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Towards the beginning of the SeventhGeneration, the newly-merged Namco Bandai sold 80% of its share of Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Monolith Soft a first-party developer for the gaming giant. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their highest acclaimed and one of their most commercially successful games ever. Because of its success, they have followed it up with the sequel ''VideoGame/XenobladeChroniclesX''. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBros Brawl'', ''VideoGame/TheLegendOfZeldaSkywardSword'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

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Towards the beginning of the SeventhGeneration, the newly-merged Namco Bandai sold 80% of its share of Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Monolith Soft a first-party developer for the gaming giant. Their most noted project under Nintendo is yet another SpiritualSuccessor series of {{Spiritual Successor}}s to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their highest acclaimed and one ''VideoGame/{{Xenoblade}}'' (''Xenoblade Chronicles'' outside of their Japan), which has arguably become the most commercially popular and successful games ever. Because of its success, they have followed it up with the sequel ''VideoGame/XenobladeChroniclesX''.''Xeno'' series. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBros Brawl'', ''VideoGame/TheLegendOfZeldaSkywardSword'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
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* ''Xenoblade Chronicles 2''

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* ''Xenoblade Chronicles 2''''VideoGame/XenobladeChronicles2''
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* ''Xenoblade 2''

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* ''Xenoblade Chronicles 2''
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* ''Xenoblade 2''
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Towards the beginning of the SeventhGeneration, the newly-merged Namco Bandai sold 80% of its share of Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Monolith Soft a first-party developer for the gaming giant. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their highest acclaimed and one of their most commercially successful games ever. Because of its success, they have followed it up with the sequel ''VideoGame/XenobladeChroniclesX''. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBros Brawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.

to:

Towards the beginning of the SeventhGeneration, the newly-merged Namco Bandai sold 80% of its share of Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Monolith Soft a first-party developer for the gaming giant. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their highest acclaimed and one of their most commercially successful games ever. Because of its success, they have followed it up with the sequel ''VideoGame/XenobladeChroniclesX''. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBros Brawl'' Brawl'', ''VideoGame/TheLegendOfZeldaSkywardSword'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.
''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
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Towards the beginning of the SeventhGeneration, the newly-merged Namco Bandai sold 80% of its share of Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Monolith Soft a first-party developer for the gaming giant. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their highest acclaimed and one of their most commercially successful games ever. Because of its success, they have followed it up with the sequel ''VideoGame/XenobladeChroniclesX''. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.

to:

Towards the beginning of the SeventhGeneration, the newly-merged Namco Bandai sold 80% of its share of Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Monolith Soft a first-party developer for the gaming giant. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their highest acclaimed and one of their most commercially successful games ever. Because of its success, they have followed it up with the sequel ''VideoGame/XenobladeChroniclesX''. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBros Brawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.
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Towards the beginning of the SeventhGeneration, the newly-merged Namco Bandai sold 80% of its share of Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Monolith Soft a first-party developer for the gaming giant. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their highest acclaimed and one of their most commercially successful games ever, counted as the studio and Takahashi's MagnumOpus as of now. Because of its success, they have followed it up with the sequel ''VideoGame/XenobladeChroniclesX''. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.

to:

Towards the beginning of the SeventhGeneration, the newly-merged Namco Bandai sold 80% of its share of Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Monolith Soft a first-party developer for the gaming giant. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their highest acclaimed and one of their most commercially successful games ever, counted as the studio and Takahashi's MagnumOpus as of now.ever. Because of its success, they have followed it up with the sequel ''VideoGame/XenobladeChroniclesX''. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.

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Monolith Soft is a Japanese video game studio founded by Tetsuya Takahashi and Hirohide Sugiura, best known for their [=RPGs=]; particularly the "Xeno" metaseries.

Most of the people that would eventually form the company were just a nameless studio under [[Creator/SquareEnix Square Co.]] This team produced two well-received [=RPGs=] for the PlayStation: ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. Takahashi and his team wished to make ''Xenogears'' a full fledged series, but they were unable to, as Square's higher-ups wanted to focus their resources on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise.

Shortly after the creation of ''Chrono Cross'', Takahashi and many of his team members left Square and went to [[Creator/NamcoBandai Namco]], the company who would provide them the start-up capital needed to form their own company. And thus Monolith Soft was born.

For the entirety of the SixthGeneration, Monolith Soft was a subsidiary of Namco. Due to leaving Square, Takahashi could not acquire the rights to ''Xenogears''. He instead decided to create a SpiritualSuccessor: ''VideoGame/{{Xenosaga}}'', which he was able to develop into a proper series. Monolith Soft was also able to produce the CultClassic UsefulNotes/NintendoGameCube RPG ''VideoGame/BatenKaitos''.

Towards the beginning of the SeventhGeneration, Namco sold an 80% share of Monolith to Creator/{{Nintendo}}, making the company a Nintendo subsidiary. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their most highly acclaimed and one of their most commercially successful games ever, and counted as their MagnumOpus as of now. Because of its success, they are now following it up with a sequel, ''VideoGame/XenobladeChroniclesX''. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.

They should not be confused with the US-based game developer Creator/MonolithProductions.

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Monolith Soft is a Japanese video game studio founded by Tetsuya Takahashi and Hirohide Sugiura, best known for their [=RPGs=]; {{Eastern RPG}}s, particularly the "Xeno" metaseries.

Most of the people that would eventually form the company were just a nameless studio under [[Creator/SquareEnix Square Co.]] This team produced ]], producing two well-received [=RPGs=] for the PlayStation: [[UsefulNotes/{{PlayStation}} Sony PlayStation]]: ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. Takahashi and his team wished to make ''Xenogears'' a full fledged series, but they were unable to, to as Square's [[ExecutiveMeddling higher-ups wanted to focus their resources resources]] on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise.

Shortly after the creation of ''Chrono Cross'', Takahashi and many of his team members left Square and went to [[Creator/NamcoBandai Namco]], the company who would provide them the start-up capital needed to form their own company. And thus Thus, Monolith Soft was born.

born. For the entirety of the SixthGeneration, Monolith Soft was a subsidiary of Namco. Due to leaving his departure from Square, Takahashi could not acquire the rights to ''Xenogears''. He instead Instead, he decided to create a SpiritualSuccessor: SpiritualSuccessor ''VideoGame/{{Xenosaga}}'', which he was able to develop into a proper series. Monolith Soft was also able to produce the CultClassic UsefulNotes/NintendoGameCube RPG [=RPG=] ''VideoGame/BatenKaitos''.

Towards the beginning of the SeventhGeneration, the newly-merged Namco Bandai sold an 80% of its share of Monolith to Creator/{{Nintendo}}, making the company its subsidiary; they would later sell the rest, making Monolith Soft a Nintendo subsidiary. first-party developer for the gaming giant. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their most highly highest acclaimed and one of their most commercially successful games ever, and counted as their the studio and Takahashi's MagnumOpus as of now. Because of its success, they are now following have followed it up with a sequel, the sequel ''VideoGame/XenobladeChroniclesX''. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.

They should not be confused with the US-based American-based game developer Creator/MonolithProductions.



!Games under Namco

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!Games under NamcoNamco/Namco-Bandai



* ''VideoGame/EndlessFrontier'' (co-developed with Namco subsidiary Banpresto)
* ''VideoGame/ProjectXZone'' (co-developed with Namco subsidiary Banpresto)

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* ''VideoGame/EndlessFrontier'' (co-developed with Namco Bandai subsidiary Banpresto)
* ''VideoGame/ProjectXZone'' (co-developed with Namco Bandai subsidiary Banpresto)
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/monolith_soft_logo.png]]
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For the entirety of the SixthGeneration, Monolith Soft was a subsidiary of Namco. Due to leaving Square, Takahashi could not acquire the rights to ''Xenogears''. He instead decided to create a SpiritualSuccessor: ''VideoGame/{{Xenosaga}}'', which he was able to develop into a proper series. Monolith Soft was also able to produce the CultClassic NintendoGamecube RPG ''VideoGame/BatenKaitos''.

to:

For the entirety of the SixthGeneration, Monolith Soft was a subsidiary of Namco. Due to leaving Square, Takahashi could not acquire the rights to ''Xenogears''. He instead decided to create a SpiritualSuccessor: ''VideoGame/{{Xenosaga}}'', which he was able to develop into a proper series. Monolith Soft was also able to produce the CultClassic NintendoGamecube UsefulNotes/NintendoGameCube RPG ''VideoGame/BatenKaitos''.
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They should not be confused with the long-defunct US-based game developer Monolith Studios, famous for games such as ''Shogo'' and ''Blood''.

to:

They should not be confused with the long-defunct US-based game developer Monolith Studios, famous for games such as ''Shogo'' and ''Blood''.
Creator/MonolithProductions.
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They should not be confused with the long-defunct US-based game developer Monolith Studios, famous for games such as ''Shogo'' and ''Blood''.

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** ''Project X Zone 2''



* ''Project X Zone 2''
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!Games developed by future employees under Square before formation of the company itself

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!Games developed by future employees under Square before formation of the company itselfSquare
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!Games developed as a Namco subsidiary

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!Games developed as a Namco subsidiaryunder Namco



!Games developed as a Nintendo subsidiary

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!Games developed as a Nintendo subsidiaryunder Nintendo
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Added DiffLines:

* ''Project X Zone 2''
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Most of the people that would eventually form the company were just a nameless studio under [[Creator/SquareEnix Square Co.]] This team produced several well-received [=RPGs=] for the PlayStation, most notably ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. Takahashi and his team wished to make ''Xenogears'' a full fledged series, but they were unable to, as Square's higher-ups wanted to focus their resources on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise.

to:

Most of the people that would eventually form the company were just a nameless studio under [[Creator/SquareEnix Square Co.]] This team produced several two well-received [=RPGs=] for the PlayStation, most notably PlayStation: ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. Takahashi and his team wished to make ''Xenogears'' a full fledged series, but they were unable to, as Square's higher-ups wanted to focus their resources on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise.
Is there an issue? Send a MessageReason:
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Most of the people that would eventually form the company was just a nameless studio under [[Creator/SquareEnix Square Co.]] This team produced several well-received [=RPGs=] for the PlayStation, most notably ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. Takahashi and his team wished to make ''Xenogears'' a full fledged series, but they were unable to, as Square's higher-ups wanted to focus their resources on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise.

to:

Most of the people that would eventually form the company was were just a nameless studio under [[Creator/SquareEnix Square Co.]] This team produced several well-received [=RPGs=] for the PlayStation, most notably ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. Takahashi and his team wished to make ''Xenogears'' a full fledged series, but they were unable to, as Square's higher-ups wanted to focus their resources on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise.
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Added DiffLines:

* ''VideoGame/EndlessFrontier'' (co-developed with Namco subsidiary Banpresto)
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Towards the beginning of the SeventhGeneration, Namco sold an 80% share of Monolith to Creator/{{Nintendo}}, making the company a Nintendo subsidiary. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their most highly acclaimed and one of their most commercially successful games ever, and counted as their MagnumOpus as of now. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.

to:

Towards the beginning of the SeventhGeneration, Namco sold an 80% share of Monolith to Creator/{{Nintendo}}, making the company a Nintendo subsidiary. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their most highly acclaimed and one of their most commercially successful games ever, and counted as their MagnumOpus as of now. Because of its success, they are now following it up with a sequel, ''VideoGame/XenobladeChroniclesX''. They have also lent developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.
Is there an issue? Send a MessageReason:
None


Most of the people that would eventually form the company was just a nameless studio under [[Creator/SquareEnix Square Co.]] This team produced several well-received [=RPGs=] for the PlayStation, examples being ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. Takahashi and his team wished to make ''Xenogears'' a full fledged series, but they were unable to, as Square's higher-ups wanted to focus their resources on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise.

to:

Most of the people that would eventually form the company was just a nameless studio under [[Creator/SquareEnix Square Co.]] This team produced several well-received [=RPGs=] for the PlayStation, examples being most notably ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. Takahashi and his team wished to make ''Xenogears'' a full fledged series, but they were unable to, as Square's higher-ups wanted to focus their resources on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise.

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* VideoGame/UntitledMonolithSoftRPG (previously code-named ''X'', now ''Xenoblade Chronicles X'')


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* ''VideoGame/XenobladeChroniclesX''
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* VideoGame/UntitledMonolithSoftRPG (code-named ''X'')

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* VideoGame/UntitledMonolithSoftRPG (code-named ''X'')(previously code-named ''X'', now ''Xenoblade Chronicles X'')
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Towards the beginning of the SeventhGeneration, Namco sold an 80% share of Monolith to Creator/{{Nintendo}}, making the company a Nintendo subsidiary. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their most highly acclaimed and one of their most commercially successful games ever, and counted as their MagnumOpus as of now. They have also lent developmentL assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.

to:

Towards the beginning of the SeventhGeneration, Namco sold an 80% share of Monolith to Creator/{{Nintendo}}, making the company a Nintendo subsidiary. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their most highly acclaimed and one of their most commercially successful games ever, and counted as their MagnumOpus as of now. They have also lent developmentL developmental assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.
Is there an issue? Send a MessageReason:
None


Towards the beginning of the SeventhGeneration, Namco sold an 80% share of Monolith to Creator/{{Nintendo}}, moving the company to being a Nintendo subsidiary. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their most highly acclaimed and one of their most commercially successful games ever, and counted as their MagnumOpus as of now. They have also lent developmentL assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.

to:

Towards the beginning of the SeventhGeneration, Namco sold an 80% share of Monolith to Creator/{{Nintendo}}, moving making the company to being a Nintendo subsidiary. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their most highly acclaimed and one of their most commercially successful games ever, and counted as their MagnumOpus as of now. They have also lent developmentL assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.
Is there an issue? Send a MessageReason:
None


* VideoGame/UntitledMonolithSoftRPG

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* VideoGame/UntitledMonolithSoftRPGVideoGame/UntitledMonolithSoftRPG (code-named ''X'')
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* ''VideoGame/DisasterDayOfCrisis''
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* ''VideoGame/BatenKaitos

to:

* ''VideoGame/BatenKaitos''VideoGame/BatenKaitos''
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Added DiffLines:

Monolith Soft is a Japanese video game studio founded by Tetsuya Takahashi and Hirohide Sugiura, best known for their [=RPGs=]; particularly the "Xeno" metaseries.

Most of the people that would eventually form the company was just a nameless studio under [[Creator/SquareEnix Square Co.]] This team produced several well-received [=RPGs=] for the PlayStation, examples being ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross''. Takahashi and his team wished to make ''Xenogears'' a full fledged series, but they were unable to, as Square's higher-ups wanted to focus their resources on their [[RunningGag Earth-shatteringly]] [[CashCowFranchise popular]] ''Franchise/FinalFantasy'' franchise.

Shortly after the creation of ''Chrono Cross'', Takahashi and many of his team members left Square and went to [[Creator/NamcoBandai Namco]], the company who would provide them the start-up capital needed to form their own company. And thus Monolith Soft was born.

For the entirety of the SixthGeneration, Monolith Soft was a subsidiary of Namco. Due to leaving Square, Takahashi could not acquire the rights to ''Xenogears''. He instead decided to create a SpiritualSuccessor: ''VideoGame/{{Xenosaga}}'', which he was able to develop into a proper series. Monolith Soft was also able to produce the CultClassic NintendoGamecube RPG ''VideoGame/BatenKaitos''.

Towards the beginning of the SeventhGeneration, Namco sold an 80% share of Monolith to Creator/{{Nintendo}}, moving the company to being a Nintendo subsidiary. Their most noted project under Nintendo is yet another SpiritualSuccessor to ''Xenogears'' and ''Xenosaga'' named ''VideoGame/{{Xenoblade}}'', their most highly acclaimed and one of their most commercially successful games ever, and counted as their MagnumOpus as of now. They have also lent developmentL assistance to some of Nintendo's other first-party games such as ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/TheLegendOfZeldaSkywardSword''.

[[index]]
!Games developed by future employees under Square before formation of the company itself
* ''VideoGame/ChronoCross''
* ''VideoGame/{{Xenogears}}''

!Games developed as a Namco subsidiary
* ''VideoGame/BatenKaitos
** ''Baten Kaitos Origins''
* ''VideoGame/NamcoXCapcom''
* ''VideoGame/{{Xenosaga}}''

!Games developed as a Nintendo subsidiary
* ''VideoGame/ProjectXZone'' (co-developed with Namco subsidiary Banpresto)
* ''VideoGame/SomaBringer''
* VideoGame/UntitledMonolithSoftRPG
* ''VideoGame/{{Xenoblade}} (Chronicles)''
[[/index]]

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