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* LargeHam: Cinderace is known for showboating and easily getting pumped up when cheered on. In Pokémon Camp, it also has some appropriately bombastic reactions.

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* LargeHam: Cinderace is known for showboating and easily getting pumped up when cheered on.on (since the line is based on soccer[[note]]football[[/note]] players, who can get rowdy and hammy when they score, this is justified). In Pokémon Camp, it also has some appropriately bombastic reactions.
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* DastardlyWhiplash: Thievul is a cunning fox with a DominoMask, thin black mustache, downward-pointing eyebrows, and a penchant for following opponents to steal from them, which evokes this character archetype.

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* DastardlyWhiplash: Thievul is a cunning fox with a DominoMask, thin black mustache, downward-pointing eyebrows, and a penchant for following opponents to steal from them, which evokes this character archetype.archetype, though Thievul carries an air of being more like a GentlemanThief.
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* ActionInitiative: Learns Grassy Glide, which goes first on Grassy Terrain, and a Hidden Ability Rillaboom can make great use of it.
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* SpotOfTea: It's a tea Pokémon that originates from the UsefulNotes/UnitedKingdom-based Galar. The tea that make up their bodies is potable, so people can sit down with a cup/pot of tea, evoking this trope. Polteageist even has the exclusive move Teatime, described as having teatime with all Pokémon in battle, forcing them to eat their held berries.

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* SpotOfTea: It's a tea Pokémon that originates from the UsefulNotes/UnitedKingdom-based Galar. The tea that make makes up their bodies is potable, so people can sit down with a cup/pot of tea, evoking this trope. Polteageist even has the exclusive move Teatime, described as having teatime with all Pokémon in battle, forcing them to eat their held berries.
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* SpotOfTea: It's a tea Pokémon that originates from the UsefulNotes/UnitedKingdom-based Galar. The tea that make up their bodies is edible, so people can sit down with a cup/pot of tea, evoking this trope. Polteageist even has the exclusive move Teatime, described as having teatime with all Pokémon in battle, forcing them to eat their held berries.

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* SpotOfTea: It's a tea Pokémon that originates from the UsefulNotes/UnitedKingdom-based Galar. The tea that make up their bodies is edible, potable, so people can sit down with a cup/pot of tea, evoking this trope. Polteageist even has the exclusive move Teatime, described as having teatime with all Pokémon in battle, forcing them to eat their held berries.
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* FlyingSaucer: Gigantamax Orbeetle has a striking resemblance to an UFO, with it having a dome-shaped form with multiple lights at the bottom with one "tractor beam" light in the middle.

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* FlyingSaucer: Gigantamax Orbeetle has a striking resemblance to an UFO, with it having a dome-shaped form with multiple lights at the bottom with one "tractor beam" light in the middle. Some of its attack animations also have it darting about quickly and randomly like common depictions of flying saucer movements.
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nickit/thievul


* CunningLikeAFox: Nickit and Thievul are both described as cunning while stealing from other Pokémon.

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* CunningLikeAFox: Nickit and Thievul are both described as cunning while stealing food from people and other Pokémon.
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* MagicallyIneptFighter: Cinderace's high 118 base Attack is contrasted by its below average 65 base Special Attack.

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* MagicallyIneptFighter: Cinderace's high 118 116 base Attack is contrasted by its below average 65 base Special Attack.
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* HotBlooded: The line can be particularly enthusiastic about athletic activity (even Raboot, though this is much more subdued) and it shows in their poses. That being said, Gigantamax Cinderace's pose, ears and props easily bring [[Anime/TengenToppaGurrenLagann another hot-blooded protagonist]] to mind...

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* HotBlooded: The line can be particularly enthusiastic about athletic activity (even Raboot, though this is much more subdued) and it shows in their poses. That being said, Gigantamax Cinderace's pose, ears and props -- hell, Cinderace's design in general -- easily bring [[Anime/TengenToppaGurrenLagann another hot-blooded protagonist]] to mind...
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* BossBattle: If you shake the Dyna Tree enough times in the Crown Tundra, you can encounter a Dynamax Greedent for a one-time battle.

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* BossBattle: If you shake the Dyna Tree enough times in the Crown Tundra, you can encounter a level 100 Dynamax Greedent for a one-time battle.battle that earns you a lot of berries if you win.

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* BossBattle: If you shake the Dyna Tree enough times in the Crown Tundra, you can encounter a Dynamax Greedent for a one-time battle.



** The unique Hidden Ability, Mirror Armor, deflects all status debuffs back at the user that cast them.

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** The unique Hidden Ability, Corviknight is the only Pokémon with the ability Mirror Armor, deflects all status debuffs back at the user that cast them.


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* VisualPun: Shiny Corviknight have a shining silver body. It becomes a Corvi-KnightInShiningArmor.
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* BigCreepyCrawlies: As a centipede-like Pokémon, it's a given. Sizzlipede isn't that big (by Bug Pokémon standards) at a paltry 2'4" (0.7 meters), but Centiskorch trumps that at a ''massive'' 9'10"" (3 meters) (for reference, that's even bigger/longer than the previous centipede 'mon, Scolipede). And Gigantamax Centiskorch? A titanic 246'1"+ (75.0+ meters!)[[note]]For context, that's a pretty close record to Eternamax Eternatus's 328'1" (100 meters) and the biggest Gigantamax Pokémon by far (its closest competitor is Gigantamax Duraludon, at 141'01" (43 meters.)[[/note]]

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* BigCreepyCrawlies: As a centipede-like Pokémon, it's a given. Sizzlipede isn't that big (by Bug Pokémon standards) at a paltry 2'4" (0.7 meters), but Centiskorch trumps that at a ''massive'' 9'10"" (3 meters) (for reference, that's even bigger/longer than the previous centipede 'mon, Scolipede). And Gigantamax Centiskorch? A titanic 246'1"+ (75.0+ meters!)[[note]]For context, that's a pretty close record second to Eternamax Eternatus's 328'1" (100 meters) and the biggest Gigantamax Pokémon by far (its closest competitor is Gigantamax Duraludon, at 141'01" (43 meters.)[[/note]]



* {{Portmanteau}}: It's a fiery centipede. Sizzlipede is sizzle + centipede, and Centiskorch is centipede + scorch.

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* {{Portmanteau}}: It's a fiery centipede. Sizzlipede is sizzle + centipede, and Centiskorch is centipede + scorch. Its G-Max Move, G-Max Centiferno, combines "centipede" with "inferno".



* WreathedInFlames: They have Flame Body as their Hidden Ability, which has a 30% of burning a Pokémon that uses contact moves on it. Flames usually continually spout from and cover their antennae and rear end, though they are reduced to about half regular size and intensity when Centiskorch is sleeping.

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* WreathedInFlames: They have Flame Body as their Hidden Ability, which has a 30% chance of burning a Pokémon that uses contact moves on it. Flames usually continually spout from and cover their antennae and rear end, though they are reduced to about half their regular size and intensity when Centiskorch is sleeping.



* NoMouth: Subverted for both. Despite initial appearances. Clobbopus's mouth is a beak underneath its body at the center of the tentacles, like a real octopus. For Grapploct, the line separating its blue and black coloration on its face is in fact partly the lining of its mouth.

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* NoMouth: Subverted for both. Despite both, despite initial appearances. Clobbopus's mouth is a beak underneath its body at the center of the tentacles, like a real octopus. For Grapploct, the line separating its blue and black coloration on its face is in fact partly the lining of its mouth.



* SecretArt: The sole users of the move Teatime, which causes all Pokémon on the field to eat their held Berry. This allows for some... unorthodox strategies, such as forcing enemy Pokémon to eat a health restoring berry when they're already at full health, or letting an ally eat a stat-boosting berry without them having to be at low health.

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* SecretArt: The sole users of the move Teatime, which causes all Pokémon on the field to eat their held Berry. This allows for some... unorthodox strategies, such as forcing enemy Pokémon to eat a health restoring health-restoring berry when they're already at full health, or letting an ally eat a stat-boosting berry without them having to be at low health.



* AxCrazy: Hatterene. How ''else'' would you describe a Pokémon that '''tears you apart''' just for being too loud or emotional around it??

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* AxCrazy: Hatterene. How ''else'' would you describe a Pokémon that '''tears '''[[FlayingAlive tears you apart''' apart]]''' [[DisproportionateRetribution just for being too loud or emotional around it??it]]??



* BerserkButton: Any sort of strong emotions, feelings of hostility, or simply loud noise, as Hattrem and Hatterene will attack any being that approaches them producing any of those things. Hatenna doesn't like strong emotions, either, but it will respond by running away rather than murdering anything that offends it.
* BlessedWithSuck: The line's psychic powers passively provide them with the ability to sense the emotions of beings around them. All of them would really wish it didn't however, as strong emotions stress them out, and the fact [[PowerIncontinence they are incapable of shutting this ability off]] means they're forced to sense every strong emotion within a certain radius, agitating them to the point of either running away (as Hatenna) or brutalizing the source (as Hattrem and Hatterene). Gigantamaxing forcibly amplifies this ability, which angers them even further.
* BlindingBangs: Hatenna does not have eyes, with the part of their faces where eyes normally are covered by what appears to be its hair.

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* BerserkButton: Any sort of strong emotions, feelings of hostility, or simply loud noise, as Hattrem and Hatterene will attack any being that approaches them producing any of those things. Hatenna doesn't like strong emotions, either, but it will respond by [[ScrewThisImOuttaHere running away away]] rather than murdering anything that offends it.
* BlessedWithSuck: The line's psychic powers passively provide them with the ability to sense the emotions of beings around them. All of them would really wish it didn't didn't, however, as strong emotions stress them out, and the fact that [[PowerIncontinence they are incapable of shutting this ability off]] means that they're forced to sense every strong emotion within a certain radius, agitating them to the point of either running away (as Hatenna) or brutalizing the source (as Hattrem and Hatterene). Gigantamaxing forcibly amplifies this ability, which angers them even further.
* BlindingBangs: Hatenna does not have eyes, with the part of their faces where eyes normally are covered by what appears to be its hair. [[note]]Unlike Deino and Zweilous, however, its psychic powers give it good awareness of its surroundings, so it doesn't have Hustle.[[/note]]



* TheEmpath: The Hatenna line is able to read the emotions of other living beings... however, this is precisely why they dislike company; strong emotions distress them, and as such, they gravitate towards trainers who have a calm disposition, and by the time they become Hatterene, their approach is to permanently silence any source of strong emotion. Gigantamax Hatterene in particular became known as the "Raging Goddess" because of how much its empathetic powers increased and how hostile it would become as a result.
* EvilCounterpart: Could be considered this to the Ralts line, fellow Psychic/Fairy-types who are also empathic. However, while Ralts and its kin are protective of others and attracted to strong emotions, Hattena avoids emotional people and its evolutions are aggressive towards overly emotional people because intense emotions distresses them.
* EyelessFace: [[https://hatterene-propaganda.tumblr.com/post/190960576474/important-discovery An observation of Hatenna's model]] reveals it has no eyes. Averted with its later evolutions.

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* TheEmpath: The Hatenna line is able to read the emotions of other living beings... however, this is precisely why they dislike company; strong emotions distress them, and as such, they gravitate towards trainers who have a calm disposition, and by the time they become Hatterene, their approach is to [[AxCrazy permanently silence silence]] any source of strong emotion. Gigantamax Hatterene in particular became known as the "Raging Goddess" because of how much its empathetic powers increased and how hostile it would become as a result.
* EvilCounterpart: Could be considered this to the Ralts line, fellow Psychic/Fairy-types who are also empathic. However, while Ralts and its kin are protective of others and attracted to strong emotions, Hattena Hatenna avoids emotional people and its evolutions are aggressive towards overly emotional people because intense emotions distresses distress them.
* EyelessFace: [[https://hatterene-propaganda.tumblr.com/post/190960576474/important-discovery An observation of Hatenna's model]] reveals that it has no eyes. Averted with its later evolutions.



* MobileSuitHuman: At first glance, you may think Hatterene is a tall, curvaceous humanoid Pokémon. But its actual body is incredibly tiny (about a third of the species' apparent height) and floating above the ground; what appears to be its 'bust' and long body is actually hair. This is even more apparent in its Gigantamax form, where its body is more visible, however, even in its regular form the "skirt" around its hips that the hair normally clings to is semi-transparent, and so one can actually briefly see Hatterene's true legs and lower body when it faints and the hair covering the skirt falls open.

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* MobileSuitHuman: At first glance, you may think Hatterene is a tall, curvaceous humanoid Pokémon. But its actual body is incredibly tiny (about a third of the species' apparent height) and floating above the ground; what appears to be its 'bust' and long body is actually hair. This is even more apparent in its Gigantamax form, where its body is more visible, visible; however, even in its regular form form, the "skirt" around its hips that the hair normally clings to is semi-transparent, and so one can actually briefly see Hatterene's true legs and lower body when it faints and the hair covering the skirt falls open.



* PintsizedPowerhouse: Hattrem is only 2 feet tall but can knock out a professional boxer cold with just one blow from its hair braids. [[InformedAttribute Not that this is reflected by Hattrem's terrible Attack stat]]; they'll be doing most of their knockouts with their psychic abilities.

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* PintsizedPowerhouse: Hattrem is only 2 feet tall tall, but can knock out a professional boxer out cold with just one blow from its hair braids. [[InformedAttribute Not that this is reflected by Hattrem's terrible Attack stat]]; they'll be doing most of their knockouts with their psychic abilities.
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* TheLastOfTheseIsNotLikeTheOthers: Rillaboom's drumset and Cinderace's Pyro Ball get much bigger than the owners themselves. In Inteleon's case, its tail elongates to an absurd degree more than itself, but it isn't meant to be its actual weapon. Instead, its tail gives it a vantage point high up in the air, and Inteleon produces a reasonably-sized harpoon-like water rifle, representing its fingers which it uses to shoot water.

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* TheLastOfTheseIsNotLikeTheOthers: With regards to the Galar starters' Gigantamax formes, Inteleon stands out. Rillaboom's drumset and Cinderace's Pyro Ball get much bigger than the owners themselves. In Inteleon's case, its tail elongates to an absurd degree more than itself, but it isn't meant to be its actual weapon. Instead, its tail gives it a vantage point high up in the air, and Inteleon produces a reasonably-sized harpoon-like water rifle, representing its fingers which it uses to shoot water.
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** Zig-zagged with Snipe Shot: its accuracy is good for an 80-power move, but not perfect like others. What distinguishes it is that moves like Follow Me and abilities like Storm Drain are ineffective, meaning that Inteleon will always shoot what it intends to shoot.

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** Zig-zagged with Snipe Shot: its accuracy is good for an 80-power move, but not perfect like others.others[[note]]it has 100% accuracy, which means that it always hits in default conditions, but it can potentially miss if Inteleon's accuracy is lowered and/or the target's evasion is raised[[/note]]. What distinguishes it is that moves like Follow Me and abilities like Storm Drain are ineffective, meaning that Inteleon will always shoot what it intends to shoot.
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* MusicalAssassin: Rillaboom's SecretArt, Drum Beating, involves the use of a tree stump drum that sends out roots to attack opponents which also lowers the opponent's Speed after damaging them. It's G-Max Move, G-Max Drum Solo, ignores the target's Ability.

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* MusicalAssassin: Rillaboom's SecretArt, Drum Beating, involves the use of a tree stump drum that sends out roots to attack opponents which also lowers the opponent's Speed after damaging them. It's Its G-Max Move, G-Max Drum Solo, ignores the target's Ability.
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* MusicalAssassin: Rillaboom's SecretArt, Drum Beating, involves the use of a wooden drum that sends out vines to attack opponents which also lowers the opponent's Speed after damaging. It's G-Max Move, G-Max Drum Solo, ignores the target's Ability.

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* MusicalAssassin: Rillaboom's SecretArt, Drum Beating, involves the use of a wooden tree stump drum that sends out vines roots to attack opponents which also lowers the opponent's Speed after damaging.damaging them. It's G-Max Move, G-Max Drum Solo, ignores the target's Ability.
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* MusicalAssassin: Rillaboom's SecretArt, Drum Beating, involves the use of a wooden drum that sends out vines to attack opponents which also lowers the opponent's Speed after damaging. It's G-Max Move, G-Max Drum Solo, ignores the target's Ability.
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* ArmorPiercingAttack: Cramorant's Gulp Missile ability always takes the same amount of HP off a Max Raid Pokémon, even if it has an active barrier.
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* GravityIsAHarshMistress: Flapple's [[SecretArt signature move]] Grav Apple deals 50% more damage if Gravity is in effect. It's the only move

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* GravityIsAHarshMistress: Flapple's [[SecretArt signature move]] Grav Apple deals 50% more damage if Gravity is in effect. It's the only move to get a damage boost under these conditions.

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* CoconutMeetsCranium: An apple variation: Flapple's [[SecretArt signature move]] Grav Apple works by... [[ContrivedCoincidence making an apple conveniently fall from a very tall tree on the opponent at the very moment Flapple is about to move]].



* GravityIsAHarshMistress: Flapple's [[SecretArt signature move]] Grav Apple works by... [[ContrivedCoincidence making an apple conveniently fall from a very tall tree on the opponent at the very moment Flapple is about to move]].

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* GravityIsAHarshMistress: Flapple's [[SecretArt signature move]] Grav Apple works by... [[ContrivedCoincidence making an apple conveniently fall from a very tall tree on deals 50% more damage if Gravity is in effect. It's the opponent at the very moment Flapple is about to move]].only move



** Flapple is the only Pokémon able to learn Grav Apple, a Grass-type move that always lowers the foe's Def stat.

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** Flapple is the only Pokémon able to learn Grav Apple, a Grass-type move that always lowers the foe's Def stat. [[SituationalDamageAttack It also deals 50% more damage if Gravity is in effect]].
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* StealthPun: It's a grass/dragon hybrid because it's basically a wyrm in an apple.
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* SecretArt: The sole users of the move Teatime, which causes all Pokémon on the field to eat their held Berry. This does not use up the actual Berries, allowing Pokémon to use their Berries normally afterward.

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* SecretArt: The sole users of the move Teatime, which causes all Pokémon on the field to eat their held Berry. This does not use up the actual Berries, allowing allows for some... unorthodox strategies, such as forcing enemy Pokémon to use their Berries normally afterward.eat a health restoring berry when they're already at full health, or letting an ally eat a stat-boosting berry without them having to be at low health.
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* TheLastOfTheseIsNotLikeTheOthers: Rillaboom's drumset and Cinderace's Pyro Ball get much bigger than the owners themselves. In Inteleon's case, its tail elongates to an absurd degree more than itself, but it isn't meant to be its actual weapon. Instead, its tail gives it a vantage point high up in the air, and Inteleon produces a reasonably-sized harpoon-like water rifle, representing its fingers which it uses to shoot water.
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* FertileFeet: The whole family has the ability to make plants grow very fast by being exposed to the energy within their bodies, which can explain their hidden ability Grassy Surge.
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[[center:[[WMG:''Franchise/{{Pokemon}}'' '''[[Characters/{{Pokemon}} characters Index]]''' ''([[Characters/PokemonTypes Pokémon Types]])''\\

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[[center:[[WMG:''Franchise/{{Pokemon}}'' '''[[Characters/{{Pokemon}} characters Index]]''' ''([[Characters/PokemonTypes Pokémon Types]])''\\Types]], [[Characters/PokemonRecurringArchetypes Recurring Pokémon Archetypes]])''\\
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The [[Characters/PokemonGenerationVIIIFamilies character sheet for the eighth generation's Pokémon]] got so big it had to be split. This page contains tropes for the Pokémon numbered 810 to 858 in the National Pokédex. For the rest, see [[Characters/PokemonGenerationVIIIImpidimpToCalyrex here.]]
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[-'''Pokémon Family Species:''' [[Characters/PokemonGenerationIFamilies Gen I]] ([[Characters/PokemonGenerationIBulbasaurToParasect Bulbasaur to Parasect]] / [[Characters/PokemonGenerationIVenonatToCloyster Venonat to Cloyster]] / [[Characters/PokemonGenerationIGastlyToMiltank Gastly to Miltank]] / [[Characters/PokemonGenerationIMagikarpToMew Magikarp to Mew]]) | [[Characters/PokemonGenerationIIFamilies Gen II]] | [[Characters/PokemonGenerationIIIFamilies Gen III]] ([[Characters/PokemonGenerationIIITreeckoToSharpedo Treecko to Sharpedo]] / [[Characters/PokemonGenerationIIIWailmerToDeoxys Wailmer to Deoxys]]) | [[Characters/PokemonGenerationIVFamilies Gen IV]] | [[Characters/PokemonGenerationVFamilies Gen V]] ([[Characters/PokemonGenerationVVictiniToZoroark Victini to Zoroark]] / [[Characters/PokemonGenerationVMinccinoToGenesect Minccino to Genesect]]) | [[Characters/PokemonGenerationVIFamilies Gen VI]] ([[Characters/PokemonGenerationVIChespinToHawlucha Chespin to Hawlucha]] / [[Characters/PokemonGenerationVIDedenneToVolcanion Dedenne to Volcanion]]) | [[Characters/PokemonGenerationVIIFamilies Gen VII]] ([[Characters/PokemonGenerationVIIRowletToComfey Rowlet to Comfey]] / [[Characters/PokemonGenerationVIIOranguruToMelmetal Oranguru to Melmetal]] / [[Characters/PokemonUltraBeasts Ultra Beasts]]) | [[Characters/PokemonGenerationVIIIFamilies Gen VIII]]('''Grookey to Hatterene''' / [[Characters/PokemonGenerationVIIIImpidimpToCalyrex Impidimp to Calyrex]]) | [[Characters/PokemonGlitches Glitches]]\\

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[-'''Pokémon Family Species:''' [[Characters/PokemonGenerationIFamilies Gen I]] ([[Characters/PokemonGenerationIBulbasaurToParasect Bulbasaur to Parasect]] / [[Characters/PokemonGenerationIVenonatToCloyster Venonat to Cloyster]] / [[Characters/PokemonGenerationIGastlyToMiltank Gastly to Miltank]] / [[Characters/PokemonGenerationIMagikarpToMew Magikarp to Mew]]) | [[Characters/PokemonGenerationIIFamilies Gen II]] | [[Characters/PokemonGenerationIIIFamilies Gen III]] ([[Characters/PokemonGenerationIIITreeckoToSharpedo Treecko to Sharpedo]] / [[Characters/PokemonGenerationIIIWailmerToDeoxys Wailmer to Deoxys]]) | [[Characters/PokemonGenerationIVFamilies Gen IV]] | [[Characters/PokemonGenerationVFamilies Gen V]] ([[Characters/PokemonGenerationVVictiniToZoroark Victini to Zoroark]] / [[Characters/PokemonGenerationVMinccinoToGenesect Minccino to Genesect]]) | [[Characters/PokemonGenerationVIFamilies Gen VI]] ([[Characters/PokemonGenerationVIChespinToHawlucha Chespin to Hawlucha]] / [[Characters/PokemonGenerationVIDedenneToVolcanion Dedenne to Volcanion]]) | [[Characters/PokemonGenerationVIIFamilies Gen VII]] ([[Characters/PokemonGenerationVIIRowletToComfey Rowlet to Comfey]] / [[Characters/PokemonGenerationVIIOranguruToMelmetal Oranguru to Melmetal]] / [[Characters/PokemonUltraBeasts Ultra Beasts]]) | [[Characters/PokemonGenerationVIIIFamilies Gen VIII]]('''Grookey VIII]] ('''Grookey to Hatterene''' / [[Characters/PokemonGenerationVIIIImpidimpToCalyrex Impidimp to Calyrex]]) | [[Characters/PokemonGlitches Glitches]]\\
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[[center:[[WMG:''Franchise/{{Pokemon}}'' '''[[Characters/{{Pokemon}} characters Index]]''' ''([[Characters/PokemonTypes Pokémon Types]])''\\
[-'''Pokémon Family Species:''' [[Characters/PokemonGenerationIFamilies Gen I]] ([[Characters/PokemonGenerationIBulbasaurToParasect Bulbasaur to Parasect]] / [[Characters/PokemonGenerationIVenonatToCloyster Venonat to Cloyster]] / [[Characters/PokemonGenerationIGastlyToMiltank Gastly to Miltank]] / [[Characters/PokemonGenerationIMagikarpToMew Magikarp to Mew]]) | [[Characters/PokemonGenerationIIFamilies Gen II]] | [[Characters/PokemonGenerationIIIFamilies Gen III]] ([[Characters/PokemonGenerationIIITreeckoToSharpedo Treecko to Sharpedo]] / [[Characters/PokemonGenerationIIIWailmerToDeoxys Wailmer to Deoxys]]) | [[Characters/PokemonGenerationIVFamilies Gen IV]] | [[Characters/PokemonGenerationVFamilies Gen V]] ([[Characters/PokemonGenerationVVictiniToZoroark Victini to Zoroark]] / [[Characters/PokemonGenerationVMinccinoToGenesect Minccino to Genesect]]) | [[Characters/PokemonGenerationVIFamilies Gen VI]] ([[Characters/PokemonGenerationVIChespinToHawlucha Chespin to Hawlucha]] / [[Characters/PokemonGenerationVIDedenneToVolcanion Dedenne to Volcanion]]) | [[Characters/PokemonGenerationVIIFamilies Gen VII]] ([[Characters/PokemonGenerationVIIRowletToComfey Rowlet to Comfey]] / [[Characters/PokemonGenerationVIIOranguruToMelmetal Oranguru to Melmetal]] / [[Characters/PokemonUltraBeasts Ultra Beasts]]) | [[Characters/PokemonGenerationVIIIFamilies Gen VIII]]('''Grookey to Hatterene''' / [[Characters/PokemonGenerationVIIIImpidimpToCalyrex Impidimp to Calyrex]]) | [[Characters/PokemonGlitches Glitches]]\\
'''Pokémon Human Characters:''' [[Characters/PokemonProtagonistsAndRivals Protagonists And Rivals]] ([[Characters/PokemonProtagonistsAndRivalsKanto Kanto]] / [[Characters/PokemonProtagonistsAndRivalsJohto Johto]] / [[Characters/PokemonProtagonistsAndRivalsHoenn Hoenn]] / [[Characters/PokemonProtagonistsAndRivalsSinnoh Sinnoh]] / [[Characters/PokemonProtagonistsAndRivalsUnova Unova]] / [[Characters/PokemonProtagonistsAndRivalsKalos Kalos]] / [[Characters/PokemonProtagonistsAndRivalsAlola Alola]] / [[Characters/PokemonProtagonistsAndRivalsGalar Galar]]) | [[Characters/PokemonProfessors Professors]] | [[Characters/PokemonGymLeaders Gym Leaders]] ([[Characters/PokemonGymLeadersKanto Kanto]] / [[Characters/PokemonGymLeadersJohto Johto]] / [[Characters/PokemonGymLeadersHoenn Hoenn]] / [[Characters/PokemonGymLeadersSinnoh Sinnoh]] / [[Characters/PokemonGymLeadersUnova Unova]] / [[Characters/PokemonGymLeadersKalos Kalos]] / [[Characters/PokemonGymLeadersGalar Galar]]) | [[Characters/PokemonTrialCaptainsAndKahunas Trial Captains and Kahunas]] | [[Characters/PokemonEliteFour Elite Four]] | [[Characters/PokemonChampions Champions]]\\
'''[[Characters/PokemonVillainTeams Pokémon Villain Teams]]:''' [[Characters/PokemonVillainTeamRocket Team Rocket]] / [[Characters/PokemonVillainTeamAquaMagma Team Aqua/Magma]] / [[Characters/PokemonVillainTeamGalactic Team Galactic]] / [[Characters/PokemonVillainTeamPlasma Team Plasma]] / [[Characters/PokemonVillainTeamFlare Team Flare]] / [[Characters/PokemonVillainTeamSkull Team Skull]] / [[Characters/PokemonTeamYell Team Yell]]\\
[[Characters/PokemonFrontierBrainsAndOtherFacilityHeads Frontier Brains And Other Facility Heads]] | [[Characters/PokemonTrainerClasses Trainer Classes]] | [[Characters/PokemonOtherNonPlayableCharacters Other NPCs]] ([[Characters/PokemonAetherFoundation Aether Foundation]] / [[Characters/PokemonUltraReconSquad Ultra Recon Squad]] / [[Characters/PokemonMacroCosmos Macro Cosmos]])-]]]]]

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[[foldercontrol]]

[[folder:Grookey, Thwackey, and Rillaboom ''[-(Sarunori, Bachinkey, and Gorirander)-]'']]
!810: Grookey / Sarunori (サルノリ sarunori)\\
811: Thwackey / Bachinkey (バチンキー bachinki)\\
812: Rillaboom / Gorirander (ゴリランダー goriranda)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/grookey_5.png]]
[[caption-width-right:240:Grookey]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/thwackey.png]]
[[caption-width-right:240:Thwackey]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rillaboom.png]]
[[caption-width-right:240:Rillaboom]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/812rillaboom_gigantamax.png]]
[[caption-width-right:240:Gigantamax Rillaboom]]

The Grass Starter of the Galar region. Grookey is a Chimp Pokémon that is curious and mischievous. It has a stick that it keeps in the tuft on its head, which was once just an ordinary stick from the forest where Grookey are said to live, but has since gained some unusual properties due to being used by Grookey.

Upon evolving into Thwackey, their stick grows and splits into two sticks, which they use to devote themselves into practicing their rhythm at all times, in some cases even while eating. They do so that they can drum faster and longer than any of their peers, thus gaining their respect, to the point that they sometimes ignore their Trainer's orders in battle because they're so focused on keeping rhythm. Upon evolving into Rillaboom, their sticks further transform to now include a stump drum which they can use to control underground roots.

The Isle of Armor DLC introduces Rillaboom's Gigantamax form, which has it fuse with its stump drum and create beats that compel people to dance as it can be heard across oceans and other regions.
----
* AllDrummersAreAnimals: Rillaboom's distinguishing trait is its large wooden drum, which it hammers with a pair of branches. Gigantamax Rillaboom sports four more with its foliage hair. During the end credits of ''Sword and Shield'' a Rillaboom acts as the drummer for The Maximizers, a band made entirely of Pokémon.
* ArmorPiercingAttack: G-Max Drum Solo ignores Abilities when used, allowing it to bypass Filter's damage reduction and Sap Sipper's power conversion.
* BewareTheNiceOnes: Rillaboom is a gentle Pokémon that prefers not to engage in "trivial" fights, but if you threaten its friends or otherwise disrupt the harmony around it, it ''will'' turn its massive strength on you.
* CombatHaircomb: When not in use, Grookey keeps its stick between the tufts of its hair like a hair tie. Thwackey keeps its mohawk tied up in a bun with its stick when not fighting.
* EightiesHair: Rillaboom's voluminous hairstyle is reminiscent of this. This is because Rillaboom takes inspiration from drummers in rock bands, and rock musicians are stereotypically thought of as having this kind of hairstyle.
* EverythingsBetterWithMonkeys: The second monkey starter line (following the Fire-type Chimchar family back in the fourth generation), going from the squirrel monkey-esque Grookey to the great ape Rillaboom.
* GentleGiant: Rillaboom is a gorilla-like Pokémon that stands at 6 feet and 11 inches tall, but according to its ''Shield'' dex entry, it has a gentle disposition and values harmony among its group.
* GreenThumb: Galar's Grass-type starters. Grookey uses a small stick as a tool to make the grass grow back again, and in the first trailer, it regrows grass that Scorbunny stomped and burned.
* HomeFieldAdvantage: The line's hidden ability is Grassy Surge, an ability previously exclusive to Tapu Bulu that summons grassy terrain the moment they enter battle, powering up their Grass-Type attacks as well as restoring their HP every turn.
* InformedSpecies: Grookey is known as the "Chimp Pokémon". Not only does it resemble a squirrel monkey more than a chimp, it possesses a tail, which all chimps lack.
* KillerGorilla: Actually subverted in Rillaboom's case, as it is said to be gentle and harmonious. It still has an impressive Attack stat[[labelnote:*]]at 125, it's the highest of all fully evolved non-mega starters, discounting Ash-Greninja[[/labelnote]], so don't go underestimating it in battle.
* MightyGlacier: Rillaboom has good HP and Defense as well as massive Attack, but its Speed is only average, which makes it the slowest Galarian starter.
* MischiefMakingMonkey: A monkey Pokémon with a mischievous streak.
* {{Planimal}}: It's a primate, but its fur can perform photosynthesis. When it becomes Rillaboom, it gains a thick mane of foliage as well as leaf-shaped growths around its waist and wrists.
* PrehensileHair: Gigantamax Rillaboom's foliage hair becomes armlike and sprouts four additional drum sticks to go with the beast's expanded drum set.
* PunnyName: Grookey is a groovy monkey, but Thwackey prefers to thwack things with its sticks. Rillaboom is a gorilla who makes booming sounds with its wooden drum.
* SecretArt:
** Rillaboom is the only Pokémon that learns Drum Beating, a Grass-type move that always lowers the target's Speed stat.
** Gigantamax Rillaboom is the only Pokémon that learns G-Max Drum Solo, a damaging Grass-type move the ignores the target's Ability.
** As the region's Grass-type starter, the line can learn Grass Pledge and Rillaboom can learn Frenzy Plant via tutor.
* SeldomSeenSpecies: Grookey is designed after a squirrel monkey, despite being called the "Chimp Pokémon."
* ShownTheirWork: Like real-life gorillas, Rillaboom is a GentleGiant preferring diplomacy over violence.
* StarterMon: It's Galar's Grass-type starter.
* SuperMode: ''Sword and Shield'''s Expansion Pass gives Rillaboom a Gigantamax form, which gives it a full drum set that it ''fuses with'', and [[PrehensileHair prehensile leaf hair]] that holds drumsticks.
* ThisLooksLikeAJobForAquaman: Grassy Surge Rillaboom are custom-made to neutralize Inteleon. While their Special Defense isn't too impressive, they have enough HP to shrug off a Snipe Shot, and Grassy Glide acts first on Grassy Terrain, meaning Inteleon's high Speed is a non-factor. That, coupled with Rillaboom's monster Attack versus Inteleon's paper-thin Defense, ends with the gorilla drumming up a storm and the lizard in a bloodied heap.
* TurnsRed: Thanks to its ability Overgrow, which boosts the power of Grass-type attacks by 50% when it has less than or equal to 1/3rd of its maximum HP remaining.
[[/folder]]

[[folder:Scorbunny, Raboot, and Cinderace ''[-(Hibunny, Rabbifoot, and Aceburn)-]'']]
!813: Scorbunny / Hibunny (ヒバニー hibani)\\
814: Raboot / Rabbifoot (ラビフット rabifutto)\\
815: Cinderace / Aceburn (エースバーン esuban)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/scorbunny_5.png]]
[[caption-width-right:240:Scorbunny]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/raboot.png]]
[[caption-width-right:240:Raboot]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cinderace.png]]
[[caption-width-right:240:Cinderace]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/815cinderace_gigantamax.png]]
[[caption-width-right:240:Gigantamax Cinderace]]

The Galar region's Fire Starter. This Rabbit Pokémon is extremely quick on its feet and full of boundless energy. It has a fire sac in its chest that increases its fire powers when Scorbunny raises its heart rate and exercises.

Raboot, its first evolution, has thicker fur which allows them withstand colder weather and better control their heat. They try to exclusively fight with their feet, and can be seen training by juggling Berries on their feet. The training pays off when they evolve into Cinderace, as they possess incredible leg strength and fight by igniting small stones to turn them into flaming soccer balls.

The Isle of Armor DLC introduces Cinderace's Gigantamax form, increasing its ear size and giving it a giant Pyro Ball to ride on, as it boasts the strongest leg strength of any Pokémon.
----
* ArmorPiercingAttack: G-Max Fireball ignores Abilities, which negates Filter's damage reduction and Flash Fire's power conversion.
* BadassAdorable: There's no denying how cute the line is, nor how strong it becomes with 116 Attack and 119 Speed and powerful moves like Pyro Ball, Hi Jump Kick, Acrobatics, Flare Blitz, and Gunk Shot.
* BadassArmfold: Gigantamax Cinderace's default pose as it stands on a large Pyro Ball.
* BarrierChangeBoss: The family's Hidden Ability, Libero, allows it to change its type to the type of the attack it's using, making it basically a reskinned Protean.
* BeastMan: The first starter line in the Human-like egg group since Chimchar. Cinderace is arguably even more human-like than Infernape, given some of its animations.
* BodyPocket: Raboot's fur is patterned like a sweatshirt and there are tufts of fur on its stomach that it uses like pockets to hold its paws in when not using them.
* BunniesForCuteness: Another cute bunny following in the tradition set by the likes of Azumarill, Buneary, and Bunnelby.
* BurningRubber: It leaves behind burning footprints when it runs due to the patches on its feet.
* CastFromHitPoints: They get Double-Edge by level-up, which deals heavy damage but also damages themselves. Oddly enough, unlike most Fire-type starters, they don't get Flare Blitz (the Fire-type equivalent of Double-Edge) naturally and have to learn it by TR.
* ExtremityExtremist: They specialize in using kicks, the official website stating that Raboot in particular try to avoid using their hands by stuffing them in their fur. Downplayed in that a Cinderace can learn Fire Punch via TM, but the number of kicking/header attacks it can learn is much higher.
* {{Fireballs}}: Cinderace turns pebbles into fireballs, which it kicks at opponents. Its Gigantamax form even has it standing on a giant fireball.
* FullyDressedCartoonAnimal: Raboot's fur patterns resemble a jumpsuit, complete with mouth-covering collar, while Cinderace's fur resembles a soccer jersey, shorts and leggings. Given the jersey's body is the same color as its head and arm fur, however, it may qualify for [[HalfDressedCartoonAnimal a different trope]].
* HotBlooded: The line can be particularly enthusiastic about athletic activity (even Raboot, though this is much more subdued) and it shows in their poses. That being said, Gigantamax Cinderace's pose, ears and props easily bring [[Anime/TengenToppaGurrenLagann another hot-blooded protagonist]] to mind...
* IKnowMaddenKombat: Comes naturally with turning objects into flaming soccer ball projectiles, Cinderace in particular being noted for fighting as if its opponents are the opposing team in a soccer game.
* KickChick: Females of the species qualify for this trope by their nature; Raboot is explicitly stated in ''Shield'' to use berries to practice its kicking skills, and the Pyro Ball attack involves kicking a flaming object at the target. Being a starter species, this is appropriately rare.
* KidAppealCharacter: Scorbunny was designed to resemble a rambunctious young kid.
* KillerRabbit: Literally. Members of the line are fire-elemental rabbits with strong attack and speed stats, a varied movepool, a SecretArt with very high attack power that lacks the usual accuracy issues, and an extremely valuable hidden ability. [[spoiler:This is especially in play if you take it through the Macro Cosmos storyline, where all their Pokémon are weak to Fire.]]
* LargeHam: Cinderace is known for showboating and easily getting pumped up when cheered on. In Pokémon Camp, it also has some appropriately bombastic reactions.
* LightningBruiser: Of the FragileSpeedster and GlassCannon hybrid variety. Its Attack and Speed are excellent and its TM accessibility gives it good coverage, but its defenses are average in general (though oddly enough, of the Galarian starters, it has the highest Special Defense).
* MagicallyIneptFighter: Cinderace's high 118 base Attack is contrasted by its below average 65 base Special Attack.
* PlayingWithFire: Fire-type rabbits who use their feet in fiery attacks. Cinderace gets the exclusive move Pyro Ball, where it kicks a flaming ball projectile at its opponent. They're also the first Fire-type starters to never gain a secondary type since the Cyndaquil line.
* PointlessBandAid: Scorbunny has yellow patches above its nose and on its feet that resemble bandages. These are actually organs that generate heat, and they go into overdrive when it gets excited.
* PunnyName: Scorbunny's name is a portmanteau of either "score" or "scorch" and "bunny" in English, and "spark" (火花, hibana) and "bunny" in Japanese. Raboot is a rabbit that constantly uses its legs in battle, hence the "boot". Cinderace is named after "cinder", "race", and "ace".
* SecretArt:
** The Hidden Ability Libero is unique to this line. It changes the Pokémon's type to that of the move it's about to use (although functionally it's identical to Protean).
** Cinderace is the only Pokémon that can learn Pyro Ball, an extremely powerful but low-PP Fire-type attack that has a chance to burn. It also has the exclusive move Court Change, which swaps effects on both sides of the field.
** Gigantamax Cinderace is the only Pokémon that learns G-Max Fireball, a damaging Fire-type move that ignores the target's Ability.
** As the region's Fire-type starter, the line can learn Fire Pledge and Cinderace can learn Blast Burn via tutor.
* ShockAndAwe: Is able to learn Electro Ball.
* StarterMon: It's Galar's Fire-type starter.
* SugarAndIcePersonality: Raboot typically has an aloof expression, with semi-lidded eyes, a hidden mouth, and paws in its pocket-like fur, but shows affection in Pokémon Camp with fist pumping and a brightly cheering face before noticing itself and resetting its composure.
* SuperMode: ''Sword and Shield'''s Expansion Pass gives Cinderace a Gigantamax form with long floppy ears similar to Lopunny, and a gigantic ball of fire upon which it stands. Said ball of fire has a face resembling that of Cinderace itself.
* TurnsRed: Thanks to its default ability Blaze, which boosts the power of Fire-type attacks by 50% when it has less than or equal to 1/3rd of its maximum HP remaining.
* UseYourHead: Another soccer trait the line possesses; it learns Headbutt via level-up and Zen Headbutt and Iron Head via TR.
* WhiteBunny: Unlike other Pokémon based on rabbits in the series, it is primarily white with accents of yellow and red.
[[/folder]]

[[folder:Sobble, Drizzile, and Inteleon ''[-(Messon, Jimereon, and Inteleon)-]'']]
!816: Sobble / Messon (メッソン messon)\\
817: Drizzile / Jimereon (ジメレオン jimereon)\\
818: Inteleon / Inteleon (インテレオン intereon)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sobble_9.png]]
[[caption-width-right:240:Sobble]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/drizzile.png]]
[[caption-width-right:240:Drizzile]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/inteleon.png]]
[[caption-width-right:240:Inteleon]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/818inteleon_gigantamax.png]]
[[caption-width-right:240:Gigantamax Inteleon]]


The choice for a Water Starter in the Galar region. Sobble is a timid Water Lizard Pokémon that can camouflage itself. Its tears are potent enough to make others cry as well, distracting them long enough so it can escape.

Its first evolution, Drizzile, is a highly intelligent but lazy Pokémon who lays traps around its surroundings and engages in hit-and-run tactics using its natural abilities. If needed, it can use its long tongue or water balloons created out of mucus to attack. Its final evolution, Inteleon, is even smarter, analyzing its opponent to find their weak spots. It has many hidden capabilities, such as being able to fire compressed water out of its fingertips at Mach 3, glide with a membrane on its back, having special lenses in its eyes, and a sharp knife hidden in its tail. Inteleon is also noted as being an honorable strategist.

The Isle of Armor DLC introduces Inteleon's Gigantamax form, giving it a 130-foot long tail that doubles as a sniper's perch, enhanced vision capabilities, and the ability to shoot a Berry more than nine miles away.
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* ActionInitiative: It learns Sucker Punch by level-up, which always hits the opponent first if the opponent is readying an attack. The line can also have Aqua Jet and Ice Shard through breeding, which work like Water- and Ice-type Quick Attack.
* AlwaysAccurateAttack:
** Tearful Look, learned fairly early on, is a move that lowers the target's Attack and Special Attack and bypasses accuracy checks and Protect-type moves.
** Zig-zagged with Snipe Shot: its accuracy is good for an 80-power move, but not perfect like others. What distinguishes it is that moves like Follow Me and abilities like Storm Drain are ineffective, meaning that Inteleon will always shoot what it intends to shoot.
* ArmorPiercingAttack: G-Max Hydro Snipe ignores Abilities, which negates Filter's damage reduction and Water Absorb's power conversion. It also ignores Storm Drain's redirection, meaning its target will always be hit no matter what.
* AnimalEspionage: Inteleon is known as the "Secret Agent" Pokémon, and certainly looks the part. Notice that Sobble's Galar Pokedex number is [[Franchise/JamesBond 007]].
* BewareMyStingerTail: The official website mentions that Inteleon has a sharp knife hidden in its tail, and it can get Fell Stinger as an egg move.
* BoomHeadshot: Unlike with other spray/beam-type attacks, which shoot at generally the center of the target, Inteleon's signature move Snipe Shot has it pointing a FingerGun and hitting the target's head.
* BreakingOldTrends: As chameleons, they're the first Water-type starters not directly based on water-dwelling animals. However, their designs (particularly Inteleon) are partly inspired by basilisk lizards, which, while not really aquatic animals, are best known for the ability to run on top of water for short distances.
* BrilliantButLazy: Drizzile is said to be highly intelligent, but also very lazy.
* CharacterDevelopment: Starts out as a timid crybaby (Sobble), turns into lethargic adolescent (Drizzle), ends up a confident and classy "Secret Agent" Pokémon (Inteleon).
* ColdSniper: Hidden Ability Sniper, Signature move Snipe Shot, and its demeanor is classy and aloof — being a reptile, it is quite literally cold-blooded. As with most Water-types, it can learn many Ice-type moves as well, potentially making it an even more literal version. Gigantamax Inteleon uses its tail as a pole for its makeshift sniper perch.
* CriticalHitClass: Inteleon's SecretArt has a high chance to crit ([[GuideDangIt something the attack's description oddly fails to mention]]), it learns Focus Energy by Technical Record, and its Hidden Ability is Sniper, which makes critical hits hit much harder.
* CryingCritters: Sobble is well-known for its crying abilities, to a point of being contagious. This is said to be a survival mechanism, however, as when threatened, it uses its tears as a distraction so it can escape. Appropriately, the line can learn Tearful Look by level-up.
* DubNameChange: A notable [[AvertedTrope aversion]]. Inteleon is the first Starter Pokémon since the entire Chikorita line whose name does not change from the original Japanese to the English translation.
* EmoTeen: Drizzile has the look: frills that look like bangs covering its half-lidded eyes, and it is the "adolescent" stage of its evolutionary family. It's also noted to be very lethargic most of the time.
* FingerGun: Inteleon shoots water from its fingertips at Mach 3 to attack enemies. In its attack animation, it holds up its hand as one might hold a gun, and its idle animation and artwork shows it pointing upward with an index finger. Gigantamax Inteleon takes this a step further by creating a water-made rifle barrel on top of its finger tip.
* FragileSpeedster: Inteleon has 120 base Speed, but its defenses are poor.
* GlassCannon: Inteleon also has 125 base Special Attack, but, with being a FragileSpeedster, it'll be lucky to survive a strong Super Effective attack. Furthermore, Inteleon has the worst base defensive stats of any fully-evolved starter Pokémon (lowest base HP, tied with Sceptile; lowest base Defense, tied with Sceptile and Emboar; lowest base Special Defense, tied with Emboar).
* GuideDangIt: A very minor example, but Snipe Shot actually has a boosted critical hit ratio, similarly to moves like Night Slash. '''Nowhere''' in the move's in-game description is this fact brought up at all.
* HollywoodChameleon: Sobble is a chameleon-like lizard capable of changing its coloration when submerged to appear effectively invisible. Luckily for it, Sobble can also secrete enough water from its body to disappear on the spot.
* IHaveTheHighGround: Gigantamax Inteleon's tail extends to an enormous length, forming a personal sniper perch for Inteleon itself.
* ImprobableAimingSkills: When Gigantamaxed, Inteleon's aim improves to the point that it can reportedly snipe a rolling Berry from ''nine miles away''.
* {{Irony}}: Sobble is a timid creature who is easily disturbed with attention. When it evolves all the way to Inteleon, the reason to not be seen changes entirely, as it turns into a ''spy''.
* LovableLizard: Sobble is a little blue chameleon with big, watery eyes that looks like it's about to cry, hence its name and Water type.
* MakingASplash: A Water-typed lizard that can blend itself into water. The line can learn a variety of Water-type attacks, including Inteleon's exclusive move Snipe Shot, where it ignores moves and abilities that draw in attacks (such as Follow Me) to hit its target with a jet of water.
* MixAndMatchCritters: The whole line integrates traits from various kinds of lizards. Sobble and Drizzile have a curly tail like a chameleon, and Sobble specifically has clamp-like feet not unlike a chamelon's. However, the line's Water-typing, the membranous head fins of Sobble and Inteleon and the bipedal stance of Drizzile and Inteleon bring to mind a basilisk lizard, and Inteleon's FragileSpeedster nature and its ability to learn Surf also bring to mind the basilisk's ability to [[WalkOnWater run on water]]. Meanwhile, Inteleon's cape calls to mind the gliding membranes of a [[https://en.wikipedia.org/wiki/Draco_(genus) draco lizard]].
* NoodlePeople: Inteleon's body and limbs are very thin.
* NotQuiteFlight: Inteleon has a pair of skin flaps on its back (resembling a cape) that, according to the ''Sword'' Pokédex, allow it to glide. These are similar to those of real-life gliding lizards. Normally the flaps are rather small and hang limply from its back, but Inteleon can at will enlarge/stretch them substantially and stiffen them for gliding (as seen in the animation used when released from its Poké Ball or when it Dynamaxes).
* OnionTears: Sobble's tears are said to be "as potent as 100 onions." This is used to cause others to start crying uncontrollably, giving Sobble the chance to escape.
* PeekABangs: Drizzile has these to convey its melancholic personality.
* PrehensileTail: Its tail hides a knife inside, and it can learn Fell Stinger through egg moves. When it Gigantamaxes, its already-long tail elongates to a ridiculous length and then uses it as a makeshift tall tower as a vantage point for it to stand to snipe foes down with its rifle.
* PunnyName: Sobble's English name is a portmanteau of "sob" and "bubble", while its Japanese name is a portmanteau of "chameleon" and "mesomeso", the Japanese onomatopoeia for crying. Drizzile is a reptile with the ability to cause drizzles, and Inteleon is an intelligent chameleon with intel.
* RedEyesTakeWarning: Its Gigantamax form turns the seclarae of its eyes black and its pupils red, surely to indicate its eyesight focus is off the charts.
* SecretArt:
** Inteleon learns the exclusive move Snipe Shot, a Water-type attack that has a high chance of getting a CriticalHit and cannot be redirected.
** As the region's Water-type starter, the line can learn Water Pledge and Inteleon can learn Hydro Cannon via tutor.
** Gigantamax Inteleon is the only Pokémon that learns G-Max Hydrosnipe, a damaging Water-type move that ignores its target's Ability.
* SeldomSeenSpecies: Inteleon is based on a basilisk, down to its ability to [[WalkOnWater run across water]]. Its cape also makes it similar to a ''Draco'' or gliding lizard.
* ShrinkingViolet: The official website describes Sobble as timid, and it immediately hides away in fright just from Grookey's entrance in the announcement trailer and in their introduction proper in the game.
* SituationalDamageAttack: Inteleon has access to Acrobatics in its natural moveset, which deals double damage if it's not holding an item.
* SquishyWizard: The Special sweeper to Scorbunny's Physical sweeper. The line (especially Inteleon) has great Special Attack and Speed; in fact, Inteleon's Special Attack and Speed are just ''barely'' higher than Cinderace's Attack and Speed. But to balance things out, its defenses are below average and worse than Cinderace's.
* StarterMon: It's Galar's Water-type starter.
* SugarAndIcePersonality: Similarly to Raboot, Drizzle and Inteleon are calm and aloof, yet express affection towards Trainers during the camp in subtle ways. Inteleon's happiness animation in particular is to show a goofy grin only to immediately hide it and compose itself.
* SuperMode: ''Sword and Shield'''s Expansion Pass gives Inteleon a Gigantamax form with an incredibly long tail that serves as a watchtower for it to snipe from, as well as a harpoon made out of water that attaches to its index finger.
* SwitchOutMove: U-Turn, learned at level 30, has Inteleon dealing damage to a target and then switching out, forcing another Pokémon in the party to take its place.
* ThisLooksLikeAJobForAquaman: Inteleon seems built to keep Cinderace in check, as Inteleon's Speed is one point higher than Cinderace, and, lacking Electric and Grass moves, Cinderace is unable to hit Inteleon for super-effective damage. Together, these traits allows Inteleon to safely control the pace of battle when Cinderace is on the other side of the field.[[note]]This is assuming Cinderace hasn't had any Speed boosts via Max Airstream, at least.[[/note]]
* TrapMaster: Drizzile is known for setting up traps to hinder its enemies.
* TurnsRed: Thanks to its default ability Torrent, which boosts the power of Water-type attacks by 50% when it has less than or equal to 1/3rd of its maximum HP remaining.
* TuxedoAndMartini: Inteleon is a lizard meant to look and act like a classy secret agent, and it's evolved from [[Franchise/JamesBond number 007]] in the regional dex.
* UndyingLoyalty: The official website mentions that Inteleon will show absolute loyalty to Trainers it has recognized as worthy.
* WaterGunsAndBalloons: Drizzile's Special Attack animation has it shape water into a water balloon-shaped construct and throw it, while Inteleon shoots water out of its pointer finger instead of its mouth, unlike most other Water-types.
[[/folder]]

[[folder:Skwovet and Greedent ''[-(Hoshigarisu and Yokubarisu)-]'']]
!819: Skwovet / Hoshigarisu (ホシガリス hoshigarisu)\\
820: Greedent / Yokubarisu (ヨクバリス yokubarisu)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/819skwovet_3.png]]
[[caption-width-right:240:Skwovet]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/820greedent_1.png]]
[[caption-width-right:240:Greedent]]

A line of squirrel Pokémon found throughout Galar, Skwovet and Greedent are known for their love of berries and are mainly found on berry trees. Greedent in particular is known for carrying berries in its tail, but it's so slow-witted that it doesn't notice the berries it loses.
----
* BigEater: They're known for eating a lot, and their Hidden Ability is Gluttony, which allows them to activate the effects of Berries with more HP left than other Pokémon. They even have the move Stuff Cheeks, where they consume their held berry and sharply raise their Defense.
* ComMons: Takes the role of the early-game rodent Pokémon. In addition to Skwovet's early route appearances, it and Greedent can be found in every berry tree in Galar.
* FatIdiot: Greedent's ''Sword'' Dex entry mentions that it's so slow-witted that when it hoards berries in its tail, it doesn't notice when it drops berries periodically, and it's pretty fat.
* {{Gasshole}}: Its final level-up move it can learn is Belch, appropriate given its fondness for berries. As a special move, though, it uses the Pokémon's piddly Special Attack stats.
* GameplayAndStoryIntegration: This line of Pokémon is known for its love of berries. Both of its abilities are berry-related, it has a SecretArt where its held berry is consumed and its Defense raised, there's a chance a wild one is holding a Sitrus Berry, it gets Belch by level-up, it inhabits Galar's berry trees, and Greedent's faint animation shows it dropping all the berries it held in its tail.
* GeniusBonus: Skwovet is a gray squirrel, while its [[PaletteSwap shiny variant]] is red. This is an interesting parallel to its real life equivalent, in which the gray squirrel is much more common than the red squirrel in Britain (the real-world equivalent to Galar).
* GreenThumb: Can learn Bullet Seed via level-up, and Seed Bomb via TR.
* HealingFactor: With the ability Cheek Pouch, Skwovet/Greedent gain health upon eating a berry in addition to the berry's usual effect.
* HealThyself: The line learns the Stockpile and Swallow combo and Rest by level-up.
* ManBitesMan: They have the moves Bite and Super Fang in their natural movepool and can learn all the elemental Fangs plus Psychic Fangs via TM/TR.
* MightyGlacier: Greedent has extremely bad Speed and Skwovet is only ''slightly'' faster... by a whopping five points, and even then, they both lose to Slowbro in a foot race. However they have very high HP, as well as decent Attack and Defense.
* NonElemental: They're pure Normal-types and can learn numerous Normal-type attacks, including the line-exclusive Stuff Cheeks.
* {{Portmanteau}}: Skwovet is a squirrel who covets berries, while Greedent is a rodent who greedily carries them around.
* RecurringElement: The line is the regional common rodent for Galar.
* RollingAttack: The line can have the Defense Curl + Rollout combo as egg moves. The former provides more power to the latter.
* SecretArt: The line has access to Stuff Cheeks, where the user's held Berry is consumed and its Defense stat raised by two stages.
[[/folder]]

[[folder:Rookidee, Corvisquire, and Corviknight ''[-(Kokogara, Aogarasu, and Armorga)-]'']]
!821: Rookidee / Kokogara (ココガラ kokogara)\\
822: Corvisquire / Aogarasu (アオガラス aogarasu)\\
823: Corviknight / Armorga (アーマーガア amaga)

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/821rookidee_3.png]]
[[caption-width-right:240:Rookidee]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/822corvisquire_7.png]]
[[caption-width-right:240:Corvisquire]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/corviknight_8.png]]
[[caption-width-right:240:Corviknight]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gigantamax_corviknight.png]]
[[caption-width-right:240:Gigantamax Corviknight]]

Rookidee are small, round bird Pokémon found in Galar based on a chickadee. They tend to fight enemies bigger and tougher than them. Its evolution, Corvisquire, are far smarter, learning from its previous battles. Its final evolution, Corviknight, gives it an armored look. Despite their intimidating appearance, they are used as a taxi service to fly people to places they've been to before, akin to the HM Fly or the Ride Charizard of the Alola region.

A special Corviknight caught during Dynamax Raids has the ability to Gigantamax, which changes its form in addition to its size, giving it orbiting weapons and a more detailed armor. It also gains access to the Flying-type move G-Max Wind Rage, which deals damage, breaks through and destroys Light Screen, Reflect, and Aurora Veil, and also removes any Terrain effects like Electric Terrain and entry hazards like Stealth Rock.
----
* AttackDrone: Gigantamax Corviknight can deploy its metal feathers, which sprout wings of their own, and control them to attack enemies.
* AttackReflector: Corviknight has the unique hidden ability Mirror Armor, which deflects all status debuffs back onto whomever cast them.
* BeakAttack: A line of bird Pokémon, they learn Peck and Drill Peck by level-up.
* BlackKnight: Invokes this with its aesthetic and typing, though, like all Pokémon, Corviknight are not evil. They are mentioned to be incredibly powerful and not to be messed with, though.
* BlowYouAway: Rookidee and Corvisquire are pure Flying-type, a first among the regional birds, and previously only seen with Tornadus. Corviknight then gains a Steel secondary type, making Flying its primary type, with the Water-type Cramorant sharing the trait of having Flying as its primary type. Corviknight's G-Max Move, G-Max Wind Rage, is derived from its Flying-type moves, and its extra effect — eliminating entry hazards, protective screens, and terrain effects — is derived from the effects of Defog.
* BossBattle: Gigantamax Corviknight becomes Hop's ace in the Champion Cup rematch battles. This is despite the fact that he owns either [[OlympusMons Zacian]] (in ''Shield'') or [[OlympusMons Zamazenta]] (in ''Sword'') by this point.
* BreakingOldTrends: The first ever early common bird to start out ''pure'' Flying-type, rather than Normal/Flying like the rest. But it doesn't stay that way.
* CastFromHitPoints: They can learn the attack Brave Bird, which deals recoil damage.
* ComMons: The resident early-game bird Pokémon.
* CleverCrows: Corviknight is said to be highly intelligent. Corvisquire, meanwhile, learned a lot from its previous battles.
* CombatPragmatist: The line naturally learns the Dark-type moves Power Trip, Taunt, and Hone Claws.
* DarkIsNotEvil: Contrary to what its appearance may suggest, Corviknight isn't a Dark-type, instead being a NobleBirdOfPrey; it even provides a taxi service to the people of Galar. However, it's still known as "the dashing lord of the skies" in Galar, and [[GoodIsNotSoft shouldn't be messed around with.]]
* DiscOneNuke: It learns Power Trip at level 4 as a Rookidee and learns Hone Claws at level 8. Hone Claws raises both Attack and Accuracy by one stage and Power Trip increases its power by 20 for each stat stage you have stored up. This is very easy to abuse against your opponents.
* ExtraOreDinary: Corviknight is part Steel-type and learns Steel Wing, Iron Defense, and Metal Sound naturally.
* GiantFlyer: At a height of 7'3" ft and a weight of 165.3 lbs, Corviknight is definitely this. Indeed, they are among the tallest non-legendary Flying-types. Gigantamax Corviknight is nearly 46 ft.
* GlobalAirship: Specially-trained Corviknight serve as Galar's airborne taxi service (carrying in their claws a little booth the passenger sits in while their trainer rides them), and over the course of the game, you meet various people involved in organizing and training them (a tired worker Corviknight taking a rest even [[NPCRoadblock serving as a roadblock]] early in the game). They can shuttle the player around between any one of several locations they've already visited, taking the role of the Fly HM in previous games. There is a variation in the city of Wyndon, where you can take Corviknight taxis you find in the overworld to different parts of the city; this is notably the only place where the fast travel is accompanied by a full animation showing the Corviknight taking off with you and its rider.
* HealThyself: They can have the egg move Roost, which heals up to half of their total HP.
* ManaBurn: One of Corviknight's regular abilities is Pressure, which increases the PP usage of enemies. With its bulk, Corviknight can potentially burn a lot of PP before it finally goes down.
* MeaningfulName: The whole line references the family that crows and ravens are a part of, Corvidae, which one of the species in that family is called a "rook". Being a Steel-type references the "knight" in its name. Also, chickadees (referenced by Rookidee) are of a family of birds (the Paridae) that, like Corvids, are known for their intelligence, though they are not ''as'' smart (hence one reason it's a "rookie"). Corvisquire refers to the squires who would serve and train under knights in preparation to become knights themselves. Then, as Corviknight, they at last gain their knightly armor and the Steel typing.
* MightyGlacier: Corviknight has good HP, Defense, and Special Defense paired with a usable Attack stat. Better still, the Flying/Steel-typing gives it eight resistances, two immunities, and just two normal weaknesses. As such, its subpar Speed serves as its weak point.
* MythologyGag: Corviknight's use as a taxi service is strongly reminiscent of the black, vaguely raven-shaped creature that would scoop up the player character when activating the Fly ability in many of the games from past generations.
* {{Portmanteau}}: "Rookidee" is a combination of "rook" (or "rookie"), "kid", and "chickadee", "Corvisquire" is "corvid" and "squire", and "Corviknight" is "corvid" and "knight".
* PowerNullifier: Rookidee and Corvisquire with Keen Eye cannot have their accuracy lowered by other Pokémon. If they instead have their Hidden Ability Big Pecks, they're immune to defense-lowering effects.
* PowerupLetdown: Gigantamax Corviknight has G-Max Wind Rage replace any Flying-type attacking move with an effect that gets rid of Reflect, Light Screen, and Aurora Veil and removes any Terrain effects and Entry Hazards. While not a bad ability, it's rather situational and, worse, removes ''your'' hazards and screens as well. Overall, it pales in comparison to Max Airstream, which increases the speed of your active Pokémon.
* RecurringElement: The line is the regional bird for Galar. It is also the Pokémon themed around transport, this time being the taxi itself.
* TheRival: Skarmory's Isle of Armor ''Sword'' Pokédex entry mentions that it and Corviknight fight viciously over territory.
* SecretArt:
** The unique Hidden Ability, Mirror Armor, deflects all status debuffs back at the user that cast them.
** Gigantamax Corviknight has G-Max Wind Rage, which deals damage and removes screens, such as Reflect and Light Screen, Terrain effects like Electric Terrain, and entry hazards, such as Stealth Rock or Toxic Spikes.
* SuperMode: Special Corviknight have the ability to Gigantamax, becoming gigantic birds that are surrounded by feathers that can be launched as swords and gaining the power to whip up winds more powerful than hurricanes. It also replaces its Flying-type damaging moves with G-Max Wind Rage.
* TaughtByExperience: According to the Pokédex, Corvisquire, through many battles, has learned to accurately judge its enemies' power.
* TerrorHero: Both of its main abilities (Unnerve and Pressure) imply that fighting a Corviknight is unsettling for an opponent. According to its ''Sword'' Dex entry, it reigns the skies and can terrorize any foe with its black luster.
[[/folder]]

[[folder:Blipbug, Dottler, and Orbeetle ''[-(Satchimushi, Redomushi, and Eolb)-]'']]
!824: Blipbug / Sacchimushi (サッチムシ satchimushi)\\
825: Dottler / Redomushi (レドームシ redomushi)\\
826: Orbeetle / Eolb (イオルブ iorubu)


[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/824blipbug_2.png]]
[[caption-width-right:240:Blipbug]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/825dottler_6.png]]
[[caption-width-right:240:Dottler]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/826orbeetle_8.png]]
[[caption-width-right:240:Orbeetle]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/539c438dd6431505c1d0573f0cc6e2eb.png]]
[[caption-width-right:240:Gigantamax Orbeetle]]

Blipbug is a Bug-type Pokémon that constantly collects information using the hairs on its bodies. While very smart, it's not very strong. Its evolution, Dottler, has developed psychic powers from constant fasting, and uses its abilities to monitor the area around it. The final evolution, Orbeetle, is famous for its intelligence thanks to its large brain, and can sense things more than six miles away.

A special Orbeetle encountered in Max Raid Battles is capable of Gigantamaxing, becoming a being so powerful that if it used all of its psychic power, it could control the minds of everyone in the immediate vicinity. It also gains access to the Psychic-type move G-Max Gravitas, which increases the gravity on the field for 5 turns.
----
* ArmoredButFrail: It has excellent defenses, but having poor HP means that fixed damage attacks will ruin its day.
* BarrierWarrior: Dottler learns Reflect and Light Screen upon evolving, and given that it doesn't learn any moves by level-up until it evolves again, setting them up is about the most useful thing it can do.
* BigCreepyCrawlies: Orbeetle is over a foot long, and its Gigantamax form is almost 46 feet long.
* FlyingSaucer: Gigantamax Orbeetle has a striking resemblance to an UFO, with it having a dome-shaped form with multiple lights at the bottom with one "tractor beam" light in the middle.
** It even appears to be based [[http://hoaxes.org/photo_database/image/venusian_scoutcraft on a specific hoaxed "Venusian scoutcraft" photo created using a lampshade.]]
* GameplayAndStorySegregation: Orbeetle is said to have powerful psychic abilities that become overpowering when Gigantamaxed. It has a Special Attack of 80; that isn't bad on its own, but it looks pretty subpar when compared to psychic powerhouses like Alakazam and Gardevoir. Even ignoring those examples, it's five points lower than ''Smoochum's''.
* GravityMaster: Gigantamax Orbeetle grows so powerful that it gains the ability to alter the gravity on the field.
* HealThyself: The line can have Recover as an egg move, which heals up to half of the user's max HP.
* LiteralBookworm: Blipbug is based off a bookworm. Its eyes don't have pupils and have the appearance of glasses and its neck has pieces that resemble a bow tie. According to Pokedex entries, Blipbug is a constant collector of information and is very intelligent.
* MagikarpPower: Blipbug's stats make Seedot look threatening and it only learns Struggle Bug outside of breeding, and while Dottler can learn three more moves upon evolution and can actually use [=TMs and TRs=], it won't learn any more moves via level-up until it becomes an Orbeetle at Level 30. That being said, Dottler does get it easier than other early-game Bugs, having Reflect and Light Screen compared to the usual Harden, to make up for it evolving much later.
* MindRape: G-Max Orbeetle is described as being capable of controlling everyone in its vicinity using its psychic powers.
* MyBrainIsBig: The entire Blipbug line are characterized for their intelligence, and it gains the Psychic secondary typing from Dottler onwards, which is visually expressed through their heads. Blipbug has an oversized head, Dottler is a WaddlingHead, and Orbeetle has a massive circular/dome-shaped head reminiscent of a ladybeetle's shell, which extends backwards far past its shoulders. Gigantamaxed Orbeetle's head is even bigger.
* {{Nerd}}: Blipbug seems to be partially based on this archetype, with its glasses, bow tie, high intelligence, and lack of physical strength.
* NerdGlasses: Blipbug's eyes resemble these and he's a LiteralBookworm.
* {{Portmanteau}}: Blipbug is blip + bug, Dottler is dot + Doppler radar, and Orbeetle is orb(ital) + beetle.
* PowerupLetdown:
** Gigantamax Orbeetle has any Psychic-type damaging move replaced by G-Max Gravitas, which deals damage and induces the Gravity[[note]]any Flying, levitating, or otherwise immune to Ground Pokémon now is grounded, while also increasing the accuracy of moves by 66%[[/note]] condition on the field for 5 turns. This is a very situational ability that doesn't do much for Orbeetle itself[[note]]except potentially using Hypnosis ''after'' the Gigantamax has ended[[/note]]; Max Mindstorm and its use for setting up Psychic Terrain is a more useful move overall.
** Blipbug and Dottler have the Compound Eyes ability, which, while not doing much for any of them, at least gives Hypnosis a 78% chance to hit, and makes Hyper Beam/Giga Impact a guaranteed hit. Upon evolving to Orbeetle, it is replaced by Frisk, which only checks the foe's held item. Though Frisk has its advantages, it's still somewhat disappointing compared to Compound Eyes's boosts to accuracy.
** Their Hidden Ability is Telepathy, which doesn't do anything in singles, and only provides a minor buff for Double battles.
* PsychicPowers: Dottler and Orbeetle are part Psychic-type as a result of the former hiding in its shell without food or water, and happen to be the first Bug/Psychic-types in the franchise.
* RecurringElement: They're the resident three-stage Bug-type Pokémon that can be found early on.
* SecretArt: Gigantamax Orbeetle is the only user of G-Max Gravitas, which not only deals damage, but also intensifies gravity.
* SensorCharacter: The line is based on radar, using their psychic powers to scan things. Orbeetle in particular can sense things from over six miles away, and its Frisk ability allows it to check the opponent's held item.
* SmartPeopleWearGlasses: Blipbug and Dottler's eyes resemble round spectacles, reflecting their nature as intelligent Pokémon.
* SuperMode: Special Orbeetle have the ability to Gigantamax, transforming into an immense shape reminiscent of a FlyingSaucer, complete with a tracking light, and massively increasing its already potent psychic abilities. It also replaces its Psychic-type attacking moves with G-Max Gravitas.
* SupportPartyMember: It has a defensive stat spread, learns Reflect and Light Screen through level-up, and also gets the moves Psychic Terrain, Sticky Web, and Trick Room through different means (though it doesn't make good use of the last one thanks to a somewhat high speed stat of 90).
* StoneWall: Orbeetle has impressively high defenses, but its Special Attack is just average while its physical Attack is very poor.
* TurnsRed: With the Swarm ability, the power of Bug-type attacks is boosted when their health dips to 1/3.
[[/folder]]

[[folder:Nickit and Thievul ''[-(Kusune and Foxly)-]'']]
!827: Nickit / Kusune (クスネ kusune)\\
828: Thievul / Foxly (フォクスライ fokusurai)

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/827nickit.png]]
[[caption-width-right:240:Nickit]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/828thievul.png]]
[[caption-width-right:240:Thievul]]

A Dark-typed fox Pokémon that mostly survives by stealing from the food stores of other Pokémon. Nickit has special pads on its paws that let it move in silence, whilst Thievul secretly applies scent-marks to potential targets to aid it in stalking them until the opportune moment to strike.
----
* AnimalFacialHair: Thievul sports a thin black mustache, which makes it look all the more villainous.
* AnimalJingoism: Thievul is noted to be natural enemies with Boltund, a reference to how hounds are traditionally used for fox hunting in the UK.
* BlatantBurglar: Thievul draws from the UK version of this trope, thanks to its combination of a DominoMask and a mustache of the DastardlyWhiplash variety.
* CastingAShadow: A Dark-type line of thieving foxes, it can boost its (mildly) above-average Special Attack with Nasty Plot, which they learn naturally.
* CombatPragmatist: In addition to being Dark-type, Nickit knows Beat Up as an early move.
* CunningLikeAFox: Nickit and Thievul are both described as cunning while stealing from other Pokémon.
* DastardlyWhiplash: Thievul is a cunning fox with a DominoMask, thin black mustache, downward-pointing eyebrows, and a penchant for following opponents to steal from them, which evokes this character archetype.
* DominoMask: When Nickit evolves into Thievul, the black patches around its eyes join up; combined with the black tufts of fur that it develops on its cheeks, and it gives off the impression of a black mask.
* GameplayAndStoryIntegration: Nickit's ''Shield'' Dex entry mentions that Nickit uses its tail to remove its footprints as it makes off with plunder. In gameplay, Nickit does a sweeping motion with its tail at the ground following attacks.
* MagicallyIneptFighter: Paradoxically, what with its special stats being higher by 29 points[[note]]which isn't that much of a compliment -- its physical stats are awful for a fully-evolved Pokémon, both at 58[[/note]]. It has a commendable physical moveset, with all the elemental fangs, U-turn, and Acrobatics, on top of the powerful Dark moves Knock-Off, Crunch, and Sucker Punch, but the amount of usable special attacks it can learn is pretty pitiful[[note]]It only gets Dark Pulse, Shadow Ball, Psychic, and Grass Knot[[/note]].
* MeaningfulName: The Japanese name for Nickit, ''Kusune'', combines the word for pilfering with ''kitsune''. And "Nickit" uses the British English slang "nick" for stealing, combining it with "kit".
* PoorPredictableRock: Has Nasty Plot to try to patch up its not-spectacular 87 Special Attack, but it only gets three decent coverage moves outside of Dark Pulse.
* {{Portmanteau}}: Nickit is a kit (baby fox) that nicks (steals). Thievul is a thieving vulpine (and possibly evil).
* RecurringElement: A twofold one. The Nickit line is both the resident line of specially-oriented fox Pokémon (following the Vulpix, Zorua, and Fennekin lines) and the line of Dark-type Pokémon that serve a similar function to the early rodents [[note]]they can be acquired early in the game, evolve into something with modest strength pretty easily, but only have the one evolution, [[CrutchCharacter losing their usefulness in high-tier play]] due to their final forms having stats on par with an evolved Pokémon that can evolve again[[/note]] (following the Poochyena and Purrloin lines).
* SecretArt: In an unusual way. They are the only Pokémon in Galar who can get the Stakeout ability (although it's a Hidden Ability), which was previously unique to the absent Yungoos line.
* SituationalDamageAttack: With its Hidden Ability Stakeout, it deals doubled damage against opponents who switch in that turn.
[[/folder]]

[[folder:Gossifleur and Eldegoss ''[-(Himenka and Watashiraga)-]'']]
!829: Gossifleur / Himenka (ヒメンカ himenka)\\
830: Eldegoss / Watashiraga (ワタシラガ watashiraga)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gossifleur.png]]
[[caption-width-right:240:Gossifleur]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/eldegoss.png]]
[[caption-width-right:240:Eldegoss]]

A flower-like Pokémon. It evolves into Eldegoss via level up. Gossifleur's pollen is said to have healing properties and Eldegoss's seeds are highly nutritious.
----
* BlowYouAway: Gossifleur travel long distances by getting blown along with the wind. Their petals can be used to control the direction they're going at. Eldegoss also spreads its seeds with the wind, which makes the Galar region's soil high in nutrients.
* BossBattle: Eldegoss is Milo's ace and final Pokémon, having the ability to Dynamax (but not Gigantamax) in his Gym Battle. It gets replaced by Flapple/Appletun on the rematch battles in the Champion Cup.
* GrannyClassic: Eldegoss definitely gives off this vibe. The cotton ball on its head resembles a large white hairdo and the leaves around its body form a shawl.
* GreenThumb: Both Gossifleur and Eldegoss are Grass-types and resemble flowers. The majority of their movepools are Grass-type moves such as Aromatherapy and Leafage.
* HealingFactor: One of its Abilities is Regenerator, which restores 1/3 of its total HP whenever it switches out.
* HealingHerb: Gossifleur's pollen is said to have a healing effect, once being used as a medicinal remedy for children, given as a tea to drink when ill. Eldegoss's seeds are nutritious, and it spreads them in the wind to help plants and other Pokémon.
* HealThyself: The line learns Synthesis (heal HP) and Aromatherapy (heal status conditions) naturally. It can also have Leech Seed through breeding.
* MakeMeWannaShout: They have several sound-based moves in their natural movepool, including Hyper Voice.
* MiniatureSeniorCitizens: Eldegoss is based on an old woman. Perhaps fittingly, it's only 1 foot and 8 inches tall.
* {{Portmanteau}}: Both Pokémon's names include the cotton plant genus ''Gossypium''. "Gossifleur" adds "fleur" ("flower" in French), and "Eldegoss" adds "elder".
* SecretArt: Gossifleur and Eldegoss are the only Pokémon capable of having the ability Cotton Down, which lowers the Speed of all Pokémon other than themselves if they're hit with an attack.
* SpectacularSpinning: Learns Rapid Spin by level up, allowing it to get rid of hazards and increase its speed by 1 stage.
* StandardStatusEffects: Their Hidden Ability is Effect Spore, which has a chance of inflicting poison, sleep, or paralysis if they're hit with a contact move.
* StoneWall: Gossifleur has very good Defense and Sp. Defense for an unevolved Pokémon, but its Speed is so low that it'll most likely be outsped before it evolves. While its Speed improves dramatically when it evolves into Eldegoss, its Speed is still not ''that'' impressive (sitting at a mere 60), but its defenses become bulky enough that its Speed won't be much of a problem, especially if Eldegoss has its SecretArt, Cotton Down.
[[/folder]]

[[folder:Wooloo and Dubwool ''[-(Wooluu and Baiwooluu)-]'']]
!831: Wooloo / Wooluu (ウールー uru)\\
832: Dubwool / Baiwooluu (バイウールー baiuru)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/wooloo_2.png]]
[[caption-width-right:240:Wooloo]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/832dubwool.png]]
[[caption-width-right:240:Dubwool]]

A sheep-like Pokémon. Its wool is treasured by weavers and used for all kinds of accessories, and is so good at cushioning that a Wooloo can fall off a cliff and land at the bottom completely unharmed. Its evolution, Dubwool, has even springier wool and adds four horns, though they're only used for display and not for battle.
----
* AliensStealCattle: If the Pokédex is to be believed, Dubwool is a victim of this trope, courtesy of Beheeyem.
* BeTheBall: Wooloo's round body gives it the ability to curl up into a ball and roll around, which it uses for quick movement.
* CastFromHitPoints: They can learn Take Down and Double-Edge, which deal recoil damage to the user.
* GameplayAndStoryIntegration:
** Wooloo's Pokédex description says it has so much fleece that it can fall from a cliff and land unharmed. Appropriately, one of its abilities is Fluffy, which halves damage from contact moves.
** A Pokédex entry notes that Dubwool only use their horns for display, never for battle. Sure enough, they don't learn any [[HornAttack attacks that inherently require the use of horns]].
* KnowWhenToFoldEm: One of Wooloo's abilities is Run Away, and with the species disliking conflict, they will roll away if they ever need to escape from enemies.
* KryptoniteProofSuit: Thanks to its ability Fluffy, Wooloo takes half damage from all contact moves. Since Fighting-type moves typically involve contact[[note]]the exceptions (Aura Sphere, Focus Blast, and Vacuum Wave) being counted on one hand and all being held back by some issue or another (very few Pokémon learn Aura Sphere (even after it became a Technical Record, it still has limited distribution), Focus Blast has infamously low accuracy, and Vacuum Wave has low power and is mostly learned by Pokémon that have terrible Special Attack and therefore can't even use it effectively)[[/note]], this Ability basically negates that weakness for the most part. It does come at the cost of being weak to Fire-type moves, though.
* MeaningfulName: "Wooloo" comes from both "wool" and "loom", which are used to make clothing.
* NonElemental: It's a Normal-type, and the majority of its moves learned by leveling up are Normal-type, such as Headbutt and Double-Edge.
* {{Portmanteau}}: "Dubwool" is "double" and "wool" combined.
* PowerNullifier: Wooloo and Dubwool have the Hidden Ability Bulletproof, making them immune to ball and bomb moves such as Mud Bomb and Pyro Ball.
* RidiculouslyCuteCritter: Wooloo is an adorable sheep with big, fluffy wool.
* RollingAttack: Wooloo's physical attack animation has it rolling into the opponent, though it doesn't actually learn Rollout or any similar move.
* SeldomSeenSpecies: Having a set of four horns may seem simply an example of fantastical Pokémon design, but in fact, Dubwool is based on the Jacob Sheep breed, which often have four (and sometimes more) horns.
* ShownTheirWork:
** Unlike the more rounded eyes of the Mareep line, Wooloo has horizontal pupils, similar to the ones found on real-life sheep.
** Dubwool has four horns. While this may seem like a design choice made for RuleOfCool, this is actually because Dubwool is based on the [[https://en.wikipedia.org/wiki/Jacob_sheep Jacob sheep]], a British sheep breed that typically has four horns.
* StoneWall: Dubwool has high Defense (which is effectively doubled if it has the Fluffy ability) and decent Special Defense and Speed, but its Attack is only an average 80.
* SweetSheep: It's a rather cute sheep, even with its rectangular eyes.
* WeakToFire: With the Fluffy ability, Wooloo takes double damage from Fire attacks.
[[/folder]]

[[folder:Chewtle and Drednaw ''[-(Kamukame and Kajirigame)-]'']]
!833: Chewtle / Kamukame (カムカメ; kamukame)\\
834: Drednaw / Kajirigame (カジリガメ; kajirigame)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/833chewtle.png]]
[[caption-width-right:240:Chewtle]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/drednaw_5.png]]
[[caption-width-right:240:Drednaw]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gigantamax_drednaw_0.png]]
[[caption-width-right:240:Gigantamax Drednaw]]

Chewtle is a young Water-type snapping turtle Pokémon that will bite anything that flinches when poked with its horn, due to teething pains.

Its evolution, Drednaw, is a Water and Rock-type snapping turtle-like Pokémon that can bite through rock and iron. Its rowdy temperament prevents all but the strongest Trainers from training it; many inexperienced Trainers have released Drednaw once they realize that they can't handle its behavior.

A special Drednaw caught during Dynamax Raids has the ability to Gigantamax, which changes its form in addition to its size, and also gives it access to the Water-type move G-Max Stonesurge, that deals damage and also places the Stealth Rock hazard on the field.
----
* BishonenLine: Gigantamax Drednaw becomes bipedal as a result of the increased energy.
* BossBattle: Drednaw is Nessa's ace and final Pokémon in her Gym battle. It doesn't have the ability to Gigantamax, only Dynamaxing in said battle. Nessa gains one able to Gigantamax later in the Champion Cup rematches.
* DishingOutDirt: Drednaw is part Rock-type. It learns Rock Tomb, Rock Polish, and Head Smash by level-up, and it also has the SecretArt G-Max Stonesurge in its Gigantamax form, which, while not Rock-type, places Stealth Rock on the field.
* HighCollarOfDoom: Gains what appears to be one when Gigantamaxed, adding to its already intimidating presence.
* HornAttack: Chewtle is described as starting battles by ramming the opponent with its hard horn and then biting and never letting go once it flinches.
* JaggedMouth: Drednaw has a serrated jaw rather than teeth. Then again, real turtles don't have teeth, either.
* MakingASplash: Chewtle is a Water-type, and gains a Rock typing after evolving into Drednaw. They learn Razor Shell, Liquidation, and Water Gun naturally.
* ManBitesMan: Being based on a snapping turtle, it has a powerful jaw which it uses in combat. It also can have Strong Jaw as an Ability, enhancing biting moves that it uses.
* NinjaPirateZombieRobot: It's a turtle with a robotic jaw that has a rusty ship's bow on its forehead and a head shaped like the turret of a warship.
* {{Portmanteau}}: "Chewtle" is "chew" and "turtle" combined. "Drednaw" is "dread" (or "dreadnought") and "gnaw".
* PowerupLetdown: Gigantamax Drednaw's Water-type moves will become G-Max Stonesurge. Stealth Rock is a powerful hazard, but the move itself is already learned by Drednaw, and the boost to Water-type moves Max Geyser provides is better, on top of making Swift Swim Drednaw a LightningBruiser. A Dynamax Drednaw can set up its own rain with Max Geyser and also gain the speed boost from Swift Swim in a single turn; Gigantamax Drednaw has to use Rain Dance before it Gigantamaxes, or have a teammate with Drizzle.
* PunnyName: Drednaw is a combination of ''dread'' and ''gnaw'' while also being a pun on ''dreadnought''.
* ReptilesAreAbhorrent: Drednaw definitely has a ferocious and nasty attitude, and is described as highly aggressive.
* SecretArt:
** Chewtle and Drednaw are the only Pokémon that can learn the Dark-type move Jaw Lock, which prevents both itself and the target from switching out until one of them faints or is forced out of combat.
** Gigantamax Drednaw has G-Max Stonesurge exclusive to it.
* SeldomSeenSpecies: Drednaw resembles an alligator snapping turtle, which rarely appears in media in contrast to the common snapping turtle.
* ShoutOut: Shiny Drednaw is green with a yellow lower jaw and orange head crest, which, in combination with it being a turtle Pokémon, may be a reference to [[Franchise/SuperMarioBros Bowser]].
* ShownTheirWork: Drednaw is able to attack faraway enemies by extending its neck and biting them. Real snapping turtles have long enough necks that they can extend to bite a handler even if held around the back.
* SuperMode: Special Drednaw have the ability to Gigantamax, transforming them into towering behemoths with a much thicker shell, a HighCollarOfDoom, sharper jaws, [[ArsonMurderAndJaywalking and making it bipedal]]. It also replaces its Water-type damaging moves with G-Max Stonesurge.
* SuspiciouslySimilarSubstitute: Chewtle has some similarities to Kanto staple Squirtle, with both being turtle-based Pokémon with similar coloration; while Squirtle is not obtainable normally in ''Sword'' and ''Shield'' (unlike fellow starter Charmander), it is one of the few unobtainable Pokémon to be coded in, can be traded or transferred, and is given as a gift in the Isle of Armor DLC. Drednaw diverges from Squirtle's evolutions by being quadrupedal, but bears a passing resemblance to the bipedal Blastoise in Gigantamax form, with both Pokémon having different Water-type SecretArt G-Max moves and providing for different takes on bipedal turtle {{kaiju}}.
* TrapMaster: G-Max Stonesurge, the signature G-Max Move of Drednaw, sets up Stealth Rock in addition to dealing damage.
* TurtlePower: Drednaw is based on an alligator snapping turtle and has an impressive 115 base Attack.
* UselessUsefulSpell: The line has Strong Jaw as a standard ability, which gives a 50% damage boost to biting moves. Although it's a very good ability, Drednaw has only four moves to take advantage of it, those being Bite, Crunch, Ice Fang, and Jaw Lock (and ''three'' of those four moves are Dark-type). And unlike fellow Strong Jaw users Boltund and Dracovish, none of those moves get an additional 50% damage boost from STAB.
* UseYourHead: Drednaw learns Headbutt and the highly damaging Head Smash by level-up. It can also get Skull Bash through breeding.
* YouWillNotEvadeMe: Jaw Lock prevents both Drednaw and its opponent from escaping until one of them faints.
[[/folder]]

[[folder:Yamper and Boltund ''[-(Wanpachi and Pulsewan)-]'']]
!835: Yamper / Wanpachi (ワンパチ; wanpachi)\\
836: Boltund / Pulsewan (パルスワン; parusuwan)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/yamper_92.png]]
[[caption-width-right:240:Yamper]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/836boltund.png]]
[[caption-width-right:240:Boltund]]

Yamper is a corgi-like Pokémon that has an organ in its body that generates electricity that activates when it runs around. It can't store the electricity it generates, so combined with its tendency to chase after anything moving quickly, it can be frequently seen running after people, Pokémon, and even vehicles with sparks jolting around it. It then evolves into Boltund, who has much longer legs and a ferocious bite.
----

* AnimalJingoism: Being based on a hunting dog, Boltund is the natural enemy of Thievul. Hounds were traditionally used for fox hunting in the real life UK.
* BigEater: Yamper is stated to be gluttonous in its ''Shield'' dex entry, and it helps people because it wants treats.
* CanineCompanion: In ''Sword'' and ''Shield'', Sonia has a Yamper (her only known Pokémon) who accompanies her wherever she goes and helps her with her investigations.
* CastFromHitPoints: The line can learn Wild Charge by level-up and Double-Edge through breeding, which deal some recoil damage.
* EarlyBirdCameo: Yamper was catchable and usable in the E3 2019 demo for ''Sword and Shield'' before its official reveal in the Gigantamaxing trailer that premiered a month later.
* {{Foil}}: To their fellow Electric-type canines, the Electrike line, as while Yamper and Boltund are close to humans and friendly (In the case of Yamper) in the wild, Electrike and Manectric tend to rarely appear before people and aggressively chase them in the wild. Additionally, Electrike and Manectric are special attackers, while Boltund's movepool and standard ability lean heavily towards a focus on physical attacks, despite its base Attack and Special Attack stats being equal.
* FragileSpeedster: Boltund is very fast at 121 base Speed, but has very poor defenses.
* JustHereForTheFreeSnacks: Yamper's Pokédex entry in ''Shield'' says that it only assists people with their work because it wants treats.
* MakeMeWannaShout: Befitting dog Pokémon, Yamper and Boltund can learn Roar through level-up and Howl through breeding, plus a few more voice attacks by TM and TR.
* ManBitesMan: Boltund normally have the Strong Jaw ability upon evolving from Yamper and makes good use of it, powering up biting attacks such as Crunch, Thunder Fang, Fire Fang, and Psychic Fangs.
* PlayingWithFire: Yamper/Boltund can learn Flame Charge through breeding.
* {{Portmanteau}}: "Yamper" is a combination of "yap", "amp", and "scamper". "Boltund" is a combination of "bolt" and "Hund" (German for "dog").
* PowerupLetdown: Boltund gets Competitive as a hidden ability. Competitive is usually not a bad ability, and Boltund has 90 Special Attack (equal to its physical Attack), high enough to make it viable in theory, except that its moveset leans towards a physical sweeper, with a rather lacking special moveset that has only Normal-, and Electric-type coverage as high powered moves.
* PreciousPuppy: Yamper is a cute Pokémon based on a dog (specifically a corgi). Playing into its cute nature is its moveset, which includes Nuzzle, Charm, and Play Rough.
* SecretArt: The ability Ball Fetch, which picks up a Poké Ball that failed to catch a Pokémon in battle, is exclusive to Yamper.
* ShockAndAwe: Pure Electric-types. Yamper generate electricity from an organ at the base of its tail, and Boltund channels electricity to its legs to give it a speed boost.
* StoneWall: Yamper's base stats lean in this direction, as its best stats are its defensive stats (56 HP, 50 Defense, 50 Special Defense)[[note]]Boltund's defensive stats ''are'' better than Yamper's, but not by much (69 HP, 60 Defense, 60 Special Defense); its improvements are mostly in its offensive stats and Speed[[/note]]. Yamper's offensive stats are slightly lower than its defenses (45 Attack, 40 Special Attack), and in sharp contrast to its evolution, Yamper is '''''horribly''''' slow, with only 26 base Speed[[note]]just 1 point higher than [[MightyGlacier Skwovet]] and 4 points less than ''Snorlax''[[/note]].
* SuperSpeed: According to its ''Shield'' Dex entry, similarly to the Electrike line, Boltund can run at top speeds of 50 mph by channeling electricity into its legs.
[[/folder]]

[[folder:Rolycoly, Carkol, and Coalossal ''[-(Tandon, Toroggon, and Sekitanzan)-]'']]
!837: Rolycoly / Tandon (タンドン; tandon)\\
838: Carkol / Toroggon (トロッゴン; toroggon)\\
839: Coalossal / Sekitanzan (セキタンザン; sekitanzan)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rolycoly_5.png]]
[[caption-width-right:240:Rolycoly]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/838carkol.png]]
[[caption-width-right:240:Carkol]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/839coalossal.png]]
[[caption-width-right:240:Coalossal]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gigacoalossal_1.png]]
[[caption-width-right:240:Gigantamax Coalossal]]

A Pokémon discovered about 400 years ago, Rolycoly's red eye can illuminate dark areas, while it uses the lumps of coal attached to its body like a wheel to move through coal mines and caves. It seems to be able to travel smoothly even over rough terrain. Hundreds of years ago, every family had a Rolycoly to heat their homes, and they are still quite popular today for outdoor activities.

Their evolution Carkol takes the form of a living minecart capable of rolling at 18 mph, and their final evolution Coalossal is a guardian of mines capable of incinerating offenders with flames of over 2,700 degrees Fahrenheit.

A special Coalossal obtained through Max Raid Battles is capable of Gigantamaxing, gaining access to the Rock-type move G-Max Volcalith, which continuously deals damage to the opposing Pokémon for 4-5 turns.
----
* BerserkButton: Coalossal is normally peaceful but does not take too kindly to anyone who vandalizes mines, and will incinerate anyone who does so.
* BewareTheNiceOnes: Coalossal is a gentle creature who guards coal mines, and even when Gigantamaxed, it has been known to actively protect and save people… but vandalize its coal mines and it will ''incinerate'' you.
* BossBattle: Gigantamax Coalossal is Gordie's ace and final Pokémon in his Gym battle.
* {{Cyclops}}: Rolycoly has one eye, though when it evolves into Carkol, it gains an additional eye.
* DishingOutDirt: They're part Rock-type, and made of coal. The line learns a handful of Rock-type moves and has the exclusive Rock-type move Tar Shot, which makes opponents more susceptible to Fire-type attacks.
* FeedItWithFire:
** They get Flash Fire as a Hidden Ability, which increases the power of their Fire-type moves if they're hit by a Fire-type move, on top of granting them immunity.
** Steam Engine does not grant an immunity, but is able to max out their Speed when hit by a Fire move — which they can tank ''far'' more easily than a Water one.
* GentleGiant: Coalossal is a pretty massive Pokémon, being over nine feet tall and weighing close to 700 pounds, but its Pokédex entries state that it's a peaceful Pokémon that only becomes aggressive if enraged by vandalism to the mines it lives in. It's close to 50 meters tall in Gigantamax form, which the Pokédex says once used its body as a heating stove during a harsh cold wave and saved many lives.
* GreenThumb: Coalossal can learn Solar Beam via TM.
* MagicKnight: Coalossal's offensive stats are both base 80, and it learns several good moves for each stat to make use of.
* MakingASplash: Carkol and Coalossal can learn Scald through TR.
* MightyGlacier: Coalossal has high HP and Defense and decent Special Defense but a low base Speed of 30. However, Flame Charge and Rock Polish can help boost it.
* MundaneUtility: Carkol and Coalossal with the Flame Body ability can be caught from Max Raid Battles and then used for hatching eggs more quickly.[[note]]Their ability, as Rolycoly, is instead Heatproof, which doesn't provide such a benefit.[[/note]] All three of them have the Steam Engine ability, which also speeds up egg hatching rate in the overworld.
* PlayingWithFire: Carkol and Coalossal are part Fire-type, and Carkol and Coalossal can generate flames at temperatures of 1,800 and 2,700 degrees Fahrenheit, respectively, using the coal they make on their backs.
* {{Portmanteau}}: Carkol is a (mine) car of coal.
* PunnyName: A piece of coal that rolls! And Coalossal is... colossal.
* RecurringElement: Like Geodude, Aron, and Roggenrola before it, Rolycoly is Galar's resident 3-stage early-game Rock-type family, having ubiquity in caves and respectable physical defense, but with exploitable weaknesses that become increasingly more so late-game. [[BreakingOldTrends Unlike its counterparts]], Coalossal is a StoneWall with decent special defense and meaty HP, so it can carry its weight a little better.
* RedEyesTakeWarning: Carkoal and Coalossal's eyes turn red while attacking, while Rolycoly and Gigantamax Coalossal's eyes are always red.
* SecretArt:
** The Steam Engine ability is exclusive to this line, which raises their Speed by a whopping ''SIX'' stages when hit with a Water-type move (provided they survive it) or a Fire-type move (which barely scratches them thanks to their type combination). This makes it more frightening to fight against it in Max Raid Battles, where they ''can'' take the Water-type hits.
** Tar Shot, a Rock-type status move that lowers the target's Speed and also makes them weaker to Fire-type moves.
** G-Max Volcalith used by Gigantamax Coalossal, a Rock-type move that continues to damage enemies for four turns.
* SpectacularSpinning: Rolycoly gains the move Rapid Spin in its level-up movepool, and fits the look with it being a living piece of charcoal. It gradually loses the spinning theme as Carkol (who can either spin its legs or simply walk on them) and Coalossal (who has no spinning traits at all).
* StealthPun: Carkol's Rapid Spin move can increase its Speed repeatedly, just like a runaway minecart.
* StoneWall: Coalossal has high Defense, good HP, and decent Special Defense, but its attacking stats are on the lower side. It can try and pull off a LightningBruiser set by abusing Steam Engine or Rock Polish in conjunction with Max Flare. But outside of having it hold certain items, it has no means to boost its semi-lacking strength.
* SuperMode: Gigantamax Coalossal, which makes it become a giant stove, and also so huge, it practically becomes a living volcano. It also replaces its Rock-type moves with G-Max Volcalith.
* TrapMaster: Is the only Galarian[[note]]Crustle and Ferrothorn are from Unova[[/note]] Pokémon able to learn both Spikes and Stealth Rock. It also gets Rapid Spin to remove said hazards.
* YouWillNotEvadeMe: The line can learn Block through breeding, a move the prevents the opponent from fleeing.
[[/folder]]

[[folder:Applin, Flapple, and Appletun ''[-(Kajicchu, Appuryū, Tarupple)-]'']]
!840: Applin / Kajicchu (カジッチュ; kajitchu)\\
841: Flapple / Appryu (アップリュー; appuryū)\\
842: Appletun / Tarupple (タルップル; taruppuru)
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/840applin_2.png]]
[[caption-width-right:270:Applin]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/841flapple_8.png]]
[[caption-width-right:270:Flapple]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/842appletun_8.png]]
[[caption-width-right:270:Appletun]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/gigaflappletun.png]]
[[caption-width-right:270:Gigantamax Flapple/Appletun]]

This Grass/Dragon Pokémon hides from predators by disguising itself as an apple, which it burrows into upon birth. Once it evolves, however, it becomes more bold; Flapple (exclusive to ''Sword'' with the Tart Apple) gains flight with apple skin wings and is able to spit a powerful acid, while the apple pie-esque Appletun (exclusive to ''Shield'' with the Sweet Apple) can lure in other Pokémon with its scent.

A special Flapple or Appletun caught in Max Raid Battles is capable of Gigantamaxing into a visually similar form, gaining access respectively to G-Max Tartness and G-Max Sweetness; the first harshly lowers an opposing Pokémon's evasion, and the latter heals the status condition of allies.
----
* AcidAttack: Flapple's main form of offence is spitting acid, but Appletun can also use it via [[SecretArt Apple Acid]].
* BigEater: Their secondary Ability is Gluttony, which makes them eat Berries sooner.
* BossBattle: Depending on the version, Milo will have one of them on his rematch battles at the Champion Cup. Both of them have the ability to Gigantamax.
* BlindingBangs: The apple skin on top of Appletun's head resembles this, although this isn't actually the case: its eyes are actually what at first glance appear to be ear flaps.
* TheComputerIsALyingBastard: Flapple and Appletun's ability Ripen doubles the effect given by any Berry they consume. The ability seems to be triggered if they are carrying Leftovers or Berry Juice as well, but it's all a lie - the healing they provide is not doubled.
* CrouchingMoronHiddenBadass: Appletun may look pretty goofy, what with being a living apple pie with feet and an apple helmet. However, besides it having good stats, it has access to a great ability, Ripen. Since the ability doubles the effect of a given berry, this can prove to be game breaking in the right hands, especially with a Starf Berry. When an Appletun with Ripen eats a Starf Berry, it gets a ''3x'' boost to a random stat. It can easily take advantage of whichever stat gets boosted; an attack boost can improve its Gyro Ball towards pesky Ice types while also strengthening STAB Grass and Dragon moves, boosted defenses can make it an effective StoneWall with its access to healing moves, and boosted Speed can make it a LightningBruiser with its well-rounded stats and good movepool. For additional Ripen abuse, Appletun also learns Recycle, so it can eat enhanced Starf Berries again and again. In addition, when you correctly predict when an attack will bring Appletun down to 25% health or less and use Recycle accordingly, it can eat a Starf Berry ''twice in one turn,'' which, due to a quirk in the Starf Berry's programming, maxes out one stat. Against an unprepared opponent, Appletun may prove to be unstoppable.
* DivergentCharacterEvolution: Played straight by Applin's regular evolutions, which is into either Flapple or Appletun depending on whether it's given a Tart Apple or a Sweet Apple. Then [[InvertedTrope Inverted]] in a similar vein to Latios and Latias's Mega Evolutions; Flapple and Appletun's Gigantamax forms are completely identical.
* DummiedOut: Leftovers were at one point likely applicable for the Ripen boost; however, they restore the same amount of health as always in the final game.
* EyesDoNotBelongThere: Downplayed. What appear to be floppy doggy ears are actually where Appletun's eyes are.
* GameplayAndStoryIntegration: Appletun's entries state that it lures in Bug-type Pokémon with its scent. Sure enough, it can learn Sweet Scent, which [[EncounterBait attracts a wild Pokémon]].
* GameplayAndStorySegregation:
** Gigantamax Flapple and Appletun's nectar is said to have different effects based on the base form's playstyle. Not only is their physical appearance the same, their G-Max moves do nothing that resembles said nectar's effects.
** Flapple's Pokédex entries state that it can spit acid; however, of the two evolutions, Appletun is the one that gets the signature move Apple Acid (despite the fact that there's nothing in its entries that state it can do the same).
* GlassCannon: Flapple has a rather high Attack stat, and respectable Special Attack. Unfortunately, its other stats aren't particularly good. It does have the option to improve its below average Speed (and increase its already great Attack stat) with Dragon Dance, though it'd better pray that the opponent doesn't use an Ice attack afterwards.
* GravityIsAHarshMistress: Flapple's [[SecretArt signature move]] Grav Apple works by... [[ContrivedCoincidence making an apple conveniently fall from a very tall tree on the opponent at the very moment Flapple is about to move]].
* GreenThumb: Flapple and Appletun are part Grass-type and both learn many Grass-type attacks. Applin itself is also part Grass-type, but learns no Grass-type moves. Furthermore, the line has the Ripen ability, which doubles the effect of held berries.
* MagikarpPower: Applin has low stats and [[PoorPredictableRock an extremely small movepool]], but becomes much more powerful when it evolves.
* MightyGlacier: Appletun has high HP, decent defenses, and good Special Attack, but it's extremely slow.
* MobileShrubbery: Applin hides inside an apple as soon as it's born, not only for a source of nutrition but to evade bird Pokémon that would prey on it, by pretending it's an ordinary apple.
* OurDragonsAreDifferent: Applin's a weak Dragon-type Pokémon that hides inside an apple, while Flapple and Appletun appear to have incorporated apples into parts of their bodies.
* PaperThinDisguise: Applin uses an actual apple to disguise itself as one, with the give-away being its tail sticking out.
* PintSizedPowerhouse: Flapple and Appletun have great Attack stats, and are among the smallest of fully evolved Pokémon at 1' and 1'4" feet long, respectively, making the latter about the same size as an average Pikachu.
* {{Planimal}}: Flapple flies on wings of apple skin. Appletun appears to have the apple it lived in as an Applin fused to its body.
* {{Portmanteau}}: All three members of this line have "apple" plus another term in their names. Applin is "apple" + "in", Flapple is "flap" + "apple", and Appletun is "apple" + "ton".
* PowerNullifier: Applin's Hidden Ability is Bulletproof, which makes it immune to ball and bomb moves such as Barrage, Magnet Bomb, Pyro Ball, and Zap Cannon.
* PowerupLetdown: Gigantamax Flapple have their Grass-type attacking moves replaced by G-Max Tartness, which reduces the opponent's evasiveness. However, Max Moves and G-Max Moves [[AlwaysAccurateAttack inherently have perfect accuracy]], so it's a pretty poor effect, especially compared to Max Overgrowth setting Grassy Terrain. Averted with Gigantamax Appletun, whose G-Max Sweetness heals the status conditions of its allies, which has the potential to be quite useful.
* PunnyName: The spelling of "Appletun" suggests it's a pun on "apple turn(over)". Appletun is the evolution that more resembles a pastry.
* SecretArt:
** Flapple is the only Pokémon able to learn Grav Apple, a Grass-type move that always lowers the foe's Def stat.
** On the other hand, Appletun is the only one able to learn Apple Acid, which lowers the foe's Sp. Def instead.
** Flapple is also one of the few Pokémon that can learn Fly by level-up.
** The Applin line are the only Pokémon with the Ripen Ability, which ripens Berries in order to double their effect.
* ShoulderSizedDragon: Both Flapple and Appletun are the smallest Dragon-type Pokémon ever, being 20 and 10 cm smaller than Noibat, respectively.
* SituationalDamageAttack: Flapple's Grav Apple's base power increases from 80 to 120 if Gravity is in effect. Note that Flapple cannot learn Gravity itself, so it will need an ally to set the effect up for it; furthermore, while Flapple has no Ground immunity to lose to Gravity, Gravity will prevent it from using Fly.
* SocializationBonus: No traditional trade evolutions were introduced in ''Sword and Shield'', but Applin provides the closest example in this generation. Applin needs a Tart Apple, exclusive to ''Sword'', to evolve into Flapple, and a Sweet Apple, exclusive to ''Shield'', to evolve into Appletun. You either need to trade Applin to a player that has the Apple you want, or get the counterpart Apple by trading, to get the other version-exclusive evolution. Alternatively, you can request the evolution item from someone else's game as a held item.
* SuperMode: Both Flapple and Appletun have the ability to Gigantamax, which gives them the same appearance, that of a giant apple with nectar pouring out of it, and a dragon's head and neck stretching out of it. Respectively, their nectar is said to become so sweet it makes other Pokémon faint, and so thick that it absorbs damage more effectively.
* SuperSpit: Flapple stores acid in its cheeks, which it spits at opponents. The acid is strong enough to cause chemical burns. Appletun is implied to be capable of the same, since it has the move Apple Acid.
* UselessUsefulSpell: Flapple can learn the move Heavy Slam through Technical Record. Since the move's strength depends on the weight of the Pokémon that uses it, hefty Pokémon can inflict a lot of damage with it. Flapple is ''not'' one of those Pokémon, clocking in at a [[SarcasmMode whopping]] 2.2 pounds/one kilogram, and thus making it completely ineffectual at dealing damage with the move unless Flapple is Gigantamaxed, where the move turns into the much stronger Max Steelspike.
* VisualPun: It plays off the stereotype of worms living in apples, by being a ''[[FunWithHomophones wyrm]]''[[note]]a type of dragon[[/note]] inhabiting an apple. It's also a literal dragon fruit.
[[/folder]]

[[folder:Silicobra and Sandaconda ''([-Sunahebi and Sadaija-])'']]
!843: Silicobra / Sunahebi (スナヘビ; sunahebi)\\
844: Sandaconda / Sadaija (サダイジャ; sadaija)

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/843silicobra.png]]
[[caption-width-right:250:Silicobra]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sandaconda.png]]
[[caption-width-right:250:Sandaconda]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/giga_sandaconda.png]]
[[caption-width-right:250:Gigantamax Sandaconda]]

A line of snake-like Pokémon that live in arid areas, burrowing underground, and defend themselves by coiling oddly in order to blast their enemies with sand. Sillicobra can store about 17 pounds of sand, while Sandaconda can expel about 220 pounds of sand with a sac so elastic and thick that a Durant's pincers cannot pierce it, which is of great help while attacking their colonies for eggs. Despite the dangers of the sand mixed with gravel causing lacerations, they become cowardly and timid the moment their sand runs out.

A special Sandaconda caught in Max Raid Battles is capable of Gigantamaxing into a form that can create a sandstorm strong enough to pulverize a skyscraper, and also gains access to the Ground-type move G-Max Sandblast, which traps the opponents in Sand Tomb for four to five turns when used.
----
* DepartmentOfRedundancyDepartment: You can have a Sandaconda with the Sand Spit ability, the move Sandstorm, and when it Dynamaxes, also has its Rock-type moves respectively replaced by Max Rockfall, which creates sandstorms.
* DeadlyDustStorm: When Gigantamaxed, Sandaconda is the cause of such storms, with its Pokédex entry describing a million tons of sand swirling around its body at speeds that can pulverize skyscrapers. Even regular Sandaconda is noted for causing nasty sandstorms that can give people lacerations from the sand mixed with gravel.
* DishingOutDirt: They are pure Ground-type, and are known for the large amount of sand they can fire.
* AHandfulForAnEye: A defense tactic for Silicobra. It spits sand at the aggressor to blind it, after which Silicobra burrows underground. Of course, the line can learn Sand Attack.
* MightyGlacier: Sandaconda has high Attack and Defense, but its Speed is only decent at best.
* MagicallyIneptFighter: Sandaconda's 107 base Attack is contrasted with its 65 base Special Attack.
* {{Portmanteau}}: Snakes named after materials, with Silicobra having silicon or silica, and Sandaconda having... well, sand.
* SandBlaster: Unusually for Ground-type Pokémon, Silicobra and Sandaconda are primarily associated with sand, with their powers revolving around their ability to swallow and then explosively expel sand from inside their bodies.
* SecretArt:
** Only Gigantamax Sandaconda can use G-Max Sandblast, a Ground-type move that inflicts the trapping effect of Sand Tomb for four to five turns.
** The Sandaconda line are the only known Pokémon to have the Sand Spit ability, which creates a sandstorm when the Pokémon is hit by an attack.
* SpinAttack: Gigantamax Sandaconda is shaped like an enormous tornado and attacks by spinning, moving a million tons of sand at incredible speeds and inflicting massive damage.
* SuperSpit: These Pokémon fire large quantities of sand from their bodies to attack. They also have the Sand Spit ability, whose name suggests the sandstorm they cause is via spitting.
* UseYourHead: Sandaconda can learn Headbutt and Skull Bash naturally and Iron Head by TR.
* YouWillNotEvadeMe: The line learns Wrap and Sand Tomb by leveling, which trap their opponents for 4-5 turns. Gigantamax Sandaconda's SecretArt G-Max Sandblast inflicts damage and traps the target in a Sand Tomb for 4-5 turns.
[[/folder]]

[[folder:Cramorant ''([-Uu-])'']]
!845: Cramorant / Uu (ウッウ; u'u)

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cramorant_3.png]]
[[caption-width-right:240:Cramorant]]

Cramorant is a Flying/Water cormorant Pokémon that picks up an Arrokuda (or occasionally a Pikachu) whenever it uses Surf or Dive. If it's attacked while its prey is caught in its mouth, it will spit out its would-be prey as an attack fueled by its ability, "Gulp Missile".
----
* AbnormalAmmo: Gulp Missile turns the Arrokuda or Pikachu caught in Cramorant's beak into ammo, which it spits at its attacker.
* AchievementsInIgnorance: Its Pokédex entries mention that the effects of Gulp Missile don't occur on purpose: it tries to swallow whatever it catches, even if the prey is too large or isn't part of its normal diet, only to get oversized catches stuck in its throat. The slightest shock will get Cramorant to hock up whatever is lodged in its throat.
* AstonishinglyAppropriateAppearance: The discolored feathers around its chest that poke out from behind its neck resemble a bib: a fitting look for a Pokémon whose most recognizable trait is attempting to eat things.
* BigEater: ''It tries to eat in the middle of battle.''
* BeakAttack: As a bird, it can learn Peck and Drill Peck naturally.
* DevelopersForesight: If you bring Cramorant into a Max Raid Battle and use Dive or Surf, the subsequent counterattack from Gulp Missile will ''not'' remove a barrier segment. However, it does deplete a relatively large chunk of HP through the barrier.
* TheDitz: Cramorant has memory issues and will always try to swallow whatever it catches in its mouth, even if it's not its normal prey.
* FishEyes: Cramorant has a derpy look, fitting its description as a literal bird-brain.
* ForgetfulJones: Cramorant is mentioned to forget what it's battling midfight, and is also one of the few Pokémon that can learn Amnesia by level-up.
* GameplayAndStoryIntegration: To emphasize how dopey it is, a wild Cramorant might have Swallow or Spit Up as one of its moves, ''but not Stockpile'', the move needed for the others to work. On top of that, it'll continue using Swallow/Spit Up [[TooDumbToLive despite the constant failure]].
* GameplayAndStorySegregation: Described as strong enough to knock out most enemies in one hit, but its 85 base Attack and Special Attack aren't particularly remarkable.
* HealThyself: It learns the Stockpile + Spit Up + Swallow combination by level-up, and Pluck allows it to potentially take the healing effects of whatever berry it steals. It can also learn Aqua Ring (a bit of HP healed each turn) and Roost (heal up to 50% of total HP) through breeding and Rest by TM.
* JackOfAllStats: With the exception of a low base Defense of 55, all of its stats are in the 85-95 range.
* MakingASplash: Part Water-type, and it can learn plenty of Water-type moves such as Dive, Whirlpool, and Hydro Pump.
* {{Portmanteau}}: A cormorant that crams things into its gullet.
* SecretArt: Gulp Missile is unique to Cramorant. When using Dive or Surf, it picks up a catch in its mouth, and when attacked while in this "form", it spits the thing out at its attacker.
* SeldomSeenSpecies: Based off a cormorant rather than a pelican.
* ShamuFu: It catches an Arrokuda or occasionally a Pikachu in its mouth while using Surf or Dive. Cramorant's "Gulp Missile" ability will activate if it's hit in this state, and it'll launch its catch at its attacker, damaging them for a quarter of their health. Additionally, Arrokuda launched will lower the target's defense, while Pikachu will paralyze it.
* ShownTheirWork: Real-life cormorants are known to have a habit of trying to swallow anything that can fit in their mouths, even if it can't necessarily fit down their throats. Its habit of bringing in fish whenever it dives also may be a reference to the practice of using cormorants for fishing. And it launching said fish at whatever it's looking at reflects how cormorants used for fishing will sometimes just fling the fish at the human rather than handing it over nicely.
* SuperSpit: Naturally learns the Stockpile/Swallow/Spit Up combo, and Belch.
* TakingYouWithMe: Gulp Missile's damage occurs before Cramorant faints, so both combatants faint in the same turn if Cramorant is defeated by something down to its last quarter of health.
* TurnsRed: When Cramorant is below half health, Gulp Missile will scoop up a Pikachu rather than an Arrokuda, which will also cause Gulp Missile's attack to paralyze opponents.
[[/folder]]

[[folder:Arrokuda and Barraskewda ''([-Sasikamasu and Kamasujaw-])'']]
!846: Arrokuda / Sasikamasu (サシカマス; sashikamasu)\\
847: Barraskewda / Kamasujaw (カマスジョー; kamasujo)

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/846arrokuda.png]]
[[caption-width-right:240:Arrokuda]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/847barraskewda.png]]
[[caption-width-right:240:Barraskewda]]

This fish Pokémon was first introduced as something that Cramorant tried to eat whole, but ended up choking and using it as some ammunition. They can actually fight on their own and are very formidable, moreso than its supposed predator. Their meat is also apparently tasty.
----
* AbnormalAmmo: Arrokuda ''are'' the ammo spat out by Cramorant. Barraskewda are living torpedos/arrows, even.
* ActionInitiative: They learn Aqua Jet by level-up, which has increased priority like Quick Attack.
* AlwaysAccurateAttack: Propeller Tail is a hidden ability that ignores moves and Abilities that redirect attacks (e.g. Storm Drain), making sure they land a hit on their intended target. Their attacks can still be avoided in more conventional ways, though.
* CastFromHitPoints: Barraskewda's final move in its moveset is Double-Edge, a very damaging Normal-type attack that also hurts the user.
* CombatPragmatist: Barraskewda learns Throat Chop, [[ManBitesMan Bite, and Crunch]] naturally.
* ConfusionFu: One of Barraskewda's biggest strengths is that it can learn a variety of strong physical offensive moves hailing from many different types beyond its own type, like Psychic Fangs, Drill Run, Bounce, Crunch, Poison Jab, and even Close Combat.
* EarlyBirdCameo: Arrokuda was first seen in the trailer that revealed Cramorant (as part of Cramorant's "Gulp Missile" ability), but no details about it were given until the games were released.
* FiendishFish: Arrokuda and Barraskewda are barracuda-like fish who, when hungry, will react to every single movement in their vicinity. Arrokuda will bite anything that resembles food, while Barraskewda will just propel itself with its tail and [[RammingAlwaysWorks try to pierce the prey]].
* FragileSpeedster: At 136 base speed, Barraskewda is a very, very fast fish, succeeding Ash-Greninja as the fastest Water-type in the series. If it has the Swift Swim ability, it can outspeed ''any'' Pokémon in rain. However, it can't take a hit.
* GlassCannon: Barraskewda has a very powerful Attack stat and can learn many offensive types, and it's fast as well, at 136 base Speed. It must strike to kill, however, as it can't withstand a hit.
* HeliCritter: As an Arrokuda its tail works like a real fish's, but upon evolving the tail's structure alters to somehow allow it to rotate like a boat propeller; this grants them tremendous speed and acceleration. They have a hidden ability aptly named Propeller Tail, making their attacks bypass moves and abilities that would normally redirect them. The logic being that their propulsion is so effective and focused that their course can't be altered by their opponents.
* ImpromptuTracheotomy: Learns Throat Chop by level-up, dealing damage and preventing the target from using sound-based attacks for a couple of turns.
* MakingASplash: A pure Water-type. The line learns Liquidation, Dive, and Aqua Jet by level-up and a few more by TM and TR.
* ManBitesMan: Proud of its strong jaws, it learns a variety of biting attacks: Bite and Crunch by level, and a couple of the elemental Fangs via TM/TR.
* PunnyName: Arrokuda is an arrow-like barracuda. Likewise, Barraskewda is a barracuda who focuses on skewering its prey.
* RammingAlwaysWorks: Barraskewda attacks by propelling itself toward its opponent/prey at 100 knots and attempting to ram and skewer it with its sharp jaw.
* SecretArt: The line has the exclusive Hidden Ability Propeller Tail, which ignores other abilities and moves that draw in moves, such as Storm Drain and Follow Me.
* ShownTheirWork:
** Barracuda is an edible fish in real life, and one of Barraskewda's Pokédex entries references that it "apparently" tastes delicious.
** The emphasis in Pokédex entries on how they attack using their sharp skull rather than simply biting references how real barracuda can cut prey and predator alike by simply racing past or bashing into them them without ever opening their mouths (their always-exposed teeth acting like the cutting edge of an arrowhead or knife blade).
* SlasherSmile: Barraskewda sports a menacing grin that shows its strength and speed to its prey.
[[/folder]]

[[folder:Toxel and Toxtricity ''([-Eleson and Strinder-])'']]
!848: Toxel / Eleson (エレズン; erezun)\\
849: Toxtricity / Strinder (ストリンダー; sutorinda)

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/848toxel.png]]
[[caption-width-right:240:Toxel]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/849toxtricity.png]]
[[caption-width-right:240:Toxtricity]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gigantamax_toxictricity.png]]
[[caption-width-right:240:Gigantamax Toxtricity]]

Toxel is a baby salamander-like Pokémon. Its poison can cause faint electrical currents, causing paralysis to whoever touches it. It then evolves into Toxtricity, a more upright, adult-looking punk who uses certain protrusions on its chest to produce electricity, like some organic guitar. This part-Electric, part-Poison type Pokémon evolves into two forms depending on its Nature — the Amped form featuring a yellow belly and frill, and the Low Key form featuring a horn, blue belly, and frill.

It also has a unique Gigantamax form, going on all fours while a literal guitar materializes, which gives it access to the Electric-type move G-Max Stun Shock, that has a chance of either paralyzing or poisoning the opposing Pokémon.
----
* AirGuitar: Played with. It seems like Toxtricity is performing one, but it's actually strumming the protrusions on its chest.
* BishonenLine: Inverted; while both of Toxtricity's regular forms are bipedal, Gigantamax Toxtricity walks on all fours.
* BrattyHalfPint: Toxel is a baby Pokémon and is categorized as the "Baby Pokémon". Its light purple belly and rump bring to mind a diaper (if it may actually be one), and its encounter animation shows it yelling and pounding the ground as if throwing a tantrum.
* CartoonCreature: It isn't clear what kind of animal Toxtricity is supposed to be. It looks reptilian in appearance, but also has proportions like a gorilla or chimpanzee, and walks upright like a person. The electrical frills and [[PoisonousPerson poison-related abilities]] are meanwhile reminiscent of amphibians, in particular the [[https://en.wikipedia.org/wiki/Northern_crested_newt northern crested newt]], a salamander commonly found in Britain.
* TheCutie: Because Toxel was designed to be based off a real baby (including how it wears a diaper and a "bib", crawls, and throws tantrums), it is meant to be adorable.
* DelinquentHair: Toxtricity's head frills are styled to look like a mohawk.
* {{Gasshole}}: Toxtricity is capable of learning the powerful Poison-type move Belch. Unlike most other users, it has decent Special Attack along with STAB ''and'' an ability also providing a boost. The only obstacle is the prerequisite of eating a berry to use it.
* ExactWords: G-Max Stun Shock poisons or paralyses the target or their allies. As long as the target isn't immune to Electric moves, once it hits, nothing can resist getting poisoned or paralysed, even Pokémon that are normally immune to said status effects.
* FrothyMugsOfWater: Toxtricity deliberately seeks out tepid and stagnant water to help bolster its toxins for battle by drinking it.
* GRatedDrug: Toxtricity's rock n' roll and punk rock themes [[GettingCrapPastTheRadar flirts a curious edge]] with psychedelic rock and the use of dubious substances to help give it its edge in battle.
* GlassCannon: Toxtricity's Attack is decent and its Special Attack is pretty good. The same can't be said for its other stats, but at least it gets a good defensive typing.
* GuideDangIt: At no point in the game is it stated how Toxel evolves into each of the two Toxtricity forms, let alone that it depends on its nature.
* HairTriggerTemper: Its Amped form is described as short-tempered and aggressive, attacking people and other Pokémon just for making eye contact with them.
* InstrumentalWeapon: Toxtricity uses its chest organs like a guitar to produce powerful noises and generate electricity.
* ItsAllAboutMe: Low-Key Toxtricity is known to be selfish and proud of its strength.
* LongNeck: Low-Key Toxtricity has a visibly long neck that's longer than that of Amped Toxtricity. As mentioned in ShownTheirWork below, this is likely meant to reflect their basis on bass guitars.
* MagikarpPower: Toxel has weak stats all across the board, you obtain it at Level 1, and its abilities are nothing to write home about (and in the case of Klutz, it's actually a hindrance). However, dealing with it for 29 levels (or just catching a higher-leveled one and training it from there) will reward you with Toxtricity, a great mixed attacker with way better stats, and an amazing signature ability.
* MakeMeWannaShout: Toxtricity can learn some sound-based moves, including Noble Roar, Screech, and the highly damaging Boomburst, with their signature move, Overdrive, counting as one as well. Their best ability, Punk Rock, increases the power of sound-based attacks.
* MusicalAssassin: Uses sound waves in concert with electricity to attack. Its ability Punk Rock allows it to deal more damage using sound-based moves, while at the same time receive less damage from them.
* PersonalityPowers: Which form Toxel takes when it evolves is decided by its Nature, which slightly changes its ability options[[note]]Amped form has access to Plus, Low Key gets Minus; not that it matters much since they're functionally the same[[/note]] and moveset. Outspoken natures like Brave, Jolly, and Hasty get more offensive options in Amped form, while reserved natures like Calm and Modest get more defensive and tactical options from Low Key form.
* PetTheDog: While generally selfish and short-tempered, Toxtricity protected the Hulbury lighthouse long ago.
* PoisonousPerson: It's part Poison type, particularly because its body excretes poison that can induce shocks. According to ''Shield'''s Pokédex entry, Gigantamax Toxtricity is on a rampage after its own poison has entered its brain.
* {{Portmanteau}}: Both Toxel and Toxtricity are "toxic" and "electricity" combined.
* ThePowerOfRock: Toxtricity embodies this wholeheartedly, as they are the only Pokémon with the Punk Rock ability, which boosts the power of sound-based moves.
* PowerupLetdown: Toxtricity's hidden ability is Technician. Not only does Toxtricity have a poor moveset to take advantage of this[[note]]Its best affected moves are Power-Up Punch, Acid Spray, Snarl for doubles, and Nuzzle[[/note]], but Punk Rock is an amazing ability that makes Overdrive and Boomburst hit like a truck.[[note]][[ArsonMurderAndJaywalking It also increases Snarl's base power.]][[/note]]
* PunkRock: Toxtricity is called the Punk Pokémon and generates electricity by strumming protrusions on its chest like an electric guitar. One of its abilities is even called Punk Rock, and allows it to deal more damage with sound-based moves and cut the damage from sound-based moves in half.
* RecurringElement: Toxel continues the once-per-game tradition of gifting players a "cute" Pokémon with a low wild encounter rate. In this specific instance, talking to the Pokémon Breeder in the Route 5 Daycare will instantly add a Toxel to your party or PC box.
* RedOniBlueOni: The openly aggressive Amped Toxtricity contrasts the more calm yet selfish Low Key Toxtricity.
* RockersSmashGuitars: Toxtricity's Gigantamax form has an attack animation which smashes its literal electric guitar into the enemy.
* SecretArt:
** Toxtricity is the only Pokémon capable of learning Overdrive, a Special-based Electric-type sound-based attack. It also has a unique ability in Punk Rock, which powers up sound-based moves while reducing damage taken from them.
** Gigantamax Toxtricity has G-Max Stun Shock, a damaging Electric-type move that may poison or paralyze the target regardless of a type's status immunities, and in the case of Multi-Battles or Max Raid Battles, it can do the same chances to the target's allies.
* ShownTheirWork:
** Amped Toxtricity's number of chest organs (six) match those of most electric guitars, while the Low Key form has the same number as most bass guitars (four).
** Low Key Toxtricity has a longer neck to match a bass guitar's longer string section (i.e. the guitar's neck).
** The two Toxtricity strum their organs differently, matching how one usually strums either an acoustic or bass guitar.
* ShockAndAwe: Primarily an Electric-type, Toxel manipulates the chemical makeup of its poisons to generate electricity, and Toxtricity strums on the protrusions on its chest.
* SituationalDamageAttack: Toxtricity can learn Toxic and Venoshock naturally, and the latter's power is doubled when used on a poisoned target.
* SuperMode: Special Toxtricity have the ability to Gigantamax, making them able to build up more electricity than a thundercloud and stimulating its poisonous sweat glands so much that it makes the ground a living wasteland. It also replaces its Electric-type damaging moves with G-Max Stun Shock.
* {{Troll}}: Low Key Toxtricity is known for purposely taunting humans and Pokémon in order to get them to fight it.
* VisualPun: Gigantamax Toxtricity gain an ''electric guitar'', as in, [[ShapedLikeItself a guitar made of pure electricity]].
* WalkingWasteland: Gigantamax Toxtricity generates more electricity than a thundercloud as it travels the land poisoning its enemies with 1 million liters of poison. This ties into G-Max Stun Shock, as it can poison even Steel types as if Gigantamaxing gave Toxtricity Corrosion.
* YellowLightningBlueLightning: Amped Toxtricity's frill is made of yellow electricity, while Low Key Toxtricity's is made of blue electricity. Gigantamax Toxtricity incorporates both frill colors in its design.
[[/folder]]

[[folder:Sizzlipede and Centiskorch'' ([-Yakude and Maruyakude-])'']]
!850: Sizzlipede / Yakude (ヤクデ; yakude)\\
851: Centiskorch / Maruyakude (マルヤクデ; maruyakude)

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/850sizzlipede_1.png]]
[[caption-width-right:250:Sizzlipede]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/centiscorch.png]]
[[caption-width-right:250:Centiskorch]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gigantamax_centiscorch.png]]
[[caption-width-right:250:Gigantamax Centiskorch]]

Sizzlipede is a centipede-like Pokémon. It stores flammable gas in its body and uses it to generate heat. It then evolves into Centiskorch, which is longer, extremely aggressive, and more ablaze. When it heats up by fermenting the food within its body, its body temperature reaches about 1,500 degrees Fahrenheit. This fermenting produces gases that are then burned in the heat-generating organs along its belly, producing so much fire that flames overflow both from the antennae on its head and its rear end. It lashes its body like a whip and launches itself at enemies, constricting them and burning them with the organs running down its underside.

Centiskorch has a unique Gigantamax form obtained through Max Raid battles, getting even longer and becoming a literal centipede with 100 legs. The 1,800 degrees Fahrenheit heat that comes off a Gigantamax Centiskorch allows it to burn opponents without even touching them via ambient heat and may destabilize air currents, sometimes even causing storms. It also gains access to the Fire-type move G-Max Centiferno, which traps the opposing Pokémon in flames for 4-5 turns.
----
* AstonishinglyAppropriateAppearance: A Fire-type pair of Pokémon whose circular markings on their body segments look like the heating elements of a stove (Sizzlipede even uses these to cook its prey before eating it). Gigantamax Centiskorch will bend and twist for some of its animations to make itself resemble a household heat radiator instead.
* BigCreepyCrawlies: As a centipede-like Pokémon, it's a given. Sizzlipede isn't that big (by Bug Pokémon standards) at a paltry 2'4" (0.7 meters), but Centiskorch trumps that at a ''massive'' 9'10"" (3 meters) (for reference, that's even bigger/longer than the previous centipede 'mon, Scolipede). And Gigantamax Centiskorch? A titanic 246'1"+ (75.0+ meters!)[[note]]For context, that's a pretty close record to Eternamax Eternatus's 328'1" (100 meters) and the biggest Gigantamax Pokémon by far (its closest competitor is Gigantamax Duraludon, at 141'01" (43 meters.)[[/note]]
* CursedWithAwesome: Once Centiskorch uses Burn Up, it loses its Fire-typing and thus loses STAB on a lot of powerful moves such as Heat Wave, Fire Blast, and Fire Lash. However, it also turns its neutrality to Ground into a resistance and its crippling weakness to Rock into a plain weakness.
* BossBattle: Gigantamax Centiskorch is Kabu's ace and final Pokémon in his Gym battle.
* ConvectionSchmonvection: Averted in the case of Gigantamax Centiskorch, who can burn opponents just through its ambient heat.
* CreepyCentipedes: Both are vicious and ill-tempered centipede Pokémon.
* FeedItWithFire: Their primary Ability is Flash Fire, which powers them up if they're hit by a Fire-type attack.
* HairTriggerTemper: Centiskorch is described as excessively hostile in its ''Shield'' Dex entry.
* MetalSlime: Sizzlipede is only a 1% encounter rate on Route 3. Thankfully, having a Pokémon with Flash Fire in your front slot will increase this to 50%. Centiskorch (as it has a Gigantamax form) is only acquired from Raid Battles. For those not wanting to find Sizzlipede on Route 3, it's [[AntiFrustrationFeatures slightly mitigated]], as it's a guaranteed encounter in the Motostoke Gym. But if you didn't get it there, get ready to use the Flash Fire Pokémon strategy...
* MightyGlacier: Centiskorch has good Attack and HP along with decent Special stats. Its main weaknesses are its low Defense, which can be patched up by Coil, and equally low Speed, which can't be patched up by anything it learns.
* MundaneUtility: Centiskorch with the Hidden Ability Flame Body can be caught from Max Raid Battles and then used for hatching eggs more quickly.
* NoSell: A Sizzlipede or Centiskorch with the Ability White Smoke is immune to stat-lowering moves.
* PlayingWithFire: Part Fire-type and has access to many Fire-type moves such as Inferno, Fire Lash, and Fire Spin. Centiskorch's Gigantamax form also gets the SecretArt G-Max Centiferno.
* {{Portmanteau}}: It's a fiery centipede. Sizzlipede is sizzle + centipede, and Centiskorch is centipede + scorch.
* TheRival: Venipede's Isle of Armor ''Sword'' Dex entry mentions that it and Sizzlipede don't get along, while Scolipede's ''Shield'' Dex entry mentions that it engages in "fierce territorial battles" with Centiskorch, with the loser becoming the victor's dinner.
* RollingAttack: The line can be bred with Defense Curl, Flame Wheel, and Rollout. The latter two moves have the user roll at its opponent, and the last one hits harder every turn the attack connects.
* ScaryTeeth: They possess large fangs, as noted in Centiskorch's Shield Pokédex entry, and they can learn Fire Fang and Thunder Fang via TM. Like real centipedes, their fangs are actually modified front legs and thus are positioned outside of their actual mouth.
* SecretArt: Its Gigantamax form has G-Max Centiferno, which could be best described as a very dangerous version of Fire Spin. It also takes one away from [[Characters/PokemonGenerationVMinccinoToGenesect Heatmor]], learning Fire Lash.
* ShownTheirWork: Centiskorch's blue green Shiny coloration appears to be based on various real species of blue legged/bodied centipedes. In particular the Tanzanian Blue Neon Centipede has individuals who even have the red head and tail segment that Shiny Centiskorch has.
* SuperMode: Gigantamax Centiskorch grows so hot and large that its heat waves incinerate any enemy, and destabilize air currents. It also replaces any Fire-type damaging move with G-Max Centiferno.
* VisualPun: A Gigantamaxed Centiskorch grows so large, it becomes a literal centipede.[[note]]As in, it actually gains enough limbs to have a hundred![[/note]]
* WhipItGood: Centiskorch is said to set its slender body alight and use it as a fiery whip, and naturally learns Power Whip and Fire Lash.
* WreathedInFlames: They have Flame Body as their Hidden Ability, which has a 30% of burning a Pokémon that uses contact moves on it. Flames usually continually spout from and cover their antennae and rear end, though they are reduced to about half regular size and intensity when Centiskorch is sleeping.
* {{Youkai}}: Possibly based on the [[https://en.wikipedia.org/wiki/%C5%8Cmukade Ōmukade]], a gigantic centipede with thousands of orange legs resembling torches.
[[/folder]]

[[folder:Clobbopus and Grapploct'' ([-Tatako and Otosupus-])'']]
!852: Clobbopus / Tatakko (タタッコ; tatakko)\\
853: Grapploct / Otosupus (オトスパス; otosupasu)

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/852clobbopus_1.png]]
[[caption-width-right:240:Clobbopus]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/853grapploct.png]]
[[caption-width-right:240:Grapploct]]

Clobbopus is a cephalopod-like Pokémon. It's very curious, but its means of investigating things is to try to punch them with its tentacles. The search for food is what brings it onto land. Its tentacles tear off easily, but it isn't alarmed when that happens; it knows they'll grow back. It's about as smart as a three-year-old. It then evolves into Grapploct. A body made up of nothing but muscle makes the grappling moves this Pokémon performs with its tentacles tremendously powerful.
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* BareFistedMonk: Pure Fighting-type, and their names reference barehanded fighting (clobbering and grappling). Most of the moves in their movepool are Fighting-type.
* BloodKnight: Grapploct enjoys fighting. It usually lives in the water, but it moves onto land when it wants to find an opponent to fight. Appropriately, high-leveled Grapploct can be found in the overworld at the northern shore of Lake of Outrage.
* BrattyHalfPint: Clobbopus is even known as the Tantrum Pokémon. Again, its mentality is akin to that of a toddler.
* CombatPragmatist: They can learn Taunt and Topsy-Turvy by level-up (and Taunt is required for Clobbopus to evolve). They can also learn the priority move Sucker Punch through breeding.
* CombatTentacles: They're Fighting-type cephalopods that use their tentacles to fight.
* FunnyAnimalAnatomy: Similarly to Hawlucha, Grapploct has a human-like mouth instead of a beak like a regular octopus. And its ink shooter is [[https://memestatic.fjcdn.com/gifs/Grapplocts+ink+shooter+is+hidden+in+its+ear_3100d9_7539045.gif hidden in its "ear" (actually based on the funnel/siphon structure a real octopus uses for jet propulsion and to eject ink)]].
* GrappleMove: Grapploct makes true to its name with its signature move, Octolock, which grabs the opponent, preventing it from fleeing and lowering its defences each turn.
* TheGrappler: Grapploct specializes in grappling techniques and is known as the Jujitsu Pokémon.
* MakingASplash: Zig-zagged. They're based on octopuses but are not Water-type, but they do learn a few Water-type moves, and Grapploct can be found in the waters of Route 9 in Galar.
* MightyGlacier: They hit hard with base 118 Attack and their defenses are good enough to take a hit or two, but base 42 Speed means that they probably won't hit first.
* NoMouth: Subverted for both. Despite initial appearances. Clobbopus's mouth is a beak underneath its body at the center of the tentacles, like a real octopus. For Grapploct, the line separating its blue and black coloration on its face is in fact partly the lining of its mouth.
* {{Portmanteau}}: A clobbering and grappling octopus.
* TheRival: Grapploct to Golisopod, with the loser of their bouts becoming the other's meal.
* SecretArt:
** Octolock, an attack that not only prevents opponents from fleeing, but lowers their defenses every turn.
** With the introduction of Grapploct this generation, the move Topsy-Turvy is no longer exclusive to the Inkay line.
* WeakButSkilled: While not exactly weak (it's got 118 base Attack), its hidden ability Technician powers up moves at or under 60 base power.
* WrestlerInAllOfUs: Grapploct is clearly based on luchadors with its mask-like face. The fact that it evolves through learning Taunt and having a move that references grappling just furthers the resemblance.
* YouWillNotEvadeMe: Their unique move Octolock prevents opponents from escaping in addition to lowering their defenses.
[[/folder]]

[[folder:Sinistea and Polteageist ''([-Yabacha and Potdeath-])'']]
!854: Sinistea / Yabacha (ヤバチャ; yabacha)\\
855: Polteageist / Potdeath (ポットデス; pottodesu)

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/854sinistea.png]]
[[caption-width-right:240:Sinistea]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/polteageist_6.png]]
[[caption-width-right:240:Polteageist]]

Polteageist is a Ghost Pokémon with a body made of tea, dwelling inside a broken teapot. It likes to hide its teapot among the normal dinnerware of homes and restaurants. In order to evolve, Sinistea needs to inhabit a certain teapot depending on if it’s a forgery or a authentic one.
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* AbnormalAmmo: Tea — according to one of Polteageist's Pokédex entries, when it's angry, it shoots tea into an opponent's mouth, which produces a chilly feeling if swallowed.
* ActionInitiative: Can learn the move Sucker Punch naturally, allowing it to hit first if the opponent has chosen to attack.
* CombatPragmatist: Their level-up moveset includes the Dark-type Sucker Punch, Nasty Plot, and Memento.
* EasterEgg: There are Polteageist that are in genuine antiques and more commonly ones that are forgeries. The only ways to tell are a stamp of authenticity on their underside and which TransformationTrinket is compatible to evolve Sinistea.
* GreenThumb: In a way. The line can learn three health/strength-sapping moves naturally and the status-effect-clearing Aromatherapy. They're all Grass-type moves, but they befit a Ghost-type Pokémon that can absorb people's life force, while Aromatherapy is appropriate for a tea-based Pokémon.
* IneffectualSympatheticVillain: Sinistea can absorb the life force of those who drink it. It waits patiently, but such a thing seldom happens because the tea is so bad that the drinker spits it right out.
* LethalJokeCharacter: It is a small spirit inhabiting a broken teapot. It is also the only Pokémon that has access to both Shell Smash and Stored Power, which increases to 140 BP on top of doubling its Special Attack and Speed after a Shell Smash use. Weak Armor also gives it another two stages of Speed if it survives a physical hit, which also means another 40 BP for Stored Power. If its counters are accounted for, Polteageist can become a wicked-fast sweeper over the course of a single turn and decimate an unsuspecting team.
* LifeDrain: Learns Strength Sap, Mega Drain, and Giga Drain by level-up.
* OurGhostsAreDifferent: Ghost-types that are living tea that reproduce by pouring themselves into new teapots and cups.
* PoorPredictableRock: Its offensive movepool leaves something to be desired; aside from STAB, it only receives Psychic, Grass, and Dark-type coverage, each with only a couple viable moves to choose from.
* {{Portmanteau}}: Sinistea's name is a combination of sinister and tea, and Polteageist is a combination of poltergeist and tea.
* PunnyName: It's sinister tea, and a ghost made of tea. Polteageist's Japanese name, "Pottodesu", is a pun on "potto desu" (literally "[[ShapedLikeItself it's a teapot]]") and the English word "death".
* RecurringElement: It's yet another Ghost-type Pokémon based on an inanimate object.
* SecretArt: The sole users of the move Teatime, which causes all Pokémon on the field to eat their held Berry. This does not use up the actual Berries, allowing Pokémon to use their Berries normally afterward.
* SoulPower: They are Ghost type possessing teacups/teapots.
* SpotOfTea: It's a tea Pokémon that originates from the UsefulNotes/UnitedKingdom-based Galar. The tea that make up their bodies is edible, so people can sit down with a cup/pot of tea, evoking this trope. Polteageist even has the exclusive move Teatime, described as having teatime with all Pokémon in battle, forcing them to eat their held berries.
* SquishyWizard: It has massive Special Attack/Defense stats, but its HP and Physical Defense are poor. Invoked by the Weak Armor ability, which makes it faster at the cost of decreasing its physical defenses, and Shell Smash, which makes it stronger but also much frailer.
* StatusBuff: Learns the coveted Shell Smash, which doubles attacking and speed stats at the cost of decreasing its defenses.
[[/folder]]

[[folder:Hatenna, Hattrem, and Hatterene ''([-Miburimu, Teburimu, and Burimuon-])'']]
!856: Hatenna\\
857: Hattrem\\
858: Hatterene

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/856hatenna_3.png]]
[[caption-width-right:240:Hatenna]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/857hattrem.png]]
[[caption-width-right:240:Hattrem]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/858hatterene.png]]
[[caption-width-right:240:Hatterene]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/348dd03506385f4685e0acb362d7ed4b.png]]
[[caption-width-right:240:Gigantamax Hatterene]]

A line of empathic Pokémon that have issues with people that display strong emotions. Hatenna will run away, Hattrem will attack, and Hatterene will give them a splitting headache and/or tear them apart with the claws on its tentacle. The lattermost form is known as the "Forest Witch" for its viciousness.

A special Hatterene met in Max Raid battles can Gigantamax. Gigantamax Hatterene will attack upon sensing the slightest feelings of hostility within a 30 mile radius. Due to the beams fired like lightning from its tentacles, some call it the "Raging Goddess". It gains access to the Fairy-type move G-Max Smite, that deals damage and also confuses the opposing Pokémon.
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* ArmoredButFrail: Has excellent defensive stats, but they're somewhat undermined by poor HP.
* AxCrazy: Hatterene. How ''else'' would you describe a Pokémon that '''tears you apart''' just for being too loud or emotional around it??
* BadassAdorable: Hattrem looks like an adorable young girl, but has enough power to KO a boxing pro and can be extremely vicious towards people, especially those who are loud and/or emotional. Hatterene also counts and is perhaps ''even more'' violent.
* BerserkButton: Any sort of strong emotions, feelings of hostility, or simply loud noise, as Hattrem and Hatterene will attack any being that approaches them producing any of those things. Hatenna doesn't like strong emotions, either, but it will respond by running away rather than murdering anything that offends it.
* BlessedWithSuck: The line's psychic powers passively provide them with the ability to sense the emotions of beings around them. All of them would really wish it didn't however, as strong emotions stress them out, and the fact [[PowerIncontinence they are incapable of shutting this ability off]] means they're forced to sense every strong emotion within a certain radius, agitating them to the point of either running away (as Hatenna) or brutalizing the source (as Hattrem and Hatterene). Gigantamaxing forcibly amplifies this ability, which angers them even further.
* BlindingBangs: Hatenna does not have eyes, with the part of their faces where eyes normally are covered by what appears to be its hair.
* BossBattle: Gigantamax Hatterene is Bede's ace and final Pokémon in the Champion Cup rematch battles.
* BoltOfDivineRetribution: Gigantamax Hatterene is known as the Raging Goddess for firing lightning at those who offend it. G-Max Smite, while not Electric-type, is depicted as dropping stars, followed by several bolts, on the target.
* CartoonCreature: Strange hat-like creatures who are pastel pink and baby blue. [[note]]Mauve replacing the blue in the shiny.[[/note]]
* CombatMedic: The entire line knows a variety of moves that restores allies' HP, and has a move and an Ability which purges their status ailments. Watch out, though, because they can hit quite hard with their sharp Special Attack (and Hatterene's Attack is good enough that it can competently utilize physical moves).
* CombatTentacles: Hatterene can use the claws on its tentacle to attack, and fittingly can learn Power Whip via TR.
* CuteWitch: This line (particularly Hattrem and Hatterene) is based on witches with a soft pastel aesthetic. [[BerserkButton Their personalities]], however, are [[KillerRabbit not so cute...]]
* DisproportionateRetribution: Hattrem and Hatterene can and will '''savagely shred''' anyone experiencing a strong emotion or making a loud noise around them.
* DistaffCounterpart: Conceptually and mechanically, the Hatterene line serves as the female equivalent to the Grimmsnarl evolutionary line. They even evolve at the same levels.
* TheEmpath: The Hatenna line is able to read the emotions of other living beings... however, this is precisely why they dislike company; strong emotions distress them, and as such, they gravitate towards trainers who have a calm disposition, and by the time they become Hatterene, their approach is to permanently silence any source of strong emotion. Gigantamax Hatterene in particular became known as the "Raging Goddess" because of how much its empathetic powers increased and how hostile it would become as a result.
* EvilCounterpart: Could be considered this to the Ralts line, fellow Psychic/Fairy-types who are also empathic. However, while Ralts and its kin are protective of others and attracted to strong emotions, Hattena avoids emotional people and its evolutions are aggressive towards overly emotional people because intense emotions distresses them.
* EyelessFace: [[https://hatterene-propaganda.tumblr.com/post/190960576474/important-discovery An observation of Hatenna's model]] reveals it has no eyes. Averted with its later evolutions.
* TheFairFolk: Hatterene is a vicious Fairy-type that will attack anyone displaying strong emotion or even making loud noises, and has witch themes and a fearsome reputation.
* {{Foil}}: To Impidimp. Both lines are [[TheFairFolk malevolent Fairy-type Pokémon]] that use PrehensileHair in combat, react to emotions, have the same BST as the other line's corresponding form, are based off fantasy creatures, and are a OneGenderRace. Impidimp feeds off strong emotions while Hatenna hates them, and [[GuysSmashGirlsShoot Grimmsnarl is a physical attacker while Hatterene is a special attacker.]] Additionally, in terms of design, the Hatenna line uses soft pastel colors, in contrast to the Impidimp line's hot and bright neon colors, and [[MasculineLinesFeminineCurves the Hatenna line uses softer and more rounded shapes, while the Impidimp line uses sharper, more pointed shapes.]]
* GetAHoldOfYourselfMan: Exaggerated. If Hattrem detects that someone is having strong emotions, it won't just slap them — it will ''pummel'' them. Hatterene is even worse, as it will '''murder''' people for being emotional around it.
* GodivaHair: Hatterene's "robe" is actually its long hair.
* TheGreys: Hatterene's face and actual body bear a strong resemblance to an archetypical Roswell Grey alien often depicted in media.
* GuysSmashGirlsShoot: Hatterene forms this dichotomy with Grimmsnarl, being the most specially-inclined of the two. However, its lesser physical attack stat is still quite decent, just further separated from Hatterene's special attack than Grimmsnarl's two stats.
* HealThyself: The line naturally learns many healing moves. Most only work on allies, though Aromatherapy and Life Dew can target the user itself.
* KillerRabbit: Despite what their cute appearance may suggest, these Pokémon are extremely dangerous. A Hattrem will beat you to a pulp if you come to one with strong emotions, regardless of who you are, while a Hatterene will ''rip you to shreds'' merely for making loud noises.
* LadyOfBlackMagic: Hatterene is a serene, female-only Pokémon with the appearance of a stereotypical witch and a whopping 136 Special Attack. It's known as "Forest Witch" for its violent tendencies and, while Gigantamaxed, "Raging Goddess" with the power to shoot down lightning from its tentacles. ([[GameplayAndStorySegregation It can't actually learn Thunderbolt or Thunder, though.]])
* MagikarpPower: Hatenna takes a while to evolve, and has low stats, even for an unevolved Pokémon. It improves greatly upon evolution, however. Interestingly, it shares this trait with its {{Foil}}, Impidimp.
* MightyGlacier: Hatterene has impressive Special Attack and Defense, and decent physical Attack, but is ''incredibly'' slow. Fortunately, they also get Trick Room to turn their low Speed into an advantage.
* MobileSuitHuman: At first glance, you may think Hatterene is a tall, curvaceous humanoid Pokémon. But its actual body is incredibly tiny (about a third of the species' apparent height) and floating above the ground; what appears to be its 'bust' and long body is actually hair. This is even more apparent in its Gigantamax form, where its body is more visible, however, even in its regular form the "skirt" around its hips that the hair normally clings to is semi-transparent, and so one can actually briefly see Hatterene's true legs and lower body when it faints and the hair covering the skirt falls open.
* MyBrainIsBig: A Hatterene's head is large in proportion to its body (which is less than half the volume of its head even without hair), although this is obscured by its ridiculously long hair.
* NiceHat: Subverted. What appears to be hats on their heads is actually their hair in the shape of a hat.
* OneGenderRace: The Hatterene line is strictly female.
* PintsizedPowerhouse: Hattrem is only 2 feet tall but can knock out a professional boxer cold with just one blow from its hair braids. [[InformedAttribute Not that this is reflected by Hattrem's terrible Attack stat]]; they'll be doing most of their knockouts with their psychic abilities.
* PrehensileHair: All three are capable of forming their hair into limbs, with Hattrem and Hatterene forming their hair like defined hands and Hattrem using her pigtails to walk, and Hatterene is even able to form a dress-like silhouette and extend its height with its abundance of hair. They're not too shabby with it, either, capable of learning Shadow Claw, Psycho Cut, and Power Whip (along with a respectable base 90 attack for Hattrene).
* PsychicPowers: The line is primarily Psychic and are [[TheEmpath empaths]] that can learn many Psychic-type moves, with Hatterene adding Fairy into the mix upon evolution.
* RapunzelHair: Hatterene's hair is three times as long as her actual body.
* RedBaron: Hatterene is known as the "Forest Witch", and its Gigantamax form is known as the "Raging Goddess".
* RobeAndWizardHat: Hatterene has what appears to be a witch hat and a very long dress (about three times the length of its actual body).
* SecretArt:
** Hatterene is the only Pokémon that learns Magic Powder, a move that turns the target into a Psychic-type.
** Gigantamax Hatterene gets G-Max Smite, a damaging Fairy-type move that confuses the target as its secondary effect.
* ShoutOut: Gigantamax Hatterene is a distillation of the ''{{Literature/Rapunzel}}'' fairy tale, with its body peering out and the multiple gaps in the hair making it look like a [[GirlInTheTower girl in a tower]], her hat-like silhouette resembling the conical roof of a tower, and its long strands of hair invoking the hair let down by Rapunzel. With the witch theme on top, Gigantamax Hatterene represents Rapunzel, her hair, the tower she was held in, and the witch who captured her all in one.
* ShownTheirWork: The association this line has with witches and hair is a reference to how some European folklore described witches as using their hair for magic.
* SuperMode: Gigantamax Hatterene, whose psychic abilities grow so powerful that it can now read the emotions of any living being around within 30 miles, and is also known by some as the Raging Goddess. It also replaces any Fairy-type damaging move with G-Max Smite.
* TotemPoleTrench: Hatterene gives this aesthetic, with most of it being the "hair" extending from its head, and the "body" actually still being small.
* WaddlingHead: Hatenna definitely wouldn't look out of place in a ''Kirby'' game. Averted with its evolutions.
* WhiteMage: Despite constantly being described as a KillerRabbit, the Hatenna line can actually be pretty potent as a more support-oriented option, as it naturally learns Life Dew, Heal Pulse, and Aromatherapy as well as having a diverse TM/TR movepool of unique moves such as Trick Room. Its SecretArt Magic Powder even plays into this.
* WickedWitch: Hatterene has shades of this, as it is notoriously violent and prone to savagely attacking anyone who experiences any sort of negative emotion while in its vicinity. It also dwells within forests, and even going near one of those forests is exceptionally dangerous due to their presence.
* WitchClassic: Hatterene is based on this archetype, being a female-only Pokémon who wears a RobeAndWizardHat, lives in the woods, and has magical powers.
[[/folder]]
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