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* PoisonousPerson: The Poison Strike skill learned by the Ninja class inflicts damage equal to 20% of the enemy's maximum HP after every combat should the skill's wielder survives, regardless if the attack hits or not.
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** For this reason, Archers and Snipers functioning as bosses are extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in ''Blazing Blade'', they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler:In ''Fates'', Takumi, a Sniper, is fought several times with Point Blank (which allows user to attack at 1 range with bows) and as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]

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** For this reason, Archers and Snipers functioning as bosses are extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in ''Blazing Blade'', they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler:In In ''Fates'', Takumi, a Sniper, is fought several times with Point Blank (which allows user to attack at 1 range with bows) and as [[spoiler:as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]

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* ActionInitiative: In the 3DS games, they gain Vantage which allows them to attack first when their HP is below 50%.

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* ActionInitiative: In the 3DS games, ''Awakening'' and ''Fates'', they gain Vantage which allows them to attack first when their HP is below 50%.



* AnAxeToGrind: Like Fighters, they can only wield axes (or something along the lines of it) as their weapons. But Pirate and Brigand promote to Berserker, which is an Axe specialist much like the Swordmaster is to swords. {{BFS}}-sized axes are very common, especially among Berserkers.

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* AnAxeToGrind: Like Fighters, they can only wield axes (or something along the lines of it) as their weapons. But Pirate Pirates and Brigand Brigands promote to Berserker, which is an Axe specialist much like the Swordmaster is to swords. {{BFS}}-sized axes are very common, especially among Berserkers.



* CriticalHitClass: The ''Berserker'' outside of ''Jugdral'', ''Awakening'', and the [[RegionalBonus Japanese version]] of ''Path of Radiance'', has an innate critical rate bonus, making them very capable of killing anything in one hit because of their high strength.
* CriticalStatusBuff: The ''Wrath'' skill in ''Awakening'', which increases their critical rate when under 50% HP.

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* CriticalHitClass: The ''Berserker'' outside of ''Jugdral'', ''Thracia 776'', ''Awakening'', and the [[RegionalBonus Japanese version]] of ''Path of Radiance'', has an innate critical rate bonus, making them very capable of killing anything in one hit because of their high strength.
* CriticalStatusBuff: The ''Wrath'' skill in the Jugdral and Tellius games as well as ''Awakening'', which increases their critical rate when under 50% HP.HP (under 30% HP in ''Radiant Dawn'', whenever the unit is attacked in ''Thracia 776'').



** Pirates and Brigands can't destroy villages in the Archanea games, a trait that appears in later games. Only thieves could destroy villages in those games.

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** Pirates and Brigands can't destroy villages in the Archanea games, a trait that appears in later games. Only thieves Thieves could destroy villages in those games.



** There's a class called "Corsair" that appears in '''one chapter''' of ''Blazing Sword'' (on one route of a path split, no less) that is essentially a re-skinned Pirate.

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** There's a class called "Corsair" that appears in '''one chapter''' of ''Blazing Sword'' Blade'' (on one route of a path split, no less) that is essentially a re-skinned Pirate.



* HornyVikings: Most portrayals of the Berserker.

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* HornyVikings: Most portrayals of the Berserker.Berserker have them wear horned helmets.


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* StandardStatusEffects: ''Fates''[='=] Witches get the skill Toxic Brew, which has a chance of 1.5% times the Skill stat to freeze an enemy unit in place for a turn whenever the skill's wielder initiates an attack.
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Fighters are axe-wielding infantry practically defined by their wild fighting style relying primarily on power; it's quite common to receive at least one at the start of the game. They Class Change to the '''Warrior''' class which gives them bows, and in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' Class Change again to the '''Reaver''' class. In the branched promotion lines of ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they also have the option to Class Change into '''Hero''' and gain the ability to use swords. In ''Fates'', Fighters become '''Berserkers''', rather than the usual Warriors.

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Fighters are axe-wielding infantry practically defined by their wild fighting style relying primarily on power; it's quite common to receive at least one at the start of the game. They Class Change to the '''Warrior''' class which gives them bows, and in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' Class Change again to the '''Reaver''' class. In ''Thracia 776'' and the branched promotion lines of ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they also have the option to Class Change into '''Hero''' '''Hero'''[[note]]They were renamed into ''Mercenary'' in ''Thracia 776''[[/note]] and gain the ability to use swords. In ''Fates'', Fighters become '''Berserkers''', rather than the usual Warriors.
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->'''Playable characters of this class family:''' Draug, Roger, Dolph, Macellan (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Valbar (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Sheena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Arden, Hannibal (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dalsin, Xavier (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Bors, Barthe, Gwendolyn, Douglas (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Wallace, Oswin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gilliam (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gatrie, Brom, Tauroneo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Meg (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Horace (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Kellam, Kjelle (''[[VideoGame/FireEmblemAwakening Awakening]]''); Effie, Benny, Ignatius (''[[VideoGame/FireEmblemFates Fates]]'')

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->'''Playable characters of this class family:''' Draug, Roger, Dolph, Macellan Macellan, Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Emblem]]''); Valbar (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Sheena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Arden, Hannibal (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dalsin, Xavier (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Bors, Barthe, Gwendolyn, Douglas (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Wallace, Oswin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gilliam (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gatrie, Brom, Tauroneo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Meg (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Horace (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Kellam, Kjelle (''[[VideoGame/FireEmblemAwakening Awakening]]''); Effie, Benny, Ignatius (''[[VideoGame/FireEmblemFates Fates]]'')
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* FantasyCounterpartCulture: With the exception of Archanea (because they didn't exist at the time until the remake) and Tellius, most myrmidons hail from a fictional version of an East Asian culture like the Mongol (Sacae) and Japanese (Chon'sin, Hoshido). Jehanna (a Middle Eastern-inspired desert nation) and Isaach doesn't follow this theme, although Isaach is described as an Eastern kingdom, are known to train Swordmasters and their AncestralWeapon loosely resembles a katana.

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* FantasyCounterpartCulture: With the exception of Archanea (because they didn't exist at the time until the remake) and Tellius, most myrmidons hail from a fictional version of an East Asian culture like the Mongol Mongols (Sacae) and Japanese (Chon'sin, Hoshido). Jehanna (a Middle Eastern-inspired desert nation) and Isaach doesn't follow this theme, although Isaach is described as an Eastern kingdom, are known to train Swordmasters and their AncestralWeapon loosely resembles a katana.
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* DivergentCharacterEvolution: The Myrmidon class originated as the ''Gaiden'' equivalent of the promoted Hero (as "Hero" was Alm's personal promoted class). In the Jugdral games, the class was a functional mix of the Mercenary and Myrmidon classes, promoting into either Swordmaster or Forrest depending on the cahracter. Starting from ''The Binding Blade'', the two classes have become distinct from one another.

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* DivergentCharacterEvolution: The Myrmidon class originated as the ''Gaiden'' equivalent of the promoted Hero (as "Hero" was Alm's personal promoted class). In the Jugdral games, the class was a functional mix of the Mercenary and Myrmidon classes, promoting into either Swordmaster or Forrest depending on the cahracter.character. Starting from ''The Binding Blade'', the two classes have become distinct from one another.
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* DivergentCharacterEvolution: The Myrmidon class originated as the ''Gaiden'' equivalent of the promoted Hero (as "Hero" was Alm's personal promoted class). In the Jugdral games, the class was a functional mix of the Mercenary and Myrmidon classes, promoting to both the Swordmaster and Forrest. Starting from ''The Binding Blade'', the two classes have become distinct from one another.

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* DivergentCharacterEvolution: The Myrmidon class originated as the ''Gaiden'' equivalent of the promoted Hero (as "Hero" was Alm's personal promoted class). In the Jugdral games, the class was a functional mix of the Mercenary and Myrmidon classes, promoting to both the into either Swordmaster and Forrest.or Forrest depending on the cahracter. Starting from ''The Binding Blade'', the two classes have become distinct from one another.



* FantasyCounterpartCulture: With the exception of Archanea (because they didn't exist at the time until the remake) and Tellius, most myrmidons hail from a fictional version of an Asian culture like the Mongol (Sacae) and Japanese (Chon'sin, Hoshido). Jehanna and Isaach doesn't follow this theme, although Isaach is described as an Eastern kingdom and are known to train Swordmasters.

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* FantasyCounterpartCulture: With the exception of Archanea (because they didn't exist at the time until the remake) and Tellius, most myrmidons hail from a fictional version of an East Asian culture like the Mongol (Sacae) and Japanese (Chon'sin, Hoshido). Jehanna (a Middle Eastern-inspired desert nation) and Isaach doesn't follow this theme, although Isaach is described as an Eastern kingdom and kingdom, are known to train Swordmasters.Swordmasters and their AncestralWeapon loosely resembles a katana.
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Mercenaries are one of the basic sword-wielding classes. They are generally defined as [[ExactlyWhatItSaysOnTheTin just that]] -- soldiers-for-hire. Compared to the FragileSpeedster build of the Myrmidon, Mercenaries tend to be [[JackOfAllStats overall well-rounded and balanced]] when it comes stats.

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Mercenaries are one of the basic sword-wielding classes. They are generally defined as [[ExactlyWhatItSaysOnTheTin just that]] what their name suggests]] -- soldiers-for-hire. Compared to the FragileSpeedster build of the Myrmidon, Mercenaries tend to be [[JackOfAllStats overall well-rounded and balanced]] when it comes stats.



->'''Playable characters of this class family:'''[[note]]Characters marked with an * were changed to Myrmidons in [=FE11=] and [=FE12=][[/note]] [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Ogma, Navarre*, Caesar, Radd*, Astram, Samson,]] [[VideoGame/FireEmblemGaiden Saber, Kamui, Jesse, Deen,]] [[VideoGame/FireEmblemMysteryOfTheEmblem Samuel*, Malice*;]] [[VideoGame/FireEmblemElibe Dieck, Ogier, Echidna, Raven, Harken;]] [[VideoGame/FireEmblemTheSacredStones Gerik;]] [[VideoGame/FireEmblemAwakening Gregor, Inigo, Severa, Flavia, Priam, DLC Roy, DLC Alm, DLC Ike;]] [[VideoGame/FireEmblemFates Selena, Laslow, Soleil]]

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->'''Playable characters of this class family:'''[[note]]Characters marked with an * were are changed to Myrmidons in [=FE11=] ''Shadow Dragon'' and [=FE12=][[/note]] ''New Mystery of the Emblem''[[/note]] [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Ogma, Navarre*, Caesar, Radd*, Astram, Samson,]] [[VideoGame/FireEmblemGaiden Saber, Kamui, Jesse, Deen,]] [[VideoGame/FireEmblemMysteryOfTheEmblem Samuel*, Malice*;]] [[VideoGame/FireEmblemElibe Dieck, Ogier, Echidna, Raven, Harken;]] [[VideoGame/FireEmblemTheSacredStones Gerik;]] [[VideoGame/FireEmblemAwakening Gregor, Inigo, Severa, Flavia, Priam, DLC Roy, DLC Alm, DLC Ike;]] [[VideoGame/FireEmblemFates Selena, Laslow, Soleil]]



A class closely related to the Mercenary, originally deriving from Mercenaries with specifically different gameplay constitutions; whereas Mercenaries are balanced, Myrmidons turn up the speed to near-ridiculous levels at the expense of defense.

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A class closely related to the Mercenary, originally deriving from Mercenaries with specifically different gameplay constitutions; whereas Mercenaries are balanced, Myrmidons turn up the speed Speed to near-ridiculous levels at the expense of defense.
Defense.






The basic offensive magic class, dealing in the three "anima", or nature, magic types. Mages almost always promote into the '''Sage''' class, and in ''Radiant Dawn'', promote further to the third-tier '''Arch Sage''' class (which also existed in ''[=FE7=]'' as the exclusive class of Athos). ''The Sacred Stones'' also allows Mages to promote into the mounted '''Mage Knight''' class. In the original Archanea games, Mages promoted into '''Bishops''' like every other magic user; the Sage class was implemented in the remakes.

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The basic offensive magic class, dealing in the three "anima", or nature, magic types. Mages almost always promote Class Change into the '''Sage''' class, and in ''Radiant Dawn'', promote go further to the third-tier '''Arch Sage''' class (which also existed exists in ''[=FE7=]'' ''The Blazing Blade'' as the exclusive class of Athos). ''The Sacred Stones'' also allows Mages to promote Class Change into the mounted '''Mage Knight''' class. In the original Archanea games, Mages promoted Class Change into '''Bishops''' like every other magic user; the Sage class was implemented in the remakes.
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->'''Playable characters of this class family:''' Barst, Bord, Cord (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Iucharba (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Orsin, Halvan (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lott, Wade, Bartre (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Dorcas, Bartre, Geitz (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Garcia (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Boyd (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Nolan (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Ymir (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Jake (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Vaike, Basilio (''[[VideoGame/FireEmblemAwakening Awakening]]''); Rinkah, Arthur, Charlotte (''[[VideoGame/FireEmblemFates Fates]]'')

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->'''Playable characters of this class family:''' Barst, Bord, Cord (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Iucharba (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Orsin, Halvan (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lott, Wade, Bartre (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Dorcas, Bartre, Geitz (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Garcia (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Boyd (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Nolan (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Ymir (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Dice, Jake (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Vaike, Basilio (''[[VideoGame/FireEmblemAwakening Awakening]]''); Rinkah, Arthur, Charlotte (''[[VideoGame/FireEmblemFates Fates]]'')
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->'''Playable characters of this class family:''' Barst, Bord, Cord (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Iucharba (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Orsin, Halvan (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lott, Wade, Bartre (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Dorcas, Bartre, Geitz (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Garcia (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Boyd, Nolan; Ymir (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Jake (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Vaike, Basilio (''[[VideoGame/FireEmblemAwakening Awakening]]''); Rinkah, Arthur, Charlotte (''[[VideoGame/FireEmblemFates Fates]]'')

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->'''Playable characters of this class family:''' Barst, Bord, Cord (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Iucharba (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Orsin, Halvan (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lott, Wade, Bartre (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Dorcas, Bartre, Geitz (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Garcia (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Boyd, Nolan; Boyd (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Nolan (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Ymir (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Jake (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Vaike, Basilio (''[[VideoGame/FireEmblemAwakening Awakening]]''); Rinkah, Arthur, Charlotte (''[[VideoGame/FireEmblemFates Fates]]'')
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->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Barst, Bord, Cord, Ymir, Jake;]] [[VideoGame/FireEmblemJugdral Iucharba, Orsin, Halvan;]] [[VideoGame/FireEmblemElibe Lott, Wade, Bartre, Dorcas, Geitz;]] [[VideoGame/FireEmblemTheSacredStones Garcia;]] [[VideoGame/FireEmblemTellius Boyd, Nolan;]] [[VideoGame/FireEmblemAwakening Vaike, Basilio;]] [[VideoGame/FireEmblemFates Rinkah, Arthur, Charlotte]]

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->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Barst, Bord, Cord, Ymir, Jake;]] [[VideoGame/FireEmblemJugdral Iucharba, Cord (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Iucharba (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Orsin, Halvan;]] [[VideoGame/FireEmblemElibe Halvan (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lott, Wade, Bartre (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Dorcas, Bartre, Dorcas, Geitz;]] [[VideoGame/FireEmblemTheSacredStones Garcia;]] [[VideoGame/FireEmblemTellius Geitz (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Garcia (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Boyd, Nolan;]] [[VideoGame/FireEmblemAwakening Nolan; Ymir (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Jake (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Vaike, Basilio;]] [[VideoGame/FireEmblemFates Basilio (''[[VideoGame/FireEmblemAwakening Awakening]]''); Rinkah, Arthur, Charlotte]]Charlotte (''[[VideoGame/FireEmblemFates Fates]]'')



Brigands, sometimes known as Barbarians, are a recurring bandit class that are known to pillage and rob villages of their content. Brigands' stats are much like the Fighters except their's are more exaggerated, with more HP and strength but even lower skill and defense. Brigand sometimes has the ability to cross mountains and peaks. They Class Change into the '''Berserker''', which boost their already high offense and give them a critical boost.

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Brigands, sometimes known as Barbarians, '''Barbarians''', are a recurring bandit class that are known to pillage and rob villages of their content. Brigands' stats are much like the Fighters except their's are more exaggerated, with more HP and strength but even lower skill and defense. Brigand sometimes has the ability to cross mountains and peaks. They Class Change into the '''Berserker''', which boost their already high offense and give them a critical boost.



->'''Playable characters of this class family:''' Darros (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Dagdar, Marty (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Gonzales, Geese, Garrett (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''), Dart, Hawkeye (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Dozla (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); [[VideoGame/FireEmblemTellius Largo;]]

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->'''Playable characters of this class family:''' Darros (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Dagdar, Marty (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Gonzales, Geese, Garrett (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''), Dart, Hawkeye (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Dozla (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); [[VideoGame/FireEmblemTellius Largo;]]Largo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'');



* AnAxeToGrind: Like Fighters, they can only wield axes (or something along the lines of it) as their weapons. But Pirate and Brigand promote to Berserker, which is an Axe specialist much like the Swordmaster. {{BFS}}-sized axes are very common, especially among Berserkers.

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* AnAxeToGrind: Like Fighters, they can only wield axes (or something along the lines of it) as their weapons. But Pirate and Brigand promote to Berserker, which is an Axe specialist much like the Swordmaster.Swordmaster is to swords. {{BFS}}-sized axes are very common, especially among Berserkers.

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->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Barst, Bord, Cord, Darros, Ymir, Jake;]] [[VideoGame/FireEmblemJugdral Iucharba, Orsin, Halvan;]] [[VideoGame/FireEmblemElibe Lott, Wade, Bartre, Dorcas, Geitz;]] [[VideoGame/FireEmblemTheSacredStones Garcia;]] [[VideoGame/FireEmblemTellius Boyd, Nolan;]] [[VideoGame/FireEmblemAwakening Vaike, Basilio;]] [[VideoGame/FireEmblemFates Rinkah, Arthur, Charlotte]]

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->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Barst, Bord, Cord, Darros, Ymir, Jake;]] [[VideoGame/FireEmblemJugdral Iucharba, Orsin, Halvan;]] [[VideoGame/FireEmblemElibe Lott, Wade, Bartre, Dorcas, Geitz;]] [[VideoGame/FireEmblemTheSacredStones Garcia;]] [[VideoGame/FireEmblemTellius Boyd, Nolan;]] [[VideoGame/FireEmblemAwakening Vaike, Basilio;]] [[VideoGame/FireEmblemFates Rinkah, Arthur, Charlotte]]



* BanditMook: As Brigands and Pirates are absent in ''Fates'', enemy Fighters take their role in representing the criminal axe-using classes.



* MightyGlacier: The Oni Fighter introduced in ''Fates'' is slow, but with high defense.

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* MightyGlacier: The Oni Fighter Savage introduced in ''Fates'' is slow, but with high defense.



* StatusBuff: Warriors in ''Awakening'' gain Rally Strength, which gives a boost to strength to allies when commanded.

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* StatusBuff: Warriors in ''Awakening'' and Berserkers in ''Fates'' gain Rally Strength, which gives a boost to strength to allies when commanded.



->'''Playable characters of this class family:''' [[VideoGame/FireEmblemJugdral Dagdar, Marty;]] [[VideoGame/FireEmblemElibe Gonzales, Geese, Garrett, Dart, Hawkeye;]] [[VideoGame/FireEmblemTheSacredStones Dozla;]] [[VideoGame/FireEmblemTellius Largo;]]

to:

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemJugdral Darros (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Dagdar, Marty;]] [[VideoGame/FireEmblemElibe Marty (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Gonzales, Geese, Garrett, Garrett (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''), Dart, Hawkeye;]] [[VideoGame/FireEmblemTheSacredStones Dozla;]] Hawkeye (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Dozla (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); [[VideoGame/FireEmblemTellius Largo;]]



* StatusBuff: Berserkers in ''Fates'' gain Rally Strength, which gives a boost to strength to allies when commanded.



Related are the '''Brigand/Bandit/Barbarian''' and '''Pirate''' family, which is pretty much the same thing except less reputable in-universe and capable of crossing mountains and water respectively; both Class Change into the '''Berserker''' class. ''Fates'' introduces the alternative '''Oni Savage''' class, which Class Changes into the '''Oni Chieftain''', which uses [[MagicKnight axes and tomes]] or branches into '''Blacksmith''', which uses axes and swords.

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* AlwaysMale: All the playable and non-playable Fighters were male for ''fourteen games''. Charlotte in ''Fates'' is the first female to be a Fighter in the series. This also applies to Berserker, which Fighters promote to in ''Fates'' unlike other games. Pirates, Bandits, and Warriors remain male-only thus far due to being left out of ''Fates.''

to:

* AlwaysMale: All the playable and non-playable Fighters were male for ''fourteen games''. Charlotte in ''Fates'' is the first female to be a Fighter in the series. This also applies to Berserker, which Fighters promote to in ''Fates'' unlike other games. Pirates, Bandits, and Warriors remain male-only thus far due to being left out of ''Fates.''



** Fighters and Pirates were unable to promote in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'': it wasn't until ''Genealogy of the Holy War'' where Fighters were able to promote into Warriors.

to:

** Fighters and Pirates were unable to promote in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'': it wasn't until ''Genealogy of the Holy War'' where Fighters were able to promote into Warriors.



* MightyGlacier: The Oni Fighter introduced in ''Fates'' is slow, but with high defense as opposed to Fighters and Bandits/Pirates.

to:

* MightyGlacier: The Oni Fighter introduced in ''Fates'' is slow, but with high defense as opposed to Fighters and Bandits/Pirates.defense.


Added DiffLines:

* AlwaysMale: The Brigands line remain male-only thus far due to being left out of ''Fates.'' Averted with the '''Berserker''', due to Fighters can Class Change to that in ''Fates'' unlike other games.
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Related are the '''Brigand/Bandit/Barbarian''' and '''Pirate''' family, which is pretty much the same thing except less reputable in-universe and capable of crossing mountains and water respectively; both Class Change into the '''Berserker''' class. ''Fates'' introduces the alternative '''Oni Savage''' class, which Class Changes into the '''Oni Chieftain''', which uses [[MagicKnight axes and tomes]] or branches into '''Blacksmith''', which uses axes and swords.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Barst, Bord, Cord, Darros, Ymir, Jake;]] [[VideoGame/FireEmblemJugdral Johalva, Orsin, Halvan, Dagdar, Marty;]] [[VideoGame/FireEmblemElibe Lott, Wade, Gonzales, Geese, Bartre, Garrett, Dorcas, Dart, Hawkeye, Geitz;]] [[VideoGame/FireEmblemTheSacredStones Garcia, Dozla;]] [[VideoGame/FireEmblemTellius Boyd, Largo, Nolan;]] [[VideoGame/FireEmblemAwakening Vaike, Basilio;]] [[VideoGame/FireEmblemFates Rinkah, Arthur, Charlotte]]

to:

Related are is the '''Brigand/Bandit/Barbarian''' and '''Pirate''' family, which is pretty much the same thing except less reputable in-universe and capable of crossing mountains and water respectively; both Class Change into the '''Berserker''' class. ''Fates'' introduces the alternative '''Oni Savage''' class, introduced in ''Fates'', which Class Changes into the '''Oni Chieftain''', which uses [[MagicKnight axes and tomes]] or branches into '''Blacksmith''', which uses axes and swords.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Barst, Bord, Cord, Darros, Ymir, Jake;]] [[VideoGame/FireEmblemJugdral Johalva, Iucharba, Orsin, Halvan, Dagdar, Marty;]] Halvan;]] [[VideoGame/FireEmblemElibe Lott, Wade, Gonzales, Geese, Bartre, Garrett, Dorcas, Dart, Hawkeye, Geitz;]] [[VideoGame/FireEmblemTheSacredStones Garcia, Dozla;]] Garcia;]] [[VideoGame/FireEmblemTellius Boyd, Largo, Nolan;]] [[VideoGame/FireEmblemAwakening Vaike, Basilio;]] [[VideoGame/FireEmblemFates Rinkah, Arthur, Charlotte]]



Brigands are a recurring bandit class that are known to pillage and rob villages of their content. Brigands' stats are much like the Fighters except their's are more exagerrated, with more HP and strength but even lower skill and defense. Brigand sometimes has the ability to cross mountains and peaks. They Class Change into the Berserker, which boost their already high offense and give them a critical boost.

'''Pirate''' are similar to the Brigands, except swap the ability to move across mountain with water.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemJugdral Marty;]] [[VideoGame/FireEmblemElibe Gonzales, GeeseDart, Hawkeye;]] [[VideoGame/FireEmblemTheSacredStones Dozla;]] [[VideoGame/FireEmblemTellius Largo;]]

to:

Brigands Brigands, sometimes known as Barbarians, are a recurring bandit class that are known to pillage and rob villages of their content. Brigands' stats are much like the Fighters except their's are more exagerrated, exaggerated, with more HP and strength but even lower skill and defense. Brigand sometimes has the ability to cross mountains and peaks. They Class Change into the Berserker, '''Berserker''', which boost their already high offense and give them a critical boost.

'''Pirate''' are similar to the Brigands, except swap the ability to move across mountain with water.

water. Like the '''Brigand''', they Class Change to '''Berserker''' as well as the Warrior class in ''Sacred Stones'' and ''Awakening''.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemJugdral Dagdar, Marty;]] [[VideoGame/FireEmblemElibe Gonzales, GeeseDart, Geese, Garrett, Dart, Hawkeye;]] [[VideoGame/FireEmblemTheSacredStones Dozla;]] [[VideoGame/FireEmblemTellius Largo;]]



** There is a "Berserker" in ''Mystery of the Emblem'', except it was just a renamed Hero and [[UniqueEnemy only exist in one chapter]]. In the remake, the "Berserker" was replaced by a Swordmaster. Berserkers first appeared in ''Thracia 776'', except it was an enemy-exclusive class, as the only brigand in the game (Marty) promotes to a Warrior.

to:

** There is a "Berserker" in ''Mystery of the Emblem'', except it was just a renamed Hero and [[UniqueEnemy only exist in one chapter]]. In the remake, the "Berserker" was replaced by a Swordmaster. Berserkers first appeared in ''Thracia 776'', except it was an enemy-exclusive class, as the only brigand in the game (Marty) promotes to a Warrior. This also makes Dagdar techincally be a promoted Brigand as the Fighter Class Change to Hero.

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* AnAxeToGrind: They can only wield axes (or something along the lines of it) as their weapons. Fighters promote to Warrior, which uses Bows as well. But Pirate and Brigand promote to Berserker, which is an Axe specialist much like the Swordmaster. {{BFS}}-sized axes are very common, especially among Berserkers.
* AlwaysMale: All the playable and non-playable Fighters were male for ''fourteen games''. Charlotte in ''Fates'' is the first woman to be a Fighter in the series. This also applies to Berserker, which Fighters promote to in ''Fates'' unlike other games. Pirates, Bandits, and Warriors remain male-only thus far due to being left out of ''Fates.''

to:

* AnAxeToGrind: They can only wield axes (or something along the lines of it) as their weapons. Fighters promote to Warrior, which uses Bows as well. But Pirate and Brigand promote to Berserker, which is an Axe specialist much like the Swordmaster. {{BFS}}-sized axes are very common, especially among Berserkers.
well.
* AlwaysMale: All the playable and non-playable Fighters were male for ''fourteen games''. Charlotte in ''Fates'' is the first woman female to be a Fighter in the series. This also applies to Berserker, which Fighters promote to in ''Fates'' unlike other games. Pirates, Bandits, and Warriors remain male-only thus far due to being left out of ''Fates.''



* BadassesWearBandanas: Pirates always wear bandanas. Brigands and Berserkers often wear them as well.
* BanditMook: Brigands and Pirates, when in the service of the enemy, destroy villages which give out items and money.
* TheBerserker: [[ExactlyWhatItSaysOnTheTin Guess]]. That said, playable members of the class are normally an aversion, bearing no such tendencies beyond their class name.



* CriticalHitClass: The ''Berserker'' outside of ''Jugdral'', ''Awakening'', and the [[RegionalBonus Japanese version]] of ''Path of Radiance'', has an innate critical rate bonus, making them very capable of killing anything in one hit because of their high strength.
* CriticalStatusBuff: The ''Wrath'' skill in ''Awakening'', which increases their critical rate when under 50% HP.
* DressedToPlunder: Pirates wear the usual garb.



** Fighters and Pirates were unable to promote in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'': it wasn't until ''Genealogy of the Holy War'' where Fighters were able to promote into Warriors, and ''Binding Blade'' was the first game to allow Brigands and Pirates to promote into Berserkers.
** Fighters and Brigands/Pirates had stats more along the line of a MightyGlacier in the first three games. This is despite the class roll in the first and third game describing them as having low defense.
** Pirates and Brigands can't destroy villages in the Archanea games, a trait that appears in later games. Only thieves could destroy villages in those games.
** There is a "Berserker" in ''Mystery of the Emblem'', except it was just a renamed Hero and [[UniqueEnemy only exist in one chapter]]. In the remake, the "Berserker" was replaced by a Swordmaster. Berserkers first appeared in ''Thracia 776'', except it was an enemy-exclusive class, as the only brigand in the game (Marty) promotes to a Warrior.
** There's a class called "Corsair" that appears in '''one chapter''' of ''Blazing Sword'' (on one route of a path split, no less) that is essentially a re-skinned Pirate.

to:

** Fighters and Pirates were unable to promote in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'': it wasn't until ''Genealogy of the Holy War'' where Fighters were able to promote into Warriors, and ''Binding Blade'' was the first game to allow Brigands and Pirates to promote into Berserkers.
Warriors.
** Fighters and Brigands/Pirates had stats more along the line of a MightyGlacier in the first three games. This is despite the class roll in the first and third game describing them as having low defense.
** Pirates and Brigands can't destroy villages in the Archanea games, a trait that appears in later games. Only thieves could destroy villages in those games.
** There is a "Berserker" in ''Mystery of the Emblem'', except it was just a renamed Hero and [[UniqueEnemy only exist in one chapter]]. In the remake, the "Berserker" was replaced by a Swordmaster. Berserkers first appeared in ''Thracia 776'', except it was an enemy-exclusive class, as the only brigand in the game (Marty) promotes to a Warrior.
** There's a class called "Corsair" that appears in '''one chapter''' of ''Blazing Sword'' (on one route of a path split, no less) that is essentially a re-skinned Pirate.
defense.



* GlassCannon:
** Fighters and Warriors have massive strength and decent skill and/or speed, but low defense.
** The Pirate/Brigand/Barbarians and Berserkers, however, have good speed on top of their massive strength, but have even worse defense than the Fighter and Warrior, and are usually more inaccurate as well.
** ''Fates'' Berserkers are much riskier, as while they gain +20 critical rate, the highest critical rate gain in the game, they lose -5 critical avoid (the only class which has a negative boost), which makes enemies score critical hits more easily on ''them''.
** Averted with the Oni Savage line, which are more defensive than Fighters.

to:

* GlassCannon:
**
GlassCannon: Fighters and Warriors have massive strength and decent skill and/or speed, but low defense.
** The Pirate/Brigand/Barbarians and Berserkers, however, have good speed on top of their massive strength, but have even worse defense than the Fighter and Warrior, and are usually more inaccurate as well.
** ''Fates'' Berserkers are much riskier, as while they gain +20 critical rate, the highest critical rate gain in the game, they lose -5 critical avoid (the only class which has a negative boost), which makes enemies score critical hits more easily on ''them''.
**
defense. Averted with the Oni Savage line, which are more defensive than Fighters.



* HornyVikings: Most portrayals of the Berserker. Warriors in the GBA and DS games wear similar attire.

to:

* HornyVikings: Most portrayals of the Berserker. Warriors in the GBA and DS games wear similar attire.are wearing horned helmets.



* NemeanSkinning: Berserkers in ''Path of Radiance'' wear wolf skins. Berserkers in ''Fates'' also wear wolf pelts under their armor.



* RoarBeforeBeating: The critical hits of Brigands in the GBA games. Berserkers do this when Colossus is activated in ''Path of Radiance''.



* StatusBuff: Warriors in ''Awakening'' and Berserkers in ''Fates'' gain Rally Strength, which gives a boost to strength to allies when commanded.

to:

* StatusBuff: Warriors in ''Awakening'' and Berserkers in ''Fates'' gain Rally Strength, which gives a boost to strength to allies when commanded.



* TurningRed: Berserkers in ''Awakening'' can get the Wrath skill, which increases their critical rate when under half of their max HP.
* UnskilledButStrong: A good part of the characters in this class, particularly those that promote into Berserker, as well as Oni Savages and Oni Chieftains, get rather bad skill. (Which is funny, considering that critical hits are a huge part of the Berserker's shtick.) Averted in ''Fates'', where Berserkers have decent Skill by ''Fates'' standards.
* WalkingShirtlessScene: Often applies, especially with Berserkers.
* WarmUpBoss: Because Lords often use [[HeroesPreferSwords swords]], an unpromoted axe user will often serve as the first boss the player will meet, so that the developers can create a challenging unit on the surface but still be easy to defeat thanks to the weapon triangle.

to:

* TurningRed: Berserkers in ''Awakening'' can get the Wrath skill, which increases their critical rate when under half of their max HP.
* UnskilledButStrong: A good part of the characters in this class, particularly those that promote into Berserker, class as well as Oni Savages and Oni Chieftains, get rather bad skill. (Which is funny, considering that critical hits are a huge part of the Berserker's shtick.) Averted in ''Fates'', where Berserkers have decent Skill by ''Fates'' standards.
* WalkingShirtlessScene: Often applies, especially with Berserkers.
* WarmUpBoss: Because Lords often use [[HeroesPreferSwords swords]], an unpromoted axe user will often serve as the first boss the player will meet, so that the developers can create a challenging unit on the surface but still be easy to defeat thanks to the weapon triangle.



[[folder:Archer]]
!!Archer
Lightly armored soldiers wielding bows. Archers don't have much in the way of defense or other related stats, but that's the thing -- that's not why they exist. They're supposed to take down the enemy from afar using their bows, and if you're throwing them into the thick of things, you're doing it wrong. They Class Change into the '''Sniper''' class, then again to the '''Bow Knight''' class in ''[[VideoGame/FireEmblemGaiden Gaiden]]'' or the '''Marksman''' class in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''.

In ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', Archers are demoted into a {{mook|s}} class, and replaced by '''Bow Fighters''' who fulfill the same role.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' and ''[[VideoGame/FireEmblemAwakening Awakening]]'', they can alternatively choose to Class Change into '''Ranger''' and '''Bow Knight''' respectively, gaining the ability to wield BowAndSwordInAccord.

Related are the '''Ballisticians''' of the Archanea and Jugdral canon, a class which exclusively uses SiegeEngines, an ability which in other games is available just to Archers. Also related is the '''Hunter''' class, exclusive to the Archanea games, which is pretty much the Archer with slightly different stat distribution and the ability to traverse forest terrain easier; they Class Change to '''Horseman'''[[note]]In the very first game, they were two, separate classes, but unified in Mystery of the Emblem[[/note]], the mounted, near-identical progenitor of an endless line of [[BowAndSwordInAccord bow-and-sword-using]] mounted classes like the Ranger, Bow Knight, and Nomadic Trooper. In ''[[VideoGame/FireEmblemFates Fates]]'', Archers can Class Change to the '''Sniper''' class or branch into the flying mounted '''Kinshi Knight''' class. It also got a slower-but-stronger variant named the '''Apothecary''', which can Class Change into '''Merchant''' (gains use of lances in addition to bows) or '''Mechanist''' (who gets access to shuriken and a mount) classes respectively. Ballisticians reappear in ''Fates'' as a male-only DLC class, riding in what is essentially a medieval tank.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Gordin, Norne, Castor, Wolf, Sedgar, Jeorge, Tomas, Jake, Beck, Python, Leon;]] [[VideoGame/FireEmblemJugdral Jamke, Briggid, Faval/Asaello, Tania, Ronan;]] [[VideoGame/FireEmblemElibe Wolt, Dorothy, Klein, Igrene, Wil, Rebecca, Louise;]] [[VideoGame/FireEmblemTheSacredStones Neimi, Innes;]] [[VideoGame/FireEmblemTellius Rolf, Shinon, Leonardo;]] [[VideoGame/FireEmblemAwakening Virion, Noire;]] [[VideoGame/FireEmblemFates Setsuna, Takumi, Yukimura, Midori, Kiragi]]

to:

[[folder:Archer]]
!!Archer
Lightly armored soldiers wielding bows. Archers don't have much in the way
[[folder:Brigand]]
!!Brigand
Brigands are a recurring bandit class that are known to pillage and rob villages
of defense or other related stats, but that's the thing -- that's not why they exist. They're supposed to take down the enemy from afar using their bows, content. Brigands' stats are much like the Fighters except their's are more exagerrated, with more HP and if you're throwing them into strength but even lower skill and defense. Brigand sometimes has the thick of things, you're doing it wrong. ability to cross mountains and peaks. They Class Change into the '''Sniper''' class, then again Berserker, which boost their already high offense and give them a critical boost.

'''Pirate''' are similar
to the '''Bow Knight''' class in ''[[VideoGame/FireEmblemGaiden Gaiden]]'' or the '''Marksman''' class in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''.

In ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', Archers are demoted into a {{mook|s}} class, and replaced by '''Bow Fighters''' who fulfill the same role.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' and ''[[VideoGame/FireEmblemAwakening Awakening]]'', they can alternatively choose to Class Change into '''Ranger''' and '''Bow Knight''' respectively, gaining
Brigands, except swap the ability to wield BowAndSwordInAccord.

Related are the '''Ballisticians''' of the Archanea and Jugdral canon, a class which exclusively uses SiegeEngines, an ability which in other games is available just to Archers. Also related is the '''Hunter''' class, exclusive to the Archanea games, which is pretty much the Archer
move across mountain with slightly different stat distribution and the ability to traverse forest terrain easier; they Class Change to '''Horseman'''[[note]]In the very first game, they were two, separate classes, but unified in Mystery of the Emblem[[/note]], the mounted, near-identical progenitor of an endless line of [[BowAndSwordInAccord bow-and-sword-using]] mounted classes like the Ranger, Bow Knight, and Nomadic Trooper. In ''[[VideoGame/FireEmblemFates Fates]]'', Archers can Class Change to the '''Sniper''' class or branch into the flying mounted '''Kinshi Knight''' class. It also got a slower-but-stronger variant named the '''Apothecary''', which can Class Change into '''Merchant''' (gains use of lances in addition to bows) or '''Mechanist''' (who gets access to shuriken and a mount) classes respectively. Ballisticians reappear in ''Fates'' as a male-only DLC class, riding in what is essentially a medieval tank.

water.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Gordin, Norne, Castor, Wolf, Sedgar, Jeorge, Tomas, Jake, Beck, Python, Leon;]] [[VideoGame/FireEmblemJugdral Jamke, Briggid, Faval/Asaello, Tania, Ronan;]] Marty;]] [[VideoGame/FireEmblemElibe Wolt, Dorothy, Klein, Igrene, Wil, Rebecca, Louise;]] Gonzales, GeeseDart, Hawkeye;]] [[VideoGame/FireEmblemTheSacredStones Neimi, Innes;]] Dozla;]] [[VideoGame/FireEmblemTellius Rolf, Shinon, Leonardo;]] [[VideoGame/FireEmblemAwakening Virion, Noire;]] [[VideoGame/FireEmblemFates Setsuna, Takumi, Yukimura, Midori, Kiragi]]Largo;]]



* AchillesHeel: Whether or not mounted archers are affected by Horse-slaying weapons varies by game. Mechanists outright defies this weakness because their mounts are artificial.
* AlwaysAccurateAttack: Deadeye/Sure Strike, the Sniper and Marksman's mastery skill. It's a bit of a PowerupLetdown, in that by the point they have access to it, a Sniper/Marksman will have such high Skill that they don't ''need'' an accuracy boost. Skills like Hit Rate +20 ([[ExactlyWhatItSaysOnTheTin which increases 20 hit]]) and Certain Blow (increasing hit rate by 40 when the user attacks first) were more useful in ''Awakening'' and ''Fates'', as they allow promoted units to dip into other classes for their skills.
* AntiAir: The role they excel greatly at is punishing fliers that try to close in from long distances.
* CripplingOverspecialisation: By design, they can only attack over distances, and as such are incapable of retaliation when attacked at close-quarters. The only game to change this is ''Radiant Dawn'', where crossbows (fixed-damage weapons that as a result are generally inferior to bows, which take strength into account, except against flying units, since, due to their ludicrous weapon might that gets tripled against flying units, they can instantly kill pretty much anything that flies, ''including Tibarn'') and the [[InfinityPlusOneSword Double Bow]] can be used both in close-quarters and over a distance.[[note]]Though the Double Bow has halved accuracy when used at close range.[[/note]]
** For this reason, Archers and Snipers functioning as bosses are extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in ''Blazing Blade'', they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler:In ''Fates'', Takumi, a Sniper, is fought several times with Point Blank (which allows user to attack at 1 range with bows) and as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]
* CriticalHitClass: Snipers in the Tellius games and ''Fates'' gain a critical boost, while the latter also increases hit rate.
* DemotedToExtra: Archers are an enemy-exclusive {{Mook}} class in ''Thracia 776'". Bow Fighter, however, fulfills the same role, and promotes to Sniper.
* EarlyInstallmentWeirdness: In ''Gaiden'', Archers have 1-3 range, and gain an additional 1-4 range when equipped with a non-basic bow. In ''Thracia 776'', Archers are a {{Mook}} class with terrible stats, while Bow Fighters are the playable class that promotes to Sniper.
* LongRangeFighter: Archers and Snipers can only attack from range and are defenseless in close quarters. Exceptions include ''Gaiden'' where [[EarlyInstallmentWeirdness archers can attack from extreme range]], crossbows in ''Radiant Dawn'', various special bows and yumis in ''Fates'', and archers with the Point Blank skill[[note]]This skill lets the user attack with bows at 1-2 range.[[/note]].
* {{Mooks}}: The role of Archers in ''Thracia 776'' is weak enemy soldiers while Bow Fighters take their playable spot.
* NoArcInArchery: Until ''Echoes'', no ''Fire Emblem'' game depicts archers or other bow users as arcing their shot. Could be considered a subversion, however, in that generally units are too close for arcing to be needed: the ballista users, who do fire at that kind of range, are generally shown firing at an angle. In addition, since arrows can be shot over walls in all games, one can only assume that, while it's not shown in the animation, their shots are being arced there.
* SiegeEngines: They're the only class family which can use ballistae and similar weapons, until ''Fates'', where anybody who can use bows can use ballistae, and other siege weapons are available to units with other weapons. The Ballistician class in ''Fates'' ride in their own personal medieval "tank", which functions as a mobile ballista.
* TankGoodness: The Ballistician in ''Fates''' rides a giant wooden tank that fires arrows.

to:

* AchillesHeel: Whether or not mounted archers AnAxeToGrind: Like Fighters, they can only wield axes (or something along the lines of it) as their weapons. But Pirate and Brigand promote to Berserker, which is an Axe specialist much like the Swordmaster. {{BFS}}-sized axes are affected by Horse-slaying weapons varies by game. Mechanists outright defies this weakness very common, especially among Berserkers.
* BadassesWearBandanas: Pirates always wear bandanas. Brigands and Berserkers often wear them as well.
* BanditMook: Brigands and Pirates, when in the service of the enemy, destroy villages which give out items and money.
* TheBerserker: [[ExactlyWhatItSaysOnTheTin Guess]]. That said, playable members of the class are normally an aversion, bearing no such tendencies beyond their class name.
* CriticalHitClass: The ''Berserker'' outside of ''Jugdral'', ''Awakening'', and the [[RegionalBonus Japanese version]] of ''Path of Radiance'', has an innate critical rate bonus, making them very capable of killing anything in one hit
because of their mounts are artificial.
* AlwaysAccurateAttack: Deadeye/Sure Strike, the Sniper and Marksman's mastery skill. It's a bit of a PowerupLetdown, in that by the point they have access to it, a Sniper/Marksman will have such
high Skill that they don't ''need'' an accuracy boost. Skills like Hit Rate +20 ([[ExactlyWhatItSaysOnTheTin strength.
* CriticalStatusBuff: The ''Wrath'' skill in ''Awakening'',
which increases 20 hit]]) and Certain Blow (increasing hit their critical rate by 40 when under 50% HP.
* DressedToPlunder: Pirates wear
the user attacks first) usual garb.
* EarlyInstallmentWeirdness:
** Pirates
were unable to promote in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'': it wasn't until ''Thracia 776'' that allowed Brigands to promote, but ''Binding Blade'' was the first game to allow Brigands and Pirates to promote into Berserkers.
** Like the fighters, the Brigands/Pirates had stats
more useful along the line of a MightyGlacier in the original ''Shadow Dragon'' and ''Thracia 776''. This is despite the class roll in the first and third game describing them as having low defense.
** Pirates and Brigands can't destroy villages in the Archanea games, a trait that appears in later games. Only thieves could destroy villages in those games.
** There is a "Berserker" in ''Mystery of the Emblem'', except it was just a renamed Hero and [[UniqueEnemy only exist in one chapter]]. In the remake, the "Berserker" was replaced by a Swordmaster. Berserkers first appeared in ''Thracia 776'', except it was an enemy-exclusive class, as the only brigand in the game (Marty) promotes to a Warrior.
** There's a class called "Corsair" that appears in '''one chapter''' of ''Blazing Sword'' (on one route of a path split, no less) that is essentially a re-skinned Pirate.
* GlassCannon: The Pirate/Brigand/Barbarians and Berserkers, however, have good speed on top of their massive strength, but have even worse defense than the Fighter and Warrior, and are usually more inaccurate as well.
** ''Fates'' Berserkers are much riskier, as while they gain +20 critical rate, the highest critical rate gain in the game, they lose -5 critical avoid (the only class which has a negative boost), which makes enemies score critical hits more easily on ''them''.
* HornyVikings: Most portrayals of the Berserker.
* NemeanSkinning: Berserkers in ''Path of Radiance'' wear wolf skins. Berserkers in ''Fates'' also wear wolf pelts under their armor.
* RoarBeforeBeating: The critical hits of Brigands in the GBA games. Berserkers do this when Colossus is activated in ''Path of Radiance''.
* StatusBuff: Berserkers in ''Fates'' gain Rally Strength, which gives a boost to strength to allies when commanded.
* TurningRed: Berserkers
in ''Awakening'' and ''Fates'', as they allow promoted units to dip into other classes for their skills.
* AntiAir: The role they excel greatly at is punishing fliers that try to close in from long distances.
* CripplingOverspecialisation: By design, they
can only attack over distances, and as such are incapable of retaliation when attacked at close-quarters. The only game to change this is ''Radiant Dawn'', where crossbows (fixed-damage weapons that as a result are generally inferior to bows, get the Wrath skill, which take strength into account, except against flying units, since, due to their ludicrous weapon might that gets tripled against flying units, they can instantly kill pretty much anything that flies, ''including Tibarn'') and the [[InfinityPlusOneSword Double Bow]] can be used both in close-quarters and over a distance.[[note]]Though the Double Bow has halved accuracy when used at close range.[[/note]]
** For this reason, Archers and Snipers functioning as bosses are extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in ''Blazing Blade'', they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler:In ''Fates'', Takumi, a Sniper, is fought several times with Point Blank (which allows user to attack at 1 range with bows) and as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]
* CriticalHitClass: Snipers in the Tellius games and ''Fates'' gain a critical boost, while the latter also
increases hit rate.
* DemotedToExtra: Archers are an enemy-exclusive {{Mook}} class in ''Thracia 776'". Bow Fighter, however, fulfills the same role, and promotes to Sniper.
* EarlyInstallmentWeirdness: In ''Gaiden'', Archers have 1-3 range, and gain an additional 1-4 range
their critical rate when equipped with a non-basic bow. In ''Thracia 776'', Archers under half of their max HP.
* UnskilledButStrong: UpToEleven, as their stats may be much more exaggerated than the Fighter's, typically even higher HP and strength but even lower skill and defense (Which is funny, considering that critical hits
are a {{Mook}} class with terrible stats, while Bow Fighters are huge part of the playable class that promotes to Sniper.
* LongRangeFighter: Archers and Snipers can only attack from range and are defenseless
Berserker's shtick). Averted in close quarters. Exceptions include ''Gaiden'' where [[EarlyInstallmentWeirdness archers can attack from extreme range]], crossbows in ''Radiant Dawn'', various special bows and yumis in ''Fates'', and archers with the Point Blank skill[[note]]This skill lets the user attack with bows at 1-2 range.[[/note]].
* {{Mooks}}: The role of Archers in ''Thracia 776'' is weak enemy soldiers while Bow Fighters take their playable spot.
* NoArcInArchery: Until ''Echoes'', no ''Fire Emblem'' game depicts archers or other bow users as arcing their shot. Could be considered a subversion, however, in that generally units are too close for arcing to be needed: the ballista users, who do fire at that kind of range, are generally shown firing at an angle. In addition, since arrows can be shot over walls in all games, one can only assume that, while it's not shown in the animation, their shots are being arced there.
* SiegeEngines: They're the only class family which can use ballistae and similar weapons, until
''Fates'', where anybody who can use bows can use ballistae, and other siege weapons are available to units with other weapons. The Ballistician class in Berserkers have decent Skill by ''Fates'' ride in their own personal medieval "tank", standards.
* WalkingShirtlessScene: Often applies, especially with Berserkers.
* WarmUpBoss: Typically, most are the early-game bosses are Brigands and many Lords often use [[HeroesPreferSwords swords]], allowing them to easily defeat the bosses.

Related are the '''Brigand/Bandit/Barbarian''' and '''Pirate''' family,
which functions as a mobile ballista.
* TankGoodness: The Ballistician in ''Fates''' rides a giant wooden tank that fires arrows.
is pretty much the same thing except less reputable in-universe and capable of crossing mountains and water respectively; both Class Change into the '''Berserker''' class. ''Fates'' introduces the alternative '''Oni Savage''' class, which Class Changes into the '''Oni Chieftain''', which uses [[MagicKnight axes and tomes]] or branches into '''Blacksmith''', which uses axes and swords.



[[folder:Mage]]
!!Mage
The basic offensive magic class, dealing in the three "anima", or nature, magic types. Mages almost always promote into the '''Sage''' class, and in ''Radiant Dawn'', promote further to the third-tier '''Arch Sage''' class (which also existed in ''[=FE7=]'' as the exclusive class of Athos). ''The Sacred Stones'' also allows Mages to promote into the mounted '''Mage Knight''' class. In the original Archanea games, Mages promoted into '''Bishops''' like every other magic user; the Sage class was implemented in the remakes.

The Jugdral games and ''Radiant Dawn''[[note]]''Path of Radiance'' just has normal unsplit Mages and Sages, with both being able to wield all three anima magic types from the beginning[[/note]] split the Mage class into three variant classes, each specializing in one of the three anima magic types: the '''Fire Mage''', '''Wind Mage''', and '''Thunder Mage'''. In ''Radiant Dawn'', they promote into similarly split Sage variants; in the Jugdral games, all four variants promote into one of two other promoted classes: the '''Mage Fighter''' and '''Mage Knight''', which are generally identical in that both wield swords alongside three anima magic types, differing only in that the Mage Knight rides a horse and the Mage Fighter can also wield staves.

In ''Sacred Stones'', they can choose to promote into '''Mage Knight''', but unlike the Jugdral version, this particular Mage Knight can only use magic and staves, making them more similar to the '''Valkyrie''' class. In ''Awakening'', they can instead choose to promote into a class similar to the Jugdral one: the '''Dark Knight'''. In ''Fates'', Mages are called '''Diviners''', which promote into '''[[UsefulNote/{{Onmyodo}} Onmyoji]]''', which use tomes and staves, like Sages, or into the '''Basara''' class, a MagicKnight class that uses tomes and lances. Female Mages in ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''Shadows of Valentia'' do not Class Change into Sage. They Class Change to '''Priestess''' instead, who are capable of using swords alongside their magic.

Related is the '''Bard'''[[note]]not to be confused with the normal Bard support class, discussed below[[/note]], a class exclusive to the Jugdral games which wields all three types of Anima Magic and Light Magic and also promotes to Sage. Also related is the '''Empress''' class, exclusive to Sanaki in ''Radiant Dawn'', which also can wield all three types of Anima Magic and Light Magic, but does not promote to or from anything.

->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally prepromoted Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] Merric, Wendell*, Linde (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Gotoh* (''Shadow Dragon and the Blade of Light''); Luthier, Delthea, Mae, Boey, Sonya, Nomah (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Jubelo, Arlen (''Mystery of the Emblem''); Azelle, Lewyn, Tailtiu, Arthur/Amid, Tine/Linda, Ced/Hawk (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel, Olwen, Homer, Ilios, Miranda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lugh, Lilina, Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk, Pent, Nino, Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute, Saleh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren, Ilyana, Tormod, Calill, Bastian (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sanaki (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Katarina (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Miriel, Ricken, Laurent, Emmeryn, DLC!Celica (''[[VideoGame/FireEmblemAwakening Awakening]]''); Orochi, Hayato, Rhajat (''[[VideoGame/FireEmblemFates Fates]]'')

to:

[[folder:Mage]]
!!Mage
The basic offensive magic class, dealing
[[folder:Archer]]
!!Archer
Lightly armored soldiers wielding bows. Archers don't have much
in the three "anima", way of defense or nature, magic types. Mages almost always promote other related stats, but that's the thing -- that's not why they exist. They're supposed to take down the enemy from afar using their bows, and if you're throwing them into the '''Sage''' class, and in ''Radiant Dawn'', promote further to the third-tier '''Arch Sage''' class (which also existed in ''[=FE7=]'' as the exclusive class thick of Athos). ''The Sacred Stones'' also allows Mages to promote things, you're doing it wrong. They Class Change into the mounted '''Mage '''Sniper''' class, then again to the '''Bow Knight''' class. In the original Archanea games, Mages promoted into '''Bishops''' like every other magic user; the Sage class was implemented in the remakes.

The Jugdral games and ''Radiant Dawn''[[note]]''Path of Radiance'' just has normal unsplit Mages and Sages, with both being able to wield all three anima magic types from the beginning[[/note]] split the Mage class into three variant classes, each specializing in one of the three anima magic types: the '''Fire Mage''', '''Wind Mage''', and '''Thunder Mage'''. In ''Radiant Dawn'', they promote into similarly split Sage variants; in the Jugdral games, all four variants promote into one of two other promoted classes: the '''Mage Fighter''' and '''Mage Knight''', which are generally identical in that both wield swords alongside three anima magic types, differing only in that the Mage Knight rides a horse and the Mage Fighter can also wield staves.

In ''Sacred Stones'', they can choose to promote into '''Mage Knight''', but unlike the Jugdral version, this particular Mage Knight can only use magic and staves, making them more similar to the '''Valkyrie''' class. In ''Awakening'', they can instead choose to promote into a class similar to the Jugdral one: the '''Dark Knight'''. In ''Fates'', Mages are called '''Diviners''', which promote into '''[[UsefulNote/{{Onmyodo}} Onmyoji]]''', which use tomes and staves, like Sages, or into the '''Basara''' class, a MagicKnight class that uses tomes and lances. Female Mages
in ''[[VideoGame/FireEmblemGaiden Gaiden]]'' or the '''Marksman''' class in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''.

In ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''
and ''Shadows of Valentia'' do not ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', Archers are demoted into a {{mook|s}} class, and replaced by '''Bow Fighters''' who fulfill the same role.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' and ''[[VideoGame/FireEmblemAwakening Awakening]]'', they can alternatively choose to
Class Change into Sage. They Class Change '''Ranger''' and '''Bow Knight''' respectively, gaining the ability to '''Priestess''' instead, who are capable of using swords alongside their magic.

wield BowAndSwordInAccord.

Related is are the '''Bard'''[[note]]not to be confused with '''Ballisticians''' of the normal Bard support class, discussed below[[/note]], Archanea and Jugdral canon, a class exclusive to the Jugdral which exclusively uses SiegeEngines, an ability which in other games which wields all three types of Anima Magic and Light Magic and also promotes is available just to Sage. Archers. Also related is the '''Empress''' '''Hunter''' class, exclusive to Sanaki in ''Radiant Dawn'', the Archanea games, which is pretty much the Archer with slightly different stat distribution and the ability to traverse forest terrain easier; they Class Change to '''Horseman'''[[note]]In the very first game, they were two, separate classes, but unified in Mystery of the Emblem[[/note]], the mounted, near-identical progenitor of an endless line of [[BowAndSwordInAccord bow-and-sword-using]] mounted classes like the Ranger, Bow Knight, and Nomadic Trooper. In ''[[VideoGame/FireEmblemFates Fates]]'', Archers can Class Change to the '''Sniper''' class or branch into the flying mounted '''Kinshi Knight''' class. It also got a slower-but-stronger variant named the '''Apothecary''', which can wield all three types Class Change into '''Merchant''' (gains use of Anima Magic lances in addition to bows) or '''Mechanist''' (who gets access to shuriken and Light Magic, but does not promote to or from anything.

a mount) classes respectively. Ballisticians reappear in ''Fates'' as a male-only DLC class, riding in what is essentially a medieval tank.

->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally prepromoted Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] Merric, Wendell*, Linde (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Gotoh* (''Shadow Dragon and the Blade of Light''); Luthier, Delthea, Mae, Boey, Sonya, Nomah (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Jubelo, Arlen (''Mystery of the Emblem''); Azelle, Lewyn, Tailtiu, Arthur/Amid, Tine/Linda, Ced/Hawk (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel, Olwen, Homer, Ilios, Miranda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lugh, Lilina, Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk, Pent, Nino, Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute, Saleh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren, Ilyana, Tormod, Calill, Bastian (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sanaki (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Katarina (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Miriel, Ricken, Laurent, Emmeryn, DLC!Celica (''[[VideoGame/FireEmblemAwakening Awakening]]''); Orochi, Hayato, Rhajat (''[[VideoGame/FireEmblemFates Fates]]'')
family:''' [[VideoGame/FireEmblemAkaneia Gordin, Norne, Castor, Wolf, Sedgar, Jeorge, Tomas, Jake, Beck, Python, Leon;]] [[VideoGame/FireEmblemJugdral Jamke, Briggid, Faval/Asaello, Tania, Ronan;]] [[VideoGame/FireEmblemElibe Wolt, Dorothy, Klein, Igrene, Wil, Rebecca, Louise;]] [[VideoGame/FireEmblemTheSacredStones Neimi, Innes;]] [[VideoGame/FireEmblemTellius Rolf, Shinon, Leonardo;]] [[VideoGame/FireEmblemAwakening Virion, Noire;]] [[VideoGame/FireEmblemFates Setsuna, Takumi, Yukimura, Midori, Kiragi]]


Added DiffLines:

* AchillesHeel: Whether or not mounted archers are affected by Horse-slaying weapons varies by game. Mechanists outright defies this weakness because their mounts are artificial.
* AlwaysAccurateAttack: Deadeye/Sure Strike, the Sniper and Marksman's mastery skill. It's a bit of a PowerupLetdown, in that by the point they have access to it, a Sniper/Marksman will have such high Skill that they don't ''need'' an accuracy boost. Skills like Hit Rate +20 ([[ExactlyWhatItSaysOnTheTin which increases 20 hit]]) and Certain Blow (increasing hit rate by 40 when the user attacks first) were more useful in ''Awakening'' and ''Fates'', as they allow promoted units to dip into other classes for their skills.
* AntiAir: The role they excel greatly at is punishing fliers that try to close in from long distances.
* CripplingOverspecialisation: By design, they can only attack over distances, and as such are incapable of retaliation when attacked at close-quarters. The only game to change this is ''Radiant Dawn'', where crossbows (fixed-damage weapons that as a result are generally inferior to bows, which take strength into account, except against flying units, since, due to their ludicrous weapon might that gets tripled against flying units, they can instantly kill pretty much anything that flies, ''including Tibarn'') and the [[InfinityPlusOneSword Double Bow]] can be used both in close-quarters and over a distance.[[note]]Though the Double Bow has halved accuracy when used at close range.[[/note]]
** For this reason, Archers and Snipers functioning as bosses are extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in ''Blazing Blade'', they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler:In ''Fates'', Takumi, a Sniper, is fought several times with Point Blank (which allows user to attack at 1 range with bows) and as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]
* CriticalHitClass: Snipers in the Tellius games and ''Fates'' gain a critical boost, while the latter also increases hit rate.
* DemotedToExtra: Archers are an enemy-exclusive {{Mook}} class in ''Thracia 776'". Bow Fighter, however, fulfills the same role, and promotes to Sniper.
* EarlyInstallmentWeirdness: In ''Gaiden'', Archers have 1-3 range, and gain an additional 1-4 range when equipped with a non-basic bow. In ''Thracia 776'', Archers are a {{Mook}} class with terrible stats, while Bow Fighters are the playable class that promotes to Sniper.
* LongRangeFighter: Archers and Snipers can only attack from range and are defenseless in close quarters. Exceptions include ''Gaiden'' where [[EarlyInstallmentWeirdness archers can attack from extreme range]], crossbows in ''Radiant Dawn'', various special bows and yumis in ''Fates'', and archers with the Point Blank skill[[note]]This skill lets the user attack with bows at 1-2 range.[[/note]].
* {{Mooks}}: The role of Archers in ''Thracia 776'' is weak enemy soldiers while Bow Fighters take their playable spot.
* NoArcInArchery: Until ''Echoes'', no ''Fire Emblem'' game depicts archers or other bow users as arcing their shot. Could be considered a subversion, however, in that generally units are too close for arcing to be needed: the ballista users, who do fire at that kind of range, are generally shown firing at an angle. In addition, since arrows can be shot over walls in all games, one can only assume that, while it's not shown in the animation, their shots are being arced there.
* SiegeEngines: They're the only class family which can use ballistae and similar weapons, until ''Fates'', where anybody who can use bows can use ballistae, and other siege weapons are available to units with other weapons. The Ballistician class in ''Fates'' ride in their own personal medieval "tank", which functions as a mobile ballista.
* TankGoodness: The Ballistician in ''Fates''' rides a giant wooden tank that fires arrows.
[[/folder]]

[[folder:Mage]]
!!Mage
The basic offensive magic class, dealing in the three "anima", or nature, magic types. Mages almost always promote into the '''Sage''' class, and in ''Radiant Dawn'', promote further to the third-tier '''Arch Sage''' class (which also existed in ''[=FE7=]'' as the exclusive class of Athos). ''The Sacred Stones'' also allows Mages to promote into the mounted '''Mage Knight''' class. In the original Archanea games, Mages promoted into '''Bishops''' like every other magic user; the Sage class was implemented in the remakes.

The Jugdral games and ''Radiant Dawn''[[note]]''Path of Radiance'' just has normal unsplit Mages and Sages, with both being able to wield all three anima magic types from the beginning[[/note]] split the Mage class into three variant classes, each specializing in one of the three anima magic types: the '''Fire Mage''', '''Wind Mage''', and '''Thunder Mage'''. In ''Radiant Dawn'', they promote into similarly split Sage variants; in the Jugdral games, all four variants promote into one of two other promoted classes: the '''Mage Fighter''' and '''Mage Knight''', which are generally identical in that both wield swords alongside three anima magic types, differing only in that the Mage Knight rides a horse and the Mage Fighter can also wield staves.

In ''Sacred Stones'', they can choose to promote into '''Mage Knight''', but unlike the Jugdral version, this particular Mage Knight can only use magic and staves, making them more similar to the '''Valkyrie''' class. In ''Awakening'', they can instead choose to promote into a class similar to the Jugdral one: the '''Dark Knight'''. In ''Fates'', Mages are called '''Diviners''', which promote into '''[[UsefulNote/{{Onmyodo}} Onmyoji]]''', which use tomes and staves, like Sages, or into the '''Basara''' class, a MagicKnight class that uses tomes and lances. Female Mages in ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''Shadows of Valentia'' do not Class Change into Sage. They Class Change to '''Priestess''' instead, who are capable of using swords alongside their magic.

Related is the '''Bard'''[[note]]not to be confused with the normal Bard support class, discussed below[[/note]], a class exclusive to the Jugdral games which wields all three types of Anima Magic and Light Magic and also promotes to Sage. Also related is the '''Empress''' class, exclusive to Sanaki in ''Radiant Dawn'', which also can wield all three types of Anima Magic and Light Magic, but does not promote to or from anything.

->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally prepromoted Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] Merric, Wendell*, Linde (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Gotoh* (''Shadow Dragon and the Blade of Light''); Luthier, Delthea, Mae, Boey, Sonya, Nomah (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Jubelo, Arlen (''Mystery of the Emblem''); Azelle, Lewyn, Tailtiu, Arthur/Amid, Tine/Linda, Ced/Hawk (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel, Olwen, Homer, Ilios, Miranda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lugh, Lilina, Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk, Pent, Nino, Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute, Saleh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren, Ilyana, Tormod, Calill, Bastian (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sanaki (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Katarina (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Miriel, Ricken, Laurent, Emmeryn, DLC!Celica (''[[VideoGame/FireEmblemAwakening Awakening]]''); Orochi, Hayato, Rhajat (''[[VideoGame/FireEmblemFates Fates]]'')

----
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** Fighters and Pirates were unable to promote in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'': it wasn't until ''Genealogy of the Holy War'' where Fighters were able to promote into Warriors, and ''Binding Blade'' was the first game to allow Pirates to promote into Berserkers.

to:

** Fighters and Pirates were unable to promote in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'': it wasn't until ''Genealogy of the Holy War'' where Fighters were able to promote into Warriors, and ''Binding Blade'' was the first game to allow Brigands and Pirates to promote into Berserkers.



** Pirates and Brigands don't destroy villages in the Archanea games, despite the fact that they usually can. Only thieves could destroy villages in those games, even though they usually can't.
** Berserker technically existed in ''Mystery of the Emblem'', except it was just a renamed Hero. In the remake, the "Berserker" was replaced by a Swordmaster. Berserkers first appeared in ''Thracia 776'', except it was an enemy-exclusive class, as the only brigand in the game (Marty) promotes to a Warrior.

to:

** Pirates and Brigands don't can't destroy villages in the Archanea games, despite the fact a trait that they usually can. appears in later games. Only thieves could destroy villages in those games, even though they usually can't.
games.
** Berserker technically existed There is a "Berserker" in ''Mystery of the Emblem'', except it was just a renamed Hero.Hero and [[UniqueEnemy only exist in one chapter]]. In the remake, the "Berserker" was replaced by a Swordmaster. Berserkers first appeared in ''Thracia 776'', except it was an enemy-exclusive class, as the only brigand in the game (Marty) promotes to a Warrior.



* DefogOfWar: With the exception of Thracia 776 ([[EarlyInstallmentWeirdness the first game to introduce fog of war, mind you) and the DS remakes, thieves have really high vision in fog of war, making them good asset to bring them in. Combine it with the Torch item, they'll likely uncover most of the map.

to:

* DefogOfWar: With the exception of Thracia 776 ([[EarlyInstallmentWeirdness the first game to introduce fog of war, mind you) you]]) and the DS remakes, thieves have really high vision in fog of war, making them good asset to bring them in. Combine it with the Torch item, they'll likely uncover most of the map.
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Added DiffLines:

* DefogOfWar: With the exception of Thracia 776 ([[EarlyInstallmentWeirdness the first game to introduce fog of war, mind you) and the DS remakes, thieves have really high vision in fog of war, making them good asset to bring them in. Combine it with the Torch item, they'll likely uncover most of the map.
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One of the most common and basic of classes, Cavaliers are horse-mounted knights that have been in the series since the beginning. [[JackOfAllStats They tend to have balanced stats]] and almost always wield swords and lances. Cavaliers usually Class Change into '''Paladins''', which occasionally gives them access to another weapon such as axes while also providing a Movement buff. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they have the alternate Class Change option of '''Great Knight'''; this increases their Defense and gives them the ability to use axes, but comes at the cost of lower Speed and a weakness to AntiArmor weapons. In ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' they can Class Change once again into '''Gold Knight''', which only uses lances in ''Gaiden'' and swords and axes in ''Radiant Dawn''.

to:

One of the most common and basic of classes, Cavaliers are horse-mounted knights that have been in the series since the beginning. [[JackOfAllStats They tend to have balanced stats]] and almost always wield swords and lances. Cavaliers usually Class Change into '''Paladins''', which occasionally gives them access to another weapon such as axes while also providing a Movement buff. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they have the alternate Class Change option of '''Great Knight'''; this increases their Defense and gives them the ability to use axes, but comes at the cost of lower Speed and a weakness to AntiArmor weapons. In ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' they can Class Change once again into '''Gold Knight''', which only uses lances in ''Gaiden'' and swords and axes in ''Radiant Dawn''.
Dawn'' and also the '''Silver Knight''', which uses lances and bows.
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In ''Gaiden'' and ''Shadows of Valentia'', Witch is exclusive to [=NPCs=]. Here, they are said to be women who sacrificed themselves to Duma for power, which also gives them a pale complexion.

to:

In ''Gaiden'' and ''Shadows of Valentia'', Witch is exclusive to [=NPCs=]. Here, they are said to be women who sacrificed themselves to Duma for power, which also gives them a pale complexion.
complexion. ''SOV'' also introduces the similarly-themed '''Vestal''' class, which are flaming spirits.

Changed: 335

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* JackOfAllStats: They tend to be the most balanced of the mounted/flying units.

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* JackOfAllStats: They tend to be the most balanced of the mounted/flying units.units and is typically the only unit who is capable of wielding more than one type of weapon before promotion.



* MultiMeleeMaster: Cavaliers are usually the only unpromoted class that can wield multiple weapon types. Additionally, Paladins in Elibe games and Great Knights in ''The Sacred Stones'', ''Awakening'' and ''Fates'' can use all three melee weapons.

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* MultiMeleeMaster: Cavaliers are usually the only unpromoted class that can wield multiple weapon types. Additionally, Paladins in Elibe games and Great Knights in ''The Sacred Stones'', ''Awakening'' and ''Fates'' can use all three melee weapons, and the Paladins of ''Fates'' is the only normal class capable of getting both of its usable weapon types up to A Rank, enabling them potential use of every Sword and Lance-type weapon in the game except for the Legendary weapons.

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->'''Playable characters of this class family:''' Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Clive, Mathilda, Zeke, Mycen (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Cecil, Roderick, Luke, Sirius (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Alec, Naoise, Lex, Quan, Finn, Midir, Beowolf, Oifey, Diarmuid/Tristan, Lester/Deimne, Iuchar, Ares (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Finn, Brighton, Felgus, Hicks, Carrion, Cain, Alva, Robert, Fred, Glade, Conomor, Diarmuid (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Sain, Kent, Rath, Marcus, Lowen, Isadora (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Seth, Franz, Forde, Kyle, Orson, Duessel (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'') and (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Fiona, Renning (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Frey (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Roberto, Reiden, Belf (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Frederick, Stahl, Sully, DLC!Ephraim (''[[VideoGame/FireEmblemAwakening Awakening]]''); Gunter, Silas, Peri, Xander, Sophie, Siegbert (''[[VideoGame/FireEmblemFates Fates]]''); Conrad (''[[VideoGame/FireEmblemGaiden Shadows of Valentia]]'')

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->'''Playable characters of this class family:''' Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Clive, Mathilda, Zeke, Mycen (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Cecil, Roderick, Luke, Sirius (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Alec, Naoise, Lex, Quan, Finn, Midir, Beowolf, Oifey, Diarmuid/Tristan, Lester/Deimne, Iuchar, Ares (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Finn, Brighton, Felgus, Hicks, Carrion, Cain, Alva, Robert, Fred, Glade, Conomor, Diarmuid (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Sain, Kent, Rath, Marcus, Lowen, Isadora (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Seth, Franz, Forde, Kyle, Orson, Duessel (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'') Radiance]]'' and (''[[VideoGame/FireEmblemRadiantDawn ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Fiona, Renning (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Frey (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Roberto, Reiden, Belf (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Frederick, Stahl, Sully, DLC!Ephraim (''[[VideoGame/FireEmblemAwakening Awakening]]''); Gunter, Silas, Peri, Xander, Sophie, Siegbert (''[[VideoGame/FireEmblemFates Fates]]''); Conrad (''[[VideoGame/FireEmblemGaiden Shadows of Valentia]]'')



* AchillesHeel: Horse-slaying weapons, like the poleaxe and longsword, along with a majority of the lords' exclusive weapons, can deal effective damage to them. Whether or not mounted archers are affected by Horse-slaying weapons varies by game.
* AnAxeToGrind: In the Jugdral and Tellius games, there are the Axe Knight who exclusively use axes.
** Upon promotion in the Elibe games, and also if you promote to Great Knight in ''Sacred Stones'' and ''Awakening''.
* ArmorPiercingAttack: ''Awakening'' and ''Fates'' Great Knights can learn Luna skill to halve the opponent's defense.

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* AchillesHeel: Horse-slaying weapons, like the poleaxe Poleaxe and longsword, Longsword, along with a majority of the lords' starting exclusive weapons, can deal effective damage to them. Whether or not mounted archers are affected by Horse-slaying weapons varies by game.
* AnAxeToGrind: AnAxeToGrind:
**
In the Jugdral and Tellius games, there are the Axe Knight who exclusively use axes.
axes.
** Upon promotion Paladins get to use axes alongside swords and lances in the Elibe games, and also if you promote to games. The Great Knight in ''Sacred Stones'' and ''Awakening''.
* ArmorPiercingAttack:
''The Sacred Stones'', ''Awakening'' and ''Fates'' follow suit.
* ArmorPiercingAttack: ''Awakening'' and ''Fates''[='=]
Great Knights can learn the Luna skill to halve the opponent's defense.



* StatusBuff: Bow Knight in ''Awakening'' and ''Fates'' gain Rally Skill, which gives a boost to skill to allies when commanded.

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* StatusBuff: Bow Knight Knights in ''Awakening'' and ''Fates'' gain Rally Skill, which gives a boost to skill to allies when commanded.



* AchillesHeel: Anti-armor weapons, like the hammer and heavy spear, and, again, most of the lords' exclusive weapons. Their low Resistance also makes them vulnerable to magic-based attacks (though Jugdral's Barons and the Tellius armored line lack the latter weakness). Ironically, they have weapon triangle advantage in ''Fates'' since Tomes are in place with Swords, which are bad against lances.

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* AchillesHeel: Anti-armor weapons, like the hammer Hammer and heavy spear, Heavy Spear, and, again, most of the lords' starting exclusive weapons. Their low Resistance also makes them vulnerable to magic-based attacks (though Jugdral's Barons and the Tellius armored line lack the latter weakness). Ironically, they have weapon triangle advantage in ''Fates'' since Tomes are in place with Swords, which are bad against lances.



* AnAxeToGrind: Promoted Heroes, and also Dread Fighters in ''Awakening''.

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* AnAxeToGrind: Promoted Heroes, and also Dread Fighters in ''Awakening''.''Awakening'' and ''Fates''.



Related is the '''Monk''' class, an offensive magic class exclusive to the GBA games which uses light magic; they also promote into Bishops (and branch to Sages in ''Sacred Stones''), and so are considered part of this class tree. Also related is the '''Light Mage''' and its promotions, Micaiah's Lord class in ''Radiant Dawn'', and the '''Shaman'''[[note]]not to be confused with the normal dark-wielding Shaman class, discussed below[[/note]], Deirdre's and Julia's class in ''Genealogy'', which promotes to '''Sage'''. Also related is the '''Chancellor''' class of the Tellius games (which uses dark magic in addition to light magic and staves), which is exclusive to Sephiran/[[spoiler:Lehran]].

to:

Related is the '''Monk''' class, an offensive magic class exclusive to the GBA games male characters in ''The Blazing Blade'' and ''The Sacred Stones'' which uses light magic; they also promote into Bishops (and branch to Sages in ''Sacred ''The Sacred Stones''), and so are considered part of this class tree. Also related is the '''Light Mage''' and its promotions, Micaiah's Lord class in ''Radiant Dawn'', and the '''Shaman'''[[note]]not to be confused with the normal dark-wielding Shaman class, discussed below[[/note]], Deirdre's and Julia's class in ''Genealogy'', which promotes to '''Sage'''. Also related is the '''Chancellor''' class of the Tellius games (which uses dark magic in addition to light magic and staves), which is exclusive to Sephiran/[[spoiler:Lehran]].
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->'''Playable characters of this class family:''' Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Clive, Mathilda, Zeke, Mycen (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Cecil, Roderick, Luke, Sirius(''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Alec, Naoise, Lex, Quan, Finn, Midir, Beowolf, Oifey, Diarmuid/Tristan, Lester/Deimne, Iuchar, Ares (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Finn, Brighton, Felgus, Hicks, Carrion, Cain, Alva, Robert, Fred, Glade, Conomor, Diarmuid (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Sain, Kent, Rath, Marcus, Lowen, Isadora (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Seth, Franz, Forde, Kyle, Orson, Duessel (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'') and (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Fiona, Renning (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Frey (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Roberto, Reiden, Belf (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Frederick, Stahl, Sully, DLC!Ephraim (''[[VideoGame/FireEmblemAwakening Awakening]]''); Gunter, Silas, Peri, Xander, Sophie, Siegbert (''[[VideoGame/FireEmblemFates Fates]]''); Conrad (''[[VideoGame/FireEmblemGaiden Shadows of Valentia]]'')

to:

->'''Playable characters of this class family:''' Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Clive, Mathilda, Zeke, Mycen (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Cecil, Roderick, Luke, Sirius(''[[VideoGame/FireEmblemMysteryOfTheEmblem Sirius (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Alec, Naoise, Lex, Quan, Finn, Midir, Beowolf, Oifey, Diarmuid/Tristan, Lester/Deimne, Iuchar, Ares (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Finn, Brighton, Felgus, Hicks, Carrion, Cain, Alva, Robert, Fred, Glade, Conomor, Diarmuid (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Sain, Kent, Rath, Marcus, Lowen, Isadora (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Seth, Franz, Forde, Kyle, Orson, Duessel (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'') and (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Fiona, Renning (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Frey (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Roberto, Reiden, Belf (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Frederick, Stahl, Sully, DLC!Ephraim (''[[VideoGame/FireEmblemAwakening Awakening]]''); Gunter, Silas, Peri, Xander, Sophie, Siegbert (''[[VideoGame/FireEmblemFates Fates]]''); Conrad (''[[VideoGame/FireEmblemGaiden Shadows of Valentia]]'')



->'''Playable characters of this class family:''' Draug, Roger, Dolph, Macellan (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Valbar (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Sheena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Arden, Hannibal (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dalsin, Xavier (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Bors, Barthe, Gwendolyn, Douglas (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Wallace, Oswin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gilliam (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gatrie, Brom, Tauroneo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Meg (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Kellam, Kjelle (''[[VideoGame/FireEmblemAwakening Awakening]]''); Effie, Benny, Ignatius (''[[VideoGame/FireEmblemFates Fates]]'')

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->'''Playable characters of this class family:''' Draug, Roger, Dolph, Macellan (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Valbar (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Sheena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Arden, Hannibal (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dalsin, Xavier (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Bors, Barthe, Gwendolyn, Douglas (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Wallace, Oswin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gilliam (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gatrie, Brom, Tauroneo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Meg (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Horace (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Kellam, Kjelle (''[[VideoGame/FireEmblemAwakening Awakening]]''); Effie, Benny, Ignatius (''[[VideoGame/FireEmblemFates Fates]]'')



->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally prepromoted Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] Merric, Wendell*, Linde (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Gotoh* (''Shadow Dragon and the Blade of Light''); Luthier, Delthea, Mae, Boey, Sonya, Nomah (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Jubelo, Arlen (''Mystery of the Emblem''); Azelle, Lewyn, Tailtiu, Arthur/Amid, Tine/Linda, Ced/Hawk (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel, Olwen, Homer, Ilios, Miranda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lugh, Lilina, Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk, Pent, Nino, Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute, Saleh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren, Ilyana, Tormod, Calill, Bastian (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sanaki (''Radiant Dawn''); Katarina (''New Mystery of the Emblem''); Miriel, Ricken, Laurent, Emmeryn, DLC!Celica (''[[VideoGame/FireEmblemAwakening Awakening]]''); Orochi, Hayato, Rhajat (''[[VideoGame/FireEmblemFates Fates]]'')

to:

->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally prepromoted Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] Merric, Wendell*, Linde (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Gotoh* (''Shadow Dragon and the Blade of Light''); Luthier, Delthea, Mae, Boey, Sonya, Nomah (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Jubelo, Arlen (''Mystery of the Emblem''); Azelle, Lewyn, Tailtiu, Arthur/Amid, Tine/Linda, Ced/Hawk (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel, Olwen, Homer, Ilios, Miranda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lugh, Lilina, Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk, Pent, Nino, Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute, Saleh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren, Ilyana, Tormod, Calill, Bastian (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sanaki (''Radiant Dawn''); (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Katarina (''New (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem''); Emblem]]''); Miriel, Ricken, Laurent, Emmeryn, DLC!Celica (''[[VideoGame/FireEmblemAwakening Awakening]]''); Orochi, Hayato, Rhajat (''[[VideoGame/FireEmblemFates Fates]]'')



->'''Playable characters of this class family:''' [[VideoGame/FireEmblemJugdral Ethlyn, Nanna/Janne, Amalda;]] Clarine, Cecilia (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Priscilla (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); L'Arachel (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Maribelle (''[[VideoGame/FireEmblemAwakening Awakening]]''); Felicia, Jakob, Elise, Flora, Dwyer, Forrest (''[[VideoGame/FireEmblemFates Fates]]'')

to:

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemJugdral Ethlyn, Nanna/Janne, Amalda;]] Nanna/Jeanne (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Nanna, Amalda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Clarine, Cecilia (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Priscilla (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); L'Arachel (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Maribelle (''[[VideoGame/FireEmblemAwakening Awakening]]''); Felicia, Jakob, Elise, Flora, Dwyer, Forrest (''[[VideoGame/FireEmblemFates Fates]]'')



->'''Playable characters of this class family:''' Minerva (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade Of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Altena (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dean and Eda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Miledy and Zeiss (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Heath and Vaida (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Cormag (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Jill and Haar (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Michalis (''New Mystery of the Emblem''); Cherche and Gerome (''[[VideoGame/FireEmblemAwakening Awakening]]''); Camilla, Beruka, Scarlet and Percy (''[[VideoGame/FireEmblemFates Fates]]'')

to:

->'''Playable characters of this class family:''' Minerva (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade Of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Altena (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dean and Eda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Miledy and Zeiss (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Heath and Vaida (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Cormag (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Jill and Haar (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Michalis (''New (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem''); Emblem]]''); Cherche and Gerome (''[[VideoGame/FireEmblemAwakening Awakening]]''); Camilla, Beruka, Scarlet and Percy (''[[VideoGame/FireEmblemFates Fates]]'')



* FlashStep: Assassins are practitioners of this art.

to:

* FlashStep: Assassins and Ninjas are practitioners of this art.
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->'''Playable characters of this class family:''' Draug, Roger, Dolph, Macellan (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Valbar (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Sheena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Arden, Hannibal (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dalsin, Xavier (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Bors, Barthe, Gwendolyn, Douglas (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Wallace, Oswin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gilliam (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gatrie, Brom, Tauroneo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Meg (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Kellam, Kjelle (''[[VideoGame/FireEmblemAwakening Awakening]]'')); Effie, Benny, Ignatius (''[[VideoGame/FireEmblemFates Fates]]'')

to:

->'''Playable characters of this class family:''' Draug, Roger, Dolph, Macellan (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Valbar (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Sheena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Arden, Hannibal (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dalsin, Xavier (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Bors, Barthe, Gwendolyn, Douglas (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Wallace, Oswin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gilliam (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gatrie, Brom, Tauroneo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Meg (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Kellam, Kjelle (''[[VideoGame/FireEmblemAwakening Awakening]]'')); Awakening]]''); Effie, Benny, Ignatius (''[[VideoGame/FireEmblemFates Fates]]'')
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->'''Playable characters of this class family:''' Draug, Roger, Dolph, Macellan (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Valbar (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Sheena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Arden, Hannibal (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dalsin, Xavier (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Bors, Barthe, Gwendolyn, Douglas (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Wallace, Oswin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gilliam (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gatrie, Brom, Tauroneo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'')); Meg (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Kellam, Kjelle ((''[[VideoGame/FireEmblemAwakening Awakening]]'')); Effie, Benny, Ignatius ((''[[VideoGame/FireEmblemFates Fates]]''))

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->'''Playable characters of this class family:''' Draug, Roger, Dolph, Macellan (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Valbar (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Sheena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Arden, Hannibal (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dalsin, Xavier (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Bors, Barthe, Gwendolyn, Douglas (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Wallace, Oswin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gilliam (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gatrie, Brom, Tauroneo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and (''[[VideoGame/FireEmblemRadiantDawn ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'')); Dawn]]''); Meg (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Kellam, Kjelle ((''[[VideoGame/FireEmblemAwakening (''[[VideoGame/FireEmblemAwakening Awakening]]'')); Effie, Benny, Ignatius ((''[[VideoGame/FireEmblemFates Fates]]''))(''[[VideoGame/FireEmblemFates Fates]]'')
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->'''Playable characters of this class family:''' Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Clive, Mathilda, Zeke, Mycen (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Cecil, Roderick, Luke, Sirius(''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Alec, Naoise, Lex, Quan, Finn, Midir, Beowolf, Oifey, Diarmuid/Tristan, Lester/Deimne, Iuchar, Ares (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Finn, Brighton, Felgus, Hicks, Carrion, Cain, Alva, Robert, Fred, Glade, Conomor, Diarmuid (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Sain, Kent, Rath, Marcus, Lowen, Isadora (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Seth, Franz, Forde, Kyle, Orson, Duessel (''[[VideoGame/FireEmblemTheSacredStones]]''); Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'') and (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Fiona, Renning (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Frey (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Roberto, Reiden, Belf (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Frederick, Stahl, Sully, DLC!Ephraim (''[[VideoGame/FireEmblemAwakening Awakening]]''); Gunter, Silas, Peri, Xander, Sophie, Siegbert (''[[VideoGame/FireEmblemFates Fates]]''); Conrad (''[[VideoGame/FireEmblemGaiden Shadows of Valentia]]'')

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->'''Playable characters of this class family:''' Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Clive, Mathilda, Zeke, Mycen (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Cecil, Roderick, Luke, Sirius(''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Alec, Naoise, Lex, Quan, Finn, Midir, Beowolf, Oifey, Diarmuid/Tristan, Lester/Deimne, Iuchar, Ares (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Finn, Brighton, Felgus, Hicks, Carrion, Cain, Alva, Robert, Fred, Glade, Conomor, Diarmuid (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Sain, Kent, Rath, Marcus, Lowen, Isadora (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Seth, Franz, Forde, Kyle, Orson, Duessel (''[[VideoGame/FireEmblemTheSacredStones]]''); (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'') and (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Fiona, Renning (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Frey (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Roberto, Reiden, Belf (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Frederick, Stahl, Sully, DLC!Ephraim (''[[VideoGame/FireEmblemAwakening Awakening]]''); Gunter, Silas, Peri, Xander, Sophie, Siegbert (''[[VideoGame/FireEmblemFates Fates]]''); Conrad (''[[VideoGame/FireEmblemGaiden Shadows of Valentia]]'')
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->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, Clive, Camus/Zeke/Sirius, Mycen, Cecil, Roderick, Luke, Roberto, Reiden, Belf;]] [[VideoGame/FireEmblemJugdral Alec, Naoise, Lex, Quan, Finn, Midir, Beowolf, Oifey, Delmud/Tristan, Lester/Dimna, Iuchar, Ares, Brighton, Felgus, Hicks, Carrion, Cain, Alva, Robert, Fred, Glade, Conomore;]] [[VideoGame/FireEmblemElibe Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan, Sain, Kent, Rath, Lowen, Isadora;]] [[VideoGame/FireEmblemTheSacredStones Seth, Franz, Forde, Kyle, Orson, Duessel;]] [[VideoGame/FireEmblemTellius Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey, Fiona, Renning;]] [[VideoGame/FireEmblemAwakening Frederick, Stahl, Sully, DLC!Ephraim;]] [[VideoGame/FireEmblemFates Gunter, Silas, Peri, Xander, Sophie, Siegbert]]

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->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Clive, Camus/Zeke/Sirius, Mycen, Mathilda, Zeke, Mycen (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Cecil, Roderick, Luke, Roberto, Reiden, Belf;]] [[VideoGame/FireEmblemJugdral Sirius(''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Alec, Naoise, Lex, Quan, Finn, Midir, Beowolf, Oifey, Delmud/Tristan, Lester/Dimna, Diarmuid/Tristan, Lester/Deimne, Iuchar, Ares, Ares (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Finn, Brighton, Felgus, Hicks, Carrion, Cain, Alva, Robert, Fred, Glade, Conomore;]] [[VideoGame/FireEmblemElibe Conomor, Diarmuid (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan, Dayan (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Sain, Kent, Rath, Marcus, Lowen, Isadora;]] [[VideoGame/FireEmblemTheSacredStones Isadora (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Seth, Franz, Forde, Kyle, Orson, Duessel;]] [[VideoGame/FireEmblemTellius Duessel (''[[VideoGame/FireEmblemTheSacredStones]]''); Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey, Geoffrey (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'') and (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Fiona, Renning;]] [[VideoGame/FireEmblemAwakening Renning (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Frey (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Roberto, Reiden, Belf (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Frederick, Stahl, Sully, DLC!Ephraim;]] [[VideoGame/FireEmblemFates DLC!Ephraim (''[[VideoGame/FireEmblemAwakening Awakening]]''); Gunter, Silas, Peri, Xander, Sophie, Siegbert]]Siegbert (''[[VideoGame/FireEmblemFates Fates]]''); Conrad (''[[VideoGame/FireEmblemGaiden Shadows of Valentia]]'')



->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Draug, Roger, Dolph, Macellan, Lorenz, Sheena;]] [[VideoGame/FireEmblemGaiden Valbar;]] [[VideoGame/FireEmblemJugdral Arden, Hannibal, Dalsin, Xavier;]] [[VideoGame/FireEmblemElibe Bors, Barthe, Gwendolyn, Douglas, Wallace, Oswin;]] [[VideoGame/FireEmblemTheSacredStones Gilliam;]] [[VideoGame/FireEmblemTellius Gatrie, Brom, Tauroneo, Meg;]] [[VideoGame/FireEmblemAwakening Kellam, Kjelle;]] [[VideoGame/FireEmblemFates Effie, Benny, Ignatius]]

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->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Draug, Roger, Dolph, Macellan, Lorenz, Sheena;]] [[VideoGame/FireEmblemGaiden Valbar;]] [[VideoGame/FireEmblemJugdral Macellan (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Valbar (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Sheena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Arden, Hannibal, Hannibal (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dalsin, Xavier;]] [[VideoGame/FireEmblemElibe Xavier (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Bors, Barthe, Gwendolyn, Douglas, Douglas (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Wallace, Oswin;]] [[VideoGame/FireEmblemTheSacredStones Gilliam;]] [[VideoGame/FireEmblemTellius Oswin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gilliam (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gatrie, Brom, Tauroneo, Meg;]] [[VideoGame/FireEmblemAwakening Tauroneo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'')); Meg (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Kellam, Kjelle;]] [[VideoGame/FireEmblemFates Kjelle ((''[[VideoGame/FireEmblemAwakening Awakening]]'')); Effie, Benny, Ignatius]]Ignatius ((''[[VideoGame/FireEmblemFates Fates]]''))



-->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally prepromoted Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] Merric, Wendell*, Linde (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Gotoh* (''Shadow Dragon and the Blade of Light''); Luthier, Delthea, Mae, Boey, Sonya, Nomah (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Jubelo, Arlen (''Mystery of the Emblem''); Azelle, Lewyn, Tailtiu, Arthur/Amid, Tine/Linda, Ced/Hawk (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel, Olwen, Homer, Ilios, Miranda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lugh, Lilina, Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk, Pent, Nino, Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute, Saleh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren, Ilyana, Tormod, Calill, Bastian (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sanaki (''Radiant Dawn''); Katarina (''New Mystery of the Emblem''); Miriel, Ricken, Laurent, Emmeryn, DLC!Celica (''[[VideoGame/FireEmblemAwakening Awakening]]''); Orochi, Hayato, Rhajat (''[[VideoGame/FireEmblemFates Fates]]'')

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-->'''Playable ->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally prepromoted Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] Merric, Wendell*, Linde (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Gotoh* (''Shadow Dragon and the Blade of Light''); Luthier, Delthea, Mae, Boey, Sonya, Nomah (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Jubelo, Arlen (''Mystery of the Emblem''); Azelle, Lewyn, Tailtiu, Arthur/Amid, Tine/Linda, Ced/Hawk (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel, Olwen, Homer, Ilios, Miranda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lugh, Lilina, Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk, Pent, Nino, Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute, Saleh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren, Ilyana, Tormod, Calill, Bastian (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sanaki (''Radiant Dawn''); Katarina (''New Mystery of the Emblem''); Miriel, Ricken, Laurent, Emmeryn, DLC!Celica (''[[VideoGame/FireEmblemAwakening Awakening]]''); Orochi, Hayato, Rhajat (''[[VideoGame/FireEmblemFates Fates]]'')



-->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Wrys, Lena, Maria, Boey, Elice, Silk, Jenny, Malliesia, Frost, Nyna;]] [[VideoGame/FireEmblemJugdral Adean, Claude, Lana/Mana, Corpul/Sharlow, Safy, Tina, Linoan, Sleuf, Sara, Cyas;]] [[VideoGame/FireEmblemElibe Ellen, Saul, Yodel, Serra, Lucius, Renault;]] [[VideoGame/FireEmblemTheSacredStones Moulder, Natasha, Artur;]] [[VideoGame/FireEmblemTellius Rhys, Mist, Laura, Oliver,]] [[spoiler:[[VideoGame/FireEmblemTellius and Lehran;]]]] [[VideoGame/FireEmblemAwakening Lissa, Libra, Brady;]] [[VideoGame/FireEmblemFates Sakura, Azama, Izana, Mitama]]

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-->'''Playable ->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Wrys, Lena, Maria, Boey, Boah, Elice, Silk, Jenny, Malliesia, Marisha, Frost, Nyna;]] [[VideoGame/FireEmblemGaiden Silque, Genny, Tatiana]]; [[VideoGame/FireEmblemJugdral Adean, Claude, Lana/Mana, Corpul/Sharlow, Safy, Tina, Linoan, Sleuf, Sara, Cyas;]] [[VideoGame/FireEmblemElibe Ellen, Saul, Yodel, Serra, Lucius, Renault;]] [[VideoGame/FireEmblemTheSacredStones Moulder, Natasha, Artur;]] [[VideoGame/FireEmblemTellius Rhys, Mist, Laura, Oliver,]] [[spoiler:[[VideoGame/FireEmblemTellius and Lehran;]]]] [[VideoGame/FireEmblemAwakening Lissa, Libra, Brady;]] [[VideoGame/FireEmblemFates Sakura, Azama, Izana, Mitama]]
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They Class Change into '''Hero'''[[note]]'''Forrest''' in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''; somewhat related to the Forrest Knight[[/note]], which usually gives them the ability to wield axes. In ''[[VideoGame/FireEmblemGaiden Gaiden]]'', they Class Change into '''Myrmidon''', and can Class Change again into the third-tier '''Dread Fighter'''. The Mercenary class was technically replaced by the '''Myrmidon''' class in ''Genealogy of the Holy War'' and ''Thracia 776''; the equivalent class there is called '''Swordfighter''', which is quite similar to the Myrmidon class of later games; some Swordfighters Class Change to Forrest (aka Hero), while Class Change to '''Swordmaster''', depending on the character. Likewise, Mercenaries do not exist in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' or ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they can branch into a mounted class[[note]]'''Ranger''' in ''The Sacred Stones'', '''Bow Knight''' in ''Awakening'' and ''Fates''[[/note]] which can use BowAndSwordInAccord.

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They Class Change into '''Hero'''[[note]]'''Forrest''' in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''; somewhat related to the Forrest Knight[[/note]], which usually gives them the ability to wield axes. In ''[[VideoGame/FireEmblemGaiden Gaiden]]'', they Class Change into '''Myrmidon''', and can Class Change again into the third-tier '''Dread Fighter'''. The Mercenary class was technically replaced by the '''Myrmidon''' class in ''Genealogy of the Holy War'' and ''Thracia 776''; the equivalent class there is called '''Swordfighter''', which is quite similar to the Myrmidon class of later games; some Swordfighters Class Change to Forrest (aka Hero), while some Class Change to '''Swordmaster''', depending on the character. Likewise, Mercenaries do not exist in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' or ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they can branch into a mounted class[[note]]'''Ranger''' in ''The Sacred Stones'', '''Bow Knight''' in ''Awakening'' and ''Fates''[[/note]] which can use BowAndSwordInAccord.
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In ''Fates'', Witch is a special playable class only obtainable via DLC. Using an item called a Witch's Mark, any female character is able to Class Changes into Witch. They can use Dark Magic (otherwise exclusive to Dark Mages and Sorcerers) via the "Shadowgift" Skill and are capable of getting S-Rank in Tomes/Scrolls.

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In ''Fates'', Witch is a special playable class only obtainable via DLC. Using an item called a Witch's Mark, any female character is able to Class Changes Change into Witch. They can use Dark Magic (otherwise exclusive to Dark Mages and Sorcerers) via the "Shadowgift" Skill and are capable of getting S-Rank in Tomes/Scrolls.



Dread Fighter is one of the rarer classes, only appearing in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', its remake ''Echoes: Shadows of Valentia'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]''. It is part of the Mercenary line in ''Gaiden'' and its remake, acting as the line's third and final Class Change before allowing a loop back into Villager. In ''Awakening'' and ''Fates'', Dread Fighter is a standalone class that is only available via DLC. ''Echoes: Shadows of Valentia'' adds an Overclass called Yasha, which is also only available via DLC. All incarnations are exclusive to male characters.

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Dread Fighter is one of the rarer classes, only appearing in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', its remake ''Echoes: Shadows of Valentia'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]''. It is part of the Mercenary line in ''Gaiden'' and its remake, acting as the line's third and final Class Change before allowing a loop back into Villager. In ''Awakening'' and ''Fates'', Dread Fighter is a standalone class that is only available via DLC. ''Echoes: Shadows of Valentia'' adds an Overclass called Yasha, which is also only available via DLC. All Most incarnations are exclusive to male characters.



* AlwaysMale: Dread Fighter is exclusive to male characters.

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* AlwaysMale: Outside of ''Fates'', Dread Fighter is exclusive to male characters.
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Added DiffLines:

The character classes present in the series also embody tropes, both in gameplay and in the mythology, story role, and recurring tendencies present in them.

To see the central character index for the entire ''VideoGame/FireEmblem'' series, go [[Characters/FireEmblem here]].

[[foldercontrol]]

[[folder:The Lord]]
!!The Lord
The class to which TheHero always belongs, the Lord class functions like a King in TabletopGame/{{chess}} in that the death of a Lord character yields a GameOver. The specific traits of the Lord class vary wildly depending on the game or the specific character in question. Lords are typically sword-wielders and typically have blue hair, or failing that, something equally outlandish.

Some games give their main characters classes which are Lords in all but name, often having different specialities. Alm and Celica's base Lord classes in ''Gaiden'' are '''Fighter''' and '''Priestess''' respectively[[labelnote:*]]Alm's class has no relation to the basic class normally known as Fighter, which don't exist in ''Gaiden'' due to the lack of playable classes that can use axes. Priestess exists as a promotion for female Mages, but it is a tier one class for Celica and is treated as a Lord[[/labelnote]], and the class is known as '''Junior Lord''' in ''Genealogy''. Ike's initial class is '''Ranger''' in ''Path of Radiance'' and '''Hero''' (a second-tier class) in ''Radiant Dawn''; Micaiah's initial class in ''Radiant Dawn'' is '''Light Mage'''. ''Fates'' has Corrin's '''Nohr Prince/Princess'''[[labelnote:*]]Corrin's gender is chosen by the player. And like Robin, Corrin's child, Kana, also inherits the same class.[[/labelnote]] class.

Most Lords who can promote have their own specific class into which they promote. Marth does not promote at all, Alm and Celica promote to '''Hero''' and '''Princess'''[[labelnote:*]]no relation to the normal-unit Hero class found in other games, here called Myrmidon, or Lachesis's personal class in ''Genealogy''[[/labelnote]] respectively, Seliph and Eliwood promote into the '''Knight Lord'''[[note]]Sigurd starts as one[[/note]], Leif promotes into the '''Prince''' in ''Thracia''[[labelnote:*]]Prince is also his basic, first-tier class in ''Genealogy''[[/labelnote]], Hector, Eirika, Ephraim, Chrom, and Lucina promote into the '''Great Lord'''[[labelnote:*]]Hector's Great Lord class is completely different from that of Eirika or Ephraim, in that the former is more like a General, whereas the latter are horseback units; additionally, Eirika, Ephraim, Chrom, and Lucina's Great Lord class was called '''Master Lord''' in Japanese, which is also what Roy's promoted class was called[[/labelnote]], Roy promotes to '''Master Lord'''[[labelnote:*]]Based on the precedent of Eirika and Ephraim, many people just call it "Great Lord"[[/labelnote]], and Lyn promotes into a '''Blade Lord'''. Ike is an odd case in that '''Lord''' is actually his promoted class in ''Path of Radiance''; in ''Radiant Dawn'', he can promote into the third-tier '''Vanguard''' class. Micaiah promotes into the '''Light Sage''' class, then again into the third-tier '''Light Priestess''' class. Corrin is a special case because they promote into either the '''Nohr Noble''' or '''Hoshido Noble''' classes.[[labelnote:*]]Corrin, and their child, Kana's, promotion depends on either scenario chosen. Nohr Noble for ''Conquest'' and Hoshido Noble for ''Birthright''. In the third path, he/she can promote into either, as does Kana.[[/labelnote]]

Related are the '''Prince''' and '''Princess''' classes in the Jugdral games, exclusive to Leif of Leonster and Lachesis of Nordion, respectively. In ''Genealogy'', they're not true Lords in that their death does not end the game, but are otherwise quite similar gameplay-wise; they promote into the OP class '''Master Knight''', which can use every weapon type except dark magic. In ''Thracia 776'', the Prince is Leif's promoted class. In his DLC appearances in ''Awakening'', Marth has the unique '''Lodestar''' class; he can use Rapiers and the Falchion, but does not act as a true Lord. Also, at various points in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', Elincia, Geoffrey, Lucia, Nephenee, and Tibarn all act as the Lord character of certain chapters.

->'''Playable characters of this class family:''' Marth (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'', ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' and their remakes), Alm and Celica (''[[VideoGame/FireEmblemGaiden Gaiden]]'' and its remake), Sigurd, Seliph, Leif and Lachesis (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'') Leif again (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''), Roy (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''), Eliwood, Hector and Lyndis (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''), Eirika and Ephraim (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''), Ike (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''), Ike again and Micaiah (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Chrom, Robin and Lucina (''[[VideoGame/FireEmblemAwakening Awakening]]''), Corrin (''[[VideoGame/FireEmblemFates Fates]]''), Alfonse and Sharena (''[[VideoGame/FireEmblemHeroes Heroes]]'')
----
* BlueBlood: The Lord is almost always a prince/ss of some nation, or discovers themselves to be one over the course of their journey. The sole exception is Ike, a BadassNormal mercenary.
* CompetitiveBalance: They fall all over the place on this one. Robin is notable in this regard, as he/she can be anything, depending on the player's choices, but starts as a MagicKnight.
* {{Expy}}: Most character-specific Lord class variants are based on other classes: Eirika and Lyn are based on the Myrmidon line (while the latter also mixes elements with the Nomadic Trooper upon Class Change), Ephraim on Soldiers, Hector on Generals, Eliwood on Paladins[[note]]Only applies to Eliwood after promotion. In their ''The Binding Blade'' Trial Map appearances, [[ContinuityNod Eliwood and Hector actually ''were'' a Paladin and a General respectively]][[/note]], Alm, Roy and Ike on Mercenaries, and Celica and Micaiah on Mages (except with swords and light magic respectively). Chrom and Lucina are similiar to Paladins but as infantry units rather than being mounted, while Robin is a lesser armored, infantry version of the Dark Knight. Corrin mixes the Lord and the Manakete class, gaining aspects from both (sword use and a legendary sword from the Lord, dragonshifting from the Manakete).
* HeroesPreferSwords: Only [[BladeOnAStick Ephraim, Sharena]], [[AnAxeToGrind Hector]] (who gains them as a secondary weapon after promoting), and [[LightEmUp Micaiah]] don't. While Robin is always ''capable'' of being a class that can use swords, he/she is associated moreso with magic tomes, particularly [[ShockAndAwe Thunder]] tomes.
* MasterOfAll: Robin, thanks to the ability to change into any class in the game, except for special classes and those exclusive to the other gender. Since skills are tied to classes and all skills can be equipped regardless of class, this allows Robin access to a ridiculous range of skills, letting the character do almost literally anything. Corrin can also reach this point, although s/he needs to unlock classes through A rank supports in order to make it happen.
* RoyalRapier: The traditional weapon of Lord characters, Rapiers are effective against cavalry and armored units that make up most of TheEmpire[='=]s forces. Those who don't partake tend to use a functional {{expy}} like Hector's [[AnAxeToGrind Wolf Beil]], Lyn's [[KatanasAreJustBetter Mani Katti]], Ephraim's [[BladeOnAStick Reginleif]], Ike's [[{{BFS}} Regal Sword]], and Micaiah's [[HolyHandGrenade Thani]].
* RoyalsWhoActuallyDoSomething: Lords are generally characters of royal, or at least noble, descent, and they are all willing to get their hands dirty fighting on the front lines of the battlefield.
* StatusBuff: Lodestar and the Lord gains Charm, which gives a boost in hit/avoid (''Awakening'') and damage (''Fates'').
* SwordOfPlotAdvancement: Most promotions of Lord characters are story-tied events which can't be avoided, often even if the character isn't at the optimal level to promote. Sometimes they're tied to obtaining a literal SwordOfPlotAdvancement. The recent ''Fire Emblem'' games are exceptions, as Chrom, Robin, Lucina, and Corrin all follow the normal rules for unit promotion.
* WalkingArmory: The Master Knight can use all weapon types but Dark Magic. To date, no other class has surpassed it in amount of usable weapon types!
* WeCannotGoOnWithoutYou: The death of a Lord is an instant GameOver; in some games, other ally characters will invoke this trope almost word-for-word when the Lord is dying. The only exceptions are Lucina (though she won't die, as she has storyline importance), Alfonse, and Sharena.
* YouGottaHaveBlueHair: Almost every Lord has blue, or otherwise unnaturally-colored, hair. Robin and Corrin take it UpToEleven because their looks are up to the player. The only exception is Leif, who notably has ''brown'' hair.
[[/folder]]

[[folder:Cavalier ''(Social Knight)'']]
!!Cavalier ''(Social Knight)''
One of the most common and basic of classes, Cavaliers are horse-mounted knights that have been in the series since the beginning. [[JackOfAllStats They tend to have balanced stats]] and almost always wield swords and lances. Cavaliers usually Class Change into '''Paladins''', which occasionally gives them access to another weapon such as axes while also providing a Movement buff. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they have the alternate Class Change option of '''Great Knight'''; this increases their Defense and gives them the ability to use axes, but comes at the cost of lower Speed and a weakness to AntiArmor weapons. In ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' they can Class Change once again into '''Gold Knight''', which only uses lances in ''Gaiden'' and swords and axes in ''Radiant Dawn''.

The Judgral and Tellius games split the Cavalier class into four separate horseback classes, each specializing in a different weapon type: the '''Blade Knight'''[[note]]"Free Knight" in Jugdral[[/note]], '''Lance Knight''', '''Axe Knight''', and '''Bow Knight'''[[note]]"Arch Knight" in Jugdral[[/note]]. The Tellius games have them all promote into Paladins (in ''Radiant Dawn'', the Paladin class is split similarly), but the Jugdral games give them all their own promoted class: the '''Forrest Knight'''[[note]]also appears in ''The Sacred Stones'' as a promotion option for Archers and Mercenaries, where it is called the '''Ranger'''[[/note]], '''Duke Knight''', '''Great Knight''', and '''Bow Knight'''[[note]]not to be confused with the Arch Knights they promote ''from''[[/note]].

Distantly related is the bow-wielding '''Nomad''' class of the Elibe games, which is pretty much a Bow Knight with a tribal flavouring and slightly different stat distribution. They promote to the '''Nomadic Trooper''' class, which gains the use of [[BowAndSwordInAccord swords]] as well. Also related is the '''Mage Knight''' of the Jugdral games[[note]]not of ''The Sacred Stones'', which is a magic-only class[[/note]], and the '''Dark Knight''' of ''Awakening'', which wield both magic and swords. The '''Conqueror''' class, a class exclusive to Walhart, is also related to this line, being similar to the Great Knight and even using the same weapons.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, Clive, Camus/Zeke/Sirius, Mycen, Cecil, Roderick, Luke, Roberto, Reiden, Belf;]] [[VideoGame/FireEmblemJugdral Alec, Naoise, Lex, Quan, Finn, Midir, Beowolf, Oifey, Delmud/Tristan, Lester/Dimna, Iuchar, Ares, Brighton, Felgus, Hicks, Carrion, Cain, Alva, Robert, Fred, Glade, Conomore;]] [[VideoGame/FireEmblemElibe Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan, Sain, Kent, Rath, Lowen, Isadora;]] [[VideoGame/FireEmblemTheSacredStones Seth, Franz, Forde, Kyle, Orson, Duessel;]] [[VideoGame/FireEmblemTellius Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey, Fiona, Renning;]] [[VideoGame/FireEmblemAwakening Frederick, Stahl, Sully, DLC!Ephraim;]] [[VideoGame/FireEmblemFates Gunter, Silas, Peri, Xander, Sophie, Siegbert]]
----
* AchillesHeel: Horse-slaying weapons, like the poleaxe and longsword, along with a majority of the lords' exclusive weapons, can deal effective damage to them. Whether or not mounted archers are affected by Horse-slaying weapons varies by game.
* AnAxeToGrind: In the Jugdral and Tellius games, there are the Axe Knight who exclusively use axes.
** Upon promotion in the Elibe games, and also if you promote to Great Knight in ''Sacred Stones'' and ''Awakening''.
* ArmorPiercingAttack: ''Awakening'' and ''Fates'' Great Knights can learn Luna skill to halve the opponent's defense.
* AutomatonHorses: There's no sign that the horses used by Cavalier variants ever need rest; odds are they do after battles, but it's never discussed. There was a pseudo exception to this with the dismount feature in some of the older games, but the feature proved unpopular.
* BladeOnAStick: In addition to Cavalier, there are Lance Knight who exclusively use lances. The Cavalier tree in ''Gaiden'' exclusively uses lances.
* BowAndSwordInAccord: Typical for the promoted [[TheArcher bow-using]] variation, whether it is part of the Cavalier line or not.
* TheCavalry: Many enemy armies treat them as thus, bringing in waves of cavaliers and related classes as mid-level reinforcements; this is particularly effective given their high movement rate, allowing them to quickly sweep in and potentially ruin the player's shit.
* ChoiceOfTwoWeapons: Cavaliers are the only non-promoted units to wield two weapons.
* CoolHorse: Their horses give them greater movement then your units on foot, and most of their attack animations show the horse is rather in-tune with its rider.
* JackOfAllStats: They tend to be the most balanced of the mounted/flying units.
* LightningBruiser: Really, really common. Cavaliers generally have balanced growths in all areas and amazing base stats.
* LifeDrain: The Gold and Silver Knights' mastery skill, Sol.
* LoadsAndLoadsOfCharacters: The Cavalier class family is easily the most populous in the franchise, with there being more recruitable cavalier-esque characters in any given game than of any other class.
* MageKiller: Paladins are one of the few physical-fighting units with passable resistance, making them decent against mages. In ''Awakening'' and ''Fates'', they even get the Aegis skill, a skill similar to Pavise, which reduces damage of most ranged weapons, including magic.
* MultiMeleeMaster: Cavaliers are usually the only unpromoted class that can wield multiple weapon types. Additionally, Paladins in Elibe games and Great Knights in ''The Sacred Stones'', ''Awakening'' and ''Fates'' can use all three melee weapons.
* ThePaladin: Averted; the Paladin class has nothing to do with holy warriors and cannot use any sort of magic. They're generally upstanding, moral, and loyal knights, but not holy by any means.
* StatusBuff: Bow Knight in ''Awakening'' and ''Fates'' gain Rally Skill, which gives a boost to skill to allies when commanded.
* WalkingArmory: The Great Knights of ''Sacred Stones'', ''Awakening'', and ''Fates'' cover the weapon triangle completely with lances, swords, and axes.
[[/folder]]

[[folder:Knight (''Armor Knight'')]]
!!Knight (''Armor Knight'')
Knights are heavily-armoured footsoldiers. They usually wield lances and tend to be very bulky, but this comes at the cost of their Speed and Movement on top of giving them a weakness to AntiArmor weapons. Their Resistance also tends to be very low, making magic an effective way to take them out.

Knights generally Class Change to '''Generals''', which occasionally grants them a secondary weapon such as axes. Third-tier Knights are known as '''Barons''' in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', and '''Marshalls''' in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they have '''Great Knight''' as an alternative Class Change option.

The Jugdral games and ''Radiant Dawn'' split the Knight class into four separate armoured classes, each specializing in a different weapon type: the '''Sword Armor''', '''Lance Armor''', '''Axe Armor''', and '''Bow Armor'''[[note]]Jugdral only[[/note]]. They all promote into similarly weapon-specific variants of the General[[note]]in FE4/FE5, only the Sword Armor/Axe Armor promotes; the others are enemy-only and thus don't promote, though the Jugdral General can use all four weapon types anyway, implying that the others would also promote into it[[/note]]. In ''Gaiden'', the Armor Knight serves as a second-tier class promoting from the '''Soldier''' (see below).

Related to this class is the '''Emperor''' class exclusive to Hardin in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' and its remake and Arvis in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'', the '''King''' class exclusive to Zephiel in ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', and the '''Nohrian King''' class exclusive to Garon in ''VideoGame/FireEmblemFates''. Also related is the '''BlackKnight''' of ''Radiant Dawn'', a class which is exclusive to the Black Knight. The enemy-only '''Baron''' class of the Jugdral games (not to be confused with the third-tier Baron of ''Gaiden'') is also related to the class, but is able to use every weapon type except for Light and Dark Magic.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Draug, Roger, Dolph, Macellan, Lorenz, Sheena;]] [[VideoGame/FireEmblemGaiden Valbar;]] [[VideoGame/FireEmblemJugdral Arden, Hannibal, Dalsin, Xavier;]] [[VideoGame/FireEmblemElibe Bors, Barthe, Gwendolyn, Douglas, Wallace, Oswin;]] [[VideoGame/FireEmblemTheSacredStones Gilliam;]] [[VideoGame/FireEmblemTellius Gatrie, Brom, Tauroneo, Meg;]] [[VideoGame/FireEmblemAwakening Kellam, Kjelle;]] [[VideoGame/FireEmblemFates Effie, Benny, Ignatius]]
----
* AchillesHeel: Anti-armor weapons, like the hammer and heavy spear, and, again, most of the lords' exclusive weapons. Their low Resistance also makes them vulnerable to magic-based attacks (though Jugdral's Barons and the Tellius armored line lack the latter weakness). Ironically, they have weapon triangle advantage in ''Fates'' since Tomes are in place with Swords, which are bad against lances.
* AdaptationalComicRelief: ''Awakening'' uniquely depicted them as much goofier with nipples on their armor, and they frequently tripped in their battle animations.
* AnnoyingArrows: The Barons in ''Echoes'' gain the Heavy Armor skill which halves all damage from bows.
* ArmorPiercingAttack: The General and Marshall's mastery skill, Luna, in the Tellius games.
* AuthorityEqualsAsskicking: Many Generals are powerful authority figures, often [[MeaningfulName Generals]] of a large army.
* BladeOnAStick: In the mainline ''Fire Emblem'' games, they always wield lances, though sometimes they appear alongside weapon-specific variants as in the Jugdral games and ''Radiant Dawn''. Generals get a secondary weapon type (or three!) which varies depending on the game in question, though they usually gain an [[AnAxeToGrind axe]] or [[CoolSword sword]].
* EarlyInstallmentWeirdness:
** Knights couldn't promote in ''Shadow Dragon and the Blade of Light'' despite the fact that Generals exist. The lack of a promotion is remedied in ''Mystery of the Emblem'', where Knights class changed into Generals with a Knight Crest.
** Knights could also use swords in addition to Lances in ''Shadow Dragon and the Blade of Light.''
** Knights could promote in ''Gaiden'', but was a second-tier class advancing from Soldier. While Generals were a promotion of Knights, they were a third-tier class and had been renamed ''Baron'', whose name would later be re-used for a Boss class in Jugdral.
* MightyGlacier: Two defining traits of this class category are great Strength and minimal Speed. The skill Wary Fighter improves their tanking capabilities as it prevents them from being doubled regardless of the enemy's speed (unless they have a Brave weapon) but this comes at a cost of preventing them to naturally double attack as well, in which doesn't matter because they have low speed anyways.
* NoSell: Great Shield (translated in later games as Pavise), a skill belonging to this class in the ''Jugdral'' games and ''The Sacred Stones'' completely protects the unit from any damage whatsoever when it randomly activates. ''Awakening'' and ''Fates'' only reduces the damage of swords, lances, and axes by half.
* PinkMeansFeminine: If there's a female Armor Knight, chances are, they are wearing pink-colored armor, as seen in Sheena, Gwendolyn, Meg and Effie.
* ShieldBash: The Knights in ''Fates'' and ''Echoes'' have used their shields as rams in some attack animations. Generals in ''Fates'' also bash their shields at the enemy if they are going to kill someone with an axe.
* StatusBuff: Generals in ''Awakening'' gain Rally Defense, which gives a boost to defense to allies when commanded.
* TwentyFourHourArmor: Like the Cavaliers' AutomatonHorse, possibly. The only time a Knight variant is ever seen without their armor is Brom's first appearance in ''Radiant Dawn'', and that's only because he was out farming before the fight came along.
* WakeUpCallBoss: Traditionally, a General will appear as the first promoted boss, and will accordingly serve this role. A good amount of them tend to be {{Climax Boss}}es as well.
* WalkingArmory: They can use the entire weapon triangle in [[VideoGame/FireEmblemJugdral Jugdral]], [[VideoGame/FireEmblemTheSacredStones in Sacred Stones]], and [[VideoGame/FireEmblemRadiantDawn in Radiant Dawn]] as Marshalls. In the former game, they even get bows.
[[/folder]]

[[folder:Soldier]]
!!Soldier
Soldiers are lance-wielding footsoldiers that are typically treated as a {{mook|s}} class in most games. It makes its first appearance in ''Gaiden'', where they are the first tier class that can Class Change into the '''Knight''' class. In ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', they are a proper player class that functions as the lance-wielding counterpart of the Fighter, Myrmidon, and Archer. There, they Class Change to the '''Halberdier''' class, then again in ''Radiant Dawn'' to the '''Sentinel''' class. In ''[[VideoGame/FireEmblemFates Fates]]'', the Soldier class is called the '''Lancer''', is part of the Nohr kingdom, and is unplayable outside of using the Capture command. However, an expy of the playable version called a '''Spear Fighter''' appear as units from Hoshido, which Class Changes into '''Spear Master''' [[note]]Which shares the same name as the Sentinel's name, Holy Lancer, in the Japanese versions[[/note]] or branch into the '''Basara''' class, which [[MagicKnight utilizes lances and tomes]].

->'''Playable characters of this class family:''' Lukas and Forsyth (''[[VideoGame/FireEmblemGaiden Gaiden]]''), Nephenee, Devdan/Danved and Aran (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Oboro and Shiro (''[[VideoGame/FireEmblemFates Fates]]'')
----
* AscendedExtra: ''Path of Radiance'' and ''Radiant Dawn'' gives more spotlight to Soldiers as not only they are a playable class again since ''Gaiden'', but have a unique promotion line.
* BladeOnAStick: The pure-lance infantry class, much like Myrmidons are to swords.
* CriticalHit: UpToEleven with the Sentinel's Impale mastery skill, which deals ''four'' times the damage.
* CriticalHitClass: Halberdiers and Sentinels in ''Radiant Dawn'' and Spear Masters in ''Fates'' gain a critical boost, while the latter also decreases enemy critical rate.
* DemotedToExtra: Soldiers went from a mainline tier 1 class in ''Gaiden'' into an unplayable class in ''Mystery of the Emblem.'' ''Thracia 776'' even made them extremely weak, just like the Archer class, except Soldiers had no comparable player counterpart as regular lance-using Armor Knights were unplayable.
* DivergentCharacterEvolution: Started out as a 1st tier of the Knight class, they became a proper class in the ''Tellius'' games. ''Fates'' further separates Soldiers into the playable version in Hoshido & the mook version in Nohr.
* DummiedOut: There's evidence Soldiers were once intended to be playable in ''Mystery of the Emblem''. This also applies to ''Genealogy of the Holy War'', where they don't appear in the final game.
* EarlyInstallmentWeirdness: In ''Gaiden'', they're essentially Armor Knights, and are playable. While unplayable in ''Mystery of the Emblem'', they aren't any weaker than any other tier 1 class, and can even be powerful. In ''Genealogy of the Holy War''[='=]s DummiedOut data, the Soldier class was going to be included with an additional Lance variation, as well as a Sword and Bow variation. The {{Mook}} type was introduced in ''Thracia 776''.
* {{Expy}}:
** The Spear Fighter is pretty much the Soldier except more eastern-themed.
** Amelia's trainee class in ''Sacred Stones'' is a variant of the Soldier, and is even called ''Trainee Soldier'' in Japan.
* JackOfAllStats: The playable versions, with generally a slightly higher focus on defense.
* MightyGlacier: Soldiers in ''Gaiden'' will eventually become this as they share the class line with the bulky armored Knights.
* {{Mook}}: Their role when unplayable is usually [[CannonFodder sparsely-trained and sparsely-equipped foot soldiers]] since ''Thracia 776.''
* StatusAilment: Their skills ''Seal Defense'' and ''Seal Speed'', which reduces the enemy's defense and speed after battle, available for Spear Fighter and Spear Master, respectively.
* StoneWall: In most games where they were {{mook}}s, they have uncharacteristically high HP.
* TookALevelInBadass: Naturally, since they're playable and not just mere {{mook}}s. Soldiers have been buffed up and able to promote, so later on enemy Soldiers/Halberdiers/Sentinels remain as threatening as other enemies too.
[[/folder]]

[[folder:Mercenary]]
!!Mercenary
Mercenaries are one of the basic sword-wielding classes. They are generally defined as [[ExactlyWhatItSaysOnTheTin just that]] -- soldiers-for-hire. Compared to the FragileSpeedster build of the Myrmidon, Mercenaries tend to be [[JackOfAllStats overall well-rounded and balanced]] when it comes stats.

They Class Change into '''Hero'''[[note]]'''Forrest''' in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''; somewhat related to the Forrest Knight[[/note]], which usually gives them the ability to wield axes. In ''[[VideoGame/FireEmblemGaiden Gaiden]]'', they Class Change into '''Myrmidon''', and can Class Change again into the third-tier '''Dread Fighter'''. The Mercenary class was technically replaced by the '''Myrmidon''' class in ''Genealogy of the Holy War'' and ''Thracia 776''; the equivalent class there is called '''Swordfighter''', which is quite similar to the Myrmidon class of later games; some Swordfighters Class Change to Forrest (aka Hero), while Class Change to '''Swordmaster''', depending on the character. Likewise, Mercenaries do not exist in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' or ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they can branch into a mounted class[[note]]'''Ranger''' in ''The Sacred Stones'', '''Bow Knight''' in ''Awakening'' and ''Fates''[[/note]] which can use BowAndSwordInAccord.

Related are the aforementioned Myrmidon class and Ike's various Lord classes in ''Path of Radiance'' and ''Radiant Dawn'', which are functionally Mercenaries.

->'''Playable characters of this class family:'''[[note]]Characters marked with an * were changed to Myrmidons in [=FE11=] and [=FE12=][[/note]] [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Ogma, Navarre*, Caesar, Radd*, Astram, Samson,]] [[VideoGame/FireEmblemGaiden Saber, Kamui, Jesse, Deen,]] [[VideoGame/FireEmblemMysteryOfTheEmblem Samuel*, Malice*;]] [[VideoGame/FireEmblemElibe Dieck, Ogier, Echidna, Raven, Harken;]] [[VideoGame/FireEmblemTheSacredStones Gerik;]] [[VideoGame/FireEmblemAwakening Gregor, Inigo, Severa, Flavia, Priam, DLC Roy, DLC Alm, DLC Ike;]] [[VideoGame/FireEmblemFates Selena, Laslow, Soleil]]
----
* AnAxeToGrind: Promoted Heroes, and also Dread Fighters in ''Awakening''.
* {{BFS}}: The swords wielded by the Mercenary class in the GBA games are depicted as large swords.
* CombatParkour: ''Awakening's'' Heroes backflip when they dodge attacks, while Mercenaries and Heroes flip to attack in the GBA games.
* IShallTauntYou: The Mercenary's crit animation in the GBA games begins with a taunting motion, and transfers into an enormous forward flip.
* JackOfAllStats: Mercenaries have high stats all-round, in contrast to the other infantry classes.
* LifeDrain: Heroes in ''Awakening'' can learn Sol, a skill that allows them to regain health equal to half the damage dealt.
* ThrowingYourSwordAlwaysWorks: Their critical animations often involve tossing their weapon into the air, then jumping after it while [[UnnecessaryCombatRoll somersaulting several times]] before catching it and coming back down for the strike.
* UnbreakableWeapons: In ''Awakening'', Mercenaries have Armsthrift, which is a (Luck*2) chance of not degrading the weapon.
* WeaponAcrossTheShoulder: Often their default pose.
[[/folder]]

[[folder:Myrmidon (''Swordfighter'', ''Blade'')]]
!!Myrmidon (''Swordfighter'', ''Blade'')
A class closely related to the Mercenary, originally deriving from Mercenaries with specifically different gameplay constitutions; whereas Mercenaries are balanced, Myrmidons turn up the speed to near-ridiculous levels at the expense of defense.

They Class Change into '''Swordmaster''', and in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' can go further into the '''Trueblade''' class. The Myrmidon class technically replaced the Mercenary class in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' (and thus, some could Class Change to '''Hero/Forrest'''), but was functionally a bit of a mix of the two; the full, separate Myrmidon class in and of itself as we know it today debuted in ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' and ''[[VideoGame/FireEmblemAwakening Awakening]]'', Myrmidons can also branch into '''Assassins'''; the latter game allows them to use BowAndSwordInAccord. In ''[[VideoGame/FireEmblemFates Fates]]'', Myrmidons are called '''Samurai''' (a Hoshidan class), which also Class Changes into the '''Swordmaster'''. They also can branch into the '''Master of Arms''', which cuts down on their Speed for some bulk and utilizes all the basic weapons of the weapon triangle.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Navarre, Radd, Samto, Maris, Athena;]] [[VideoGame/FireEmblemJugdral Ayra, Holyn, Larcei/Radney, Ulster/Roddlevan, Shanan, Eyvel, Machyua, Shiva, Mareeta, Trewd, Ralph, Shanam, Galzus;]] [[VideoGame/FireEmblemElibe Rutger, Fir, Karel, Guy, Karla;]] [[VideoGame/FireEmblemTheSacredStones Joshua, Marisa;]] [[VideoGame/FireEmblemTellius Mia, Zihark, Lucia, Stefan, Edward;]] [[VideoGame/FireEmblemAwakening Lon'qu, Say'ri, Owain, Yen'fay, DLC Seliph, DLC Lyn, Spotpass Eirika;]] [[VideoGame/FireEmblemFates Hana, Hinata, Ryoma, Hisame, Fuga]]
----
* ActionInitiative: In the 3DS games, they gain Vantage which allows them to attack first when their HP is below 50%.
* CriticalHitClass: They have high Skill and Speed to help them inflict critical hits more easily. In the Elibe games, stacking up all methods of increasing critical hit rate can actually allow their critical hit chance to ''exceed 100%''! In the Elibe games, Tellius games and ''Fates'', they gain a critical boost.
* DeathOfAThousandCuts: The [[SignatureMove Astra]] skill; it's the mastery skill for Swordmasters and Trueblades in the Tellius games, and is pretty much exclusively associated with the Isaach royal family (all of whom are Swordfighters, Swordmasters, and Forrests) in the Jugdral games.
* DivergentCharacterEvolution: The Myrmidon class originated as the ''Gaiden'' equivalent of the promoted Hero (as "Hero" was Alm's personal promoted class). In the Jugdral games, the class was a functional mix of the Mercenary and Myrmidon classes, promoting to both the Swordmaster and Forrest. Starting from ''The Binding Blade'', the two classes have become distinct from one another.
* DualWielding: ''Fates''' Swordmasters are capable of dual wielding some, but not all, swords. This is merely aesthetic and doesn't affect gameplay.
* FantasyCounterpartCulture: With the exception of Archanea (because they didn't exist at the time until the remake) and Tellius, most myrmidons hail from a fictional version of an Asian culture like the Mongol (Sacae) and Japanese (Chon'sin, Hoshido). Jehanna and Isaach doesn't follow this theme, although Isaach is described as an Eastern kingdom and are known to train Swordmasters.
* FragileSpeedster: Myrmidon are very weak and fragile compared to other infantry -- however, they have very high speed, meaning that they double attack more often and often relies on dodging to avoid damage. In ''Fates'', they gain an evasion boost.
* FlashStep: A general tendency of Swordmaster animations.
* MasterSwordsman: The Swordmaster especially, as they are usually the best duelists in terms of speed and evasion.
* SpellMyNameWithAnS: In Japanese, they just can't decide on a consistent name: they've been variously known as the Swordfighter, the Blade, or the Myrmidon. The English games just call all of them "Myrmidon".
* SwordAndFist: ''Fates''[='=] Swordmasters kick and follow up with a downward slash when they perform a critical hit.
* WalkingArmory: Masters of Arms wield swords, axes, and lances to cover the entire weapon triangle.
[[/folder]]

[[folder:Fighter]]
!!Fighter
Fighters are axe-wielding infantry practically defined by their wild fighting style relying primarily on power; it's quite common to receive at least one at the start of the game. They Class Change to the '''Warrior''' class which gives them bows, and in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' Class Change again to the '''Reaver''' class. In the branched promotion lines of ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they also have the option to Class Change into '''Hero''' and gain the ability to use swords. In ''Fates'', Fighters become '''Berserkers''', rather than the usual Warriors.

Related are the '''Brigand/Bandit/Barbarian''' and '''Pirate''' family, which is pretty much the same thing except less reputable in-universe and capable of crossing mountains and water respectively; both Class Change into the '''Berserker''' class. ''Fates'' introduces the alternative '''Oni Savage''' class, which Class Changes into the '''Oni Chieftain''', which uses [[MagicKnight axes and tomes]] or branches into '''Blacksmith''', which uses axes and swords.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Barst, Bord, Cord, Darros, Ymir, Jake;]] [[VideoGame/FireEmblemJugdral Johalva, Orsin, Halvan, Dagdar, Marty;]] [[VideoGame/FireEmblemElibe Lott, Wade, Gonzales, Geese, Bartre, Garrett, Dorcas, Dart, Hawkeye, Geitz;]] [[VideoGame/FireEmblemTheSacredStones Garcia, Dozla;]] [[VideoGame/FireEmblemTellius Boyd, Largo, Nolan;]] [[VideoGame/FireEmblemAwakening Vaike, Basilio;]] [[VideoGame/FireEmblemFates Rinkah, Arthur, Charlotte]]
----
* AnAxeToGrind: They can only wield axes (or something along the lines of it) as their weapons. Fighters promote to Warrior, which uses Bows as well. But Pirate and Brigand promote to Berserker, which is an Axe specialist much like the Swordmaster. {{BFS}}-sized axes are very common, especially among Berserkers.
* AlwaysMale: All the playable and non-playable Fighters were male for ''fourteen games''. Charlotte in ''Fates'' is the first woman to be a Fighter in the series. This also applies to Berserker, which Fighters promote to in ''Fates'' unlike other games. Pirates, Bandits, and Warriors remain male-only thus far due to being left out of ''Fates.''
* AttackReflector: Warriors in ''Awakening'' and Oni Chieftains in ''Fates'' get the Counter skill, which reflects all damage back to the adjacent enemy. In ''Awakening'', Counter would reflect damage in battle, which makes enemy Warriors that spawn from reinforcements in higher difficulty very frustrating. In ''Fates'', it was {{Nerf}}ed in that it could only activate when the enemy starts the attack, not the user.
* BadassesWearBandanas: Pirates always wear bandanas. Brigands and Berserkers often wear them as well.
* BanditMook: Brigands and Pirates, when in the service of the enemy, destroy villages which give out items and money.
* TheBerserker: [[ExactlyWhatItSaysOnTheTin Guess]]. That said, playable members of the class are normally an aversion, bearing no such tendencies beyond their class name.
* BiggerIsBetter: The basis of the Warrior's mastery skill, Colossus, in ''Path of Radiance'' -- it deals more damage if the user's Constitution is greater than that of the enemy. This was changed in ''Radiant Dawn'', where Colossus merely triples the user's Strength.
** Fighters and their related classes are typically fairly large as well.
* BoisterousBruiser: Traditionally, playable Fighters are large, loud, and strong men.
* CarryABigStick: While any units could wield clubs with their axe rank, the Oni Savage line are largely seen with clubs.
* CriticalHitClass: The ''Berserker'' outside of ''Jugdral'', ''Awakening'', and the [[RegionalBonus Japanese version]] of ''Path of Radiance'', has an innate critical rate bonus, making them very capable of killing anything in one hit because of their high strength.
* CriticalStatusBuff: The ''Wrath'' skill in ''Awakening'', which increases their critical rate when under 50% HP.
* DressedToPlunder: Pirates wear the usual garb.
* EarlyInstallmentWeirdness:
** Fighters and Pirates were unable to promote in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'': it wasn't until ''Genealogy of the Holy War'' where Fighters were able to promote into Warriors, and ''Binding Blade'' was the first game to allow Pirates to promote into Berserkers.
** Fighters and Brigands/Pirates had stats more along the line of a MightyGlacier in the first three games. This is despite the class roll in the first and third game describing them as having low defense.
** Pirates and Brigands don't destroy villages in the Archanea games, despite the fact that they usually can. Only thieves could destroy villages in those games, even though they usually can't.
** Berserker technically existed in ''Mystery of the Emblem'', except it was just a renamed Hero. In the remake, the "Berserker" was replaced by a Swordmaster. Berserkers first appeared in ''Thracia 776'', except it was an enemy-exclusive class, as the only brigand in the game (Marty) promotes to a Warrior.
** There's a class called "Corsair" that appears in '''one chapter''' of ''Blazing Sword'' (on one route of a path split, no less) that is essentially a re-skinned Pirate.
* EverythingsBetterWithSpinning: Warriors' criticals in the GBA games, and the Reaver's mastery skill Colossus in ''Radiant Dawn''.
* GlassCannon:
** Fighters and Warriors have massive strength and decent skill and/or speed, but low defense.
** The Pirate/Brigand/Barbarians and Berserkers, however, have good speed on top of their massive strength, but have even worse defense than the Fighter and Warrior, and are usually more inaccurate as well.
** ''Fates'' Berserkers are much riskier, as while they gain +20 critical rate, the highest critical rate gain in the game, they lose -5 critical avoid (the only class which has a negative boost), which makes enemies score critical hits more easily on ''them''.
** Averted with the Oni Savage line, which are more defensive than Fighters.
* {{Gonk}}: They have a tendency to be this or to avert GenericCuteness.
* HornyVikings: Most portrayals of the Berserker. Warriors in the GBA and DS games wear similar attire.
* MagicallyIneptFighter: While most physical users typically have little magic, Fighters are the worst in that they have no benefits with magic, Bolt Axe notwithstanding. Averted with [[MagicKnight Oni Chieftain]], as they can use tomes and Bolt Axe with decent magic.
* MightyGlacier: The Oni Fighter introduced in ''Fates'' is slow, but with high defense as opposed to Fighters and Bandits/Pirates.
* NemeanSkinning: Berserkers in ''Path of Radiance'' wear wolf skins. Berserkers in ''Fates'' also wear wolf pelts under their armor.
* {{Oni}}: Oni Savage and Oni Chieftain are based on the youkai.
* RoarBeforeBeating: The critical hits of Brigands in the GBA games. Berserkers do this when Colossus is activated in ''Path of Radiance''.
* StatusAilment: Oni Savages get Seal Resistance to lower enemy's resistance to magic.
* StatusBuff: Warriors in ''Awakening'' and Berserkers in ''Fates'' gain Rally Strength, which gives a boost to strength to allies when commanded.
* StoneWall: The Oni Savage/Chieftain line in ''Fates'', in contrast to the [[GlassCannon normal performance]] of axe units.
* {{Stripperiffic}}: ''Fates'' introduces female Berserkers, which wear what are effectively [[ChainmailBikini chainmail bikinis]] made of cloth.
* TurningRed: Berserkers in ''Awakening'' can get the Wrath skill, which increases their critical rate when under half of their max HP.
* UnskilledButStrong: A good part of the characters in this class, particularly those that promote into Berserker, as well as Oni Savages and Oni Chieftains, get rather bad skill. (Which is funny, considering that critical hits are a huge part of the Berserker's shtick.) Averted in ''Fates'', where Berserkers have decent Skill by ''Fates'' standards.
* WalkingShirtlessScene: Often applies, especially with Berserkers.
* WarmUpBoss: Because Lords often use [[HeroesPreferSwords swords]], an unpromoted axe user will often serve as the first boss the player will meet, so that the developers can create a challenging unit on the surface but still be easy to defeat thanks to the weapon triangle.
[[/folder]]

[[folder:Archer]]
!!Archer
Lightly armored soldiers wielding bows. Archers don't have much in the way of defense or other related stats, but that's the thing -- that's not why they exist. They're supposed to take down the enemy from afar using their bows, and if you're throwing them into the thick of things, you're doing it wrong. They Class Change into the '''Sniper''' class, then again to the '''Bow Knight''' class in ''[[VideoGame/FireEmblemGaiden Gaiden]]'' or the '''Marksman''' class in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''.

In ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', Archers are demoted into a {{mook|s}} class, and replaced by '''Bow Fighters''' who fulfill the same role.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' and ''[[VideoGame/FireEmblemAwakening Awakening]]'', they can alternatively choose to Class Change into '''Ranger''' and '''Bow Knight''' respectively, gaining the ability to wield BowAndSwordInAccord.

Related are the '''Ballisticians''' of the Archanea and Jugdral canon, a class which exclusively uses SiegeEngines, an ability which in other games is available just to Archers. Also related is the '''Hunter''' class, exclusive to the Archanea games, which is pretty much the Archer with slightly different stat distribution and the ability to traverse forest terrain easier; they Class Change to '''Horseman'''[[note]]In the very first game, they were two, separate classes, but unified in Mystery of the Emblem[[/note]], the mounted, near-identical progenitor of an endless line of [[BowAndSwordInAccord bow-and-sword-using]] mounted classes like the Ranger, Bow Knight, and Nomadic Trooper. In ''[[VideoGame/FireEmblemFates Fates]]'', Archers can Class Change to the '''Sniper''' class or branch into the flying mounted '''Kinshi Knight''' class. It also got a slower-but-stronger variant named the '''Apothecary''', which can Class Change into '''Merchant''' (gains use of lances in addition to bows) or '''Mechanist''' (who gets access to shuriken and a mount) classes respectively. Ballisticians reappear in ''Fates'' as a male-only DLC class, riding in what is essentially a medieval tank.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Gordin, Norne, Castor, Wolf, Sedgar, Jeorge, Tomas, Jake, Beck, Python, Leon;]] [[VideoGame/FireEmblemJugdral Jamke, Briggid, Faval/Asaello, Tania, Ronan;]] [[VideoGame/FireEmblemElibe Wolt, Dorothy, Klein, Igrene, Wil, Rebecca, Louise;]] [[VideoGame/FireEmblemTheSacredStones Neimi, Innes;]] [[VideoGame/FireEmblemTellius Rolf, Shinon, Leonardo;]] [[VideoGame/FireEmblemAwakening Virion, Noire;]] [[VideoGame/FireEmblemFates Setsuna, Takumi, Yukimura, Midori, Kiragi]]
----
* AchillesHeel: Whether or not mounted archers are affected by Horse-slaying weapons varies by game. Mechanists outright defies this weakness because their mounts are artificial.
* AlwaysAccurateAttack: Deadeye/Sure Strike, the Sniper and Marksman's mastery skill. It's a bit of a PowerupLetdown, in that by the point they have access to it, a Sniper/Marksman will have such high Skill that they don't ''need'' an accuracy boost. Skills like Hit Rate +20 ([[ExactlyWhatItSaysOnTheTin which increases 20 hit]]) and Certain Blow (increasing hit rate by 40 when the user attacks first) were more useful in ''Awakening'' and ''Fates'', as they allow promoted units to dip into other classes for their skills.
* AntiAir: The role they excel greatly at is punishing fliers that try to close in from long distances.
* CripplingOverspecialisation: By design, they can only attack over distances, and as such are incapable of retaliation when attacked at close-quarters. The only game to change this is ''Radiant Dawn'', where crossbows (fixed-damage weapons that as a result are generally inferior to bows, which take strength into account, except against flying units, since, due to their ludicrous weapon might that gets tripled against flying units, they can instantly kill pretty much anything that flies, ''including Tibarn'') and the [[InfinityPlusOneSword Double Bow]] can be used both in close-quarters and over a distance.[[note]]Though the Double Bow has halved accuracy when used at close range.[[/note]]
** For this reason, Archers and Snipers functioning as bosses are extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in ''Blazing Blade'', they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler:In ''Fates'', Takumi, a Sniper, is fought several times with Point Blank (which allows user to attack at 1 range with bows) and as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]
* CriticalHitClass: Snipers in the Tellius games and ''Fates'' gain a critical boost, while the latter also increases hit rate.
* DemotedToExtra: Archers are an enemy-exclusive {{Mook}} class in ''Thracia 776'". Bow Fighter, however, fulfills the same role, and promotes to Sniper.
* EarlyInstallmentWeirdness: In ''Gaiden'', Archers have 1-3 range, and gain an additional 1-4 range when equipped with a non-basic bow. In ''Thracia 776'', Archers are a {{Mook}} class with terrible stats, while Bow Fighters are the playable class that promotes to Sniper.
* LongRangeFighter: Archers and Snipers can only attack from range and are defenseless in close quarters. Exceptions include ''Gaiden'' where [[EarlyInstallmentWeirdness archers can attack from extreme range]], crossbows in ''Radiant Dawn'', various special bows and yumis in ''Fates'', and archers with the Point Blank skill[[note]]This skill lets the user attack with bows at 1-2 range.[[/note]].
* {{Mooks}}: The role of Archers in ''Thracia 776'' is weak enemy soldiers while Bow Fighters take their playable spot.
* NoArcInArchery: Until ''Echoes'', no ''Fire Emblem'' game depicts archers or other bow users as arcing their shot. Could be considered a subversion, however, in that generally units are too close for arcing to be needed: the ballista users, who do fire at that kind of range, are generally shown firing at an angle. In addition, since arrows can be shot over walls in all games, one can only assume that, while it's not shown in the animation, their shots are being arced there.
* SiegeEngines: They're the only class family which can use ballistae and similar weapons, until ''Fates'', where anybody who can use bows can use ballistae, and other siege weapons are available to units with other weapons. The Ballistician class in ''Fates'' ride in their own personal medieval "tank", which functions as a mobile ballista.
* TankGoodness: The Ballistician in ''Fates''' rides a giant wooden tank that fires arrows.
[[/folder]]

[[folder:Mage]]
!!Mage
The basic offensive magic class, dealing in the three "anima", or nature, magic types. Mages almost always promote into the '''Sage''' class, and in ''Radiant Dawn'', promote further to the third-tier '''Arch Sage''' class (which also existed in ''[=FE7=]'' as the exclusive class of Athos). ''The Sacred Stones'' also allows Mages to promote into the mounted '''Mage Knight''' class. In the original Archanea games, Mages promoted into '''Bishops''' like every other magic user; the Sage class was implemented in the remakes.

The Jugdral games and ''Radiant Dawn''[[note]]''Path of Radiance'' just has normal unsplit Mages and Sages, with both being able to wield all three anima magic types from the beginning[[/note]] split the Mage class into three variant classes, each specializing in one of the three anima magic types: the '''Fire Mage''', '''Wind Mage''', and '''Thunder Mage'''. In ''Radiant Dawn'', they promote into similarly split Sage variants; in the Jugdral games, all four variants promote into one of two other promoted classes: the '''Mage Fighter''' and '''Mage Knight''', which are generally identical in that both wield swords alongside three anima magic types, differing only in that the Mage Knight rides a horse and the Mage Fighter can also wield staves.

In ''Sacred Stones'', they can choose to promote into '''Mage Knight''', but unlike the Jugdral version, this particular Mage Knight can only use magic and staves, making them more similar to the '''Valkyrie''' class. In ''Awakening'', they can instead choose to promote into a class similar to the Jugdral one: the '''Dark Knight'''. In ''Fates'', Mages are called '''Diviners''', which promote into '''[[UsefulNote/{{Onmyodo}} Onmyoji]]''', which use tomes and staves, like Sages, or into the '''Basara''' class, a MagicKnight class that uses tomes and lances. Female Mages in ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''Shadows of Valentia'' do not Class Change into Sage. They Class Change to '''Priestess''' instead, who are capable of using swords alongside their magic.

Related is the '''Bard'''[[note]]not to be confused with the normal Bard support class, discussed below[[/note]], a class exclusive to the Jugdral games which wields all three types of Anima Magic and Light Magic and also promotes to Sage. Also related is the '''Empress''' class, exclusive to Sanaki in ''Radiant Dawn'', which also can wield all three types of Anima Magic and Light Magic, but does not promote to or from anything.

-->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally prepromoted Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] Merric, Wendell*, Linde (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Gotoh* (''Shadow Dragon and the Blade of Light''); Luthier, Delthea, Mae, Boey, Sonya, Nomah (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Jubelo, Arlen (''Mystery of the Emblem''); Azelle, Lewyn, Tailtiu, Arthur/Amid, Tine/Linda, Ced/Hawk (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel, Olwen, Homer, Ilios, Miranda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lugh, Lilina, Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk, Pent, Nino, Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute, Saleh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren, Ilyana, Tormod, Calill, Bastian (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sanaki (''Radiant Dawn''); Katarina (''New Mystery of the Emblem''); Miriel, Ricken, Laurent, Emmeryn, DLC!Celica (''[[VideoGame/FireEmblemAwakening Awakening]]''); Orochi, Hayato, Rhajat (''[[VideoGame/FireEmblemFates Fates]]'')

----
* ArmorPiercingAttack: The Archsage's skill Flare negates enemy resistance before dealing damage.
* BadassCape: Most Mages wear capes, and occasionally hoods.
* BlackKnight: The Dark Knight class.
* BlackMage: They usually have access to all three types of offensive elemental magic, and depending on the character they tend to specialize in one. Once they promote, they normally become {{Red Mage}}s.
* BlowYouAway: They can use wind magic. The basic Wind tome is sometimes among a lower-level mage's starting tomes; depending on the character, it may be substituted with the basic Thunder tome.
* CastFromHitPoints: As part of EarlyInstallmentWeirdness, mages in ''Gaiden'' use their HP to cast spells due to the game having no weapon durability.
* EarlyInstallmentWeirdness: In the original Archanea games both Mages and Clerics promote into Bishops. ''Gaiden'' introduces the Sage class as a promotion for Mages which stays in most future games, including the Archanea remakes.
* FireIceLightning: Mages have access to the three "anima" classes of magic -- fire, thunder, and wind. The Archanea, Elibe, and Magvel games lump them into one magic type, whereas Jugdral and Tellius split them into three separate types.
* GlassCannon: In the GBA games, where their Defense cap, and especially their Resistance cap, are lower than the Bishop. However, outside of ''Sacred Stones'' (where you can grind for stat boosters to reach their caps), you will not see this often.
* HighCollarOfDoom: Dark Knights have these to add to their menacing appearances.
* HolyHandGrenade: In the Archanea games, all magic types (staves aside) are one and the same, meaning that Mages also wield ostensibly "light" and "dark" tomes like Starlight and Swarm. Sages in ''Sacred Stones'' also learn light magic naturally and can be taught dark magic by exploiting a bug in the game.
* AnIcePerson: Several games had spells which were ice, like Blizzard and Fimbulvetr. Some were either in games where tomes and magic are universal, like the Archanea games and ''Fates'', or are part of the Anima or Wind magic in other games, like the Elibe and Tellius games.
* KnifeNut: In ''Path of Radiance'', promoted mages can choose knives instead of staves.
* LifeDrain: The Arch Sage's mastery skill, Flare. Dark Knights have Lifetaker, which lets them regain 50% of their HP after defeating an enemy on their turn.
* MagicKnight: ''[=Gaiden's=]'' Priestesses as well as Jugdral's Mage Knights and Mage Fighters are capable of using swords and magic. Mage Knights from ''The Sacred Stones'' doesn't fall under this trope however, as it is just a mounted mage and doesn't use physical weapons. ''Path of Radiance'' grants Sages the ability to wield knives instead of staves. ''Awakening'' also features the Dark Knight, which is similar to the Jugdral Mage Knight, while ''Fates'' features the Basara, which wields [[BladeOnAStick lances]] in addition to tomes.
* PlayingWithFire: They can use fire magic; the basic Fire spell is normally among a lower-level mage's starting tomes.
* RedMage: Typically, after promotion, being able to attack and heal. The exception is usually if you promote to a MagicKnight class.
* RobeAndWizardHat: ''Awakening'' forsakes the tradition of hooded capes for Mages in favor of some ''enormous'' wizard hats.
* ShockAndAwe: They can use thunder magic. The basic Thunder tome is sometimes among a lower-level mage's starting tomes; depending on the character, it may be substituted with the basic Wind tome.
* SquishyWizard: Mages and Sages are very frail physically, making them unsuitable for the very front lines against physically-oriented armies. Averted with Dark Knights, who have Defense as their highest stat.
* StatusBuff: Sages in ''Awakening'' and Onmyoji in ''Fates'' gain Rally Magic, which gives a boost to magic to allies when commanded.
[[/folder]]

[[folder:Priest]]
!!Priest
One of two medic classes, Priests only wield magical staves which can heal allies, inflict status effects on enemies, or teleport allies. The class can be either gender, but some games split female Priests into the separate but otherwise identical '''Cleric''' class. In ''Shadow Dragon'', male priests are instead known as '''Curates'''. Priests and Clerics both promote into the '''Bishop''' class, whereupon they gain access to offensive Light magic; in ''Gaiden'' and ''Radiant Dawn'', their final promotion is the '''Saint''' class. In ''Sacred Stones'', they can also promote to either Sage (for priests) or Valkyrie (for Clerics). In ''Awakening'', Clerics and Priests can instead choose to promote into '''War Cleric/Monk''', which gives them the use of axes, or the '''Sage''' class, which gives them the use of magic tomes.

In the Tellius games, the Cleric variant is exclusive to Mist. She is generally identical to normal Priests (which still exist), but does not have the association with religion, and in ''Radiant Dawn'' can also use swords. She promotes to the '''Valkyrie''' class, which in ''Path of Radiance'' allows her to use swords as well. In ''Fates'', the class is again split up by gender and are referred to as '''Monks''' and '''Shrine Maidens'''. Both promote into the '''Onmyoji''' class, similar to Sages, but their branch class is determined by gender; Monks can promote into '''Great Master''', which uses staves and lances, and Shrine Maidens promote into the '''Priestess''' (no relation to the class of the same name in ''Gaiden'') class, which uses staves and bows, instead.

Related is the '''Monk''' class, an offensive magic class exclusive to the GBA games which uses light magic; they also promote into Bishops (and branch to Sages in ''Sacred Stones''), and so are considered part of this class tree. Also related is the '''Light Mage''' and its promotions, Micaiah's Lord class in ''Radiant Dawn'', and the '''Shaman'''[[note]]not to be confused with the normal dark-wielding Shaman class, discussed below[[/note]], Deirdre's and Julia's class in ''Genealogy'', which promotes to '''Sage'''. Also related is the '''Chancellor''' class of the Tellius games (which uses dark magic in addition to light magic and staves), which is exclusive to Sephiran/[[spoiler:Lehran]].

-->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Wrys, Lena, Maria, Boey, Elice, Silk, Jenny, Malliesia, Frost, Nyna;]] [[VideoGame/FireEmblemJugdral Adean, Claude, Lana/Mana, Corpul/Sharlow, Safy, Tina, Linoan, Sleuf, Sara, Cyas;]] [[VideoGame/FireEmblemElibe Ellen, Saul, Yodel, Serra, Lucius, Renault;]] [[VideoGame/FireEmblemTheSacredStones Moulder, Natasha, Artur;]] [[VideoGame/FireEmblemTellius Rhys, Mist, Laura, Oliver,]] [[spoiler:[[VideoGame/FireEmblemTellius and Lehran;]]]] [[VideoGame/FireEmblemAwakening Lissa, Libra, Brady;]] [[VideoGame/FireEmblemFates Sakura, Azama, Izana, Mitama]]
----
* CastFromHitPoints: Like Mages, they use HP to use white magic in ''Gaiden''. Thankfully, they have [[LifeDrain Nosferatu]] to compensate for their limited supply but it has low hit so they may not hit as well.
* CombatMedic: Upon promotion, they gain offensive light magic, or have it from the start for Shamans in ''Genealogy.''
* EarlyInstallmentWeirdness: Staves do not give them experience in the original ''Shadow Dragon'' and ''Gaiden'', meaning that it is difficult to even train them. In ''Shadow Dragon'', in order for them to gain experience, they must '''[[ViolationOfCommonSense SURVIVE an attack]]'''.
* GoodHurtsEvil: Light magic is extra effective against monsters in games with them infesting the world map, like ''Gaiden'' and ''The Sacred Stones.''
* LightIsGood: Played straight most of the time, with light magic stemming from good-aligned gods, and most of the time being [[ElementalRockPaperScissors extra effective against dark magic]].
* LightIsNotGood: Bishops who support the enemy, are morally questionable, or are outright evil and heretical are a recurring feature throughout the franchise -- the most prominent examples are Gharnef[[note]]before the remakes happened and he became a Sorcerer[[/note]], Riev, Oliver, and Lekain.
* HolyHandGrenade: After promotion and as Monks. The exceptions are ''Awakening'' and ''Fates'', where light magic does not exist in any form.
* LightTheWay: Tend to be the only light magic users.
* ManInWhite: They tend to wear long, white robes.
* TheMedic: They're mainly used to heal weakened units.
* {{Miko}}: The Hoshido version of the Cleric, which are called Shrine Maiden. When promoted, they can use bows.
* RedMage: Typically, after promotion, being able to cast offensive spells and heal. The exception is if you promote to [[CombatMedic War Monk/Cleric]].
* ReligionIsMagic: Light magic, at any rate. In most canons, light magic has a strong association with the dominant religion of the world (which more often than not has some connection with one of the world's [[CrystalDragonJesus legendary heroes who also used light magic]]). Light-wielding units not affiliated with the clergy are rare, with Micaiah being the only one in Tellius. [[DiscussedTrope Discussed]] by Knoll and Natasha in ''The Sacred Stones'', pondering the differences between the roots of their magic of choice (light/religion for Natasha, dark/knowledge for Knoll).
* SimpleStaff: Normally, they don't have offensive use in line with this trope, but ''Radiant Dawn'' allowed staff-wielding units to use them to strike back when attacked. Some staffs have a 100% critical rate, but almost no-one has the strength to actually deal any damage in such a situation.
* SquishyWizard: Significantly more so than the Mage line. Technically averted by the War Cleric promotion in ''Awakening'', which is significantly more robust, but the characters that promote into it by default tend to fall into this anyway by virtue of rather poor Strength and Defense growths.
* StaffChick: Early Clerics (often called "Sisters") in the series were almost exclusively kind [[WomanInWhite Women In White]]. Later games gave more variety.
* StatusBuff: War Monks/Clerics in ''Awakening'' gain Rally Luck, which gives a boost to luck to allies when commanded. Monks/Shrine Maidens in ''Fates'' gain the skill earlier.
* SupportPartyMember: Before they're promoted, Clerics can do nothing but heal or grant {{Status Buff}}s with staves. Inverted with the Monk class, which can attack with light magic, but not heal until they promote to Bishop.
* WhiteMage: They're frequently female (or at least effeminate, like with Libra and Lucius).
[[/folder]]

[[folder:Dark Mage/Shaman]]
!!Dark Mage/Shaman
A somewhat uncommon offensive magic class, Dark Mages (also known as Shamans in the UsefulNotes/GameBoyAdvance titles ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'') are a slower, somewhat bulkier counterpart to Mages that debuted in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''. They specialize in Dark magic, which is usually exclusive to them, but are also sometimes capable of using Anima magic. Originally an enemy-only class, Dark Mages became playable on a semi-recurring basis starting in ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''.

Dark Mages usually Class Change to '''Sorcerer''' ('''Druid''' in the GBA titles), while in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' they become the enemy-exclusive '''Dark Bishop'''. They can also become the '''Summoner''' class in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', giving them the ability to wield staves and granting access to SummonMagic. In ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'' they can potentially Class Change into '''Dark Knight''', which [[MagicKnight allows them use of swords]] and grants them a mount at the cost of losing their ability to use Dark magic.

In ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and its remake, ''Shadows of Valentia'', an enemy-only variant of the class appears, called the '''Arcanist''', belonging to people who have sacrificed themselves to Duma in exchange for powerful dark magic. It also has a male-only variant, called the '''Cantor''', who are capable of conjuring forth many types of monsters, though what type of monster are summoned is dependent on the Cantor in question.

Related is the '''Dark Sage''', a second-tier class which also wields thunder magic, exclusive to King Pelleas in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''; it Class Changes into a variant of the '''Arch Sage'''. Also related are the '''Dark Prince''', '''Dark Druid''', and '''Necromancer''', dark-wielding classes exclusively belonging respectively to the final boss Julius (''Genealogy of the Holy War''), and the penultimate bosses Nergal (''The Blazing Blade'') and Lyon (''The Sacred Stones'').

This class is not to be confused with the '''Shaman''' class of ''Genealogy'', which is a light-wielding class exclusive to Deirdre and Julia, or with the third-tier '''Light Priestess''' class, which was called "Shaman" in the original Japanese version of ''Radiant Dawn''.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Etzel;]] [[VideoGame/FireEmblemJugdral Salem;]] [[VideoGame/FireEmblemElibe Raigh, Sophia, Niime, Canas;]] [[VideoGame/FireEmblemTheSacredStones Knoll;]] [[VideoGame/FireEmblemTellius Pelleas;]] [[VideoGame/FireEmblemAwakening Tharja, Henry, DLC!Micaiah;]] [[VideoGame/FireEmblemFates Odin, Nyx, Leo, Ophelia]]
----
* CastingAShadow: Dark magic is essentially this. Also, while they have often been portrayed as the magical equivalent to axes, dark magic in the GBA games and in ''Awakening'' have effects on their general weapons that other magic will never have.
* CriticalStatusBuff: The ''Vengeance'' skill, which increases damage based on half of the user's missing HP, making it very powerful when the user is nearly dead. It also has the highest activation rate, so it is easy for it to activate.
* DarkIsEvil: Enemy Shamans/Dark Mages play this straight the most in Jugdral and ''Awakening.'' In the former, their organization is mostly evil, while in the latter their organization is wholly evil. Though in some games it can be averted.
* DarkIsNotEvil: And Canas of ''Blazing Sword'' ''will'' make a point of reminding you of that fact. However, Dark Magic users tend to be [[DarkIsEvil major]] [[EvilSorcerer enemies]] in several games in the series nonetheless, mainly both Jugdral titles and ''Awakening.''
* DealWithTheDevil: Often, to gain the ability to use dark magic, particularly if it's of the powerful kind, the user has to sacrifice something in return, often with severe consequences.
* {{Expy}}: Dark Druid Nergal and Necromancer Lyon's classes are based upon the Druid and Summoner classes, respectively, but more powerful. Dark Druid also serves as an {{expy}} and {{foil}} to Athos's Archsage class.
* InTheHood: Almost every similar unit wears a heavy hood completely obscuring their face.
* MightyGlacier: Significantly slower than Mages and have worse Skill, but generally have relatively equal Magical Attack and better defenses.
* {{Necromancy}}: The Summoner and Necromancer can create phantom warriors to assist you in battle.
* PowerOfTheVoid:
** Apocalypse, the Divine Weapon in Elibe, emits a rune which summons a black hole.
** Ginnungagap in ''Fates'', where the spell covers the enemy in a black vortex then suffocates them with a blinding light.
* RedMage: Typically, after promotion, being able to attack and heal. The exception is if a Dark Mage promotes into the [[MagicKnight Dark Knight]] class. Done weirdly with the Sorcerer from ''Awakening'' onward, who gets to use BlackMagic in addition to normal magic, but cannot use healing staves to differentiate themselves from Sages.
* StatusAilment: ''Seal Magic'', which reduces the enemy's magic, is available to Dark Knights.
[[/folder]]

[[folder:Troubadour]]
!!Troubadour
A female-exclusive WhiteMage class introduced in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' which makes occasional, if inconsistent, appearances. The Troubadour is basically the mounted equivalent of the Priest with slightly lower stats to compensate for having higher movement.

The Troubadour class is one of the most variable in the series in terms of Class Change progression and weaponry. In most games, they wield only staves and start off purely as a support class, but they additionally wield swords in ''Genealogy of the Holy War'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''. They normally Class Change into the '''Valkyrie''' like the Priest, which turns them into a CombatMedic that gains the ability to use offensive magic (Anima or Light depending on the game) in every game except ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''; in those games, where the class is exclusive to Mist, Valkyrie gains the ability to use swords. In ''Genealogy of the Holy War'' and ''Thracia 776'', Troubadour instead Class Changes into '''Paladin''' (not to be confused with the normal Paladin) and gains the ability to wield lances alongside swords and staves.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' they can choose to Class Change into the '''Mage Knight''', which is effectively a Valkyrie that uses Anima magic instead Light magic. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', they can instead choose to discard their mount and Class Change into '''War Cleric''', which gains the use of axes. In ''[[VideoGame/FireEmblemFates Fates]]'', Troubadours now are unisexual. They Class Change into the '''Strategist''' class (effectively the Valkyrie with a different name to reflect the fact that they're no longer AlwaysFemale) or branch into the '''Maid/Butler''' class, which substitutes magic for knives/shuriken, ditches the horse, and has the best staff rank in the game.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemJugdral Ethlyn, Nanna/Janne, Amalda;]] Clarine, Cecilia (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Priscilla (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); L'Arachel (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Maribelle (''[[VideoGame/FireEmblemAwakening Awakening]]''); Felicia, Jakob, Elise, Flora, Dwyer, Forrest (''[[VideoGame/FireEmblemFates Fates]]'')
----
* AchillesHeel: Like Cavaliers, they are vulnerable to Horse-slaying weapons... except in ''Binding Blade'' and ''Path of Radiance'', where they are unaffected by Horse-slaying weapons, presumably an oversight.
* AlwaysFemale: Until ''Fates'', all troubadours/valkyries were female. Female-exclusive Valkyries are entirely consistent with Norse mythology constantly referenced in the series, but "troubadour" was a name for a male bard historically.
* AutomatonHorses: Their horses are only seen in combat.
* BattleButler: The Butler class.
* CombatMedic: Valkyries have offensive magic/the use of swords in addition to healing with staves. In the Jugdral games, troubadors can use swords from the start. In ''Fates'', they gain shurikens as their weapons.
* CoolHorse: Troubadours are always mounted on them.
* EarlyInstallmentWeirdness: Valkyries were called ''Paladins'' in ''Jugdral.'' They were wisely renamed Valkyries with the GBA installments to avoid confusion with regular Paladins, especially female ones like Midia.
* GenderBlenderName: Despite the class being all-female until ''Fates'', actual real-life troubadours (who were poets, [[CaptainObvious not magical mounted staff users]]) were exclusively male, and the female term is Troubaritz. Strangely, these sorts of real-life Troubadours ''actually exist'' in the ''Fire Emblem'' universe as well, at least in the Tellius series, as one of the early chapter narrations for Radiant Dawn includes the phrase "or so the Troubadours sing".
* TheMedic: Their main battlefield role.
* NinjaMaid: The Maid class, exemplified with their combat style and shurikens as their WeaponOfChoice.
* RedMage: Typically becomes a mounted version after promotion, being able to attack and heal. The exception is if you promote to a [[CombatMedic War Cleric or Maid/Butler]].
* SquishyWizard: They have high Magic and Luck to aid in their healing abilities, but they're defensively weak physically and typically can't fight back at first.
* StatusBuff: Valkyrie in ''Awakening'' and Strategist in ''Fates'' gains Rally Resistance, which gives a boost to resistance to allies when commanded.
* SupportPartyMember: While they were originally sword-wielders in their first tier, later games relegated them solely to healing before promotion.
* WhiteMagicianGirl: This is a very common archetype for the class.
[[/folder]]

[[folder:Pegasus Knight]]
!!Pegasus Knight
One of the two flying mounted classes, Pegasus Knights are [[AlwaysFemale female-only]] knights who fly on pegasi. They're defined by their excellent Speed and Resistance at the cost of having pathetic Defense and HP; they're generally great for eliminating mages. They usually Class Change into the '''Falcon Knight''' class, which adds the ability to use either swords or staves depending on the game, and in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' Class Changes further to the '''Seraph Knight'''. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', Pegasus Knights gain the alternate Class Change opition of '''Dark Flier''', which allows them to use magic. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', they had the alternate Class Change option of '''Wyvern Knight''' (see below): in the Archanea games, Dragon Knights were their only promotion (though the remakes allowed them to promote to Falcon Knights instead using a DLC item). In ''[[VideoGame/FireEmblemFates Fates]]'', they were changed into the unisex '''Sky Knight''', which promotes into the '''Falcon Knight''' or '''Kinshi Knight''', the first aerial class that can use Bows. The Dark Flier reappears as its own separate class in ''Fates'', accessible via an item that can be obtained either by owning all three campaigns or as a reward from a DLC map.

Related are the '''Princess Crimea''' and '''Queen''' classes, exclusive to Elincia in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''Radiant Dawn'', respectively; both classes wield swords and staves, but are otherwise identical to the normal pegasus classes.

->'''Playable characters of this class family:''' Caeda, Catria, Palla and Est (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and The Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of The Emblem]]''), Catria, Palla and Est again, Claire (''[[VideoGame/FireEmblemGaiden Gaiden]]''), Erinys, Fee/Hermina (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''), Karin and Misha (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''), Shanna, Thite & Juno (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''), Florina, Fiora and Farina (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''), Vanessa, Tana and Syrene (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''), Marcia, Tanith, Elincia and Sigrun[[note]]''Radiant Dawn'' only[[/note]] (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sumia, Cordelia, Cynthia and Aversa (''[[VideoGame/FireEmblemAwakening Awakening]]''), Subaki, Hinoka, Reina, Shigure, Caeldori and Minerva (''[[VideoGame/FireEmblemFates Fates]]'')
----
* AchillesHeel: Suffers additional damage from bows and (sometimes) wind magic due to their status as flying units. In ''Awakening'' and ''Fates'', they are also weak to anti-beast weapons.
* AlwaysFemale: EarlyInstallmentWeirdness aside. ''Fates'' eventually averted this, although the explanation is different depending on the version of the game: the Japanese version calls them Tenma (the Japanese word for Pegasus, confusingly used for regular Pegasi in the past), while the English version simply says that they are a different breed from the traditional depiction. However, it's still played with, as the men who have this class, Subaki and Shigure, are known to be [[{{Bishonen}} very pretty.]]
* BladeOnAStick: The starting and main weapon for Pegasus Knights.
* EarlyInstallmentWeirdness:
** Pegasi become dragons in the [[VideoGame/FireEmblemAkaneia Archanea games]], in contrast to the two classes being foils to each other later on.
** Pegasus Knight {{Mook}}s were male in ''Mystery of the Emblem''.
** The stat interface suggests that they're male in the GBA installments as well, as their "Rescue" stat (which is pretty much irrelevant to enemy units since they never use the rescue command unless you use the enemy control glitch to take control of them) is 25 minus their Constitution (same as your male mounted units; your female ones are only 20 minus their Con).
* ExtraTurn: The Galeforce skill exclusive to Dark Fliers allows the user to take another action upon initiating an attack that defeats an enemy unit. ''Fates'' nerfed the skill so that it only activates when the user isn't supported by Attack and Guard Stances.
* FragileSpeedster: Their high Speed typically allows them to get in at least two hits. However, they're vulnerable to arrows and wind-related magic.
* GeoEffects: A class-limited aversion; flyers completely ignore terrain bonuses and penalties, because after all, they can fly. They still get healed by forts and thrones, though.
* KryptoniteProofSuit: The Iote/Delphi/Fili Shield from Archanea, Elibe, and Magvel respectively is an item which, when held by a flyer, negates their weakness to bows. In ''Awakening'', Iote's Shield is a skill instead, acquired through [[DownloadableContent DLC]]. ''Fates'' has the same skill under the name Wing Shield, which is exclusive to Hinoka in her boss fights in ''Conquest''.
* MageKiller: They're frequently lauded as such, given their high Resistance and access to physical weapons.
* MagicKnight: Dark Fliers use offensive magic, while Falcon Knights in the Jugdral games, ''Awakening'', and ''Fates'' use healing staves.
* NobleBirdOfPrey: Kinshi Knights ditch the pegasus for a gigantic mythical bird known as Kinshi.
* {{Pegasus}}: They come in two different species as well. The one commonly seen in the series are known as Pegasus, but incorporate an aspect of the unicorn: the myth that unicorns would only accept pure-hearted maidens as their riders, though [[EarlyInstallmentWeirdness this isn't the case]] in ''Mystery of the Emblem.'' A support in ''Fates'' claims the Pegasi in the game are actually [[Myth/ChineseMythology Tenma]], which are similar in appearance but do not care about gender (despite ''[=FE3=]'' depicting male Pegasus Knights). Though this is made confusing as past games in Japan have used ''Tenma'' to refer to regular Pegasi. The English version of the same conversation changes this, saying that the Pegasi of ''Fates'' are a different breed.
* {{Retcon}}: Male Pegasus Knights may have been retconned as impossible based off of a Support in ''Fates.'' In the original ''Mystery of the Emblem'', unplayable Pegasus Knights were explicitly male.
* RuleOfThree: Traditionally, there are three available pegasus-riding units, often related to each other either through family or through job, who can execute a "Triangle Attack" when together. The Jugdral games are the only exceptions; the player never gets more than two Pegasus Knights in the same game, and in ''Genealogy'', the two are in different generations. ''Genealogy'' actually has a trio of ''enemy'' Falcon Knights who can Triangle Attack! The attack was eventually dropped as of ''Awakening''.
* SpellMyNameWithAnS: "Falcon Knight" has been variously rendered as "Falcoknight", "Falconknight", and "Falcon Knight" in the English games.
* StatusBuff: Falcon Knights in ''Awakening'' and ''Fates'' gain Rally Speed, which gives a boost to speed to allies when commanded.
* ThighHighBoots: Most female Pegasus Knights have Grade B or even Grade A ZettaiRyouiki and a miniskirt/dress in official artwork (sometimes with stockings just barely visible over the top of the boots, but always qualifying with boots alone), but even the ones that wear ProperTightsWithASkirt still have these boots--as does Shigure, one of two ''male'' Sky Knights introduced in ''Fates''. The only female exception (and it's an [[DependingOnTheArtist inconsistent one]]) is Fee.
* WingedUnicorn: Normally, they look like this after promotion to Falcon Knight, though it's entirely possible that the horn is just part of the pegasus's head armor.
[[/folder]]

[[folder:Wyvern Rider/Dracoknight (''Dragon Knight'')]]
!!Wyvern Rider/Dracoknight (''Dragon Knight'')
Wyvern Riders (sometimes known instead as Dracoknight) are the second of the two recurring flying mounted classes, this time riding into battle on the backs of dragons. Originating as the Class Change for Pegasus Knights in ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', Wyvern Riders were later were spun off into their own entirely separate class family. Compared to their pegasus counterparts, they tend toward hardier, bulkier compositions at the expense of Speed and Resistance, with a weakness to anti-dragon weaponry on top of the standard flier weakness to bows. The Wyvern Rider's weapon selection has varied over the course of the series, having used all three main weapon types at different points, though from ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' onward they use axes.

Wyvern Riders generally Class Change into the '''Wyvern Lord''' ('''Dragon Master''' in Japanese), which usually gives them access to a secondary melee weapon. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', they can alternatively Class Change into the '''Wyvern Knight''', which only wields lances. In ''Radiant Dawn'', they can Class Change again into the third-tier '''Dragonlord''' class ('''Lindwurm''' in Japanese). The Jugdral games feature the weaker '''Dragon Rider''' class, which was made the first tier to the (now second-tier) Dragon Knight in ''Thracia 776''. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', they gain the alternate Class Change of '''Griffon Rider''', a [[JackOfAllStats generally well-balanced class]]. In ''[[VideoGame/FireEmblemFates Fates]]'', they gain the alternate Class Change of '''Malig Knight''', a MagicKnight class that uses axes and tomes.

Related is the '''King Daein''' class, exclusive to Ashnard in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''.

Not to be confused with the "normal" dragons which figure heavily into the plots of most games, though in Archanea, ''these'' dragons are degenerate wild relatives of ''those'' dragons called Wyverns.

->'''Playable characters of this class family:''' Minerva (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade Of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Altena (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dean and Eda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Miledy and Zeiss (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Heath and Vaida (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Cormag (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Jill and Haar (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Michalis (''New Mystery of the Emblem''); Cherche and Gerome (''[[VideoGame/FireEmblemAwakening Awakening]]''); Camilla, Beruka, Scarlet and Percy (''[[VideoGame/FireEmblemFates Fates]]'')
----
* AchillesHeel: Bows and wind magic, being flying units, and in later games, also Wyrmslayers or any other anti-Dragon weapons. ''Radiant Dawn'' changed their weakness from bows and wind magic to thunder magic, the same weakness as Dragon Laguz.
* AnAxeToGrind: From ''Radiant Dawn'' onwards, this is their preferred weapon instead. It even carries over to the Archanea remakes, giving Minerva a signature axe in the process.
* ArmorPiercingAttack: The Wyvern Knight's skill, [[ExactlyWhatItSaysOnTheTin Pierce]], in ''The Sacred Stones''. Its usefulness is offset by being linked to a nasty glitch which locks up the game under certain (rare) circumstances which, oddly enough, only occurs in English copies of the game.
* BladeOnAStick: Traditionally this is the family's primary weapon.
* BreathWeapon:
** Averted, most of the time the wyverns do not breath fire. It becomes odd when fighting against feral wyverns in ''Mystery of the Emblem'' which breath fire, implying that tamed ones lost the ability to breath fire.
** Played straight with Malig Knights in ''Fates''. They learn Savage Blow, which was called Deathly Breath in the Japanese version, which implies that the undead wyvern is breathing a putrid breath.
* CoolHelmet: Wyvern Lords and Malig Knights wear helmets that resemble dragons, while Griffon Riders wear helmets resembling a griffon.
* CoolMask: The Wyvern Riders in ''Awakening'' wear masks that resemble a dragon's jaws on the lower halves of their faces.
* DependingOnTheArtist: There's pretty much no consistency with the appearance of the dragon mounts between games; it's pretty much justified by the different universes, except in the case of Tellius.
* DivergentCharacterEvolution: The dragon-riding family slowly evolved from the pegasus family into the distinct class tree with different strengths it is today.
* {{Dracolich}}: Malig Knights ride on zombie wyverns.
* DragonRider: [[CaptainObvious You don't say.]] Averted with the Griffon Rider promotion in ''Awakening''.
* GeoEffects: A class-limited aversion; flyers completely ignore terrain bonuses and penalties, because after all, they can fly. They still get healed by forts and thrones, though.
* GiantFlyer: In the GBA games and ''Radiant Dawn'' in particular, they're downright enormous.
* HeelFaceTurn: Typically, the dragon mount species is associated with an/the enemy kingdom (Macedon, Thracia, Bern, Grado, Daein, Nohr) and dragon riders are a mainstay of the respective army, and so almost every allied Dragon Rider is recruited from the enemy. The only exceptions to this in the series are in the Archanea games and ''The Sacred Stones'', where your pegasus knights can promote into them, and ''Awakening'', where the "recruited" dragon rider is from a different nation from the "enemy" dragon riders earlier in the game.
* LightningBruiser: To a degree. The class typically possesses MightyGlacier stats in-battle, being powerful and bulky yet somewhat slow, but makes up for it with a very high Move stat, meaning that it's out-of-battle mobility is on-par with it's FragileSpeedster counterpart class, the Pegasus Knight.
* MythologyGag: The Wyvern Knight class in ''[=FE8=]'' rides a mount identical to the [=DracoKnights=] of ''[=FE3=]'' and can be promoted from Pegasus Knights.
* NoSell: The Iote/Delphi/Fili Shield, as mentioned above. Averted, however, against anti-dragon weapons.
* OurDragonsAreDifferent: The appearance of the Dragon/Wyvern Mounts vary wildly even in games taking place in the same universe (compare the quadruped dragons in ''Radiant Dawn'' to the bipedal wyverns in ''Path of Radiance''). What varies most are whether they stand on two legs or four and if they have no arms like a wyvern or their arms are like a western dragon.
* OurGryphonsAreDifferent: The Griffon Riders that appear in ''Awakening''.
* SpellMyNameWithAnS:
** There is one hell of a naming inconsistency clusterfuck with this class family. For ''Blazing Sword'', the first English release, they were renamed "Wyvern Rider" and "Wyvern Lord" to distinguish them from the proper dragons which figured heavily into the plot of the game; ''Sacred Stones'' and ''Path of Radiance'' stuck to this. The Japanese version of ''The Sacred Stones'' introduced the "Wyvern Knight" class, part of the Wyvern family of Dragons, and looking more like traditional wyverns from ''Mystery of the Emblem''; they were still called "Wyvern Knights" in the English version and the matter of their physical difference wasn't addressed. ''Radiant Dawn''[='s=] translation discarded the "wyvern" name for the classes themselves, going with variations of "Dracoknight"; however, in dialogue, the species are still called wyverns, again to differentiate from the game's fairly important actual dragons. This remained the case for ''Shadow Dragon'', though the [[NoExportForYou Japan only]] remake of the sequel shows the dragon mounts are indeed named Wyverns. Then in ''Awakening'', it's back to Wyvern Rider and Wyvern Lord.
** The Japanese version alone isn't much better. The base class is called Dragon Rider in most games, but the Jugdral games and ''Radiant Dawn'' call it Dragon Knight. The promoted class is called either Dragon Master or Dragon Lord depending on the game, which becomes really confusing when you consider the name of the third-tier promoted class from ''Radiant Dawn'': Dragonlord (Lindwurm in Japanese).
* StatusBuff: Wyvern Lords in ''Fates'' gain Rally Defense, which gives a boost to defense to allies when commanded.
[[/folder]]

[[folder:Dancer]]
!!Dancer and variants
The Dancer is a recurring [[UtilityPartyMember utility]] and [[SupportPartyMember support]] class that puts on a magical performances to [[ExtraTurn allow adjacent units which have already moved in a turn to move again]]. The most common iteration is a female that uses a MagicDance, with variants including Bards (males that play MagicMusic on instruments) from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'' and ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', the Heron laguz (BirdPeople of either gender that sing their own MagicMusic called galdr) in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', and the Songstress (a female singer) in ''[[VideoGame/FireEmblemFates Fates]]''. Outside of their unique ability to provide {{Extra Turn}}s, Dancers are notable for being one of the few classes exclusive to the player in most games they appear in.

The Dancer and its variants tend to either be completely unarmed or are lacking in combat prowess due to their focus on being support, though when they can fight they almost always use swords. As far as stats go [[FragileSpeedster they tend to be on the frailer side, but make up for it with high Speed and Luck stats to help them dodge attacks]].

If a game has multiple Dancers, only one of these characters will usable at any given time for balance reasons. This is because having two of them on one map would allow them to continuously grind for experience by being able to indefinitely dance for each other.

The Bard class mentioned here is not to be confused with the Bard from ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', which is a magic-wielding class exclusive to Lewyn and Homeros in their respective games. Dancers exist in their normal function in those games, though.

->'''Playable characters of this class family:''' Feena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Sylvia and Leen/Laylea (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Lara[[note]]She starts as a Thief and only becomes a Dancer by activating a special event.[[/note]] (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Elphin and Lalum (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Nils and Ninian (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Tethys (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); [[VideoGame/FireEmblemTellius Reyson, Rafiel, Leanne]]; Olivia (''[[VideoGame/FireEmblemAwakening Awakening]]''); Azura (''[[VideoGame/FireEmblemFates Fates]]'')
----
* BellyDancer: Most Dancers are designed with an Arabian Nights-theme in mind.
* DanceBattler: In the Jugdral and Archanea games and ''Awakening'', in which they also wield swords... just not very well. The ''Fates'' version, the Songstress, wields lances/naginata instead.
* ExtraTurn: Their abilities grant units that have already acted during the player phase a second action in the same phase.
* MagicDance: Their dances invigorate other units who already have acted into acting again on the same turn.
* MagicMusic: The bard's music/heron's song reinvigorates units to act once more before the end of the player phase.
* MsFanservice: Dancers tend to be this to some extent, thanks to their minimal clothing and sultry dances. The only who doesn't solidly fit this description is Ninian.
* QuirkyBard: Actually not ''that'' spoony. It's true that they have (depending on the game) little or no means to defend themselves and low-to-average defense, but a well-trained character of this class can have ''massive'' Speed and Luck, thus they will dodge a good part of the attacks thrown at them. (Additionally, Tethys has good HP growths.)
* StatusBuff: Their dances/songs can occasionally give 1-turn stat boosts to their recipients.
* SupportPartyMember: Most of the time, dancers and bards can't attack enemies at all, and rely solely on their refreshing abilities.
* WanderingMinstrel: Most of them come across as this initially.
[[/folder]]

[[folder:Thief]]
!!Thief
A class specializing in stealing things. Generally not too impressive in combat, [[UtilityPartyMember they are designed to be used for their utility]]; Thieves can unlock chests and doors with lockpicks (or sometimes a Skill) instead of keys and occasionally have the ability to steal items right off of enemy units. If they do get caught in a fight, they'll defend themselves with swords or occasionally knives[[note]]Many games depict them wielding knives in the combat animations despite having a sword equipped, though this is purely aesthetic.[[/note]].

The Thief's options for Class Changing have varied over the course of the series. In ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' they Class Change into the '''Thief Fighter''' (though Lara can optionally Class Change into Dancer in ''Thracia 776''), which upgrades their combat prowess. Many games from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'' onward allow them to become the '''Assassin''', turning them into a powerful offensive class that has a chance to OneHitKill enemies with the Lethality skill often at the cost of becoming unable to steal from enemies. ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' alternatively have the '''Rogue''', which bumps up their combat ability slightly without losing the capability to steal. In ''Radiant Dawn'' they can Class Change once again into the third-tier '''Whisper''' class that once again boosts their combat prowess, while Assassins are treated as a separate third-tier class exclusive to one character. In ''[[VideoGame/FireEmblemAwakening Awakening]]'' they gains the alternate Class Change option of '''Trickster''', which gives them the ability to use staves.

''[[VideoGame/FireEmblemFates Fates]]'' split and retooled the Thief into counterparts of the Archer and Cavalier classes. The Archer counterpart, found in Nohr, is referred to as the '''Outlaw''' and uses bows instead of swords. They can Class Change into '''Bow Knight''' and '''Adventurer''', with the former gaining a mount and the ability to use swords and the latter gaining the ability to use staves. The Cavalier counterpart is called '''Ninja''' as a result of Hoshido having a strong oriental theme: Ninjas are able to use knives/shuriken and can promote into '''Master Ninjas''' (''Fates''[='=] Assassin) and '''Mechanist''', which gains bows and a mount.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Julian, Rickard;]] [[VideoGame/FireEmblemJugdral Dew, Patty/Daisy, Lifis, Lara, Pahn;]] [[VideoGame/FireEmblemElibe Chad, Astol, Cath, Matthew, Legault, Jaffar;]] [[VideoGame/FireEmblemTheSacredStones Colm, Rennac;]] [[VideoGame/FireEmblemTellius Sothe, Volke, Heather;]] [[VideoGame/FireEmblemAwakening Gaius, Anna, Gangrel, DLC Leif;]] [[VideoGame/FireEmblemFates Kaze, Saizo, Kagero, Niles, Shura, Anna, Asugi, Nina]]
----
* AllSwordsAreTheSame: A particularly amusing exaggeration: in the Archanea[[note]]NES version[[/note]], Jugdral[[note]]in the map animations[[/note]], Elibe, and Magvel games, all swords look like ''knives'' when used by members of the Thief class family!
* BanditMook: When they're enemies.
* BowAndSwordInAccord: Assassins in ''Awakening'' and Bow Knights in ''Fates''.
* CombatMedic: Tricksters and Adventurers gain the use of staves.
* DeepCoverAgent: The thieves which are not [[GentlemanThief Gentleman Thieves]] or {{Classy Cat Burglar}}s tend to be working for some noble family.
* FlashStep: Assassins are practitioners of this art.
* FragileSpeedster: Unpromoted thieves have horribly lackluster defenses, but make up for it with their immense speed, allowing them to dodge practically everything not backed by a weapon triangle or terrain advantage.
* GentlemanThief: Most allied thieves tend toward this (except for Heather, who's more of a ClassyCatBurglar); the only real exception is [[{{Jerkass}} Lifis]].
* HPToOne: Bane, the mastery skill of Whispers.
* KleptomaniacHero: When allied.
* KnifeNut: Almost every one of their appearances draws their swords as knives for some reason; they didn't become full-fledged knife-wielders until Tellius, when knives became a weapon type.
* {{Ninja}}: The Ninja/Master Ninja class in ''Fates''.
* MagicKnight: The Trickster class uses both swords and staves. Adventurers use bows and staves.
* MagikarpPower: You'd be mad to put a thief in the thick of combat. Then they become Assassins. Shit starts dying en masse.
* MasterOfUnlocking: Locktouch, their innate skill, allows them to unlock doors and chests without the use of keys. In ''Path of Radiance'' and onward, they removed Lockpicks and gave the ability to open doors and chests as a passive ability.
* NiceHat: Generic Tricksters and Adventurers wear fancy, wide-brimmed hats.
* OneHitKill: Lethality, the mastery skill of Assassins and Master Ninjas. However, its activation rate is lower compared to other skills.[[note]]Half the CriticalHit rate in ''Blazing Blade'' and ''Sacred Stones'', Skill divided by 4 in ''Awakening'' and ''Fates''.[[/note]]
* SignatureMove: [[OneHitKill Lethality]].
* VideoGameStealing: Depends on the game, but they can typically steal either gear or gold from enemies. But in all of the games, they have the ability to open chests to steal the content in them.
[[/folder]]

[[folder:Witch]]
!!Witch
The Witch is a very rare class, only appearing in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''Shadows of Valentia''. They are powerful female spellcasters that have the unique Warp ability, which allows them to instantly travel anywhere on the map (''Gaiden'') or teleport adjacent to any ally (''Fates'').

In ''Gaiden'' and ''Shadows of Valentia'', Witch is exclusive to [=NPCs=]. Here, they are said to be women who sacrificed themselves to Duma for power, which also gives them a pale complexion.

In ''Fates'', Witch is a special playable class only obtainable via DLC. Using an item called a Witch's Mark, any female character is able to Class Changes into Witch. They can use Dark Magic (otherwise exclusive to Dark Mages and Sorcerers) via the "Shadowgift" Skill and are capable of getting S-Rank in Tomes/Scrolls.
----
* AlwaysFemale: Witch is a female-only class.
* DealWithTheDevil: In ''Gaiden'', Witches are the result of women sacrificing themselves to Duma for power.
* {{Nerf}}: In ''Gaiden'', their signature Warp ability lets them travel to any spot on the map. ''Fates'' changes it so they can only teleport to squares cardinally adjacent to allies.
* PowerCrutch: In ''Fates'', Witches channel their magic through a lantern.
* RobeAndWizardHat: Their outfit in ''Fates'' gives them a large pointed hat and a sleek robe.
* SquishyWizard: The Witch is the strongest magic-using class in ''Fates'', though its Defense is also less than stellar.
* TeleportSpam: Witches teleport frequently during battle animations, largely to dodge attacks. They can also teleport everywhere on the map, usually to catch enemy troops off-guard by attacking from behind them.
[[/folder]]

[[folder:Dread Fighter]]
!!Dread Fighter

Dread Fighter is one of the rarer classes, only appearing in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', its remake ''Echoes: Shadows of Valentia'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]''. It is part of the Mercenary line in ''Gaiden'' and its remake, acting as the line's third and final Class Change before allowing a loop back into Villager. In ''Awakening'' and ''Fates'', Dread Fighter is a standalone class that is only available via DLC. ''Echoes: Shadows of Valentia'' adds an Overclass called Yasha, which is also only available via DLC. All incarnations are exclusive to male characters.

Dread Fighter is defined by its {{ninja}}-esque costume design and [[MageKiller anti-magic build]]. The class sports Skills designed to mitigate magical damage, allowing for safe approaches against mages.

For weapon specializations, Dread Fighter only has access to swords in ''Gaiden'' and its remake. ''Awakening'' adds axes and tomes, while ''Fates'' replaces tomes with knives/shuriken.

->'''Playable characters of this class family:''' DLC Alm (''[[VideoGame/FireEmblemAwakening Awakening]]'')
----
* AlwaysMale: Dread Fighter is exclusive to male characters.
* KnifeNut: Dread Fighters in ''Fates'' uses knives instead of tomes to go with their ninja motif. Fittingly, knives and shuriken beats tomes in the game's version of the weapon triangle.
* MageKiller: They are designed to take little damage from magical sources and slay magic users.
** ''Awakening'' gives a massive boost to their Resistance with the Resistance+10 skill.
** ''Fates'' has Iron Will-which causes them to receive 4 less damage from magic attacks when attacked, and Even Keel-where the user receive 4 less damage from magic attacks during even-numbered turns.
** ''Echoes'' provides the class with Resistance+5 and Apotrope skills. Apotrope is a more powerful version of Iron Will, as it halves damage taken from magic attacks.
* MagicKnight: Dread Fighters in ''Awakening'' use tomes in addition to swords and axes.
* {{Ninja}}: They appear to have ninja-like aesthetics, and even fight like them with TeleportSpam and {{Flash Step}}s.
* WalkingArmory: Dread Fighters in ''Fates'' use swords, axes, and knives, allowing them to fully cover the weapon triangle (with knives sharing their spot with lances).
* WeaponAcrossTheShoulder: They have a tendency to rest their weapons on their shoulders.
[[/folder]]

[[folder:Tactician/Grandmaster]]
!!Tactician and Grandmaster
The Tactician and its Class Change, Grandmaster, are a class line introduced in ''[[VideoGame/FireEmblemAwakening Awakening]]''. They are more or less made specifically for the Avatar of ''Awakening'' and their children, though [=SpotPass=], [=StreetPass=], and DLC characters are capable of using Second Seals to reclass into the line. The Tactician and Grandmaster are powerful {{Magic Knight}}s that use swords and tomes, have overall high stats, and can support allies thanks to a couple of exclusive support Skills such as "Solidarity" and "Rally Spectrum".

Grandmaster returns in ''[[VideoGame/FireEmblemFates Fates]]'' as a special class obtained by using a Fell Brand (received from completing certain DLC maps or using the Robin Toys/{{amiibo}}) on a male unit. It does not Class Change to or from anything, but is otherwise largely the same as it is in ''Awakening''.

->'''Playable characters of this class family:''' Robin, Morgan[[note]]Morgan needs to have specific mothers/fathers to start out as Tactician, otherwise they will join as a different class (based on their non-Robin parent) and need to reclass into it.[[/note]], DLC Katarina (''[[VideoGame/FireEmblemAwakening Awakening]]''); Toys/{{amiibo}} Robin (''[[VideoGame/FireEmblemFates Fates]]'')
----
* AlwaysMale: In ''Fates'', Grandmaster is a male-only class.
* JackOfAllStats: Their stats in ''Awakening'' are generally high in all areas, though not necessarily the best possible.
* MagicKnight: They use both swords and tomes and have good Strength and Magic. In ''Awakening'' they are equally proficient with Swords and Tomes (both top at "A"), while the ''Fates'' Grandmaster leans more on the Magic side with a higher max Tome rank (Swords go to "B" while Tomes go to "A").
* SpellBlade: In both appearances, the class line is capable of learning [[PlayingWithFire Ignis]], a skill that uses half of their Strength or Magic to boost the other stat when they attack, depending on whether they're using a physical or magical attack.
* StatusBuff: Their "Rally Spectrum" Skill gives a one-turn boost to all stats for every ally within 3 (''Awakening'') or 4 (''Fates'') spaces.
* SupportPartyMember: They get a number of Skills to buff or otherwise assist allies. "Solidarity" increases Crit rate and Dodge by 10 for adjacent allies, "Tactical Advice" provides a Hit rate bonus for the lead unit of an Attack Stance, and "Rally Spectrum" provides a one-turn StatusBuff to all allies within 3/4 spaces.
[[/folder]]

[[folder:Trainee Classes]]
!!Trainee Classes

The "trainee classes" are a set of four classes which embody MagikarpPower. They start out much weaker than other classes, but have excellent potential for growth and have incredible versatility in their main draw: their ability to Class Change to a wide range of classes, allowing the player to bolster their forces specifically to their tastes.

In ''[[VideoGame/FireEmblemGaiden Gaiden]]'', the only trainee class is the '''Villager''', which has the ability to Class Change to any of five classes: Mercenary, Soldier, Archer, Mage, or Cavalier. If the Mercenary route is taken, the third-tier Dread Fighter class can Class Change right back around to Villager, allowing for an effective infinite stat-gain loop. Villagers start out wielding swords, though they will likely lose this proficiency depending on what they Class Change into. ''Shadows of Valentia'' introduced Faye, a female Villager. While Mage and Cavalier are unisex options, female Villagers swap out Mercenary, Soldier and Archer for Pegasus Knight and Cleric instead.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', there are three trainee classes, each exclusive to one ally character: the '''Pupil''', the '''Journeyman''', and the '''Recruit'''. Each has two Class Change options: the Pupil can go into Mage or Shaman, the Journeyman to Fighter or Pirate, and the Recruit to Cavalier or Knight. In accordance with the branched class progression system of ''The Sacred Stones'', each thus has three or four options for their final class.

The Villager class returns in ''[[VideoGame/FireEmblemAwakening Awakening]]'', this time wielding lances. It oddly cannot Class Change in and of itself, instead relying on Second Seals to become another class.

In ''[[VideoGame/FireEmblemFates Fates]]'', Villager is a Hoshidan class that acts like any other in terms of Class Changing. They can go into '''Merchant''', which uses lances and bows and has a Skill that nets you extra gold, or branch into the '''Master of Arms''' class, a MightyGlacier that can use all three main weapon types.

->'''Playable characters of these classes:''' Tobin, Gray, Kliff, and Atlas (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Amelia, Ewan, and Ross (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Donnel (''[[VideoGame/FireEmblemAwakening Awakening]]''); Mozu (''[[VideoGame/FireEmblemFates Fates]]''); Faye (''Shadows of Valentia'')
----
* AnAxeToGrind: Journeymen specialize in axes. This carries over to their promotions; Fighters and Pirates.
* BladeOnAStick: Recruits, as well as Villagers in ''Awakening'' and ''Fates'' wield lances.
* BucketHelmet: Male villagers in ''Awakening'' wear pots as makeshift helmets.
* FireIceLightning: Pupils are aspiring mages that are capable of using anima magic, which are comprised of the three elements.
* HeroesPreferSwords: Villagers in ''Gaiden'' start out with swords.
* MagikarpPower: They start out weak, but they come with the Aptitude skill which increases their growth rates, or the ability to "gain" more levels than normal in one way or another, which give them more chances to proc their growth rates. Both cases increase their chances of capping more stats and/or become more powerful than the average ''FE'' unit does over the course of a game.
* NewGamePlus: Kind of. In ''The Sacred Stones'', once one completes both Eirika and Ephraim's stories at least once, the trainees have the option to promote to "[[FanNickname Super Trainees]]": that is to say, promoting to the trainee classes again and again. The final-promotion versions of these classes gain special bonuses; the super Journeyman and Recruit gain increased critical rates, while the super Pupil is the only class in the game which can normally[[note]]there's a [[GoodBadBugs bug]] in the game which allows any unit to be able to learn dark magic, and Sages in this game naturally learn both anima and light magic[[/note]] use all three types of offensive magic.
* PowerUpLetdown: Constitution is the only stat that doesn't grow with the Super Trainees, leaving them to be slowed down with the more powerful and heavier weapons. This particularly hurts the Journeyman, who not only uses the heaviest weapons in the game, but has a counterpart in the Berserker which has the necessary constitution and a similar critical hit bonus.
[[/folder]]

[[folder:Manakete ''(Mamkute)'']]
!!Manakete ''(Mamkute)''
A common feature of most titles is the existence of the Manakete tribe, a species of sentient dragon shapeshifters who appear as humans with a few differences. They fight using dragonstones, rare gems which allow them to transform into their dragon form to attack.

Related are the '''Dragon Laguz''' of the Tellius canon, which are pretty much the same thing but fitting into the laguz concept of that universe, and by extension the rest of the laguz. Another related group are the Dragons of ''Fates'', which are not called Manaketes, but have a similar, if slightly different history to them.

-->'''Playable characters of this class:''' Bantu and Tiki (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Fae (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Myrrh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Ena, Nasir, Gareth and Kurthnaga (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Nagi (''Shadow Dragon'' and ''New Mystery of the Emblem''); Nowi, Nah and Tiki [[note]]a female Morgan born from any of them will have access to the class[[/note]] (''[[VideoGame/FireEmblemAwakening Awakening]]''); Corrin and Kana [[note]]While Corrin is '''the''' Lord of ''Fates'', and Kana and any of his/her possible siblings obtain the Nohr Prince/Princess class from Corrin, they are also technically Manaketes because they are the only ones that can use Dragonstones.[[/note]] (''[[VideoGame/FireEmblemFates Fates]]''); Ninian [[note]]In ''The Blazing Blade'' she transforms into a dragon only once, and it is during a cutscene. In ''Heroes'' she can both use a Dragonstone and perform MagicDance on allies[[/note]] (''[[VideoGame/FireEmblemHeroes Heroes]]'')
----
* AchillesHeel: They are vulnerable to anti-dragon weapons like Wyrmslayer. In the ''Tellius'' games, Dragon Laguz are vulnerable to anti-Laguz weapons and thunder magic. In ''Awakening'' and ''Fates'', even if they reclass outside of Manakete, they are still dragons because of their heritage and are still vulnerable to anti-dragon weapons and skills.
* AnIcePerson: Ice Dragons/Icestone-wielding Manaketes.
* AscendToAHigherPlaneOfExistence: Most dragons did this in ''Fates'' by becoming spirits. The ones that didn't either went insane or have been able to escape such a fate.
* BreathWeapon: Dragon attack with their breath. Averted with Fates where they attack their enemies.
* CastingAShadow:
** The [[NonIndicativeName Earth Dragons]] uses Dark Breath along with their earth-based abilities.
** The Silent Dragons of ''Fates'' utilizes dark powers combined with MakingASplash when fully corrupted.
* CuteMonsterGirl: Only three recruitable Manaketes are not little girls[[note]]Bantu, Nagi, and adult Tiki[[/note]], and of the three, just one is male[[note]]. This is excluding the Dragon Laguz, who, while they can transform into dragons, aren't called manaketes. Of the four playable ones, 3 are male and the youngest male looks at least 14.[[/note]].
* ChuckCunninghamSyndrome: The other Manakete Tribes are nowhere to be found in ''Awakening'' despite major roles in the Archanea series.
* DarkIsEvil: None of the Earth Dragons has remained friendly since they either allow themselves to degenerated like most dragons or are indulged in dark powers as a sign of rebellion against humankind. Kaga's plans would've averted this, though.
* DyingRace: Almost all of them are on their last legs, their glory days clearly over. Averted with the Dragon Laguz, whose kingdom is [[HiddenElfVillage isolated]], but still [[AwakenTheSleepingGiant rather powerful]].
* EleventhHourSuperpower: While they usually become available earlier than this, games in which there are only a finite number of uses to the dragonstone tend to lend themselves to using them on the final couple of levels, which are usually filled with enemies that the dragonstone does massive damage to (dragons in the Archanea games and ''Binding Blade'' and monsters in ''Sacred Stones''.)
* GoldAndWhiteAreDivine: Divine Dragons have this color scheme.
* HalfHumanHybrid: A number of them have appeared in the series, including Nils, Ninian, Nah, the Avatar of ''Fates'', etc. Tiki mentions that Nah is the only one of her kind seen in Ylisse, while ''all'' Manaketes with dragonstones in ''Fates'' are shown to be hybrids.
* HiddenElfVillage: Normally, their civilizations are hidden from mankind -- if they still exist, that is.
* LightEmUp: The Divine Dragons, the strongest of the dragon tribes.
* LightningBruiser: In and of themselves, Manaketes tend to have rather poor stats, but with a dragonstone, they shoot through the roof and turn them into this, almost to the point of game-breaking.
* LightIsGood: Every Divine Dragon that shows up in the series has been friendly.
* MagicAndPowers: Mage Dragons and the Magestone.
* MakingASplash: The Silent Dragons have this as their main power.
* MenAreTheExpendableGender: Enemy Manaketes and Manakete villains are always male. [[FemalesAreMoreInnocent No Manakete female has been a true villain]], although the closest the series has come to it is [[EmptyShell Idenn]] from ''Binding Blade''.
* MightyGlacier: To contrast the Taguel in ''Awakening'', Manaketes hit harder and take hits better, but are slower.
* OurDragonsAreDifferent: They're dragons capable of taking on human form. In battle, they can transform back to dragons.
* PlayingWithFire: Fire Dragons, or when wielding a Firestone.
* PointyEars: One of the manaketes' most defining physical characteristics, though a few are depicted without them.
* TheFourGods: The Four Dragon symbols for Dragon Veins in ''Fates'' are based on them. Fire Dragon is birdlike similar to the Vermilion Bird, Water Dragon has a snake for a tail like the one that accompanies the Black Tortoise, Ground Dragon has fur and vaguely feline like the White Tiger, and the Wind Dragon has a lean appearance much like the Azure Dragon.
* TooAwesomeToUse: Often, there's only one dragonstone with finite uses available in the course of the game. While it's often enough to level a Manakete to level 20, you're not going to get all that much use out of them once you start, so it's quite common to hesitate to use Manaketes.
** Averted in ''Awakening'', where you can buy Dragonstones (although they are not cheap).
** Averted in ''Shadow Dragon and the Blade of Light'' and ''Fates'', where Dragonstones have infinite durability.
* ReptilesAreAbhorrent: Divine Dragons who are always friendly are either non-reptilian or at least less so than the other Dragon Tribes.
* WingedHumanoid: Divine Dragons tend to have feathery wings similar to Angels, while the other Dragon tribes have dragon wings in Manakete form.
[[/folder]]

[[folder:Beasts]]
!!Beasts
When Manaketes were re-imagined as Dragon Laguz in ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'', other similar tribes of animal shapeshifters were introduced.

In new titles since, these units use Beaststones to transform in contrast to the Manaketes' Dragonstone, and can be seen as a counterpart to the class.

So far, beasts of this kind have included Lions, Tigers, Cats, Wolves, Hawks, Ravens, Rabbits (Taguel), Foxes (Kitsune), and Werewolves (Wolfskins). Dragon Tribe Laguz are covered by the Manaketes, and Heron Laguz function more as Bards/Dancers.

->'''Playable characters of this class:''' Lethe, Ranulf, Mordecai, Muarim, Giffca, Janaff, Ulki, Tibarn and Naesala(''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Lyre, Kyza, Skrimir, Vika, Nealuchi, Volug and Nailah(''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' only); Panne and Yarne [[note]]Morgan born from any of them will have access to the class[[/note]](''[[VideoGame/FireEmblemAwakening Awakening]]''); Kaden, Keaton, Selkie and Velouria [[note]]Kana and Shigure born from any of them will have access to the class[[/note]](''[[VideoGame/FireEmblemFates Fates]]'')
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* AchillesHeel: Laguz are weak to anti-Laguz weapons and Fire/Wind magic. In ''Awakening'' and ''Fates'', they are weak to anti-beast weapons and skills, even when outside of their beast class.
* {{Animorphism}}: Using beaststones, or the natural ability of the Laguz, they can take on an animal form for combat.
* DireBeast: Their animal forms are huge compared to regular animals. Small Cat laguz are the size of real life Big Cats. Lions and Hawks tower over human beings. Rabbits are similarly the size of Big Cats, and it's taken to the extreme with Wolfskins, who are literal monsters.
* DyingRace: The Wolf Tribe in the Tellius games have lost much of their numbers; nevertheless, they recover in the epilogue. The Heron Laguz are even worse, since the few remaining ones are the LastOfTheirKind. The Taguel are also the LastOfTheirKind, with only one full-blooded Taguel left.
* {{Kitsune}}: The Kitsune and Ninetails class. They also have foxfires that surround them when transformed.
* LightningBruiser: While they have different specialties depending on species, compared to human units, they are all extremely fast and strong.
* LittleBitBeastly: They all exhibit some traits of their beast form even in human form. Usually [[CatGirl ears and tails]], or [[WingedHumanoid wings]] in the case of the bird tribes. Dragons/manaketes in contrast are usually much more subtle.
* MagicallyIneptFighter: Beasts are more physically-oriented, while their dragon counterparts have better magic stats.
* OurWerewolvesAreDifferent: The Wolfskin and Wolfsegner, where they transform into giant golem-like beasts.
* PantheraAwesome: The Tiger and the Lion Laguz of the Beast Tribe, especially the Lion Laguz as one is their king.
[[/folder]]

[[folder:The King/Emperor]]
!!The King/Emperor (and variants)
If the final boss isn't a dark magician, a dragon, or a god, this is what they'll be -- a king decked out in enormous armour or finery, dwarfing every other unit (except maybe Manaketes/laguz) in sheer size, wielding a huge AncestralWeapon, and possessing astronomical physical stats. More often than not, though, there'll be a TrueFinalBoss after them. Specifically, this refers to '''King''' Zephiel of ''The Binding Blade'', '''Emperor''' Hardin of ''Mystery of the Emblem'', '''Emperor''' Arvis of ''Genealogy of the Holy War'', '''Baron''' Raydrik of ''Thracia 776'', Ashnard, '''King Daein''', of ''Path of Radiance'' (who is also similar to a Dragon Rider), Walhart the '''Conqueror''' of ''Awakening'', and '''Nohrian King''' Garon in ''Fates''.

->'''Playable characters of this class:''' Walhart (''[[VideGame/FireEmblemAwakening Awakening]]'')
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* AncestralWeapon: All of them wield personal weapons.
* AuthorityEqualsAsskicking: The majority of them are authority figures who are much more powerful then their troops.
* {{BFS}}: As fitting their position, their weapons are often very large. Averted by Arvis, who uses the magic tome [[PlayingWithFire Valflame]] instead.
* BossInMooksClothing: Barons are encountered as generic enemies in the final chapter of ''[=FE4=].''
* TheEmperor: The majority of character in these classes are the ruler of a hostile empire or Kingdom.
* {{Expy}}: Much like the Lords, a good number of them actually seem to be another class, but individualized to fit the character using it. King Zephiel, Emperor Hardin, the BlackKnight, and Nohrian King Garon have similiarities with the General class (but Zephiel uses a sword in a game where Generals don't use swords, and the Black Knight is related to the third-tier class Marshall by proxy), Emperor Arvis is essentially a souped up Baron (which itself is a General with access to magic, and is used by Raydrik), King Ashnard seems like a better version of the Wyvern Lord class (but also uses a sword), and Walhart the Conqueror is similar to the Great Knight class.
* FinalBoss: Often your last opponent, but there'll frequently be a TrueFinalBoss after them.
* {{Foil}}: Essentially the opposite of the Lord class, being classes that are mostly exclusive to one particular character in the games they appear in, gets unique (possibly legendary) weapons to wield, and is the leader of their army, but the Lord class belongs to the main playable character while the King class belongs to the game's main villain (or one of them, though typically one that is working in the foreground).
* LargeAndInCharge: "King" sprites tend to dwarf the others in the game. Usually, this is a product of having bulky, intimidating armor.
* LightningBruiser: They have fantastic, if not outright maxed, stats across the board. This includes Speed, in spite of their huge size and heavy armor.
* MagicKnight: Barons and Jugdral's Emperor can use anima magic in addition to all physical weapons.
* TinTyrant: They're almost always covered in armor.
* WalkingArmory: Arvis can use all weapon types but Dark and Light Magic.
[[/folder]]

[[folder:Monsters]]
!!Monsters
In addition to the usual human and draconic enemies, ''VideoGame/FireEmblemGaiden'' and ''VideoGame/FireEmblemTheSacredStones'' contain a wide variety of monstrous enemies, with ''Fire Emblem Fates'' introducing a couple of new monsters as well. They come in the following types:
* Revenants/Entombed: Zombie-like creatures that attack with claws. They have high HP but extremely low stats otherwise. In addition to appearing in both ''Gaiden'' and ''Sacred Stones'', they reappeared in ''Fire Emblem Awakening'' as a type of Risen.
* Bonewalkers: Skeletal soldiers that wield a variety of weapon types. Their "promoted" equivalent is the Lich in ''Gaiden'' and the Wight in ''Sacred Stones''.
* Mogalls (Bigls in the Japanese version): Small [[{{Oculothorax}} floating eyes]] that wield Dark magic. In ''Sacred Stones'' only, they have a "promoted" version called Arch Mogalls.
* Fiends: Monsters in a heavy suit of armor and use lances, just like the Baron class. Exclusive to ''Gaiden'' and its remake.
* Baels/Elder Baels: Spiderlike creatures exclusive to ''Sacred Stones''. They attack with deadly claws that may sometimes be poisoned.
* Tarvos/Maelduins: Centaurlike creatures exclusive to ''Sacred Stones''. They wield axes, and the "promoted" Maelduins also use bows.
* Gargoyles: Flying creatures wielding lances. Their "promoted" equivalent is the Balrog in ''Gaiden'' and the Deathgoyle in ''Sacred Stones''
* Mauthe Doogs/Gwyllgis: Speedy demon dogs that attack with fangs. Exclusive to ''Sacred Stones''.
* Gorgons: Scaly creatures hatching from eggs that wield a variety of nasty dark magic spells. Exclusive to ''Sacred Stones''.
* Cyclopes: Massive axe-wielding creatures exclusive to ''Sacred Stones''. Their HP cap is higher than that of other units.
* Draco Zombies (Dragon Zombies in the Japanese version, Necrodragons in ''Shadows of Valentia''): [[ExactlyWhatItSaysOnTheTin Like dragons, only deader]]. In ''Gaiden'' and its remake, they have a "promoted" version called White Dragons.
* Faceless: Humanoid creatures made from dark magic, debuting in ''Fates''. In contrast to the Revenants[=/=]Entombed, they are rather large and bulky, and attack with their fists instead of their claws.
* Stoneborn: Moving statues who debuted in ''Fates''. They attack by launching rocks from afar.
* Automaton: Puppets moving by clockwork who debuted in ''Fates''. They attack with saws and yumi (eastern bows) and is the first monster class capable of using both normal and monster weapons.
* Empty Vessel: A slime monster made of water that attacks with axes. They are created to serve a master, hence the "Vessel" part. Debuting in ''Fates'', it is the first monster class seen since ''Sacred Stones'' to only use a normal weapon instead of an enemy-only monster weapon.
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* AchillesHeel: All monsters are weak against the Bishop's Slayer skill and the Sacred Twin weapons (except for Gleipnir). In addition, Gargoyles/Deathgoyles and Draco Zombies are treated as flying units and are thereby weak to bows and the Wind Sword, and Tarvos/Maelduins are treated as mounted units and are weak to weapons that do additional damage to them.
* AnAxeToGrind: Tarvos, Maelduins, and Water Familiars.
* BladeOnAStick: Gargoyles/Deathgoyles and some Bonewalkers/Wights.
* BreathWeapon: Draco Zombie usually attack with a dark breath.
* BossInMooksClothing: Draco Zombies (and White Dragons in ''Gaiden''). In fact, unless you do [[BonusDungeon the Lagdou Ruins]] in their entirety ''as soon'' as they become available, the first one you encounter in ''Sacred Stones'' will actually ''be'' a boss, complete with unique sprite! [[spoiler:Though technically speaking, his class is still listed as Manakete...]]
** WolfpackBoss: The aforementioned Lagdou Ruins ends with a stage containing eight Draco Zombies and no other enemies.
* CastingAShadow: Mogalls/Arch Mogalls and Gorgons.
* EvilCounterpart: Several Monster classes have human counterparts.
* IFightForTheStrongestSide: Faceless are created with no minds of their own and simply act on primal bestial instinct to attack others. Practitioners of Dark Magic are able to bend and enslave them to their will. Such people include Iago, Leo, and Rhajat.
* FragileSpeedster: Mauthe Doogs and Gwyllgis are the monster counterparts to the Myrmidon line.
* MesACrowd: Mogalls possessed the ability to make copies of themselves in ''Gaiden''.
* MightyGlacier: Cyclopes, though their stat caps tend towards LightningBruiser with high speed and skill, few Cyclops enemies get close to those caps.
* NamesTheSame: The axe-wielding Tarvos shares its name with Nolan's personal axe in ''Fire Emblem: Radiant Dawn''.
* NotUsingTheZWord: Averted in the Japanese version, where Revenants are called Zombies.
* {{Oculothorax}}: Mogalls and Arch Mogalls are giant eyeballs with tentacles.
* OurMonstersAreDifferent: They appear to lack sentience of their own, and mindlessly carry out the bidding of their summoner.
** BigCreepyCrawlies: Baels and Elder Baels, which are absolutely ''huge'' spiders.
** OurCentaursAreDifferent: Tarvos and Maelduin appear like traditional savage centaurs except with dark grey/black skin. They use axes and bows.
** {{Cyclops}}: The fittingly named Cyclops in Sacred Stones, which is one of the more powerful monsters.
** {{Hellhound}}: Mauthe Doogs and Gwyllgis. The latter has the traditional three heads; the former has only one.
** DracoLich: The fittingly named Draco Zombies are among the toughest foes in all three of their appearances which consist of ''Gaiden'' and 'Sacred Stones''.
* PinataEnemy: Revenants and Entombed are fairly unimposing aside from their large stores of HP, but give out great amounts of EXP -- the latter is pretty much a guaranteed level-up for an unpromoted unit. (This has carried over to ''Awakening''.) Also, Gorgon Eggs are immobile and incapable of attacking and give out exactly 50 EXP when destroyed regardless of the attacking unit's level. Also, they start out with only a few HP and start healing every turn at a certain point, and if allowed to heal to full, they turn into [[GoddamnedBats Gorgons.]]
* SummonMagic: Phantoms can be summoned by the Summoner Class in ''Sacred Stones''. Certain player and enemy units could also summon units as AI allies.
* SinisterScimitar: Melee Bonewalkers use this in both ''Gaiden'' and ''Sacred Stones''.
* SinisterScythe: Gargoyles wield scythes in ''Gaiden''.
* SquishyWizard: Mogalls and Arch Mogalls.
* TakenForGranite: Gorgon enemies can cast a spell called "Stone" which petrifies your units. Petrified units cannot move and any attack against them will have a 100% chance of hitting and a 30% chance of being a critical hit.
[[/folder]]

[[folder:Overclasses]]

Overclasses are a new tier of classes available as DLC for ''Fire Emblem Echoes: Shadows of Valentia'', accessible when units are at their most powerful: in the highest-tier available class and at Level 20. Among them are:
* Conqueror: A promotion for the Hero class, thus making it exclusive to Alm
* Rigain: A promotion for the Princess class, thus making it exclusive to Celica.
* Spartan: A promotion for the Baron. The class is ExactlyWhatItSaysOnTheTin: a warrior wearing armor based on what the Spartans wore.
* Enchantress: A promotion for the Priestess class.
* Skogul: A promotion for the Gold Knight class.
* Yasha: A promotion for the Dread Fighter class.
* Harrier: A promotion for the Falcon Knight class.
* Exemplar: A promotion for the Saint class.
* Guru: A promotion for the Sage class.
* Oliphantier: A promotion for the Bow Knight class.
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* AnimalMotifs: Oliphantiers's horse mounts are fitted with pieces of armor that make them resemble elephants, adding to the elephant archer aesthetic the class goes for.
* BribingYourWayToVictory: They're DLC classes.
* DarkIsNotEvil: The Enchantress can learn Death and Mire, which are exclusive to enemy mages, the Harrier rides a dark horse and the Guru can summon Terrors.
* MagicKnight: Aside from the Rigain and the Enchantress who already promotes from one, the Harrier can learn spells and use their spears in tandem.
* MeaningfulName: Rigain is Old Irish for queen.
* {{Necromancer}}: Gurus can learn Lemegeton, allowing them to conjure Terrors of their own.
* ThePowerOfFriendship: The Spartan's skill Phalanx allows him to negate all damage, the odds of it triggering increasing the more allies are nearby.
* PoisonousPerson: The Yasha's skill Tri-Affliction gives them a chance to poison enemies on hit.
[[/folder]]
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