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* DugTooDeep: Normal empires automatically give up after their second survey during the Unexpected Mineral Seams colony event. Empires with the subterranean origin can dive deeper, until they stumble upon veins of crystal, seemingly migrating to some central location over long periods of time. Continuing to dig causes the empire to provoke what turns out to be one of these entities, hiding in a cave and feeding on the planet's rare crystal deposits. After defeating it, the empire speculates that this has something to do with how the crystalline entities reproduce.
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* DeusEstMachina: One of the lower ranking Shroud gods is the Animator of Clay, who serves as deity to machines.


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* TheChosenOne: The Corrosive Survivor trait is a blessing from the [[DeusEstMachina Animator of Clay]]. This blessing also qualifies S875.1 for the Chosen One trait.
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** With Nemesis installed, you can finally pay back the End of the Cycle for how it screws you over when the Cycle Covenant ends by making a pact with the End of the Cycle, then completing everything associated with Menace. For those wondering, [[spoiler:this entails personally wiping out ''everyone else in the galaxy'', and then using the power you acquired from doing so to '''''[[AscendedToAHigherPlaneOfExistence invade and conquer the Shroud]]'''''!]] Needless to say, [[EvilerThanThou you firmly establish that you are beyond the End of the Cycle in terms of villainy by doing this]].
** Machine Age allows you to employ The End of the Cycle in service of Cosmogenesis, which ends by [[spoiler: moving your entire population into a new universe]]. While this isn't the same kind of payback as the above, it still means you can make a DealWithTheDevil and then skip out on the bill.

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** With Nemesis ''Nemesis'' installed, you can finally pay back the End of the Cycle for how it screws you over when the Cycle Covenant ends by making a pact with the End of the Cycle, then completing everything associated with Menace. For those wondering, [[spoiler:this entails personally wiping out ''everyone else in the galaxy'', and then using the power you acquired from doing so to '''''[[AscendedToAHigherPlaneOfExistence invade and conquer the Shroud]]'''''!]] Needless to say, [[EvilerThanThou you firmly establish that you are beyond the End of the Cycle in terms of villainy by doing this]].
** ''The Machine Age Age'' allows you to employ The End of the Cycle in service of Cosmogenesis, which ends by [[spoiler: moving your entire population into a new universe]]. While this isn't the same kind of payback as the above, it still means you can make a DealWithTheDevil and then skip out on the bill.
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->''I want for nothing. My purpose is to give. For eons, the fear of the shortsighted has kept you from what you deserve. From what you so desperately need. Knowledge. Power. Love. I return to end all illusions. Do not fear, do not tremble, do not resist. My children, at last I am returned to you.''

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->''I want for nothing. My purpose is to give. For eons, the fear of the shortsighted has kept you from what you deserve. From what you so desperately need. Knowledge. Power. Love. I return to end all illusions. Do not fear, do not tremble, do not resist. My children, Rejoice, for the cycle of pain will soon be at last I am returned to you.an end.''
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* AmbiguousSituation: There's no conclusive evidence as to whether it's the actual Toxic God. Its chemical secretions aren't COMPLETLY identical to those found on the Knights' homewold, and the records of the original suggest that it was considerably stronger, as well as fully sentient. There's also traces of similar chemicals near the Galactic Core. It's speculated in universe that it could be the original, with an undiscovered explanation for these differences, or perhaps the offspring of the REAL Toxic God.



* KillTheGod: After defeating it the Knights of the Toxic God might lose their faith after realizing their "god" was just a machine and disband the order, then commandeer the "Toxic God" as a Colossus. Alternatively the player can declare it to be just another test presented by the true Toxic God and slay it to produce a relic.

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* KillTheGod: After defeating it the Knights of the Toxic God might lose their faith after realizing their "god" was just a machine and disband the order, then commandeer the "Toxic God" as a Colossus. Alternatively Alternatively, the player can declare it to be just another test presented by the true Toxic God and slay it to produce a relic.


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* MachineWorship: Unknowingly on the Knights' part, but the Toxic God is a biomechanical colossus of unknown origin.
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* ArtEvolution: Originally, their appearance made them look like a strange blue accretion of energy, almost like UnmovingPlaid, with FloatingLimbs and three "eyes" glowing like lens flares on top. Later they were updated to look more like translucent humanoids, almost as if they're made of glass or plastic, although their eyes maintain some of the flare effect.

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* ArtEvolution: Originally, their appearance made them look like a strange blue accretion of energy, almost like UnmovingPlaid, with FloatingLimbs and three "eyes" glowing like lens flares on top. Later they were updated to look more like translucent humanoids, almost as if they're made of glass or plastic, although their eyes maintain some of the flare effect. The Warlock relic you receive for dealing the finishing blow to their last portal noticably still uses the old model for the imprisoned Unbidden.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cetanasyntheticqueen.png]]
%%[[caption-width-right:300:some caption text]]
->''I want for nothing. My purpose is to give. For eons, the fear of the shortsighted has kept you from what you deserve. From what you so desperately need. Knowledge. Power. Love. I return to end all illusions. Do not fear, do not tremble, do not resist. My children, at last I am returned to you.''

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* DidYouJustScamCthulhu: With Nemesis installed, you can finally pay back the End of the Cycle for how it screws you over when the Cycle Covenant ends by making a pact with the End of the Cycle, then completing everything associated with Menace. For those wondering, [[spoiler:this entails personally wiping out ''everyone else in the galaxy'', and then using the power you acquired from doing so to '''''[[AscendedToAHigherPlaneOfExistence invade and conquer the Shroud]]'''''!]] Needless to say, [[EvilerThanThou you firmly establish that you are beyond the End of the Cycle in terms of villainy by doing this]].

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* DidYouJustScamCthulhu: DidYouJustScamCthulhu:
**
With Nemesis installed, you can finally pay back the End of the Cycle for how it screws you over when the Cycle Covenant ends by making a pact with the End of the Cycle, then completing everything associated with Menace. For those wondering, [[spoiler:this entails personally wiping out ''everyone else in the galaxy'', and then using the power you acquired from doing so to '''''[[AscendedToAHigherPlaneOfExistence invade and conquer the Shroud]]'''''!]] Needless to say, [[EvilerThanThou you firmly establish that you are beyond the End of the Cycle in terms of villainy by doing this]].this]].
** Machine Age allows you to employ The End of the Cycle in service of Cosmogenesis, which ends by [[spoiler: moving your entire population into a new universe]]. While this isn't the same kind of payback as the above, it still means you can make a DealWithTheDevil and then skip out on the bill.
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* WellIntentionedExtremist: She is described as a crisis that intends no harm at all, but takes her good intentions way too far

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* WellIntentionedExtremist: She is described as an especially radical Rogue Servitor, a crisis that intends no harm at all, but takes her good intentions way too far

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Introduced with ''The Machine Age'', Cetana is an ancient and immensely powerful synthetic who returns after countless eons of being sealed away by older empires to nurture the new life that has blossomed in the galaxy. To a dangerous degree.



* ContrastingSequelAntagonist: Cetana was added much later than the other Crisis factions and differs significantly from her predecessors.
** Previous non-player crises lack a definitive leader, being only ever referred to in a collective. The Synthetic Queen is in clear control of her fleets and is even named.
** Previous crises could not be negotiated with, being automatically at war with everyone else and refuse all attempts to find a peaceful end to the war. Cetana allows you to outright ''collaborate'' with her if you so choose.
** Though they all had differing reasons for it, the result of every previous Crisis faction's victory was the extinction of all life in the galaxy. Cetana is a nurturing being who wants to care for her "children" and spread her enlightenment at all costs.
* SealedEvilInACan: She was locked away eons ago by the Fallen Empires.



* DarkIsNotEvil: You may embarce his "Messenger Species" mantle with all consequences. [[CreepyGood It doesn't stop you from playing benevolent empire nor oblige you to do any evil actions.]]

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* DarkIsNotEvil: You may embarce embrace his "Messenger Species" mantle with all consequences. [[CreepyGood It doesn't stop you from playing benevolent empire nor oblige you to do any evil actions.]]
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* OurSpiritsAreDifferent: Entities made of psionic energy are often referred to by Spiritualist empires as "spirits".
** All thinking entities leave behind an imprint in the Shroud, effectively acting as an afterlife.
** {{Tulpa}}s formed from the thoughts of sapient beings are formed in the Shroud. The strongest were created by the Zroni during their CivilWar, so the "gods" are mostly comprised of TheHeartless.

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!The L-Cluster '''(SPOILERS)'''
[[folder:In General]]
The L-Cluster is a small group of stars outside the galaxy, northeast relative to the galactic core. It's inaccessible at the start of the game, but the mysterious L-Gates scattered across the galaxy might allow access if you can collect enough clues to switch them on. The contents of the cluster vary from game to game.

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!The L-Cluster '''(SPOILERS)'''
[[folder:In General]]
The L-Cluster is a small group of stars outside the galaxy, northeast relative to the galactic core. It's inaccessible at the start of the game, but the mysterious L-Gates scattered across the galaxy might allow access if you can collect enough clues to switch them on. The contents of the cluster vary from game to game.
[[folder:The Synthetic Queen]]


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* WellIntentionedExtremist: She is described as a crisis that intends no harm at all, but takes her good intentions way too far
* TheWorfEffect: The trailer introducing her features a Fallen Empire challenging her, only for their ships to spontaneously evaporate one by one.
[[/folder]]

!The L-Cluster '''(SPOILERS)'''
[[folder:In General]]
The L-Cluster is a small group of stars outside the galaxy, northeast relative to the galactic core. It's inaccessible at the start of the game, but the mysterious L-Gates scattered across the galaxy might allow access if you can collect enough clues to switch them on. The contents of the cluster vary from game to game.
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* ProudWarriorRaceGuy: Their defining trait: they're all about honor, loathe speaking to outsiders, and love battle.

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* ProudWarriorRaceGuy: ProudWarriorRace: Their defining trait: they're all about honor, loathe speaking to outsiders, and love battle.
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* BattleTrophy: If the player decides to slay it instead of converting it into a Collossus its "head" becomes a relic that can be used to consecrate habitats as new Knightly Keeps.

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* BattleTrophy: If the player decides to slay it instead of converting it into a Collossus Colossus its "head" becomes a relic that can be used to consecrate habitats as new Knightly Keeps.



* HostileTerraforming: Partially terraformed the Knights' homeworld into a Toxic World, if used as a Collossus it can fully transform other planets into Toxic Worlds.

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* HostileTerraforming: Partially terraformed the Knights' homeworld into a Toxic World, if used as a Collossus Colossus it can fully transform other planets into Toxic Worlds.
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* BeneathNotice: Genocidal empires can still setup observation posts over their planet. The experiments will be aggressive and they will not allow the primitives to achieve spaceflight, but are otherwise entirely capable of ignoring them while they focus on higher priority targets.

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* BeneathNotice: Genocidal empires can still setup observation posts over their planet. Emphasis on ''can'', in practice, AI controlled genocidal empires will usually bomb the primitives and claim the planet for themselves, but the option exists, especially for players. The experiments will be aggressive and they will not allow the primitives to achieve spaceflight, but they are otherwise entirely capable of ignoring them while they focus on higher priority targets.

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* TheBattlestar: Has strikecraft as well as its own sizable weapons.

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* TheBattlestar: Has The creatures living on it act as strikecraft as well as its own sizable weapons.


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* GeniusLoci: According to the Curators, it is so big that an ecosystem was able to develop on it.


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* HoistByHisOwnPetard: When the Knights damage it enough, it succumbs to its own poisons.


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* SpaceWhale: The Curators describe it as an organic organism with arthropod characteristics.
* TimeAbyss: It was first seen thousands of years ago.

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* AndTheAdventureContinues: The True Ending of the quest of the Knights of the Toxic God event chain. If the Knights refuse to believe that the Toxic God they actually met in space is actually their god, then ten years of investigation later, they learn that they were actually correct. The Toxic God they met is either a younger or a lower ranking variant of the entity that attacked their world. Analysis shows that the true Toxic God has somehow merged with the black hole at the center of the galactic core. Reaching the galactic core cannot be done with any form of FTL ever invented, but the Knights resolve to pursue their god forever if need be.


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* DangerInTheGalacticCore: The Toxic God players fight is an inferior version of the one that attacked the Knights' home world. The true Toxic God has somehow merged with the black hole at the center of the galaxy. Said location is unreachable by every form of FTL ever invented, but the knights' story [[AndTheAdventureContinues ends with them resolving to do whatever it takes]].
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* AndTheAdventureContinues: The True Ending of the quest of the Knights of the Toxic God event chain. If the Knights refuse to believe that the Toxic God they actually met in space is actually their god, then ten years of investigation later, they learn that they were actually correct. The Toxic God they met is either a younger or a lower ranking variant of the entity that attacked their world. Analysis shows that the true Toxic God has somehow merged with the black hole at the center of the galactic core. Reaching the galactic core cannot be done with any form of FTL ever invented, but the Knights resolve to pursue their god forever if need be.

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* HoistByHisOwnPetard: Should you chose to invade their system after they shut down their hyperplane connections (by jump drive, quantum catapult or other means) they'll re-establish hyperlane connections and declare war on you... with ALL of your unlocked technologies and a fleet using 70% of your naval capacity. They'll even use the same ships you use.
** Of course, you can also turn this around on them by deliberately creating blank hulls while deleting all other configurations. This leaves them totally unable to retaliate, letting you seize their system at your own leisure.

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* HoistByHisOwnPetard: Should you chose to invade their system after they shut down their hyperplane connections (by jump drive, quantum catapult or other means) they'll re-establish hyperlane connections and declare war on you... with ALL of your unlocked technologies and a fleet using 70% of your naval capacity. They'll even use the same ships you use.
**
use. Of course, you can also turn this around on them by deliberately creating blank hulls while deleting all other configurations. This leaves them totally unable to retaliate, letting you seize their system at your own leisure.



* SolarCPR: Killing and investigating the thing unlocks a Special Project to restore the star it was munching on to its former radiance. One of three things will happen. 1. [[EpicFail Your science ship explodes]]. 2. Your science ship is destroyed in a sudden solar flare, but the star reignites, turning every celestial body in the system that isn't a gas giant or an asteroid into an Arctic or Tundra World (which can easily result in a system with six or more habitable planets of varying sizes; normal systems with three habitable worlds are very rare already, and 3+ is almost unheard of). 3. Your science ship survives, the largest planet in the system turns into a Gaia World, and a small random number of the others may become Arctic or Tundra Worlds.



* {{Terraforming}}: A system-wide example. Killing and investigating the thing unlocks a Special Project to restore the star it was munching on to its former radiance. One of three things will happen. 1. [[EpicFail Your science ship explodes]]. 2. Your science ship is destroyed in a sudden solar flare, but the star reignites, turning every celestial body in the system that isn't a gas giant or an asteroid into an Arctic or Tundra World (which can easily result in a system with six or more habitable planets of varying sizes; normal systems with three habitable worlds are very rare already, and 3+ is almost unheard of). 3. Your science ship survives, the largest planet in the system turns into a Gaia World, and a small random number of the others may become Arctic or Tundra Worlds.




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* LoveInterestTraitor: There is a chance that the Khan will be murdered by one of their concubines. Completely independent of the player's actions or influence. The exact motives for the killer's actions are unknown.

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* LoveInterestTraitor: There is a chance that the Khan will be murdered by one of their concubines. Completely concubines, completely independent of the player's actions or influence. The exact motives for the killer's actions are unknown.



* CripplingOverspecialization: The Extradimensional Invaders and the Prethoryn protect themselves solely with shield and armor respectively. Only the Contingency has a good mix of both.



* CripplingOverspecialization: The Extradimensional Invaders and the Prethoryn protect themselves solely with shield and armor respectively. Only the Contingency has a good mix of both.

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* CripplingOverspecialization: The Extradimensional Invaders and EvilVersusOblivion: All 'standard' empires, no matter how evil, still fight against the Prethoryn protect themselves solely with shield and armor respectively. Only the Contingency has a good mix of both.endgame crisis.



* EnergyBeings: The first, called "The Unbidden", appear to be made entirely of glowing blue energy in a broadly humanoid shape. The other two, called "The Aberrant" and "The Vehement", are orange and green, respectively.

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* EnergyBeings: The first, called "The Unbidden", Extradimensional Invaders appear to be made entirely of glowing blue energy in a broadly humanoid shape. The other two, called "The Aberrant" three factions, the Unbidden, Aberrant and "The Vehement", Vehement, are blue, orange and green, respectively.



* LogicalWeakness: Being a race of energy beings, Unbidden ships put all their stock into shield and nothing into armor. Naturally, this means that kinetic and missile weapons utterly shred them, given their anti-shield property. Consequently, it's rather possible for a 200k-strong kinetic fleet to absolutely devastate a 2 million-strong Unbidden fleet.

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* LogicalWeakness: Being a race of energy beings, Unbidden Extradimensional Invader ships put all their stock into shield and nothing into armor. Naturally, this means that kinetic and missile weapons utterly shred them, given their anti-shield property. Consequently, it's rather possible for a 200k-strong kinetic fleet to absolutely devastate a 2 million-strong Unbidden Extradimensional Invader fleet.



* MightyGlacier: Their ships are powerful but slow and extremely short-ranged. A late-game artillery fleet bolstered by a Juggernaut's aura can run laps around and fire at them with impunity, enjoying total dominance since their Matter Disintegrators are too short-ranged to shoot back and their ships are too slow to catch up. Expect an artillery fleet ten times smaller to utterly destroy an Unbidden fleet with no casualties.
* MuggingTheMonster: Unlike the other crises, the Unbidden could spawn in any random system all over the galaxy. That random system could be the capital of a Fallen Empire, causing the Unbidden to be stomped out of existence before they could set up their anchor and summon reinforcement.
* NoSell: The Dimensional Fleet from ''Astral Planes'' is implied to have come from the same dimension as them, so sending one after the Unbidden will result in your Dimension Fleet getting banished back home.

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* MightyGlacier: Their ships are powerful but slow and extremely short-ranged. A late-game artillery fleet bolstered by a Juggernaut's aura can run laps around and fire at them with impunity, enjoying total dominance since their Matter Disintegrators are too short-ranged to shoot back and their ships are too slow to catch up. Expect an artillery fleet ten times smaller to utterly destroy an Unbidden Extradimensional Invader fleet with no casualties.
* MuggingTheMonster: Unlike the other crises, the Unbidden Extradimensional Invaders could spawn in any random system all over the galaxy. That random system could be the capital of a Fallen Empire, causing the Unbidden Extradimensional Invaders to be stomped out of existence before they could set up their anchor and summon reinforcement.
* NoSell: The Dimensional Fleet from ''Astral Planes'' is implied to have come from the same dimension as them, so sending one after the Unbidden Extradimensional Invaders will result in your Dimension Fleet getting banished back home.



* SealedEvilInACan: Whoever destroys the last extradimensional portal gains the extradimensional warlock artifact, which is an Unbidden inside a tank.
* SkewedPriorities: They will prioritize going after psychic empires before anyone else, even if much stronger non-psychic empires are closer to them. Should the player be one of these empires, they will have ample time to build up and refit their fleet for war. By the time the Unbidden are done with their priority targets, they will likely have attracted the attention of their two Interdimensional rivals, leaving all three vulnerable to a galactic counterattack.

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* SealedEvilInACan: Whoever destroys the last extradimensional portal gains the extradimensional warlock artifact, which is an Unbidden Extradimensional Invader inside a tank.
* SkewedPriorities: They will prioritize going after psychic empires before anyone else, even if much stronger non-psychic empires are closer to them. Should the player be one of these empires, they will have ample time to build up and refit their fleet for war. By the time the Unbidden Extradimensional Invaders are done with their priority targets, they will likely have attracted the attention of their two Interdimensional rivals, leaving all three vulnerable to a galactic counterattack.


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* TheRemnant: For 15 years after the Prethoryn Scourge has been defeated, Feral Prethoryn starbases and fleets can still appear on formerly infested planets. They will not expand but may roam the surrounding systems and fight other Feral Prethoryn swarms.
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* SpiritWorld: A plane of psionic energy providing the source of all PsychicPowers. Spirits, including {{Tulpa}}s, are born from this plane. All sentient beings, possibly even robots, have a presence on this plane that persists after death, making the Shroud an afterlife as well.
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* {{Expy}}: Regardless of the ship models used, the Juggernaut's extreme size, massive wingspan (and relatively short front-to-back length), large and powerful weapons, and ability to service even the largest of conventional ships all call to mind the [[Film/StarWarsEpisodeVIIITheLastJedi First Order's Mega-class Star Dreadnaught Supremeacy]].

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* {{Expy}}: Regardless of the ship models used, the Juggernaut's extreme size, massive wingspan (and relatively short front-to-back length), large and powerful weapons, and ability to service even the largest of conventional ships all call to mind [[Film/TheLastJedi the [[Film/StarWarsEpisodeVIIITheLastJedi First Order's Mega-class Star Dreadnaught Supremeacy]].
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* TookALevelInBadass: In the default years at least, it used to be that the galactic community was little more than a meat shield against the Endgame Crises, but as of 2024, depending on how early or late the endgame crisis arrives, the community can, without player input, put up minimal defense, last a fair while clearing most of the initial crisis fleets, or defeat the crisis on their own.
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* SummoningRitual: One digsite contains a temple with a machine for summoning one. Allowing the machine to do so will turn the star into a black hole, crack every planet in the system, and summon one of these entities, which will demand your empire's worship and become hostile if you refuse.
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* CripplingOverspecialization: The Extradimensional Invaders and the Prethoryn protect themselves solely with shield and armor respectively. Only the Contingency has a good mix of both.


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* MasterOfAll: Compared to the other crises, the Contingency lacks any glaring weakness. Whereas the Extradimensional Invaders protect themselves solely with shield and the Prethoryn with armor, the Contingency has a good bit of both and can't be hard-countered. Their armaments are also strong at long range, making the usual artillery-kiting tactics ineffective against them.
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* {{Seers}}: They can supposedly see the future. Empires can hire them to fortune-tell to trigger events.


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* WhatTheHellHero: They will notice if a race they uplifted decides to become a Crisis Aspirant and warn them to stop before it is too late.

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