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* CompositeCharacter: Like the adult Link, but to a much lesser degree. He's clearly meant to be ''Wind Waker'' Link, but he also represents ''Spirit Tracks'' Link, who has an identical design; ''Spirit Tracks'' is listed as one of his appearances on his trophy in ''Wii U''. ''Ultimate'' also uses him to represent ''VideoGame/TheLegendOfZeldaTriForceHeroes'', which featured yet another Link. All in all, it's implied that Toon Link simply stands in for every ''Zelda'' game that shares ''Wind Waker'''s artstyle.

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* CompositeCharacter: Like the adult Link, but to a much lesser degree. He's clearly meant to be ''Wind Waker'' Link, but he has alternate costumes based on ''Four Swords'', and also represents ''Spirit Tracks'' Link, who has an identical design; ''Spirit Tracks'' is listed as one of his appearances on his trophy in ''Wii U''. ''Ultimate'' also uses him to represent ''VideoGame/TheLegendOfZeldaTriForceHeroes'', which featured yet another Link. All in all, it's implied that Toon Link simply stands in for every ''Zelda'' game that shares ''Wind Waker'''s artstyle.

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Adding special move summaries for Toon Link and Wolf


'''Specials:''' [[KiManipulation Aura]] [[ChargedAttack Sphere]], [[GrappleMove Force Palm]], [[SuperSpeed Extreme Speed]], [[CounterAttack Double Team]]\\
'''Final Smash:''' [[KamehameHadoken Aura Storm]] (''Brawl'', ''Ultimate''), [[SuperMode Mega Lucario]] (''3DS/Wii U'')

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'''Specials:''' [[KiManipulation Aura]] [[ChargedAttack Sphere]], [[GrappleMove Force Palm]], [[SuperSpeed Extreme Speed]], [[CounterAttack Double Team]]\\
'''Final Smash:''' [[KamehameHadoken Aura Storm]] (''Brawl'', ''Ultimate''), [[SuperMode Mega Lucario]] (''3DS/Wii U'')



'''Neutral Special''': [[KiAttacks Aura Sphere]]

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'''Neutral Special''': [[KiAttacks Aura [[KiManipulation Aura]] [[ChargedAttack Sphere]]



'''Specials:''' Hero's Bow, [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\
'''Final Smash:''' [[BladeSpam Triforce Slash]]

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'''Specials:''' Hero's Bow, [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\
'''Final Smash:''' [[BladeSpam Triforce Slash]]




->See ''Characters/TheLegendOfZeldaTheWindWaker'', ''Characters/TheLegendOfZeldaPhantomHourglass'' , and ''VideoGame/TheLegendOfZeldaSpiritTracks'' character pages for more information on the character in his origin series.



[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[BowAndSwordInAccord Hero's Bow]]
->Toon Link pulls out his bow and arrow to charge up a shot, having more damage and range the longer the button is held.
'''Side Special:''' [[BattleBoomerang Boomerang]]
->Toon Link tosses out his boomerang which comes flying back to his exact location. The attack does more damage and knockback when thrown out as opposed to when it returns.
'''Up Special:''' SpinAttack
->Toon Link performs his iconic Spin Attack from the ''Zelda'' series. The move hits multiple times and can be charged for more damage and knockback.
'''Down Special:''' [[ThrowDownTheBomblet Bomb]]
->Toon Link pulls out a bomb as an item that detonates after a short period of time.
'''Final Smash:''' [[BladeSpam Triforce Slash]]
->Toon Link traps opponents in front of him in a Triforce construct, and then rushes in to slice them up in a barrage of sword attacks, ending with one final thrust to send them flying.
[[/labelnote]]
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->See ''Characters/TheLegendOfZeldaTheWindWaker'', ''Characters/TheLegendOfZeldaPhantomHourglass'' , and ''VideoGame/TheLegendOfZeldaSpiritTracks'' character pages for more information on the character in his origin series.
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'''Specials:''' [[RayGun Blaster]], [[FlashStep Wolf Flash]], [[JetPack Fire Wolf]], [[AttackReflector Reflector]]\\
'''Final Smash:''' [[TankGoodness Landmaster]] (''Brawl''), [[AlphaStrike Team Star Wolf]] (''Ultimate'')

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'''Specials:''' [[RayGun Blaster]], [[FlashStep Wolf Flash]], [[JetPack Fire Wolf]], [[AttackReflector Reflector]]\\
'''Final Smash:''' [[TankGoodness Landmaster]] (''Brawl''), [[AlphaStrike Team Star Wolf]] (''Ultimate'')




->See Characters/StarFoxStarWolfTeam for more information on the character in his origin series.


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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[RayGun Blaster]]
->Wolf pulls out his laser gun and fires a beam forward. Compared to Fox's Blaster, the laser shot is stronger and deals knockback, but fires much more slowly, and the blaster itself has a claw-like bayonet that can damage opponents as well.
'''Side Special:''' [[FlashStep Wolf Flash]]
->Wolf dashes forward at a 30 degree angle, damaging everyone he dashes through. This move is strongest at the end, and can potentially [[MeteorMove meteor smash]] opponents with proper positioning.
'''Up Special:''' [[JetPack Fire Wolf]]
->Wolf charges for a moment before launching a flying kick in one of eight directions, damaging anyone he comes in contact with, then throws another kick that deals additional damage.
'''Down Special:''' [[AttackReflector Reflector]]
->Wolf deploys a reflective barrier that sends all opponent projectiles back the way it came. The reflector has a hitbox on deployment that can knock opponents back.
'''Final Smash:'''
* '''[[TankGoodness Landmaster]]''' (''Brawl'')
--> Wolf enters the Landmaster tank from ''Star Fox 64'' and can control it across the stage. Using the attack button fires powerful laser blasts from the tank's cannons.
* '''[[AlphaStrike Team Star Wolf]]''' (''Ultimate'')
--> Wolf calls in a Wolfen to strike opponents in front of him; anyone hit is thrown into a cinematic super where they're bombarded by Wolfen fire from all of Star Wolf.
[[/labelnote]]
----

->See Characters/StarFoxStarWolfTeam for more information on the character in his origin series.
----
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Trope was cut/disambiguated due to cleanup


'''Specials:''' [[ArcherArchetype Hero's Bow]], [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\

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'''Specials:''' [[ArcherArchetype Hero's Bow]], Bow, [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\
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->See Characters/PokemonGenerationIVFamilies for more information on the character in their origin series.

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->See Characters/PokemonGenerationIVFamilies Characters/PokemonGenerationIVChatotToArceus for more information on the character in their origin series.
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* SavageWolf: He has some vicious attacks when compared to Fox and Falco's.

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* SavageWolf: SavageWolves: He has some vicious attacks when compared to Fox and Falco's.
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!!!!!!'''Voiced by:''' Sachi Matsumoto

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!!!!!!'''Voiced by:''' Sachi Matsumoto
Creator/SachiMatsumoto
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--->Olimar: ''VideoGame/Pikmin2001'' [[[UsefulNotes/NintendoGameCube GameCube]]]

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--->Olimar: ''VideoGame/Pikmin2001'' [[[UsefulNotes/NintendoGameCube [[[Platform/NintendoGameCube GameCube]]]



--->Alph: ''VideoGame/Pikmin3'' [UsefulNotes/WiiU], 2013

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--->Alph: ''VideoGame/Pikmin3'' [UsefulNotes/WiiU], [Platform/WiiU], 2013



-->'''Debut:''' ''VideoGame/PokemonDiamondAndPearl'' [[[UsefulNotes/NintendoDS DS]]], 2006[[note]]Lucario had two [[Main/EarlyBirdCameo Early Bird Cameos]] at the film ''Anime/PokemonLucarioAndTheMysteryOfMew'' in 2005 and it first appeared in a game as a statue in ''VideoGame/PokemonMysteryDungeonRescueTeam'' on the [[[UsefulNotes/GameBoyAdvance GBA]][=/=][[UsefulNotes/NintendoDS DS]]] the same year.[[/note]]

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-->'''Debut:''' ''VideoGame/PokemonDiamondAndPearl'' [[[UsefulNotes/NintendoDS [[[Platform/NintendoDS DS]]], 2006[[note]]Lucario had two [[Main/EarlyBirdCameo Early Bird Cameos]] at the film ''Anime/PokemonLucarioAndTheMysteryOfMew'' in 2005 and it first appeared in a game as a statue in ''VideoGame/PokemonMysteryDungeonRescueTeam'' on the [[[UsefulNotes/GameBoyAdvance GBA]][=/=][[UsefulNotes/NintendoDS [[[Platform/GameBoyAdvance GBA]][=/=][[Platform/NintendoDS DS]]] the same year.[[/note]]



--->In-game: ''Stack-Up'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1985

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--->In-game: ''Stack-Up'' [[[UsefulNotes/NintendoEntertainmentSystem [[[Platform/NintendoEntertainmentSystem NES]]], 1985



The metafictional savior of the UsefulNotes/NintendoEntertainmentSystem, and possibly video games in general. R.O.B. (short for Robotic Operating Buddy) was a peripheral for the then-budding console that, alongside Mario, helped it get off the ground during the tail end of UsefulNotes/TheGreatVideoGameCrashOf1983 by marketing the console as a toy. Though Mario is credited with the feat in the long run, R.O.B.'s legacy lived on in the form of cameos across many Nintendo games (including a playable appearance in ''VideoGame/MarioKart DS''), before finally arriving on the battle scene.\\

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The metafictional savior of the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, and possibly video games in general. R.O.B. (short for Robotic Operating Buddy) was a peripheral for the then-budding console that, alongside Mario, helped it get off the ground during the tail end of UsefulNotes/TheGreatVideoGameCrashOf1983 MediaNotes/TheGreatVideoGameCrashOf1983 by marketing the console as a toy. Though Mario is credited with the feat in the long run, R.O.B.'s legacy lived on in the form of cameos across many Nintendo games (including a playable appearance in ''VideoGame/MarioKart DS''), before finally arriving on the battle scene.\\



-->'''Debut:''' ''VideoGame/TheLegendOfZeldaTheWindWaker'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002[[note]]The "Toon" design for Link technically appeared first in ''VideoGame/TheLegendOfZeldaFourSwords'' (and even then, only in Western countries), but the character in ''Smash'' unambiguously represents the character from ''Wind Waker'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.[[/note]]

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-->'''Debut:''' ''VideoGame/TheLegendOfZeldaTheWindWaker'' [[[UsefulNotes/NintendoGameCube [[[Platform/NintendoGameCube GameCube]]], 2002[[note]]The "Toon" design for Link technically appeared first in ''VideoGame/TheLegendOfZeldaFourSwords'' (and even then, only in Western countries), but the character in ''Smash'' unambiguously represents the character from ''Wind Waker'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.[[/note]]



-->'''Debut:''' ''VideoGame/StarFox64'' [[[UsefulNotes/Nintendo64 N64]]], 1997[[note]]He was intended to debut in ''VideoGame/StarFox2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] in 1996, but the game wouldn't be officially released until 2017. Due to not being released when added to ''Brawl'', Wolf's debut is treated in-game by his release debut rather than his development debut like characters such as Toon Link and Lucario.[[/note]]

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-->'''Debut:''' ''VideoGame/StarFox64'' [[[UsefulNotes/Nintendo64 [[[Platform/Nintendo64 N64]]], 1997[[note]]He was intended to debut in ''VideoGame/StarFox2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] in 1996, but the game wouldn't be officially released until 2017. Due to not being released when added to ''Brawl'', Wolf's debut is treated in-game by his release debut rather than his development debut like characters such as Toon Link and Lucario.[[/note]]
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Trope was cut/disambiguated due to cleanup


* VocalEvolution: Jay Ward reprises his role as Wolf in ''Ultimate'', but his voice is more akin to a GutturalGrowler compared to the deep baritone and Southern accent Wolf sported in ''Brawl''.

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* VocalEvolution: Jay Ward reprises his role as Wolf in ''Ultimate'', but his voice is more akin to a GutturalGrowler raspy compared to the deep baritone and Southern accent Wolf sported in ''Brawl''.
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* ToughSpikesAndStuds: Has 3 protruding spikes on its body with 2 of them jutting out of its forepaws and one out of its chest, although Lucario doesn't use those spikes for offensive purposed as they're just apart of its cosmetic design, and it's a Fighting/Steel-Type Pokémon that gradually becomes more powerful further and further from how much damage it can take to deliver powerful attacks with increased strength... if it can still survive without getting taken down that is.
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-->'''Debut:''' ''VideoGame/StarFox64'' [[[UsefulNotes/Nintendo64 N64]]], 1997[[note]]He was intended to debut in ''VideoGame/StarFox2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] in 1996, but the game wouldn't be officially released until 2017[[/note]]

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-->'''Debut:''' ''VideoGame/StarFox64'' [[[UsefulNotes/Nintendo64 N64]]], 1997[[note]]He was intended to debut in ''VideoGame/StarFox2'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] in 1996, but the game wouldn't be officially released until 2017[[/note]]2017. Due to not being released when added to ''Brawl'', Wolf's debut is treated in-game by his release debut rather than his development debut like characters such as Toon Link and Lucario.[[/note]]
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-->'''Debut:''' ''VideoGame/TheLegendOfZeldaTheWindWaker'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002[[note]]The "Toon" design for Link technically appeared first in ''VideoGame/TheLegendOfZeldaFourSwords'' (and even then, only in America), but the character in ''Smash'' unambiguously represents the character from ''Wind Waker'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.[[/note]]

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-->'''Debut:''' ''VideoGame/TheLegendOfZeldaTheWindWaker'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002[[note]]The "Toon" design for Link technically appeared first in ''VideoGame/TheLegendOfZeldaFourSwords'' (and even then, only in America), Western countries), but the character in ''Smash'' unambiguously represents the character from ''Wind Waker'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.[[/note]]
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-->'''Debut:''' ''VideoGame/TheLegendOfZeldaTheWindWaker'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002[[note]]The "Toon" design for Link technically appeared first in ''VideoGame/TheLegendOfZeldaFourSwords'', but the character in ''Smash'' unambiguously represents the character from ''Wind Waker'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.[[/note]]

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-->'''Debut:''' ''VideoGame/TheLegendOfZeldaTheWindWaker'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002[[note]]The "Toon" design for Link technically appeared first in ''VideoGame/TheLegendOfZeldaFourSwords'', ''VideoGame/TheLegendOfZeldaFourSwords'' (and even then, only in America), but the character in ''Smash'' unambiguously represents the character from ''Wind Waker'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.[[/note]]
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* EvilSoundsDeep: For his debut appearance in ''Brawl'', he's one of the villainous playable characters in the roster who's an ArchEnemy to Fox McCloud, and has a downright ominous and baleful vibrato to match.

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* EvilSoundsDeep: For his debut appearance in ''Brawl'', he's one of the villainous playable characters in the roster who's an ArchEnemy to Fox McCloud, [=McCloud=], and has a downright ominous and baleful vibrato to match.
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* EvilSoundsDeep: For his debut appearance in ''Brawl'', he's one of the villainous playable characters in the roster who's an ArchEnemy to Fox McCloud, and has a downright ominous and baleful vibrato to match.
* EvilSoundsRaspy: When he fully returned in ''Ultimate'', his larynx sounds a lot more grizzled and scratchy.

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redirect to Optional Boss


* BonusBoss: One of the 3 for the ''Subspace Emissary''.
* TheCameo: If there's no one playing as him, he (or rather, [[LegacyCharacter his descendant]]) drives the Spirit Train stage in his Engineer outfit. Oddly, he also disappears from the stage if the adult Link or Young Link are present.



* CrossoverCameo: If there's no one playing as him, he (or rather, [[LegacyCharacter his descendant]]) drives the Spirit Train stage in his Engineer outfit. Oddly, he also disappears from the stage if the adult Link or Young Link are present.



* OptionalBoss: One of the three secret fighters that can be unlocked via ''The Subspace Emissary'', where he is never fought in the main campaign and can only be found off the beaten path.



* {{Pirate}}: His only cutscene in the ''Subspace Emissary'' is him descending from Tetra's pirate ship for a BonusBoss fight. He worked with Tetra's pirates off and on in his home game before joining them full-time.

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* {{Pirate}}: His only cutscene in the ''Subspace Emissary'' is him descending from Tetra's pirate ship for a BonusBoss an OptionalBoss fight. He worked with Tetra's pirates off and on in his home game before joining them full-time.



* BonusBoss: One of the three for ''Subspace Emissary''.


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* OptionalBoss: One of the three secret fighters that can be unlocked via ''The Subspace Emissary'', where he is never fought in the main campaign and can only be found off the beaten path.
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They have defined genders.


->See Characters/PikminMainCharacters for more information on Olimar in their origin series.
->See Characters/PikminCaptains for more information on Alph in their origin series.

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->See Characters/PikminMainCharacters for more information on Olimar in their his origin series.
->See Characters/PikminCaptains for more information on Alph in their his origin series.

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A new page was added to fit Olimar's growing character tropes in their origin series. fixed it here.


->See Characters/PikminCaptains for more information on Olimar and Alph in their origin series.

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->See Characters/PikminMainCharacters for more information on Olimar in their origin series.
->See Characters/PikminCaptains for more information on Olimar and Alph in their origin series.
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Specific percent.


* AwesomeButImpractical: In ''3DS/Wii U'', Lucario has the strongest forward smash in the game with is being possible to kill a medium weight character at 0%. However, this is only if Lucario has 200% damage, giving it max aura and max rage, it also had the strongest back air when at the same percentage though harder to land due to it's high start up.

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* AwesomeButImpractical: In ''3DS/Wii U'', Lucario has the strongest forward smash in the game with is being possible to kill a medium weight character at 0%. However, this is only if Lucario has 200% 190% damage, giving it max aura and max rage, it also had the strongest back air when at the same percentage though harder to land due to it's high start up.

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* TheArtifact: Beginning in [[VideoGame/PokemonXAndY Generation VI]] (the most recent generation when ''[=3DS=]/Wii U'' was released), Lucario could no longer naturally learn Force Palm via leveling up unless the player evolved it from a Riolu that had already learned the move. Despite this, Lucario retains the move as its side special in ''[=3DS=]/Wii U'' and ''Ultimate''.

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* TheArtifact: Beginning in [[VideoGame/PokemonXAndY Generation VI]] (the most recent generation when ''[=3DS=]/Wii U'' was released), released) to [[VideoGame/PokemonSunAndMoon Generation VII]], Lucario could no longer naturally learn Force Palm via leveling up unless the player evolved it from a Riolu that had already learned the move. Despite this, Lucario retains the move as its side special in ''[=3DS=]/Wii U'' and ''Ultimate''.''Ultimate''.
** Lucario can later learn the move naturally again since [[VideoGame/PokemonSwordAndShield Generation VIII]] however.

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* TheCaptain: He leads the Pikmin and his title is referenced in ''The Subspace Emissary'' where he is teamed up with Captain Falcon (the cutscene of when they meet is even called "The two captains").

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* TheCaptain: He He's the captain of the S.S. Dolphin, his personal starhsip, and leads the Pikmin with a combination of whistles and throwing, and his title is referenced in ''The Subspace Emissary'' where he is teamed up with Captain Falcon (the cutscene of when they meet is even called "The two captains").captains").
* ChuckCunninghamSyndrome: While Winged Pikmin have been added to Olimar's moveset as part of his Up Special, the Rock Pikmin they debuted with haven't, not even in ''Ultimate''.



* EnemyMine: As part of his Final Smash, he can summon Bulborbs to eat his opponents. In his home series, Bulborbs are more interested in eating Olimar and his Pikmin.

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* EnemyMine: As part of his Final Smash, he can summon Bulborbs to eat his opponents. In his home series, Bulborbs are more interested in eating Olimar and his Pikmin. Granted him leaving the stage on the Hocotate ship gives the sense they just show up searching for food while Olimar is gone.



* {{Planimal}}: The Pikmin. They mature from leaf to bud to flower the longer they stay alive, and obtaining more involves plucking them out of the ground.

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* {{Planimal}}: The Pikmin. They mature from leaf to bud to flower the longer they stay alive, and obtaining more involves plucking them out of the ground.ground, but they walk and fight like regular animals.



* VideogameCaringPotential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the ''Pikmin'' games.



* TheVoiceless: He doesn't make any sounds in the Smash games, despite clearly having a voice in the first two ''Pikmin'' games, and ''Pikmin 3'' giving him extensive dialogue.
* VideogameCaringPotential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the ''Pikmin'' games.



** In his own games, he's the size of a quarter. Here, he's been sized up for obvious reasons, while still being the shortest character in the series.

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** In his own games, he's the size of a quarter. quarter, with the Pikmin themselves being comparable to pennies. Here, he's they've been sized up for obvious reasons, while still being the shortest character characters in the series.

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* BadassAdorable: The Pikmin are tiny and cute, but in the right hands, they pack a wallop. The Captains themselves count for being tiny {{Lilliputians}}.



* BizarreAlienBiology: A very mild case, but Olimar requires his helmet to survive since oxygen is toxic to his species.

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* BizarreAlienBiology: BizarreAlienBiology:
**
A very mild case, but Olimar requires his helmet to survive since oxygen is toxic to his species.species.
** The Pikmin themselves are tiny plant people with elemental powers that can be plucked out of the ground.
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Yet another famous version of the character shows up in New Hyrule. When a demon lord is on the verge of returning, a young engineer teams up with the disembodied spirit of Princess Zelda to stop this event from coming to pass, with the help of the fabled Spirit Train. This version appears on the stage based on that train, but when played as, he'll be swapped out for his mentor Alfonzo.\\

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Yet another famous version of the character shows up in New Hyrule. When a demon lord is on the verge of returning, a young engineer teams up with the disembodied spirit of Princess Zelda to stop this event from coming to pass, with the help of the fabled Spirit Train. This version appears on the stage based on that train, but when played as, if anyone is playing as any Link, he'll be swapped out for his mentor Alfonzo.\\
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-> '''Home Series:''' ''VideoGame/StarFox''

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-> '''Home Series:''' ''VideoGame/StarFox''''Franchise/StarFox''
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* {{Planimal}}: The Pikmin. They mature from leaf to bud to flower the longer they stay alive, and obtaining more involves plucking them out of the ground.


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* WorkingClassHero: A humble long haul space freighter and family man who crash landed on an alien planet fighting against trained warriors and borderline superheroes. Alph himself is a ship-engineer, though part of a more glamorous workforce as part of a team sent to save his planet from a food shortage.
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Per TRS.


* BadassBaritone: Much like Meta Knight, it [[{{Telepathy}} "speaks"]] in a deep, masculine voice.



* BadassBaritone: A very menacing one, at that.
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* GlacierWaif: While Lucario in ''Brawl'' was a JackOfAllStats with a nasty combo game that was a bit on the slow side, the ''[=3DS=]/Wii U'' incarnation has become this in practical effect. Lucario's Aura got buffed, which hit even more ridiculously hard than they did in ''Brawl'' at high damages, but Lucario was one of the few characters whose movement speed was not noticeably improved in ''3DS/Wii U''. Its attacks were also given considerably more lag and less reach. The result is a slow-moving character with very slow and unsafe attacks that has difficulty comboing, but can KO opponents in 2-4 solid hits and end stocks at ridiculously low damages.

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* GlacierWaif: While Lucario in ''Brawl'' was a JackOfAllStats with a nasty combo game that was a bit on the slow side, the ''[=3DS=]/Wii U'' incarnation has become this in practical effect. Lucario's Aura got buffed, which hit even more ridiculously hard than they did in ''Brawl'' at high damages, but Lucario was one of the few characters whose movement speed was not noticeably improved in ''3DS/Wii U''. Its attacks were also given considerably more lag and less reach. The result is a slow-moving character with very slow and unsafe attacks that has difficulty comboing, comboing (which can now only be pulled off of a down throw due to up throw's nerf), but can KO opponents in 2-4 solid hits and end stocks at ridiculously low damages.damages thanks to the Rage-Aura combo.



* JackOfAllStats: Lucario's ''Brawl'' incarnation is pretty much one of these while having the aura gimmick on top of it, with attacks that were generally pretty good in all categories, a devastating combo game that is good at low Aura and outright powerful at maximum Aura, while having movement speed that was slightly below-average relative to the cast.
* KamehameHadoken: Both: Lucario's Aura Sphere resembles a [[Franchise/StreetFighter Hadoken]]; and Lucario's Final Smash in ''Brawl'' and ''Ultimate'', Aura Storm, resembles a [[Franchise/DragonBall Kamehameha]]. [[HilariousInHindsight Becomes very appropriate]] in ''3DS/Wii U'', now that [[Creator/SeanSchemmel its voice actor]] also voices [[Franchise/DragonBall Goku]] and Ryu [[note]](who would be voiced by none other than Kyle Hebert aka Goku's son ''Gohan'' during his later teen years starting with the ''Buu Saga'')[[/note]] himself would join the series himself as DLC brining it full circle.

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* JackOfAllStats: Lucario's ''Brawl'' incarnation is pretty much one of these while having the aura gimmick on top of it, with attacks that were generally pretty good in all categories, a devastating combo game that is very good at low Aura and outright powerful at maximum Aura, while having movement speed that was slightly below-average relative to the cast.
* KamehameHadoken: Both: Lucario's Aura Sphere resembles a [[Franchise/StreetFighter Hadoken]]; and Lucario's Final Smash in ''Brawl'' and ''Ultimate'', Aura Storm, resembles a [[Franchise/DragonBall Kamehameha]]. [[HilariousInHindsight Becomes very appropriate]] in ''3DS/Wii U'', now that [[Creator/SeanSchemmel its voice actor]] also voices [[Franchise/DragonBall Goku]] and Ryu [[note]](who would be voiced by none other than Kyle Hebert aka Goku's son ''Gohan'' during his later teen years starting with the ''Buu Saga'')[[/note]] himself would join the series himself as DLC brining bringing it full circle.



** In ''3DS/Wii U'', [[SuperMode Mega Lucario]], which makes Lucario able to deal maximum aura damage regardless of its current damage and makes it ImmuneToFlinching.

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** In ''3DS/Wii U'', [[SuperMode Mega Lucario]], which makes Lucario able to deal maximum aura damage regardless of its current damage and makes it ImmuneToFlinching.ImmuneToFlinching (though it will revert back to normal if it takes too much damage while Mega Evolved ending it prematurely).



* {{Nerf}}: While Lucario's aura property was given some really scary buffs in ''3DS/Wii U'', in addition to a tremendous buff to its recovery and Force Palm, its attacks were given considerably more lag and smaller hitboxes, removing the previously strong comboing capabilities they had in ''Brawl'' (in a game where everyone else combos a lot more effectively) and making his attacks a lot less safe to use. The first balance patch, version 1.0.4, added significant landing lag to Extreme Speed, giving more ending lag to his Smash attacks, and nerfing the new vectoring mechanic to oblivion (since it makes combos much more prevalent and characters die a lot faster, it provides a serious indirect nerf to a character who relies on living long and landing a few big hits like Lucario). He would be given some of his comboing abilities back in ''Ultimate'' (such as his jab-cancel into tilts, Force Palm and Smash attacks), but would have his Aura boost completely gutted, his recovery completely destroyed due to the highly sensitive trajectory of Extreme Speed wrecking any recovery attempts at either Aura percentage and his weight reduced.

to:

* {{Nerf}}: While Lucario's aura property was given some really scary buffs in ''3DS/Wii U'', in addition to a tremendous buff to its recovery and Force Palm, its attacks were given considerably more lag and smaller hitboxes, removing the previously strong comboing capabilities they had in ''Brawl'' (in a game where everyone else combos a lot more effectively) and making his attacks a lot less safe to use. The first balance patch, version 1.0.4, added significant landing lag to Extreme Speed, giving more ending lag to his Smash attacks, and nerfing the new vectoring mechanic to oblivion (since it makes combos much more prevalent and characters die a lot faster, it provides a serious indirect nerf to a character who relies on living long and landing a few big hits like Lucario). He would be given some of his old comboing abilities back in ''Ultimate'' (such as his jab-cancel into tilts, Force Palm and Smash attacks), but would have his Aura boost completely gutted, his recovery completely destroyed due to the highly sensitive trajectory of Extreme Speed wrecking any recovery attempts at either Aura percentage and his weight reduced.
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* KamehameHadoken: Both: Lucario's Aura Sphere resembles a [[Franchise/StreetFighter Hadoken]]; and Lucario's Final Smash in ''Brawl'' and ''Ultimate'', Aura Storm, resembles a [[Franchise/DragonBall Kamehameha]].%% [[HilariousInHindsight Becomes very appropriate]] in ''3DS/Wii U'', now that [[Creator/SeanSchemmel its voice actor]] also voices [[Franchise/DragonBall Goku]] and Ryu himself would join the series himself as DLC brining it full circle.

to:

* KamehameHadoken: Both: Lucario's Aura Sphere resembles a [[Franchise/StreetFighter Hadoken]]; and Lucario's Final Smash in ''Brawl'' and ''Ultimate'', Aura Storm, resembles a [[Franchise/DragonBall Kamehameha]].%% [[HilariousInHindsight Becomes very appropriate]] in ''3DS/Wii U'', now that [[Creator/SeanSchemmel its voice actor]] also voices [[Franchise/DragonBall Goku]] and Ryu [[note]](who would be voiced by none other than Kyle Hebert aka Goku's son ''Gohan'' during his later teen years starting with the ''Buu Saga'')[[/note]] himself would join the series himself as DLC brining it full circle.



* SupernaturalMartialArts: Lucario's attacks are mostly calm Tai Chi Chuan movements.

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* SupernaturalMartialArts: Lucario's attacks are mostly calm Tai Chi Chuan movements.movements, aka ''Shaolin Kung Fu''.
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* AdaptationalWimp: Not Lucario itself, but its Up Special, Extreme Speed[[note]]Spelled as [=ExtremeSpeed=] prior to Generation VI and in ''Brawl''.[[/note]], which is a reasonably strong damaging move in the ''Pokémon'' series, but is mostly used for mobility in ''Smash''.

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* AdaptationalWimp: Not Lucario itself, but its Up Special, Extreme Speed[[note]]Spelled as [=ExtremeSpeed=] prior to Generation VI and in ''Brawl''.[[/note]], which is a reasonably strong damaging move in the ''Pokémon'' series, but is mostly used for mobility in ''Smash''.''Smash'', this was finally fixed beginning with the ''3DS-Wii U'' where it now deals damage at the end of move and now scales with Aura.



* AwesomeButImpractical: In ''3DS/Wii U'', Lucario has the strongest forward smash in the game with is being possible to kill a medium weight character at 0%. However, this is only if Lucario has 200% damage, giving it max aura and max rage.
* BadassAdorable: It looks kinda cute, yet it has a masculine voice and powerful fighting skills.

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* AwesomeButImpractical: In ''3DS/Wii U'', Lucario has the strongest forward smash in the game with is being possible to kill a medium weight character at 0%. However, this is only if Lucario has 200% damage, giving it max aura and max rage.
rage, it also had the strongest back air when at the same percentage though harder to land due to it's high start up.
* BadassAdorable: It looks kinda cute, cute (though it's pre-evolution Riolu is far more cuter), yet it has a masculine voice and powerful fighting skills.



* CanonImmigrant: A very minor one. While based on the Lucario of Sir Aaron, it was voiced by Bill Rogers in ''Brawl'' rather than Sean Schemmel, who voiced Lucario in ''Anime/PokemonLucarioAndTheMysteryOfMew''. Schemmel reprised the role in ''3DS/Wii U'', but Rogers would later become the anime's de facto voice for Lucario, including Cameron, Korrina, and Ash's (the latter of which is an Expy to Sir Aaron's Lucario).

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* CanonImmigrant: A very minor one. While based on the Lucario of Sir Aaron, it was voiced by Bill Rogers in ''Brawl'' rather than Sean Schemmel, who voiced Lucario in ''Anime/PokemonLucarioAndTheMysteryOfMew''. Schemmel reprised the role in ''3DS/Wii U'', U'' and onwards, but Rogers would later become the anime's de facto voice for Lucario, including Cameron, Korrina, and Ash's (the latter of which is an Expy to Sir Aaron's Lucario).



* {{Expy}}: Lucario is quite clearly based on the [[Myth/EgyptianMythology Egyptian god Anubis]] in terms of physical appearance.
* FauxFlame: Its aura attacks produce this effect. Snake even refers to it as "blue fire".

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* {{Expy}}: Lucario is quite clearly based on the [[Myth/EgyptianMythology Egyptian god Anubis]] in terms of physical appearance.
appearance, he's also partially the ''Pokémon's'' equivalent to ''Street Fighter's'' Ryu (due to both having the same stance when firing their respective projectiles and for having powerful combos in fighting games. {{Irony}} sets in when Ryu himself would join as DLC in the fourth game, Lucario's powerful combo game from ''Brawl'' would get nerfed).
* FauxFlame: Its aura attacks produce this effect. Snake even refers to it as "blue fire".fire", despite the fact that Lucario's not a Fire-type and is actually ''weak'' to it due to him being part Steel-type.



* GlacierWaif: While Lucario in ''Brawl'' was a JackOfAllStats that was a bit on the slow side, the ''[=3DS=]/Wii U'' incarnation has become this in practical effect. Lucario's Aura got buffed, which hit even more ridiculously hard than they did in ''Brawl'' at high damages, but Lucario was one of the few characters whose movement speed was not noticeably improved in ''3DS/Wii U''. Its attacks were also given considerably more lag and less reach. The result is a slow-moving character with very slow and unsafe attacks that has difficulty comboing, but can KO opponents in 2-4 solid hits and end stocks at ridiculously low damages.

to:

* GlacierWaif: While Lucario in ''Brawl'' was a JackOfAllStats with a nasty combo game that was a bit on the slow side, the ''[=3DS=]/Wii U'' incarnation has become this in practical effect. Lucario's Aura got buffed, which hit even more ridiculously hard than they did in ''Brawl'' at high damages, but Lucario was one of the few characters whose movement speed was not noticeably improved in ''3DS/Wii U''. Its attacks were also given considerably more lag and less reach. The result is a slow-moving character with very slow and unsafe attacks that has difficulty comboing, but can KO opponents in 2-4 solid hits and end stocks at ridiculously low damages.



* ImmuneToFlinching: As Mega Lucario, it still takes damage, but won't flinch at all.

to:

* ImmuneToFlinching: As Mega Lucario, it still takes damage, damage (it will however revert back to normal if it takes too much damage), but won't flinch at all.



* JackOfAllStats: Lucario's ''Brawl'' incarnation is pretty much one of these while having the aura gimmick on top of it, with attacks that were generally pretty good in all categories, while having movement speed that was slightly below-average relative to the cast.
* KamehameHadoken: Both: Lucario's Aura Sphere resembles a [[Franchise/StreetFighter Hadoken]]; and Lucario's Final Smash in ''Brawl'' and ''Ultimate'', Aura Storm, resembles a [[Franchise/DragonBall Kamehameha]].%% [[HilariousInHindsight Becomes very appropriate]] in ''3DS/Wii U'', now that [[Creator/SeanSchemmel its voice actor]] also voices [[Franchise/DragonBall Goku]].

to:

* JackOfAllStats: Lucario's ''Brawl'' incarnation is pretty much one of these while having the aura gimmick on top of it, with attacks that were generally pretty good in all categories, a devastating combo game that is good at low Aura and outright powerful at maximum Aura, while having movement speed that was slightly below-average relative to the cast.
* KamehameHadoken: Both: Lucario's Aura Sphere resembles a [[Franchise/StreetFighter Hadoken]]; and Lucario's Final Smash in ''Brawl'' and ''Ultimate'', Aura Storm, resembles a [[Franchise/DragonBall Kamehameha]].%% [[HilariousInHindsight Becomes very appropriate]] in ''3DS/Wii U'', now that [[Creator/SeanSchemmel its voice actor]] also voices [[Franchise/DragonBall Goku]].Goku]] and Ryu himself would join the series himself as DLC brining it full circle.



* {{Nerf}}: While Lucario's aura property was given some really scary buffs in ''3DS/Wii U'', in addition to a tremendous buff to its recovery and Force Palm, its attacks were given considerably more lag and smaller hitboxes, removing the previously strong comboing capabilities they had in ''Brawl'' (in a game where everyone else combos a lot more effectively) and making his attacks a lot less safe to use. The first balance patch, version 1.0.4, added significant landing lag to Extreme Speed, giving more ending lag to his Smash attacks, and nerfing the new vectoring mechanic to oblivion (since it makes combos much more prevalent and characters die a lot faster, it provides a serious indirect nerf to a character who relies on living long and landing a few big hits like Lucario).

to:

* {{Nerf}}: While Lucario's aura property was given some really scary buffs in ''3DS/Wii U'', in addition to a tremendous buff to its recovery and Force Palm, its attacks were given considerably more lag and smaller hitboxes, removing the previously strong comboing capabilities they had in ''Brawl'' (in a game where everyone else combos a lot more effectively) and making his attacks a lot less safe to use. The first balance patch, version 1.0.4, added significant landing lag to Extreme Speed, giving more ending lag to his Smash attacks, and nerfing the new vectoring mechanic to oblivion (since it makes combos much more prevalent and characters die a lot faster, it provides a serious indirect nerf to a character who relies on living long and landing a few big hits like Lucario). He would be given some of his comboing abilities back in ''Ultimate'' (such as his jab-cancel into tilts, Force Palm and Smash attacks), but would have his Aura boost completely gutted, his recovery completely destroyed due to the highly sensitive trajectory of Extreme Speed wrecking any recovery attempts at either Aura percentage and his weight reduced.



* SignatureMove: [[KamehameHadoken Aura Sphere]] is strongly associated with Lucario, although it can be learned by a handful of other (mostly Legendary) Pokémon (including Mewtwo, funnily enough). Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as being one of the few non-Legendaries that can learn it, one of only three Fighting-types to learn it, and the only one with the Special Attack to make it sting.

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* SignatureMove: [[KamehameHadoken Aura Sphere]] is strongly associated with Lucario, although it can be learned by a handful of other (mostly Legendary) Pokémon (including Mewtwo, funnily enough). Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as being one of the few non-Legendaries that can still learn it, one of only three Fighting-types to learn it, and the only one with the Special Attack to make it sting.sting, it would be given widespread usage starting in Gen VIII.



* WallJump: And since Lucario can also cling to walls, it can essentially climb walls by repeatedly wall jumping off the same wall.

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* WallJump: And since Lucario can also cling to walls, it can essentially climb walls by repeatedly wall jumping off the same wall.wall, allowing for some insane recoveries if timed right.
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Pokémon names do not change in the plural


* BareFistedMonk: To be expected from a Fighting-type Pokémon, except when picking up items, of course. Lucario does not attack with the multiple spikes protruding from its body at all, even though that's a staple of Lucarios in its home series. The predatory aspects of Lucarios seem completely excised in ''Smash Bros.''.

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* BareFistedMonk: To be expected from a Fighting-type Pokémon, except when picking up items, of course. Lucario does not attack with the multiple spikes protruding from its body at all, even though that's a staple of Lucarios Lucario in its home series. The predatory aspects of Lucarios Lucario seem completely excised in ''Smash Bros.''.

Added: 1987

Removed: 106

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->See Characters/PokemonGenerationIVFamilies for more information on the character in their origin series.


Added DiffLines:

[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special''': [[KiAttacks Aura Sphere]]
->Lucario charges up an Aura projectile between their hands. The charge can be cancelled and stored for later use by shielding or jumping. The sphere can cause damage to opponents while charging.
'''Side Special''': [[GrappleMove Force Palm]]
->Lucario fires a short-ranged Aura blast from his palm in front of him, dealing modest damage. At point-blank range, however, Lucario will grab their opponent and hit them for more damage and knockback. This special attack is particularly dangerous when Lucario's damage is high, and his Aura is thusly strengthened.
'''Up Special''': [[SuperSpeed Extreme Speed]]
->Lucario uses their Aura to propel themselves throw the air, their trajectory determined by the joystick's movement in the moment before he launches. The distance at which Lucario travels with Extreme Speed increases with the strength of their Aura.
'''Down Special''': [[CounterAttack Double Team]]
->Lucario assumes a defensive stance. If struck, he will disappear and teleport a short distance away before following up with a flying kick. Unlike other counters, the damage Lucario inflicts does not correlate with the strength of the attack they counter, but instead, the strength of their Aura.
'''Final Smash''':
->[[KamehameHadouken Aura Storm]] (''Brawl''[=/=]''Ultimate''): Lucario flies above the center of the stage and unleashes a beam of concentrated Aura that the player can aim with the control stick. The strength of Aura Storm rises with Lucario's Aura: at maximum Aura power, it has the potential to OneHitKO opponents.
->[[SuperMode Mega Evolution]] (''3DS[=/=]Wii U''): Lucario Mega Evolves into Mega Lucario, rendering him ImmuneToFlinching and granting him maximum Aura power for the transformation's duration, regardless of his current damage.
[[/labelnote]]
->See Characters/PokemonGenerationIVFamilies for more information on the character in their origin series.
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