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History Characters / Synthetik

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* SkillGateCharacter: It's the first class in the roster and it comes with a lot of ways to compensate for inexperienced players--a good starter healing item, a shield that gives a moderate reduction to damage taken, a class ability that can stun nearby foes, and a stacking effect that encourages aggressive play.

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* SkillGateCharacter: SkillGateCharacters: It's the first class in the roster and it comes with a lot of ways to compensate for inexperienced players--a good starter healing item, a shield that gives a moderate reduction to damage taken, a class ability that can stun nearby foes, and a stacking effect that encourages aggressive play.

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* FlunkyBoss: Spawns troopers at multiple damage intervals to protect it.

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* AchillesHeel: While it has a monstrously huge HP pool, and heavy armor to go with it, it isn't immune to stuns. This can slow down its escape dramatically and allow you to potentially destroy it for maximum loot.
* CarFu: It's only direct "attack" is steamrolling anybody that dares to stand in front of it.
* DamageSpongeBoss: While it doesn't have any powerful attacks itself, it DOES have an absurd amount of health to whittle down (even more so than the Last Defender!), and will more often than not escape.
* FlunkyBoss: Spawns troopers at multiple damage intervals to protect it. Room Cleaners also spawn while it is still alive and will beeline straight for you.


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* ContractualBossImmunity: It is immune to being stunned, so you can't just stunlock it into a victory.
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* KnifeNut: Always starts with a [[VibroWeapon Reverbing Blade]] that does more damage the less HP the enemy has and while dashing, and also heals when finishing off enemies.

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