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* ''[[Franchise/XenobladeChronicles Xenoblade Chronicles]]'' series

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* ''[[Franchise/XenobladeChronicles Xenoblade Chronicles]]'' ''VideoGame/XenobladeChronicles'' series
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* ''Xenoblade Chronicles'' series

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* ''Xenoblade Chronicles'' ''[[Franchise/XenobladeChronicles Xenoblade Chronicles]]'' series
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** ''VideoGame/XenobladeChronicles3''
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During the 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for ''VideoGame/FinalFantasyVII'' created by Takahashi and his wife Kaori Tanaka (now known under her PenName, Soraya Saga) fell through for being "too dark", they were allowed to develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''. However, the various issues encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' team, which also included many who worked on ''VideoGame/ChronoCross'', deciding to leave the company to form their own video game studio. [[Creator/BandaiNamcoEntertainment Namco]] would be the ones to fund their new operations, and thus Monolith Soft was born as a subsidiary of Namco in 1999.

to:

During the 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for ''VideoGame/FinalFantasyVII'' created by Takahashi and his wife Kaori Tanaka (now known under her PenName, Soraya Saga) fell through for being "too dark", they were allowed to develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''. However, the [[TroubledProduction various issues issues]] encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' team, which also included many who worked on ''VideoGame/ChronoCross'', deciding to leave the company to form their own video game studio. [[Creator/BandaiNamcoEntertainment Namco]] would be the ones to fund their new operations, and thus Monolith Soft was born as a subsidiary of Namco in 1999.
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Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment would sell 80% of its shares in Monolith to Creator/{{Nintendo}} in 2007, turning Monolith Soft into a first-party developer for the gaming giant, though it would retain a 16% stake in the studio.[[note]]The remaining 4% are split between studio heads Takahashi, Sugiura, and Yasuyuki Honne.[[/note]] Now under Nintendo, they are known for both their ''VideoGame/XenobladeChronicles1'' series and for lending developmental assistance to various other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/AnimalCrossing''.

to:

Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment would sell 80% of its shares in Monolith to Creator/{{Nintendo}} in 2007, before eventually selling their entire 97% stake, turning Monolith Soft into a first-party developer for the gaming giant, though it would retain a 16% stake in the studio.giant.[[note]]The remaining 4% are 3% is split between studio heads Takahashi, Sugiura, and Yasuyuki Honne.[[/note]] Now under Nintendo, they are known for both their ''VideoGame/XenobladeChronicles1'' series and for lending developmental assistance to various other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/AnimalCrossing''.

Changed: 95

Removed: 48

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Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment would sell 80% of its shares in Monolith to Creator/{{Nintendo}} in 2007, turning Monolith Soft into a first-party developer for the gaming giant, though it would retain a 16% stake in the studio.[[note]]The remaining 4% are split between studio heads Takahashi, Sugiura, and Yasuyuki Honne.[[/note]] Now under Nintendo, they are known for both their ''VideoGame/{{Xenoblade}}'' series (''Xenoblade Chronicles'' [[MarketBasedTitle outside Japan]]) and for lending developmental assistance to various other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/AnimalCrossing''.

to:

Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment would sell 80% of its shares in Monolith to Creator/{{Nintendo}} in 2007, turning Monolith Soft into a first-party developer for the gaming giant, though it would retain a 16% stake in the studio.[[note]]The remaining 4% are split between studio heads Takahashi, Sugiura, and Yasuyuki Honne.[[/note]] Now under Nintendo, they are known for both their ''VideoGame/{{Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' series (''Xenoblade Chronicles'' [[MarketBasedTitle outside Japan]]) and for lending developmental assistance to various other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/AnimalCrossing''.



* ''Xenoblade'' series
** ''[[VideoGame/XenobladeChronicles1 Xenoblade Chronicles]]''
*** ''Xenoblade Chronicles: Definitive Edition''

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* ''Xenoblade'' series
** ''[[VideoGame/XenobladeChronicles1 Xenoblade Chronicles]]''
***
''Xenoblade Chronicles: Definitive Edition''Chronicles'' series
** ''VideoGame/XenobladeChronicles1''

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!!!'''[[SimilarlyNamedWorks You may be looking]] for Creator/MonolithProductions, a subsidiary of Creator/WarnerBrosInteractiveEntertainment.'''



Not to be confused with the Creator/WarnerBrosInteractiveEntertainment subsidiary Creator/MonolithProductions, the makers of the ''VideoGame/FirstEncounterAssaultRecon'' and ''VideoGame/MiddleEarthShadowOfMordor''[=/=]''[[VideoGame/MiddleEarthShadowOfWar Shadow of War]]'' series.
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** ''[[VideoGame/{{Xenoblade}} Xenoblade Chronicles]]''

to:

** ''[[VideoGame/{{Xenoblade}} ''[[VideoGame/XenobladeChronicles1 Xenoblade Chronicles]]''
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During the 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for ''VideoGame/FinalFantasyVII'' created by Takahashi and his wife Kaori Tanaka (now known under her pen name, Soraya Saga) fell through for being "too dark", they were allowed to develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''. However, the various issues encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' team, which also included many who worked on ''VideoGame/ChronoCross'', deciding to leave the company to form their own video game studio. [[Creator/BandaiNamcoEntertainment Namco]] would be the ones to fund their new operations, and thus Monolith Soft was born as a subsidiary of Namco in 1999.

to:

During the 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for ''VideoGame/FinalFantasyVII'' created by Takahashi and his wife Kaori Tanaka (now known under her pen name, PenName, Soraya Saga) fell through for being "too dark", they were allowed to develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''. However, the various issues encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' team, which also included many who worked on ''VideoGame/ChronoCross'', deciding to leave the company to form their own video game studio. [[Creator/BandaiNamcoEntertainment Namco]] would be the ones to fund their new operations, and thus Monolith Soft was born as a subsidiary of Namco in 1999.
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Monolith Soft is a Japanese video game studio founded by Tetsuya Takahashi and Hirohide Sugiura, best known for their {{Eastern RPG}}s, particularly the "Xeno" metaseries.

to:

Monolith Soft is a Japanese video game studio founded by Tetsuya Takahashi and Hirohide Sugiura, Sugiura best known for their {{Eastern RPG}}s, particularly the "Xeno" metaseries.
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That apostrophe was bothering me


In regards to all their ''Xeno'' projects, they're connected to a larger, overarching narrative that Takahashi refers to as "Perfect Works". ''Xenogears'' and ''Xenosaga'' were intended to be parts of this, but the failure of those productions forced him to scrap the entire idea. The concept was reborn when Creator/SatoruIwata convinced him to attach the "Xeno" moniker to a new project "Monado: Beginning of the World", in honor of his past struggles with seeing those past passion projects to fruition. The success of ''Xenoblade'', plus its smooth production under Nintendo that allowed him to finally implement his vision with barely any concessions, inspired him to revive "Perfect Works" by adding elements from these past franchises into '''Xenoblade'' sequels. Those past attempts also led to a changed writing approach wherein each entry functions as a more self-contained story within a shared universe rather than explicit pieces in a larger narrative, with the new version of the "Perfect Works" plotline now being wildly different from his original script.

to:

In regards to all their ''Xeno'' projects, they're connected to a larger, overarching narrative that Takahashi refers to as "Perfect Works". ''Xenogears'' and ''Xenosaga'' were intended to be parts of this, but the failure of those productions forced him to scrap the entire idea. The concept was reborn when Creator/SatoruIwata convinced him to attach the "Xeno" moniker to a new project "Monado: Beginning of the World", in honor of his past struggles with seeing those past passion projects to fruition. The success of ''Xenoblade'', plus its smooth production under Nintendo that allowed him to finally implement his vision with barely any concessions, inspired him to revive "Perfect Works" by adding elements from these past franchises into '''Xenoblade'' ''Xenoblade'' sequels. Those past attempts also led to a changed writing approach wherein each entry functions as a more self-contained story within a shared universe rather than explicit pieces in a larger narrative, with the new version of the "Perfect Works" plotline now being wildly different from his original script.
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Monolith Soft has a very noticeable CreatorThumbprint: AfterTheEnd settings with a long dead, super advanced civilization, heavy Gnostic and Christian references with usually at least one character undergoing a CrisisOfFaith, HumongousMecha, [[KillerRabbit cute mascots that can sometimes be comically powerful]]. Oh, and their most famous habit of [[PersonOfMassDestruction creating super weapons in the form of a young woman]] in either RobotGirl or ArtificialHuman varieties, all wrapped up in a KudzuPlot that doesn't make much sense until the [[TheEndingChangesEverything last 30 minutes of the story]], revealing a JigsawPuzzle where (most of) the pieces fall neatly into place.

to:

Monolith Soft has a very noticeable CreatorThumbprint: AfterTheEnd settings with a long dead, super advanced civilization, heavy Gnostic and Christian references with usually at least one character undergoing a CrisisOfFaith, HumongousMecha, [[KillerRabbit cute mascots that can sometimes be comically powerful]]. Oh, and their most famous habit of [[PersonOfMassDestruction creating super weapons in the form of a young woman]] in either RobotGirl or ArtificialHuman varieties, all wrapped up in a KudzuPlot that doesn't make much sense until the [[TheEndingChangesEverything last 30 minutes of the story]], revealing a JigsawPuzzle JigsawPuzzlePlot where (most of) the pieces fall neatly into place.
place. Also, expect TONS of long-term mysteries and plot twists along the way to keep you on your toes.
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During the 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for ''VideoGame/FinalFantasyVII'' created by Takahashi and his wife Kaori Tanaka fell through for being "too dark", they were allowed to develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''. However, the various issues encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' team, which also included many who worked on ''VideoGame/ChronoCross'', deciding to leave the company to form their own video game studio. [[Creator/BandaiNamcoEntertainment Namco]] would be the ones to fund their new operations, and thus Monolith Soft was born as a subsidiary of Namco in 1999.

Due to his departure from Square, Takahashi could not acquire the rights to ''Xenogears'', which he had planned to build into a large series. Undaunted, he decided to create a SpiritualSuccessor in ''VideoGame/{{Xenosaga}}'', a planned hexalogy. ''Xenosaga'' would see more success than its predecessor, but ultimately fall prey to its own production issues -- as well as [[AcclaimedFlop incredibly poor sales following the first entry]] -- and be cancelled after ''Episode 3''. The ''Xenosaga'' series wouldn't be Monolith Soft's only project during this time period, however, as they also ended up producing the CultClassic UsefulNotes/NintendoGameCube [=RPG=] ''VideoGame/BatenKaitos'' and its prequel.

to:

During the 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for ''VideoGame/FinalFantasyVII'' created by Takahashi and his wife Kaori Tanaka (now known under her pen name, Soraya Saga) fell through for being "too dark", they were allowed to develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''. However, the various issues encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' team, which also included many who worked on ''VideoGame/ChronoCross'', deciding to leave the company to form their own video game studio. [[Creator/BandaiNamcoEntertainment Namco]] would be the ones to fund their new operations, and thus Monolith Soft was born as a subsidiary of Namco in 1999.

Due to his departure from Square, Takahashi could not acquire the rights to ''Xenogears'', which he had planned to build into a large series. Undaunted, he decided to create a SpiritualSuccessor in ''VideoGame/{{Xenosaga}}'', a planned hexalogy. ''Xenosaga'' would see more success than its predecessor, predecessor with its first entry, but ultimately fall prey to its own production issues -- as well as [[AcclaimedFlop incredibly poor sales following of the first second entry]] -- and be cancelled after ''Episode 3''. The ''Xenosaga'' series wouldn't be Monolith Soft's only project during this time period, however, as they also ended up producing the CultClassic UsefulNotes/NintendoGameCube [=RPG=] ''VideoGame/BatenKaitos'' and its prequel.
Is there an issue? Send a MessageReason:
None


Monolith Soft has a very noticeable CreatorThumbprint: AfterTheEnd settings with a long dead, super advanced civilization, heavy Gnostic and Christian references with usually at least one character undergoing a CrisisOfFaith, HumongousMecha, [[KillerRabbit cute mascots that can sometimes be comically powerful]]. Oh, and their most famous habit of [[PersonOfMassDestruction creating super weapons in the form of a young woman]] in either RobotGirl or ArtificialHuman varieties, all wrapped up in a KudzuPlot that doesn't make much sense until the [[TheEndingChangesEverything last 30 minutes of the story]].

to:

Monolith Soft has a very noticeable CreatorThumbprint: AfterTheEnd settings with a long dead, super advanced civilization, heavy Gnostic and Christian references with usually at least one character undergoing a CrisisOfFaith, HumongousMecha, [[KillerRabbit cute mascots that can sometimes be comically powerful]]. Oh, and their most famous habit of [[PersonOfMassDestruction creating super weapons in the form of a young woman]] in either RobotGirl or ArtificialHuman varieties, all wrapped up in a KudzuPlot that doesn't make much sense until the [[TheEndingChangesEverything last 30 minutes of the story]].
story]], revealing a JigsawPuzzle where (most of) the pieces fall neatly into place.
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None


Due to his departure from Square, Takahashi could not acquire the rights to ''Xenogears'', which he had planned to build into a large series. Undaunted, he decided to create a SpiritualSuccessor in ''VideoGame/{{Xenosaga}}'', a planned hexalogy. ''Xenosaga'' would see more success than its predecessor, but ultimately fall prey to its own production issues and be cancelled after ''Episode 3''. The ''Xenosaga'' series wouldn't be Monolith Soft's only project during this time period, however, as they also ended up producing the CultClassic UsefulNotes/NintendoGameCube [=RPG=] ''VideoGame/BatenKaitos'' and its prequel.

to:

Due to his departure from Square, Takahashi could not acquire the rights to ''Xenogears'', which he had planned to build into a large series. Undaunted, he decided to create a SpiritualSuccessor in ''VideoGame/{{Xenosaga}}'', a planned hexalogy. ''Xenosaga'' would see more success than its predecessor, but ultimately fall prey to its own production issues -- as well as [[AcclaimedFlop incredibly poor sales following the first entry]] -- and be cancelled after ''Episode 3''. The ''Xenosaga'' series wouldn't be Monolith Soft's only project during this time period, however, as they also ended up producing the CultClassic UsefulNotes/NintendoGameCube [=RPG=] ''VideoGame/BatenKaitos'' and its prequel.
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** ''Endless Frontier Exceed: Super Robot Taisen OG Saga''(published by Bandai Namco; co-developed with Creator/{{Banpresto}})

to:

** ''Endless Frontier Exceed: Super Robot Taisen OG Saga''(published Saga'' (published by Bandai Namco; co-developed with Creator/{{Banpresto}})
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Labelnotes aren't working due to sharing text


* ''[[VideoGame/DirgeOfCerberus Dirge of Cerberus: Final Fantasy VII]]''[[note]]Support studio for Creator/SquareEnix[[/note]]

to:

* ''[[VideoGame/DirgeOfCerberus Dirge of Cerberus: Final Fantasy VII]]''[[note]]Support VII]]'' (Support studio for Creator/SquareEnix[[/note]]Creator/SquareEnix)



* ''VideoGame/DragonBallZAttackOfTheSaiyans''[[labelnote:*]]published by Bandai Namco[[/labelnote]]
* ''VideoGame/EndlessFrontier: Super Robot Taisen OG Saga''[[labelnote:*]]published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/labelnote]]
** ''Endless Frontier Exceed: Super Robot Taisen OG Saga''[[labelnote:*]]published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/labelnote]]
* ''VideoGame/ProjectXZone''[[labelnote:*]]published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/labelnote]]
** ''Project X Zone 2''[[labelnote:*]]published by Bandai Namco[[/labelnote]]

to:

* ''VideoGame/DragonBallZAttackOfTheSaiyans''[[labelnote:*]]published ''VideoGame/DragonBallZAttackOfTheSaiyans'' (published by Bandai Namco[[/labelnote]]
Namco)
* ''VideoGame/EndlessFrontier: Super Robot Taisen OG Saga''[[labelnote:*]]published Saga'' (published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/labelnote]]
Creator/{{Banpresto}})
** ''Endless Frontier Exceed: Super Robot Taisen OG Saga''[[labelnote:*]]published Saga''(published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/labelnote]]
Creator/{{Banpresto}})
* ''VideoGame/ProjectXZone''[[labelnote:*]]published ''VideoGame/ProjectXZone'' (published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/labelnote]]
Creator/{{Banpresto}})
** ''Project X Zone 2''[[labelnote:*]]published 2'' (published by Bandai Namco[[/labelnote]]Namco)
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** ''VideoGame/XenobladeChronicles''

to:

** ''VideoGame/XenobladeChronicles''''[[VideoGame/{{Xenoblade}} Xenoblade Chronicles]]''
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[[folder:As a subsidiary of Namco/Bandai Namco (1999-2007)]]

to:

[[folder:As a subsidiary of Namco/Bandai Namco (1999-2007)]](1999-2006)]]
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Added DiffLines:

* ''[[VideoGame/DirgeOfCerberus Dirge of Cerberus: Final Fantasy VII]]''[[note]]Support studio for Creator/SquareEnix[[/note]]
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During the 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for ''VideoGame/FinalFantasyVII'' created by Takahashi and his fell through for being "too dark", they were allowed to develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''. However, the various issues encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' team, which also included many who worked on ''VideoGame/ChronoCross'', deciding to leave the company to form their own video game studio. [[Creator/BandaiNamcoEntertainment Namco]] would be the ones to fund their operations, and thus Monolith Soft was born as a subsidiary of Namco in 1999.

Due to his departure from Square, Takahashi could not acquire the rights to ''Xenogears''. Undaunted, he decided to create SpiritualSuccessor in ''VideoGame/{{Xenosaga}}'', a planned hexalogy. ''Xenosaga'' would see more success than its predecessor, but ultimately fall prey to its own production issues and be cancelled after ''Episode 3''. The ''Xenosaga'' series wouldn't be Monolith Soft's only project during this time period, however, as they also ended up producing the CultClassic UsefulNotes/NintendoGameCube [=RPG=] ''VideoGame/BatenKaitos'' and its prequel.

Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment would sell 80% of its shares in Monolith to Creator/{{Nintendo}} in 2007, turning Monolith Soft into a first-party developer for the gaming giant, though it would retain a 16% stake in the studio.[[note]]The remaining 4% are split between studio heads Takahashi, Sugiura, and Yasuyuki Honne.[[/note]] Under Nintendo, they'd become known for both their ''VideoGame/{{Xenoblade}}'' series (''Xenoblade Chronicles'' [[MarketBasedTitle outside Japan]]) series and for lending development assistance to various games in other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/AnimalCrossing''.

In regards to all their ''Xeno'' projects, they're connected to a larger, overarching narrative that Takahashi refers to as "Perfect Works". ''Xenogears'' and ''Xenosaga'' were intended to be parts of this, but the failure of those productions forced him to scrap the entire idea. The concept was reborn when Creator/SatoruIwata convinced him to attach the "Xeno" moniker to a new project "Monado: Beginning of the World", in honor of his past struggles with seeing those past passion projects to fruition. The success of ''Xenoblade'', plus its smooth production under Nintendo that allowed him to finally implement his vision with barely any concessions, inspired him to revive "Perfect Works" by adding elements from these past franchises into future '''Xenoblade'' sequels. Those past attempts also led to a few writing approach wherein each entry are more self-contained stories within a shared universe rather than explicit pieces in a larger narrative, with the new version of the "Perfect Works" plotline now being wildly different from his original script.

to:

During the 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for ''VideoGame/FinalFantasyVII'' created by Takahashi and his wife Kaori Tanaka fell through for being "too dark", they were allowed to develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''. However, the various issues encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' team, which also included many who worked on ''VideoGame/ChronoCross'', deciding to leave the company to form their own video game studio. [[Creator/BandaiNamcoEntertainment Namco]] would be the ones to fund their new operations, and thus Monolith Soft was born as a subsidiary of Namco in 1999.

Due to his departure from Square, Takahashi could not acquire the rights to ''Xenogears''. ''Xenogears'', which he had planned to build into a large series. Undaunted, he decided to create a SpiritualSuccessor in ''VideoGame/{{Xenosaga}}'', a planned hexalogy. ''Xenosaga'' would see more success than its predecessor, but ultimately fall prey to its own production issues and be cancelled after ''Episode 3''. The ''Xenosaga'' series wouldn't be Monolith Soft's only project during this time period, however, as they also ended up producing the CultClassic UsefulNotes/NintendoGameCube [=RPG=] ''VideoGame/BatenKaitos'' and its prequel.

Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment would sell 80% of its shares in Monolith to Creator/{{Nintendo}} in 2007, turning Monolith Soft into a first-party developer for the gaming giant, though it would retain a 16% stake in the studio.[[note]]The remaining 4% are split between studio heads Takahashi, Sugiura, and Yasuyuki Honne.[[/note]] Under Now under Nintendo, they'd become they are known for both their ''VideoGame/{{Xenoblade}}'' series (''Xenoblade Chronicles'' [[MarketBasedTitle outside Japan]]) series and for lending development developmental assistance to various games in other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/AnimalCrossing''.

In regards to all their ''Xeno'' projects, they're connected to a larger, overarching narrative that Takahashi refers to as "Perfect Works". ''Xenogears'' and ''Xenosaga'' were intended to be parts of this, but the failure of those productions forced him to scrap the entire idea. The concept was reborn when Creator/SatoruIwata convinced him to attach the "Xeno" moniker to a new project "Monado: Beginning of the World", in honor of his past struggles with seeing those past passion projects to fruition. The success of ''Xenoblade'', plus its smooth production under Nintendo that allowed him to finally implement his vision with barely any concessions, inspired him to revive "Perfect Works" by adding elements from these past franchises into future '''Xenoblade'' sequels. Those past attempts also led to a few changed writing approach wherein each entry are functions as a more self-contained stories story within a shared universe rather than explicit pieces in a larger narrative, with the new version of the "Perfect Works" plotline now being wildly different from his original script.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ProjectXZone'' (2012)[[labelnote:*]]published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/labelnote]]

to:

* ''VideoGame/ProjectXZone'' (2012)[[labelnote:*]]published ''VideoGame/ProjectXZone''[[labelnote:*]]published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/labelnote]]

Added: 371

Changed: 571

Removed: 128

Is there an issue? Send a MessageReason:
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Due to his departure from Square, Takahashi could not acquire the rights to ''Xenogears''. Undaunted, he decided to create SpiritualSuccessor in ''VideoGame/{{Xenosaga}}'', a planned hexalogy. ''Xenosaga'' would see more success than its predecessor, but ultimately fall prey to its own production issues and be cancelled after ''Episode 3''. The ''Xenosaga'' series wouldn't be Monolith Soft's only project during this time period, however, as they also ended up producing the CultClassic UsefulNotes/NintendoGameCube [=RPG=] ''VideoGame/BatenKaitos''.

to:

Due to his departure from Square, Takahashi could not acquire the rights to ''Xenogears''. Undaunted, he decided to create SpiritualSuccessor in ''VideoGame/{{Xenosaga}}'', a planned hexalogy. ''Xenosaga'' would see more success than its predecessor, but ultimately fall prey to its own production issues and be cancelled after ''Episode 3''. The ''Xenosaga'' series wouldn't be Monolith Soft's only project during this time period, however, as they also ended up producing the CultClassic UsefulNotes/NintendoGameCube [=RPG=] ''VideoGame/BatenKaitos''.
''VideoGame/BatenKaitos'' and its prequel.



!!Games developed/co-developed by Monolith Soft

to:

!!Games developed/co-developed developed by Monolith SoftSoft:



* ''VideoGame/DragonBallZAttackOfTheSaiyans''



* ''VideoGame/{{Xenosaga}}''

to:

* ''VideoGame/{{Xenosaga}}''''VideoGame/{{Xenosaga}}'' series
** ''Episode I: Der Wille zur Macht''
** ''Episode II: Jenseits von Gut und Böse''
** ''Pied Piper''
** ''Xenosaga I & II''
** ''Episode III: Also Sprach Zarathustra''



* ''VideoGame/EndlessFrontier: Super Robot Taisen OG Saga''[[note]]co-developed with Creator/{{Banpresto}}[[/note]]
** ''Endless Frontier Exceed: Super Robot Taisen OG Saga''
* ''VideoGame/ProjectXZone''[[note]]co-developed with Creator/{{Banpresto}}[[/note]]
** ''Project X Zone 2''

to:

* ''VideoGame/DragonBallZAttackOfTheSaiyans''[[labelnote:*]]published by Bandai Namco[[/labelnote]]
* ''VideoGame/EndlessFrontier: Super Robot Taisen OG Saga''[[note]]co-developed Saga''[[labelnote:*]]published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/note]]
Creator/{{Banpresto}}[[/labelnote]]
** ''Endless Frontier Exceed: Super Robot Taisen OG Saga''
* ''VideoGame/ProjectXZone''[[note]]co-developed
Saga''[[labelnote:*]]published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/note]]
Creator/{{Banpresto}}[[/labelnote]]
* ''VideoGame/ProjectXZone'' (2012)[[labelnote:*]]published by Bandai Namco; co-developed with Creator/{{Banpresto}}[[/labelnote]]
** ''Project X Zone 2''2''[[labelnote:*]]published by Bandai Namco[[/labelnote]]



*** ''Xenoblade Chronicles: Definitive Edition''




to:

*** ''Xenoblade Chronicles 2: Torna – The Golden Country''



** ''VideoGame/AnimalCrossingNewLeaf''



** ''VideoGame/AnimalCrossingNewLeaf''



** ''VideoGame/TheLegendOfZeldaSkywardSword''



** ''VideoGame/TheLegendOfZeldaSkywardSword''

Added: 35

Changed: 4

Is there an issue? Send a MessageReason:
None


Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment would sell 80% of its shares in Monolith to Creator/{{Nintendo}} in 2007, turning Monolith Soft into a first-party developer for the gaming giant, though it would retain a 16% stake in the studio.[[note]]The remaining 4% are split between studio heads Takahashi, Sugiura, and Yasuyuki Honne[[/note]] Under Nintendo, they'd become known for both their ''VideoGame/{{Xenoblade}}'' series (''Xenoblade Chronicles'' [[MarketBasedTitle outside Japan]]) series and for lending development assistance various games in other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/AnimalCrossing''.

to:

Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment would sell 80% of its shares in Monolith to Creator/{{Nintendo}} in 2007, turning Monolith Soft into a first-party developer for the gaming giant, though it would retain a 16% stake in the studio.[[note]]The remaining 4% are split between studio heads Takahashi, Sugiura, and Yasuyuki Honne[[/note]] Honne.[[/note]] Under Nintendo, they'd become known for both their ''VideoGame/{{Xenoblade}}'' series (''Xenoblade Chronicles'' [[MarketBasedTitle outside Japan]]) series and for lending development assistance to various games in other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/AnimalCrossing''.


Added DiffLines:

* ''VideoGame/SuperSmashBrosBrawl''
Is there an issue? Send a MessageReason:
None


!!!Lead Developer

to:

!!!Lead !!Lead Developer



* ''VideoGame/EndlessFrontier: Super Robot Taisen OG Saga''[[superscript:co-developed with Creator/{{Banpresto}}]]

to:

* ''VideoGame/EndlessFrontier: Super Robot Taisen OG Saga''[[superscript:co-developed Saga''[[note]]co-developed with Creator/{{Banpresto}}]]Creator/{{Banpresto}}[[/note]]



* ''VideoGame/ProjectXZone''[[superscript:co-developed with Banpresto]]

to:

* ''VideoGame/ProjectXZone''[[superscript:co-developed ''VideoGame/ProjectXZone''[[note]]co-developed with Banpresto]]Creator/{{Banpresto}}[[/note]]



!!!Support Studio

to:

!!!Support !!Support Studio

Added: 36

Changed: 23

Is there an issue? Send a MessageReason:
None


* ''VideoGame/XenobladeChronicles''

to:

* ''Xenoblade'' series
**
''VideoGame/XenobladeChronicles''

Changed: 27

Removed: 36

Is there an issue? Send a MessageReason:
None


* ''Xenoblade'' series
** ''VideoGame/XenobladeChronicles''

to:

* ''Xenoblade'' series
**
''VideoGame/XenobladeChronicles''

Added: 512

Changed: 455

Removed: 91

Is there an issue? Send a MessageReason:
None


Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment would sell 80% of its shares in Monolith to Creator/{{Nintendo}} in 2007, turning Monolith Soft into a first-party developer for the gaming giant. Under Nintendo, they'd become known for both their ''VideoGame/{{Xenoblade}}'' series (''Xenoblade Chronicles'' [[MarketBasedTitle outside Japan]]) series and for lending development assistance various games in other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/AnimalCrossing''.

to:

Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment would sell 80% of its shares in Monolith to Creator/{{Nintendo}} in 2007, turning Monolith Soft into a first-party developer for the gaming giant. giant, though it would retain a 16% stake in the studio.[[note]]The remaining 4% are split between studio heads Takahashi, Sugiura, and Yasuyuki Honne[[/note]] Under Nintendo, they'd become known for both their ''VideoGame/{{Xenoblade}}'' series (''Xenoblade Chronicles'' [[MarketBasedTitle outside Japan]]) series and for lending development assistance various games in other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/AnimalCrossing''.




to:

!!Games developed/co-developed by Monolith Soft



!Games by future employees under Square
* ''VideoGame/ChronoCross''
* ''VideoGame/{{Xenogears}}''
----

!Games under Namco/Bandai Namco

to:

!Games by future employees under Square
* ''VideoGame/ChronoCross''
* ''VideoGame/{{Xenogears}}''
----

!Games under
[[folder:As a subsidiary of Namco/Bandai NamcoNamco (1999-2007)]]



----

!Games under Nintendo

to:

----

!Games under Nintendo
[[/folder]]

[[folder:As a subsidiary of Nintendo (2007-present)]]
!!!Lead Developer



* ''VideoGame/EndlessFrontier: Super Robot Taisen OG Saga'' (co-developed with Namco Bandai subsidiary Creator/{{Banpresto}})

to:

* ''VideoGame/EndlessFrontier: Super Robot Taisen OG Saga'' (co-developed Saga''[[superscript:co-developed with Namco Bandai subsidiary Creator/{{Banpresto}})Creator/{{Banpresto}}]]



* ''VideoGame/ProjectXZone'' (co-developed with Bandai Namco subsidiary Banpresto)

to:

* ''VideoGame/ProjectXZone'' (co-developed ''VideoGame/ProjectXZone''[[superscript:co-developed with Bandai Namco subsidiary Banpresto)Banpresto]]



* ''VideoGame/XenobladeChronicles''

to:

* ''Xenoblade'' series
**
''VideoGame/XenobladeChronicles''


Added DiffLines:


!!!Support Studio
* ''Animal Crossing'' series
** ''VideoGame/AnimalCrossingHappyHomeDesigner''
** ''VideoGame/AnimalCrossingNewHorizons''
** ''VideoGame/AnimalCrossingNewLeaf''
* ''The Legend Of Zelda'' series
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
** ''VideoGame/TheLegendOfZeldaSkywardSword''
* ''VideoGame/Pikmin3''
* ''Splatoon'' series
** ''VideoGame/{{Splatoon}}''
** ''VideoGame/Splatoon2''
[[/folder]]
Is there an issue? Send a MessageReason:
None


During the 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for ''VideoGame/FinalFantasyVII'' created by Takahashi and his fell through for being "too dark", they were allowed to develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''; however, the various issues encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' team deciding to leave the company to form their own video game studio. [[Creator/BandaiNamcoEntertainment Namco]] would be the ones to fund their operations, and thus Monolith Soft was born as a subsidiary of Namco in 1999.

to:

During the 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for ''VideoGame/FinalFantasyVII'' created by Takahashi and his fell through for being "too dark", they were allowed to develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''; however, ''VideoGame/{{Xenogears}}''. However, the various issues encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' team team, which also included many who worked on ''VideoGame/ChronoCross'', deciding to leave the company to form their own video game studio. [[Creator/BandaiNamcoEntertainment Namco]] would be the ones to fund their operations, and thus Monolith Soft was born as a subsidiary of Namco in 1999.
Is there an issue? Send a MessageReason:
None


Most of the people who would eventually form the company were just a nameless studio under [[Creator/SquareEnix Square Co.]], producing two well-received [=RPGs=] for the [[UsefulNotes/{{PlayStation}} Sony PlayStation]]: ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. Takahashi and his team wished to make ''Xenogears'' a full fledged series, but they were unable to as Square's [[ExecutiveMeddling higher-ups wanted to focus their resources]] on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise, which lead to ''Xenogears'' ultimately falling short of what Takahashi envisioned even with its single game.

Shortly after the creation of ''Chrono Cross'', Takahashi and many of his team members left Square and went to [[Creator/BandaiNamcoEntertainment Namco]], the company who would provide them the start-up capital needed to form their own company. Thus, Monolith Soft was born. For the entirety of UsefulNotes/TheSixthGenerationOfConsoleVideoGames, Monolith Soft was a subsidiary of Namco. Due to his departure from Square, Takahashi could not acquire the rights to ''Xenogears''. Instead, he decided to create SpiritualSuccessor ''VideoGame/{{Xenosaga}}'', which he was able to develop into a proper series, but he likewise failed to realize his complete vision before it suffered enormous amounts of problems in production and was canceled after Episode 3. Monolith Soft was also able to produce the CultClassic UsefulNotes/NintendoGameCube [=RPG=] ''VideoGame/BatenKaitos''.

Towards the beginning of UsefulNotes/{{The Seventh Generation|OfConsoleVideoGames}}, the newly-merged Bandai Namco Entertainment sold 80% of its share of Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Monolith Soft a first-party developer for the gaming giant. Their most noted projects under Nintendo are the ''Xenoblade'' (or ''Xenoblade Chronicles'' outside Japan) games: {{Spiritual Successor}}s to ''Xenogears'' and ''Xenosaga'' which have arguably become the most popular and successful of the ''Xeno'' series. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'', ''VideoGame/AnimalCrossingNewLeaf'', ''VideoGame/TheLegendOfZeldaSkywardSword'', ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/Splatoon2'', particularly its ''Octo Expansion''.

They're well known for a story Takahashi refers to as something called "Perfect Works" that never was able to be told the way Takahashi wanted it to be. ''Xenogears'' and ''Xenosaga'' were intended to be parts of it, but the games being canceled and suffering such massive production issues forced him to start over and reboot the whole thing. The most insane part of this is that when Takahashi had seemingly gave up on it and went on to other things,
Creator/SatoruIwata convinced him to attach the "Xeno" title to a game he was working on completely unrelated to Perfect Works to honor his past struggles. This game called "Monado: Beginning of the World", became ''Xenoblade''. This, combined with Nintendo contributing with a minor miracle of their own by delaying ''Xenoblade'' to let Takahashi see it through to the end, allowed him to release the game mostly as he intended. Being an absolute success, Takahashi was allowed to make sequels that retroactively added ''Gears'' and ''Saga'' elements thus ''Xenoblade'' managed to revive the Perfect Works story line completely by accident. Experience and and failures influenced Takahashi's approach to game design, where he now designs his stories around game mechanics and expands from there. This time he's claimed to be taking a WritingByTheSeatOfYourPants approach to Perfect Works that involves using more focused and self-contained stories than his failed attempts that are mostly unrelated to each other to create pieces of the new version of the Perfect Works plotline, which so far has had much more commercial success and created something wildly different from his original script.

They have a very noticeable CreatorThumbprint that shows up in nearly every game, large parts of which even show up in games they're only helping with like the ''Zelda'' series or even ''Splatoon''. AfterTheEnd settings with a long dead super advanced civilization, heavy Gnostic and Christian references with usually at least one character undergoing a CrisisOfFaith, HumongousMecha, [[KillerRabbit cute mascots that can sometimes be comically powerful]], and their most famous habit of [[PersonOfMassDestruction creating super weapons in the form of a young woman]] in either RobotGirl or ArtificialHuman varieties all wrapped up in a KudzuPlot that doesn't make much sense until the [[TheEndingChangesEverything last 30 minutes of the story]] are all Tropes associated heavily with Monolith Soft.

to:

Most of During the people who would eventually form the company were just a nameless studio under 1990s, Takahashi and Sugiura worked at [[Creator/SquareEnix Square Co.]], producing two well-received [=RPGs=] ]] on various [=RPGs=], most notably ''Franchise/FinalFantasy''. When a proposal for the [[UsefulNotes/{{PlayStation}} Sony PlayStation]]: ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. ''VideoGame/FinalFantasyVII'' created by Takahashi and his team wished fell through for being "too dark", they were allowed to make develop it into its own original game that became known as ''VideoGame/{{Xenogears}}''; however, the various issues encountered in the game's development and Square's lack of interest in supporting any new properties resulted in Takahashi and a good chunk of the ''Xenogears'' a full fledged series, but they were unable team deciding to as Square's [[ExecutiveMeddling higher-ups wanted leave the company to focus form their resources]] on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise, which lead to ''Xenogears'' ultimately falling short of what Takahashi envisioned even with its single game.

Shortly after the creation of ''Chrono Cross'', Takahashi and many of his team members left Square and went to
own video game studio. [[Creator/BandaiNamcoEntertainment Namco]], the company who Namco]] would provide them be the start-up capital needed ones to form fund their own company. Thus, operations, and thus Monolith Soft was born. For the entirety of UsefulNotes/TheSixthGenerationOfConsoleVideoGames, Monolith Soft was born as a subsidiary of Namco. Namco in 1999.

Due to his departure from Square, Takahashi could not acquire the rights to ''Xenogears''. Instead, Undaunted, he decided to create SpiritualSuccessor in ''VideoGame/{{Xenosaga}}'', which he was able to develop into a proper series, planned hexalogy. ''Xenosaga'' would see more success than its predecessor, but he likewise failed ultimately fall prey to realize his complete vision before it suffered enormous amounts of problems in its own production issues and was canceled be cancelled after Episode 3. ''Episode 3''. The ''Xenosaga'' series wouldn't be Monolith Soft was Soft's only project during this time period, however, as they also able to produce ended up producing the CultClassic UsefulNotes/NintendoGameCube [=RPG=] ''VideoGame/BatenKaitos''.

Towards Following a change in executives at Namco, Monolith Soft found themselves starting to relive the same creative restrictions its older members faced at Square, which only worsened after the Bandai Namco merger. At the same time, the studio found themselves in a positive relationship with executives over at Creator/{{Nintendo}}, who vocalized support of their innovative ideas whenever the topic arose. As a result, Monolith would seek to become a subsidiary of Nintendo towards the beginning of UsefulNotes/{{The Seventh Generation|OfConsoleVideoGames}}, the newly-merged [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]]. Bandai Namco Entertainment sold would sell 80% of its share of shares in Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Creator/{{Nintendo}} in 2007, turning Monolith Soft into a first-party developer for the gaming giant. Their most noted projects under Nintendo are the ''Xenoblade'' (or ''Xenoblade Under Nintendo, they'd become known for both their ''VideoGame/{{Xenoblade}}'' series (''Xenoblade Chronicles'' [[MarketBasedTitle outside Japan) games: {{Spiritual Successor}}s to ''Xenogears'' Japan]]) series and ''Xenosaga'' which have arguably become the most popular for lending development assistance various games in other Nintendo franchises such as ''Franchise/TheLegendOfZelda'' and successful of the ''VideoGame/AnimalCrossing''.

In regards to all their
''Xeno'' series. They have also lent developmental assistance projects, they're connected to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'', ''VideoGame/AnimalCrossingNewLeaf'', ''VideoGame/TheLegendOfZeldaSkywardSword'', ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/Splatoon2'', particularly its ''Octo Expansion''.

They're well known for
a story larger, overarching narrative that Takahashi refers to as something called "Perfect Works" that never was able to be told the way Takahashi wanted it to be. Works". ''Xenogears'' and ''Xenosaga'' were intended to be parts of it, this, but the games being canceled and suffering such massive production issues failure of those productions forced him to start over and reboot scrap the whole thing. entire idea. The most insane part of this is that concept was reborn when Takahashi had seemingly gave up on it and went on to other things,
Creator/SatoruIwata convinced him to attach the "Xeno" title moniker to a game he was working on completely unrelated to Perfect Works to honor his past struggles. This game called new project "Monado: Beginning of the World", became ''Xenoblade''. This, combined in honor of his past struggles with seeing those past passion projects to fruition. The success of ''Xenoblade'', plus its smooth production under Nintendo contributing with a minor miracle of their own by delaying ''Xenoblade'' to let Takahashi see it through to the end, that allowed him to release the game mostly as he intended. Being an absolute success, Takahashi was allowed to make sequels that retroactively added ''Gears'' and ''Saga'' elements thus ''Xenoblade'' managed finally implement his vision with barely any concessions, inspired him to revive the Perfect Works story line completely "Perfect Works" by accident. Experience and and failures influenced Takahashi's adding elements from these past franchises into future '''Xenoblade'' sequels. Those past attempts also led to a few writing approach to game design, where he now designs his stories around game mechanics and expands from there. This time he's claimed to be taking a WritingByTheSeatOfYourPants approach to Perfect Works that involves using wherein each entry are more focused and self-contained stories within a shared universe rather than his failed attempts that are mostly unrelated to each other to create explicit pieces of in a larger narrative, with the new version of the Perfect Works plotline, which so far has had much more commercial success and created something "Perfect Works" plotline now being wildly different from his original script.

They have
script.

Monolith Soft has
a very noticeable CreatorThumbprint that shows up in nearly every game, large parts of which even show up in games they're only helping with like the ''Zelda'' series or even ''Splatoon''. CreatorThumbprint: AfterTheEnd settings with a long dead dead, super advanced civilization, heavy Gnostic and Christian references with usually at least one character undergoing a CrisisOfFaith, HumongousMecha, [[KillerRabbit cute mascots that can sometimes be comically powerful]], powerful]]. Oh, and their most famous habit of [[PersonOfMassDestruction creating super weapons in the form of a young woman]] in either RobotGirl or ArtificialHuman varieties varieties, all wrapped up in a KudzuPlot that doesn't make much sense until the [[TheEndingChangesEverything last 30 minutes of the story]] are all Tropes associated heavily with Monolith Soft.
story]].

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