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The namesake of Helm's Deep and the ninth king of Rohan. After he refused to let Prince Siric of Dunland marry his daughter, Helm was fatally injured in an assassination attempt by Siric and his men, who also kidnapped his daughter. On his death bed at Edoras, Helm was visited by Sauron and Celebrimbor who offered him a ring as a way to rescue his daughter and exact revenge on the man who took her. [[DealWithTheDevil He accepted]]. After his recovery, he stormed Siric's castle with some of his own men, but in his rage he missed the killing blow and accidentally struck his own daughter dead. Furious about what had happened, Helm slaughtered everyone in the room, ''including his own men''.

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The namesake of Helm's Deep and the ninth king of Rohan. After he refused to let Prince Siric of Dunland marry his daughter, Helm was fatally injured in an assassination attempt by Siric and his men, who also kidnapped his daughter. On his death bed deathbed at Edoras, Helm was visited by Sauron and Celebrimbor who offered him a ring as a way to rescue his daughter and exact revenge on the man who took her. [[DealWithTheDevil He accepted]]. accepted.]] After his recovery, he stormed Siric's castle with some of his own men, but in his rage he missed the killing blow and accidentally struck his own daughter dead. Furious about what had happened, Helm slaughtered everyone in the room, ''including his own men''.



* AccidentalMurder: Of his own daughter, no less.



* BeastMaster: Summons caragors, ghûls and drakes during Talion's battle with him.

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* BeastMaster: TheBeastmaster: Summons caragors, ghûls and drakes during Talion's battle battles with him.him. His beast-mastery seems to have a mystical element, for if Talion manages to mount any beast during those battles, they die almost immediately afterwards.



* TheBerserker: Becomes this [[spoiler: under the influence of the ring Sauron gave him]].
* CompositeCharacter: The original lore ''does'' state that after his death, there quickly rose legends of him becoming an undead wraith who continued to protect Rohan against its foes. The game fuses this with him being one of the Nazgûl.

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* TheBerserker: Becomes this [[spoiler: under [[spoiler:under the influence of the ring Sauron gave him]].
* CompositeCharacter: The original lore ''does'' state that after his death, there quickly rose legends of him becoming an undead wraith who continued to protect Rohan against its foes.foes[[note]]Helm froze to death during an overnight solo raid, and the next morning, his frozen corpse was found [[DiedStandingUp on its feet]] with [[DiesWideOpen its eyes still open]][[/note]]. The game fuses this with him being one of the Nazgûl.



* DrunkOnTheDarkSide: [[spoiler:The influence of the Ring of Power that saved his life after an attempted assassination exacerbated his [[BloodKnight rage and bloodlust]] during his [[RoaringRampageOfRevenge attempt to rescue his daughter]] to the point that he accidentally murdered her, then in grief he killed her Dunlending husband and even [[BadBoss his own captains when they tried to stop him]].]]

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* DrunkOnTheDarkSide: [[spoiler:The influence of the Ring of Power that saved his life after an attempted assassination exacerbated his [[BloodKnight rage and bloodlust]] during his [[RoaringRampageOfRevenge attempt to rescue his daughter]] to the point that he [[AccidentalMurder accidentally murdered her, her]], then in grief he killed her Dunlending husband and even [[BadBoss his own captains when they tried to stop him]].]]



-->'''Celebrimbor''': Hammerhand was known for his strength in life. If anything he has grown more powerful in death.

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-->'''Celebrimbor''': Hammerhand was known for his strength in life. If anything anything, he has grown more powerful in death.



* GodzillaThreshold: Helm's arrival at Khargukôr is serious enough to cause its Overlord to exit his throne room and personally participate in the fort's defense, one of the only times in the story that such an event occurs[[note]]Your Overlord also participates in the defense of Sharkhburz during the "Best Defense" quest in Núrnen, and during the Shadow Wars, losing all but one of a fort's victory points during a fort defense will cause its Overlord to enter the fray[[/note]]. {{Downplayed|Trope}} in that the Overlord explicitly (and [[GenreSavvy wisely]]) refuses to take on Helm himself, leaving him to Talion while the orcs handle the invading beasts.
-->'''Overlord''': Attack the beasties, lads! The boss has the Shrieker!
* HeadsIWinTailsYouLose: Talion's initial confrontation with Helm inevitably ends with the Nazgûl striking the Ranger down but getting driven away by Eltariel before he can finish him off, forcing the heroes to track him down for a rematch.
* MyDeathIsJustTheBeginning: Utters a variation of this when Talion finally defeats him, and it's not just that he's undead and thus can't die:
-->'''Helm Hammerhand''': My torment ends -- yours is simply beginning!
* OneManArmy: Significantly {{downplayed|Trope}} due to the hordes of beasts that he summons, but Helm essentially besieges Khargukôr ''all by himself''. It's even more impressive given the GodzillaThreshold mentioned above.



* TragicVillain: Said to be one by Celebrimbor, the flashback Talion sees during an encounter with him elaborates. [[spoiler:His daughter was kidnapped by a Dunlending rival who wanted to marry her and become king, and Helm himself was ambushed and fatally wounded. On his deathbed, Sauron and Celebrimbor visited him and gifted him a ring of power, which restored him and enabled him to launch a RoaringRampageOfRevenge. Unfortunately, Hammerhand eventually became so corrupted that he ended up killing his own daughter when she tried to stop him from getting at his rival.]]

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* SmallRoleBigImpact: While the "small role" part is {{downplayed|Trope}} due to Helm's boss fights being among the toughest in the game, his primary importance to the narrative occurs during the flashback that Talion sees when peering into his mind after defeating him; namely, [[spoiler:''Celebrimbor'' standing beside "Annatar" as he gives Helm the Ring of Power that seals his fate, revealing that Celebrimbor was complicit (if ignorant at the time) in Sauron's scheme to use the Rings to enslave Men, something that Celebrimbor had conveniently neglected to inform Talion of prior to creating the New Ring at the beginning of the game]].
** From a lore purist's perspective, the presence of a ''live'' Celebrimbor at Helm's deathbed reveals that Helm (and, by extension, the Kingdom of Rohan) existed during the Second Age in the games' continuity.
* TragicVillain: Said to be one by Celebrimbor, Celebrimbor and confirmed by the flashback that Talion sees during an his final encounter with him elaborates. [[spoiler:His him. Specifically, [[spoiler:his daughter was kidnapped by a Dunlending rival who wanted to marry her and become king, and Helm himself was ambushed and fatally wounded. On his deathbed, Sauron and Celebrimbor visited him and gifted him a ring of power, which restored him and enabled him to launch a RoaringRampageOfRevenge. Unfortunately, Hammerhand eventually became so corrupted that he ended up killing his own daughter when she tried to stop him from getting at his rival.]]



* VillainHasAPoint: He's only a villain in light that he's a Nazgûl, but back when he went after the man who took his daughter, he had a compelling argument for pursuing war with the Dunlanders: If they wanted peace, they really shouldn't have attempted to ''murder'' him in the first place.

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* VillainHasAPoint: He's only a villain in light that he's a Nazgûl, but back when he went after the man who took his daughter, he had a compelling argument for pursuing war with the Dunlanders: Dunlendings: If they wanted peace, they really shouldn't have attempted to ''murder'' him in the first place.



Formerly one of the greatest heroes of Gondor, Isildur vanquished Sauron during the War of the Last Alliance, but was corrupted by the One Ring which he had taken as a trophy of victory. He was killed after the Ring betrayed him during an orc ambush, but his body was recovered and brought to a still-recovering Sauron, who then put one of the nine rings of power on Isildur's dead finger. This brought him back to life, [[FateWorseThanDeath but as Sauron's servant]].

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Formerly one of the greatest heroes of Gondor, Isildur vanquished Sauron during the War of the Last Alliance, but was corrupted by the One Ring which he had taken as a trophy of victory. He was killed after the Ring betrayed him during an orc Orc ambush, but his body was recovered and brought to a still-recovering Sauron, who then put one of the nine rings Rings of power Power on Isildur's dead finger. This brought him back to life, [[FateWorseThanDeath but as Sauron's servant]].



* ClimaxBoss: Fighting him marks the PointOfNoReturn and occurs just prior to the final duels against [[spoiler:the Witch-king]] and [[spoiler: Sauron himself]].

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* ClimaxBoss: Fighting him marks He's the PointOfNoReturn and occurs just prior to first boss that Talion faces in the final duels against "Bright Lord" quest, which is the game's definitive PointOfNoReturn. Gameplay-wise, he shares this role with [[spoiler:the Witch-king]] Witch-king and [[spoiler: Sauron himself]].Sauron]]; story-wise, he's [[spoiler:the final boss that Talion fights as a dead man bound to an Elf-wraith]].



* {{Necromancer}}: He can summon and control the spirits of the dead to serve him in battle, similar to how Helm Hammerhand can control Mordor's wildlife.

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* {{Necromancer}}: He can summon and control the spirits of the dead to serve him in battle, similar to how Helm Hammerhand can control Mordor's wildlife. Notably, during his first encounter with Talion, he commands wights (undead Men) rather than revenants (undead Orcs).



* TragicVillain: He was once the great king and hero of Gondor, but his corruption by the One Ring made him squander the opportunity to destroy Sauron for good and resulted in his becoming Sauron's slave as one of the Nine.

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* TragicVillain: He was once the a great king and hero of Gondor, but his corruption by the One Ring made him squander the opportunity to destroy Sauron for good and resulted in his becoming Sauron's slave as one of the Nine.



* TheUsurper: When their father and king demanded the Rings of Power they'd claimed as trophies, they instead chose to kill him and take his throne, ruling and slowly becoming more corrupted by the Rings until Sauron eventually came to claim them for the Nine.

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* TheUsurper: When their father and king emperor demanded the Rings of Power they'd claimed as trophies, they instead chose to kill him and take his throne, ruling and slowly becoming more corrupted by the Rings until Sauron eventually came to claim them for the Nine.



** The Terror Tribe sings about- what else?- torturing people.

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** The Terror Tribe sings about- what else?- about (what else?) torturing people.



*** Captains who are panicked by Betrayal will flee the second Talion dominates ''anyone'' -- including worms and beasts (which becomes especially easy if Talion has the trait to instantly mount a beast even if it's not wounded.)

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*** Captains who are panicked by Terrified of Betrayal will flee the second Talion dominates ''anyone'' -- including worms and beasts beasts. This is bad enough since Talion can stealth-dominate worms at any time, but Beastmasters really take it UpToEleven, since they can summon caragors at will and most of them lead packs of caragors. Combined with the Caragor Breaker skill upgrade (which becomes especially easy if enables Talion has the trait to instantly mount a beast even if it's not wounded.)Shadow Mount unbroken caragors)...



* LandMineGoesClick: Destroyers litter the area around them with mines, and they can replace mines that detonate. If they possess an elemental weapon, their mines also contain that element. Notably, if you run into a Destroyer in the wild (or if you summon a Destroyer bodyguard), you'll suddenly become aware that the area is mined.

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* LandMineGoesClick: Destroyers (and a few other captains, like ''Blade of Galadriel'''s Ar-Kaius the Architect) litter the area around them with mines, and they can replace mines that detonate. If they possess an elemental weapon, their mines also contain that element. Notably, if you run into a Destroyer in the wild (or if you summon a Destroyer bodyguard), you'll suddenly become aware that the area is mined. Despite the games' medieval setting, mines do not detonate when run over by friendlies[[note]]you can detonate friendly mines by shooting them or running over them with a graug[[/note]], obviously a [[AntiFrustrationFeatures concession to gameplay]].

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* KlingonPromotion: [[spoiler: His permanent defeat leads to Talion being able to claim his Ring of Power.]]

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* KlingonPromotion: [[spoiler: His [[spoiler:His permanent defeat leads to Talion being able to claim his Ring of Power.]]



* UndeathAlwaysEnds: In a unique fashion, [[spoiler: Talion and the Wraith actually manage to Dominate him; but then Talion releases his spirit to death, cutting his ties to Sauron. This leaves an opening in the Nine...]]

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* UndeathAlwaysEnds: In a unique fashion, [[spoiler: Talion [[spoiler:Talion and the Wraith actually manage to Dominate him; but then Talion releases his spirit to death, cutting his ties to Sauron. This leaves an opening in the Nine...]]



A pair of female Ringwraiths who originated from the Kingdom of Shen in Middle-earth's equivalent of Far East. They killed two Nazgûl and stole their Rings of Power for themselves before assassinating their father to take the throne from him. They ruled the region for some time, amassing a fortune in the progress, before Sauron visited to add them to his ranks.

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A pair of female Ringwraiths who originated from the Kingdom of Shen in Middle-earth's equivalent of the Far East. They killed two Nazgûl and stole their Rings of Power for themselves before assassinating their father to take the throne from him. They ruled After ruling the region for some time, amassing a fortune in they inevitably succumbed to the progress, before Sauron visited to add them to his ranks.Rings' power and became Nazgûl like the others, but even then, their ambition could not be completely suppressed...



* ArcVillain: They are the actual villains in the ''Blade of Galadriel'' DLC. Although Talion is the FinalBoss fought right after they are defeated, he is an grudging ally for most of the expansion.

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* ArcVillain: They are the actual villains in the ''Blade of Galadriel'' DLC. Although Talion is the FinalBoss fought right after they are defeated, he is an a grudging ally for most of the expansion.



* DualBoss: They fight as one against Elthariel.

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* DualBoss: They fight as one against Elthariel.Eltariel.
* EarlyBirdCameo: If you listen ''really'' carefully during the Nazgûl fight during the Fall quest, you'll notice that two of the Nazgûl have more feminine voices than the other three. They reappear during [[spoiler:Talion's conquest of Minas Morgul during the Bright Lord quest]]. On both occasions, they look identical to the generic Nazgûl, so their presence is easy to miss.



* FromNobodyToNightmare: The Sisters are encountered by Talion during the events of the main game[[note]]There are only nine Nazgûl; Talion battles five anonymous Nazgûl simultaneously during the Fall of Minas Ithil, and the Witch-king, [[spoiler:Sûladan, Helm Hammerhand, and Isildur]] round out the ranks[[/note]], but he deals with them with little difficulty. During the Shadow Wars, they conquer the fortress at Gorgoroth and give Eltariel -- herself a veteran Nazgûl hunter -- a hard time during their clash.

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* FromNobodyToNightmare: The Sisters are encountered by Talion during the events of the main game[[note]]There are only nine Nazgûl; Talion battles five anonymous Nazgûl simultaneously during the Fall of Minas Ithil, and the Witch-king, [[spoiler:Sûladan, Helm Hammerhand, and Isildur]] round out the ranks[[/note]], game (see EarlyBirdCameo above), but he deals with them with little difficulty. During the Shadow Wars, they conquer the fortress at Gorgoroth and give Eltariel -- herself a veteran Nazgûl hunter -- a hard time during their clash.



[[folder:Zog]]

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[[folder:Zog]][[folder:Zog the Eternal]]



* EstablishingCharacterMoment: When Baranor returns to the Vanishing Sons' great hall at the Oasis, Serka's chair is first obscured by shadow, before revealing a mercenary who is decidedly ''not'' Serka [[SlouchOfVillainy slouching]] in it. Baranor is thus clued in immediately that ''something'' happened to Serka, and this guy almost certainly had something to do with it. The mysterious man then greets Baranor with a polite "Welcome, sir," displaying his FauxAffablyEvil nature.



* GameplayAndStorySegregation: Zhója is a CutsceneBoss who is [[TheUnfought never fought directly]] (since he ''only'' appears in said cutscenes), has maybe thirty seconds screen time tops, and is only relevant to a single quest (although he gets a throwaway mention in the next quest) -- but he still gets his own article in the Appendices...''in the Main Characters section''.

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* GameplayAndStorySegregation: Zhója is a CutsceneBoss who is [[TheUnfought never fought directly]] (since he ''only'' appears in said cutscenes), has maybe thirty seconds screen time tops, and is [[MonsterOfTheWeek only relevant to a single quest quest]] (although he gets a throwaway mention in the next quest) -- but he still gets his own article in the Appendices...''in the Main Characters section''.



* MonsterOfTheWeek: By the end of the quest that introduces him, he's dragged off to be executed. Taken UpToEleven in that [[CutsceneBoss he only shows up in said quest's intro and outro cutscenes]], and slightly {{downplayed|Trope}} as Serka mentions him in a throwaway comment during the next quest.



!The Nemesis System

[[folder:Nemesis Orcs]]
!!Nemesis Orcs
->Voiced by: Creator/JBBlanc, Creator/BrianBloom, Creator/SteveBlum, Creator/DarinDePaul, Creator/MichaelGough, Creator/NeilKaplan, Eric Lopez, Creator/MatthewMercer, Creator/NolanNorth, Creator/DwightSchultz, Creator/FredTatasciore and Creator/TravisWillingham

The officers of Orc society, from Captains all the way to the Overlord. Aside from names and fancy titles, these orcs have a number of strengths that make them much, much more dangerous than your rank-and-file grunts. However, they also have weaknesses you can exploit to great effect.

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!The Nemesis System

[[folder:Nemesis Orcs]]
!!Nemesis Orcs
->Voiced by: Creator/JBBlanc, Creator/BrianBloom, Creator/SteveBlum, Creator/DarinDePaul, Creator/MichaelGough, Creator/NeilKaplan, Eric Lopez, Creator/MatthewMercer, Creator/NolanNorth, Creator/DwightSchultz, Creator/FredTatasciore and Creator/TravisWillingham

[[folder:Úshak the Ringmaster]]
!!Úshak the Ringmaster

The officers RepulsiveRingmaster of Orc society, from Captains all the way to the Overlord. Aside from names and fancy titles, these orcs have a number of strengths that make them much, much more dangerous than your rank-and-file grunts. However, they also have weaknesses you can exploit to great effect.Circus, Lithlad's local fight pit.



* AllThereInTheManual: Par for the course, all of Úshak's backstory is only found in the Appendices. Taken UpToEleven in that he actually doesn't have his own Appendix entry.
* AuthorityEqualsAsskicking: {{Downplayed|Trope}}, but as his title suggests, Úshak is in charge of the Circus, and he's by far the most serious threat to Baranor and Serka during their escape attempt.
* DiscOneFinalBoss: He manages to be both this ''and'' FinalBoss of the quest that features him, as he pulls a SmokeOut relatively quickly upon getting overwhelmed, leaves Baranor and Serka to their own devices for a while, and reappears at the head of a sizeable army (including several [[InexplicablyIdenticalIndividuals decoys]]) for a final showdown.
* DualWielding: As a Savage, he wields two axes.
* EstablishingCharacterMoment: He ''somersaults'' into position, gets his axes thrown to him from offscreen, and lets loose with a [[LargeHam hamtastic]] and almost friendly greeting, establishing him as a playful yet brutal individual.
* ForTheEvulz: [[AllThereInTheManual In his backstory]], back when he was Úshak Flame Suitor, he released a drake within Shindrâm "to see what would happen." Aside from killing a dozen orcs, it also got him banished from the fortress.
* GameplayAndStorySegregation: Despite being arguably more important to the plot than Zhója (he's certainly more of a direct threat, at any rate), Úshak doesn't even get his own entry in the Appendices; all of his backstory can be found in the Circus entry...''in the Locations category''.
* HoistByHisOwnPetard: He keeps several caragors and graugs caged up in and around the Circus, which Baranor and Serka free during their escape. {{Downplayed|Trope}} in that he's not directly affected by the mayhem, although it certainly helps the heroes.
* InexplicablyIdenticalIndividuals: As a Trickster, he employs several Decoys, all of whom accompany him to his final confrontation with Baranor and Serka.
-->'''Úshak the Ringmaster(?) 1''': Many come to join our Circus...\\
'''Úshak the Ringmaster(?) 2''': ...but none last long...\\
'''Úshak the Ringmaster(?) 3''': Death by blade...\\
'''Úshak the Ringmaster(?) 4''': ...or fang...\\
'''Úshak the Ringmaster(?) 5''': ...or bomb!\\
'''Úshak the Ringmaster(?) 6''': We all bleed together!
* LargeHam: When ''Serka'' (a LargeHam himself) compliments your showmanship, you know you're this.
* MeaningfulRename: [[AllThereInTheManual In his backstory]], he was originally named Úshak Flame Suitor, but after his exile from Shindrâm and subsequent creation of the Circus, he adopted the title of Ringmaster.
* MonsterOfTheWeek: He's taken down in the same quest that introduces him.
* SmokeOut: As a Trickster, he's equipped with smoke bombs, and he makes good use of one when Baranor and Serka start getting the better of him.
* StartMyOwn: A variation. [[AllThereInTheManual According to the Circus's Appendices entry]], the Lithlad fight pit was abandoned by the local orcs in favor of another fight pit within Shindrâm, but after Úshak was banished from the fortress, he took up residence in the disused fight pit and turned it into the Circus.
[[/folder]]

!The Nemesis System

[[folder:Nemesis Orcs]]
!!Nemesis Orcs
->Voiced by: Creator/JBBlanc, Creator/BrianBloom, Creator/SteveBlum, Creator/DarinDePaul, Creator/MichaelGough, Creator/NeilKaplan, Eric Lopez, Creator/MatthewMercer, Creator/NolanNorth, Creator/DwightSchultz, Creator/FredTatasciore and Creator/TravisWillingham

The officers of Orc society, from Captains all the way to the Overlord. Aside from names and fancy titles, these orcs have a number of strengths that make them much, much more dangerous than your rank-and-file grunts. However, they also have weaknesses you can exploit to great effect.
----



* CameBackWrong: In Shadow of War, Uruk brought back by Necromancers have the 'Undead' tag instead of a Tribe tag, are pallid, black-haired and green-eyed, and have their dialog replaced by gibbering moans or mutism.
** [[spoiler: Talion can get the ability to do this himself in Act IV. In addition to the aforementioned cosmetic changes, undead orcs can no longer level up, and [[FireKeepsItDead gain a]] [[WeakToFire weakness to fire]]. On the plus side, they can't be poisoned and can never betray you.]]
** This can also happen in some of the ways that Uruks cheat death, frequently in different flavors of BodyHorror. For instance, an Uruk that was severely mutilated by Talion, such as losing most of their limbs, can return with the "Machine" tag, becoming the closest thing the setting has to a HollywoodCyborg, while another is the "Poisoned" or "Blighted" tag. An Uruk you kill with poison has a chance to come back covered in leaking sores and boils, [[FacialHorror with half of their face melted]].

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* CameBackWrong: In Shadow of War, Uruk brought back by Necromancers have the 'Undead' tag instead of a Tribe tag, are pallid, black-haired and green-eyed, and have their dialog replaced by gibbering moans or mutism.
** [[spoiler: Talion can get the ability to do this himself in Act IV. In addition to the aforementioned cosmetic changes, undead orcs can no longer level up, and [[FireKeepsItDead gain a]] [[WeakToFire weakness to fire]]. On the plus side, they can't be poisoned and can never betray you.]]
**
This can also happen in some of the ways that Uruks cheat death, frequently in different flavors of BodyHorror. For instance, an Uruk that was severely mutilated by Talion, such as losing most of their limbs, can return with the "Machine" tag, becoming the closest thing the setting has to a HollywoodCyborg, while another is the "Poisoned" or "Blighted" tag. An Uruk you kill with poison has a chance to come back covered in leaking sores and boils, [[FacialHorror with half of their face melted]]. Also, see OurZombiesAreDifferent below.



-->'''Uruk''' : [[DidntSeeThatComing Didn't see this coming.]] No matter. Just finish it. \\

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-->'''Uruk''' : [[DidntSeeThatComing Didn't see this coming.]] No matter. Just finish it. \\



** And just as easily {{subverted|Trope}} if they happen to possess an easily-exploitable weakness that stays with them through the promotion(s), turning them from a nobody to a...somebody who still really isn't a nightmare.



** ''Shadow of War'', aside from introducing other immunities (such as immunities to the game's StandardStatusEffects), also introduces the Iron Will trait (the captain cannot be recruited, although he can still be dominated and possibly shamed) and the Unbreakable trait (the captain never breaks, even when Terrified, and thus can never be dominated at all).
** Interestingly, ''Shadow of War'' also introduces an [[InvertedTrope inversion]] regarding Olog-hai that is almost certainly a [[AntiFrustrationFeatures concession to gameplay]]. Grunt Ologs can only be drained if the Olog Lord upgrade for the Consume skill is active, and the hold-the-stun-button and stealth-drain methods don't work; however, Olog captains ''can'' be dominated using those methods after being broken, just like Uruk captains.



* OurZombiesAreDifferent: [[spoiler:The final Zog mission will have him resurrecting all of the Captains Talion killed into zombie-like soldiers. They will have their old traits, but aren't able to speak, gargling incoherently. They also cannot be recruited or shamed.]]

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* OurZombiesAreDifferent: ''Shadow of War'' introduces revenants, or undead orcs. While they retain most of their old traits, they lose their personalities, tribal affiliations, and even the ability to speak (they gargle incoherently instead). They also lose the ability to gain additional levels[[note]]Prior to the July 2018 update, they also lost five levels upon resurrection[[/note]] and gain the Flammable weakness; on the plus side, they gain increased resistance to poison and become Unbreakable, rendering them immune to domination. [[spoiler:The final Carnán quest involves Zog mission will have him resurrecting all of the Captains Eternal raising up several captains whom Talion killed into zombie-like soldiers. They will have their old traits, but aren't able previously as revenants. In Act IV, Talion himself gains the ability to speak, gargling incoherently. They also cannot be recruited or shamed.resurrect fallen followers as revenants, and they never betray him.]]



* SmokeOut: Trickster class orcs in the sequel can use smoke bombs to teleport around the battlefield.



* InexplicablyIdenticalIndividuals: Tricksters often possess the Decoys trait, which spawns multiple identical copies of the captain, complete with identical voices and [[InterfaceScrew captain circles at their feet]]; the Wraith World can easily distinguish the real captain (or just fight them, since the decoys are significantly more fragile than the real deal).
-->'''Captain(?) 1''': You wanna stare death in the face? Just look at me!\\
'''Captain(?) 2''': Or me!\\
'''Captain(?) 3''': Or ''me''!



** Assassins and Tricksters have the Agile trait, which (among other things) enables them to dodge virtually all of Talion's sword strikes, assuming that they aren't stunned or otherwise incapacitated. It's entirely possible to [[InvertedTrope no-sell this particular no-sell]] by setting them on fire or freezing them.

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** Assassins and Tricksters have the Agile trait, which (among other things) enables them to dodge virtually all of Talion's sword strikes, assuming that they aren't stunned or otherwise incapacitated. It's entirely possible to [[InvertedTrope no-sell this particular no-sell]] by [[KillItWithFire setting them on fire fire]] or [[HarmlessFreezing freezing them.them]].
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* TinTyrant: He sports his armoured look from [[Film/LordOfTheRings the films]].

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* TinTyrant: He sports his armoured look from [[Film/LordOfTheRings [[Film/TheLordOfTheRings the films]].
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* {{Expy}}: As mentioned under CompositeCharacter, he's essentially "Ar-Pharazôn if he was a nazgûl".
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* {{Expy}}: As mentioned under CompositeCharacter, he's essentially "Ar-Pharazôn if he was a nazgûl".
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*** Captains who are panicked by Betrayal will flee the second Talion dominates ''anyone'' -- including worms and beasts (which becomes especially easy if Talion has the trait to instantly mount a beast even if it's not wounded.)
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* UndyingLoyalty: Though all Orcs are first and foremost followers of Sauron, the members of the Dark Tribe are described as some of his most fanatical followers, constructing statues to the Dark Lord in their fortresses.

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* UndyingLoyalty: Though all Orcs are first and foremost followers of Sauron, the members of the Dark Tribe are described as some of his most fanatical followers, constructing statues to the Dark Lord in their fortresses. They're most likely to have the Iron Will trait, making them largely unrecruitable -- and also the most likely to betray Talion regardless of his treatment of them.
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* MoreTeethThanTheOsmondFamily: Some Orcs lack lips and/or cheeks, giving them unnaturally-wide fang-studded mouths.

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* MoreTeethThanTheOsmondFamily: Some Orcs lack lips and/or cheeks, giving them unnaturally-wide fang-studded mouths. It's particularly graphic with The Tower, who is an AscendedFanboy of The Tower from ''Shadow of Mordor'' and is wearing the same shrinking armor.



* ThatManIsDead: A Captain who has been Shamed (and possibly killed) by Talion may return as "the Nameless One", giving a WhatTheHellPlayer, saying he's fighting for all of the other Captains Talion has Shamed. [[ImmediateSelfContradiction The Captain will still keep his proper name, though.]]

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* ThatManIsDead: A Captain who has been Shamed (and possibly killed) by Talion may return as "the Nameless One", One" or "the Unashamed", giving a WhatTheHellPlayer, saying he's fighting for all of the other Captains Talion has Shamed. [[ImmediateSelfContradiction The Captain will still keep his proper name, though.]]



* TheNoseKnows: A skill for Nemesis uruks is Sniffer, which works almost like Tracker in that uruks use it to track Talion down. The difference is that captains with Sniffer can only notice Talion when he's somewhat near them, no matter if he's standing on a building or hiding in a bush.

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* TheNoseKnows: A skill for Nemesis uruks is Sniffer, which works almost like Tracker in that uruks use it to track Talion down. The difference is that captains with Sniffer can only notice Talion when he's somewhat near them, no matter if he's standing on a building or hiding in a bush. Fortunately, the sniffing is fairly ''loud'', warning Talion he's being tracked.

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* ButtMonkey: An Uruk who gets killed by Talion repeatedly will usually come back with horrific wounds, referring to how much pain they have to constantly suffer through. An Uruk who has been killed multiple times ''and'' has an easily-exploitable fear on top of that? They suddenly become an utter joke.

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* ButtMonkey: ButtMonkey:
**
An Uruk who gets killed by Talion repeatedly will usually come back with horrific wounds, referring to how much pain they have to constantly suffer through. An Uruk who has been killed multiple times ''and'' has an easily-exploitable fear on top of that? They suddenly become an utter joke.joke.
** Similarly, an Uruk who's repeatedly ''shamed'' by Talion will get more and more pathetic, and whine all of the other orcs mock him. It can get subverted if the Uruk becomes "Unashamed", which grants him Iron Will and a more heroic attitude, or becomes a Maniac, meaning they're now a gibbering lunatic... who's at least 20 levels ''higher'' than Talion.
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** Also in ''Shadow of War'', Orcs can have BloodBrothers who will come after you if you take one of them down.

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** Also in ''Shadow of War'', Orcs can have BloodBrothers who will come after you if you take one of them down. Worse yet, if the Orc in question had been recruited, he’ll turn on you.



* SpeakOfTheDevil: In ''War'', sometimes Talion's actions will attract a related Captain. For example, slice off the limbs of a Captain when killing him, an Uruk named "The Mutilator" will pop up to critique Talion's work before attacking. Explode a campfire to cause spiders to erupt from it, and a Captain named "The Spider" will be upset at you for defiling Shelob before attacking.

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* SpeakOfTheDevil: In ''War'', sometimes Talion's actions will attract a related Captain. For example, slice off the limbs of a Captain when killing him, an Uruk named "The Mutilator" will pop up to critique Talion's work before attacking. Explode a campfire to cause spiders to erupt from it, and a Captain named "The Spider" will be upset at you for defiling Shelob before attacking. Blow up a stash of grog barrels and an Olog known as "The Grog Brewer" will angrily shout at Talion for destroying his work before attacking.
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* FaceHeelTurn: He started out, long long ago, as a stretcher-bearer, trying his best to save the lives of Gondorian soldiers...until he picked up the mace.
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* VillainSong: The soundtrack includes a song called "Tribe Song Medley" where each tribe takes a turn singing a song about themselves. They are as follows:
** The Marauder Tribe sing about how good their plundering life is.
** The Dark Tribe sing about their way of life and being denied whatever afterlife awaits the other orcs.
** The Machine Tribe sings an anthem-like song about Mordor.
** The Terror Tribe sings about- what else?- torturing people.
** The Warmonger Tribe sing a song about an encounter with a Gondorian.
** The Mystic Tribe sing about how they plan on plunging the world into darkness.
** Finally, the Feral Tribe sing about their beasts.
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** [[spoiler: Talion can get the ability to do this himself in Act IV. In addition to the aforementioned cosmetic changes, undead orcs can no longer level up, and gain a weakness to fire. On the plus side, they can't be poisoned and can never betray you.]]

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** [[spoiler: Talion can get the ability to do this himself in Act IV. In addition to the aforementioned cosmetic changes, undead orcs can no longer level up, and [[FireKeepsItDead gain a a]] [[WeakToFire weakness to fire.fire]]. On the plus side, they can't be poisoned and can never betray you.]]
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* EvilSorcerer: A Mystic Tribe Uruk who is well versed in {{necromanc|er}}y.
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* BackFromTheDead: Using his necromancy, he can resurrect orcs as revenants, including slain captains. [[spoiler:In the final chapter of Carnán's questline, his acolytes succeed in bringing ''him'' back from the dead as well, and it seems to be a perfect resurrection - he can revive repeatedly even from decapitation, and he's in full possession of his mental faculties (wereas most revenants are groaning, wretched monsters).]]

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* BackFromTheDead: Using his necromancy, he can resurrect orcs as revenants, including slain captains. [[spoiler:In the final chapter of Carnán's questline, his acolytes succeed in bringing ''him'' back from the dead as well, and it seems to be a perfect resurrection - he can revive repeatedly even from decapitation, and he's in full possession of his mental faculties (wereas (whereas most revenants are groaning, wretched monsters).]]
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* EvilIsNotAToy: A Mystic Tribe Warchief by the name of Zog the Eternal is the one who provides the final push to unseal Tar-Goroth, planning to present him to Sauron in expectation of great acclaim for himself. Sadly for him, the Balrog has no interest in his schemes, and wipes out several members of his cult before engaging Talion and Carnán and then taking off to work some havoc of his own.

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* EvilIsNotAToy: A Mystic Tribe Warchief by the name of [[EvilSorcerer Zog the Eternal Eternal]] is the one who provides the final push to unseal Tar-Goroth, planning to present him to Sauron in expectation of great acclaim for himself. Sadly for him, the Balrog has no interest in his schemes, and wipes out several members of his cult before engaging Talion and Carnán and then taking off to work some havoc of his own.
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* ColdSniper: As of the Blade of Galadriel update in February 2018, all Marksmen have the Sniper Shot trait, which allows them to pull off extremely accurate shots from extreme distances -- they can even [[BeyondTheImpossible damage Talion mid-somersault]]. And those attacks ''hurt''!

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* ColdSniper: As of the Blade of Galadriel update in February 2018, all Marksmen have the Sniper Shot trait, which allows them to pull off extremely accurate shots from extreme distances -- they can even [[BeyondTheImpossible damage Talion mid-somersault]]. And those attacks ''hurt''!mid-somersault.

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* {{Foil}}: To Akoth Slayer of the Dead. Both are DLC orcs from the Marauder tribe who are overlords of their respective regions, killed their own blood brothers, and changed their titles based on those killings [[AllThereInTheManual in their backstories]]. However, Akoth arguably granted his blood brother a MercyKill (he had previously been killed and reanimated by a {{necromancer}}) and embarked on his war against the undead that gained him his new title, while Takra arranged for his blood brother's murder due to resentment that he was gambling away their fortune and then claimed his title as a trophy; Akoth underwent HeelFaceBrainwashing at Talion's hands, successfully defended his fortress, and [[PutOnABus (so far as we know)]] survives the ''Blade of Galadriel'' DLC, while Takra stayed loyal to Sauron and ultimately dies while defending his fortress. Notably, Akoth is the first notable orc encountered during ''Blade of Galadriel'' while Takra is the FinalBoss of ''Desolation of Mordor'', and Akoth's region of Cirith Ungol is closest to Talion's stronghold of Minas Morgul while Takra's region of Lithlad is farthest.



!The Nemesis System

[[folder:Nemesis Orcs]]
!!Nemesis Orcs
->Voiced by: Creator/JBBlanc, Creator/BrianBloom, Creator/SteveBlum, Creator/DarinDePaul, Creator/MichaelGough, Creator/NeilKaplan, Eric Lopez, Creator/MatthewMercer, Creator/NolanNorth, Creator/DwightSchultz, Creator/FredTatasciore and Creator/TravisWillingham

The officers of Orc society, from Captains all the way to the Overlord. Aside from names and fancy titles, these orcs have a number of strengths that make them much, much more dangerous than your rank-and-file grunts. However, they also have weaknesses you can exploit to great effect.

to:

!The Nemesis System

[[folder:Nemesis Orcs]]
!!Nemesis Orcs
[[folder:Zhója]]
!!Zhója
->Voiced by: Creator/JBBlanc, Creator/BrianBloom, Creator/SteveBlum, Creator/DarinDePaul, Creator/MichaelGough, Creator/NeilKaplan, Eric Lopez, Creator/MatthewMercer, Creator/NolanNorth, Creator/DwightSchultz, Creator/FredTatasciore and Creator/TravisWillingham

The officers
Adam Croasdell

A member
of Orc society, from Captains all the way to Vanishing Sons Mercenary Company who successfully overthrows Serka the Overlord. Aside from names and fancy titles, these orcs have a number of strengths that make them much, much more dangerous than your rank-and-file grunts. However, they also have weaknesses you can exploit to great effect.Unkillable.


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* AllThereInTheManual: Pretty much all of Zhója's backstory is only found in his entry in the Appendices.
* ConsummateLiar: [[AllThereInTheManual Although you'd never know it unless you read his article in the Appendices.]] During Zhója's MotiveRant, he claims to have seen Serka as "a brother" [[NeverMyFault only for Baranor to have upset the happy relationship]], but the Appendices article reveals that Zhója had always hated Serka and was waiting for an opportunity to overthrow him.
* CutsceneBoss: Taken UpToEleven in that he ''only'' shows up in cutscenes, never in the actual game.
* DefectorFromDecadence: ''Completely'' {{averted|Trope}}. Zhója was a former archer in the Easterling military, but he was caught selling weapons acquired from the fortress of Dorwinion Rhún and sentenced to a ''very'' well-deserved execution.
* EvenEvilHasStandards: Despite overthrowing Serka and handing him over to the orcs, Zhója doesn't seem to be overly enthusiastic about working with them either, if his comment about "that stinking overlord" is anything to go by.
* FauxAffablyEvil: He greets Baranor with a certain cold politeness, even though Baranor (and the player) has been tensing up ever since noticing him sitting in Serka's chair. (After all, despite anybody's personal feelings, Baranor ''is'' a paying customer of the Vanishing Sons.) Even after going on his MotiveRant and essentially blaming Baranor for upsetting the Vanishing Sons' status quo, Zhója still informs him of Serka's whereabouts and refers to Baranor as "my friend" (although that seems to be more of [[IShallTauntYou a taunt]]).
* GameplayAndStorySegregation: Zhója is a CutsceneBoss who is [[TheUnfought never fought directly]] (since he ''only'' appears in said cutscenes), has maybe thirty seconds screen time tops, and is only relevant to a single quest (although he gets a throwaway mention in the next quest) -- but he still gets his own article in the Appendices...''in the Main Characters section''.
* MistreatmentInducedBetrayal: Although it's not known how much of the Vanishing Sons' (and Serka's) mistreatment of Zhója was undeserved.
* NiceJobFixingItVillain: While Zhója first makes Baranor endure a MotiveRant, he then ''tells'' him that Serka has been taken to the Circus. Presumably, he hopes that Baranor will attempt to rescue his brother and get killed as well; unfortunately for him, Baranor manages to survive and rescue Serka, who promptly reasserts his authority over the Vanishing Sons and orders Zhója's execution.
* OnlyOneName: Unlike Serka or any of the Vanishing Sons mercenaries, Zhója does not seem to have a title.
* TheResenter: Zhója came to hate his place in the Vanishing Sons soon after joining, leading directly to his MistreatmentInducedBetrayal mentioned above.
* YouSoundFamiliar: He's voiced by Adam Croasdell, who also voices Torvin, and it's pretty much impossible to not hear an accented Torvin every time he opens his mouth.
[[/folder]]

!The Nemesis System

[[folder:Nemesis Orcs]]
!!Nemesis Orcs
->Voiced by: Creator/JBBlanc, Creator/BrianBloom, Creator/SteveBlum, Creator/DarinDePaul, Creator/MichaelGough, Creator/NeilKaplan, Eric Lopez, Creator/MatthewMercer, Creator/NolanNorth, Creator/DwightSchultz, Creator/FredTatasciore and Creator/TravisWillingham

The officers of Orc society, from Captains all the way to the Overlord. Aside from names and fancy titles, these orcs have a number of strengths that make them much, much more dangerous than your rank-and-file grunts. However, they also have weaknesses you can exploit to great effect.
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* TheBeastmaster: [[ExactlyWhatItSaysOnTheTin Guess who.]] Beastmasters often lead [[FlunkyBoss packs of caragors]], and they can heal them or summon replacements during battle. Also, beasts don't attack Beastmasters by default. As of the Desolation of Mordor update in May 2018, all Beastmasters have the Caragor Tamer trait that converts enemy caragors to friendlies.



* CompellingVoice: The Caragor Tamer trait possessed by Beastmasters causes them to utter a roar that turns nearby caragors to their side.



* GetBackHereBoss: Tricksters, who dodge Talion's attacks like Assassins, have a chance of escaping a QuickTimeEvent execution, and drop bombs while fleeing. Sometimes, if you follow a retreating Trickster long enough, he might taunt Talion before disappearing with the help of a smoke bomb; alternatively, he might reveal that he [[LuredIntoATrap lured Talion into an ambush]].

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* GetBackHereBoss: Tricksters, who dodge Talion's attacks like Assassins, have a chance of escaping a QuickTimeEvent execution, and drop bombs while fleeing. Sometimes, if you follow a retreating Trickster long enough, he might taunt Talion before disappearing with the help of a [[SmokeOut smoke bomb; bomb]]; alternatively, he might reveal that he [[LuredIntoATrap lured Talion into an ambush]].



* HoistByHisOwnPetard:
** Destroyers lay [[LandMineGoesClick mines]], which are plainly visible (even when not in the Wraith World) and can be shot to manually detonate them, enabling you to turn them on the captain or his allies. You can also run over the mine and then somersault away before it explodes.
** Trackers lay traps during combat, which can similarly be shot to trap the trapper or his allies. This is especially useful for getting behind the captain to attack him from the rear, since Trackers NoSell attempts to vault over them. Notably, the captain stands over his trap as he's laying it, so players who are quick on the draw can make him regret laying that trap almost as soon as it hits the ground.
** Taken UpToEleven due to certain advanced class traits not playing well with certain weaknesses. The right combinations can go into SelfDisposingVillain territory:
*** The Quivering Wreck weakness causes a captain to panic when a nearby orc -- allied or enemy -- becomes Enraged. This makes it one of the worst weaknesses for a Commander to have, since Commanders typically summon banner-carriers whose banners enrage all nearby allies...
*** Destroyers tend to throw bombs all over the place, and those bombs can possess elemental traits. It's not uncommon for a destroyer to get set on fire or poisoned by one of his own bombs, which normally isn't that big of a deal -- unless they're mortally vulnerable to that element.



* LandMineGoesClick: Destroyers litter the area around them with mines, and they can replace mines that detonate. If they possess an elemental weapon, their mines also contain that element. Notably, if you run into a Destroyer in the wild (or if you summon a Destroyer bodyguard), you'll suddenly become aware that the area is mined.



** Beastmasters are almost always immune to attacks from beasts, and typically deal double damage to them in return.

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** Assassins and Tricksters have the Agile trait, which (among other things) enables them to dodge virtually all of Talion's sword strikes, assuming that they aren't stunned or otherwise incapacitated. It's entirely possible to [[InvertedTrope no-sell this particular no-sell]] by setting them on fire or freezing them.
** Beastmasters are almost always immune to attacks from beasts, and typically deal double damage to possess the Beast Slayer trait that enables them to OneHitKill them.
** Commanders apparently grant nearby grunts immunity to terror (from Brutalize, Curse, Morgai fly hives, etc.). Notably, this trait does not appear
in return.the captain's trait lists.



** Trackers and Tricksters have Vault Breaker, which [[ExactlyWhatItSaysOnTheTin prevents Talion from vaulting over them]]. Notably, this trait does not appear in the captain's trait lists.

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** Tanks possess the Death Defying trait, which causes them to parry a QuickTimeEvent execution and return to the fray. Tricksters sometimes perform a Tricky Escape to block the killing blow and disappear. Notably, this only no-sells finishing blows involving your sword; it's fairly trivial to bypass this strength by shooting them, burning them, poisoning them, throwing them off a ledge, having allies deliver the final blow, etc.
** Trackers and Tricksters have Vault Breaker, which [[ExactlyWhatItSaysOnTheTin prevents Talion from vaulting over them]]. Notably, this This trait also does not appear in the captain's trait lists.


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* SmokeOut: A trademark of Trickster captains. Their champion epic trait is an improved version that stuns nearby enemies.

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* ReforgedIntoAMinion: Has a talent for this, he did this to the Nazgul, [[spoiler:then to Isildur, and then to Celebrimbor, and finally Talion. Everyone who opposed him has finally been conquered, bent, and corrupted by him]].

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* ReforgedIntoAMinion: Has a talent for this, he did this to the Nazgul, Nazgûl, [[spoiler:then to Isildur, and then to Celebrimbor, and finally Talion. Everyone who opposed him has finally been conquered, bent, and corrupted by him]].



** If he had a Ring of Power, he could be one of the nine Nazgul pre-transformation, as his attire is very similar to [[spoiler:that worn by Ringwraith-Talion[[note]]Although with normal skin tone, but this could be explained by the fact that Talion was already long dead when he was turned[[/note]]]] in the sequel. The spiky armor and glowing eyes also suggests this. However, this would still not explain Sauron's sudden appearance and as mentioned, he doesn't seem to have a ring.

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** If he had a Ring of Power, he could be one of the nine Nazgul Nazgûl pre-transformation, as his attire is very similar to [[spoiler:that worn by Ringwraith-Talion[[note]]Although with normal skin tone, but this could be explained by the fact that Talion was already long dead when he was turned[[/note]]]] in the sequel. The spiky armor and glowing eyes also suggests this. However, this would still not explain Sauron's sudden appearance and as mentioned, he doesn't seem to have a ring.



* ItsPersonal: The Witch-king holds a special hatred for all of Gondor. According to the Appendices, he especially wants to enslave Talion as a Nazgul because of that animosity he's held against Gondor for over 4,000 years.

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* ItsPersonal: The Witch-king holds a special hatred for all of Gondor. According to the Appendices, he especially wants to enslave Talion as a Nazgul Nazgûl because of that animosity he's held against Gondor for over 4,000 years.



->Voiced by: Darin De Paul, Clayton Nemrow



* LegacyCharacter: In this version of Middle-earth, several have actually been killed. However, their rings seem to always end on someone elses hand, either by coincidence, intentionally, or even because their killer felt it looked nice.

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* LegacyCharacter: In this version of Middle-earth, several have actually been killed. However, their rings seem to always end on someone elses else's hand, either by coincidence, intentionally, or even because their killer felt it looked nice.



* NoSell: As they exist in both normal and wraith worlds, they can see Talion if he is invisible and are not slowed down if he uses ranged weapons. They also cannot be knocked down, and are immune to status effects.

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* NoSell: As they exist in both normal and wraith worlds, they can see Talion if he is invisible and are not slowed down if he uses ranged weapons. They are also immune to status effects and cannot be knocked down, and are immune to status effects.down.



* SuperEmpowering: {{Implied|Trope}}. After taking Minas Ithil, some of the Nazgûl perform rituals all over Mordor to turn selected Orc captains into "Chosen." It's unclear exactly what separates the Chosen from normal captains, since Talion and Eltariel violently disrupt any ritual that they come across.

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* SuperEmpowering: {{Implied|Trope}}. After taking Minas Ithil, some of the Nazgûl perform rituals all over Mordor to turn selected Orc captains into "Chosen." It's unclear exactly what separates distinguishes the Chosen from normal captains, since Talion and Eltariel violently disrupt any ritual that they come across.



* AdaptationalVillainy: While only two Nazgul were ever named, there was no indication in the books or films that Helm Hammerhand was ever a Nazgûl, nor aligned with Sauron at all. ''Shadow of War'' includes him in their ranks, with his TragicVillain status showing a descent from his deeds in life, to becoming one of the Nine.
* BeastMaster: Summons caragors, ghuls and drakes during Talion's battle with him.

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* AdaptationalVillainy: While only two Nazgul Nazgûl were ever named, there was no indication in the books or films that Helm Hammerhand was ever a Nazgûl, nor or that he was aligned with Sauron at all. ''Shadow of War'' includes him in their ranks, with his TragicVillain status showing depicting a descent from his deeds in life, life to becoming one of the Nine.
* BeastMaster: Summons caragors, ghuls ghûls and drakes during Talion's battle with him.



* CompositeCharacter: The original lore ''does'' state that after his death, there quickly rose legends of him becoming an undead wraith who continued to protect Rohan against its foes. The game fuses this with him being one of the Nazgul.

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* CompositeCharacter: The original lore ''does'' state that after his death, there quickly rose legends of him becoming an undead wraith who continued to protect Rohan against its foes. The game fuses this with him being one of the Nazgul.Nazgûl.



* TragicVillain: Said to be one by Celebrimbor, the flashback Tallion sees during an encounter with him elaborates. [[spoiler:His daughter was kidnapped by a Dunlending rival who wanted to marry her and become king, and Helm himself was ambushed and fatally wounded. On his deathbed, Sauron and Celebrimbor visited him and gifted him a ring of power, which restored him and enabled him to launch a RoaringRampageOfRevenge. Unfortunately, Hammerhand eventually became so corrupted that he ended up killing his own daughter when she tried to stop him from getting at his rival.]]

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* TragicVillain: Said to be one by Celebrimbor, the flashback Tallion Talion sees during an encounter with him elaborates. [[spoiler:His daughter was kidnapped by a Dunlending rival who wanted to marry her and become king, and Helm himself was ambushed and fatally wounded. On his deathbed, Sauron and Celebrimbor visited him and gifted him a ring of power, which restored him and enabled him to launch a RoaringRampageOfRevenge. Unfortunately, Hammerhand eventually became so corrupted that he ended up killing his own daughter when she tried to stop him from getting at his rival.]]



* VillainHasAPoint: He's only a villain in light that he's a Nazgul, but back when he went after the man who took his daughter, he had a compelling argument for pursuing war with the Dunlanders: If they wanted peace, they really shouldn't have attempted to ''murder'' him in the first place.

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* VillainHasAPoint: He's only a villain in light that he's a Nazgul, Nazgûl, but back when he went after the man who took his daughter, he had a compelling argument for pursuing war with the Dunlanders: If they wanted peace, they really shouldn't have attempted to ''murder'' him in the first place.



Formerly one of the greatest heroes of Gondor, Isildur vanquished Sauron during the Battle of Dagorlad, but was corrupted by the One Ring which he had taken as a trophy of victory. He was killed after the Ring betrayed him during an orc ambush, but his body was recovered and brought to a still recovering Sauron, who then put one of the nine rings of power in Isildur's dead hand. This brought him back to life, [[FateWorseThanDeath but as Sauron's servant]].

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Formerly one of the greatest heroes of Gondor, Isildur vanquished Sauron during the Battle War of Dagorlad, the Last Alliance, but was corrupted by the One Ring which he had taken as a trophy of victory. He was killed after the Ring betrayed him during an orc ambush, but his body was recovered and brought to a still recovering still-recovering Sauron, who then put one of the nine rings of power in on Isildur's dead hand.finger. This brought him back to life, [[FateWorseThanDeath but as Sauron's servant]].



* AdaptationDeviation: Like Helm Hammerhand, in the novels Isildur lived ''long'' after all of the Nazgûl came into existence. In this AlternateTimeline, Sauron turned him into one of the nine after he was killed in an Orc ambush and they brought his dead body before Sauron.
* ClimaxBoss: Fighting him marks the PointOfNoReturn and occurs just prior to the final duels against [[spoiler: the Witch-king]] and [[spoiler: Sauron himself]].

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* AdaptationDeviation: Like Helm Hammerhand, in the novels Isildur lived ''long'' after all of the Nazgûl came into existence. In this AlternateTimeline, Sauron turned him into one of the nine Nine after he was killed in an Orc ambush and they brought his dead body before Sauron.
* ClimaxBoss: Fighting him marks the PointOfNoReturn and occurs just prior to the final duels against [[spoiler: the [[spoiler:the Witch-king]] and [[spoiler: Sauron himself]].



* FallenHero: He won the Battle of Dagorlad by cutting off Sauron's finger and separating him from the One Ring.

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* FallenHero: He won the Battle War of Dagorlad the Last Alliance by cutting off Sauron's finger and separating him from the One Ring.



* IronicHell: The man who became hero after he defeated Sauron, is now forced to serve him.
* KlingonPromotion: [[spoiler: His permanent defeat leads to Talion being able to claim his minor Ring of Power.]]

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* IronicHell: The man who became a hero after he defeated Sauron, Sauron is now forced to serve him.
* KlingonPromotion: [[spoiler: His permanent defeat leads to Talion being able to claim his minor Ring of Power.]]



* NoSell: While fleeing the orcs while wearing the One Ring, the arrows bounce off him. The moment it leaves him, however, they find their mark.
* OhCrap: The look on his face when the One Ring slips from his finger, leaving him visible and vulnerable to Orc archers screams this trope.

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* NoSell: While fleeing the orcs Orcs while wearing the One Ring, the arrows bounce off of him. The moment it leaves him, however, they find their mark.
* OhCrap: The look on his face screams this trope when the One Ring slips from his finger, leaving him visible and vulnerable to Orc archers screams this trope.archers.



* UndeathAlwaysEnds: In a unique fashion, [[spoiler: Talion and the Wraith actually manage to Dominate him; but then Talion releases his spirit to death; cutting his ties to Sauron. This leaves an opening in the Nine.....]]

to:

* UndeathAlwaysEnds: In a unique fashion, [[spoiler: Talion and the Wraith actually manage to Dominate him; but then Talion releases his spirit to death; death, cutting his ties to Sauron. This leaves an opening in the Nine.....Nine...]]



A pair of female Ringwraiths originated from the Middle-earth's equivalent of Far East, who killed two Nazgûl and stole their Rings of Power for themselves before assassinating their father to take the throne from him. They ruled the region for some time, amassing a fortune in the progress, before Sauron visited to add them to his ranks.

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->Voiced by: Cissy Jones, Angela Lin (Riya), Toks Ologundoye, Elizabeth Pan (Yuka)
A pair of female Ringwraiths who originated from the Kingdom of Shen in Middle-earth's equivalent of Far East, who East. They killed two Nazgûl and stole their Rings of Power for themselves before assassinating their father to take the throne from him. They ruled the region for some time, amassing a fortune in the progress, before Sauron visited to add them to his ranks.



* AllThereInTheManual: Their names are Yan Wei and Yan Qi, [[https://www.artstation.com/artwork/Lzmor according to their artist]].

to:

* AllThereInTheManual: Their names are Yan Wei (Riya and Yan Qi, [[https://www.artstation.com/artwork/Lzmor according to Yuka) and that of their artist]].homeland (the Kingdom of Shen) are only found in the Appendices.



** This continues even after they became Ringwraiths; the Sisters note that with Sauron distracted by his battle for supremacy with Celebrimbor and the Witch-king weakened by his defeat at Talion's hands, [[TheStarscream their plan is to raise an army of Orcs and conquer Middle-Earth for themselves]].
--->'''Rogue Nazgûl''': The Dark Lord and the Ringmaker burn atop Barad-dûr. The Witch-king is diminished. ''We are ascendant''!...You face the army we have assembled to dominate all of Mordor and you will have the honour of being its first triumph. And when your bodies lie broken on the battlefield, we will hack the Rings from your fingers and begin our conquest of Middle-Earth!
* ArcVillain: They are the actual villains in the ''Blade of Galadriel'' DLC, even though Talion is the FinalBoss fought right after they are defeated, he is an grudging ally for most of the expansion.
* BigBadDuumvirate: They aim to rule Middle-Earth together.

to:

** This continues even after they became Ringwraiths; the Sisters note that with Sauron distracted by his battle for supremacy with Celebrimbor and the Witch-king weakened by his defeat at Talion's hands, [[TheStarscream their plan is to raise an army of Orcs and conquer Middle-Earth Middle-earth for themselves]].
--->'''Rogue Nazgûl''': The Dark Lord and the Ringmaker burn atop Barad-dûr. The Witch-king is diminished. ''We are ascendant''!...ascendant''!
--->'''Rogue Nazgûl''':
You face the army we have assembled to dominate all of Mordor Mordor, and you will have the honour of being its first triumph. And when your bodies lie broken on the battlefield, we will hack the Rings from your fingers and begin our conquest of Middle-Earth!
Middle-earth!
* ArcVillain: They are the actual villains in the ''Blade of Galadriel'' DLC, even though DLC. Although Talion is the FinalBoss fought right after they are defeated, he is an grudging ally for most of the expansion.
* BigBadDuumvirate: They aim to rule Middle-Earth Middle-earth together.



* ContraltoOfDanger: They definitely sound just like the other Nazgul in the game, but are distinctive enough to tell they are female.

to:

* ContraltoOfDanger: They definitely sound just like the other Nazgul Nazgûl in the game, but are distinctive enough to tell they are female.



* EvilCounterpart: To Eltariel and Talion. Like the former, they are [[ActionGirl formidable female fighters]] that managed to defeat [[HeroKiller Ringwraiths]] in direct combat, however, they turned against their masters due to ambition and thirst for power. Like the latter, they are rogue Ringwraith themselves, but while Talion dedicates himself to safeguard Middle-Earth from the forces of darkness, the Sisters want to command this darkness to [[TheStarscream overthrow Sauron and rule Middle-Earth themselves]].
* EvilPowerVacuum: With the Witch-king diminished by his defeat, Sauron locked in a eternal duel with Celebrimbor's spirit on top of Barad-dûr, and Talion waging all-out civil war throughout Mordor, the Nazgûl sisters swoop right in to fill the gap...and hopefully go up from there.

to:

* EvilCounterpart: To Eltariel and Talion. Like the former, they are [[ActionGirl formidable female fighters]] that managed to defeat [[HeroKiller Ringwraiths]] in direct combat, combat; however, they turned against their masters due to ambition {{ambition|IsEvil}} and thirst for power. Like the latter, they are rogue Ringwraith Ringwraiths themselves, but while Talion dedicates himself to safeguard Middle-Earth safeguarding Middle-earth from the forces of darkness, the Sisters want to command this darkness to [[TheStarscream overthrow Sauron and rule Middle-Earth Middle-earth themselves]].
* EvilPowerVacuum: With the Witch-king diminished by his defeat, Sauron locked in a eternal duel with Celebrimbor's spirit on top of Barad-dûr, and Talion waging all-out civil war throughout Mordor, the Nazgûl sisters swoop right in to fill the gap...and hopefully go up from there.



* {{Patricide}}: Culturally, the biggest crime they could commit.

to:

* {{Patricide}}: Culturally, the biggest crime they could commit. In this case, it also doubles as [[TheUsurper regicide]].



* BigBadWannabe: Zog is overly ambitious for an orc to presume he could enslave a Balrog [[spoiler:and overthrow the Dark Lord, an indestructible ''Maiar'']]. To his credit Celebrimbor does mention he can pull off the first objective, and he does prove to be a very persistent opponent.
* TheCatCameBack: After his story missions, he'll cheat death and join the Nemesis roster, [[spoiler:and he'll continue to come back over and over, even when decapitated or dismembered.]] He'll brag he's a {{Necromancer}} and that Talion is too stupid to understand that cheating death is fairly simple for someone like him.

to:

* BigBadWannabe: Zog is overly ambitious for an orc to presume he could enslave a Balrog [[spoiler:and overthrow the Dark Lord, an indestructible ''Maiar'']]. To his credit credit, Celebrimbor does mention he can pull off the first objective, and he does prove to be a very persistent opponent.
* TheCatCameBack: After his story missions, he'll cheat death and join the Nemesis roster, [[spoiler:and he'll continue to come back over and over, even when decapitated or dismembered.]] He'll brag that he's a {{Necromancer}} and that Talion is too stupid to understand that cheating death is fairly simple for someone like him.
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* InvincibleVillain: A downplayed example: once Zog joins the nemesis roster after his missions, [[spoiler: no amount of killing him will put him down for good. Apparently he’s just that good at necromancy that he can revive himself.]] However, he can still be defeated in combat.

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* CloudCuckooLander: A good chunk of the mystic Tribe are just raving lunatic.

to:

* CloudCuckooLander: A good chunk of the mystic Mystic Tribe are just raving lunatic.lunatic.
* ColdBloodedTorture: The Terror Tribe are mentioned to frequently indulge in torturing their enemies, with most of the second half of their pre-fortress battle speeches mentioning how they plan on torturing the survivors once they win.

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* NiceJobFixingitVillain: [[spoiler: The Tower bellows that [[RelativeButton Talion will never see his family again]] in their final confrontation...and in doing so, [[RoaringRampageOfRevenge goads Talion to throw off the Tower's sorcery, knock him down and start shanking him]].]]

to:

* NiceJobFixingitVillain: NiceJobFixingItVillain: [[spoiler: The Tower bellows that [[RelativeButton Talion will never see his family again]] in their final confrontation...and in doing so, [[RoaringRampageOfRevenge goads Talion to throw off the Tower's sorcery, knock him down and start shanking him]].]]



* FateWorseThanDeath: Become a slave for the Dark Lord, and lose your identity in the progress? Yep.
* FlatCharacter: The unnamed Nazgûl. They aren't really important to the story, have only a handful of lines, and have the same basic mask design. (Seen in their picture on the right)
* TheGhost: The three remaining Nazgûl, including the only one that was named in the books, Khamûl the Easterling, do not appear.

to:

* FateWorseThanDeath: Become a slave for the Dark Lord, for ''eternity''[[note]]or until the One Ring is unmade, but at this point in the story, no one knows if that's ''ever'' going to happen, since no one knows where the One Ring is[[/note]], and lose your identity in the progress? Yep.
* FlashStep: Their SignatureMove involves flash-stepping to Talion, striking at him, and then flash-stepping back to their original position.
* FlatCharacter: The unnamed Nazgûl. They aren't really important to the story, have only a handful of lines, and have the same basic mask design. (Seen design (seen in their picture on the right)
image above).
* TheGhost: The three remaining Nazgûl, including An interesting variant. All of the Nine appear in the game, but while some (see individual entries below) are identified, the only one that Nazgûl who was named in the books, Khamûl books (Khamûl the Easterling, do not appear.Black Easterling) is not.



* SpikesOfVillainy: While not as spiky as Sauron's, their armor still have them.

to:

* SpikesOfVillainy: While not as spiky as Sauron's, their armor still have them.sports them.
* SuperEmpowering: {{Implied|Trope}}. After taking Minas Ithil, some of the Nazgûl perform rituals all over Mordor to turn selected Orc captains into "Chosen." It's unclear exactly what separates the Chosen from normal captains, since Talion and Eltariel violently disrupt any ritual that they come across.



A ranger from Gondor, who took his ring from the recently killed Isildur to protect Middle-earth from both Sauron and/or his former ally Celebrimbor, after the latter betrayed him and left him to die. He and his army of orcs defended Middle-earth from Sauron's forces and resisted the ring's influence for decades, before it finally won and he joined the nine. His sacrifice would not be in vain, as his actions delayed Sauron's conquest of Middle-earth, [[Literature/TheLordOfTheRings allowing its residents to form a fellowship and destroy the one Ring and Sauron]].

to:

A ranger from Gondor, who took his ring from up the Ring of the recently killed Isildur to protect Middle-earth from both Sauron and/or his former ally Celebrimbor, after the latter betrayed him and left him to die. He and his army of orcs defended Middle-earth from Sauron's forces and resisted the ring's Ring's influence for decades, before it finally won and he joined the nine. Nine. His sacrifice would not be in vain, as his actions delayed Sauron's conquest of Middle-earth, [[Literature/TheLordOfTheRings allowing its residents to form a fellowship Fellowship and destroy the one One Ring and Sauron]].



One of the Nazgûl, Suladân was once a Haradian king who successfully waged war on Mordor to the point of marching his army right to the gates of Barad-dûr. Sauron surrendered to him and presented him with one of the 9 rings as a gift. Suladân took Sauron as his captive and advisor, causing him to quickly fall under Sauron's influence.

to:

One of the Nazgûl, A Haradian king, Suladân was once a Haradian king who successfully waged war on Mordor to the point of marching his army right to the gates of Barad-dûr. Sauron surrendered to him and presented him with one of the 9 rings Nine Rings as a gift. Suladân took Sauron as his captive and advisor, causing him to quickly fall under Sauron's influence.



* AdaptationalBadass: He actually managed to conquer Mordor, but [[BrokeYourArmPunchingOutCthulhu fell under Sauron's influence]] when he made the mistake of accepting Sauron's gift of a ring of power as a token of surrender.
* AdaptationalHeroism: In the strategy board game, he was a Haradian vassal of Sauron. Here, his kingdom was opposed to Sauron and he only came into Sauron's service after being deceived with one of the 9 rings.
* BlingOfWar: In the board game he's known for his BlingOfWar, which carries over into his appearance in ''Shadow of War''. Even as a Nazgûl his appearance is somewhat more ornate than the other Nazgûl, besides the Witch-king himself.
* CompositeCharacter: Suladân was a minor character in the Middle Earth strategy board game; here, he's also given a backstory similar to King Ar-Pharazôn from the Silmarillion as a king who defeated Sauron militarily onto to fall under his influence while the Dark Lord served as his captive and advisor.

to:

* AdaptationalBadass: He actually managed to conquer Mordor, but [[BrokeYourArmPunchingOutCthulhu fell under Sauron's influence]] when he made the mistake of accepting Sauron's gift of a ring Ring of power Power as a token of surrender.
* AdaptationalHeroism: In the strategy board game, he was a Haradian vassal of Sauron. Here, his kingdom was opposed to Sauron and he only came into Sauron's service after being deceived with one of the 9 rings.
Nine Rings.
* BlingOfWar: In the board game he's known for his BlingOfWar, which carries over into his appearance in ''Shadow of War''. Even as a Nazgûl Nazgûl, his appearance is somewhat more ornate than the other Nazgûl, besides the Witch-king himself.
* CompositeCharacter: Suladân was a minor character in the Middle Earth Middle-earth strategy board game; here, he's also given a backstory similar to King Ar-Pharazôn from the Silmarillion Literature/TheSilmarillion as a king who defeated Sauron militarily onto to fall under his influence while the Dark Lord served as his captive and advisor.



* YoungerThanTheyLook: After falling under Sauron's influence, he eventually suffers the same rapid aging that King Theodan and Queen Marwen did while under Saruman's control.

to:

* YoungerThanTheyLook: After falling under Sauron's influence, he eventually suffers the same rapid aging that King Theodan Théoden and Queen Marwen did while under Saruman's control.



[[caption-width-right:350:"Of all the Nazgûl, his fall was most tragic"]]

to:

[[caption-width-right:350:"Of all the Nazgûl, his fall was the most tragic"]]tragic."]]



* {{Foil}}: WordOfGod states that he is intended to be a parallel to Talion's story.

to:

* {{Foil}}: WordOfGod states that he is intended to be a parallel to Talion's story. [[invoked]]

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The FinalBoss of the Legendary Gear quest in the Blade of Galadriel [=DLC=], aligned to no tribe.

to:

The FinalBoss of the Legendary Gear quest Fallen Blades legendary gear SideQuest in the Blade of Galadriel [=DLC=], aligned to no tribe.



* BigBadWannabe: He brags that he is the "ultimate orc" because no tribe could ever contain his greatness. He aspires to rule Mordor, but is actually easier to defeat that many of the Captains whom Eltariel had to finish off to get to him.

to:

* AlwaysChaoticEvil: Ratak believes that orcs ''should'' be this, and that tribes and other organizational structures are imposed by the higher-ups as a deliberate tactic to weaken them and keep them in line.
* BigBadWannabe: He brags that he is the "ultimate orc" because no tribe could ever contain his greatness. He aspires to rule Mordor, but is actually easier to defeat that than many of the Captains whom Eltariel had to finish off to get to him.



* IWorkAlone: In that he's the first Orc in the game to belong to no tribe at all. He is still Cursed class, however.

to:

* IWorkAlone: In that he's the first Orc in the game to belong to no tribe at all. He is still Cursed class, however.



* CoolHelmet: Many Uruks sport an array of headwear, ranging from ornate metal helmets to [[NemeanSkinning caragoar heads]] to [[CoolMask ninja-like masks]] to small head-mounted braziers.
* CursedWithAwesome: In ''Shadow of War'', some Uruks may break out of Domination, at which point Sauron gives them a Dark Curse that is anything but; it's not only complete immunization to further MindControl, it allows them to temporarily disable Talion's wraith powers on contact.

to:

* CoolHelmet: Many Uruks sport an array of headwear, ranging from ornate metal helmets to [[NemeanSkinning caragoar caragor heads]] to [[CoolMask ninja-like masks]] to small head-mounted braziers.
* CursedWithAwesome: In ''Shadow of War'', some Uruks may break out of Domination, at captains are equipped with Cursed weaponry, which point Sauron gives them a Dark Curse that is anything but; it's not only complete immunization to further MindControl, it allows them to temporarily disable drains Talion's wraith powers on contact.Wrath and Focus and temporarily replaces the minimap with the Eye of Sauron.



* DecapitationRequired: The only reliable way to avert an UnexplainedRecovery is to lop the Uruk's head off. Subverted in ''Shadow of War'', they can come back as Frankensteins ''with their heads stitched back on'', or as undead.
* DefiantToTheEnd: Certain Uruks will express an ICanStillFight mentality when they reach the prone "brand or kill" stage. The "Death Defying" trait in ''Shadow of War'' goes even further by allowing an uruk to immediately snap out of that cusp-of-death state and keep fighting with some extra health.
* DegradedBoss: Warchiefs in the second game (both in plot and gameplay). With the introduction of fortresses and their overlords, Uruk Warchiefs were demoted to mini-bosses.

to:

* DecapitationRequired: The only reliable way to avert an UnexplainedRecovery is to lop the Uruk's head off. Subverted {{Subverted|Trope}} in ''Shadow of War'', they can come back as Frankensteins ''with their heads stitched back on'', or as undead.
* DefiantToTheEnd: Certain Uruks will express an ICanStillFight mentality when they reach the prone "brand or kill" stage. The "Death Defying" trait stage.
* DegradedBoss: Arguably {{averted|Trope}} and even {{inverted|Trope}} with regards to Warchiefs
in ''Shadow of War'' goes even further by allowing an uruk to immediately snap out of that cusp-of-death state and keep fighting with some extra health.
* DegradedBoss: Warchiefs in
War''; while they're no longer the second game (both in plot and gameplay). With regional top dogs due to the introduction of fortresses and their overlords, Uruk Warchiefs were demoted Overlords, they actually serve a story purpose now, as each Warchief is assigned to mini-bosses.guard a specific sector of the fort in the event of a siege. (This also serves as an InUniverse [[JustifiedTrope justification]] for Warchiefs' absence from the open world.) You're still required to play a mini-mission to draw them out, or you can encounter them all during a siege. Also, infiltrating a follower as a Warchief weakens the fort's defenses.



* EvilKnockoff: ''Shadow of War'' has Orcs who fashion themselves "The Tower" and wear armor just like The Tower from the first game.

to:

* EvilKnockoff: ''Shadow of War'' has Orcs who fashion themselves "The Tower" and wear armor just like The Tower from the first game. Taken UpToEleven with Outlaw Defenders named the Pretender, who also wear armor similar to that of the Tower but do not speak with his voice.



* FacialHorror: Orcs Talion has killed might come back wearing a sack or metal plating to cover this... but others don't. Captains who return from poisoning in ''Shadow of War'' can have molten faces.

to:

* FacialHorror: Orcs whom Talion has killed might come back wearing a sack or metal plating to cover this... but others don't. Captains who return from poisoning in ''Shadow of War'' can have molten faces.



* FriendlyEnemy: The occasional Uruk Captain will say how happy they are to see you, give you compliments or invite you to join in on the hunt/party you found them in. [[GameplayAndStorySegregation Doesn't stop them from attacking you though.]]
* FromNobodyToNightmare: Can potentially happen if a rank and file orc gets a lucky kill on Talion to become a captain, and survives long enough to get promoted to be a Warchief or even the Overlord of his native region.

to:

* FriendlyEnemy: The occasional Uruk Captain will say how happy they are to see you, give you compliments or invite you to join in on the hunt/party you found them in. [[GameplayAndStorySegregation Doesn't It doesn't stop them from attacking you you, though.]]
* FromNobodyToNightmare: Can potentially happen if a rank and file rank-and-file orc gets a lucky kill on Talion to become a captain, and survives long enough to get promoted to be a Warchief or even the Overlord of his native region.



* HairTriggerTemper: Some Uruks have the trait "Hates Everything", which means they'll go into a frenzy at the slightest provocation.
* HalfTheManHeUsedToBe: A cleaved orc can still comeback with his lower half being stapled.

to:

* HairTriggerTemper: Some Uruks have the trait "Hates Everything", rage trigger Enraged by Everything, which means they'll go into a frenzy causes them to get Enraged at the slightest provocation.
random.
* HalfTheManHeUsedToBe: A cleaved orc can still comeback come back with his lower half being stapled.



** Also, the Ranger-Killer, as some Uruk will style themselves as. To back it up, they have a Ranger sword as their weapon.

to:

** Also, Other orcs style themselves as the Ranger-Killer, as some Uruk will style themselves as. To and they back it up, they have up by using a Ranger sword as their weapon.



* MadnessMantra: Deranged Uruks will suffer a CoolAndUnusualPunishment in which they forsake their former desires. Famously with [[spoiler:Bruz]], who will constantly moan, "I don't want the fort! It's his/your fort! It was always his/your fort!"

to:

* MadnessMantra: Deranged Uruks will suffer a CoolAndUnusualPunishment in which they forsake their former desires. Famously with [[spoiler:Bruz]], [[spoiler:Brûz]], who will constantly moan, "I don't want the fort! It's his/your fort! It was always his/your fort!"



** Some Slaughter Tribe captains have masks made from their victims flesh.
* NationalWeapon: {{Downplayed|Trope}}. Each Tribe has an associated sidearm that every Nemesis Officer (except Ologs) carries on their belts that they can use as a special attack/execution option in some circumstances.

to:

** Some Slaughter Tribe captains have masks made from their victims victims' flesh.
* NationalWeapon: {{Downplayed|Trope}}. Each Tribe has an associated sidearm that every Nemesis Officer officer (except Ologs) carries on their belts that they can use as a special attack/execution option in some circumstances.

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** In ''Shadow of Mordor'', Uruks can come in two flavors of grotesque. Either they're just naturally covered in tumors, growths, mutations or scars... or they collect new ones as Talion kills/defeats them and it doesn't quite take. Do enough damage to one enough times and he'll be almost unrecognizable from the first time you met.
** In ''Shadow of War'', we can add "born with two malformed faces" and "host to a morgai fly hive" to the list.
* BossInMookClothing: Inverted with certain Uruks. Some early-game Captains are so vulnerable and/or easily shaken that there's not much separating them from the grunts other than a few special abilities.
** And then others play it straight by going in the opposite direction. The right combination of traits can easily create a Captain that is much harder than the others on the roster.

to:

** In ''Shadow of Mordor'', Uruks can come in two flavors of grotesque. Either they're just naturally covered in tumors, growths, mutations or scars... or they collect new ones as Talion kills/defeats them and it doesn't quite take. Do enough damage to one enough times and he'll be almost unrecognizable from the first time you met.
** In ''Shadow of War'', we can add "born with two malformed faces" and "host to a morgai Morgai fly hive" to the list.
* BossInMookClothing: [[ZigZaggingTrope Zig-zagged]] all over the place.
** Played Straight (and quite literally) by certain captains who look virtually identical to run-of-the-mill grunts, which can be a nasty shock if you're not constantly checking the Wraith World. Pro tip: if a grunt has a [[FlamingSword flaming weapon]], [[PoisonedWeapons poisoned weapon]], or weapon that's dripping blood, ''he's not a grunt''. (This is much more prevalent in ''Shadow of Mordor''; in ''Shadow of War'', all captains are denoted with rings under their feet, even if you haven't identified them in the Wraith World yet.)
*** Which can lead to a DoubleSubversion of sorts, if (for example) you're merrily stealth-attacking grunts, and then you inadvertently stealth-attack a grunt who actually isn't a grunt...who's [[AnticlimaxBoss vulnerable to stealth finishers]].
**
Inverted with certain Uruks. Some other early-game Captains captains, who are so vulnerable and/or easily shaken that there's not much separating them from the grunts other than a few special abilities.
** And then others play it straight by going in the opposite direction. The right combination of traits can easily create a Captain that is much harder than the others on the roster.
abilities.



* DegradedBoss: Warchiefs in the second game (both in plot and gameplay). With the introduction of the overlords, Uruk Warchiefs were demoted to mini-bosses.

to:

* DegradedBoss: Warchiefs in the second game (both in plot and gameplay). With the introduction of the fortresses and their overlords, Uruk Warchiefs were demoted to mini-bosses.



* EliteMook: Begin as these, may eventually be promoted into a BossInMookClothing or a true BossBattle as a Warchief or Overlord.

to:

* EliteMook: Begin as Low-level captains can feel like these, may eventually be promoted as they're not much more difficult to defeat than your average grunt. However, they can gain strengths and/or lose weaknesses as they level up, potentially turning them into a BossInMookClothing or a true BossBattle [[BossBattle Boss Battles]]. Taken UpToEleven if they manage to become a Warchief, and taken UpToEleven ''again'' in ''Shadow of War'' if they manage to become the region's Overlord.
** In ''Shadow of War'', captains can have Elite Gangs that are this trope played straight. Elite gang members inherit their boss's immunities, elemental weaponry, and certain other traits; for example, an Olog captain with [[FireBreathingWeapon Fire Thrower]] and a gang of elite Ologs gives his gang Fire Throwers
as a Warchief or Overlord.well.



-->'''Uruk''' : "Didn't see this coming. No matter. Just finish it." \\
'''Uruk''' : "Good brawl in front of a cheering crowd? Can't think of a better way to go."\\
'''Uruk:''' A noble death, fighting for the Dark Lord. Thank you, Ranger.
* FacialHorror: Orcs Talion has killed might come back wearing a sack or metal plating to cover this... but others dont. Captains who return from poisoning in ''War'' can have molten faces.
* AFatherToHisMen: Some Uruks can somewhat be seen as this, especially those who become enraged if their bodyguards are attacked when they take the field. Though it could be down to their BlueAndOrangeMorality

to:

-->'''Uruk''' : "Didn't [[DidntSeeThatComing Didn't see this coming. coming.]] No matter. Just finish it." \\
'''Uruk''' : "Good Good brawl in front of a cheering crowd? Can't think of a better way to go."\\
\\
'''Uruk:''' A noble good death, fighting for the Dark Lord.in Sauron's name. Thank you, Ranger.
* FacialHorror: Orcs Talion has killed might come back wearing a sack or metal plating to cover this... but others dont. don't. Captains who return from poisoning in ''War'' ''Shadow of War'' can have molten faces.
* AFatherToHisMen: Some Uruks can somewhat be seen as this, especially those who become enraged if their bodyguards are attacked when they take the field. Though it could be down to their BlueAndOrangeMoralityBlueAndOrangeMorality.



* HeelFaceBrainwashing: Later on in the game, The Wraith gains the ability to brand orcs, turning them and all those who follow them to his side.

to:

* HeelFaceBrainwashing: Later on in the game, The games, the Wraith gains the ability to brand orcs, turning them and all those who follow them to his side.



* HulkSpeak: Some orcs talk like this, and it's much more common among Olog-Hai.
* ILoveTheDead: some orcs mentions in their duel that they'll keep the enemies corpse for play time.
* InstrumentOfMurder: In ''Shadow of War'', Uruks bards and minstrals will wield lutes with axe-blades attached as weapons.
* KingMook: Each class of Uruk promoted to the nemesis lineup keeps their associated equipment. Combine this with the '[[FlunkyBoss Gang Leader]]' trait, and you can end up with a Berserker Captain surrounded by a squad of regular Berserkers.
* TheKlutz: Uruks with the "clumsy" trait can be grabbed without needing to be weakened first.

to:

* HulkSpeak: Some orcs talk like this, and it's much more common among Olog-Hai.
Olog-hai.
* ILoveTheDead: some Some orcs mentions in their duel mention during duels that they'll keep the enemies their enemy's corpse for play time.
* InstrumentOfMurder: In ''Shadow of War'', Uruks Uruk bards and minstrals minstrels will wield lutes with axe-blades attached as weapons.
* KingMook: Each class of Uruk promoted to the nemesis lineup keeps their associated equipment. Combine this with the '[[FlunkyBoss Gang Leader]]' trait, and you can end up with a Berserker Defender Captain surrounded by a squad of regular Berserkers.
Defenders.
* TheKlutz: Uruks with the "clumsy" Clumsy trait can be grabbed (or mounted, in the case of Olog-hai) without needing to be weakened first.



* LuckilyMyShieldWillProtectMe: Defenders carry large shields that block frontal assaults. While grunt defenders' shields can be broken, captains' shields are unbreakable.



* MilesGloriosus: Gorath from the "Spirit of Mordor" mission. When you find him, he's constantly bragging about how badass he is when hunting caraugars... He's actually terrified by them, and the mission requires to release the caged caraugars in the surrounding area before attacking him while he's fleeing.

to:

** This is also {{inverted|Trope}}, as other orcs sport [[EmbarrassingNickname Embarrassing Nicknames]] like [[DirtyCoward the Coward]], Who Flees, the Weak, and so forth.
** In ''Shadow of War'', orcs can gain new titles based on their deeds. An Olog who kills his pit fight opponent can gain the title Pit Fighter. An orc who flees from a Nemesis Mission may become known as the Gutless.
* MilesGloriosus: Gorath from the "Spirit of Mordor" mission. When you find him, he's constantly bragging about how badass he is when hunting caraugars... caragors. He's actually terrified by them, and the mission requires to release the caged caraugars caragors in the surrounding area before attacking him while he's fleeing.



* NotWorthKilling: The Humiliator won't kill Talion, and just walk away. One would think it would be a relief for players, but oddly, it usually ''pisses them off''. So, job well done, Humiliator.

to:

* NotWorthKilling: The Orcs with the Humiliator trait won't kill Talion, and just walk away. One would think it would be a relief for players, but oddly, it usually ''pisses them off''. So, job well done, Humiliator.Humiliator.
** In ''Shadow of War'', Talion can [[InvertedTrope turn the tables]] by Shaming broken captains, informing them that he considers ''them'' to not be worth killing. As Shaming occurs on a supernatural, MindRape level, it has the potential to [[DrivenToMadness drive its victims insane]].



** If an Uruk comes back after being killed by Talion, he might try to avenge his own death by killing the ranger.
** In ''Shadow of War'', Orcs can have BloodBrothers who will come after you if you take one of them down.

to:

** If an Uruk comes back after being killed by Talion, he might try to avenge his own death by killing the ranger.
ranger. In ''Shadow of War'', orcs who have been Shamed by Talion will also express a desire to kill the ranger in revenge for their humiliation.
** In Also in ''Shadow of War'', Orcs can have BloodBrothers who will come after you if you take one of them down.



* ScrewThisImOuttaHere: Some Uruks will attempt to retreat when they find themselves outmatched. If you exploit a 'Fear' weakness, they'll start running for the hills in a blind panic.

to:

* ScrewThisImOuttaHere: Some Uruks will attempt to retreat when they find themselves outmatched. If you exploit a 'Fear' weakness, Fear (Terror in ''Shadow of War''), they'll start running for the hills in a blind panic.



* SmarterThanYouLook: Ologs might look more monstrous than their Uruk allies, but they're no less intelligent. For example, you might run into an Olog Captain titled "the Bore" who drones on about his and Talion's motives for fighting and compares them to those of other soldiers throughout history.

to:

* SmarterThanYouLook: Ologs might look more monstrous than their Uruk allies, but they're no less intelligent. For example, you might run into an Olog Captain titled "the Bore" who drones on and on about his and Talion's motives for fighting and compares them to those of other soldiers throughout history.



-->'''Nemesis:''' " Burn... Maim! Kill them all!"

to:

-->'''Nemesis:''' " Burn..."Burn... Maim! Kill them all!"



* ThrowTheMookAtThem: Ologs can pull this off, snatching up a hapless uruk to chuck at Talion as a crude ranged attack.

to:

* ThrowTheMookAtThem: Ologs can pull this off, snatching up a hapless uruk to chuck at Talion as a crude ranged attack. They're not particularly picky about whose side their improvised projectile is on, either.



* TheUnfought: Because Uruk society is so volatile, in addition to Mordor's violent wildlife, it's not uncommon for a captain you've never met or never had a chance to fight to be killed by a third party.

to:

* TheUnfought: Because Uruk society is so volatile, in addition to Mordor's violent wildlife, it's not uncommon for a captain you've never met or never had a chance to fight fought (or even met) to be killed by a third party.



* VillainousBreakdown: Uruk Nemeses who are Shamed in ''Shadow of War'' have a chance of becoming Deranged as a side-effect. This ranges from being driven mad to ending up outright lobotomized. Deranged Uruks and Ologs immediately counter the loss in Power Level from Shaming by [[PowerBornOfMadness instantly gaining a whole new swath of combat bonuses]] [[PowerOfHate and rage triggers.]] It's also possible to have them go Maniac instead, which boost their level instead. Averted in the case of a few Uruks who become Unashamed, wielding and boosting about their shaming as a mark of pride and taunt Tailon about it.

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* VillainousBreakdown: Uruk Nemeses who are Shamed in ''Shadow of War'' have a chance of becoming Deranged as a side-effect. This ranges from being driven mad to ending up outright lobotomized. Deranged Uruks and Ologs immediately counter the loss in Power Level from Shaming by [[PowerBornOfMadness instantly gaining a whole new swath of combat bonuses]] [[PowerOfHate and rage triggers.]] It's also possible to have them go Maniac become Maniacs instead, which boost boosts their level instead. instead of decreasing it. Averted in the case of a few Uruks who become Unashamed, wielding and boosting boasting about their shaming as a mark of pride and taunt Tailon taunting Talion about it.



** {{Inverted|Trope}} with other captains, who eagerly ''look forward'' to Talion's resurrection so they can kill him again; their GameOverMan speeches basically amount to, "See you soon!"



* BloodIsTheNewBlack: The Slaughter Tribe warriors have blood smeared all over their bodies.

to:

* BloodIsTheNewBlack: The Slaughter Tribe warriors have orcs smear blood smeared all over their bodies.bodies, clothes, armor, and structures. In a livestream, the devs even pointed out that it was ''fresh human blood'', since it's red (orcs bleed black).



* OneHitKill: A variation. As with Assassins (see Orc Advanced Classes below), certain Dark and Terror tribe members[[note]]Dark tribe orcs with the Black-Heart title, or Terror tribe orcs with the Cruel or Merciless titles[[/note]] possess the No Chance skill, which means they can immediately kill Talion the moment he's been downed, with no opportunity for a recovery unless something interrupts the killer (getting locked in another animation, or an allied captain swooping in for a BigDamnHeroes moment).



* UndyingLoyalty: Though all Orcs are first and foremost followers of Sauron, the members of the Dark Tribe are described as some of his most fanatical followers, constructing statues to the Dark Lord in their fortresses, and most Orcs in the tribe have the trait Iron Will, which allows them to resist being branded.

to:

* UndyingLoyalty: Though all Orcs are first and foremost followers of Sauron, the members of the Dark Tribe are described as some of his most fanatical followers, constructing statues to the Dark Lord in their fortresses, and most Orcs in the tribe have the trait Iron Will, which allows them to resist being branded.fortresses.



* AnimalMotif: Almost all Beastmaster orcs have a title based on the animals they summon or care for, like "The Dragon" or "Of The Spiders".
* FlunkyBoss: Commanders specialize in this. They are surrounded by mooks, and those mooks can plant a flag that boosts everyone's attack speed and power when it's nearby. They also tend to summon replacement mooks using a horn, an ability shared with Trackers
* GetBackHereBoss: Tricksters, who dodge Talion's attacks like assassins, have a chance of escaping a QuickTimeEvent execution, and drop bombs while fleeing. Sometimes, if you follow a retreating trickster long enough, they might taunt Talion before disappearing with the help of a smoke bomb.
* HairTriggerTemper: Berserker orcs tend to have a long list of hate triggers. Especially if they are scrawny.
* LuckilyMyShieldWillProtectMe: Tanks usually carry a large shield that blocks frontal assaults.
* MadeOfIron: Tanks take a lot of punishment, and can get up and keep fighting after their health is depleted once.

to:

* AnimalMotif: Almost all Beastmaster orcs Several Beastmasters have a title titles based on the animals they summon or care for, like "The Dragon" or "Of The Spiders".
* AnnoyingArrows: Very, ''very'' much {{averted|Trope}} when it comes to Marksmen.
* ColdSniper: As of the Blade of Galadriel update in February 2018, all Marksmen have the Sniper Shot trait, which allows them to pull off extremely accurate shots from extreme distances -- they can even [[BeyondTheImpossible damage Talion mid-somersault]]. And those attacks ''hurt''!
** Naturally, a bit of HeelFaceBrainwashing can turn them into [[FriendlySniper Friendly Snipers]].
* ConfusionFu: A staple of orcs with the Agile trait, namely Assassins and Tricksters. Aside from being able to dodge any and all of Talion's sword strikes, they tend to slide all over the place and even vault over him. Tricksters take it UpToEleven, with their [[SmokeOut smoke bombs]] facilitating short-range TeleportSpam and possibly even stunning the enemy as well.
* FlunkyBoss: Commanders specialize in this. They are surrounded by mooks, and those mooks can plant a flag that boosts everyone's attack speed and power when it's nearby. They also tend to summon replacement mooks using a horn, an ability shared horn.
** Beastmasters are similarly capable of summoning caragors, and most come
with Trackers
caragor (or [[UpToEleven dire caragor]]) packs. Some Beastmasters can summon other types of beasts, from [[SpidersAreScary spiders]] to [[OurDragonsAreDifferent drakes]].
* GetBackHereBoss: Tricksters, who dodge Talion's attacks like assassins, Assassins, have a chance of escaping a QuickTimeEvent execution, and drop bombs while fleeing. Sometimes, if you follow a retreating trickster Trickster long enough, they he might taunt Talion before disappearing with the help of a smoke bomb.
bomb; alternatively, he might reveal that he [[LuredIntoATrap lured Talion into an ambush]].
* HairTriggerTemper: Berserker orcs Berserkers tend to have a long list of hate triggers. Especially if Sometimes, Enraged by Everything will be just ''one'' of those triggers.
* ImprobableAimingSkills: Marksmen typically possess the Quick Shot trait (which enables them to shoot three bolts in rapid succession), and their champion epic trait is Epic Quick Shot, which enables them to [[{{Multishot}} shoot multiple targets at the same time]]. Also, see ColdSniper above.
* ItOnlyWorksOnce: Slayers often possess the Fast Learner trait, which causes them to rapidly adapt to attacks and become immune to them for the duration of the fight. (Tricksters and other orcs can also have Fast Learner, but it's most commonly found in Slayers.)
* LifeDrain: Berserker attacks heal them even as
they are scrawny.
* LuckilyMyShieldWillProtectMe: Tanks usually carry a large shield that blocks frontal assaults.
damage their enemies.
* MadeOfIron: Tanks can take a lot of punishment, and they can get up and keep fighting after their health is depleted once.



* NoSell: Beastmasters are almost always immune to attacks from animals, and typically deal double damage to them in return.
* OneHitKill: A variation. Assassins frequently possess the No Chance skill, which means they can immediately kill Talion the moment he's been downed, with no opportunity for a recovery unless something interrupts the Assassin (getting locked in another animation, or an allied captain swooping in for a BigDamnHeroes moment).

to:

* NoSell: {{Multishot}}:
** Epic Throwing Knives, the Assassin champion epic trait, enables an Assassin to throw five daggers in a fan in front of him.
** Epic Quick Shot, the Marksman champion epic trait, enables a Marksman to shoot multiple targets simultaneously.
* NoSell:
**
Beastmasters are almost always immune to attacks from animals, beasts, and typically deal double damage to them in return.
** Slayers with the Slayer Counter champion epic trait take this UpToEleven, as the trait is basically an ''Anti-''Sell; not only do they block Execution attempts from the front, the counter maneuver also injures Talion. At the higher difficulty levels, this injury can be ''critical''.
** Trackers and Tricksters have Vault Breaker, which [[ExactlyWhatItSaysOnTheTin prevents Talion from vaulting over them]]. Notably, this trait does not appear in the captain's trait lists.
* OneHitKill: A variation. All Assassins frequently possess the No Chance skill, trait, which means they can immediately kill Talion the moment he's been downed, with no opportunity for a recovery unless something interrupts the Assassin (getting locked in another animation, or an allied captain swooping in for a BigDamnHeroes moment).



* StuffBlowingUp: Destroyers pack tons of explosive charges to throw around, and frequently have the Final Blast trait that causes them to scatter a ton of bombs upon death. Marksmen, meanwhile, can gain the Explosive Shot trait that allows them to fire exploding arrows.

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* StuffBlowingUp: Destroyers pack tons of explosive charges to throw around, and frequently have the Final Blast trait that causes them to scatter a ton of bombs upon death. Marksmen, meanwhile, Ranged Destroyers (and some other ranged captains) can gain the Explosive Shot trait that allows them to fire exploding arrows.arrows or hurl exploding spears.
** Tanks are also often equipped with stun bombs to discourage enemies from getting too close.
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* NiceJobFixingitVillain: [[spoiler: The Tower bellows that [[RelativeButton Talion will never see his family again]] in their final confrontation...and in doing so, [[RoaringRampageOfRevenge goads Talion to throw off the Tower's sorcery, knock him down and start shanking him]].]]


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* ThisCannotBe: The Tower seems genuinely shocked when [[spoiler: Talion shrugs off his sorcery and overpowers him]].


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* AndThisIsFor: One of the Talons sometimes remarks that they'll kill Talion in revenge for what he did to the Tower of Sauron.
-->'''Talon''': It was an honour to serve under the Tower! You will suffer for what you did to him!
* OccultBlueEyes: They all have these.


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* CoolMask: The generic Wraiths all wear face masks fashioned of jagged metal. The more fleshed out of the Nine wear masks that bear hallmarks of the cultures they originated from.


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* CoolMask: Wears one that evokes the crown he wore while still a human king.
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* TheGhost: The three remaining Nazgûl, including the only one that was named in the books, Khamûl the Easterling, do not appear.
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* EarlyInstallmentWeirdness: ''If'' he is meant to be a Nazgúl pre-transformation; like in the books, he has no visible ring on his finger, and thus his power presumably comes from Sauron himself. ''Shadow of War'' establishes that the Nazgúl of this series actually wear them.

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The second Dark Lord to terrorize Middle-earth, defeated long ago by the Last Alliance of Men and Elves, he has returned to Mordor after a two-and-a-half thousand year absence.

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The second Dark Lord to terrorize Middle-earth, defeated Middle-earth. Defeated long ago by the Last Alliance of Men and Elves, he has returned to Mordor after a two-and-a-half thousand year absence.



* AdaptationalBadass: ''Vastly'' more powerful than in the original books, and notably because he lacks a canon handicap. In the events of the books, Eru deliberately takes away his ability to assume an attractive form after the Downfall of Ar-Pharazon. In the games, he still has it, and is apparently able to project telepathic messages to unwilling recipients from hundreds of miles away, and possibly also teleport.

to:

* AdaptationalBadass: ''Vastly'' more powerful than in the original books, and notably because he lacks a canon handicap. In the events of the books, Eru deliberately takes away his ability to assume an attractive form after the Downfall of Ar-Pharazon.Númenor. In the games, he still has it, and is apparently able to project telepathic messages to unwilling recipients from hundreds of miles away, and possibly also teleport. That being said, the AssimilationBackfire listed below provides a handy explanation as to why he doesn't have those powers by the time ''Film/TheLordOfTheRings'' rolls around.



* TheBadGuyWins: Sauron wins and triumphs over every opponent he meets face to face...[[PyrrhicVictory unfortunately for him, he's often loathe to call them triumphs]]. [[spoiler:Talion was corrupted by Isildur's ring and becomes one of the Nazgul, but manages to keep his senses long enough to keep Sauron's armies off-balance until Frodo gains the ring, thanks in no small part to his nifty new Ringwraith powers. He defeats Celebrimbor and fuses the wraith to himself, and ends up stripped of most of his powers and trapped in the form of the Lidless Eye. And way, way in the future, the One Ring finally overtakes Frodo's mind right on the slopes of Mount Doom, almost guaranteeing he'd get it back with no trouble...then Gollum accidentally destroys it]].
* BeCarefulWhatYouWishFor: The original ''Shadow of Mordor'' made it pretty clear Sauron brought Celebrimbor back from the dead in order to absorb his power. At the end of ''Shadow of War'', [[spoiler:Sauron succeeds in absorbing Celebrimbor into himself, but as a result ends up (seemingly involuntarily) turning into an immobile giant flaming eye for his trouble, losing many of his more useful powers.]]

to:

* TheBadGuyWins: Sauron wins and triumphs over every opponent he meets face to face...[[PyrrhicVictory unfortunately for him, he's often loathe to call them triumphs]]. [[spoiler:Talion was corrupted by Isildur's ring and becomes one of the Nazgul, Nazgûl, but manages to keep his senses resist him long enough to keep Sauron's armies off-balance until Frodo gains the ring, One Ring, thanks in no small part to his nifty new Ringwraith powers. He defeats Sauron can't interfere directly, since his defeat and forcible assimilation of Celebrimbor and fuses the wraith to himself, and ends up stripped stripping him of most of his powers and trapped trapping him in the form of the Lidless Eye. And way, way in the future, the One Ring finally overtakes Frodo's mind right on the slopes of Mount Doom, almost guaranteeing he'd get it back that Sauron will retrieve the Ring with no trouble...then Gollum accidentally destroys it]].
* BeCarefulWhatYouWishFor: The original ''Shadow of Mordor'' made it pretty clear that Sauron brought was hunting Celebrimbor back from the dead in order to absorb his power. At the end of ''Shadow of War'', [[spoiler:Sauron succeeds in absorbing Celebrimbor into himself, but as a result ends up (seemingly involuntarily) turning into an immobile giant flaming eye for his trouble, losing many of his more useful powers.]]



* BishonenLine: Almost literally when [[spoiler:he duels against Celebrimbor and Eltariel in his elvish form during the first and third phase of the final boss]].
* BitchInSheepsClothing: Presented himself as a friendly elf that wanted to help Celebimbor perfect ring-craftings. Turns out he was one of Middle Earth's most foul overlords.

to:

* BishonenLine: Almost literally when [[spoiler:he duels against Celebrimbor and Eltariel in his elvish Annatar form during the first and third phase of the final boss]].
BossBattle]].
* BitchInSheepsClothing: Presented He presented himself as a friendly elf that Elf who wanted to help Celebimbor perfect ring-craftings. collaborate with Celebrimbor. Turns out he was one of Middle Earth's most foul overlords.actually using him for his own ends.



* CastingAShadow: He's often wreathed in a dark aura.
* ClippedWingAngel: It's strongly suggested that [[spoiler: fusing with Celebrimbor]] is what causes him to lose all the powers he demonstrated in ''The Hobbit'' film trilogy and the two ''Shadow of Mordor'' games, essentially [[ShapeshifterModeLock Mode Locking]] him into the form of the giant flaming eye.
* CurbStompBattle: [[spoiler:Sauron's fight with Celebrimbor in the flashbacks doesn't last long after the Ring returns to its master.]]
* DisproportionateRetribution: Sauron is very fond of doing this to people who press his BerserkButton: [[spoiler: Celebrimbor, who tried to steal the One Ring and use it against Sauron, was beaten to death with his own smithing hammer after being forced to watch the murders of his wife and daughter, and Isildur, who took the One Ring as a trophy of victory over Sauron, was killed in an Orc ambush after the One Ring betrayed him, after which his corpse was taken to Barad-dûr, where Sauron turned him into one of the Nazgûl]].
* DarkIsEvil: He is normally clad in spiny black armor that makes his nature as an evil warlord blatantly obvious.

to:

* CastingAShadow: He's often wreathed in a dark aura.
aura. Sometimes {{inverted|Trope}} in ''Shadow of War'', where he appears as the dark pupil of a [[LightIsNotGood flaming eye]].
* ClippedWingAngel: It's strongly suggested that [[spoiler: fusing [[spoiler:fusing with Celebrimbor]] is what causes him to lose all the powers he demonstrated in ''The Hobbit'' '' Film/TheHobbit'' film trilogy and the two ''Shadow of Mordor'' ''Shadow'' games, essentially [[ShapeshifterModeLock Mode Locking]] mode-locking]] him into the form of the giant flaming eye.
eye seen in ''Film/TheLordOfTheRings''.
* CurbStompBattle: [[spoiler:Sauron's fight with Celebrimbor in the flashbacks doesn't last long after the One Ring returns to its master.]]
* DisproportionateRetribution: Sauron is very fond of doing this to people who press his BerserkButton: [[spoiler: Celebrimbor, BerserkButton. To wit:
** [[spoiler:Celebrimbor,
who tried to steal the One Ring and use it against Sauron, was beaten to death with his own smithing hammer after being forced to watch ForcedToWatch the murders of his wife and daughter, and Isildur, daughter.]]
** [[spoiler:Isildur,
who took the One Ring as a trophy of victory over Sauron, was killed in an Orc ambush after the One Ring betrayed him, after which his corpse was taken to Barad-dûr, where Sauron [[ReforgedIntoAMinion turned him into one of the Nazgûl]].
Nazgûl]].]]
* DarkIsEvil: He is normally clad in spiny black armor that makes his nature as an evil warlord EvilOverlord blatantly obvious.



* FauxAffablyEvil: His Annatar form is an idealized regal Elf but signals no chance in his behavior. If anything - in keeping with his history in the Silmarillion - he'll do worse things.

to:

* FauxAffablyEvil: His Annatar form is an idealized regal Elf but signals no chance in his behavior. If anything - in keeping Elf, which he uses for [[SarcasmMode benevolent]] purposes as collaborating with [[UnwittingInstigatorOfDoom Celebrimbor]] and [[spoiler:sticking a Ring of Power on [[ReforgedIntoAMinion Helm Hammerhand]]]]. Even after he's exposed as an EvilOverlord, he still uses his history in the Silmarillion - he'll do worse things.Annatar guise on occasion, usually to [[IShallTauntYou mock Celebrimbor]].



** [[spoiler:Done a little strangely in ''Shadow of War''. He is the final major storyline opponent you fight, but you still have to survive five fortress defenses after the fight with him.]]
* FlunkyBoss: In his boss fight at the end of ''Bright Lord'', Uruk mooks are constantly pouring in to attack you. As the fight progresses, he turns your [[BossInMookClothing Warchiefs]] against you too to spice things up further.
* FusionDance: [[spoiler:He absorbs Celebrimbor's soul unto himself and the two are turned into the flaming red eye at the top of Barad-dur]].
* GoodEyesEvilEyes: When he tries more attractive appearance like the Annatar form or [[spoiler: the Hand]] his eyes have a red evil glare to them. Flashback shows he could hide it with occasional GlamorFailure in his Annatar form.

to:

** [[spoiler:Done a little strangely [[spoiler:PlayedWith in ''Shadow of War''. He is the final major storyline opponent you fight, but you still have to survive five fortress defenses after the fight with defeating him.]]
* FlunkyBoss: In his boss fight at the end of ''Bright Lord'', ''The Bright Lord'' [=DLC=], Uruk mooks are constantly pouring in pour into the battlefield to attack you. As the fight progresses, he turns your [[BossInMookClothing Warchiefs]] Warchief flunkies against you too to spice things up further.
* FusionDance: [[spoiler:He absorbs Celebrimbor's soul unto himself into himself, and the two are turned into the flaming red eye at the top of Barad-dur]].
Barad-dûr]].
* GoodEyesEvilEyes: When he tries uses more attractive appearance appearances like the Annatar form or [[spoiler: the Hand]] Hand]], his eyes have a red an evil red glare to them. Flashback shows Flashbacks indicate that he could hide it with occasional GlamorFailure GlamourFailure in his Annatar form.



* HeadsIWinTailsYouLose: He does this a lot:
** In the ''Bright Lord'' DLC, after being defeated by Celebrimbor, he simply summons the One Ring back to his hand and completely curbstomps the elf lord.
** [[spoiler:In ''Shadow of War'', this is his final boss in a nutshell. Celebrimbor actually manages to subdue and brand him, but Sauron resists long enough to cut off the fingers of his host Eltariel and then absorbs Celebrimbor into himself]].
* HoistbyHisOwnPetard: Three-fold: 1. Via ForegoneConclusion, [[spoiler: the One Ring, investing so much of his very being into it that it’s destruction renders him into a harmless entity.]] 2. [[spoiler: His fusing with/Dominating Celebrimbor costs him much of his powers, rendering him into the lidless Eye and unable to do anything other than use his “Sight”.]] 3. In a more roundabout way, [[spoiler: the murder of Celebrimbor, Talion, and their families not only sets the former two on a RoaringRampageofRevenge, but through their bond they could easily take control of the Orcs. Even though Sauron still ends up victorious at the end of ''Shadow of War'', Talion and Celebrimbor’s efforts kept Sauron from attacking and overrunning the rest of Middle-earth, and Gondor in particular, long enough for the One Ring to be destroyed.]]
* HumanoidAbomination: Sauron is a [[FallenAngel corrupted Maia]] who -- when able to manifest a physical body -- takes the form of a towering humanoid figure clad in spiny black armor. He can change shape at will and in the past often assumed the form of a Vanyar elf named Annatar, [[spoiler:and ''Shadow of Mordor''[='=]s final boss fight indicates he either possessed or ''was'' the Black Hand]].
* ISurrenderSuckers: Referencing what happened to Numenor, Sauron capitulates to Suladân's invading army rather than bothering to fight. He offers a Ring as a token of his surrender...
* IWasQuiteALooker: In flashbacks, he looks like a handsome young elf with [[RedEyesTakeWarning red eyes]]. [[spoiler:At the end of the second game, he is a horrifying, gigantic flaming eye]].

to:

* HeadsIWinTailsYouLose: He does this a lot:
HeadsIWinTailsYouLose:
** In the ''Bright Lord'' DLC, [=DLC=], after being defeated by Celebrimbor, he simply summons the One Ring back to his hand and completely curbstomps the elf lord.
Elf-lord.
** [[spoiler:In [[spoiler:HistoryRepeats in ''Shadow of War'', this is his final boss in a nutshell. War'': Celebrimbor actually manages to subdue and brand dominate him, but Sauron resists long enough to cut off the fingers of his host Eltariel and then absorbs Celebrimbor into himself]].
* HoistbyHisOwnPetard: Three-fold: 1. Three-fold:
**
Via ForegoneConclusion, [[spoiler: the [[spoiler:the One Ring, investing so much of his very being into it that it’s its loss cripples him and its destruction renders him into a harmless entity.]] 2. [[spoiler: His fusing with/Dominating ]]
** [[spoiler:His FusionDance with
Celebrimbor costs him much of his powers, rendering him into the lidless Eye and unable to do anything other than use his “Sight”.]] 3. TrueSight.]]
**
In a more roundabout way, [[spoiler: the [[spoiler:the murder of Celebrimbor, Talion, and their families not only sets the former two on a RoaringRampageofRevenge, but through their bond they could easily take control of the Orcs. Even though Sauron still ends up victorious at the end of ''Shadow of War'', Talion and Celebrimbor’s efforts kept Sauron from attacking and overrunning the rest of Middle-earth, and Gondor in particular, long enough for the One Ring to be destroyed.]]
* HumanoidAbomination: Sauron is a [[FallenAngel corrupted Maia]] who -- when able to manifest a physical body -- takes the form of a towering humanoid figure clad in spiny black armor. He can change shape at will and in the past often assumed the form of a Vanyar elf Elf named Annatar, [[spoiler:and ''Shadow of Mordor''[='=]s final boss fight indicates he either possessed or ''was'' the Black Hand]].
* ISurrenderSuckers: Referencing what happened to Numenor, [[Literature/TheSilmarillion the Downfall of Númenor]], Sauron capitulates to Suladân's invading army rather than bothering to fight. He offers a Ring of Power as a token of his surrender...
* IWasQuiteALooker: In flashbacks, he looks like a handsome young elf Elf with [[RedEyesTakeWarning red eyes]]. [[spoiler:At [[spoiler:By the end of the second game, ''Shadow of War'', he is a horrifying, gigantic flaming eye]].eye.]]

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The antagonists encountered in ''VideoGame/MiddleEarthShadowOfMordor'' and ''VideoGame/MiddleEarthShadowOfWar''.

'''Beware of spoilers!'''

[[foldercontrol]]

!Introduced in ''VideoGame/MiddleEarthShadowOfMordor''

[[folder:Sauron]]
!!Sauron
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sauron.png]]
[[caption-width-right:350:''As the Dark Lord'']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/annatar.jpg]]
[[caption-width-right:350:''As Annatar'']]
->Voiced by: Creator/SteveBlum

The second Dark Lord to terrorize Middle-earth, defeated long ago by the Last Alliance of Men and Elves, he has returned to Mordor after a two-and-a-half thousand year absence.
----
* AdaptationalBadass: ''Vastly'' more powerful than in the original books, and notably because he lacks a canon handicap. In the events of the books, Eru deliberately takes away his ability to assume an attractive form after the Downfall of Ar-Pharazon. In the games, he still has it, and is apparently able to project telepathic messages to unwilling recipients from hundreds of miles away, and possibly also teleport.
* AssimilationBackfire: A rather big one. [[spoiler:In the end, Sauron absorbs Celebrimbor, but they both end up fighting for control over their fusion and it puts them in ModeLock in the form of the Eye above Barad-dûr.]] This means he can't physically manifest and negates most of his best powers. The only thing he gets in exchange is some long range TrueSight, an immense downgrade from the threat he was.
* TheBadGuyWins: Sauron wins and triumphs over every opponent he meets face to face...[[PyrrhicVictory unfortunately for him, he's often loathe to call them triumphs]]. [[spoiler:Talion was corrupted by Isildur's ring and becomes one of the Nazgul, but manages to keep his senses long enough to keep Sauron's armies off-balance until Frodo gains the ring, thanks in no small part to his nifty new Ringwraith powers. He defeats Celebrimbor and fuses the wraith to himself, and ends up stripped of most of his powers and trapped in the form of the Lidless Eye. And way, way in the future, the One Ring finally overtakes Frodo's mind right on the slopes of Mount Doom, almost guaranteeing he'd get it back with no trouble...then Gollum accidentally destroys it]].
* BeCarefulWhatYouWishFor: The original ''Shadow of Mordor'' made it pretty clear Sauron brought Celebrimbor back from the dead in order to absorb his power. At the end of ''Shadow of War'', [[spoiler:Sauron succeeds in absorbing Celebrimbor into himself, but as a result ends up (seemingly involuntarily) turning into an immobile giant flaming eye for his trouble, losing many of his more useful powers.]]
* BeautyEqualsGoodness: Averted spectacularly. Annatar is easily the prettiest character in the series, but has the blackest, most cruel of hearts.
* BerserkButton: He does ''not'' like people playing with the [[SoulJar One Ring]].
* BigBad: Of the ''Bright Lord'' DLC and all of ''Shadow of War''.
* BishonenLine: Almost literally when [[spoiler:he duels against Celebrimbor and Eltariel in his elvish form during the first and third phase of the final boss]].
* BitchInSheepsClothing: Presented himself as a friendly elf that wanted to help Celebimbor perfect ring-craftings. Turns out he was one of Middle Earth's most foul overlords.
* CarryABigStick: He wields the black blade-flanged mace his film counterpart does. In-game, it also sends victims [[BlownAcrossTheRoom sailing quite a distance away]].
* CastingAShadow: He's often wreathed in a dark aura.
* ClippedWingAngel: It's strongly suggested that [[spoiler: fusing with Celebrimbor]] is what causes him to lose all the powers he demonstrated in ''The Hobbit'' film trilogy and the two ''Shadow of Mordor'' games, essentially [[ShapeshifterModeLock Mode Locking]] him into the form of the giant flaming eye.
* CurbStompBattle: [[spoiler:Sauron's fight with Celebrimbor in the flashbacks doesn't last long after the Ring returns to its master.]]
* DisproportionateRetribution: Sauron is very fond of doing this to people who press his BerserkButton: [[spoiler: Celebrimbor, who tried to steal the One Ring and use it against Sauron, was beaten to death with his own smithing hammer after being forced to watch the murders of his wife and daughter, and Isildur, who took the One Ring as a trophy of victory over Sauron, was killed in an Orc ambush after the One Ring betrayed him, after which his corpse was taken to Barad-dûr, where Sauron turned him into one of the Nazgûl]].
* DarkIsEvil: He is normally clad in spiny black armor that makes his nature as an evil warlord blatantly obvious.
* EvilOverlord: He's not known as the Dark Lord for nothing.
* TheEvilsOfFreeWill: According to Shelob, Sauron believes freedom is a detrimental chaos.
* EvilSoundsDeep: As befitting the Dark Lord of Mordor, he speaks in a notably deep voice. Inverted as Annatar, in which his voice becomes almost [[SoftspokenSadist disturbingly gentle]].
* FauxAffablyEvil: His Annatar form is an idealized regal Elf but signals no chance in his behavior. If anything - in keeping with his history in the Silmarillion - he'll do worse things.
* FinalBoss:
** Of the ''Bright Lord'' DLC, without any ambiguity. It's you and your Warchiefs versus him and a big mob of Uruks.
** [[spoiler:Done a little strangely in ''Shadow of War''. He is the final major storyline opponent you fight, but you still have to survive five fortress defenses after the fight with him.]]
* FlunkyBoss: In his boss fight at the end of ''Bright Lord'', Uruk mooks are constantly pouring in to attack you. As the fight progresses, he turns your [[BossInMookClothing Warchiefs]] against you too to spice things up further.
* FusionDance: [[spoiler:He absorbs Celebrimbor's soul unto himself and the two are turned into the flaming red eye at the top of Barad-dur]].
* GoodEyesEvilEyes: When he tries more attractive appearance like the Annatar form or [[spoiler: the Hand]] his eyes have a red evil glare to them. Flashback shows he could hide it with occasional GlamorFailure in his Annatar form.
* GreaterScopeVillain: For all the goings-on in Mordor. [[spoiler:Subverted in that he could secretly be the Black Hand.]]
* HeadsIWinTailsYouLose: He does this a lot:
** In the ''Bright Lord'' DLC, after being defeated by Celebrimbor, he simply summons the One Ring back to his hand and completely curbstomps the elf lord.
** [[spoiler:In ''Shadow of War'', this is his final boss in a nutshell. Celebrimbor actually manages to subdue and brand him, but Sauron resists long enough to cut off the fingers of his host Eltariel and then absorbs Celebrimbor into himself]].
* HoistbyHisOwnPetard: Three-fold: 1. Via ForegoneConclusion, [[spoiler: the One Ring, investing so much of his very being into it that it’s destruction renders him into a harmless entity.]] 2. [[spoiler: His fusing with/Dominating Celebrimbor costs him much of his powers, rendering him into the lidless Eye and unable to do anything other than use his “Sight”.]] 3. In a more roundabout way, [[spoiler: the murder of Celebrimbor, Talion, and their families not only sets the former two on a RoaringRampageofRevenge, but through their bond they could easily take control of the Orcs. Even though Sauron still ends up victorious at the end of ''Shadow of War'', Talion and Celebrimbor’s efforts kept Sauron from attacking and overrunning the rest of Middle-earth, and Gondor in particular, long enough for the One Ring to be destroyed.]]
* HumanoidAbomination: Sauron is a [[FallenAngel corrupted Maia]] who -- when able to manifest a physical body -- takes the form of a towering humanoid figure clad in spiny black armor. He can change shape at will and in the past often assumed the form of a Vanyar elf named Annatar, [[spoiler:and ''Shadow of Mordor''[='=]s final boss fight indicates he either possessed or ''was'' the Black Hand]].
* ISurrenderSuckers: Referencing what happened to Numenor, Sauron capitulates to Suladân's invading army rather than bothering to fight. He offers a Ring as a token of his surrender...
* IWasQuiteALooker: In flashbacks, he looks like a handsome young elf with [[RedEyesTakeWarning red eyes]]. [[spoiler:At the end of the second game, he is a horrifying, gigantic flaming eye]].
* KickTheDog: Even after his true nature is revealed, he seems to take sadistic pleasure in taking the form of Annatar when interacting with Celebrimbor.
* LightIsNotGood: In flashbacks, he takes on the shape of a white-robed, fair-skinned and blond Vanyar elf named Annatar, the Lord of Gifts. [[spoiler:He assumes Annatar's form during the fight between him and Celebrimbor and Eltariel.]]
* ManipulativeBastard: Among other things, the Rings of Power were forged through his manipulations.
* MindRape:
** In a flashback, he does this [[spoiler:to Celebrimbor by holding the One Ring in front of him and chanting "Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul." until Celebrimbor breaks and joins in.]].
** Inverted in his boss fight in the ''Bright Lord'' DLC, where he delivers your Warchiefs from their brainwashing.
* {{Necromancer}}: ''The'' Necromancer, as a matter of fact. And he shows it off in his ''Bright Lord'' boss fight by resurrecting his dead Warchiefs after you kill them once.
** Taken further in ''Shadow of War'', where Sauron explicitly brings dead Uruk captains back to life with necromancy, granting them dark curses that make them immune to branding.
* NoHoldsBarredBeatdown: Unleashes one on a major character in a flashback. [[spoiler:To be specific, he beats Celebrimbor to death with a smithing hammer for stealing the One Ring.]]
* NoSell: In his boss fight at the end of the ''Bright Lord'' DLC, it's actually possible to try and combat-brand Sauron. He just throws you off, though, but it must take balls to even consider the idea. It's shown in ''Shadow of War'' that [[spoiler:he is able to resist being dominated when Celebrimbor tries to dominate him, long enough to separate Eltariel from the New Ring]].
* PyrrhicVictory: [[spoiler:Absorbing Celebrimbor into himself turned him into an immobile giant eye, and it took decades of throwing his best warriors against Talion before the latter finally succumbed to his power -- by which point Middle-earth had long recovered from his first invasion and Frodo inherited the One Ring.]]
* ReforgedIntoAMinion: Has a talent for this, he did this to the Nazgul, [[spoiler:then to Isildur, and then to Celebrimbor, and finally Talion. Everyone who opposed him has finally been conquered, bent, and corrupted by him]].
* SuperOCD: Shelob's narration implies Sauron has this to some degree. She states he finds nature to be terrifying and has an overwhelming need for order in all things. She also speculates that this is why he chose [[TinTyrant a shell of metal]] as his physical avatar.
* TinTyrant: He sports his armoured look from [[Film/LordOfTheRings the films]].
* UnholyMatrimony: Its revealed that [[spoiler:he took Shelob as his bride, before he decided to leave her to be killed by Sûladan's men]].
* VoiceOfTheLegion: Sauron, in both his Annatar and armoured forms, possesses a deep, echoing voice. This is made particularly apparent when [[spoiler:Celebrimbor and Eltariel confront him atop Barad-dûr after betraying Talion.]]
* WhenAllYouHaveIsAHammer: In his final boss fight in "The Bright Lord" DLC for ''Shadow of Mordor'', Sauron is limited to heavy attacks with his mace and occasionally countering you with a grab attack if you try to melee him. He has no ranged attacks or any magical attacks at all; even the Hammer could use a SwordBeam, use Force Push, and had an [=AOE=] spell attack in addition to smashing with his mace. However, his heavy attacks have massive [=AOE=] of their own (just like in the prologue to the films), so he doesn't really need it for close combat. He still has no defense against being sniped from the rooftops other than having an insane amount of health, though.
* WouldHitAGirl: [[spoiler:Murders Celebrimbor's wife and daughter in front of him for daring to steal the One Ring. He also doesn't hold back against Eltariel, nor does he hesitate to slice off her fingers]].
* WouldHurtAChild: [[spoiler:As mentioned above, he murdered Celebrimbor's daughter]].
* WreathedInFlames: He can manifest an eye-shaped aura of flames around himself, with his silhouette forming the pupil.
[[/folder]]

[[folder:The Black Hand]]
!!The Black Hand of Sauron
[[quoteright:333:https://static.tvtropes.org/pmwiki/pub/images/the_blach_hand.jpg]]
[[caption-width-right:333:''"Come back to me, elf-lord!"'']]
->Voiced by: Creator/NolanNorth

Leader of the Black Captains, this Black Númenórean performed the ritual that summoned the Wraith that bonded with Talion. According to the Wraith, defeating him is the only way to break the curse tying them together.
----
* AdaptationalHeroism: He is available as an ally in the mobile version of ''War''. However, it's implied he is after the New Ring, downplaying this.
* AmbiguousSituation: It's unclear who or what exactly the Black Hand was because of how rushed and suddenly the climax was. Was he Sauron's human host like Talion-Celebrimbor? Was he just another upper level minion like the Tower and the Mouth of Sauron? Were any of the presented backstories correct? We will likely never know.
** If he had a Ring of Power, he could be one of the nine Nazgul pre-transformation, as his attire is very similar to [[spoiler:that worn by Ringwraith-Talion[[note]]Although with normal skin tone, but this could be explained by the fact that Talion was already long dead when he was turned[[/note]]]] in the sequel. The spiky armor and glowing eyes also suggests this. However, this would still not explain Sauron's sudden appearance and as mentioned, he doesn't seem to have a ring.
* {{BFS}}: He wields a large longsword.
* BigBad: The villain behind Talion and the Wraith's woes in ''Shadow of Mordor''.
* BlackSpeech: Says the incantation to summon the Wraith in the Black Speech.
* {{Foreshadowing}}:
** For the spoilers: [[spoiler:"Come back to me, Elf Lord." Emphasis on the "me."]]
** His eyes also glow a shade of orange, not unlike fire...
* HumanoidAbomination: He looks like a man with lank black hair, but he's anything but.
* InTheHood: He wears a hooded cloak and never takes the hood off, adding to his sinister appearance.
* MultipleChoicePast: Rumours of his rise to power range from killing the two Blue Wizards to being an old ally of Sauron to even being the Dark Lord himself. [[spoiler:The last one is [[AmbiguousEnding possibly true]].]]
* PromotedToPlayable: The Power of Shadow DLC gives the player access to a Black Hand skin.
* SlashedThroat: Gives Talion and his family an ImpromptuTracheotomy as part of the HumanSacrifice ritual to summon the Wraith. [[spoiler:He later does it to himself to extract Celebrimbor out of Talion and draw him into himself]].
* SupernaturalGoldEyes: He has red-rimmed yellow irises, which occasionally glow red.
* TinTyrant: In the final boss fight, he [[spoiler:reveals himself to either be Sauron himself, a WillingChanneler for Sauron's power, or able to [[InstantArmor conjure armour identical to the Dark Lord's]].]]
* WreathedInFlames: When he [[spoiler:assumes his true form]], his body becomes wreathed in flame.
[[/folder]]

[[folder:The Hammer]]
!!The Hammer of Sauron
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/hammer_6.jpg]]
[[caption-width-right:349:''"The ranger from the black gate..."'']]
->Voiced by: Creator/JohnDiMaggio

An immortal human, survivor of the Last Alliance of Elves and Men, taken by the Dark Lord and made one of his greatest lieutenants.
----
* AdaptationalHeroism: Like all the main antagonists of ''Shadow of Mordor'', he is available as a character in the mobile version of ''War'', and goes against Sauron's armies.
* TheAgeless: While he doesn't look young by any stretch of imagination, he certainly doesn't show his true age of two and a half thousand years.
* TheBrute: The most physically imposing of the Black Captains who's not afraid to smash his enemies with his mace.
* CoDragons: Both he and the Tower serve as this to the Black Hand.
* ContractualBossImmunity: The Hammer cannot be vaulted or stunned, and immediately counterattacks with a telekinetic shove to break your combo meter if you throw a throwing dagger at him. He's still vulnerable to regular attacks, counters, and being shot in the head, but since his health is so high (he's got twice as much health as an Orc Captain) you're pretty much expected to kill him with combat finishers.
* DiscOneFinalBoss: [[spoiler:Only after defeating him does Talion get access to the second half of the game.]]
* DropTheHammer: Wields a mace with a skeleton motif, said to be the same one that Sauron used against the Last Alliance. The fact that the Hammer's mace looks nothing like Sauron's and that Sauron himself retains the use of his mace calls this into question.
* ExactWords: [[spoiler: The Tower stops him from killing Talion on the spot, pointing out the Black Hand wants him alive. The Hammer settles for pummelling Talion unconcious, pointing out that Talion will live from such injuries.]]
* EvilIsHammy: Exhibits much of this during his battle with Talion.
-->'''Hammer of Sauron''': The Dark Lord will '''''RULE!'''''
* EvilGloating: Does this to Talion just before their final fight. All it does, however, is slam down Talion's BerserkButton.
-->'''Hammer of Sauron''': Where was your bravery when [[ILetGwenStacyDie we bled your wife, and gutted your son?!]]
* FromNobodyToNightmare: He's one of Sauron's Black Captains now, but he used to be a stretcher-bearer for Gondor.
* GoodScarsEvilScars: His face is covered in scars of the evil variety.
* MagicKnight: On top of smashing things with his mace, he has a few basic black sorcery moves as well.
* MirrorBoss: He has a few magic attacks that mirror your basic Wraith abilities; his ground-slam area-of-effect attack is basically a black sorcery version of Wraith Flash, and he has a "Force Push" move that's functionally similar to your throwing daggers, dealing limited damaging but breaking your chain combo.
* NiceJobFixingItVillain: He spitefully slams his mace onto Talion's hand, scarring it, before knocking him out. Said scar serves the focal point from which the Wraith uses its powers.
* NotSoDifferent: Before [[spoiler: Talion kills him, the Hammer mockingly infers that the darkness the Ranger seeks to destroy has already begun to claim him]].
* PlayingWithFire: He occasionally lobs a fireball at Talion during their fight.
* SurroundedByIdiots: Considers his Uruk minions useless and little more than fodder to slow Talion's blade in their boss fight. He's also incredulous about the fact the Warchiefs seemingly could do nothing to stop Talion's rampage.
-->'''Hammer of Sauron''': So the local Warchiefs did '''''NOTHING''''' to prevent this sacrilege?!
* SwordBeam: He can slam the ground with his mace, sending a fireball at you at range.
* WakeUpCallBoss: He mixes regular attacks that need to be countered and heavy attacks that need to be dodged, and has ContractualBossImmunity against the more basic exploitable moves like vaulting and Wraith Stun. Some Orc Captains have one or two of these attributes but the Hammer is likely the first opponent you'll face that has them all.
* WasOnceAMan: His bio says this verbatim, elaborating that he was once a stretcher-bearer for Gondor that found Sauron's mace and succumbed to bloodlust.
* YouHaveFailedMe: He unceremoniously executes [[spoiler:Ratbag the Coward]] for failing to protect The Gorthaur from destruction.
* YouDontLookLikeYou: His mace is said to be the same one Sauron once wielded, but looks quite different from the one seen in flashbacks. Justified by the fact that Sauron's gear is shown to shapeshift with him.
[[/folder]]

[[folder:The Tower]]
!!The Tower of Sauron
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/tower.jpg]]
[[caption-width-right:349:''"The Black Hand wants him alive!"'']]
->Voiced by: Creator/JBBlanc

One of the Dark Lord's lieutenants, cursed to never stop growing, but remain within armor that remains the same size. It slowly constricts him, and his only joy is in spreading pain to others.
----
* AdaptationalHeroism: Like the Black Hand and the Hammer, he is available as an ally in the mobile version of ''War''.
* AffablyEvil: He's very polite and precise in his speech, but still clearly evil.
* BodyHorror: He's continually growing in armour that's increasingly too small for him.
* CoDragons: Both he and the Hammer serve as this to the Black Hand.
* EvilKnockoff: In the sequel, orcs with the title "The Pretender" wear armor identical to his but don't have his voice or skill in mind tricks, so they opt to have a gang of decoys follow them instead.
* FacialHorror: His lower jaw looks downright necrotic.
* GenuineHumanHide: The flesh of two human faces hang like banners from his SpikesOfVillainy.
* KneelBeforeZod: "Bow before me, and I will deliver you to the Dark Lord unspoiled."
* LargeAndInCharge: He's the largest humanoid character in the game, standing well over 7 feet tall and being even larger than the Hammer.
* LegacyCharacter: In ''Shadow of War'', you can find an Uruk who bears his title, wears his armor, and, most worryingly, speaks in his voice.
* MalevolentMutilation: As he grows into his armour, it increasingly intersects with his skin, steel plates digging into his flesh, and the gorget over his lower face has cut away his lips, leaving him with a grotesque rictus.
* MagicKnight: On top of being a black sorcerer, he carries a pair of Mordor swords on his back and will handily beat up Talion with his fists if he grabs him, suggesting this trope.
* MasterOfIllusion: He seems able to affect the perceptions of those around him, seeming to force them to think he is where he is not. Even his speech seems to come from this, as he barely moves his mouth ([[FacialHorror and would have trouble forming words as well as he does with no lips anyway]].)
* MaybeMagicMaybeMundane: As mentioned above, some orcs in ''War'' wear his armor and speak in his voice. However, an another orcs type, "The Pretender" ''doesn't'' have his distinctive voice despite wearing identical armor. So either the voice is a complete coincidence, or his armor does something to those it finds worthy of the title.
* MesACrowd: [[spoiler: During his boss battle' there are actually multiple copies of the Tower wandering the keep, though you probably wouldn't notice unless you use Wraith Vision to observe through the walls.]]
* MultipleChoicePast: His lore entry says this in regards to his moniker - Either he built a tower during his mortal life, or was locked away inside of one.
* OffscreenTeleportation: Has shown to be [[StealthHiBye absent one moment and present when turning back around]].
* PuzzleBoss: [[spoiler:You don't fight him directly. His boss fight consists of multiple stealth attacks.]]
* RasputinianDeath: [[spoiler: Talion stabs him multiple times in the chest with his dagger, then kills the Tower by [[ImpaledWithExtremePrejudice pinning him to the floor by driving a sword through his throat]].]]
* SpikesOfVillainy: He has several spike-like protrusions coming out from his back.
* VocalDissonance: His hulking, monstrous appearance belies a surprisingly smooth, calm voice.
* WeCanRuleTogether: Infers this when he [[spoiler: invites Celebrimbor to cast Talion aside and take a place with them at Sauron's side]].
-->'''Tower of Sauron''': [[spoiler: The Dark Lord forgives you, Celebrimbor. Return to him, and cast aside this human corpse]].
* WhamLine: [[spoiler: Reveals that Celebrimbor chose Talion as a host rather than being forced upon him]].
-->'''Tower of Sauron''': [[spoiler: Celebrimbor is your curse, Ranger. He ''chose'' you. And he can release you at any time]].
* WouldHitAGirl: Holds Ioreth at swordpoint to force Talion to surrender in the prologue, and later orders his Orc minions to torture [[spoiler: Lithariel]] for information on Talion, then leave her corpse where he can find it once they're finished.
-->'''Tower of Sauron''': [[ColdBloodedTorture When you're done with her]], [[DeadGuyOnDisplay hang her]]. ''High''. Make sure the Gravewalker can find her.
[[/folder]]

[[folder:The Talons]]
!!The Talons of the Black Hand

Five Uruk Captains who serve as the Black Hand's most senior enforcers and commanders.
----
* RedIsViolent: All of them use blood-red armor and are the most elite of Black Hand's forces.
* SuperSoldier: Vat-grown to be the Black Hand's fiercest warriors and generals, [[GameplayAndStorySegregation not that they're more dangerous than any other mid-level captains]].
* WeHardlyKnewYe: They're unlikely to all get a chance to introduce themselves to Talion before being slain during the final mission.
* WolfpackBoss: Individually they're not much tougher than a regular mid-level Orc Captain, but you fight all 5 of them at once in close formation. Then again, you have 5 Warchiefs of your own backing you up in the fight, so it's still not too much of a challenge.
[[/folder]]

!Introduced in ''VideoGame/MiddleEarthShadowOfWar''

[[folder:The Witch-king]]
!!The Witch-king of Angmar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shadow_of_war_witch_king.png]]
[[caption-width-right:350:"I come for ''you'', Talion of Gondor!"]]
->Voiced by: Creator/MatthewMercer

Formerly one of the nine kings of Men gifted Rings of Power by Sauron, the Witch-king and his fellows were corrupted by both the Nine Rings and their own greed and ambition until they were transformed into the ''Nazgûl'' or Ringwraiths, monstrous revenants enslaved to the will of the Dark Lord. He appears in ''Shadow of War'' alongside the rest of the Nine with orders from Sauron to track down the Bright Lord and take the New Ring.
----
* AffablyEvil: He's generally polite and civil to Tailon, often trying to just verbally coax him into giving up in a manner that doesn't involve gloating or taunting. [[spoiler:After Tailon takes up Isildur's Ring and becomes a wraith, the Witch-king welcomes him at the start of the penultimate boss fight, calling him 'brother' and clearly not desiring (or seeing the point in) a fight. And when Talion finally gives into the ring's corruption, the Witch-king appears before him in a congratulatory friendly manner, placing a hand on his shoulder and sounding genuinely pleased that he's finally come around, but also sympathetic to his defiance, basically saying, "You fought the good fight, but it's over now."]]
* ArchEnemy: To Talion. Unlike the Tower and the Hand from the previous game, he focuses more on the ranger than Celebrimbor and [[spoiler:is the final boss for Talion when he seizes Minas Morgul]].
* CarryABigStick: Like his book and film incarnations, the Witch-king's weapon of choice is a brutal looking mace similar to his master's.
* DemonicPossession: Can do this to [[MeatPuppet fallen Orcs]] in order to speak to Talion.
-->'''Witch-king:''' I come for ''you'', Talion of Gondor.
* TheDragon: He's one of Sauron's highest-ranking lieutenants. [[spoiler:Fittingly, he is the penultimate boss in the story mode fought just before Sauron]].
* DragonRider: The Nine usually go to war mounted on the back of Fell beasts, huge dragon-like reptiles. At the time of ''Shadow of War'', they've traded up for drakes (infertile crossbreeds of dragon and fell-beast [[LivingWeapon bred solely for war]]).
* TheDreaded: While the Nazgûl as whole all have this status, it's the Witch-king that people fear the most.
* EmptyShell: Being the first he's been so corrupted by the ring of power he received from Sauron for so long that none of his original human self remains, unlike other Nazgûl. Tallion can't even peer into his mind because of this.
* TheFaceless: The faces of the Nazgûl are hidden behind the cloaks and masks they wear.
* {{Foil}}: To Talion. The Appendices notes that Sauron is to Celebrimbor as the Witch-king is to Talion.
* GodzillaThreshold: From Sauron's perspective, unleashing all nine of the Ringwraiths to deal with Talion and Celebrimbor is a clear indication the Dark Lord is done playing around trying to eliminate the Gravewalker.
* ILied: [[spoiler: General Castamir makes a deal with the Witch-king, offering to hand over the Palantir in exchange for his daughter's life being spared. You have to wonder how stupid Castamir was for [[TooDumbToLive thinking the Witch-king would actually uphold his end of the bargain]].]]
-->'''[[spoiler: Castamir]]''': [[spoiler: You will hold to our bargain. My daughter's freedom...]]\\
'''Witch-king''': [[spoiler: She is free to die with her people!]]
** Invoked earlier during the ''Arena'' mission when [[spoiler: the Witch-king's agents have seemingly taken Castamir hostage and will spare him if Talion faces the Witch-king's champion in single combat. The Gondorian defenders immediately start making plans to break their general out of captivity, not trusting the Witch-king to honour his word]].
* ItsPersonal: The Witch-king holds a special hatred for all of Gondor. According to the Appendices, he especially wants to enslave Talion as a Nazgul because of that animosity he's held against Gondor for over 4,000 years.
* LightningBruiser: Hits like a truck, and is deceptively fast despite his size.
* SpikesOfVillainy: His armor comes with almost as many spikes as his master's.
* VoiceOfTheLegion: His voice has a menacing echo to it.
* WasOnceAMan: As is the case with all Nazgûl, he was once a human before being corrupted by one of the Nine Rings of Power.
* YouCannotFightFate: Invokes this when confronting Talion.
-->'''Witch-king:''' Submit to your destiny!
* YouHaveOutlivedYourUsefulness: [[spoiler: Once Castamir hands over the Palantir, the Witch-king [[RewardedAsATraitorDeserves wastes no time in killing him]].]]
[[/folder]]

[[folder:The Nazgûl]]
!!The Nazgûl
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nazgul.jpg]]
[[caption-width-right:350:Their default appearance]]
Sauron's most powerful and feared enforcers. '''Spoiler Warning!'''
----
* AdaptationalBadass: Their rings give each one unique powers, such as {{Necromancy}} or [[TheBeastmaster the ability to control Mordor's beasts]].
* AdaptationDeviation: In the books they do not wear their rings. Sauron keeps the Nine (and the surviving Seven) in his own possession. Because of this their roles cannot be usurped, and the existing Nazgûl are still the original nine bearers. That being said, were they actually wearing them, it would likely work as it does in the game, with the rings ensnaring anyone foolish enough to claim them.
* AdaptationExpansion: Their roles, personalities, powers and backstories come up more than they did in the films.
* AdaptationNameChange: A variation, as their identities differ from the source material.
* AdaptationalPersonalityChange: When compared to their movie counterparts, at least. Instead of being practically the same character, each named Nazgûl here has their own unique personality and powers.
* DarkIsEvil: All of them wear black-concealing robes.
* EvilCounterpart: Talion with Celebrimbor's powers is practically a heroic version of them.
* EvilSoundsDeep: Just like Sauron.
* TheFaceless: Not only are their faces covered by their hoods, they also now have metal masks covering them. The masks likely exist so we could tell them apart.
* FallenHero: Several of them were great warriors that stood against Sauron, but succumbed to his influence and now are his most powerful minions.
* FateWorseThanDeath: Become a slave for the Dark Lord, and lose your identity in the progress? Yep.
* FlatCharacter: The unnamed Nazgûl. They aren't really important to the story, have only a handful of lines, and have the same basic mask design. (Seen in their picture on the right)
* InTheHood: They all wear black hoods.
* KlingonPromotion: If one actually dies, whoever puts on the ring they drop takes their place.
* LegacyCharacter: In this version of Middle-earth, several have actually been killed. However, their rings seem to always end on someone elses hand, either by coincidence, intentionally, or even because their killer felt it looked nice.
* MirrorMatch: Due to their powers being similar to Talion's, their boss fights have shades of this.
* NoSell: As they exist in both normal and wraith worlds, they can see Talion if he is invisible and are not slowed down if he uses ranged weapons. They also cannot be knocked down, and are immune to status effects.
* ResurrectiveImmortality: As long as they still have their rings on them when they die, they simply wake up in Barad-dûr some time later. As [[spoiler:Isildur's]] flashback shows, this also applies retroactively.
* SpikesOfVillainy: While not as spiky as Sauron's, their armor still have them.
* VoiceOfTheLegion: Their voices echo when they talk.
* WalkingSpoiler: Their identities and backstories, which are largely unmarked below. Especially one of them, [[spoiler:the ranger Talion]], who only appears in Acts III and IV.
* WasOnceAMan: Although their identities differ from the source material, they still were all human before their falls.

!!!Talion
[[caption-width-right:350:[[labelnote:Click to see spoilers]]https://static.tvtropes.org/pmwiki/pub/images/ringwraith_v2.jpg[[/labelnote]]]]
A ranger from Gondor, who took his ring from the recently killed Isildur to protect Middle-earth from both Sauron and/or his former ally Celebrimbor, after the latter betrayed him and left him to die. He and his army of orcs defended Middle-earth from Sauron's forces and resisted the ring's influence for decades, before it finally won and he joined the nine. His sacrifice would not be in vain, as his actions delayed Sauron's conquest of Middle-earth, [[Literature/TheLordOfTheRings allowing its residents to form a fellowship and destroy the one Ring and Sauron]].

See [[Characters/MiddleEarthShadowOfMordorProtagonists here]] for tropes about him.

!!!Suladân
->Voiced by: Creator/GideonEmery
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/suladan.jpg]]
One of the Nazgûl, Suladân was once a Haradian king who successfully waged war on Mordor to the point of marching his army right to the gates of Barad-dûr. Sauron surrendered to him and presented him with one of the 9 rings as a gift. Suladân took Sauron as his captive and advisor, causing him to quickly fall under Sauron's influence.
----
* AdaptationalBadass: He actually managed to conquer Mordor, but [[BrokeYourArmPunchingOutCthulhu fell under Sauron's influence]] when he made the mistake of accepting Sauron's gift of a ring of power as a token of surrender.
* AdaptationalHeroism: In the strategy board game, he was a Haradian vassal of Sauron. Here, his kingdom was opposed to Sauron and he only came into Sauron's service after being deceived with one of the 9 rings.
* BlingOfWar: In the board game he's known for his BlingOfWar, which carries over into his appearance in ''Shadow of War''. Even as a Nazgûl his appearance is somewhat more ornate than the other Nazgûl, besides the Witch-king himself.
* CompositeCharacter: Suladân was a minor character in the Middle Earth strategy board game; here, he's also given a backstory similar to King Ar-Pharazôn from the Silmarillion as a king who defeated Sauron militarily onto to fall under his influence while the Dark Lord served as his captive and advisor.
* YoungerThanTheyLook: After falling under Sauron's influence, he eventually suffers the same rapid aging that King Theodan and Queen Marwen did while under Saruman's control.

!!!Helm Hammerhand
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/helm.jpg]]
[[caption-width-right:350:"Of all the Nazgûl, his fall was most tragic"]]
->Voiced by: Creator/FredTatasciore
The namesake of Helm's Deep and the ninth king of Rohan. After he refused to let Prince Siric of Dunland marry his daughter, Helm was fatally injured in an assassination attempt by Siric and his men, who also kidnapped his daughter. On his death bed at Edoras, Helm was visited by Sauron and Celebrimbor who offered him a ring as a way to rescue his daughter and exact revenge on the man who took her. [[DealWithTheDevil He accepted]]. After his recovery, he stormed Siric's castle with some of his own men, but in his rage he missed the killing blow and accidentally struck his own daughter dead. Furious about what had happened, Helm slaughtered everyone in the room, ''including his own men''.
----
* AdaptationDeviation: Other than the changes to the timeline, he is the subject to a smaller change as well. In the original lore, his name came from his skills in unarmed combat, as the sheer power of his punches was comparable to being hit by a hammer. Here he uses an actual hammer, though the fact he punches one of his soldiers hard enough to draw a decent amount of blood even with a helmet on suggest he still has great strength.
* AdaptationalVillainy: While only two Nazgul were ever named, there was no indication in the books or films that Helm Hammerhand was ever a Nazgûl, nor aligned with Sauron at all. ''Shadow of War'' includes him in their ranks, with his TragicVillain status showing a descent from his deeds in life, to becoming one of the Nine.
* BeastMaster: Summons caragors, ghuls and drakes during Talion's battle with him.
-->'''Helm Hammerhand''': [[BadassBoast I have hunted every beast in Middle-earth. And none has ever escaped me!]]
* TheBerserker: Becomes this [[spoiler: under the influence of the ring Sauron gave him]].
* CompositeCharacter: The original lore ''does'' state that after his death, there quickly rose legends of him becoming an undead wraith who continued to protect Rohan against its foes. The game fuses this with him being one of the Nazgul.
* CoolHelmet: Wears a horned mask, which calls back to a more impressive horned helmet he wore as a human king.
* DrunkOnTheDarkSide: [[spoiler:The influence of the Ring of Power that saved his life after an attempted assassination exacerbated his [[BloodKnight rage and bloodlust]] during his [[RoaringRampageOfRevenge attempt to rescue his daughter]] to the point that he accidentally murdered her, then in grief he killed her Dunlending husband and even [[BadBoss his own captains when they tried to stop him]].]]
* DropTheHammer: Both in life and in death, he uses the hammer that gave him his name.
* EmpoweredBadassNormal: The strong hunter and warrior-king became an implacable undead.
-->'''Celebrimbor''': Hammerhand was known for his strength in life. If anything he has grown more powerful in death.
* {{Foil}}: WordOfGod states that he is intended to be a parallel to Talion's story.
* PapaWolf: How Sauron corrupted him; [[spoiler: Sauron gave the dying Helm a Ring of Power with the promise it would give him the power to free his daughter from the man who had seemingly abducted her]].
-->'''Sauron''': ''[[spoiler: (placing the ring on Helm's finger)]]'' [[spoiler: For your daughter's safe return]].
* TragicVillain: Said to be one by Celebrimbor, the flashback Tallion sees during an encounter with him elaborates. [[spoiler:His daughter was kidnapped by a Dunlending rival who wanted to marry her and become king, and Helm himself was ambushed and fatally wounded. On his deathbed, Sauron and Celebrimbor visited him and gifted him a ring of power, which restored him and enabled him to launch a RoaringRampageOfRevenge. Unfortunately, Hammerhand eventually became so corrupted that he ended up killing his own daughter when she tried to stop him from getting at his rival.]]
* UnwantedRescue: It's strongly implied his daughter was in love with the man who "kidnapped" her.
* VillainHasAPoint: He's only a villain in light that he's a Nazgul, but back when he went after the man who took his daughter, he had a compelling argument for pursuing war with the Dunlanders: If they wanted peace, they really shouldn't have attempted to ''murder'' him in the first place.
* WasOnceAMan: As with the other Nazgûl.

!!!Isildur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/isildur.jpg]]
[[caption-width-right:350:[[{{Necromancer}} Your armies become mine.]]]]
->Voiced by: Creator/NolanNorth
Formerly one of the greatest heroes of Gondor, Isildur vanquished Sauron during the Battle of Dagorlad, but was corrupted by the One Ring which he had taken as a trophy of victory. He was killed after the Ring betrayed him during an orc ambush, but his body was recovered and brought to a still recovering Sauron, who then put one of the nine rings of power in Isildur's dead hand. This brought him back to life, [[FateWorseThanDeath but as Sauron's servant]].
----
* AdaptationDeviation: Like Helm Hammerhand, in the novels Isildur lived ''long'' after all of the Nazgûl came into existence. In this AlternateTimeline, Sauron turned him into one of the nine after he was killed in an Orc ambush and they brought his dead body before Sauron.
* ClimaxBoss: Fighting him marks the PointOfNoReturn and occurs just prior to the final duels against [[spoiler: the Witch-king]] and [[spoiler: Sauron himself]].
* CompositeCharacter: Isildur and the Nazgûl he became were likely separate characters in the books.
* TheCorruptible: He defeated Sauron, but rapidly succumbed to the One Ring's influence, refused to destroy it, and claimed it for himself.
-->'''Isildur:''' ''[wreathed in a Sauron-like aura of flames]'' ''I'' am the Lord of the Ring!
* DisproportionateRetribution: Presumably the reason [[spoiler: Sauron turned him into one of the Ringwraiths was punishment for daring to take the One Ring as a trophy]].
* FallenHero: He won the Battle of Dagorlad by cutting off Sauron's finger and separating him from the One Ring.
* InTheBack: Like his book counterpart, Isildur is killed after Orc archers shoot him multiple times in the back.
* IronicHell: The man who became hero after he defeated Sauron, is now forced to serve him.
* KlingonPromotion: [[spoiler: His permanent defeat leads to Talion being able to claim his minor Ring of Power.]]
* MercyKill: [[spoiler:After seeing his memories, Talion opts to put him out of his misery rather than dominate him as Celebrimbor intended]].
* {{Necromancer}}: He can summon and control the spirits of the dead to serve him in battle, similar to how Helm Hammerhand can control Mordor's wildlife.
* NoSell: While fleeing the orcs while wearing the One Ring, the arrows bounce off him. The moment it leaves him, however, they find their mark.
* OhCrap: The look on his face when the One Ring slips from his finger, leaving him visible and vulnerable to Orc archers screams this trope.
* TragicVillain: He was once the great king and hero of Gondor, but his corruption by the One Ring made him squander the opportunity to destroy Sauron for good and resulted in his becoming Sauron's slave as one of the Nine.
* UndeathAlwaysEnds: In a unique fashion, [[spoiler: Talion and the Wraith actually manage to Dominate him; but then Talion releases his spirit to death; cutting his ties to Sauron. This leaves an opening in the Nine.....]]
* WreathedInFlames: When he claims the One Ring as his own, he becomes surrounded by an aura of flames that make him look distinctly like Sauron.

!!!The Nazgûl Sisters
A pair of female Ringwraiths originated from the Middle-earth's equivalent of Far East, who killed two Nazgûl and stole their Rings of Power for themselves before assassinating their father to take the throne from him. They ruled the region for some time, amassing a fortune in the progress, before Sauron visited to add them to his ranks.
----
* AdaptationDeviation: There was no indication that the Nazgûl had female members and all of its members were said to be male. That said, they are shown to have taken their rings from male Nazgûl, so it technically still follows their idea as "kings of men" who took the Nine Rings.
* AllThereInTheManual: Their names are Yan Wei and Yan Qi, [[https://www.artstation.com/artwork/Lzmor according to their artist]].
* AmbitionIsEvil: To the extent they were willing to use the Rings of Power from two of the Nine to advance their goals.
** This continues even after they became Ringwraiths; the Sisters note that with Sauron distracted by his battle for supremacy with Celebrimbor and the Witch-king weakened by his defeat at Talion's hands, [[TheStarscream their plan is to raise an army of Orcs and conquer Middle-Earth for themselves]].
--->'''Rogue Nazgûl''': The Dark Lord and the Ringmaker burn atop Barad-dûr. The Witch-king is diminished. ''We are ascendant''!...You face the army we have assembled to dominate all of Mordor and you will have the honour of being its first triumph. And when your bodies lie broken on the battlefield, we will hack the Rings from your fingers and begin our conquest of Middle-Earth!
* ArcVillain: They are the actual villains in the ''Blade of Galadriel'' DLC, even though Talion is the FinalBoss fought right after they are defeated, he is an grudging ally for most of the expansion.
* BigBadDuumvirate: They aim to rule Middle-Earth together.
* ChainPain: They are capable of summoning chains to restrain Eltariel in combat.
* ContraltoOfDanger: They definitely sound just like the other Nazgul in the game, but are distinctive enough to tell they are female.
* CreepyTwins: Specially after their fall.
* DarkActionGirl: Notable in that they are the only explicit female enemies in the entire series.
* DualBoss: They fight as one against Elthariel.
* EvilCounterpart: To Eltariel and Talion. Like the former, they are [[ActionGirl formidable female fighters]] that managed to defeat [[HeroKiller Ringwraiths]] in direct combat, however, they turned against their masters due to ambition and thirst for power. Like the latter, they are rogue Ringwraith themselves, but while Talion dedicates himself to safeguard Middle-Earth from the forces of darkness, the Sisters want to command this darkness to [[TheStarscream overthrow Sauron and rule Middle-Earth themselves]].
* EvilPowerVacuum: With the Witch-king diminished by his defeat, Sauron locked in a eternal duel with Celebrimbor's spirit on top of Barad-dûr, and Talion waging all-out civil war throughout Mordor, the Nazgûl sisters swoop right in to fill the gap...and hopefully go up from there.
* GenderFlip: In the books, there is no mention of any queens among the fallen kings of men that fell to Sauron's corruption.
* FinishingEachOthersSentences: They speak in this way, for added creepiness factor.
* FromNobodyToNightmare: The Sisters are encountered by Talion during the events of the main game[[note]]There are only nine Nazgûl; Talion battles five anonymous Nazgûl simultaneously during the Fall of Minas Ithil, and the Witch-king, [[spoiler:Sûladan, Helm Hammerhand, and Isildur]] round out the ranks[[/note]], but he deals with them with little difficulty. During the Shadow Wars, they conquer the fortress at Gorgoroth and give Eltariel -- herself a veteran Nazgûl hunter -- a hard time during their clash.
* OffWithHisHead: They kill their father by first stabbing his chest and back, then using the chains attached to violently garrote his head off.
* {{Patricide}}: Culturally, the biggest crime they could commit.
* SamusIsAGirl: Since they wear full-body concealing robes like their male counterparts, it should come to quite a surprise that they are actually women. Their voice sounds different enough that you can tell them apart.
* TheStarscream: They seek to steal any Rings of Power they can so that can usurp Sauron for control of Mordor, and eventually take over Middle-earth.
* StockNinjaWeaponry: Befitting their {{Wutai}} origins, they seem to wield kusarigama.
* TooDumbToLive: Even after being warned by the Ringwraiths they defeated that the Rings of Power would control them, not the other way around, the sisters still took and willingly wore the rings they claimed as trophies of victory.
* UndyingLoyalty: To each other. In life and in undeath, while [[ChronicBackstabbingDisorder backstabbing every authority figure in their way]], they never turn against each other. They even share rulership of the fortress at Gorgoroth.
* TheUsurper: When their father and king demanded the Rings of Power they'd claimed as trophies, they instead chose to kill him and take his throne, ruling and slowly becoming more corrupted by the Rings until Sauron eventually came to claim them for the Nine.
* {{Wutai}}: Their realm of origin looks distinctly Asiatic and draws visual cues from Chinese and Japanese cultures.
* YouKillItYouBoughtIt: Like Talion, they are unique in that they obtained their rings by defeating the previous Nazgûl bearers in combat rather than actually being given them by Sauron. That doesn't stop "Annatar" from visiting when they're corrupted enough by the Rings.
[[/folder]]

[[folder:Zog]]
!!Zog the Eternal
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zogtheeternal.jpg]]
[[caption-width-right:350:''"The dead aren't dead. They're just waiting for someone who will listen."'']]
->Voiced by: Creator/NolanNorth

A Cursed Mystic Trickster orc and a recurring antagonist in ''Shadow of War''. When the forging of the New Ring awakens the dormant Balrog Tar Goroth beneath Gorgoroth, Zog and his cabal of acolytes emerge to try and harness the Balrog's power, as well as perfect a means to create an army of the undead.
----
* ArcVillain: For the Carnán quests.
* AVillainNamedZrg: His name fits the convention.
* BackFromTheDead: Using his necromancy, he can resurrect orcs as revenants, including slain captains. [[spoiler:In the final chapter of Carnán's questline, his acolytes succeed in bringing ''him'' back from the dead as well, and it seems to be a perfect resurrection - he can revive repeatedly even from decapitation, and he's in full possession of his mental faculties (wereas most revenants are groaning, wretched monsters).]]
* BeatThemAtTheirOwnGame: [[InvokedTrope Invokes]] this in regards to using [[NightOfTheLivingMooks undead mooks]] to fight an undead protagonist.
-->'''Zog:''' You're the inspiration for all of this! What better army to defeat a dead man than a legion of undead orcs?
* BigBadWannabe: Zog is overly ambitious for an orc to presume he could enslave a Balrog [[spoiler:and overthrow the Dark Lord, an indestructible ''Maiar'']]. To his credit Celebrimbor does mention he can pull off the first objective, and he does prove to be a very persistent opponent.
* TheCatCameBack: After his story missions, he'll cheat death and join the Nemesis roster, [[spoiler:and he'll continue to come back over and over, even when decapitated or dismembered.]] He'll brag he's a {{Necromancer}} and that Talion is too stupid to understand that cheating death is fairly simple for someone like him.
-->'''Zog:''' Look at you; that teeny mind of yours, struggling to understand what's happening. ''"B-b-but, I killed him!"'' NO!! Death was but a minor inconvenience, and always will be. I am your better, Talion. You will ''never'' see the end of Zog!
* CatchPhrase: "Dimwit!"
* ContractualBossImmunity: Zog is an orc with several invulnerabilities: he is [[HeroicWillpower Unbreakable]] for one, meaning he can't be weakened, branded or shamed. He can also possibly develop immunities to stunning, ranged attacks, executions or being jumped over. [[spoiler:After becoming a revenant, Zog gains ResurrectiveImmortality that, among other things, allows him to recover from [[BeyondTheImpossible decapitations]].]]
* ChekhovsGunman: Has a brief EarlyBirdCameo during the mission "The Fall", where he and Talion briefly stare at each other from a distance as he and other uruks ride past on caragors to prepare for assault.
* ContinuityCavalcade: In the final major encounter with him, his acolytes resurrect several orcs that died during the battle for Minas Ithil. This results in each necromancy totem in the area being guarded by various zombified captains, [[CallBack each of which you killed during the first act of the game]].
* EarlyBirdCameo: During the final mission of Minas Ithil, Talion will lock eyes on a green-eyed Uruk, who turns out to be Zog later.
* HateSink: Zog is ''specifically'' designed to make players absolutely ''hate his guts''.
* HijackingCthulhu: Zog seeks to ensorcel Tar Goroth and use him as a weapon [[spoiler:to usurp control of Mordor from Sauron]]. Carnán and Celebrimbor indicate that he ''would'' be able to control Tar Goroth with dark magic, but whether he could use the Balrog to [[spoiler:overthrow Sauron]] is another question.
* {{Necromancer}}: He can use dark magic to resurrect dead orcs [[spoiler:and himself too]].
* NightOfTheLivingMooks: He uses an army of dead orcs and even dead captains, including himself.
* PlotParallel: Zog trying to dominate Tar-Goroth mirrors [[spoiler:Celebrimbor trying to dominate Sauron. Both plans fail.]]
* ResurrectiveImmortality: [[spoiler: After becoming a revenant, Zog can return to life as many times as he wants and can even survive decapitation - normally the one thing that can [[KilledOffForReal certainly kill off]] most orcs.]]
* TheStarscream: [[spoiler:He seeks to use Tar-Goroth to overpower Sauron and rule Mordor himself.]]
* TooDumbToLive: Subverted, Trying to raise a Balrog for your own ends just reeks of a bad idea and unsurprisingly, Tar-Goroth straights up kills his servants upon being raised. But Zog is clever enough to not be anywhere near the action as he sends his minions to take risks like this he is unwilling to take. Using his dark magic, it was also implied that he would be able to gain control of the weakened Balrog.
* VillainousBreakdown: After Talion and Celebrimbor end his quest to [[spoiler:raise Tar Goroth as his minion]], he loses his composure altogether and just tries to outright kill them.
-->'''Zog the Eternal:''' I was about to pull life from death, ''and you ended it''! He was to be my ''masterwork'', '''and you ended it'''! This is how you ''die'', Gravewalker.
[[/folder]]

[[folder:Baz, Gaz, and Daz]]
!!Baz, Gaz, and Daz

Baz and Gaz are a pair of Olog-hai who identify themselves as Brûz the Chopper's Blood Brothers. [[spoiler:They ambush Talion after he has Shamed Brûz into inconsolable misery, seeking to avenge him.]] Daz is Brûz's oldest friend, and appears after the Blood Brothers have been dealt with.
----
* AllInTheManual: Much of the BackStory of Baz, Gaz and Daz can only be found in the online Appendeces.
* AndThisIsFor: [[spoiler:They'll occasionally spout lines about avenging Brûz's death in combat dialog, whether or not the player actually killed Brûz. Justified, since in their eyes, the Brûz they knew is long gone.]]
* AvengingTheVillain: They only show up after [[spoiler:Brûz has been shamed into madness]], with the explicit intent of killing Talion to avenge his fall.
* BloodKnight: According to the Appendices, "whatever scheme or stratagem Brûz devised, Baz could be found in the middle of it, blood on his hands and a smile on his face."
* ConsummateProfessional: Gaz is considered the more serious-minded soldier of the two.
* DualBoss: Baz and Gaz will likely show up to fight you at the same time.
* FantasticRacism: Gaz hates Men even more than Brûz.
* LossOfIdentity: Deranged Gaz will think he is Brûz, even trying the Australian accent.
* MadnessMantra: If Baz goes deranged he will keep repeating that Brûz is fine.
-->'''Baz (on his last chance ability):''' Better me than Brûz, he is fine, all that matters.
* RedBaron: Baz and Gaz both have the title of "the Ocker", which is Austrailian slang for agressive people. Daz has the more intimidating title of "the Ripper".
* RoaringRampageOfRevenge: The Ologs want to destroy Talion [[spoiler:for Shaming Brûz into ruin.]]
* ThisIsUnforgivable: [[spoiler:The Shaming of Brûz makes them go on a RoaringRampageOfRevenge.]]
-->'''Gaz:''' War's war; but what you did [[spoiler:to Brûz]], [[ItsPersonal you took it past all that]].
* UndyingLoyalty: To Brûz the Chopper, even after [[spoiler:he's been reduced to an insane wreck, and after all of his other followers have presumably abandoned him]].
[[/folder]]

[[folder:Tar Goroth]]
!!Tar Goroth

A Balrog that previously laid quiescent, until Celebrimbor's creation of the New Ring imbalanced the world enough to awaken and free him to menace the world again. [[NiceJobBreakingItHero Oops.]]
----
* AdvertisedExtra: Despite being featured heavily in the promotional material, Tar Goroth is not a major antagonist, but merely a secondary villain in the sidequests he is featured: [[spoiler: he only appears in two missions and the very start of Carnán's questlines before being disposed of, while Zog is the actual ArcVillain]].
* ArchEnemy: Of Carnán, due to the fact his fire is burning her forest.
* AttackItsWeakPoint: In the first fight, he has areas on his lower back and chest that can be damaged by arrows. However, when you catch up to him later, he has [[RemovedAchillesHeel covered those places with armor]].
* CombatPragmatist: The first encounter with him ends this way -- after taking a pounding from Carnán and Talion, he tricks them into a point where he can ambush them by giving Carnán's Graug form a headbutt and slinking off while she regenerates. In the second, it uses its own flaming trail of footprints as a trap, doubling back when it enters an ice cave and trapping Talion inside when he goes in to follow them.
* CurbStompBattle: The result of leaving Carnán's Graug form to fight him without Talion's intervention.
* EvilIsNotAToy: A Mystic Tribe Warchief by the name of Zog the Eternal is the one who provides the final push to unseal Tar-Goroth, planning to present him to Sauron in expectation of great acclaim for himself. Sadly for him, the Balrog has no interest in his schemes, and wipes out several members of his cult before engaging Talion and Carnán and then taking off to work some havoc of his own.
-->'''Celebrimbor''': They are summoning Death. But it will be Death for ''all.''
* TheJuggernaut: Talion's attacks don't affect him unless they [[AttackItsWeakPoint hit his weak point]], which Talion can't reach without Carnán's help. When he manages to separate Talion from Carnán, he's an InvincibleVillain.
* ImplacableMan: A fight with Carnán, which also had Talion [[AttackItsWeakPoint shooting at his weak point]], failed to killed him. In his second encounter with Talion and Carnán, he takes giant icicles getting dropped on his head, gets blasted with intense cold from Carnán, and gets pushed into the water of frozen lake. He's only beaten when Carnán forces him far below the water.
* ItCanThink: Tar Goroth is far from a mindless monster, and is quite adept at turning the tables. In their first encounter, Tar-Goroth ambushes Talion and Carnán as they try to climb out of his pit, ripping the head off Carnán's Graug form and forcing Talion to concentrate his efforts on staying alive, allowing Tar Goroth to make his getaway. On their second encounter, Tar Goroth leaves a trail of tracks luring Talion and Carnán into a cave, then doubles back, waits until they have taken the bait and then launches his attack, forcing the pair to run for it.
* ItsPersonal: With Carnán as she buried him back in the Second age. In fact, during his [[BlackSpeech otherwise unintelligible]] BossBanter in the first fight, you can hear him say Carnán's name if you listen carefully.
* LightningBruiser: He's bigger than a Graug, but despite that he's very, very fast.
* KnowWhenToFoldEm: He flees when he senses he can't win.
* OurDemonsAreDifferent: As far as can be seen, he's like any other Balrog, apart from the fact that his actual name is known and that he wears a skull-like helm.
* NoIndoorVoice: [[BlackSpeech While you can never understand what he's saying]], he is always shouting it at the top of his..lungs?
* PlayingWithFire: He shoots [[MacrossMissileMassacre absurd]] amounts of fireballs in his second fight and he can ignite wood just by being near it.
* Really700YearsOld: One of Morgoth's minions, some in-game dialogue hint that he was ''the very first Balrog''.
* RoarBeforeBeating: He does this frequently. He actually does this literally when he roars at Carnán, then starts repeatedly punching her in the face after charging at her.
* SealedEvilInACan: Previously slumbered deep beneath the earth, but Talion and Celebrimbor unknowingly awoke him. [[spoiler:He gets trapped once again after being defeated by Talion and Carnán, this time in a lake of ice]].
* TimeAbyss: As a Balrog, it would have served Morgoth many thousands of years ago, and technically is older than the universe.
* TheUnintelligible: Tar Goroth speaks some form of twisted and guttural BlackSpeech that appears in subtitles, but goes untranslated (unlike Ranger's lines). Talion actually asks what he is saying, but Celebrimbor replies, "Does it matter?".
* WhipItGood: Uses a flaming whip as a weapon. He also swings it around to fling {{Fireball}}s.
* WorfHadTheFlu: Celebrimbor thinks that Zog can enthrall him after [[spoiler: being frozen in the lake by Carnán.]] Before, Celebrimbor said that waking him up would cause death to all, and Tar Goroth kills his acolytes the moment he wakes up.
[[/folder]]

[[folder:Ratak the Lawless]]
!!Ratak the Lawless

The FinalBoss of the Legendary Gear quest in the Blade of Galadriel [=DLC=], aligned to no tribe.
----
* BigBadWannabe: He brags that he is the "ultimate orc" because no tribe could ever contain his greatness. He aspires to rule Mordor, but is actually easier to defeat that many of the Captains whom Eltariel had to finish off to get to him.
* DualWielding: He comes armed with two giant cursed axes.
* IWorkAlone: In that he's the first Orc in the game to belong to no tribe at all. He is still Cursed class, however.
[[/folder]]

[[folder:Takra the Sandspider]]
!!Takra the Sandspider

The main antagonist of ''The Desolation of Mordor'' DLC, Takra the Sandspider rules Lithlad from the fortress of Shindrâm and has hired the Vanishing Sons Mercenary Company to guard his treasure caravans against bandit raids.
----
* AnArmAndALeg: Baranor detonates a barrel of grog next to him, and it blows his hand off.
* DisproportionateRetribution: When Baranor enters Takra's throne room, he snarls that he'll tear off all of Baranor's limbs as payback for Baranor blowing his arm off earlier. [[TheGadfly Serka]] promptly [[LampshadeHanging lampshades]] it.
* FinalBoss: As soon as he is dead, the DLC finishes and calculates your score.
* TeethClenchedTeamwork: Takra hired the Vanishing Sons to guard his treasure caravans, although neither side (including Takra himself) particularly likes the arrangement.
* WeaksauceWeakness: He is Dazed by Executions, probably so his fight wouldn't be too difficult to [[AntiFrustrationFeatures avoid player frustration]].
[[/folder]]

!The Nemesis System

[[folder:Nemesis Orcs]]
!!Nemesis Orcs
->Voiced by: Creator/JBBlanc, Creator/BrianBloom, Creator/SteveBlum, Creator/DarinDePaul, Creator/MichaelGough, Creator/NeilKaplan, Eric Lopez, Creator/MatthewMercer, Creator/NolanNorth, Creator/DwightSchultz, Creator/FredTatasciore and Creator/TravisWillingham

The officers of Orc society, from Captains all the way to the Overlord. Aside from names and fancy titles, these orcs have a number of strengths that make them much, much more dangerous than your rank-and-file grunts. However, they also have weaknesses you can exploit to great effect.
----
* AccidentalTruth: Some of their taunts indicate that either they know about Talion's bond with the wraith or took a wild guess:
-->"Back from the dead, eh? Did you learn that from your elven friend?"\\
''(After Talion is killed)'' "In a hole! In the ground! Both of you!"
* {{Acrofatic}}: A pudgy Uruk can still have the "fast runner" trait.
* AffablyEvil: Some Captains will run after and kill runaway slaves, and just as quickly turn around and give you a genuinely pleasant greeting before attacking.
* TheAlcoholic: You might stumble across a captain who ''really'' loves his grog.
* TheAnticipator: some Uruks will be vigilant against stealth making them immune to all Stealth attacks.
* AscendedExtra: Should Talion be killed by just another nameless Uruk, then that Uruk will get a promotion to Captain, complete with a unique name, personality and traits. Given the right sequence of events, the Uruk who happened to get in the last lucky blow against the Gravewalker can end up becoming an elite Warchief or even the Overlord.
* AuthorityEqualsAsskicking: Their combat level measures both their personal skill and the amount of sway they have over other Uruks.
* AxCrazy: Some Uruks are motivated by nothing more than a lust for violence and bloodshed.
* BerserkButton: A trait for Uruks is a hatred of something specific (Caragors, burning, their masters getting hurt, etc.) that, when triggered, causes them to be become stronger in battle.
* BloodKnight: Olog-hai's with the title "Warborn" will do PunctuatedPounding, saying "I LIKE IT!" each time.
* BloodUpgrade: Present via the Hate of Pain and Hate of Mortal Wounds traits, which will send a Captain into a frenzy when they take certain amounts of damage.
* BodyHorror:
** In ''Shadow of Mordor'', Uruks can come in two flavors of grotesque. Either they're just naturally covered in tumors, growths, mutations or scars... or they collect new ones as Talion kills/defeats them and it doesn't quite take. Do enough damage to one enough times and he'll be almost unrecognizable from the first time you met.
** In ''Shadow of War'', we can add "born with two malformed faces" and "host to a morgai fly hive" to the list.
* BossInMookClothing: Inverted with certain Uruks. Some early-game Captains are so vulnerable and/or easily shaken that there's not much separating them from the grunts other than a few special abilities.
** And then others play it straight by going in the opposite direction. The right combination of traits can easily create a Captain that is much harder than the others on the roster.
* ButtMonkey: An Uruk who gets killed by Talion repeatedly will usually come back with horrific wounds, referring to how much pain they have to constantly suffer through. An Uruk who has been killed multiple times ''and'' has an easily-exploitable fear on top of that? They suddenly become an utter joke.
* CameBackStrong: Any Uruk that undergoes an UnexplainedRecovery comes back with a few extra levels in power, meaning they're (theoretically) stronger than before. Uruks who are Shamed into becoming Maniacs will leap beyond level 60, regardless of their level.
* CameBackWrong: In Shadow of War, Uruk brought back by Necromancers have the 'Undead' tag instead of a Tribe tag, are pallid, black-haired and green-eyed, and have their dialog replaced by gibbering moans or mutism.
** [[spoiler: Talion can get the ability to do this himself in Act IV. In addition to the aforementioned cosmetic changes, undead orcs can no longer level up, and gain a weakness to fire. On the plus side, they can't be poisoned and can never betray you.]]
** This can also happen in some of the ways that Uruks cheat death, frequently in different flavors of BodyHorror. For instance, an Uruk that was severely mutilated by Talion, such as losing most of their limbs, can return with the "Machine" tag, becoming the closest thing the setting has to a HollywoodCyborg, while another is the "Poisoned" or "Blighted" tag. An Uruk you kill with poison has a chance to come back covered in leaking sores and boils, [[FacialHorror with half of their face melted]].
* CaptainObvious: Quite literally -- one Orc Captain is labeled "[[https://youtu.be/thQzR7bgvg0 The Obvious]]".
* CastOfSnowflakes: All Uruks are randomly generated with different looks, personalities and traits.
* TheCatCameBack: Some of these captains can have skills called Tracker, Sneaky, and Ambusher. Any combination of these traits makes a captain who will appear out of nowhere, no matter the time or the place, and will never stop chasing you. Teleport to the other side of the map? They're already there. Hide on top of a tower? They're waiting for you to come down. Bonus points if the captain gets the Unkillable title and takes a lot of effort to kill permanently.
* {{Cloudcuckoolander}}: While some Uruks are AxCrazy, others are just... nuts, exclaiming things like "beetles don't like peoples" or referring to Talion as "Buttons!"
** Minstrel Uruks are ExactlyWhatItSaysOnTheTin, coming into battle with [[ImprovisedWeapon weaponized lutes]] and singing in verse to describe your doom. They are no less powerful than any other Uruk captain despite their silly nature, and can kill Talion just as dead as any other Uruk.
* CombatSadomasochist: There are Uruks who speak in perverted innuendos, talk to Talion like they're planning to have their way with him afterwards, treat their wounds like a result of a lovers' spat, and introduce themselves while posing in suggestive flourishes. It's exactly as ''disturbing'' and '''wrong''' as you think it is.
* CoolHelmet: Many Uruks sport an array of headwear, ranging from ornate metal helmets to [[NemeanSkinning caragoar heads]] to [[CoolMask ninja-like masks]] to small head-mounted braziers.
* CursedWithAwesome: In ''Shadow of War'', some Uruks may break out of Domination, at which point Sauron gives them a Dark Curse that is anything but; it's not only complete immunization to further MindControl, it allows them to temporarily disable Talion's wraith powers on contact.
* DeathSeeker: Some Captains are relieved when Talion slays them. This happens chiefly with old Uruks.
* DecapitationRequired: The only reliable way to avert an UnexplainedRecovery is to lop the Uruk's head off. Subverted in ''Shadow of War'', they can come back as Frankensteins ''with their heads stitched back on'', or as undead.
* DefiantToTheEnd: Certain Uruks will express an ICanStillFight mentality when they reach the prone "brand or kill" stage. The "Death Defying" trait in ''Shadow of War'' goes even further by allowing an uruk to immediately snap out of that cusp-of-death state and keep fighting with some extra health.
* DegradedBoss: Warchiefs in the second game (both in plot and gameplay). With the introduction of the overlords, Uruk Warchiefs were demoted to mini-bosses.
* DirtyCoward: Uruks with titles like "The Coward", "The Fearful", "Who Flees", etc. have numerous fears and will retreat at the drop of a hat.
* DudeWheresMyRespect: An Uruk Captain may mutter after killing Talion, "There. Maybe now my Uruks will do what I tell them to."
* EliteMook: Begin as these, may eventually be promoted into a BossInMookClothing or a true BossBattle as a Warchief or Overlord.
* EvenEvilHasStandards: Once you defeat The Tower, one of the Uruk's idle dialogue is about how much of a cruel bastard he was and that they're glad he's dead. [[SubvertedTrope Although, they could just be talking about how cruel he was to]] [[MoralMyopia THEM, and not care about his cruelty to others.]]
* EvilKnockoff: ''Shadow of War'' has Orcs who fashion themselves "The Tower" and wear armor just like The Tower from the first game.
* FaceDeathWithDignity: A ''very'' small number of Captains and Warchiefs will take their defeat this way, one of them even ''thanking you'' for granting him "a good death".
-->'''Uruk''' : "Didn't see this coming. No matter. Just finish it." \\
'''Uruk''' : "Good brawl in front of a cheering crowd? Can't think of a better way to go."\\
'''Uruk:''' A noble death, fighting for the Dark Lord. Thank you, Ranger.
* FacialHorror: Orcs Talion has killed might come back wearing a sack or metal plating to cover this... but others dont. Captains who return from poisoning in ''War'' can have molten faces.
* AFatherToHisMen: Some Uruks can somewhat be seen as this, especially those who become enraged if their bodyguards are attacked when they take the field. Though it could be down to their BlueAndOrangeMorality
* FlamingSword: And other weapons as well. Some Uruks wield armaments that are on fire, which increases the damage they do.
* FriendlyEnemy: The occasional Uruk Captain will say how happy they are to see you, give you compliments or invite you to join in on the hunt/party you found them in. [[GameplayAndStorySegregation Doesn't stop them from attacking you though.]]
* FromNobodyToNightmare: Can potentially happen if a rank and file orc gets a lucky kill on Talion to become a captain, and survives long enough to get promoted to be a Warchief or even the Overlord of his native region.
* GenuineHumanHide: Captains known as "The Skinner" and "The Tailor" make it very clear that they want to turn Talion's skin into clothing.
* HairTriggerTemper: Some Uruks have the trait "Hates Everything", which means they'll go into a frenzy at the slightest provocation.
* HalfTheManHeUsedToBe: A cleaved orc can still comeback with his lower half being stapled.
* HeelFaceBrainwashing: Later on in the game, The Wraith gains the ability to brand orcs, turning them and all those who follow them to his side.
* HeroKiller: In ''Shadow of War'', rank-and-file Uruks who manage to kill Talion will sometimes declare themselves "Tark-Slayer" and gain that as their sobriquet.
** Also, the Ranger-Killer, as some Uruk will style themselves as. To back it up, they have a Ranger sword as their weapon.
* HulkSpeak: Some orcs talk like this, and it's much more common among Olog-Hai.
* ILoveTheDead: some orcs mentions in their duel that they'll keep the enemies corpse for play time.
* InstrumentOfMurder: In ''Shadow of War'', Uruks bards and minstrals will wield lutes with axe-blades attached as weapons.
* KingMook: Each class of Uruk promoted to the nemesis lineup keeps their associated equipment. Combine this with the '[[FlunkyBoss Gang Leader]]' trait, and you can end up with a Berserker Captain surrounded by a squad of regular Berserkers.
* TheKlutz: Uruks with the "clumsy" trait can be grabbed without needing to be weakened first.
* LaughingMad: Some Uruk have no dialogue but a creepy laugh, even when at Talion's mercy.
* LegacyCharacter: One of the Uruks in ''Shadow of War'' is "The Tower". An orc who put on The Tower's armor after Talion killed him, and now fancies himself as the Tower.
* MadeOfIron: There are Uruks who can take a lot of punishment.
* MadnessMantra: Deranged Uruks will suffer a CoolAndUnusualPunishment in which they forsake their former desires. Famously with [[spoiler:Bruz]], who will constantly moan, "I don't want the fort! It's his/your fort! It was always his/your fort!"
-->'''The Glutton:''' So full! No more eating! So stuffed... SO STUFFED!\\
'''The Glutton:''' Cannot eat! So full. Stomach HURTS. SO FULL!\\
'''The Glutton:''' ''(after killing Talion)'' Would eat you, but so full... so stuffed... so full...
* TheMagnificent: Every Uruk ranked captain and above has some form of sobriquet. Most pertain to a specific trait, but a few are based on profession or accomplishment.
* MilesGloriosus: Gorath from the "Spirit of Mordor" mission. When you find him, he's constantly bragging about how badass he is when hunting caraugars... He's actually terrified by them, and the mission requires to release the caged caraugars in the surrounding area before attacking him while he's fleeing.
* MonstrousCannibalism: You may come across an Uruk with rather... grotesque tastes in food.
* MookPromotion: Sometimes, a random grunt can become a captain, either by killing Talion or just through random events.
* MoreTeethThanTheOsmondFamily: Some Orcs lack lips and/or cheeks, giving them unnaturally-wide fang-studded mouths.
* MyGodWhatHaveIDone: If you make an orc kill their blood brother in a duel, they will immediately turn on you afterwards.
* ThatManIsDead: A Captain who has been Shamed (and possibly killed) by Talion may return as "the Nameless One", giving a WhatTheHellPlayer, saying he's fighting for all of the other Captains Talion has Shamed. [[ImmediateSelfContradiction The Captain will still keep his proper name, though.]]
* NamesTheSame: In ''War'', an orc can have the moniker of [[NamesTheSame Gravewalker]], his motivation for killing Talion amount to ClearMyName.
* NeckLift: Uruks with the "throat grab" ability can do this.
* NemeanSkinning: The head of a caragor is the helmet of choice for certain Uruks.
* TheNoseKnows: A skill for Nemesis uruks is Sniffer, which works almost like Tracker in that uruks use it to track Talion down. The difference is that captains with Sniffer can only notice Talion when he's somewhat near them, no matter if he's standing on a building or hiding in a bush.
* NoSell: Different Uruks have different invulnerabilities. Three common ones are invulnerability to ranged combat (rendering any bow-related attacks useless), invulnerability to stealth takedowns (rendering a stealthy approach with the dagger useless), and Combat Master (rendering combat finishers useless).
* NotWorthKilling: The Humiliator won't kill Talion, and just walk away. One would think it would be a relief for players, but oddly, it usually ''pisses them off''. So, job well done, Humiliator.
* OldSoldier: One of the personalities these greenskins can have is that of the grizzled old veteran. They usually have a title like "the Wise" or "the Old", and call Talion a "young man", often stating that the Ranger has nothing left to teach them as the years have taught them war.
* OurZombiesAreDifferent: [[spoiler:The final Zog mission will have him resurrecting all of the Captains Talion killed into zombie-like soldiers. They will have their old traits, but aren't able to speak, gargling incoherently. They also cannot be recruited or shamed.]]
* PardonMyKlingon: Some Uruks liberally use the term "shrakh", which appears to be their word for "shit". One particular pre-duel quote functions as a ClusterFBomb for this reason:
-->"Eat shrakh and die, you shrakh-eating shrakh!"
* PoisonedWeapons: Some Uruks carry poisoned weapons that disable the button prompt for Talion to counter incoming hits and drain his health.
* RelativeButton: Some Uruks like to point out that Ioreth and Dirhael will stay dead no matter what Talion does.
* {{Revenge}}:
** If an Uruk comes back after being killed by Talion, he might try to avenge his own death by killing the ranger.
** In ''Shadow of War'', Orcs can have BloodBrothers who will come after you if you take one of them down.
* TheSilentBob:
** Some Uruks are TheQuietOne, only vocalizing maybe a few grows, snorts, or giggles instead of words. Yet they seem to be understood well enough when communicating with other Uruks, for example during a recruitment event:
--->'''Nemesis:''' "..."
--->'''Random Uruk:''' "I'd rather die!"
** In ''Shadow of War'', some Orcs will call out to Talion only to silently glare at him and have a random background Orc speak on their behalf.
* ScarilyCompetentTracker: Those with the Tracker trait, naturally, will be able to follow your trail until they find you. They can keep tracking you even if you leave the ground and go over a building[[note]]They're tracking the white line that Talion leaves behind him, seen on the mini map[[/note]]. They'll even boast that they've been following the Ranger's trail all over Mordor when they find him.
* ScrewThisImOuttaHere: Some Uruks will attempt to retreat when they find themselves outmatched. If you exploit a 'Fear' weakness, they'll start running for the hills in a blind panic.
* SkeletonsInTheCoatCloset: Some Uruks adorn themselves in the bones of animals, ranging from a ribcage cuirass to using a goat-like skull as a helmet.
* SingleIssueWonk: Ologs with the title "Dwarf-Hater" will ''only speak'' about how much they despise Dwarves. They hate Talion because he's friends with a Dwarf. They compare his fighting to a Dwarf's. ''Every one of their lines'' brings up Dwarves. Talion hits them? He hits like a dwarf. He dodges? He's a coward like a dwarf, etc. They often drop this habit after being branded, however.
* SmarterThanYouLook: Ologs might look more monstrous than their Uruk allies, but they're no less intelligent. For example, you might run into an Olog Captain titled "the Bore" who drones on about his and Talion's motives for fighting and compares them to those of other soldiers throughout history.
** There's even a [[EnemyChatter conversation between mooks]] where an Uruk laments that the Ologs aren't any dumber despite being huger and stronger than Uruks.
* SmokeOut: Trickster class orcs in the sequel can use smoke bombs to teleport around the battlefield.
* SophisticatedAsHell: As [[WebAnimation/ZeroPunctuation Yahtzee]] pointed out, Orcs and Ologs seem to have quite the education, since they throw around terms like "metaphor" around while making grisly threats.
* SpeakOfTheDevil: In ''War'', sometimes Talion's actions will attract a related Captain. For example, slice off the limbs of a Captain when killing him, an Uruk named "The Mutilator" will pop up to critique Talion's work before attacking. Explode a campfire to cause spiders to erupt from it, and a Captain named "The Spider" will be upset at you for defiling Shelob before attacking.
* SpikesOfVillainy: Rather common attire for captains, especially higher-ranking ones.
* SuddenlyVoiced: In the last mission of the game, your nemesis shows up guarding the gate in a last-ditch effort to stop you. He gives a speech to his warriors and attacks. Yes, this even applies to the aforementioned mute captains.
-->'''Nemesis:''' " Burn... Maim! Kill them all!"
* TeleportingKeycardSquad: Captains with the Ambusher trait love to appear apropos of nothing the second you finish doing something else, no matter how mundane it is.
* TerseTalker: Uruks with the epithet "One-Word" generally [[ExactlyWhatItSaysOnTheTin only say one word at a time]].
* ThrowTheMookAtThem: Ologs can pull this off, snatching up a hapless uruk to chuck at Talion as a crude ranged attack.
* TinTyrant: A common form of attire for Uruk warchiefs is intimidating armor.
* TookALevelInBadass: Orcs that return from the dead are usually a bit more powerful. Exploiting their fears in ''War'' has a chance of improving them, as shamed orcs might take the punishment in pride and captains who ran away from Morgai flies can turn into a walking hive.
* TurnsRed: Invoked by any Nemesis with the "Hate of Defeat" strength, they will become enraged on low health.
* UnexplainedRecovery: Some Uruk captains can come back after being apparently killed, albeit with some form of wounds. If it happens to the same uruk more than once, their bio changes to how they fear that they have become cursed by Talion. A JustifiedTrope, as the canon shows that Uruk medicine is ''very'' good, albeit also HarmfulHealing.
* UnfortunateNames: There are Uruks named "Dûsh" and "Kâka." To a lesser extent, "Barfa"[[note]]as it's pronounced "bar-fa" rather than "barf-a"[[/note]], "Bagga" and names that have "dûsh" as a syllable (like "Feldûsh", "Azdûsh", and "Dûshrat"). One of the many [[TheMagnificent titles]] that an Uruk can get is "Bag-Head", which can result in a Captain being named [[EmbarrassingNickname Dûsh Bag-Head]]. ''Shadow of War'' also adds "Shag" and "Fûbar" to the list of names.
* TheUnfought: Because Uruk society is so volatile, in addition to Mordor's violent wildlife, it's not uncommon for a captain you've never met or never had a chance to fight to be killed by a third party.
* TheUnintelligible: Some Uruks "speak" in little more than growls and snarls, but [[IntelligibleUnintelligible other Uruks seem to understand them just fine]]. Shamed Uruks can lose their ability to speak when they go deranged.
* VillainousBreakdown: Uruk Nemeses who are Shamed in ''Shadow of War'' have a chance of becoming Deranged as a side-effect. This ranges from being driven mad to ending up outright lobotomized. Deranged Uruks and Ologs immediately counter the loss in Power Level from Shaming by [[PowerBornOfMadness instantly gaining a whole new swath of combat bonuses]] [[PowerOfHate and rage triggers.]] It's also possible to have them go Maniac instead, which boost their level instead. Averted in the case of a few Uruks who become Unashamed, wielding and boosting about their shaming as a mark of pride and taunt Tailon about it.
* VillainousCrush: Unfortunately, this is actually an attitude some captains can have in regards to Talion. It's a messed-up ball of [[InterplayOfSexAndViolence lust and maybe love]], where the Uruk seesaws between all but stating they'll be taking their prize from Talion's (currently) dead body, to nearly romantic last requests before they die. Uruk romance is very dysfunctional. In Shadow of War, Orcs with "the Obssessed" takes it a step further as their first line if they kill you is how lovely your corpse is.
* VillainousGlutton: There are captains who really love their food. They might complain about being hungry, wonder about their next meal, or even consider eating Talion after killing him.
* TheVoiceless: Some Uruks don't actually speak and instead communicate with chomps, grunts, and shrieks.
* WhatTheHellHero: Rarely, you can run into a Captain who states they're trying to protect their fellow Uruks from the Gravewalker, or calling Talion out for being a butcher with their dying breath.
** One humorous example will occur [[spoiler:after Sauron and Celebrimbor have been fused]], with the occasional Uruk complaining to Talion it's all ''his'' fault there's a gigantic eye staring down on Mordor and invading everyone's privacy.
* WorthyOpponent: Some Uruks will tell Talion what a worthy opponent he is at the beginning or at the end of a fight. Best exemplified with these 3 possible quotes your Nemesis will give you in the Arena fight.
-->'''Nemesis''' : "We've been at this for a long time, you and I, going all the way back to Udun. And in all that time I've realised two things. A Man like you deserve a proper challenge. And what you don't deserve is a quick death."
-->'''Nemesis''' : "Here we are again. Last time we mixed it up was a good while back, and a long way from here. But this is the place you've chosen to meet your end. And me? I respect that."
-->'''Nemesis''' : "Been a long time, Ranger. Last time I bloodied you was back in Udun, yeah? Well, this seems as good a place as any to end you good and proper. Come on, let's give the crowd a good show!"
* WhyDidItHaveToBeSnakes: Some Uruks might also have a specific crippling fear, such as fire or certain animals, that will cause them to run for it and be vulnerable to grabs when triggered.
* WhyWontYouDie: A captain who manages to kill Talion repeatedly will actually start getting annoyed at the Ranger coming back. It can get to the point where they complain at having to put down an unkillable wraith every day.
[[/folder]]

[[folder:Orc Tribes]]
!!Orc Tribes
Introduced in ''VideoGame/MiddleEarthShadowOfWar'', Uruk and Olog society is divided into a number of tribes unified under the rule of Sauron the Dark Lord. Each tribe possesses its own customs, regalia and behavior, and the native tribe of an uruk officer can drastically affect his strengths, weaknesses and abilities. Additionally, overlords customize their fortresses and outposts based on their tribe's aesthetics and specialties, and even the region's sky is affected by its overlord's tribal affiliation. There are nine tribes, the latter two of which are available as [=DLC=]: the [[DarkIsEvil Dark Tribe]], the [[TheBeastmaster Feral Tribe]], the [[IndustrializedEvil Machine Tribe]], the [[BlingOfWar Marauder Tribe]], the [[MagicKnight Mystic Tribe]], the [[NamesToRunAwayFromReallyFast Terror Tribe]], the [[ProudWarriorRace Warmonger Tribe]], the Slaughter Tribe, and the Outlaw Tribe.
----
* AnimalMotif: About half of the Feral tribe are either named after some kind of beast, or wear armor styled after or made of a beast. Examples include Orcs and Ologs with titles like "The Dragon", "Of The Beasts", "Caragor-Fang", or "The Rat Lord".
** Some Mystic Tribe Uruks have a bird theme to their names and attire, with epithets such as [[RavensAndCrows "The Raven" or "The Crow"]] or [[FeatheredFiend "Hell-Hawk"]], armor that includes a helm with an extended, tapering visor that comes to a beak-like point over the nose, and a collar covered in black and dark red feathers.
* AxCrazy: The Slaughter Tribe is basically the SerialKiller tribe, with a blood-and-entrails motif to their Forts.
* BadassCreed:
-->'''Terror Tribe:''' This fort is [[DeadGuyOnDisplay a monument]] to the enemies of Sauron!\\
'''Machine Tribe:''' You aren't the enemy! You're '''grist'''... for the '''''Machine'''''!\\
'''Marauder Tribe:''' Grog. Guts. Glory.\\
'''Dark Tribe:''' [[Film/ArmyOfDarkness We will swallow your souls!]]\\
'''Feral Tribe:''' Tear down our banners if you ''can''! [[DecapitationPresentation We will replace them with your]] ''[[DecapitationPresentation head]]''!\\
'''Mystic Tribe:''' ''[[ContinuityNod Ash nazg durbatulûk, ash nazg gimbatul...]]''\\
'''Warmonger Tribe:''' We bring Fury. We bring Doom. [[PunctuatedForEmphasis We. Bring. War]].\\
'''Slaughter Tribe:''' Tenderize the '''''meat'''''![[note]]Slice. Dice. Feast.[[/note]]\\
'''Outlaw Tribe:''' Mordor belongs to the '''Outlaw'''!
* BlingOfWar: The Marauder Tribe, of course. Their promotional trailer even parodies rap videos.
* BloodIsTheNewBlack: The Slaughter Tribe warriors have blood smeared all over their bodies.
* BrightIsNotGood: The Marauder Tribe is fond of ornate gold decorations, with pristine fortresses of white stone and even more gold under sunny blue skies. Needless to say, they're still [[AlwaysChaoticEvil uruks]], and WordOfGod says all of their swag comes from invading other lands.
* CloudCuckooLander: A good chunk of the mystic Tribe are just raving lunatic.
* DeadGuyOnDisplay: Terror Tribe fortresses prominently feature the corpses of [[OurTrollsAreDifferent graugs]] strung up over the gates and towers.
* DecapitationPresentation: Slaughter Tribe Overlords decorate their forts by cutting off the heads of the Ologs, Caragors, and Graugs they butcher and tying or skewering them onto the sides of their towers and walls.
* TheExile: The Outlaw Tribe have been effectively shunned by the other Tribes.
* FantasticRacism: The Outlaw Tribe is effectively the Mordor equivalent of a US militia group.
* TheFriendNobodyLikes: The two DownloadableContent tribes, the Slaughter and Outlaw tribes, are implied to be this. Upon instillation, several missions will appear that show orcs in the region rallying together to fight off a group of Slaughter/Outlaw captains. Considering the Slaughter Tribe's status as [[SerialKiller Serial Killers]], and the Outlaws' FantasticRacism, it's not too hard to believe.
* ImAHumanitarian: The Slaughter Tribe are turning out not only to be man-eaters, but cannibals. Whether you are Man, Dwarf, or even Orc, enemy meat is meat to them.
* IndustrializedEvil: A Machine Tribe Overlord peppers his territory with smokestacks and furnaces, and Machine fortresses are full of pipes, grates and other industrial decorations.
* MalevolentMaskedMen: A few tribes have some intimidating helmet designs as part of their standard equipment.
** The Mystics are fond of skull-like masks.
** The Outlaws have full head helmets made from fossilized bone and rusty metal.
** Some Slaughter Tribe captains have masks made from their victims flesh.
* NationalWeapon: {{Downplayed|Trope}}. Each Tribe has an associated sidearm that every Nemesis Officer (except Ologs) carries on their belts that they can use as a special attack/execution option in some circumstances.
** AutomaticCrossbows: Marauder Captains have a [[GunsAkimbo pair of repeating hand-crossbows]] for a rapid-fire mid-ranged attack.
** ChainPain: Terror Captains have dual bladed-chains they swing like whips.
** DualWielding: Dark Captains have a pair of black-dyed, deeply curved daggers, while Slaughter Captains wield a pair of intimidating meat cleavers.
** GrapplingHookPistol: Machine Captains have a throwable hook on a chain, which they'll use [[YouWillNotEvadeMe to grab Talion and pull him close]].
** EpicFlail: Outlaw Captains uses bolos with flail heads to ensnare their enemies.
** KnifeNut: Mystic Captains have large, intricately patterned sacrificial dirks, which have an enchantment that lets them [[FlashStep blink up to opponents]].
** Similarly, Slaughter Captains are armed with Meat cleavers that they will quickly hurl at their enemies to deal bleeding damage.
** TrickedOutGloves: Warmonger Captains have special spiked vambraces that can [[GrappleMove catch and trap Talion's sword strikes.]]
** WolverineClaws: Feral Captains have retractable wrist-blades.
* {{Necromancer}}: While Captains of all tribes are capable of performing necromancy, the Mystic tribe specializes in it. Mystic Fortresses typically have several necromancy totems scattered around, raising dead orcs to fight again.
* NightmarishFactory: The trappings of a fort controlled by the Machine Tribe.
* ProudWarriorRaceGuy: The Warmonger Tribe, according to WordOfGod. They were designed with Samurai and Vikings in mind. They're less into grog and more into weaponry and tactics.
* SkeletonsInTheCoatCloset: The Mystic Tribe wear armor and masks evocative of bones and skulls, and a Mystic Overlord's territory and fortress is covered in chilling skeletal idols.
** The Feral Tribe and some Beastmasters also get in on this, with the dirtied, and in some cases partially-fossilized, remains of the quarry being outfitted by them as armor.
** Outlaw tribe armor is typically made of half fossilized bone and half metal scraps.
* TortureTechnician: The Terror Tribe's schtick.
* UndyingLoyalty: Though all Orcs are first and foremost followers of Sauron, the members of the Dark Tribe are described as some of his most fanatical followers, constructing statues to the Dark Lord in their fortresses, and most Orcs in the tribe have the trait Iron Will, which allows them to resist being branded.
[[/folder]]

[[folder:Orc Advanced Classes]]
!!Orc Advanced Classes

In addition to the tribes, orcs in ''Shadow Of War'' always belong to a specific advanced class, which determines their skills. There are ten advanced classes: Assassins, [[TheBeastmaster Beastmasters]], [[TheBerserker Berserkers]], Commanders, [[MadBomber Destroyers]], Marksmen, Slayers, Tanks, [[ScarilyCompetentTracker Trackers]], and Tricksters.
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* AnimalMotif: Almost all Beastmaster orcs have a title based on the animals they summon or care for, like "The Dragon" or "Of The Spiders".
* FlunkyBoss: Commanders specialize in this. They are surrounded by mooks, and those mooks can plant a flag that boosts everyone's attack speed and power when it's nearby. They also tend to summon replacement mooks using a horn, an ability shared with Trackers
* GetBackHereBoss: Tricksters, who dodge Talion's attacks like assassins, have a chance of escaping a QuickTimeEvent execution, and drop bombs while fleeing. Sometimes, if you follow a retreating trickster long enough, they might taunt Talion before disappearing with the help of a smoke bomb.
* HairTriggerTemper: Berserker orcs tend to have a long list of hate triggers. Especially if they are scrawny.
* LuckilyMyShieldWillProtectMe: Tanks usually carry a large shield that blocks frontal assaults.
* MadeOfIron: Tanks take a lot of punishment, and can get up and keep fighting after their health is depleted once.
* MultiMeleeMaster: Slayers are better at melee than other orcs. For example, they can perform small combos and adapt to Talion's moves faster than others.
* NoSell: Beastmasters are almost always immune to attacks from animals, and typically deal double damage to them in return.
* OneHitKill: A variation. Assassins frequently possess the No Chance skill, which means they can immediately kill Talion the moment he's been downed, with no opportunity for a recovery unless something interrupts the Assassin (getting locked in another animation, or an allied captain swooping in for a BigDamnHeroes moment).
* ScarilyCompetentTracker: Trackers will detect Talion from a distance and rapidly zero in on his location, even if he's high above ground, in an unreachable spot or hidden in a bush. They also have a high chance of ambushing Talion, and can even follow him between zones to do this (often while complaining about how far they had to travel just to have a showdown).
* StuffBlowingUp: Destroyers pack tons of explosive charges to throw around, and frequently have the Final Blast trait that causes them to scatter a ton of bombs upon death. Marksmen, meanwhile, can gain the Explosive Shot trait that allows them to fire exploding arrows.
* TeleportSpam: Well, ''dodge'' spam. Trickster and Assassin captains can dodge your basic melee attacks, and they are good at it. Tricksters can also pull a SmokeOut to teleport away from Talion.
[[/folder]]

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