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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/battletomeorrukwarclanscover.jpg]]
[[caption-width-right:250:Savage Warriors of Gorkamorka]]

Brutal greenskinned humanoids, orruks are a race totally dedicated to war that rampage across the realms in search of nothing more than a good fight. There are a number of different breeds of orruk, of which the armoured Ironjawz and feral Bonesplitterz are the most well-known, and all of them thrive on combat, growing bigger and stronger as they fight. Living in nomadic warclans, orruks have brought ruination to countless civilisations since the Age of Myth when they fought alongside their Great Green God Gorkamorka himself and they still dream of the day when enough of them join together in a new Great Waaagh! to fight alongside their dual deity once more and smash the realms asunder.
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* SuspiciouslySimilarSubstitute: His many similarities to Grimgor Ironhide, such as his missing eye, broken teeth, leading the toughest orruks, massive size, dangerous addiction to fighting and being the mortal representative of Gork has not gone unnoticed by fans. His lore even mentions that his dual-wielded axes were once part of a bigger magical axe, unusually similar to Grimgor's Gitsnik. Although if he is actually Grimgor reincarnated or just a Boss who happens to be ''very'' similar has yet to be seen.

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* SuspiciouslySimilarSubstitute: His many similarities
!!!'''Dakkbad Grotkicker, Megaboss of the Ironsunz Warclan'''

Leader of the Ironsunz Warclan, one of the mightiest of all Ironjaw warclans, Dakkbad Grotkicker is as cunning as he is powerful. Rising
to Grimgor Ironhide, such as power after he tricked the previous Ironsunz Megaboss into being eaten by a Maw-krusha, Dakkbad has led his missing eye, broken teeth, leading boys from strength to strength, bringing death and destruction to every one of the toughest orruks, Mortal Realms except Sigmar's bastion of Azyr.
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* GeniusBruiser: Dakkbad is uncommonly intelligent for an orruk, possessing kunnin' equal to his great strength. When he took the Maw-krusha Bossbiter as a mount, for example, Dakkbad was intelligent enough to plug his ears with [[OurGiantsAreBigger gargant]] earwax to protect himself from the Maw-krusha's bone-shattering bellows, while still having the strength to convince the
massive size, dangerous addiction wyvern-like creature to fighting and being accept him as a rider.
* HuntingAccident: During his rise to power many of Dakkbad's rivals tended to get eaten by
the mortal representative great beasts they were hunting across the plains of Gork has not gone unnoticed Ghur, often after a firm shove from behind. This cumulated in the death of Guttdrukk, the previous Megaboss of the Ironsunz, who had his head bitten off by fans. His lore even mentions the Maw-krusha that his dual-wielded axes were once would become Dakkbad's mount.
* TheStarscream: While he currently follows Gordrakk as
part of a bigger magical axe, unusually similar the Great Waaagh!, Dakkbad's ultimate goal is to Grimgor's Gitsnik. Although if usurp the Fist of Gork's position as the leader. The cunning Dakkbad knows that it will take all his strength and cunning to pull off such a feat however and he is actually Grimgor reincarnated or just a Boss who happens to be ''very'' similar has yet to be seen.been increasing the number of Brutes and Megabosses under his command in preparation.

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!!!Gordrakk, Fist of Gork

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!!!Gordrakk, !!!'''Gordrakk, Fist of Gork
Gork'''



The biggest and toughest orruk in the Mortal Realms, Gordrakk is the Megaboss of Megabosses, the leader of the Great Waaagh!, and the chosen champion of Gorkamorka whose followers include all worshipers of the Great Green God, not just orruks. An unstoppable force of destruction, Gordrakk fights from the back of the massive and foul tempered Maw-Krusha Bigteef, crushing all those who stand against him and leading his numberless horde against the forces of Chaos, Death and Order alike.

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The biggest and toughest orruk in the Mortal Realms, Gordrakk is the Megaboss of Megabosses, the leader of the Great Waaagh!, and the chosen champion of Gorkamorka whose followers include all worshipers worshippers of the Great Green God, not just orruks. An unstoppable force of destruction, Gordrakk fights from the back of the massive and foul tempered Maw-Krusha Bigteef, crushing all those who stand against him and leading his numberless horde against the forces of Chaos, Death and Order alike.



* ArmoredDragon: Despite being the strongest and toughest of its kind, Gordrakk’s Maw-Krusha, Bigteef, wears an armoured helmet made of crudely beaten metal.
* DualWielding: Gordrakk is armed with a pair of axes known as Smasha and Kunnin’. It is said that these weapons were originally part of a single axe known as Worldchoppa but Gordrakk broke it into two so that he could kill more enemies with them.

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* ArmoredDragon: Despite being the strongest its massive size and toughest of its kind, Gordrakk’s Maw-Krusha, toughness, Gordrakk's Maw-krusha, Bigteef, differs from others of its wyvern-like kind as it wears an armoured helmet made of crudely beaten metal.
metal. This isn't represented in the game itself however as Gordrakk and Bigteef have the same Save characteristic as a regular Megaboss on Maw-krusha.
* DualWielding: Gordrakk is armed with a pair of brutal axes known as Smasha and Kunnin’. It is said Kunnin', each blessed by one half of Gorkamorka. Smasha has been filled with the essence of Gork so that these it seeks out the blood of enemy Hero's (giving it a chance of doing extra [[UnblockableAttack mortal wounds]] against them), while Kunnin' is blessed by Mork to hunt for enemy magic users (also having a chance of causing extra mortal wounds). These weapons were originally part of a single axe known as Worldchoppa but Gordrakk broke it into two so that he could kill more enemies with them.them.
* MultipleChoicePast: While the most popular theory for Gordrakk's origins is that he was made by Gorkamorka from one of his knucklebones to free the orruks of Ghur from the yoke of Chaos, other stories also exist, including that he was originally a boy from the Fang-krushas warclan, and another that Gorkamorka has tasked him to lead the hunt for the Spirit of the Realm of Beasts itself. No orruk truly cares where Gordrakk came from, least of all the Fist of Gork himself, and are content to follow him as long as he leads them to the best fights.

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* PowerCopying: In addition to his own spells, Nagash can cast any spell known by other Death Wizards on the battlefield.

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* PowerCopying: In addition to his own spells, Nagash can had the ability to cast any spell known by other Death Wizards on the battlefield.battlefield in First Edition. This ability was removed in Second Edition, in exchange for Nagash knowing the entire spell lore of Death.



* BewareMyStingerTail: A Kavalos steed's prehensile tails end in jagged tips and can stab those who get around its flanks.



* FriendlyFireproof: The endless spells used by the Ossiarch Bonereaper can only be controlled by the caster, meaning that your opponent cannot control them to mess with your plans.



* TakingTheBullet: Immortis Guard will shield their leaders from harm with their own bodies if necessary.
* TrampledUnderfoot: Kavalos steeds can smash the enemy to the ground and crush them beneath their hooves with their size and weight.



* CriticalStatusBuff: Zigzagged. As Katakros' companions start dying (represented by him taking wounds), he loses access to their attacks and abilities, but in exchange, he can attack more times with his own sword Inda-Khaat, and he can start using his Shield Immortis once he has received 13 wounds.




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* WolfpackBoss: Katakros enters battle accompanied by a band of trusted retainers (a Gnosis Scrollbearer,a Prime Necrophoros,an Aviarch Spymaster and a Liege-Immortis), all of whom have their own attacks and special abilities. [[https://www.warhammer-community.com/2019/10/22/faction-focus-ossiarch-bonereapersgw-homepage-post-1/ Warhammer-Community]] describes him as 'not so much a Hero as a mini-boss fight for your enemies'.


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* DueToTheDead: Unusually for an assassin, Zandtos would bury his victims with great honour, despite the hard labour of digging a grave and making them presentable after death.
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* {{Fireballs}}: The schematic leaders of the Drakkfoot warclan mix the power of their home realm of Aqshy, the Realm of Fire, with their race's innate Waaagh! energy to throw [[MulticolorFire greenish-red]] fireballs at their enemies. In the 2nd Edition ''Destruction Battletome: Orruk Warclans'' {{sourcebook}} this is represented by the Fireball Drakkfoot Command Trait, a unique spell that can cause multiple [[UnblockableAttack mortal wounds]] against an enemy unit.

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* {{Fireballs}}: The schematic leaders of the Drakkfoot warclan mix the power of their home realm of Aqshy, the Realm of Fire, with their race's innate Waaagh! energy to throw [[MulticolorFire [[TechnicolorFire greenish-red]] fireballs at their enemies. In the 2nd Edition ''Destruction Battletome: Orruk Warclans'' {{sourcebook}} this is represented by the Fireball Drakkfoot Command Trait, a unique spell that can cause multiple [[UnblockableAttack mortal wounds]] against an enemy unit.

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* {{Fireballs}}: The schematic leaders of the Drakkfoot warclan mix the power of their home realm of Aqshy, the Realm of Fire, with their race's innate Waaagh! energy to throw [[MulticolorFire greenish-red]] fireballs at their enemies. In the 2nd Edition ''Destruction Battletome: Orruk Warclans'' {{sourcebook}} this is represented by the Fireball Drakkfoot Command Trait, a unique spell that can cause multiple [[UnblockableAttack mortal wounds]] against an enemy unit.



As the biggest and toughest Megaboss in the Mortal Realms, Gordrakk claims to be the leader of orruks everywhere and none thus far have had the strength to disprove this claim. An unstoppable force of destruction, Gordrakk fights at the head of his Great Waaagh! from the back of the massive and foul tempered Maw-Krusha Bigteef, crushing all those who stand against him.

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As the The biggest and toughest Megaboss orruk in the Mortal Realms, Gordrakk claims to be is the Megaboss of Megabosses, the leader of orruks everywhere the Great Waaagh!, and none thus far have had the strength to disprove this claim. chosen champion of Gorkamorka whose followers include all worshipers of the Great Green God, not just orruks. An unstoppable force of destruction, Gordrakk fights at the head of his Great Waaagh! from the back of the massive and foul tempered Maw-Krusha Bigteef, crushing all those who stand against him.him and leading his numberless horde against the forces of Chaos, Death and Order alike.

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* HealingPotion: Dokk Juice is an Bonesplitterz Artefact of Power created by Wardokks that will heal the wounds of any orruk able to stomach the vile concoction. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules represent this by allowing the bearer to heal a random number of wounds once per battle.



* WalkingShirtlessScene: Bonesplitterz don't have much in terms of clothing and wear little more than a loincloth.
* WitchDoctor: The Wurrgog Prophets, Wardokks and Maniak Weirdnobs are the shamanic leaders of the Bonesplitterz warclans. These shaman conduct great rituals to channel the energy of the Waaagh! and the Bonesplitter boyz believe that they are direct conduits to the power of Gorkamorka.

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* WalkingShirtlessScene: Bonesplitterz don't have much in terms of clothing and wear little more than a loincloth.
* WitchDoctor: The Wurrgog Prophets, Wardokks and their Wardokk and Maniak Weirdnobs Weirdnob lieutenants, are the shamanic leaders of the Bonesplitterz warclans. These shaman conduct Wearing primitively caved masks, and wearing bones and feathers from the great rituals beast they hunt, savage mystics are attuned to the will of the Great Green God Gorkamorka, able to channel the energy power of the Waaagh! to produce powerful magical effects and to release the beast spirits contained within the bones collected by the Bonesplitterz. In the 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules this is represented by these Bonesplitter boyz believe Wizards having a number of spells and abilities that they are direct conduits allow them to the power of Gorkamorka.enhance their followers, heal wounds and attack their enemies.

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* FullBoarAction: While nowhere near as large or unruly as the gruntas ridden by the Ironjawz, the war boars that the Bonesplitterz use as mounts are still almost as insanely ferocious as their riders.

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* FullBoarAction: FullBoarAction:
**
While nowhere near as large or unruly as the gruntas ridden by the Ironjawz, the war boars that the Bonesplitterz use as mounts are still almost as insanely ferocious as their riders.riders and are more than capable of trampling to death anything that gets in their way, something represented in all editions by an ability that gives them a greater chance of hitting their targets.
** Due to their veneration of the Gorkamorka’s mount, the godbeast Shattatusk, the Bonesplitterz of the Icebone warclan are particularly famous for the number, size and ferocity of their war boar mounts, taking great care to breed only the most ferocious of animals. This is represented in the 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules by the Pure-bred War Boar Command Trait that increases the Move characteristic and combat prowess of an Icebone Maniak Weirdnob's war boar.



* PowerTattoo: Bonesplitter Savage Orruks daub themselves in warpaint that grants them the favour of Gorkamorka allowing them to ignore even the most powerful of attacks.

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* PowerTattoo: Bonesplitter Savage Orruks daub themselves in warpaint that grants them mixed with the favour blood and gore of Gorkamorka allowing them the great beasts they slay. These mystical markings are seen to ignore squirm across the orruks body during battle, intercepting even the most powerful of attacks.attacks, be they physical or magical. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules represent this with the Warpaint Battle Trait that gives a model a small chance of ignoring any wound, even [[UnblockableAttack mortal wounds]].
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** All the Isharaan fit this: The Tidecaster has a bunch of phantom fish that protect her, the Soulscryer has a shoal of fish it can use as a ranged weapon and Lotann has an Ochtar who floats around him, fighting on his behalf.

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* ClapYourHandsIfYouBelieve: The protection provided by the Bonesplitterz' [[PowerTattoo warpaint]] is generated by the collective belief of the warclan in its divinely granted abilities.
* CoDragons: Wurrgog Prophets will often choose the two toughest Savage Orruks they can find to be their Gorka-Boss and Morka-Boss to lead their warclan in battle and keep the boyz in line.

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* ClapYourHandsIfYouBelieve: The protection provided by the Bonesplitterz' [[PowerTattoo warpaint]] is generated by the collective belief of the warclan in its divinely granted abilities.
* CoDragons: The 1st Edition background material mentioned that Wurrgog Prophets will often choose the two toughest Savage Orruks they can find to be their Gorka-Boss and Morka-Boss to so that they can lead their the warclan in battle and keep the boyz in line.line. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' {{sourcebook}} doesn’t mention this at all, however, instead having Savage Big Bosses each leading their own Rukk[[note]]a force consisting of a handful of Savage Orruk mobs[[/note]].
* ElementalWeapon: The weapons of the Icebone warclan are made from ice infused with the power of the Waaagh! that chill those they wound to the bone. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' represents this with the Freezing Strike Icebone ability that improves the ability of the warclan’s weapons to penetrate armour.


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* SeriesContinuityError: In the 2nd Edition ''Destruction Battletome: Orruk Warclans'' {{sourcebook}} background text for the Warpaint Bonesplitterz Battle Trait mentions that the protection provided by their [[PowerTattoo warpaint]] is generated by the [[ClapYourHandsIfYouBelieve collective belief of the warclan]]. This, however, is contradicted by the background section of the background section for the Bonespitterz themselves that states the protection comes from a combination of Waaagh! energy and the spirits of the creatures whose blood was used to create the warpaint.

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* BadWithTheBone: Due to their belief that the bones of deadly animals contain the energy of the Waaagh!, Bonesplitterz will often wield weapons, known as chompas, crafted from the bones of particularly ferocious beasts.
* BallisticBone: The bows used by Savage Orruk Arrowboyz fire the sharpened bones of mighty beasts with such force that they can penetrate even a Chaos Knight's armour.

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* BadWithTheBone: Due to their belief that the bones of deadly animals contain the energy of the Waaagh!, Bonesplitterz will often wield weapons, known as chompas, weapons crafted from the bones of particularly ferocious beasts.
beasts. Most of these weapons are the primitive picks and axes known as chompas but skull topped staffs and sharpened bone knives are also common.
* BallisticBone: The bows used by 1st Edition background material mentions that the Savage Orruk Arrowboyz fire the sharpened bones of mighty beasts for ammunition. The models and the 2nd Edition background material have Arrowboyz fire projectiles tipped with such force that they can penetrate even a Chaos Knight's armour.sharpened stone and other, more esoteric, materials.


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* HatePlague: The Bonegrinz tip their chompas and stinga arrows with Bones of Amber, the [[AppliedPhlebotinum relamstone of Ghur]]. This fossil-like stone contains the animal essence of the Realm of Beasts itself and the Bonegrinz are able to use it infect their enemies with an uncontrollable fury. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules represent this with the Bring It On! Bonegrinz Ability that forces enemy units to attempt to charge nearby Bonegrinz units whether they want to or not.


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* HealingHands: Ironjawz Warchantas are able to use their rhythmic drumming to focus the energy of the Waaagh! so that it will knit together even the most grievous of wounds. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules represent this with the Fixin' Beat Warchanter Warbeat that can be used to heal a single friendly model each turn.



The Savage Orruks of the Bonesplitterz warclans are the wildest of their race to plague the Mortal Realms. The Bonsplitterz believe that the bones and souls of the most destructive beasts contain the pure energy of the Waaagh!, and they see it as their mission to hunt such monsters to absorb this energy.

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The Savage Orruks Those orruks that lose themselves completely to the energies of the Waaagh! will be cast out of their warclan and join one of the roving Bonesplitterz warclans are the wildest of their race to plague the Mortal Realms. The Bonsplitterz believe that rampage across the bones realms. Ruled over by mystical prophets and souls of shamans, the most destructive Bonesplitterz fanatically hunt the great beasts that inhabit the realms, believing that their bones contain the pure energy of the Waaagh!, and raw Waaagh! power that they see it as their mission can tap to hunt such monsters to absorb this energy.invigorate themselves.
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* UnfortunateNames: Kavalos Riders, Kavalos translating to "crotch" in Greek.

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* BladeBelowTheShoulder: The bladed gauntlet known as [[NamedWeapon Metalrippa's Klaw]] are capable of ripping through armour as if it were paper. An Artefact of Power available to Ironjaw Megabosses, the 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules for the Klaw give a great boost to the ability of the Megaboss' weapons to [[ArmorPiercingAttack penetrate enemy armour]].



* PowerPincers: The Boss Klaws wielded by some Ironjaw Brute Bosses are crudely made pincers that allow the Boss to tear through enemy tropes. [[DualWielding Normally paired with a Brute Smasha]], Boss Klaws are unwieldy but allow the Boss to hit his enemies with both hands, something represented in the 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules with more Attack but less of a chance to hit.



* WolverineClaws: The bladed tips of Metalrippa's Klaw can tear through the thickest armour.

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* WolverineClaws: The bladed tips of Metalrippa's Klaw can tear through the thickest armour.

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* MakeMeWannaShout: The roar of a Maw-krusha is so loud that it is capable of bursting the internal organs of enemy warriors.
* OurWyvernsAreDifferent: While they lack the poison typical in fiction, Maw-krushas are massive, if dim, wyvern-like creatures used by the toughest Ironjawz Megabosses as mounts. When on the ground, Maw-krushas walk on all-fours in a manner similar to pterosaurs, attacking their enemies with the powerful fists of their winged forelimbs. Despite their bulk and relatively small wingspan, Maw-krushas are capable of slow and clumsy flight, much to the amazement of the scholars of more civilised races, some of whom believe that such a feat is only possible because gravity itself doesn’t want to mess with the bad-tempered creatures.
* SoldierVsWarrior: Brutes are the Warriors while Ardboyz are the soldiers, the two groups form an OddFriendship.

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* MakeMeWannaShout: The Maw-krushas used as mounts by Ironjaw are able to unleash a mighty roar of a Maw-krusha is so loud that it is capable of bursting the internal organs of any creature unfortunate enough to be subjected to it. In all editions of the game this is represented by Maw-krushas having the Innards-bursting Bellow attack, while the 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules also includes the Loud ‘Un Ironjawz Mount Trait that allows a Maw-krusha to unleash a roar once per battle that is so loud that it will stun enemy warriors.
units, reducing their effectiveness in battle.
* OurWyvernsAreDifferent: While they lack the poison typical in fiction, Maw-krushas are massive, if dim, wyvern-like creatures used by the toughest Ironjawz Megabosses as mounts. When on the ground, Maw-krushas walk on all-fours in a manner similar to pterosaurs, attacking their enemies with the powerful fists of their winged forelimbs. Despite their bulk and relatively small wingspan, Maw-krushas are capable of slow and clumsy flight, much to the amazement of the scholars of more civilised races, some of whom believe that such a feat is only possible because gravity itself doesn’t doesn't want to mess with the bad-tempered creatures.
* RedOnesGoFaster: The red armoured Bloodtoofs warclan are known throughout the Eight Realms as the fastest Ironawz around. Including multiple Fists of Gore-grunta cavalry and carrying charms that contain translocation and speed enhancement magic, the Bloodtoofs are always on the move, traveling from one fight to another as fast as possible. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules represent this with a Warclan Ability, a Command Ability, and an Artefact of Power that all enhance the speed of the crimson Bloodtoofs.
*
SoldierVsWarrior: The Warrior Brutes are of the Warriors while Ironjawz rely on their own strength to win the day, and if that fails they will swamp the enemy with sheer numbers. The smaller, Soldier Ardboyz are meanwhile make up for their relative lack of strength with the soldiers, closest an orruk can get to skill and discipline, grinding down their opponents with relentless attacks. While the two groups form an OddFriendship.majority of Ironjawz consider Ardboyz to be humourless and weedy, some have grown to grudgingly respect their abilities.

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* LargeAndInCharge: Orruks thrive on violence, growing bigger and stronger the more they fight. This quirk of biology coupled with the orruk beliefs that might makes right means that the largest orruks inevitably rise to leadership of their brethren.



Origination from the savage plains of Ghur, the Realm of Beasts, the Ironjawz are the largest and most powerful breed of orruk. Clad in crude but effective suits of plate armour, the Ironjawz consider themselves to be Gorkamorka’s elite warriors and they can always be found in the thick of the fighting, tearing the heart out of the enemy battleline with brute strength and huge choppas.

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Origination Originating from the savage plains of Ghur, the Realm of Beasts, the Ironjawz are the largest and most powerful breed of orruk. Clad in crude but effective suits of plate armour, the Ironjawz consider themselves to be Gorkamorka’s elite warriors and they can always be found in the thick of the fighting, tearing the heart out of the enemy battleline with brute strength and huge choppas.



* GravityMaster: It's implied Maw-krushas are so belligerent even gravity doesn't want to mess with them.
* LargeAndInCharge: As with all orruks, the Ironjawz thrive on violence, growing bigger and more powerful with each victory and, as the biggest and most violent of their kind, other orruks instinctively look towards the elite Ironjawz for leadership. The Megabosses who lead the Ironjaw tribes themselves meanwhile have fought and won so many battles over their lifetime that they are the largest of all the orruks and even have a special rule that allows them to grow even more powerful as they kill enemy Heroes during a game.

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* GravityMaster: It's implied Maw-krushas are so belligerent even gravity doesn't want to mess with them.
* LargeAndInCharge: As with all orruks, the Ironjawz thrive on violence, growing bigger and more powerful with each victory and, as the biggest and most violent strongest of their kind, other orruks instinctively look towards the elite all orruks, Ironjawz for leadership. will often be at the top of the hierarchy when multiple orruk clans join together to form a Big Waaagh! The Megabosses who lead the Ironjaw tribes themselves entire warclans of Ironjawz meanwhile have fought and won so many battles over their lifetime that they are some of the largest of orruks in all the orruks realms and even have a special rule that allows them to grow even larger and more powerful as they kill enemy Heroes models during a game.


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* OurWyvernsAreDifferent: While they lack the poison typical in fiction, Maw-krushas are massive, if dim, wyvern-like creatures used by the toughest Ironjawz Megabosses as mounts. When on the ground, Maw-krushas walk on all-fours in a manner similar to pterosaurs, attacking their enemies with the powerful fists of their winged forelimbs. Despite their bulk and relatively small wingspan, Maw-krushas are capable of slow and clumsy flight, much to the amazement of the scholars of more civilised races, some of whom believe that such a feat is only possible because gravity itself doesn’t want to mess with the bad-tempered creatures.

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* DashAttack: The large and bad-tempered Maw-krusha wyverns often use their hulking bulk to crush their opponents in their eagerness to join the slaughter. This is represented in all editions of the game by the Destructive Bulk ability that allows it to cause multiple [[UnblockableAttack mortal wounds]] against enemy units when they complete a charge move.

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* DashAttack: DashAttack:
**
The large and bad-tempered Maw-krusha wyverns often use their hulking bulk to crush their opponents in their eagerness to join the slaughter. This is represented in all editions of the game by the Destructive Bulk ability that allows it to cause multiple [[UnblockableAttack mortal wounds]] against enemy units when they complete a charge move.move.
** When moving at full speed the sheer bulk of the Ironjawz' heavy cavalry, the brutal gore-gruntas, is enough to crush any enemy they charge. In-game this is represented by the Gore-grunta Charge ability that, 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules, allows a mob of Gore-gruntas to the chance to cause [[UnblockableAttack mortal wounds]] against an enemy unit, as well as improving the chances of the gruntas and their riders hitting with their regular attacks.



* ExtremeOmnivore: Gruntas will eat absolutely anything including their defeated foe, armour and all.
* FullBoarAction: The gruntas ridden by the Ironjawz are the largest and most foul-tempered type of boar used as mounts by the orruks.

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* ExtremeOmnivore: Gruntas The massive and bad tempered gruntas used as mounts by the Ironjawz will eat absolutely anything including their they come across and have a digestive system capable of dealing with such a wide ranging diet. One of the few things that a grunta can't digest is metal but this doesn’t stop them from consuming the armour of defeated foe, armour and all.
foes along with their flesh.
* FullBoarAction: The gruntas ridden by the Ironjawz are foul tempered that are larger at the largest shoulder than their rider is tall. Originating from the realm of Ghur and most foul-tempered type of boar used sporting [[DireBeast thick, filth-encrusted fur, razor-sharp tusks, and massively muscled frames]], gruntas are just as mounts by the orruks.dangerous as those brave Ironjawz that attempt to ride them.

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* CounterAttack: The Armour of Gork's own fighting spirit inflicts wounds on attackers if its wearer rolls a 6 for a save roll.

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* CounterAttack: CounterAttack:
**
The Armour of Gork's Gork Artefact of Power has been granted its own fighting spirit inflicts wounds on attackers if by the brutal half of the twin god Gorkamorka, causing it to lash out of its wearer rolls own volition against opponents. In all editions of the game, this is represented by the armour having a 6 for chance to cause damage to opponents when it makes a save.
** The rip-toof fist is an armoured gauntlet or buckler edged with jagged blades that allow a Megaboss to block an attack and retaliate in a single motion. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' rules represent this by giving the Mageaboss a chance of inflicting a [[UnblockableAttack mortal wound]] against an enemy after a successful
save roll.



* DragonRider: Many of the biggest and toughest Megabosses have managed to capture and use Maw-krushas, heavy hulking wyvern-like creatures, as mounts of war.

to:

* DragonRider: Many of the biggest and toughest Megabosses have managed to capture and use Maw-krushas, heavy ride hulking wyvern-like creatures, creatures known as mounts of war.Maw-krushas into battle. Rather than tame or befriend his would-be mount, a Megaboss must beat the Maw-krusha into submission in order for the bad tempered beast to accept them as their rider.
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* TheBerserker: The wyvern-like Maw-krushas used as mounts by the mightiest of Ironjawz Megabosses are nearly as bloodthirsty as the orruks who ride them, remorselessly destroying anything that comes within range of its massive fists and tails. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' represents this with a large number of powerful attacks and the ability to make multiple charge moves if it's [[DashAttack Destructive Bulk]] ability leaves it unable to attack the enemy.

to:

* TheBerserker: The wyvern-like Maw-krushas used as mounts by the mightiest of Ironjawz Megabosses are nearly as bloodthirsty as the orruks who ride them, remorselessly destroying anything that comes within range of its massive fists and tails. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' represents rules represent this with a large number of powerful attacks and the ability to make multiple charge moves if it's [[DashAttack Destructive Bulk]] ability leaves it unable to attack the enemy.
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* TheBerserker: The wyvern-like Maw-Krushas used as mounts by the mightiest of Ironjawz Megabosses are nearly as bloodthirsty as the orruks who ride them, remorselessly destroying anything that comes within range of its massive fists and tails. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' represents this with a large number of powerful attacks and the ability to make multiple charge moves if it's [[DashAttack Destructive Bulk]] ability leaves it unable to attack the enemy.

to:

* TheBerserker: The wyvern-like Maw-Krushas Maw-krushas used as mounts by the mightiest of Ironjawz Megabosses are nearly as bloodthirsty as the orruks who ride them, remorselessly destroying anything that comes within range of its massive fists and tails. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' represents this with a large number of powerful attacks and the ability to make multiple charge moves if it's [[DashAttack Destructive Bulk]] ability leaves it unable to attack the enemy.



* DashAttack: The large and bad-tempered Maw-crusher wyverns often use their hulking bulk to crush their opponents in their eagerness to join the slaughter. This is represented in all editions of the game by the Destructive Bulk ability that allows it to cause multiple [[UnblockableAttack mortal wounds]] against enemy units when they complete a charge move.

to:

* DashAttack: The large and bad-tempered Maw-crusher Maw-krusha wyverns often use their hulking bulk to crush their opponents in their eagerness to join the slaughter. This is represented in all editions of the game by the Destructive Bulk ability that allows it to cause multiple [[UnblockableAttack mortal wounds]] against enemy units when they complete a charge move.

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* AnAxeToGrind: As with other orruks, Ironjawz make use of a wide variety of axe-like choppas. Whether it is a regular orruk-forged choppa or a massive Gore-choppa, the axes used by the Ironjawz are brutally effective weapons.
* TheBerserker: Maw-Krushas are nearly as bloodthirsty as the orruks who ride them, remorselessly destroying and slaughtering anything that comes within range of its claws. In-game, this is represented by the On the Rampage Ability that allows a Maw-Krusha (and it's Megaboss rider) to make a second charge if it kills all the enemy within range with its [[FoeTossingCharge sheer bulk]].

to:

* AnAxeToGrind: As with other orruks, Although Ironjawz make use of a wide variety of axe-like choppas. choppas, axe-shaped weapons are by far the most popular. Whether it is a regular orruk-forged choppa choppa, a brutal Gore-choppa, or a massive Gore-choppa, Boss Choppa, the axes weapons used by the Ironjawz are brutally effective weapons.
effective, sporting a perfusion of extra spikes and jagged edges so that they can tear apart flesh with ease.
* TheBerserker: The wyvern-like Maw-Krushas used as mounts by the mightiest of Ironjawz Megabosses are nearly as bloodthirsty as the orruks who ride them, remorselessly destroying and slaughtering anything that comes within range of its claws. In-game, massive fists and tails. The 2nd Edition ''Destruction Battletome: Orruk Warclans'' represents this is represented by with a large number of powerful attacks and the On the Rampage Ability that allows a Maw-Krusha (and ability to make multiple charge moves if it's Megaboss rider) [[DashAttack Destructive Bulk]] ability leaves it unable to make a second charge if it kills all attack the enemy within range with its [[FoeTossingCharge sheer bulk]].enemy.



* DashAttack: The large and bad-tempered Maw-crusher wyverns often use their hulking bulk to crush their opponents in their eagerness to join the slaughter. This is represented in all editions of the game by the Destructive Bulk ability that allows it to cause multiple [[UnblockableAttack mortal wounds]] against enemy units when they complete a charge move.



* BallisticBone: The bows used by Savage Orruk Arrowboyz fire the sharpened bones of mighty beasts with such force that they can penetrate even a Chaos Knight’s armour.

to:

* BallisticBone: The bows used by Savage Orruk Arrowboyz fire the sharpened bones of mighty beasts with such force that they can penetrate even a Chaos Knight’s Knight's armour.
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The fused form of the Orruk twin gods, Gork and Mork, Gorkamorka is a two-headed deity who is both brutally conning and cunningly brutal. He was found by Sigmar, early in the Age of Myth, entombed in a vast mass of living amber; after the other god dug him out, the two deities proceeded to beat the living daylights out of each other in a twelve day battle, after which Gorkamorka readily agreed to join Sigmar as the pantheon's monster-hunter and troublesmasher. This worked fine until it didn't, as the easily bored god eventually grew fed up with not being allowed to fight whoever and whoever he pleased and went on a one-man Waaagh! from one end of reality to the other and then right back again. Nowadays he eagerly encourages his green-skinned followers to be as ferocious and bloodthirsty as they can be, tearing down the worlds' empires for the sake of the fighting needed to do so.

to:

The fused form of the Orruk orruk twin gods, Gork and Mork, Gorkamorka is a two-headed deity who is both brutally conning and cunningly brutal. He was found by Sigmar, early in the Age of Myth, entombed in a vast mass of living amber; after the other god dug him out, the two deities proceeded to beat the living daylights out of each other in a twelve day battle, after which Gorkamorka readily agreed to join Sigmar as the pantheon's monster-hunter and troublesmasher. This worked fine until it didn't, as the easily bored god eventually grew fed up with not being allowed to fight whoever and whoever he pleased and went on a one-man Waaagh! from one end of reality to the other and then right back again. Nowadays he eagerly encourages his green-skinned followers to be as ferocious and bloodthirsty as they can be, tearing down the worlds' empires for the sake of the fighting needed to do so.



* BloodKnight: He’s the God of the [[OurOrcsAreDifferent Orruks]], what do you expect?

to:

* BloodKnight: He’s the God of the [[OurOrcsAreDifferent Orruks]], orruks]], what do you expect?



* DemotedToExtra: When the original ''Grand Alliance: Destruction'' {{sourcebook}} was released there were three Orruk Factions: the generic Greenskinz; the Berserker Bonesplitterz; and the heavily armoured Ironjawz. Although more generic clans are still mentioned in the background material, the 2nd Edition release of ''Destruction Battletome: Orruk Warclans'' saw the removal of the Greenskinz as an official faction.
* FunetikAksent: As is traditional for Creator/GamesWorkshop greenskins, Orruk speech is rendered phonetically in heavily broken English.
* TheHorde: Led by the biggest and strongest of their kind, the warclans of the Orruks rampage across the Mortal Realms, drowning anything and everything in their path with a near endless tide of barbaric warriors that despise civilisation and wish for nothing more than a proper fight.
* OurOrcsAreDifferent: Orruks are the Orcs of the Mortal Realms. Heavily built with gleaming red eyes, jagged fangs and leathery green skin, Orruks strike an intimidating figure, and they are driven to destroy anything in their path by a deep hatred of civilisation and weakness. All feel the call of the twin-headed god Gorkamorka, and gladly take up their weapons against the forces of Chaos, the undead and civilisation alike.
* ProudWarriorRace: All Orruks live to fight and believe that they were created for a single purpose, to fight and to win. The entirety of Orruk culture revolves around violence with the largest, more powerful Orruks bullying those below them into doing what they want. In addition to this, one of the reasons that Orruks hate civilisation is that they consider civilised methods of warfare that don’t rely on the strength and skill of the individual, such as the use of technology and castles, as cheating the core truth of reality -- that might makes right.
* XtremeKoolLetterz: Da Orrukz' FunetikAksent is spellt as Ironjawz, Maw-krushas, Ardboyz and so on.

!!!Ironjawz

to:

* DemotedToExtra: When the original ''Grand Alliance: Destruction'' {{sourcebook}} was released there were three Orruk Factions: orruk factions: the generic Greenskinz; the Berserker Bonesplitterz; and the heavily armoured Ironjawz. Although more generic clans are still mentioned in the background material, the 2nd Edition release of ''Destruction Battletome: Orruk Warclans'' saw the removal of the Greenskinz as an official faction.
* FunetikAksent: As is traditional for Creator/GamesWorkshop greenskins, Orruk orruk speech is rendered phonetically in heavily broken English.
* TheHorde: Led by the biggest and strongest of their kind, the warclans of the Orruks orruks rampage across the Mortal Realms, drowning anything and everything in their path with a near endless tide of barbaric warriors that despise civilisation and wish for nothing more than a proper fight.
* OurOrcsAreDifferent: Orruks orruks are the Orcs of the Mortal Realms. Heavily built with gleaming red eyes, jagged fangs and leathery green skin, Orruks orruks strike an intimidating figure, and they are driven to destroy anything in their path by a deep hatred of civilisation and weakness. All feel the call of the twin-headed god Gorkamorka, and gladly take up their weapons against the forces of Chaos, the undead and civilisation alike.
* ProudWarriorRace: All Orruks orruks live to fight and believe that they were created for a single purpose, to fight and to win. The entirety of Orruk orruk culture revolves around violence with the largest, more powerful Orruks orruks bullying those below them into doing what they want. In addition to this, one of the reasons that Orruks orruks hate civilisation is that they consider civilised methods of warfare that don’t rely on the strength and skill of the individual, such as the use of technology and castles, as cheating the core truth of reality -- that might makes right.
* XtremeKoolLetterz: Da Orrukz' FunetikAksent is spellt as Ironjawz, Maw-krushas, Ardboyz Orruk [[FunetikAksent speech]] and so on.

!!!Ironjawz
language is typically rendered in English with a number of alternate letters (such as 'z' replacing 's' and 'k' replacing 'c'), but not university with the result that there you can get both the properly spelled words and alternately spelled words, like Ironjawz Warclans, in the same sentence. This shows the lack of interest that orruks have in scholarship, or anything that isn’t warfare.

!!!'''Ironjawz'''



The Ironjawz are as large and tough as orruks come and as such are considered the elite warriors of that savage race. Clad in crude but effective suits of plate armour, the Ironjawz are always in the thick of the fighting, slaughtering their foes with huge choppas to tear the heart out of the enemy’s battle line.

to:

The Origination from the savage plains of Ghur, the Realm of Beasts, the Ironjawz are as large the largest and tough as orruks come and as such are considered the elite warriors most powerful breed of that savage race. orruk. Clad in crude but effective suits of plate armour, the Ironjawz are consider themselves to be Gorkamorka’s elite warriors and they can always be found in the thick of the fighting, slaughtering their foes with huge choppas to tear tearing the heart out of the enemy’s battle line.enemy battleline with brute strength and huge choppas.



!!!Bonesplitterz

to:

!!!Bonesplitterz!!!'''Bonesplitterz'''



* SuspiciouslySimilarSubstitute: His many similarities to Grimgor Ironhide, such as his missing eye, broken teeth, leading the toughest Orruks, massive size, dangerous addiction to fighting and being the mortal representative of Gork has not gone unnoticed by fans. His lore even mentions that his dual-wielded axes were once part of a bigger magical axe, unusually similar to Grimgor's Gitsnik. Although if he is actually Grimgor reincarnated or just a Boss who happens to be ''very'' similar has yet to be seen.

to:

* SuspiciouslySimilarSubstitute: His many similarities to Grimgor Ironhide, such as his missing eye, broken teeth, leading the toughest Orruks, orruks, massive size, dangerous addiction to fighting and being the mortal representative of Gork has not gone unnoticed by fans. His lore even mentions that his dual-wielded axes were once part of a bigger magical axe, unusually similar to Grimgor's Gitsnik. Although if he is actually Grimgor reincarnated or just a Boss who happens to be ''very'' similar has yet to be seen.
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* ProudWarriorRace: All Orruks live to fight and believe that they were created for a single purpose, to fight and to win. The entirety of Orruk culture revolves around violence with the largest, more powerful Orrucks bullying those below them into doing what they want. In addition to this, one of the reasons that Orruks hate civilisation is that they consider civilised methods of warfare that don’t rely on the strength and skill of the individual, such as the use of technology and castles, as cheating the core truth of reality -- that might makes right.

to:

* ProudWarriorRace: All Orruks live to fight and believe that they were created for a single purpose, to fight and to win. The entirety of Orruk culture revolves around violence with the largest, more powerful Orrucks Orruks bullying those below them into doing what they want. In addition to this, one of the reasons that Orruks hate civilisation is that they consider civilised methods of warfare that don’t rely on the strength and skill of the individual, such as the use of technology and castles, as cheating the core truth of reality -- that might makes right.

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* TheHorde: The Orruk Warclans rampage across the Mortal Realms drowning anything and everything in their path with a near endless tide of barbaric warriors.
* OurOrcsAreDifferent: Orruks, renamed from the Orcs of the World-that-was, are green-skinned violent brutes driven by the base instinct to crush and destroy. They all feel the call of the dualistic god Gorkamorka, and gladly take up their axes against the forces of Chaos, the undead and civilisation alike.

to:

* TheHorde: The Orruk Warclans Led by the biggest and strongest of their kind, the warclans of the Orruks rampage across the Mortal Realms Realms, drowning anything and everything in their path with a near endless tide of barbaric warriors.
warriors that despise civilisation and wish for nothing more than a proper fight.
* OurOrcsAreDifferent: Orruks, renamed from Orruks are the Orcs of the World-that-was, Mortal Realms. Heavily built with gleaming red eyes, jagged fangs and leathery green skin, Orruks strike an intimidating figure, and they are green-skinned violent brutes driven to destroy anything in their path by the base instinct to crush a deep hatred of civilisation and destroy. They all weakness. All feel the call of the dualistic twin-headed god Gorkamorka, and gladly take up their axes weapons against the forces of Chaos, the undead and civilisation alike.alike.
* ProudWarriorRace: All Orruks live to fight and believe that they were created for a single purpose, to fight and to win. The entirety of Orruk culture revolves around violence with the largest, more powerful Orrucks bullying those below them into doing what they want. In addition to this, one of the reasons that Orruks hate civilisation is that they consider civilised methods of warfare that don’t rely on the strength and skill of the individual, such as the use of technology and castles, as cheating the core truth of reality -- that might makes right.

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* FunetikAksent: Orruk speech tends to be intentionally misspelt in writing.

to:

* DemotedToExtra: When the original ''Grand Alliance: Destruction'' {{sourcebook}} was released there were three Orruk Factions: the generic Greenskinz; the Berserker Bonesplitterz; and the heavily armoured Ironjawz. Although more generic clans are still mentioned in the background material, the 2nd Edition release of ''Destruction Battletome: Orruk Warclans'' saw the removal of the Greenskinz as an official faction.
* FunetikAksent: As is traditional for Creator/GamesWorkshop greenskins, Orruk speech tends to be intentionally misspelt is rendered phonetically in writing.heavily broken English.

Added: 1677

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Removed: 1623

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%%!!The Masque

to:

%%!!The !!!The Masque
* TheExile: For having displeased Slaanesh, the Masque was exiled and cursed to dance across the Mortal Realms.

!!!Syll'Esske
* FusionDance: Syll'Esske is a symbiosis of two separate entities: the Herald Syll Lewdtongue and the Daemon Prince Esske the Scarred.



* ClownCarGrave: At the start of each battle, after sides are chosen, a Legions of Nagash player sets up two gravesites in their territory and two others anywhere on the battlefield. These gravesites can house as many summonable units as the player desires.



* HoistByHisOwnPetard: If the bearer of an Asylumaticae rolls a 1 when opening it, the freed spirits of the insane murderers inside the casket will unleash their fury on them instead of on the enemy.
* LifeDrain: The Tomb Blade steals the energy of its victims and uses it to heal the undead.
* LivingClothes: The Chiropteric Cloak is a bat-winged cloak capable of feeding on blood, which drives it into a frenzy and causes it to lash out.
* NemeanSkinning: The Terrorgheist Mantle is crafted from the hide of a Terrorgheist, and grants the wearer the power to call on its sonic screech.



* PowerNullifier: If an Oubliette Arcana successfully negates an enemy spell, that spell cannot be cast again by the caster for the rest of the battle.
* RapidAging: With but a motion of a Grave-sand Timeglass, the bearer can cause a victim to age centuries in seconds.
* SoulPoweredEngine: A Spiritcage captures the spirit energy of the slain and uses it to empower the undead.



* TomeOfEldritchLore: Powerful Artefacts of Death, the Cursed Books are evil {{Spell Book}}s that are filled with the malign knowledge written by the most evil necromancers to practice their dark arts. Such is the evil power contained within their pages, the mere presence of a Cursed Book can unnerve the living, represented in-game by a penalty on hit rolls for enemy models near the Cursed Book's owner.




to:

* ClownCarGrave: At the start of each battle, after sides are chosen, a Legions of Nagash player sets up two gravesites in their territory and two others anywhere on the battlefield. These gravesites can house as many summonable units as the player desires.
* HoistByHisOwnPetard: If the bearer of an Asylumaticae rolls a 1 when opening it, the freed spirits of the insane murderers inside the casket will unleash their fury on them instead of on the enemy.
* LifeDrain: The Tomb Blade steals the energy of its victims and uses it to heal the undead.
* LivingClothes: The Chiropteric Cloak is a bat-winged cloak capable of feeding on blood, which drives it into a frenzy and causes it to lash out.
* NemeanSkinning: The Terrorgheist Mantle is crafted from the hide of a Terrorgheist, and grants the wearer the power to call on its sonic screech.
* PowerNullifier: If an Oubliette Arcana successfully negates an enemy spell, that spell cannot be cast again by the caster for the rest of the battle.
* RapidAging: With but a motion of a Grave-sand Timeglass, the bearer can cause a victim to age centuries in seconds.
* SoulPoweredEngine: A Spiritcage captures the spirit energy of the slain and uses it to empower the undead.
* TomeOfEldritchLore: Powerful Artefacts of Death, the Cursed Books are evil {{Spell Book}}s that are filled with the malign knowledge written by the most evil necromancers to practice their dark arts. Such is the evil power contained within their pages, the mere presence of a Cursed Book can unnerve the living, represented in-game by a penalty on hit rolls for enemy models near the Cursed Book's owner.



* StanceSystem: Each Necropolis Stalker contains the soul of four warriors, and can switch between which one is dominant, changing their fighting style accordingly.



%%!!!Patru Zandtos

to:

%%!!!Patru !!!Patru Zandtos
* NumberTwo: Both in life and in death, Zandtos is Katakros' most trusted lieutenant.
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!!!Patru Zandtos

to:

!!!Patru %%!!!Patru Zandtos

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* TheBerserker: Flagellants launch themselves at the enemy with rabid fervour, heedless of their own survival.



!!!Devoted of Sigmar
* TheBerserker: Flagellants launch themselves at the enemy with rabid fervour, heedless of their own survival.



* CarFu: Steam Tanks can simply crush enemy soldiers beneath their ironclad bulk.



!!!Swifthawk Agents

* BowAndSwordInAccord: Shadow Warriors are able to cut to the heart of the enemy with either bow or blade.
* InASingleBound: The High Warden, mounted on a Griffon, has the Predatory Leap special rule, which allows him and the Griffon to jump past enemies to reach the target.
* UnstoppableMailman: The Swifthawk Agents act as couriers and messengers between the free cities and Azyr while coordinating grand assaults that can span across realms. They will not hesitate to cut down those who would obstruct their duty.



* BowAndSwordInAccord: Dark Riders are armed with deadly repeater crossbows and barbed swords.

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* BowAndSwordInAccord: Dark Riders are armed with deadly repeater crossbows and barbed swords.swords; Shadow Warriors are able to cut to the heart of the enemy with either bow or blade.


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* AntiMagic: Being forged from those skeletons used in the construction of the Black Pyramid, Bonereapers of the Null Myriad ignore the effects of spells on a 5+.
* DefeatEqualsExplosion: Crematorians are not built to last, but are cursed with infernal fire, detonating when destroyed in a shower of flaming bone.
* EliteArmy: Even the least Ossiarch Bonereapers have millennia of battlefield experience under their belt.
* FearlessUndead: Every Bonereaper unit is immune to battleshock tests, as their soul-crafting process made them incapable of fear.
* MergerOfSouls: Each Bonereaper is formed from a blend of soul-stuff, combined from dozens or hundreds of different sources into the perfect warrior.


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!!!Patru Zandtos

!!!Vokmortian
* BattleTrophy: Vokmortian carries the heads of those who previously refused to pay the tithe into battle.
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* NothingPersonal: Subverted in his debut trailer. During his monologue, he claims that he takes no pleasure or despair over the task he has been given. However, he concedes that he's likely deluding himself and he indeed feels some joy.
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Added DiffLines:

* EnemyMine: Teamed up with Teclic and Tyrion in order to capture Slaanesh and draw out the Elf souls.


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* TeethClenchedTeamwork: REALLY did not want to work alongside his mother Morathi again, but they really needed her knowledge at that point.


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* TheMagnificent: Refered to by the other forces of Chaos as "The Grey Lord." Gotrek takes great offense at anyone calling him by such a lofty title.
* TheManBehindTheMan: Was the one behind the a Tzeentchian Cult and Free Guild's plan to infiltrate and destroy Hammerhal. Almost succeded too if it were not for Gotrek's unexpected, and largely unintentional, interference.


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* VillainousBreakdown: Apparently had an absolutely massive one when he finds out that Gotrek is around again. And gets another freak out when he is told that Gotrek is still alive after his attempt to kill him.
-->"He lives! [[BigNo NOOOO]] no no no no no [[ThisCannotBe it cannot BE!]] Not HIM! Not again! Not like this! Always the same! I want him dead! Dead dead! AAAAAAGH!"

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