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* YouKeepUsingThatWord: He's very clear that "casual gaming" was just made up to try to explain why those in the gaming community couldn't understand the success of the DS and the Wii.

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* YouKeepUsingThatWord: YouKeepUsingThatWord:
**
He's very clear that "casual gaming" was just made up to try to explain why those in the gaming community couldn't understand the success of the DS and the Wii.


* CreatorWorship: Malstrom maintains that "Game Gods" is choking creativity throughout the game industry, even when the flaws of certain games can't really be pinned on any particular developer.
** In particular, when ''Franchise/{{Metroid}}'' fans lashed out at him for criticizing ''Other M'', Malstrom accused them of not being fans of Metroid itself, but of Sakamoto, and unwilling to brook any criticism of him. At that time neither they nor Malstrom had seen anything more than previews of the game, nor has the Metroid fandom ever brought up Sakamoto in their comments.


* EnemyMine: While on numerous occasions Malestrom has ended a blog post with something akin to "the hardcore must be destroyed!", referring to his detest for Hardcore Gamers, [[http://seanmalstrom.wordpress.com/2014/08/30/did-anita-sarkeesian-fake-her-own-death-threat/ he later advocated allying with them and all other gamers]] to combat Social Justice Warriors, which he considers a greater threat to gaming.

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* EnemyMine: While on numerous occasions Malestrom Malstrom has ended a blog post with something akin to "the hardcore must be destroyed!", referring to his detest for Hardcore Gamers, [[http://seanmalstrom.wordpress.com/2014/08/30/did-anita-sarkeesian-fake-her-own-death-threat/ he later advocated allying with them and all other gamers]] to combat Social Justice Warriors, which he considers a greater threat to gaming.


Enter Sean Malstrom, armed with knowledge of the books ''The Innovators Dilemma'' and ''The Blue Ocean Strategy'' [[note]]two books quoted as the biggest influences on the direction Nintendo is taking with the Wii, and often discussed by Nintendo themselves before the Wii is launched[[/note]], came along in 2006 declaring why the UsefulNotes/{{Wii}} would be a huge success, despite the mass attitude of ItWillNeverCatchOn by the gaming industry and press. Malstrom then starts a website that deals with what he feels is the real reasons of the Wii's success.

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Enter Sean Malstrom, armed with knowledge of the books ''The Innovators Dilemma'' and ''The Blue Ocean Strategy'' [[note]]two books quoted as the biggest influences on the direction Nintendo is was taking with the Wii, and often discussed by Nintendo themselves before the Wii is launched[[/note]], came along in 2006 declaring why the UsefulNotes/{{Wii}} would be a huge success, despite the mass attitude of ItWillNeverCatchOn by the gaming industry and press. Malstrom then starts a website that deals with what he feels is the real reasons of the Wii's success.



** In particular, when ''Franchise/{{Metroid}}'' fans lashed out at him for criticizing ''Other M'', Malstrom accused them of not being fans of Metroid itself, but of Sakamoto, and unwilling to brook any criticism of him. At that time neither they nor Malstrom had seen anything more than previews of the game, nor has the Metroid fandom ever brought up Sakamoto in their comments.[[invoked]]

to:

** In particular, when ''Franchise/{{Metroid}}'' fans lashed out at him for criticizing ''Other M'', Malstrom accused them of not being fans of Metroid itself, but of Sakamoto, and unwilling to brook any criticism of him. At that time neither they nor Malstrom had seen anything more than previews of the game, nor has the Metroid fandom ever brought up Sakamoto in their comments.[[invoked]]


* SugarWiki/AwesomeMusic: InUniverse: Likes to make entire blog posts showing game soundtracks he feels are especially good.



* CrowningMusicOfAwesome: InUniverse: Likes to make entire blog posts showing game soundtracks he feels are especially good.


From mid-2008 on his focus shifted to [[http://seanmalstrom.wordpress.com/ his blog]], originally a news page on his progress on new articles and other short-term topics but nowadays many people think [[SequelDisplacement it is a gaming blog]]. It is that very blog that the following examples draw from, most of which deal with Malstrom's [[LoveItOrHateIt highly controversial opinions on video games]].

to:

From mid-2008 on his focus shifted to [[http://seanmalstrom.wordpress.com/ his blog]], originally a news page on his progress on new articles and other short-term topics but nowadays many people think [[SequelDisplacement it is a gaming blog]]. It is that very blog that the following examples draw from, most of which deal with Malstrom's [[LoveItOrHateIt highly controversial opinions on video games]].
games.


The forum (Not run by Malstrom) [[http://seanmalstrom.prophpbb.com/]] is a comment section as a forum. It was created due to chaos in the blog's comments section. [[ReclusiveArtist However, Malstrom only made one post there and isn't likely to pop up again.]] Recently, the forums changed their name into the "Great Entertainment Decline", as a move to cut ties with Sean.

to:

The forum (Not run by Malstrom) [[http://seanmalstrom.prophpbb.com/]] is a comment section as a forum. It was created due to chaos in the blog's comments section. [[ReclusiveArtist However, Malstrom only made one post there and isn't likely to pop up again.]] Recently, Later, the forums changed their name into the "Great Entertainment Decline", as a move to cut ties with Sean.


The year is 2006. Creator/{{Nintendo}}'s {{Wii}} comes out and becomes the fastest selling video game console ever, and no one knows exactly why. Gamers, analysts and game developers alike say that it's because of [[DancingBear the novelty of its motion controls]] and that the [[PeripheryDemographic "casual" audience]] that it appeals to only want shallow and simplistic mini game compilations.

Enter Sean Malstrom, armed with knowledge of the books ''The Innovators Dilemma'' and ''The Blue Ocean Strategy'' [[note]]two books quoted as the biggest influences on the direction Nintendo is taking with the Wii, and often discussed by Nintendo themselves before the Wii is launched[[/note]], came along in 2006 declaring why the {{Wii}} would be a huge success, despite the mass attitude of ItWillNeverCatchOn by the gaming industry and press. Malstrom then starts a website that deals with what he feels is the real reasons of the Wii's success.

to:

The year is 2006. Creator/{{Nintendo}}'s {{Wii}} UsefulNotes/{{Wii}} comes out and becomes the fastest selling video game console ever, and no one knows exactly why. Gamers, analysts and game developers alike say that it's because of [[DancingBear the novelty of its motion controls]] and that the [[PeripheryDemographic "casual" audience]] that it appeals to only want shallow and simplistic mini game compilations.

Enter Sean Malstrom, armed with knowledge of the books ''The Innovators Dilemma'' and ''The Blue Ocean Strategy'' [[note]]two books quoted as the biggest influences on the direction Nintendo is taking with the Wii, and often discussed by Nintendo themselves before the Wii is launched[[/note]], came along in 2006 declaring why the {{Wii}} UsefulNotes/{{Wii}} would be a huge success, despite the mass attitude of ItWillNeverCatchOn by the gaming industry and press. Malstrom then starts a website that deals with what he feels is the real reasons of the Wii's success.


* QualityByPopularVote: [[invoked]]He's a strong believer in this, arguing that Creator/WilliamShakespeare, MarkTwain, and even StarWars were all bashed as poor quality by reviewers in their times. The people decided they were quality.

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* QualityByPopularVote: [[invoked]]He's a strong believer in this, arguing that Creator/WilliamShakespeare, MarkTwain, Creator/MarkTwain, and even StarWars ''Franchise/StarWars'' were all bashed as poor quality by reviewers in their times. The people decided they were quality.


* DespairEventHorizon: The existence of ''SuperMario3DLand'' [[http://seanmalstrom.wordpress.com/2011/10/31/iwata-asks-super-mario-3d-land/ seems to have become this]] for whatever faith Malstrom still had in Nintendo and especially Miyamoto (who is nowadays treated with the same level of contempt as Sakamoto and Aonuma).

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* DespairEventHorizon: The existence of ''SuperMario3DLand'' ''VideoGame/SuperMario3DLand'' [[http://seanmalstrom.wordpress.com/2011/10/31/iwata-asks-super-mario-3d-land/ seems to have become this]] for whatever faith Malstrom still had in Nintendo and especially Miyamoto (who is nowadays treated with the same level of contempt as Sakamoto and Aonuma).



* FallenHero: Not exactly a hero (since Malstrom is so fundamentally opposed to game designers being hailed as such), but he used to respect Miyamoto despite disagreeing with his insistence on 3D Mario -- he even wrote an entry titled [[http://seanmalstrom.wordpress.com/2010/02/23/why-miyamoto-is-awesome/ "Why Miyamoto is Awesome"]]! Unfortunately, after ''SuperMario3DLand'' and Miyamoto's openly-stated desire to convert 2D Mario fans into the 3D style with said game, Malstrom now treats him with extreme contempt.[[invoked]]

to:

* FallenHero: Not exactly a hero (since Malstrom is so fundamentally opposed to game designers being hailed as such), but he used to respect Miyamoto despite disagreeing with his insistence on 3D Mario -- he even wrote an entry titled [[http://seanmalstrom.wordpress.com/2010/02/23/why-miyamoto-is-awesome/ "Why Miyamoto is Awesome"]]! Unfortunately, after ''SuperMario3DLand'' ''VideoGame/SuperMario3DLand'' and Miyamoto's openly-stated desire to convert 2D Mario fans into the 3D style with said game, Malstrom now treats him with extreme contempt.[[invoked]]


The year is 2006. Creator/{{Nintendo}}'s {{Wii}} comes out and becomes the fastest selling video game console ever, and no one knows exactly why. Gamers, analysts and game developers alike say that it's because of [[DancingBear the novelty of its motion controls]] and that the [[PeripheryDemographic "casual" audience]] that it appeals to [[ViewersAreMorons only want shallow and simplistic mini game compilations]].

to:

The year is 2006. Creator/{{Nintendo}}'s {{Wii}} comes out and becomes the fastest selling video game console ever, and no one knows exactly why. Gamers, analysts and game developers alike say that it's because of [[DancingBear the novelty of its motion controls]] and that the [[PeripheryDemographic "casual" audience]] that it appeals to [[ViewersAreMorons only want shallow and simplistic mini game compilations]].
compilations.


->''When people try to say Wii Sports or Sims or World of Warcraft were "lightning in a bottle" when they appealed to the Mass Market, they are trying to create an alibi that the Game Industry is not guilty of Mass Mediocrity. And if the Game Industry is not guilty of Mass Mediocrity, that means every game developer should be allowed to keep doing whatever the hell they want to do. The Lifestyle Developer lives on...''

to:

->''When ->''"When people try to say Wii Sports ''Wii Sports'' or Sims ''Sims'' or World ''World of Warcraft Warcraft'' were "lightning 'lightning in a bottle" bottle' when they appealed to the Mass Market, they are trying to create an alibi that the Game Industry is not guilty of Mass Mediocrity. And if the Game Industry is not guilty of Mass Mediocrity, that means every game developer should be allowed to keep doing whatever the hell they want to do. The Lifestyle Developer lives on...''"''



** He argues that racing games are the most successful of this, and work even better with PolygonalGraphics than with sprites.
** He has stated that the ''SuperMarioBros'' games haven't worked as well in terms of sales in 3D vs 2D because the games don't play the same. He states that the 2D Mario games are about getting from point A to point B in whatever way you can in the level, and that the 3D games force you to replay levels just to collect things, and that many are more like an obstacle course than the way 2D Mario games play.

to:

** He argues that racing games are the most successful of this, and work even better with PolygonalGraphics UsefulNotes/PolygonalGraphics than with sprites.
** He has stated that the ''SuperMarioBros'' ''Franchise/SuperMarioBros'' games haven't worked as well in terms of sales in 3D vs 2D because the games don't play the same. He states that the 2D Mario games are about getting from point A to point B in whatever way you can in the level, and that the 3D games force you to replay levels just to collect things, and that many are more like an obstacle course than the way 2D Mario games play.


** In particular, when ''Franchise/{{Metroid}}'' fans lashed out at him for criticizing ''Other M'', Malstrom accused them of not being fans of Metroid itself, but of Sakamoto, and unwilling to brook any criticism of him. It should be noted that at that time neither they nor Malstrom had seen anything more than previews of the game, nor has the Metroid fandom ever brought up Sakamoto in their comments.[[invoked]]

to:

** In particular, when ''Franchise/{{Metroid}}'' fans lashed out at him for criticizing ''Other M'', Malstrom accused them of not being fans of Metroid itself, but of Sakamoto, and unwilling to brook any criticism of him. It should be noted that at At that time neither they nor Malstrom had seen anything more than previews of the game, nor has the Metroid fandom ever brought up Sakamoto in their comments.[[invoked]]



* JadeColoredGlasses: In spades.

to:

* JadeColoredGlasses: In spades.He looks at the current game industry with disdain, but still looks at the flaws in the past games.



* NoChallengeEqualsNoSatisfaction: Sean holds that making games easier, so that gamers will be guaranteed to see the cut scenes and other presentation, is one of the major flaws in recent games.



** He also states that Zelda games could have worked, but that it went downhill since the overworld of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was undone by dungeons that played more like obstacle courses and puzzle-fests than the exploration and combat of previous Zelda games. He doesn't think ''VideoGame/TheLegendOfZeldaSkywardSword'' will actually change this (although he hoped it would for a time).

to:

** He also states that Zelda games could have worked, but that it went downhill since the overworld of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was undone by dungeons that played more like obstacle courses and puzzle-fests than the exploration and combat of previous Zelda games. He doesn't think ''VideoGame/TheLegendOfZeldaSkywardSword'' will actually change this (although he hoped it would for a time).



* YouKeepUsingThatWord: He's very clear that "casual gaming" was just made up to try to explain why those in the gaming community couldn't understand the success of the DS and the Wii. He also called out Michael Pachter for using an obscure definition of "secular."

to:

* YouKeepUsingThatWord: He's very clear that "casual gaming" was just made up to try to explain why those in the gaming community couldn't understand the success of the DS and the Wii. Wii.
**
He also called out Michael Pachter for using an obscure definition of "secular."


The year is 2006. Creator/{{Nintendo}}'s {{Wii}} comes out and becomes the fastest selling video game console ever, and no one knows exactly why. Gamers, analysts and game developers alike say that it's because of [[ItWillNeverCatchOn the novelty of its motion controls]] and that the [[PeripheryDemographic "casual" audience]] that it appeals to [[ViewersAreMorons only want shallow and simplistic mini game compilations]].

to:

The year is 2006. Creator/{{Nintendo}}'s {{Wii}} comes out and becomes the fastest selling video game console ever, and no one knows exactly why. Gamers, analysts and game developers alike say that it's because of [[ItWillNeverCatchOn [[DancingBear the novelty of its motion controls]] and that the [[PeripheryDemographic "casual" audience]] that it appeals to [[ViewersAreMorons only want shallow and simplistic mini game compilations]].


* UnknownRival: Sean himself has become something like this to Nintendo, most notably to ShigeruMiyamoto, but more conventionally, Michael Pachter.

to:

* UnknownRival: Sean himself has become something like this to Nintendo, most notably to ShigeruMiyamoto, Creator/ShigeruMiyamoto, but more conventionally, Michael Pachter.

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