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* LogicalWeakness: A lesser one, but the Plant Barrier is depicted as flowers, which he doesn’t think could possibly be a weapon.
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* LogicalWeakness: How are toads dissected in science classes? With a piercing tool, likw a drill. Plus, Toad Man himself is a pretty sturdy robot, so a weapon that can both pierce through such protection and explode to do serious damage to his insides would be ideal.

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* LogicalWeakness: How are toads dissected in science classes? With a piercing tool, likw like a drill. Plus, Toad Man himself is a pretty decently sturdy robot, so a due to his ability to leap high but not like Drill Man for his underground capabilities. A weapon that can both pierce drill through such protection and explode to do serious damage to his insides would be ideal.
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** The Hard Knuckle is another nasty surprise when Doc Robot leaps, being it is a projectile that has the power to demolish destructible barriers.

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** The Hard Knuckle is another nasty surprise when Doc Robot leaps, being it is a massive projectile that has the power to demolish destructible barriers.barriers, much like Crash Man's own Crash Bombs.
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** Subverted with Rain Flush, as he's sun themed, not fire themed so the rain droplets won't phase him much.
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** One of the ways ships protect against submarines is deploying countermeasures like depth charges, a role that the Dust Crusher can fill with its ability to detonate and fragment into metal shards like an underwater grenade.
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* CompositeCharacter: His combat program is like a spin on ''[[VideoGame/MegaMan2 Quick Man and Heat Man]]''. He move around swiftly like Quick Man, is also vulnerable to a "time-stopping" weapon, but use a ChargedAttack that's similar to Heat Man's Atomic Fire. His art work can also depict him with an aura of flames around him.

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* CompositeCharacter: His combat program is like a spin on ''[[VideoGame/MegaMan2 Quick Man and Heat Man]]''. He move around moves swiftly like Quick Man, is also vulnerable to a "time-stopping" weapon, but use a ChargedAttack that's similar to Heat Man's Atomic Fire. His art work can also depict him with an aura of flames around him.him, similar to Heat Man.
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** The Top Spin is also logical, making Mega Man spin Spin like a tornado and following a suitable trajectory to hit Doc Robot when you activate it to trick him into jumping. Just be close to him when he's walking towards you.
** The Hard Knuckle is another nasty surprise when Doc Robot leaps, being it is a projectile that has the power to demolish destructible barriers.
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** The Plant Barrier getting sucked into his vacuum box will cause damage to the turbine system, much like Air Man's fan system also being vulnerable to Plant Barrier and Wood Man's Leaf Shield.
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** Like past missile-using Robot Masters, barriers are the best way to defeat him.

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** Like past missile-using Robot Masters, barriers are the best way to defeat him. In an amusing twist, it's also possible that Skull Barrier works by exploiting Dive Man's weak constitution. Since he gets nauseated very easily, the spinning pattern of Skull Barrier could exacerbate his motion sickness by leaving him disoriented and more vulnerable to its impact.

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* LogicalWeakness: A robot built densely enough to drill through the earth is easier for homing missiles to lock onto. On that note, missiles are often designed for anti-armor applications. Since he is carrying Drill Bombs, the anti-armor missiles would be a danger to the ammo onboard.

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* LogicalWeakness: LogicalWeakness:
**
A robot built densely enough to drill through the earth is easier for homing missiles to lock onto. On that note, missiles are often designed for anti-armor applications. Since he is carrying Drill Bombs, the anti-armor missiles would be a danger to the ammo onboard.onboard.
** Subverted with Pharaoh Shot, making Drill Man one of the few explosive Robot Masters not especially WeakToFire.

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* LogicalWeakness: Ever gotten a bunch of leaves jammed in a fan motor? This problem can lead to overheating and damage to the gearing — which is possibly how the Leaf Shield damages him.

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* LogicalWeakness: LogicalWeakness:
**
Ever gotten a bunch of leaves jammed in a fan motor? This problem can lead to overheating and damage to the gearing — which is possibly how the Leaf Shield damages him.him. The Super Arm in ''Power Fighters'' could do even worse, sending rock debris into his fan parts.
** Electric motors can damage themselves if supplied with over-voltage. The Spark Shock is capable of providing this over-voltage.

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** If all three tornados connect, Air Shooter is just as damaging as Bubble Lead as wind also puts out fire.

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** If all three tornados connect, Air Shooter is just as damaging as Bubble Lead as wind also puts out fire. Each individual tornado only deals normal damage, however. The Top Spin also works against Doc Robot for this reason.
** Just like with Fire Man, the Ice Slasher's extreme lack of heat energy combined with Heat Man's atomic heat will create a dangerous temperature shock in ''The Power Battle''.

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* InconsistentSpelling: The games seem to flip-flop on whether or not the Robot Masters should be spelled with spaces in the name. With the exception of ''VideoGame/MegaManPoweredUp'', spaces are most consistent in later games. This also applies to their designations, which range to anywhere from "No.XX", "No.XXX", "DWN.No-XX", "DWNB-XX", and "[=DWNo.XX=]" (all considered the same production line). For the purposes of categorization, the format will follow the localized sourcebooks - the more common spaces will be used, along with "DLN.XXX" for robots created solely by Light and "DWN.XXX" for others (this also applies to other character pages).



* SpellMyNameWithAnS: The games seem to flip-flop on whether or not the Robot Masters should be spelled with spaces in the name. With the exception of ''VideoGame/MegaManPoweredUp'', spaces are most consistent in later games. This also applies to their designations, which range to anywhere from "No.XX", "No.XXX", "DWN.No-XX", "DWNB-XX", and "[=DWNo.XX=]" (all considered the same production line). For the purposes of categorization, the format will follow the localized sourcebooks - the more common spaces will be used, along with "DLN.XXX" for robots created solely by Light and "DWN.XXX" for others (this also applies to other character pages).



* InconsistentSpelling: ''WesternAnimation/CaptainNTheGameMaster'' apparently heard it as Cut'''s'''man.



* SpellMyNameWithAnS: ''WesternAnimation/CaptainNTheGameMaster'' apparently heard it as Cut'''s'''man.



* InconsistentSpelling: Oh boy... some people know him as C'''r'''ash Man, while others know him as C'''l'''ash Man. His name can even be interpreted as C'''ru'''sh Man. It doesn't help that, in the vein of Guts Man, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Romanized as "Clash Man" in the Japanese version and ''VideoGame/MegaManII'', and "Crash Man" in the English NES release and ''The Power Battle''.



* SpellMyNameWithAnS: Oh boy... some people know him as C'''r'''ash Man, while others know him as C'''l'''ash Man. His name can even be interpreted as C'''ru'''sh Man. It doesn't help that, in the vein of Guts Man, ''none'' of these names have anything but an esoteric connection to his powers or appearance. Romanized as "Clash Man" in the Japanese version and ''VideoGame/MegaManII'', and "Crash Man" in the English NES release and ''The Power Battle''.



* SpellMyNameWithAnS: Some supplementary material explains that these robots were a joint creation of Dr. Light and Dr. Wily, with a RW logo even appearing in Magnet Man's stage. However, they are sometimes considered DWN ('''D'''octor '''W'''ily '''N'''umbers), which is an InterfaceSpoiler. ''Manga/MegaManMegamix'' fixes this by labelling the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series.

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* SpellMyNameWithAnS: InconsistentSpelling: Some supplementary material explains that these robots were a joint creation of Dr. Light and Dr. Wily, with a RW logo even appearing in Magnet Man's stage. However, they are sometimes considered DWN ('''D'''octor '''W'''ily '''N'''umbers), which is an InterfaceSpoiler. ''Manga/MegaManMegamix'' fixes this by labelling the Robot Masters as part of the '''DRWN''' ('''D'''octor '''R'''ight and '''W'''ily '''N'''umbers) series.



* InconsistentSpelling: Though they're officially part of the DWN series, some sources and adaptations instead list them as the DCN ('''D'''octor '''C'''ossack '''N'''umber) series.



* SpellMyNameWithAnS: Though they're officially part of the DWN series, some sources and adaptations instead list them as the DCN ('''D'''octor '''C'''ossack '''N'''umber) series.
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** The Centaur Arrow also makes sense as no matter how formidable a ninja is, a skilled archer would be able to score devastating hits from a safe distance.

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** The Centaur Arrow also makes sense as no matter how formidable a ninja is, a skilled archer would be able to score devastating hits from a safe distance.distance in an open arena.
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* BreakingOldTrends: This series of robot masters doesn't have traditional ElementalRockPaperScissors weaknesses in the chains, so you need to think a bit harder about what weapons works best on your first playthrough. For example, using electricity against Magnet Man and using sharp blades against Spark Man.


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* LogicalWeakness:
** The Gemini Laser's bouncing attribute would be a major pain for Shadow Man as he now has to track a bouncing laser ''and'' Mega Man.
** The Centaur Arrow also makes sense as no matter how formidable a ninja is, a skilled archer would be able to score devastating hits from a safe distance.

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* LogicalWeakness: Ring Boomerang is supposed to be razor edged like a chakram, similar to Shadow Blade, meaning that it can slice up the various exposed chutes and wires he has on his body. A vacuum with a cut in its intake hose can't produce sufficient suction do its job.

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* LogicalWeakness: LogicalWeakness:
**
Ring Boomerang is supposed to be razor edged like a chakram, similar to Shadow Blade, meaning that it can slice up the various exposed chutes and wires he has on his body. A vacuum with a cut in its intake hose can't produce sufficient suction do its job. The Drill Bomb in ''II'' being an explosive cutter can cause similar damage to his vulnerable parts.

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** Being made of wood, he doesn't handle [[WeakToFire fire]]- and [[AbsurdlySharpBlade cutter]]-based weaponry well (Atomic Fire and Metal Blade). Moreover, [[StuffBlowingUp bombs]] built to destroy barriers, like the Crash Bomber, work well against his own. His weakness to the [[BlowYouAway Air Shooter]] might have something to do with its projectiles being tornadoes, which are extremely damaging to trees like the ones he's made out of.

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** Being made of wood, he doesn't handle [[WeakToFire fire]]- and [[AbsurdlySharpBlade cutter]]-based weaponry well (Atomic Fire and Metal Blade). Moreover, [[StuffBlowingUp bombs]] built to destroy barriers, like the Crash Bomber, work well against his own. His weakness to the [[BlowYouAway Air Shooter]] might have something to do with its projectiles being tornadoes, which are extremely damaging to trees like the ones he's made out of. When Wood Man returns in ''VideoGame/MegaMan8'', he is naturally weak to the Flame Sword, a cutting weapon with a fire element included.
** When Doc Robot uses Wood Man's data, Doc is also weak to cutting weapons. In this case, Needle Cannon and Search Snake.
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* ArtisticLicenseGeography: An English Robot Master whose stage resembles English castles such as Warwick Castle and Alnwick Castle. However, his weapon, a flail, is of German origin. Perhaps his creator was of German origin?

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* ArtisticLicenseGeography: An English Robot Master whose stage resembles English castles such as Warwick Castle and Alnwick Castle. However, his weapon, weapo is a flail, which is of German origin.German. Perhaps his creator was of German origin?

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A Robot Master from England made specifically for dueling, he has defeated over a thousand robots in combat. When attending the First Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world. Despite his reprogramming, Knight Man still holds a code of chivalry, preferring to fight honorably without resorting to dirty tactics. Despite this noble mindset, it leads to him being very inflexible. In addition to his powerful and far-reaching morning star, the Knight Crusher, he holds a shield that repels many attacks.

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A Robot Master from England made specifically for dueling, he has defeated over a thousand robots in combat. When attending the First Annual Robot Tournament, he was reprogrammed by Mr. X to take over the world. Despite his reprogramming, Knight Man still holds a code of chivalry, preferring to fight honorably without resorting to dirty tactics. Despite this noble mindset, tactics, though it leads to him being very inflexible. In addition to his powerful and far-reaching morning star, the Knight Crusher, he holds a shield that repels many attacks.



* ArtisticLicenseGeography: An English Robot Master in a medieval castle.

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* ArtisticLicenseGeography: An English Robot Master in whose stage resembles English castles such as Warwick Castle and Alnwick Castle. However, his weapon, a medieval castle.flail, is of German origin. Perhaps his creator was of German origin?



* ArtisticLicenseGeography: He's Brazilian, but is based on a flower that only grows in southeast Asia. Was his creator audacious enough to base him off an Asian flower?

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* ArtisticLicenseGeography: He's Brazilian, Brazilian but is based on a flower that only grows in southeast Asia. Was his creator audacious enough to base him off on an Asian flower?



* SpreadShot: In the arcade games, which by themselves up his threat level considerably, as it's one of the hardest to dodge attacks in the game.

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* SpreadShot: In the arcade games, which by themselves up his threat level considerably, as it's one of the hardest to dodge attacks in the game.game to dodge.



* BlowYouAway: Wind Man is the third Robot Master based on the sky, and the second one that uses wind-related attacks.

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* BlowYouAway: Wind Man is the third Robot Master based on the sky, sky and the second one that uses to use wind-related attacks.



A Robot Master from Japan created for combat, with a proficiency in hand to hand combat and thin, lightweight armor to allow for better mobility. When entering the First Annual Robot Tournament, he was reprogrammed for evil purposes by Mr. X himself. Brimming with the JapaneseSpirit, his weapon of choice is the Yamato Spear, a spear that can fire armor-piercing heads in various patterns, with the drawback of a short supply (thus Yamato Man has to manually retrieve them). He has a hobby of sharpening his spear and collecting Japanese swords, [[LanguageBarrier but detests speaking English]].

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A Robot Master from Japan created for combat, with a proficiency in hand to hand hand-to-hand combat and thin, lightweight armor to allow for better mobility. When entering the First Annual Robot Tournament, he was reprogrammed for evil purposes by Mr. X himself. Brimming with the JapaneseSpirit, his weapon of choice is the Yamato Spear, a spear that can fire armor-piercing heads in various patterns, with the drawback of a short supply (thus Yamato Man has to manually retrieve them). He has a hobby of sharpening his spear and collecting Japanese swords, [[LanguageBarrier but detests speaking English]].



* AffablyEvil: Being a ProudWarriorRaceGuy, Yamato Man is pretty honorable in combat to his opponents, even while under Wily's control.
* ArmorPiercingAttack: This explains Knight Man's weakness to his Yamato Spear — it has the ability to go round his Shield (thus making it safer to attack him head-on) and pierce his armor.

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* AffablyEvil: Being a ProudWarriorRaceGuy, Yamato Man is pretty honorable in combat to his opponents, even while under Wily's control.
* ArmorPiercingAttack: This explains Knight Man's weakness to his Yamato Spear — it has the ability to go round around his Shield (thus making it safer to attack him head-on) and pierce his armor.



* GratuitousJapanese: Yamato Man's quote in his Mega Man & Bass CD and the Mega Man: Robot Master Field Guide, which is "Nippon banzai!" ("日本万歳" in kanji), meaning "Long live Japan!"



* {{Samurai}}: He was designed as one, if his visual appearance didn't clue you in.

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* {{Samurai}}: He was designed as one, one if his visual appearance didn't clue you in.
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* WarmUpBoss: In ''5'', he has an easy to mainputate pattern where he just just hops around and you can slide under him. His giant leap into the air doesn't even stun you if you're on the ground when he lands, and his Power Stone projectiles are rarely used in a way that complicates your timing.
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** Crash Bomber: His body would have less protection from detonations due to his lighter armor; though hitting him can prove difficult though due to his erratic movement.

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** Crash Bomber: His body would have less protection from detonations due to his lighter armor; though hitting him can prove difficult though due to his erratic movement. Atomic Fire would be harmful for similar reasons and is another alternative.



** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly just as he's also vulnerable to the Crash Bomber.

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** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly just as he's also vulnerable to the Crash Bomber. However, the charged blasts alone won't defeat him due to limited ammo capacity, and you'll need to finish the job with uncharged Atomic Fire shots or the Buster shots, among other methods.
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* NoSell: The Air Shooter, Atomic Fire and Leaf Shield won't burst his bubble in even a little.

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* NoSell: The Air Shooter, Atomic Fire and Leaf Shield won't burst his bubble in even a little.the slightest.
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* JackOfAllStats: Designed in universe to be a balanced fighting robot without any glaring weaknesses. In gameplay, he has a basic buster for long range fighting and a Skull Barrier to prolong his life in battle, but otherwise lacks any remarkable strengths.
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* NoSell: With the exception of Quick Man, they all take no damage from the Time Stopper (though they will still be frozen by it).

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* NoSell: With the exception of Quick Man, they all take no damage from the Time Stopper (though they will still be frozen by it). These robot masters are also immune to specific weapons.



* NoSell: The Metal Blade, Air Shooter, Bubble Lead, and Crash Bomber don't do anything to him.

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* NoSell: The Metal Blade, Air Shooter, Bubble Lead, and Crash Bomber don't do anything to him.hit him like a gentle breeze.



* NoSell: The Air Shooter, Atomic Fire and Leaf Shield don't do anything to him.

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* NoSell: The Air Shooter, Atomic Fire and Leaf Shield don't do anything to him.won't burst his bubble in even a little.



* NoSell: The Air Shooter, Quick Boomerang and Leaf Shield don't do anything at all to him.

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* NoSell: The Air Shooter, Quick Boomerang and Leaf Shield don't do anything at all to him.won't stop him even slightly.



* NoSell: The Bubble Lead and Quick Boomerang won't do anything to him.

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* NoSell: The Bubble Lead and Quick Boomerang won't do anything to even nick him.
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** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly just as he's also vulnerable to explosions.

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** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly just as he's also vulnerable to explosions.the Crash Bomber.
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** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly as he's also vulnerable to explosions.

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** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly just as he's also vulnerable to explosions.
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** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly as he's also vulnerable to explosions and buster pellets.

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** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly as he's also vulnerable to explosions and buster pellets.explosions.
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** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}}"freezes" time]]. Thus, charged nuclear blasts will damage him badly as he's already vulnerable to explosions and buster pellets.

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** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}}"freezes" [[{{Pun}} "freezes" time]]. Thus, charged nuclear blasts will damage him badly as he's already also vulnerable to explosions and buster pellets.

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* LogicalWeakness: How do you stop someone who can stop time, albeit for a few seconds? Either unleash a barrage that can cover a wide area that Flash Man can't dodge them all when time resume (Metal Blade) or use a weapon that can unleash powerful damage on him and can be planted out of sight (or better yet ''on him'') so that Flash Man can't evade it in time (Crash Bomber).

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* LogicalWeakness: LogicalWeakness:
**
How do you stop someone who can stop time, albeit for a few seconds? Either unleash a barrage that can cover a wide area that Flash Man can't dodge them all when time resume (Metal Blade) or use a weapon that can unleash powerful damage on him and can be planted out of sight (or better yet ''on him'') so that Flash Man can't evade it in time (Crash Bomber).Bomber).
** Flash Man's secondary theme is ice, with his stage having [[SlippySlideyIceWorld slippery floors]] and how he [[{{Pun}}"freezes" time]]. Thus, charged nuclear blasts will damage him badly as he's already vulnerable to explosions and buster pellets.
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* SquishyWizard: His time stopper can completely freeze Mega Man in time and open him up for attack if he's out of position, but Flash Man isn't very durable, taking twice the normal damage from buster shots, Bubble Lead, and uncharged Atomic Fire, and being even weaker to Metal Blade, Crash Bomber, and a half-charged Atomic Fire (fully charged doesn't do any further damage). Curiously, Air Shooter, Quick Boomerang, and Leaf Shield [[NoSell won't hurt him at all]] while Mega Man's Time Stopper ''heals'' him.

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* SquishyWizard: His time stopper can completely freeze Mega Man in time and open him up for attack if he's out of position, but Flash Man isn't very durable, taking twice the normal damage from buster shots, Bubble Lead, and uncharged Atomic Fire, and being even weaker to Metal Blade, Crash Bomber, and a half-charged Atomic Fire (fully charged doesn't do any further damage). Curiously, Air Shooter, Quick Boomerang, and Leaf Shield [[NoSell won't hurt him at all]] while Mega Man's own Time Stopper ''heals'' him.

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