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In the 1920s, France began looking to adopt a new service pistol, requiring, among other things, it to have a magazine disconnect device, external hammer, positive manual safety, a range of at least 50 meters, and a magazine capacity of at least 10 rounds. Browning designed a locked-breech pistol, incorporating Dieudonne Saive's invention of the double-stack magazine, giving it an unprecedented 13 rounds of 9x19mm ammunition in the magazine. After the M1911's patents expired in 1928, Saive, who had taken over development of the weapon, incorporated a number of the 1911's features into the weapon, colloquially known as the BHP, P-35, BAP (Browning Automatic Pistol). France ultimately chose not to adopt the weapon, but Belgium did.

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In the 1920s, France began looking to adopt a new service pistol, requiring, among other things, it to have a magazine disconnect device, external hammer, positive manual safety, a range of at least 50 meters, and a magazine capacity of at least 10 rounds. Browning designed a locked-breech pistol, incorporating Dieudonne Saive's invention of the double-stack magazine, giving it an unprecedented 13 rounds of 9x19mm ammunition in the magazine. After the M1911's patents expired in 1928, Saive, who had taken over development of the weapon, incorporated a number of the 1911's features into the weapon, colloquially known as the BHP, P-35, BAP (Browning Automatic Pistol). Pistol),and the "King of Nines." France ultimately chose not to adopt the weapon, but Belgium did.


The gun is occasionally looked upon poorly by military users and firearm enthusiasts due to being bulkier than the 1911 (despite one of the requirements for the [=XM9=] competition being a slimmer pistol to accommodate the generally smaller hands of female soldiers), generally poor performance in dirty conditions (at least in part due to a government-mandated "sand-resistant" coating on the magazines that [[EpicFail was the exact opposite of "resistant"]]), and the 9x19mm's perceived lack of stopping power compared to the larger .45 ACP, which the American military had been (and still is) rather attached to for almost a century when the M9 was adopted. It has also, in the past, had issues with faulty magazines (not made by Beretta for cost reasons) and an issue where the slide would very rarely pop off of the frame when firing, most infamous when the Navy [=SEALs=] were training with earlier versions of the weapon (due to a part on the 92F failing after about a fifth as many rounds through the weapon as it was supposed to last; at least one SEAL [[EyeScream lost an eye to a flying Beretta hammer]], though reports of anyone dying from the issue are an exaggeration). It is a high-maintenance gun that doesn't get along well with dust due to its open-topped slide. While the Beretta 92's usage by police and civilians hasn't seen these reliability problems and Beretta themselves worked to fix many of these early issues, the mixed reputation of the Beretta in U.S. military service caused many U.S. police and security agencies to pass it on in favor of handguns with less controversy. As of January 2017, the M9 is now being officially phased out of the US military in favor of the [[https://en.wikipedia.org/wiki/SIG_Sauer_P320 SIG Sauer P320]], which will see service as the M17.

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The gun is occasionally looked upon poorly by military users and firearm enthusiasts due to being bulkier than the 1911 (despite one of the requirements for the [=XM9=] competition being a slimmer pistol to accommodate the generally smaller hands of female soldiers), generally poor performance in dirty conditions (at least in part due to a government-mandated "sand-resistant" coating on the magazines that [[EpicFail was the exact opposite of "resistant"]]), and the 9x19mm's perceived lack of stopping power compared to the larger .45 ACP, which the American military had been (and still is) rather attached to for almost a century when the M9 was adopted. It has also, in the past, had issues with faulty magazines (not made by Beretta Mec-Gar (Beretta's magazine contractor) for cost reasons) and an issue where the slide would very rarely pop off of the frame when firing, most infamous when the Navy [=SEALs=] were training with earlier versions of the weapon (due to a part on the 92F failing after about a fifth as many rounds through the weapon as it was supposed to last; at least one SEAL [[EyeScream lost an eye to a flying Beretta hammer]], though reports of anyone dying from the issue are an exaggeration). It is a high-maintenance gun that doesn't get along well with dust due to its open-topped slide. While the Beretta 92's usage by police and civilians hasn't seen these reliability problems and Beretta themselves worked to fix many of these early issues, the mixed reputation of the Beretta in U.S. military service caused many U.S. police and security agencies to pass it on in favor of handguns with less controversy. As of January 2017, the M9 is now being officially phased out of the US military in favor of the [[https://en.wikipedia.org/wiki/SIG_Sauer_P320 SIG Sauer P320]], which will see service as the M17.

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* The [=M9=] is a 3-star handgun in ''VideoGame/GirlsFrontline''. A ritzy girl who fusses over her appearance and popularity, apparently as a reference to the weapon's ubiquitousness both in real life and media. She has a rivalry with both [=M1911=] and SIG [=P226=].


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* An extremely common 2-star handgun in ''VideoGame/GirlsFrontline'', and likely one of the first units a new Commander will recruit to their ranks. She is part of Thompson's squad in the story, and holds a rivalry with [=M9=]. Upgrading her all the way to MOD 3 grants her exclusive use of [=XM261=] ratshot ammunition.


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* ''VideoGame/GirlsFrontline'' features not one, not two, but ''four'' CZ-75 variants as of this writing: the original CZ-75, NZ-75, Bren Ten, and JSL Spitfire. Despite their wildly different personalities and appearance, the story still treats them as close relatives, if not outright sisters.


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* A very sought-after handgun in ''VideoGame/GirlsFrontline'', as her ability to increase fire rate and critical hit chance synergizes very well with Rifle teams. In the story proper, she's the second-in-command of the FN Squad who often bickers with FN FAL.


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* The Glock 17 appears as a 3-star handgun in ''VideoGame/GirlsFrontline''. Dual-wielding aside, her costume is patterned after a police uniform, echoing the Glock's use by various police forces worldwide.
* In ''VideoGame/{{Arknights}}'', Liskarm uses an unidentified Glock variant as her main weapon, paired with a ballistic shield. This makes her the only Defender that can attack enemies at range. Her partner, Franka, also carries a two-tone compact Glock variant, but she never uses it in actual gameplay.


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* The USP Compact fairly common 2-star handgun in ''VideoGame/GirlsFrontline''.
** [=HK416=] carries the P8 variant as a sidearm, which she prominently uses against [[spoiler: [=M16A1=]]] in the manga.


* The [=PT92=] shows up as the basic pistol in ''VideoGame/GrandTheftAutoV''. It's for the most part incorrectly referred to as a .45 weapon.
* Shows up as a unique weapon in ''VideoGame/{{STALKER}}: Shadow of Chernobyl'', under the name "Martha", only available if you let a Duty member captured by bandits die. It's the strongest 9x19mm handgun in the game, but has such piss-poor durability to the point that it can start jamming within a handful of shots. ''Clear Sky'' and ''Call of Pripyat'' make it more available and raise its durability rating as well, though it is still one of the least reliable handguns in the game.

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* The [=PT92=] shows up as the basic pistol in ''VideoGame/GrandTheftAutoV''. It's for the most part incorrectly referred to as a .45 ACP weapon.
* Shows up as a unique weapon in ''VideoGame/{{STALKER}}: Shadow of Chernobyl'', under the name "Martha", only available if you let a Duty member captured by bandits die. It's the strongest 9x19mm handgun in the game, but has such piss-poor durability to the point that it can start jamming within a handful of shots. three reloads. ''Clear Sky'' and ''Call of Pripyat'' make it more available and raise its durability rating as well, though it is still one of the least reliable handguns in the game.game; its most distinct advantage is that there's no muzzle climb when firing it, so it's easy to land several good shots in rapid succession.


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* Shows up in ''VideoGame/{{Unturned}}'' [[AKA47 as the 1911 (after being called the Oakbear, and later renamed Colt)]]. It only holds 7 rounds per mag with no high-capacity option and deals low player damage, but it's extremely accurate when aimed, cheap on scrap metal to repair and powerful against zombies.

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* In ''VideoGame/{{Unturned}}'', the [=G18C=] shows up with an olive drab grip, called the [[AKA47 Cobra]] in-game. It's one of the (if not ''the'') best PlayerVesrusEnvironment pistols in the game: ammo capacity is 20 rounds regular per magazine with a rare box mag that holds 40, it's chambered in Civilian ammo, both pistol and magazines can be found in almost any police station of most maps, each shot deals 99 base damage to zombies[[note]]so one single headshot kills zombies without helmets[[/note]] and if the extra firepower is needed, it can be set to full auto. It can also attach Military-grade GunAccessories such as an extended barrel, flash-hiding muzzle or suppressor. PlayerVersusPlayer is where it falls behind, as the bullets deal low player damage and it's very inaccurate when hip-fired, so it's not an amazing "panic button" secondary.


The weapon would go on to be used by both sides in WWII[[note]] Canada issued [=HiPowers=] manufactured locally by Inglis as the Pistol, No.2, which gained sufficient popularity with the British that they officially adopted it after the war. After Belgium fell, the Germans seized [=FN's=] Herstal plant and picked up its [=HiPower=] as the Pistole 1935, which was primarily adopted by the ''Luftwaffe'' but also frequently seen in army and SS hands. Nationalist China also secured [[http://www.thetruthaboutguns.com/2016/12/joe-grine/obscure-object-desire-chinese-contract-inglis-hi-power/ 40,000 Inglis Hi-Powers]] before the contract ended in 1945.[[/note]], most NATO nations during [[UsefulNotes/ColdWar the Cold War]], and still widely used today, and is one of the most common firearms outside of the United States (where the 1911 is still king).

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The weapon would go on to be used by both sides in WWII[[note]] Canada issued [=HiPowers=] manufactured locally by Inglis as the Pistol, No.2, which gained sufficient popularity with the British that they officially adopted it after the war. After Belgium fell, the Germans seized [=FN's=] Herstal plant and picked up its [=HiPower=] as the Pistole 1935, which was primarily adopted by the ''Luftwaffe'' but also frequently seen in army and SS hands. Nationalist China also secured [[http://www.thetruthaboutguns.com/2016/12/joe-grine/obscure-object-desire-chinese-contract-inglis-hi-power/ 40,000 Inglis Hi-Powers]] before the contract ended in 1945.[[/note]], most NATO and nonaligned nations during [[UsefulNotes/ColdWar the Cold War]], and still widely used today, and is one of the most common firearms outside of the United States (where the 1911 is still king).


* Puerto Rican crime boss Domingo Colon carries a [[GunsAkimbo pair]] of 92FS throughout ''Series/LukeCage.''

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* Puerto Rican crime boss Domingo Colon carries a [[GunsAkimbo pair]] of 92FS throughout ''Series/LukeCage.''''Series/LukeCage2016''.






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* ''Videogame/{{Payday 2}}'' has multiple Glock variants: in addition to a returning Glock 18, there's a Glock 17 as the "Chimano 88", the first sidearm the player has access to and the standard sidearm of the DCPD; the Glock 22C, with a flared magazine well and a "Long Slide" option that turns it into the Glock 35, is the "Chimano Custom" added as a community weapon alongside Update #25; and the Glock 26, added alongside Update #40 as part of the crossover with ''Film/JohnWick'', as the "Chimano Compact".
* A Glock converted to full auto appears as the "G18" in ''VideoGame/ModernWarfare 2'', a common sidearm for Task Force 141 and one of the earliest machine pistols in multiplayer, an upgrade over the starting PP-2000 with a larger magazine, clearer sights, and a faster rate of fire in return for slightly lower damage.


** In ''Series/{{Daredevil}}'', Frank uses various M1911 variants as his sidearm.

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** In ''Series/{{Daredevil}}'', ''Series/{{Daredevil|2015}}'', Frank uses various M1911 variants as his sidearm.


* The starting handgun in ''VideoGame/WatchDogs''. Despite using the full-size [=Px4=] model, it has a 10-round magazine capacity, which is more consistent with the subcompact variant. This may be justified by Chicago's RealLife gun laws, which forbids semi-auto pistols with magazine capacities greater than 10 rounds.
* Appears as the default handgun in ''VideoGame/SplinterCell: Blacklist'', where it also appears as the sidearm of US Military soldiers in the Detention Facility level.

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* The starting handgun in ''VideoGame/WatchDogs''. Despite using the full-size [=Px4=] model, it has a 10-round magazine capacity, which is more consistent with the subcompact variant.variant (short of it being in .45, which it doesn't seem to be). This may be justified by Chicago's RealLife gun laws, which forbids semi-auto pistols with magazine capacities greater than 10 rounds.
* Appears as the default handgun in ''VideoGame/SplinterCell: Blacklist'', ''VideoGame/SplinterCellBlacklist'', where it also appears as the sidearm of US Military soldiers in the Detention Facility level.



* Appears as a usable weapon in ''VideoGame/TheDivision''.

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* Appears as a usable weapon in ''VideoGame/TheDivision''.''VideoGame/TheDivision'' and [[VideoGame/TheDivision2 its sequel]], both in its standard form in 9mm and the Special Duty version with a slightly extended barrel in .45.
* Appears in the Xbox 360 and [=PlayStation 3=] versions of ''VideoGame/GhostRecon: Advanced Warfighter 2'', as a usable sidearm for the player and always equipped in your teammate's holsters. It always fits extended magazines to give it a 20-round capacity, and can also fit a suppressor.



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In total, there are over 30 basic Glock models (defined by a combination of caliber and frame size, plus the Glock 18 select-fire machine pistol, which is more or less identical in caliber and size to the Glock 17 but gets a different model number for being select-fire) and five "generations" (defined by various refinements to the design). Available calibers include 9x19mm, .40 S&W, .45 ACP, .357 SIG, 10mm Auto, .380 ACP, and .45 GAP. Size variants include full-size, compact, subcompact, slimline, competition and longslide.

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In total, there are over 30 basic Glock models (defined by a combination of caliber and frame size, plus the [[RareGuns/MachinePistols Glock 18 select-fire machine pistol, pistol]], which is more or less identical in caliber and size to the Glock 17 but gets a different model number for being select-fire) and five "generations" (defined by various refinements to the design). Available calibers include 9x19mm, .40 S&W, .45 ACP, .357 SIG, 10mm Auto, .380 ACP, and .45 GAP. Size variants include full-size, compact, subcompact, slimline, competition and longslide.
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* ''LightNovel/SwordArtOnline'' - Sinon carries a Glock 18 as her sidearm in the anime adaptation of the ''Phantom Bullet'' arc. This is a change from the original light novel, which gave her an [[CoolGuns/SubmachineGuns H&K MP7]].



* A Glock 18 is used by Morpheus during the freeway chase in ''Film/TheMatrixReloaded''.[[note]]This is one of the few occasions where the prop is an actual 18 rather than a modified 17, as evidenced by the [[http://www.imfdb.org/wiki/File:MatrixReloadedGlock18C-4.jpg selector switch and trades on the slide.]][[/note]]



* The Glock 18 shows up in ''VideoGame/MaxPayne 3'' as the "Auto 9MM." Bizarrely, it has a 33-round magazine capacity despite being modeled with the standard 17-round magazine. It also somehow manages to switch from semi-auto to full-auto mode despite lacking a selector switch.
* ''VideoGame/RainbowSix Vegas'' and ''Vegas 2'' have the Glock 18 as a late-game unlock. It's the only full-auto sidearm in both games, however the low magazine capacity (10 rounds standard, 17 with the high-capacity magazine) means you're better off using it in semi-auto mode. It's also unable to accept a suppressor, though that's one of the few nods to reality the game's gunplay mechanics still make (the compensator cuts in the barrel and slide allow the muzzle flash and report to escape before a suppressor could do anything about them).



* A Glock 18 appears in ''VideoGame/PaydayTheHeist'' with the "Wolf Pack" DLC as the "[[{{AKA47}} STRYK]]", featuring night sights and with an extended magazine as an upgrade. ''Videogame/{{Payday 2}}'' has multiple Glock variants: the Glock 17, as the "Chimano 88", is the first sidearm the player has access to and is the standard sidearm of the DCPD; the Glock 18 returns as the "STRYK 18C"; the Glock 22C, with a flared magazine well and a "Long Slide" option that turns it into the Glock 35, is the "Chimano Custom" added as a community weapon alongside Update #25; and the Glock 26, added alongside Update #40 as part of the crossover with ''Film/JohnWick'', as the "Chimano Compact".



* In ''Film/{{Skyfall}}'', [[TheDragon Patrice]] carries a Glock 18 in the ActionPrologue. What's notable about this is that it's loaded with a ''[[MoreDakka 100 round drum magazine]]''.
* Fatman's non-bomb weapon in ''VideoGame/MetalGearSolid2SonsOfLiberty'' is a Glock 18. The Glock 18 is also a usable weapon in the [[VideoGame/MetalGearSolid4GunsOfThePatriots fourth game]].



* The Steam rerelease of ''VideoGame/{{Postal}} 2'' adds a Glock 18, taken from the ''Eternal Damnation'' mod, as the first official alternative to the standard pistol, which can be fired in semi-auto, full-auto, or three-round bursts. It's faster-firing than the normal pistol, with power comparable to the machine gun, but in return it suffers from horribly-degraded accuracy when fired outside of semi-auto mode. As of ''Paradise Lost'' it can be combined with "Habib's Power Station" soda to [[GunsAkimbo spread twice the dakka]].



* The [[AKA47 Cobra]] in ''VideoGame/{{Unturned}}'' is very reminiscent of a Glock 18 in olive drab. [=PvE=]-wise, it's the best pistol in the game: its magazine capacity is 20 rounds standard with a rarer 40-round box mag available (both of which refill with the ubiquitous Civilian ammunition), the Cobra is very easy to find in police stations or off of dead police zombies, and it can be switched to fully automatic for that extra bit of MoreDakka. To balance that, it's piss-poor at hitting things without using the sights, said sights are on the obstrusive side, recoil per shot is considerable, and while it one-headshots zombies, damage against other players is subpar.


* In ''Film/SuicideSquad'', Comicbook/{{Deadshot}} uses a heavily customised Glock 17, and [[DualWielding two]] Glock 18s. He also threatens Comicbook/{{Batman}} with a Glock 30 during a flashback. The [[Comicbook/SuicideSquad Squad's]] leader, Rick Flag, also uses a Glock 17, as do the Navy Seals accompanying the Squad on their mission.

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* In ''Film/SuicideSquad'', ''Film/SuicideSquad2016'', Comicbook/{{Deadshot}} uses a heavily customised Glock 17, and [[DualWielding two]] Glock 18s. He also threatens Comicbook/{{Batman}} with a Glock 30 during a flashback. The [[Comicbook/SuicideSquad Squad's]] leader, Rick Flag, also uses a Glock 17, as do the Navy Seals accompanying the Squad on their mission.


* [[VideoGame/{{Hitman}} Agent 47's]] handguns of choice are a pair of customizable 1911 clone AMT Hardballers, which he calls Silverballers. In the fourth game of the series, ''Blood Money'', two major antagonists also have their own different high-quality custom M1911s. In ''VideoGame/Hitman2016'', 47 instead carries a modern tactical 1911 called the [[AKA47 ICA19]], but the Silverballer is available as an unlockable bonus weapon.

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* [[VideoGame/{{Hitman}} Agent 47's]] handguns of choice are a pair of customizable 1911 clone AMT Hardballers, which he calls Silverballers. In the fourth game of the series, ''Blood Money'', two major antagonists also have their own different high-quality custom M1911s. In ''VideoGame/Hitman2016'', 47 instead carries a modern tactical 1911 called the [[AKA47 ICA19]], but the Silverballer is available as an unlockable bonus weapon. In ''VideoGame/Hitman2'', counting all the expansions (including the legacy pack and its GOTY DLC), there are 7 different versions, consisting of the standard [=ICA19=] and its Black Lilly equivalent (basically the same gun with a set of Pachmayr grips and 47's signature logo), the Silverballer and its Mark II version (The same gun with a red "2" stamped on it), the [[MoreDakka full auto version]] of the [=ICA19=] and its silenced version, and finally the Striker, a long barreled HandCannon version that can penetrate multiple targets per shot.

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