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* ResourceReimbursement: An evolved ''Taste Their Fear'' refunds most of its cooldown if it strikes a target that is isolated with no nearby allies.

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In season 1 of ''Teamfight Tactics'', Kai'Sa is a Tier 5 Void unit with Assassin and Ranger classes. Her ability, ''Killer Instinct'', causes her to dash to the farthest enemy champion, gaining damage-absorbing shield and attack speed buff. She was removed in season 2. She returns in season 3 using her Bullet Angel Kai'Sa skin as a 2 cost Valkyrie Infiltrator. With her ''Missile Rain'' ability, she fires a number of missiles based on her star level at every enemy within 2 hexes that each deal 50 magic damage. She was removed alongside the other Valkyrie champions in the ''Return to the Stars'' mid-set update, returning in season 6 with her base skin as a Tier 5 Mutant Challenger. Her ability was changed to ''Icathian Monsoon'', which has Kai'Sa dash to the furthest hex from all enemies, then fires a number of missiles based on her star level that each deals magic damage spread evenly across all enemies. Kai'Sa also fires an additional missile for every basic attack she made that round. She was initially removed in season 7, but returns in the ''Uncharted Realms'' mid-set update using her Lagoon Dragon Kai'Sa skin as a Tier 2 Lagoon Dragonmancer. Her ''Tidal Burst'' ability fires 4 magic damage missiles spread amongst her target and two other enemies in her attack range, the number of missiles increasing by 2 with each cast, up to a maximum of 12. In season 8, she uses her Star Guardian Kai'Sa skin and was changed to a Tier 3 Star Guardian Recon. Her ''Starcharged'' ability passively causes her basic attacks to apply stacks of Plasma on her targets. Against targets with two stacks of Plasma, her attacks instead consume the stacks to deal a burst of magic damage. On activation, Kai'Sa gains an attack speed boost for an extended period that can stack multiple times if she casts quickly enough. Her class was changed to Quickdraw due to the removal of the Recon class in the ''Glitched Out!!'' mid-set update. In season 9, she returns to using her base skin as a Tier 4 Void Challenger. Her ''Icathian Rain'' ability is largely similar to her season 6 spell, though in this iteration the number of missiles do not increase with Kai'Sa's basic attacks and are only split amongst the four nearest enemies. In season 10, she uses her K/DA Kai'Sa skin and is a Tier 2 K/DA Big Shot. Her ''Got the Boom'' ability has her dash two hexes away and shoots a missile at her current target that deals physical damage to the first enemy hit.\\

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In season 1 of ''Teamfight Tactics'', Kai'Sa is a Tier 5 Void unit with Assassin and Ranger classes. Her ability, ''Killer Instinct'', causes her to dash to the farthest enemy champion, gaining damage-absorbing shield and attack speed buff. She was removed in season 2. She returns in season 3 using her Bullet Angel Kai'Sa skin as a 2 cost Valkyrie Infiltrator. With her ''Missile Rain'' ability, she fires a number of missiles based on her star level at every enemy within 2 hexes that each deal 50 magic damage. She was removed alongside the other Valkyrie champions in the ''Return to the Stars'' mid-set update, returning in season 6 with her base skin as a Tier 5 Mutant Challenger. Her ability was changed to ''Icathian Monsoon'', which has Kai'Sa dash to the furthest hex from all enemies, then fires a number of missiles based on her star level that each deals magic damage spread evenly across all enemies. Kai'Sa also fires an additional missile for every basic attack she made that round. She was initially removed in season 7, but returns in the ''Uncharted Realms'' mid-set update using her Lagoon Dragon Kai'Sa skin as a Tier 2 Lagoon Dragonmancer. Her ''Tidal Burst'' ability fires 4 magic damage missiles spread amongst her target and two other enemies in her attack range, the number of missiles increasing by 2 with each cast, up to a maximum of 12. In season 8, she uses her Star Guardian Kai'Sa skin and was changed to a Tier 3 Star Guardian Recon. Her ''Starcharged'' ability passively causes her basic attacks to apply stacks of Plasma on her targets. Against targets with two stacks of Plasma, her attacks instead consume the stacks to deal a burst of magic damage. On activation, Kai'Sa gains an attack speed boost for an extended period that can stack multiple times if she casts quickly enough. Her class was changed to Quickdraw due to the removal of the Recon class in the ''Glitched Out!!'' mid-set update. In season 9, she returns to using her base skin as a Tier 4 Void Challenger. Her ''Icathian Rain'' ability is largely similar to her season 6 spell, though in this iteration the number of missiles do not increase with Kai'Sa's basic attacks and are only split amongst the four nearest enemies. In season 10, she uses her K/DA Kai'Sa skin and is a Tier 2 K/DA Big Shot. Her ''Got the Boom'' ability has her dash two hexes away and shoots a missile at her current target that deals physical damage to the first enemy hit. In season 11, she uses her Inkshadow Kai'Sa skin and is a Tier 4 Inkshadow Trickshot. Her ''Inkstorm'' rapidly fires 20 waves of ink in a line over a short period, each dealing physical damage to the first enemy hit. Enemies hit by at least 10 waves take increased damage from all subsequent waves from the same cast.\\



In season 4 of ''Teamfight Tactics'', Kayn is a Tier 5 Tormented Shade; his unique Tormented origin allowing him to transform into either a ''Shadow Assassin'' or a ''Darkin'' after participating in three rounds of combat. His ''Reaping Slash'' ability makes Kayn dash towards his target before slashing around him to damage nearby enemies and increase the mana cost of their next spell cast by 33%; Kayn will cast the ability again for free if only one enemy was hit by the slash. ''Reaping Slash'' is further augmented depending on the form Kayn chooses to transform into; as a ''Shadow Assassin'', the ability's damage is greatly increased for the first 10 seconds of combat; as a ''Darkin'', Kayn is healed for a large percentage of the damage dealt by the ability. He was removed along with the Tormented and Shade traits in the ''Festival of Beasts'' mid-set update, returning in season 7 using his Nightbringer Kayn skin as a Tier 2 Ragewing Shimmerscale Assassin. His ability was changed to ''Blade's Reach'', which slashes forward in a line dealing bonus percent attack damage to all enemies hit, with the first enemy in its path also taking bonus magic damage. He was removed in the ''Uncharted Realms'' mid-set update, returning in season 10 using his HEARTSTEEL Kayn skin as a Tier 5 Heartsteel Edgelord Wildcard. His Wildcard class is a unique trait that causes Kayn to transform into either the Shadow Assassin or Rhaast each round depending on if his team won or lost the previous player combat respectively. The Shadow Assassin grants bonus gold every time he kills two enemy champions, while Rhaast restores Tactician health instead. His ''Fear the Reaper'' ability is identical to his season 4 spell aside from now slowing enemy attack speeds instead of mana-reaving them.\\

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In season 4 of ''Teamfight Tactics'', Kayn is a Tier 5 Tormented Shade; his unique Tormented origin allowing him to transform into either a ''Shadow Assassin'' or a ''Darkin'' after participating in three rounds of combat. His ''Reaping Slash'' ability makes Kayn dash towards his target before slashing around him to damage nearby enemies and increase the mana cost of their next spell cast by 33%; Kayn will cast the ability again for free if only one enemy was hit by the slash. ''Reaping Slash'' is further augmented depending on the form Kayn chooses to transform into; as a ''Shadow Assassin'', the ability's damage is greatly increased for the first 10 seconds of combat; as a ''Darkin'', Kayn is healed for a large percentage of the damage dealt by the ability. He was removed along with the Tormented and Shade traits in the ''Festival of Beasts'' mid-set update, returning in season 7 using his Nightbringer Kayn skin as a Tier 2 Ragewing Shimmerscale Assassin. His ability was changed to ''Blade's Reach'', which slashes forward in a line dealing bonus percent attack damage to all enemies hit, with the first enemy in its path also taking bonus magic damage. He was removed in the ''Uncharted Realms'' mid-set update, returning in season 10 using his HEARTSTEEL Kayn skin as a Tier 5 Heartsteel Edgelord Wildcard. His Wildcard class is a unique trait that causes Kayn to transform into either the Shadow Assassin or Rhaast each round depending on if his team won or lost the previous player combat respectively. The Shadow Assassin grants bonus gold every time he kills two enemy champions, while Rhaast restores Tactician health instead. His ''Fear the Reaper'' ability is identical to his season 4 spell aside from now slowing enemy attack speeds instead of mana-reaving them. In season 11, he uses his Snow Moon Kayn skin and is a Tier 4 Ghostly Reaper. On the first cast, his ''Shadow Assassin'' ability deals physical damage to surrounding foes and transforms Kayn into the Shadow Assassin for the rest of combat, granting him bonus critical strike chance and empowering his critical strikes into spin attacks that damage all adjacent enemies, the damage being increased if only one target was hit. Subsequent spell casts instead deal physical damage in a line behind Kayn's target.\\



In season 1 of ''Teamfight Tactics'', Kha'Zix is a Tier 1 Void Assassin. His ability, ''Taste Their Fear'' strikes nearest enemy and damages them, with the damage significantly increased if the target has no adjacent allies. In season 2, he was changed to use his Guardian of the Sands Kha'Zix skin and became a Tier 4 Desert Assassin. His ability is ''Arid Assault'', which makes him briefly stealth, rush to the enemy with the lowest health and attack them, doing bonus damage with an automatic critical hit and gaining mana. Season 3 sees him return to the same skin, cost, ability, and traits as his season 1 incarnation, aside from his class being changed from Assassin to Infiltrator. He was removed again alongside the other Void champions in the ''Return to the Stars'' mid-set update. He returns in season 5 using his Championship Kha'Zix skin as a Tier 1 Dawnbringer Assassin, again retaining ''Taste Their Fear'' as his ability. He was initially removed in season 6, but returns in the ''Neon Nights'' mid-set update using his base skin as a Tier 4 Mutant Assassin. His ability was changed to ''Void Assault'', which works similarly to his season 2 ability, though in this iteration he leaps to his target instead of entering stealth, the attack is not guaranteed to critically strike, and Kha'Zix doesn't gain mana in exchange for the attack increasing his target's mana cost for their next spell cast.

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In season 1 of ''Teamfight Tactics'', Kha'Zix is a Tier 1 Void Assassin. His ability, ''Taste Their Fear'' strikes nearest enemy and damages them, with the damage significantly increased if the target has no adjacent allies. In season 2, he was changed to use his Guardian of the Sands Kha'Zix skin and became a Tier 4 Desert Assassin. His ability is ''Arid Assault'', which makes him briefly stealth, rush to the enemy with the lowest health and attack them, doing bonus damage with an automatic critical hit and gaining mana. Season 3 sees him return to the same skin, cost, ability, and traits as his season 1 incarnation, aside from his class being changed from Assassin to Infiltrator. He was removed again alongside the other Void champions in the ''Return to the Stars'' mid-set update. He returns in season 5 using his Championship Kha'Zix skin as a Tier 1 Dawnbringer Assassin, again retaining ''Taste Their Fear'' as his ability. He was initially removed in season 6, but returns in the ''Neon Nights'' mid-set update using his base skin as a Tier 4 Mutant Assassin. His ability was changed to ''Void Assault'', which works similarly to his season 2 ability, though in this iteration he leaps to his target instead of entering stealth, the attack is not guaranteed to critically strike, and Kha'Zix doesn't gain mana in exchange for the attack increasing his target's mana cost for their next spell cast. He was removed in season 7, returning in season 11 using his Lunar Guardian Kha'Zix skin as a Tier 1 Heavenly Reaper, whose Heavenly bonus grants increased critical strike chance. His ''Leap!'' ability has him jump to the lowest health enemy within 3 hexes and strike them for physical damage.



In season 1 of ''Teamfight Tactics'', Kindred are a Tier 4 Phantom Rangers. Their ability is ''Lamb's Respite'', which surrounds them with a zone in which allies can't be reduced below a flat health threshold. In season 2 they were changed to use their Shadowfire Kindred skin and became Tier 3 Shadow Infernal Rangers. Their ability is ''Dance of Dread'', which makes Lamb leap away from their target while Wolf mauls it, doing damage and applying Grievous Wounds. Season 4 Kindred works much the same way, save that they're a Tier 3 Spirit Hunter using their Spirit Blossom skin. Their class was changed to Executioner in the ''Festival of Beasts'' mid-set update due to the removal of the Hunter class. In season 5, they return to using their base skin as a Tier 5 Eternal Mystic Ranger; their Eternal origin is a unique trait that separates Wolf from Lamb, allowing him to be freely deployed as a separate unit with his own ability; Wolf cannot equip items like Lamb can, but he does receive all of her raw stat bonuses from items and other sources. Lamb's ability is ''Lamb's Respite'', which functions identically as it did in season 1 with the additional effect of also making Wolf invulnerable for the duration. Wolf's ability is ''Wolf's Frenzy'', which makes him return to Lamb, healing them both, before lunging at the lowest health enemy for magic damage. They were removed along with the Eternal origin in the ''Dawn of Heroes'' mid-set update.\\

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In season 1 of ''Teamfight Tactics'', Kindred are a Tier 4 Phantom Rangers. Their ability is ''Lamb's Respite'', which surrounds them with a zone in which allies can't be reduced below a flat health threshold. In season 2 they were changed to use their Shadowfire Kindred skin and became Tier 3 Shadow Infernal Rangers. Their ability is ''Dance of Dread'', which makes Lamb leap away from their target while Wolf mauls it, doing damage and applying Grievous Wounds. Season 4 Kindred works much the same way, save that they're a Tier 3 Spirit Hunter using their Spirit Blossom skin. Their class was changed to Executioner in the ''Festival of Beasts'' mid-set update due to the removal of the Hunter class. In season 5, they return to using their base skin as a Tier 5 Eternal Mystic Ranger; their Eternal origin is a unique trait that separates Wolf from Lamb, allowing him to be freely deployed as a separate unit with his own ability; Wolf cannot equip items like Lamb can, but he does receive all of her raw stat bonuses from items and other sources. Lamb's ability is ''Lamb's Respite'', which functions identically as it did in season 1 with the additional effect of also making Wolf invulnerable for the duration. Wolf's ability is ''Wolf's Frenzy'', which makes him return to Lamb, healing them both, before lunging at the lowest health enemy for magic damage. They were removed along with the Eternal origin in the ''Dawn of Heroes'' mid-set update.update, returning to their Spirit Blossom Kindred skin in season 11 as a Tier 2 Fated Dryad Reaper, whose Fated bonus grants increased attack speed. Their ''Flourish of Arrows'' ability has them leap away while firing two arrows, one dealing magic damage to their current target and the other dealing reduced damage to the nearest enemy.\\



In season 2 of ''Teamfight Tactics'', Kog'Maw uses his Caterpillar Kog'Maw skin and is a Tier 1 Poison Predator. His ability is ''Living Artillery'', which causes him to lob an acidic blob at a random enemy. He was initially removed in season 3, but returned in the ''Return to the Stars'' mid-set update using his Battlecast Kog'Maw skin as a 2 cost Battlecast Blaster. His ability was changed to ''Barrage'', which empowers Kog'Maw's basic attacks for a few seconds, granting them greatly increased attack speed, infinite attack range, and making them deal bonus magic damage based on the target's max health. He was removed in season 4, returning with his season 3 cost and ability in season 6 using his Arcanist Kog'Maw skin as a Mutant Sniper Twinshot. He was removed in the ''Neon Nights'' mid-set update.

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In season 2 of ''Teamfight Tactics'', Kog'Maw uses his Caterpillar Kog'Maw skin and is a Tier 1 Poison Predator. His ability is ''Living Artillery'', which causes him to lob an acidic blob at a random enemy.enemy, dealing magic damage. He was initially removed in season 3, but returned in the ''Return to the Stars'' mid-set update using his Battlecast Kog'Maw skin as a 2 cost Battlecast Blaster. His ability was changed to ''Barrage'', which empowers Kog'Maw's basic attacks for a few seconds, granting them greatly increased attack speed, infinite attack range, and making them deal bonus magic damage based on the target's max health. He was removed in season 4, returning with his season 3 cost and ability in season 6 using his Arcanist Kog'Maw skin as a Mutant Sniper Twinshot. He was removed in the ''Neon Nights'' mid-set update.update, returning in season 11 using his Shan Hai Scrolls Kog'Maw skin as a Tier 1 Mythic Invoker Sniper. His ''Raining Artillery'' ability is similar to his season 2 spell, though in this iteration it always targets the lowest health enemy within range, with every two casts increasing Kog'Maw's attack range by 1 hex for the rest of combat.
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Kha'Zix's alternate skins include [[RobotMe Mecha Kha'Zix]], Guardian of the Sands Kha'Zix, Death Blossom Kha'Zix, [[PowerOfTheVoid Dark Star Kha'Zix]], Championship Kha'Zix, [[SpaceOpera Odyssey Kha'Zix]], and [[{{Lunacy}} Lunar Guardian Kha'Zix]].\\

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Kha'Zix's alternate skins include [[RobotMe Mecha Kha'Zix]], Guardian of the Sands Kha'Zix, Death Blossom Kha'Zix, [[PowerOfTheVoid Dark Star Kha'Zix]], Championship Kha'Zix, [[SpaceOpera Odyssey Kha'Zix]], and [[{{Lunacy}} Lunar Guardian Kha'Zix]], and [[GemstoneAssault Crystalis Indomitus Kha'Zix]].\\


Katarina's alternate skins include Mercenary Katarina, [[{{Pirate}} Bilgewater Katarina]], [[UsefulNotes/AssociationFootball Red Card Katarina]], [[CatGirl Kitty Cat Katarina]], [[PositionOfLiteralPower High Command Katarina]], [[BellyDancer Sandstorm Katarina]], [[AnAsskickingChristmas Slay Belle Katarina]], [[VideoGame/DynastyWarriors Warring Kingdoms Katarina]], [[{{Cyberpunk}} PROJECT: Katarina]], Death Sworn Katarina, [[SuperheroSchool Battle Academia Katarina]], Blood Moon Katarina, [[LadyOfWar Battle Queen Katarina]], [[WeirdWest High Noon Katarina]], [[OurFairiesAreDifferent Faerie Court Katarina]], and Prestige Faerie Court Katarina. ''Wild Rift'' exclusively includes Resistance Katarina.\\

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Katarina's alternate skins include Mercenary Katarina, [[{{Pirate}} Bilgewater Katarina]], [[UsefulNotes/AssociationFootball Red Card Katarina]], [[CatGirl Kitty Cat Katarina]], [[PositionOfLiteralPower High Command Katarina]], [[BellyDancer [[SultryBellyDancer Sandstorm Katarina]], [[AnAsskickingChristmas Slay Belle Katarina]], [[VideoGame/DynastyWarriors Warring Kingdoms Katarina]], [[{{Cyberpunk}} PROJECT: Katarina]], Death Sworn Katarina, [[SuperheroSchool Battle Academia Katarina]], Blood Moon Katarina, [[LadyOfWar Battle Queen Katarina]], [[WeirdWest High Noon Katarina]], [[OurFairiesAreDifferent Faerie Court Katarina]], and Prestige Faerie Court Katarina. ''Wild Rift'' exclusively includes Resistance Katarina.\\
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Kindred's alternate skins include Shadowfire Kindred, Super Galaxy Kindred, Spirit Blossom Kindred, Porcelain Kindred, Woof and Lamb Kindred, and [[UsefulNotes/ProfessionalGaming DRX Kindred]].\\

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Kindred's alternate skins include Shadowfire Kindred, Super Galaxy Kindred, Spirit Blossom Kindred, Porcelain Kindred, Woof and Lamb Kindred, and [[UsefulNotes/ProfessionalGaming DRX Kindred]].Kindred]], and Prestige Porcelain Kindred.\\
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!!!'''Voiced by:''' Misty Lee (English), Rosa Sánchez (European Spanish), Creator/LauraTorres (Mexican Spanish), Haruka Shibuya (Japanese), Lúcia Helena (Brazilian Portuguese), Ha-Yeong Kim (Korean, League of Legends), Sae-Ah Lee (Korean, Legends of Runeterra), Marina Bakina (Russian)\\

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!!!'''Voiced by:''' Misty Lee Creator/MistyLee (English), Rosa Sánchez (European Spanish), Creator/LauraTorres (Mexican Spanish), Haruka Shibuya (Japanese), Lúcia Helena (Brazilian Portuguese), Ha-Yeong Kim (Korean, League of Legends), Sae-Ah Lee (Korean, Legends of Runeterra), Marina Bakina (Russian)\\
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* QuizzicalTilt: In "Still Here", Tryndamere sees a vision of Lamb and Wolf during a battle, seemingly alone and outnumbered. [[{{Determinator}} When he continues to fight back anyway]], Lamb gives a subtle head-tilt as he slashes through Wolf, no doubt a bit surprised and/or confused by his persistence.

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* MultipleChoicePast: Given how [[{{Psychopomp}} universal yet indefinable the Kindred truly are as a concept]], it's no surprise that the "origins" that mortals apply to them vary wildly. It's possible that some of these stories may have some grain of truth, but given how cosmically absolute Kindred is, it seems like the truth will only ever be known to them and them alone.

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* MultipleChoicePast: Given how [[{{Psychopomp}} universal yet indefinable the Kindred truly are as a concept]], it's no surprise that the "origins" that mortals apply to them vary wildly. It's possible that some of these stories may have some grain of truth, but given how cosmically absolute Kindred is, it seems like the truth will only ever be known to them and them alone.



* RaspyAndTough: Wolf, being the more physically-oritented of the two, has a very growly voice, seemingly to instill fear. His voice in ''Legends of Runeterra'' is even grittier and more animalistic.



* RedOniBlueOni: [[BloodKnight Wolf]] and [[DissonantSerenity Lamb]], respectively.

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* RedOniBlueOni: The [[BloodKnight Wolf]] blood-hungry]] Wolf and [[DissonantSerenity Lamb]], serene]] Lamb, respectively.
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Kai'Sa's alternate skins include Bullet Angel Kai'Sa, [[GirlGroup K/DA]] [[IdolSinger Kai'Sa]], [[GoldenSuperMode Prestige K/DA Kai'Sa]], [[UsefulNotes/ProfessionalGaming Invictus Gaming Kai'Sa]], Arcade Kai'Sa, [[IdolSinger K/DA All Out]] [[GirlGroup Kai'Sa]], [[DragonsUpTheYinYang Lagoon Dragon Kai'Sa]], [[MagicalGirlWarrior Star Guardian Kai'Sa]], and Inkshadow Kai'Sa.\\

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Kai'Sa's alternate skins include Bullet Angel Kai'Sa, [[GirlGroup K/DA]] [[IdolSinger Kai'Sa]], [[GoldenSuperMode Prestige K/DA Kai'Sa]], [[UsefulNotes/ProfessionalGaming Invictus Gaming Kai'Sa]], Arcade Kai'Sa, [[IdolSinger K/DA All Out]] [[GirlGroup Kai'Sa]], [[DragonsUpTheYinYang Lagoon Dragon Kai'Sa]], [[MagicalGirlWarrior Star Guardian Kai'Sa]], and Inkshadow Kai'Sa.Kai'Sa, and [[DragonsAreDivine Heavenscale Kai'Sa]].\\
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* EveryoneCanSeeIt: While Katarina is personally silent on the issue and Garen’s dialogue only references his relationship with her in two short and comparatively subtle quotes, several other characters (Tahm Ketch, Jihn, Illaoi, Maokai, and even Garen’s sister Lux) acknowledge and tease, threaten, or attempt to blackmail them both over it. It's much less subtle in ''Legends of Runeterra'', where their personal interactions consist of them planning their next rendezvous and their BadBadActing clues everyone in on what's going on between them.

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* EveryoneCanSeeIt: While Katarina is personally silent on the issue and Garen’s dialogue only references his relationship with her in two short and comparatively subtle quotes, several other characters (Tahm Ketch, Jihn, Kench, Jhin, Illaoi, Maokai, and even Garen’s Garen's sister Lux) acknowledge and tease, threaten, or attempt to blackmail them both over it. It's much less subtle in ''Legends of Runeterra'', where their personal interactions consist of them planning their next rendezvous and their BadBadActing clues everyone in on what's going on between them.
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* WhyWontYouDie: [[spoiler: A "softer" version (if one could say that), but when they're trying to take Tryndamere on in the "Still Here" cinematic, Lamb's slight head tilt after Tryndamere cleaves right through Wolf's "ethereal" form and nearly beheads her in a single spinning slash, after fending off BOTH of them at the same time, all but screams this trope. It helps that Tryndamere had his Undying Rage "activated" (signaled by his red eyes), which all but means they were NEVER going to kill him no matter how hard they tried. In the end, they give up once Ashe comes to his rescue.]]
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Kassadin's alternate skins include Festival Kassadin, [[Franchise/CthulhuMythos Deep One Kassadin]], Pre-Void Kassadin, [[DarkIsEvil Harbinger Kassadin]], [[CosmicEntity Cosmic Reaver Kassadin]], [[OurVampiresAreDifferent Count Kassadin]], [[{{Magitek}} Hextech Kassadin]], and [[ShockAndAwe Shockblade Kassadin]].\\

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Kassadin's alternate skins include Festival Kassadin, [[Franchise/CthulhuMythos Deep One Kassadin]], Pre-Void Kassadin, [[DarkIsEvil Harbinger Kassadin]], [[CosmicEntity Cosmic Reaver Kassadin]], [[OurVampiresAreDifferent Count Kassadin]], [[{{Magitek}} Hextech Kassadin]], and [[ShockAndAwe Shockblade Kassadin]], and [[OurDragonsAreDifferent Dragonmancer Kassadin]].\\
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--> '''Rhaast:''' ''Neither time, nor violence will end me.''

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--> '''Rhaast:''' ''Neither -->''Neither time, nor violence will end me.''

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* TheAgeless: As with the other Darkin, Rhaast appears completely immortal, even saying as much.
--> '''Rhaast:''' ''Neither time, nor violence will end me.''


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* TheAgeless: As with the other Darkin, Rhaast appears completely immortal, even saying as much.
--> '''Rhaast:''' ''Neither time, nor violence will end me.''

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* ADayInTheLimelight: Became the subject of an eponymous comic series in 2023. A prelude to ''VideoGame/TheMageseeker'', the series follows Katarina being given a seemingly impossible mission in Demacia to assassinate two very particular targets: Luxanna Crownguard and ''King Jarvan III himself''.



* DatingCatwoman: With Garen, a knight from her nation's greatest enemy. Their in-game interactions pits them as bitter enemies, but the amount of subtext confuses the issue somewhat. In ''Legends of Runeterra'', the animosity is revealed to be an act to try keep their romance a secret [[EveryoneCanSeeIt but absolutely no one in either games is buying it]].

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* DatingCatwoman: With Garen, a knight from her nation's greatest enemy. Their in-game interactions pits them as bitter enemies, but the amount of subtext confuses the issue somewhat. In ''Legends of Runeterra'', the animosity is revealed to be an act to try keep their romance a secret [[EveryoneCanSeeIt but absolutely no one in either games game is buying it]].it]].
* ADayInTheLimelight: Became the subject of an eponymous comic series in 2023. A prelude to ''VideoGame/TheMageseeker'', the series follows Katarina being given a seemingly impossible mission in Demacia to assassinate two very particular targets: Luxanna Crownguard and ''King Jarvan III himself''.



--->'''Katarina''': ''([[BadBadActing stilted]])'' You... must be... Garen!\\
'''Garen''': ''(just as awkwardly)'' And I have... [[SuspiciouslySpecificDenial never seen]] [[BlatantLies you before!]]

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--->'''Katarina''': ''([[BadBadActing stilted]])'' ''[[[BadBadActing stilted]]]'' You... must be... Garen!\\
'''Garen''': ''(just ''[just as awkwardly)'' awkwardly]'' And I have... [[SuspiciouslySpecificDenial never seen]] [[BlatantLies you before!]]

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In season 9 of ''Teamfight Tactics'', K'Sante is a Tier 5 Shurima Bastion. His ''All Out Strike'' ability smashes his target to the edge of the battlefield dealing magic damage and stunning them, while applying the same damage and a reduced stun to all other enemies the target collides with. K'Sante will then dash to his target, but if the ability is used on a target already on the edge, he instead knocks them off the battlefield, removing them from combat as if they were killed.

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In season 9 of ''Teamfight Tactics'', K'Sante is a Tier 5 Shurima Bastion. His ''All Out Strike'' ability smashes his target to the edge of the battlefield dealing magic damage and stunning them, while applying the same damage and a reduced stun to all other enemies the target collides with. K'Sante will then dash to his target, but if the ability is used on a target already on the edge, he instead knocks them off the battlefield, removing them from combat as if they were killed. In season 10, he uses his HEARTSTEEL K'Sante skin and is a Tier 1 Heartsteel Sentinel. His ''Block the Haters'' ability grants him percentage damage reduction for a few seconds, then afterwards strikes his current target for heavy physical damage.



In season 1 of ''Teamfight Tactics'', Kai'Sa is a Tier 5 Void unit with Assassin and Ranger classes. Her ability, ''Killer Instinct'', causes her to dash to the farthest enemy champion, gaining damage-absorbing shield and attack speed buff. She was removed in season 2. She returns in season 3 using her Bullet Angel Kai'Sa skin as a 2 cost Valkyrie Infiltrator. With her ''Missile Rain'' ability, she fires a number of missiles based on her star level at every enemy within 2 hexes that each deal 50 magic damage. She was removed alongside the other Valkyrie champions in the ''Return to the Stars'' mid-set update, returning in season 6 with her base skin as a Tier 5 Mutant Challenger. Her ability was changed to ''Icathian Monsoon'', which has Kai'Sa dash to the furthest hex from all enemies, then fires a number of missiles based on her star level that each deals magic damage spread evenly across all enemies. Kai'Sa also fires an additional missile for every basic attack she made that round. She was initially removed in season 7, but returns in the ''Uncharted Realms'' mid-set update using her Lagoon Dragon Kai'Sa skin as a Tier 2 Lagoon Dragonmancer. Her ''Tidal Burst'' ability fires 4 magic damage missiles spread amongst her target and two other enemies in her attack range, the number of missiles increasing by 2 with each cast, up to a maximum of 12. In season 8, she uses her Star Guardian Kai'Sa skin and was changed to a Tier 3 Star Guardian Recon. Her ''Starcharged'' ability passively causes her basic attacks to apply stacks of Plasma on her targets. Against targets with two stacks of Plasma, her attacks instead consume the stacks to deal a burst of magic damage. On activation, Kai'Sa gains an attack speed boost for an extended period that can stack multiple times if she casts quickly enough. Her class was changed to Quickdraw due to the removal of the Recon class in the ''Glitched Out!!'' mid-set update. In season 9, she returns to using her base skin as a Tier 4 Void Challenger. Her ''Icathian Rain'' ability is largely similar to her season 6 spell, though in this iteration the number of missiles do not increase with Kai'Sa's basic attacks and are only split amongst the four nearest enemies.\\

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In season 1 of ''Teamfight Tactics'', Kai'Sa is a Tier 5 Void unit with Assassin and Ranger classes. Her ability, ''Killer Instinct'', causes her to dash to the farthest enemy champion, gaining damage-absorbing shield and attack speed buff. She was removed in season 2. She returns in season 3 using her Bullet Angel Kai'Sa skin as a 2 cost Valkyrie Infiltrator. With her ''Missile Rain'' ability, she fires a number of missiles based on her star level at every enemy within 2 hexes that each deal 50 magic damage. She was removed alongside the other Valkyrie champions in the ''Return to the Stars'' mid-set update, returning in season 6 with her base skin as a Tier 5 Mutant Challenger. Her ability was changed to ''Icathian Monsoon'', which has Kai'Sa dash to the furthest hex from all enemies, then fires a number of missiles based on her star level that each deals magic damage spread evenly across all enemies. Kai'Sa also fires an additional missile for every basic attack she made that round. She was initially removed in season 7, but returns in the ''Uncharted Realms'' mid-set update using her Lagoon Dragon Kai'Sa skin as a Tier 2 Lagoon Dragonmancer. Her ''Tidal Burst'' ability fires 4 magic damage missiles spread amongst her target and two other enemies in her attack range, the number of missiles increasing by 2 with each cast, up to a maximum of 12. In season 8, she uses her Star Guardian Kai'Sa skin and was changed to a Tier 3 Star Guardian Recon. Her ''Starcharged'' ability passively causes her basic attacks to apply stacks of Plasma on her targets. Against targets with two stacks of Plasma, her attacks instead consume the stacks to deal a burst of magic damage. On activation, Kai'Sa gains an attack speed boost for an extended period that can stack multiple times if she casts quickly enough. Her class was changed to Quickdraw due to the removal of the Recon class in the ''Glitched Out!!'' mid-set update. In season 9, she returns to using her base skin as a Tier 4 Void Challenger. Her ''Icathian Rain'' ability is largely similar to her season 6 spell, though in this iteration the number of missiles do not increase with Kai'Sa's basic attacks and are only split amongst the four nearest enemies. In season 10, she uses her K/DA Kai'Sa skin and is a Tier 2 K/DA Big Shot. Her ''Got the Boom'' ability has her dash two hexes away and shoots a missile at her current target that deals physical damage to the first enemy hit.\\



In season 1 of ''Teamfight Tactics'', Karthus is a Tier 5 Phantom Sorcerer. His ''Requiem'' ability is a long channel that upon completion deals heavy damage to randomly selected champions, with number of targets based on his star level. He was removed in season 2.

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In season 1 of ''Teamfight Tactics'', Karthus is a Tier 5 Phantom Sorcerer. His ''Requiem'' ability is a long channel that upon completion deals heavy damage to randomly selected champions, with number of targets based on his star level. He was removed in season 2.2, returning in season 10 using his Pentakill Karthus skin as a Tier 4 Pentakill Executioner. His ''Mortal Reminder'' ability is similar ''Requiem'', but in this iteration targets the 5 lowest health enemies, and restores mana to Karthus for each enemy killed by the spell.



In season 1 of ''Teamfight Tactics'', Katarina is a Tier 3 Imperial Assassin. Her ability is ''Death Lotus'', which repeatedly fires daggers at nearby foes, damaging them and reducing their incoming healing for a few seconds. She was removed in season 2, then returned almost unchanged for season 4, in her Warring Kingdoms skin, as a Tier 3 Warlord Fortune Assassin. In season 5, she uses her Death Sworn Katarina skin as a Tier 3 Forgotten Assassin. Her ability was changed to ''Sinister Blade'', which throws a dagger that damages the farthest enemy and lands near their position. Katarina then teleports to the dagger, throwing three additional daggers at the nearest enemies that deal reduced damage; all enemies damaged by the ability also have their incoming healing reduced for a few seconds. She was removed in the ''Dawn of Heroes'' mid-set update, returning in season 6 using her Battle Academia Katarina skin as a Tier 2 Academy Assassin. Her new ability, ''Shunpo'', teleports Katarina to the lowest health enemy within three hexes then slashes all adjacent enemies for magic damage, restoring mana for each enemy killed by the ability. She was removed along with the Academy origin in the ''Neon Nights'' mid-set update, returning to her base skin in season 9 as a Tier 3 Noxus Rogue. Her ''Voracity'' ability throws three daggers that land next to enemies within a 2-hex radius, increasing with her attack range. Katarina then rapidly teleports to each of her daggers, each time dealing magic damage to surrounding enemies and reducing their incoming healing for a few seconds.\\

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In season 1 of ''Teamfight Tactics'', Katarina is a Tier 3 Imperial Assassin. Her ability is ''Death Lotus'', which repeatedly fires daggers at nearby foes, damaging them and reducing their incoming healing for a few seconds. She was removed in season 2, then returned almost unchanged for season 4, in her Warring Kingdoms skin, as a Tier 3 Warlord Fortune Assassin. In season 5, she uses her Death Sworn Katarina skin as a Tier 3 Forgotten Assassin. Her ability was changed to ''Sinister Blade'', which throws a dagger that damages the farthest enemy and lands near their position. Katarina then teleports to the dagger, throwing three additional daggers at the nearest enemies that deal reduced damage; all enemies damaged by the ability also have their incoming healing reduced for a few seconds. She was removed in the ''Dawn of Heroes'' mid-set update, returning in season 6 using her Battle Academia Katarina skin as a Tier 2 Academy Assassin. Her new ability, ''Shunpo'', teleports Katarina to the lowest health enemy within three hexes then slashes all adjacent enemies for magic damage, restoring mana for each enemy killed by the ability. She was removed along with the Academy origin in the ''Neon Nights'' mid-set update, returning to her base skin in season 9 as a Tier 3 Noxus Rogue. Her ''Voracity'' ability throws three daggers that land next to enemies within a 2-hex radius, increasing with her attack range. Katarina then rapidly teleports to each of her daggers, each time dealing magic damage to surrounding enemies and reducing their incoming healing for a few seconds. In season 10, she uses her High Noon Katarina skin and is a Tier 2 Country Crowd Diver. Her ''Bouncing Blade'' ability throws a dagger at her current target that bounces between enemies up to three times, each bounce dealing magic damage and reducing incoming healing for a few seconds.\\



In season 4 of ''Teamfight Tactics'', Kayn is a Tier 5 Tormented Shade; his unique Tormented origin allowing him to transform into either a ''Shadow Assassin'' or a ''Darkin'' after participating in three rounds of combat. His ''Reaping Slash'' ability makes Kayn dash towards his target before slashing around him to damage nearby enemies and increase the mana cost of their next spell cast by 33%; Kayn will cast the ability again for free if only one enemy was hit by the slash. ''Reaping Slash'' is further augmented depending on the form Kayn chooses to transform into; as a ''Shadow Assassin'', the ability's damage is greatly increased for the first 10 seconds of combat; as a ''Darkin'', Kayn is healed for a large percentage of the damage dealt by the ability. He was removed along with the Tormented and Shade traits in the ''Festival of Beasts'' mid-set update, returning in season 7 using his Nightbringer Kayn skin as a Tier 2 Ragewing Shimmerscale Assassin. His ability was changed to ''Blade's Reach'', which slashes forward in a line dealing bonus percent attack damage to all enemies hit, with the first enemy in its path also taking bonus magic damage. He was removed in the ''Uncharted Realms'' mid-set update.\\

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In season 4 of ''Teamfight Tactics'', Kayn is a Tier 5 Tormented Shade; his unique Tormented origin allowing him to transform into either a ''Shadow Assassin'' or a ''Darkin'' after participating in three rounds of combat. His ''Reaping Slash'' ability makes Kayn dash towards his target before slashing around him to damage nearby enemies and increase the mana cost of their next spell cast by 33%; Kayn will cast the ability again for free if only one enemy was hit by the slash. ''Reaping Slash'' is further augmented depending on the form Kayn chooses to transform into; as a ''Shadow Assassin'', the ability's damage is greatly increased for the first 10 seconds of combat; as a ''Darkin'', Kayn is healed for a large percentage of the damage dealt by the ability. He was removed along with the Tormented and Shade traits in the ''Festival of Beasts'' mid-set update, returning in season 7 using his Nightbringer Kayn skin as a Tier 2 Ragewing Shimmerscale Assassin. His ability was changed to ''Blade's Reach'', which slashes forward in a line dealing bonus percent attack damage to all enemies hit, with the first enemy in its path also taking bonus magic damage. He was removed in the ''Uncharted Realms'' mid-set update.update, returning in season 10 using his HEARTSTEEL Kayn skin as a Tier 5 Heartsteel Edgelord Wildcard. His Wildcard class is a unique trait that causes Kayn to transform into either the Shadow Assassin or Rhaast each round depending on if his team won or lost the previous player combat respectively. The Shadow Assassin grants bonus gold every time he kills two enemy champions, while Rhaast restores Tactician health instead. His ''Fear the Reaper'' ability is identical to his season 4 spell aside from now slowing enemy attack speeds instead of mana-reaving them.\\



In season 1 of ''Teamfight Tactics'', Kennen is a Tier 3 Elementalist with Ninja and Yordle origins. His ''Slicing Maelstrom'' ability summons a thunderstorm that constantly damages nearby enemies, stunning them after three consecutive strikes. He was removed in season 2. Season 4 brought him back as a Tier 3 Ninja Keeper. In season 5, he uses his Infernal Kennen skin as a Tier 2 Hellion Skirmisher. His ability was changed to ''Flame Rush'', which makes Kennen dash past his current target before doing so again towards the farthest enemy; enemies Kennen passes through while dashing take magic damage and are stunned for a few seconds.\\

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In season 1 of ''Teamfight Tactics'', Kennen is a Tier 3 Elementalist with Ninja and Yordle origins. His ''Slicing Maelstrom'' ability summons a thunderstorm that constantly damages nearby enemies, stunning them after three consecutive strikes. He was removed in season 2. Season 4 brought him back as a Tier 3 Ninja Keeper. In season 5, he uses his Infernal Kennen skin as a Tier 2 Hellion Skirmisher. His ability was changed to ''Flame Rush'', which makes Kennen dash past his current target before doing so again towards the farthest enemy; enemies Kennen passes through while dashing take magic damage and are stunned for a few seconds. He was removed in season 6, returning in season 10 using a ''TFT'' original skin as a Tier 1 True Damage Superfan Guardian. His ''Shock and Awe'' ability has him discharge a jolt at two random enemies in range, each dealing magic damage and briefly stunnning them. His True Damage Bling Bonus causes each jolt to discharge at a second target for reduced damage and stun duration.\\
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Per TRS.


Katarina's alternate skins include Mercenary Katarina, [[{{Pirate}} Bilgewater Katarina]], [[UsefulNotes/AssociationFootball Red Card Katarina]], [[CatGirl Kitty Cat Katarina]], [[AuthorityEqualsAsskicking High Command Katarina]], [[BellyDancer Sandstorm Katarina]], [[AnAsskickingChristmas Slay Belle Katarina]], [[VideoGame/DynastyWarriors Warring Kingdoms Katarina]], [[{{Cyberpunk}} PROJECT: Katarina]], Death Sworn Katarina, [[SuperheroSchool Battle Academia Katarina]], Blood Moon Katarina, [[LadyOfWar Battle Queen Katarina]], [[WeirdWest High Noon Katarina]], [[OurFairiesAreDifferent Faerie Court Katarina]], and Prestige Faerie Court Katarina. ''Wild Rift'' exclusively includes Resistance Katarina.\\

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Katarina's alternate skins include Mercenary Katarina, [[{{Pirate}} Bilgewater Katarina]], [[UsefulNotes/AssociationFootball Red Card Katarina]], [[CatGirl Kitty Cat Katarina]], [[AuthorityEqualsAsskicking [[PositionOfLiteralPower High Command Katarina]], [[BellyDancer Sandstorm Katarina]], [[AnAsskickingChristmas Slay Belle Katarina]], [[VideoGame/DynastyWarriors Warring Kingdoms Katarina]], [[{{Cyberpunk}} PROJECT: Katarina]], Death Sworn Katarina, [[SuperheroSchool Battle Academia Katarina]], Blood Moon Katarina, [[LadyOfWar Battle Queen Katarina]], [[WeirdWest High Noon Katarina]], [[OurFairiesAreDifferent Faerie Court Katarina]], and Prestige Faerie Court Katarina. ''Wild Rift'' exclusively includes Resistance Katarina.\\
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Individual Champions: [[Characters/LeagueOfLegendsAatrox Aatrox]] | [[Characters/LeagueOfLegendsAhri Ahri]] | [[Characters/LeagueOfLegendsDarius Darius]] | [[Characters/LeagueOfLegendsFiddlesticks Fiddlesticks]] | [[Characters/LeagueOfLegendsGaren Garen]] | [[Characters/LeagueOfLegendsGraves Graves]] | [[Characters/LeagueOfLegendsJhin Jhin]] | [[Characters/LeagueOfLegendsJinx Jinx]] | [[Characters/LeagueOfLegendsKayle Kayle]] | [[Characters/LeagueOfLegendsLux Lux]] | [[Characters/LeagueOfLegendsMordekaiser Mordekaiser]] | [[Characters/LeagueOfLegendsMorgana Morgana]] | [[Characters/LeagueOfLegendsNunuAndWillump Nunu & Willump]] | [[Characters/LeagueOfLegendsPantheon Pantheon]] | [[Characters/LeagueOfLegendsSwain Swain]] | [[Characters/LeagueOfLegendsThresh Thresh]] | [[Characters/LeagueOfLegendsUdyr Udyr]] | [[Characters/LeagueOfLegendsViego Viego]] | [[Characters/LeagueOfLegendsYasuo Yasuo]]\\

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Individual Champions: [[Characters/LeagueOfLegendsAatrox Aatrox]] | [[Characters/LeagueOfLegendsAhri Ahri]] | [[Characters/LeagueOfLegendsDarius Darius]] | [[Characters/LeagueOfLegendsEkko Ekko]] | [[Characters/LeagueOfLegendsFiddlesticks Fiddlesticks]] | [[Characters/LeagueOfLegendsGaren Garen]] | [[Characters/LeagueOfLegendsGraves Graves]] | [[Characters/LeagueOfLegendsJhin Jhin]] | [[Characters/LeagueOfLegendsJinx Jinx]] | [[Characters/LeagueOfLegendsKayle Kayle]] | [[Characters/LeagueOfLegendsLux Lux]] | [[Characters/LeagueOfLegendsMordekaiser Mordekaiser]] | [[Characters/LeagueOfLegendsMorgana Morgana]] | [[Characters/LeagueOfLegendsNunuAndWillump Nunu & Willump]] | [[Characters/LeagueOfLegendsPantheon Pantheon]] | [[Characters/LeagueOfLegendsSwain Swain]] | [[Characters/LeagueOfLegendsThresh Thresh]] | [[Characters/LeagueOfLegendsUdyr Udyr]] | [[Characters/LeagueOfLegendsViego Viego]] | [[Characters/LeagueOfLegendsYasuo Yasuo]]\\
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K'Sante's alternate skins include [[ParadoxPerson Empyrean K'Sante]] and Prestige Empyrean K'Sante.\\

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K'Sante's alternate skins include [[ParadoxPerson Empyrean K'Sante]] and K'Sante]], Prestige Empyrean K'Sante.K'Sante, and [[BoyBand HEARTSTEEL K'Sante]]. \\



Kayn's alternate skins include Soulhunter Kayn, [[SpaceOpera Odyssey Kayn]], [[YinYangBomb Nightbringer Kayn]], [[GoldenSuperMode Prestige Nightbringer Kayn]], and Snow Moon Kayn.\\

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Kayn's alternate skins include Soulhunter Kayn, [[SpaceOpera Odyssey Kayn]], [[YinYangBomb Nightbringer Kayn]], [[GoldenSuperMode Prestige Nightbringer Kayn]], and Snow Moon Kayn.Kayn and [[BoyBand HEARTSTEEL Kayn]].\\
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* AchillesHeel: His ultimate puts ''himself'' at a dangerously low health percentage, which is normally fine, given the extra offensive bonuses, and how tanky he is. After all, even a fraction of his normal tank durability is still as much bulk, if not more than most other Champions. However, this makes him ''extremely'' vulnerable to characters with percent-health based finishing moves, most infamously, Garen.
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* DarkIsNotEvil: Being spirits of death - and having a mostly monochromatic palette - is certainly intimidating. But death is but a part of the cycle of life, and it's only their job to seek out those whose time is up anyway.


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* FragileSpeedster: ''Dance of Arrows'' alone gives them incredible mobility that lets them roam the map and dart around enemies with ease, especially when used with the cooldown reduction of ''Wolf's Frenzy''. Their durability takes a big hit in exchange though.


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* GlassCannon: By late game when they've built up their marks, Kindred is one of the most damaging champs in ''League'', able to swiftly burst enemies with their barrages of arrows. Their defensive stats however are very poor though, and they'll be killed quickly if stopped in their tracks.

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* CrutchCharacter[=/=]MagikarpPower: They, much like Draven or Tristana, manage to be both at once. Their kit is well-suited to constant early ganking and their ganks tend to be SimpleYetAwesome what with how they mostly just chase somebody down and shoot them, and their respectably high base damages help secure the kill. However, if they fail to get sufficient amount of passive stacks, they have almost no presence in the mid/late-game beyond their ultimate due to relatively poor scaling and bad base AD. But if they can persevere through a weakened midgame and pick off stacks here and there, they scale right back up into a deadly carry.

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* CrutchCharacter[=/=]MagikarpPower: They, much like Draven or Tristana, CrutchCharacter: They somehow manage to be both at once. Their this ''and'' MagikarpPower; their kit is well-suited to constant early ganking and their ganks tend which tends to be SimpleYetAwesome what with how they mostly just chase somebody down and shoot them, and their respectably high base damages help secure the kill. However, if they fail to get sufficient amount of passive stacks, they have almost no presence in the mid/late-game beyond their ultimate due to relatively poor scaling and bad base AD. But if they can persevere through a weakened midgame and pick off stacks here and there, they scale right back up into a deadly carry.



* EmotionlessGirl: Lamb is a near case. She knows much but feels little, as opposed to Wolf, who feels much but knows little. She asks Wolf how he feels, and what it feels like to feel.

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* EmotionlessGirl: Lamb is a near case. She knows much but feels little, as opposed to Wolf, who feels much but knows little. She asks Wolf how he feels, and what it feels like ''feels like'' to feel.''feel''.



* FinishingEachOthersSentences: With the occasional [[FinishDialogueInUnison speaking in unison.]]

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* FinishingEachOthersSentences: With They tend to conclude the other's remarks, with the occasional line [[FinishDialogueInUnison speaking spoken in unison.]]]]
* FinishingMove: ''Mounting Dread'' is ideal as a finishing blow due to scaling off the target's missing health, and the added slow effect means targets have a harder time escaping their fate.



* GameplayAndStoryIntegration: Kindred's Wolf Frenzy allows for Kindred to keep up with enemies by reducing the cooldown for Dance of Arrows, allowing them to dash around as needed to keep up with their intended target whether they choose to stand and fight, or try to run. Mounting Dread applies a massive slow on activation, and gaining 3 hits on the target causes them to get pounced upon by Wolf for a chunk of damage, which by that point, the target is either trying to flee with little health remaining, or is refusing to accept that their time is up.
* GlowingEyesOfDoom: They have bright, glowing [[OccultBlueEyes blue]] eyes.

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* GameplayAndStoryIntegration: Kindred's Wolf Frenzy ''Wolf Frenzy'' allows for Kindred to keep up with enemies by reducing the cooldown for Dance ''Dance of Arrows, Arrows'', allowing them to dash around as needed to keep up with their intended target whether they choose to stand and fight, or try to run. Mounting Dread ''Mounting Dread'' applies a massive slow on activation, and gaining 3 hits on the target causes them to get pounced upon by Wolf for a chunk of damage, which by that point, the target is either trying to flee with little health remaining, or is refusing to accept that their time is up.
* GlowingEyesOfDoom: They have bright, glowing [[OccultBlueEyes blue]] eyes.eyes that beam from the darkness.



* ImmortalityField: Lamb's Respite prevents everything within a small area from dying for a few seconds, then heals them for a flat amount after it expires. Pretty strong if your team is losing a fight, letting you essentially become invincible and tip the scales.
* InstantDeathRadius: Being of the marksman category, they are this by late-game, but special mention goes to ''Wolf's Frenzy'' creating a literal fixed radius in which Lamb has excessive mobility and damage with Wolf constantly damaging a single person within the area.

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* ImmortalityField: Lamb's Respite ''Lamb's Respite'' prevents everything within a small area from dying for a few seconds, then heals them for a flat amount after it expires. Pretty strong if your team is losing a fight, letting you essentially become invincible and tip the scales.
* InstantDeathRadius: Being of the a marksman category, they are this champion, they're very good at killing everything around them by late-game, but special mention goes to ''Wolf's Frenzy'' creating a literal fixed radius in which Lamb has excessive mobility and damage with Wolf constantly damaging a single person within the area.



* ItIsNotYourTime: Seems to be the point of their Ultimate, "Lamb's Respite," which prevents anyone in a certain area from dying.

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* ItIsNotYourTime: Seems to be the point of their Ultimate, "Lamb's Respite," which prevents anyone in a certain area from dying.Respite" gives these spirits of death say over who dies when.



* TheLoad[=/=]UnwantedAssistance: Similar to Jarvan IV's ultimate, a poor Kindred ultimate can ruin a teamfight due to Lamb's invulnerability circle working for both her allies and enemies (unlike Taric's, for instance, which only affects his allies). Without good synergy with her team, Lamb will likely get mobbed by enemies and die right after using her ultimate and the enemy she targeted can escape with more health than when the fight started!



* TimeAbyss: Certain quotes from Lamb imply this.

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* TimeAbyss: Certain quotes from Lamb imply this.these two are impossibly old.



* VoiceOfTheLegion: When Lamb and Wolf speak in unison, it sounds incredibly like this.

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* VoiceOfTheLegion: When UnwantedAssistance: A poor Kindred ultimate can ruin a teamfight due to Lamb's invulnerability circle working for both her allies ''and'' enemies (for comparison, another ult that grants invincibility, Taric's, only affects his allies). Without good synergy with her team, Lamb will likely get mobbed by enemies and Wolf speak in unison, it sounds incredibly like this.die right after using her ultimate and the enemy she targeted can escape with more health than when the fight started!



* WomenAreWiser: Lamb is clearly the brains of the duo.

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* WomenAreWiser: Lamb is clearly the brains of the duo.duo, being the one to explain things to the simpled-minded Wolf.
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In season 4 of ''Teamfight Tactics'', Kalista is a Tier 3 Cultist Duelist using her Blood Moon skin. Her ''Rend'' ability passively causes her basic attacks to lodge spears into her targets, each spear dealing magic damage based on their maximum health when ripped out. Kalista automatically rips spears from enemies if doing so would kill them. In season 5, she uses her base skin as a Tier 1 Abomination Legionnaire. Her ability was changed to ''Pierce'', which throws her spear at the furthest enemy, dealing a percentage of her attack damage and bonus physical damage to the first enemy hit. If the spear kills an enemy, it will continue past its victim, dealing the ability's excess damage to the next enemy hit. She was removed in season 6, returning in season 9 with the same skin as a Tier 3 Shadow Isles Challenger. Her ''Pierce and Rend'' ability is largely identical to her season 4 spell, though in this iteration spears deal flat true damage when removed instead of percent max health magic damage, and the ability now has an active component where Kalista immediately impales 6 spears into her current target.\\

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In season 4 of ''Teamfight Tactics'', Kalista is a Tier 3 Cultist Duelist using her Blood Moon skin. Her ''Rend'' ability passively causes her basic attacks to lodge spears into her targets, each spear dealing magic damage based on their maximum health when ripped out. Kalista automatically rips spears from enemies if doing so would kill them. In season 5, she uses her base skin as a Tier 1 Abomination Legionnaire. Her ability was changed to ''Pierce'', which throws her spear at the furthest enemy, dealing a percentage of her attack damage and bonus physical damage to the first enemy hit. If the spear kills an enemy, it will continue past its victim, dealing the ability's excess damage to the next enemy hit. She was removed in season 6, returning in season 9 with the same skin as a Tier 3 Shadow Isles Challenger. Her ''Pierce and Rend'' ability is largely identical to her season 4 spell, though in this iteration spears deal flat true damage when removed instead of percent max health magic damage, and the ability now has an active component where Kalista immediately impales 6 spears into her current target.\\ She was removed along with the Shadow Isles origin in the ''Horizonbound'' mid-set update\\



In season 5 of ''Teamfight Tactics'', Kled uses his Marauder Kled skin as a Tier 1 Hellion Cavalier. His ability, ''Violent Tendencies'', is a passive that grants Kled a large shield based on his maximum health at the start of each round and causes every fourth basic attack to deal double damage. When the shield is broken, Kled briefly becomes untargetable as he dismounts from Skaarl, greatly increasing his attack speed for the rest of combat. He was removed in season 6, returning in season 9 using his base skin as a Tier 2 Noxus Yordle Slayer. His ''Skaaaaaaarl!'' ability is similar to his previous spell. Though he no longer deals bonus damage on fourth basic attacks, his ability has an active effect that has Kled remount and restore his shield, and the attack speed boost from dismounting can stack indefinitely each round. If he reaches star level 4 from the Yordle trait bonus, he also passively executes enemies he damages below 25% health.

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In season 5 of ''Teamfight Tactics'', Kled uses his Marauder Kled skin as a Tier 1 Hellion Cavalier. His ability, ''Violent Tendencies'', is a passive that grants Kled a large shield based on his maximum health at the start of each round and causes every fourth basic attack to deal double damage. When the shield is broken, Kled briefly becomes untargetable as he dismounts from Skaarl, greatly increasing his attack speed for the rest of combat. He was removed in season 6, returning in season 9 using his base skin as a Tier 2 Noxus Yordle Slayer. His ''Skaaaaaaarl!'' ability is similar to his previous spell. Though he no longer deals bonus damage on fourth basic attacks, his ability has an active effect that has Kled remount and restore his shield, and the attack speed boost from dismounting can stack indefinitely each round. If he reaches star level 4 from the Yordle trait bonus, he also passively executes enemies he damages below 25% health. He was removed along with the Yordle origin in the ''Horizonbound'' mid-set update.
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* ColorCodedForYourConvenience: Kayn and Rhaast each have a unique color to differentiate their final forms, blue for Kayn and red for Rhaast. When neither is in control, their palette is a mix between the two.

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Kog'Maw's alternate skins include Caterpillar Kog'Maw, Monarch Kog'Maw, Sonoran Kog'Maw, Reindeer Kog'Maw, Lion Dance Kog'Maw, Deep Sea Kog'Maw, [[DemBones Jurassic Kog'Maw]], [[RobotMe Battlecast Kog'Maw]], [[PreciousPuppy Pug'Maw]], [[{{Magitek}} Hextech Kog'Maw]], Arcanist Kog'Maw, [[BeeAfraid Bee'Maw]], Monster Tamer Kog'Maw, and [[{{Wutai}} Shan Hai Scrolls Kog'Maw]].\\

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Kog'Maw's alternate skins include Caterpillar Kog'Maw, Monarch Kog'Maw, Sonoran Kog'Maw, Reindeer Kog'Maw, Lion Dance Kog'Maw, Deep Sea Kog'Maw, [[DemBones Jurassic Kog'Maw]], [[RobotMe Battlecast Kog'Maw]], [[PreciousPuppy Pug'Maw]], [[{{Magitek}} Hextech Kog'Maw]], Arcanist Kog'Maw, [[BeeAfraid Bee'Maw]], Monster Tamer Kog'Maw, Zap'Maw, and [[{{Wutai}} Shan Hai Scrolls Kog'Maw]].\\



* AdorableAbomination: He's a Voidborn, which makes him an alien monstrosity that could threaten life on Runeterra. But damn it if he's not a cute little, constantly curious void puppy.



* PercentDamageAttack: His Bio-Arcane Barrage can easily serve as this, also serves as ArmorPiercingAttack in a lesser extent.

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* PercentDamageAttack: His Bio-Arcane Barrage ''Bio-Arcane Barrage'' can easily serve as this, also serves as ArmorPiercingAttack in a lesser extent.


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* ShockAndAwe: Zap'Maw reimagines him as pocket monster with lightning breath instead of spit.
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trope cut per TRS


Kennen's alternate skins include [[ComicBook/{{Deadpool}} Deadly Kennen]], [[Franchise/StarWars Swamp Master Kennen]], [[MartialArtsUniform Karate Kennen]], [[DeadlyDoctor Kennen, M.D]], [[WinterWarfare Arctic Ops Kennen]], Blood Moon Kennen, [[{{Superhero}} Super Kennen]], [[PlayingWithFire Infernal Kennen]], [[UsefulNotes/ProfessionalGaming Damwon Kennen]], and Astronaut Kennen. ''Wild Rift'' exclusively includes Supreme Cells Kennen.\\

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Kennen's alternate skins include [[ComicBook/{{Deadpool}} Deadly Kennen]], [[Franchise/StarWars Swamp Master Kennen]], [[MartialArtsUniform Karate Kennen]], Kennen, [[DeadlyDoctor Kennen, M.D]], [[WinterWarfare Arctic Ops Kennen]], Blood Moon Kennen, [[{{Superhero}} Super Kennen]], [[PlayingWithFire Infernal Kennen]], [[UsefulNotes/ProfessionalGaming Damwon Kennen]], and Astronaut Kennen. ''Wild Rift'' exclusively includes Supreme Cells Kennen.\\

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* GutturalGrowler: Wolf has a very growly voice, seemingly to evoke fear. His voice in ''Legends of Runeterra'' is even grittier and more animalistic.


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* RaspyAndTough: Wolf, being the more physically-oritented of the two, has a very growly voice, seemingly to instill fear. His voice in ''Legends of Runeterra'' is even grittier and more animalistic.

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* AscendedExtra: Years ago, there was a ''Journal of Justice'' story about [[http://leagueoflegends.wikia.com/wiki/The_Journal_of_Justice:_Volume_1,_Issue_14 Malzahar attempting to sacrifice Kassadin's daughter]] but accidentally sending her to the Void instead when Kass interfered. This "lost daughter" subplot was reworked, with Kai'Sa being a little girl who fell into the Void along with many others when Malzahar opened a rift under her village, but it was later confirmed that Kai'Sa was Kassadin's daughter anyway.
-->'''Kai'Sa''': I forgive you, Malzahar. But I do not forget.



* TheBusCameBack: Years ago, there was a ''Journal of Justice'' story about [[http://leagueoflegends.wikia.com/wiki/The_Journal_of_Justice:_Volume_1,_Issue_14 Malzahar attempting to sacrifice Kassadin's daughter]] but accidentally sending her to the Void instead when Kass interfered. This "lost daughter" subplot was reworked, with Kai'Sa being a little girl who fell into the Void along with many others when Malzahar opened a rift under her village, but it was later confirmed that Kai'Sa was Kassadin's daughter anyway.
-->'''Kai'Sa''': I forgive you, Malzahar. But I do not forget.



* DarkIsNotEvil: Seems to be this so far, considering that she uses Void power against other Void creatures.

to:

* DarkIsNotEvil: Seems to be this so far, considering She wears a suit formed from the very parasites that she uses Void power against other Void creatures.ravage her home, but is a hero through and through.



* HartmanHips: Zigzagged, her Void symbiote is partially responsible for this trope.

to:

* HartmanHips: Zigzagged, her Void symbiote is partially responsible for this trope. trope, making her hips look way bigger than they are.



* HeroWithBadPublicity: Despite being a fervent defender of humanity, the years spent living in the void have alienated Kai'sa to other people who see her as some kind of inhuman predator. She keeps her distance from them for this reason.

to:

* HeroWithBadPublicity: Despite being a fervent defender of humanity, the years spent living in the being bonded to a void creature have alienated Kai'sa to other people who see her as some kind of inhuman predator. She keeps her distance from them for this reason.

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-->"It seems I am ''built different!''"


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-->"It seems I am ''built different!''"
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-->"I'm grateful for the love we shared, but I'm thankful to walk my own path."


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-->"Shift like the sand. Strike like the eagle."


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* {{Pride}}: The expectations put on him to lead his people, coupled with his refusal to let his failures go, gave K'Sante a very brittle and overwhelming ego that drove him to more and more self-destructive behavior. Thankfully he's caught onto this flaw by the present, and is doing his best to correct his egotism and constant need to prove himself.

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