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* CheerfulChild/NiceGuy: What makes a Beacon.

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* CheerfulChild/NiceGuy: CheerfulChild / NiceGuy: What makes a Beacon.
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The Queen of Swords believes that you should always follow your heart and your passions. Her Princesses try to become heroes whose example will light the world. Sword's philosophies teach that at heart morality is about not hurting people, the importance of broadening your horizons and of course to embrace your passions. Sword's signature emotion is Love. Its Princesses can magically augment their [[GlassCannon Power Attributes]], [[SuperStrength Strength]], [[SuperIntelligence Intelligence]], and [[TheCharmer Presence]]. Its Invocation is Fuego.

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The Queen of Swords believes that you should always follow your heart and your passions. Her Princesses try to become heroes whose example will light the world. Sword's philosophies teach that at heart morality is about not hurting people, the importance of broadening your horizons and of course to embrace your passions. Sword's signature emotion is Love. Its Princesses can magically augment their [[GlassCannon Power Attributes]], [[SuperStrength Strength]], [[SuperIntelligence Intelligence]], and [[TheCharmer Presence]]. Its Invocation is Fuego.Fuoco.



* PlayingWithFire: Fuego is associated with both literal flames and the flames of the heart.

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* PlayingWithFire: Fuego Fuoco is associated with both literal flames and the flames of the heart.



* TheChosenMany: Each Princess of Mirrors is told she's TheChosenOne. Their is lots of them, usually they hate each other as only one of them can actually be the chosen one.

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* TheChosenMany: Each Princess of Mirrors is told she's TheChosenOne. Their is There are lots of them, usually they hate each other as only one of them can actually be the chosen one.
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* FireIsPassion: Most definitely.

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* %%* FireIsPassion: Most definitely.

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* LuckManipulationMechanic: The signature ability of Tears lets them negatively impact others' dice rolls.
* MamaBear: Tears' whole ethos is a dark take on this.

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* IDidWhatIHadToDo: Tears focuses on "necessary" actions. How necessary their actions actually ''are'' is a contentious debate at best.
* LuckManipulationMechanic: The signature ability of Tears lets them negatively impact others' dice rolls.
rolls.
* MamaBear: Tears' whole ethos is a dark take on this. this.
* {{Necromancer}}: Lacrima offers power over ghosts.
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* SunkCostFallacy: Alhambra is implied to lie in the heart of DarkWorld. In order to avoid being devoured by it, Alhambra steals light and hope from the world. There are obvious solutions, such as by relocating Alhambra somewhere else. But if they did that, the Queen would be forced to consider whether she could have done this before, and admit that she didn't [[IDidWhatIHadToDo do what she had to]]. A HeelRealization would all but guarantee she lose the last dot in her KarmaMeter.
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Don\'t add characters without at least one trope.


-->''Be strong for the weak.''

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-->''Be ->''Be strong for the weak.''




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-->''Be the light for the world.''

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-->''Be ->''Be the light for the world.''




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-->''Save those who cannot save themselves.''

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-->''Save ->''Save those who cannot save themselves.''




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-->''Remember for those who forget.''

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-->''Remember ->''Remember for those who forget.''




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-->''Be inspired by the silent.''

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-->''Be ->''Be inspired by the silent.''




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* TrueArtIsAngsty[=/=]TrueArtIsBoring[=/=]TrueArtIsIncomprehensible: They're not fans of any of that. Their art is intended to inspire, uplift, and enlighten.

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* TrueArtIsAngsty[=/=]TrueArtIsBoring[=/=]TrueArtIsIncomprehensible: [[invoked]] They're not fans of any of that. Their art is intended to inspire, uplift, and enlighten.



-->''You can't control the world, but you don't need to.''

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-->''You ->''You can't control the world, but you don't need to.''




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-->''Your heart can show you where you need to go, but only your head can get you there.''

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-->''Your ->''Your heart can show you where you need to go, but only your head can get you there.''




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-->''We’re not calling ourselves Princesses because our childhood fantasies came true. Nobility means something.''

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-->''We’re ->''We're not calling ourselves Princesses because our childhood fantasies came true. Nobility means something.''




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-->''Lighten up! This will be fine, and if not we’ll just run for it.''

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-->''Lighten ->''Lighten up! This will be fine, and if not we’ll we'll just run for it.''




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-->''I have no regrets. I’m doing this because I love you.''

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-->''I ->''I have no regrets. I’m I'm doing this because I love you.''




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-->''Ignorance of the law is no excuse - you are all subjects of Alhambra.''

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-->''Ignorance ->''Ignorance of the law is no excuse - you are all subjects of Alhambra.''




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-->''It doesn’t matter if I die, just how many I take with me.''

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-->''It ->''It doesn’t matter if I die, just how many I take with me.''




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-->''Why don’t you let me do that for you ... you could at least be grateful, commoners!''

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-->''Why don’t ->''Why don't you let me do that for you ... you could at least be grateful, commoners!''




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* CheerfulChild/NiceGuy: what makes a Beacon.
* DownTheRabbitHole: the opening fiction alludes to this plot.

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* CheerfulChild/NiceGuy: what What makes a Beacon.
* DownTheRabbitHole: the The opening fiction alludes to this plot.



[[folder: Sworn]]
Experienced Princesses learn that they cannot save the world on their own, but powerful Princesses can grant a small amount of magical power to regular poeple.
[[/folder]]


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[[folder: %%[[folder: Sworn]]
Experienced %%Experienced Princesses learn that they cannot save the world on their own, but powerful Princesses can grant a small amount of magical power to regular poeple.people.
[[/folder]]

%%----
%%[[/folder]]




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Anyone who is sufficiently optimistic and kind gains radiates a small amount of magical power, normally it's indistinguishable form how you'd expect people to act around someone exceptionally nice but Beacons can use Bequests.

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Anyone who is sufficiently optimistic and kind gains radiates a small amount of magical power, normally it's indistinguishable form how you'd expect people to act around someone exceptionally nice but Beacons can use Bequests.

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* CheerfulChild/NiceGuy: what makes a Beacon.



* NiceGuy: what makes a Beacon.

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* NiceGuy: what makes a Beacon.
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* TheWomanWearingTheQueenlyMask: The Queen of Diamonds herself, in public she acts like TheSpock. In private she reverts into a GenkiGirl. She doesn't mind wearing a mask though.

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[[/folder]]



[[/folder]]






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\n\n[[/folder]]

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!Allies of the Hopeful
[[folder: Beacons]]
Anyone who is sufficiently optimistic and kind gains radiates a small amount of magical power, normally it's indistinguishable form how you'd expect people to act around someone exceptionally nice but Beacons can use Bequests.

* DownTheRabbitHole: the opening fiction alludes to this plot.
* NiceGuy: what makes a Beacon.

[[folder: Sworn]]
Experienced Princesses learn that they cannot save the world on their own, but powerful Princesses can grant a small amount of magical power to regular poeple.



[[folder: Shikigami]]
Princesses have the ability to bind beings from the Dreamlands into dolls, plushies, or small animals. They mostly do this to recruit advisors from the inhabitants of the old Kingdom still hanging around the dreamlands.

* MentorMascot: Explicitly designed to fulfil this trope.
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Detectives, scientists and scholars, seekers are those driven to discover truth and knowledge. The are skilled in charms that allow them to gain knowledge, recognize and counter supernatural influences, and craft illusions. They start with an extra dot of [[SuperReflexes Wits]] or [[SuperSpeed Dexterity]] while out of mundane form.

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Detectives, scientists and scholars, seekers are those driven to discover truth and knowledge. The are skilled in charms that allow them to gain knowledge, recognize and counter supernatural influences, and craft illusions. They start with an extra dot of [[SuperReflexes [[IndyPloy Wits]] or [[SuperSpeed Dexterity]] while out of mundane form.
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* ReasonableAuthorityFigure: Graces can restore their magic by fulfilling the duties of a social office, and they have forbidding lies and manipulation.

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* ReasonableAuthorityFigure: Graces can restore their magic by fulfilling the duties of a social office, and they have an oath forbidding lies and manipulation.
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* ReasonableAuthorityFigure: Graces can restore their magic by fulfilling the duties of a social office, and they have forbidding lies and manipulation.
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The Queen of Tear\'s was written long before Rebellion - and the Inspirations section is inspirations for players to use when designing characters not who we based that Queen on. (Tear\'s was originally conceived before Madoka)


* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''[[Anime/PuellaMagiMadokaMagicaTheMovieRebellion Rebellion]]'' movie.]]
** Her city is an homage to Al Sethis of ''FanFic/{{Infinity}}''.
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* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''[[PuellaMagiMadokaMagicaTheMovieRebellion Rebellion]]'' movie.]]

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* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''[[PuellaMagiMadokaMagicaTheMovieRebellion ''[[Anime/PuellaMagiMadokaMagicaTheMovieRebellion Rebellion]]'' movie.]]

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* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' movie.]] Her city is a homage to Al Sethis of ''FanFic/{{Infinity}}''.

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* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' ''[[PuellaMagiMadokaMagicaTheMovieRebellion Rebellion]]'' movie.]] ]]
**
Her city is a an homage to Al Sethis of ''FanFic/{{Infinity}}''.



* ThePowerOfTheVoid: One of the elements associated with Lacrima.

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* ThePowerOfTheVoid: One of the elements associated with Lacrima.
Lacrima.
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* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' movie.]] Her city is a homage to Al Sethis of ''[[FanFic/{{Infinity}}''.

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* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' movie.]] Her city is a homage to Al Sethis of ''[[FanFic/{{Infinity}}''.''FanFic/{{Infinity}}''.
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* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' movie.]] Also takes inspiration from the Twilight Queen of ''[[FanFic/Infinity]]''.

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* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' movie.]] Also takes inspiration from the Twilight Queen Her city is a homage to Al Sethis of ''[[FanFic/Infinity]]''.''[[FanFic/{{Infinity}}''.
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* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' movie.]] Also takes inspiration from the Twilight Queen of ''[[Fanfic/Infinity]]''.

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* {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' movie.]] Also takes inspiration from the Twilight Queen of ''[[Fanfic/Infinity]]''.''[[FanFic/Infinity]]''.
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* Expy: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' movie.]]

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* Expy: {{Expy}}: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' movie.]]]] Also takes inspiration from the Twilight Queen of ''[[Fanfic/Infinity]]''.

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* [[AlwaysSaveTheGirl Always Save Alhambra]]: Tears in a nutshell. Working to save Alhambra no matter the cost to everyone else. Tears' Invocation of Lacrima is fuelled by this attitude and Lacrima users outside the Court of Tears are often willing to go to immoral lengths to protect the ones they love. Sometimes the two combine: Alhambra is a very safe place to put your loved ones.
* CastingAShadow: Lacrima is the Invocation that has most to do with manipulating shadow, darkness and death. That those sound a lot like the things associated with the monsters Princesses fight is probably best not mentioned to the face of anyone from Alhambra.

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* [[AlwaysSaveTheGirl Always Save Alhambra]]: Tears in a nutshell. Working to save Alhambra no matter the cost to everyone else. Tears' Invocation of Lacrima is fuelled by this attitude and Lacrima users outside the Court of Tears are often willing to go to immoral lengths to protect the ones they love. Sometimes the two combine: Alhambra is a very safe place to put your loved ones.
ones.
* CastingAShadow: Lacrima is the Invocation that has most to do with manipulating shadow, darkness and death. That those sound a lot like the things associated with the monsters Princesses fight is probably best not mentioned to the face of anyone from Alhambra. Alhambra.
* Expy: Explicitly mentioned to be inspired by [[PuellaMagiMadokaMagica Homura Akemi]]. [[spoiler: Specifically, what she might do as a ruler of her own world after the ''Rebellion'' movie.]]
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cut trope


* AwesomeButPractical: Specchio charms often revolve around doing something in the flashiest manner possible.
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* CannotTellALie: Of sorts. Their oaths prevent lying for your own benefit.
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* InHarmonyWithNature: the ideal Clubs try to live up to, along with being in harmony with everything else.
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* ChildMage: Child Princesses are noted to be disproportionately accepted to the Court of Mirrors. Then again, the other Courts look upon the older courtiers of Mirrors as childish brats.
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* [[AlwaysSaveTheGirl Always Save Alhambra]]: Tears in a nutshell. Working to save Alhambra no matter the cost to everyone else. Tears' Invocation of Lacrima is fuelled by this attitude and Lacrima users outside the Court of Tears are often willing to go to immoral lengths to protect the ones they love. Sometimes the two combine: Alhambra is a very safe place to put your loved ones.
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* EngagementChallenge: Or kiss challenge, or sex challenge. There's a Specchio Charm that sends someone on a quest to earn the Princess' affections. This is a sign that Princesses of Mirrors have an unhealthy idea of romance, or possibly just a really childish one.
* ItsAllAboutMe: Their attitude in a nutshell.


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* SpecialSnowflakeSyndrome: An in-character example, Specchio madness often causes Princesses to try and prove how unique and special they are. Princesses of Mirrors also hate each other because they're not as special when they're not unique.
* PowerPerversionPotential: They have the charms that aid in seduction.


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* TheChosenMany: Each Princess of Mirrors is told she's TheChosenOne. Their is lots of them, usually they hate each other as only one of them can actually be the chosen one.

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* CoolTeacher: Diamonds have a philosophical belief in the importance of education. Troubadours of Diamonds are usually trying to make learning fun.



* MeasuringTheMarigolds: Averted, curiosity and wonder are their signature emotions.



* ScienceHero: Diamonds is all about using knowledge to help people.

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* ScienceHero: Technology can be mass produced, magic generally cannot. Diamonds is all about using knowledge to help people.base an entire philosophy around this.



* ReasonableAuthorityfigure: The Hearts ideal.

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* ReasonableAuthorityfigure: ReasonableAuthorityFigure: The Hearts ideal.



* RebelliousSpirit: Aria encourages this sort of behavior.

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* RebelliousSpirit: Aria encourages this sort LoveableRogue: The Stereotypical Princess of behavior.Spades.
* TheCuckoolanderWasRight: Spades encourages both humour and out the box solutions, but they also have the ability to enhance their Wits.
* RebelliousSpirit: Aria encourages this sort of behaviour.



* FireIsPassion: Most definitely.



* ChurchMilitant: It doesn't come up much but many followers of Storms see their Queen through a religious lenses. [[AbstractApotheosis They may have a point.]]



* MartyrdomCulture: Followers of Storms believe that if they die through Tempesta they'll become part of the Queen of Storms, making their Queen stronger until one day she will be strong enough to destroy the Darkness utterly. They're right about the first part, the second part remains to be seen.




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* WarriorHeaven: Subverted. The followers of Storms want to spend their afterlife fighting The Darkness as part of their Queen but they aren't doing it for enjoyment.


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* TautologicalTemplar: It can happen if Specchio's insanity gets particularly bad.
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[[foldercontrol]]
! Callings
[[folder: Champions]]
-->''Be strong for the weak.''

Champions are those who stand up and defend those who are weaker than themselves. They are the heroes, the dragon slayers. As such, they have a natural affinity for charms involved combat, as well as those that strengthen themselves and others and grant abilities. They start with an extra dot of [[SuperStrength Strength]] or [[TheDeterminator Resolve]] while out of mundane form.

*{{Badass}}: They're the only Calling with an affinity for Fight charms.
*TheFettered: Champions are expected to swear loyalty to some cause that tells them when they're allowed to fight. ''What'' code isn't as important, and they're free to switch.
*MagicalGirlWarrior: Explicitly inspired by the trope.

[[/folder]]

[[folder: Graces]]

-->''Be the light for the world.''

Graces are the messengers of Hope. They seek guide others to confront their own fears and doubts so that they may better serve the light. They have a natural affinity for charms which grant special abilities, as well as those which affect personal relationships and allow the princess to recognize counter supernatural influences. More often than not, they tend to be leaders among any group of Nobility. They start with an extra dot of [[TheCharmer Presence]] or [[NervesOfSteel Composure]] while out of mundane form.

*ManipulativeBastard: They have oaths prohibiting this.
*TheSocialExpert: As a function of being the only Calling with an affinity to the charms dealing with relationships between people.
*WillNotTellALie: Graces are expected to be beacons of honesty.
*YouAreBetterThanYouThinkYouAre: One of the ways Graces can recover their magic is by convincing people to act on their positive impulses. This can be anything from [[CannotSpitItOut Spitting It Out]] to a crush to kicking a drug habit.

[[/folder]]

[[folder: Menders]]

-->''Save those who cannot save themselves.''

Menders seek to aide others who are suffering physically or spiritually. The posses affinity for charms that can mend and heal living and non-living things, as well as those that can grant abilities and shape materials. They start with an extra dot of [[SuperIntelligence Intelligence]] or [[SuperToughness Stamina]] while out of mundane form.

*TheMedic: One of the roles they lend themselves to.
*MrFixit: Another role they lend themselves to.
*TheShrink: A third role they lend themselves to.

[[/folder]]

[[folder: Seekers]]

-->''Remember for those who forget.''

Detectives, scientists and scholars, seekers are those driven to discover truth and knowledge. The are skilled in charms that allow them to gain knowledge, recognize and counter supernatural influences, and craft illusions. They start with an extra dot of [[SuperReflexes Wits]] or [[SuperSpeed Dexterity]] while out of mundane form.

*SeekerArchetype: Naturally.

[[/folder]]

[[folder: Troubadors]]

-->''Be inspired by the silent.''

Troubadours are artists and performers, seeking to bring joy and enlightenment through their works. They have an affinity for charms of illusion as well as those that arouse emotions and shape materials. They start with an extra dot of [[TheCharmer Presence]] or [[SuperSpeed Dexterity]] while out of mundane form.

*MagicIdolSinger: Any Princess that fits the trope is probably a Troubadour.
*TrueArtIsAngsty[=/=]TrueArtIsBoring[=/=]TrueArtIsIncomprehensible: They're not fans of any of that. Their art is intended to inspire, uplift, and enlighten.

[[/folder]]

!Radiant Queens
[[folder: The Queen of Clubs]]

-->''You can't control the world, but you don't need to.''

The Queen of Clubs is loosely based on Taoism, with hints of environmentalism. Her Princesses tend to blend the best of modern life with spiritualism. Fittingly the Queen's philosophies emphasize finding a way to express your true self in harmony with the world, accepting and adapting to change, and to avoid committing violence. Club's signature emotion is Harmony and tranquility. Its Princesses can use magic to augment their [[StoneWall Resistance Attributes]], [[TheDeterminator Resolve]], [[SuperToughness Stamina]], and [[NervesOfSteel Composure]]. Its Invocation is Legno.

*TheBeastmaster: Several Legno charms deal specifically with animals, and Legno in general is easily applied to animals.
*GranolaGirl: The stereotypical Princess of Clubs.
*GreenThumb: The main element associated with Legno.
*HarmonyVersusDiscipline: The Harmony side.
*NatureHero: The Queen is also called the Matron of the Forests and her followers are sometimes known as Wilds. That about sums it up.
*ReluctantWarrior: Starting a fight loses a Princess access to Legno.

[[/folder]]

[[folder: The Queen of Diamonds]]

-->''Your heart can show you where you need to go, but only your head can get you there.''

The Queen of Diamonds embodies Enlightenment values. Her courtiers aren't exclusively scientists, engineers or academics, but every member believes in the power of reason to improve the world. Her chief philosophies are to think through a problem before attempting a solution, to educate others, and to focus on big picture structural changes. Diamond's signature emotions are curiosity and wonder. Its followers can use magic to augment their [[TheSmartGuy Mental Attributes]], [[SuperIntelligence Intelligence]], [[SuperReflexes Wits]], and [[TheDeterminator Resolve]]. Its Invocation is Aqua.

*BadassBookworm[=/=]GeniusBruiser: Any Champion of Diamonds is going to be one or the other, as can Diamonds members of the other Callings.
*MakingASplash: The Aqua Invocation's main element.
**AnIcePerson: Part of the water association.
*RomanticismVersusEnlightenment: The Enlightenment side.
*ScienceHero: Diamonds is all about using knowledge to help people.
*WillNotTellALie: Lies without a good reason bar the speaker from using Aqua. Playing the MetaphoricallyTrue or YouDidntAsk cards doesn't prevent it, either.

[[/folder]]

[[folder: The Queen of Hearts]]

-->''We’re not calling ourselves Princesses because our childhood fantasies came true. Nobility means something.''

The Queen of Hearts believes in politeness, responsibility trust and duty. Her Princesses believe that building and leading social institutions is key to making a better world. Heart's chief philosophies are to bring people together in community, to honour traditions and that authority must be earned. Heart's signature emotions are trust and duty. Heart's followers can use magic to augment their [[TheSocialExpert Social Attributes]], [[TheCharmer Presence]], [[GuileHero Manipulation]], and [[NervesOfSteel Composure]]. Heart's Invocation is Terra.

*CulturedBadass: A Champion of Hearts, and a Hearts Princess of any other Calling who can fight well.
*DishingOutDirt: Terra's associated element.
*ReasonableAuthorityfigure: The Hearts ideal.
*SheCleansUpNicely: One of Terra's specialties is making things beautiful.
*SilkHidingSteel: A Princess of Hearts is scrupulously courteous (otherwise Terra stops working for them) and just as dangerous as any other.

[[/folder]]

[[folder: The Queen of Spades]]

-->''Lighten up! This will be fine, and if not we’ll just run for it.''

The Queen of Spades favours good humour and lateral thinking. Her Princesses are jesters, rogues and scoundrels who do their best thinking unfettered by social orthodoxy. Spades' philosophies are to think outside the box, to spread laughter, and to think and run quickly so you don't get caught. Spades signature emotion is Laughter. Its Princesses can use magic to augment their [[FragileSpeedster Finesse Attributes]], [[SuperSpeed Dexterity]], [[SuperReflexes Wits]], and [[GuileHero Manipulation]]. Its Invocation is Aria.

*BlowYouAway: Aria is strongly associated with wind and speed and the Invocation favoured by the Queen of Spades.
*KarmicTrickster: What Spades strives for, sans the self-centeredness.
*RebelliousSpirit: Aria encourages this sort of behavior.

[[/folder]]

[[folder: The Queen of Swords]]

-->''I have no regrets. I’m doing this because I love you.''

The Queen of Swords believes that you should always follow your heart and your passions. Her Princesses try to become heroes whose example will light the world. Sword's philosophies teach that at heart morality is about not hurting people, the importance of broadening your horizons and of course to embrace your passions. Sword's signature emotion is Love. Its Princesses can magically augment their [[GlassCannon Power Attributes]], [[SuperStrength Strength]], [[SuperIntelligence Intelligence]], and [[TheCharmer Presence]]. Its Invocation is Fuego.

*EmotionsVersusStoicism: The Emotions end.
*HotBlooded: And proud of it.
*JackOfAllTrades: Part of the Swords code. They even use part of the same Heinlein quote as the trope page.
*PlayingWithFire: Fuego is associated with both literal flames and the flames of the heart.
*ThePowerOfLove: Taken UpToEleven when compared to other Princesses. The Queen of Swords considers losing a boyfriend a minor crisis worthy of her personal advice.

[[/folder]]
!The Twilight Queens
[[folder: The Queen of Tears]]

-->''Ignorance of the law is no excuse - you are all subjects of Alhambra.''

The Queen of Tears survived the fall by using unholy magic to turn her city, Alhambra, into an impregnable fortress. Living deep into the heart of The Darkness she sends her agents out to steal hope itself to keep her city alive. Though she believes in Alhambra's right of rule, the core of Tear's philosophy is protecting the ones you care about, at any cost. Her ability to shelter friends or family in Alhambra, and her unique control over a large mortal infrastructure tempts the Radiant to her cause. The Queen of Tears' signature emotions are depression and [[IDidWhatIHadToDo resolve.]] Her Princesses can cast minor curses. Her Invocation is Lacrima.

*CastingAShadow: Lacrima is the Invocation that has most to do with manipulating shadow, darkness and death. That those sound a lot like the things associated with the monsters Princesses fight is probably best not mentioned to the face of anyone from Alhambra.
*TheDarkSide: Many Lacrima charms are morally dangerous to use.
*LuckManipulationMechanic: The signature ability of Tears lets them negatively impact others' dice rolls.
*MamaBear: Tears' whole ethos is a dark take on this.
*ThePowerOfTheVoid: One of the elements associated with Lacrima.

[[/folder]]

[[folder: The Queen of Storms]]

-->''It doesn’t matter if I die, just how many I take with me.''

The Queen of Storms [[AbstractApotheosis transformed herself into a living embodiment of her own ideals]] and so survived the fall. She remains in the heart of The Darkness, destroying everything within reach, and she grows stronger as her followers die and their souls join the gestalt Queen. Storm's philosophies revolve around killing the darkness, and accept of collateral damage but her powerful battle magic tempts more followers to her suicidal war. Regular mortals will develop some limited magical abilities if their beliefs align with the Queen of Storms, no other Queen has demonstrated this effect. The Queen of Storms' signature emotions are [[ThePowerOfHate rage and hatred]]. Her followers gain strength from their injuries. Her Invocation is Tempesta.

*TheBerserker: Most people in the WorldOfDarkness get weaker as they get beaten more to crap. Followers of Storms get stronger. Giving them painkillers would actually weaken them.
*CastFromHitpoints: Tempesta charms tend to injure the user.
*DestructiveSavior: Storms cares too much about fighting the Darkness to waste any concern on collateral damage.
*HollywoodAcid: One of Tempesta's associations.
*KnightTemplar: Part of Storms' creed is "Burn the world to save the world." They mean both parts of that very sincerely.
*UniversalPoison: The very point of Tempesta is to be destructive, to the enemy, to your allies, to yourself and to everyone and everything around. And not necessarily in that order.

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[[folder: The Queen of Mirrors]]

-->''Why don’t you let me do that for you ... you could at least be grateful, commoners!''

The Queen of Mirrors ran away shortly before The Fall. No one knows what she did afterwords, but she's still around and probably still alive if only because she talks to Princesses outside the Dreamlands. The Queen remains the most distant and unknown of the eight, but her Philosophies are simple: A mixture of [[ItsAllAboutMe vanity]] and predestination, which attract Princesses who want an life free from constant struggle. The ability to prophecy or remain transformed indefinitely help too. The Queen of Mirrors' signature emotion is selfishness and solipsism. Where most Princesses need to make an effort to transform from mundane to empowered form, followers of Mirrors only need to make an effort to change ''back.'' Mirrors' Invocation is Specchio.

*AlphaBitch: The archetype is explicitly an inspiration.
*AwesomeButPractical: Specchio charms often revolve around doing something in the flashiest manner possible.
*LightEmUp: One of the associations with Specchio. In a world where LightIsGood this only feeds their arrogance further.
*MagicMirror: Unsurprisingly, many Specchio charms revolve around one.
*SpaceMaster and TimeMaster: Aspects of Specchio that intrigue some members of Diamonds.
*WithGreatPowerComesGreatInsanity: Specchio charms tend to drive the user insane.
*WrongGenreSavvy: Mirrors tends to expect things to work out like they're in a much lighter, more idealistic setting than the WorldOfDarkness. It generally works out poorly for the people they're trying to protect.

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