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!![[center: [-[[Characters/MidgardPlayerRaces Player Races]] | [[Characters/TomeOfBeastsCreatures Creatures]] ([[Characters/TomeOfBeastsAberrations Aberrations]] | [[Characters/TomeOfBeastsBeasts Beasts]] | [[Characters/TomeOfBeastsCelestials Celestials]] | '''Constructs''' | [[Characters/TomeOfBeastsDragons Dragons]] | [[Characters/TomeOfBeastsElementals Elementals]] | [[Characters/TomeOfBeastsFey Fey]] | [[Characters/TomeOfBeastsFiends Fiends]] | [[Characters/TomeOfBeastsGiants Giants]] | [[Characters/TomeOfBeastsHumanoids Humanoids]] | [[Characters/TomeOfBeastsMonstrosities Monstrosities]] | [[Characters/TomeOfBeastsOozes Oozes]] | [[Characters/TomeOfBeastsPlants Plants]] | [[Characters/TomeOfBeastsUndead Undead]])]]-]

[[foldercontrol]]

[[folder:Akaasit]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' Unaligned
----
* UnstuckInTime: Akaasits exist in the present and in fractions of a second in the past and future.
[[/folder]]

[[folder:Algorith]]
->'''Challenge Rating:''' 10
->'''Alignment:''' LawfulNeutral
----
* ThrowDownTheBomblet: The algorith can summon forth a tiny rune of law and throw it as a weapon. Upon impact, this reality bomb explodes into universal energy that deconstructs randomness, weakening enemies or reducing them to finely ordered crystalline dust.
[[/folder]]

[[folder:Apaxrusl]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
----
* SoulPoweredEngine: The rituals used to create an apaxrusl call for infusing damned souls into the sand. The souls filling the apaxrusl give it intelligence, but its constructed form keeps it loyal.
[[/folder]]

[[folder:Bloodstone Sentinel]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
----
* BloodMagic: The bloodstone sentinel absorbs blood that is spilled nearby into itself, and can use this blood to create various magical effects.
* TearsOfBlood: A bloodstone sentinel's face is blank of features except two deep eye sockets that drip fresh blood like tears.
[[/folder]]

[[folder:Bookkeeper]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' Unaligned
----
* BlobMonster: The bookkeeper is a construct made from ink.
* TrackingSpell: When the blood of a target is dropped into the fiendish bookeeper's book, the bookkeeper presents the viewer with a map showing the target's general location. This map is accurate to within a 1-mile radius of the target.
[[/folder]]

[[folder:Broodiken]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
----
* PsychicLink: Broodikens respond to their creators' emotions, growling when their creators feel anger and babbling happily when their creators feel joy.
* WingsDoNothing: Broodikens born to humanoids with wings have ineffective, decorative versions that do not help with flying.
[[/folder]]

[[folder:Cauldronborn]]
->'''Challenge Rating:''' 2
->'''Alignment:''' Unaligned
----
* BanditMook: The cauldronborn can release a hungry screech to magically reach out to nearby potions. All potions within 10 feet magically move toward the cauldronborn by rolling out of backpacks, hopping off of belts, unburying themselves,...
* HealingFactor: Since most cauldronborn arise from the common ''potion of healing'', their forms regenerate slowly.
* PickyEater: Cauldronborn fixate on absorbing potions. A farmer may only need a brisk walk to stay safely out of reach of a hunting cauldronborn, while an alchemist carrying several potions will be run to ground.
* RockMonster: The cauldronborn is made of clods of earth, worn stones, and fragments of metal, and is often mistaken for an earth elemental.
[[/folder]]

[[folder:Chronomantic Enhancer]]
->'''Challenge Rating:''' 12
->'''Alignment:''' Unaligned
----
* TimeMaster: A chronomatic enhancer can alter time around it in minor ways, aiding allies and hindering foes.
[[/folder]]

[[folder:Clockwork]]
----

!!Assassin Snake
->'''Challenge Rating:''' 1/4
->'''Alignment:''' Unaligned
----
* NonIndicativeName: Despite its name, the assassin snake is marketed solely as a pest control option. It can eliminate nuisance pests by crawling through walls or deep into rodent burrows. It is strictly '''not''' for use against humanoids, pets or livestock.
* PoisonedWeapons: The assassin snake is capable of carrying one dose of poison.

!!Clockwork Abomination
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
----
* {{Cyborg}}: Clockwork abominations result from ill-considered attempts to bind lesser devils into clockwork or steam-driven constructs.
* DefeatEqualsExplosion: When a clockwork abomination is destroyed, its infernal battery explodes.
* PlayingWithFire: The clockwork abomination's Infernal Power Source allows it to breathe fire.
* {{Sadist}}: Clockwork abominations delight in inflicting suffering on others.

!!Clockwork Archon
->'''Challenge Rating:''' 13
->'''Alignment:''' Unaligned
----
* CyberneticMythicalBeast: Clockwork archons are built in the shape of angels.
* MorphWeapon: A clockwork archon can change its weapon from a sword to a hammer or vice versa.

!!Clockwork Assassin
->'''Challenge Rating:''' 6
->'''Alignment:''' Unaligned
----
* TransformingMecha: A clockwork assassin can its body down into a snakelike, segmented cylinder. In this form, it can move through a space as narrow as 6 inches wide but cannot attack.

!!Clockwork Beetle
->'''Challenge Rating:''' 1/2 (individual), 3 (swarm)
->'''Alignment:''' Unaligned
----
* {{Metamorphosis}}: The most talented gear-mages occasionally design a clockwork beetle with a hidden countdown clock that silently ticks down over years. When the counter expires, it suddenly causes the beetle to rapidly transform into a completely different clockwork creature.

!!Clockwork Dragon
->'''Challenge Rating:''' 8 (one head), 14 (three heads)
->'''Alignment:''' Unaligned
----
* FireBreathingWeapon: The clockwork dragon is built with a fire-breathing apparatus.
* SiegeEngines: Clockwork dragons are siege machines fashioned after dragons. Their mace-tipped fists can breakdown any structure.

!!Clockwork Guardian
->'''Challenge Rating:''' 1
->'''Alignment:''' Unaligned
----
* EquippableAlly: The clockwork guardian appears to be a baroque set of steel half plate, and can be worn as armour. When ordered to attack a target, it disengages from the wearer and transforms into a humanoid warrior.

!!Clockwork Hound
->'''Challenge Rating:''' 2
->'''Alignment:''' Unaligned
----
* DefeatEqualsExplosion: The mechanism that powers a clockwork hound explodes when the construct is destroyed.
* TheNoseKnows: Clockwork hounds can follow a scent with preternatural speed and accuracy.

!!Clockwork Huntsman
->'''Challenge Rating:''' 3
->'''Alignment:''' Unaligned
----
* DefeatEqualsExplosion: The mechanism that powers a clockwork huntsman explodes when the construct is destroyed.
* InescapableNet: A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the huntsman's chest.

!!Clockwork Lantern
->'''Challenge Rating:''' 1/8
->'''Alignment:''' Unaligned
----
* FantasticLightSource: The clockwork lantern is an improvement on the standard lantern as it floats up to 10 feet off the ground and can follow its owner or alter its wick on command to shed light in a radius from 5–30 feet, even dimming itself if ordered.
* FireBreathingWeapon: The clockwork lantern comes equipped with the ability to lob small tongues of fire short distances.

!!Clockwork Leech
->'''Challenge Rating:''' 1
->'''Alignment:''' Unaligned
----
* VampiricDraining: Spellcasters who require blood create clockwork leeches to extract their fill and return to their controllers, who access and drain their reservoirs.

!!Clockwork Mantis
->'''Challenge Rating:''' 6
->'''Alignment:''' Unaligned
----
* SlayingMantis: The clockwork mantis is surprisingly nimble and fast, capable of taking down foes with a lethal flurry of serrated claws and bites.

!!Clockwork Myrmidon
->'''Challenge Rating:''' 6
->'''Alignment:''' Unaligned
----
* DefeatEqualsExplosion: The clockwork myrmidon's alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel, except if the myrmidon has already emptied its reservoir.
* FireBreathingWeapon: The clockwork myrmidon can spew a jet of alchemical fire.

!!Clockwork Servant
->'''Challenge Rating:''' 1/8
->'''Alignment:''' Unaligned
----
* GrewBeyondTheirProgramming: If their memory gears aren't routinely replaced, clockwork servants can develop something quite close to emotion and free will.

!!Clockwork Soldier
->'''Challenge Rating:''' 1
->'''Alignment:''' Unaligned
----
* RobotSoldier: Clockwork soldiers are shock troops deployed by some human and dwarven societies. Their rudimentary mechanical minds are sufficient for front-line fodder but wholly unsuited for more fluid situations—in these cases they require orders from living officers.

!!Clockwork Tiger
->'''Challenge Rating:''' 6
->'''Alignment:''' Unaligned
----
* UndyingLoyalty: Clockwork tigers are capable of thought, but they are less interested in communication and wholly devoted to protecting their wards.

!!Clockwork Watchman
->'''Challenge Rating:''' 1/2
->'''Alignment:''' Unaligned
----
* InescapableNet: A mechanism within the clockwork watchman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest.

!!Clockwork Weaving Spider
->'''Challenge Rating:''' 1
->'''Alignment:''' Unaligned
----
* ImprovisedWeapon: Clockwork weaving spiders primarily help produce clothing, and also sometimes serve as spies and defenders, for nothing is so invisible as a simple machine making cloth.

!!Watch Owl
->'''Challenge Rating:''' 1/8
->'''Alignment:''' Unaligned
----
* SpyBot: The watch owl is a construct capable of watching over an area for trespassers. It can be set to make gentle hooting noises, screech loudly, or mentally alert the owner when detecting trespassers.
[[/folder]]

[[folder:Dread Walker Excavator]]
->'''Challenge Rating:''' 5
->'''Alignment:''' Unaligned
----
* AbsurdlyDedicatedWorker: Though their creators are likely long dead, dread walker excavators still perform their instructions long after their masters' demise.
* CyberCyclops: A dread walker excavator has a single central eye that shines complicated diagrams atop the stonework of ancient ruins.
[[/folder]]

[[folder:Emerald Eye]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticEvil
----
* CharmPerson: An emerald eye can compel one creature to move toward a particular person or object.
* EmotionBomb: An emerald eye can overwhelm one humanoid creature with emotions and impulses the creature is hard-pressed to control.
[[/folder]]

[[folder:Empty Cloak]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' Unaligned
----
* AnimateInanimateObject: Created by the shadow fey as unobtrusive guardians, empty cloaks are often made to look like a display piece.
* EquippableAlly: Shadow fey nobles sometimes wear an empty cloak as their own clothing; they use it to cover a hasty retreat or to assist in a kidnapping.
[[/folder]]

[[folder:Fabricator]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
----
* MobileFactory: A fabricator can refine raw materials and create entirely new objects by combining material it has absorbed. Some fabricators are employed by mage guilds to aid in the construction of magic items, communicating with the mages by etching words on sheets of copper.
* {{Nanomachines}}: Though fabricators superficially resemble oozes, they are in fact a type of construct composed of millions of minute constructs connected by an intelligent hive-mind.
[[/folder]]

[[folder:Fellforged]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
----
* HauntedTechnology: Fellforged are the castoffs of gearforged and clockworks production that attract wraiths yearning to feel the corporeal world.
* WeakenedByTheLight: While in sunlight, the fellforged has disadvantage on attack rolls.
[[/folder]]

[[folder:Feyward Tree]]
->'''Challenge Rating:''' 8
->'''Alignment:''' Unaligned
----
* ColdIron: These ferrous constructs are cold-forged across several years, as bits of oxidation are cultivated one layer at a time into bark and branches. Green-tinged leaves of beaten cold iron are welded in place by master craftsmen, and trained warmages bring the construct to life.
[[/folder]]

[[folder:Gnarljak]]
->'''Challenge Rating:''' 6
->'''Alignment:''' Unaligned
----
* BearTrap: A gnarljak looks like a bear trap springs sprung to clacking life and ready to tear flesh apart.
[[/folder]]

[[folder:Golem]]
->'''Alignment:''' Unaligned

!!Alchemical Golem
->'''Challenge Rating:''' 9
----
* CastFromHitPoints: The alchemical golem also takes damage when it activates an alchemical infusion.
* PhlebotinumOverdose: If multiple infusions are injected into the alchemical golem's vital stream at once, the mixture may become volatile. While the golem itself cannot use multiple infusions by itself, its foes can force a second syringe into its body to nullify the first syringe and deal damage.
* PoisonousPerson: The alchemical golem can exhale poisonous fumes, and exudes them when infused with brimstone.
* SuperSerum: Syringes on the alchemical golem's back pierce its silver hide and infuse it with a powerful admixture.

!!Altar Flame Golem
->'''Challenge Rating:''' 10
----
* DefeatEqualsExplosion: When the altar flame golem is destroyed, it explodes into shards of hot stone and fire.
* EnergyAbsorption: The altar flame golem is healed instead of harmed by fire, except from the explosion of another altar flame golem.
* PlayingWithFire: The altar flame golem can breathe fire from its flaming head.

!!Armory Golem
->'''Challenge Rating:''' 7
----
* LuckilyMyShieldWillProtectMe: The golem can reconfigure its construction, moving shields and armour to encase its body.
* WalkingArmory: Armory golems resemble a pile of discarded arms in a vaguely-humanoid shape. Because they are literal moving armouries, they have many weapons at their disposal. Soldiers have been known to resupply from an armory golem during battle.

!!Bearing Golem
->'''Challenge Rating:''' 6
----
* {{Caltrops}}: BearingSome particularly devious wizards create bearing golems out of caltrops instead of ball bearings.

!!Bone Golem
->'''Challenge Rating:''' 7
----
* AttackAttackGolem: A berserk bone golem continues to attack the nearest creature (or object, if there's no visible creature) until it is destroyed, calmed by its creator, or fully healed.
* BallisticBone: Bone golems can launch a shard of bone as a ranged attack.
* DemBones: After noticing the fragility of animated skeletons, ghouls studied construct magic to create the hardier and more resilient bone golems. Their creators do their best to disguise bone golems as typical skeletons, hoping to fool wielders of divine might into wasting resources often used against real undead.
* EnergyAbsorption: The bone golem is healed by necrotic damage.

!!Bronze Golem
->'''Challenge Rating:''' 3
----
* LivingStatue: Early bronze golems were crafted on a budget and had to use existing statues as a base. Their interiors were hollowed out to fit the golem's steam boiler, and the leftover bronze was recast into an intimidating head.

!!Death Shroud Golem
->'''Challenge Rating:''' 5
----
* LivingClothes: Occasionally, necromancers and intelligent undead wear death shroud golems like a cloak or robe, releasing the golem to attack their enemies.

!!Doom Golem
->'''Challenge Rating:''' 10
----
* AnIcePerson: A doom golem is animated by a trapped spirit of the arctic, which can release an arctic wind around itself.
* SupernaturalFearInducer: A doom golem's clattering bones make noise to terrify foes.

!!Dragonflesh Golem
->'''Challenge Rating:''' 10
----
* BreathWeapon: The dragonflesh golem has a breath weapon like that of chromatic dragons.
* FleshGolem: Dragonflesh golems are created from the remains of dead chromatic dragons.

!!Eye Golem
->'''Challenge Rating:''' 11
----
* BlindedByTheLight: When opened, an eye golem's eye emits a burst of blinding light.
* EyeScream: An eye golem rarely kills its victims, but leaves them blinded, wandering and tormented.
* EyesDoNotBelongThere: An eye golem's hide is covered with real eyes as well as arcane sigils that resemble eyes.

!!Fractal Golem
->'''Challenge Rating:''' 8
----
* AsteroidsMonster: When a fractal golem is destroyed, it splits into smaller parts.

!!Hoard Golem
->'''Challenge Rating:''' 12
----
* DragonHoard: The hoard golems were born when a dragon decided that there could be no guardian more trustworthy with its hoard than the hoard itself.
* MoneyMauling: A hoard golem is a pile of treasure that can fight on its own.

!!Keg Golem
->'''Challenge Rating:''' 3
----
* ImprobableWeaponUser: The keg golem incapacitates enemies with its powerful ale blast.

!!Lesser Golem
->'''Challenge Rating:''' 1/4 (hair), 1 (mud), 2 (glass), 3 (wood)
----
* ImprovisedGolems: Hair and mud golems are simply animated piles of those materials. Glass and wood golems are sturdier and often ornamented in some fashion but are far less robust that iron or clay. They are rather easy to create but are often rather feeble when compared to full-fledged golems, and are often thrown together by apprentices on a bet or just to prove that hair can, indeed, be animated as a construct.

!!Lotus Golem
->'''Challenge Rating:''' 9
----
* WalkOnWater: The lotus golem can move across the surface of water as if it were harmless, solid ground.

!!Manastorm Golem
->'''Challenge Rating:''' 8
----
* PureMagicBeing: The manastorm golem is the creation of a master wizard who made a golem from magic itself, without the need for materials.
* PerpetuallyProtean: The manastorm golem is malleable and amorphous, expanding and contracting as needed, but it always reforms into a vaguely humanoid-shaped cloud of energy.

!!Paper Golem
->'''Challenge Rating:''' 1/4 (individual), 3 (swarm)
----
* PaperMaster: The paper golem lashes out with its sharp edges.

!!Salt Golem
->'''Challenge Rating:''' 10
----
* SaltSolution: Salt golems are created by those who seek to wage war with creatures susceptible to the warding powers of salt.

!!Smaragdine Golem
->'''Challenge Rating:''' 14
----
* EmeraldPower: Smaragdine golems seem to be made entirely of emeralds, though the actual material is closer to enchanted glass than to gemstones.
* TrackingSpell: Their link to the Emerald Tablet also means that these golems can track them unerringly, so long as both the tablets and the golems are on the same plane.

!!Steam Golem
->'''Challenge Rating:''' 13
----
* BladeBelowTheShoulder: Most steam golems have axe blades welded onto each of their arms, and many can extend one arm into a single, long-hafted axe for additional reach.

!!Vine Golem
->'''Challenge Rating:''' 3
----
* SeeingThroughAnothersEyes: Vine golems maintain a psychic connection with their creators, who can see through their eyes and cast spells through them.

!!War Machine Golem
->'''Challenge Rating:''' 18
----
* SiegeEngines: The top of the war machine golem's head sports a catapult or ballista.
* SoulPoweredEngine: Once the body of a war machine golem is constructed, a circle of five necromancers summons the spirits of the dwarves' ancestors. Infused with these spirits, the golem comes to life.
[[/folder]]

[[folder:Greed Swarm]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' Unaligned
----
* MoneyMauling: The greed swarm is a swirling cloud of coins that hunts for more valuables to absorb into its ever-expanding mass.
[[/folder]]

[[folder:Harbinger of Wrath]]
->'''Challenge Rating:''' 20
->'''Alignment:''' ChaoticEvil
----
* ImpaledWithExtremePrejudice: Harbingers of wrath impale foes and unfortunate allies on twisting adamantine spikes.
* MechanicalMonster: The harbinger of wrath is a construct of immense size and destructive potential, created in vast demonic forges.
* UnfriendlyFire: The harbinger of wrath is not against skewering its allies on its many spikes to rejuvenate itself in the heat of battle.
* YourSoulIsMine: If a creature dies of being drained of life by a harbinger of wrath, its soul is absorbed into the harbinger and can be restored to life only by means of a ''wish'' spell.
[[/folder]]

[[folder:Idolic Deity]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
----
* LivingStatue: Idolic deities have wasted to a shadow remnant and been imprisoned in stony idols that barely cling to solidity.
[[/folder]]

[[folder:Inkling]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' Unaligned
----
* AttackReflector: If attacked by a spell, the inkling can redirect the attack to another creature of its choice.
* BlobMonster: The inkling is a small, sentient pool of magical ink that flows in and around books.
* IngestingKnowledge: Inklings possess a wizard's natural thirst for knowledge. Arcane casters must be careful, for inklings are disastrous to find in a wizard's library, erasing and absorbing the ink and magic used to inscribe spells.
[[/folder]]

[[folder:Iron Sphere]]
->'''Challenge Rating:''' 5
->'''Alignment:''' Unaligned
----
* HiddenWeapons: From a distance, the iron sphere appears to be a ball. Closer inspection reveals square plates in the sphere, each crowned by a black hemisphere. When it spots a threat, the iron sphere deploys what weapons it deems necessary by means of the pistons beneath each plate.
* InASingleBound: The iron sphere, whose diameter is four feet, can launch itself into the air by extending the rods within it like pistons. Its long jump is up to 25 feet and its high jump is up to 15 feet.
* LightningGun: The sphere can extend a metal rod from one of its facets to fire a bolt of lightning.
[[/folder]]

[[folder:Kobold War Machine]]
->'''Challenge Rating:''' 9
->'''Alignment:''' Unaligned
----
* AttackAttackAttack: By some quirk of its creation, the kobold war machine moves better when diving into a fight or when pursuing treasure, and is slow to respond when directed to retreat.
* FireBreathingWeapon: In the front of a kobold war machine is a fire-breathing draconic maw.
[[/folder]]

[[folder:Library Automaton]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' LawfulNeutral
----
* CyberCyclops: Library automatons include a single human eyeball, usually donated by one of the institution's scholars so that they can continue serving the repositories of knowledge that were their life's work.
* MindOverMatter: Library automatons have no arms, and can move and manipulate written materials telekinetically.
[[/folder]]

[[folder:Living Wick]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' Unaligned
----
* LivingStatue: Living wicks are wax statues brought to life by an enchanted wick that runs from the nape of their neck to their lower back.
* SuicideAttack: If their controller demands it, all living wicks can release the magic contained within their form all at once, engulfing themselves and anyone nearby in flames.
[[/folder]]

[[folder:Locksmith]]
->'''Challenge Rating:''' 8
->'''Alignment:''' Unaligned
----
* AcidAttack: The locksmith can attack by emitting a cloud of rust.
* MasterOfUnlocking: A locksmith can use any piece of its mechanical body to pick locks and disarm traps, as if its entire body was made up of several sets of thieves' tools. Some locksmiths offer their services to create or unlock barriers of any kind.
[[/folder]]

[[folder:Mad Piper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
----
* BodyOfBodies: The creation of a mad piper involves tying five humanoids, including at least one musician, to a set of bagpipes made from an ogre's bones and stomach. The ritual liquefies the humanoids, who fall into each other as all but their limbs and heads dissolve into a mass of grey flesh.
* EvilIsNotAToy: More violent and powerful mad pipers can be made from powerful, evil humanoids, though they are harder to control and often hostile to their creators.
* MagicMusic: Mad pipers inspire the faithful and terrify foes with the alien songs of the Great Old Ones.
[[/folder]]

[[folder:Moirai]]
->'''Challenge Rating:''' 7
->'''Alignment:''' Unaligned
----
* MechanicalInsects: The moirai are giant spiders of dark metal.
[[/folder]]

[[folder:Monolithic Servitor]]
->'''Challenge Rating:''' 10 (champion), 3 (footman)
->'''Alignment:''' Unaligned
----
* ElementalWeapon: The ritual powering a monolith champion or footman grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage.
* ScaryImpracticalArmor: Form takes a higher priority in monolith champions and footmen than function, since they largely serve to look fine as they stand ready to perform duties for their shadow fey masters.
* TwinMaker: While in the courts or castles of the fey, a monolith footman or champion can replace an opponent with a shadow double under the footman or champion's control.
[[/folder]]

[[folder:Mytholabe]]
->'''Challenge Rating:''' 9
->'''Alignment:''' Unaligned
----
* AntiMagic: Magic weapons clang harmoniously off the mytholabe with no lasting impact, and magical effects fare only slightly better. In contrast, a mundane weapon will mar the perfection of its mechanical workings and its harmonic resonance.
* ClockworkCreature: The mytholabe is a clockwork mechanism that does the gods' bidding.
[[/folder]]

[[folder:Onyx Magistrate]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
----
* LivingStatue: These onyx statues are built to oversee great libraries, courts of law, royal houses and seats of government in corrupt and evil lands.
* StaffOfAuthority: Onyx magistrates are intelligent constructs resembling judges, court officials or bishops wielding a sceptre.
[[/folder]]

[[folder:Pillar Guardian]]
->'''Challenge Rating:''' 7
->'''Alignment:''' Unaligned
----
* LivingStatue: These automatons appear to be wondrous, finely made statues until some offence causes them to murder those responsible.
[[/folder]]

[[folder:Pillar of the Lost Magocracy]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
----
* AcidAttack: The pillar can call down acid rains.
* GreenThumb: A pillar can cause tendrils of alien vegetation to sprout from the ground and grasp enemies' feet.
* SoulPoweredEngine: Each pillar holds the insane spirit of a wizard slain during the Great Mage Wars. Most of the time, these spirits are half-asleep. When the stars are right, the spirit awakens and unleashes warped magic on nearby creatures.
[[/folder]]

[[folder:Possessed Pillar]]
->'''Challenge Rating:''' 7
->'''Alignment:''' Unaligned
----
* BanditMook: The eldritch magic that powers a possessed pillar produces a magnetic power that seizes metal objects that touch it, including melee weapons. Such items are stuck to the pillar until the pillar releases it or is destroyed. Priests claim these weapons and distribute them to temple guards or sell them to fund temple activities.
[[/folder]]

[[folder:Repository]]
->'''Challenge Rating:''' 7
->'''Alignment:''' Unaligned
----
* DefeatEqualsExplosion: If a repository is destroyed, it explodes, leaving behind its small, pyramidal chest cavity.
* KeeperOfForbiddenKnowledge: Repositories are built for the reception, transmission and safeguarding of information. Some hold secrets within their consciousness; others hold physical recordings of information within their chest cavities.
* MagicalIncantation: A repository can utter words of power to attack the very minds of its enemies.
* PocketDimension: The chest cavity of a repository contains an extradimensional space that functions like a ''bag of holding'', which usually holds any tool that may be required or anything that needs to be protected. The repository is the only creature capable of retrieving items from this space while it is alive. When a repository is destroyed, its chest cavity becomes accessible to anyone for an hour before the power holding this extra-dimensional space together fades.
[[/folder]]

[[folder:Righteous Sentinel]]
->'''Challenge Rating:''' 9
->'''Alignment:''' LawfulGood
----
* AttackReflector: The righteous sentinel's shield has a chance of reflecting spells cast on it back at the caster.
* SupernaturalFearInducer: The righteous sentinel's shield reflects a vision of a creature's soul back toward it, which is often enough to horrify even the most evil of monsters.
[[/folder]]

[[folder:Ring Servant]]
->'''Challenge Rating:''' 8
->'''Alignment:''' Unaligned
----
* RingOfPower: Ring servants are brought into existence by transmuting two simple metal rings into the weapons that surmount their fists. These rings serve as the catalyst that generates the rest of the ring servant's form.
[[/folder]]

[[folder:Runeswarm]]
->'''Challenge Rating:''' 10
->'''Alignment:''' Unaligned
----
* BlindedByTheLight: When swirling into the shape of the dagaz rune, the runeswarm emits a burst of blinding light.
* SupernaturalFearInducer: In the shape of the tewaz rune, the runeswarm emits a baleful light that can terrify other creatures.
[[/folder]]

[[folder:Sentinel in Darkness]]
->'''Challenge Rating:''' 7
->'''Alignment:''' Unaligned
----
* KeeperOfForbiddenKnowledge: Sentinels in darkness are magical constructs tasked with guarding secret vaults and reliquaries. They ward off plunderers with their imposing form, brute strength and magical nature that obscures secrets.
[[/folder]]

[[folder:Shabti]]
->'''Challenge Rating:''' 8
->'''Alignment:''' Unaligned
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* GoMadFromTheIsolation: Usually driven mad by centuries within its master's tomb, a shabti fiercely attacks anything that threatens its sworn charge.
[[/folder]]

[[folder:Shard Swarm]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' Unaligned
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* PersonalSpaceInvader: The pieces of a shard swarm can be spread far apart from one another and come together in an instant. Some creators use the swarms as living cages, ordering the shards to hold uncooperative intruders until a proper interrogation can be enacted.
[[/folder]]

[[folder:Sigilian]]
->'''Challenge Rating:''' 2
->'''Alignment:''' Unaligned
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* IngestingKnowledge: Sigilians live unseen in libraries, arcing between books, eating words and leaving behind scrambled passages.
* MagicEater: When they enter spellbooks, sigilians can eat inscribed spells.
[[/folder]]

[[folder:Spider Thief]]
->'''Challenge Rating:''' 2
->'''Alignment:''' Unaligned
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* RazorFloss: The spider thief's initial attack is whirling its razor line to entangle a target.
* WallCrawl: The spider thief is named after its ability to climb walls and to effortlessly cross gaps between buildings up to 20 feet wide, making it an excellent accomplice for enterprising thieves.
[[/folder]]

[[folder:Tetomatli]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
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* AxCrazy: Tetomatlis are bloodthirsty guardians and enjoy crushing victims into a bloody paste.
* TheBlank: The tetomatli's head ends in a wide stone mallet without any facial features.
* HumanSacrifice: Tetomatli creation involves the sacrifice of multiple humans or apes.
[[/folder]]

[[folder:Tophet]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
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* HumanSacrifice: Tophets are used by worshipers of fire gods, who toss sacrifices into their flaming maws to incinerate them. They only require a symbolic amount of wood or coal to keep burning, but they need sacrifices of food, cloth, and (eventually) living creatures to keep them under control.
[[/folder]]

[[folder:Thread-Bound]]
->'''Alignment:''' Unaligned
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* AnimateInanimateObject: Found on tapestries and rugs, thread-bound constructs are created with magic that infuses textiles with the essence of a once-living creature. They appear mundane until triggered, at which point the pattern comes to life.
* SoulJar: When killed, a thread-bound creature reappears upon the textile to which it is bound in a death pose. At the next dawn, it again assumes its living pattern. If the textile is destroyed while the pattern is on it, or if the creature is killed after the textile has been destroyed, the creature is permanently destroyed.
[[/folder]]

[[folder:Thornheart Guardian]]
->'''Challenge Rating:''' 9
->'''Alignment:''' LawfulEvil
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* GreenThumb: The thornheart guardian's enchanted heart gives it power over the plants around it, and it uses these plants to capture and kill its enemies.
* SuperPersistentPredator: Once a thornheart guardian has found its mark, it doesn't back down until the enemies of its liege have been slain.
* WasOnceAMan: Thornheart guardians are created from the bodies and souls of unfortunate knights who foolishly fell for the charms of hags or dark fey and swore eternal servitude to them. In unholy ceremonies, hags fuse the knights' bodies with armour forged in the Shadow Realm and transform their hearts into a cluster of enchanted thorns.
[[/folder]]

[[folder:Ushabti]]
->'''Challenge Rating:''' 9
->'''Alignment:''' Unaligned
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* LivingStatue: These statues can tend to physical work and maintenance inside sealed tombs where living workers couldn't survive.
[[/folder]]

[[folder:Weirding Scroll]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' Unaligned
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* CharmPerson: The weirding scroll is imbued with formidable mind-warping abilities. When a living creature approaches, it is dominated and becomes an unwilling surrogate for the weirding scroll's creator's commands.
* GenuineHumanHide: A weirding scroll is crafted from a length of magically-treated humanoid skin.
* LightEmUp: The weirding scroll attacks with tendrils of opalescent light.
[[/folder]]

[[folder:Wickerman]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
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* AttackAttackAttack: If the staff controlling the wickerman is broken or is not being worn or carried, it goes berserk and attacks the nearest visible creature or object until it is destroyed, a new staff is made, or the existing staff is picked up.
* HumanSacrifice: In ancient times, the druids of the flame burned people alive in giant wickermen as sacrifices to the gods.
* SoulPoweredEngine: The sacrifices' souls are trapped within a wickerman, filling it with rage.
* WreathedInFlames: The wickerman is a burning effigy that belches black smoke with every step.
[[/folder]]

[[folder:Witchlight]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
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* BlindedByTheLight: The witchlight can emit a bright burst of light that blinds sighted creatures.
* {{Familiar}}: Witchlights are created to serve as familiars by mages of the illumination school of magic.
* WillOTheWisp: Like will-o'-wisps, evil witchlights are cruel and seek to lure lost travellers into swamps or traps by using their glow to imitate the light of a safe haven.
[[/folder]]

[[folder:Wood Ward]]
->'''Challenge Rating:''' 1
->'''Alignment:''' Unaligned
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* ManchurianAgent: Unknown to most villages that possess them, wood wards were originally created by evil druids to sow terror in logging villages encroaching on the forest. The druids spread rumours of their protective capabilities, but died before getting the chance to enact their schemes, and the wards did exactly as rumoured. Some druid circles still possess the knowledge for awakening the true nature of the wood wards.
* SupernaturalFearInducer: The wood ward's eye sockets release an eerie glow which can frighten other creatures.
[[/folder]]

[[folder:Xanka]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' Unaligned
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* SingleTaskRobot: Built to clean up their masters' messy workshops, xanka only obey simple commands that relate to the removal of garbage.
[[/folder]]

[[folder:Zalikum]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
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* EvilIsNotAToy: Most creators make a deal with a demon in exchange for souls to infuse the zalikum with. However, these souls are often not the easiest to control, leading many creators to die at the talons of their zalikums, freeing both the demon and the zalikum.
* FeatheredFiend: The zalikum is an enormous vulture forged from sand and malignant power.
* SoulPoweredEngine: A zalikum is created by mages who capture souls of the damned and infuse them into the superheated sands of the desert.
* YourSoulIsMine: Zalikums gather the souls of their victims to fuel their rebirth in case they're destroyed.
[[/folder]]
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