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* [[I Do So Hate to Drink Alone... LonelyTogether]]

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* [[I Do So Hate LonelyTogether: Flecks claims that he "hates to Drink Alone... LonelyTogether]]
drink alone". This gives him the opportunity to split his drink with someone else at the tavern, keeping him relatively sober for longer.
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*[[I Do So Hate to Drink Alone... LonelyTogether]]
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*BadassCape: It's worth mentioning that Fleck has a flowing yellow cape attached to his shoulders. Even if his puffy sleeves are a bit campy, Fleck's cape is pretty awesome and gives his world-traveling bard persona some flair.
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** A really nice benefit to playing as Fleck is the ability to [[ARoundOfDrinksForTheHouse order extra drinks for free]]. The bar won't accept his money since Fleck has already paid with a song.
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*HospitalityForHeroes: Being a bard has lots of benefits. One of which is that it's easy for Fleck to make money. Or even have an appreciative listener bail him out when he should owe gold to someone else.
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* OurElvesAreDifferent: The bard Fleck is a handsome half-elf with shining eyes, a well trimmed beard and a big smile with pearly white teeth. He possesses long thin eyebrows, pointed ears and has a medium-sized build. Physically he's in fine shape, but relies on talent and skill than physical prowess to defeat his foes.

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* OurElvesAreDifferent: The bard Fleck is a handsome half-elf with shining eyes, a well trimmed beard and a big smile with pearly white teeth. He possesses long thin eyebrows, pointed ears and has a medium-sized build. Physically he's in fine shape, but relies on talent and skill rather than physical prowess to defeat his foes.




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*CantHoldHisLiquor: He has a card that says "I may be a fop, but I can hold my liquor!" And how does he do that? By ignoring the drink entirely.

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* TheBard: Fleck composes tales, plays the lute, sings songs and charms people with his winning smile every time he visits the Red Dragon Inn. When he's not adventuring, this is probably how how he makes a living.

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*OurElvesAreDifferent: The bard Fleck is a handsome half-elf with shining eyes, a well trimmed beard and a big smile with pearly white teeth. He possesses long thin eyebrows, pointed ears and has a medium-sized build. Physically he's in fine shape, but relies on talent and skill than physical prowess to defeat his foes.
* TheBard: Fleck composes tales, plays the lute, sings songs and charms people with his winning smile every time he visits the Red Dragon Inn. When he's not adventuring, this is probably how how he makes He wears a living.brown vest over top of a blue shirt with big puffy sleeves.
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Fleck is a dashing half-elf, always ready with a smile or a song. His heroic tales and stirring lute-playing raise his friends' spirits, filling them with courage as they face the horrors of the deep dungeon.
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*SmarterThanYouLook: Fleck is a proud flamboyant elven bard who loves to sing and party and make money, but don't take him for an idiot. Even at the tavern he can be found poring over scrolls and manuscripts about ancient lore. These studies also give him an excuse to avoid gambling or drinking.
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** Another of Fleck's fans is a priest and will lay their *HealingHands on him to restore some fortitude when needed. Again, this person is probably an NPC and their face [[TheUnseen is not revealed to us]].

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** Another of Fleck's fans is a priest and will lay their *HealingHands HealingHands on him to restore some fortitude when needed. Again, this person is probably an NPC and their face [[TheUnseen is not revealed to us]].
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\n**Another of Fleck's fans is a priest and will lay their *HealingHands on him to restore some fortitude when needed. Again, this person is probably an NPC and their face [[TheUnseen is not revealed to us]].
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* ImYourBiggestFan: When someone in the bar harms the local entertainment, there's a chance for reprisal. The bard's "biggest fan" is exactly that, a MASSIVE [[BarbarianHero barbarian]] man who hits back any patron who harmed Fleck. (it's possible the barbarian is [[ConanTheBarbarian Cormac the Mighty]], though his face [[TheUnseen is not seen]])


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* ImYourBiggestFan: When someone in the bar harms the local entertainment, there's a chance for reprisal. The bard's "biggest fan" is exactly that, a MASSIVE [[BarbarianHero barbarian]] MASSIVE barbarian man who ]]who hits back any patron who harmed Fleck. (it's possible the barbarian is [[ConanTheBarbarian Cormac the Mighty]], Mighty, though his face [[TheUnseen is not seen]])

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* ImYourBiggestFan: When someone in the bar harms the local entertainment, there's a chance for reprisal. The bard's "biggest fan" is exactly that, a MASSIVE barbarian man who hits back any patron who harmed Fleck. (it's possible the barbarian is Cormac the Mighty, though his face [[TheUnseen is not seen]])


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* ImYourBiggestFan: When someone in the bar harms the local entertainment, there's a chance for reprisal. The bard's "biggest fan" is exactly that, a MASSIVE barbarian [[BarbarianHero barbarian]] man who hits back any patron who harmed Fleck. (it's possible the barbarian is [[ConanTheBarbarian Cormac the Mighty, Mighty]], though his face [[TheUnseen is not seen]])

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* ImYourBiggestFan: When someone in the bar harms the local entertainment, there's a chance for reprisal. The bard's "biggest fan" is exactly that, a MASSIVE barbarian man who hits back any patron who harmed Fleck. (it's possible the barbarian is Cormac the Mighty, though his face is not seen)


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* ImYourBiggestFan: When someone in the bar harms the local entertainment, there's a chance for reprisal. The bard's "biggest fan" is exactly that, a MASSIVE barbarian man who hits back any patron who harmed Fleck. (it's possible the barbarian is Cormac the Mighty, though his face [[TheUnseen is not seen)

seen]])

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* I'mYourBiggestFan: When someone in the bar harms the local entertainment, there's a chance for reprisal. The bard's "biggest fan" is exactly that, a MASSIVE barbarian man who hits back any patron who harmed Fleck. (it's possible the barbarian is Cormac the Mighty, though his face is not seen)


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* I'mYourBiggestFan: ImYourBiggestFan: When someone in the bar harms the local entertainment, there's a chance for reprisal. The bard's "biggest fan" is exactly that, a MASSIVE barbarian man who hits back any patron who harmed Fleck. (it's possible the barbarian is Cormac the Mighty, though his face is not seen)

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None




to:

\n*I'mYourBiggestFan: When someone in the bar harms the local entertainment, there's a chance for reprisal. The bard's "biggest fan" is exactly that, a MASSIVE barbarian man who hits back any patron who harmed Fleck. (it's possible the barbarian is Cormac the Mighty, though his face is not seen)

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*ARoundOfDrinksForTheHouse: Fleck gives a toast to his friends and everyone in the bar (Fleck included) picks up a drink and chugs it down. Thankfully, nobody has to pay for these drinks.

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*TearJerker: When Fleck plays a sad mournful ballad, the entire bar gets teary-eyed and sobers up a bit. Fleck also gains gold from every other patron in the bar. There's nothing quite like stirring up people's emotions for a profit.
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*BarBrawl: When Fleck plays a rowdy drinking song, the entire bar devolves into this. Everyone takes some fortitude damage, everyone gets a bit drunker, and Fleck is the one who has to pay the tavern for the broken chairs.
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*CardSharp: Fleck cheats. A LOT. Even more than Zot the Wizard or Eve the Illusionist. Actually, Fleck has more options for cheating at cards than Gerki does!
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* WanderingMinstrel: Sitting around in a tavern all day composing stories is all well and good, but it's not all Fleck does. He also accompanies other heroes on their journeys to assist them and record their adventures. This makes him a *TagalongChronicler as well as a helpful hero to inspire courage and hope in his fellow warriors.

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* WanderingMinstrel: Sitting around in a tavern all day composing stories is all well and good, but it's not all Fleck does. He also accompanies other heroes on their journeys to assist them and record their adventures. This makes him a *TagalongChronicler TagalongChronicler as well as a helpful hero to inspire courage and hope in his fellow warriors.
*TheStoryteller: Fleck composes poems, epics, ballads and songs about his fellow heroes and allies. He does not do any of this for free. At the bar he expects payment for his services and receives gold for his compositions.
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* InstrumentOfMurder: His lute is not a murder weapon. But other tavern patrons get hurt when the strings break on it. This would imply some kind of musical magic on Fleck's part.

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* InstrumentOfMurder: His lute is not a murder weapon. But other tavern patrons get hurt when the strings break on it. This would imply some kind of musical magic on Fleck's part. Also, don't sit on his tuning fork. (ouch)
*WanderingMinstrel: Sitting around in a tavern all day composing stories is all well and good, but it's not all Fleck does. He also accompanies other heroes on their journeys to assist them and record their adventures. This makes him a *TagalongChronicler as well as a helpful hero to inspire courage and hope in his fellow warriors.

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*TheBard: Fleck composes tales, plays the lute, sings songs and charms people with his winning smile every time he visits the Red Dragon Inn. When he's not adventuring, this is probably how how he makes a living.
*SignatureInstrument: Fleck is rarely seen apart from his lute. He either keeps it strapped to his back or he has it in his hands ready to play. The lute is how he performs his talent and skill after all.
*InstrumentOfMurder: His lute is not a murder weapon. But other tavern patrons get hurt when the strings break on it. This would imply some kind of musical magic on Fleck's part.
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Dimli loves gold, axes and ale. He always seems to have a stash of gold secreted away somewhere. He's really, really good with his dwarven axes. He's not so good with darts, though. When he starts playing...duck.


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Gog the Half-Ogre is big, green and dumb. But he tries hard. He's really a nice guy once you get to know him...and if you can get past the smell and the fact that he's got two left feet. Never, ever dance with Gog! As you can guess, hanging around with Gog is likely to get you hurt.

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Eve defies description, mostly because no one knows exactly what she really looks like without her illusions. Her powers have saved her fellow adventurers countless times from extremely gullible monsters.



!!Fleck the Bard



!!Fleck the Bard

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!!Dimli the Dwarf
* OurDwarvesAreAllTheSame: Zigzagged with Dimli; although he seems to play it mostly straight, his online background reveals he comes from a "clan-shamed clan", as his clan has been accused of betraying the Dwarvenhold and causing its destruction. Thusly, he adventures to prove his family's innocence.
* BeardOfBarbarism: Dimli sports a large, brown braided beard that goes down across his chest.
* CoolHelmet: His rune-covered, horned helmet belonged to his great-grandfather and it keeps him safe from Fortitude attacks. This is a signature look for Dimli and he rarely takes his helmet off even when relaxing at the tavern. Dimli's great-grandfather's helmet is so famous that it shows up again in Lizwick's Bag of Holding and the Munchkins' Treasure Deck.
* GirlsWithMoustaches: Dimli tries to talk to a bearded lady at the tavern, allowing him to ignore a drink or a round of gambling.
* NationalWeapon: Dimli keeps a massive two-handed, double-edged battle axe strapped to his back. Thankfully he never uses it in the bar. However, this grumpy dwarf has been known to brandish a smaller one-handed axe when angered or insulted.
* BizarreBelching: Dimli can let loose with an "impressive dwarven war belch" that impresses the other patrons at the bar, earning him some gold.
* BurpOfFinality: Dwarves love to drink. Usually this would be Dimli's downfall at the tavern, but sometimes a drink will restore his fortitude rather than make him more inebriated. "Uuurp! That hit the spot!"
* BoozeBasedBuff: One of his cards allows Dimli to avoid the usual effects of consuming a drink (like getting drunker). Instead he gains fortitude and health relative to the alcohol he should've gained from such a drink.
* SlippingAMickey: Dimli wants others to enjoy their drinks as much as he does. Sometimes he'll spike their drinks with dwarven firewater, adding extra alcohol content to the brew.
* TheNapoleon: He gets angry when someone tells short jokes or uses his head as table (to rest their drink on). While Dimli is certainly not the shortest person to frequent the tavern, it's clear he does not abide by people making fun of those of a diminutive stature. He's a burly dwarf with a short temper, so it's probably not a good idea to upset him.
* PennyPinchingCrab: Dimli is not a cheapskate by any means, but he is frugal when it comes to his gold. He always carries a small satchel of gold with him everywhere he goes. Dimli has several cards that prevent him from losing gold or allow him to avoid a round of gambling where he might lose some gold. A pint of stout ale is pretty much the only thing that comes between this dwarf and his hard-earned money.


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!!Dimli the Dwarf
* OurDwarvesAreAllTheSame: Zigzagged with Dimli; although he seems to play it mostly straight, his online background reveals he comes from a "clan-shamed clan", as his clan has been accused of betraying the Dwarvenhold and causing its destruction. Thusly, he adventures to prove his family's innocence.
* BeardOfBarbarism: Dimli sports a large, brown braided beard that goes down across his chest.
* CoolHelmet: His rune-covered, horned helmet belonged to his great-grandfather and it keeps him safe from Fortitude attacks. This is a signature look for Dimli and he rarely takes his helmet off even when relaxing at the tavern. Dimli's great-grandfather's helmet is so famous that it shows up again in Lizwick's Bag of Holding and the Munchkins' Treasure Deck.
* GirlsWithMoustaches: Dimli tries to talk to a bearded lady at the tavern, allowing him to ignore a drink or a round of gambling.
* NationalWeapon: Dimli keeps a massive two-handed, double-edged battle axe strapped to his back. Thankfully he never uses it in the bar. However, this grumpy dwarf has been known to brandish a smaller one-handed axe when angered or insulted.
* BizarreBelching: Dimli can let loose with an "impressive dwarven war belch" that impresses the other patrons at the bar, earning him some gold.
* BurpOfFinality: Dwarves love to drink. Usually this would be Dimli's downfall at the tavern, but sometimes a drink will restore his fortitude rather than make him more inebriated. "Uuurp! That hit the spot!"
* BoozeBasedBuff: One of his cards allows Dimli to avoid the usual effects of consuming a drink (like getting drunker). Instead he gains fortitude and health relative to the alcohol he should've gained from such a drink.
* SlippingAMickey: Dimli wants others to enjoy their drinks as much as he does. Sometimes he'll spike their drinks with dwarven firewater, adding extra alcohol content to the brew.
* TheNapoleon: He gets angry when someone tells short jokes or uses his head as table (to rest their drink on). While Dimli is certainly not the shortest person to frequent the tavern, it's clear he does not abide by people making fun of those of a diminutive stature. He's a burly dwarf with a short temper, so it's probably not a good idea to upset him.
* PennyPinchingCrab: Dimli is not a cheapskate by any means, but he is frugal when it comes to his gold. He always carries a small satchel of gold with him everywhere he goes. Dimli has several cards that prevent him from losing gold or allow him to avoid a round of gambling where he might lose some gold. A pint of stout ale is pretty much the only thing that comes between this dwarf and his hard-earned money.

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!!Deirdre the Priestess
Deirdre uses the power of the Goddess to protect and heal her friends and to smite the wicked creatures of the deep dungeons. She'll also smite anyone who treats her like a bimbo, even though she's not above working her good looks to get her way.

* HealThyself: Several of her cards call upon her goddess to heal fortitude damage she has taken.
* TheIngenue: She's benevolent and good-natured as well as naive; a bunch of guys leering at her in one of her cards has her thinking that they're interested in her religion.
* TheMedic: She has cards that heal others, though the effects can wear off.



!!Deirdre the Priestess
Deirdre uses the power of the Goddess to protect and heal her friends and to smite the wicked creatures of the deep dungeons. She'll also smite anyone who treats her like a bimbo, even though she's not above working her good looks to get her way.

* HealThyself: Several of her cards call upon her goddess to heal fortitude damage she has taken.
* TheIngenue: She's benevolent and good-natured as well as naive; a bunch of guys leering at her in one of her cards has her thinking that they're interested in her religion.
* TheMedic: She has cards that heal others, though the effects can wear off.
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A boisterous human warrior who is childhood friends with Gerki.

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A boisterous human warrior who is childhood friends with Gerki.
Gerki. This brash warrior maiden is quick with a sword...or axe, or dagger, or any other sharp or pointy thing she can get her hands on.



A sneaky halfling thief who is childhood friends with Fiona.

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A sneaky halfling thief who is childhood friends with Fiona.
Fiona. Gerki's a shifty halfling whose pockets are always full of gold. A master of poisons, mechanisms, and stabbing people in the back, Gerki has saved the lives of his friends many, many times. Of course, if he wasn't so darn useful they most likely would have killed him by now!
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A kind elven priestess who has the power to heal.

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A kind elven priestess who has Deirdre uses the power of the Goddess to heal.
protect and heal her friends and to smite the wicked creatures of the deep dungeons. She'll also smite anyone who treats her like a bimbo, even though she's not above working her good looks to get her way.

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