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[[caption-width-right:400:some caption text]]



[[caption-width-right:400:some caption text]]



!!Wind Yai

to:

!!Wind Yai!!Storm Oni



* BadBoss: Nothing sets wind yai off in quite the same way as a weak or inept musician, and even the most innocent mistake can mean the fatal end for an indentured bard.
* BlowYouAway: A wind yai can conjure a violent updraft, sending foes flying into the air and bringing them crashing back to the earth.
* TheCorrupter: Wind yai take great pleasure in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai can manage to sway good-aligned cloud giants under their banner, the subsequent wars are all the more satisfying.
* ShockAndAwe: A wind yai can fire a bolt of electricity from its third eye.
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride in its musical possessions, and also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.

to:

* BadBoss: Nothing sets wind yai storm oni off in quite the same way as a weak or inept musician, and even the most innocent mistake can mean the fatal end for an indentured bard.
* BlowYouAway: A wind yai storm oni can conjure a violent updraft, sending foes flying into the air and bringing them crashing back to the earth.
* TheCorrupter: Wind yai Storm oni take great pleasure in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai storm oni can manage to sway good-aligned cloud giants under their banner, the subsequent wars are all the more satisfying.
* ShockAndAwe: A wind yai storm oni can fire a bolt of electricity from its third eye.
* WickedCultured: Wind yai Storm oni have a particular affection for rare, magical instruments, especially those with strings. A wind yai storm oni takes great pride in its musical possessions, and also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.



!!Caligni Creeper

to:

!!Caligni CreeperSkulker



* DefeatEqualsExplosion: When a dark creeper is killed, its body vanishes in a flash of blinding light.
* HappinessInSlavery: In a dark creeper tribe led by dark stalkers, the stalkers live a decadent life and treat the creepers like dirt, yet the dark creepers see no inherent imbalance in this arrangement and consider a life in the servitude of a dark stalker to be a life fulfilled.
* ThePigPen: Dark creepers exude a foul stench of sweat and spoiled food, owing primarily to the fact that they never take off their clothing.
* PoisonedWeapons: Dark creepers smear their weapons with a foul-smelling black poison.

to:

* DefeatEqualsExplosion: When a dark creeper caligni skulker is killed, its body vanishes in a flash of blinding light.
* HappinessInSlavery: In a dark creeper caligni skulker tribe led by dark stalkers, caligni hunters, the stalkers hunters live a decadent life and treat the creepers skulkers like dirt, yet the dark creepers skulkers see no inherent imbalance in this arrangement and consider a life in the servitude of a dark stalker caligni hunter to be a life fulfilled.
* ThePigPen: Dark creepers Caligni skulkers exude a foul stench of sweat and spoiled food, owing primarily to the fact that they never take off their clothing.
* PoisonedWeapons: Dark creepers Caligni skulkers smear their weapons with a foul-smelling black poison.



!!Caligni Stalker

to:

!!Caligni StalkerHunter



* DefeatEqualsExplosion: When a dark stalker is killed, its body combusts in a flash of flame.
* DualWielding: Dark stalkers prefer dual swords over all other weapons.
* PoisonedWeapons: Dark stalkers smear their weapons with a foul-smelling black poison.

to:

* DefeatEqualsExplosion: When a dark stalker caligni hunter is killed, its body combusts in a flash of flame.
* DualWielding: Dark stalkers Caligni hunters prefer dual swords over all other weapons.
* PoisonedWeapons: Dark stalkers Caligni hunters smear their weapons with a foul-smelling black poison.

Added: 45

Changed: 40

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[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_night_hag.png]]

to:

[[quoteright:280:https://static.[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_night_hag.png]]org/pmwiki/pub/images/10_30_pzo12003_cuckoo_hag_0.png]]
[[caption-width-right:400:some caption text]]
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Added DiffLines:

[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/10_26_pzo12003_sweet_hag.png]]
[[caption-width-right:400:some caption text]]

Added: 2045

Changed: 5520

Removed: 2976

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[[folder:Adherer]]
->'''Level:''' 3
->'''Alignment:''' LawfulEvil

to:

[[folder:Adherer]]

[[folder:Adlet]]
->'''Level:''' 3
10 (11 for shamans)
->'''Alignment:''' LawfulEvilChaoticNeutral



White-furred, humanoid wolves who live in scattered tribes in the far north of the world.



* EatenAlive: Adherers digest food unusually slowly, and can feed on a single creature for days or even weeks, taking only one or two bites a day and forcing their living captives to endure a hellish, drawn-out death.
* WasOnceAMan: Though once human, adherers have been transformed by hideous processes on the Ethereal Plane and forgotten all traces of humanity.

to:

* EatenAlive: Adherers digest food unusually slowly, and can feed on BeastMan: Adlets are a single creature for days or even weeks, taking only one or two bites a day and forcing their fairly typical example of the barbaric bestial humanoids living captives in the wilderness. They resemble human-sized, humanoid wolves with snow-white fur, and live in tribal groups in the arctic north. While not evil -- they're Chaotic Neutral as a rule -- they're very aggressive and barbaric, and regularly come in conflict with other races and cultures who attempt to endure a hellish, drawn-out death.
* WasOnceAMan: Though once human, adherers
settle their frozen homelands. They also have been transformed by hideous processes on the Ethereal Plane no taboo against cannibalism and forgotten all traces often eat their dead, which hasn't helped their public view among other species very much.
* BreathWeapon: Adlets can exhale a freezing mist that deals cold damage and staggers opponents.
* FantasticRaceWeaponAffinity: They favor spears in combat, and have bonuses for using them.
* AnIcePerson: They are immune to cold and have access to a number
of humanity.ice-based abilities, such as breathing freezing mist and creating localized ice and sleet storms, and their shamans can summon ice elementals. Conversely, they are very vulnerable to fire.
* ImAHumanitarian: Adlets have no social taboos against cannibalism and usually eat their dead instead of burying or cremating them.



[[folder:Adlet]]
->'''Level:''' 10 (11 for shamans)

to:

[[folder:Adlet]]
[[folder:Anugobu]]
->'''Level:''' 10 (11 for shamans)Any



White-furred, humanoid wolves who live in scattered tribes in the far north of the world.



* BeastMan: Adlets are a fairly typical example of the barbaric bestial humanoids living in the wilderness. They resemble human-sized, humanoid wolves with snow-white fur, and live in tribal groups in the arctic north. While not evil -- they're Chaotic Neutral as a rule -- they're very aggressive and barbaric, and regularly come in conflict with other races and cultures who attempt to settle their frozen homelands. They also have no taboo against cannibalism and often eat their dead, which hasn't helped their public view among other species very much.
* BreathWeapon: Adlets can exhale a freezing mist that deals cold damage and staggers opponents.
* FantasticRaceWeaponAffinity: They favor spears in combat, and have bonuses for using them.
* AnIcePerson: They are immune to cold and have access to a number of ice-based abilities, such as breathing freezing mist and creating localized ice and sleet storms, and their shamans can summon ice elementals. Conversely, they are very vulnerable to fire.
* ImAHumanitarian: Adlets have no social taboos against cannibalism and usually eat their dead instead of burying or cremating them.

to:

* BeastMan: Adlets are a fairly typical example of the barbaric bestial humanoids living in the wilderness. They resemble human-sized, humanoid wolves with snow-white fur, and live in tribal groups in the arctic north. While not evil -- they're Chaotic Neutral as a rule -- they're very aggressive and barbaric, and regularly come in conflict with other races and cultures who attempt PocketDimension: An anugobu is intrinsically connected to settle a workshop, an extradimensional 10-foot cube that holds their frozen homelands. They also have no taboo against cannibalism collected tools and often eat their dead, which hasn't helped their public view among other species very much.
materials.
* BreathWeapon: Adlets WallCrawl: Anugobus can exhale a freezing mist that deals cold damage walk on walls and staggers opponents.
* FantasticRaceWeaponAffinity: They favor spears in combat, and have bonuses for using them.
* AnIcePerson: They are immune to cold and have access to a number of ice-based abilities, such as breathing freezing mist and creating localized ice and sleet storms, and their shamans can summon ice elementals. Conversely, they are very vulnerable to fire.
* ImAHumanitarian: Adlets have no social taboos against cannibalism and usually eat their dead instead of burying or cremating them.
ceilings.



[[folder:Anugobu]]
->'''Level:''' Any
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

to:

[[folder:Anugobu]]
[[folder:Anunnaki]]
->'''Level:''' Any
18
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' MediumLarge



* PocketDimension: An anugobu is intrinsically connected to a workshop, an extradimensional 10-foot cube that holds their collected tools and materials.
* WallCrawl: Anugobus can walk on walls and ceilings.

to:

* PocketDimension: An anugobu is intrinsically connected to a workshop, an extradimensional 10-foot cube AFormYouAreComfortableWith: When interacting with other species, each anunnaki adopts the guise of that holds their collected tools species and materials.
* WallCrawl: Anugobus can walk on walls
calibrates its form to fit mores and ceilings.prejudices.



[[folder:Anunnaki]]
->'''Level:''' 18
->'''Alignment:''' TrueNeutral

to:

[[folder:Anunnaki]]
[[folder:Asanbosam]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/asanbosam.png]]
->'''Level:''' 18
6
->'''Alignment:''' TrueNeutralChaoticEvil



* AFormYouAreComfortableWith: When interacting with other species, each anunnaki adopts the guise of that species and calibrates its form to fit mores and prejudices.

to:

* AFormYouAreComfortableWith: When interacting with other species, each anunnaki adopts VampiricDraining: Asanbosams latch onto their victims' necks to drain their blood and fulfil the guise high iron requirement of that species and calibrates its form to fit mores and prejudices.their diet.



[[folder:Asanbosam]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/asanbosam.png]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* VampiricDraining: Asanbosams latch onto their victims' necks to drain their blood and fulfil the high iron requirement of their diet.
[[/folder]]



[[folder:Dire Corby]]
->'''Level:''' 1 (dire corby), 2 (dread corby)
->'''Alignment:''' NeutralEvil

to:

[[folder:Dire Corby]]
[[folder:Doppelganger]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_doppelganger.png]]
->'''Level:''' 1 (dire corby), 2 (dread corby)
3
->'''Alignment:''' NeutralEvilTrueNeutral




Pale, gaunt beings with alien agendas, they possess the ability to change shape at will and see through illusions.



* BirdPeople: They're muscular, humanoid crows with powerful arms instead of wings.

to:

%%* BlueAndOrangeMorality
* BirdPeople: They're muscular, humanoid crows with powerful arms instead {{Doppelganger}}: Shapeshifters who adopt the forms of wings.other beings and attempt to replace them, sometimes to take over their lives or to sow discord while framing the one they've replaced.
* LeanAndMean: They usually appear as enemies, and their natural form is gangly and half-finished.
* SapientFurTrade: A doppelgänger's skin can be used to replace polymorph spells when crafting magic items.
* VoluntaryShapeshifting: Their iconic ability, which allows them to take the form of any other humanoid.



[[folder:Doppelganger]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_doppelganger.png]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Pale, gaunt beings with alien agendas, they possess the ability to change shape at will and see through illusions.

to:

[[folder:Doppelganger]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_doppelganger.png]]
[[folder:Faceless Butcher]]
->'''Level:''' 3
11
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Medium

Pale, gaunt beings with alien agendas, they possess the ability to change shape at will and see through illusions.
Large



%%* BlueAndOrangeMorality
* {{Doppelganger}}: Shapeshifters who adopt the forms of other beings and attempt to replace them, sometimes to take over their lives or to sow discord while framing the one they've replaced.
* LeanAndMean: They usually appear as enemies, and their natural form is gangly and half-finished.
* SapientFurTrade: A doppelgänger's skin can be used to replace polymorph spells when crafting magic items.
* VoluntaryShapeshifting: Their iconic ability, which allows them to take the form of any other humanoid.

to:

%%* BlueAndOrangeMorality
* {{Doppelganger}}: Shapeshifters who adopt the forms of other beings and attempt to replace them, sometimes to take over TheBlank: Faceless butchers only have grim holes where their lives or facial features should be.
* FaceStealer: Faceless butchers carve flesh from skull
to sow discord while framing the one add to their collection of stolen faces. Once they've replaced.
taken a victim's face, the faceless butcher can wear it to transform into an exact replica of the deceased. Among small villages where locals whisper stories of the faceless butcher, one can never be sure if the local fisher or trapper who returns from an unexpectedly long trip upriver is who they have always been, or is something far more sinister.
* LeanAndMean: They usually appear as enemies, PsychoKnifeNut: This monstrous murderer's preferred weapon is a wicked and their natural form is gangly and half-finished.
* SapientFurTrade: A doppelgänger's skin can be used to replace polymorph spells when crafting magic items.
* VoluntaryShapeshifting: Their iconic ability, which allows them to take the form of any other humanoid.
bloodstained meat cleaver.



[[folder:Faceless Butcher]]
->'''Level:''' 11

to:

[[folder:Faceless Butcher]]
[[folder:Fen Mauler]]
->'''Level:''' 1110



* TheBlank: Faceless butchers only have grim holes where their facial features should be.
* FaceStealer: Faceless butchers carve flesh from skull to add to their collection of stolen faces. Once they've taken a victim's face, the faceless butcher can wear it to transform into an exact replica of the deceased. Among small villages where locals whisper stories of the faceless butcher, one can never be sure if the local fisher or trapper who returns from an unexpectedly long trip upriver is who they have always been, or is something far more sinister.
* PsychoKnifeNut: This monstrous murderer's preferred weapon is a wicked and bloodstained meat cleaver.

to:

* TheBlank: Faceless butchers only have grim holes where their facial features should be.
* FaceStealer: Faceless butchers carve flesh
BigfootSasquatchAndYeti: They're descended from skull sasquatch that made a DealWithTheDevil to add to their collection of stolen faces. Once they've taken a victim's face, the faceless butcher can wear it to transform into an exact replica of the deceased. Among small villages where locals whisper stories of the faceless butcher, one can never be sure if the local fisher or trapper who returns protect themselves from an unexpectedly long trip upriver is who they have always been, or is something far more sinister.
* PsychoKnifeNut: This monstrous murderer's preferred weapon is a wicked
unspecified calamity, and bloodstained meat cleaver.still largely resemble their ancestors in shape.



[[folder:Fen Mauler]]
->'''Level:''' 10

to:

[[folder:Fen Mauler]]
[[folder:Ghole]]
->'''Level:''' 1012



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* BigfootSasquatchAndYeti: They're descended from sasquatch that made a DealWithTheDevil to protect themselves from an unspecified calamity, and still largely resemble their ancestors in shape.

to:

* BigfootSasquatchAndYeti: They're descended from sasquatch that made a DealWithTheDevil to protect themselves from an unspecified calamity, PlagueMaster: A ghole's bite and still largely resemble their ancestors in shape.claws carry the bubonic plague, and bolsters any diseases the victim is already suffering from.



[[folder:Ghole]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil

to:

[[folder:Ghole]]
[[folder:Ginever]]
->'''Level:''' 12
5
->'''Alignment:''' NeutralEvilChaoticEvil



* PlagueMaster: A ghole's bite and claws carry the bubonic plague, and bolsters any diseases the victim is already suffering from.

to:

* PlagueMaster: A ghole's bite and claws carry the bubonic plague, and bolsters any diseases the victim is already suffering from.ATankardOfMooseUrine: The ginever's gaze can transform water into some form of alcohol, albeit of low, burning quality.



[[folder:Ginever]]

to:

[[folder:Ginever]][[folder:Graeae]]



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil



* ATankardOfMooseUrine: The ginever's gaze can transform water into some form of alcohol, albeit of low, burning quality.

to:

* ATankardOfMooseUrine: The ginever's gaze WindsOfDestinyChange: A graeae can transform water into some form use her mystic eye to change the luck of alcohol, albeit of low, burning quality.any creature that she can see.



[[folder:Graeae]]
->'''Level:''' 5

to:

[[folder:Graeae]]
[[folder:Gray]]
->'''Level:''' 54



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* WindsOfDestinyChange: A graeae can use her mystic eye to change the luck of any creature that she can see.

to:

* WindsOfDestinyChange: A graeae can use her mystic eye to change the luck TheGrays: They are a malevolent race of any creature alien humanoids with grey skin, long, willowy limbs and a bulbous head with oversized black eyes that she can see.often abduct people.



[[folder:Gray]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
----
* TheGrays: They are a malevolent race of alien humanoids with grey skin, long, willowy limbs and a bulbous head with oversized black eyes that often abduct people.
[[/folder]]



[[folder:Lava Child]]
->'''Level:''' 3

to:

[[folder:Lava Child]]
[[folder:Lizard Scion]]
->'''Level:''' 35



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* MagmaMan: A lava child can cough up a ball of magma into its hand and throw it at foes. Lava child chieftains can additionally channel volcanic energy to produce an explosion of molten rock.

to:

* MagmaMan: A lava child can cough up a ball of magma into its hand LargeAndInCharge: Lizard scions tower over their kin, and throw it at foes. Lava child chieftains can additionally channel volcanic energy to produce an explosion typically become the leader of molten rock.their tribe.



[[folder:Lizard Scion]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral

to:

[[folder:Lizard Scion]]
[[folder:Maenad]]
->'''Level:''' 5
8
->'''Alignment:''' TrueNeutralChaoticEvil



* LargeAndInCharge: Lizard scions tower over their kin, and typically become the leader of their tribe.

to:

* LargeAndInCharge: Lizard scions tower over TheCorruptor: Maenads can pass for humans, insinuate themselves into normal society before attempting to turn the community toward debauchery, cannibalism and gluttony.
* TheHedonist: Creatures of unbridled violence and decadence, maenads roam the world inviting others to join in on
their kin, debased revels. They consume massive amounts of wine and typically become the leader of food, cause fights, and tear their tribe.foes limb from limb.



[[folder:Maenad]]
->'''Level:''' 8
->'''Alignment:''' ChaoticEvil

to:

[[folder:Maenad]]
[[folder:Maftet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maftet.png]]
->'''Level:''' 8
6
->'''Alignment:''' ChaoticEvilAny



* TheCorruptor: Maenads can pass for humans, insinuate themselves into normal society before attempting to turn the community toward debauchery, cannibalism and gluttony.
* TheHedonist: Creatures of unbridled violence and decadence, maenads roam the world inviting others to join in on their debased revels. They consume massive amounts of wine and food, cause fights, and tear their foes limb from limb.

to:

* TheCorruptor: Maenads can pass for humans, insinuate themselves into normal society before attempting AncestralWeapon: A maftet's scimitars are often cherished family heirlooms.
* DualWielding: Central
to turn the community toward debauchery, cannibalism and gluttony.
* TheHedonist: Creatures
maftet culture is a specialised technique of unbridled violence and decadence, maenads roam the world inviting others dual-wielding scimitars.
* PowerTattoo: When a young maftet comes of age, they receive runic tattoos from an elder. These tattoos are imbued with magic that allows a maftet
to join in on enchant their debased revels. They consume massive amounts of wine and food, cause fights, and tear their foes limb from limb.wielded weapons.



[[folder:Maftet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maftet.png]]
->'''Level:''' 6
->'''Alignment:''' Any

to:

[[folder:Maftet]]
[[folder:Medusa]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maftet.org/pmwiki/pub/images/pathdinder_medusa.png]]
->'''Level:''' 6
7
->'''Alignment:''' AnyLawfulEvil




Snake-haired humanoids with petrifying gazes, medusas covet knowledge and often amass large stores of esoteric knowledge. While most famous for their ability to turn others into statues with a glance, medusas are also skilled infiltrators rumored to have made their way into numerous organization and often highly skilled archers.



* AncestralWeapon: A maftet's scimitars are often cherished family heirlooms.
* DualWielding: Central to maftet culture is a specialised technique of dual-wielding scimitars.
* PowerTattoo: When a young maftet comes of age, they receive runic tattoos from an elder. These tattoos are imbued with magic that allows a maftet to enchant their wielded weapons.
[[/folder]]

[[folder:Medusa]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathdinder_medusa.png]]
->'''Level:''' 7
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Snake-haired humanoids with petrifying gazes, medusas covet knowledge and often amass large stores of esoteric knowledge. While most famous for their ability to turn others into statues with a glance, medusas are also skilled infiltrators rumored to have made their way into numerous organization and often highly skilled archers.
----

Added: 315

Changed: 193

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* AbusiveParents: Hags in the Remaster are heavily inspired by classic abuse behaviors, to the point where the Monster Core advises keeping careful and having trigger warnings around actual survivors of abuse.

to:

* AbusiveParents: Hags in the Remaster are heavily inspired by classic abuse behaviors, to the point where the Monster Core advises keeping careful and having trigger warnings around actual survivors of abuse.abuse and clearing the use of hags' full monstrosity with them.



* ProgressivelyPrettier: Hags in the Remaster as significantly often less conventionally ugly and more alien in their true forms than previously portrayed (for example, sweet hags look less like green-skinned warty crones and more like dumpy but maternal women made out of dough with gumdrop eyes) - though averted for sea hags, who possess a nice set of ScaryTeeth.

to:

* ProgressivelyPrettier: Hags in the Remaster as significantly often less conventionally ugly and more alien in their true forms than previously portrayed (for example, sweet hags look less like green-skinned green-skinned, hunchbacked warty crones they did as green hags and more like dumpy but maternal women made out of dough taffy with gumdrop eyes) - though averted for sea hags, who possess a nice set of ScaryTeeth.



* BitchInSheepsClothing: Sweet hags act like friendly cooks in order to lure children and youths into tasting their mystically cursed sweets, either to eat them later or turn them into servants.




to:

* EvilChef: Masters of making sweets that contain their mind-influencing magic and poison.


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* BirdPeople: Post-Remaster, cuckoo hags are a bit avian-seeming, hunching like predatory birds and with talons for feet.

Added: 1128

Changed: 941

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Once, before mammalian humanoids rose to prominence, the Serpentfolk, more properly called the sekmin, ruled a massive, bloodthirsty empire. The [[AdvancedAncientHumans Azlanti]], backed by their enigmatic patrons the [[EldritchAbomination alghollthus]], rose up, annihilated their civilization and decapitated their immortal god. Now, with their divine patron in pieces and their society shattered, they seek revenge.

to:

Once, before mammalian humanoids rose to prominence, the Serpentfolk, more properly called the sekmin, sekmin in their native language of Aklo, ruled a massive, bloodthirsty empire. The [[AdvancedAncientHumans Azlanti]], backed by their enigmatic patrons the [[EldritchAbomination alghollthus]], rose up, annihilated their civilization and decapitated their immortal god. Now, with their divine patron in pieces and their society shattered, they seek revenge.



* DumbMuscle: The aapoph, often nicknamed degenerate serpentfolk, have 20 strength but only 4 intelligence (barely enough to qualify as sentient), and no magical powers. It's implied they are slowly subverting this over the course of generations, as their mutations are slowly growing more extreme -- including ones that [[DumbassNoMore increase their capacity for thought]].

to:

* ChronicBackstabbingDisorder: One half of why they are having difficulty being more than a VestigialEmpire is that zyss seem to [[TeethClenchedTeamwork pathologically despise each other]]; any community above a handful of them quickly descends into [[EnemyCivilWar brutal factionalism]].
* DumbMuscle: The aapoph, often nicknamed degenerate serpentfolk, have 20 strength but only 4 intelligence (barely enough to qualify as sentient), and no magical powers. It's implied they are slowly subverting this over the course of generations, as their mutations are slowly growing more extreme -- including ones that [[DumbassNoMore increase their capacity for thought]]. Downplayed in the Remaster, where aapoph have a -1 Intelligence attribute (ie, slightly slower than an average sapient, but [[BookDumb hardly a total idiot, let alone an animal]]), and it's explicitly said the main difference between them and zyss is their lack of inherent magic combined with an inherently mighty constitution - it might well be that it's because the zyss don't let them be educated as part of them being a ServantRace.



* TheMagocracy: They prized magic, arcane or divine, over all. Most of the species has degenerated and lost much of their intelligence and magical power.

to:

* ImmortalProcreationClause: The other half of why they are a VestigialEmpire; sekmin eggs, while laid in large clutches of up to a dozen or more, often take over a decade to gestate. Good for preventing overpopulation of long-lived serpentfolk, terrible for building up numbers.
* TheMagocracy: They prized magic, arcane or divine, over all. Most of the species has degenerated become aapoph, and lost much of their intelligence and magical power.



* ReptilianConspiracy: Even in a game with actual reptoids, the serpentfolk are still the most prominent example of this trope. They hide among warm-blooded races wearing (purely cosmetic) disguises to conceal the monster within.

to:

* ReptilianConspiracy: Even in a game with actual reptoids, the serpentfolk are still the most prominent example of this trope. They hide among warm-blooded races wearing (purely cosmetic) disguises to conceal the monster within.within, both to conserve their numbers and out of a god complex over controlling non-telepathic humanoids.
* SquishyWizard: Zyss have inherent magic and can naturally attune to more, but they are sickly and fragile, especially in comparison to their aapoph servants.

Added: 1075

Changed: 221

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* AbusiveParents: Hags in the Remaster are heavily inspired by classic abuse behaviors, to the point where the Monster Core advises keeping careful and having trigger warnings around actual survivors of abuse.



* ProgressivelyPrettier: Hags in the Remaster as significantly often less conventionally ugly and more alien in their true forms than previously portrayed (for example, sweet hags look less like green-skinned warty crones and more like dumpy but maternal women made out of dough with gumdrop eyes) - though averted for sea hags, who possess a nice set of ScaryTeeth.



* ShoutOut: Their ability to take someone else's qualities for themselves in exchange for magical aid is right out of ''Literature/TheLittleMermaid'', especially given the ''Bestiary'' explicitly listing one's voice as an example of what one might bargain away to a sea hag.

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* ShoutOut: Their ability to take someone else's qualities for themselves in exchange for magical aid in shapeshifting is right out of ''Literature/TheLittleMermaid'', especially given the ''Bestiary'' explicitly listing one's voice as an example of what one might bargain away to a sea hag.hag. They even have octopus lower bodies, bringing to mind [[Franchise/TheLittleMermaid Ursula]].



Also called iron hags, annises are the strongest and most brutal of the common hags. Eschewing trickery and guile, they prefer to hunt their targets down and brutally tear them limb from limb before feasting on their flesh.

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Also called iron hags, annises are the The strongest and most brutal of the common hags. Eschewing trickery and guile, they prefer to hunt their targets down and brutally tear them limb from limb before feasting on their flesh.flesh - assuming they don't abduct them to raise them in some strange mind game.


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* AbusiveAlienParents: They don't eat the children or youths they abduct, but raise them - and iron hags are massive {{Control Freak}}s to said "charges."


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* MasterOfIllusion: In their lairs, cuckoo hags possess complete control over the apparent environment.


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* ShoutOut: To [[Literature/{{Coraline}} the Other Mother]], as cuckoo hags entice children and lonely mortals to stay with them in seemingly paradise alternate dimensions, and then harvesting their souls to put in constructs resembling dolls.

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