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Not a trope.
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* UsefulNotes/{{Dogme 95}}: Subverted. In his own version of the manifesto for RPG Maker games, only known for simplicity and creative use to homage of its version of RTP. Unfortunately, the manifesto was ended shortly after [[{{TheNamesake}} his only work developed under the namesake of his own studio]].
** It was, alongside ''Moonchalk'' and previous two prototypes, later re-packaged into a first trilogy using his own manifesto altogether with "One Map" challenge.
** It was, alongside ''Moonchalk'' and previous two prototypes, later re-packaged into a first trilogy using his own manifesto altogether with "One Map" challenge.
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'''Frederick C. Borromeo''' (full name '''Frederick Chavez-Borromeo''') is a Filipino avant-garde video game developer and aspiring filmmaker known for its deconstructed use of the favored game engine, UsefulNotes/RPGMaker MV, which currently developed his feature film debut, ''{{WebAnimation/Distortion}}''.
to:
'''Frederick C. Borromeo''' (full name '''Frederick Chavez-Borromeo''') is a Filipino avant-garde video game developer and aspiring filmmaker known for its deconstructed use of the favored game engine, UsefulNotes/RPGMaker MediaNotes/RPGMaker MV, which currently developed his feature film debut, ''{{WebAnimation/Distortion}}''.
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Started in mid-2018, he was interested in game making by using '''Adventure Game Studio''', but he decided against it due to his lack of programming and art used for games. He only needs more "simple and minimal" game engine for adventure games, in which he oversaw RPG Maker MV in December 2018. He started developing prototypes in 2019, but none of them were fully released.
to:
In his early life, he was diagnosed with mild ADHD when he was five years old, although he doesn't speak early on his age until six, and his native speech doesn't go more than English, but he began more outstanding for the same subject in his teens. In his career, he was interested in films and video games, as the latter sparked his expression on its story-driven experiences.
Started in mid-2018, he was interested in game making by using '''Adventure Game Studio''', but he decided against it due to his lack of programming and art used for games. He only needs more "simple and minimal" game engine for adventure games, in which he oversaw RPG Maker MV in December 2018. He started developing prototypes in 2019, but none of them were fullyreleased.
released. Thus, he continued to develop more experimental short games with trial-and-error game development for days without a single commercial and longer game he made of.
Started in mid-2018, he was interested in game making by using '''Adventure Game Studio''', but he decided against it due to his lack of programming and art used for games. He only needs more "simple and minimal" game engine for adventure games, in which he oversaw RPG Maker MV in December 2018. He started developing prototypes in 2019, but none of them were fully
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* SignatureStyle: Each trademarks for both of his machinimas and video games including, but not limited to:
to:
* SignatureStyle: Each trademarks trademark for both of his machinimas and video games including, but not limited to:
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* ''Lizzie Andersky''
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* DevelopmentHell: ''Fading Path'' was in conception began in mid-2018, introducing as an adventure video game. Though it failed to produce after the years over addiction.
to:
* DevelopmentHell: One of his prototypes, ''Fading Path'' was Path'', made in a conception began in mid-2018, introducing as an adventure horror video game. Though it failed to produce after the years over addiction.addiction and chronic tiredness.
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'''Frederick C. Borromeo''' (full name '''Frederick Chavez-Borromeo''') is a Filipino experimental video game developer and filmmaker known for its deconstructed use of the favored game engine, UsefulNotes/RPGMaker MV, which currently developed his feature film debut, ''{{WebAnimation/Distortion}}''.
to:
'''Frederick C. Borromeo''' (full name '''Frederick Chavez-Borromeo''') is a Filipino experimental avant-garde video game developer and aspiring filmmaker known for its deconstructed use of the favored game engine, UsefulNotes/RPGMaker MV, which currently developed his feature film debut, ''{{WebAnimation/Distortion}}''.
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Despite his development using the RPG Maker engine; Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in over three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his other projects tarnished and underdeveloped]] except the sluggish-developed ''Fading Path'', [[DoingItForTheArt/VideoGames his only significant "passion project" he needed]].
to:
Despite his development using the RPG Maker engine; Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in over three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his other projects tarnished and underdeveloped]] except the sluggish-developed project ''Fading Path'', [[DoingItForTheArt/VideoGames his only significant "passion project" he needed]].
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* DevelopmentHell: ''Fading Path'' was in conception began in mid-2018, introducing as an adventure video game. Though it failed to produce after the years over addiction.
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Outside of video game works, he produced live-action short films under the local name.
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Started in mid-2018, he was interested in game making by using Adventure Game Engine, but due to his lack of programming and art used for games. He only needs more "simple and minimal" game engine for adventure games, in which he oversaw RPG Maker MV in December 2018. He started developing prototypes in 2019, but none of them were fully released.
to:
Started in mid-2018, he was interested in game making by using Adventure '''Adventure Game Engine, Studio''', but he decided against it due to his lack of programming and art used for games. He only needs more "simple and minimal" game engine for adventure games, in which he oversaw RPG Maker MV in December 2018. He started developing prototypes in 2019, but none of them were fully released.
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* BreakTheCutie: Himself. The main reason is the game developer of ''Lawmage Academy'''s virtual friendship with him were severely torned apart after nearly four years prior, resulting of his severe depression in secret.
to:
* BreakTheCutie: Himself. The main reason is the game developer of ''Lawmage Academy'''s virtual friendship with him were severely torned apart apart, after nearly four years prior, prior since August 2019 when they met, resulting of his severe depression in secret.
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* UsefulNotes/{{Dogme 95}}: Subverted. In his own version of the manifesto for RPG Maker games, only known for simplicity and creative use to homage of its version of RTP. Unfortunately, the manifesto was ended shortly after [[{{Namesake}} his only work developed under the namesake of his own studio]]
to:
* UsefulNotes/{{Dogme 95}}: Subverted. In his own version of the manifesto for RPG Maker games, only known for simplicity and creative use to homage of its version of RTP. Unfortunately, the manifesto was ended shortly after [[{{Namesake}} [[{{TheNamesake}} his only work developed under the namesake of his own studio]]studio]].
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* TrueCompanions: Only a few of major or executive members of the RPG Maker community trusted him as not only friends, but act like ''[[{{BlackSheep}} a group of white sheeps]]" in good terms. This led himself to make independent from the community and avoid contact with them on Discord who's unbeknownst to him, began in mid-2023.
to:
* TrueCompanions: Only a few of major or executive members of the RPG Maker community trusted him as not only friends, but act like ''[[{{BlackSheep}} a group flock of white sheeps]]" in good terms. This led himself to make independent from the community and avoid contact with them on Discord who's unbeknownst to him, began in mid-2023.
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* BreakTheCutie: Himself after the game developer of ''Lawmage Academy'''s friendship with him were torned apart after nearly four years prior, resulting of his severe depression in secret.
to:
* BreakTheCutie: Himself after Himself. The main reason is the game developer of ''Lawmage Academy'''s virtual friendship with him were severely torned apart after nearly four years prior, resulting of his severe depression in secret.
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None
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* TrueCompanions: Only a few of major or executive members of the RPG Maker community trusted him as not only friends, but act like ''[[{{WhiteSheep}} white sheeps]]" in good terms. This led himself to make independent from the community and avoid contact with them on Discord who's unbeknownst to him, began in mid-2023.
to:
* TrueCompanions: Only a few of major or executive members of the RPG Maker community trusted him as not only friends, but act like ''[[{{WhiteSheep}} ''[[{{BlackSheep}} a group of white sheeps]]" in good terms. This led himself to make independent from the community and avoid contact with them on Discord who's unbeknownst to him, began in mid-2023.
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None
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Despite his development using the RPG Maker engine; Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his other projects tarnished and underdeveloped]] except the sluggish-developed ''Fading Path'', [[DoingItForTheArt/VideoGames his only significant "passion project" he needed]].
to:
Despite his development using the RPG Maker engine; Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in over three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his other projects tarnished and underdeveloped]] except the sluggish-developed ''Fading Path'', [[DoingItForTheArt/VideoGames his only significant "passion project" he needed]].
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* BreakTheCutie: The game developer of ''Lawmage Academy''.
to:
* BreakTheCutie: The Himself after the game developer of ''Lawmage Academy''.Academy'''s friendship with him were torned apart after nearly four years prior, resulting of his severe depression in secret.
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* TrueCompanions: Only a few of major or executive members of the RPG Maker community trusted him as not only friends, but act like ''[[{{WhiteSheep}} white sheeps]]" in good terms. This led himself to make independent from the community and avoid contact with them on Discord who's unbeknownst to him, began in mid-2023.
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* BreakTheCutie: The game developer of Lawmage Academy.
to:
* BreakTheCutie: The game developer of Lawmage Academy.''Lawmage Academy''.
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* BreakTheCutie: The game developer of Lawmage Academy.
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* FanWorks: ''Misfortune.gb Enhanced Edition'' and "unofficial" English translation of Russian game ''Barugvael`s Mansion: Rozy Nightmare''
to:
* FanWorks: ''Misfortune.gb Enhanced Edition'' and "unofficial" English translation of Russian game ''Barugvael`s Mansion: Rozy Nightmare''Nightmare''.
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** The second installment of "One Map", ''The Trial'', is a mini-game takes homage of ''Series/WhoWantsToBeAMillionaire'' and Creator/TelltaleGames.
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** The second installment of "One Map", ''The Trial'', is a mini-game mini game takes homage of ''Series/WhoWantsToBeAMillionaire'' and Creator/TelltaleGames.
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** Slow in fade-to-back effect.
to:
** Slow in fade-to-back effect.fade-to-black sequences.
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* {{Homage}}: The first installment of "One Map", ''Moonchalk'', is a very short game takes homage of Creator/LarsVonTrier's ''Film/{{Dogville}}''.
to:
* {{Homage}}: {{Homage}}:
** The first installment of "One Map", ''Moonchalk'', is a very short game takes homage of Creator/LarsVonTrier's''Film/{{Dogville}}''.''Film/{{Dogville}}''.
** The second installment of "One Map", ''The Trial'', is a mini-game takes homage of ''Series/WhoWantsToBeAMillionaire'' and Creator/TelltaleGames.
** The first installment of "One Map", ''Moonchalk'', is a very short game takes homage of Creator/LarsVonTrier's
** The second installment of "One Map", ''The Trial'', is a mini-game takes homage of ''Series/WhoWantsToBeAMillionaire'' and Creator/TelltaleGames.
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* RealityHasNoSoundtrack: One of his "Signature-style" trademarks.
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** Lack the use of background/copyright music, especially ''Distortion''.
* SliceOfLife: ''Tetralogy of Night Conversations'' was his only project feature "slice-of-life" elements.
* SliceOfLife: ''Tetralogy of Night Conversations'' was his only project feature "slice-of-life" elements.
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Despite his development using the RPG Maker engine; Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his other projects tarnished and underdeveloped]] [[DoingItForTheArt/VideoGames except the sluggish-developed ''Fading Path'', his only significant "passion project" he needed]].
to:
Despite his development using the RPG Maker engine; Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his other projects tarnished and underdeveloped]] [[DoingItForTheArt/VideoGames except the sluggish-developed ''Fading Path'', [[DoingItForTheArt/VideoGames his only significant "passion project" he needed]].
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Despite his development using the RPG Maker engine; Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his projects tarnished and underdeveloped]].
He was the founder of Studio Moonchalk, after a few of the previous names of his studio.
He was the founder of Studio Moonchalk, after a few of the previous names of his studio.
to:
Despite his development using the RPG Maker engine; Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his other projects tarnished and underdeveloped]].
underdeveloped]] [[DoingItForTheArt/VideoGames except the sluggish-developed ''Fading Path'', his only significant "passion project" he needed]].
He was the founder of Studio Moonchalk, aftera the following few of the previous names as an improvement since March 2019. The namesake of the studio was named after his studio.eponymous short game of the same name.
He was the founder of Studio Moonchalk, after
* ''Fading Path'' (planned)
* FadeToBlack: One of his "Signature-style" trademarks.
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* SignatureStyle: Each trademarks including, but not limited to:
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* SignatureStyle: Each trademarks for both of his machinimas and video games including, but not limited to:
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** Centered-text message system (with/without faceset)
** Mostly homage to mainstream/independent films.
** Slow in fade-to-back effect.
** Mostly homage to mainstream/independent films.
** Slow in fade-to-back effect.
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Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his projects tarnished and underdeveloped]].
to:
Started in mid-2018, he was interested in game making by using Adventure Game Engine, but due to his lack of programming and art used for games. He only needs more "simple and minimal" game engine for adventure games, in which he oversaw RPG Maker MV in December 2018. He started developing prototypes in 2019, but none of them were fully released.
Despite his development using the RPG Maker engine; Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his projects tarnished and underdeveloped]].
Despite his development using the RPG Maker engine; Described himself as a "[[{{BlackSheep}} black sheep]] in the RPG Maker community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his projects tarnished and underdeveloped]].
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None
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'''Frederick C. Borromeo''' (full name '''Frederick Chavez-Borromeo''') is a Filipino experimental video game developer and filmmaker known for its deconstructed use of the favored game engine, UsefulNotes/RPGMaker MV, which currently developed his feature film debut, ''{{WebAnimation/Distortion}}''. Described himself as a "[[{{BlackSheep}} black sheep]]" in the RPG Maker community,
to:
'''Frederick C. Borromeo''' (full name '''Frederick Chavez-Borromeo''') is a Filipino experimental video game developer and filmmaker known for its deconstructed use of the favored game engine, UsefulNotes/RPGMaker MV, which currently developed his feature film debut, ''{{WebAnimation/Distortion}}''. ''{{WebAnimation/Distortion}}''.
Described himself as a "[[{{BlackSheep}} blacksheep]]" sheep]] in the RPG Maker community,
community" [[{{RoleEndingMisdemeanor}} after his toxicity and drama through unbeknownst members, including game developers, in the community via "direct messages"]], he was struggled with [[UsefulNotes/{{AttentionDeficitHyperactivityDisorder}} ADHD]] and depression in three years since the COVID-19 pandemic, [[{{DevelopmentHell}} leaving his projects tarnished and underdeveloped]].
Described himself as a "[[{{BlackSheep}} black
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Frederick C. Borromeo (full name Frederick Chavez-Borromeo) is a Filipino experimental video game developer and filmmaker known for its deconstructed use of the favored game engine, UsefulNotes/RPGMaker MV, which currently developed his feature film debut, ''{{WebAnimation/Distortion}}''.
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* ''One Map'' trilogy
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* ''One Map'' trilogytrilogy:
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* UsefulNotes/{{Dogme 95}}: Subverted. In his own version of the manifesto for RPG Maker games, only known for simplicity and creative use to homage of its version of RTP. Unfortunately, the manifesto was ended shortly after [[{{Namesake}} his only work developed under the namesake of his own studio]] and later developed into a first trilogy using his own manifesto altogether with "One Map" challenge.
to:
* UsefulNotes/{{Dogme 95}}: Subverted. In his own version of the manifesto for RPG Maker games, only known for simplicity and creative use to homage of its version of RTP. Unfortunately, the manifesto was ended shortly after [[{{Namesake}} his only work developed under the namesake of his own studio]] studio]]
** It was, alongside ''Moonchalk'' and previous two prototypes, laterdeveloped re-packaged into a first trilogy using his own manifesto altogether with "One Map" challenge.challenge.
* FanWorks: ''Misfortune.gb Enhanced Edition'' and "unofficial" English translation of Russian game ''Barugvael`s Mansion: Rozy Nightmare''
** It was, alongside ''Moonchalk'' and previous two prototypes, later
* FanWorks: ''Misfortune.gb Enhanced Edition'' and "unofficial" English translation of Russian game ''Barugvael`s Mansion: Rozy Nightmare''
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* LeFilmArtistique: Despite its lack of narrative and bad grammar in previous years, Borromeo has a strong passion of experimental and simplified features for his own video games over the years such as Telltale Games-style "timed-choices" and deconstructed action-RPG system, but some of their games he experimented were released while others don't.
to:
* LeFilmArtistique: Despite its lack of narrative and bad grammar in previous years, Borromeo has a strong passion of experimental and simplified features for his own video games over the years such as Telltale Games-style "timed-choices" and deconstructed action-RPG system, but some of their games he experimented were released while others don't.don't.
* SignatureStyle: Each trademarks including, but not limited to:
** Primarily but deconstructed use of RPG Maker MV.
** Slow-pacing movement through cinematography.
** Minimalistic use of RPG Maker tilesets.
----
* SignatureStyle: Each trademarks including, but not limited to:
** Primarily but deconstructed use of RPG Maker MV.
** Slow-pacing movement through cinematography.
** Minimalistic use of RPG Maker tilesets.
----
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Added DiffLines:
* {{Homage}}: The first installment of "One Map", ''Moonchalk'', is a very short game takes homage of Creator/LarsVonTrier's ''Film/{{Dogville}}''.
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None
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* LeFilmArtistique: Despite it's lack of narrative and bad grammar in previous years, Borromeo has a strong passion of experimental and simplified features for his own video games over the years such as Telltale Games-style "timed-choices" and deconstructed action-RPG system, but some of their games he experimented were released while others don't.
to:
* LeFilmArtistique: Despite it's its lack of narrative and bad grammar in previous years, Borromeo has a strong passion of experimental and simplified features for his own video games over the years such as Telltale Games-style "timed-choices" and deconstructed action-RPG system, but some of their games he experimented were released while others don't.
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* ''Tetralogy of Night Conversations'' (formerly known as ''Project Love and Cafe''): a kinetic novel based on a play by Dr. Joem Antonio.
to:
* ''Tetralogy of Night Conversations'' (formerly known as ''Project Love and Cafe''): a kinetic novel an interactive drama game based on a play an anthology theatre by Dr. Joem Antonio.
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* UsefulNotes/{{Dogme 95}}: Subverted. In his own version of the manifesto for RPG Maker games, only known for simplicity and creative use to homage of its version of RTP. Unfortunately, the manifesto was ended shortly after [[{{Namesake}} his only work developed under the namesake of his own studio]] and later developed into a first trilogy using his own manifesto altogether with "One Map" challenge.
to:
* UsefulNotes/{{Dogme 95}}: Subverted. In his own version of the manifesto for RPG Maker games, only known for simplicity and creative use to homage of its version of RTP. Unfortunately, the manifesto was ended shortly after [[{{Namesake}} his only work developed under the namesake of his own studio]] and later developed into a first trilogy using his own manifesto altogether with "One Map" challenge.challenge.
* KineticNovel: ''Tetralogy of Night Conversations''
* LeFilmArtistique: Despite it's lack of narrative and bad grammar in previous years, Borromeo has a strong passion of experimental and simplified features for his own video games over the years such as Telltale Games-style "timed-choices" and deconstructed action-RPG system, but some of their games he experimented were released while others don't.
* KineticNovel: ''Tetralogy of Night Conversations''
* LeFilmArtistique: Despite it's lack of narrative and bad grammar in previous years, Borromeo has a strong passion of experimental and simplified features for his own video games over the years such as Telltale Games-style "timed-choices" and deconstructed action-RPG system, but some of their games he experimented were released while others don't.
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Added DiffLines:
* UsefulNotes/AttentionDeficitHyperactivityDisorder: Explicitly mentioned in Itch.io or Discord when he has a mental condition with this.
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* UsefulNotes/{{Dogme 95}}: Subverted. In his own version of the manifesto for RPG Maker games, only known for simplicity and creative use to homage of its version of RTP. Unfortunately, the manifesto was ended shortly after [[{{Namesake}} his only work developed under the namesake of his own studio]].
to:
* UsefulNotes/{{Dogme 95}}: Subverted. In his own version of the manifesto for RPG Maker games, only known for simplicity and creative use to homage of its version of RTP. Unfortunately, the manifesto was ended shortly after [[{{Namesake}} his only work developed under the namesake of his own studio]].studio]] and later developed into a first trilogy using his own manifesto altogether with "One Map" challenge.
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None
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He was the founder of Studio Moonchalk, after a few of the previous names of his studio.
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----
to:
** ''Moonchalk''
** ''The Trial''
** ''Teenagers at Chester Street''
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!!Tropes in creator listed:
* UsefulNotes/{{Dogme 95}}: Subverted. In his own version of the manifesto for RPG Maker games, only known for simplicity and creative use to homage of its version of RTP. Unfortunately, the manifesto was ended shortly after [[{{Namesake}} his only work developed under the namesake of his own studio]].
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None
Added DiffLines:
Frederick C. Borromeo (full name Frederick Chavez-Borromeo) is a Filipino experimental video game developer and filmmaker known for its deconstructed use of the favored game engine, UsefulNotes/RPGMaker MV, which currently developed his feature film debut, ''{{WebAnimation/Distortion}}''.
----
!!Frederick C. Borromeo's works include:
* ''Tetralogy of Night Conversations'' (formerly known as ''Project Love and Cafe''): a kinetic novel based on a play by Dr. Joem Antonio.
* ''Distortion''
----
----
!!Frederick C. Borromeo's works include:
* ''Tetralogy of Night Conversations'' (formerly known as ''Project Love and Cafe''): a kinetic novel based on a play by Dr. Joem Antonio.
* ''Distortion''
----