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* EnemyWithout: To unlock his Megalo form in Adventure Mode, Syuuto, losing control of himself thanks to the "mild inconvenience" of his cave's floor collapsing, needs to defeat a powered-up boss version of it in a special stage.
* HeartContainer: Miang's gimmick isn't as over-the-top as her twin brother or grandmother's, but since every time she over-heals she permanently increases her maximum hitpoints, she can quickly become ridiculously hard for anything short of a Reaper to defeat if she builds for healing.




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* StockShonenHero: Invoked by Miang, who explicitly tries to follow the mold despite being female.
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* SuicidalOverconfidence: The Bestiary notes that Shapeshifters that've decided they're powerful enough not to ''need'' to pretend anymore tend to have pretty short lifespans from that point.



* MechanicallyUnusualFighter: Lino can't take damage, but also can't ''deal'' damage directly. Like Megalo Menya from the ''Moonspell'' DLC, they disappear when the time limit is reached. [[spoiler:However, there are some ways to make him deal damage, which is required for an unlock. Mini Crewmates are one way to do this, as are some Arcanas that deal damage not based on Might, including Blood Astronomia and Sarabande of Healing. He can also kill enemies via the Pentagram.]]

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* MechanicallyUnusualFighter: Lino can't take damage, but also can't ''deal'' damage directly. Like Megalo Menya from the ''Moonspell'' DLC, they disappear when the time limit is reached. [[spoiler:However, there are some ways to make him deal damage, which is required for an unlock. Mini Crewmates are one way to do this, as are some Arcanas that deal damage not based on Might, including Blood Astronomia and Sarabande of Healing. He can also kill enemies via weapons that destroy enemies outright rather than deal damage, like the Pentagram.Pentagram or the Just Vent.]]
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* CursedWithAwesome: She will always be facing massive hordes, but this is perfect for triggering the effects of Fuwalafuwaloo, leveling up faster than pretty much anyone except Sigma and Gains Boros (at least once her Growth reaches a normal level), and abusing a ton of other effects, like the Game Killer arcana (which weaponizes experience gems, which Rose will always have plenty of to go around) or the Sole Solution/Ashes of Muspell (which grow in power based on the number of kills).

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* CursedWithAwesome: She will always be facing massive hordes, but this unlike Curse, that +100 Charm doesn't actually make any of the enemies she's fighting any stronger. This is perfect for triggering the effects of Fuwalafuwaloo, leveling up faster than pretty much anyone except Sigma and Gains Boros (at least once her Growth reaches a normal level), and abusing a ton of other effects, like the Game Killer arcana (which weaponizes experience gems, which Rose will always have plenty of to go around) or the Sole Solution/Ashes of Muspell (which grow in power based on the number of kills).kills).



* LethalJokeCharacter: Crippled Growth and Might, no endless scaling, and increases the size of hordes - Rose sounds like a challenge character, until you actually play as her. Even with -90% Might, her starting weapon is an InfinityPlusOneSword, healing her and tearing through huge hordes like butter. And the number of enemies she faces [[CursedWithAwesome is actually more of a boon than a curse]] (especially since, unlike the Curse powerup, her ability doesn't make the enemies at all stronger).

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* LethalJokeCharacter: Crippled Growth and Might, no endless scaling, and increases the size of hordes - Rose sounds like a challenge character, until you actually play as her. Even with -90% Might, her starting weapon is an InfinityPlusOneSword, healing her and tearing through huge hordes like butter. And the number of enemies she faces [[CursedWithAwesome is actually more of a boon than a curse]] (especially since, unlike the Curse powerup, her ability doesn't make the enemies at all stronger).stronger, and more weak enemies means more Experience, means more levels to shed her penalties and unlock her full potential.
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* BornUnlucky: His weapon gets better the lower his Luck is (as the number of swipes is inversely affected by Luck).


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* BornUnlucky: She naturally loses a ton of Luck throughout her playthrough, making her unlikely to find more than one item in chests, get more levelup options, land critical hits, and so on. Hilariously, Luck is not excluded from her stat growth options, so if you really want to run a Luck-based build on her for some reason, you still can totally do that.
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* MechanicallyUnusualFighter: Lino can't take damage, but also can't ''deal'' damage directly. Like Megalo Menya from the ''Moonspell'' DLC, they disappear when the time limit is reached. [[spoiler:The Blood Astronomia Arcana and Mini Crewmates can bypass this stipulation]].

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* MechanicallyUnusualFighter: Lino can't take damage, but also can't ''deal'' damage directly. Like Megalo Menya from the ''Moonspell'' DLC, they disappear when the time limit is reached. [[spoiler:The [[spoiler:However, there are some ways to make him deal damage, which is required for an unlock. Mini Crewmates are one way to do this, as are some Arcanas that deal damage not based on Might, including Blood Astronomia Arcana and Mini Crewmates Sarabande of Healing. He can bypass this stipulation]].
also kill enemies via the Pentagram.]]

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* ShoutOut: Je-Ne-Viv is a reference to Jenova from ''VideoGame/FinalFantasyVII'', having similar sounding names and being an EldritchAbomination with uncannily human aspects.



* MagikarpPower: Mina starts off slow, and the Science Rocks are a difficult to use weapon, but they can potentially get monstrous gains in stats the longer the game goes.

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* MagikarpPower: Mina starts off slow, and the Science Rocks are a difficult to use weapon, but they can potentially get monstrous gains in stats the longer the game goes.
goes. The Science Rocks are also quite difficult to use starting out, requiring you to touch the thrown rocks to actually deal damage, but when evolved, it gains much better area coverage, and touching the numbered squares in the correct order creates a full screen finisher for ''colossal'' damage.




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* MagikarpPower: Just Vent is a very unusual and difficult weapon to use starting out, with its damage dealing properties not being too clear at first. Once it evolves though, it becomes an exceptional weapon that forcibly vacuums enemies from the side of the screen for massive damage.


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* MagikarpPower: Clear Debris is initially a very clunky weapon to use, dropping down piddly rocks in a random vertical direction. Once it's evolved however, its area and damage drastically improve.
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* YouDontLookLikeYou: Pugnala is spotlighted in the ''Emergency Meeting'' trailer alongside Gennaro and Sir Ambrojoe. Instead of looking like a 1:1 Bayonetta {{Expy}} like her pixel art, she has neon green hair, a much simpler outfit, and an single massive bang in front of her face.

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* ControllableHelplessness: It isn't even a HopelessBossFight - ''it doesn't exist as an enemy''. It doesn't kill the player until it hits the center of the screen, but nothing they can do will prevent or delay it.

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* CompleteImmortality: The White Hand ''doesn't actually exist as an enemy'' in game terms, meaning ''nothing'' you have can so much as scratch it.
* ControllableHelplessness: It isn't even a HopelessBossFight - ''it doesn't exist as an enemy''. It doesn't kill the player until it hits the center of the screen, but nothing they can do will prevent or delay it. It also moves relative to the ''player's'' position and not the camera's, so you can't even ''try'' to outrun it.



* OneHitKill: When it does reach the center of the screen, it sets the player's maximum HP to zero, ''guaranteeing'' their death.

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* LordBritishPostulate: Averted. There is no way to so much as ''hit'' the White Hand and nothing you can do to survive it.
* OneHitKill: When it does reach the center of the screen, it sets the player's maximum HP to zero, ''guaranteeing'' their death.
death. This also renders any Revives you have remaining useless.

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[[folder:The Reapers]]
!! The Reaper
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thereaper.png]]
[[caption-width-right:150:No matter the outcome, Lord Death always wins in the end.]]
Death himself, [[ExactlyWhatItSaysOnTheTin of course]]. Once 30 minutes have elapsed in a stage, he shows up to personally put an end to your run.

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[[folder:The Reapers]]
!! The Reaper
[[folder:Bisconte Draculó]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thereaper.png]]
[[caption-width-right:150:No matter the outcome, Lord Death always wins
org/pmwiki/pub/images/draculo.png]]
[[caption-width-right:150:The vampire is
in the end.another coffin.]]
Death himself, [[ExactlyWhatItSaysOnTheTin A vampire who cursed rural Italy with famine and suffering, unleashing hordes of course]]. Once 30 minutes have elapsed in a stage, he shows up to personally put an end to your run.monsters upon the Survivors.


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* BigBad: Apparently, he's the one behind the monsters, but seeing as ''Vampire Survivors'' [[TheGhost contains 0 vampires]], he can't really be challenged by the Survivors.
* TheGhost: ''Vampire Survivors'' [[NonIndicativeName features no vampires whatsoever]].
* LadyNotAppearingInThisGame: The only place Draculó appears is the title screen (presumably) and advertising material. His non-existence in the game is a RunningGag throughout the base game, and the plot of all DLC expansions are about trying to find whatever other world he fled to.
[[/folder]]

[[folder:The Reapers]]
!! The Reaper
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thereaper.png]]
[[caption-width-right:150:No matter the outcome, Lord Death always wins in the end.]]
Death himself, [[ExactlyWhatItSaysOnTheTin of course]]. Once 30 minutes have elapsed in a stage, he shows up to personally put an end to your run.
----
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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emergencymeeting_red.png]]
[[caption-width-right:150:''Red sus'']]



[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emergencymeeting_orange.png]]
[[caption-width-right:150:''I was cleaning vents'']]



[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emergencymeeting_pink.png]]
%%[[caption-width-right:150:some caption text]]



[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emergencymeeting_purple.png]]
[[caption-width-right:150:''There is 1 Impostor among us'']]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emergencymeeting_susguy.png]]
[[caption-width-right:150:''I'm not the Impostor.'']]



[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emergencymeeting_green.png]]
[[caption-width-right:150:''They don't tend to last much longer'']]



A special type of Impostor that can freely change its shape to a variety of different forms to confuse its enemies.\\\
When taking damage, Nino will drop body parts that can be collected to regain some HP. Sometimes, Nino will shapeshift, changing its sprite and possibly triggering a special effect.




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* HealThyself: Nino spawns health-restoring Dead Bodies when they take damage.


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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emergencymeeting_yellow.png]]
[[caption-width-right:150:''The creeping phantom of your mistakes'']]


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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emergencymeeting_blue.png]]
[[caption-width-right:150:''Protect the remaining crew'']]


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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emergencymeeting_horse.png]]
[[caption-width-right:150:''Quit horsing around'']]

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A hard-working scientist.\\\
Every 10 levels, up to level 50, Mina can choose to start gaining 1% in one of 10 stats, which can stack for up to 5% gain/level in a single stat. However, every 10 levels up to level 90, Mina will also lose 10% Luck.




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* MagikarpPower: Mina starts off slow, and the Science Rocks are a difficult to use weapon, but they can potentially get monstrous gains in stats the longer the game goes.

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[[folder: Emergency Meeting]]

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[[folder: Emergency [[folder:Emergency Meeting]]



A trustworthy engineer armed with their trusty company ID.\\\
At levels 2, 12, and 22, Gino can select any non-DLC passive in the game to add to their loadout. They also start with 20 extra Rerolls, Skips, and Banishes.



After killing a large amount of enemies, they become stronger and invincible for a while, similar to Menya Moonspell. However, [[UnfriendlyFire they can damage and kill other Survivors]], which ''also'' triggers this state.

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After killing a large amount of enemies, they become stronger stronger, faster, and invincible for a while, similar to Menya Moonspell. However, [[UnfriendlyFire they can damage and kill other Survivors]], which ''also'' triggers this state.



* HourOfPower: Like Menya, when the Impostor kills a large amount of enemies, they achieve a super-powerful state for a while. Also like Menya, a Megalo version of the Impostor that's always in this state can be unlocked by killing 100,000 enemies in a single run as the Impostor.

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* HourOfPower: Like Menya, when the Impostor kills a large amount of enemies, they achieve a super-powerful state for a while. Also like Menya, a Megalo version of the Impostor that's always in this state (minus the invincibility) can be unlocked by killing 100,000 enemies in a single run as the Impostor.

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%%[[folder: Emergency Meeting]]
%%!! Tropes that apply to all:
%%* EnemyMine: While the Impostors and Crewmates are usually hostile to each other, in this DLC they're working alongside each other without any qualms.
%%* GuestFighter: The characters from this DLC represent the various roles from ''VideoGame/AmongUs''.
%%
%%!! Crewmate Dino
%%
%%!! Engineer Gino
%%
%%!! Scientist Mina
%%
%%!! Impostor Rina
%%A shape-shifting parasitic alien posing as a crew member of a ship, with the intent to kill them all... usually. With a horde of ''other'' hostile aliens outside, however, they find themselves working alongside their usual prey to save themselves.\\\
%%----
%%* AdaptationalHeroism: In ''Among Us'', the Impostors are the primary antagonists. Here in ''Vampire Survivors'', they work ''alongside'' the Crewmates and the other Survivors without complaint.
%%
%%!! Shapeshifter Nino
%%
%%!! Ghost Lino
%%A deceased Crewmate who, even in death, still has tasks to do.
%%----
%%* MechanicallyUnusualFighter: Lino can't take damage, but also can't ''deal'' damage.
%%
%%!! Guardian Pina
%%----
%%* TheMinionMaster: Pina's ability revolves around buffing nearby allies.
%%!! Horse
%%----
%%[[/folder]]

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%%[[folder: [[folder: Emergency Meeting]]
%%!! !! Tropes that apply to all:
%%* * EnemyMine: While the Impostors and Crewmates are usually hostile to each other, in this DLC they're working alongside each other without any qualms.
%%*
other... mostly.
*
GuestFighter: The characters from this DLC represent the various roles from ''VideoGame/AmongUs''.
%%
%%!!
''VideoGame/AmongUs''.

!!
Crewmate Dino
%%
%%!!
->'''Starting Weapon:''' Report!
A perfectly ordinary bean-shaped astronaut.\\\
Crewmate Dino gets a significant buff to a random statistic when they fully level a weapon.
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* GaleForceSound: Their starting weapon is a megaphone that creates sonic waves in a horizontal direction.

!!
Engineer Gino
%%
%%!!
->'''Starting Weapon:''' Lucky Swipe
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* ImprobableWeaponUser: Their default weapon is the Lucky Swipe, ''an ID card''.

!!
Scientist Mina
%%
%%!!
->'''Starting Weapon:''' Science Rocks
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!!
Impostor Rina
%%A ->'''Starting Weapon:''' Sharp Tongue
A
shape-shifting parasitic alien posing as a crew member of a ship, with the intent to kill them all... usually. With a horde of ''other'' hostile aliens outside, however, they find themselves working alongside their usual prey to save themselves. Maybe.\\\
%%----
%%*
After killing a large amount of enemies, they become stronger and invincible for a while, similar to Menya Moonspell. However, [[UnfriendlyFire they can damage and kill other Survivors]], which ''also'' triggers this state.
----
*
AdaptationalHeroism: In ''Among Us'', the Impostors are the primary antagonists. Here in ''Vampire Survivors'', they work ''alongside'' the Crewmates and the other Survivors without complaint.
%%
%%!!
Survivors, though can also cause [[UnfriendlyFire friendly-fire incidents]].
* HourOfPower: Like Menya, when the Impostor kills a large amount of enemies, they achieve a super-powerful state for a while. Also like Menya, a Megalo version of the Impostor that's always in this state can be unlocked by killing 100,000 enemies in a single run as the Impostor.

!!
Shapeshifter Nino
%%
%%!!
->'''Starting Weapon:''' Just Vent
----

!!
Ghost Lino
%%A ->'''Starting Weapon:''' Lifesign Scan
A
deceased Crewmate who, even in death, still has tasks to do.
%%----
%%*
do.\\\
Lino can pass through walls, and takes no damage from enemies - however, they ''also'' can't damage enemies.
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*
MechanicallyUnusualFighter: Lino can't take damage, but also can't ''deal'' damage.
%%
%%!!
damage directly. Like Megalo Menya from the ''Moonspell'' DLC, they disappear when the time limit is reached. [[spoiler:The Blood Astronomia Arcana and Mini Crewmates can bypass this stipulation]].

!!
Guardian Pina
%%----
%%* TheMinionMaster: Pina's
->'''Starting Weapon:''' Clear Debris
A deceased Crewmate with the power to protect those who haven't joined it against harm.\\\
Their primary
ability revolves around buffing nearby allies.
%%!!
only shows up in co-op play, providing extra Recovery and Armor to players within range. They can also randomly gain a Revive if another player uses one of theirs, and starts with an extra Revive. Like the Ghost, they can phase through walls.
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* SupportPartyMember: Pina is designed with co-op play in mind, with their ability to heal and buff allies.

!!
Horse
%%----
%%[[/folder]]
->'''Starting Weapon:''' Hats
It's a horse. Like other creature characters, this is unlocked by killing 6,000 enemies (Suspicio).\\\
Gains +1 Amount every 20 levels, up to +4 Amount at level 80.
----
[[/folder]]
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* ForgoneVictory: Its first three phases are a legitimate threat, but in its final phase it automatically revives the player if they die, making the phase moreso a spectacle than anything.

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* ForgoneVictory: ForegoneVictory: Its first three phases are a legitimate threat, but in its final phase it automatically revives the player if they die, making the phase moreso a spectacle than anything.
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* HelpfulMook: Killing a Sammy the Caterpillar eneky will cause it to drop a birthday cake[[labelnote:*]]actually a pie, actually actually a reskinned Floor Chicken[[/labelnote]] that heals the player.

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* HelpfulMook: Killing a Sammy the Caterpillar eneky enemy will cause it to drop a birthday cake[[labelnote:*]]actually a pie, actually actually which is itself a reskinned Floor Chicken[[/labelnote]] that heals the player.

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* ShoutOut: The method of unlocking their evolved forms requires collecting [[Franchise/SonicTheHedgehog gemstones prefixed with "Chaos" hidden in bonus stages]].



* PurposefullyOverpowered: She's the reward for completing the Collection menu, and she is no small reward at that, with absurdly strong stats and a comically powerful starting weapon.



* LightningBruiser: The playable Red Death has excellent stats all around and moves incredibly fast, on top of starting with an already evolved weapon.

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* LightningBruiser: LightningBruiser:
** When the Reaper spawns in, he moves comically fast (and erratically to boot) and can catch a player even if their speed is at an obscenely high value.
**
The playable Red Death has excellent stats all around and moves incredibly fast, on top of starting with an already evolved weapon.



* DiscOneFinalBoss: The Ender is the boss of Cappella Magna and the first mandatory threat with a pattern more complex than "waddle at the player and ''maybe'' shoot at them", but it and the Reapers are ultimately secondary to [[spoiler:The Directer]].

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* BeamSpam: Its main method of attack is creating massive beams made up of game assets that can rapidly drain a player's health.
* DiscOneFinalBoss: The Ender is the boss of Cappella Magna Magna, sporting a shedload of HP and the first mandatory threat with a an attack pattern more complex than "waddle at the player and ''maybe'' shoot at them", but it and the Reapers are ultimately secondary to [[spoiler:The Directer]].
* FusionDance: It's all five Reapers - the forces of Death, Obsession, Madness, Deceit, and [[ArsonMurderAndJaywalking Being Wet]] - combined into one super-Reaper.



* ControllableHelplessness: It isn't even a HopelessBossFight - ''it doesn't even exist as an enemy''. It doesn't kill the player until it hits the center of the screen, but nothing they can do will prevent or delay it.

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* ControllableHelplessness: It isn't even a HopelessBossFight - ''it doesn't even exist as an enemy''. It doesn't kill the player until it hits the center of the screen, but nothing they can do will prevent or delay it.




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* OneHitKill: When it does reach the center of the screen, it sets the player's maximum HP to zero, ''guaranteeing'' their death.



* BigBad: With [[TheGhost Bisconte Draculo]] nowhere to be found, The Directer is the villain of the base game by default, as it is the one commanding the Reapers.



* ForgoneVictory: Its first three phases are a legitimate threat, but in its final phase it automatically revives the player if they die, making the phase moreso a spectacle than anything.



* ZeroEffortBoss: Its first three phases are a legitimate threat, but in its final phase it automatically revives the player if they die, making the phase moreso a spectacle than anything.


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* HelpfulMook: Killing a Sammy the Caterpillar eneky will cause it to drop a birthday cake[[labelnote:*]]actually a pie, actually actually a reskinned Floor Chicken[[/labelnote]] that heals the player.

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should uncomment the Emergency Meeting section tomorrow once the DLC releases (before you do, add more context for Ghost Lino being a Mechanically Unusual Fighter based on how they play)


* ActionGirl: All five of the coffin characters are female, and with the right weapons they can tear through hordes with ease.



* GunsAkimbo: Pugnala starts with two weapons instead of one, both of which happen to be dual pistols.



* MagikarpPower: Some of the most clear-cut examples in the game as they start out with no bonus at all until level 20, additionally most of their starting weapons are very weak until they're leveled up. But they can grow to become extremely powerful.

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* MagikarpPower: Some of the most clear-cut examples in the game as they start out with no bonus at all until level 20, additionally most of their starting weapons are very weak until they're leveled up. But they can grow to become extremely powerful. Even moreso if the player collects the corresponding Chaos relic.



* WasOnceAMan: According to the entry for the Followa, she was apparently a sorceress before becoming [[HumanoidAbomination something else]].




!!The Blinder
A black-cloaked Reaper who can, with a single touch, strike the player blind. Kind of useless.
----
* ButtMonkey: The bestiary entry for the Blinder points out how the player's absurd amounts of particle effects render its blinding abilities pretty much moot.



* BlandNameProduct: Sammy is a parody of the [[https://en.wikipedia.org/wiki/Colin_the_Caterpillar Colin the Caterpillar]] birthday cake.
* {{Tradesnark}}: In reference to legal controversies regarding Colin, the bestiary engages in a healthy amount of this trope.
-->''It’s the caterpillar cake from Vampire Survivors(™) and the Vampire Survivors family of products! If you’re aged 30+, you owe it to yourself to have Sammy the Caterpillar for your birthday cake. Sammy the Caterpillar is a trademark of the Vampire Survivors(™) brand.''



%%* GuestFighter: All characters from this DLC are the various roles from ''VideoGame/AmongUs''.

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%%* EnemyMine: While the Impostors and Crewmates are usually hostile to each other, in this DLC they're working alongside each other without any qualms.
%%* GuestFighter: All The characters from this DLC are represent the various roles from ''VideoGame/AmongUs''.


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%%A deceased Crewmate who, even in death, still has tasks to do.
%%----
%%* MechanicallyUnusualFighter: Lino can't take damage, but also can't ''deal'' damage.


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%%* TheMinionMaster: Pina's ability revolves around buffing nearby allies.
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* ADayInTheLimelight: The Adventure "A World of Dark and Light" focuses on Imelda as the main character, as her attempt to retire to become a nun go horribly wrong when angels and demons both attack her, resulting in her going on a quest to learn how to balance Light and Dark to take revenge on both Heaven and Hell.


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* ADayInTheLimelight: "A Garlic Paradise" is an adventure focused on Poe as the main character, detailing his (very silly) quest to simply survive and gather hoards of garlic, seeking the legendary Garlic Paradise, which will let him become the ultimate AFK build to allow him to happily retire to standing around without any fear of being harmed.


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* ADayInTheLimelight: The "Legacy of the Moonspell" Adventure focuses on all of the Moonspell clan, but especially Miang, detailing how she lost her fight with Orochimario and was driven from the mountain, and follows her quest to re-assemble her missing clan and find the power to return home and drive the demons and Orochimario out once and for all.

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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thereaper.png]]
[[caption-width-right:150:No matter the outcome, Lord Death always wins in the end.]]



[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thestalker.png]]
[[caption-width-right:150:Beware should it take an interest in you. Wherever you go, it follows.]]



* GatheringSteam: He starts off slow, but if left unchecked will rapidly speed up and become faster than the player character.
* GreenAndMean: His cloak is a deep green and he's certainly not your friend.
* InvincibleMinorMinion: A {{subverted|Trope}} variant - he's immune to most standard weapons, but can be killed by the Pentagram, Gorgeous Moon, [[SmartBomb Rosary]], and [[spoiler:the Infinite Corridor and Crimson Shroud]]. Being hit will slow him down, however.

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* GatheringSteam: He It starts off slow, but if left unchecked will rapidly speed up and become faster than the player character.
* GreenAndMean: His Its cloak is a deep green green, and he's it's certainly not your friend.
* InvincibleMinorMinion: A {{subverted|Trope}} variant - he's it's immune to most standard weapons, but can be killed by the Pentagram, Gorgeous Moon, [[SmartBomb Rosary]], and [[spoiler:the Infinite Corridor and Crimson Shroud]]. Being hit will slow him it down, however.



[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thedrowner.png]]
[[caption-width-right:150:Don’t fall foul of the original dead pool.]]



* AdvancingBossOfDoom: He sticks around in the lower left of the screen and slowly raises an infinitely wide pool of water.
* KillItWithWater: As the physical embodiment of Being Wet, he uses water to try and drown the player.

to:

* AdvancingBossOfDoom: He It sticks around in the lower left of the screen and slowly raises an infinitely wide pool of water.
* KillItWithWater: As the physical embodiment of Being Wet, he it uses water to try and drown the player.



[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_thetrickster.png]]
[[caption-width-right:150:Loves to be the death of the party.]]



* FlunkyBoss: He actively summons exploding gems around him.
* StationaryBoss: When fought in the [[spoiler:Inverse]] Inlaid Library, he remains completely stationary. Outside of this encounter, he moves around like other enemies.

to:

* FlunkyBoss: He It actively summons exploding gems around him.
itself.
* StationaryBoss: When fought in the [[spoiler:Inverse]] Inlaid Library, he it remains completely stationary. Outside of this encounter, he it moves around like other enemies.



A yellow Reaper who specializes in confusion, disguising himself and his minions as angelic beings.

to:

[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_themaddener1.png]]
[[caption-width-right:150:A Reaper whose true form lies beyond the edge of sanity.]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_themaddener2.png]]
[[caption-width-right:150:Bearing the power to alter reality itself.]]
A yellow Reaper who specializes in confusion, disguising himself itself and his its minions as angelic beings.



* ClimaxBoss: His angel disguise is faced in Holy Forbidden, guarding the [[spoiler:Yellow Sign]].
* PuzzleBoss: He can't be fought directly in Holy Forbidden, instead requiring the player to run through a corridor to find a Rosary to damage him while he attacks them. Not so much in Cappella Magna, where he fights identically to The Stalker.

to:

* ClimaxBoss: His Its angel disguise is faced in Holy Forbidden, guarding the [[spoiler:Yellow Sign]].
* PuzzleBoss: He It can't be fought directly in Holy Forbidden, instead requiring the player to run through a corridor to find a Rosary to damage him it while he it attacks them. Not so much in Cappella Magna, where he it fights identically to The Stalker.



[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_theender.png]]
[[caption-width-right:150:When the power of friendship goes planet.]]



* DiscOneFinalBoss: The Ender is the boss of Cappella Magna and the first mandatory threat with a pattern more complex than "waddle at the player and ''maybe'' shoot at them", but it and the Reapers are ultimately secondary to [[spoiler:The Director]].

!! The White Hand
When even Death fails to do his job, the White Hand comes out to [[ControllableHelplessness show the player the meaning of the word "inevitable"]].

to:

* DiscOneFinalBoss: The Ender is the boss of Cappella Magna and the first mandatory threat with a pattern more complex than "waddle at the player and ''maybe'' shoot at them", but it and the Reapers are ultimately secondary to [[spoiler:The Director]].

!! The White
Directer]].

!!White
Hand
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_whitehand.png]]
[[caption-width-right:150:(clock bell noises)]]
When even Death fails to do his its job, the White Hand comes out to [[ControllableHelplessness show the player the meaning of the word "inevitable"]].



* ControllableHelplessness: He isn't even a HopelessBossFight - ''he doesn't even exist as an enemy''. He doesn't kill the player until he hits the center of the screen, but nothing they can do will prevent or delay him.
* ForDoomTheBellTolls: The White Hand's appearance is heralded by the ringing of bells. Once the twelfth bell tolls, he starts coming for the player.

to:

* ControllableHelplessness: He It isn't even a HopelessBossFight - ''he ''it doesn't even exist as an enemy''. He It doesn't kill the player until he it hits the center of the screen, but nothing they can do will prevent or delay him.
it.
* ForDoomTheBellTolls: The White Hand's appearance is heralded by the ringing of bells. Once the twelfth bell tolls, he it starts coming for the player.



A trio of adventurers who investigate Lake Foscari.\\\

to:

[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_eleanor.png]]
[[caption-width-right:150:spellsomething]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_maruto.png]]
[[caption-width-right:150:animeismypassion]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_keitha.png]]
[[caption-width-right:150:oopsistoleoneagain]]
A trio of adventurers who investigate Lake Foscari.\\\\\


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->'''Starting Weapons:''' Vicious Hunger (Sammy), Party Popper (Rottin'Ghoul)
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_sammy.png]]
[[caption-width-right:150:happybirthday]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_rottinghoul.png]]
[[caption-width-right:150:souloftheparty]]
Like other creature characters, these two are unlocked by killing enough enemies of a certain kind.\\\
Sammy starts with +2 Recovery and -60% Might, but gains XP when picking up money, and gains Might every few levels until its negative modifier is gone; it also makes much more gold from Vicious Hunger than usual. Rottin'Ghoul starts with +20% Movement Speed, and gains +1 Amount every 20 levels, capping at +4.
----

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!!The Ender

to:

!!The !! The Ender



[[folder:The Director '''(Unmarked Spoilers)''']]

to:

[[folder:The Director Directer '''(Unmarked Spoilers)''']]



* BigGood: In the DLCs, it's how the Survivors get taken to other worlds in their quest to slay the Bisconte.

to:

* BigGood: In the DLCs, [=DLCs=], it's how the Survivors get taken to other worlds in their quest to slay the Bisconte.



* DefeatMeansFriendship: After fighting it enough, The Director showers the player with at least 100,000 coins, and then offers to take them to other worlds where they can search for a vampire.

to:

* DefeatMeansFriendship: After fighting it enough, The Director Directer showers the player with at least 100,000 coins, and then offers to take them to other worlds where they can search for a vampire.


Added DiffLines:

* TheManBehindTheMan: One of its phases has it drag the White Hand over your character if they have any revives remaining, and waves of weak Reapers appear during its battle, indicating it has some control over the Reapers.
* ZeroEffortBoss: Its first three phases are a legitimate threat, but in its final phase it automatically revives the player if they die, making the phase moreso a spectacle than anything.

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* OneHitKill: His Power stat is set at 65,536, which is more than enough to instantly obliterate anyone that isn't [[spoiler:wearing the Crimson Shroud, or a sufficiently leveled-up Toastie]].




!!The Ender
A being of pure despair created when the Reapers, in a last-ditch effort to defeat the Survivors, combine their energies to become a super-strong opponent.

to:

\n!!The Ender\nA being of pure despair created when * KillItWithWater: As the Reapers, in a last-ditch effort physical embodiment of Being Wet, he uses water to defeat try and drown the Survivors, combine their energies player.

!! The Trickster
A magenta Reaper who loves
to become a super-strong opponent.play deadly tricks by creating fake experience gems that explode in the player's face.



* AllYourColorsCombined: Quite literally - The Ender's sprite consists of the five Deaths [[Franchise/{{Voltron}} Voltronned]] together.
* DiscOneFinalBoss: The Ender is the boss of Cappella Magna and the first mandatory threat with a pattern more complex than "waddle at the player and ''maybe'' shoot at them", but it and the Reapers are ultimately secondary to [[spoiler:The Director]].

!! The White Hand
When even Death fails to do his job, the White Hand comes out to [[ControllableHelplessness show the player the meaning of the word "inevitable"]].

to:

* AllYourColorsCombined: Quite literally - The Ender's sprite consists of FlunkyBoss: He actively summons exploding gems around him.
* StationaryBoss: When fought in
the five Deaths [[Franchise/{{Voltron}} Voltronned]] together.
* DiscOneFinalBoss: The Ender is the boss
[[spoiler:Inverse]] Inlaid Library, he remains completely stationary. Outside of Cappella Magna and the first mandatory threat with a pattern more complex than "waddle at the player and ''maybe'' shoot at them", but it and the Reapers are ultimately secondary to [[spoiler:The Director]].

this encounter, he moves around like other enemies.

!! The White Hand
When even Death fails to do
Maddener
A yellow Reaper who specializes in confusion, disguising himself and
his job, the White Hand comes out to [[ControllableHelplessness show the player the meaning of the word "inevitable"]].minions as angelic beings.



* ClimaxBoss: His angel disguise is faced in Holy Forbidden, guarding the [[spoiler:Yellow Sign]].
* PuzzleBoss: He can't be fought directly in Holy Forbidden, instead requiring the player to run through a corridor to find a Rosary to damage him while he attacks them. Not so much in Cappella Magna, where he fights identically to The Stalker.

!!The Ender
A being of pure despair created when the Reapers, in a last-ditch effort to defeat the Survivors, combine their energies to become a super-strong opponent.
----
* AllYourColorsCombined: Quite literally - The Ender's sprite consists of the five Deaths [[Franchise/{{Voltron}} Voltronned]] together.
* DiscOneFinalBoss: The Ender is the boss of Cappella Magna and the first mandatory threat with a pattern more complex than "waddle at the player and ''maybe'' shoot at them", but it and the Reapers are ultimately secondary to [[spoiler:The Director]].

!! The White Hand
When even Death fails to do his job, the White Hand comes out to [[ControllableHelplessness show the player the meaning of the word "inevitable"]].
----



!DLC Characters
[[folder:Legacy of the Moonspell]]
!!Miang, Menya, and Syuuto Moonspell
->'''Starting Weapons:''' Silver Wind (Miang), Four Seasons (Menya), Summon Night (Syuuto), 108 Bocce (Megalo Menya), Night Sword (Megalo Syuuto)
Miang gains increased healing and extra max HP when she overheals, Menya temporarily gains a massive damage boost and invincibility when killing a certain number of enemies, and Syuuto gains a more powerful form when his main weapon is evolved.

to:

!DLC Characters
[[folder:Legacy
[[folder:The Director '''(Unmarked Spoilers)''']]
An extradimensional being that, as the name implies, seems to be directing the events
of the Moonspell]]
!!Miang, Menya, and Syuuto Moonspell
->'''Starting Weapons:''' Silver Wind (Miang), Four Seasons (Menya), Summon Night (Syuuto), 108 Bocce (Megalo Menya), Night Sword (Megalo Syuuto)
Miang gains increased healing and extra max HP when she overheals, Menya temporarily gains a massive damage boost and invincibility when killing a certain number of enemies, and Syuuto gains a more powerful form when his main weapon is evolved.
game for its own amusement.


Added DiffLines:

* BigGood: In the DLCs, it's how the Survivors get taken to other worlds in their quest to slay the Bisconte.
* BlueAndOrangeMorality: As everything is more or less a game to it, it sees no problem in both serving as an imposing obstacle to the Survivors and backing them in the hunt for Draculo.
* CelestialBody: Its body, aside from its head and hands, is a vast yellow-tinted cloak of stars.
* DefeatMeansFriendship: After fighting it enough, The Director showers the player with at least 100,000 coins, and then offers to take them to other worlds where they can search for a vampire.
* FinalBoss: This thing is the final opponent of the game, and can only be faced after discovering all the Relics and entering its domain three times.
* GiantHandsOfDoom: Before its main encounter, it tends to manifest its will via giant yellow hands.
[[/folder]]

!DLC Characters
[[folder:Legacy of the Moonspell]]
!!Miang, Menya, and Syuuto Moonspell
->'''Starting Weapons:''' Silver Wind (Miang), Four Seasons (Menya), Summon Night (Syuuto), 108 Bocce (Megalo Menya), Night Sword (Megalo Syuuto)
Miang gains increased healing and extra max HP when she overheals, Menya temporarily gains a massive damage boost and invincibility when killing a certain number of enemies, and Syuuto gains a more powerful form when his main weapon is evolved.
----
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* ScrewThisImOuttaHere: If Sigma is somehow defeated, instead of the usual death animation, she warps away upwards. This makes her the only character who can ''technically'' survive the White Hand's grasp.


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* LightningBruiser: The playable Red Death has excellent stats all around and moves incredibly fast, on top of starting with an already evolved weapon.

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[[caption-width-right:150:BringMeBackThere]]

to:

[[caption-width-right:150:BringMeBackThere]][[caption-width-right:150:Bring Me Back There]]


Added DiffLines:

* MightyGlacier: Leda starts off with an evolved weapon right off the bat, and has a naturally high starting Might stat to ensure she hits hard as hell, but she moves quite slowly.


Added DiffLines:

-->''"She is alive there."''
* ShoutOut: Leda resembles the Legion from the ''Castlevania'' games, and what little lore she has references Sorceress Adel from ''VideoGame/FinalFantasyVIII'', with "IAMALIVEHERE" and "iwillneverletyouforgetaboutme" being actual quotes from the sorceress.

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to:

[[quoteright:169:https://static.tvtropes.org/pmwiki/pub/images/rose_99.png]]
[[caption-width-right:169:Her royal shadow lies behind the 46th door.]]



* CursedWithAwesome: She will always be facing massive hordes, but this is perfect for triggering the effects of Fuwalafuwaloo, leveling up faster than pretty much anyone except Sigma and Gains Boros (at least once her Growth reaches a normal level), and abusing a ton of other effects, like the Game Killer arcana or the Sole Solution/Ashes of Muspell, which grow in power based on the number of kills.

to:

* CursedWithAwesome: She will always be facing massive hordes, but this is perfect for triggering the effects of Fuwalafuwaloo, leveling up faster than pretty much anyone except Sigma and Gains Boros (at least once her Growth reaches a normal level), and abusing a ton of other effects, like the Game Killer arcana (which weaponizes experience gems, which Rose will always have plenty of to go around) or the Sole Solution/Ashes of Muspell, which Muspell (which grow in power based on the number of kills.kills).



* LethalJokeCharacter: Crippled Growth and Might, no endless scaling, and increases the size of hordes - Rose sounds like a challenge character, until you actually play as her. Even with -90% Might, her starting weapon is an InfinityPlusOneSword, healing her and tearing through huge hordes like butter. And the number of enemies she faces (especially since, unlike the Curse powerup, it doesn't make the enemies at all stronger) [[CursedWithAwesome is actually more of a boon than a curse]].
* LivingShadow: Even the description of her unlock refers to her as the "royal shadow".

to:

* LethalJokeCharacter: Crippled Growth and Might, no endless scaling, and increases the size of hordes - Rose sounds like a challenge character, until you actually play as her. Even with -90% Might, her starting weapon is an InfinityPlusOneSword, healing her and tearing through huge hordes like butter. And the number of enemies she faces (especially since, unlike the Curse powerup, it doesn't make the enemies at all stronger) [[CursedWithAwesome is actually more of a boon than a curse]].
curse]] (especially since, unlike the Curse powerup, her ability doesn't make the enemies at all stronger).
* LivingShadow: Even the The description of her unlock refers to her as the "royal shadow".

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Rose starts with +20% MoveSpeed, -90% Might and -80% Growth, gradually gaining back Might and Growth as she levels up. Her unique ability is to [[ZergRush increase enemy spawn quantity by 100]].

to:

Rose starts with +20% MoveSpeed, movement speed, -90% Might and -80% Growth, gradually gaining back Might and Growth as she levels up.up (until [[Mystical108 level 108]], where she finally sheds the last of her penalties). Her unique ability is to [[ZergRush increase enemy spawn quantity by 100]].



* Mystical108: She finally grows out of her stat penalties by level 108.



* ZergRush: Her ability is to increase spawn quantity by 100, effectively forcing enemies to do this against her.

to:

* ZergRush: Her ability is to increase spawn quantity by 100, effectively forcing making enemies to do this against her.

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[[folder:missingNâ–¯]]
-> '''Starting Weapon:''' Axe or Death Spiral (chosen randomly)
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_missingno.png]]
[[caption-width-right:150:M(▯▯)]]
A being that looks like Red Death, but glitchy and covered in pixels. They can be found in Green Acres if you discover the "error" in the map with Hurry and Hyper enabled.\\\
missingNâ–¯'s stats are random; however, unlike the character Random, missingNâ–¯'s randomized stats have zero sanity to them, which can result in buggy under and overflows of its starting stats.

to:

[[folder:missingNâ–¯]]
-> '''Starting
[[folder:Rose de Infernas]]
->'''Starting
Weapon:''' Axe or Death Spiral (chosen randomly)
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_missingno.png]]
[[caption-width-right:150:M(▯▯)]]
Fuwalafuwaloo

A being shadowy entity that looks like Red Death, but glitchy and covered in pixels. They can be found in Green Acres if you discover the "error" appears in the map with Hurry and Hyper enabled.Astral Staircase once the player crosses doors 46 times.\\\
missingNâ–¯'s stats are random; however, unlike the character Random, missingNâ–¯'s randomized stats have zero sanity to them, which can result in buggy under Rose starts with +20% MoveSpeed, -90% Might and overflows of its starting stats.-80% Growth, gradually gaining back Might and Growth as she levels up. Her unique ability is to [[ZergRush increase enemy spawn quantity by 100]].



* TheGambler: To an even greater extent than Random, as its stats are randomized in a way that makes some normally impossible outcomes possible.
* GlitchEntity: missingNâ–¯ is a reference to the trope, being a glitchy looking version of an existing creature in the game with incredibly unpredictable, potentially game-breaking effects. Its stats can randomize themselves so wildly that it's possible for some stats to underflow, which can result in situations like the forward keys making it move backwards instead if movespeed is in the negatives, or making it ''totally invincible'' (except to White Hand, since it sets max HP to zero, fixing the underflow) if its max health is negative.
* InterfaceScrew: If its speed is below -100%, the controls will be inverted.
* NighInvulnerability: There is a small chance of its health ending up below zero, in which case it becomes invulnerable to attacks.
* PressXToDie: If its health just so happens to be '''exactly''' zero, it just dies on spawn.
* ShoutOut: Its name references the MISSINGNO of ''VideoGame/PokemonRedAndBlue'' fame, with the glitchy corruption on it looking very similar to them and other glitched Pokémon you could find.

to:

* TheGambler: To an even greater extent CursedWithAwesome: She will always be facing massive hordes, but this is perfect for triggering the effects of Fuwalafuwaloo, leveling up faster than Random, as its stats are randomized in pretty much anyone except Sigma and Gains Boros (at least once her Growth reaches a way that makes some normally impossible outcomes possible.
* GlitchEntity: missingNâ–¯ is
normal level), and abusing a reference to the trope, being a glitchy looking version ton of an existing creature in the game with incredibly unpredictable, potentially game-breaking effects. Its stats can randomize themselves so wildly that it's possible for some stats to underflow, which can result in situations other effects, like the forward keys making it move backwards instead if movespeed is in Game Killer arcana or the negatives, or making it ''totally invincible'' (except to White Hand, since it sets max HP to zero, fixing the underflow) if its max health is negative.
* InterfaceScrew: If its speed is below -100%, the controls will be inverted.
* NighInvulnerability: There is a small chance
Sole Solution/Ashes of its health ending up below zero, in Muspell, which case grow in power based on the number of kills.
* GlowingEyesOfDoom: The only part of her that is not shrouded in darkness is her brightly glowing eyes.
* LethalJokeCharacter: Crippled Growth and Might, no endless scaling, and increases the size of hordes - Rose sounds like a challenge character, until you actually play as her. Even with -90% Might, her starting weapon is an InfinityPlusOneSword, healing her and tearing through huge hordes like butter. And the number of enemies she faces (especially since, unlike the Curse powerup,
it becomes invulnerable doesn't make the enemies at all stronger) [[CursedWithAwesome is actually more of a boon than a curse]].
* LivingShadow: Even the description of her unlock refers
to attacks.
her as the "royal shadow".
* PressXToDie: If its health just so happens SomethingAboutARose: Her name is Rose, a close look at her dress reveals it to be '''exactly''' zero, it just dies on spawn.
* ShoutOut: Its name references the MISSINGNO of ''VideoGame/PokemonRedAndBlue'' fame, with the glitchy corruption on it looking very similar to them
shaped like a rose, and other glitched Pokémon you could find.her weapon causes explosions of rose petals.
* ZergRush: Her ability is to increase spawn quantity by 100, effectively forcing enemies to do this against her.



![=NPCs=] and Notable Enemies
[[folder:The Reapers]]
!! The Reaper
Death himself, [[ExactlyWhatItSaysOnTheTin of course]]. Once 30 minutes have elapsed in a stage, he shows up to personally put an end to your run.

to:

![=NPCs=] and Notable Enemies
[[folder:The Reapers]]
!! The Reaper
[[folder:missingNâ–¯]]
-> '''Starting Weapon:''' Axe or
Death himself, [[ExactlyWhatItSaysOnTheTin of course]]. Once 30 minutes Spiral (chosen randomly)
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_missingno.png]]
[[caption-width-right:150:M(▯▯)]]
A being that looks like Red Death, but glitchy and covered in pixels. They can be found in Green Acres if you discover the "error" in the map with Hurry and Hyper enabled.\\\
missingNâ–¯'s stats are random; however, unlike the character Random, missingNâ–¯'s randomized stats
have elapsed zero sanity to them, which can result in a stage, he shows up to personally put an end to your run.buggy under and overflows of its starting stats.



* TheGambler: To an even greater extent than Random, as its stats are randomized in a way that makes some normally impossible outcomes possible.
* GlitchEntity: missingNâ–¯ is a reference to the trope, being a glitchy looking version of an existing creature in the game with incredibly unpredictable, potentially game-breaking effects. Its stats can randomize themselves so wildly that it's possible for some stats to underflow, which can result in situations like the forward keys making it move backwards instead if movespeed is in the negatives, or making it ''totally invincible'' (except to White Hand, since it sets max HP to zero, fixing the underflow) if its max health is negative.
* InterfaceScrew: If its speed is below -100%, the controls will be inverted.
* NighInvulnerability: There is a small chance of its health ending up below zero, in which case it becomes invulnerable to attacks.
* PressXToDie: If its health just so happens to be '''exactly''' zero, it just dies on spawn.
* ShoutOut: Its name references the MISSINGNO of ''VideoGame/PokemonRedAndBlue'' fame, with the glitchy corruption on it looking very similar to them and other glitched Pokémon you could find.
[[/folder]]

![=NPCs=] and Notable Enemies
[[folder:The Reapers]]
!! The Reaper
Death himself, [[ExactlyWhatItSaysOnTheTin of course]]. Once 30 minutes have elapsed in a stage, he shows up to personally put an end to your run.
----



* DifficultButAwesome: Keitha is the most difficult of the three to play, due to her Flash Arrow weapon only firing one at a time, and subsequent levels only increase its firing speed, making it difficult to clear waves reliably. Managing to evolve it turns it into the Millionaire, additionally firing a massive rain of arrows from above for ''much'' better coverage.

to:

* DifficultButAwesome: Keitha is the most difficult of the three to play, due to her Flash Arrow weapon only firing one at a time, and subsequent levels only increase its firing speed, making it difficult to clear waves reliably. Managing to evolve it turns it into the Millionaire, additionally firing a massive rain of arrows from above for ''much'' better coverage. Furthermore, her special ability increases Luck as she levels up. Without advanced knowledge of the game's mechanics, this is much harder to abuse than generically useful stats like Might or Area, but if you know what you're doing, you can create a monstrous [[CriticalHitClass critical hit build]] with the Slash arcana, freeze '''absolutely everything''' with Jail of Crystal, and so on.
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Added DiffLines:

* MagikarpPower:
** Menya has mediocre stats, has [[SquishyWizard reduced maximum health]], and her main weapon is extremely tricky to aim and takes a whopping 3 fully leveled items (itself, Candelabrador and Spinach) to evolve. However, when evolved, it's one of the best weapons in the game. Plus, on maps where enemies are plentiful, Menya can remain powered up most of the time, potentially snowballing out of control without letting enemies really do anything to stop her.
** Syuuto starts out with [[MightyGlacier a ton of Health, Armor and Might, and a hidden weapon that retaliates against attackers, but penalties to area and projectile speed, slow movement speed, and a high Curse]]. However, his biggest issue is his starting weapon, Summon Night, which is somehow even more awkward to use than Menya's Four Seasons. Syuuto can somewhat alleviate its issues by picking the Beginning arcana right out of the gate, but it still only hits the upper half of the screen. If, however, he can pick up a Duplicator and evolve Summon Night (much easier than evolving Four Seasons, taking only 10 levels in total), he turns into a LightningBruiser of a demon with '''even more''' health and armor, scaling Might, good movement speed and no more stat penalties.
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!NPCs and Notable Enemies

to:

!NPCs ![=NPCs=] and Notable Enemies

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!DLC Characters
[[folder:Legacy of the Moonspell]]
!!Miang, Menya, and Syuuto Moonspell
->'''Starting Weapons:''' Silver Wind (Miang), Four Seasons (Menya), Summon Night (Syuuto), 108 Bocce (Megalo Menya), Night Sword (Megalo Syuuto)
Miang gains increased healing and extra max HP when she overheals, Menya temporarily gains a massive damage boost and invincibility when killing a certain number of enemies, and Syuuto gains a more powerful form when his main weapon is evolved.

to:

!DLC Characters
[[folder:Legacy of the Moonspell]]
!!Miang, Menya,
!NPCs and Syuuto Moonspell
->'''Starting Weapons:''' Silver Wind (Miang), Four Seasons (Menya), Summon Night (Syuuto), 108 Bocce (Megalo Menya), Night Sword (Megalo Syuuto)
Miang gains increased healing and extra max HP when she overheals, Menya temporarily gains a massive damage boost and invincibility when killing a certain number
Notable Enemies
[[folder:The Reapers]]
!! The Reaper
Death himself, [[ExactlyWhatItSaysOnTheTin
of enemies, and Syuuto gains course]]. Once 30 minutes have elapsed in a more powerful form when his main weapon is evolved.stage, he shows up to personally put an end to your run.



* ElementalPowers: The evolved version of Menya's main weapon, Godai Shuffle, creates explosions of each of the classical elements, and a final fifth explosion around the user, labeled "[[ThePowerOfTheVoid Void]]".
* HourOfPower: Menya's gimmick is that when she kills a certain number of enemies (increasing each time it triggers), she becomes invincible, gains a damaging aura, moves at a breakneck pace, and gains a bunch of very powerful stat bonuses for 30 seconds, after which the buff runs out (unless Menya kills enough enemies while the effect is active to trigger it again). Megalo Menya skips the whole "hour" part and is just [[PurposelyOverpowered in that state for the entire game]].
* NecessaryDrawback: Megalo Menya is completely invincible for the entire stage, so to balance her out, she automatically ends the stage at 31 minutes.
* MightyGlacier: Syuuto starts with a ton of health and Might, bonus armor, and a hidden weapon that automatically retaliates against enemies that touch him, and he needs all of it because his main weapon [[MagikarpPower starts out terrible]] and he also has awful speed. Once his main weapon is evolved, though, he becomes a LightningBruiser.
* NeverMessWithGranny: Menya is a sassy CoolOldLady who wields powerful magic and can attain a stronger form that is completely invincible.
-->'''Menya:''' The mind is quicker than the eye! ...At least, ''mine'' is.
* OneWingedAngel: Once his main weapon is evolved (which requires a Duplicator), Syuuto turns into a powerful demon, giving him even more health and armor, making his Might scale with level, and removing all of his drawbacks. This demon form is also available as a standalone character, Megalo Syuuto.

!!Babi-Onna, [=McCoy=]-Oni, and Gav'Et-Oni

to:

* ElementalPowers: TheGrimReaper: It's in the name.
* LordBritishPostulate:
The evolved version of Menya's main weapon, Godai Shuffle, creates explosions of each Reaper is absurdly tough, to the point [[HopelessBossFight a player normally won't be able to beat him]], but he ''can'' be killed, either via [[spoiler:the Crimson Shroud and/or Infinite Corridor]] or more esoteric methods. Doing so unlocks [[PurposefullyOverpowered Mask of the classical elements, and a final fifth explosion around the user, labeled "[[ThePowerOfTheVoid Void]]".
* HourOfPower: Menya's gimmick is that when she kills a certain number of enemies (increasing each time it triggers), she becomes invincible, gains a damaging aura, moves at a breakneck pace, and gains a bunch of very powerful stat bonuses for 30 seconds, after which the buff runs out (unless Menya kills enough enemies while the effect is active to trigger it again). Megalo Menya skips the whole "hour" part and is just [[PurposelyOverpowered in that state for the entire game]].
* NecessaryDrawback: Megalo Menya is completely invincible for the entire stage, so to balance her out, she automatically ends the stage at 31 minutes.
* MightyGlacier: Syuuto starts with a ton of health and Might, bonus armor, and a hidden weapon that automatically retaliates against enemies that touch him, and he needs all of it because his main weapon [[MagikarpPower starts out terrible]] and he also has awful speed. Once his main weapon is evolved, though, he becomes a LightningBruiser.
* NeverMessWithGranny: Menya is a sassy CoolOldLady who wields powerful magic and can attain a stronger form that is completely invincible.
-->'''Menya:''' The mind is quicker than the eye! ...At least, ''mine'' is.
* OneWingedAngel: Once his main weapon is evolved (which requires a Duplicator), Syuuto turns into a powerful demon, giving him even more health and armor, making his Might scale with level, and removing all of his drawbacks. This demon form is also available
Red Death]] as a standalone playable character, Megalo Syuuto.

!!Babi-Onna, [=McCoy=]-Oni,
sets the timer to 31 minutes, and Gav'Et-Onisummons the White Hand to end your run.
* StalkedByTheBell: Once the clock hits 30 minutes, he'll enter the screen and (usually) promptly obliterate the player.

!! The Stalker
A green Reaper who obsessively chases the player at various points in the Dairy Plant, Cappella Magna, and Bone Zone.



[[/folder]]

[[folder:Tides of the Foscari]]
!!Eleanor Uziron, Maruto Cuts, and Keitha Muort
->'''Starting Weapons:''' Spellstring (Eleanor), Eskizzibur (Maruto), Flash Arrow (Keitha)
A trio of adventurers who investigate Lake Foscari.\\\
Eleanor gains Spellstream and Spellstrike as she levels up, Maruto gains a temporary Armor bonus whenever he takes damage, and Keitha gains 1% Luck every level. All of them obtain the Academy Badge item at level 30.

to:

[[/folder]]

[[folder:Tides of
* GatheringSteam: He starts off slow, but if left unchecked will rapidly speed up and become faster than the Foscari]]
!!Eleanor Uziron, Maruto Cuts,
player character.
* GreenAndMean: His cloak is a deep green
and Keitha Muort
->'''Starting Weapons:''' Spellstring (Eleanor), Eskizzibur (Maruto), Flash Arrow (Keitha)
he's certainly not your friend.
* InvincibleMinorMinion:
A trio of adventurers {{subverted|Trope}} variant - he's immune to most standard weapons, but can be killed by the Pentagram, Gorgeous Moon, [[SmartBomb Rosary]], and [[spoiler:the Infinite Corridor and Crimson Shroud]]. Being hit will slow him down, however.

!! The Drowner
A blue Reaper
who investigate Lake Foscari.\\\
Eleanor gains Spellstream and Spellstrike as she levels up, Maruto gains a temporary Armor bonus whenever he takes damage, and Keitha gains 1% Luck every level. All of them obtain
loves raining on parades, specifically the Academy Badge item at level 30.Survivors'.



* CounterAttack: Maruto is built to capitalize on retaliatory damage, with his evolved weapon Legionnaire outright scaling off of it. Giving him the Divine Bloodline arcana easily turns him into an unkillable juggernaut with tons of health and damage.
* DifficultButAwesome: Keitha is the most difficult of the three to play, due to her Flash Arrow weapon only firing one at a time, and subsequent levels only increase its firing speed, making it difficult to clear waves reliably. Managing to evolve it turns it into the Millionaire, additionally firing a massive rain of arrows from above for ''much'' better coverage.
* FighterMageThief: Maruto is the fighter, Eleanor is the mage, and Keitha is the thief.

!!Luminaire Foscari
->'''Starting Weapon:''' Prismatic Missile
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_luminaire.png]]
[[caption-width-right:150:deusexmachina]]
A woman who sealed away Genevieve in Abyss Foscari with herself a long time ago.\\\
Luminaire sports a large number of Revives, and triggers a Rosary effect every time she levels up. She additionally gains temporary bonus stats per Revive used.

to:

* CounterAttack: Maruto is built to capitalize on retaliatory damage, with his evolved weapon Legionnaire outright scaling off of it. Giving him AdvancingBossOfDoom: He sticks around in the Divine Bloodline arcana easily turns him into an unkillable juggernaut with tons of health and damage.
* DifficultButAwesome: Keitha is the most difficult
lower left of the three to play, due to her Flash Arrow weapon only firing one at a time, screen and subsequent levels only increase its firing speed, making it difficult to clear waves reliably. Managing to evolve it turns it into slowly raises an infinitely wide pool of water.

!!The Ender
A being of pure despair created when
the Millionaire, additionally firing Reapers, in a massive rain of arrows from above for ''much'' better coverage.
* FighterMageThief: Maruto is
last-ditch effort to defeat the fighter, Eleanor is the mage, and Keitha is the thief.

!!Luminaire Foscari
->'''Starting Weapon:''' Prismatic Missile
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_luminaire.png]]
[[caption-width-right:150:deusexmachina]]
A woman who sealed away Genevieve in Abyss Foscari with herself
Survivors, combine their energies to become a long time ago.\\\
Luminaire sports a large number of Revives, and triggers a Rosary effect every time she levels up. She additionally gains temporary bonus stats per Revive used.
super-strong opponent.



* BigGood: She is the main force of good in ''Tides of the Foscari'', and is instrumental to defeating Je-Ne-Viv once and for all.
* LightIsGood: A woman in a white dress who attacks with colorful beams of light & is the BigGood.
* NamedWeapons: Her evolved weapon is named after herself.

!!Genevieve Gruyère/Je-Ne-Viv
->'''Starting Weapon:''' Shadow Servant
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_genevieve.png]]
[[caption-width-right:150:basicwitch]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_jeneviv.png]]
[[caption-width-right:150:It will literally eat the world.]]
A wicked woman who was sealed away by Luminaire a long time ago. She seeks to assimilate everything into herself as Je-Ne-Viv.\\\
Genevieve triggers a Vacuum effect every time she levels up. Once per life, upon taking fatal damage, she will trigger World Eater.
Je-Ne-Viv is similar; however, her invincibility after triggering World Eater is shorter than Genevieve's, and her World Eater is capable of consuming map tiles.

to:

* BigGood: She is the main force of good in ''Tides of the Foscari'', and is instrumental to defeating Je-Ne-Viv once and for all.
* LightIsGood: A woman in a white dress who attacks with colorful beams of light & is the BigGood.
* NamedWeapons: Her evolved weapon is named after herself.

!!Genevieve Gruyère/Je-Ne-Viv
->'''Starting Weapon:''' Shadow Servant
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_genevieve.png]]
[[caption-width-right:150:basicwitch]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_jeneviv.png]]
[[caption-width-right:150:It will
AllYourColorsCombined: Quite literally eat - The Ender's sprite consists of the world.]]
A wicked woman who was sealed away by Luminaire a long time ago. She seeks to assimilate everything into herself as Je-Ne-Viv.\\\
Genevieve triggers a Vacuum effect every time she levels up. Once per life, upon taking fatal damage, she will trigger World Eater.
Je-Ne-Viv
five Deaths [[Franchise/{{Voltron}} Voltronned]] together.
* DiscOneFinalBoss: The Ender
is similar; however, her invincibility after triggering World Eater is shorter the boss of Cappella Magna and the first mandatory threat with a pattern more complex than Genevieve's, "waddle at the player and her World Eater is capable ''maybe'' shoot at them", but it and the Reapers are ultimately secondary to [[spoiler:The Director]].

!! The White Hand
When even Death fails to do his job, the White Hand comes out to [[ControllableHelplessness show the player the meaning
of consuming map tiles.the word "inevitable"]].



* TheAssimilator: Je-Ne-Viv seeks to devour the entire world into herself, and she seems to gain the powers of whatever or whoever she consumes.
* BigBad: She is the main villain of ''Tides of the Foscari'' ,having been unsealed by Eleanor in Abyss Foscari, and serves as the FinalBoss of the expansion.
* GameplayAndStoryIntegration: As Je-Ne-Viv, her title of "World Eater" isn't just for show -- she ''literally'' destroys portions of the map whenever she triggers it.
* HeroKiller: [[spoiler:She kills Eleanor and forcibly assimilates her powers into herself.]]
* OneWingedAngel: Her true form, Je-Ne-Viv, sports a gigantic monstrous arm containing all sorts of demonic aspects, [[spoiler:and later Eleanor.]]
* PurpleIsPowerful: Genevieve has a purple dress and emits purple flames, and she's the BigBad, so power is very much there. Ironically, she's far more powerful as the much less purple Je-Ne-Viv.
* SnakesAreSinister: Both in her human form and her monster form, her main weapon is Shadow Servant, which summons dark snakes to attack enemies. Its evolved version, Ophion, creates damaging zones of darkness centered on a spinning {{Ouroboros}}. She uses both attacks against Eleanor in her boss battle.
* TheUnfought: The human Je-Ne-Viv presumably used to be -- Genevieve Gruyère -- is playable, but does not appear as an enemy, as she's already become Je-Ne-Viv long before the events of ''Tides of the Foscari'' ever unfold.

!!Sammy and Rottin'Ghoul

to:

* TheAssimilator: Je-Ne-Viv seeks to devour the entire world into herself, and she seems to gain the powers of whatever or whoever she consumes.
* BigBad: She is the main villain of ''Tides of the Foscari'' ,having been unsealed by Eleanor in Abyss Foscari, and serves as the FinalBoss of the expansion.
* GameplayAndStoryIntegration: As Je-Ne-Viv, her title of "World Eater"
ControllableHelplessness: He isn't just for show -- she ''literally'' destroys portions even a HopelessBossFight - ''he doesn't even exist as an enemy''. He doesn't kill the player until he hits the center of the map whenever she triggers it.
screen, but nothing they can do will prevent or delay him.
* HeroKiller: [[spoiler:She kills Eleanor and forcibly assimilates her powers into herself.]]
* OneWingedAngel: Her true form, Je-Ne-Viv, sports a gigantic monstrous arm containing all sorts of demonic aspects, [[spoiler:and later Eleanor.]]
* PurpleIsPowerful: Genevieve has a purple dress and emits purple flames, and she's
ForDoomTheBellTolls: The White Hand's appearance is heralded by the BigBad, so power is very much there. Ironically, she's far more powerful as ringing of bells. Once the much less purple Je-Ne-Viv.
* SnakesAreSinister: Both in her human form and her monster form, her main weapon is Shadow Servant, which summons dark snakes to attack enemies. Its evolved version, Ophion, creates damaging zones of darkness centered on a spinning {{Ouroboros}}. She uses both attacks against Eleanor in her boss battle.
* TheUnfought: The human Je-Ne-Viv presumably used to be -- Genevieve Gruyère -- is playable, but does not appear as an enemy, as she's already become Je-Ne-Viv long before
twelfth bell tolls, he starts coming for the events of ''Tides of the Foscari'' ever unfold.

!!Sammy and Rottin'Ghoul
player.



!DLC Characters
[[folder:Legacy of the Moonspell]]
!!Miang, Menya, and Syuuto Moonspell
->'''Starting Weapons:''' Silver Wind (Miang), Four Seasons (Menya), Summon Night (Syuuto), 108 Bocce (Megalo Menya), Night Sword (Megalo Syuuto)
Miang gains increased healing and extra max HP when she overheals, Menya temporarily gains a massive damage boost and invincibility when killing a certain number of enemies, and Syuuto gains a more powerful form when his main weapon is evolved.
----
* ElementalPowers: The evolved version of Menya's main weapon, Godai Shuffle, creates explosions of each of the classical elements, and a final fifth explosion around the user, labeled "[[ThePowerOfTheVoid Void]]".
* HourOfPower: Menya's gimmick is that when she kills a certain number of enemies (increasing each time it triggers), she becomes invincible, gains a damaging aura, moves at a breakneck pace, and gains a bunch of very powerful stat bonuses for 30 seconds, after which the buff runs out (unless Menya kills enough enemies while the effect is active to trigger it again). Megalo Menya skips the whole "hour" part and is just [[PurposelyOverpowered in that state for the entire game]].
* NecessaryDrawback: Megalo Menya is completely invincible for the entire stage, so to balance her out, she automatically ends the stage at 31 minutes.
* MightyGlacier: Syuuto starts with a ton of health and Might, bonus armor, and a hidden weapon that automatically retaliates against enemies that touch him, and he needs all of it because his main weapon [[MagikarpPower starts out terrible]] and he also has awful speed. Once his main weapon is evolved, though, he becomes a LightningBruiser.
* NeverMessWithGranny: Menya is a sassy CoolOldLady who wields powerful magic and can attain a stronger form that is completely invincible.
-->'''Menya:''' The mind is quicker than the eye! ...At least, ''mine'' is.
* OneWingedAngel: Once his main weapon is evolved (which requires a Duplicator), Syuuto turns into a powerful demon, giving him even more health and armor, making his Might scale with level, and removing all of his drawbacks. This demon form is also available as a standalone character, Megalo Syuuto.

!!Babi-Onna, [=McCoy=]-Oni, and Gav'Et-Oni
----
[[/folder]]

[[folder:Tides of the Foscari]]
!!Eleanor Uziron, Maruto Cuts, and Keitha Muort
->'''Starting Weapons:''' Spellstring (Eleanor), Eskizzibur (Maruto), Flash Arrow (Keitha)
A trio of adventurers who investigate Lake Foscari.\\\
Eleanor gains Spellstream and Spellstrike as she levels up, Maruto gains a temporary Armor bonus whenever he takes damage, and Keitha gains 1% Luck every level. All of them obtain the Academy Badge item at level 30.
----
* CounterAttack: Maruto is built to capitalize on retaliatory damage, with his evolved weapon Legionnaire outright scaling off of it. Giving him the Divine Bloodline arcana easily turns him into an unkillable juggernaut with tons of health and damage.
* DifficultButAwesome: Keitha is the most difficult of the three to play, due to her Flash Arrow weapon only firing one at a time, and subsequent levels only increase its firing speed, making it difficult to clear waves reliably. Managing to evolve it turns it into the Millionaire, additionally firing a massive rain of arrows from above for ''much'' better coverage.
* FighterMageThief: Maruto is the fighter, Eleanor is the mage, and Keitha is the thief.

!!Luminaire Foscari
->'''Starting Weapon:''' Prismatic Missile
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_luminaire.png]]
[[caption-width-right:150:deusexmachina]]
A woman who sealed away Genevieve in Abyss Foscari with herself a long time ago.\\\
Luminaire sports a large number of Revives, and triggers a Rosary effect every time she levels up. She additionally gains temporary bonus stats per Revive used.
----
* BigGood: She is the main force of good in ''Tides of the Foscari'', and is instrumental to defeating Je-Ne-Viv once and for all.
* LightIsGood: A woman in a white dress who attacks with colorful beams of light & is the BigGood.
* NamedWeapons: Her evolved weapon is named after herself.

!!Genevieve Gruyère/Je-Ne-Viv
->'''Starting Weapon:''' Shadow Servant
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_genevieve.png]]
[[caption-width-right:150:basicwitch]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vampsurvivors_jeneviv.png]]
[[caption-width-right:150:It will literally eat the world.]]
A wicked woman who was sealed away by Luminaire a long time ago. She seeks to assimilate everything into herself as Je-Ne-Viv.\\\
Genevieve triggers a Vacuum effect every time she levels up. Once per life, upon taking fatal damage, she will trigger World Eater.
Je-Ne-Viv is similar; however, her invincibility after triggering World Eater is shorter than Genevieve's, and her World Eater is capable of consuming map tiles.
----
* TheAssimilator: Je-Ne-Viv seeks to devour the entire world into herself, and she seems to gain the powers of whatever or whoever she consumes.
* BigBad: She is the main villain of ''Tides of the Foscari'' ,having been unsealed by Eleanor in Abyss Foscari, and serves as the FinalBoss of the expansion.
* GameplayAndStoryIntegration: As Je-Ne-Viv, her title of "World Eater" isn't just for show -- she ''literally'' destroys portions of the map whenever she triggers it.
* HeroKiller: [[spoiler:She kills Eleanor and forcibly assimilates her powers into herself.]]
* OneWingedAngel: Her true form, Je-Ne-Viv, sports a gigantic monstrous arm containing all sorts of demonic aspects, [[spoiler:and later Eleanor.]]
* PurpleIsPowerful: Genevieve has a purple dress and emits purple flames, and she's the BigBad, so power is very much there. Ironically, she's far more powerful as the much less purple Je-Ne-Viv.
* SnakesAreSinister: Both in her human form and her monster form, her main weapon is Shadow Servant, which summons dark snakes to attack enemies. Its evolved version, Ophion, creates damaging zones of darkness centered on a spinning {{Ouroboros}}. She uses both attacks against Eleanor in her boss battle.
* TheUnfought: The human Je-Ne-Viv presumably used to be -- Genevieve Gruyère -- is playable, but does not appear as an enemy, as she's already become Je-Ne-Viv long before the events of ''Tides of the Foscari'' ever unfold.

!!Sammy and Rottin'Ghoul
[[/folder]]



%%!! Crewmate

to:

%%!! CrewmateCrewmate Dino



%%!! Engineer

to:

%%!! EngineerEngineer Gino



%%!! Scientist

to:

%%!! ScientistScientist Mina



%%!! Impostor

to:

%%!! ImpostorImpostor Rina



%%!! Shapeshifter

to:

%%!! ShapeshifterShapeshifter Nino



%%!! Ghost

to:

%%!! GhostGhost Lino



%%!! Guardian Angel

to:

%%!! Guardian AngelPina


Added DiffLines:

%%!! Horse
%%----

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