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* CallBack: His Bubble Wrap technique is taken from the battle-chip series of the same name from the original ''Battle Network'' and ''Battle Network 2'', where it was the SignatureMove of the Ammonicule virus series.
to:
* CallBack: CallBack:
** His [[FloatingInABubble BubbleWrap Wrap]] technique is taken from the battle-chip series of the same name from the original ''Battle Network'' and ''Battle Network 2'', where it was the SignatureMove of the Ammonicule virus series.series.
** His harpoons are reminiscent of the Trident battle-chip series from ''Battle Network 1'' and ''Battle Network 2''.
* CorneredRattlesnake: [[TurnsRed At low health]], [=BubbleMan=] will abandon his cowardly defensive tactics and become desperately aggressive; where he would normally try to stay out of your row, he'll now insist on keeping you in his line of sight so he can skewer you with his harpoons.
** His [[FloatingInABubble Bubble
** His harpoons are reminiscent of the Trident battle-chip series from ''Battle Network 1'' and ''Battle Network 2''.
* CorneredRattlesnake: [[TurnsRed At low health]], [=BubbleMan=] will abandon his cowardly defensive tactics and become desperately aggressive; where he would normally try to stay out of your row, he'll now insist on keeping you in his line of sight so he can skewer you with his harpoons.
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* ArmoredButFrail: [=DrillMan=] has much lower HP than preceding bosses [=PlantMan=] and [=FlameMan=], but with his drills serving as shielded obstacles, opportunities to damage him are that much harder to get.
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** If [=MegaMan=] is in Elec Style, The [[SecretArt Bolt]]-series battle-chips return to take a nasty bite out of him.
to:
** If [=MegaMan=] is in Elec Style, The [[SecretArt Bolt]]-series battle-chips return Bolt series of Mega chips targets each obstacle on the field to take a nasty bite out do [[StatusInflictionAttack paralyzing]] SplashDamage to its surrounding panels; [=DrillMan=]'s drills are obstacles, and [=DrillMan=] is permanently attached to one of him.them.
Changed line(s) 533 (click to see context) from:
* HoistByHisOwnPetard: [=DrillMan=]'s own Navi chip is one of the most effective weapons that can be used against him.
to:
* HoistByHisOwnPetard: HoistByHisOwnPetard:
** [=DrillMan=]'s own Navi chip is one of the most effective weapons that can be used againsthim.him.
** [=DrillMan=]'s drills are all obstacles, which makes them very effective shields, but also magnets for the Bolt series of battle-chips, which punishes overuse of obstacles by using them as targets for SplashDamage.
** [=DrillMan=]'s own Navi chip is one of the most effective weapons that can be used against
** [=DrillMan=]'s drills are all obstacles, which makes them very effective shields, but also magnets for the Bolt series of battle-chips, which punishes overuse of obstacles by using them as targets for SplashDamage.
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Changed line(s) 50,53 (click to see context) from:
[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/tadashihikari.png]]
Yuichiro's father as well as Lan's grandfather. A kind, brilliant scientist who is responsible for the setting of the series due to the society choosing to fund his research over Dr. Wily's. While he was mentioned in the first game he never makes an appearance until the third, where the remains of his data are kept in Alpha (Incidentally, this is also why Yuichiro doesn't want to delete Alpha despite the dangers it can cause if it falls under the wrong hands). The fifth game also reveals that he and Wily used to work on [=SoulNet=] in order to bring peace to the world by linking human souls via the Internet, though they decided to leave it up to their descendants to finish it in the end.
Yuichiro's father as well as Lan's grandfather. A kind, brilliant scientist who is responsible for the setting of the series due to the society choosing to fund his research over Dr. Wily's. While he was mentioned in the first game he never makes an appearance until the third, where the remains of his data are kept in Alpha (Incidentally, this is also why Yuichiro doesn't want to delete Alpha despite the dangers it can cause if it falls under the wrong hands). The fifth game also reveals that he and Wily used to work on [=SoulNet=] in order to bring peace to the world by linking human souls via the Internet, though they decided to leave it up to their descendants to finish it in the end.
to:
[[caption-width-right:250:[[labelnote:Unused design]]https://static.tvtropes.org/pmwiki/pub/images/exe_tadashiconcept.png[[/labelnote]]]]
Yuichiro's father as well as Lan's grandfather. A kind, brilliant scientist who is responsible for the setting of the series due to the society choosing to fund his research over Dr. Wily's. While he was mentioned in the first
''Battle Network 5'' also reveals that he and Wily used to work on [=SoulNet=] in order to bring peace to the world by linking human souls via the Internet, though they decided to leave it up to their descendants to finish it in the end.
Added DiffLines:
* YouDontLookLikeYou: His unused artwork made for the first game looks very different from how he eventually appeared in ''Battle Network 3'', where he bears a closer resemblance to his ''Classic'' counterpart and wears a Hawaiian tourist shirt. A flashback in the first season of the anime used this look for him. The ''Beast'' season of the anime does use ''3'''s design for his alternate universe counterpart.
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* EleventhHourRanger: In most character stories of ''Battle Chip Challenge'', [=MetalMan=]'s BossBattle and Navi chip are unavailable until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], which isn't available until every tournament in the main campaign has been conquered.
Deleted line(s) 124 (click to see context) :
* ClassicCheatCode: [=MetalMan=]'s navi-chip in ''Battle Network 3'' summons him to strike the panel in front of him with a Metal Fist, for all the world like a glorified Hammer battle-chip. However, it has a hidden function allowing the user to move [=MetalMan=] anywhere on the field if you hold A while tapping the direction pad in the desired direction.
Deleted line(s) 128 (click to see context) :
* EleventhHourRanger: In most character stories of ''Battle Chip Challenge'', [=MetalMan=]'s BossBattle and Navi chip are unavailable until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], which isn't available until every tournament in the main campaign has been conquered.
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* MacrossMissileMassacre: Firing missiles is another of [=MetalMan's=] attacks.
to:
* LongRangeFighter: Despite his SignatureMove, most of [=MetalMan=]'s fighting style in the core series consists of a MultiDirectionalBarrage. First he clogs up the middle row with Metal Gear obstacles and then either bombards your current position with Metal Missile or covers the edge of the field with Metal Wheel, pressuring you to keep moving in the hope of finding safety.
* MacrossMissileMassacre:Firing The Metal Missile attack consists of a stream of missiles is another of [=MetalMan's=] attacks. [[HomingProjectile that target your current position]].
* MacrossMissileMassacre:
Added DiffLines:
* PlayerGuidedMissile: [=MetalMan=]'s navi-chip in ''Battle Network 3'' summons him to strike the panel in front of him with a Metal Fist. However, it has a hidden function allowing the user to move [=MetalMan=] anywhere on the field if you use its ClassicCheatCode.
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Light reorganizing and new headers for legibility.
Changed line(s) 10,28 (click to see context) from:
[[folder:Tora ''(Torakichi Aragoma)'']]
!!!''Tora voiced by: Creator/MasayaOnosaka (JP), Creator/ScottMcNeil (EN)''
->"You have to look a few moves ahead to win the game!"
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exe3_tora_7.png]]
An initially arrogant boy with a talent in chess. He is a notable N1 contestant that ended up helping Lan and friends in 3's endgame scenario.
----
* AdaptationalNiceGuy: In the manga, he's less condescending compared to his game counterpart and is InnocentlyInsensitive at worst after he rescues Lan and [=MegaMan=] from [=FlameMan=].
* AlwaysSomeoneBetter: Tora's introduction in the manga features him and [=KingMan=] effortlessly crushing [=FlameMan=] in battle after the latter nearly kills Lan and [=MegaMan=].
* AscendedExtra: In the manga, he's one of Lan's major allies in the arc he first appears in.
* BallsOfSteel: PlayedWith in the manga, where Tora scares Mayl into giving him a GroinAttack, but what ultimately causes him to shrug it off is the fact that he's starving and ''that'' pain is even worse.
* TheChessmaster: On a much smaller scale than normal, but Tora's skill at chess is applied directly to his netbattles. It is surprisingly effective.
* DemotedToExtra: In the third game, Tora was a major character and even played a part in the VeryDefinitelyFinalDungeon, but his only anime appearance was in a filler episode during the first season.
* EarlyBirdCameo: Tora and [=KingMan=] featured in a {{Filler}} episode of ''Anime/MegaManNTWarrior2002'', which at the time was still TheAnimeOfTheGame adapting ''Battle Network 2'', in order to advertise the release of ''Battle Network 3''.
* HumblePie: Defeating [=KingMan=] in the semifinals awakens ArrogantKungFuGuy Tora to the reality that he was merely a NormalFishInATinyPond.
* {{Jerkass}}: When he first meets Lan, he tells him to go home instead of participating in the N1 Grand Prix. Lan justifiably asks him who Tora thinks he is bossing him around like that. Tora responds that kids are mannerless these days and provokes Lan during the N1 announcements and embarrasses him in front of the audience when Mega Man tells Lan to calm down by citing Lan as a baby an needing his Navi to nanny him. And when Sunayama is announcing the contestants, he tells him "Shut up and show us the fight arena!". Though this quickly disappears after the N1 as Haruka state that Tora has been polite during his stay at Lan's house and becomes more respectful towards Lan and decided he was the second best person from the N1 to learn from (the first person being Chaud) and politely but still hot bloodedly challenges Dex to a Net Battle.
* SkippableBoss: Tora can challenge Lan to an optional preliminary encounter in the lobby of the TV station before the actual tournament.
* ThresholdGuardian: Downplayed. In the waiting time before the N1 Grand Prix actually begins, a certain NPC offers Lan and Mega the Break Charge [=NaviCust=] program, which gives Mega Man an {{Armor Piercing|Attack}} ChargedAttack. At the same time the game also allows a preliminary fight with Tora and [=KingMan=], whose chess pieces are normally shielded from damage, but which can be broken with just such an Armor-Piercing Attack.
* UnknownRival: To Chaud; Tora figures the N1 Grand Prix will be his chance to take on the big dog, and is served some HumblePie when he loses to Lan in the semifinals.
!!!''Tora voiced by: Creator/MasayaOnosaka (JP), Creator/ScottMcNeil (EN)''
->"You have to look a few moves ahead to win the game!"
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exe3_tora_7.png]]
An initially arrogant boy with a talent in chess. He is a notable N1 contestant that ended up helping Lan and friends in 3's endgame scenario.
----
* AdaptationalNiceGuy: In the manga, he's less condescending compared to his game counterpart and is InnocentlyInsensitive at worst after he rescues Lan and [=MegaMan=] from [=FlameMan=].
* AlwaysSomeoneBetter: Tora's introduction in the manga features him and [=KingMan=] effortlessly crushing [=FlameMan=] in battle after the latter nearly kills Lan and [=MegaMan=].
* AscendedExtra: In the manga, he's one of Lan's major allies in the arc he first appears in.
* BallsOfSteel: PlayedWith in the manga, where Tora scares Mayl into giving him a GroinAttack, but what ultimately causes him to shrug it off is the fact that he's starving and ''that'' pain is even worse.
* TheChessmaster: On a much smaller scale than normal, but Tora's skill at chess is applied directly to his netbattles. It is surprisingly effective.
* DemotedToExtra: In the third game, Tora was a major character and even played a part in the VeryDefinitelyFinalDungeon, but his only anime appearance was in a filler episode during the first season.
* EarlyBirdCameo: Tora and [=KingMan=] featured in a {{Filler}} episode of ''Anime/MegaManNTWarrior2002'', which at the time was still TheAnimeOfTheGame adapting ''Battle Network 2'', in order to advertise the release of ''Battle Network 3''.
* HumblePie: Defeating [=KingMan=] in the semifinals awakens ArrogantKungFuGuy Tora to the reality that he was merely a NormalFishInATinyPond.
* {{Jerkass}}: When he first meets Lan, he tells him to go home instead of participating in the N1 Grand Prix. Lan justifiably asks him who Tora thinks he is bossing him around like that. Tora responds that kids are mannerless these days and provokes Lan during the N1 announcements and embarrasses him in front of the audience when Mega Man tells Lan to calm down by citing Lan as a baby an needing his Navi to nanny him. And when Sunayama is announcing the contestants, he tells him "Shut up and show us the fight arena!". Though this quickly disappears after the N1 as Haruka state that Tora has been polite during his stay at Lan's house and becomes more respectful towards Lan and decided he was the second best person from the N1 to learn from (the first person being Chaud) and politely but still hot bloodedly challenges Dex to a Net Battle.
* SkippableBoss: Tora can challenge Lan to an optional preliminary encounter in the lobby of the TV station before the actual tournament.
* ThresholdGuardian: Downplayed. In the waiting time before the N1 Grand Prix actually begins, a certain NPC offers Lan and Mega the Break Charge [=NaviCust=] program, which gives Mega Man an {{Armor Piercing|Attack}} ChargedAttack. At the same time the game also allows a preliminary fight with Tora and [=KingMan=], whose chess pieces are normally shielded from damage, but which can be broken with just such an Armor-Piercing Attack.
* UnknownRival: To Chaud; Tora figures the N1 Grand Prix will be his chance to take on the big dog, and is served some HumblePie when he loses to Lan in the semifinals.
to:
!!!''Tora voiced
!!!''Voiced by:
[[quoteright:250:https://static.
An initially arrogant boy with a talent in chess. He
Dex's younger brother who looks up to him.
* AdaptationalPersonalityChange: Chisao is
----
* AdaptationalNiceGuy: In the manga, he's
* AlwaysSomeoneBetter: Tora's introduction in the manga features him
* AscendedExtra:
* BallsOfSteel: PlayedWith
* TheChessmaster: On a much smaller scale than normal, but Tora's skill at chess is applied directly to his netbattles. It is surprisingly effective.
* DemotedToExtra: In the third game, Tora was a major character and even played a part in the VeryDefinitelyFinalDungeon, but his only anime appearance was in a filler episode during the first season.
*
* HumblePie: Defeating [=KingMan=]
* {{Jerkass}}: When he first meets Lan, he tells him to go home instead of participating in the N1 Grand Prix. Lan justifiably asks him who Tora thinks he is bossing him around like that. Tora responds that kids are mannerless these days
*
* ThresholdGuardian: Downplayed.
* {{Foil}}: His midgethood is only emphasized next to his moving mountain of a big brother.
* SupremeChef: He works for WWW's curry shop just like Dex in Stream and is somehow able to make curry sherbet.
* TagalongKid: In the
* UnknownRival: To Chaud; Tora figures
* ThemeNaming: Dekao is a PunnyName based on the
Changed line(s) 31,72 (click to see context) from:
[[folder:[=KingMan.EXE=]]]
!!!''[=KingMan=] voiced by: Keikou Sakai (JP), Creator/ScottMcNeil (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_kingman_6.png]]
Tora's [=NetNavi=] and a regular opponent in ''Battle Network 3''.\\
\\
While thinly characterized in most appearances, in ''Manga/MegaManNTWarrior2001'', he serves as a more sensible {{Foil}} to the brash Tora.
----
* AchillesHeel:
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
* AlwaysSomeoneBetter: [=KingMan=]'s stats mostly equal to [=TurboMan=]'s, but he's outclassed by [=TurboMan=] in both HP and MB, and [=TurboMan=]'s attack has an {{Element|al Rock Paper Scissors}}. The only advantage [=KingMan=] has is that his chip is available as early as the Yumland tier of the Free Battle.
* ArtificialBrilliance: [=KingMan=] will adapt his strategy to [=MegaMan=]'s own, changing his pieces and their attack pattern depending on what the player does; this is done through the Plan B technique, which will implement any of three unique strategies.
* AttackAttackAttack: The purpose of the Knight piece is to chase an opponent around the field and punish him with a ShockwaveStomp to make things extra difficult. If the original Knight on the field is defeated by making it land on a hole, [=KingMan=] will replace the remaining pieces with a rook and ''two'' knights for double the pressure.
* ChessMotifs: [=KingMan=] looks like a chess king; Tora also uses chips based on chess pieces and tactics resembling chess openings.
* ChestInsignia: A white crown on a black background.
* ConfusionFu: In ''Battle Chip Challenge'', [=KingMan=]'s respectable [[{{Mana}} Base MB]] gives him a good amount of program-deck capacity.
* ConvenientWeaknessPlacement: A copy of the Break Charge program[[note]]A Navi Customizer program that will let [=MegaMan=]'s ChargedAttack shatter shielded objects like [=KingMan=]'s chess pieces[[/note]], its error code, and the [=ModTools=] needed to use it, all become available between arriving on Beach Street and the first major encounter with [=KingMan=]. For players using a Guts Style, the Break Charge ability is available even sooner.
* CoresAndTurretsBoss: [=KingMan=] himself is the core, residing in the backmost column while his turret chess pieces do the fighting for him. ([=KingMan=] deals out his own FinishingMove, however).
* EarlyBirdCameo: Tora and [=KingMan=] featured in a {{Filler}} episode of ''Anime/MegaManNTWarrior2002'', which at the time was still TheAnimeOfTheGame adapting ''Battle Network 2'', in order to advertise the release of ''Battle Network 3''.
* FinishingMove: If [=MegaMan=] is low on HP, [=KingMan=]'ll use Checkmate to try and end the match quickly, using pawns to trap Mega and leaping across the arena to personally stomp him dead.
* FlunkyBoss: [=KingMan=] commands other chess pieces in battle while he stays in the back row. Pawns guard the front of his area and take a swing at [=MegaMan=] if he comes within range of their swords, knights vault from panel to panel and unleash a ShockwaveStomp wherever they land, and the rook closely guards [=KingMan=] himself.
* {{Foil}}: In BCC, [=AirMan=] and [=KingMan=] are both NonElemental [[StoneWall Add]] [[DamageOverTime All]] type attackers with above average MB, but [=AirMan=]'s higher damage output makes him a MagicKnight while [=KingMan=]'s greater MB and lower damage makes him a SquishyWizard.
* HoistByHisOwnPetard:
** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
* LimitBreak: [=KingMan=], [=MistMan=], and [=BowlMan=], who are all {{Contest Winner Cameo}}s, team up despite little in-universe connection for the CombinationAttack Grand Prix Power.
* MageKiller: In ''Battle Chip Challenge'', [=KingMan=]'s SignatureMove Checkmate is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].
* MyRulesAreNotYourRules: During his BossBattle, [=KingMan=]'s ShockwaveStomp FinishingMove will work if he lands on a panel occupied by the opponent, but the version of this move available ''via'' his Navi Chip ''must'' land in an unoccupied panel or fail entirely.
* NighInvulnerable: [=KingMan=]'s chess pieces cannot be destroyed. Breaking chips can incapacitate them, but only temporarily.
* NonElemental: [=KingMan=] has no element of his own.
* OptionalBoss: In ''Battle Chip Challenge'', [=KingMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Yumland tier of the Free Battle.
* ShockwaveStomp: [=KingMan=]'s knights will send {{Ground Wave}}s leftward across the field from whatever panel they land in. [=KingMan=]'s SignatureMove Checkmate is another version of this, but only [=KingMan=] can use it directly on foes.
* SignatureMove: In ''Battle Chip Challenge'', Zeus Hammer.
* SquishyWizard: In ''Battle Chip Challenge'', [=KingMan=] has hit points below the median and a mediocre dodge-rate, but his [[{{Mana}} Base MB]] is in the highest tier of Navis that aren't {{Player Character}}s, Normal-Navis, or the TrueFinalBoss.
* StationaryBoss: [=KingMan=] almost never leaves the back row.
* StoneWall:
** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].
** All the chess pieces are effectively shields for [=KingMan=], but the whole purpose of the Rook, which has no attacks, is to make sure there's something in front of him.
!!!''[=KingMan=] voiced by: Keikou Sakai (JP), Creator/ScottMcNeil (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_kingman_6.png]]
Tora's [=NetNavi=] and a regular opponent in ''Battle Network 3''.\\
\\
While thinly characterized in most appearances, in ''Manga/MegaManNTWarrior2001'', he serves as a more sensible {{Foil}} to the brash Tora.
----
* AchillesHeel:
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
* AlwaysSomeoneBetter: [=KingMan=]'s stats mostly equal to [=TurboMan=]'s, but he's outclassed by [=TurboMan=] in both HP and MB, and [=TurboMan=]'s attack has an {{Element|al Rock Paper Scissors}}. The only advantage [=KingMan=] has is that his chip is available as early as the Yumland tier of the Free Battle.
* ArtificialBrilliance: [=KingMan=] will adapt his strategy to [=MegaMan=]'s own, changing his pieces and their attack pattern depending on what the player does; this is done through the Plan B technique, which will implement any of three unique strategies.
* AttackAttackAttack: The purpose of the Knight piece is to chase an opponent around the field and punish him with a ShockwaveStomp to make things extra difficult. If the original Knight on the field is defeated by making it land on a hole, [=KingMan=] will replace the remaining pieces with a rook and ''two'' knights for double the pressure.
* ChessMotifs: [=KingMan=] looks like a chess king; Tora also uses chips based on chess pieces and tactics resembling chess openings.
* ChestInsignia: A white crown on a black background.
* ConfusionFu: In ''Battle Chip Challenge'', [=KingMan=]'s respectable [[{{Mana}} Base MB]] gives him a good amount of program-deck capacity.
* ConvenientWeaknessPlacement: A copy of the Break Charge program[[note]]A Navi Customizer program that will let [=MegaMan=]'s ChargedAttack shatter shielded objects like [=KingMan=]'s chess pieces[[/note]], its error code, and the [=ModTools=] needed to use it, all become available between arriving on Beach Street and the first major encounter with [=KingMan=]. For players using a Guts Style, the Break Charge ability is available even sooner.
* CoresAndTurretsBoss: [=KingMan=] himself is the core, residing in the backmost column while his turret chess pieces do the fighting for him. ([=KingMan=] deals out his own FinishingMove, however).
* EarlyBirdCameo: Tora and [=KingMan=] featured in a {{Filler}} episode of ''Anime/MegaManNTWarrior2002'', which at the time was still TheAnimeOfTheGame adapting ''Battle Network 2'', in order to advertise the release of ''Battle Network 3''.
* FinishingMove: If [=MegaMan=] is low on HP, [=KingMan=]'ll use Checkmate to try and end the match quickly, using pawns to trap Mega and leaping across the arena to personally stomp him dead.
* FlunkyBoss: [=KingMan=] commands other chess pieces in battle while he stays in the back row. Pawns guard the front of his area and take a swing at [=MegaMan=] if he comes within range of their swords, knights vault from panel to panel and unleash a ShockwaveStomp wherever they land, and the rook closely guards [=KingMan=] himself.
* {{Foil}}: In BCC, [=AirMan=] and [=KingMan=] are both NonElemental [[StoneWall Add]] [[DamageOverTime All]] type attackers with above average MB, but [=AirMan=]'s higher damage output makes him a MagicKnight while [=KingMan=]'s greater MB and lower damage makes him a SquishyWizard.
* HoistByHisOwnPetard:
** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
* LimitBreak: [=KingMan=], [=MistMan=], and [=BowlMan=], who are all {{Contest Winner Cameo}}s, team up despite little in-universe connection for the CombinationAttack Grand Prix Power.
* MageKiller: In ''Battle Chip Challenge'', [=KingMan=]'s SignatureMove Checkmate is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].
* MyRulesAreNotYourRules: During his BossBattle, [=KingMan=]'s ShockwaveStomp FinishingMove will work if he lands on a panel occupied by the opponent, but the version of this move available ''via'' his Navi Chip ''must'' land in an unoccupied panel or fail entirely.
* NighInvulnerable: [=KingMan=]'s chess pieces cannot be destroyed. Breaking chips can incapacitate them, but only temporarily.
* NonElemental: [=KingMan=] has no element of his own.
* OptionalBoss: In ''Battle Chip Challenge'', [=KingMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Yumland tier of the Free Battle.
* ShockwaveStomp: [=KingMan=]'s knights will send {{Ground Wave}}s leftward across the field from whatever panel they land in. [=KingMan=]'s SignatureMove Checkmate is another version of this, but only [=KingMan=] can use it directly on foes.
* SignatureMove: In ''Battle Chip Challenge'', Zeus Hammer.
* SquishyWizard: In ''Battle Chip Challenge'', [=KingMan=] has hit points below the median and a mediocre dodge-rate, but his [[{{Mana}} Base MB]] is in the highest tier of Navis that aren't {{Player Character}}s, Normal-Navis, or the TrueFinalBoss.
* StationaryBoss: [=KingMan=] almost never leaves the back row.
* StoneWall:
** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].
** All the chess pieces are effectively shields for [=KingMan=], but the whole purpose of the Rook, which has no attacks, is to make sure there's something in front of him.
to:
!!!''[=KingMan=] voiced by: Keikou Sakai (JP), Creator/ScottMcNeil (EN)''
[[quoteright:350:https://static.tvtropes.
Tora's [=NetNavi=] and a regular opponent in ''Battle Network 3''.\\
\\
While thinly characterized in most appearances, in ''Manga/MegaManNTWarrior2001'', he serves as a more sensible {{Foil}} to the brash Tora.
----
* AchillesHeel:
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
* AlwaysSomeoneBetter: [=KingMan=]'s stats mostly equal to [=TurboMan=]'s, but he's outclassed by [=TurboMan=] in both HP and MB, and [=TurboMan=]'s attack has an {{Element|al Rock Paper Scissors}}. The only advantage [=KingMan=] has is that his chip is available as early as the Yumland tier of the Free Battle.
* ArtificialBrilliance: [=KingMan=] will adapt his strategy to [=MegaMan=]'s own, changing his pieces and their attack pattern depending on what the player does; this is done through the Plan B technique, which will implement any of three unique strategies.
* AttackAttackAttack: The purpose of the Knight piece is to chase an opponent around the field and punish him with a ShockwaveStomp to make things extra difficult. If the original Knight on the field is defeated by making it land on a hole, [=KingMan=] will replace the remaining pieces with a rook and ''two'' knights for double the pressure.
* ChessMotifs: [=KingMan=] looks like a chess king; Tora also uses chips based on chess pieces and tactics resembling chess openings.
* ChestInsignia: A white crown on a black background.
* ConvenientWeaknessPlacement:
* CoresAndTurretsBoss: [=KingMan=] himself
* EarlyBirdCameo: Tora
* FinishingMove: If
* FlunkyBoss: [=KingMan=] commands other chess pieces in battle while he stays in the back row. Pawns guard the front of his area and take a swing at [=MegaMan=] if he comes within range of their swords, knights vault from panel to panel and unleash a ShockwaveStomp wherever they land, and the rook closely guards [=KingMan=] himself.
* {{Foil}}: In BCC, [=AirMan=] and [=KingMan=] are both NonElemental [[StoneWall Add]] [[DamageOverTime All]] type attackers with above average MB, but [=AirMan=]'s higher damage output makes him a MagicKnight while [=KingMan=]'s greater MB and lower damage makes him a SquishyWizard.
* HoistByHisOwnPetard:
** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
* LimitBreak: [=KingMan=], [=MistMan=], and [=BowlMan=], who are all {{Contest Winner Cameo}}s, team up despite little in-universe connection for the CombinationAttack Grand Prix Power.
* MageKiller: In ''Battle Chip Challenge'', [=KingMan=]'s SignatureMove Checkmate is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].
* MyRulesAreNotYourRules: During his BossBattle, [=KingMan=]'s ShockwaveStomp FinishingMove will work if he lands on a panel occupied by the opponent, but the version of this move available ''via'' his Navi Chip ''must'' land in an unoccupied panel or fail entirely.
* NighInvulnerable: [=KingMan=]'s chess pieces cannot be destroyed. Breaking chips can incapacitate them, but only temporarily.
* NonElemental: [=KingMan=] has no element of his own.
* OptionalBoss: In ''Battle Chip Challenge'', [=KingMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Yumland tier of the Free Battle.
* ShockwaveStomp: [=KingMan=]'s knights will send {{Ground Wave}}s leftward across the field from whatever panel they land in. [=KingMan=]'s SignatureMove Checkmate is another version of this, but only [=KingMan=] can use it directly on foes.
* SignatureMove: In ''Battle Chip Challenge'', Zeus Hammer.
* SquishyWizard: In ''Battle Chip Challenge'', [=KingMan=] has hit points below the median and a mediocre dodge-rate, but his [[{{Mana}} Base MB]] is in the highest tier of Navis that aren't {{Player Character}}s, Normal-Navis, or the TrueFinalBoss.
* StationaryBoss: [=KingMan=] almost never leaves the back row.
* StoneWall:
** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].
** All the chess pieces are effectively shields for [=KingMan=], but
* {{Foreshadowing}}: Some of it is lost in translation, but Mamoru's last name and the fact that his hospital room contains a specific collection of folded origami are big clues to his identity.
* HiddenDepths: [[spoiler:He explains that the main server of the Undernet is in fact beneath his family's inn, and that his father (a Scilab member) created it for the purpose of containing the
* LittlestCancerPatient: He's younger than Lan when he gets his dreadful disease. Lan's mission is to help save him.
* MeaningfulName: His full name (Mamoru Ura) gives away one of the biggest secrets in the game. [[spoiler:"Ura" refers to the "Ura Internet", aka Undernet's Japanese name, and "Mamoru" means "protect", which
* WheelchairWoobie: Always seen on a wheelchair.
[[folder:Dr. Cossak]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/exe3_cossak.png]]
The mysterious creator of Bass.EXE.
* AlternateSelf: Of the Classic series' Dr. Cossa''c''k. Concept art reveals that the original doctor's daughter Kalinka made it into the design phase, but she never made it into the games.
* ChekhovsGunman: He first appears as a random passerby when Lan and friends try to enter ACDC Academy to take back Dex's assignment. He later stumbles upon Lan during the [=BubbleMan=] scenario, helping him to compress [=MegaMan=] so that they can go through the narrow tiles in Yoka area and defeat [=BubbleMan=]. This programming skill of his comes up later on when it was revealed that he was the one who created Bass, one of if not the strongest Navi to ever exist.
* TheLawOfConservationOfDetail: Since he's an NPC with a unique sprite in a series where OnlySixFaces is in full effect, you just ''know'' he'll become important to the plot.
[[/folder]]
[[folder:Dr. Tadashi Hikari]]
!!!''Voiced by: Creator/TakeshiAono''
[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/tadashihikari.png]]
Yuichiro's father as well as Lan's grandfather. A kind, brilliant scientist who is responsible for the setting of the series due to the society choosing to fund his research over Dr. Wily's. While he was mentioned in the first game he never makes an appearance until the third, where the remains of his data are kept in Alpha (Incidentally, this is also why Yuichiro doesn't want to delete Alpha despite the dangers it can cause if it falls under the wrong hands). The fifth game also reveals that he and Wily used to work on [=SoulNet=] in order to bring peace to the world by linking human souls via the Internet, though they decided to leave it up to their descendants to finish it in the end.
* AdaptationNameChange: From "Thomas Light" to "Tadashi Hikari."
* AdaptationalNationality: Related to AdaptationNameChange above, Thomas Light's laboratory is shown to be located in the USA in ''VideoGame/MegaMan8'', implying he is American. Here, however, he's Electopian (the ''Battle Network'' equivalent of Japanese), and his name is the Japanese "Tadashi Hikari."
* AlwaysSomeoneBetter: The reason why Wily is jealous of him and aims for the destruction of the Net society.
* ChekhovsGun: ''Anything'' he is involved with is relevant to the plot.
* DeathByAdaptation: He's long dead before the series starts.
* DecompositeCharacter: He has Thomas Light's status as Wily's partner who worked on designing the technology his universe runs on, while his son got Dr. Light's status as the creator of [=MegaMan=].
* ForWantOfANail: ''Battle Network'''s premise basically boils down to "What if Dr. Light decided to focus on networking instead of robotics?"
* GreaterScopeParagon: The creator of the Cyberworld.
* MeaningfulName: "Hikari" means light while "Tadashi" can mean right, referring to the debate on how his original counterpart's name should be spelled.
* OneManIndustrialRevolution: Just like his counterpart in the classic series, Dr. Hikari's technological genius completely changed the world.
* PosthumousCharacter: Died long before the series even began, but Lan and Mega get to meet the data remains of him at the end of the third game.
[[/folder]]
! Civillian Netbattlers
!! Tamako and [=MetalMan=]
Changed line(s) 148,160 (click to see context) from:
[[folder:Chisao Oyama]]
!!!''Voiced by: Creator/TomokoIshimura (JP), Nathan Tipple (EN)''
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/exe3_chisao_3.png]]
Dex's younger brother who looks up to him.
* AdaptationalPersonalityChange: Chisao is far less bratty in the anime. His loyalty to Dex is downplayed and doesn't hold any animosity towards the others and even once rooted for Lan and [=MegaMan=] to defeat Dex and [=GutsMan=] in ''Axess''.
* AscendedExtra: He only appears in 3, 4, and ''Battle Chip Challenge'', but shows up in every season of the anime, not that he does much.
* BrattyHalfPint: When he first shows up in the third game, he blocks the way into the subway station until his big brother, the so-called #1 Net Battler in town shows up but doesn't bother telling anyone who said brother/netbattler is. Then in ''Battle Chip Challenge'', he tells Dex that in order to win, he should get rid of [=GutsMan=] and get a new Navi. Then in the fourth game, he fakes his own kidnapping and forces Lan to waste his time by finding him so that Lan would be disqualified for being a no show at the tournament.
* ElmuhFuddSyndwome: In the games, he's shown talking like this. Wether it is because he's young or because he was raised in Netopia is not clarified.
* {{Foil}}: His midgethood is only emphasized next to his moving mountain of a big brother.
* SupremeChef: He works for WWW's curry shop just like Dex in Stream and is somehow able to make curry sherbet.
* TagalongKid: In the third game and the anime.
* ThemeNaming: Dekao is a PunnyName based on the Japanese word for "huge", while Chisao is a PunnyName based on the Japanese word for "tiny".
!!!''Voiced by: Creator/TomokoIshimura (JP), Nathan Tipple (EN)''
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/exe3_chisao_3.png]]
Dex's younger brother who looks up to him.
* AdaptationalPersonalityChange: Chisao is far less bratty in the anime. His loyalty to Dex is downplayed and doesn't hold any animosity towards the others and even once rooted for Lan and [=MegaMan=] to defeat Dex and [=GutsMan=] in ''Axess''.
* AscendedExtra: He only appears in 3, 4, and ''Battle Chip Challenge'', but shows up in every season of the anime, not that he does much.
* BrattyHalfPint: When he first shows up in the third game, he blocks the way into the subway station until his big brother, the so-called #1 Net Battler in town shows up but doesn't bother telling anyone who said brother/netbattler is. Then in ''Battle Chip Challenge'', he tells Dex that in order to win, he should get rid of [=GutsMan=] and get a new Navi. Then in the fourth game, he fakes his own kidnapping and forces Lan to waste his time by finding him so that Lan would be disqualified for being a no show at the tournament.
* ElmuhFuddSyndwome: In the games, he's shown talking like this. Wether it is because he's young or because he was raised in Netopia is not clarified.
* {{Foil}}: His midgethood is only emphasized next to his moving mountain of a big brother.
* SupremeChef: He works for WWW's curry shop just like Dex in Stream and is somehow able to make curry sherbet.
* TagalongKid: In the third game and the anime.
* ThemeNaming: Dekao is a PunnyName based on the Japanese word for "huge", while Chisao is a PunnyName based on the Japanese word for "tiny".
to:
!!!''Voiced
[[folder:Tora ''(Torakichi Aragoma)'']]
!!!''Tora voiced by:
[[quoteright:250:https://static.tvtropes.
Dex's younger brother who looks
An initially arrogant boy with a talent in chess. He is a notable N1 contestant that ended up
----
*
* AlwaysSomeoneBetter: Tora's introduction in the manga features him and
* AscendedExtra:
* BallsOfSteel: PlayedWith in
* TheChessmaster: On a much smaller scale than normal, but Tora's skill at chess is applied directly to his netbattles. It is surprisingly effective.
* DemotedToExtra: In the third game, Tora was a major character and even played a part in the VeryDefinitelyFinalDungeon, but his only anime appearance was in a filler episode during the first season.
*
* HumblePie: Defeating [=KingMan=] in the
* {{Jerkass}}: When he first meets Lan, he tells him to go home instead of participating in the N1 Grand Prix. Lan justifiably asks him who Tora thinks he is bossing him around like that. Tora responds that kids are mannerless these days and
*
* ThresholdGuardian: Downplayed. In the
* {{Foil}}: His midgethood is only emphasized next to his moving mountain of
* SupremeChef: He works for WWW's curry shop
* UnknownRival: To Chaud; Tora figures the N1 Grand Prix will be his chance to take on the big dog, and is
* TagalongKid: In
* ThemeNaming: Dekao is a PunnyName based on the Japanese word for "huge", while Chisao is a PunnyName based on the Japanese word for "tiny".
Changed line(s) 163,172 (click to see context) from:
[[folder:Mamoru Urakawa ''(Mamoru Ura)'']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_mamoru.png]]
A gentle, shy young boy who's diagnosed with HBD, the same disease that took Hub's life. His mother is the owner of Ura Inn, and Tamako is his aunt. He was about to be operated (for the fourth time) when Anetta and [=PlantMan=] attacked the hospital with uncontrollable vines, but Lan and [=MegaMan=] saves the whole hospital in time for Mamoru's successful operation.
* {{Foreshadowing}}: Some of it is lost in translation, but Mamoru's last name and the fact that his hospital room contains a specific collection of folded origami are big clues to his identity.
* HiddenDepths: [[spoiler:He explains that the main server of the Undernet is in fact beneath his family's inn, and that his father (a Scilab member) created it for the purpose of containing the Giga Freeze program. He's also the current admin of the Undernet, and it's heavily implied that [[SuperBoss Serenade]] is his [=NetNavi=] by virtue of their similar emblems.]]
* LittlestCancerPatient: He's younger than Lan when he gets his dreadful disease. Lan's mission is to help save him.
* MeaningfulName: His full name (Mamoru Ura) gives away one of the biggest secrets in the game. [[spoiler:"Ura" refers to the "Ura Internet", aka Undernet's Japanese name, and "Mamoru" means "protect", which fits him being the Undernet's admin.]]
* WheelchairWoobie: Always seen on a wheelchair.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_mamoru.png]]
A gentle, shy young boy who's diagnosed with HBD, the same disease that took Hub's life. His mother is the owner of Ura Inn, and Tamako is his aunt. He was about to be operated (for the fourth time) when Anetta and [=PlantMan=] attacked the hospital with uncontrollable vines, but Lan and [=MegaMan=] saves the whole hospital in time for Mamoru's successful operation.
* {{Foreshadowing}}: Some of it is lost in translation, but Mamoru's last name and the fact that his hospital room contains a specific collection of folded origami are big clues to his identity.
* HiddenDepths: [[spoiler:He explains that the main server of the Undernet is in fact beneath his family's inn, and that his father (a Scilab member) created it for the purpose of containing the Giga Freeze program. He's also the current admin of the Undernet, and it's heavily implied that [[SuperBoss Serenade]] is his [=NetNavi=] by virtue of their similar emblems.]]
* LittlestCancerPatient: He's younger than Lan when he gets his dreadful disease. Lan's mission is to help save him.
* MeaningfulName: His full name (Mamoru Ura) gives away one of the biggest secrets in the game. [[spoiler:"Ura" refers to the "Ura Internet", aka Undernet's Japanese name, and "Mamoru" means "protect", which fits him being the Undernet's admin.]]
* WheelchairWoobie: Always seen on a wheelchair.
to:
!!!''[=KingMan=] voiced by: Keikou Sakai (JP), Creator/ScottMcNeil (EN)''
[[quoteright:350:https://static.tvtropes.
Tora's [=NetNavi=] and a regular opponent in ''Battle Network 3''.\\
\\
While thinly characterized in most appearances, in ''Manga/MegaManNTWarrior2001'', he serves as a more sensible {{Foil}} to the brash Tora.
----
* AchillesHeel:
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
* AlwaysSomeoneBetter: [=KingMan=]'s stats mostly equal to [=TurboMan=]'s, but he's outclassed by [=TurboMan=] in both HP and MB, and [=TurboMan=]'s attack has an {{Element|al Rock Paper Scissors}}. The only advantage [=KingMan=] has is that his chip is available as early as the Yumland tier of the Free Battle.
* ArtificialBrilliance: [=KingMan=] will adapt his strategy to [=MegaMan=]'s own, changing his pieces and their attack pattern depending on what the player does; this is done through the Plan B technique, which will implement any of three unique strategies.
* AttackAttackAttack: The purpose of the Knight piece is to chase an opponent around the field and punish him with a ShockwaveStomp to make things extra difficult. If the original Knight on the field is defeated by making it land on a hole, [=KingMan=] will replace the remaining pieces with a rook and ''two'' knights for double the pressure.
* ChessMotifs: [=KingMan=] looks like a chess king; Tora also uses chips based on chess pieces and tactics resembling chess openings.
* ChestInsignia: A white crown on a black background.
* ConfusionFu: In ''Battle Chip Challenge'', [=KingMan=]'s respectable [[{{Mana}} Base MB]] gives him a good amount of program-deck capacity.
* ConvenientWeaknessPlacement: A
* CoresAndTurretsBoss: [=KingMan=] himself is the
* EarlyBirdCameo: Tora and
* FinishingMove: If [=MegaMan=]
* FlunkyBoss: [=KingMan=] commands other chess pieces in battle while he stays in the back row. Pawns guard the front of his area and take a swing at [=MegaMan=] if he comes within range of their swords, knights vault from panel to panel and unleash a ShockwaveStomp wherever they land, and the rook closely guards [=KingMan=] himself.
* {{Foil}}: In BCC, [=AirMan=] and [=KingMan=] are both NonElemental [[StoneWall Add]] [[DamageOverTime All]] type attackers with above average MB, but [=AirMan=]'s higher damage output makes him a MagicKnight while [=KingMan=]'s greater MB and lower damage makes him a SquishyWizard.
* HoistByHisOwnPetard:
** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
* LimitBreak: [=KingMan=], [=MistMan=], and [=BowlMan=], who are all {{Contest Winner Cameo}}s, team up despite little in-universe connection for the CombinationAttack Grand Prix Power.
* MageKiller: In ''Battle Chip Challenge'', [=KingMan=]'s SignatureMove Checkmate is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].
* MyRulesAreNotYourRules: During his BossBattle, [=KingMan=]'s ShockwaveStomp FinishingMove will work if he lands on a panel occupied by the opponent, but the version of this move available ''via'' his Navi Chip ''must'' land in an unoccupied panel or fail entirely.
* NighInvulnerable: [=KingMan=]'s chess pieces cannot be destroyed. Breaking chips can incapacitate them, but only temporarily.
* NonElemental: [=KingMan=] has no element of his own.
* OptionalBoss: In ''Battle Chip Challenge'', [=KingMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Yumland tier of the Free Battle.
* ShockwaveStomp: [=KingMan=]'s knights will send {{Ground Wave}}s leftward across the field from whatever panel they land in. [=KingMan=]'s SignatureMove Checkmate is another version of this, but only [=KingMan=] can use it directly on foes.
* SignatureMove: In ''Battle Chip Challenge'', Zeus Hammer.
* SquishyWizard: In ''Battle Chip Challenge'', [=KingMan=] has hit points below the median and a mediocre dodge-rate, but his [[{{Mana}} Base MB]] is in the highest tier of Navis that aren't {{Player Character}}s, Normal-Navis, or the TrueFinalBoss.
* StationaryBoss: [=KingMan=] almost never leaves the back row.
* StoneWall:
** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].
** All the chess pieces are effectively shields for [=KingMan=], but the whole
* {{Foreshadowing}}: Some of it is lost in translation, but Mamoru's last name and the fact that his hospital room contains a specific collection of folded origami are big clues to his identity.
* HiddenDepths: [[spoiler:He explains that the main server of the Undernet is in fact beneath his family's inn, and that his father (a Scilab member) created it for the
* LittlestCancerPatient: He's younger than Lan when he gets his dreadful disease. Lan's mission
* MeaningfulName: His full name (Mamoru Ura) gives away one
* WheelchairWoobie: Always seen on a wheelchair.
Changed line(s) 175,183 (click to see context) from:
[[folder:Dr. Cossak]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/exe3_cossak.png]]
The mysterious creator of Bass.EXE.
* AlternateSelf: Of the Classic series' Dr. Cossa''c''k. Concept art reveals that the original doctor's daughter Kalinka made it into the design phase, but she never made it into the games.
* ChekhovsGunman: He first appears as a random passerby when Lan and friends try to enter ACDC Academy to take back Dex's assignment. He later stumbles upon Lan during the [=BubbleMan=] scenario, helping him to compress [=MegaMan=] so that they can go through the narrow tiles in Yoka area and defeat [=BubbleMan=]. This programming skill of his comes up later on when it was revealed that he was the one who created Bass, one of if not the strongest Navi to ever exist.
* TheLawOfConservationOfDetail: Since he's an NPC with a unique sprite in a series where OnlySixFaces is in full effect, you just ''know'' he'll become important to the plot.
to:
!! Rei Saiko and [=FlashMan=]
[[folder:Rei Saiko]]
!!!''Rei voiced by: Creator/NobuyukiHiyama''
->"Your name is on my organization's blacklist, Lan! If I kill you and that Navi of yours, I'll get a big, juicy promotion!"
[[quoteright:350:https://static.tvtropes.
Operator of [=FlashMan=].EXE, he manages to steal the first Tetracode from the school network that is required to release Alpha in the third game.
----
* AllThereInTheManual: According to the ''Rockman.EXE no Himitsu'' artbook, Rei Saiko was a professional TV-hypnotist, but was banned from the industry when his use of [=NetNavi=] hypnotism came to be seen as unethical. Dr. Wily, however, saw much potential.
* CostumeInertia: In-universe. According to character design notes, Rei Saiko's quasi-Chinese outfit was the costume he wore on television as a hypnostist, but as a villain, he wears it all the time.
* NoNonsenseNemesis:
** As much as a StarterVillain can get. When discovered, Rei considers ''killing'' the cast on the spot, though he doesn't follow through with it and opts for hypnosis instead.
* AlternateSelf: Of the Classic series' Dr. Cossa''c''k. Concept art reveals that the original doctor's daughter Kalinka made it into the design phase, but she never made it into the games.
* ChekhovsGunman:
** Additionally, both times [=FlashMan=] is defeated, Rei decides to have [=FlashMan=] utilize an attack to brick Lan's PET in order to ensure [=MegaMan=]
* PunnyName: Read in Eastern order, his name sounds a lot like "psycho ray". [=FlashMan=]'s signature move is a ray of light that
* SmugSnake: Has the
* TheLawOfConservationOfDetail: Since he's an NPC with a unique
* SpellMyNameWithAnS: Battle Chip Challenge spell his name as "Ray".
* SuspiciouslySimilarSubstitute: Of Yahoot as depicted in
* StarterVillain: Of ''Battle Network 3''.
Changed line(s) 186,211 (click to see context) from:
[[folder:Dr. Tadashi Hikari]]
!!!''Voiced by: Creator/TakeshiAono''
[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/tadashihikari.png]]
Yuichiro's father as well as Lan's grandfather. A kind, brilliant scientist who is responsible for the setting of the series due to the society choosing to fund his research over Dr. Wily's. While he was mentioned in the first game he never makes an appearance until the third, where the remains of his data are kept in Alpha (Incidentally, this is also why Yuichiro doesn't want to delete Alpha despite the dangers it can cause if it falls under the wrong hands). The fifth game also reveals that he and Wily used to work on [=SoulNet=] in order to bring peace to the world by linking human souls via the Internet, though they decided to leave it up to their descendants to finish it in the end.
* AdaptationNameChange: From "Thomas Light" to "Tadashi Hikari."
* AdaptationalNationality: Related to AdaptationNameChange above, Thomas Light's laboratory is shown to be located in the USA in ''VideoGame/MegaMan8'', implying he is American. Here, however, he's Electopian (the ''Battle Network'' equivalent of Japanese), and his name is the Japanese "Tadashi Hikari."
* AlwaysSomeoneBetter: The reason why Wily is jealous of him and aims for the destruction of the Net society.
* ChekhovsGun: ''Anything'' he is involved with is relevant to the plot.
* DeathByAdaptation: He's long dead before the series starts.
* DecompositeCharacter: He has Thomas Light's status as Wily's partner who worked on designing the technology his universe runs on, while his son got Dr. Light's status as the creator of [=MegaMan=].
* ForWantOfANail: ''Battle Network'''s premise basically boils down to "What if Dr. Light decided to focus on networking instead of robotics?"
* GreaterScopeParagon: The creator of the Cyberworld.
* MeaningfulName: "Hikari" means light while "Tadashi" can mean right, referring to the debate on how his original counterpart's name should be spelled.
* OneManIndustrialRevolution: Just like his counterpart in the classic series, Dr. Hikari's technological genius completely changed the world.
* PosthumousCharacter: Died long before the series even began, but Lan and Mega get to meet the data remains of him at the end of the third game.
[[/folder]]
! WWW Members
[[folder:Rei Saiko]]
!!!''Rei voiced by: Creator/NobuyukiHiyama''
->"Your name is on my organization's blacklist, Lan! If I kill you and that Navi of yours, I'll get a big, juicy promotion!"
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_rei.png]]
Operator of [=FlashMan=].EXE, he manages to steal the first Tetracode from the school network that is required to release Alpha in the third game.
!!!''Voiced by: Creator/TakeshiAono''
[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/tadashihikari.png]]
Yuichiro's father as well as Lan's grandfather. A kind, brilliant scientist who is responsible for the setting of the series due to the society choosing to fund his research over Dr. Wily's. While he was mentioned in the first game he never makes an appearance until the third, where the remains of his data are kept in Alpha (Incidentally, this is also why Yuichiro doesn't want to delete Alpha despite the dangers it can cause if it falls under the wrong hands). The fifth game also reveals that he and Wily used to work on [=SoulNet=] in order to bring peace to the world by linking human souls via the Internet, though they decided to leave it up to their descendants to finish it in the end.
* AdaptationNameChange: From "Thomas Light" to "Tadashi Hikari."
* AdaptationalNationality: Related to AdaptationNameChange above, Thomas Light's laboratory is shown to be located in the USA in ''VideoGame/MegaMan8'', implying he is American. Here, however, he's Electopian (the ''Battle Network'' equivalent of Japanese), and his name is the Japanese "Tadashi Hikari."
* AlwaysSomeoneBetter: The reason why Wily is jealous of him and aims for the destruction of the Net society.
* ChekhovsGun: ''Anything'' he is involved with is relevant to the plot.
* DeathByAdaptation: He's long dead before the series starts.
* DecompositeCharacter: He has Thomas Light's status as Wily's partner who worked on designing the technology his universe runs on, while his son got Dr. Light's status as the creator of [=MegaMan=].
* ForWantOfANail: ''Battle Network'''s premise basically boils down to "What if Dr. Light decided to focus on networking instead of robotics?"
* GreaterScopeParagon: The creator of the Cyberworld.
* MeaningfulName: "Hikari" means light while "Tadashi" can mean right, referring to the debate on how his original counterpart's name should be spelled.
* OneManIndustrialRevolution: Just like his counterpart in the classic series, Dr. Hikari's technological genius completely changed the world.
* PosthumousCharacter: Died long before the series even began, but Lan and Mega get to meet the data remains of him at the end of the third game.
[[/folder]]
! WWW Members
[[folder:Rei Saiko]]
!!!''Rei voiced by: Creator/NobuyukiHiyama''
->"Your name is on my organization's blacklist, Lan! If I kill you and that Navi of yours, I'll get a big, juicy promotion!"
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_rei.png]]
Operator of [=FlashMan=].EXE, he manages to steal the first Tetracode from the school network that is required to release Alpha in the third game.
to:
!!!''Voiced by: Creator/TakeshiAono''
[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/tadashihikari.png]]
Yuichiro's father as well as Lan's grandfather. A kind, brilliant scientist who is responsible for the setting of the series due to the society choosing to fund his research over Dr. Wily's. While he was mentioned in the first game he never makes an appearance until the third, where the remains of his data are kept in Alpha (Incidentally, this is also why Yuichiro doesn't want to delete Alpha despite the dangers it can cause if it falls under the wrong hands). The fifth game also reveals that he and Wily used to work on [=SoulNet=] in order to bring peace to the world by linking human souls via the Internet, though they decided to leave it up to their descendants to finish it in the end.
* AdaptationNameChange: From "Thomas Light" to "Tadashi Hikari."
* AdaptationalNationality: Related to AdaptationNameChange above, Thomas Light's laboratory is shown to be located in the USA in ''VideoGame/MegaMan8'', implying he is American. Here, however, he's Electopian (the ''Battle Network'' equivalent of Japanese), and his name is the Japanese "Tadashi Hikari."
* AlwaysSomeoneBetter: The reason why Wily is jealous of him and aims for the destruction of the Net society.
* ChekhovsGun: ''Anything'' he is involved with is relevant to the plot.
* DeathByAdaptation: He's long dead before the series starts.
* DecompositeCharacter: He has Thomas Light's status as Wily's partner who worked on designing the technology his universe runs on, while his son got Dr. Light's status as the creator of [=MegaMan=].
* ForWantOfANail: ''Battle Network'''s premise basically boils down to "What if Dr. Light decided to focus on networking instead of robotics?"
* GreaterScopeParagon: The creator of the Cyberworld.
* MeaningfulName: "Hikari" means light while "Tadashi" can mean right, referring to the debate on how his original counterpart's name should be spelled.
* OneManIndustrialRevolution: Just like his counterpart in the classic series, Dr. Hikari's technological genius completely changed the world.
* PosthumousCharacter: Died long before the series even began, but Lan and Mega get to meet the data remains of him at the end of the third game.
[[/folder]]
! WWW Members
[[folder:Rei Saiko]]
!!!''Rei
!!!''[=FlashMan=] voiced by:
->"Your name is on my organization's blacklist, Lan! If I kill you and that Navi of yours, I'll get a big, juicy promotion!"
[[quoteright:350:https://static.tvtropes.
Operator of [=FlashMan=].EXE, he manages to steal
Rei Saiko's [=NetNavi=] and the first
\\
In ''Anime/MegaManNTWarrior2002'' he appears in ''Axess'' as a Darkloid, one of a gang of Navis with no operators who specialize in using Dark Chips, though he is ultimately brought down before the
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* AllThereInTheManual: According to the ''Rockman.EXE no Himitsu'' artbook, Rei Saiko was a professional TV-hypnotist, but was banned from the industry when his use of [=NetNavi=] hypnotism came to be seen as unethical. Dr. Wily, however, saw much potential.
* CostumeInertia: In-universe. According to character design notes, Rei Saiko's quasi-Chinese outfit was the costume he wore on television as a hypnostist, but as a villain, he wears it all the time.
* NoNonsenseNemesis:
** As much as a StarterVillain can get. When discovered, Rei considers ''killing'' the cast on the spot, though he doesn't follow through with it and opts for hypnosis instead.
** He then decides to take off, rather than stick around for the boss battle, successfully accomplishing his mission of taking the [=TetraCode=] by remotely commanding [=FlashMan=] to see things through.
** Additionally, both times [=FlashMan=] is defeated, Rei decides to have [=FlashMan=] utilize an attack to brick Lan's PET in order to ensure [=MegaMan=] won't be a further threat to the organization.
* PunnyName: Read in Eastern order, his name sounds a lot like "psycho ray". [=FlashMan=]'s signature move is a ray of light that causes people and devices to go haywire.
* SmugSnake: Has the personality of one, and his character sprite is always wearing an arrogant smirk.
* SpellMyNameWithAnS: Battle Chip Challenge spell his name as "Ray".
* SuspiciouslySimilarSubstitute: Of Yahoot as depicted in ''Anime/MegaManNTWarrior''. Rei Saiko's whole character is a take-off of Yahoot's EvilPlan to distract the whole city with his television program and then hypnotize his audience with [=MagicMan=].
* StarterVillain: Of ''Battle Network 3''.
[[/folder]]
[[folder:[=FlashMan.EXE=]]]
!!!''[=FlashMan=] voiced by: Makoto Yasumura (JP), Clay St. Thomas (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_flashman.jpg]]
Rei Saiko's [=NetNavi=] and the first boss of the game. Unlike most Navis, whose powers are limited to the Cyberworld, [=FlashMan=] can emit a HypnoRay from any screen and subject others to MindControl.\\
\\
In ''Anime/MegaManNTWarrior2002'' he appears in ''Axess'' as a Darkloid, one of a gang of Navis with no operators who specialize in using Dark Chips, though he is ultimately brought down before the series ends. He is replaced in ''Stream'' by Asteroid [=FlashMan=], who was given by Slur to Rei Saiko, a Neo-WWW operator.
----
* CostumeInertia: In-universe. According to character design notes, Rei Saiko's quasi-Chinese outfit was the costume he wore on television as a hypnostist, but as a villain, he wears it all the time.
* NoNonsenseNemesis:
** As much as a StarterVillain can get. When discovered, Rei considers ''killing'' the cast on the spot, though he doesn't follow through with it and opts for hypnosis instead.
** He then decides to take off, rather than stick around for the boss battle, successfully accomplishing his mission of taking the [=TetraCode=] by remotely commanding [=FlashMan=] to see things through.
** Additionally, both times [=FlashMan=] is defeated, Rei decides to have [=FlashMan=] utilize an attack to brick Lan's PET in order to ensure [=MegaMan=] won't be a further threat to the organization.
* PunnyName: Read in Eastern order, his name sounds a lot like "psycho ray". [=FlashMan=]'s signature move is a ray of light that causes people and devices to go haywire.
* SmugSnake: Has the personality of one, and his character sprite is always wearing an arrogant smirk.
* SpellMyNameWithAnS: Battle Chip Challenge spell his name as "Ray".
* SuspiciouslySimilarSubstitute: Of Yahoot as depicted in ''Anime/MegaManNTWarrior''. Rei Saiko's whole character is a take-off of Yahoot's EvilPlan to distract the whole city with his television program and then hypnotize his audience with [=MagicMan=].
* StarterVillain: Of ''Battle Network 3''.
[[/folder]]
[[folder:[=FlashMan.EXE=]]]
!!!''[=FlashMan=] voiced by: Makoto Yasumura (JP), Clay St. Thomas (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe3_flashman.jpg]]
Rei Saiko's [=NetNavi=] and the first boss of the game. Unlike most Navis, whose powers are limited to the Cyberworld, [=FlashMan=] can emit a HypnoRay from any screen and subject others to MindControl.\\
\\
In ''Anime/MegaManNTWarrior2002'' he appears in ''Axess'' as a Darkloid, one of a gang of Navis with no operators who specialize in using Dark Chips, though he is ultimately brought down before the series ends. He is replaced in ''Stream'' by Asteroid [=FlashMan=], who was given by Slur to Rei Saiko, a Neo-WWW operator.
----
!! Takeo and [=BeastMan=]
!! [=BubbleMan=]
!! Sunayama and [=DesertMan=]
!! Anetta and [=PlantMan=]
!! Mr. Match and [=FlameMan=]
See Mr. Match's entry on [[Characters/MegaManBattleNetwork1 the first game's character sheet]].
See Mr. Match's entry on [[Characters/MegaManBattleNetwork1 the first game's character sheet]].
!! [=DrillMan=]
!! Alpha
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! Ranked Navis and Denizens of the Undernet
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! Ranked Navis and Denizens of the Undernet
The Ranking
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! PostEndGameContent Navis
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* WakeUpCallBoss: [=BubbleMan=] uses an unusually defensive combat style that relies on staying out of the way, {{Spam Attack}}ing with booby-trapped bubbles, and using a big fat boulder on his side of the field, which demands radically different tactics from the jumpy {{Teleport Spam}}ming bosses [=FlashMan=], [=GutsMan=], and [=BeastMan=].
to:
* WakeUpCallBoss: [=BubbleMan=] uses an unusually defensive combat style that relies on staying out is the first of the way, {{Spam Attack}}ing {{Cores and Turrets Boss}}es[[note]]Like [=KingMan=] and [=DesertMan=][[/note]] who rely on [[StationaryBoss remaining only in the back row]], [[LuckilyMyShieldWillProtectMe hiding behind obstacles]], and attacking remotely with booby-trapped bubbles, and using a big fat boulder on his side of the field, which {{Flunk|y Boss}}ies--this demands radically a very different tactics counter-strategy from what works on the jumpy jumpy, {{Teleport Spam}}ming bosses [=FlashMan=], [=GutsMan=], and [=BeastMan=].who proceed [=BubbleMan=].
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* MythologyGag: [=BubbleMan=] is not the first ''Franchise/MegaMan'' villain to attack with explosives carried by bubbles--that would be Burst Man of ''VideoGame/MegaMan7''.
to:
* MythologyGag: [=BubbleMan=] is not the first ''Franchise/MegaMan'' villain to attack with explosives carried by bubbles--that FloatingInABubble--that would be Burst Man of ''VideoGame/MegaMan7''.
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* MythologyGag: [=BubbleMan=] is not the first ''Franchise/MegaMan'' villain to attack with explosives carried by bubbles--that would be Burst Man of ''VideoGame/MegaMan7''.
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She makes another appearance in ''Battle Network 4'' in the second tournament. Disappointed by Lan's apparent lack of fighting spirit, she sends him and [=MegaMan=] to train with her own master and gain some before the fight.
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She makes another appearance in ''Battle Network 4'' in the second tournament. Disappointed by Lan's apparent lack of fighting spirit, she sends him and [=MegaMan=] to train with her own master and gain some before the fight.their match.
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A lady who runs a gift shop outside the Ura Inn in the third game and a tournament opponent in the fourth game.
to:
A lady who runs a gift shop outside the Ura Inn Inn. She also shows up in the third game and a tournament opponent N1 Grand Prix where she appears as one of the opponents in Hades Isle.
She makes another appearance in ''Battle Network 4'' in thefourth game. second tournament. Disappointed by Lan's apparent lack of fighting spirit, she sends him and [=MegaMan=] to train with her own master and gain some before the fight.
She makes another appearance in ''Battle Network 4'' in the
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->"You're pretty sharp. I'm not [=GutsMan=]. I'm the Navi ranked #3! I'm [=CopyMan!=] I can copy the data of any Navi I see, and make it my own!"
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* DubNameChange: The English version changes his name to [=JapanMan=] (and later [=SamuraiMan=] in the Legacy Collection's Battle Network 6 port), despite being named Yamato Man in the Classic series.
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* DubNameChange: The English version changes his name to [=JapanMan=] (and later [=SamuraiMan=] in the Legacy Collection's Battle ''Battle Network 6 6'' port), despite being named Yamato Man in the Classic series.
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The ruler of the Undernet.
The ruler of the Undernet.
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org/pmwiki/pub/images/exe3_serenade.jpg]]
The ruler of the Undernet.
The ruler of the Undernet.
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Anetta's Navi, who helps her commit eco-terrorism while they hunt for the Tetra Codes on Wily's behalf,
Anetta's Navi, who helps her commit eco-terrorism while they hunt for the Tetra Codes on Wily's behalf,
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anetta.jpg]]
org/pmwiki/pub/images/exe3_plantman.png]]
Anetta's Navi, who helps her commit eco-terrorism while they hunt for the Tetra Codes on Wily'sbehalf,behalf.
Anetta's Navi, who helps her commit eco-terrorism while they hunt for the Tetra Codes on Wily's
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[[caption-width-right:250:Sunayama]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/exe3_desertman.png]]
[[caption-width-right:250:[=DesertMan.EXE=]]]
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[[folder:Tamako Shiraizumi and [=MetalMan.EXE=]]]
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[[folder:Tamako Shiraizumi and [=MetalMan.EXE=]]]Shiraizumi]]
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!!!''[=MetalMan=] voiced by: Creator/SusumuChiba (JP), John Payne (EN)''
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* AbsurdlySharpBlade: [=MetalMan=] has some circular blades he can use as an attack.
* AchillesHeel: [=MetalMan's=] strategy relies on the Metal Gears to restrict his opponents' mobility and his attacks are designed to work in conjunction with them. Removing the gears, therefore, severely reduces his effectiveness.
to:
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* AlternateSelf: [=MetalMan=] is another [=NetNavi=] counterpart of a classic Robot Master; unlike the original GlassCannon, however, [=MetalMan.EXE=] is a MightyGlacier.
* AlwaysSomeoneBetter: Downplayed. In ''Battle Chip Challenge'', [=MetalMan=] is literally a better [=GutsMan=], with a built-in ArmorPiercingAttack, no movement limitations, and higher stats in every category.
* ArtificialStupidity: ''Battle Network 4'' makes one change to [=MetalMan=]'s attack pattern, only for the worse. In ''Battle Network 3'', his Metal Gears traveled along the middle row, coordinating with his BattleBoomerang to shrink an enemy's window of safety. In ''Battle Network 4'', the gears are not only optional, but he can move them ''out'' of the center row... which just opens up more space to dodge.
* ArmorPiercingAttack: [=MetalMan=]'s fist can shatter armor and obstacles, and it's officially of the Break "element" in the fourth game.
* AlwaysSomeoneBetter: Downplayed. In ''Battle Chip Challenge'', [=MetalMan=] is literally a better [=GutsMan=], with a built-in ArmorPiercingAttack, no movement limitations, and higher stats in every category.
* ArtificialStupidity: ''Battle Network 4'' makes one change to [=MetalMan=]'s attack pattern, only for the worse. In ''Battle Network 3'', his Metal Gears traveled along the middle row, coordinating with his BattleBoomerang to shrink an enemy's window of safety. In ''Battle Network 4'', the gears are not only optional, but he can move them ''out'' of the center row... which just opens up more space to dodge.
* ArmorPiercingAttack: [=MetalMan=]'s fist can shatter armor and obstacles, and it's officially of the Break "element" in the fourth game.
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* BattleBoomerang:
** The Metal Wheel attack features [=MetalMan=] hurling one of the big razor-wheels attached to his shoulder along the outer rim of the field.
** In ''Anime/MegaManNTWarrior'', Tamako can use her own hair decoration in a similar way, and tries to use it to catch a small object before it fell out of reach.
** The Metal Wheel attack features [=MetalMan=] hurling one of the big razor-wheels attached to his shoulder along the outer rim of the field.
** In ''Anime/MegaManNTWarrior'', Tamako can use her own hair decoration in a similar way, and tries to use it to catch a small object before it fell out of reach.
to:
* BattleBoomerang:
** The Metal Wheel attack features [=MetalMan=] hurling one of the big razor-wheels attached to his shoulder along the outer rim of the field.
**BattleBoomerang: In ''Anime/MegaManNTWarrior'', Tamako can use her own hair decoration in a similar way, like one, and tries to use it to catch a small object before it fell out of reach.
** The Metal Wheel attack features [=MetalMan=] hurling one of the big razor-wheels attached to his shoulder along the outer rim of the field.
**
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* BonusBoss: While there are one or two plot-driven {{Boss Battle}}s with Tamako and [=MetalMan=], she can offer further rematches at a higher level if approached and asked.
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* ClassicCheatCode: [=MetalMan=]'s navi-chip in ''Battle Network 3'' summons him to strike the panel in front of him with a Metal Fist, for all the world like a glorified Hammer battle-chip. However, it has a hidden function allowing the user to move [=MetalMan=] anywhere on the field if you hold A while tapping the direction pad in the desired direction.
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* DubNameChange: [=MetalMan=] is called Heavy [=MetalMan=] in the anime's English dub.
* EarlyBirdBoss: In [[RashomonStyle most versions of the story]] of ''Battle Chip Challenge'', [=MetalMan=] is not an opponent until midway through and his Navi Chip is not available until near the end, but in Dex's story, Tamako and [=MetalMan=] are faced unusually early as the EarlyBirdBoss of the Guts Tournament (where Dex and [=GutsMan=] would be the typical foes).
* EvilCounterpart: [=MetalMan=] has one in the form of Zoano [=MetalMan=].
* {{Extraoredinary}}: [=MetalMan=] attacks with metallic weapons.
* EarlyBirdBoss: In [[RashomonStyle most versions of the story]] of ''Battle Chip Challenge'', [=MetalMan=] is not an opponent until midway through and his Navi Chip is not available until near the end, but in Dex's story, Tamako and [=MetalMan=] are faced unusually early as the EarlyBirdBoss of the Guts Tournament (where Dex and [=GutsMan=] would be the typical foes).
* EvilCounterpart: [=MetalMan=] has one in the form of Zoano [=MetalMan=].
* {{Extraoredinary}}: [=MetalMan=] attacks with metallic weapons.
Deleted line(s) 113,116 (click to see context) :
* GuideDangIt: {{Downplayed}}. The ClassicCheatCode that unlocks the hidden function of [=MetalMan=]'s navi chip is discussed on one of the square BBS boards.
* MacrossMissileMassacre: Firing missiles is another of [=MetalMan's=] attacks.
* MightyGlacier: [=MetalMan=] in 3 embodies "strong but slow" as he usually stands still while attacking. This is compensated by the metal gears on the field that can hinder Mega's mobility. 4 makes him a little faster however.
* MythologyGag: In the anime during their first battle, [=MegaMan=] gets an upper hand on [=MetalMan=] by utilizing one of his own sawblades against him. Unlike ''VideoGame/MegaMan2'' however, it isn't a OneHitKill.
* MacrossMissileMassacre: Firing missiles is another of [=MetalMan's=] attacks.
* MightyGlacier: [=MetalMan=] in 3 embodies "strong but slow" as he usually stands still while attacking. This is compensated by the metal gears on the field that can hinder Mega's mobility. 4 makes him a little faster however.
* MythologyGag: In the anime during their first battle, [=MegaMan=] gets an upper hand on [=MetalMan=] by utilizing one of his own sawblades against him. Unlike ''VideoGame/MegaMan2'' however, it isn't a OneHitKill.
Deleted line(s) 118 (click to see context) :
* PowerFist: [=MetalMan=]'s Battle Chip attack that can break through armor and panels.
Deleted line(s) 126,127 (click to see context) :
* VersionExclusiveContent: Tamako and [=MetalMan=] appear in the national tournament in ''Battle Network 4'', but only in the ''Blue Moon'' version.
* WarmUpBoss: In ''Battle Chip Challenge'', if [=GutsMan=] is the PlayerCharacter, [=MetalMan=] is the final opponent of the Guts Tournament in Class E.
* WarmUpBoss: In ''Battle Chip Challenge'', if [=GutsMan=] is the PlayerCharacter, [=MetalMan=] is the final opponent of the Guts Tournament in Class E.
Added DiffLines:
[[folder:[=MetalMan.EXE=]]]
!!!''[=MetalMan=] voiced by: Creator/SusumuChiba (JP), John Payne (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tamako.jpg]]
Tamako's [=NetNav=]. While he lacks much personality in the games, he enjoys heroics in the anime.
----
* AbsurdlySharpBlade: [=MetalMan=] has some circular blades he can use as an attack.
* AchillesHeel: [=MetalMan's=] strategy relies on the Metal Gears to restrict his opponents' mobility and his attacks are designed to work in conjunction with them. Removing the gears, therefore, severely reduces his effectiveness.
* AlternateSelf: [=MetalMan=] is another [=NetNavi=] counterpart of a classic Robot Master; unlike the original GlassCannon, however, [=MetalMan.EXE=] is a MightyGlacier.
* AlwaysSomeoneBetter: In ''Battle Chip Challenge'', [=MetalMan=] does almost everything CrutchCharacter [=GutsMan=] does, but better, with more hit points, MB, higher accuracy and dodge rates, and a more powerful attack--without even having the CloseRangeCombatant limitation. The only advantage [=GutsMan=] has is that his SignatureMove Guts Punch is a Break-type attack, so it [[OneHitKill completely destroys any active shield]] rather than just pierces it like Metal Fist.
* ArtificialStupidity: ''Battle Network 4'' makes one change to [=MetalMan=]'s attack pattern, only for the worse. In ''Battle Network 3'', his Metal Gears traveled along the middle row, coordinating with his BattleBoomerang to shrink an enemy's window of safety. In ''Battle Network 4'', the gears are not only optional, but he can move them ''out'' of the center row... which just opens up more space to dodge.
* ArmorPiercingAttack:
** [=MetalMan=]'s fist can shatter armor and obstacles, and it's officially of the Break "element" in the fourth game.
** In ''Battle Chip Challenge'', the [[PowerFist Metal Fist]] is a Pierce type attack.
* BattleBoomerang: The Metal Wheel attack features [=MetalMan=] hurling one of the big razor-wheels attached to his shoulder along the outer rim of the field.
* BonusBoss: While there are one or two plot-driven {{Boss Battle}}s with Tamako and [=MetalMan=], she can offer further rematches at a higher level if approached and asked.
* ClassicCheatCode: [=MetalMan=]'s navi-chip in ''Battle Network 3'' summons him to strike the panel in front of him with a Metal Fist, for all the world like a glorified Hammer battle-chip. However, it has a hidden function allowing the user to move [=MetalMan=] anywhere on the field if you hold A while tapping the direction pad in the desired direction.
* DiscOneNuke: In Dex's story, [=MetalMan=]--who for all intents and purposes is "[=GutsMan=], but better in every way"--is available as early as the first class.
* DubNameChange: [=MetalMan=] is called Heavy [=MetalMan=] in the anime's English dub.
* EarlyBirdBoss: In [[RashomonStyle most versions of the story]] of ''Battle Chip Challenge'', [=MetalMan=] is not an opponent until midway through and his Navi Chip is not available until near the end, but in Dex's story, Tamako and [=MetalMan=] are faced unusually early as the EarlyBirdBoss of the Guts Tournament (where Dex and [=GutsMan=] would be the typical foes).
* EleventhHourRanger: In most character stories of ''Battle Chip Challenge'', [=MetalMan=]'s BossBattle and Navi chip are unavailable until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], which isn't available until every tournament in the main campaign has been conquered.
* EvilCounterpart: [=MetalMan=] has one in the form of Zoano [=MetalMan=].
* {{Extraoredinary}}: [=MetalMan=] attacks with metallic weapons.
* GuideDangIt: {{Downplayed}}. The ClassicCheatCode that unlocks the hidden function of [=MetalMan=]'s navi chip is discussed on one of the square BBS boards.
* LightningBruiser: In ''Battle Chip Challenge'', [=MetalMan=] has a large pool of hit points and an above-average dodge-rate, his SignatureMove [[PowerFist Metal Fist]] is tied for the third-most damage in the game, and it even pierces shields.
* MacrossMissileMassacre: Firing missiles is another of [=MetalMan's=] attacks.
* MightyGlacier: [=MetalMan=] in 3 embodies "strong but slow" as he usually stands still while attacking. This is compensated by the metal gears on the field that can hinder Mega's mobility. 4 makes him a little faster however.
* MythologyGag: In the anime during their first battle, [=MegaMan=] gets an upper hand on [=MetalMan=] by utilizing one of his own sawblades against him. Unlike ''VideoGame/MegaMan2'' however, it isn't a OneHitKill.
* NonElemental: [=MetalMan=] lacks any of the main four elements in ''Battle Network 3'' and ''Battle Chip Challenge''; in ''Battle Network 4'', which treats every battle-chip mechanic or attribute as an "element", [=MetalMan=] has the Break element.
* PowerFist: [=MetalMan=]'s SignatureMove, the Metal Fist, consists of him dropping his fist on a specific panel in front of himself, [[ArmorPiercingAttack shattering his target's shields]] and [[FieldPowerEffect even the ground they're standing on]].
* TheRashomon: In Dex's story of ''Battle Chip Challenge'', Tamako and [=MetalMan=] take Dex's and [=GutsMan=]'s usual place as the BossBattle of the Guts tournament in the E Class. In all other stories, [[EleventhHourRanger MetalMan's Navi Chip can only be obtained in the HackersNet Free Battle]].
* SignatureMove: In ''Battle Chip Challenge'', as an {{NPC}} [=MetalMan=] uses [=GoldFist=] as a strong chip.
* VersionExclusiveContent: Tamako and [=MetalMan=] appear in the national tournament in ''Battle Network 4'', where Metal Soul can be unlocked, but only in the ''Blue Moon'' version.
* WarmUpBoss: In ''Battle Chip Challenge'', if [=GutsMan=] is the PlayerCharacter, [=MetalMan=] is the final opponent of the Guts Tournament in Class E.
[[/folder]]
!!!''[=MetalMan=] voiced by: Creator/SusumuChiba (JP), John Payne (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tamako.jpg]]
Tamako's [=NetNav=]. While he lacks much personality in the games, he enjoys heroics in the anime.
----
* AbsurdlySharpBlade: [=MetalMan=] has some circular blades he can use as an attack.
* AchillesHeel: [=MetalMan's=] strategy relies on the Metal Gears to restrict his opponents' mobility and his attacks are designed to work in conjunction with them. Removing the gears, therefore, severely reduces his effectiveness.
* AlternateSelf: [=MetalMan=] is another [=NetNavi=] counterpart of a classic Robot Master; unlike the original GlassCannon, however, [=MetalMan.EXE=] is a MightyGlacier.
* AlwaysSomeoneBetter: In ''Battle Chip Challenge'', [=MetalMan=] does almost everything CrutchCharacter [=GutsMan=] does, but better, with more hit points, MB, higher accuracy and dodge rates, and a more powerful attack--without even having the CloseRangeCombatant limitation. The only advantage [=GutsMan=] has is that his SignatureMove Guts Punch is a Break-type attack, so it [[OneHitKill completely destroys any active shield]] rather than just pierces it like Metal Fist.
* ArtificialStupidity: ''Battle Network 4'' makes one change to [=MetalMan=]'s attack pattern, only for the worse. In ''Battle Network 3'', his Metal Gears traveled along the middle row, coordinating with his BattleBoomerang to shrink an enemy's window of safety. In ''Battle Network 4'', the gears are not only optional, but he can move them ''out'' of the center row... which just opens up more space to dodge.
* ArmorPiercingAttack:
** [=MetalMan=]'s fist can shatter armor and obstacles, and it's officially of the Break "element" in the fourth game.
** In ''Battle Chip Challenge'', the [[PowerFist Metal Fist]] is a Pierce type attack.
* BattleBoomerang: The Metal Wheel attack features [=MetalMan=] hurling one of the big razor-wheels attached to his shoulder along the outer rim of the field.
* BonusBoss: While there are one or two plot-driven {{Boss Battle}}s with Tamako and [=MetalMan=], she can offer further rematches at a higher level if approached and asked.
* ClassicCheatCode: [=MetalMan=]'s navi-chip in ''Battle Network 3'' summons him to strike the panel in front of him with a Metal Fist, for all the world like a glorified Hammer battle-chip. However, it has a hidden function allowing the user to move [=MetalMan=] anywhere on the field if you hold A while tapping the direction pad in the desired direction.
* DiscOneNuke: In Dex's story, [=MetalMan=]--who for all intents and purposes is "[=GutsMan=], but better in every way"--is available as early as the first class.
* DubNameChange: [=MetalMan=] is called Heavy [=MetalMan=] in the anime's English dub.
* EarlyBirdBoss: In [[RashomonStyle most versions of the story]] of ''Battle Chip Challenge'', [=MetalMan=] is not an opponent until midway through and his Navi Chip is not available until near the end, but in Dex's story, Tamako and [=MetalMan=] are faced unusually early as the EarlyBirdBoss of the Guts Tournament (where Dex and [=GutsMan=] would be the typical foes).
* EleventhHourRanger: In most character stories of ''Battle Chip Challenge'', [=MetalMan=]'s BossBattle and Navi chip are unavailable until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], which isn't available until every tournament in the main campaign has been conquered.
* EvilCounterpart: [=MetalMan=] has one in the form of Zoano [=MetalMan=].
* {{Extraoredinary}}: [=MetalMan=] attacks with metallic weapons.
* GuideDangIt: {{Downplayed}}. The ClassicCheatCode that unlocks the hidden function of [=MetalMan=]'s navi chip is discussed on one of the square BBS boards.
* LightningBruiser: In ''Battle Chip Challenge'', [=MetalMan=] has a large pool of hit points and an above-average dodge-rate, his SignatureMove [[PowerFist Metal Fist]] is tied for the third-most damage in the game, and it even pierces shields.
* MacrossMissileMassacre: Firing missiles is another of [=MetalMan's=] attacks.
* MightyGlacier: [=MetalMan=] in 3 embodies "strong but slow" as he usually stands still while attacking. This is compensated by the metal gears on the field that can hinder Mega's mobility. 4 makes him a little faster however.
* MythologyGag: In the anime during their first battle, [=MegaMan=] gets an upper hand on [=MetalMan=] by utilizing one of his own sawblades against him. Unlike ''VideoGame/MegaMan2'' however, it isn't a OneHitKill.
* NonElemental: [=MetalMan=] lacks any of the main four elements in ''Battle Network 3'' and ''Battle Chip Challenge''; in ''Battle Network 4'', which treats every battle-chip mechanic or attribute as an "element", [=MetalMan=] has the Break element.
* PowerFist: [=MetalMan=]'s SignatureMove, the Metal Fist, consists of him dropping his fist on a specific panel in front of himself, [[ArmorPiercingAttack shattering his target's shields]] and [[FieldPowerEffect even the ground they're standing on]].
* TheRashomon: In Dex's story of ''Battle Chip Challenge'', Tamako and [=MetalMan=] take Dex's and [=GutsMan=]'s usual place as the BossBattle of the Guts tournament in the E Class. In all other stories, [[EleventhHourRanger MetalMan's Navi Chip can only be obtained in the HackersNet Free Battle]].
* SignatureMove: In ''Battle Chip Challenge'', as an {{NPC}} [=MetalMan=] uses [=GoldFist=] as a strong chip.
* VersionExclusiveContent: Tamako and [=MetalMan=] appear in the national tournament in ''Battle Network 4'', where Metal Soul can be unlocked, but only in the ''Blue Moon'' version.
* WarmUpBoss: In ''Battle Chip Challenge'', if [=GutsMan=] is the PlayerCharacter, [=MetalMan=] is the final opponent of the Guts Tournament in Class E.
[[/folder]]
Added DiffLines:
* OptionalBoss: In BCC, [=BeastMan=] appears for a BossBattle in the 20th round of the [[BonusDungeon Netopia]] [[MarathonLevel Free Battle]].
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Added DiffLines:
* LateArrivalSpoiler: Flame Man doesn't show up in the anime until Beast.
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Changed line(s) 10 (click to see context) from:
[[folder:Tora ''(Torakichi Aragoma)'' and [=KingMan.EXE=]]]
to:
[[folder:Tora ''(Torakichi Aragoma)'' and [=KingMan.EXE=]]]Aragoma)'']]
Deleted line(s) 12 (click to see context) :
!!!''[=KingMan=] voiced by: Keikou Sakai (JP), Creator/ScottMcNeil (EN)''
Changed line(s) 17,21 (click to see context) from:
* AchillesHeel:
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
to:
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
Deleted line(s) 24,25 (click to see context) :
* ArtificialBrilliance: [=KingMan=] will adapt his strategy to [=MegaMan=]'s own, changing his pieces and their attack pattern depending on what the player does; this is done through the Plan B technique, which will implement any of three unique strategies.
* AttackAttackAttack: The purpose of the Knight piece is to chase an opponent around the field and punish him with a ShockwaveStomp to make things extra difficult. If the original Knight on the field is defeated by making it land on a hole, [=KingMan=] will replace the remaining pieces with a rook and ''two'' knights for double the pressure.
* AttackAttackAttack: The purpose of the Knight piece is to chase an opponent around the field and punish him with a ShockwaveStomp to make things extra difficult. If the original Knight on the field is defeated by making it land on a hole, [=KingMan=] will replace the remaining pieces with a rook and ''two'' knights for double the pressure.
Deleted line(s) 28 (click to see context) :
* ChessMotifs: His Navi [=KingMan=], who looks like a chess king and uses chips based on chess pieces and tactics resembling chess openings.
Deleted line(s) 30,32 (click to see context) :
* ChestInsignia: A white crown on a black background.
* ConvenientWeaknessPlacement: A copy of the Break Charge program[[note]]A Navi Customizer program that will let [=MegaMan=]'s ChargedAttack shatter shielded objects like [=KingMan=]'s chess pieces[[/note]], its error code, and the [=ModTools=] needed to use it, all become available between arriving on Beach Street and the first major encounter with [=KingMan=]. For players using a Guts Style, the Break Charge ability is available even sooner.
* CoresAndTurretsBoss: [=KingMan=] himself is the core, residing in the backmost column while his turret chess pieces do the fighting for him. ([=KingMan=] deals out his own FinishingMove, however).
* ConvenientWeaknessPlacement: A copy of the Break Charge program[[note]]A Navi Customizer program that will let [=MegaMan=]'s ChargedAttack shatter shielded objects like [=KingMan=]'s chess pieces[[/note]], its error code, and the [=ModTools=] needed to use it, all become available between arriving on Beach Street and the first major encounter with [=KingMan=]. For players using a Guts Style, the Break Charge ability is available even sooner.
* CoresAndTurretsBoss: [=KingMan=] himself is the core, residing in the backmost column while his turret chess pieces do the fighting for him. ([=KingMan=] deals out his own FinishingMove, however).
Deleted line(s) 35,40 (click to see context) :
* FlunkyBoss: [=KingMan=] commands other chess pieces in battle while he stays in the back row. Pawns guard the front of his area and take a swing at [=MegaMan=] if he comes within range of their swords, knights vault from panel to panel and unleash a ShockwaveStomp wherever they land, and the rook closely guards [=KingMan=] himself.
* FinishingMove: If [=MegaMan=] is low on HP, [=KingMan=]'ll use Checkmate to try and end the match quickly, using pawns to trap Mega and leaping across the arena to personally stomp him dead.
* HoistByHisOwnPetard:
** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
* FinishingMove: If [=MegaMan=] is low on HP, [=KingMan=]'ll use Checkmate to try and end the match quickly, using pawns to trap Mega and leaping across the arena to personally stomp him dead.
* HoistByHisOwnPetard:
** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
Deleted line(s) 43,46 (click to see context) :
* LimitBreak: [=KingMan=], [=MistMan=], and [=BowlMan=], who are all {{Contest Winner Cameo}}s, team up despite little in-universe connection for the CombinationAttack Grand Prix Power.
* MyRulesAreNotYourRules: During his BossBattle, [=KingMan=]'s ShockwaveStomp FinishingMove will work if he lands on a panel occupied by the opponent, but the version of this move available ''via'' his Navi Chip ''must'' land in an unoccupied panel or fail entirely.
* NighInvulnerable: [=KingMan=]'s chess pieces cannot be destroyed. Breaking chips can incapacitate them, but only temporarily.
* ShockwaveStomp: [=KingMan=]'s knights will send {{Ground Wave}}s leftward across the field from whatever panel they land in. [=KingMan=]'s SignatureMove Checkmate is another version of this, but only [=KingMan=] can use it directly on foes.
* MyRulesAreNotYourRules: During his BossBattle, [=KingMan=]'s ShockwaveStomp FinishingMove will work if he lands on a panel occupied by the opponent, but the version of this move available ''via'' his Navi Chip ''must'' land in an unoccupied panel or fail entirely.
* NighInvulnerable: [=KingMan=]'s chess pieces cannot be destroyed. Breaking chips can incapacitate them, but only temporarily.
* ShockwaveStomp: [=KingMan=]'s knights will send {{Ground Wave}}s leftward across the field from whatever panel they land in. [=KingMan=]'s SignatureMove Checkmate is another version of this, but only [=KingMan=] can use it directly on foes.
Deleted line(s) 48,51 (click to see context) :
* StationaryBoss: [=KingMan=] almost never leaves the back row.
* StoneWall:
** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].
** All the chess pieces are effectively shields for [=KingMan=], but the whole purpose of the Rook, which has no attacks, is to make sure there's something in front of him.
* StoneWall:
** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].
** All the chess pieces are effectively shields for [=KingMan=], but the whole purpose of the Rook, which has no attacks, is to make sure there's something in front of him.
[[folder:[=KingMan.EXE=]]]
!!!''[=KingMan=] voiced by: Keikou Sakai (JP), Creator/ScottMcNeil (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tora_1.jpg]]
Tora's [=NetNavi=] and a regular opponent in ''Battle Network 3''.\\
\\
While thinly characterized in most appearances, in ''Manga/MegaManNTWarrior2001'', he serves as a more sensible {{Foil}} to the brash Tora.
----
* AchillesHeel:
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
* AlwaysSomeoneBetter: [=KingMan=]'s stats mostly equal to [=TurboMan=]'s, but he's outclassed by [=TurboMan=] in both HP and MB, and [=TurboMan=]'s attack has an {{Element|al Rock Paper Scissors}}. The only advantage [=KingMan=] has is that his chip is available as early as the Yumland tier of the Free Battle.
* ArtificialBrilliance: [=KingMan=] will adapt his strategy to [=MegaMan=]'s own, changing his pieces and their attack pattern depending on what the player does; this is done through the Plan B technique, which will implement any of three unique strategies.
* AttackAttackAttack: The purpose of the Knight piece is to chase an opponent around the field and punish him with a ShockwaveStomp to make things extra difficult. If the original Knight on the field is defeated by making it land on a hole, [=KingMan=] will replace the remaining pieces with a rook and ''two'' knights for double the pressure.
* ChessMotifs: [=KingMan=] looks like a chess king; Tora also uses chips based on chess pieces and tactics resembling chess openings.
* ChestInsignia: A white crown on a black background.
* ConfusionFu: In ''Battle Chip Challenge'', [=KingMan=]'s respectable [[{{Mana}} Base MB]] gives him a good amount of program-deck capacity.
* ConvenientWeaknessPlacement: A copy of the Break Charge program[[note]]A Navi Customizer program that will let [=MegaMan=]'s ChargedAttack shatter shielded objects like [=KingMan=]'s chess pieces[[/note]], its error code, and the [=ModTools=] needed to use it, all become available between arriving on Beach Street and the first major encounter with [=KingMan=]. For players using a Guts Style, the Break Charge ability is available even sooner.
* CoresAndTurretsBoss: [=KingMan=] himself is the core, residing in the backmost column while his turret chess pieces do the fighting for him. ([=KingMan=] deals out his own FinishingMove, however).
* EarlyBirdCameo: Tora and [=KingMan=] featured in a {{Filler}} episode of ''Anime/MegaManNTWarrior2002'', which at the time was still TheAnimeOfTheGame adapting ''Battle Network 2'', in order to advertise the release of ''Battle Network 3''.
* FinishingMove: If [=MegaMan=] is low on HP, [=KingMan=]'ll use Checkmate to try and end the match quickly, using pawns to trap Mega and leaping across the arena to personally stomp him dead.
* FlunkyBoss: [=KingMan=] commands other chess pieces in battle while he stays in the back row. Pawns guard the front of his area and take a swing at [=MegaMan=] if he comes within range of their swords, knights vault from panel to panel and unleash a ShockwaveStomp wherever they land, and the rook closely guards [=KingMan=] himself.
* {{Foil}}: In BCC, [=AirMan=] and [=KingMan=] are both NonElemental [[StoneWall Add]] [[DamageOverTime All]] type attackers with above average MB, but [=AirMan=]'s higher damage output makes him a MagicKnight while [=KingMan=]'s greater MB and lower damage makes him a SquishyWizard.
* HoistByHisOwnPetard:
** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
* LimitBreak: [=KingMan=], [=MistMan=], and [=BowlMan=], who are all {{Contest Winner Cameo}}s, team up despite little in-universe connection for the CombinationAttack Grand Prix Power.
* MageKiller: In ''Battle Chip Challenge'', [=KingMan=]'s SignatureMove Checkmate is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].
* MyRulesAreNotYourRules: During his BossBattle, [=KingMan=]'s ShockwaveStomp FinishingMove will work if he lands on a panel occupied by the opponent, but the version of this move available ''via'' his Navi Chip ''must'' land in an unoccupied panel or fail entirely.
* NighInvulnerable: [=KingMan=]'s chess pieces cannot be destroyed. Breaking chips can incapacitate them, but only temporarily.
* NonElemental: [=KingMan=] has no element of his own.
* OptionalBoss: In ''Battle Chip Challenge'', [=KingMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Yumland tier of the Free Battle.
* ShockwaveStomp: [=KingMan=]'s knights will send {{Ground Wave}}s leftward across the field from whatever panel they land in. [=KingMan=]'s SignatureMove Checkmate is another version of this, but only [=KingMan=] can use it directly on foes.
* SignatureMove: In ''Battle Chip Challenge'', Zeus Hammer.
* SquishyWizard: In ''Battle Chip Challenge'', [=KingMan=] has hit points below the median and a mediocre dodge-rate, but his [[{{Mana}} Base MB]] is in the highest tier of Navis that aren't {{Player Character}}s, Normal-Navis, or the TrueFinalBoss.
* StationaryBoss: [=KingMan=] almost never leaves the back row.
* StoneWall:
** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].
** All the chess pieces are effectively shields for [=KingMan=], but the whole purpose of the Rook, which has no attacks, is to make sure there's something in front of him.
[[/folder]]
!!!''[=KingMan=] voiced by: Keikou Sakai (JP), Creator/ScottMcNeil (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tora_1.jpg]]
Tora's [=NetNavi=] and a regular opponent in ''Battle Network 3''.\\
\\
While thinly characterized in most appearances, in ''Manga/MegaManNTWarrior2001'', he serves as a more sensible {{Foil}} to the brash Tora.
----
* AchillesHeel:
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
* AlwaysSomeoneBetter: [=KingMan=]'s stats mostly equal to [=TurboMan=]'s, but he's outclassed by [=TurboMan=] in both HP and MB, and [=TurboMan=]'s attack has an {{Element|al Rock Paper Scissors}}. The only advantage [=KingMan=] has is that his chip is available as early as the Yumland tier of the Free Battle.
* ArtificialBrilliance: [=KingMan=] will adapt his strategy to [=MegaMan=]'s own, changing his pieces and their attack pattern depending on what the player does; this is done through the Plan B technique, which will implement any of three unique strategies.
* AttackAttackAttack: The purpose of the Knight piece is to chase an opponent around the field and punish him with a ShockwaveStomp to make things extra difficult. If the original Knight on the field is defeated by making it land on a hole, [=KingMan=] will replace the remaining pieces with a rook and ''two'' knights for double the pressure.
* ChessMotifs: [=KingMan=] looks like a chess king; Tora also uses chips based on chess pieces and tactics resembling chess openings.
* ChestInsignia: A white crown on a black background.
* ConfusionFu: In ''Battle Chip Challenge'', [=KingMan=]'s respectable [[{{Mana}} Base MB]] gives him a good amount of program-deck capacity.
* ConvenientWeaknessPlacement: A copy of the Break Charge program[[note]]A Navi Customizer program that will let [=MegaMan=]'s ChargedAttack shatter shielded objects like [=KingMan=]'s chess pieces[[/note]], its error code, and the [=ModTools=] needed to use it, all become available between arriving on Beach Street and the first major encounter with [=KingMan=]. For players using a Guts Style, the Break Charge ability is available even sooner.
* CoresAndTurretsBoss: [=KingMan=] himself is the core, residing in the backmost column while his turret chess pieces do the fighting for him. ([=KingMan=] deals out his own FinishingMove, however).
* EarlyBirdCameo: Tora and [=KingMan=] featured in a {{Filler}} episode of ''Anime/MegaManNTWarrior2002'', which at the time was still TheAnimeOfTheGame adapting ''Battle Network 2'', in order to advertise the release of ''Battle Network 3''.
* FinishingMove: If [=MegaMan=] is low on HP, [=KingMan=]'ll use Checkmate to try and end the match quickly, using pawns to trap Mega and leaping across the arena to personally stomp him dead.
* FlunkyBoss: [=KingMan=] commands other chess pieces in battle while he stays in the back row. Pawns guard the front of his area and take a swing at [=MegaMan=] if he comes within range of their swords, knights vault from panel to panel and unleash a ShockwaveStomp wherever they land, and the rook closely guards [=KingMan=] himself.
* {{Foil}}: In BCC, [=AirMan=] and [=KingMan=] are both NonElemental [[StoneWall Add]] [[DamageOverTime All]] type attackers with above average MB, but [=AirMan=]'s higher damage output makes him a MagicKnight while [=KingMan=]'s greater MB and lower damage makes him a SquishyWizard.
* HoistByHisOwnPetard:
** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
* LimitBreak: [=KingMan=], [=MistMan=], and [=BowlMan=], who are all {{Contest Winner Cameo}}s, team up despite little in-universe connection for the CombinationAttack Grand Prix Power.
* MageKiller: In ''Battle Chip Challenge'', [=KingMan=]'s SignatureMove Checkmate is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the opponent's whole program-deck]].
* MyRulesAreNotYourRules: During his BossBattle, [=KingMan=]'s ShockwaveStomp FinishingMove will work if he lands on a panel occupied by the opponent, but the version of this move available ''via'' his Navi Chip ''must'' land in an unoccupied panel or fail entirely.
* NighInvulnerable: [=KingMan=]'s chess pieces cannot be destroyed. Breaking chips can incapacitate them, but only temporarily.
* NonElemental: [=KingMan=] has no element of his own.
* OptionalBoss: In ''Battle Chip Challenge'', [=KingMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Yumland tier of the Free Battle.
* ShockwaveStomp: [=KingMan=]'s knights will send {{Ground Wave}}s leftward across the field from whatever panel they land in. [=KingMan=]'s SignatureMove Checkmate is another version of this, but only [=KingMan=] can use it directly on foes.
* SignatureMove: In ''Battle Chip Challenge'', Zeus Hammer.
* SquishyWizard: In ''Battle Chip Challenge'', [=KingMan=] has hit points below the median and a mediocre dodge-rate, but his [[{{Mana}} Base MB]] is in the highest tier of Navis that aren't {{Player Character}}s, Normal-Navis, or the TrueFinalBoss.
* StationaryBoss: [=KingMan=] almost never leaves the back row.
* StoneWall:
** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].
** All the chess pieces are effectively shields for [=KingMan=], but the whole purpose of the Rook, which has no attacks, is to make sure there's something in front of him.
[[/folder]]
* EleventhHourRanger: In ''Battle Chip Challenge'', his Navi-chip bout won't be available until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], [[OptionalBoss after the main campaign has concluded]].
Deleted line(s) 434 (click to see context) :
* EleventhHourRanger: In ''Battle Chip Challenge'', his Navi-chip bout won't be available until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], [[OptionalBoss after the main campaign has concluded]].
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!!!''[=FlameMan=] voiced by: Creator/TakashiNagasako (JP)''
Mr. Match's third straight Navi in as many games, he comes with Match to the latter's all-new job at [=SciLab=] and appears for the first time to help thwart a WWW attack. But Match sure seems to be up to something....
----
* AstonishinglyAppropriateAppearance: [=FlameMan=] is a ball on fire with candle wax surrounding his limbs.
* BrainwashedAndCrazy: [=FlameMan=] gets possessed by Reverse in ''Legend of Network''.
* ChestInsignia: Mr. Match's typical fireball. This version is orange on black.
* ColorCodedForYourConvenience: [=FlameMan=]'s candle flames. [[BarrierWarrior Green means he has an aura to protect from your attacks]]. [[HealThyself Red heals him]]. [[SummonMagic Orange summons fireballs circling [=MegaMan=]'s area forcing him in the middle panel]].
Mr. Match's third straight Navi in as many games, he comes with Match to the latter's all-new job at [=SciLab=] and appears for the first time to help thwart a WWW attack. But Match sure seems to be up to something....
----
* AstonishinglyAppropriateAppearance: [=FlameMan=] is a ball on fire with candle wax surrounding his limbs.
* BrainwashedAndCrazy: [=FlameMan=] gets possessed by Reverse in ''Legend of Network''.
* ChestInsignia: Mr. Match's typical fireball. This version is orange on black.
* ColorCodedForYourConvenience: [=FlameMan=]'s candle flames. [[BarrierWarrior Green means he has an aura to protect from your attacks]]. [[HealThyself Red heals him]]. [[SummonMagic Orange summons fireballs circling [=MegaMan=]'s area forcing him in the middle panel]].
Changed line(s) 427 (click to see context) from:
* {{Foil}}: In ''Battle Chip Challenge'', [=PlantMan=] and [=FlameMan=] occupy a similar niche and have a similar stat layout, but [=FlameMan=] has the edge in damage, [=PlantMan=] in accuracy. [=FlameMan=] has slightly more HitPoints than [=PlantMan=] does, but [=PlantMan=] has optional healing FieldPowerEffects that [=FlameMan=] doesn't.
to:
* EvenTheSubtitlerIsStumped: Sometimes [=FlameMan=]'s wildfire noises aren't translated.
* {{Foil}}: In ''Battle Chip Challenge'', [=PlantMan=] and [=FlameMan=] occupy a similar niche and have a similar stat layout, but [=FlameMan=] has the edge in damage, [=PlantMan=] in accuracy. [=FlameMan=] has slightly more HitPoints than [=PlantMan=] does, but [=PlantMan=] has an optional healingFieldPowerEffects FieldPowerEffect that [=FlameMan=] doesn't.doesn't.
* IntelligibleUnintelligible: Much like [=DesertMan=], [=FlameMan=] can't actually speak, though subtitles are supplied.
* {{Foil}}: In ''Battle Chip Challenge'', [=PlantMan=] and [=FlameMan=] occupy a similar niche and have a similar stat layout, but [=FlameMan=] has the edge in damage, [=PlantMan=] in accuracy. [=FlameMan=] has slightly more HitPoints than [=PlantMan=] does, but [=PlantMan=] has an optional healing
* IntelligibleUnintelligible: Much like [=DesertMan=], [=FlameMan=] can't actually speak, though subtitles are supplied.
Added DiffLines:
* PantheraAwesome: [=FlameMan=] is somewhat leonine in appearance.
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Changed line(s) 285 (click to see context) from:
to:
----
* CallBack: His Bubble Wrap technique is taken from the battle-chip series of the same name from the original ''Battle Network'' and ''Battle Network 2'', where it was the SignatureMove of the Ammonicule virus series.
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[[folder:Anetta and [=PlantMan.EXE=]]]
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Deleted line(s) 360 (click to see context) :
!!!''[=PlantMan=] voiced by: Creator/HiroyukiYoshino (JP), Creator/BradSwaile (EN)''
Changed line(s) 364,365 (click to see context) from:
* AchillesHeel: [=PlantMan=]''β'' has an array of grass-panels on his stage, which (as they are for any Wood element Netnavi) are a double-edged sword. While they provide him with a HealingFactor, they also amplify Fire-element damage, which he's already weak to. On top of that, they also allow the use of the SituationalSword Spice battle-chips to deal damage and confuse him; the Wood-element of these chips adds an element of HoistByHisOwnPetard.
to:
Deleted line(s) 367 (click to see context) :
* AdaptationalBadass: While [=PlantMan=] is the easiest boss in 3, the anime makes him much stronger despite getting deleted in the same episode he appears in.
Deleted line(s) 370,372 (click to see context) :
* AdaptationalWimp: Downplayed. While his Leaf Shield heals him from any attack, even if its heat element, it only briefly holds in the anime.
* AdaptedOut: [=PlantMan=] appears in the ''Anime/MegaManNTWarrior'' manga, but his Operator does not.
* AlternateSelf: [=PlantMan=] is the ''Battle Network'' counterpart for the classic Robot Master of the same name from ''VideoGame/MegaMan6''.
* AdaptedOut: [=PlantMan=] appears in the ''Anime/MegaManNTWarrior'' manga, but his Operator does not.
* AlternateSelf: [=PlantMan=] is the ''Battle Network'' counterpart for the classic Robot Master of the same name from ''VideoGame/MegaMan6''.
Deleted line(s) 374,375 (click to see context) :
* ArmorPiercingAttack: This is one of the reasons why [=PlantMan's=] Navi chip is very useful, as it pierces through shields and form under enemies.
* BarrierWarrior: [=PlantMan=]'s [=LeafShield=] will absorb the damage of any incoming attack, even Heat element attacks, and heal him by an equivalent amount.
* BarrierWarrior: [=PlantMan=]'s [=LeafShield=] will absorb the damage of any incoming attack, even Heat element attacks, and heal him by an equivalent amount.
Deleted line(s) 377,378 (click to see context) :
* DeathOfAThousandCuts: The other reason his chip is useful. The time freeze animation shows the vines attacking enemies three times and when the clock starts ticking again, the vines continue to squeeze three more hits while preventing them from moving, allowing Mega Man to get in some easy hits.
* DubNameChange: From [=PlantMan=] to [=VineMan=] in the anime.
* DubNameChange: From [=PlantMan=] to [=VineMan=] in the anime.
Changed line(s) 380,382 (click to see context) from:
* EstablishingCharacterMoment:
** Anetta enters the scene in ''Battle Network 3'' when Lan makes his way to the control console of the great tree in the middle of the hospital, only to take offense at Lan's attempt to get rid of the vines she's grown; she makes some ValleyGirl noises of disbelief when he tells her to put a stop to the vines and accuses him of being a net-society spy.
** [=PlantMan=] doesn't appear on screen until after Lan meets Anetta; when Lan tries to tell Anetta she's being used by Wily, her Navi immediately appears to reinforce her brainwashing by warning her that Wily says Net society is full of liars.
** Anetta enters the scene in ''Battle Network 3'' when Lan makes his way to the control console of the great tree in the middle of the hospital, only to take offense at Lan's attempt to get rid of the vines she's grown; she makes some ValleyGirl noises of disbelief when he tells her to put a stop to the vines and accuses him of being a net-society spy.
** [=PlantMan=] doesn't appear on screen until after Lan meets Anetta; when Lan tries to tell Anetta she's being used by Wily, her Navi immediately appears to reinforce her brainwashing by warning her that Wily says Net society is full of liars.
to:
* EstablishingCharacterMoment:
**EstablishingCharacterMoment: Anetta enters the scene in ''Battle Network 3'' when Lan makes his way to the control console of the great tree in the middle of the hospital, only to take offense at Lan's attempt to get rid of the vines she's grown; she makes some ValleyGirl noises of disbelief when he tells her to put a stop to the vines and accuses him of being a net-society spy.
** [=PlantMan=] doesn't appear on screen until after Lan meets Anetta; when Lan tries to tell Anetta she's being used by Wily, her Navi immediately appears to reinforce her brainwashing by warning her that Wily says Net society is full of liars.spy.
**
** [=PlantMan=] doesn't appear on screen until after Lan meets Anetta; when Lan tries to tell Anetta she's being used by Wily, her Navi immediately appears to reinforce her brainwashing by warning her that Wily says Net society is full of liars.
Deleted line(s) 384 (click to see context) :
* FieldPowerEffect: The [=PlantMan=]''β'' BossBattle has a selection of grass panels on both sides of the field, which allow him to heal damage when standing on them.
Deleted line(s) 387 (click to see context) :
* GreenThumb: [=PlantMan=] is a Wood Navi.
Deleted line(s) 391 (click to see context) :
* MageKiller: In ''Battle Chip Challenge'', [=PlantMan=]'s Navi attack does All Add damage, attacking the opponent's battle chips to wear them down and prevent the foe from using them.
Deleted line(s) 394 (click to see context) :
* PurpleProse: [=PlantMan=]. Think [[VideoGame/{{Bayonetta}} Balder]] with roses instead of peacocks and you're halfway there.
Deleted line(s) 396,402 (click to see context) :
* SissyVillain: {{Downplayed}}. [=PlantMan=] is a slender, ornate fellow who amuses himself by speaking of beauty at all times. Note the sassy pose in his character art.
* SpikeShooter:
** [=PlantMan=]'s most frequent attack is a volley of flying thorns that come shooting down the row.
** [=PlantMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Trident, which shoots multiple sharp projectiles at once. His program decks occasionally have Double Needle in them to complement this tactic.
* StatusEffects: [=PlantMan=]'s flowers release pollen that cause status ailments; pink flower causes confusion and yellow flower causes paralysis.
* VampiricDraining: [=PlantMan=]'s vines do this to anything they wrap themselves around and skewer with their thorns.
* WarriorPoet: [=PlantMan=] immediately starts describing [=MegaMan=] poetically once they meet, but warns them that being so reckless will end their lives early.
* SpikeShooter:
** [=PlantMan=]'s most frequent attack is a volley of flying thorns that come shooting down the row.
** [=PlantMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Trident, which shoots multiple sharp projectiles at once. His program decks occasionally have Double Needle in them to complement this tactic.
* StatusEffects: [=PlantMan=]'s flowers release pollen that cause status ailments; pink flower causes confusion and yellow flower causes paralysis.
* VampiricDraining: [=PlantMan=]'s vines do this to anything they wrap themselves around and skewer with their thorns.
* WarriorPoet: [=PlantMan=] immediately starts describing [=MegaMan=] poetically once they meet, but warns them that being so reckless will end their lives early.
Changed line(s) 406,436 (click to see context) from:
[[folder:[=DrillMan.EXE=]]]
!!!''Voiced by: Satoshi Katougi (JP), Creator/TrevorDevall (EN)''
->"I'm going to drill you into a pile of dust!"
[[quoteright:350: https://static.tvtropes.org/pmwiki/pub/images/DrillEXE23234_7809.jpg]]
Another autonomous WWW Navi, he considers [=BubbleMan=] to be somewhat of a cousin of sorts. When WWW successfully obtained all four of the Tetracodes, Wily calls on him to drill and break through [=SciLab=] security to steal the program containing Alpha.
* AchillesHeel:
** [=DrillMan's=] drills are all shielded obstacles, which makes them a very big threat... unless they can be broken themselves. Anything with [[ArmorPiercingAttack Break element]] (including and ''especially'' [[{{Irony}} DrillMan's own BattleChip]]) will make the fight much less of a nightmare.
** If [=MegaMan=] is in Elec Style, The [[SecretArt Bolt]]-series battle-chips return to take a nasty bite out of him.
* AlternateSelf: [=DrillMan=] is the ''Battle Network'' counterpart to the classic Robot Master of the same name from ''VideoGame/MegaMan4''.
* AvengingTheVillain: He desires to get revenge on [=MegaMan=] for deleting [=BubbleMan=].
* AxCrazy: "DELEEEEEEETE!" His swirly eyes should indicate how deranged he is.
* TheDragon: To Wily in 3.
* DemotedToExtra: From one of Wily's elite commanders to a MonsterOfTheWeek near the end of the anime's first season. He's not even tied to WWW, instead being associated with a OneShotCharacter.
* DynamicEntry: [[spoiler: When he's resurrected as a tank, he very nearly takes out Lan by smashing through the wall.]]
* HoistByHisOwnPetard: [=DrillMan=]'s own Navi chip is one of the most effective weapons that can be used against him.
* {{Irony}}: [=DrillMan's=] Navi Chip, with its ArmorPiercingAttack patterns, is quite possibly the most effective weapon to use against [=DrillMan=]. The best thing for breaking [=DrillMan's=] drills is [=DrillMan's=] drils.
* ItsPersonalWithTheDragon: [=DrillMan=] seeks {{Revenge}} against Lan and [=MegaMan=] for the death of his cousin, [=BubbleMan=].
* LightningBruiser: Attacks fast and hard most of the time while being invulnerable to most attacks thanks to his drill head.
* PsychoSupporter: Easily the most crazed WWW member, barring perhaps Wily himself. He's also fanatically loyal to Wily.
* SimpleYetAwesome: [=DrillMan=]'s Navi chip hits every panel in the standard enemy region [[SpamAttack up to three times]] with {{Armor Piercing|Attack}} damage and even opens up holes in the ground, making it one of the most useful single battle chips in the whole game.
* ThereIsNoKillLikeOverkill: His [=NaviChip=]. Three drills across the board, then he pops out of three enemy spaces, THEN drops rocks on them. Also, [[ArmorPiercingAttack each wave of attack breaks shields]].
* ThisIsADrill: [[ExactlyWhatItSaysOnTheTin Well, obviously.]] He even provides the page picture.
* TheUnfought: In the anime, [=DrillMan=] only had two major appearances followed by cameos in later episodes of Stream and never fought [=MegaMan=].
* WhyDontYouJustShootHim: He loses a ''prime'' chance to kill Lan because he insists on challenging Mega to a fight. [[spoiler:There was absolutely nothing to stop him from attacking a defenseless Lan in his tank]].
[[/folder]]
[[folder:Alpha ''(Proto)'']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alpha_1.jpg]]
A prototype network of the internet, it was riddled with bugs that were thought to be of Bass's doing, but were later discovered to originate from Alpha itself. Alpha had become sentient, and its bugs began to absorb networks and causing affected devices to malfunction. All links to the internet were taken down for several weeks while Alpha was quarantined and sealed. Wily seeks to release Alpha in the third game, in which everything by then had some sort of link to the internet, to destroy the world.
!!!''Voiced by: Satoshi Katougi (JP), Creator/TrevorDevall (EN)''
->"I'm going to drill you into a pile of dust!"
[[quoteright:350: https://static.tvtropes.org/pmwiki/pub/images/DrillEXE23234_7809.jpg]]
Another autonomous WWW Navi, he considers [=BubbleMan=] to be somewhat of a cousin of sorts. When WWW successfully obtained all four of the Tetracodes, Wily calls on him to drill and break through [=SciLab=] security to steal the program containing Alpha.
* AchillesHeel:
** [=DrillMan's=] drills are all shielded obstacles, which makes them a very big threat... unless they can be broken themselves. Anything with [[ArmorPiercingAttack Break element]] (including and ''especially'' [[{{Irony}} DrillMan's own BattleChip]]) will make the fight much less of a nightmare.
** If [=MegaMan=] is in Elec Style, The [[SecretArt Bolt]]-series battle-chips return to take a nasty bite out of him.
* AlternateSelf: [=DrillMan=] is the ''Battle Network'' counterpart to the classic Robot Master of the same name from ''VideoGame/MegaMan4''.
* AvengingTheVillain: He desires to get revenge on [=MegaMan=] for deleting [=BubbleMan=].
* AxCrazy: "DELEEEEEEETE!" His swirly eyes should indicate how deranged he is.
* TheDragon: To Wily in 3.
* DemotedToExtra: From one of Wily's elite commanders to a MonsterOfTheWeek near the end of the anime's first season. He's not even tied to WWW, instead being associated with a OneShotCharacter.
* DynamicEntry: [[spoiler: When he's resurrected as a tank, he very nearly takes out Lan by smashing through the wall.]]
* HoistByHisOwnPetard: [=DrillMan=]'s own Navi chip is one of the most effective weapons that can be used against him.
* {{Irony}}: [=DrillMan's=] Navi Chip, with its ArmorPiercingAttack patterns, is quite possibly the most effective weapon to use against [=DrillMan=]. The best thing for breaking [=DrillMan's=] drills is [=DrillMan's=] drils.
* ItsPersonalWithTheDragon: [=DrillMan=] seeks {{Revenge}} against Lan and [=MegaMan=] for the death of his cousin, [=BubbleMan=].
* LightningBruiser: Attacks fast and hard most of the time while being invulnerable to most attacks thanks to his drill head.
* PsychoSupporter: Easily the most crazed WWW member, barring perhaps Wily himself. He's also fanatically loyal to Wily.
* SimpleYetAwesome: [=DrillMan=]'s Navi chip hits every panel in the standard enemy region [[SpamAttack up to three times]] with {{Armor Piercing|Attack}} damage and even opens up holes in the ground, making it one of the most useful single battle chips in the whole game.
* ThereIsNoKillLikeOverkill: His [=NaviChip=]. Three drills across the board, then he pops out of three enemy spaces, THEN drops rocks on them. Also, [[ArmorPiercingAttack each wave of attack breaks shields]].
* ThisIsADrill: [[ExactlyWhatItSaysOnTheTin Well, obviously.]] He even provides the page picture.
* TheUnfought: In the anime, [=DrillMan=] only had two major appearances followed by cameos in later episodes of Stream and never fought [=MegaMan=].
* WhyDontYouJustShootHim: He loses a ''prime'' chance to kill Lan because he insists on challenging Mega to a fight. [[spoiler:There was absolutely nothing to stop him from attacking a defenseless Lan in his tank]].
[[/folder]]
[[folder:Alpha ''(Proto)'']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alpha_1.jpg]]
A prototype network of the internet, it was riddled with bugs that were thought to be of Bass's doing, but were later discovered to originate from Alpha itself. Alpha had become sentient, and its bugs began to absorb networks and causing affected devices to malfunction. All links to the internet were taken down for several weeks while Alpha was quarantined and sealed. Wily seeks to release Alpha in the third game, in which everything by then had some sort of link to the internet, to destroy the world.
to:
[[quoteright:350: https://static.tvtropes.org/pmwiki/pub/images/DrillEXE23234_7809.jpg]]
Another autonomous WWW Navi, he considers [=BubbleMan=] to be somewhat of a cousin of sorts. When WWW successfully obtained all four of the Tetracodes, Wily calls on him to drill and break through [=SciLab=] security to steal the program containing Alpha.
* AchillesHeel:
** [=DrillMan's=] drills are all shielded obstacles, which makes them a very big threat... unless they can be broken themselves. Anything with [[ArmorPiercingAttack Break element]] (including and ''especially'' [[{{Irony}} DrillMan's own BattleChip]]) will make the fight much less of a nightmare.
** If [=MegaMan=] is in Elec Style, The [[SecretArt Bolt]]-series battle-chips return to take a nasty bite out of him.
* AlternateSelf: [=DrillMan=] is the ''Battle Network'' counterpart to the classic Robot Master of the same name from ''VideoGame/MegaMan4''.
* AvengingTheVillain: He desires to get revenge on [=MegaMan=] for deleting [=BubbleMan=].
* AxCrazy: "DELEEEEEEETE!" His swirly eyes should indicate how deranged he is.
* TheDragon: To Wily in 3.
* DemotedToExtra: From one of Wily's elite commanders to a MonsterOfTheWeek near the end of the anime's first season. He's not even tied to WWW, instead being associated with a OneShotCharacter.
* DynamicEntry: [[spoiler: When he's resurrected as a tank, he very nearly takes out Lan by smashing through the wall.]]
* HoistByHisOwnPetard: [=DrillMan=]'s own Navi chip is one of the most effective weapons that can be used against him.
* {{Irony}}: [=DrillMan's=] Navi Chip, with its ArmorPiercingAttack patterns, is quite possibly the most effective weapon to use against [=DrillMan=]. The best thing for breaking [=DrillMan's=] drills is [=DrillMan's=] drils.
* ItsPersonalWithTheDragon: [=DrillMan=] seeks {{Revenge}} against Lan and [=MegaMan=] for the death of his cousin, [=BubbleMan=].
* LightningBruiser: Attacks fast and hard most of the time while being invulnerable to most attacks thanks to his drill head.
* PsychoSupporter: Easily the most crazed WWW member, barring perhaps Wily himself. He's also fanatically loyal to Wily.
* SimpleYetAwesome: [=DrillMan=]'s Navi chip hits every panel in the standard enemy region [[SpamAttack up to three times]] with {{Armor Piercing|Attack}} damage and even opens up holes in the ground, making it one of the most useful single battle chips in the whole game.
* ThereIsNoKillLikeOverkill: His [=NaviChip=]. Three drills across the board, then he pops out of three enemy spaces, THEN drops rocks on them. Also, [[ArmorPiercingAttack each wave of attack breaks shields]].
* ThisIsADrill: [[ExactlyWhatItSaysOnTheTin Well, obviously.]] He even provides the page picture.
* TheUnfought: In the anime, [=DrillMan=] only had two major appearances followed by cameos in later episodes of Stream and never fought [=MegaMan=].
* WhyDontYouJustShootHim: He loses a ''prime'' chance to kill Lan because he insists on challenging Mega to a fight. [[spoiler:There was absolutely nothing to stop him from attacking a defenseless Lan in his tank]].
[[/folder]]
[[folder:Alpha ''(Proto)'']]
A prototype network of the internet, it was riddled with bugs that were thought to be of Bass's doing, but were later discovered to originate from Alpha itself. Alpha had become sentient, and its bugs began to absorb networks and causing affected devices to malfunction. All links to the internet were taken down for several weeks
Anetta's Navi, who helps her commit eco-terrorism while
Changed line(s) 438,477 (click to see context) from:
* AdaptedOut: Never appears in any way or form in the [[Anime/MegaManNTWarrior2002 Anime]].
* TheAssimilator: After gaining his rudimentary intelligence, it started devouring everything in sight and incorporating itself into anything plugged into the net. [[spoiler: Once Wily starts decoding it, portions broke off and started infecting devices plugged into the net. [=MegaMan=] even notes that the viruses are trying to absorb him rather than delete him.]]
* BlobMonster: Alpha is effectively an amoeba consuming the whole cyberworld.
* CaptainErsatz: As an EldritchAbomination BlobMonster from {{Cyberspace}} that [[EnemySummoner spawns agents to act on its behalf]] while it consumes the world around it, Alpha is a pointed duplicate of the [[https://digimon.fandom.com/wiki/D-Reaper D-Reaper]] from ''Anime/DigimonTamers'', even before you point out that both are blood red. Alpha's overworld sprite, being a mountain of red goo with fins radiating out from the crown and a CyberCyclops eye, is almost identical to the D-Reaper's [[https://digimon.fandom.com/wiki/D-Reaper#Mother_D-Reaper Mother Reaper]] form.
* ChekhovsGun:
** It first appears as a harmless-looking little cube guarded by four doors you can see in the [=SciLab=] area. ''In plain sight'', even.
** During the finale, it's revealed Alpha has a PocketDimension inside containing Tadashi Hikari's data, which [[spoiler:is what saved [=MegaMan=] from complete deletion.]]
* ChromaticArrangement: The three major stages of alpha-bug come in an arrangement of the traditional primary colors, red, blue, and yellow.
* CoolGate:
** Alpha and the alpha-bugs emerge from unique holes to what appears to be AnotherDimension. The fact that the region on the other side of the gate is a bright and glowing green [[AmbiguouslyRelated suggests it may be the same]] region that [=DrillMan.EXE=] tunneled through when first stealing Alpha's container.
** In the manga, Alpha itself was a CoolGate to the dark world, which was used by the Dark Quartet to infest the world with dark power and from which Forte GS emerged.
* DependingOnTheArtist: Alpha as depicted in the overworld is a giant mass of liquid MeatMoss and appears when a mass of this substance rises up into a hill. Alpha as depicted in battle is a monster emerging from a CoolGate to AnotherDimension.
* DesperationAttack: Two of them. One is a [[NukeEm giant missile that produces a massive explosion upon hitting the leftmost column]], and the other is a {{BFG}} that generates electric currents. Each of these is available to the player as VersionExclusiveContent in the form of a giga-chip.
* DigitalAbomination: It's a prototype of the Internet and takes the form of a red blob covered in armor.
* DubNameChange: It was named Proto in the original, but renamed to Alpha in the dubs to avoid confusion with [=ProtoMan=].
* FinalBoss: Of ''Battle Network 3''.
* GenericDoomsdayVillain: It isn't even intelligent, having the mental capacity of an ''amoeba''. Its only instinct is to devour and assimilate everything around it.
* GeniusLoci: Alpha is a BlobMonster so big that the final stage consists of an internet zone coated in the blob itself, which [=MegaMan=] must walk across.
* GreaterScopeVillain:
** Alpha is the reason Bass turned out the way he is. When Alpha disrupted the network years ago, the latter was blamed, kickstarting a series of events that caused him to lose his faith in humanity and become a genocidal maniac.
** Wily's master plan involves reviving the creature, which not only ties Alpha to WWW, but to Gospel as well.
* InstantAIJustAddWater: PlayedWith. Alpha began acting on its own, but doesn't display any more intelligence than a single-celled organism.
* KingMook: Alpha is naturally the source of the [=AlphaBug=] viruses.
* LeakingCanOfEvil: Alpha itself is sealed behind four layers of [=SciLab=] security until the final act of the game, but basic alpha-bugs have already begun appearing in the Ura Inn's hot spring computer and the Hades Isle devil statue computer by the time Lan and [=MegaMan=] arrive.
* LogicalWeakness: In the ''Battle Story'', in order to prevent Alpha's immense field of MeatMoss from swallowing them, Lan and [=MegaMan=] use the Ground Style to preemptively freeze the area.
* MeaningfulName:
** It's the ''proto''type of the Internet.
** A piece of software in its ''alpha'' phase is unfinished and in the early testing stages.
** In English, its TrueFinalBoss name is Alpha Omega, quite fitting considering he's the first thing you need to defeat to start unlocking content, while his Omega form is the final thing you have to do for HundredPercentCompletion.
* MeatMoss: A fluid variant. Alpha's body looks like it's made of bloody gelatin, and this substance covers the entire final level of the VeryDefinitelyFinalDungeon.
* MonsterProgenitor: It is the source of the [=AlphaBug=] viruses.
* MythologyGag: As a CyberCyclops BlobMonster its design is taken from the many Bio-Devils of the ''Classic'' timeline, and its myriad [=AlphaBugs=] resemble the Devils' ability to split into little parts. However, it has a radically different narrative function.
* NonMaliciousMonster: Alpha is basically just a giant amoeba (compare the Life Virus, which at least has the brute intelligence of virus-kind).
* OneSteveLimit: Proto is changed to Alpha in the English version to avoid confusion with [=ProtoMan=] (not a problem in the original Japanese, where the net-navi is named Blues).
* PsychoPrototype: Alpha was the prototype for the Internet itself, but malfunctioned and started devouring the entire network. Its destructive nature led to it being labeled as "The Great Disaster".
* SealedEvilInACan: It was sealed away after being captured by the net officials, but not before destroying every single piece of machinery it came into contact with. [[spoiler: At the end of the game it's revealed that Lan's dad could have deleted it at any time, but chose not to because it held the preserved data of Tadashi Hikari, his father and Lan's Grandfather.]]
* SealedGoodInACan: Alpha also turns out to be a can holding the data of [[spoiler:Tadashi Hikari, who willingly sealed himself in along with Guardian to reinforce Alpha's own can.]]
* SignatureMove: The Alpha Arm Σ and Alpha Arm Ω {{Desperation Attack}}s are preserved in giga-class battle-chips that can be obtained by the player.
* SuspiciouslySimilarSubstitute: {{Downplayed}}. As a CyberCyclops BlobMonster, Alpha reminds one of the Devils of ''VideoGame/MegaManClassic'' and later series in the original timeline.
* WalkingSpoiler: It's alluded to throughout ''Battle Network 3'', but its true nature isn't revealed until the end.
* TheAssimilator: After gaining his rudimentary intelligence, it started devouring everything in sight and incorporating itself into anything plugged into the net. [[spoiler: Once Wily starts decoding it, portions broke off and started infecting devices plugged into the net. [=MegaMan=] even notes that the viruses are trying to absorb him rather than delete him.]]
* BlobMonster: Alpha is effectively an amoeba consuming the whole cyberworld.
* CaptainErsatz: As an EldritchAbomination BlobMonster from {{Cyberspace}} that [[EnemySummoner spawns agents to act on its behalf]] while it consumes the world around it, Alpha is a pointed duplicate of the [[https://digimon.fandom.com/wiki/D-Reaper D-Reaper]] from ''Anime/DigimonTamers'', even before you point out that both are blood red. Alpha's overworld sprite, being a mountain of red goo with fins radiating out from the crown and a CyberCyclops eye, is almost identical to the D-Reaper's [[https://digimon.fandom.com/wiki/D-Reaper#Mother_D-Reaper Mother Reaper]] form.
* ChekhovsGun:
** It first appears as a harmless-looking little cube guarded by four doors you can see in the [=SciLab=] area. ''In plain sight'', even.
** During the finale, it's revealed Alpha has a PocketDimension inside containing Tadashi Hikari's data, which [[spoiler:is what saved [=MegaMan=] from complete deletion.]]
* ChromaticArrangement: The three major stages of alpha-bug come in an arrangement of the traditional primary colors, red, blue, and yellow.
* CoolGate:
** Alpha and the alpha-bugs emerge from unique holes to what appears to be AnotherDimension. The fact that the region on the other side of the gate is a bright and glowing green [[AmbiguouslyRelated suggests it may be the same]] region that [=DrillMan.EXE=] tunneled through when first stealing Alpha's container.
** In the manga, Alpha itself was a CoolGate to the dark world, which was used by the Dark Quartet to infest the world with dark power and from which Forte GS emerged.
* DependingOnTheArtist: Alpha as depicted in the overworld is a giant mass of liquid MeatMoss and appears when a mass of this substance rises up into a hill. Alpha as depicted in battle is a monster emerging from a CoolGate to AnotherDimension.
* DesperationAttack: Two of them. One is a [[NukeEm giant missile that produces a massive explosion upon hitting the leftmost column]], and the other is a {{BFG}} that generates electric currents. Each of these is available to the player as VersionExclusiveContent in the form of a giga-chip.
* DigitalAbomination: It's a prototype of the Internet and takes the form of a red blob covered in armor.
* DubNameChange: It was named Proto in the original, but renamed to Alpha in the dubs to avoid confusion with [=ProtoMan=].
* FinalBoss: Of ''Battle Network 3''.
* GenericDoomsdayVillain: It isn't even intelligent, having the mental capacity of an ''amoeba''. Its only instinct is to devour and assimilate everything around it.
* GeniusLoci: Alpha is a BlobMonster so big that the final stage consists of an internet zone coated in the blob itself, which [=MegaMan=] must walk across.
* GreaterScopeVillain:
** Alpha is the reason Bass turned out the way he is. When Alpha disrupted the network years ago, the latter was blamed, kickstarting a series of events that caused him to lose his faith in humanity and become a genocidal maniac.
** Wily's master plan involves reviving the creature, which not only ties Alpha to WWW, but to Gospel as well.
* InstantAIJustAddWater: PlayedWith. Alpha began acting on its own, but doesn't display any more intelligence than a single-celled organism.
* KingMook: Alpha is naturally the source of the [=AlphaBug=] viruses.
* LeakingCanOfEvil: Alpha itself is sealed behind four layers of [=SciLab=] security until the final act of the game, but basic alpha-bugs have already begun appearing in the Ura Inn's hot spring computer and the Hades Isle devil statue computer by the time Lan and [=MegaMan=] arrive.
* LogicalWeakness: In the ''Battle Story'', in order to prevent Alpha's immense field of MeatMoss from swallowing them, Lan and [=MegaMan=] use the Ground Style to preemptively freeze the area.
* MeaningfulName:
** It's the ''proto''type of the Internet.
** A piece of software in its ''alpha'' phase is unfinished and in the early testing stages.
** In English, its TrueFinalBoss name is Alpha Omega, quite fitting considering he's the first thing you need to defeat to start unlocking content, while his Omega form is the final thing you have to do for HundredPercentCompletion.
* MeatMoss: A fluid variant. Alpha's body looks like it's made of bloody gelatin, and this substance covers the entire final level of the VeryDefinitelyFinalDungeon.
* MonsterProgenitor: It is the source of the [=AlphaBug=] viruses.
* MythologyGag: As a CyberCyclops BlobMonster its design is taken from the many Bio-Devils of the ''Classic'' timeline, and its myriad [=AlphaBugs=] resemble the Devils' ability to split into little parts. However, it has a radically different narrative function.
* NonMaliciousMonster: Alpha is basically just a giant amoeba (compare the Life Virus, which at least has the brute intelligence of virus-kind).
* OneSteveLimit: Proto is changed to Alpha in the English version to avoid confusion with [=ProtoMan=] (not a problem in the original Japanese, where the net-navi is named Blues).
* PsychoPrototype: Alpha was the prototype for the Internet itself, but malfunctioned and started devouring the entire network. Its destructive nature led to it being labeled as "The Great Disaster".
* SealedEvilInACan: It was sealed away after being captured by the net officials, but not before destroying every single piece of machinery it came into contact with. [[spoiler: At the end of the game it's revealed that Lan's dad could have deleted it at any time, but chose not to because it held the preserved data of Tadashi Hikari, his father and Lan's Grandfather.]]
* SealedGoodInACan: Alpha also turns out to be a can holding the data of [[spoiler:Tadashi Hikari, who willingly sealed himself in along with Guardian to reinforce Alpha's own can.]]
* SignatureMove: The Alpha Arm Σ and Alpha Arm Ω {{Desperation Attack}}s are preserved in giga-class battle-chips that can be obtained by the player.
* SuspiciouslySimilarSubstitute: {{Downplayed}}. As a CyberCyclops BlobMonster, Alpha reminds one of the Devils of ''VideoGame/MegaManClassic'' and later series in the original timeline.
* WalkingSpoiler: It's alluded to throughout ''Battle Network 3'', but its true nature isn't revealed until the end.
to:
* AdaptedOut: Never AchillesHeel:
** [=PlantMan=]''β'' has an array of grass-panels on his stage, which (as they are for any Wood element Netnavi) are a double-edged sword. While they provide him with a HealingFactor, they also amplify Fire-element damage, which he's already weak to.
** On top of that, they also allow the use of the SituationalSword Spice battle-chips to deal damage and confuse him; the Wood-element of these chips adds an element of HoistByHisOwnPetard.
* AdaptationalBadass: While [=PlantMan=] is the easiest boss in 3, the anime makes him much stronger despite getting deleted in the same episode he appearsin any way or form in the [[Anime/MegaManNTWarrior2002 Anime]].
* TheAssimilator: After gaining his rudimentary intelligence, it started devouring everything in sight and incorporating itself into anything plugged into the net. [[spoiler: Once Wily starts decoding it, portions broke off and started infecting devices plugged into the net. [=MegaMan=] even notes that the viruses are trying to absorb him rather than delete him.]]
* BlobMonster: Alpha is effectively an amoeba consuming the whole cyberworld.
* CaptainErsatz: As an EldritchAbomination BlobMonster from {{Cyberspace}} that [[EnemySummoner spawns agents to act on its behalf]] while it consumes the world around it, Alpha is a pointed duplicate of the [[https://digimon.fandom.com/wiki/D-Reaper D-Reaper]] from ''Anime/DigimonTamers'', even before you point out that both are blood red. Alpha's overworld sprite, being a mountain of red goo with fins radiating out from the crown and a CyberCyclops eye, is almost identical to the D-Reaper's [[https://digimon.fandom.com/wiki/D-Reaper#Mother_D-Reaper Mother Reaper]] form.
* ChekhovsGun:
** It first appears as a harmless-looking little cube guarded by four doors you can see in the [=SciLab=] area. ''In plain sight'', even.in.
** During the finale, it's revealed Alpha has a PocketDimension inside containing Tadashi Hikari's data, which [[spoiler:is what saved [=MegaMan=] * AdaptationalWimp: Downplayed. While his Leaf Shield heals him from complete deletion.]]
* ChromaticArrangement: The three major stages of alpha-bug come in an arrangement of the traditional primary colors, red, blue, and yellow.
* CoolGate:
** Alpha and the alpha-bugs emerge from unique holes to what appears to be AnotherDimension. The fact that the region on the other side of the gate is a bright and glowing green [[AmbiguouslyRelated suggestsany attack, even if its heat element, it may be the same]] region that [=DrillMan.EXE=] tunneled through when first stealing Alpha's container.
** In the manga, Alpha itself was a CoolGate to the dark world, which was used by the Dark Quartet to infest the world with dark power and from which Forte GS emerged.
* DependingOnTheArtist: Alpha as depictedonly briefly holds in the overworld is a giant mass of liquid MeatMoss and appears when a mass of this substance rises up into a hill. Alpha as depicted in battle is a monster emerging from a CoolGate to AnotherDimension.
* DesperationAttack: Two of them. One is a [[NukeEm giant missile that produces a massive explosion upon hitting the leftmost column]], and the other is a {{BFG}} that generates electric currents. Each of these is available to the player as VersionExclusiveContent in the form of a giga-chip.
* DigitalAbomination: It's a prototype of the Internet and takes the form of a red blob covered in armor.
* DubNameChange: It was named Proto in the original, but renamed to Alpha in the dubs to avoid confusion with [=ProtoMan=].
* FinalBoss: Of ''Battle Network 3''.
* GenericDoomsdayVillain: It isn't even intelligent, having the mental capacity of an ''amoeba''. Its only instinct is to devour and assimilate everything around it.
* GeniusLoci: Alpha is a BlobMonster so big that the final stage consists of an internet zone coated in the blob itself, which [=MegaMan=] must walk across.
* GreaterScopeVillain:
** Alpha is the reason Bass turned out the way he is. When Alpha disrupted the network years ago, the latter was blamed, kickstarting a series of events that caused him to lose his faith in humanity and become a genocidal maniac.
** Wily's master plan involves reviving the creature, which not only ties Alpha to WWW, but to Gospel as well.
* InstantAIJustAddWater: PlayedWith. Alpha began acting on its own, but doesn't display any more intelligence than a single-celled organism.
* KingMook: Alpha is naturally the source of the [=AlphaBug=] viruses.
* LeakingCanOfEvil: Alpha itself is sealed behind four layers of [=SciLab=] security until the final act of the game, but basic alpha-bugs have already begun appearing in the Ura Inn's hot spring computer and the Hades Isle devil statue computer by the time Lan and [=MegaMan=] arrive.
* LogicalWeakness: In the ''Battle Story'', in order to prevent Alpha's immense field of MeatMoss from swallowing them, Lan and [=MegaMan=] use the Ground Style to preemptively freeze the area.
* MeaningfulName:
** It's the ''proto''type of the Internet.anime.
** A piece of software in its ''alpha'' phase is unfinished and * AdaptedOut: [=PlantMan=] appears in the early testing stages.
** In English, its TrueFinalBoss name is Alpha Omega, quite fitting considering he's the first thing you need to defeat to start unlocking content, while''Anime/MegaManNTWarrior'' manga, but his Omega form Operator does not.
* AlternateSelf: [=PlantMan=] is thefinal thing you have to do ''Battle Network'' counterpart for HundredPercentCompletion.
* MeatMoss: A fluid variant. Alpha's body looks like it's made of bloody gelatin, and this substance coversthe entire final level classic Robot Master of the VeryDefinitelyFinalDungeon.
same name from ''VideoGame/MegaMan6''.
*MonsterProgenitor: It AlwaysAccurateAttack:
** [=PlantMan=]'s navi chip auto-targets every enemy simultaneously.
** In ''Battle Chip Challenge'', [=PlantMan=]'s accuracy rate is at [[DownplayedTrope thesource second-highest tier in the game]].
* ArmorPiercingAttack: This is one of the[=AlphaBug=] viruses.
* MythologyGag: As a CyberCyclops BlobMonster its designreasons why [=PlantMan's=] Navi chip is taken from the many Bio-Devils of the ''Classic'' timeline, very useful, as it pierces through shields and its myriad [=AlphaBugs=] resemble the Devils' ability to split into little parts. However, it has a radically different narrative function.
* NonMaliciousMonster: Alpha is basically just a giant amoeba (compare the Life Virus, which at least has the brute intelligence of virus-kind).
* OneSteveLimit: Proto is changed to Alpha in the English version to avoid confusion with [=ProtoMan=] (not a problem in the original Japanese, where the net-navi is named Blues).form under enemies.
*PsychoPrototype: Alpha was BarrierWarrior: [=PlantMan=]'s [=LeafShield=] will absorb the prototype for damage of any incoming attack, even Heat element attacks, and heal him by an equivalent amount.
* BossBattle: [=PlantMan=] is theInternet itself, but malfunctioned last opponent in the Verdant Tournament in Class D of ''Battle Chip Challenge''.
* CallBack: [=PlantMan=]'s Leaf Barrier technique is the Leaf Shield from the first two games under a new name, which is itself a MythologyGag adaptation of Wood Man's SignatureMove from ''VideoGame/MegaMan2'' andstarted devouring the entire network. Its destructive nature led original Plant Man's Plant Barrier in ''VideoGame/MegaMan6''.
* DeathOfAThousandCuts: The other reason his chip is useful. The time freeze animation shows the vines attacking enemies three times and when the clock starts ticking again, the vines continue toit squeeze three more hits while preventing them from moving, allowing Mega Man to get in some easy hits.
* DubNameChange: From [=PlantMan=] to [=VineMan=] in the anime.
* ElementalMotifs: [=PlantMan=] uses a lot of thorny rose imagery--his Plant Weed is a thorny vine and one of his main offensive techniques is Rose Needle.
* EstablishingCharacterMoment: [=PlantMan=] doesn't appear on screen until after Lan meets Anetta; when Lan tries to tell Anetta she's beinglabeled as "The Great Disaster".
* SealedEvilInACan: It was sealed away after being capturedused by the net officials, but not before destroying every single piece of machinery it came into contact with. [[spoiler: At the end of the game it's revealed that Lan's dad could have deleted it at any time, but chose not to because it held the preserved data of Tadashi Hikari, his father and Lan's Grandfather.]]
* SealedGoodInACan: Alpha also turns out to be a can holding the data of [[spoiler:Tadashi Hikari, who willingly sealed himself in along with GuardianWily, her Navi immediately appears to reinforce Alpha's own can.]]
* SignatureMove: The Alpha Arm Σ and Alpha Arm Ω {{Desperation Attack}}s are preserved in giga-class battle-chipsher brainwashing by warning her that can be obtained by the player.
Wily says Net society is full of liars.
*SuspiciouslySimilarSubstitute: {{Downplayed}}. As FieldPowerEffect: The [=PlantMan=]''β'' BossBattle has a CyberCyclops BlobMonster, Alpha reminds one selection of grass panels on both sides of the Devils of ''VideoGame/MegaManClassic'' field, which allow him to heal damage when standing on them.
* TheGimmick: Anetta is an environmentalist from the subtropics andlater series in [=PlantMan=] is a living tropical flower.
* GreenThumb: [=PlantMan=] is a Wood Navi.
* MageKiller: In ''Battle Chip Challenge'', [=PlantMan=]'s SignatureMove Yellow Flower is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to theoriginal timeline.
opponent's whole program-deck]].
*WalkingSpoiler: It's alluded to throughout MagicallyIneptFighter: Like other his fellow ''Battle Network 3'', but its true nature 3'' Navis [=FlashMan=] and [=FlameMan=], ''Battle Chip Challenge'' gives [=PlantMan=] the lowest possible amount of MB.
* MythologyGag: [=PlantMan's=] Leaf Barrier is a play on the Plant Barrier his Robot Master self used.
* PurpleProse: [=PlantMan=]. Think [[VideoGame/{{Bayonetta}} Balder]] with roses instead of peacocks and you're halfway there.
* SecretAIMoves: Plant Weed as used in [[InvertedTrope PlantMan's Navi chip]] is a vastly more effective version of the attack than the version used in his actual BossBattle--rather than one tendril chasing [=MegaMan=] around the field square by square, the Navi-chip version automatically targets everything it can in one move. As a bonus, the Navi-chip version is a time-stopping attack, so the user isn'trevealed until left vulnerable to retaliations.
* SissyVillain: {{Downplayed}}. [=PlantMan=] is a slender, ornate fellow who amuses himself by speaking of beauty at all times. Note theend.sassy pose in his character art.
* SpikeShooter:
** [=PlantMan=]'s most frequent attack is a volley of flying thorns that come shooting down the row.
** [=PlantMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Trident, which shoots multiple sharp projectiles at once. His program decks occasionally have Double Needle in them to complement this tactic.
* StatusEffects: [=PlantMan=]'s flowers release pollen that cause status ailments; pink flower causes confusion and yellow flower causes paralysis.
* StoneWall: In BCC, [=PlantMan=] lacks good offenses or speed, but his HitPoints are at the median, which lets him take a good hit or two, and his Wood-type gives him the option of using a Grass Stage to heal damage while his Navi attack whittles down enemy battle chips.
* VampiricDraining: [=PlantMan=]'s Plant Weed attack sends a creeping, thorny tendril to follow [=MegaMan=] around the field. If it catches [=MegaMan=], it'll siphon Hit Points out of him. [=PlantMan's=] Navi Chip inflicts the Plant Weed attack on every enemy and obstacle on the field.
* WarriorPoet: [=PlantMan=] immediately starts describing [=MegaMan=] poetically once they meet, but warns them that being so reckless will end their lives early.
** [=PlantMan=]''β'' has an array of grass-panels on his stage, which (as they are for any Wood element Netnavi) are a double-edged sword. While they provide him with a HealingFactor, they also amplify Fire-element damage, which he's already weak to.
** On top of that, they also allow the use of the SituationalSword Spice battle-chips to deal damage and confuse him; the Wood-element of these chips adds an element of HoistByHisOwnPetard.
* AdaptationalBadass: While [=PlantMan=] is the easiest boss in 3, the anime makes him much stronger despite getting deleted in the same episode he appears
* TheAssimilator: After gaining his rudimentary intelligence, it started devouring everything in sight and incorporating itself into anything plugged into the net. [[spoiler: Once Wily starts decoding it, portions broke off and started infecting devices plugged into the net. [=MegaMan=] even notes that the viruses are trying to absorb him rather than delete him.]]
* BlobMonster: Alpha is effectively an amoeba consuming the whole cyberworld.
* CaptainErsatz: As an EldritchAbomination BlobMonster from {{Cyberspace}} that [[EnemySummoner spawns agents to act on its behalf]] while it consumes the world around it, Alpha is a pointed duplicate of the [[https://digimon.fandom.com/wiki/D-Reaper D-Reaper]] from ''Anime/DigimonTamers'', even before you point out that both are blood red. Alpha's overworld sprite, being a mountain of red goo with fins radiating out from the crown and a CyberCyclops eye, is almost identical to the D-Reaper's [[https://digimon.fandom.com/wiki/D-Reaper#Mother_D-Reaper Mother Reaper]] form.
* ChekhovsGun:
** It first appears as a harmless-looking little cube guarded by four doors you can see in the [=SciLab=] area. ''In plain sight'', even.
* ChromaticArrangement: The three major stages of alpha-bug come in an arrangement of the traditional primary colors, red, blue, and yellow.
* CoolGate:
** Alpha and the alpha-bugs emerge from unique holes to what appears to be AnotherDimension. The fact that the region on the other side of the gate is a bright and glowing green [[AmbiguouslyRelated suggests
** In the manga, Alpha itself was a CoolGate to the dark world, which was used by the Dark Quartet to infest the world with dark power and from which Forte GS emerged.
* DependingOnTheArtist: Alpha as depicted
* DesperationAttack: Two of them. One is a [[NukeEm giant missile that produces a massive explosion upon hitting the leftmost column]], and the other is a {{BFG}} that generates electric currents. Each of these is available to the player as VersionExclusiveContent in the form of a giga-chip.
* DigitalAbomination: It's a prototype of the Internet and takes the form of a red blob covered in armor.
* DubNameChange: It was named Proto in the original, but renamed to Alpha in the dubs to avoid confusion with [=ProtoMan=].
* FinalBoss: Of ''Battle Network 3''.
* GenericDoomsdayVillain: It isn't even intelligent, having the mental capacity of an ''amoeba''. Its only instinct is to devour and assimilate everything around it.
* GeniusLoci: Alpha is a BlobMonster so big that the final stage consists of an internet zone coated in the blob itself, which [=MegaMan=] must walk across.
* GreaterScopeVillain:
** Alpha is the reason Bass turned out the way he is. When Alpha disrupted the network years ago, the latter was blamed, kickstarting a series of events that caused him to lose his faith in humanity and become a genocidal maniac.
** Wily's master plan involves reviving the creature, which not only ties Alpha to WWW, but to Gospel as well.
* InstantAIJustAddWater: PlayedWith. Alpha began acting on its own, but doesn't display any more intelligence than a single-celled organism.
* KingMook: Alpha is naturally the source of the [=AlphaBug=] viruses.
* LeakingCanOfEvil: Alpha itself is sealed behind four layers of [=SciLab=] security until the final act of the game, but basic alpha-bugs have already begun appearing in the Ura Inn's hot spring computer and the Hades Isle devil statue computer by the time Lan and [=MegaMan=] arrive.
* LogicalWeakness: In the ''Battle Story'', in order to prevent Alpha's immense field of MeatMoss from swallowing them, Lan and [=MegaMan=] use the Ground Style to preemptively freeze the area.
* MeaningfulName:
** It's the ''proto''type of the Internet.
** In English, its TrueFinalBoss name is Alpha Omega, quite fitting considering he's the first thing you need to defeat to start unlocking content, while
* AlternateSelf: [=PlantMan=] is the
* MeatMoss: A fluid variant. Alpha's body looks like it's made of bloody gelatin, and this substance covers
*
** [=PlantMan=]'s navi chip auto-targets every enemy simultaneously.
** In ''Battle Chip Challenge'', [=PlantMan=]'s accuracy rate is at [[DownplayedTrope the
* ArmorPiercingAttack: This is one of the
* MythologyGag: As a CyberCyclops BlobMonster its design
* NonMaliciousMonster: Alpha is basically just a giant amoeba (compare the Life Virus, which at least has the brute intelligence of virus-kind).
* OneSteveLimit: Proto is changed to Alpha in the English version to avoid confusion with [=ProtoMan=] (not a problem in the original Japanese, where the net-navi is named Blues).
*
* BossBattle: [=PlantMan=] is the
* CallBack: [=PlantMan=]'s Leaf Barrier technique is the Leaf Shield from the first two games under a new name, which is itself a MythologyGag adaptation of Wood Man's SignatureMove from ''VideoGame/MegaMan2'' and
* DeathOfAThousandCuts: The other reason his chip is useful. The time freeze animation shows the vines attacking enemies three times and when the clock starts ticking again, the vines continue to
* DubNameChange: From [=PlantMan=] to [=VineMan=] in the anime.
* ElementalMotifs: [=PlantMan=] uses a lot of thorny rose imagery--his Plant Weed is a thorny vine and one of his main offensive techniques is Rose Needle.
* EstablishingCharacterMoment: [=PlantMan=] doesn't appear on screen until after Lan meets Anetta; when Lan tries to tell Anetta she's being
* SealedEvilInACan: It was sealed away after being captured
* SealedGoodInACan: Alpha also turns out to be a can holding the data of [[spoiler:Tadashi Hikari, who willingly sealed himself in along with Guardian
* SignatureMove: The Alpha Arm Σ and Alpha Arm Ω {{Desperation Attack}}s are preserved in giga-class battle-chips
*
* TheGimmick: Anetta is an environmentalist from the subtropics and
* GreenThumb: [=PlantMan=] is a Wood Navi.
* MageKiller: In ''Battle Chip Challenge'', [=PlantMan=]'s SignatureMove Yellow Flower is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the
*
* MythologyGag: [=PlantMan's=] Leaf Barrier is a play on the Plant Barrier his Robot Master self used.
* PurpleProse: [=PlantMan=]. Think [[VideoGame/{{Bayonetta}} Balder]] with roses instead of peacocks and you're halfway there.
* SecretAIMoves: Plant Weed as used in [[InvertedTrope PlantMan's Navi chip]] is a vastly more effective version of the attack than the version used in his actual BossBattle--rather than one tendril chasing [=MegaMan=] around the field square by square, the Navi-chip version automatically targets everything it can in one move. As a bonus, the Navi-chip version is a time-stopping attack, so the user isn't
* SissyVillain: {{Downplayed}}. [=PlantMan=] is a slender, ornate fellow who amuses himself by speaking of beauty at all times. Note the
* SpikeShooter:
** [=PlantMan=]'s most frequent attack is a volley of flying thorns that come shooting down the row.
** [=PlantMan=]'s [[SignatureMove strong chip]] in ''Battle Chip Challenge'' is Trident, which shoots multiple sharp projectiles at once. His program decks occasionally have Double Needle in them to complement this tactic.
* StatusEffects: [=PlantMan=]'s flowers release pollen that cause status ailments; pink flower causes confusion and yellow flower causes paralysis.
* StoneWall: In BCC, [=PlantMan=] lacks good offenses or speed, but his HitPoints are at the median, which lets him take a good hit or two, and his Wood-type gives him the option of using a Grass Stage to heal damage while his Navi attack whittles down enemy battle chips.
* VampiricDraining: [=PlantMan=]'s Plant Weed attack sends a creeping, thorny tendril to follow [=MegaMan=] around the field. If it catches [=MegaMan=], it'll siphon Hit Points out of him. [=PlantMan's=] Navi Chip inflicts the Plant Weed attack on every enemy and obstacle on the field.
* WarriorPoet: [=PlantMan=] immediately starts describing [=MegaMan=] poetically once they meet, but warns them that being so reckless will end their lives early.
Changed line(s) 480,490 (click to see context) from:
! Ranked Navis and Denizens of the Undernet
[[folder:[=CopyMan=].EXE]]
A mysterious Navi who belongs to the Undernet governance system called the Ranking. His true face is never seen, but he appears in the form of [=GutsMan=].
* DittoFighter: [=CopyMan=].EXE fights by taking the form of other Navis (in this case [=GutsMan=]). His true form is unknown.
* PowerCopying: [=CopyMan=] can take the form and abilities of any Navi he sees just by looking at them.
* TheSneakyGuy: He first tries to kill [=MegaMan=] through his subordinates leading him into a blind alley, never shows his true face, and when he loses he tries to skulk off with his rank sill in tow.
* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with S.
* VoluntaryShapeshifting: He's capable of taking [=GutsMan=]'s form after witnessing him take on the sixth, fifth, and fourth-ranked Navis.
* WeHardlyKnewYe: [=CopyMan=], despite having NominalImportance and providing an InfoDump, is in and out of the series in only a couple of cutscenes.
[[folder:[=CopyMan=].EXE]]
A mysterious Navi who belongs to the Undernet governance system called the Ranking. His true face is never seen, but he appears in the form of [=GutsMan=].
* DittoFighter: [=CopyMan=].EXE fights by taking the form of other Navis (in this case [=GutsMan=]). His true form is unknown.
* PowerCopying: [=CopyMan=] can take the form and abilities of any Navi he sees just by looking at them.
* TheSneakyGuy: He first tries to kill [=MegaMan=] through his subordinates leading him into a blind alley, never shows his true face, and when he loses he tries to skulk off with his rank sill in tow.
* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with S.
* VoluntaryShapeshifting: He's capable of taking [=GutsMan=]'s form after witnessing him take on the sixth, fifth, and fourth-ranked Navis.
* WeHardlyKnewYe: [=CopyMan=], despite having NominalImportance and providing an InfoDump, is in and out of the series in only a couple of cutscenes.
to:
* EleventhHourRanger: In ''Battle Chip Challenge'', his Navi-chip bout won't be available until the [[BonusDungeon HackersNet]] [[MarathonLevel Free Battle]], [[OptionalBoss after the main campaign has concluded]].
* {{Foil}}: In ''Battle Chip Challenge'', [=PlantMan=] and
[[folder:[=CopyMan=].EXE]]
A mysterious Navi who belongs
* MageKiller: In ''Battle Chip Challenge'', [=FlameMan=]'s SignatureMove [[BreathWeapon Fire Breath]] is an Add All type of attack, optimized for doing DamageOverTime [[ManaBurn to the
*
* PowerCopying: [=CopyMan=] can take
*
* SignatureMove: In ''Battle Chip Challenge'', Candle 3.
* StoneWall: In BCC, [=FlameMan=] lacks good offenses or speed, but his
* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with S.
* VoluntaryShapeshifting: He's capable of taking [=GutsMan=]'s form after witnessing him take on the sixth, fifth, and fourth-ranked Navis.
* WeHardlyKnewYe: [=CopyMan=], despite having NominalImportance and providing an InfoDump, is in and out of the series in only a couple of cutscenes.
Changed line(s) 493,510 (click to see context) from:
[[folder:[=BowlMan=].EXE]]
!!!''Voiced by: Creator/ToruOkawa (JP), Colin Murdock (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowlexe.jpg]]
A Navi with a bowling theme associated with the Undernet in the third game's ''Blue'' version.
* AchillesHeel: [=BowlMan=] relies so heavily on the field that destroying the middle row on his side of the field will cripple his attack pattern. In particular, his gatling attack will only shoot projectiles down his row and an adjacent row, so if the middle row is gone, whichever row he's not in is safe.
* AdaptationalVillainy: While he can't be considered a hero in ''Battle Network 3'' since he's associated with the Undernet, he wasn't a villain in any sense either, honoring his agreement of telling Mega Man everything he knows about Serenade if [=MegaMan=] wins in battle. In the anime, he's a Darkloid.
* ArmorPiercingAttack: His bowling pins and balls deal breaking damage.
* AssholeVictim: True, while in the anime he is a Darkloid and thus a villain, it's not like had a choice in that matter as he like, [=ProtoMan=] was turned into one thru a Dark Chip. However unlike [=ProtoMan=], the protagonists never got to knew that fact so unfortunately for him...
* EvenEvilHasStandards: He does not tolerate cheating (or attempts) at bowling.
* EvilCounterpart: To [=MistMan=] in a meta sense. They're both version exclusive bosses and fulfill the same plot role of being the #2 ranked Undernet Navi.
* TheGimmick: The sport of bowling.
* HeartIsAnAwesomePower: You'd think a bowling-themed Navi would be a joke, but not only does he actually present a fair challenge, he's considered the second strongest Navi in the Undernet rankings, behind only Serenade.
* HoistByHisOwnPetard: One of [=BowlMan=]'s attacks summons obstacles to [=MegaMan=]'s side of the field, which can be used to fill the condition for the SituationalSword No-Beam chips. Since he must get into the same row as the obstacle to use the next phase of the attack, he's really asking for it.
* IKnowMaddenKombat: A [=NetNavi=] based on a bowler.
* SpamAttack: The attack where he shoots bowling pins at you. It's not hard to dodge and can be easily interrupted, but it does go on for a while.
* ThresholdGuardians: As the penultimate member of the ranking, he stands between [=MegaMan=] and an audience with S.
!!!''Voiced by: Creator/ToruOkawa (JP), Colin Murdock (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bowlexe.jpg]]
A Navi with a bowling theme associated with the Undernet in the third game's ''Blue'' version.
* AchillesHeel: [=BowlMan=] relies so heavily on the field that destroying the middle row on his side of the field will cripple his attack pattern. In particular, his gatling attack will only shoot projectiles down his row and an adjacent row, so if the middle row is gone, whichever row he's not in is safe.
* AdaptationalVillainy: While he can't be considered a hero in ''Battle Network 3'' since he's associated with the Undernet, he wasn't a villain in any sense either, honoring his agreement of telling Mega Man everything he knows about Serenade if [=MegaMan=] wins in battle. In the anime, he's a Darkloid.
* ArmorPiercingAttack: His bowling pins and balls deal breaking damage.
* AssholeVictim: True, while in the anime he is a Darkloid and thus a villain, it's not like had a choice in that matter as he like, [=ProtoMan=] was turned into one thru a Dark Chip. However unlike [=ProtoMan=], the protagonists never got to knew that fact so unfortunately for him...
* EvenEvilHasStandards: He does not tolerate cheating (or attempts) at bowling.
* EvilCounterpart: To [=MistMan=] in a meta sense. They're both version exclusive bosses and fulfill the same plot role of being the #2 ranked Undernet Navi.
* TheGimmick: The sport of bowling.
* HeartIsAnAwesomePower: You'd think a bowling-themed Navi would be a joke, but not only does he actually present a fair challenge, he's considered the second strongest Navi in the Undernet rankings, behind only Serenade.
* HoistByHisOwnPetard: One of [=BowlMan=]'s attacks summons obstacles to [=MegaMan=]'s side of the field, which can be used to fill the condition for the SituationalSword No-Beam chips. Since he must get into the same row as the obstacle to use the next phase of the attack, he's really asking for it.
* IKnowMaddenKombat: A [=NetNavi=] based on a bowler.
* SpamAttack: The attack where he shoots bowling pins at you. It's not hard to dodge and can be easily interrupted, but it does go on for a while.
* ThresholdGuardians: As the penultimate member of the ranking, he stands between [=MegaMan=] and an audience with S.
to:
!!!''Voiced by:
[[quoteright:350: https://static.tvtropes.
A Navi with
Another autonomous WWW Navi, he considers [=BubbleMan=] to be somewhat of a
* AchillesHeel: [=BowlMan=] relies so heavily on the field that destroying the middle row on his side
* AchillesHeel:
** [=DrillMan's=] drills are all shielded obstacles, which makes them a very big threat... unless they can be broken themselves. Anything with [[ArmorPiercingAttack Break element]] (including and ''especially'' [[{{Irony}} DrillMan's own BattleChip]]) will
* AdaptationalVillainy: While he can't be considered a hero in ''Battle Network 3'' since he's associated with the Undernet, he wasn't a villain in any sense either, honoring his agreement
* ArmorPiercingAttack: His bowling pins and balls deal breaking damage.
* AlternateSelf: [=DrillMan=] is the
* EvenEvilHasStandards: He does not tolerate cheating (or attempts) at bowling.
* EvilCounterpart: To [=MistMan=] in a meta sense. They're both version exclusive bosses and fulfill
* AvengingTheVillain: He desires to get revenge on [=MegaMan=] for deleting [=BubbleMan=].
* AxCrazy: "DELEEEEEEETE!" His swirly eyes should indicate how deranged he is.
* TheDragon: To Wily in 3.
* DemotedToExtra: From one of Wily's elite commanders to a MonsterOfTheWeek near the end of the anime's first season. He's not even tied to WWW, instead being
*
* HeartIsAnAwesomePower: You'd think a bowling-themed Navi would be a joke, but not only does he actually present a fair challenge,
* HoistByHisOwnPetard:
* {{Irony}}: [=DrillMan's=] Navi Chip, with its ArmorPiercingAttack patterns, is quite possibly the
*
* SpamAttack: The attack where he shoots bowling pins at you. It's not hard to dodge
* ThresholdGuardians: As the penultimate member of the ranking, he stands between
* LightningBruiser: Attacks fast and
* PsychoSupporter: Easily the most crazed WWW member, barring perhaps Wily himself. He's also fanatically loyal to Wily.
* SimpleYetAwesome: [=DrillMan=]'s Navi chip hits every panel in the standard enemy region [[SpamAttack up to three times]] with
* ThereIsNoKillLikeOverkill: His [=NaviChip=]. Three drills across the board, then he pops out of three enemy spaces, THEN drops rocks on them. Also, [[ArmorPiercingAttack each wave of attack breaks shields]].
* ThisIsADrill: [[ExactlyWhatItSaysOnTheTin Well, obviously.]] He even provides the page picture.
* TheUnfought: In the anime, [=DrillMan=] only had two major appearances followed by cameos in later episodes of Stream and never fought [=MegaMan=].
* WhyDontYouJustShootHim: He loses a ''prime'' chance to kill Lan because he insists on challenging Mega to a fight. [[spoiler:There was absolutely nothing to stop him from attacking a defenseless Lan in his tank]].
Changed line(s) 513,529 (click to see context) from:
[[folder:[=MistMan=].EXE]]
!!!''Voiced by: Creator/JurotaKosugi (JP), Creator/RonHalder (EN)''
->"If you can beat me, I'll tell you all about "S". And if you can't...Deletion will be your only comfort!"
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mistexe.jpg]]
A genie-esque Navi associated with the Undernet in the third game's ''White'' version.
* AttackItsWeakPoint: When you're fighting him, you're supposed to attack his lamp, not [=MistMan=] himself.
* AdaptationalHeroism: He wasn't really a villain in the games, but he's still associated with the Undernet. In the anime, he's an ally to [=MegaMan=], Lan, and Mayl.
* DesperationAttack: Soul Gang, in which shadow-monsters chase [=MegaMan=] around his own field to pin him down while the [=MistMan=] lamp fires genies down the row.
* FlunkyBoss: The Soul Gang are a pair of shadowy monsters who are summoned assist [=MistMan=] when the Navi is at low health.
* TheGimmick: A genie and his lamp.
* GoodCounterpart: To [=BowlMan=] in a meta sense. They're both version exclusive bosses and fulfill the role of being the #2 ranked Undernet Navi. Unlike [=BowlMan=] however, [=MistMan=] was not turned into a Darkloid in the anime.
* MyMasterRightOrWrong: Hilariously justified since he has to obey whoever's holding his lamp. If Mayl is holding it, [=MistMan=] attacks [=SwordMan=] and [=FridgeMan=], if Ms. Yuri is holding it, [=MistMan=] attacks Cross Fusion [=MegaMan=].
* OurGeniesAreDifferent
* PoisonousPerson: He can use mist like poison as an attack.
* ThresholdGuardians: As the penultimate member of the ranking, he stands between [=MegaMan=] and an audience with S.
!!!''Voiced by: Creator/JurotaKosugi (JP), Creator/RonHalder (EN)''
->"If you can beat me, I'll tell you all about "S". And if you can't...Deletion will be your only comfort!"
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mistexe.jpg]]
A genie-esque Navi associated with the Undernet in the third game's ''White'' version.
* AttackItsWeakPoint: When you're fighting him, you're supposed to attack his lamp, not [=MistMan=] himself.
* AdaptationalHeroism: He wasn't really a villain in the games, but he's still associated with the Undernet. In the anime, he's an ally to [=MegaMan=], Lan, and Mayl.
* DesperationAttack: Soul Gang, in which shadow-monsters chase [=MegaMan=] around his own field to pin him down while the [=MistMan=] lamp fires genies down the row.
* FlunkyBoss: The Soul Gang are a pair of shadowy monsters who are summoned assist [=MistMan=] when the Navi is at low health.
* TheGimmick: A genie and his lamp.
* GoodCounterpart: To [=BowlMan=] in a meta sense. They're both version exclusive bosses and fulfill the role of being the #2 ranked Undernet Navi. Unlike [=BowlMan=] however, [=MistMan=] was not turned into a Darkloid in the anime.
* MyMasterRightOrWrong: Hilariously justified since he has to obey whoever's holding his lamp. If Mayl is holding it, [=MistMan=] attacks [=SwordMan=] and [=FridgeMan=], if Ms. Yuri is holding it, [=MistMan=] attacks Cross Fusion [=MegaMan=].
* OurGeniesAreDifferent
* PoisonousPerson: He can use mist like poison as an attack.
* ThresholdGuardians: As the penultimate member of the ranking, he stands between [=MegaMan=] and an audience with S.
to:
!!!''Voiced by: Creator/JurotaKosugi (JP), Creator/RonHalder (EN)''
->"If you can beat me, I'll tell you all about "S". And if you can't...Deletion will be your only comfort!"
[[quoteright:350:https://static.tvtropes.
A
* AttackItsWeakPoint: When you're fighting him, you're supposed
----
* AdaptedOut: Never appears in any way or form in the [[Anime/MegaManNTWarrior2002 Anime]].
* TheAssimilator: After gaining his
* BlobMonster: Alpha is effectively an amoeba consuming the whole cyberworld.
* CaptainErsatz: As an EldritchAbomination BlobMonster from {{Cyberspace}} that [[EnemySummoner spawns agents to act on its behalf]] while it consumes the world around it, Alpha is a pointed duplicate of the [[https://digimon.fandom.com/wiki/D-Reaper D-Reaper]] from ''Anime/DigimonTamers'', even before you point out that both are blood red. Alpha's overworld sprite, being a mountain of red goo with fins radiating out from the crown and a CyberCyclops eye, is almost identical to the D-Reaper's [[https://digimon.fandom.com/wiki/D-Reaper#Mother_D-Reaper Mother Reaper]] form.
* ChekhovsGun:
** It first appears as a harmless-looking little cube guarded by four doors you can see in the [=SciLab=] area. ''In plain sight'', even.
** During the finale, it's revealed Alpha has a PocketDimension inside containing Tadashi Hikari's data, which [[spoiler:is what saved [=MegaMan=] from complete deletion.]]
*
* CoolGate:
** Alpha and the alpha-bugs emerge from unique holes to what appears to be AnotherDimension. The fact that the region on the other side of the gate is a
** In the manga, Alpha itself was a CoolGate to the dark world, which was used by the Dark Quartet to infest the world with dark power and from which Forte GS emerged.
* DependingOnTheArtist: Alpha as depicted in the
* DesperationAttack:
* DigitalAbomination: It's a prototype of the Internet and takes the form of a red blob covered in armor.
* DubNameChange: It was named Proto in the original, but renamed to Alpha in the dubs to avoid confusion with [=ProtoMan=].
* FinalBoss: Of ''Battle Network 3''.
* GenericDoomsdayVillain: It isn't even intelligent, having the mental capacity of an ''amoeba''. Its only instinct is to devour and assimilate everything around it.
* GeniusLoci: Alpha is a BlobMonster so big that the final stage consists of an internet zone coated in the blob itself, which
* GreaterScopeVillain:
** Alpha is the
* FlunkyBoss: The Soul Gang are a pair of shadowy monsters who are summoned assist [=MistMan=] when the Navi is at low health.
* TheGimmick: A genie and his lamp.
* GoodCounterpart: To [=BowlMan=] in a meta sense. They're both version exclusive bosses and fulfill the role of being the #2 ranked Undernet Navi. Unlike [=BowlMan=] however, [=MistMan=] was not
** Wily's master plan involves reviving the creature, which not only ties Alpha to WWW, but to Gospel as well.
* InstantAIJustAddWater: PlayedWith. Alpha began acting on its own, but doesn't display any more intelligence than a single-celled organism.
* KingMook: Alpha is naturally the source of the [=AlphaBug=] viruses.
* LeakingCanOfEvil: Alpha itself is sealed behind four layers of [=SciLab=] security until the final act of the game, but basic alpha-bugs have already begun appearing in the
* LogicalWeakness: In the ''Battle Story'', in order to prevent Alpha's immense field of MeatMoss from swallowing them, Lan and [=MegaMan=] use the Ground Style to preemptively freeze the area.
* MeaningfulName:
** It's the ''proto''type of the Internet.
** A piece of software in its ''alpha'' phase is unfinished and in the early testing stages.
** In English, its TrueFinalBoss name is Alpha Omega, quite fitting considering he's the first thing you need to defeat to start unlocking content, while his Omega form is the final thing you have to do for HundredPercentCompletion.
*
* MonsterProgenitor: It is the source of the [=AlphaBug=] viruses.
* MythologyGag: As a CyberCyclops BlobMonster its design is taken from the many Bio-Devils of the ''Classic'' timeline, and its myriad [=AlphaBugs=] resemble the Devils' ability to split into little parts. However, it has a radically different narrative function.
* NonMaliciousMonster: Alpha is basically just a giant amoeba (compare the Life Virus, which at least has the brute intelligence of virus-kind).
* OneSteveLimit: Proto is changed to
*
* PoisonousPerson: He can use mist like poison as an attack.
* ThresholdGuardians: As
* SealedEvilInACan: It was sealed away after being captured by the net officials, but not before destroying every single piece of machinery it came into contact with. [[spoiler: At the end of the
* SealedGoodInACan: Alpha also turns out to be a can holding the data of [[spoiler:Tadashi Hikari, who willingly sealed himself in along with
* SignatureMove: The Alpha Arm Σ and Alpha Arm Ω {{Desperation Attack}}s are preserved in giga-class battle-chips that can be obtained by the player.
* SuspiciouslySimilarSubstitute: {{Downplayed}}. As a CyberCyclops BlobMonster, Alpha reminds one of the Devils of ''VideoGame/MegaManClassic'' and later series in the original timeline.
* WalkingSpoiler: It's alluded to throughout ''Battle Network 3'', but its true nature isn't revealed until the end.
Changed line(s) 532,561 (click to see context) from:
[[folder:[=DarkMan=].EXE]]
!!!''Voiced by: Naoki Bando''
->"Prepare to enter the dark...Forever!"
[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/darkexe.jpg]]
An assassin Navi residing in the first secret area of the Undernet. He's been stationed at the end of the first area, waiting for Navis to come along so he can kill them--once he kills enough, Serenade has deigned to fight him in a rematch.
* AchillesHeel:
** [=DarkMan=] moves in a simple pattern and his attacks are all straightforward, which leaves him helpless against indirect attacks.
** [=DarkMan=]'s SignatureMove opens batcaves only behind the leftmost three columns, and can be evaded completely with a simple Area Steal.
* AdaptationalVillainy: In the manga, he is promoted to BigBad of the third arc as Wily was KilledOffForReal in the first arc, and he's suggested to have played a part in [[GreaterScopeVillain Sean's turn to evil in the previous arc.]]
* AlternateSelf: [=DarkMan=] is the ''Battle Network'' counterpart to a four-man group of Robot Masters with the same name from ''VideoGame/MegaMan5''.
* AmbiguouslyRelated:
** [=DarkMan=]'s SpecialAttack Dark Shadow summons a shadow that takes the form of a bladed weapon to attack the player, exactly like the Shadow series of viruses.
** Three of the five evil-chips needed to open the portal to Black Earth in ''Battle Network 4'' are Anubis, Muramasa, and Black Wing, the {{Signature Move}}s of [=PharaohMan=], [=ShadowMan=], and [=DarkMan=].
* ArcVillain: He leads the dark forces who are the main enemy of Arc 3 in the ''NT Warrior'' manga.
* TheBadGuyWins: Successfully kidnaps Iris and Trill and uses a device to crack space letting him return to Beyondard which is a major plot point as he unintentionally brings the heroes with him. However, the next episode has Iris put Trill in her PET pen and throw it away keeping him out of both Gregar and Falzer's reach.
* TheBeastmaster: His SignatureMove Black Wing opens up tunnels in midair above the opponent's three field; bats fly out of these and down across each column beneath a tunnel.
* CallBack: While [=DarkMan=] himself only appears in ''Battle Network 3'', his SignatureMove Black Wing reappears in ''Battle Network 4'' as one of the evil-chips needed to access Black Earth.
* CastingAShadow: [=DarkMan=]'s Dark Shadow technique creates shadows that shapeshift into axes and swords.
* ColorCodedForYourConvenience: [=DarkMan=] changes colors between purple, blue, and yellow depending on what elemental attack he's using. The colors may be an allusion to the multicolored team of Dark Men from ''VideoGame/MegaMan5''.
* CombatPragmatist: His Beta version shows a little of his assassin flair by refusing to appear unless [=MegaMan=] is suffering a glitch from the Navi Customizer.
* DarkIsEvil: Let's just say he's less honorable than [=JapanMan=].
* DeathOfAThousandCuts: His chip opens holes on the opponent's columns and have bats fly out, each dealing the damage shown on his chip.
* FireIceLightning: [=DarkMan=] alternates between three colors, which signal what element he will use; purple (his default) for fire, blue for ice, yellow for lightning.
* ImmuneToFlinching: [=DarkMan=] has Super Armor built-in.
* LateArrivalSpoiler: It takes until Beast for him to show up in the anime.
* SoftSpokenSadist: Implied in the games. His first action upon appearing is to try and soothe MegaMan into lowering his voice, all while telling him that he intends to kill him.
* SpikesOfVillainy: He has them on his ShouldersOfDoom.
* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with Serenade.
* TurnsRed: {{Downplayed}}. The only change that occurs once [=DarkMan=] is reduced to half health is that his attack pattern reverses.
!!!''Voiced by: Naoki Bando''
->"Prepare to enter the dark...Forever!"
[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/darkexe.jpg]]
An assassin Navi residing in the first secret area of the Undernet. He's been stationed at the end of the first area, waiting for Navis to come along so he can kill them--once he kills enough, Serenade has deigned to fight him in a rematch.
* AchillesHeel:
** [=DarkMan=] moves in a simple pattern and his attacks are all straightforward, which leaves him helpless against indirect attacks.
** [=DarkMan=]'s SignatureMove opens batcaves only behind the leftmost three columns, and can be evaded completely with a simple Area Steal.
* AdaptationalVillainy: In the manga, he is promoted to BigBad of the third arc as Wily was KilledOffForReal in the first arc, and he's suggested to have played a part in [[GreaterScopeVillain Sean's turn to evil in the previous arc.]]
* AlternateSelf: [=DarkMan=] is the ''Battle Network'' counterpart to a four-man group of Robot Masters with the same name from ''VideoGame/MegaMan5''.
* AmbiguouslyRelated:
** [=DarkMan=]'s SpecialAttack Dark Shadow summons a shadow that takes the form of a bladed weapon to attack the player, exactly like the Shadow series of viruses.
** Three of the five evil-chips needed to open the portal to Black Earth in ''Battle Network 4'' are Anubis, Muramasa, and Black Wing, the {{Signature Move}}s of [=PharaohMan=], [=ShadowMan=], and [=DarkMan=].
* ArcVillain: He leads the dark forces who are the main enemy of Arc 3 in the ''NT Warrior'' manga.
* TheBadGuyWins: Successfully kidnaps Iris and Trill and uses a device to crack space letting him return to Beyondard which is a major plot point as he unintentionally brings the heroes with him. However, the next episode has Iris put Trill in her PET pen and throw it away keeping him out of both Gregar and Falzer's reach.
* TheBeastmaster: His SignatureMove Black Wing opens up tunnels in midair above the opponent's three field; bats fly out of these and down across each column beneath a tunnel.
* CallBack: While [=DarkMan=] himself only appears in ''Battle Network 3'', his SignatureMove Black Wing reappears in ''Battle Network 4'' as one of the evil-chips needed to access Black Earth.
* CastingAShadow: [=DarkMan=]'s Dark Shadow technique creates shadows that shapeshift into axes and swords.
* ColorCodedForYourConvenience: [=DarkMan=] changes colors between purple, blue, and yellow depending on what elemental attack he's using. The colors may be an allusion to the multicolored team of Dark Men from ''VideoGame/MegaMan5''.
* CombatPragmatist: His Beta version shows a little of his assassin flair by refusing to appear unless [=MegaMan=] is suffering a glitch from the Navi Customizer.
* DarkIsEvil: Let's just say he's less honorable than [=JapanMan=].
* DeathOfAThousandCuts: His chip opens holes on the opponent's columns and have bats fly out, each dealing the damage shown on his chip.
* FireIceLightning: [=DarkMan=] alternates between three colors, which signal what element he will use; purple (his default) for fire, blue for ice, yellow for lightning.
* ImmuneToFlinching: [=DarkMan=] has Super Armor built-in.
* LateArrivalSpoiler: It takes until Beast for him to show up in the anime.
* SoftSpokenSadist: Implied in the games. His first action upon appearing is to try and soothe MegaMan into lowering his voice, all while telling him that he intends to kill him.
* SpikesOfVillainy: He has them on his ShouldersOfDoom.
* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with Serenade.
* TurnsRed: {{Downplayed}}. The only change that occurs once [=DarkMan=] is reduced to half health is that his attack pattern reverses.
to:
[[folder:[=CopyMan=].EXE]]
->"Prepare to enter the dark...Forever!"
[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/darkexe.jpg]]
An assassin
* AchillesHeel:
** [=DarkMan=] moves in a simple pattern and his attacks are all straightforward, which leaves him helpless against indirect attacks.
** [=DarkMan=]'s SignatureMove opens batcaves only behind the leftmost three columns, and can be evaded completely with a simple Area Steal.
* AdaptationalVillainy: In the manga, he is promoted to BigBad of the third arc as Wily was KilledOffForReal in the first arc, and he's suggested to have played a part in [[GreaterScopeVillain Sean's turn to evil in the previous arc.]]
* AlternateSelf: [=DarkMan=] is the ''Battle Network'' counterpart to a four-man group of Robot Masters with the same name from ''VideoGame/MegaMan5''.
* AmbiguouslyRelated:
** [=DarkMan=]'s SpecialAttack Dark Shadow summons a shadow that takes
* DittoFighter: [=CopyMan=].EXE fights by taking the
* PowerCopying: [=CopyMan=] can take the
** Three of the five evil-chips needed to open the portal to Black Earth in ''Battle Network 4'' are Anubis, Muramasa,
*
* TheBadGuyWins: Successfully kidnaps Iris and Trill and uses a device
* TheBeastmaster: His SignatureMove Black Wing opens up tunnels in midair above the opponent's three field; bats fly out of these and down across each column beneath a tunnel.
* CallBack: While [=DarkMan=] himself only appears in ''Battle Network 3'', his SignatureMove Black Wing reappears in ''Battle Network 4'' as one of the evil-chips needed to access Black Earth.
* CastingAShadow: [=DarkMan=]'s Dark Shadow technique creates shadows that shapeshift into axes and swords.
* ColorCodedForYourConvenience: [=DarkMan=] changes colors between purple, blue, and yellow depending on what elemental attack he's using. The colors may be an allusion to the multicolored team of Dark Men from ''VideoGame/MegaMan5''.
* CombatPragmatist: His Beta version shows a little of his assassin flair by refusing to appear unless
* DarkIsEvil: Let's just say he's less honorable than [=JapanMan=].
* DeathOfAThousandCuts: His chip opens holes on the opponent's columns and have bats fly out, each dealing the damage shown on
* FireIceLightning: [=DarkMan=] alternates between three colors, which signal what element he will use; purple (his default) for fire, blue for ice, yellow for lightning.
* ImmuneToFlinching: [=DarkMan=] has Super Armor built-in.
* LateArrivalSpoiler: It takes until Beast for
* SoftSpokenSadist: Implied in the games. His first action upon appearing is to try and soothe MegaMan
* SpikesOfVillainy: He has them on
* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with
*
* WeHardlyKnewYe: [=CopyMan=], despite having NominalImportance and providing an InfoDump, is in and out of the series in only
Changed line(s) 564,587 (click to see context) from:
[[folder:[=JapanMan=] ''([=YamatoMan=].EXE)'']]
!!!''Voiced by: Taro Yamaguchi''
->"Are you ready to meet your maker!? I usually don't like to take on kids, but orders are orders...En Garde!"
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/japanman.jpg]]
A samurai Navi residing in the secret area of the Undernet and one of Serenade's minions.
* AchillesHeel:
** His miniature soldiers can't cross holes, so putting holes in the field shuts down his DesperationAttack completely.
** His ''β'' version has grass panels on the field, which amplify Heat damage.
* AdaptationalVillainy: He shows up in the anime as an Asteroid Navi and Zoanoroid.
* AlternateSelf: [=JapanMan=] is the ''Battle Network'' counterpart to a classic Robot Master named [=YamatoMan=] from ''VideoGame/MegaMan6''.
* BossArenaIdiocy: [=YamatoMan=] ''β'' has grass-panels on his stage--these serve no purpose except to make him potentially vulnerable to heat damage. Unlike [=PlantMan=], who gets a HealingFactor from them, he gets nothing at all.
* DesperationAttack: At low health, [=YamatoMan=] will summon little soldiers to run across the field and steal one panel from [=MegaMan=]'s area at a time. If it succeeds, [=MegaMan=] will be restricted to one column of area total.
* DubNameChange: The English version changes his name to [=JapanMan=] (and later [=SamuraiMan=] in the Legacy Collection's Battle Network 6 port), despite being named Yamato Man in the Classic series.
* FlunkyBoss: He commands a legion of miniature soldiers.
* InterserviceRivalry: He doesn't get along well with [=DarkMan=] even though they share a common goal; guarding Serenade.
* LaserBlade: A laser-pointed spear as his main weapon.
* PunchClockVillain: He sees [=MegaMan=] as a child and feels bad for fighting him, but he's only following Serenade's orders.
* {{Samurai}}: What he is based on.
* SpinToDeflectStuff: He does this if you try to attack him with gun type attacks, including the Mega Buster.
* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with Serenade.
* TinTyrant: Especially as a Zoanoroid.
* ZergRush: On low health, he summons his foot soldiers to swarm the battlefield and steal [=MegaMan=]'s panels.
!!!''Voiced by: Taro Yamaguchi''
->"Are you ready to meet your maker!? I usually don't like to take on kids, but orders are orders...En Garde!"
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/japanman.jpg]]
A samurai Navi residing in the secret area of the Undernet and one of Serenade's minions.
* AchillesHeel:
** His miniature soldiers can't cross holes, so putting holes in the field shuts down his DesperationAttack completely.
** His ''β'' version has grass panels on the field, which amplify Heat damage.
* AdaptationalVillainy: He shows up in the anime as an Asteroid Navi and Zoanoroid.
* AlternateSelf: [=JapanMan=] is the ''Battle Network'' counterpart to a classic Robot Master named [=YamatoMan=] from ''VideoGame/MegaMan6''.
* BossArenaIdiocy: [=YamatoMan=] ''β'' has grass-panels on his stage--these serve no purpose except to make him potentially vulnerable to heat damage. Unlike [=PlantMan=], who gets a HealingFactor from them, he gets nothing at all.
* DesperationAttack: At low health, [=YamatoMan=] will summon little soldiers to run across the field and steal one panel from [=MegaMan=]'s area at a time. If it succeeds, [=MegaMan=] will be restricted to one column of area total.
* DubNameChange: The English version changes his name to [=JapanMan=] (and later [=SamuraiMan=] in the Legacy Collection's Battle Network 6 port), despite being named Yamato Man in the Classic series.
* FlunkyBoss: He commands a legion of miniature soldiers.
* InterserviceRivalry: He doesn't get along well with [=DarkMan=] even though they share a common goal; guarding Serenade.
* LaserBlade: A laser-pointed spear as his main weapon.
* PunchClockVillain: He sees [=MegaMan=] as a child and feels bad for fighting him, but he's only following Serenade's orders.
* {{Samurai}}: What he is based on.
* SpinToDeflectStuff: He does this if you try to attack him with gun type attacks, including the Mega Buster.
* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with Serenade.
* TinTyrant: Especially as a Zoanoroid.
* ZergRush: On low health, he summons his foot soldiers to swarm the battlefield and steal [=MegaMan=]'s panels.
to:
!!!''Voiced by:
->"Are you ready to meet your maker!? I usually don't like to take on kids, but orders are orders...En Garde!"
[[quoteright:349:https://static.
[[quoteright:350:https://static.tvtropes.
A
*
** His miniature soldiers can't cross holes,
** His ''β'' version has grass panels on
* AdaptationalVillainy:
* ArmorPiercingAttack: His bowling pins and
*
* BossArenaIdiocy: [=YamatoMan=] ''β'' has grass-panels on his stage--these serve no purpose except to make him potentially vulnerable to heat damage. Unlike [=PlantMan=], who gets a HealingFactor from them, he gets nothing at all.
* DesperationAttack: At low health, [=YamatoMan=] will summon little soldiers to run across the field and steal one panel from [=MegaMan=]'s area at a time. If it succeeds, [=MegaMan=] will be restricted to one column of area total.
* DubNameChange: The English version changes his name to [=JapanMan=] (and later [=SamuraiMan=]
* EvenEvilHasStandards: He does not tolerate cheating (or attempts) at bowling.
*
* InterserviceRivalry: He doesn't get along well with [=DarkMan=] even though they share a common goal; guarding Serenade.
* LaserBlade: A laser-pointed spear as his main weapon.
* PunchClockVillain: He sees [=MegaMan=] as a child
*
* HeartIsAnAwesomePower: You'd think a bowling-themed Navi would be a joke, but not only does he
* HoistByHisOwnPetard: One of [=BowlMan=]'s attacks summons obstacles to [=MegaMan=]'s side of the field, which can be used to fill the condition for the SituationalSword No-Beam chips. Since he must get into the same row as the obstacle to use the next phase of the attack, he's really asking for it.
* IKnowMaddenKombat: A [=NetNavi=] based
* SpamAttack: The attack where he shoots bowling pins at you. It's not hard to dodge and can be easily interrupted, but it does go on for a while.
* TinTyrant: Especially as a Zoanoroid.
* ZergRush: On low health, he summons his foot soldiers to swarm the battlefield and steal [=MegaMan=]'s panels.
Changed line(s) 590,626 (click to see context) from:
[[folder:Serenade.EXE]]
->"I love and respect my enemy and thereby win. Come now. Let me show you."
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/serenade_6.jpg]]
The ruler of the Undernet.
----
* AdaptationalBadass: In the ''Mega Man NT Warrior'' manga, they delivered a CurbstompBattle to Bass the first time they fought, but in the game, the battle took days and was a lot closer.
* AdaptedOut: Much like [[FinalBoss Alpha]], Serenade does not appear in the anime at all .
* AmbiguousGender: In the original Japanese, [[ShesAManInJapan Serenade is female]]. In English, on the other hand, Serenade is referred to with masculine pronouns. However, according to Capcom, they're intended to be seen as a [[UltimateLifeForm perfect being]] [[NoBiologicalSex without gender]]. In the words of a [[LetsPlay/RoahmMythril certain Let's Player]], it's really up to you.
** For what it's worth, Serenade is referred to with singular they/them pronouns in the Legacy Collection.
* AsskickingLeadsToLeadership: The ruler of the [=UnderNet=], a WretchedHive where rule is determined by power. To drive the point home, they once took on Bass and won when [=MegaMan=] couldn't even scratch him, though by the post-game, it's clear that fusing with Gospel has made him the more powerful one.
* AttackReflector: The ribbons on Serenade's back will repel most attacks, so choose wisely.
* CallBack: Despite being a ''Battle Network'' original, Serenade expands the character theming and designs of ''VideoGame/MegaManClassic''--not only do they add to the MusicalThemeNaming, their helmet is almost identical to classic Mega Man's.
* DarkIsNotEvil: They're the ruler of the Undernet, but their purpose is to guard Gigafreeze in case it needs to be used against Alpha.
* TheDreaded: A being so powerful that the Undernet denizens are afraid of saying Serenade's full name.
* EldritchLocation: The Secret Area, Serenade's domain; unlike most internet areas, which are depicted as thin platforms hovering over BottomlessPits, the Secret Area is a land of [[CrystalSpiresAndTogas pale monoliths and chunky stone towers]] emerging from an ocean.
* {{Foil}}: To Bass, another powerful Navi with a musical-themed name and a gold color scheme. While Bass is a dark-infused PersonOfMassDestruction, Serenade has a divine-like presence and personality.
* GoldAndWhiteAreDivine: Serenade's metaphysical status is never declared in-game, but they're one of the most mysterious and ethereal characters in the series. Their harem pants are solid white, making it one of the predominant colors of their outfit, while the helmet and braces are solid gold.
* GreaterScopeParagon: Serenade resides in the deepest pits of the Undernet, guarding the Giga-Freeze and preventing thereby an ApocalypseHow.
* HeroAntagonist: Serenade is, in a technical sense, a {{Face}}, but has their own agenda and takes no direct action to assist the heroes; they will, on the other hand, test the heroes and do combat with them when the right conditions are met.
* MacGuffinGuardian: Serenade possesses the Giga Freeze program, a weapon that can freeze any program it's used on, [[ApocalypseHow including the entire internet]], only meant to be used as [[GodzillaThreshold a last resort against Alpha]], and Mega Man must convince its guardian to hand it over.
* NonStandardCharacterDesign: As a rule, [=NetNavi=] costumes consist of (virtual) plastic, metallic, or other synthetic materials, but Serenade's outfit features actual cloth fabric in the form of harem pants. The only other Navi to wear fabric by this point in the series is Bass, who wears a tattered cloak.
* NoBiologicalSex: According to Capcom.
* OneSteveLimit: Averted. One of Serenade's {{Special Attack}}s is named "Sonic Boom", DownplayedTrope an attack name also used by [=ProtoMan.EXE=]'s {{Sword Beam}}s.
* OnlyTheWorthyMayPass:
** Serenade only grants Mega Man the Giga Freeze program after warning him that the program will freeze anyone who isn't TheChosenOne.
** Serenade can only be encountered face-to-face at the tail-end of the BonusDungeon, past a long string of barriers that demand certain requirements be met before opening.
** The Secret Area is Serenade's domain and certain features, including Serenade's time trials, will only unlock once even more requirements have been met.
* OtherworldlyAndSexuallyAmbiguous: Serenade.EXE, an otherwise normal Net Navi, looks the part, likely to emphasise their "holy/angelic" theme (and not to mention their vast powers). Greatly enhanced in the manga adaptation.
* OurAngelsAreDifferent: The barriers surrounding Serenade closely resemble ''tenne'', the flowing scarf often worn by ''[[https://en.wikipedia.org/wiki/Tennin Tennyo]]'', a divine spiritual being in Japanese Buddhism, and also by ''boddhisatvas'' and the gods in Japanese art. Fittingly, Serenade governs and resides in the heavenly-looking Secret Area.
* SheIsTheKing: Serenade is the king of the Undernet, but given female pronouns in Japanese.
* SpinToDeflectStuff: Serenade turns their back to deflect any damage and reflects it back at [=MegaMan=].
* SuperBoss: The last one before the fight with Bass in 3's post game.
* ThemeNaming: [=Serenade=] is a notable addition to the same MusicalThemeNaming imported to ''Battle Network'' from ''VideoGame/MegaManClassic'', joining the likes of Rock & Roll, Blues, Forte, and Gospel.
* VillainRespect: More of a rival than a villain, Serenade is genuinely respectful towards their opponents, going as far as to say mercy is the source of their power.
* UltimateLifeForm: According to Capcom, although Bass would probably fit the description more accurately.
* WowingCthulhu: After transmitting the giga freeze program to Mega Man, S initially misjudges Mega Man to have been frozen only to be astonished when Mega Man ultimately is authorized to use it.
* YinYangBomb: Serenade is at least a vague {{Face}} (being opposed to clear {{Heel}}s like Bass [[spoiler:and overseeing Sci-Lab projects like the Undernet]]) and has a LightIsGood motif, with powers described as holy and saintly--yet their battle chip can't be used unless a dark-hole has been opened on the field, [[ImpliedTrope indicating it to be]] a ''dark chip''.
->"I love and respect my enemy and thereby win. Come now. Let me show you."
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/serenade_6.jpg]]
The ruler of the Undernet.
----
* AdaptationalBadass: In the ''Mega Man NT Warrior'' manga, they delivered a CurbstompBattle to Bass the first time they fought, but in the game, the battle took days and was a lot closer.
* AdaptedOut: Much like [[FinalBoss Alpha]], Serenade does not appear in the anime at all .
* AmbiguousGender: In the original Japanese, [[ShesAManInJapan Serenade is female]]. In English, on the other hand, Serenade is referred to with masculine pronouns. However, according to Capcom, they're intended to be seen as a [[UltimateLifeForm perfect being]] [[NoBiologicalSex without gender]]. In the words of a [[LetsPlay/RoahmMythril certain Let's Player]], it's really up to you.
** For what it's worth, Serenade is referred to with singular they/them pronouns in the Legacy Collection.
* AsskickingLeadsToLeadership: The ruler of the [=UnderNet=], a WretchedHive where rule is determined by power. To drive the point home, they once took on Bass and won when [=MegaMan=] couldn't even scratch him, though by the post-game, it's clear that fusing with Gospel has made him the more powerful one.
* AttackReflector: The ribbons on Serenade's back will repel most attacks, so choose wisely.
* CallBack: Despite being a ''Battle Network'' original, Serenade expands the character theming and designs of ''VideoGame/MegaManClassic''--not only do they add to the MusicalThemeNaming, their helmet is almost identical to classic Mega Man's.
* DarkIsNotEvil: They're the ruler of the Undernet, but their purpose is to guard Gigafreeze in case it needs to be used against Alpha.
* TheDreaded: A being so powerful that the Undernet denizens are afraid of saying Serenade's full name.
* EldritchLocation: The Secret Area, Serenade's domain; unlike most internet areas, which are depicted as thin platforms hovering over BottomlessPits, the Secret Area is a land of [[CrystalSpiresAndTogas pale monoliths and chunky stone towers]] emerging from an ocean.
* {{Foil}}: To Bass, another powerful Navi with a musical-themed name and a gold color scheme. While Bass is a dark-infused PersonOfMassDestruction, Serenade has a divine-like presence and personality.
* GoldAndWhiteAreDivine: Serenade's metaphysical status is never declared in-game, but they're one of the most mysterious and ethereal characters in the series. Their harem pants are solid white, making it one of the predominant colors of their outfit, while the helmet and braces are solid gold.
* GreaterScopeParagon: Serenade resides in the deepest pits of the Undernet, guarding the Giga-Freeze and preventing thereby an ApocalypseHow.
* HeroAntagonist: Serenade is, in a technical sense, a {{Face}}, but has their own agenda and takes no direct action to assist the heroes; they will, on the other hand, test the heroes and do combat with them when the right conditions are met.
* MacGuffinGuardian: Serenade possesses the Giga Freeze program, a weapon that can freeze any program it's used on, [[ApocalypseHow including the entire internet]], only meant to be used as [[GodzillaThreshold a last resort against Alpha]], and Mega Man must convince its guardian to hand it over.
* NonStandardCharacterDesign: As a rule, [=NetNavi=] costumes consist of (virtual) plastic, metallic, or other synthetic materials, but Serenade's outfit features actual cloth fabric in the form of harem pants. The only other Navi to wear fabric by this point in the series is Bass, who wears a tattered cloak.
* NoBiologicalSex: According to Capcom.
* OneSteveLimit: Averted. One of Serenade's {{Special Attack}}s is named "Sonic Boom", DownplayedTrope an attack name also used by [=ProtoMan.EXE=]'s {{Sword Beam}}s.
* OnlyTheWorthyMayPass:
** Serenade only grants Mega Man the Giga Freeze program after warning him that the program will freeze anyone who isn't TheChosenOne.
** Serenade can only be encountered face-to-face at the tail-end of the BonusDungeon, past a long string of barriers that demand certain requirements be met before opening.
** The Secret Area is Serenade's domain and certain features, including Serenade's time trials, will only unlock once even more requirements have been met.
* OtherworldlyAndSexuallyAmbiguous: Serenade.EXE, an otherwise normal Net Navi, looks the part, likely to emphasise their "holy/angelic" theme (and not to mention their vast powers). Greatly enhanced in the manga adaptation.
* OurAngelsAreDifferent: The barriers surrounding Serenade closely resemble ''tenne'', the flowing scarf often worn by ''[[https://en.wikipedia.org/wiki/Tennin Tennyo]]'', a divine spiritual being in Japanese Buddhism, and also by ''boddhisatvas'' and the gods in Japanese art. Fittingly, Serenade governs and resides in the heavenly-looking Secret Area.
* SheIsTheKing: Serenade is the king of the Undernet, but given female pronouns in Japanese.
* SpinToDeflectStuff: Serenade turns their back to deflect any damage and reflects it back at [=MegaMan=].
* SuperBoss: The last one before the fight with Bass in 3's post game.
* ThemeNaming: [=Serenade=] is a notable addition to the same MusicalThemeNaming imported to ''Battle Network'' from ''VideoGame/MegaManClassic'', joining the likes of Rock & Roll, Blues, Forte, and Gospel.
* VillainRespect: More of a rival than a villain, Serenade is genuinely respectful towards their opponents, going as far as to say mercy is the source of their power.
* UltimateLifeForm: According to Capcom, although Bass would probably fit the description more accurately.
* WowingCthulhu: After transmitting the giga freeze program to Mega Man, S initially misjudges Mega Man to have been frozen only to be astonished when Mega Man ultimately is authorized to use it.
* YinYangBomb: Serenade is at least a vague {{Face}} (being opposed to clear {{Heel}}s like Bass [[spoiler:and overseeing Sci-Lab projects like the Undernet]]) and has a LightIsGood motif, with powers described as holy and saintly--yet their battle chip can't be used unless a dark-hole has been opened on the field, [[ImpliedTrope indicating it to be]] a ''dark chip''.
to:
->"If you can beat me, I'll tell you all about "S". And if you can't...Deletion will be your only comfort!"
[[quoteright:350:https://static.tvtropes.
The ruler of the Undernet.
----
* AdaptationalBadass: In the ''Mega Man NT Warrior'' manga, they delivered a CurbstompBattle to Bass the first time they fought, but in the game, the battle took days and was a lot closer.
* AdaptedOut: Much like [[FinalBoss Alpha]], Serenade does not appear in the anime at all .
* AmbiguousGender: In the original Japanese, [[ShesAManInJapan Serenade is female]]. In English, on the other hand, Serenade is referred to
A genie-esque Navi associated with
** For what it's worth, Serenade is referred to with singular they/them pronouns in the Legacy Collection.
* AsskickingLeadsToLeadership: The ruler of the [=UnderNet=], a WretchedHive where rule is determined by power. To drive the point home, they once took on Bass and won when [=MegaMan=] couldn't even scratch him, though by the post-game, it's clear that fusing with Gospel has made him the more powerful one.
* AttackReflector: The ribbons on Serenade's back will repel most attacks, so choose wisely.
* CallBack: Despite being a ''Battle Network'' original, Serenade expands the character theming and designs of ''VideoGame/MegaManClassic''--not only do they add to the MusicalThemeNaming, their helmet is almost identical to classic Mega Man's.
* DarkIsNotEvil: They're the ruler of the Undernet, but their purpose is to guard Gigafreeze in case it needs to be used against Alpha.
* TheDreaded: A being so powerful that
* EldritchLocation: The Secret Area, Serenade's domain; unlike most internet areas, which are depicted as thin platforms hovering over BottomlessPits, the Secret Area is a land of [[CrystalSpiresAndTogas pale monoliths and chunky stone towers]] emerging from an ocean.
* {{Foil}}: To Bass, another powerful Navi with a musical-themed name and a gold color scheme. While Bass is a dark-infused PersonOfMassDestruction, Serenade has a divine-like presence and personality.
* GoldAndWhiteAreDivine: Serenade's metaphysical status is never declared in-game, but they're one of the most mysterious and ethereal characters
*
* HeroAntagonist: Serenade is, in a technical sense, a {{Face}}, but has their own agenda and takes no direct action
* MacGuffinGuardian: Serenade possesses the Giga Freeze program, a weapon that can freeze any program it's used on, [[ApocalypseHow including the entire internet]], only meant to be used as [[GodzillaThreshold a last resort against Alpha]], and Mega Man must convince its guardian to hand it over.
* NonStandardCharacterDesign: As a rule, [=NetNavi=] costumes consist of (virtual) plastic, metallic, or other synthetic materials, but Serenade's outfit features actual cloth fabric in the form of harem pants. The only other Navi to wear fabric by this point in the series is Bass, who wears a tattered cloak.
* NoBiologicalSex: According to Capcom.
* OneSteveLimit: Averted. One of Serenade's {{Special Attack}}s is named "Sonic Boom", DownplayedTrope an
* OnlyTheWorthyMayPass:
** Serenade only grants Mega Man the Giga Freeze program after warning him that the program will freeze anyone who isn't TheChosenOne.
** Serenade can only be encountered face-to-face at the tail-end of the BonusDungeon, past a long string of barriers that demand certain requirements be met before opening.
*
* FlunkyBoss: The
* TheGimmick: A genie and his lamp.
* GoodCounterpart: To [=BowlMan=] in a
*
* OurGeniesAreDifferent
* PoisonousPerson: He can use mist like poison as an attack.
* ThresholdGuardians: As the
* SpinToDeflectStuff: Serenade turns their back to deflect any damage
* SuperBoss: The last one before the fight
* ThemeNaming: [=Serenade=] is a notable addition to the same MusicalThemeNaming imported to ''Battle Network'' from ''VideoGame/MegaManClassic'', joining the likes of Rock & Roll, Blues, Forte, and Gospel.
* VillainRespect: More of a rival than a villain, Serenade is genuinely respectful towards their opponents, going as far as to say mercy is the source of their power.
* UltimateLifeForm: According to Capcom, although Bass would probably fit the description more accurately.
* WowingCthulhu: After transmitting the giga freeze program to Mega Man, S initially misjudges Mega Man to have been frozen only to be astonished when Mega Man ultimately is authorized to use it.
* YinYangBomb: Serenade is at least a vague {{Face}} (being opposed to clear {{Heel}}s like Bass [[spoiler:and overseeing Sci-Lab projects like the Undernet]]) and has a LightIsGood motif, with powers described as holy and saintly--yet their battle chip can't be used unless a dark-hole has been opened on the field, [[ImpliedTrope indicating it to be]] a ''dark chip''.
Added DiffLines:
[[folder:[=DarkMan=].EXE]]
!!!''Voiced by: Naoki Bando''
->"Prepare to enter the dark...Forever!"
[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/darkexe.jpg]]
An assassin Navi residing in the first secret area of the Undernet. He's been stationed at the end of the first area, waiting for Navis to come along so he can kill them--once he kills enough, Serenade has deigned to fight him in a rematch.
* AchillesHeel:
** [=DarkMan=] moves in a simple pattern and his attacks are all straightforward, which leaves him helpless against indirect attacks.
** [=DarkMan=]'s SignatureMove opens batcaves only behind the leftmost three columns, and can be evaded completely with a simple Area Steal.
* AdaptationalVillainy: In the manga, he is promoted to BigBad of the third arc as Wily was KilledOffForReal in the first arc, and he's suggested to have played a part in [[GreaterScopeVillain Sean's turn to evil in the previous arc.]]
* AlternateSelf: [=DarkMan=] is the ''Battle Network'' counterpart to a four-man group of Robot Masters with the same name from ''VideoGame/MegaMan5''.
* AmbiguouslyRelated:
** [=DarkMan=]'s SpecialAttack Dark Shadow summons a shadow that takes the form of a bladed weapon to attack the player, exactly like the Shadow series of viruses.
** Three of the five evil-chips needed to open the portal to Black Earth in ''Battle Network 4'' are Anubis, Muramasa, and Black Wing, the {{Signature Move}}s of [=PharaohMan=], [=ShadowMan=], and [=DarkMan=].
* ArcVillain: He leads the dark forces who are the main enemy of Arc 3 in the ''NT Warrior'' manga.
* TheBadGuyWins: Successfully kidnaps Iris and Trill and uses a device to crack space letting him return to Beyondard which is a major plot point as he unintentionally brings the heroes with him. However, the next episode has Iris put Trill in her PET pen and throw it away keeping him out of both Gregar and Falzer's reach.
* TheBeastmaster: His SignatureMove Black Wing opens up tunnels in midair above the opponent's three field; bats fly out of these and down across each column beneath a tunnel.
* CallBack: While [=DarkMan=] himself only appears in ''Battle Network 3'', his SignatureMove Black Wing reappears in ''Battle Network 4'' as one of the evil-chips needed to access Black Earth.
* CastingAShadow: [=DarkMan=]'s Dark Shadow technique creates shadows that shapeshift into axes and swords.
* ColorCodedForYourConvenience: [=DarkMan=] changes colors between purple, blue, and yellow depending on what elemental attack he's using. The colors may be an allusion to the multicolored team of Dark Men from ''VideoGame/MegaMan5''.
* CombatPragmatist: His Beta version shows a little of his assassin flair by refusing to appear unless [=MegaMan=] is suffering a glitch from the Navi Customizer.
* DarkIsEvil: Let's just say he's less honorable than [=JapanMan=].
* DeathOfAThousandCuts: His chip opens holes on the opponent's columns and have bats fly out, each dealing the damage shown on his chip.
* FireIceLightning: [=DarkMan=] alternates between three colors, which signal what element he will use; purple (his default) for fire, blue for ice, yellow for lightning.
* ImmuneToFlinching: [=DarkMan=] has Super Armor built-in.
* LateArrivalSpoiler: It takes until Beast for him to show up in the anime.
* SoftSpokenSadist: Implied in the games. His first action upon appearing is to try and soothe MegaMan into lowering his voice, all while telling him that he intends to kill him.
* SpikesOfVillainy: He has them on his ShouldersOfDoom.
* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with Serenade.
* TurnsRed: {{Downplayed}}. The only change that occurs once [=DarkMan=] is reduced to half health is that his attack pattern reverses.
[[/folder]]
[[folder:[=JapanMan=] ''([=YamatoMan=].EXE)'']]
!!!''Voiced by: Taro Yamaguchi''
->"Are you ready to meet your maker!? I usually don't like to take on kids, but orders are orders...En Garde!"
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/japanman.jpg]]
A samurai Navi residing in the secret area of the Undernet and one of Serenade's minions.
* AchillesHeel:
** His miniature soldiers can't cross holes, so putting holes in the field shuts down his DesperationAttack completely.
** His ''β'' version has grass panels on the field, which amplify Heat damage.
* AdaptationalVillainy: He shows up in the anime as an Asteroid Navi and Zoanoroid.
* AlternateSelf: [=JapanMan=] is the ''Battle Network'' counterpart to a classic Robot Master named [=YamatoMan=] from ''VideoGame/MegaMan6''.
* BossArenaIdiocy: [=YamatoMan=] ''β'' has grass-panels on his stage--these serve no purpose except to make him potentially vulnerable to heat damage. Unlike [=PlantMan=], who gets a HealingFactor from them, he gets nothing at all.
* DesperationAttack: At low health, [=YamatoMan=] will summon little soldiers to run across the field and steal one panel from [=MegaMan=]'s area at a time. If it succeeds, [=MegaMan=] will be restricted to one column of area total.
* DubNameChange: The English version changes his name to [=JapanMan=] (and later [=SamuraiMan=] in the Legacy Collection's Battle Network 6 port), despite being named Yamato Man in the Classic series.
* FlunkyBoss: He commands a legion of miniature soldiers.
* InterserviceRivalry: He doesn't get along well with [=DarkMan=] even though they share a common goal; guarding Serenade.
* LaserBlade: A laser-pointed spear as his main weapon.
* PunchClockVillain: He sees [=MegaMan=] as a child and feels bad for fighting him, but he's only following Serenade's orders.
* {{Samurai}}: What he is based on.
* SpinToDeflectStuff: He does this if you try to attack him with gun type attacks, including the Mega Buster.
* ThresholdGuardians: He stands between [=MegaMan=] and an encounter with Serenade.
* TinTyrant: Especially as a Zoanoroid.
* ZergRush: On low health, he summons his foot soldiers to swarm the battlefield and steal [=MegaMan=]'s panels.
[[/folder]]
[[folder:Serenade.EXE]]
->"I love and respect my enemy and thereby win. Come now. Let me show you."
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/serenade_6.jpg]]
The ruler of the Undernet.
----
* AdaptationalBadass: In the ''Mega Man NT Warrior'' manga, they delivered a CurbstompBattle to Bass the first time they fought, but in the game, the battle took days and was a lot closer.
* AdaptedOut: Much like [[FinalBoss Alpha]], Serenade does not appear in the anime at all .
* AmbiguousGender: In the original Japanese, [[ShesAManInJapan Serenade is female]]. In English, on the other hand, Serenade is referred to with masculine pronouns. However, according to Capcom, they're intended to be seen as a [[UltimateLifeForm perfect being]] [[NoBiologicalSex without gender]]. In the words of a [[LetsPlay/RoahmMythril certain Let's Player]], it's really up to you.
** For what it's worth, Serenade is referred to with singular they/them pronouns in the Legacy Collection.
* AsskickingLeadsToLeadership: The ruler of the [=UnderNet=], a WretchedHive where rule is determined by power. To drive the point home, they once took on Bass and won when [=MegaMan=] couldn't even scratch him, though by the post-game, it's clear that fusing with Gospel has made him the more powerful one.
* AttackReflector: The ribbons on Serenade's back will repel most attacks, so choose wisely.
* CallBack: Despite being a ''Battle Network'' original, Serenade expands the character theming and designs of ''VideoGame/MegaManClassic''--not only do they add to the MusicalThemeNaming, their helmet is almost identical to classic Mega Man's.
* DarkIsNotEvil: They're the ruler of the Undernet, but their purpose is to guard Gigafreeze in case it needs to be used against Alpha.
* TheDreaded: A being so powerful that the Undernet denizens are afraid of saying Serenade's full name.
* EldritchLocation: The Secret Area, Serenade's domain; unlike most internet areas, which are depicted as thin platforms hovering over BottomlessPits, the Secret Area is a land of [[CrystalSpiresAndTogas pale monoliths and chunky stone towers]] emerging from an ocean.
* {{Foil}}: To Bass, another powerful Navi with a musical-themed name and a gold color scheme. While Bass is a dark-infused PersonOfMassDestruction, Serenade has a divine-like presence and personality.
* GoldAndWhiteAreDivine: Serenade's metaphysical status is never declared in-game, but they're one of the most mysterious and ethereal characters in the series. Their harem pants are solid white, making it one of the predominant colors of their outfit, while the helmet and braces are solid gold.
* GreaterScopeParagon: Serenade resides in the deepest pits of the Undernet, guarding the Giga-Freeze and preventing thereby an ApocalypseHow.
* HeroAntagonist: Serenade is, in a technical sense, a {{Face}}, but has their own agenda and takes no direct action to assist the heroes; they will, on the other hand, test the heroes and do combat with them when the right conditions are met.
* MacGuffinGuardian: Serenade possesses the Giga Freeze program, a weapon that can freeze any program it's used on, [[ApocalypseHow including the entire internet]], only meant to be used as [[GodzillaThreshold a last resort against Alpha]], and Mega Man must convince its guardian to hand it over.
* NonStandardCharacterDesign: As a rule, [=NetNavi=] costumes consist of (virtual) plastic, metallic, or other synthetic materials, but Serenade's outfit features actual cloth fabric in the form of harem pants. The only other Navi to wear fabric by this point in the series is Bass, who wears a tattered cloak.
* NoBiologicalSex: According to Capcom.
* OneSteveLimit: Averted. One of Serenade's {{Special Attack}}s is named "Sonic Boom", DownplayedTrope an attack name also used by [=ProtoMan.EXE=]'s {{Sword Beam}}s.
* OnlyTheWorthyMayPass:
** Serenade only grants Mega Man the Giga Freeze program after warning him that the program will freeze anyone who isn't TheChosenOne.
** Serenade can only be encountered face-to-face at the tail-end of the BonusDungeon, past a long string of barriers that demand certain requirements be met before opening.
** The Secret Area is Serenade's domain and certain features, including Serenade's time trials, will only unlock once even more requirements have been met.
* OtherworldlyAndSexuallyAmbiguous: Serenade.EXE, an otherwise normal Net Navi, looks the part, likely to emphasise their "holy/angelic" theme (and not to mention their vast powers). Greatly enhanced in the manga adaptation.
* OurAngelsAreDifferent: The barriers surrounding Serenade closely resemble ''tenne'', the flowing scarf often worn by ''[[https://en.wikipedia.org/wiki/Tennin Tennyo]]'', a divine spiritual being in Japanese Buddhism, and also by ''boddhisatvas'' and the gods in Japanese art. Fittingly, Serenade governs and resides in the heavenly-looking Secret Area.
* SheIsTheKing: Serenade is the king of the Undernet, but given female pronouns in Japanese.
* SpinToDeflectStuff: Serenade turns their back to deflect any damage and reflects it back at [=MegaMan=].
* SuperBoss: The last one before the fight with Bass in 3's post game.
* ThemeNaming: [=Serenade=] is a notable addition to the same MusicalThemeNaming imported to ''Battle Network'' from ''VideoGame/MegaManClassic'', joining the likes of Rock & Roll, Blues, Forte, and Gospel.
* VillainRespect: More of a rival than a villain, Serenade is genuinely respectful towards their opponents, going as far as to say mercy is the source of their power.
* UltimateLifeForm: According to Capcom, although Bass would probably fit the description more accurately.
* WowingCthulhu: After transmitting the giga freeze program to Mega Man, S initially misjudges Mega Man to have been frozen only to be astonished when Mega Man ultimately is authorized to use it.
* YinYangBomb: Serenade is at least a vague {{Face}} (being opposed to clear {{Heel}}s like Bass [[spoiler:and overseeing Sci-Lab projects like the Undernet]]) and has a LightIsGood motif, with powers described as holy and saintly--yet their battle chip can't be used unless a dark-hole has been opened on the field, [[ImpliedTrope indicating it to be]] a ''dark chip''.
[[/folder]]
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[[folder:Rei Saiko and [=FlashMan=].EXE]]
to:
[[folder:Rei Saiko and [=FlashMan=].EXE]]Saiko]]
Deleted line(s) 172 (click to see context) :
!!!''[=FlashMan=] voiced by: Makoto Yasumura (JP), Clay St. Thomas (EN)''
Changed line(s) 176,180 (click to see context) from:
* AchillesHeel:
** Like other jumpy FragileSpeedster Navis, putting a mine on his side of the field means he'll find it eventually.
** All three of his attacks rely on panels to work, so Geddon[[note]]Geddon 1 cracks all panels, Geddon 2 turns all panels into holes[[/note]]+Snake[[note]]summons Wood-elemental snakes from the user's hole panels, which [=FlashMan=] is weak to[[/note]] combo makes a short work of him.
* AdaptationalSuperpowerChange: In ''VideoGame/MegaMan2'', Flash Man's power was to freeze time; in ''Battle Network 3'', [=FlashMan.EXE=] is a walking, talking HypnoRay.
to:
Deleted line(s) 182,185 (click to see context) :
* AlternateSelf: [=FlashMan=] is the ''Battle Network'' counterpoint of the classic Robot Master from ''VideoGame/MegaMan2''.
* ArmorPiercingAttack: [=FlashMan=]'s Navi Chip attack pierces guards in addition to temporarily stunning them.
* CallingYourAttacks: "SHINING BROWSER CRASHER!"
* ConfusionFu: [=FlashMan=] employs three different varieties of his basic Neon Light attack[[note]]a straight line, a straight line that bends towards the player, and a zig-zag pattern[[/note]] which each require different dodging methods, with only a split-second to figure out which pattern it is.
* ArmorPiercingAttack: [=FlashMan=]'s Navi Chip attack pierces guards in addition to temporarily stunning them.
* CallingYourAttacks: "SHINING BROWSER CRASHER!"
* ConfusionFu: [=FlashMan=] employs three different varieties of his basic Neon Light attack[[note]]a straight line, a straight line that bends towards the player, and a zig-zag pattern[[/note]] which each require different dodging methods, with only a split-second to figure out which pattern it is.
Changed line(s) 187,192 (click to see context) from:
* FragileSpeedster: [=FlashMan=] jumps here and there all over his own side of the field, making him hard to pin down, but has very little in the way of hit points.
* HeroicRROD: Induces a temporary one by frying Lan's PET. He attempts to do so again later, though he's less successful due to [=KingMan's=] interference.
* LightEmUp: While technically an Elec-element Navi, [=FlashMan=]'s attacks are mostly light-based.
* MadeOfIron: His anime incarnations that is, as both a Darkloid and Asteroid Navi. Whenever the episode focuses on him, a lot of punishment that usually kills the usual villain of the week just wounds him enough to finally get him to retreat. For example, his Asteroid debut has him cut into ''three seperate pieces'' by the heroe yet he still managed to escape and be a reoccuring threat for a good while. Fittingly, he served as the last of the Neo WWW Asteroid Navi's to be deleted.
* MindControlDevice: [=FlashMan=] himself--his signature ability is to hypnotize anyone who looks into his flashing lights, which he does to Lan's friends when they get in the way. This hypnosis will last until [=FlashMan=] himself either turns it off or is deleted.
* NoNonsenseNemesis: As much as a StarterVillain can get. When discovered, Rei considers ''killing'' the cast on the spot, though he doesn't follow through with it and opts for hypnosis instead. He then decides to take off, rather than stick around for the boss battle, successfully accomplishing his mission of taking the [=TetraCode=] by remotely commanding [=FlashMan=] to see things through. Additionally, both times [=FlashMan=] is defeated, Rei decides to have [=FlashMan=] utilize an attack to brick Lan's PET in order to ensure [=MegaMan=] won't be a further threat to the organization. In battle, he demonstrates the way that ''Battle Network 3'' bosses have much more ArtificialBrilliance going for them than their predecessors by using attacks which are confusing to dodge or can't be dodged at all, as well as carrying chips specifically to deal with the only potential flaw in his unblockable combo.
* HeroicRROD: Induces a temporary one by frying Lan's PET. He attempts to do so again later, though he's less successful due to [=KingMan's=] interference.
* LightEmUp: While technically an Elec-element Navi, [=FlashMan=]'s attacks are mostly light-based.
* MadeOfIron: His anime incarnations that is, as both a Darkloid and Asteroid Navi. Whenever the episode focuses on him, a lot of punishment that usually kills the usual villain of the week just wounds him enough to finally get him to retreat. For example, his Asteroid debut has him cut into ''three seperate pieces'' by the heroe yet he still managed to escape and be a reoccuring threat for a good while. Fittingly, he served as the last of the Neo WWW Asteroid Navi's to be deleted.
* MindControlDevice: [=FlashMan=] himself--his signature ability is to hypnotize anyone who looks into his flashing lights, which he does to Lan's friends when they get in the way. This hypnosis will last until [=FlashMan=] himself either turns it off or is deleted.
* NoNonsenseNemesis: As much as a StarterVillain can get. When discovered, Rei considers ''killing'' the cast on the spot, though he doesn't follow through with it and opts for hypnosis instead. He then decides to take off, rather than stick around for the boss battle, successfully accomplishing his mission of taking the [=TetraCode=] by remotely commanding [=FlashMan=] to see things through. Additionally, both times [=FlashMan=] is defeated, Rei decides to have [=FlashMan=] utilize an attack to brick Lan's PET in order to ensure [=MegaMan=] won't be a further threat to the organization. In battle, he demonstrates the way that ''Battle Network 3'' bosses have much more ArtificialBrilliance going for them than their predecessors by using attacks which are confusing to dodge or can't be dodged at all, as well as carrying chips specifically to deal with the only potential flaw in his unblockable combo.
to:
* FragileSpeedster: [=FlashMan=] jumps here and there all over his own side of the field, making him hard to pin down, but has very little in the way of hit points.
* HeroicRROD: Induces a temporary one by frying Lan's PET. He attempts to do so again later, though he's less successful due to [=KingMan's=] interference.
* LightEmUp: While technically an Elec-element Navi, [=FlashMan=]'s attacks are mostly light-based.
* MadeOfIron: His anime incarnations that is, as both a Darkloid and Asteroid Navi. Whenever the episode focuses on him, a lot of punishment that usually kills the usual villain of the week just wounds him enough to finally get him to retreat. For example, his Asteroid debut has him cut into ''three seperate pieces'' by the heroe yet he still managed to escape and be a reoccuring threat for a good while. Fittingly, he served as the last of the Neo WWW Asteroid Navi's to be deleted.
* MindControlDevice: [=FlashMan=] himself--his signature ability is to hypnotize anyone who looks into his flashing lights, which he does to Lan's friends when they get in the way. This hypnosis will last until [=FlashMan=] himself either turns it off or is deleted.
* NoNonsenseNemesis:NoNonsenseNemesis:
** As much as a StarterVillain can get. When discovered, Rei considers ''killing'' the cast on the spot, though he doesn't follow through with it and opts for hypnosis instead.
** He then decides to take off, rather than stick around for the boss battle, successfully accomplishing his mission of taking the [=TetraCode=] by remotely commanding [=FlashMan=] to see thingsthrough. through.
** Additionally, both times [=FlashMan=] is defeated, Rei decides to have [=FlashMan=] utilize an attack to brick Lan's PET in order to ensure [=MegaMan=] won't be a further threat to theorganization. In battle, he demonstrates the way that ''Battle Network 3'' bosses have much more ArtificialBrilliance going for them than their predecessors by using attacks which are confusing to dodge or can't be dodged at all, as well as carrying chips specifically to deal with the only potential flaw in his unblockable combo.organization.
* HeroicRROD: Induces a temporary one by frying Lan's PET. He attempts to do so again later, though he's less successful due to [=KingMan's=] interference.
* LightEmUp: While technically an Elec-element Navi, [=FlashMan=]'s attacks are mostly light-based.
* MadeOfIron: His anime incarnations that is, as both a Darkloid and Asteroid Navi. Whenever the episode focuses on him, a lot of punishment that usually kills the usual villain of the week just wounds him enough to finally get him to retreat. For example, his Asteroid debut has him cut into ''three seperate pieces'' by the heroe yet he still managed to escape and be a reoccuring threat for a good while. Fittingly, he served as the last of the Neo WWW Asteroid Navi's to be deleted.
* MindControlDevice: [=FlashMan=] himself--his signature ability is to hypnotize anyone who looks into his flashing lights, which he does to Lan's friends when they get in the way. This hypnosis will last until [=FlashMan=] himself either turns it off or is deleted.
* NoNonsenseNemesis:
** As much as a StarterVillain can get. When discovered, Rei considers ''killing'' the cast on the spot, though he doesn't follow through with it and opts for hypnosis instead.
** He then decides to take off, rather than stick around for the boss battle, successfully accomplishing his mission of taking the [=TetraCode=] by remotely commanding [=FlashMan=] to see things
** Additionally, both times [=FlashMan=] is defeated, Rei decides to have [=FlashMan=] utilize an attack to brick Lan's PET in order to ensure [=MegaMan=] won't be a further threat to the
Deleted line(s) 194 (click to see context) :
* ShockAndAwe: [=FlashMan=] is an Elec Navi.
Deleted line(s) 197 (click to see context) :
* StatusEffects: [=FlashMan=] will summon light bulb obstacles, that will periodically flash faster and faster until they go off--if they do, [=MegaMan=] will be paralyzed.
Changed line(s) 200 (click to see context) from:
* UnblockableAttack: [=FlashMan=]'s Flashlight attack can't be thwarted by invisibility, by guards, or by [=SuperArmor=], and leaves [=MegaMan=] paralyzed for long enough that it's impossible to dodge his followup Sparkarm attack. And just in case the player tries to avoid it by standing in the back row, [=FlashMan=] carries three copies of [=AreaGrab=] and uses them if he can't reach. Fortunately, his Navi Chips have all of the same properties and actually do damage on top of that, making them some of the best screen-clearing tools in the game if you can beat him well enough to claim them.
to:
Changed line(s) 203,207 (click to see context) from:
[[folder:Takeo Inukai]]
!!!''Inukai voiced by: Creator/KiyoyukiYanada''
->"Now, boy! Take the call of the wild to your grave!"
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inukai_5.jpg]]
Operator of [=BeastMan=].EXE and a zookeeper of the Yoka Zoo. In the third game, he manages to steal the second Tetracode from the zoo after causing a disruption through electronic implants in every animal in the zoo.
!!!''Inukai voiced by: Creator/KiyoyukiYanada''
->"Now, boy! Take the call of the wild to your grave!"
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inukai_5.jpg]]
Operator of [=BeastMan=].EXE and a zookeeper of the Yoka Zoo. In the third game, he manages to steal the second Tetracode from the zoo after causing a disruption through electronic implants in every animal in the zoo.
to:
!!!''Inukai
!!!''[=FlashMan=] voiced by:
->"Now, boy! Take the call of the wild to your grave!"
[[quoteright:350:https://static.tvtropes.
\\
In ''Anime/MegaManNTWarrior2002'' he appears in ''Axess'' as a Darkloid, one of a gang of Navis with no operators who specialize in using Dark Chips, though he is ultimately brought down before the
Added DiffLines:
* AchillesHeel:
** Like other jumpy FragileSpeedster Navis, putting a Mine on his side of the field means he'll find it eventually.
** All three of his attacks rely on panels to work, so Geddon[[note]]Geddon 1 cracks all panels, Geddon 2 turns all panels into holes[[/note]]+Snake[[note]]summons Wood-elemental snakes from the user's hole panels, which [=FlashMan=] is weak to[[/note]] combo makes a short work of him.
* AdaptationalSuperpowerChange: In ''VideoGame/MegaMan2'', Flash Man's power was to freeze time; in ''Battle Network 3'', [=FlashMan.EXE=] is a walking, talking HypnoRay.
* AlternateSelf: [=FlashMan=] is the ''Battle Network'' counterpoint of the classic Robot Master from ''VideoGame/MegaMan2''.
* AlwaysAccurateAttack: In BCC, he has the [[DownplayedTrope second-highest accuracy rating]].
* ArmorPiercingAttack: [=FlashMan=]'s Navi Chip attack pierces guards in addition to temporarily stunning them.
* BossBattle: [=FlashMan=] is the last opponent of the Thunder Tournament, a D Class block which tests more complicated strategies using ElementalPowers.
* CallingYourAttacks: "SHINING BROWSER CRASHER!"
* ConfusionFu: [=FlashMan=] employs three different varieties of his basic Neon Light attack[[note]]a straight line, a straight line that bends towards the player, and a zig-zag pattern[[/note]] which each require different dodging methods, with only a split-second to figure out which pattern it is.
* ConvenientWeaknessPlacement:
** The player starts with Cannon A and Cannon B in their folder at the start of the game and it's possible that Cannon C can be farmed along the way if the player does well busting Cannodumb viruses, providing access to the Zeta Cannon [[LimitBreak Program Advance]] before [=FlashMan=]'s BossBattle.
** In ''White'' version, the Bamboo Sword battle-chip is on sale at [=ACDC=] square--its natural damage rating of 140 and {{Elemental|Rock Paper Scissors}} superiority come a hair's breadth from being a OneHitKill for the 300 HP [=FlashMan=]. Using it with a simple Attack +10 will close the gap completely. (The trick at this point is just nailing him when he's in range).
* FragileSpeedster: [=FlashMan=] jumps here and there all over his own side of the field, making him hard to pin down, but has very little in the way of hit points.
* HeroicRROD: Induces a temporary one by frying Lan's PET. He attempts to do so again later, though he's less successful due to [=KingMan's=] interference.
* JackOfAllStats: In BCC, he has middling stats leaning on the nimble side; he has an above-average dodge rate and great accuracy, but his hit points are at the median, he does mild damage, and his MB is pitiful.
* LightEmUp: While technically an Elec-element Navi, [=FlashMan=]'s attacks are mostly light-based.
* MadeOfIron: His anime incarnations that is, as both a Darkloid and Asteroid Navi. Whenever the episode focuses on him, a lot of punishment that usually kills the usual villain of the week just wounds him enough to finally get him to retreat. For example, his Asteroid debut has him cut into ''three seperate pieces'' by the heroe yet he still managed to escape and be a reoccuring threat for a good while. Fittingly, he served as the last of the Neo WWW Asteroid Navi's to be deleted.
* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=PlantMan=] and [=FlameMan=], ''Battle Chip Challenge'' gives [=FlashMan=] the lowest possible amount of MB.
* MindControlDevice: [=FlashMan=] himself--his signature ability is to hypnotize anyone who looks into his flashing lights, which he does to Lan's friends when they get in the way. This hypnosis will last until [=FlashMan=] himself either turns it off or is deleted.
* NoNonsenseNemesis: In battle, he demonstrates the way that ''Battle Network 3'' bosses have much more ArtificialBrilliance going for them than their predecessors by using attacks which are confusing to dodge or can't be dodged at all, as well as carrying chips specifically to deal with the only potential flaw in his unblockable combo.
* ShockAndAwe: [=FlashMan=] is an Elec Navi.
* SignatureMove: In ''Battle Chip Challenge'', his {{NPC}} strong chip is Remobit 3, which does damage and sets a guard to protect him.
* StatusEffects: A regular inflicter of paralysis.
** [=FlashMan=] will summon light bulb obstacles, that will periodically flash faster and faster until they go off--if they do, [=MegaMan=] will be paralyzed.
** His SignatureMove Neon Light does paralyzing damage in BCC, which makes the enemy flinch and [[{{Knockback}} lose the ability to use their personal attack that turn]].
* ThisLooksLikeAJobForAquaMan: In BCC, [=FlashMan=] has only basic priority, so his paralyzing attack is unreliable except against Aqua type Navis ([[ElementalRockPaperScissors which he's guaranteed to get priority against]]).
* UnblockableAttack: [=FlashMan=]'s Flashlight attack can't be thwarted by invisibility, by guards, or by [=SuperArmor=], and leaves [=MegaMan=] paralyzed for long enough that it's impossible to dodge his followup Sparkarm attack. And just in case the player tries to avoid it by standing in the back row, [=FlashMan=] carries three copies of [=AreaGrab=] and uses them if he can't reach. Fortunately, his Navi Chips have all of the same properties and actually do damage on top of that, making them some of the best screen-clearing tools in the game if you can beat him well enough to claim them.
[[/folder]]
[[folder:Takeo Inukai]]
!!!''Inukai voiced by: Creator/KiyoyukiYanada''
->"Now, boy! Take the call of the wild to your grave!"
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inukai_5.jpg]]
Operator of [=BeastMan=].EXE and a zookeeper of the Yoka Zoo. In the third game, he manages to steal the second Tetracode from the zoo after causing a disruption through electronic implants in every animal in the zoo.
----
** Like other jumpy FragileSpeedster Navis, putting a Mine on his side of the field means he'll find it eventually.
** All three of his attacks rely on panels to work, so Geddon[[note]]Geddon 1 cracks all panels, Geddon 2 turns all panels into holes[[/note]]+Snake[[note]]summons Wood-elemental snakes from the user's hole panels, which [=FlashMan=] is weak to[[/note]] combo makes a short work of him.
* AdaptationalSuperpowerChange: In ''VideoGame/MegaMan2'', Flash Man's power was to freeze time; in ''Battle Network 3'', [=FlashMan.EXE=] is a walking, talking HypnoRay.
* AlternateSelf: [=FlashMan=] is the ''Battle Network'' counterpoint of the classic Robot Master from ''VideoGame/MegaMan2''.
* AlwaysAccurateAttack: In BCC, he has the [[DownplayedTrope second-highest accuracy rating]].
* ArmorPiercingAttack: [=FlashMan=]'s Navi Chip attack pierces guards in addition to temporarily stunning them.
* BossBattle: [=FlashMan=] is the last opponent of the Thunder Tournament, a D Class block which tests more complicated strategies using ElementalPowers.
* CallingYourAttacks: "SHINING BROWSER CRASHER!"
* ConfusionFu: [=FlashMan=] employs three different varieties of his basic Neon Light attack[[note]]a straight line, a straight line that bends towards the player, and a zig-zag pattern[[/note]] which each require different dodging methods, with only a split-second to figure out which pattern it is.
* ConvenientWeaknessPlacement:
** The player starts with Cannon A and Cannon B in their folder at the start of the game and it's possible that Cannon C can be farmed along the way if the player does well busting Cannodumb viruses, providing access to the Zeta Cannon [[LimitBreak Program Advance]] before [=FlashMan=]'s BossBattle.
** In ''White'' version, the Bamboo Sword battle-chip is on sale at [=ACDC=] square--its natural damage rating of 140 and {{Elemental|Rock Paper Scissors}} superiority come a hair's breadth from being a OneHitKill for the 300 HP [=FlashMan=]. Using it with a simple Attack +10 will close the gap completely. (The trick at this point is just nailing him when he's in range).
* FragileSpeedster: [=FlashMan=] jumps here and there all over his own side of the field, making him hard to pin down, but has very little in the way of hit points.
* HeroicRROD: Induces a temporary one by frying Lan's PET. He attempts to do so again later, though he's less successful due to [=KingMan's=] interference.
* JackOfAllStats: In BCC, he has middling stats leaning on the nimble side; he has an above-average dodge rate and great accuracy, but his hit points are at the median, he does mild damage, and his MB is pitiful.
* LightEmUp: While technically an Elec-element Navi, [=FlashMan=]'s attacks are mostly light-based.
* MadeOfIron: His anime incarnations that is, as both a Darkloid and Asteroid Navi. Whenever the episode focuses on him, a lot of punishment that usually kills the usual villain of the week just wounds him enough to finally get him to retreat. For example, his Asteroid debut has him cut into ''three seperate pieces'' by the heroe yet he still managed to escape and be a reoccuring threat for a good while. Fittingly, he served as the last of the Neo WWW Asteroid Navi's to be deleted.
* MagicallyIneptFighter: Like other his fellow ''Battle Network 3'' Navis [=PlantMan=] and [=FlameMan=], ''Battle Chip Challenge'' gives [=FlashMan=] the lowest possible amount of MB.
* MindControlDevice: [=FlashMan=] himself--his signature ability is to hypnotize anyone who looks into his flashing lights, which he does to Lan's friends when they get in the way. This hypnosis will last until [=FlashMan=] himself either turns it off or is deleted.
* NoNonsenseNemesis: In battle, he demonstrates the way that ''Battle Network 3'' bosses have much more ArtificialBrilliance going for them than their predecessors by using attacks which are confusing to dodge or can't be dodged at all, as well as carrying chips specifically to deal with the only potential flaw in his unblockable combo.
* ShockAndAwe: [=FlashMan=] is an Elec Navi.
* SignatureMove: In ''Battle Chip Challenge'', his {{NPC}} strong chip is Remobit 3, which does damage and sets a guard to protect him.
* StatusEffects: A regular inflicter of paralysis.
** [=FlashMan=] will summon light bulb obstacles, that will periodically flash faster and faster until they go off--if they do, [=MegaMan=] will be paralyzed.
** His SignatureMove Neon Light does paralyzing damage in BCC, which makes the enemy flinch and [[{{Knockback}} lose the ability to use their personal attack that turn]].
* ThisLooksLikeAJobForAquaMan: In BCC, [=FlashMan=] has only basic priority, so his paralyzing attack is unreliable except against Aqua type Navis ([[ElementalRockPaperScissors which he's guaranteed to get priority against]]).
* UnblockableAttack: [=FlashMan=]'s Flashlight attack can't be thwarted by invisibility, by guards, or by [=SuperArmor=], and leaves [=MegaMan=] paralyzed for long enough that it's impossible to dodge his followup Sparkarm attack. And just in case the player tries to avoid it by standing in the back row, [=FlashMan=] carries three copies of [=AreaGrab=] and uses them if he can't reach. Fortunately, his Navi Chips have all of the same properties and actually do damage on top of that, making them some of the best screen-clearing tools in the game if you can beat him well enough to claim them.
[[/folder]]
[[folder:Takeo Inukai]]
!!!''Inukai voiced by: Creator/KiyoyukiYanada''
->"Now, boy! Take the call of the wild to your grave!"
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inukai_5.jpg]]
Operator of [=BeastMan=].EXE and a zookeeper of the Yoka Zoo. In the third game, he manages to steal the second Tetracode from the zoo after causing a disruption through electronic implants in every animal in the zoo.
----
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[[folder:Takeo Inukai and [=BeastMan=].EXE]]
to:
[[folder:Takeo Inukai and [=BeastMan=].EXE]]Inukai]]
Deleted line(s) 205 (click to see context) :
!!!''[=BeastMan=] voiced by: Creator/HiroshiMatsumoto (JP), Creator/ScottMcNeil (EN)''
Changed line(s) 209,214 (click to see context) from:
* AchillesHeel:
** [=BeastMan=] has no ability to destroy obstacles, which means the Fanfare obstacle, which gives the user an InvincibilityPowerUp, can persist unthreatened through the whole fight.
** Like other jumpy FragileSpeedster Navis, putting a mine on his side of the field means he'll find it eventually.
** Outside of his Omega form, none of his attacks deal 100 damage individually, so a simple Aura can shrug off all of his attacks.
* AllAnimalsAreDogs: [=BeastMan=] doesn't precisely resemble a dog, but he growls, barks, howls, and his ''beta'' version resides in Lan's doghouse.
to:
Deleted line(s) 216,217 (click to see context) :
* AlternateSelf: Zigzagged. [=BeastMan=] bears a striking resemblance to the classic Robot Master named Slash Man from ''VideoGame/MegaMan7'', but the name [=SlashMan=] was used for another navi introduced in ''Battle Network 6''.
* BeastMan: [[ExactlyWhatItSaysOnTheTin Ya think?]]
* BeastMan: [[ExactlyWhatItSaysOnTheTin Ya think?]]
Deleted line(s) 221,225 (click to see context) :
* DetachmentCombat: [=BeastMan=]'s Wild Rush attack; his claws and head separate from his body to attack at different angles.
* DubNameChange: From [=BeastMan=] to [=SavageMan=] in the anime.
* EyesDoNotBelongThere: His eyes are inside his mouth, behind the fangs.
* FantasticRacism: [=BeastMan=] has a hatred for Navis that look like humans because he believes they look down on him for his animal-like appearance (it doesn't help that Lan mistakes him for a virus at first).
* FragileSpeedster: Like [=FlashMan=], [=BeastMan=] hits fast and frequently and jumps around all over his field, though he still has comparatively little HP. Later rematches made him a LightningBruiser.
* DubNameChange: From [=BeastMan=] to [=SavageMan=] in the anime.
* EyesDoNotBelongThere: His eyes are inside his mouth, behind the fangs.
* FantasticRacism: [=BeastMan=] has a hatred for Navis that look like humans because he believes they look down on him for his animal-like appearance (it doesn't help that Lan mistakes him for a virus at first).
* FragileSpeedster: Like [=FlashMan=], [=BeastMan=] hits fast and frequently and jumps around all over his field, though he still has comparatively little HP. Later rematches made him a LightningBruiser.
Deleted line(s) 229,234 (click to see context) :
* HoistByHisOwnPetard:
** Most of [=BeastMan=]'s attacks are sword-type, so Anti-Sword will punish him with sword-type damage simply for attacking.
** [=BeastMan=] attacks by getting in [=MegaMan=]'s face and taking a nasty swipe at him--with Slasher, a sword-type battle-chip that attacks any enemy on your side of the field, you can take a nasty swipe at him yourself.
** His Beast Ray attack has him appear in the column in front of Mega Man, and approach diagonally, while his Jumping Claw has the same range as wide sword, which means you should use your own wide sword and elemental swords.
* MixAndMatchCritters: [=BeastMan=] has saberteeth, WolverineClaws, and a [[KingOfBeasts lion's mane]].
* WolverineClaws: [=BeastMan=] attacks with these.
** Most of [=BeastMan=]'s attacks are sword-type, so Anti-Sword will punish him with sword-type damage simply for attacking.
** [=BeastMan=] attacks by getting in [=MegaMan=]'s face and taking a nasty swipe at him--with Slasher, a sword-type battle-chip that attacks any enemy on your side of the field, you can take a nasty swipe at him yourself.
** His Beast Ray attack has him appear in the column in front of Mega Man, and approach diagonally, while his Jumping Claw has the same range as wide sword, which means you should use your own wide sword and elemental swords.
* MixAndMatchCritters: [=BeastMan=] has saberteeth, WolverineClaws, and a [[KingOfBeasts lion's mane]].
* WolverineClaws: [=BeastMan=] attacks with these.
Changed line(s) 238,242 (click to see context) from:
[[folder:[=BubbleMan.EXE=]]]
!!!''Voiced by: Chiyako Shibahara (JP), Gabe Kouth (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bubbleexe.jpg]]
A rather cowardly autonomous (self-reliant) Navi. In the third game, he devises a plan to have washing machines produced by World Three trap users in a sort of bubble bomb. [=DrillMan=] mentions that [=BubbleMan=] is like a close cousin to him.
!!!''Voiced by: Chiyako Shibahara (JP), Gabe Kouth (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bubbleexe.jpg]]
A rather cowardly autonomous (self-reliant) Navi. In the third game, he devises a plan to have washing machines produced by World Three trap users in a sort of bubble bomb. [=DrillMan=] mentions that [=BubbleMan=] is like a close cousin to him.
to:
!!!''Voiced
!!!''[=BeastMan=] voiced by:
[[quoteright:350:https://static.tvtropes.
\\
In ''Anime/MegaManNTWarrior2002'', [=BeastMan=] first appears in the ''Axess'' season without an Operator as a member of the Darkloids and a recurring opponent who ultimately dies in the throes of a Dark Chip overdose. In ''Stream'', Slur creates a new Asteroid [=BeastMan=] and provides him to
----
Added DiffLines:
** [=BeastMan=] has no ability to destroy obstacles, which means the Fanfare obstacle, which gives the user an InvincibilityPowerUp, can persist unthreatened through the whole fight.
** Like other jumpy FragileSpeedster Navis, putting a mine on his side of the field means he'll find it eventually.
** Outside of his Omega form, none of his attacks deal 100 damage individually, so a simple Aura can shrug off all of his attacks.
** In ''Battle Chip Challenge'', [=BeastMan=] relies on his own Navi attack to do damage, so stunning him in advance will shut that part of his strategy down.
* AllAnimalsAreDogs: [=BeastMan=] doesn't precisely resemble a dog, but he growls, barks, howls, and his ''beta'' version resides in Lan's doghouse.
* ArmoredButFrail: In BCC, [=BeastMan=]'s HitPoints are below the median, but with the highest possible dodge rate, he's almost impossible to hit anyway.
* BeastMan: [[ExactlyWhatItSaysOnTheTin Ya think?]]
* DetachmentCombat: [=BeastMan=]'s Wild Rush attack; his claws and head separate from his body to attack at different angles.
* DubNameChange: From [=BeastMan=] to [=SavageMan=] in the anime.
* EyesDoNotBelongThere: His eyes are inside his mouth, behind the fangs.
* FantasticRacism: [=BeastMan=] has a hatred for Navis that look like humans because he believes they look down on him for his animal-like appearance (it doesn't help that Lan mistakes him for a virus at first).
* FragileSpeedster: Like [=FlashMan=], [=BeastMan=] hits fast and frequently and jumps around all over his field, though he still has comparatively little HP. Later rematches made him a LightningBruiser.
* TheGimmick: A wild animal and its zookeeper. [=BeastMan=] is obvious, but Takeo Inukai looks a bit like a gorilla and his MeaningfulName roughly translates into "Wild-Man Dog-Fang".
* HoistByHisOwnPetard:
** Most of [=BeastMan=]'s attacks are sword-type, so Anti-Sword will punish him with sword-type damage simply for attacking.
** [=BeastMan=] attacks by getting in [=MegaMan=]'s face and taking a nasty swipe at him--with Slasher, a sword-type battle-chip that attacks any enemy on your side of the field, you can take a nasty swipe at him yourself.
** His Beast Ray attack has him appear in the column in front of Mega Man, and approach diagonally, while his Jumping Claw has the same range as wide sword, but he's also susceptible to return fire at an angle with your own wide sword and elemental swords.
* LightningBruiser: In BCC, [=BeastMan=] has both the highest possible dodge rate and his Navi-attack does [[SpamAttack cumulative]] damage equal to [=SkullMan=]'s Bone Crush, the second strongest individual attack in the game.
* MagicallyIneptFighter: In BCC, [=BeastMan=] has great stats and a powerful Navi-attack, but low [[{{Mana}} MB]].
* MixAndMatchCritters: [=BeastMan=] has saberteeth, WolverineClaws, and a [[KingOfBeasts lion's mane]].
* NonElemental: [=BeastMan=] has no element to speak of, though in ''Battle Network 3'' his attacks have the sword attribute.
* SignatureMove:
** The attack featured by his Navi chip is Wild Rush, which sends damaging claws and fangs travelling straight across and at angles--the space three panels in front of [=MegaMan=] is guaranteed to be hit [[SpamAttack three times]].
** In ''Battle Chip Challenge'', his Strong Chip is Kunai 3, which deals bladed SpamAttack damage like his personal attack Wild Rush.
* SpamAttack: [=BeastMan=]'s Wild Rush is a multi-hit attack, which allows it to rack up damage quickly; like other multi-hit attacks it amplifies the effect of QuadDamage battle-chips to increase damage exponentially.
* SuspiciouslySimilarSubstitute: [=BeastMan=] bears a striking resemblance to the classic Robot Master named Slash Man from ''VideoGame/MegaMan7'', another BeastMan with a wild mane and WolverineClaws, but was given a different name. The name [=SlashMan=] would go on to be used for another navi introduced in the PostScriptSeason ''Battle Network 6''.
* UnskilledButStrong: In ''Battle Chip Challenge''--like [=SkullMan=]'s Bone Crush, [=BeastMan=]'s Wild Rush does a lot of damage without many frills; as a [[SpamAttack multi-hit attack]], however, Wild Rush has good QuadDamage potential.
* WolverineClaws: [=BeastMan=] attacks with these.
[[/folder]]
[[folder:[=BubbleMan.EXE=]]]
!!!''Voiced by: Chiyako Shibahara (JP), Gabe Kouth (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bubbleexe.jpg]]
A rather cowardly autonomous (self-reliant) Navi. In the third game, he devises a plan to have washing machines produced by World Three trap users in a sort of bubble bomb. [=DrillMan=] mentions that [=BubbleMan=] is like a close cousin to him.
* AchillesHeel:
** Like other jumpy FragileSpeedster Navis, putting a mine on his side of the field means he'll find it eventually.
** Outside of his Omega form, none of his attacks deal 100 damage individually, so a simple Aura can shrug off all of his attacks.
** In ''Battle Chip Challenge'', [=BeastMan=] relies on his own Navi attack to do damage, so stunning him in advance will shut that part of his strategy down.
* AllAnimalsAreDogs: [=BeastMan=] doesn't precisely resemble a dog, but he growls, barks, howls, and his ''beta'' version resides in Lan's doghouse.
* ArmoredButFrail: In BCC, [=BeastMan=]'s HitPoints are below the median, but with the highest possible dodge rate, he's almost impossible to hit anyway.
* BeastMan: [[ExactlyWhatItSaysOnTheTin Ya think?]]
* DetachmentCombat: [=BeastMan=]'s Wild Rush attack; his claws and head separate from his body to attack at different angles.
* DubNameChange: From [=BeastMan=] to [=SavageMan=] in the anime.
* EyesDoNotBelongThere: His eyes are inside his mouth, behind the fangs.
* FantasticRacism: [=BeastMan=] has a hatred for Navis that look like humans because he believes they look down on him for his animal-like appearance (it doesn't help that Lan mistakes him for a virus at first).
* FragileSpeedster: Like [=FlashMan=], [=BeastMan=] hits fast and frequently and jumps around all over his field, though he still has comparatively little HP. Later rematches made him a LightningBruiser.
* TheGimmick: A wild animal and its zookeeper. [=BeastMan=] is obvious, but Takeo Inukai looks a bit like a gorilla and his MeaningfulName roughly translates into "Wild-Man Dog-Fang".
* HoistByHisOwnPetard:
** Most of [=BeastMan=]'s attacks are sword-type, so Anti-Sword will punish him with sword-type damage simply for attacking.
** [=BeastMan=] attacks by getting in [=MegaMan=]'s face and taking a nasty swipe at him--with Slasher, a sword-type battle-chip that attacks any enemy on your side of the field, you can take a nasty swipe at him yourself.
** His Beast Ray attack has him appear in the column in front of Mega Man, and approach diagonally, while his Jumping Claw has the same range as wide sword, but he's also susceptible to return fire at an angle with your own wide sword and elemental swords.
* LightningBruiser: In BCC, [=BeastMan=] has both the highest possible dodge rate and his Navi-attack does [[SpamAttack cumulative]] damage equal to [=SkullMan=]'s Bone Crush, the second strongest individual attack in the game.
* MagicallyIneptFighter: In BCC, [=BeastMan=] has great stats and a powerful Navi-attack, but low [[{{Mana}} MB]].
* MixAndMatchCritters: [=BeastMan=] has saberteeth, WolverineClaws, and a [[KingOfBeasts lion's mane]].
* NonElemental: [=BeastMan=] has no element to speak of, though in ''Battle Network 3'' his attacks have the sword attribute.
* SignatureMove:
** The attack featured by his Navi chip is Wild Rush, which sends damaging claws and fangs travelling straight across and at angles--the space three panels in front of [=MegaMan=] is guaranteed to be hit [[SpamAttack three times]].
** In ''Battle Chip Challenge'', his Strong Chip is Kunai 3, which deals bladed SpamAttack damage like his personal attack Wild Rush.
* SpamAttack: [=BeastMan=]'s Wild Rush is a multi-hit attack, which allows it to rack up damage quickly; like other multi-hit attacks it amplifies the effect of QuadDamage battle-chips to increase damage exponentially.
* SuspiciouslySimilarSubstitute: [=BeastMan=] bears a striking resemblance to the classic Robot Master named Slash Man from ''VideoGame/MegaMan7'', another BeastMan with a wild mane and WolverineClaws, but was given a different name. The name [=SlashMan=] would go on to be used for another navi introduced in the PostScriptSeason ''Battle Network 6''.
* UnskilledButStrong: In ''Battle Chip Challenge''--like [=SkullMan=]'s Bone Crush, [=BeastMan=]'s Wild Rush does a lot of damage without many frills; as a [[SpamAttack multi-hit attack]], however, Wild Rush has good QuadDamage potential.
* WolverineClaws: [=BeastMan=] attacks with these.
[[/folder]]
[[folder:[=BubbleMan.EXE=]]]
!!!''Voiced by: Chiyako Shibahara (JP), Gabe Kouth (EN)''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bubbleexe.jpg]]
A rather cowardly autonomous (self-reliant) Navi. In the third game, he devises a plan to have washing machines produced by World Three trap users in a sort of bubble bomb. [=DrillMan=] mentions that [=BubbleMan=] is like a close cousin to him.
* AchillesHeel:
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Changed line(s) 226 (click to see context) from:
* TheGimmick: Wild animals. [=BeastMan=] is obvious, but Takeo Inukai looks a bit like a gorilla and his MeaningfulName roughly translates into "Wild-Man Dog-Fang".
to:
* TheGimmick: Wild animals.A wild animal and its zookeeper. [=BeastMan=] is obvious, but Takeo Inukai looks a bit like a gorilla and his MeaningfulName roughly translates into "Wild-Man Dog-Fang".
* AdaptationOriginConnection: She was only masquerading as a nurse in ''Battle Network 3'', but in ''Axess'' she spent a lot of time in the hospital.
Changed line(s) 339 (click to see context) from:
* EvilCounterpart: As the villainous operator of a Wood-element net-navi who means to protect nature, Anetta is one to Sal of the first ''Battle Network'' game.
to:
* EvilCounterpart: As the villainous operator of a Wood-element net-navi who means to protect nature, Anetta the EcoTerrorist is one to Sal the environmentalist of the first ''Battle Network'' game.
Added DiffLines:
* TheGimmick: Anetta is an environmentalist from the subtropics and [=PlantMan=] is a living tropical flower.
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* SimpleYetAwesome: [=DrillMan=]'s Navi chip hits every panel in the standard enemy region [[SpamAttack up to three times]] with {{Armor Piercing|Attack}} damage, making it one of the most useful single battle chips in the whole game.
to:
* SimpleYetAwesome: [=DrillMan=]'s Navi chip hits every panel in the standard enemy region [[SpamAttack up to three times]] with {{Armor Piercing|Attack}} damage, damage and even opens up holes in the ground, making it one of the most useful single battle chips in the whole game.
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Changed line(s) 311,312 (click to see context) from:
* WeaksauceWeakness: [=DesertMan=]'s obstacle-based strategy and Aqua-element AchillesHeel elevates the humble Bubbler series of battle-chips to devastatingly effective weapons against him, thanks to their damage spreading across multiple panels.
to:
* WeaksauceWeakness: [=DesertMan=]'s obstacle-based strategy and Aqua-element AchillesHeel elevates the humble Bubbler series of battle-chips to devastatingly effective weapons against him, thanks to their damage spreading across multiple panels.
ability to deal Aqua-type SplashDamage.
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* AchillesHeel:
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
** [=DrillMan=]'s Navi chip will destroy even shielded obstacles and hit every panel on the enemy field, tearing right through [=KingMan=] and his strategies.
** The [=ZeusHammer=] Mega Chip attacks everything on the ground with breaking damage, which will shatter all chess pieces on the ground simultaneously (though it will also hit [=MegaMan=] if he's not equipped with Air Shoes).
** [=KingMan=]'s Knight pieces need ground to land on. Using a Geddon chip to remove the field entirely in conjunction with Air Shoes to move around regardless of broken panels will make the Knight pieces useless.
** {{Armor Piercing Attack}}s that travel across the ground (like the Shockwave series) or bypass obstacles in their path (like the Totem series) are good at getting past the chess pieces on his side of the field.
* HoistByHisOwnPetard:
** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
** [=KingMan=]'s chess pieces are central to both the offensive and defensive elements in his strategy, but they make juicy targets for the Bolt series of Mega chips, which target them to deal SplashDamage to every surrounding panel, including any [=KingMan=] himself is on.
** [=KingMan=] won't leave the back row, which makes him a sitting duck for the Lance chip, which targets the back row exclusively.
** Because [=KingMan=]'s Knight pieces freely invade [=MegaMan=]'s field, they can be used as the trigger for the SituationalSword N.O. Beam battle chips, which only fire if an obstacle is behind [=MegaMan=].
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* StoneWall: All the chess pieces are effectively shields for [=KingMan=], but the whole purpose of the Rook, which has no attacks, is to make sure there's something in front of him.
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* StoneWall: StationaryBoss: [=KingMan=] almost never leaves the back row.
* StoneWall:
** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].
** All the chess pieces are effectively shields for [=KingMan=], but the whole purpose of the Rook, which has no attacks, is to make sure there's something in front of him.
* StoneWall:
** [=KingMan=] is one of a batch of Navis that remain mostly out of the way in the back row behind many moving obstacles designed to keep Mega on his toes, along with [=BubbleMan=] and [=DesertMan=].
** All the chess pieces are effectively shields for [=KingMan=], but the whole purpose of the Rook, which has no attacks, is to make sure there's something in front of him.
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* SimpleYetAwesome: [=DrillMan=]'s Navi chip hits every panel in the standard enemy region [[SpamAttack up to three times]] with {{Armor Piercing|Attack}} damage, making it one of the most useful single battle chips in the whole game.
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* ConvenientWeaknessPlacement: A copy of the Break Charge program[[note]]A Navi Customizer program that will let [=MegaMan=]'s ChargedAttack shatter shielded objects like [=KingMan=]'s chess pieces[[/note]], its error code, and the [=ModTools=] needed to use it, all become available between arriving on Beach Street and the first major encounter with [=KingMan=]. For players using a Guts Style, the Break Charge ability is available even sooner.
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* EarlyBirdCameo: Tora and [=KingMan=] featured in a {{Filler}} episode of ''Anime/MegaManNTWarrior'', which at the time was still TheAnimeOfTheGame adapting ''Battle Network 2'', in order to advertise the release of ''Battle Network 3''.
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* EarlyBirdCameo: Tora and [=KingMan=] featured in a {{Filler}} episode of ''Anime/MegaManNTWarrior'', ''Anime/MegaManNTWarrior2002'', which at the time was still TheAnimeOfTheGame adapting ''Battle Network 2'', in order to advertise the release of ''Battle Network 3''.
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* LimitBreak: [=KingMan=], [=MistMan=], and [=BowlMan=], who are all {{Contest Winner Cameo}}s, team up despite little in-universe connection for the CombinationAttack Grand Prix Power.
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* RecurringElement: He's the third {{Pintsized|Powerhouse}} Aqua-type [=NetNavi=] in the series, after [=IceMan=] and [=ToadMan=].