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* KickTheDog: On the receiving end of the boot, depending on the player's MSQ progression. At the start of the last quest in his series, Lue-Reeq gets disowned by his father. The old man is one of the few characters who behaves ''worse'' after Vauthry is ousted, demanding that Reeq give up being a bounty hunter because he has "acquitted himself poorly" in his career path (read: failed to kill a ''[[TheDreaded Cardinal Virtue]]'' quite yet). [[CallingTheOldManOut Reeq promptly sends a message to his father, telling him to stick his money where the Light don't shine]].[[note]]For context, if the quest is begun while Vauthry is still in power, Reeq is disowned because he's fighting sin eaters, which is forbidden under Vauthry's rule; as a free citizen of Eulmore, Reeq would have ''known'' [[ScrewTheRulesImDoingWhatsRight he was breaking that taboo when he took up the hunt]], making the disownment much more justified from a Eulmoran perspective.[[/note]]

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!!!Role Quests (Physical DPS)

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!!!Role !!Role Quests (Physical DPS)



[[/folder]]

[[folder:Kisei Urabito (Ranged DPS)]]
[floatboxright:
'''Race:''' Raen Au Ra]
->''"Only the kami are deserving of our adoration. As they have always been."''

A former priestess of Sui-no-Sato who now lives in Isari on the Othard mainland. She leads worship of a blasphemy haunting the Ruby Sea, believing it to be a manifestation of the death goddess Izanami.
----
* BitchInSheepsClothing: Though her worship of a blasphemy is initially misguided, she is otherwise a harmless soothsayer offering solace to the people of Isari in the wake of the loss of her daughter-in-law. She becomes more nefarious once she convinces her followers to offer up the lives of the returned conscripts in sacrifice to the blasphemy...
* TheExile: She was banished from Sui-no-Sato after offending the Ruby Princess.
* GoMadFromTheRevelation: She watched her daughter-in-law, Minato, turn into a blasphemy as she was talking her down from a suicide attempt. Unable to process what she had witnessed, Kisei believed it to be an ascension to godhood, creating a cult around her daughter's monstrous form.
* GreenEyedMonster: The underlying reason for her desire to see the returned conscripts' lives "offered" to the blasphemy is her resentment at seeing them reunited with their families, while [[OutlivingOnesOffspring her own son never returned]]. She, in turn, encourages this among others who similarly saw their friends and family shipped off to war and never return.
* TheHeavy: Of the ''Endwalker'' Ranged [=DPS=] questline. While Izanami is the primary threat the heroes try to deal with, Kisei drives the conflict of the story by inflaming discontent with Hien's decision to spare Yotsuyu at Gosetsu's request and his inability to bring back his countrymen who died as Garlean conscripts overseas. This makes him lose his status a UniversallyBelovedLeader and forces him to consider how to help his people find closure after his decision denied what many Domans see as justice.
* MaybeMagicMaybeMundane: She claims to have the power to speak with the dead and channel them to speak through her, as a blessing from the kami. Though Hien and Yugiri have their doubts about this "blessing", she is convincing enough to draw in many followers across Doma and the Ruby Sea, and Hien is hesitant to speak out against her for the solace she provides to those who believe her. While investigating her past, you and Yugiri learn that she had claimed to have such powers even as far back as her training to be a priestess; she was banished from Sui-no-Sato after she angered the Ruby Princess during one such demonstration, though it is unknown if Kisei had revealed some closely guarded secret or simply proved her claims false. [[spoiler:The arrival of Gosetsu finally puts the ambiguity to rest, as he bears a letter proving one of the "spirits of the dead" that she claimed had spoken through her was ''still alive'', which causes her cult to fall apart.]]
* NiceJobFixingItVillain: [[spoiler:Izanami had previously eluded attempts to slay her, as she would quickly fly away at the sight of weapons. Kisei's "vengeance" not only baited her into a temple where her flight was impaired, but angered her enough to finish the fight with Hien.]]
* ParentalSubstitute: When Minato's parents were murdered by Imperial pirates, Kisei was one of the Isari villagers who took her in and cared for her as though she were her own daughter. The two were happy together, with Minato even marrying Kisei's son. When Minato succumbed to despair out of grief for her missing husband and transformed into a blasphemy, Kisei went insane and convinced herself that Minato had become a goddess to deal with her loss. [[spoiler:They were so close that even as a blasphemy, Minato arrived to avenge her mother-in-law's death after Yugiri cut Kisei down for trying to assassinate Hien.]]
* ThanatosGambit: [[spoiler:Prior to the national funeral, she came to Swallow's Compass to make her own offerings for her son and daughter-in-law... as a ruse to get close to Hien and try to kill him. Though Yugiri easily cuts her down, her death summons the blasphemy Izanami in a last-ditch effort to take revenge on them for disgracing her.]]
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''Class and Job Questlines'': '''Disciples of War''' | [[Characters/FinalFantasyXIVDisciplesOfMagic Disciples of Magic]] | [[Characters/FinalFantasyXIVDisciplesOfTheHand Disciples of the Hand]] | [[Characters/FinalFantasyXIVDisciplesOfTheLand Disciples of the Land]]\\

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''Class and Job Questlines'': '''Disciples of War''' ([[Characters/FinalFantasyXIVDisciplesOfWarTank Tank]] | [[Characters/FinalFantasyXIVDisciplesOfWarMelee Melee]] | [[Characters/FinalFantasyXIVDisciplesOfWarRanged Ranged]]) | [[Characters/FinalFantasyXIVDisciplesOfMagic Disciples of Magic]] | [[Characters/FinalFantasyXIVDisciplesOfTheHand Disciples of the Hand]] | [[Characters/FinalFantasyXIVDisciplesOfTheLand Disciples of the Land]]\\

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Splitting the page into three, leaving the physical role quest for now.


This page covers the [=NPCs=] featured in the various Disciple of War questlines. For the Disciple of War classes and jobs themselves, see [[Characters/FinalFantasyXIVTankClasses Tank Classes]], [[Characters/FinalFantasyXIVRangedClasses Ranged DPS Classes]] and [[Characters/FinalFantasyXIVMeleeClasses Melee DPS Classes]].

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This page covers the [=NPCs=] featured in the various Disciple of War questlines.questlines, divided into [[Characters/FinalFantasyXIVDisciplesOfWarTank Tank]], [[Characters/FinalFantasyXIVDisciplesOfWarMelee Melee]] and [[Characters/FinalFantasyXIVDisciplesOfWarRanged Ranged]]. For the Disciple of War classes and jobs themselves, see [[Characters/FinalFantasyXIVTankClasses Tank Classes]], [[Characters/FinalFantasyXIVRangedClasses Ranged DPS Classes]] and [[Characters/FinalFantasyXIVMeleeClasses Melee DPS Classes]].



!!Disciples of War
!!!Archer[=/=]Bard

[[folder:Luciane Corne]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/luciane.jpg]]

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!!Disciples of War
!!!Archer[=/=]Bard

[[folder:Luciane Corne]]
[[quoteright:250:https://static.
!!!Role Quests (Physical DPS)

[[folder:Lue-Reeq Chalah]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/luciane.org/pmwiki/pub/images/ffxiv_lue_reeq.jpg]]



'''Race:''' Wildwood Elezen\\

to:

'''Race:''' Wildwood Elezen\\Mystel\\
'''Epithet:''' Lue-Reeq of the Gilded Bow\\



->''"Any half-wit can bend the bow, but it is no simple undertaking to become a skilled archer."''

The Guildmaster of the Archers' Guild, she oversees the training of would-be archers as well helping the people of Gridania as best as she can.

to:

->''"Any half-wit can bend ->''"May the bow, but it is no simple undertaking to become a skilled archer."''

The Guildmaster of the Archers' Guild, she oversees the training of would-be archers as well helping the people of Gridania as
best as she can.hunter win!"''

A bounty hunter who specializes in hunting sin eaters. He hires the Warrior of Light to fight alongside him against the Cardinal Virtue Andreia.



* TheCameo: She appears in the Level 50 Leatherworker quest as one of the judges.
* DaddysGirl: Luciane admired her father, a leader within the God's Quiver. Imitating him is what grew her into a skilled archer.
%%* LadyOfWar
* TeamMom: Notably in regard to Leih and Silvairre.

to:

* TheCameo: She appears BigEater: Pretty much any time you meet him at the bar in the Level 50 Leatherworker quest Crystarium, he orders a lavish feast to eat while talking to you. Even when he meets you in your inn room later on during the main story, he's eating food while talking to you.
* CallingTheOldManOut: When his neglectful father threatened to cut off his funding, citizenship, and family ties unless he gave up bounty hunting, Lue-Reeq sends a message telling him, essentially, that he can take his money and shove it.
* DesperatelyLookingForAPurposeInLife: Growing up with naught but money and the attention of his wet nurse has left Lue-Reeq desperate to prove himself and find his way in life. He tries to become a bounty hunter in imitation of his childhood hero, but is lousy at it due to spending more time eating and using his wallet than actually honing his skills. It's not until he casts off his family's yoke that he is able to move forward with renewed purpose.
* EveryoneHasStandards: He may have hated Lanbyrd, albeit for entirely selfish reasons of feeling that the man was just not the kind of companion he wanted to pay for before Lanbyrd became competitive to [[KickTheDog rub it in his face]], but [[spoiler:seeing the jerk turned into a Sin Eater by Renda-Rae has him horrified and swear to [[MercyKill put them to rest.]] Though he's not above complaining how much of a pain in the ass the resulting fight has Lanbyrd be for it.]]
* FamilyOfChoice: After his father thratens to strip him of his money, Eulmoran citizenship, and even his familial ties, Lue-Reeq tells him to shove it,
as Olvara is the only woman who has ever shown him any kind of love in all his life.
* TheFriendNobodyLikes: One of the bartenders in the Crystarium admits he only puts up with Lue-Reeq because he's loaded, and it's mentioned that several of his "friends" in his childhood only cared about his money. When he "fires" the Warrior for letting Andreia get away a second time, the nicest response the Warrior can come up with is, "Uh... good luck with that.", while the other option is to tell him to piss off.
* GuestStarPartyMember: [[spoiler:He fights alongside you during the Lakeland portion of The Heroes' Gauntlet.]]
* HeroWorshipper:
** His wet nurse Olvara regaled him with stories of a peerless bounty hunter who struck down mark after mark with her skill with a bow. It's these stories that inspired Lue-Reeq to become a bounty hunter and take up archery himself to imitate his childhood hero. [[spoiler:These stories turn out to be Renda-Rae's hunts, but Olvara changed the names so Reeq wouldn't be persecuted for idolizing a Warrior of Light. Once he realizes this, he uses his knowledge of Renda-Rae's hunts to predict Andreia's appearances.]]
** These stories also inspire him to [[spoiler:turn Andreia's hearing against her by procuring arrows from the Crystalline Mean that act as incredibly loud firecrackers to disable her, allowing him and the Warrior to strike down her Sin Eater protectors so they can take the fight to her.]]
* MilesGloriosus: He talks a big game about his skills as a bounty hunter, but he's paralyzed when [[spoiler:he meets Andreia alone face-to-face and realizes that she's turned several of the fellow bounty hunters he once hired into Sin Eaters]]. He then falls on his rear and backs away in horror before Andreia simply turns around and vanishes to another place. He later admits as much to the Warrior, who is completely unsurprised. After the final fight with Andreia, he admits his limits and hangs up his bow to spend more time with Olvara. [[spoiler:In the post-game for ''Shadowbringers'', it's revealed that he's gone back to work to help provide for Olvara, assisting you in the Lakeland portion of the Heroes' Gauntlet.]]
* MyGodWhatHaveIDone: He regrets "firing" the Warrior almost immediately after doing the deed, realizing that it was stupid, pointless, and nonsensical, especially after learning that [[spoiler:Renda-Rae didn't kill Balam-Quitz by herself, but with the help of her fellow Warriors of Light.]]
* NamedWeapon: Cry of the Wherewetrice, the bow he inherited from Olvara when he became a hunter.
* NoSocialSkills: Beneath his chipper exterior is someone who's painfully lonely and it shows in his social interactions. He barely stops to let others get a word in, is quick to jump to conclusions about others' intentions, and will reject someone just as quickly as he offers them friendship. The reasons for this become clear after you meet his neglectful parents, who couldn't be arsed to show him the barest amount of affection. His old wet nurse Olvara also explains that many of his [[GoldDigger childhood "friends" were only drawn to his wealth]] and quickly abandoned him when his parents withheld his allowance. The way he quickly "befriends" the Warrior before rejecting them after their Echo visions cost them two chances to hunt Andreia demonstrate how he's both desperate for companionship but also terrified of being used again.
* ParentalNeglect: His parents were always able to lavish him with wealth and opportunity, but never gave him much in the way of attention or love. By the time of the questline, they've essentially grown ''bored'' of him; the elder Lue is more annoyed than anything at seeing his own son.
* ParentalSubstitute: The Hume [[CoolOldLady Olvara]], a former bounty hunter and Reeq's wet nurse, was more of a parent to Reeq than either of his biological parents. Even when he outgrew her services and she was forced to leave Eulmore for Gatetown, she still loves and cares for her "Little Reeq".
* PoorCommunicationKills: After the Warrior of Light gets their second Echo vision of [[spoiler:Renda-Rae's past]], Lue-Reeq assumes that they're doing it on purpose to let Andreia get away and angrily "fires" them. Only later does he learn that the Warrior can't control their Echo visions, after which he soon apologizes for his behavior.
* RichInDollarsPoorInSense: While he tries to get by in his own merits, it becomes increasingly clear that he's been heavily reliant on the money his parents give him. He doesn't think to ask anyone beyond the Crystarium about Andreia's whereabouts after [[spoiler:he angrily refuses his father's money in an emotional outburst]].
* RoyalsWhoActuallyDoSomething: He's a free citizen of Eulmore, but became a bounty hunter when he got bored of the lifestyle. [[spoiler:Following the questline, he intends to continue to help and defend Olvara and the other residents of Gatetown.]]
* StepfordSmiler: He acts cheerful and energetic most of the time, but his loneliness and struggle for any kind of validation from his parents show that this is largely a mask he puts on while acting the part of a bounty hunter. He only finds true happiness at the end of his questline, where he stops trying to get his parents' attention and instead devotes himself to protecting the one person who truly loves him.
* TheStraightAndArrowPath: He's an archer by trade, toting around an expensive-looking Diamond Bow as his weapon.
* TooDumbToLive: [[spoiler:After arguing with the Warrior of Light, he attempts to fight Andreia. ''Alone''. Thankfully, he survives.]]
* UnclePennybags: Gil is no object for Lue-Reeq. He promises ample compensation for helping him hunt Andreia, pays to have others supply him with bait for beast hunting, then treats you to a lavish feast for proving your worth to him, that is until [[spoiler:he stops taking money from his parents, determined to finish the hunt on his own merits.]] Later on, [[spoiler:he offers to buy drinks for himself, Granson, Cerigg, Giott, and the Warrior above Taynor's warnings. Lue-Reeq is astonished to find that [[TheAlcoholic Giott]] drank away a week's worth of earnings in a single meal.]]
* UpperClassTwit: Is a bounty hunter, but he isn't very good at it, mainly relying on his wealth to get information while not doing any of the tracking or dirty work himself. [[spoiler:He gets better by the time he faces Andreia.]]
* WellDoneSonGuy: It's implied that
one of the judges.
* DaddysGirl: Luciane admired her father,
reasons Lue-Reeq is so insistent on hunting a leader within Sin Eater as dangerous as Andreia is to get ''any'' attention from his neglectful parents, who are too busy drowning themselves in the God's Quiver. Imitating pleasures of Eulmore to even look him is what grew her into a skilled archer.
%%* LadyOfWar
* TeamMom: Notably
in regard to Leih and Silvairre.the eye.



[[folder:Leih Aliapoh]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/leih.jpg]]

to:

[[folder:Leih Aliapoh]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/leih.jpg]]
[[folder:Kisei Urabito (Ranged DPS)]]



'''Race:''' Keeper of the Moon Miqo'te\\
'''Discipline:''' Archer]
->''"The world can seem clearer when viewed down an arrow's shaft, but an archer must think of more than just the target."''

A Miqo'te who is a part of the Archers' Guild. She guides the player characters in their development as an archer.

-----

* BrokenBird: [[spoiler:Feels like an outsider not only within the guild but within Gridania. To the point where she actually ''considers'' joining up with Pawah Mujuuk.]]
* TheCameo: Appears in a cinematic of the Remembrance Ceremony at Mih Khetto's Amphitheatre in Gridania.
* ConflictingLoyalty: [[spoiler:She has trouble accepting her [[TrueCompanions "New Family"]] in the guild due to fear of dishonoring her old family.]]
* DespairEventHorizon: [[spoiler:Nearly crosses it when she actually decides to join with Pawah. Pawah attacking the player character is the only thing that stops her.]]
* DorkInASweater: The 2018 Hatching Tide event has her wearing an egg shaped cap as part of the agreement to help the event holder find the stolen eggs. If you have met Leih already, she'll recognize who the Warrior of Light is and asks them to keep the embarrassing hat as a secret between them. Naturally, the hat doesn't dilute her archery skills.
* FantasticRacism: {{Downplayed}}, but she does remark that she finds the elezen largely old-fashioned and closed-minded. Not helped by Silvairre's attitude.
-->'''Lei:''' You'd be lucky to get much sense out of a fossil-brained Wildwood Elezen like him at the best of times. With them, it's always "Twelveswood ''this''" and "elementals ''that,''" and-- Oh! Ahem! ...No offense intended, Luciane.
* HeelFaceRevolvingDoor: [[spoiler:''Homecoming'' has her originally leaving the guild and join up with Pawah and her fellow Keepers of the Moon. But when the latter tries to kill you, she steps in to defend you, [[YouCantGoHomeAgain ruining her only chance to be with her people]]. Later at the Bannock, she attacks you in a rage (unable to understand how one can live as an outsider in Gridania) before you subdue her. She then sees that her place is with the guild.]]
* HiddenDepths: Leih appears to be a friendly, helpful member of the guild. [[spoiler:But as the Archer storyline continues on, she is revealed to have [[ConflictingLoyalty her]] own [[BrokenBird problems]].]]
* OneDegreeOfSeparation: Has the same surname as Zhloe and Khloe, two Miqo'te found in Idyllshire. While it's never said outright that they're related, they do share the same backstory of being separated from their families after the Calamity. She is confirmed though to be related to Jihli Aliapoh, the woman involved with the annual Hatchingide events.
* RavenHairIvorySkin: She has black hair and fair skin.
* StealthExpert: Being a skilled hunter, Leih can stalk her prey without ever being noticed. She outright admits to having been watching the Warrior of Light during their whole trial in the level 5 Archery quest and the Warrior never once noticed them.
[[/folder]]

[[folder:Silvairre]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/silvairre_ffxiv.jpg]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Silvairre the Virtuous\\
'''Discipline:''' Archer]
->''"It was my people, the Elezen, who gave rise to the noble tradition of archery. To see it thus...'' parodied ''by outsiders... It is an outrage."''

Once of the Gods' Quiver, he serves as a member of the Archers' Guild who is rather critical of his fellow members.
-----
* TheCameo: Appears in a cinematic as the player character prepares to leave as the Elder Seedseer's Envoy via Airship.
* EstablishingCharacterMoment: His first appearance in the storyline is basically giving the player character a TheReasonYouSuckSpeech and stating that it would be best for their membership to the guild to be revoked.
* TheFriendNobodyLikes: Considering that he's racist and xenophobic towards anyone who isn't a Gridanian-born Wildwood, it's no surpise that he's not exactly popular within the guild.
* FantasticRacism: Towards "outsiders" (that is to say, anyone who is not a Gridanian-born Wildwood), whose "parody" of the noble tradition of archery he is outraged by. At one point he even calls Leih a savage.
* {{Jerkass}}: And that's putting it lightly. He's introduced berating the Warrior of Light's shooting form and declares them unfit to even hold a bow despite the potential Luciane sees in them. Given how he rants about outsiders perverting his ancestors' art, it's clear that his behavior is as much motivated by racism as it is by actual critique.
%%* JerkWithAHeartOfGold
* MyGreatestFailure: He fell for a WoundedGazelleGambit by Pawah Mujuuk and let her get away, which is what led him to leaving the Gods' Quiver. [[spoiler:Ironically, he decides to leave the guild to focus on capturing her.]]
* PinocchioNose: According to Luciane, he has a habit of covering his mouth "when his tongue and his heart are in disagreement", such as when he tries to deny the Warrior of Light's obvious skill.
* SternTeacher: He'd rather not teach you to begin with, but his lessons are always sharp, to the point, and rife with AccentuatingTheNegative.
* YouCanAlwaysTellALiar: Covers his mouth with his hand when he lies.
[[/folder]]

[[folder:Pawah Mujuuk]]
[floatboxright:
'''Race:''' Keeper of the Moon Miqo'te\\
'''Epithet:''' Pawah Mujuuk the Ghost\\
'''Discipline:''' Archer]

An infamous member of the Coeurlclaws who leads a vicious band of Miqo'te poachers.
-----
* ArcVillain: Serves as the main villain in the Archer storyline.
* ArrowsOnFire: During her final confrontation she fires oiled arrows that burst into flames when hitting the ground, leaving patches of fire for you to avoid.
* BlastingItOutOfTheirHands: During their first encounter at Buscarron's Scar, Pawah disarms Leih by knocking her bow and arrow out of her hands with an aimed arrow of her own.
* FauxAffablyEvil: She has very flirtatious lines of dialogue, even while threatening to kill someone.
[[/folder]]

[[folder:Jehantel Fointeaume]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jehantel.png]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Jehantel the Godsbow\\
'''Discipline:''' Bard]
Formerly of the Gods' Quiver, the man now spends his days in seclusion within the Upper Paths of the South Shroud.

to:

'''Race:''' Keeper of Raen Au Ra]
->''"Only
the Moon Miqo'te\\
'''Discipline:''' Archer]
->''"The world can seem clearer when viewed down an arrow's shaft, but an archer must think
kami are deserving of more than just the target.our adoration. As they have always been."''

A Miqo'te former priestess of Sui-no-Sato who is a part of now lives in Isari on the Archers' Guild. Othard mainland. She guides the player characters in their development as an archer.

-----

* BrokenBird: [[spoiler:Feels like an outsider not only within the guild but within Gridania. To the point where she actually ''considers'' joining up with Pawah Mujuuk.]]
* TheCameo: Appears in a cinematic of the Remembrance Ceremony at Mih Khetto's Amphitheatre in Gridania.
* ConflictingLoyalty: [[spoiler:She has trouble accepting her [[TrueCompanions "New Family"]] in the guild due to fear of dishonoring her old family.]]
* DespairEventHorizon: [[spoiler:Nearly crosses it when she actually decides to join with Pawah. Pawah attacking the player character is the only thing that stops her.]]
* DorkInASweater: The 2018 Hatching Tide event has her wearing an egg shaped cap as part of the agreement to help the event holder find the stolen eggs. If you have met Leih already, she'll recognize who the Warrior of Light is and asks them to keep the embarrassing hat as a secret between them. Naturally, the hat doesn't dilute her archery skills.
* FantasticRacism: {{Downplayed}}, but she does remark that she finds the elezen largely old-fashioned and closed-minded. Not helped by Silvairre's attitude.
-->'''Lei:''' You'd be lucky to get much sense out
leads worship of a fossil-brained Wildwood Elezen like him at blasphemy haunting the best of times. With them, it's always "Twelveswood ''this''" and "elementals ''that,''" and-- Oh! Ahem! ...No offense intended, Luciane.
* HeelFaceRevolvingDoor: [[spoiler:''Homecoming'' has her originally leaving the guild and join up with Pawah and her fellow Keepers of the Moon. But when the latter tries to kill you, she steps in to defend you, [[YouCantGoHomeAgain ruining her only chance to be with her people]]. Later at the Bannock, she attacks you in a rage (unable to understand how one can live as an outsider in Gridania) before you subdue her. She then sees that her place is with the guild.]]
* HiddenDepths: Leih appears
Ruby Sea, believing it to be a friendly, helpful member manifestation of the guild. [[spoiler:But as the Archer storyline continues on, she is revealed to have [[ConflictingLoyalty her]] own [[BrokenBird problems]].]]
* OneDegreeOfSeparation: Has the same surname as Zhloe and Khloe, two Miqo'te found in Idyllshire. While it's never said outright that they're related, they do share the same backstory of being separated from their families after the Calamity. She is confirmed though to be related to Jihli Aliapoh, the woman involved with the annual Hatchingide events.
* RavenHairIvorySkin: She has black hair and fair skin.
* StealthExpert: Being a skilled hunter, Leih can stalk her prey without ever being noticed. She outright admits to having been watching the Warrior of Light during their whole trial in the level 5 Archery quest and the Warrior never once noticed them.
[[/folder]]

[[folder:Silvairre]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/silvairre_ffxiv.jpg]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Silvairre the Virtuous\\
'''Discipline:''' Archer]
->''"It was my people, the Elezen, who gave rise to the noble tradition of archery. To see it thus...'' parodied ''by outsiders... It is an outrage."''

Once of the Gods' Quiver, he serves as a member of the Archers' Guild who is rather critical of his fellow members.
-----
* TheCameo: Appears in a cinematic as the player character prepares to leave as the Elder Seedseer's Envoy via Airship.
* EstablishingCharacterMoment: His first appearance in the storyline is basically giving the player character a TheReasonYouSuckSpeech and stating that it would be best for their membership to the guild to be revoked.
* TheFriendNobodyLikes: Considering that he's racist and xenophobic towards anyone who isn't a Gridanian-born Wildwood, it's no surpise that he's not exactly popular within the guild.
* FantasticRacism: Towards "outsiders" (that is to say, anyone who is not a Gridanian-born Wildwood), whose "parody" of the noble tradition of archery he is outraged by. At one point he even calls Leih a savage.
* {{Jerkass}}: And that's putting it lightly. He's introduced berating the Warrior of Light's shooting form and declares them unfit to even hold a bow despite the potential Luciane sees in them. Given how he rants about outsiders perverting his ancestors' art, it's clear that his behavior is as much motivated by racism as it is by actual critique.
%%* JerkWithAHeartOfGold
* MyGreatestFailure: He fell for a WoundedGazelleGambit by Pawah Mujuuk and let her get away, which is what led him to leaving the Gods' Quiver. [[spoiler:Ironically, he decides to leave the guild to focus on capturing her.]]
* PinocchioNose: According to Luciane, he has a habit of covering his mouth "when his tongue and his heart are in disagreement", such as when he tries to deny the Warrior of Light's obvious skill.
* SternTeacher: He'd rather not teach you to begin with, but his lessons are always sharp, to the point, and rife with AccentuatingTheNegative.
* YouCanAlwaysTellALiar: Covers his mouth with his hand when he lies.
[[/folder]]

[[folder:Pawah Mujuuk]]
[floatboxright:
'''Race:''' Keeper of the Moon Miqo'te\\
'''Epithet:''' Pawah Mujuuk the Ghost\\
'''Discipline:''' Archer]

An infamous member of the Coeurlclaws who leads a vicious band of Miqo'te poachers.
-----
* ArcVillain: Serves as the main villain in the Archer storyline.
* ArrowsOnFire: During her final confrontation she fires oiled arrows that burst into flames when hitting the ground, leaving patches of fire for you to avoid.
* BlastingItOutOfTheirHands: During their first encounter at Buscarron's Scar, Pawah disarms Leih by knocking her bow and arrow out of her hands with an aimed arrow of her own.
* FauxAffablyEvil: She has very flirtatious lines of dialogue, even while threatening to kill someone.
[[/folder]]

[[folder:Jehantel Fointeaume]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jehantel.png]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Jehantel the Godsbow\\
'''Discipline:''' Bard]
Formerly of the Gods' Quiver, the man now spends his days in seclusion within the Upper Paths of the South Shroud.
death goddess Izanami.



* AchillesInHisTent: PlayedWith. [[spoiler:When he fights alongside the Warrior of Light, he is unable to attack to the point where he leaves them to fend for themselves. In the final mission, he still isn't able to attack but seeing the possibility of losing another companion is what drives him to use his bow once again]].
* AndThatLittleGirlWasMe: [[spoiler:"''The Ballad of the Vainglorious Fool''" is a song about his younger self. Namely about how he fell for a diversion attack by some Ixal and chasing after them alone to win personal fame and glory, allowed for the real attack that led to the deaths of his entire squad. And that if he had stayed with his allies like he should've they could've turned the tide of battle and won]].
* TheBard: Became this after leaving the Gods' Quiver.
* BrokenAce: [[spoiler:The reason he refuses to teach archery skills, and instead focusing on bardic music and lore, is not some sort of SecretTestOfCharacter, but because he feels he has no right to do so after his vain glory-seeking actions led to the deaths of his comrades. Instead, he rather teach potential bards the importance of putting the greater good of your allies first, before your desires for fame and fortune]].
* MasterArcher: Jehantel is such a legendary archer that he is renowned as the Godsbow.
* MyGreatestFailure: His concern for personal gain and glory is what led to [[spoiler:his allies being killed in battle with the Ixal]].
* MoralityBallad: He sings for the player "The Ballad of the Vainglorious Fool", which tells of a Gods' Quiver archer who possessed unmatched skill, but was also very conceited, and whose search for personal glory ultimately got his allies slaughtered. [[spoiler:The archer in question was himself]].
* NamedWeapons: He carries the Artemis Bow, a bow designed to become a lyre on command.
* OldMaster: A wise, elder Elezen
* RedBaron: He is known as the Godsbow for his skill at archery when he was part of the Gods' Quiver.
* RenownedSelectiveMentor: Archers all over the Twelveswood and beyond have tried to study under Jehantel, but he refuses to teach anyone archery. It was the Warrior of Light's genuine interest in poetry and song that starts their journey of Bardic training.
* RetiredBadass: Retired from both the Gods' Quiver, and archery in general. See above spoilers for why.
* ShellShockedVeteran: [[spoiler:He hasn't been able to wield a bow in battle for years, since his squad was massacred by the Ixal. The first time we see him come face to face with the Ixal again, he is haunted by the faces of his fallen comrades and runs away, leaving the Warrior of Light to fight them.]]
[[/folder]]

[[folder:Sanson Smyth]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Sanson the Straight\\
'''Discipline:''' Lancer]

A captain of the Order of the Twin Adder, he seeks to form a new unit and to find a legendary song known as the Ballad of Oblivion to that end.
----
* AscendedExtra: He and Guydelot serve in the Ilsabard contingent in ''Endwalker''
* CharacterDevelopment: Throughout the 3.0 questline he will frequently express doubt over Guydelot's commitment to their cause, and the methods he uses in service to it. By the time of 4.0, he calls Nourval on expressing similar doubts, having learned to trust in his subordinate.
* {{Determinator}}: Sanson will go to any lengths to obtain the Ballad of Oblivion, regardless of where he has to go to find it.
* HiddenDepths: The journal he always scribbles in is thought to be his field reports on the quest for the Ballad. [[spoiler:It turns out it's filled to the brim with songs and verse, proving to Guydelot that Sanson truly believes in the power of song and is a bard in spirit]].
* LikeAnOldMarriedCouple: An NPC points out that Sanson and Guydelot have this dynamic, bickering like...an old couple.
* MyGodWhatHaveIDone:
** The Level 54 quest has him [[spoiler:find a lead on the Ballad, a woman with a song that sends souls to the heaven. when he finds out that the song in question is not the ballad, but a requiem, he lowers his head in shame and then invokes DueToTheDead with a salute]].
** This is also his reaction when he realizes that [[spoiler:the song he was searching for doesn't exist and exactly what was sealed in the Sea of Clouds]].
[[/folder]]

[[folder:Guydelot Thildonnet]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Guydelot the Spent\\
'''Discipline:''' Bard]

A troublemaker bard who was sent by the Gold Bulls to accompany Sanson in finding the Ballad of Oblivion, much to the latter's chagrin.
----
* AchillesInHisTent: [[spoiler:He leaves after an argument with Sanson and calling out his seeing song as a tool. He refused to rejoin out of shame of this argument until Ligeia is released]].
* AscendedExtra: He and Sanson serve in the Ilsabard contingent in ''Endwalker''
* BadassLongcoat: His Stormblood outfit has a green version of the Shire Conservator's Coat.
* TheBard: One of the few genuine Bards, and a fellow student of Jehantel.
* ChivalrousPervert: Sanson accuses Guydelot of wasting a lot of their time in Ishgard on singing for women and being a general flirt. Guydelot has only shown respect for women, however, and delivers an important message to an Ishgardian knight on behalf of the knight's wife.
* TheLancer: Acts as this to Sanson. Ironically, Sanson is the one using a lance.
[[/folder]]

[[folder:Mogta Mogsong]]
[floatboxright:
'''Race:''' Moogle\\
'''Discipline:''' Bard]

A curious moogle of Moghome, who coincidentally seeks the Ballad of Oblivion himself.
----
* ExplainExplainOhCrap: He realizes too late [[spoiler:that the rock on Mok Oogl Island is in fact a sealing stone.]]
* FriendlessBackground: Moglin refused him the knowledge of the Ballad of Oblivion because he couldn't handle the journey alone, and Mogta had no friends to help him -- until the bardic trio appeared, of course.
[[/folder]]

[[folder:Ligeia]]

A Siren that was sealed in a rock in the Sea of Clouds, she is the inspiration of the legend of the Ballad of Oblivion.
----
%%* FinalBoss: Of the Bard Questline in Heavensward.
* RhymesOnADime: Ligeia only ever sings to communicate, so all of her dialogue is in verse.
* SealedEvilInACan: She was sealed inside a rock to quell the destruction she can bring.
* ASinisterClue: Ligeia plays her lyre with her left hand, a sign of her true wickedness.
* WalkingSpoiler: Due to being the FinalBoss of the Bard's questline, and no mention of her being made [[spoiler:until Sanson unsealed her]].
* {{Yandere}}: She constantly professes her love for Sanson [[spoiler:after he frees her from the sealing stone. She apparently loved the moogle clan of the Sea of Clouds, but felt shunned by them and so wiped them out]].
[[/folder]]

[[folder:Nourval Lhorulgois]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Nourval of the Branching Path\\
'''Discipline:''' Lancer]

A young Elezen looking for a diary related to the Autumn War, which happens to be in Gyr Abania. He enlists the help of the Warrior of Light, Sanson and Guydelot to retrieve it.
----
* AllForNothing: [[spoiler:When he learns his great-grandfather, Vainchelon's son Landrenel, intentionally hid the truth of his father's assassination because he knew he desired peace with Ala Mhigo after the war, Nourval despairs and declares his efforts to expose the truth to disrupt the peace were for nothing. However he is reassured that the truth of Vainchelon's murder will be revealed to the people when they are ready to accept it, without souring relations with Ala Mhigo.]]
* ArcVillain: [[spoiler:He is the villain of the 60-70 Bard questline.]]
* AwfulTruth: The diary the group is looking for contains compromising information regarding the Autumn War that could sour the relations between Gridania and Ala Mhigo. [[spoiler:Specifically that the Ala Mhigan general Gylbarde poisoned the beloved Gridanian war hero Vainchelon under the pretense of peace talks.]]
* BadLiar: His request - he has knowledge of damning information when it comes to the relationship between Gridania and Ala Mhigo, but will only reveal it if they bring him along - is sketchy as hell, and it doesn't help at all that he keeps being a bother to the quest. [[spoiler:Is it any wonder then that the group suspects him immediately, or that he turns out to be the ArcVillain?]]
* DishingOutDirt: Nourval's signature technique involves stabbing his spear into the ground causing massive chunks of earth to erupt under his opponents.
* FamousAncestor: [[spoiler:Nourval is a descendant of Vainchelon, a beloved Gridanian war hero and general who initially led his nation's armies in the Autumn War against Ala Mhigo. His goal is to avenge his ancestor by revealing he was poisoned by the Ala Mhigan general Gylbarde, souring relations between the two nations.]]
* TheMillstone: Despite being the one who instigated the search for the diary, his actions keep hampering the quest. [[spoiler:It shortly turns out [[TheMole there's a reason for that.]]]]
* TheMole: Early on in the questline it becomes apparent that somebody has been giving away the patrol paths of Alliance soldiers to bandits. [[spoiler:This is his doing.]]
* {{Revenge}}: [[spoiler:The reason for his actions. The Ala Mhigans poisoned his ancestor, famous Gridanian general Vainchelon, during the Autumn War. He wants to reveal the truth to sour the relationship between Gridania and Ala Mhigo.]]
* WalkingSpoiler: A great deal about him is a rather big reveal.
[[/folder]]

!!!Lancer[=/=]Dragoon
[[folder:Ywain Deepwell]]
[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/ywain.jpg]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Discipline:''' Lancer]
->''"That a lancer's courage can only be forged in the midst of great danger is vainglorious tripe. A lancer's courage is the product of composure and resolve."''

Master of the Lancers' Guild.
----
* BadassTeacher: He does his best to guide his students on the right path.
* TheBeastmaster: At one point he sends the Warrior and Foulques after a gargantuan boar called Kamapuaa, ostensibly to kill the beast. When the boar eventually gained the upper hand, he appeared and called the beast off, treating with it like it was an old friend and indicating that he never really expected it to be in any danger.
* TheCameo: He makes a brief appearance in Bard's level 70 quest, where the player asks him and his guild to lend a few of their lances to help rescue Sanson.
* MisunderstoodLonerWithAHeartOfGold: The Valentione's Day 2020 event explores Ywain's personal life, revealing that his guild duties (and his stoic reputation) keep him too busy to pursue hobbies or find a relationship partner. The questline revolves around assisting the Saint Valentione's emissaries in figuring out the best approach in solving his problem.
* NervesOfSteel: He espouses that all Lancers develop courage not by plunging headfirst into danger but by tackling each challenge with equal amounts of resolve and composure. By calmly assessing and reacting to a situation, a Lancer will be able to carve a path out of any predicament they find themselves in.
* SecretTestOfCharacter: Sending the Warrior and Foulques after the boar Kamapuaa was this. He knew neither of the novice lancers were a match for the beast, instead the trial being an attempt to show Foulques the true meaning of courage--namely when the Warrior stepped in to defend the fallen Foulques from the boar.
* TheStoic: Very unflappable. When Foulques defeats several of his students and demands Ywain fight him or be regarded as a coward, Ywain merely states that he's "above provocation".
[[/folder]]

[[folder:Foulques of the Mist]]
[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/folques.jpg]]
[floatboxright:
'''Race:''' Duskwight Elezen\\
'''Discipline:''' Lancer]
->''"I detest cravens who would proclaim their courage, and like nothing better than to crush them."''

A sinister Duskwight lancer who appears to challenge the students of the Lancers' Guild.
----
* AlasPoorVillain: [[spoiler:Ywain expresses sadness at his death, claiming that had life not dealt Foulques such a cruel hand, he might have been one of the greatest lancers in the Guild.]]
* AnIcePerson: In his final encounter, Foulques uses his Ring of Frost ability by jumping up and stabbing his polearm into the ground, freezing the ground underneath it in a large circle.
* ArrogantKungFuGuy: His way is the best way and everyone else is wrong.
* BloodKnight: Foulques believes that true courage can only be found by flinging oneself headlong into mortal peril.
* CombatPragmatist: His "trials" usually involve pitting the unwitting student against a large horde of ravenous monsters, under the belief that an unfair fight brings out the best in those with potential. [[spoiler:He also pulls this in your final confrontation with him, summoning a group of shadow warriors to fight alongside him.]]
* DeathByIrony: He rants on and on about "true courage" and how the lancers of the Lancers' Guild are nothing more the craven pretenders. [[spoiler:He dies when he tries to put distance between himself and the Warrior of Light in a fit of fear and incredulity, not realizing that his back was to a sheer cliff. He soon finds himself tumbling over the edge, done in by his own lack of courage. The look of ''sheer terror'' on his face as he falls away and realizes what's about to happen seals the deal.]]
* DisneyVillainDeath: [[spoiler:While trying to back away from the Warrior of Light, he accidentally steps off a cliff at the end the quest line.]]
* FantasticRacism: The reason [[spoiler:his old guildmates used him as a scapegoat; they knew his background as a Duskwight would make no one blink any eyelids if he was revealed as a thief. Foulques has been embittered about it to this very day.]]
* FearlessFool: He believes he's achieved "true courage" by recklessly throwing himself into life-or-death situations and coming out on top. His confidence is shaken when he tries and fails to defeat the Lord of the Bramble Patch before being forced to flee.
* HotBlooded: His view of bravery is to just charge headlong into danger and not care about if you die.
* IgnoredEpiphany: Ywain sets up a scenario to teach Foulques and the Warrior of Light the true meaning of courage, with the Warrior of Light stepping in to defend the fallen Foulques from their adversary. Despite being humiliated and humbled by the experience, Foulques simply falls deeper into madness and goes back to his previous methods, only ''worse''.
* JerkWithAHeartOfJerk: His penultimate appearance has him humbled and forced to contemplate whether his actions are the right way to go about it. He looks like he's almost considering it...then when he appears in the final quest, he's only doubled-down on his previous methods and [[spoiler:even murders the Wood Wailers who come to arrest him.]]
* ReroutedFromHeaven: [[spoiler:He is among the souls rerouted to the Palace of the Dead instead of TheLifestream by [[{{Lich}} Nybeth Obdilord]], where he can be fought again as an undead.]]
* RoaringRampageOfRevenge: His true reason for his vendetta against the guild: [[spoiler:He was exiled for stealing from their coffers and betrayed by those who aided him in the heist. As a result, he's sworn revenge against the guild and sets to see it undone for their perceived wrongdoings]].
* SanitySlippage: After he gets humbled by Ywain; instead of taking the guild master's lessons on board, Foulques only goes deeper into madness, giving into the rage that drove him against the guild in the first place and acting even worse than before. [[spoiler: Being abandoned by his fellow embezzlers before meeting the Warrior of Light probably didn't help, shattering his faith in the guild's ideas of composure outright.]]
* SinkOrSwimMentor: He seeks to strengthen the player character...by tossing them into battle against powerful monsters ''and'' stacking the deck against them by using blinding potions and the like on the player.
* TheOnlyOneAllowedToDefeatYou: His attitude toward the player character, who he considers the only worthy cadet in the Lancers' Guild. Sure enough, it comes down to a one-on-one duel.
* TragicVillain: [[spoiler:He was once a member of the Guild, and decided, along with several close compatriots, to rob the Guild's coffers -- the low wages paid by the Wailers come up several times as a source of unrest. Unable to bear the guilt for long, Foulques convinced his friends to confess along with him -- only for them to hold their tongues at the last moment and point the finger solely at him. Thanks to the FantasticRacism directed at the Duskwight Elezen, he made an easy scapegoat. Escaping his dungeon cell, he wandered the world, searching for the true meaning of courage and becoming something of a DeathSeeker in the process. Ultimately, he's unable even to understand the lessons that would have led to his redemption.]]
* WhiteHairBlackHeart: Dark gray skin and white hair. Foulques' design fully embraces the drow aspect of the Duskwight.

[[/folder]]

[[folder:Ser Alberic Bale]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Alberic Quickwater\\
'''Discipline:''' Dragoon]
A Knight of Ishgard, and former Azure Dragoon. Originally hires the player who is skilled as a Lancer to handle a certain matter, discreetly. Said matter is the retrieval of an Ishgardian treasure, and basis of the Azure Dragoon's power, the Dragon's Eye, which has been stolen by his former student, adopted son, and successor Estinien who has gone rogue. To prevent a panic from breaking out, Alberic wants to try and get Estinien to come back before he's regarded as a criminal.
----
* APupilOfMineUntilHeTurnedToEvil: The mentor in regards to Estinien. Zigzagged as Estinien was not really evil, but then becomes corrupted before he is saved.
* LikeASonToMe: Alberic raised Estinien after he lost his family to Nidhogg and thinks of him like a son.
* JoustingLance: Alberic carries an ordinary golden lance after his retirement as a dragoon, wielding it two-handed like other lancers in the game.
* MyGreatestFailure: [[spoiler:Failed to save Estinien's home village 20 years ago from the dragons. During his battle with Nidhogg, Alberic was almost enthralled by the dragon. Purging himself of the Dragon's Eye's power to prevent this, he drove Nidhogg back, but it was all he could do to save Estinien as the horde of dragons accompanying Nidhogg laid waste to Ferndale just to spite him.]]
* OldSoldier: Though Alberic is only 44, he is treated like a veteran soldier, being older and more experienced than most of the other dragoons, with Estinien even calling him an old man.
* OneManArmy: Why does an Azure Dragoon normally only face off against dragons alone? Normally the Dragon's Eye only ever awakens to one person at a time, making them destined to become a Dragoon. Alberic was the last one before Estinien, and eventually, the player.
* RetiredBadass: Ser Alberic was the Azure Dragoon of the last generation, the best of the best among the Dragoons, but is currently retired as one, though he still serves as a temple knight.
* RuggedScar: Alberic has a scar running over his right eye and another scar on his left cheek, showing his status as a veteran knight and Dragoon.
* SinkOrSwimMentor: He frequently makes you go kill some dragon-like creature for his tests.
[[/folder]]

[[folder:Estinien Wyrmblood]]
[floatboxright:
'''Race''': Wildwood Elezen\\
'''Epithet''': Azure Dragoon\\
'''Discipline''': Dragoon]
The current Azure Dragoon of Ishgard, Estinien accompanies the Warrior of Light throughout much of the Heavensward main story, as they seek a way to bring an end to the Dragonsong War.

For more information on Estinien, see his entry on the [[Characters/FinalFantasyXIVScionsOfTheSeventhDawn Scions of the Seventh Dawn page]].
[[/folder]]

[[folder:Heustienne de Vimaroix]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Heustienne Truethrust\\
'''Discipline:''' Dragoon]

Another Elezen Dragoon of Ishgard, who previously was one of the Dragoons who oversaw the Player's Dragoon training. Heustienne takes over as the Dragoon's Job "trainer" for the 50+ Dragoon quests in ''Heavensward''[[note]]Since Estinien is now busy with the Main Story Quest events of the expansion[[/note]]. However, unlike other Job trainers she is actually the student, learning under the player's teachings and studying the player's techniques as the Warrior of Light has taken the Dragoon style, and adapted it for use against more than just dragons, and is now pioneering new techniques. However, she is always pushing herself to her limits, and often places herself at the forefront of any danger, with part of the quest line teaching her to rely more on her allies.
----
* AlwaysSomeoneBetter: She trained alongside Estinien back in her early years, working just as hard as he did trying to be worthy of becoming the Azure Dragoon. Unfortunately for her, the eye reacted to Estinien and not her.
* AncestralWeapon: Her adoptive father gives her the lance he was gifted for service to Ishgard by the Holy See, "Peregrine". This is also a nod to ''VideoGame/FinalFantasyXI'' as Peregrine is a lance that Dragoons gain there as part of their first Artifact Gear set, during the mid-levels.
* AscendedMeme: [[spoiler:Of the "loldragoon/loldrg" meme regarding bad dragoon players, and worked into the story. She doesn't work well with her allies, preferring an all out assault with little regard to her safety, which puts her and others in danger. Her use of the Jump action at the wrong time ends up getting her removed from battle. By level 60 she's learned her lesson, and with her new dragon blood enhanced powers, provides much better aid in battle. This includes use of Elusive Jump to dodge Graoully's attacks, and a super-powered form of Life Surge and Marauder's Bloodbath ability that restores thousands of HP per hit for both her and the Warrior of Light.]]
* AttackAttackAttack: What her standard plan is during early 50 to 60 quests. Just charge headlong into the dragon horde, and slay as many as possible.
* BreakHisHeartToSaveHim: At her request, the Warrior of Light lies to Heustienne's father that [[spoiler:she died fighting Graoully instead of being taken away by him when Heustienne tried to kill the dragon]]. While the player has no choice but to lie as requested, the player has the option of fessing up the truth right after they do. After all, while the Warrior said they'd tell the lie, [[ExactWords they didn't say they would keep lying]].
* CursedWithAwesome: [[spoiler:After gaining control over the draconic blood she was forced to drink, she's eventually able to harness its power similar to what the Azure Dragoons did with the eye, and what Estinien does with his link to Nidhogg.]]
* FakingTheDead: [[spoiler:She makes this request when the player character rescues her from captivity of the heretics. Her reasons aren't given at first, but are revealed to be because she was forced to drink dragon blood. As such, she would be considered a heretic if she came back to Ishgard, and might even transform if pressed too far. So, she asks the Warrior of Light to tell her father that she's dead to spare him the heartache.]]
* ForcedTransformation: [[spoiler:During her capture at the hands of the heretics, she was forced to drink dragon's blood, which thanks to Ishgard's hidden heritage, typically causes one to transform into a dragon. By the time the Warrior of Light and Ser Alberic catch up to her, she mentions she's already barely suppressed one transformation, but can not return back to Ishgard. Doing so would immediately have herself branded a heretic by the inquisition, and by extension, lead them to strip her adoptive father's rights and holdings from him.]]
* HappilyAdopted: Similar to Alberic and Estinien, she was a survivor of a dragon attack and adopted by Montorgains, a retired but still well-respected member of the rank and file Dragoons of Ishgard. He is always worried about her safety, and her habit of rushing into battle with little regard to safety. Heustienne always says that she will be careful, but continues to charge right into the thick of danger. It's hinted that because she was a "low-born" who was adopted by a "high-born", that she feels like she has to work twice as hard to prove herself thanks to Ishgard's HonorBeforeReason habits.
* HotBlooded: She's always feels like she has to prove herself in some way, be it to her own adoptive father, or to herself in defeating the Dragon hordes.
* KnightErrant: [[spoiler:Becomes this at the end of the 50-60 Dragoon quest line. Having gained some measure of control over the power of the dragon blood she was forced to drink, she decides she will spend time WalkingTheEarth as an adventurer herself, slaying dragons that threaten Ishgard and seeking to further control the power which now flows through her veins without letting it dominate her and transform her.]]
* LeeroyJenkins: By the mid-point of the quest line, she tries to perform a dragoon jump on Graoully, the leader of a horde of dragons. [[spoiler:The dragon simply carries her away, forcing her to cling to her spear she drove into the dragon, and flies into the wilderness before shaking her off, right into the midst of some heretics and is captured by them.]]
* NoPlaceForMeThere: [[spoiler:She wants peace for Ishgard, but she can't have herself in it after being forced to drink dragon's blood. She'd be branded a heretic, her father's titles would be stripped from him, and she'd be a danger to everyone in her beloved hometown. As such, she has to stay out.]]
[[/folder]]

[[folder:Orn Khai]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/orn_khai.png]]
[floatboxright:
'''Race:''' Dragon]
->''"Now, now, little ones. There is plenty of me to go around."''

A young Dragonling of Hraesvelgr's brood, Orn Khai sends a missive to the player character through Heustienne to discuss with them the desire to find his father's consort, the dragon Faunehm, who fled to distant lands at her mate's request rather than fight in the Dragonsong War. He joins the player character for their 60-70 quests.
----

* BigEater: Often times he'll excuse himself to set up an ambush for the latest target by going to hunt something for bait, usually mentioning something about having a few bites himself. He even eats ''an entire twenty foot long sea serpent'', and leaves only the scraps for the player. Though he still finds the idea of swallowing prey whole and alive to be barbaric and unbecoming of dragons.
* ComicallyMissingThePoint: He doesn't ever quite seem to realize that people, especially once your trip takes you eastward, aren't accustomed to the presence of dragons. He's incredibly thankful when the owner of Kugane's inn lets him stay for free, not quite piecing together the half-panicked innkeeper wants him to stay because he believes he's lucky. He also doesn't seem to understand why all the Xaela children in Reunion are more focused on poking and tugging at him than they are answering his questions.
* HealingHands: During the second fight against Faunehm, he'll cast a regenerative magic on the player and Estinien to speed up their HP regeneration.
* HumanMail: How Alberic gets him to the Near East without attracting attention; by packing him in a crate with ice crystals to force him to hibernate and smuggle him to the Bokairo Inn in Kugane. Unfortunately the bit about forcing hibernation turns out to be misinformation left over from the war, leaving a grumpy, cold and hungry Orn Khai when the player finally breaks him free.
* MeaningfulName: His name in Dravanian, according to him, translates to "One born of Sorrow", voicing his sire's sadness at his departed mate when he had Orn Khai [[TrulySingleParent by himself]] instead of with Faunehm.
* OlderThanTheyLook: Looks like he's maybe a few years old at the most, but mentions later on that he's in his 40s, part of dragons being so LongLived means that he's both older than the Warrior of Light probably is while being visually and mentally younger.
* ParentalSexualitySquick: [[spoiler:Beats a hasty retreat when Vedrfolnir and Faunehm begin to get affectionate. Apparently even dragons can get repulsed by their parents being sappy and cuddly.]]
[[/folder]]

[[folder:Faunehm]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/faunehm.png]]
[floatboxright:
'''Race:''' Dragon]

An older dragon of Nidhogg's horde, Faunehm left at the pleading of her beloved to not join her father's rampages. Finding her is Orn Khai's purpose and a majority of the player character's level 70 quest series.
----
* DarkIsNotEvil: [[spoiler:The reason she went insane is because despite being a black-scaled nightmare of a Dragon with powerful dark magic, she had no personal grievances against humanity and loved Vedrfolnir more, and didn't want to take part in her father's vengeance. Once her sanity is restored, she's perfectly polite and thankful to the player character and Orn Khai, and absolutely thrilled to be reunited with her lover.]]
* GoMadFromTheIsolation: When you eventually find her, she's been terrorizing the Azim Steppes as a feral beast. [[spoiler:Having no other dragons to speak to has left her to stew in the last moments of resisting Nidhogg's CompellingVoice for centuries, reducing her to a mindless beast. When Orn Khai's song causes her to pause in her attack, all she can do is pitifully whimper out a cry for her beloved and voice her desire to not harm mortals before sinking back into her crazed state.]]
* IKnowYoureInThereSomewhereFight: [[spoiler:What Orn Khai attempts to do the first time, but sadly it just results in her attacking him and overpowering the player character, forcing a retreat. When Estinien shows up, he tells Orn Khai to sing to her as a command to bring her back to his senses while they weaken her enough for his voice to reach. It still fails, but does alert Vedrfolnir to their position, whose much more powerful song finally brings Faunehm back to sanity.]]
* PaletteSwap: Shares the same model and mechanics as Tioman, Nidhogg's mate fought in Sohm Al.
* SickeninglySweethearts: [[spoiler:She quickly gets affectionate with Vedrfolnir after regaining her sanity, leaving Orn Khai deeply embarrassed and eager to leave them alone.]]
* StarCrossedLovers: With [[spoiler:Vedrfolnir]] of Hraesvelgr's brood. When Ratataskr was slain and Nidhogg began his vengeance, he didn't feel Nidhogg's song while she did. Ultimately torn between her lover's wishes to not get involved but unable to resist his call, she fled eastward to distance herself from her sire's call to war, waiting for the day the war ended.
* TinyGuyHugeGirl: She is noticeably larger in size in comparison to her lover [[spoiler:Vedrfolnir]].
* TragicMonster: [[spoiler:One of the only dragons of Nidhogg's brood we see who actively refused to take part in the Dragonsong War and fled for far off lands to avoid his CompellingVoice, only to ultimately go insane in the process of resisting it, turning into another dragon attacking anything that crossed her path. Estinien outright ''refuses'' to kill her unless left with no choice, as he knows this kind of pain well due to his time spent as Nidhogg's host.]]
* WouldHurtAChild: The first sign that she's out of control is that her first action is to strike Orn Khai with dark magic.
[[/folder]]

!!!Marauder[=/=]Warrior
[[folder:Wyrnzoen Saelsmyndsyn]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/wyrnzoen.jpg]]
[floatboxright:
'''Race:''' Sea Wolf Roegadyn\\
'''Discipline:''' Marauder]
->''"It is not our way to simply outfight our adversaries; we seek to overwhelm them."''

Axemaster and leader of the Marauder's guild.
----
%%* BadassArmFold: Does this a lot.
* EverybodyKnewAlready: When the "Familiar Marauder" reveals himself to be Wyrnzoen in ''Stormblood'', he is shocked to find that the Warrior of Light isn't even remotely surprised.
* FacialMarkings: Two large white lines under his eyes.
* PaperThinDisguise: As the "Familiar Marauder", his disguise literally only consists of a face-covering helmet while otherwise still wearing his distinctive blue armor.
* RetiredBadass: Wyrnzoen was once a captain of the Yellowjackets, but a knee injury forced him to retire from the front lines.
* RuggedScar: Wyrnzoen is an experienced soldier with the facial scars to match: One long and partially stitched scar runs across his forehead and over his right eye, while a smaller scar runs across his nose.
* SecretTestOfCharacter: Or rather, he ''tries'' to keep it a secret. Upon sending the Warrior of Light on a minor mission, he and many of his fellow guild mates [[PaperThinDisguise disguise themselves]] to fight the Warrior and test his strength. The Warrior and Solkwyb see right through the ploy, but Solkwyb bids the Warrior to play along.
* YoungerThanTheyLook: Wyrnzoen is only 35 years old, but his white hair and mustache along with his guildmaster status make him seem like an OldSoldier.
[[/folder]]

[[folder:Solkwyb Saelsmyndwyn]]
[floatboxright:
'''Race:''' Sea Wolf Roegadyn\\
'''Epithet:''' Solkwyb the Enlightened\\
'''Discipline:''' Conjurer]
Wyrnzoen's sister, and a conjurer who accompanies new recruits on quests to support them.
----
* DeadpanSnarker: She's entirely unafraid to sass her brother whenever he gets a bit too... overzealous.
* EyepatchOfPower: A capable conjurer who wears an eyepatch over her left eye.
* OnlySaneMan: Gives off this vibe in regards to Wyrnzoen.
* TheMedic: Keeps you alive throughout many of your trials as a Marauder, and even accompanies you for your trial as a Warrior.
* SmokingIsCool: She smokes a long pipe.
[[/folder]]

[[folder:Broenbhar Rocksplitter]]
[floatboxright:
'''Race:''' Sea Wolf Roegadyn\\
'''Discipline:''' Marauder]
->''"Got room for one more? Can't let the novice have all the fun!"''

A veteran member of the Marauder's guild who occasionally assists with a new recruit's training.
----
* PaperThinDisguise: When you face the Masked Marauder's minions, Broenbhar fights you while only wearing a helmet as a disguise along with his regular armor. Lampshaded, as he is labeled as "Someone Familiar."
[[/folder]]

[[folder:Kujata]]
[floatboxright: '''Race''' Aurochs]

A large aurochs that threatens the smallfolk of La Noscea.
----
* ArcVillain: Of the Marauder storyline.
* BrutishBulls: Kujata is an enormous buffalo that has been indisciminately rampaging across the La Noscean countryside since the Calamity.
* CirclingVultures: Kujata is constantly followed by flocks of vultures, as well as a pack of wolves and even the odd raptor, which all feast on the carrion left behind by its rampages.
* WolfpackBoss: The wolves that follow Kujata assist it in battle. Broenbhar moves to deal with the wolves, allowing you and Solkwyb to face Kujata alone, but if you take too long Broenbhar will be overwhelmed leaving you to face Kujata ''and'' the wolves.
* WoundThatWillNotHeal: It inflicts Infirmity, a status condition that reduces healing received, which [[GameplayAndStoryIntegration in-universe is why its victims were so hard to heal as well]].

[[/folder]]

[[folder:Curious Gorge]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/curious_gorge_ffxiv.jpg]]
[floatboxright:
'''Race:''' Hellsguard Roegadyn\\
'''Epithet:''' The Northerner\\
'''Discipline:''' Warrior]

A Hellsguard Roegadyn from the volcanic homelands of Abalathia's Spine who has traveled to Eorzea to decipher scrolls of the Warrior heritage. He also protects Wineport from any monster attacks. Seeing the Player's skill, he begins your training in the ways of the Warrior.
-----
* AchillesInHisTent: His going off to sulk due to losing a fight or control of his Inner Beast is practically a RunningGag.
* AesopAmnesia: PlayedForDrama. As much as Curious Gorge seeks to control his Inner Beast, he continuously loses control of it throughout the questline, to the point that it's almost OnceAnEpisode where he loses it. That being said, Gorge admits that this is a failing on his part, and seeks to improve himself so that he stops losing control at the drop of a hat.[[invoked]]
* CrazyJealousGuy: In the level 80 quest, he sees the Warrior of Light and Dorgono smiling at each other and concludes that they've been having an affair behind his back. He promptly loses control of his Inner Beast yet again, only for Dorgono to knock some sense into him.
* GetAHoldOfYourselfMan:
** At one point asks the player to slap him to get over his own doubts, which the player complies to. As things go on, he keeps asking the Warrior of Light to smack him periodically to get him moving again.
** After Gorge loses control of his Inner Beast, the player has to BeatTheCurseOutOfHim by engaging him in a DuelBoss fight. This happens more than once.
* HeroicBSOD: He remains largely in a funk through the level 50-60 portions of the Warrior quests for fear of [[spoiler:losing control of the Inner Beast and attacking others again]].
* LoveAtFirstPunch: Falls ''hard'' for Dorgono upon seeing her succumb to her Inner Beast, his vision is clouded by a CrushFilter of sparkles and pink hearts just before she sends him flying into the bay.
-->'''Curious Gorge:''' She swings like a dream....
* LoveEpiphany: Curious Gorge falls and falls hard for Dorgono upon meeting her, but because he spent most of his life dedicated to becoming a Warrior he didn't fully understand his own feelings, and her initial spiteful attitude towards him made him hate her in equal measures. This conflict of emotions temporarily robs him of his Inner Beast, complicating things further. [[spoiler:By the level 70 quest, Curious Gorge has everything sorted out and is ready to confess his love to Dorgono]].
* MrFanservice: A lot of the 50-60 quests is spent in the Camp Bronze Lake hot springs where Curious Gorge is walking around in a swimsuit.
* OncePerEpisode: It has become a RunningGag at this point that Curious Gorge will lose control of his Inner Beast at least once per expansion.
* PointlessBandaid: Across the bridge of his nose.
* ThePowerOfLove: [[spoiler:After coming terms with his feelings and admitting his love to Dorgono, he uses that love as a source of power to help overcome their opposition]].
* ProudWarriorRaceGuy: Curious Gorge is proud of the Warrior way, even though it has been shunned by the populous some time back because the warrior art tends to turn people into berserkers incapable of distinguishing between friend and foe..
* RedEyesTakeWarning: When fighting and tapping into his Inner Beast.
* ShoutOut: His name is a rather peculiar one to ''Literature/CuriousGeorge''. [[BerserkButton Don't ask]] him [[LeaningOnTheFourthWall about it]].
* {{Tsundere}}: He is rather on the Tsun side around Dorgono during the ''Stormblood'' arc.
* UnfortunateName: Immediately after introducing himself, he warns that if anyone mocks his name he's going to gut them.
* UnstoppableRage: Curious Gorge has used his rage to control his Inner Beast, yet he learns that such a method exhausts quickly and leaves one defenseless, [[spoiler:and indeed he loses control of himself]].
* YoungerThanTheyLook: This burly Roegadyn is actually only 23 years old. Given that the Company of Heroes disbanded in 1572, that means he was fighting monsters since he was at least 18.
[[/folder]]

[[folder:Broken Mountain]]
[floatboxright:
'''Race:''' Hellsguard Roegadyn\\
'''Epithet:''' The Sleeping Volcano\\
'''Discipline:''' Warrior, Arcanist]
Curious Gorge's older brother. Once also a Warrior, Broken Mountain was the main target of the Warrior quests in ''A Realm Reborn'', as Curious Gorge and the Warrior of Light sought to stop him after he succumbed to his Inner Beast. While they were successful, he suffered a career-ending injury at his brother's hands, forcing him to retire and instead pour over texts to better understand the Warrior and control the Inner Beast.
----
* GeniusBruiser: A capable Warrior himself, and the one doing all the research into the history of their art. Fittingly he is also a very skilled Arcanist which is the most mentally demanding form of magic.
* HelmetsAreHardlyHeroic: Unlike Curious Gorge, Broken Mountain's replica artifact armor lacks the helmet.
* RedEyesTakeWarning: Throughout the Warrior quests in ''A Realm Reborn'' his eyes glow red as he has been taken over by his Inner Beast.
* ShellShockedVeteran: [[spoiler:During the ''Shadowbringers'' Warrior epilogue, Dorgono's father revealed that the injury Broken Mountain suffered at Curious Gorge's hands wasn't as severe as he thought, and that it was in-fact a mental block caused by losing out to both his brother and his Inner Beast that was holding him back. Following this revelation, he took up the ax again and rededicated himself to his training alongside his brother and Dorgono.]]
* SleevesAreForWimps: Outside of his Warrior attire, he wears a sleeveless tunic that shows off his burly Roegadyn arms.
* TheUnfought: Is set up as the apparent ArcVillain of the ''A Realm Reborn'' Warrior quests, only to fall to his brother before the Warrior of Light gets a chance to fight him.
[[/folder]]

[[folder:Dorgono of the Qerel]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dorgono_1.png]]
[floatboxright:
'''Race:''' Xaela Au Ra\\
'''Epithet:''' The Bedevilled, Dorgono Blueblade\\
'''Discipline:''' Warrior]
->''"The will of Karash burns brightly within me. Too brightly."''

A Xaela from the Azim Steppe, Dorgono was exiled from her tribe after awakening her Inner Beast. She traveled to Eorzea in the hopes of finding a way to tame it.
----
* AllAmazonsWantHercules: She is thoroughly impressed by the Warrior's strength and asks them to return to the Azim Steppe with her and join her clan so they can teach her clan how to control the Will of Karash. She's understanding, but visibly disappointed, when the Warrior refuses on account of their responsibilities.
* AnguishedDeclarationOfLove: [[spoiler:After Curious Gorge loses control of his Inner Beast, Dorgono has the same [[CrushFilter love epiphany]] he did. She loudly declares that she loves him, loud enough to physically strike Curious Gorge with her voice alone and bring him back to his senses]].
* ArrogantKungFuGuy: As a Xaela of the Azim Steppe, Dorgono is a proud warrior who looks down upon those she deems weak, deriding Curious Gorge as a "worm" for being easily brushed aside by her axe.
* TheBerserker: She ''isn't'' in control of her Inner Beast, as the Warrior of Light and the others find out.
* CursedWithAwesome: The will of Karash/Inner Beast turns anyone not in control into a super-strong mindless berserker, Dorgono included. She and her tribe see it as a curse. The Warrior of Light, Curious Gorge and Broken Mountain, having learned to control it, see it as a blessing. Delicate to handle, but a blessing nonetheless.
* EvenTheGirlsWantHer: Potentially. In the level 80 Warrior Quest, Dorgono's father Luvsan offers Dorgono's hand in marriage to the Warrior of Light, thinking that the Warrior is more than worthy in strength and ability to be Dorgono's mate. One of the dialogue options the Warrior has to respond with is an enthusiastic "Don't mind if I do!" to the offer. None of this dialogue changes if the Warrior of Light is female.
* TheExile: She is a Taken, a Qerel who succumbed to the will of Karash/Inner Beast. Taken are exiled from their tribe until they learn to control their rage.
* HugeGuyTinyGirl: As a female Au Ra, only lalafells are smaller than Dorgono, yet she is still paired off with Curious Gorge, a hulking Roegadyn.
* MusclesAreMeaningless: She's a delicate-looking thing but has no problems sending Roegadyn marauders and warriors flying with a single swing of her axe.
* LadyOfWar: As dainty and cute as any female Au Ra. She is also an axe-wielding berserker.
* MassiveNumberedSiblings: She is the youngest of ''eighteen'' siblings.
* NeverLearnedToRead: The Qerel have no written word. As a result, any mail the Qerel happen to get ends up fed to the goats. [[spoiler:This is why none of Curious Gorge's missives of love got any responses.]]
* PintsizedPowerhouse: As a female Au Ra, Lalafell are about the only other Spoken smaller than her. Doesn't stop her from sending three Roegadyn men (the largest of the Spoken by comparison) flying with minimal effort.
* PlayingWithFire: Her inner fury can manifest as balls of flame that she blasts her enemies with.
[[/folder]]

[[folder:Nayaga of the Chagan]]
[floatboxright:
'''Race:''' Xaela Au Ra\\
'''Epiethet:''' Nayaga the Taken\\
'''Discipline:''' Warrior]

The Chief of the Chagan clan, the exiles of the Qerel who embrace the bloodlust of the Karash, aka the Inner Beast.
----
* ArcVillain: Of the ''Stormblood'' Warrior questline. He's first mentioned in the Level 68 quest, then appearing in the Level 70 quest.
* TheBeastmaster: While Dorgono and Curious Gorge are charging up their attack, Nayaga summons mammoths to join him in the battle.
* BloodKnight: He leads the outcasts of the Qerel who willingly embrace the Karash/Inner Beast.
* FinalBoss: Of the ''Stormblood'' Warrior questline.
* NoSell: At 70% health, he invokes the Dusk Mother to shield him, making him invincible.
* ThisCannotBe: He has this reaction when Dorgono and Curious Gorge's power is enough to break his power, weakening him.
-->"My strength... No, this cannot be happening..."
* WalkingShirtlessScene: Compared to his cronies, he's the only one without any chest piece on.
[[/folder]]

[[folder:Luvsan of the Qerel]]
[floatboxright:
'''Race:''' Xaela Au Ra\\
'''Discipline:''' Warrior]
Khan of the Qerel tribe, and Dorgono's father. He accompanies her to Eorzea to thank Curious Gorge and the Warrior of Light for helping Dorgono overcome the Will of Karash.
----
* AmazinglyEmbarrassingParents: He embarrasses Dorgono by offering the Warrior of Light a gift of thirty horses (and when that gets shot down, fifty goats), and by giving them his blessing to marry Dorgono in the mistaken belief that they're the one she loves.
* ContinuityNod: Luvsan will address the Warrior as "khagan", reflecting how they became khagan of the Azim Steppe back in ''Stormblood''.
* DeliberateValuesDissonance: PlayedForLaughs. Due to never leaving the Azim Steppe until arriving in La Noscea with his daughter, he tries to reward the Warrior the way the nomadic Xaela would, with a proud herd of thirty horses. Dorgono has to remind him that the Warrior is constantly on the move. As wonderful a gift as it sounds to the Xaela, it would only be a burden for someone who packs and travels light. This just contributes to Luvsan's AmazinglyEmbarrassingParents image.
* WitchDoctor: He's a [[https://en.wikipedia.org/wiki/Mongolian_shamanism boo]], and he performs a ritual to heal Broken Mountain's mental and physical wounds.
[[/folder]]

!!!Pugilist[=/=]Monk

[[folder:Hamon Holyfist]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hamon_ffxiv.jpg]]
[[caption-width-right:250: [[labelnote: ''Click to see him in his prime'']][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/holyfist_ffxiv.png]]]][[/labelnote]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Discipline:''' Pugilist]
->''"There's no stopping the Holyfist!"''

The most legendary pugilist in Ul'dah. In his retirement, he now teaches at the Pugilists' Guild.
-----
* BrokenPedestal: To his former pupil Rurukuta, [[spoiler:who saw Hamon lose to a marmot in a fight. Rurukuta fled the Pugilist's Guild after seeing the sorry display.]]
* BunnyEarsLawyer: Hamon was a pugilist of legendary skill and speed in his prime and ''the'' poster boy for the combat art. Flyers with his likeness were plastered all across Ul'dah before his matches and common crooks quiver in fear before the Holyfist. However, he's a DirtyOldMan in the present and rather lazy in his old age. In fact, he's hiding the fact that time has eroded his famed abilities until a common marmot can knock him on his ass. But some sparring practice with the Warrior of Light is enough to help get him back in fighting form.
* TheBusCameBack: After his arc in the Pugilist storyline is over, he comes back in the Stormblood Monk storyline to serve as an opponent between Ul'dah's Pugilist Guild and Widargelt's Fist of Rhalgr. The Pugilist Guild also serves as TheCavalry during the 70 monk quest, backing up Widargelt.
* DirtyOldMan: He lets it slip during his introduction to the player that he's rather fond of the dancers that perform in the streets of Ul'dah. It's also revealed later on that he wishes to die surrounded by scantily clad women, and he dreams of visiting the Forgotten Springs village for all the beautiful U Tribe miqo'te women bathing in the oasis.
* HeroicBSOD: [[spoiler:Once his BadassDecay has been revealed, he no longer finds himself fit to teach at the Puglists' Guild.]]
* IWasQuiteALooker: A brief flash shows Hamon as he was back in his prime, with a handsome face and a small goatee that would eventually become his beard.
* LeaningOnTheFourthWall: Each subsequent spar with him [[spoiler:literally levels him up, complete with [[MythologyGag the very first Final Fantasy's battle victory jingle]], in his regaining the skills he had lost.]]
* LovableSexManiac: See above. Despite his vices, his highly boisterous and affable nature alongside his desire to see his students excel has earned him the love and respect of almost the entire Pugilists' Guild.
* OldMaster: Played with. Hamon is the oldest active guildmaster and was certainly a fearsome fighter in his youth, as he likes to remind his pupils. However, old age and a lack of practice have eroded his skills to the point that even a common marmot can evade his clumsy punches and kick his butt. Fortunately, a few rounds of practice with the player are enough to shake off the cobwebs and bring him back to fighting form.
* RapidFireFisticuffs: One of the few [=NPCs=] to retain access to Hundred Fists, an old 1.0 ability for Pugilists. When used, it drops his auto-attack delay by an absurd amount, allowing him to hit nearly twice per second.
* RetiredBadass: He ''earned'' the name "Holyfist". [[spoiler:However, since his retirement, his skills have slipped so far he can't even defeat a marmot.]] By the level 70 Monk quest, [[spoiler:he's shaken off that earlier shame and is able to blitz through the Corpse Brigade like he was back in his prime!]]
* SilverFox: In the 2022 Little Ladies' Day event, if the player suggests him as a model for the fashionista Marabel, she can give him a makeover that makes him quite attractive to the ladies again, much to his delight.
* TrainingMontage: A playable one, in which you spar with him.
* YouRemindMeOfMyself: Mentioned a lot in regards to the player character. [[spoiler:This becomes vital in reversing his BadassDecay as the player character spars with him to reignite his fighting spirit.]]
[[/folder]]

[[folder:Weggfarr Wideaxe]]
[floatboxright:
'''Race:''' Sea Wolf Roegadyn\\
'''Discipline:''' Marauder]

A former rival of Hamon Holyfist on the Bloodsands, returning years later after his defeat as a member of the Alacran seeking revenge on his old rival.
----
* EyepatchOfPower: Weggfarr is a tough and brutal marauder with an eyepatch over his left eye.
* MeaningfulName: The name Wideaxe proves to be quite appropriate as he swings his axe around him in big wide arcs, hitting his own men.
* SuperToughness: After being hit by a rejuvenated Hamon, he smokes a drug called Pluto which turns his skin as hard as iron.
* TeamKiller: Weggfarr doesn't particularly care about his own men and swings his axe widely around him, hitting them as well.
* ThisCannotBe: Utters this phrase when Hamon Holyfist punches him into the air, refusing to believe he could be beaten by an old man and smokes the drug Pluto to even the odds in his favor.
[[/folder]]

[[folder:Professor Erik]]
[floatboxright:
'''Race:''' Midlander Hyur]
A smug scholar into the histories of ancient wars, the player character takes a job to be his muscle after his current bodyguard (a monk) turns out to be too interested in his own meditation to do his job well.
----
* ArbitrarySkepticism: He insists that the legend of Midgarsormr at Silvertear Lake is nothing more than legend, and essentially reduces the Keeper of the Lake as mere propaganda. The Warrior of Light never gets the chance to prove how wrong he is about that.
* BlahBlahBlah: His lectures on history quickly devolve into sentence fragments separated by "<babble>".
* TheCameo: He randomly shows up in the Dragoon ''Stormblood'' questline. As usual, he proceeds to bore the Warrior of Light and their companion with a history lesson about where they are.
* CharacterCatchphrase: He likes calling people "simpletons", especially Widargelt.
* DoingInTheWizard: He claims that the monks' use of [[KiManipulation chakras]] is nothing more than regular manipulation of aether, dismissing the order's beliefs as superstitious nonsense.
* HiddenDepths: [[spoiler:He had a son who died as part of the Ala Mhigan resistance, so he became a professor of ancient wars to learn from the mistakes of the past in the hopes of finding a way to end the current war with Garlemald with minimal bloodshed.]]
* HiddenHeartOfGold: Make no mistake, Erik is insufferable, but it is also very clear that, deep down, [[spoiler:he cares for Widargelt as much as if the "musclebound oaf" were the same son he lost in the war]].
* InsufferableGenius: He is a very well informed historian and a [[{{Jerkass}} complete ass]] about it too.
* {{Jerkass}}: Erik is a rather unpleasant person who constantly belittles everyone around him as buffoons and savages.
* NonActionGuy: To the point that ''slapping Widargelt across the face'' hurts '''Erik''' more than his victim. He resolves to bring a stick next time.
* MrExposition: As a historian and researcher who specializes in the fall of ancient civilizations, Erik is a font of knowledge and isn't afraid of letting everyone know how this makes him their intellectual superior. Aside from his occasional breaks into {{info dump}}s during Monk questlines, the player is free to look him up at the Goldsmith guild if they wish to learn more about the history of various countries and locations around Eorzea, particularly Silvertear Lake, Belah'dia, and ''especially'' Ala Mhigo. Unbeknownst to him, though, his research on Silvertear and the true fate of Sil'dih is considerably off-mark, as the Warrior of Light can personally attest.
* OOCIsSeriousBusiness: [[spoiler:When he comes to help you talk down Erik at the end of the ''ARR'' questline, his manner of speech is much less self-aggrandizing and condescending than usual, instead delivering a very pointed and direct WhatTheHellHero speech to Widargelt for recklessly attempting to re-ignite the Ala Mhigan rebellion with no plan other than bloody revenge and mass destruction.]]
* SuspiciouslySpecificDenial: When he sends you to check on Widargelt's attempt to train new monks, he hurriedly denies sending you out of any concern of his own, instead insisting he was merely helping you realize that ''you'' were the one concerned.
[[/folder]]

[[folder:Widargelt Beake]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/widargelt.png]]
[floatboxright:
'''Race:''' Hyur Highlander\\
'''Epithet:''' Widargelt the Watcher\\
'''Discipline:''' Monk]
A monk of the Fist of Rhalgr, Widargelt is the first bodyguard Erik hired for his research. Seeing your potential, Widargelt begins to train you in the ways of the monk.
----
* BaitAndSwitch: In the level 80 quest, we are led to believe he is being pursued by the Ala Mhigan resistance for his desertion or because [[spoiler:he is actually the last Prince of Ala Mhigo and would like to tie up the loose ends.]] But as it turns out they are looking for him so that he can take over the Temple of the Fist in an official capacity and begin training monks once more to keep the art from dying out.
* CharacterDevelopment: After he gets over his RevengeBeforeReason personality he becomes a teacher of his own school of martial arts and the events of the next plot follow having to fight his ShadowArchetype. This is most noticeable when comparing how he is when you first meet him and how he is at the end of the ''Stormblood'' questline. In ''A Realm Reborn'', he's so full of hatred and thoughts of vengeance against Garlemald that he doesn't hestitate [[spoiler:to attempt to murder the Warrior, his self-professed brother/sister monk, to attain power he feels will help him turn the tide against the Garleans.]] By the end of ''Stormblood'' [[spoiler:he has no time for thoughts of anger and revenge, begging the people of Ala Gannha to tend to Adri's wounds even after the latter attempted to murder him.]]
* CoolTeacher: Following his CharacterDevelopment, Widargelt becomes a compassionate and patient teacher to his disciples and devotes himself wholeheartedly to reviving the Fist of Rhalgr.
* TheGreatestStyle: Although the fighting style of the Fist of Rhalgr is held in high regard, because the Corpse Brigade was formed specifically by the Mad King to destroy the monk order, Widargelt and his disciples began incorporating martial arts techniques from the Ul'dah school of pugilism into their style like the Warrior of Light did to have an edge over the brigade.
* HeroicBSOD: The 60-70 arc starts with him in this. Before, he would have gladly joined the fight to take Ala Mhigo back, but now he doesn't have the same fire and hatred he did before meeting the Warrior of Light and starting his dojo. It's not until a trip to Little Ala Mhigo he decides he's going to revive the Fists of Rhalgr. [[spoiler:He falls into almost complete despondency when Theobald gives him a CurbStompBattle and reveals that Widargelt is actually the nephew of the Mad King Theodoric, the man Widargelt has spent his life despising.]]
* HiddenBackupPrince: [[spoiler:Unknown to himself, his true identity is Prince Theodred, the last living heir of Ala Mhigo's royal family. This however is seen as a negative to potential followers because of his relation to the Mad King's failed dynasty.]]
* IAmWho: [[spoiler:Having been raised in secret by the Temple of the Fist, Widargelt had no idea that he's actually Theodred, nephew to the Mad King Theodoric. Widargelt is shaken to his core when he learns this from Theobald, as it means that Widargelt possesses blood ties to the man who'd led Ala Mhigo to ruin and had his parents murdered.]]
* PlaceOfPower: In order to open the Chakras he and the player must travel to and meditate at the sites of many great battles.
* RivalDojos: The 50-60 questline revolves around the rival sects of the Monk's legacies, the Sect of Light and the Sect of Darkness.
* {{Retcon}}: The lore initially stated that Widargelt was raised and trained by Monks in a remote temple out of Theodoric's reach instead of the order's main temple which was sacked 25 years ago, but in ''Stormblood'' this was changed with him remembering training at the Temple of the Fist and surviving the sacking. This would've made him 1 year old at the time with his previous official age of 26, implying his age was changed to be roughly 10 years older in ''Stormblood''.
* RevengeBeforeReason: [[spoiler:He intends on opening his Chakra to gain enough power to defeat Garlemald to save Ala Mhigo, not caring who gets hurt. It takes a defeat by the Warrior of Light and then Erik [[WhatTheHellHero knocking some sense into him]] ([[GetAHoldOfYourselfMan literally]]) before he has a HeelRealization.]]
* TerseTalker: He speaks in short sentences. Rarely does he conjoin them with commas. It gets across his at-times single-minded personality.
* TrainingFromHell: On the receiving end of this in the Level 68 Monk quest when the Warrior of Light teaches him, O'tchakha and D'zentsa Ul'dahn pugilist techniques for several hours to counter the Corpse Brigade.
* WalkingTheEarth: The Level 80 Monk Quest, "A Monk's Legacy," tells that he's been spreading the teachings of the monk style of fighting around Eorzea while the Warrior of Light was fighting in the First.
* WellIntentionedExtremist: [[spoiler:All of his actions are for the sake of Ala Mhigo, even willing to sacrifice the Warrior to gain enough power to defeat Garlemald.]]
* TheWorfEffect: The guy is a legitimately powerful fighter, but has the bad luck of often being on the recieving end of this to introduce the newest antagonist of the questline, often with the excuse that his techniques have no effect on said antagonists (e.g. the Corpse Brigade from the 60-70 questline uses a fighting style specifically designed to counter that of the Fists of Rhalgr that he knows).
* WorthyOpponent: Considers that the player would be one after seeing them fight. [[spoiler:It turns out to be a EvilPlan on his part to breed you into ''the'' worthy opponent so he can open his seventh Chakra and achieve godlike power, but [[GoneHorriblyRight you wind up being far stronger than he anticipated]].]]
* WritersCannotDoMath: Widargelt's official age is listed as 26 in the first Encyclopedia, while the Temple of the Fist was sacked by King Theodoric 25 years ago, making him only 1 year old at the time. Despite this, in ''Stormblood'' he has memories of training with the monks at the temple and remembers the sacking, which would have been impossible with the timeline. It is possible he was aged up roughly 10 years as his childhood friend Adri from the Fist of Rhalgr is stated to be 38 in the second Encyclopedia.
[[/folder]]

[[folder:O'tchakha and D'zentsa]]
[floatboxright:
'''Race:''' Seeker of the Sun Miqo'te\\
'''Epithet:''' O'tchakha of the Endless Day, D'zentsa of the Endless Night\\
'''Discipline:''' Monk]
A pair of Miqo'te apprentices to Widargelt.
----
* BecauseYouWereNiceToMe: They defect to Widargelt's side for real because of the compassion he and the Warrior of Light show them.
* ColorCodedForYourConvenience: O'tchakha is blond-haired and fair-skinned and wears mostly white, wheras D'zentsas is much tanner with dark hair and black clothes.
* DeceptiveDisciple: They initially began their training under Widargelt in order to steal secrets from him for their true master H'raha.
* MistreatmentInducedBetrayal: The other reason they change sides is because H'raha commanded them to fight each other to the death to open their chakra, making them realize that although they viewed their master as a father figure he considered them nothing more than [[TheFundamentalist disposable tools of Rhalgr]] in return.
* RedOniBlueOni: O'tchakha is the much more pensive and thoughtful blue oni to D'zentsa's rowdy and energetic Red Oni.
* TrainingFromHell: D'zentsa's idea of a beginner's workout is a thousand push-ups and a thousand squats. O'tchakha is understandably worried that D'zentsa's methods would chase away any prospective disciples.
[[/folder]]

[[folder:H'raha Tia]]
[floatboxright:
'''Race:''' Seeker of the Sun Miqo'te\\
'''Epithet:''' H'raha Tia Fistborn\\
'''Discipline:''' Monk]
The leader of the Sect of Shadow and master to O'tchakha and D'zentsa. He is one of the only monks that has opened all fourteen chakras.
----
* ArcVillain: Of the ''Heavensward'' Monk storyline.
* CatsAreMean: A villainous Miqo'te monk. Just for good measure, his weapon is the Sphairai model.
* EnergyAbsorption: During the battle agaisnt him, he drains aether from Widargelt, O'tchakha and D'zentsa to power up.
* EvilMentor: He is the master of the Sect of Shadow, and the trials that he pushes his students through thrive on bloodshed and violence.
* EvilWearsBlack: H'raha's Artifact Armor is pure black in color.
* TheFundamentalist: To him, monks exist and fight ''only'' to exalt and honor Rhalgr. The problem is that caring about anything else, to him, dilutes that glory and invites ruin. Thus, he believes the Fist of Rhalgr invited destruction by getting involved in Ala Mhigan politics ''at all'', as opposed to Widargelt's argument that it was specifically assisting the cruel Theodoric's authoritarian policies. Only ''one'' path is right for a monk--that of the [[TheUnfettered Unfettered]] BloodKnight who can and will fight other monks to the death if necessary, all to incarnate Rhalgr's lethality. His unwillingness to consider opposing evidence reaches its height when [[spoiler:during the battle with him and his remaining adherents, the Warrior of Light awakens their fourteenth chakra without actually killing anyone. H'raha refuses to consider whatever the Warrior might have done to be valid out of hand]].
* KiManipulation: He is capable of harnessing aether from unlocked chakras as long-range bolts.
* OldMaster: He is visibly one of the oldest Miqo'te in the game, and is also one of the most powerful Monks in Eorzea.
* OneSteveLimit: Averted with G'raha Tia from the Crystal Tower storyline, with whom H'raha Tia shares a first name and a title. As per Seeker of the Sun Mi'qote naming conventions, both characters are named Raha, with G'raha hailing from the G tribe and H'raha from the H tribe. And "Tia" is the title of a Seeker male who is not the head of his own clan.
[[/folder]]

[[folder:Theobald]]
[floatboxright: '''Race:''' Highlander Hyur\\
'''Discipline:''' Lancer]

One of the body doubles for the Griffin, he steps out from under his shadow, claiming to be Theobald, lost son of the Mad King Theodoric, with his claim to the throne of Ala Mhigo supported by the Corpse Brigade.
----
* ArcVillain: Of the ''Stormblood'' Monk arc.
* BodyDouble: He is one of the Griffin's body doubles, but he claims to be the real one.
* ClashingCousins: He claims to be Widargelt/Theodred's cousin Theobald who seeks to take the throne of Ala Mhigo for himself.
* DeadPersonImpersonation: [[spoiler:He is actually not Theobald, but instead a former survivor of the Fist of Rhalgr named Adri Westwoode who took up the mantles of both Theobald and the Griffin to legitimize his rise to power, being convinced that one's blood determines their worth.]]
* FakingTheDead: He plays it up that the real Griffin [[spoiler:Ilberd]] was his body double and that he's the real deal.
* KilledOffscreen: [[spoiler:During your adventures in the First, Theobald went and fought the Corpse Brigade in spite of his wounds. Knowing he was a target and placing others in danger for having used them, he went alone and died fighting. He was later buried in Little Ala Mhigo with his spear as a grave marker.]]
* KneelBeforeZod: He demands Widargelt swear fealty before him or he'll have him killed like his predecessors.
* MalevolentMaskedMan: He wears the Griffin's mask and is quite evil.
* RightfulKingReturns: Far as he's concerned, he's the rightful king of Ala Mhigo and he plans on taking back his country whether it's from Garlemald or the Alliance.
* SpiderMech: In the Level 70 quest, he battles Widargelt and his allies, including the Warrior of Light, in a Garlean mech named Io.
* YouCanBarelyStand: The Level 80 quest says that he left Ala Gannha barely able to limp out of town in the early morning hours.

[[/folder]]

[[folder:Hewerald]]
[floatboxright: '''Race:''' Highlander Hyur\\
'''Epithet:''' Ironaxe\\
'''Discipline''' Marauder]

A member of the Corpse Brigade that lures the Warrior of Light out into a trap in the Level 68 quest.

* KidnappedScientist: In this case, he kidnaps Professor Erik to lure the [=WoL=] out into an ambush by saying he's an acquaintance of the professor and has information about the Griffin.
* ThisCannotBe: He has this reaction to Widargelt's BigDamnHeroes moment.
--> "You... How the hells did you get past the sentries?"
* WeWillMeetAgain: He says this as he retreats at the end of the quest.
--> "The day's yours, but this isn't over. Mark my words."
* ZergRush: He sends out waves of casters, archers and fighters as the fight goes on until you defeat him.

[[/folder]]

!!!Gladiator[=/=]Paladin

[[folder:Mylla Swordsong]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mylla_ffxiv.jpg]]
[floatboxright:
'''Race:''' Highlander Hyur\\
'''Discipline:''' Gladiator]
->''"Every man and woman here has the potential to become a champion, but it is you-- and you alone-- who decides your destiny."''

Guildmaster of the Gladiators' Guild. Inherited her father's guild as well as his HotBlooded temperament.
-----
* AlwaysSomeoneBetter: Despite her best efforts and reputation as the First Sword, Mylla admits that Aldis has always been a league above her in skill and strength. This is part of the reason why she feels so insecure around him, as she knows the position should have been given to him.
* BelligerentSexualTension: She very clearly has a thing for Aldis even after seven years of thinking him dead. But she refuses to admit this, instead ranting and raving about his devil-may-care atttitude.
* BeneathTheMask: While she puts up a front as a stern woman in perfect control of her emotions, Aldis tends to send her into a frenzy with his antics, revealing a much more insecure and emotionally vulnerable person.
* BigDamnHeroes: She and the rest of the Gladiators show up to save Aldis from execution and aid him and the Warrior of Light in the final battle against Alacran.
* HotBlooded: When Mylla gets angry or gets into anything, she'll be ''very'' outspoken on the subject to say the least.
* KnightlySwordAndShield: Contrasting the rogue'ish and more traditional gladiator Aldis with his large red falchion and buckler, the more noble and selfless Mylla wields a longsword and kite shield which along with her platemail armor makes her look like a knight.
* MagicKnight: Combines sword-and-shield combat with healing magic when she fights alongside you as an ally.
* AMotherToHerMen: Though she can be strict and temperamental, Mylla places her Gladiators and their growth first and foremost, this is best shown after the disastrous first battle with Alacran, where she chews herself out for acting out so rashly and endangering her fellow Gladiators.
* OutOfCharacterMoment: At the beginning of the guild missions, she comes across as a capable and charismatic leader that keeps the Gladiators together; everybody respects her, especially after what she had to go through because of [[spoiler:the fiasco with Aldis]]. However, when both Aldis and Leavold come back she finds herself increasingly frustrated and stressed, which results in her making a terrible decision to make the Gladiators charge at the Alacrans despite not knowing what they were going up against. This ultimately serves to show how dangerous the Alacrans are and to pave the way for her and Aldis to bury the hatchet.
* NeverASelfMadeWoman: Zig-zagged, on the one hand she wasn't meant to inherit the Guild, Aldis was, on the other hand she does a very good job at keeping them together and make them a trusted Guild in Ul'dah.
* RedBaron: She's known as the First Sword of the Gladiators' Guild.
* StatuesqueStunner: As a Highlander Hyur, she's pretty tall and fills out a suit of plate mail nicely.
[[/folder]]

[[folder:Aldis]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/aldis_ffxiv.jpg]]
[floatboxright:
'''Race:''' Highlander Hyur\\
'''Epithet:''' Sword of Nald\\
'''Discipline:''' Gladiator, Samurai]

A once famous champion of the Bloodsands coliseum, 7 years have passed since he fell from grace. These days he keeps himself busy indulging in simple pleasures, mostly ale and women.
-----
* AmbiguousSituation: The truth behind his exile from Ul'dah is pretty murky. In-game has match-fixing as the controversy, while ''Encyclopaedia Eorzea'' posits him having a hand in the death of the previous guildmaster of the Gladiators' Guild. No solid answer is given as to whether he is actually guilty of either of these crimes, but it is implied that he was framed for them by Leavold.
* BlackKnight: [[spoiler:He joins the Ul Cup as the mysterious Black Lotus with a full helmet concealing his identity.]]
* BlowYouAway: Aldis is able to conjure up blasts of winds with a slash of his sword.
* TheCasanova: He is always flirting with Mylla in a teasing manner, but he genuinely does care for her.
* CasualDangerDialogue: When a group of assassins barge into the Quicksand and announce their intention to take his head, Aldis' response is to complain about how he'd be unable to enjoy his ale if he lost his head.
* CharlieBrownFromOuttaTown: [[spoiler:The level 68 Paladin quest reveals he's Black Lotus and quite out in the open in Ul'dah, considering his status.]]
* CoolSword: Carries a large, red-tipped serrated blade with runes named "Frenzy". It's one of a unique pair of swords forged by the drunken master blacksmith Gerolt.
* DashAttack: During the duel against him, he will quickly shorten the distance with Shield Blast to slam his shield in your face and stun you.
* IHaveYourWife: Not his wife, but [[spoiler:he's forced into forfeiting the Ul Tournament since the main villain in the Paladin arc wants the Warrior of Light to win and does so by kidnapping his adopted nephew. After the kid is rescued he gets to fight them anyway.]]
* KnowWhenToFoldEm: [[spoiler:After seeing the Warrior's power by their aura alone in ''Shadowbringers'', he knows he is completely outmatched and decides to forfeit the duel before it even starts.]]
* LuckilyMyShieldWillProtectMe: Fitting a skilled gladiator and duelist, Aldis carries a buckler in addition to his sword and is very skilled at using it to block enemy attacks as well as disarm them.
* MasterSwordsman: He was one of the greatest gladiators to ever grace the bloodsands and honored by Raubahn, the Bull of Ala Mhigo himself. When the Alacran ambush him and the Warrior at the Quicksand in the Level 10 Gladiator Quest, it takes him seconds to dispatch one goon after the other while the Warrior is chipping away at a single opponent. Mylla's insecurities are largely derived from how she was AlwaysSecondBest to him despite being a master swordsman herself.
* NamedWeapons: The large red sword he carries is known as ''Frenzy''. It's so legendary that just the sight of it in Ul'dah is enough to confirm Aldis' identity.
* OhCrap: [[spoiler:He challenges the Warrior of Darkness to a friendly duel in ''Shadowbringers'', but becomes ''extremely terrified'' by them when he sees their powerful aura and wonders how they've gotten so strong.]]
* RedBaron: He and Leavold were known as the "Twin Swords of Nald'thal", with Aldis as the "Sword of Nald" as a testament to his skills. After all, [[NamesToRunAwayFromReallyFast would you want to pick a fight with a guy compared to one of the gods presiding over life and death?]]
* RetiredBadass: 7 years of forced retirement has done little to dull his skills.
* ShieldBash: Uses Shield Blast to charge his enemy and slam them with his shield, opening them up to his follow-up attack.
* SinkOrSwimMentor: At one point he pits you against an assassin come to take his life as a training exercise, despite easily being skilled enough to defeat her himself.
* WeUsedToBeFriends: With Leavold and Mylla.
* WesternSamurai: The level 80 quest shows that he travelled to the Far East and took up the way of the samurai while the Warrior of Light was busy saving the First. [[spoiler:He gives it up and goes back to being a Gladiator after seeing just how powerful the Warrior of Light has become.]]
* WorthyOpponent: [[spoiler:He joins the Ul Cup specifically to get a match with the Warrior of Light. He gets his wish in the finale and is very happy to have gotten the match of his life.]]
* YouCantGoHomeAgain: Due to rigging his duels (which is implied to be MaliciousSlander from Leavold) and thus is disgraced from the coliseum and the Gladiators' Guild. [[spoiler:This gets reversed in ''Stormblood'' where he is pardoned and by ''Shadowbringers'', he returns to the guild.]]
[[/folder]]

[[folder:Leavold]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/leavold_ffxiv.jpg]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Sword of Thal\\
'''Discipline:''' Gladiator]
Former friend of Mylla and Aldis, a disgraced gladiator who desires revenge against Aldis and now leads the Alacran, one of the most infamous criminal groups in Thanalan.
-----
* ArcVillain: The acting head of the Alacran.
* BetterToDieThanBeKilled: Refusing to surrender to Aldis after his defeat, Leavold decides to jump off the cliff and fall to his death purely to spite Aldis and deny him the satisfaction of his victory.
* BondBreaker: The duel between him and Aldis is what lead to the friendship with each other (as well as with Mylla) to crumble.
* CoolSword: Wields the twin of Aldis' ''Frenzy'', a large and serrated falchion engraved with runes.
* DisneyVillainDeath: He falls off the bridge he and Aldis were fighting on after their duel.
* EvilFormerFriend: He and Aldis were once brothers-in-arms as gladiators.
* FromNobodyToNightmare: Turned the Alacran from gang of common thieves into the most feared criminal organization in Thanalan.
* GreaterScopeVillain: While he features only in the 1-30 Gladiator questline, as the leader of the Alacran he is this to the 1-30 Pugilist questline as well. The Alacran also play a minor role in the 1-30 Thaumaturge questline and even the MSQ for players starting out in Ul'dah.
* TheResenter: Towards Aldis. He begged him to throw the duel, but when he didn't, he slandered him which lead to his disgrace from the Gladiators' Guild.
* RivalTurnedEvil: After his loss to Aldis, he joined the Alacran in hopes to kill him.
* TheUnfought: Leavold is never fought directly by the player; the final battle of the Gladiator questline has the player battle against his minions while he and Aldis duel elsewhere.
* WeUsedToBeFriends: With Aldis and Mylla.
[[/folder]]

[[folder:Zana Lyehga]]
[floatboxright: '''Race:''' Keeper of the Moon Miqo'te\\
'''Discipline:''' Pugilist]

Leavold's enforcer in the Alacran.
----
* TheDragon: She serves as this for Leavold.
* RapidFireFisticuffs: She uses Hundred Fists when at low health, reducing her auto-attack delay by an absurd amount. She uses no other skills while its active, but when she's auto-attacking nearly twice a second she doesn't need them.
[[/folder]]

[[folder:Jenlyns Aesc]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Jenlyns Straightblade\\
'''Discipline:''' Paladin]
Captain of the Sultansworn and the Paladin job trainer. He seeks to recruit more adventurers to their dwindling ranks to become Free Paladins, unconnected to the Sultanate but still upholding justice throughout the realm.
----
* HazyFeelTurn: During the Paladin quests in ''A Realm Reborn'', he turns against you after Monetarist agents give him false evidence implicating you as Solkzagyl's accomplice. It takes a sound beating from you and a save from Solkzagyl himself to get him get him to calm down.
* HonorBeforeReason: His absolute faith and trust in his fellow Sultansworn makes it easy for the Monetarists to control and manipulate him by posing as his brothers and planting fake evidence against you and Solkzagyl.
* KnightlySwordAndShield: Being a Paladin, Jenlyns fights with a knightly longsword and a shield, more specifically a buckler.
* MadnessMantra: Towards the end of his boss fight in the second level 45 quest, he eventually devolves into screaming "CONFESS!!" at you over and over.
* PraetorianGuard: Jenlyns is captain and leader of the Sultansworn, elite Paladins who serve as the royal guards of the Sultanate.
* SketchySuccessor: Jenlyns himself doesn't feel worthy of his position as captain when he realizes that he only succeeded Solkzagyl because he was a useful puppet for the Monetarists.
* ThisCannotBe: After turning on you and being defeated at the Sagolii, he cannot believe that he, who has served in the Sultansworn for years, was bested by his junior, stubbornly stating he is your superior in every way even as he is kneeling on the ground.
* UnwittingPawn: Jenlyns is easily manipulated and used as a puppet by the Monetarists, playing on his obsession with retrieving Oathkeeper and planting fake evidence to turn him against you and Solkzagyl.
* TheUriahGambit: The second level 45 quest reveals that all those "tests" he's been sending you on were in fact discreet attempts to get you killed after Monetarist spies tricked him into believing you're Solkzagyl's accomplice. Said quest has him fed up with the past failures and deciding to take matters into his own hands before you and Solkzagyl set him straight.
* YouHaveOutlivedYourUsefulness: When he fails to kill you and is defeated, the Monetarists' assassins try to kill him as he no longer serves a purpose as their puppet.
[[/folder]]

[[folder:Solkzagyl Keltnaglsyn]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/solkzagyl.png]]
[floatboxright:
'''Race:''' Sea Wolf Roegadyn\\
'''Epithet:''' Solkzagyl the Loyal\\
'''Discipline:''' Paladin]
The former captain of the Sultansworn, having served in the position for 30 years before he mysteriously disappeared along with the legendary sword Oathkeeper. Solkzagyl first introduces himself as a fellow "Free Paladin" to the player when they seek to become one and tasks you with returning a Paladin Soulstone to Jenlyns, which enrages the new captain as he believes Solkzagyl is responsible for Oathkeeper's theft. In truth the sword was stolen by the Death's Embrace, personal assassins of the Monetarists. Solkzagyl left the order to pursue the thieves and retrieve the sword, but was subsequently framed for the act.
----
* CoolCrown: Solkzagyl wears a golden coronet as a symbol of his status as a Paladin. In ''Heavensward'' he switches to a circlet with a pair of silver wings while passing his coronet to Constaint.
* CoolSword: He initially wields a replica of the Curtana, a massive blue sword with gold ornaments, before passing it to Constaint. As the previous captain he also wielded the legendary Oathkeeper and fights you wielding it at the end of the ''Heavensward'' quests.
* FakingTheDead: Solkzagyl fakes his death in the ''Heavensward'' job quests, having been seemingly killed by bandits. He shows up at the end of the questline, revealing his faked death being part of a ploy to test if Constaint's conviction to become a Paladin was true and as a means of restoring the glory that Oathkeeper once possessed.
* KnightErrant: Appears first to the player as a "Free Paladin"[[note]]A paladin that is not sworn to the Sultansworn, but rather to the ideals held up by them to protect others, and defeat evil wherever it shows up[[/note]]. Turns out this is half true. He's a Free Paladin, but not by willing choice. He was forced to leave the Sultansworn to protect them from slander as best he could. He now travels as a Free Paladin to protect those in need wherever they may be and to find clues on where Oathkeeper was taken.
* KnightInShiningArmor: Solkzagyl is a noble and loyal Paladin in shining silver armor, ready to protect the innocent from harm and willing to endure his own shame to restore his order's honor. His [[StealthMentor teaching methods]], however, are a bit less shining.
* KnightlySwordAndShield: Solkzagyl initially wields replicas of the Curtana and Holy Shield, the relic weapons for Paladins in ''A Realm Reborn'', serving as a preview for the weapons the player can get.
* LuckilyMyShieldWillProtectMe: Solkzagyl wields a replica of the Holy Shield and notably uses it to protect Jenlyns from an assassin's arrow.
* NonStandardCharacterDesign: Solkzagyl is a Seawolf Roegadyn, but has a black nose like the Hellsguard.
* OffscreenMomentOfAwesome: Solkzagyl manages to retrieve Oathkeeper from the Death's Embrace completely offscreen and doesn't explain how he did it.
* OldSoldier: Solkzagyl is 54 years old and has served as a Paladin for most of his life, 30 of which as Captain of the Sultansworn.
* PutOnABus: He departs at the end of the ''Heavensward'' Paladin quests, and does not reappear during the questlines for ''Stormblood'' or ''Shadowbringers''.
* StealthMentor: The ''Heavensward'' Paladin quests were all set up by him to test both the player and Constaint as Paladins in order to find somebody worthy to make Oathkeeper shine again. Both Constaint and Jenlyns express exasperation at his methods.
* SwordBeam: During his duel against you, Solkzagyl will charge up his sword and unleash a massive slash that covers a wide area, very similar to Ilberd's Sanguine Blade.
* YouWouldntBelieveMeIfIToldYou: He responds this way if you ask him how he arranged the events of the ''Heavensward'' quests.
[[/folder]]

[[folder:Constaint]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Constaint Solidblade\\
'''Discipline:''' Paladin]

A young man from Ishgard who pledged himself to be a squire under Solkzagyl and learn how to be a Paladin.
----
* TheApprentice: Originally to Solkzagyl, but ends up looking up to the Warrior of Light as their true mentor.
* {{BFS}}: Constaint takes up Solkzagyl's sword, which is a replica of the Curtana sword and massive in his hands.
* KnightErrant: Takes on the mantle of a Free Paladin to wander the land and protect people from harm.
* KnightInShiningArmor: Constaint eventually grows into a noble Paladin, eager to defend the innocent from evil threats.
* KnightlySwordAndShield: Takes up the arms of a Paladin during his quest and ultimately receives Solkzagyl's sword and shield, replicas of the Curtana and Holy Shield relic weapons.
* TakeUpMySword: The ''Heavensward'' quests are framed this way initially: With Solkzagyl seemingly killed by the remnants of the Death's Embrace, Constaint seeks to avenge him and literally picks up pieces of his discarded arms and armor while proving himself as a Paladin along the way. However, Solkzagyl isn't actually dead, having framed his death to spur Constaint on the path as part of his gambit to restore Oathkeeper's glory.
* TookALevelInBadass: Constaint grows from an insecure squire to a skilled knight, even doing pretty well in the Ul Cup tournament in Stormblood.
* TheUnchosenOne: He was originally picked by Solkzagyl to be a rival to the Warrior of Light in his quest to restore Oathkeeper. He takes it in stride and decides to follow up the path he chose.
* WhatTheHellHero: While he ultimately takes it in stride, he does call out Solkzagyl for his schemes in ''Heavensward''.
[[/folder]]

!!!Rogue[=/=]Ninja

[[folder:Jacke Swallow]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jacke.jpg]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Captain Jacke\\
'''Discipline:''' Rogue]
->''"We go where the shadows are darkest, an' hand out justice to them as break the code."''

Guildmaster of the Rogues' Guild. A Hyuran Midlander, Jacke leads the Rogues in keeping Limsa Lominsa's underworld in check, by enforcing the core tenets of the pirates' code.
----
* AntiHero:
** Flat out acknowledges it, and warns a child part of a family who asks if the Rogues are like the heroes he's heard of in stories that they are most definitely not. Being a Rogue means you're working in the shadows of society, killing those who would harm the innocent or spark an all out pirate war that would leave those who have or want nothing to do with the matter in the crossfire.
** In the level 30 Rogue quest, he uses a rather shady method to ensure he and the other rogues win the bet with Milala. [[spoiler:As Milala lays at deaths' door from an axe attack, Jacke steals the Silver Sorrows earrings off of Milala while she's unconscious. This leaves the Rogues with two treasures and the Yellowjackets with one, ensuring the Guild's continued existence. After Milala has recovered, she's shocked at the sheer audacity Jacke had to do such a thing.]]
* BatmanGambit: When Milala has recovered the Silver Sorrows, Jacke warns her to not let them out of her sight, lest some rogue make off with them. [[spoiler:She responds by wearing them on her own ears and challenges him to steal them off her own person. Which, when she's lying unconscious from an axe attack, he does with ease.]]
* CrouchingMoronHiddenBadass: When you first meet him, he's a walking stereotype, speaking with Cockney slang and all. The level 5 Rogue quest quickly ends doubts, when a group of pirates who broke the code, and have had their ill-gotten gains taken back to be given to the rightful owners follows the player back to the Rogue's hideout. Jacke and the guild quickly show that is the last mistake those pirates will ever make.
* DarkIsNotEvil: He and the rest of the Rogues will perform assassination, sabotage, and blackmail in service of the greater good, helping to keep the peace in Limsa Lominsa when the Yellowjackets have their hands tied. He also says that he hopes that the Warrior's time in the "darkmans" will aid in their efforts to continue fighting on a much more conspicuous battlefield.
* GoodIsNotSoft: The Rogues are by-in-large, personable, friendly, and genuinely devoted to protecting the peace. They also regularly [[DeadlyEuphemism "mill"]] those who break the Pirate's Code. All but the strongest (and dumbest) pirate factions know to fear the Rogues' daggers.
* GratuitousItalian: Has a habit of interjecting "bene" ("good"), into his Cockney English when talking. It's rubbed off onto his fellow Guild members.
* HoistByHisOwnPetard: He's the one who keeps talking about how important it is to uphold the Code, one rule of which is not to steal from your comrades. In the level 10 quest, he is literally hoist from the yardarm as punishment for [[SeriousBusiness eating V'kebbe's sandwich]].
* HonorBeforeReason: He's bound by the Pirate's Code no matter what, enforcing it regardless of what kind of trouble it gets him into. This means that he's more or less duty-bound to agree to Milala's contest to retrieve three stolen "treasures" that the Lominsan government bid on, even though he knows that the contest itself is a transparent attempt at destroying the guild.
* LetsGetDangerous: If there is any part of the code they uphold very seriously, it's the "No harm shall come to the innocent" code. Break it, and the Rogues' Guild will mark the entire crew involved in such actions to be killed, and their ship wrecked. Justified as that particular part of the code, as well as the code in general was created when the first sailors who founded Limsa were fleeing long ago from a cruel dictatorship of a foreign land.
* PayEvilUntoEvil: Ever wonder how the pirate nation is less corrupt than Ul'dah? It's pretty much because of how he and the guild handle enforcing the pirates code and keeping the Lominsan underworld and black markets in check. Break the code, and you're likely to find a knife between your ribs, or in your back.
* RedOniBlueOni: Whenever he and Oboro are together, he's a very suave red next to Oboro's serious blue.
* ShoutOut: His name is one to [[Franchise/PiratesOfTheCaribbean (Captain) Jack Sparrow]].
* SlaveryIsASpecialKindOfEvil: One of the rules of the Code the guild enforces forbids treating people as cargo. Jacke takes special exception to this one as he was once captured and sold into slavery as a boy, but was eventually rescued by a member of the Upright Thieves. This is what inspired Jacke to follow in his rescuer's footsteps, eventually leading the organization once Merlwyb rebranded them as the Rogues' Guild.
* StealthHiBye: He does this in the cutscene at the end of the level 30 Rogue quest, vanishing from sight as soon as someone walks in front of him. The Warrior of Light is visibly taken aback by him pulling it off.
* TakeThatAudience: When you first become a Rogue and Jacke gives you your first daggers, he insists that you dress for the role, pointing out how many new recruits are so excited for the part that they show up in only their smallclothes. This is a jab at players who have no level 1 gear and so do their first few quests practically naked before getting some class armor.
* ThievesCant: He and the rest of the Rogues use a particular vernacular no one else in the setting uses. For instance, "biting" is to steal something. To "mill" someone is to kill them. "Darkmans" refers to the darkness or shadows.
[[/folder]]

[[folder:V'kebbe]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vkebbe.png]]
[floatboxright:
'''Race:''' Seeker of the Sun Miqo'te\\
'''Epithet:''' V'kebbe the Stray\\
'''Discipline:''' Rogue]
A Seeker of the Sun Miqo'te, and member of the Rogues' Guild. Nicknamed "The Stray", V'kebbe was a former pirate herself, before that crew disbanded or was lost. She was taken in by Jacke and the Rogues' Guild where she now seeks to protect the streets of Limsa Lominsa.
----
* TheCameo: She has a minor role in the Level 40 Astrologian Quest, later coming to your aid during a battle as well.
* CatNinja: As a Miqo'te Rogue, [[StealthExpert master of stealth]] and devastating ambush attacks, she's close enough.
* CurbStompBattle / LittleMissBadass: Manages to single-handedly take down TWO intruders from ambush before even getting a name in the level 5 quest cutscene.
* OhCrap: Has one when the guild learns that two of the three treasures stolen from a Maelstrom ship was taken by the [[NamesToRunAwayFrom Bloody Executioners]], namely, the much more extremely violent "Reformist" faction. So much so, that she was ready to abandon the code requiring that punishment be dealt out to those who break it, in favor of just snatching the items back. It takes Jacke and the player to remind her that they have to uphold the code, otherwise, they would be regarded as common thieves, and no better than those who break the code.
* PirateGirl: Her former occupation before joining the Rogues' Guild.
* StealthExpert: Is considered to be one of the best at sneaking about by Jacke. She trains the player on the use of the Rogue's Hide ability to sneak past guards for the level 10 class quest.
* TrademarkFavoriteFood: Bismarck Finger Sandwiches, basically egg salad tea (mini) sandwiches made at the Bismarck Culinarians' Guild and Restaurant. Llymlaen help you if she finds out you ate one she had delivered to her...
** To the point that she manages to [[HoistByHisOwnPetard string up]] Jacke in record time when she finds out he's the one who ate her dinner, then lied about it to avoid admitting he'd broken [[SeriousBusiness The Code]].
** She likes them so much, once the Rogue quests are finished you can find her outside the Culinarian's Guild eating them.
[[/folder]]

[[folder:Perimu Haurimu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/perimu.jpg]]
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'''Race:''' Plainsfolk Lalafell\\
'''Epithet:''' Underfoot\\
'''Discipline:''' Rogue]
Also known as Underfoot, Perimu is a Lalafell Rogue who is charged with helping the Player Character learn the ropes as a Rogue.
----
* TheInformant: Perimu knows a circle of informants and introduces you to one or two on your quests.
* MrExposition: Regarding the treasures that were stolen.
* ObfuscatingStupidity: When the Dandies attacked the Rogue's guild, Underfoot looked like was in a panic. Only when one of the goons tried to rush him did he reward them with a throwing knife in the chest.
* PreAsskickingOneLiner: "Underfoot is here to get underfoot!"
[[/folder]]

[[folder:Milala Mila]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/milala.jpg]]
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'''Race:''' Plainsfolk Lalafell\\
'''Discipline:''' Musketeer]
->''"It is this continued dalliance with underworld miscreants such as you that prevents Limsa Lominsa from ever fully expunging the stain of piratical infection!"''

A Lalafell and captain of the Yellowjackets. She takes issue with the existence of Rogues in Limsa Lominsa.
----
* BreakTheHaughty: While she's a capable opponent to the Rogues, they still outwit her more often than not. Then [[spoiler:they save her life and the entire city]] to top it off. She takes it well, though.
* DarkAndTroubledPast: Hates piracy with a passion because they slaughtered her sisters, saying she'd "swore on their graves" to wipe it out completely.
* FatalFlaw: Her lack of knowledge on how the underworld operates leads to her both misunderstanding the Rogues' noble goals and underestimating shady opponents. As such, the Rogues guild is able to pull the wool over her eyes more than once, and [[spoiler:she's almost fatally injured at the end of the questline by the Executioners]].
* {{Hypocrite}}: Talks about how terrible it is that Limsa Lominsa is relying on what she views as a "relic" of the bygone days of outright piracy to help keep the peace, viewing Rogues as little more than violent assassins and pirates. What's the first thing she does after the player and the Guild captures a group of pirates involved in part of their challenge to remain in Limsa? Order for the execution of the pirates that have been arrested without trial. Even Jacke and the other guild members, normally ones to just rely on stabbing pirates who break the code, have a WhatTheHellHero moment, saying that if the Yellowjackets are going to take them in, to at least give the pirates a trial.
* JerkWithAHeartOfGold: She is prejudiced against Rogues, believing them to be no better than pirates, act very harshly and is overall insufferable, but deep down she wants to protect the citizens of Limsa Lominsa, and will actually listen to reason and cooperate with the Rogues in order to protect the city and its admiral. It is hinted that she has a change of heart about Rogues at the end of the storyline.
* SmugSnake: Oooh, is she ever. In lecturing the Rogues about how the Age of Piracy is over in Limsa, and that Rogues are uncouth assassins that shouldn't be needed anymore (and should be arrested as pirates themselves) since in her view, the Yellowjackets are much more ''civilized'', she puts on a smile that is one of the smuggest you'll ever see in the game.
* TookALevelInKindness: Over the questline, she becomes less hostile towards the Rogues and comes to realize how genuine they are, to the point of openly voicing concern for them at the end of the storyline. Even when she [[spoiler:curses Jacke for stealing from her, she can't help but smile at the end of her rant, implying she's moved into FriendlyEnemy territory.]]
* UpperClassTwit: Has shades of this, viewing the Yellowjackets' authority being better suited for the current Limsa society, and looks down upon the Rogues as low-born criminals. Extends to her choice of weapons as well, holding a gleaming double barrel musket pistol, while declaring that using a knife outside of the dining room or kitchen to be distasteful.
* WellIntentionedExtremist: Her goals actually are noble, but she suffers from a bad case of BlackAndWhiteInsanity, keeping her from realizing that Rogues act on behalf of the common good.
[[/folder]]

[[folder:Oboro Torioi]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/oboro.png]]
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'''Race:''' Midlander Hyur\\
'''Epithet:''' Oboro Moonrise\\
'''Discipline:''' Ninja]
A master Ninja who escaped to Eorzea after the failed rebellion in Doma, Oboro appears and saves the player character from his RivalTurnedEvil and, sensing their potential and attunement to the soul crystal of a recently deceased ally, decides to train you in the ways of the Ninja in return for information about Eorzea.
----
* BadLiar: Oboro is an ace of a shinobi in every aspect when it comes to combat. But when it comes to espionage, blending in, or even telling simple lies, he is sorely lacking. This ends up coming back to bite him in ''Stormblood'' when his lie about why he was staying in Eorzea gets exposed to his village elders.
* TheBusCameBack: He and Tsubame return as minor characters in the ''Shadowbringers'' sidestory questline "Save the Queen".
* ButtMonkey: The ''Stormblood'' quests seem to enjoy picking on Oboro and he is frequently embarassed and shown up through the questline.
* TheCameo: In a BlinkAndYouMissIt moment, Oboro appears in the ''Stormblood'' main scenario assisting Alphinaud and Alisaie during the siege of Doma Castle.
* CantHoldHisLiquor: Played for laughs in the Level 80 ninja quest. [[spoiler:He tries to outdrink Karasu while the Warrior of Light raids his shack for the Forbidden Scroll. It looks like he won and he goes with you to the Bismarck in Limsa Loninsa to celebrate with the Rogue's Guild, only to have another Oboro come out and in his underwear? Turns out the Oboro you gave it to is Karasu and Oboro lost the contest.]]
* {{Determinator}}: Is introduced as such. He's been chasing after the traitors who sold out Doma, and their Shinobi's lives, willing to leave his home village and cross thousands of malms (miles) to bring them to justice.
* DistractedByTheSexy: As a callback to Tsubame doing the same below, he spends a lot of time shirtless with Jacke in ''Stormblood''.
* FishOutOfWater: Played for both comedy and drama. The comedy comes from the fact that he's so unused to Eorzea's culture it makes him stick out like a sore thumb despite trying to stay undercover. He can't even do a western style courtesy bow without grunting in pain (Though it's implied that the La Noscean climate, food, and "Stinking Horse-Birds" might be affecting his health at the time). The drama part comes from his lack of the lay of the land giving him a massive disadvantage compared to Karasu, which is one of the reasons he recruits you.
* GuestStarPartyMember: Is sent to the Zadnor battlefront in Bozja by Hien to support the war effort against the [=IVth=] Legion, appearing as a nigh-unkillable NPC assistant in many fights.
* GoodScarsEvilScars: Has a single scar on his cheek.
* HonorBeforeReason: This is his biggest weakness as a ninja, what Tsubame refers to as him being good to a fault. He feels compelled to intervene when he sees people in trouble, which often causes him to blow his cover identities or otherwise stand out more than a ninja ought to.
* JumpedAtTheCall: Did so when his village's elders decided to order the mission to hunt down the traitorous ninjas who betrayed Doma.
* MagicalAsian: Subverted. Though he dispenses ninjutsu knowledge to the player character, he is often taken aback by how easily you can learn it. Aside from the more mystic forms of ninjutsu, most of what you learn up to level 50 is basic rogue-ery, often self learned. After that, ninja skills are generally awoken on your own, making Oboro even less relevant as a teacher and more as the one who points you in the direction of quests which inspire you to discover ninja skills.
* PreAssKickingOneLiner: Gives one to Karasu when Tsubame, the player and he have Karasu nearly cornered.
--> '''Karasu:''' *Having just been cut off from escape by Tsubame entering into battle* "Look, ''swallow'', [[SarcasmMode I know you love me]]. [[IShallTauntYou But you must really learn to know when to let things go]]."
--> '''Oboro:''' "I'll let my blades go into your chest and kill you, coward!"
* RedOniBlueOni: He serves as the blue serious next to Jacke's laidback red.
* SolarAndLunar: His title to match Tsubame, being the Lunar.
* WaterfallMeditation: He's found doing this in the Level 68 Ninja quest, "True Enlightenment." Jacke thinks he's lost his mind when he sees him doing so.
* WholesomeCrossdresser: In the level 50 job quest, the Warrior of Light asks a guard if he's seen anything unusual lately. All the guard has to report on is a recent visit from a milkmaid, who he remarks was "rather comely." Upon reporting to Tsubame, she tells the Warrior that said milkmaid was definitely a disguised Oboro, even commenting that "the milkmaid is one of Oboro's favorite costumes." However, this is never shown on-screen, likely due to the lack of dresses available on male character models in A Realm Reborn.
[[/folder]]

[[folder:Tsubame Oshidari]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Tsubame Sunrise\\
'''Discipline:''' Ninja]
Another Doman ninja and close friends with Oboro.
----
* BadassInDistress: She gets taken hostage by Karasu, twice, to lure Oboro into unfavorable battles.
* TheBusCameBack: After returning to Doma for the entire ''Heavensward'' storyline, she returns in ''Stormblood'' for the 60-70 Ninja storyline. And she comes back a second time along with Oboro as minor characters in the ''Shadowbringers'' sidestory questline "Save the Queen".
* DistractedByTheSexy: She wears a bikini at the Bronze Lake hot springs to blend in and approach a pirate for information. As a lady from Othard, Tsubame is astonished at how much skin women are willing to show in Eorzea, quickly putting her clothes back on as soon as she is able.
* GuestStarPartyMember: Is sent to the Zadnor battlefront in Bozja by Hien to help fight off the [=IVth=] Legion there, and will fight alongside the player in several fights.
* PutOnABus: She doesn't appear at all in the ''Heavensward'' 50-60 Ninja story, as after the event of the 30 to 50 quests, she returned home to report back on the mission [[spoiler:and return Karasu's soul stone to the elders as proof of his "death"]] so Oboro could stay in Eorzea to learn more about it.
* NotSoAboveItAll: She seems to be a perfectly serious and professional ninja. But when Kamui is flattering her outrageous while flirting with her, she blushes and giggle, clearly enjoying the attention.
* SavvyGuyEnergeticGirl: Inverted. She picks up on Eorzean culture quicker than Oboro does. Additionally, she occasionally has to rein in Oboro's FishOutOfWater habits when he wants to use the Eastern techniques they know, which are exotic to the realm of Eorzea and would only let them stick out like a sore thumb. Her profile in the Bozjan Field Record states that this is implicitly part of her job.
* SilkHidingSteel: Her civilian cover is that of a La Noscean maiden who works the docks of Raincatcher's Gully and Wineport, wearing the common dress of one. When you first meet her, she has just got done dealing with three local thugs who made a mistake of trying to mug her, but claims they had gotten into a drunken brawl over which one would get her and her coin.
* SolarAndLunar: Her title to match Oboro, being the Solar.
* StealthHiBye: Pulls this on the second-in-command of the Bloody Executioners, AND the player while you're gathering information for her and Oboro on why Karasu is targeting his Captain. Granted, he and his fellow crew members are drunk and drugged at the moment courtesy of some "Enhanced" mulled spiced wine, but even the player is shown to be slightly surprised.
* WeakButSkilled: She lacks the aetheric reserves of more formiddable ninja like Oboro, but makes up for it with her superlative skills and adaptable nature.
[[/folder]]

[[folder:Karasu Kanshi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/karasu_98.png]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Karasu Redbeak\\
'''Discipline:''' Ninja]
->''"Tradition! Our hero spits on tired tradition! No, for he is a shinobi of a different feather! Ever changing, never predictable...but always- ''always''- in style!"''

A master Ninja who betrayed the Domans for the Garleans, serving as a scout for the imperial army.
----
* AnimalMotif: Bats.
* ArcVillain: He serves as the villain of the Ninja story quests in ''A Realm Reborn''. [[spoiler:At least at first.]]
* ArrogantKungFuGuy: Spends most of the Ninja quest line insulting his former comrades and the players. He even goes on to give his own form of "training" to the player just after they've learned the second of Ninja's mudras because he finds Oboro's training methods completely dull and old-fashioned, forcing Oboro and the player into a fight for their lives against his Imperial Shadows and himself.
* TheCameo:[[spoiler:In the level 56 Ninja quest. He only appears as a hooded and masked "Black Marketeer", but makes his identity obvious with his farewell.]]
* {{Camp}}: Has long flowing hair, ridiculously exaggerated body movements and facial expressions, and loves to ''emphasize'' his words. When he's first introduced, the game calls him "Eccentric Easterner". According to WordOfGod, he's the first NPC in the game (since the opening scenes of 1.0) to use dedicated Motion Capture techniques, hence his liveliness.
* ChronicBackstabbingDisorder: ''And how!'' [[VideoGame/MetalGear Revolver Ocelot]] would be proud. First he betrays his and Oboro's village for Garlemald [[spoiler:(albeit at knifepoint), then he betrays the man who coerced him into that betrayal, then he takes up a job as an information broker, then he betrays Oboro's village again and hires a bunch of ronin to steal half of a scroll, then he turns on the ronin and lets the Warrior kill them all in a game, then he breaks the rules of the game to give the scroll-half to Hanzo, and ''then'' he turns out to have handed over a fake scroll-half, and allies with the Warrior to kill Hanzo... and '''then''' he runs off with the scroll-half anyways.]]
* DisneyDeath: [[spoiler:Double Subverted. After you defeat him the final time. He appears to jump off the cliff towards his death. But activates a switch with his teeth, exploding himself. At the end of the Ninja storyline, he appears to be alive.]]
** [[spoiler:He pulls this again in the ''Stormblood'' storyline, and at that point it's almost a RunningGag that he survives]].
* EvilIsHammy: Along with the above, he talks and acts as though narrating a theatre play and participating in it. If it wasn't for the fact that where he goes, a trail of dead bodies usually follows, it would be amusing.
* FriendlyEnemies: [[spoiler: By the time of the level 80 quest, he seems to enjoy spending time with the Warrior of Light and the rogue's guild, staying in disguise as "Oboro" to trade stories and hang out long after his ploy to reclaim his scroll half has succeeded. No one except (the real) Oboro seems to mind the ruse all that much, and as Jacke points out, even he seems to be enjoying the friendly competition between them.]]
* FreudianExcuseIsNoExcuse: [[spoiler:He admits that while he joined the Empire because it was that or die, he's willingly done enough in their service to genuinely become an irredeemable villain.]]
* GuestStarPartyMember: [[spoiler:He joins you in the level 70 quest, helping you fight Hanzo after he distracts Oboro and his team with the illusion of an approaching army. Karasu swapped the scroll of forbidden wisdom that Hanzo was after with a fake, causing Hanzo to summon an army of rabbits instead of dread beasts. And he also implies that he wants revenge after Hanzo tried to pull a YouHaveOutlivedYourUsefulness on him, along with the opportunity to finally fight side-by-side with the Warrior of Light.]]
* KarmaHoudini: [[spoiler:He pulls this off in the Level 80 Ninja quest by not only drinking Oboro under the table, but taking his place. Even after he's outed by him, he still gets away with the other half of the forbidden scroll.]]
* MeaningfulName: Translated literally, Karasu means "Crow".
* TheNicknamer: Calls Oboro "dim", Tsubame "Swallow" and the Warrior of Light a "horsebird chick".
** Doubles as a BilingualBonus, seeing as Oboro and Tsubame can both be literally translated into "dim" and "swallow", respectively.
* OffscreenMomentOfAwesome: [[spoiler:Some NPC dialogues after Endwalker mention that Karasu, while disguised as Oboro, managed to defend Doma from the Towers of Zot. Keep in mind, the towers were designed to Temper anyone who would come close to them, and he managed to solo it and stop its attack.]]
* RedIsHeroic: Well, ''he'' believes he's the hero. [[spoiler:Except, he doesn't, and uses it as a facade to hide his shame.]]
* SelfDuplication: He later learns the ability to make copies of himself for combat and decoy purposes.
* ThatManIsDead: [[spoiler:Pulls this off at the end in a fashion. While he may not have been responsible the initial betrayal of Doma, he did kill others in the service of the Garlean Empire, and as such can't return to Doma. So he gives Oboro and Tsubame his Ninja Soul Crystal to take back to Doma as proof of his "death", intending to start a new life as an adventurer.]]
* TricksterMentor: [[spoiler:To Oboro and the player. He teaches you how to use Raiton and Katon as much as Oboro does, albeit in a sink or swim deadly crash course, and encourages the former to clear his mind of all thoughts during their final battle.]]
* VillainousBreakdown: The second level 40 Ninja quest, ''[[ItMakesSenseInContext Ninja Bathin']]'', is the beginning point of one for him. Oboro, Tsubame, and the player manage to sneak past his Imperial Shadow ninjas, and his bat familiars to ambush him while he's in the middle of a mission to assassinate a pirate captain who's been causing havoc to the Imperials. His own theatrical schtick snaps, resorting to much more direct insults and threats.
--> '''Karasu:''' "No, no, NO! This isn't how the story goes! I'm supposed to be the one that surprises ''you''! [...] Fine! If you're so eager to dig your own graves, here's your bloody shovel!"
* WildCard: It's nigh impossible to tell in which side Karasu is with the exception of his own, especially due to his trickery and his theatrics. No better example of this is found than in [[spoiler:the final battle against Hanzo, where the previous [[TheDragon dragon]] to the ArcVillain of the original Ninja Quest becomes your main ally!]]
* WrongGenreSavvy: He often narrates events styling himself as the hero of a play and his various enemies as the villains. The first time we see him get truly rattled is when Oboro and co. manage to go 'off-script.'
[[/folder]]

[[folder:Gekkai]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gekkai.png]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Gekkai the Blind\\
'''Discipline:''' Ninja]
Oboro, Tsubame, and Karasu's master who was seemingly killed during the rebellion in Doma.
----
* AmbiguousSituation: He ordered the forbidden summoning ninjustu not be used to combat the Garlean invasion because the risks were too great. [[spoiler:Oboro admits that since they don't know when exactly he betrayed them to the Garlean Empire, it's possible he truly was looking out for his fellow ninja rather than trying to smooth the way for the Garleans.]]
* ArcVillain: [[spoiler:It is revealed that he is the true villain of the Ninja job quests in ''A Realm Reborn'' and not Karasu]].
* BrokenPedestal: Gekkai was Oboro's beloved mentor, but [[spoiler:after it's revealed he was alive all along and had been aiding the Garleans, Oboro lost all faith in him, referring to him purely as Gekkai instead of master]].
* CoveredWithScars: His face is covered with scars, showcasing his status as an experienced ninja master.
* DangerousForbiddenTechnique: Possesses knowledge of the lost fourth mudra, which allows him to [[SelfDuplication make duplicates of himself.]]
* EyepatchOfPower: Gekkai wears an eyepatch over his left eye, which is the source of his epithet and a sign of his experience.
* FakingTheDead: [[spoiler:Oboro believed him to have been killed by Karasu, with his face mutilated and smashed beyond recognition, but in truth it was a fake and he is actually alive and serving the Garleans.]]
* IFightForTheStrongestSide: [[spoiler:His justification for betraying Doma for the Garleans, stating that the Ninja have served many masters.]]
* LightIsNotGood: He dresses in white Ninja garb, and [[spoiler:has joined the Garleans.]]
* OldMaster: Gekkai is an aged and experienced ninja master, with the scars and skills to show for it.
* TheQuisling: [[spoiler:He betrayed the Doman rebellion to the Garleans in exchange for sparing their village as well as a position within the empire as their chief of espionage and covert operations.]]
* UnderestimatingBadassery: Initially writes off the Warrior of Light as a "glorified sellsword." [[spoiler:His opinion changes when he fights them.]]
[[/folder]]

[[folder:Yuki Yatsuragi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/yuki_89.png]]
[floatboxright:
'''Race:''' Raen Au Ra\\
'''Discipline:''' Ninja]
The Princess of the Yatsurugi clan, she came to Eorzea to retrieve her family's stolen treasures.
----
* BloodKnight: She shows herself to be quite eager for a fight in the ''Stormblood'' quests, bemoaning Oboro's lack of "fun" when he advises using stealth instead.
* DefrostingIceQueen: She is aloof at first, refusing to let the shinobi help her, but eventually opens up as the questline continues. She initially does so out of pragmatism, since the shinobi end up useful to her.
* DualWielding: She wields a pair of Doman short swords as ninja daggers.
* HostageForMacGuffin: [[spoiler:Yuki was placed in this situation, the hostages being vassals that were looking for her and the MacGuffin being the treasures she stole back from the Truehounds.]]
* IWorkAlone: She refuses to let Oboro and the Warrior of Light help her retrieve the treasures, ostensibly because she doesn't trust the shinobi who betrayed Doma. [[spoiler:In truth it's because she doesn't want anybody else to put themselves in harm's way for her sake, after being unable to prevent some of her vassals from pulling a HeroicSacrifice.]]
* MeaningfulName: "Yuki" translates to "Snow", befitting her pale features and -- at least initially -- icy demeanor.
* WarriorPrincess: A princess who is trained in the arts of Ninjutsu.
[[/folder]]

[[folder:Akagi]]
[floatboxright:
'''Race:''' Raen Au Ra\\
'''Epithet:''' Akagi the Sound\\
'''Discipline:''' Marauder]
Yuki's retainer.
----
* HornedHumanoid: As any Au Ra. His are curved forward.
* LetsGetDangerous: During the level 60 Ninja quest [[spoiler:he steps up and becomes a legitimate Marauder tank, taking on multiple pirates on his own in order to buy the Warrior of Light time to release Oboro from his restraints. Then he continues to fight both bosses Redway and Rosalinde on equal ground.]]
* PaperTiger: He looks intimidating, but admits he lacks martial prowess, and at one point, took a serious injury. [[spoiler:When push comes to shove and his master's life is on the line however he becomes a badass.]]
[[/folder]]

[[folder:Redway]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Redway the Relinquished\\
'''Discipline:''' Ninja]
Another apprentice to Gekkai. After Gekkai's death and the dissolution of his Garlean unit, he became a sellsword who was hired by the Truehounds.
----
* AlwaysSomeoneBetter: He envies Oboro and Karasu for being favored by his master.
* BaitAndSwitchBoss: [[spoiler:He gets killed by Rosalinde when he tries to retreat after realizing he's outmatched, forcing the player to fight her instead.]]
* DirtyCoward: He gloats about how the old ways are dead and mocks Oboro for continuing the tenets of shinobi honor when even their master forsook them in favor of profit. He's also quickly outmatched by Oboro and flees whenever he's about to get killed.
* TheDragon: To Rosalinde, as the other notable antagonist in the level 50-60 quests.
* {{Guyliner}}: He wears eyeshadow and lipstick.
* HiredGuns: Following the dissolution of Gekkai's unit, he took up mercenary work and is hired by Rosalinde.
* McNinja: A source of great angst to Redway; when training under Gekkai he was constantly belittled for his lack of Doman blood.
* OffWithHisHead: [[spoiler:Rosalinde kills him by using Holmgang to prevent him from fleeing before taking off his head with her axe.]]
* {{Revenge}}: An odd case. He's out to kill Oboro because of Karasu and Gekkai but not because he's interested in avenging his fallen master. Rather, he wants to kill Oboro to get revenge ''on'' his master, who looked down on him for not being Doman. Besting and killing a Doman ninja is his way of proving Gekkai was wrong all along.
* ScrewThisImOuttaHere: [[spoiler:He decides to escape after realizing that he cannot defeat Oboro and the Warrior of Light. Rosalinde has other plans.]]
[[/folder]]

[[folder:Rosalinde]]
[floatboxright:
'''Race:''' Highlander Hyur\\
'''Epithet:''' Rosalinde Bloodfang\\
'''Discipline:''' Marauder]
Captain of the Truehounds and the one currently holding the stolen treasures of the Yatsurugi Clan.
----
* ArcVillain: Her crew were the ones that stole the Yatsurugi treasures, making her the main villain of the ''Heavensward'' Ninja quests, with Redway as her hired sword.
* BaitAndSwitchBoss: [[spoiler:You initially fight Redway during the Level 60 quest, but upon him realizing that he is outmatched and subsequently attempting to flee, Rosalinde kills him and fights the shinobi in his stead]].
* PirateGirl: The female captain of the Truehounds.
* PostFinalBoss: Rosalinde has less health and no unique mechanics that enemy Marauder [=NPCs=] don't already use other than maybe the use of the Holmgang skill; her stepping in after Redway is defeated mainly serves to allow you to finish her off so there's no loose ends.
* YouSaidYouWouldLetThemGo: [[spoiler:She offers an ultimatum to Yuki, [[HostageForMacGuffin give her the treasures or the Truehounds kill the Doman vassals that went to Eorzea looking for her]]. She accepts but Rosalinde goes back on her word and gets her bound.]]
* YouHaveFailedMe: [[spoiler:She kills Redway after he is defeated and decides to hightail it out of there.]]
* YouWillNotEvadeMe: She is able to use Holmgang to keep her opponent in place with chains and uses it [[spoiler:when Redway attempts to flee from the battle, before killing him with her axe.]]
[[/folder]]

[[folder:Zakuro]]
[floatboxright:
'''Race:''' Othard Roegadyn\\
'''Epithet:''' Zakuro Brightblood\\
'''Discipline:''' Samurai]
A Samurai sellsword from Doma who has taken up work in Hingashi, hired by Hanzo to hunt down the two halves of a forbidden ninjutsu technique. She is particularly proud of her brilliant red hair.
----
* DistractedByTheSexy: She is on the receiving end of this, getting distracted by Jacke and Oboro in the Kugane hot springs so the player can sneak by and steal one half of the forbidden scroll from her.
* TheDragon: To Hanzo.
* LadyOfWar: As a tall, graceful Roegadyn Samurai.
* YouHaveOutlivedYourUsefulness: [[spoiler:After she is defeated in battle, Hanzo makes his first appearance and kills her with shuriken]].
[[/folder]]

[[folder:Hanzo]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/hanzo_8.png]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Hanzo the Hidden\\
'''Discipline:''' Ninja]
->''"Your very existence brings dishonor to every true shinobi who has ever lived."''

A master ninja and descendant of Hanzo the First, a legendary Hingan figure and creator of many ninjutsu. As the twelfth to bear the name of Hanzo, he is after two scrolls that hold the secrets to a powerful ninjutsu summoning technique, which he believes to have been stolen from his clan.
----
* AnythingYouCanDoICanDoBetter: As a master of the Hingan school of ninjutsu, Hanzo has mastered the three mudra used by his Doman counterparts as well as the forbidden fourth mudra, calling it standard among Hingan ninja. As a result, he uses every trick used in previous ninja fights and then some.
* ArcVillain: Serves as the villain of the ''Stormblood'' ninja questline.
* PretenderDiss: He views Doman shinobi as pretenders whose ninjutsu is an insult to the true Hingan art. [[spoiler:This is because he mistakenly believes that Sasuke, the founder of Doman ninjutsu and apprentice to the original Hanzo, betrayed his ancestor and fled to Yanxia when in fact Hanzo the First bade Sasuke go there as a secret mission.]]
* SelfDuplication: He is a master of the fourth mudra, which enables him to create multiple copies of himself.
* SizeShifter: One of his forbidden jutsu gives him the ability to grow to gigantic proportions.
* WhyWontYouDie: He shouts this as he gets near the end of his battle against the Warrior of Light [[spoiler:and Karasu]].
-->'''Hanzo:''' Gah! Just ''die'' already, you unworthy mongrels!
* YouHaveOutlivedYourUsefulness: [[spoiler:He kills Zakuro with a pair of thrown shuriken after she is defeated by the player and also tries to kill Karasu with [[PlayingWithFire Katon]] after he retrieves the scroll, but he uses a mirror double and survives]].
[[/folder]]

[[folder:Kamui]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' The Old Hermit\\
'''Discipline:''' Ninja]
A retired elder who spends his days in meditation on an island in a mountain lake in Yanxia.
----
* BlatantLies: Insists he's in too much pain to talk about the secrets Oboro and the Warrior are after and so sends them to get the ingredients for his medicine. When they return, he's openly flirting with Tsubame and says the medicine did its work well. Oboro begins to protest that they didn't even make the medicine yet, before letting it go and rolling with it.
* DirtyOldMan: Much more willing to speak with Tsubame than with Jacke or Oboro, and has a lot to say about how pretty she is.
* HermitGuru: An elderly retired ninja who spends his days meditating on a secluded island in a mountain lake.
* TheNeedless: It is said that his mastery of ninjutsu is so complete that he requires no food and no sleep. [[UnreliableExpositor It is also said that Kamui himself is the source of this claim.]]
[[/folder]]


!!!Dark Knight
[[folder:Fray Myste '''(Unmarked Spoilers for ''A Realm Reborn'' and ''Heavensward'')''']]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fray_ffxiv.jpg]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Fray of the Onyx Shade\\
'''Discipline:''' Dark Knight, Conjurer]
->''"Only when you have renounced everything are you free to do anything."''

A dark knight of Ishgard whom you meet after Fray is on the losing end of a tussle with the Temple Knights, Fray initially seems to be out like a light, until you have a strange experience with Fray's soul crystal... at the end of which, Fray is standing above you, right as rain, and offers to instruct you after seeing your resonance with the Soul of the Dark Knight. Fray seems to be a bit taciturn, plain-spoken, and willing to get the job done quickly.\\
\\
Except this isn't ''actually'' Fray.\\
\\
While Fray Myste was once a living man and comrade to Sidurgu, what you happened upon that day was just a corpse, and the soulstone reacted to you and your curiosity. "Fray" is just a figment of your imagination, and is in fact Esteem, the embodiment of all your frustration and anger at being TheHero constantly. Esteem is ''literally'' you - just the you that is absolutely godsdamned tired of all these people begging you for help and offering up little more than a simple thank you, or maybe even less. Esteem has grown especially prominent in your mind following [[NastyParty the trauma you suffered]] during ''The Parting Glass'' - they mention, late in the questline, not ever being taken by surprise like that again. Your interaction with the Dark Knight soulstone simply allowed "Fray" to manifest in a significant way, and is acting as a kind of cipher to teach you the abilities and fighting styles contained within the soulstone.\\
\\
Esteem grows increasingly frustrated with your refusal to simply turn away from those who beg your aid when you have your own business and your refusal to leave Eorzea to its troubles, so they eventually try to overwhelm you and commandeer your body - being literally you, they're going to become the dominant part of your personality and take the meaty bits away from Eorzea's conflicts, which they think ultimately has nothing to do with you. On being defeated, they reintegrate with your mind, reminding you that they will be there whenever you finally agree with their assessment of Eorzea.

-----
* AmbiguousGender: It's hard to tell of Fray is male or female under those robes, and the style of them doesn't particularly lean either "masculine" or "feminine". This is, of course, so that Esteem's gender matches whatever the gender of your Warrior of Light is. The original, living Fray was male, but you never truly interact with him, just his corpse.
* AmbiguouslyHuman:
** It's unclear if the Fray you interact with is just a figment of your imagination, or is part of your mind animating that poor dead knight's body. Whenever Esteem speaks to someone else, people react as though '''you''' are speaking to them. That said, there is some kind of weird transfer between the body and you at the start of the questline; at the end of the level 50 quest, Fray's body falls away as Esteem forms in front of it with your semblance, and the House Durendaire knight mentions burying your "friend" after defeating them.
*** The original Japanese script is much more blatant about what Esteem is. They are the "Hero's Shade", the Warrior's buried inner darkness and negative thoughts given form by the dying Fray's desire to live and the aether stolen by the job crystal. Said aether reanimated Fray's corpse when they're in Ishgard but accompanies the Warrior on their travels as a shade. Because they are LivingOnBorrowedTime, they implored the Warrior to choose them and run away from it all, harboring resentment toward everyone who considers the Warrior their "champion" and preventing them from living for themselves. In addition, Fray is in fact present and perceivable to others in the Japanese script, and the idea that the Warrior of Light is simply alone and tearing into others is unique to the English localization.
** Given the lack of reaction of people to having Fray talk to them despite not knowing them, the accusation that you're witnessed talking to a corpse in the level 50 quest, and the sheer surprise people showed when Esteem actually shows up in the same quest, it's heavily implied that, at least out of battle, the interactions with Esteem are all from your imagination. Ambiguity remains however whether Esteem's assistance ''in'' battle in earlier quests are him actually manifesting (which is supported due to him always being a conjurer regardless of your current class), or a case of GameplayAndStorySegregation.
** Esteem manifests again for the level 70 Dark Knight quest with Fray's original appearance where Sidurgu, much to his shock and confusion, can very much see them to complicate the point even more.
* AngerBornOfWorry: It becomes increasingly clear over the course of the storyline that Fray's ranting and raving is driven largely by concern for the Warrior, beckoning them to leave their titles behind so they can get a fresh start somewhere else. This is even more blatant in the Japanese script, where Esteem speaks almost like a concerned parent, asking them to rein in their recklessness and wondering what they're going to do with the Warrior after their adventures on the First.
* AnguishedDeclarationOfLove: In the final Dark Knight journal entry, Esteem says that they don't know if they'll ever speak to the Warrior again. After explaining that they hope that they changed the Warrior for the better (and that they ''desperately'' hope that their journey together wasn't AllForNothing), Esteem writes, "But even if this is our end, it won't change what we had. I love you more than you will ever know. Be well."
* AntiHero: Fray is willing, if begrudgingly, to help those in need and who cannot help themselves. Fray is also perfectly able and willing to rip people in half and fight the law to help people, and encourages you to do the same, stating it is the purpose of a dark knight to find justice where it cannot otherwise be found. They are your inner urge to ''be'' unchained justice in the wake of what happened to you in Ul'dah, and plans to make you a full-blown antihero once they decide to take over your body.
* BackForTheFinale:
** After having remained silent for the ''Heavensward'' and most of the ''Stormblood'' job quests, Esteem tires of Myste's bullshit during the level 70 Dark Knight quest and manifests again to aid the Warrior of Light in defeating him. They want to help put an end to it so badly that by the end they're screaming at you in the quest log to let them out.
** Esteem is far from silent if you [[RewatchBonus pay attention to your quest log.]]
** They're also quite talkative during the level 80 quest, which basically consists of letting you check in on all the people you interacted with during the 30-50 questline to see what they're up to now, complete with comments from them in the quest log after every stage of the quest before you head back to Coerthas and have one last chat.
* BackToBackBadasses: With the Warrior of Light during the level 70 job quest.
* BerserkButton: Fray throws barbed insults with every other breath, but they become livid to the point of shouting colorful put-downs the second [[NoGoodDeedGoesUnpunished they are disrespected or taken advantage of for their heroism]]. Considering what the [=WoL=] [[NastyParty just went through at Ul'dah]], this is expected from their suppressed dark side.
* BigDamnHeroes: In the climax of the level 70 quest they re-appear to aid you in the fight.
* CassandraTruth: Esteem tries their damnedest to get the Warrior of Light to realize Myste is ''incredibly'' dangerous, but it doesn't click until the end, and by then they're panicking about the fact that Sid and Rielle are in mortal danger.
* DarkIsNotEvil: Played straight, ruthlessness and all. Even near the end of the quest chain, when they ''claim'' they'll kill a bunch of innocents to prevent your arrest, they still hold back enough to merely incapacitate them. They also genuinely want what's best for you... even if that's not necessarily what's best for Eorzea.
* DeadAllAlong: The actual Fray is dead when you find him. What happened was that the Warrior of Light's repressed psyche possessed the corpse and kept it moving while they're in Ishgard. Once you reach the Level 50 quest, they abandon the corpse entirely.
* DeadpanSnarker: Holy ''shit'', Esteem is relentless, especially later on in the quest. Anyone acting even remotely "dumb" is likely to be a victim of one of Esteem's pointed barbs. Including and especially you yourself. Yes, this means that you're putting ''[[SelfDeprecation yourself]]'' down.
* DefeatMeansFriendship: As far as Esteem is concerned, they were your friend from the beginning, but only after you defeat them in the level 50 job quest do they give in and stop trying to show this friendship by taking over your life. Later during the level 70 Dark Knight quest when they suddenly manifest to aid the Warrior of Light they make it clear that they've buried the hatchet.
-->'''Esteem:''' No hard feelings about Whitebrim, eh? Promise not to stab you in the back. It'll be just like old times.
* DoppelgangerAttack:
** Esteem will create copies of themself during the level 50 quest and each of them, while weaker than the main target, have their own attacks.
** In ''Shadowbringers'', a Dark Knight who achieves level 80 can summon a shadow with Fray's form and Esteem's name to attack. However, Esteem's journal will tell you that this "doesn't count" as actually spending time with them.
* DubPersonalityChange: In the English localization, Esteem is a coarse DeadpanSnarker prone to admonishing both the Warrior of Light and everyone around them in equal measure. They hate the Warrior of Light's inability to put their own needs above those of others and represent their buried desire to be free of their burdens. In the original Japanese script, Esteem is far calmer and more pensive, instead speaking much more like a concerned friend who knows the Warrior better than they know themselves, but is no less passive-aggressive. Whereas the localization frames Esteem as being the Warrior's continued desire to escape responsibility, they instead accept the Warrior's desire to protect others of their own free will and ask to go on an adventure with them in the Japanese script.
* DudeWheresMyRespect: Invoked. Esteem is the Warrior's inner darkness from constantly having to play the hero and getting zero thanks for it. Anyone who shows outright ingratitude makes Esteem snap at them, even threatening to get violent, for what they see as an insult. In particular, when a merchant demands fifty percent of the payment for their damaged goods, Fray snaps and tells the man off, including letting a line slip about their true identity when Fray says that they should have left the citizens of Eorzea to "drown in Leviathan's tidal wave".
* EnemyWithout: Fray was this to the Warrior of Light from the very beginning when they first met. Esteem reveals themself as the Warrior of Light's inner desires to dish out justice how they see fit and answer to no one and when the Warrior of Light refuses to back down from their own heroism, Esteem attacks them.
* EstablishingCharacterMoment: After unlocking the Dark Knight job, the first quest has you and Fray assaulting some SpoiledBrat knights who want to have their way with a peasant woman. When you and Fray arrive, one of the knights asks if you're here to kill them. After some snark, Fray responds with [[BluntYes a very blunt "yes, I'm here to kill you"]] and attacks. It shows that Fray can be heroic, but will also be ruthless in the pursuit of justice.
* EvenEvilHasLovedOnes: For all their barbs, cynicism, and attempted takeovers, Esteem is still a part of the Warrior of Light; their actions during the 30-50 quest chain are, in their evil own way, an attempt to protect their "good" side from all the {{Ungrateful Bastard}}s taking advantage of them. This is done by encouraging them to stand up for themselves at first, and then by trying to seize control of the Warrior's body to ''make'' them walk away from destiny. Naturally, this continues into the Lv. 70 quest, where Esteem shows up to help the Warrior fight Myste, stating that they won't let Myste use the Warrior's guilt to drive them into the ground.
* EvenEvilHasStandards: Upon reappearing in the Lv. 70 quest, Esteem all but spells out that they're still not happy with their lot in life of endless "slaving and slaying". But they're even ''less'' happy about Myste embodying the Warrior of Light's guilt and trying to make them think they can't bear their own burdens. Even the Warrior of Light's dark side understands nothing will change what has happened because of them, and that the desire to prevent such tragedies from happening again is what moves them forward.
-->'''Esteem:''' ... A compromise, I suppose? Our dear friend here refused to [[SplitPersonalityTakeover let me take the reins]], but I wasn't about to stand idly by while [[GuiltComplex that imbecile]] tries to do... whatever he was trying to do.
* {{Expy}}:
** Esteem is basically the Warrior of Light's [[AlternateCompanyEquivalent Shadow]] from the ''Franchise/{{Persona}}'' series. Esteem is the repressed parts of your psyche, especially your anger and resentment about having to [[DudeWheresMyRespect play the hero all the time and getting nothing but praise (if you're lucky) in return.]] In the end you have to accept that Esteem is a part of you, much like the characters in the ''Persona'' franchise, even though the entire population of Whitebrim saw your dark and ugly side.
** As the Level 30-50 Job Quests are a WholePlotReference to ''Literature/FightClub'', Esteem is also one to Tyler Durden. They both encourage the protagonist to disregard the law to follow their own ideals, and are ultimately revealed to embody their alienation towards society. Unlike Tyler, Esteem was able to make peace with the [=WoL=], going so far as to help them during the fight with Myste.
* GoodIsNotNice: Esteem is willing to help people, but very begrudgingly. And that's only because nobody seems to give anything more than a "thank you", if that, for saving their lives and/or their livelihoods. When a merchant gets mad at the Warrior for getting blood on their merchandise, Esteem explodes at the merchant that they should be grateful their were left with even that, and makes it clear that Esteem could "decide" to take it all away at any moment.
* GrandTheftMe: Invoked. The Level 50 Dark Knight quest sees Fray revealing their true identity as Esteem, complete with not only being the same race as the Warrior of Light, but also having their face. Since the Warrior still won't just give in and go full AntiHero, Esteem forces the issue by attempting to defeat the Warrior in combat and take over their body. However, when even that doesn't work, Fray begrudgingly concedes.
* HearingVoices: Esteem encourages this in the Warrior of Light; there's a "voice" the [=WoL=] has been hearing since touching the soul crystal, and Esteem wants the [=WoL=] to examine it for wisdom. The whole situation, of course, is you hearing the voice of your own anger and frustration with the people of Eorzea, embodied in Esteem - the voice you hear is the core of Esteem's portion of your psyche.
* HeelFaceTurn: In the level 70 Dark Knight quest, Esteem, or rather the Warrior of Light's inner darkness, emerges from the Warrior of Light's soul to protect them from Myste's minions. Instead of trying to force the Warrior of Light to give in to the abyss, they support them in their darkest hour. They even outright tell Myste that while they have indeed sinned, they don't hold any regrets and they laugh at the idea of Myste even thinking that they could manipulate the Warrior of Light. Esteem even apologizes to the Warrior of Light for the events at Whitebrim and promises not to stab them in the back again.
* InterfaceScrew:
** As the questline goes on, Esteem essentially begins to ''hijack the quest log entries''. When you fight them (or rather, yourself), even the quest objective gets hijacked as it says "Embrace the abyss! Set yourself free!" It isn't until you defeat them that it returns to its normal style.
** Happens again for the level 60-70 quest logs as early as the level 63 job quest, as the player consumes the abyss left behind by Myste's simulacra. In this case, it is Esteem trying to warn the Warrior of Light about Myste. By the time you're about to confront Myste they're screaming to be let out and help.
--->'''Esteem:''' I can end this charade godsdammit, I can end it! Now is the time! [[PleaOfPersonalNecessity You need me! YOU NEED ME!]]
** And it reaches its peak in the level 80 story, where half of the quest log (presumably written by Esteem) actually disappears unless the player has the Dark Knight soul crystal equipped.
--->"Hold the crystal close that we may enjoy these moments together. Or put it away and pretend I was never a part of it. That I was never really here."
* InterfaceSpoiler: Using a Fantasia to change your character's gender will also affect Fray's gender, spoiling the big twist that they're an EnemyWithout.
* JerkWithAHeartOfGold: Esteem is the personification of the Warrior of Light's resentment towards Eorzea and its people post-''The Parting Glass'' with an acerbic tongue and temper to match. But they are still a part of the [=WoL=] as they share their strong sense of justice and are ready to protect innocent lives alongside them (if reluctantly). In addition, after the smackdown with Myste, Esteem demonstrates considerable empathy and forgiveness towards Myste which was able to get through to him.
* JerkassHasAPoint: As stated above, this is pretty much the sole purpose of Esteem as a character. They may be rather snarky and aggressive, but most of their criticisms are well-justified. Especially when you consider all the DudeWheresMyRespect moments the Player Character had to deal with prior to ''Heavensward''.
* KnightInSourArmor: Esteem might be one of the most abrasive people in Eorzea, but as a Dark Knight they are sworn to right injustice where they find it. They might complain every second of the Warrior of Light's little rescue missions during their training, but they will not once leave the Warrior or any innocents behind.
* LemonyNarrator: Unlike before, Esteem's [[InterfaceScrew entries in your journal]] regarding the 60-70 quests have a rather comedic and sarcastic air to them, at least until the last one.
* MeaningfulName: In spades. Fray Myste/Esteem is the representation of your ''frayed'' nerves, morality, sanity, and self-''[[SignificantAnagram esteem]]'' in the wake of the trauma you experienced at the end of the ''ARR'' main story.
* MirrorMatch: The level 50 Dark Knight quest has you fighting against Esteem, who is also a Dark Knight. To take this even further, Esteem will be the same race, the same gender, the same body measurements, and have the Warrior of Light's face.
* NoMoreHoldingBackSpeech: Delivers one to Myste, telling the child to take the whole guilt trip charade and stuff it during the level 70 quest.
--> '''Esteem:''' [[ArcWords Serve... Save... Slave... Slay...]] I've sins aplenty, aye, but regrets? Not so much. And if he/she wouldn't listen to me, the embodiment of good sense and pragmatism, then what hope could you possibly have? A house divided cannot stand, you know. This childish rebellion ends now.
* PossessingADeadBody: The Fray the Warrior of Light first meets is a fresh corpse. Fray's dark knight soul crystal draws the Warrior's inner darkness into the body and animates it, creating the Esteem who begins your training in the art of the abyss. It's not wholly clear how often this is going on and how often the Warrior of Light [[ThroughTheEyesOfMadness is simply seeing Fray doing and saying things]] that in reality ''they'' are doing and saying, though.
* PreAssKickingOneLiner: "...Justice demands no less."/"I tire of this charade." Which is said is entirely dependent on The Warrior of Light's response during the dialogue during the Level 70 job quest.
* RageBreakingPoint: The level 45 quest is the one where Esteem finally stops barely restraining their annoyance at being called upon to solve all the problems of Eorzea. Upon recovering some supplies for a merchant in Moraby Bay in Lower La Noscea, he complains about all the Qiqirn blood splattered over his goods. It's the blood of the Qirqin bandits that mugged him in the first place, and the dozen and a half or so of which you just got done slaying. The merchant decides that you should pay for the damages, but out of "generosity" due to the circumstances, he'll only ask that you pay for 50% of the goods. Esteem (or, in the English localization, the Warrior) finally snaps at him for being such an UngratefulBastard. Esteem gives right there and then a ReasonYouSuckSpeech to pretty much all of Eorzea. Their choice of words and how the other characters react is pretty much a dead give away also to Fray's true identity.
* TheReasonYouSuckSpeech: Upon recovering some supplies for a merchant in Moraby Bay in Lower La Noscea, he complains about all the Qiqirn blood splattered over his goods--the blood of the Qiqirn bandits that mugged him in the first place, and the dozen and a half or so of which you just got done slaying. The merchant decides that you should pay for the damages, but out of "generosity" due to the circumstances, he'll only ask that you pay for fifty percent of the goods. Esteem/the Warrior finally snaps at him for being such an UngratefulBastard.
--> '''Esteem[=/=]Warrior Of Light:''' Fifty percent? FIFTY PERCENT!? I slaughter a gang of Qiqirn bandits for your precious goods and this is the thanks I receive!? You spineless sack of ''[[PrecisionFStrike shite]]''. I kill your enemies. I fetch your things. I do what you people can't or won't do yourselves. You're helpless. Weak. All you do is want and need. [[WhamLine I should've left you all to drown in Leviathan's tidal wave.]] At least then I would've been spared your constant bloody whining. Do not speak to me of this ever again.
* RedEyesTakeWarning: Esteem's eyes shine red when warning you about the dangers of using too much of the power of darkness all at once. They do so again when "Fray" reveals themself in full as ''you''.
* ScrewDestiny: When reaching level 45, looking up the completed quest entry during Esteem's InterfaceScrew shows that they/you are willing to abandon the Scions, the Alliance, and even Hydaelyn herself just to be able to live free and do what you want to do. This never goes through, though.
* ShapeshifterDefaultForm: As seen in the level 50 Dark Knight quest "Our Answer", their true shape is the same as the Warrior of Light's, as they are an aspect of the Warrior of Light's own mind. However, in the level 70 Dark Knight quest "Our Compromise", they appear once again in the form of Fray Myste, suggesting that, true form or not, Fray's shape is one that they have come to prefer. In the quest "Our Closure", however, they once again appear as you, using your name. This may be due to their identity merging with yours once again.
* ShutUpHannibal: Esteem's response to Myste's attempt to guilt the Warrior of Light into just accepting the reckoning of consequences to their actions.
--> '''Fray:''' When it comes, I shall welcome it with open arms...But today will not be the day, and you will not be the judge!
* SuperPoweredEvilSide: Of you, the Warrior of Light! Esteem is a manifestation of all of your frustrations at Eorzea's problems and how you're receiving little more than empty thanks from people. How the people can and/or will never do things for themselves. How the soldiers of the realm, who are supposed to be defending it, fail to do so time and time again. How whenever there's any problem -- a Primal, an insane megalomaniac, a world on the brink of destruction, or just missing paperwork -- it's you that the leaders of the realm call on instead of their own people. Now, imagine if you weren't so willing to play by the rules all the time. If only you'd be willing to charge directly at the problem, and be rid of it once and for all. If only you would be willing to tap just a little bit more into powers others fear to touch... you could solve everything, says Esteem. As such, Esteem is constantly trying to get you to say "damn the consequences, I'll kill 'em all and let the Twelve sort 'em out" or "this petty nonsense isn't my problem, deal with it yourself" to anyone who asks for help. And while [[JerkassHasAPoint you can acknowledge that Esteem isn't exactly wrong]] [[DudeWheresMyRespect that people should be giving you more respect]], Esteem eventually starts leaning so far into bloodlust and apathy for Eorzea's plights that the overall point gets increasingly blurry until Esteem forces the issue with a MirrorMatch where they try pulling a GrandTheftMe.
* SplitPersonalityMerge: Once defeated, Esteem simply promises that, should you ever desire to let them take the reins again, they'll be happy to oblige, but ceases trying to do so forcefully. At the end of ''Shadowbringers'', finding closure allows for Esteem to go dormant indefinitely, leaving no trace but a note in your journal that perhaps something may bring them back once more and that, no, your new "[[DoppelgangerAttack trick]]" isn't really them [[BlatantLies (despite the Simulacrum being labeled "Esteem" on-field)]].
* ThatManIsDead: In the Japanese script for the Level 70 job quest, Sidurgu tries to call out to Fray when they manifest in response to Myste's ultimate plan. Esteem responds by telling him that the real Fray is dead and that they are not the real one.
* TomatoInTheMirror: Boy, everyone else is really bothered by how short-tempered the Warrior of Light seems lately. And, um... is the Warrior talking to themselves? And why is Fray going on about having stopped Leviathan if Leviathan was slain by the Warrior of-- ''[[ExplainExplainOhCrap Wait a minute.]]''
* ToxicFriendInfluence: Esteem takes this role to the Warrior despite being a part of them. In their role as a "mentor" in the ways of a Dark Knight, Esteem encourages the Warrior to shirk the mantle of Warrior of Light and escape to the life of freedom and happiness they always desired. This is not out of a desire to manipulate them, but because Esteem is the embodiment of the Warrior's sense of indignation as "the part [of them] that could not become a hero". As such, Esteem can't bear to see the Warrior suffer betrayal and loss and wishes to free them from it.
* TrialByCombat: This is how the original Fray was killed, having been put on trial for his practice of the dark arts. The Warrior of Light finds his corpse unceremoniously dumped in the Brume immediately after this.
* TryNotToDie: In the Japanese script, Esteem offers a gentle but firm critique of the Warrior's reckless actions and near-death experience on the First.
-->'''Esteem:''' If you think the flower that blossoms at the very end of its life is beautiful, even a little, then I tell you this: Please survive. Through tomorrow, too... And through the tomorrows after that. No matter how glorious your end, if it costs you your life, then I cannot look at it... If you understand, then try to moderate your recklessness. I'm always trying with all my might that you might live.
* {{Tulpa}}: The Fray that serves as the Dark Knight mentor absolutely is this. Fray is a being created from the thoughts and emotions of the Warrior of Light. Specifically, the part that [[DudeWheresMyRespect constantly hates getting disrespected, ignored, or even attacked for being a hero]]. Initially, there's hints that it's the Warrior saying the things Fray says, and that no one else can see them. But as time goes on, these hints get increasingly more blatant, until the WhamLine in the Level 45 quest that confirms it outright. The level 50 quest has a MirrorMatch between this side of Fray, knows as Esteem, and the Warrior of Light after Fray becomes corporeal and can attack some Ishgardian soldiers stationed at Camp Dragonhead.
* WalkingSpoiler: Everything about their true nature spoils the entire questline. The worst part of it is, the reveal doesn't come in full until ''late'' in their section of the Dark Knight line.
* WhamLine: "I should've left you all to drown in Leviathan's tidal wave." While there have been hints the whole time that Fray is more than just some person you met in Ishgard, this is the first time the game shoves it in your face -- since as far as you know, Fray was definitely ''not'' part of the anti-Leviathan operation -- and the last time the game settles for merely hinting at what Fray's deal is before TheReveal comes with the next quest.
* WhiteMage: Esteem wields a Conjurer's staff and provides you with healing support during the various instanced battles during the job quests. A few throwaway lines from Sidurgu and Rielle imply that the original Fray was a Conjurer at some point in the past prior to becoming a Dark Knight, and that he taught Rielle most of what she knows about Conjury. Another line implies he was a more powerful Conjurer than a Dark Knight, and may have won his trial by combat had he been allowed his staff rather than his sword. Humorously, it dovetails with how the original Dark Knight/Magic Knight worked in the Famicom version of ''VideoGame/FinalFantasyIII'', where that job could use ''White'' Magic, even if only to L3.
[[/folder]]

[[folder:Sidurgu Orl]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sidurgu.png]]
[floatboxright:
'''Race:''' Xaela Au Ra\\
'''Epithet:''' Sidurgu of the Obsidian Heart\\
'''Discipline:''' Dark Knight]
An Au Ra Xaela dark knight, Sidurgu was the comrade of Fray ([[spoiler:the actual, living one, mind]]) and takes up the responsibility of further training you after Fray is... "finished". He is a somewhat more traditional dark knight, in that he fights the Ishgardian power structure's excesses wherever he can. He is also looking after Rielle, a girl who the Temple Knights are absolutely dedicated to killing, for some reason...
----
* BerserkButton: Threatening to bring harm to Rielle is a fast way to get Sidurgu to come after you with his massive sword, which the moogles found out the hard way when they had pretended to kidnap the girl.
* {{BFS}}: Wields a Deathbringer sword.
* BloodKnight: He claims to be very extreme in protecting Rielle from the Temple Knights for her safety, but his actual behavior seems to lean more towards looking for any Temple Knights in general just so he can kill them after everything they put him through. [[spoiler:Rielle eventually calls Sidurgu out on this, getting him to dial down his aggressiveness and actually listening to what Rielle wants.]]
* ButThouMust: When you first encounter Sidurgu for the ''Stormblood'' Dark Knight missions, telling him "If I must forsake the abyss to serve the Light, then so be it." ends the mission right there. You have to restart the mission and tell him "So long as innocents suffer, I will not forsake the abyss."
* CharacterDevelopment: After his HeelRealization below, he has started to try to make his priority actually protecting those in need rather than simply using them as a means to the end of indulging in his vendetta against Ishgard's knights.
* ChildHater: Well hater is a strong word, but he is clearly not thrilled when he has to take care of both Rielle and Myste between the Dark Knight class quests. Babysitting as he puts it.
* CutHisHeartOutWithASpoon: In the level 58 Dark Knight quest, he vows to "rip off [a moogle's] pom and shove it down [his] godsdamn throat" during the fight against the moogles.
* DarkAndTroubledPast: His Au Ra clan came to Ishgard when he was a boy, fleeing the Garlean invasion of Doma. When Ishgardians mistook them for Dravanians, they protected themselves but spared the Ishgardian knights. Those knights repaid them by returning with reinforcements and slaughtering everyone. Sidurgu watched as both of his parents were executed before nearly suffering the same fate. Saved at the last moment by a dark knight, he became that knight's disciple and dedicated his life towards revenge on the Ishgardian knights.
* EveryoneHasStandards: He's less than pleased by the way Lowdy is being treated by her Temple Knight watcher in the level 63 quest... until he hears that Lowdy sabotaged the Ishgardian/Dravianan peace conference and ''poisoned the Warrior of Light''. Although he does still conclude that the Knight is taking things too far, that's mostly because [[AllLovingHero the Warrior themselves]] is willing to "forsake bloody revenge", and it's clear that if the Warrior was a little less forgiving, Sid would let her punishment continue.
* GameBreakingInjury: He suffers heavy injuries from Ser Ompagne's test, which leaves him sidelined for the rest of the ''Stormblood'' questline.
* HealingPotion: He uses an Aguae Vitae on you when assisting in battle since he does not use healing magic.
* HeelRealization: After Rielle's WhatTheHellHero, Sidurgu admits that even though he does care about her, he was using her as an excuse to continue his vendetta against Ishgard and she was second in priority to him.
* HiddenInPlainSight: Sidurgu is a dark knight who has killed countless Ishgardian knights. His charge is a girl being hunted down by said knights. Where do they stay between events? [[RefugeInAudacity The inn that is right across the street from the knights' garrison, of course.]] [[spoiler:It takes until the very end of the level 56 quest before anyone notices.]]
* HornedHumanoid: As an Au Ra. His horns point straight down.
* InSeriesNickname: Rielle often calls him "Sid".
* LetUsNeverSpeakOfThisAgain: If you talk to him without a waiting quest after the ''Stormblood'' arc and choose to discuss Myste, he politely asks that they ''not'' contemplate the battle with Ser Ompagne's shade any further.[[note]]Myste's phantoms were made from the memories of the people they were invoked for; Sidurgu is brutally wounded by his teacher, who he never thought he could surpass, so the fact that the Warrior of Light is able to overcome Ompagne...[[/note]]
* JerkassToOne: He's a dour fellow, but Moogles in general just piss him off after the 50-60 story quest. During the level 65 quest when three tried to sneak up on him for a prank, Sidurgu beats them half to death and didn't have a hint of remorse. When he's injured during the same quest, he asks the Warrior of Light to punch a moogle in the face for him. And if talked to again after that, Sidurgu makes it clear he wasn't kidding.
* MercyKill: [[spoiler:Strikes down Rielle's mother after seeing that she's gone insane and that she would continue to hunt down her own child in the name of Halone.]]
* PragmaticHero: Believes being a Dark Knight means becoming this; defend the weak at all costs while saying screw you to the law, moral code, and any imposed honor, even if it makes you a pariah in everyone's eyes. After meeting with him for the first time in Ishgard, Sidurgu tells you that showing mercy to the enemy is a grave mistake and you must prepare to kill them to save your own skin.
* PromotionToParent: In ''Shadowbringers'' he can relate to what he hears of Thancred's personal struggles. Rielle, for her part, seems quickly irritated by associating Sid with "father".
* ProperlyParanoid: The moment he meets Myste, Sid is on edge and never really trusts the boy or what he requests, despite Rielle's insistence that Myste is a good person. [[spoiler:Myste's page reveals that Sid had the right of it from the start]].
* RedOniBlueOni: Was the Red Oni to Fray's Blue Oni when the two were students together. Their master likened them to a smouldering campfire and a frozen lake respectively.
* SecretTestOfCharacter: [[spoiler:He and the Player are put through one by the Moogles for the level 58 quest, when the Moghome Moogle Guards "kidnap" Rielle, to see if he is truly fighting others because he cares for and wants to protect Rielle, or if because, as Rielle suspects, she and Sidurgu's oath to "protect the weak from the corrupt" are really a convenient fig leaf for his RoaringRampageOfRevenge against the Temple Knights for what they did to the Au Ra refugees. Turns out, ''both'' theories are right.]]
* SugarAndIcePersonality: Sidurgu is very cold and distant, but he very clearly cares about Rielle. He always reinforces that he'll protect her and asks about her wellbeing, while looking away from her and crossing his arms over his chest.
* StudentAndMasterTeam: Sidurgu's quests are essentially a spin on the classic student/mentor relationship, where the Warrior of Light brings their own ''very'' recent experience in controlling their own emotions to the table, and is thus helping Sidurgu [[spoiler:come to terms with his own anger and rage at the Temple Knights]], culminating in the SecretTestOfCharacter, whilst Sidurgu teaches the Warrior various new techniques.
* TakeUpMySword: Non-fatal example. When [[spoiler:Esteem manifests to help the Warrior of Light defeat Myste, after his initial but intense shock of seeing Fray again, Sidurgu throws his sword to them without any hesitation, since he himself is still recovering from the fight against Ompagne's shade and can't join the fight himself.]]
--> '''Sidurgu:''' A dark knight needs a sword. Take mine.
* VirtueIsWeakness: Holds this view when it comes to dealing with the corrupt elements of Ishgard. [[spoiler:His first meeting with the Warrior of Light is mere minutes after the events where the Warrior of Light regains control of the Esteem portion of their mind and soul, where a corrupt Temple Knight lies to them to lure them out to the wilderness to murder the Warrior of Light for the use of the Dark Knight's powers, calling the [=WoL=] a "demon". The Warrior of Light spares the leader of the group, but Sidurgu hunts the knight down off screen and kills him. Sidurgu explains that no such mercy was granted to his people when Ishgard killed innocent Au Ra, thinking they were heretics who drank dragon's blood, when they were really refugees fleeing from the Garlean Empire.]]
* WhatKindOfLamePowerIsHeartAnyway: Played with. [[spoiler:After being on the receiving end of the Moogles of the Churning Mists SecretTestOfCharacter and informed via a musical number that he needs to temper the power of darkness with the power of love and wanting to truly protect someone to make the most of his Dark Knight power, he's absolutely flabbergasted, thinking that the moogles would instead teach him and the player a new technique. He doesn't ''verbally'' agree with the moogle's assessment and feels it was a waste of time, but it does give Rielle a chance to call him out on his behavior, which he does acknowledge that she's right, and his mistake. He does come around... grudgingly... to admit that the moogles might have the right of it.]]
[[/folder]]

[[folder:Rielle]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Rielle the Voiceless\\
'''Discipline:''' Conjurer]
A young Elezen girl under the care of Sidurgu in Ishgard. She is constantly hounded by the Temple Knights for something that dwells within her soul. Rielle is a quiet girl who follows wherever Sidurgu goes.
----
* AbusiveParents: [[spoiler:Her father was a Heretic who drank dragons blood during his years with Ystride, and thus used Rielle as part of his plans to sow chaos in Ishgard. Her mother, being a fanatic religious zealot to the more corrupt elements of the Templar order and Ishgard faith, sees her daughter no longer as one, but as a monstrous ''"thing"'' to be kept locked up in a cell like a caged animal, or slain.]]
* BeyondRedemption: [[spoiler:In the Dark Knight Level 50-60 questline. Despite insisting that she's faithful to Halone and not a monster, Ystride simply refuses to so much as [[IHaveNoSon acknowledge Rielle as her daughter]]. After seeing that her mother is simply not going to listen to anything Rielle says, Rielle essentially gives Sidurgu the green light to kill Ystride and end her madness.]]
* CallingTheOldManOut: [[spoiler:Calls out her mother Ystride for going from the loving mother she knew, into the crazed psychopath that keeps calling her own daughter a "monster", "thing" or "it", and that she was never a heretic to begin with, instead, forced to bear the sins of her father's actions. As Rielle makes quite apparent, she always was faithful to the Halonic faith. When it becomes apparent that her mother will never stop seeking to kill her daughter and has lost her sanity to hatred, Rielle gives Sidurgu the go ahead to put an end to her mother's madness, while reciting the Halonic last rites for Ystride.]]
* DarkSecret: Her secret is the reason why the Temple Knights want to kill her so badly. [[spoiler:Her father was a heretic spy whose transformation into a dragon was apparently decades in the making, during which he married Ystride and sired Rielle. Due to the bloody history between dragons and Ishgard, any native of Ishgard that drinks dragon blood can transform into a dragon (which, while true, is much more complicated than any of the Ishgardians realize at the time). Rielle is physically fine as she inherited this power rather than actually drink dragon blood herself, but the Temple Knights don't want to take any chances of having someone transform into a dragon in the middle of the city. To make matters worse, her own mother sides with the knights and aids them with hunting her own daughter down. Rielle doesn't tell Sidurgu or the Warrior of Light about her secret until a dying dragon reveals the truth to them.]]
* HealingHands: Uses Conjury arts in battle and heals you with Cure spells.
* TheQuietOne: While she does speak, Rielle is very wary of you at first and her nameplate is "Rielle the Voiceless". [[spoiler:Near the end of the Level 50 questline, it's revealed that this is largely because she feels she won't be listened to, as Sidurgu insists that he's doing everything for her while disregarding all of her desires and feelings on the matter.]] She does eventually open up. By the ''Stormblood'' questline, she is rather talkative and cheerful, playfully pushing Sidurgu's buttons now and again.
* ParentalAbandonment: [[spoiler:After Rielle's father was discovered to be a heretic and she'd inherited draconic power from him, her mother throws her in a cell and refuses to address her by name or even a gender pronoun by calling her an "it". Because Rielle's mother is ''extremely'' devout to Halone, she seeks out to kill her own daughter in the name of the goddess. Rielle always hoped that her mother would come to her senses and love her again as she did in the past, but sadly, this would never happen.]]
* PrecociousCrush: Implied in ''Shadowbringers''. She's quick to remind Sid that love is necessary for a Dark Knight, and quickly becomes angered when he compares the two of them to Thancred and Minfilia[[spoiler:/Ryne's]] Father/Daughter relationship, storming off when he amends it to Master/Servant or former-Knight/[[spoiler:Noblewoman]]. Talking with her afterwards she expresses annoyance at being considered a child by him and that she's overdue for a growth spurt.
* WhatTheHellHero: She gives Sidurgu pretty big ones in the Level 56 and 58 Dark Knight quests. After he yells at her for [[spoiler:not telling them the inquisitor leading the search for Rielle was her own mother]], saying that Rielle is the reason Fray is dead, Rielle tells him to stop acting like he's fighting Ishgardian Temple Knights for her sake. She tells him she doesn't enjoy seeing him return day after day, injured and drenched in blood, and enjoys having to heal him up time and time again even less. In the latter quest, Rielle tells Sidurgu that maybe he should find another maiden to justify his vendetta against Ishgard, because [[RevengeBeforeReason he clearly cares more about his vengeance than he does about her]]. Sidurgu, for his part, [[JerkassRealization accepts that she is right about this]], but insists that he genuinely does want to protect her.
[[/folder]]

[[folder:Ystride de Caulignont]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Ystride the Godhand\\
'''Discipline:''' Conjurer]
An Elezen Countess and priestess who is a follower of Halone and works with the Temple Knights to capture and/or kill Rielle for the secret contained within her. Despite an outwardly calm appearance, her sanity quickly begins to unravel as the Warrior of Light and Sidurgu continuously thwart her plans. Serves as the BigBad for the 50-60 Dark Knight quests.
----
* ArcVillain: Of the ''Heavensward'' Dark Knight storyline.
* AxCrazy: While she [[MaskOfSanity puts up a calm facade]] during your initial confrontations with her, by the time of the final [[DuelToTheDeath trial by combat]] it quickly becomes apparent just how utterly ''deranged'' she is.
* BlueBlood: Ystride descends from House Caulignont, a noble house that has always held strong ties to the Ishgardian Orthodox Church. This is why she and many members of her family hold important positions in the church. [[spoiler:Her husband, a Dravanian spy, purposefully seduced her to get close enough to murder her. The shock of this and the realization that Rielle has the blood of dragons [[GoMadFromTheRevelation mentally destroys Ystride]], turning her into the AxCrazy woman seen in the story.]]
* DishingOutDirt: She'll cast Stone and Stone II on you in battle.
* FantasticRacism: Ishgardians are well known for their bigotry against Dravanians and their sympathizers, but Ystride takes the cake in this regard, [[spoiler:wishing death on her own daughter simply for inheriting the power of dragon blood, and willing to fulfill it with her own hands.]]
* FlunkyBoss: She'll send out several waves of Temple Knights after you, Sidurgu, and Rielle before eventually joining the battle herself.
* FreudianExcuseIsNoExcuse: The circumstances that led to Ystride becoming an AxCrazy monster are genuinely tragic [[spoiler:namely that her husband was a spy and an assassin sent to kill her]], resulting in her retreating into Halone's teachings for guidance and purpose. Sidurgu is even tempted to spare her, reasoning that for all her crimes, Ystride is still [[spoiler:Rielle's mother.]] But it soon becomes clear that there is no reasoning with Ystride and her past does not exonerate her actions that she refuses to repent for. [[spoiler:That's when Rielle gives Sid the go head to kill Ystride.]]
-->'''Rielle:''' How great your love for Her. [[spoiler:Far greater than any you ever bore me.]] For a long time, I prayed for forgiveness. I prayed [[spoiler:you would take me in your arms and hold me as you did before...]] But I know that shall never come to pass. ...I will pray for you, [[spoiler:Mother]], that you might find peace in Her halls.
* TheFundamentalist: She is fanatically devoted to Halone and that faith manifests as a monomaniacal desire to kill Rielle, a child [[spoiler:who is her own daughter]], because she inherited draconic power from her father, and refers to her as an "{{It|IsDehumanizing}}". Any appeal to reason with Ystride falls on deaf, pointed ears.
* GoMadFromTheRevelation: [[spoiler:It's implied that between her husband's heresy and trying to kill her when he transformed, and discovering Rielle's power, Ystride snapped, resulting in her throwing her daughter in jail (and eventually deciding to kill her after Sidurgu rescued her) while claiming that the Fury wills it. Rielle mentions that Ystride used to care for her and love her like any mother would, which makes the history between them all the more tragic.]]
* GoryDiscretionShot: [[spoiler:Sidurgu's blade can be heard upon impact as the game cuts to black to hide the killing blow.]]
* HeelRealization: Maybe has one. Ystride's face softens and she looks surprised when Rielle, whom Ystride declared a heretic and a monster, prays to Halone for her soul. The journal even states that all hatred vanished from Ystride's face in that moment. [[spoiler:However, we don't know what is going through her head as this happens moments before Sidurgu kills her.]]
* IHaveNoDaughter: [[spoiler:Is the mother of Rielle, but refuses to acknowledge her as such. Not only does she refuse to address her daugther by name, but she won't even use ''gender pronouns'' and prefers to use "it" instead. She sees Rielle as a demon because of the dragon blood inside her]].
* ILied: When she first issues a trial by combat to Sidurgu, Rielle, and the Warrior, she claims that they may go free if they survive, in accordance with Ishgardian law. [[spoiler:After the dark knights emerge victorious, Sidurgu offers her the chance to live up to that promise, but Ystride makes it abundantly clear that she intends to hunt Rielle to the ends of Hydaelyn, their victory be damned. This is the final nail in her coffin, and Rielle gives Sid the go-ahead to execute Ystride.]]
* ItIsDehumanizing: Her pronouns of choice when referring to [[spoiler:her daughter, Rielle]], [[EstablishingCharacterMoment are rather telling]].
* JustYouAndMeAndMyGuards: A variant in the "trial by combat" she offers Sidurgu, Rielle, and the Warrior. As we see in the Main Scenario Quest, an officially-sanctioned trial by combat pits the accused against an equal number of petitioners in front of a crowd of witnesses. Ystride lures the trio to an isolated hole in the western highlands and sics her entire contingent of Temple Knights on them.
* KnightTemplar: A rather nasty one where she teams up with the Temple Knights to hunt down Rielle, who is only a child, in the name of Halone. She firmly believes what she is doing is the right thing to do and she refuses to listen to anyone who doesn't agree with her.
* OffingTheOffspring: [[spoiler:She certainly wants to do this to Rielle.]]
* OffWithHerHead: [[spoiler:As it becomes clear to Rielle that [[BeyondRedemption her mother will not stop her monstrous actions]], Rielle gives the go-ahead, and Sidurgu decapitates the crazy bitch.]]
* ReviveKillsZombie: [[spoiler:Her manifestation in the level 70 Dark Knight quest has her casting Cure and Cure II on you for damage instead of healing.]]
* ThatThingIsNotMyChild: [[spoiler:Because Rielle has draconic power in her body, she dismisses her as a demon and doesn't want to be associated with her.]]
* VillainousBreakdown: She grows increasingly frustrated and feral as the 50-60 questline goes on and her plans are continuously foiled. [[spoiler:By the time of the final battle, she's completely lost it and spends the entire battle screaming at you to just die and spewing raving "prayers" to Halone.]]
* WhyWontYouDie: [[spoiler:During her VillainousBreakdown, she's reduced to ranting and raving to the two Dark Knights -- Sidurgu and the Warrior of Light -- to just die and let Ystride kill Rielle for being an "abomination" to her.]]
* WouldHurtAChild: Has no qualms with killing Rielle. [[spoiler:Even if she is her flesh and blood.]]
[[/folder]]

[[folder:Myste '''(Unmarked Spoilers for ''Stormblood'')''']]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ffxiv_myste.png]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Myste the Delusionist\\
'''Discipline:''' ???]
->''"It is not death itself we fear, but the unfinished story. The promise of what could have been."''

A mysterious, light-blue haired Elezen who appears in Ishgard. Constantly in a state of sadness, Myste accidentally drains aether from the Warrior of Light's Dark Knight soulstone, breaking it in half. He promises he can return the aether once he has used it to aid people in reconciling with the past and "be made whole".\\
\\
He has the power to create simulacra of the dead, by using memories to shape ambient aether into physical bodies. These copies look, feel, and sound like the original people, but ultimately are constrained by the knowledge and mindset of the people whose memories Myste draws upon, and do not actually contain the soul or memories of those who have died. Myste wants to use these copies to help grieving or otherwise hurt individuals find a measure of peace by having one last conversation with the fallen. Myste's chance encounter with the Warrior of Light gave him an opportunity to perform this act of healing five times, at which point the Warrior of Light's soul crystal will be restored, and they can go their separate ways.\\
\\
And of course, it isn't quite that simple.\\
\\
It's revealed at the end of the questline that Myste, like the phantom of Fray, is the Warrior of Light's emotional pain given form by their soulstone. While Esteem was the embodiment of the Warrior of Light's rage at their never-ending battle and the less-than-grateful people they fought it for, Myste is from the opposite end of the scale, embodying their sorrow and desire for forgiveness for all the people who suffer and die because of that battle. Their ultimate plan is to make a "world without death" that involves using his simulacrums as replacements for those unfortunate souls to absolve their guilt, and when the Warrior of Light refuses to give up fighting to protect people in spite of the suffering, Myste revolts against them.
----
* AmbiguouslyHuman: From the get-go, things don't add up regarding his origins. In the end, all we can really say is that he ''definitely'' has something to do with the Warrior of Light's self and soulstone, but exactly ''what'' or ''how'' are never given definitive answers.
* AntiVillain: Technically, he isn't a villain at all beyond his methods, as he wants to make up for all of the harm the Warrior of Light has caused, but said methods are enough when rejected for him to qualify as an antagonist if nothing else.
* ApologizesALot: Myste always feels responsible for whatever hardship he comes across to the point that "forgive me" is his catchphrase.
* BadPowersGoodPeople: His powers necessitate draining aether from the surroundings, sometimes to lethal degrees for wild animals, but he only wishes to help people.
* BlackAndWhiteInsanity: The main flaw with Myste is his utter refusal to look at the big picture. As the guilty conscience of the Warrior of Light, Myste hates the fact that they've had to kill people in order to save Eorzea. However, Myste ignores all context, justification, or explanation as to why the Warrior killed people, saying that "murder is murder" and it's not an excuse. He uses this even on people from the Garlean Empire who were planning to TakeOverTheWorld, and even on the Knights Twelve, who were perpetuating an oppressive government. The fact that the Warrior of Light doesn't feel good about any of the blood on their hands doesn't matter a whit to Myste, which Myste uses as proof that the Warrior is a monster.
* CharacterCatchphrase: "Forgive me." He says it quite a bit after every questline comes to an end, and [[ApologizesALot even a few times during those quests]]. But it's a hint as to who -- or rather, ''what'' -- he really is.
* DudeLooksLikeALady: ''Oh lord, yes''. How any characters in-game recognize him as male is baffling. This was more than likely intentional. While Esteem's form was taken from the original Fray, Myste draws from both Haurchefant and Ysayle. Both being ambiguous allows for them to pass as a part of a Warrior of Light of either gender. In fact, his model is a combination of a child Haurchefant, used as artwork in an official short story, along with Ysayle's hair. This was confirmed in the second lorebook, where it is indeed written his appearance is made of a combination of those two. And it's all but stated that he specifically represents the Warrior of Light's grief over the loss of Haurchefant, which might be why his traits (the model and his hair and eye color) are more dominant than Ysayle's (who only contributed the hairstyle).
* EnemyWithout: Heavily implied to be the Warrior of Light's emotional anguish made manifest, in a similar manner that Esteem is their pragmatism and temper. However, unlike Esteem, Myste ''definitely'' is seen independently from the Warrior of Light. But ''like'' Esteem, he eventually revolts against the Warrior of Light in a violent clash.
* FlunkyBoss: He never once enters combat directly. During his fight with the Warrior, he'll summon a multitude of memories from both the Heavens' Ward and Warriors of Darkness. When the Warrior of Light is finally given the chance to attack Myste, he falls in a single stroke to the Souleater attack.
* GuiltComplex: Heavily implied to be an AnthropomorphicPersonification of one for the Warrior of Light. Myste accuses the Warrior of being a DoomMagnet who brings ruin upon friend and foe alike. Myste's very appearance is modeled after Haurchefant and Ysayle, who both gave their lives to protect the Warrior.
* HeroicBSOD: Arguable if this is a blue screen, a villainous breakdown, or a mix of both, but the moment Esteem manifests and joins the Warrior of Light to battle Myste all he can do his tremble in terror and summon shades until he exhausts his power summoning the Warrior of Darkness and Sir Zephirin, leaving himself vulnerable to Souleater when they're defeated.
-->'''Myste:''' No... No... This is wrong. This is all wrong. I offer you peace! Restitution! A chance to make amends! Do not think you are above it! Do not think that a reckoning will be postponed indefinitely!
* {{Hypocrite}}: His plan is to create a "world without death" where simulacrums of those who have died take the places of the departed so that no one ever has to say goodbye. But to do this, Myste would need an enormous amount of aether, and he only gets what he needs in the level 70 quest by absorbing aether from animals in such a way that it kills them. Sidurgu even calls Myste out on this, to which Myste doesn't have a comeback.
* InterfaceSpoiler:
** People who own and read a copy of ''Encyclopaedia Eorzea'', thus knowing the last name of the original Fray was "Myste", will immediately know something is very amiss with the entire 60-70 Dark Knight scenario.
** A female Warrior of Light will be tipped off at any point Esteem takes over the 60-70 journal entries as they will stop referring to Myste with male pronouns and instead use female ones. The last quest even drops a big hint in its very name: "Our Compromise", following the naming theme last seen in the 30-50 questline, rather than that of the rest of the 60-70 one.
* IronicEcho: He refers to the Warrior of Light as the "''Weapon'' of Light", just as Fray did at one point during the level 50 quest. Contrasting Esteem's use - disparagingly calling the Warrior nothing more than a weapon the people of Eorzea look for whenever they need something done and then [[DudeWheresMyRespect throw away whenever convenient]] - Myste uses it in reference to just how many people the Warrior of Light has killed, from genocidal conquerors who needed to be stopped to rank-and-file who have done no more wrong than simply being on the other side.
* IShouldHaveBeenBetter: Invoked. Myste basically ''is'' this feeling, made manifest from within the Warrior of Light's subconscious thanks to the Soul of the Dark Knight. Myste's ultimate goal is to create simulacrums of the people who died in the Warrior's battles, or who the Warrior was helpless to save. He's doing this out of a desire to create a "world without death" and where he -- or rather, the Warrior -- doesn't have to feel guilty about what they weren't able to do anymore.
* LostLenore:
** Never stated outright, but between his hair color, race, and some ''very'' choice words during his ultimate departure and end of the quest, it's heavily hinted at that he was made manifest, ultimately, by the Warrior of Light's anguish over the loss of Haurchefant.
** Notably, Myste also has the same hairstyle as Ysayle. He otherwise shares the same model as child Haurchefant in the short stories. The conversation with Count Edmont just after his departure, as well as many dialogues and journal entries during the quest line also explicitly tie Myste to Haurchefant.
* MasterOfIllusion: Myste's signature power is to create a replica of someone's loved ones through manipulating aether, using that living person's memories of them. Because of their origin, they are filtered through their source's subconscious, and may differ from the actual deceased person based on the source's relationship with them - this also means they only know what the living person knows, even if the living person only knows it subconsciously. However, most of them at least tend to be fairly accurate depictions. They also do not last, as they require the loved one's memories to sustain them (meaning they disappear very quickly if that person dies) and cannot travel too far from that person.
* MeaningfulName:
** He's the incarnation of the Warrior of Light's [[SignificantAnagram tortured and mangled]] self-''esteem'' (replace the "ee" with "y"). Or rather ''another'' part of it, with Esteem themself already incarnating one part.
** "Myste" is a surname given to unclaimed Ishgardian orphans such as Fray, Leofard, and Stacia. As the AnthropomorphicPersonification of the Warrior of Light's GuiltComplex and eviscerated self-esteem, Myste accuses the Warrior of being a DoomMagnet who brings ruin upon friend and foe, making orphans and widows out of people on both sides of the conflict.
* ShapeshifterGuiltTrip: During the final battle in the level 70 Dark Knight quest, Myste summons a multitude of figures from the Warrior of Light's past (imperials, the Heavens' Ward, and the Warriors of Darkness among them), all of whom represent a particularly deadly battle or a painful memory, and all of whom died either in battle with the Warrior of Light, or shortly thereafter. Myste's final two guardians are Ardbert (a reminder of where the hero's path leads), and Ser Zephirin (Haurchefant's killer, who almost exclusively attacks with the same spear of light that killed Haurchefant). Myste's goal with these shades appears to be to display the Warrior of Light's many sins, and break their will to resist Myste's plan for a world without death.
* SoLastSeason: When Esteem returns, they openly mock Myste for trying to steer the Warrior of Light from their path, stating that if not even ''[[SuperpoweredEvilSide they]]'', "the embodiment of good sense and pragmatism", could do it, Myste's chances are even worse.
* {{Tulpa}}: Much like Fray/Esteem, Myste is a creature made manifest of the Warrior of Light's thoughts and emotions. To be specific, the Warrior of Light's guilt at having had to kill so many people to save the realm, and the desire to seek forgiveness for not being able to save everyone.
* VillainousBreakdown: When the Warrior tries to stop him from enacting his plan, Myste appears to be dumbfounded, wondering why the Warrior of Light won't go after "peace, restitution, [and] a chance to make amends". He then starts summoning shades to battle Esteem and the Warrior.
* WalkingSpoiler: In keeping tradition with Esteem, talking about Myste in any definitive sense is ''hard'' without blowing the (admittedly heavily hinted) fact that he is yet another portion of the Warrior of Light made manifest.
[[/folder]]

[[folder:Ser Ompagne]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Ompagne Deepblack\\
'''Discipline:''' Dark Knight]

The master of Sidurgu and Fray. Formerly a commander in the Temple Knights, he led countless battles in the Dragonsong War, and raised and lost countless young soldiers in those same fights. Eventually resigning from the Knights, Ompagne eventually took in Sid and Fray as his wards, training them in the ways of the Abyss. [[spoiler:Myste brings Sid's memories of Ompagne into existence in the Churning Mist. The shade of Ompagne challenges Sid and the Warrior of Light to a final test, a duel against him, to see their growth.]]
----
* TheAtoner: One of the reasons he became a dark knight and took in Sid and Fray was to atone for all of the lives lost under his command.
* {{BFS}}: Ompagne carries the level 70 dark knight blade.
* CoveredInScars: His face shows several scars telling a long carreer as a knight.
* TheMentor: He is the dark knight who raised Fray and Sidurgu and trained them in the arts.
* AMillionIsAStatistic: Ompagne had trained and lost so many soldiers in his career that one day he realized he couldn't remember the face of the first young man who died in his service. That was the day he retired from the Temple Knights.
* NotAfraidToDie: One of his lessons points out that unlike most men, dark knights do not fear death, since they've stared into the abyss and suffered greatly already.
* PosthumousCharacter: He's long dead by the events of the story, having passed his legacy to Fray and Sidurgu. [[spoiler:But Sidurgu's memories of him serve as a a catalyst for Myste to create a facsimile of Ompagne similar enough to the original that Sidurgu is able to find some catharsis from fighting him.]]
* SinkOrSwimMentor: Sid remarks that Ompagne was never one to hold back during lessons. [[spoiler:During the trial, several times he nearly kills Rielle and Sid, and Sid is left mostly sidelined for the entire rest of the questline from the injuries sustained]].
* SoProudOfYou: [[spoiler:He shows nothing but pride for Sid and for the Warrior of Light, saying that Fray would be proud of them as well.]]
* VitriolicBestBuds: Ompagne cares about Sid greatly, but isn't afraid to call him out for being, among other things, "a chocobo's arse".
* WolfpackBoss: [[spoiler:Ompagne can summon dark sprites to fight on his behalf]].
[[/folder]]

!!!Machinist
[[folder:Stephanivien de Haillenarte]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/stephanivien_ffxiv.jpg]]
[floatboxright:
'''Race:''' Ishgardian Elezen\\
'''Epithet:''' Stephanivien Brightsun\\
'''Discipline:''' Machinist]

Son of the head of House Haillenarte, one of Ishgard's four High Houses, and chief at the Skysteel Manufactory, which maintains much of Ishgard's anti-dragon weaponry. In recent times, he's pioneered a new firearm, and specialized devices which operate via a user's own aether to fire lightning-aspected shots, and is inventing new devices quickly.
-----
* AscendedExtra: Stephanivien joins the Ilsabard Contingent as one of Ishgard's representatives in ''Endwalker''.
* BenevolentBoss: Stephanivien is willing to hire anyone who can work in the Skysteel Manufactory, commoner and highborn alike, and treats them as equals--even Dzemael's hired muscle. His men and women come first, and he's always on the frontlines with them when it's time for battle. His constant compassion and willingness to stick his neck out for his employees has earned him the loyalty of all of his Machinists' employees.
* CategoryTraitor: He views his firearms not only as a great new anti-dragon weapon, but also a way for commoners to gain equal footing against oppressive nobles who have been training in arms since childhood. This is the main reason Tedalgrinche keeps trying to sink the Manufactory.
* ClearMyName: After having to frequently drive away saboteurs and rescue hostages through force of arms, Stephanivien finds himself charged with fomenting insurrection (because doing those things did involve a lot of shooting in the streets).
* {{Determinator}}: Despite the odds always being stacked against him, he never gives up and presses on.
* GadgeteerGenius: Most of the technology used by the Machinists are invented by him or at least reverse-engineered from Garlean technology. He even manages to salvage and reprogram an Allagan robot into an inhumanly precise engineering tool for perfecting the Skybuilder's Tools.
* GenderNormativeParentPlot: Stephanvien's story has strong shades of this with his desire to prove the worth of the manufactory to his very father who wishes he would become a knight like his siblings.
* HairOfGoldHeartOfGold: Stephanivien has blond hair and acts as a BenevolentBoss in the Manufactory.
* JustThinkOfThePotential: Stephanvien's goals are to empower the common man with his inventions to strengthen all of Isghard against dragon attack instead of relying on sword and lance alone.
* LikeFatherUnlikeSon: Stephanivien is an industrious, forward-looking thinker who treats lowborn and highborn alike with respect while acting as a BenevolentBoss unafraid to be a FrontlineGeneral. Meanwhile, his father Baurendouin was a peerless knight who preferred to command from the rear in the face of the Dravanian horde and wishes Stephanivien would follow in his siblings' footsteps.
* OverlyLongName: After salvaging and reprogramming an Allagan robot for precision engineering work, Stephanivien calls it "Steelvien 'Spanner' de Haillenaarte I, Esquire". While Stephanivien always uses its full name, everyone else prefers to call it "Spanner" for short.
* ThePollyanna: Despite the numerous obstacles thrown in the Manufactory's way, Stephanivien never lets himself remain discouraged for long, and is relentlessly enthusiastic about proving the worth of machinistry.
* TheScrounger: Stephanivien has you salvage him parts of half-ruined Garlean {{Magitek}} in order to reverse engineer and mass produce them himself. During the questline to finish the Skybuilders' Tools, he ventures to Azys Lla to salvage Allagan tech for the sake of perfecting the Skybuilders' Tools.
* ShelteredAristocrat: An interesting twist. His father doesn't like it that he's focused on working in a forge, which Count Haillenarte feels is beneath a noble's station. Instead, he wants his son to take up a sword or lance and fight on the front lines for honor and a display of presence for their family's house symbols. Stephanivien, however, outright states he doesn't have the temperament for swordplay and feels that he's better off creating new weaponry to help defend Ishgard, but has little knowledge of how things are outside of the city proper, let alone outside of Coerthas, thinking traveling through La Noscea will be a mere walk in the ''gardens''.
* ShutUpHannibal: His usual response to Tedalgrinche's smug pontificating is to order him out of the Manufactory. Even after [[spoiler:Tedalgrinche is trying to figure out why Stephanivien saved his life, Stephanivien's response is that he probably should have let him die, and also, shut up because the battle is still going on]].
* ThingOMeter: He swears by his "prospectometer", a device he invented to measure the likelihood of something good is about to happen or is worth doing. Despite the abstract nature of such a thing, it seldom steers Stephanivien wrong.
* WellDoneSonGuy: Part of the questline involves him convincing his father that the Manufactory is a worthwhile venture--and also getting his father to admit that he shares some of Stephanivien's slightly revolutionary viewpoints.
[[/folder]]

[[folder:Count Baurendouin de Haillenarte]]
[floatboxright:
'''Race:''' Ishgardian Elezen\\\\
'''Discipline:''' Knight]

The current patriarch of House Haillenarte and the Haillenarte siblings's father. He was a fearless knight with peerless martial skill in his prime. While he funds Stephanivien's Skysteel Manufactory, Baurendouin is not subtle about his desire for his son to abandon machinistry and become a knight like his siblings.
----
* FantasyForbiddingFather: Baurendouin is not subtle about his disapproval for Stephanivien's passion for machinistry and threatens to shut Skysteel Manufactory down if it doesn't produce results. Though he does eventually come around to supporting Stephanivien's efforts after the Machinists prove themselves in combat.
* KnightlySwordAndShield: With House Haillenarte spread too thin to spare many forces, Count Bauredouin personally joins the field as a knight to help House Dzemael defend Falcon's Nest from the dragons, wielding a bastard sword along with a shield featuring Haillenarte's crest.
[[/folder]]

[[folder:Joye]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/joye_ffxiv.jpg]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet:''' Joye of the Nine Faces\\
'''Discipline:''' Machinist]

Stephanivien's assistant, and first trainee under Rostnstahl. Joye's name comes from the fact that she has very wild personality changes between timid, shy, and soft-spoken maiden, and a foul-mouthed, swearing, hot-blooded markswoman with an itchy trigger finger, complete with appearance changes.
-----
* BigDamnHeroes: In the Level 54 Machinist quest, "A Joye-ful Reunion," just as a dragon sneaks up behind the Warrior of Light and is about to eat them, she shoots it dead to save the day.
* DrillSergeantNasty: [[spoiler:According to the others, Joye took up Rostnstahl's method of teaching when she was named the new instructor.]]
* FiringInTheAirALot: Does this as part of her animation for going into her split personality.
* GroinAttack: Threatens this against Rostnsthal. After [[BlastingItOutOfTheirHands shooting his gun out of his hand]], she tells him "Next time I'll aim for the shaft 'twixt your thighs!"
* IJustWantToBeNormal: Joye, during the quest, claims that she wants a simple life that doesn't cause trouble for anyone who showed her kindness. [[spoiler:It's a lie. Her father was kidnapped and held hostage so that she would leave the Machinists. She loves being one.]]
* LetsGetDangerous: Her SplitPersonality takes over whenever she has to use her gun.
* NinjaMaid: She was originally a servant in the Haillenarte manor before being recruited by Stephanivien.
* PutOnABus: The beginning of the Stormblood questline has Stephanivien mention that due to the current pressing nature of events happening to the east, Joyce and a number of the most skilled machinists have been called to serve the Eorzean Alliance, and is therefore unable to help train Hilda's city watch and militia duty.
* ShutUpHannibal: Theatens to shoot a hole in Tedalgrinche's tongue if he doesn't quit jawing when there's a giant dragon in front of them.
* SirSwearsALot: Part of her split personality, and justified, as Stephanivien notes that her list of swearing and slang comes courtesy of Rostnstahl's training, due to him being an ex-pirate.
* SlipknotPonytail: The moment she lets her other side come out, her hair comes down.
* SplitPersonality: Courtesy of Rostnstahl's training, Joye switches between a soft spoken assistant with her hair tied in GirlishPigtails, and a hot-blooded, curses like a sailor, guns blazing markswoman, who's in control when LettingHerHairDown, complete with a small explosion and puff of smoke inbetween changes.
* UnequalPairing: Its strongly implied that she is in love with her lord and employer Stephanivien.
* YouthfulFreckles: Joye is a young woman with noticeable freckles around her eyes.
[[/folder]]

[[folder:Rostnstahl]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rostnstahl_ffxiv.jpg]]
[floatboxright:
'''Race:''' Sea Wolf Roegadyn\\
'''Epithet:''' Rostnstahl the Reborn\\
'''Discipline:''' Machinst, Marauder]

A former pirate hailing from Limsa Lominsa, he was hired by Stephanivien to provide training to new machinist into how to fire a gun, without the trainees shooting their own foots off. Newly minted machinist first meet him when Stephanivien tries to convince him to return to Skysteel Manufactory, as Rostnstahl was paid by some mysterious person to leave them.
-----
* TheAtoner: He reveals why his surviving former crew hate him in the level 58 quest: [[spoiler:he once betrayed and abandoned them in a bid for the Admiral's seat]].
* TheBusCameBack: Appeared in the Limsa Lominsa storyline for Legacy, assisting the Player Character and Y'shtola.
* ButNowIMustGo: At the end of the level 60 quest, Rostnstahl feels he's fulfilled his contract and takes his leave from the Manufactory, naming Joye the new firearm instructor in his place. However, in the ''Stormblood'' quests he is immediately recruited again to help train the newly formed city watch in Ishgard.
* GameplayAndStorySegregation: Rostnsthal is clearly supposed to be wielding his axe and pistol together story-wise, as he carries them on each hip and cutscenes show him drawing them together before combat. However in actual gameplay he has nothing in his left hand while wielding his axe in his right hand. When he does use his gun he fires it with his right hand, presumably because the animation for using the gun with his left hand didn't exist at the time.
* HowTheMightyHaveFallen: Once upon a time he was commodore of the Knights of the Barracuda and Merlwyb's rival for the seat of Limsa Lominsa's Admiral.
* MeaningfulName: In the Roegadyn tongue, his name means "Rusted Steel". Before the Calamity, he went by Stahlmann, which means "Steel Man". He's gotten rusty with age.
* TheMusketeer: A variant with an axe and gun rather than a sword and gun.
* MustMakeAmends: Accompanies his new "crew" of machinist trainees to the battle against Veri Selen to make up for [[spoiler:abandoning his crew when he was a Limsan sailor]].
* NotInMyContract: Often pulls this one when the Manufactory is forced into fights, as he was only hired as a marksmanship instructor.
* NotInThisForYourRevolution: He's not so much interested as helping the prosperity of Skysteel as he is interested in lining his own wallet, and several times he attempts to quit the guild when a heftier offer comes in or when his contract expires. [[spoiler:At the end of the quests he decides to stay to teach the new generation of gunslingers in the Machinists - for a hefty price, of course.]]
* PlayingBothSides: We find out that [[spoiler:Ishgardian nobles had paid Rostnstahl a large sum of gil to take Stephanivien's offer as master of arms to sabotage his Machinist dream. Rostnstahl took both sets of coffers, but ended up siding with the Manufactory in the end]].
* SwordAndGun: Rostnstahl's unique in that he's shown using both his ax and pistol at once. He has his ax in his right hand and his pistol in his left.
* TakingTheHeat: When the Vault slaps a charge of insurrection on the Manufactory, Rostnstahl tries to turn himself in as the guilty party, reasoning that it would take pressure off Stephanivien and a prison cell's not much different from a ship's cabin anyway. Joye and the Warrior of Light dissuade him with a Gauss round.
* TrainingFromHell: Rostnsthal trains in what he calls "the pirate way", which is just shy of torture to sharpen his charges.
** Before he's even willing to teach you properly, and to see if training you for real is even worth his time, he puts the player on a trial by fire which includes them facing against hostile golems, bombs, tigers, and other wildlife of Outer La Noscea, before a fight against himself.
** It's made clear that his training is also what caused Joye to develop her SplitPersonality, and expanded her list of inventive swears and curses.
** He boasts about how hard he'll push the newly formed commoner watch, claiming they'll be "pissin' blood and wailin' for their mums by first bell."
[[/folder]]

[[folder:Tedalgrinche de Dzemael]]
[floatboxright:
'''Race:''' Wildwood Elezen\\
'''Epithet:''' Tedalgrinche Overbright\\
'''Discipline:''' Gladiator]

A lord of House Dzemael, Tedalgrinche is as Fundamentalist as an Ishgardian noble can get and in particular despises Stephanivian and the Skysteel manufactory for both mixing Highborne and Lowborne and arming the smallfolk with weapons.
----
* ArcVillain: He makes himself the villain through his dogged attempts to discredit or destroy Skysteel due to what he perceives as an affront to Ishgardian culture. In fact, he'd been sabotaging the manufactory before he was even formally introduced, being the one who tried to pay Rostnsthal to abandon them, and sending saboteurs one after another.
* AristocratsAreEvil: Spoiled, smug, unpleasant, and willing to resort to less-than-legal means to get his way.
* EvilCannotComprehendGood: He is so buried in the politicking of the Ishgardian nobility, he cannot understand why anyone would have empathy and integrity. [[spoiler:When he is injured during Veri Selen's assault, he is surprised Stephanivien orders his machinists to protect Tedalgrinche, and didn't use the opportunity to off him (which not only would have ousted a political rival, but in turn would have dropped the charges levied against Stephanivian, as Tedalgrinche was the one making them). Then afterwards, when he offers Stephanivien any favour he wants, Stephanivien merely requests to be left alone and let the manufactury continue its work in peace. While Tedalgrinche agrees to honor this wish, he cannot believe Stephanivien doesn't demand money or any other material benefit.]]
* HeelFaceTurn: [[spoiler:The story ends with him begrudgingly admitting Skysteel's worth as fighters in the war and ceasing all sabotage, not least because Stephanivien went out of his way to send Machnists to protect him when letting him die would solve all the Manufactory's problems.]]
* IGaveMyWord: Despite his SmugSnake tendencies and the lengths he goes to discredit the manufactory, he honors his promise to [[spoiler: leave Stephanivien and the manufactory alone after he offers a debt for saving his life.]]
* IHaveYourWife: [[spoiler:Kidnaps Joye's father to get her to quit Skysteel]].
* IOweYouMyLife: A downplayed version; [[spoiler: after he is saved by Stephanivien's machinists during the battle with Veri Selen, he offers Stephanivien a single favour of his choosing for saving his life. Stephanivien asks that the manufactory be left to its devices and that House de Dzemael stop trying to sabotage it. Despite Tedalgrinche not being able to understand why Stephanivien not go for something of more serious material worth, he agrees to this demand and leaves House de Haillenarte well enough alone]].
* InterserviceRivalry: He has one with the Machinists because of his NewTechnologyIsEvil mentality. Like Stephanivien, he knows what could happen by giving commoners powerful arms they can quickly become expert in, unlike Stephanivien, he does ''not'' like the thought of that happening.
* SmugSnake: Insufferably sure of himself and cocky, when he's first introduced his name is even "Pretentious Nobleman".
* XanatosGambit: The level 52 Machinist Quest, "Pushing The Brume," has Stephanivien state Tedalgrinche comes out on top whether the Machinist Guild wins and clears out the dragons from Falcon's Nest, or loses horribly and get humiliated. Happens again in the 60 Machinist Quest, "Rise of the Machinists," when the Guild is tasked with killing a dragon, Veri Selen, that even the Dragoons haven't been able to kill. If the Machinists kill it, then it's one less enemy in the war; if they lose, then the Guild is utterly humiliated and forced to shut down.
[[/folder]]

[[folder:Hilda]]
For all Tropes pertaining to Hilda, including this quest line, please see Characters/FinalFantasyXIVIshgard.
[[/folder]]

[[folder:Ser Muscadain de Citenrond]]
[floatboxright: '''Race:''' Wildwood Elezen\\
'''Epithet:''' Muscadain of the Red Eye\\
'''Discipline:''' Gladiator]
->''"The chosen few? An accident of birth allowed us the privilege to fight for our nation, and I for one welcome our new comrades-in-arms."''

A proud temple knight of Ishgard who shares a history with Hilda and is none too happy to working beside her and her newly empowered watchmen.
----
* BlueBlood: He is a proud knight of noble blood who has inherited his father's estate and is not very happy to work with commoners like Hilda's Hounds.
* JerkWithAHeartOfGold: While he comes off as prickly and superior and bickers with Hilda, when push comes to shove and [[spoiler:Melisie]] tries to get him to protect her, he shuts her down by ascribing their shared noble status to "an accident of birth", stating that he welcomes his new comrades-in-arms in the watch.
* KnightlySwordAndShield: Muscadain is a proud temple knight and wields a large one-handed sword and a kite shield representing his order.
* NotSoDifferentRemark: He admits that he felt much of the same fear of losing his status to commoners that drove Melisie and her co-conspirators to their crimes, and reflects that had he given in to jealousy and hate he may well have joined them.
* OhCrap: He has this reaction in the Level 63 Machinist quest, "The Hrunting Heist" when Hrunting, a ceremonial sword used for knighting ceremonies, is stolen from the vault.
* SiblingTeam: It's not until the end of the Level 70 Machinist quest that it's revealed that [[spoiler:he's Hilda's half-brother.]]
* ShieldBash: During the final fight in the ''Stormblood'' Machinist quests, he will use his shield to bash the enemy and try to stun them.
* SlobsVsSnobs: A very Highborn Snob to Hilda's Brume-raised Slob, far as he's concerned.
* StrongFamilyResemblance: Hilda notes that whenever she sees his face [[spoiler:she only sees the face of her father who threw her mother out after impregnating her, implying he strongly resembles their father.]]
* UngratefulBastard: Even though Hilda and the Warrior of Light are offering to recover Hrunting for him in the Level 63 Machinist quest, he feels the new City Watch is only being successful because of the Warrior of Light.
-->'''Hilda''': Prickly bastard. You'd think he'd show a bit more bloody gratitude.
[[/folder]]

[[folder:Baroness Melisie de Ghivains]]
[floatboxright: '''Race:''' Wildwood Elezen\\
'''Discipline:''' Black Mage]
->''"Aid, ser knight! I know not their grievance, but these lowborn ruffians seek to cause me harm!"''

A Highborn noblewoman and Inquistor of Ishgard [[spoiler:and the mastermind of the Hrunting heist]].
----
* ArcVillain: Of the ''Stormblood'' Machinist arc.
* AristocratsAreEvil: Yet another Ishgardian noble willing to resort to dirty tactics to maintain the status quo and keep the common man powerless.
* IllKillYou: She shouts this when her plans fall apart and Muscadain, a Highborn noble like herself, has sided with the Hounds in the name of justice.
* OneWingedAngel: She drinks dragon blood during her fight, utterly committing heresy and becoming a punishing boss with a OneHitKill attack that needs to be destroyed.
* PrettyInMink: She wears a fur-lined dress befitting her status as a noblewoman.
* ScaledUp: She turns herself into a diresaur by drinking a bottle of dragon's blood.
* ThenLetMeBeEvil: Since she feels that the rise of the lowborn commoners of the Brume is screwing with the status quo, she goes full on heretic by ingesting dragon blood during her boss battle.
* WoundedGazelleGambit: After you defeat her minions, she runs up to a nearby Temple Knight and begs him to protect her from the "ruffians" that are attacking her for no reason. Unfortunately for her, the Temple Knight in question is Muscadain, who already knows that she is the real villain.

[[/folder]]

!!!Samurai
[[folder:Master Musosai[[spoiler:/Kogarashi]]]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/musosai.jpg]]
[floatboxright:
'''Race:''' Othard Hyur \\
'''Discipline:''' Samurai]

A elderly master swordsman skilled in the use of the katana, Musosai has travelled from his homelands to Eorzea, at first appearing as the latest rising star of the Blood Sands of Ul'dah's gladiatorial combat. In reality, he is there seeking a new pupil, one not weighed down by the ancient traditions of his homeland, but also shares his drive in defeating evil and corruption where ever it may appear.
----
* ActuallyIAmHim: [[spoiler:It's revealed during the first level 60 quest, that Musosai is Kogarashi. His first pupil went rogue and murdered several people; under Hingan law regarding samurai, the master is considered to be guilty of any crime their pupil commits, due to them having taught the pupil the techniques of the sword they used to commit their crimes. For the crimes his pupil committed, Musosai was expected to commit {{Seppuku}} to save his honor. Distraught over it all, he fled Hingashi for Eorzea, hoping to find a new and far more honorable pupil to take up his legacy. While initially assumed Kogarashi was his real name and Musosai an alias, interactions with Hingan [=NPCs=] after his death reveal that Musosai was his real name used in day-to-day interactions, while Kogarashi was an alias he used while traveling Hingashi righting wrongs as a vigilante. He likely reversed this upon arriving in Eorzea to further obfuscate his identity, and perhaps acknowledge [[BrokenPedestal how Ugetsu became such a fanatic]].]]
* BlowYouAway: [[spoiler:In his final battle with the Warrior of Light, Musosai demonstrates the power to summon violent winds with his swordsmanship to lay waste to his foes. It's how he earned his current name.]]
* ButThouMust: Played for drama in the final chapter of his arc. [[spoiler:He will ask you to execute him. You can comply or refuse, but refusing will cause him to attack you with the intent to kill, so you'd have to kill him in self-defense.]]
* CharacterCatchphrase: "Such evil cannot be suffered!" is a phrase he'll commonly say before deciding to rid the world of some sort of evildoer. The Warrior can even use it themself in one quest.
* CurbStompBattle: Happens once off-screen, and twice witnessed and participated in by the player during the level 50 quests. A gladiator who failed his HiddenPurposeTest immediately interrupts your own for a rematch, claiming it was because of Musosai's test involved using such thin swords. Musosai just very quickly slices the Gladiator's own thicker western-style sword in two. The same gladiator comes back again at the end of your duel with Musosai with some henchmen, with player first dispatching all the henchmen with ease, and very quickly reduce the gladiator to a nervous wreck to the point that he launches a final desperate charge at Musosai. The elderly Samurai just simply dodges most of the attacks with ease or only ScratchDamage, before just simply unleashing a {{Kiai}} to end the fight.
* ExposedToTheElements: Due to his mental discipline, Musosai remains perfectly comfortable in his kimono even in the heat of Thanalan or the freezing climes of Ishgard. This is especially noticeable given how his feet are bare thanks to his wooden sandals, meaning that he'd suffer frostbitten toes if he were any less tough than he is.
* GoOutWithASmile: [[spoiler:As he lays dying from the duel with the Warrior of Light, the Warrior uses their newly-taught techniques to symbolically excise him of evil before he dies, as he'd done with Momozigo. Content that he's both pure in spirit and having taught a pupil to carry on his legacy just like he wanted, Musosai dies at peace with a smile on his face.]]
* HiddenPurposeTest: His reasoning for participating in gladiatorial duels that require both combatants to use a katana. He's actually trying to find a new student to teach his skills and philosophies to, and the duels offer him a way to judge his potential students skill at arms and their personal character.
* {{Kiai}}: After having twice defeated a disgraced gladiator in battle, he doesn't even bother drawing his weapon and defeats the gladiator a third time by simply unleashing a ki shout which blasts the gladiator away and knocks him out.
* TheLastDance: [[spoiler:It becomes apparent throughout the questline that Musosai is well into the twilight of his years and is overexerting himself. But he's determined to cut down unrepentant villains and capture a fugitive of Higashi named Kogarashi, as well as pass on his legacy to a worthy pupil. By the end of the level 58 quest he collapses and is noted by others to be gravely ill. By level 60, he's dying, but is able to stand by using potent Far Eastern medicines to maintain enough vitality for one final duel.]]
* LastRequest: [[spoiler:After his death, Momozigo buries Musosai near the Silver Bazaar. His last request was to be buried where he could look upon the western sea where his homeland was.]]
* {{Malaproper}}: Musosai doesn't have a perfect grasp of the Eorzean language and continuously uses the wrong words for location names (calling the Brume the "Bloom" for example). This also extends to races, such as when he calls a lalafell "Laugh a Bell". [[spoiler:It may also be in part a sign of his failing health, as in his hearing is decaying.]]
* MasterSwordsman: Musosai's skill with a sword is legendary in his homeland of Hingashi, where he is renowned to have never been defeated in a duel.
* OldMaster: Musosai is a skilled veteran samurai who can cut weapons clean in half and defeat opponents with only his voice. However, he does freely admit to be past his prime and can tire more easily than he used to.
* PreMortemOneLiner: Having cornered a spree killer using a katana, the unrepentant murderer thinks to stand his ground against Musosai.
-->'''Musosai:''' Unreptentant fiend. You belong not in gaol, but in hell. Say your prayers to whatever kami you keep.
* APupilOfMineUntilHeTurnedToEvil: [[spoiler:His first pupil, Ugetsu. Ultimately, Ugetsu's actions and bloody uprising forced Musosai[=/=]Kogarashi into exile.]]
* SinkOrSwimMentor: His preferred method of training is to simply declare an opponent well within the player's capabilities, step back, and let you handle it. He expresses profound disappointment should you fail any trial battle to perceived weaker opponents.
* SuicideByCop: [[spoiler:Because he can't bring himself to commit {{Seppuku}} as he should, he grooms the Warrior of Light into a righteous samurai so that they can kill him and rid the world of his evil. If the Warrior refuses to kill him, Musosai attacks with the intent to kill in order to force the Warrior's hand]].
* ThisIsUnforgivable: Once Musosai begins declaring the suspect of any of his investigations as a fiend or worse, it means he's found them guilty without a chance of redemption for their actions. [[spoiler: He doesn't actually declare Momozigo as that; his intentionally missed attack was symbolically going after Momozigo's own mistaken belief in his irredeemability.]]
* WeaponTombstone: [[spoiler:Momozigo buries Musosai near the Silver Bazaar with his katana serving as the headstone.]]
[[/folder]]

[[folder:Momozigo Mumuzigo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/momozigo.jpg]]
[floatboxright:
'''Race:''' Dunesfolk Lalafell \\
'''Discipline:''' Talent/Booking Agent]
->''"Come one, come all, and marvel at the mystery of the Far East! A swordsman hailing from exotic Hingashi, whose bladework is quicker than the eye can see!"''

A Lalafell who befriended Musosai soon after the samurai arrived in Ul'dah, he helped arranged the gladiatorial duels for Musosai to find a pupil. After the player is granted and accepts that honor, Momozigo agrees to travel along to help find news of criminals who have managed to escape justice.
----
* BigDamnHeroes: [[spoiler:He shows up in the level 70 Samurai quest to call out the Sekiseigumi for their refusal to see Makoto's perspective, and successfully convinces them to join her in the final battle against Ugetsu.]]
* BorrowedCatchphrase: While wishing the Warrior of Light to keep righting wrongs [[spoiler:after Musosai's death]], he repeats Musosai's creed that, "such evil cannot be suffered!"
* CombatCommentator: He officially acts as the commentator for Musosai's duels in the coliseum, giving the whole event the air of a professional wrestling match.
* GoAndSinNoMore: [[spoiler:After Musosai learns of Momozigo's crime and catching up to the Lalafell, he symbolically cuts away the evil by slashing well clear of Momozigo, while telling him that his crime is forgivable if he repays what is owed and to not commit the same mistake again.]]
* KnowledgeBroker: Momozigo's duty is to gather information in the city-states to find what evil Musosai is looking for.
* PaperThinDisguise: In the Level 54 Samurai quest, he gets disguised as Gegeruju to get himself, Musosai and the Warrior of Light onto Gurumi Borlumi's ship. Not only does Gurumi see through the disguise, but Momozigo calls him out as the one who tried to kill him followed by Musosai challenging him.
* TheReasonYouSuckSpeech: [[spoiler:He angrily calls out the remaining Sekiseigumi for refusing to see past Makoto's connection with Ugetsu, emphasizing the point that she clearly opposes him and is fighting him to redeem herself. Fortunately, his words do get through to them.]]
* TheStoryteller: The Level 80 quest has him telling [[spoiler: the Legend of Musosai]] to all and sundry in the Quicksand, including the Warrior of Light who's in the audience.
* YouAreWhatYouHate: [[spoiler:Hates criminals, especially the vilest and unrepentant kind the quest deals with. But upon arrival in Gridania, he very quickly panics and flees, as there is an outstanding warrant for his arrest for embezzlement for keeping the funds from a canceled musical performance rather than refunding the money. And after having witnessed how Musosai handled a serial killer beforehand, he's terrified that he'll be executed for his crimes as well.]]
[[/folder]]

[[folder:Gurumi Borlumi]]
[floatboxright: '''Race:''' Plainsfolk Lalafell\\
'''Discipline:''' Samurai]

A Lalafell businessman and business rival of Gegeruju who's obsessed with Hingashi culture.
----
* ArcVillain: Of the Samurai Level 54 quest.
* AxCrazy: The only reason he killed people is that his obsession with Hingan culture includes an obsession with katanas. As far as he's concerned, a katana ''has'' to be used to kill to be of any real value.
* BigNo: He shouts this when the Warrior of Light defeats Ostyrgrein.
--> "Nooo! It's not supposed to play out like this! Th-The banquet is over!"
* ConservationOfNinjitsu: He starts the fight by sending out waves of ninjas at the Warrior of Light, followed by a Vanara before letting Ostyrgrein at the Warrior of Light.
* ConspicuousConsumption: When ''Gegeruju'' describes you as a man who "indulges in extreme excesses", you have to qualify. Aside from turning his personal ship into a slice of Hingashi, Gurumi already owned several high-quality katana ''before'' he started his killing spree. For context, Alisaie compares the price of a high-quality katana to that of ''a house and its furnishings''.
* OccidentalOtaku: His ship and even fashion is very Hingan in nature, even slipping in GratuitousJapanese in his speech.
* SpreeKiller: He killed three people, and almost killed Momozigo, all just to test out his new sword rather than let it sit in his collection.
* TheUnfought: Musosai kills him after the Warrior of Light takes out his hired help.
* WhoAreYou: He shouts this when Musosai and the Warrior of Light catch up to him after their battle with Ostyrgrein.
[[/folder]]

[[folder:Ostyrgrein]]
[floatboxright: '''Race:''' Seawolf Roegadyn\\
'''Discipline:''' Gladiator/Samurai]

Gurumi Borlumi's hired muscle, and the main challenge in the Level 54 samurai quest.
----
* CombatPragmatist: He'll throw mud at the Warrior of Light during their battle to stun them, setting them up for a Tenka Goken.
* TheDragon: He's this to Gurumi Borlumi.
* GameplayAndStoryIntegration: He uses several Gladiator moves in addition to his Samurai attacks, which emphasizes his gladiator roots and hints where Gurumi Borlumi picked him up from.
* HeelFaceTurn: During the level 80 job quest, he's found at [[spoiler:Musosai's grave paying his respects]] and claims to the Warrior of Light that he's turned over a new leaf. [[spoiler:Makoto ends up taking him as an apprentice.]]
* OralFixation: He has a toothpick in his mouth when introduced, then spits it out.
* ReverseGrip: He holds his sword like this in his introduction, triggering Musosai's BerserkButton.
--> '''Musosai:''' That's no way to hold a katana. You are no true samurai.
* ThisCannotBe: His last words as he's defeated.
--> "Th-This can't be right..."
* ThrowDownTheBomblet: He uses an explosive [=AoE=] as the fight with him nears the end.
* WesternSamurai: He's this compared to Musosai being a born and raised Hingan.
[[/folder]]

[[folder:Makoto Obinata]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ffxiv_makoto.jpg]]
[floatboxright:
'''Race:''' Midlander Hyur \\
'''Epithet:''' Makoto the True\\
'''Discipline:''' Samurai]
->''"Create? You can create naught with the edge of a blade! Nay, what you seek is to destroy!"''

A member of the first squad of the Sekiseigumi in Kugane, Makoto arrives in Ul'Dah looking for Master Musosai, hoping to convince the elder samurai to return to Hingashi to aid with stopping his rogue first pupil, Ugetsu.
----
* CainAndAbel: [[spoiler:The Abel to Ugetsu's Cain. While she's an InternalReformist who wants to bring about change through peaceful methods, Ugetsu revels in violence and believes that bloody revolution is the only way to better Hingan society.]]
* DoNotCallMePaul: [[spoiler:Her birth name is Kagetsu. However due to Ugetsu's rebellion marking everyone related to him for death, she was forced to change her name to Makoto.]]
* ThatManIsDead: [[spoiler:Her past identity as Kagetsu, and likewise regarding Ugetsu as her formerly friendly brother. All because Ugetsu's rebellion led to their parents to be executed as traitors of Hingashi, and nearly her as well if she had not escaped the capital for Kugane and taken up the new identity of Makoto upon her arrival.]]
* MeaningfulName: Makoto's name means "sincerity", owing to her idealistic belief in her ability to gradually change the corrupt bakufu into a proper government once again as an InternalReformist. [[spoiler:It also doubles as an IronicName and a MeaningfulRename, as it's an alias she chose after Ugetsu's actions marked her entire family for death.]]
* SinsOfOurFathers: [[spoiler:Because of Ugetsu's status as a criminal bringing shame to her family, she's considered just as guilty under Hingan society for even being his sister.]]
* YouAreInCommandNow: [[spoiler:She becomes Captain of the First Squad after Ugetsu kills Kongo in mortal combat, though he names her captain before he dies.]]
[[/folder]]

[[folder:Kongo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ffxiv_kongo2.jpg]]
[floatboxright:
'''Race:''' Midlander Hyur \\
'''Epithet:''' Kongo the Unyielding\\
'''Discipline:''' Samurai]
Captain of the Sekiseigumi of Kugane, Kongo is a man who's temper has been tested by Ugetsu's rebellion and the loss of a number of his comrades in arms of the Sekiseigumi, either to a blade or to spies and traitors in the ranks. As such, he views the Warrior of Light with suspicion upon their arrival to Kugane at Makoto's behest.
----
* BigDamnHeroes: [[spoiler:Arrives in the nick of time with the still-loyal Sekiseigumi to assist Makoto and the player against Shiden and the traitorous Sekiseigumi.]]
* DrivenToSuicide: [[spoiler:Makoto is given a rumor that he committed seppuku out of shame, which turns out to be untrue when he pulls a BigDamnHeroes against Shiden and the traitorous Sekiseigumi.]]
* TheWorfEffect: As the captain of Kugane's Sekiseigumi, he's its best swordsman and one of the only people with a snowball's chance of standing up to Ugetsu. But when they meet proper, Kongo is cut down in a SingleStrokeBattle, leaving Makoto and the Warrior to take on Ugetsu.
[[/folder]]

[[folder:Ugetsu]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ffxiv_ugetsu.jpg]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Epithet''': Slayer of a Thousand Souls\\
'''Discipline:''' Samurai]
The pupil who brought disgrace upon his family and his master, the samurai known as Kogarashi via his decision to rebel against the current status quo of Hingashi. Ugetsu views Hingashi as a rotting husk kept together by a false peace, as Nobles scheme against each other or fulfill their vices while the average citizen suffers.
----
* APupilOfMineUntilHeTurnedToEvil: He was the finest pupil of the samurai known as Kogarashi and expected to have a bright future as a samurai. However, his disgust for the corrupt bakufu drove him to extreme means to tear it down in pursuit of "true peace", resulting in his master being branded a criminal and Ugetsu becoming the most wanted Hingan man alive.
* BloodKnight: Ugetsu revels in and idolizes warfare and eagerly seeks to plunge Hingashi back into a warring states era.
* BrokenPedestal: [[spoiler:When he journeyed through the Hingashi countryside, he found that despite what he'd heard ([[ShroudedInMyth or rather imagined]]) of Kogarashi's deeds, the countryside was definitely not free of evil. His disillusionment was so severe that he basically decided to finish Kogarashi's work in a single stroke--by [[TheRevolutionWillNotBeCivilized resurrecting the Age of Blood]] to ''completely'' purge Hingashi of cruelty and decadence.]]
* CainAndAbel: [[spoiler:He is the Cain to Makoto's Abel as sibling samurai who follow entirely different paths of bloody revolution and internal reformation respectively.]] He serves as this to the Warrior of Light as the first and last pupils of Musosai.
* DidNotThinkThisThrough: The essential reason as to why the adventurer opposes him. Contrasting the rest of the revolutions present in the expansion who rebel in order to obtain independence and have figures capable of establishing order once that goal has been accomplished, Ugetsu's first and only plan is to resurrect the Age of Blood and hope that the ones that come out on top will be better than the present corrupt rulers, the problem with this logic is that ''the Age of Blood established the dynasties that put those rulers in place''. While Makoto's solution is far from perfect and is significantly slower, Ugetsu's methods will only ensure that someday, somehow another corrupt ruler would take take the reigns.
* {{Foil}}:
** To his master, Kogarashi. Both Kogarashi and Ugetsu believe in striking down evil wherever it may appear, becoming charismatic and respected swordsmen known throughout Hingashi for their prowess. But Ugetsu is sickened by the decadence and corruption of the bakufu, seeking to bring about bloody civil war in an attempt to purge it from the land. By contrast, [[spoiler:Musosai believes in setting an example for others to follow so that they may follow a righteous path by their own will. The followers of his teachings, Makoto and the Warrior of Light, oppose Ugetsu's violent and destructive methods.]]
** He's also a foil to his rival and fellow pupil, the Warrior of Light. Both are charismatic warriors who can move people to join causes in pursuit of a better world. Ugetsu fantasizes about the Age of Blood and believes that only by killing all of the members of the Hingan bakufu will "true peace" be achieved. He's a BloodKnight who kills others without remorse, seeing them as necessary for his goal. The Warrior of Light may also revel in the thrill of battle and has participated in violent revolutions. However, they understand the weight of life and despise wanton killing, having an entire questline devoted to their [[ShellShockedVeteran lingering trauma]] over the weight of ending so many lives.
* GracefulLoser: [[spoiler:He considers being defeated by the Warrior of Light as the heavens' way of declaring ''them'' to be in the right after all.]]
* LetsFightLikeGentlemen: For his final duel with the Warrior of Light and Makoto, he challenges them to fight him on the Isle of Bekko, away from any civilians who could get in the way in the name of avoiding needless bloodshed.
* MasterSwordsman: He claims to be a swordsman who has long surpassed his legendary mentor. His technique is described as "peerless", and he spends most of his time on-screen effortlessly curb-stomping every samurai who tries to stop him. In-battle, he attacks with sweeping, hard-hitting attacks that cover an enormous area before him, even firing a SwordBeam nearly identical to Gaius van Baelsar's Terminus Est. Only the Warrior of Light, a hardened warrior trained by Ugetsu's master, is able to stand up to and defeat him.
* RedBaron: Slayer of a Thousand Souls.
* RedAndBlackAndEvilAllOver: He wears the Asuran Striking set, which is primarily white and black with red accents. He's also an extremist willing to engulf Hingashi in war to remove the decadent nobles from power.
* TheRevolutionWillNotBeCivilized: Aside from a few honorable duels, he uses spies, inflammatory speeches, and messy assassinations to bring down the establishment.
* SillyRabbitIdealismIsForKids: He mocks the KnightErrant tendencies of his mentor and jeers at Makoto's desire to be an internal reformist. To him, the only way to create "true peace" and equality is by tearing down the status quo through war. [[spoiler:It helps that before his [[CynicismCatalyst journey through the countryside]], he had expected Hingashi to be ''completely'' free of evil due to Kogarashi, not merely ''less'' evil-beset.]]
* TheSocialDarwinist: For all his talk of creating "true peace", Ugetsu's rhetoric values strength above all and is heedless of the potential casualties ([[HereWeGoAgain and the likely brigand bands and new warlords]], the latter not necessarily of noble blood) of another conflict as fearsome as the Age of Blood. To him, the blood that will flow from the conflict will "nourish" the new nation that rises from the ashes and purge the "weak" rulers that currently control the nation.
* SuicideByCop: [[spoiler: When the Warrior of Light gives the duty of executing Ugetsu to Makoto and she's understandably reluctant to kill her own brother, Ugetsu rushes her sword-first to force her to bring him down [[GracefulLoser and acknowledge the heavens' decision.]]]]
* UtopiaJustifiesTheMeans: He would plunge Hingashi into a new Age of Blood by assassinating the Tairo to create "true peace" in Hingashi.
* WarIsGlorious: Ugetsu glorifies the Age of Blood, the era when feudal lords waged war for power, and intends to ignite another Age once he's slain all of the bakufu ruling Hingashi as it is now, [[TheSocialDarwinist expecting it to finish the job of ending every trace of decadence around]].
* WeHaveBecomeComplacent: He believes that the Tairo and the rest of Hingashi's leadership has grown soft due to its decadence and years of relative peace.
* WellIntentionedExtremist: He genuinely believes that upending the Bakufu and plunging Hingashi into war will purge it of the decadent nobles perpetuating the social and economic divide. But he acts heedless of the potential civilian causalties in such a conflict and conducts one bloody assassination after another in hopes of creating true peace in Hingashi.
[[/folder]]

!!!Gunbreaker
[[folder:Radovan Slobasch]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/radovan.jpg]]
[floatboxright:
'''Race:''' Helion Hrothgar\\
'''Epithet:''' Radovan the Undaunted\\
'''Discipline:''' Gunbreaker]
->''"You have your own ideals to protect, your own promises to keep."''

A traveler from the far north of Ilsabard and former (unwilling) soldier of the Garlean Empire. He came to Eorzea to seek a new life after escaping the Empire.
----
* ColdBloodedTorture: Radovan occasionally suffers shocks that leave him unable to fight due to the torture he recieved at the hands of the Garleans, who according to him did it whenever it pleased them, [[KickTheDog and please them it did]].
* DentedIron: Something of an AmbiguousSituation. Due to his time being affected by a Garlean shock collar, his body will occasionally seize up without warning; it's not fully clear whether the condition persisting after his escape is this trope or ShellShockedVeteran. It doesn't stop him from taking mercenary work, but it does kick in at inopportune moments during multiple Gunbreaker quests.
* IHaveYourWife: He was forced into service to the Empire because they held his family hostage.
* LastOfTheirKind: He considers himself the last of the Gunbreakers, due to the order's strict rules regarding the exclusion of outsiders. That is, until you meet him...
** Eventually, he [[spoiler: discovers there was another surviving Gunbreaker, Rostik. Not only does he suggest there may have been other Gunbreakers who were away from Bozja during its destruction, but he reveals he too in fact taught the secrets of their order to an outsider: Thancred]].
* GameplayAndStoryIntegration: He cannot use his Final Bastion limit break on his own since it requires an incredible amount of aether to use. The player character can use it and other limit breaks with no problem since they have tons of aether. [[spoiler:Sophie gives Radovan her aether so that he can use his limit break.]]
* LimitBreak: Uses Final Bastion to [[spoiler:heavily nullify damage from Vitus quo Messalla's ultimate attack on you]].
* MyGreatestFailure: He holds deep regret for failing to protect his queen and family.
* RevengeBeforeReason: [[spoiler:When he discovers that one of his clients is the selfsame Garlean scientist who performed experiments with Cid's father that led to the destruction of his homeland, he attempts to carry out vengeance against the scientist, who was trying to redeem himself. After the Warrior of Light pulls a WhatTheHellHero on him, he suffers a [[MyGodWhatHaveIDone crisis of conscience]]. Later downplayed, as he explains he had no intention of actually killing the scientist, only wanting him to confess for his sins, although the selfishness in such a desire was still cause for him to call his integrity into question.]]
[[/folder]]

[[folder:Sophie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ffxiv_12042019_230253_523.jpg]]
[floatboxright:
'''Race:''' Veena Viera\\
'''Epithet:''' Sophie the Steadfast\\
'''Discipline:''' Conjurer]
->''"If there's one thing I can't bear, it's standing about doing nothing."''

Radovan's traveling companion. A former resistance fighter who was forced to flee when the Empire overtook her comrades.
----
* DishingOutDirt: Stone II is her main attack spell.
* TheFashionista: During their adventures in Eorzea, Sophie made it a point to wear a different outfit in every city state they visited.
* HealingHands: Uses Medica to heal your group. She can also use Dedication to fully restore HP, which is her version of the White Mage's Benediction ability.
* HopeBringer: Was this toward Radovan when he escaped imprisonment and found that his family was dead. Radovan was near to taking his own life until Sophie helped him find a new purpose.
* YoungerThanTheyLook: At least when compared to other Viera the Warrior of Light meets. She is only 20 when she is introduced, compared to others that are at several decades if not centuries old.
[[/folder]]

[[folder:Vitus quo Messalla]]
[floatboxright:
'''Race:''' Duskwight Elezen]
->''"Yes... your head will make a fine trophy."''

A Garlean soldier and leader of a faction called the Alaudae, prisoner soldiers who fight toward lightening their sentences. Was tasked with tracking down a Garlean scientist that chose to defect, and comes across Radovan and the Warrior of Light in this search.
----

* ArcVillain: Of the 60-70 Gunbreaker quest line. Though he doesn't appear until the Level 68 quest.
* BadBoss: [[spoiler:He slaughters his own men after Radovan incapacitates them.]]
* {{BFS}}: Crossed with {{BFG}} - he wields a type of Garlean gunblade with a size comparable to a Dark Knight's greatsword, similar to the one used by Regula van Hydrus.
* BloodKnight: He razed a village full of innocents to sate his bloodlust, which even made [[EvenEvilHasStandards other Garleans disgusted with him]].
* BoxedCrook: Messalla was originally sentenced to death for butchering an innocent village as a pilus prior, but was spared to fight as one of the Alaudae, a collection of Garlean prisoners who serve the empire in exchange for reduced sentences. Later, he rose through the ranks to lead them and now they fight like men possessed, both for the promise of freedom and to avoid his wrath.
* ColdBloodedTorture: On the giving end of this, not just toward Radovan in the past, but to the prisoners that serve under him. He forces the Alaudae to wear shock collars just like Radovan once did, [[spoiler:which proves to be useful prior to the final confrontation to even the odds.]]
* GlorySeeker: With his exploits as the leader of the Alaudae, Vitus had already achieved enough notoriety to be considered equal or greater to '''Gaius van Baelsar''' in terms of power and skill. Upon crossing paths with the Warrior of Light, his motive immediately changes from "hunt down the defected Garlean scientist" to "capture/kill the Warrior of Light and obtain even greater notoriety."
* MasterSwordsman: He is spoken of as being equal to Gaius van Baelsar in swordsmanship and he proves to be an extremely dangerous opponent.
* OlderThanHeLooks: He's 52, but looks a lot younger, especially with his career as a conscript.
* OneHandedZweihander: While he mostly wields his gunblade with both hands, one of his attacks has him slashing rapidly with it using only one hand despite its massive size.
* {{Sadist}}: Vitus is a monster who delights in giving pain and bloodshed. He was demoted by Garlemald for the unsanctioned slaughter of a village full of innocents, who he put to the sword for no other reason than to sate his bloodlust.
* SwordBeam: He can use Terminus Est, the X-shaped sword beam used by many high-ranking Garlean swordsmen. He has several other attacks that involve swinging his sword to launch beams and shockwaves.
[[/folder]]

!!!Dancer
[[folder:Nashmeira]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ffxiv_nashmeira.jpg]]
[floatboxright:
'''Race:''' Midlander Hyur\\
'''Discipline:''' Dancer]
->''"Lose yourself in the music, let the passion in your heart take over, and you will move as you have never moved before."''

The leader of Troupe Falsiam, a traveling group of performers hailing from Radz-at-Han. She takes an interest in the Warrior of Light when they attend a performance and invites them to learn the ways of Kriegstanz, the ancient dance of war.
----
* AffectionateNickname: F'lahminn shortens her name to "Meira." For her part, she drops the prefix and just calls her Lahminn.
* BigDamnHeroes: She joins the Warrior of Light and Ranaa Mihgo during the Level 70 Dancer quest to help fight off the Aetheric Shadow in Ala Gannha.
* TheCameo: She appears briefly in the MSQ in ''Endwalker'', walking through Ala Mhigo in the background during a cutscene.
* CareerEndingInjury: Perhaps not ''ending'', but she suffered an injury during the voyage to Eorzea that currently prevents her from dancing, which is why she reaches out to the Warrior of Light to learn the Kriegstanz and join their troupe.
* MythologyGag: Shares the same name with another character from a Middle Eastern-inspired nation in ''VideoGame/FinalFantasyXI''.
* OldFriend: Turns out that she's one to F'lahminn, first becoming acquainted when she went into hiding on Thavnair after the Crystal Braves' rebellion in 2.55. Being a dancer and a singer, they rapidly became very close.
[[/folder]]

[[folder:Ranaa Mihgo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ffxiv_ranaa.jpg]]
[floatboxright:
'''Race:''' Keeper of the Moon Miqo'te\\
'''Discipline:''' Dancer]
->''"I am as the flames, flickering in the darkness!"''

Nashmeira's number one student and protege in the Dancer arts.
----
* AllPartOfTheShow: She and the Warrior of Light are able to keep the people of Ishgard and Ala Gannha from freaking out at the shadow monsters that come from the Kriegstanz purging them of all their negativity by assuring them that it's all part of the show while they fight and purify them.
* DanceBattler: She too is a practitioner of the Kriegstanz and a competent fighter.
* ExposedToTheElements: Her skimpy dancer's outfit naturally gives her a rough time in snowy Ishgard.
* FieryRedhead: She can get ''very'' passionate.
* SecretAIMoves: Although she's dancing the same dance the Warrior learns, Ranaa has several moves that the player will never have access to in her solo duty. These include several Hannish elemental spells, such as Hannish Fire, Hannish Water, and Hannish Winds, and Foxshot, a knockback move.
* YouAreInCommandNow: The Level 80 quest has her become the Troupe leader so Nashmeira can continue to train dancers in the Kreigstanz in Eorzea while the Troupe goes to dance in Kugane.
[[/folder]]

[[folder:The Totentanz]]

The Totentanz is a name given to the "Enemy" of Troupe Falsaim, an AnthropomorphicPersonification of negative emotions that fester in areas surrounded by grief. Eorzea, bearing the scars of the Seventh Umbral Calamity, the multiple Imperial occupations and rebellions, and the looming threat of a war to end all wars with the Empire, means Totentanz has a deep grip in Eorzea, which is why Nashmeira lead her troupe to begin with.
----
* AnthropomorphicPersonification: When brought out by the Kriegstanz, Totentanz becomes an accumulated personification of the despair of those it was drawn from. Defeating it like this helps to lighten the spirits of and grant hope to those who witness it - with the Troupe's dance act being a nice bonus.
* DespairEventHorizon: Places touched by the Totentanz's energy slowly start to lose every hope they have as it's consumed by a deep despair, eventually driving those around to simply give up on living, or worse, be DrivenToSuicide. [[spoiler:While a direct connection is never made, this greatly resembles the effects of the Final Days.]]
* {{Foreshadowing}}: [[spoiler:Their nature can be seen as an early example of Dynamis and how it can transform people as seen in ''Endwalker''.]]
* GratuitousGerman: The name given to the Totentanz means "the Dance of Death" in German.
* MeaningfulName: The Totentanz is named after a [[https://en.wikipedia.org/wiki/Totentanz_(Liszt) German musical piece]] that is an arrangement of ''Dies irae'', a Gregorian chant used as part of a requiem mass. Troupe Falsiam's secret mission is to destroy it to lighten the burden on people's hearts wrought by the Calamity and the Garleans' threat of war, thus allowing them to move on from their grief and pain.
[[/folder]]

!!!Reaper
[[folder:Drusilla Varus]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ffxiv_drusilla.jpg]]
[floatboxright:
'''Race:''' Garlean\\
'''Discipline:''' Reaper]

->''"If you've any concern for the sanctity of your soul, then take your virtue and piss off!"''

A Garlean mercenary and the leader of the Lemures, an underground organization devoted to helping Garleans who are living in exile in Eorzea. After an encounter with the Warrior of Light, she invites them to join the Lemures in exchange for training them as a reaper to help her take down a particularly powerful and dangerous voidsent.
----
* BadassInDistress: [[spoiler:At the end of the level 78 quest, she's kidnapped and tortured by Orcus. Killing Orcus and saving her is the main plan in the level 80 quest.]]
* BroughtDownToBadass: When Orcus thought he was eating her aether, it was in fact her voidsent avatar which had sacrificed itself and protected her. As a result, Drusilla is limited to physical combat with no augmentations. In gameplay, however, she doesn't suffer much for it.
* CoolOldLady: In spite of her intimidating profession, Drusilla is actually quite the affable lady who treats the people who work with her as family, and quickly comes to regard the Warrior of Light as a fellow brother/sister.
* DarkIsNotEvil: She's quick to reveal that she's a Garlean once she takes the Warrior to her private office and tells the Warrior not to worry their "virtuous heart" about the tasks she'll have them do. But she points out that not all Garleans believe in the Empire's rhetoric and that the reaper profession began as farmers desperate to protect their land from invaders taking it by force.
* EstablishingCharacterMoment: She's introduced scaring the pants off the merchant who tries to sic the Warrior on her before managing to make him back down so long as she gets to bring the Warrior with her. After that, she reveals her Garlean heritage and the Lemure's existence to explain the reasons behind her work. She then tells the Warrior to piss off if they happen to cling to a preconceived notion that all Garleans are warmongering monsters or if they refuse to get their hands dirty by contracting with a voidsent to kill other voidsent. All of these things establish Drusilla as a world-weary and cynical woman who nevertheless tries to make a positive difference despite the discrimination she would face should her Garlean heritage become public knowledge.
* EyeScream: [[spoiler:When the [=WoL=] goes off to kill Orcus once and for all and rescue Drusilla, she has lost her left eye from being tortured by him. Of course, this does nothing to hinder her from slicing the bastard's head off.]]
* FamilyOfChoice: After the death of her biological family, Drusilla began looking after other Garleans in exile to help them find happier lives away from Garlemald's dream of conquest. To her, they're her brothers, sisters, sons, and daughters and she's determined to make sure nothing befalls them. Arnegis' death only makes things even [[ItsPersonal even more personal]] against Orcus and she eventually sees the Warrior as a member of her family too, calling them "Brother" or "Sister".
* FeelingTheirAge: She's still a fearsome fighter, but her advanced age and losing her avatar to Orcus means that she doesn't always have the sheer power needed to take down powerful voidsent.
* ItsAllMyFault: When Arnegis is murdered by Orcus, Drusilla says the blame lies with her for sending him on such a "fool's errand" for her own vengeance.
* JerkWithAHeartOfGold: She's a coarse mercenary who doesn't mince words and is implied to have acted as a hitman for Ul'dahn merchants to make ends meet. But she treats her clients with exactly as much respect as they give her and genuinely wants to help her fellow Garleans who are struggling to live in exile in Eorzea. She's also AMotherToHerMen and demands that the people working for her don't get themselves killed.
* HitmanWithAHeart: Drusilla implies that she's killed others in the name of coin, telling the Warrior that one's morals need to be flexible if they're going to make a living in a city as seedy as Ul'dah. Despite this, she's genuinely devoted to hunting down dangerous voidsent and helping her fellow Garleans who are struggling to find peaceful lives in Eorzea.
* InnocentlyInsensitive: Very pointedly [[AvertedTrope averts]] this in her hunt. Before following up on rumor of a man "with skin pale as snow" in Gridania, Drusilla points out that Keeper of the Moon Miqo'te and Duskwight Elezen both come in skin tones that would look deathly on a Hyur or a Garlean. Only after hearing about the "eyes the color of blood" does she consider it a lead on Orcus specifically.
* MadeOfIron: [[spoiler:Even after her Avatar devoured, getting her eye gouged out, and her soul chewed on by Orcus, Drusilla still has plenty of fight left in her and is happy to deliver a ConvenientlyTimedAttackFromBehind against the voidsent. Shocked, he asks how she isn't dead, to which she retorts that he should've chewed his food better. She then makes it home to Ul'dah with nary a complaint.]]
* AMotherToHerMen: Drusilla is especially protective of the people working for and with her because Orcus slaughtered her family two decades ago. When Arnegis is murdered, she storms off to Erralig's Burial Chamber and demands to see the body. The keeper initially refuses as she and Arnegis aren't related by blood, but she brushes the priest off, saying that Arnegis was [[LikeASonToMe like a son to her]] and opens the coffin anyway to mourn despite the mangled state Arnegis's body is implied to be in. Arnegis's wife reveals that Drusilla took them in after they were forced to flee the empire for sympathizing with the people of Corvos.
* NeverMessWithGranny: She looks to at least be in her fifties or sixties, but she is still a fearsome reaper.
* OldMaster: Drusilla is at least middle-aged but is implied to be well into her golden years. Despite this and the loss of her avatar, she remains a fearsome combatant [[spoiler:contributing to Orcus's defeat even after losing an eye and being viciously tortured]]. The Lapis Manalis dungeon implies that she is among the finest reapers to have ever lived. The Galatea Magna doll calling the party an equal to her and a threat to even the rulers of the void should you beat it in minimal time.
* ProfessionalKiller: It's all but stated that she's worked as a hitman in Ul'dah for the sake of making ends meet. As she puts it, "You can't find your fortune in this fair city without steppin' over a few bodies on the way, after all."
* SinisterScythe: She carries an enormous scythe emblematic of the reaper job and is a skilled combatant in her own right.
[[/folder]]

[[folder:Orcus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orcus_voidsent_ffxiv.png]]

->''"Blinding as the sun, pure as the snow... heh heh heh... Delectable as a boar slathered in grease!"''

A powerful voidsent whom Drusilla has a personal vendetta against. He took over the body of her grandfather Rullus after he gave the voidsent too much leeway over him. Orcus has been rampaging throughout the world ever since, torturing his victims and savoring their screams in search of the perfect meal.
----
* ArchEnemy: He's been Drusilla's enemy for a ''long'' time, having slaughtered her biological family, devoured her Avatar, and threatening her new FamilyOfChoice.
* ArcVillain: Of the Reaper Job Questline, due to wanting to eat the Warrior's soul, and being Drusilla's archnemesis.
* BullyingADragon: Decides that his best course of action is not only to fight the most renowned primal and voidsent slayer in the universe, but that he needs to piss them off as much as he can beforehand by kidnapping a friend and mentor of theirs.
* CurbStompCushion: He lasts a good while against the Warrior of Light and even manages to get a solid energy blast hit on them. But one ConvenientlyTimedAttackFromBehind later from Drusilla and Orcus is immediately put on the backfoot. It isn't long before he's brought to his knees by the Warrior's attacks. [[spoiler:Drusilla then calmly walks over and beheads him with little fanfare.]]
* DemonicPossession: After Rullus's soul was worn far enough away, Orcus possessed Rullus's body, and uses it to this day to hunt throughout Hydaelyn for souls to consume.
* EvilTastesGood: Orcus lives for feasting on the aether of mortal souls. He only ever thinks of his next meal and how to best torture his victims to make them feel fear and anger to add "flavor" to the taste of their aether.
* ExactlyWhatIAimedAt: [[spoiler:On the receiving end of this. During their battle, the Warrior of Light throws Drusilla's scythe towards Orcus, leading the Voidsent to sidestep the projectile and comment on their terrible aim. Drusilla, now armed, promptly gets a clean hit in on him from behind.]]
* FaustianRebellion: Inverted. He was the Avatar that Drusilla's grandfather Rullus made a pact with. When Rullus gave more and more of himself to become powerful enough to kill Emperor Solus, Orcus eventually took over his body completely.
* FlunkyBoss: He will summon lesser voidsent during the boss fight at the end of the questline, who will try to rush towards the Warrior of Light and explode if not killed quickly enough.
* ImAHumanitarian: Even compared to other voidsent, Orcus is completely ravenous for flesh, blood, and souls.
* ManiacTongue: When he's excited, he'll lean back and let his tongue dangle to taste the air.
* NormalFishInATinyPond: This is a fairly accurate assessment of Orcus's strength compared to the typical residents of Eorzea. While Orcus is a powerful unchained Voidsent, free to do whatever he desires, he is remarkably shortsighted in his planning and cares only about his next meal and taunting Drusilla. Despite the storyline building him up as an incredible threat, he isn't particularly more dangerous than any other strong voidsent the Warrior has fought before. Notably, the Warrior takes him on largely alone rather than with a party, only getting Drusilla's help in the latter half of the fight. Instead, his defeat serves more as proof that the Warrior of Light has come into their own as a reaper.
* OffWithHisHead: [[spoiler:After the Warrior of Light and Drusilla defeat him, she bares her scythe and promptly beheads him.]]
* OlderThanTheyLook: Drusilla notes that, thanks to various vile magicks, Orcus's stolen body - again, that of her grandfather - is younger by far than hers.
* OneSteveLimit: Shares his name with an A-rank elite mark antlion in the Fringes. Notably this is actually brought up in-universe, with Drusilla claiming that Orcus the antlion was named after Orcus the voidsent due to its vicious nature.
* {{Sadist}}: Even among voidsent, Orcus takes sadistic delight in torturing his victims as brutally as he can, to instill enough fear and anger to improve the taste of their souls.
* SinisterScythe: Due to inhabiting the body of Drusilla's grandfather Rullus, he too uses a scythe as his main weapon.
* SkewedPriorities: He's far more concerned with tasting the perfect meal than anything else. [[spoiler:Even in his final moments, all he can think about is how delicious the Warrior's soul smells from their seething hatred and buried fears. Orcus begs to have a single taste before Drusilla silences him once and for all.]]
* SlasherSmile: His default expression is one of utter lunacy.
* SmugSnake: He can't possibly fathom that the Warrior and Drusilla could kill him, and has an air of arrogance because of it.
* TooDumbToLive: He decides to pick a fight with the Warrior of Light, a world-renowned primal slayer who has already beaten multiple members of the highest rung of the void's hierarchy. Orcus then goes out of his way to manipulate the situation to personally piss the Warrior of Light off as much as possible to make them taste better. When the Warrior gets serious and teams up with Drusilla, Orcus dies quickly and unceremoniously to Drusilla's scythe.
* UnderestimatingBadassery:
** His current situation is a result of his reaper doing this. Rullus realized that Emperor Solus was doing more harm than good to Garlemald and made to strike him down. One presumes that [[spoiler:Emet-Selch]] gave him taste of what he could really do, as he returned home and told Drusilla that Solus was not a man, but a monster. Desperate for the power to stand up against something like that, Rullus gave more and more of himself to his voidsent avatar until Orcus took over his body entire.
** The first thing he thinks of upon seeing the Warrior of Light's bountiful aether is how much he wants to devour it. The ''sensible'' course of action would have been to wonder just ''how powerful'' the owner of that aether could be, and just what they would do with it given sufficient incentive. And at the point in the story where Orcus can be first encountered, the Warrior of Light has killed ''far'' more dangerous and imposing things than a single voidsent, no matter how strong said voidsent might be. Keep in mind, in order to unlock the Reaper job, a Warrior of Light qualifies to have fought off many of the highest-ranking voidsent around such as the Cloud of Darkness, Scathach (Queen of the Voidsent) and a Scathach-empowered Diabolos Hollow... ''ten or twenty levels ago''.
* VillainTakesAnInterest: Upon meeting the Warrior of Light, he notices their "bounteous soul" and grows extremely hungry for it, and decides to "let it fatten" before reaping it.
* VillainousBreakdown: [[spoiler:Once it becomes clear that the Warrior of Light is not going down when fighting him, he starts getting very annoyed at how his "prey" is much more defiant than he'd like. He breaks down even further when Drusilla gets her scythe back and lands a clean hit behind him.]]
[[/folder]]


!!!Role Quests (Tank)

[[folder:Granson Ketchthane]]
[floatboxright: '''Race:''' Hume\\
'''Epithet:'''Granson of the Mournful Blade\\
'''Discipline: ''' Goldsmith, Dark Knight]
->''"I couldn't care less who you are or what you've done. The only thing I'm looking for these days is a like-minded partner."''

A former goldsmith and game hunter-turned bounty hunter who is looking for a tenacious fighter to hunt down Dikaiosyne.
----
* BountyHunter: He currently works as a bounty hunter, killing Sin Eaters for profit, though that is only window dressing for his hunt for Dikaiosyne.
* CantHoldHisLiquor: In the quest "Safekeeping", he accidentally drinks some wine instead of juice. Just one sip of it and he goes from standing upright to fall down drunk like a felled tree.
* GuestStarPartyMember: [[spoiler:He fights alongside you during the Lakeland portion of The Heroes' Gauntlet.]]
* ICallItVera: Granson bought a worn, nondescript greatsword from a scavenger in Derelicts and restored the blade with his goldsmithing skills. He dubbed the restored weapon "Mournful Blade" and always ensures it's in prime condition.
* TheLostLenore: Once had a fiance named Milinda, she ended up turning into a sin eater by Dikaiosyne, and Granson had to put her down.
* NotSoDifferentRemark: [[spoiler:After the Warrior of Light recounts how Branden had to kill his beloved princess after she became a monster, Granson realizes how he and Branden were so alike.]]
* {{Revenge}}: Granson seeks to destroy Dikaiosyne to avenge his wife Milinda, who Granson had to kill after Dikaiosyne turned her into a Sin Eater.
* RuggedScar: One that is self-inflicted across his face, as a reminder to stay on the path he chose.
* StakingTheLovedOne: Dikaiosyne struck down his wife Milinda, turning her into a Sin Eater. With the last of her will, she begged Granson to kill her, which he did with a heavy heart.
* SelfHarm: The scars on his face and body were self-inflicted after he was pushed over the DespairEventHorizon by having to kill his wife.
* VengeanceFeelsEmpty: [[spoiler:Sul Oul's account of Branden's life along with the Warrior's own Echo vision of the past makes Granson realize that he's done nothing but fill himself with hate in the years following his wife's death. Having devoted himself entirely to his mission to kill Dikaiosyne, Granson had pushed away all other forms of happiness he still had left. This, combined with the [[NotSoDifferentRemark realization that he and Branden]] were [[KillTheOnesYouLove forced to kill someone they love]], allows Granson to let go of his hatred and instead fight out of his love for his wife and his desire to give Branson a MercyKill.]]
* WalkingTheEarth: [[spoiler:After defeating Dikaiosyne and making peace with matters, Granson decides to spend some time on the road, offering his sword to anyone who needs help.]]
[[/folder]]

!!!Role Quests (Physical DPS)

[[folder:Lue-Reeq Chalah]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ffxiv_lue_reeq.jpg]]
[floatboxright:
'''Race:''' Mystel\\
'''Epithet:''' Lue-Reeq of the Gilded Bow\\
'''Discipline:''' Archer]
->''"May the best hunter win!"''

A bounty hunter who specializes in hunting sin eaters. He hires the Warrior of Light to fight alongside him against the Cardinal Virtue Andreia.
----
* BigEater: Pretty much any time you meet him at the bar in the Crystarium, he orders a lavish feast to eat while talking to you. Even when he meets you in your inn room later on during the main story, he's eating food while talking to you.
* CallingTheOldManOut: When his neglectful father threatened to cut off his funding, citizenship, and family ties unless he gave up bounty hunting, Lue-Reeq sends a message telling him, essentially, that he can take his money and shove it.
* DesperatelyLookingForAPurposeInLife: Growing up with naught but money and the attention of his wet nurse has left Lue-Reeq desperate to prove himself and find his way in life. He tries to become a bounty hunter in imitation of his childhood hero, but is lousy at it due to spending more time eating and using his wallet than actually honing his skills. It's not until he casts off his family's yoke that he is able to move forward with renewed purpose.
* EveryoneHasStandards: He may have hated Lanbyrd, albeit for entirely selfish reasons of feeling that the man was just not the kind of companion he wanted to pay for before Lanbyrd became competitive to [[KickTheDog rub it in his face]], but [[spoiler:seeing the jerk turned into a Sin Eater by Renda-Rae has him horrified and swear to [[MercyKill put them to rest.]] Though he's not above complaining how much of a pain in the ass the resulting fight has Lanbyrd be for it.]]
* FamilyOfChoice: After his father thratens to strip him of his money, Eulmoran citizenship, and even his familial ties, Lue-Reeq tells him to shove it, as Olvara is the only woman who has ever shown him any kind of love in all his life.
* TheFriendNobodyLikes: One of the bartenders in the Crystarium admits he only puts up with Lue-Reeq because he's loaded, and it's mentioned that several of his "friends" in his childhood only cared about his money. When he "fires" the Warrior for letting Andreia get away a second time, the nicest response the Warrior can come up with is, "Uh... good luck with that.", while the other option is to tell him to piss off.
* GuestStarPartyMember: [[spoiler:He fights alongside you during the Lakeland portion of The Heroes' Gauntlet.]]
* HeroWorshipper:
** His wet nurse Olvara regaled him with stories of a peerless bounty hunter who struck down mark after mark with her skill with a bow. It's these stories that inspired Lue-Reeq to become a bounty hunter and take up archery himself to imitate his childhood hero. [[spoiler:These stories turn out to be Renda-Rae's hunts, but Olvara changed the names so Reeq wouldn't be persecuted for idolizing a Warrior of Light. Once he realizes this, he uses his knowledge of Renda-Rae's hunts to predict Andreia's appearances.]]
** These stories also inspire him to [[spoiler:turn Andreia's hearing against her by procuring arrows from the Crystalline Mean that act as incredibly loud firecrackers to disable her, allowing him and the Warrior to strike down her Sin Eater protectors so they can take the fight to her.]]
* MilesGloriosus: He talks a big game about his skills as a bounty hunter, but he's paralyzed when [[spoiler:he meets Andreia alone face-to-face and realizes that she's turned several of the fellow bounty hunters he once hired into Sin Eaters]]. He then falls on his rear and backs away in horror before Andreia simply turns around and vanishes to another place. He later admits as much to the Warrior, who is completely unsurprised. After the final fight with Andreia, he admits his limits and hangs up his bow to spend more time with Olvara. [[spoiler:In the post-game for ''Shadowbringers'', it's revealed that he's gone back to work to help provide for Olvara, assisting you in the Lakeland portion of the Heroes' Gauntlet.]]
* MyGodWhatHaveIDone: He regrets "firing" the Warrior almost immediately after doing the deed, realizing that it was stupid, pointless, and nonsensical, especially after learning that [[spoiler:Renda-Rae didn't kill Balam-Quitz by herself, but with the help of her fellow Warriors of Light.]]
* NamedWeapon: Cry of the Wherewetrice, the bow he inherited from Olvara when he became a hunter.
* NoSocialSkills: Beneath his chipper exterior is someone who's painfully lonely and it shows in his social interactions. He barely stops to let others get a word in, is quick to jump to conclusions about others' intentions, and will reject someone just as quickly as he offers them friendship. The reasons for this become clear after you meet his neglectful parents, who couldn't be arsed to show him the barest amount of affection. His old wet nurse Olvara also explains that many of his [[GoldDigger childhood "friends" were only drawn to his wealth]] and quickly abandoned him when his parents withheld his allowance. The way he quickly "befriends" the Warrior before rejecting them after their Echo visions cost them two chances to hunt Andreia demonstrate how he's both desperate for companionship but also terrified of being used again.
* ParentalNeglect: His parents were always able to lavish him with wealth and opportunity, but never gave him much in the way of attention or love. By the time of the questline, they've essentially grown ''bored'' of him; the elder Lue is more annoyed than anything at seeing his own son.
* ParentalSubstitute: The Hume [[CoolOldLady Olvara]], a former bounty hunter and Reeq's wet nurse, was more of a parent to Reeq than either of his biological parents. Even when he outgrew her services and she was forced to leave Eulmore for Gatetown, she still loves and cares for her "Little Reeq".
* PoorCommunicationKills: After the Warrior of Light gets their second Echo vision of [[spoiler:Renda-Rae's past]], Lue-Reeq assumes that they're doing it on purpose to let Andreia get away and angrily "fires" them. Only later does he learn that the Warrior can't control their Echo visions, after which he soon apologizes for his behavior.
* RichInDollarsPoorInSense: While he tries to get by in his own merits, it becomes increasingly clear that he's been heavily reliant on the money his parents give him. He doesn't think to ask anyone beyond the Crystarium about Andreia's whereabouts after [[spoiler:he angrily refuses his father's money in an emotional outburst]].
* RoyalsWhoActuallyDoSomething: He's a free citizen of Eulmore, but became a bounty hunter when he got bored of the lifestyle. [[spoiler:Following the questline, he intends to continue to help and defend Olvara and the other residents of Gatetown.]]
* StepfordSmiler: He acts cheerful and energetic most of the time, but his loneliness and struggle for any kind of validation from his parents show that this is largely a mask he puts on while acting the part of a bounty hunter. He only finds true happiness at the end of his questline, where he stops trying to get his parents' attention and instead devotes himself to protecting the one person who truly loves him.
* TheStraightAndArrowPath: He's an archer by trade, toting around an expensive-looking Diamond Bow as his weapon.
* TooDumbToLive: [[spoiler:After arguing with the Warrior of Light, he attempts to fight Andreia. ''Alone''. Thankfully, he survives.]]
* UnclePennybags: Gil is no object for Lue-Reeq. He promises ample compensation for helping him hunt Andreia, pays to have others supply him with bait for beast hunting, then treats you to a lavish feast for proving your worth to him, that is until [[spoiler:he stops taking money from his parents, determined to finish the hunt on his own merits.]] Later on, [[spoiler:he offers to buy drinks for himself, Granson, Cerigg, Giott, and the Warrior above Taynor's warnings. Lue-Reeq is astonished to find that [[TheAlcoholic Giott]] drank away a week's worth of earnings in a single meal.]]
* UpperClassTwit: Is a bounty hunter, but he isn't very good at it, mainly relying on his wealth to get information while not doing any of the tracking or dirty work himself. [[spoiler:He gets better by the time he faces Andreia.]]
* WellDoneSonGuy: It's implied that one of the reasons Lue-Reeq is so insistent on hunting a Sin Eater as dangerous as Andreia is to get ''any'' attention from his neglectful parents, who are too busy drowning themselves in the pleasures of Eulmore to even look him in the eye.
[[/folder]]

[[folder:Kisei Urabito (Ranged DPS)]]
[floatboxright:
'''Race:''' Raen Au Ra]
->''"Only the kami are deserving of our adoration. As they have always been."''

A former priestess of Sui-no-Sato who now lives in Isari on the Othard mainland. She leads worship of a blasphemy haunting the Ruby Sea, believing it to be a manifestation of the death goddess Izanami.
----
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''Antagonists'': [[Characters/FinalFantasyXIVAscians Ascians]] ([[Characters/FinalFantasyXIVEmetSelch Emet-Selch]]) | [[Characters/FinalFantasyXIVGarleanEmpire Garlean Empire]] ([[Characters/FinalFantasyXIVGaiusVanBaelsar Gaius van Baelsar]] | [[Characters/FinalFantasyXIVZenosYaeGalvus Zenos yae Galvus]] | [[Characters/FinalFantasyXIVBozjanGarleans Bozjan Garleans]]) \\

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''Antagonists'': [[Characters/FinalFantasyXIVAscians Ascians]] ([[Characters/FinalFantasyXIVEmetSelch Emet-Selch]]) | [[Characters/FinalFantasyXIVGarleanEmpire Garlean Empire]] ([[Characters/FinalFantasyXIVGaiusVanBaelsar Gaius van Baelsar]] | [[Characters/FinalFantasyXIVZenosYaeGalvus Zenos yae Galvus]] | [[Characters/FinalFantasyXIVBozjanGarleans Bozjan Garleans]]) \\Garleans]])\\

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