Follow TV Tropes

Following

History Creator / CliffBleszinski

Go To

OR

Is there an issue? Send a MessageReason:
None


Clifford Bleszinski (formerly known as "CliffyB" and "Grand Master Ice Shaft") is a game designer born on 1975 at Boston, Massachussets.

to:

Clifford Bleszinski (formerly known as "CliffyB" "[=CliffyB=]" and "Grand Master Ice Shaft") is a game designer born on 1975 at Boston, Massachussets.
Is there an issue? Send a MessageReason:
None


Clifford Bleszinski is a game designer born on 1975 at Boston, Massachussets.

to:

Clifford Bleszinski (formerly known as "CliffyB" and "Grand Master Ice Shaft") is a game designer born on 1975 at Boston, Massachussets.

Added: 386

Changed: 235

Is there an issue? Send a MessageReason:
None


* SincerestFormOfFlattery: Admitted once in an interview that the idea for ''Gears of War'' (which started life as a game called ''Unreal Warfare'') came from the games ''VideoGame/KillSwitch'', as well as ''VideoGame/ResidentEvil4'' and ''Franchise/{{Halo}}''.

to:

* SincerestFormOfFlattery: Admitted SincerestFormOfFlattery:
** [[https://twitter.com/therealcliffyb/status/1512511948797194246 He proclaimed that]] ''Franchise/SonicTheHedgehog'' inspired ''VideoGame/JazzJackrabbit''.
** He admitted
once in an interview that the idea for ''Gears of War'' (which started life as a game called ''Unreal Warfare'') came from the games ''VideoGame/KillSwitch'', as well as ''VideoGame/ResidentEvil4'' and ''Franchise/{{Halo}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ApprovalOfGod:
** During his stint as the lead designer of the ''VideoGame/{{Unreal}}'' franchise, he had his own site, [[https://unreal.fandom.com/wiki/CliffyB%27s_Ownage "CliffyB's Ownage"]], where he chose what he considered "the cream of the crop from the Unreal Community", the best maps and mods from all games between ''VideoGame/UnrealI'' and ''VideoGame/UnrealTournament2004''.
** He also loved a recreation of ''VideoGame/UnrealI''[='=]s [[https://www.youtube.com/watch?v=muOLx1tPLMI "NyLeve's Falls" level in 3dsMax]].


Added DiffLines:

* CreatorCameo: In ''VideoGame/UnrealTournament2004'', some levels (especially the urban-themed such as [=AS-FallenCity=] and ONS-Urban) have a billboard called "Bleszinski Blvd."


Added DiffLines:

** He appears in the level [=AS-BP2-Outback=] of ''VideoGame/UnrealTournament2004''[='=]s ''Mega Pack/Bonus Pack 2'' DLC as the "Employee of the month" of the pub where the attackers start.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
!! Tropes related to his works:
* TheCameo: Appears in ''WebVideo/Mega64'' in a skit with Creator/YuSuzuki where the latter describes the ending of ''VideoGame/{{Shenmue}}''.
* DigitalPiracyIsEvil: Quoted by him as the reason why there are no ''VideoGame/GearsOfWar'' games after the first on the PC.
* EasterEgg: There are several eggs that feature an image of him:
** ''VideoGame/UnrealTournament'': In the level DM-Codex, there's a secret room with a picture of him and the caption [[Music/TheOffspring "Pretty Fly... For a White Guy"]].
** ''VideoGame/UnrealTournament2003'' and ''VideoGame/UnrealTournament2004'': The level DM-Asbestos has a complicated egg that reveals an image of him in one of the central arenas.
* SincerestFormOfFlattery: Admitted once in an interview that the idea for ''Gears of War'' (which started life as a game called ''Unreal Warfare'') came from the games ''VideoGame/KillSwitch'', as well as ''VideoGame/ResidentEvil4'' and ''Franchise/{{Halo}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvt_cliffyb.jpg]]
%% [[caption-width-right:350:some caption text]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Clifford Bleszinski is a game designer born on 1975 at Boston, Massachussets.

He started writing games at the age of 15, and presented his second game, ''VideoGame/DareToDream'' to Creator/EpicGames's CEO Tim Sweeney, which landed him a job on the company. He then proceeded to work on other games from the company, including the ''VideoGame/{{Unreal}}'' and ''VideoGame/GearsOfWar'' franchises as lead designer.

After his departure from Epic due to CreativeDifferences, he co-founded his own development studio, Boss Key Productions, with which he developed ''VideoGame/LawBreakers''. After the commercial failure of the latter and another videogame, he retired from videogame development.
----
!! Videogames he was involved with
* ''The Palace Of Deceit'' (1991)
* ''VideoGame/DareToDream'' (1992)
* ''VideoGame/JazzJackrabbit'' series:
** ''Jazz Jackrabbit'' (1994)
** ''Jazz Jackrabbit 2'' (1998)
* ''VideoGame/{{Unreal}}'' series:
** ''VideoGame/UnrealI'' (1998)
** ''VideoGame/UnrealTournament'' (1999)
** ''VideoGame/UnrealIITheAwakening'' (2001)
** ''VideoGame/UnrealTournament2003'' (2002)
** ''VideoGame/UnrealTournament2004'' (2004)
** ''VideoGame/UnrealChampionship2TheLiandriConflict'' (2005)
** ''VideoGame/UnrealTournamentIII'' (2007)
* ''VideoGame/GearsOfWar'' series:
** ''Gears of War'' (2006)
** ''Gears of War II'' (2008)
** ''Gears of War III'' (2011)
* ''VideoGame/ShadowComplex'' (2009)
* ''VideoGame/{{Bulletstorm}}'' (2011)
* ''VideoGame/LawBreakers'' (2017)
* ''Radical Heights'' (cancelled)

!!Other works
* ''Control Freak: My Epic Adventure Making Video Games'' (2022, literature)
----

Top