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Changed line(s) 537 (click to see context) from:
* MythologyGag: The primary iteration in ''VideoGame/FinalFantasyXIV'' is based off the centaur-mech style design from ''VideoGame/FinalFantasyVII'', but an earlier prototype encountered in the players' return to the Fractal Continuum uses the design from ''VideoGame/FinalFantasyVI'', seen above. Additionally, its model is based on that of ''XIV'''s Behemoth, referencing ''II'''s Behemoth palette swap.
to:
* MythologyGag: The primary iteration in ''VideoGame/FinalFantasyXIV'' is based off the centaur-mech style design from ''VideoGame/FinalFantasyVII'', but an earlier prototype encountered in the players' return to the Fractal Continuum uses the design from ''VideoGame/FinalFantasyVI'', seen above. Additionally, its model is based on that of ''XIV'''s ''XIV''[='=]s Behemoth, referencing ''II'''s ''II''[='=]s Behemoth palette swap.
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Changed line(s) 537 (click to see context) from:
* MythologyGag: The primary iteration in ''VideoGame/FinalFantasyXIV'' is based off the centaur-mech style design from ''VideoGame/FinalFantasyVII'', but an earlier prototype encountered in the players' return to the Fractal Continuum uses the design from ''VideoGame/FinalFantasyVI'', seen above.
to:
* MythologyGag: The primary iteration in ''VideoGame/FinalFantasyXIV'' is based off the centaur-mech style design from ''VideoGame/FinalFantasyVII'', but an earlier prototype encountered in the players' return to the Fractal Continuum uses the design from ''VideoGame/FinalFantasyVI'', seen above. Additionally, its model is based on that of ''XIV'''s Behemoth, referencing ''II'''s Behemoth palette swap.
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Changed line(s) 525,526 (click to see context) from:
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.
to:
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.
Ultima Weapon is a biomechanical superweapon.
Added DiffLines:
* FantasticNuke: Appropriately, the Ultima Weapon is frequently capable of casting the dreaded Ultima.
Added DiffLines:
* {{Magitek}}: The Ultima Weapon is oft presented as a fusion of magic and technology. This allows is to serve as a middle ground between the mechanical Omega and the magical Shinryu.
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Changed line(s) 508,509 (click to see context) from:
'''Common variants:''' Archaeosaur, Allosaurus, Earth Dragon,
to:
'''Common variants:''' Archaeosaur, Allosaurus, Earth Dragon,
Dragon
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* BellyFlopCrushing: Zus often use belly flops as their main physical attack, simply using their weight as a weapon rather than their talons or beak.
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Changed line(s) 53 (click to see context) from:
* CatlikeDragons: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg The original art]] for behemoths gave the mammalian creatures dragon-like wings, but said wings didn't make their debut until ''VideoGame/FinalFantasyXV''. ''VideoGame/FinalFantasyXVI'' likewise features behemoths with vestigial wings, all of which is to imply that even wingless behemoths may have had them at one point, which alongside their innate magic indicates a draconic heritage.
to:
* CatlikeDragons: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg The original art]] for behemoths gave the mammalian creatures dragon-like wings, but said wings didn't make their debut until ''VideoGame/FinalFantasyXV''. ''VideoGame/FinalFantasyVIII'' and ''VideoGame/FinalFantasyXVI'' likewise features feature behemoths with vestigial wings, all of which is to imply that even wingless behemoths may have had them at one point, which alongside their innate magic indicates a draconic heritage.
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Changed line(s) 218,219 (click to see context) from:
[[folder:Goblin]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
to:
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
Changed line(s) 221,224 (click to see context) from:
'''Common variants:''' Black Goblin, Goblin Mage, Goblin Prince, Hobgoblin
Basic enemies armed with daggers.
Basic enemies armed with daggers.
to:
'''Common variants:''' Black Goblin, Goblin Mage, Goblin Prince, Hobgoblin
Basic enemies armed with daggers.
Hill Gigas, Glasya Labolas
Powerful giants whose gargantuan blows are not to be underestimated.
Basic enemies armed with daggers.
Powerful giants whose gargantuan blows are not to be underestimated.
Changed line(s) 226,233 (click to see context) from:
* DeviousDaggers: They usually wield daggers.
* FixedDamageAttack: Goblin Punch is sometimes depicted this way, especially if it can be learned by a [[PowerCopying Blue Mage]]. In these cases, it will always deal damage equivalent to a player's level, or sometimes it will deal more damage if the user and their opponent are the same level.
* TheGoomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth. ''XI'' has their own distinct take on Goblins which carried over to ''XIV''.
* PutOnABus: Quite common in early games, they've become more rare as the series has gone on, but [[TheBusCameBack they make a return]] in ''XIII'', ''XIV'', ''XV'', and ''XVI''.
* SignatureMove: Goblin Punch.
* UndergroundMonkey: There are frequently multiple versions of them, some of which are found much later and with respectable stats.
* FixedDamageAttack: Goblin Punch is sometimes depicted this way, especially if it can be learned by a [[PowerCopying Blue Mage]]. In these cases, it will always deal damage equivalent to a player's level, or sometimes it will deal more damage if the user and their opponent are the same level.
* TheGoomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth. ''XI'' has their own distinct take on Goblins which carried over to ''XIV''.
* PutOnABus: Quite common in early games, they've become more rare as the series has gone on, but [[TheBusCameBack they make a return]] in ''XIII'', ''XIV'', ''XV'', and ''XVI''.
* SignatureMove: Goblin Punch.
* UndergroundMonkey: There are frequently multiple versions of them, some of which are found much later and with respectable stats.
to:
* DeviousDaggers: They usually wield daggers.
* FixedDamageAttack: Goblin PunchDishingOutDirt: A recurring ability of theirs is sometimes depicted this way, especially if it to use Quake magic. Variants can be learned by a [[PowerCopying Blue Mage]]. In these cases, it will always deal damage equivalent to a player's level, or sometimes it will deal more damage if the user and change their opponent magic preference for the element they want though.
* GiantMook: As Gigas translates to Giant, this is as literal as it gets.
* OurGiantsAreBigger: Often one of the larger enemies to be encountered. The ''VII'' incarnation rivals the Kaijuesque Weapons in game size.
* SmashMook: Most often arethe same level.
physical beat sticks capable of hitting hard and not much else. Some however..
*TheGoomba: Usually the first monster you run into. (Though StrongAndSkilled: Some incarnations add skilled attacks to their repertoire. ''VI'' in particular gave the later on the series you get the more likely this is to be subverted. See below.)
* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feettypes moves like Uppercuts and have a gaping hole in the middle of their torso instead of a mouth. ''XI'' has their own distinct take on Goblins which carried over to ''XIV''.
* PutOnABus: Quite common in early games, they've become more rare as the series has gone on, but [[TheBusCameBack they make a return]] in ''XIII'', ''XIV'', ''XV'', and ''XVI''.
* SignatureMove: Goblin Punch.
* UndergroundMonkey: There are frequently multiple versions of them, some of which are found much later and with respectable stats.Throat Chops.
* FixedDamageAttack: Goblin Punch
* GiantMook: As Gigas translates to Giant, this is as literal as it gets.
* OurGiantsAreBigger: Often one of the larger enemies to be encountered. The ''VII'' incarnation rivals the Kaijuesque Weapons in game size.
* SmashMook: Most often are
*
* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feet
* PutOnABus: Quite common in early games, they've become more rare as the series has gone on, but [[TheBusCameBack they make a return]] in ''XIII'', ''XIV'', ''XV'', and ''XVI''.
* SignatureMove: Goblin Punch.
* UndergroundMonkey: There are frequently multiple versions of them, some of which are found much later and with respectable stats.
Changed line(s) 236,240 (click to see context) from:
[[folder:Hades]]
-->'''Debut:''' ''VideoGame/FinalFantasyVII''
A supremely powerful caster.
-->'''Debut:''' ''VideoGame/FinalFantasyVII''
A supremely powerful caster.
to:
[[folder:Goblin]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
-->'''Debut:'''
A supremely powerful caster.
'''Common variants:''' Black Goblin, Goblin Mage, Goblin Prince, Hobgoblin
Basic enemies armed with daggers.
Changed line(s) 242,247 (click to see context) from:
* BossInMookClothing: In his ''FFV'' appearances he is the most powerful random encounter enemy in the game, even being able to cast Neo Exdeath's own Almagest spell. And since a random encounter could include more than one Hades, he is more than capable of wiping out a full team.
* DemBones: Was a skeleton in ''FFVII''.
* {{Expy}}: In his ''FFVII'' appearance he is ''blatantly'' based on the Horned King from ''WesternAnimation/TheBlackCauldron''.
* FinalBoss: A rare recurring final boss for the series, representing ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Seekers of Adoulin]]'' and ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Shadowbringers]]''. Even before these appearances, he was originally planned to be the final boss of ''VideoGame/FinalFantasyIX'' before being replaced by Necron.
* OptionalBoss: In ''VideoGame/FinalFantasyIX'' he is an optional encounter in the final dungeon that is triggered by interacting with an unmarked and unremarkable piece of scenery that [[GuideDangIt players without a walkthrough would easily miss]]. Defeating him grants access to his synthesis shop, [[UltimateBlacksmith which provides some of the best equipment in the game]].
* SignatureMove: Has been associated with the move "Black Cauldron" ever since his ''FFVII'' appearance... How Square still haven't incurred the wrath of Disney's lawyers is anyone's guess...
* DemBones: Was a skeleton in ''FFVII''.
* {{Expy}}: In his ''FFVII'' appearance he is ''blatantly'' based on the Horned King from ''WesternAnimation/TheBlackCauldron''.
* FinalBoss: A rare recurring final boss for the series, representing ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Seekers of Adoulin]]'' and ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Shadowbringers]]''. Even before these appearances, he was originally planned to be the final boss of ''VideoGame/FinalFantasyIX'' before being replaced by Necron.
* OptionalBoss: In ''VideoGame/FinalFantasyIX'' he is an optional encounter in the final dungeon that is triggered by interacting with an unmarked and unremarkable piece of scenery that [[GuideDangIt players without a walkthrough would easily miss]]. Defeating him grants access to his synthesis shop, [[UltimateBlacksmith which provides some of the best equipment in the game]].
* SignatureMove: Has been associated with the move "Black Cauldron" ever since his ''FFVII'' appearance... How Square still haven't incurred the wrath of Disney's lawyers is anyone's guess...
to:
* BossInMookClothing: DeviousDaggers: They usually wield daggers.
* FixedDamageAttack: Goblin Punch is sometimes depicted this way, especially if it can be learned by a [[PowerCopying Blue Mage]]. Inhis ''FFV'' appearances he is these cases, it will always deal damage equivalent to a player's level, or sometimes it will deal more damage if the most powerful random encounter enemy user and their opponent are the same level.
* TheGoomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in thegame, even being able to cast Neo Exdeath's middle of their torso instead of a mouth. ''XI'' has their own Almagest spell. And since a random encounter could include more than one Hades, he is more than capable of wiping out a full team.
* DemBones: Was a skeleton in ''FFVII''.
* {{Expy}}: In his ''FFVII'' appearance he is ''blatantly'' baseddistinct take on the Horned King from ''WesternAnimation/TheBlackCauldron''.
* FinalBoss: A rare recurring final boss for the series, representing ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Seekers of Adoulin]]'' and ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Shadowbringers]]''. Even before these appearances, he was originally planned to be the final boss of ''VideoGame/FinalFantasyIX'' before being replaced by Necron.
* OptionalBoss: In ''VideoGame/FinalFantasyIX'' he is an optional encounter in the final dungeon that is triggered by interacting with an unmarked and unremarkable piece of scenery that [[GuideDangIt players without a walkthrough would easily miss]]. Defeating him grants access to his synthesis shop, [[UltimateBlacksmithGoblins which provides some of carried over to ''XIV''.
* PutOnABus: Quite common in early games, they've become more rare as thebest equipment series has gone on, but [[TheBusCameBack they make a return]] in the game]].
''XIII'', ''XIV'', ''XV'', and ''XVI''.
* SignatureMove:Has been associated Goblin Punch.
* UndergroundMonkey: There are frequently multiple versions of them, some of which are found much later and withthe move "Black Cauldron" ever since his ''FFVII'' appearance... How Square still haven't incurred the wrath of Disney's lawyers is anyone's guess...respectable stats.
* FixedDamageAttack: Goblin Punch is sometimes depicted this way, especially if it can be learned by a [[PowerCopying Blue Mage]]. In
* TheGoomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the
* DemBones: Was a skeleton in ''FFVII''.
* {{Expy}}: In his ''FFVII'' appearance he is ''blatantly'' based
* FinalBoss: A rare recurring final boss for the series, representing ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Seekers of Adoulin]]'' and ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Shadowbringers]]''. Even before these appearances, he was originally planned to be the final boss of ''VideoGame/FinalFantasyIX'' before being replaced by Necron.
* OptionalBoss: In ''VideoGame/FinalFantasyIX'' he is an optional encounter in the final dungeon that is triggered by interacting with an unmarked and unremarkable piece of scenery that [[GuideDangIt players without a walkthrough would easily miss]]. Defeating him grants access to his synthesis shop, [[UltimateBlacksmith
* PutOnABus: Quite common in early games, they've become more rare as the
* SignatureMove:
* UndergroundMonkey: There are frequently multiple versions of them, some of which are found much later and with
Changed line(s) 250,256 (click to see context) from:
[[folder:Iron Giant]]
[[quoteright:162:https://static.tvtropes.org/pmwiki/pub/images/Iron_Giant_5724.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Red Giant
Massive iron golems armed with equally massive swords.
[[quoteright:162:https://static.tvtropes.org/pmwiki/pub/images/Iron_Giant_5724.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Red Giant
Massive iron golems armed with equally massive swords.
to:
[[quoteright:162:https://static.tvtropes.org/pmwiki/pub/images/Iron_Giant_5724.png]]
-->'''Debut:'''
'''Common variants:''' Red Giant
Massive iron golems armed with equally massive swords.
A supremely powerful caster.
Changed line(s) 258,266 (click to see context) from:
* AnimatedArmor: They're giant armored enemies animated by magic or technology, not by a wearer.
* {{BFS}}: Always seen with one, except in ''IV'', where they traded it for an ArmCannon. Lampshaded in ''VideoGame/FinalFantasyIVTheAfterYears'', where the party comment on how [[OptionalBoss the Iron Giant]] that originated from ''Final Fantasy II'' (where they had swords, and so does this one) is different from the variants they're more familiar with.
* BossInMookClothing: A rare and dangerous encounter in ''VideoGame/FinalFantasyII'' as well as ''VideoGame/FinalFantasyV''. (and, in the case of the former game (its remakes to be specific), will have a boss theme playing when fighting it)
* TheFaceless: They often go for a FaceFramedInShadow.
* MightyGlacier: Very slow, but very powerful.
* OptionalBoss: As even more of a GiantSpaceFleaFromNowhere than [[VideoGame/FinalFantasyIII the Cloud of Darkness]].
* RedEyesTakeWarning: Their eyes glow red.
* SmashMook: Iron Giants don't really have any fancy tricks up their sleeve--they typically just alternate between hitting a single target really hard, or all targets slightly less hard with their {{BFS}}.
* SpikesOfVillainy: May have one on each shoulder.
* {{BFS}}: Always seen with one, except in ''IV'', where they traded it for an ArmCannon. Lampshaded in ''VideoGame/FinalFantasyIVTheAfterYears'', where the party comment on how [[OptionalBoss the Iron Giant]] that originated from ''Final Fantasy II'' (where they had swords, and so does this one) is different from the variants they're more familiar with.
* BossInMookClothing: A rare and dangerous encounter in ''VideoGame/FinalFantasyII'' as well as ''VideoGame/FinalFantasyV''. (and, in the case of the former game (its remakes to be specific), will have a boss theme playing when fighting it)
* TheFaceless: They often go for a FaceFramedInShadow.
* MightyGlacier: Very slow, but very powerful.
* OptionalBoss: As even more of a GiantSpaceFleaFromNowhere than [[VideoGame/FinalFantasyIII the Cloud of Darkness]].
* RedEyesTakeWarning: Their eyes glow red.
* SmashMook: Iron Giants don't really have any fancy tricks up their sleeve--they typically just alternate between hitting a single target really hard, or all targets slightly less hard with their {{BFS}}.
* SpikesOfVillainy: May have one on each shoulder.
to:
* {{BFS}}: Always seen with one, except in ''IV'', where they traded it for an ArmCannon. Lampshaded in ''VideoGame/FinalFantasyIVTheAfterYears'', where the party comment on how [[OptionalBoss the Iron Giant]] that originated from ''Final Fantasy II'' (where they had swords, and so does this one) is different from the variants they're more familiar with.
* DemBones: Was a skeleton in ''FFVII''.
* {{Expy}}: In his ''FFVII'' appearance he is ''blatantly'' based on the
* FinalBoss: A rare recurring final boss for the series, representing ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Seekers of Adoulin]]'' and ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Shadowbringers]]''. Even before these appearances, he was originally planned to be
* TheFaceless: They often go for a FaceFramedInShadow.
* MightyGlacier: Very slow, but very powerful.
* OptionalBoss:
* RedEyesTakeWarning: Their eyes glow red.
* SmashMook: Iron Giants don't really have any fancy tricks up their sleeve--they typically just alternate between hitting a single target really hard, or all targets slightly less hard
*
Changed line(s) 269,273 (click to see context) from:
[[folder:Kraken]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''
One of the original Four Fiends, this tentacled monstrosity is sure to make life difficult for whoever crosses its multi-armed path.
-->'''Debut:''' ''VideoGame/FinalFantasyI''
One of the original Four Fiends, this tentacled monstrosity is sure to make life difficult for whoever crosses its multi-armed path.
to:
[[quoteright:162:https://static.tvtropes.org/pmwiki/pub/images/Iron_Giant_5724.png]]
-->'''Debut:'''
One of the original Four Fiends, this tentacled monstrosity is sure to make life difficult for whoever crosses its multi-armed path.
'''Common variants:''' Red Giant
Massive iron golems armed with equally massive swords.
Changed line(s) 275,277 (click to see context) from:
* IceMagicIsWater: Often has a compliment of Blizzard spells at its disposal to go with its water theme.
* KrakenAndLeviathan: Is the Final Fantasy's variation on Kraken, which looks like a humanoid octopus in its first incarnation and either a squid or regular octopus in others.
* MultiArmedAndDangerous: It's most distinguished feature in ''1'' is how many attacks it can do in one round, making it a horrifically powerful beatstick.
* KrakenAndLeviathan: Is the Final Fantasy's variation on Kraken, which looks like a humanoid octopus in its first incarnation and either a squid or regular octopus in others.
* MultiArmedAndDangerous: It's most distinguished feature in ''1'' is how many attacks it can do in one round, making it a horrifically powerful beatstick.
to:
* IceMagicIsWater: Often has AnimatedArmor: They're giant armored enemies animated by magic or technology, not by a compliment of Blizzard spells at its disposal to go wearer.
* {{BFS}}: Always seen withits water theme.
* KrakenAndLeviathan: Isone, except in ''IV'', where they traded it for an ArmCannon. Lampshaded in ''VideoGame/FinalFantasyIVTheAfterYears'', where the Final Fantasy's variation party comment on Kraken, which looks like a humanoid octopus in its first incarnation how [[OptionalBoss the Iron Giant]] that originated from ''Final Fantasy II'' (where they had swords, and either so does this one) is different from the variants they're more familiar with.
* BossInMookClothing: A rare and dangerous encounter in ''VideoGame/FinalFantasyII'' as well as ''VideoGame/FinalFantasyV''. (and, in the case of the former game (its remakes to be specific), will have asquid boss theme playing when fighting it)
* TheFaceless: They often go for a FaceFramedInShadow.
* MightyGlacier: Very slow, but very powerful.
* OptionalBoss: As even more of a GiantSpaceFleaFromNowhere than [[VideoGame/FinalFantasyIII the Cloud of Darkness]].
* RedEyesTakeWarning: Their eyes glow red.
* SmashMook: Iron Giants don't really have any fancy tricks up their sleeve--they typically just alternate between hitting a single target really hard, orregular octopus in others.
all targets slightly less hard with their {{BFS}}.
*MultiArmedAndDangerous: It's most distinguished feature in ''1'' is how many attacks it can do in SpikesOfVillainy: May have one round, making it a horrifically powerful beatstick.on each shoulder.
* {{BFS}}: Always seen with
* KrakenAndLeviathan: Is
* BossInMookClothing: A rare and dangerous encounter in ''VideoGame/FinalFantasyII'' as well as ''VideoGame/FinalFantasyV''. (and, in the case of the former game (its remakes to be specific), will have a
* TheFaceless: They often go for a FaceFramedInShadow.
* MightyGlacier: Very slow, but very powerful.
* OptionalBoss: As even more of a GiantSpaceFleaFromNowhere than [[VideoGame/FinalFantasyIII the Cloud of Darkness]].
* RedEyesTakeWarning: Their eyes glow red.
* SmashMook: Iron Giants don't really have any fancy tricks up their sleeve--they typically just alternate between hitting a single target really hard, or
*
Changed line(s) 280 (click to see context) from:
[[folder:Lich]]
to:
Changed line(s) 283,284 (click to see context) from:
Once the Fiend of Earth, this undead menace has risen time and again to stalk the living.
to:
Changed line(s) 286,288 (click to see context) from:
* DemotedToExtra: Got hit the hardest of all the Four Fiends. While the rest have been relegated to non-plot important bosses, Lich is the only one who has returned as a random encounter.
* OurLichesAreDifferent: Lich has never had a soul stone and is pretty much shown to be an undead sorcerer most of the time.
* PoisonousPerson: Lich's most consistent ability is to attack with poison.
* OurLichesAreDifferent: Lich has never had a soul stone and is pretty much shown to be an undead sorcerer most of the time.
* PoisonousPerson: Lich's most consistent ability is to attack with poison.
to:
* DemotedToExtra: Got hit IceMagicIsWater: Often has a compliment of Blizzard spells at its disposal to go with its water theme.
* KrakenAndLeviathan: Is thehardest of all the Four Fiends. While the rest have been relegated to non-plot important bosses, Lich is the only one who has returned as Final Fantasy's variation on Kraken, which looks like a random encounter.
* OurLichesAreDifferent: Lich has never had a soul stonehumanoid octopus in its first incarnation and is pretty much shown to be an undead sorcerer either a squid or regular octopus in others.
* MultiArmedAndDangerous: It's mostof the time.
* PoisonousPerson: Lich's most consistent abilitydistinguished feature in ''1'' is to attack with poison.how many attacks it can do in one round, making it a horrifically powerful beatstick.
* KrakenAndLeviathan: Is the
* OurLichesAreDifferent: Lich has never had a soul stone
* MultiArmedAndDangerous: It's most
* PoisonousPerson: Lich's most consistent ability
Added DiffLines:
[[folder:Lich]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''
Once the Fiend of Earth, this undead menace has risen time and again to stalk the living.
----
* DemotedToExtra: Got hit the hardest of all the Four Fiends. While the rest have been relegated to non-plot important bosses, Lich is the only one who has returned as a random encounter.
* OurLichesAreDifferent: Lich has never had a soul stone and is pretty much shown to be an undead sorcerer most of the time.
* PoisonousPerson: Lich's most consistent ability is to attack with poison.
[[/folder]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''
Once the Fiend of Earth, this undead menace has risen time and again to stalk the living.
----
* DemotedToExtra: Got hit the hardest of all the Four Fiends. While the rest have been relegated to non-plot important bosses, Lich is the only one who has returned as a random encounter.
* OurLichesAreDifferent: Lich has never had a soul stone and is pretty much shown to be an undead sorcerer most of the time.
* PoisonousPerson: Lich's most consistent ability is to attack with poison.
[[/folder]]
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Changed line(s) 45,46 (click to see context) from:
'''Common variants:''' Dark Behemoth, King Behemoth
to:
'''Common variants:''' Dark Behemoth, Kaiser Behemoth, King Behemoth
Changed line(s) 543,544 (click to see context) from:
'''Common variants:''' Garuda, Rukh
to:
'''Common variants:''' Bennu, Garuda, Rukh
Rukh, Tot Aevis, Stratoavis
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Spell My Name With An S is a disambig
Deleted line(s) 20 (click to see context) :
* SpellMyNameWithAnS: Their names are variably translated as Adamantoise, or Adamantortise, or just Adamant.
Deleted line(s) 41 (click to see context) :
* SpellMyNameWithAnS: Ahriman, Allemagne, or [[BlindIdiotTranslation Veteran]].
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* SpellMyNameWithAnS: Cactuar, Cactaur, Cactrot, or Sabotender.
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* SpellMyNameWithAnS: Coeurl, Black Cat, Cuahl, or Torama.
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* SpellMyNameWithAnS: Death Machine, [=WarMech=], Machine, or [[BlindIdiotTranslation WarMach]].
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* SpellMyNameWithAnS: Goblin or Imp.
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* SpellMyNameWithAnS: Iron Giant or Iron Man.
to:
* SpellMyNameWithAnS: SmashMook: Iron Giant Giants don't really have any fancy tricks up their sleeve--they typically just alternate between hitting a single target really hard, or Iron Man.all targets slightly less hard with their {{BFS}}.
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* SpellMyNameWithAnS: Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
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* SpellMyNameWithAnS: Mu or Rhodox.
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* SpellMyNameWithAnS: Sahagin or Water Bug.
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* SpellMyNameWithAnS: Tonbery or Pub.
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* SpellMyNameWithAnS: Its name has alternately been translated as Atma Weapon (in the original SNES version of ''VI'') and Ultimate Weapon (in ''VII'').
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* SpellMyNameWithAnS: Zu or Zuu.
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* EarlyInstallmentCharacterDesignDifference: In the original ''Final Fantasy 1'', they had the now outdated kangaroo look of almost walking upright. When they fully returned by ''VI'' they were given their correct posture, which was back ported into every rerelease of ''1'' until the ''Pixel Remaster'' returned them to the original style for authenticity.
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-->'''Debut:''' ''VideoGame/FinalFantasyI''
to:
-->'''Debut:''' ''VideoGame/FinalFantasyI''''VideoGame/FinalFantasyI''\\
Changed line(s) 510 (click to see context) from:
* SmashMook: Most often have purely physical attack skills, but beware the MagicKnight variants who can use some of the strongest attacks around like Meteor.
to:
* SmashMook: Most often have purely physical attack skills, but beware the MagicKnight variants who can use some of the strongest magic attacks around like Meteor.
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[[folder:Tyrannosaurus]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''
'''Common variants:''' Archaeosaur, Allosaurus, Earth Dragon,
GarnishingTheStory with Dinosaurs is always fun part of a story and that includes ''Final Fantasy'', and the TerrifyingTyrannosaur is the nominal representee of the genus.
----
* DinosaursAreDragons: Tyrannosaurs and their kin are often labelled with the games' dragon types. ''V'' inverts this and makes it a PaletteSwap of the local DracoLich enemies.
* PinataEnemy: Tyrannosaurs are often a massive boon to farm exp in the game they appear in. How easy to take down to get that boon varies.
* SmashMook: Most often have purely physical attack skills, but beware the MagicKnight variants who can use some of the strongest attacks around like Meteor.
* TailSlap: Often a part of their skills is to strike you with their tails.
[[/folder]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''
'''Common variants:''' Archaeosaur, Allosaurus, Earth Dragon,
GarnishingTheStory with Dinosaurs is always fun part of a story and that includes ''Final Fantasy'', and the TerrifyingTyrannosaur is the nominal representee of the genus.
----
* DinosaursAreDragons: Tyrannosaurs and their kin are often labelled with the games' dragon types. ''V'' inverts this and makes it a PaletteSwap of the local DracoLich enemies.
* PinataEnemy: Tyrannosaurs are often a massive boon to farm exp in the game they appear in. How easy to take down to get that boon varies.
* SmashMook: Most often have purely physical attack skills, but beware the MagicKnight variants who can use some of the strongest attacks around like Meteor.
* TailSlap: Often a part of their skills is to strike you with their tails.
[[/folder]]
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[[folder:Worm]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Abyss Worm, Gigas Worm, Sand Worm,
Giant worms with an all consuming maw.
----
* BlowYouAway: Fitting for their dessert origins, many can cast wind based spells like Sandstorm.
* EatingTheEnemy: A common skill they have is to eat a party member.
* DishingOutDirt: Their most common ability is to cast Earthquake.
* SandWorm: Variants change whether they are partially subterranean or fully out of the ground.
[[/folder]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Abyss Worm, Gigas Worm, Sand Worm,
Giant worms with an all consuming maw.
----
* BlowYouAway: Fitting for their dessert origins, many can cast wind based spells like Sandstorm.
* EatingTheEnemy: A common skill they have is to eat a party member.
* DishingOutDirt: Their most common ability is to cast Earthquake.
* SandWorm: Variants change whether they are partially subterranean or fully out of the ground.
[[/folder]]
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* DualWielding: More like sextuple wielding, every one of her six arms has a scimitar.
* MultiArmedAndDangerous: The human half has six arms, letting her wield six scimitars.
* MultiArmedAndDangerous: The human half has six arms, letting her wield six scimitars.
Added DiffLines:
* {{Stripperific}}: The most any of the human half wears is a metal breastplate with some jewelry adornments.
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[[folder:Malboro]]
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/Malboro_2311.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Carrot, Great Malboro, Malboro Menace
Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/Malboro_2311.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Carrot, Great Malboro, Malboro Menace
Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.
to:
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/Malboro_2311.png]]
-->'''Debut:'''
'''Common variants:''' Carrot, Great Malboro, Malboro Menace
Highly dangerous enemies made up
One of
Changed line(s) 283,296 (click to see context) from:
* BreathWeapon: Bad Breath.
* CombatTentacles: Their melee attacks are done with their tentacles.
* ExtraEyes: Almost have more eyes than teeth.
* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they're friggin' ''huge'', whereas in VideoGame/FinalFantasyXII, most Malboros are half the height of the player characters.
* KingMook: There are often more powerful Malboro Kings.
* ManEatingPlant: Malboros are plant-based and eager to devour your party members.
* MascotMook: One of the more iconic monsters from the franchise.
* MeaningfulName: Named after the Marlboro cigarette company (also a potential TakeThat to Marlboro). Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
* MoreTeethThanTheOsmondFamily: Rows upon rows of razor-sharp choppers line their mouths.
* SignatureMove: Bad Breath, of course.
* SpellMyNameWithAnS: Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
* StatusInflictionAttack: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
* TookALevelInBadass: They were just normal enemies initially, and fought in groups and alongside other foes. Since ''VII'' they've been upgraded to EliteMook, fought one at a time, and Bad Breath usually affects the ''entire'' party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...
* WeaponizedStench: Their signature attack, Bad Breath, is this, exhaling a noxious gas that inflicts a plethora of status effects.
* CombatTentacles: Their melee attacks are done with their tentacles.
* ExtraEyes: Almost have more eyes than teeth.
* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they're friggin' ''huge'', whereas in VideoGame/FinalFantasyXII, most Malboros are half the height of the player characters.
* KingMook: There are often more powerful Malboro Kings.
* ManEatingPlant: Malboros are plant-based and eager to devour your party members.
* MascotMook: One of the more iconic monsters from the franchise.
* MeaningfulName: Named after the Marlboro cigarette company (also a potential TakeThat to Marlboro). Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
* MoreTeethThanTheOsmondFamily: Rows upon rows of razor-sharp choppers line their mouths.
* SignatureMove: Bad Breath, of course.
* SpellMyNameWithAnS: Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
* StatusInflictionAttack: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
* TookALevelInBadass: They were just normal enemies initially, and fought in groups and alongside other foes. Since ''VII'' they've been upgraded to EliteMook, fought one at a time, and Bad Breath usually affects the ''entire'' party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...
* WeaponizedStench: Their signature attack, Bad Breath, is this, exhaling a noxious gas that inflicts a plethora of status effects.
to:
* BreathWeapon: Bad Breath.
IceMagicIsWater: Often has a compliment of Blizzard spells at its disposal to go with its water theme.
*CombatTentacles: Their melee KrakenAndLeviathan: Is the Final Fantasy's variation on Kraken, which looks like a humanoid octopus in its first incarnation and either a squid or regular octopus in others.
* MultiArmedAndDangerous: It's most distinguished feature in ''1'' is how many attacksare done with their tentacles.
* ExtraEyes: Almost have more eyes than teeth.
* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they're friggin' ''huge'', whereasit can do in VideoGame/FinalFantasyXII, most Malboros are half the height of the player characters.
* KingMook: There are often moreone round, making it a horrifically powerful Malboro Kings.
* ManEatingPlant: Malboros are plant-based and eager to devour your party members.
* MascotMook: One of the more iconic monsters from the franchise.
* MeaningfulName: Named after the Marlboro cigarette company (also a potential TakeThat to Marlboro). Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
* MoreTeethThanTheOsmondFamily: Rows upon rows of razor-sharp choppers line their mouths.
* SignatureMove: Bad Breath, of course.
* SpellMyNameWithAnS: Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
* StatusInflictionAttack: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
* TookALevelInBadass: They were just normal enemies initially, and fought in groups and alongside other foes. Since ''VII'' they've been upgraded to EliteMook, fought one at a time, and Bad Breath usually affects the ''entire'' party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...
* WeaponizedStench: Their signature attack, Bad Breath, is this, exhaling a noxious gas that inflicts a plethora of status effects.beatstick.
*
* MultiArmedAndDangerous: It's most distinguished feature in ''1'' is how many attacks
* ExtraEyes: Almost have more eyes than teeth.
* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they're friggin' ''huge'', whereas
* KingMook: There are often more
* ManEatingPlant: Malboros are plant-based and eager to devour your party members.
* MascotMook: One of the more iconic monsters from the franchise.
* MeaningfulName: Named after the Marlboro cigarette company (also a potential TakeThat to Marlboro). Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
* MoreTeethThanTheOsmondFamily: Rows upon rows of razor-sharp choppers line their mouths.
* SignatureMove: Bad Breath, of course.
* SpellMyNameWithAnS: Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
* StatusInflictionAttack: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
* TookALevelInBadass: They were just normal enemies initially, and fought in groups and alongside other foes. Since ''VII'' they've been upgraded to EliteMook, fought one at a time, and Bad Breath usually affects the ''entire'' party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...
* WeaponizedStench: Their signature attack, Bad Breath, is this, exhaling a noxious gas that inflicts a plethora of status effects.
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[[folder:Mover]]
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''
Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''
Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.
to:
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png]]
-->'''Debut:'''
Small, unassuming spheres that attack in trios
Once the Fiend of Earth, this undead menace has risen time and
Changed line(s) 306,313 (click to see context) from:
* CombinationAttack: When all three are alive, they may use Delta Attack to petrify one of your characters.
* ExactlyWhatItSaysOnTheTin: They move, and not much else.
* HappyFunBall: They're just small red orbs... and then they unleash Delta Attack.
* KillerRabbit: Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order to perform their [[CombinationAttack Delta Attack]].
* OurZombiesAreDifferent: Classified as Undead enemies.
* ExactlyWhatItSaysOnTheTin: They move, and not much else.
* HappyFunBall: They're just small red orbs... and then they unleash Delta Attack.
* KillerRabbit: Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order to perform their [[CombinationAttack Delta Attack]].
* OurZombiesAreDifferent: Classified as Undead enemies.
to:
* CombinationAttack: When DemotedToExtra: Got hit the hardest of all three are alive, they may use Delta Attack the Four Fiends. While the rest have been relegated to petrify non-plot important bosses, Lich is the only one of your characters.
who has returned as a random encounter.
*ExactlyWhatItSaysOnTheTin: They move, OurLichesAreDifferent: Lich has never had a soul stone and not is pretty much else.
shown to be an undead sorcerer most of the time.
*HappyFunBall: They're just small red orbs... and then they unleash Delta Attack.
* KillerRabbit: Aww it's a little red ballPoisonousPerson: Lich's most consistent ability is to attack with eyeHOLY CRAP Delta Attack!?
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order to perform their [[CombinationAttack Delta Attack]].
* OurZombiesAreDifferent: Classified as Undead enemies.poison.
*
*
* KillerRabbit: Aww it's a little red ball
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order to perform their [[CombinationAttack Delta Attack]].
* OurZombiesAreDifferent: Classified as Undead enemies.
Changed line(s) 316,321 (click to see context) from:
[[folder:Mu]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Mu_9953.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyVI''
Cute and adorable rabbits that burrow underground.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Mu_9953.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyVI''
Cute and adorable rabbits that burrow underground.
to:
[[quoteright:200:https://static.
[[quoteright:285:https://static.tvtropes.
-->'''Debut:'''
Cute and adorable rabbits that burrow underground.
'''Common variants:''' Carrot, Great Malboro, Malboro Menace
Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.
Changed line(s) 323,326 (click to see context) from:
* CuteIsEvil: They're adorable and look like something you might keep as a pet, but they're still enemies.
* TheGoomba: Usually one of the more basic enemies you find.
* KillerRabbit: Defied; they're usually about as harmless as they look.
* SpellMyNameWithAnS: Mu or Rhodox.
* TheGoomba: Usually one of the more basic enemies you find.
* KillerRabbit: Defied; they're usually about as harmless as they look.
* SpellMyNameWithAnS: Mu or Rhodox.
to:
* CuteIsEvil: They're adorable and look like something you might keep as a pet, but BreathWeapon: Bad Breath.
* CombatTentacles: Their melee attacks are done with their tentacles.
* ExtraEyes: Almost have more eyes than teeth.
* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they'restill enemies.
friggin' ''huge'', whereas in VideoGame/FinalFantasyXII, most Malboros are half the height of the player characters.
*TheGoomba: Usually one KingMook: There are often more powerful Malboro Kings.
* ManEatingPlant: Malboros are plant-based and eager to devour your party members.
* MascotMook: One of the morebasic enemies you find.
iconic monsters from the franchise.
*KillerRabbit: Defied; they're usually about MeaningfulName: Named after the Marlboro cigarette company (also a potential TakeThat to Marlboro). Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not be an intentional, as harmless as they look.
their name may also be derived from the Japanese for "bad breath".
* MoreTeethThanTheOsmondFamily: Rows upon rows of razor-sharp choppers line their mouths.
* SignatureMove: Bad Breath, of course.
* SpellMyNameWithAnS:Mu Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Rhodox.Evil Oscar.
* StatusInflictionAttack: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
* TookALevelInBadass: They were just normal enemies initially, and fought in groups and alongside other foes. Since ''VII'' they've been upgraded to EliteMook, fought one at a time, and Bad Breath usually affects the ''entire'' party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...
* WeaponizedStench: Their signature attack, Bad Breath, is this, exhaling a noxious gas that inflicts a plethora of status effects.
* CombatTentacles: Their melee attacks are done with their tentacles.
* ExtraEyes: Almost have more eyes than teeth.
* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they're
*
* ManEatingPlant: Malboros are plant-based and eager to devour your party members.
* MascotMook: One of the more
*
* MoreTeethThanTheOsmondFamily: Rows upon rows of razor-sharp choppers line their mouths.
* SignatureMove: Bad Breath, of course.
* SpellMyNameWithAnS:
* StatusInflictionAttack: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
* TookALevelInBadass: They were just normal enemies initially, and fought in groups and alongside other foes. Since ''VII'' they've been upgraded to EliteMook, fought one at a time, and Bad Breath usually affects the ''entire'' party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...
* WeaponizedStench: Their signature attack, Bad Breath, is this, exhaling a noxious gas that inflicts a plethora of status effects.
Changed line(s) 329,335 (click to see context) from:
[[folder:Ochu]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Ochu_5384.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Microchu
Giant plant enemies with huge mouths and vine-tentacles.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Ochu_5384.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Microchu
Giant plant enemies with huge mouths and vine-tentacles.
to:
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Ochu_5384.png]]
-->'''Debut:'''
'''Common variants:''' Microchu
Giant plant enemies with huge mouths and vine-tentacles.
The flaming serpent of the Four Fiends has returned to coil her snake tail around the unprepared.
Changed line(s) 337,345 (click to see context) from:
* CaptainErsatz: They're otyughs from ''TabletopGame/DungeonsAndDragons'', but plants.
* CombatTentacles: Attack with their vines.
* EyelessFace: In several games, it doesn't have eyes, unlike the Malboro.
* EyesDoNotBelongThere: In a couple games where they do have eyes (most notably, their first appearance), the eyes will be on vines that, at first glance, resemble arms.
* GiantMook: They tend to tower over the party a bit.
* KillItWithFire: It takes more damage from fire, being a plant and all.
* ManEatingPlant: It's a plant and its preferred meal is your party members. Go figure.
* MookMaker[=/=]MotherOfAThousandYoung: Particularly in later appearances, Ochus will be towering boss-level foes and their offspring, Microchus, will infest the area. These Microchus are much weaker, generally innumerable in number, and can be indefinitely summoned during the boss fight against the adult Ochu.
* MoreTeethThanTheOsmondFamily: Not as many as the Malboro, but a lot.
* CombatTentacles: Attack with their vines.
* EyelessFace: In several games, it doesn't have eyes, unlike the Malboro.
* EyesDoNotBelongThere: In a couple games where they do have eyes (most notably, their first appearance), the eyes will be on vines that, at first glance, resemble arms.
* GiantMook: They tend to tower over the party a bit.
* KillItWithFire: It takes more damage from fire, being a plant and all.
* ManEatingPlant: It's a plant and its preferred meal is your party members. Go figure.
* MookMaker[=/=]MotherOfAThousandYoung: Particularly in later appearances, Ochus will be towering boss-level foes and their offspring, Microchus, will infest the area. These Microchus are much weaker, generally innumerable in number, and can be indefinitely summoned during the boss fight against the adult Ochu.
* MoreTeethThanTheOsmondFamily: Not as many as the Malboro, but a lot.
to:
* CaptainErsatz: They're otyughs from ''TabletopGame/DungeonsAndDragons'', but plants.
* CombatTentacles: Attack with their vines.
* EyelessFace: In several games, it doesn'tSnakesAreSinister: Marilith's most common attribute is her snake features, which in ''XII'' go all the way and just have eyes, unlike the Malboro.
* EyesDoNotBelongThere: In a couple games where they do have eyes (most notably, their first appearance), the eyes will be on vines that, at first glance, resemble arms.
* GiantMook: They tend to tower over the party a bit.
* KillItWithFire: It takes more damage from fire,it being a plant and all.
giant snake.
*ManEatingPlant: It's a plant and its preferred meal is your party members. Go figure.
* MookMaker[=/=]MotherOfAThousandYoung: Particularly in later appearances, Ochus will be towering boss-level foes and their offspring, Microchus, will infestSnakePeople: Usually takes the area. These Microchus are much weaker, generally innumerable in number, and can be indefinitely summoned during the boss fight against the adult Ochu.
* MoreTeethThanTheOsmondFamily: Not as many as the Malboro, butform of a lot.woman with a serpent lower half.
* CombatTentacles: Attack with their vines.
* EyelessFace: In several games, it doesn't
* EyesDoNotBelongThere: In a couple games where they do have eyes (most notably, their first appearance), the eyes will be on vines that, at first glance, resemble arms.
* GiantMook: They tend to tower over the party a bit.
* KillItWithFire: It takes more damage from fire,
*
* MookMaker[=/=]MotherOfAThousandYoung: Particularly in later appearances, Ochus will be towering boss-level foes and their offspring, Microchus, will infest
* MoreTeethThanTheOsmondFamily: Not as many as the Malboro, but
Changed line(s) 348,355 (click to see context) from:
[[folder:Omega]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/FF_Omega_9880.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''\\
'''Common variants:''' Prototype
An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to perform.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/FF_Omega_9880.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''\\
'''Common variants:''' Prototype
An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to perform.
to:
[[quoteright:300:https://static.
[[quoteright:175:https://static.tvtropes.
-->'''Debut:'''
'''Common variants:''' Prototype
An infamous boss built by an ancient civilization
Small, unassuming spheres that attack in trios and combine power for
Changed line(s) 357,374 (click to see context) from:
* ArchEnemy: It varies depending on the game, but it's heavily implied that it is hunting Shinryu in most of its appearances. Other games tend to have Omega matched against other draconic beings such as [[VideoGame/FinalFantasyXII Yiazmat]] and [[VideoGame/FinalFantasyXIV Midgarsormr]]. In ''VideoGame/FinalFantasyXIV'', Omega is actually attempting to create his own arch enemy to aid in its own evolution.
* BossInMookClothing: In its first appearance in ''V'', you would undoubtedly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter with in order to continue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
* CosmeticAward: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
* DegradedBoss: Omega Mk.II's room in ''V'' is populated by ''several copies of the original''.
* DimensionalTraveler: Omega Mk. XII, who [[NonIndicativeName might]] be the original. The contractor who built it was supposed to make a weapon to kill [[MarathonBoss Yiazmat]], [[note]]implied because Omega only shows up once Yiazmat's hunt has been accepted,[[/note]] but during development they programmed reproductive, adaptive, and dimension-hopping abilities into it. [[GoneHorriblyWrong And then it escaped.]]
* GiantMecha: It's usually about the size of a car, but is sometimes much bigger.
* NoNonsenseNemesis:
** Generally its style of combat. No flashy cinematic attacks (if it's not solely using Wave Cannon as often as it can), no InterfaceScrew, and it doesn't particularly rely on status ailments or debuffs to enfeeble the party. Omega just hits really hard and has a lot of HP and defense.
** Omega enforces this on the player in most games. It doesn't have any elemental weaknesses or patterns to exploit and ContractualBossImmunity is in full effect, and although the player can usually come up with creative ways to offset the damage from Wave Cannon, it's still a battle of attrition that depends on how well the player can balance healing, defense, and offense.
* OptionalBoss: ''VideoGame/FinalFantasyXI'' is the only entry to feature a fight with Omega as a main storyline encounter. In every other appearance it is purely optional.
* PaletteSwap: When they appear in the same game, they usually look very much the same as always, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in ''Franchise/FinalFantasy'' series are from a same basic structure and merely improved themselves over time.
** It was also a PaletteSwap of the Prototype enemy in ''V''.
* RoamingEnemy: In ''VideoGame/FinalFantasyV''. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
* SignatureMove: [[WaveMotionGun Surge Cannon/Wave Cannon]].
* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[VideoGame/FinalFantasyTacticsAdvance Alpha]] and [[VideoGame/FinalFantasyTacticsA2 Upsilon]].
* UndergroundMonkey: It uses the same frame as the Mimic Queen in ''XII'' and resembles a giant Mimic while it's dormant, but it's not as skinny as them and looks more man-made.
* [[WalkingTheEarth Walking]] TheMultiverse: Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.
* WaveMotionGun: Its signature attack is the Wave Cannon, a non-elemental energy beam that packs a wallop.
* BossInMookClothing: In its first appearance in ''V'', you would undoubtedly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter with in order to continue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
* CosmeticAward: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
* DegradedBoss: Omega Mk.II's room in ''V'' is populated by ''several copies of the original''.
* DimensionalTraveler: Omega Mk. XII, who [[NonIndicativeName might]] be the original. The contractor who built it was supposed to make a weapon to kill [[MarathonBoss Yiazmat]], [[note]]implied because Omega only shows up once Yiazmat's hunt has been accepted,[[/note]] but during development they programmed reproductive, adaptive, and dimension-hopping abilities into it. [[GoneHorriblyWrong And then it escaped.]]
* GiantMecha: It's usually about the size of a car, but is sometimes much bigger.
* NoNonsenseNemesis:
** Generally its style of combat. No flashy cinematic attacks (if it's not solely using Wave Cannon as often as it can), no InterfaceScrew, and it doesn't particularly rely on status ailments or debuffs to enfeeble the party. Omega just hits really hard and has a lot of HP and defense.
** Omega enforces this on the player in most games. It doesn't have any elemental weaknesses or patterns to exploit and ContractualBossImmunity is in full effect, and although the player can usually come up with creative ways to offset the damage from Wave Cannon, it's still a battle of attrition that depends on how well the player can balance healing, defense, and offense.
* OptionalBoss: ''VideoGame/FinalFantasyXI'' is the only entry to feature a fight with Omega as a main storyline encounter. In every other appearance it is purely optional.
* PaletteSwap: When they appear in the same game, they usually look very much the same as always, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in ''Franchise/FinalFantasy'' series are from a same basic structure and merely improved themselves over time.
** It was also a PaletteSwap of the Prototype enemy in ''V''.
* RoamingEnemy: In ''VideoGame/FinalFantasyV''. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
* SignatureMove: [[WaveMotionGun Surge Cannon/Wave Cannon]].
* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[VideoGame/FinalFantasyTacticsAdvance Alpha]] and [[VideoGame/FinalFantasyTacticsA2 Upsilon]].
* UndergroundMonkey: It uses the same frame as the Mimic Queen in ''XII'' and resembles a giant Mimic while it's dormant, but it's not as skinny as them and looks more man-made.
* [[WalkingTheEarth Walking]] TheMultiverse: Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.
* WaveMotionGun: Its signature attack is the Wave Cannon, a non-elemental energy beam that packs a wallop.
to:
* ArchEnemy: It varies depending on the game, but CombinationAttack: When all three are alive, they may use Delta Attack to petrify one of your characters.
* ExactlyWhatItSaysOnTheTin: They move, and not much else.
* HappyFunBall: They're just small red orbs... and then they unleash Delta Attack.
* KillerRabbit: Aww it'sheavily implied that it is hunting Shinryu in most of its appearances. Other games tend to have Omega matched against other draconic beings such as [[VideoGame/FinalFantasyXII Yiazmat]] and [[VideoGame/FinalFantasyXIV Midgarsormr]]. In ''VideoGame/FinalFantasyXIV'', Omega is actually attempting to create his own arch enemy to aid in its own evolution.
* BossInMookClothing: In its first appearance in ''V'', you would undoubtedly thinka roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter little red ball with eyeHOLY CRAP Delta Attack!?
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order tocontinue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
perform their [[CombinationAttack Delta Attack]].
*CosmeticAward: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
* DegradedBoss: Omega Mk.II's room in ''V'' is populated by ''several copies of the original''.
* DimensionalTraveler: Omega Mk. XII, who [[NonIndicativeName might]] be the original. The contractor who built it was supposed to make a weapon to kill [[MarathonBoss Yiazmat]], [[note]]implied because Omega only shows up once Yiazmat's hunt has been accepted,[[/note]] but during development they programmed reproductive, adaptive, and dimension-hopping abilities into it. [[GoneHorriblyWrong And then it escaped.]]
* GiantMecha: It's usually about the size of a car, but is sometimes much bigger.
* NoNonsenseNemesis:
** Generally its style of combat. No flashy cinematic attacks (if it's not solely using Wave CannonOurZombiesAreDifferent: Classified as often as it can), no InterfaceScrew, and it doesn't particularly rely on status ailments or debuffs to enfeeble the party. Omega just hits really hard and has a lot of HP and defense.
** Omega enforces this on the player in most games. It doesn't have any elemental weaknesses or patterns to exploit and ContractualBossImmunity is in full effect, and although the player can usually come up with creative ways to offset the damage from Wave Cannon, it's still a battle of attrition that depends on how well the player can balance healing, defense, and offense.
* OptionalBoss: ''VideoGame/FinalFantasyXI'' is the only entry to feature a fight with Omega as a main storyline encounter. In every other appearance it is purely optional.
* PaletteSwap: When they appear in the same game, they usually look very much the same as always, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in ''Franchise/FinalFantasy'' series are from a same basic structure and merely improved themselves over time.
** It was also a PaletteSwap of the Prototype enemy in ''V''.
* RoamingEnemy: In ''VideoGame/FinalFantasyV''. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
* SignatureMove: [[WaveMotionGun Surge Cannon/Wave Cannon]].
* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[VideoGame/FinalFantasyTacticsAdvance Alpha]] and [[VideoGame/FinalFantasyTacticsA2 Upsilon]].
* UndergroundMonkey: It uses the same frame as the Mimic Queen in ''XII'' and resembles a giant Mimic while it's dormant, but it's not as skinny as them and looks more man-made.
* [[WalkingTheEarth Walking]] TheMultiverse: Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.
* WaveMotionGun: Its signature attack is the Wave Cannon, a non-elemental energy beam that packs a wallop.Undead enemies.
* ExactlyWhatItSaysOnTheTin: They move, and not much else.
* HappyFunBall: They're just small red orbs... and then they unleash Delta Attack.
* KillerRabbit: Aww it's
* BossInMookClothing: In its first appearance in ''V'', you would undoubtedly think
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order to
*
* DegradedBoss: Omega Mk.II's room in ''V'' is populated by ''several copies of the original''.
* DimensionalTraveler: Omega Mk. XII, who [[NonIndicativeName might]] be the original. The contractor who built it was supposed to make a weapon to kill [[MarathonBoss Yiazmat]], [[note]]implied because Omega only shows up once Yiazmat's hunt has been accepted,[[/note]] but during development they programmed reproductive, adaptive, and dimension-hopping abilities into it. [[GoneHorriblyWrong And then it escaped.]]
* GiantMecha: It's usually about the size of a car, but is sometimes much bigger.
* NoNonsenseNemesis:
** Generally its style of combat. No flashy cinematic attacks (if it's not solely using Wave Cannon
** Omega enforces this on the player in most games. It doesn't have any elemental weaknesses or patterns to exploit and ContractualBossImmunity is in full effect, and although the player can usually come up with creative ways to offset the damage from Wave Cannon, it's still a battle of attrition that depends on how well the player can balance healing, defense, and offense.
* OptionalBoss: ''VideoGame/FinalFantasyXI'' is the only entry to feature a fight with Omega as a main storyline encounter. In every other appearance it is purely optional.
* PaletteSwap: When they appear in the same game, they usually look very much the same as always, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in ''Franchise/FinalFantasy'' series are from a same basic structure and merely improved themselves over time.
** It was also a PaletteSwap of the Prototype enemy in ''V''.
* RoamingEnemy: In ''VideoGame/FinalFantasyV''. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
* SignatureMove: [[WaveMotionGun Surge Cannon/Wave Cannon]].
* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[VideoGame/FinalFantasyTacticsAdvance Alpha]] and [[VideoGame/FinalFantasyTacticsA2 Upsilon]].
* UndergroundMonkey: It uses the same frame as the Mimic Queen in ''XII'' and resembles a giant Mimic while it's dormant, but it's not as skinny as them and looks more man-made.
* [[WalkingTheEarth Walking]] TheMultiverse: Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.
* WaveMotionGun: Its signature attack is the Wave Cannon, a non-elemental energy beam that packs a wallop.
Changed line(s) 377,383 (click to see context) from:
[[folder:Sahagin]]
[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/Sahagin_727.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Desert Sahagin, Sahagin Chief, Sahagin Prince
Aquatic enemies that act as basic water-elemental {{Mook}}s.
[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/Sahagin_727.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Desert Sahagin, Sahagin Chief, Sahagin Prince
Aquatic enemies that act as basic water-elemental {{Mook}}s.
to:
[[quoteright:236:https://static.
[[quoteright:200:https://static.tvtropes.
-->'''Debut:'''
'''Common variants:''' Desert Sahagin, Sahagin Chief, Sahagin Prince
Aquatic enemies
Cute and adorable rabbits that
Changed line(s) 385,390 (click to see context) from:
* DefendCommand: In ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'', they can withdraw into their shells to block your attacks.
%%* FishPeople
* MakingASplash: They use water-elemental magics.
* ProngsOfPoseidon: They're fish people who used tridents in some games.
* SpellMyNameWithAnS: Sahagin or Water Bug.
* UndergroundMonkey: Desert Sahagins, which are fought in the desert. They also come in [[KingMook Chief and Prince]] varieties.
%%* FishPeople
* MakingASplash: They use water-elemental magics.
* ProngsOfPoseidon: They're fish people who used tridents in some games.
* SpellMyNameWithAnS: Sahagin or Water Bug.
* UndergroundMonkey: Desert Sahagins, which are fought in the desert. They also come in [[KingMook Chief and Prince]] varieties.
to:
* DefendCommand: In ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'', they can withdraw into their shells to block your attacks.
%%* FishPeople
* MakingASplash: They use water-elemental magics.
* ProngsOfPoseidon:CuteIsEvil: They're fish people who used tridents in some games.
adorable and look like something you might keep as a pet, but they're still enemies.
* TheGoomba: Usually one of the more basic enemies you find.
* KillerRabbit: Defied; they're usually about as harmless as they look.
* SpellMyNameWithAnS:Sahagin Mu or Water Bug.
* UndergroundMonkey: Desert Sahagins, which are fought in the desert. They also come in [[KingMook Chief and Prince]] varieties.Rhodox.
%%* FishPeople
* MakingASplash: They use water-elemental magics.
* ProngsOfPoseidon:
* TheGoomba: Usually one of the more basic enemies you find.
* KillerRabbit: Defied; they're usually about as harmless as they look.
* SpellMyNameWithAnS:
* UndergroundMonkey: Desert Sahagins, which are fought in the desert. They also come in [[KingMook Chief and Prince]] varieties.
Changed line(s) 393,398 (click to see context) from:
[[folder:Shinryu]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Shinryu_Dissidia_4294.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''
Along with Omega, one of the infamous {{Optional Boss}}es of the series.
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Shinryu_Dissidia_4294.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''
Along with Omega, one of the infamous {{Optional Boss}}es of the series.
to:
[[quoteright:256:https://static.
[[quoteright:200:https://static.tvtropes.
-->'''Debut:'''
Along
'''Common variants:''' Microchu
Giant plant enemies with
Changed line(s) 400,416 (click to see context) from:
* ArchEnemy: Though the full backstory isn't clear, it is implied that Omega was created specifically to destroy Shinryu. They often appear together in games, suggesting that one is pursuing the other.
* AscendedExtra: Got to be a major character in the backstory of ''VideoGame/DissidiaFinalFantasy''.
** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entities in the entire multiverse, outranking Chaos and Cosmos and who knows what other godlike beings.
* BeginWithAFinisher: In ''V'', it ''always'' opens the fight with Tsunami, an ''insanely powerful'' Water-elemental attack that hits the entire party.
* BraggingRightsReward: Apart from the [[InfinityPlusOneSword Infinity Plus One Weapons]] he tends to guard, ''V'' also gave you a [[CosmeticAward medal]] for beating him.
* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
* CrystalDragonJesus: Played with -- it's never been worshipped, but it is ''literally'' a God-Dragon formed out of crystal.
* FinalBoss: Of ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Heroes of Abyssea]]'', ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Stormblood]]'', and ''[[VideoGame/DissidiaFinalFantasy2015 Dissidia Final Fantasy NT]]''.
* InconsistentDub: Has also been known as "Nova Dragon" or "Lord Dragon".
* InfinityPlusOneSword: It often guards one, usually the Ragnarok.
* LonelyAtTheTop: ''Dissidia'' suggests that Shinryu wishes to witness things [[IJustWantToBeNormal "not from above, but as you do"]].
* MakingASplash: [[BeginWithAFinisher Opens most of his fights]] with a ''supremely powerful'' Tidal Wave attack. This attack can often wipe out an entire party in a single hit.
* MeaningfulName: "Divine Dragon".
* OptionalBoss: Debuted as one in ''V'', and has become a recurring one in a number of game remakes.
* OurDragonsAreDifferent: He's a serpent-like entity with wings and arms. He also abnormally powerful, the tidbits on his backstory in ''V'' state that he and Omega were so powerful than even the Legendary Weapons couldn't defeat them.
* SignatureMove: Frequently has access to other recurring beings signature moves, in addition to his own, Protostar. He is strongly associated with Tidal Wave as well, almost as much as Leviathan is.
* [[WalkingTheEarth Walking]] TheMultiverse: As with Omega, the implication is that all the Shinryus across the series are the same being travelling between worlds.
* AscendedExtra: Got to be a major character in the backstory of ''VideoGame/DissidiaFinalFantasy''.
** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entities in the entire multiverse, outranking Chaos and Cosmos and who knows what other godlike beings.
* BeginWithAFinisher: In ''V'', it ''always'' opens the fight with Tsunami, an ''insanely powerful'' Water-elemental attack that hits the entire party.
* BraggingRightsReward: Apart from the [[InfinityPlusOneSword Infinity Plus One Weapons]] he tends to guard, ''V'' also gave you a [[CosmeticAward medal]] for beating him.
* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
* CrystalDragonJesus: Played with -- it's never been worshipped, but it is ''literally'' a God-Dragon formed out of crystal.
* FinalBoss: Of ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Heroes of Abyssea]]'', ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Stormblood]]'', and ''[[VideoGame/DissidiaFinalFantasy2015 Dissidia Final Fantasy NT]]''.
* InconsistentDub: Has also been known as "Nova Dragon" or "Lord Dragon".
* InfinityPlusOneSword: It often guards one, usually the Ragnarok.
* LonelyAtTheTop: ''Dissidia'' suggests that Shinryu wishes to witness things [[IJustWantToBeNormal "not from above, but as you do"]].
* MakingASplash: [[BeginWithAFinisher Opens most of his fights]] with a ''supremely powerful'' Tidal Wave attack. This attack can often wipe out an entire party in a single hit.
* MeaningfulName: "Divine Dragon".
* OptionalBoss: Debuted as one in ''V'', and has become a recurring one in a number of game remakes.
* OurDragonsAreDifferent: He's a serpent-like entity with wings and arms. He also abnormally powerful, the tidbits on his backstory in ''V'' state that he and Omega were so powerful than even the Legendary Weapons couldn't defeat them.
* SignatureMove: Frequently has access to other recurring beings signature moves, in addition to his own, Protostar. He is strongly associated with Tidal Wave as well, almost as much as Leviathan is.
* [[WalkingTheEarth Walking]] TheMultiverse: As with Omega, the implication is that all the Shinryus across the series are the same being travelling between worlds.
to:
* ArchEnemy: Though the full backstory isn't clear, it is implied that Omega was created specifically to destroy Shinryu. They often appear together in CaptainErsatz: They're otyughs from ''TabletopGame/DungeonsAndDragons'', but plants.
* CombatTentacles: Attack with their vines.
* EyelessFace: In several games,suggesting that one is pursuing it doesn't have eyes, unlike the other.
Malboro.
*AscendedExtra: Got to be EyesDoNotBelongThere: In a major character in couple games where they do have eyes (most notably, their first appearance), the backstory of ''VideoGame/DissidiaFinalFantasy''.
** AdaptationalBadass: While there's no question ofeyes will be on vines that, at first glance, resemble arms.
* GiantMook: They tend to tower over the party a bit.
* KillItWithFire: It takes more damage from fire, being a plant and all.
* ManEatingPlant: It's a plant and itsdifficulty as a boss, according to ''Dissidia'', Shinryu may preferred meal is your party members. Go figure.
* MookMaker[=/=]MotherOfAThousandYoung: Particularly in later appearances, Ochus will beone of towering boss-level foes and their offspring, Microchus, will infest the most powerful entities area. These Microchus are much weaker, generally innumerable in number, and can be indefinitely summoned during the entire multiverse, outranking Chaos and Cosmos and who knows what other godlike beings.
* BeginWithAFinisher: In ''V'', it ''always'' opens theboss fight with Tsunami, an ''insanely powerful'' Water-elemental attack that hits against the entire party.
adult Ochu.
*BraggingRightsReward: Apart from MoreTeethThanTheOsmondFamily: Not as many as the [[InfinityPlusOneSword Infinity Plus One Weapons]] he tends to guard, ''V'' also gave you a [[CosmeticAward medal]] for beating him.
* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
* CrystalDragonJesus: Played with -- it's never been worshipped,Malboro, but it is ''literally'' a God-Dragon formed out of crystal.
* FinalBoss: Of ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Heroes of Abyssea]]'', ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Stormblood]]'', and ''[[VideoGame/DissidiaFinalFantasy2015 Dissidia Final Fantasy NT]]''.
* InconsistentDub: Has also been known as "Nova Dragon" or "Lord Dragon".
* InfinityPlusOneSword: It often guards one, usually the Ragnarok.
* LonelyAtTheTop: ''Dissidia'' suggests that Shinryu wishes to witness things [[IJustWantToBeNormal "not from above, but as you do"]].
* MakingASplash: [[BeginWithAFinisher Opens most of his fights]] with a ''supremely powerful'' Tidal Wave attack. This attack can often wipe out an entire party in a single hit.
* MeaningfulName: "Divine Dragon".
* OptionalBoss: Debuted as one in ''V'', and has become a recurring one in a number of game remakes.
* OurDragonsAreDifferent: He's a serpent-like entity with wings and arms. He also abnormally powerful, the tidbits on his backstory in ''V'' state that he and Omega were so powerful than even the Legendary Weapons couldn't defeat them.
* SignatureMove: Frequently has access to other recurring beings signature moves, in addition to his own, Protostar. He is strongly associated with Tidal Wave as well, almost as much as Leviathan is.
* [[WalkingTheEarth Walking]] TheMultiverse: As with Omega, the implication is that all the Shinryus across the series are the same being travelling between worlds.lot.
* CombatTentacles: Attack with their vines.
* EyelessFace: In several games,
*
** AdaptationalBadass: While there's no question of
* GiantMook: They tend to tower over the party a bit.
* KillItWithFire: It takes more damage from fire, being a plant and all.
* ManEatingPlant: It's a plant and its
* MookMaker[=/=]MotherOfAThousandYoung: Particularly in later appearances, Ochus will be
* BeginWithAFinisher: In ''V'', it ''always'' opens the
*
* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
* CrystalDragonJesus: Played with -- it's never been worshipped,
* FinalBoss: Of ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Heroes of Abyssea]]'', ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Stormblood]]'', and ''[[VideoGame/DissidiaFinalFantasy2015 Dissidia Final Fantasy NT]]''.
* InconsistentDub: Has also been known as "Nova Dragon" or "Lord Dragon".
* InfinityPlusOneSword: It often guards one, usually the Ragnarok.
* LonelyAtTheTop: ''Dissidia'' suggests that Shinryu wishes to witness things [[IJustWantToBeNormal "not from above, but as you do"]].
* MakingASplash: [[BeginWithAFinisher Opens most of his fights]] with a ''supremely powerful'' Tidal Wave attack. This attack can often wipe out an entire party in a single hit.
* MeaningfulName: "Divine Dragon".
* OptionalBoss: Debuted as one in ''V'', and has become a recurring one in a number of game remakes.
* OurDragonsAreDifferent: He's a serpent-like entity with wings and arms. He also abnormally powerful, the tidbits on his backstory in ''V'' state that he and Omega were so powerful than even the Legendary Weapons couldn't defeat them.
* SignatureMove: Frequently has access to other recurring beings signature moves, in addition to his own, Protostar. He is strongly associated with Tidal Wave as well, almost as much as Leviathan is.
* [[WalkingTheEarth Walking]] TheMultiverse: As with Omega, the implication is that all the Shinryus across the series are the same being travelling between worlds.
Changed line(s) 419,423 (click to see context) from:
[[folder:Tiamat]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''
Debuting in the original ''Final Fantasy'' as one of the Four Fiends, Tiamat has reappeared multiple times to face the player in assorted forms.
-->'''Debut:''' ''VideoGame/FinalFantasyI''
Debuting in the original ''Final Fantasy'' as one of the Four Fiends, Tiamat has reappeared multiple times to face the player in assorted forms.
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/FF_Omega_9880.png]]
-->'''Debut:'''
Debuting in the original ''Final Fantasy'' as one of the Four Fiends, Tiamat has reappeared multiple times
'''Common variants:''' Prototype
An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to
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* ElementalPowers: Fitting for their multiple heads, Tiamat often has access to a full compliment of FireIceLightning attacks alongside BlowYouAway spells.
* EvilCounterpart: Often made a counterpart of Bahamut, as a nod to the ''TabletopGame/DungeonsAndDragons'' shoutout permeating the original ''Final Fantasy''. In ''VIII'' this goes farther as it is a PaletteSwap that only uses a dark knockoff of Megaflare called Dark Flare.
* MultipleHeadCase: Her original incarnation is a six headed dragon and other incarnations have had variable numbers.
* OurDragonsAreDifferent: Tiamat has varied from a hydra-esque dragon, a thin eastern dragon, a stock western dragon, and even a magitek bioweapon in ''XIII''.
* PoisonousPerson: The original Tiamat from ''I'' possessed poison attacks. Incarnations vary on retaining this ability.
* EvilCounterpart: Often made a counterpart of Bahamut, as a nod to the ''TabletopGame/DungeonsAndDragons'' shoutout permeating the original ''Final Fantasy''. In ''VIII'' this goes farther as it is a PaletteSwap that only uses a dark knockoff of Megaflare called Dark Flare.
* MultipleHeadCase: Her original incarnation is a six headed dragon and other incarnations have had variable numbers.
* OurDragonsAreDifferent: Tiamat has varied from a hydra-esque dragon, a thin eastern dragon, a stock western dragon, and even a magitek bioweapon in ''XIII''.
* PoisonousPerson: The original Tiamat from ''I'' possessed poison attacks. Incarnations vary on retaining this ability.
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* ElementalPowers: Fitting for their multiple heads, Tiamat often ArchEnemy: It varies depending on the game, but it's heavily implied that it is hunting Shinryu in most of its appearances. Other games tend to have Omega matched against other draconic beings such as [[VideoGame/FinalFantasyXII Yiazmat]] and [[VideoGame/FinalFantasyXIV Midgarsormr]]. In ''VideoGame/FinalFantasyXIV'', Omega is actually attempting to create his own arch enemy to aid in its own evolution.
* BossInMookClothing: In its first appearance in ''V'', you would undoubtedly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter with in order to continue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
* CosmeticAward: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
* DegradedBoss: Omega Mk.II's room in ''V'' is populated by ''several copies of the original''.
* DimensionalTraveler: Omega Mk. XII, who [[NonIndicativeName might]] be the original. The contractor who built it was supposed to make a weapon to kill [[MarathonBoss Yiazmat]], [[note]]implied because Omega only shows up once Yiazmat's hunt hasaccess to a full compliment been accepted,[[/note]] but during development they programmed reproductive, adaptive, and dimension-hopping abilities into it. [[GoneHorriblyWrong And then it escaped.]]
* GiantMecha: It's usually about the size ofFireIceLightning a car, but is sometimes much bigger.
* NoNonsenseNemesis:
** Generally its style of combat. No flashy cinematic attacksalongside BlowYouAway spells.
* EvilCounterpart: Often made a counterpart of Bahamut,(if it's not solely using Wave Cannon as a nod to the ''TabletopGame/DungeonsAndDragons'' shoutout permeating the original ''Final Fantasy''. In ''VIII'' this goes farther often as it can), no InterfaceScrew, and it doesn't particularly rely on status ailments or debuffs to enfeeble the party. Omega just hits really hard and has a lot of HP and defense.
** Omega enforces this on the player in most games. It doesn't have any elemental weaknesses or patterns to exploit and ContractualBossImmunity is in full effect, and although the player can usually come up with creative ways to offset the damage from Wave Cannon, it's still a battle of attrition that depends on how well the player can balance healing, defense, and offense.
* OptionalBoss: ''VideoGame/FinalFantasyXI'' is the only entry to feature a fight with Omega as a main storyline encounter. In every other appearance it is purely optional.
* PaletteSwap: When they appear in the same game, they usually look very much the same as always, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in ''Franchise/FinalFantasy'' series are from a same basic structure and merely improved themselves over time.
** It was also a PaletteSwap of the Prototype enemy in ''V''.
* RoamingEnemy: In ''VideoGame/FinalFantasyV''. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
* SignatureMove: [[WaveMotionGun Surge Cannon/Wave Cannon]].
* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[VideoGame/FinalFantasyTacticsAdvance Alpha]] and [[VideoGame/FinalFantasyTacticsA2 Upsilon]].
* UndergroundMonkey: It uses the same frame as the Mimic Queen in ''XII'' and resembles a giant Mimic while it's dormant, but it's not as skinny as them and looks more man-made.
* [[WalkingTheEarth Walking]] TheMultiverse: Much like Gilgamesh and Shinryu, it is implied thatonly uses a dark knockoff the various "Omegas" across the series are either the same entity, or copies of Megaflare called Dark Flare.
* MultipleHeadCase: Her original incarnation is a six headed dragonthe original, and other incarnations have had variable numbers.
travel to the various worlds seeking Shinryu.
*OurDragonsAreDifferent: Tiamat has varied from WaveMotionGun: Its signature attack is the Wave Cannon, a hydra-esque dragon, non-elemental energy beam that packs a thin eastern dragon, a stock western dragon, and even a magitek bioweapon in ''XIII''.
* PoisonousPerson: The original Tiamat from ''I'' possessed poison attacks. Incarnations vary on retaining this ability.wallop.
* BossInMookClothing: In its first appearance in ''V'', you would undoubtedly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter with in order to continue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
* CosmeticAward: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
* DegradedBoss: Omega Mk.II's room in ''V'' is populated by ''several copies of the original''.
* DimensionalTraveler: Omega Mk. XII, who [[NonIndicativeName might]] be the original. The contractor who built it was supposed to make a weapon to kill [[MarathonBoss Yiazmat]], [[note]]implied because Omega only shows up once Yiazmat's hunt has
* GiantMecha: It's usually about the size of
* NoNonsenseNemesis:
** Generally its style of combat. No flashy cinematic attacks
* EvilCounterpart: Often made a counterpart of Bahamut,
** Omega enforces this on the player in most games. It doesn't have any elemental weaknesses or patterns to exploit and ContractualBossImmunity is in full effect, and although the player can usually come up with creative ways to offset the damage from Wave Cannon, it's still a battle of attrition that depends on how well the player can balance healing, defense, and offense.
* OptionalBoss: ''VideoGame/FinalFantasyXI'' is the only entry to feature a fight with Omega as a main storyline encounter. In every other appearance it is purely optional.
* PaletteSwap: When they appear in the same game, they usually look very much the same as always, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in ''Franchise/FinalFantasy'' series are from a same basic structure and merely improved themselves over time.
** It was also a PaletteSwap of the Prototype enemy in ''V''.
* RoamingEnemy: In ''VideoGame/FinalFantasyV''. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
* SignatureMove: [[WaveMotionGun Surge Cannon/Wave Cannon]].
* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[VideoGame/FinalFantasyTacticsAdvance Alpha]] and [[VideoGame/FinalFantasyTacticsA2 Upsilon]].
* UndergroundMonkey: It uses the same frame as the Mimic Queen in ''XII'' and resembles a giant Mimic while it's dormant, but it's not as skinny as them and looks more man-made.
* [[WalkingTheEarth Walking]] TheMultiverse: Much like Gilgamesh and Shinryu, it is implied that
* MultipleHeadCase: Her original incarnation is a six headed dragon
*
* PoisonousPerson: The original Tiamat from ''I'' possessed poison attacks. Incarnations vary on retaining this ability.
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[[folder:Tonberry]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Tonberry_5777.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''\\
'''Common variants:''' Master Tonberry, Tonberry King
Small reptile-like creatures armed with butcher knives and lanterns, they're among the most dangerous foes in the series.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Tonberry_5777.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''\\
'''Common variants:''' Master Tonberry, Tonberry King
Small reptile-like creatures armed with butcher knives and lanterns, they're among the most dangerous foes in the series.
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-->'''Debut:'''
'''Common variants:'''
Small reptile-like creatures armed with butcher knives and lanterns, they're among the most dangerous foes in the series.
Aquatic enemies that act as basic water-elemental {{Mook}}s.
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* BossInMookClothing: Tonberries usually have a good deal of health on them, can select someone to use Karma on every time that hapless character attacks, and wields a knife that can kill-stab a player in one hit.
* CuteIsEvil: The Tonberry is creepy-cute, but one of the most dangerous enemies that can be fought in the games.
* DefeatMeansFriendship: As with the Cactuar, beating one occasionally lets you summon them.
** YouKillItYouBoughtIt
* TheDreaded: Is this to experienced ''Final Fantasy'' players all over the world.
* EvilChef: Wields a kitchen knife.
* FingerPokeOfDoom: Their Chef's Knife attack is usually depicted as them just jabbed the point of their knife into their target with a cute "Doink!" sound effect... and it does several thousand damage if not just an instant kill.
* FixedDamageAttack: Depending on the game, Karma either does damage proportional to the number of enemies the target character had killed, or the number of Tonberries the party has killed.
* IncreasinglyLethalEnemy: He will usually spend several turns approaching before using its signature "Everyone's Grudge" attack, which deals damage for [[WhatMeasureIsAMook every enemy defeated so far]] to one target.
* KillerRabbit: These guys may look cute, but they are also scary, and for good reason; they pack a giant punch.
* KingMook: The Tonberry King and Master Tonberry.
* LaserGuidedKarma: Meant to be the incarnation of the concept, with a skill (usually even called Karma) that damages a foe proportional to the number of foes (or sometimes just number of Tonberries) killed.
* MascotMook: One of the most recognizable creatures from the ''Final Fantasy'' series.
* MightyGlacier: Soaks up huge amounts of damage, slowly wanders up to the heroes, and {{One Hit Kill}}s them.
* NumerologicalMotif: The numbers [[FourIsDeath four]], [[NumberOfTheBeast six]] and [[{{Cap}} nine]] are frequently reoccuring in its stats.
* OneHitKill: The Tonberry always has a Michael Myers kitchen knife on them. If you let it get close enough to you, then... *Doink*. Get your Phoenix Down ready.
* {{Revenge}}: The Tonberries are ''THE'' MoeAnthropomorphism of its concept.
* SignatureMove: Chef's Knife, as well as Karma.
* SpellMyNameWithAnS: Tonbery or Pub.
* SuperPersistentPredator: XIV has a GiantMook variation, aptly named the Tonberry Stalker. These massive creatures are slow and invulnerable, but if they spot the party, they will hound them relentlessly until the party manages to reach the next section of the dungeon.
* TookALevelInBadass: While they've always been very dangerous, in ''Final Fantasy XV'' they essentially become [[Franchise/StarWars Jedi]], surrounding their knives with large auras of dark energy and then performing brutal combos with them while leaping and spinning around.
* VideoGameCrueltyPunishment: Their Karma move makes a character take damage proportional to number of enemies he/she killed.
* WhatMeasureIsAMook: Tonberry will '''make''' you know this via Karma.
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* CuteIsEvil: The Tonberry is creepy-cute, but one of the most dangerous enemies that can be fought in the games.
* DefeatMeansFriendship: As with the Cactuar, beating one occasionally lets you summon them.
** YouKillItYouBoughtIt
* TheDreaded: Is this to experienced ''Final Fantasy'' players all over the world.
* EvilChef: Wields a kitchen knife.
* FingerPokeOfDoom: Their Chef's Knife attack is usually depicted as them just jabbed the point of their knife
* FixedDamageAttack: Depending on the game, Karma either does damage proportional
* IncreasinglyLethalEnemy: He will usually spend several turns approaching before using its signature "Everyone's Grudge" attack, which deals damage for [[WhatMeasureIsAMook every enemy defeated so far]] to one target.
* KillerRabbit: These guys may look cute, but they are also scary, and for good reason; they pack a giant punch.
* KingMook: The Tonberry King and Master Tonberry.
* LaserGuidedKarma: Meant to be the incarnation of the concept, with a skill (usually even called Karma) that damages a foe proportional to the number of foes (or sometimes just number of Tonberries) killed.
* MascotMook: One of the most recognizable creatures from the ''Final Fantasy'' series.
* MightyGlacier: Soaks up huge amounts of damage, slowly wanders up to the heroes, and {{One Hit Kill}}s them.
* NumerologicalMotif: The numbers [[FourIsDeath four]], [[NumberOfTheBeast six]] and [[{{Cap}} nine]] are frequently reoccuring in its stats.
* OneHitKill: The Tonberry always has a Michael Myers kitchen knife on them. If you let it get close enough to you, then... *Doink*. Get
%%* FishPeople
*
*
* SpellMyNameWithAnS:
*
* TookALevelInBadass: While they've always been very dangerous, in ''Final Fantasy XV'' they essentially become [[Franchise/StarWars Jedi]], surrounding their knives with large auras of dark energy and then performing brutal combos with them while leaping and spinning around.
* VideoGameCrueltyPunishment: Their Karma move makes a character take damage proportional to number of enemies he/she killed.
* WhatMeasureIsAMook: Tonberry will '''make''' you know this via Karma.
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[[folder:Ultima Weapon]]
[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/Ultima_Weapon_5456.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyVI''\\
'''Common variants:''' Omega Weapon[[note]]Not to be confused with Omega.[[/note]]
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.
[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/Ultima_Weapon_5456.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyVI''\\
'''Common variants:''' Omega Weapon[[note]]Not to be confused with Omega.[[/note]]
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.
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-->'''Debut:'''
'''Common variants:''' Omega Weapon[[note]]Not to be confused
Along with
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version
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* BadassBoast: It gets a quite impressive one in its debut:
-->"My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
* DiscOneFinalBoss: Of ''Final Fantasy VI''. He is the last boss fought in the World of Balance.
* EnergyWeapons: A common feature of Ultima Weapon is that they can utilize energy attacks, making the PureEnergy boast all the more weighty. Party wide WaveMotionGun attacks, MacrossMissileMassacre of energy blasts, a PillarOfLight or just a palm shaped energy ball are all within Ultima Weapons arsenal.
* FinalBoss: Of ''Final Fantasy XIV: A Realm Reborn''.
* MacGuffinGuardian: The ''Dawn of Souls'' release of ''VideoGame/FinalFantasyII'' makes it the guardian of the Ultima Tome in the Soul of Rebirth epilogue. Upon its defeat, it grants the tome to Minwu for proving his strength. Uniquely, this incarnation is a PaletteSwap of the Behemoth.
* MeaningfulName: Ultima is the latin word for both "farthest" and "last". Both of which gives the clear idea that this is the greatest weapon ever made and that this is the last thing you will see before you die. It also had a double meaning in ''VI'', as it is the last being fought before the end of the current world.
* MythologyGag: The primary iteration in ''VideoGame/FinalFantasyXIV'' is based off the centaur-mech style design from ''VideoGame/FinalFantasyVII'', but an earlier prototype encountered in the players' return to the Fractal Continuum uses the design from ''VideoGame/FinalFantasyVI'', seen above.
* OptionalBoss: In some of the games, such as ''VIII'' and ''X'', Ultima Weapon is an optional boss encountered in that game's bonus dungeon.
* OrganicTechnology: As its sprite should indicate.
* OvershadowedByAwesome: ''VideoGame/FinalFantasyVIII'' introduced a stronger version of Ultima Weapon called "Omega Weapon." While not the same entity as Omega, they are similar in stature as {{Superboss}}es, with Omega Weapon eclipsing Ultima Weapon in power. Since then entries that feature both Weapons typically use Ultima Weapon as a WarmUpBoss to get you ready for the much more dangerous Omega Weapon. However, even in games where it is considered weaker than Omega/Omega Weapon the Ultima Weapon still stands out as a deadly opponent in its own right.
* PureEnergy: In ''VI'', it [[BadassBoast declares itself raw power given physical form.]] It's not actually boasting, and it gives it one hell of a WeaksauceWeakness: since it's made of pure power it dies if it runs out of MP, and you very probably have ManaDrain spells on hand at that point.
* SpellMyNameWithAnS: Its name has alternately been translated as Atma Weapon (in the original SNES version of ''VI'') and Ultimate Weapon (in ''VII'').
-->"My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
* DiscOneFinalBoss: Of ''Final Fantasy VI''. He is the last boss fought in the World of Balance.
* EnergyWeapons: A common feature of Ultima Weapon is that they can utilize energy attacks, making the PureEnergy boast all the more weighty. Party wide WaveMotionGun attacks, MacrossMissileMassacre of energy blasts, a PillarOfLight or just a palm shaped energy ball are all within Ultima Weapons arsenal.
* FinalBoss: Of ''Final Fantasy XIV: A Realm Reborn''.
* MacGuffinGuardian: The ''Dawn of Souls'' release of ''VideoGame/FinalFantasyII'' makes it the guardian of the Ultima Tome in the Soul of Rebirth epilogue. Upon its defeat, it grants the tome to Minwu for proving his strength. Uniquely, this incarnation is a PaletteSwap of the Behemoth.
* MeaningfulName: Ultima is the latin word for both "farthest" and "last". Both of which gives the clear idea that this is the greatest weapon ever made and that this is the last thing you will see before you die. It also had a double meaning in ''VI'', as it is the last being fought before the end of the current world.
* MythologyGag: The primary iteration in ''VideoGame/FinalFantasyXIV'' is based off the centaur-mech style design from ''VideoGame/FinalFantasyVII'', but an earlier prototype encountered in the players' return to the Fractal Continuum uses the design from ''VideoGame/FinalFantasyVI'', seen above.
* OptionalBoss: In some of the games, such as ''VIII'' and ''X'', Ultima Weapon is an optional boss encountered in that game's bonus dungeon.
* OrganicTechnology: As its sprite should indicate.
* OvershadowedByAwesome: ''VideoGame/FinalFantasyVIII'' introduced a stronger version of Ultima Weapon called "Omega Weapon." While not the same entity as Omega, they are similar in stature as {{Superboss}}es, with Omega Weapon eclipsing Ultima Weapon in power. Since then entries that feature both Weapons typically use Ultima Weapon as a WarmUpBoss to get you ready for the much more dangerous Omega Weapon. However, even in games where it is considered weaker than Omega/Omega Weapon the Ultima Weapon still stands out as a deadly opponent in its own right.
* PureEnergy: In ''VI'', it [[BadassBoast declares itself raw power given physical form.]] It's not actually boasting, and it gives it one hell of a WeaksauceWeakness: since it's made of pure power it dies if it runs out of MP, and you very probably have ManaDrain spells on hand at that point.
* SpellMyNameWithAnS: Its name has alternately been translated as Atma Weapon (in the original SNES version of ''VI'') and Ultimate Weapon (in ''VII'').
to:
* BadassBoast: It gets a quite impressive ArchEnemy: Though the full backstory isn't clear, it is implied that Omega was created specifically to destroy Shinryu. They often appear together in games, suggesting that one in its debut:
-->"My nameis Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
* DiscOneFinalBoss: Of ''Final Fantasy VI''. He ispursuing the last boss fought other.
* AscendedExtra: Got to be a major character in theWorld backstory of Balance.
* EnergyWeapons: A common feature''VideoGame/DissidiaFinalFantasy''.
** AdaptationalBadass: While there's no question ofUltima Weapon is its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entities in the entire multiverse, outranking Chaos and Cosmos and who knows what other godlike beings.
* BeginWithAFinisher: In ''V'', it ''always'' opens the fight with Tsunami, an ''insanely powerful'' Water-elemental attack thatthey can utilize energy attacks, making hits the PureEnergy boast all entire party.
* BraggingRightsReward: Apart from themore weighty. Party wide WaveMotionGun attacks, MacrossMissileMassacre [[InfinityPlusOneSword Infinity Plus One Weapons]] he tends to guard, ''V'' also gave you a [[CosmeticAward medal]] for beating him.
* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
* CrystalDragonJesus: Played with -- it's never been worshipped, but it is ''literally'' a God-Dragon formed out ofenergy blasts, a PillarOfLight or just a palm shaped energy ball are all within Ultima Weapons arsenal.
crystal.
* FinalBoss: Of''Final ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Heroes of Abyssea]]'', ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: A Realm Reborn''.
Stormblood]]'', and ''[[VideoGame/DissidiaFinalFantasy2015 Dissidia Final Fantasy NT]]''.
*MacGuffinGuardian: The ''Dawn of Souls'' release of ''VideoGame/FinalFantasyII'' makes it InconsistentDub: Has also been known as "Nova Dragon" or "Lord Dragon".
* InfinityPlusOneSword: It often guards one, usually theguardian Ragnarok.
* LonelyAtTheTop: ''Dissidia'' suggests that Shinryu wishes to witness things [[IJustWantToBeNormal "not from above, but as you do"]].
* MakingASplash: [[BeginWithAFinisher Opens most ofthe Ultima Tome in the Soul of Rebirth epilogue. Upon its defeat, it grants the tome to Minwu for proving his strength. Uniquely, this incarnation is fights]] with a PaletteSwap of the Behemoth.
''supremely powerful'' Tidal Wave attack. This attack can often wipe out an entire party in a single hit.
* MeaningfulName:Ultima is the latin word for both "farthest" and "last". Both of which gives the clear idea that this is the greatest weapon ever made and that this is the last thing you will see before you die. It also had a double meaning in ''VI'', as it is the last being fought before the end of the current world.
* MythologyGag: The primary iteration in ''VideoGame/FinalFantasyXIV'' is based off the centaur-mech style design from ''VideoGame/FinalFantasyVII'', but an earlier prototype encountered in the players' return to the Fractal Continuum uses the design from ''VideoGame/FinalFantasyVI'', seen above.
"Divine Dragon".
* OptionalBoss:In some Debuted as one in ''V'', and has become a recurring one in a number of game remakes.
* OurDragonsAreDifferent: He's a serpent-like entity with wings and arms. He also abnormally powerful, thegames, such as ''VIII'' and ''X'', Ultima Weapon is an optional boss encountered tidbits on his backstory in ''V'' state that game's bonus dungeon.
he and Omega were so powerful than even the Legendary Weapons couldn't defeat them.
*OrganicTechnology: SignatureMove: Frequently has access to other recurring beings signature moves, in addition to his own, Protostar. He is strongly associated with Tidal Wave as well, almost as much as Leviathan is.
* [[WalkingTheEarth Walking]] TheMultiverse: Asits sprite should indicate.
* OvershadowedByAwesome: ''VideoGame/FinalFantasyVIII'' introduced a stronger version of Ultima Weapon called "Omega Weapon." While notwith Omega, the implication is that all the Shinryus across the series are the same entity as Omega, they are similar in stature as {{Superboss}}es, with Omega Weapon eclipsing Ultima Weapon in power. Since then entries that feature both Weapons typically use Ultima Weapon as a WarmUpBoss to get you ready for the much more dangerous Omega Weapon. However, even in games where it is considered weaker than Omega/Omega Weapon the Ultima Weapon still stands out as a deadly opponent in its own right.
* PureEnergy: In ''VI'', it [[BadassBoast declares itself raw power given physical form.]] It's not actually boasting, and it gives it one hell of a WeaksauceWeakness: since it's made of pure power it dies if it runs out of MP, and you very probably have ManaDrain spells on hand at that point.
* SpellMyNameWithAnS: Its name has alternately been translated as Atma Weapon (in the original SNES version of ''VI'') and Ultimate Weapon (in ''VII'').being travelling between worlds.
-->"My name
* DiscOneFinalBoss: Of ''Final Fantasy VI''. He is
* AscendedExtra: Got to be a major character in the
* EnergyWeapons: A common feature
** AdaptationalBadass: While there's no question of
* BeginWithAFinisher: In ''V'', it ''always'' opens the fight with Tsunami, an ''insanely powerful'' Water-elemental attack that
* BraggingRightsReward: Apart from the
* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
* CrystalDragonJesus: Played with -- it's never been worshipped, but it is ''literally'' a God-Dragon formed out of
* FinalBoss: Of
*
* InfinityPlusOneSword: It often guards one, usually the
* LonelyAtTheTop: ''Dissidia'' suggests that Shinryu wishes to witness things [[IJustWantToBeNormal "not from above, but as you do"]].
* MakingASplash: [[BeginWithAFinisher Opens most of
* MeaningfulName:
* MythologyGag: The primary iteration in ''VideoGame/FinalFantasyXIV'' is based off the centaur-mech style design from ''VideoGame/FinalFantasyVII'', but an earlier prototype encountered in the players' return to the Fractal Continuum uses the design from ''VideoGame/FinalFantasyVI'', seen above.
* OptionalBoss:
* OurDragonsAreDifferent: He's a serpent-like entity with wings and arms. He also abnormally powerful, the
*
* [[WalkingTheEarth Walking]] TheMultiverse: As
* OvershadowedByAwesome: ''VideoGame/FinalFantasyVIII'' introduced a stronger version of Ultima Weapon called "Omega Weapon." While not
* PureEnergy: In ''VI'', it [[BadassBoast declares itself raw power given physical form.]] It's not actually boasting, and it gives it one hell of a WeaksauceWeakness: since it's made of pure power it dies if it runs out of MP, and you very probably have ManaDrain spells on hand at that point.
* SpellMyNameWithAnS: Its name has alternately been translated as Atma Weapon (in the original SNES version of ''VI'') and Ultimate Weapon (in ''VII'').
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[[folder:Zu]]
[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/Zu_8412.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyIV''\\
'''Common variants:''' Garuda, Rukh
Giant bird enemies with massive wings.
[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/Zu_8412.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyIV''\\
'''Common variants:''' Garuda, Rukh
Giant bird enemies with massive wings.
to:
[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/Zu_8412.png]]
-->'''Debut:'''
'''Common variants:''' Garuda, Rukh
Giant bird enemies with massive wings.
Debuting in the original ''Final Fantasy'' as one of the Four Fiends, Tiamat has reappeared multiple times to face the player in assorted forms.
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* AirborneMook: A giant bird that flies.
* BlowYouAway: If they ''do'' have a special attack, it would be a gale-based one of some sort.
* GiantFlyer: Again, giant bird.
* GiantMook: Large bird that's probably big as a tree.
* JustEatHim: In ''Final Fantasy IX'', the Zu can swallow a party member whole, which counts as them being ejected from the battle and they won't earn any EXP or AP. It's possible to be defeated if a Zu manages to eat the entire party or the surviving ones.
* SmashMook: Generally don't have any kind of special attack, but they hit ''hard''.
* SpellMyNameWithAnS: Zu or Zuu.
* ToothyBird: Has a lot of sharp teeth.
* BlowYouAway: If they ''do'' have a special attack, it would be a gale-based one of some sort.
* GiantFlyer: Again, giant bird.
* GiantMook: Large bird that's probably big as a tree.
* JustEatHim: In ''Final Fantasy IX'', the Zu can swallow a party member whole, which counts as them being ejected from the battle and they won't earn any EXP or AP. It's possible to be defeated if a Zu manages to eat the entire party or the surviving ones.
* SmashMook: Generally don't have any kind of special attack, but they hit ''hard''.
* SpellMyNameWithAnS: Zu or Zuu.
* ToothyBird: Has a lot of sharp teeth.
to:
* AirborneMook: A giant bird that flies.
* BlowYouAway: If they ''do'' haveElementalPowers: Fitting for their multiple heads, Tiamat often has access to a special attack, it would be a gale-based one full compliment of some sort.
FireIceLightning attacks alongside BlowYouAway spells.
*GiantFlyer: Again, giant bird.
* GiantMook: Large bird that's probably bigEvilCounterpart: Often made a counterpart of Bahamut, as a tree.
* JustEatHim: Innod to the ''TabletopGame/DungeonsAndDragons'' shoutout permeating the original ''Final Fantasy IX'', the Zu can swallow a party member whole, which counts Fantasy''. In ''VIII'' this goes farther as them being ejected it is a PaletteSwap that only uses a dark knockoff of Megaflare called Dark Flare.
* MultipleHeadCase: Her original incarnation is a six headed dragon and other incarnations have had variable numbers.
* OurDragonsAreDifferent: Tiamat has varied fromthe battle a hydra-esque dragon, a thin eastern dragon, a stock western dragon, and they won't earn any EXP or AP. It's possible to be defeated if even a Zu manages to eat the entire party or the surviving ones.
magitek bioweapon in ''XIII''.
*SmashMook: Generally don't have any kind of special attack, but they hit ''hard''.
* SpellMyNameWithAnS: Zu or Zuu.
* ToothyBird: Has a lot of sharp teeth.PoisonousPerson: The original Tiamat from ''I'' possessed poison attacks. Incarnations vary on retaining this ability.
* BlowYouAway: If they ''do'' have
*
* GiantMook: Large bird that's probably big
* JustEatHim: In
* MultipleHeadCase: Her original incarnation is a six headed dragon and other incarnations have had variable numbers.
* OurDragonsAreDifferent: Tiamat has varied from
*
* SpellMyNameWithAnS: Zu or Zuu.
* ToothyBird: Has a lot of sharp teeth.
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[[folder:Tonberry]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Tonberry_5777.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''\\
'''Common variants:''' Master Tonberry, Tonberry King
Small reptile-like creatures armed with butcher knives and lanterns, they're among the most dangerous foes in the series.
----
* BossInMookClothing: Tonberries usually have a good deal of health on them, can select someone to use Karma on every time that hapless character attacks, and wields a knife that can kill-stab a player in one hit.
* CuteIsEvil: The Tonberry is creepy-cute, but one of the most dangerous enemies that can be fought in the games.
* DefeatMeansFriendship: As with the Cactuar, beating one occasionally lets you summon them.
** YouKillItYouBoughtIt
* TheDreaded: Is this to experienced ''Final Fantasy'' players all over the world.
* EvilChef: Wields a kitchen knife.
* FingerPokeOfDoom: Their Chef's Knife attack is usually depicted as them just jabbed the point of their knife into their target with a cute "Doink!" sound effect... and it does several thousand damage if not just an instant kill.
* FixedDamageAttack: Depending on the game, Karma either does damage proportional to the number of enemies the target character had killed, or the number of Tonberries the party has killed.
* IncreasinglyLethalEnemy: He will usually spend several turns approaching before using its signature "Everyone's Grudge" attack, which deals damage for [[WhatMeasureIsAMook every enemy defeated so far]] to one target.
* KillerRabbit: These guys may look cute, but they are also scary, and for good reason; they pack a giant punch.
* KingMook: The Tonberry King and Master Tonberry.
* LaserGuidedKarma: Meant to be the incarnation of the concept, with a skill (usually even called Karma) that damages a foe proportional to the number of foes (or sometimes just number of Tonberries) killed.
* MascotMook: One of the most recognizable creatures from the ''Final Fantasy'' series.
* MightyGlacier: Soaks up huge amounts of damage, slowly wanders up to the heroes, and {{One Hit Kill}}s them.
* NumerologicalMotif: The numbers [[FourIsDeath four]], [[NumberOfTheBeast six]] and [[{{Cap}} nine]] are frequently reoccuring in its stats.
* OneHitKill: The Tonberry always has a Michael Myers kitchen knife on them. If you let it get close enough to you, then... *Doink*. Get your Phoenix Down ready.
* {{Revenge}}: The Tonberries are ''THE'' MoeAnthropomorphism of its concept.
* SignatureMove: Chef's Knife, as well as Karma.
* SpellMyNameWithAnS: Tonbery or Pub.
* SuperPersistentPredator: XIV has a GiantMook variation, aptly named the Tonberry Stalker. These massive creatures are slow and invulnerable, but if they spot the party, they will hound them relentlessly until the party manages to reach the next section of the dungeon.
* TookALevelInBadass: While they've always been very dangerous, in ''Final Fantasy XV'' they essentially become [[Franchise/StarWars Jedi]], surrounding their knives with large auras of dark energy and then performing brutal combos with them while leaping and spinning around.
* VideoGameCrueltyPunishment: Their Karma move makes a character take damage proportional to number of enemies he/she killed.
* WhatMeasureIsAMook: Tonberry will '''make''' you know this via Karma.
[[/folder]]
[[folder:Ultima Weapon]]
[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/Ultima_Weapon_5456.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyVI''\\
'''Common variants:''' Omega Weapon[[note]]Not to be confused with Omega.[[/note]]
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.
----
* BadassBoast: It gets a quite impressive one in its debut:
-->"My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
* DiscOneFinalBoss: Of ''Final Fantasy VI''. He is the last boss fought in the World of Balance.
* EnergyWeapons: A common feature of Ultima Weapon is that they can utilize energy attacks, making the PureEnergy boast all the more weighty. Party wide WaveMotionGun attacks, MacrossMissileMassacre of energy blasts, a PillarOfLight or just a palm shaped energy ball are all within Ultima Weapons arsenal.
* FinalBoss: Of ''Final Fantasy XIV: A Realm Reborn''.
* MacGuffinGuardian: The ''Dawn of Souls'' release of ''VideoGame/FinalFantasyII'' makes it the guardian of the Ultima Tome in the Soul of Rebirth epilogue. Upon its defeat, it grants the tome to Minwu for proving his strength. Uniquely, this incarnation is a PaletteSwap of the Behemoth.
* MeaningfulName: Ultima is the latin word for both "farthest" and "last". Both of which gives the clear idea that this is the greatest weapon ever made and that this is the last thing you will see before you die. It also had a double meaning in ''VI'', as it is the last being fought before the end of the current world.
* MythologyGag: The primary iteration in ''VideoGame/FinalFantasyXIV'' is based off the centaur-mech style design from ''VideoGame/FinalFantasyVII'', but an earlier prototype encountered in the players' return to the Fractal Continuum uses the design from ''VideoGame/FinalFantasyVI'', seen above.
* OptionalBoss: In some of the games, such as ''VIII'' and ''X'', Ultima Weapon is an optional boss encountered in that game's bonus dungeon.
* OrganicTechnology: As its sprite should indicate.
* OvershadowedByAwesome: ''VideoGame/FinalFantasyVIII'' introduced a stronger version of Ultima Weapon called "Omega Weapon." While not the same entity as Omega, they are similar in stature as {{Superboss}}es, with Omega Weapon eclipsing Ultima Weapon in power. Since then entries that feature both Weapons typically use Ultima Weapon as a WarmUpBoss to get you ready for the much more dangerous Omega Weapon. However, even in games where it is considered weaker than Omega/Omega Weapon the Ultima Weapon still stands out as a deadly opponent in its own right.
* PureEnergy: In ''VI'', it [[BadassBoast declares itself raw power given physical form.]] It's not actually boasting, and it gives it one hell of a WeaksauceWeakness: since it's made of pure power it dies if it runs out of MP, and you very probably have ManaDrain spells on hand at that point.
* SpellMyNameWithAnS: Its name has alternately been translated as Atma Weapon (in the original SNES version of ''VI'') and Ultimate Weapon (in ''VII'').
[[/folder]]
[[folder:Zu]]
[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/Zu_8412.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyIV''\\
'''Common variants:''' Garuda, Rukh
Giant bird enemies with massive wings.
----
* AirborneMook: A giant bird that flies.
* BlowYouAway: If they ''do'' have a special attack, it would be a gale-based one of some sort.
* GiantFlyer: Again, giant bird.
* GiantMook: Large bird that's probably big as a tree.
* JustEatHim: In ''Final Fantasy IX'', the Zu can swallow a party member whole, which counts as them being ejected from the battle and they won't earn any EXP or AP. It's possible to be defeated if a Zu manages to eat the entire party or the surviving ones.
* SmashMook: Generally don't have any kind of special attack, but they hit ''hard''.
* SpellMyNameWithAnS: Zu or Zuu.
* ToothyBird: Has a lot of sharp teeth.
[[/folder]]
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* OvershadowedByAwesome: In its first two appearances it was a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then ''VIII'' included both of them for the first time and renamed Omega to "Omega Weapon", reimagining Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a WarmUpBoss to get you ready for the much more dangerous Omega.
** TookALevelInBadass: As of ''The After Years'' and ''Theatrhythm'' though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu and Omega so they form a trio of Bonus Bosses. Also, in ''X-2'' Ultima is actually ''stronger'' than Omega, having higher health and blue bullet Supernova. Even games where it is considered weaker than Omega, the Ultima Weapon still stands out as a deadly opponant in its own right.
** TookALevelInBadass: As of ''The After Years'' and ''Theatrhythm'' though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu and Omega so they form a trio of Bonus Bosses. Also, in ''X-2'' Ultima is actually ''stronger'' than Omega, having higher health and blue bullet Supernova. Even games where it is considered weaker than Omega, the Ultima Weapon still stands out as a deadly opponant in its own right.
to:
* OvershadowedByAwesome: In its first two appearances it was ''VideoGame/FinalFantasyVIII'' introduced a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then ''VIII'' included both stronger version of them for the first time and renamed Omega to Ultima Weapon called "Omega Weapon", reimagining Weapon." While not the same entity as Omega, they are similar in stature as {{Superboss}}es, with Omega Weapon eclipsing Ultima Weapon in power. Since then entries that feature both Weapons typically use Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a WarmUpBoss to get you ready for the much more dangerous Omega.
** TookALevelInBadass: As of ''The After Years'' and ''Theatrhythm'' though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu andOmega so they form a trio of Bonus Bosses. Also, Weapon. However, even in ''X-2'' Ultima is actually ''stronger'' than Omega, having higher health and blue bullet Supernova. Even games where it is considered weaker than Omega, Omega/Omega Weapon the Ultima Weapon still stands out as a deadly opponant opponent in its own right.
** TookALevelInBadass: As of ''The After Years'' and ''Theatrhythm'' though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu and
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* EvilCounterpart: Often made a counterpart of Bahamut, as a nod to the ''TabletopRPG/DungeonsAndDragons'' shoutout permeating the original ''Final Fantasy''. In ''VIII'' this goes farther as it is a PalletteSwap that only uses a dark knockoff of Megaflare called Dark Flare.
to:
* EvilCounterpart: Often made a counterpart of Bahamut, as a nod to the ''TabletopRPG/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' shoutout permeating the original ''Final Fantasy''. In ''VIII'' this goes farther as it is a PalletteSwap PaletteSwap that only uses a dark knockoff of Megaflare called Dark Flare.
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* OurDragonsAreDifferent: Tiamat has varied from a hydra-esque dragon, a thin eastern dragon and a stock western dragon.
to:
* OurDragonsAreDifferent: Tiamat has varied from a hydra-esque dragon, a thin eastern dragon and dragon, a stock western dragon.dragon, and even a magitek bioweapon in ''XIII''.
* PoisonousPerson: The original Tiamat from ''I'' possessed poison attacks. Incarnations vary on retaining this ability.
* PoisonousPerson: The original Tiamat from ''I'' possessed poison attacks. Incarnations vary on retaining this ability.
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Added DiffLines:
[[folder:Tiamat]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''
Debuting in the original ''Final Fantasy'' as one of the Four Fiends, Tiamat has reappeared multiple times to face the player in assorted forms.
----
* ElementalPowers: Fitting for their multiple heads, Tiamat often has access to a full compliment of FireIceLightning attacks alongside BlowYouAway spells.
* EvilCounterpart: Often made a counterpart of Bahamut, as a nod to the ''TabletopRPG/DungeonsAndDragons'' shoutout permeating the original ''Final Fantasy''. In ''VIII'' this goes farther as it is a PalletteSwap that only uses a dark knockoff of Megaflare called Dark Flare.
* MultipleHeadCase: Her original incarnation is a six headed dragon and other incarnations have had variable numbers.
* OurDragonsAreDifferent: Tiamat has varied from a hydra-esque dragon, a thin eastern dragon and a stock western dragon.
[[/folder]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''
Debuting in the original ''Final Fantasy'' as one of the Four Fiends, Tiamat has reappeared multiple times to face the player in assorted forms.
----
* ElementalPowers: Fitting for their multiple heads, Tiamat often has access to a full compliment of FireIceLightning attacks alongside BlowYouAway spells.
* EvilCounterpart: Often made a counterpart of Bahamut, as a nod to the ''TabletopRPG/DungeonsAndDragons'' shoutout permeating the original ''Final Fantasy''. In ''VIII'' this goes farther as it is a PalletteSwap that only uses a dark knockoff of Megaflare called Dark Flare.
* MultipleHeadCase: Her original incarnation is a six headed dragon and other incarnations have had variable numbers.
* OurDragonsAreDifferent: Tiamat has varied from a hydra-esque dragon, a thin eastern dragon and a stock western dragon.
[[/folder]]
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-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Gil Turtle, Land Turtle
'''Common variants:''' Gil Turtle, Land Turtle
Deleted line(s) 9,11 (click to see context) :
Debut: ''VideoGame/FinalFantasyII''
Common variants: Gil Turtle, Land Turtle
Common variants: Gil Turtle, Land Turtle
-->'''Debut:''' ''VideoGame/FinalFantasyIII''\\
'''Common variants:''' Evil Eye, Floating Eye, Plague
'''Common variants:''' Evil Eye, Floating Eye, Plague
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Debut: ''VideoGame/FinalFantasyIII''
Common variants: Evil Eye, Floating Eye, Plague
Common variants: Evil Eye, Floating Eye, Plague
-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Dark Behemoth, King Behemoth
'''Common variants:''' Dark Behemoth, King Behemoth
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Debut: ''VideoGame/FinalFantasyII''
Common variants: King Behemoth
Common variants: King Behemoth
-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Balloon, Grenade, King Bomb, Purobolos
'''Common variants:''' Balloon, Grenade, King Bomb, Purobolos
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Debut: ''VideoGame/FinalFantasyII''
Common variants: Balloon, Grenade, King Bomb, Purobolos
Common variants: Balloon, Grenade, King Bomb, Purobolos
-->'''Debut:''' ''VideoGame/FinalFantasyVI''\\
'''Common variants:''' Gigantuar
'''Common variants:''' Gigantuar
Deleted line(s) 96,98 (click to see context) :
Debut: ''VideoGame/FinalFantasyVI''
Common variants: Gigantuar
Common variants: Gigantuar
-->'''Debut:''' ''VideoGame/FinalFantasyIII''
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Debut: ''VideoGame/FinalFantasyIII''
-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Bandercoeurl, Coeurlregina
'''Common variants:''' Bandercoeurl, Coeurlregina
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Debut: ''VideoGame/FinalFantasyII''
Common variants: Bandercoeurl, Coeurlregina,
Common variants: Bandercoeurl, Coeurlregina,
-->'''Debut:''' ''VideoGame/FinalFantasyIII''\\
'''Common variants:''' Iron Claw
'''Common variants:''' Iron Claw
Deleted line(s) 161,163 (click to see context) :
Debut: ''VideoGame/FinalFantasyIII''
Common variants: Iron Claw
Common variants: Iron Claw
-->'''Debut:''' ''VideoGame/FinalFantasyI''
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Debut: ''VideoGame/FinalFantasyI''
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to:
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Bahamut, Black Dragon, Blue Dragon, Red Dragon, Tiamat, White Dragon, Yellow Dragon
'''Common variants:''' Bahamut, Black Dragon, Blue Dragon, Red Dragon, Tiamat, White Dragon, Yellow Dragon
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Debut: ''VideoGame/FinalFantasyI''
Common variants: Bahamut, Black Dragon, Blue Dragon, Red Dragon, Tiamat, White Dragon, Yellow Dragon
Common variants: Bahamut, Black Dragon, Blue Dragon, Red Dragon, Tiamat, White Dragon, Yellow Dragon
-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Black Flan, Flan Princess, Purple Bavarois, Red Marshmallow, White Mousse, Yellow Jelly
'''Common variants:''' Black Flan, Flan Princess, Purple Bavarois, Red Marshmallow, White Mousse, Yellow Jelly
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Debut: ''VideoGame/FinalFantasyII''
Common variants: Black Flan, Flan Princess, Purple Bavarois, Red Marshmallow, White Mousse, Yellow Jelly
Common variants: Black Flan, Flan Princess, Purple Bavarois, Red Marshmallow, White Mousse, Yellow Jelly
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Black Goblin, Goblin Mage, Goblin Prince, Hobgoblin
'''Common variants:''' Black Goblin, Goblin Mage, Goblin Prince, Hobgoblin
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Debut: ''VideoGame/FinalFantasyI''
Common variants: Black Goblin, Goblin Mage, Goblin Prince, Hobgoblin
Common variants: Black Goblin, Goblin Mage, Goblin Prince, Hobgoblin
-->'''Debut:''' ''VideoGame/FinalFantasyVII''
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Debut: ''VideoGame/FinalFantasyVII''
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Massive iron golems armed with giant swords.
Debut: ''VideoGame/FinalFantasyII''
Common variants: Red Giant
Debut: ''VideoGame/FinalFantasyII''
Common variants: Red Giant
to:
-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Red Giant
Massive iron golems armed withgiant swords.
Debut: ''VideoGame/FinalFantasyII''
Common variants: Red Giant
equally massive swords.
'''Common variants:''' Red Giant
Massive iron golems armed with
Debut: ''VideoGame/FinalFantasyII''
Common variants: Red Giant
-->'''Debut:''' ''VideoGame/FinalFantasyII''\\
'''Common variants:''' Carrot, Great Malboro, Malboro Menace
'''Common variants:''' Carrot, Great Malboro, Malboro Menace
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Debut: ''VideoGame/FinalFantasyII''
Common variants: Carrot, Great Malboro, Malboro Menace
Common variants: Carrot, Great Malboro, Malboro Menace
-->'''Debut:''' ''VideoGame/FinalFantasyV''
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Debut: ''VideoGame/FinalFantasyV''
-->'''Debut:''' ''VideoGame/FinalFantasyVI''
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Debut: ''VideoGame/FinalFantasyVI''
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Microchu
'''Common variants:''' Microchu
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Debut: ''VideoGame/FinalFantasyI''
Common variants: Microchu
Common variants: Microchu
-->'''Debut:''' ''VideoGame/FinalFantasyV''\\
'''Common variants:''' Prototype
'''Common variants:''' Prototype
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Debut: ''VideoGame/FinalFantasyV''
Common variants: Prototype
Common variants: Prototype
to:
Common variants: Prototype
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Desert Sahagin, Sahagin Chief, Sahagin Prince
'''Common variants:''' Desert Sahagin, Sahagin Chief, Sahagin Prince
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Debut: ''VideoGame/FinalFantasyI''
Common variants: Desert Sahagin, Sahagin Chief, Sahagin Prince
Common variants: Desert Sahagin, Sahagin Chief, Sahagin Prince
-->'''Debut:''' ''VideoGame/FinalFantasyV''
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Debut: ''VideoGame/FinalFantasyV''
-->'''Debut:''' ''VideoGame/FinalFantasyV''\\
'''Common variants:''' Master Tonberry, Tonberry King
'''Common variants:''' Master Tonberry, Tonberry King
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Debut: ''VideoGame/FinalFantasyV''
Common variants: Master Tonberry, Tonberry King
Common variants: Master Tonberry, Tonberry King
-->'''Debut:''' ''VideoGame/FinalFantasyVI''\\
'''Common variants:''' Omega Weapon[[note]]Not to be confused with Omega.[[/note]]
'''Common variants:''' Omega Weapon[[note]]Not to be confused with Omega.[[/note]]
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Debut: ''VideoGame/FinalFantasyVI''
Common variants: Omega Weapon
Common variants: Omega Weapon
-->'''Debut:''' ''VideoGame/FinalFantasyIV''\\
'''Common variants:''' Garuda, Rukh
'''Common variants:''' Garuda, Rukh
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Debut: ''VideoGame/FinalFantasyIV''
Common variants: Garuda, Rukh
Common variants: Garuda, Rukh
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Common variants: Gil Turtle, Land Turtle
* PinataEnemy: Their Gil Turtle variants are aptly named as they frequently drop large amounts of [[FictionalCurrency gil]].
Common variants: Evil Eye, Floating Eye, Plague
Common variants: King Behemoth
Common variants: Balloon, Grenade, King Bomb, Purobolos
Common variants: Gigantuar
Common variants: Bandercoeurl, Coeurlregina,
Common variants: Iron Claw
Common variants: Bahamut, Black Dragon, Blue Dragon, Red Dragon, Tiamat, White Dragon, Yellow Dragon
Common variants: Black Flan, Flan Princess, Purple Bavarois, Red Marshmallow, White Mousse, Yellow Jelly
Common variants: Black Goblin, Goblin Mage, Goblin Prince, Hobgoblin
Common variants: Red Giant
Common variants: Carrot, Great Malboro, Malboro Menace
Common variants: Microchu
Common variants: Prototype
Common variants: Desert Sahagin, Sahagin Chief, Sahagin Prince
Common variants: Master Tonberry, Tonberry King
Common variants: Omega Weapon
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Alternate spelling: Zuu
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Common variants: Garuda, Rukh
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[[quoteright:178:https://static.tvtropes.org/pmwiki/pub/images/capture_290.PNG]]
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* SlapOnTheWristNuke: Their Nuke attack is undeniably deadly, but survivable — something you wouldn't expect for an attack which consists of ''launching a nuclear missile'' at the party.
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* KingMook: The [[Characters/FinalFantasyRecurringSummons recurring summon Bahamut]], one of the strongest in the series, is oft stated to be the king of dragons.
to:
* KingMook: The [[Characters/FinalFantasyRecurringSummons recurring summon Bahamut]], one of the strongest in the series, is oft stated to be the king of dragons.dragons, and frequently needs to be defeated in battle before becoming available as a summon.
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* PunnyName: A group of Bombs you can fight in some hot springs in ''VideoGame/FinalFantasyXVI'' are called... ''Bath Bombs''.
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* MeaningfulName: Ultima is the latin word for both "farthest" and "last". Both of which gives the clear idea that this is the greatest weapon ever made and that this is the last thing you will see before you die. It also had a double meaning in ''VI'', as it is the last being fought before the end of the current world.
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* TookALevelInBadass: In ''XIII'', the ''baby'' Adamanchelid can deal a TotalPartyKill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effectively [[{{Superboss}} Super Bosses]].
to:
* TookALevelInBadass: TookALevelInBadass:
** In ''XIII'', the ''baby'' Adamanchelid can deal a TotalPartyKill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effectively [[{{Superboss}} Super Bosses]].
** In ''XIII'', the ''baby'' Adamanchelid can deal a TotalPartyKill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effectively [[{{Superboss}} Super Bosses]].
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* KingMook: Several games feature the King Bomb or Mom Bomb as a boss.
to:
* KingMook: Several games feature the King Bomb or Mom Bomb as a boss. ''VideoGame/FinalFantasyV'' also features the Purobulos, a stronger variant of them fought [[WolfpackBoss in a group of six]] as a boss.
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* LastBreathBullet: Some games will have them counter with 1000 Needles on their killer when they die.
to:
* LastBreathBullet: LastDitchMove: Some games will have them counter with 1000 Needles on their killer when they die.
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[[folder:Dragon]]
ExactlyWhatItSaysOnTheTin. Dragons appear through the series as powerful enemies and bosses. While dragon may also refer to larger categories of [[OurDragonsAreDifferent dragon-like creatures]], straight-up western dragons tend to be their strongest representatives.
ExactlyWhatItSaysOnTheTin. Dragons appear through the series as powerful enemies and bosses. While dragon may also refer to larger categories of [[OurDragonsAreDifferent dragon-like creatures]], straight-up western dragons tend to be their strongest representatives.
to:
ExactlyWhatItSaysOnTheTin. Dragons appear through the series as powerful
Giant mechanical enemies
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* BossInMookClothing: If they aren't a boss outright, dragons are often among the strongest enemies encountered.
* BreathWeapon: Their most notable attacks usually involve breathing their element of choice on you.
* ColorCodedElements: A dragon's elemental affinity can often be identified via their coloration—[[FireIsRed red dragons for fire]], [[YellowLightningBlueLightning yellow dragons for lightning]], white dragons for ice, and so on.
* KingMook: The [[Characters/FinalFantasyRecurringSummons recurring summon Bahamut]], one of the strongest in the series, is oft stated to be the king of dragons.
* OurDragonsAreDifferent: Mostly stock western-style dragons, though eastern dragons, [[DinosaursAreDragons dinosaurs]], and other more bizarre variations are not unheard of.
* PlayingWithFire: In games without a large array of dragons, what few dragons there are tend to be associated with fire, using it in their attacks and resisting or even absorbing it when used against them.
* {{Superboss}}: Often a games' most powerful OptionalBoss is a dragon. Shinryu was the first such boss and gained enough notoriety from that to have his own lore.
* BreathWeapon: Their most notable attacks usually involve breathing their element of choice on you.
* ColorCodedElements: A dragon's elemental affinity can often be identified via their coloration—[[FireIsRed red dragons for fire]], [[YellowLightningBlueLightning yellow dragons for lightning]], white dragons for ice, and so on.
* KingMook: The [[Characters/FinalFantasyRecurringSummons recurring summon Bahamut]], one of the strongest in the series, is oft stated to be the king of dragons.
* OurDragonsAreDifferent: Mostly stock western-style dragons, though eastern dragons, [[DinosaursAreDragons dinosaurs]], and other more bizarre variations are not unheard of.
* PlayingWithFire: In games without a large array of dragons, what few dragons there are tend to be associated with fire, using it in their attacks and resisting or even absorbing it when used against them.
* {{Superboss}}: Often a games' most powerful OptionalBoss is a dragon. Shinryu was the first such boss and gained enough notoriety from that to have his own lore.
to:
* BossInMookClothing: If they aren't a boss outright, dragons are often among the strongest enemies encountered.
* BreathWeapon: Their mostMost notable attacks usually involve breathing their element of choice on you.
* ColorCodedElements: A dragon's elemental affinity can often be identified via their coloration—[[FireIsRed red dragons for fire]], [[YellowLightningBlueLightning yellow dragons for lightning]], white dragons for ice, and so on.
* KingMook: The [[Characters/FinalFantasyRecurringSummons recurring summon Bahamut]], one of the strongest in the series, is oft stated to be the king of dragons.
* OurDragonsAreDifferent: Mostly stock western-style dragons, though eastern dragons, [[DinosaursAreDragons dinosaurs]], and other more bizarre variations are not unheard of.
* PlayingWithFire: In games without a large array of dragons, what few dragons there are tend to be associated with fire, using itin their attacks and resisting or even absorbing it when used against them.
* {{Superboss}}: Often a games' mostfirst appearance, where (as [=WarMECH=]) they're about as powerful OptionalBoss is as [[FinalBoss Chaos]], essentially making them a dragon. Shinryu was the first such boss and gained enough notoriety from that {{superboss}} in mook clothing. In some games, they appear as actual bosses.
* ChickenWalker: The joints on their mechanical legs appear to bend backwards.
* SpellMyNameWithAnS: Death Machine, [=WarMech=], Machine, or [[BlindIdiotTranslation WarMach]].
* WhenAllYouHaveIsAHammer: They don't tend to havehis own lore.much variety to their attacks, but the moves they do have make them deadly. For example, the original [=WarMECH=] has two attacks: a strong physical attack... and ''nuking the entire party.''
* YouDontLookLikeYou: Some Death Machines in the franchise adopt their ''Final Fantasy I'' look, but others look quite different. For example, the one in ''Final Fantasy VI'' has two propellers and a human pilot in lieu of legs.
* BreathWeapon: Their most
* ColorCodedElements: A dragon's elemental affinity can often be identified via their coloration—[[FireIsRed red dragons for fire]], [[YellowLightningBlueLightning yellow dragons for lightning]], white dragons for ice, and so on.
* KingMook: The [[Characters/FinalFantasyRecurringSummons recurring summon Bahamut]], one of the strongest in the series, is oft stated to be the king of dragons.
* OurDragonsAreDifferent: Mostly stock western-style dragons, though eastern dragons, [[DinosaursAreDragons dinosaurs]], and other more bizarre variations are not unheard of.
* PlayingWithFire: In games without a large array of dragons, what few dragons there are tend to be associated with fire, using it
* {{Superboss}}: Often a games' most
* ChickenWalker: The joints on their mechanical legs appear to bend backwards.
* SpellMyNameWithAnS: Death Machine, [=WarMech=], Machine, or [[BlindIdiotTranslation WarMach]].
* WhenAllYouHaveIsAHammer: They don't tend to have
* YouDontLookLikeYou: Some Death Machines in the franchise adopt their ''Final Fantasy I'' look, but others look quite different. For example, the one in ''Final Fantasy VI'' has two propellers and a human pilot in lieu of legs.
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[[folder:Flan]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/FF_Flan_6687.png]]
Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.
Debut: ''VideoGame/FinalFantasyII''
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/FF_Flan_6687.png]]
Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.
Debut: ''VideoGame/FinalFantasyII''
to:
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/FF_Flan_6687.png]]
Slime monsters that come in a wide variety
ExactlyWhatItSaysOnTheTin. Dragons appear through the series as powerful enemies and bosses. While dragon may also refer to larger categories of
Debut:
Changed line(s) 179,184 (click to see context) from:
* BlobMonster: They're rarely little more than globs of colored slime.
* ColorCodedElements: One can often figure out what elements they use, and what they are weak against, based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
* UndergroundMonkey: Comes in ''many'' variations.
* ColorCodedElements: One can often figure out what elements they use, and what they are weak against, based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
* UndergroundMonkey: Comes in ''many'' variations.
to:
* BlobMonster: They're rarely little more than globs BossInMookClothing: If they aren't a boss outright, dragons are often among the strongest enemies encountered.
* BreathWeapon: Their most notable attacks usually involve breathing their element ofcolored slime.
choice on you.
* ColorCodedElements:One A dragon's elemental affinity can often figure out what elements they use, and what they are weak against, based on be identified via their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois,coloration—[[FireIsRed red dragons for fire]], [[YellowLightningBlueLightning yellow dragons for lightning]], white dragons for ice, and so on.
*UndergroundMonkey: Comes KingMook: The [[Characters/FinalFantasyRecurringSummons recurring summon Bahamut]], one of the strongest in ''many'' variations.the series, is oft stated to be the king of dragons.
* OurDragonsAreDifferent: Mostly stock western-style dragons, though eastern dragons, [[DinosaursAreDragons dinosaurs]], and other more bizarre variations are not unheard of.
* PlayingWithFire: In games without a large array of dragons, what few dragons there are tend to be associated with fire, using it in their attacks and resisting or even absorbing it when used against them.
* {{Superboss}}: Often a games' most powerful OptionalBoss is a dragon. Shinryu was the first such boss and gained enough notoriety from that to have his own lore.
* BreathWeapon: Their most notable attacks usually involve breathing their element of
* ColorCodedElements:
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois,
*
* OurDragonsAreDifferent: Mostly stock western-style dragons, though eastern dragons, [[DinosaursAreDragons dinosaurs]], and other more bizarre variations are not unheard of.
* PlayingWithFire: In games without a large array of dragons, what few dragons there are tend to be associated with fire, using it in their attacks and resisting or even absorbing it when used against them.
* {{Superboss}}: Often a games' most powerful OptionalBoss is a dragon. Shinryu was the first such boss and gained enough notoriety from that to have his own lore.
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[[folder:Goblin]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
Basic enemies armed with daggers.
Debut: ''VideoGame/FinalFantasyI''
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
Basic enemies armed with daggers.
Debut: ''VideoGame/FinalFantasyI''
to:
[[quoteright:225:https://static.
[[quoteright:210:https://static.tvtropes.
Debut:
* BlobMonster: They're rarely little more than globs of colored slime.
* ColorCodedElements: One can often figure out what elements they use, and what they are weak against, based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
* UndergroundMonkey: Comes in ''many'' variations.
[[/folder]]
[[folder:Goblin]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
Basic enemies armed with daggers.
Debut: ''VideoGame/FinalFantasyI''
----
* ColorCodedElements: One can often figure out what elements they use, and what they are weak against, based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
* UndergroundMonkey: Comes in ''many'' variations.
[[/folder]]
[[folder:Goblin]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
Basic enemies armed with daggers.
Debut: ''VideoGame/FinalFantasyI''
----
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* HappyFunBall: They're just small red orbs.
to:
* HappyFunBall: They're just small red orbs.orbs... and then they unleash Delta Attack.
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* GiantMecha: It's usually about the size of a car, but is sometimes much better.
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* GiantMecha: It's usually about the size of a car, but is sometimes much better.bigger.
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* EnergyWeapons: A common feature of Ultima Weapon is that they can utilize energy attacks, making the PureEnergy boast all the more weighty. Party wide WaveMotionGun attacks, MacrossMissileMassacre of energy blasts, a PillarOfLight or just a palm shaped energy ball are all within Ultima Weapons arsenal.
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Changed line(s) 31 (click to see context) from:
* DishingOutDirt: Often have access to the powerful Quake spell, and occassionaly other Earth-aspected magic.
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* DishingOutDirt: Often have access to the powerful Quake spell, and occassionaly occasionally other Earth-aspected magic.
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* WeaponizedStench: Their signature attack, Bad Breath, is this, exhaling a noxious gas that inflicts a plethora of status effects.
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* {{Superboss}}: Often a games' most powerful OptionalBoss is a dragon. Shinryu was the first such boss and gained enough notoriety from that to have his own lore.
Is there an issue? Send a MessageReason:
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* BossInMookClothing: If they aren't a boss outright, dragons are often among the strongest enemies encountered.
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* ColorCodedElements: A dragon's elemental affinity can often be identified via their coloration—[[FireIsRed red dragons for fire]], [[YellowLightningBlueLightning yellowdragons for lightning]], white dragons for ice, and so on.
to:
* ColorCodedElements: A dragon's elemental affinity can often be identified via their coloration—[[FireIsRed red dragons for fire]], [[YellowLightningBlueLightning yellowdragons yellow dragons for lightning]], white dragons for ice, and so on.