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[[folder: Ashely]]

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[[folder: Ashely]][[folder: Shawn Evans]]



[[folder: Terry Akers]]

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[[folder: Terry Akers]]Matthew Frost ]]



[[folder: Eric Darby]]

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[[folder: Eric Darby]][[folder: Jasper Hill]]



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[[folder: Emma Alvaro]]Steve Glasser]]



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[[folder: Alice Koster]][[folder: Richard Thabo]]



[[folder: Raleigh Herber]]

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[[folder: Raleigh Herber]]Ashely]]



[[folder: Mark Sarang]]

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[[folder: Mark Sarang]]Jesse]]



[[folder: David Munshi]]

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[[folder: David Munshi]]Carl Semken]]



[[folder: Ian Penderson]]

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[[folder: Ian Penderson]]Terry Akers]]


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[[folder: Eric Darby]]
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[[folder: Nicolai Ivanshkin]]
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[[folder: Neil Tsiolkovsky]]
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[[folder: Raleigh Herber]]
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[[folder: Mark Sarang]]
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[[folder: David Munshi]]
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[[folder: Ian Penderson]]
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[[folder: Julia Dahl]]
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[[folder: Ashely]]
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[[folder: Terry Akers]]
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[[folder: Eric Darby]]
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[[folder: Emma Alvaro]]
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[[folder: Alice Koster]]
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[[folder: Raleigh Herber]]
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[[folder: Mark Sarang]]
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[[folder: David Munshi]]
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* BetterToDieThanToBeKilled: Brandon slits his throat before the monster banging at the door could get to him.

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* BetterToDieThanToBeKilled: BetterToDieThanBeKilled: Brandon slits his throat before the monster banging at the door could get to him.

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[[folder: Imogen Reed ]]


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* WellIntentionedExtremist: How much you'd consider him an antagonist depends on your perspective (though he WILL kill you at some points if you don't run fast. Near the end of the game, he leads you to the mysterious Alpha site where the heart of the WAU is, exposits that your current body is full of poisoned structure gel that will kill the Wau and everything it runs, and expects you to inject it into the WAU. This would absolutely kill every monster in Pathos-II, but also every person living in it, even if the only ones living are crazed robots with the minds of humans and people hooked up to horrible life-support structure gel machines. It's another "painful life/Mercy Kill" choice, and if you go through with it, he turns on you, because to make sure the WAU dies he needs the only one immune to the poison gel dies.



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* BetterToDieThanToBeKilled: Brandon slits his throat before the monster banging at the door could get to him.
* HeroicSacrifice: Intentionally sabotages the elevator and leaves himself with the monsters to save the people he was traveling with some time.
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[[folder: Sarah Lindwall]]

* LastOfHerKind: Sarah is heavily implied to be the last actual living human in existence. Having run out of food supplies, Sarah has hooked herself up to a life support machine and has withered away to an almost skeletal state, but still keeps guard over the ARK. After speaking with Simon, she gives him the ARK and asks him to kill her, knowing there's nothing left that can be done for her.
* MercyKill: Asks Simon to do this to her, not wanting to live any longer.

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[[folder: Imogen Reed ]]

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[[folder: Robin Bass]]

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[[folder: Ross]]

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[[folder: Brandon Wan]]
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* BoomerangBigot: While Simon is quite squeamish about hurting the station's non-hostile robot inhabitants, Catherine repeatedly tells him that robots are just machines and has no qualms about mistreating them in pursuit of her goals. This is despite the fact that she and Simon are technically robots themselves.
* FaceDeathWithDignity: Catherine tries to do this, but winds up getting KilledMidSentence as she's screaming at a belligerent Simon.
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* AndIMustScream: The final fate of both of the Pathos-II Simons (thought the second Simon has the option of mercy-killing the first Simon about halfway through the game). While their 3rd A.I. copy gets sent to paradise in the ARK, the two Simons you actually played as are left aboard the ruined remains of Pathos-II, alone for all eternity in the center of a dead planet, buried alive.
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* AnArmAndALeg: Simon can potentially lose his hand if he chooses to poison the WAU.


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* AIIsACrapshoot: The WAU has noble aims and abominable methods.

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Simon is mysteriously able to hear the last moments of a dead person's life by touching them... or a dead robot's. This isn't magic; he's datamining their blackboxes.



* ReluctantMadScientist: Apparently "Catherine" wants to ignore the "suicides" as she can't afford to be shut down.

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* ReluctantMadScientist: Apparently "Catherine" Catherine wants to ignore the "suicides" suicides as she can't afford to be shut down.

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Simon is mysteriously able to hear the last moments of a dead person's life by touching them... or a dead robot's. This isn't magic; he's datamining their blackboxes.



* DeadPersonConversation: Simon is mysteriously able to hear the last moments of a dead person's life by touching them... or a dead robot's. This isn't magic; he's datamining their blackboxes.
* FishOutOfTemporalWater: Simon, a Toronto bookstore employee from the modern day, suddenly finds himself aboard an underwater based in the year 2104, after the end of the world and with all sorts of weirdness going on around him.
* HypocriticalHumor: At the beginning of the game, before Simon is to go in to have a brain scan done, he remarks that his coworker Jesse has the memory of a gold fish. This is coming from a man who was in a car accident and suffered immense brain damage.
* LateToTheParty: By the time Simon shows up on the scene, Pathos-II is thoroughly trashed and all the humans aboard the base have long been killed off by WAU.



[[folder: AM Engineer Imogen Reed]]
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[[folder: Chief Engineer Adam Golaski]]
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[[folder: AM Engineer Imogen Reed]]
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[[folder: Chief Engineer Adam Golaski]]
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* IntelligenceEqualsIsolation: Dr. Catherine Chun is repeatedly described as quiet, shy, and a loner, and during her time with Simon she often demonstrates behaviors which are distinctly anti-social. Her treatment of other lifeforms including Simon also waivers between Adorkable and coldly unempathetic.
* ReluctantMadScientist: Apparently "Catherine" wants to ignore the "suicides" as she can't afford to be shut down.



[[folder: Straski]]

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[[folder: Straski]]WAU]]
* BlueAndOrangeMorality: The WAU's bread and butter. As the administrative AI in charge of PATHOS-II, it is supposed to keep people alive, and its programming evolved after the comet impact to keep the last remnant of humanity alive. However, it's definition of "alive" ranges from giving artificial organs to injured people who can't seek medical attention, keeping them alive and coherent, but unable to move and in excruciating pain, to uploading brain scans of people it has directly or indirectly killed into immobile robots so they are still technically alive, to mutating people with its own structure gel to make them a part of itself.
* NiceJobFixingItVillain: The WAU creates Simon in the process of its experiments in creating new forms of human "life"; Simon then proceeds to save the last traces of human consciousness by launching the ARK into space, and in the process also potentially destroys WAU as well.
* TheSingularity: The WAU seems to have hit this, or something really CLOSE to it. It's already got the ability to modify itself and its structure gel is capable of way more than its designers originally intended. The technology to copy human minds and put them in robot bodies was reverse-engineered from what the WAU did rather than any human invention.
* WellIntentionedExtremist: The WAU is possibly the biggest one in the game as it will do pretty much anything to keep humanity alive, no matter how much pain and suffering it causes for its would-be benefactors.
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* [[spoiler:DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. The game after that follows his consiousnesses created as a result of the brain copying.]]

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* [[spoiler:DeadAllAlong: The DeadAllAlong: [[spoiler:The Simon the player is introduced to in Toronto died not long after Munshi's scans. The game after that follows his consiousnesses created as a result of the brain copying.]]
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* BlankSlate: Simon is kind of a milquetoast guy who rolls with the punches.
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* BadassNormal: For a guy who just used to work in a comic store in Toronto, he demonstrates some nifty traits in Pathos-II. [[spoiler: having your mind transferred into a partially robotic vessel probably has its perks, too.]]
* [[spoiler:DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. The game after that follows his consiousnesses created as a result of the braon copying.]]

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* BadassNormal: For a guy who just used to work in a comic store in Toronto, he demonstrates some nifty traits in Pathos-II. [[spoiler: having Having a copy of your mind transferred into a partially robotic vessel probably has its perks, too.]]
* [[spoiler:DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. The game after that follows his consiousnesses created as a result of the braon brain copying.]]
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* [[spoiler:DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. His original human self, that is...]]

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* [[spoiler:DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. His original human self, The game after that is...follows his consiousnesses created as a result of the braon copying.]]
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* [[spoiler:DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. His physical self, that is... The Simons following the introduction are brain copies of his inhabitated in a mechanocal body, and the corpse of a woman stuffed in a diving suit.]]

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* [[spoiler:DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. His physical original human self, that is... The Simons following the introduction are brain copies of his inhabitated in a mechanocal body, and the corpse of a woman stuffed in a diving suit.is...]]
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* [[spoiler:DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. His physical self, that is... All the playable Simons following the introduction are braim copies of his.]]

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* [[spoiler:DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. His physical self, that is... All the playable The Simons following the introduction are braim brain copies of his.his inhabitated in a mechanocal body, and the corpse of a woman stuffed in a diving suit.]]
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[[spoiler: *DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. His physical self, that is...]]

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[[spoiler: *DeadAllAlong: *[[spoiler:DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. His physical self, that is... All the playable Simons following the introduction are braim copies of his.]]
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*BadassNormal: For a guy who just used to work in a comic store in Toronto, he demonstrates some nifty traits in Pathos-II. [[spoiler: having your mind transferred into a partially robotic vessel probably has its perks, too.]]
[[spoiler: *DeadAllAlong: The Simon the player is introduced to in Toronto died not long after Munshi's scans. His physical self, that is...]]
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* TheWoobie: Despite what promotional materials suggested, she's not a coarse woman who's trying to deflect guilt. Once you get to Theta station, you find out that [[spoiler: she actually has to be encouraged by others to stand up for herself, and that she feels ''enormously'' guilty over the fact that a DoomsdayCult sprang up around her ARK program, especially since a number of those scanned did it ''[[ForcedToWatch right in front of her]]'']].
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* TheWoobie: Despite what promotional materials suggested, she's not a coarse woman who's trying to deflect guilt. Once you get to Theta station, you find out that [[spoiler: she actually has to be encouraged by others to stand up for herself, and that she feels ''enormously'' guilty over the fact that a DoomsdayCult sprang up around her ARK program, especially since a number of those scanned did it ''[[ForcedToWatch right in front of her]]'']].
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The protagonist of the game. So far, very little is known about him, but it appears from the gameplay trailer that he has been sent to invetigate the PATHOS-2 after the radio has gone silent.

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The protagonist of the game. So far, very little Not much is known about him, but it appears from Simon's personality, the gameplay trailer only facts are that he has been sent does not appear as an amnesiac character, but still something unknown happened to invetigate the PATHOS-2 after the radio has gone silent.him, what it is being a mystery.
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->''"Uh, hey, look, look, this place is not - there's something seriously wrong here. Hello?"''



->''"I'm sorry, I didn't catch that. We lost another relay. Oh, listen, head for the comms center upstairs. I'll wait here."''
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The protagonist of the game. So far, very little is known about him, but it appears he has been sent to invetigate the PATHOS-2 after the radio has gone silent.

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->''"Uh, hey, look, look, this place is not - there's something seriously wrong here. Hello?"''
The protagonist of the game. So far, very little is known about him, but it appears from the gameplay trailer that he has been sent to invetigate the PATHOS-2 after the radio has gone silent.


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->''"I'm sorry, I didn't catch that. We lost another relay. Oh, listen, head for the comms center upstairs. I'll wait here."''
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the protagonist of the game. So far, very little is known about him, but it appears he has been sent to invetigate the PATHOS-2 after the radio has gone silent.

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the The protagonist of the game. So far, very little is known about him, but it appears he has been sent to invetigate the PATHOS-2 after the radio has gone silent.



the deuteragonist of SOMA. She will guide Simon through the facility.

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the The deuteragonist of SOMA. She will guide Simon through the facility.
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[[folder: Simon Jarrett]]
the protagonist of the game. So far, very little is known about him, but it appears he has been sent to invetigate the PATHOS-2 after the radio has gone silent.
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the deuteragonist of SOMA. She will guide Simon through the facility.
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[[/folder]]
[[folder: Catherine Chun]]
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[[folder: Straski]]
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[[foldercontrol]]

[[folder: AM Engineer Imogen Reed]]
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[[folder: Chief Engineer Adam Golaski]]
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