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[[WMG:[[center: [-''VideoGame/SekiroShadowsDieTwice'' '''[[Characters/SekiroShadowsDieTwice Main Character Index]]'''\\
[[Characters/SekiroMainCharacters Main Characters]] ([[Characters/SekiroWolf Sekiro / Wolf]]) | [[Characters/SekiroSecondaryCharacters Secondary Characters]] | '''Enemies and Bosses''' | [[Characters/SekiroMangaCharacters Manga Characters]] -]]]]]

'''Warning: unmarked spoilers ahead.'''

[[foldercontrol]]

!Ashina Clan
[[folder:Ashina Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashigaru.jpg]]

[[https://en.wikipedia.org/wiki/Ashigaru Ashigaru]] dedicated to serving their homeland, these warriors make up the bulk of the Ashina clan's forces. Mostly found patrolling the Ashina stronghold, their sheer numbers make them a threat despite their individual frailty.
----
* AlasPoorVillain: Many soldiers lay around during the Interior Ministry's final assault on Ashina Castle either dead, gravely wounded, or breaking down in complete emotional defeat. It's quite a sorry sight to see.
* BladeOnAStick: Some of them use spears, allowing them to perform thrust attacks.
* BottomlessMagazines: Averted for the musketmen; they can only fire their guns once before having to reload.
* CoolGun: Some of the soldiers use ''tanegashima'' matchlock muskets, allowing them to inflict damage from afar.
* EliteMook: The swordsmen wearing conical ''jingasa'' helmets assume [[https://en.wikipedia.org/wiki/Hassō-no-kamae Hassou stances]] and are marginally tougher than the other ashigaru.
* GameplayAndStoryIntegration: Players are told throughout the game that the Ashina military doesn't stand a chance against the armies of the Interior Ministry. When the invasion finally arrives in the last act of the game, they get decimated by their far more disciplined and better-equipped foes.
* LongRangeFighter: Matchlock soldiers like to take potshots at Wolf from afar, often perched on watchtowers and other vantage points. However, they have the worst health and posture out of all the ashigaru, and don't last very long once you manage to close in for the kill.
* MartialArtsHeadband: The spear-wielding ones wear a white headband.
* {{Mook}}s: They represent the most common and weak type of foes found in the game, as Wolf will be spending a lot of time roaming the Ashina stronghold from beginning to end. But of course, [=FromSoft being FromSoft=], they are ''no'' mere [[TheGoomba Goombas]], capable of quickly decimating unprepared players.
* NiceHat: Both the musketmen and the (slightly more) elite swordsmen can be distinguished by their conical ''jingasa'' hats.
* PistolWhipping: Matchlock ashigaru do not have any melee weapons, but will attempt to hit Wolf with the stock of their gun if he gets too close.
* PunchClockVillain: Eavesdropping in on their conversations show that these soldiers are just ordinary men who are suffering from the ongoing war in Ashina like anyone else, clearly aware of their lack of manpower and need for drastic measures to close the gap.
* ScrewThisImOuttaHere: During both invasions of Ashina by the Interior Ministry, a few ashigaru can be seen running away or cowering in a corner.
[[/folder]]

[[folder:Sentries]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/watchman2.jpg]]
Crippled, emaciated men who act as lookouts for the Ashina.
----
* BangingPotsAndPans: If one spots you, he'll start banging on his gong to alert everyone else around him.
* EvilMinions: While not particularly "evil", they fit the bill in that they are clearly not intended to fight; they only attack if Wolf absolutely insists on standing right next to them, and even then, their only means of self-defense is to weakly swing and poke their stick around.
* GoombaStomp: They are always vulnerable to a jumping Deathblow, even if they are aware of you.
* PaletteSwap: Once the Interior Ministry invades Ashina Castle, a Sentry wearing the colors of the Ministry's Red Guard can be found keeping watch around Shigekichi's location.
* PatrollingMook: Their actual mobility is nearly nonexistent, but they fill the role in terms of being living alarm systems.
[[/folder]]

[[folder:Nightjar Ninjas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brown_nightjar.png]]
Masked shinobi serving the Ashina clan, wielding either a [[https://en.wikipedia.org/wiki/Kama_(weapon) kama]] or a pair of giant shurikens. They mostly guard the rooftops of Ashina Castle.
----
* BandageMummy: To a certain extent; their limbs are almost completely wrapped up in bandages.
* BodyguardingABadass: In addition to the shinobi littering the rooftops, three are stationed at the concealed corridor leading upstairs to Isshin Ashina's watchtower.
* CombatParkour: As shinobi, the Nightjars are some of the few enemies agile enough to perform evasive maneuvers and even pursue Wolf across the roofs of Ashina Castle.
* DoubleWeapon: Nightjar kama are bladed on both ends, with the "front" blade being bigger than the "back" one.
* DualWielding: The shuriken-using Nightjars wield two of them at once.
* DynamicEntry: When you suddenly hear an [[IncomingHam increasingly loud]] [[HellIsThatNoise "WoooooOOOOOOH!"]], beware. That's the sound of a Nightjar a second away from dive-bombing the living hell out of you, dealing heavy damage upon impact.
* EnemyCivilWar: During the final invasion of Ashina, the Black-Feathered Nightjars can be seen fighting their now red-eyed brethren who have gone mad with rage after presumably consuming Rejuvenating Sediment.
* FlamingSword: The Nightjars wearing black cloaks can use gunpowder to light their kama on fire, inflicting the "Burn" status effect.
* FlechetteStorm: If Wolf is standing too far away from them, the shuriken-wielding Nightjars will fling their weapons at curved trajectories ([[CameraScrew incidentally making them hard to keep track of]]). And given that they are often stationed in groups, expect ''a lot'' of shurikens to come your way.
* FragileSpeedster: Fast on their feet and capable of dishing out attacks in rapid succession, but their vitality and posture leave them at odds in a one-on-one fight.
* TheGuardsMustBeCrazy:
** Averted; these foes have ''very'' good perceptive vision, easily detecting Wolf from several rooftops away and sniping him with shurikens if they don't chase him down. It is recommended to eat a Gachin's Sugar to reduce the hassle of facing multiple Nightjars at once.
** Played straight during the first Ministry assault, where you can discover that most of the Nightjar garrison has been lured to the wrong part of the castle (past the Old Grave idol, around where the broken bridge is). You even can eavesdrop on a dwarf assassin who gloats about how easy it was to make the Nightjars take the bait.
* KiteRiding: Some of the Nightjars ride great kites anchored to the roof of Ashina Castle, where they can easily spot Wolf and drop crashing into him.
* MaskPower: They wear tengu masks and are among the most skilled warriors on the side of the Ashina Clan.
* MeaningfulName: RealLife nightjars are a species of nocturnal birds; these shinobi cover themselves with cloaks made of feathers while wearing a beaked mask.
* PraetorianGuard: Unlike their brethren, the three Nightjars that guard Isshin's watchtower wear grey masks and are covered in white feathers, implying they are a specific unit dedicated to his protection.
* SinisterScythe: Some Nightjars wield a double-bladed kama.
* StockNinjaWeaponry: Some Nightjar ninjas wield giant shurikens that fall just shy of being FuumaShuriken, using them for both melee and ranged attacks; when throwing their shurikens, they can even curve the trajectories to hit Wolf from behind cover.
* SuicideAttack: When alerted, the Nightjar guarding the entrance to the Upper Tower's Antechamber will light the bombs strapped to him and charge right at Wolf. Some of the Nightjars lured away from the castle during the first Ministry invasion will exhibit this behavior too.
* WeaponTwirling: The kama-wielders have a particular fondness for spinning their weapons at ludicrously high speeds, which allows them to quickly do a lot of damage to Wolf, but also leaves their Posture vulnerable to deflection spamming.
[[/folder]]

[[folder:Fencers]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/isshin27s_pupil.png]]

Skilled samurai swordsmen patrolling the inside of Ashina Castle.
----
* BaldOfAwesome: Most of them have a ''chonmage'' that requires them to shave a good part of their cranium, but the goofiness of the haircut doesn't detract from the danger they pose.
* EliteMook: A definite cut above the Ashina ashigaru. Fighting one requires full attention; dealing with two is just asking to waste a Resurrection Point.
* GlassCannon: They don't wear any armor and are not especially large, leading to them having a modest Vitality pool, and they hardly dodge. However, since they are all [[MasterSwordsman Master Swordsmen]], they are highly skilled at deflecting sword strikes, require careful attention to break their guard, and will absolutely wreck Wolf with only a few well-placed hits.
* MartialArtsHeadband: The older ones wear a white ''hachi-gane'' with a metal plate protecting their forehead.
* MasterSwordsman: They are skilled in the Ashina sword style. Their quick and highly damaging slashes and thrusts can pose a great problem to Wolf, especially as he's fighting them indoors where he has little space to maneuver around.
* OldSoldier: A couple of them have become quite gray-haired, but are even more skilled with the blade than their younger counterparts.
* RareRandomDrop: They're notable for being the only enemy that drops Divine Confetti. The drop rate is quite low, but this is partially alleviated by the availability of easy ways to raise drop rates and the fact that there's a number of them near the Ashina Castle's Upper Tower - Antechamber Idol that can be easily stealth-killed.
[[/folder]]

[[folder:Old Maid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/picsart_06_08_072747.jpg]]

Old nuns that wander the main tower of Ashina Castle.
----
* EvilMinions: It's a stretch to call them ''anything'' close to "evil", but they fit the bill in terms of being loyal subjects of the main antagonist who nonetheless are completely incapable of fighting back.
* PaletteSwap: Among the residents of the Sunken Valley gun fort is a single elderly clanswoman who has the exact same behaviors as the Old Maids, even if she's a BandageMummy who's dressed in rags and wearing a straw hat and coat.
* PatrollingMook: While they don't seem to be ''actively'' keeping an eye out for intruders, their audible panic upon spotting Wolf will alert any nearby enemies to his presence. Compared to the Sentries, they're more mobile and a lot quicker to raise the alarm but are even more defenseless.
* UniqueEnemy: There are only two of them in the entire game, with both appearing only on a single floor in the Upper Tower.
* VideoGameCrueltyPotential: Their only reaction upon seeing Wolf is to scream and then cower away whimpering, but even if you've already killed all the other enemies in the vicinity, there's nothing stopping you from ruthlessly murdering them anyways. In fact, if you've unlocked at least one of the "Breath of Life" latent skills, you'll recover Vitality by Deathblowing them just like any other enemy.
[[/folder]]

[[folder:Leader Shigenori Yamauchi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/leader_shigenori_yamauchi.png]]
-> Voiced by: Mick Lauer (English)

A samurai encountered in the prologue that guards the path to Ashina Castle and is thus blocking the way towards the secret passage Wolf and Kuro plan to use.
----
* BadassFamily: Is implied to be related to Tenzen Yamauchi and Shikibu Toshikatsu Yamauchi.
* {{BFS}}: Like the samurai generals, he wields a massive ''odachi''.
* DegradedBoss: A non-boss samurai who looks just like him appears on the Ashina Castle bridge leading to the Great Serpent Shrine, conversing with an ashigaru about their dwindling salt supplies. That said, this lookalike is significantly stronger despite only having one Deathblow marker, as he utilizes the much deadlier moveset of the Samurai Generals.
* MiniBoss: Shigenori is the first non-mook enemy that Wolf will fight, although he is still very easy compared to the standards of later mini-bosses.
* WarmUpBoss: As he is fought during the tutorial level, he's mostly here to present how mini-bosses need to be fought through deflecting their attacks rather than just damaging them. As a result, he is laughably simple to defeat.
[[/folder]]

[[folder:Samurai Generals]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/samurai_general_0.jpg]]

The main commanders of the Ashina military, each general is a master swordsman covered in thick armor and wielding a massive odachi. Three of them are encountered as mini-bosses; '''General Naomori Kawarada''' guards the furthest most gate of the Ashina Outskirts, '''General Tenzen Yamauchi''' is stationed in the courtyard right before the broken bridge leading to Ashina Castle, and '''General Kuranosuke Matsumoto''' guards the front entrance of Ashina Castle's Upper Tower.
----
* BadassNormal: Just ordinary men with no special abilities who are nonetheless some of Ashina's toughest warriors. Naomori, in particular, tends to be the first big wall for many new players.
* BadassFamily: Tenzen is implied to be related to Shigenori Yamauchi and Shikibu Toshikatsu Yamauchi.
* {{BFS}}: They each wield an odachi nearly the same length as the height of their body.
* CoolHelmet: Their helmets are adorned with bull-like horns.
* CoolMask: They all wear a typical menpō.
* DegradedBoss: Samurai EliteMooks who look just like Naomori and have the expanded moveset of Tenzen/Kuranosuke start showing up to help defend Ashina Castle once the Interior Ministry launches their first assault.
* FlunkyBoss:
** Tenzen is surrounded by a handful of soldiers, who will lend him assistance and gang up on Wolf if he doesn't dispatch them first.
** Kuranosuke is accompanied by four matchlock-wielding ashigaru, who represent a significant danger should Wolf not take them out first.
* GrappleMove: Their grab attack is them lifting Wolf ''by his face'' high into the air before slamming him hard into the ground.
* MiniBoss: All three of the named generals can be skipped, though the player will get some benefits for beating them.
* PaletteSwap: Tenzen and Kuranosuke get snazzy red jinbaori and a few extra combat moves, but are otherwise identical to Naomori.
* RousingSpeech: Kuranosuke is unique among the generals in that he's characterized a bit, as he can be found giving some of his men a speech to raise their spirits for the coming battle.
-->'''Kuranosuke Matsumoto''': I'm sure you are all aware already. This coming battle will determine the fate of all Ashina. We go now to risk our lives for Lord Isshin and for the people of Ashina. We are Ashina... we are unbreakable!
-->'''All''': Yaaargh! For Ashina!
* WakeUpCallBoss: Naomori is the first major enemy in the game with more than one Deathblow Marker, a lengthy Posture bar, and Perilous Attacks, meaning that for many players, his fight is their first major indication that they'll need to do more than just mindlessly hack and slash to achieve victory.
[[/folder]]

[[folder:Chained Ogres]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chained_ogre.png]]

Humongous monster-like men, characterized by their great size, savage appearance and demeanor, as well as their red eyes. Found bound in chains, they will free themselves at the sight of the player and begin to attack.
----
* AmbiguouslyHuman: His name suggests he is literally an {{oni}} or [[HalfHumanHybrid Half-Human Hybrids]] thereof. However, the Second Prayer Necklace calls him a man and seems to imply "ogre" is just a figure of speech applied because of his tremendous size. His red eyes (characteristic of beings experimented on by Doujin) and aversion to fire imply he might be the result of some immoral experiment. His blonde hair and pinkish skin (called out in the Second Prayer Necklace description as unusual) may also indicate he was a European.
* DegradedBoss: A third Ogre is seen near the tail-end of the game at Ashina Outskirts with Ministry troops, but it isn't considered a boss, as it only requires one Deathblow to kill.
* EasyLevelTrick: It's actually possible to pull a stealth Deathblow on the first two Ogres; simply get the hell out of dodge until you lose aggro on them and then sneak up on them. Additionally, the first Ogre can be cheesed by simply standing up on the wall where the two ashigaru talk about how the Ogre is weak to fire.
* KillItWithFire: Eavesdropping on the soldiers stationed away from the Ogre reveals the creature is vulnerable to fire.
* MiniBoss: The two Ashina-controlled Chained Ogres require the typical two Deathblows to defeat. In particular, the one chained up in Ashina Outskirts is one of the first mini-bosses which ''must'' be defeated in order to progress through the game, but the player isn't forced to commit to the fight like a full-on BossFight. For its part, the Ogre who appears on the ground floor of Ashina Castle after the Interior Ministry's first assault is fully optional, as players are free to run past it even if it's been aggro'd.
* NewSkillAsReward: Defeating both Chained Ogre mini-bosses will reward Wolf with the passive skills Shinobi Medicine Rank 1 and 3, increasing the effectiveness of his healing items.
* RedEyesTakeWarning: Its eyes glow red, which, as an eavesdrop near the first Ogre hints, indicates it's WeakToFire.
* WakeUpCallBoss: Unless players have acquired the Shinobi Firecrackers or Flame Vent for the Shinobi Prosthetic, it's better to have learned the fundamentals of deflecting and how to appropriately dodge Perilous Attacks; those uncomfortable with those mechanics will be met with the Ogre more than happy to break the guard of, toss, and dropkick players to their death. This particularly comes into play against the second Ogre, since the room it's in doesn't have much elbow room.
* WrestlerInAllOfUs: One of the Ogre's attacks is an unblockable GrappleMove leading into a powerbomb. It may also perform a [[DivingKick missile drop kick]] and the occasional elbow drop.
[[/folder]]

[[folder:Blazing Bull]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/blazing_bull.png]]

A great bull with a burning bundle of hay tied to his head. When Wolf approaches the heart of Ashina Castle, the guards decide to sic the poor beast on him.
----
* AchillesHeel: The beast's thick hide protects it so Wolf can only deal ScratchDamage unless he attacks its head directly. Of course, doing so is a risky maneuver since it always attacks using its head, so the player must be careful to avoid overextending and ready to guard themselves at a moment's notice when it starts attacking again.
* AnimalsNotToScale: This bull is ''huge'', easily rivaling the size of a small elephant.
* TheBerserker: When he gets going, he doesn't distinguish between friend or foe, charging whatever he can find. Any soldiers still in its arena when it breaks out don't tend to last long into the battle.
* BlockingStopsAllDamage: Despite being a LightningBruiser that can build up the Burn status with his rapid and hard-hitting charges, he can never actually perform a "Perilous Attack", meaning Wolf can choose to simply stand his ground and block everything the bull throws at him.
* BullfightBoss: With the additional caveat that he almost never actually stops charging. Deconstructed somewhat because the bull can accidentally knock himself out by blindly charging in a wall.
* DynamicEntry: He bursts out of his pen with so much force it virtually explodes, trampling the unfortunate soldiers guarding it.
* ManOnFire: Someone took a huge bull, attached a huge bundle of hay to his head, and lit both ends on fire to make him panic and trample anything in his path.
* NewSkillAsReward: Putting this bull out of his misery will earn you the latent skill Shinobi Medicine Rank 2, which stacks with other passive skills to make your medicinal items more effective.
* NonMaliciousMonster: The only reason why the bull is so aggressive is because he's panicking from the flaming hay bundle tied to his head.
* ShoutOut: To the JidaiGeki film ''Film/ThirteenAssassins'', which had an entire herd of stampeding bulls caught in a similar fiery predicament.
* WreakingHavok: The wooden structures in his arena will be smashed to pieces by his rampage.
[[/folder]]

[[folder:Seven Ashina Spears]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seven_ashina_spears_shikibu_toshikatsu_yamauchi.jpg]]
[[caption-width-right:350:Shikibu Toshikatsu Yamauchi]]

Only Ashina's best and most loyal samurai are awarded the lance. However, though the Seven were pivotal in Isshin's coup, only a few of them remain by the start of the game; '''Shikibu Toshikatsu Yamauchi''' guards the Moon-view Tower after Kuro is recaptured by Genichiro, while '''Shume Masaji Oniwa''' appears in Ashina Reservoir during the Interior Ministry's final assault, loyally awaiting Genichiro's return.
----
* ArtificialStupidity: Shikibu can be cheesed by exploiting this. [[spoiler:He's fought in front of the same building where you had to sneak around back to find Kuro in the tutorial. If you head back there again, he will follow you down to the lower level and can't climb back out. From there, jump attack him from above, grapple back out before he can counterattack, rinse and repeat.]]
* AsskickingEqualsAuthority: "Shikibu" and "Shume" are actually high-ranking court titles (roughly "[[https://en.wikipedia.org/wiki/Shikibu-shō Minister of Ceremonial Affairs]]" and "Administrator of the Stables" respectively) that Toshikatsu Yamauchi and Masaji Oniwa received for their prowess in battle.
* BadassFamily: Shikibu is presumably related to Tenzen Yamauchi and Shigenori Yamauchi. The same applies to Shume, whose shared surname with Gyoubu Masataka Oniwa also implies they're related in some regard.
* BadassNormal: Despite being mortal men with no supernatural abilities, their sheer skill makes them among the greatest warriors found in Ashina.
* {{BFS}}: A big freakin' spear, in this case. Their weapons are more than twice as long as they are tall (and neither of them are short men, to begin with), and yet they wield them with expert finesse.
* BladeOnAStick: They wield what looks like a massive ''omi yari'', with which they are highly skilled. The length of the blade alone gives them a massive reach and allows them to perform devastating sweep attacks in addition to spear thrusts.
* CoolHelmet: They wear a helmet with a [[https://sekiroshadowsdietwice.wiki.fextralife.com/file/Sekiro-Shadows-Die-Twice/seven-ashina-spears-shikibu-toshikatsu-yamauchi-gallery-6-wiki-guide.jpg distinct ring-shaped crest]] that marks them as members of the Seven Ashina Spears.
* CoolMask: They wear a light golden menpō.
* DualBoss: Shume is accompanied by an armored samurai general, making an arduous fight even more difficult, unless one uses stealth to backstab said samurai (especially if one then opts to use the Puppeteer technique in order to force Shume to be on the receiving end of a 2v1). Another workaround is to lure them to a nearby ashigaru sitting down, backstab the ashigaru and use Bloodsmoke ninjutsu, then backstab the samurai while he's blinded.
* EasyLevelTrick: If you jump-kick them when they're beginning to execute a Perilous attack, they will continue to attempt it until they can follow the whole thing through. This makes it possible to completely deplete their Posture with a "juggle" of repeatedly jump-kicking them in the face and slashing them while still in the air.
* LastOfHisKind: By the time you run into him, Shume is implied to be the last of the Seven Spears.
* {{Leitmotif}}: Both Shikibu and Shume share a unique variation of the "Strength and Discipline" theme that plays whenever a miniboss is fought, and they are the only ones who possess this distinction.
* MightyGlacier: Their attacks may all have rather lengthy wind-ups, but these spearmen hit like a truck and it will usually take quite a few blows to make any real dent in their health.
* MiniBoss: They both have two lives instead of just one.
* NoSell: Downplayed. Most enemies will leave themselves wide open to a counter-attack if their thrust is Mikiri Countered, but if you use the Counter against one of the Seven Ashina Spears, he'll just push you away and follow up with his own counterattack. If you deflect ''that'' counterattack, however, he'll be knocked off-balance and allow you to get in some free hits.
* OneManArmy: Shume is implied to have single-handedly slaughtered dozens of Red Guard soldiers. Alert him to your presence and he'll show you exactly how.
* RuleOfSeven: An elite unit known as the Seven Ashina Spears, whose spears were gifts from Isshin Ashina himself. You only fight two (possibly three if Gyoubu is also a member) during the game, as it's implied by the Final Prayer Necklace that the rest have already fallen in battle, likely during the Ministry's previous assaults.
* WeaponTwirling: One of their more devastating sweep attacks is telegraphed by them twirling their spear over their head several times.
[[/folder]]

[[folder:Ashina Elite]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jinsuke_saze.png]]
[[caption-width-right:350:Jinsuke Saze]]

Samurai swordmasters whose advanced age belies their terrifying skill, though only two are encountered in the entire game. '''Jinsuke Saze''' can be found resting in the dojo inside Ashina Castle's Upper Tower, waiting to duel any intruder. '''Ujinari Mizuo''' will appear sitting beneath Isshin's room during the Interior Ministry's final assault; picking a fight with him will reveal that he has become red-eyed.
----
* AchillesHeel: Setting Ujinari Mizuo on fire will cause him to cower, due to a quirk of having red eyes, allowing you to get several free hits on him. In fact, even just spinning the Suzaku's Lotus Umbrella will create enough flames to trigger his fear response.
* EasyLevelTrick: Several. They take a lot of damage from the upgraded Loaded Spear. Hit them with it, dodge back to avoid their attack, repeat until dead. They're also among the few bosses the Sabimaru works on. For those who just can't seem to get the deflect timings down, the Loaded Umbrella's parry window when unsheathing is large enough to deflect both of their Iaijutsu slashes simultaneously.
** Specific to Mizuo, the Great Feather Mist Raven can allow the player to avoid his attacks by teleporting behind him while leaving behind feathers that catch aflame, setting him on fire, which terrifies him and opens a window for easy attacking. His AI can also be exploited to get a free deathblow by aggroing him and then running away and hiding until he deaggros, at which point he can be snuck up on to get a stealth deathblow.
* FragileSpeedster: Their attacking speed is very fast, able to kill a player the instant they revive if they are not prepared, but they cannot take a lot of damage either, which makes sense as they only wear plain kimonos.
* GlassCannon: Their Iaijutsu strikes deal a huge amount of damage, but they also easily take a lot of damage compared to other minibosses. Justified since they only wear kimonos. Their Posture bar also fills up very quickly if their attacks are deflected.
* IaijutsuPractitioner: Jinsuke Saze and Ujinari Mizuo are somewhat unique in that they tend to keep their swords sheathed until they can perform quick and devastating slashes, resheathing and taking the drawing pose again when they're done in little more than a blink of the eye. However, their scabbard will flash the moment before they draw their sword, allowing the player to get ready to dodge or deflect.
* KingMook: They dress similarly to the Fencers, but are much more advanced in terms of combat technique; while the Fencers use basic versions of the Ashina technique focused on powerful overhand strikes, the Elites use the master version that favors the two-stroke diagonal cross-cut Iaijutsu maneuver.
* MasterSwordsman: In terms of pure technique, they are the greatest swordsmen in Ashina outside of Isshin himself.
* MiniBoss: Require the requisite two Deathblows to kill, but are completely optional, though killing Jinsuke will open up the safest path to Genichiro's location.
* OldSoldier: They are aging men wearing no armor, but their sheer skill with the sword is great enough to pose a threat to Wolf.
* RedEyesTakeWarning: Ujinari Mizuo has red eyes, which makes him more powerful than Jinsuke due to a power boost, but also incredibly vulnerable to fire.
[[/folder]]

[[folder:Gyoubu Masataka Oniwa]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gyoubu.png]]
[[caption-width-right:350:[[labelnote:Click here for his steed Onikage]]https://static.tvtropes.org/pmwiki/pub/images/onikage.png[[/labelnote]]]]
[[caption-width-right:350:''"My name...is Gyoubu Masataka Oniwa! As I breathe, you will not pass the castle gate!"'']]
-> Voiced by: Kousuke Takaguchi (Japanese), Andrew Morgado (English)

An Ashina {{Samurai}} on horseback guarding the gates leading into Ashina Castle. Previously a bandit, after he was defeated in combat against Isshin years ago, the latter was so impressed with Masataka's bravery that he recruited him into the Ashina Clan, where he eventually became the clan's Minister of Justice and received the title of "[[https://en.wikipedia.org/wiki/Ministry_of_Justice_(pre-modern_Japan) Gyoubu]]".
----
* AlasPoorVillain: His death is treated somberly, as he uses his dying words to apologize to Genichiro for failing to protect the castle while his horse nuzzles him as if to say PleaseWakeUp. Wolf even says "Forgive me" as he lands the death blow.
* AnimalsNotToScale: His warhorse Onikage is an example of the game's collection of larger-than-life animals. It is such a colossus that the top of Wolf's head can barely reach its ''elbow''.
* BadassBoast: He's got a lot of 'em.
** ''"MY NAME IS GYOUBU MASATAKA ONIWA! AS I BREATHE, YOU WILL NOT PASS THE CASTLE GATE!"''
** ''"BOY, LET ME SHOW YOU THE WRATH OF A MAN WHO STOOD WITH THE ASHINA WHEN THEY TOOK THIS COUNTRY!"''
** ''"YOU WILL NOT TAKE THIS GYOUBU'S HEAD!"''
** ''"OH HO, STILL STANDING? THEN I WILL STRIKE YOU AS MANY TIMES AS IT TAKES!"''
* BadassCape: It flutters out dramatically behind him as he charges forward on his horse, making him look all the more imposing. It also appears to be stained with blood.
* BadassFamily: Their surnames would seem to imply that he and Shume Masaji Oniwa are related.
* {{BFS}}: Is implied to be a member of the Seven Ashina Spears, as it's stated that Isshin Ashina "awarded the lance to none but his most loyal samurai", who each received a massive ''yari'' for their bravery in the Ashina coup. Gyoubu's spear just happens to be especially unique, as it had once been General Tamura's ''yari'' before Isshin obtained it as a war trophy.
* BladeOnAStick: The aforementioned ''kata-kama yari'' of General Tamura, the man Isshin defeats during the opening cinematic. Because Gyoubu's old spear was broken, Isshin gifted him with Tamura's ''yari''.
* BloodKnight: He's very enthusiastic in battle. Deconstructed by the Old Nun after his death, as she pitied him for being unable to realize what the ultimate consequences of his bloodlust would have been. [[spoiler:It's hinted that she saw him getting closer and closer to becoming a Shura.]]
* CoolHelmet: As befits a samurai general, especially on horseback. His helmet has a couple of large antlers, one of which has been broken off. [[spoiler:This part can later be repurposed into a useful Shinobi Tool, the Loaded Spear.]]
* CoolHorse: He rides an armored warhorse named Onikage.
* CorpseLand: The field outside the castle gate where you fight him is the site of a recent battle, with corpses, weapons, and broken banners strewn about.
* DefeatMeansFriendship: He used to be a bandit, but made a big enough impression that Isshin took him into his clan after defeating him.
* GateGuardian: He must be defeated to access Ashina Castle.
* ImpossiblyGracefulGiant: Gyoubu and his horse Onikage make for an overwhelmingly mammoth horse-and-rider duo, further compounded by the heavy armor donned by both of them. Not only can Gyoubu stand on the saddle while Onikage lugs all that weight around with ease, but they have an attack where the horse successively hops higher and higher into the air as its rider continuously slams his spear down.
* IncomingHam: In the Japanese voice-acting, while hammy, his introduction isn't much hammier than any of the other enemies. In the English voice acting, however?
-->'''Gyoubu''': "MY NAAAAAAAME!!! IS GYOUBU MASATAKA ONIWA!"
* LargeHam: Masataka loudly announces himself at the beginning of the combat, then keeps reciting his deeds and throwing disses at Wolf in a grandiose fashion.
* LogicalWeakness: He may be a badass rider, but his horse is still afraid of loud noises like most RealLife animals, making the Shinobi Firecrackers an effective weapon against him.
* OneHandedZweihander: Practically a necessity for Gyoubu since he keeps one hand on his horse's reins almost all the time, but that doesn't excuse him from brandishing his gargantuan spear as easily as if it were a paintbrush.
* OneManArmy: You fight him in the middle of a large battlefield littered with corpses, and it's implied that most of it is his handiwork.
* NoIndoorVoice: All of his lines are loud, and his introduction has him screaming his name and a challenge at Wolf. See IncomingHam.
* NoKillLikeOverkill: Wolf finishes him off with a ''very'' thorough stabbing.
* RearingHorse: Popping the Shinobi Firecrackers near the horse causes it to rear, leaving Masataka vulnerable for a couple of seconds as his balance is thrown off.
* RedBaron: Eavesdropping on two Ashina soldiers reveals he goes by the epitaph "Gyoubu the Demon".
* ReformedCriminal: His remnant indicates that he was a bandit leader but turned a new leaf as a general for the Ashina.
* UndyingLoyalty: To the Ashina Clan in general and Genichiro in particular. His dying words are to apologize to Genichiro for failing his mission.
* WarmUpBoss: Unless the player fought Lady Butterfly first, Gyoubu is the first major boss Wolf encounters... and one of the easiest, even without his crippling weakness to the Firecracker. There are plenty of opportunities to grapple onto his helmet, letting the shinobi simultaneously avoid his more dangerous moves and score some free hits, and Gyoubu's swings have big telegraphs that make them easier to parry. A player can even hold the deflect button without worrying as much about Wolf's posture breaking, as most of Gyoubu's attack windups take too long to capitalize on the stumble.
* WhipSword: Well, whip-spear in this case. Gyoubu has attached his spear to his arm, and thanks to the rope he can sweep over a large area around him, taking by surprise anyone who strays too far from him.
* YouShallNotPass: Gyoubu is the guardian of Ashina Castle's gates, and indeed, he makes it clear Wolf won't break into the castle proper without having to kill him.
[[/folder]]

!Monstrous Humans
[[folder:Taro Troop]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/taro_soldier_bell_1.png]]
Grotesque, fat men boasting strength that nearly matches their ugliness. Various factions throughout Ashina, including the Ashina Clan themselves, employ them as both soldiers and manual labor.
----
* BatterUp: When you get their health down to half, the kanabō-wielding ones will try to wind up for an extra large swing, bearing a comically-exaggerated resemblance to a baseball batter. If they whiff, they will expose their backsides and stagger for easy posture damage.
* CarryABigStick: Are commonly found wielding [[https://en.wikipedia.org/wiki/Kanabō kanabō]] war clubs.
* DropTheHammer: Some use wooden mallets.
* DeathOrGloryAttack: All Taro Troop variants will unleash a particularly devastating attack (or attack sequence) when you've angered them enough. If they miss, they will be vulnerable to counterattacks for a significant amount of time, and their posture gauge will fill up to the point where you'll only need a few hits at most to Deathblow them; get hit, and you'll be ''equally'' fucked.
* DumbMuscle: They're bigger than bears, they hit like trucks, and they have the minds of toddlers.
* FanDisservice: Did ''Bloodborne'''s Chalice Dungeons leave you wanting even more naked ogre ass? This game's got you covered.
* GiantMook: They are tall and very strong enemies, but are otherwise unremarkable.
* {{Gonk}}: They are... not pleasant to look at, to say the least. Indeed, a fat hairy slob in ''fundoshi'' is not the most attractive thing in Ashina.
* HeavilyArmoredMook: Some Taro Troops sport a thick plate of armor covering their chest and stomach, making it difficult to hurt them from the front unless Wolf uses the Loaded Spear to strip the armor off.
* ImprobableWeaponUser: Some of them swing around a giant bell as an EpicFlail. They have a grab attack where they bring the bell down and trap Wolf inside of it, which presumably damages him due to the SensoryAbuse of being ''inside'' a bell as it rings.
* KryptoniteFactor: Like their fellow monks, the Taro Troops of Senpou Temple can be instantly eliminated if you use Divine Abduction to spirit them away.
* {{Manchild}}: They are all simpleminded and have baby-ish faces. While they do try to kill you, they still show a lot of innocent childlike qualities, like breaking down and crying when you break their precious shield or showing affection for dogs or curiosity towards sleeping monkeys.
* MightyGlacier: They're sturdy fellows who hit hard and surprisingly quickly, but Wolf can easily run circles around them.
* PaletteSwap:
** The big brutes working for Senpou Temple are identified by their shaved heads and topless monk attire. Also, they actually wear pants.
** The ones affiliated with the bandits wear a head guard.
** Taro Troops mutated by the waters in Mibu Village sport pallid, corpse-like blue skin, warts, and BlankWhiteEyes.
* ShieldBearingMook: Some are armed with a giant wooden board used as both a shield and a ram.
* ThemeNaming: The only one named in-game is Kotaro, but seeing as how they are the '''Taro''' Troop, all of their names probably contain "taro".
* TrademarkFavoriteFood: Taro Persimmons. They are practically raised on these, so they also know when to pick them when they are perfectly ripe. It's possible that these persimmons have something to do with their strange size and appearance if the shared name is any indication.
[[/folder]]

[[folder:Test Subjects]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/decaying_inmate.png]]

The hapless victims of Doujun. They are flawed attempts at replicating the near-immortality provided by the Rejuvenating Waters, as they must be killed twice before they die for real (but do not require the Mortal Blade to finish off).
----
* AchillesHeel: Test Subjects are WeakToFire, and blasting them with the Flame Vent not only fills up their Posture gauge for an easy Deathblow but also prevents them from getting back on their feet again when killed once.
* BackFromTheDead: They can revive once after being dealt a Deathblow.
* BodyHorror: They look like emaciated ghouls with deformed faces.
* FireKeepsItDead: Killing them with fire keeps them from getting back up again.
* RedEyesTakeWarning: They have become red-eyed because of Doujun's experiments.
* StoneWall: Sort of. While they can only move at a slug's pace and don't possess particularly impressive Vitality, they have surprisingly sturdy Posture considering their frail figures, capable of shrugging off even the heavy Loaded Axe without staggering a single bit. While you can still knock them back with some attacks, they don't seem to feel pain at all.
* TechnicallyLivingZombie: As revealed in ''Sekiro Side Story: Hanbei the Undying'', they're the result of Doujun dosing living people with his attempts at mass-producing the Rejuvenating Waters, which causes the subjects to lose their minds. They otherwise fit the bill of the stereotypical zombie to a T, being shambling, incoherent, mutilated wretches who seek to kill anyone who is not like them. They can even grab Wolf and sink their teeth into him with gusto that would do anything from ''Series/TheWalkingDead'' proud.
* PersonalSpaceInvader: Their main method of attack is to lunge at Wolf in an attempt to latch onto him, biting into his neck and dealing health and posture damage.
* ZombieGait: They move slowly and awkwardly, stumbling forward with arms outstretched in front of them.
[[/folder]]

[[folder:Mibu Villagers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mibu_rake_0.jpg]]

The odd residents of Mibu Village, who have been transformed by the lake tainted by the Fountainhead waters.
----
* ClownCarGrave: Villagers will crawl back out of the ground after they are killed. Some of them even try to grab your feet as they emerge.
* {{Expy}}: They are the fishmen villagers from ''VideoGame/{{Bloodborne}}''[='s=] Fishing Hamlet in all but name and progressive level of mutation; being gurgling, blue-skinned, relatively hapless folk of an isolated village infected by a mysterious outside source.
* GiantAnimalWorship: The shreds of snake skin found in their village imply that, like the Sunken Valley Clan, they also worship the Great Serpents.
* GiantMook: Include a number of Taro Troops among their ranks.
* ImprovisedWeapon: As they're basically mutated peasants, their weapons comprise of farming and fishing tools, repurposed wooden planks, makeshift bamboo spears, and stones picked off the ground.
* OurZombiesAreDifferent: Ghoul-like creatures who come back from the dead.
* PinataEnemy: They don't give out too much experience points or money, but they're easy to kill by the dozens and often drop Mibu balloons, which themselves boost drop rates for everything else, so grinding on them for a little bit is one way to approach them.
* RespawningEnemies: Villagers will respawn about three times or so before they're completely dead. Given how many of them there are, it's generally best to stay above ground and navigate the village by jumping from hut to hut unnoticed.
* StealthyMook: Mibu Village is littered with odd-looking markers, each consisting of three bamboo rods weighed down by a single stone. Walk into one, and a villager will pop out of the ground and hold you in place so their buddies can easily kill you.
* ThrowDownTheBomblet: Some villagers throw projectiles that inflict Terror.
* WasOnceAMan: As Basket-wearer Shosuke attests, they were once ordinary people who turned into monsters after drinking the polluted waters of their river.
[[/folder]]

[[folder:Centipedes]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/lesser_centipede.png]]

Madmen who seek to mimic centipedes as closely as possible, found in both Senpou Temple and the depths of the Gun Fort in Sunken Valley.
----
* BandageMummy: They are usually found almost completely covered in bandages, except for the ones accompanying Sen'un.
* BodyHorror: They have metal prongs sticking out all over their bodies to mimic a centipede's appendages.
* {{Expy}}: Of [[VideoGame/SoulCalibur Voldo.]] Not only is their combat style very similar, their vocalizations and even appearances are, as well.
* GlassCannon: They can do a lot of damage quite quickly, but have ''very'' low health and posture, to the point where simply jumping in the air will allow Wolf to instantly Deathblow them no matter what.
* GoombaStomp: Like most enemies who crawl on all fours, Wolf can instantly kill them by doing a jumping Deathblow.
* KillItWithFire: They can toss what seem to be small firebombs.
* MalevolentMutilation: The metal prongs seem to have been surgically inserted into their bodies not just deliberately, but quite possibly willingly.
* WolverineClaws: Have metal claws attached to their hands and feet.
[[/folder]]

[[folder:Long-arm Centipedes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/long_arm_centipede_sen_un.jpg]]
[[caption-width-right:350:Sen'un]]

Chieftains of the Centipedes, referred to "Long-arms" thanks to their long talon-like weapons. Two of them can be encountered and fought; '''Giraffe''' lives within the depths of the Gun Fort at the Sunken Valley, and '''Sen'un''' resides in one of the halls of Senpou Temple.
----
* AchillesHeel: Using a Gokan's Sugar will turn them into a total joke, as it will allow Wolf to deflect their near-constant blows to fill their Posture bar rapidly with little risk of overloading his own Posture.
* BandageMummy: Both Long-arms are covered in bandages.
* BecomingTheMask: They are vulnerable to being spooked by the Shinobi Firecracker prosthetic tool, and while most enemies can be briefly stunned by it, it seems to have an effect on them more akin to that of beasts than that of people. This demonstrates how much they have lost their humanity by trying to become as centipedes.
* BodyHorror: These creatures walk on all fours with limbs outstretched like a centipede, with bandages wrapped all-around their bodies. They even have metal prongs on their bodies to mimic a centipede's appendages.
* DeathOrGloryAttack: The Long-arms' main attack is a flurry of slashes that can cut through your vitality in a second but, if deflected, will leave their Posture bar almost maxed out.
* {{Expy}}: As with their smaller versions, of [[VideoGame/SoulCalibur Voldo.]]
* FlunkyBoss: Sen'un is surrounded by a handful of regular Centipedes, which given the closed room he is in makes his fight even more dangerous as Wolf runs the risk of being ganged upon.
* GlassCannon: Thanks to their aggressive AttackAttackAttack pattern, a player skilled at deflecting their attacks will be able to build up their Posture gauge faster than any other boss in the game, which means they can be dealt a Deathblow ''very'' quickly.
* KillItWithFire: Like the regular Centipedes, the Long-arms can toss firebombs if you try to play keep-away with them.
* KingMook: They look exactly like regular Centipedes, just a lot bigger. They fight nearly the same way, too.
* NightmareFace: [[https://www.youtube.com/watch?v=EaJZCXN0bWs&t=4m0s Sheesh...]]
* NonIndicativeName: A guy named Giraffe is probably the last person you'd expect to try and turn himself into a centipede.
* NoPronunciationGuide: In modern Japanese orthography, Giraffe's name ("ジラフ", "jirafu") is an English-derived loanword literally meaning, well, "giraffe". In the old orthography, however, it would be read as "Jirou", a more period-appropriate name.
* SlasherSmile: A closer inspection behind their facial bandages reveal a winning combination of FishEyes and a permanent rictus grin.
* WolverineClaws: The metal talons on their hands are even longer than those of their subordinates (hence the title "Long-arm"). Beware, as one of their moves is to wildly claw at Wolf repeatedly, making over a dozen strikes that can easily fill his posture gauge.
[[/folder]]

!Beasts
[[folder:Geckos]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lizard_1.png]]

Lizards living in the nooks and crannies of Ashina. If Wolf disturbs them, they will spit poison at him.
----
* BreathWeapon: Their main defense is a spit attack.
* GoombaStomp: Wolf can always perform a death blow by jumping above them, even if they have full health and are aware of his presence.
* PaletteSwap: The ones residing at the Fountainhead Palace are bluish instead of green, and their spit attack deals direct damage instead of poison. Otherwise, they are basically identical.
* PoisonousPerson: The spit attack of the common green type does not deal direct damage, but will build up the "Poison" status effect. Additionally, using the Bloodsmoke Ninjutsu on them will create a poison green mist, implying that their blood is poisonous too.
[[/folder]]

[[folder:Hounds]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/dog_0.png]]

Guard dogs used by the various factions across the game. They are fragile but are able to sniff out Wolf.
----
* AngryGuardDog: They usually accompany their masters and are generally put in strategic places where they can easily spot intruders. Their nose allows them to detect Wolf not matter how much he's mastered the Shinobi Arts.
* BrownNote: The sound of the Finger Whistle drives them into a blind frenzy, instantly aggro-ing them into attacking even their owners. It's an easy way to dispatch them while also chipping away at nearby enemies' health bars.
* FragileSpeedster: They are fast, but it usually doesn't take much more than a single shuriken to put them down.
* MartialArtsHeadband: Amusingly, the shinobi variant that accompanies the Lone Shadows are identified by the spiffy ninja headbands they wear.
* ShockAndAwe: Some Fountainhead Palace dogs can fire electricity from a distance, though this can be turned against them for an instant kill.
* UndergroundMonkey: Hounds at the Fountainhead Palace function similarly to the mundane variants, but have scraggly blue fur, sharklike teeth, and mutated faces reminiscent of goldfish. Those that wear ''magatama'' necklaces can even shoot lightning bolts.
* WhyIsntItAttacking: Unlike the other variants, shinobi hounds are ''shockingly'' patient, maintaining a set distance away from Wolf until they can exploit an opening. A player will more likely just chase them down because it is useless to bait for an attack.
[[/folder]]

[[folder:Gamefowl]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/rooster.png]]

Man-sized roosters roaming the lands of Ashina. Many of them strut around free-range, their original coops having been ruined by war.
----
* AnimalsNotToScale: They're bigger than ''ponies''. No wonder the world of ''Sekiro'' is populated by so many goliaths! These overgrown fowl seem to have been inspired by the yokai called the Basan (波山), minus the ghost-fire spewing from its beak.
* CockyRooster: They are extremely aggressive towards Wolf, and it's implied that they were originally bred for cockfighting.
* PatrollingMook: Sort of; they become extremely noisy if they spot you, which will tend to alert other nearby foes to your presence.
[[/folder]]

[[folder:Treasure Carps]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/treasure_carp_9.png]]

Harmless carps that can be encountered in various bodies of water in Ashina. They drop the Carp Scales item.
----
* AntiFrustrationFeatures: Like Crystal Lizards, they'll disappear if you don't kill them quickly enough...but unlike Crystal Lizards, they'll reappear after a few moments.
* {{Expy}}: Of the [[VideoGame/DarkSouls Crystal Lizards]], being non-respawning enemies that drop valuable items upon death.
* MetalSlime: Their sole purpose is to run away from Wolf if he gets close, and drop Carp Scales upon death, which is required for trading with either Pot Noble.
* UniqueEnemy: A single carp found in the Mibu Village lake has [[RedEyesTakeWarning glowing red eyes]] and slightly darker coloration. It does not drop a scale upon death, but its eyeballs are needed to progress Doujun's sidequest.
* WasOnceAMan: They are implied to have once been humans who attempted to become a Great Colored Carp, if the item description for the Red Carp Eyes and either Pot Noble's transformation into carp via feeding the Great Colored Carp with Truly Precious Bait are any indication.
[[/folder]]

[[folder:Man-eating Carps]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/carp.png]]

Aggressive fish usually found accompanying Treasure Carps.
----
* FragileSpeedster: They swim fast, but will die to a single sword swing.
[[/folder]]

[[folder:Crickets]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/cricket_1.png]]

These crickets are mostly found in Senpou Temple, where they are spawned by the Infested Seekers. However, some can also be found in the Abandoned Dungeon.
----
* BigCreepyCrawlies: They are giant crickets. That said, the ones in Senpou Temple aren't hostile unless Wolf's been barfed on by an Infested Seeker.
* InterfaceScrew: They're extremely weak and most of them aren't even hostile, but if faced with a group of them accompanying other enemies, they can easily ''annoy'' you to death as you keep accidentally locking onto them instead of the enemy you want.
[[/folder]]

[[folder:Valley Monkeys]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/monkey.png]]

Wild Japanese macaques roaming the wilderness of Ashina.
----
* AnimalsNotToScale: Real life Japanese macaques are only about two feet tall. These are as big as baboons or chimpanzees.
* BossInMookClothing: The Elder Monkeys (i.e. the white macaques) are some of the toughest non-boss enemies in the game, being exceptionally skilled with their dual katanas.
* BrownNote: Blowing the Finger Whistle will enrage the monkeys, more often than not resulting in the critters tearing each other apart for an easy TotalPartyKill.
* DualWielding: One particular variant wields two katana, and is quite dangerous to fight against.
* GargleBlaster: Monkey Booze, made by monkeys stuffing fruits into tree hollows and hoping for the best. It is unbearably strong stuff, burning the throats of even the heaviest drinkers. Interestingly, another name this alcohol goes by is "Shura's Wine".
* GlassCannon: Plenty of attack and speed, but in close combat they'll go down fast. Except for the white Elder Monkeys, that is.
* ManiacMonkeys: Highly territorial and aggressive towards intruders, but also intelligent enough to wield swords and even fire guns.
* PartiallyCivilizedAnimal: They have swords. They have helmets. They have ''guns!'' They're learning how to make alcohol! Taken UpToEleven by the white monkeys, who are ''dual wielding katanas'' and wearing loincloths.
* PistolWhipping: The gun-armed monkeys will sometimes swing their weapon at you if you get too close. In particular, they have a heavy overhead swing that results in their gun exploding upon impact.
* PoisonousPerson: The monkeys living at the bottom of the valley can inflict poison with their swipes.
* SillySimian: [=FromSoft=] is definitely aware of how inherently amusing the idea of a gun-wielding monkey wearing a helmet is.
* ThrowingYourSwordAlwaysWorks: Perhaps fittingly, the sword-wielding monkeys will occasionally just throw their sword at you.
* ZergRush: They are found in groups, and while they aren't particularly strong by themselves, they can easily swarm and stunlock you to death if you're not careful.
[[/folder]]

[[folder:Guardian Ape]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bossguardianape.png]]

A monstrous Japanese macaque[[note]]See BlindIdiotTranslation below for an explanation[[/note]] that Wolf can fight at the bottom of the Sunken Valley. He guards the way to the Lotus of the Palace.

Wolf can again fight the now-Headless Ape in the Ashina Depths, this time with its mate.
----
* AttackItsWeakPoint: After parrying his post-decapitation overhead attacks, Wolf can use the opening to yank on the Ape's immortality centipede with the Loaded Spear, dealing massive health and Posture damage.
* AttackOfTheFiftyFootWhatever: Fifty-foot immortal macaque in this case.
* BlindIdiotTranslation: While the official English translation rendered "猿" (saru) as "ape" (which ''is'' a legitimate usage in modern Japanese), the term during the Sengoku period would have been more commonly used to mean "monkey" (specifically the Japanese macaque). In fact, the Guardian Ape has a small tail similar to those of actual Japanese macaques, while apes by definition are tailless.
* BodyHorror: Besides the ''deep'' bloody gash that runs lengthwise up his skull, there is a large fungal growth sprouting from the base of his neck.
* ClippedWingAngel: His headless form is intimidating but far less aggressive and accurate than his first phase -- his sword swings are wild, clumsy, often miss Wolf completely, and leave him terribly vulnerable if they're parried. His deadliest attack is a [[MakeMeWannaShout deafening scream]] that causes rapid Terror buildup if Wolf doesn't back off from it immediately, but even that is easy to avoid due to its large telegraph beforehand, and the Loaded Umbrella negates it completely.
* ConfusionFu: Both phases have no set attack patterns. The Guardian Ape fights like a child throwing a temper tantrum, just pounding at you at random intervals. The Headless Ape, on the other hand, wields his sword as if he's drunk, weaving his sword side to side like a sewing needle all the time.
* CoupDeGrace: If the player is not paying attention after the second battle, they won't notice the Headless Ape's body twitching, with the centipede dangling from his neck. The player must strike the Centipede after the battle is over to finish the Ape off, indicated by the message "''Immortality Severed.''"
* CutsceneIncompetence: Even if you obtained the Mortal Blade before fighting the Guardian Ape, Wolf will stab the centipede with Kusabimaru instead, to keep the player from skipping the rematch in the Ashina Depths.
* DidntNeedThoseAnyway: Decapitation is normally pretty terminal. Not to this monkey.
* DualBoss: After defeating him the first time, he will move to the Ashina Depths, where he can be fought again. After depleting his first health bar, he calls in his current mate for backup.
* DungFu: Don't let your awareness slip when standing too far from the Ape, as one of his attacks is to throw his giant poop at Wolf, which can inflict Poison.
* EasyLevelTrick: Any version of the Loaded Umbrella will completely negate his devastating roar attack. Additionally, a particularly bold player can even let the shield down a second before the Ape finishes screaming in order to wail on him while he finishes the animation; Wolf will still take some damage, but at least his Terror gauge won't build up completely.
* ExactWords: Beheading him gets you the standard "Shinobi Execution" message...but since he's got a centipede inside of him, he reanimates himself. You ''did'' kill him, he's just getting back up for round two. Actually removing and killing the centipede gets you "Immortality Severed," and ''then'' he stays down for real.
* {{Expy}}:
** Of the zombified ape from Creator/FromSoftware's obscure ''VideoGame/{{Kuon}}''.
** It also serves as one for the Bloodletting Beast from ''VideoGame/{{Bloodborne}}''. Like that monster, the Guardian Ape is a large beast with a massive wound that by all rights should be fatal, it's later shown that even losing its head doesn't kill it, and its body is housing a massive centipede.
* {{Fartillery}}: One of his moves is to fart while running away, creating a [[PoisonousPerson poisonous]] cloud.
* {{Foreshadowing}}:
** When asked about Immortal Severance, Isshin will mention that those who are infested can survive even decapitation unless one has the Mortal Blade.
** The Ape's still alive even though he has a sword ''in'' his neck.
** Upon defeating the Guardian Ape, another cry's echo can be heard. It foreshadows the rematch and appearance of a second Ape. The white flower's description mentions the Ape was cultivating it to give it to his mate. Uh oh.
** Notes suggest that his watering hole has been tainted by the water spilled over from the Fountainhead Palace, further indicated by the presence of Precious Bait and palace rubble near the waterfall. Sure enough, this spot will be where the Great Colored Carp's carcass can be found after you poison it. Like the water that made its way to the Guardian Ape, this fish has tumbled a long, long way down.
* GrappleMove: Has both a sweeping grab where he drags Wolf across the ground before tossing him and a jumping grab where he spikes Wolf into the ground.
* HumiliationConga: Goes through something akin to this over the course of the game. First, the ape gets its head cut off by Wolf by the very blade that's been lodged in its neck for some time. Then when it gets up, still alive but now needing to carry its head, Wolf defeats it again and goes on to take the flower the Guardian Ape had been cultivating in the hope of attracting a new mate. Despite being deformed and losing the flower, it still manages to find a mate...only for Sekiro to come by and kill her. He then defeats the ape a ''third'' time, reducing it to a still living but barely functioning lump of flesh before slaying the centipede and killing the monkey with it for good.
* ImpaledWithExtremePrejudice: He's got a {{BFS}} stuck in his neck. Wolf will eventually twist it to decapitate the Guardian Ape as a Deathblow, but then he revives and takes the sword to swing it at the shinobi.
* {{Immortality}}: He's infested much like the monks in Senpou Temple and survives Wolf cutting off his head and even ripping out his centipede parasite. Wolf can kill the centipede -- and the Ape with it -- for good with the Mortal Blade after his second boss fight.
* InstantDeathRadius: During his second phase, he will occasionally place his head over his neck stump and let out a bloodcurdling scream. If players are close to him when he screams, it'll take chunks of Wolf's {{Hit Point}}s and slowly build up the "Terror" status effect; once full, it turns into a OneHitKill.
* KillerGorilla: Though not technically an ape in the zoological sense, he's still a massive primate (about three times as tall as Wolf) who's incredibly hostile to anyone he sees as an intruder.
* KillItWithFire: Like all animals, the Guardian Ape will fall into a panic whenever his fur is set alight. Once he is beheaded and becomes the Headless Ape, however, the creature is not nearly as bothered by flame.
* KilledOffForReal: Wolf closes their second battle by severing the Ape's {{Immortality}} with the Mortal Blade.
* LargeAndInCharge: Prequel manga ''Sekiro Side Story: Hanbei the Undying'' seems to imply that he's the leader of the Valley Monkeys.
* LightningBruiser: Is deceptively quick for its enormous size and hits like a truck.
* LockedIntoStrangeness: Despite the immortality centipede supernaturally extending his life, the Ape's fur is white with age.
* LodgedBladeRecycling: After Wolf beheads him with the sword that's been stuck in his neck, the now-headless Ape proceeds to wield said sword for himself.
* LosingYourHead: Wolf seemingly defeats the Ape for good upon decapitation, but then he gets back up.
* MightyRoar: This is the Guardian Ape's most dangerous attack, which he performs after losing his head. Putting his head back on his neck for a moment, the Guardian Ape then roars, which not only causes damage and knock-back in a wide radius around him, but builds up the ''Terror'' status effect so quickly that Wolf ''will'' die if he doesn't escape the area of effect in time.
* NoSell: The Ape and his mate are not affected by the sound of the Finger Whistle, so Wolf cannot just sic one against the other during the rematch.
* PaletteSwap: The Headless Ape's mate is basically a brown Guardian Ape with a smaller moveset.
* ThePigPen: Two of his moves are based around pooping and farting on you, and he looks to be covered in filth and partially healed wounds.
* RecurringBoss: The Ape must be fought twice in order to put him down for good.
* RecurringElement: The rematch with the mate joining is the closest equivalent to the DualBoss battles such as [[Videogame/DarkSoulsI Ornstein & Smough]] and [[Videogame/DarksoulsII Watcher and Defender]]. Fortunately, they're not as difficult to compensate for the fact that ''Sekiro'' is a single player game.
* SkippableBoss: It's possible to avoid the rematch against the Headless Ape entirely simply by going down the Hidden Forest/Mibu Village path before beating him the first time, since the boss room will be empty. Then, once the Ape moves to that room, you can just fast travel to one of the Sculptor's Idols beyond it (assuming you've activated at least one of them).
* SlidingScaleOfUndeadRegeneration: Though he can survive Wolf cutting his head off, he's unable to actually attach it back on.
* UnskilledButStrong: He still has his natural simian strength when he starts wielding the sword, but his swings are clumsy, erratic, and oftentimes very slow.
* VictoryFakeout:
** In the first phase of his first fight, the Ape is only shown with one Deathblow marker, the "Shinobi Execution" overlay will appear upon his decapitation, and his body even lays still for several seconds after being beheaded. [[LosingYourHead He gets up again]].
** This also somewhat applies to the end of his second fight. When initially defeated, the "Shinobi Execution" overlay will once again appear, and you'll receive a Memory and two(!) Prayer Beads for your efforts. However, you'll then need to use the Mortal Blade on the centipede sticking out of his neck to kill him for good, which will net you the Bestowal Ninjutsu and the "Immortality Severed" overlay.
* WhoWantsToLiveForever: The remnants of both fights state the Ape had a mate once upon a time, but his infestation from drinking the Fountainhead waters caused him to outlive her, and he has grown painfully lonely over the years of seeking another. The bones of the Ape's mate can be found in a cave above his den. The Ape finds another mate by the time of your rematch in the Ashina Depths but dies before anything can come of it.
* TheWorfEffect: Invokes this on the Sunken Valley gunners, as he apparently demolishes their settlement in the Poison Pool sometime after your first battle against him.
[[/folder]]

[[folder:Great Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/great_serpent_wikia.png]]

A giant snake lurking in the lower heights of the Sunken Valley beneath Ashina Castle. It will attack Wolf when he trespasses on its territory.
----
* {{Expy}}: Of the Ancient Wyvern from ''VideoGame/DarkSoulsIII'' - a boss fight where it's unfeasible to defeat it by conventional means; instead, an attack from a overhead drop will be a guaranteed OneHitKill.
* EyeScream: In order to get to the Ashina Castle Gate, Wolf will have to lure the snake into close proximity in order to drive his ''katana'' into its left eye, momentarily neutralizing it while it writhes in pain.
* ItsPersonal: After you drive your sword into its eye, the Great Serpent seems to develop a grudge towards you and will personally target you in the Sunken Valley Passage.
* MacGuffinGuardian: [[spoiler: The two "fruits" as described by the cryptic old lady seen praying around Ashina are actually referring to the persimmon-shaped hearts of these giant beasts. The "fresh" one will require getting the drop on the giant snake. The "dried" one is stored in an underground temple where it is guarded by yet another serpent.]]
* PhysicalGod: The descriptions of the "Serpent Viscera" items indicate that the Great Serpent is considered a god of the land and worshipped by many of Ashina's inhabitants. They even sacrifice themselves to the snake by getting into a palanquin and letting the snake eat them, which is possibly related to the "Marriage Ceremony" needed to access the Divine Realm. The fact that letting the Great Serpent swallow you will transport you to a certain cave suggests that there might actually be something to this whole "marrying the serpent" thing.
* SnakesAreSinister: An utterly ''gargantuan'' snake that harasses Wolf at multiple points in the story. [[spoiler: As it turns out, there's at least ''two'' of them.]]
* SwallowedWhole: If Wolf fails a particular quick-time event, he can end up being swallowed by the Great Serpent, which will then deposit him in the cave where [[spoiler:the other Great Serpent is lurking]].
[[/folder]]

!Brigands and Mercenaries
[[folder:Bandits]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bandit.jpg]]

Groups of brigands and vagabonds, they comprise the bulk of the force that sacked the Hirata Estate three years ago.
----
* TheAlcoholic: Some of the bandits are too drunk to notice Wolf, even if he's spotted by others.
* ArrowsOnFire: Some bandits will fire flaming arrows.
* AnAxeToGrind: Some bandits are armed with an axe; they hit harder than the rest of their brethren, but [[UnskilledButStrong have even less finesse to their attacks]].
* BowAndSwordInAccord: The bowmen will pull out a katana in close combat.
* CombatPragmatist: A few of them will kick dirt at you.
* EvenEvilHasStandards: Eavesdropping on the bandits reveals that they draw the line at looting a Buddhist shrine. However, this could just be because they're afraid of incurring Lord Buddha's wrath rather than genuine respect.
* {{Fundoshi}}: The only clothing they wear (outside of whatever armor they've managed to loot) is a ''fundoshi'' covering their privates.
* GiantMook: They have some Taro Troops among their ranks.
* AHandfulForAnEye: Some bandits will kick mud into Wolf's face, temporarily stunning him while they then proceed to land cheap hits.
* HiredGuns: It's implied in the Second Memory that those attacking the Hirata Estate are actually mercenaries working for the Interior Ministry. Additionally, a few of them can be found helping to guard Senpou Temple, having been presumably hired by the monks as extra muscle.
* KillItWithFire: Some bandits brandish a torch in addition to their sword; they act primarily as lookouts, but can also inflict the "Burn" status abnormality.
* PoisonedWeapons: A handful of them have poison arrows.
* RapePillageAndBurn: By the time Wolf arrives at Hirata Estate, the location's become a blazing inferno, and the inhabitants both within and in the outlying village have largely been murdered. In fact, some of the bandits are even wearing looted armor that still have the Hirata ''mon'' emblazoned on them.
* ShieldBearingMook: Some of the bandits have a thick wooden shield, which actually is effective and prevents Wolf from attacking them frontally. Thus Wolf should either bait them into an attack first, assassinate them, or use the Loaded Axe to break the shield.
[[/folder]]

[[folder:Shinobi Hunters]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/minibossshinobihunter.png]]
[[caption-width-right:350:Enshin of Misen]]

Skilled [[https://en.wikipedia.org/wiki/Sōhei sōhei]] from Misen Temple who specialize in skewering shinobi with their long spears. One of them, '''Enshin of Misen''', is a mini-boss present among the bandits guarding the way to the Hirata Estate's manor.
----
* BladeOnAStick: They wield a long ''jumonji yari'', a type of spear with a cross-shaped spearhead that can be used for sweeping as well as thrusting.
* DegradedBoss: Players will likely not encounter any "regular" shinobi hunters until after they've already beat Enshin.
* EliteMook: Even a lone shinobi hunter should be approached with care.
* HiredGuns: Given their presence among both Ashina and Ministry-affiliated forces, it's strongly implied that they've been hiring out their services to whoever has the money to pay them, with the one in Ashina Castle explicitly shown to be a mercenary.
* InTheHood: Enshin wears a distinctive white hood, a part of which covers his right eye, functioning as an EyepatchOfPower as well.
* MiniBoss: Enshin has two Deathblow markers and needs to be defeated to access the ''real'' boss of the Hirata Estate, but the player isn't forced to fight him upon reaching him and he can be dealt a stealth Deathblow to remove one of his lives before the battle even starts.
* OnlyInItForTheMoney: Eavesdropping on the Ashina Castle shinobi hunter will make it clear that he has no stake in the Ashina cause besides his pay.
* ScrewThisImOuttaHere: During the Interior Ministry's final assault on Ashina Castle, eavesdropping on the shinobi hunter there will reveal that he's been getting ready to make his escape and abandon his employers to their fate. He does apologize for it during his prayer, but then states that "nobody would put their life on the line for free".
* SkillGate: As likely the first spear user you'll encounter, Enshin will significantly test how well the player can fare against enemies with frequent thrust attacks. In particular, at least part of his purpose is to encourage players to acquire the Mikiri Counter; while it's possible to simply deflect thrust attacks, the timing has to be much more precise than the Mikiri Counter's. Unless you're skilled enough to beat Enshin using only deflects, he will gladly turn you into a fresh ''shinobi'' kebab with ease. Many, many, '''many''' times.
* UniqueEnemy: Outside of the Hirata Estate memories, there is only one of them in the entire game, stationed near the Old Grave in Ashina Castle. Even within the memories, there are only two of them besides Enshin, both of whom have unique models; in the first memory, they can be found together near the end of the path leading to the Main Hall of the Hirata Estate, while in the second, they're shown to have made their way to the Main Hall itself.
* WarriorMonk: They may be ruthless mercenaries, but they can still occasionally be found chanting Buddhist mantras. In fact, they're from the same temple that makes Gokan's Sugar.
[[/folder]]

[[folder:Juzou the Drunkard]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/juzou_6.jpg]]

A towering bandit leading the assault on the Hirata Estate. Wolf can find him resting in a courtyard of the Estate and fight him.
----
* TheAlcoholic: According to the Seventh Prayer Necklace, Juzou turned into this upon taking his first sip of sake, leading to a downward spiral from an esteemed sumo wrestler into an infamous and scorned bandit. He drinks sake even in the midst of battle, drops Unrefined Sake when killed, and his few lines indicate that he considers booze to be a major motivation.
* AllThereInTheManual: The strategy guide reveals that he and his PaletteSwap variants belong to an enemy archetype labeled "Shura Samurai".
* {{BFS}}: Wields an oversized ''odachi'' as big as he is tall.
* EvenEvilHasStandards: For all his banditry, Juzou doesn't like [[spoiler:The Owl]] one bit, seeing him as a scheming bastard.
* FatBastard: Has got a noticeable gut on top of being so tall.
* FlunkyBoss: He is surrounded by a handful of other bandits who will fight beside him. [[spoiler: And his second fight has him accompanied by a Ministry Lone Shadow as well.]]
* GrappleMove: If he manages to catch Wolf in his grab, Juzou will proceed to slam the shinobi into the ground and then stomp on his back for good measure.
* HiddenDepths: Not only was he a prestigious sumo wrestler in the past, [[spoiler:he's apparently a mercenary for the Interior Ministry and was hired to attack the Hirata Estates on their behalf; he is even seen casually chatting with one of their shinobi in the second Hirata Estates memory]].
* {{Kevlard}}: Despite wearing no armor, he is very resistant to damage thanks to his dense fat and muscle tissue.
* LargeAndInCharge: He's the leader of the bandits who attacked the Hirata estate, and about eight feet tall with girth to match.
* MightyGlacier: Although relatively fast for his size, most of his attacks require a sizeable wind-up, giving the players opportunity to prepare and time their deflects correctly. Experienced players will find him to be very slow compared to later-game bosses.
* PoisonousPerson: Will often [[PoisonedWeapons coat]] his {{BFS}} with poison that will [[StatusInflictionAttack inflict the status effect]]. He may also breathe poison from his mouth.
* RecurringBoss: [[spoiler:The second memory of Hirata Estates features a rematch against him]].
* StoutStrength: Don't let his paunch fool you, he has the strength needed to carry that weight plus swing his ''odachi'' around. He incorporates his great bulk into his combat technique, lowering his center of mass and throwing his weight into palm strikes to [[PunchedAcrossTheRoom send his opponents flying]]. According to the Seventh Prayer Necklace, he used to be a champion sumo wrestler.
* UnskilledButStrong: Juzou may have more than enough strength and toughness to pose a real threat to any trained samurai or shinobi, but he isn't a real swordsman; his attacks tend to leave his guard wide open, and he has little skill in deflecting or dodging projectiles. As such, even the weakest shuriken grade can chip his health down for size.
* WakeUpCallBoss: Most mid-bosses players run into aren't all that difficult to handle with dodging and chipping away at their Posture gauge. Juzou? Even if his flunkies are taken care of first, half of his life is eliminated via a stealthy Deathblow, and players enlist the help of a friendly NonPlayerCharacter, he can still pose a major challenge to most, as he strikes hard and fast, breathes large plumes of poison, and can turn his {{BFS}} into a poison blade. Putting him down quickly pretty much demands players get the timing of deflections correctly and knowing when to evade when his poisonous breath is released. Furthermore, the allied [=NPC=] isn't necessarily all that helpful, as Juzou will annihilate him in short order regardless of most strategies unless players can force Juzou to keep his attention on themselves instead.
* WalkingShirtlessScene: He goes around bare-chested.
* WeaponAcrossTheShoulder: Juzou has the habit of resting his odachi over his shoulders.
[[/folder]]

[[folder:Tokujiro the Glutton]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/tokujiro_the_glutton.png]]

A bandit seeing camping in the middle of the Ashina Depths with a band of pet monkeys. He will attack Wolf on sight.
----
* TheAlcoholic: Pauses every now and then to take a swig of sake, giving the player a good opportunity to hit him.
* EasyLevelTrick: After you kill his monkeys and stealth off one lifebar, just jump up to the ledge where he can't reach you, wait for him to drink, then run down, hit him two or three times and run back to safety. Boring, but effective. Alternatively, using the Bone Finger Whistle will cause the monkeys surrounding him to go berserk, attacking him before you even have to engage.
* FlunkyBoss: Has a pack of trained monkeys wielding swords and guns backing him up.
* WeaponAcrossTheShoulder: Tokujiro has the habit of resting his odachi over his shoulders.
* YouALLLookFamiliar: He's completely identical in both appearance and fighting style to Juzou the Drunkard. As such, all of the gameplay tropes in Juzou's section apply to Tokujiro too, unless noted otherwise.
[[/folder]]

[[folder:Lady Butterfly]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ladybutterfly_min.png]]
[[caption-width-right:350:''"It's been a long time... Son of Owl."'']]
-> Voiced by: Tomoko Miyadera (Japanese), Creator/CindyRobinson (English)

An elderly kunoichi and one of Wolf's teachers, she is revealed to be allied with the bandits attacking the Hirata Estate. Wolf confronts her in the secret temple of the Estate.
----
* AchillesHeel: She spends a lot of time in the air, making her a prime target for shurikens which will cancel some of her most dangerous attacks, deal bonus posture damage and open her up to a slash or two to chip her health away.
* ActuallyADoombot: Lady Butterfly seems an easy enough boss as she initially appears to only have one health bar. But after defeating her, it's revealed it was only an illusion, forcing Wolf to fight her again for real.
* AnimalMotif: The butterfly - it's in her name and she also can summon butterflies of light as homing projectiles.
* BadassFingersnap: She makes multiple kunai appear in her hands at the same time she snaps her fingers, the snap itself creating a light shockwave. The fingersnap is the trigger for her illusion attack.
* BraidsOfAction: She has a long braided ponytail.
* CrypticallyUnhelpfulAnswer: When Wolf asks her "Why?" (presumably why did she betray him/Lord Kuro), she simply responds "Why, indeed? You'll die if you doubt yourself, boy."
* DarkActionGirl: An aged, but skilled and traitorous {{Kunoichi}} who can wipe the floor with Wolf.
* DieOrFly: Her stated training method was to make Wolf apply his lessons in combat directly, implying she threw him in the face of danger to push him into mastering her techniques quickly.
* TheDragon: Seems to be this to [[spoiler:the Owl]]; it's implied that they both collaborated with the Interior Ministry to raze Hirata Estate to the ground, all so they could claim Kuro's blood.
* DubNameChange: Her original Japanese name of まぼろしお蝶 (''Maboroshi Ochō'') would be more accurately translated as "Phantom Butterfly".
* EasyLevelTrick:
** She's very vulnerable to the Nightjar Slash art. Simply spamming it nonstop will quickly end her first phase, and helps immensely in the second, though more careful timing is required and she will sometimes break out of it.
** She is also very vulnerable to High Monk, which will negate her sweep attack while dealing massive posture damage and stunlock her, hitting fast enough to prevent counterattacks. The only catch is that you probably won't have the technique unlocked by the time you face her unless you're on NewGamePlus.
** A strategy consisting of alternating attacks and side-dodges will effectively stun-lock her, making the fight significantly easier; after you attack, she immediately goes for a short-range hit that will miss your dodge, but leaves her wide open for another attack. While this is more difficult in the second phase due to her illusions and butterflies, it's still a relatively easy strategy to employ that allows her to be defeated by players not yet used to deflecting.
* EvilOldFolks: An elderly kunoichi involved in [[spoiler: Owl's]] conspiracy to rule Japan.
* FaceHeelTurn: Formerly one of the mentors whom Wolf studied under when he was a child, she readily prepares to kill him for standing in the way of her business.
* FlechetteStorm: Kunai are her specialty; she'll be tossing ''a lot'' of them at you as she hops between wires.
* {{Foreshadowing}}: [[spoiler:The first Ashina-affiliated shinobi to be revealed as a straight-up traitor, but not the last. Additionally, her illusionary powers hint that what Wolf saw in Hirata Estate might not have been quite the truth.]]
* FragileSpeedster: She only has one "true" Deathblow counter and a posture bar that is relatively easy to fill. Good luck trying to actually land a hit on her between the wire-hopping, kunai spam, and flurries of melee attacks.
* GracefulLoser: Her last words once defeated by Wolf is to praise him one last time.
-->'''Lady Butterfly''': You've... gotten stronger... Wolf ...
* GrappleMove: Has a Perilous Attack where she'll leap off a wire right at Wolf. If it connects, she'll grab Wolf's neck between her legs, flip him into the ground, and then stab him in the back.
* HeyYou: Lady Butterfly usually addresses Wolf by roundabout titles such as "son of Owl", or "boy", and it is only when Wolf bests her that she deigns to call him by his official shinobi name.
* HiddenDepths: Dialogues triggered by giving the Dragonspring Sake to Isshin and Emma imply that Lady Butterfly had a HardDrinkingPartyGirl streak to her.
* KickChick: If she isn't attacking with her kunai, then she's busy burying the sole of her feet in Wolf's face. Expect her to perform dozens of wheel kicks and a stomp/axe kick.
* KnifeNut: She fights with kunai and can either swing them or throw a volley of them as she retreats to the safety of her strings. Wolf can acquire and use her Phantom Kunai, which leave a unique sound and creates butterflies made of light in their trail that attack the enemy.
* KnowsTheRopes: Lady Butterfly's arena is full of nearly invisible strings she can walk on and retreat to in order to gain a vantage point. Wolf can knock her down from said strings by launching shurikens at her, but only when she's in the middle of a jump between them: if she's perched on a string, she'll just swat them away.
* LetsDance: She says the following just before fighting Wolf.
-->'''Lady Butterfly''': Now then, son of Owl. Shall we dance?
* LightEmUp: She will summon butterflies of light that have homing capability after each of her attacks in phase two of her fight, further denying Wolf safe opportunity to retaliate against her. She will also dismiss her ghostly illusions to create massive numbers of butterflies of light which will then home in on Wolf for massive damage if he don't outrun or dodge them.
* MasterOfIllusion: In addition to her sheer fighting skills, she is able to hypnotize people through illusions. During her second phase, she can summon ghostly illusions to attack Wolf.
* MundaneUtility: If you give Dragonspring Sake to Isshin, he'll tell you that every time he got his hands on some Dragonspring in the past, everybody he knew would be lining up for a taste, including "someone" who would use illusion techniques to try and steal it from him.
* NeverMessWithGranny: She looks positively old, but is still a master shinobi with all the prowess it entails, being capable of gracefully walking on hair-thin strings as well as fighting Wolf head-on.
* OldMaster: Despite her age and relative fragility, she is still one of the deadliest humans in all of Ashina.
* SkippableBoss: Because the Hirata Estates are entirely optional, it's possible to not fight Lady Butterfly at all, though for your trouble you receive a Sakura Droplet to get an additional resurrection. [[spoiler:Fighting her is also required for the ''Purification'' ending.]]
* WakeUpCallBoss: Lady Butterfly hits fast, frequently, and seemingly unpredictably at first, with Perilous Attack sweeps, a GrappleMove, and an ability to summon illusions in the second phase to further complicate fighting her. While ultimately fairly frail, which is not helped by her leaving large windows after most of her attacks that allow you to land easy hits to weaken her posture recovery, she is a massive hurdle for early players and, unlike Enshin or Juzou, you cannot eliminate her first life through a stealth deathblow.
* WildCard: She drops the Sakura Droplet upon being defeated, [[spoiler:strongly suggesting that she was in the process of forming an Immortal Oath before Wolf intervened. If this was not a part of Owl's scheme, then she had in fact betrayed the old shinobi to have the Divine Heir all to herself, hence why Owl would implicitly order Wolf to deal with Kuro's captor.]]
[[/folder]]

!Senpou Temple
[[folder:Assassins]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/rat_14.png]]

These assassins are stout and agile dwarves who do the dirty work for the monks of Senpou Temple. However, some are later seen working for the Interior Ministry.
----
* AchillesHeel: The Loaded Axe prosthetic tool can easily power through the reinforced hat-shield of the elite ones and often leaves them open for a Deathblow with a single cleave.
* AllThereInTheManual: Though they have no specific label in the game itself, the official strategy guide refers to them simply as "Assassins".
* AmbiguouslyHuman: It's not quite clear what they are.
* TheComputerIsALyingBastard: Oddly, their grab attack is actually deflectable, despite it not involving any sort of weapon.
* DepravedDwarf: They do the dirty work for the monks' experiments on immortality; going by Blackhat Badger's testimony, they even participated in child kidnapping.
* KnifeNut: Their WeaponOfChoice for both melee and ranged.
* ExposedToTheElements: They seem to run around just fine in Ashina's snowy landscapes and high mountaintops despite not wearing much more than a tunic and a loincloth.
* {{Expy}}: They're quite similar to the Thralls from ''VideoGame/DarkSouls3'', both in their short stature and skittish movements.
* FanDisservice: Whenever one dies face-down, the player is treated to a view of their gray misshapen ass.
* FragileSpeedster: They're among the game's more agile foes, being just as capable of jumping across rooftops as Wolf despite their size, but can only take a few hits before going down.
* {{Gonk}}: The best way to describe them is that they resemble hairless {{Tanuki}} statues, but with flabby skin, beady eyes, and an overly-wide jaw.
* LuckilyMyShieldWillProtectMe: Some Assassins wear a wide conical wooden ''jingasa'' that doubles as a shield to protect them from forward strikes.
* MiniMook: By virtue of being dwarves. Even individually, they're some of the more skilled mooks in the game, but the real danger comes when they're in a group, as they will unhesitatingly gang up on Wolf from all directions.
* NeckSnap: One of their Perilous Attacks is a GrappleMove where they attempt to break Wolf's neck by snapping his head back as far as possible.
* {{Ninja}}: They may be tiny and ugly, but they very much fit the bill, being agile and stealthy Japanese assassins with a few dirty tricks up their (usually non-existent) sleeves.
* NiceHat: Most Assassins wear a large wickerwork ''kasa'', with some opting for a wooden ''jingasa'' instead.
* NiceShoes: They wear ''[[http://en.citizendium.org/wiki/File:Tengu-geta.jpg tengu geta]]'', each balanced on only one "tooth".
* NoNameGiven: No "official name" is actually given for these assassins in-game; while the Tengu of Ashina calls them "Rats", he actually uses the term to refer to all shinobi and assassins infiltrating the Ashina, including the Interior Ministry's Lone Shadows.
* PoisonousPerson: Their throwing knives are laced with poison, and they can leave a trail of noxious gas to inflict the expected status effect.
* {{Turncoat}}: These dwarves (and their employers) are ostensibly aligned with the Ashina Clan, but there is a reason why the Tengu of Ashina enlists Wolf to kill any that he finds. [[spoiler: The spies dotting the landscape can be found discussing plans to defect to the Interior Ministry. By the time the Ministry lays siege to Ashina Castle, the "Rats" (and likely their employers) have officially switched sides and are wearing Red Guard colors.]]
* VocalDissonance: Given their stature and grunts elicited during battle, one would expect them to speak like scrabbly weasels. Eavesdropped conversations show that they actually possess surprisingly deep vocal chords.
[[/folder]]

[[folder:Seekers]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/khakkhara_monk.png]]

Warrior monks found in the Senpou Temple. They are mostly in the middle of praying or meditating but reveal their strength against intruders.
----
* AllMonksKnowKungFu: The monks are adept at martial arts.
* BaldOfEvil: Their head is shaved like all Buddhist monks, but they are anything but saintly since they perform horrible experiments to acquire immortality.
* BareFistedMonk: Those unarmed are no less dangerous and fast than the ones wielding staffs, and have no trouble blocking Wolf's sword strikes ''with their bare hands'' ([[GameplayAndStoryIntegration though they can only do it a few times before their Posture breaks]]).
* BecameTheirOwnAntithesis: A Buddhist version. Instead of doing virtuous deeds and being at peace with their impermanence, they commit atrocities in the hope of achieving permanence.
* CharlesAtlasSuperpower: They can block Sekiro's sword blows with their bare hands, and their punches and elbows do more damage than a large man smashing your face in with a battle axe.
* {{Expy}}: They're the closest thing to the [[Videogame/{{Bloodborne}} Healing Church]], an unholy religious group with ulterior motives of ascending themselves via harvesting a divine power, and whose unethical research has turned most of its membership into monsters both [[MadScientist figurative]] and [[BodyHorror literal]].
* GameplayAndStoryIntegration: While the unarmed monks hit hard, they have low posture and take quite a bit of damage even when blocking, due to not having a weapon to properly deflect blows.
* GlassCannon: In general. While they will kill you quickly if they land their hits on you, they are completely unarmored and have relatively low Posture, making them very vulnerable to any sort of sustained assault.
* GrappleMove: The unarmed Seekers have a Perilous Attack where they'll knock Wolf off-balance, toss him into the air, and then slam him into the ground.
* TheGuardsMustBeCrazy: Seekers stationed around the temple are noticeably less perceptive than other enemies in the game, making it easier to pick them off one by one. This might have something to do with them being more focused on chanting mantras than keeping watch.
* TheHeretic: As heretical as a group of Buddhist monks could be. They have pretty much completely abandoned the teachings of the Buddha on the impermanence of the self, and kidnap and kill children in the pursuit of immortality.
* ImmortalitySeeker: As suggested by the name "Seeker", their primary motive is to achieve immortality, no matter the cost.
* InTheHood: Seekers who throw bombs wear distinctive, face-concealing hoods.
* KryptoniteFactor: The prosthetic Divine Abduction instantly kills any of them in one hit by spiriting them away, with NoBodyLeftBehind.
* LightIsNotGood: Dressed like any monk, but are closer towards being Mad Scientists in spite of it.
* PowerUpFood: They will sometimes eat Ako's or Ungo's Sugars to buff themselves, and frequently drop them on death. Item descriptions indicate they're the ones who make them, and sell them across Japan to raise money for their [[PlayingWithSyringes immortality]] [[PoweredByAForsakenChild research]].
* SimpleStaff: Some Seekers are armed with a [[https://en.wikipedia.org/wiki/Khakkhara shakujō]].
* StatusBuff: Like Wolf, they too can use Sugars to boost their fighting capabilities.
* ThrowDownTheBomblet: Some Seekers toss feather-adorned grenades, manipulating their trajectories with their psychic powers [[HomingProjectile so they can track their target]].
* WarriorMonk: They are adept martial artists who present a significant threat, whether barehanded or wielding a SimpleStaff.
* WouldHurtAChild: All those striped pinwheels scattered across the Senpou Temple? Each one represents a child killed in their experiments with the Fountainhead waters. The white one [[TokenGoodTeammate Kotaro]] wants you to find for him represents their ''single'' successful guinea pig.
[[/folder]]

[[folder:Infested Seekers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssdt_desiccated_corpse.jpg]]
Elder monks who have achieved a perverted form of immortality thanks to being infected by centipedes.
----
* BodyHorror: If you look closely, they all have CreepyCentipedes crawling in and out of their bodies; several of them are even hosts to particularly giant and dangerous centipedes that will pop out of their bodies to attack any intruder that gets too close.
* DoubleTap: Wolf must knock them out with a conventional Deathblow, then stab them with the Mortal Blade in order to fully get rid of them.
* GrappleMove: If you get caught in their grab, the centipede will wrap itself around you while the Seeker gives you an embrace of death that [[LifeDrain restores his Vitality by draining yours]].
* LightIsNotGood: They may be Buddhist monks clad in white, but they are rotten to the core both literally and figuratively.
* MookMaker: Some of them will barf out crickets.
* {{Mummy}}: They're essentially a twisted take on the real-life Buddhist practice of [[https://en.wikipedia.org/wiki/Sokushinbutsu self-mummification]].
* ResurrectiveImmortality: No matter how many times you slice and stab them with your starting sword, they will continually resurrect ''without'' needing the player to rest at a Sculptor's Idol. Inflicting a deathblow with the Mortal Blade while they're down is the only way to kill them for good.
* RevivingEnemy: Taking them down without using the Mortal Blade will only knock them out of the fight for a few moments before they revive on the spot.
* ZombiePukeAttack: The cricket-spewing monks have a barf attack that only does a little bit of damage, but will aggro any nearby crickets.
[[/folder]]

[[folder:Spear Adepts]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/senpou_battle_monk_enemy.png]]
Monks wielding double-bladed naginatas who are particularly skilled in battle and patrol key areas of the Senpou Temple.
----
* AchillesHeel: Their constant leaping and acrobatic flips make it difficult to discern their next move, but at the same time Wolf can easily kill their momentum with either a shuriken or a well-placed sword strike while they're in the air. If he has access to the Anti-Air Deathblow, he can even catch them airborne for a quick kill without needing to worry about posture.
* BladeOnAStick: They wield double-bladed naginatas, of the rarely-seen ''tsukushi'' variant (which has the blade attached on the side of the shaft, kinda like a bardiche).
* CombatParkour: Are definitely in the running for "most acrobatic enemy of ''Sekiro''"; they can even use their naginatas to quickly pole vault over you.
* DoubleWeapon: Their naginatas are bladed on both ends, and they have more than enough dexterity to make good use of this feature.
* EliteMooks: The most skilled of the monks in battle, they're arguably some of the most dangerous enemies in ''all'' of Ashina.
* EverythingsBetterWithSpinning: During battle, they will be constantly twirling their weapons and spinning themselves around in virtually every direction.
* HiredGuns: They're implied to actually be Misen Temple sōhei who've been hired by their Senpou counterparts as elite muscle; they all drop Gokan's Sugar upon death, two of them will always drop a big Coin Purse once per playthrough as well[[note]]One of the pair near the entrance to the Shugendo Sculptor's Idol will drop a Heavy Coin Purse, while one of the trio guarding the Main Hall will drop a Bulging Coin Purse[[/note]], and they cannot be spirited away by Divine Abduction. When their faces are shown (usually during deathblows as they throw their heads back) you can see they share the same model as the Misen shinobi hunters.
* LightningBruiser: Move fast, hit hard, and will take some time to kill unless you exploit their weakness to anti-air attacks.
* MalevolentMaskedMan: Their wicker hats double as masks.
* NiceHat: They wear ''roningasa'', a traditional wickerwork hat that hides the face.
* SpinAttack: A couple of their charging attacks involve spinning themselves around like a top.
* SpinToDeflectStuff: This is basically what they'll do if you try to unleash a quick flurry of attacks on them (or fire a Gouging Top at them while they're still on the ground).
* WarriorMonk: They're basically the closest thing the game has to ninja monks.
[[/folder]]

[[folder:Armored Warrior]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armored_warrior.jpg]]

A warrior from distant lands, who guards a bridge leading to the main halls of Senpou Temple. Wolf will have to defeat him to cross the bridge.
----
* AlasPoorVillain: Yells his son's name as he falls to his death, underlining how, despite trying to kill you, he's ultimately just a devoted father desperate to save his son's life.
* AnimeAccentAbsence: Despite being a European, he speaks completely flawless Japanese, even yelling the Japanese pronunciation of his son's name as he falls to his death. He must have been at Senpou for a while.
* AntiVillain: He is only associated with the monks of the temple because he wants to save his son Robert. He invites Wolf to put down his sword, but the shinobi has his own duty and they fight more because they must stop each other than because of any animosity.
* ArmorOfInvincibility: The Warrior's full plate armor protects him extremely well, to the point where Wolf can't even damage his {{Hit Point}}s or kill him with a Deathblow. He needs to be dispatched in another way.
* AwesomeButImpractical: His thick plate armor counters anything Wolf can throw at him, as most Japanese weapons weren’t made with [[OutsideContextProblem heavy medieval European plate armor in mind]]. However it comes at the cost of being extremely heavy, which is a bit of a problem when you’re [[RingOutBoss stationed on a narrow bridge over a ravine]].
* BeefGate: Defeating the Armoured Warrior is obligatory in order to reach the second part of Senpou Temple, as he guards the only bridge leading up there and a fog blocks the way until the Warrior is defeated.
* {{BFS}}: This guy who's already a head taller than Wolf fights with a greatsword that's as long as he is tall.
* BossArenaIdiocy: It sure is convenient he was assigned to guard a narrow bridge high above a canyon. He even destroys the walls to give you a hint on how to beat him.
* CoolMask: Despite his European origins, he wears a samurai-style ''menpō''.
* DeadAllAlong: [[spoiler:Not him, but his son Robert. The Senpou Monks killed him using him as a guinea pig for their immortality research. The Armoured Warrior's fight against you was for nothing, and he dies thinking that he has failed his son.]]
* DisneyVillainDeath: The only way Wolf can defeat him is to exploit the Armored Warrior's momentum and weight by using a Deathblow to knock him off the bridge, leading to an implied painful fall since the Warrior disappears at the bottom of the valley and the screen shakes when he finally crashes into the ground.
* FishOutOfWater: A presumably European knight guarding a remote temple deep in the mountains of Japan.
* GenreRefugee: He looks like he somehow wandered away from ''VideoGame/DarkSouls'' and ended up lost in Japan.
* LogicalWeakness: Heavily armored, comparatively slow-moving target? The Loaded Axe makes quick work of him.
* MightyGlacier: Wearing full plate armor and armed with a greatsword, the Armored Warrior is both tough to break and deals heavy damage. However, most of his attacks are slow as a result.
* MysteriousPast: There's very little information about who he is. All we know is that he's a European explorer who came to Japan in search of a cure for some fatal illness suffered by his son Robert, becoming a guard for Senpou Temple in exchange for the monks' aid.
* NoNameGiven: We may know that his son is named Robert, but his own name is never revealed.
* NoSell: First time players may be surprised to see that the Armoured Warrior cannot be killed through a Deathblow; in fact it doesn't even do damage at all.
* NonStandardCharacterDesign: The only character in the game who wears full plate European-style armor and carries a western greatsword.
* OneHandedZweihander: {{Downplayed}}, but one of his special moves is to wildly flail the sword at you with one hand.
* OutsideContextProblem: For Wolf, who's trained in handling Shinobi, Samurai, footsoldiers, and even monsters, but has no idea how to deal with a European knight in plate armor.
* RingoutBoss: Since his HP doesn't deplete thanks to his thick armor, he has to be knocked out of the bridge acting as his battle arena.
* SayMyName: Upon defeat, the Warrior yells his son's name.
-->'''Armored Warrior''': ROBERRRRRRT!!
* ShootTheShaggyDog: [[spoiler:His quest that took him across continents was for nothing. The monks lied to him and used Robert as another test subject. Unbeknownst to him, even if he had won against you he had already failed to save his son.]]
* TokenWhite: He's the only European character in the game that can be encountered by Sekiro.
* TooDumbToLive: If you land three deathblows on him without knocking him off, he'll accuse you of trying to knock him off the bridge, thereby telling you how to beat him for good if you still haven't figured out how to kill him yet.
* UnskilledButStrong: He's strong enough to destroy the walls around him and shake the ground when he slams it with his sword, but he wields his sword less like a cutting instrument and more like a club.
* YouFool: After Wolf refuses to put down his sword, the Warrior can only call him a fool.
[[/folder]]

[[folder:Folding Screen Monkeys]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/folding_screen_monkeys.png]]
[[caption-width-right:350:"See No Evil, Speak No Evil, Hear No Evil, Do No Evil"[[note]]Top row from left to right: Seeing Monkey, Speaking Monkey; Bottom row: Hearing Monkey; Empty panel: Invisible Monkey[[/note]]]]

A quartet of monkeys Wolf meets in the Hall of Illusion. He must defeat them in order to gain an audience with the Divine Child of Rejuvenation.
----
* BoringButPractical: The best way to get the seeing and speaking monkeys is to just walk on the other side of the roof they're on and get the drop on them.
* EnemySummoner: The monkeys can summon simian apparitions that can attack Wolf. While weak, they can build up Terror status with their attacks, forcing the shinobi to be careful while chasing the monkeys.
* GetBackHereBoss: The "fight" isn't about battling the monkeys since they are incapable of directly fighting back. However, they will flee if they notice Wolf and navigate the roofs of the Hall of Illusions better than him, forcing the player to display skill in stealth rather than direct combat.
* {{Invisibility}}: There are four screens, but only three monkeys painted on them. It is a tip for Wolf to find the fourth, invisible monkey hidden in the Hall of Illusions.
* InterfaceSpoiler: Players who are unaware that they need to hunt four monkeys instead of three will likely get the hint once they manage to kill one, and notice the monkeys' collective healthbar dropping by a quarter instead of a third.
* LogicalWeakness: The key to taking them down.
** The seeing monkey is a sitting duck should the player corner it in an area without light. Alternatively, you can just walk up behind it since it has poor hearing.
** The hearing monkey can be cornered in the waterfall room where the sound drowns out your footsteps. Also, ringing the large bell while the monkey is in front of it causes it to collapse from excrutiating pain because of sensory overload.
* MonkeyMoralityPose: They obviously represent the well known "See No Evil, Speak No Evil, Hear No Evil" monkeys. Curiously they all act inversely to their roles in the proverb. The fourth monkey is unnamed and invisible, since the "Do No Evil" monkey is almost always left out.
** There is a clever pun attached to this potrayal. In original japanese the three monkeys are named "Mizaru, Kikazaru, Iwazaru" (見ざる, 聞かざる, 言わざる) "see not, hear not, speak not". The wordplay comes in as '''"-zaru"''' is the negative conjunction to the verbs, it matches "zaru", which is a modified form of '''"saru" (猿)''', meaning "monkey". Therefore "Mizaru, Kikazaru, Iwazaru" can also be interpreted as "Seeing Monkey, Hearing Monkey, Speaking Monkey", explaining their behaviour.
* NonMaliciousMonster: They do trap people and lead them on a wild chase that ends with the victims collapsing in exhaustion, but they are merely protecting the Divine Child from intruders. And aside from the apparitions summoned by them, they never actually lift a finger to harm you. If one is also simply seeking to go there for solace and meditation (such as the monk already in there, or Kotaro if you send him there) they're also perfectly content to leave them alone entirely.
* PartiallyCivilizedAnimal: The monkeys behave like RealLife, but wear a kimono and other accessories. It is also said that they willingly protect the Divine Child of Rejuvenation.
* PuzzleBoss: To approach the monkeys, simply crouching and walking is not good enough to escape notice. Wolf must lure the monkeys to an advantageous environment first before he can ambush them.
* SuperSenses: Subverted. The Seeing and Hearing Monkeys are said to have both great sight and hearing respectively, but that's because the former has ''thick'' eyeglasses, and the latter wears a dish-shaped neck cone that seems to act as a parabolic microphone.
* WithCatlikeTread: A downplayed example. The white-robed monkey's invisibility is decent, requiring Wolf to actually slash the primate to dispel the illusion. However, two hints give away its presence - one, it leaves behind a ghostly trail like the other three monkeys; two, a careful listener will realize another series of footsteps following Wolf wherever he goes.
[[/folder]]

!Sunken Valley Clan
[[folder:Sunken Valley Clansmen]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/snake_eye_cannoneer_2.png]]

The inhabitants of the gunfort of Sunken Valley, armed with a variety of primitive but powerful firearms. Extremely territorial, they will attack Wolf on sight.
----
* BandageMummy: They are all covered in white bandages, incidentally making them somewhat hard to spot in the snowy Sunken Valley.
* BayonetYa: The ones with standard hand cannons have a blade tied to the tip of their firearm to better defend themselves up close.
* {{BFG}}: The ones helping to guard the Ashina Stronghold wield literal cannons, as do the ones who appear around the Poison Pool if Shirahagi is defeated.
* CrazyPrepared: They have resisted invaders for quite some time thanks in large part to their preparedness. They have multiple snipers posted on each side of the valley so that they can support each other's positions, and their fort is littered with firecrackers that will explode if any intruders walk on them, showing that they've even prepared for stealth attacks.
* ColdSniper: The Sunken Valley clan has a well-earned reputation for ruthlessness, as they will unhesitatingly shoot any stranger that approaches them.
* EvilVersusEvil: It is revealed that the Senpou Assassins have launched an assault on the gun fort, but they are all slaughtered by the time Wolf arrives in the Valley.
* GiantAnimalWorship: Item descriptions, naming schemes, and shrines decorated with shed snake skin indicate that these are the people who worship Great Serpents as deities.
* GlassCannon: The cannon-wielders unsurprisingly inflict heavy damage at range. However, they are somewhat easy to dispatch once Wolf gets up close.
* LongRangeFighter: The entire clan is made up of redoubtable shooters, most of whom carry firearms that can kill Wolf from dozens of meters away, with their positioning designed to turn the open spaces of the Sunken Valley into a firing gallery. However, they're generally way less dangerous if Wolf manages to engage them in melee.
* KryptoniteFactor: As descendants of the Okami clan, they are weak to the blue rust poison inflicted by the Sabimaru prosthetic.
* PistolWhipping: The scatter-shot/cannon-wielders can use their giant firearm as a club to knock away anyone who gets too close. The weight of their weapon makes them ImmuneToFlinching, so it's best to get that deflect ready for when it happens.
* ShotgunsAreJustBetter: Most of the bigger clansmen wield a bundle of eight hand cannons tied together that are fired all at once. These bundles are akin to shotguns, being short-ranged weapons with a wide spread that deal devastating damage at close range.
* ShoutOut: They bear a striking resemblance to the Iron Town lepers from ''Anime/PrincessMononoke'', being bandaged folk with bundled hay coats who know their way around a gun. Incidentally, they also happened to be led by ''[[MiniBoss very]]'' tough women.
* UnnecessaryCombatRoll: If a scatter-shot-wielder is not at the right distance and/or position to fire on Wolf, they'll usually do a roll towards/away from him before firing.
[[/folder]]

[[folder:Snake Eyes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/snake_eyes_shirahagi.png]]
[[caption-width-right:350:Shirahagi]]

The Sunken Valley Clan is led by an elite group of female sharpshooters known as the Snake Eyes. Two of them can be encountered and fought; '''Shirafuji''' guards the entrance to the gun fort in the Sunken Valley, and '''Shirahagi''' keeps watch in the Poison Pool deep beneath Ashina.
----
* AcquiredPoisonImmunity: As opposed to others connected by the Okami bloodline, Shirahagi spent long enough in the poisonous muck of the Ashina Depths to have built up a high poison tolerance. She can still be poisoned, but expect it to take a ''long'' time for a reaction to trigger.
* AmazonBrigade: The Snake Eyes are women; although their bandages and thick clothes hide their appearance, their gender can be discerned by listening to their grunts and/or reading specific lore descriptions. However, you only get to encounter two in-game.
* AuthorityEqualsAsskicking: Snake Eyes are responsible for leading the Sunken Valley Clan, and unlike [[LongRangeFighter the rest of their folk]], they are scarily competent at close combat.
* ArmorPiercingAttack: Their unique guns pack enough stopping power to do a generous amount of chip damage to Wolf even when he's holding his sword up. This can be nullfied by either parrying at the right time or just dodging the bullet outright.
* ArtificialStupidity: Shirahagi can be lured into the poison pools and, as long as you can find a way to aggro her without exposing yourself to danger (grappling to the top of one of the Buddha statues will do the trick), she will stand there until her life is completely drained without even attempting to save herself. It will take a very long time and you still need to deal damage in order to Deathblow her, but that's laughably easy compared to a straight on fight with her.
* BandageMummy: Both Snake Eyes are covered in bandages, hiding their face and limbs, and making them look creepy.
* BayonetYa: Their hand cannons have a blade protruding from the barrel, allowing them to wield their weapon like a [[https://en.wikipedia.org/wiki/Dagger-axe dagger-axe]] in melee.
* BlownAcrossTheRoom: The typical end result of them shooting Wolf after catching him in their grab attack.
* TheComputerIsALyingBastard: Their special grab is such a weird mishmash of what to expect out of Perilous Attacks that a player may never realize it is actually ''parryable''; the wide swing of their gun to draw Wolf in looks like a sweep, but has mid-air tracking to punish for jumping straight upwards. Grapples are, [[GrappleMove as a rule]], supposed to break through blocks, but because the Snake Eyes are using their weapons to do it, it can be deflected.
* ContraltoOfDanger: They have deep, hoarse voices that make it tough to identify which gender they are unless one is actively paying attention. A little difficult to do when they are ramming the barrel of their guns into Wolf's stomach.
* EasyLevelTrick: Since you probably won't be strong enough to defeat Shirahagi when you first meet her, it's a good thing she can be lured into a poison pool and just stand there while her health drains away. Additionally, it's possible to perform a stealth Deathblow on her provided that you use Gachiin's Sugar[=/=]Spiritfall and sneak right behind her.
** Shirafuji on the other hand can be easily poisoned with the Sabimaru and then Deathblowed.
* {{Expy}}: Rolewise at least, they're the closest equivalent to the Cathedral Evangelists from ''Videogame/DarkSoulsIII'', being strong, but quantity-limited females leading a large amount of males.
* TheGunslinger: The Snake Eyes are extremely skilled with their hand cannons. Not only are they excellent shots, but they like to mix up their melee attacks with sudden point-blank shots.
* KryptoniteFactor: The Okami clan can be crippled by the blue rust poison dripping from the Sabimaru. As their direct descendants, the Snake Eyes are similarly susceptible.
* MightyGlacier: Hard hitting and tough, but not particularly fast.
* MoreDeadlyThanTheMale: Far stronger than the common clansmen that they lead, although this is mitigated by the fact that only two are encountered, while the clansmen are plentiful in numbers.
* NoRangeLikePointBlankRange: Snake Eyes like to mix up their gunshots and melee strikes in the same combo. Moreover, their grab attack is them dragging Wolf off-balance and then shooting him in the gut to deal massive damage.
* PistolWhipping: When they aren't taking aim at Wolf, they are deftly swinging their guns with enough force to do a surprising amount of posture damage if not parried correctly.
[[/folder]]

!Apparitions

[[folder:Rock Divers]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/rock_diver_9.png]]

Ghostly figures lurking within Serpent Cave, where the Great Serpents call home. They ambush intruders by creeping out of the rock walls before vanishing back inside.
----
* BladeOnAStick: They carry long, sharpened sticks to attack Wolf with. Because they always initiate with a thrust attack, it is easy to bait them into a Mikiri Counter.
* {{Expy}}: Similar enemies first appeared in the Undead Crypt in ''VideoGame/DarkSoulsII''.
* GrappleMove: If they manage to grab Wolf, they'll yank him back right into the walls.
* InTheBack: They will only appear while Wolf's back is turned at them.
* OurGhostsAreDifferent: Emaciated zombies who can pass through stone and stab at you.
* StoneWall: They sport a decent amount of Vitality and Posture, requiring several Mikiri Counters and sword slashes to trigger a Deathblow. On the other hand, they can only attack from their specific spawn points, so players can just move beyond their reach.
* UniqueEnemy: They only appear in one very specific location, and don't have item descriptions or dialogue that even hint at their existence.
[[/folder]]

[[folder:Vengeful Spirits]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/vengeful_apparition_7.png]]

As the sun begins to set on Ashina, lumiscent shades manifest and haunt the land. Born from the grudges of people who have died violent deaths, they appear in front of those who have accrued a great deal of karmic debt.
----
* ArtifactMook: Mooks that spawn as ghosts tend to appear in odd, isolated areas far from where they originally call home.
* NiceDayDeadlyNight: Their function in-game; loading screen texts indicate that these spirits begin to seek revenge as dusk begins to settle.
* PaletteSwap: They're basically just purple translucent versions of various other enemy types, ranging from bandits to Nightjars.
* RemilitarizedZone: Even in places that you've already visited before, Vengeful Spirits can manifest and really play hob with your sense of enemy placement. Their presence can turn an otherwise straightforward fight into a desperate battle for survival, especially since these spirits also tend to be the ghosts of EliteMooks.
* StealthyMook: Aggro'd spirits are completely invisible when chasing down Wolf, only becoming visible when they get close to Wolf.
* TakeItToTheBridge: A lone ghost of a Fencer appears on a long and narrow bridge in Mibu Village, making for an incredibly picturesque duel.
* VengefulGhost: As indicated by their name and description, they target those with blood on their hands, including Wolf himself.
[[/folder]]

[[folder:Headless]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/headless_sekiro.jpg]]

Wailing, headless specters of fallen heroes, now reduced to mindless killers. Five can be found scattered across Ashina.
----
* AchillesHeel: They have a few, though the fights are still difficult.
** Aside from Divine Confetti (which is practically required to kill the non-underwater ones), the Phoenix's Lilac Umbrella can block all damage and status buildup that they can throw at you. Meanwhile, they are sitting ducks to the sound of Malcontent.
** The Lazuline Sacred Flame combined with the Living Force skill makes fights with these guys much more manageable. The former is a variant of the [[FireBreathingWeapon Flame Vent]] that does extra damage to apparitions, and the latter is a Prosthetic Arts skill which briefly applies the effects of the tool to your sword. For the Lazuline Sacred Flame, the effect lasts for 20 seconds (as opposed to 8 seconds for all others). Effectively it's the same as Divine Confetti, but uses spirit emblems instead of limited consumables, and provides an even larger damage boost.
* AssShove: Similar to Kappas in folklore, their grab attack has them shoving their hand up Wolf's backside and ripping out his mythical organ called the "shirikodama". The Headless then follows this attack up by taking the shirikodama (or whatever it was they tore out of Wolf), and shoving it up their own ass.
* BellyFlopCrushing: Straying too far away from a Headless will have them make a [[InASingleBound sudden leap high into the air]], then plummet back down to the ground with the full force of their bloated carcass. It's a bit startling to see, but they're left ''very'' exposed to an offensive rush if they miss.
* {{BFS}}: They clumsily swing a massive sword in battle.
* BodyHorror: They're literally bloated, decapitated corpses brought back to life by sheer malice.
* BrownNote: The heron call emitted from blowing through the Malcontent's Ring will have these specters clutching at their neck stumps in agony.
* TheDreaded: They are feared throughout Ashina. Encounter them, and you'll figure out why.
--> '''Temple Posting''': Turn back if you value your life. [[YouCantKillWhatsAlreadyDead You can't behead the headless]]. Our swords and pikes did nothing.
* EnemyRisingBehind: Occasionally, the Headless will disappear and reappear behind players for a flanking GrappleMove.
* ExactlyWhatItSaysOnTheTin: This Mini-Boss literally does not have a head.
* FallenHero: According to the description of the Spiritfalls they drop upon defeat, they're the ruined form of heroes who once fought for their country.
* FatBastard: These hostile spirits are either fat or their corpses have become bloated post-mortem.
* GrappleMove: A very disturbing one, what with the squelching sound effects and Wolf's agonized screaming.
* GuardianEntity: The Headless found at the bottom of the Fountainhead Palace lake is accompanied by an illusory double. According to its corresponding Spiritfall item, the Headless in question had a twin brother who died in utero; [[BashBrothers now both are fighting side by side to ruin your day]].
* HomingProjectile: When far away from you, they may release a volley of fast-moving homing projectiles that will most likely still kill you even if they don't fill your Terror gauge.
* MeaningfulName: The various candies that Wolf can use were named after the heroes these monsters were in life. These names combined with the effects the candies provide presumably embody the quality each of them was best known for: Ako ("attack"), Gokan ("sturdy body"), Gachiin ("moon-hidden"), Ungo ("protection"), and Yashariku ("[[https://en.wikipedia.org/wiki/Yaksha Yaksha]] kill"). Upon death, they drop a Spiritfall, which is an infinitely reusable item that provides the same effect as their corresponding candy at the cost of some Spirit Emblems.
* MightyGlacier: They swing their sword clumsily and slowly, and won't be winning any sprints anytime soon, but inflict major damage and Terror. They make up for this by creating a fog that decreases Wolf's speed.
* MiniBoss: The three found on land require the requisite two Deathblows to defeat, though the two found underwater only require one. Either way, they're tough but skippable foes who drop unique loot and are gone for good once you defeat them.
* NoIAmBehindYou: If they disappear from your sight, chances are they're about to reappear behind you so they can shove a hand up your ass.
* NoSell:
** It's impossible to sneak up on any of them.
** You can't even make a nick in their healthbars without the means to inflict divine damage.
** On the opposing side, all Wolf has to do to avoid the Headless' grab attack is simply to turn around. These undead beings will teleport behind him to perform the AssShove, but instead stand around lamely if there's no ass to shove their hand into. This gives Wolf precious seconds to go on the offensive.
* StatusInflictionAttack: If hit by the Headless or one of its attacks are deflected, it inflicts the "Terror" status.
* SwordBeam: Headless found underwater can attack Wolf from afar by concentrating ghostly energy into their swords, then sending it out in waves. And yes, getting hit still fills up the Terror gauge.
* TragicMonster: They didn't choose to be this way. It's implied that each Headless was created by a particularly brutal and unjust death, and they are at least partially aware of what they've turned into.
--> '''Description for Gachiin's Spiritfall:''' "I'm falling to pieces", said the man to himself, drifting deep into the forest.
* UndignifiedDeath: A couple of item descriptions for the Spiritfalls they drop imply that, in order for what were once Ashina's heroes to become the way they are now, they had to have met very unhappy ends.
* UnrealisticBlackHole: Headless that lurk underwater have a grab where they create a black mass in their hand, sucking water and anything else up in an area in front of them. Just like the ones on land, getting caught in the vortex will result in a [[AssShove removed shirikodama]].
* WasOnceAMan: They used to be heroes who died ignominious deaths. Their restless spirits in turn became the deformed monstrosities you have to fight today.
* YouWillNotEvadeMe: The Headless emit an aura that forces Wolf to always walk as long as he's close to them, which makes it impossible to dodge their GrappleMove. You can get around this movement restriction by jumping around instead.
* YouCantKillWhatsAlreadyDead: Due to [[LosingYourHead having already lost their head]], they cannot be decapitated again, resulting in their NighInvulnerability and their dreadful presence throughout Ashina.
[[/folder]]

[[folder:Shichimen Warriors]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shichimen_warrior.jpg]]

Particular yokai dwelling in the caverns of Ashina. Three of them can be found and fought, the first in the Abandoned Dungeon, the second in the Ashina Depths and the third in the Fountainhead Palace. Wolf can interrupt their rituals, but should beware their powerful magic centered around building up Terror.
----
* AchillesHeel: One of the ways they can spam projectiles is by leaping into the air and floating around, making it hard to get another swing at them... or not. With such a long hang time, all Wolf has to do is chase them down and jump to perform an Anti-Air Deathblow, immediately shaving away one lifebar.
* BladeOnAStick: They wield a particularly ornate spear, which they primarily use as a MagicStaff but occasionally swing at Wolf.
* BrownNote: They [=DO NOT=] like the sound of Malcontent at all.
* EasyLevelTrick: None of their attacks can ever break through the guard provided by the Phoenix's Lilac Umbrella, meaning Sekiro can just turtle the entire fight without a care in the world. They also have one attack (a large jump while they scatter orbs) that puts them high enough to be vulnerable to an Anti-Air Deathblow if Wolf has it unlocked, instantly taking away one of their lifebars.
* FlunkyBoss: The Fountainhead Palace Shichimen has a few lightning dogs surrounding its arena, including one overlooking the battlefield from the nearby cliff. If you don't take them out before starting the fight, you may find yourself getting hit in the back by lightning bolts while trying to fight the Shichimen.
* GetBackHereBoss: The Shichimen Warriors' habit of teleporting out of danger makes them particularly tedious to fight. Even worse, this takes up precious time from your Divine Confetti buff.
* GiantSpaceFleaOutOfNowhere: They come off as nasty surprises for first-time players due to their bizarre character design and Terror orb spam. There's no lore describing their backstory, they're irrelevant to the plot, no other characters even acknowledge their existence, and fighting them is 100% optional, meaning you're free to completely ignore them if you so desire.
* KryptoniteFactor: While it is actually quite possible to take them down without any aid, Divine Confetti is still required to reliably hurt them. They can also be stunned by Malcontent's tune.
* MagicMissileStorm: If you let them, they will be able to conjure dozens of balls of foul magic that target Wolf, eventually building up his Terror status and killing him instantly.
* MeaningfulName: Shichimen means "seven faces". Closer looks upon their heads reveal [[ExactlyWhatItSaysOnTheTin they have seven faces]].
* MiniBoss: You fight them three times throughout the game, with each fight being completely skippable; first at the Abandoned Dungeon, then at the Ashina Depths after the second fight with the Guardian Ape, and ultimately at the Fountainhead Palace. Like most other mini-bosses, they each require two Deathblows to defeat.
* RecurringElement: They are the latest iteration of the recurring, teleporting, long-range combat bosses of the ''Soulsborne'' series, preceded by the Crystal Sages, Darklurker and Pinwheel from ''Dark Souls'', and the Fool's Idol from ''Demon's Souls''.
* SoulPower: They appear not to be simply the vengeful spirits in question, but seperate entities harnessing the spirits of those who died violent ends as a sort of resource. One appears in the depths, right on top of a mass burial, performing a ritual to coax spirits out of the grave. Another moves into the Guardian Ape's den after its defeat, presumably attracted by the souls of the ape and its victims, including the rogue shinobi Kingfisher. The third one is more ambiguous, but presumably the palace has seen its fair share of death through the ages. They utilise these souls' thirst for vengeance in combat.
* SquishyWizard: Their screaming spirit bombs are intimidating and stack up the Terror gauge like nobody's business, but they don't have much in terms of defensive capabilites. At most, they will swipe their staves in a two-hit, easy-to-parry combo before teleporting away to gain some distance.
* StatusInflictionAttack: Their magic projectiles inflict Wolf with the [[OneHitKill Terror]] status.
* SupernaturalIsPurple: Their magic projectiles are all purple.
* TeleportSpam: They will occasionally teleport far away from players to use one of their long-ranged attacks.
* WaveMotionGun: One of their attacks is them firing a beam of violet magic, which both deals damage and builds up Terror. Like most projectiles in the game, it can be blocked or parried.
[[/folder]]

[[folder:O'Rin of the Water]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orinofthewater.jpg]]

A mysterious woman plucking a ''shamisen'' deep within Mibu Village. She cries out for Lord Sakuza, whose name has been lost to antiquity. She's actually a ghost, and a vicious swordswoman besides.
----
* AchillesHeel: Has an extreme vulnerability to the Sabimaru, as even just her initial reaction to being poisoned will make her unable to defend herself for an extended period of time.
* AmbiguouslyRelated:
** In the original Japanese, she refers to Jinzaemon Kumano as "あの子" (''ano ko'', "that child"), which often takes on a parental sense when used to refer to an adult male. Taken in consideration with the rather tender way she apparently treats him when they finally meet, the description of Jinzo's Jizo Statue, and how Jinzaemon's the only one who can hear her playing even from miles away, there seems to be some sort of familial connection hinted between the two.
** She vomits profusely after being struck enough times by the Sabimaru, much like how the Okami Warriors and the people of the Sunken Valley double over when they succumb to blue rust. She fits the bill in other aspects as well, being another wickedly strong DanceBattler who just happens to be a woman. Unlike the listed examples though, there is no explicit lore to point out her lineage.
* DanceBattler: She attacks using fluid twirls, leaps and pirouettes whose erratic timing can easily catch you off-guard.
* EasyLevelTrick: If you lure her to either the far end of the nearby bridge or where Jinzaemon is located if you've been doing his sidequest, she can't do anything but stand and take all the attacks you dish out. Unfortunately, this causes her to not drop a prayer bead.
* GetBackHereBoss: One of the reasons she is so difficult is due to how much she evades your attacks and counters.
* HairTriggerTemper: Like the Yūrei of Japanese folklore, this spurned woman turns hostile no matter what you do thanks to her overwhelming resentment. Even if you say nothing and try to pass her by, she gets pissed off and attacks you for ignoring her.
* {{Intangibility}}: When she retreats, she can make swords pass harmlessly through her. This makes it pointless to chase after her.
* KryptoniteFactor: O'Rin is classified as an apparition, which makes her weak to Divine Confetti as well as the prosthetics Malcontent and Lazulite Sacred Flame. She also can be ''poisoned'' by the Sabimaru and reacts [[VomitIndiscretionShot just as violently]] to blue rust as those of Okami lineage, suggesting a connection between the two.
* LightningBruiser: Wickedly fast and hits like a freight train [[MusclesAreMeaningless despite her thin frame]]. Even just blocking her attacks will rapidly increase Wolf's posture bar to dangerously high levels.
* MortonsFork: You are given multiple options when you talk to her. You can ask why she is crying, to which she'll respond that she doesn't know where Lord Sakuza is and ask if you've seen him. If you say you don't know where he is either, she'll accuse you of lying and attack you. If you say nothing, she'll accuse you of hiding him from her and attack you. If you try to TakeAThirdOption and just walk past her ''without'' talking to her, she'll get mad at you for ignoring her [[RuleOfThree and attack you]]. You can, however, bypass her without a fight by swimming upriver and grappling up onto the bridge just past her.
* MysteriousPast: Who is Lord Sakuza, what happened between him and O'Rin, and what connection does Jinzaemon have to all of this? The game provides no concrete answers.
* NewSkillAsReward: While it's possible to avoid her fight, the rewards you get for defeating her are well worth it. On top of a Prayer Bead, she gives the skill Breath of Life: Shadow; as a passive skill that both allows you to recover health on Deathblows and stacks with the learnable Light version, it is considered an ''incredible'' boon for the rest of your playthroughs.
* NiceHat: She wears a distinctive ''tengai'' that hides her faces.
* OurGhostsAreDifferent: She's a ghost that haunts Mibu Village in search for her love, Lord Sakuza. She also wields a sword and will eventually attack Wolf.
* PetTheDog: {{Zigzagged}} to Jinzaemon - if he successfully makes his way to O'Rin, upon players defeating her, she appears before him and plays him a lullaby before he dies. Of course, the only reason he died is because he went through several different flavours of hell in order to get to her, so it's really the least she could do.
* SenselessViolins: Given that this phantom is not initially holding a weapon, players won't be clued into her violent nature at first. She actually keeps her sword sheathed inside her ''shamisen'' until she starts flying into a rage.
* StringyHairedGhostGirl: While her hair is just barely visible to see, O'Rin fits the profile quite nicely. [[WomanScorned Being spurned by Sakuza]] has left her with enough lingering sadness and resentment to come back from the dead as a vengeful specter.
* {{Yandere}}: Her attachment to Lord Sakuza has kept her lingering in the world, and she attacks nearly everyone she meets when they fail to tell her where he's gone.
[[/folder]]

!The Interior Ministry
[[folder:In General]]
As a result of the Ashina Clan's war for independence years earlier, the Interior Ministry[[note]]implied to be the Tokugawa Shogunate in the game files[[/note]] has been sending their spies throughout the game to infiltrate the Ashina now that Isshin is close to his death bed. Many of their agents can be seen throughout Ashina lands over the course of the game, but it's only in the last act that the Ministry launches a full-blown assault to end the Ashina Clan once and for all.
----
* AllYourBaseAreBelongToUs: They are foreshadowed on several occasions and in the last third of the game, they launch an assault on Ashina Castle, slaughtering the garrison and effectively replacing the Ashina army as standard enemies.
* AlwaysABiggerFish: The Ashina military is ludicrously outmatched by the superior forces of the Interior Ministry, to the point where soldiers are [[EnemyMine desperate enough to ask Wolf for help]]. If he so chooses, Wolf can indeed fulfill this role by heading for the Ministry's base of operations in Ashina.
* BadassNormal: While the Ashina military tries to employ all manner of magical and mystical powers to bolster their forces, the Interior Ministry completely dominates them with ordinary soldiers that are just better trained and better equipped.
* TheChessmaster: While no single person is ever identified as directing the Ministry's actions, it's clear they've been planning their conquest of Ashina for quite some time. Three years prior to the main story they collaborated with Juzou the Drunkard and [[spoiler:the Owl]] to wipe out the Hirata clan, disguising their attack as a simple bandit raid so that it wouldn't be traced back to them. Later they are shown using underhanded tactics to gradually undermine the defenses at Ashina Castle prior to the main assault; namely by infiltrating small numbers of Lone Shadows and Red Guards through the moat so they can ambush the unprepared castle garrison, and using a false signal to lure the Nightjar guards away so they couldn't see the main attack coming.
* CurbstompBattle: They completely bulldoze the Ashina clan's forces during their invasion, only suffering significant casualties when faced against Wolf, [[spoiler:Lord Isshin]], or the Demon of Hatred. Even their previous, unsuccessful assault seems to have been extremely costly for Ashina, as their fortifications are in ruins and the battlefield outside Ashina Castle Gate seems to have about five dead Ashina troops for every dead Red Guard.
* TheDreaded: Their encroaching presence is talked about with ''a lot of fear''. When they do show up, Ashina ashigaru generally flee in terror from them.
* EarlyBirdCameo: A few of their Lone Shadow shinobi can be fought before their invasion begins; besides the Longswordsman in Ashina Reservoir, a standard Lone Shadow can be found guarding the 3-story pagoda in the first Hirata Estate memory, and a white-hooded one can be found seemingly investigating Mibu Village.
* FalseFlagOperation: Juzou's raid on Hirata Estate was in fact sponsored and overseen by them. They made it look like a simple bandit raid so they could take out one of the Ashina clan's primary supporters without restarting hostilities too early.
* GreaterScopeVillain: The Interior Ministry's drive to reconquer Ashina is what drove Genichiro to kidnap Kuro.
* KickTheDog: They apparently don't have much regard for collateral damage. Ministry soldiers kill [[spoiler: Anayama and Kotaro]] for no reason, and Blackhat Badger claims to have seen Red Guard soldiers going out of their way to attack children during the final assault. They also kill wounded and surrendering Ashina troops who pose no threat to them.
* SmallRoleBigImpact: Aside from some minibosses fought over the course of the game, the Ministry's forces are only referred to by their collective whole without any field commander identified[[labelnote:*]]Shigekichi of the Red Guard is implied to be some sort of high ranking officer, but he's presumably not in charge of the whole invasion[[/labelnote]], and no high-ranking member of the Shogunate is ever referred to by name. Nevertheless, the Ministry's forces are to blame for Genichiro resorting to desperate measures as they bring war and death into the Ashina region.
* TheUnfought: Although you can face some of their forces in battle, it is likely that they have far more high-ranking generals and individuals amongst their troops. You never meet their most powerful generals.
* WhatHappenedToTheMouse: None of the endings make mention of what happens to their forces in Ashina, but considering the historical context, one can logically assume that [[KarmaHoudini they win the war]].
[[/folder]]

[[folder:The Red Guard]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/central_force_assassin.png]]

Comprising of some of the finest soldiers in all of Japan, the Red Guard act as the spearhead of the Interior Ministry's invasion of Ashina.
----
* BadassArmy: They're an entire army of DualWielding master swordsmen led by exceptionally powerful samurai commanders, backed up by troops carrying flamethrowers and rocket launchers. As soon as they attack in force the Ashina's forces are completely crushed.
* BadassCape: Their samurai infiltrators can be distinguished by their short black capes with gold trim.
* {{BFG}}: Their gunmen wield unusually long ''hiya zutsu'' matchlocks that fire ''[[https://en.wikipedia.org/wiki/Bo-hiya bo-hiya]]'' rockets. And that's not even getting into the samurai wielding flamethrower cannons.
* BossInMookClothing: Their gun-wielding samurai are exceptionally powerful warriors, being able to deal massive damage both up close and from range, and possessing very high health pools and posture bars. Not even the Ashina Generals are usually a match for them.
* ColorCodedForYourConvenience: Unsurprisingly, considering their name, red is the predominant color among their forces, visible on their banners and their armor.
* DashAttack: The samurai commanders generally move rather ponderously, but they can do a shoulder charge capable of propelling themselves several meters forward in the blink of an eye.
* DualWielding: All Red Guard troops (with the exception of the flamethrower samurai) wield two katanas as their melee weapons.
* EliteMooks:
** They are the last "standard" mooks Wolf fights in the game and the strongest. During the endgame invasion, they will curbstomp any Ashina they're fighting against if Wolf doesn't step in. {{Justified}}, as the Red Guard are an elite force equipped with the best armor and weaponry the Shogunate can provide.
** As perhaps expected, Red Guard samurai are the strongest of the Ministry's non-shinobi forces, with the commanders (the ones wearing kabuto helmets) being the baddest of them all; even disregarding their guns, they're [[LargeAndInCharge bigger]], stronger, and tougher than the already badass samurai infiltrators.
* EvilIsBigger: Even their basic ashigaru are considerably taller than their Ashina counterparts.
* FireBreathingWeapon: They have samurai with flamethrowers and even their standard gunmen fire flaming rockets.
* MalevolentMaskedMen: The samurai infiltrators wear a red menpō decorated with a white mustache and goatee, and are ruthless warriors who show no mercy even to surrendering foes.
* TheMusketeer: Their samurai commanders carry a gun in addition to their swords, and even the ashigaru gunmen are no slouches in melee if allowed to pull out their dual katanas.
* NiceHat: The samurai infiltrators can also be distinguished by their funnel-shaped ''jingasa''.
* PaletteSwap: The dwarf assassins they employ are functionally identical to the Senpou ones, but wear crimson clothing. In fact, there's a good chance that they ''are'' Senpou assassins who've simply switched uniforms to signify their new allegiance to the Ministry.
* PistolWhipping: The flamethrower samurai have no melee weapons, but will gladly use their cannons to smash in the face of anyone who gets too close to them.
* TheWorfEffect: The Demon of Hatred kills them in droves. Gyoubu Masataka Oniwa and Shume Masaji Oniwa are also both shown to have killed a rather large number of them, as Red Guard corpses can be found littering the areas they stand guard over.
[[/folder]]

[[folder:Shigekichi of the Red Guard]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shigekichi_of_the_red_guard.jpg]]

A powerful warrior appearing late in the game who's part of the Red Guard force attacking Ashina Castle. Wolf can encounter him in the same courtyard that Tenzen Yamauchi previously appears in.
----
* AchillesHeel: He's wearing a breastplate that makes it difficult to damage him from the front, unless one uses the Loaded Spear to rip it off, though it takes two stabs to do so.
* {{BFS}}: Wields an odachi, just like his bandit counterparts.
* BoozeFlamethrower: Whenever he stops to take a drink, that means he's getting ready to start spewing sake-powered fire out of his mouth.
* FlamingSword: He can light his sword on fire with his breath, potentially inflicting the Burn status effect as he attacks Wolf.
* FlunkyBoss: He's surrounded by regular Ministry troops. Fighting him without stealthily clearing the soldiers out first is suicide for all but the most skilled players.
* IronicName: He wears blue, despite being a member of the Red Guard. At least he wears red armor underneath.
* LargeAndInCharge: Is implied to be at least one of the main commanders of the Interior Ministry army attacking Ashina Castle.
* OldSoldier: A grey haired, battle-scarred old warrior.
* PlayingWithFire: Instead of using poison like Juzou and Tokujiro, he utilizes fire instead.
* PaletteSwap: Of Juzou the Drunkard, and unlike Tokujiro the Glutton, he actually ''does'' look different from Juzou, wearing some actual armor and a blue cloak over his shoulders. That said, unless noted otherwise, all of the gameplay tropes in Juzou's section apply here too.
* WeaponAcrossTheShoulder: His default pose is to lay an odachi on his shoulders.
* WalkingShirtlessScene: He has a blue kimono draped over his shoulders and wears a breastplate, but lacks an actual shirt.
[[/folder]]

[[folder:Lone Shadows]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lone_shadow_longswordsman.png]]
[[caption-width-right:350:The Longswordsman]]
-> Longswordsman voiced by: Mick Lauer (English), Masanaga the Spear-Bearer voiced by: Brian T. Delaney (English)

Shinobi for the Interior Ministry, these agents have been sent as spies to assess the situation in Ashina. Three serve as mini-bosses; the '''Longswordsman''' is found in the same well Wolf was in at the start of the game, while the '''Vilehand''' and '''Masanaga the Spear-Bearer''' appear as part of the assault force invading Ashina Castle.
----
* AndThisIsFor: When fought at the Great Serpent Shrine, Masanaga recognizes Wolf and declares he will avenge Masanari, revealed by an Eavesdrop to be the Lone Shadow whose body he stands vigil over[[note]]Masanari is also the Lone Shadow who fights alongside Juzou the Drunkard in the second Hirata Estates memory. Though he isn't a miniboss, Juzou addresses him by name should you Eavesdrop on the two of them talking[[/note]].
* ActuallyIAmHim: The Longswordsman can be talked with, and he tells Wolf that he was hoping to see the infamous broken failure of a shinobi that was imprisoned in the well, unaware that the same shinobi is the one standing in front of him. Talk to him again and he will realize who he is talking to and attack.
* BadassFamily: Their most elite members are all siblings.
* BaldOfAwesome: They sport a ''chonmage'' hairstyle that leaves most of the top of their head exposed, and are some of the strongest warriors in all of ''Sekiro''.
* TheBeastmaster: Some Lone Shadows are accompanied by shinobi hounds, including Masanaga himself; at the Great Serpent Shrine, he's able to call upon any nearby hounds that you haven't already killed, and in the second Hirata Estate memory, he will be constantly summoning new hounds into his arena if you don't interrupt him whenever he's about to whistle for help.
* BlindIdiotTranslation: Masanaga the Spear-Bearer does not use a spear in any capacity because "槍足の正長" (''Yariashi no Masanaga'') would more accurately be translated as something like "Spearfeet Masanaga" or "Masanaga the Spear-footed". In that same vein, "太刀足" (''Tachiashi'') means something closer to "Swordfeet" or "Sword-Footed" rather than "Longswordsman".
* ColourCodedForYourConvenience: The mini-boss Lone Shadows can be distinguished by their black hoods.
* DualBoss: The Vilehand is accompanied by a standard Lone Shadow, though approaching the dojo through the front door will allow Wolf to easily backstab the latter before the battle begins.
* EarlyBirdCameo: Long before the player will have any idea of what these guys are, a Lone Shadow can be found atop a three-story pagoda watching over the burning Hirata Estate. A later visit to the Estate will reveal that several other Lone Shadows, including Masanaga, were also present there, implying the attack was sponsored by the Interior Ministry and the Lone Shadows were there to act as advisers to the bandits.
* EasyLevelTrick:
** Downplayed for the Longswordsman; he can be found standing gormlessly underneath a huge crack in the ground, letting you drop down on him for a free Deathblow.
** For the Vilehand, there are two you can choose from. If you backstab the other Lone Shadow first, then immediately exit to the menu and load the game again, you will be able to deal a free Deathblow on him. Or if that's not your style, you can use the Puppeteer Ninjutsu on the second Lone Shadow instead, and tag team the Vilehand with him, leaving him few if any chances to get an attack off. You can also reset your puppet's health by using the Puppeteer Ninjutsu a second (or third) time during the fight.
** For the Hirata Estates' version of Masanaga the Spear-Bearer, you can lure him below the stairs after you kill the enemies stationed there. As long as you keep him on the bottom, he will only defend himself and be a sitting duck for you to wail on without any problems.
** The game never tells you this but their unblockable spear kick counts as a Thrust attack for purposes of Mikiri counters. This makes for an extremely reliable and explotable way to chip down their otherwise large Posture gauges.
* EliteMooks: Even "regular" Lone Shadows are among the toughest enemies in the game; thankfully, they are usually encountered only one at a time, a notable exception being during the assaults on Ashina Castle, where one wrong move on the rooftops or inside the Upper Tower will result in Wolf being beset by several of them at once.
* EvenEvilHasLovedOnes: Masanaga can be first found at the Serpent Shrine standing vigil over a comrade killed by the Tengu of Ashina, and explicitly attacks Wolf to avenge said comrade.
* FamilyThemeNaming: The seventeen most elite Lone Shadows are the children of '''Masa'''tsuna Oribe. Two of the named Lone Shadows are '''Masa'''naga and '''Masa'''nari. Could also reference to historical Hattori clan, with their family members got named with Masa as prefix (Hattori Hanzou, a retainer of Tokugawa Ieyasu, was born Hattori Masanari).
* FashionableAsymmetry: They sport small purple cloaks covering the left side of their bodies, only lifting them away to conduct certain attacks. Presumably, Lone Shadows include this aspect in their uniforms to conceal whatever shinobi gadgets they have up their sleeves.
* HandicappedBadass: Subverted. At first glance, all Lone Shadow agents seems to be missing their left arm, but they actually pull it out when throwing kunai or performing hand strikes that inflict the Poison status effect.
* HighlyVisibleNinja: They're tall, dressed in bright purple robes, and have incredibly destructive movesets.
* InTheHood: Most Lone Shadows wear a half-hood that covers their face below the eyes, but leaves the top of their head exposed. The mini-boss and poison-using ones wear an extra hood on top that leaves only their eyes exposed.
* MartialArtsHeadband: Most of them can be seen wearing a metal headband that protects their forehead.
* MassiveNumberedSiblings: The most elite Lone Shadows are a set of ''seventeen'' brothers, the sons of the master shinobi Masatsuna Oribe.
* MeaningfulName: Vilehand lives up to his name by having his left hand coated in poison. Longswordsman and Masanaga the Spear-Bearer ''would'' live up to their names if they were translated correctly, as "sword-footed" and "spear-footed" would be suitable names considering they attack with powerful kicks.
* MiniBoss: The Longswordsman, the Vilehand, and Masanaga each have two lives instead of just one.
* NinjaRun: Carefully paying attention to their movement when they rush towards you reveals this, although one of their arms are covered inside their purple uniform, and we can only see their sword-holding one without [[ReverseGrip reverse gripping their sword]].
* NonIndicativeName: Vilehand has a nameless Lone Shadow mook backing him up and Masanaga can summon dogs in both his fights, making them not quite ''Lone'' Shadows after all.
* OutsideContextProblem: The Lone Shadow perched atop the three-story pagoda during the first visit to Hirata Estate. The path leading up to him is hidden, he moves and looks unlike any of the bandits or shinobi hunters attacking the Estate, and wordlessly engages you upon approaching the pagoda. The Red Guard invasion of Ashina and second visit to Hirata finally explains why he was there.
* PoisonousPerson: The Vilehand, Masanaga (when fought at the Great Serpent Shrine), and the ones who wear an extra white hood can perform hand strikes that inflict poison.
* PowerUpFood: When fought at the Great Serpent Shrine, Masanaga will occasionally bite down on a Yashariku's Sugar to give himself an attack boost in exchange for sacrificing a bit of health.
* PurpleIsPowerful: They are elite shinobi who wear a good amount of purple, most visibly in the cloth that covers their left arm.
* RecurringBoss: Masanaga can be fought twice: once at the Great Serpent Shrine after the first Interior Ministry invasion and again in the second Hirata Estates memory.
* SiblingTeam: While they aren't fought together, it is mentioned that the seventeen most elite Lone Shadows (presumably including the three named ones you fight) are the children of their leader, Masatsuna Oribe, making them all brothers.
* SwordAndFist: While Lone Shadows are all master swordsmen, they tend to favor using a series of kicks and sweeps, including an unblockable front kick and an axe kick after a jump, with those wearing an extra hood also ultilizing hand strikes. One of their moves is perhaps Senpou leap kick (but without anti-air part during their jump animation like Wolf's) that propels themselves into the air and divebomb his opponent with a slam dunk, followed by an unblockable leg sweep (which Wolf can take advantage of).
* TemptingFate: The Longswordsman can be talked to first without aggro-ing him, during which he'll explain to Wolf that he was hoping to see the immortal shinobi who couldn't even kill himself to take responsibility for his failures, then muses that he'll stumble across such a pathetic man eventually. As said "pathethic man", Wolf is free to answer that with an ambush.
* WakeUpCallBoss: The “regular” Lone Shadow at the first visit to Hirata Estate, who isn’t even considered a boss by the game. If you "travel" to Hirata immediately after acquiring the Young Lord's Bell, he will most definitely be the hardest enemy you have encountered thus far, even more so than actual minibosses Juzou the Drunkard and Shinobi Hunter Enshin.
* TheWorfEffect:
** They are subjected to this offscreen by the Tengu of Ashina, as every location he appears in is ''littered'' with their corpses when you get there.
** However, they subject the Nightjar Ninjas and Fencers to this later in the game, easily massacring them whenever they get into a direct confrontation. Heck, even the Samurai Generals will usually lose to them in a straight fight.
[[/folder]]

!Fountainhead Palace

[[folder:Palace Nobles]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_palace_noble_2.jpg]]

The inhabitants of the Fountainhead Palace, now turned into yokai by the water from the Fountain.
----
* AgeWithoutYouth: Turns out becoming a carp-man is this sort of immortality. But the Nobles have... [[LifeDrinker workarounds]].
* AristocratsAreEvil: On top of being stereotypically decadent, out-of-touch Heian nobles, their abuse of the Rejuvenating Waters has turned them into cannibalistic fishmen.
* {{Expy}}: Of the Jailers from ''VideoGame/DarkSouls3'', as depraved, aristocratic {{Squishy Wizard}}s whose primary means of attack is an HPToOne debuff that leaves you vulnerable to other enemies.
* FishPeople: The Nobles are seemingly carp-people, considering their fish-like faces, their tailfins, and the fact that they have four CreepilyLongArms just like how some kois have four fins.
* HPToOne: The Nobles can drain Wolf's max health to 1 if he gets hit by their magic.
* ImAHumanitarian: If they age Wolf enough to overpower him, they fall upon him like wild animals.
* ImmortalitySeeker: Their hunger for the youth of others seems to be motivated by a desire for an immortality unafflicted by aging.
* LifeDrinker: According to one of the aged daughters of the Great Carp's caretaker, the Nobles have a craving for youth.
* LongNeck: They have elongated necks not unlike [[VideoGame/DarkSouls3 the Dancer of the Boreal Valley]].
* MagicalFlutist: If players are seen on sight, the Nobles will play a tune that starts accumulating the "Enfeebled" status effect. Getting inflicted will result in Wolf losing all his Resurrections, reducing his HP to 1 and severely crippling his ability to move and take action.
* MonstrousCannibalism: It is shown in a closed room of the Palace that the Nobles feed on the Okami Warriors. Going by the number of discarded masks, it has been going on for a long time.
* SquishyWizard: Although their magic is redoubtable, they are extremely weak at close range, allowing Wolf to dispatch them with ease.
* VainSorceress: A male version. They magically drain the youth of others to restore their own.
* WasOnceAMan: It's implied that they used to be human, but after so many years of drinking the Rejuvenating Waters straight from the source they've become monsters within and without.
[[/folder]]

[[folder:Okami Warriors]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/okami_warrior.png]]

[[https://en.wikipedia.org/wiki/Onna-bugeisha Onna-bugeisha]] yokai that guard the Fountainhead Palace.
----
* AchillesHeel: Ball-users are susceptible to the Anti-Air Deathblow when they are jumping up for a charged kick.
* AmazonBrigade: The Okami are incidentally all females, and are the proper guards of the Palace.
* BowAndSwordInAccord: The bow-wielding Okami are also adept with their tachi.
* CoolCrown: All of them wear golden ''tenkan'' headdresses.
* CoolMask: They wear blue, vaguely human-looking masks.
* DanceBattler: They're very light on their feet, deftly hopping from one foot to the other while assuming grand kabuki-esque poses during combat. Their surreal movements highlight both their athleticism and their inhumanity.
* EliteMooks: Their best fighters, distinguished by their purple outfits, are more aggressive, have significantly higher Vitality and Posture (plus a slightly higher resistance to the Sabimaru), and can incorporate electricity into their attacks.
* EveryJapaneseSwordIsAKatana: From the sword mountings and how it is worn, along with the fact that they're supposed to be call-backs to the Heian period, their swords are actually Tachi.
* EverythingsBetterWithSpinning: As part of their DanceBattler routine, they'll sometimes do an exaggerated spin before their next strike.
* EvilLaugh: Are almost always laughing as they try to kill you, with a certain regal/stuck-up air that invokes the stereotypical NoblewomansLaugh as well.
* ExtremityExtremist: The ball-users use kicks to launch their ''mari'', and their sole melee attack is an airborne double kick.
* EyeScream: Their transformations [[https://www.youtube.com/watch?v=EaJZCXN0bWs&t=5m23s removed their eyes]].
* FashionableAsymmetry: Ever so slightly; the elite Okami wear clothing that is mostly purple, but has a single tan-colored sleeve.
* FishPeople: Like the Fountainhead Nobles. They're not as deep into carp territory though, lacking their counterparts' tails and extra arms.
* GreatBow: Okami archers wield great yumi whose length surpasses their own height.
* ImprobableWeaponUser: Some particular Warriors use exploding ''kemari'' balls as weapons.
* JustHitHim: A strange example in that it applies to ''you'' more than it does to them; their fighting style is almost ceremonial with lots of flourish and flashy moves. If you choose to engage them in this "dance" with fancy deflections, they will give you a hard time thanks to their odd timings and repeated onslaughts. On the other hand, adopting a blunt AttackAttackAttack approach will force them to go on the defensive and make it easier to break their posture.
* KryptoniteFactor: The Okami are, as described in the lore, ''very'' weak to the Sabimaru, to the point that one hit and a few sword blows will put all but the elites into Deathblow status.
* LongNeck: Like the Nobles they serve.
* MagicalBarefooter: Inhuman women with supernatural qualities who do not wear shoes.
* MagicDance: The completed Dancing Dragon Mask reveals that they can restore their youth by doing a special dance in tribute to the Divine Dragon. Which is good for them, because they're the primary source of youth for the Palace Nobles.
* MartialArtsAndCrafts: The ball-users practice by playing ''kemari'' (a traditional Japanese ball game similar to hackey-sack) with themselves.
* NaginatasAreFeminine: Female warriors who are the only enemies that can be found wielding (traditional) naginatas.
* NiceHat: The elite Okami wear ''eboshi'' caps.
* PurpleIsPowerful: The elite ones, who can use lightning attacks as well, can be identified by their purple clothing.
* ShockAndAwe: The purple-clad elite warriors can channel lightning through their weapons.
* SpinAttack: The naginata-wielders have a Perilous Sweep that involves them spinning around in circles multiple times.
* VillainsOutShopping: A handful can be seen either playing ''kemari'' by themselves or practicing what seems to be a ''bugaku'' dance.
* WickedCultured: The Flower Viewing Stage has ''bugaku'' courts on every platform, where Okami warriors can be seen practicing ceremonial dances. The one closest to the Great Sakura (near the idol leading to Okami Leader Shizu) hosts a full-on stage performance, with Dragonspring Sake served among them as a refreshment. Killing everyone there will net a bottle for yourself.
* {{Youkai}}: Their inhumanly long necks are reminiscent of the ''Rokurokubi'', supernatural human-like creatures characterized by their elastic necks who are usually (but not always) female.
[[/folder]]

[[folder:Mist Noble]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/mist_noble.jpg]]

A Palace Noble residing in the Hidden Forest part of the Ashina Depths. Using its flute, it conjures a thick mist and apparitions in order to prevent outsiders from reaching Mibu Village. Wolf is asked by a Buddhist priest to get rid of it.
----
* EarlyBirdCameo: The Mist Noble is the first Palace Noble seen in the game, and will likely be encountered long before the player reaches Fountainhead Palace.
* GoodHairEvilHair: Its whiskers resemble a Fu Manchu style moustache.
* HardLevelsEasyBosses: The Hidden Forest can be a challenge to navigate in no small part due to the thick haze enveloping everything. This is combined with the uneven terrain, constantly spawning mobs who are either camouflaged against the background or just straight up invisible, and two (thankfully optional) mini-boss encounters. The actual fight against the Mist Noble is more of a formality than anything else.
* KingMook: Compared to the Nobles found in the Fountainhead Palace, it has significantly more Vitality and Posture (including two Deathblow markers), likely as a result of its encounter being technically a boss battle that has to be fought to dispel the mist around Mibu Village. It still has the slug-like pace and low attack power of the other Palace Nobles, though.
* MagicalFlutist: The thick fog/mist covering the dense forest outside of Mibu Village is a result of this Noble playing its flute.
* MasterOfIllusion: The mist and the enemies within? Just a very powerful illusion. Even the temple it takes shelter in is an illusion, appearing to be in pristine condition while it is actually only a ruin.
* MultiArmedAndDangerous: It has four arms, although its status as a SquishyWizard don't make said arms so dangerous by themselves.
* SquishyWizard: The Mist Noble is a real pushover in close quarters. Not only can Wolf easily get the drop on it, [[ZeroEffortBoss but it also is just slow and weak in general]], being easily defeated by any player good enough to reach it to begin with. Its only two attacks are incredibly slow and do negligible damage, and the only possible way anyone could die to it is by standing there and letting it hit you out of pity. Nonetheless, its illusions represent a significant danger.
* ZeroEffortBoss: You can just wail on him until he dies without having to worry about a counterattack.
[[/folder]]

[[folder:Sakura Bull of the Palace]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sakura_bull_of_the_palace.png]]

A yokai roaming in the Fountainhead Palace. It will attack Wolf if they cross paths.
----
* AchillesHeel: Like all beast-type eneimes, the Sakura Bull is easily startled by the Shinobi Firecrackers, causing it to rear and opening a window for some quick hits.
* ArmorPiercingAttack: ''All'' of the Sakura Bull's attacks will deal chip damage whether your parry timing is perfect or not.
* BullfightBoss: Like the Blazing Bull, the Sakura Bull does not stop charging.
* EasyLevelTrick: Unlike its fiery counterpart, the Sakura Bull does not begin the encounter immediately aggro'd. Furthermore, it lurks around in tighter spaces than the Blazing Bull's boss arena, which Wolf can use to his advantage - sneak up behind the bull without it noticing, spook it with the Shinobi Firecrackers, then give it a smack with the sword, and it will potentially ram itself into a wall while panicking and immediately suffer a broken posture bar. Do it right, and the fight can end in just seconds.
* NewSkillAsReward: Defeating it will net you A Beast's Karma (a latent skill that increases your Spirit Emblem capacity by 1) in addition to the expected Prayer Bead.
* PaletteSwap: Of the Blazing Bull.
* SkullForAHead: The only difference between it and the Blazing Bull. Whether or not this creature originally had such a face, or was the result of [[AgeWithoutYouth being so wizened the skin on its head decayed away to a husk]], is unknown.
* SoLastSeason: It's possible to use a stealth Deathblow on the Bull, but it won't be a OneHitKill; rather, a small percentage of its {{Hit Point}}s is damaged. To truly put it down, players must defeat this mini-boss the standard way.
[[/folder]]

[[folder:Okami Leader Shizu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/okami_leader_shizu.png]]

A leader of the Okami Warriors. She is posted on a great tree branch overlooking the lake of the Fountainhead Palace, and can be distinguished by her white hair.
----
* AchillesHeel: Not that you'll really need it if you're already close enough to cut her, but she's just as susceptible to blue rust poison as her warriors, and her charging kemari kick can be exploited for an Anti-Air Deathblow.
* DegradedBoss: Another lightning-powered kickballer shows up as part of the elite Okami trio guarding the path to the Divine Dragon.
* HardLevelsEasyBosses: She's just an especially eagle-eyed kickballer; the hard part is ''getting'' to a position where Wolf can fight her, which involves navigating a circuitous route through the heavily-guarded Palace.
* ImprobableAimingSkills: If you jump in the lake, she ''will'' strike you down with her kemari balls no matter how far away you are.
* KingMook: Besides her white hair, ''magatama'' necklace, and exceptional long-range accuracy, there's nothing about her that stands out from the other elite Okami Warriors encountered at Fountainhead Palace. She doesn't even get the extra Deathblow marker that most other mini-bosses have.
* LongRangeFighter: ''Very'' long-range; unaware players will likely be first introduced to her as they attempt to go for a swim at the Fountainhead Palace, only to be struck by a scintilating thunder ball shot from across the map. However, she has very little means to defend herself at close range.
* MookLieutenant: As indicated by her title of "Okami Leader".
* PurpleIsPowerful: Like the other elite Okami, she wears purple.
* ShockAndAwe: She attacks Wolf with lightning-powered balls, kicking them at him even from afar.
* SquishyWizard: For all her lightning, Shizu is a pushover in close-quarters. She only has one health bar and no notable close-quarters moves, making her very easy to kill once reached.
[[/folder]]

[[folder:Corrupted Monk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_monk_art_8.jpg]]

A nun guarding the entrance to Fountainhead Palace. An illusion of her is first fought in Mibu Village, protecting the Wedding Cave door which contains the Shelter Stone. When Wolf enters the bridge leading to the Palace proper, the real one appears to stop him.
----
* ArmorPiercingAttack: A select few of her moves can break through Sekiro's blocks despite not classifying as Perilous Attacks. This is achieved through weaponizing HitboxDissonance; during those unique swings, two strikes are registered along the length of her naginata rather than just one, catching players off-guard after a seemingly successful parry or block.
* BladeOnAStick: A [[{{BFS}} gigantic one]] which is actually an "O-Naginata", a variation with a much longer blade in proportion to the handle.
* BodyHorror: Bring her down to her last health bar at the bridge fight and a centipede will burst out from underneath her mask as she resume the fight with several new and devastating attacks.
* CoolMask: The Corrupted Monk wears a Hannya Mask with a jeering but agonized expression to cover her face.
* DanceBattler: Some of her attacks almost resemble ceremonial dances, especially her spinning combo.
* DamageSpongeBoss: Both fights against her try different variations of this. The Illusory version has a long Posture bar that regenerates very quickly, meaning you're more likely to kill her by whittling down her health. Meanwhile, the true Monk's posture bar fills up very fast and hardly diminishes at all, but has ''three'' health bars for you to go through.
* DarkActionGirl: A demonic nun who is exceptionally skilled with a naginata.
* EasyLevelTrick: Possible in both encounters:
** Against the illusory version, one can utilize some combination of snap seeds, fistfuls of ash, and firecrackers to stun-lock her and deplete her health bar without giving her a chance to retaliate.
** Against the True Corrupted Monk, it's possible to instantly end the second phase of her fight by landing a Deathblow from the highest tree branch whenever she teleports to the middle of the bridge in a crouched position (basically, whenever she's about to either summon or dispel her shadow forms). As for her other phases, firecrackers and fistfuls of ash will stun-lock her just as easily as her illusory counterpart.
* EvilLaugh: Occasionally lets out an evil cackle as she fight.
* FacialHorror: Though almost impossible to see in game, careful examination of [[https://sekiroshadowsdietwice.wiki.fextralife.com/file/Sekiro-Shadows-Die-Twice/corruptedmonkapparition_(6).jpg her illusion]] shows that her face underneath the mask is one of a young woman, but with the left side disfigured due to her infestation.
* FightingAShadow: In phase two, she can create a thick mist in which shadowy reflections of herself come out and attack Wolf. Furthermore, a ghostly illusion of the Monk is first fought outside of Mibu Village, where it guards the Shelter Stone.
* GateGuardian: Twice. Not only does her illusion protect the Wedding Cave Door through which one must pass to even hope to access the Fountainhead Palace, but her real self also guards the entrance of the Palace itself.
* GivenNameReveal: Per the remnant memory of the True Monk, her name is Priestess Yao. Translates to Japanese as "Yao Bikuni" a name given to a certain immortal nun in Japanese folklore.
* {{Immortality}}: She's infested like the elders of the Senpou Monks, and was given the role of guarding the Fountainhead Palace because of it.
* InASingleBound: The Monk appears by jumping above the entrance walls of the castle, only to land on the bridge.
* KryptoniteFactor: Being an illusion, the Corrupted Monk fought in Mibu Village is vulnerable to Snap Seeds, taking considerable damage and being stunned with each use. It can only work for three times before she become immune to them. The Lazulite Axe which has the same properties is even more effective with the added damage from the axe itself; by the time you've hit her with three axe combos and she becomes immune to the illusion dispel effect, she's probably lost about half her vitality and all posture regeneration.
** You can also use Snap Seeds during the second phase of the Fountainhead Palace rematch. Doing so will dispel all the illusions attacking you and forces her to resume her normal attack patterns.
* MightyGlacier: One of the few bosses in the game with three health bars, she moves and attacks slowly, but her attacks pack a punch and wide-reaching and will always stagger Wolf if they connect. She is also very defensive, blocking every frontal attacks you throw at her and will counter back with attacks that can easily break through guarding.
* NaginatasAreFeminine: Wields an absolutely ''giant'' one, though it also doubles as a nod to the association of the weapon with monks.
* NunsAreSpooky: Especially nuns who infest themselves with supernatural centipedes to become immortal witches.
* NunTooHoly: It's right there in the name. Like the Senpou Monks, she was presumably once a normal holy woman whose lust for immortality led her to infest her own body with the centipedes, corrupting her into the monster she is today. Alternatively if she is the very same Yao Bikuni from Japanese folklore it means she was infected unwillingly like Hanbei, but regardless she isn't the kind figure from the tales anymore.
* OneHitKill: Can unleash a stream of centipedes from her left arm as an attack in her third phase which rapidly build up the Terror status effect. If the Terror bar is full, Wolf will die instantly.
* OnlyKnownByTheirNickname: Her real name is priestess Yao, see the below trope for why.
* PublicDomainCharacter: She is clearly based on the Japanese folk tale of Yao Bikuni (八百比丘尼 "eight-hundred (years) Buddhist priestess") A story of a girl who unknowingly eats [[OurMermaidsAreDifferent ningyo]] meat. The girl goes on to marry, but she stays young while her husband and family grow old and die, after marrying and widowing, again and again, her [[WhoWantsToLiveForever life is filled with emptiness and suffering]]. She becomes a Buddhist nun and wanders through various countries. At the age of 800 years, she returned to her hometown and finally died as she simply lost her will to live. If the same name and the elements the tale shares with the game aren't hinting enough, she also protects a palace full of fish people.
* RecurringBoss: First you face her as a [[FightingAShadow ghostly illusion]] outside of Mibu Village, then you fight the actual Monk herself at Fountainhead Palace.
* VillainousBreakdown: Spend the first two phases of her fight blocking every frontal attack you can throw at her and letting out EvilLaugh as she fights back with her slow and calculated attacks. Bring her down to her last health bar will result in her centipede bursting out of her and her losing her composure, fighting back much more aggressively, forgoing her slow and calculated attacks for a barrage of quick and powerful attacks instead and wailing like a banshee as she fights.
[[/folder]]

[[folder:Great Colored Carp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/great_coloured_carp.png]]

A giant carp swimming in the waters of the Fountainhead Palace. It attacks Wolf if it spots the shinobi underwater.
----
* AttackOfTheFiftyFootWhatever: The carp got so big in the first place because it continuously grew as it aged.
* BeastWithAHumanFace: The carp has a quite horrifying human-like face with eyes at the front and a set of human teeth.
* KilledOffscreen: If fed the Truly Precious Bait, its corpse will be later found in the same place where you fought the Guardian Ape.
* MoreTeethThanTheOsmondFamily: Examining its corpse reveals that it has rows and rows of teeth. Unexpectedly for this trope, they are all molars.
* TastesLikeFriendship: If you feed it Precious Bait, it won't attack you again.
* TrademarkFavoriteFood: It loves its Precious Bait - slimy, aquatic slugs that can be found in freshwater areas where the Fountainhead waters pool. They are primarily harvested in Mibu Village, where ''thousands'' proliferate and cover the lake bottom.
* TheUnfought: Aside from a StealthBasedMission, you only "fight" it by feeding it a Truly Precious Bait.
* WasOnceAMan: It sports humanlike features and the fact that the Pot Nobles are attempting to become one themselves imply that the Great Colored Carp was formerly yet another ImmortalitySeeker.
* {{Yokai}}: The carp is based off the ''jinmen gyo'' -- a yokai that appears as a massive fish with a human face.
* YouKillItYouBoughtIt: Whichever Truly Precious Bait you use, if you go back to the Pot Noble who sold it to you it turns out he's become a new carp.
[[/folder]]

[[folder:Old Dragons of the Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/old_dragons.png]]

Sickly, tree-like dragons who serve the Divine Dragon.
----
* BeastWithAHumanFace: For some reason, they have uncannily human faces.
* ColorCodedForYourConvenience: The Dragons appear as either white or black; the only way to take off their collective {{Hit Point}}s is to damage the former.
* EasyLevelTrick: If Wolf grapples onto one of the protruding branches in the area and deals a deathblow from above, he will then use the corpse of the dragon he kills as a ''long club'', clearing the area of the rest of the dragons as well. Repeated use of this can clear their fight phase very quickly.
* {{Expy}}: Of the Deacons of the Deep from ''VideoGame/DarkSoulsIII''. Both boss battles consist of multiple enemies you must fight, whose HitPoints only go down by attacking certain members. For the Dragons, you must clear all of the sickly, pale ones to proceed, while for the Deacons, you must target the priest possessed by a red orb.
* GreenThumb: Occasionally, the Old Dragons will summon tall tree roots that can harm Wolf. However, he can grapple onto the top of these trunks and score a Shinobi Deathblow on one of the unsuspecting Dragons.
* MultiMookMelee: Players will be fighting at least a dozen of the Old Dragons as they continue to spawn.
* OurDragonsAreDifferent: They’re Eastern dragons with human faces, barklike skin, and roots where their lower limbs should be.
* PlantMooks: They look like trees that have been carved into the shape of a [[PlantPerson human-like]] [[{{Planimal}} dragon]], and must be cut down in great numbers in order to face the Divine Dragon.
* PoisonousPerson: The white Old Dragons incessantly cough, littering the environment with a toxic gas that inflicts poison.
* RuleOfSymbolism: Let's see, they're ''dragons'' with human faces that spawn from the divine dragon's influence, and they ''cough stagnant phlegm'' that kills you. Doesn't this remind you of a certain disease that you happen to spread all over Ashina? Also, they are the same color as the pale mark on Wolf's face.
** It can also be interpreted that the initial battle with the Old Dragons may symbolise Wolf purging the Divine Dragon's/Sakura Tree's disease. First, killing the sickly pale dragons is the only way to drain their collective health bar, much like amputating an infected limb to prevent the disease from spreading to the body. Second, for every pale dragon killed, a weaker, but visibly healthier and more aggressive black-and-red dragon will take their place, and the Divine Dragon only appears once all the ill white dragons have died and been replaced by healthy black dragons.
[[/folder]]

[[folder:Divine Dragon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1555037895556.jpg]]

An ancient deity that is the source of the Dragon's Heritage. Wolf must confront it in the Divine Realm if he is to have any hope of ending Kuro's immortality.
----
* AnArmAndALeg: It is missing one of its large arms, implied to be because a branch was taken from a Sakura tree in the Divine Realm.
* {{BFS}}: Its sword is big even in comparison to its own body. Compared to Wolf, it's ''gargantuan''.
* BladeRun: Wolf ends the battle by knocking it out and then running up its massive sword to its face.
* BlowYouAway: The Divine Dragon uses wind to its advantage to blow Wolf far away from it just so it can spam RazorWind.
* CrossoverCosmology: A subtle one, but the Divine Dragon is actually the odd one out among the land's own collection of demons, ghosts, and ''Youkai''. During the Divine Child's questline required to earn the Return Ending, it is revealed the Divine Dragon is not actually native to Japan, and likely wasn't meant to be there in the first place; instead, it is said to have been ''brought'' to Japan from an unspecified foreign land to the West. Considering how in RealLife, Japanese dragon myths are influenced by imported stories from regions west of Japan, especially China and its version of Eastern dragons, this may be a hint that this trope holds true in the world of ''Sekiro'', [[AndTheAdventureContinues further implied]] by the Return Ending.
* DragonsAreDivine: It's an Eastern dragon with "Divine" in its name. What did you expect?
* DramaticThunder: Climbing the Fountainhead Spiral up to the shrine, where Wolf can pray and enter the Divine Realm, will have lightning touch down uncomfortably close to him as if warning him to stay away. Thunderbolts are also constantly firing in its boss arena, letting the Wolf perform Lightning Reversal to significantly weaken the dragon.
* {{Expy}}: Of the dragons from ''VideoGame/DarkSouls'', particularly Seath the Scaleless and the Everlasting Dragon from the first game. Like those dragons, it is the source of immortality and can only be damaged by lightning, and the way its lower body is fused with a system of tree roots brings to mind the Everlasting Dragon in Ash Lake. It also physically resembles Seath a great deal, particularly with its pale white color and serpentine body structure, and it wields an {{expy}} of the Moonlight Greatsword, which is obtained by cutting off Seath's tail and thus heavily associated with him.
** To a lesser degree, it's also an Expy of the Old One from ''VideoGame/DemonsSouls''. Both are tree-like entities which are the source of their respective supernatural abilities.
* EyeScream: Wolf will eventually plunge the Mortal Blade in the Dragon's eye to collect the Dragon Tear, though the wound isn't so deep it can't heal it eventually. Its other eye is also missing entirely, suggesting that when Tomoe gained her own dragon tear for Takeru's rite of severance, she completely ripped out its eye.
* LostInTranslation: The Divine Dragon is referred to in Japanese/Chinese as "櫻龍", literally meaning "Sakura Dragon". Its rootlike appearance and presence of cherry blossoms where its influence is felt become more obvious upon knowing that.
* OddlyShapedSword: It wields a giant jade-colored Seven-Branched Sword.
* OurDragonsAreDifferent: Literally a "divine dragon" of the Eastern variety, yet cannot fly, but compensates it for sheer size and the fact that it has a sword. It's also part-plant in nature.
* {{Planimal}}: The Divine Dragon is half-plant, its lower body being made of giant roots.
* PuzzleBoss: Like the Great Serpent, it's impossible to fight the Divine Dragon directly; rather, players must grapple onto the giant tree roots and use a Lightning Reversal from a lightning bolt and re-direct it back at the Dragon to deplete its {{Hit Point}}s.
* RazorWind: Can perform those by slashing at Wolf.
* RecurringElement: The jade-colored Seven-Branched Sword looks oddly familiar to the Moonlight Greatsword, a [=FromSoftware=] staple since ''VideoGame/KingsField''.

* VillainousBreakdown: Probably not a "villain" per se, as its behavior and motivations are more comparable to a territorial animal than a malicious being, but dropping its health down to the last needed hit will have the Divine Dragon blow Wolf away, then frantically swing its sword at him in a constant hurricane of razor-sharp winds, as if you were a stubborn wasp who just ruined its nice, carefully-planned picnic. After a short while, it will run out of stamina and tire itself out, and Wolf is free to run up to it and stab the Mortal Blade into its tear duct.
[[/folder]]

!'''''SPOILER BOSSES'''''

'''WARNING: The following characters are Administrivia/SpoilersOff.'''

[[folder:Demon of Hatred]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demonofhatred1.jpg]]
[[caption-width-right:350: ''"Wolf...Thank...You..."'']]
A powerful and exceedingly deadly abomination that suddenly appears near the end of the game, prowling the Ashina Outskirts outside of Ashina Castle Gate. It is hinted heavily, and confirmed in secret dialogue, that the Demon is the Sculptor who has fallen to his inner rage and turned into the monster, and it is up to Wolf to put him out of his misery.
----
* AbnormalAmmo: From the second phase onward, the Demon of Hatred begins to send homing fireballs at Wolf's direction. That doesn't sound so strange until one notices that they are just Sculptor Idols set on fire.
* AchillesHeel: The Malcontent can stun it briefly, but only up to 3 times. Suzaku's Lotus Umbrella can also block most of its fire-based attacks, especially during the GroundPound attack. It's difficult to figure out, but it's also weak to Divine Confetti.
* AnArmAndALeg: It doesn't have a left arm. In its place is a writhing mess of flames that will incinerate you if you get too close. It's also the biggest hint that the Demon is the Sculptor.
* AndIMustScream: Whatever humanity is left in the Demon of Hatred is fully aware of what it has become. When Wolf battles it, it begs him to kill it and thanks him when it is struck down.
* AnimalMotif: Bears very clear traits of an ape (in this case a ''demonic'' ape), which is quite evident in the way it moves and attacks. More specifically, its red fur makes it clear the Demon possesses the same orangutan motif as the Sculptor, a '''huge''' hint that they are one and the same.
* ArtificialStupidity: It's easily one of the most dangerous fights in the game, but if you go up to a gate on a cliff, it can be tricked into falling off the cliff and dying instantly for an easy victory.
* AxCrazy: All that's left of this monster is a desire to rend, and cause suffering. It's exceedingly violent, cruel, and sadistic.
* TheBerserker: Attacks in wild, erratic, and exceedingly powerful patterns with barely any thought to self-preservation, all the while roaring like a wild animal.
* BigRedDevil: {{Downplayed}} - it has red tints all across its body. For added measure, it [[PyroManiac likes to spew flames all over the place]]. That being said, it still comes closest to evoking the imagery of a classical Japanese Oni, being an ogre-esque nightmare, covered in HellFire and complete with a pair of horns.
* BishonenLine: Despite being one of the deadliest bosses in the game, the Demon of Hatred comes closer than any other Yōkai - short of the Headless - to human body shape. While he is overwhelmingly large compared to Wolf, he's not much bigger than Gyoubu Onigawa - although the latter is admittedly a heavily-armored samurai riding an equally-armored stallion.
* BonusBoss: Defeating it is entirely optional, and it requires the player to go completely out of their way to find, but it does drop 2 Lapis Lazuli, one of the ingredients for the final tier of prosthetic upgrades, and there's only 6 that can be obtained in a single playthrough. That being said... there is a ''very good'' reason why it's optional in the first place.
* BurningWithAnger: The Demon isn't burning per se, but has grown a left arm made of fire.
* TheDreaded: The Ministry soldiers are ''terrified'' of it.
* DyingAsYourself: When Wolf kills the monster, it regains its senses as a human and thanks the shinobi for delivering him.
--> "Finish me... please...'' *Deathblow is struck* '' Wolf... Thank... you...
* {{Expy}}: Of [[VideoGame/DarkSouls Manus, Father of the Abyss]] and [[VideoGame/{{Bloodborne}} Laurence, The First Vicar]], being absolutely brutal {{Bonus Boss}}es that were once human but transformed into insane beasts, especially regarding the latter regarding his fire powers.
* FaceHeelTurn: The Demon of Hatred is what's left of the Sculptor, who succumbed to his own rage and failed to become the demonic Shura. That being said, [[AndIMustScream what's left of him is aware of what he's become and thanks Wolf for ending him.]]
* GenreRefugee: Its appearance and attack patterns follow more along the line of ''VideoGame/{{Bloodborne}}'''s design philosophy, being a gargantuan, hairy husk that WasOnceAMan. Many players will end up adopting a similar strategy to fighting that game's collection of beasts too - stay out of range, wait for the attack animation to end, then charge in for a couple jabs, rinse and repeat.
* ItCanThink: The Demon of Hatred is not just some beast - many of its attacks conclude with recognizable stances, likely learned from the days when it was still a human shinobi.
* KickTheSonOfABitch: The path to the Demon of Hatred is lined with the bodies of dead and dying Interior Ministry soldiers, and when you find it, it's killing a few more. After seeing the Ministry commit so much wanton slaughter over the course of the game, it can feel rather cathartic to see them get a taste of their own medicine for once.
* LightningBruiser: Not only is the Demon of Hatred hard to take down due to requiring at least 3 deathblows to kill it, it also is incredibly relentless in their attacks and most of its attacks cannot be deflected and thus its Posture bar will barely be filled throughout the fight, forcing the player to slowly chip its health down to perform a Deathblow while most of the Demon's attacks in return can easily kill Wolf in one or two hits. There's a reason why it's considered one of the hardest bosses in the game.
* ManiacMonkeys: It looks like a giant demonic ape, and it's as violent as one as well. It's only fitting that it used to be a man named Orangutan.
* MarathonBoss: Because of how relentless the Demon of Hatred is, the fight takes a while even if you get up in its face and learn when to deflect and when to briefly disengage. Although resisting the urge to run around will cut the fight's length by several minutes.
* MercyKill: Killing this monster is a somber affair when it becomes clear when Wolf executes the Deathblow that the Demon is aware of what it has become. The Old Nun will console Wolf later if talked to, hoping he's comforted with the knowledge that he has freed the Sculptor and allowed him to find peace in the underworld.
* MorphicResonance: It really does look a lot like the Sculptor, right down to its fur being the same colour as the Sculptor's clothes.
* OneManArmy: When you find it, the Demon has slaughtered untold numbers of the ''[[BadAssArmy Interior]] [[EliteMook Ministry's]]'' elite army, and there's an implication it's been killing anything unlucky enough to be caught in its rampage for ''hours.''
* OurDemonsAreDifferent: A nightmarish horror born from the Sculptor's repressed hatred, blood lust, and resentment. The FlavorText implies it isn't a true ''Shura'', instead a ''primal manifestation of pure hatred''.
* PlayingWithFire: Most of its attacks are fire-based, and it will often send fireballs, create fire trails and try to swipe at you with its fire-arm. As a result, getting the "Burn" status effect is a real possibility and player should plan their items accordingly. [[SuspiciousVideoGameGenerosity Conveniently]], all the Interior Ministry {{Mooks}} you had to kill in order to get to him should have provided you with plenty of Ministry Dousing Powder, which is even better than the regular kind.
* ThePowerOfHate: The Sculptor's own rage eventually consumed him, resulting in him becoming a [[ExactlyWhatItSaysOnTheTin Demon of Hatred]].
* RedIsViolent: The Demon is supposedly a failed Shura who's become a vessel for hatred, complemented by his bright red hair and his left arm, which is literally made of raging fire.
* ResistTheBeast: Like [[VideoGame/{{Bloodborne}} Father Gascoigne]] before him, the Demon can be stunned up to three times by playing a sound that triggers old memories of a loved one, causing whatever humanity is still left to briefly fight against the monster consuming him. In his case, the Malcontent which belonged to the Sculptor's old shinobi partner Kingfisher.
* TheRightHandOfDoom: {{Inverted}} - the Demon's left arm is more or less a fire construct than a real arm and the source of its fire projectiles, making it the Demon's most dangerous body part.
* RingOfFire: One of its attack in its third phase is to create and trap Wolf in a massive ring of fire, limiting his space to dodge and recover as the Demon continues its assault.
* ShockwaveStomp: One of the Demon of Hatred's moves is to jump in the air and violently land to create an explosion that harms Wolf which is followed by a shockwave that can send Wolf flying far away, leaving him vulnerable to projectiles.
* SympathyForTheDevil: There are several pieces of hidden dialogue if Wolf is made aware of the Demon's identity, he'll solemnly say farewell to what's left of his fallen friend.
-->'''Wolf:''' ''[upon initiating fight]'' Sculptor...\\
''[First Deathblow is struck]'' So these are the flames of hatred...\\
''[Finisher Deathblow is struck]'' Farewell, Sculptor...
* TragicMonster: The Demon was formerly a man who spent decades trying to atone for his sins, hiding away from society and offering shelter and assistance to a wayward shinobi. By the end of the day all of it becomes for naught, and his only remaining hope is for the Wolf to put an end to his suffering.
* UseYourHead: Standing between its legs may seem the safest spot, however, he can also hunch forward and violently headbutt Wolf.
* WasOnceAMan: It's what's left of the Sculptor, having succumbed to his own rage, but failed to become a Shura.
[[/folder]]

[[folder:The Great Shinobi]]
!!Great Shinobi - Owl / Owl (Father)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20190409215951_1_7.jpg]]
[[caption-width-right:350:''"Hmm. Seems you've grown, if just a little. Have it your way... Young Wolf."'']]
-> Voiced by: Creator/TakayaHashi (Japanese), Creator/DarinDePaul (English)

One of the greatest shinobi, and Wolf's adoptive father and mentor, Owl did not perish at Hirata Estate. Instead, he returns seeking Kuro at Ashina Castle to take the Dragon Heritage for himself. A secret BossFight with Owl in his prime from a memory of that fateful night at the Hirata Estate can be unlocked with the right actions and is required for one of the endings of the game.
----
* AbusiveParents: He seems to view Wolf as a tool for his own ends, putting him through TrainingFromHell, ordering him to betray his own master, and killing him when he becomes disobedient. That said, he does show a certain measure of pride in his son should he be defeated.
** The Sweet Rice Ball item description states that ''Once when the Wolf was starving, his father wordlessly handed him a rice ball'', and Wolf is openly confused when Kuro tells him that you can boil rice. Either Owl didn't particularly care about food, or he was intentionally starving Wolf. Either option implies neglect or abuse.
* AmbitionIsEvil: Was working to betray his masters and the Ashina Clan to get the Dragon's Heritage and conquer Japan. His battle remnant states that everything he did was for the sake of his ambition.
* AnimalMotif: The owl - it's part of the character's name and his cape is made of grey feathers: coupled with the pointed, beak-like beard and the man looks like an overgrown, humanoid owl. In the secret fight at the Hirata Estate, he can also summon an ethereal owl familiar.
* AntiRegeneration: During his fight in Ashina Castle, he can use [[VideoGame/DarkSouls Lloyd's Talisman]] {{exp|y}}ies that prevent the use of healing items, notable for being the only boss in the entire game to do so.
* ArtificialBrilliance: In both fights against him, he is packing skills that complement each other to make him a more difficult opponent. The battle at the Castle Tower Lookout have him use smoke bombs that not only interrupt Wolf's attacks, but linger in the air to obscure Owl's movements. The battle at the Hirata Estate will have him change certain attacks mid-animation to catch Wolf if he dodges too early, use the Shadowfall technique right after his owl familiar's fiery divebomb forces a jump, and teleport around to disengage the target lock-on.
* BigBadEnsemble: With Genichiro and the Interior Ministry. While Genichiro wants to use Kuro's blood to save Ashina from destruction by the Ministry's armies, Owl wants to make himself a god with it and conquer Japan for himself.
* BigBadWannabe: Has ambitions of using the Dragon's Heritage to TakeOverTheWorld, but no matter what happens he gets cut down by his own son before he can accomplish this.
* {{BFS}}: Even relative to his size, the Owl carries a very large blade that is longer than he is tall.
* BladeRun: He can do the Mikiri Counter technique. If Wolf does a stab attack, be it either the charged stab or the loaded spear, Owl will counter with an almost guaranteed OneHitKill.
* BlindedByTheLight: One of his most regular tricks is to release a handful of blinding firecrackers. Wolf can get stunned if caught in the firework so it is recommended to quickly dodge out of the cloud of black powder.
* BodyguardBetrayal: He has not only tried to make Wolf do this to Kuro, but he was also the one that sent Wolf on a mission away from Kuro while giving info to the bandits on the Hirata Estate's weaknesses three years ago.
* BoringButPractical: What his swordplay is compared to other end game bosses. Whilst those of the Ashina Clan having ''extremely'' flashy techniques that have insane combo potential, Owl's moves with the sword are far more simple, almost all strong, but mundane strikes. ''That being said'', he hits hard and fast regardless, and when you take this with Owl's ''insane'' Shinobi skills, he's no less formidable because of it.
* BossBanter: Perhaps by virtue of being so familiar with Wolf, he's by far the most talkative of the bosses. He is especially talkative when Wolf "dies".
-->'''First Death:''' One! The parent is absolute. Their will must be obeyed. ...Yet I'm sensing some insubordination.\\
'''Second Death:''' Two! The master is absolute. You give your life to keep him safe. You bring him back at any cost. ...At this rate, you'll lose him again.\\
'''Third Death:''' Three! Fear is absolute. There is no shame in losing one battle. But you must take revenge by any means necessary! ...I wonder if you've got it in you - to bring me down.
* BonusBoss: Inner Father is a memory of Owl with his strength taken to new heights. Alongside his moveset in the Hirata Estate, he also has the Whirlwind Slash and Mist Raven tool at his disposal. He also sometimes throws his flaming owl familiar at you sideways, forcing you to dodge to the side instead of jumping over it like you'd normally have to do.
* CombatPragmatist: Like any good shinobi, he uses whatever dirty tricks he has to gain the advantage in battle ranging from firecrackers to blind and stun Wolf, poisonous liquid that remains on the ground for a while to limit room to move around, smoke bomb for attacks from blind spot and trick bombs that prevent the use of healing items. In addition, whatever route the player takes, he either attacks Emma with a sneaky shuriken throw or tries to cut down Wolf from behind.
* CrocodileTears: Should Wolf refuse to join him, he will fall to his knees in despair and cry and sob loudly as Wolf turns around to leave. It is however a trick, as he is merely using the sound of him crying to mask out the sound of him drawing his sword for a sneak attack on Wolf.
* DashAttack: In the Second Hirata Estate Memory, he is capable of using the Shadowfall Combat Art. It's a Stinger that does massive damage and has a multi-hit followup to finish Wolf off if he doesn't deflect on time. Fortunately, it is considered a thrust attack and thus can be Mikiri Countered.
* DecompositeCharacter: He and Isshin are this to [[VideoGame/{{Bloodborne}} Gehrman]]. While Isshin fills the role of the CoolOldGuy in your PlayerHeadquarters who turns out to be the FinalBoss, Owl fills the role of your character's mentor who becomes a MirrorBoss using a superpowered version of your own moveset.
* DidntThinkThisThrough: In the Shura route, he tries to take over Japan with Wolf. He's rewarded with a blade through his back, presumably not realizing that Wolf managed to figure out that Owl was responsible for stabbing him in the back three years ago.
* DirtyCoward: Subverted. While he can potentially beg for mercy, attempting to attack him instead will have him praise you for not being fooled easily. He also doesn't take death all that bad when you kill him in either fight.
* EvenEvilHasLovedOnes: Owl seems genuinely distraught if Wolf refuses to side with him by betraying Kuro, indicating he has at least some affection for his foster son. However, it's not enough to stop him from attacking Wolf.
* EvilAllAlong: Owl has coveted the Dragon Heritage for himself for a long time and set up a plan to obtain it.
* EvilCannotComprehendGood: Expresses his shock and disappointment to Wolf should he refused to join him.
-->'''Wolf:''' ...I cannot do as you ask.\\
'''Owl:''' You... what? A shinobi... showing the likes of... compassion? Unthinkable... Such a miserable display.
* EvilIsBigger: He's freaking ''massive'', on par with the [[GiantMook Taro Troops]]. Wolf is no beansprout, but Owl is easily two feet taller, and one of his arms is about as thick as Wolf's whole body.
* EvilIsHammy: Downplayed. He starts giving a hammy NewEraSpeech in the Shura ending, but Wolf stabs him in the back before he can finish.
* EvilMentor: He tutored Wolf in the ways of the shinobi, while simultaneously conspiring to take the Dragon Heritage from his master. Even when he fights Wolf at Ashina Castle, Owl compliments his protege on his growth.
* EvilOldFolks: He was already an old man during Isshin's coup 20 years ago, and he's one of the primary antagonists of the game.
* EvilSoundsDeep: His voice is about as deep as Wolf's in both Japanese and English, and he's revealed to be one of the main antagonists of the game.
* FaceHeelTurn: He was once a loyal retainer for the Hirata family. Three years before the events of the game, however, he sells out both Kuro and Wolf in order to seize the means of immortality for his grand ambitions.
* FeelingTheirAge: Despite the master shinobi that he is, time has not been kind to Owl. When fought at Ashina Castle, he will walk slowly towards Wolf most of the time and his sprinting at full speed is still slower than Wolf who can run circles around him. He can quickly close the distance with Chasing Slice and a jumping overhead slash but he requires a second or two to catch his breath before attacking which leaves him wide open if those attacks are dodged. He also lacks any Perilous Attacks, notable among the countless bosses that have them. Owl (Father) fought at Hirate Estate three years ago, who is Owl at his prime, is an entirely different story. Much faster and harder hitting, he can quickly close the distance by dashing around and his sprint speed is much faster and can catch up to Wolf rapidly. He also possesses several Perilous Attacks, a lunging sweep attack and the Shadowrush thrust attack. He can also summon an owl familiar to assist him in battle by teleporting him around the boss area to attack Wolf from blind spots or turning it into a fiery owl and launching it right at Wolf, a feat which the present Owl is unable to do due to his old age.
* GoombaStomp: Just like Wolf, he can step off his opponent (namely you) to gain extra height. It causes flinching and a fair amount of posture damage if it isn't blocked in time, but he'll be vulnerable if his foot hits the floor instead.
* GuideDangIt: To acquire the memory of the alternate Hirata Estate where Owl is the secret boss relies on players knowing which {{Non Player Character}}s to eavesdrop on and where then triggering conversations with them that leads to Wolf acquiring the item necessary to head into the memory.
* GracefulLoser: He [[SoProudOfYou expresses pride]] in Wolf overcoming him just before he dies. The description of the Remnant: Foster Father even says that raising Wolf as a shinobi was so enjoyable he always hoped that the two would battle to the death someday.
** At Ashina Castle:
--->'''Wolf:''' Death of a shadow... You taught me well.\\
'''Owl:''' That's... my boy...
** At Hirata Estates:
--->'''Wolf:''' Farewell...\\
'''Owl:''' Defeated by my own son? ''[laughs]'' The feeling is not entirely unpleasant...
* HiddenEyes: His bushy eyebrows and perpetual, heavy squint mean that his eyes are never actually visible. The only time you see them is when he opens them wide in abject horror during the Shura ending.
* {{Hypocrite}}: The Owl taught Wolf to unfailingly follow the Iron Code of the Shinobi, particularly the part about obeying your father above all else. However, the Iron Code also states that if there's ''no'' father to obey, you're supposed to have total obedience to your master, and yet Owl intends to betray his own master and take his power for personal gain.
* IAmNotLeftHanded: During his secret boss fight at Hirata Estate, Owl reveals that up to this point, he had been going easy on Wolf. He thus unleashes a variety of spells to attack Wolf in conjunction with conventional ninja fighting style.
-->'''Owl''': (after losing a health bar) What a fine specimen you've become, Wolf. Allow me to honor your efforts, and show you this old Owl's true power!
* ImpaledWithExtremePrejudice: How he dies in every ending.
* ImmortalitySeeker: He had hoped to steal Lord Kuro away from Ashina Castle and form an Immortal Oath after coming out of hiding, but the boy was smart enough to rebuke him.
* InTheBack: Not only did he stab Wolf in the back after he defeated Lady Butterfly, but also is on the receiving end of it from Wolf in the Shura ending. Additionally, both boss fights with him will end with Wolf leaping over a stunned Owl to impale him from behind.
* ISurrenderSuckers: After depleting his first Deathblow Marker at Ashina Castle, Owl will fall to his knees and beg for Wolf to stay his blade. Approach him and he will throw a smoke bomb while calling Wolf a fool and resuming the fight with an attack from within the smoke. Attack him, however, and he will dodge the attack while dropping a smoke bomb and praising Wolf for seeing through the ruse.
* KarmicDeath: No matter which route you take, he eventually gets stabbed in the back just like he did to Wolf in the past. It's especially poetic in the Shura ending since Owl doesn't even get the chance to defend himself, just as he denied it to Wolf.
* KatanasAreJustBetter: His main weapon is a large sword.
* LightningBruiser: In the Second Hirata Estate Memory. Not only can he zip around the arena while turning on a dime, but he swings ''hard''. The usual approach to avoiding damage applies here more than ever, as getting clipped by just one slash will reduce Wolf's health down for size. Reaches its zenith during his Gauntlet of Strength encounter, where Inner Owl (Father) makes use of the Mist Raven to extend and augment his combos to the point where he's launching attacks at you from literally every direction at once. And while his vanilla version is much slower than in his other encounters, he is still capable of running and flipping in a way that borderline defies physics for a man as massive as he is.
* MagicKnight: Not only is he a master swordsman and shinobi, he also has a few spells he will use in his second fight.
* TheManBehindTheMan: He and the Interior Ministry are jointly responsible for the attack on Hirata Estate three years ago; presumably the Ministry ordered the attack to begin with, and Owl told them of the perfect time to strike so he could claim Kuro's blood for himself.
* MirrorBoss: As the one who trained Wolf, it only stands to reason that they would fight similarly. Owl has apparently specced heavily into the Shinobi skill tree, using techniques like Mikiri, while also dabbling in the Prosthetic skill tree, having the ability to use shinobi tools in midair and use Chasing Slice. Two of his tools are shuriken and firecrackers which Wolf also has access to, and he can also throw out poison sludge, equivalent to Wolf's usage of the Sabimaru. He also uses the Mushin art Shadowfall during the rematch in the Hirata Estate. His use of Shadowfall and the Mikiri Counter both make extra sense, as he invented both techniques.
** His Gauntlet of Strength encounter adds the Mist Raven to his repertoire, which he uses not as a counterattack, but as a form of TeleportSpam.
* TheMole: He was the one who fed information to the Interior Ministry for the sacking of the Hirata Estate three years ago, giving them the perfect opportunity to strike while all of the Hirata's fitter warriors (including Wolf) were fighting elsewhere.
* NewEraSpeech: He starts giving one to Wolf in the Shura ending, but Wolf puts a blade through his chest before he can finish.
* NoodleIncident: In the Shura ending, he gets hold of the second Mortal Blade by killing Genichiro completely off-screen while Wolf is fighting Emma and Isshin.
* NoSell: Attempting to poke at him with thrust attack (be it your charged strike, Loaded Spear, or certain Combat Arts) will only get you Mikiri Countered for your trouble.
* OffscreenMomentOfAwesome: Evidently kills Genichiro offscreen in the Shura ending, claiming both his head and his sword.
* OhCrap: The only time he downright panics is in the ''Shura'' ending, where he realizes what Wolf has become right after he stabs Owl InTheBack:
--> '''Owl''': (!) Shura...!
* OldMaster: He is very old, having raised the mature Wolf since he was a child. Nonetheless, he's also a tough boss who qualifies as one of the most difficult in the game.
* OmnicidalNeutral: Intends to wipe out both the Ashina Clan and the Interior Ministry so he can rule over Japan himself.
* OnlyKnownByTheirNickname: {{Subverted}}; the game only calls him Owl, but triggering the Shura ending and he starts revealing his real name, but is cut off when Wolf stabs him InTheBack. Due to the fact that the English and Japanese audios cut him off at different parts of the name (because Japanese surnames go first), it is revealed that his full name is "Usui Ukonzaemon".
* PoseOfSupplication: As noted in the entry for ISurrenderSuckers, Owl will attempt to throw Wolf off by slamming his hands and head down into a magnificent kowtow.
* PlayingWithFire: During his secret boss fight, Owl can turn his spirit owl into a fiery bird and launch it at Wolf.
* RapunzelHair: Wears his hair in a massive braid that goes down to his ''knees''. And since the this giant braid is proportionate to his massive size, the braid is as wide as and most definitely larger than Wolf.
* SmokeOut: One of his moves is to burst a smoke bomb on the ground and create a great black cloud from which he can attack Wolf.
* SoProudOfYou: When Wolf kills him, his last words are akin to this.
-->'''Owl:''' That's... my boy...
* StockNinjaWeaponry: In addition to his large sword which he extensively and repeatedly swings at Wolf, he's got smoke and poison bombs which he can throw at Wolf to blind or poison him. Owl also has a supply of shurikens he can throw at Wolf, either in a double shuriken throw from afar, or as a volley during a somersault away from Wolf to secure his landing.
* TheStoic: He never loses his cool, and when he does show emotion, it's probably a trick. The only time he properly panics is when Wolf stabs him in the Shura ending and he realizes what the other shinobi has become.
* StrongAndSkilled: He's blessed with prodigious size and strength and taught Wolf everything he knows. He also uses various magic attacks in his Owl (Father) version.
* SuperStrength: Most notably, he can kick a man hard enough to launch him dozens of meters.[[note]]He can launch himself about a dozen meters by kicking off of Wolf, and considering Owl with all his gear must mass well in excess of 150 kilos...[[/note]] This is apparent in his boss fight as his sword strokes, while they don't come as quickly as Isshin's or Genichiro's, are universally devastating and will chew through your posture bar like little else. His running slash, even if deflected, will also impart enough force to send Wolf across half the arena.
* TakeOverTheWorld: His motivations for attempting to become immortal, though downplayed to just the country... for now.
* VillainRespect: Expresses respect for Isshin's combat skills after Wolf kills him.
* VillainTeleportation:
** His secret boss battle in the Hirata Estate features him teleporting around to strike Wolf from blind spots.
** Inner Father takes it up a notch and uses the Mist Raven Shinobi Tool as a part of his enhanced style as well.
* WeUsedToBeFriends: He fought for the Ashina during the war two decades ago, and was familiar enough with Isshin for the latter to sadly reminisce about the old shinobi along with other close associates. Now, in his pursuit for immortality and renown, he is willing to murder the heads of the Ashina Clan for standing in his way.
* WorthyOpponent: In both instances where you fight him, he will begin by treating Wolf dismissively [[DisappointedInYou for being such a poor excuse of a shinobi]]. Once he is struck with the first Deathblow though, his opinion starts to turn around; by the time Wolf finishes him off, Owl uses his dying breath to wholeheartedly praise his son for giving him the time of his life.
[[/folder]]

[[folder:'''THE FINAL BOSS''']]
!!Isshin, The Sword Saint
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20190406003232_1.jpg]]
[[caption-width-right:350:''"To see Ashina returned from the great beyond... which means, Sekiro... I must destroy you."'']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sekiro_isshin_ashina_1212x682.jpg]]
[[caption-width-right:350:''"It seems... I must cut you down before you fall to Shura."'']]
-> Voiced by: Tetsuo Kanao (Japanese), Creator/AndreSogliuzzo (English)

If Wolf remains loyal to Kuro and finds the way to sever his master's ties to immortality, Isshin dies from illness but then Genichiro summons him back from the dead at the peak of his strength. Bound to honor his grandchild's will to save Ashina, Isshin fights Wolf.

If Wolf chooses to stay loyal to Owl and betray Kuro, then Isshin steps in, sensing that Wolf is turning into a Shura and wanting to cut him down before it happens. Despite his great age, Isshin remains a supreme swordsman.
----
* AntiVillain: In all routes other than "Shura", Isshin fights Wolf because he feels bound to honor his grandchild's sacrifice to save Ashina after being brought back to life at his prime.
* AuthorityEqualsAsskicking: It's no wonder the Interior Ministry waited until this guy was on his death bed to strike. Not only is he the leader of the Ashina clan, but he's also probably ''the'' strongest character in the game.
* BackFromTheDead: Genichiro slits his own throat with the Black Mortal Blade to bring back Isshin from the dead and at the peak of his strength.
* BadassNormal: In a world swarming with powerful shinobi, primeval giant animals, malevolent spirits, and demons of untold power, the perfectly normal, human Isshin stands as the ''strongest'', and most skilled combatant in the entire game, mostly from his inhumanly insane sword skills. Even as a decaying ninety-year-old man ''hours away from his death'' Isshin is still a horrifyingly dangerous opponent.
* BattleTrophy: The spear he uses appears to be the same one that he got from General Tamura in the intro cinematic and later gifted to Gyoubu.
* BladeOnAStick: Despite his prodigious skill with the sword, Isshin ''truly'' becomes dangerous once his second phase begins and he yanks out General Tamura's ''kata-kama yari'' out of the ground, swinging it with a single arm as easily as if it was an extension of his own body.
* BladeSpam: During the Shura route, he can attempt to overwhelm Wolf through a special sword technique of the "creates a death zone by cutting several times in a sphere around him" variety, followed up with a finishing slash. [[NewSkillAsReward Isshin will drop this combat art]] upon death, revealing that it is called "One Mind".
* BloodKnight: Sword Saint Isshin isn't quite happy with having to fight Wolf, but he does take pleasure in fighting a WorthyOpponent who is giving him a run for his money once he loses his first Deathblow Marker. His remnant also indicates that Isshin craved war until his last breath.
--> '''Isshin:''' How my blood boils! '''Face me, Sekiro!'''
* BonusBoss: Inner Isshin is a version of Isshin, the Sword Saint with higher health and damage output and a few new tricks up his sleeve. In his first phase, he can use a Mortal Draw technique that is akin to a "Mortal Flash". His version hits 360° around him in a huge radius, which is then followed up by a second shockwave with an even bigger radius, not unlike a fully-charged Dragon Flash. This second attack will easily one-shot you even if you dodged the first. In his second and third phases he can use a combination of the Shadowfall technique and the Dragon Flash, one following the other in quick succession.
* BottomlessMagazines: The way he rapid-fires his pistol, you'd think he somehow obtained a [[SchizoTech revolver]]. [[https://www.reddit.com/r/Sekiro/comments/b7ylzy/closeup_of_a_certain_characters_gun_you_know_the/ Close examination]] shows it is indeed a(n [[HandCannon enormous]]) single-loader, making Isshin's use all the more inexplicable.
* CharlesAtlasSuperpower: Even by the standards of this game (where, fitting the genre, every skilled warrior has varying degrees of superhuman strength and speed via SupernaturalMartialArts). It's easy to attribute Sword Saint Isshin's combat prowess to the supernatural means used to bring him back to life, but even as a withered, sickly old man, he can transform the small patches of burning tatami mats at the Castle Tower Lookout into a blazing firestorm using nothing but sheer physical strength. All of this has been achieved through decades of experience on and off the battlefield.
* ChestBurster: Or in this case, Neck Burster. Genichiro summons Isshin by carving the side of his own neck wide open. Isshin crawls out of the gushing wound.
* CoolGun: Sword Saint Isshin packs an ornate ''tanegashima'' pistol in his match against you.
* CoolHelmet: Upon resurrection, he wears his old samurai helmet as his only piece of armor. The helmet itself is recognisable by the golden crest it has.
* CompleteImmortality: It's implied his Sword Saint form gained immortality after being 'reborn' through Genichiro and the Divine Heir's blood. Not only is he inhumanly tough, but he also doesn't die till Wolf slashes at his neck with the Mortal Blade in the final Deathblow.
* DecompositeCharacter: To Gehrman, the First Hunter, along with Owl. While Owl is TheMentor who becomes a MirrorBoss and fights you with a powered up version of your own moveset, Isshin is the CoolOldGuy in your PlayerHeadquarters who becomes the FinalBoss. Further enforced with his Sword Saint form, where he fights you with a pistol and polearm in a beautiful moonlit field, a clear reference to the fight with Gehrman.
* DontThinkFeel: If (when) you lose to him, he advises you that "Hesitation is defeat."
* DualWielding: After losing his first Deathblow Marker, Isshin will wield his katana with his right hand for short-ranged quick attacks and a halberd in his left for slower but more powerful attacks at long range.
* EasyLevelTrick: Well, not easy ''per se'', but his pistol move can be countered by just throwing a shuriken at him, which forces him to put away his gun instead of continuing to fire.
* EmpoweredBadassNormal: As his fight as the Sword Saint reveals, at some point in his lifetime he managed to acquire [[ShockAndAwe the Way of Tomoe]], further bolstering his repertoire with a supernatural edge.
* {{Expy}}: Like Gwyn, he is a patriarch associated with fire and lightning, whose descendants ended up losing a lot of what he gained. His old version is similar to Gwyn's Lord of Cinder variant with a worn-down body combined with the use of fire, whereas his Sword Saint version is like Gwyn in his prime utilizing lightning. Also like Gwyn, his death signals the EndOfAnEra and the final downfall of the kingdom he spent his life building.
* FaceDeathWithDignity: Isshin will recognize defeat, stop himself from falling over to kneel instead, and stoically wait to receive Wolf's final sword stroke at the end of the fight.
* FinalBoss: Isshin is always the final boss regardless of what route is taken. What differs is the state that he's fought in. In most routes, Genichiro will sacrifice his life to resurrect the recently deceased Isshin at the peak of his strength. In the Shura route, the elderly but highly-skilled Isshin will be fought much earlier after defeating Emma.
* FinalExamBoss: In both routes, he's designed to thoroughly test all of the skills you've acquired up to that point. Case in point, he uses all four types of perilous attacks (sweeps, thrusts, grabs, and lightning) and three different weapons, each with their own counter.
* GetItOverWith: At the end of the Sword Saint fight, he will shout "Do it!" as he waits for Wolf to finish him off.
* TheGift: The description for the Dragon Flash Combat Art earned after defeating the Sword Saint suggests that Isshin's skill with the blade wasn't just honed by years of battle, but was also borderline instinctive.
* GracefulLoser: His final words? "Well done, Sekiro" before he falls.
* GrappleMove: Old Isshin has a throw where he swings Wolf high into the air before slamming him back into the ground. It's identical to Emma's throw (not surprising, as he's implied to have taught it to her in the first place), except Isshin' attack windup is much shorter.
* TheGunslinger: His Sword Saint form not only brings a gun to a sword fight, but is also capable of firing it multiple times in rapid succession like he's [[Film/AFistfulOfDollars the Man With No Name]], despite the gun appearing to only be a [[BottomlessMagazines large, single-shot matchlock pistol]].
* GuttedLikeAFish: How he is ultimately put down in both versions where you fight him, though as the Sword Saint it carries more honorable connotations by segueing into a {{Seppuku}} rite.
* {{Hammerspace}}: Where does he get that gigantic halberd and that gun? Who the hell knows?
* HeroAntagonist: In the Shura route, Isshin is this as he fights Wolf in order to stop him from becoming a bloodthirsty Shura.
* HonorBeforeReason: When resurrected as the Sword Saint. No matter how friendly Wolf and Isshin have been to each other before this, there's no talking him out of this fight.
* IaijutsuPractitioner: Several of his most powerful sword attacks will have Isshin sheathing his sword before unleashing them.
* ImplausibleFencingPowers: He wouldn't have been given the title of "Sword Saint" in his youth otherwise. In both battles where you face him, be prepared to witness some fantastic, superhuman feats no other character in the base game can hope to pull off.
* InASingleBound: Starting from his second phase onwards, Sword Saint Isshin will incorporate long-distance jumps into his swings. Paired with his massive spear, his attack range becomes something to behold.
* KatanasAreJustBetter: Isshin's WeaponOfChoice in both versions is a long katana. He just uses a sword in the Shura route, but the other routes show that he's not only specialized in the sword.
* {{Kiai}}: Isshin is not the only boss character in the game to engage in it, but his shouts are the most noticeable due to them practically doubling as audio cues for his laundry list of powerful sword techniques. Once he's bested as the Sword Saint, the old man will give a last mighty bellow that shakes the screen.
* KineticClicking: The faint but audible sound of a gun cocking during the fight against Sword Saint Isshin is a sign the old man is about to pull the trigger.
* LargeHam: Downplayed, but he gets some pretty bombastic lines during the final battle.
--> "How my blood boils! ''FACE ME, SEKIRO!''"
* LightningBruiser: Isshin as the "Sword Saint" is this - he can run fast, performs quick and highly damaging attacks with his katana while his halberd inflicts long-ranged devastating attacks. Moreover, with three Deathblow Markers, he's one of the most durable bosses in the game.
* MadeOfIron: His Sword Saint form has three health bars and Posture for days, meaning he's gonna take a ''long'' time going down. Even after he's defeated, he still has enough energy left to pick himself back up, kneel down, and demand Wolf to honorably behead him.
* MajorInjuryUnderreaction: In both versions of his boss fight. Even while being stabbed via Deathblow, he will maintain enough composure to shove Wolf away with one arm and give a mildly-annoyed look.
* MasterSwordsman: [[UpToEleven Good Lord.]] There are several characters who are highly potent with the blade in ''Sekiro'', but Isshin? He makes them look ''mediocre'' in comparison. His title of "Sword Saint" is NotHyperbole, and he's quite possibly the single most skilled swordsman in [=FromSoftware's=] entire catalog, putting the likes of [[FallenHero Artorias]], [[KnightErrant Sir Alonne]], [[LadyOfWar Lady Maria]], [[OldMaster Gerhman]], [[PhysicalGod Gwyn]], and [[HumanoidAbomination Gael]] to shame with his deadly precision and finesse. Case in point, he wrote the book for both the [[SimpleYetAwesome Ashina Swordstyle]] and [[AbilityMixing Mushin Arts]], and a special move he created in his old age is to slash a sphere around him so fast even Wolf, who can easily [[ParryingBullets block multiple bullets]], can barely discern a fraction of the sword strokes.
* MeaningfulName: Isshin(一心):Single-minded, focused without hesitation.
* MultiMeleeMaster: Isshin as the "Sword Saint" is this as he wields both katana and spear with deadly speed and accuracy, seemlesly switching between each weapon like it's nothing.
* MusclesAreMeaningless: Even when fought at his prime, it's clear that Isshin was always that skinny. This does not, however, indicate the level of hysterical strength he possesses, as he is able to left-handedly swing his spear (that is easily twice as long as he is tall) with such force it visibly digs through the ground without so much as slowing down, as well as leaping superhuman heights and lengths to reach Sekiro.
* NonchalantDodge: The elderly Isshin will occasionally opt to just casually sidestep your attack instead of blocking. He follows this up with a quick and dirty counterattack, so get ready to deflect or dodge immediately.
* NoShirtLongJacket: Sword Saint Isshin only wears a tattered untied kimono on him, revealing his chest.
* OldMaster: Even at peak strength, when he was capable of dancing around his opponents in a whirlwind of blades, Isshin had already been getting on in the years. As he passed that point of decline, the old man simply compensated by training hard enough to julienne victims instead.
* OneHandedZweihander: Once he enters his second phase as the Sword Saint, Isshin will never bother to grasp any one of his weapons with both arms. He'll even perform two-handed techniques like the Ichimonji with just one, and they will still hit just as devastatingly.
* PlayingWithFire: In the Shura route, Isshin takes advantage of the burning battleground to create impromptu {{Sword Beam}}s of fire, all of which are caused merely because he slashes with his katana so hard the wind fuels the fire to lethal degrees over an area.
* RazorWind: Sword Saint Isshin can prep himself up for several moments to perform a tremendously powerful slash, sending a cutting shockwave over a long distance. Sword Saint Isshin [[NewSkillAsReward will drop this combat art]], revealing that it is called "Dragon Flash".
* RedBaron: The "Sword Saint". His reputation is wholly deserved, seeing that even as a decrepit old man in the Shura route, his sword fighting skills are inhumanly great.
* RuggedScar: Has two; one he earned across his left eye during the Ashina coup twenty years prior, and another across his lower abdomen which can just barely be seen beneath his robes.
* {{Seppuku}}: How the final Deathblows of both Isshin fights are carried out - after a brief BladeLock between him and Wolf, the shinobi breaks through and guts Isshin across the stomach with a single slash. Then, in the non-Shura routes, instead of collapsing to the ground, Isshin composes himself into a proper kneeling position as Wolf stands beside him, the Mortal Blade ready. However, since Wolf performs the stomach slash in the Shura ending fight as well, it probably isn't meant to be honorable, since that version of Wolf is anything but.
* SequentialBoss:
** Isshin Ashina - Emma, being the first on the scene as Wolf renounces his ties with Lord Kuro, must first be dealt with before Isshin steps up to bat. After beating his first phase, he will take advantage of the burning watchtower to [[AreaOfEffect sweep flames everywhere]]. Losing to him requires you to start the whole fight over and kill Emma once again.
** Isshin, the Sword Saint - First you need to beat Genichiro who now wields a Mortal Blade, then Isshin with the same Mortal Blade, who then pulls out General Tamura's yari and a gun for his second phase, and starts using lightning attacks for his final phase. Should you die in any of the phases, you will restart the boss fight all the way back from Genichiro.
* ShockAndAwe: As the "Sword Saint", it is shown that he can wield the Lightning of Tomoe too, imbuing his weapons with lightning to strike at Wolf.
* ShockwaveStomp:
** Sword Saint Isshin will do this precisely once at the beginning of his second phase, knocking back greedy players attempting to sneak some hits in. The force of the impact is strong enough [[SummonToHand to dig a giant spear out of the earth]], which he will then proceed to use against Wolf.
** Old Isshin, in a fashion - the man will occasionally stomp the ground hard enough to kick up additional flames, which he will then sweep to your direction with a swing of his sword.
* ShotgunsAreJustBetter: His pistol apparently has alternate firing modes, because occasionally he will blast Wolf with a single, powerful burst of gunfire at close range.
* StrongAndSkilled: While fighting as the Sword Saint as opposed to his [[WeakButSkilled iteration in the Shura route]]. Though he doesn't have the honed technique that lets him use attacks such as [[BladeSpam One Mind]], it's more like he no longer needs to, as the return of his raw strength and smooth movements make up for the lack of refinement.
* SuperStrength: Despite being a noticeably skinny man in his prime, he is fully capable of left-handedly swinging a spear that is twice as long as he is tall with such hysterical strength that it punctures and cuts deep through the earth without so much as slowing down, and he is able to lazily jump to heights and lengths that no ordinary human could ever even begin to reach.
* SwordAndGun: In the final two phases of Sword Saint Isshin's fight, he will pull out a pistol with his sword hand should Wolf stay out of melee range for too long, while still keeping his spear rested on his shoulder.
* TranquilFury: The elderly Isshin is quite clearly furious at Wolf for betraying Kuro and slaying Emma, but he keeps his voice calm and level as he draws his blade and prepares to kill him, only raising his voice as he charges at you.
--> ''"Sekiro, you were a most unkind and inauspicious man... but for some reason I could not bring myself to hate you. It seems I must cut you down before you fall to Shura. Shura... I never did think I'd have to KILL YOUR KIND AGAIN!"''
* WeakButSkilled: Depending on the route chosen, players will have to battle either Isshin as an old man or Isshin at his prime. Compared to the latter, the old Isshin is less durable with two Deathblow markers instead of three and a relatively low amount of vitality, nor can he move around as swiftly. However, it's the pursuit of enhancing his technique more that allows him to remain deadly as ever. Overall, while the Sword Saint version has powerful attacks, they are [[DownplayedTrope comparatively]] wild swings, unlike the elderly Isshin's more precise and developed sword techniques.
* WeaponAcrossTheShoulder: After Sword Saint Isshin pulls out his spear, he will rest it on his shoulder when not using it.
* WorfHadTheFlu: If fought in the "Shura" route, he's still an exceptionally skilled opponent, but not nearly as powerful as his reputation paints him, and requires "just" two Deathblows to defeat. However, remember that at this point Wolf is fighting a 90-year-old geezer who is mere hours from keeling over and dying from illness. The fact that he is still able to put up the fight he does speaks volumes, and when you face him in his prime in any of the other endings you'll realize his reputation was more than deserved.
* WorthyOpponent: He had hoped to one day clash swords with Wolf. Come to the climactic showdown among fields of silver grass, Isshin is positively ''relishing'' in the opportunity to utilize his full power on an unwavering opponent. In the end, he congratulates Wolf for giving him the battle he always wanted.
* YouWillNotEvadeMe: Getting hit by Sword Saint Isshin's thrusting ''yari'' attack may have him follow through by yanking it back, pulling Wolf closer to him for another world of hurting (not unlike how Wolf yanks his enemies inwards with the Loaded Spear).
[[/folder]]
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to:

[[WMG:[[center: [-''VideoGame/SekiroShadowsDieTwice'' '''[[Characters/SekiroShadowsDieTwice Main Character Index]]'''\\
[[Characters/SekiroMainCharacters Main Characters]] ([[Characters/SekiroWolf Sekiro / Wolf]]) | [[Characters/SekiroSecondaryCharacters Secondary Characters]] | '''Enemies and Bosses''' | [[Characters/SekiroMangaCharacters Manga Characters]] -]]]]]

'''Warning: unmarked spoilers ahead.'''

[[foldercontrol]]

!Ashina Clan
[[folder:Ashina Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashigaru.jpg]]

[[https://en.wikipedia.org/wiki/Ashigaru Ashigaru]] dedicated to serving their homeland, these warriors make up the bulk of the Ashina clan's forces. Mostly found patrolling the Ashina stronghold, their sheer numbers make them a threat despite their individual frailty.
----
* AlasPoorVillain: Many soldiers lay around during the Interior Ministry's final assault on Ashina Castle either dead, gravely wounded, or breaking down in complete emotional defeat. It's quite a sorry sight to see.
* BladeOnAStick: Some of them use spears, allowing them to perform thrust attacks.
* BottomlessMagazines: Averted for the musketmen; they can only fire their guns once before having to reload.
* CoolGun: Some of the soldiers use ''tanegashima'' matchlock muskets, allowing them to inflict damage from afar.
* EliteMook: The swordsmen wearing conical ''jingasa'' helmets assume [[https://en.wikipedia.org/wiki/Hassō-no-kamae Hassou stances]] and are marginally tougher than the other ashigaru.
* GameplayAndStoryIntegration: Players are told throughout the game that the Ashina military doesn't stand a chance against the armies of the Interior Ministry. When the invasion finally arrives in the last act of the game, they get decimated by their far more disciplined and better-equipped foes.
* LongRangeFighter: Matchlock soldiers like to take potshots at Wolf from afar, often perched on watchtowers and other vantage points. However, they have the worst health and posture out of all the ashigaru, and don't last very long once you manage to close in for the kill.
* MartialArtsHeadband: The spear-wielding ones wear a white headband.
* {{Mook}}s: They represent the most common and weak type of foes found in the game, as Wolf will be spending a lot of time roaming the Ashina stronghold from beginning to end. But of course, [=FromSoft being FromSoft=], they are ''no'' mere [[TheGoomba Goombas]], capable of quickly decimating unprepared players.
* NiceHat: Both the musketmen and the (slightly more) elite swordsmen can be distinguished by their conical ''jingasa'' hats.
* PistolWhipping: Matchlock ashigaru do not have any melee weapons, but will attempt to hit Wolf with the stock of their gun if he gets too close.
* PunchClockVillain: Eavesdropping in on their conversations show that these soldiers are just ordinary men who are suffering from the ongoing war in Ashina like anyone else, clearly aware of their lack of manpower and need for drastic measures to close the gap.
* ScrewThisImOuttaHere: During both invasions of Ashina by the Interior Ministry, a few ashigaru can be seen running away or cowering in a corner.
[[/folder]]

[[folder:Sentries]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/watchman2.jpg]]
Crippled, emaciated men who act as lookouts for the Ashina.
----
* BangingPotsAndPans: If one spots you, he'll start banging on his gong to alert everyone else around him.
* EvilMinions: While not particularly "evil", they fit the bill in that they are clearly not intended to fight; they only attack if Wolf absolutely insists on standing right next to them, and even then, their only means of self-defense is to weakly swing and poke their stick around.
* GoombaStomp: They are always vulnerable to a jumping Deathblow, even if they are aware of you.
* PaletteSwap: Once the Interior Ministry invades Ashina Castle, a Sentry wearing the colors of the Ministry's Red Guard can be found keeping watch around Shigekichi's location.
* PatrollingMook: Their actual mobility is nearly nonexistent, but they fill the role in terms of being living alarm systems.
[[/folder]]

[[folder:Nightjar Ninjas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brown_nightjar.png]]
Masked shinobi serving the Ashina clan, wielding either a [[https://en.wikipedia.org/wiki/Kama_(weapon) kama]] or a pair of giant shurikens. They mostly guard the rooftops of Ashina Castle.
----
* BandageMummy: To a certain extent; their limbs are almost completely wrapped up in bandages.
* BodyguardingABadass: In addition to the shinobi littering the rooftops, three are stationed at the concealed corridor leading upstairs to Isshin Ashina's watchtower.
* CombatParkour: As shinobi, the Nightjars are some of the few enemies agile enough to perform evasive maneuvers and even pursue Wolf across the roofs of Ashina Castle.
* DoubleWeapon: Nightjar kama are bladed on both ends, with the "front" blade being bigger than the "back" one.
* DualWielding: The shuriken-using Nightjars wield two of them at once.
* DynamicEntry: When you suddenly hear an [[IncomingHam increasingly loud]] [[HellIsThatNoise "WoooooOOOOOOH!"]], beware. That's the sound of a Nightjar a second away from dive-bombing the living hell out of you, dealing heavy damage upon impact.
* EnemyCivilWar: During the final invasion of Ashina, the Black-Feathered Nightjars can be seen fighting their now red-eyed brethren who have gone mad with rage after presumably consuming Rejuvenating Sediment.
* FlamingSword: The Nightjars wearing black cloaks can use gunpowder to light their kama on fire, inflicting the "Burn" status effect.
* FlechetteStorm: If Wolf is standing too far away from them, the shuriken-wielding Nightjars will fling their weapons at curved trajectories ([[CameraScrew incidentally making them hard to keep track of]]). And given that they are often stationed in groups, expect ''a lot'' of shurikens to come your way.
* FragileSpeedster: Fast on their feet and capable of dishing out attacks in rapid succession, but their vitality and posture leave them at odds in a one-on-one fight.
* TheGuardsMustBeCrazy:
** Averted; these foes have ''very'' good perceptive vision, easily detecting Wolf from several rooftops away and sniping him with shurikens if they don't chase him down. It is recommended to eat a Gachin's Sugar to reduce the hassle of facing multiple Nightjars at once.
** Played straight during the first Ministry assault, where you can discover that most of the Nightjar garrison has been lured to the wrong part of the castle (past the Old Grave idol, around where the broken bridge is). You even can eavesdrop on a dwarf assassin who gloats about how easy it was to make the Nightjars take the bait.
* KiteRiding: Some of the Nightjars ride great kites anchored to the roof of Ashina Castle, where they can easily spot Wolf and drop crashing into him.
* MaskPower: They wear tengu masks and are among the most skilled warriors on the side of the Ashina Clan.
* MeaningfulName: RealLife nightjars are a species of nocturnal birds; these shinobi cover themselves with cloaks made of feathers while wearing a beaked mask.
* PraetorianGuard: Unlike their brethren, the three Nightjars that guard Isshin's watchtower wear grey masks and are covered in white feathers, implying they are a specific unit dedicated to his protection.
* SinisterScythe: Some Nightjars wield a double-bladed kama.
* StockNinjaWeaponry: Some Nightjar ninjas wield giant shurikens that fall just shy of being FuumaShuriken, using them for both melee and ranged attacks; when throwing their shurikens, they can even curve the trajectories to hit Wolf from behind cover.
* SuicideAttack: When alerted, the Nightjar guarding the entrance to the Upper Tower's Antechamber will light the bombs strapped to him and charge right at Wolf. Some of the Nightjars lured away from the castle during the first Ministry invasion will exhibit this behavior too.
* WeaponTwirling: The kama-wielders have a particular fondness for spinning their weapons at ludicrously high speeds, which allows them to quickly do a lot of damage to Wolf, but also leaves their Posture vulnerable to deflection spamming.
[[/folder]]

[[folder:Fencers]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/isshin27s_pupil.png]]

Skilled samurai swordsmen patrolling the inside of Ashina Castle.
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* BaldOfAwesome: Most of them have a ''chonmage'' that requires them to shave a good part of their cranium, but the goofiness of the haircut doesn't detract from the danger they pose.
* EliteMook: A definite cut above the Ashina ashigaru. Fighting one requires full attention; dealing with two is just asking to waste a Resurrection Point.
* GlassCannon: They don't wear any armor and are not especially large, leading to them having a modest Vitality pool, and they hardly dodge. However, since they are all [[MasterSwordsman Master Swordsmen]], they are highly skilled at deflecting sword strikes, require careful attention to break their guard, and will absolutely wreck Wolf with only a few well-placed hits.
* MartialArtsHeadband: The older ones wear a white ''hachi-gane'' with a metal plate protecting their forehead.
* MasterSwordsman: They are skilled in the Ashina sword style. Their quick and highly damaging slashes and thrusts can pose a great problem to Wolf, especially as he's fighting them indoors where he has little space to maneuver around.
* OldSoldier: A couple of them have become quite gray-haired, but are even more skilled with the blade than their younger counterparts.
* RareRandomDrop: They're notable for being the only enemy that drops Divine Confetti. The drop rate is quite low, but this is partially alleviated by the availability of easy ways to raise drop rates and the fact that there's a number of them near the Ashina Castle's Upper Tower - Antechamber Idol that can be easily stealth-killed.
[[/folder]]

[[folder:Old Maid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/picsart_06_08_072747.jpg]]

Old nuns that wander the main tower of Ashina Castle.
----
* EvilMinions: It's a stretch to call them ''anything'' close to "evil", but they fit the bill in terms of being loyal subjects of the main antagonist who nonetheless are completely incapable of fighting back.
* PaletteSwap: Among the residents of the Sunken Valley gun fort is a single elderly clanswoman who has the exact same behaviors as the Old Maids, even if she's a BandageMummy who's dressed in rags and wearing a straw hat and coat.
* PatrollingMook: While they don't seem to be ''actively'' keeping an eye out for intruders, their audible panic upon spotting Wolf will alert any nearby enemies to his presence. Compared to the Sentries, they're more mobile and a lot quicker to raise the alarm but are even more defenseless.
* UniqueEnemy: There are only two of them in the entire game, with both appearing only on a single floor in the Upper Tower.
* VideoGameCrueltyPotential: Their only reaction upon seeing Wolf is to scream and then cower away whimpering, but even if you've already killed all the other enemies in the vicinity, there's nothing stopping you from ruthlessly murdering them anyways. In fact, if you've unlocked at least one of the "Breath of Life" latent skills, you'll recover Vitality by Deathblowing them just like any other enemy.
[[/folder]]

[[folder:Leader Shigenori Yamauchi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/leader_shigenori_yamauchi.png]]
-> Voiced by: Mick Lauer (English)

A samurai encountered in the prologue that guards the path to Ashina Castle and is thus blocking the way towards the secret passage Wolf and Kuro plan to use.
----
* BadassFamily: Is implied to be related to Tenzen Yamauchi and Shikibu Toshikatsu Yamauchi.
* {{BFS}}: Like the samurai generals, he wields a massive ''odachi''.
* DegradedBoss: A non-boss samurai who looks just like him appears on the Ashina Castle bridge leading to the Great Serpent Shrine, conversing with an ashigaru about their dwindling salt supplies. That said, this lookalike is significantly stronger despite only having one Deathblow marker, as he utilizes the much deadlier moveset of the Samurai Generals.
* MiniBoss: Shigenori is the first non-mook enemy that Wolf will fight, although he is still very easy compared to the standards of later mini-bosses.
* WarmUpBoss: As he is fought during the tutorial level, he's mostly here to present how mini-bosses need to be fought through deflecting their attacks rather than just damaging them. As a result, he is laughably simple to defeat.
[[/folder]]

[[folder:Samurai Generals]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/samurai_general_0.jpg]]

The main commanders of the Ashina military, each general is a master swordsman covered in thick armor and wielding a massive odachi. Three of them are encountered as mini-bosses; '''General Naomori Kawarada''' guards the furthest most gate of the Ashina Outskirts, '''General Tenzen Yamauchi''' is stationed in the courtyard right before the broken bridge leading to Ashina Castle, and '''General Kuranosuke Matsumoto''' guards the front entrance of Ashina Castle's Upper Tower.
----
* BadassNormal: Just ordinary men with no special abilities who are nonetheless some of Ashina's toughest warriors. Naomori, in particular, tends to be the first big wall for many new players.
* BadassFamily: Tenzen is implied to be related to Shigenori Yamauchi and Shikibu Toshikatsu Yamauchi.
* {{BFS}}: They each wield an odachi nearly the same length as the height of their body.
* CoolHelmet: Their helmets are adorned with bull-like horns.
* CoolMask: They all wear a typical menpō.
* DegradedBoss: Samurai EliteMooks who look just like Naomori and have the expanded moveset of Tenzen/Kuranosuke start showing up to help defend Ashina Castle once the Interior Ministry launches their first assault.
* FlunkyBoss:
** Tenzen is surrounded by a handful of soldiers, who will lend him assistance and gang up on Wolf if he doesn't dispatch them first.
** Kuranosuke is accompanied by four matchlock-wielding ashigaru, who represent a significant danger should Wolf not take them out first.
* GrappleMove: Their grab attack is them lifting Wolf ''by his face'' high into the air before slamming him hard into the ground.
* MiniBoss: All three of the named generals can be skipped, though the player will get some benefits for beating them.
* PaletteSwap: Tenzen and Kuranosuke get snazzy red jinbaori and a few extra combat moves, but are otherwise identical to Naomori.
* RousingSpeech: Kuranosuke is unique among the generals in that he's characterized a bit, as he can be found giving some of his men a speech to raise their spirits for the coming battle.
-->'''Kuranosuke Matsumoto''': I'm sure you are all aware already. This coming battle will determine the fate of all Ashina. We go now to risk our lives for Lord Isshin and for the people of Ashina. We are Ashina... we are unbreakable!
-->'''All''': Yaaargh! For Ashina!
* WakeUpCallBoss: Naomori is the first major enemy in the game with more than one Deathblow Marker, a lengthy Posture bar, and Perilous Attacks, meaning that for many players, his fight is their first major indication that they'll need to do more than just mindlessly hack and slash to achieve victory.
[[/folder]]

[[folder:Chained Ogres]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chained_ogre.png]]

Humongous monster-like men, characterized by their great size, savage appearance and demeanor, as well as their red eyes. Found bound in chains, they will free themselves at the sight of the player and begin to attack.
----
* AmbiguouslyHuman: His name suggests he is literally an {{oni}} or [[HalfHumanHybrid Half-Human Hybrids]] thereof. However, the Second Prayer Necklace calls him a man and seems to imply "ogre" is just a figure of speech applied because of his tremendous size. His red eyes (characteristic of beings experimented on by Doujin) and aversion to fire imply he might be the result of some immoral experiment. His blonde hair and pinkish skin (called out in the Second Prayer Necklace description as unusual) may also indicate he was a European.
* DegradedBoss: A third Ogre is seen near the tail-end of the game at Ashina Outskirts with Ministry troops, but it isn't considered a boss, as it only requires one Deathblow to kill.
* EasyLevelTrick: It's actually possible to pull a stealth Deathblow on the first two Ogres; simply get the hell out of dodge until you lose aggro on them and then sneak up on them. Additionally, the first Ogre can be cheesed by simply standing up on the wall where the two ashigaru talk about how the Ogre is weak to fire.
* KillItWithFire: Eavesdropping on the soldiers stationed away from the Ogre reveals the creature is vulnerable to fire.
* MiniBoss: The two Ashina-controlled Chained Ogres require the typical two Deathblows to defeat. In particular, the one chained up in Ashina Outskirts is one of the first mini-bosses which ''must'' be defeated in order to progress through the game, but the player isn't forced to commit to the fight like a full-on BossFight. For its part, the Ogre who appears on the ground floor of Ashina Castle after the Interior Ministry's first assault is fully optional, as players are free to run past it even if it's been aggro'd.
* NewSkillAsReward: Defeating both Chained Ogre mini-bosses will reward Wolf with the passive skills Shinobi Medicine Rank 1 and 3, increasing the effectiveness of his healing items.
* RedEyesTakeWarning: Its eyes glow red, which, as an eavesdrop near the first Ogre hints, indicates it's WeakToFire.
* WakeUpCallBoss: Unless players have acquired the Shinobi Firecrackers or Flame Vent for the Shinobi Prosthetic, it's better to have learned the fundamentals of deflecting and how to appropriately dodge Perilous Attacks; those uncomfortable with those mechanics will be met with the Ogre more than happy to break the guard of, toss, and dropkick players to their death. This particularly comes into play against the second Ogre, since the room it's in doesn't have much elbow room.
* WrestlerInAllOfUs: One of the Ogre's attacks is an unblockable GrappleMove leading into a powerbomb. It may also perform a [[DivingKick missile drop kick]] and the occasional elbow drop.
[[/folder]]

[[folder:Blazing Bull]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/blazing_bull.png]]

A great bull with a burning bundle of hay tied to his head. When Wolf approaches the heart of Ashina Castle, the guards decide to sic the poor beast on him.
----
* AchillesHeel: The beast's thick hide protects it so Wolf can only deal ScratchDamage unless he attacks its head directly. Of course, doing so is a risky maneuver since it always attacks using its head, so the player must be careful to avoid overextending and ready to guard themselves at a moment's notice when it starts attacking again.
* AnimalsNotToScale: This bull is ''huge'', easily rivaling the size of a small elephant.
* TheBerserker: When he gets going, he doesn't distinguish between friend or foe, charging whatever he can find. Any soldiers still in its arena when it breaks out don't tend to last long into the battle.
* BlockingStopsAllDamage: Despite being a LightningBruiser that can build up the Burn status with his rapid and hard-hitting charges, he can never actually perform a "Perilous Attack", meaning Wolf can choose to simply stand his ground and block everything the bull throws at him.
* BullfightBoss: With the additional caveat that he almost never actually stops charging. Deconstructed somewhat because the bull can accidentally knock himself out by blindly charging in a wall.
* DynamicEntry: He bursts out of his pen with so much force it virtually explodes, trampling the unfortunate soldiers guarding it.
* ManOnFire: Someone took a huge bull, attached a huge bundle of hay to his head, and lit both ends on fire to make him panic and trample anything in his path.
* NewSkillAsReward: Putting this bull out of his misery will earn you the latent skill Shinobi Medicine Rank 2, which stacks with other passive skills to make your medicinal items more effective.
* NonMaliciousMonster: The only reason why the bull is so aggressive is because he's panicking from the flaming hay bundle tied to his head.
* ShoutOut: To the JidaiGeki film ''Film/ThirteenAssassins'', which had an entire herd of stampeding bulls caught in a similar fiery predicament.
* WreakingHavok: The wooden structures in his arena will be smashed to pieces by his rampage.
[[/folder]]

[[folder:Seven Ashina Spears]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seven_ashina_spears_shikibu_toshikatsu_yamauchi.jpg]]
[[caption-width-right:350:Shikibu Toshikatsu Yamauchi]]

Only Ashina's best and most loyal samurai are awarded the lance. However, though the Seven were pivotal in Isshin's coup, only a few of them remain by the start of the game; '''Shikibu Toshikatsu Yamauchi''' guards the Moon-view Tower after Kuro is recaptured by Genichiro, while '''Shume Masaji Oniwa''' appears in Ashina Reservoir during the Interior Ministry's final assault, loyally awaiting Genichiro's return.
----
* ArtificialStupidity: Shikibu can be cheesed by exploiting this. [[spoiler:He's fought in front of the same building where you had to sneak around back to find Kuro in the tutorial. If you head back there again, he will follow you down to the lower level and can't climb back out. From there, jump attack him from above, grapple back out before he can counterattack, rinse and repeat.]]
* AsskickingEqualsAuthority: "Shikibu" and "Shume" are actually high-ranking court titles (roughly "[[https://en.wikipedia.org/wiki/Shikibu-shō Minister of Ceremonial Affairs]]" and "Administrator of the Stables" respectively) that Toshikatsu Yamauchi and Masaji Oniwa received for their prowess in battle.
* BadassFamily: Shikibu is presumably related to Tenzen Yamauchi and Shigenori Yamauchi. The same applies to Shume, whose shared surname with Gyoubu Masataka Oniwa also implies they're related in some regard.
* BadassNormal: Despite being mortal men with no supernatural abilities, their sheer skill makes them among the greatest warriors found in Ashina.
* {{BFS}}: A big freakin' spear, in this case. Their weapons are more than twice as long as they are tall (and neither of them are short men, to begin with), and yet they wield them with expert finesse.
* BladeOnAStick: They wield what looks like a massive ''omi yari'', with which they are highly skilled. The length of the blade alone gives them a massive reach and allows them to perform devastating sweep attacks in addition to spear thrusts.
* CoolHelmet: They wear a helmet with a [[https://sekiroshadowsdietwice.wiki.fextralife.com/file/Sekiro-Shadows-Die-Twice/seven-ashina-spears-shikibu-toshikatsu-yamauchi-gallery-6-wiki-guide.jpg distinct ring-shaped crest]] that marks them as members of the Seven Ashina Spears.
* CoolMask: They wear a light golden menpō.
* DualBoss: Shume is accompanied by an armored samurai general, making an arduous fight even more difficult, unless one uses stealth to backstab said samurai (especially if one then opts to use the Puppeteer technique in order to force Shume to be on the receiving end of a 2v1). Another workaround is to lure them to a nearby ashigaru sitting down, backstab the ashigaru and use Bloodsmoke ninjutsu, then backstab the samurai while he's blinded.
* EasyLevelTrick: If you jump-kick them when they're beginning to execute a Perilous attack, they will continue to attempt it until they can follow the whole thing through. This makes it possible to completely deplete their Posture with a "juggle" of repeatedly jump-kicking them in the face and slashing them while still in the air.
* LastOfHisKind: By the time you run into him, Shume is implied to be the last of the Seven Spears.
* {{Leitmotif}}: Both Shikibu and Shume share a unique variation of the "Strength and Discipline" theme that plays whenever a miniboss is fought, and they are the only ones who possess this distinction.
* MightyGlacier: Their attacks may all have rather lengthy wind-ups, but these spearmen hit like a truck and it will usually take quite a few blows to make any real dent in their health.
* MiniBoss: They both have two lives instead of just one.
* NoSell: Downplayed. Most enemies will leave themselves wide open to a counter-attack if their thrust is Mikiri Countered, but if you use the Counter against one of the Seven Ashina Spears, he'll just push you away and follow up with his own counterattack. If you deflect ''that'' counterattack, however, he'll be knocked off-balance and allow you to get in some free hits.
* OneManArmy: Shume is implied to have single-handedly slaughtered dozens of Red Guard soldiers. Alert him to your presence and he'll show you exactly how.
* RuleOfSeven: An elite unit known as the Seven Ashina Spears, whose spears were gifts from Isshin Ashina himself. You only fight two (possibly three if Gyoubu is also a member) during the game, as it's implied by the Final Prayer Necklace that the rest have already fallen in battle, likely during the Ministry's previous assaults.
* WeaponTwirling: One of their more devastating sweep attacks is telegraphed by them twirling their spear over their head several times.
[[/folder]]

[[folder:Ashina Elite]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jinsuke_saze.png]]
[[caption-width-right:350:Jinsuke Saze]]

Samurai swordmasters whose advanced age belies their terrifying skill, though only two are encountered in the entire game. '''Jinsuke Saze''' can be found resting in the dojo inside Ashina Castle's Upper Tower, waiting to duel any intruder. '''Ujinari Mizuo''' will appear sitting beneath Isshin's room during the Interior Ministry's final assault; picking a fight with him will reveal that he has become red-eyed.
----
* AchillesHeel: Setting Ujinari Mizuo on fire will cause him to cower, due to a quirk of having red eyes, allowing you to get several free hits on him. In fact, even just spinning the Suzaku's Lotus Umbrella will create enough flames to trigger his fear response.
* EasyLevelTrick: Several. They take a lot of damage from the upgraded Loaded Spear. Hit them with it, dodge back to avoid their attack, repeat until dead. They're also among the few bosses the Sabimaru works on. For those who just can't seem to get the deflect timings down, the Loaded Umbrella's parry window when unsheathing is large enough to deflect both of their Iaijutsu slashes simultaneously.
** Specific to Mizuo, the Great Feather Mist Raven can allow the player to avoid his attacks by teleporting behind him while leaving behind feathers that catch aflame, setting him on fire, which terrifies him and opens a window for easy attacking. His AI can also be exploited to get a free deathblow by aggroing him and then running away and hiding until he deaggros, at which point he can be snuck up on to get a stealth deathblow.
* FragileSpeedster: Their attacking speed is very fast, able to kill a player the instant they revive if they are not prepared, but they cannot take a lot of damage either, which makes sense as they only wear plain kimonos.
* GlassCannon: Their Iaijutsu strikes deal a huge amount of damage, but they also easily take a lot of damage compared to other minibosses. Justified since they only wear kimonos. Their Posture bar also fills up very quickly if their attacks are deflected.
* IaijutsuPractitioner: Jinsuke Saze and Ujinari Mizuo are somewhat unique in that they tend to keep their swords sheathed until they can perform quick and devastating slashes, resheathing and taking the drawing pose again when they're done in little more than a blink of the eye. However, their scabbard will flash the moment before they draw their sword, allowing the player to get ready to dodge or deflect.
* KingMook: They dress similarly to the Fencers, but are much more advanced in terms of combat technique; while the Fencers use basic versions of the Ashina technique focused on powerful overhand strikes, the Elites use the master version that favors the two-stroke diagonal cross-cut Iaijutsu maneuver.
* MasterSwordsman: In terms of pure technique, they are the greatest swordsmen in Ashina outside of Isshin himself.
* MiniBoss: Require the requisite two Deathblows to kill, but are completely optional, though killing Jinsuke will open up the safest path to Genichiro's location.
* OldSoldier: They are aging men wearing no armor, but their sheer skill with the sword is great enough to pose a threat to Wolf.
* RedEyesTakeWarning: Ujinari Mizuo has red eyes, which makes him more powerful than Jinsuke due to a power boost, but also incredibly vulnerable to fire.
[[/folder]]

[[folder:Gyoubu Masataka Oniwa]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gyoubu.png]]
[[caption-width-right:350:[[labelnote:Click here for his steed Onikage]]https://static.tvtropes.org/pmwiki/pub/images/onikage.png[[/labelnote]]]]
[[caption-width-right:350:''"My name...is Gyoubu Masataka Oniwa! As I breathe, you will not pass the castle gate!"'']]
-> Voiced by: Kousuke Takaguchi (Japanese), Andrew Morgado (English)

An Ashina {{Samurai}} on horseback guarding the gates leading into Ashina Castle. Previously a bandit, after he was defeated in combat against Isshin years ago, the latter was so impressed with Masataka's bravery that he recruited him into the Ashina Clan, where he eventually became the clan's Minister of Justice and received the title of "[[https://en.wikipedia.org/wiki/Ministry_of_Justice_(pre-modern_Japan) Gyoubu]]".
----
* AlasPoorVillain: His death is treated somberly, as he uses his dying words to apologize to Genichiro for failing to protect the castle while his horse nuzzles him as if to say PleaseWakeUp. Wolf even says "Forgive me" as he lands the death blow.
* AnimalsNotToScale: His warhorse Onikage is an example of the game's collection of larger-than-life animals. It is such a colossus that the top of Wolf's head can barely reach its ''elbow''.
* BadassBoast: He's got a lot of 'em.
** ''"MY NAME IS GYOUBU MASATAKA ONIWA! AS I BREATHE, YOU WILL NOT PASS THE CASTLE GATE!"''
** ''"BOY, LET ME SHOW YOU THE WRATH OF A MAN WHO STOOD WITH THE ASHINA WHEN THEY TOOK THIS COUNTRY!"''
** ''"YOU WILL NOT TAKE THIS GYOUBU'S HEAD!"''
** ''"OH HO, STILL STANDING? THEN I WILL STRIKE YOU AS MANY TIMES AS IT TAKES!"''
* BadassCape: It flutters out dramatically behind him as he charges forward on his horse, making him look all the more imposing. It also appears to be stained with blood.
* BadassFamily: Their surnames would seem to imply that he and Shume Masaji Oniwa are related.
* {{BFS}}: Is implied to be a member of the Seven Ashina Spears, as it's stated that Isshin Ashina "awarded the lance to none but his most loyal samurai", who each received a massive ''yari'' for their bravery in the Ashina coup. Gyoubu's spear just happens to be especially unique, as it had once been General Tamura's ''yari'' before Isshin obtained it as a war trophy.
* BladeOnAStick: The aforementioned ''kata-kama yari'' of General Tamura, the man Isshin defeats during the opening cinematic. Because Gyoubu's old spear was broken, Isshin gifted him with Tamura's ''yari''.
* BloodKnight: He's very enthusiastic in battle. Deconstructed by the Old Nun after his death, as she pitied him for being unable to realize what the ultimate consequences of his bloodlust would have been. [[spoiler:It's hinted that she saw him getting closer and closer to becoming a Shura.]]
* CoolHelmet: As befits a samurai general, especially on horseback. His helmet has a couple of large antlers, one of which has been broken off. [[spoiler:This part can later be repurposed into a useful Shinobi Tool, the Loaded Spear.]]
* CoolHorse: He rides an armored warhorse named Onikage.
* CorpseLand: The field outside the castle gate where you fight him is the site of a recent battle, with corpses, weapons, and broken banners strewn about.
* DefeatMeansFriendship: He used to be a bandit, but made a big enough impression that Isshin took him into his clan after defeating him.
* GateGuardian: He must be defeated to access Ashina Castle.
* ImpossiblyGracefulGiant: Gyoubu and his horse Onikage make for an overwhelmingly mammoth horse-and-rider duo, further compounded by the heavy armor donned by both of them. Not only can Gyoubu stand on the saddle while Onikage lugs all that weight around with ease, but they have an attack where the horse successively hops higher and higher into the air as its rider continuously slams his spear down.
* IncomingHam: In the Japanese voice-acting, while hammy, his introduction isn't much hammier than any of the other enemies. In the English voice acting, however?
-->'''Gyoubu''': "MY NAAAAAAAME!!! IS GYOUBU MASATAKA ONIWA!"
* LargeHam: Masataka loudly announces himself at the beginning of the combat, then keeps reciting his deeds and throwing disses at Wolf in a grandiose fashion.
* LogicalWeakness: He may be a badass rider, but his horse is still afraid of loud noises like most RealLife animals, making the Shinobi Firecrackers an effective weapon against him.
* OneHandedZweihander: Practically a necessity for Gyoubu since he keeps one hand on his horse's reins almost all the time, but that doesn't excuse him from brandishing his gargantuan spear as easily as if it were a paintbrush.
* OneManArmy: You fight him in the middle of a large battlefield littered with corpses, and it's implied that most of it is his handiwork.
* NoIndoorVoice: All of his lines are loud, and his introduction has him screaming his name and a challenge at Wolf. See IncomingHam.
* NoKillLikeOverkill: Wolf finishes him off with a ''very'' thorough stabbing.
* RearingHorse: Popping the Shinobi Firecrackers near the horse causes it to rear, leaving Masataka vulnerable for a couple of seconds as his balance is thrown off.
* RedBaron: Eavesdropping on two Ashina soldiers reveals he goes by the epitaph "Gyoubu the Demon".
* ReformedCriminal: His remnant indicates that he was a bandit leader but turned a new leaf as a general for the Ashina.
* UndyingLoyalty: To the Ashina Clan in general and Genichiro in particular. His dying words are to apologize to Genichiro for failing his mission.
* WarmUpBoss: Unless the player fought Lady Butterfly first, Gyoubu is the first major boss Wolf encounters... and one of the easiest, even without his crippling weakness to the Firecracker. There are plenty of opportunities to grapple onto his helmet, letting the shinobi simultaneously avoid his more dangerous moves and score some free hits, and Gyoubu's swings have big telegraphs that make them easier to parry. A player can even hold the deflect button without worrying as much about Wolf's posture breaking, as most of Gyoubu's attack windups take too long to capitalize on the stumble.
* WhipSword: Well, whip-spear in this case. Gyoubu has attached his spear to his arm, and thanks to the rope he can sweep over a large area around him, taking by surprise anyone who strays too far from him.
* YouShallNotPass: Gyoubu is the guardian of Ashina Castle's gates, and indeed, he makes it clear Wolf won't break into the castle proper without having to kill him.
[[/folder]]

!Monstrous Humans
[[folder:Taro Troop]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/taro_soldier_bell_1.png]]
Grotesque, fat men boasting strength that nearly matches their ugliness. Various factions throughout Ashina, including the Ashina Clan themselves, employ them as both soldiers and manual labor.
----
* BatterUp: When you get their health down to half, the kanabō-wielding ones will try to wind up for an extra large swing, bearing a comically-exaggerated resemblance to a baseball batter. If they whiff, they will expose their backsides and stagger for easy posture damage.
* CarryABigStick: Are commonly found wielding [[https://en.wikipedia.org/wiki/Kanabō kanabō]] war clubs.
* DropTheHammer: Some use wooden mallets.
* DeathOrGloryAttack: All Taro Troop variants will unleash a particularly devastating attack (or attack sequence) when you've angered them enough. If they miss, they will be vulnerable to counterattacks for a significant amount of time, and their posture gauge will fill up to the point where you'll only need a few hits at most to Deathblow them; get hit, and you'll be ''equally'' fucked.
* DumbMuscle: They're bigger than bears, they hit like trucks, and they have the minds of toddlers.
* FanDisservice: Did ''Bloodborne'''s Chalice Dungeons leave you wanting even more naked ogre ass? This game's got you covered.
* GiantMook: They are tall and very strong enemies, but are otherwise unremarkable.
* {{Gonk}}: They are... not pleasant to look at, to say the least. Indeed, a fat hairy slob in ''fundoshi'' is not the most attractive thing in Ashina.
* HeavilyArmoredMook: Some Taro Troops sport a thick plate of armor covering their chest and stomach, making it difficult to hurt them from the front unless Wolf uses the Loaded Spear to strip the armor off.
* ImprobableWeaponUser: Some of them swing around a giant bell as an EpicFlail. They have a grab attack where they bring the bell down and trap Wolf inside of it, which presumably damages him due to the SensoryAbuse of being ''inside'' a bell as it rings.
* KryptoniteFactor: Like their fellow monks, the Taro Troops of Senpou Temple can be instantly eliminated if you use Divine Abduction to spirit them away.
* {{Manchild}}: They are all simpleminded and have baby-ish faces. While they do try to kill you, they still show a lot of innocent childlike qualities, like breaking down and crying when you break their precious shield or showing affection for dogs or curiosity towards sleeping monkeys.
* MightyGlacier: They're sturdy fellows who hit hard and surprisingly quickly, but Wolf can easily run circles around them.
* PaletteSwap:
** The big brutes working for Senpou Temple are identified by their shaved heads and topless monk attire. Also, they actually wear pants.
** The ones affiliated with the bandits wear a head guard.
** Taro Troops mutated by the waters in Mibu Village sport pallid, corpse-like blue skin, warts, and BlankWhiteEyes.
* ShieldBearingMook: Some are armed with a giant wooden board used as both a shield and a ram.
* ThemeNaming: The only one named in-game is Kotaro, but seeing as how they are the '''Taro''' Troop, all of their names probably contain "taro".
* TrademarkFavoriteFood: Taro Persimmons. They are practically raised on these, so they also know when to pick them when they are perfectly ripe. It's possible that these persimmons have something to do with their strange size and appearance if the shared name is any indication.
[[/folder]]

[[folder:Test Subjects]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/decaying_inmate.png]]

The hapless victims of Doujun. They are flawed attempts at replicating the near-immortality provided by the Rejuvenating Waters, as they must be killed twice before they die for real (but do not require the Mortal Blade to finish off).
----
* AchillesHeel: Test Subjects are WeakToFire, and blasting them with the Flame Vent not only fills up their Posture gauge for an easy Deathblow but also prevents them from getting back on their feet again when killed once.
* BackFromTheDead: They can revive once after being dealt a Deathblow.
* BodyHorror: They look like emaciated ghouls with deformed faces.
* FireKeepsItDead: Killing them with fire keeps them from getting back up again.
* RedEyesTakeWarning: They have become red-eyed because of Doujun's experiments.
* StoneWall: Sort of. While they can only move at a slug's pace and don't possess particularly impressive Vitality, they have surprisingly sturdy Posture considering their frail figures, capable of shrugging off even the heavy Loaded Axe without staggering a single bit. While you can still knock them back with some attacks, they don't seem to feel pain at all.
* TechnicallyLivingZombie: As revealed in ''Sekiro Side Story: Hanbei the Undying'', they're the result of Doujun dosing living people with his attempts at mass-producing the Rejuvenating Waters, which causes the subjects to lose their minds. They otherwise fit the bill of the stereotypical zombie to a T, being shambling, incoherent, mutilated wretches who seek to kill anyone who is not like them. They can even grab Wolf and sink their teeth into him with gusto that would do anything from ''Series/TheWalkingDead'' proud.
* PersonalSpaceInvader: Their main method of attack is to lunge at Wolf in an attempt to latch onto him, biting into his neck and dealing health and posture damage.
* ZombieGait: They move slowly and awkwardly, stumbling forward with arms outstretched in front of them.
[[/folder]]

[[folder:Mibu Villagers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mibu_rake_0.jpg]]

The odd residents of Mibu Village, who have been transformed by the lake tainted by the Fountainhead waters.
----
* ClownCarGrave: Villagers will crawl back out of the ground after they are killed. Some of them even try to grab your feet as they emerge.
* {{Expy}}: They are the fishmen villagers from ''VideoGame/{{Bloodborne}}''[='s=] Fishing Hamlet in all but name and progressive level of mutation; being gurgling, blue-skinned, relatively hapless folk of an isolated village infected by a mysterious outside source.
* GiantAnimalWorship: The shreds of snake skin found in their village imply that, like the Sunken Valley Clan, they also worship the Great Serpents.
* GiantMook: Include a number of Taro Troops among their ranks.
* ImprovisedWeapon: As they're basically mutated peasants, their weapons comprise of farming and fishing tools, repurposed wooden planks, makeshift bamboo spears, and stones picked off the ground.
* OurZombiesAreDifferent: Ghoul-like creatures who come back from the dead.
* PinataEnemy: They don't give out too much experience points or money, but they're easy to kill by the dozens and often drop Mibu balloons, which themselves boost drop rates for everything else, so grinding on them for a little bit is one way to approach them.
* RespawningEnemies: Villagers will respawn about three times or so before they're completely dead. Given how many of them there are, it's generally best to stay above ground and navigate the village by jumping from hut to hut unnoticed.
* StealthyMook: Mibu Village is littered with odd-looking markers, each consisting of three bamboo rods weighed down by a single stone. Walk into one, and a villager will pop out of the ground and hold you in place so their buddies can easily kill you.
* ThrowDownTheBomblet: Some villagers throw projectiles that inflict Terror.
* WasOnceAMan: As Basket-wearer Shosuke attests, they were once ordinary people who turned into monsters after drinking the polluted waters of their river.
[[/folder]]

[[folder:Centipedes]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/lesser_centipede.png]]

Madmen who seek to mimic centipedes as closely as possible, found in both Senpou Temple and the depths of the Gun Fort in Sunken Valley.
----
* BandageMummy: They are usually found almost completely covered in bandages, except for the ones accompanying Sen'un.
* BodyHorror: They have metal prongs sticking out all over their bodies to mimic a centipede's appendages.
* {{Expy}}: Of [[VideoGame/SoulCalibur Voldo.]] Not only is their combat style very similar, their vocalizations and even appearances are, as well.
* GlassCannon: They can do a lot of damage quite quickly, but have ''very'' low health and posture, to the point where simply jumping in the air will allow Wolf to instantly Deathblow them no matter what.
* GoombaStomp: Like most enemies who crawl on all fours, Wolf can instantly kill them by doing a jumping Deathblow.
* KillItWithFire: They can toss what seem to be small firebombs.
* MalevolentMutilation: The metal prongs seem to have been surgically inserted into their bodies not just deliberately, but quite possibly willingly.
* WolverineClaws: Have metal claws attached to their hands and feet.
[[/folder]]

[[folder:Long-arm Centipedes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/long_arm_centipede_sen_un.jpg]]
[[caption-width-right:350:Sen'un]]

Chieftains of the Centipedes, referred to "Long-arms" thanks to their long talon-like weapons. Two of them can be encountered and fought; '''Giraffe''' lives within the depths of the Gun Fort at the Sunken Valley, and '''Sen'un''' resides in one of the halls of Senpou Temple.
----
* AchillesHeel: Using a Gokan's Sugar will turn them into a total joke, as it will allow Wolf to deflect their near-constant blows to fill their Posture bar rapidly with little risk of overloading his own Posture.
* BandageMummy: Both Long-arms are covered in bandages.
* BecomingTheMask: They are vulnerable to being spooked by the Shinobi Firecracker prosthetic tool, and while most enemies can be briefly stunned by it, it seems to have an effect on them more akin to that of beasts than that of people. This demonstrates how much they have lost their humanity by trying to become as centipedes.
* BodyHorror: These creatures walk on all fours with limbs outstretched like a centipede, with bandages wrapped all-around their bodies. They even have metal prongs on their bodies to mimic a centipede's appendages.
* DeathOrGloryAttack: The Long-arms' main attack is a flurry of slashes that can cut through your vitality in a second but, if deflected, will leave their Posture bar almost maxed out.
* {{Expy}}: As with their smaller versions, of [[VideoGame/SoulCalibur Voldo.]]
* FlunkyBoss: Sen'un is surrounded by a handful of regular Centipedes, which given the closed room he is in makes his fight even more dangerous as Wolf runs the risk of being ganged upon.
* GlassCannon: Thanks to their aggressive AttackAttackAttack pattern, a player skilled at deflecting their attacks will be able to build up their Posture gauge faster than any other boss in the game, which means they can be dealt a Deathblow ''very'' quickly.
* KillItWithFire: Like the regular Centipedes, the Long-arms can toss firebombs if you try to play keep-away with them.
* KingMook: They look exactly like regular Centipedes, just a lot bigger. They fight nearly the same way, too.
* NightmareFace: [[https://www.youtube.com/watch?v=EaJZCXN0bWs&t=4m0s Sheesh...]]
* NonIndicativeName: A guy named Giraffe is probably the last person you'd expect to try and turn himself into a centipede.
* NoPronunciationGuide: In modern Japanese orthography, Giraffe's name ("ジラフ", "jirafu") is an English-derived loanword literally meaning, well, "giraffe". In the old orthography, however, it would be read as "Jirou", a more period-appropriate name.
* SlasherSmile: A closer inspection behind their facial bandages reveal a winning combination of FishEyes and a permanent rictus grin.
* WolverineClaws: The metal talons on their hands are even longer than those of their subordinates (hence the title "Long-arm"). Beware, as one of their moves is to wildly claw at Wolf repeatedly, making over a dozen strikes that can easily fill his posture gauge.
[[/folder]]

!Beasts
[[folder:Geckos]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lizard_1.png]]

Lizards living in the nooks and crannies of Ashina. If Wolf disturbs them, they will spit poison at him.
----
* BreathWeapon: Their main defense is a spit attack.
* GoombaStomp: Wolf can always perform a death blow by jumping above them, even if they have full health and are aware of his presence.
* PaletteSwap: The ones residing at the Fountainhead Palace are bluish instead of green, and their spit attack deals direct damage instead of poison. Otherwise, they are basically identical.
* PoisonousPerson: The spit attack of the common green type does not deal direct damage, but will build up the "Poison" status effect. Additionally, using the Bloodsmoke Ninjutsu on them will create a poison green mist, implying that their blood is poisonous too.
[[/folder]]

[[folder:Hounds]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/dog_0.png]]

Guard dogs used by the various factions across the game. They are fragile but are able to sniff out Wolf.
----
* AngryGuardDog: They usually accompany their masters and are generally put in strategic places where they can easily spot intruders. Their nose allows them to detect Wolf not matter how much he's mastered the Shinobi Arts.
* BrownNote: The sound of the Finger Whistle drives them into a blind frenzy, instantly aggro-ing them into attacking even their owners. It's an easy way to dispatch them while also chipping away at nearby enemies' health bars.
* FragileSpeedster: They are fast, but it usually doesn't take much more than a single shuriken to put them down.
* MartialArtsHeadband: Amusingly, the shinobi variant that accompanies the Lone Shadows are identified by the spiffy ninja headbands they wear.
* ShockAndAwe: Some Fountainhead Palace dogs can fire electricity from a distance, though this can be turned against them for an instant kill.
* UndergroundMonkey: Hounds at the Fountainhead Palace function similarly to the mundane variants, but have scraggly blue fur, sharklike teeth, and mutated faces reminiscent of goldfish. Those that wear ''magatama'' necklaces can even shoot lightning bolts.
* WhyIsntItAttacking: Unlike the other variants, shinobi hounds are ''shockingly'' patient, maintaining a set distance away from Wolf until they can exploit an opening. A player will more likely just chase them down because it is useless to bait for an attack.
[[/folder]]

[[folder:Gamefowl]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/rooster.png]]

Man-sized roosters roaming the lands of Ashina. Many of them strut around free-range, their original coops having been ruined by war.
----
* AnimalsNotToScale: They're bigger than ''ponies''. No wonder the world of ''Sekiro'' is populated by so many goliaths! These overgrown fowl seem to have been inspired by the yokai called the Basan (波山), minus the ghost-fire spewing from its beak.
* CockyRooster: They are extremely aggressive towards Wolf, and it's implied that they were originally bred for cockfighting.
* PatrollingMook: Sort of; they become extremely noisy if they spot you, which will tend to alert other nearby foes to your presence.
[[/folder]]

[[folder:Treasure Carps]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/treasure_carp_9.png]]

Harmless carps that can be encountered in various bodies of water in Ashina. They drop the Carp Scales item.
----
* AntiFrustrationFeatures: Like Crystal Lizards, they'll disappear if you don't kill them quickly enough...but unlike Crystal Lizards, they'll reappear after a few moments.
* {{Expy}}: Of the [[VideoGame/DarkSouls Crystal Lizards]], being non-respawning enemies that drop valuable items upon death.
* MetalSlime: Their sole purpose is to run away from Wolf if he gets close, and drop Carp Scales upon death, which is required for trading with either Pot Noble.
* UniqueEnemy: A single carp found in the Mibu Village lake has [[RedEyesTakeWarning glowing red eyes]] and slightly darker coloration. It does not drop a scale upon death, but its eyeballs are needed to progress Doujun's sidequest.
* WasOnceAMan: They are implied to have once been humans who attempted to become a Great Colored Carp, if the item description for the Red Carp Eyes and either Pot Noble's transformation into carp via feeding the Great Colored Carp with Truly Precious Bait are any indication.
[[/folder]]

[[folder:Man-eating Carps]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/carp.png]]

Aggressive fish usually found accompanying Treasure Carps.
----
* FragileSpeedster: They swim fast, but will die to a single sword swing.
[[/folder]]

[[folder:Crickets]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/cricket_1.png]]

These crickets are mostly found in Senpou Temple, where they are spawned by the Infested Seekers. However, some can also be found in the Abandoned Dungeon.
----
* BigCreepyCrawlies: They are giant crickets. That said, the ones in Senpou Temple aren't hostile unless Wolf's been barfed on by an Infested Seeker.
* InterfaceScrew: They're extremely weak and most of them aren't even hostile, but if faced with a group of them accompanying other enemies, they can easily ''annoy'' you to death as you keep accidentally locking onto them instead of the enemy you want.
[[/folder]]

[[folder:Valley Monkeys]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/monkey.png]]

Wild Japanese macaques roaming the wilderness of Ashina.
----
* AnimalsNotToScale: Real life Japanese macaques are only about two feet tall. These are as big as baboons or chimpanzees.
* BossInMookClothing: The Elder Monkeys (i.e. the white macaques) are some of the toughest non-boss enemies in the game, being exceptionally skilled with their dual katanas.
* BrownNote: Blowing the Finger Whistle will enrage the monkeys, more often than not resulting in the critters tearing each other apart for an easy TotalPartyKill.
* DualWielding: One particular variant wields two katana, and is quite dangerous to fight against.
* GargleBlaster: Monkey Booze, made by monkeys stuffing fruits into tree hollows and hoping for the best. It is unbearably strong stuff, burning the throats of even the heaviest drinkers. Interestingly, another name this alcohol goes by is "Shura's Wine".
* GlassCannon: Plenty of attack and speed, but in close combat they'll go down fast. Except for the white Elder Monkeys, that is.
* ManiacMonkeys: Highly territorial and aggressive towards intruders, but also intelligent enough to wield swords and even fire guns.
* PartiallyCivilizedAnimal: They have swords. They have helmets. They have ''guns!'' They're learning how to make alcohol! Taken UpToEleven by the white monkeys, who are ''dual wielding katanas'' and wearing loincloths.
* PistolWhipping: The gun-armed monkeys will sometimes swing their weapon at you if you get too close. In particular, they have a heavy overhead swing that results in their gun exploding upon impact.
* PoisonousPerson: The monkeys living at the bottom of the valley can inflict poison with their swipes.
* SillySimian: [=FromSoft=] is definitely aware of how inherently amusing the idea of a gun-wielding monkey wearing a helmet is.
* ThrowingYourSwordAlwaysWorks: Perhaps fittingly, the sword-wielding monkeys will occasionally just throw their sword at you.
* ZergRush: They are found in groups, and while they aren't particularly strong by themselves, they can easily swarm and stunlock you to death if you're not careful.
[[/folder]]

[[folder:Guardian Ape]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bossguardianape.png]]

A monstrous Japanese macaque[[note]]See BlindIdiotTranslation below for an explanation[[/note]] that Wolf can fight at the bottom of the Sunken Valley. He guards the way to the Lotus of the Palace.

Wolf can again fight the now-Headless Ape in the Ashina Depths, this time with its mate.
----
* AttackItsWeakPoint: After parrying his post-decapitation overhead attacks, Wolf can use the opening to yank on the Ape's immortality centipede with the Loaded Spear, dealing massive health and Posture damage.
* AttackOfTheFiftyFootWhatever: Fifty-foot immortal macaque in this case.
* BlindIdiotTranslation: While the official English translation rendered "猿" (saru) as "ape" (which ''is'' a legitimate usage in modern Japanese), the term during the Sengoku period would have been more commonly used to mean "monkey" (specifically the Japanese macaque). In fact, the Guardian Ape has a small tail similar to those of actual Japanese macaques, while apes by definition are tailless.
* BodyHorror: Besides the ''deep'' bloody gash that runs lengthwise up his skull, there is a large fungal growth sprouting from the base of his neck.
* ClippedWingAngel: His headless form is intimidating but far less aggressive and accurate than his first phase -- his sword swings are wild, clumsy, often miss Wolf completely, and leave him terribly vulnerable if they're parried. His deadliest attack is a [[MakeMeWannaShout deafening scream]] that causes rapid Terror buildup if Wolf doesn't back off from it immediately, but even that is easy to avoid due to its large telegraph beforehand, and the Loaded Umbrella negates it completely.
* ConfusionFu: Both phases have no set attack patterns. The Guardian Ape fights like a child throwing a temper tantrum, just pounding at you at random intervals. The Headless Ape, on the other hand, wields his sword as if he's drunk, weaving his sword side to side like a sewing needle all the time.
* CoupDeGrace: If the player is not paying attention after the second battle, they won't notice the Headless Ape's body twitching, with the centipede dangling from his neck. The player must strike the Centipede after the battle is over to finish the Ape off, indicated by the message "''Immortality Severed.''"
* CutsceneIncompetence: Even if you obtained the Mortal Blade before fighting the Guardian Ape, Wolf will stab the centipede with Kusabimaru instead, to keep the player from skipping the rematch in the Ashina Depths.
* DidntNeedThoseAnyway: Decapitation is normally pretty terminal. Not to this monkey.
* DualBoss: After defeating him the first time, he will move to the Ashina Depths, where he can be fought again. After depleting his first health bar, he calls in his current mate for backup.
* DungFu: Don't let your awareness slip when standing too far from the Ape, as one of his attacks is to throw his giant poop at Wolf, which can inflict Poison.
* EasyLevelTrick: Any version of the Loaded Umbrella will completely negate his devastating roar attack. Additionally, a particularly bold player can even let the shield down a second before the Ape finishes screaming in order to wail on him while he finishes the animation; Wolf will still take some damage, but at least his Terror gauge won't build up completely.
* ExactWords: Beheading him gets you the standard "Shinobi Execution" message...but since he's got a centipede inside of him, he reanimates himself. You ''did'' kill him, he's just getting back up for round two. Actually removing and killing the centipede gets you "Immortality Severed," and ''then'' he stays down for real.
* {{Expy}}:
** Of the zombified ape from Creator/FromSoftware's obscure ''VideoGame/{{Kuon}}''.
** It also serves as one for the Bloodletting Beast from ''VideoGame/{{Bloodborne}}''. Like that monster, the Guardian Ape is a large beast with a massive wound that by all rights should be fatal, it's later shown that even losing its head doesn't kill it, and its body is housing a massive centipede.
* {{Fartillery}}: One of his moves is to fart while running away, creating a [[PoisonousPerson poisonous]] cloud.
* {{Foreshadowing}}:
** When asked about Immortal Severance, Isshin will mention that those who are infested can survive even decapitation unless one has the Mortal Blade.
** The Ape's still alive even though he has a sword ''in'' his neck.
** Upon defeating the Guardian Ape, another cry's echo can be heard. It foreshadows the rematch and appearance of a second Ape. The white flower's description mentions the Ape was cultivating it to give it to his mate. Uh oh.
** Notes suggest that his watering hole has been tainted by the water spilled over from the Fountainhead Palace, further indicated by the presence of Precious Bait and palace rubble near the waterfall. Sure enough, this spot will be where the Great Colored Carp's carcass can be found after you poison it. Like the water that made its way to the Guardian Ape, this fish has tumbled a long, long way down.
* GrappleMove: Has both a sweeping grab where he drags Wolf across the ground before tossing him and a jumping grab where he spikes Wolf into the ground.
* HumiliationConga: Goes through something akin to this over the course of the game. First, the ape gets its head cut off by Wolf by the very blade that's been lodged in its neck for some time. Then when it gets up, still alive but now needing to carry its head, Wolf defeats it again and goes on to take the flower the Guardian Ape had been cultivating in the hope of attracting a new mate. Despite being deformed and losing the flower, it still manages to find a mate...only for Sekiro to come by and kill her. He then defeats the ape a ''third'' time, reducing it to a still living but barely functioning lump of flesh before slaying the centipede and killing the monkey with it for good.
* ImpaledWithExtremePrejudice: He's got a {{BFS}} stuck in his neck. Wolf will eventually twist it to decapitate the Guardian Ape as a Deathblow, but then he revives and takes the sword to swing it at the shinobi.
* {{Immortality}}: He's infested much like the monks in Senpou Temple and survives Wolf cutting off his head and even ripping out his centipede parasite. Wolf can kill the centipede -- and the Ape with it -- for good with the Mortal Blade after his second boss fight.
* InstantDeathRadius: During his second phase, he will occasionally place his head over his neck stump and let out a bloodcurdling scream. If players are close to him when he screams, it'll take chunks of Wolf's {{Hit Point}}s and slowly build up the "Terror" status effect; once full, it turns into a OneHitKill.
* KillerGorilla: Though not technically an ape in the zoological sense, he's still a massive primate (about three times as tall as Wolf) who's incredibly hostile to anyone he sees as an intruder.
* KillItWithFire: Like all animals, the Guardian Ape will fall into a panic whenever his fur is set alight. Once he is beheaded and becomes the Headless Ape, however, the creature is not nearly as bothered by flame.
* KilledOffForReal: Wolf closes their second battle by severing the Ape's {{Immortality}} with the Mortal Blade.
* LargeAndInCharge: Prequel manga ''Sekiro Side Story: Hanbei the Undying'' seems to imply that he's the leader of the Valley Monkeys.
* LightningBruiser: Is deceptively quick for its enormous size and hits like a truck.
* LockedIntoStrangeness: Despite the immortality centipede supernaturally extending his life, the Ape's fur is white with age.
* LodgedBladeRecycling: After Wolf beheads him with the sword that's been stuck in his neck, the now-headless Ape proceeds to wield said sword for himself.
* LosingYourHead: Wolf seemingly defeats the Ape for good upon decapitation, but then he gets back up.
* MightyRoar: This is the Guardian Ape's most dangerous attack, which he performs after losing his head. Putting his head back on his neck for a moment, the Guardian Ape then roars, which not only causes damage and knock-back in a wide radius around him, but builds up the ''Terror'' status effect so quickly that Wolf ''will'' die if he doesn't escape the area of effect in time.
* NoSell: The Ape and his mate are not affected by the sound of the Finger Whistle, so Wolf cannot just sic one against the other during the rematch.
* PaletteSwap: The Headless Ape's mate is basically a brown Guardian Ape with a smaller moveset.
* ThePigPen: Two of his moves are based around pooping and farting on you, and he looks to be covered in filth and partially healed wounds.
* RecurringBoss: The Ape must be fought twice in order to put him down for good.
* RecurringElement: The rematch with the mate joining is the closest equivalent to the DualBoss battles such as [[Videogame/DarkSoulsI Ornstein & Smough]] and [[Videogame/DarksoulsII Watcher and Defender]]. Fortunately, they're not as difficult to compensate for the fact that ''Sekiro'' is a single player game.
* SkippableBoss: It's possible to avoid the rematch against the Headless Ape entirely simply by going down the Hidden Forest/Mibu Village path before beating him the first time, since the boss room will be empty. Then, once the Ape moves to that room, you can just fast travel to one of the Sculptor's Idols beyond it (assuming you've activated at least one of them).
* SlidingScaleOfUndeadRegeneration: Though he can survive Wolf cutting his head off, he's unable to actually attach it back on.
* UnskilledButStrong: He still has his natural simian strength when he starts wielding the sword, but his swings are clumsy, erratic, and oftentimes very slow.
* VictoryFakeout:
** In the first phase of his first fight, the Ape is only shown with one Deathblow marker, the "Shinobi Execution" overlay will appear upon his decapitation, and his body even lays still for several seconds after being beheaded. [[LosingYourHead He gets up again]].
** This also somewhat applies to the end of his second fight. When initially defeated, the "Shinobi Execution" overlay will once again appear, and you'll receive a Memory and two(!) Prayer Beads for your efforts. However, you'll then need to use the Mortal Blade on the centipede sticking out of his neck to kill him for good, which will net you the Bestowal Ninjutsu and the "Immortality Severed" overlay.
* WhoWantsToLiveForever: The remnants of both fights state the Ape had a mate once upon a time, but his infestation from drinking the Fountainhead waters caused him to outlive her, and he has grown painfully lonely over the years of seeking another. The bones of the Ape's mate can be found in a cave above his den. The Ape finds another mate by the time of your rematch in the Ashina Depths but dies before anything can come of it.
* TheWorfEffect: Invokes this on the Sunken Valley gunners, as he apparently demolishes their settlement in the Poison Pool sometime after your first battle against him.
[[/folder]]

[[folder:Great Serpent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/great_serpent_wikia.png]]

A giant snake lurking in the lower heights of the Sunken Valley beneath Ashina Castle. It will attack Wolf when he trespasses on its territory.
----
* {{Expy}}: Of the Ancient Wyvern from ''VideoGame/DarkSoulsIII'' - a boss fight where it's unfeasible to defeat it by conventional means; instead, an attack from a overhead drop will be a guaranteed OneHitKill.
* EyeScream: In order to get to the Ashina Castle Gate, Wolf will have to lure the snake into close proximity in order to drive his ''katana'' into its left eye, momentarily neutralizing it while it writhes in pain.
* ItsPersonal: After you drive your sword into its eye, the Great Serpent seems to develop a grudge towards you and will personally target you in the Sunken Valley Passage.
* MacGuffinGuardian: [[spoiler: The two "fruits" as described by the cryptic old lady seen praying around Ashina are actually referring to the persimmon-shaped hearts of these giant beasts. The "fresh" one will require getting the drop on the giant snake. The "dried" one is stored in an underground temple where it is guarded by yet another serpent.]]
* PhysicalGod: The descriptions of the "Serpent Viscera" items indicate that the Great Serpent is considered a god of the land and worshipped by many of Ashina's inhabitants. They even sacrifice themselves to the snake by getting into a palanquin and letting the snake eat them, which is possibly related to the "Marriage Ceremony" needed to access the Divine Realm. The fact that letting the Great Serpent swallow you will transport you to a certain cave suggests that there might actually be something to this whole "marrying the serpent" thing.
* SnakesAreSinister: An utterly ''gargantuan'' snake that harasses Wolf at multiple points in the story. [[spoiler: As it turns out, there's at least ''two'' of them.]]
* SwallowedWhole: If Wolf fails a particular quick-time event, he can end up being swallowed by the Great Serpent, which will then deposit him in the cave where [[spoiler:the other Great Serpent is lurking]].
[[/folder]]

!Brigands and Mercenaries
[[folder:Bandits]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bandit.jpg]]

Groups of brigands and vagabonds, they comprise the bulk of the force that sacked the Hirata Estate three years ago.
----
* TheAlcoholic: Some of the bandits are too drunk to notice Wolf, even if he's spotted by others.
* ArrowsOnFire: Some bandits will fire flaming arrows.
* AnAxeToGrind: Some bandits are armed with an axe; they hit harder than the rest of their brethren, but [[UnskilledButStrong have even less finesse to their attacks]].
* BowAndSwordInAccord: The bowmen will pull out a katana in close combat.
* CombatPragmatist: A few of them will kick dirt at you.
* EvenEvilHasStandards: Eavesdropping on the bandits reveals that they draw the line at looting a Buddhist shrine. However, this could just be because they're afraid of incurring Lord Buddha's wrath rather than genuine respect.
* {{Fundoshi}}: The only clothing they wear (outside of whatever armor they've managed to loot) is a ''fundoshi'' covering their privates.
* GiantMook: They have some Taro Troops among their ranks.
* AHandfulForAnEye: Some bandits will kick mud into Wolf's face, temporarily stunning him while they then proceed to land cheap hits.
* HiredGuns: It's implied in the Second Memory that those attacking the Hirata Estate are actually mercenaries working for the Interior Ministry. Additionally, a few of them can be found helping to guard Senpou Temple, having been presumably hired by the monks as extra muscle.
* KillItWithFire: Some bandits brandish a torch in addition to their sword; they act primarily as lookouts, but can also inflict the "Burn" status abnormality.
* PoisonedWeapons: A handful of them have poison arrows.
* RapePillageAndBurn: By the time Wolf arrives at Hirata Estate, the location's become a blazing inferno, and the inhabitants both within and in the outlying village have largely been murdered. In fact, some of the bandits are even wearing looted armor that still have the Hirata ''mon'' emblazoned on them.
* ShieldBearingMook: Some of the bandits have a thick wooden shield, which actually is effective and prevents Wolf from attacking them frontally. Thus Wolf should either bait them into an attack first, assassinate them, or use the Loaded Axe to break the shield.
[[/folder]]

[[folder:Shinobi Hunters]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/minibossshinobihunter.png]]
[[caption-width-right:350:Enshin of Misen]]

Skilled [[https://en.wikipedia.org/wiki/Sōhei sōhei]] from Misen Temple who specialize in skewering shinobi with their long spears. One of them, '''Enshin of Misen''', is a mini-boss present among the bandits guarding the way to the Hirata Estate's manor.
----
* BladeOnAStick: They wield a long ''jumonji yari'', a type of spear with a cross-shaped spearhead that can be used for sweeping as well as thrusting.
* DegradedBoss: Players will likely not encounter any "regular" shinobi hunters until after they've already beat Enshin.
* EliteMook: Even a lone shinobi hunter should be approached with care.
* HiredGuns: Given their presence among both Ashina and Ministry-affiliated forces, it's strongly implied that they've been hiring out their services to whoever has the money to pay them, with the one in Ashina Castle explicitly shown to be a mercenary.
* InTheHood: Enshin wears a distinctive white hood, a part of which covers his right eye, functioning as an EyepatchOfPower as well.
* MiniBoss: Enshin has two Deathblow markers and needs to be defeated to access the ''real'' boss of the Hirata Estate, but the player isn't forced to fight him upon reaching him and he can be dealt a stealth Deathblow to remove one of his lives before the battle even starts.
* OnlyInItForTheMoney: Eavesdropping on the Ashina Castle shinobi hunter will make it clear that he has no stake in the Ashina cause besides his pay.
* ScrewThisImOuttaHere: During the Interior Ministry's final assault on Ashina Castle, eavesdropping on the shinobi hunter there will reveal that he's been getting ready to make his escape and abandon his employers to their fate. He does apologize for it during his prayer, but then states that "nobody would put their life on the line for free".
* SkillGate: As likely the first spear user you'll encounter, Enshin will significantly test how well the player can fare against enemies with frequent thrust attacks. In particular, at least part of his purpose is to encourage players to acquire the Mikiri Counter; while it's possible to simply deflect thrust attacks, the timing has to be much more precise than the Mikiri Counter's. Unless you're skilled enough to beat Enshin using only deflects, he will gladly turn you into a fresh ''shinobi'' kebab with ease. Many, many, '''many''' times.
* UniqueEnemy: Outside of the Hirata Estate memories, there is only one of them in the entire game, stationed near the Old Grave in Ashina Castle. Even within the memories, there are only two of them besides Enshin, both of whom have unique models; in the first memory, they can be found together near the end of the path leading to the Main Hall of the Hirata Estate, while in the second, they're shown to have made their way to the Main Hall itself.
* WarriorMonk: They may be ruthless mercenaries, but they can still occasionally be found chanting Buddhist mantras. In fact, they're from the same temple that makes Gokan's Sugar.
[[/folder]]

[[folder:Juzou the Drunkard]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/juzou_6.jpg]]

A towering bandit leading the assault on the Hirata Estate. Wolf can find him resting in a courtyard of the Estate and fight him.
----
* TheAlcoholic: According to the Seventh Prayer Necklace, Juzou turned into this upon taking his first sip of sake, leading to a downward spiral from an esteemed sumo wrestler into an infamous and scorned bandit. He drinks sake even in the midst of battle, drops Unrefined Sake when killed, and his few lines indicate that he considers booze to be a major motivation.
* AllThereInTheManual: The strategy guide reveals that he and his PaletteSwap variants belong to an enemy archetype labeled "Shura Samurai".
* {{BFS}}: Wields an oversized ''odachi'' as big as he is tall.
* EvenEvilHasStandards: For all his banditry, Juzou doesn't like [[spoiler:The Owl]] one bit, seeing him as a scheming bastard.
* FatBastard: Has got a noticeable gut on top of being so tall.
* FlunkyBoss: He is surrounded by a handful of other bandits who will fight beside him. [[spoiler: And his second fight has him accompanied by a Ministry Lone Shadow as well.]]
* GrappleMove: If he manages to catch Wolf in his grab, Juzou will proceed to slam the shinobi into the ground and then stomp on his back for good measure.
* HiddenDepths: Not only was he a prestigious sumo wrestler in the past, [[spoiler:he's apparently a mercenary for the Interior Ministry and was hired to attack the Hirata Estates on their behalf; he is even seen casually chatting with one of their shinobi in the second Hirata Estates memory]].
* {{Kevlard}}: Despite wearing no armor, he is very resistant to damage thanks to his dense fat and muscle tissue.
* LargeAndInCharge: He's the leader of the bandits who attacked the Hirata estate, and about eight feet tall with girth to match.
* MightyGlacier: Although relatively fast for his size, most of his attacks require a sizeable wind-up, giving the players opportunity to prepare and time their deflects correctly. Experienced players will find him to be very slow compared to later-game bosses.
* PoisonousPerson: Will often [[PoisonedWeapons coat]] his {{BFS}} with poison that will [[StatusInflictionAttack inflict the status effect]]. He may also breathe poison from his mouth.
* RecurringBoss: [[spoiler:The second memory of Hirata Estates features a rematch against him]].
* StoutStrength: Don't let his paunch fool you, he has the strength needed to carry that weight plus swing his ''odachi'' around. He incorporates his great bulk into his combat technique, lowering his center of mass and throwing his weight into palm strikes to [[PunchedAcrossTheRoom send his opponents flying]]. According to the Seventh Prayer Necklace, he used to be a champion sumo wrestler.
* UnskilledButStrong: Juzou may have more than enough strength and toughness to pose a real threat to any trained samurai or shinobi, but he isn't a real swordsman; his attacks tend to leave his guard wide open, and he has little skill in deflecting or dodging projectiles. As such, even the weakest shuriken grade can chip his health down for size.
* WakeUpCallBoss: Most mid-bosses players run into aren't all that difficult to handle with dodging and chipping away at their Posture gauge. Juzou? Even if his flunkies are taken care of first, half of his life is eliminated via a stealthy Deathblow, and players enlist the help of a friendly NonPlayerCharacter, he can still pose a major challenge to most, as he strikes hard and fast, breathes large plumes of poison, and can turn his {{BFS}} into a poison blade. Putting him down quickly pretty much demands players get the timing of deflections correctly and knowing when to evade when his poisonous breath is released. Furthermore, the allied [=NPC=] isn't necessarily all that helpful, as Juzou will annihilate him in short order regardless of most strategies unless players can force Juzou to keep his attention on themselves instead.
* WalkingShirtlessScene: He goes around bare-chested.
* WeaponAcrossTheShoulder: Juzou has the habit of resting his odachi over his shoulders.
[[/folder]]

[[folder:Tokujiro the Glutton]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/tokujiro_the_glutton.png]]

A bandit seeing camping in the middle of the Ashina Depths with a band of pet monkeys. He will attack Wolf on sight.
----
* TheAlcoholic: Pauses every now and then to take a swig of sake, giving the player a good opportunity to hit him.
* EasyLevelTrick: After you kill his monkeys and stealth off one lifebar, just jump up to the ledge where he can't reach you, wait for him to drink, then run down, hit him two or three times and run back to safety. Boring, but effective. Alternatively, using the Bone Finger Whistle will cause the monkeys surrounding him to go berserk, attacking him before you even have to engage.
* FlunkyBoss: Has a pack of trained monkeys wielding swords and guns backing him up.
* WeaponAcrossTheShoulder: Tokujiro has the habit of resting his odachi over his shoulders.
* YouALLLookFamiliar: He's completely identical in both appearance and fighting style to Juzou the Drunkard. As such, all of the gameplay tropes in Juzou's section apply to Tokujiro too, unless noted otherwise.
[[/folder]]

[[folder:Lady Butterfly]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ladybutterfly_min.png]]
[[caption-width-right:350:''"It's been a long time... Son of Owl."'']]
-> Voiced by: Tomoko Miyadera (Japanese), Creator/CindyRobinson (English)

An elderly kunoichi and one of Wolf's teachers, she is revealed to be allied with the bandits attacking the Hirata Estate. Wolf confronts her in the secret temple of the Estate.
----
* AchillesHeel: She spends a lot of time in the air, making her a prime target for shurikens which will cancel some of her most dangerous attacks, deal bonus posture damage and open her up to a slash or two to chip her health away.
* ActuallyADoombot: Lady Butterfly seems an easy enough boss as she initially appears to only have one health bar. But after defeating her, it's revealed it was only an illusion, forcing Wolf to fight her again for real.
* AnimalMotif: The butterfly - it's in her name and she also can summon butterflies of light as homing projectiles.
* BadassFingersnap: She makes multiple kunai appear in her hands at the same time she snaps her fingers, the snap itself creating a light shockwave. The fingersnap is the trigger for her illusion attack.
* BraidsOfAction: She has a long braided ponytail.
* CrypticallyUnhelpfulAnswer: When Wolf asks her "Why?" (presumably why did she betray him/Lord Kuro), she simply responds "Why, indeed? You'll die if you doubt yourself, boy."
* DarkActionGirl: An aged, but skilled and traitorous {{Kunoichi}} who can wipe the floor with Wolf.
* DieOrFly: Her stated training method was to make Wolf apply his lessons in combat directly, implying she threw him in the face of danger to push him into mastering her techniques quickly.
* TheDragon: Seems to be this to [[spoiler:the Owl]]; it's implied that they both collaborated with the Interior Ministry to raze Hirata Estate to the ground, all so they could claim Kuro's blood.
* DubNameChange: Her original Japanese name of まぼろしお蝶 (''Maboroshi Ochō'') would be more accurately translated as "Phantom Butterfly".
* EasyLevelTrick:
** She's very vulnerable to the Nightjar Slash art. Simply spamming it nonstop will quickly end her first phase, and helps immensely in the second, though more careful timing is required and she will sometimes break out of it.
** She is also very vulnerable to High Monk, which will negate her sweep attack while dealing massive posture damage and stunlock her, hitting fast enough to prevent counterattacks. The only catch is that you probably won't have the technique unlocked by the time you face her unless you're on NewGamePlus.
** A strategy consisting of alternating attacks and side-dodges will effectively stun-lock her, making the fight significantly easier; after you attack, she immediately goes for a short-range hit that will miss your dodge, but leaves her wide open for another attack. While this is more difficult in the second phase due to her illusions and butterflies, it's still a relatively easy strategy to employ that allows her to be defeated by players not yet used to deflecting.
* EvilOldFolks: An elderly kunoichi involved in [[spoiler: Owl's]] conspiracy to rule Japan.
* FaceHeelTurn: Formerly one of the mentors whom Wolf studied under when he was a child, she readily prepares to kill him for standing in the way of her business.
* FlechetteStorm: Kunai are her specialty; she'll be tossing ''a lot'' of them at you as she hops between wires.
* {{Foreshadowing}}: [[spoiler:The first Ashina-affiliated shinobi to be revealed as a straight-up traitor, but not the last. Additionally, her illusionary powers hint that what Wolf saw in Hirata Estate might not have been quite the truth.]]
* FragileSpeedster: She only has one "true" Deathblow counter and a posture bar that is relatively easy to fill. Good luck trying to actually land a hit on her between the wire-hopping, kunai spam, and flurries of melee attacks.
* GracefulLoser: Her last words once defeated by Wolf is to praise him one last time.
-->'''Lady Butterfly''': You've... gotten stronger... Wolf ...
* GrappleMove: Has a Perilous Attack where she'll leap off a wire right at Wolf. If it connects, she'll grab Wolf's neck between her legs, flip him into the ground, and then stab him in the back.
* HeyYou: Lady Butterfly usually addresses Wolf by roundabout titles such as "son of Owl", or "boy", and it is only when Wolf bests her that she deigns to call him by his official shinobi name.
* HiddenDepths: Dialogues triggered by giving the Dragonspring Sake to Isshin and Emma imply that Lady Butterfly had a HardDrinkingPartyGirl streak to her.
* KickChick: If she isn't attacking with her kunai, then she's busy burying the sole of her feet in Wolf's face. Expect her to perform dozens of wheel kicks and a stomp/axe kick.
* KnifeNut: She fights with kunai and can either swing them or throw a volley of them as she retreats to the safety of her strings. Wolf can acquire and use her Phantom Kunai, which leave a unique sound and creates butterflies made of light in their trail that attack the enemy.
* KnowsTheRopes: Lady Butterfly's arena is full of nearly invisible strings she can walk on and retreat to in order to gain a vantage point. Wolf can knock her down from said strings by launching shurikens at her, but only when she's in the middle of a jump between them: if she's perched on a string, she'll just swat them away.
* LetsDance: She says the following just before fighting Wolf.
-->'''Lady Butterfly''': Now then, son of Owl. Shall we dance?
* LightEmUp: She will summon butterflies of light that have homing capability after each of her attacks in phase two of her fight, further denying Wolf safe opportunity to retaliate against her. She will also dismiss her ghostly illusions to create massive numbers of butterflies of light which will then home in on Wolf for massive damage if he don't outrun or dodge them.
* MasterOfIllusion: In addition to her sheer fighting skills, she is able to hypnotize people through illusions. During her second phase, she can summon ghostly illusions to attack Wolf.
* MundaneUtility: If you give Dragonspring Sake to Isshin, he'll tell you that every time he got his hands on some Dragonspring in the past, everybody he knew would be lining up for a taste, including "someone" who would use illusion techniques to try and steal it from him.
* NeverMessWithGranny: She looks positively old, but is still a master shinobi with all the prowess it entails, being capable of gracefully walking on hair-thin strings as well as fighting Wolf head-on.
* OldMaster: Despite her age and relative fragility, she is still one of the deadliest humans in all of Ashina.
* SkippableBoss: Because the Hirata Estates are entirely optional, it's possible to not fight Lady Butterfly at all, though for your trouble you receive a Sakura Droplet to get an additional resurrection. [[spoiler:Fighting her is also required for the ''Purification'' ending.]]
* WakeUpCallBoss: Lady Butterfly hits fast, frequently, and seemingly unpredictably at first, with Perilous Attack sweeps, a GrappleMove, and an ability to summon illusions in the second phase to further complicate fighting her. While ultimately fairly frail, which is not helped by her leaving large windows after most of her attacks that allow you to land easy hits to weaken her posture recovery, she is a massive hurdle for early players and, unlike Enshin or Juzou, you cannot eliminate her first life through a stealth deathblow.
* WildCard: She drops the Sakura Droplet upon being defeated, [[spoiler:strongly suggesting that she was in the process of forming an Immortal Oath before Wolf intervened. If this was not a part of Owl's scheme, then she had in fact betrayed the old shinobi to have the Divine Heir all to herself, hence why Owl would implicitly order Wolf to deal with Kuro's captor.]]
[[/folder]]

!Senpou Temple
[[folder:Assassins]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/rat_14.png]]

These assassins are stout and agile dwarves who do the dirty work for the monks of Senpou Temple. However, some are later seen working for the Interior Ministry.
----
* AchillesHeel: The Loaded Axe prosthetic tool can easily power through the reinforced hat-shield of the elite ones and often leaves them open for a Deathblow with a single cleave.
* AllThereInTheManual: Though they have no specific label in the game itself, the official strategy guide refers to them simply as "Assassins".
* AmbiguouslyHuman: It's not quite clear what they are.
* TheComputerIsALyingBastard: Oddly, their grab attack is actually deflectable, despite it not involving any sort of weapon.
* DepravedDwarf: They do the dirty work for the monks' experiments on immortality; going by Blackhat Badger's testimony, they even participated in child kidnapping.
* KnifeNut: Their WeaponOfChoice for both melee and ranged.
* ExposedToTheElements: They seem to run around just fine in Ashina's snowy landscapes and high mountaintops despite not wearing much more than a tunic and a loincloth.
* {{Expy}}: They're quite similar to the Thralls from ''VideoGame/DarkSouls3'', both in their short stature and skittish movements.
* FanDisservice: Whenever one dies face-down, the player is treated to a view of their gray misshapen ass.
* FragileSpeedster: They're among the game's more agile foes, being just as capable of jumping across rooftops as Wolf despite their size, but can only take a few hits before going down.
* {{Gonk}}: The best way to describe them is that they resemble hairless {{Tanuki}} statues, but with flabby skin, beady eyes, and an overly-wide jaw.
* LuckilyMyShieldWillProtectMe: Some Assassins wear a wide conical wooden ''jingasa'' that doubles as a shield to protect them from forward strikes.
* MiniMook: By virtue of being dwarves. Even individually, they're some of the more skilled mooks in the game, but the real danger comes when they're in a group, as they will unhesitatingly gang up on Wolf from all directions.
* NeckSnap: One of their Perilous Attacks is a GrappleMove where they attempt to break Wolf's neck by snapping his head back as far as possible.
* {{Ninja}}: They may be tiny and ugly, but they very much fit the bill, being agile and stealthy Japanese assassins with a few dirty tricks up their (usually non-existent) sleeves.
* NiceHat: Most Assassins wear a large wickerwork ''kasa'', with some opting for a wooden ''jingasa'' instead.
* NiceShoes: They wear ''[[http://en.citizendium.org/wiki/File:Tengu-geta.jpg tengu geta]]'', each balanced on only one "tooth".
* NoNameGiven: No "official name" is actually given for these assassins in-game; while the Tengu of Ashina calls them "Rats", he actually uses the term to refer to all shinobi and assassins infiltrating the Ashina, including the Interior Ministry's Lone Shadows.
* PoisonousPerson: Their throwing knives are laced with poison, and they can leave a trail of noxious gas to inflict the expected status effect.
* {{Turncoat}}: These dwarves (and their employers) are ostensibly aligned with the Ashina Clan, but there is a reason why the Tengu of Ashina enlists Wolf to kill any that he finds. [[spoiler: The spies dotting the landscape can be found discussing plans to defect to the Interior Ministry. By the time the Ministry lays siege to Ashina Castle, the "Rats" (and likely their employers) have officially switched sides and are wearing Red Guard colors.]]
* VocalDissonance: Given their stature and grunts elicited during battle, one would expect them to speak like scrabbly weasels. Eavesdropped conversations show that they actually possess surprisingly deep vocal chords.
[[/folder]]

[[folder:Seekers]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/khakkhara_monk.png]]

Warrior monks found in the Senpou Temple. They are mostly in the middle of praying or meditating but reveal their strength against intruders.
----
* AllMonksKnowKungFu: The monks are adept at martial arts.
* BaldOfEvil: Their head is shaved like all Buddhist monks, but they are anything but saintly since they perform horrible experiments to acquire immortality.
* BareFistedMonk: Those unarmed are no less dangerous and fast than the ones wielding staffs, and have no trouble blocking Wolf's sword strikes ''with their bare hands'' ([[GameplayAndStoryIntegration though they can only do it a few times before their Posture breaks]]).
* BecameTheirOwnAntithesis: A Buddhist version. Instead of doing virtuous deeds and being at peace with their impermanence, they commit atrocities in the hope of achieving permanence.
* CharlesAtlasSuperpower: They can block Sekiro's sword blows with their bare hands, and their punches and elbows do more damage than a large man smashing your face in with a battle axe.
* {{Expy}}: They're the closest thing to the [[Videogame/{{Bloodborne}} Healing Church]], an unholy religious group with ulterior motives of ascending themselves via harvesting a divine power, and whose unethical research has turned most of its membership into monsters both [[MadScientist figurative]] and [[BodyHorror literal]].
* GameplayAndStoryIntegration: While the unarmed monks hit hard, they have low posture and take quite a bit of damage even when blocking, due to not having a weapon to properly deflect blows.
* GlassCannon: In general. While they will kill you quickly if they land their hits on you, they are completely unarmored and have relatively low Posture, making them very vulnerable to any sort of sustained assault.
* GrappleMove: The unarmed Seekers have a Perilous Attack where they'll knock Wolf off-balance, toss him into the air, and then slam him into the ground.
* TheGuardsMustBeCrazy: Seekers stationed around the temple are noticeably less perceptive than other enemies in the game, making it easier to pick them off one by one. This might have something to do with them being more focused on chanting mantras than keeping watch.
* TheHeretic: As heretical as a group of Buddhist monks could be. They have pretty much completely abandoned the teachings of the Buddha on the impermanence of the self, and kidnap and kill children in the pursuit of immortality.
* ImmortalitySeeker: As suggested by the name "Seeker", their primary motive is to achieve immortality, no matter the cost.
* InTheHood: Seekers who throw bombs wear distinctive, face-concealing hoods.
* KryptoniteFactor: The prosthetic Divine Abduction instantly kills any of them in one hit by spiriting them away, with NoBodyLeftBehind.
* LightIsNotGood: Dressed like any monk, but are closer towards being Mad Scientists in spite of it.
* PowerUpFood: They will sometimes eat Ako's or Ungo's Sugars to buff themselves, and frequently drop them on death. Item descriptions indicate they're the ones who make them, and sell them across Japan to raise money for their [[PlayingWithSyringes immortality]] [[PoweredByAForsakenChild research]].
* SimpleStaff: Some Seekers are armed with a [[https://en.wikipedia.org/wiki/Khakkhara shakujō]].
* StatusBuff: Like Wolf, they too can use Sugars to boost their fighting capabilities.
* ThrowDownTheBomblet: Some Seekers toss feather-adorned grenades, manipulating their trajectories with their psychic powers [[HomingProjectile so they can track their target]].
* WarriorMonk: They are adept martial artists who present a significant threat, whether barehanded or wielding a SimpleStaff.
* WouldHurtAChild: All those striped pinwheels scattered across the Senpou Temple? Each one represents a child killed in their experiments with the Fountainhead waters. The white one [[TokenGoodTeammate Kotaro]] wants you to find for him represents their ''single'' successful guinea pig.
[[/folder]]

[[folder:Infested Seekers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssdt_desiccated_corpse.jpg]]
Elder monks who have achieved a perverted form of immortality thanks to being infected by centipedes.
----
* BodyHorror: If you look closely, they all have CreepyCentipedes crawling in and out of their bodies; several of them are even hosts to particularly giant and dangerous centipedes that will pop out of their bodies to attack any intruder that gets too close.
* DoubleTap: Wolf must knock them out with a conventional Deathblow, then stab them with the Mortal Blade in order to fully get rid of them.
* GrappleMove: If you get caught in their grab, the centipede will wrap itself around you while the Seeker gives you an embrace of death that [[LifeDrain restores his Vitality by draining yours]].
* LightIsNotGood: They may be Buddhist monks clad in white, but they are rotten to the core both literally and figuratively.
* MookMaker: Some of them will barf out crickets.
* {{Mummy}}: They're essentially a twisted take on the real-life Buddhist practice of [[https://en.wikipedia.org/wiki/Sokushinbutsu self-mummification]].
* ResurrectiveImmortality: No matter how many times you slice and stab them with your starting sword, they will continually resurrect ''without'' needing the player to rest at a Sculptor's Idol. Inflicting a deathblow with the Mortal Blade while they're down is the only way to kill them for good.
* RevivingEnemy: Taking them down without using the Mortal Blade will only knock them out of the fight for a few moments before they revive on the spot.
* ZombiePukeAttack: The cricket-spewing monks have a barf attack that only does a little bit of damage, but will aggro any nearby crickets.
[[/folder]]

[[folder:Spear Adepts]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/senpou_battle_monk_enemy.png]]
Monks wielding double-bladed naginatas who are particularly skilled in battle and patrol key areas of the Senpou Temple.
----
* AchillesHeel: Their constant leaping and acrobatic flips make it difficult to discern their next move, but at the same time Wolf can easily kill their momentum with either a shuriken or a well-placed sword strike while they're in the air. If he has access to the Anti-Air Deathblow, he can even catch them airborne for a quick kill without needing to worry about posture.
* BladeOnAStick: They wield double-bladed naginatas, of the rarely-seen ''tsukushi'' variant (which has the blade attached on the side of the shaft, kinda like a bardiche).
* CombatParkour: Are definitely in the running for "most acrobatic enemy of ''Sekiro''"; they can even use their naginatas to quickly pole vault over you.
* DoubleWeapon: Their naginatas are bladed on both ends, and they have more than enough dexterity to make good use of this feature.
* EliteMooks: The most skilled of the monks in battle, they're arguably some of the most dangerous enemies in ''all'' of Ashina.
* EverythingsBetterWithSpinning: During battle, they will be constantly twirling their weapons and spinning themselves around in virtually every direction.
* HiredGuns: They're implied to actually be Misen Temple sōhei who've been hired by their Senpou counterparts as elite muscle; they all drop Gokan's Sugar upon death, two of them will always drop a big Coin Purse once per playthrough as well[[note]]One of the pair near the entrance to the Shugendo Sculptor's Idol will drop a Heavy Coin Purse, while one of the trio guarding the Main Hall will drop a Bulging Coin Purse[[/note]], and they cannot be spirited away by Divine Abduction. When their faces are shown (usually during deathblows as they throw their heads back) you can see they share the same model as the Misen shinobi hunters.
* LightningBruiser: Move fast, hit hard, and will take some time to kill unless you exploit their weakness to anti-air attacks.
* MalevolentMaskedMan: Their wicker hats double as masks.
* NiceHat: They wear ''roningasa'', a traditional wickerwork hat that hides the face.
* SpinAttack: A couple of their charging attacks involve spinning themselves around like a top.
* SpinToDeflectStuff: This is basically what they'll do if you try to unleash a quick flurry of attacks on them (or fire a Gouging Top at them while they're still on the ground).
* WarriorMonk: They're basically the closest thing the game has to ninja monks.
[[/folder]]

[[folder:Armored Warrior]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armored_warrior.jpg]]

A warrior from distant lands, who guards a bridge leading to the main halls of Senpou Temple. Wolf will have to defeat him to cross the bridge.
----
* AlasPoorVillain: Yells his son's name as he falls to his death, underlining how, despite trying to kill you, he's ultimately just a devoted father desperate to save his son's life.
* AnimeAccentAbsence: Despite being a European, he speaks completely flawless Japanese, even yelling the Japanese pronunciation of his son's name as he falls to his death. He must have been at Senpou for a while.
* AntiVillain: He is only associated with the monks of the temple because he wants to save his son Robert. He invites Wolf to put down his sword, but the shinobi has his own duty and they fight more because they must stop each other than because of any animosity.
* ArmorOfInvincibility: The Warrior's full plate armor protects him extremely well, to the point where Wolf can't even damage his {{Hit Point}}s or kill him with a Deathblow. He needs to be dispatched in another way.
* AwesomeButImpractical: His thick plate armor counters anything Wolf can throw at him, as most Japanese weapons weren’t made with [[OutsideContextProblem heavy medieval European plate armor in mind]]. However it comes at the cost of being extremely heavy, which is a bit of a problem when you’re [[RingOutBoss stationed on a narrow bridge over a ravine]].
* BeefGate: Defeating the Armoured Warrior is obligatory in order to reach the second part of Senpou Temple, as he guards the only bridge leading up there and a fog blocks the way until the Warrior is defeated.
* {{BFS}}: This guy who's already a head taller than Wolf fights with a greatsword that's as long as he is tall.
* BossArenaIdiocy: It sure is convenient he was assigned to guard a narrow bridge high above a canyon. He even destroys the walls to give you a hint on how to beat him.
* CoolMask: Despite his European origins, he wears a samurai-style ''menpō''.
* DeadAllAlong: [[spoiler:Not him, but his son Robert. The Senpou Monks killed him using him as a guinea pig for their immortality research. The Armoured Warrior's fight against you was for nothing, and he dies thinking that he has failed his son.]]
* DisneyVillainDeath: The only way Wolf can defeat him is to exploit the Armored Warrior's momentum and weight by using a Deathblow to knock him off the bridge, leading to an implied painful fall since the Warrior disappears at the bottom of the valley and the screen shakes when he finally crashes into the ground.
* FishOutOfWater: A presumably European knight guarding a remote temple deep in the mountains of Japan.
* GenreRefugee: He looks like he somehow wandered away from ''VideoGame/DarkSouls'' and ended up lost in Japan.
* LogicalWeakness: Heavily armored, comparatively slow-moving target? The Loaded Axe makes quick work of him.
* MightyGlacier: Wearing full plate armor and armed with a greatsword, the Armored Warrior is both tough to break and deals heavy damage. However, most of his attacks are slow as a result.
* MysteriousPast: There's very little information about who he is. All we know is that he's a European explorer who came to Japan in search of a cure for some fatal illness suffered by his son Robert, becoming a guard for Senpou Temple in exchange for the monks' aid.
* NoNameGiven: We may know that his son is named Robert, but his own name is never revealed.
* NoSell: First time players may be surprised to see that the Armoured Warrior cannot be killed through a Deathblow; in fact it doesn't even do damage at all.
* NonStandardCharacterDesign: The only character in the game who wears full plate European-style armor and carries a western greatsword.
* OneHandedZweihander: {{Downplayed}}, but one of his special moves is to wildly flail the sword at you with one hand.
* OutsideContextProblem: For Wolf, who's trained in handling Shinobi, Samurai, footsoldiers, and even monsters, but has no idea how to deal with a European knight in plate armor.
* RingoutBoss: Since his HP doesn't deplete thanks to his thick armor, he has to be knocked out of the bridge acting as his battle arena.
* SayMyName: Upon defeat, the Warrior yells his son's name.
-->'''Armored Warrior''': ROBERRRRRRT!!
* ShootTheShaggyDog: [[spoiler:His quest that took him across continents was for nothing. The monks lied to him and used Robert as another test subject. Unbeknownst to him, even if he had won against you he had already failed to save his son.]]
* TokenWhite: He's the only European character in the game that can be encountered by Sekiro.
* TooDumbToLive: If you land three deathblows on him without knocking him off, he'll accuse you of trying to knock him off the bridge, thereby telling you how to beat him for good if you still haven't figured out how to kill him yet.
* UnskilledButStrong: He's strong enough to destroy the walls around him and shake the ground when he slams it with his sword, but he wields his sword less like a cutting instrument and more like a club.
* YouFool: After Wolf refuses to put down his sword, the Warrior can only call him a fool.
[[/folder]]

[[folder:Folding Screen Monkeys]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/folding_screen_monkeys.png]]
[[caption-width-right:350:"See No Evil, Speak No Evil, Hear No Evil, Do No Evil"[[note]]Top row from left to right: Seeing Monkey, Speaking Monkey; Bottom row: Hearing Monkey; Empty panel: Invisible Monkey[[/note]]]]

A quartet of monkeys Wolf meets in the Hall of Illusion. He must defeat them in order to gain an audience with the Divine Child of Rejuvenation.
----
* BoringButPractical: The best way to get the seeing and speaking monkeys is to just walk on the other side of the roof they're on and get the drop on them.
* EnemySummoner: The monkeys can summon simian apparitions that can attack Wolf. While weak, they can build up Terror status with their attacks, forcing the shinobi to be careful while chasing the monkeys.
* GetBackHereBoss: The "fight" isn't about battling the monkeys since they are incapable of directly fighting back. However, they will flee if they notice Wolf and navigate the roofs of the Hall of Illusions better than him, forcing the player to display skill in stealth rather than direct combat.
* {{Invisibility}}: There are four screens, but only three monkeys painted on them. It is a tip for Wolf to find the fourth, invisible monkey hidden in the Hall of Illusions.
* InterfaceSpoiler: Players who are unaware that they need to hunt four monkeys instead of three will likely get the hint once they manage to kill one, and notice the monkeys' collective healthbar dropping by a quarter instead of a third.
* LogicalWeakness: The key to taking them down.
** The seeing monkey is a sitting duck should the player corner it in an area without light. Alternatively, you can just walk up behind it since it has poor hearing.
** The hearing monkey can be cornered in the waterfall room where the sound drowns out your footsteps. Also, ringing the large bell while the monkey is in front of it causes it to collapse from excrutiating pain because of sensory overload.
* MonkeyMoralityPose: They obviously represent the well known "See No Evil, Speak No Evil, Hear No Evil" monkeys. Curiously they all act inversely to their roles in the proverb. The fourth monkey is unnamed and invisible, since the "Do No Evil" monkey is almost always left out.
** There is a clever pun attached to this potrayal. In original japanese the three monkeys are named "Mizaru, Kikazaru, Iwazaru" (見ざる, 聞かざる, 言わざる) "see not, hear not, speak not". The wordplay comes in as '''"-zaru"''' is the negative conjunction to the verbs, it matches "zaru", which is a modified form of '''"saru" (猿)''', meaning "monkey". Therefore "Mizaru, Kikazaru, Iwazaru" can also be interpreted as "Seeing Monkey, Hearing Monkey, Speaking Monkey", explaining their behaviour.
* NonMaliciousMonster: They do trap people and lead them on a wild chase that ends with the victims collapsing in exhaustion, but they are merely protecting the Divine Child from intruders. And aside from the apparitions summoned by them, they never actually lift a finger to harm you. If one is also simply seeking to go there for solace and meditation (such as the monk already in there, or Kotaro if you send him there) they're also perfectly content to leave them alone entirely.
* PartiallyCivilizedAnimal: The monkeys behave like RealLife, but wear a kimono and other accessories. It is also said that they willingly protect the Divine Child of Rejuvenation.
* PuzzleBoss: To approach the monkeys, simply crouching and walking is not good enough to escape notice. Wolf must lure the monkeys to an advantageous environment first before he can ambush them.
* SuperSenses: Subverted. The Seeing and Hearing Monkeys are said to have both great sight and hearing respectively, but that's because the former has ''thick'' eyeglasses, and the latter wears a dish-shaped neck cone that seems to act as a parabolic microphone.
* WithCatlikeTread: A downplayed example. The white-robed monkey's invisibility is decent, requiring Wolf to actually slash the primate to dispel the illusion. However, two hints give away its presence - one, it leaves behind a ghostly trail like the other three monkeys; two, a careful listener will realize another series of footsteps following Wolf wherever he goes.
[[/folder]]

!Sunken Valley Clan
[[folder:Sunken Valley Clansmen]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/snake_eye_cannoneer_2.png]]

The inhabitants of the gunfort of Sunken Valley, armed with a variety of primitive but powerful firearms. Extremely territorial, they will attack Wolf on sight.
----
* BandageMummy: They are all covered in white bandages, incidentally making them somewhat hard to spot in the snowy Sunken Valley.
* BayonetYa: The ones with standard hand cannons have a blade tied to the tip of their firearm to better defend themselves up close.
* {{BFG}}: The ones helping to guard the Ashina Stronghold wield literal cannons, as do the ones who appear around the Poison Pool if Shirahagi is defeated.
* CrazyPrepared: They have resisted invaders for quite some time thanks in large part to their preparedness. They have multiple snipers posted on each side of the valley so that they can support each other's positions, and their fort is littered with firecrackers that will explode if any intruders walk on them, showing that they've even prepared for stealth attacks.
* ColdSniper: The Sunken Valley clan has a well-earned reputation for ruthlessness, as they will unhesitatingly shoot any stranger that approaches them.
* EvilVersusEvil: It is revealed that the Senpou Assassins have launched an assault on the gun fort, but they are all slaughtered by the time Wolf arrives in the Valley.
* GiantAnimalWorship: Item descriptions, naming schemes, and shrines decorated with shed snake skin indicate that these are the people who worship Great Serpents as deities.
* GlassCannon: The cannon-wielders unsurprisingly inflict heavy damage at range. However, they are somewhat easy to dispatch once Wolf gets up close.
* LongRangeFighter: The entire clan is made up of redoubtable shooters, most of whom carry firearms that can kill Wolf from dozens of meters away, with their positioning designed to turn the open spaces of the Sunken Valley into a firing gallery. However, they're generally way less dangerous if Wolf manages to engage them in melee.
* KryptoniteFactor: As descendants of the Okami clan, they are weak to the blue rust poison inflicted by the Sabimaru prosthetic.
* PistolWhipping: The scatter-shot/cannon-wielders can use their giant firearm as a club to knock away anyone who gets too close. The weight of their weapon makes them ImmuneToFlinching, so it's best to get that deflect ready for when it happens.
* ShotgunsAreJustBetter: Most of the bigger clansmen wield a bundle of eight hand cannons tied together that are fired all at once. These bundles are akin to shotguns, being short-ranged weapons with a wide spread that deal devastating damage at close range.
* ShoutOut: They bear a striking resemblance to the Iron Town lepers from ''Anime/PrincessMononoke'', being bandaged folk with bundled hay coats who know their way around a gun. Incidentally, they also happened to be led by ''[[MiniBoss very]]'' tough women.
* UnnecessaryCombatRoll: If a scatter-shot-wielder is not at the right distance and/or position to fire on Wolf, they'll usually do a roll towards/away from him before firing.
[[/folder]]

[[folder:Snake Eyes]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/snake_eyes_shirahagi.png]]
[[caption-width-right:350:Shirahagi]]

The Sunken Valley Clan is led by an elite group of female sharpshooters known as the Snake Eyes. Two of them can be encountered and fought; '''Shirafuji''' guards the entrance to the gun fort in the Sunken Valley, and '''Shirahagi''' keeps watch in the Poison Pool deep beneath Ashina.
----
* AcquiredPoisonImmunity: As opposed to others connected by the Okami bloodline, Shirahagi spent long enough in the poisonous muck of the Ashina Depths to have built up a high poison tolerance. She can still be poisoned, but expect it to take a ''long'' time for a reaction to trigger.
* AmazonBrigade: The Snake Eyes are women; although their bandages and thick clothes hide their appearance, their gender can be discerned by listening to their grunts and/or reading specific lore descriptions. However, you only get to encounter two in-game.
* AuthorityEqualsAsskicking: Snake Eyes are responsible for leading the Sunken Valley Clan, and unlike [[LongRangeFighter the rest of their folk]], they are scarily competent at close combat.
* ArmorPiercingAttack: Their unique guns pack enough stopping power to do a generous amount of chip damage to Wolf even when he's holding his sword up. This can be nullfied by either parrying at the right time or just dodging the bullet outright.
* ArtificialStupidity: Shirahagi can be lured into the poison pools and, as long as you can find a way to aggro her without exposing yourself to danger (grappling to the top of one of the Buddha statues will do the trick), she will stand there until her life is completely drained without even attempting to save herself. It will take a very long time and you still need to deal damage in order to Deathblow her, but that's laughably easy compared to a straight on fight with her.
* BandageMummy: Both Snake Eyes are covered in bandages, hiding their face and limbs, and making them look creepy.
* BayonetYa: Their hand cannons have a blade protruding from the barrel, allowing them to wield their weapon like a [[https://en.wikipedia.org/wiki/Dagger-axe dagger-axe]] in melee.
* BlownAcrossTheRoom: The typical end result of them shooting Wolf after catching him in their grab attack.
* TheComputerIsALyingBastard: Their special grab is such a weird mishmash of what to expect out of Perilous Attacks that a player may never realize it is actually ''parryable''; the wide swing of their gun to draw Wolf in looks like a sweep, but has mid-air tracking to punish for jumping straight upwards. Grapples are, [[GrappleMove as a rule]], supposed to break through blocks, but because the Snake Eyes are using their weapons to do it, it can be deflected.
* ContraltoOfDanger: They have deep, hoarse voices that make it tough to identify which gender they are unless one is actively paying attention. A little difficult to do when they are ramming the barrel of their guns into Wolf's stomach.
* EasyLevelTrick: Since you probably won't be strong enough to defeat Shirahagi when you first meet her, it's a good thing she can be lured into a poison pool and just stand there while her health drains away. Additionally, it's possible to perform a stealth Deathblow on her provided that you use Gachiin's Sugar[=/=]Spiritfall and sneak right behind her.
** Shirafuji on the other hand can be easily poisoned with the Sabimaru and then Deathblowed.
* {{Expy}}: Rolewise at least, they're the closest equivalent to the Cathedral Evangelists from ''Videogame/DarkSoulsIII'', being strong, but quantity-limited females leading a large amount of males.
* TheGunslinger: The Snake Eyes are extremely skilled with their hand cannons. Not only are they excellent shots, but they like to mix up their melee attacks with sudden point-blank shots.
* KryptoniteFactor: The Okami clan can be crippled by the blue rust poison dripping from the Sabimaru. As their direct descendants, the Snake Eyes are similarly susceptible.
* MightyGlacier: Hard hitting and tough, but not particularly fast.
* MoreDeadlyThanTheMale: Far stronger than the common clansmen that they lead, although this is mitigated by the fact that only two are encountered, while the clansmen are plentiful in numbers.
* NoRangeLikePointBlankRange: Snake Eyes like to mix up their gunshots and melee strikes in the same combo. Moreover, their grab attack is them dragging Wolf off-balance and then shooting him in the gut to deal massive damage.
* PistolWhipping: When they aren't taking aim at Wolf, they are deftly swinging their guns with enough force to do a surprising amount of posture damage if not parried correctly.
[[/folder]]

!Apparitions

[[folder:Rock Divers]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/rock_diver_9.png]]

Ghostly figures lurking within Serpent Cave, where the Great Serpents call home. They ambush intruders by creeping out of the rock walls before vanishing back inside.
----
* BladeOnAStick: They carry long, sharpened sticks to attack Wolf with. Because they always initiate with a thrust attack, it is easy to bait them into a Mikiri Counter.
* {{Expy}}: Similar enemies first appeared in the Undead Crypt in ''VideoGame/DarkSoulsII''.
* GrappleMove: If they manage to grab Wolf, they'll yank him back right into the walls.
* InTheBack: They will only appear while Wolf's back is turned at them.
* OurGhostsAreDifferent: Emaciated zombies who can pass through stone and stab at you.
* StoneWall: They sport a decent amount of Vitality and Posture, requiring several Mikiri Counters and sword slashes to trigger a Deathblow. On the other hand, they can only attack from their specific spawn points, so players can just move beyond their reach.
* UniqueEnemy: They only appear in one very specific location, and don't have item descriptions or dialogue that even hint at their existence.
[[/folder]]

[[folder:Vengeful Spirits]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/vengeful_apparition_7.png]]

As the sun begins to set on Ashina, lumiscent shades manifest and haunt the land. Born from the grudges of people who have died violent deaths, they appear in front of those who have accrued a great deal of karmic debt.
----
* ArtifactMook: Mooks that spawn as ghosts tend to appear in odd, isolated areas far from where they originally call home.
* NiceDayDeadlyNight: Their function in-game; loading screen texts indicate that these spirits begin to seek revenge as dusk begins to settle.
* PaletteSwap: They're basically just purple translucent versions of various other enemy types, ranging from bandits to Nightjars.
* RemilitarizedZone: Even in places that you've already visited before, Vengeful Spirits can manifest and really play hob with your sense of enemy placement. Their presence can turn an otherwise straightforward fight into a desperate battle for survival, especially since these spirits also tend to be the ghosts of EliteMooks.
* StealthyMook: Aggro'd spirits are completely invisible when chasing down Wolf, only becoming visible when they get close to Wolf.
* TakeItToTheBridge: A lone ghost of a Fencer appears on a long and narrow bridge in Mibu Village, making for an incredibly picturesque duel.
* VengefulGhost: As indicated by their name and description, they target those with blood on their hands, including Wolf himself.
[[/folder]]

[[folder:Headless]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/headless_sekiro.jpg]]

Wailing, headless specters of fallen heroes, now reduced to mindless killers. Five can be found scattered across Ashina.
----
* AchillesHeel: They have a few, though the fights are still difficult.
** Aside from Divine Confetti (which is practically required to kill the non-underwater ones), the Phoenix's Lilac Umbrella can block all damage and status buildup that they can throw at you. Meanwhile, they are sitting ducks to the sound of Malcontent.
** The Lazuline Sacred Flame combined with the Living Force skill makes fights with these guys much more manageable. The former is a variant of the [[FireBreathingWeapon Flame Vent]] that does extra damage to apparitions, and the latter is a Prosthetic Arts skill which briefly applies the effects of the tool to your sword. For the Lazuline Sacred Flame, the effect lasts for 20 seconds (as opposed to 8 seconds for all others). Effectively it's the same as Divine Confetti, but uses spirit emblems instead of limited consumables, and provides an even larger damage boost.
* AssShove: Similar to Kappas in folklore, their grab attack has them shoving their hand up Wolf's backside and ripping out his mythical organ called the "shirikodama". The Headless then follows this attack up by taking the shirikodama (or whatever it was they tore out of Wolf), and shoving it up their own ass.
* BellyFlopCrushing: Straying too far away from a Headless will have them make a [[InASingleBound sudden leap high into the air]], then plummet back down to the ground with the full force of their bloated carcass. It's a bit startling to see, but they're left ''very'' exposed to an offensive rush if they miss.
* {{BFS}}: They clumsily swing a massive sword in battle.
* BodyHorror: They're literally bloated, decapitated corpses brought back to life by sheer malice.
* BrownNote: The heron call emitted from blowing through the Malcontent's Ring will have these specters clutching at their neck stumps in agony.
* TheDreaded: They are feared throughout Ashina. Encounter them, and you'll figure out why.
--> '''Temple Posting''': Turn back if you value your life. [[YouCantKillWhatsAlreadyDead You can't behead the headless]]. Our swords and pikes did nothing.
* EnemyRisingBehind: Occasionally, the Headless will disappear and reappear behind players for a flanking GrappleMove.
* ExactlyWhatItSaysOnTheTin: This Mini-Boss literally does not have a head.
* FallenHero: According to the description of the Spiritfalls they drop upon defeat, they're the ruined form of heroes who once fought for their country.
* FatBastard: These hostile spirits are either fat or their corpses have become bloated post-mortem.
* GrappleMove: A very disturbing one, what with the squelching sound effects and Wolf's agonized screaming.
* GuardianEntity: The Headless found at the bottom of the Fountainhead Palace lake is accompanied by an illusory double. According to its corresponding Spiritfall item, the Headless in question had a twin brother who died in utero; [[BashBrothers now both are fighting side by side to ruin your day]].
* HomingProjectile: When far away from you, they may release a volley of fast-moving homing projectiles that will most likely still kill you even if they don't fill your Terror gauge.
* MeaningfulName: The various candies that Wolf can use were named after the heroes these monsters were in life. These names combined with the effects the candies provide presumably embody the quality each of them was best known for: Ako ("attack"), Gokan ("sturdy body"), Gachiin ("moon-hidden"), Ungo ("protection"), and Yashariku ("[[https://en.wikipedia.org/wiki/Yaksha Yaksha]] kill"). Upon death, they drop a Spiritfall, which is an infinitely reusable item that provides the same effect as their corresponding candy at the cost of some Spirit Emblems.
* MightyGlacier: They swing their sword clumsily and slowly, and won't be winning any sprints anytime soon, but inflict major damage and Terror. They make up for this by creating a fog that decreases Wolf's speed.
* MiniBoss: The three found on land require the requisite two Deathblows to defeat, though the two found underwater only require one. Either way, they're tough but skippable foes who drop unique loot and are gone for good once you defeat them.
* NoIAmBehindYou: If they disappear from your sight, chances are they're about to reappear behind you so they can shove a hand up your ass.
* NoSell:
** It's impossible to sneak up on any of them.
** You can't even make a nick in their healthbars without the means to inflict divine damage.
** On the opposing side, all Wolf has to do to avoid the Headless' grab attack is simply to turn around. These undead beings will teleport behind him to perform the AssShove, but instead stand around lamely if there's no ass to shove their hand into. This gives Wolf precious seconds to go on the offensive.
* StatusInflictionAttack: If hit by the Headless or one of its attacks are deflected, it inflicts the "Terror" status.
* SwordBeam: Headless found underwater can attack Wolf from afar by concentrating ghostly energy into their swords, then sending it out in waves. And yes, getting hit still fills up the Terror gauge.
* TragicMonster: They didn't choose to be this way. It's implied that each Headless was created by a particularly brutal and unjust death, and they are at least partially aware of what they've turned into.
--> '''Description for Gachiin's Spiritfall:''' "I'm falling to pieces", said the man to himself, drifting deep into the forest.
* UndignifiedDeath: A couple of item descriptions for the Spiritfalls they drop imply that, in order for what were once Ashina's heroes to become the way they are now, they had to have met very unhappy ends.
* UnrealisticBlackHole: Headless that lurk underwater have a grab where they create a black mass in their hand, sucking water and anything else up in an area in front of them. Just like the ones on land, getting caught in the vortex will result in a [[AssShove removed shirikodama]].
* WasOnceAMan: They used to be heroes who died ignominious deaths. Their restless spirits in turn became the deformed monstrosities you have to fight today.
* YouWillNotEvadeMe: The Headless emit an aura that forces Wolf to always walk as long as he's close to them, which makes it impossible to dodge their GrappleMove. You can get around this movement restriction by jumping around instead.
* YouCantKillWhatsAlreadyDead: Due to [[LosingYourHead having already lost their head]], they cannot be decapitated again, resulting in their NighInvulnerability and their dreadful presence throughout Ashina.
[[/folder]]

[[folder:Shichimen Warriors]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shichimen_warrior.jpg]]

Particular yokai dwelling in the caverns of Ashina. Three of them can be found and fought, the first in the Abandoned Dungeon, the second in the Ashina Depths and the third in the Fountainhead Palace. Wolf can interrupt their rituals, but should beware their powerful magic centered around building up Terror.
----
* AchillesHeel: One of the ways they can spam projectiles is by leaping into the air and floating around, making it hard to get another swing at them... or not. With such a long hang time, all Wolf has to do is chase them down and jump to perform an Anti-Air Deathblow, immediately shaving away one lifebar.
* BladeOnAStick: They wield a particularly ornate spear, which they primarily use as a MagicStaff but occasionally swing at Wolf.
* BrownNote: They [=DO NOT=] like the sound of Malcontent at all.
* EasyLevelTrick: None of their attacks can ever break through the guard provided by the Phoenix's Lilac Umbrella, meaning Sekiro can just turtle the entire fight without a care in the world. They also have one attack (a large jump while they scatter orbs) that puts them high enough to be vulnerable to an Anti-Air Deathblow if Wolf has it unlocked, instantly taking away one of their lifebars.
* FlunkyBoss: The Fountainhead Palace Shichimen has a few lightning dogs surrounding its arena, including one overlooking the battlefield from the nearby cliff. If you don't take them out before starting the fight, you may find yourself getting hit in the back by lightning bolts while trying to fight the Shichimen.
* GetBackHereBoss: The Shichimen Warriors' habit of teleporting out of danger makes them particularly tedious to fight. Even worse, this takes up precious time from your Divine Confetti buff.
* GiantSpaceFleaOutOfNowhere: They come off as nasty surprises for first-time players due to their bizarre character design and Terror orb spam. There's no lore describing their backstory, they're irrelevant to the plot, no other characters even acknowledge their existence, and fighting them is 100% optional, meaning you're free to completely ignore them if you so desire.
* KryptoniteFactor: While it is actually quite possible to take them down without any aid, Divine Confetti is still required to reliably hurt them. They can also be stunned by Malcontent's tune.
* MagicMissileStorm: If you let them, they will be able to conjure dozens of balls of foul magic that target Wolf, eventually building up his Terror status and killing him instantly.
* MeaningfulName: Shichimen means "seven faces". Closer looks upon their heads reveal [[ExactlyWhatItSaysOnTheTin they have seven faces]].
* MiniBoss: You fight them three times throughout the game, with each fight being completely skippable; first at the Abandoned Dungeon, then at the Ashina Depths after the second fight with the Guardian Ape, and ultimately at the Fountainhead Palace. Like most other mini-bosses, they each require two Deathblows to defeat.
* RecurringElement: They are the latest iteration of the recurring, teleporting, long-range combat bosses of the ''Soulsborne'' series, preceded by the Crystal Sages, Darklurker and Pinwheel from ''Dark Souls'', and the Fool's Idol from ''Demon's Souls''.
* SoulPower: They appear not to be simply the vengeful spirits in question, but seperate entities harnessing the spirits of those who died violent ends as a sort of resource. One appears in the depths, right on top of a mass burial, performing a ritual to coax spirits out of the grave. Another moves into the Guardian Ape's den after its defeat, presumably attracted by the souls of the ape and its victims, including the rogue shinobi Kingfisher. The third one is more ambiguous, but presumably the palace has seen its fair share of death through the ages. They utilise these souls' thirst for vengeance in combat.
* SquishyWizard: Their screaming spirit bombs are intimidating and stack up the Terror gauge like nobody's business, but they don't have much in terms of defensive capabilites. At most, they will swipe their staves in a two-hit, easy-to-parry combo before teleporting away to gain some distance.
* StatusInflictionAttack: Their magic projectiles inflict Wolf with the [[OneHitKill Terror]] status.
* SupernaturalIsPurple: Their magic projectiles are all purple.
* TeleportSpam: They will occasionally teleport far away from players to use one of their long-ranged attacks.
* WaveMotionGun: One of their attacks is them firing a beam of violet magic, which both deals damage and builds up Terror. Like most projectiles in the game, it can be blocked or parried.
[[/folder]]

[[folder:O'Rin of the Water]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orinofthewater.jpg]]

A mysterious woman plucking a ''shamisen'' deep within Mibu Village. She cries out for Lord Sakuza, whose name has been lost to antiquity. She's actually a ghost, and a vicious swordswoman besides.
----
* AchillesHeel: Has an extreme vulnerability to the Sabimaru, as even just her initial reaction to being poisoned will make her unable to defend herself for an extended period of time.
* AmbiguouslyRelated:
** In the original Japanese, she refers to Jinzaemon Kumano as "あの子" (''ano ko'', "that child"), which often takes on a parental sense when used to refer to an adult male. Taken in consideration with the rather tender way she apparently treats him when they finally meet, the description of Jinzo's Jizo Statue, and how Jinzaemon's the only one who can hear her playing even from miles away, there seems to be some sort of familial connection hinted between the two.
** She vomits profusely after being struck enough times by the Sabimaru, much like how the Okami Warriors and the people of the Sunken Valley double over when they succumb to blue rust. She fits the bill in other aspects as well, being another wickedly strong DanceBattler who just happens to be a woman. Unlike the listed examples though, there is no explicit lore to point out her lineage.
* DanceBattler: She attacks using fluid twirls, leaps and pirouettes whose erratic timing can easily catch you off-guard.
* EasyLevelTrick: If you lure her to either the far end of the nearby bridge or where Jinzaemon is located if you've been doing his sidequest, she can't do anything but stand and take all the attacks you dish out. Unfortunately, this causes her to not drop a prayer bead.
* GetBackHereBoss: One of the reasons she is so difficult is due to how much she evades your attacks and counters.
* HairTriggerTemper: Like the Yūrei of Japanese folklore, this spurned woman turns hostile no matter what you do thanks to her overwhelming resentment. Even if you say nothing and try to pass her by, she gets pissed off and attacks you for ignoring her.
* {{Intangibility}}: When she retreats, she can make swords pass harmlessly through her. This makes it pointless to chase after her.
* KryptoniteFactor: O'Rin is classified as an apparition, which makes her weak to Divine Confetti as well as the prosthetics Malcontent and Lazulite Sacred Flame. She also can be ''poisoned'' by the Sabimaru and reacts [[VomitIndiscretionShot just as violently]] to blue rust as those of Okami lineage, suggesting a connection between the two.
* LightningBruiser: Wickedly fast and hits like a freight train [[MusclesAreMeaningless despite her thin frame]]. Even just blocking her attacks will rapidly increase Wolf's posture bar to dangerously high levels.
* MortonsFork: You are given multiple options when you talk to her. You can ask why she is crying, to which she'll respond that she doesn't know where Lord Sakuza is and ask if you've seen him. If you say you don't know where he is either, she'll accuse you of lying and attack you. If you say nothing, she'll accuse you of hiding him from her and attack you. If you try to TakeAThirdOption and just walk past her ''without'' talking to her, she'll get mad at you for ignoring her [[RuleOfThree and attack you]]. You can, however, bypass her without a fight by swimming upriver and grappling up onto the bridge just past her.
* MysteriousPast: Who is Lord Sakuza, what happened between him and O'Rin, and what connection does Jinzaemon have to all of this? The game provides no concrete answers.
* NewSkillAsReward: While it's possible to avoid her fight, the rewards you get for defeating her are well worth it. On top of a Prayer Bead, she gives the skill Breath of Life: Shadow; as a passive skill that both allows you to recover health on Deathblows and stacks with the learnable Light version, it is considered an ''incredible'' boon for the rest of your playthroughs.
* NiceHat: She wears a distinctive ''tengai'' that hides her faces.
* OurGhostsAreDifferent: She's a ghost that haunts Mibu Village in search for her love, Lord Sakuza. She also wields a sword and will eventually attack Wolf.
* PetTheDog: {{Zigzagged}} to Jinzaemon - if he successfully makes his way to O'Rin, upon players defeating her, she appears before him and plays him a lullaby before he dies. Of course, the only reason he died is because he went through several different flavours of hell in order to get to her, so it's really the least she could do.
* SenselessViolins: Given that this phantom is not initially holding a weapon, players won't be clued into her violent nature at first. She actually keeps her sword sheathed inside her ''shamisen'' until she starts flying into a rage.
* StringyHairedGhostGirl: While her hair is just barely visible to see, O'Rin fits the profile quite nicely. [[WomanScorned Being spurned by Sakuza]] has left her with enough lingering sadness and resentment to come back from the dead as a vengeful specter.
* {{Yandere}}: Her attachment to Lord Sakuza has kept her lingering in the world, and she attacks nearly everyone she meets when they fail to tell her where he's gone.
[[/folder]]

!The Interior Ministry
[[folder:In General]]
As a result of the Ashina Clan's war for independence years earlier, the Interior Ministry[[note]]implied to be the Tokugawa Shogunate in the game files[[/note]] has been sending their spies throughout the game to infiltrate the Ashina now that Isshin is close to his death bed. Many of their agents can be seen throughout Ashina lands over the course of the game, but it's only in the last act that the Ministry launches a full-blown assault to end the Ashina Clan once and for all.
----
* AllYourBaseAreBelongToUs: They are foreshadowed on several occasions and in the last third of the game, they launch an assault on Ashina Castle, slaughtering the garrison and effectively replacing the Ashina army as standard enemies.
* AlwaysABiggerFish: The Ashina military is ludicrously outmatched by the superior forces of the Interior Ministry, to the point where soldiers are [[EnemyMine desperate enough to ask Wolf for help]]. If he so chooses, Wolf can indeed fulfill this role by heading for the Ministry's base of operations in Ashina.
* BadassNormal: While the Ashina military tries to employ all manner of magical and mystical powers to bolster their forces, the Interior Ministry completely dominates them with ordinary soldiers that are just better trained and better equipped.
* TheChessmaster: While no single person is ever identified as directing the Ministry's actions, it's clear they've been planning their conquest of Ashina for quite some time. Three years prior to the main story they collaborated with Juzou the Drunkard and [[spoiler:the Owl]] to wipe out the Hirata clan, disguising their attack as a simple bandit raid so that it wouldn't be traced back to them. Later they are shown using underhanded tactics to gradually undermine the defenses at Ashina Castle prior to the main assault; namely by infiltrating small numbers of Lone Shadows and Red Guards through the moat so they can ambush the unprepared castle garrison, and using a false signal to lure the Nightjar guards away so they couldn't see the main attack coming.
* CurbstompBattle: They completely bulldoze the Ashina clan's forces during their invasion, only suffering significant casualties when faced against Wolf, [[spoiler:Lord Isshin]], or the Demon of Hatred. Even their previous, unsuccessful assault seems to have been extremely costly for Ashina, as their fortifications are in ruins and the battlefield outside Ashina Castle Gate seems to have about five dead Ashina troops for every dead Red Guard.
* TheDreaded: Their encroaching presence is talked about with ''a lot of fear''. When they do show up, Ashina ashigaru generally flee in terror from them.
* EarlyBirdCameo: A few of their Lone Shadow shinobi can be fought before their invasion begins; besides the Longswordsman in Ashina Reservoir, a standard Lone Shadow can be found guarding the 3-story pagoda in the first Hirata Estate memory, and a white-hooded one can be found seemingly investigating Mibu Village.
* FalseFlagOperation: Juzou's raid on Hirata Estate was in fact sponsored and overseen by them. They made it look like a simple bandit raid so they could take out one of the Ashina clan's primary supporters without restarting hostilities too early.
* GreaterScopeVillain: The Interior Ministry's drive to reconquer Ashina is what drove Genichiro to kidnap Kuro.
* KickTheDog: They apparently don't have much regard for collateral damage. Ministry soldiers kill [[spoiler: Anayama and Kotaro]] for no reason, and Blackhat Badger claims to have seen Red Guard soldiers going out of their way to attack children during the final assault. They also kill wounded and surrendering Ashina troops who pose no threat to them.
* SmallRoleBigImpact: Aside from some minibosses fought over the course of the game, the Ministry's forces are only referred to by their collective whole without any field commander identified[[labelnote:*]]Shigekichi of the Red Guard is implied to be some sort of high ranking officer, but he's presumably not in charge of the whole invasion[[/labelnote]], and no high-ranking member of the Shogunate is ever referred to by name. Nevertheless, the Ministry's forces are to blame for Genichiro resorting to desperate measures as they bring war and death into the Ashina region.
* TheUnfought: Although you can face some of their forces in battle, it is likely that they have far more high-ranking generals and individuals amongst their troops. You never meet their most powerful generals.
* WhatHappenedToTheMouse: None of the endings make mention of what happens to their forces in Ashina, but considering the historical context, one can logically assume that [[KarmaHoudini they win the war]].
[[/folder]]

[[folder:The Red Guard]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/central_force_assassin.png]]

Comprising of some of the finest soldiers in all of Japan, the Red Guard act as the spearhead of the Interior Ministry's invasion of Ashina.
----
* BadassArmy: They're an entire army of DualWielding master swordsmen led by exceptionally powerful samurai commanders, backed up by troops carrying flamethrowers and rocket launchers. As soon as they attack in force the Ashina's forces are completely crushed.
* BadassCape: Their samurai infiltrators can be distinguished by their short black capes with gold trim.
* {{BFG}}: Their gunmen wield unusually long ''hiya zutsu'' matchlocks that fire ''[[https://en.wikipedia.org/wiki/Bo-hiya bo-hiya]]'' rockets. And that's not even getting into the samurai wielding flamethrower cannons.
* BossInMookClothing: Their gun-wielding samurai are exceptionally powerful warriors, being able to deal massive damage both up close and from range, and possessing very high health pools and posture bars. Not even the Ashina Generals are usually a match for them.
* ColorCodedForYourConvenience: Unsurprisingly, considering their name, red is the predominant color among their forces, visible on their banners and their armor.
* DashAttack: The samurai commanders generally move rather ponderously, but they can do a shoulder charge capable of propelling themselves several meters forward in the blink of an eye.
* DualWielding: All Red Guard troops (with the exception of the flamethrower samurai) wield two katanas as their melee weapons.
* EliteMooks:
** They are the last "standard" mooks Wolf fights in the game and the strongest. During the endgame invasion, they will curbstomp any Ashina they're fighting against if Wolf doesn't step in. {{Justified}}, as the Red Guard are an elite force equipped with the best armor and weaponry the Shogunate can provide.
** As perhaps expected, Red Guard samurai are the strongest of the Ministry's non-shinobi forces, with the commanders (the ones wearing kabuto helmets) being the baddest of them all; even disregarding their guns, they're [[LargeAndInCharge bigger]], stronger, and tougher than the already badass samurai infiltrators.
* EvilIsBigger: Even their basic ashigaru are considerably taller than their Ashina counterparts.
* FireBreathingWeapon: They have samurai with flamethrowers and even their standard gunmen fire flaming rockets.
* MalevolentMaskedMen: The samurai infiltrators wear a red menpō decorated with a white mustache and goatee, and are ruthless warriors who show no mercy even to surrendering foes.
* TheMusketeer: Their samurai commanders carry a gun in addition to their swords, and even the ashigaru gunmen are no slouches in melee if allowed to pull out their dual katanas.
* NiceHat: The samurai infiltrators can also be distinguished by their funnel-shaped ''jingasa''.
* PaletteSwap: The dwarf assassins they employ are functionally identical to the Senpou ones, but wear crimson clothing. In fact, there's a good chance that they ''are'' Senpou assassins who've simply switched uniforms to signify their new allegiance to the Ministry.
* PistolWhipping: The flamethrower samurai have no melee weapons, but will gladly use their cannons to smash in the face of anyone who gets too close to them.
* TheWorfEffect: The Demon of Hatred kills them in droves. Gyoubu Masataka Oniwa and Shume Masaji Oniwa are also both shown to have killed a rather large number of them, as Red Guard corpses can be found littering the areas they stand guard over.
[[/folder]]

[[folder:Shigekichi of the Red Guard]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shigekichi_of_the_red_guard.jpg]]

A powerful warrior appearing late in the game who's part of the Red Guard force attacking Ashina Castle. Wolf can encounter him in the same courtyard that Tenzen Yamauchi previously appears in.
----
* AchillesHeel: He's wearing a breastplate that makes it difficult to damage him from the front, unless one uses the Loaded Spear to rip it off, though it takes two stabs to do so.
* {{BFS}}: Wields an odachi, just like his bandit counterparts.
* BoozeFlamethrower: Whenever he stops to take a drink, that means he's getting ready to start spewing sake-powered fire out of his mouth.
* FlamingSword: He can light his sword on fire with his breath, potentially inflicting the Burn status effect as he attacks Wolf.
* FlunkyBoss: He's surrounded by regular Ministry troops. Fighting him without stealthily clearing the soldiers out first is suicide for all but the most skilled players.
* IronicName: He wears blue, despite being a member of the Red Guard. At least he wears red armor underneath.
* LargeAndInCharge: Is implied to be at least one of the main commanders of the Interior Ministry army attacking Ashina Castle.
* OldSoldier: A grey haired, battle-scarred old warrior.
* PlayingWithFire: Instead of using poison like Juzou and Tokujiro, he utilizes fire instead.
* PaletteSwap: Of Juzou the Drunkard, and unlike Tokujiro the Glutton, he actually ''does'' look different from Juzou, wearing some actual armor and a blue cloak over his shoulders. That said, unless noted otherwise, all of the gameplay tropes in Juzou's section apply here too.
* WeaponAcrossTheShoulder: His default pose is to lay an odachi on his shoulders.
* WalkingShirtlessScene: He has a blue kimono draped over his shoulders and wears a breastplate, but lacks an actual shirt.
[[/folder]]

[[folder:Lone Shadows]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lone_shadow_longswordsman.png]]
[[caption-width-right:350:The Longswordsman]]
-> Longswordsman voiced by: Mick Lauer (English), Masanaga the Spear-Bearer voiced by: Brian T. Delaney (English)

Shinobi for the Interior Ministry, these agents have been sent as spies to assess the situation in Ashina. Three serve as mini-bosses; the '''Longswordsman''' is found in the same well Wolf was in at the start of the game, while the '''Vilehand''' and '''Masanaga the Spear-Bearer''' appear as part of the assault force invading Ashina Castle.
----
* AndThisIsFor: When fought at the Great Serpent Shrine, Masanaga recognizes Wolf and declares he will avenge Masanari, revealed by an Eavesdrop to be the Lone Shadow whose body he stands vigil over[[note]]Masanari is also the Lone Shadow who fights alongside Juzou the Drunkard in the second Hirata Estates memory. Though he isn't a miniboss, Juzou addresses him by name should you Eavesdrop on the two of them talking[[/note]].
* ActuallyIAmHim: The Longswordsman can be talked with, and he tells Wolf that he was hoping to see the infamous broken failure of a shinobi that was imprisoned in the well, unaware that the same shinobi is the one standing in front of him. Talk to him again and he will realize who he is talking to and attack.
* BadassFamily: Their most elite members are all siblings.
* BaldOfAwesome: They sport a ''chonmage'' hairstyle that leaves most of the top of their head exposed, and are some of the strongest warriors in all of ''Sekiro''.
* TheBeastmaster: Some Lone Shadows are accompanied by shinobi hounds, including Masanaga himself; at the Great Serpent Shrine, he's able to call upon any nearby hounds that you haven't already killed, and in the second Hirata Estate memory, he will be constantly summoning new hounds into his arena if you don't interrupt him whenever he's about to whistle for help.
* BlindIdiotTranslation: Masanaga the Spear-Bearer does not use a spear in any capacity because "槍足の正長" (''Yariashi no Masanaga'') would more accurately be translated as something like "Spearfeet Masanaga" or "Masanaga the Spear-footed". In that same vein, "太刀足" (''Tachiashi'') means something closer to "Swordfeet" or "Sword-Footed" rather than "Longswordsman".
* ColourCodedForYourConvenience: The mini-boss Lone Shadows can be distinguished by their black hoods.
* DualBoss: The Vilehand is accompanied by a standard Lone Shadow, though approaching the dojo through the front door will allow Wolf to easily backstab the latter before the battle begins.
* EarlyBirdCameo: Long before the player will have any idea of what these guys are, a Lone Shadow can be found atop a three-story pagoda watching over the burning Hirata Estate. A later visit to the Estate will reveal that several other Lone Shadows, including Masanaga, were also present there, implying the attack was sponsored by the Interior Ministry and the Lone Shadows were there to act as advisers to the bandits.
* EasyLevelTrick:
** Downplayed for the Longswordsman; he can be found standing gormlessly underneath a huge crack in the ground, letting you drop down on him for a free Deathblow.
** For the Vilehand, there are two you can choose from. If you backstab the other Lone Shadow first, then immediately exit to the menu and load the game again, you will be able to deal a free Deathblow on him. Or if that's not your style, you can use the Puppeteer Ninjutsu on the second Lone Shadow instead, and tag team the Vilehand with him, leaving him few if any chances to get an attack off. You can also reset your puppet's health by using the Puppeteer Ninjutsu a second (or third) time during the fight.
** For the Hirata Estates' version of Masanaga the Spear-Bearer, you can lure him below the stairs after you kill the enemies stationed there. As long as you keep him on the bottom, he will only defend himself and be a sitting duck for you to wail on without any problems.
** The game never tells you this but their unblockable spear kick counts as a Thrust attack for purposes of Mikiri counters. This makes for an extremely reliable and explotable way to chip down their otherwise large Posture gauges.
* EliteMooks: Even "regular" Lone Shadows are among the toughest enemies in the game; thankfully, they are usually encountered only one at a time, a notable exception being during the assaults on Ashina Castle, where one wrong move on the rooftops or inside the Upper Tower will result in Wolf being beset by several of them at once.
* EvenEvilHasLovedOnes: Masanaga can be first found at the Serpent Shrine standing vigil over a comrade killed by the Tengu of Ashina, and explicitly attacks Wolf to avenge said comrade.
* FamilyThemeNaming: The seventeen most elite Lone Shadows are the children of '''Masa'''tsuna Oribe. Two of the named Lone Shadows are '''Masa'''naga and '''Masa'''nari. Could also reference to historical Hattori clan, with their family members got named with Masa as prefix (Hattori Hanzou, a retainer of Tokugawa Ieyasu, was born Hattori Masanari).
* FashionableAsymmetry: They sport small purple cloaks covering the left side of their bodies, only lifting them away to conduct certain attacks. Presumably, Lone Shadows include this aspect in their uniforms to conceal whatever shinobi gadgets they have up their sleeves.
* HandicappedBadass: Subverted. At first glance, all Lone Shadow agents seems to be missing their left arm, but they actually pull it out when throwing kunai or performing hand strikes that inflict the Poison status effect.
* HighlyVisibleNinja: They're tall, dressed in bright purple robes, and have incredibly destructive movesets.
* InTheHood: Most Lone Shadows wear a half-hood that covers their face below the eyes, but leaves the top of their head exposed. The mini-boss and poison-using ones wear an extra hood on top that leaves only their eyes exposed.
* MartialArtsHeadband: Most of them can be seen wearing a metal headband that protects their forehead.
* MassiveNumberedSiblings: The most elite Lone Shadows are a set of ''seventeen'' brothers, the sons of the master shinobi Masatsuna Oribe.
* MeaningfulName: Vilehand lives up to his name by having his left hand coated in poison. Longswordsman and Masanaga the Spear-Bearer ''would'' live up to their names if they were translated correctly, as "sword-footed" and "spear-footed" would be suitable names considering they attack with powerful kicks.
* MiniBoss: The Longswordsman, the Vilehand, and Masanaga each have two lives instead of just one.
* NinjaRun: Carefully paying attention to their movement when they rush towards you reveals this, although one of their arms are covered inside their purple uniform, and we can only see their sword-holding one without [[ReverseGrip reverse gripping their sword]].
* NonIndicativeName: Vilehand has a nameless Lone Shadow mook backing him up and Masanaga can summon dogs in both his fights, making them not quite ''Lone'' Shadows after all.
* OutsideContextProblem: The Lone Shadow perched atop the three-story pagoda during the first visit to Hirata Estate. The path leading up to him is hidden, he moves and looks unlike any of the bandits or shinobi hunters attacking the Estate, and wordlessly engages you upon approaching the pagoda. The Red Guard invasion of Ashina and second visit to Hirata finally explains why he was there.
* PoisonousPerson: The Vilehand, Masanaga (when fought at the Great Serpent Shrine), and the ones who wear an extra white hood can perform hand strikes that inflict poison.
* PowerUpFood: When fought at the Great Serpent Shrine, Masanaga will occasionally bite down on a Yashariku's Sugar to give himself an attack boost in exchange for sacrificing a bit of health.
* PurpleIsPowerful: They are elite shinobi who wear a good amount of purple, most visibly in the cloth that covers their left arm.
* RecurringBoss: Masanaga can be fought twice: once at the Great Serpent Shrine after the first Interior Ministry invasion and again in the second Hirata Estates memory.
* SiblingTeam: While they aren't fought together, it is mentioned that the seventeen most elite Lone Shadows (presumably including the three named ones you fight) are the children of their leader, Masatsuna Oribe, making them all brothers.
* SwordAndFist: While Lone Shadows are all master swordsmen, they tend to favor using a series of kicks and sweeps, including an unblockable front kick and an axe kick after a jump, with those wearing an extra hood also ultilizing hand strikes. One of their moves is perhaps Senpou leap kick (but without anti-air part during their jump animation like Wolf's) that propels themselves into the air and divebomb his opponent with a slam dunk, followed by an unblockable leg sweep (which Wolf can take advantage of).
* TemptingFate: The Longswordsman can be talked to first without aggro-ing him, during which he'll explain to Wolf that he was hoping to see the immortal shinobi who couldn't even kill himself to take responsibility for his failures, then muses that he'll stumble across such a pathetic man eventually. As said "pathethic man", Wolf is free to answer that with an ambush.
* WakeUpCallBoss: The “regular” Lone Shadow at the first visit to Hirata Estate, who isn’t even considered a boss by the game. If you "travel" to Hirata immediately after acquiring the Young Lord's Bell, he will most definitely be the hardest enemy you have encountered thus far, even more so than actual minibosses Juzou the Drunkard and Shinobi Hunter Enshin.
* TheWorfEffect:
** They are subjected to this offscreen by the Tengu of Ashina, as every location he appears in is ''littered'' with their corpses when you get there.
** However, they subject the Nightjar Ninjas and Fencers to this later in the game, easily massacring them whenever they get into a direct confrontation. Heck, even the Samurai Generals will usually lose to them in a straight fight.
[[/folder]]

!Fountainhead Palace

[[folder:Palace Nobles]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_palace_noble_2.jpg]]

The inhabitants of the Fountainhead Palace, now turned into yokai by the water from the Fountain.
----
* AgeWithoutYouth: Turns out becoming a carp-man is this sort of immortality. But the Nobles have... [[LifeDrinker workarounds]].
* AristocratsAreEvil: On top of being stereotypically decadent, out-of-touch Heian nobles, their abuse of the Rejuvenating Waters has turned them into cannibalistic fishmen.
* {{Expy}}: Of the Jailers from ''VideoGame/DarkSouls3'', as depraved, aristocratic {{Squishy Wizard}}s whose primary means of attack is an HPToOne debuff that leaves you vulnerable to other enemies.
* FishPeople: The Nobles are seemingly carp-people, considering their fish-like faces, their tailfins, and the fact that they have four CreepilyLongArms just like how some kois have four fins.
* HPToOne: The Nobles can drain Wolf's max health to 1 if he gets hit by their magic.
* ImAHumanitarian: If they age Wolf enough to overpower him, they fall upon him like wild animals.
* ImmortalitySeeker: Their hunger for the youth of others seems to be motivated by a desire for an immortality unafflicted by aging.
* LifeDrinker: According to one of the aged daughters of the Great Carp's caretaker, the Nobles have a craving for youth.
* LongNeck: They have elongated necks not unlike [[VideoGame/DarkSouls3 the Dancer of the Boreal Valley]].
* MagicalFlutist: If players are seen on sight, the Nobles will play a tune that starts accumulating the "Enfeebled" status effect. Getting inflicted will result in Wolf losing all his Resurrections, reducing his HP to 1 and severely crippling his ability to move and take action.
* MonstrousCannibalism: It is shown in a closed room of the Palace that the Nobles feed on the Okami Warriors. Going by the number of discarded masks, it has been going on for a long time.
* SquishyWizard: Although their magic is redoubtable, they are extremely weak at close range, allowing Wolf to dispatch them with ease.
* VainSorceress: A male version. They magically drain the youth of others to restore their own.
* WasOnceAMan: It's implied that they used to be human, but after so many years of drinking the Rejuvenating Waters straight from the source they've become monsters within and without.
[[/folder]]

[[folder:Okami Warriors]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/okami_warrior.png]]

[[https://en.wikipedia.org/wiki/Onna-bugeisha Onna-bugeisha]] yokai that guard the Fountainhead Palace.
----
* AchillesHeel: Ball-users are susceptible to the Anti-Air Deathblow when they are jumping up for a charged kick.
* AmazonBrigade: The Okami are incidentally all females, and are the proper guards of the Palace.
* BowAndSwordInAccord: The bow-wielding Okami are also adept with their tachi.
* CoolCrown: All of them wear golden ''tenkan'' headdresses.
* CoolMask: They wear blue, vaguely human-looking masks.
* DanceBattler: They're very light on their feet, deftly hopping from one foot to the other while assuming grand kabuki-esque poses during combat. Their surreal movements highlight both their athleticism and their inhumanity.
* EliteMooks: Their best fighters, distinguished by their purple outfits, are more aggressive, have significantly higher Vitality and Posture (plus a slightly higher resistance to the Sabimaru), and can incorporate electricity into their attacks.
* EveryJapaneseSwordIsAKatana: From the sword mountings and how it is worn, along with the fact that they're supposed to be call-backs to the Heian period, their swords are actually Tachi.
* EverythingsBetterWithSpinning: As part of their DanceBattler routine, they'll sometimes do an exaggerated spin before their next strike.
* EvilLaugh: Are almost always laughing as they try to kill you, with a certain regal/stuck-up air that invokes the stereotypical NoblewomansLaugh as well.
* ExtremityExtremist: The ball-users use kicks to launch their ''mari'', and their sole melee attack is an airborne double kick.
* EyeScream: Their transformations [[https://www.youtube.com/watch?v=EaJZCXN0bWs&t=5m23s removed their eyes]].
* FashionableAsymmetry: Ever so slightly; the elite Okami wear clothing that is mostly purple, but has a single tan-colored sleeve.
* FishPeople: Like the Fountainhead Nobles. They're not as deep into carp territory though, lacking their counterparts' tails and extra arms.
* GreatBow: Okami archers wield great yumi whose length surpasses their own height.
* ImprobableWeaponUser: Some particular Warriors use exploding ''kemari'' balls as weapons.
* JustHitHim: A strange example in that it applies to ''you'' more than it does to them; their fighting style is almost ceremonial with lots of flourish and flashy moves. If you choose to engage them in this "dance" with fancy deflections, they will give you a hard time thanks to their odd timings and repeated onslaughts. On the other hand, adopting a blunt AttackAttackAttack approach will force them to go on the defensive and make it easier to break their posture.
* KryptoniteFactor: The Okami are, as described in the lore, ''very'' weak to the Sabimaru, to the point that one hit and a few sword blows will put all but the elites into Deathblow status.
* LongNeck: Like the Nobles they serve.
* MagicalBarefooter: Inhuman women with supernatural qualities who do not wear shoes.
* MagicDance: The completed Dancing Dragon Mask reveals that they can restore their youth by doing a special dance in tribute to the Divine Dragon. Which is good for them, because they're the primary source of youth for the Palace Nobles.
* MartialArtsAndCrafts: The ball-users practice by playing ''kemari'' (a traditional Japanese ball game similar to hackey-sack) with themselves.
* NaginatasAreFeminine: Female warriors who are the only enemies that can be found wielding (traditional) naginatas.
* NiceHat: The elite Okami wear ''eboshi'' caps.
* PurpleIsPowerful: The elite ones, who can use lightning attacks as well, can be identified by their purple clothing.
* ShockAndAwe: The purple-clad elite warriors can channel lightning through their weapons.
* SpinAttack: The naginata-wielders have a Perilous Sweep that involves them spinning around in circles multiple times.
* VillainsOutShopping: A handful can be seen either playing ''kemari'' by themselves or practicing what seems to be a ''bugaku'' dance.
* WickedCultured: The Flower Viewing Stage has ''bugaku'' courts on every platform, where Okami warriors can be seen practicing ceremonial dances. The one closest to the Great Sakura (near the idol leading to Okami Leader Shizu) hosts a full-on stage performance, with Dragonspring Sake served among them as a refreshment. Killing everyone there will net a bottle for yourself.
* {{Youkai}}: Their inhumanly long necks are reminiscent of the ''Rokurokubi'', supernatural human-like creatures characterized by their elastic necks who are usually (but not always) female.
[[/folder]]

[[folder:Mist Noble]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/mist_noble.jpg]]

A Palace Noble residing in the Hidden Forest part of the Ashina Depths. Using its flute, it conjures a thick mist and apparitions in order to prevent outsiders from reaching Mibu Village. Wolf is asked by a Buddhist priest to get rid of it.
----
* EarlyBirdCameo: The Mist Noble is the first Palace Noble seen in the game, and will likely be encountered long before the player reaches Fountainhead Palace.
* GoodHairEvilHair: Its whiskers resemble a Fu Manchu style moustache.
* HardLevelsEasyBosses: The Hidden Forest can be a challenge to navigate in no small part due to the thick haze enveloping everything. This is combined with the uneven terrain, constantly spawning mobs who are either camouflaged against the background or just straight up invisible, and two (thankfully optional) mini-boss encounters. The actual fight against the Mist Noble is more of a formality than anything else.
* KingMook: Compared to the Nobles found in the Fountainhead Palace, it has significantly more Vitality and Posture (including two Deathblow markers), likely as a result of its encounter being technically a boss battle that has to be fought to dispel the mist around Mibu Village. It still has the slug-like pace and low attack power of the other Palace Nobles, though.
* MagicalFlutist: The thick fog/mist covering the dense forest outside of Mibu Village is a result of this Noble playing its flute.
* MasterOfIllusion: The mist and the enemies within? Just a very powerful illusion. Even the temple it takes shelter in is an illusion, appearing to be in pristine condition while it is actually only a ruin.
* MultiArmedAndDangerous: It has four arms, although its status as a SquishyWizard don't make said arms so dangerous by themselves.
* SquishyWizard: The Mist Noble is a real pushover in close quarters. Not only can Wolf easily get the drop on it, [[ZeroEffortBoss but it also is just slow and weak in general]], being easily defeated by any player good enough to reach it to begin with. Its only two attacks are incredibly slow and do negligible damage, and the only possible way anyone could die to it is by standing there and letting it hit you out of pity. Nonetheless, its illusions represent a significant danger.
* ZeroEffortBoss: You can just wail on him until he dies without having to worry about a counterattack.
[[/folder]]

[[folder:Sakura Bull of the Palace]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sakura_bull_of_the_palace.png]]

A yokai roaming in the Fountainhead Palace. It will attack Wolf if they cross paths.
----
* AchillesHeel: Like all beast-type eneimes, the Sakura Bull is easily startled by the Shinobi Firecrackers, causing it to rear and opening a window for some quick hits.
* ArmorPiercingAttack: ''All'' of the Sakura Bull's attacks will deal chip damage whether your parry timing is perfect or not.
* BullfightBoss: Like the Blazing Bull, the Sakura Bull does not stop charging.
* EasyLevelTrick: Unlike its fiery counterpart, the Sakura Bull does not begin the encounter immediately aggro'd. Furthermore, it lurks around in tighter spaces than the Blazing Bull's boss arena, which Wolf can use to his advantage - sneak up behind the bull without it noticing, spook it with the Shinobi Firecrackers, then give it a smack with the sword, and it will potentially ram itself into a wall while panicking and immediately suffer a broken posture bar. Do it right, and the fight can end in just seconds.
* NewSkillAsReward: Defeating it will net you A Beast's Karma (a latent skill that increases your Spirit Emblem capacity by 1) in addition to the expected Prayer Bead.
* PaletteSwap: Of the Blazing Bull.
* SkullForAHead: The only difference between it and the Blazing Bull. Whether or not this creature originally had such a face, or was the result of [[AgeWithoutYouth being so wizened the skin on its head decayed away to a husk]], is unknown.
* SoLastSeason: It's possible to use a stealth Deathblow on the Bull, but it won't be a OneHitKill; rather, a small percentage of its {{Hit Point}}s is damaged. To truly put it down, players must defeat this mini-boss the standard way.
[[/folder]]

[[folder:Okami Leader Shizu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/okami_leader_shizu.png]]

A leader of the Okami Warriors. She is posted on a great tree branch overlooking the lake of the Fountainhead Palace, and can be distinguished by her white hair.
----
* AchillesHeel: Not that you'll really need it if you're already close enough to cut her, but she's just as susceptible to blue rust poison as her warriors, and her charging kemari kick can be exploited for an Anti-Air Deathblow.
* DegradedBoss: Another lightning-powered kickballer shows up as part of the elite Okami trio guarding the path to the Divine Dragon.
* HardLevelsEasyBosses: She's just an especially eagle-eyed kickballer; the hard part is ''getting'' to a position where Wolf can fight her, which involves navigating a circuitous route through the heavily-guarded Palace.
* ImprobableAimingSkills: If you jump in the lake, she ''will'' strike you down with her kemari balls no matter how far away you are.
* KingMook: Besides her white hair, ''magatama'' necklace, and exceptional long-range accuracy, there's nothing about her that stands out from the other elite Okami Warriors encountered at Fountainhead Palace. She doesn't even get the extra Deathblow marker that most other mini-bosses have.
* LongRangeFighter: ''Very'' long-range; unaware players will likely be first introduced to her as they attempt to go for a swim at the Fountainhead Palace, only to be struck by a scintilating thunder ball shot from across the map. However, she has very little means to defend herself at close range.
* MookLieutenant: As indicated by her title of "Okami Leader".
* PurpleIsPowerful: Like the other elite Okami, she wears purple.
* ShockAndAwe: She attacks Wolf with lightning-powered balls, kicking them at him even from afar.
* SquishyWizard: For all her lightning, Shizu is a pushover in close-quarters. She only has one health bar and no notable close-quarters moves, making her very easy to kill once reached.
[[/folder]]

[[folder:Corrupted Monk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrupted_monk_art_8.jpg]]

A nun guarding the entrance to Fountainhead Palace. An illusion of her is first fought in Mibu Village, protecting the Wedding Cave door which contains the Shelter Stone. When Wolf enters the bridge leading to the Palace proper, the real one appears to stop him.
----
* ArmorPiercingAttack: A select few of her moves can break through Sekiro's blocks despite not classifying as Perilous Attacks. This is achieved through weaponizing HitboxDissonance; during those unique swings, two strikes are registered along the length of her naginata rather than just one, catching players off-guard after a seemingly successful parry or block.
* BladeOnAStick: A [[{{BFS}} gigantic one]] which is actually an "O-Naginata", a variation with a much longer blade in proportion to the handle.
* BodyHorror: Bring her down to her last health bar at the bridge fight and a centipede will burst out from underneath her mask as she resume the fight with several new and devastating attacks.
* CoolMask: The Corrupted Monk wears a Hannya Mask with a jeering but agonized expression to cover her face.
* DanceBattler: Some of her attacks almost resemble ceremonial dances, especially her spinning combo.
* DamageSpongeBoss: Both fights against her try different variations of this. The Illusory version has a long Posture bar that regenerates very quickly, meaning you're more likely to kill her by whittling down her health. Meanwhile, the true Monk's posture bar fills up very fast and hardly diminishes at all, but has ''three'' health bars for you to go through.
* DarkActionGirl: A demonic nun who is exceptionally skilled with a naginata.
* EasyLevelTrick: Possible in both encounters:
** Against the illusory version, one can utilize some combination of snap seeds, fistfuls of ash, and firecrackers to stun-lock her and deplete her health bar without giving her a chance to retaliate.
** Against the True Corrupted Monk, it's possible to instantly end the second phase of her fight by landing a Deathblow from the highest tree branch whenever she teleports to the middle of the bridge in a crouched position (basically, whenever she's about to either summon or dispel her shadow forms). As for her other phases, firecrackers and fistfuls of ash will stun-lock her just as easily as her illusory counterpart.
* EvilLaugh: Occasionally lets out an evil cackle as she fight.
* FacialHorror: Though almost impossible to see in game, careful examination of [[https://sekiroshadowsdietwice.wiki.fextralife.com/file/Sekiro-Shadows-Die-Twice/corruptedmonkapparition_(6).jpg her illusion]] shows that her face underneath the mask is one of a young woman, but with the left side disfigured due to her infestation.
* FightingAShadow: In phase two, she can create a thick mist in which shadowy reflections of herself come out and attack Wolf. Furthermore, a ghostly illusion of the Monk is first fought outside of Mibu Village, where it guards the Shelter Stone.
* GateGuardian: Twice. Not only does her illusion protect the Wedding Cave Door through which one must pass to even hope to access the Fountainhead Palace, but her real self also guards the entrance of the Palace itself.
* GivenNameReveal: Per the remnant memory of the True Monk, her name is Priestess Yao. Translates to Japanese as "Yao Bikuni" a name given to a certain immortal nun in Japanese folklore.
* {{Immortality}}: She's infested like the elders of the Senpou Monks, and was given the role of guarding the Fountainhead Palace because of it.
* InASingleBound: The Monk appears by jumping above the entrance walls of the castle, only to land on the bridge.
* KryptoniteFactor: Being an illusion, the Corrupted Monk fought in Mibu Village is vulnerable to Snap Seeds, taking considerable damage and being stunned with each use. It can only work for three times before she become immune to them. The Lazulite Axe which has the same properties is even more effective with the added damage from the axe itself; by the time you've hit her with three axe combos and she becomes immune to the illusion dispel effect, she's probably lost about half her vitality and all posture regeneration.
** You can also use Snap Seeds during the second phase of the Fountainhead Palace rematch. Doing so will dispel all the illusions attacking you and forces her to resume her normal attack patterns.
* MightyGlacier: One of the few bosses in the game with three health bars, she moves and attacks slowly, but her attacks pack a punch and wide-reaching and will always stagger Wolf if they connect. She is also very defensive, blocking every frontal attacks you throw at her and will counter back with attacks that can easily break through guarding.
* NaginatasAreFeminine: Wields an absolutely ''giant'' one, though it also doubles as a nod to the association of the weapon with monks.
* NunsAreSpooky: Especially nuns who infest themselves with supernatural centipedes to become immortal witches.
* NunTooHoly: It's right there in the name. Like the Senpou Monks, she was presumably once a normal holy woman whose lust for immortality led her to infest her own body with the centipedes, corrupting her into the monster she is today. Alternatively if she is the very same Yao Bikuni from Japanese folklore it means she was infected unwillingly like Hanbei, but regardless she isn't the kind figure from the tales anymore.
* OneHitKill: Can unleash a stream of centipedes from her left arm as an attack in her third phase which rapidly build up the Terror status effect. If the Terror bar is full, Wolf will die instantly.
* OnlyKnownByTheirNickname: Her real name is priestess Yao, see the below trope for why.
* PublicDomainCharacter: She is clearly based on the Japanese folk tale of Yao Bikuni (八百比丘尼 "eight-hundred (years) Buddhist priestess") A story of a girl who unknowingly eats [[OurMermaidsAreDifferent ningyo]] meat. The girl goes on to marry, but she stays young while her husband and family grow old and die, after marrying and widowing, again and again, her [[WhoWantsToLiveForever life is filled with emptiness and suffering]]. She becomes a Buddhist nun and wanders through various countries. At the age of 800 years, she returned to her hometown and finally died as she simply lost her will to live. If the same name and the elements the tale shares with the game aren't hinting enough, she also protects a palace full of fish people.
* RecurringBoss: First you face her as a [[FightingAShadow ghostly illusion]] outside of Mibu Village, then you fight the actual Monk herself at Fountainhead Palace.
* VillainousBreakdown: Spend the first two phases of her fight blocking every frontal attack you can throw at her and letting out EvilLaugh as she fights back with her slow and calculated attacks. Bring her down to her last health bar will result in her centipede bursting out of her and her losing her composure, fighting back much more aggressively, forgoing her slow and calculated attacks for a barrage of quick and powerful attacks instead and wailing like a banshee as she fights.
[[/folder]]

[[folder:Great Colored Carp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/great_coloured_carp.png]]

A giant carp swimming in the waters of the Fountainhead Palace. It attacks Wolf if it spots the shinobi underwater.
----
* AttackOfTheFiftyFootWhatever: The carp got so big in the first place because it continuously grew as it aged.
* BeastWithAHumanFace: The carp has a quite horrifying human-like face with eyes at the front and a set of human teeth.
* KilledOffscreen: If fed the Truly Precious Bait, its corpse will be later found in the same place where you fought the Guardian Ape.
* MoreTeethThanTheOsmondFamily: Examining its corpse reveals that it has rows and rows of teeth. Unexpectedly for this trope, they are all molars.
* TastesLikeFriendship: If you feed it Precious Bait, it won't attack you again.
* TrademarkFavoriteFood: It loves its Precious Bait - slimy, aquatic slugs that can be found in freshwater areas where the Fountainhead waters pool. They are primarily harvested in Mibu Village, where ''thousands'' proliferate and cover the lake bottom.
* TheUnfought: Aside from a StealthBasedMission, you only "fight" it by feeding it a Truly Precious Bait.
* WasOnceAMan: It sports humanlike features and the fact that the Pot Nobles are attempting to become one themselves imply that the Great Colored Carp was formerly yet another ImmortalitySeeker.
* {{Yokai}}: The carp is based off the ''jinmen gyo'' -- a yokai that appears as a massive fish with a human face.
* YouKillItYouBoughtIt: Whichever Truly Precious Bait you use, if you go back to the Pot Noble who sold it to you it turns out he's become a new carp.
[[/folder]]

[[folder:Old Dragons of the Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/old_dragons.png]]

Sickly, tree-like dragons who serve the Divine Dragon.
----
* BeastWithAHumanFace: For some reason, they have uncannily human faces.
* ColorCodedForYourConvenience: The Dragons appear as either white or black; the only way to take off their collective {{Hit Point}}s is to damage the former.
* EasyLevelTrick: If Wolf grapples onto one of the protruding branches in the area and deals a deathblow from above, he will then use the corpse of the dragon he kills as a ''long club'', clearing the area of the rest of the dragons as well. Repeated use of this can clear their fight phase very quickly.
* {{Expy}}: Of the Deacons of the Deep from ''VideoGame/DarkSoulsIII''. Both boss battles consist of multiple enemies you must fight, whose HitPoints only go down by attacking certain members. For the Dragons, you must clear all of the sickly, pale ones to proceed, while for the Deacons, you must target the priest possessed by a red orb.
* GreenThumb: Occasionally, the Old Dragons will summon tall tree roots that can harm Wolf. However, he can grapple onto the top of these trunks and score a Shinobi Deathblow on one of the unsuspecting Dragons.
* MultiMookMelee: Players will be fighting at least a dozen of the Old Dragons as they continue to spawn.
* OurDragonsAreDifferent: They’re Eastern dragons with human faces, barklike skin, and roots where their lower limbs should be.
* PlantMooks: They look like trees that have been carved into the shape of a [[PlantPerson human-like]] [[{{Planimal}} dragon]], and must be cut down in great numbers in order to face the Divine Dragon.
* PoisonousPerson: The white Old Dragons incessantly cough, littering the environment with a toxic gas that inflicts poison.
* RuleOfSymbolism: Let's see, they're ''dragons'' with human faces that spawn from the divine dragon's influence, and they ''cough stagnant phlegm'' that kills you. Doesn't this remind you of a certain disease that you happen to spread all over Ashina? Also, they are the same color as the pale mark on Wolf's face.
** It can also be interpreted that the initial battle with the Old Dragons may symbolise Wolf purging the Divine Dragon's/Sakura Tree's disease. First, killing the sickly pale dragons is the only way to drain their collective health bar, much like amputating an infected limb to prevent the disease from spreading to the body. Second, for every pale dragon killed, a weaker, but visibly healthier and more aggressive black-and-red dragon will take their place, and the Divine Dragon only appears once all the ill white dragons have died and been replaced by healthy black dragons.
[[/folder]]

[[folder:Divine Dragon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1555037895556.jpg]]

An ancient deity that is the source of the Dragon's Heritage. Wolf must confront it in the Divine Realm if he is to have any hope of ending Kuro's immortality.
----
* AnArmAndALeg: It is missing one of its large arms, implied to be because a branch was taken from a Sakura tree in the Divine Realm.
* {{BFS}}: Its sword is big even in comparison to its own body. Compared to Wolf, it's ''gargantuan''.
* BladeRun: Wolf ends the battle by knocking it out and then running up its massive sword to its face.
* BlowYouAway: The Divine Dragon uses wind to its advantage to blow Wolf far away from it just so it can spam RazorWind.
* CrossoverCosmology: A subtle one, but the Divine Dragon is actually the odd one out among the land's own collection of demons, ghosts, and ''Youkai''. During the Divine Child's questline required to earn the Return Ending, it is revealed the Divine Dragon is not actually native to Japan, and likely wasn't meant to be there in the first place; instead, it is said to have been ''brought'' to Japan from an unspecified foreign land to the West. Considering how in RealLife, Japanese dragon myths are influenced by imported stories from regions west of Japan, especially China and its version of Eastern dragons, this may be a hint that this trope holds true in the world of ''Sekiro'', [[AndTheAdventureContinues further implied]] by the Return Ending.
* DragonsAreDivine: It's an Eastern dragon with "Divine" in its name. What did you expect?
* DramaticThunder: Climbing the Fountainhead Spiral up to the shrine, where Wolf can pray and enter the Divine Realm, will have lightning touch down uncomfortably close to him as if warning him to stay away. Thunderbolts are also constantly firing in its boss arena, letting the Wolf perform Lightning Reversal to significantly weaken the dragon.
* {{Expy}}: Of the dragons from ''VideoGame/DarkSouls'', particularly Seath the Scaleless and the Everlasting Dragon from the first game. Like those dragons, it is the source of immortality and can only be damaged by lightning, and the way its lower body is fused with a system of tree roots brings to mind the Everlasting Dragon in Ash Lake. It also physically resembles Seath a great deal, particularly with its pale white color and serpentine body structure, and it wields an {{expy}} of the Moonlight Greatsword, which is obtained by cutting off Seath's tail and thus heavily associated with him.
** To a lesser degree, it's also an Expy of the Old One from ''VideoGame/DemonsSouls''. Both are tree-like entities which are the source of their respective supernatural abilities.
* EyeScream: Wolf will eventually plunge the Mortal Blade in the Dragon's eye to collect the Dragon Tear, though the wound isn't so deep it can't heal it eventually. Its other eye is also missing entirely, suggesting that when Tomoe gained her own dragon tear for Takeru's rite of severance, she completely ripped out its eye.
* LostInTranslation: The Divine Dragon is referred to in Japanese/Chinese as "櫻龍", literally meaning "Sakura Dragon". Its rootlike appearance and presence of cherry blossoms where its influence is felt become more obvious upon knowing that.
* OddlyShapedSword: It wields a giant jade-colored Seven-Branched Sword.
* OurDragonsAreDifferent: Literally a "divine dragon" of the Eastern variety, yet cannot fly, but compensates it for sheer size and the fact that it has a sword. It's also part-plant in nature.
* {{Planimal}}: The Divine Dragon is half-plant, its lower body being made of giant roots.
* PuzzleBoss: Like the Great Serpent, it's impossible to fight the Divine Dragon directly; rather, players must grapple onto the giant tree roots and use a Lightning Reversal from a lightning bolt and re-direct it back at the Dragon to deplete its {{Hit Point}}s.
* RazorWind: Can perform those by slashing at Wolf.
* RecurringElement: The jade-colored Seven-Branched Sword looks oddly familiar to the Moonlight Greatsword, a [=FromSoftware=] staple since ''VideoGame/KingsField''.

* VillainousBreakdown: Probably not a "villain" per se, as its behavior and motivations are more comparable to a territorial animal than a malicious being, but dropping its health down to the last needed hit will have the Divine Dragon blow Wolf away, then frantically swing its sword at him in a constant hurricane of razor-sharp winds, as if you were a stubborn wasp who just ruined its nice, carefully-planned picnic. After a short while, it will run out of stamina and tire itself out, and Wolf is free to run up to it and stab the Mortal Blade into its tear duct.
[[/folder]]

!'''''SPOILER BOSSES'''''

'''WARNING: The following characters are Administrivia/SpoilersOff.'''

[[folder:Demon of Hatred]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demonofhatred1.jpg]]
[[caption-width-right:350: ''"Wolf...Thank...You..."'']]
A powerful and exceedingly deadly abomination that suddenly appears near the end of the game, prowling the Ashina Outskirts outside of Ashina Castle Gate. It is hinted heavily, and confirmed in secret dialogue, that the Demon is the Sculptor who has fallen to his inner rage and turned into the monster, and it is up to Wolf to put him out of his misery.
----
* AbnormalAmmo: From the second phase onward, the Demon of Hatred begins to send homing fireballs at Wolf's direction. That doesn't sound so strange until one notices that they are just Sculptor Idols set on fire.
* AchillesHeel: The Malcontent can stun it briefly, but only up to 3 times. Suzaku's Lotus Umbrella can also block most of its fire-based attacks, especially during the GroundPound attack. It's difficult to figure out, but it's also weak to Divine Confetti.
* AnArmAndALeg: It doesn't have a left arm. In its place is a writhing mess of flames that will incinerate you if you get too close. It's also the biggest hint that the Demon is the Sculptor.
* AndIMustScream: Whatever humanity is left in the Demon of Hatred is fully aware of what it has become. When Wolf battles it, it begs him to kill it and thanks him when it is struck down.
* AnimalMotif: Bears very clear traits of an ape (in this case a ''demonic'' ape), which is quite evident in the way it moves and attacks. More specifically, its red fur makes it clear the Demon possesses the same orangutan motif as the Sculptor, a '''huge''' hint that they are one and the same.
* ArtificialStupidity: It's easily one of the most dangerous fights in the game, but if you go up to a gate on a cliff, it can be tricked into falling off the cliff and dying instantly for an easy victory.
* AxCrazy: All that's left of this monster is a desire to rend, and cause suffering. It's exceedingly violent, cruel, and sadistic.
* TheBerserker: Attacks in wild, erratic, and exceedingly powerful patterns with barely any thought to self-preservation, all the while roaring like a wild animal.
* BigRedDevil: {{Downplayed}} - it has red tints all across its body. For added measure, it [[PyroManiac likes to spew flames all over the place]]. That being said, it still comes closest to evoking the imagery of a classical Japanese Oni, being an ogre-esque nightmare, covered in HellFire and complete with a pair of horns.
* BishonenLine: Despite being one of the deadliest bosses in the game, the Demon of Hatred comes closer than any other Yōkai - short of the Headless - to human body shape. While he is overwhelmingly large compared to Wolf, he's not much bigger than Gyoubu Onigawa - although the latter is admittedly a heavily-armored samurai riding an equally-armored stallion.
* BonusBoss: Defeating it is entirely optional, and it requires the player to go completely out of their way to find, but it does drop 2 Lapis Lazuli, one of the ingredients for the final tier of prosthetic upgrades, and there's only 6 that can be obtained in a single playthrough. That being said... there is a ''very good'' reason why it's optional in the first place.
* BurningWithAnger: The Demon isn't burning per se, but has grown a left arm made of fire.
* TheDreaded: The Ministry soldiers are ''terrified'' of it.
* DyingAsYourself: When Wolf kills the monster, it regains its senses as a human and thanks the shinobi for delivering him.
--> "Finish me... please...'' *Deathblow is struck* '' Wolf... Thank... you...
* {{Expy}}: Of [[VideoGame/DarkSouls Manus, Father of the Abyss]] and [[VideoGame/{{Bloodborne}} Laurence, The First Vicar]], being absolutely brutal {{Bonus Boss}}es that were once human but transformed into insane beasts, especially regarding the latter regarding his fire powers.
* FaceHeelTurn: The Demon of Hatred is what's left of the Sculptor, who succumbed to his own rage and failed to become the demonic Shura. That being said, [[AndIMustScream what's left of him is aware of what he's become and thanks Wolf for ending him.]]
* GenreRefugee: Its appearance and attack patterns follow more along the line of ''VideoGame/{{Bloodborne}}'''s design philosophy, being a gargantuan, hairy husk that WasOnceAMan. Many players will end up adopting a similar strategy to fighting that game's collection of beasts too - stay out of range, wait for the attack animation to end, then charge in for a couple jabs, rinse and repeat.
* ItCanThink: The Demon of Hatred is not just some beast - many of its attacks conclude with recognizable stances, likely learned from the days when it was still a human shinobi.
* KickTheSonOfABitch: The path to the Demon of Hatred is lined with the bodies of dead and dying Interior Ministry soldiers, and when you find it, it's killing a few more. After seeing the Ministry commit so much wanton slaughter over the course of the game, it can feel rather cathartic to see them get a taste of their own medicine for once.
* LightningBruiser: Not only is the Demon of Hatred hard to take down due to requiring at least 3 deathblows to kill it, it also is incredibly relentless in their attacks and most of its attacks cannot be deflected and thus its Posture bar will barely be filled throughout the fight, forcing the player to slowly chip its health down to perform a Deathblow while most of the Demon's attacks in return can easily kill Wolf in one or two hits. There's a reason why it's considered one of the hardest bosses in the game.
* ManiacMonkeys: It looks like a giant demonic ape, and it's as violent as one as well. It's only fitting that it used to be a man named Orangutan.
* MarathonBoss: Because of how relentless the Demon of Hatred is, the fight takes a while even if you get up in its face and learn when to deflect and when to briefly disengage. Although resisting the urge to run around will cut the fight's length by several minutes.
* MercyKill: Killing this monster is a somber affair when it becomes clear when Wolf executes the Deathblow that the Demon is aware of what it has become. The Old Nun will console Wolf later if talked to, hoping he's comforted with the knowledge that he has freed the Sculptor and allowed him to find peace in the underworld.
* MorphicResonance: It really does look a lot like the Sculptor, right down to its fur being the same colour as the Sculptor's clothes.
* OneManArmy: When you find it, the Demon has slaughtered untold numbers of the ''[[BadAssArmy Interior]] [[EliteMook Ministry's]]'' elite army, and there's an implication it's been killing anything unlucky enough to be caught in its rampage for ''hours.''
* OurDemonsAreDifferent: A nightmarish horror born from the Sculptor's repressed hatred, blood lust, and resentment. The FlavorText implies it isn't a true ''Shura'', instead a ''primal manifestation of pure hatred''.
* PlayingWithFire: Most of its attacks are fire-based, and it will often send fireballs, create fire trails and try to swipe at you with its fire-arm. As a result, getting the "Burn" status effect is a real possibility and player should plan their items accordingly. [[SuspiciousVideoGameGenerosity Conveniently]], all the Interior Ministry {{Mooks}} you had to kill in order to get to him should have provided you with plenty of Ministry Dousing Powder, which is even better than the regular kind.
* ThePowerOfHate: The Sculptor's own rage eventually consumed him, resulting in him becoming a [[ExactlyWhatItSaysOnTheTin Demon of Hatred]].
* RedIsViolent: The Demon is supposedly a failed Shura who's become a vessel for hatred, complemented by his bright red hair and his left arm, which is literally made of raging fire.
* ResistTheBeast: Like [[VideoGame/{{Bloodborne}} Father Gascoigne]] before him, the Demon can be stunned up to three times by playing a sound that triggers old memories of a loved one, causing whatever humanity is still left to briefly fight against the monster consuming him. In his case, the Malcontent which belonged to the Sculptor's old shinobi partner Kingfisher.
* TheRightHandOfDoom: {{Inverted}} - the Demon's left arm is more or less a fire construct than a real arm and the source of its fire projectiles, making it the Demon's most dangerous body part.
* RingOfFire: One of its attack in its third phase is to create and trap Wolf in a massive ring of fire, limiting his space to dodge and recover as the Demon continues its assault.
* ShockwaveStomp: One of the Demon of Hatred's moves is to jump in the air and violently land to create an explosion that harms Wolf which is followed by a shockwave that can send Wolf flying far away, leaving him vulnerable to projectiles.
* SympathyForTheDevil: There are several pieces of hidden dialogue if Wolf is made aware of the Demon's identity, he'll solemnly say farewell to what's left of his fallen friend.
-->'''Wolf:''' ''[upon initiating fight]'' Sculptor...\\
''[First Deathblow is struck]'' So these are the flames of hatred...\\
''[Finisher Deathblow is struck]'' Farewell, Sculptor...
* TragicMonster: The Demon was formerly a man who spent decades trying to atone for his sins, hiding away from society and offering shelter and assistance to a wayward shinobi. By the end of the day all of it becomes for naught, and his only remaining hope is for the Wolf to put an end to his suffering.
* UseYourHead: Standing between its legs may seem the safest spot, however, he can also hunch forward and violently headbutt Wolf.
* WasOnceAMan: It's what's left of the Sculptor, having succumbed to his own rage, but failed to become a Shura.
[[/folder]]

[[folder:The Great Shinobi]]
!!Great Shinobi - Owl / Owl (Father)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20190409215951_1_7.jpg]]
[[caption-width-right:350:''"Hmm. Seems you've grown, if just a little. Have it your way... Young Wolf."'']]
-> Voiced by: Creator/TakayaHashi (Japanese), Creator/DarinDePaul (English)

One of the greatest shinobi, and Wolf's adoptive father and mentor, Owl did not perish at Hirata Estate. Instead, he returns seeking Kuro at Ashina Castle to take the Dragon Heritage for himself. A secret BossFight with Owl in his prime from a memory of that fateful night at the Hirata Estate can be unlocked with the right actions and is required for one of the endings of the game.
----
* AbusiveParents: He seems to view Wolf as a tool for his own ends, putting him through TrainingFromHell, ordering him to betray his own master, and killing him when he becomes disobedient. That said, he does show a certain measure of pride in his son should he be defeated.
** The Sweet Rice Ball item description states that ''Once when the Wolf was starving, his father wordlessly handed him a rice ball'', and Wolf is openly confused when Kuro tells him that you can boil rice. Either Owl didn't particularly care about food, or he was intentionally starving Wolf. Either option implies neglect or abuse.
* AmbitionIsEvil: Was working to betray his masters and the Ashina Clan to get the Dragon's Heritage and conquer Japan. His battle remnant states that everything he did was for the sake of his ambition.
* AnimalMotif: The owl - it's part of the character's name and his cape is made of grey feathers: coupled with the pointed, beak-like beard and the man looks like an overgrown, humanoid owl. In the secret fight at the Hirata Estate, he can also summon an ethereal owl familiar.
* AntiRegeneration: During his fight in Ashina Castle, he can use [[VideoGame/DarkSouls Lloyd's Talisman]] {{exp|y}}ies that prevent the use of healing items, notable for being the only boss in the entire game to do so.
* ArtificialBrilliance: In both fights against him, he is packing skills that complement each other to make him a more difficult opponent. The battle at the Castle Tower Lookout have him use smoke bombs that not only interrupt Wolf's attacks, but linger in the air to obscure Owl's movements. The battle at the Hirata Estate will have him change certain attacks mid-animation to catch Wolf if he dodges too early, use the Shadowfall technique right after his owl familiar's fiery divebomb forces a jump, and teleport around to disengage the target lock-on.
* BigBadEnsemble: With Genichiro and the Interior Ministry. While Genichiro wants to use Kuro's blood to save Ashina from destruction by the Ministry's armies, Owl wants to make himself a god with it and conquer Japan for himself.
* BigBadWannabe: Has ambitions of using the Dragon's Heritage to TakeOverTheWorld, but no matter what happens he gets cut down by his own son before he can accomplish this.
* {{BFS}}: Even relative to his size, the Owl carries a very large blade that is longer than he is tall.
* BladeRun: He can do the Mikiri Counter technique. If Wolf does a stab attack, be it either the charged stab or the loaded spear, Owl will counter with an almost guaranteed OneHitKill.
* BlindedByTheLight: One of his most regular tricks is to release a handful of blinding firecrackers. Wolf can get stunned if caught in the firework so it is recommended to quickly dodge out of the cloud of black powder.
* BodyguardBetrayal: He has not only tried to make Wolf do this to Kuro, but he was also the one that sent Wolf on a mission away from Kuro while giving info to the bandits on the Hirata Estate's weaknesses three years ago.
* BoringButPractical: What his swordplay is compared to other end game bosses. Whilst those of the Ashina Clan having ''extremely'' flashy techniques that have insane combo potential, Owl's moves with the sword are far more simple, almost all strong, but mundane strikes. ''That being said'', he hits hard and fast regardless, and when you take this with Owl's ''insane'' Shinobi skills, he's no less formidable because of it.
* BossBanter: Perhaps by virtue of being so familiar with Wolf, he's by far the most talkative of the bosses. He is especially talkative when Wolf "dies".
-->'''First Death:''' One! The parent is absolute. Their will must be obeyed. ...Yet I'm sensing some insubordination.\\
'''Second Death:''' Two! The master is absolute. You give your life to keep him safe. You bring him back at any cost. ...At this rate, you'll lose him again.\\
'''Third Death:''' Three! Fear is absolute. There is no shame in losing one battle. But you must take revenge by any means necessary! ...I wonder if you've got it in you - to bring me down.
* BonusBoss: Inner Father is a memory of Owl with his strength taken to new heights. Alongside his moveset in the Hirata Estate, he also has the Whirlwind Slash and Mist Raven tool at his disposal. He also sometimes throws his flaming owl familiar at you sideways, forcing you to dodge to the side instead of jumping over it like you'd normally have to do.
* CombatPragmatist: Like any good shinobi, he uses whatever dirty tricks he has to gain the advantage in battle ranging from firecrackers to blind and stun Wolf, poisonous liquid that remains on the ground for a while to limit room to move around, smoke bomb for attacks from blind spot and trick bombs that prevent the use of healing items. In addition, whatever route the player takes, he either attacks Emma with a sneaky shuriken throw or tries to cut down Wolf from behind.
* CrocodileTears: Should Wolf refuse to join him, he will fall to his knees in despair and cry and sob loudly as Wolf turns around to leave. It is however a trick, as he is merely using the sound of him crying to mask out the sound of him drawing his sword for a sneak attack on Wolf.
* DashAttack: In the Second Hirata Estate Memory, he is capable of using the Shadowfall Combat Art. It's a Stinger that does massive damage and has a multi-hit followup to finish Wolf off if he doesn't deflect on time. Fortunately, it is considered a thrust attack and thus can be Mikiri Countered.
* DecompositeCharacter: He and Isshin are this to [[VideoGame/{{Bloodborne}} Gehrman]]. While Isshin fills the role of the CoolOldGuy in your PlayerHeadquarters who turns out to be the FinalBoss, Owl fills the role of your character's mentor who becomes a MirrorBoss using a superpowered version of your own moveset.
* DidntThinkThisThrough: In the Shura route, he tries to take over Japan with Wolf. He's rewarded with a blade through his back, presumably not realizing that Wolf managed to figure out that Owl was responsible for stabbing him in the back three years ago.
* DirtyCoward: Subverted. While he can potentially beg for mercy, attempting to attack him instead will have him praise you for not being fooled easily. He also doesn't take death all that bad when you kill him in either fight.
* EvenEvilHasLovedOnes: Owl seems genuinely distraught if Wolf refuses to side with him by betraying Kuro, indicating he has at least some affection for his foster son. However, it's not enough to stop him from attacking Wolf.
* EvilAllAlong: Owl has coveted the Dragon Heritage for himself for a long time and set up a plan to obtain it.
* EvilCannotComprehendGood: Expresses his shock and disappointment to Wolf should he refused to join him.
-->'''Wolf:''' ...I cannot do as you ask.\\
'''Owl:''' You... what? A shinobi... showing the likes of... compassion? Unthinkable... Such a miserable display.
* EvilIsBigger: He's freaking ''massive'', on par with the [[GiantMook Taro Troops]]. Wolf is no beansprout, but Owl is easily two feet taller, and one of his arms is about as thick as Wolf's whole body.
* EvilIsHammy: Downplayed. He starts giving a hammy NewEraSpeech in the Shura ending, but Wolf stabs him in the back before he can finish.
* EvilMentor: He tutored Wolf in the ways of the shinobi, while simultaneously conspiring to take the Dragon Heritage from his master. Even when he fights Wolf at Ashina Castle, Owl compliments his protege on his growth.
* EvilOldFolks: He was already an old man during Isshin's coup 20 years ago, and he's one of the primary antagonists of the game.
* EvilSoundsDeep: His voice is about as deep as Wolf's in both Japanese and English, and he's revealed to be one of the main antagonists of the game.
* FaceHeelTurn: He was once a loyal retainer for the Hirata family. Three years before the events of the game, however, he sells out both Kuro and Wolf in order to seize the means of immortality for his grand ambitions.
* FeelingTheirAge: Despite the master shinobi that he is, time has not been kind to Owl. When fought at Ashina Castle, he will walk slowly towards Wolf most of the time and his sprinting at full speed is still slower than Wolf who can run circles around him. He can quickly close the distance with Chasing Slice and a jumping overhead slash but he requires a second or two to catch his breath before attacking which leaves him wide open if those attacks are dodged. He also lacks any Perilous Attacks, notable among the countless bosses that have them. Owl (Father) fought at Hirate Estate three years ago, who is Owl at his prime, is an entirely different story. Much faster and harder hitting, he can quickly close the distance by dashing around and his sprint speed is much faster and can catch up to Wolf rapidly. He also possesses several Perilous Attacks, a lunging sweep attack and the Shadowrush thrust attack. He can also summon an owl familiar to assist him in battle by teleporting him around the boss area to attack Wolf from blind spots or turning it into a fiery owl and launching it right at Wolf, a feat which the present Owl is unable to do due to his old age.
* GoombaStomp: Just like Wolf, he can step off his opponent (namely you) to gain extra height. It causes flinching and a fair amount of posture damage if it isn't blocked in time, but he'll be vulnerable if his foot hits the floor instead.
* GuideDangIt: To acquire the memory of the alternate Hirata Estate where Owl is the secret boss relies on players knowing which {{Non Player Character}}s to eavesdrop on and where then triggering conversations with them that leads to Wolf acquiring the item necessary to head into the memory.
* GracefulLoser: He [[SoProudOfYou expresses pride]] in Wolf overcoming him just before he dies. The description of the Remnant: Foster Father even says that raising Wolf as a shinobi was so enjoyable he always hoped that the two would battle to the death someday.
** At Ashina Castle:
--->'''Wolf:''' Death of a shadow... You taught me well.\\
'''Owl:''' That's... my boy...
** At Hirata Estates:
--->'''Wolf:''' Farewell...\\
'''Owl:''' Defeated by my own son? ''[laughs]'' The feeling is not entirely unpleasant...
* HiddenEyes: His bushy eyebrows and perpetual, heavy squint mean that his eyes are never actually visible. The only time you see them is when he opens them wide in abject horror during the Shura ending.
* {{Hypocrite}}: The Owl taught Wolf to unfailingly follow the Iron Code of the Shinobi, particularly the part about obeying your father above all else. However, the Iron Code also states that if there's ''no'' father to obey, you're supposed to have total obedience to your master, and yet Owl intends to betray his own master and take his power for personal gain.
* IAmNotLeftHanded: During his secret boss fight at Hirata Estate, Owl reveals that up to this point, he had been going easy on Wolf. He thus unleashes a variety of spells to attack Wolf in conjunction with conventional ninja fighting style.
-->'''Owl''': (after losing a health bar) What a fine specimen you've become, Wolf. Allow me to honor your efforts, and show you this old Owl's true power!
* ImpaledWithExtremePrejudice: How he dies in every ending.
* ImmortalitySeeker: He had hoped to steal Lord Kuro away from Ashina Castle and form an Immortal Oath after coming out of hiding, but the boy was smart enough to rebuke him.
* InTheBack: Not only did he stab Wolf in the back after he defeated Lady Butterfly, but also is on the receiving end of it from Wolf in the Shura ending. Additionally, both boss fights with him will end with Wolf leaping over a stunned Owl to impale him from behind.
* ISurrenderSuckers: After depleting his first Deathblow Marker at Ashina Castle, Owl will fall to his knees and beg for Wolf to stay his blade. Approach him and he will throw a smoke bomb while calling Wolf a fool and resuming the fight with an attack from within the smoke. Attack him, however, and he will dodge the attack while dropping a smoke bomb and praising Wolf for seeing through the ruse.
* KarmicDeath: No matter which route you take, he eventually gets stabbed in the back just like he did to Wolf in the past. It's especially poetic in the Shura ending since Owl doesn't even get the chance to defend himself, just as he denied it to Wolf.
* KatanasAreJustBetter: His main weapon is a large sword.
* LightningBruiser: In the Second Hirata Estate Memory. Not only can he zip around the arena while turning on a dime, but he swings ''hard''. The usual approach to avoiding damage applies here more than ever, as getting clipped by just one slash will reduce Wolf's health down for size. Reaches its zenith during his Gauntlet of Strength encounter, where Inner Owl (Father) makes use of the Mist Raven to extend and augment his combos to the point where he's launching attacks at you from literally every direction at once. And while his vanilla version is much slower than in his other encounters, he is still capable of running and flipping in a way that borderline defies physics for a man as massive as he is.
* MagicKnight: Not only is he a master swordsman and shinobi, he also has a few spells he will use in his second fight.
* TheManBehindTheMan: He and the Interior Ministry are jointly responsible for the attack on Hirata Estate three years ago; presumably the Ministry ordered the attack to begin with, and Owl told them of the perfect time to strike so he could claim Kuro's blood for himself.
* MirrorBoss: As the one who trained Wolf, it only stands to reason that they would fight similarly. Owl has apparently specced heavily into the Shinobi skill tree, using techniques like Mikiri, while also dabbling in the Prosthetic skill tree, having the ability to use shinobi tools in midair and use Chasing Slice. Two of his tools are shuriken and firecrackers which Wolf also has access to, and he can also throw out poison sludge, equivalent to Wolf's usage of the Sabimaru. He also uses the Mushin art Shadowfall during the rematch in the Hirata Estate. His use of Shadowfall and the Mikiri Counter both make extra sense, as he invented both techniques.
** His Gauntlet of Strength encounter adds the Mist Raven to his repertoire, which he uses not as a counterattack, but as a form of TeleportSpam.
* TheMole: He was the one who fed information to the Interior Ministry for the sacking of the Hirata Estate three years ago, giving them the perfect opportunity to strike while all of the Hirata's fitter warriors (including Wolf) were fighting elsewhere.
* NewEraSpeech: He starts giving one to Wolf in the Shura ending, but Wolf puts a blade through his chest before he can finish.
* NoodleIncident: In the Shura ending, he gets hold of the second Mortal Blade by killing Genichiro completely off-screen while Wolf is fighting Emma and Isshin.
* NoSell: Attempting to poke at him with thrust attack (be it your charged strike, Loaded Spear, or certain Combat Arts) will only get you Mikiri Countered for your trouble.
* OffscreenMomentOfAwesome: Evidently kills Genichiro offscreen in the Shura ending, claiming both his head and his sword.
* OhCrap: The only time he downright panics is in the ''Shura'' ending, where he realizes what Wolf has become right after he stabs Owl InTheBack:
--> '''Owl''': (!) Shura...!
* OldMaster: He is very old, having raised the mature Wolf since he was a child. Nonetheless, he's also a tough boss who qualifies as one of the most difficult in the game.
* OmnicidalNeutral: Intends to wipe out both the Ashina Clan and the Interior Ministry so he can rule over Japan himself.
* OnlyKnownByTheirNickname: {{Subverted}}; the game only calls him Owl, but triggering the Shura ending and he starts revealing his real name, but is cut off when Wolf stabs him InTheBack. Due to the fact that the English and Japanese audios cut him off at different parts of the name (because Japanese surnames go first), it is revealed that his full name is "Usui Ukonzaemon".
* PoseOfSupplication: As noted in the entry for ISurrenderSuckers, Owl will attempt to throw Wolf off by slamming his hands and head down into a magnificent kowtow.
* PlayingWithFire: During his secret boss fight, Owl can turn his spirit owl into a fiery bird and launch it at Wolf.
* RapunzelHair: Wears his hair in a massive braid that goes down to his ''knees''. And since the this giant braid is proportionate to his massive size, the braid is as wide as and most definitely larger than Wolf.
* SmokeOut: One of his moves is to burst a smoke bomb on the ground and create a great black cloud from which he can attack Wolf.
* SoProudOfYou: When Wolf kills him, his last words are akin to this.
-->'''Owl:''' That's... my boy...
* StockNinjaWeaponry: In addition to his large sword which he extensively and repeatedly swings at Wolf, he's got smoke and poison bombs which he can throw at Wolf to blind or poison him. Owl also has a supply of shurikens he can throw at Wolf, either in a double shuriken throw from afar, or as a volley during a somersault away from Wolf to secure his landing.
* TheStoic: He never loses his cool, and when he does show emotion, it's probably a trick. The only time he properly panics is when Wolf stabs him in the Shura ending and he realizes what the other shinobi has become.
* StrongAndSkilled: He's blessed with prodigious size and strength and taught Wolf everything he knows. He also uses various magic attacks in his Owl (Father) version.
* SuperStrength: Most notably, he can kick a man hard enough to launch him dozens of meters.[[note]]He can launch himself about a dozen meters by kicking off of Wolf, and considering Owl with all his gear must mass well in excess of 150 kilos...[[/note]] This is apparent in his boss fight as his sword strokes, while they don't come as quickly as Isshin's or Genichiro's, are universally devastating and will chew through your posture bar like little else. His running slash, even if deflected, will also impart enough force to send Wolf across half the arena.
* TakeOverTheWorld: His motivations for attempting to become immortal, though downplayed to just the country... for now.
* VillainRespect: Expresses respect for Isshin's combat skills after Wolf kills him.
* VillainTeleportation:
** His secret boss battle in the Hirata Estate features him teleporting around to strike Wolf from blind spots.
** Inner Father takes it up a notch and uses the Mist Raven Shinobi Tool as a part of his enhanced style as well.
* WeUsedToBeFriends: He fought for the Ashina during the war two decades ago, and was familiar enough with Isshin for the latter to sadly reminisce about the old shinobi along with other close associates. Now, in his pursuit for immortality and renown, he is willing to murder the heads of the Ashina Clan for standing in his way.
* WorthyOpponent: In both instances where you fight him, he will begin by treating Wolf dismissively [[DisappointedInYou for being such a poor excuse of a shinobi]]. Once he is struck with the first Deathblow though, his opinion starts to turn around; by the time Wolf finishes him off, Owl uses his dying breath to wholeheartedly praise his son for giving him the time of his life.
[[/folder]]

[[folder:'''THE FINAL BOSS''']]
!!Isshin, The Sword Saint
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20190406003232_1.jpg]]
[[caption-width-right:350:''"To see Ashina returned from the great beyond... which means, Sekiro... I must destroy you."'']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sekiro_isshin_ashina_1212x682.jpg]]
[[caption-width-right:350:''"It seems... I must cut you down before you fall to Shura."'']]
-> Voiced by: Tetsuo Kanao (Japanese), Creator/AndreSogliuzzo (English)

If Wolf remains loyal to Kuro and finds the way to sever his master's ties to immortality, Isshin dies from illness but then Genichiro summons him back from the dead at the peak of his strength. Bound to honor his grandchild's will to save Ashina, Isshin fights Wolf.

If Wolf chooses to stay loyal to Owl and betray Kuro, then Isshin steps in, sensing that Wolf is turning into a Shura and wanting to cut him down before it happens. Despite his great age, Isshin remains a supreme swordsman.
----
* AntiVillain: In all routes other than "Shura", Isshin fights Wolf because he feels bound to honor his grandchild's sacrifice to save Ashina after being brought back to life at his prime.
* AuthorityEqualsAsskicking: It's no wonder the Interior Ministry waited until this guy was on his death bed to strike. Not only is he the leader of the Ashina clan, but he's also probably ''the'' strongest character in the game.
* BackFromTheDead: Genichiro slits his own throat with the Black Mortal Blade to bring back Isshin from the dead and at the peak of his strength.
* BadassNormal: In a world swarming with powerful shinobi, primeval giant animals, malevolent spirits, and demons of untold power, the perfectly normal, human Isshin stands as the ''strongest'', and most skilled combatant in the entire game, mostly from his inhumanly insane sword skills. Even as a decaying ninety-year-old man ''hours away from his death'' Isshin is still a horrifyingly dangerous opponent.
* BattleTrophy: The spear he uses appears to be the same one that he got from General Tamura in the intro cinematic and later gifted to Gyoubu.
* BladeOnAStick: Despite his prodigious skill with the sword, Isshin ''truly'' becomes dangerous once his second phase begins and he yanks out General Tamura's ''kata-kama yari'' out of the ground, swinging it with a single arm as easily as if it was an extension of his own body.
* BladeSpam: During the Shura route, he can attempt to overwhelm Wolf through a special sword technique of the "creates a death zone by cutting several times in a sphere around him" variety, followed up with a finishing slash. [[NewSkillAsReward Isshin will drop this combat art]] upon death, revealing that it is called "One Mind".
* BloodKnight: Sword Saint Isshin isn't quite happy with having to fight Wolf, but he does take pleasure in fighting a WorthyOpponent who is giving him a run for his money once he loses his first Deathblow Marker. His remnant also indicates that Isshin craved war until his last breath.
--> '''Isshin:''' How my blood boils! '''Face me, Sekiro!'''
* BonusBoss: Inner Isshin is a version of Isshin, the Sword Saint with higher health and damage output and a few new tricks up his sleeve. In his first phase, he can use a Mortal Draw technique that is akin to a "Mortal Flash". His version hits 360° around him in a huge radius, which is then followed up by a second shockwave with an even bigger radius, not unlike a fully-charged Dragon Flash. This second attack will easily one-shot you even if you dodged the first. In his second and third phases he can use a combination of the Shadowfall technique and the Dragon Flash, one following the other in quick succession.
* BottomlessMagazines: The way he rapid-fires his pistol, you'd think he somehow obtained a [[SchizoTech revolver]]. [[https://www.reddit.com/r/Sekiro/comments/b7ylzy/closeup_of_a_certain_characters_gun_you_know_the/ Close examination]] shows it is indeed a(n [[HandCannon enormous]]) single-loader, making Isshin's use all the more inexplicable.
* CharlesAtlasSuperpower: Even by the standards of this game (where, fitting the genre, every skilled warrior has varying degrees of superhuman strength and speed via SupernaturalMartialArts). It's easy to attribute Sword Saint Isshin's combat prowess to the supernatural means used to bring him back to life, but even as a withered, sickly old man, he can transform the small patches of burning tatami mats at the Castle Tower Lookout into a blazing firestorm using nothing but sheer physical strength. All of this has been achieved through decades of experience on and off the battlefield.
* ChestBurster: Or in this case, Neck Burster. Genichiro summons Isshin by carving the side of his own neck wide open. Isshin crawls out of the gushing wound.
* CoolGun: Sword Saint Isshin packs an ornate ''tanegashima'' pistol in his match against you.
* CoolHelmet: Upon resurrection, he wears his old samurai helmet as his only piece of armor. The helmet itself is recognisable by the golden crest it has.
* CompleteImmortality: It's implied his Sword Saint form gained immortality after being 'reborn' through Genichiro and the Divine Heir's blood. Not only is he inhumanly tough, but he also doesn't die till Wolf slashes at his neck with the Mortal Blade in the final Deathblow.
* DecompositeCharacter: To Gehrman, the First Hunter, along with Owl. While Owl is TheMentor who becomes a MirrorBoss and fights you with a powered up version of your own moveset, Isshin is the CoolOldGuy in your PlayerHeadquarters who becomes the FinalBoss. Further enforced with his Sword Saint form, where he fights you with a pistol and polearm in a beautiful moonlit field, a clear reference to the fight with Gehrman.
* DontThinkFeel: If (when) you lose to him, he advises you that "Hesitation is defeat."
* DualWielding: After losing his first Deathblow Marker, Isshin will wield his katana with his right hand for short-ranged quick attacks and a halberd in his left for slower but more powerful attacks at long range.
* EasyLevelTrick: Well, not easy ''per se'', but his pistol move can be countered by just throwing a shuriken at him, which forces him to put away his gun instead of continuing to fire.
* EmpoweredBadassNormal: As his fight as the Sword Saint reveals, at some point in his lifetime he managed to acquire [[ShockAndAwe the Way of Tomoe]], further bolstering his repertoire with a supernatural edge.
* {{Expy}}: Like Gwyn, he is a patriarch associated with fire and lightning, whose descendants ended up losing a lot of what he gained. His old version is similar to Gwyn's Lord of Cinder variant with a worn-down body combined with the use of fire, whereas his Sword Saint version is like Gwyn in his prime utilizing lightning. Also like Gwyn, his death signals the EndOfAnEra and the final downfall of the kingdom he spent his life building.
* FaceDeathWithDignity: Isshin will recognize defeat, stop himself from falling over to kneel instead, and stoically wait to receive Wolf's final sword stroke at the end of the fight.
* FinalBoss: Isshin is always the final boss regardless of what route is taken. What differs is the state that he's fought in. In most routes, Genichiro will sacrifice his life to resurrect the recently deceased Isshin at the peak of his strength. In the Shura route, the elderly but highly-skilled Isshin will be fought much earlier after defeating Emma.
* FinalExamBoss: In both routes, he's designed to thoroughly test all of the skills you've acquired up to that point. Case in point, he uses all four types of perilous attacks (sweeps, thrusts, grabs, and lightning) and three different weapons, each with their own counter.
* GetItOverWith: At the end of the Sword Saint fight, he will shout "Do it!" as he waits for Wolf to finish him off.
* TheGift: The description for the Dragon Flash Combat Art earned after defeating the Sword Saint suggests that Isshin's skill with the blade wasn't just honed by years of battle, but was also borderline instinctive.
* GracefulLoser: His final words? "Well done, Sekiro" before he falls.
* GrappleMove: Old Isshin has a throw where he swings Wolf high into the air before slamming him back into the ground. It's identical to Emma's throw (not surprising, as he's implied to have taught it to her in the first place), except Isshin' attack windup is much shorter.
* TheGunslinger: His Sword Saint form not only brings a gun to a sword fight, but is also capable of firing it multiple times in rapid succession like he's [[Film/AFistfulOfDollars the Man With No Name]], despite the gun appearing to only be a [[BottomlessMagazines large, single-shot matchlock pistol]].
* GuttedLikeAFish: How he is ultimately put down in both versions where you fight him, though as the Sword Saint it carries more honorable connotations by segueing into a {{Seppuku}} rite.
* {{Hammerspace}}: Where does he get that gigantic halberd and that gun? Who the hell knows?
* HeroAntagonist: In the Shura route, Isshin is this as he fights Wolf in order to stop him from becoming a bloodthirsty Shura.
* HonorBeforeReason: When resurrected as the Sword Saint. No matter how friendly Wolf and Isshin have been to each other before this, there's no talking him out of this fight.
* IaijutsuPractitioner: Several of his most powerful sword attacks will have Isshin sheathing his sword before unleashing them.
* ImplausibleFencingPowers: He wouldn't have been given the title of "Sword Saint" in his youth otherwise. In both battles where you face him, be prepared to witness some fantastic, superhuman feats no other character in the base game can hope to pull off.
* InASingleBound: Starting from his second phase onwards, Sword Saint Isshin will incorporate long-distance jumps into his swings. Paired with his massive spear, his attack range becomes something to behold.
* KatanasAreJustBetter: Isshin's WeaponOfChoice in both versions is a long katana. He just uses a sword in the Shura route, but the other routes show that he's not only specialized in the sword.
* {{Kiai}}: Isshin is not the only boss character in the game to engage in it, but his shouts are the most noticeable due to them practically doubling as audio cues for his laundry list of powerful sword techniques. Once he's bested as the Sword Saint, the old man will give a last mighty bellow that shakes the screen.
* KineticClicking: The faint but audible sound of a gun cocking during the fight against Sword Saint Isshin is a sign the old man is about to pull the trigger.
* LargeHam: Downplayed, but he gets some pretty bombastic lines during the final battle.
--> "How my blood boils! ''FACE ME, SEKIRO!''"
* LightningBruiser: Isshin as the "Sword Saint" is this - he can run fast, performs quick and highly damaging attacks with his katana while his halberd inflicts long-ranged devastating attacks. Moreover, with three Deathblow Markers, he's one of the most durable bosses in the game.
* MadeOfIron: His Sword Saint form has three health bars and Posture for days, meaning he's gonna take a ''long'' time going down. Even after he's defeated, he still has enough energy left to pick himself back up, kneel down, and demand Wolf to honorably behead him.
* MajorInjuryUnderreaction: In both versions of his boss fight. Even while being stabbed via Deathblow, he will maintain enough composure to shove Wolf away with one arm and give a mildly-annoyed look.
* MasterSwordsman: [[UpToEleven Good Lord.]] There are several characters who are highly potent with the blade in ''Sekiro'', but Isshin? He makes them look ''mediocre'' in comparison. His title of "Sword Saint" is NotHyperbole, and he's quite possibly the single most skilled swordsman in [=FromSoftware's=] entire catalog, putting the likes of [[FallenHero Artorias]], [[KnightErrant Sir Alonne]], [[LadyOfWar Lady Maria]], [[OldMaster Gerhman]], [[PhysicalGod Gwyn]], and [[HumanoidAbomination Gael]] to shame with his deadly precision and finesse. Case in point, he wrote the book for both the [[SimpleYetAwesome Ashina Swordstyle]] and [[AbilityMixing Mushin Arts]], and a special move he created in his old age is to slash a sphere around him so fast even Wolf, who can easily [[ParryingBullets block multiple bullets]], can barely discern a fraction of the sword strokes.
* MeaningfulName: Isshin(一心):Single-minded, focused without hesitation.
* MultiMeleeMaster: Isshin as the "Sword Saint" is this as he wields both katana and spear with deadly speed and accuracy, seemlesly switching between each weapon like it's nothing.
* MusclesAreMeaningless: Even when fought at his prime, it's clear that Isshin was always that skinny. This does not, however, indicate the level of hysterical strength he possesses, as he is able to left-handedly swing his spear (that is easily twice as long as he is tall) with such force it visibly digs through the ground without so much as slowing down, as well as leaping superhuman heights and lengths to reach Sekiro.
* NonchalantDodge: The elderly Isshin will occasionally opt to just casually sidestep your attack instead of blocking. He follows this up with a quick and dirty counterattack, so get ready to deflect or dodge immediately.
* NoShirtLongJacket: Sword Saint Isshin only wears a tattered untied kimono on him, revealing his chest.
* OldMaster: Even at peak strength, when he was capable of dancing around his opponents in a whirlwind of blades, Isshin had already been getting on in the years. As he passed that point of decline, the old man simply compensated by training hard enough to julienne victims instead.
* OneHandedZweihander: Once he enters his second phase as the Sword Saint, Isshin will never bother to grasp any one of his weapons with both arms. He'll even perform two-handed techniques like the Ichimonji with just one, and they will still hit just as devastatingly.
* PlayingWithFire: In the Shura route, Isshin takes advantage of the burning battleground to create impromptu {{Sword Beam}}s of fire, all of which are caused merely because he slashes with his katana so hard the wind fuels the fire to lethal degrees over an area.
* RazorWind: Sword Saint Isshin can prep himself up for several moments to perform a tremendously powerful slash, sending a cutting shockwave over a long distance. Sword Saint Isshin [[NewSkillAsReward will drop this combat art]], revealing that it is called "Dragon Flash".
* RedBaron: The "Sword Saint". His reputation is wholly deserved, seeing that even as a decrepit old man in the Shura route, his sword fighting skills are inhumanly great.
* RuggedScar: Has two; one he earned across his left eye during the Ashina coup twenty years prior, and another across his lower abdomen which can just barely be seen beneath his robes.
* {{Seppuku}}: How the final Deathblows of both Isshin fights are carried out - after a brief BladeLock between him and Wolf, the shinobi breaks through and guts Isshin across the stomach with a single slash. Then, in the non-Shura routes, instead of collapsing to the ground, Isshin composes himself into a proper kneeling position as Wolf stands beside him, the Mortal Blade ready. However, since Wolf performs the stomach slash in the Shura ending fight as well, it probably isn't meant to be honorable, since that version of Wolf is anything but.
* SequentialBoss:
** Isshin Ashina - Emma, being the first on the scene as Wolf renounces his ties with Lord Kuro, must first be dealt with before Isshin steps up to bat. After beating his first phase, he will take advantage of the burning watchtower to [[AreaOfEffect sweep flames everywhere]]. Losing to him requires you to start the whole fight over and kill Emma once again.
** Isshin, the Sword Saint - First you need to beat Genichiro who now wields a Mortal Blade, then Isshin with the same Mortal Blade, who then pulls out General Tamura's yari and a gun for his second phase, and starts using lightning attacks for his final phase. Should you die in any of the phases, you will restart the boss fight all the way back from Genichiro.
* ShockAndAwe: As the "Sword Saint", it is shown that he can wield the Lightning of Tomoe too, imbuing his weapons with lightning to strike at Wolf.
* ShockwaveStomp:
** Sword Saint Isshin will do this precisely once at the beginning of his second phase, knocking back greedy players attempting to sneak some hits in. The force of the impact is strong enough [[SummonToHand to dig a giant spear out of the earth]], which he will then proceed to use against Wolf.
** Old Isshin, in a fashion - the man will occasionally stomp the ground hard enough to kick up additional flames, which he will then sweep to your direction with a swing of his sword.
* ShotgunsAreJustBetter: His pistol apparently has alternate firing modes, because occasionally he will blast Wolf with a single, powerful burst of gunfire at close range.
* StrongAndSkilled: While fighting as the Sword Saint as opposed to his [[WeakButSkilled iteration in the Shura route]]. Though he doesn't have the honed technique that lets him use attacks such as [[BladeSpam One Mind]], it's more like he no longer needs to, as the return of his raw strength and smooth movements make up for the lack of refinement.
* SuperStrength: Despite being a noticeably skinny man in his prime, he is fully capable of left-handedly swinging a spear that is twice as long as he is tall with such hysterical strength that it punctures and cuts deep through the earth without so much as slowing down, and he is able to lazily jump to heights and lengths that no ordinary human could ever even begin to reach.
* SwordAndGun: In the final two phases of Sword Saint Isshin's fight, he will pull out a pistol with his sword hand should Wolf stay out of melee range for too long, while still keeping his spear rested on his shoulder.
* TranquilFury: The elderly Isshin is quite clearly furious at Wolf for betraying Kuro and slaying Emma, but he keeps his voice calm and level as he draws his blade and prepares to kill him, only raising his voice as he charges at you.
--> ''"Sekiro, you were a most unkind and inauspicious man... but for some reason I could not bring myself to hate you. It seems I must cut you down before you fall to Shura. Shura... I never did think I'd have to KILL YOUR KIND AGAIN!"''
* WeakButSkilled: Depending on the route chosen, players will have to battle either Isshin as an old man or Isshin at his prime. Compared to the latter, the old Isshin is less durable with two Deathblow markers instead of three and a relatively low amount of vitality, nor can he move around as swiftly. However, it's the pursuit of enhancing his technique more that allows him to remain deadly as ever. Overall, while the Sword Saint version has powerful attacks, they are [[DownplayedTrope comparatively]] wild swings, unlike the elderly Isshin's more precise and developed sword techniques.
* WeaponAcrossTheShoulder: After Sword Saint Isshin pulls out his spear, he will rest it on his shoulder when not using it.
* WorfHadTheFlu: If fought in the "Shura" route, he's still an exceptionally skilled opponent, but not nearly as powerful as his reputation paints him, and requires "just" two Deathblows to defeat. However, remember that at this point Wolf is fighting a 90-year-old geezer who is mere hours from keeling over and dying from illness. The fact that he is still able to put up the fight he does speaks volumes, and when you face him in his prime in any of the other endings you'll realize his reputation was more than deserved.
* WorthyOpponent: He had hoped to one day clash swords with Wolf. Come to the climactic showdown among fields of silver grass, Isshin is positively ''relishing'' in the opportunity to utilize his full power on an unwavering opponent. In the end, he congratulates Wolf for giving him the battle he always wanted.
* YouWillNotEvadeMe: Getting hit by Sword Saint Isshin's thrusting ''yari'' attack may have him follow through by yanking it back, pulling Wolf closer to him for another world of hurting (not unlike how Wolf yanks his enemies inwards with the Loaded Spear).
[[/folder]]
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[[redirectt:Characters/SekiroShadowsDieTwiceEnemiesAndBosses]]
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* BadassNormal: While the Ashina military tries to employ all manner of magical and mystical powers to bolster their forces, the Interior Ministry completely dominates them with ordinary soldiers that are just better trained and better equipped.
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[[Characters/SekiroMainCharacters Main Characters]] (Sandbox/SekiroWolf) | [[Characters/SekiroSecondaryCharacters Secondary Characters]] | '''Enemies and Bosses''' | [[Characters/SekiroMangaCharacters Manga Characters]] -]]]]]

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[[Characters/SekiroMainCharacters Main Characters]] (Sandbox/SekiroWolf) ([[Characters/SekiroWolf Sekiro / Wolf]]) | [[Characters/SekiroSecondaryCharacters Secondary Characters]] | '''Enemies and Bosses''' | [[Characters/SekiroMangaCharacters Manga Characters]] -]]]]]
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[[Characters/SekiroMainCharacters Main Characters]] | [[Characters/SekiroSecondaryCharacters Secondary Characters]] | '''Enemies and Bosses''' | [[Characters/SekiroMangaCharacters Manga Characters]] -]]]]]

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[[Characters/SekiroMainCharacters Main Characters]] (Sandbox/SekiroWolf) | [[Characters/SekiroSecondaryCharacters Secondary Characters]] | '''Enemies and Bosses''' | [[Characters/SekiroMangaCharacters Manga Characters]] -]]]]]
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* AwesomeButImpractical: His heavy plate armor counters anything Wolf can throw at him, as most Japanese weapons weren’t made with [[OutsideContextProblem heavy medieval European plate armor in mind]]. However it comes at the cost of being extremely heavy, which is a bit of a problem when you’re [[RingOutBoss stationed on a narrow bridge over a ravine]].

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* AwesomeButImpractical: His heavy thick plate armor counters anything Wolf can throw at him, as most Japanese weapons weren’t made with [[OutsideContextProblem heavy medieval European plate armor in mind]]. However it comes at the cost of being extremely heavy, which is a bit of a problem when you’re [[RingOutBoss stationed on a narrow bridge over a ravine]].
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* AwesomeButImpractical: Japanese armor is mostly meant to protect against arrows. Japanese swords are sharp, durable, and their curve guarantees that you can put a lot of pressure into a very small surface area. However, against plate armor this is useless against anywhere that isn't a joint, which Wolf wouldn't be aware of [[OutsideContextProblem since he has never encountered a European knight before]]. The only way to beat plate mail besides going for the joints is to either cave it in or rend it in two[[note]]wooden lances can pierce it under the right circumstances, but are prone to glancing off an aware target and even then you're more likely to dent the armor than actually pierce it. Hell, even crossbow bolts and bullets have trouble with plate mail. Blacksmiths would shoot their completed armor with a modern (at the time) firearm and mark the ensuing dent with their sigil called a "proof" to signify it can protect against bullets, thus where we got the term bulletproof.[[/note]], and both of these methods require incredibly heavy weapons that Wolf has no access to. Ordinarily, Wolf's SuperStrength via CharlesAtlasSuperpower would make him able to get through said armor regardless (or at least able to kill him with blunt force trauma), much in the way he can stab through iron lamellar, except A. this is late 16th century blast-forged plate meant to withstand early firearms, and thus both tougher and two to three times thicker than the plate armor of the medieval era or contemporary munitions plate, and B. the Armored Warrior is ''stronger'' and tougher than Sekiro, so there goes trying to bludgeon or grapple with him. Even though Wolf does go for the joints in other armor types, plate mail tends to protect those areas better than Japanese armor. Furthermore, the armor is so heavy that the knight's arms are almost always locked in close to his body and Wolf can't just manhandle the knight to get at the joints like he can with people wearing lighter armor. However, since heavy armor makes it hard to, say, climb or hang from ledges and the fight takes place on a very narrow bridge...

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* AwesomeButImpractical: Japanese armor is mostly meant to protect against arrows. Japanese swords are sharp, durable, and their curve guarantees that you can put a lot of pressure into a very small surface area. However, against His heavy plate armor this is useless against anywhere that isn't a joint, which counters anything Wolf wouldn't be aware of can throw at him, as most Japanese weapons weren’t made with [[OutsideContextProblem since he has never encountered a heavy medieval European knight before]]. The only way to beat plate mail besides going for the joints is to either cave it in or rend it in two[[note]]wooden lances can pierce it under the right circumstances, but are prone to glancing off an aware target and even then you're more likely to dent the armor than actually pierce it. Hell, even crossbow bolts and bullets have trouble with plate mail. Blacksmiths would shoot their completed armor with a modern (at the time) firearm and mark the ensuing dent with their sigil called a "proof" to signify it can protect against bullets, thus where we got the term bulletproof.[[/note]], and both of these methods require incredibly heavy weapons that Wolf has no access to. Ordinarily, Wolf's SuperStrength via CharlesAtlasSuperpower would make him able to get through said armor regardless (or at least able to kill him with blunt force trauma), much in the way he can stab through iron lamellar, except A. this is late 16th century blast-forged plate meant to withstand early firearms, and thus both tougher and two to three times thicker than the plate armor of the medieval era or contemporary munitions plate, and B. the Armored Warrior is ''stronger'' and tougher than Sekiro, so there goes trying to bludgeon or grapple with him. Even though Wolf does go for the joints in other armor types, plate mail tends to protect those areas better than Japanese armor. Furthermore, the armor is so heavy that the knight's arms are almost always locked in close to his body and Wolf can't just manhandle the knight to get mind]]. However it comes at the joints like he can with people wearing lighter armor. However, since heavy armor makes it hard to, say, climb or hang from ledges and the fight takes place cost of being extremely heavy, which is a bit of a problem when you’re [[RingOutBoss stationed on a very narrow bridge...bridge over a ravine]].
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Katanas are actually both heavier and thicker than european blades of similar length.


* AwesomeButImpractical: Japanese armor is mostly meant to protect against arrows. Japanese swords are light, but they're sharp, narrow, durable, and their curve guarantees that you can put a lot of pressure into a very small surface area. However, against plate armor this is useless against anywhere that isn't a joint, which Wolf wouldn't be aware of [[OutsideContextProblem since he has never encountered a European knight before]]. The only way to beat plate mail besides going for the joints is to either cave it in or rend it in two[[note]]wooden lances can pierce it under the right circumstances, but are prone to glancing off an aware target and even then you're more likely to dent the armor than actually pierce it. Hell, even crossbow bolts and bullets have trouble with plate mail. Blacksmiths would shoot their completed armor with a modern (at the time) firearm and mark the ensuing dent with their sigil called a "proof" to signify it can protect against bullets, thus where we got the term bulletproof.[[/note]], and both of these methods require incredibly heavy weapons that Wolf has no access to. Ordinarily, Wolf's SuperStrength via CharlesAtlasSuperpower would make him able to get through said armor regardless (or at least able to kill him with blunt force trauma), much in the way he can stab through iron lamellar, except A. this is late 16th century blast-forged plate meant to withstand early firearms, and thus both tougher and two to three times thicker than the plate armor of the medieval era or contemporary munitions plate, and B. the Armored Warrior is ''stronger'' and tougher than Sekiro, so there goes trying to bludgeon or grapple with him. Even though Wolf does go for the joints in other armor types, plate mail tends to protect those areas better than Japanese armor. Furthermore, the armor is so heavy that the knight's arms are almost always locked in close to his body and Wolf can't just manhandle the knight to get at the joints like he can with people wearing lighter armor. However, since heavy armor makes it hard to, say, climb or hang from ledges and the fight takes place on a very narrow bridge...

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* AwesomeButImpractical: Japanese armor is mostly meant to protect against arrows. Japanese swords are light, but they're sharp, narrow, durable, and their curve guarantees that you can put a lot of pressure into a very small surface area. However, against plate armor this is useless against anywhere that isn't a joint, which Wolf wouldn't be aware of [[OutsideContextProblem since he has never encountered a European knight before]]. The only way to beat plate mail besides going for the joints is to either cave it in or rend it in two[[note]]wooden lances can pierce it under the right circumstances, but are prone to glancing off an aware target and even then you're more likely to dent the armor than actually pierce it. Hell, even crossbow bolts and bullets have trouble with plate mail. Blacksmiths would shoot their completed armor with a modern (at the time) firearm and mark the ensuing dent with their sigil called a "proof" to signify it can protect against bullets, thus where we got the term bulletproof.[[/note]], and both of these methods require incredibly heavy weapons that Wolf has no access to. Ordinarily, Wolf's SuperStrength via CharlesAtlasSuperpower would make him able to get through said armor regardless (or at least able to kill him with blunt force trauma), much in the way he can stab through iron lamellar, except A. this is late 16th century blast-forged plate meant to withstand early firearms, and thus both tougher and two to three times thicker than the plate armor of the medieval era or contemporary munitions plate, and B. the Armored Warrior is ''stronger'' and tougher than Sekiro, so there goes trying to bludgeon or grapple with him. Even though Wolf does go for the joints in other armor types, plate mail tends to protect those areas better than Japanese armor. Furthermore, the armor is so heavy that the knight's arms are almost always locked in close to his body and Wolf can't just manhandle the knight to get at the joints like he can with people wearing lighter armor. However, since heavy armor makes it hard to, say, climb or hang from ledges and the fight takes place on a very narrow bridge...

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