Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
Supergiant would later release ''VideoGame/{{Transistor}}'' in 2014 to further acclaim. In 2017, they would release ''VideoGame/{{Pyre}}'', a party-based sports RPG that was a change of their usual formula. The game was also well-received, winning "Best Indie" in Game Informer's 2017 RPG of the Year Awards. Less than a month after the game's release, the company began working on ''VideoGame/{{Hades}}'', which was revealed in December 6 at the 2018 Game Awards, releasing on Early Access at the UsefulNotes/EpicGamesStore. Its official "Version 1.0" was formally released September 17th, 2020. It received critical acclaim, was named "Game of the Year" by several publications, and won "Best Indie" and "Best Action" in the 2020 Game Awards.
to:
Supergiant would later release ''VideoGame/{{Transistor}}'' in 2014 to further acclaim. In 2017, they would release ''VideoGame/{{Pyre}}'', a party-based sports RPG that was a change of their usual formula. The game was also well-received, winning "Best Indie" in Game Informer's 2017 RPG of the Year Awards. Less than a month after the game's release, the company began working on ''VideoGame/{{Hades}}'', which was revealed in December 6 at the 2018 Game Awards, releasing on Early Access at the UsefulNotes/EpicGamesStore.Platform/EpicGamesStore. Its official "Version 1.0" was formally released September 17th, 2020. It received critical acclaim, was named "Game of the Year" by several publications, and won "Best Indie" and "Best Action" in the 2020 Game Awards.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* Strong narrative thrust with a degree of top-level GameplayAndStoryIntegration (upgrading Bastion, traces in ''Transistor'', The Rites in ''Pyre'' as a whole, the cycle of life & death in ''Hades'')
to:
* CompanyCrossReferences:
** ''VideoGame/{{Transistor}}'' references ''VideoGame/{{Bastion}}'' with the toys in Red's apartment.
** ''VideoGame/{{Hades}}'' has an ActorAllusion of Christopher Saphire, who voices Thanatos, and previously voiced Asher Kendrell in ''VideoGame/{{Transistor}}'', where they're both reserved, ([[NotSoStoic mostly]]) unemotional character, Asher is [[GayOption in a loving relationship with Grant]], who prioritizes duty and loyalty. [[spoiler:Fortunately, Thanatos's story turns out a ''lot'' [[MyGodWhatHaveIDone better]] than [[DrivenToSuicide Asher's]].]]
* Strong narrative thrust with a degree of top-level GameplayAndStoryIntegration (upgrading in Bastion, traces in ''Transistor'', The Rites in ''Pyre'' as a whole, the cycle of life & death in ''Hades'')
** ''VideoGame/{{Transistor}}'' references ''VideoGame/{{Bastion}}'' with the toys in Red's apartment.
** ''VideoGame/{{Hades}}'' has an ActorAllusion of Christopher Saphire, who voices Thanatos, and previously voiced Asher Kendrell in ''VideoGame/{{Transistor}}'', where they're both reserved, ([[NotSoStoic mostly]]) unemotional character, Asher is [[GayOption in a loving relationship with Grant]], who prioritizes duty and loyalty. [[spoiler:Fortunately, Thanatos's story turns out a ''lot'' [[MyGodWhatHaveIDone better]] than [[DrivenToSuicide Asher's]].]]
* Strong narrative thrust with a degree of top-level GameplayAndStoryIntegration (upgrading in Bastion, traces in ''Transistor'', The Rites in ''Pyre'' as a whole, the cycle of life & death in ''Hades'')
Changed line(s) 28 (click to see context) from:
* Enemies named with derogatory words (or in ''Pyre''[='s=] case, all of the playable races)
to:
* ThemeNaming: Enemies named with derogatory words (or in ''Pyre''[='s=] case, all of the playable races)
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* ''VideoGame/HadesII'' (TBA)
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* Optional DynamicDifficulty system that gives the enemies new game-play traits or slaps more restrictions on the player in exchange for more reward (Idols in ''Bastion'', Limiters in ''Transistor'', Titan Stars in ''Pyre'', Pact of Punishments in ''Hades'')
to:
* Optional DynamicDifficulty system that gives the enemies new game-play traits or slaps more restrictions on the player in exchange for more reward (Idols in ''Bastion'', Limiters in ''Transistor'', Titan Stars in ''Pyre'', Pact of Punishments in ''Hades'')''Hades'')
* A soundtrack by Darren Korb.
* A soundtrack by Darren Korb.
Is there an issue? Send a MessageReason:
None
Added line(s) 7 (click to see context) :
->''"You know you're playing a Supergiant Game if it's got colourful handpainted graphics, isometric gameplay, very strong writing focused on world-building and characters, and all the voice acting sounds like it's coming from very sexy people."''
-->-- '''Yahtzee Croshaw''', ''WebAnimation/ZeroPunctuation''
Deleted line(s) 7 (click to see context) :
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
** Some sort of [[PlayingWithATrope play]] on player's "game over" state, sometimes to the point that said game overs do not "cut" the story but are woven into narrative itself.
to:
** Some sort of [[PlayingWithATrope play]] on player's "game over" game-over state, sometimes to the point that said game overs do not "cut" the story but are woven into narrative itself.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
** Some sort of [[PlayingWithATrope play]] on player's "game over" state, sometimes to the point that said game overs do not end the story but are woven into narrative itself.
to:
** Some sort of [[PlayingWithATrope play]] on player's "game over" state, sometimes to the point that said game overs do not end "cut" the story but are woven into narrative itself.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
** Some sort of [[PlayingWithATrope play]] on player's "game over" state, sometimes to the point that said game overs do not end the story but are a part of narrative itself.
to:
** Some sort of [[PlayingWithATrope play]] on player's "game over" state, sometimes to the point that said game overs do not end the story but are a part of woven into narrative itself.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* CombinatorialExplosion.
to:
* CombinatorialExplosion.CombinatorialExplosion, often with player's abilities or loadout.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
** Some sort of [[PlayingWithATrope play]] on player's "game over" state, sometimes to the point that said game overs are completely in line with narrative.
to:
** Some sort of [[PlayingWithATrope play]] on player's "game over" state, sometimes to the point that said game overs do not end the story but are completely in line with narrative.a part of narrative itself.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
**Some sort of [[PlayingWithATrope play]] on player's "game over" state, sometimes to the point that said game overs are completely in line with narrative.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* Strong narrative thrust with a degree of top-level GameplayAndStoryIntegration (upgrading Bastion, traces in Transistor, The Rites in ''Pyre'' as a whole, the cycle of life & death in ''Hades'')
to:
* Strong narrative thrust with a degree of top-level GameplayAndStoryIntegration (upgrading Bastion, traces in Transistor, ''Transistor'', The Rites in ''Pyre'' as a whole, the cycle of life & death in ''Hades'')