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* BloodSpatteredWarrior: The Bloodied variant. Don't ask who's blood.

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* BloodSpatteredWarrior: BloodSplatteredWarrior: The Bloodied variant. Don't ask who's blood.

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[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"

Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached by Warren, they leave their nest and spread out throughout the facility in an effort to find him and stop him. Understanding how big a threat Warren is, they roll out the heavy troopers in [=MG Cerberus=] gear.

to:

[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"

Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached by Warren, they leave their nest and spread out
Smelter Bot]]
!!Smelter Bot
There are five giant smelting machines scattered
throughout the facility [=CREO=] complex. Like most things caught in an effort to find him and stop him. Understanding how big a threat Warren is, the titular Surge, they roll out the heavy troopers in [=MG Cerberus=] gear.were sent haywire and see you as a target to be terminated.



* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, fire stun shots from their shoulder cannon, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment You don't get this weapon when you're wearing the armor]].
* SortingAlgorithmOfEvil: By the time Warren can take on [=MG Gorgon=] rigs in numbers, the [=MG Cerberus=] rigs start to appear. [[JustifiedTrope Justified]], as [=CREO ONE=] has opened up and Security has dispatched the big hitters after realizing the threat Warren poses to them.

to:

* BossInMooksClothing: Four AttackItsWeakPoint: The panels on either side and at the front and back are located in the only reliable ways to cause them damage, and only when those panels are open. The weak points actually get harder to hit on each successive bot.
* BonusBoss: Fighting them is optional but recommended because they give out a good amount of scrap and a token needed for the Iron Maus armor.
* DualBoss: There's two of them next to each other at the lower sections of
Central Production B. At this point, they work in pairs, fire stun shots from their shoulder cannon, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets If you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment You
don't get this weapon when you're wearing the armor]].
* SortingAlgorithmOfEvil: By
give Irina a good staff, you have to fight both at once otherwise [[OffscreenMomentOfAwesome she will have already destroyed one by the time Warren can take on [=MG Gorgon=] rigs you get there]].
* GiantMook: The biggest non-boss enemies
in numbers, the [=MG Cerberus=] rigs start to appear. [[JustifiedTrope Justified]], as [=CREO ONE=] has opened up and Security has dispatched the big hitters after realizing the threat Warren poses to them.game.



[[folder: Bloodhounds]]
!!Bloodhounds/Security Bloodhounds
Three legged security robots that usually accompany [=CREO=] Security members on their patrols. Very dog-like in manner, and highly aggressive.

to:

[[folder: Bloodhounds]]
!!Bloodhounds/Security Bloodhounds
Three legged security robots that usually accompany
[=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"

Seemingly unaffected by the chaos going on,
[=CREO=] Security members on forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached by Warren, they leave their patrols. Very dog-like in manner, nest and highly aggressive.spread out throughout the facility in an effort to find him and stop him. Understanding how big a threat Warren is, they roll out the heavy troopers in [=MG Cerberus=] gear.



* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, fire stun shots from their shoulder cannon, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment You don't get this weapon when you're wearing the armor]].
* SortingAlgorithmOfEvil: By the time Warren can take on [=MG Gorgon=] rigs in numbers, the [=MG Cerberus=] rigs start to appear. [[JustifiedTrope Justified]], as [=CREO ONE=] has opened up and Security has dispatched the big hitters after realizing the threat Warren poses to them.
[[/folder]]

[[folder: Bloodhounds]]
!!Bloodhounds/Security Bloodhounds
Three legged security robots that usually accompany [=CREO=] Security members on their patrols. Very dog-like in manner, and highly aggressive.
----



!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]

to:

!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game.
[[folder: [=ARC=] Welding Bot]]
!![=ARC=] Welding Bot
Three-wheeled welder bots with corrupted programming. They will happily attack you with their welding arm and can be very tricky enemies to anticipate.
[[spoiler: At least Maddy is a red, non-hostile one more of these and you will show up during need a part from the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.
normal variant to repair her.]]



* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.

to:

* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
AttackItsWeakPoint: Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off the
armor plating on mitigates most damage but careful positioning can open the legs, when it raises a leg way to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
its pitifully-weak rear wheel.
* WalkingTank
* WarmUpBoss: Fighting P.A.X.
StoneWall: Can and will teach you about dodging, positioning, soak up damage to its front plate and how the bosses all have a unique trick very hard to beating them.stagger.



[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.

'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]

to:

[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs
[[folder: Hazard Response Squad]]
!!Flamethrower/Grenade Operative
In a game of melee combat, these guys don't play by the rules
and a tendency to spurt flame everywhere. The attack from range. These surprisingly sane Liquidator-armored enemies first boss encountered after releasing the lockdown in Central Production B.

'''Hardcore Kill:''' [[spoiler: Destroy all
Resolve Biolabs, where they announce their presence with a sudden [[KillItWithFire burst of its legs before killing it.]]flame]]. More dangerous ones in Elite Hazard gear show up in Research and Development.



* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.

to:

* AttackItsWeakPoint: In Damaging the second stage it has a small power core in tank on the center Flamethrower operatives causes them to blow up, killing them quickly but robbing you the chance to dismember them for scrap.
* ChainsawGripBFG: How they hold their weapons.
* DesperationAttack: Grenade operatives will try to [[PistolWhipping beat you down with their weapon]] if you get too close. Don't get complacent, the weapon is a huge ChainsawGripBFG, the wind-up is massive, and [[DeathOrGloryAttack it hurts like hell]]. Flamethrower units have a different one where they cause an explosion at the point they're standing.
* MightyGlacier: Powerful, but outrageously slow.
* StuffBlowingUp: If their flames hit any of the gas floating around, stand clear because it will go up in a huge explosion.
* TooDumbToLive: Flamethrower operatives are perfectly happy to attack you [[HoistByTheirOwnPetard whilst standing right next to (or even inside) a gas cloud]].
* UnusableEnemyEquipment: Warren will never get the weapons from either of these enemies, only scrap.
* WeaksauceWeakness: Gas grenade launching enemies are rendered almost completely impotent by the Toxic Autofilter implant,
which can be hit for massive neutralizes gas damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
Also, both enemy types are completely vulnerable while reloading, which takes a good five seconds.



[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]

to:

[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot
[[folder: Proteus Units]]
!!Proteus/Bloodied Proteus Test Subjects
Only by accessing the highly restricted Research
and more like an entire production floor Development labs does one come to life. across these abominations. The second boss culmination of Central Production B, fought on Gene Barrett's research, Proteus Units are humans forcibly converted into mostly-machine entities. The berserk tendencies aren't a good side-effect, but that's unlikely to stop Barrett trying to perfect the second visit, and probably the one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
process.



* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!

to:

* SequentialBoss: Will start AxCrazy: They were turned psychotic by attacking what was done to them, and it shows as every single one is hostile to not only Warren, but Security as well. [[spoiler: Averted once Barrett perfects the process. He remains sane after he converts himself.]].
* BloodSpatteredWarrior: The Bloodied variant. Don't ask who's blood.
* CarryABigStick: Their Codename: Parsifal weapons remember futuristic maces.
* Cyborg: In a game full of them, these guys are the peak.
* EliteMook: The Bloodied variant is the normal Proteus unit turned up to eleven.
* GlassCannon: They hit really hard but don't take much to take down, and
you may not even build up enough energy for an execution dealing with two long grasping arms them. [[LastChanceHitPoint This isn't a good thing]].
* LastChanceHitPoint: The first time you kill one, it'll revive
and come after you again. If you didn't lop off a laser. Defeat limb, it'll fight even more aggressively but lose health the arms, and whole time. Kill it again to put it down permanently.
* RedEyesTakeWarning: One of
the area reconfigures itself into a gauntlet of welding arms, with indicators (besides all the spider-like core at blood) that the back. You can run past Bloodied Proteus is more dangerous than the welders, but they will attack you once you get to normal units.
* WasOnceAMan: Made by plucking those that would not be missed off
the core. Also, streets. All that's left of them is the floor is randomly electrified. Have fun!top half of their head.



[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"

Chief of Echelon IX, [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.

'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]

to:

[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"

Chief of Echelon IX, [=CREO=]'s security forces. Fought
[[folder:'''NEW GAME+ SPOILER''']]
!!"Patchwork" Zombie
These guys start appearing
after entering [=CREO=] One, just before entering completing the Executive Forum.

'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks
game once. At first glance, they look like any other Zombie enemy, but with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last mismatched armor piece and weapon.]]suspiciously unique weapons. Tangle with them, however, and you'll figure out quick why they're relegated to the post-game.



* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.

to:

* CustomUniform: Wears [=MG=] Cerberus BonusBoss: Each Patchwork is extremely tough, can give weapons or crafting components well above the level you get from other enemies, and doesn't respawn.
* DemonicSpiders: These guys run off MyRulesAreNotYourRules in a thoroughly unfair manner. Their health is almost impossibly high and their attack speed is far, far faster than anything the player can manage. Especially with [[LightningBruiser Heavy Duty]] weapons.
* EarlyBirdCameo: In a sense. Two appear in a sealed-off room in Abandoned Production that requires Security access. Their equipment is patchwork but unlike in New Game+ they aren't much tougher than normal enemies, their
gear with red isn't randomized, and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
they respawn.
* LightningBruiser: Heavily armored, heavy duty weapon, They make the regular LightningBruiser enemies look like mere Mooks.
* LostForever: Actually averts this from occurring in the rest of the game (beyond simply going into New Game+). They can appear with any combination of armor
and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet
non-boss weapon. The tricky part is if one will miss the tank. And if actually spawn with what you mistime your dodge, expect want.
* WeaksauceWeakness: Due
to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
having mismatched armor, their stability tends to be low. Keeping them off-balance with Heavy Duty weapons or relentless attacks is key to taking them down.



[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.

'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]

to:

[[folder:'''SPOILER''']]
!!Rogue Process
!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant.
The final first boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.

game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Sever Don't let it hit itself with its right arm.own missiles.]]


Added DiffLines:

* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
[[/folder]]

[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.

'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
----
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
[[/folder]]

[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]

[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"

Chief of Echelon IX, [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.

'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
[[/folder]]

[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.

'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
----
Is there an issue? Send a MessageReason:
Maddy starts calling you "Uncle Warren".


* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[AdultFear a little girl asking for Uncle Warren]].

to:

* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[AdultFear a little girl asking for Uncle Warren]].[[spoiler: [[RobotGirl Maddy]]]].

Added: 131

Changed: 242

Is there an issue? Send a MessageReason:
None


* MeaningfulName: A spot-on designation, considering their extreme aggressiveness and persistence in trying to smash you to pieces.



* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.

to:

* DegradedBoss: At least one to four more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.



* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.

to:

* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage. Its stupidity is justified for the first one Warren encounters, seeing as it is clearly malfunctioning in both hardware and programming when he finds it. The mint-condition ones that Black Cerebus deploys have no such excuse, though.

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* {{Foreshadowing}}: Some of his very first lines hint at something shady going on at [=CREO=].

to:

* {{Foreshadowing}}: Some of his very first lines hint at something shady going on at [=CREO=]. He's often talking about technology or events that have happened with a pro-[=CREO=] spin, which given the setting... tend to be rather suspect.



* WalkingSpoiler

to:

* WalkingSpoilerWalkingSpoiler: Relating to what Warren finds out in the Executive Forum, [[spoiler: namely that she's the resident A.I., and she's been trying to get someone past Security to physically access the Executives' conference room]].
* YouHaveOutlivedYourUsefulness: [[spoiler: Reacted in this way once Mallory tells Sally that she refuses to do Sally's bidding after getting past Security. Sally responds by completely destroying her chances at further survival and focusing on the next sane survivor]].



* [[spoiler:BonusBoss: You don't have to fight her unless you talk to her twice in the Executive Forum.]]

to:

* [[spoiler:BonusBoss: You don't have to fight her unless you talk to her twice in the Executive Forum.]] You don't even need to get through the door she's guarding since it's a redundant shortcut, but Irina's wielding a very nice staff by then]]...



* WalkingSpoiler

to:

* WalkingSpoilerWalkingSpoiler: Relating to her eventual fate past donating a staff.

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* BossInMooksClothing: The two Rhino rigs in Abandoned Production are far faster and more damaging than anything else you've faced by this point.

to:

* BossInMooksClothing: The two Rhino Yosuke Butterfly rigs in Abandoned Production are far faster and faster, more damaging damaging, and less telegraphed than anything else you've faced by this point.



* PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.

to:

* PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.counterparts, which is odd as Rhino armor is more protective on Warren.


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* SortingAlgorithmOfEvil: By the time Warren can take on [=MG Gorgon=] rigs in numbers, the [=MG Cerberus=] rigs start to appear. [[JustifiedTrope Justified]], as [=CREO ONE=] has opened up and Security has dispatched the big hitters after realizing the threat Warren poses to them.
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* [[spoiler:BonusBoss: You don't have to fight her unless you talk to her twice in the Executive Forum.]]
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-->"''Welcome! I know you're glad to be here! I am, and I'm glad to see ya! [=CREO=], you know who we are, [[Foreshadowing or at least you think you do.]] Everywhere you turn we are there, whether you see us or not. Maybe it's time to take a closer look...''"

to:

-->"''Welcome! I know you're glad to be here! I am, and I'm glad to see ya! [=CREO=], you know who we are, [[Foreshadowing [[{{Foreshadowing}} or at least you think you do.]] Everywhere you turn we are there, whether you see us or not. Maybe it's time to take a closer look...''"



* Foreshadowing: Some of his very first lines hint at something shady going on at [=CREO=].

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* Foreshadowing: {{Foreshadowing}}: Some of his very first lines hint at something shady going on at [=CREO=].

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[[folder:Sally]]
!!Sally[[spoiler:/S.A.L.L.]]
The first NPC you meet in the game. You communicate with her via information terminals in Medbays and she points you towards the Executive Board. Following her quest-line is the equivalent to the 'main quest', as it were.

to:

\n[[folder:Sally]]\n!!Sally[[spoiler:/S.A.L.L.]]\nThe [[folder:Don Hackett]]
!!Don Hackett
-->"''Welcome! I know you're glad to be here! I am, and I'm glad to see ya! [=CREO=], you know who we are, [[Foreshadowing or at least you think you do.]] Everywhere you turn we are there, whether you see us or not. Maybe it's time to take a closer look...''"
Literally the
first NPC face you meet in see when you start the game. You communicate with her via information terminals in Medbays and she points you towards the Executive Board. Following her quest-line Don Hackett is the equivalent to spokesperson for [=CREO=] and his smiling face can be seen on countless screens throughout the 'main quest', as it were.facility.



* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=], stopped keeping her healthy, and left her to die.]]
* [[spoiler: DespairEventHorizon: She completely loses it when you discover the fate of the Executive Board. From that point on, her communications terminals are offline and you never see her again.]]
* VoiceWithAnInternetConnection: The most consistent and reliable source of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her after Warren found the board.]]

to:

* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=], stopped keeping her healthy, and left her to die.[[spoiler:DeadAllAlong: Hanged himself long before Warren woke up.]]
* [[spoiler: DespairEventHorizon: She completely loses it when you discover the fate of the Executive Board. From that point on, her communications terminals are offline [[spoiler:DespairEventHorizon/DrivenToSuicide: As soon as he finds out what Utopia will actually do, he records a suicide note and you never see her again.hangs himself.]]
* VoiceWithAnInternetConnection: The most consistent and reliable source Foreshadowing: Some of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
* [[spoiler: YourSoulIsMine: The Rogue Process uses
his very first lines she said throughout the game, indicating that the Rogue Process assimilated her after Warren found the board.]]hint at something shady going on at [=CREO=].



[[folder:Hobbs]]
!!Dean Hobbs
A man Sally asks you to rescue in Central Production B. He's in the unfortunate position of being stuck in an [=Exo-Rig=] without any power. Fix him up and he'll hang out in Ops.

to:

[[folder:Hobbs]]
!!Dean Hobbs
A man Sally asks
[[folder:Sally]]
!!Sally[[spoiler:/S.A.L.L.]]
-> "''Your Rig has been damaged. Its distress beacon has been triggered. You need to get back into the factory.''"

The first NPC
you to rescue in Central Production B. He's meet in the unfortunate position of being stuck game. You communicate with her via information terminals in an [=Exo-Rig=] without any power. Fix him up Medbays and he'll hang out in Ops.she points you towards the Executive Board. Following her quest-line is the equivalent to the 'main quest', as it were.



* BitchInSheepsClothing: If you believe Jo, he was one of the ones responsible for [[spoiler:abducting her brother]].
* NiceGuy: Always friendly towards Warren, and gives him some sought-after upgrade components once you rescue him.
* OnlySaneMan: One of the few to not lose his mind. [[spoiler:Unless you count being terrified out of his wits.]]
* ShaggyDogStory: He's either [[spoiler:killed by Jo]] or [[spoiler:left living in fear of her]]. Guy can't win.

to:

* [[spoiler: BitchInSheepsClothing: If you believe Jo, he She was one of guiding Mallory Stark the ones responsible for [[spoiler:abducting her brother]].
* NiceGuy: Always friendly towards
same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=], stopped keeping her healthy, and gives him some sought-after upgrade components once you rescue him.
* OnlySaneMan: One of the few
left her to not lose his mind. [[spoiler:Unless you count being terrified out of his wits.die.]]
* ShaggyDogStory: He's either [[spoiler:killed by Jo]] or [[spoiler:left living in fear [[spoiler: DespairEventHorizon: She completely loses it when you discover the fate of her]]. Guy can't win.the Executive Board. From that point on, her communications terminals are offline and you never see her again.]]
* VoiceWithAnInternetConnection: The most consistent and reliable source of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her after Warren found the board.]]



[[folder:Davey]]
!!Davey
Another man Sally asks you to rescue in Central Production B who has locked himself in a storage room. Really needs his "medical" implant, which you can get for him from the Resolve Biolabs.

to:

[[folder:Davey]]
!!Davey
Another
[[folder:Hobbs]]
!!Dean Hobbs
A
man Sally asks you to rescue in Central Production B who has locked himself B. He's in a storage room. Really needs his "medical" implant, which you can get for the unfortunate position of being stuck in an [=Exo-Rig=] without any power. Fix him from the Resolve Biolabs.up and he'll hang out in Ops.



* FunctionalAddict: His medical implant calms him down dramatically when you give it to him, restoring him to sanity.
** [[spoiler:Subverted. Next time you come back to Central Production B, he's lost his mind.]]
** [[spoiler:Possibly double-subverted. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane.]]

to:

* FunctionalAddict: His medical implant calms BitchInSheepsClothing: If you believe Jo, he was one of the ones responsible for [[spoiler:abducting her brother]].
* NiceGuy: Always friendly towards Warren, and gives
him down dramatically when some sought-after upgrade components once you give it rescue him.
* OnlySaneMan: One of the few
to him, restoring him to sanity.
** [[spoiler:Subverted. Next time
not lose his mind. [[spoiler:Unless you come back to Central Production B, he's lost count being terrified out of his mind.wits.]]
** [[spoiler:Possibly double-subverted. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
* ShaggyDogStory: Get him his medical implant He's either [[spoiler:killed by Jo]] or not, [[spoiler:he still goes insane.]][[spoiler:left living in fear of her]]. Guy can't win.



[[folder:Irina]]
!!Irina Beckett
A plucky engineer looking for scrap to keep her alive. Always friendly to Warren and thankful for his aid, until she slowly starts becoming distant...

to:

[[folder:Irina]]
!!Irina Beckett
A plucky engineer looking
[[folder:Davey]]
!!Davey
Another man Sally asks you to rescue in Central Production B who has locked himself in a storage room. Really needs his "medical" implant, which you can get
for scrap to keep her alive. Always friendly to Warren and thankful for his aid, until she slowly starts becoming distant...him from the Resolve Biolabs.


Added DiffLines:

* FunctionalAddict: His medical implant calms him down dramatically when you give it to him, restoring him to sanity.
** [[spoiler:Subverted. Next time you come back to Central Production B, he's lost his mind.]]
** [[spoiler:Possibly double-subverted. Some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane.]]
[[/folder]]

[[folder:Irina]]
!!Irina Beckett
A plucky engineer looking for scrap to keep her alive. Always friendly to Warren and thankful for his aid, until she slowly starts becoming distant...
----


Added DiffLines:

* EarlyBirdCameo: [=MG Gorgon=] rigs are standing guard at the start of the game before Warren gets his [=Exo-Rig=], where they're non-hostile and helpful.

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* FunctionalAddict: His medical implant calms him down when you give it to him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind. It could well be double-subverted as some of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]

to:

* FunctionalAddict: His medical implant calms him down dramatically when you give it to him, restoring him [[spoiler:but it's subverted.to sanity.
** [[spoiler:Subverted.
Next time you come back to Central Production B, he's lost his mind. It could well be double-subverted as some ]]
** [[spoiler:Possibly double-subverted. Some
of his ramblings indicate he's being assimilated by the Rogue Process rather than overdosing on his implant.]]
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* NiceJobFixingItVillain: The titular event was set off by the Rogue Process to take over the facility and stop the Utopia virus from launching. It also put Warren in a prime position to fight his way to the Rogue Process and [[MultipleEndings take it down/stop the virus]].

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* TheAssimilator: Every individual it absorbs becomes part of its MindHive.
* BodyHorror: Filled with the minds of people its absorbed. Lawrence Murphy's logs explain the process behind it.

to:

* TheAssimilator: Every individual it absorbs becomes part of its MindHive.
* BodyHorror: Filled with the minds of people its absorbed.
MindHive. Lawrence Murphy's logs explain the process behind it.it [[NightmareFuel in as-he's-experiencing-it levels of detail]].
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* MeatMoss: More of a nanite moss, but the implication is the same. The stuff is everywhere in the Nucleus, spreading from the Rogue Process at the Utopia launch pad.
** The corruption is so complete that the area where you fight the Rogue Process is named [[IDontLikeTheSoundOfThatPlace [=//DATA CHECKSUM FAIL=]]].
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Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.

to:

Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, breached by Warren, they leave their nest and spread out throughout the facility. There, they're joined by facility in an effort to find him and stop him. Understanding how big a threat Warren is, they roll out the heavy troopers in [=MG Cerberus=] gear.
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* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, Sally, and [[AdultFear a little girl asking for Uncle Warren]].

to:

* MindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, Sally, the guy in the Golden Ticket audio log from the very start of the game, [[spoiler:Sally]], and [[AdultFear a little girl asking for Uncle Warren]].
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[[folder:Irina Beckett]]

to:

[[folder:Irina Beckett]][[folder:Irina]]

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* DeadpanSnarker: Most of the hesitant dialogue options and even some of the more compliant ones make Warren veer into this.
* TheEngineer: Warren's role before starting at [=CREO=] was unclear, but once he's there he shows remarkable aptitude for customizing his [=Exo-Rig=] and tools/weaponry. Keeping his gear updated and competitive is how he gets much further than everyone else in the game.



* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her.]]

to:

* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her.her after Warren found the board.]]



[[folder: Dr. Chavez]]
!!Doctor Melissa Chavez
The lead scientist on Project Resolve. Was fired after the project's catastrophic failure, but hid in the Resolve Biolabs to continue her work and fix her mistakes. Rescuing her is the key objective of that area and she provides a large amount of plot information as a result, as well as the way to a different ending.

to:

[[folder: Dr. Chavez]]
!!Doctor Melissa Chavez
The lead scientist on Project Resolve. Was fired after the project's catastrophic failure, but hid
[[folder:Hobbs]]
!!Dean Hobbs
A man Sally asks you to rescue in Central Production B. He's
in the Resolve Biolabs to continue her work unfortunate position of being stuck in an [=Exo-Rig=] without any power. Fix him up and fix her mistakes. Rescuing her is the key objective of that area and she provides a large amount of plot information as a result, as well as the way to a different ending.he'll hang out in Ops.



* MissionControl: In a downplayed manner. At any point you can go back to her in the Resolve Biolabs to keep her apprised of the situation. [[spoiler: After Sally [[DespairEventHorizon loses it]], she's the only source of guidance you have beyond your own information.]]
* SpannerInTheWorks: She's this for [[spoiler: the Rogue Process. She sets in motion a plan to neutralize Utopia and can succeed with Warren's help, leading to the "good" ending.]]

to:

* MissionControl: In a downplayed manner. At any point BitchInSheepsClothing: If you can go back to her in the Resolve Biolabs to keep her apprised believe Jo, he was one of the situation. [[spoiler: After Sally [[DespairEventHorizon loses it]], she's ones responsible for [[spoiler:abducting her brother]].
* NiceGuy: Always friendly towards Warren, and gives him some sought-after upgrade components once you rescue him.
* OnlySaneMan: One of
the only source of guidance few to not lose his mind. [[spoiler:Unless you have beyond your own information.count being terrified out of his wits.]]
* SpannerInTheWorks: She's this for [[spoiler: the Rogue Process. She sets ShaggyDogStory: He's either [[spoiler:killed by Jo]] or [[spoiler:left living in motion a plan to neutralize Utopia and can succeed with Warren's help, leading to the "good" ending.]]fear of her]]. Guy can't win.



A man Sally asks you to rescue in Central Production B. Really needs his "medical" implant, which you can get for him from the Resolve Biolabs.

to:

A Another man Sally asks you to rescue in Central Production B.B who has locked himself in a storage room. Really needs his "medical" implant, which you can get for him from the Resolve Biolabs.



* FunctionalAddict: His medical implant calms him down when you give it to him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind. It could well be double-subverted as some of his ramblings indicate he's being absorbed by the Rogue Process.]]

to:

* FunctionalAddict: His medical implant calms him down when you give it to him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind. It could well be double-subverted as some of his ramblings indicate he's being absorbed assimilated by the Rogue Process.Process rather than overdosing on his implant.]]



* TheEngineer: She was one at [=CREO=] before the disaster and it shows, as she's able to modify a weapon far beyond what Warren can do.



[[folder:Dr. Barrett]]
!!Doctor Gene Barrett
The lead scientist on the Utopia Project, designed to overcome the shortcomings of Resolve. Seems to be one of the few sane individuals left in the entire facility, at least until Warren figures out what Utopia will actually do.

to:

[[folder:Dr. Barrett]]
[[folder: Dr. Chavez]]
!!Doctor Gene Barrett
Melissa Chavez
The lead scientist on the Utopia Project, designed to overcome the shortcomings of Project Resolve. Seems to be one of Was fired after the few sane individuals left project's catastrophic failure, but hid in the entire facility, at least until Warren figures out what Utopia will actually do.Resolve Biolabs to continue her work and fix her mistakes. Rescuing her is the key objective of that area and she provides a large amount of plot information as a result, as well as the way to a different ending.



* DevelopersForesight: You can inform her of everything up to the final boss fight if you're willing to backtrack to her, and she will give you guidance and information as you go. You can even tell her you achieved the goal that she was aiming for and she will thank you sincerely.
* MissionControl: In a downplayed manner. At any point you can go back to her in the Resolve Biolabs to keep her apprised of the situation. [[spoiler: After Sally [[DespairEventHorizon loses it]], she's the only source of guidance you have beyond your own information.]]
* OnlySaneMan: Next to Warren, probably the only character who doesn't get driven into fear, madness, [[spoiler:or hijacked]] in one way or another.
* SpannerInTheWorks: She's this for [[spoiler: the Rogue Process. She sets in motion a plan to neutralize Utopia and can succeed with Warren's help, leading to the "good" ending.]]
[[/folder]]

[[folder:Dr. Barrett]]
!!Doctor Gene Barrett
The lead scientist on the Utopia Project, designed to overcome the shortcomings of Resolve. Seems to be one of the few sane individuals left in the entire facility, at least until Warren figures out what Utopia will actually do.
----



* EvilCounterpart: To Dr. Chavez. Chavez is focused on saving the planet and is willing to fix problems in her project to do it. Barrett, despite working on the replacement project, couldn't give it a second thought and is happy to [[spoiler:commit near-genocide out of apathy]].



* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.

to:

* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to fire stun you, shots from their shoulder cannon, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.



* ShoulderCannon: [=MG Gorgon=] rigs have one. If it's sticking out, they will fire when you're in range, and that shot will paralyze Warren long enough for them to pummel him. [[UnusableEnemyEquipment You don't get this weapon when you're wearing the armor]].



!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]

to:

!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank
[[folder: Bloodhounds]]
!!Bloodhounds/Security Bloodhounds
Three legged security robots
that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
usually accompany [=CREO=] Security members on their patrols. Very dog-like in manner, and highly aggressive.



* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one you fight that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.

to:

* DegradedBoss: At least one AttackAttackAttack: If you run past most enemies, they tend not to pursue. Not so with Bloodhounds, who can and will happily chase you half-way across the facility. They also attack more shows up during the Black Cerberus boss fight. They frequently than other enemies.
* BossInMooksClothing: The ones in [[BonusDungeon Discarded Safety Equipment]]
are no less outright lethal and their [[TacticalSuicideBoss easily baited missiles]] to anyone who explores there early on. They're still very deadly by the time they become common at Resolve Biolabs.
* DemonicSpiders: Far tougher than any enemy you
have been encountered thus far and will remain so until you get back from Research & Development, when they're replaced with a hard-to-avoid cannon volley. These units are variant that is faster, tougher, more damaging, and can stun you. Have fun!
* ExclusiveEnemyEquipment: Sever the tail and they drop an Ancillary Core implant, which adds six (or nine, if you get the XL version) core power to Warren's rig when slotted. Getting these from the non-respawning Bloodhounds in [[BonusDungeon Discarded Safety Equipment]] is a key part of being able to use [[DiskOneNuke [=MG Gorgon=]]] armor before you normally could.
* GlassCannon: They attack very fast, hit extremely hard, and their most damaging attack crosses an incredible distance. But they go down quickly if you focus on their tail. Part of the trouble is
actually the fully operational ones, landing a hit, as the first one you fight that makes up the boss fight of their most common attacks is damaged and the cannon is broken. a backwards dodge.
* GrievousHarmWithABody:
The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This
Bloodhound weapon is the key severed leg of one of these bots. The bots themselves don't drop it, you have to getting find it in the Hardcore Kill.
facility.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all
PaletteSwap: Security models are tougher, have a unique trick to beating them.ranged attack with stun properties, and drop a better implant when you break off their tail.



[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.

'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]

to:

[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping robot with six legs and a tendency to spurt flame everywhere.
!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant.
The first boss encountered in Central Production B.

of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Destroy all of Don't let it hit itself with its legs before killing it.own missiles.]]



* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.

to:

* AttackItsWeakPoint: In DegradedBoss: At least one more shows up during the second stage it has Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a small power core in hard-to-avoid cannon volley. These units are actually the center which can be fully operational ones, as the first one that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will
hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up
for massive damage. The hard part damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This
is the key to getting past the flaming jets and spinning legs.
Hardcore Kill.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
WalkingTank
* SequentialBoss: Will start out walking and WarmUpBoss: Fighting P.A.X. will move teach you about dodging, positioning, and attack slowly. Take out three legs and it will take to how the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
bosses all have a unique trick to beating them.



[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]

to:

[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a
[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug"
Another walking stomping
robot with six legs and more like an entire production floor come a tendency to life. spurt flame everywhere. The second first boss of encountered in Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.

B.

'''Hardcore Kill:''' [[spoiler: Kill no more than two Destroy all of the welding arms.its legs before killing it.]]



* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!

to:

* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start by attacking you with two long grasping arms out walking and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will move and attack you once you get slowly. Take out three legs and it will take to the core. Also, air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up
the floor difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is randomly electrified. Have fun!probably your first true test.



[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]



* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.

to:

* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The bonus is different too. A full set of Black Cerberus gear gives you Warren a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.



* AIIsACrapshoot: Grew so advanced it became sentient and launched a plot to convert the remaining 5% of the world's population into cyborgs after Utopia wiped out the rest.



* AIIsACrapshoot: Grew so advanced it became sentient and launched a plot to convert the remaining 5% of the world's population into cyborgs after Utopia wiped out the rest.



* WalkingSpoiler: It's presence is only first implied when you find the Board.

to:

* WalkingSpoiler: It's presence is only first implied when you find Warren finds the Board.
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Added DiffLines:

* [[spoiler: YourSoulIsMine: The Rogue Process uses lines she said throughout the game, indicating that the Rogue Process assimilated her.]]


Added DiffLines:

* TheAssimilator: Every individual it absorbs becomes part of its MindHive.
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* FunctionalAddict: His medical implant calms him down when you give it to him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane]].

to:

* FunctionalAddict: His medical implant calms him down when you give it to him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind. It could well be double-subverted as some of his ramblings indicate he's being absorbed by the Rogue Process.]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane]].insane.]]



* MindHive

to:

* MindHiveMindHive: Speaks with the voices of Lawrence Murphy, some [=CREO=] Security members, Sally, and [[AdultFear a little girl asking for Uncle Warren]].

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!!Enemies
[[folder: Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of the facility's workforce before everything went to hell. They come in multiple variants and are seen in every area of the game.

to:

!!Enemies
[[folder: Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part
[[folder:Dr. Barrett]]
!!Doctor Gene Barrett
The lead scientist on the Utopia Project, designed to overcome the shortcomings of Resolve. Seems to be one
of the facility's workforce before everything went to hell. They come few sane individuals left in multiple variants and are seen in every area of the game.entire facility, at least until Warren figures out what Utopia will actually do.



* ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that wipes out both Warren's shield and energy, but doesn't kill it.
* GoddamnedBats: The shield variants have a nasty habit of floating completely out of range and hitting Warren with a powerful energy blast that will likely kill him instantly by the time he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless and easy to kill.

to:

* ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that wipes out both Warren's shield and energy, but doesn't kill it.
* GoddamnedBats: The shield variants have a nasty habit of floating completely out of range and hitting
AffablyEvil: Once he realizes Warren isn't serving as an assassin for the Board, his menacing veneer slips away and he becomes polite and friendly towards him. Still [[spoiler:planned to kill ninety-five percent of the world's population and convert the rest into cyborgs, though.]]
* [[spoiler:BonusBoss: His Proteus form, equipped
with a powerful energy blast unique and highly damaging weapon.]]
* EvilutionaryBiologist: Was obsessed with finding ways to beat the human condition. Saving the planet is no more than an afterthought.
* IShallTauntYou: Quietly taunts and threatens Warren as he moves through Research and Development, until he realizes Warren isn't the assassin Barrett thinks he is.
* '''MadScientist''': Let's count the ways.
** He created an alternative to Resolve
that will likely kill him instantly by would [[spoiler:kill off ninety-five percent of the time he encounters them. And if they're not Warren's current target, they'll world's population]].
** He was the only one with
project a shield over whoever or whatever is.
* TheGoomba: The initial variant
input, the only one to test it, and the only one to sign off on it.
** He was distracted by his own personal project,
which does a short charge is near-harmless involved [[spoiler:plucking people that would not be missed off the streets and easy to kill.forcibly converting them into cyborgs.]]
** When everything comes crashing down around him, and provided Warren leaves him alive, [[spoiler:he converts himself into one.]]
* {{Transhuman}}: Making these is his real goal. In his opinion, Utopia was a side-project.



[[folder: [=Single-Rigged Zombies=]]]
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type in the game, with mostly light Operator-class pieces and single-rigged weapons attached to their [=Exo-Rigs=]. Their brains were fried when the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.

to:

!!Enemies
[[folder: [=Single-Rigged Zombies=]]]
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type in
Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made up a large part of
the game, with mostly light Operator-class pieces facility's workforce before everything went to hell. They come in multiple variants and single-rigged weapons attached to their [=Exo-Rigs=]. Their brains were fried when are seen in every area of the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.game.



* DynamicEntry: A slow, shambling figure that can suddenly launch a long-range leaping thrust attack.
* PaletteSwap: Liquidator rigs are tougher variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area and wielding [=MG=] Legionnaires or Fractal Reavers.]]
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.

to:

* DynamicEntry: A slow, shambling figure ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that can suddenly launch a long-range leaping thrust attack.
wipes out both Warren's shield and energy, but doesn't kill it.
* PaletteSwap: Liquidator rigs are tougher GoddamnedBats: The shield variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the final area have a nasty habit of floating completely out of range and wielding [=MG=] Legionnaires or Fractal Reavers.]]
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=] like a single-rigged weapon, but
hitting Warren uses it as with a one-handed one.powerful energy blast that will likely kill him instantly by the time he encounters them. And if they're not Warren's current target, they'll project a shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless and easy to kill.



[[folder: [=Twin-Rigged/Heavy Duty Zombies=]]]
!!Zombified Rhino/Scarab
Bigger zombies equipped with heavy duty or twin-rigged weapons. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.

to:

[[folder: [=Twin-Rigged/Heavy Duty [=Single-Rigged Zombies=]]]
!!Zombified Rhino/Scarab
Bigger zombies equipped with heavy duty or twin-rigged weapons. Only a few appear
Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first humanoid enemy type
in the first area, but they make up game, with mostly light Operator-class pieces and single-rigged weapons attached to their [=Exo-Rigs=]. Their brains were fried when the majority of enemies titular surge happened, leaving them to shamble about the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.facility in a zombie-like manner.



* BossInMooksClothing: The two Rhino rigs in Abandoned Production are far faster and more damaging than anything else you've faced by this point.
* GlassCannon: Rigs with the Yosuke Butterfly twin-rigged weapons fight fast and hit hard, and their health pool is nothing to sneeze at. One serves as a miniboss fight in the Power Plant early in the game.
* PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.
* MightyGlacier: Rigs with the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow but hit like a freight train.
* MonsterCloset: There's an [=NPC=] locked in a storage cupboard in the power plant. By the time the power is back on, he's gone insane and a heavy duty Rhino rig marches out.

to:

* BossInMooksClothing: The two Rhino rigs in Abandoned Production are far faster and more damaging than anything else you've faced by this point.
* GlassCannon: Rigs with the Yosuke Butterfly twin-rigged weapons fight fast and hit hard, and their health pool is nothing to sneeze at. One serves as
DynamicEntry: A slow, shambling figure that can suddenly launch a miniboss fight in the Power Plant early in the game.
long-range leaping thrust attack.
* PaletteSwap: Scarab Liquidator rigs are slightly tougher than their Rhino counterparts.
* MightyGlacier: Rigs with
variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found in the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow but hit final area and wielding [=MG=] Legionnaires or Fractal Reavers.]]
* MyRulesAreNotYourRules: In a non-cheating sense. In the first Area, Lynx rigs use the [=ASTir Vibro-Cutter=]
like a freight train.
* MonsterCloset: There's an [=NPC=] locked in
single-rigged weapon, but Warren uses it as a storage cupboard in the power plant. By the time the power is back on, he's gone insane and a heavy duty Rhino rig marches out.one-handed one.



[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"

Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.

to:

[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"

Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by
[=Twin-Rigged/Heavy Duty Zombies=]]]
!!Zombified Rhino/Scarab
Bigger zombies equipped with
heavy troopers duty or twin-rigged weapons. Only a few appear in [=MG Cerberus=] gear.the first area, but they make up the majority of enemies the first time you go through Central Production B. Depending on the type of weapon they wield, they can be very, very different adversaries.



* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* LightningBruiser: In a game full of them, both variants of these guys stand out.

to:

* BossInMooksClothing: Four are located The two Rhino rigs in Central Abandoned Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, are far faster and hit harder more damaging than anything else you've encountered up to faced by this point. Killing point.
* GlassCannon: Rigs with
the ones outside [=CREO ONE=] gives an achievement. Killing all four Yosuke Butterfly twin-rigged weapons fight fast and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor hit hard, and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try
their health pool is nothing to re-open a sealed shortcut sneeze at. One serves as one too, except he respawns. You won't see another one of these guys until you make it to a miniboss fight in the Executive Forum itself.
Power Plant early in the game.
* LightningBruiser: In PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.
* MightyGlacier: Rigs with the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow but hit like
a game full of them, both variants of these guys stand freight train.
* MonsterCloset: There's an [=NPC=] locked in a storage cupboard in the power plant. By the time the power is back on, he's gone insane and a heavy duty Rhino rig marches
out.


Added DiffLines:

[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"

Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.
----
* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
[[/folder]]


Added DiffLines:

* BodyHorror: Filled with the minds of people its absorbed. Lawrence Murphy's logs explain the process behind it.
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!!LU-74 "Firebug

to:

!!LU-74 "Firebug"Firebug"
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* AlreadyDoneForYou: If you give her a [=SERU HSS BioMaster=] or [=MG Negotiator=], before [[spoiler:fighting the two smelter machines deeper in Central Production B]] she will [[spoiler:take one of them out [[OffscreenMomentOfAwesome off-screen]], making a very tough fight far more manageable.]]

to:

* AlreadyDoneForYou: If you give her a [=SERU HSS BioMaster=] or [=MG Negotiator=], Negotiator=] before [[spoiler:fighting the two smelter machines deeper in Central Production B]] B]], she will [[spoiler:take one of them out [[OffscreenMomentOfAwesome off-screen]], making a very tough fight far more manageable.]]

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* WalkingSpoiler:

to:

* WalkingSpoiler: WalkingSpoiler



* TheUnseen: Hides in the vents throughout the game [[spoiler: until, if you completed her questline, you find her corpse]].

to:

* TheUnseen: Hides in the vents throughout the game [[spoiler: until, [[spoiler:until, if you completed her questline, you find her corpse]].



[[folder: Zombified Operators]]

to:

[[folder: Zombified Operators]][=Single-Rigged Zombies=]]]



The first humanoid enemy type in the game, with light Operator-class pieces bolted to their [=Exo-Rigs=]. Their brains were fried when the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.

to:

The first humanoid enemy type in the game, with mostly light Operator-class pieces bolted and single-rigged weapons attached to their [=Exo-Rigs=]. Their brains were fried when the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.



[[folder: Zombified Goliaths]]

to:

[[folder: Zombified Goliaths]][=Twin-Rigged/Heavy Duty Zombies=]]]



Bigger zombies equipped with Goliath-class armor pieces. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. They can be equipped with one of two different weapons, which makes them very different to fight.

to:

Bigger zombies equipped with Goliath-class armor pieces.heavy duty or twin-rigged weapons. Only a few appear in the first area, but they make up the majority of enemies the first time you go through Central Production B. They Depending on the type of weapon they wield, they can be equipped with one of two different weapons, which makes them very, very different to fight.adversaries.



* MonsterCloset: There's an [=NPC=] locked in a storage cupboard in the power plant. By the time the power is back on, he's gone insane and a heavy duty Rhino rig marches out.



The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.

to:

The head Chief of Echelon IX, [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.



* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.

to:

* CustomUniform: Wears [=MG=] Cerberus gear with red and white trim and a skull painting on the mask. The stats are bonus is different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.

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* LockedOutOfTheLoop: He has no idea what's going on and no one will give him any information. [[LampshadeHanging He's never hesitant to voice his displeasure about this]].
* MeatgrinderSurgery: A recipient. [[https://www.youtube.com/watch?v=tUZdzV5FXYk Watch it here!]]



The first NPC you meet in the game. You communicate with her via information terminals in Medbays and she points you towards the Executive Board. Following her questline is the equivalent to the 'main quest', as it were.

to:

The first NPC you meet in the game. You communicate with her via information terminals in Medbays and she points you towards the Executive Board. Following her questline quest-line is the equivalent to the 'main quest', as it were.



* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=] and left her to die.]]

to:

* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=Exo-Rig=] [=Exo-Rig=], stopped keeping her healthy, and left her to die.]]



* FunctionalAddict: [[spoiler: Subverted. His medical implant calms him down when you give it to him, but next time you come back to Central Production B, he's lost his mind.]]

to:

A man Sally asks you to rescue in Central Production B. Really needs his "medical" implant, which you can get for him from the Resolve Biolabs.
----
* FunctionalAddict: [[spoiler: Subverted. His medical implant calms him down when you give it to him, but next him [[spoiler:but it's subverted. Next time you come back to Central Production B, he's lost his mind.]]]]
* ShaggyDogStory: Get him his medical implant or not, [[spoiler:he still goes insane]].



* GrandTheftMe: [[spoiler: Has her mind overwritten by a [=CREO=] security template if you help her out.]]

to:

A plucky engineer looking for scrap to keep her alive. Always friendly to Warren and thankful for his aid, until she slowly starts becoming distant...
----
* GrandTheftMe: [[spoiler: AlreadyDoneForYou: If you give her a [=SERU HSS BioMaster=] or [=MG Negotiator=], before [[spoiler:fighting the two smelter machines deeper in Central Production B]] she will [[spoiler:take one of them out [[OffscreenMomentOfAwesome off-screen]], making a very tough fight far more manageable.]]
* [[spoiler:FightingFromTheInside: Her engineer persona is trying to fight back against the template overwrite the second-last time you see her. It doesn't take.]]
* GadgeteerGenius: Whatever staff you give her (except the Reinforced Pipe, which will [[spoiler:get her killed]]), if you help her during the game, she will turn it into the [[InfinityMinusOneSword Peacekeeper]].
* [[spoiler:GrandTheftMe:
Has her mind overwritten by a [=CREO=] security template if you help her out.]]]]
* WalkingSpoiler:


Added DiffLines:

!!Jo
A woman crawling around in the vents that occasionally asks Warren for tech scrap donations.
----
* BitchInSheepsClothing: She's a lot less nice, to the point of trying to kill Warren, when he finds her hideout. Help her out, and she'll also [[spoiler:murder Hobbs]], though she claims that [[spoiler:he had it coming]].
* StrongerThanTheyLook: The Equalizer is a large heavy duty weapon, and Jo doesn't wear an [=Exo-Rig=].
* [[spoiler:TogetherInDeath: Her brother was snatched for Proteus conversion. Once she's done getting revenge, she'll kill himself next to his corpse.]]


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[[folder: [=CREO=] Security]]
!![=CREO=] Echelon IX Security Forces
-> "''Move along, there's [[BlatantLies nothing to see here]].''"

Seemingly unaffected by the chaos going on, [=CREO=] Security forces in [=MG Gorgon=] armor stand guard over the access points to [=CREO ONE=] and the Executive Forum/[[spoiler:Nucleus]]. Later, when Research and Development is breached, they leave their nest and spread out throughout the facility. There, they're joined by heavy troopers in [=MG Cerberus=] gear.
----
* BossInMooksClothing: Four are located in Central Production B. At this point, they work in pairs, have a way to stun you, take next to no damage from your strikes, and hit harder than anything you've encountered up to this point. Killing the ones outside [=CREO ONE=] gives an achievement. Killing all four and severing the correct limbs nets you the [[DiskOneNuke [=MG Gorgon=] armor and [=MG Negotiator=] staff]]. They won't respawn.
** The first [=MG Cerberus=] rig found if you try to re-open a sealed shortcut serves as one too, except he respawns. You won't see another one of these guys until you make it to the Executive Forum itself.
* LightningBruiser: In a game full of them, both variants of these guys stand out.
[[/folder]]

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The man of the hour. An unlucky everyman initially bound to a wheelchair, he goes to work for [=CREO=] and gets '''[[SkipTheAnesthetic painfully]]''' grafted into a brand new [=EXO-Rig=].

to:

The man of the hour. An unlucky everyman initially bound to a wheelchair, he goes to work for [=CREO=] and gets '''[[SkipTheAnesthetic painfully]]''' grafted into a brand new [=EXO-Rig=].[=Exo-Rig=].



* LightningBruiser: The [=EXO-Rig=] makes him move fast and hit hard. He can wield the leg of a Bloodhound robot longer than he is and it will barely slow him down.

to:

* LightningBruiser: The [=EXO-Rig=] [=Exo-Rig=] makes him move fast and hit hard. He can wield the leg of a Bloodhound robot longer than he is and it will barely slow him down.



* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=EXO-Rig=] and left her to die.]]

to:

The first NPC you meet in the game. You communicate with her via information terminals in Medbays and she points you towards the Executive Board. Following her questline is the equivalent to the 'main quest', as it were.
----
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=EXO-Rig=] [=Exo-Rig=] and left her to die.]]



!!Irina Beckett



!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]

to:

!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes
[[folder: Drones]]
!!Drones
Ubiquitous around [=CREO=], floating drones made
up when he reactivates the Power Plant. The first boss a large part of the game. [[spoiler: At least one more will show up during facility's workforce before everything went to hell. They come in multiple variants and are seen in every area of the Black Cerberus boss fight.]]

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
game.



* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one you fight that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.

to:

* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal ActionBomb: The self-destructing variant, which is thankfully rare. Laser drones can also fire an [=EMP=] that wipes out both Warren's shield and their [[TacticalSuicideBoss easily baited missiles]] energy, but doesn't kill it.
* GoddamnedBats: The shield variants
have been replaced a nasty habit of floating completely out of range and hitting Warren with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one you fight powerful energy blast that makes up will likely kill him instantly by the boss fight is damaged and the cannon is broken. The only reason time he encounters them. And if they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch
not Warren's current target, they'll project a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it
shield over whoever or whatever is.
* TheGoomba: The initial variant which does a short charge is near-harmless
and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg
easy to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.
kill.



[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.

'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]

to:

[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug
Another walking stomping robot with six legs and a tendency to spurt flame everywhere.
[[folder: Zombified Operators]]
!!Zombified Lynx/Liquidator/[[spoiler:[=MG=] Gorgon]]
The first boss encountered humanoid enemy type in Central Production B.

'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
the game, with light Operator-class pieces bolted to their [=Exo-Rigs=]. Their brains were fried when the titular surge happened, leaving them to shamble about the facility in a zombie-like manner.



* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.

to:

* AttackItsWeakPoint: In the second stage it has DynamicEntry: A slow, shambling figure that can suddenly launch a small power core long-range leaping thrust attack.
* PaletteSwap: Liquidator rigs are tougher variants found mostly in toxic areas wielding KLINGE Power Grips. [[spoiler: [=MG=] Gorgon rigs, being former [=CREO=] Security forces, are even tougher, found
in the center which can be hit for massive damage. The hard part is getting past the flaming jets final area and spinning legs.
wielding [=MG=] Legionnaires or Fractal Reavers.]]
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for MyRulesAreNotYourRules: In a non-cheating sense. In the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to
Area, Lynx rigs use the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
[=ASTir Vibro-Cutter=] like a single-rigged weapon, but Warren uses it as a one-handed one.



[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]

to:

[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less
[[folder: Zombified Goliaths]]
!!Zombified Rhino/Scarab
Bigger zombies equipped with Goliath-class armor pieces. Only a few appear in the first area, but they make up the majority
of a robot and more like an entire production floor come to life. The second boss of enemies the first time you go through Central Production B, fought on the second visit, and probably the B. They can be equipped with one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than
of two of the welding arms.]]different weapons, which makes them very different to fight.



* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!

to:

* SequentialBoss: Will start by attacking you with BossInMooksClothing: The two long grasping arms Rhino rigs in Abandoned Production are far faster and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, more damaging than anything else you've faced by this point.
* GlassCannon: Rigs
with the spider-like core at Yosuke Butterfly twin-rigged weapons fight fast and hit hard, and their health pool is nothing to sneeze at. One serves as a miniboss fight in the back. You can run past Power Plant early in the welders, game.
* PaletteSwap: Scarab rigs are slightly tougher than their Rhino counterparts.
* MightyGlacier: Rigs with the [=ENDAS RS-3 'Titan'=] heavy duty weapon are slow
but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!hit like a freight train.



[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"

The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.

'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]

to:

[[folder:Black Cerberus]]
!!Black Cerberus
!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me."''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The head first boss of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.

game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]

'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks Don't let it hit itself with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.own missiles.]]



* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.

to:

* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another At least one appears in more shows up during the Executive Forum guarding the elevator to the Nucleus. You can Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out
fully operational ones, as the first one you fight that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
* WarmUpBoss: Fighting
P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless
teach you know about dodging, positioning, and how the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon
bosses all have a unique trick to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
beating them.



[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.

'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]

to:

[[folder:'''SPOILER''']]
!!Rogue Process
[[folder:[=LU-74=] "Firebug"]]
!!LU-74 "Firebug
Another walking stomping robot with six legs and a tendency to spurt flame everywhere.
The final first boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.

encountered in Central Production B.

'''Hardcore Kill:''' [[spoiler: Sever Destroy all of its right arm.legs before killing it.]]


Added DiffLines:

* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.
[[/folder]]

[[folder:Big SISTER [=1/3=]]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]

[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"

The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.

'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.
[[/folder]]

[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.

'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
----

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[[folder:LU-74 "Firebug"]]

to:

[[folder:LU-74
[[folder:[=LU-74=]
"Firebug"]]



[[folder:Big SISTER 1/3]]

to:


[[folder:Big SISTER 1/3]][=1/3=]]]


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* WasOnceAMan:

to:

* WasOnceAMan:WasOnceAMan: It's implied that Lawrence Murphy was patient zero for the AI's creation judging from his audio logs.

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!!Sally[[spoiler:/S.A.L.L.]]



* [[spoiler: DespairEventHorizon: She completely loses it when you discover the fate of the Executive Board. From that point on, her communications terminals are offline and you never see her again.]]




[[folder: Dr. Chavez]]
!!Doctor Melissa Chavez
The lead scientist on Project Resolve. Was fired after the project's catastrophic failure, but hid in the Resolve Biolabs to continue her work and fix her mistakes. Rescuing her is the key objective of that area and she provides a large amount of plot information as a result, as well as the way to a different ending.
----
* MissionControl: In a downplayed manner. At any point you can go back to her in the Resolve Biolabs to keep her apprised of the situation. [[spoiler: After Sally [[DespairEventHorizon loses it]], she's the only source of guidance you have beyond your own information.]]
* SpannerInTheWorks: She's this for [[spoiler: the Rogue Process. She sets in motion a plan to neutralize Utopia and can succeed with Warren's help, leading to the "good" ending.]]
[[/folder]]



!!Davey












A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game.

to:

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game.
game. [[spoiler: At least one more will show up during the Black Cerberus boss fight.]]


Added DiffLines:

* WarmUpBoss: Fighting P.A.X. will teach you about dodging, positioning, and how the bosses all have a unique trick to beating them.


Added DiffLines:

* WakeUpCallBoss: The second half ramps up the difficulty dramatically, keeping you on your toes. If you've been careful throughout the game, this is probably your first true test.


Added DiffLines:

* LuckBasedMission: Borderline. Getting the P.A.X. cannon to hit the tanks requires split-second dodging and perfect positioning otherwise the bullet will miss the tank. And if you mistime your dodge, expect to eat three rounds from being stun-locked.
* SergeantRock: Has shades of [[Film/{{Aliens}} Apone]] when addressing the assembled security forces. His voice even sounds similar.


Added DiffLines:

* WasOnceAMan:
* WalkingSpoiler: It's presence is only first implied when you find the Board.
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Added DiffLines:

Main and secondary characters from the Souls-like hack-'n-slash ''[[VideoGame/TheSurge The Surge]]''. Beware of spoilers.
-----
[[foldercontrol]]

[[folder:Warren]]
!!Warren
The man of the hour. An unlucky everyman initially bound to a wheelchair, he goes to work for [=CREO=] and gets '''[[SkipTheAnesthetic painfully]]''' grafted into a brand new [=EXO-Rig=].
----
* LightningBruiser: The [=EXO-Rig=] makes him move fast and hit hard. He can wield the leg of a Bloodhound robot longer than he is and it will barely slow him down.
* UnluckyEverydude: He was a wheelchair-bound man looking for a new lease on life. Now he's fighting for survival in a world gone mad.
[[/folder]]
!!Non-Player Characters
[[folder:Sally]]
* [[spoiler: BitchInSheepsClothing: She was guiding Mallory Stark the same way she guides Warren, except when Mallory called it quits, Sally remotely shut down her [=EXO-Rig=] and left her to die.]]
* VoiceWithAnInternetConnection: The most consistent and reliable source of help throughout the game and is always pointing Warren where he needs to go. [[spoiler: Unless you cross her. Which thankfully Warren doesn't.]]
* WalkingSpoiler
[[/folder]]
[[folder:Davey]]
* FunctionalAddict: [[spoiler: Subverted. His medical implant calms him down when you give it to him, but next time you come back to Central Production B, he's lost his mind.]]
[[/folder]]
[[folder:Irina Beckett]]
* GrandTheftMe: [[spoiler: Has her mind overwritten by a [=CREO=] security template if you help her out.]]
[[/folder]]
[[folder:Jo]]
* TheUnseen: Hides in the vents throughout the game [[spoiler: until, if you completed her questline, you find her corpse]].
[[/folder]]
!!Enemies
!!Bosses
[[folder:P.A.X.]]
!!Pacification Automation X
-> "''Reboot in progress. Systems Check initialized. Error! Bypassing. Error! Bypassing. Bypass successful. Bringing primary weapon online. Primary weapon offline. Secondary systems operational.''"

A big stompy WalkingTank that Warren inadvertently wakes up when he reactivates the Power Plant. The first boss of the game.

'''Hardcore Kill:''' [[spoiler: Don't let it hit itself with its own missiles.]]
----
* DegradedBoss: At least one more shows up during the Black Cerberus boss fight. They are no less lethal and their [[TacticalSuicideBoss easily baited missiles]] have been replaced with a hard-to-avoid cannon volley. These units are actually the fully operational ones, as the first one you fight that makes up the boss fight is damaged and the cannon is broken. The only reason they're considered degraded is VillainForgotToLevelGrind.
* MacrossMissileMassacre: Damage it enough and it will launch a missile volley at you. Make sure you're underneath it when it fires, and it will hit itself.
* TacticalSuicideBoss: Can be baited into hitting itself with its missiles, knocking it over and opening it up for massive damage.
** If you knock off the armor plating on the legs, when it raises a leg to stomp, hit the other one. It'll fall over as though it had hit itself with the missiles. This is the key to getting the Hardcore Kill.
* WalkingTank
[[/folder]]
[[folder:LU-74 "Firebug"]]
!!LU-74 "Firebug
Another walking stomping robot with six legs and a tendency to spurt flame everywhere. The first boss encountered in Central Production B.

'''Hardcore Kill:''' [[spoiler: Destroy all of its legs before killing it.]]
----
* AttackItsWeakPoint: In the second stage it has a small power core in the center which can be hit for massive damage. The hard part is getting past the flaming jets and spinning legs.
* EarlyBirdCameo: You first see it (or another one) flying over Abandoned Production after you leave the Medbay for the first time.
* SequentialBoss: Will start out walking and will move and attack slowly. Take out three legs and it will take to the air, becoming much faster and far more aggressive.
[[/folder]]
[[folder:Big SISTER 1/3]]
!!Big SISTER 1/3
Less of a robot and more like an entire production floor come to life. The second boss of Central Production B, fought on the second visit, and probably the one most likely to make you tear your hair out.

'''Hardcore Kill:''' [[spoiler: Kill no more than two of the welding arms.]]
----
* SequentialBoss: Will start by attacking you with two long grasping arms and a laser. Defeat the arms, and the area reconfigures itself into a gauntlet of welding arms, with the spider-like core at the back. You can run past the welders, but they will attack you once you get to the core. Also, the floor is randomly electrified. Have fun!
[[/folder]]
[[folder:Black Cerberus]]
!!Black Cerberus
-> "''Lay down your weapons and come peacefully. Or don't! It's just the same to me.''"

The head of [=CREO=]'s security forces. Fought after entering [=CREO=] One, just before entering the Executive Forum.

'''Hardcore Kill:''' Twofold! [[spoiler: Have a P.A.X. robot blow up the two white fuel tanks with its cannon (this will also stop the reinforcements) to get three pieces of his armor. Sever his right arm for the last armor piece and weapon.]]
----
* CustomUniform: Wears [=MG=] Cerberus gear with red trim and a skull painting on the mask. The stats are different too. A full set of Black Cerberus gear gives you a damage boost at high energy, as opposed to the defense boost from regular [=MG=] Cerberus gear.
* DegradedBoss: Another one appears in the Executive Forum guarding the elevator to the Nucleus. You can actually get the [=MG=] Judge heavy duty weapon from this guy if you got the v2.0 model from the boss.
* DuelBoss: Take out the first P.A.X. reinforcement and make sure to blow up the white tanks, and the rest of the fight will be this.
* JustYouAndMeAndMyGuards: Will call in a P.A.X. robot when reduced to eighty percent health. Unless you know the trick, he will call in more for each twenty percent segment you take out. At worst, you'll be fighting four of them in succession.
* LightningBruiser: Heavily armored, heavy duty weapon, and definitely not slow.
[[/folder]]
[[folder:'''SPOILER''']]
!!Rogue Process
The final boss and the reason everything's gone belly up at [=CREO=]. Fought at the end of the Nucleus.

'''Hardcore Kill:''' [[spoiler: Sever its right arm.]]
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* AIIsACrapshoot: Grew so advanced it became sentient and launched a plot to convert the remaining 5% of the world's population into cyborgs after Utopia wiped out the rest.
* MindHive
* SequentialBoss: Starts off as a giant crab thing, then transforms into a [[BishonenLine more humanoid shape]] for the final showdown.
[[/folder]]

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