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[[folder:Imperial Dark Troopers]]
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* MechanicallyUnusualClass: They are the first Heavy unit to be a trooper rather than a vehicle.
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[[center: [- [[Characters/StarWarsLegion Main Characters page]] | '''[=Galactic Empire=]''' | [[Characters/StarWarsLegionRebelAlliance Rebel Alliance]] | [[Characters/StarWarsLegionGalacticRepublic Galactic Republic]] | [[Characters/StarWarsLegionSeparatistAlliance Separatist Alliance]] -]]]

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[[center: [- [[Characters/StarWarsLegion Main Characters page]] | '''[=Galactic Empire=]''' | [[Characters/StarWarsLegionRebelAlliance Rebel Alliance]] | [[Characters/StarWarsLegionGalacticRepublic Galactic Republic]] | [[Characters/StarWarsLegionSeparatistAlliance Separatist Alliance]] -]]]
| [[Characters/StarWarsLegionMercenaryFactions Mercenary Factions]]-]]]

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[[folder:Boba Fett - Infamous Bounty Hunter]]
A bounty hunter currently on the Empire's payroll. Fast, possesses a large arsenal of gadgets and weapons, and can also earn victory points by taking down enemy commanders and operatives.

to:

[[folder:Boba Fett [[folder:Darth Vader - Infamous Bounty Hunter]]
The Emperor's Apprentice]]
A bounty hunter currently on living embodiment of the Empire's payroll. Fast, possesses a large arsenal of gadgets and weapons, and can also earn victory points by taking down enemy commanders and operatives.power, Darth Vader honed his abilities hunting Jedi around the galaxy. As an Operative, he is primarily on his appearance in ''Rogue One''.



* BountyHunter: He's ''the'' bounty hunter, so it's no surprise his gameplay is geared around this. He works as a commander killer; rushing high-value targets and eliminating them before they can retaliate, and gaining a victory point for doing so too.
* FireBreathingWeapon: His ZX Flame Projector appears as a command card. It is by far the best flamethrower in the game, able to throw red dice *and* be used in melee.
* ItOnlyWorksOnce: Each of his command cards provide Boba with a powerful one-use weapon.
* LightningBruiser
* WalkingArmory: Carries no less than six different weapons.

to:

* BountyHunter: He's ''the'' bounty hunter, so it's no surprise CloseRangeCombatant: His lightsaber remains his gameplay is geared around this. He works primary weapon, though this time he can use Force Throw to disrupt enemies further away from him.
* MindOverMatter: All Jedi, naturally, though this form of Vader gets Force Throw
as an attack, which lets him move units that it hits. The expansion also introduces “Vader’s Might”, a commander killer; rushing high-value targets 1-pip command card compatible with both Commander and eliminating them before they can retaliate, Operative Vader. It lets him move any non-Heavy unit, and gaining then if it was an enemy attack it.
* MightyGlacier: Though he still broadly fulfils the same niche, he gets
a victory point for doing so too.
* FireBreathingWeapon: His ZX Flame Projector appears as
few new abilities to speed him up. This includes the ability to take on suppression to move faster, and a command card. It is by far card that offers him the best flamethrower in the game, able chance to throw red dice *and* be used in melee.
* ItOnlyWorksOnce: Each
deploy outside of his usual deployment zone.
* MythologyGag: The “Fear and Dead Men”
command cards provide Boba with card is a powerful one-use weapon.
reference to Vader’s iconic “All I am surrounded by is fear and dead men” line from ''ComicBook/StarWarsVaderDown''.
* LightningBruiser
* WalkingArmory: Carries no
WeakButSkilled: At least in comparison to the [[StrongAndSkilled Commander Version of himself]], He has finite (though still high) courage, less than six different weapons.HP, and less damage but gains more mobility, a built-in ranged attack, and the Jedi Hunter keyword.



[[folder:Bossk - Trandoshan Terror]]
Another feared bounty hunter employed by the Empire.

to:

[[folder:Bossk - Trandoshan Terror]]
Another feared bounty hunter employed by
! Corps:
[[folder:Stormtroopers]]
The loyal backbone of
the Empire.Empire's armies. Heavy weapons include the DLT-19 rifle for long-range anti-vehicle damage, and the HH-12 rocket launcher.


The upgrade expansion provides additional heavy weapon options with the T-21 blaster for high-volume firepower effective against entrenched units, or the RT-97C for a more infantry-focused alternative for the DLT-19.



* BountyHunter: Like Boba Fett, he can gain victory points for taking down high-value targets.
* ColdSniper: His 3-pip, "Lying in Wait", thematically encourages this playstyle. He gains an aim token for every enemy unit that activates before him, letting him build up a huge pool of them.
* CriticalHitClass: His Relby-v10 Mortar Rifle rolls one red dice along with four white dice, alongside a surge to crit. This can mean his damage variance is fairly high for an Imperial unit.
* EarlyBirdCameo: Was the subject of the card art for the Training upgrade 'Hunter' prior to his announcement.
* GlassCannon: Rolls a white dice with no surge, the only Imperial unit to do so. Combine that with his relatively low health pool and lack of defensive keywords, and he will go down fast if focused on.
* RegeneratingHealth: He has a chance to heal some of his wounds each turn.

to:

* BountyHunter: Like Boba Fett, he ArmorIsUseless: {{Averted}}. Despite the memetic status of stormtrooper armor among fans, stormtroopers have a red defense die which gives them the edge over rebels in resilience.
* CannonFodder: slightly more expensive than their equivalent in the Rebel and CIS faction and with a bit more toughness, but 3 out of the 5 members of their squad exist primarily to protect the heavy weapon carrier from harm.
* MoreDakka: Most heavy weapons they
can gain victory points for taking down high-value targets.
equip are light machine guns.
* ColdSniper: His 3-pip, "Lying in Wait", thematically encourages this playstyle. He gains an aim token for every enemy unit ImperialStormtrooperMarksmanshipAcademy: Amusingly enough, avoided. It is true that activates before him, letting him build up a huge pool of them.
* CriticalHitClass: His Relby-v10 Mortar Rifle rolls one red dice along with four
standard Stormtroopers roll inaccurate white dice, alongside a surge to crit. This can mean his damage variance is fairly high for an Imperial unit.
* EarlyBirdCameo: Was
making them fall into this on paper. The 'Precise' keyword, however, enhances the subject effects of aim tokens, the card art for the Training upgrade 'Hunter' prior unit surges to his announcement.
* GlassCannon: Rolls
hits, and they gain access to a white red dice with no surge, rolling heavy weapon in the only Imperial unit to do so. Combine that with his relatively low health pool and lack of defensive keywords, and he will go down fast if focused on.
* RegeneratingHealth: He has a chance to heal some of his wounds each turn.
DLT-19, making them much more accurate then their base stats would suggest.



[[folder:Darth Vader - The Emperor's Apprentice]]
A living embodiment of the Empire's power, Darth Vader honed his abilities hunting Jedi around the galaxy. As an Operative, he is primarily on his appearance in ''Rogue One''.

to:

[[folder:Darth Vader - The Emperor's Apprentice]]
[[folder:Snowtroopers]]
A living embodiment variant of Stormtroopers trained and equipped for operations in hazardous environments. They trade speed for the Empire's power, Darth Vader honed his abilities hunting Jedi around keyword 'Steady', which gives them a free ranged attack action after moving. Heavy weapons include the galaxy. As an Operative, he is primarily on his appearance in ''Rogue One''.Flametrooper and the T-7 Ion rifle.



* CloseRangeCombatant: His lightsaber remains his primary weapon, though this time he can use Force Throw to disrupt enemies further away from him.
* MindOverMatter: All Jedi, naturally, though this form of Vader gets Force Throw as an attack, which lets him move units that it hits. The expansion also introduces “Vader’s Might”, a 1-pip command card compatible with both Commander and Operative Vader. It lets him move any non-Heavy unit, and then if it was an enemy attack it.
* MightyGlacier: Though he still broadly fulfils the same niche, he gets a few new abilities to speed him up. This includes the ability to take on suppression to move faster, and a command card that offers him the chance to deploy outside of his usual deployment zone.
* MythologyGag: The “Fear and Dead Men” command card is a reference to Vader’s iconic “All I am surrounded by is fear and dead men” line from ''ComicBook/StarWarsVaderDown''.
* WeakButSkilled: At least in comparison to the [[StrongAndSkilled Commander Version of himself]], He has finite (though still high) courage, less HP, and less damage but gains more mobility, a built-in ranged attack, and the Jedi Hunter keyword.

to:

* CloseRangeCombatant: His lightsaber remains his primary weapon, though The Flametrooper pushes them into this time he can use Force Throw to disrupt role, advancing at a steady pace into the enemies further away from him.
* MindOverMatter: All Jedi, naturally, though this form of Vader gets Force Throw as an attack, which lets him move units that it hits. The expansion also introduces “Vader’s Might”,
frontline before unleashing a 1-pip command card compatible with both Commander and Operative Vader. It lets him move any non-Heavy unit, and then if it was an enemy devastating attack it.
if not stopped.
* FireBreathingWeapon: The Flametrooper, naturally.
* ImperialStormtrooperMarksmanshipAcademy: Moreso than regular Stormtroopers, given that they lose access to 'Precise' or accurate long-range heavy weapons.
* MightyGlacier: Though he still broadly fulfils The slowest Corps unit, but also potentially the same niche, he gets a few new abilities to speed him up. This includes one with the ability to take on suppression to move faster, and a command card that offers him the chance to deploy outside of his usual deployment zone.
* MythologyGag: The “Fear and Dead Men” command card is a reference to Vader’s iconic “All I am surrounded by is fear and dead men” line from ''ComicBook/StarWarsVaderDown''.
* WeakButSkilled: At least in comparison to the [[StrongAndSkilled Commander Version of himself]], He has finite (though still high) courage, less HP, and less
highest damage but gains more mobility, potential in a built-in ranged attack, single attack. [[note]]Attacking a full squad of six troopers with a full Snowtrooper squad with grenades and the Jedi Hunter keyword.a Flametrooper, which lets you roll 11 black dice that ignores cover, or 6 black and 5 red dice that surge to crit.[[/note]]



! Corps:
[[folder:Stormtroopers]]
The loyal backbone of the Empire's armies. Heavy weapons include the DLT-19 rifle for long-range anti-vehicle damage, and the HH-12 rocket launcher.


The upgrade expansion provides additional heavy weapon options with the T-21 blaster for high-volume firepower effective against entrenched units, or the RT-97C for a more infantry-focused alternative for the DLT-19.

to:

! Corps:
[[folder:Stormtroopers]]
The loyal backbone
[[folder:Shoretroopers]]
Shoretroopers represent a well-trained division
of Stormtroopers assigned to defend the Empire's armies. Heavy weapons include secretive bases. Equipped with the DLT-19 rifle improved E-22 blaster, they may additionally bring the T-21B Targeting Rifle to supplement their firepower at a range, and may also deploy a DF-90 Mortar as a supplementary unit for long-range anti-vehicle damage, and the HH-12 rocket launcher.


The upgrade expansion provides additional heavy weapon options with the T-21 blaster for high-volume firepower effective against entrenched units, or the RT-97C for a more infantry-focused alternative for the DLT-19.
suppression.



* ArmorIsUseless: {{Averted}}. Despite the memetic status of stormtrooper armor among fans, stormtroopers have a red defense die which gives them the edge over rebels in resilience.
* CannonFodder: slightly more expensive than their equivalent in the Rebel and CIS faction and with a bit more toughness, but 3 out of the 5 members of their squad exist primarily to protect the heavy weapon carrier from harm.
* MoreDakka: Most heavy weapons they can equip are light machine guns.
* ImperialStormtrooperMarksmanshipAcademy: Amusingly enough, avoided. It is true that standard Stormtroopers roll inaccurate white dice, making them fall into this on paper. The 'Precise' keyword, however, enhances the effects of aim tokens, the unit surges to hits, and they gain access to a red dice rolling heavy weapon in the DLT-19, making them much more accurate then their base stats would suggest.

to:

* ArmorIsUseless: {{Averted}}. Despite the memetic status of stormtrooper armor among fans, stormtroopers have a red defense die which gives them the edge over rebels in resilience.
* CannonFodder: slightly more
AwesomeYetPractical: The strongest and most expensive than corp unit the imperials can field, but pre-nerf was their equivalent in the Rebel and CIS faction and with most used corp unit. Even after a bit more toughness, but 3 out of the 5 members of their squad exist primarily to protect the heavy weapon carrier from harm.solid nerfing, they remain a highly competitive choice.
* MoreDakka: Most heavy weapons they can equip are light machine guns.
* ImperialStormtrooperMarksmanshipAcademy: Amusingly enough, avoided. It
CanonForeigner: The DF-90 Mortar is true that standard a weapon made for this game, representing a portable version of the AT-ST's own mortar launcher.
* EliteMook: Combining the mobility and range of
Stormtroopers roll inaccurate white dice, making with the defensive and support role of Snowtroopers, they make the Empire's most elite option among corps units.
* ObviousRulePatch: The February 2020 rules update removes the ability for the Comms Relay upgrade to be equipped by Emplacement Troopers. Prior to this, giving the DF-90 Mortar a Comms Relay was omnipresent as part of the ‘Shoreline’ meta. The Shoretroopers’ ‘Coordinate’ keyword lets
them fall into give a DF-90 an order if they themselves receive one. By then relaying that order to another Shoretrooper unit, it becomes possible for orders to be given to each Shoretrooper and an additional unit of your choosing at the end of the chain, and for the Imperials to be given a strong degree of activation control. Removing the Comms Relay from the DF-90’s options prevents this on paper. The 'Precise' keyword, however, enhances the effects of aim tokens, the unit surges to hits, and they gain access to a red dice rolling heavy weapon in the DLT-19, making them much more accurate then their base stats would suggest.exploit from working.



[[folder:Snowtroopers]]
A variant of Stormtroopers trained and equipped for operations in hazardous environments. They trade speed for the keyword 'Steady', which gives them a free ranged attack action after moving. Heavy weapons include the Flametrooper and the T-7 Ion rifle.

to:

[[folder:Snowtroopers]]
A variant of Stormtroopers trained and
! Special Forces:
[[folder:Scout Troopers]]
The primary elite force within the Empire's armies, who can be
equipped for operations in hazardous environments. They trade speed for the keyword 'Steady', which gives them with either a free ranged attack action after moving. Heavy weapons include the Flametrooper and the T-7 Ion rifle.DLT-19x Sniper or a Sonic Charge Saboteur. Can be deployed as a squad or as a two-person Strike Team.



* CloseRangeCombatant: The Flametrooper pushes them into this role, advancing at a steady pace into the enemies frontline before unleashing a devastating attack if not stopped.
* FireBreathingWeapon: The Flametrooper, naturally.
* ImperialStormtrooperMarksmanshipAcademy: Moreso than regular Stormtroopers, given that they lose access to 'Precise' or accurate long-range heavy weapons.
* MightyGlacier: The slowest Corps unit, but also potentially the one with the highest damage potential in a single attack. [[note]]Attacking a full squad of six troopers with a full Snowtrooper squad with grenades and a Flametrooper, which lets you roll 11 black dice that ignores cover, or 6 black and 5 red dice that surge to crit.[[/note]]

to:

* CloseRangeCombatant: The Flametrooper pushes them into this role, advancing at a steady pace into the enemies frontline before unleashing a devastating attack if not stopped.
* FireBreathingWeapon: The Flametrooper, naturally.
* ImperialStormtrooperMarksmanshipAcademy: Moreso than regular Stormtroopers, given that they lose access to 'Precise' or accurate long-range heavy weapons.
* MightyGlacier: The slowest Corps unit,
Their basic weapons are short range but also potentially the one with the highest damage potential in a single attack. [[note]]Attacking a full squad of six troopers powerful. Their sniper rifle is slightly more consistent to make up for it.
* DemolitionsExpert: Can be equipped
with a full Snowtrooper squad with grenades saboteur who deploys remote detonated Sonic Charges.
* EarlyBirdCameo: Appear twice on the card artwork for 'Long-Range Comlink'
and a Flametrooper, 'Ambush'.
* GlassCannon: The Scout Troopers themselves roll white defence dice, one of the few Imperial units to do so. There's also the Strike Teams,
which lets you roll 11 black dice that ignores cover, are this by nature of their small size
* TargetSpotter: The Strike Teams are made up of one of these alongside either a sniper
or 6 black and 5 red dice that surge to crit.[[/note]]a saboteur.



[[folder:Shoretroopers]]
Shoretroopers represent a well-trained division of Stormtroopers assigned to defend the Empire's secretive bases. Equipped with the improved E-22 blaster, they may additionally bring the T-21B Targeting Rifle to supplement their firepower at a range, and may also deploy a DF-90 Mortar as a supplementary unit for long-range suppression.

to:

[[folder:Shoretroopers]]
Shoretroopers represent a well-trained division of Stormtroopers assigned to defend the Empire's secretive bases. Equipped with the improved E-22 blaster, they may additionally bring the T-21B Targeting Rifle to supplement their firepower at a range, and may also deploy a DF-90 Mortar as a supplementary unit
[[folder:Imperial Royal Guards]]
Emperor Palpatine's personal entourage. Potent fighters that can take hits
for long-range suppression.fellow commanders or troopers.



* AwesomeYetPractical: The strongest and most expensive corp unit the imperials can field, but pre-nerf was their most used corp unit. Even after a solid nerfing, they remain a highly competitive choice.
* CanonForeigner: The DF-90 Mortar is a weapon made for this game, representing a portable version of the AT-ST's own mortar launcher.
* EliteMook: Combining the mobility and range of Stormtroopers with the defensive and support role of Snowtroopers, they make the Empire's most elite option among corps units.
* ObviousRulePatch: The February 2020 rules update removes the ability for the Comms Relay upgrade to be equipped by Emplacement Troopers. Prior to this, giving the DF-90 Mortar a Comms Relay was omnipresent as part of the ‘Shoreline’ meta. The Shoretroopers’ ‘Coordinate’ keyword lets them give a DF-90 an order if they themselves receive one. By then relaying that order to another Shoretrooper unit, it becomes possible for orders to be given to each Shoretrooper and an additional unit of your choosing at the end of the chain, and for the Imperials to be given a strong degree of activation control. Removing the Comms Relay from the DF-90’s options prevents this exploit from working.

to:

* AwesomeYetPractical: The strongest and most expensive corp unit the imperials can field, CloseRangeCombatant: Possess decent ranged weapons, but pre-nerf was their most used corp unit. Even after Force Pikes is where their real attack strength lies. The 'Electrostaff Guard' heavy weapon upgrade enhances this even further, granting them immunity to Pierce and so allowing them to go toe-to-toe with Jedi.
* PraetorianGuard: Their job description. Emperor Palpatine even gives
a solid nerfing, free order to a squad if they remain a highly competitive choice.are close to him, further encouraging them to use them this way.
* CanonForeigner: The DF-90 Mortar is TakingTheBullet: Have a weapon made for this game, representing a portable version of the AT-ST's own mortar launcher.
* EliteMook: Combining the mobility and range of Stormtroopers with the defensive and support role of Snowtroopers, they make the Empire's most elite option among corps units.
* ObviousRulePatch: The February 2020 rules update removes the
built-in ability for the Comms Relay upgrade to be equipped by Emplacement Troopers. Prior to this, giving the DF-90 Mortar a Comms Relay was omnipresent as part of the ‘Shoreline’ meta. The Shoretroopers’ ‘Coordinate’ keyword lets them give a DF-90 an order if they themselves receive one. By then relaying that order to another Shoretrooper unit, it becomes possible for orders to be given to each Shoretrooper and an additional unit of your choosing at the end of the chain, and for the Imperials to be given a strong degree of activation control. Removing the Comms Relay from the DF-90’s options prevents this exploit from working.do this.



! Special Forces:
[[folder:Scout Troopers]]
The primary elite force within the Empire's armies, who can be equipped with either a DLT-19x Sniper or a Sonic Charge Saboteur. Can be deployed as a squad or as a two-person Strike Team.

to:

! Special Forces:
[[folder:Scout
[[folder:Imperial Death Troopers]]
The primary elite force within the Empire's armies, who can be equipped with either a DLT-19x Sniper or a Sonic Charge Saboteur. Can be deployed as a squad or as a two-person Strike Team.A secretive section of Stormtroopers that answer directly to Imperial Intelligence.



* CloseRangeCombatant: Their basic weapons are short range but powerful. Their sniper rifle is slightly more consistent to make up for it.
* DemolitionsExpert: Can be equipped with a saboteur who deploys remote detonated Sonic Charges.
* EarlyBirdCameo: Appear twice on the card artwork for 'Long-Range Comlink' and 'Ambush'.
* GlassCannon: The Scout Troopers themselves roll white defence dice, one of the few Imperial units to do so. There's also the Strike Teams, which are this by nature of their small size
* TargetSpotter: The Strike Teams are made up of one of these alongside either a sniper or a saboteur.

to:

* CloseRangeCombatant: Their basic weapons are short range but powerful. Their sniper rifle is slightly ContinuityCameo: [[WesternAnimation/StarWarsRebels DT-F16]] can be chosen as an upgrade to lead a Death Trooper squad.
* ElitesAreMoreGlamorous: While most special forces units tend to be
more consistent to make up for it.
* DemolitionsExpert: Can be equipped with a saboteur who deploys remote detonated Sonic Charges.
* EarlyBirdCameo: Appear twice on the card artwork for 'Long-Range Comlink' and 'Ambush'.
* GlassCannon: The Scout
specialist than corps units, Death Troopers themselves roll white defence dice, one of the few Imperial units to do so. There's also the Strike Teams, which essentially function like supercharged Stormtroopers.
* MasterOfAll: They surge on both offence and defense, have built in suppression control, and possess excellent shooting. While not intended for melee, they fare better there than most other troopers. They
are this balanced by nature of their small size
high cost, preventing you from fielding so many.
* TargetSpotter: The Strike Teams are made up of one of these alongside either a sniper or a saboteur.PraetorianGuard: {{Downplayed}}. They serve as this to Director Krennic, in the movies and in-game thanks to the entourage keyword. However, they lack any keywords that allow them to fill this role for any other unit.



[[folder:Imperial Royal Guards]]
Emperor Palpatine's personal entourage. Potent fighters that can take hits for fellow commanders or troopers.

to:

[[folder:Imperial Royal Guards]]
Emperor Palpatine's personal entourage. Potent fighters
Special Forces]]
After the destruction of the Death Star, the Imperial Navy began to develop a number of small special forces units trained and equipped to complete their missions with complete self-sufficiency.


This unit can be deployed either as a generic Special Forces unit, or as the unique [[Characters/StarWarsInfernoSquadron Inferno Squad]]. Gideon Hask and Del Meeko available as upgrades
that are automatically included within Inferno Squad, or alternatively they can take hits for fellow commanders be embedded within Corps or troopers.regular Imperial Special Forces units.



* CloseRangeCombatant: Possess decent ranged weapons, but their Force Pikes is where their real attack strength lies. The 'Electrostaff Guard' heavy weapon upgrade enhances this even further, granting them immunity to Pierce and so allowing them to go toe-to-toe with Jedi.
* PraetorianGuard: Their job description. Emperor Palpatine even gives a free order to a squad if they are close to him, further encouraging them to use them this way.
* TakingTheBullet: Have a built-in ability to do this.

to:

* CloseRangeCombatant: Possess decent ranged weapons, but their Force Pikes is where their real attack strength lies. CriticalHitClass: The 'Electrostaff Guard' generic Imperial Special Forces can have a T-21 heavy weapon upgrade enhances this even further, granting them immunity user, which has a range of damage variance due to Pierce having both four white dice and so allowing them to go toe-to-toe with Jedi.
the Critical 2 keyword.
* PraetorianGuard: Their job description. Emperor Palpatine even gives a free order to a squad if they TheEngineer: Del Meeko's repair skills are close to him, further encouraging them to use them this way.
* TakingTheBullet: Have a built-in
carried over here. With his ability to do this.be embedded into Corps units, he is essentially an upgrade to the standard Astromech droids who can double as a sniper unit.
* FriendlySniper: Del Meeko, again, brings his DLT-19x rifle to battle.



[[folder:Imperial Death Troopers]]
A secretive section of Stormtroopers that answer directly to Imperial Intelligence.

to:

[[folder:Imperial Death Troopers]]
! Support:
[[folder:74-Z Speeder Bikes]]
A secretive section pair of Stormtroopers that answer directly to Imperial Intelligence.repulsor bikes specialised for hit and run attacks.



* ContinuityCameo: [[WesternAnimation/StarWarsRebels DT-F16]] can be chosen as an upgrade to lead a Death Trooper squad.
* ElitesAreMoreGlamorous: While most special forces units tend to be more specialist than corps units, Death Troopers essentially function like supercharged Stormtroopers.
* MasterOfAll: They surge on both offence and defense, have built in suppression control, and possess excellent shooting. While not intended for melee, they fare better there than most other troopers. They are balanced by their high cost, preventing you from fielding so many.
* PraetorianGuard: {{Downplayed}}. They serve as this to Director Krennic, in the movies and in-game thanks to the entourage keyword. However, they lack any keywords that allow them to fill this role for any other unit.

to:

* ContinuityCameo: [[WesternAnimation/StarWarsRebels DT-F16]] EmergencyWeapon: If a unit is outside of its primary weapon's firing arc, the riders can be chosen as an upgrade to lead a Death Trooper squad.
* ElitesAreMoreGlamorous: While most special forces units tend to be more specialist than corps units, Death Troopers essentially function like supercharged Stormtroopers.
* MasterOfAll: They surge on both offence and defense, have built in suppression control, and possess excellent shooting. While not intended for melee, they fare better there than most other troopers. They are balanced by
use their high cost, preventing you from fielding so many.
* PraetorianGuard: {{Downplayed}}. They serve as this
own weaker blasters to Director Krennic, make shots instead.
* FixedForwardFacingWeapon: The bike's mounted weapon, the Ax-20 Blaster Cannon, is this.
* FragileSpeedster: Fast and agile, but has the lowest health pool for an individual vehicle
in the movies and in-game thanks to the entourage keyword. However, they lack any keywords that allow them to fill this role for any other unit.game



[[folder:Imperial Special Forces]]
After the destruction of the Death Star, the Imperial Navy began to develop a number of small special forces units trained and equipped to complete their missions with complete self-sufficiency.


This unit can be deployed either as a generic Special Forces unit, or as the unique [[Characters/StarWarsInfernoSquadron Inferno Squad]]. Gideon Hask and Del Meeko available as upgrades that are automatically included within Inferno Squad, or alternatively they can be embedded within Corps or regular Imperial Special Forces units.

to:

[[folder:Imperial Special Forces]]
After the destruction of the Death Star, the Imperial Navy began to develop a number of small special forces units trained and equipped to complete their missions with complete self-sufficiency.


This unit
[[folder:E-Web Heavy Blaster Team]]
A mounted blaster that
can be deployed either as used to defend a generic Special Forces unit, strategic chokepoint or as the unique [[Characters/StarWarsInfernoSquadron Inferno Squad]]. Gideon Hask and Del Meeko available as upgrades that are automatically included within Inferno Squad, or alternatively they can be embedded within Corps or regular Imperial Special Forces units.provide covering fire for other forces.



* CriticalHitClass: The generic Imperial Special Forces can have a T-21 heavy weapon user, which has a range of damage variance due to having both four white dice and the Critical 2 keyword.
* TheEngineer: Del Meeko's repair skills are carried over here. With his ability to be embedded into Corps units, he is essentially an upgrade to the standard Astromech droids who can double as a sniper unit.
* FriendlySniper: Del Meeko, again, brings his DLT-19x rifle to battle.

to:

* CriticalHitClass: EmergencyWeapon: The generic Imperial Special Forces gunners can have use their E-11 Blasters if they urgently need to attack a T-21 heavy weapon user, unit after moving.
* MightyGlacier: One of the slowest units in the game: Speed 1, and cannot use its main gun in the same activation as a move action. The E-Web used to also possess the “Plodding” keyword,
which has prevented it from moving twice in a range of damage variance due to having both four white dice single activation. This was deemed a bit too harsh however, and the Critical 2 keyword.
* TheEngineer: Del Meeko's repair skills are carried over here. With his ability to be embedded into Corps units, he is essentially an upgrade to
keyword was removed in the standard Astromech droids who can double as a sniper unit.
* FriendlySniper: Del Meeko, again, brings his DLT-19x rifle to battle.
September 2019 points update.



! Support:
[[folder:74-Z Speeder Bikes]]
A pair of repulsor bikes specialised for hit and run attacks.

to:

! Support:
[[folder:74-Z Speeder Bikes]]
[[folder:Dewback Rider]]
A pair of repulsor bikes specialised for hit cavalry unit exploited by Stormtroopers to represent their dominance over local populations. Tough and run attacks.mobile, the rider may equip themselves with a T-21 or RT-97C blaster, or choose to enhance the Dewback's deadly short range potential with a CR-24 Flamethrower.



* EmergencyWeapon: If a unit is outside of its primary weapon's firing arc, the riders can use their own weaker blasters to make shots instead.
* FixedForwardFacingWeapon: The bike's mounted weapon, the Ax-20 Blaster Cannon, is this.
* FragileSpeedster: Fast and agile, but has the lowest health pool for an individual vehicle in the game

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* EmergencyWeapon: If a unit is outside of its primary weapon's firing arc, the riders can use their own weaker blasters to make shots instead.
HorseOfADifferentColor
* FixedForwardFacingWeapon: KillItWithFire: The bike's mounted weapon, the Ax-20 Blaster Cannon, is this.
* FragileSpeedster: Fast and agile, but has the lowest health pool for an individual vehicle in the game
CR-24.



[[folder:E-Web Heavy Blaster Team]]
A mounted blaster that can be used to defend a strategic chokepoint or provide covering fire for other forces.

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[[folder:E-Web Heavy Blaster Team]]

! Heavy:
[[folder:AT-ST]]
A mounted blaster WalkingTank that can be used to defend simultaneously equipped with a strategic chokepoint or provide covering fire for other forces.range of weapons.



* EmergencyWeapon: The gunners can use their E-11 Blasters if they urgently need to attack a unit after moving.
* MightyGlacier: One of the slowest units in the game: Speed 1, and cannot use its main gun in the same activation as a move action. The E-Web used to also possess the “Plodding” keyword, which prevented it from moving twice in a single activation. This was deemed a bit too harsh however, and the keyword was removed in the September 2019 points update.

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* EmergencyWeapon: The gunners can use their E-11 Blasters if they urgently need to attack AttackItsWeakPoint: Its rear.
* TheCameo: General Weiss,
a unit after moving.
* MightyGlacier: One of the slowest units in the game: Speed 1, and cannot use its main gun in the same activation
CanonForeigner from another Fantasy Flight game, ''Star Wars: Imperial Assault'', shows up as a move action. The E-Web used to also possess Pilot upgrade for the “Plodding” keyword, which prevented it from moving twice AT-ST.
* FixedForwardFacingWeapon: Its primary weakness. All of its weapons can only fire
in its front arc, so positioning is vital to consider.
* MultiRangedMaster: All of its weapons fulfil
a single activation. This was deemed a bit too harsh however, different niche: Its two Blaster Cannons provide powerful direct fire, the Grenade Launcher blasts through cover at short-range, and the keyword was removed in the September 2019 points update.Mortar Launcher is a long-range suppressant.



[[folder:Dewback Rider]]
A cavalry unit exploited by Stormtroopers to represent their dominance over local populations. Tough and mobile, the rider may equip themselves with a T-21 or RT-97C blaster, or choose to enhance the Dewback's deadly short range potential with a CR-24 Flamethrower.

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[[folder:Dewback Rider]]
[[folder:TX-225 GAVw Occupier Combat Assault Tank]]
A cavalry menacing transport unit exploited by Stormtroopers to represent their dominance over local populations. Tough and mobile, the rider may equip themselves equipped with a T-21 or RT-97C blaster, or choose to enhance the Dewback's deadly short range potential with a CR-24 Flamethrower.an array of heavy weapons.



* HorseOfADifferentColor
* KillItWithFire: The CR-24.

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* HorseOfADifferentColor
* KillItWithFire:
AttackItsWeakPoint: The CR-24.sides. Because of the base's oval shape, it is an easy target to hit.
* AwesomePersonnelCarrier: Is armed to the teeth, and capable of ferrying a full squad around on its flatbed. Said flatbed isn't protected though, so any damage the vehicle takes will be passed on to its cargo.
* TheCameo: First Sargeant Arbmab, another CanonForeigner from Fantasy Flight's ''TabletopGame/StarWarsRoleplayingGame'', is a Pilot upgrade that comes with the tank.
* FixedForwardFacingWeapon: It's primary weapons, as powerful as they are, can only shoot forward. The "Reposition" keyword, letting it pivot after moving, makes it a bit more flexible than the AT-ST however.
* MythologyGag: The model comes with a trio of Kyber crystal containers that it can carry on its flatbed, a reference to the tank's appearance in ''Rogue One''.




! Heavy:
[[folder:AT-ST]]
A WalkingTank that can be simultaneously equipped with a range of weapons.

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\n! Heavy:\n[[folder:AT-ST]]\nA WalkingTank that can be simultaneously equipped with a range [[folder:LAAT/le Patrol Transport]]
After the formation
of weapons.the Empire, the production of the LAAT/le Patrol Transport was expanded in order to solidify the new regime's rule across the galaxy.



* AttackItsWeakPoint: Its rear.
* TheCameo: General Weiss, a CanonForeigner from another Fantasy Flight game, ''Star Wars: Imperial Assault'', shows up as a Pilot upgrade for the AT-ST.
* FixedForwardFacingWeapon: Its primary weakness. All of its weapons can only fire in its front arc, so positioning is vital to consider.
* MultiRangedMaster: All of its weapons fulfil a different niche: Its two Blaster Cannons provide powerful direct fire, the Grenade Launcher blasts through cover at short-range, and the Mortar Launcher is a long-range suppressant.
[[/folder]]

[[folder:TX-225 GAVw Occupier Combat Assault Tank]]
A menacing transport unit equipped with an array of heavy weapons.
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* AttackItsWeakPoint: The sides. Because of the base's oval shape, it is an easy target to hit.
* AwesomePersonnelCarrier: Is armed to the teeth, and capable of ferrying a full squad around on its flatbed. Said flatbed isn't protected though, so any damage the vehicle takes will be passed on to its cargo.
* TheCameo: First Sargeant Arbmab, another CanonForeigner from Fantasy Flight's ''TabletopGame/StarWarsRoleplayingGame'', is a Pilot upgrade that comes with the tank.
* FixedForwardFacingWeapon: It's primary weapons, as powerful as they are, can only shoot forward. The "Reposition" keyword, letting it pivot after moving, makes it a bit more flexible than the AT-ST however.
* MythologyGag: The model comes with a trio of Kyber crystal containers that it can carry on its flatbed, a reference to the tank's appearance in ''Rogue One''.
[[/folder]]

[[folder:LAAT/le Patrol Transport]]
After the formation of the Empire, the production of the LAAT/le Patrol Transport was expanded in order to solidify the new regime's rule across the galaxy.
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* BadBoss: 'New Ways to Motivate Them' instantly wounds a friendly unit, but allows them to take an action.



* TheDreaded: 'Master Of Evil' heaps 3 suppression on enemy units, enough to send most normal troops into panic and even high courage units like Luke will be suppressed.



* LimitBreak: The command card "And Now... You Will Die" allows him to take a wound and a suppression token in order to make a free attack. This can happen any number of times as long as he has health.

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* LimitBreak: The command card "And Now... You Will Die" allows him to take [[CastFromHitpoints a wound and a suppression token in order to make a free attack.attack]]. This can happen any number of times as long as he has health.


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* TitleDrop: His 3-pip "An Entire Legion" is the namesake of the game.


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* SupportPartyMember: Even moreso than General Veers, his attack output is both short-ranged and unimpressive in damage. He mostly relies on his 'Compel' and 'Entourage' keywords to maximize action economy.


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* WeakButSkilled: At least in comparison to the [[StrongAndSkilled Commander Version of himself]], He has finite (though still high) courage, less HP, and less damage but gains more mobility, a built-in ranged attack, and the Jedi Hunter keyword.


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* AwesomeYetPractical: The strongest and most expensive corp unit the imperials can field, but pre-nerf was their most used corp unit. Even after a solid nerfing, they remain a highly competitive choice.


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* PraetorianGuard: {{Downplayed}}. They serve as this to Director Krennic, in the movies and in-game thanks to the entourage keyword. However, they lack any keywords that allow them to fill this role for any other unit.


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* AwesomePersonnelCarrier: A flying variant, it can carry a squad of troops inside.


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[[/folder]]

[[folder:LAAT/le Patrol Transport]]
After the formation of the Empire, the production of the LAAT/le Patrol Transport was expanded in order to solidify the new regime's rule across the galaxy.
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* ContinuityCameo: Governor Pryce from ''WesternAnimation/StarWarsRebels'' can be used to turn this unit or any other Empire Heavy unit into your commander.

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* UtilityPartyMember: Is more valued for his support abilities than his attack strength.

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* UtilityPartyMember: SupportPartyMember: Is more valued for his support abilities than his attack strength.



* MoreDakka: If you forego the DLT-20A, you can instead choose the TL-50 Heavy Repeater which has less range, but fires a whole lot more dice.



* AntiEscapeMechanism: his command card "Fight Me" prevents targets from withdrawing, forcing them into the engagement.
* CrazyPrepared: The Contingency 2 keyword lets him keep command cards as a back up
* HeelRealization: Implemented in-game by his flaw card "Developing Sympathies" which paralyzes him for a turn if he attacked.
* JackOfAllStats: If he chooses to take his Bo-Rifle, he can fight at both ranged and melee. His command cards also lean into a mixture of support and messing the enemy plans. While not as good at shooting as a sniper or as good at melee as a force user or have consistent buffs like commanders, But ee has access to all of those abilities at any given time.
* StateSec: As a member of ISB, he is not technically a member of the military but internal security. This is represented in his 2-pip command card ISB Surveillance, which allows him to temporarily prohibit the use of enemy command cards.






* MightyGlacier: Though he still broadly fulfils the same niche, he gets a few new abilities to speed him up. This includes the ability to take on suppression to move faster, and a command card that offers him the chance to deploy outside of his ususal deployment zone.

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* MightyGlacier: Though he still broadly fulfils the same niche, he gets a few new abilities to speed him up. This includes the ability to take on suppression to move faster, and a command card that offers him the chance to deploy outside of his ususal usual deployment zone.


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* ArmorIsUseless: {{Averted}}. Despite the memetic status of stormtrooper armor among fans, stormtroopers have a red defense die which gives them the edge over rebels in resilience.
* CannonFodder: slightly more expensive than their equivalent in the Rebel and CIS faction and with a bit more toughness, but 3 out of the 5 members of their squad exist primarily to protect the heavy weapon carrier from harm.
* MoreDakka: Most heavy weapons they can equip are light machine guns.


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* PraetorianGuard: Their job description. Emperor Palpatine even gives a free order to a squad if they are close to him, further encouraging them to use them this way.


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* MasterOfAll: They surge on both offence and defense, have built in suppression control, and possess excellent shooting. While not intended for melee, they fare better there than most other troopers. They are balanced by their high cost, preventing you from fielding so many.

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! Operatives:
[[folder:Boba Fett - Infamous Bounty Hunter]]
A bounty hunter currently on the Empire's payroll. Fast, possesses a large arsenal of gadgets and weapons, and can also earn victory points by taking down enemy commanders and operatives.

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! Operatives:
[[folder:Boba Fett
[[folder:Agent Kallus - Infamous Bounty Hunter]]
A bounty hunter currently on
Hunter Of Spectres]]
One of
the Empire's payroll. Fast, possesses a large arsenal of gadgets and weapons, and can also earn victory points by taking down enemy commanders and operatives.Imperial Security Bureau's top agents.



* BountyHunter: He's ''the'' bounty hunter, so it's no surprise his gameplay is geared around this. He works as a commander killer; rushing high-value targets and eliminating them before they can retaliate, and gaining a victory point for doing so too.
* FireBreathingWeapon: His ZX Flame Projector appears as a command card. It is by far the best flamethrower in the game, able to throw red dice *and* be used in melee.
* ItOnlyWorksOnce: Each of his command cards provide Boba with a powerful one-use weapon.
* LightningBruiser
* WalkingArmory: Carries no less than six different weapons.

to:

* BountyHunter: He's ''the'' bounty hunter, so it's no surprise his gameplay is geared around this. He works as SwissArmyWeapon: His J-19 Bo-Rifle has both a commander killer; rushing high-value targets blaster and eliminating them before they can retaliate, staff configuration for ranged and gaining a victory point for doing so too.
* FireBreathingWeapon: His ZX Flame Projector appears as a command card. It is by far the best flamethrower in the game, able to throw red dice *and* be used in melee.
* ItOnlyWorksOnce: Each of his command cards provide Boba with a powerful one-use weapon.
* LightningBruiser
* WalkingArmory: Carries no less than six different weapons.
melee attacks.



[[folder:Bossk - Trandoshan Terror]]
Another feared bounty hunter employed by the Empire.

to:

[[folder:Bossk ! Operatives:
[[folder:Boba Fett
- Trandoshan Terror]]
Another feared
Infamous Bounty Hunter]]
A
bounty hunter employed by currently on the Empire.Empire's payroll. Fast, possesses a large arsenal of gadgets and weapons, and can also earn victory points by taking down enemy commanders and operatives.


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* BountyHunter: He's ''the'' bounty hunter, so it's no surprise his gameplay is geared around this. He works as a commander killer; rushing high-value targets and eliminating them before they can retaliate, and gaining a victory point for doing so too.
* FireBreathingWeapon: His ZX Flame Projector appears as a command card. It is by far the best flamethrower in the game, able to throw red dice *and* be used in melee.
* ItOnlyWorksOnce: Each of his command cards provide Boba with a powerful one-use weapon.
* LightningBruiser
* WalkingArmory: Carries no less than six different weapons.
[[/folder]]

[[folder:Bossk - Trandoshan Terror]]
Another feared bounty hunter employed by the Empire.
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* CriticalHitClass: The generic Imperial Special Forces can have a T-21 heavy weapon user, which has a range of damage variance due to having both four white dice and the Critical 2 keyword.
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After the destruction of the Death Star, the Imperial Navy began to develop a number of small special forces units trained and equipped to complete their missions with complete self-sufficiency.

This unit can be deployed either as a generic Special Forces unit, or as the unique [[Characters/StarWarsInfernoSquadron Inferno Squad]]. Gideon Hask and Del Meeko available as upgrades that are automatically included within Inferno Squad, or alternatively they can be embedded within Corps or regular Imperial Special Forces units.
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* TheEngineer: Del Meeko's repair skills are carried over here. With his ability to be embedded into Corps units, he is essentially an upgrade to the standard Astromech droids who can double as a sniper unit.
* FriendlySniper: Del Meeko, again, brings his DLT-19x rifle to battle.
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[[folder:Imperial Special Forces]]
[[/folder]]
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* CrazyPrepared: Her "Loadout" keyword allows her to swap upgrades for another of equal or lower cost before the start of a game.
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* SupportPartyMember: [=ID10=] fulfils this role, featuring just one health point but possessing useful support abilities.

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* SupportPartyMember: [=ID10=] fulfils this role, featuring just one health point but possessing useful support abilities.abilities, including a shield, an extra short-ranged attack and giving Iden a Comms upgrade slot.

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