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Not found in any particular world, these plants are unlocked either with gems or real money.

Returning plants: Snow Pea, Squash, Torchwood, Jalapeno, Imitater, Starfruit, Hypno-Shroom, Chomper, Cactus (although it works rather differently), Explode-O-Nut (also works differently), Pumpkin, Gatling Pea (now known as Mega Gatling Pea).

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Not found in any particular world, these plants are unlocked either with gems or gems, real money.

money, or in the case of the seed packet premium plants, collecting enough seed packets for that plant.

Returning plants: Snow Pea, Squash, Torchwood, Jalapeno, Imitater, Starfruit, Hypno-Shroom, Chomper, Cactus (although it works rather differently), Explode-O-Nut (also works differently), Pumpkin, Gatling Pea (now known as Mega Gatling Pea).Pea), Scaredy-shroom, Ice-shroom (also works differently), Sea-shroom.


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* PowerCreep: While in concept Explode-o-Vine is used to help a plant in danger by acting as a weak wall as well as exploding and knocking back oncoming threats, his damage output is equal to a Cherry Bomb, meaning you can just use him as an instant that explodes once on impact and again when eaten, and has a ten second recharge time.

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* PowerCreep: While in concept Explode-o-Vine its main ability is used to help a be planted on top of other non-vine plants, there's little risk using as an instant-use plant in danger by acting as a weak wall as well as exploding and knocking back oncoming threats, his damage output is equal to like a Cherry Bomb, meaning you can just use him Bomb as they both have the same damage output. The end result is an instant Cherry Bomb that explodes once on impact and again when eaten, and has twice, with a ten second faster recharge time.to boot.


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* BalanceBuff: In the 10.8.1 update, Levitater was given this. The most significant of these changes was its probability to levitate zombies off of the lawn entirely, being a very small 1% to a much bigger 50%.


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* OneHitKill: It's able to throw a zombie off of the lawn entirely, but the chances of that happening are slim. In the 10.8.1 update, Levitater can do this more often.
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Minor fix


* BuriedAlive: It drags them back into the ground where they ought to belong.

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* BuriedAlive: It drags them zombies back into the ground where they ought to belong.


* DudeWheresMyRespect: According to his almanac entry, he feels this way about his ability to push zombies back with his fiery tornadoes.

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* DudeWheresMyRespect: According to his almanac entry, he feels this way doesn't like the lack of respect about his ability to push zombies back with his fiery tornadoes.



* CanonImmigrant: From ''VideoGame/PlantsVsZombiesAdventures'' and ''VideoGame/PlantsVsZombiesHeroes''.

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* CanonImmigrant: From He previously appeared in ''VideoGame/PlantsVsZombiesAdventures'' and ''VideoGame/PlantsVsZombiesHeroes''.''VideoGame/PlantsVsZombiesHeroes'' before appearing in ''Plants vs. Zombies 2''.
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Spelling/grammar fix(es); cleaning up Word Cruft


* PowerCreep: Big time. For just 25 more than a Bloomerang, which doesn't mean much in a 50 sun meta, you can get a monster that hits all zombies on lane, even hitting zombies off screen. With how waves works, Laser Bean's biggest flaw over Boomerang is that it speeds up the waves because it does that much damage. Laser Bean also has the special ability of being able to hit a lot of special zombies consistently such as Wizard and Prospector, who's main line of defense is hiding behind hordes of bulkier zombies.

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* PowerCreep: Big time. For just 25 more than a Bloomerang, which doesn't mean much in a 50 sun meta, you can get a monster that hits all zombies on lane, even hitting zombies off screen. With how waves works, work, Laser Bean's biggest flaw over Boomerang is that it speeds up the waves because it does that much damage. Laser Bean also has the special ability of being able to hit a lot of special zombies consistently such as Wizard and Prospector, who's whose main line of defense is hiding behind hordes of bulkier zombies.



* PowerCreep: For some ungodly reason, his explosion is the same as a Cherry Bomb, making it the infinitely better option thanks to a nifty 50 sun and a 10 second recharge. It has the issue of being required to be eaten, though this can be solved by planting another one where zombies weren't hit. Along with that, hordes of zombies are likely to tear it down quickly anyways, being less than a Wall-Nut.

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* PowerCreep: For some ungodly reason, his explosion is the same as a Cherry Bomb, making it the infinitely better option thanks to a nifty 50 sun and a 10 second recharge. It has the issue of being required to be eaten, though this can be solved by planting another one where zombies weren't hit. Along with that, hordes of zombies are likely to tear it down quickly anyways, being less than a Wall-Nut.Wall-nut.



* PowerCreep: Dear LORD. While in concept Explode-o-Vine is used to help a plant in danger by acting as a weak wall as well as exploding and knocking back oncoming threats, it's damage output is equal to a Cherry Bomb, meaning you can just use him as an instant. That explodes once on impact and again when eaten. And has TEN seconds recharge time.

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* PowerCreep: Dear LORD. While in concept Explode-o-Vine is used to help a plant in danger by acting as a weak wall as well as exploding and knocking back oncoming threats, it's his damage output is equal to a Cherry Bomb, meaning you can just use him as an instant. That instant that explodes once on impact and again when eaten. And eaten, and has TEN seconds a ten second recharge time.
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* PowerCreep: Big time. For just 25 more than a Bloomerang, which doesn't mean much in a 50 sun meta, you can get a monster that hits all zombies on lane, even hitting zombies off screen. With how waves works, Laser Bean's biggest flaw over Boomerang is that it speeds up the waves because it does that much damage. Laser Bean also has the special ability of being able to hit a lot of special zombies consistently such as Wizard and Prospector, who's main line of defense is hiding behind hordes of bulkier zombies.


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* PowerCreep: Downplayed. While Toadstool has more range than Chomper and produces sun making Toadstool infinitely more spammable, due to how waves work in PVZ2 where waves speed up on how much damage is done to a zombie, Chomper can function as an competent early to mid game threat that can take down zombies one by one thanks to it's limited range. They've fully separated themselves now that Chomper has been buffed.


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* PowerCreep: For some ungodly reason, his explosion is the same as a Cherry Bomb, making it the infinitely better option thanks to a nifty 50 sun and a 10 second recharge. It has the issue of being required to be eaten, though this can be solved by planting another one where zombies weren't hit. Along with that, hordes of zombies are likely to tear it down quickly anyways, being less than a Wall-Nut.


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* PowerCreep: Dear LORD. While in concept Explode-o-Vine is used to help a plant in danger by acting as a weak wall as well as exploding and knocking back oncoming threats, it's damage output is equal to a Cherry Bomb, meaning you can just use him as an instant. That explodes once on impact and again when eaten. And has TEN seconds recharge time.
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None

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* DudeLooksLikeALady: Explode-o-Vine is explicitly stated to be male, and yet he has eyelashes, which can easily throw viewers off at first glance.


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* DudeWheresMyRespect: According to his almanac entry, he feels this way about his ability to push zombies back with his fiery tornadoes.


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* CanonImmigrant: From ''VideoGame/PlantsVsZombiesAdventures'' and ''VideoGame/PlantsVsZombiesHeroes''.
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Spelling/grammar fix(es); not enough context (ZCE)


* [[MagmaMan Magma Plant]]: He contains lava and erupts like a volcano.

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* [[MagmaMan Magma Plant]]: MagmaMan: He contains lava and erupts like a volcano.



* {{An Ice P|erson}}lant: In contrast to the fire-based Snapdragon.
* AreaOfEffect: He hits a 2x3 area in front of him. Unlike Snapdragon, it ''does not'' hit the square directly above and below it.

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* {{An Ice P|erson}}lant: AnIcePerson: In contrast to the fire-based Snapdragon.
Snapdragon, he breathes ice to chill zombies in the 2x3 area in front of him.
* AreaOfEffect: He hits in a 2x3 area in front of him. Unlike Snapdragon, it ''does not'' hit the square directly above and below it.



* PunnyName: Besides having a dragon theme thanks to Snapdragon, it's also one to the term "ColdSnap" and Snapdragon.
* StatusEffects: Causes a slow status via chilling. If given Plant Food, it causes Freeze on zombies in its area of effect.

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* PunnyName: Besides having a dragon theme thanks to Snapdragon, it's also one his name is a pun to the term "ColdSnap" and Snapdragon.
* StatusEffects: Causes a slow status via chilling. If given Plant Food, it causes Freeze freezing on zombies in its area of effect.



* DevelopersForesight: Using this against the Dodo Rider will actually shrink the Rider Imp into oblivion, as will using it against Gargantuars and Zombie Bulls.

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* DevelopersForesight: Using this her against the Dodo Rider will actually shrink the Rider Imp into oblivion, as will using it against Gargantuars and Zombie Bulls.



* DamageIncreasingDebuff: A strange variation, each hit from its projectiles only makes other Blooming Heart projectiles deal increased damage.
* GameBreakingBug: In its initial release, its projectiles are glitched, sometimes dealing massive amounts of damage (a OneHitKill), but more often dealing no damage at all to a certain zombie.
* HeartBeatDown: Her ability in a nutshell.

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* DamageIncreasingDebuff: A strange variation, variation; each hit from its her projectiles only makes other Blooming Heart projectiles deal increased damage.
* GameBreakingBug: In its her initial release, its her projectiles are were glitched, sometimes dealing massive amounts of damage (a OneHitKill), but more often dealing no damage at all to a certain zombie.
%%ZCE * HeartBeatDown: Her ability in a nutshell.



* MagikarpPower: It deals weak damage at first, but each following projectile on the same zombie will deal increasingly higher amounts of damage.

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* MagikarpPower: It She deals weak damage at first, but each following projectile on the same zombie will deal increasingly higher amounts of damage.



* StatusEffects: Despite visually resembling Charm, its projectiles cause more of a specific defense-down debuff.

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* StatusEffects: Despite visually resembling Charm, its her projectiles cause more of a specific defense-down debuff.



* ShowsDamage: When he gets eaten enough.

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%%ZCE * ShowsDamage: When he gets eaten enough.
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* MasterOfNone: Despite trying to act for both Peashooter and Wall-nut, it doesn't exactly perform well for either.

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* LazyBum: In Sun Bean's almanac entry, it is mentioned that Spring Bean is "plain lazy."

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* LazyBum: In Sun Bean's almanac entry, it is mentioned that Spring Bean is "plain lazy."" In-game, he will fall asleep for a little while after he bounces a Zombie.



%%ZCE * LightEmUp: With Plant Food.

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%%ZCE * LightEmUp: With When given Plant Food.Food, he begins glowing. Any Zombie that tries to eat him in this state will instantly be killed and drop a bunch of sun.



%%ZCE; fire what? * PinballProjectile: They fire these. If you were familiar with Wall-nut Bowling in the first game, Bowling Bulb does similar to what Wall-nut does in the bowling minigame.

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%%ZCE; fire what? * PinballProjectile: They fire these.''themselves'' as projectiles, bouncing around with each Zombie that they hit. If you were familiar with Wall-nut Bowling in the first game, Bowling Bulb does similar to what Wall-nut does in the bowling minigame.



* PerpetualSmiler: Like her normal counterpart, she's always smiling.

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* OlderIsBetter: Despite costing 25 more Sun than her modern counterpart, Primal Sunflower can produce 75 Sun, allowing you to produce some of the more expensive plants much faster.
* PerpetualSmiler: Like her normal counterpart, she's always smiling. She even has cute fangs in her mouth!



%%ZCE * CoolHelmet: Gains one as his Plant Food ability.

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%%ZCE * CoolHelmet: Gains one as his a viking helmet when given Plant Food ability.Food, which is able to absorb damage from Zombies.



%%ZCE * CuteGhostGirl: Although she becomes [[NightmareFace significantly less cute]] when attacking.

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%%ZCE * CuteGhostGirl: She's generally very adorable for a ghostly plant. Although she becomes [[NightmareFace significantly less cute]] when attacking.

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Yet even more ZCE fixes


* DarkIsNotEvil: Despite being a Shadow Plant and having poison-based abilities, it's one of the good guys.

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* DarkIsNotEvil: Despite being a Shadow Plant shadow plant and having poison-based abilities, it's one of the good guys.



* ActionGirl: The only offense-based Shadow Plant that's female.

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* ActionGirl: The only offense-based Shadow Plant shadow plant that's female.



* DarkIsNotEvil: Despite being a Shadow Plant, she's one of the good guys.

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* DarkIsNotEvil: Despite being a Shadow Plant, shadow plant, she's one of the good guys.



* HerdHittingAttack: Its damage per second is even lower than Cabbage-Pult, but its projectiles deal a large area of SplashDamage, and with its triple SpreadShot ability when powered, it can pile on a huge amount of damage to grouped zombies.

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* HerdHittingAttack: Its damage per second is even lower than Cabbage-Pult, Cabbage-pult, but its projectiles deal a large area of SplashDamage, and with its triple SpreadShot ability when powered, it can pile on a huge amount of damage to grouped zombies.



* SpreadShot: When Powered, it will fire a spread of shots depending on where the zombies are on its lane and adjacent ones.

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* SpreadShot: When Powered, powered, it will fire a spread of shots depending on where the zombies are on its lane and adjacent ones.



* BuriedAlive: What it does to zombies, dragging them back into the ground where they ought to belong.

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* BuriedAlive: What it does to zombies, dragging It drags them back into the ground where they ought to belong.



* DarkIsNotEvil: Despite being a Shadow Plant and using a dark-based power, he's one of the good guys.

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* DarkIsNotEvil: Despite being a Shadow Plant shadow plant and using a dark-based power, he's one of the good guys.



* OneHitKill: On most zombies.

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* OneHitKill: On It drags down most zombies.zombies into the dirt, killing them instantly.



* CompositeCharacter: Of Peashooter and Wall-nut.
* CoolHelmet: Gains one as his Plant Food ability.
* CriticalExistenceFailure: Averted, his effectiveness halves as he gets eaten halfway.

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* CompositeCharacter: Of Peashooter and Wall-nut.
He blocks off zombies with his hard shell like Wall-nut while firing peas like Peashooter.
%%ZCE
* CoolHelmet: Gains one as his Plant Food ability.
* CriticalExistenceFailure: Averted, Averted; his effectiveness halves as he gets eaten halfway.



* EdibleAmmunition: Peanuts, of course.

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* EdibleAmmunition: Peanuts, He fires peanuts, of course.



* HomingProjectile: He fires these.
** [[MacrossMissileMassacre Macross Thistle Massacre]]: As his Plant Food ability.

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* HomingProjectile: He fires these.
** [[MacrossMissileMassacre Macross Thistle Massacre]]:
projectiles that home into the zombies closest to the house.
%%ZCE * MacrossMissileMassacre:
As his Plant Food ability.



* TsurimeEyes

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%%ZCE * TsurimeEyes



* BedsheetGhost: The almanac says that she went on a Halloween party with it and she got stuck with it ever since.
* CloseRangeCombatant: Affects Zombies up to two squares away from her on the same lane.
* CuteGhostGirl: Although she becomes [[NightmareFace significantly less cute]] when attacking.
* DemonHead: When she's haunting.

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%%ZCE; no mention of bedsheets * BedsheetGhost: The almanac says that she went on a Halloween party with it and she got stuck with it ever since.
* CloseRangeCombatant: Affects Zombies zombies up to two squares away from her on the same lane.
%%ZCE * CuteGhostGirl: Although she becomes [[NightmareFace significantly less cute]] when attacking.
%%ZCE * DemonHead: When she's haunting.



* DrawAggro: Her ability basically does this, by drawing zombies to attack her.
* FishingForMooks: Her ability in a nutshell.

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* DrawAggro: Her ability basically does this, by drawing diverts zombies towards her lane to attack her.
%%ZCE * FishingForMooks: Her ability in a nutshell.



%%* NoMouth

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%%* NoMouth* NoMouth: He doesn't have a mouth in his design.



* AntiAir: Kills airborne Zombies in his lane.

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* AntiAir: Kills airborne Zombies zombies in his lane.



* CompositeCharacter: Looks like a mixture of Blover, Cabbage-pult and Iceberg Lettuce.
* {{Knockback}}: Part of his ability.

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* CompositeCharacter: Looks like a mixture of Blover, Cabbage-pult Cabbage-pult, and Iceberg Lettuce.
%%ZCE * {{Knockback}}: Part of his ability.



* OneHitKill: On flying zombies, but unlike Blover, he only does it on zombies on his lane. Can also be done in Pirate Seas with the plankless part of the field. If it blows a grounded Dodo Rider over an ice floe, it also kills.

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* OneHitKill: On OneHitKill:
** He blows away
flying zombies, but zombies off the screen, killing them instantly; unlike Blover, however, he only does it on zombies on his lane. Can also be done lane.
** He can blow away zombies into the water
in Pirate Seas with the plankless part of the field. Seas, killing them instantly.
**
If it he blows away a grounded Dodo Rider over an ice floe, it also kills.kills the zombie instantly.



* DontTryThisAtHome: At the end of her almanac entry, concerning playing with fire.

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%%ZCE * DontTryThisAtHome: At the end of her almanac entry, concerning playing with fire.



* OneHitKill: Her Plant Food ability kills anything short of a Gargantuar or Machined robot zombies.

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* OneHitKill: Her Plant Food ability kills anything short of a Gargantuar or Machined machined robot zombies.



* AngstNuke: He literally erupts in a fit of rage. A Zombie getting near him is enough to push him too far.

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* AngstNuke: He literally erupts in a fit of rage. A Zombie zombie getting near him is enough to push him too far.



* JustEatHim: Subverted, she chews the zombie to death before swallowing it.

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* JustEatHim: Subverted, Subverted; she chews the zombie to death before swallowing it.



* OneHitKill: On most zombies that aren't Gargantuars or Far Future machines.

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* OneHitKill: On She eats most zombies that aren't Gargantuars or Far Future machines.machines, defeating them instantly.



* PowerGlows: Whenever she's about to produce sun.

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%%ZCE * PowerGlows: Whenever she's about to produce sun.



* SlasherSmile: When he's fully charged up.

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%%ZCE * SlasherSmile: When he's fully charged up.



* DidntSeeThatComing: It's mentioned in her almanac that she likes to make zombies think this.

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%%ZCE * DidntSeeThatComing: It's mentioned in her almanac that she likes to make zombies think this.



* {{Nerf}}: Was given a massive one in the Neon Mixtape Tour Side B update, where it now almost always prioritizes the regular and special zombies before any Gargantuars, pretty much destroying its main selling point.
* OneHitKill: Much stronger than most instant-kill plants -- it even destroys ''Gargantuars'' in ''one'' hit. Even zombies protected by Glitter Zombie's rainbow are not safe -- as soon as their protection is gone, it will zap them. Against Pharaohs, it's a two-hit kill as the cloud will zap the sarcophagus, then it will immediately zap the Pharaoh. Ditto for the Jurassic Gargantuar, [[SuperToughness which has health so massive]] that it can ''survive'' the Blueberry's attack... and then the cloud gets zaps it ''again'' to finish it off.
* PersonalRaincloud: It gives the zombies one... that instantly fries them with a lightning bolt.

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* {{Nerf}}: Was given a massive one heavily nerfed in the Neon Mixtape Tour Side B update, where it she now almost always prioritizes the regular and special zombies before any Gargantuars, pretty much destroying its her main selling point.
* OneHitKill: Much stronger than most instant-kill plants -- it even she destroys ''Gargantuars'' in ''one'' hit. Even zombies protected by Glitter Zombie's rainbow are not safe -- as soon as their protection is gone, it she will zap them. Against Pharaohs, it's a two-hit kill as the cloud will zap the sarcophagus, then it will immediately zap the Pharaoh. Ditto for the Jurassic Gargantuar, [[SuperToughness which has health so massive]] that it he can ''survive'' the Blueberry's attack... and then the cloud gets zaps it ''again'' to finish it off.
%%ZCE * PersonalRaincloud: It gives the zombies one... that instantly fries them with a lightning bolt.

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Even more ZCE fixes


* TheFamilyThatSlaysTogether: With Chili Bean, Laser Bean, and Sun Bean.

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%%ZCE * TheFamilyThatSlaysTogether: With Chili Bean, Laser Bean, and Sun Bean.



* TheFamilyThatSlaysTogether: With Spring Bean, Laser Bean, and Sun Bean.

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%%ZCE * TheFamilyThatSlaysTogether: With Spring Bean, Laser Bean, and Sun Bean.



* SelfDuplication: If given Plant Food, he creates copies of himself that land on random tiles on the lawn. Normally produces three copies, but this increases as he levels up.

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* SelfDuplication: If given Plant Food, he creates copies of himself that land on random random, unoccupied tiles on the lawn. Normally produces three copies, but this increases as he levels up.



* EyeBeams: His normal shots are fired from his eyes.
* TheFamilyThatSlaysTogether: With Chili Bean, Spring Bean, and Sun Bean.

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* EyeBeams: His normal laser shots are fired from his eyes.
%%ZCE * TheFamilyThatSlaysTogether: With Chili Bean, Spring Bean, and Sun Bean.



* TheFamilyThatSlaysTogether: His almanac mentions that he's the oldest of the Bean brothers.

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%%ZCE; doesn't explain they fight * TheFamilyThatSlaysTogether: His almanac mentions that he's the oldest of the Bean brothers.



* ShowsDamage: When he's been damaged enough.
* SpikeBallsOfDoom: He's basically one that can also take damage.
* SpikesOfDoom: He uses these to attack any zombies eating him.

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%%ZCE * ShowsDamage: When he's been damaged enough.
* SpikeBallsOfDoom: He's basically one a spike ball that can also take damage.
* SpikesOfDoom: He uses these the spikes on his body to attack any zombies eating him.



* TsurimeEyes

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%%ZCE * TsurimeEyes



* KnockBack: Once it reaches level 5, it gains this alongside stalling zombies.

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* KnockBack: Once it reaches level 5, it gains this the ability to knock back zombies alongside stalling zombies.them.



* UsefulNotes/{{Economics}}: She seems to be an expert in it, according to her almanac entry.



* LightningBruiser: He has a ''very high'' attack rate and Damage Per Second (enough to beat a Conehead) and can survive quite a bit of damage, but he can only attack a single zombie behind himself at a time.

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* LightningBruiser: He has a ''very high'' attack rate and Damage Per Second damage per second (enough to beat a Conehead) and can survive quite a bit of damage, but he can only attack a single zombie behind himself at a time.



* SelfDuplication: When given Plant Food.

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* SelfDuplication: When given Plant Food.Food, he creates multiple copies of himself on random, unoccupied tiles on the lawn.



* TsurimeEyes: All four of them.

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%%ZCE * TsurimeEyes: All four of them.



[[folder:Spore-Shroom]]

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[[folder:Spore-Shroom]][[folder:Spore-shroom]]



Attacks zombies with lobbed spores. When it kills a zombie, another Spore-Shroom spawns on the square the zombie was on. Costs 150 sun and has a fast recharge. If given Plant Food, it shoots 3 giant spores at random zombies, dealing massive damage each hit.

to:

Attacks zombies with lobbed spores. When it kills a zombie, another Spore-Shroom Spore-shroom spawns on the square the zombie was on. Costs 150 sun and has a fast recharge. If given Plant Food, it shoots 3 giant spores at random zombies, dealing massive damage each hit.



* DeathFromAbove: His Plant Food ability is this.

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%%ZCE * DeathFromAbove: His Plant Food ability is this.



* KnockBack: His attack has a chance of doing so. His Plant Food ability always causes this, unless he hits a [[ImmuneToFlinching Jurassic Bully]].

to:

* KnockBack: His attack has peas have a chance of doing so.knocking back zombies. His Plant Food ability always causes this, unless he hits a [[ImmuneToFlinching Jurassic Bully]].



* OlderIsBetter: The Primal Peashooter is more powerful than it's modern version and has potential for KnockBack, at the expense of costing more sun.
* OneHitKill: If his KnockBack pushes a grounded zombie over a plankless lane in Pirate Seas.

to:

* OlderIsBetter: The Primal Peashooter is more powerful than it's his modern version and has potential for KnockBack, at the expense of costing more sun.
* OneHitKill: If his KnockBack pushes a grounded zombie over a plankless lane in Pirate Seas.Seas, they fall in the water, immediately killing them.



* SplashDamage: Only when given Plant Food.

to:

* SplashDamage: Only His peas deal splash damage when he's given Plant Food.



[[folder:Primal Wall-Nut]]

to:

[[folder:Primal Wall-Nut]]Wall-nut]]



A wall that has a ''much'' faster recharge time than Wall-Nut, but costs more. Can also survive up to three Gargantuar smashes. Costs 75 Sun and has a fast recharge. If given Plant Food, he encases himself in a stone slab with a drawing of a Wall-Nut on it, giving him much better defense.

to:

A wall that has a ''much'' faster recharge time than Wall-Nut, Wall-nut, but costs more. Can also survive up to three Gargantuar smashes. Costs 75 Sun and has a fast recharge. If given Plant Food, he encases himself in a stone slab with a drawing of a Wall-Nut Wall-nut on it, giving him much better defense.



* OlderIsBetter: The Primal Wall-Nut isn't any more durable than it's modern counterpart against normal attacks, but it takes 67-75% reduced damage against most OneHitKill attacks like Gargantuar smashes and has far less recharge. It does cost 25 more sun than the modern version but that is small price to pay.
* RockBeatsLaser: When it comes to defending against Gargantuars, at least. Who would've thought that a primitive Wall-Nut can last much longer than the futuristic Infi-Nut against Gargantuar smashes?

to:

* OlderIsBetter: The Primal Wall-Nut Wall-nut isn't any more durable than it's its modern counterpart against normal attacks, but it takes 67-75% reduced damage against most OneHitKill attacks like Gargantuar smashes and has far less recharge. It does cost 25 more sun than the modern version but that is small price to pay.
* RockBeatsLaser: RockBeatsLaser:
**
When it comes to defending against Gargantuars, at least. Who would've thought that a primitive Wall-Nut can last much longer than the futuristic Infi-Nut against Gargantuar smashes?



* StoneWall: Much the same as Wall-Nut, and literally with Plant Food.

to:

* StoneWall: Much the same as Wall-Nut, Wall-nut, and literally with Plant Food.



[[folder:Perfume-Shroom]]

to:

[[folder:Perfume-Shroom]][[folder:Perfume-shroom]]



* PerpetualSmiler: Just like her modern counterpart.
* PowerGlows: Whenever she's about to produce sun.

to:

* PerpetualSmiler: Just like Like her modern counterpart.
normal counterpart, she's always smiling.
* PowerGlows: Whenever she's about to produce sun.sun, she glows bright.



* OneHitKill: On most zombies. In fact, he's stronger than most instant kills, and at merely level 2 he can instantly destroy a Robo-Cone Zombie!
* SelfDuplication: If given Plant Food.

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* OneHitKill: On His explosion instantly kills most zombies. In fact, he's stronger than most instant kills, and at merely level 2 he can instantly destroy a Robo-Cone Zombie!
* SelfDuplication: If given Plant Food.Food, he produces multiple copies of himself that land on the leftmost unoccupied tiles on the lawn



* MagicWand: One of her costumes gives her this, making her resemble a MagicalGirl.

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%%ZCE * MagicWand: One of her costumes gives her this, making her resemble a MagicalGirl.



[[folder:Shadow-Shroom]]

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[[folder:Shadow-Shroom]][[folder:Shadow-shroom]]
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None

Added DiffLines:

* TacticalRockPaperScissors: He can be quite useful when dealing with zombies with tough armor. The bean will ignore the armor and kill the zombie instantly.
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Oops...


* {{BFG}}: If given Plant Food, it shoots five gigantic peas, each of which dealing heavy damage.

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* {{BFG}}: If given Plant Food, it shoots five gigantic peas, each of which dealing deal heavy damage.

Added: 238

Changed: 797

Removed: 125

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More ZCE fixes


** RapidFireFisticuffs: If given Plant Food.



* RapidFireFisticuffs: If given Plant Food, he throws out a set of rapid punches in a 3x3 area around him.



* TheFamilyThatSlaysTogether: With Chili Bean, Laser Bean and Sun Bean.

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* TheFamilyThatSlaysTogether: With Chili Bean, Laser Bean Bean, and Sun Bean.



* TheFamilyThatSlaysTogether: With Spring Bean, Laser Bean and Sun Bean.

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* TheFamilyThatSlaysTogether: With Spring Bean, Laser Bean Bean, and Sun Bean.



* OneHitKill: On most zombies.
* TheParalyzer: The gas that the victim produced works as this.

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* OneHitKill: On He kills most zombies.
zombies that eat him.
* TheParalyzer: The gas that the victim produced works as this. stuns other zombies.



* {{BFG}}: If given Plant Food.

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* {{BFG}}: If given Plant Food.Food, it shoots five gigantic peas, each of which dealing heavy damage.



* FedoraOfAsskicking: He gets this as his costume. He gets three, as a matter of fact.

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%%ZCE * FedoraOfAsskicking: He gets this as his costume. He gets three, as a matter of fact.



* ChainLightning: His lightning works like this, allowing for SplashDamage.

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* ChainLightning: His lightning works like this, bounces from zombie to zombie, allowing for SplashDamage.



* PersonalRaincloud: His Plant Food ability gives zombies this.

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%%ZCE * PersonalRaincloud: His Plant Food ability gives zombies this.



* BadassCape: Gains one as his costume.

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%%ZCE; gains what? * BadassCape: Gains one as his costume. costume.
* BreathWeapon: When fed Plant Food, he fires a large laser from his mouth that deals massive damage to all zombies in front of him.



** EyeBeams: His normal shots.
** BreathWeapon: When using Plant Food.
* TheFamilyThatSlaysTogether: With Chili Bean, Spring Bean and Sun Bean.
* GoneHorriblyRight: His "laser eye surgery" in the almanac is described as this.

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** * EyeBeams: His normal shots.
** BreathWeapon: When using Plant Food.
shots are fired from his eyes.
* TheFamilyThatSlaysTogether: With Chili Bean, Spring Bean Bean, and Sun Bean.
%%ZCE * GoneHorriblyRight: His "laser eye surgery" in the almanac is described as this.



* WaveMotionGun: When using Plant Food.

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* WaveMotionGun: When using fed Plant Food.Food, he fires a laser that deals massive damage to all zombies in front of him.



* BlownAcrossTheRoom: Any zombie hit by its Plant Food ability that isn't a machine or Gargantuar.

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* BlownAcrossTheRoom: Any zombie hit by its Plant Food ability that isn't a machine or Gargantuar.Gargantuar is sent flying off the screen.



* EnergyBall: It shoots these.

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* EnergyBall: It shoots these. plasma balls.



** It's Plant Food ability is one to any zombie that isn't Zomboss, ''including'' the Jurassic Gargantuar. It's so powerful that Jester Zombie can't deflect it.

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** It's Its Plant Food ability is one to kills any zombie that isn't Zomboss, ''including'' the Jurassic Gargantuar. It's so powerful that Jester Zombie can't deflect it.



* CoolHelmet: Gains one as his costume.

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%%ZCE; gains what? * CoolHelmet: Gains one as his costume.



* CoolCrown: Has one that resembles the Liberty Statue's crown as his costume.

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%%ZCE; has what? * CoolCrown: Has one that resembles the Liberty Statue's crown as his costume.



* LightEmUp: With Plant Food.
* OneHitKill: Only with Plant Food.

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%%ZCE * LightEmUp: With Plant Food.
* OneHitKill: Only with When fed Plant Food.Food, zombies that eat him are killed, releasing sun in the process.



* PowerGlows: When fed Plant Food. The zombie that eats him will also glow.

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* PowerGlows: When fed Plant Food.Food, he starts glowing. The zombie that eats him will also glow.



* PinballProjectile: They fire these. If you were familiar with Wall-nut Bowling in the first game, Bowling Bulb does similar to what Wall-nut does in the bowling minigame.

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%%ZCE; fire what? * PinballProjectile: They fire these. If you were familiar with Wall-nut Bowling in the first game, Bowling Bulb does similar to what Wall-nut does in the bowling minigame.



* PokemonSpeak: Only says out banana (his name) whenever he fires off his projectiles.

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* PokemonSpeak: Only says out banana "banana" (his name) whenever he fires off his projectiles.



* EdibleAmmunition: Bell peppers.

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* EdibleAmmunition: Bell He lobs bell peppers.



* NoMouth

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* NoMouthNoMouth: He doesn't have a mouth in his design.



* {{Knockback}}: Specializes in this.

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* {{Knockback}}: Specializes in this.knocking back zombies that get near him.



* SpreadShot: In four directions.

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* SpreadShot: In She fires projectiles in four directions.



* CoolHelmet: One of its costumes.

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%%ZCE * CoolHelmet: One of its costumes.
Is there an issue? Send a MessageReason:
Expanding out on ZC Es.


%%* NoMouth

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%%* NoMouth* NoMouth: It doesn't have a mouth in its design.



%%* MadEye

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%%* MadEye* MadEye: His eyes aren't drawn to be equally-sized and he likes punching out stuff, things you wouldn't expect a normal being to do.



%%ZCE * BirdsOfAFeather: With Torchwood.

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%%ZCE * BirdsOfAFeather: With Torchwood.Torchwood. They both like to hang out in the Tiki Lounge or the Renaissance Faire.



%%ZCE; does what? * {{Knockback}}: His Plant Food ability deals this.

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%%ZCE; does what? * {{Knockback}}: His Plant Food ability deals this.projectile pushes back zombies that gets in its way.



%%* NoMouth

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%%* NoMouth* NoMouth: He doesn't have a mouth in his design.



%%* GlowingEyesOfDoom

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%%* GlowingEyesOfDoom* GlowingEyes: His eyes are glowing. {{Justified}} due to being a holographic being, hence his eyes can glow.



%%* NoMouth

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%%* NoMouth* NoMouth: Her design doesn't have a mouth on it.



* FoeTossingCharge: His Plant Food ability is this.

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* FoeTossingCharge: His Plant Food ability is this.If he's given plant food while there are zombies right near him, he will push them up in the air briefly where Blover and Draftodil can instantly kill them.



%%ZCE * PokemonSpeak: '''''Guess.'''''

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%%ZCE * PokemonSpeak: '''''Guess.'''''Only says out banana (his name) whenever he fires off his projectiles.



%%ZCE * DeathFromAbove: His Plant Food ability is this.

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%%ZCE * DeathFromAbove: Much like the other pult plants, he lobs his projectiles at the zombies. His Plant Food ability is this.instead launches huge projectiles down at three random groups of zombies at level 1.



%%ZCE * SelfMadeMan: He claims himself as one in the almanac.

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%%ZCE * SelfMadeMan: He claims According to his almanac entry, he came from the weedy side of the lawn, implying a low income area. Hence, he worked hard to pull himself as one in the almanac.out of that area and never relied on anyone or any other plant.
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None


* NeverSmileAtACrocodile: Luckily, he's on your side of the team.

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* NeverSmileAtACrocodile: Luckily, he's on your side Downplayed. While not a crocodile in actual size, and therefore too small to eat anything, his bites are no slouch and can do heavy amounts of the team.damage to everything in it's lane. A low cost and fast recharge rate means it can be spammed to make sure any zombie stays down.

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