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* TheAssimilator: After gaining his rudimentary intelligence, it started devouring everything in sight and incorporating itself into anything plugged into the net. [[spoiler: Once Wily starts decoding it, portions broke off and started infecting devices plugged into the net. [=MegaMan=] even notes that the viruses are trying to absorb him rather than delete him.]]

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* TheAssimilator: After gaining his its rudimentary intelligence, it started devouring everything in sight and incorporating itself into anything plugged into the net. [[spoiler: Once [[spoiler:Once Wily starts started decoding it, portions broke off and started infecting devices plugged into the net. [=MegaMan=] even notes that the viruses are trying to absorb him rather than delete him.]]
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A prototype network of the internet, it was riddled with bugs that were thought to be of Bass's doing, but were later discovered to originate from Alpha itself. Alpha had become sentient, and its bugs began to absorb networks and causing affected devices to malfunction. All links to the internet were taken down for several weeks while Alpha was quarantined and sealed. Wily seeks to release Alpha in the third game, in which everything by then had some sort of link to the internet, to destroy the world.

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A prototype network of the internet, it was riddled with bugs that were thought to be of Bass's doing, but were later discovered to originate from Alpha itself. Alpha had become sentient, and its bugs began to absorb networks and causing cause affected devices to malfunction. All links to the internet were taken down for several weeks while Alpha was quarantined and sealed. Wily seeks to release Alpha in the third game, in which everything by then had some sort of link to the internet, to destroy the world.
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* FireWaterJuxtaposition: [=FlameMan=]'s battlefield has a few ice panels distributed across it.

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* FireWaterJuxtaposition: [=FlameMan=]'s [=FlameMan=]β's battlefield has a few ice panels distributed across it.
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* ConvenientWeaknessPlacement: The Hospital Comp. where he attacks has plenty of Fire viruses to farm chips from. In fact, the simple act of working your way through the {{dungeon|crawling}} will require you to farm them if you haven't got them alredy.

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* ConvenientWeaknessPlacement: The Hospital Comp. where he attacks has plenty of Fire viruses to farm chips from. In fact, the simple act of working your way through the {{dungeon|crawling}} will require you to farm them if you haven't got them alredy.already.
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* ConvenientWeaknessPlacement: The Hospital Comp. where he attacks has plenty of Fire viruses to farm chips from. In fact, the simple act of working your way through the {{dungeon|crawling}} will require you to farm them if you haven't got them alredy.

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->"Ha ha ha! So you came to die!"



->"Now, boy! Take the call of the wild to your grave!"




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->"Now, boy! Take the call of the wild to your grave!"




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->"I shall enjoy plucking the petals from the wilting flower that is your life."

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Consolidating entries to improve the signal to noise ratio.


* AchillesHeel:
** The Elec-element. Not only is he naturally weak to it, his Bubble Wrap shield gives him increased defenses against every type of attack ''except'' the elec-element, which now does even more damage to him.
** [=BubbleMan=]'s bubbles assume an open field to travel across, so a well-placed obstacle can cause them to jam in place.

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* AchillesHeel:
**
AchillesHeel: The Elec-element. Not only is he naturally weak to it, his [[FloatingInABubble Bubble Wrap shield Wrap]] gives him increased defenses against every type of attack ''except'' the elec-element, which now does even more damage to him.
** [=BubbleMan=]'s bubbles assume an open field to travel across, so a well-placed obstacle can cause them to jam in place.
him.



** Since he hides behind an object, you can lay down objects of your own to prevent his bubbles from coming to you.

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** Since he hides behind [=BubbleMan=] uses a well-placed obstacle on his side of the field for defensive tactical purposes. His bubbles, on the other hand, [[AchillesHeel assume an object, you open field to travel across]], so a player can lay down objects use well-placed obstacle of your their own to prevent his make the bubbles from coming to you. jam in place.
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* YouDontLookLikeYou: Compared to his Robot Master counterpart, [=FlameMan=] is a fireball with a mask standing on all fours instead of Middle Eastern-themed robot wearing a turban. While [=MistMan=] has a similar look to the original Flame Man, it is purely coincidental.
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Separating out Punk's entries from the second page.

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!! Mr. Famous and Punk

See Mr. Famous's entry on [[Characters/MegaManBattleNetwork2 the second game's character sheet]].

[[folder:Punk.EXE]]
!!!''Punk voiced by: Eiji Ito''
* AchillesHeel: Punk can destroy any obstacles he comes into contact with, and it also applies for the projectile from the Yo-yo Chip. Punk will still take a single hit's worth of damage and be briefly stunned by getting hit The Zeta Yo-yo Program Advance gives you five seconds of unlimited Yo-yos, and permits you to fire again right after the projectile returns to you or if it gets destroyed. This means the Zeta Yo-yo Program Advance can hit him as fast as you can mash the A button within its 5-second duration.
* AlternateSelf: Punk is the ''Battle Network'' counterpart of the Mega Man Killer of the same name from ''VideoGame/MegaManClassic''.
* ConfusionFu: Punk rotates through multiple attack patterns and he moves while attacking in an erratic fashion to throw off the enemy's guard.
* TheLastOfTheseIsNotLikeTheOthers: Almost all of the navis Mr. Famous uses in-universe are {{Contest Winner Cameo}}s, except for Punk.
[[/folder]]
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! Newcomers and Supporting Characters

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! Newcomers and Supporting Characters
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''[[Characters/MegaManBattleNetwork1 Battle Network 1]]'' | ''[[Characters/MegaManBattleNetwork2 Battle Network 2]]'' | '''''Battle Network 3''''' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]'' | ''[[Characters/MegaManNetworkTransmission Network Transmission]]'' | ''[[Characters/MegaManBattleChipChallenge Battle Chip Challenge]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]

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''[[Characters/MegaManBattleNetwork1 Battle Network 1]]'' | ''[[Characters/MegaManBattleNetwork2 Battle Network 2]]'' | '''''Battle Network 3''''' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]'' | 6]]''\\
''[[Characters/MegaManNetworkTransmission Network Transmission]]'' | ''[[Characters/MegaManBattleChipChallenge Battle Chip Challenge]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]
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''[[Characters/MegaManBattleNetwork1 Battle Network 1]]'' | ''[[Characters/MegaManBattleNetwork2 Battle Network 2]]'' | '''''Battle Network 3''''' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]'' | ''[[Characters/MegaManNetworkTransmission Network Transmission]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]

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''[[Characters/MegaManBattleNetwork1 Battle Network 1]]'' | ''[[Characters/MegaManBattleNetwork2 Battle Network 2]]'' | '''''Battle Network 3''''' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]'' | ''[[Characters/MegaManNetworkTransmission Network Transmission]]'' | ''[[Characters/MegaManBattleChipChallenge Battle Chip Challenge]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]
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''[[Characters/MegaManBattleNetwork1 Battle Network 1]]'' | ''[[Characters/MegaManBattleNetwork2 Battle Network 2]]'' | '''''Battle Network 3''''' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]

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''[[Characters/MegaManBattleNetwork1 Battle Network 1]]'' | ''[[Characters/MegaManBattleNetwork2 Battle Network 2]]'' | '''''Battle Network 3''''' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]'' | ''[[Characters/MegaManNetworkTransmission Network Transmission]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]
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See Mr. Match's entry on [[Characters/MegaManBattleNetwork1 the first game's character sheet]].

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See Mr. Match's entry on [[Characters/MegaManBattleNetwork1 [[Characters/MegaManBattleNetwork1WorldThree the first game's World Three character sheet]].
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* GetBackHereBoss: [=BubbleMan=]'s main strategy involves staying out of [=MegaMan=]'s row and hiding behind his myriad obstacles.
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* AchillesHeel: [=FlameMan=]'s [[SignatureMove Flame Breath]] travels [[GroundWave travels across the ground]], so [[WeaksauceWeakness simple Panel Out]] chips will neutralize his main attack completely.

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* AchillesHeel: [=FlameMan=]'s [[SignatureMove Flame Breath]] travels [[GroundWave travels across the ground]], so [[WeaksauceWeakness simple Panel Out]] chips will neutralize his main attack completely.
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* FireWaterJuxtaposition: [=FlameMan=]'s battlefield has a few ice panels distributed across it.
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* HoistByHisOwnPetard: [=FlameMan=] always attacks from a set range of two panels away, which makes him much easier to target with battle-chips that have a set range of their own, such as Tornado or the Yo-Yo series.
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* ArtificialStupidity: ''Battle Network 4'' makes one change to [=MetalMan=]'s attack pattern, only for the worse. In ''Battle Network 3'', his Metal Gears traveled along the middle row, coordinating with his BattleBoomerang to shrink an enemy's window of safety. In ''Battle Network 4'', the gears are not only optional, but he can move them ''out'' of the center row... which just opens up more space to dodge.

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* ArtificialStupidity: ''Battle Network 4'' makes one change to [=MetalMan=]'s attack pattern, only for the worse. In ''Battle Network 3'', his His MultidirectionalBarrage hinges on the Metal Gears traveled along denying [=MegaMan=] safe access to the middle row, coordinating with his BattleBoomerang to shrink an enemy's window of safety. In ''Battle Network 4'', so in giving him the gears are not only optional, but he can ability to move them ''out'' out of the center row... which middle row into other rows, the fourth game's update just opens up gives [=MegaMan=] more space to dodge.freedom of movement.
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* ArmorPiercingAttack:
** The Metal Fist will pierce shields and shatter obstacles, and it's officially of the Break "element" in the fourth game.
** In ''Battle Network 4'', [[SuperEmpowering [=MetalMan=]'s power is given to [=MegaMan=] in the form of Metal Soul]], which lends the ability to pierce guards and destroy obstacles to [=MegaMan=]'s buster and certain battle-chips.
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* RuleOfThree:
** [=FlameMan=] is Mr. Match's third navi in the series, in as many games.
** The EvilPlan [=FlameMan=] is used to help carry out requires installing three programs in three Messrs. Prog at [=SciLab=].
** [=FlameMan=]'s candles have three possible effects, each with its own color of fire.

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* MyRulesAreNotYourRules: [=BubbleMan=] can simply leap over Press paths, which [=MegaMan=] cannot cross without the Navi Customizer program of the same name.



* ThePawnsGoFirst: In order to buy himself time, [=BubbleMan=] sets up a special barrier made of bubbles and turns the special needle used to break it to his goons, whom he sends to hide in other places of the internet to keep it from [=MegaMan=]--they need to be chased down three times before the needle can be obtained.



* AchillesHeel: [=FlameMan=]'s [[SignatureMove Flame Breath]] travels [[GroundWave travels across the ground]], so [[WeaksauceWeakness simple Panel Out]] chips will neutralize his main attack completely.



* BossTease: [=FlameMan=] [[TheWorfEffect wastes three whole WWW agents at once]] in his first appearance.



* BrokenArmorBossBattle: [=FlameMan=]'s candles offer him protection in the form of invincibility or healing, so to get to him the candles must have their wicks put out.



* ClimaxBoss: [=FlameMan=] is the Navi Mr. Match uses during his efforts to burn [=SciLab=] to the ground with Lan's help; his EvilPlan covers the entire internet in fire, and Lan must send [=MegaMan=] into the depths of the Undernet itself to confront him.



* FlunkyBoss: When one of the candles burns orange, two fireballs with eyes will circle around the rim of Mega's field.




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* TheWorfEffect: Bass wipes [=FlameMan=] out in a single blow.

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Separating Battle Chip Challenge tropes into their own section for character sheet legibility.


* AlternateSelf: [=MetalMan=] is another [=NetNavi=] counterpart of a classic Robot Master; unlike the original GlassCannon, however, [=MetalMan.EXE=] is a MightyGlacier.

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* AlternateSelf: [=MetalMan=] is another [=NetNavi=] the ''Battle Network'' counterpart of a for the classic Robot Master; unlike Master of the same name from ''VideoGame/MegaMan2''; [[AdaptationalSuperpowerChange unlike]] the original GlassCannon, however, [=MetalMan.EXE=] is a MightyGlacier.



** His strategy in ''Battle Chip Challenge's'' Chaos tournament is just to {{Spam|Attack}} Remobit 3, which gives him defense, but leaves him vulnerable to {{Armor Piercing Attack}}s; Break type chips ([[OneHitKill which destroy shields outright]]) are all but guaranteed to dismantle his program-deck turn by turn.



* AlwaysAccurateAttack: In ''Battle Chip Challenge'', he has the [[DownplayedTrope second-highest accuracy rating]].



* FieldPowerEffect: As a ''Battle Chip Challenge'' {{NPC}}, [=FlashMan=] always appears on an Aluminum stage, which means his ShockAndAwe chips [[QuadDamage hit even harder]].



* LuckilyMyShieldWillProtectMe: In ''Battle Chip Challenge'', he uses Remobit 3 chips to shield himself from incoming damage.



* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=PlantMan=] and [=FlameMan=], ''Battle Chip Challenge'' gives [=FlashMan=] the lowest possible amount of MB.



* SignatureMove: In ''Battle Chip Challenge'', his {{NPC}} strong chip is Remobit 3, which does damage and sets a guard to protect him.
* StatusEffects: A regular inflicter of paralysis.
** [=FlashMan=] will summon light bulb obstacles, that will periodically flash faster and faster until they go off--if they do, [=MegaMan=] will be paralyzed.
** His SignatureMove Neon Light does paralyzing damage in BCC, which makes the enemy flinch and [[{{Knockback}} lose the ability to use their personal attack that turn]].
* StoneWall:
** In ''Battle Chip Challenge'', he has middling stats leaning on the [[FragileSpeedster nimble]] [[ArmoredButFrail damage-avoiding side]]; he has an above-average dodge rate and great accuracy, but he does mild damage and his MB is pitiful.
** In ''Battle Chip Challenge'', [=FlashMan=] relies on defensive battle-chips to keep him safe while doing mostly Add All with his battle-chips to do DamageOverTime to enemy battle-chips and using his navi-attack to keep them from retaliating.
* ThisLooksLikeAJobForAquaMan: In BCC, [=FlashMan=] has only basic priority, so his paralyzing attack is unreliable except against Aqua type Navis ([[ElementalRockPaperScissors which he's guaranteed to get priority against]]).
* ThrowDownTheBomblet: In ''Battle Chip Challenge'', he almost always has a thrown explosive in his program-deck, either Mini Bomb, Lil Bomb, Mag Bomb, or even Tree Bomb.

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* SignatureMove: In ''Battle Chip Challenge'', his {{NPC}} strong chip is Remobit 3, which does damage and sets a guard to protect him.
* StatusEffects: A regular inflicter of paralysis.
**
[=FlashMan=] will summon light bulb obstacles, that will periodically flash faster and faster until they go off--if they do, [=MegaMan=] will be paralyzed.
** His SignatureMove Neon Light does paralyzing damage in BCC, which makes the enemy flinch and [[{{Knockback}} lose the ability to use their personal attack that turn]].
* StoneWall:
** In ''Battle Chip Challenge'', he has middling stats leaning on the [[FragileSpeedster nimble]] [[ArmoredButFrail damage-avoiding side]]; he has an above-average dodge rate and great accuracy, but he does mild damage and his MB is pitiful.
** In ''Battle Chip Challenge'', [=FlashMan=] relies on defensive battle-chips to keep him safe while doing mostly Add All with his battle-chips to do DamageOverTime to enemy battle-chips and using his navi-attack to keep them from retaliating.
* ThisLooksLikeAJobForAquaMan: In BCC, [=FlashMan=] has only basic priority, so his paralyzing attack is unreliable except against Aqua type Navis ([[ElementalRockPaperScissors which he's guaranteed to get priority against]]).
* ThrowDownTheBomblet: In ''Battle Chip Challenge'', he almost always has a thrown explosive in his program-deck, either Mini Bomb, Lil Bomb, Mag Bomb, or even Tree Bomb.
paralyzed.




!!! Tropes related to [=FlashMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
* AchillesHeel: His strategy in the Chaos tournament is just to {{Spam|Attack}} Remobit 3, which gives him defense, but leaves him vulnerable to {{Armor Piercing Attack}}s; Break type chips ([[OneHitKill which destroy shields outright]]) are all but guaranteed to dismantle his program-deck turn by turn.
* AlwaysAccurateAttack: He has the [[DownplayedTrope second-highest accuracy rating]].
* FieldPowerEffect: As an {{NPC}}, [=FlashMan=] always appears on an Aluminum stage, which means his ShockAndAwe chips [[QuadDamage hit even harder]].
* LuckilyMyShieldWillProtectMe: In ''Battle Chip Challenge'', he uses Remobit 3 chips to shield himself from incoming damage.
* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=PlantMan=] and [=FlameMan=], [=FlashMan=] has the lowest possible amount of MB.
* SignatureMove: His {{NPC}} strong chip is Remobit 3, which does damage and sets a guard to protect him.
* StatusEffects: His SignatureMove Neon Light does Stun damage, which makes the enemy flinch and [[{{Knockback}} lose the ability to use their personal attack that turn]].
* StoneWall:
** He has middling stats leaning on the [[FragileSpeedster nimble]] [[ArmoredButFrail damage-avoiding side]]; he has an above-average dodge rate and great accuracy, but he does mild damage and his MB is pitiful.
** As an {{NPC}}, [=FlashMan=] relies on defensive battle-chips to keep him safe while doing mostly Add All with his battle-chips to do DamageOverTime to enemy battle-chips and using his navi-attack to keep them from retaliating.
* ThisLooksLikeAJobForAquaMan: [=FlashMan=] has only basic priority, so his paralyzing attack is unreliable except against Aqua type Navis ([[ElementalRockPaperScissors which he's guaranteed to get priority against]]).
* ThrowDownTheBomblet: He almost always has a thrown explosive in his program-deck, either Mini Bomb, Lil Bomb, Mag Bomb, or even Tree Bomb.



** In ''Battle Chip Challenge'', [=BeastMan=] relies on his own Navi attack to do damage, so stunning him in advance will shut that part of his strategy down.



* ArmoredButFrail: In ''Battle Chip Challenge'', [=BeastMan=]'s HitPoints are below the median, but with the highest possible dodge rate, he's almost impossible to hit anyway.



* BossArenaIdiocy:
** [=BeastMan=] appears in the Stream Tournament on an Ice stage, which gives him no advantage; he carries Repair chips to [[LimitBreak Slot-In]] so he can [[DefiedTrope get rid of it]].
** Sometimes [=BeastMan=] appears on a Grass field, which doesn't give him any advantage and mostly just strengthens enemy Fire chips.



* LightningBruiser: In ''Battle Chip Challenge'', [=BeastMan=] has both the highest possible dodge rate and his Navi-attack does [[SpamAttack cumulative]] damage equal to [=SkullMan=]'s Bone Crush, the second strongest individual attack in the game.
* MagicallyIneptFighter: In ''Battle Chip Challenge'', [=BeastMan=] has great stats and a powerful Navi-attack, but low [[{{Mana}} MB]].



* OptionalBoss: In ''Battle Chip Challenge'', [=BeastMan=] appears for a BossBattle in the 20th round of the [[BonusDungeon Netopia]] [[MarathonLevel Free Battle]].
* QuadDamage: In his Master Tournament and Open Battle appearances in ''Battle Chip Challenge'', [=BeastMan=] will use Attack + chips to [[MagikarpPower exponentially increase]] the damage done by his {{Spam Attack}}s. In the Master Tournament, he also uses Navi +20 to make his own navi-attack stronger in the same way.
* SignatureMove:
** The attack featured by his Navi chip is Wild Rush, which sends damaging claws and fangs travelling straight across and at angles--the space three panels in front of [=MegaMan=] is guaranteed to be hit [[SpamAttack three times]].
** In ''Battle Chip Challenge'', his Strong Chip is Kunai 3, which deals bladed SpamAttack damage like his personal attack Wild Rush.
* SpamAttack:
** [=BeastMan=]'s Wild Rush is a multi-hit attack, which allows it to rack up damage quickly; like other multi-hit attacks the effect of QuadDamage battle-chips [[MagikarpPower increase its damage exponentially]].
** In addition to Kunai 3 and his own Wild Rush, he also uses Yo-Yo chips in the Master Tournament of ''Battle Chip Challenge'', all of which do multi-hit damage.

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* OptionalBoss: In ''Battle Chip Challenge'', [=BeastMan=] appears for a BossBattle in the 20th round of the [[BonusDungeon Netopia]] [[MarathonLevel Free Battle]].
* QuadDamage: In his Master Tournament and Open Battle appearances in ''Battle Chip Challenge'', [=BeastMan=] will use Attack + chips to [[MagikarpPower exponentially increase]] the damage done by his {{Spam Attack}}s. In the Master Tournament, he also uses Navi +20 to make his own navi-attack stronger in the same way.
* SignatureMove:
**
SignatureMove: The attack featured by his Navi chip is Wild Rush, which sends damaging claws and fangs travelling straight across and at angles--the space three panels in front of [=MegaMan=] is guaranteed to be hit [[SpamAttack three times]].
** In ''Battle Chip Challenge'', his Strong Chip is Kunai 3, which deals bladed SpamAttack damage like his personal attack Wild Rush.
* SpamAttack:
**
SpamAttack: [=BeastMan=]'s Wild Rush is a multi-hit attack, which allows it to rack up damage quickly; like other multi-hit attacks the effect of QuadDamage battle-chips [[MagikarpPower increase its damage exponentially]].
** In addition to Kunai 3 and his own Wild Rush, he also uses Yo-Yo chips in the Master Tournament of ''Battle Chip Challenge'', all of which do multi-hit damage.
exponentially]].



* UnskilledButStrong: In ''Battle Chip Challenge''--like [=SkullMan=]'s Bone Crush, [=BeastMan=]'s Wild Rush does a lot of damage without many frills; as a [[SpamAttack multi-hit attack]], however, Wild Rush has good QuadDamage potential.




!!! Tropes related to [=BeastMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
* AchillesHeel: [=BeastMan=]'s low MB pushes him to rely on his own Navi attack to do damage, so stunning him in advance will shut that part of his strategy down.
* ArmoredButFrail: [=BeastMan=]'s HitPoints are below the median, but with the highest possible dodge rate, he's almost impossible to hit anyway.
* BossArenaIdiocy:
** [=BeastMan=] appears in the Stream Tournament on an Ice stage, which gives him no advantage; he carries Repair chips to [[LimitBreak Slot-In]] so he can [[DefiedTrope get rid of it]].
** Sometimes [=BeastMan=] appears on a Grass field, which doesn't give him any advantage and mostly just strengthens enemy Fire chips.
* LightningBruiser: [=BeastMan=] has both the highest possible dodge rate and his Navi-attack does [[SpamAttack cumulative]] damage equal to [=SkullMan=]'s Bone Crush, the second strongest individual attack in the game.
* MagicallyIneptFighter: [=BeastMan=] has great stats and a powerful Navi-attack, but low [[{{Mana}} MB]].
* OptionalBoss: [=BeastMan=] appears for a BossBattle in the 20th round of the [[BonusDungeon Netopia]] [[MarathonLevel Free Battle]].
* QuadDamage: In his Master Tournament and Open Battle appearances, [=BeastMan=] will use Attack + chips to [[MagikarpPower exponentially increase]] the damage done by his {{Spam Attack}}s. In the Master Tournament, he also uses Navi +20 to make his own navi-attack stronger in the same way.
* SignatureMove: His strong chip is Kunai 3, which deals bladed SpamAttack damage like his personal attack Wild Rush.
* SpamAttack: In addition to Kunai 3 and his own Wild Rush, he also uses Yo-Yo chips in the Master Tournament, all of which do multi-hit damage.
* UnskilledButStrong: Like [=SkullMan=]'s Bone Crush, [=BeastMan=]'s Wild Rush does a lot of damage without many frills; as a [[SpamAttack multi-hit attack]], however, Wild Rush has good QuadDamage potential.



** In the Master and Chaos Tournaments of ''Battle Chip Challenge'' he's carrying [[ElementalWeapon Aqua Blade]] [[DefiedTrope to punish any Fire opponents he confronts]].



* AlwaysAccurateAttack:
** [=PlantMan=]'s navi chip auto-targets every enemy simultaneously.
** In ''Battle Chip Challenge'', [=PlantMan=]'s accuracy rate is at [[DownplayedTrope the second-highest tier in the game]].

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* AlwaysAccurateAttack:
**
AlwaysAccurateAttack: [=PlantMan=]'s navi chip auto-targets every enemy simultaneously.
** In ''Battle Chip Challenge'', [=PlantMan=]'s accuracy rate is at [[DownplayedTrope the second-highest tier in the game]].
simultaneously.



* FieldPowerEffect:
** The [=PlantMan=]''β'' BossBattle has a selection of grass panels on both sides of the field, which allow him to heal damage when standing on them.
** In ''Battle Chip Challenge'', [=PlantMan=] always appears on a Grass Stage, which lets him heal damage each turn at the price of making incoming Fire damage even more dangerous.
* FlechetteStorm: While he mostly uses Trident in ''Battle Chip Challenge'', in the Verdant Tournament he also uses Double Needle--both of these chips skewer the enemy by {{Spam|Attack}}ming harpoons.

to:

* FieldPowerEffect:
**
FieldPowerEffect: The [=PlantMan=]''β'' BossBattle has a selection of grass panels on both sides of the field, which allow him to heal damage when standing on them.
** In ''Battle Chip Challenge'', [=PlantMan=] always appears on a Grass Stage, which lets him heal damage each turn at the price of making incoming Fire damage even more dangerous.
* FlechetteStorm: While he mostly uses Trident in ''Battle Chip Challenge'', in the Verdant Tournament he also uses Double Needle--both of these chips skewer the enemy by {{Spam|Attack}}ming harpoons.
them.



* LuckilyMyShieldWillProtectMe: As a ''Battle Chip Challenge'' {{NPC}}, [=PlantMan=] almost always has some kind of defensive shielding in his program-decks, be it Guard, Curse Shield, Rock Cube, or Leaf Shield.
* MageKiller: In ''Battle Chip Challenge'', [=PlantMan=]'s SignatureMove Yellow Flower is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].
* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=FlashMan=] and [=FlameMan=], ''Battle Chip Challenge'' gives [=PlantMan=] the lowest possible amount of MB.
* MythologyGag:
** [=PlantMan's=] Leaf Barrier is a play on the Plant Barrier his Robot Master self used.
** His use of FlechetteStorm and shielding chips in ''Battle Chip Challenge'' reflect his Rose Needle and Leaf Barrier techniques from ''Battle Network 3''.
* PurpleProse: [=PlantMan=]. Think [[VideoGame/{{Bayonetta}} Balder]] with roses instead of peacocks and you're halfway there.
* RedMage: While [=PlantMan=]'s own navi-attack in ''Battle Chip Challenge'' does [[ManaBurn Add]] [[DamageOverTime All]] damage, his {{NPC}} program-decks all tend to favor {{Spam|Attack}}ming FlechetteStorm battle-chips. Sometimes he'll mix in extra Add All battle-chips as well.

to:

* LuckilyMyShieldWillProtectMe: As a ''Battle Chip Challenge'' {{NPC}}, [=PlantMan=] almost always has some kind of defensive shielding in his program-decks, be it Guard, Curse Shield, Rock Cube, or Leaf Shield.
* MageKiller: In ''Battle Chip Challenge'', [=PlantMan=]'s SignatureMove Yellow Flower is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].
* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=FlashMan=] and [=FlameMan=], ''Battle Chip Challenge'' gives [=PlantMan=] the lowest possible amount of MB.
* MythologyGag:
**
MythologyGag: [=PlantMan's=] Leaf Barrier is a play on the Plant Barrier his Robot Master self used.
** His use of FlechetteStorm and shielding chips in ''Battle Chip Challenge'' reflect his Rose Needle and Leaf Barrier techniques from ''Battle Network 3''.
* PurpleProse: [=PlantMan=]. Think [[VideoGame/{{Bayonetta}} Balder]] [=PlantMan=] speaks with roses instead a lot of peacocks ornamental and you're halfway there.
* RedMage: While [=PlantMan=]'s own navi-attack in ''Battle Chip Challenge'' does [[ManaBurn Add]] [[DamageOverTime All]] damage, his {{NPC}} program-decks all tend
poetic language, comparing [=MegaMan=] to favor {{Spam|Attack}}ming FlechetteStorm battle-chips. Sometimes he'll mix in extra Add All battle-chips as well.a flower.



* ShedArmorGainSpeed: As a ''Battle Chip Challenge'' {{NPC}}, For the Chaos Tournament in Class Z, [=PlantMan=] has abandoned all slow-and-steady shielding and [[DamageOverTime Add All]] tactics to increase his rate of damage, going all-in on hard-hitting {{Spam Attack}}s and [[CriticalHit Random]] damage to whittle enemy HitPoints down as quickly as possible.
* SissyVillain: {{Downplayed}}. [=PlantMan=] is a slender, ornate fellow who amuses himself by speaking of beauty at all times. Note the sassy pose in his character art.
* SpikeShooter:
** [=PlantMan=]'s most frequent attack is a volley of flying thorns that come shooting down the row.
** [=PlantMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Trident, which shoots multiple sharp projectiles at once. His program decks occasionally have Double Needle in them to complement this tactic.

to:

* ShedArmorGainSpeed: As a ''Battle Chip Challenge'' {{NPC}}, For the Chaos Tournament in Class Z, [=PlantMan=] has abandoned all slow-and-steady shielding and [[DamageOverTime Add All]] tactics to increase his rate of damage, going all-in on hard-hitting {{Spam Attack}}s and [[CriticalHit Random]] damage to whittle enemy HitPoints down as quickly as possible.
* SissyVillain: {{Downplayed}}. [=PlantMan=] is a slender, ornate fellow who amuses himself by speaking of beauty at all times. Note the sassy pose in his character art.
* SpikeShooter:
**
SpikeShooter: [=PlantMan=]'s Rose Needle is his most frequent attack is attack, a volley of flying thorns that come shooting down the row.
** [=PlantMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Trident, which shoots multiple sharp projectiles at once. His program decks occasionally have Double Needle in them to complement this tactic.
row.



* StoneWall: In BCC, [=PlantMan=] lacks good offenses or speed, but his HitPoints are at the median, which lets him take a good hit or two, and his Wood-type gives him the option of using a Grass Stage to heal damage while his Navi attack whittles down enemy battle chips.




!!! Tropes related to [=PlantMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
* AchillesHeel: In the Master and Chaos Tournaments of ''Battle Chip Challenge'' he's carrying [[ElementalWeapon Aqua Blade]] [[DefiedTrope to punish any Fire opponents he confronts]].
* AlwaysAccurateAttack: In ''Battle Chip Challenge'', [=PlantMan=]'s accuracy rate is at [[DownplayedTrope the second-highest tier in the game]].
* FieldPowerEffect: In ''Battle Chip Challenge'', [=PlantMan=] always appears on a Grass Stage, which lets him heal damage each turn at the price of making incoming Fire damage even more dangerous.
* FlechetteStorm: While he mostly uses Trident in ''Battle Chip Challenge'', in the Verdant Tournament he also uses Double Needle--both of these chips skewer the enemy by {{Spam|Attack}}ming harpoons.
* LuckilyMyShieldWillProtectMe: As an {{NPC}}, [=PlantMan=] almost always has some kind of defensive shielding in his program-decks, be it Guard, Curse Shield, Rock Cube, or Leaf Shield.
* MageKiller: [=PlantMan=]'s SignatureMove Yellow Flower is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].
* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=FlashMan=] and [=FlameMan=], ''Battle Chip Challenge'' gives [=PlantMan=] the lowest possible amount of MB.
* MythologyGag: His use of FlechetteStorm and shielding chips in ''Battle Chip Challenge'' reflect his Rose Needle and Leaf Barrier techniques from ''Battle Network 3''.
* RedMage: While [=PlantMan=]'s own navi-attack does [[ManaBurn Add]] [[DamageOverTime All]] damage, his {{NPC}} program-decks all tend to favor {{Spam|Attack}}ming FlechetteStorm battle-chips. Sometimes he'll mix in extra Add All battle-chips as well.
* ShedArmorGainSpeed: For the Chaos Tournament in Class Z, [=PlantMan=] has abandoned all slow-and-steady shielding and [[DamageOverTime Add All]] tactics to increase his rate of damage, going all-in on hard-hitting {{Spam Attack}}s and [[CriticalHit Random]] damage to whittle enemy HitPoints down as quickly as possible.
* SpikeShooter: [=PlantMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Trident, which shoots multiple sharp projectiles at once. His program decks occasionally have Double Needle in them to complement this tactic.
* StoneWall: [=PlantMan=] lacks good offenses or speed, but his HitPoints are at the median, which lets him take a good hit or two, and his Wood-type gives him the option of using a Grass Stage to heal damage while his Navi attack whittles down enemy battle chips.



* EleventhHourRanger: In ''Battle Chip Challenge'', [[OptionalBoss his navi-chip bout]] won't be available until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], which occurs after the SecretFinalCampaign.
* AchillesHeel: A PlayingWithFire navi like [=FlameMan=] is weak to the Aqua damage, so he has the odd tactic in ''Battle Chip Challenge'' [[DefiedTrope to catch Aqua navis he faces]]--in the Chaos tournament he uses Aqua Ball to neutralize all incoming Aqua damage and in his [=HackersNet=] appearances, he'll use the ShockAndAwe chip Remobit 3 to do extra damage to Aqua navis [[ManaBurn and their battle-chips]].

to:

* EleventhHourRanger: In AlternateSelf: [=FlameMan=] is the ''Battle Chip Challenge'', [[OptionalBoss his navi-chip bout]] won't be available until Network'' counterpart for the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], which occurs after classic Robot Master of the SecretFinalCampaign.
* AchillesHeel: A PlayingWithFire navi like [=FlameMan=] is weak to the Aqua damage, so he has the odd tactic in ''Battle Chip Challenge'' [[DefiedTrope to catch Aqua navis he faces]]--in the Chaos tournament he uses Aqua Ball to neutralize all incoming Aqua damage and in his [=HackersNet=] appearances, he'll use the ShockAndAwe chip Remobit 3 to do extra damage to Aqua navis [[ManaBurn and their battle-chips]].
same name from ''VideoGame/MegaMan6''.



* BreathWeapon: As a ''Battle Chip Challenge'' {{NPC}}, His SignatureMove Flame Breath, which coats the field in waves of fire spewing from his mouth.

to:

* BreathWeapon: As a ''Battle Chip Challenge'' {{NPC}}, His SignatureMove Flame Breath, which coats the field in waves of fire spewing from his mouth.



* CombatMedic:
** [=FlameMan=]'s candles can heal him when their wicks burn red.
** As a ''Battle Chip Challenge'' {{NPC}}, [=FlameMan=]'s strong chip is Candle 3, which heals any damage he takes.

to:

* CombatMedic:
**
CombatMedic: [=FlameMan=]'s candles can heal him when their wicks burn red.
** As a ''Battle Chip Challenge'' {{NPC}}, [=FlameMan=]'s strong chip is Candle 3, which heals any damage he takes.
red.



* FieldPowerEffect:
** [=FlameMan=] always appears on a Lava field in ''Battle Chip Challenge'', which does DamageOverTime to all non-Fire competitors.
** In his Chaos Tournament appearance, he'll use Grass Stage to change the field [[{{Combos}} so that]] the Meteor 4 chip that follows [[QuadDamage will hit all the harder]].
* FireIceLightning: As a ''Battle Chip Challenge'' {{NPC}}, [=FlameMan=] uses Fire blades in his Master Tournament program-deck and has [[IceMagicIsWater Aqua Blade]] and Elec Blade waiting in the wings as his [[LimitBreak Slot-In]] chips.
* {{Foil}}: In ''Battle Chip Challenge'', [=PlantMan=] and [=FlameMan=] occupy a similar niche and have a similar stat layout, but [=FlameMan=] has the edge in damage, [=PlantMan=] in accuracy. [=FlameMan=] has slightly more HitPoints than [=PlantMan=] does, but [=PlantMan=] has an optional healing FieldPowerEffect that [=FlameMan=] doesn't.



* MageKiller: As a ''Battle Chip Challenge'' {{NPC}} he supplements the Add All damage his navi-attack Flame Breath does with other Add, Add All, or Random battle-chips, which all [[ManaBurn damage battle-chips]] in different ways. In his [=HackersNet=] appearances he'll use both Blower and Burner to do even more [[PlayingWithFire Fire]] type Add All damage.
* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=FlashMan=] and [=PlantMan=], ''Battle Chip Challenge'' gives [=FlameMan=] the lowest possible amount of MB.
* MythologyGag: As a ''Battle Chip Challenge'' {{NPC}}, His strong chip in ''Battle Chip Challenge'' is Candle 3, which reflects how he uses his candles to heal himself in ''Battle Network 3''.



* SignatureMove: In ''Battle Chip Challenge'', his strong chip is Candle 3, which heals damage.
* StoneWall: In ''Battle Chip Challenge'', [=FlameMan=] lacks good offenses or speed, but his HitPoints are above the median, while his attack whittles down enemy battle chips.

to:


!!! Tropes related to [=FlameMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
* SignatureMove: In EleventhHourRanger: [[OptionalBoss His navi-chip bout]] won't be available until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], which occurs after the SecretFinalCampaign.
* AchillesHeel: A PlayingWithFire navi like [=FlameMan=] is weak to the Aqua damage, so he has the odd tactic [[DefiedTrope to catch Aqua navis he faces]]--in the Chaos tournament he uses Aqua Ball to neutralize all incoming Aqua damage and in his [=HackersNet=] appearances, he'll use the ShockAndAwe chip Remobit 3 to do extra damage to Aqua navis [[ManaBurn and their battle-chips]].
* CombatMedic: As a
''Battle Chip Challenge'', Challenge'' {{NPC}}, [=FlameMan=]'s strong chip is Candle 3, which heals any damage he takes.
* FieldPowerEffect:
** [=FlameMan=] always appears on a Lava field, which does DamageOverTime to all non-Fire competitors.
** In
his Chaos Tournament appearance, he'll use Grass Stage to change the field [[{{Combos}} so that]] the Meteor 4 chip that follows [[QuadDamage will hit all the harder]].
* FireIceLightning: As an {{NPC}}, [=FlameMan=] uses Fire blades in his Master Tournament program-deck and has [[IceMagicIsWater Aqua Blade]] and Elec Blade waiting in the wings as his [[LimitBreak Slot-In]] chips.
* {{Foil}}: [=PlantMan=] and [=FlameMan=] occupy a similar niche and have a similar stat layout, but [=FlameMan=] has the edge in damage, [=PlantMan=] in accuracy. [=FlameMan=] has slightly more HitPoints than [=PlantMan=] does, but [=PlantMan=] has an optional healing FieldPowerEffect that [=FlameMan=] doesn't.
* MageKiller: As an {{NPC}} he supplements the Add All damage his navi-attack Flame Breath does with other Add, Add All, or Random battle-chips, which all [[ManaBurn damage battle-chips]] in different ways. In his [=HackersNet=] appearances he'll use both Blower and Burner to do even more [[PlayingWithFire Fire]] type Add All damage.
* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=FlashMan=] and [=PlantMan=], ''Battle Chip Challenge'' gives [=FlameMan=] the lowest possible amount of MB.
* MythologyGag: His strong chip in ''Battle Chip Challenge'' is Candle 3, which reflects how he uses his candles to heal himself in ''Battle Network 3''.
* SignatureMove: His
strong chip is Candle 3, which heals damage.
* StoneWall: In ''Battle Chip Challenge'', [=FlameMan=] lacks good offenses or speed, but his HitPoints are above the median, while his attack whittles down enemy battle chips.

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None


* AchillesHeel:
** [=MetalMan=]'s strategy relies on the Metal Gears to restrict his opponents' mobility and his attacks are designed to work in conjunction with them. Removing the gears, therefore, severely reduces his effectiveness.
** In ''Battle Chip Challenge'', [=MetalMan=] loves to {{Spam|Attack}} punching chips; this gives him a natural weakness to any field with holes in it, which {{Close Range|Combatant}} Break chips like Gold Fist can't cross. [=MetalMan=] will often carry a Repair chip [[DefiedTrope to counter this precise tactic]] and let him keep on punching.

to:

* AchillesHeel:
**
AchillesHeel: [=MetalMan=]'s strategy relies on the Metal Gears to restrict his opponents' mobility and his attacks are designed to work in conjunction with them. Removing the gears, therefore, severely reduces his effectiveness.
** In ''Battle Chip Challenge'', [=MetalMan=] loves to {{Spam|Attack}} punching chips; this gives him a natural weakness to any field with holes in it, which {{Close Range|Combatant}} Break chips like Gold Fist can't cross. [=MetalMan=] will often carry a Repair chip [[DefiedTrope to counter this precise tactic]] and let him keep on punching.
effectiveness.



* AlwaysSomeoneBetter: In ''Battle Chip Challenge'', [=MetalMan=] does almost everything CrutchCharacter [=GutsMan=] does, but better, with more hit points, MB, higher accuracy and dodge rates, and a more powerful attack--without even having the CloseRangeCombatant limitation. The only advantage [=GutsMan=] has is that his SignatureMove Guts Punch is a Break-type attack, so it [[OneHitKill completely destroys any active shield]] rather than just pierces it like Metal Fist.



** The Metal Fist will pierce shields and shatter obstacles.
** In ''Battle Chip Challenge'', [=MetalMan=] is a regular uses of Break battle-chips ([[OneHitKill which destroy shields instantly]]) and his own navi-attack does Pierce damage.

to:

** The Metal Fist will pierce shields and shatter obstacles.
** In ''Battle Chip Challenge'', [=MetalMan=] is a regular uses
obstacles, and it's officially of the Break battle-chips ([[OneHitKill which destroy shields instantly]]) and his own navi-attack does Pierce damage."element" in the fourth game.



* ArmorPiercingAttack:
** The Metal Fist will pierce shields and shatter obstacles, and it's officially of the Break "element" in the fourth game.
** In ''Battle Network 4'', [[SuperEmpowering [=MetalMan=]'s power is given to [=MegaMan=] in the form of Metal Soul]], which lends the ability to pierce guards and destroy obstacles to [=MegaMan=]'s buster and certain battle-chips.



* ArmorPiercingAttack:
** [=MetalMan=]'s fist can shatter armor and obstacles, and it's officially of the Break "element" in the fourth game.
** In ''Battle Chip Challenge'', the [[PowerFist Metal Fist]] is a Pierce type attack.
* DiscOneNuke: In Dex's ''Battle Chip Challenge'' story, [=MetalMan=]--who for all intents and purposes is "[=GutsMan=], but better in every way"--is available as early as the first class.



* LightningBruiser: In ''Battle Chip Challenge'', [=MetalMan=] has a large pool of hit points and an above-average dodge-rate, his SignatureMove [[PowerFist Metal Fist]] is tied for the third-most damage in the game, and it even pierces shields.



* NonElemental: [=MetalMan=] lacks any of the main four elements in ''Battle Network 3'' and ''Battle Chip Challenge''; in ''Battle Network 4'', which treats every battle-chip mechanic or attribute as an "element", [=MetalMan=] has the Break element.
* OptionalBoss:
** While there are one or two plot-driven {{Boss Battle}}s with Tamako and [=MetalMan=] in ''Battle Network 3'', she can offer further rematches at a higher level if approached and asked.
** In most ''Battle Chip Challenge'' storylines, [=MetalMan=] can only be battled for his navi chip in the [=HackersNet=] Open Battle.

to:

* NonElemental: [=MetalMan=] lacks any of the main four elements in ''Battle Network 3'' and ''Battle Chip Challenge''; 3''; in ''Battle Network 4'', which treats every battle-chip mechanic or attribute as an "element", [=MetalMan=] has the Break element.
* OptionalBoss:
**
OptionalBoss: While there are one or two plot-driven {{Boss Battle}}s with Tamako and [=MetalMan=] in ''Battle Network 3'', she can offer further rematches at a higher level if approached and asked.
** In most ''Battle Chip Challenge'' storylines, [=MetalMan=] can only be battled for his navi chip in the [=HackersNet=] Open Battle.
asked.



* TheRashomon:
** In Dex's story of Battle Chip Challenge, Tamako and [=MetalMan=] take Dex's and [=GutsMan=]'s usual place as the EarlyBirdBoss of the Guts tournament in the E Class. In all other stories, [[EleventhHourRanger [=MetalMan=]'s Navi Chip can only be obtained in the [=HackersNet=] Free Battle.]]
** Tamako and [=MetalMan=] also fill in for Kai and [=TurboMan=] in the Quick Tournament during the Kai's storyline.



* SignatureMove:
** Metal Fist, which consists of [=MetalMan=] dropping his PowerFist on a specific panel in front of himself, shattering his target's shields and even the ground they're standing on.
** In ''Battle Chip Challenge'', [=MetalMan=]'s strong-chip is Gold Fist, yet another PowerFist; unlike the Pierce damage done by Metal Fist, this chip does Break damage.
* SpamAttack:
** As a ''Battle Chip Challenge'' {{NPC}}, many of [=MetalMan=]'s program-decks consist almost exclusively of the Gold Fist and its related battle-chips, so [=MetalMan=] will spend whole rounds doing nothing but punching his enemies into submission.
** In Dex's story, where [=MetalMan=] appears early to fill in where [=GutsMan=] would normally be, he'll often have multiple columns in a row with cannons and high-cannons, leading to him engaging in BeamSpam.

to:

* SignatureMove:
**
SignatureMove: Metal Fist, which consists of [=MetalMan=] dropping his PowerFist on a specific panel in front of himself, shattering his target's shields and even the ground they're standing on.
** In ''Battle Chip Challenge'', [=MetalMan=]'s strong-chip is Gold Fist, yet another PowerFist; unlike the Pierce damage done by Metal Fist, this chip does Break damage.
* SpamAttack:
** As a ''Battle Chip Challenge'' {{NPC}}, many of [=MetalMan=]'s program-decks consist almost exclusively of the Gold Fist and its related battle-chips, so [=MetalMan=] will spend whole rounds doing nothing but punching his enemies into submission.
** In Dex's story, where [=MetalMan=] appears early to fill in where [=GutsMan=] would normally be, he'll often have multiple columns in a row with cannons and high-cannons, leading to him engaging in BeamSpam.
on.




!!! Tropes related to [=MetalMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''

* AchillesHeel: [=MetalMan=] loves to {{Spam|Attack}} punching chips; this gives him a natural weakness to any field with holes in it, which {{Close Range|Combatant}} Break chips like Gold Fist can't cross. [=MetalMan=] will often carry a Repair chip [[DefiedTrope to counter this precise tactic]] and let him keep on punching.
* AlwaysSomeoneBetter: [=MetalMan=] does almost everything CrutchCharacter [=GutsMan=] does, but better, with more hit points, MB, higher accuracy and dodge rates, and a more powerful attack--without even having the CloseRangeCombatant limitation. The only advantage [=GutsMan=] has is that his SignatureMove Guts Punch is a Break-type attack, so it [[OneHitKill completely destroys any active shield]] rather than just pierces it like Metal Fist.
* ArmorPiercingAttack:
** His [[PowerFist Metal Fist]] is a Pierce type attack.
** As an {{NPC}}, [=MetalMan=] is a regular user of Break battle-chips ([[OneHitKill which destroy shields instantly]]).
* DiscOneNuke: In Dex's story, [=MetalMan=]--who for all intents and purposes is "[=GutsMan=], but better in every way"--is available as early as the first class.
* LightningBruiser: [=MetalMan=] has a large pool of hit points and an above-average dodge-rate, his SignatureMove [[PowerFist Metal Fist]] is tied for the third-most damage in the game, and it even pierces shields.
* OptionalBoss: In most storylines, [=MetalMan=] can only be battled for his navi chip in the [=HackersNet=] Open Battle.
* TheRashomon:
** In Dex's story, Tamako and [=MetalMan=] take Dex's and [=GutsMan=]'s usual place as the EarlyBirdBoss of the Guts tournament in the E Class. In all other stories, [[EleventhHourRanger [=MetalMan=]'s Navi Chip can only be obtained in the [=HackersNet=] Free Battle.]]
** Tamako and [=MetalMan=] also fill in for Kai and [=TurboMan=] in the Quick Tournament during Kai's story.
* SignatureMove:
** [=MetalMan=]'s navi-attack is Metal Fist, which features him dropping his {{Armor Piercing|Attack}} PowerFist on the opponent.
** [=MetalMan=]'s strong-chip is Gold Fist, another PowerFist; unlike the Pierce damage done by Metal Fist, this chip does Break damage.
* SpamAttack:
** As an {{NPC}}, many of [=MetalMan=]'s program-decks consist almost exclusively of the Gold Fist and its related battle-chips, so [=MetalMan=] will spend whole rounds doing nothing but punching his enemies into submission.
** In Dex's story, where [=MetalMan=] appears early to fill in where [=GutsMan=] would normally be, he'll often have multiple columns in a row with cannons and high-cannons, leading to him engaging in BeamSpam.



* AlwaysSomeoneBetter: [=KingMan=]'s stats mostly equal to [=TurboMan=]'s, but he's outclassed by [=TurboMan=] in both HP and MB, and [=TurboMan=]'s attack has an {{Element|al Rock Paper Scissors}}. The only advantage [=KingMan=] has is that his chip is available as early as the Yumland tier of the Free Battle.



* ConfusionFu: In ''Battle Chip Challenge'', [=KingMan=]'s respectable [[{{Mana}} Base MB]] gives him a good amount of program-deck capacity.



* DropTheHammer: As a ''Battle Chip Challenge'' {{NPC}}, [=KingMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Zeus Hammer, which does both Break and Add All damage at the same time.



* FireIceLightning: As a ''Battle Chip Challenge'' {{NPC}}, [=KingMan=] will use Fire Blade, Aqua Blade, and Elec Blade in his Yumland Open Battle appearance.



* {{Foil}}: In BCC, [=AirMan=] and [=KingMan=] are both NonElemental [[StoneWall Add]] [[DamageOverTime All]] type attackers with above average MB, but [=AirMan=]'s higher damage output makes him a MagicKnight while [=KingMan=]'s greater MB and lower damage makes him a SquishyWizard.



* LuckilyMyShieldWillProtectMe: As a ''Battle Chip Challenge'' {{NPC}}, [=KingMan=] will use a Curse Shield in most of his Open Battle matches and a shielding obstacle (either Remobit 2 or Rock Cube) during the SecretFinalCampaign.
* MageKiller: In ''Battle Chip Challenge'', both [=KingMan=]'s navi-attack Checkmate and his strong chip Zeus Hammer are Add All type attacks, which do DamageOverTime [[ManaBurn to all of an enemy's battle-chips]]. Some of his program decks add extra [[ManaBurn Add All or Random]] chips.
* MagicKnight: While [=KingMan=] himself has the stats of a SquishyWizard in ''Battle Chip Challenge'', but as an {{NPC}} his program decks will often mix [[MageKiller battle-chip damage]] with [[MagicallyIneptFighter direct damage]]; his [[SignatureMove strong chip]] Zeus Hammer does both [[ArmorPiercingAttack Break]] and [[ManaBurn Add All]] damage at once.



* OptionalBoss: In ''Battle Chip Challenge'', [=KingMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Yumland tier of the Free Battle.



* SignatureMove: In ''Battle Chip Challenge'', Zeus Hammer is his strong chip.
* SquishyWizard: In ''Battle Chip Challenge'', [=KingMan=] has hit points below the median and a mediocre dodge-rate, but his [[{{Mana}} Base MB]] is in the highest tier of Navis that aren't {{Player Character}}s, Normal-Navis, or the TrueFinalBoss.



* StatusInflictionAttack:
** In ''Battle Chip Challenge'', [=KingMan=] almost always has a Zap Ring chip in his program deck, which will stun the enemy and prevent them from using their own navi-attack against him.
** In his Open Battle appearances, he will often use Mindbender as a [[LimitBreak Slot-In]], which locks the enemy into the same path they took through the program deck flowchart that turn.



** In ''Battle Network 3'' [=KingMan=] is one of a batch of [[CoresAndTurrestBoss Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes]], along with [=BubbleMan=] and [=DesertMan=].

to:

** In ''Battle Network 3'' [=KingMan=] is one of a batch of [[CoresAndTurrestBoss [[CoresAndTurretsBoss Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes]], along with [=BubbleMan=] and [=DesertMan=].[=DesertMan=]. He himself almost never attacks.



* VaryingTacticsBoss: As a ''Battle Chip Challenge'' {{NPC}},

to:


!!! Tropes related to [=KingMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
* VaryingTacticsBoss: AlwaysSomeoneBetter: [=KingMan=]'s stats mostly equal to [=TurboMan=]'s, but he's outclassed by [=TurboMan=] in both HP and MB, and [=TurboMan=]'s attack has an {{Element|al Rock Paper Scissors}}. The only advantage [=KingMan=] has is that his chip is available as early as the Yumland tier of the Free Battle.
* ConfusionFu:[=KingMan=]'s respectable [[{{Mana}} Base MB]] gives him a good amount of program-deck capacity.
* DropTheHammer:
As a an {{NPC}}, [=KingMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Zeus Hammer, which does both Break and Add All damage at the same time.
* FireIceLightning: As an
{{NPC}}, [=KingMan=] will use Fire Blade, Aqua Blade, and Elec Blade in his Yumland Open Battle appearance.
* {{Foil}}: [=AirMan=] and [=KingMan=] are both NonElemental [[StoneWall Add]] [[DamageOverTime All]] type attackers with above average MB, but [=AirMan=]'s higher damage output makes him a MagicKnight while [=KingMan=]'s greater MB and lower damage makes him a SquishyWizard.
* LuckilyMyShieldWillProtectMe: As an {{NPC}}, [=KingMan=] will use a Curse Shield in most of his Open Battle matches and a shielding obstacle (either Remobit 2 or Rock Cube) during the SecretFinalCampaign.
* MageKiller: Both [=KingMan=]'s navi-attack Checkmate and his strong chip Zeus Hammer are Add All type attacks, which do DamageOverTime [[ManaBurn to all of an enemy's battle-chips]]. Some of his program decks add extra [[ManaBurn Add All or Random]] chips.
* MagicKnight: [=KingMan=] himself has the stats of a SquishyWizard, but as an {{NPC}} his program decks will often mix [[MageKiller battle-chip damage]] with [[MagicallyIneptFighter direct damage]]; his [[SignatureMove strong chip]] Zeus Hammer does both [[ArmorPiercingAttack Break]] and [[ManaBurn Add All]] damage at once.
* OptionalBoss: [=KingMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Yumland tier of the Free Battle.
* SignatureMove: Zeus Hammer is his strong chip.
* SquishyWizard: [=KingMan=] has hit points below the median and a mediocre dodge-rate, but his [[{{Mana}} Base MB]] is in the highest tier of Navis that aren't {{Player Character}}s, Normal-Navis, or the TrueFinalBoss.
* StatusInflictionAttack:
** [=KingMan=] almost always has a Zap Ring chip in his program deck, which will stun the enemy and prevent them from using their own navi-attack against him.
** In his Open Battle appearances, he will often use Mindbender as a [[LimitBreak Slot-In]], which locks the enemy into the same path they took through the program deck flowchart that turn.
* VaryingTacticsBoss:


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* DropTheHammer: As a ''Battle Chip Challenge'' {{NPC}}, [=KingMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Zeus Hammer, which does both Break and Add All damage at the same time.



* FireIceLightning: As a ''Battle Chip Challenge'' {{NPC}}, [=KingMan=] will use Fire Blade, Aqua Blade, and Elec Blade in his Yumland Open Battle appearance.



* MageKiller: In ''Battle Chip Challenge'', [=KingMan=]'s SignatureMove Checkmate is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].

to:

* LuckilyMyShieldWillProtectMe: As a ''Battle Chip Challenge'' {{NPC}}, [=KingMan=] will use a Curse Shield in most of his Open Battle matches and a shielding obstacle (either Remobit 2 or Rock Cube) during the SecretFinalCampaign.
* MageKiller: In ''Battle Chip Challenge'', both [=KingMan=]'s SignatureMove navi-attack Checkmate is an and his strong chip Zeus Hammer are Add All type of attack, optimized for doing attacks, which do DamageOverTime [[ManaBurn to all of an enemy's battle-chips]]. Some of his program decks add extra [[ManaBurn Add All or Random]] chips.
* MagicKnight: While [=KingMan=] himself has
the opponent's whole program-deck]].stats of a SquishyWizard in ''Battle Chip Challenge'', but as an {{NPC}} his program decks will often mix [[MageKiller battle-chip damage]] with [[MagicallyIneptFighter direct damage]]; his [[SignatureMove strong chip]] Zeus Hammer does both [[ArmorPiercingAttack Break]] and [[ManaBurn Add All]] damage at once.



* SignatureMove: In ''Battle Chip Challenge'', Zeus Hammer.

to:

* SignatureMove: In ''Battle Chip Challenge'', Zeus Hammer.Hammer is his strong chip.



* StatusInflictionAttack:
** In ''Battle Chip Challenge'', [=KingMan=] almost always has a Zap Ring chip in his program deck, which will stun the enemy and prevent them from using their own navi-attack against him.
** In his Open Battle appearances, he will often use Mindbender as a [[LimitBreak Slot-In]], which locks the enemy into the same path they took through the program deck flowchart that turn.



** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].

to:

** In ''Battle Network 3'' [=KingMan=] is one of a batch of [[CoresAndTurrestBoss Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, toes]], along with [=BubbleMan=] and [=DesertMan=].



* VaryingTacticsBoss: As a ''Battle Chip Challenge'' {{NPC}},
** In his Open Battle appearances, [=KingMan=]'s program decks will start with a choice between a defensive chip and a Zap Ring; in Class S he'll use only Zap Rings, but in the SecretFinalCampaign he'll use only defensive chips; in his non-random battle late in the [=HackersNet=] Open, he'll use the strongest of both options.
** In his Yumland Open Battle and his RandomEncounters in later Open Battles, he'll use a couple of cannon series chips and an Area Grab in the second column, but in his other non-random encounters the column will be nothing but Zeus Hammers.
** The third column of his program-deck varies widely depending on the precise match, either mixing Recovery chips with some [[ManaBurn Add All and Random]] chips or going all-in on damage with Mega Cannons or Yo-Yo 2s.



** His strategy in ''Battle Chip Challenge's'' Chaos tournament is just to {{Spam|Attack}} Remobit 3, which gives him defense, but leaves him vulnerable to {{Armor Piercing Attack}}s; Break type chips ([[OneHitKill which destroy shields outright]]) are all but guaranteed to dismantle his program-deck turn by turn.



* AlwaysAccurateAttack: In BCC, he has the [[DownplayedTrope second-highest accuracy rating]].

to:

* AlwaysAccurateAttack: In BCC, ''Battle Chip Challenge'', he has the [[DownplayedTrope second-highest accuracy rating]].



* FieldPowerEffect: As a ''Battle Chip Challenge'' {{NPC}}, [=FlashMan=] always appears on an Aluminum stage, which means his ShockAndAwe chips [[QuadDamage hit even harder]].



* JackOfAllStats: In BCC, he has middling stats leaning on the nimble side; he has an above-average dodge rate and great accuracy, but his hit points are at the median, he does mild damage, and his MB is pitiful.



* LuckilyMyShieldWillProtectMe: In ''Battle Chip Challenge'', he uses Remobit 3 chips to shield himself from incoming damage.



* StoneWall:
** In ''Battle Chip Challenge'', he has middling stats leaning on the [[FragileSpeedster nimble]] [[ArmoredButFrail damage-avoiding side]]; he has an above-average dodge rate and great accuracy, but he does mild damage and his MB is pitiful.
** In ''Battle Chip Challenge'', [=FlashMan=] relies on defensive battle-chips to keep him safe while doing mostly Add All with his battle-chips to do DamageOverTime to enemy battle-chips and using his navi-attack to keep them from retaliating.



* ThrowDownTheBomblet: In ''Battle Chip Challenge'', he almost always has a thrown explosive in his program-deck, either Mini Bomb, Lil Bomb, Mag Bomb, or even Tree Bomb.



* ArmoredButFrail: In BCC, [=BeastMan=]'s HitPoints are below the median, but with the highest possible dodge rate, he's almost impossible to hit anyway.

to:

* ArmoredButFrail: In BCC, ''Battle Chip Challenge'', [=BeastMan=]'s HitPoints are below the median, but with the highest possible dodge rate, he's almost impossible to hit anyway.



* BossArenaIdiocy:
** [=BeastMan=] appears in the Stream Tournament on an Ice stage, which gives him no advantage; he carries Repair chips to [[LimitBreak Slot-In]] so he can [[DefiedTrope get rid of it]].
** Sometimes [=BeastMan=] appears on a Grass field, which doesn't give him any advantage and mostly just strengthens enemy Fire chips.



* LightningBruiser: In BCC, [=BeastMan=] has both the highest possible dodge rate and his Navi-attack does [[SpamAttack cumulative]] damage equal to [=SkullMan=]'s Bone Crush, the second strongest individual attack in the game.
* MagicallyIneptFighter: In BCC, [=BeastMan=] has great stats and a powerful Navi-attack, but low [[{{Mana}} MB]].

to:

* LightningBruiser: In BCC, ''Battle Chip Challenge'', [=BeastMan=] has both the highest possible dodge rate and his Navi-attack does [[SpamAttack cumulative]] damage equal to [=SkullMan=]'s Bone Crush, the second strongest individual attack in the game.
* MagicallyIneptFighter: In BCC, ''Battle Chip Challenge'', [=BeastMan=] has great stats and a powerful Navi-attack, but low [[{{Mana}} MB]].



* OptionalBoss: In BCC, [=BeastMan=] appears for a BossBattle in the 20th round of the [[BonusDungeon Netopia]] [[MarathonLevel Free Battle]].

to:

* OptionalBoss: In BCC, ''Battle Chip Challenge'', [=BeastMan=] appears for a BossBattle in the 20th round of the [[BonusDungeon Netopia]] [[MarathonLevel Free Battle]].Battle]].
* QuadDamage: In his Master Tournament and Open Battle appearances in ''Battle Chip Challenge'', [=BeastMan=] will use Attack + chips to [[MagikarpPower exponentially increase]] the damage done by his {{Spam Attack}}s. In the Master Tournament, he also uses Navi +20 to make his own navi-attack stronger in the same way.



* SpamAttack: [=BeastMan=]'s Wild Rush is a multi-hit attack, which allows it to rack up damage quickly; like other multi-hit attacks it amplifies the effect of QuadDamage battle-chips to increase damage exponentially.

to:

* SpamAttack: SpamAttack:
**
[=BeastMan=]'s Wild Rush is a multi-hit attack, which allows it to rack up damage quickly; like other multi-hit attacks it amplifies the effect of QuadDamage battle-chips to [[MagikarpPower increase its damage exponentially.exponentially]].
** In addition to Kunai 3 and his own Wild Rush, he also uses Yo-Yo chips in the Master Tournament of ''Battle Chip Challenge'', all of which do multi-hit damage.



* EleventhHourRanger: In ''Battle Chip Challenge'', his Navi-chip bout won't be available until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], [[OptionalBoss after the main campaign has concluded]].

to:

* EleventhHourRanger: In ''Battle Chip Challenge'', [[OptionalBoss his Navi-chip bout navi-chip bout]] won't be available until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], [[OptionalBoss which occurs after the main campaign SecretFinalCampaign.
* AchillesHeel: A PlayingWithFire navi like [=FlameMan=] is weak to the Aqua damage, so he
has concluded]].the odd tactic in ''Battle Chip Challenge'' [[DefiedTrope to catch Aqua navis he faces]]--in the Chaos tournament he uses Aqua Ball to neutralize all incoming Aqua damage and in his [=HackersNet=] appearances, he'll use the ShockAndAwe chip Remobit 3 to do extra damage to Aqua navis [[ManaBurn and their battle-chips]].



* BreathWeapon: As a ''Battle Chip Challenge'' {{NPC}}, His SignatureMove Flame Breath, which coats the field in waves of fire spewing from his mouth.



* CombatMedic:
** [=FlameMan=]'s candles can heal him when their wicks burn red.
** As a ''Battle Chip Challenge'' {{NPC}}, [=FlameMan=]'s strong chip is Candle 3, which heals any damage he takes.



* FieldPowerEffect:
** [=FlameMan=] always appears on a Lava field in ''Battle Chip Challenge'', which does DamageOverTime to all non-Fire competitors.
** In his Chaos Tournament appearance, he'll use Grass Stage to change the field [[{{Combos}} so that]] the Meteor 4 chip that follows [[QuadDamage will hit all the harder]].
* FireIceLightning: As a ''Battle Chip Challenge'' {{NPC}}, [=FlameMan=] uses Fire blades in his Master Tournament program-deck and has [[IceMagicIsWater Aqua Blade]] and Elec Blade waiting in the wings as his [[LimitBreak Slot-In]] chips.



* MageKiller: In ''Battle Chip Challenge'', [=FlameMan=]'s SignatureMove [[BreathWeapon Fire Breath]] is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].

to:

* MageKiller: In As a ''Battle Chip Challenge'', [=FlameMan=]'s SignatureMove [[BreathWeapon Fire Breath]] is an Challenge'' {{NPC}} he supplements the Add All type of attack, optimized for doing DamageOverTime damage his navi-attack Flame Breath does with other Add, Add All, or Random battle-chips, which all [[ManaBurn damage battle-chips]] in different ways. In his [=HackersNet=] appearances he'll use both Blower and Burner to the opponent's whole program-deck]].do even more [[PlayingWithFire Fire]] type Add All damage.



* MythologyGag: As a ''Battle Chip Challenge'' {{NPC}}, His strong chip in ''Battle Chip Challenge'' is Candle 3, which reflects how he uses his candles to heal himself in ''Battle Network 3''.



* PlayingWithFire: [=FlameMan=] is a Fire type.
* SignatureMove: In ''Battle Chip Challenge'', Candle 3.
* StoneWall: In BCC, [=FlameMan=] lacks good offenses or speed, but his HitPoints are above the median, while his attack whittles down enemy battle chips.

to:

* PlayingWithFire: [=FlameMan=] is a Fire type.
* SignatureMove: In ''Battle Chip Challenge'', his strong chip is Candle 3.
3, which heals damage.
* StoneWall: In BCC, ''Battle Chip Challenge'', [=FlameMan=] lacks good offenses or speed, but his HitPoints are above the median, while his attack whittles down enemy battle chips.

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** In the Master and Chaos Tournaments of ''Battle Chip Challenge'' he's carrying [[ElementalWeapon Aqua Blade]] [[DefiedTrope to punish any Fire opponents he confronts]].



* BossBattle: [=PlantMan=] is the last opponent in the Verdant Tournament in Class D of ''Battle Chip Challenge''.



* FieldPowerEffect: The [=PlantMan=]''β'' BossBattle has a selection of grass panels on both sides of the field, which allow him to heal damage when standing on them.

to:

* FieldPowerEffect: FieldPowerEffect:
**
The [=PlantMan=]''β'' BossBattle has a selection of grass panels on both sides of the field, which allow him to heal damage when standing on them.them.
** In ''Battle Chip Challenge'', [=PlantMan=] always appears on a Grass Stage, which lets him heal damage each turn at the price of making incoming Fire damage even more dangerous.
* FlechetteStorm: While he mostly uses Trident in ''Battle Chip Challenge'', in the Verdant Tournament he also uses Double Needle--both of these chips skewer the enemy by {{Spam|Attack}}ming harpoons.



* LuckilyMyShieldWillProtectMe: As a ''Battle Chip Challenge'' {{NPC}}, [=PlantMan=] almost always has some kind of defensive shielding in his program-decks, be it Guard, Curse Shield, Rock Cube, or Leaf Shield.



* MythologyGag: [=PlantMan's=] Leaf Barrier is a play on the Plant Barrier his Robot Master self used.

to:

* MythologyGag: MythologyGag:
**
[=PlantMan's=] Leaf Barrier is a play on the Plant Barrier his Robot Master self used.used.
** His use of FlechetteStorm and shielding chips in ''Battle Chip Challenge'' reflect his Rose Needle and Leaf Barrier techniques from ''Battle Network 3''.


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* RedMage: While [=PlantMan=]'s own navi-attack in ''Battle Chip Challenge'' does [[ManaBurn Add]] [[DamageOverTime All]] damage, his {{NPC}} program-decks all tend to favor {{Spam|Attack}}ming FlechetteStorm battle-chips. Sometimes he'll mix in extra Add All battle-chips as well.


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* ShedArmorGainSpeed: As a ''Battle Chip Challenge'' {{NPC}}, For the Chaos Tournament in Class Z, [=PlantMan=] has abandoned all slow-and-steady shielding and [[DamageOverTime Add All]] tactics to increase his rate of damage, going all-in on hard-hitting {{Spam Attack}}s and [[CriticalHit Random]] damage to whittle enemy HitPoints down as quickly as possible.
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** In ''Battle Chip Challenge'', [=MetalMan=] loves to {{Spam|Attack}} punching chips gives him a natural weakness to any field with holes in it, which {{Close Range|Combatant}} Break chips like Gold Fist can't cross. [=MetalMan=] will often carry a Repair chip [[DefiedTrope to counter this precise tactic]] and let him keep on punching.

to:

** In ''Battle Chip Challenge'', [=MetalMan=] loves to {{Spam|Attack}} punching chips chips; this gives him a natural weakness to any field with holes in it, which {{Close Range|Combatant}} Break chips like Gold Fist can't cross. [=MetalMan=] will often carry a Repair chip [[DefiedTrope to counter this precise tactic]] and let him keep on punching.

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* EleventhHourRanger: In most character stories of ''Battle Chip Challenge'', [=MetalMan=]'s BossBattle and Navi chip are unavailable until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], which isn't available until every tournament in the main campaign has been conquered.
* AbsurdlySharpBlade: [=MetalMan=] has some circular blades he can use as an attack.
* AchillesHeel: [=MetalMan's=] strategy relies on the Metal Gears to restrict his opponents' mobility and his attacks are designed to work in conjunction with them. Removing the gears, therefore, severely reduces his effectiveness.

to:

* EleventhHourRanger: In most character stories of ''Battle Chip Challenge'', [=MetalMan=]'s BossBattle and Navi chip are unavailable until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], which isn't available until every tournament in the main campaign has been conquered.
* AbsurdlySharpBlade: [=MetalMan=] has some [=MetalMan=]'s Metal Wheels (Metal Blades in ''Battle Network 4'')--these circular blades are embedded in his shoulders, but he can use throw them as an attack.
{{Battle Boomerang}}s.
* AchillesHeel: [=MetalMan's=] AchillesHeel:
** [=MetalMan=]'s
strategy relies on the Metal Gears to restrict his opponents' mobility and his attacks are designed to work in conjunction with them. Removing the gears, therefore, severely reduces his effectiveness.effectiveness.
** In ''Battle Chip Challenge'', [=MetalMan=] loves to {{Spam|Attack}} punching chips gives him a natural weakness to any field with holes in it, which {{Close Range|Combatant}} Break chips like Gold Fist can't cross. [=MetalMan=] will often carry a Repair chip [[DefiedTrope to counter this precise tactic]] and let him keep on punching.



* ArmorPiercingAttack:
** The Metal Fist will pierce shields and shatter obstacles.
** In ''Battle Chip Challenge'', [=MetalMan=] is a regular uses of Break battle-chips ([[OneHitKill which destroy shields instantly]]) and his own navi-attack does Pierce damage.
** In ''Battle Network 4'', [[SuperEmpowering [=MetalMan=]'s power is given to [=MegaMan=] in the form of Metal Soul]], which lends the ability to pierce guards and destroy obstacles to [=MegaMan=]'s buster and certain battle-chips.



* BattleBoomerang: The Metal Wheel attack features [=MetalMan=] hurling one of the big razor-wheels attached to his shoulder along the outer rim of the field.
* BonusBoss: While there are one or two plot-driven {{Boss Battle}}s with Tamako and [=MetalMan=], she can offer further rematches at a higher level if approached and asked.
* DiscOneNuke: In Dex's story, [=MetalMan=]--who for all intents and purposes is "[=GutsMan=], but better in every way"--is available as early as the first class.

to:

* BattleBoomerang: The Metal Wheel attack features [=MetalMan=] hurling one of the big razor-wheels attached to his shoulder along the outer rim of the field.
* BonusBoss: While there are one or two plot-driven {{Boss Battle}}s with Tamako and [=MetalMan=], she can offer further rematches at a higher level if approached and asked.
* DiscOneNuke: In Dex's ''Battle Chip Challenge'' story, [=MetalMan=]--who for all intents and purposes is "[=GutsMan=], but better in every way"--is available as early as the first class.



* EarlyBirdBoss: In [[RashomonStyle most versions of the story]] of ''Battle Chip Challenge'', [=MetalMan=] is not an opponent until midway through and his Navi Chip is not available until near the end, but in Dex's story, Tamako and [=MetalMan=] are faced unusually early as the EarlyBirdBoss of the Guts Tournament (where Dex and [=GutsMan=] would be the typical foes).



* GuideDangIt: {{Downplayed}}. The ClassicCheatCode that unlocks the hidden function of [=MetalMan=]'s navi chip is discussed on one of the square BBS boards.

to:

* GuideDangIt: {{Downplayed}}. HoistByHisOwnPetard:
** [=MetalMan=] will easily jump into [=MegaMan=]'s field to drop a Metal Fist on him; his intrusion on Mega's field can be punished with the Slasher chip.
**
The ClassicCheatCode that unlocks Metal Wheel attack has the hidden function of sword attribute in ''Battle Network 3'', which means it can be punished with Anti-Sword.
** The Metal Soul's ability to break obstacles in ''Battle Network 4'' makes it useful against
[=MetalMan=]'s navi chip is discussed on one of the square BBS boards.own Metal Gears.



* LongRangeFighter: Despite his SignatureMove, most of [=MetalMan=]'s fighting style in the core series consists of a MultiDirectionalBarrage. First he clogs up the middle row with Metal Gear obstacles and then either bombards your current position with Metal Missile or covers the edge of the field with Metal Wheel, pressuring you to keep moving in the hope of finding safety.



* MythologyGag: In the anime during their first battle, [=MegaMan=] gets an upper hand on [=MetalMan=] by utilizing one of his own sawblades against him. Unlike ''VideoGame/MegaMan2'' however, it isn't a OneHitKill.

to:

* MythologyGag: MultiDirectionalBarrage: Despite his SignatureMove, most of [=MetalMan=]'s fighting style in the core series consists of hemming [=MegaMan=] in with obstacles and projectiles. First he clogs up the middle row with Metal Gear obstacles and then [[MultiRangedMaster either bombards your current position with Metal Missile or covers the edge of the field with Metal Wheel]], pressuring you to keep moving in the hope of finding safety.
* MythologyGag:
** ''Battle Network 4'' renames his AbsurdlySharpBlade attack to Metal Blade, the same as the original Robot Master's SignatureMove.
**
In the anime during their first battle, [=MegaMan=] gets an upper hand on [=MetalMan=] by utilizing one of his own sawblades against him. Unlike ''VideoGame/MegaMan2'' however, it isn't a OneHitKill.



* PlayerGuidedMissile: [=MetalMan=]'s navi-chip in ''Battle Network 3'' summons him to strike the panel in front of him with a Metal Fist. However, it has a hidden function allowing the user to move [=MetalMan=] anywhere on the field if you use its ClassicCheatCode.
* PowerFist: [=MetalMan=]'s SignatureMove, the Metal Fist, consists of him dropping his fist on a specific panel in front of himself, [[ArmorPiercingAttack shattering his target's shields]] and [[FieldPowerEffect even the ground they're standing on]].
* TheRashomon: In Dex's story of ''Battle Chip Challenge'', Tamako and [=MetalMan=] take Dex's and [=GutsMan=]'s usual place as the BossBattle of the Guts tournament in the E Class. In all other stories, [[EleventhHourRanger MetalMan's Navi Chip can only be obtained in the HackersNet Free Battle]].
* SignatureMove: In ''Battle Chip Challenge'', as an {{NPC}} [=MetalMan=] uses [=GoldFist=] as a strong chip.
* VersionExclusiveContent: Tamako and [=MetalMan=] appear in the national tournament in ''Battle Network 4'', where Metal Soul can be unlocked, but only in the ''Blue Moon'' version.
* WarmUpBoss: In ''Battle Chip Challenge'', if [=GutsMan=] is the PlayerCharacter, [=MetalMan=] is the final opponent of the Guts Tournament in Class E.

to:

* OptionalBoss:
** While there are one or two plot-driven {{Boss Battle}}s with Tamako and [=MetalMan=] in ''Battle Network 3'', she can offer further rematches at a higher level if approached and asked.
** In most ''Battle Chip Challenge'' storylines, [=MetalMan=] can only be battled for his navi chip in the [=HackersNet=] Open Battle.
* PlayerGuidedMissile: [=MetalMan=]'s navi-chip in ''Battle Network 3'' summons him to strike the panel in front of him with a Metal Fist. However, it has a hidden function allowing the user to move [=MetalMan=] anywhere on the field if you use its ClassicCheatCode.
* PowerFist:
ClassicCheatCode[[note]]The ClassicCheatCode that unlocks the hidden function of [=MetalMan=]'s SignatureMove, navi chip is discussed on one of the Metal Fist, consists of him dropping his fist on a specific panel in front of himself, [[ArmorPiercingAttack shattering his target's shields]] and [[FieldPowerEffect even the ground they're standing on]].
square BBS boards[[/note]].
* TheRashomon: TheRashomon:
**
In Dex's story of ''Battle Battle Chip Challenge'', Challenge, Tamako and [=MetalMan=] take Dex's and [=GutsMan=]'s usual place as the BossBattle EarlyBirdBoss of the Guts tournament in the E Class. In all other stories, [[EleventhHourRanger MetalMan's [=MetalMan=]'s Navi Chip can only be obtained in the HackersNet [=HackersNet=] Free Battle]].
Battle.]]
** Tamako and [=MetalMan=] also fill in for Kai and [=TurboMan=] in the Quick Tournament during the Kai's storyline.
* SignatureMove: RedMage: In the core games, [=MetalMan=]'s MultiDirectionalBarrage is carried out at {{Long Range|Fighter}}, but his SignatureMove is a {{Close Range|Combatant}} attack.
* SignatureMove:
** Metal Fist, which consists of [=MetalMan=] dropping his PowerFist on a specific panel in front of himself, shattering his target's shields and even the ground they're standing on.
**
In ''Battle Chip Challenge'', as an {{NPC}} [=MetalMan=]'s strong-chip is Gold Fist, yet another PowerFist; unlike the Pierce damage done by Metal Fist, this chip does Break damage.
* SpamAttack:
** As a ''Battle Chip Challenge'' {{NPC}}, many of [=MetalMan=]'s program-decks consist almost exclusively of the Gold Fist and its related battle-chips, so
[=MetalMan=] uses [=GoldFist=] as will spend whole rounds doing nothing but punching his enemies into submission.
** In Dex's story, where [=MetalMan=] appears early to fill in where [=GutsMan=] would normally be, he'll often have multiple columns in
a strong chip.
row with cannons and high-cannons, leading to him engaging in BeamSpam.
* StationaryBoss: In ''Battle Network 3'', [=MetalMan=] does technically {{Teleport|Spam}} around his field, but [[DownplayedTrope he takes his sweet time about it]], making lobbed projectiles (normally too slow to be good against teleporters) a good tactic.
* VersionExclusiveContent: Tamako and [=MetalMan=] appear in the national tournament can be fought and Metal Soul unlocked in ''Battle Network 4'', where Metal Soul can be unlocked, but only in the Hawk Tournament of ''Blue Moon'' version.
* WarmUpBoss: In ''Battle Chip Challenge'', if [=GutsMan=] is the PlayerCharacter, [=MetalMan=] is the final opponent of the Guts Tournament in Class E.
Moon''.
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Added DiffLines:

* ContrastingSequelAntagonist: [=KnightMan=] from ''Battle Network 2'' was also a [[LuckilyMyShieldWillProtectMe shielded character]] who had [[ArmorPiercingAttack the power to break shields]], but where he was an enormous MightyGlacier, [=DrillMan=] is a small LightningBruiser.
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** His harpoons are reminiscent of the Trident battle-chip series from ''Battle Network 1'' and ''Battle Network 2''.

to:

** His harpoons are reminiscent of the Trident battle-chip series from ''Battle Network 1'' Network'' and ''Battle Network 2''.2'', which duplicate the attacks of the Piranha virus series from the first game.

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