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** Pachy

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** Pachy
Pachy: By virtue of their dumb naming gimmick, “Just another judge”.

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Replaces Shadow Morpher as the boss of Be the Bigger Person, the third Wily stage.

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A walking gachapon machine designed after [[Franchise/SonicTheHedgehog Shadow The Hedgehog]]. Replaces Shadow Morpher as the boss of Be the Bigger Person, the third Wily stage.



* FlunkyBoss: Its main offense is producing enemies that attack Mega Man.

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* BullfightBoss: After deploying an enemy to harass you, it will charge or hop across the screen before ramming into the opposite wall, temporarily stunning it and exposing it's capsule tank.
* DeathCryEcho: '''''MARIAAAAAAAA!'''''
* FlunkyBoss: Its main offense is producing to deploy capsules that produce invincible enemies that attack Mega Man.Man.
* ShoutOut: Inexplicably designed after [[Franchise/SonicTheHedgehog Shadow The Hedgehog]], and even borrows (mechanically distorted) voice lines from him.
Tabs MOD

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* TheSheriff: [[CaptainObvious In case you didn't catch it.]] Whether he holds any real authority or not is unclear, however.

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* TheSheriff: [[CaptainObvious In case you didn't catch it.]] Whether he holds any real authority or not is unclear, however.
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[[folder:''Make a Good Mega Man Level'']]

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[[folder:''Make a Good Mega Man Level'']]Level Remastered'']]

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A spectral being representing ''VideoGame/MegaMan3''. Serves as the boss of the first Wily stage.

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A spectral being representing ''VideoGame/MegaMan3''. Serves as the boss of Cannon Deck, the first Wily stage.



Air Man piloting a flying saucer, serving as the boss of the fifth Wily Stage. Returns in the ''Make a Good Mega Man Level 2'' entry Boil Man as the Air Capsule II.

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Air Man piloting a flying saucer, serving as the boss of Everything's Blowing Up, the fifth Wily Stage. Returns in the ''Make a Good Mega Man Level 2'' entry Boil Man as the Air Capsule II.



[[folder:''Make a Good Mega Man Level 2'']]
!!Vanguard

A large spacecraft serving as the boss of Wily Stage 0, Outer Space.

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[[folder:''Make a Good Mega Man Level 2'']]
!!Vanguard

Level'']]
!!Scuttle Cannon

A large spacecraft serving giant cannon with legs. Replaces Ghost of Mega Man 3 as the boss of Cannon Deck, the first Wily Stage 0, Outer Space.stage.


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* KingMook: Based on the Super Ball Machine Jr. enemy from ''VideoGame/MegaMan4''.

!!Shadow Gacha

Replaces Shadow Morpher as the boss of Be the Bigger Person, the third Wily stage.
----
* AttackItsWeakPoint: The glass full of capsules on its back is its weak point.
* FlunkyBoss: Its main offense is producing enemies that attack Mega Man.
[[/folder]]

[[folder:''Make a Good Mega Man Level 2'']]
!!Vanguard

A large spacecraft serving as the boss of Wily Stage 0, Outer Space.
----
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* TookALevelInBadass: [[spoiler:Not as much as the other examples above, but in the second game, he gets a second health bar and a few brand-new attacks.]]
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i would consider these things spoilers. not sure about zero becoming self aware though, like, the fact that zero is self aware isnt even revealed until after you beat wily star ii.


* DidntThinkThisThrough: One of his last ditch attempts to destroy Mega Man in ''2'' involves him ramming his craft into Mega Man's spaceship. Said craft is also [[WhatAnIdiot his escape pod]].
* NotSoHarmlessVillain: In ''Make a Good Mega Man Level 2'', he manages to create a cannon capable of distorting reality itself.

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* DidntThinkThisThrough: One of his last ditch attempts to destroy Mega Man in ''2'' involves [[spoiler: him ramming his craft into Mega Man's spaceship. Said craft is also [[WhatAnIdiot his escape pod]].
pod]].]]
* NotSoHarmlessVillain: In ''Make a Good Mega Man Level 2'', he manages to create [[spoiler: a cannon capable of distorting reality itself.
itself.]]

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* NamesTheSame: As the [[Franchise/MegaManX actual Zero]]. He very vaguely resembles him.

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* NamesTheSame: As the [[Franchise/MegaManX [[VideoGame/MegaManX actual Zero]]. He very vaguely resembles him.



** [=MrKyurem=]: In spite of the [[Franchise/{{Pokemon}} name]], represented by [[VideoGame/CaveStory Ballos]]. [[MakesJustAsMuchSenseInContext With toothpaste on his head]].

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** [=MrKyurem=]: In spite of the [[Franchise/{{Pokemon}} name]], represented by [[VideoGame/CaveStory Ballos]]. [[MakesJustAsMuchSenseInContext With toothpaste on his head]].
head.]]



** [=JupiHornet=]: Noteworthy Geometry Dash player and moderator. Represented by [[VideoGame/MegaMan9 Hornet Man]].

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** [=JupiHornet=]: Noteworthy Geometry Dash ''Geometry Dash'' player and moderator. Represented by [[VideoGame/MegaMan9 Hornet Man]].



** [=ACESpark=]: Noted as the host of Sprites INC and creator of several [[VideoGame/{{MegaMansChristmasCarol}} fangames]]. Represented by his [[UsefulNotes/FurryFandom fursona, Davwin]].

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** [=ACESpark=]: Noted as the host of Sprites INC and creator of several [[VideoGame/{{MegaMansChristmasCarol}} [[VideoGame/MegaMansChristmasCarol fangames]]. Represented by his [[UsefulNotes/FurryFandom fursona, Davwin]].



** [[LetsPlay/GeminiLaser Flashman85]]: Noteworthy Mega Man streamer.
** [[LetsPlay/Shinryuu82 Neo Shinryuu]]: Noteworthy Mega Man let's player.

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** [[LetsPlay/GeminiLaser Flashman85]]: Noteworthy Mega Man ''Mega Man'' streamer.
** [[LetsPlay/Shinryuu82 Neo Shinryuu]]: Noteworthy Mega Man ''Mega Man'' let's player.



!!!Trope applying to the judges as a whole.
* AuthorAvatar: Starting from [=MaGMML2=] onward, judges are represented by their avatars, and judges from the first game have their avatars represented on the Wiki. [[spoiler:[=ACESpark=] and [=JupiHornet=] have their avatars as playable skins.]]

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!!!Trope !!!Tropes applying to the judges as a whole.
whole:
* AuthorAvatar: Starting from [=MaGMML2=] ''[=MaGMML2=]'' onward, judges are represented by their avatars, and judges from the first game have their avatars represented on the Wiki. [[spoiler:[=ACESpark=] and [=JupiHornet=] have their avatars as playable skins.]]



* TheMeanBrit: [=ACESpark=], the British judge, was one of the more highly critical judges in [=MaGMML2=], although he also gave positive feedback if he felt a level did something right.
* UnexpectedCharacter: The representations of Mick Galbani & [=ACESpark=] appear in the "Judge Application Stage" mini game that was released, as NPC's. This mini game and the stages within are non-canon. This is the only in-game appearance of any of the Judges outside of judge comments.

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* TheMeanBrit: [=ACESpark=], the British judge, was one of the more highly critical judges in [=MaGMML2=], ''[=MaGMML2=]'', although he also gave positive feedback if he felt a level did something right.
* UnexpectedCharacter: The representations of Mick Galbani & [=ACESpark=] appear in the "Judge Application Stage" mini game that was released, as NPC's. [=NPCs=]. This mini game mini-game and the stages within are non-canon. This is the only in-game appearance of any of the Judges outside of judge comments.



* ButtMonkey: The gags in the lowered ranked stage reviews often leave poor Davwin in some, less than stellar circumstances.
* FurryReminder: The result of the Airflow Hubble gag has a human doctor asking whether they require a Doctor, or a Vet.

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* ButtMonkey: The gags in the lowered ranked lower-ranked stage reviews often leave poor Davwin in some, some less than stellar circumstances.
* FurryReminder: The result of the Airflow Hubble gag has a human doctor asking whether they require a Doctor, Doctor or a Vet.



* StunnedSilence: After Judging the level Snow Man, this is Davwin's only reaction to the excited level creator detailing his [[TrueArtIsIncomprehensible creation]].

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* StunnedSilence: After Judging judging the level Snow Man, this is Davwin's only reaction to the excited level creator detailing his [[TrueArtIsIncomprehensible creation]].



* PlayingWithFire: Its one attack has it spit fireballs at Mega Man. [[spoiler: The second game plays this up even more by adding several different fire attacks to its arsenal.]]

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* PlayingWithFire: Its one attack has it spit fireballs at Mega Man. [[spoiler: The [[spoiler:The second game plays this up even more by adding several different fire attacks to its arsenal.]]



* TookALevelInBadass: [[spoiler: Goes from being a simple midboss in the first contest to a full-fledged boss in the second game.]]

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* TookALevelInBadass: [[spoiler: Goes [[spoiler:Goes from being a simple midboss in the first contest to a full-fledged boss in the second game.]]



* OutOfFocus: [[spoiler: Ends up as the only boss from the first contest's top three entries not to appear in the second game, with The Moon taking its place as a secret boss. Even Ronrez makes an appearance in Tier X.]]

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* OutOfFocus: [[spoiler: Ends [[spoiler:Ends up as the only boss from the first contest's top three entries not to appear in the second game, with The Moon taking its place as a secret boss. Even Ronrez makes an appearance in Tier X.]]



* BreathWeapon: They spit fireballs straight forward. [[spoiler: In the second game, they instead spit their fireballs directly at Mega Man.]]
* TookALevelInBadass: Subverted. [[spoiler: While they are promoted to boss battle status in the second game and now aim their fireballs at Mega Man, they still lack invincibility frames, and they actually have less health than in the first contest.]]

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* BreathWeapon: They spit fireballs straight forward. [[spoiler: In [[spoiler:In the second game, they instead spit their fireballs directly at Mega Man.]]
* TookALevelInBadass: Subverted. [[spoiler: While [[spoiler:While they are promoted to boss battle status in the second game and now aim their fireballs at Mega Man, they still lack invincibility frames, and they actually have less health than in the first contest.]]



A robotic version of the ''Franchise/SuperMarioBros'' character, and the boss of Mega Man World. [[spoiler: It reappears in the second game as one of the three secret bosses found in Tier 10.]]

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A robotic version of the ''Franchise/SuperMarioBros'' character, and the boss of Mega Man World. [[spoiler: It [[spoiler:It reappears in the second game as one of the three secret bosses found in Tier 10.]]



* BonusBoss: [[spoiler: In the second game.]]
* BreathWeapon: Simply spits small bullets straight forward. [[spoiler: Its arsenal gets significantly upgraded in the second game, and now includes fireballs, large bouncing projectiles, and eggs.]]
* TookALevelInBadass: [[spoiler: Gets a full health bar and a new set of attacks for its reappearance in the second game.]]

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* BonusBoss: [[spoiler: In [[spoiler:In the second game.]]
* BreathWeapon: Simply spits small bullets straight forward. [[spoiler: Its [[spoiler:Its arsenal gets significantly upgraded in the second game, and now includes fireballs, large bouncing projectiles, and eggs.]]
* TookALevelInBadass: [[spoiler: Gets [[spoiler:Gets a full health bar and a new set of attacks for its reappearance in the second game.]]



A Robot Master with the ability to create glass, and the boss of the stage of the same name. [[spoiler: He reappears in the second game as one of the three secret bosses found in Tier 10.]]

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A Robot Master with the ability to create glass, and the boss of the stage of the same name. [[spoiler: He [[spoiler:He reappears in the second game as one of the three secret bosses found in Tier 10.]]



* BonusBoss: [[spoiler: In the second game.]]
* GlassWeapon: Glass walls and glass balls, to be specific. [[spoiler: The second game adds glass spikes and spiked glass balls into the mix.]]
* OrbitingParticleShield: [[spoiler: Can use his glass walls as this in the second game.]]

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* BonusBoss: [[spoiler: In [[spoiler:In the second game.]]
* GlassWeapon: Glass walls and glass balls, to be specific. [[spoiler: The [[spoiler:The second game adds glass spikes and spiked glass balls into the mix.]]
* OrbitingParticleShield: [[spoiler: Can [[spoiler:Can use his glass walls as this in the second game.]]



* OneHitKill: Cream's hammer does 28 points of damage if it hits Mega Man. For reference, that's the total number of hitpoints he has.

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* OneHitKill: Cream's hammer does 28 points of damage if it hits Mega Man. For reference, that's the total number of hitpoints hit points he has.



* PaletteSwap: The only distinguishing aspect of him is that he looks like Guts Man, but with a mismatched paint-job (likely referencing his level being a hybrid of existing ''Mega Man'' levels. Even his "official art" is simply Photoshopped Guts Man art.

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* PaletteSwap: The only distinguishing aspect of him is that he looks like Guts Man, but with a mismatched paint-job (likely referencing his level being a hybrid of existing ''Mega Man'' levels.levels). Even his "official art" is simply Photoshopped Guts Man art.



* FusionDance: [[spoiler:Together with Combust Man, he's battled as Chimerabot 2 in the sixth Wily Star II stage]].

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* FusionDance: [[spoiler:Together with Combust Man, he's battled as Chimerabot 2 in the sixth Wily Star II stage]].stage.]]



* HeadSwap: His ingame sprites resemble Gravity Man's, albeit colored green and grey and with a Wanaan for a head.

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* HeadSwap: His ingame in-game sprites resemble Gravity Man's, albeit colored green and grey and with a Wanaan for a head.



* AntiFrustrationFeatures: Joe Man R's high difficulty lead to him being one of the few bosses excluded from the Mega Arena.

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* AntiFrustrationFeatures: Joe Man R's high difficulty lead led to him being one of the few bosses excluded from the Mega Arena.



* BlownAcrossTheRoom: In the hands of the player, the Match Blast propels them in the opposite of the direction its aimed in (if it isn't aimed, it propels them upwards slightly).

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* BlownAcrossTheRoom: In the hands of the player, the Match Blast propels them in the opposite of the direction its it's aimed in (if it isn't aimed, it propels them upwards slightly).



* AntiFrustrationFeatures: In the Mega Arena, Doc Robot's health bar is lowered from three to one.

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* AntiFrustrationFeatures: In the Mega Arena, Doc Robot's health bar is lowered from three bars to one.



* AnArmAndALeg: Using the Slash Claw, Force Beam, Haunt Pumpkin or Truffle Cluster on Crusher Joe's treads will destroy them, preventing it from doing anything except using its crusher attack.

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* AnArmAndALeg: Using the Slash Claw, Force Beam, Haunt Pumpkin Pumpkin, or Truffle Cluster on Crusher Joe's treads will destroy them, preventing it from doing anything except using its crusher attack.



* TankGoodness: It has tank-like treads, though instead of a turret it has a side-mounted Press.

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* TankGoodness: It has tank-like treads, though instead of a turret turret, it has a side-mounted Press.



* ShoutOut: His boss fight is a big one to the Raphael the Raven from ''VideoGame/SuperMarioWorld2YoshisIsland'', with the fight taking place on a small moon and Groovity Man using many of Raphael's attacks. Kamek even appears in the prefight cutscene, riding Dr. Wily's UFO instead of his broomstick.

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* ShoutOut: His boss fight is a big one to the Raphael the Raven from ''VideoGame/SuperMarioWorld2YoshisIsland'', with the fight taking place on a small moon and Groovity Man using many of Raphael's attacks. Kamek even appears in the prefight pre-fight cutscene, riding Dr. Wily's UFO instead of his broomstick.



One of Draygon's [[EliteFour Finest Four]] from the NES game ''VideoGame/{{Crystalis}}. He appears as the boss of Tier 9's Mount Sabre.

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One of Draygon's [[EliteFour Finest Four]] from the NES game ''VideoGame/{{Crystalis}}.''VideoGame/{{Crystalis}}''. He appears as the boss of Tier 9's Mount Sabre.



* DualBoss: Although the two are battled at the same time, they share the same healthbar and take equal damage, no matter which Guts Man is shot.

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* DualBoss: Although the two are battled at the same time, they share the same healthbar health bar and take equal damage, no matter which Guts Man is shot.



* MythologyGag: The final Wily stage of the original ''VideoGame/MegaMan1'' had a corridor with several gold-coloured copies of Guts Man in the ceiling.[[labelnote:*]]What's not immediately clear is that Wily's first base, rather than being a Wily Castle as in later games, was a robot factory (leading to many assuming the copies are merely statues)[[/labelnote]] Not only are the two based on this concept, but their room has several other copies, some of which can be talked to.

to:

* MythologyGag: The final Wily stage of the original ''VideoGame/MegaMan1'' had a corridor with several gold-coloured copies of Guts Man in the ceiling.[[labelnote:*]]What's not immediately clear is that Wily's first base, rather than being a Wily Castle as in later games, was a robot factory (leading to many assuming the copies are merely statues)[[/labelnote]] statues).[[/labelnote]] Not only are the two based on this concept, but their room has several other copies, some of which can be talked to.



* TheSheriff: [[CaptainObvious In case you didn't catch it]]. Whether he holds any real authority or not is unclear, however.

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* TheSheriff: [[CaptainObvious In case you didn't catch it]]. it.]] Whether he holds any real authority or not is unclear, however.



* DualBoss: The two have separate healthbars and attack simultaneously, but Launch Man is considered the primary Robot Master of the two; he takes less damage from attacks than Shuttle Man, he'll keep fighting if Shuttle Man is destroyed first, and Shuttle Man will [[ScrewThisImOuttaHere run away from the battle]] if Launch Man is destroyed.

to:

* DualBoss: The two have separate healthbars health bars and attack simultaneously, but Launch Man is considered the primary Robot Master of the two; he takes less damage from attacks than Shuttle Man, he'll keep fighting if Shuttle Man is destroyed first, and Shuttle Man will [[ScrewThisImOuttaHere run away from the battle]] if Launch Man is destroyed.



* BadPowersBadPeople: The [=MaGMML=] wiki describes her Hazard Trapper as using a toxic substance, and the Dr. W sign outside her door suggests she may be one of Dr. Wily's creations.

to:

* BadPowersBadPeople: The [=MaGMML=] ''[=MaGMML=]'' wiki describes her Hazard Trapper as using a toxic substance, and the Dr. W sign outside her door suggests she may be one of Dr. Wily's creations.



A spectral Robot Master with the power to "possess" statues and use unique skills based on them. He appears in his eponymous stage in Tier 10, the third-highest ranked stage in the game.

to:

A spectral Robot Master with the power to "possess" statues and use unique skills based on them. He appears in his eponymous stage in Tier 10, the third-highest ranked third-highest-ranked stage in the game.



A Robot Master in the shape of a giant spike-covered room, from the Flash animation [[https://www.youtube.com/watch?v=NcHR3HizRTA Mega Man - Dr. Wily Fails at Life]]. He serves as the main boss of The Stage Nobody Asked For, the second-highest ranked stage in the game.

to:

A Robot Master in the shape of a giant spike-covered room, from the Flash animation [[https://www.youtube.com/watch?v=NcHR3HizRTA Mega Man - Dr. Wily Fails at Life]]. He serves as the main boss of The Stage Nobody Asked For, the second-highest ranked second-highest-ranked stage in the game.



** Because of the nature of this battle (as well as the battle against [[spoiler:the Wily Machine SWORD]]), clearing the Masochism challenge only requires clearing the True Arena without spending weapon energy instead of without using Special Weapons at all ([[ExactWords since infinite weapon energy is given to the player at points when either battle forces use of a Special Weapon, you technically don't spend any weapon energy when fighting them]])

to:

** Because of the nature of this battle (as well as the battle against [[spoiler:the Wily Machine SWORD]]), clearing the Masochism challenge only requires clearing the True Arena without spending weapon energy instead of without using Special Weapons at all ([[ExactWords since infinite weapon energy is given to the player at points when either battle forces use of a Special Weapon, you technically don't spend any weapon energy when fighting them]])them]]).
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* BloodKnight: His reason for the player giving him Noble Nickels. [[spoiler: Once they are all collected, he reveals his true intention to defeat Mega Man, wanting to prove himself in combat once more.]]

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* BloodKnight: His reason for the player giving him Noble Nickels. [[spoiler: Once [[spoiler:Once they are all collected, he reveals his true intention to defeat Mega Man, wanting to prove himself in combat once more.]]



* SuperMode: [[spoiler: Gains one during his Super Boss fight.]]

to:

* SuperMode: [[spoiler: Gains [[spoiler:Gains one during his Super Boss fight.]]



* AllYourPowersCombined: Can combine [[spoiler:with other copies of himself, and form the EldritchAbomination called Volt Man the the Assimilator.]]
* TheAssimilator: [[spoiler: The Volt Men's ultimate goal is to assimilate until there is nothing but Volt Men.]]

to:

* AllYourPowersCombined: Can combine [[spoiler:with other copies of himself, and form the EldritchAbomination called Volt Man the the Assimilator.]]
Assimilator]].
* TheAssimilator: [[spoiler: The [[spoiler:The Volt Men's ultimate goal is to assimilate until there is nothing but Volt Men.]]



* HiveMind: [[spoiler: When together, all the Volt Men speak in union.]]

to:

* HiveMind: [[spoiler: When [[spoiler:When together, all the Volt Men speak in union.]]



* WolfpackBoss: Turns out the reason he shows up so often? [[spoiler: There's a lot of him.]]

to:

* WolfpackBoss: Turns out the reason he shows up so often? [[spoiler: There's [[spoiler:There's a lot of him.]]



Originally a hastily built decoy robot, built only to slow Mega Man's escape from Wily Castle, he somehow gained sentience and became angry at Dr. Wily for using and discarding him. He rebelled against Wily, and is the secondary antagonist of the second game.

to:

Originally a hastily built hastily-built decoy robot, built only to slow Mega Man's escape from Wily Castle, he somehow gained sentience and became angry at Dr. Wily for using and discarding him. He rebelled against Wily, and is the secondary antagonist of the second game.



* BodyHorror: His mouth is where his stomach is. Despite being a robot, he is fairly organic looking.

to:

* BodyHorror: His mouth is where his stomach is. Despite being a robot, he is fairly organic looking.organic-looking.



* TheCuckoolanderWasRight: [[spoiler: In spite of his mad ramblings, it turns out he is exactly correct in regards to the dangers of the festival.]]
* GadgeteerGenius: Capable of creating giant robots in his visage, and they're fairly threatening. [[spoiler: Although they tend to break down spectacularly after enough battle damage.]]

to:

* TheCuckoolanderWasRight: [[spoiler: In [[spoiler:In spite of his mad ramblings, it turns out he is exactly correct in regards to the dangers of the festival.]]
* GadgeteerGenius: Capable of creating giant robots in his visage, and they're fairly threatening. [[spoiler: Although [[spoiler:Although they tend to break down spectacularly after enough battle damage.]]



* {{Leitmotif}}: [[spoiler:In ''2'', he uses [[VideoGame/PokemonRubyAndSapphire Zinnia's theme]], which plays whenever he shows up as the MysteriousStranger (and after Absolute ZERO's defeat.]]
* MysteriousStranger: [[spoiler: He hides his identity in the second game by covering himself in a cloak.]]

to:

* {{Leitmotif}}: [[spoiler:In ''2'', he uses [[VideoGame/PokemonRubyAndSapphire Zinnia's theme]], which plays whenever he shows up as the MysteriousStranger (and after Absolute ZERO's defeat.defeat).]]
* MysteriousStranger: [[spoiler: He [[spoiler:He hides his identity in the second game by covering himself in a cloak.]]



* SesquipedalianLoquaciousness: Speaks in very long winded dialogue in the second game.

to:

* SesquipedalianLoquaciousness: Speaks in very long winded long-winded dialogue in the second game.
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small fix for consistency


* GravityMaster: Captain Viridian doesn't use it himself/herself, but the fight involves a set of gravity flippers across the top and bottom of the screen... and no solid ground to stop on.

to:

* GravityMaster: Captain Viridian doesn't use it himself/herself, themself, but the fight involves a set of gravity flippers across the top and bottom of the screen... and no solid ground to stop on.
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Added DiffLines:


[[folder:''Make a Good 24 Hour Mega Man Level'']]
!!Giga Count

A gigantic Count Bomb robot, and the boss of Wily 1, Abyss Balcony.
----
* FlunkyBoss: Summons moving Count Bombs for several of its attacks.
* KingMook: An interesting variant; it's a King Mook of a ''gimmick'', namely the Count Bombs from ''VideoGame/MegaMan6''.
* ShockwaveStomp: Can slam into the ground and create an explosive shockwave.

!!Cloud Devil

A one-eyed cloud robot that serves as the boss of Wily 2, Up 'n' Duck.
----
* {{Cumulonemesis}}: A ''mechanical'' cloud enemy, but a cloud enemy nonetheless.
* NonIndicativeName: Its attack pattern doesn't match the recurring Devil bosses of the ''Mega Man'' series. If anything, it looks and acts more like [[Franchise/{{Kirby}} Kracko]].
* ShockAndAwe: Its main attack is a lightning bolt that explodes into a cluster of smaller sparks when it hits the ground.
* WeaponizedOffspring: Will periodically create smaller cloud robots that slowly home in on Mega Man.
[[/folder]]

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* MovesetClone: His boss pattern is virtually identical to that of Pharaoh Man, who was included as a devkit boss.

to:

* MovesetClone: His boss pattern is virtually identical to that of Pharaoh Man, who was included as a devkit boss.
boss. Rolling Cutter attacks are also added.



* BaitAndSwitchBoss: In what is almost certainly a jab at Joe Man R's infamous difficulty, Joe Man reappears in the [[spoiler:Tier X]] stage Metallic Ocean, where he promptly fills up ''ten'' healthbars... [[spoiler:and promptly explodes, leaving his Energy Element free for the taking]].

to:

* BaitAndSwitchBoss: In what is almost certainly a jab at Joe Man R's infamous difficulty, Joe Man reappears in the [[spoiler:Tier X]] stage Metallic Ocean, where he promptly fills up ''ten'' healthbars... [[spoiler:and promptly explodes, leaving his Energy Element free for the taking]].taking. Incidentally, Metallic Ocean was created by the same person who created Joe Man, making this a case of SelfDeprecation]].


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* HoldTheLine: The boss cannot be defeated directly; the player can only win by surviving its numerous barrages.


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* SelfImposedChallenge: Beating all seven forms of Seven Force in one go nets you a Noble Nickel. Doing this buster-only nets you [[spoiler:a costume based off [=ACESpark=]'s avatar, Davwin]].
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The transforming machine from VideoGame/GunstarHeroes, and the boss of Wily Stage 5, the Unobtainium Mine.

to:

The transforming machine from VideoGame/GunstarHeroes, ''VideoGame/GunstarHeroes'', and the boss of Wily Stage 5, the Unobtainium Mine.
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* AliensSpeakingEnglish: One of a few entry bosses to have pre-fight dialogue, and it has no problem with the Eglish language.

to:

* AliensSpeakingEnglish: One of a few entry bosses to have pre-fight dialogue, and it has no problem with the Eglish English language.



* BigCreepyCrawlies: Though significantly anthropomorphised, it is clearly modelled on a centipede.
* DishingOutDirt: One of its attacks has it drop boulders onto Mega Man after ramminig into a wall.

to:

* BigCreepyCrawlies: Though significantly anthropomorphised, it is clearly modelled modeled on a centipede.
* DishingOutDirt: One of its attacks has it drop boulders onto Mega Man after ramminig ramming into a wall.



* DemonicPossession: His main method of attack is to haunt inanimate statues and use them as proxy bodies to attack Mega Man. When both statues are destroyed, he merely flies around in an apparant attempt to haunt Mega Man himself.

to:

* DemonicPossession: His main method of attack is to haunt inanimate statues and use them as proxy bodies to attack Mega Man. When both statues are destroyed, he merely flies around in an apparant apparent attempt to haunt Mega Man himself.



* FighterMageThief: His forms each take on attributes assocated with the three classes; the Knight is slow but durable, the mage uses a variety of spells, and his true form is incredibly fast but frail.

to:

* FighterMageThief: His forms each take on attributes assocated associated with the three classes; the Knight is slow but durable, the mage uses a variety of spells, and his true form is incredibly fast but frail.



* BrickJoke: In the hub of the first game, Air Man says he isn't going to make an "I Can't Defeat Air Man" joke. [[spoiler:He starts the Air Capsule battle by saying he lied, with an 8-bit rendition of the song playing during the battle.]]

to:

* BrickJoke: In the hub of the first game, Air Man says he isn't going to make an "I Can't Defeat Air Man" joke. [[spoiler:He He starts the Air Capsule battle by saying he lied, with an 8-bit rendition of the song playing during the battle.]]



* PoseOfSupplication: Does this when the Air Capsule II is destroyed, not unline Dr. Wily.

to:

* PoseOfSupplication: Does this when the Air Capsule II is destroyed, not unline unlike Dr. Wily.



** Because of the nature of this battle (as well as the battle against [[spoiler:the Wily Machine SWORD]], clearing the Masochism challenge only requires clearing the True Arena without spending weapon energy instead of without using Special Weapons at all ([[ExactWords since infinite weapon energy is given to the player at points when either battle forces use of a Special Weapon, you technically don't spend any weapon energy when fighting them]])

to:

** Because of the nature of this battle (as well as the battle against [[spoiler:the Wily Machine SWORD]], SWORD]]), clearing the Masochism challenge only requires clearing the True Arena without spending weapon energy instead of without using Special Weapons at all ([[ExactWords since infinite weapon energy is given to the player at points when either battle forces use of a Special Weapon, you technically don't spend any weapon energy when fighting them]])



* PaletteSwap: With the exception of Chimerabot 4 (who sports Match Man's body and Force Man's helmet), each Chimerabot has the color scheme of one robot combined with the sprites of another. [[DownplayedTrope Downplayed]] with Chimerabot 5, who mostly has Cyber Man's shape with Sheriff Man's color scheme, but also has more subtle design elements borrowed from Sheriff Man (such as his hat and arm cannon).

to:

* PaletteSwap: With the exception of Chimerabot 4 (who 4, who sports Match Man's body and Force Man's helmet), helmet, each Chimerabot has the color scheme of one robot combined with the sprites of another. [[DownplayedTrope Downplayed]] with Chimerabot 5, who mostly has Cyber Man's shape with Sheriff Man's color scheme, but also has more subtle design elements borrowed from Sheriff Man (such as his hat and arm cannon).
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!!Spiked-Wall Man
A Robot Master in the shape of a giant spike-covered room, from the Flash animation [[https://www.youtube.com/watch?v=NcHR3HizRTA Mega Man - Dr. Wily Fails at Life]]. He serves as the main boss of The Stage Nobody Asked For, the second-highest ranked stage in the game.
----
* AdaptationalWimp: The original Spiked-Wall Man was made of instant-death spikes, and could kill Mega Man without giving him the chance to do anything. This Spiked-Wall Man has no instant-kill attacks aside from crushing Mega Man between solid spikes, and can actually be defeated. Of course, that doesn't mean he isn't a force to be reckoned with.
* ColourCodedForYourConvenience: His spikes have different properties based on their color. White spikes pass through Mega Man, blue spikes are solid, and red spikes damage him.
* GeniusLoci: A room filled with spike dispensers, and also sentient if the "Man" in his name is anything to go by.
* SequentialBoss: He changes his attack pattern for each third of his health depleted.

!!Alter Man
A Robot Master resembling a one-eyed copy of Mega Man. He can be fought for a Noble Nickel at the end of the first-place level Identity Crisis.
----
* DashAttack: How he uses Slash Claw.
* EvilKnockoff: Looks like Mega Man with a single red eye where his face should be.
* PowerCopying: Can use Special Weapons like Mega Man. During the battle, he uses the four special weapons not used in the level itself.
* RecurringBoss: Is fought a second time in the [[spoiler:Tier X]] level Deep Thoughts.
* WallJump: Briefly clings to the wall when he uses Triple Blade.


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!!Fortress Bosses
'''WARNING:''' These folders contain unmarked spoilers for endgame content.

[[folder:''Make a Good Mega Man Level'']]
!!Ghost of Mega Man 3

A spectral being representing ''VideoGame/MegaMan3''. Serves as the boss of the first Wily stage.
----
* FlunkyBoss: Will occasionally summon an enemy from ''Mega Man 3''.
* OurGhostsAreDifferent: It's the ghost of a ''video game''.
* VoluntaryShapeshifting: Takes the shape of a ''Mega Man 3'' Robot Master when using the attack based on the corresponding character. It takes the form of Doc Robot by default.

!!Changkey Master

A giant Tackle Fire, and the boss of Dr. Wily's Incinerator Chute, the second Wily stage.
----
* KingMook: Of the Tackle Fire enemies.
* PlayingWithFire: Comes with being a living fireball.
* ReverseShrapnel: Can release flames in a spiral formation.

!!Shadow Morpher

An invincible opponent that can transform into various devkit enemies. Is fought at the end of Be the Bigger Person, the third Wily stage.
----
* NoSell: Mega Man's weapons deal no damage to it.
* SheatheYourSword: Defeating it requires dodging its attacks while its health depletes.
* VoluntaryShapeshifting: Can transform into one of eight devkit enemies.

!!Neon Glass Birdo on a Guts Lift

[[ExactlyWhatItSaysOnTheTin A neon glass Birdo riding a Guts Lift]] that serves as the boss of Hall of Fame, the fourth Wily stage.
----
* AllYourPowersCombined: Its appearance and attacks are a fusion of the contest's top four entries.
* GravityScrew: Has its own gravitational pull.
* ThrowDownTheBomblet: Two of its attacks involve this, with one being an egg that explodes on contact, and the other being a mechanical Spiny egg that explodes into eight smaller projectiles.

!!Air Capsule

Air Man piloting a flying saucer, serving as the boss of the fifth Wily Stage. Returns in the ''Make a Good Mega Man Level 2'' entry Boil Man as the Air Capsule II.
----
* BlowYouAway: Air Man makes use of several tornado attacks even when in the capsule.
* BrickJoke: In the hub of the first game, Air Man says he isn't going to make an "I Can't Defeat Air Man" joke. [[spoiler:He starts the Air Capsule battle by saying he lied, with an 8-bit rendition of the song playing during the battle.]]
* DeadlyRotaryFan: Can use a variant of Gyro Man's Gyro Attack in the first game.
* LegacyBossBattle: The Air Capsule II.
* PoseOfSupplication: Does this when the Air Capsule II is destroyed, not unline Dr. Wily.
* RecurringBoss: Fought once as a fortress boss in the first game, then twice in the second game, first as a secret boss, then as one of the bosses in the [[spoiler:Tier X]] stage Deep Thoughts.
* {{Roboteching}}: His propeller attack can do this in the first game, and he fires energy balls both horizontally and vertically that can do this in the sequel.
* ShockAndAwe: Both Air Capsules have an attack that makes use of electric balls.
[[/folder]]

[[folder:''Make a Good Mega Man Level 2'']]
!!Vanguard

A large spacecraft serving as the boss of Wily Stage 0, Outer Space.
----
* BossWarningSiren: Heralds its appearance.
* HoistByHisOwnPetard: Is destroyed by its own laser attack.
* KaizoTrap: Just because its health bar has been depleted after taking a hit from a laser doesn't mean the battle is quite over; Mega Man must continue dodging lasers until Vanguard explodes.
* SequentialBoss: After its health bar is depleted, it summons two sets of spikes from off-screen and gets a second health bar.
* WakeUpCallBoss: Its second phase provides a taste of what's to come in the Wily stages. This is supplemented by its boss music; it uses the normal boss theme for its first phase, only to switch to the fortress boss theme for its second phase.
* WaveMotionGun: Makes use of several giant lasers after its second health bar is depleted...one of which flies straight into it, emptying its third health bar in under a second.

!!Mecha Bubble Man

Bubble Man with a blue color scheme, piloting a [[VideoGame/MegaManX Ride Armor]]. He serves as the boss of Wily Stage 1, the Water Ducts.
----
* FlunkyBoss: He mostly attacks by summoning aquatic enemies.
* ShoutOut: One of his attacks involves summoning [[VideoGame/SuperMarioBros3 Jelectros]].
* ThrowDownTheBomblet: Summons a homing explosive inside a bubble for one attack.

!!Btd'nhan

A giant glowing blob fought at the end of Wily Stage 2, Classic Castle.
----
* FlunkyBoss: One of its attacks involves creating several smaller versions of itself that home in on Mega Man.
* FunWithAcronyms: Its name is short for '''Boss That Doesn't Have A Name'''.
* ShoutOut: Based on the boss of a fan level made for ''VideoGame/GeometryDash''.
* ThrowDownTheBomblet: One of its attacks involves firing a barrage of bombs that burst into flames upon hitting the ground.

!!Riplings

A trio of diamond-shaped robots fought at the end of Wily Stage 3, Lever Oriental Enchanted.
----
* DualBoss: The second and third Riplings are fought simultaneously.
* KillerRabbit: They may have cute faces, but they're fortress bosses for a good reason.
* SequentialBoss: The battle starts with just one Ripling attacking, with both of the remaining Riplings attacking after the first is defeated.

!!Autobounce

A flying robot with the power to use Special Weapons. It serves as the boss of Wily Stage 4, Inner Sanctum.
----
* AntiFrustrationFeatures:
** Mega Man has infinite weapon energy while fighting Autobounce, preventing him from running out and making the battle {{Unwinnable}}.
** Because of the nature of this battle (as well as the battle against [[spoiler:the Wily Machine SWORD]], clearing the Masochism challenge only requires clearing the True Arena without spending weapon energy instead of without using Special Weapons at all ([[ExactWords since infinite weapon energy is given to the player at points when either battle forces use of a Special Weapon, you technically don't spend any weapon energy when fighting them]])
* BarrierChangeBoss: It can only be damaged by whatever weapon it's currently copying.
* PowerCopying: Can use powers based on each of Mega Man's Special Weapons (with Flash Stopper, the Rush utilities, and Wire Adaptor being the exceptions).

!!Seven Force

The transforming machine from VideoGame/GunstarHeroes, and the boss of Wily Stage 5, the Unobtainium Mine.
----
* AllYourPowersCombined: Subverted. While Seven Force absorbs power from copies of seven devkit bosses, its forms aren't actually based on them.
* AntiFrustrationFeatures: If Mega Man dies during a phase after Barbarian Force, he will have the option to skip to whatever phase he was on when he died. Winning the fight without doing this rewards Mega Man with a Noble Nickel.
* HighAltitudeBattle: Falcon Force is fought in mid-air, with Mega Man riding a flying platform.
* BossSubtitles: Each phase of the fight is accompanied by the name of the form being fought.
* {{Expy}}: Several of its forms are ones to forms of the original Seven Force. Barbarian Force is based on Soldier Force, Solar Force is based on Urchin Force, Falcon Force is based on Eagle Force, and Lobster Force is based on Crab Force.
* SequentialBoss: True to its name and origins, it has seven different forms.

!!Holo Dragon

A holographic copy of the Mecha Dragon, and the first boss fought in Wily Stage 6, the Reality Core.
----
* CrosshairAware: One of its attacks involves aiming a crosshair at Mega Man, then spitting a barrage of fireballs where the crosshair lands.
* GiantSpaceFleaFromNowhere: Its presence has little to no foreshadowing, and its only real purpose is to segue from the opening segments of the Reality Core into the primary "maze" section of the stage.

!!The Chimerabots

Five robots fused from two Robot Masters each. They serve as bosses in Wily Stage 6, the Reality Core.
----
* AbnormalAmmo: Chimerabot 3 uses Quarantine Woman's attack pattern, but replaces her toxic blobs with Neapolitan Man's ice cream balls.
* AmbiguousGender: Chimerabot 3, being a fusion between a female Robot Master (Quarantine Woman) and a male Robot Master (Neapolitan Man).
* {{Fireballs}}: Chimerabot 2 spits these while using his chomp attack.
* FrickinLaserBeams: Chimerabot 4 inherits these from Force Man.
* FusionDance: Each Chimerabot is a fusion of two Robot Masters from the contest entries.
* MoreDakka: Chimerabot 5 can fire a barrage of bullets directly at Mega Man.
* NiceHat: Chimerabot 5 inherits Sheriff Man's hat, putting it on before the battle begins.
* PaletteSwap: With the exception of Chimerabot 4 (who sports Match Man's body and Force Man's helmet), each Chimerabot has the color scheme of one robot combined with the sprites of another. [[DownplayedTrope Downplayed]] with Chimerabot 5, who mostly has Cyber Man's shape with Sheriff Man's color scheme, but also has more subtle design elements borrowed from Sheriff Man (such as his hat and arm cannon).
* PlayingWithFire: Chimerabot 2 inherits this ability from Combust Man (and puts it to much greater use), while Chimerabot 4 inherits it from Match Man.
* StickySituation: Chimerabot 1 inherits Bond Man's glue attacks, which it encases in Joe Man's grenades and mines.
* ThrowDownTheBomblet: Chimerabot 1 uses bombs that leave behind puddles of glue, and mines that explode into glue blobs.
[[/folder]]

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* OneHitKO: Cream's hammer does 28 points of damage if it hits Mega Man. For reference, that's the total number of hitpoints he has.

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* OneHitKO: OneHitKill: Cream's hammer does 28 points of damage if it hits Mega Man. For reference, that's the total number of hitpoints he has.



* OneHitKO: Fittingly, its "delete" attack at the start of the stage is this.

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* OneHitKO: OneHitKill: Fittingly, its "delete" attack at the start of the stage is this.



A Robot Master motifed around Quick Man and his deadly OneHitKO lasers (referred to by some fans as "Force Beams" from a ''Magazine/NintendoPower'' issue, hence the name). He appears in his eponymous stage in Tier 8.

to:

A Robot Master motifed around Quick Man and his deadly OneHitKO OneHitKill lasers (referred to by some fans as "Force Beams" from a ''Magazine/NintendoPower'' issue, hence the name). He appears in his eponymous stage in Tier 8.



* OneHitKO: Of course a robot who uses Quick Man's lasers would have this. Unlike the Force Beam he usually fires, however, the ones that kill with one hit are telegraphed via skulls that show up in the spot they're due to come down from.

to:

* OneHitKO: OneHitKill: Of course a robot who uses Quick Man's lasers would have this. Unlike the Force Beam he usually fires, however, the ones that kill with one hit are telegraphed via skulls that show up in the spot they're due to come down from.



A miniboss battled before facing Quarantine Woman. It is the giant hand of a largr creature.

to:

A miniboss battled before facing Quarantine Woman. It is the giant hand of a largr larger creature.


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* NonStandardCharacterDesign: In stark contrast to the robots of the ''Mega Man'' series, the Hall Master is very much an organic creature, one that wouldn't look too out of place in ''Franchise/ResidentEvil''.


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!!Mixerlydia
A giant ice-cream mixer miniboss fought several times in Tier 10's Neapolitan Man.
----
* AbnormalAmmo: Somehow manages to top Neapolitan Man himself by using ''literal drops of ice cream'' for offense.
* AnIcePerson: It attacks by mixing a large pool of ice cream, scattering drops of it across the arena.
* RecurringBoss: One of the few custom minibosses to appear more than once in their stage, as well as appearing in [[spoiler:Tier X]]'s Deep Thoughts.

!!Neapolitan Man
A Robot Master themed after neapolitan-flavoured ice cream. He acts as the boss of his same-named level in Tier 10.
----
* AbnormalAmmo: His Neapolitan Bomb, which is motifed around ice cream (if it isn't literally ice cream).
* ColourCodedForYourConvenience: The colour/flavour of Neapolitan Bomb he shoots telegraphs its effect; vanilla/white splits into four diagonal directions, chocolate/brown splits into four cardinal directions, and strawberry/pink splits into eight projectiles with a much smaller range.
* FusionDance: [[spoiler:He is combined with Quarantine Woman to form Chimerabot 3 in Reality Core.]]
* AnIcePerson: Well, An Ice Cream Person; the bulk of his attacks are motifed around ice cream.
* SpreadShot: In addition to his Neapolitan Bomb's debris, he can fire clumps of ice cream in a three-way spread shot.
* TurnsRed: After losing his first health bar, a pit in his arena opens up, which spells death for Mega Man if he falls into it.

!!Haunt Man
A spectral Robot Master with the power to "possess" statues and use unique skills based on them. He appears in his eponymous stage in Tier 10, the third-highest ranked stage in the game.
----
* DemonicPossession: His main method of attack is to haunt inanimate statues and use them as proxy bodies to attack Mega Man. When both statues are destroyed, he merely flies around in an apparant attempt to haunt Mega Man himself.
* EvilLaugh: He uses Black Knight's laugh from ''VideoGame/ShovelKnight'' prior to taking on a new form.
* FighterMageThief: His forms each take on attributes assocated with the three classes; the Knight is slow but durable, the mage uses a variety of spells, and his true form is incredibly fast but frail.
* FragileSpeedster: His true form, faced after both statues are destroyed, darts around his arena at high speeds. He also ends up being so weak that an uncharged Mega Buster shot cuts through 1/4 of his healthbar.
* WeaksauceWeakness: The Hornet Chaser, a small robot bee, is enough to OneHitKill his final form. Thanks to the Alter Weapons sharing damage values from the main weapons, he ends up suffering the same amount of damage from the weapon based on him, the Haunt Pumpkin.
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* BadPowersBadPeople: The MaGMML wiki describes her Hazard Trapper as using a toxic substance, and the Dr. W sign outside her door suggests she may be one of Dr. Wily's creations.

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* BadPowersBadPeople: The MaGMML [=MaGMML=] wiki describes her Hazard Trapper as using a toxic substance, and the Dr. W sign outside her door suggests she may be one of Dr. Wily's creations.



* ChargeableWeapon: She never uses it herself, but the Hazard Trapper Alter Weapon can be charged up to rapidly fire eight blobs.

to:

* ChargeableWeapon: ChargedAttack: She never uses it herself, but the Hazard Trapper Alter Weapon can be charged up to rapidly fire eight blobs.



* TheSmurfettePrinciple: While not the only female boss in the contest stages (Cream, Kichona, Cirno, and Captain Viridian [[AmbiguousGender possibly]]] are also present, as is Splash Woman as a devkit boss), she ''is'' the only original Robot Master to be female.

to:

* TheSmurfettePrinciple: While not the only female boss in the contest stages (Cream, Kichona, Cirno, and Captain Viridian [[AmbiguousGender [[[AmbiguousGender possibly]]] are also present, as is Splash Woman as a devkit boss), she ''is'' the only original Robot Master to be female.
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!!Turbo Roost
A giant bird robot miniboss found in Tier 10's Launch Man & Shuttle Man.
----
* FeatheredFiend: It's styled after a bird, even flying using wings it flaps with.

!!Dennis
A Metall who has achieved numerous transformations in an attempt to be noticed by Dr. Wily. He appears as an optional miniboss in Tier 10's Launch Man & Shuttle Man.
----
* MorphicResonance: All of Dennis's transformations are little more than every version of the Metall enemy included in the game's devkit.
* OneHitPointWonder: Since Dennis's transformations are just Met variants, most of them go down with one hit (and Special Weapons and Charge Shots can blow through several in one hit).
* SmallNameBigEgo: Dennis thinks highly of himself and his power, yet remains unnoticed by Wily and is fairly easy to take down.
* WellDoneSonGuy: A log entry in his room reveals he wants nothing more than Dr. Wily's admiration, down to achieving the ability to transform just to destroy his master's enemies.

!!Air Devil
A robot that resembles a fusion between the Yellow Devil and Air Man. It appears in Tier 10's Launch Man and Shuttle Man, just before the titular Robot Masters.
----
* BlowYouAway: When splitting apart, it becomes several small tornadoes resembling Air Man's Air Shooter.
* CyberCyclops: As a Yellow Devil copy, it has a single red eye that doubles as its weak point.
* DetachmentCombat: Like any good Devil, its main method of attack is splitting apart and reassembling on the other side of the screen.

!!Launch Man & Shuttle Man
A pair of Robot Masters based on a space shuttle and the fuel tank/boosters used to send it into space. They both fight Mega Man at the end of their namesake stage in Tier 10.
----
* AscendedExtra: Launch Man is the only contest stage Robot Master to appear as an NPC, where he acts as a means of transport to and from [[spoiler:Tier X]].
* CombatMedic: Shuttle Man can heal Launch Man by 3 HP if he's still alive before the latter performs his diving attack.
* CoolAirship: The two are fought on an airship owned by Dr. Wily (the level is spent going from the ground up towards it).
* DualBoss: The two have separate healthbars and attack simultaneously, but Launch Man is considered the primary Robot Master of the two; he takes less damage from attacks than Shuttle Man, he'll keep fighting if Shuttle Man is destroyed first, and Shuttle Man will [[ScrewThisImOuttaHere run away from the battle]] if Launch Man is destroyed.
* HoverBoard: The Shuttle Jet Alter Weapon is effectively an upgraded Item-2; while riding it, Mega Man can speed it up or brake it entirely.
* PlayingWithFire: One of Shuttle Man's attacks is creating a large fireball and throwing it down at Mega Man.
* ProactiveBoss: Downplayed, but the duo swipe the Energy Element from the Air Devil once Mega Man is only a screen away from their door.
* {{Roboteching}}: The Launch Rocket does this once it's near Mega Man. However, rather than swerving down, it swerves ''up''... while dropping two bombs below it.
* ScrewThisImOuttaHere: Defeating Launch Man while Shuttle Man is still alive will cause the latter to panic, then fly away.
* ThrowDownTheBomblet: Launch Man's Launch Rocket, which is a guided missile that drops two bombs when it flies upwards.

!!Cyber Man
A Robot Master from the fangame ''Mega Man Final 3: The Legacy Lives On'', now with a drastically altered design. He appears as the boss of his eponymous stage in Tier 10.
----
* DenialOfDiagonalAttack: Averted with his Alter Weapon, the Cyber Distorter. Once enemies are frozen, Mega Man can fire in seven directions, including diagonally.
* FloatingLimbs: Cyber Man's arms and legs float separately from his torso and head.
* FusionDance: [[spoiler:He's combined with Sheriff Man to form Chimerabot 5 in the final Wily stage.]]
* MatrixRainingCode: His stage is filled with several flashing 0s and 1s, and the Cyber Distorter causes the same effect on frozen enemies.
* TimeStandsStill: To a lesser effect, his Cyber Distorter (at least in the player's hands); when using it, enemies are frozen with a binary overlay.
* TurnsRed: After reaching 11 points of health, a conveyor in his arena activates, moving Mega Man to the right constantly.
* VillainTeleportation: He frequently teleports around his arena during his boss fight.
* YouDontLookLikeYou: Originally, Cyber Man was little more than a PaletteSwap of Junk Man, but his appearance in this game gives him a more distinct appearance.

!!8 Centipeder Tower
A giant centipede robot found at the end of Tier 10's Beneath Sand and Rock.
----
* BigCreepyCrawlies: Though significantly anthropomorphised, it is clearly modelled on a centipede.
* DishingOutDirt: One of its attacks has it drop boulders onto Mega Man after ramminig into a wall.
* PunnyName: Its name sounds like "eight centimeter tower", while being a large centipede.

!!Hall Master
A miniboss battled before facing Quarantine Woman. It is the giant hand of a largr creature.
----
* AlwaysABiggerFish: Another hand is seen upon entering Quarantine Woman's room, before she subsequently destroys it.
* JumpScare: Just as you're walking up to the boss door, it bursts in without warning.
* TheUnfought: Notably, it's one of the few original bosses to be excluded from the Mega Arena, despite not being overly difficult like other excluded bosses (such as the Yggdrasil trio or Joe Man R).
* TheUnreveal: All we see of the creature are its hands.

!!Quarantine Woman
A Robot Master with a gas mask and a gun loaded with a toxic substance. She appears as the boss of her own stage in Tier 10.
----
* BadPowersBadPeople: The MaGMML wiki describes her Hazard Trapper as using a toxic substance, and the Dr. W sign outside her door suggests she may be one of Dr. Wily's creations.
* BossInMookClothing: A rather literal example; in her intro, she first appears dressed like one of the many Hazmat Joes running across her stage. That is, until she strips the suit off to reveal her true form as the fight begins.
* ChargeableWeapon: She never uses it herself, but the Hazard Trapper Alter Weapon can be charged up to rapidly fire eight blobs.
* TheFaceless: She wears a gas mask that completely obscures all facial features. It's difficult to tell if there's a face underneath it, or if it ''is'' her face.
* FusionDance: [[spoiler:Together with Neapolitan Man, she forms Chimerabot 3 in the last Wily stage, Reality Core.]]
* GiantWallOfWateryDoom: One of her attacks has her summon a large tidal wave of a toxic substance and ride it towards Mega Man.
* LongHairIsFeminine: The only thing to suggest she's even a woman under the gas mask is her long hair.
* NonIndicativeName: Her name would suggest she works to contain hazardous materials and creatures, yet her main weapon involves toxic substances. Plus, the Dr. W sign outside her door doesn't speak highly of her moral alignment...
* PoisonousPerson: She uses a toxic substance as her main weapon; both as the Hazard Trapper in blob form, and as a giant wave that she rides.
* RapunzelHair: As seen on her sprite, her hair extends past her pelvis.
* RedEyesTakeWarning: Her mask has an unsettling red visor that blocks any possible eyes hiding underneath (assuming the visor isn't her actual eyes).
* TheSmurfettePrinciple: While not the only female boss in the contest stages (Cream, Kichona, Cirno, and Captain Viridian [[AmbiguousGender possibly]]] are also present, as is Splash Woman as a devkit boss), she ''is'' the only original Robot Master to be female.
* SpamAttack: She fires her Hazard Trapper several times in one shot, creating several blobs to avoid. As an Alter Weapon, it functions similarly for Mega Man, and even has a low ammo consumption rate to encourage its use as this.
* WolverineClaws: Her right hand has a long set of claws that she uses to slash Mega Man if she gets close to him.
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* PopCultureOsmosisFailure: Of the five judges, ''not a single one'' knew what he or his stage were referencing.

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* PopCultureOsmosisFailure: PopCulturalOsmosisFailure: Of the five judges, ''not a single one'' knew what he or his stage were referencing.
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!!Kelbesque
One of Draygon's [[EliteFour Finest Four]] from the NES game ''VideoGame/{{Crystalis}}. He appears as the boss of Tier 9's Mount Sabre.
----
* DishingOutDirt: One of his attacks involves summoning a cluster of rocks that flies towards Mega Man.
* PopCultureOsmosisFailure: Of the five judges, ''not a single one'' knew what he or his stage were referencing.
* VillainExitStageLeft: As in his source game, Kelbesque runs off the top of the screen after his defeat (though he still emits the classic Robot Master explosion).

!!Guts Man Duo
A duo of mass-produced Guts Man copies found at the end of Tier 9's Gut's Man's Asteroid. Though they act identically to the original, they attack the player simultaneously.
----
* DishingOutDirt: They toss boulders, as Guts Man does, but sometimes they'll throw a Caricarry from ''VideoGame/MegaMan9'' at Mega Man.
* DualBoss: Although the two are battled at the same time, they share the same healthbar and take equal damage, no matter which Guts Man is shot.
* EasterEgg: A hidden gap in the floor of their arena lets the player talk to the other Guts Man copies below; all of them have unique dialogue.
* MythologyGag: The final Wily stage of the original ''VideoGame/MegaMan1'' had a corridor with several gold-coloured copies of Guts Man in the ceiling.[[labelnote:*]]What's not immediately clear is that Wily's first base, rather than being a Wily Castle as in later games, was a robot factory (leading to many assuming the copies are merely statues)[[/labelnote]] Not only are the two based on this concept, but their room has several other copies, some of which can be talked to.

!!Sheriff Man
A gunslinging Robot Master with a sheriff motif, armed with the Badge Barrier. He appears as the boss of his namesake stage in Tier 9.
----
* ArmCannon: He has a buster styled after a revolver, even shooting metal bullets as opposed to the usual solar bullets.
* BreakOutTheMuseumPiece: Sheriff Man uses fairly old bullets despite being an advanced robot in an era where energy weapons are commonplace.
* FusionDance: [[spoiler:Together with Cyber Man, he forms Chimerabot 5 in the final Wily stage.]]
* NiceHat: He sports a fancy sheriff hat with a badge on it.
* OrbitingParticleShield: Like most shield weapons in ''Mega Man'', the Badge Barrier is made up of four large star badges, which he sends out one by one akin to Jewel Man. Appropriately enough, the Badge Barrier takes the place of the Jewel Satellite when Alter Weapons are used.
* RecurringBoss: A refight with him occurs in the [[spoiler:Tier X]] level Deep Thoughts.
* ScarfOfAsskicking: He has a red neckerchief, in keeping with his sheriff motif.
* TheSheriff: [[CaptainObvious In case you didn't catch it]]. Whether he holds any real authority or not is unclear, however.

!!Boil Man
A Robot Master resembling a giant boiler, found at the end of his eponymous stage in Tier 10.
----
* BubbleGun: He can pump water into the floor and make bubbles appear under Mega Man. Normally not a problem, were there not spikes lining the ceiling of his arena.
* DoubleJump: By firing a blast of steam from his ArmCannon, he can jump twice or even three times in the air before landing.
* HighPressureEmotion: His intro animation depicts him literally boiling up, complete with red glow and steam cloud.
* PlayingWithFire: His main projectile attack is lobbing fireballs at Mega Man, which create flame pillars on impact with the ground. These same pillars are made when he lands from a jump.
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!!Captain Viridian
The hero of ''VideoGame/{{VVVVVV}}'' and main boss of Tier 9's Sector Upsilon 6. In lieu of fighting Mega Man personally, [[AmbiguousGender they]] use a giant mech similar in appearance to an Octoper OA.
----
* AttackItsWeakPoint: The mech is vulnerable only in the cockpit, where Captain Viridian is piloting it.
* GravityMaster: Captain Viridian doesn't use it himself/herself, but the fight involves a set of gravity flippers across the top and bottom of the screen... and no solid ground to stop on.
* HumongousMecha: They pilot a large, energy-projectile spewing robot for the boss fight.
* TurnsRed: After losing the first health bar, Viridian goes offscreen while firing a barrage of projectiles that must be dodged while the player constantly flips gravity. Eventually, they come back and resume the same attack pattern from before.

!!Mush King
A giant mushroom robot who appears as the miniboss of Tier 9's Truffle Man.
----
* HavingABlast: One of its attacks is shooting a long stream of explosions straight towards Mega Man.
* HoppingMachine: With no arms or legs, Mush King's one and only means of moving around its arena is by jumping.
* MushroomMan: It's a robot styled after a large mushroom, though it has typical ''Mega Man'' googly eyes and can move around by jumping with its "stalk".

!!Truffle Man
A Robot Master built to resemble a humanoid mushroom, who appears as the boss of his self-named stage in Tier 9.
----
* MushroomMan: His head has a large spotted cap akin to a mushroom, and the rest of his body is coloured like a mushroom's stalk. Despite this, however, his actual attacks have nothing to do with mushrooms.
* SpreadShot: He never uses it himself, but the Truffle Cluster (an Alter Weapon based on him) fires a spread of four explosive spores, whose angle changes between firing in the air and on the ground.
* ThrowDownTheBomblet: In lieu of any actual mushroom-themed weapon, Truffle Man instead drops mines that create large columns of explosions. The Truffle Cluster based on him is similarly explosive, only instead of mines the projectiles are spores.

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A Robot Master thought at the end of his eponymous stage in Tier 3. He has all sorts of powers relating to combustion... most prominently, ''self''-combustion.

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A Robot Master thought fought at the end of his eponymous stage in Tier 3. He has all sorts of powers relating to combustion... most prominently, ''self''-combustion.



!!Avoidance Cherry:

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!!Avoidance Cherry:Cherry


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!!Crusher Joe
The prototype of a Robot Master named "Crusher Man", as depicted via a Sniper Joe with treads and a front-mounted Press. It's one of the main bosses of Tier 8's Conveyor Mayhem.
----
* AnArmAndALeg: Using the Slash Claw, Force Beam, Haunt Pumpkin or Truffle Cluster on Crusher Joe's treads will destroy them, preventing it from doing anything except using its crusher attack.
* TheGhost: Crusher Joe's pre-fight dialogue states it is a prototype of a future Robot Master named Crusher Man. However, no other reference to this robot exists.
* KingMook: Like Joe Man, it's a Sniper Joe elevated to the level of a boss.
* LuckilyMyShieldWillProtectMe: Its front-mounted Press doubles as a shield for Crusher Joe's body.
* SpikesOfDoom: The Press in front of it retains the spikes at its base like all Presses do. Thankfully, like all Presses, these spikes aren't instantly lethal as most ''Mega Man'' spikes are.
* TankGoodness: It has tank-like treads, though instead of a turret it has a side-mounted Press.
* ThrowDownTheBomblet: It uses different coloured Jet Bombs from ''VideoGame/MegaMan5'' as projectile attacks.
* TurnsRed: After losing enough health, it moves faster and fires six Jet Bombs at a time instead of four.

!!Bond Man
The infamous phantom Robot Master, planned for the original ''VideoGame/MegaMan1'' before being scrapped when the boss number was lowered to six. He appears in his eponymous stage in Tier 8.
----
* FusionDance: [[spoiler:Becomes part of Chimerabot 1 with Joe Man in the Wily stage Reality Core.]]
* MovesetClone: Though his projectiles are different, his A.I. is edited from a devkit boss; namely, Crash Man.
* NostalgiaLevel: Thematically, his level is intended to evoke the feel of the original ''Mega Man'', with every non-custom enemy hailing from that game.
-->'''[=ACESpark=]:''' You aped the style of ''Mega Man 1'' stages without resorting to the worst aspects of that game, and put some honest to goodness creativity into repurposed dev-kit assets.
* StickySituation: Bond Man attacks with globs of glue that freeze Mega Man if they hit him. The arena is also covered with glue that slows down Mega Man's movement; this glue is also present throughout his stage, alongside glue Devils and Glue Tellies.

!!Cirno
An ice fairy from the ''Franchise/{{Touhou}}'' series, who appears as the boss of Tier 9's Misty Lake.
----
* BulletHell: This being a ''Mega Man'' game, it's less pronounced, but still her primary method of attacking the player.
* CollisionDamage: Averted; she deals no damage if Mega Man touches her (not that it's a good idea to be close to her, anyway).
* AnIcePerson: One of her attacks is three circles of ice shards that spread out in different formations.
* ScarfOfAsskicking: Her sprite depicts her with a red scarf over her mouth, in a reference to ''VideoGame/TouhouMother''.

!!Donut X
A giant robot based on the Nightmare Snake miniboss from ''VideoGame/MegaManX6'', and the boss of Tier 9's Donut Observation Center.
----
* AttackItsWeakPoint: The four green cores on each side of its body are the only vulnerable parts of the boss.
* {{Ouroboros}}: Like the original Nightmare Snake, this is what it is. However, due to its shape, it's been humorously re-envisioned as a large donut.

!!Groovity Man
A Robot Master that's Gravity Man, but blue. His attacks, however, couldn't be more different. He's fought as the boss of Tier 9's Rad Gravity.
----
* PaletteSwap: Physically, he looks identical to Gravity Man, but with his colours swapped around.
* ShoutOut: His boss fight is a big one to the Raphael the Raven from ''VideoGame/SuperMarioWorld2YoshisIsland'', with the fight taking place on a small moon and Groovity Man using many of Raphael's attacks. Kamek even appears in the prefight cutscene, riding Dr. Wily's UFO instead of his broomstick.

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!!Crator, Cream, and Kitchona

to:

!!Crator, Cream, and Kitchona
Kichona


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* HeadSwap: His ingame sprites resemble Gravity Man's, albeit colored green and grey and with a Wanaan for a head.


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* BonusBoss: Joe Man R is an optional boss that can be accessed after defeating Joe Man. Defeating him earns the player a Nobel Nickel.


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* BlownAcrossTheRoom: In the hands of the player, the Match Blast propels them in the opposite of the direction its aimed in (if it isn't aimed, it propels them upwards slightly).


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* FusionDance: [[spoiler:He's combined with Force Man into Chimerabot 4 in the Wily stage Reality Core.]]


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!!Cursor

A sentient mouse cursor who causes trouble for Mega Man in the Tier 7 level Cursor Curse.
----
* TheFourthWallWillNotProtectYou: At the start of the level, it tries to delete Mega Man by right-clicking, as a real mouse cursor would. It even drags around and creates objects to impede him.
* FlunkyBoss: During its fight, it summons all manner of mooks to attack Mega Man for it, and even before then it aids Volt Man in a fight midway through the stage.
* KingMook: It uses the sprites of the Pointan enemy from ''VideoGame/MegaMan10'', though Pointans themselves ironically aren't present in the game.
* OneHitKO: Fittingly, its "delete" attack at the start of the stage is this.
* ProactiveBoss: Before the fight against it at the end, it annoys the player by trying to delete them, placing down objects that impede their progress, and even dragging away the Energy Element.

!!The Kid

The main protagonist of ''VideoGame/IWannaBeTheGuy'' and the boss of Tier 7's Spiky Situation.
----
* AdaptationalBadass: For starters, he's not nearly as [[OneHitPointWonder squishy]] as he was in his source game. Additionally, he's as big as The Guy was, and he uses Delicious Fruit for his attacks.
* AntiFrustrationFeatures: When fought in the Mega Arena, the player teleports out before his LastDitchMove can hit them.
* ColourCodedForYourConvenience: The pattern his attacks take is telegraphed by the colour of the Delicious Fruit above his head (which varies from red, green, blue, and yellow).
* GreenThumb: Delicious Fruit, once the bane of The Kid's existence, is used against Mega Man in a variety of ways.
* LastDitchMove: Upon his defeat, the Delicious Fruit above his head will explode into a larger spread of smaller fruit that can harm Mega Man.

!!Avoidance Cherry:
An extra boss that can be challenged after beating The Kid in Spiky Situation. All Mega Man can do is survive its attacks.
----
* AntiFrustrationFeatures: Owing to the inability to use E Tanks and copious amount of RNG in its attack patterns, the Avoidance Cherry isn't fought in the Mega Arena.
* BonusBoss: After defeating The Kid, the Avoidance Cherry can be "fought" to obtain a Noble Nickel.
* ObviousRulePatch: In addition to disabling Mega Man's ability to fire, the player cannot pause the game to use an E Tank and tank damage until they win. Notably, it's the ''only'' boss in the game to do this.
* PuzzleBoss: Mega Man cannot fire when fighting the Avoidance Cherry; the only way to defeat it is to avoid its attacks as its health gradually dwindles.

!!Doc Robot
One of a series of powerful robots that can use the programming and abilities of other robots, Doc Robot is battled at the end of Tier 7's Ruined Lab, where it uses the attacks of various devkit bosses.
----
* AdaptationalBadass: Doc Robots were no slouches in ''VideoGame/MegaMan3'' by any stretch, but this one has three health bars and uses several Robot Master weapons at once.
* AntiFrustrationFeatures: In the Mega Arena, Doc Robot's health bar is lowered from three to one.
* BattleBoomerang: Cut Man's Rolling Cutter is among its large arsenal.
* DeadlyDisc: The Metal Blade is one of its many attacks.
* FrickinLaserBeams: Both the Gemini Laser and the Laser Trident are at Doc Robot's disposal.
* GreenThumb: Occasionally, it uses the Plant Barrier, but it is unable to harm Mega Man directly.
* MovesetClone: Doc Robot's two movement patterns are taken from Crash Man (walk back and forth, jump high in the air and attack when Mega Man fires) and Gemini Man (walk back and forth, jump up a short distance whenever Mega Man fires).
* SpreadShot: Instead of the Centaur Flash, Doc Robot instead copies Centaur Man's spread shot move.
* ThrowDownTheBomblet: One of its many attacks includes Crash Man's Crash Bomber.

!!Force Man
A Robot Master motifed around Quick Man and his deadly OneHitKO lasers (referred to by some fans as "Force Beams" from a ''Magazine/NintendoPower'' issue, hence the name). He appears in his eponymous stage in Tier 8.
----
* ArmCannon: Like a few canon Robot Masters, Force Man has two in place of hands.
* DeathOfAThousandCuts: His Force Beam is present as an Alter Weapon, where it has this effect; for every frame it touches an enemy, it deals damage (ignoring shields and invincibility frames). However, it drains energy for every second the fire button is held.
* DynamicEntry: Rather than falling into his room as most Robot Masters do, Force Man warps in with a teleport effect styled after (what else?) a Force Beam.
* {{Expy}}: His design draws a ''lot'' of inspiration from Quick Man; both have V-shaped head crests, a red, yellow, and black colour scheme, an intro where the head crest shines, and a tendency to run around a lot.
* FrickinLaserBeams: His Force Beam, natch. His stage uses them quite prominently as well, with some even growing at an ''incredibly'' slow rate.
* FusionDance: [[spoiler:In Reality Core, he's combined with Match Man to form Chimerabot 4.]]
* OneHitKO: Of course a robot who uses Quick Man's lasers would have this. Unlike the Force Beam he usually fires, however, the ones that kill with one hit are telegraphed via skulls that show up in the spot they're due to come down from.

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[[foldercontrol]]







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* TheLastOfTheseIsNotLikeTheOthers: The final Wily Archive uses data from the Wily Capsule. While the screen uses the sprite of the capsule from VideoGame/MegaMan6, the actual battle is based on multiple Wily Capsules.

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* TheLastOfTheseIsNotLikeTheOthers: The final Wily Archive uses data from the Wily Capsule. While the screen uses the sprite of the capsule from VideoGame/MegaMan6, ''VideoGame/MegaMan6'', the actual battle is based on multiple Wily Capsules.



* NoSell: Outside of the Mega Buster, if any of them are hit with a Special Weapon that's not their weakness, then they deflect it entirely.



!!Combust Man

A Robot Master thought at the end of his eponymous stage in Tier 3. He has all sorts of powers relating to combustion... most prominently, ''self''-combustion.

to:

!!Combust Man

A Robot Master thought
!!Bowser

The iconic ''Franchise/SuperMarioBros'' villain, fought
at the end of his eponymous stage in Tier 3. He has all sorts of powers relating to combustion... most prominently, ''self''-combustion.3's [=SMB3=].


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* {{Fireballs}}: As you'd expect Bowser to, he fires three of these in quick succession in his boss fight.
* MovesetClone: His AI is an edited version of Guts Man (who was included in the devkit as a boss), though his boulder-tossing attack is replaced with a volley of three fireballs.
* MythologyGag: His weakness is the Super Arrow; a weapon that attaches to walls via a suction cup at the tip, making it look like a plumber's plunger. According to [[TheWikiRule the MaGMML wiki]], it's more specifically a reference to the ''WesternAnimation/TheSuperMarioBrosSuperShow'' episode "Robo-Koopa" (in which King Koopa and Mario fought in mech suits, with the latter's having plungers for hands).

!!Combust Man

A Robot Master thought at the end of his eponymous stage in Tier 3. He has all sorts of powers relating to combustion... most prominently, ''self''-combustion.
----


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* HeadSwap: His body is a recolored Elec Man sprite, with a giant taco sporting a face replacing the head.


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!!Alien

A multicolored alien that, though resembling [[VideoGame/MegaMan2 Wily's holographic alien]], is very much real. It is the boss (and only real threat) of Tier 4's Alien Temple.
----
* AliensAreBastards: Before the fight, it states its intention to capture Mega Man alive or dead just for stepping into the titular temple.
* AliensSpeakingEnglish: One of a few entry bosses to have pre-fight dialogue, and it has no problem with the Eglish language.
* BlindedByTheLight: The Flash Stopper is able to freeze it in place.
* BossOnlyLevel: Alien Temple is primarily a boss fight with it, with only two screens featuring no enemies or hazards preceding it.

!!Neon Man

A Robot Master armed with lasers and holographic capabilities. He is encountered at the end of his namesake stage in Tier 4.
----
* FlunkyBoss: One of his attacks has an Apache Joe fly in and drop a red ball that bounces around the arena while following Mega Man.
* FrickinLaserBeams: Neon Man's main weapon of choice is a SpreadShot of four lasers.
* MasterOfIllusion: During his boss fight, he replaces the background of his arena with that of a scrolling city. This motif is present throughout his stage as well, with Holograns manipulating the graphics to scroll to the left, obscuring what's solid and what isn't.

!!CATS

The [[MemeticMutation memetically infamous]] main antagonist of ''VideoGame/ZeroWing'', fought as the boss of Tier 5's AD 2101.
----
* BlindedByTheLight: The Flash Stopper can freeze him in place; probably not too surprising, given his blatant copying of Pharaoh Man's attack pattern.
* EasterEgg: Using the Flash Stopper and the Slash Claw (both of which are effective on him) causes him to yell "FLASH!" and "SLASH!" respectively.
* MovesetClone: His boss pattern is virtually identical to that of Pharaoh Man, who was included as a devkit boss.

!!Joe Man

A Robot Master resembling a common Sniper Joe, located at the end of his namesake stage in Tier 6. In that same level is an upgraded (but physically identical) version known as Joe Man R, with higher health and damage output.
----
* AntiFrustrationFeatures: Joe Man R's high difficulty lead to him being one of the few bosses excluded from the Mega Arena.
* BaitAndSwitchBoss: In what is almost certainly a jab at Joe Man R's infamous difficulty, Joe Man reappears in the [[spoiler:Tier X]] stage Metallic Ocean, where he promptly fills up ''ten'' healthbars... [[spoiler:and promptly explodes, leaving his Energy Element free for the taking]].
* FusionDance: [[spoiler:He forms one half of Chimerabot 1 with Bond Man in Reality Core.]]
* KingMook: He's effectively a Sniper Joe elevated to the level of a Robot Master.
* LogicalWeakness: The Slash Claw can pierce shields and cut apart Joe enemies very easily, and the same holds true for Joe Man.
* LuckilyMyShieldWillProtectMe: He carries a shield with him, as you'd expect a Sniper Joe would. Just like them, it prevents Mega Man from damaging him while he has it out in front of him.
* ThrowDownTheBomblet: In addition to the standard Sniper Joe gun, he attacks with grenades and landmines. Joe Man R takes it up a notch by running around his room while leaving a trail of landmines behind him.

!!Match Man

A Robot Master resembling a giant matchstick with a face, found at the end of Tier 7's Gunpowder Cellar.
----
* BossArenaIdiocy: Averted; despite being a literal match in a cellar of gunpowder (with barrels of the stuff in the background of his arena), his location does nothing to affect him.
* NonStandardCharacterDesign: Match Man looks nothing like a robot (let alone a Robot Master), instead looking like a literal giant matchstick with a face. He doesn't even have any limbs or stylized details akin to Heat Man (another Robot Master themed after an inanimate object).
* PlayingWithFire: Like Heat Man, he protects himself by lighting himself on fire (naturally, he does this by striking himself on the ground), and using the Match Blast to send waves of fire out towards Mega Man.

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!!Taco Man

A Robot Master whose head is a giant taco, fought at the end of his eponymous stage in Tier 3. Has nothing to do with [[LetsPlay/TacoMan the other Taco-Man]].

to:

!!Taco !!Chomp Man

A Robot Master whose head with a Wanaan for a head, apparantly built by Dr. Cossack. He is a giant taco, fought at the end of his eponymous stage in Tier 3. Has nothing to do with [[LetsPlay/TacoMan the other Taco-Man]].3.



* HellIsThatNoise: [[https://www.youtube.com/watch?v=JFBoQK-eATw His stage music]] is considered this by the Judges. The SoundTest (which names it "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA") even attributes its composition to {{Satan}}.
* ImprobableWeaponUser: Small tacos, big tacos, he fittingly uses tacos as his main weapon.

!!Chomp Man

A Robot Master with a Wanaan for a head, apparantly built by Dr. Cossack. He is fought at the end of his eponymous stage in Tier 3.
----


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* GreenThumb: The Chomp Claw (a weapon he himself never uses) lets Mega Man fire a miniature Wanaan into the air, which creates a vine that he can climb up.


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* KingMook: He resembles a Wanaan, a ground-based mook from ''VideoGame/MegaMan3'', with a humanoid body.


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!!Taco Man

A Robot Master whose head is a giant taco, fought at the end of his eponymous stage in Tier 3. Has nothing to do with [[LetsPlay/TacoMan the other Taco-Man]].
----
* HellIsThatNoise: [[https://www.youtube.com/watch?v=JFBoQK-eATw His stage music]] is considered this by the Judges. The SoundTest (which names it "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA") even attributes its composition to {{Satan}}.
* ImprobableWeaponUser: Small tacos, big tacos, he fittingly uses tacos as his main weapon.
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* RecurringBoss: In addition to being [[spoler:one half of Chimerabot 2]], Chomp Man appears in the [[spoiler:Tier X]] level, Deep Thoughts.

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* RecurringBoss: In addition to being [[spoler:one [[spoiler:one half of Chimerabot 2]], Chomp Man appears in the [[spoiler:Tier X]] level, Deep Thoughts.

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Make a Good Mega Man Level 1 and 2 has its own interpretation of the Mega Man canon... and incorporates non-Mega Man games into its canon at the same time! As a result, characters in the games are a little crazy.

to:

Make ''Make a Good Mega Man Level 1 Level'' and 2 has its sequels have its own interpretation of the Mega Man ''Franchise/MegaMan'' canon... and incorporates non-Mega Man non-''Mega Man'' games into its canon at the same time! As a result, characters in the games are a little crazy.



[[folder:Canon Mega Man Characters]]

to:

[[folder:Canon Mega Man ''Mega Man'' Characters]]



!Mega Man (Rockman)
-> [[quoteleft:250:https://static.tvtropes.org/pmwiki/pub/images/01_-_mega_man_5248.jpg]]
Mega Man, known as Rock in his original form, is the main protagonist of the series. Built by Dr. Light to be a lab assistant, Rock volunteered himself to be upgraded into a Super Fighting Robot to stop the evil plans of Dr. Wily. The games themselves act as celebrations of his many victories over Dr. Wily. He is the only character to be playable in every Make a Good Mega Man Level game.[[hardline]]
* WeirdnessMagnet: Over the course of the games, gets attacked by sentient pictures of milk, badly drawn clones of himself, and title screens that spit out enemies. His adventures here are a little bizarre.

!Eddie
[[quoteleft:250:https://static.tvtropes.org/pmwiki/pub/images/eddiecw_912.jpg]]
A support robot created by Dr. Light who, ever since he was introduced, has appeared throughout stages to give Mega Man a random item drop. This makes his effectiveness vary, as sometimes he can give you something extraordinary (like an E-Tank), but other times he can give you something rather minor (like weapon energy). Some suspect that Eddie is secretly evil, though there is currently little evidence to support this.[[hardline]]

to:

!Mega !!Mega Man (Rockman)
-> [[quoteleft:250:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/01_-_mega_man_5248.jpg]]
Mega Man, known as Rock in his original form, is the main protagonist of the series. Built by Dr. Light to be a lab assistant, Rock volunteered himself to be upgraded into a Super Fighting Robot to stop the evil plans of Dr. Wily. The games themselves act as celebrations of his many victories over Dr. Wily. He is the only character to be playable in every Make ''Make a Good Mega Man Level game.[[hardline]]
Level'' game.
----
* WeirdnessMagnet: Over the course of the games, he gets attacked by sentient pictures of milk, badly drawn clones of himself, characters and enemies from other series, and title screens that spit out enemies. His adventures here are a little ''little'' bizarre.

!Eddie
[[quoteleft:250:https://static.
!!Eddie
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/eddiecw_912.jpg]]
A support robot created by Dr. Light who, ever since he was introduced, has appeared throughout stages to give Mega Man a random item drop. This makes his effectiveness vary, as sometimes he can give you something extraordinary (like an E-Tank), but other times he can give you something rather minor (like weapon energy). Some suspect that Eddie is secretly evil, though there is currently little evidence to support this.[[hardline]]this.
----



* VideoGameCrueltyPotential: It is possible to kill off Eddie in Make a Good Mega Man Level 2 through using Slash Claw against him. Doing so prevents him from showing up in stages. He still runs the shop, [[spoiler: and still appears in the [[VideoGame/GunstarHeroes Seven Force]] fight to assist you]].

to:

* VideoGameCrueltyPotential: It is possible to kill off Eddie in Make ''Make a Good Mega Man Level 2 2'' through using Slash Claw against him. Doing so prevents him from showing up in stages. He still runs the shop, [[spoiler: and still appears in the [[VideoGame/GunstarHeroes Seven Force]] fight to assist you]].



!Dr. Wily
[[quoteleft:250:https://static.tvtropes.org/pmwiki/pub/images/wilycw_3931.jpg]]

to:

!Dr.!!Dr. Wily
[[quoteleft:250:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wilycw_3931.jpg]]



[[hardline]]

to:

[[hardline]]----



* DidntThinkThisThrough: One of his last ditch attempts to destroy Mega Man involves him ramming his craft into Mega Man's spaceship. Said craft is also [[WhatAnIdiot his escape pod.]]
* NotSoHarmlessVillain: Manages to create a canon capable of distorting reality itself.

!Knight Man
A combat robot, in the main series he entered into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by Dr. Wily under the guise of Mr. X. In the Make a Good Mega Man series he currently runs the Chateau Chevaleresque, and will give rewards for collecting certain amounts of [[MacGuffin Noble Nickels]].
[[hardline]]

to:

* DidntThinkThisThrough: One of his last ditch attempts to destroy Mega Man in ''2'' involves him ramming his craft into Mega Man's spaceship. Said craft is also [[WhatAnIdiot his escape pod.]]
pod]].
* NotSoHarmlessVillain: Manages In ''Make a Good Mega Man Level 2'', he manages to create a canon cannon capable of distorting reality itself.

!Knight !!Knight Man
A combat robot, in the main series he robot who entered into the First Annual Robot Tournament, where he made it to the finals before being was reprogrammed by Dr. Wily under the guise of Mr. X. In the Make ''Make a Good Mega Man series Level 2'', he currently runs the Chateau Chevaleresque, and will give rewards for collecting certain amounts of [[MacGuffin Noble Nickels]].
[[hardline]]----



* RetiredBadass: Once a powerful combat robot, Knight Man now spends his days tending to his bar. [[spoiler:Once Mega Man collects all the Noble Nickels, however, he shows that he's ''far'' from out of the game.]]



!Volt Man
A boss from Mega Man DOS, Volt Man has the dubious honour of being one of the most overused devkit bosses in Make a Good Mega Man Level 2.
[[hardline]]
* AllYourPowersCombined: Can combine [[spoiler: with other copies of himself, and form the EldritchAbomination called Volt Man the the Assimilator.]]

to:

!Volt !!Volt Man
A boss from Mega Man ''Mega Man'' on DOS, Volt Man has the dubious honour of being one of the most overused devkit bosses in Make ''Make a Good Mega Man Level 2.
[[hardline]]
2''.
----
* AllYourPowersCombined: Can combine [[spoiler: with [[spoiler:with other copies of himself, and form the EldritchAbomination called Volt Man the the Assimilator.]]]]
* TheAssimilator: [[spoiler: The Volt Men's ultimate goal is to assimilate until there is nothing but Volt Men.]]
* BarrierWarrior: His Special Weapon is the Force Field, which he uses for both offense and defense like most shield-bearing Robot Masters.



* PaperThinDisguise: [[spoiler: One of the Volt Men takes Eddie's place in the shop. The disguise is a clearly crude drawing on a cardboard box.]]
* TheAssimilator: [[spoiler: The Volt Men's ultimate goal is to assimilate until there is nothing but Volt Men.]]

to:

* PaperThinDisguise: [[spoiler: One [[spoiler:One of the Volt Men takes Eddie's place in the shop. The disguise is a clearly crude drawing on a cardboard box.]]
* TheAssimilator: [[spoiler: The Volt Men's ultimate goal is to assimilate until there is nothing but Volt Men.
]]



[[hardline]]

to:

[[hardline]]----



!Zero
[[quoteleft:120:https://static.tvtropes.org/pmwiki/pub/images/zeroart.png]]

to:

!Zero
[[quoteleft:120:https://static.
!!Zero
[[quoteright:120:https://static.
tvtropes.org/pmwiki/pub/images/zeroart.png]]



[[hardline]]
* AscendToAHigherPlaneOfExistence: [[spoiler:The ultimate fate of Zero when his creation, Absolute Zero is defeated.]]

to:

[[hardline]]
----
* AscendToAHigherPlaneOfExistence: [[spoiler:The ultimate fate of Zero when [[spoiler:After his creation, Absolute Zero ZERO, is defeated.defeated in ''2'', he ascends into the sky, his purpose in life fulfilled.]]



* GadgeteerGenius: Capable of creating giant Robots in his visage, and they're fairly threatening. [[spoiler: Although they tend to break down spectacularly after enough battle damage.]]
* MysteriousStranger: [[spoiler: He hides his identity in the second game by covering himself in a cloak.]]
* NamesTheSame: As the [[Franchise/MegaManX actual Zero]]. He very vaguely resembles him.
* SesquipedalianLoquaciousness: Speaks in very long winded dialogue in the second game.




to:

* GadgeteerGenius: Capable of creating giant robots in his visage, and they're fairly threatening. [[spoiler: Although they tend to break down spectacularly after enough battle damage.]]
* {{Gonk}}: He's not a very appealing robot; not only looking like a warped and monstrous version of the original Zero, but also looking disturbingly organic.
* {{Leitmotif}}: [[spoiler:In ''2'', he uses [[VideoGame/PokemonRubyAndSapphire Zinnia's theme]], which plays whenever he shows up as the MysteriousStranger (and after Absolute ZERO's defeat.]]
* MysteriousStranger: [[spoiler: He hides his identity in the second game by covering himself in a cloak.]]
* NamesTheSame: As the [[Franchise/MegaManX actual Zero]]. He very vaguely resembles him.
* SesquipedalianLoquaciousness: Speaks in very long winded dialogue in the second game.
* WalkingSpoiler: Knowing about him ruins the joke of his appearance in ''Make a Good Mega Man Level''. His involvement in the sequel's plot also gives away quite a bit.
* ZeroEffortBoss: His battles have a tendency to be this; with his battle in the first game, [[spoiler:Absolute ZERO's last phase, and Zero Heart]] being unable to do much more than knock Mega Man back without hurting him. And the latter can't even do that much!



[[hardline]]

to:

[[hardline]]----



* From Make a Good Mega Man Level:

to:

* From Make ''Make a Good Mega Man Level:Level'':



* From Make a Good Mega Man Level 2:

to:

* From Make ''Make a Good Mega Man Level 2:2'':



* From Make a Good Mega Man Level 3:

to:

* From Make ''Make a Good Mega Man Level 3:3'':



[[folder:Contest 1]]
!Wily Archives

A set of capsules similar to the Weapons Archive from VideoGame/MegaMan10, using the data of fortress bosses instead of regular Robot Masters. They serve as the midbosses and main boss of Research Facility.

to:

[[folder:Contest 1]]
!Wily
[[folder:''Make a Good Mega Man Level'']]
!!Wily
Archives

A set of capsules similar to the Weapons Archive from VideoGame/MegaMan10, ''VideoGame/MegaMan10'', using the data of fortress bosses instead of regular Robot Masters. They serve as the midbosses and main boss of Research Facility.Facility.
----



!The Moon

A small moon that serves as the midboss of NEON GRAVITY. [[spoiler: It reappears in ''MaGMML2'' as one of the three secret bosses found in Tier 10.]]
* BonusBoss: [[spoiler: In the second game.]]

to:

!The !!The Moon

A small moon from ''VideoGame/{{Cocoron}}'' that serves as the midboss of NEON GRAVITY. [[spoiler: It [[spoiler:It reappears in ''MaGMML2'' ''Make a Good Mega Man Level 2'' as one of the three secret bosses found in Tier 10.]]
----
* BonusBoss: [[spoiler: In [[spoiler:In the second game.]]



* {{Telefrag}}: [[spoiler: One of its new attacks in the second game is teleporting to Mega Man's current location.]]

to:

* {{Telefrag}}: [[spoiler: One [[spoiler:One of its new attacks in the second game ''2'' is teleporting to Mega Man's current location.]]



!Gravity Machine

to:

!Gravity !!Gravity Machine



----



* OutOfFocus: [[spoiler: Ends up as the only boss from the first contest's top 3 entries not to appear in the second game, with The Moon taking its place as a secret boss. Even Ronrez makes an appearance in Tier X.]]

!Ronrez

to:

* OutOfFocus: [[spoiler: Ends up as the only boss from the first contest's top 3 three entries not to appear in the second game, with The Moon taking its place as a secret boss. Even Ronrez makes an appearance in Tier X.]]

!Ronrez
!!Ronrez



----



!Birdo

A robotic version of the Franchise/SuperMarioBros character, and the boss of Mega Man World. [[spoiler: It reappears in the second game as one of the three secret bosses found in Tier 10.]]

to:

!Birdo

!!Birdo

A robotic version of the Franchise/SuperMarioBros ''Franchise/SuperMarioBros'' character, and the boss of Mega Man World. [[spoiler: It reappears in the second game as one of the three secret bosses found in Tier 10.]]]]
----



!Glass Man

A robot master with the ability to create glass, and the boss of the stage of the same name. [[spoiler: He reappears in the second game as one of the three secret bosses found in Tier 10.]]

to:

!Glass !!Glass Man

A robot master Robot Master with the ability to create glass, and the boss of the stage of the same name. [[spoiler: He reappears in the second game as one of the three secret bosses found in Tier 10.]]]]
----



[[/folder]]

to:

[[/folder]][[/folder]]

[[folder:''Make a Good Mega Man Level 2'']]

!!Crator, Cream, and Kitchona

A trio of characters fought at the three ends of Tier 2's Yggdrasil, hailing from Zatsupachi's ''Cutezome Mythos''.
----
* AntiFrustrationFeatures:
** The three lack CollisionDamage unlike most ''Mega Man'' bosses; a blessing given their erratic patterns and high damage values.
** None of the three are fought in the Mega Arena, owing to their unreasonably high difficulty.
* CombatMedic: Kichona sports a nurse's hat, and uses a giant syringe as her weapon of choice.
* ImprobableWeaponUser: Kichona uses, of all things, a giant syringe to both guard and attack, healing herself if it hits Mega Man.
* KillEnemiesToOpen: Kichona's door won't open until both Crator and Cream have been defeated (in other words, playing through Yggdrasil at least two times).
* NonStandardCharacterDesign: The three resemble chibified humans (or, as Garirry far less-charitably put it, "bad [[OriginalCharacter OCs]]") more than anything in the ''Mega Man'' artstyle. Even their sprites lack the black outline ''Mega Man'' sprites often have.
* OneHitKO: Cream's hammer does 28 points of damage if it hits Mega Man. For reference, that's the total number of hitpoints he has.

!!Color Man

A palette-swapped Guts Man fought at the end of Tier 2's Something Original. Instead of boulders, he throws Color Blocks.
----
* PaletteSwap: The only distinguishing aspect of him is that he looks like Guts Man, but with a mismatched paint-job (likely referencing his level being a hybrid of existing ''Mega Man'' levels. Even his "official art" is simply Photoshopped Guts Man art.

!!Taco Man

A Robot Master whose head is a giant taco, fought at the end of his eponymous stage in Tier 3. Has nothing to do with [[LetsPlay/TacoMan the other Taco-Man]].
----
* HellIsThatNoise: [[https://www.youtube.com/watch?v=JFBoQK-eATw His stage music]] is considered this by the Judges. The SoundTest (which names it "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA") even attributes its composition to {{Satan}}.
* ImprobableWeaponUser: Small tacos, big tacos, he fittingly uses tacos as his main weapon.

!!Chomp Man

A Robot Master with a Wanaan for a head, apparantly built by Dr. Cossack. He is fought at the end of his eponymous stage in Tier 3.
----
* FusionDance: [[spoiler:Together with Combust Man, he's battled as Chimerabot 2 in the sixth Wily Star II stage]].
* JungleJapes: His level is a high-tech base in the middle of the jungle.
* ManBitesMan: This is his main method of attack; biting Mega Man with his head.
* RecurringBoss: In addition to being [[spoler:one half of Chimerabot 2]], Chomp Man appears in the [[spoiler:Tier X]] level, Deep Thoughts.

!!Combust Man

A Robot Master thought at the end of his eponymous stage in Tier 3. He has all sorts of powers relating to combustion... most prominently, ''self''-combustion.
----
* FusionDance: [[spoiler:He's combined with Chomp Man to form Chimerabot 2 in the Reality Core.]]
* MadeOfExplodium: One hit is all it takes to blow him up.
* PlayingWithFire: Presumably, he has fire-related abilities, but the only one we see him display is self-combustion. [[spoiler:Chimerabot 2, however, makes much greater use of them.]]
* PunnyName: Combust Man dies... or rather, ''combusts'' from one hit by anything.
* ZeroEffortBoss: All he does is stand in place and wait to be shot at. The only thing that ''doesn[='=]t'' destroy him in one shot is Mario when playing as him via Cheat Mode.
[[/folder]]
----
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Added DiffLines:

[[/folder]]

!!Entry Bosses
[[folder:Contest 1]]
!Wily Archives

A set of capsules similar to the Weapons Archive from VideoGame/MegaMan10, using the data of fortress bosses instead of regular Robot Masters. They serve as the midbosses and main boss of Research Facility.
* CallBack: Aside from the obvious one to ''Mega Man 10'', the bosses featured in the Wily Archives include [[VideoGame/MegaMan1 the Yellow Devil]], [[VideoGame/MegaMan2 Mecha Dragon]], [[VideoGame/MegaMan3 Kamegoro Maker]], [[VideoGame/MegaMan4 Cossack Catcher]], [[VideoGame/MegaMan5 Dark Man 3]], and [[VideoGame/MegaMan6 Mechazaurus]].
* SequentialBoss: Like the Weapons Archive before it, the Wily Archives are split into three groups throughout the level, with each group (aside from the last one) featuring three bosses, ordered by game.
* TheLastOfTheseIsNotLikeTheOthers: The final Wily Archive uses data from the Wily Capsule. While the screen uses the sprite of the capsule from VideoGame/MegaMan6, the actual battle is based on multiple Wily Capsules.

!The Moon

A small moon that serves as the midboss of NEON GRAVITY. [[spoiler: It reappears in ''MaGMML2'' as one of the three secret bosses found in Tier 10.]]
* BonusBoss: [[spoiler: In the second game.]]
* GravityScrew: It has its own gravitational pull.
* PlayingWithFire: Its one attack has it spit fireballs at Mega Man. [[spoiler: The second game plays this up even more by adding several different fire attacks to its arsenal.]]
* {{Telefrag}}: [[spoiler: One of its new attacks in the second game is teleporting to Mega Man's current location.]]
* TookALevelInBadass: [[spoiler: Goes from being a simple midboss in the first contest to a full-fledged boss in the second game.]]

!Gravity Machine

[[VideoGame/MegaMan5 Gravity Man]] piloting a large floating mech, serving as the boss of NEON GRAVITY.
* CallBack: The machine's design is directly based on the [[VideoGame/MegaMan4 Cossack Catcher]].
* FlunkyBoss: Summons Ring Rings each time it stops to attack.
* GravityScrew: Not by itself, but it takes full advantage of the Ring Ring's own gravitational pull to make its attacks more difficult to dodge.
* OutOfFocus: [[spoiler: Ends up as the only boss from the first contest's top 3 entries not to appear in the second game, with The Moon taking its place as a secret boss. Even Ronrez makes an appearance in Tier X.]]

!Ronrez

A group of robots based on Reznor from VideoGame/SuperMarioWorld. They serve as the midboss of Mega Man World. [[spoiler:They also reappear in the second game as the boss of the Tier X level Swiss Hotel.]]
* BreathWeapon: They spit fireballs straight forward. [[spoiler: In the second game, they instead spit their fireballs directly at Mega Man.]]
* TookALevelInBadass: Subverted. [[spoiler: While they are promoted to boss battle status in the second game and now aim their fireballs at Mega Man, they still lack invincibility frames, and they actually have less health than in the first contest.]]
* WolfpackBoss: Fought in a group of four, like their inspiration.

!Birdo

A robotic version of the Franchise/SuperMarioBros character, and the boss of Mega Man World. [[spoiler: It reappears in the second game as one of the three secret bosses found in Tier 10.]]
* BonusBoss: [[spoiler: In the second game.]]
* BreathWeapon: Simply spits small bullets straight forward. [[spoiler: Its arsenal gets significantly upgraded in the second game, and now includes fireballs, large bouncing projectiles, and eggs.]]
* TookALevelInBadass: [[spoiler: Gets a full health bar and a new set of attacks for its reappearance in the second game.]]

!Glass Man

A robot master with the ability to create glass, and the boss of the stage of the same name. [[spoiler: He reappears in the second game as one of the three secret bosses found in Tier 10.]]
* BarrierWarrior: His main attack is a glass wall that can push Mega Man and deflect projectiles.
* BonusBoss: [[spoiler: In the second game.]]
* GlassWeapon: Glass walls and glass balls, to be specific. [[spoiler: The second game adds glass spikes and spiked glass balls into the mix.]]
* OrbitingParticleShield: [[spoiler: Can use his glass walls as this in the second game.]]
* SphereFactor: At low health, he will sometimes encase himself in a giant glass ball and bounce around the room.

Added: 328

Changed: 154

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** [=JupiHornet=]: Represented by [[VideoGame/MegaMan9 Hornet Man]].

to:

** [=JupiHornet=]: Noteworthy Geometry Dash player and moderator. Represented by [[VideoGame/MegaMan9 Hornet Man]].



** [=ACESpark=]: Represented by his [[UsefulNotes/FurryFandom fursona, Davwin]].

to:

** [=ACESpark=]: Noted as the host of Sprites INC and creator of several [[VideoGame/{{MegaMansChristmasCarol}} fangames]]. Represented by his [[UsefulNotes/FurryFandom fursona, Davwin]].
Davwin]].

* From Make a Good Mega Man Level 3:
** [=Mick Galbani=]: Returning from the first game, one of the co-hosts.
** [=ACESpark=]: Returning from the second game, one of the co-hosts.
** [[LetsPlay/GeminiLaser Flashman85]]: Noteworthy Mega Man streamer.
** [[LetsPlay/Shinryuu82 Neo Shinryuu]]: Noteworthy Mega Man let's player.
** Pachy
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Added DiffLines:

Make a Good Mega Man Level 1 and 2 has its own interpretation of the Mega Man canon... and incorporates non-Mega Man games into its canon at the same time! As a result, characters in the games are a little crazy.

----
[[folder:Canon Mega Man Characters]]
See Characters/MegaManClassic for the official interpretations of these characters. Only tropes that apply to these games should be used here.

!Mega Man (Rockman)
-> [[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/01_-_mega_man_5248.jpg]]
Mega Man, known as Rock in his original form, is the main protagonist of the series. Built by Dr. Light to be a lab assistant, Rock volunteered himself to be upgraded into a Super Fighting Robot to stop the evil plans of Dr. Wily. The games themselves act as celebrations of his many victories over Dr. Wily. He is the only character to be playable in every Make a Good Mega Man Level game.[[hardline]]
* WeirdnessMagnet: Over the course of the games, gets attacked by sentient pictures of milk, badly drawn clones of himself, and title screens that spit out enemies. His adventures here are a little bizarre.

!Eddie
[[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/eddiecw_912.jpg]]
A support robot created by Dr. Light who, ever since he was introduced, has appeared throughout stages to give Mega Man a random item drop. This makes his effectiveness vary, as sometimes he can give you something extraordinary (like an E-Tank), but other times he can give you something rather minor (like weapon energy). Some suspect that Eddie is secretly evil, though there is currently little evidence to support this.[[hardline]]
*SecretShop: Runs a shop unbeknown to Dr. Light in the basement.
*VideoGameCrueltyPotential: It is possible to kill off Eddie in Make a Good Mega Man Level 2 through using Slash Claw against him. Doing so prevents him from showing up in stages. He still runs the shop, [[spoiler: and still appears in the [[VideoGame/GunstarHeroes Seven Force]] fight to assist you]].
*YoureInsane: Eddie's reaction to the player showing up with the bolt counter maxed out.

!Dr. Wily
[[quoteleft:250:http://static.tvtropes.org/pmwiki/pub/images/wilycw_3931.jpg]]
A stereotypical mad scientist, he schemes to take over the world, creating several robots to help him. Though Wily's schemes were stopped time and time again, this did not stop him from being recorded in history as a legendary mad scientist, his legacy continuing even into the next century. He, for some reason, likes wiggling his eyebrows before going in his capsule (on some games).
[[hardline]]
*CreatingLifeIsUnforeseen: Accidentally creates a dodgy decoy robot that becomes self-aware.
*DidntThinkThisThrough: One of his last ditch attempts to destroy Mega Man involves him ramming his craft into Mega Man's spaceship. Said craft is also [[WhatAnIdiot his escape pod.]]
*NotSoHarmlessVillain: Manages to create a canon capable of distorting reality itself.

!Knight Man
A combat robot, in the main series he entered into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by Dr. Wily under the guise of Mr. X. In the Make a Good Mega Man series he currently runs the Chateau Chevaleresque, and will give rewards for collecting certain amounts of [[MacGuffin Noble Nickels]].
[[hardline]]
*BloodKnight: His reason for the player giving him Noble Nickels. [[spoiler: Once they are all collected, he reveals his true intention to defeat Mega Man, wanting to prove himself in combat once more.]]
*SuperMode: [[spoiler: Gains one during his Super Boss fight.]]

!Volt Man
A boss from Mega Man DOS, Volt Man has the dubious honour of being one of the most overused devkit bosses in Make a Good Mega Man Level 2.
[[hardline]]
*AllYourPowersCombined: Can combine [[spoiler: with other copies of himself, and form the EldritchAbomination called Volt Man the the Assimilator.]]
*GlassCannon: Takes heavy damage from the Mega Buster, but makes up for it by having absolutely painful attacks himself.
*HiveMind: [[spoiler: When together, all the Volt Men speak in union.]]
*PaperThinDisguise: [[spoiler: One of the Volt Men takes Eddie's place in the shop. The disguise is a clearly crude drawing on a cardboard box.]]
*TheAssimilator: [[spoiler: The Volt Men's ultimate goal is to assimilate until there is nothing but Volt Men.]]
*RecurringBoss: Appears the most of any boss in the game.
*WolfpackBoss: Turns out the reason he shows up so often? [[spoiler: There's a lot of him.]]


[[/folder]]
[[hardline]]
[[folder:Original Characters]]
!Zero
[[quoteleft:120:http://static.tvtropes.org/pmwiki/pub/images/zeroart.png]]

Originally a hastily built decoy robot, built only to slow Mega Man's escape from Wily Castle, he somehow gained sentience and became angry at Dr. Wily for using and discarding him. He rebelled against Wily, and is the secondary antagonist of the second game.
[[hardline]]
* AscendToAHigherPlaneOfExistence: [[spoiler:The ultimate fate of Zero when his creation, Absolute Zero is defeated.]]
* BodyHorror: His mouth is where his stomach is. Despite being a robot, he is fairly organic looking.
* CloudCuckoolander: Clearly not all there in the head, given his ramblings and musings to himself.
* GadgeteerGenius: Capable of creating giant Robots in his visage, and they're fairly threatening. [[spoiler: Although they tend to break down spectacularly after enough battle damage.]]
* MysteriousStranger: [[spoiler: He hides his identity in the second game by covering himself in a cloak.]]
* NamesTheSame: As the [[Franchise/MegaManX actual Zero]]. He very vaguely resembles him.
* SesquipedalianLoquaciousness: Speaks in very long winded dialogue in the second game.
*TheCuckoolanderWasRight: [[spoiler: In spite of his mad ramblings, it turns out he is exactly correct in regards to the dangers of the festival.]]

[[/folder]]
[[hardline]]
[[folder:Outside Context Characters]]
!The Judges

* From Make a Good Mega Man Level:
** [=SnoruntPyro=]: Represented by a pink cat, and the host of the first and second contests.
** [=Cheez8=]: Represented by a wedge of cheese.
** [=Duvi0=]: Represented by a blue monster.
** Mick Galbani: Represented by a [[EldritchAbomination sentient eldritch pineapple]].
** [=MrKyurem=]: In spite of the [[Franchise/{{Pokemon}} name]], represented by [[VideoGame/CaveStory Ballos]]. [[MakesJustAsMuchSenseInContext With toothpaste on his head]].

* From Make a Good Mega Man Level 2:
** [=SnoruntPyro=]: Returning from the first game.
** [=JupiHornet=]: Represented by [[VideoGame/MegaMan9 Hornet Man]].
** Enjl: Represented by an generic anime girl.
** Garirry: [[ShapedLikeItself Represented by himself]].
** [=ACESpark=]: Represented by his [[UsefulNotes/FurryFandom fursona, Davwin]].

!!!Trope applying to the judges as a whole.
* AuthorAvatar: Starting from [=MaGMML2=] onward, judges are represented by their avatars, and judges from the first game have their avatars represented on the Wiki. [[spoiler:[=ACESpark=] and [=JupiHornet=] have their avatars as playable skins.]]
* CrypticallyUnhelpfulAnswer: [=Duvi0=]'s judge comments can come across as this, as they are less comments on the levels and are given in the form of jokes.
* TheMeanBrit: [=ACESpark=], the British judge, was one of the more highly critical judges in [=MaGMML2=], although he also gave positive feedback if he felt a level did something right.
* UnexpectedCharacter: The representations of Mick Galbani & [=ACESpark=] appear in the "Judge Application Stage" mini game that was released, as NPC's. This mini game and the stages within are non-canon. This is the only in-game appearance of any of the Judges outside of judge comments.
* UpThroughTheRanks: Mick Galbani & [=ACESpark=] are returning to host the third game, having both previously been judges.

!!Davwin Armanios
[[quoteleft:209:http://static.tvtropes.org/pmwiki/pub/images/image4_9.png]]

The only Judge representative to actually appear in the game with a speaking role, in the form of Judge comment comics. There is talk of these Judge comment comics being continued via the twitter, furthering his role in the series, but he is otherwise not considered part of the story line.
* ButtMonkey: The gags in the lowered ranked stage reviews often leave poor Davwin in some, less than stellar circumstances.
* FurryReminder: The result of the Airflow Hubble gag has a human doctor asking whether they require a Doctor, or a Vet.
* GoMadFromTheRevelation: Happens to him as the result of judging Airflow Hubble.
* StunnedSilence: After Judging the level Snow Man, this is Davwin's only reaction to the excited level creator detailing his [[TrueArtIsIncomprehensible creation]].
* WordOfGay: ACE has confirmed the character's sexuality on the wiki and in chatrooms.
[[/folder]]

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