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* HavingABlast: His Guren Kaina (Crimson Lotus Arm), where he [[NeckLift grabs his opponent]] and uses his signature ability to light his gloved hand on fire.

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* HavingABlast: His Guren Kaina (Crimson Lotus Upper Arm), where he [[NeckLift grabs his opponent]] and uses his signature ability to light his gloved hand on fire.

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* BarrierWarrior: His direction + circle special, Touki Houshutsu (Fighting Qi/Ki Emission), where he forms a barrier that lasts for as long as his current stamina amount (as it drains gradually for the duration), where it can both crumple any targets that come into contact with it and block any attack for free. Pressing circle again will cause him to unleash a powerful blow that sends the target(s) far away; though the primary weakness is that any unblockable attack can break through the barrier like with a normal guard. That, and the second followup blow has some startup and will completely drain all of Raoh's current stamina.



%%* NobleDemon

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%%* NobleDemon* FingerPokeOfDoom: His R1 + Circle special, Shinkesshuu (New Blood Distress), where he jams his finger into his foe's chest for an unblockable grab. Once he connects, he'll hold them up, and smash them down with the attack's kanji being shown. A few moments later, his foe will then explode out of nowhere.
* GrappleMove: His Guard Break, where he grabs his foe's face with both hands, laughs for a while, then flings them up and away like nothing.
* NobleDemon: Applies to some of his dialogue, and ultimately was someone who gave into AmbitionIsEvil.



* KamehameHadoken: His LimitBreak, Tenshou Honretsu (Heaven General Bustling Fury).
* RapidFireFisticuffs: Not much to the extent of Kenshirou however.

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* KamehameHadoken: His LimitBreak, Tenshou Honretsu (Heaven General Bustling Fury).
Fury); unlike most supers however, it loses its invincibility frames upon Raoh firing the beam, so it can easily be interrupted by lingering attacks.
** Also applies to his neutral circle, Goushouha (Strong Palm Wave).
* RapidFireFisticuffs: Not much to the extent of Kenshirou however.however, as it's only for his strong-weak combo.
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The one defective from the demon realm who's here to feast on only the finest of mysteries!

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The one defective detective from the demon realm who's here to feast on only the finest of mysteries!
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* SuperMode: Her War/Wild God mode, which has to be accessed via her LimitBreak (she'll instantly enter it) or via her doing a stamina charge animation that takes a long time no matter her current stamina amount (while reciting an iconic quote of hers).

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* SuperMode: Her War/Wild War/Riot God mode, which has to be accessed via her LimitBreak (she'll instantly enter it) or via her doing a stamina charge animation that takes a long time no matter her current stamina amount (while reciting an iconic quote of hers).

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* GoldenSuperMode: He eventually dons the Sagittarius Gold Cloth during a Victory Burst, which is needed for his Limit Break.



* RapidFireFisticuffs: His Pegasus Ryuusei Ken (Pegasus Meteor Fist), to the point where it fires [[BeamSpam visible light blasts in a spread]].

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* RapidFireFisticuffs: His Pegasus Ryuusei Ken (Pegasus Meteor Fist), to the point where it fires [[BeamSpam visible light blasts in a spread]].spread]] and can be [[ButtonMashing button mashed]] for a few more hits.


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* SuperMode: Whenever he stamina charges enough, he'll eventually activate his Seventh Sense mode for a set duration, which enhances his special moves (such as allowing his aforementioned Pegasus Ryuusei Ken to be button mashed for more than it usually can be done for).
** GoldenSuperMode: He eventually dons the Sagittarius Gold Cloth during a Victory Burst, which is needed for his Limit Break and also gives him free Seventh Sense mode for its whole duration.
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Useful Notes/ pages are not tropes


* JapanesePronouns: "Sessha" and "omae/onushi". [[spoiler:Or "ore" if he happens to revert to his original self, which thankfully doesn't happen in this game.]]

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* AssistCharacter: He has Don Patch with him and uses him in various attacks, [[HeroicComedicSociopath willingly or not]]. He can send Don Patch out to deliver a barrage of punches, or he can use Don Patch as a shield that stuns his opponent if Bo-bobo blocks just as he's about to be hit. Don Patch also helps Bo-bobo throw oranges at the opponent, and the attack ends with Bo-bobo using Don Patch as the last projectile, latching onto the opponent like [[Anime/DragonBallZ Chaozu]] and exploding.



* CoolShades



* ImprobableWeaponUser: One of his attacks has him throwing oranges as a projectile, and then after he runs out, Don Patch.

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* ImprobableWeaponUser: One of his attacks has him throwing oranges as a projectile, and then after he runs out, Don Patch.
Patch. His sprint attack also has him throwing tissue paper as an attack.
* PrehensileHair: His nose hair, of course.
* SprintShoes: Bo-bobo dons a pair when he runs...except in his case, they're tissue boxes.

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* DeathOrGloryAttack: [[LimitBreak Saigo no Getsuga Tenshou: Mugetsu (The Last Moon Fang Heaven Piercer: Moonless)]]. [[spoiler:It K.Os him if he uses it.]]

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* DeathOrGloryAttack: [[LimitBreak Saigo no Getsuga Tenshou: Mugetsu (The Last Moon Fang Heaven Piercer: Moonless)]]. [[spoiler:It [[spoiler:While it's a one-hit K.O. for any target hit by it, it K.Os him Ichigo himself once he unleashes it.]]
* FlashStep: His specialty; Ichigo can cancel certain inputs of his attack strings into his sidestep (such as his weak-strong and midair strong first input), which can easily allow for very creative combo extensions [[DifficultButAwesome provide he has enough stamina and
if he uses it.]]the player's execution is on point]].



* {{Shoryuken}}: His Kogetsuzan (Arc Moon Slash) special, ReverseGrip version.
* SpamAttack SpeedBlitz: His Tenshou Ranbu (Heaven Piercing Wild Dance) special has him teleport and stab at his opponent, and slash at them from a few directions followed by a wild assault from all around them rapidly. Has a wild distorted {{kiai}} to top it off.
* SuperMode: He's already using his Bankai at the start. His Hollow Mask (which is a temporary power up done at any point over 100% stamina) and his Last Getsuga Tenshou (only used for his LimitBreak) are his Super Modes in this game.

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* {{Shoryuken}}: His Kogetsuzan (Arc Moon Slash) special, ReverseGrip version.
version. Can also followup with his midair strong attack for an air combo.
* SpamAttack SpeedBlitz: His Tenshou Ranbu (Heaven Piercing Wild Dance) special has him teleport and either launch his target (grounded version) or stab at his opponent, opponent (midair version), and slash at them from a few directions followed by a wild assault from all around them rapidly. Has a wild distorted {{kiai}} to top it off.
* SuperMode: He's already using his Bankai at the start. His Hollow Mask (which is a temporary power up done at any point over 100% stamina) upon stamina charging long enough) and his Last Getsuga Tenshou (only used for his LimitBreak) are his Super Modes in this game.
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** LaserBlade: Chii (Scissors), where he puts his hands together and slashes with his index fingers. Done with triangle.
** KamehameHadoken [[PowerPalms Power Palm]]: Paa (Paper), done with Square. Fires a blast from his palm as a projectile. Hilariously enough, [[FriendlyFireproof despite doing no damage it can hit any allies in the way via the explosion]].

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** LaserBlade: Chii (Scissors), where he puts his hands together and slashes with his index fingers. Done with triangle.
triangle, and acts as his main area-of-effect attack.
** KamehameHadoken [[PowerPalms Power Palm]]: Paa (Paper), done with Square. Fires a projectile blast from his palm as a projectile. Hilariously enough, [[FriendlyFireproof despite doing no damage it can hit any allies in the way via the explosion]].
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** MegatonPunch: Again, as mentioned above via his Guu (Rock). Done by using circle.

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** MegatonPunch: Again, as mentioned above via his Guu (Rock). Done by using circle.circle, and is also completely [[UnblockableAttack unblockable]] with the non-auto combo version dealing a legitimate crazy chunk of damage.
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A powerful student council president, Medaka is better than everyone, a literal [[TheAce Ace]]. In addition of naturally being above average, Medaka also harbors a special ability that allows her copy a person's special power and personality, allowing her to master and use it at will. Her prodigious capabilities are the reason why the Mysterious Voice chose her to be one of the Examiners for ''J Stars Vs''[='s=] Tournamanent.

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A powerful student council president, Medaka is better than everyone, a literal [[TheAce Ace]]. In addition of naturally being above average, Medaka also harbors a special ability that known as an abnormality; hers allows her copy a person's special power and personality, allowing her to master and use it at will. Her prodigious capabilities are the reason why the Mysterious Voice chose her to be one of the Examiners for ''J Stars Vs''[='s=] Tournamanent.



* InstantExpert[=/=]PowerCopying: Her specialty via The End (aside from the fact that she can't proper copy any abilities that require passionate approaches like music). A majority of her attacks save for some of her basic attacks and Kurokami Phantom all come from someone else she's met in her home series.

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* InstantExpert[=/=]PowerCopying: Her specialty abnormality via The End (aside from the fact that she can't proper copy any abilities that require passionate approaches like music).music), while lacking overall practical knowledge (making her a bit air-headed sometimes). A majority of her attacks save for some of her basic attacks and Kurokami Phantom all come from someone else she's met in her home series.
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* PowerPalms: His weak-strong combo finisher, where he palms forward an aura burst in front of himself. The R1+Square-Triangle finisher involves two hands instead on both front and back for an area-of-effect burst instead.

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* PowerPalms: PowerPalms {{Kiai}}: His weak-strong combo finisher, where he palms forward an aura a burst of his home series' kiai in front of himself. The R1+Square-Triangle finisher involves two hands instead on both front and back for an area-of-effect burst instead.
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* KatanasAreJustBetter: Wields a sakabatou (inverted edge blade) styled like a katana. As mentioned above, all the sound effects with the sword are typical battering sounds as opposed to slicing sounds; this basically leads to his unique trait where he's able to lower his target's stamina on any hit of his inverted blade, weak or strong.

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* KatanasAreJustBetter: Wields a sakabatou (inverted edge blade) styled like a katana. As mentioned above, all the sound effects with the sword are typical battering sounds as opposed to slicing sounds; this basically leads to his unique trait where he's able to ''always'' lower his target's stamina on any hit of his inverted blade, weak or strong.
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[[folder:Team Momotaro]]

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[[folder:Team Momotaro]]
Momotarou]]



* KatanasAreJustBetter: Wields a sakabatou (inverted edge blade) styled like a katana. As mentioned above, all the sound effects with the sword are typical battering sounds as opposed to slicing sounds.

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* KatanasAreJustBetter: Wields a sakabatou (inverted edge blade) styled like a katana. As mentioned above, all the sound effects with the sword are typical battering sounds as opposed to slicing sounds.sounds; this basically leads to his unique trait where he's able to lower his target's stamina on any hit of his inverted blade, weak or strong.
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* PintSizedPowerhouse: He's a bit short for his size in comparison to others. But boy, ever since being on Yusuke's side, can he smack someone around as well as slice them up with style. Should we also mention his control over fire?

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* PintSizedPowerhouse: He's a bit short for his size in comparison to others. But boy, ever since being on Yusuke's Yuusuke's side, can he smack someone around as well as slice them up with style. Should we also mention his control over fire?



* DashAttack: His version like Vegeta's and Frieza's is more unique. His has two extra inputs by default, and if done during the finisher to his weak attack string, he can jump-cancel-flight-dash after them (with the jump/X button) and pummel them with his dash attack (which instead turns into a four-input rush during this). Can also be done during either version of his R1+Square combo finisher as well (which also has an R2 dash version instead a jump-pursuit), and the said finisher of the pursuit attack can be followed up with a Kamehameha.

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* DashAttack: His version like Vegeta's and Frieza's is more unique. His has two extra inputs by default, and if done during the finisher to his weak attack string, he can either dash-flight-chase (with R2) or jump-cancel-flight-dash after them (with the jump/X button) and pummel them with his dash attack (which instead turns into a four-input rush during this). attack. Can also be done during either version of his R1+Square combo finisher as well (which also has an R2 dash version instead a jump-pursuit), well, and the said finisher of the pursuit attack can be followed up with a Kamehameha.



*** Can also use a dash-pursuit with R2 like Vegeta can during the charged combo Super Saiyan version of his strong attack.

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*** Can also use a the aforementioned dash-pursuit with R2 like Vegeta can during the charged combo Super Saiyan version of his strong attack.
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* DashAttack: His version like Vegeta's and Frieza's is more unique. His has two extra inputs by default, and if done during the Triangle finisher to his weak combo, he can jump-cancel-flight-dash after them (with the jump/X button) and pummel them with his dash attack (which instead turns into a four-input rush during this). Can also be done during either version of his R1+Square combo finisher as well, and the said finisher of the pursuit attack can be followed up with a Kamehameha.

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* DashAttack: His version like Vegeta's and Frieza's is more unique. His has two extra inputs by default, and if done during the Triangle finisher to his weak combo, attack string, he can jump-cancel-flight-dash after them (with the jump/X button) and pummel them with his dash attack (which instead turns into a four-input rush during this). Can also be done during either version of his R1+Square combo finisher as well, well (which also has an R2 dash version instead a jump-pursuit), and the said finisher of the pursuit attack can be followed up with a Kamehameha.
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* FlechetteStorm: Her Anki: Chuushaki Midare Uchi (Shade Tools: Syringe Disordered Strike), where she kicks forward a wad of syringes (from Youka Naze [[spoiler:AKA her sister Kujira Kurokami]]) that each inflict a stamina debuff.

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* FlechetteStorm: Her Anki: Chuushaki Midare Uchi (Shade Tools: Syringe Disordered Strike), where she kicks forward a wad of syringes (from Youka Naze [[spoiler:AKA her sister Kujira Kurokami]]) that each inflict a stamina debuff.debuff on-hit.

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* FlechetteStorm: His midair strong attack involves tossing a double storm of kunai with a surprising amount of stun and accuracy (only if he's in range and facing towards them properly though).

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* FlechetteStorm: His midair strong attack involves tossing a double storm of kunai with a surprising amount of stun and accuracy (only if he's in range and facing towards them properly though). [[BladeSpam Most likely is based off of his Raikou Kenka (Lightning Sword Creation) ability]].



* KneelBeforeZod: Done in her R1+Circle special.

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* FlechetteStorm: Her Anki: Chuushaki Midare Uchi (Shade Tools: Syringe Disordered Strike), where she kicks forward a wad of syringes (from Youka Naze [[spoiler:AKA her sister Kujira Kurokami]]) that each inflict a stamina debuff.
* KneelBeforeZod: Done in her R1+Circle special.special, Kotoba no Omoi (Weighted Words), copied from Oudo Miyakonojou. Also drains stamina for 2 ticks upon connecting with it. While it still does it's small amount of gradual damage with the debuff, the kneeling can only occur on grounded targets, and Medaka is a sitting duck when using it from far range or vs. airborne attacks.


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* StandardStatusEffects: Her specialty. While she's only a mere JackOfAllStats that's a bit lackluster elsewhere, she revolves around completely debuffing her opposition's resources via her neutral circle and R1+Circle, arguably making her annoying to fight against for anyone who's very stamina-hungry in their moveset.


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* PowerPalms: Her weak-strong combo finisher, where it functions the same as Gokuu's.

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* SpinningPiledriver: His Pegasus Rolling Crush, which is another guard-bypassing-option aside from his default Guard Break.

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* SpinningPiledriver: His [[GrappleMove Pegasus Rolling Crush, Crush]], which is another guard-bypassing-option aside from his default Guard Break.Break. However, Seiya is completely vulnerable to other outside forces that can hit him out of the attack.



* FingerGun: His Reigan (Spirit Gun). Unlike the ''VideoGame/JumpSuperStars'' series, he can freely move while using it via a [[UnnecessaryCombatRoll dodge-rolling]] shot (which is why he doesn't have a normal direction+circle special). It can approach SpamAttack levels! He can of course, [[ChargedAttack charge it up for more damage]], but it takes a rather long while.
* JapaneseDelinquent: During his previous life before he sacrificed his own life to save a child from a car crash.

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* FingerGun: His Reigan (Spirit Gun). Unlike the ''VideoGame/JumpSuperStars'' series, he can freely move while using it via a [[UnnecessaryCombatRoll dodge-rolling]] shot (which is why he doesn't have a normal direction+circle special). It can approach SpamAttack levels! He can of course, [[ChargedAttack charge it up for more damage]], but it takes a rather long while.
while though he can also walk during it (again, which is why he doesn't have a direction+circle special).
* JapaneseDelinquent: During his previous life before he sacrificed his own life [[FriendToAllChildren to save a child child]] from a car crash.



** [[KickThemWhileTheyreDown Punch Them While They're Down]]: His Guard Break, which is a solid anti-air where Yuusuke dives at his opponent in a leap to grab-shove them to the ground, then wails away at them in the above manner.

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** [[KickThemWhileTheyreDown Punch Them While They're Down]]: His Guard Break, which is a solid anti-air where Yuusuke dives at his opponent in a leap to grab-shove [[GrappleMove grab-shove]] them to the ground, then wails away at them in the above manner.



* AssKicksYou: Her jumping midair attack is a [[DeathFromAbove drop from above]] with her butt.



* CastFromHitPoints[=/=]DashAttack: Her Kurokami Phantom like in her home series, deals damage to herself (which has gray-health that can be recovered over time). This doesn't apply to the dumb-down auto-combo version.
** LimitBreak: Does a double return version via her SuperMode for her LimitBreak, which also doesn't damage her.



%%* GlassCannon



* InstantExpert[=/=]PowerCopying: Her specialty via The End (aside from the fact that she can't proper copy any abilities that require passionate approaches like music). A majority of her attacks save for some of her basic attacks and Kurokami Phantom all come from someone else she's met in her home series.
** BrokenAce: However, she herself via later arcs of her home series becomes more aware of her own flaws.



* SuperMode: Her God of War mode.

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* SuperMode: Her War/Wild God mode, which has to be accessed via her LimitBreak (she'll instantly enter it) or via her doing a stamina charge animation that takes a long time no matter her current stamina amount (while reciting an iconic quote of War mode.hers).
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* DeathFromAbove: His LimitBreak, Tengai Shinsei (Heavenly Obstacle Quake Star), which summons a meteorite onto the battlefield.

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* DeathFromAbove: His LimitBreak, Tengai Shinsei (Heavenly (Heaven Obstacle Quake Star), which summons a meteorite onto the battlefield.

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* BladeSpam: His signature Homura Dama (Blazing Soul), where he does a simple barrage of wide-covering flame slashes that have quite an area-of-effect.

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* BladeSpam: His signature Homura Dama (Blazing Soul), where he does a simple two-input barrage of wide-covering flame slashes that have quite an area-of-effect.area-of-effect.
** CounterAttack: If timed right since he draws his sword from his sheath for the first input, he can instantly stop attacks and counter with the second slash right away if triggered.
* CloseRangeCombatant: His overall playstyle, which leads to a decent amount of added-up damage from his combos.



* LimitBreak: His final attack never seen fully in the manga or anime, Kaguzuchi (Fire Bearing Spirit God). In this game, it's portrayed as a flaming cyclone on his sword that Shishio smashes the ground with.

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* LimitBreak: His final attack never seen fully in the manga or anime, Kaguzuchi (Fire Bearing Spirit God). In this game, it's portrayed as a flaming cyclone on his sword that Shishio smashes the ground with. The attack even has very little lag to the point where he can link it twice in one Victory Burst.
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*** Also has a Kamehameha followup variation where it's done during the ending portion of his normal dash attack string, where he instantly lands on the ground quite fast to fire a single-hitting version of the wave that dissipates upon contact as the finisher.

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* KamehameHadouken: Duh! Well, the first part at least. Literally, the Turtle Destroyer Wave, and done as his neutral circle. However, this is his only form of far-range combat in this game and it can be easy to miss it due to how much he puts into it via the slow startup and proper need to angle the beam (as well as using up more stamina in Super Saiyan mode). The midair version does a few extra hits, but has removes less stamina on block as a trade-off, while the finisher versions due less damage while knocking away after a few hits.

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* KamehameHadouken: Duh! Well, the first part at least. Literally, the Turtle Destroyer Wave, and done as his neutral circle. However, this is his only form of far-range combat in this game and it can be easy to miss it due to how much he puts into it via the slow startup and proper need positioning being considered to angle connect with the beam (as well as using up more stamina in Super Saiyan mode). beam. The midair version does a few extra hits, but has removes less stamina on block as a trade-off, while the finisher versions due do less damage while knocking away after with only a few hits.single hit that launches away.
** The Super Saiyan version makes the beam more sky-blue with lightning aesthetics (turning into a Super Kamehameha), and does slightly more damage.
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* ChargedAttack: His normal Strong Attack is a rotating back-spin kick variation, where if charged up fully, he'll [[FlashStep warp]] to his target before unleashing it. Unlike other Strong Attacks it has no combos that branch off of it.
** However, that changes in Super Saiyan mode, where he can press Triangle a few more times to beat them around via two more teleporting blows upon landing the charged version of it (and it also charges faster in that said mode). Can also tap circle for a chain-cancelled followup Kamehameha upon the final blow. [[DifficultButAwesome However, this whole combo can easily be messed up by the terrain and completely miss if not positioned right]].

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* ChargedAttack: His normal Strong Attack is a rotating back-spin kick variation, kick, where if charged up fully, he'll [[FlashStep warp]] to his target before unleashing it. Unlike other Strong Attacks it has no combos that branch off of it.
** However, that changes in Super Saiyan mode, where he can press Triangle a few more times to beat them around via two more teleporting blows upon landing the charged version of it (and it also charges faster in that said mode). Can also tap circle for a chain-cancelled followup Kamehameha upon the final blow.blow, or use square in the middle of the string for a three-input combo (tapping circle during that instead makes him followup with Meteor Smash). [[DifficultButAwesome However, this whole combo can easily be messed up by the terrain and completely miss if not positioned right]].
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* PowerPalms: His weak-strong combo finisher, where he palms forward an aura burst in front of himself. The R1+Square-Triangle finisher involves two hands instead on both front and back for an area-of-effect burst instead.
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* TheRival: To Gokuu, to the point where he always calls him by his real name of Kakarott.

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* TheRival: To Gokuu, to the point where he always calls him by his real name of Kakarott.Kakarot.

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* FlashStep: Applies this in a variety of ways:
** During his Super Saiyan Triangle string, or during the first input of his dash attack.
** During his Super Saiyan Mode for the Shunkan Idou Kamehameha (Teleportation Turtle Destroyer Wave) AKA Warp Kamehameha, where he'll do so if Triangle is pressed during the delay period when he has enough stamina. That very will do a single one-shot knock-away hit compared to the normal version.



* KamehameHadouken: Duh! Well, the first part at least. Literally, the Turtle Destroyer Wave, and done as his neutral circle. However, this is his only form of far-range combat in this game and it can be easy to miss it due to how much he puts into it.
** FlashStep: Applies this during his Super Saiyan Mode for the Shunkan Idou Kamehameha (Teleportation Turtle Destroyer Wave) AKA Warp Kamehameha, where he'll do so if Triangle is pressed during the delay period.
*** For the latter trope, also done for his normal dash attack's first input when also in Super Saiyan mode.

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* KamehameHadouken: Duh! Well, the first part at least. Literally, the Turtle Destroyer Wave, and done as his neutral circle. However, this is his only form of far-range combat in this game and it can be easy to miss it due to how much he puts into it.
** FlashStep: Applies this during his Super Saiyan Mode for
it via the Shunkan Idou Kamehameha (Teleportation Turtle Destroyer Wave) AKA Warp Kamehameha, where he'll do so if Triangle is pressed during slow startup and proper need to angle the delay period.
*** For the latter trope, also done for his normal dash attack's first input when also
beam (as well as using up more stamina in Super Saiyan mode.mode). The midair version does a few extra hits, but has removes less stamina on block as a trade-off, while the finisher versions due less damage while knocking away after a few hits.

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A young British exorcist who fights Akuma, the demonic weapons of the Millenium Earl, Allen is ready to become the best exorcist he can with the growing will!

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A young British exorcist who fights Akuma, the demonic weapons of the Millenium Earl, Allen is ready to become the best exorcist he can with the growing will!can!



* DashAttack: His Edge End [[AlternateCharacterReading (or literally, Destruction Claw)]], where he dashes after his target. Upon connecting with the first one, he'll hit them with another return strike.



%%* LargeHam

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%%* LargeHam* LargeHam: To the point where his scream is his literal form of attack.



* InterfaceScrew: His assist attack causes ramen to cover the screen, blinding the opponent for a bit. Obviously, the computer is completely unaffected.

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* InterfaceScrew: His assist attack causes him to dump ramen to cover over his target, and thus it covers the screen, blinding the opponent for a bit. Obviously, the computer is completely unaffected.
unaffected. Jaguar also will relentlessly chase down his target as far as he can.



* HumanAlien: Kagura is from the Yato Race, a race of [[ProudWarriorRaceGuy skilled fighters]]. Sadaharu is in fact an Inugami.

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* HumanAlien: Kagura is from the Yato Race, a race of [[ProudWarriorRaceGuy skilled fighters]]. Sadaharu is in fact an Inugami.
Inugami (Dog God).



* AnIcePerson: Her Zanpakutou ''Sode no Shirayuki'' is an ice-type Zanpuktou.

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* AnIcePerson: Her Zanpakutou ''Sode no Shirayuki'' (White Snow of the Sleeve) is an ice-type Zanpuktou.




to:

* MeteorMove: His assist. Also counts as a LauncherMove for a Tag-Team Melee if positioned just right when the ball lands its bouncing-up hitbox.



* GoLookAtTheDistraction: Kuroko's support skill is to force an opponent to lock-on at the ball that is thrown till out of sight, losing the lock-on from the opponent momentarily.

to:

* GoLookAtTheDistraction: Kuroko's support skill (via a nod to his famous Misdirection ability) is to force an opponent to lock-on at the ball that is thrown till out of sight, losing the lock-on from the opponent momentarily.
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** [[KickThemWhileTheyreDown Punch Them While They're Down]]: His Guard Break, which is a solid anti-air where Yuusuke dives at his opponent in leap to grab-shove them to the ground, then wails away at them in the above manner.

to:

** [[KickThemWhileTheyreDown Punch Them While They're Down]]: His Guard Break, which is a solid anti-air where Yuusuke dives at his opponent in a leap to grab-shove them to the ground, then wails away at them in the above manner.
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* KamehameHadouken: Duh! Well, the first part at least. Literally, the Turtle Destroyer Wave, and done as his neutral circle.

to:

* KamehameHadouken: Duh! Well, the first part at least. Literally, the Turtle Destroyer Wave, and done as his neutral circle. However, this is his only form of far-range combat in this game and it can be easy to miss it due to how much he puts into it.



** Also has one for his Death Beam (his neutral circle), where charging it up drains a bit more stamina the more circle is held down, but it inflicts more hits. The midair version charges faster.

to:

** FrickinLaserBeams: Also has one for his Death Beam (his neutral circle), where charging it up drains a bit more stamina the more circle is held down, but it inflicts more hits. The midair version charges faster. A minor version of this trope applies to the finishing inputs to both his jump attacks, which use up a small amount of stamina.

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