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* When the UsefulNotes/{{Kinect}} launched for the UsefulNotes/Xbox360 in 2010, it was highly acclaimed for its revolutionary motion-tracking technology which gave potential for new immersive gameplay experiences far beyond what the UsefulNotes/NintendoWii or [[UsefulNotes/PlayStation3 [=PlayStation=] Move]] could offer. It also sold exceptionally well with its pack-in game, ''VideoGame/KinectAdventures'', becoming the 360's best-selling game. However, the novelty wore off as consumers began to notice that the devices' capabilities were far below [[NeverTrustATrailer what had been initially advertised]], severely limiting its gameplay potential beyond mini-game collections and dancing games. Microsoft would attempt to salvage the Kinect's reputation by announcing that a newer version of the Kinect with a better camera and mic would be bundled with the UsefulNotes/XboxOne with no plans to release a version of the console without the Kinect. This backfired as consumers saw this as Microsoft admitting they had been misleading regarding the Kinect's capabilities, making none too eager to spend $500 for the device they were promised three years prior. In 2014, Microsoft would offer a cheaper version of the Xbox One that excluded the Kinect as a means to bolster system sales. This combined with the continued lack of any software beyond mini-game collections and dance simulators lead to the peripheral being discontinued in 2017. These days the Kinect is seen as, at best, an interesting experiment that only managed short-term success, and at worst, a useless gimmick that heralded an AudienceAlienatingEra for the Xbox brand.

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* When the UsefulNotes/{{Kinect}} launched for the UsefulNotes/Xbox360 in 2010, it was highly acclaimed for its revolutionary motion-tracking technology which gave potential for new immersive gameplay experiences far beyond what the UsefulNotes/NintendoWii or [[UsefulNotes/PlayStation3 [=PlayStation=] Move]] could offer. It also sold exceptionally well with its pack-in game, ''VideoGame/KinectAdventures'', becoming the 360's best-selling game. However, the novelty wore off as consumers began to notice that the devices' capabilities were far below [[NeverTrustATrailer what had been initially advertised]], severely limiting its gameplay potential beyond mini-game collections and dancing games. Microsoft would attempt to salvage the Kinect's reputation by announcing that a newer version of the Kinect with a better camera and mic would be bundled with the UsefulNotes/XboxOne when it launched in 2013, with no plans to release a version of the console without the Kinect. This backfired backfired, as consumers saw this as Microsoft admitting they had been misleading regarding the Kinect's capabilities, making none too eager to spend $500 five hundred dollars for the device they were promised three years prior. It really didn't help that shortly after this announcement at E3 2013, Sony's reveal that the UsefulNotes/PlayStation4 would be one hundred dollars cheaper despite having more power drew more eyes to the Xbox's main competition. Microsoft, meanwhile, doubled down on the Kinect by saying the Xbox One wouldn't work without it, along with announcing other practices that were viewed as anti-consumer (such as a draconian used-game policy and a system-wide DRM check). While not entirely fair to the Kinect, the fact that all of this happened in a short period of time badly damaged the Kinect's reputation among the general gaming populace.\\
\\
As a result of the bad press, Microsoft pulled an AuthorsSavingThrow in late 2013 by announcing they would patch out the Kinect requirement for the Xbox One, which was the nail in the coffin for the peripheral.
In 2014, Microsoft would offer a cheaper version of the Xbox One that excluded the Kinect as a means to bolster system sales. This sales to compete with the PS4. This, combined with the continued lack of any software beyond mini-game collections and dance simulators simulators, lead to the peripheral being discontinued altogether in 2017. These days days, the Kinect is seen as, at best, an interesting experiment that only managed short-term success, and at success. At worst, the Kinect was a useless gimmick that heralded an AudienceAlienatingEra for the Xbox brand.
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* While ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'' was very popular, and seemingly issued with every CD-ROM drive in the '90s, in hindsight it's one of the least-liked games in the series. Many players still loathe Cedric, it is far too easy to make the game unwinnable, and the "multimedia" version is remembered as a [[TechDemoGame glorified tech demo]]. Even ''King's Quest'' fans tell players to avoid this installment.

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* While ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'' was very popular, and seemingly issued with every CD-ROM drive in the '90s, in hindsight it's one of the least-liked games in the series. Many players still loathe Cedric, it is there are far too easy to make many UnwinnableByDesign moments, even by the game unwinnable, standards Sierra games are known for, and the "multimedia" version is remembered as a [[TechDemoGame glorified tech demo]]. Even ''King's Quest'' fans tell players to avoid this installment.
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** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews and sold very well for a ''Sonic'' spin-off game when it was released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, with any flaws in gameplay and story getting reported in reviews being dismissed as things that could be fixed in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former writer of ''ComicBook/SonicTheHedgehogArchieComics'', Creator/KenPenders, attempted to sue Creator/{{Sega}} under the belief that the titular Brotherhood plagiarized characters he previously created for the comic series. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews and sold very well for a ''Sonic'' spin-off game when it was released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, with any flaws in gameplay and story getting reported in reviews being dismissed as things that could be fixed in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former writer of ''ComicBook/SonicTheHedgehogArchieComics'', Creator/KenPenders, attempted to sue Creator/{{Sega}} under the belief that the titular Brotherhood plagiarized characters he previously created for the comic series. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The Furthermore, the game's DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative as aside from a RomanceSidequest with Amy. The Amy, the vast majority of choices are make no impact on the game's narrative, with most choices being limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be become a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
Is there an issue? Send a MessageReason:
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** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews and sold very well for a ''Sonic'' spin-off game when it was released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, with any flaws in gameplay and story getting reported in reviews being dismissed as things that could be fixed in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former writer of ''ComicBook/SonicTheHedgehogArchieComics'', Creator/KenPenders, attempted to sue Creator/{{Sega}} under the belief that the titular Brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews and sold very well for a ''Sonic'' spin-off game when it was released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, with any flaws in gameplay and story getting reported in reviews being dismissed as things that could be fixed in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former writer of ''ComicBook/SonicTheHedgehogArchieComics'', Creator/KenPenders, attempted to sue Creator/{{Sega}} under the belief that the titular Brotherhood plagiarized characters he previously created for the comic.comic series. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews and sold very well for a ''Sonic'' spin-off game when it was released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, with any flaws in gameplay and story getting reported in reviews being dismissed as things that could be fixed in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former writer of ''ComicBook/SonicTheHedgehogArchieComics'', Creator/KenPenders, attempted to sue Sega under the belief that the titular Brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews and sold very well for a ''Sonic'' spin-off game when it was released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, with any flaws in gameplay and story getting reported in reviews being dismissed as things that could be fixed in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former writer of ''ComicBook/SonicTheHedgehogArchieComics'', Creator/KenPenders, attempted to sue Sega Creator/{{Sega}} under the belief that the titular Brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews and sold very well for a ''Sonic'' spin-off game when it was released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, with any flaws in gameplay and story getting reported in reviews being dismissed as things that could be fixed in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders attempted to sue Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews and sold very well for a ''Sonic'' spin-off game when it was released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, with any flaws in gameplay and story getting reported in reviews being dismissed as things that could be fixed in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders of ''ComicBook/SonicTheHedgehogArchieComics'', Creator/KenPenders, attempted to sue Sega under the belief, belief that the titular brotherhood Brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews and sold very well for ''Sonic'' spin-off game when it was released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, with any flaws in gameplay and story getting reported in reviews being dismissed as things that could be fixed in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders attempted to sue Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews and sold very well for a ''Sonic'' spin-off game when it was released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, with any flaws in gameplay and story getting reported in reviews being dismissed as things that could be fixed in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders attempted to sue Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an sold well when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders attempted to sue Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an and sold very well for ''Sonic'' spin-off game when it was released, praising released. Reviewers praised its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the with any flaws in gameplay and story getting reported in reviews being dismissed as things to that could be fixed with in a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders attempted to sue Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
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** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an sold well when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former ComicBook/SonicTheHedgehogArchieComics writer Creator/KenPenders attempted to sue Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what were once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an sold well when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition by Creator/ElectronicArts, and any chance of the sequel going to a different developer was squashed when a former ComicBook/SonicTheHedgehogArchieComics ''ComicBook/SonicTheHedgehogArchieComics'' writer Creator/KenPenders attempted to sue Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what were was once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]] and requiring perfect or near perfect near-perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
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** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an sold well when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition Creator/ElectronicArts. With any chance of a different developer getting squashed when a former ComicBook/SonicTheHedgehogArchieComics writer Creator/KenPenders attempted to sue Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what were once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]], requiring perfect or near perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an sold well when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition Creator/ElectronicArts. With Creator/ElectronicArts, and any chance of the sequel going to a different developer getting was squashed when a former ComicBook/SonicTheHedgehogArchieComics writer Creator/KenPenders attempted to sue Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what were once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]], gimmicks]] and requiring perfect or near perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an sold well when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition Creator/ElectronicArts. With any chance of a different developer getting squashed when a former ComicBook/SonicTheHedgehogArchieComics writer Creator/KenPenders attempted to sue Creator/Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what were once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]], requiring perfect or near perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an sold well when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition Creator/ElectronicArts. With any chance of a different developer getting squashed when a former ComicBook/SonicTheHedgehogArchieComics writer Creator/KenPenders attempted to sue Creator/Sega Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what were once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]], requiring perfect or near perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an sold well when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition Creator/ElectronicArts. With any chance of a different developer getting squashed when a former ComicBook/ArchieSonicTheHedgehog writer Creator/KenPenders attempted to sue Creator/Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what were once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]], requiring perfect or near perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an sold well when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition Creator/ElectronicArts. With any chance of a different developer getting squashed when a former ComicBook/ArchieSonicTheHedgehog ComicBook/SonicTheHedgehogArchieComics writer Creator/KenPenders attempted to sue Creator/Sega under the belief, that the titular brotherhood plagiarized characters he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what were once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]], requiring perfect or near perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
Is there an issue? Send a MessageReason:
None


* When the UsefulNotes/{{Kinect}} launched for the UsefulNotes/Xbox360 in 2010, it was highly acclaimed for its revolutionary motion-tracking technology which gave potential for new immersive gameplay experiences far beyond what the UsefulNotes/NintendoWii or [[UsefulNotes/PlayStation3 [=PlayStation=] Move]] could offer. It also sold exceptionally well with its TechDemoGame ''VideoGame/KinectAdventures'' becoming the 360's best-selling game. However, the novelty wore off as consumers began to notice that the devices' capabilities were far below [[NeverTrustATrailer what had been initially advertised]], severely limiting its gameplay potential beyond mini-game collections and dancing games. Microsoft would attempt to salvage the Kinect's reputation by announcing that a newer version of the Kinect with a better camera and mic would be bundled with the UsefulNotes/XboxOne with no plans to release a version of the console without the Kinect. This backfired as consumers saw this as Microsoft admitting they had been misleading regarding the Kinect's capabilities, making none too eager to spend $500 for the device they were promised three years prior. In 2014, Microsoft would offer a cheaper version of the Xbox One that excluded the Kinect as a means to bolster system sales. This combined with the continued lack of any software beyond mini-game collections and dance simulators lead to the peripheral being discontinued in 2017. These days the Kinect is seen as, at best, an interesting experiment that only managed short-term success, and at worst, a useless gimmick that heralded an AudienceAlienatingEra for the Xbox brand.

to:

* When the UsefulNotes/{{Kinect}} launched for the UsefulNotes/Xbox360 in 2010, it was highly acclaimed for its revolutionary motion-tracking technology which gave potential for new immersive gameplay experiences far beyond what the UsefulNotes/NintendoWii or [[UsefulNotes/PlayStation3 [=PlayStation=] Move]] could offer. It also sold exceptionally well with its TechDemoGame ''VideoGame/KinectAdventures'' pack-in game, ''VideoGame/KinectAdventures'', becoming the 360's best-selling game. However, the novelty wore off as consumers began to notice that the devices' capabilities were far below [[NeverTrustATrailer what had been initially advertised]], severely limiting its gameplay potential beyond mini-game collections and dancing games. Microsoft would attempt to salvage the Kinect's reputation by announcing that a newer version of the Kinect with a better camera and mic would be bundled with the UsefulNotes/XboxOne with no plans to release a version of the console without the Kinect. This backfired as consumers saw this as Microsoft admitting they had been misleading regarding the Kinect's capabilities, making none too eager to spend $500 for the device they were promised three years prior. In 2014, Microsoft would offer a cheaper version of the Xbox One that excluded the Kinect as a means to bolster system sales. This combined with the continued lack of any software beyond mini-game collections and dance simulators lead to the peripheral being discontinued in 2017. These days the Kinect is seen as, at best, an interesting experiment that only managed short-term success, and at worst, a useless gimmick that heralded an AudienceAlienatingEra for the Xbox brand.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SonicTheHedgehog28Bit'' received positive reviews on release for expanding the mechanics and challenge of ''VideoGame/SonicTheHedgehog18Bit'', aided by the fact the game released a few weeks before the [[VideoGame/SonicTheHedgehog2 16-bit version]] in certain territories. While the flaws would be highlighted more with the passage of time, the game still has fans... on the UsefulNotes/SegaMasterSystem that is. While the UsefulNotes/GameGear version was once considered an excellent way to play Sonic on the go, it's now seen as a giant PortingDisaster that heightens the flaws of the Master System version. The Game Gear version features ScreenCrunch amping up the difficulty significantly [[FakeDifficulty and not in a good way]], the poor visibility turns even the smallest challenge into TrialAndErrorGameplay, requiring the player to inch across slowly to have any chance of survival, which defeats the purpose of being a ''Sonic'' game. While the Game Gear port of [[VideoGame/SonicTheHedgehog18Bit its predecessor]] was and still is well-received for the numerous changes it made to accommodate the smaller screen size, ''Sonic 2'' did nothing of the sort - in fact, it ''added'' elements that clash with the lower resolution, like the iron balls in the first boss fight bouncing at random heights instead of the same fixed level. Even the novelty of the game being released on a handheld no longer matters, as many ''Sonic'' games designed specifically for handhelds coming out since, with far better difficulty balance and level design. To make matters worse, while the Game Gear version has received numerous rereleases, the Master System version's only rerelease was on the [[KeepCirculatingTheTapes now-defunct Wii Virtual Console]].

to:

** ''VideoGame/SonicTheHedgehog28Bit'' received positive reviews on release for expanding the mechanics and challenge of ''VideoGame/SonicTheHedgehog18Bit'', aided by the fact the game released a few weeks before the [[VideoGame/SonicTheHedgehog2 16-bit version]] in certain territories. While the flaws would be highlighted more with the passage of time, the game still has fans... on the UsefulNotes/SegaMasterSystem that is. While the UsefulNotes/GameGear version was once considered an excellent way to play Sonic on the go, it's now seen as a giant PortingDisaster that heightens the flaws of the Master System version. The Game Gear version features ScreenCrunch amping up the difficulty significantly [[FakeDifficulty and not in a good way]], the poor visibility turns even the smallest challenge into TrialAndErrorGameplay, requiring the player to inch across slowly to have any chance of survival, which defeats the purpose of being a ''Sonic'' game. While the Game Gear port of [[VideoGame/SonicTheHedgehog18Bit its predecessor]] was and still is well-received for the numerous changes it made to accommodate the smaller screen size, ''Sonic 2'' did nothing of the sort - in fact, it ''added'' elements that clash with the lower resolution, like the iron balls in the first boss fight bouncing at random heights instead of the same fixed level. Even the novelty of the game being released on a handheld no longer matters, as many ''Sonic'' games designed specifically for handhelds coming have come out since, with far better difficulty balance and level design. To make matters worse, while the Game Gear version has received numerous rereleases, the Master System version's only rerelease was on the [[KeepCirculatingTheTapes now-defunct Wii Virtual Console]].
Is there an issue? Send a MessageReason:
Turns out Chronicles sold over a million copies


** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized due to a combination of lukewarm sales, its developer Creator/{{Bioware}} getting bought out by Creator/ElectronicArts, and an attempted lawsuit by Creator/KenPenders, where he accused some of the characters as being copied from his. With ''Chronicles'' now doomed to be a StillbornFranchise, what were once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]], requiring perfect or near perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.

to:

** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews an sold well when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized due to a combination as [[Creator/{{Bioware}} Bioware's]] Handheld division was shut down following their acquisition Creator/ElectronicArts. With any chance of lukewarm sales, its a different developer Creator/{{Bioware}} getting bought out by Creator/ElectronicArts, and an squashed when a former ComicBook/ArchieSonicTheHedgehog writer Creator/KenPenders attempted lawsuit by Creator/KenPenders, where he accused some of to sue Creator/Sega under the belief, that the titular brotherhood plagiarized characters as being copied from his.he previously created for the comic. With ''Chronicles'' now doomed to be a StillbornFranchise, what were once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]], requiring perfect or near perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SonicTheHedgehog28Bit'' received positive reviews on release for expanding the mechanics and challenge of ''VideoGame/SonicTheHedgehog18Bit'', aided by the fact the game released a few weeks before the [[VideoGame/SonicTheHedgehog2 16-bit version]] in certain territories. While the flaws would be highlighted more with the passage of time, the game still has fans... on the UsefulNotes/SegaMasterSystem that is. While the UsefulNotes/GameGear version was once considered an excellent way to play Sonic on the go, it's now seen as a giant PortingDisaster that heightens the flaws of the Master System version. The Game Gear version features ScreenCrunch amping up the difficulty significantly [[FakeDifficulty and not in a good way]], the poor visibility turns even the smallest challenge into TrialAndErrorGameplay, requiring the player to inch across slowly to have any chance of survival, which defeats the purpose of being a ''Sonic'' game. Even its handheld novelty no longer matters with several ''Sonic'' games designed specifically for handhelds coming out since, with far better difficulty balance and level design. To make matters worse, while the Game Gear version has received numerous rereleases, the Master System version's only rerelease was on the [[KeepCirculatingTheTapes now-defunct Wii Virtual Console]].

to:

** ''VideoGame/SonicTheHedgehog28Bit'' received positive reviews on release for expanding the mechanics and challenge of ''VideoGame/SonicTheHedgehog18Bit'', aided by the fact the game released a few weeks before the [[VideoGame/SonicTheHedgehog2 16-bit version]] in certain territories. While the flaws would be highlighted more with the passage of time, the game still has fans... on the UsefulNotes/SegaMasterSystem that is. While the UsefulNotes/GameGear version was once considered an excellent way to play Sonic on the go, it's now seen as a giant PortingDisaster that heightens the flaws of the Master System version. The Game Gear version features ScreenCrunch amping up the difficulty significantly [[FakeDifficulty and not in a good way]], the poor visibility turns even the smallest challenge into TrialAndErrorGameplay, requiring the player to inch across slowly to have any chance of survival, which defeats the purpose of being a ''Sonic'' game. While the Game Gear port of [[VideoGame/SonicTheHedgehog18Bit its predecessor]] was and still is well-received for the numerous changes it made to accommodate the smaller screen size, ''Sonic 2'' did nothing of the sort - in fact, it ''added'' elements that clash with the lower resolution, like the iron balls in the first boss fight bouncing at random heights instead of the same fixed level. Even its the novelty of the game being released on a handheld novelty no longer matters with several matters, as many ''Sonic'' games designed specifically for handhelds coming out since, with far better difficulty balance and level design. To make matters worse, while the Game Gear version has received numerous rereleases, the Master System version's only rerelease was on the [[KeepCirculatingTheTapes now-defunct Wii Virtual Console]].
Is there an issue? Send a MessageReason:
None


* When the UsefulNotes/{{Kinect}} launched for the UsefulNotes/Xbox360 in 2010, it was highly acclaimed for its revolutionary motion-tracking technology which gave potential for new immersive gameplay experiences far beyond what the UsefulNotes/NintendoWii or [[UsefulNotes/PlayStation3 [=PlayStation=] Move]] could offer. It also sold exceptionally well with its TechDemoGame ''VideoGame/KinectAdventures'' becoming the 360's best-selling game. However, the novelty wore off as consumers began to notice that the devices' capabilities were far below [[NeverTrustATrailer what had been initially advertised]], severely limiting its gameplay potential beyond mini-game collections and dancing games. The Kinect's star would fade even more when it was confirmed that a newer version of the Kinect with a better camera and mic would be bundled with the UsefulNotes/XboxOne with no plans to release a version of the console without the Kinect. Many consumers saw this as Microsoft admitting they had been misleading regarding the Kinect's capabilities, making none too eager to spend $500 for the device they were promised three years prior. In 2014, Microsoft would offer a cheaper version of the Xbox One that excluded the Kinect as a means to bolster system sales. This combined with the continued lack of any software beyond mini-game collections and dance simulators lead to the peripheral being discontinued in 2017. These days the Kinect is seen as, at best, an interesting experiment that only managed short-term success, and at worst, a useless gimmick that heralded an AudienceAlienatingEra for the Xbox brand.

to:

* When the UsefulNotes/{{Kinect}} launched for the UsefulNotes/Xbox360 in 2010, it was highly acclaimed for its revolutionary motion-tracking technology which gave potential for new immersive gameplay experiences far beyond what the UsefulNotes/NintendoWii or [[UsefulNotes/PlayStation3 [=PlayStation=] Move]] could offer. It also sold exceptionally well with its TechDemoGame ''VideoGame/KinectAdventures'' becoming the 360's best-selling game. However, the novelty wore off as consumers began to notice that the devices' capabilities were far below [[NeverTrustATrailer what had been initially advertised]], severely limiting its gameplay potential beyond mini-game collections and dancing games. The Microsoft would attempt to salvage the Kinect's star would fade even more when it was confirmed reputation by announcing that a newer version of the Kinect with a better camera and mic would be bundled with the UsefulNotes/XboxOne with no plans to release a version of the console without the Kinect. Many This backfired as consumers saw this as Microsoft admitting they had been misleading regarding the Kinect's capabilities, making none too eager to spend $500 for the device they were promised three years prior. In 2014, Microsoft would offer a cheaper version of the Xbox One that excluded the Kinect as a means to bolster system sales. This combined with the continued lack of any software beyond mini-game collections and dance simulators lead to the peripheral being discontinued in 2017. These days the Kinect is seen as, at best, an interesting experiment that only managed short-term success, and at worst, a useless gimmick that heralded an AudienceAlienatingEra for the Xbox brand.
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** ''VideoGame/SonicTheHedgehog28Bit'' received positive reviews on release for expanding the mechanics and challenge of ''VideoGame/SonicTheHedgehog18Bit'', aided by the fact the game released a few weeks before the [[VideoGame/SonicTheHedgehog2 16-bit version]] in certain territories. While the flaws would be highlighted more with the passage of time, the game still has fans... on the UsefulNotes/SegaMasterSystem that is. While the UsefulNotes/GameGear version was once considered an excellent way to play Sonic on the go, it's now seen as a giant PortingDisaster that heightens the flaws of the Master System version. The Game Gear version features ScreenCrunch amping up the difficulty significantly [[FakeDifficulty and not in a good way]], the poor visibility turns even the smallest challenge into TrialAndErrorGameplay, requiring the player to inch across slowly to have any chance of survival, which defeats the purpose of being a Sonic game. Even its handheld novelty no longer matters with several Sonic games designed specifically for handhelds coming out since, with far better difficulty balance and level design. To make matters worse, while the Game Gear version has received numerous rereleases, the Master System version's only rerelease was on the [[KeepCirculatingTheTapes now-defunct Wii Virtual Console]].
** While never a critical darling, ''VideoGame/SonicAndTheSecretRings'' was held in higher regard upon release than it would be in later years. Reviewers saw the game as an improvement over recent titles, particularly ''VideoGame/SonicTheHedgehog2006'', with several praising it as a return to the faster-paced action that was deemed lacking in the series' console installments following the VideoGame3DLeap. The game was also liked for its use of motion controls, as well as Sonic being the sole playable character, as dislike of the franchise's ever-expanding cast (especially as playable characters) had become a common refrain amongst the fan community. In the years since, however, it would join its sister game ''VideoGame/SonicAndTheBlackKnight'' in being derided by critics and fans. The novelty of motion controls would soon wear off, with the gameplay controls now being seen as clunky and irritating to deal with; the plot was seen as more ridiculous, with Sonic being trapped in ''Literature/OneThousandAndOneNights'' now seeing the same dismissal and skepticism as [[VideoGame/SonicUnleashed him becoming a werehog]] or wielding a sword, with the additional problem of lacking ''Black Knight'''s saving graces of Sonic's characterization and its HardTruthAesop; and the release of more universally-liked home console entries like ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' meant prior 3D games were now held up to even greater scrutiny.

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** ''VideoGame/SonicTheHedgehog28Bit'' received positive reviews on release for expanding the mechanics and challenge of ''VideoGame/SonicTheHedgehog18Bit'', aided by the fact the game released a few weeks before the [[VideoGame/SonicTheHedgehog2 16-bit version]] in certain territories. While the flaws would be highlighted more with the passage of time, the game still has fans... on the UsefulNotes/SegaMasterSystem that is. While the UsefulNotes/GameGear version was once considered an excellent way to play Sonic on the go, it's now seen as a giant PortingDisaster that heightens the flaws of the Master System version. The Game Gear version features ScreenCrunch amping up the difficulty significantly [[FakeDifficulty and not in a good way]], the poor visibility turns even the smallest challenge into TrialAndErrorGameplay, requiring the player to inch across slowly to have any chance of survival, which defeats the purpose of being a Sonic ''Sonic'' game. Even its handheld novelty no longer matters with several Sonic ''Sonic'' games designed specifically for handhelds coming out since, with far better difficulty balance and level design. To make matters worse, while the Game Gear version has received numerous rereleases, the Master System version's only rerelease was on the [[KeepCirculatingTheTapes now-defunct Wii Virtual Console]].
** While never a critical darling, ''VideoGame/SonicAndTheSecretRings'' was held in higher regard upon release than it would be in later years. Reviewers saw the game as an improvement over recent titles, particularly ''VideoGame/SonicTheHedgehog2006'', with several praising it as a return to the faster-paced action that was deemed lacking in the series' console installments following the VideoGame3DLeap. The game was also liked for its use of motion controls, as well as Sonic being the sole playable character, as dislike of the franchise's ever-expanding cast (especially as playable characters) had become a common refrain amongst the fan community. In the years since, however, it would join its sister game ''VideoGame/SonicAndTheBlackKnight'' in being derided by critics and fans. The novelty of motion controls would soon wear off, with the gameplay controls now being seen as clunky and irritating to deal with; the plot was seen as more ridiculous, with Sonic being trapped in ''Literature/OneThousandAndOneNights'' now seeing the same dismissal and skepticism as [[VideoGame/SonicUnleashed him becoming a werehog]] or wielding a sword, with the additional problem of lacking ''Black Knight'''s saving graces of Sonic's characterization and its HardTruthAesop; and the release of more universally-liked home console entries like ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' meant prior 3D games were now held up to even greater scrutiny.
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Finally, by UsefulNotes/TheEighthGenerationOfConsoleVideoGames, CapcomSequelStagnation got phased almost completely out in favor of fighting games adopting a season pass model, in which each year of the game's duration would be dedicated to a new season of releasing new characters and balance patches for it. This is due to the arcade decline finally catching up to Japan as well. Many fighting games saw their releases made first to Console and PC, and the arcade ports now had an internet connection, meaning that there was completely no excuse to give a game an updated rerelease. Some of the last games to follow the old method were ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]'', and ''VideoGame/UnderNightInBirth'', which all offered upgrade paths through DLC.

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Finally, by UsefulNotes/TheEighthGenerationOfConsoleVideoGames, CapcomSequelStagnation got phased almost completely out in favor of fighting games adopting a season pass model, in which each year of the game's duration would be dedicated to a new season of releasing new characters and balance patches for it. This is due to the arcade decline finally catching up to Japan as well. Many fighting games saw their releases made first to Console and PC, and the arcade ports now had an internet connection, meaning that there was completely no excuse to give a game an updated rerelease. Some of the last games to follow the old method were ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]'', and ''VideoGame/UnderNightInBirth'', which all offered upgrade paths through DLC. Meanwhile, Capcom did release two "upgraded" editions of ''VideoGame/StreetFighterV'', but all of their content was also added to the base version for free (although their new characters had to be unlocked or purchased), so their purpose is just to give newcomers a more cost-effective entry point into the community, rather than something that obsoletes previous editions.
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* In the world of ''VideoGame/DiscoElysium'', disco was dominant in the '30s, two decades before the beginning of the game. It became emblematic of this time, an economic boom era known as The New in which centrist liberal capitalism had seemingly solved all problems and tacky ConspicuousConsumption was delighted in. Towards the end of the '30s, disco stopped being relevant after [[CapitalismIsBad the idiotic excesses of The New caused a recession]], making the disco lifestyle unaffordable to its largely working-class consumers. Disco singles started to fail to crack the charts, and major local disco star Guillaume le Million died at the height of his fame in an [[EroticAsphyxiation autoerotic asphyxiation accident]] (or contracting every venereal disease in existence, if Joyce's account is more reliable). By the time the game is set, [[PopularityPolynomial disco and the associated culture are seen as the height of passé]], associated with an embarrassing time and tainted by the misery that followed it. However, significant elements of disco culture [[RetroUniverse have stuck around]]. Calling something "disco" means that it is exciting, in the same way people in our world might describe something as "rock 'n' roll". Your player character loves disco and identifies heavily with it and with [[CelebrityResemblance Guillaume le Million]], which serves as [[RuleOfSymbolism a symbol]] of the character's outdated, misjudged commitment to [[AddledAddict substance-aided hedonistic self-destruction]].

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* In the world of ''VideoGame/DiscoElysium'', disco was dominant in the '30s, two decades before the beginning of the game. It became emblematic of this time, an economic boom era known as The New in which centrist liberal capitalism had seemingly solved all problems and tacky ConspicuousConsumption was delighted in. Towards the end of the '30s, disco stopped being relevant after [[CapitalismIsBad the idiotic excesses of The New caused a recession]], making the disco lifestyle unaffordable to its largely working-class consumers. Disco singles started to fail to crack the charts, and major local disco star Guillaume le Million died at the height of his fame in an [[EroticAsphyxiation autoerotic asphyxiation accident]] (or contracting every venereal disease in existence, if Joyce's account is more reliable). By the time the game is set, [[PopularityPolynomial [[DiscoSucks disco and the associated culture are seen as the height of passé]], associated with an embarrassing time and tainted by the misery that followed it. However, significant elements of disco culture [[RetroUniverse have stuck around]]. Calling something "disco" means that it is exciting, in the same way people in our world might describe something as "rock 'n' roll". Your player character loves disco and identifies heavily with it and with [[CelebrityResemblance Guillaume le Million]], which serves as [[RuleOfSymbolism a symbol]] of the character's outdated, misjudged commitment to [[AddledAddict substance-aided hedonistic self-destruction]].
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* In ''VideoGame/PokemonScarletAndViolet'', the Scarlet Book and Violet Book were once hailed as great by the people of Paldea for the discoveries of Area Zero recorded in them and could be found in every bookstore in the region. Over time, however, people began to doubt the claims regarding the Pokémon found in Area Zero that the books talked about and they fell out of favor, ultimately ending up in used book bins, although in the present day Professor Sada and Professor Turo still have a fondness for those books.

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* In ''VideoGame/PokemonScarletAndViolet'', the Scarlet Book and Violet Book were once hailed as great by the people of Paldea for the discoveries of Area Zero recorded in them and could be found in every bookstore in the region. Over time, however, people began to doubt the claims regarding the Pokémon found in Area Zero that the books talked about and they fell out of favor, ultimately ending up in used book bins, although bins. Their author, once hailed for his discoveries, is now widely regarded as a fraud whose account of the expedition was greatly exaggerated at best. Although in the present day day, Professor Sada and Professor Turo still have a fondness for those books.
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** In the 3D Universe games, [[Radio/GTARadio Lazlow]] is one of the hottest [=DJs=] and {{radio}} hosts in America, starting off as the co-host of V-Rock in ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' before becoming the sole host in ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', and the host of various radio talk shows after 1986. By the events of ''[[VideoGame/GrandTheftAutoIV GTA IV]]'', however, several payola scandals and bizarre personal indiscretions have turned him into a joke, where he resorts to wandering around Liberty City to find people to interview (who view him with contempt). Whilst his career did recover, leading to him hosting a radio show and talent show in ''[[VideoGame/GrandTheftAutoV GTA V]]'', but his {{jerkass}} demeanor is cranked up, causing his colleagues to find him insufferable and [[TheProtagonist Michael DeSanta]] to humiliate him for his [[DirtyOldMan creepiness towards Tracey]] in the story missions "Fame or Shame" and "Reuniting the Family".

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** In the 3D Universe games, [[Radio/GTARadio Lazlow]] is one of the hottest [=DJs=] and {{radio}} hosts in America, starting off as the co-host of V-Rock in ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' before becoming the sole host in ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', and the host of various radio talk shows after 1986. By the events of ''[[VideoGame/GrandTheftAutoIV GTA IV]]'', however, several payola scandals and bizarre personal indiscretions have turned him into a joke, where he resorts to wandering around Liberty City to find people to interview (who view him with contempt). Whilst his career did recover, leading to him hosting a radio show and talent show in ''[[VideoGame/GrandTheftAutoV GTA V]]'', but his {{jerkass}} demeanor is cranked up, causing his colleagues to find him insufferable and [[TheProtagonist Michael DeSanta]] De Santa]] to humiliate him for his [[DirtyOldMan creepiness towards Tracey]] in the story missions "Fame or Shame" and "Reuniting the Family".


* ''VideoGame/FiveNightsAtFreddys2'' was very well-received among fans at release, and in the early years of the fandom, was considered one of the best games, especially when compared to its sequel ''VideoGame/FiveNightsAtFreddys3''. It was praised for its cryptic minigames painting a captivating story, its amazing character designs, the Mask mechanic that meant you got up close and personal with the animatronics, and even the increased difficulty was embraced by more hardcore members of the fandom. But nowadays, fans are a LOT more vocal about the game's flaws, pointing out that [[SeinfeldIsUnfunny every single aspect it used to be praised for has been done better by other games in the series or fangames]]. The lore tidbits from this game are now some of the least important parts in the overall story, the cryptic minigames were done much better in ''Sister Location'' and ''Pizzeria Simulator'', the Mask and even Puppet's music box (due to being a worse version of Foxy's camera mechanic) are now considered [[ScrappyMechanic Scrappy Mechanics]], and there is so much RNG in the game's difficulty that it doesn't feel good to complete. Many people also point out that the game becomes so difficult in its later stages that any semblance of horror is gone. It doesn't help this game's case that ''Five Nights At Freddy's 3'' is now considered a downplayed case of VindicatedByHistory. Due to these factors, while no fan vitriolically hates this game, it has completely lost the SacredCow status it used to have in the early years of the fandom.
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Adding a wick.


* ''VideoGame/FiveNightsAtFreddys2'' was very well-received among fans at release, and in the early years of the fandom, was considered one of the best games, especially when compared to its sequel ''VideoGame/FiveNightsAtFreddys3''. It was praised for its cryptic minigames painting a captivating story, its amazing character designs, the Mask mechanic that meant you got up close and personal with the animatronics, and even the increased difficulty was embraced by more hardcore members of the fandom. But nowadays, fans are a LOT more vocal about the game's flaws, pointing out that every single aspect it used to be praised for has been done better by other games in the series or fangames. The lore tidbits from this game are now some of the least important parts in the overall story, the cryptic minigames were done much better in ''Sister Location'' and ''Pizzeria Simulator'', the Mask and even Puppet's music box (due to being a worse version of Foxy's camera mechanic) are now considered [[ScrappyMechanic Scrappy Mechanics]], and there is so much RNG in the game's difficulty that it doesn't feel good to complete. Many people also point out that the game becomes so difficult in its later stages that any semblance of horror is gone. It doesn't help this game's case that ''Five Nights At Freddy's 3'' is now considered a downplayed case of VindicatedByHistory. Due to these factors, while no fan vitriolically hates this game, it has completely lost the SacredCow status it used to have in the early years of the fandom.

to:

* ''VideoGame/FiveNightsAtFreddys2'' was very well-received among fans at release, and in the early years of the fandom, was considered one of the best games, especially when compared to its sequel ''VideoGame/FiveNightsAtFreddys3''. It was praised for its cryptic minigames painting a captivating story, its amazing character designs, the Mask mechanic that meant you got up close and personal with the animatronics, and even the increased difficulty was embraced by more hardcore members of the fandom. But nowadays, fans are a LOT more vocal about the game's flaws, pointing out that [[SeinfeldIsUnfunny every single aspect it used to be praised for has been done better by other games in the series or fangames.fangames]]. The lore tidbits from this game are now some of the least important parts in the overall story, the cryptic minigames were done much better in ''Sister Location'' and ''Pizzeria Simulator'', the Mask and even Puppet's music box (due to being a worse version of Foxy's camera mechanic) are now considered [[ScrappyMechanic Scrappy Mechanics]], and there is so much RNG in the game's difficulty that it doesn't feel good to complete. Many people also point out that the game becomes so difficult in its later stages that any semblance of horror is gone. It doesn't help this game's case that ''Five Nights At Freddy's 3'' is now considered a downplayed case of VindicatedByHistory. Due to these factors, while no fan vitriolically hates this game, it has completely lost the SacredCow status it used to have in the early years of the fandom.

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*
''VideoGame/FiveNightsAtFreddy's2'' was very well-received among fans at release, and in the early years of the fandom, was considered one of the best games, especially when compared to its sequel Five Nights At Freddy's 3. It was praised for its cryptic minigames painting a captivating story, its amazing character designs, Mask mechanic that meant you got up close and personal with the animatronics, and even the increased difficulty was embraced by more hardcore members of the fandom. But nowadays, fans are a LOT more vocal about the game's flaws, pointing out that every single aspect it used to be praised for has been done better by other games in the series or fangames. The lore tidbits from this game are now some of the least important parts in the overall story, the cryptic minigames were done much better in Sister Location and Pizzeria Simulator, the Mask and even Puppet's music box (due to being a worse version of Foxy's camera mechanic) are now considered [[ScrappyMechanic Scrappy Mechanics]], and there is so much RNG in the game's difficulty that it doesn't feel good to complete. Many people also point out that the game becomes so difficult in its later stages that any semblance of horror is gone. It doesn't help this game's case that Five Nights At Freddy's 3 is now considered a downplayed case of VindicatedByHistory. Due to these factors, while no fan vitriolically hates this game, it has completely lost the SacredCow status it used to have in the early years of the fandom.

to:

*
''VideoGame/FiveNightsAtFreddy's2''
* ''VideoGame/FiveNightsAtFreddys2'' was very well-received among fans at release, and in the early years of the fandom, was considered one of the best games, especially when compared to its sequel Five Nights At Freddy's 3. ''VideoGame/FiveNightsAtFreddys3''. It was praised for its cryptic minigames painting a captivating story, its amazing character designs, the Mask mechanic that meant you got up close and personal with the animatronics, and even the increased difficulty was embraced by more hardcore members of the fandom. But nowadays, fans are a LOT more vocal about the game's flaws, pointing out that every single aspect it used to be praised for has been done better by other games in the series or fangames. The lore tidbits from this game are now some of the least important parts in the overall story, the cryptic minigames were done much better in Sister Location ''Sister Location'' and Pizzeria Simulator, ''Pizzeria Simulator'', the Mask and even Puppet's music box (due to being a worse version of Foxy's camera mechanic) are now considered [[ScrappyMechanic Scrappy Mechanics]], and there is so much RNG in the game's difficulty that it doesn't feel good to complete. Many people also point out that the game becomes so difficult in its later stages that any semblance of horror is gone. It doesn't help this game's case that Five ''Five Nights At Freddy's 3 3'' is now considered a downplayed case of VindicatedByHistory. Due to these factors, while no fan vitriolically hates this game, it has completely lost the SacredCow status it used to have in the early years of the fandom.
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*
''VideoGame/FiveNightsAtFreddy's2'' was very well-received among fans at release, and in the early years of the fandom, was considered one of the best games, especially when compared to its sequel Five Nights At Freddy's 3. It was praised for its cryptic minigames painting a captivating story, its amazing character designs, Mask mechanic that meant you got up close and personal with the animatronics, and even the increased difficulty was embraced by more hardcore members of the fandom. But nowadays, fans are a LOT more vocal about the game's flaws, pointing out that every single aspect it used to be praised for has been done better by other games in the series or fangames. The lore tidbits from this game are now some of the least important parts in the overall story, the cryptic minigames were done much better in Sister Location and Pizzeria Simulator, the Mask and even Puppet's music box (due to being a worse version of Foxy's camera mechanic) are now considered [[ScrappyMechanic Scrappy Mechanics]], and there is so much RNG in the game's difficulty that it doesn't feel good to complete. Many people also point out that the game becomes so difficult in its later stages that any semblance of horror is gone. It doesn't help this game's case that Five Nights At Freddy's 3 is now considered a downplayed case of VindicatedByHistory. Due to these factors, while no fan vitriolically hates this game, it has completely lost the SacredCow status it used to have in the early years of the fandom.
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Clarification. They're not making you pay for the balance updates.


Come the UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, paid DownloadableContent became the new norm for doing upgrades to existing games and new characters would be released this way. Capcom, the namesake of this trend, caught an increasing flack for continuing to rely on the classic "arcade-first" methods of doing a new release rather than rebalancing the game through patches and DLC. They eventually did adapt to this by offering an upgrade path through DLC for ''Ultra Street Fighter 4''.\\

to:

Come the UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, patch updating and paid DownloadableContent became the new norm for doing upgrades to existing games and new characters would be released this way. Capcom, the namesake of this trend, caught an increasing flack for continuing to rely on the classic "arcade-first" methods of doing a new release rather than rebalancing the game through patches and DLC. They eventually did adapt to this by offering an upgrade path through DLC for ''Ultra Street Fighter 4''.\\
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* ''VideoGame/{{Bubsy}}'' was rather popular upon his game's initial release, with his first game doing well enough in both sales and reception to kickstart several sequels and a pilot for a [[WesternAnimation/{{Bubsy}} cartoon]]. Even the now-notorious ''Bubsy 3D'' received only mixed reviews at the time, likely due to being one of the first 3D platformers. What caused many to turn on the bobcat was hindsight, as numerous internet reviewers (most notably ''WebVideo/JonTron'' and ''Creator/{{Seanbaby}}'') brought attention back to the original games, the cartoon, and ''Bubsy 3D''. These reviews were not at all kind to Bubsy, exposing many of the problems (poor level design, FakeDifficulty, and Bubsy himself being annoying) to a wider audience, which would subsequently cause Bubsy to become a notorious punching bag. Whatever good rep he had from his first game all but disappeared. When Bubsy was briefly brought back during the late-2010s, the common reception from people at the time was "''Why?''" This new game got torn to shreds by critics, citing that all of the problems that people had complained about for ages still hadn't been addressed, and Bubsy was promptly swept back under the rug. A spin-off was released to somewhat better acclaim, but it was nowhere near good enough to save Bubsy's reputation. These days, few people will admit to playing any of Bubsy's games, and even fewer will admit to ''liking'' them, even if the first game isn't quite as notorious as the others.

to:

* ''VideoGame/{{Bubsy}}'' was rather popular upon his game's initial release, with his first game doing well enough in both sales and reception to kickstart several sequels and a pilot for a [[WesternAnimation/{{Bubsy}} cartoon]]. Even the now-notorious ''Bubsy 3D'' received only mixed reviews at the time, likely due to being one of the first 3D platformers. What caused many to turn on the bobcat was hindsight, as numerous internet reviewers (most notably ''WebVideo/JonTron'' and ''Creator/{{Seanbaby}}'') brought attention back to the original games, the cartoon, and ''Bubsy 3D''. These reviews were not at all kind to Bubsy, exposing many of the problems (poor level design, FakeDifficulty, and Bubsy himself being annoying) to a wider audience, which would subsequently cause Bubsy to become a notorious punching bag. Whatever good rep he had from his first game all but disappeared. When Bubsy was briefly brought back during the late-2010s, the common reception from people at the time was "''Why?''" This new game got torn to shreds by critics, citing that all of the problems that people had complained about for ages still hadn't been addressed, and Bubsy was promptly swept back under the rug. A spin-off was released to somewhat better acclaim, reviews, but it was nowhere near good enough to save Bubsy's reputation. These days, few people will admit to playing any of Bubsy's games, and even fewer will admit to ''liking'' them, even if the first game isn't quite as notorious as the others.
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Examples of CondemnedByHistory in Video Games.
----
[[foldercontrol]]

[[folder:Consoles and Peripherals]]
* When the UsefulNotes/{{Kinect}} launched for the UsefulNotes/Xbox360 in 2010, it was highly acclaimed for its revolutionary motion-tracking technology which gave potential for new immersive gameplay experiences far beyond what the UsefulNotes/NintendoWii or [[UsefulNotes/PlayStation3 [=PlayStation=] Move]] could offer. It also sold exceptionally well with its TechDemoGame ''VideoGame/KinectAdventures'' becoming the 360's best-selling game. However, the novelty wore off as consumers began to notice that the devices' capabilities were far below [[NeverTrustATrailer what had been initially advertised]], severely limiting its gameplay potential beyond mini-game collections and dancing games. The Kinect's star would fade even more when it was confirmed that a newer version of the Kinect with a better camera and mic would be bundled with the UsefulNotes/XboxOne with no plans to release a version of the console without the Kinect. Many consumers saw this as Microsoft admitting they had been misleading regarding the Kinect's capabilities, making none too eager to spend $500 for the device they were promised three years prior. In 2014, Microsoft would offer a cheaper version of the Xbox One that excluded the Kinect as a means to bolster system sales. This combined with the continued lack of any software beyond mini-game collections and dance simulators lead to the peripheral being discontinued in 2017. These days the Kinect is seen as, at best, an interesting experiment that only managed short-term success, and at worst, a useless gimmick that heralded an AudienceAlienatingEra for the Xbox brand.
[[/folder]]

[[folder:Genres and Trends]]
* Full-motion video games/{{Interactive Movie}}s. When ''Videogame/DragonsLair'' emerged in arcades in the early 1980s, a game with movie-like animation done by Hollywood director Creator/DonBluth really stood out among game cabinets with 8-bit graphics. When CD-based consoles like the UsefulNotes/ThreeDOInteractiveMultiplayer and UsefulNotes/SegaCD first hit the shelves, a deluge of FMV games followed because of the increased memory space. After the novelty wore off, gamers caught on that the "gameplay" offered by FMV games was shallow, with their interactivity being a series of [[PressXToNotDie quick time events]] or clicking through menus. Since FMV games were expensive to create, developers were stuck with awful acting, poor video quality, and excessive use of StockFootage. In general, FMV was only executed well when it was wholly segregated from the actual gameplay in [[{{cutscene}} cutscenes]], as in the ''VideoGame/CommandAndConquer'' and ''VideoGame/WingCommander'' series, which remain fondly remembered today.\\
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The genre was dead by the late 1990s, as the one selling point of FMV games was their "graphical edge" and that was gone when other games could look great while offering actual gameplay. That didn't stop developers from trying to revive the genre during the TurnOfTheMillennium with the advent of the DVD: ''Love Story'' was an FMV game by Creator/{{Enix}} [[TechDemoGame made to demonstrate DVD-ROM technology]] which was heavily promoted by Sony for the Japanese launch of the UsefulNotes/PlayStation2, but drew unfavorable comparisons to the FMV games of the '90s and never left its home country. Four years later, ''The Guy Game'' (a softcore porn FMV party game) bombed upon release and was pulled from shelves when one of its models turned out to be underage, [[GenreKiller sinking the genre for good]]. Certain FMV games like ''Dragon's Lair'' and VideoGame/RoadBlaster are still well-remembered for their graphical prowess, but most examples of the genre are seen as a failed experiment. The only other FMV title people remember is ''VideoGame/NightTrap'', and that's mostly remembered [[OvershadowedByControversy for its infamous trial]] that led to the creation of the [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB]].\\
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FMV games are still being made to this day, but only by indie studios, and they are much more story-driven and are designed more like {{visual novel}}s than the simple point-and-click games they used to be. The Interactive Movie genre also still exists, but features in-game graphics instead of pre-rendered cutscenes allowing for greater flexibility of gameplay.
* CapcomSequelStagnation in [[FightingGame Fighting Games]] is considered to be an obsolete model. During the golden age of fighting games in the '90s, due to the games being released straight first to [[UsefulNotes/ArcadeGame arcades]] before being ported to consoles, it was common for the more popular games to get [[UpdatedReRelease updated releases featuring rebalancing of the gameplay and new characters]]. Since they were not wholly new games, they typically got denoted with new subtitles to reflect that they were updated versions of the original games. This method of updating games continued into UsefulNotes/TheSixthGenerationOfConsoleVideoGames, but by that point, the trend was growing increasingly unpopular. The arcade scene saw a massive decline in the West while fighting games as a whole saw diminishing returns into their commercial success.\\
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Come the UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, paid DownloadableContent became the new norm for doing upgrades to existing games and new characters would be released this way. Capcom, the namesake of this trend, caught an increasing flack for continuing to rely on the classic "arcade-first" methods of doing a new release rather than rebalancing the game through patches and DLC. They eventually did adapt to this by offering an upgrade path through DLC for ''Ultra Street Fighter 4''.\\
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Finally, by UsefulNotes/TheEighthGenerationOfConsoleVideoGames, CapcomSequelStagnation got phased almost completely out in favor of fighting games adopting a season pass model, in which each year of the game's duration would be dedicated to a new season of releasing new characters and balance patches for it. This is due to the arcade decline finally catching up to Japan as well. Many fighting games saw their releases made first to Console and PC, and the arcade ports now had an internet connection, meaning that there was completely no excuse to give a game an updated rerelease. Some of the last games to follow the old method were ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]'', and ''VideoGame/UnderNightInBirth'', which all offered upgrade paths through DLC.
[[/folder]]

[[folder:Specific Games]]
* The original ''VideoGame/BattleArenaToshinden'' was immensely successful at release. Being one of the first 3D {{Fighting Game}}s with texture-mapped graphics and weapon-based combat, it received a considerable amount of hype and glowing reviews from the enthusiast press (''Magazine/ElectronicGamingMonthly'' would give it a rating of 100%). Console manufacturer Sony would seize on this when they published the games in Western territories, hyping the franchise as a "UsefulNotes/SegaSaturn killer" and using its female characters as the unofficial mascots of the UsefulNotes/PlayStation1 launch in multiple ads. The game would be among the first to be re-released as part of the "Greatest Hits" line, further confirming its success.\\\
However, in hindsight, retrospectives of the [=PS1=] launch and modern reviews (removed from the context of the launch hype) have little nice to say about the game. The consensus is that it had shallow mechanics and clunky controls, which don't even compare favorably to earlier 3D fighters such as the first ''VideoGame/VirtuaFighter''. A belated Saturn port would receive mediocre reviews and sink without a trace, despite being the same game with more content, and none of the sequels came close to replicating the original's success. Even its status as the flagship [=PlayStation=] fighting game franchise was quickly usurped by Namco's ''VideoGame/{{Tekken}}'', not to mention that their ''other'' big 3D fighting game, ''VideoGame/SoulEdge'', pulled off the weapon-based part much better.\\\
Originally ''the'' launch title of the [=PS1=], ''Battle Arena Toshinden'' is largely forgotten and disliked by those that remember it, with the game being held up as a prime example of style over substance. Illustrating the game's fall from grace is EGM's (the authors of the 100% review) statement in its 2005 "most overrated game" feature:
-->[It] was 3D, it was flashy--''Battle Arena Toshinden'' was exciting and new. But later Namco showed us what really could be done with 3D fighting on the [=PlayStation=] (''VideoGame/{{Tekken}}'', ''Soul Blade''). (...) But is it actually good? Oh God, no.
* ''VideoGame/{{Bubsy}}'' was rather popular upon his game's initial release, with his first game doing well enough in both sales and reception to kickstart several sequels and a pilot for a [[WesternAnimation/{{Bubsy}} cartoon]]. Even the now-notorious ''Bubsy 3D'' received only mixed reviews at the time, likely due to being one of the first 3D platformers. What caused many to turn on the bobcat was hindsight, as numerous internet reviewers (most notably ''WebVideo/JonTron'' and ''Creator/{{Seanbaby}}'') brought attention back to the original games, the cartoon, and ''Bubsy 3D''. These reviews were not at all kind to Bubsy, exposing many of the problems (poor level design, FakeDifficulty, and Bubsy himself being annoying) to a wider audience, which would subsequently cause Bubsy to become a notorious punching bag. Whatever good rep he had from his first game all but disappeared. When Bubsy was briefly brought back during the late-2010s, the common reception from people at the time was "''Why?''" This new game got torn to shreds by critics, citing that all of the problems that people had complained about for ages still hadn't been addressed, and Bubsy was promptly swept back under the rug. A spin-off was released to somewhat better acclaim, but it was nowhere near good enough to save Bubsy's reputation. These days, few people will admit to playing any of Bubsy's games, and even fewer will admit to ''liking'' them, even if the first game isn't quite as notorious as the others.
* ''VideoGame/CastlevaniaTheAdventure'' got great reviews at release, critics hailing it as a solid sequel that showed the Game Boy could do NES-style action games just as well. But by the mid-2000s, the game was widely derided as one of the low points of the series, complaints centering around its sluggish pace, [[ScrappyMechanic frustrating design decisions]] filled with FakeDifficulty and dumbed-down or missing series staples, such as subweapons, stairs, or the ability to keep your whip upgrades when damaged. About the only aspect that doesn't attract criticism is the game's soundtrack. This change in perception was likely brought about by the advent of better and more faithful ''Castlevania'' games on handheld, including its direct sequel as well as [[VideoGame/CastlevaniaTheAdventureReBirth a remake that ironed out its flaws and modernized the game.]]
* ''VideoGame/{{Gish}}'' was praised when it first came out for its innovative physics based gameplay. It won several indie game awards, including Seamus [=McNally=] Grand Prize. However, years haven't been kind to the game. When it was rereleased on Steam, it received mixed reception with the reviews citing clunky controls, dated physics and a few interface issues. It also did not help that the revamped version released in 2020 removed several features (for an example, level editor) and a few game modes in the game.
* While ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'' was very popular, and seemingly issued with every CD-ROM drive in the '90s, in hindsight it's one of the least-liked games in the series. Many players still loathe Cedric, it is far too easy to make the game unwinnable, and the "multimedia" version is remembered as a [[TechDemoGame glorified tech demo]]. Even ''King's Quest'' fans tell players to avoid this installment.
* The UsefulNotes/NintendoEntertainmentSystem port of ''VideoGame/MetalGear1'' was initially well reviewed by critics and sold well enough to receive [[VideoGame/SnakesRevenge a direct sequel]] exclusively aimed for the overseas market. In subsequent years, however, as international gamers became more aware of the original [=MSX=] version, the [=NES=] port came to be widely lambasted for its extensive cuts to the level and game design (the most infamous of these cuts being the boss battle with the eponymous Metal Gear, making it an ArtifactTitle) and its [[BlindIdiotTranslation dodgy translation]]. Creator/HideoKojima publicly [[DisownedAdaptation disowned the NES version]], [[KeepCirculatingTheTapes effectively buried it in favor of the original version in all rereleases of the game]], and made [[VideoGame/MetalGear2SolidSnake his own sequel to the original]] in order to [[CanonDiscontinuity de-canonize]] ''Snake's Revenge'', which further damaged the reputation of the NES version. Nowadays, it is regarded as a novelty as best and an outright PortingDisaster at worst. If nothing else, it did help give Nintendo enough of an excuse to put Snake in ''VideoGame/SuperSmashBrosBrawl'', thus paving the way for the many third-party characters the series would embrace.
* ''VideoGame/RatchetAndClankSizeMatters'' received glowing reviews hailing it as a KillerApp for the UsefulNotes/PlaystationPortable, being seen as a near-perfect transition of [[Franchise/RatchetAndClank the series]] to a portable system, and player approval was similarly high. However, in the years that followed, series fans revisiting the game have found ''Size Matters'' (along with its sequel ''VideoGame/SecretAgentClank'') to be something of a nadir for the series. The consensus is that once the novelty of playing a fully-featured ''Ratchet & Clank'' game on a handheld wears off, you're left with uninspired level design and weapon selection, a plethora of bugs, control limitations brought about by the lack of buttons of the PSP[[note]]A [=PS2=] port exists that answers this issue, but it suffers from new problems[[/note]], a stupid, plot hole-filled storyline, immature humour, and a generally poor grasp of the series' tone and characters. These days, it's more likely to be brought up as "the bad ''Ratchet & Clank'' game" than as a highlight of the PSP library.
* Despite many ups and downs, ''Franchise/SonicTheHedgehog'' as a whole is still popular. However, a few particular games were later received more poorly than during the time of release:
** ''VideoGame/SonicTheHedgehog28Bit'' received positive reviews on release for expanding the mechanics and challenge of ''VideoGame/SonicTheHedgehog18Bit'', aided by the fact the game released a few weeks before the [[VideoGame/SonicTheHedgehog2 16-bit version]] in certain territories. While the flaws would be highlighted more with the passage of time, the game still has fans... on the UsefulNotes/SegaMasterSystem that is. While the UsefulNotes/GameGear version was once considered an excellent way to play Sonic on the go, it's now seen as a giant PortingDisaster that heightens the flaws of the Master System version. The Game Gear version features ScreenCrunch amping up the difficulty significantly [[FakeDifficulty and not in a good way]], the poor visibility turns even the smallest challenge into TrialAndErrorGameplay, requiring the player to inch across slowly to have any chance of survival, which defeats the purpose of being a Sonic game. Even its handheld novelty no longer matters with several Sonic games designed specifically for handhelds coming out since, with far better difficulty balance and level design. To make matters worse, while the Game Gear version has received numerous rereleases, the Master System version's only rerelease was on the [[KeepCirculatingTheTapes now-defunct Wii Virtual Console]].
** While never a critical darling, ''VideoGame/SonicAndTheSecretRings'' was held in higher regard upon release than it would be in later years. Reviewers saw the game as an improvement over recent titles, particularly ''VideoGame/SonicTheHedgehog2006'', with several praising it as a return to the faster-paced action that was deemed lacking in the series' console installments following the VideoGame3DLeap. The game was also liked for its use of motion controls, as well as Sonic being the sole playable character, as dislike of the franchise's ever-expanding cast (especially as playable characters) had become a common refrain amongst the fan community. In the years since, however, it would join its sister game ''VideoGame/SonicAndTheBlackKnight'' in being derided by critics and fans. The novelty of motion controls would soon wear off, with the gameplay controls now being seen as clunky and irritating to deal with; the plot was seen as more ridiculous, with Sonic being trapped in ''Literature/OneThousandAndOneNights'' now seeing the same dismissal and skepticism as [[VideoGame/SonicUnleashed him becoming a werehog]] or wielding a sword, with the additional problem of lacking ''Black Knight'''s saving graces of Sonic's characterization and its HardTruthAesop; and the release of more universally-liked home console entries like ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' meant prior 3D games were now held up to even greater scrutiny.
** ''[[VideoGame/SonicChronicles Sonic Chronicles: The Dark Brotherhood]]'' received decent reviews when it was released, praising its story, characters, and vast amounts of gameplay options. Its DialogueTree was also highlighted in positive reviews, seen as a way to give Sonic more depth and increase replayability. Many called it a bright spot in the AudienceAlienatingEra Sonic was suffering during the late 2000s, the flaws in gameplay and story getting reported in reviews being dismissed as things to be fixed with a sequel, which the [[SequelHook game's ending]] clearly showed was on the cards. However, said sequel never materialized due to a combination of lukewarm sales, its developer Creator/{{Bioware}} getting bought out by Creator/ElectronicArts, and an attempted lawsuit by Creator/KenPenders, where he accused some of the characters as being copied from his. With ''Chronicles'' now doomed to be a StillbornFranchise, what were once seen as minor complaints in the gameplay and presentation became much bigger issues with players now deriding its gameplay as [[LowTierLetdown severely]] [[GameBreaker unbalanced]] with combat that focuses too much on [[{{Waggle}} touch screen gimmicks]], requiring perfect or near perfect completion at all times to even accomplish anything. While the game's soundtrack and graphics were once seen as passable, they're both now seen [[SoBadItsGood as laughably bad at best]]. The DialogueTree has since been seen as unfitting for Sonic, with most of the choices doing nothing to affect the overall narrative aside from a RomanceSidequest with Amy. The vast majority of choices are limited to giving Sonic the option to [[TookALevelInJerkass be more of a jerk]], which would be a common criticism of the character starting in the 2010s. The fact its lack of follow-up turned the SequelHook into a gigantic SuddenDownerEnding [[AudienceAlienatingEnding overshadowed any of the story's merits for many]]. Combine all these factors and ''Chronicles'' is now seen as one of the worst spin-off games in the franchise.
** ''VideoGame/SonicTheHedgehog4 Episode I'', while [[CriticalDissonance most fans were never particularly impressed with it]], was widely praised by critics at the time for being a console Sonic game that returned to the franchise's 2D roots after years of poorly received Sonic games and much like ''Secret Rings'', also got praised for its sole focus on Sonic (helped by marketing playing to fans tired of the franchise's [[EnsembleCast expansive cast]]). As years went on, the more valid fan complaints, such as the awkward physics, would come to the forefront of discussions of the game. The much better received ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' [[note]]Which themselves are [[HypeBacklash seen much less fondly by fans nowadays]], albeit [[SeinfeldIsUnfunny not to this extent]].[[/note]] would also ensure that ''Episode II'', despite many considering it a superior follow-up, reviewed noticeably worse than the first. The final nail in its coffin came with the release of ''VideoGame/SonicMania'', which succeeded in replicating the Genesis Classics in all the ways ''4'' didn't.
%%* ''VideoGame/The3DAdventuresOfSailorMoon'' was praised by publications in its day for the 3D graphics. To say they have not aged well is an understatement.
[[/folder]]

[[folder:In-Universe Examples]]
* In ''VideoGame/FlyingRedBarrel'', a big deal is made out of recently-invented planes and airships taking to the skies. They are seen as something akin to the next step in accomplishing their pilots' dreams. [[spoiler:And then the Blue Sky Union attempts to forcefully take control over the skies with a flying castle, leading to an all-out war. Needless to say, this entire shitshow led many folks to drop flying altogether out of sheer disillusionment with what happened in the end. The exception is [[TheHero Marc]], who in one ending [[StartMyOwn starts up her own small-scale guild]] so that she can keep flying her plane.]]
* Several in-universe examples occur in the ''VideoGame/GrandTheftAuto'' series.
** In the 3D Universe games, [[Radio/GTARadio Lazlow]] is one of the hottest [=DJs=] and {{radio}} hosts in America, starting off as the co-host of V-Rock in ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' before becoming the sole host in ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', and the host of various radio talk shows after 1986. By the events of ''[[VideoGame/GrandTheftAutoIV GTA IV]]'', however, several payola scandals and bizarre personal indiscretions have turned him into a joke, where he resorts to wandering around Liberty City to find people to interview (who view him with contempt). Whilst his career did recover, leading to him hosting a radio show and talent show in ''[[VideoGame/GrandTheftAutoV GTA V]]'', but his {{jerkass}} demeanor is cranked up, causing his colleagues to find him insufferable and [[TheProtagonist Michael DeSanta]] to humiliate him for his [[DirtyOldMan creepiness towards Tracey]] in the story missions "Fame or Shame" and "Reuniting the Family".
** In ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', set in 1986, HairMetal band [[FakeBand Love Fist]] is shown to be one of the biggest bands in the world, with two of their songs — "Dangerous Bastard" and "Fist Fury" — playing on [[Radio/GTARadio V-Rock, the game's rock station]], and mentions of a world tour that has been [[BannedInChina banned in several countries]]. Six years later, in ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', they appear to have been largely forgotten, with their sole mention on the radio being K-DST DJ Tommy Smith asking "[[AnyoneRememberPogs whatever happened to Love Fist]]?" As a parody of the stereotypes of HairMetal and [[BritishRockStar the musicians that performed it]], their disappearance off the charts [[{{Grunge}} by 1992]], like many of the bands they parodied, makes perfect sense.
** In ''[[VideoGame/GrandTheftAutoIV GTA IV]]'', set in 2008, [=MyRoomOnline.net=] is a parody of Website/MySpace, [[EmoTeen its users]], and the culture that surrounded it. By ''[[VideoGame/GrandTheftAutoV GTA V]]'', set in 2013, [=MyRoom=] is referred to as "the ghost town of the internet", having been driven into irrelevancy by the rise of Website/{{Facebook}} parody Lifeinvader and forced to sell its domain name, reflecting [=MySpace's=] own real life decline.
* ''VideoGame/HypnospaceOutlaw'':
** You get to watch the rise and fall of the musical genre of [[GenreMashup Coolpunk]]. When you first arrive in Hypnospace, the genre is popular enough to have a zone dedicated to it. It also has an active community, full of internal disputes on what does or does not count as Coolpunk. There is a planned "Coolpunk '99" live music get-together with major corporate sponsors. Then "Coolpunk '99" actually happens, and [[spoiler:turns into a total disaster. It involves a [[ThatSyncingFeeling lip-syncing debacle]], and a helicopter crash that kills a drummer and costs one of the headliners [[AnArmAndALeg his leg]]]]. Shortly thereafter, the community realizes that they have been listening to, and passionately arguing about, a genre focused on sampling soft drink advertisements and Christmas music. Aside from the [[NarmCharm weirdly good]] founding tracks by [=Fre3zer=], [[StylisticSuck most of the genre's music is seen as pretty terrible]]. Later conversations found in [[PlayfulHacker M1nx]] suggest that [[spoiler:only through {{astroturf}}ing by the biggest corporate sponsor and the operators of Hypnospace did the genre ever become anything more than "a few kids being weird online"]].
** ''Taurus and Muletta'', a comic book about [[AnimalSuperheroes an anthropomorphic bull superhero]] and [[LivingClothes his sentient cape sidekick]] started out as a violent CultClassic, but then was rebooted in a LighterAndSofter form that became a huge CashCowFranchise. Then animal rights groups pointed out that the comic (and new cartoon) glorified bullfighting, which destroyed the franchise's reputation, not helped by the fact that the original creator lost the rights to the characters, making him powerless to do anything about it.
* In the world of ''VideoGame/DiscoElysium'', disco was dominant in the '30s, two decades before the beginning of the game. It became emblematic of this time, an economic boom era known as The New in which centrist liberal capitalism had seemingly solved all problems and tacky ConspicuousConsumption was delighted in. Towards the end of the '30s, disco stopped being relevant after [[CapitalismIsBad the idiotic excesses of The New caused a recession]], making the disco lifestyle unaffordable to its largely working-class consumers. Disco singles started to fail to crack the charts, and major local disco star Guillaume le Million died at the height of his fame in an [[EroticAsphyxiation autoerotic asphyxiation accident]] (or contracting every venereal disease in existence, if Joyce's account is more reliable). By the time the game is set, [[PopularityPolynomial disco and the associated culture are seen as the height of passé]], associated with an embarrassing time and tainted by the misery that followed it. However, significant elements of disco culture [[RetroUniverse have stuck around]]. Calling something "disco" means that it is exciting, in the same way people in our world might describe something as "rock 'n' roll". Your player character loves disco and identifies heavily with it and with [[CelebrityResemblance Guillaume le Million]], which serves as [[RuleOfSymbolism a symbol]] of the character's outdated, misjudged commitment to [[AddledAddict substance-aided hedonistic self-destruction]].
* In ''VideoGame/PokemonScarletAndViolet'', the Scarlet Book and Violet Book were once hailed as great by the people of Paldea for the discoveries of Area Zero recorded in them and could be found in every bookstore in the region. Over time, however, people began to doubt the claims regarding the Pokémon found in Area Zero that the books talked about and they fell out of favor, ultimately ending up in used book bins, although in the present day Professor Sada and Professor Turo still have a fondness for those books.
[[/folder]]
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