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* SquishyWizard: His time stopper can completely freeze Mega Man in time and open him up for attack if he's out of position, but Flash Man isn't very durable, taking twice the normal damage from buster shots, Bubble Lead, and uncharged Atomic Fire, and being even weaker to Metal Blade, Crash Bomber, and a half-charged Atomic Fire (fully charged doesn't do any further damage).

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* SquishyWizard: His time stopper can completely freeze Mega Man in time and open him up for attack if he's out of position, but Flash Man isn't very durable, taking twice the normal damage from buster shots, Bubble Lead, and uncharged Atomic Fire, and being even weaker to Metal Blade, Crash Bomber, and a half-charged Atomic Fire (fully charged doesn't do any further damage). Curiously, Air Shooter, Quick Boomerang, and Leaf Shield [[NoSell won't hurt him at all]] while Mega Man's Time Stopper ''heals'' him.

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* LogicalWeakness: Missiles, such as Crash Man's own Crash Bombs, can have their trajectory diverted with [[BlowYouAway wind ]]blowing on their sides. Plus, Crash Man jumps around his room when you fire at him, making him a perfect target for AntiAir attacks such as the Air Shooter, which conveniently arcs upward.

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* LogicalWeakness: LogicalWeakness:
**
Missiles, such as Crash Man's own Crash Bombs, can have their trajectory diverted with [[BlowYouAway wind ]]blowing on their sides. Plus, Crash Man jumps around his room when you fire at him, making him a perfect target for AntiAir attacks such as the Air Shooter, which conveniently arcs upward.upward.
** Subverted with Atomic Fire as he isn't all that WeakToFire, unlike his predecessor Bomb Man.



* LogicalWeakness: He's weak to the Bubble Lead, a [[KillItWithWater water-based weapon]].

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* LogicalWeakness: LogicalWeakness:
**
He's weak to the Bubble Lead, a [[KillItWithWater water-based weapon]].weapon]].
** If all three tornados connect, Air Shooter is just as damaging as Bubble Lead as wind also puts out fire.
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* SquishyWizard: His time stopper can completely freeze Mega Man in time and open him up for attack if he's out of position, but Flash Man isn't very durable, taking twice the normal damage from buster shots, Bubble Lead, and uncharged Atomic Fire, and being even weaker to Metal Blade, Crash Bomber, and a half-charged Atomic Fire (fully charged doesn't do any further damage).
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* SmartBomb: Rain Flush provides one of the most powerful screen nukes in the classic series, showering the entire screen in highly corossive acid rain. Not even shielded enemies are safe.


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* SmartBomb: Gravity Hold is a weak variation of this concept, hitting all enemies on screen for the same damage as a buster pellet, and any enemies killed are sent flying skyward. However, besides the weak damage, it has the downside of depriving you of weapon or health capsules from enemies.


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* SmartBomb: Centaur Flash is a simple version of this, creating a flash of light that hits all enemies on screen.

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* LogicalWeakness: Given how he was designed to explore dark pyramids, it would make sense that [[BlindedByTheLight bright flashes of light]] [[DayHurtsDarkAdjustedEyes wouldn't be too kind to him]].

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* LogicalWeakness: LogicalWeakness:
**
Given how he was designed to explore dark pyramids, it would make sense that [[BlindedByTheLight bright flashes of light]] [[DayHurtsDarkAdjustedEyes wouldn't be too kind to him]].him]].
** He can jump around the room all he wants but the Crystal Eye's fragmentation will still be difficult to dodge if the main sphere doesn't hit him first.
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* LogicalWeakness: While gemstones are very hard, sharp blows will still cause them to fracture, which is presumably how the Gyro Attack deals bonus damage to his crystaline body.

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* LogicalWeakness: While gemstones are very hard, sharp blows will still cause them to fracture, which is presumably how the Gyro Attack and Ring Boomerang deals bonus damage to his crystaline body.

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* LogicalWeakness: He's weak to the Crystal Eye — a weapon that can split itself apart and bounce around the room. Meaning, not only is it something that a bulky robot like Napalm Man can't really avoid, it has a high chance of setting off his explosives prematurely to damage him.

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* LogicalWeakness: LogicalWeakness:
**
He's weak to the Crystal Eye — a weapon that can split itself apart and bounce around the room. Meaning, not only is it something that a bulky robot like Napalm Man can't really avoid, it has a high chance of setting off his explosives prematurely to damage him.him.
** Lasers and miniture suns are dangerous for Napalm Man because they might damage his missiles and bombs, causing them to cook off and explode prematurely.
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** In ''The Power Fighters'', Centaur Man is more [[FragileSpeedster agile and quick]], but still bulky and unable make huge vertical leaps like bipedal robot masters, making the Gyro Attack problematic if Centuar Man doesn't raise his shield to block it in time.

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** In ''The Power Fighters'', Centaur Man is more [[FragileSpeedster agile and quick]], but still bulky and unable make huge vertical leaps like bipedal robot masters, making the Gyro Attack problematic if Centuar Man doesn't raise his shield to block it in time.time to protect his vulnerable body.

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* LogicalWeakness: Knights are known in legends for fighting large mythical creatures like dragons. In-universe, Centaur Man's bulky design likely means he can't dodge a heavy, yet strong blows like those from a mace even if he wanted to.

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* LogicalWeakness: LogicalWeakness:
**
Knights are known in legends for fighting large mythical creatures like dragons. In-universe, Centaur Man's bulky design likely means he can't dodge a heavy, yet strong blows like those from a mace even if he wanted to.to.
** In ''The Power Fighters'', Centaur Man is more [[FragileSpeedster agile and quick]], but still bulky and unable make huge vertical leaps like bipedal robot masters, making the Gyro Attack problematic if Centuar Man doesn't raise his shield to block it in time.

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A robot from Saudi Arabia created to generate thermal energy, but was later modified to compete in the First Annual Robot Tournament where he was reprogrammed by Mr. X to take over the world. An old-fashioned robot, he takes pride in his moustache and is a consumer of fine oil, with a disdain for cheaper variants. His outdated energy source requires him to change his oil three times a day, which has led to him being punctual. His main weapon is the Flame Blast, which uses a flamethrower to release thermal energy as fireballs and erupting pillars of flame.

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A robot from Saudi Arabia created to generate thermal energy, but was later modified to compete in the First Annual Robot Tournament where he was reprogrammed by Mr. X to take over the world. An old-fashioned robot, he takes pride in his moustache and is a consumer of fine oil, with a disdain for cheaper variants. His outdated energy source requires him to change his oil three times a day, which has led to made him being punctual. His main weapon is the Flame Blast, which uses a flamethrower to release thermal energy as fireballs and erupting pillars of flame.



* ArtisticLicenseGeography: An English Robot Master in the medieval castle.

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* ArtisticLicenseGeography: An English Robot Master in the a medieval castle.



* HonorBeforeReason: He dislikes dirty tricks, which makes him a non-pragmstist in combat.
* {{Irony}}: He has a respectful rivalry with Yamato Man...and happens to be weak to his Yamato Spear.

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* HonorBeforeReason: He dislikes dirty tricks, which makes him a non-pragmstist non-pragmatist in combat.
* {{Irony}}: Connected to Yamato Man in two ways.
**
He has a respectful rivalry with Yamato Man...and happens to be weak to his Yamato Spear.Spear.
** Knight Man was created in England, while Yamato Man dislikes speaking English.



* MightyGlacier: Designed predominantly with highly-balanced defensive and offensive abilities at the cost of movement speed.

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* MightyGlacier: Designed predominantly with highly-balanced highly balanced defensive and offensive abilities at the cost of movement speed.



A sensitive Robot Master from Brazil with the ability to communicate with flowers. Although he was created as the manager of a botanical garden, he ended up becoming popular enough to become its mascot. After attending the First Annual Robot Tournament, he was reprogrammed by Mr. X for his own ends. He likes being out under the sun, but hates honey bees and is easily depressed. When he was modified for the Tournament, he was given the Plant Barrier, which creates a shield of energy projectiles that resemble giant flower petals.

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A sensitive Robot Master from Brazil with the ability to communicate with flowers. Although he was created as the manager of a botanical garden, he ended up becoming popular enough to become its mascot. After attending the First Annual Robot Tournament, he was reprogrammed by Mr. X for his own ends. He likes being out under the sun, sun but hates honey bees and is easily depressed. When he was modified for the Tournament, he was given the Plant Barrier, which creates a shield of energy projectiles that resemble giant flower petals.



** One of the key tools for lierally cutting across jungle foliage is a machete, something a propeller attack like ''The Power Battle's'' Gyro Blade can replicate well with its dangerous angular velocity.

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** One of the key tools for lierally literally cutting across jungle foliage is a machete, something a propeller attack like ''The Power Battle's'' Gyro Blade can replicate well with its dangerous angular velocity.



** Yamato Man dislikes speaking English language, and Knight Man was created by the English.

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** Yamato Man dislikes speaking the English language, and Knight Man was created by the English.
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Just For Pun is a disambiguation


* AdaptationPersonalityChange: While he was always a daredevil, ''Powered Up'' also gives him a {{troll}}ish, HotBlooded personality, though he also has a bit of [[HairTriggerTemper a short fuse]] ([[JustForPun pardon the pun]]). His ExplosiveStupidity is also played much less.

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* AdaptationPersonalityChange: While he was always a daredevil, ''Powered Up'' also gives him a {{troll}}ish, HotBlooded personality, though he also has a bit of [[HairTriggerTemper a short fuse]] ([[JustForPun pardon (pardon the pun]]).pun). His ExplosiveStupidity is also played much less.



* ObviouslyEvil: When it comes to showing how dangerous he is, Skull Man [[JustForPun makes no bones about it]].

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* ObviouslyEvil: When it comes to showing how dangerous he is, Skull Man [[JustForPun makes no bones about it]].it.
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* WarmUpBoss: Another easy place to start the game, as his Gyro Attacks have only slight variations and his ascent into the sky is easy to dodge by sliding out of the way after you dodge another Gyro Attack. The weapon you gain from him is also very useful with its ability to be directed up or down.

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* WarmUpBoss: Another easy place to start the game, as his Gyro Attacks have only slight variations and his ascent into the sky is easy to dodge by sliding out of the way after you dodge another account for a Gyro Attack. Attack the preceeds his drop. The weapon you gain from him is also very useful with its ability to as it can be directed up or down.
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* WarmUpBoss: Another easy place to start the game, as his Gyro Attacks have only slight variations and his ascent into the sky is easy to dodge by sliding out of the way after you dodge another Gyro Attack. The weapon you gain from him is also very useful with its ability to be directed up or down.


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* WarmUpBoss: He is an easy place to begin the game, as his weakness is difficult to aim properly and the Mega Buster can be easier to use. His attack pattern is also relatively simple and his attacks easy to dodge.

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"Like" does not necessarily mean "in love with".


* AbhorrentAdmirer: Depending on how players interpret his ''Mega Man & Bass'' CD information, his 'liking' of Toad Man can either be this or him [[ImAHumanitarian actually wanting to eat the other robot]] (Toad Man seems to believe the latter).

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* AbhorrentAdmirer: Depending on how players interpret his ''Mega Man & Bass'' CD information, his 'liking' of Toad Man can either be this this, him [[ObliviousToHatred considering Toad Man a close friend of his in spite of Toad Man's disdain for him]], or him [[ImAHumanitarian actually wanting to eat the other robot]] (Toad Man seems to believe the latter).



* ObliviousToHatred: Snake Man likes being with Toad Man, despite the fact that Toad Man can't stand him.



* StalkerWithACrush: He's one towards Toad Man.

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* LogicalWeakness: Placing big enough debris like rocks on railways can potentially cause a train to derail. Rock slides and large debris are also potential hazards to trains in general.

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* LogicalWeakness: LogicalWeakness:
**
Placing big enough debris like rocks on railways can potentially cause a train to derail. Rock slides and large debris are also potential hazards to trains in general.general.
** Super corrosive acids are very bad for vehicles, damaging vital parts and potentially rendering them undrivable.
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** Magnet Man's light body means cutter weapons and the basic Buster will leave him more worse for wear than usual.

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** Magnet Man's light body means cutter weapons weapons, stake needles, and the basic Buster will leave him more worse for wear than usual.
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** Magnet Man's light body means cutter weapons and the basic Buster will leave him more worse for wear than usual.

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** Like with Air Man, the wrong materials caught in spinning blades can cause all manner problems. Plant Barrier is durable enough to damage robots and throwing it into a
rotor would damage the low-grade metal.

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** Like with Air Man, the wrong materials caught in spinning blades can cause all manner problems. Plant Barrier is durable enough to damage robots and throwing it into a
a rotor would damage the low-grade low grade metal.

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* LogicalWeakness: In order to reach his heights (or alternatively, because his creator made him out of cheap material), his body is made of a light material, and thus, Gyro Man is extra susceptible to changes in gravity.

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* LogicalWeakness: LogicalWeakness:
**
In order to reach his heights (or alternatively, because his creator made him out of cheap material), his body is made of a light material, and thus, Gyro Man is extra susceptible to changes in gravity.gravity.
** Like with Air Man, the wrong materials caught in spinning blades can cause all manner problems. Plant Barrier is durable enough to damage robots and throwing it into a
rotor would damage the low-grade metal.
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** Since he uses metal rings, it stands to reason that [[WeakToFire he doesn't like hot and fiery]] [[ThePowerOfTheSun miniature suns]] being flung at him. It even applies to [[VideoGame/MegaMan10 robots using his weapon and battle data]]. Metal rings can also heat up to dangerous temperatures from said mini-sun.

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** Since he uses metal rings, it stands to reason that [[WeakToFire he doesn't like hot and fiery]] [[ThePowerOfTheSun miniature suns]] being flung at him. It even applies to [[VideoGame/MegaMan10 robots using his weapon and battle data]]. Metal rings can also heat up to dangerous temperatures from said mini-sun.weapons.

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* LogicalWeakness: Since he uses metal rings, it stands to reason that [[WeakToFire he doesn't like hot and fiery]] [[ThePowerOfTheSun miniature suns]] being flung at him. It even applies to [[VideoGame/MegaMan10 robots using his weapon and battle data]].

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* LogicalWeakness: LogicalWeakness:
**
Since he uses metal rings, it stands to reason that [[WeakToFire he doesn't like hot and fiery]] [[ThePowerOfTheSun miniature suns]] being flung at him. It even applies to [[VideoGame/MegaMan10 robots using his weapon and battle data]]. Metal rings can also heat up to dangerous temperatures from said mini-sun.
** As a LongRangeFighter, the Charge Kick will throw him off his game or give him a nasty surprise when tries to body slam you.
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* InformedAbility: Their stage start screens uniquely shows off their supposed stats, but a noticeable amount of it is actually indicative of their fights or even appearance. The most glaring examples are:

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* InformedAbility: Their stage start screens uniquely shows off their supposed stats, but a noticeable amount of it is not actually indicative of their fights or even appearance. The most glaring examples are:
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At first I was going to list all of them, but some of them do make some sense, so these are the worst examples.

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* InformedAbility: Their stage start screens uniquely shows off their supposed stats, but a noticeable amount of it is actually indicative of their fights or even appearance. The most glaring examples are:
%%** Blizzard Man is a FragileSpeedster.
%%** Knight Man is a MightyGlacier.
%%** Plant Man is a StoneWall with a surprising amount of speed (and has the lowest stat total, not including height).
** Centaur Man is a FragileSpeedster that doesn't hit very hard [[CripplingOverspecialization in exchange for ridiculous amounts of speed, being the fastest in his line]]. Bizarrely, he's also presented as the 2nd shortest Robot Master in the line.
** Flame Man is a JackOfAllStats (bordering on MasterOfNone with how low his stats are presented).
** Tomahawk Man is a [[GlassCannon frail, yet hard-hitting]] and [[FragileSpeedster speedy]] Robot Master, and is supposedly the tallest Robot Master.
** Wind Man is a slow StoneWall that's even bulkier than Plant Man (despite having the ability to fly).
%%** Yamato Man is a MightyGlacier, and the slowest of the bunch. He also supposedly has the highest stat total.
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* WeaksauceWeakness: Shadow Man is a speedy and disciplined robot whose attack scheme is simple, but unpredictable. It's possible the Top Spin's [[ConfusionFu high-speed chaotic attacks]] not only throw him off his game, but are quick enough to do vital damage before he can properly counter.

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* WeaksauceWeakness: Shadow Man is a speedy and disciplined robot whose attack scheme is simple, but unpredictable. It's possible the Top Spin's [[ConfusionFu high-speed chaotic attacks]] not only throw him off his game, but are quick enough to do vital damage before he can read Mega Man's moves and properly counter.counter strike.
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** One of the key tools for lierally cutting across jungle foliage is a machete, something a propeller attack like Gyro Blade can replicate well with its dangerous angular velocity.

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** One of the key tools for lierally cutting across jungle foliage is a machete, something a propeller attack like ''The Power Battle's'' Gyro Blade can replicate well with its dangerous angular velocity.
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** In ''III'', what's a good way to use his magnetic weapons against him? The Dust Crusher's scrap metals would be just the thing, diverting his attention or overwhelming him with all the harmful metal being drawn towards him at potentially accelerated speeds.

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** In ''III'', ''The Power Battle'', what's a good way to use his magnetic weapons against him? The Dust Crusher's scrap metals would be just the thing, diverting his attention or overwhelming him with all the harmful metal being drawn towards him at potentially accelerated speeds.
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** Donwplayed with the Flame Blast, but played straight in ''Power Fighters'' where the Atomic Fire will [[WeakToFire scorch him because of its immense temperature]].

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** Donwplayed with the Flame Blast, Blast from [=6=], but played straight in ''Power Fighters'' where the Atomic Fire will [[WeakToFire scorch him because of its immense nuclear-level temperature]].

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** Donwplayed with the Flame Blast, but played straight in ''Power Fighters'' where the Atomic Fire will [[WeakToFire scorch him because of its immense temperature]].


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** One of the key tools for lierally cutting across jungle foliage is a machete, something a propeller attack like Gyro Blade can replicate well with its dangerous angular velocity.
** Donwplayed with the Flame Blast, but played straight in ''Power Fighters'' where the Atomic Fire will [[WeakToFire scorch him because of its immense temperature]].

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* FireIceLightning: A somewhat common theme within each game's batch of Robot Masters is to introduce a [[PlayingWithFire Fire-]], [[AnIcePerson Ice-]] and [[ShockAndAwe Electric]]-elemental trio of Robot Masters. This started with ''1'', then disappeared until returning in ''7'', and became a recurring theme in future games with the exception of ''9''. Sometimes (but not always), the Ice-elemental one is weak to the Electric one's weapon, whereas the Fire-elemental one is weak to the Ice one's weapon, as seen with ''1'', ''MM&B'' and ''11''.



* IceMagicIsWater: In some games where there exist no Water-elemental Robot Masters, but Ice-elemental and Electric-elemental Robot Masters co-exist, Ice Robot Masters tend to be weak to Electric weapons.

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* IceMagicIsWater: In some games where there exist no Water-elemental Robot Masters, but Ice-elemental and Electric-elemental Robot Masters co-exist, Ice Ice-elemental Robot Masters tend to be weak to Electric weapons.



* EarlyInstallmentWeirdness: [[PlayingWithATrope Played with]]; Doctor Light built 8 Robot Masters [[ArbitraryHeadcountLimit per series status quo]] (technically 9 if you count Proto Man), but two of them (Roll and Rock/Rockman/Mega Man) managed to avoid being captured/corrupted by Doctor Wily, so only 6 have to be fought (with Proto Man not being formally introduced until ''VideoGame/MegaMan3'')

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* EarlyInstallmentWeirdness: [[PlayingWithATrope Played with]]; Doctor Light built 8 Robot Masters [[ArbitraryHeadcountLimit per series status quo]] (technically 9 if you count Proto Man), but two of them (Roll and Rock/Rockman/Mega Man) managed to avoid being captured/corrupted by Doctor Wily, so only 6 have to be fought (with Proto Man not being formally introduced until ''VideoGame/MegaMan3'')''VideoGame/MegaMan3'').
* FireIceLightning: [[MeaningfulName The aptly named]] [[PlayingWithFire Fire Man]], [[AnIcePerson Ice Man]] and [[ShockAndAwe Elec Man]], respectively, them even being the TropeMakers for the franchise.


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* SlippySlideyIceWorld: His level has got ice physics and all the annoyingness it implies, despite him not being alligned with ice.
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* AchillesHeel: His vulnerability to the Flash Stopper really ruins his day, as he's frozen and left helpless. At this point, it's a matter of spamming the fire button until he's toast.

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