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Changed line(s) 208 (click to see context) from:
* BloodSpatteredWarrior: The Bloodied variant. Don't ask who's blood.
to:
* BloodSpatteredWarrior: BloodSplatteredWarrior: The Bloodied variant. Don't ask who's blood.
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Changed line(s) 143,147 (click to see context) from:
[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached by Warren, they leave their nest and spread out throughout the facility in an effort to find him and stop him. Understanding how big a threat Warren is, they roll out the heavy troopers in [=MG Cerberus=] gear.
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached by Warren, they leave their nest and spread out throughout the facility in an effort to find him and stop him. Understanding how big a threat Warren is, they roll out the heavy troopers in [=MG Cerberus=] gear.
to:
[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached by Warren, they leave their nest and spread outSmelter Bot]]
!!Smelter Bot
There are five giant smelting machines scattered throughout thefacility [=CREO=] complex. Like most things caught in an effort to find him and stop him. Understanding how big a threat Warren is, the titular Surge, they roll out the heavy troopers in [=MG Cerberus=] gear.were sent haywire and see you as a target to be terminated.
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached by Warren, they leave their nest and spread out
!!Smelter Bot
There are five giant smelting machines scattered throughout the
Changed line(s) 149,154 (click to see context) from:
* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, fire stun shots from their shoulder cannon, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment You don't get this weapon when you're wearing the armor]].
* SortingAlgorithmOfEvil: By the time Warren can take on [=MG Gorgon=] rigs in numbers, the [=MG Cerberus=] rigs start to appear. [[JustifiedTrope Justified]], as [=CREO ONE=] has opened up and Security has dispatched the big hitters after realizing the threat Warren poses to them.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment You don't get this weapon when you're wearing the armor]].
* SortingAlgorithmOfEvil: By the time Warren can take on [=MG Gorgon=] rigs in numbers, the [=MG Cerberus=] rigs start to appear. [[JustifiedTrope Justified]], as [=CREO ONE=] has opened up and Security has dispatched the big hitters after realizing the threat Warren poses to them.
to:
* BossInMooksClothing: Four AttackItsWeakPoint: The panels on either side and at the front and back are located in the only reliable ways to cause them damage, and only when those panels are open. The weak points actually get harder to hit on each successive bot.
* BonusBoss: Fighting them is optional but recommended because they give out a good amount of scrap and a token needed for the Iron Maus armor.
* DualBoss: There's two of them next to each other at the lower sections of Central Production B.At this point, they work in pairs, fire stun shots from their shoulder cannon, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets If you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment Youdon't get this weapon when you're wearing the armor]].
* SortingAlgorithmOfEvil: Bygive Irina a good staff, you have to fight both at once otherwise [[OffscreenMomentOfAwesome she will have already destroyed one by the time Warren can take on [=MG Gorgon=] rigs you get there]].
* GiantMook: The biggest non-boss enemies innumbers, the [=MG Cerberus=] rigs start to appear. [[JustifiedTrope Justified]], as [=CREO ONE=] has opened up and Security has dispatched the big hitters after realizing the threat Warren poses to them.game.
* BonusBoss: Fighting them is optional but recommended because they give out a good amount of scrap and a token needed for the Iron Maus armor.
* DualBoss: There's two of them next to each other at the lower sections of Central Production B.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment You
* SortingAlgorithmOfEvil: By
* GiantMook: The biggest non-boss enemies in
Changed line(s) 157,159 (click to see context) from:
[[folder: Bloodhounds]]
!!Bloodhounds/Security Bloodhounds
Three legged security robots that usually accompany [=CREO=] Security members on their patrols. Very dog-like in manner, and highly aggressive.
!!Bloodhounds/Security Bloodhounds
Three legged security robots that usually accompany [=CREO=] Security members on their patrols. Very dog-like in manner, and highly aggressive.
to:
[[folder: Bloodhounds]]
!!Bloodhounds/Security Bloodhounds
Three legged security robots that usually accompany[=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Securitymembers on forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached by Warren, they leave their patrols. Very dog-like in manner, nest and highly aggressive.spread out throughout the facility in an effort to find him and stop him. Understanding how big a threat Warren is, they roll out the heavy troopers in [=MG Cerberus=] gear.
!!Bloodhounds/Security Bloodhounds
Three legged security robots that usually accompany
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security
* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, fire stun shots from their shoulder cannon, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment You don't get this weapon when you're wearing the armor]].
* SortingAlgorithmOfEvil: By the time Warren can take on [=MG Gorgon=] rigs in numbers, the [=MG Cerberus=] rigs start to appear. [[JustifiedTrope Justified]], as [=CREO ONE=] has opened up and Security has dispatched the big hitters after realizing the threat Warren poses to them.
[[/folder]]
[[folder: Bloodhounds]]
!!Bloodhounds/Security Bloodhounds
Three legged security robots that usually accompany [=CREO=] Security members on their patrols. Very dog-like in manner, and highly aggressive.
----
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment You don't get this weapon when you're wearing the armor]].
* SortingAlgorithmOfEvil: By the time Warren can take on [=MG Gorgon=] rigs in numbers, the [=MG Cerberus=] rigs start to appear. [[JustifiedTrope Justified]], as [=CREO ONE=] has opened up and Security has dispatched the big hitters after realizing the threat Warren poses to them.
[[/folder]]
[[folder: Bloodhounds]]
!!Bloodhounds/Security Bloodhounds
Three legged security robots that usually accompany [=CREO=] Security members on their patrols. Very dog-like in manner, and highly aggressive.
----
Changed line(s) 171,178 (click to see context) from:
!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
to:
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game.
!![=ARC=] Welding Bot
Three-wheeled welder bots with corrupted programming. They will happily attack you with their welding arm and can be very tricky enemies to anticipate. [[spoiler:
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.
Changed line(s) 180,185 (click to see context) from:
* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
to:
* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.AttackItsWeakPoint: Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off thearmor plating on mitigates most damage but careful positioning can open the legs, when it raises a leg way to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
its pitifully-weak rear wheel.
*WalkingTank
* WarmUpBoss: Fighting P.A.X.StoneWall: Can and will teach you about dodging, positioning, soak up damage to its front plate and how the bosses all have a unique trick very hard to beating them.stagger.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the
*
* WarmUpBoss: Fighting P.A.X.
Changed line(s) 188,192 (click to see context) from:
[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
to:
!!LU-74 "Firebug"
Another walking stomping robot with six legs
!!Flamethrower/Grenade Operative
In a game of melee combat, these guys don't play by the rules and
'''Hardcore Kill:''' [[spoiler: Destroy all
Changed line(s) 194,197 (click to see context) from:
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
to:
* AttackItsWeakPoint: In Damaging the second stage it has a small power core in tank on the center Flamethrower operatives causes them to blow up, killing them quickly but robbing you the chance to dismember them for scrap.
* ChainsawGripBFG: How they hold their weapons.
* DesperationAttack: Grenade operatives will try to [[PistolWhipping beat you down with their weapon]] if you get too close. Don't get complacent, the weapon is a huge ChainsawGripBFG, the wind-up is massive, and [[DeathOrGloryAttack it hurts like hell]]. Flamethrower units have a different one where they cause an explosion at the point they're standing.
* MightyGlacier: Powerful, but outrageously slow.
* StuffBlowingUp: If their flames hit any of the gas floating around, stand clear because it will go up in a huge explosion.
* TooDumbToLive: Flamethrower operatives are perfectly happy to attack you [[HoistByTheirOwnPetard whilst standing right next to (or even inside) a gas cloud]].
* UnusableEnemyEquipment: Warren will never get the weapons from either of these enemies, only scrap.
* WeaksauceWeakness: Gas grenade launching enemies are rendered almost completely impotent by the Toxic Autofilter implant, whichcan be hit for massive neutralizes gas damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.Also, both enemy types are completely vulnerable while reloading, which takes a good five seconds.
* ChainsawGripBFG: How they hold their weapons.
* DesperationAttack: Grenade operatives will try to [[PistolWhipping beat you down with their weapon]] if you get too close. Don't get complacent, the weapon is a huge ChainsawGripBFG, the wind-up is massive, and [[DeathOrGloryAttack it hurts like hell]]. Flamethrower units have a different one where they cause an explosion at the point they're standing.
* MightyGlacier: Powerful, but outrageously slow.
* StuffBlowingUp: If their flames hit any of the gas floating around, stand clear because it will go up in a huge explosion.
* TooDumbToLive: Flamethrower operatives are perfectly happy to attack you [[HoistByTheirOwnPetard whilst standing right next to (or even inside) a gas cloud]].
* UnusableEnemyEquipment: Warren will never get the weapons from either of these enemies, only scrap.
* WeaksauceWeakness: Gas grenade launching enemies are rendered almost completely impotent by the Toxic Autofilter implant, which
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
Changed line(s) 200,204 (click to see context) from:
[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
to:
!!Big SISTER 1/3
Less of a robot
!!Proteus/Bloodied Proteus Test Subjects
Only by accessing the highly restricted Research and
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
Changed line(s) 206 (click to see context) from:
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
to:
* SequentialBoss: Will start AxCrazy: They were turned psychotic by attacking what was done to them, and it shows as every single one is hostile to not only Warren, but Security as well. [[spoiler: Averted once Barrett perfects the process. He remains sane after he converts himself.]].
* BloodSpatteredWarrior: The Bloodied variant. Don't ask who's blood.
* CarryABigStick: Their Codename: Parsifal weapons remember futuristic maces.
* Cyborg: In a game full of them, these guys are the peak.
* EliteMook: The Bloodied variant is the normal Proteus unit turned up to eleven.
* GlassCannon: They hit really hard but don't take much to take down, and you may not even build up enough energy for an execution dealing withtwo long grasping arms them. [[LastChanceHitPoint This isn't a good thing]].
* LastChanceHitPoint: The first time you kill one, it'll revive and come after you again. If you didn't lop off alaser. Defeat limb, it'll fight even more aggressively but lose health the arms, and whole time. Kill it again to put it down permanently.
* RedEyesTakeWarning: One of thearea reconfigures itself into a gauntlet of welding arms, with indicators (besides all the spider-like core at blood) that the back. You can run past Bloodied Proteus is more dangerous than the welders, but they will attack you once you get to normal units.
* WasOnceAMan: Made by plucking those that would not be missed off thecore. Also, streets. All that's left of them is the floor is randomly electrified. Have fun!top half of their head.
* BloodSpatteredWarrior: The Bloodied variant. Don't ask who's blood.
* CarryABigStick: Their Codename: Parsifal weapons remember futuristic maces.
* Cyborg: In a game full of them, these guys are the peak.
* EliteMook: The Bloodied variant is the normal Proteus unit turned up to eleven.
* GlassCannon: They hit really hard but don't take much to take down, and you may not even build up enough energy for an execution dealing with
* LastChanceHitPoint: The first time you kill one, it'll revive and come after you again. If you didn't lop off a
* RedEyesTakeWarning: One of the
* WasOnceAMan: Made by plucking those that would not be missed off the
Changed line(s) 209,215 (click to see context) from:
[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
Chief of Echelon IX, [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
Chief of Echelon IX, [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
to:
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
Chief of Echelon IX, [=CREO=]'s security forces. Fought
!!"Patchwork" Zombie
These guys start appearing after
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks
Changed line(s) 217,223 (click to see context) from:
* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
to:
* CustomUniform: Wears [=MG=] Cerberus BonusBoss: Each Patchwork is extremely tough, can give weapons or crafting components well above the level you get from other enemies, and doesn't respawn.
* DemonicSpiders: These guys run off MyRulesAreNotYourRules in a thoroughly unfair manner. Their health is almost impossibly high and their attack speed is far, far faster than anything the player can manage. Especially with [[LightningBruiser Heavy Duty]] weapons.
* EarlyBirdCameo: In a sense. Two appear in a sealed-off room in Abandoned Production that requires Security access. Their equipment is patchwork but unlike in New Game+ they aren't much tougher than normal enemies, their gearwith red isn't randomized, and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
they respawn.
* LightningBruiser:Heavily armored, heavy duty weapon, They make the regular LightningBruiser enemies look like mere Mooks.
* LostForever: Actually averts this from occurring in the rest of the game (beyond simply going into New Game+). They can appear with any combination of armor anddefinitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bulletnon-boss weapon. The tricky part is if one will miss the tank. And if actually spawn with what you mistime your dodge, expect want.
* WeaksauceWeakness: Due toeat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.having mismatched armor, their stability tends to be low. Keeping them off-balance with Heavy Duty weapons or relentless attacks is key to taking them down.
* DemonicSpiders: These guys run off MyRulesAreNotYourRules in a thoroughly unfair manner. Their health is almost impossibly high and their attack speed is far, far faster than anything the player can manage. Especially with [[LightningBruiser Heavy Duty]] weapons.
* EarlyBirdCameo: In a sense. Two appear in a sealed-off room in Abandoned Production that requires Security access. Their equipment is patchwork but unlike in New Game+ they aren't much tougher than normal enemies, their gear
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser:
* LostForever: Actually averts this from occurring in the rest of the game (beyond simply going into New Game+). They can appear with any combination of armor and
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet
* WeaksauceWeakness: Due to
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
Changed line(s) 226,230 (click to see context) from:
[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.
'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.
'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
to:
!!Rogue Process
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The
'''Hardcore Kill:''' [[spoiler:
Added DiffLines:
* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
[[/folder]]
[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
----
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
[[/folder]]
[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]
[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
Chief of Echelon IX, [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
[[/folder]]
[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.
'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
----
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
[[/folder]]
[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
----
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
[[/folder]]
[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]
[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
Chief of Echelon IX, [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
[[/folder]]
[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.
'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
----
Is there an issue? Send a MessageReason:
Maddy starts calling you "Uncle Warren".
Changed line(s) 236 (click to see context) from:
* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[AdultFear a little girl asking for Uncle Warren]].
to:
* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[AdultFear a little girl asking for Uncle Warren]].[[spoiler: [[RobotGirl Maddy]]]].
Is there an issue? Send a MessageReason:
None
* MeaningfulName: A spot-on designation, considering their extreme aggressiveness and persistence in trying to smash you to pieces.
Changed line(s) 179 (click to see context) from:
* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
to:
* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
Changed line(s) 181 (click to see context) from:
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
to:
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* {{Foreshadowing}}: Some of his very first lines hint at something shady going on at [=CREO=].
to:
* {{Foreshadowing}}: Some of his very first lines hint at something shady going on at [=CREO=]. He's often talking about technology or events that have happened with a pro-[=CREO=] spin, which given the setting... tend to be rather suspect.
Changed line(s) 38 (click to see context) from:
* WalkingSpoiler
to:
* WalkingSpoilerWalkingSpoiler: Relating to what Warren finds out in the Executive Forum, [[spoiler: namely that she's the resident A.I., and she's been trying to get someone past Security to physically access the Executives' conference room]].
* YouHaveOutlivedYourUsefulness: [[spoiler: Reacted in this way once Mallory tells Sally that she refuses to do Sally's bidding after getting past Security. Sally responds by completely destroying her chances at further survival and focusing on the next sane survivor]].
* YouHaveOutlivedYourUsefulness: [[spoiler: Reacted in this way once Mallory tells Sally that she refuses to do Sally's bidding after getting past Security. Sally responds by completely destroying her chances at further survival and focusing on the next sane survivor]].
Changed line(s) 67 (click to see context) from:
* [[spoiler:BonusBoss: You don't have to fight her unless you talk to her twice in the Executive Forum.]]
to:
* [[spoiler:BonusBoss: You don't have to fight her unless you talk to her twice in the Executive Forum.]] You don't even need to get through the door she's guarding since it's a redundant shortcut, but Irina's wielding a very nice staff by then]]...
Changed line(s) 72 (click to see context) from:
* WalkingSpoiler
to:
* WalkingSpoilerWalkingSpoiler: Relating to her eventual fate past donating a staff.
Is there an issue? Send a MessageReason:
None
Changed line(s) 135 (click to see context) from:
* BossInMooksClothing: The two Rhino rigs in Abandoned Production are far faster and more damaging than anything else you've faced by this point.
to:
* BossInMooksClothing: The two Rhino Yosuke Butterfly rigs in Abandoned Production are far faster and faster, more damaging damaging, and less telegraphed than anything else you've faced by this point.
Changed line(s) 137 (click to see context) from:
* PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.
to:
* PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.counterparts, which is odd as Rhino armor is more protective on Warren.
Added DiffLines:
* SortingAlgorithmOfEvil: By the time Warren can take on [=MG Gorgon=] rigs in numbers, the [=MG Cerberus=] rigs start to appear. [[JustifiedTrope Justified]], as [=CREO ONE=] has opened up and Security has dispatched the big hitters after realizing the threat Warren poses to them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* [[spoiler:BonusBoss: You don't have to fight her unless you talk to her twice in the Executive Forum.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
-->"''Welcome! I know you're glad to be here! I am, and I'm glad to see ya! [=CREO=], you know who we are, [[Foreshadowing or at least you think you do.]] Everywhere you turn we are there, whether you see us or not. Maybe it's time to take a closer look...''"
to:
-->"''Welcome! I know you're glad to be here! I am, and I'm glad to see ya! [=CREO=], you know who we are, [[Foreshadowing [[{{Foreshadowing}} or at least you think you do.]] Everywhere you turn we are there, whether you see us or not. Maybe it's time to take a closer look...''"
Changed line(s) 25 (click to see context) from:
* Foreshadowing: Some of his very first lines hint at something shady going on at [=CREO=].
to:
* Foreshadowing: {{Foreshadowing}}: Some of his very first lines hint at something shady going on at [=CREO=].
Is there an issue? Send a MessageReason:
None
Changed line(s) 18,21 (click to see context) from:
[[folder:Sally]]
!!Sally[[spoiler:/S.A.L.L.]]
The first NPC you meet in the game. You communicate with her via information terminals in Medbays and she points you towards the Executive Board. Following her quest-line is the equivalent to the 'main quest', as it were.
to:
!!Don Hackett
-->"''Welcome! I know you're glad to be here! I am, and I'm glad to see ya! [=CREO=], you know who we are, [[Foreshadowing or at least you think you do.]] Everywhere you turn we are there, whether you see us or not. Maybe it's time to take a closer look...''"
Literally the first
Changed line(s) 23,27 (click to see context) from:
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=], stopped keeping her healthy, and left her to die.]]
* [[spoiler: DespairEventHorizon: She completely loses it when you discover the fate of the Executive Board. From that point on, her communications terminals are offline and you never see her again.]]
* VoiceWithAnInternetConnection: The most consistent and reliable source of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her after Warren found the board.]]
* [[spoiler: DespairEventHorizon: She completely loses it when you discover the fate of the Executive Board. From that point on, her communications terminals are offline and you never see her again.]]
* VoiceWithAnInternetConnection: The most consistent and reliable source of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her after Warren found the board.]]
to:
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=], stopped keeping her healthy, and left her to die.[[spoiler:DeadAllAlong: Hanged himself long before Warren woke up.]]
*[[spoiler: DespairEventHorizon: She completely loses it when you discover the fate of the Executive Board. From that point on, her communications terminals are offline [[spoiler:DespairEventHorizon/DrivenToSuicide: As soon as he finds out what Utopia will actually do, he records a suicide note and you never see her again.hangs himself.]]
*VoiceWithAnInternetConnection: The most consistent and reliable source Foreshadowing: Some of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
* [[spoiler: YourSoulIsMine: The Rogue Process useshis very first lines she said throughout the game, indicating that the Rogue Process assimilated her after Warren found the board.]]hint at something shady going on at [=CREO=].
*
*
* WalkingSpoiler
* [[spoiler: YourSoulIsMine: The Rogue Process uses
Changed line(s) 30,32 (click to see context) from:
[[folder:Hobbs]]
!!Dean Hobbs
A man Sally asks you to rescue in Central Production B. He's in the unfortunate position of being stuck in an [=Exo-Rig=] without any power. Fix him up and he'll hang out in Ops.
!!Dean Hobbs
A man Sally asks you to rescue in Central Production B. He's in the unfortunate position of being stuck in an [=Exo-Rig=] without any power. Fix him up and he'll hang out in Ops.
to:
!!Dean Hobbs
A man Sally asks
!!Sally[[spoiler:/S.A.L.L.]]
-> "''Your Rig has been damaged. Its distress beacon has been triggered. You need to get back into the factory.''"
The first NPC you
Changed line(s) 34,37 (click to see context) from:
* BitchInSheepsClothing: If you believe Jo, he was one of the ones responsible for [[spoiler:abducting her brother]].
* NiceGuy: Always friendly towards Warren, and gives him some sought-after upgrade components once you rescue him.
* OnlySaneMan: One of the few to not lose his mind. [[spoiler:Unless you count being terrified out of his wits.]]
* ShaggyDogStory: He's either [[spoiler:killed by Jo]] or [[spoiler:left living in fear of her]]. Guy can't win.
* NiceGuy: Always friendly towards Warren, and gives him some sought-after upgrade components once you rescue him.
* OnlySaneMan: One of the few to not lose his mind. [[spoiler:Unless you count being terrified out of his wits.]]
* ShaggyDogStory: He's either [[spoiler:killed by Jo]] or [[spoiler:left living in fear of her]]. Guy can't win.
to:
* [[spoiler: BitchInSheepsClothing: If you believe Jo, he She was one of guiding Mallory Stark the ones responsible for [[spoiler:abducting her brother]].
* NiceGuy: Always friendly towardssame way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=], stopped keeping her healthy, and gives him some sought-after upgrade components once you rescue him.
* OnlySaneMan: One of the fewleft her to not lose his mind. [[spoiler:Unless you count being terrified out of his wits.die.]]
*ShaggyDogStory: He's either [[spoiler:killed by Jo]] or [[spoiler:left living in fear [[spoiler: DespairEventHorizon: She completely loses it when you discover the fate of her]]. Guy can't win.the Executive Board. From that point on, her communications terminals are offline and you never see her again.]]
* VoiceWithAnInternetConnection: The most consistent and reliable source of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her after Warren found the board.]]
* NiceGuy: Always friendly towards
* OnlySaneMan: One of the few
*
* VoiceWithAnInternetConnection: The most consistent and reliable source of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her after Warren found the board.]]
Changed line(s) 40,42 (click to see context) from:
[[folder:Davey]]
!!Davey
Another man Sally asks you to rescue in Central Production B who has locked himself in a storage room. Really needs his "medical" implant, which you can get for him from the Resolve Biolabs.
!!Davey
Another man Sally asks you to rescue in Central Production B who has locked himself in a storage room. Really needs his "medical" implant, which you can get for him from the Resolve Biolabs.
to:
!!Davey
Another
!!Dean Hobbs
A man Sally asks you to rescue in Central Production
Changed line(s) 44,47 (click to see context) from:
* FunctionalAddict: His medical implant calms him down dramatically when you give it to him, restoring him to sanity.
** [[spoiler:Subverted. Next time you come back to Central Production B, he's lost his mind.]]
** [[spoiler:Possibly double-subverted. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane.]]
** [[spoiler:Subverted. Next time you come back to Central Production B, he's lost his mind.]]
** [[spoiler:Possibly double-subverted. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane.]]
to:
* FunctionalAddict: His medical implant calms BitchInSheepsClothing: If you believe Jo, he was one of the ones responsible for [[spoiler:abducting her brother]].
* NiceGuy: Always friendly towards Warren, and gives himdown dramatically when some sought-after upgrade components once you give it rescue him.
* OnlySaneMan: One of the few tohim, restoring him to sanity.
** [[spoiler:Subverted. Next timenot lose his mind. [[spoiler:Unless you come back to Central Production B, he's lost count being terrified out of his mind.wits.]]
** [[spoiler:Possibly double-subverted. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
* ShaggyDogStory: Get him his medical implant He's either [[spoiler:killed by Jo]] or not, [[spoiler:he still goes insane.]][[spoiler:left living in fear of her]]. Guy can't win.
* NiceGuy: Always friendly towards Warren, and gives him
* OnlySaneMan: One of the few to
** [[spoiler:Subverted. Next time
Changed line(s) 50,52 (click to see context) from:
[[folder:Irina]]
!!Irina Beckett
A plucky engineer looking for scrap to keep her alive. Always friendly to Warren and thankful for his aid, until she slowly starts becoming distant...
!!Irina Beckett
A plucky engineer looking for scrap to keep her alive. Always friendly to Warren and thankful for his aid, until she slowly starts becoming distant...
to:
!!Irina Beckett
A plucky engineer looking
!!Davey
Another man Sally asks you to rescue in Central Production B who has locked himself in a storage room. Really needs his "medical" implant, which you can get for
Added DiffLines:
* FunctionalAddict: His medical implant calms him down dramatically when you give it to him, restoring him to sanity.
** [[spoiler:Subverted. Next time you come back to Central Production B, he's lost his mind.]]
** [[spoiler:Possibly double-subverted. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane.]]
[[/folder]]
[[folder:Irina]]
!!Irina Beckett
A plucky engineer looking for scrap to keep her alive. Always friendly to Warren and thankful for his aid, until she slowly starts becoming distant...
----
** [[spoiler:Subverted. Next time you come back to Central Production B, he's lost his mind.]]
** [[spoiler:Possibly double-subverted. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane.]]
[[/folder]]
[[folder:Irina]]
!!Irina Beckett
A plucky engineer looking for scrap to keep her alive. Always friendly to Warren and thankful for his aid, until she slowly starts becoming distant...
----
Added DiffLines:
* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.
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Changed line(s) 44 (click to see context) from:
* FunctionalAddict: His medical implant calms him down when you give it to him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind. It could well be double-subverted as some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
to:
* FunctionalAddict: His medical implant calms him down dramatically when you give it to him, restoring him [[spoiler:but it's subverted.to sanity.
** [[spoiler:Subverted. Next time you come back to Central Production B, he's lost his mind. It could well be double-subverted as some ]]
** [[spoiler:Possibly double-subverted. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
** [[spoiler:Subverted. Next time you come back to Central Production B, he's lost his mind.
** [[spoiler:Possibly double-subverted. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
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* NiceJobFixingItVillain: The titular event was set off by the Rogue Process to take over the facility and stop the Utopia virus from launching. It also put Warren in a prime position to fight his way to the Rogue Process and [[MultipleEndings take it down/stop the virus]].
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Changed line(s) 214,215 (click to see context) from:
* TheAssimilator: Every individual it absorbs becomes part of its MindHive.
* BodyHorror: Filled with the minds of people its absorbed. Lawrence Murphy's logs explain the process behind it.
* BodyHorror: Filled with the minds of people its absorbed. Lawrence Murphy's logs explain the process behind it.
to:
* TheAssimilator: Every individual it absorbs becomes part of its MindHive.
* BodyHorror: Filled with the minds of people its absorbed.MindHive. Lawrence Murphy's logs explain the process behind it.it [[NightmareFuel in as-he's-experiencing-it levels of detail]].
* BodyHorror: Filled with the minds of people its absorbed.
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* MeatMoss: More of a nanite moss, but the implication is the same. The stuff is everywhere in the Nucleus, spreading from the Rogue Process at the Utopia launch pad.
** The corruption is so complete that the area where you fight the Rogue Process is named [[IDontLikeTheSoundOfThatPlace [=//DATA CHECKSUM FAIL=]]].
** The corruption is so complete that the area where you fight the Rogue Process is named [[IDontLikeTheSoundOfThatPlace [=//DATA CHECKSUM FAIL=]]].
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Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.
to:
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, breached by Warren, they leave their nest and spread out throughout the facility. There, they're joined by facility in an effort to find him and stop him. Understanding how big a threat Warren is, they roll out the heavy troopers in [=MG Cerberus=] gear.
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Changed line(s) 216 (click to see context) from:
* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, Sally, and [[AdultFear a little girl asking for Uncle Warren]].
to:
* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, Sally, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[AdultFear a little girl asking for Uncle Warren]].
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Changed line(s) 48 (click to see context) from:
[[folder:Irina Beckett]]
to:
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* DeadpanSnarker: Most of the hesitant dialogue options and even some of the more compliant ones make Warren veer into this.
* TheEngineer: Warren's role before starting at [=CREO=] was unclear, but once he's there he shows remarkable aptitude for customizing his [=Exo-Rig=] and tools/weaponry. Keeping his gear updated and competitive is how he gets much further than everyone else in the game.
* TheEngineer: Warren's role before starting at [=CREO=] was unclear, but once he's there he shows remarkable aptitude for customizing his [=Exo-Rig=] and tools/weaponry. Keeping his gear updated and competitive is how he gets much further than everyone else in the game.
Changed line(s) 25 (click to see context) from:
* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her.]]
to:
* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her.her after Warren found the board.]]
Changed line(s) 28,30 (click to see context) from:
[[folder: Dr. Chavez]]
!!Doctor Melissa Chavez
The lead scientist on Project Resolve. Was fired after the project's catastrophic failure, but hid in the Resolve Biolabs to continue her work and fix her mistakes. Rescuing her is the key objective of that area and she provides a large amount of plot information as a result, as well as the way to a different ending.
!!Doctor Melissa Chavez
The lead scientist on Project Resolve. Was fired after the project's catastrophic failure, but hid in the Resolve Biolabs to continue her work and fix her mistakes. Rescuing her is the key objective of that area and she provides a large amount of plot information as a result, as well as the way to a different ending.
to:
!!Doctor Melissa Chavez
The lead scientist on Project Resolve. Was fired after the project's catastrophic failure, but hid
!!Dean Hobbs
A man Sally asks you to rescue in Central Production B. He's in the
Changed line(s) 32,33 (click to see context) from:
* MissionControl: In a downplayed manner. At any point you can go back to her in the Resolve Biolabs to keep her apprised of the situation. [[spoiler: After Sally [[DespairEventHorizon loses it]], she's the only source of guidance you have beyond your own information.]]
* SpannerInTheWorks: She's this for [[spoiler: the Rogue Process. She sets in motion a plan to neutralize Utopia and can succeed with Warren's help, leading to the "good" ending.]]
* SpannerInTheWorks: She's this for [[spoiler: the Rogue Process. She sets in motion a plan to neutralize Utopia and can succeed with Warren's help, leading to the "good" ending.]]
to:
* MissionControl: In a downplayed manner. At any point BitchInSheepsClothing: If you can go back to her in the Resolve Biolabs to keep her apprised believe Jo, he was one of the situation. [[spoiler: After Sally [[DespairEventHorizon loses it]], she's ones responsible for [[spoiler:abducting her brother]].
* NiceGuy: Always friendly towards Warren, and gives him some sought-after upgrade components once you rescue him.
* OnlySaneMan: One of theonly source of guidance few to not lose his mind. [[spoiler:Unless you have beyond your own information.count being terrified out of his wits.]]
*SpannerInTheWorks: She's this for [[spoiler: the Rogue Process. She sets ShaggyDogStory: He's either [[spoiler:killed by Jo]] or [[spoiler:left living in motion a plan to neutralize Utopia and can succeed with Warren's help, leading to the "good" ending.]]fear of her]]. Guy can't win.
* NiceGuy: Always friendly towards Warren, and gives him some sought-after upgrade components once you rescue him.
* OnlySaneMan: One of the
*
Changed line(s) 38 (click to see context) from:
A man Sally asks you to rescue in Central Production B. Really needs his "medical" implant, which you can get for him from the Resolve Biolabs.
to:
Changed line(s) 40 (click to see context) from:
* FunctionalAddict: His medical implant calms him down when you give it to him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind. It could well be double-subverted as some of his ramblings indicate he's being absorbed by the Rogue Process.]]
to:
* FunctionalAddict: His medical implant calms him down when you give it to him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind. It could well be double-subverted as some of his ramblings indicate he's being absorbed assimilated by the Rogue Process.Process rather than overdosing on his implant.]]
* TheEngineer: She was one at [=CREO=] before the disaster and it shows, as she's able to modify a weapon far beyond what Warren can do.
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[[folder:Dr. Barrett]]
!!Doctor Gene Barrett
The lead scientist on the Utopia Project, designed to overcome the shortcomings of Resolve. Seems to be one of the few sane individuals left in the entire facility, at least until Warren figures out what Utopia will actually do.
!!Doctor Gene Barrett
The lead scientist on the Utopia Project, designed to overcome the shortcomings of Resolve. Seems to be one of the few sane individuals left in the entire facility, at least until Warren figures out what Utopia will actually do.
to:
!!Doctor
The lead scientist on
* DevelopersForesight: You can inform her of everything up to the final boss fight if you're willing to backtrack to her, and she will give you guidance and information as you go. You can even tell her you achieved the goal that she was aiming for and she will thank you sincerely.
* MissionControl: In a downplayed manner. At any point you can go back to her in the Resolve Biolabs to keep her apprised of the situation. [[spoiler: After Sally [[DespairEventHorizon loses it]], she's the only source of guidance you have beyond your own information.]]
* OnlySaneMan: Next to Warren, probably the only character who doesn't get driven into fear, madness, [[spoiler:or hijacked]] in one way or another.
* SpannerInTheWorks: She's this for [[spoiler: the Rogue Process. She sets in motion a plan to neutralize Utopia and can succeed with Warren's help, leading to the "good" ending.]]
[[/folder]]
[[folder:Dr. Barrett]]
!!Doctor Gene Barrett
The lead scientist on the Utopia Project, designed to overcome the shortcomings of Resolve. Seems to be one of the few sane individuals left in the entire facility, at least until Warren figures out what Utopia will actually do.
----
* MissionControl: In a downplayed manner. At any point you can go back to her in the Resolve Biolabs to keep her apprised of the situation. [[spoiler: After Sally [[DespairEventHorizon loses it]], she's the only source of guidance you have beyond your own information.]]
* OnlySaneMan: Next to Warren, probably the only character who doesn't get driven into fear, madness, [[spoiler:or hijacked]] in one way or another.
* SpannerInTheWorks: She's this for [[spoiler: the Rogue Process. She sets in motion a plan to neutralize Utopia and can succeed with Warren's help, leading to the "good" ending.]]
[[/folder]]
[[folder:Dr. Barrett]]
!!Doctor Gene Barrett
The lead scientist on the Utopia Project, designed to overcome the shortcomings of Resolve. Seems to be one of the few sane individuals left in the entire facility, at least until Warren figures out what Utopia will actually do.
----
* EvilCounterpart: To Dr. Chavez. Chavez is focused on saving the planet and is willing to fix problems in her project to do it. Barrett, despite working on the replacement project, couldn't give it a second thought and is happy to [[spoiler:commit near-genocide out of apathy]].
Changed line(s) 117 (click to see context) from:
* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
to:
* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to fire stun you, shots from their shoulder cannon, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment You don't get this weapon when you're wearing the armor]].
Changed line(s) 122,129 (click to see context) from:
!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
to:
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank
!!Bloodhounds/Security Bloodhounds
Three legged security robots that
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
Changed line(s) 131,136 (click to see context) from:
* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one you fight that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
to:
* DegradedBoss: At least one AttackAttackAttack: If you run past most enemies, they tend not to pursue. Not so with Bloodhounds, who can and will happily chase you half-way across the facility. They also attack more shows up during the Black Cerberus boss fight. They frequently than other enemies.
* BossInMooksClothing: The ones in [[BonusDungeon Discarded Safety Equipment]] areno less outright lethal and their [[TacticalSuicideBoss easily baited missiles]] to anyone who explores there early on. They're still very deadly by the time they become common at Resolve Biolabs.
* DemonicSpiders: Far tougher than any enemy you havebeen encountered thus far and will remain so until you get back from Research & Development, when they're replaced with a hard-to-avoid cannon volley. These units are variant that is faster, tougher, more damaging, and can stun you. Have fun!
* ExclusiveEnemyEquipment: Sever the tail and they drop an Ancillary Core implant, which adds six (or nine, if you get the XL version) core power to Warren's rig when slotted. Getting these from the non-respawning Bloodhounds in [[BonusDungeon Discarded Safety Equipment]] is a key part of being able to use [[DiskOneNuke [=MG Gorgon=]]] armor before you normally could.
* GlassCannon: They attack very fast, hit extremely hard, and their most damaging attack crosses an incredible distance. But they go down quickly if you focus on their tail. Part of the trouble is actuallythe fully operational ones, landing a hit, as the first one you fight that makes up the boss fight of their most common attacks is damaged and the cannon is broken. a backwards dodge.
* GrievousHarmWithABody: Theonly reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. ThisBloodhound weapon is the key severed leg of one of these bots. The bots themselves don't drop it, you have to getting find it in the Hardcore Kill.
facility.
*WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses allPaletteSwap: Security models are tougher, have a unique trick to beating them.ranged attack with stun properties, and drop a better implant when you break off their tail.
* BossInMooksClothing: The ones in [[BonusDungeon Discarded Safety Equipment]] are
* DemonicSpiders: Far tougher than any enemy you have
* ExclusiveEnemyEquipment: Sever the tail and they drop an Ancillary Core implant, which adds six (or nine, if you get the XL version) core power to Warren's rig when slotted. Getting these from the non-respawning Bloodhounds in [[BonusDungeon Discarded Safety Equipment]] is a key part of being able to use [[DiskOneNuke [=MG Gorgon=]]] armor before you normally could.
* GlassCannon: They attack very fast, hit extremely hard, and their most damaging attack crosses an incredible distance. But they go down quickly if you focus on their tail. Part of the trouble is actually
* GrievousHarmWithABody: The
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This
*
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all
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[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
to:
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere.
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss
'''Hardcore Kill:''' [[spoiler:
Changed line(s) 145,148 (click to see context) from:
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
to:
* AttackItsWeakPoint: In DegradedBoss: At least one more shows up during the second stage it has Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a small power core in hard-to-avoid cannon volley. These units are actually the center which can be fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massivedamage. The hard part damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to gettingpast the flaming jets and spinning legs.
Hardcore Kill.
*EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
WalkingTank
*SequentialBoss: Will start out walking and WarmUpBoss: Fighting P.A.X. will move teach you about dodging, positioning, and attack slowly. Take out three legs and it will take to how the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.bosses all have a unique trick to beating them.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting
*
*
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
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[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
to:
!!Big SISTER 1/3
Less of a
!!LU-74 "Firebug"
Another walking stomping robot with six legs and
'''Hardcore Kill:''' [[spoiler:
Changed line(s) 157 (click to see context) from:
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
to:
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will startby attacking you with two long grasping arms out walking and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will move and attack you once you get slowly. Take out three legs and it will take to the core. Also, air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up thefloor difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is randomly electrified. Have fun!probably your first true test.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start
* WakeUpCallBoss: The second half ramps up the
[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]
Changed line(s) 168 (click to see context) from:
* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
to:
* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives you Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* AIIsACrapshoot: Grew so advanced it became sentient and launched a plot to convert the remaining 5% of the world's population into cyborgs after Utopia wiped out the rest.
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* AIIsACrapshoot: Grew so advanced it became sentient and launched a plot to convert the remaining 5% of the world's population into cyborgs after Utopia wiped out the rest.
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* WalkingSpoiler: It's presence is only first implied when you find the Board.
to:
* WalkingSpoiler: It's presence is only first implied when you find Warren finds the Board.
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* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her.]]
Added DiffLines:
* TheAssimilator: Every individual it absorbs becomes part of its MindHive.
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Changed line(s) 39,40 (click to see context) from:
* FunctionalAddict: His medical implant calms him down when you give it to him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane]].
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane]].
to:
* FunctionalAddict: His medical implant calms him down when you give it to him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind. It could well be double-subverted as some of his ramblings indicate he's being absorbed by the Rogue Process.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goesinsane]].insane.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes
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* MindHive
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* MindHiveMindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, Sally, and [[AdultFear a little girl asking for Uncle Warren]].
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Changed line(s) 64,67 (click to see context) from:
!!Enemies
[[folder: Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of the facility's workforce before everything went to hell. They come in multiple variants and are seen in every area of the game.
[[folder: Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of the facility's workforce before everything went to hell. They come in multiple variants and are seen in every area of the game.
to:
[[folder: Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part
!!Doctor Gene Barrett
The lead scientist on the Utopia Project, designed to overcome the shortcomings of Resolve. Seems to be one of the
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* ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that wipes out both Warren's shield and energy, but doesn't kill it.
* GoddamnedBats: The shield variants have a nasty habit of floating completely out of range and hitting Warren with a powerful energy blast that will likely kill him instantly by the time he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless and easy to kill.
* GoddamnedBats: The shield variants have a nasty habit of floating completely out of range and hitting Warren with a powerful energy blast that will likely kill him instantly by the time he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless and easy to kill.
to:
* ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that wipes out both Warren's shield and energy, but doesn't kill it.
* GoddamnedBats: The shield variants have a nasty habit of floating completely out of range and hittingAffablyEvil: Once he realizes Warren isn't serving as an assassin for the Board, his menacing veneer slips away and he becomes polite and friendly towards him. Still [[spoiler:planned to kill ninety-five percent of the world's population and convert the rest into cyborgs, though.]]
* [[spoiler:BonusBoss: His Proteus form, equipped with apowerful energy blast unique and highly damaging weapon.]]
* EvilutionaryBiologist: Was obsessed with finding ways to beat the human condition. Saving the planet is no more than an afterthought.
* IShallTauntYou: Quietly taunts and threatens Warren as he moves through Research and Development, until he realizes Warren isn't the assassin Barrett thinks he is.
* '''MadScientist''': Let's count the ways.
** He created an alternative to Resolve thatwill likely kill him instantly by would [[spoiler:kill off ninety-five percent of the time he encounters them. And if they're not Warren's current target, they'll world's population]].
** He was the only one with projecta shield over whoever or whatever is.
* TheGoomba: The initial variantinput, the only one to test it, and the only one to sign off on it.
** He was distracted by his own personal project, whichdoes a short charge is near-harmless involved [[spoiler:plucking people that would not be missed off the streets and easy to kill.forcibly converting them into cyborgs.]]
** When everything comes crashing down around him, and provided Warren leaves him alive, [[spoiler:he converts himself into one.]]
* {{Transhuman}}: Making these is his real goal. In his opinion, Utopia was a side-project.
* GoddamnedBats: The shield variants have a nasty habit of floating completely out of range and hitting
* [[spoiler:BonusBoss: His Proteus form, equipped with a
* EvilutionaryBiologist: Was obsessed with finding ways to beat the human condition. Saving the planet is no more than an afterthought.
* IShallTauntYou: Quietly taunts and threatens Warren as he moves through Research and Development, until he realizes Warren isn't the assassin Barrett thinks he is.
* '''MadScientist''': Let's count the ways.
** He created an alternative to Resolve that
** He was the only one with project
* TheGoomba: The initial variant
** He was distracted by his own personal project, which
** When everything comes crashing down around him, and provided Warren leaves him alive, [[spoiler:he converts himself into one.]]
* {{Transhuman}}: Making these is his real goal. In his opinion, Utopia was a side-project.
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[[folder: [=Single-Rigged Zombies=]]]
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type in the game, with mostly light Operator-class pieces and single-rigged weapons attached to their [=Exo-Rigs=]. Their brains were fried when the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type in the game, with mostly light Operator-class pieces and single-rigged weapons attached to their [=Exo-Rigs=]. Their brains were fried when the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.
to:
!!Enemies
[[folder:[=Single-Rigged Zombies=]]]
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type inDrones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of thegame, with mostly light Operator-class pieces facility's workforce before everything went to hell. They come in multiple variants and single-rigged weapons attached to their [=Exo-Rigs=]. Their brains were fried when are seen in every area of the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.game.
[[folder:
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type in
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of the
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* DynamicEntry: A slow, shambling figure that can suddenly launch a long-range leaping thrust attack.
* PaletteSwap: Liquidator rigs are tougher variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area and wielding [=MG=] Legionnaires or Fractal Reavers.]]
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.
* PaletteSwap: Liquidator rigs are tougher variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area and wielding [=MG=] Legionnaires or Fractal Reavers.]]
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.
to:
* DynamicEntry: A slow, shambling figure ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that can suddenly launch a long-range leaping thrust attack.
wipes out both Warren's shield and energy, but doesn't kill it.
*PaletteSwap: Liquidator rigs are tougher GoddamnedBats: The shield variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area have a nasty habit of floating completely out of range and wielding [=MG=] Legionnaires or Fractal Reavers.]]
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, buthitting Warren uses it as with a one-handed one.powerful energy blast that will likely kill him instantly by the time he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless and easy to kill.
*
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but
* TheGoomba: The initial variant which does a short charge is near-harmless and easy to kill.
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[[folder: [=Twin-Rigged/Heavy Duty Zombies=]]]
!!Zombified Rhino/Scarab
Bigger zombies equipped with heavy duty or twin-rigged weapons. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.
!!Zombified Rhino/Scarab
Bigger zombies equipped with heavy duty or twin-rigged weapons. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.
to:
[[folder: [=Twin-Rigged/Heavy Duty [=Single-Rigged Zombies=]]]
!!ZombifiedRhino/Scarab
Bigger zombies equipped with heavy duty or twin-rigged weapons. Only a few appearLynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type in thefirst area, but they make up game, with mostly light Operator-class pieces and single-rigged weapons attached to their [=Exo-Rigs=]. Their brains were fried when the majority of enemies titular surge happened, leaving them to shamble about the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.facility in a zombie-like manner.
!!Zombified
Bigger zombies equipped with heavy duty or twin-rigged weapons. Only a few appear
The first humanoid enemy type in the
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* BossInMooksClothing: The two Rhino rigs in Abandoned Production are far faster and more damaging than anything else you've faced by this point.
* GlassCannon: Rigs with the Yosuke Butterfly twin-rigged weapons fight fast and hit hard, and their health pool is nothing to sneeze at. One serves as a miniboss fight in the Power Plant early in the game.
* PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.
* MightyGlacier: Rigs with the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow but hit like a freight train.
* MonsterCloset: There's an [=NPC=] locked in a storage cupboard in the power plant. By the time the power is back on, he's gone insane and a heavy duty Rhino rig marches out.
* GlassCannon: Rigs with the Yosuke Butterfly twin-rigged weapons fight fast and hit hard, and their health pool is nothing to sneeze at. One serves as a miniboss fight in the Power Plant early in the game.
* PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.
* MightyGlacier: Rigs with the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow but hit like a freight train.
* MonsterCloset: There's an [=NPC=] locked in a storage cupboard in the power plant. By the time the power is back on, he's gone insane and a heavy duty Rhino rig marches out.
to:
* BossInMooksClothing: The two Rhino rigs in Abandoned Production are far faster and more damaging than anything else you've faced by this point.
* GlassCannon: Rigs with the Yosuke Butterfly twin-rigged weapons fight fast and hit hard, and their health pool is nothing to sneeze at. One serves asDynamicEntry: A slow, shambling figure that can suddenly launch a miniboss fight in the Power Plant early in the game.
long-range leaping thrust attack.
* PaletteSwap:Scarab Liquidator rigs are slightly tougher than their Rhino counterparts.
* MightyGlacier: Rigs withvariants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow but hit final area and wielding [=MG=] Legionnaires or Fractal Reavers.]]
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like afreight train.
* MonsterCloset: There's an [=NPC=] locked insingle-rigged weapon, but Warren uses it as a storage cupboard in the power plant. By the time the power is back on, he's gone insane and a heavy duty Rhino rig marches out.one-handed one.
* GlassCannon: Rigs with the Yosuke Butterfly twin-rigged weapons fight fast and hit hard, and their health pool is nothing to sneeze at. One serves as
* PaletteSwap:
* MightyGlacier: Rigs with
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a
* MonsterCloset: There's an [=NPC=] locked in
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[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.
to:
[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by[=Twin-Rigged/Heavy Duty Zombies=]]]
!!Zombified Rhino/Scarab
Bigger zombies equipped with heavytroopers duty or twin-rigged weapons. Only a few appear in [=MG Cerberus=] gear.the first area, but they make up the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by
!!Zombified Rhino/Scarab
Bigger zombies equipped with heavy
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* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
to:
* BossInMooksClothing: Four are located The two Rhino rigs in Central Abandoned Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, are far faster and hit harder more damaging than anything else you've encountered up to faced by this point. Killing point.
* GlassCannon: Rigs with theones outside [=CREO ONE=] gives an achievement. Killing all four Yosuke Butterfly twin-rigged weapons fight fast and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor hit hard, and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you trytheir health pool is nothing to re-open a sealed shortcut sneeze at. One serves as one too, except he respawns. You won't see another one of these guys until you make it to a miniboss fight in the Executive Forum itself.
Power Plant early in the game.
*LightningBruiser: In PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.
* MightyGlacier: Rigs with the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow but hit like agame full of them, both variants of these guys stand freight train.
* MonsterCloset: There's an [=NPC=] locked in a storage cupboard in the power plant. By the time the power is back on, he's gone insane and a heavy duty Rhino rig marches out.
* GlassCannon: Rigs with the
** The first [=MG Cerberus=] rig found if you try
*
* MightyGlacier: Rigs with the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow but hit like a
* MonsterCloset: There's an [=NPC=] locked in a storage cupboard in the power plant. By the time the power is back on, he's gone insane and a heavy duty Rhino rig marches out.
Added DiffLines:
[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.
----
* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
[[/folder]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.
----
* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
[[/folder]]
Added DiffLines:
* BodyHorror: Filled with the minds of people its absorbed. Lawrence Murphy's logs explain the process behind it.
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!!LU-74 "Firebug
to:
!!LU-74 "Firebug"Firebug"
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Changed line(s) 47 (click to see context) from:
* AlreadyDoneForYou: If you give her a [=SERU HSS BioMaster=] or [=MG Negotiator=], before [[spoiler:fighting the two smelter machines deeper in Central Production B]] she will [[spoiler:take one of them out [[OffscreenMomentOfAwesome off-screen]], making a very tough fight far more manageable.]]
to:
* AlreadyDoneForYou: If you give her a [=SERU HSS BioMaster=] or [=MG Negotiator=], Negotiator=] before [[spoiler:fighting the two smelter machines deeper in Central Production B]] B]], she will [[spoiler:take one of them out [[OffscreenMomentOfAwesome off-screen]], making a very tough fight far more manageable.]]
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Changed line(s) 51 (click to see context) from:
* WalkingSpoiler:
to:
* WalkingSpoiler: WalkingSpoiler
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* TheUnseen: Hides in the vents throughout the game [[spoiler: until, if you completed her questline, you find her corpse]].
to:
* TheUnseen: Hides in the vents throughout the game [[spoiler: until, [[spoiler:until, if you completed her questline, you find her corpse]].
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[[folder: Zombified Operators]]
to:
[[folder: Zombified Operators]][=Single-Rigged Zombies=]]]
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The first humanoid enemy type in the game, with light Operator-class pieces bolted to their [=Exo-Rigs=]. Their brains were fried when the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.
to:
The first humanoid enemy type in the game, with mostly light Operator-class pieces bolted and single-rigged weapons attached to their [=Exo-Rigs=]. Their brains were fried when the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.
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[[folder: Zombified Goliaths]]
to:
[[folder: Zombified Goliaths]][=Twin-Rigged/Heavy Duty Zombies=]]]
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Bigger zombies equipped with Goliath-class armor pieces. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. They can be equipped with one of two different weapons, which makes them very different to fight.
to:
Bigger zombies equipped with Goliath-class armor pieces.heavy duty or twin-rigged weapons. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. They Depending on the type of weapon they wield, they can be equipped with one of two different weapons, which makes them very, very different to fight.adversaries.
* MonsterCloset: There's an [=NPC=] locked in a storage cupboard in the power plant. By the time the power is back on, he's gone insane and a heavy duty Rhino rig marches out.
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The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
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* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
to:
* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The stats are bonus is different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
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None
* LockedOutOfTheLoop: He has no idea what's going on and no one will give him any information. [[LampshadeHanging He's never hesitant to voice his displeasure about this]].
* MeatgrinderSurgery: A recipient. [[https://www.youtube.com/watch?v=tUZdzV5FXYk Watch it here!]]
* MeatgrinderSurgery: A recipient. [[https://www.youtube.com/watch?v=tUZdzV5FXYk Watch it here!]]
Changed line(s) 17 (click to see context) from:
The first NPC you meet in the game. You communicate with her via information terminals in Medbays and she points you towards the Executive Board. Following her questline is the equivalent to the 'main quest', as it were.
to:
The first NPC you meet in the game. You communicate with her via information terminals in Medbays and she points you towards the Executive Board. Following her questline quest-line is the equivalent to the 'main quest', as it were.
Changed line(s) 19 (click to see context) from:
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=] and left her to die.]]
to:
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=] [=Exo-Rig=], stopped keeping her healthy, and left her to die.]]
Changed line(s) 35 (click to see context) from:
* FunctionalAddict: [[spoiler: Subverted. His medical implant calms him down when you give it to him, but next time you come back to Central Production B, he's lost his mind.]]
to:
A man Sally asks you to rescue in Central Production B. Really needs his "medical" implant, which you can get for him from the Resolve Biolabs.
----
* FunctionalAddict:[[spoiler: Subverted. His medical implant calms him down when you give it to him, but next him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind.]]]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane]].
----
* FunctionalAddict:
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane]].
Changed line(s) 40 (click to see context) from:
* GrandTheftMe: [[spoiler: Has her mind overwritten by a [=CREO=] security template if you help her out.]]
to:
A plucky engineer looking for scrap to keep her alive. Always friendly to Warren and thankful for his aid, until she slowly starts becoming distant...
----
*GrandTheftMe: [[spoiler: AlreadyDoneForYou: If you give her a [=SERU HSS BioMaster=] or [=MG Negotiator=], before [[spoiler:fighting the two smelter machines deeper in Central Production B]] she will [[spoiler:take one of them out [[OffscreenMomentOfAwesome off-screen]], making a very tough fight far more manageable.]]
* [[spoiler:FightingFromTheInside: Her engineer persona is trying to fight back against the template overwrite the second-last time you see her. It doesn't take.]]
* GadgeteerGenius: Whatever staff you give her (except the Reinforced Pipe, which will [[spoiler:get her killed]]), if you help her during the game, she will turn it into the [[InfinityMinusOneSword Peacekeeper]].
* [[spoiler:GrandTheftMe: Has her mind overwritten by a [=CREO=] security template if you help her out.]]]]
* WalkingSpoiler:
----
*
* [[spoiler:FightingFromTheInside: Her engineer persona is trying to fight back against the template overwrite the second-last time you see her. It doesn't take.]]
* GadgeteerGenius: Whatever staff you give her (except the Reinforced Pipe, which will [[spoiler:get her killed]]), if you help her during the game, she will turn it into the [[InfinityMinusOneSword Peacekeeper]].
* [[spoiler:GrandTheftMe: Has her mind overwritten by a [=CREO=] security template if you help her out.
* WalkingSpoiler:
Added DiffLines:
!!Jo
A woman crawling around in the vents that occasionally asks Warren for tech scrap donations.
----
* BitchInSheepsClothing: She's a lot less nice, to the point of trying to kill Warren, when he finds her hideout. Help her out, and she'll also [[spoiler:murder Hobbs]], though she claims that [[spoiler:he had it coming]].
* StrongerThanTheyLook: The Equalizer is a large heavy duty weapon, and Jo doesn't wear an [=Exo-Rig=].
* [[spoiler:TogetherInDeath: Her brother was snatched for Proteus conversion. Once she's done getting revenge, she'll kill himself next to his corpse.]]
A woman crawling around in the vents that occasionally asks Warren for tech scrap donations.
----
* BitchInSheepsClothing: She's a lot less nice, to the point of trying to kill Warren, when he finds her hideout. Help her out, and she'll also [[spoiler:murder Hobbs]], though she claims that [[spoiler:he had it coming]].
* StrongerThanTheyLook: The Equalizer is a large heavy duty weapon, and Jo doesn't wear an [=Exo-Rig=].
* [[spoiler:TogetherInDeath: Her brother was snatched for Proteus conversion. Once she's done getting revenge, she'll kill himself next to his corpse.]]
Added DiffLines:
[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.
----
* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
[[/folder]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"
Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.
----
* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
The man of the hour. An unlucky everyman initially bound to a wheelchair, he goes to work for [=CREO=] and gets '''[[SkipTheAnesthetic painfully]]''' grafted into a brand new [=EXO-Rig=].
to:
The man of the hour. An unlucky everyman initially bound to a wheelchair, he goes to work for [=CREO=] and gets '''[[SkipTheAnesthetic painfully]]''' grafted into a brand new [=EXO-Rig=].[=Exo-Rig=].
Changed line(s) 9 (click to see context) from:
* LightningBruiser: The [=EXO-Rig=] makes him move fast and hit hard. He can wield the leg of a Bloodhound robot longer than he is and it will barely slow him down.
to:
* LightningBruiser: The [=EXO-Rig=] [=Exo-Rig=] makes him move fast and hit hard. He can wield the leg of a Bloodhound robot longer than he is and it will barely slow him down.
Changed line(s) 17 (click to see context) from:
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=EXO-Rig=] and left her to die.]]
to:
The first NPC you meet in the game. You communicate with her via information terminals in Medbays and she points you towards the Executive Board. Following her questline is the equivalent to the 'main quest', as it were.
----
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her[=EXO-Rig=] [=Exo-Rig=] and left her to die.]]
----
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her
!!Irina Beckett
Changed line(s) 45,52 (click to see context) from:
!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
to:
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes
!!Drones
Ubiquitous around [=CREO=], floating drones made up
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
Changed line(s) 54,59 (click to see context) from:
* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one you fight that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
to:
* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that wipes out both Warren's shield and their [[TacticalSuicideBoss easily baited missiles]] energy, but doesn't kill it.
* GoddamnedBats: The shield variants havebeen replaced a nasty habit of floating completely out of range and hitting Warren with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one you fight powerful energy blast that makes up will likely kill him instantly by the boss fight is damaged and the cannon is broken. The only reason time he encounters them. And if they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launchnot Warren's current target, they'll project a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking itshield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless andopening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a legeasy to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.kill.
* GoddamnedBats: The shield variants have
* MacrossMissileMassacre: Damage it enough and it will launch
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it
* TheGoomba: The initial variant which does a short charge is near-harmless and
** If you knock off the armor plating on the legs, when it raises a leg
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
Changed line(s) 62,66 (click to see context) from:
[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
!!LU-74 "Firebug
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
to:
!!LU-74 "Firebug
Another walking stomping robot with six legs and a tendency to spurt flame everywhere.
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
Changed line(s) 68,71 (click to see context) from:
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
to:
* AttackItsWeakPoint: In the second stage it has DynamicEntry: A slow, shambling figure that can suddenly launch a small power core long-range leaping thrust attack.
* PaletteSwap: Liquidator rigs are tougher variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in thecenter which can be hit for massive damage. The hard part is getting past the flaming jets final area and spinning legs.
wielding [=MG=] Legionnaires or Fractal Reavers.]]
*EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for MyRulesAreNotYourRules: In a non-cheating sense. In the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take toArea, Lynx rigs use the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.[=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.
* PaletteSwap: Liquidator rigs are tougher variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the
*
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
Changed line(s) 74,78 (click to see context) from:
[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
to:
!!Big SISTER 1/3
Less
!!Zombified Rhino/Scarab
Bigger zombies equipped with Goliath-class armor pieces. Only a few appear in the first area, but they make up the majority of
'''Hardcore Kill:''' [[spoiler: Kill no more than
Changed line(s) 80 (click to see context) from:
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
to:
* SequentialBoss: Will start by attacking you with BossInMooksClothing: The two long grasping arms Rhino rigs in Abandoned Production are far faster and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, more damaging than anything else you've faced by this point.
* GlassCannon: Rigs with thespider-like core at Yosuke Butterfly twin-rigged weapons fight fast and hit hard, and their health pool is nothing to sneeze at. One serves as a miniboss fight in the back. You can run past Power Plant early in the welders, game.
* PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.
* MightyGlacier: Rigs with the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow butthey will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!hit like a freight train.
* GlassCannon: Rigs with the
* PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.
* MightyGlacier: Rigs with the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow but
Changed line(s) 83,89 (click to see context) from:
[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
to:
!!Black Cerberus
[[folder:P.A.X.]]
!!Pacification Automation X
->
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The
'''Hardcore Kill:'''
Changed line(s) 91,97 (click to see context) from:
* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
to:
* DuelBoss: Take out
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
Changed line(s) 100,104 (click to see context) from:
[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.
'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.
'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
to:
!!Rogue Process
!!LU-74 "Firebug
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The
'''Hardcore Kill:''' [[spoiler:
Added DiffLines:
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
[[/folder]]
[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]
[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
[[/folder]]
[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.
'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
----
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
[[/folder]]
[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]
[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
[[/folder]]
[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.
'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
----
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[[folder:LU-74 "Firebug"]]
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[[folder:[=LU-74=] "Firebug"]]
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[[folder:Big SISTER 1/3]]
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[[folder:Big SISTER
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* WasOnceAMan:
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* WasOnceAMan:WasOnceAMan: It's implied that Lawrence Murphy was patient zero for the AI's creation judging from his audio logs.
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!!Sally[[spoiler:/S.A.L.L.]]
* [[spoiler: DespairEventHorizon: She completely loses it when you discover the fate of the Executive Board. From that point on, her communications terminals are offline and you never see her again.]]
[[folder: Dr. Chavez]]
!!Doctor Melissa Chavez
The lead scientist on Project Resolve. Was fired after the project's catastrophic failure, but hid in the Resolve Biolabs to continue her work and fix her mistakes. Rescuing her is the key objective of that area and she provides a large amount of plot information as a result, as well as the way to a different ending.
----
* MissionControl: In a downplayed manner. At any point you can go back to her in the Resolve Biolabs to keep her apprised of the situation. [[spoiler: After Sally [[DespairEventHorizon loses it]], she's the only source of guidance you have beyond your own information.]]
* SpannerInTheWorks: She's this for [[spoiler: the Rogue Process. She sets in motion a plan to neutralize Utopia and can succeed with Warren's help, leading to the "good" ending.]]
[[/folder]]
!!Davey
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A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game.
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A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game.
game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]
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* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
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* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
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* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
Added DiffLines:
* WasOnceAMan:
* WalkingSpoiler: It's presence is only first implied when you find the Board.
* WalkingSpoiler: It's presence is only first implied when you find the Board.
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Main and secondary characters from the Souls-like hack-'n-slash ''[[VideoGame/TheSurge The Surge]]''. Beware of spoilers.
-----
[[foldercontrol]]
[[folder:Warren]]
!!Warren
The man of the hour. An unlucky everyman initially bound to a wheelchair, he goes to work for [=CREO=] and gets '''[[SkipTheAnesthetic painfully]]''' grafted into a brand new [=EXO-Rig=].
----
* LightningBruiser: The [=EXO-Rig=] makes him move fast and hit hard. He can wield the leg of a Bloodhound robot longer than he is and it will barely slow him down.
* UnluckyEverydude: He was a wheelchair-bound man looking for a new lease on life. Now he's fighting for survival in a world gone mad.
[[/folder]]
!!Non-Player Characters
[[folder:Sally]]
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=EXO-Rig=] and left her to die.]]
* VoiceWithAnInternetConnection: The most consistent and reliable source of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
[[/folder]]
[[folder:Davey]]
* FunctionalAddict: [[spoiler: Subverted. His medical implant calms him down when you give it to him, but next time you come back to Central Production B, he's lost his mind.]]
[[/folder]]
[[folder:Irina Beckett]]
* GrandTheftMe: [[spoiler: Has her mind overwritten by a [=CREO=] security template if you help her out.]]
[[/folder]]
[[folder:Jo]]
* TheUnseen: Hides in the vents throughout the game [[spoiler: until, if you completed her questline, you find her corpse]].
[[/folder]]
!!Enemies
!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game.
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
----
* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one you fight that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
[[/folder]]
[[folder:LU-74 "Firebug"]]
!!LU-74 "Firebug
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
----
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
[[/folder]]
[[folder:Big SISTER 1/3]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]
[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
[[/folder]]
[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.
'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
----
* AIIsACrapshoot: Grew so advanced it became sentient and launched a plot to convert the remaining 5% of the world's population into cyborgs after Utopia wiped out the rest.
* MindHive
* SequentialBoss: Starts off as a giant crab thing, then transforms into a [[BishonenLine more humanoid shape]] for the final showdown.
[[/folder]]
-----
[[foldercontrol]]
[[folder:Warren]]
!!Warren
The man of the hour. An unlucky everyman initially bound to a wheelchair, he goes to work for [=CREO=] and gets '''[[SkipTheAnesthetic painfully]]''' grafted into a brand new [=EXO-Rig=].
----
* LightningBruiser: The [=EXO-Rig=] makes him move fast and hit hard. He can wield the leg of a Bloodhound robot longer than he is and it will barely slow him down.
* UnluckyEverydude: He was a wheelchair-bound man looking for a new lease on life. Now he's fighting for survival in a world gone mad.
[[/folder]]
!!Non-Player Characters
[[folder:Sally]]
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=EXO-Rig=] and left her to die.]]
* VoiceWithAnInternetConnection: The most consistent and reliable source of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
[[/folder]]
[[folder:Davey]]
* FunctionalAddict: [[spoiler: Subverted. His medical implant calms him down when you give it to him, but next time you come back to Central Production B, he's lost his mind.]]
[[/folder]]
[[folder:Irina Beckett]]
* GrandTheftMe: [[spoiler: Has her mind overwritten by a [=CREO=] security template if you help her out.]]
[[/folder]]
[[folder:Jo]]
* TheUnseen: Hides in the vents throughout the game [[spoiler: until, if you completed her questline, you find her corpse]].
[[/folder]]
!!Enemies
!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"
A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game.
'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
----
* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one you fight that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
[[/folder]]
[[folder:LU-74 "Firebug"]]
!!LU-74 "Firebug
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.
'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
----
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
[[/folder]]
[[folder:Big SISTER 1/3]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.
'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]
[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"
The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.
'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
[[/folder]]
[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.
'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
----
* AIIsACrapshoot: Grew so advanced it became sentient and launched a plot to convert the remaining 5% of the world's population into cyborgs after Utopia wiped out the rest.
* MindHive
* SequentialBoss: Starts off as a giant crab thing, then transforms into a [[BishonenLine more humanoid shape]] for the final showdown.
[[/folder]]