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Advanced Classes that are unlocked through special means. These classes are stronger than their basic counterparts, but require significant investment to unlock; furthermore, due to their power, they are unable to equip a subclass. Although they share weapons with the basic classes, each act differently in various ways, and have different photon arts.

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Advanced Classes that are unlocked through special means. These classes are stronger than their basic counterparts, but require significant investment to unlock; furthermore, due to their power, they are unable to equip a subclass. Although they share weapons with the basic classes, each they act differently in various ways, ways and have different photon arts.
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Advanced Classes that are unlocked through special means. These classes are stronger than their basic counteparts, but require significant investment to unlock; furthermore, due to their power, they are unable to equip a subclass. Although they share weapons with the basic classes, each act differently in various ways, and have different photon arts.

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Advanced Classes that are unlocked through special means. These classes are stronger than their basic counteparts, counterparts, but require significant investment to unlock; furthermore, due to their power, they are unable to equip a subclass. Although they share weapons with the basic classes, each act differently in various ways, and have different photon arts.
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Special classes that are unlocked through special means, These classes are usually much stronger than their basic counteparts, but cannot be picked right off the bat until the conditions are met, in addition to being held back by not having a subclass. Although they share weapons with the basic classes, they have different photon arts.

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Special classes Advanced Classes that are unlocked through special means, means. These classes are usually much stronger than their basic counteparts, but cannot be picked right off the bat until the conditions require significant investment to unlock; furthermore, due to their power, they are met, in addition unable to being held back by not having equip a subclass. Although they share weapons with the basic classes, they each act differently in various ways, and have different photon arts.
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* PrestigeClass: The class is unlocked by getting a striking class, a ranged class, and Technique-using class all up to level 75.

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* PrestigeClass: The class is was originally unlocked by getting a striking class, a ranged class, and Technique-using class all up to level 75. This was later changed to simply any two classes, like the Phantom.
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Special classes that are unlocked through special means, These classes are usually much stronger than their basic counteparts, but cannot be picked right off the bat until the conditions are met, in addition to being held back by not having a subclass. Although they may share the same weapons as their basic counterparts, they have different photon arts. Lastly, they are usually [[MasterOfAll Masters of All]].

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Special classes that are unlocked through special means, These classes are usually much stronger than their basic counteparts, but cannot be picked right off the bat until the conditions are met, in addition to being held back by not having a subclass. Although they may share the same weapons as their with the basic counterparts, classes, they have different photon arts. Lastly, they are usually [[MasterOfAll Masters of All]].
arts.

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* BalanceBuff: An update in August 2019 made it easier to maintain ''Hero Boost'' so that they can keep their damage.



* {{Mascot}}: Phantoms are depicted as this for Episode 6.

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* {{Mascot}}: Phantoms are depicted as Shares this for with Etoile in Episode 6.


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* Mascot: Shares this with the Phantom in Episode 6.

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* BoringButPractical: They only have one weapon Photon Art, but it covers a lot of situations relatively well without sacrificing a lot of damage.

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* BlowYouAway: Has a skill tree dedicated to boosting wind damage techs.
* BoringButPractical: They only have one weapon Photon Art, but it covers a lot of situations relatively well without sacrificing a lot of damage. The charged version verges on AwesomeButImpratical instead due to the lengthy amount of time it takes to boot it, but does INSANE damage.



* LightningBruiser: Normally a JackOfAllStats, The ''Katana Combat'' skill, in tandem with ''Combat Escape'', turns a Braver into one, thanks to now being [[ImplacableMan invulnerable to all damage]], getting a slight boot in justattacks, and has a powerful finisher.

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* LightningBruiser: Normally a JackOfAllStats, GlassCannon, The ''Katana Combat'' skill, in tandem with ''Combat Escape'', turns a Braver into one, thanks to now being [[ImplacableMan invulnerable to all damage]], getting a slight boot in justattacks, and has a powerful finisher.


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The second successor class introduced in EPISODE 6 in Winter 2019.
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[[/folder]]

[[folder: Etoile]]
* GratuitousFrench: The class name means "star" in French.
* WeaponOfChoice: Double Sabers, Wands, and Dual Blades.

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* LaserBlade: ''Over-End'' makes the blade of the Sword even larger.

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* LaserBlade: ''Over-End'' makes the blade of the Sword even larger. larger, while Sacrifice Bite Type-O extends the weapon range for each attack.



* SimpleYetAwesome: Sacrifice Bite Type-O doesn't just give you an increase in range, (which is nice, but not a deal-breaker) it also gives you a new dash attack, with a much lengthier and faster dash attack, turning the hunter into a LightningBruiser.



* EverythingsBetterWithSpinning: The weapon action for both the Twin Daggers and Double Sabers involves twirling, with some of the photon arts doing this as well.



Specialized Tech Class. Powerful supporter with strong survivability and versatile kit.

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Specialized Tech Class. Powerful supporter with strong survivability suitability and versatile kit.



* BoringButPractical: They only have one weapon Photon Art, but it covers a lot of situations relatively well without sacrificing a lot of damage.



* {{Foil}}: They're more magic oriented as opposed to the Bouncers, which are more physical fighters.
* LightDarknessJuxtaposition: Their skill trees involve boosting the effectiveness light and dark techs.



* LightningBruiser: Normally a JackOfAllStats, The ''Katana Combat'' skill, in tandem with ''Combat Escape'', turns a Braver into one, thanks to now being [[ImplacableMan invulnerable to all damage]], getting a slight boot in just
-attacks, and has a powerful finisher.

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* LightningBruiser: Normally a JackOfAllStats, The ''Katana Combat'' skill, in tandem with ''Combat Escape'', turns a Braver into one, thanks to now being [[ImplacableMan invulnerable to all damage]], getting a slight boot in just
-attacks,
justattacks, and has a powerful finisher.



* {{Foil}}: They're more physical oriented as opposed to the Techers, which are more magical fighters.



* {{Mascot}}: Of EPISODE 3.

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* {{Mascot}}: Of EPISODE 3.3, being the centerpiece of that season.



* HandBlast: Hero Swords lose the ability to block, but gains a ranged attack that recovers PP.



** Rifles, while not having the drawback of PP cost upon each use, instead has lowered fire rate to mitigate the higher power vs Ranger and Gunner rifles.

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** Rifles, while not having the drawback of PP cost upon each use, use like the hero class with Twin Machine Guns, instead has lowered fire rate to mitigate the higher power vs Ranger and Gunner rifles.
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* MagicKnight: While the Hero has their own ways of being one, they steered closer towards "Knight who knows magic" while Phantoms are closer towards "Mages who picked up a Knight's Weapon", having faster casting times and a trait that gives them immunity on initial casting.

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* MagicKnight: While the Hero has their own ways of being was also one, they steered closer towards "Knight who knows magic" while Phantoms are closer towards "Mages who picked up a Knight's Weapon", having faster casting times and a trait that gives them immunity on initial casting.

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* JackOfAllTrades: Unlike the Ranger or Gunner, bravers can also work as a melee class.
* LightningBruiser: Normally a JackOfAllStats, The ''Katana Combat'' skill, in tandem with ''Combat Escape'', turns a Braver into one, thanks to now being [[ImplacableMan invulnerable to all damage]], getting a slight boot in just-attacks, and has a powerful finisher.

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* JackOfAllTrades: Unlike the Ranger or Gunner, bravers Bravers can also work as a melee class.
* LightningBruiser: Normally a JackOfAllStats, The ''Katana Combat'' skill, in tandem with ''Combat Escape'', turns a Braver into one, thanks to now being [[ImplacableMan invulnerable to all damage]], getting a slight boot in just-attacks, just
-attacks,
and has a powerful finisher.finisher.
* {{Mascot}}: Of EPISODE 2, being the highlight of said EPISODE, along with the then-newly added Deuman race.



* WeaponOfChoice: Bullet Bows and Katana

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* WeaponOfChoice: Bullet Bows and KatanaKatana.



* {{Mascot}}: Of EPISODE 3.



* FighterMageThief: The mages alongside Forces and Techers, being considered a tech class.

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* FighterMageThief: The mages alongside Forces and Techers, being considered a tech class. They can also use technics, though no to the same extent as the other two classes.
* {{Mascot}}: Of EPISODE 4.



!!Advance Classes
Special classes that are unlocked through special means, These classes are usually much stronger than their basic counteparts, but cannot be picked right off the bat until the conditions are met, in addition to being held back by not having a subclass. Although they may share the same weapons as their basic counterparts, they have different photon arts.

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!!Advance !!Successor Classes
Special classes that are unlocked through special means, These classes are usually much stronger than their basic counteparts, but cannot be picked right off the bat until the conditions are met, in addition to being held back by not having a subclass. Although they may share the same weapons as their basic counterparts, they have different photon arts.
arts. Lastly, they are usually [[MasterOfAll Masters of All]].



** Talises have a teleportation.

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** Talises have a teleportation.teleportation action as well as their own Photon Arts.



* GratuitousGerman: All of their photon arts are in the German language

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* GratuitousGerman: All of their photon arts are in the German languagelanguage.
* MagicKnight: While the Hero has their own ways of being one, they steered closer towards "Knight who knows magic" while Phantoms are closer towards "Mages who picked up a Knight's Weapon", having faster casting times and a trait that gives them immunity on initial casting.


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** Rods work more like a hybrid weapon rather than a full blown magic catalyst, also having Photon Arts.
** Rifles, while not having the drawback of PP cost upon each use, instead has lowered fire rate to mitigate the higher power vs Ranger and Gunner rifles.
** Katanas cannot block like their Braver counterparts, but have increased consecutive damage.
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[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/premium_package_vol_2_353x500.jpg]]


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[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/pso2_bouncer.png]]

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[[folder: Bouncer]]
Striking/Tech hybrid Class. Focuses on mobilizing around enemy weak points while providing passive support to team mates. The class was introduced in EPISODE: 3.

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[[folder: Bouncer]]
Striking/Tech
Braver]]
Striking/Ranged
hybrid Class. Focuses on mobilizing around enemy weak points while providing passive support Has access to team mates. two very different weapons that give it fast, yet powerful offense. The class was introduced in EPISODE: 3.2.



* DoubleJump: Jet Boots enable this. Jet Boots Gear even gives it a hitbox, allowing a sort of stomp attack to happen on the second jump. A later update removed the exclusivity of the double jump from the weapon.
* FighterMageThief: They are the Fighters alongside Hunters and [[ShapedLikeItself Fighters]], being striking classes.
* FlechetteStorm: Dual Blade Gear enables the user to launch smaller photon blades with their arts or even in their evasive maneuvers.
* FragileSpeedster: One of the most mobile classes in the game, but their defenses are rather so-so.
* MagicKnight: The Bouncer class is very weird about this. While both Jet Boots and Dual Blades can use Technics, Dual Blades users place less emphasis on their Magic and more Knight. Jet Boots, however, turn this into a style by using Technics to augment their game, striking and casting simultaneously. Additionally, Jet Boots wielders can switch between Magic and Knight modes with Switch Strike, which changes the dominant stat used in damage.
* StanceSystem: Bouncers can use Break Stance (increases damage inflicted on breakable body parts while decreasing damage inflicted elsewhere) and Elemental Stance (increases damage from exploiting elemental weaknesses; also increases damage when not exploiting elemental weaknesses, albeit less so).
* WeaponOfChoice: Dual Blades and Jet Boots.
[[/folder]]

[[folder: Braver]]
Striking/Ranged hybrid Class. Has access to two very different weapons that give it fast, yet powerful offense. The class was introduced in EPISODE: 2.
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[[folder: Summoner]]
A different kind of Class that utilizes Pets to control the battlefield, with strong offense and defense in nearly every situation. The class was introduced in EPISODE: 4.

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[[folder: Summoner]]
A different kind of Class that utilizes Pets
Bouncer]]
Striking/Tech hybrid Class. Focuses on mobilizing around enemy weak points while providing passive support
to control the battlefield, with strong offense and defense in nearly every situation. team mates. The class was introduced in EPISODE: 4.3.



* DoubleJump: Jet Boots enable this. Jet Boots Gear even gives it a hitbox, allowing a sort of stomp attack to happen on the second jump. A later update removed the exclusivity of the double jump from the weapon.
* FighterMageThief: They are the Fighters alongside Hunters and [[ShapedLikeItself Fighters]], being striking classes.
* FlechetteStorm: Dual Blade Gear enables the user to launch smaller photon blades with their arts or even in their evasive maneuvers.
* FragileSpeedster: One of the most mobile classes in the game, but their defenses are rather so-so.
* MagicKnight: The Bouncer class is very weird about this. While both Jet Boots and Dual Blades can use Technics, Dual Blades users place less emphasis on their Magic and more Knight. Jet Boots, however, turn this into a style by using Technics to augment their game, striking and casting simultaneously. Additionally, Jet Boots wielders can switch between Magic and Knight modes with Switch Strike, which changes the dominant stat used in damage.
* StanceSystem: Bouncers can use Break Stance (increases damage inflicted on breakable body parts while decreasing damage inflicted elsewhere) and Elemental Stance (increases damage from exploiting elemental weaknesses; also increases damage when not exploiting elemental weaknesses, albeit less so).
* WeaponOfChoice: Dual Blades and Jet Boots.
[[/folder]]

[[folder: Summoner]]
A different kind of Class that utilizes Pets to control the battlefield, with strong offense and defense in nearly every situation. The class was introduced in EPISODE: 4.
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** Talises cannot use Techs and use their own Photon Arts. They do allow for teleportation, however.

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** Talises cannot use Techs and use their own Photon Arts. They do allow for teleportation, however.have a teleportation.
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Let me play with this class more before I put up a definite list.


* {{Foil}}: They're quite different from Hero beyond just their theme:
** Hero is more of a striking class with the Sword being the "main" weapon while the Phantom is a MagicKnight that can access technics.
** Both are good at single target and Area of effect damage with their striking damage, but while the Hero favors superb [=AoE=] damage with the Sword, the Phantom prefers a more methodical single target damage with the Katana. Another thing to look after is that Hero Swords are faster than their Hunter counterparts while Phantom Katana are slower, but harder hitting then their Braver counterparts.
** Hero Twin Machine Guns eat up PP to mitigate for their superior firespeed, while Phantom Rifles remove the reload action to compensate for their lower firespeed.
** Heroes can't use any technics while Phantoms can, but do so up close rather than from afar.

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* RedOniBlueOni: The bombastic, flashy red to the Phantom's stoic, calculating blue.



* BlueIsHeroic: They wear blue as their secondary color.



** Both are good at single target and Area of effect damage with their striking damage, but while the Hero favors superb AoE damage with the Sword, the Phantom prefers a more methodical single target damage with the Katana. Another thing to look after is that Hero Swords are faster than their Hunter counterparts while Phantom Katana are slower, but harder hitting then their Braver counterparts.

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** Both are good at single target and Area of effect damage with their striking damage, but while the Hero favors superb AoE [=AoE=] damage with the Sword, the Phantom prefers a more methodical single target damage with the Katana. Another thing to look after is that Hero Swords are faster than their Hunter counterparts while Phantom Katana are slower, but harder hitting then their Braver counterparts.



* MechanicallyUnusualClass: Phantom's weapon actions are more important than ever in order to chain damage.

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* MechanicallyUnusualClass: Phantom's Besides the weapon changes from their basic counterparts, phantom's weapon actions are more important than ever in order to chain damage.damage from photon arts.


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* RedOniBlueOni: The stoic, calculating blue to the Heroes bombastic, flashy red.

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First Impression differences.


The class was introduced in EPISODE: 6.

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An Advanced class that favors consecutive single target damage by chaining Photon arts along with their weapon action. The class was introduced in EPISODE: 6.



* {{Foil}}: They're quite different from Hero beyond just their theme:
** Hero is more of a striking class with the Sword being the "main" weapon while the Phantom is a MagicKnight that can access technics.
** Both are good at single target and Area of effect damage with their striking damage, but while the Hero favors superb AoE damage with the Sword, the Phantom prefers a more methodical single target damage with the Katana. Another thing to look after is that Hero Swords are faster than their Hunter counterparts while Phantom Katana are slower, but harder hitting then their Braver counterparts.
** Hero Twin Machine Guns eat up PP to mitigate for their superior firespeed, while Phantom Rifles remove the reload action to compensate for their lower firespeed.
** Heroes can't use any technics while Phantoms can, but do so up close rather than from afar.
* GlassCannon: They have superb single target damage, but don't have much in the way of defense.



* MechanicallyUnusualClass: Phantom's weapon actions are more important than ever in order to chain damage.



* WeaponOfChoice: Katana, Rifles, and Rods

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* WeaponOfChoice: Katana, Rods, Rifles, and RodsKatanas
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* PrestigeClass: The class is unlocked by getting a striking class, a ranged class, and Technique-using class all up to level 75. The Episode 6 update makes it to any two classes.

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* PrestigeClass: The class is unlocked by getting a striking class, a ranged class, and Technique-using class all up to level 75. The Episode 6 update makes it to any two classes.

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* {{BFS}}: The Sword by default, but some of the Partizans are this visually as well, though they're much more slender.



* IShallTauntYou: Hunters can get the War Cry ability that draws the enemies' aggro to them. This is good since Hunters have a ''much'' easier time aiming for enemies that aren't frantically chasing someone else, or he can just be a very effective tank while his allies lay waste to his oppressors, both cases usually leading to [[WalkingDisasterArea huge amounts of monster corpses around him]]...
* MightyGlacier: Played with; Hunters don't move any slower themselves, but their main weapon, the [[{{BFS}} Sword]] does prioritize damage over speed. Same deal with the Wired Lances. That said, they're a lot more durable, and can block with all of their weapons.

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* IShallTauntYou: Hunters can get the War Cry ''War Cry'' ability that draws the enemies' aggro to them.them, in addition to getting a damage buff for each aggroed mook. This is good since Hunters have a ''much'' easier time aiming for enemies that aren't frantically chasing someone else, or he can just be a very effective tank while his allies lay waste to his oppressors, both cases usually leading to [[WalkingDisasterArea huge amounts of monster corpses around him]]...
* LaserBlade: ''Over-End'' makes the blade of the Sword even larger.
* MightyGlacier: Played with; Hunters don't move any slower themselves, but their main weapon, the [[{{BFS}} Sword]] does prioritize damage over speed. Same deal with the The Wired Lances. Lances and Partizans are also this to a lower extent. That said, they're a lot more durable, durable than other classes, and can block with all of their weapons.



* GlassCannon: Invoked as the reason to make this your class; Fighter weapons are much faster to compensate for their lower natural defense skills compared to Hunters.

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* GlassCannon: Invoked as the reason to make this your class; Fighter weapons are much faster to compensate for their lower natural defense skills compared to Hunters. This goes to the logical extreme when LimitBreak is activated, lowering their max hp, but when the other status buffs are leveled, their damage can skyrocket.



* MagikarpPower: The Force class is rather infamous for having the weakest early game out of each class, but once you learn how to make custom techs, they can easily become the most damaging class.



* LightningBruiser: Normally a JackOfAllStats, The ''Katana Combat'' skill, in tandem with ''Combat Escape'', turns a Braver into one, thanks to now being [[ImplacableMan invulnerable to all damage]], getting a slight boot in just-attacks, and has a powerful finisher.



Special classes that are unlocked through special means, These classes are usually much stronger than their basic counteparts, but cannot be picked right off the bat until the conditions are met.

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Special classes that are unlocked through special means, These classes are usually much stronger than their basic counteparts, but cannot be picked right off the bat until the conditions are met.
met, in addition to being held back by not having a subclass. Although they may share the same weapons as their basic counterparts, they have different photon arts.



* LightIsGood: Official art has both Heroes in white/red armor.
* {{Mascot}}: Of Episode 5, being depicted as the leaders of the ARKS team in the opening.



* PrestigeClass: The class is unlocked by getting a striking class, a ranged class, and Technique-using class all up to level 75.

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* PrestigeClass: The class is unlocked by getting a striking class, a ranged class, and Technique-using class all up to level 75. The Episode 6 update makes it to any two classes.


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* {{Mascot}}: Phantoms are depicted as this for Episode 6.
* PrestigeClass: Is unlocked by reaching level 75 with any two classes.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hero_class_508x422.jpg]]


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* TheCape: Their armor even invokes the imagery of a KnightInShiningArmor.
* GuysSmashGirlsShoot: The Episode 5 opening has a downplayed case with both a male and female hero capable of both, but male Hero uses the Sword more while female uses Twin Machine Guns more.


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* RedIsHeroic: The Hero class in official art has red armor, red weaponry, etc.


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/phantom_header_img.jpg]]


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* TheCowl: In contrast to TheCape that The Hero class sports, the Phantom class invokes a darker image.
* DarkIsNotEvil: The Phantom class's artwork has them wearing black, but they're no less heroic than the Hero class.
* GratuitousGerman: All of their photon arts are in the German language
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* DoubleJump: Jet Boots enable this. Jet Boots Gear even gives it a hitbox, allowing a sort of stomp attack to happen on the second jump.

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* DoubleJump: Jet Boots enable this. Jet Boots Gear even gives it a hitbox, allowing a sort of stomp attack to happen on the second jump. A later update removed the exclusivity of the double jump from the weapon.



* FlechetteStorm: Dual Blade gear enables the user to launch smaller photon blades with their arts or even in their evasive maneuvers.

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* FlechetteStorm: Dual Blade gear Gear enables the user to launch smaller photon blades with their arts or even in their evasive maneuvers.

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* MechanicallyUnusualFighter: Since its their pets that do the fighter while the Summoner does the commanding and support, their bonuses come not from their weapon, but from their candies in their boxes. They also don't benefit from technics as much.

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* MechanicallyUnusualFighter: MechanicallyUnusualClass: Since its their pets that do the fighter while the Summoner does the commanding and support, their bonuses come not from their weapon, but from their candies in their boxes. They also don't benefit from technics as much.much.
* ThePowerOfFriendship: Invoked with certain skills, one of them, for example, has the pet TakingTheBullet should an attack prove to be fatal to the player.



* MechanicallyUnusualFighter: Hero have their own unique photon arts that they already known. Their weapons also work differently from their basic class counterparts

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* MechanicallyUnusualFighter: MechanicallyUnusualClass: Hero have their own unique photon arts that they already known. Their weapons also work differently from their basic class counterparts

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* PrestigeClass: The class had to be unlocked by reaching Hunter level 30. A later update later removes this.



* PrestigeClass: The class had to be unlocked by reaching Ranger level 30. A later update later removes this.



* PrestigeClass: The class had to be unlocked by reaching Force level 30. A later update later removes this.



Striking/Tech hybrid Class. Focuses on mobilizing around enemy weak points while providing passive support to team mates.

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Striking/Tech hybrid Class. Focuses on mobilizing around enemy weak points while providing passive support to team mates. The class was introduced in EPISODE: 3.



Striking/Ranged hybrid Class. Has access to two very different weapons that give it fast, yet powerful offense.

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Striking/Ranged hybrid Class. Has access to two very different weapons that give it fast, yet powerful offense. The class was introduced in EPISODE: 2.



A different kind of Class that utilizes Pets to control the battlefield, with strong offense and defense in nearly every situation

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A different kind of Class that utilizes Pets to control the battlefield, with strong offense and defense in nearly every situationsituation. The class was introduced in EPISODE: 4.



Special classes that are unlocked through special means

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Special classes that are unlocked through special meansmeans, These classes are usually much stronger than their basic counteparts, but cannot be picked right off the bat until the conditions are met.



Possesses superior offense and agility beyond all others, with the ability to harness the powers of Striking, Ranged, and Technique damage all at once and transition between them seamlessly to handle any situation.

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Possesses superior offense and agility beyond all others, with the ability to harness the powers of Striking, Ranged, and Technique damage all at once and transition between them seamlessly to handle any situation. The class was introduced in EPISODE: 5.


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The class was introduced in EPISODE: 6.
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* BottomlessMagazines: PlayedWith. While there is a reload animation every three shots, the wielder is simply loading more photons into the weapon. As photons are in excess, they ''technically'' have a nigh-infinite resource.



* LookMaNoPlane: Ever tried flying with ''your launcher''? With the photon art "Ride Launcher" you can achieve that for just a couple of seconds.



* BottomlessMagazines: Unlike Assault Rifles which they share with their Ranger bretheren, their Twin Machine Guns have no need to reload.



* ElementalPowers: Their modus operandi, able to cast techniques of fire, ice, lightning, wind, light, and dark.



* FireIceLightning: While all the elements are at their disposal, they have skills that power up the damage of those elements.



* ElementalPowers: Able to cast techniques of fire, ice, lightning, wind, light, and dark much like Forces. They, however, specialize in wind, light, and dark instead.



* MagicKnight: Techers were designed with this in mind, but with more "Magic" and less "Knight". Most of their skill tree focuses on boosting Support Technics and elements that the Force tree doesn't cover, but with Wand Gear, Techers can augment their physical strikes with Technic bursts, allowing them to attack enemies head-on. If set up correctly, this can extend to ''Forces'' as well, with a Techer subclass.

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* MagicKnight: Techers were designed with this in mind, but with more "Magic" and less "Knight". Most of their skill tree focuses on boosting Support Technics and elements that the Force tree doesn't cover, but with Wand Gear, Techers can augment their physical strikes with Technic elemental bursts, allowing making them to attack enemies head-on.no slouch in close combat. If set up correctly, this can extend to ''Forces'' as well, with a Techer subclass.


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* DoubleJump: Jet Boots enable this. Jet Boots Gear even gives it a hitbox, allowing a sort of stomp attack to happen on the second jump.


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* FlechetteStorm: Dual Blade gear enables the user to launch smaller photon blades with their arts or even in their evasive maneuvers.
* FragileSpeedster: One of the most mobile classes in the game, but their defenses are rather so-so.
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[[foldercontrol]]

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* GrappleMove: Wired Lances specialize in this, taking hold of smaller mooks, then flinging them in some way shape or form. Sword-wielding Hunters can join in on the fun with Cruel Throw, via ''impaling them first'' before throwing them.
* GrievousHarmWithABody: The grapple-based photon arts can potentially harm crowds of monsters, making it useful for some crowd control.



* SwordBeam: Sonic Arrow is a ring-shaped one for swords, and Speed Rain for Partizans.



* ThemeNaming: Twin Dagger photon arts have a music theme; Raging Waltz, Scar Fugue, Wild Rhapsody, to name a few.



* MechanicallyUnusalFighter: Hero have their own unique photon arts that they already known. Their weapons also work differently from their basic class counterparts

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* MechanicallyUnusalFighter: MechanicallyUnusualFighter: Hero have their own unique photon arts that they already known. Their weapons also work differently from their basic class counterparts



** Talises cannot use Techs and use their own Photon Arts. The do allow for teleportation, however.

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** Talises cannot use Techs and use their own Photon Arts. The They do allow for teleportation, however.

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A list of classes in ''Videogame/PhantasyStarOnline2''

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A list of classes in ''Videogame/PhantasyStarOnline2''
''Videogame/PhantasyStarOnline2''. In this game, each character can pick an individual main class and later a "subclass" that allows them 20% of their stat distribution, skills (with a few exceptions), and access to photon arts for their subclass if they can equip said weapon.


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* MightyGlacier: Played with; Hunters don't move any slower themselves, but their main weapon, the [[{{BFS}} Sword]] does prioritize damage over speed. Same deal with the Wired Lances. That said, they're a lot more durable, and can block with all of their weapons.


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* CloseRangeCombatant: Many of their weapons don't have particularly good melee range.


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* GlassCannon: Invoked as the reason to make this your class; Fighter weapons are much faster to compensate for their lower natural defense skills compared to Hunters.


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* ArcherArchetype: The bow is presented as the classes main weapon over the katana.
* AttackItsWeakPoint: Weak stance does more damage on weakspots but is decreased elsewhere.


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* {{Multishot}}: The skill Rapid Shoot allows them to shoot multiple times, as well as the Photon Art Million Storm.


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* MechanicallyUnusalFighter: Hero have their own unique photon arts that they already known. Their weapons also work differently from their basic class counterparts
** Hero Swords are a lot faster than their Hunter counterparts, but this is mitigated by the fact that they can't block, said button normally used for blocking shoots a blast attack instead.
** Hero Twin Machine Guns eats up PP in normal use and has a reload action.
** Talises cannot use Techs and use their own Photon Arts. The do allow for teleportation, however.

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* AttackItsWeakPoint: Rangers can ''make'' weak points via Weak Bullet, increasing how much damage is inflicted when anyone strikes it. They also have a passive skill that boosts how much damage they can inflict on weak points.



* FighterMageThief: Along with Rangers and Bravers, they are the Thieves,being considered ranged classes.

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* BulletTime: Three consecutive evasions will cause the user to flip in slo-mo. What makes this a very strange case is that only the user is subject to this; everything else flows like normal. Alternatively, the Photon Arte "Messiah Time" gleefully invokes this, making the user spin and pop bullets as if they're in The Matrix.
* FighterMageThief: Along with Rangers and Bravers, they are the Thieves,being Thieves, being considered ranged classes.classes.
* FragileSpeedster: All of the flipping makes them highly mobile, but they're going to need all of their movement options to avoid getting torn to shreds in one or two hits.



* DeathDealer: The Talis weapons are thrown cards. Heck, there's a Weapon Camo that ''is'' an actual deck of cards.



* DeathDealer: The Talis weapons are thrown cards. Heck, there's a Weapon Camo that ''is'' an actual deck of cards.

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* DeathDealer: The Talis weapons are thrown cards. Heck, there's a Weapon Camo that ''is'' an actual deck SquishyWizard: Classic example of cards.having high damage in techniques, but inversely proportional resilience.



* CarryABigStick: Wands as a weapon tend to look more like one-handed maces than traditional wands. This is okay, as this allows them to smash enemies to submission when they get close.



* DeathDealer: The Talis weapons are thrown cards. Heck, there's a Weapon Camo that ''is'' an actual deck of cards.

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* DeathDealer: The Talis weapons are thrown cards. Heck, there's a Weapon Camo that ''is'' an actual deck of cards.Shares this with Force, being able to equip Talises as well.

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Specialized Striking Class. High power front-line attacker that gives up survivability for offense.
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Standard Ranged Class. Mid-line attacker that functions excellently with party members.
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Specialized Ranged Class. High power front-line attacker that thrives on burst damage.
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Standard Tech Class. Versatile back row attacker/supporter that brings heavy firepower.
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Specialized Tech Class. Powerful supporter with strong survivability and versatile kit.
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Striking/Tech hybrid Class. Focuses on mobilizing around enemy weak points while providing passive support to team mates.
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Striking/Ranged hybrid Class. Has access to two very different weapons that give it fast, yet powerful offense.
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A different kind of Class that utilizes Pets to control the battlefield, with strong offense and defense in nearly every situation
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* FighterMageThief:
* MechanicallyUnusualFighter: Since its their pets that do the fighter while the Summoner does the commanding and support, their bonues come not from their weapon, but from their candies in their boxes.
* WeaponOfChoice: Takts, though it mostly just commands their pets

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* FighterMageThief:
FighterMageThief: The mages alongside Forces and Techers, being considered a tech class.
* MechanicallyUnusualFighter: Since its their pets that do the fighter while the Summoner does the commanding and support, their bonues bonuses come not from their weapon, but from their candies in their boxes.
boxes. They also don't benefit from technics as much.
* WeaponOfChoice: Takts, though it mostly just commands their petspets.


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Possesses superior offense and agility beyond all others, with the ability to harness the powers of Striking, Ranged, and Technique damage all at once and transition between them seamlessly to handle any situation.
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[[/folder]]

[[folder: Phantom]]
* WeaponOfChoice: Katana, Rifles, and Rods

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Standard Striking Class. Boasts high survivability and good for solo play.
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* FighterMageThief: Along with [[ExactlyWhatItSaysOnTheTin Fighters and Bouncers]], they are Fighter Classes

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* FighterMageThief: Along with [[ExactlyWhatItSaysOnTheTin Fighters Fighters]] and Bouncers]], Bouncers, they are Fighter ClassesClasses, being considered striking classes.
* IShallTauntYou: Hunters can get the War Cry ability that draws the enemies' aggro to them. This is good since Hunters have a ''much'' easier time aiming for enemies that aren't frantically chasing someone else, or he can just be a very effective tank while his allies lay waste to his oppressors, both cases usually leading to [[WalkingDisasterArea huge amounts of monster corpses around him]]...
* StanceSystem: Hunters can use Fury Stance (increase attack while decreasing defense) and Guard Stance (increasing defense while decreasing offense).



* FighterMageThief: Along with Hunters and Bouncers, they are the Fighters

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* FighterMageThief: Along with Hunters and Bouncers, they are the FightersFighters, being considered striking classes.
* StanceSystem: Fighters can use Brave Stance (increase damage inflicted from the front while decreasing damage inflicted from behind) and Wise Stance (increase damage inflicted from behind while decreasing damage inflicted from the front).



* FighterMageThief: Along with Gunners and Bravers, they are the Thieves

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* FighterMageThief: Along with Gunners and Bravers, they are the ThievesThieves, being considered ranged classes.
* TrapMaster: Rangers are the only ones that can utilize traps, and can see other traps in the area.



* FighterMageThief: Along with Rangers and Bravers, they are the Thieves

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* FighterMageThief: Along with Rangers and Bravers, they are the ThievesThieves,being considered ranged classes.
* TheGunslinger: Gunner-class players can fight with Twin Machineguns, hoping around and popping off shots like a John Woo character.
* IShallTauntYou: Gunner's Showtime Skill vastly increases their Hate Accumulation Rate while the Skill is active, allowing them to draw enemies' attention much easier than their allies.



* FighterMageThief: Along with Techers and Summoners, they are the Mages.

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* FighterMageThief: Along with Techers and Summoners, they are the Mages.Mages, being considered tech classes.



* FighterMageThief: Along with Forces and Summoners, they are the Mages.

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* FighterMageThief: Along with Forces and Summoners, they are the Mages.Mages, being considered tech classes.
* MagicKnight: Techers were designed with this in mind, but with more "Magic" and less "Knight". Most of their skill tree focuses on boosting Support Technics and elements that the Force tree doesn't cover, but with Wand Gear, Techers can augment their physical strikes with Technic bursts, allowing them to attack enemies head-on. If set up correctly, this can extend to ''Forces'' as well, with a Techer subclass.



* FighterMageThief: They are the Fighters alongside Hunters and [[ShapedLikeItself Fighters]].
* WeaponOfChoice

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* FighterMageThief: They are the Fighters alongside Hunters and [[ShapedLikeItself Fighters]].
Fighters]], being striking classes.
* WeaponOfChoiceMagicKnight: The Bouncer class is very weird about this. While both Jet Boots and Dual Blades can use Technics, Dual Blades users place less emphasis on their Magic and more Knight. Jet Boots, however, turn this into a style by using Technics to augment their game, striking and casting simultaneously. Additionally, Jet Boots wielders can switch between Magic and Knight modes with Switch Strike, which changes the dominant stat used in damage.
* StanceSystem: Bouncers can use Break Stance (increases damage inflicted on breakable body parts while decreasing damage inflicted elsewhere) and Elemental Stance (increases damage from exploiting elemental weaknesses; also increases damage when not exploiting elemental weaknesses, albeit less so).
* WeaponOfChoice: Dual Blades and Jet Boots.



* FighterMageThief: They are the Thieves alongside Rangers and Gunners.

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* BowAndSwordInAccord: The Bullet Bows and Katana make the class work like this.
* FighterMageThief: They are the Thieves alongside Rangers and Gunners.Gunners, being considered ranged classes.
* IaijutsuPractitioner: More or less what the katana revolves around.
* JackOfAllTrades: Unlike the Ranger or Gunner, bravers can also work as a melee class.
* {{Samurai}}: The class was renamed to this in the SEA servers.
* StanceSystem: Bravers can use Average Stance (increases damage in general, though not to the same degree as other stances) and Weak Stance (increase damage inflicted upon weakpoints while decreasing damage to other parts of the body).


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* IShallTauntYou: Hero has a War Cry/War Brave pseudo-clone called Victory Cry, which doubles their Hate Accumulation for 30 seconds, as well as restoring PP for every enemy in the immediate vicinity when it's activated. Unlike War Cry, Victory Cry does not reset Hate, so you still have to start inflicting damage to get your enemies' attention.
* PrestigeClass: The class is unlocked by getting a striking class, a ranged class, and Technique-using class all up to level 75.
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I think the classes are diverse enough that it can get its own page.

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A list of classes in ''Videogame/PhantasyStarOnline2''

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!!Basic Classes
[[folder: Hunter]]
* {{Determinator}}: With a certain skill learned, Hunters can gain temporary invincibility and a massive S-ATK buff for a limited time after [[LastChanceHitPoint Iron Will]] activates. The name of this skill? ''Never Give Up.''
* FighterMageThief: Along with [[ExactlyWhatItSaysOnTheTin Fighters and Bouncers]], they are Fighter Classes
* WeaponOfChoice: Swords, Partizans, and Wired Lances
[[/folder]]

[[folder: Fighter]]
* BoxingBattler: Fighting with Knuckles gives you moves that are very boxer-like. Jabs, uppercuts, you even swerve to dodge.
* CriticalStatusBuff: Fighters excel in this, with a myriad of powerful buff skills activating when their HP or PP falls below a certain threshold, or they are afflicted with a status condition. LimitBreak can invoke this directly by dropping the Fighter to 25% maximum HP temporarily, and as it counts as a status condition, [[AllYourPowersCombined this can activate at least half of the buff skills on the tree at the same time.]]
* FighterMageThief: Along with Hunters and Bouncers, they are the Fighters
* WeaponOfChoice: Double Sabers, Twin Daggers, and Knuckles
[[/folder]]

[[folder: Ranger]]
* FighterMageThief: Along with Gunners and Bravers, they are the Thieves
* WeaponOfChoice: Assault Rifles and Launchers
[[/folder]]

[[folder: Gunner]]
* FighterMageThief: Along with Rangers and Bravers, they are the Thieves
* WeaponOfChoice: Assault Rifles and Twin Machine Guns
[[/folder]]

[[folder: Force]]
* FighterMageThief: Along with Techers and Summoners, they are the Mages.
* DeathDealer: The Talis weapons are thrown cards. Heck, there's a Weapon Camo that ''is'' an actual deck of cards.
* WeaponOfChoice: Rods and Talises
[[/folder]]

[[folder: Techer]]
* CombatMedic: The Techer class' skill tree focuses on giving an extra kick in Resta, Shifta, and Deband, but this certainly does not stop them from hitting the front lines. They have skills (Wand Gear, Wand Lovers, and Wand Reactor) that aid in their close combat ability, and the class statistically have more striking power and defense when compared to the Force.
* DeathDealer: The Talis weapons are thrown cards. Heck, there's a Weapon Camo that ''is'' an actual deck of cards.
* FighterMageThief: Along with Forces and Summoners, they are the Mages.
* WeaponOfChoice: Wands and Talises
[[/folder]]

[[folder: Bouncer]]
* FighterMageThief: They are the Fighters alongside Hunters and [[ShapedLikeItself Fighters]].
* WeaponOfChoice
[[/folder]]

[[folder: Braver]]
* FighterMageThief: They are the Thieves alongside Rangers and Gunners.
* WeaponOfChoice: Bullet Bows and Katana
[[/folder]]

[[folder: Summoner]]
* TheBeastmaster: They command their pets to fight.
* FighterMageThief:
* MechanicallyUnusualFighter: Since its their pets that do the fighter while the Summoner does the commanding and support, their bonues come not from their weapon, but from their candies in their boxes.
* WeaponOfChoice: Takts, though it mostly just commands their pets
[[/folder]]
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!!Advance Classes
Special classes that are unlocked through special means
[[folder: Hero]]
* GlassCannon: It has an outstanding amount of offensive power and versatility, to the point of being able to solo entire raids. However, it can't take many direct hits without losing substantial damage and has only two defensive skills, a Flash Guard clone and a ItOnlyWorksOnce LastChanceHitPoint.
* WeaponOfChoice: Swords, Twin Machine Guns, and Talises.
[[/folder]]

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