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* JerkassHasAPoint: If you ask Renesco if he feels comfortable selling drugs so openly, he points out that most of his customers in these parts are lowlifes, crime lords, slavers, and [[FantasticRacism tribals]]; all the sorts of people that world would be better off without anyway.
* MysteriousPast: As your character can point out, someone with his medical knowledge and relatively advanced vocabulary clearly isn't from New Reno. Most characters in the game with medical knowledge comparable to Renesco's learned their trade in Vault City or NCR, but Renesco doesn't seem like the sort to come from either, and most wouldn't leave the comfort and safety of either place for the dangerous streets of Reno. Renesco refuses to divulge any information about himself when pressed, pointing out that he knows better than to talk about himself in a place like this.

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* JerkassHasAPoint: If you ask Renesco if he feels comfortable selling drugs so openly, he points out that most of his customers in these parts are lowlifes, crime lords, slavers, and [[FantasticRacism tribals]]; all the sorts of people that world would be better off without anyway.
anyway. He also argues that anyone who buys from him is doing so knowing full well what they're buying and what it'll do to them.
* MysteriousPast: As your character can point out, someone with his medical knowledge and relatively advanced vocabulary clearly isn't from New Reno. Most characters in the game with medical knowledge comparable to Renesco's learned their trade in Vault City or NCR, but Renesco doesn't seem like the sort to come from either, and most wouldn't leave the comfort and safety of either place for the dangerous streets of Reno. Renesco refuses to divulge any information about himself when pressed, pointing out that because he knows better than to talk about himself his personal life in a place like this.New Reno.



** He manufactures parts for Zaius to fix the air purifier in Broken Hills, charges a very low price for it, and the only hard time he gives you to get them is tricking you with the password in the name of making sure Zaius sent you. Why he's so uncharacteristically charitable in the matter is unclear.

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** He manufactures parts for Zaius to fix the air purifier in Broken Hills, charges a very low price for it, and the only hard time he gives you to get them is tricking you with the password in the name of making sure password, which he does to make certain Zaius sent you. Why he's so uncharacteristically charitable in the matter is unclear.



* SmallRoleBigImpact: [[spoiler:He's the one who supplied the Salvatores with jet laced with poison to kill Richard Wright (though he stauntly protests he had no idea what they'd use it for), and he can also be approached to whip up some fake heart medication to covertly kill Roger Westin.]] Renesco may be just a back alley drug pusher, but his actions could potentially have a huge impact on the future of the wasteland.

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* SmallRoleBigImpact: [[spoiler:He's the one who supplied the Salvatores with jet laced with poison to kill Richard Wright (though he stauntly staunchly protests he had no idea what they'd use it for), and he can also be approached to whip up some fake heart medication to covertly kill Roger Westin.]] Renesco may be just a back alley drug pusher, but his actions could potentially have a huge impact on the future of the wasteland.
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Spelling/grammar fix(es); plasma rifle, deathclaw, and super mutant aren't proper nouns and generally aren't capitalized in the games. I think there's some inconsistency with the oil rig, but it is a major in-game location that I don't think has any other name, so capitalizing it probably makes sense.


* GameplayAndStorySegregation: When met in ''New Vegas'', asking about his past reveals that he canonically went with the Chosen One when they stormed and destroyed the Enclave oil rig. Players who ''actually'' tried a frontal assault on the Enclave with Marcus in tow know that he will almost certainly not survive the battle unless he hits critical health and runs to hide.[[note]]The troops on the oil rig have the best weapons and armor in the game, have high stats, there's dozens of them, and they're supported by powerful automated turrets. Even a player character escorted by a full party of humanoid companions all equipped with power armor and high-tier weapons themselves will find the battle very difficult, getting out of it with everyone alive much moreso. Considering that Marcus can't wear armor, it's simply fact that he's likely to be shredded in a single round.[[/note]]

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* GameplayAndStorySegregation: When met in ''New Vegas'', asking about his past reveals that he canonically went with the Chosen One when they stormed and destroyed the Enclave oil rig.Oil Rig. Players who ''actually'' tried a frontal assault on the Enclave with Marcus in tow know that he will almost certainly not survive the battle unless he hits critical health and runs to hide.[[note]]The troops on the oil rig Oil Rig have the best weapons and armor in the game, have high stats, there's dozens of them, and they're supported by powerful automated turrets. Even a player character escorted by a full party of humanoid companions all equipped with power armor and high-tier weapons themselves will find the battle very difficult, getting out of it with everyone alive much moreso. Considering that Marcus can't wear armor, it's simply fact that he's likely to be shredded in a single round.[[/note]]



* PintSizedPowerhouse: He's noticeably smaller than other [[spoiler: Deathclaws]], but is pretty much as much of a beast in melee as they are. He starts with about half as much health as regular [[spoiler: Deathclaws]] and even fully leveled isn't quite as hardy as them, but his armor class and melee damage are somewhat higher.

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* PintSizedPowerhouse: He's noticeably smaller than other [[spoiler: Deathclaws]], [[spoiler:deathclaws]], but is pretty much as much of a beast in melee as they are. He starts with about half as much health as regular [[spoiler: Deathclaws]] [[spoiler:deathclaws]] and even fully leveled isn't quite as hardy as them, but his armor class and melee damage are somewhat higher.



* WalkingSpoiler: Knowing what he is ruins TheReveal of Vault 13; [[spoiler:the human occupants have seemingly vanished and it's now populated by intelligent Deathclaws, Goris being one of them.]]

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* WalkingSpoiler: Knowing what he is ruins TheReveal of Vault 13; [[spoiler:the human occupants have seemingly vanished and it's now populated by intelligent Deathclaws, deathclaws, Goris being one of them.]]



* BoomerangBigot: Horrigan despises "mutants" (a category which includes Wasteland humans), and loves to kill them gratuitously in ways that disturb even the other Enclave soldiers. This is in spite of his own status as a modified Super Mutant (according to the creators, he doesn't think of himself as a mutant and his status as a super mutant isn't generally known among the Enclave ranks, who generally think of him as something the lab boys cooked up).

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* BoomerangBigot: Horrigan despises "mutants" (a category which includes Wasteland humans), and loves to kill them gratuitously in ways that disturb even the other Enclave soldiers. This is in spite of his own status as a modified Super Mutant super mutant (according to the creators, he doesn't think of himself as a mutant and his status as a super mutant isn't generally known among the Enclave ranks, who generally think of him as something the lab boys cooked up).



* ContractualBossImmunity: Dr. Henry's mutagenic serum (which instantly dissolves all other Super Mutants) has absolutely no effect on Horrigan, due to the extensive modifications he's had from the standard Super Mutant baseline.

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* ContractualBossImmunity: Dr. Henry's mutagenic serum (which instantly dissolves all other Super Mutants) super mutants) has absolutely no effect on Horrigan, due to the extensive modifications he's had from the standard Super Mutant super mutant baseline.



** Frank Horrigan is one to the Lieutenant of the Unity. Both are mutants who are [[UndyingLoyalty undyingly loyal]] to their respective faction and are canonically the [[FinalBoss final obstacle]] for the Vault Dweller and the Chosen One who [[DragonTheirFeet rose to power by the death of the Master and President Richardson]] and can't be talked out of their villainy as well as displaying a negative view on wastelanders. What sets them apart is the fact that the Lieutenant is an articulate and well-read GeniusBruiser with an [[MysteriousPast unknown past]] who takes pride in being a Super Mutant and has a [[KnightTemplar firm belief in the Unity's cause of forcibly turning people into Super Mutants to better survive the wasteland that borders on conceit because to him, life is more important than choice]], and if the Vault Dweller brings up the Super Mutant sterility, he doesn't [[DespairEventHorizon give in to despair]] and [[DrivenToSuicide commits suicide]] like the Master but instead acknowledges it to be a problem that will eventually be corrected, as well as dismissing any moral objections to the Master's plan of mutating people with a virus against their will since [[CondescendingCompassion the Vault Dweller will only understand once turned into a Super Mutant]]. Frank Horrigan is a [[TheBrute brutish thug]] who was a terrible man even before his mutations and doesn't see himself as a mutant, and his loyalty to the Enclave stems out of a [[PsychoSupporter sheer bloodlust to kill any wastelanders who oppose him]] rather than any dreams of restoring America to Pre-War glory, and the reason the Chosen One can't get through to him about how pointless their fight is is because [[ShutUpKirk he doesn't care, and wants to kill the tribal either way]].

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** Frank Horrigan is one to the Lieutenant of the Unity. Both are mutants who are [[UndyingLoyalty undyingly loyal]] to their respective faction and are canonically the [[FinalBoss final obstacle]] for the Vault Dweller and the Chosen One who [[DragonTheirFeet rose to power by the death of the Master and President Richardson]] and can't be talked out of their villainy as well as displaying a negative view on wastelanders. What sets them apart is the fact that the Lieutenant is an articulate and well-read GeniusBruiser with an [[MysteriousPast unknown past]] who takes pride in being a Super Mutant super mutant and has a [[KnightTemplar firm belief in the Unity's cause of forcibly turning people into Super Mutants to better survive the wasteland that borders on conceit because to him, life is more important than choice]], and if the Vault Dweller brings up the Super Mutant sterility, he doesn't [[DespairEventHorizon give in to despair]] and [[DrivenToSuicide commits suicide]] like the Master but instead acknowledges it to be a problem that will eventually be corrected, as well as dismissing any moral objections to the Master's plan of mutating people with a virus against their will since [[CondescendingCompassion the Vault Dweller will only understand once turned into a Super Mutant]]. Frank Horrigan is a [[TheBrute brutish thug]] who was a terrible man even before his mutations and doesn't see himself as a mutant, and his loyalty to the Enclave stems out of a [[PsychoSupporter sheer bloodlust to kill any wastelanders who oppose him]] rather than any dreams of restoring America to Pre-War glory, and the reason the Chosen One can't get through to him about how pointless their fight is is because [[ShutUpKirk he doesn't care, and wants to kill the tribal either way]].



* ForTheEvulz: Pretty much everything he does before he confronts you in person, from killing Matt, to gunning down unarmed peasants, to brutally [[spoiler:picking off the talking Deathclaws]] is less necessity and more excuse to indulge in sadism.

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* ForTheEvulz: Pretty much everything he does before he confronts you in person, from killing Matt, to gunning down unarmed peasants, to brutally [[spoiler:picking off the talking Deathclaws]] deathclaws]] is less necessity and more excuse to indulge in sadism.



* ImplacableMan: In various optional cutscenes, he's seen laughing off plasma rifle fire and [[spoiler:punching [[DemonicSpiders Deathclaws]] in half]]. With 999 HP and an Armor Class of 45, he can take a lot of punishment.

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* ImplacableMan: In various optional cutscenes, he's seen laughing off plasma rifle fire and [[spoiler:punching [[DemonicSpiders Deathclaws]] deathclaws]] in half]]. With 999 HP and an Armor Class of 45, he can take a lot of punishment.



* MyDeathIsJustTheBeginning: After you do him in, he claims his death will do nothing to stop the Enclave. Zigzagged in later installments of the franchise -- the West Coast Enclave never fully recovers from the oil rig explosion and are regarded as a borderline myth by ''New Vegas'', but the East Coast Enclave does emerge from hiding and attempts to take over the Capital Wasteland -- only to be crushed by the Lone Wanderer and Elder Lyons' Brotherhood of Steel.

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* MyDeathIsJustTheBeginning: After you do him in, he claims his death will do nothing to stop the Enclave. Zigzagged in later installments of the franchise -- the West Coast Enclave never fully recovers from the oil rig Oil Rig explosion and are regarded as a borderline myth by ''New Vegas'', but the East Coast Enclave does emerge from hiding and attempts to take over the Capital Wasteland -- only to be crushed by the Lone Wanderer and Elder Lyons' Brotherhood of Steel.



* OneManArmy: Frank is, in terms of raw game stats, the single most powerful creature in either ''Fallout 2'' or its predecessor. He has perfect SPECIAL, 185% in four of the five combat skills, 999 HP, high damage resistances, and his custom Plasma Rifle has a burst mode that deals high damage for a low AP cost, letting him fire it three times a round. Even with the Chosen One reprogramming the turrets, talking the Enclave patrol into siding with them, and bringing companions with them, Horrigan holds his own and will likely last more than a few rounds, and on his own turns he's liable to kill at least one character. In terms of story, Horrigan is strong enough to punch apart Deathclaws, tanks fire from a Plasma Rifle like it's nothing, and his stature is most directly comparable to a Super Mutant Behemoth; not to mention he has a custom suit of {ower Armor that's pretty much attached to him and surely is among the best tech the Enclave could provide.

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* OneManArmy: Frank is, in terms of raw game stats, the single most powerful creature in either ''Fallout 2'' or its predecessor. He has perfect SPECIAL, 185% in four of the five combat skills, 999 HP, high damage resistances, and his custom Plasma Rifle plasma rifle has a burst mode that deals high damage for a low AP cost, letting him fire it three times a round. Even with the Chosen One reprogramming the turrets, talking the Enclave patrol into siding with them, and bringing companions with them, Horrigan holds his own and will likely last more than a few rounds, and on his own turns he's liable to kill at least one character. In terms of story, Horrigan is strong enough to punch apart Deathclaws, deathclaws, tanks fire from a Plasma Rifle plasma rifle like it's nothing, and his stature is most directly comparable to a Super Mutant Behemoth; super mutant behemoth; not to mention he has a custom suit of {ower Armor power armor that's pretty much attached to him and surely is among the best tech the Enclave could provide.



* RasputinianDeath: Before fighting him you can talk a four-man Enclave patrol into helping you fight him and reprogram the auto-turrets in the room to attack him (doing both is advised as otherwise they help him). Though the actual combat is turn based, the reality is you now have five men, plus however many companions you have, plus the turrets, shooting him up from all directions at once with gatling lasers, plasma cannons, gauss rifles, and whatever else you've given your team. Upon his death, he is ''blown in half'', and yet he still manages to hold on long enough to mock you one last time if you let him -- after which, ''his head pops clean off his shoulders''. You then leave his bisected corpse to be blown up on the oil rig, likely be crushed by the rubble, and sink into the ocean.

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* RasputinianDeath: Before fighting him you can talk a four-man Enclave patrol into helping you fight him and reprogram the auto-turrets in the room to attack him (doing both is advised as otherwise they help him). Though the actual combat is turn based, the reality is you now have five men, plus however many companions you have, plus the turrets, shooting him up from all directions at once with gatling lasers, plasma cannons, gauss rifles, and whatever else you've given your team. Upon his death, he is ''blown in half'', and yet he still manages to hold on long enough to mock you one last time if you let him -- after which, ''his head pops clean off his shoulders''. You then leave his bisected corpse to be blown up on the oil rig, Oil Rig, likely be crushed by the rubble, and sink into the ocean.



* WorldsStrongestMan: A serious contender for the title, assuming it isn't him already. Outside of [[HumongousMecha Liberty Prime]], there is probably nothing in the wasteland that can take him in a 1-on-1 fight, given that he can rip [[TheDreaded Deathclaws]] in half with his bare hands. Even the player character at full strength is unlikely to be able to take him on alone, given that his boss fight practically encourages you to face him with your companions, an entire Enclave squad, and a room full of turrets to assist you!

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* WorldsStrongestMan: A serious contender for the title, assuming it isn't him already. Outside of [[HumongousMecha Liberty Prime]], there is probably nothing in the wasteland that can take him in a 1-on-1 fight, given that he can rip [[TheDreaded Deathclaws]] deathclaws]] in half with his bare hands. Even the player character at full strength is unlikely to be able to take him on alone, given that his boss fight practically encourages you to face him with your companions, an entire Enclave squad, and a room full of turrets to assist you!
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Spelling/grammar fix(es)


* CharacterizationMarchesOn: He's somewhat more eloquent in his early appearances in the wasteland compared to his rougher and more unsophisticated manner of speech on the oil rig.

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* CharacterizationMarchesOn: He's somewhat more eloquent in his early appearances in the wasteland compared to his rougher and more unsophisticated manner of speech on the oil rig.Oil Rig.



* ForTheEvulz: Pretty much everything he does before he confronts you in person, from killing Matt, to gunning down unarmed peasants, to brutally [[spoiler:picking off the talking deathclaws]].

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* ForTheEvulz: Pretty much everything he does before he confronts you in person, from killing Matt, to gunning down unarmed peasants, to brutally [[spoiler:picking off the talking deathclaws]].Deathclaws]] is less necessity and more excuse to indulge in sadism.



* OneManArmy: Frank is, in terms of raw game stats, the single most powerful creature in either ''Fallout 2'' or its predecessor. He has perfect SPECIAL, 185% in four of the five combat skills, 999 HP, high damage resistances, and his custom plasma rifle has a burst mode that deals high damage for a low AP cost, letting him fire it three times a round. Even with the Chosen One reprogramming the turrets, talking the Enclave patrol into siding with them, and bringing companions with them, Horrigan holds his own and will likely last more than a few rounds, and on his own turns he's liable to kill at least one character. In terms of story, Horrigan is strong enough to punch apart deathclaws, tanks fire from a plasma rifle like it's nothing, and his stature is most directly comparable to a super mutant behemoth; not to mention he has a custom suit of power armor that's pretty much attached to him and surely is among the best tech the Enclave could provide.

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* OneManArmy: Frank is, in terms of raw game stats, the single most powerful creature in either ''Fallout 2'' or its predecessor. He has perfect SPECIAL, 185% in four of the five combat skills, 999 HP, high damage resistances, and his custom plasma rifle Plasma Rifle has a burst mode that deals high damage for a low AP cost, letting him fire it three times a round. Even with the Chosen One reprogramming the turrets, talking the Enclave patrol into siding with them, and bringing companions with them, Horrigan holds his own and will likely last more than a few rounds, and on his own turns he's liable to kill at least one character. In terms of story, Horrigan is strong enough to punch apart deathclaws, Deathclaws, tanks fire from a plasma rifle Plasma Rifle like it's nothing, and his stature is most directly comparable to a super mutant behemoth; Super Mutant Behemoth; not to mention he has a custom suit of power armor {ower Armor that's pretty much attached to him and surely is among the best tech the Enclave could provide.



* RedEyesTakeWarning: His power armor visor glows red.

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* RedEyesTakeWarning: His power armor visor glows red.red and he's perhaps the most dangerous being ever to walk the Wastes.



* WorldsStrongestMan: A serious contender for the title, assuming it isn't him already. Outside of [[HumongousMecha Liberty Prime]], there is probably nothing in the wasteland that can take him in a 1-on-1 fight, given that he can rip [[TheDreaded Deathclaws]] in half with his bare hands. Even the player character at full strength is unlikely to be able to take him on alone, given that his boss fight practically encourages you to face him with your companions, an entire enclave squad, and a room full of turrets to assist you!

to:

* WorldsStrongestMan: A serious contender for the title, assuming it isn't him already. Outside of [[HumongousMecha Liberty Prime]], there is probably nothing in the wasteland that can take him in a 1-on-1 fight, given that he can rip [[TheDreaded Deathclaws]] in half with his bare hands. Even the player character at full strength is unlikely to be able to take him on alone, given that his boss fight practically encourages you to face him with your companions, an entire enclave Enclave squad, and a room full of turrets to assist you!
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* World'sStrongestMan: A serious contender for the title, assuming it isn't him already. Outside of [[HumongousMecha Liberty Prime]], there is probably nothing in the wasteland that can take him in a 1-on-1 fight, given that he can rip [[TheDreaded Deathclaws]] in half with his bare hands. Even the player character at full strength is unlikely to be able to take him on alone, given that his boss fight practically encourages you to face him with your companions, an entire enclave squad, and a room full of turrets to assist you!

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* World'sStrongestMan: WorldsStrongestMan: A serious contender for the title, assuming it isn't him already. Outside of [[HumongousMecha Liberty Prime]], there is probably nothing in the wasteland that can take him in a 1-on-1 fight, given that he can rip [[TheDreaded Deathclaws]] in half with his bare hands. Even the player character at full strength is unlikely to be able to take him on alone, given that his boss fight practically encourages you to face him with your companions, an entire enclave squad, and a room full of turrets to assist you!
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Added DiffLines:

* World'sStrongestMan: A serious contender for the title, assuming it isn't him already. Outside of [[HumongousMecha Liberty Prime]], there is probably nothing in the wasteland that can take him in a 1-on-1 fight, given that he can rip [[TheDreaded Deathclaws]] in half with his bare hands. Even the player character at full strength is unlikely to be able to take him on alone, given that his boss fight practically encourages you to face him with your companions, an entire enclave squad, and a room full of turrets to assist you!
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Trope was cut/disambiguated due to cleanup

Added: 166

Removed: 115

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Trope was cut/disambiguated due to cleanup


* BrutishCharacterBrutishWeapon: He's an unsophisticated tribal and his initial weapon is a sledgehammer, and he's best used when armed with a Super Sledge late-game.



* DropTheHammer: His initial weapon is a sledgehammer, and he's best used when armed with a Super Sledge late-game.
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* NobleBigot: He'll constantly complain about how much Lenny smells and ask him to keep his distance if you have both in your party, and he makes some prejudiced comments about tribals, but he's a good guy.

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* NobleBigot: He'll constantly complain about how much Lenny smells and ask him to keep his distance if you have both in your party, and he makes some prejudiced comments about tribals, but he's will immediately apologize if you point out ''you're'' a good guy.tribal. It remains that he is a badass and reliable companion.



* ParentalAbandonment: He left his daughter at a young age.

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* ParentalAbandonment: He left his daughter at a young age.age, although the circumstances of this are never revealed.



* WeaksauceWeakness: He has a bad heart. While it doesn't come up normally, if you give him any non-healing drugs (Jet, Psycho, Buffout, etc), it will instantly kill him by giving him a heart attack.

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* WeaksauceWeakness: He has a bad heart. While it doesn't come up normally, he can still go adventuring and even fight, if you give him any non-healing drugs (Jet, Psycho, Buffout, etc), it will instantly kill him by giving him a heart attack.



* DefeatMeansFriendship: Kind of. He encountered a Brotherhood of Steel Paladin named Jacob and the two fought to a draw for three days. Realizing the futility of it, the two reconciled, became best friends, and eventually founded a town together. He even names his second town after him.

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* DefeatMeansFriendship: Kind of.Touched on. He encountered a Brotherhood of Steel Paladin named Jacob and the two fought to a draw for three days. Realizing the futility of it, the two reconciled, became best friends, and eventually founded a town together. He even names his second town after him.
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Trope was cut/disambiguated due to cleanup


* HeroesWantRedheads: Miria is an example of this, if her in-game sprite is to be believed.
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Further clarification on the Jinxed trait, and moved where the Note is.


* TheMillstone: For those that stick around too long and unwittingly recruit it, the game will let you know this companion is bad news. This dog takes up a companion slot, gives you the Jinxed[[note]]Giving all failures a 50% chance to become critical failures, such as making your gun explode.[[/note]] trait, drops your luck to 1 so you can't even hope to benefit from the new trait, ''and'' will always run from combat. It singlehandedly will bring your whole party down, ArtificialStupidity notwithstanding.

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* TheMillstone: For those that stick around too long and unwittingly recruit it, the game will let you know this companion is bad news. This dog takes up a companion slot, gives you the Jinxed[[note]]Giving all failures Jinxed trait[[note]]Giving "all" failures, including enemy's, a 50% chance to become critical failures, such as making your gun explode.[[/note]] trait, failures; which'll quickly lead to everyone's guns exploding should they miss too much.[[/note]], drops your luck to 1 so you can't even hope to benefit from the new trait, ''and'' will always run from combat. It singlehandedly will bring your whole party down, ArtificialStupidity notwithstanding.
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Clarified and corrected some information on the Pariah dog and the Jinxed trait.


* TheJinx: It literally gives you the Jinxed trait, reducing your Luck to 1[[note]]2 if you have the Gifted trait[[/note]], increasing your number of critical failures and attracting the game's nastier random encounters. Its introduction implies it got its previous master killed.

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* TheJinx: It literally gives you the Jinxed trait, reducing and reduces your Luck to 1[[note]]2 if you have the Gifted trait[[/note]], increasing your number of critical failures and attracting the game's nastier random encounters. Its introduction implies it got its previous master killed.



* TheMillstone: For those that stick around too long and unwittingly recruit it, the game will let you know this companion is bad news. This dog takes up a companion slot, gives you the Jinxed trait (dropping your Luck to 1), ''and'' will always run from combat. It singlehandedly will bring your whole party down, ArtificialStupidity notwithstanding.

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* TheMillstone: For those that stick around too long and unwittingly recruit it, the game will let you know this companion is bad news. This dog takes up a companion slot, gives you the Jinxed trait (dropping Jinxed[[note]]Giving all failures a 50% chance to become critical failures, such as making your Luck gun explode.[[/note]] trait, drops your luck to 1), 1 so you can't even hope to benefit from the new trait, ''and'' will always run from combat. It singlehandedly will bring your whole party down, ArtificialStupidity notwithstanding.
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[[WMG:[[center:[-''VideoGame/{{Fallout}}'' '''[[Characters/{{Fallout}} Main Character Index]]'''\\

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[[WMG:[[center:[-''VideoGame/{{Fallout}}'' [[WMG:[[center:[-''Franchise/{{Fallout}}'' '''[[Characters/{{Fallout}} Main Character Index]]'''\\
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Commenting out ZeroContextExamples.


* AffablyEvil: See PunchClockVillain. On the other hand, see FauxAffablyEvil.

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* %%zce* AffablyEvil: See PunchClockVillain. On the other hand, see FauxAffablyEvil.



* PowerArmor: Though why he's wearing his set for a desk job is a mystery.
* PunchClockVillain: He's a social guy when under the impression that you're a fellow Enclave soldier. He's patient and helpful, and makes small talk about how annoying his job is, what with the PointyHairedBoss and numerous pieces of faulty equipment. Despite seemingly being devoted to the Enclave's cause, he's also just a low level grunt who doesn't know much about what's going on, and will openly mock his superiors. Hell, even when he's talking about sending in the Vertibirds to kill you, he entertains you asking how they'll take you out. He seems to view it more like exterminating a mice more than the sworn enemy of the Enclave.

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* %%zce* PowerArmor: Though why he's wearing his set for a desk job is a mystery.
* PunchClockVillain: He's a social guy when under the impression that you're a fellow Enclave soldier. He's patient and helpful, and makes small talk about how annoying his job is, what with the PointyHairedBoss and numerous pieces of faulty equipment. Despite seemingly being devoted to the Enclave's cause, he's also just a low level grunt who doesn't know much about what's going on, and will openly mock his superiors. Hell, even when he's talking about sending in the Vertibirds to kill you, he entertains you asking how they'll take you out. He seems to view it more like exterminating a mice mouse more than the sworn enemy of the Enclave.



* SirSwearsALot: Has a ''very'' foul mouth. Re-read his quotes up above.

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* SirSwearsALot: Has a ''very'' foul mouth. Re-read his quotes up above.
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* PunchClockVillain: He's a social guy when under the impression that you're a fellow Enclave soldier. He's patient and helpful, and makes small talk about how annoying his job is, what with the PointyHairedBoss and numerous pieces of faulty equipment. Despite seemingly being devoted to the Enclave's cause, he's also just a low level grunt who doesn't know much about what's going on, and will openly mock his superiors.

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* PunchClockVillain: He's a social guy when under the impression that you're a fellow Enclave soldier. He's patient and helpful, and makes small talk about how annoying his job is, what with the PointyHairedBoss and numerous pieces of faulty equipment. Despite seemingly being devoted to the Enclave's cause, he's also just a low level grunt who doesn't know much about what's going on, and will openly mock his superiors. Hell, even when he's talking about sending in the Vertibirds to kill you, he entertains you asking how they'll take you out. He seems to view it more like exterminating a mice more than the sworn enemy of the Enclave.
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Update to some of the entries


* GameplayAndStorySegregation: In ''New Vegas'' it's apparently canon that he and the Chosen One stormed the Enclave oil rig. A player who ''actually'' tries a frontal assault on the Enclave with Marcus in tow will find that he will almost certainly not survive the battle unless he hits critical health and runs to hide.[[note]]The troops on the oil rig have the best weapons and armor in the game, have high stats, there's dozens of them, and they're supported by powerful automated turrets. Even a player character escorted by a full party of humanoid companions all equipped with power armor and high-tier weapons will find the battle very difficult, getting out of it with everyone alive much moreso. Considering that Marcus can't wear armor, he'll likely be shredded in a single round.[[/note]]

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* GameplayAndStorySegregation: In When met in ''New Vegas'' it's apparently canon Vegas'', asking about his past reveals that he and canonically went with the Chosen One when they stormed and destroyed the Enclave oil rig. A player Players who ''actually'' tries tried a frontal assault on the Enclave with Marcus in tow will find know that he will almost certainly not survive the battle unless he hits critical health and runs to hide.[[note]]The troops on the oil rig have the best weapons and armor in the game, have high stats, there's dozens of them, and they're supported by powerful automated turrets. Even a player character escorted by a full party of humanoid companions all equipped with power armor and high-tier weapons themselves will find the battle very difficult, getting out of it with everyone alive much moreso. Considering that Marcus can't wear armor, he'll it's simply fact that he's likely to be shredded in a single round.[[/note]]
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* FakeUltimateHero: Due to a SeriesContinuityError in ''VideoGame/Fallout4'' which suggests Jet was around before the great apocalypse of 2077, it opens up the possibility that Myron ''lied'' about his one major contribution to the post-apocalyptic world - he just found the pre-War formula, reverse-engineered it to be made out of available ingredients, and claimed the credit for inventing it. In which case he's nothing more than a petty drug cook with delusions of grandeur.

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* FakeUltimateHero: Due Given that Mrs. Bishop seems to a SeriesContinuityError in ''VideoGame/Fallout4'' which suggests have been addicted to Jet was around before the great apocalypse of 2077, it opens up the for longer than Myron's been alive, and that a high Intelligence Chosen One can cast doubt on his chemistry skills, there's a distinct possibility that Myron ''lied'' about his one major contribution to the post-apocalyptic world - he just found the pre-War formula, reverse-engineered it to be made out of available ingredients, and claimed the credit for inventing it. In which case he's nothing more than a petty drug cook with delusions of grandeur.
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* PetTheDog

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* PetTheDogPetTheDog:

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[[folder:Roger Westin]]
A member of the NCR congress who wants peaceful, civil expansion into the north. He opposes the forceful methods being used to annex Vault City.

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[[folder:Roger Westin]]
[[folder:Renesco]]
A member of chemist living in New Reno who makes a living as a pill pusher and supplier to both street toughs and the NCR congress who wants peaceful, civil expansion into the north. He opposes the forceful methods being used to annex Vault City.
city crime families.



* AntiHero: PragmaticHero or UnscrupulousHero -he opposes the NCR's aggression and underhanded tactics in regards to annexing Vault City, and is implied to engage in secret deals with Lynette to help keep the city independent.
%%* BadassBureaucrat
* CoolOldGuy: The man has NervesOfSteel - tell him Bishop hired you to kill him, and without even flinching or protesting, his response amounts to "oh really? I'll pay you twice what he offered if you kill him instead".
* {{Cowboy}}: Described as one. He owns a cattle ranch, though most of the work is done by hired hands.
* PayEvilUntoEvil: He's aware of the corruption in NCR and uses under-the-table tactics of his own to fight back.

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* AntiHero: PragmaticHero or UnscrupulousHero -he opposes the NCR's aggression and underhanded tactics in regards to annexing Vault City, and is implied to engage in secret deals with Lynette to help keep the city independent.
%%* BadassBureaucrat
* CoolOldGuy: The man has NervesOfSteel - tell him Bishop hired you to kill him, and without even flinching or protesting, his response amounts to "oh really? I'll pay you twice what he offered if you kill him instead".
* {{Cowboy}}: Described as one. He owns a cattle ranch, though most of the work is done by hired hands.
* PayEvilUntoEvil:
ClandestineChemist: He's aware very skilled with chemistry and medicine and puts his skills to good use making drugs for New Reno.
* DeathGlare: Whenever he's not into whatever topic you bring up, he tends to fall silent and just glare at you until you change the subject or leave.
* {{Jerkass}}: He is a monstrous dick to you at every turn. Even when you speak to him as a representative of Mr. Salvatore demanding tribute, he gives you a lot of lip before he caves.
* JerkassHasAPoint: If you ask Renesco if he feels comfortable selling drugs so openly, he points out that most of his customers in these parts are lowlifes, crime lords, slavers, and [[FantasticRacism tribals]]; all the sorts of people that world would be better off without anyway.
* MysteriousPast: As your character can point out, someone with his medical knowledge and relatively advanced vocabulary clearly isn't from New Reno. Most characters in the game with medical knowledge comparable to Renesco's learned their trade in Vault City or NCR, but Renesco doesn't seem like the sort to come from either, and most wouldn't leave the comfort and safety of either place for the dangerous streets of Reno. Renesco refuses to divulge any information about himself when pressed, pointing out that he knows better than to talk about himself in a place like this.
* NeverMyFault: Renesco points out that everyone who buys from him is a fully consenting adult who knows what they're buying and what it'll do to them, so he feels no guilt for whatever happens to his customers as a direct result of his services.
* PetTheDog
** He manufactures parts for Zaius to fix the air purifier in Broken Hills, charges a very low price for it, and the only hard time he gives you to get them is tricking you with the password in the name of making sure Zaius sent you. Why he's so uncharacteristically charitable in the matter is unclear.
** If you get him a new set of eyeglasses (stolen from a trained radscorpion), he tells you he's grateful for them, and (with some hesitation) he can be talked into giving you a discount at his shop as thanks.
* RedBaron: The townsfolk of New Reno call him "the Rocketman", in an allusion to him supplying them with chems to get high.
* SmallRoleBigImpact: [[spoiler:He's the one who supplied the Salvatores with jet laced with poison to kill Richard Wright (though he stauntly protests he had no idea what they'd use it for), and he can also be approached to whip up some fake heart medication to covertly kill Roger Westin.]] Renesco may be just a back alley drug pusher, but his actions could potentially have a huge impact on the future
of the corruption in NCR and uses under-the-table tactics of his own to fight back.wasteland.


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[[folder:Roger Westin]]
A member of the NCR congress who wants peaceful, civil expansion into the north. He opposes the forceful methods being used to annex Vault City.

----
* AntiHero: PragmaticHero or UnscrupulousHero -he opposes the NCR's aggression and underhanded tactics in regards to annexing Vault City, and is implied to engage in secret deals with Lynette to help keep the city independent.
%%* BadassBureaucrat
* CoolOldGuy: The man has NervesOfSteel - tell him Bishop hired you to kill him, and without even flinching or protesting, his response amounts to "oh really? I'll pay you twice what he offered if you kill him instead".
* {{Cowboy}}: Described as one. He owns a cattle ranch, though most of the work is done by hired hands.
* PayEvilUntoEvil: He's aware of the corruption in NCR and uses under-the-table tactics of his own to fight back.
[[/folder]]
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Damsel In Distress is the new name of the trope.


* DistressedDamsel[=/=]DistressedDude: If you want to keep them alive, expect to have to come to their rescue a ''lot''.

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* DistressedDamsel[=/=]DistressedDude: DamselInDistress[=/=]DistressedDude: If you want to keep them alive, expect to have to come to their rescue a ''lot''.

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* DeathByIrony: His usual M.O. is to use private contractors to quietly assassinate his enemies' leadership. [[spoiler:Westin offers you double what he's paying you to return the favor.]] Additionally, [[spoiler:he keeps his biggest secrets hidden in a locked and trapped safe; a little tampering and he'll get killed by his own trap]].


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* KarmicDeath: He prefers to hire private contractors to assassinate his enemies in discrete methods, constantly cheats on his wife, and has his safe booby-trapped out of paranoia someone will break in and find out what he's up to. [[spoiler:It's possible to rig the booby-trap in his safe to kill him when he opens it next, getting him killed with the same kind of tactics he'd use himself, and one way to get into his bedroom to do it is to sleep with his wife.]]
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* BaldHeadOfToughness: Is completely bald who functions as the team's TheBigGuy and prefers heavy damage melee weapons like a sledgehammer over guns.
* BarbarianHero: A tribal like you, he walks around barechested and fights with melee weapons.
* TheBigGuy: Has a lot of HP and Action Points, and ignores guns in favor of beating enemies up with his bare hands and whatever they happen to be holding.
* BlownAcrossTheRoom: Once he gets his hands on a Super Sledge, it isn't uncommon to see his opponents knocked halfway across the screen or more with it.

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* BaldHeadOfToughness: Is completely bald who and functions as the team's TheBigGuy with a preference for sledgehammers and prefers heavy damage melee weapons like a sledgehammer over submachine guns.
* BarbarianHero: A tribal like you, he walks around barechested and fights prefers fighting with melee weapons.
* TheBigGuy: Has a lot of HP and Action Points, and ignores guns in favor had some of beating enemies up with his bare hands and whatever they happen to be holding.
the highest damage output of any companion.
* BlownAcrossTheRoom: Once he gets his hands on a Super Sledge, it It isn't uncommon to see his opponents get knocked down and perhaps even a tile or two away from the force of his melee blows. Especially once he gets his hands on a super sledge, you'll reliably watch his unfortunate targets slide halfway across the screen or more with it.when he connects.
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* InformedFlaw: His daughter chastises him for being a terrible mechanic, but when you recruit him he will start with a respectable repair skill of 75%, which by endgame will balloon to ''130%'', enough that a player can safely leave it as a DumpStat and just rely on him to fix things.

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* InformedFlaw: His daughter chastises him for being a terrible mechanic, but when you recruit him he will start with a respectable repair skill of 75%, which by endgame will balloon to ''130%'', enough that a player can safely leave it as a DumpStat and just rely on him to fix things. Of course, his daughter is a major {{Jerkass}}, so take what she says with a grain of salt.

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more fitting trope


* CantCatchUp: Suffers a little from this in the middle of the game due to the way melee weapons are distributed. He'll probably be stuck wielding the same Sledgehammer or Sharpened Spear he started the game with while Vic and Cassidy are steadily moving their way up the rifle and/or shotgun roster, leaving Sulik looking weaker and weaker. Once you manage to get to New Reno though, you can get your hands on a Super Sledge or the Louisville Slugger and he bounces right back to a powerhouse.



* LinearWarriorsQuadraticWizards: Suffers a little from this in the middle of the game due to the way melee weapons are distributed. He'll probably be stuck wielding the same Sledgehammer or Sharpened Spear he started the game with while Vic and Cassidy are steadily moving their way up the rifle and/or shotgun roster, leaving Sulik looking weaker and weaker. Once you manage to get to New Reno though, you can get your hands on a Super Sledge or the Louisville Slugger and he bounces right back to a powerhouse.

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* BadassBoast

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* BadassBoastBadassBoast:



* {{BFG}} ''and'' {{BFS}}: Wields the custom "End Boss Plasma Gun" and "End Boss Knife".

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* {{BFG}} ''and'' {{BFS}}: {{BFG}}: Wields the custom "End Boss Plasma Gun" and alongside the [[{{BFS}} gigantic]] "End Boss Knife".Knife".
* BladeBelowTheShoulder: His melee weapon is the End Boss Knife, a gigantic arm-mounted blade.



* EvilSoundsDeep: ''Very'' deep.

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* EvilSoundsDeep: ''Very'' deep.He has a ''very'' deep voice and is TheDragon for President Richardson.



* GameplayAndStorySegregation: Despite being described as unintelligent, Frank Horrigan has a perfect SPECIAL score of 10 on each statistic, including intelligence. He, the sadistic, blood thirsty super mutant who solves all of his problems by reducing them to red paste, also has a 10 in Charisma.[[note]]Granted, one interpretation is that Charisma is not only good looks, but also intimidation a la Dungeons and Dragons, a factor in which Frank ''definitely'' excels at.[[/note]]

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* GameplayAndStorySegregation: Despite being described as unintelligent, Frank Horrigan has a perfect SPECIAL score of 10 on each statistic, including intelligence. He, the sadistic, blood thirsty super mutant who solves all of his problems by reducing them to red paste, also has a 10 in Charisma.[[note]]Granted, one interpretation is that Charisma is not only good looks, but also intimidation a la Dungeons ''Dungeons and Dragons, Dragons'', a factor in which Frank ''definitely'' excels at.[[/note]]

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* ButThouMust: Attempting to talk Frank down will have him shut that down instantly. Only one of you will walk away from your final encounter.



* ClingyCostume: Frank's unique advanced power armor is basically ''welded'' onto him. It contains several life support systems such as FEV injections to keep him stabilized.



* GameplayAndStorySegregation: Despite being described as unintelligent, Frank Horrigan has a perfect SPECIAL score of 10 on each statistic, including intelligence. He, the sadistic, blood thirsty super mutant who solves all of his problems by reducing them to red paste, also has a 10 in Charisma.

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* GameplayAndStorySegregation: Despite being described as unintelligent, Frank Horrigan has a perfect SPECIAL score of 10 on each statistic, including intelligence. He, the sadistic, blood thirsty super mutant who solves all of his problems by reducing them to red paste, also has a 10 in Charisma. [[note]]Granted, one interpretation is that Charisma is not only good looks, but also intimidation a la Dungeons and Dragons, a factor in which Frank ''definitely'' excels at.[[/note]]



* MasterOfAll: He's one of a small handful of characters in the franchise to have a 10/10 in ''every'' stat. Most of them don't actually do anything for him in his boss fight, but hey.

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* MasterOfAll: He's one of a small handful of characters in the franchise to have a 10/10 in ''every'' stat. Most of them don't actually do anything for him in his boss fight, but hey. In terms of fighting style, he's very adept at both melee and ranged combat, in-universe capable of tearing humans [[spoiler:and even ''deathclaws'']] apart with one blow; as well as packing the heaviest weapons the Enclave can provide, which he uses to great effect ''against you''.
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Grammar.


* CondescendingCompassion: If the player tries to pick the diplomatic options in the conversation with him, they will quickly realize that he is oozing with this trope. In his view of things, it's perfectly all right that the Chosen One can't understand the necessity of the Enclave's plan to kill tens, if not hundreds of thousands of innocent people to pave the way for the "pure" humans, they are just a mutant, so it's not their fault they can't see the bigger picture, after all. The way he sees it, only a "pure" human like himself have the brain for such high level thinking, and if the Chosen One were actually "pure" themselves, they would definitely and unquestionably agree that the Enclave's impending genocide is for the best.

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* CondescendingCompassion: If the player tries to pick the diplomatic options in the conversation with him, they will quickly realize that he is oozing with this trope. In his view of things, it's perfectly all right alright that the Chosen One can't understand the necessity of the Enclave's plan to kill tens, if not hundreds of thousands of innocent people to pave the way for the "pure" humans, they are just a mutant, so it's not their fault they can't see the bigger picture, after all. The way he sees it, only a "pure" human like himself have the brain for such high level thinking, and if the Chosen One were actually "pure" themselves, they would definitely and unquestionably agree that the Enclave's impending genocide is for the best.
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* CondescendingCompassion: If the player tries to pick the diplomatic options in the conversation with him, they will quickly realize that he is oozing with it. It's perfectly alright that the Chosen One can't understand the necessity of the Enclave's plan to kill tens, if not hundreds of thousands of innocent people to pave the way for the "pure" humans, they are just a mutant, so it is not like it's their fault they can't see the bigger picture after all. The way he sees it, only a "pure" human like himself have the brain for such high level thinking, and if the Chosen One were actually "pure" themselves, they would defintely and unquestionably agree that the genocide him and the rest of the Enclave leadership is about to carry out is for the best.

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* CondescendingCompassion: If the player tries to pick the diplomatic options in the conversation with him, they will quickly realize that he is oozing with it. It's this trope. In his view of things, it's perfectly alright all right that the Chosen One can't understand the necessity of the Enclave's plan to kill tens, if not hundreds of thousands of innocent people to pave the way for the "pure" humans, they are just a mutant, so it is not like it's not their fault they can't see the bigger picture picture, after all. The way he sees it, only a "pure" human like himself have the brain for such high level thinking, and if the Chosen One were actually "pure" themselves, they would defintely definitely and unquestionably agree that the Enclave's impending genocide him and the rest of the Enclave leadership is about to carry out is for the best.



* NonActionBigBad: Being a regular civilian in a suit, he isn't even armed. [[TheDragon Frank Horrigan]] more than makes up for hos lack of combat prowess.

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* NonActionBigBad: Being a regular civilian in a suit, he isn't even armed. [[TheDragon Frank Horrigan]] more than makes up for hos his lack of combat prowess.prowess... as do all the Oil Rig's other Enclave troops, who will dogpile you if you shoot him.



* PresidentEvil: Dick Richardson is ''the'' President of the United States who seeks to completely eradicate the life in Wasteland. The ending explains that after Enclave's defeat, the very title of President is used as a bogeyman to children (even though NCR still uses the title of President)

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* PresidentEvil: Dick Richardson is ''the'' President of the United States who seeks to completely eradicate all non-Enclave humans in the life in Wasteland.wasteland. The ending explains that after Enclave's defeat, the very title of President is used as a bogeyman to children (even though NCR still uses the title of President)



* StupidEvil: You almost feel sorry for him because of just how gullible and naïve he is. You can say directly to his face that you're there to kill him and everyone else on the rig, and he won't call any guards or defend himself, he just glowers at you and tells you it's too late to stop his plan even if he dies. He's wrong, by the way. Strangely enough, he ''will'' call for his guards if and only if you are [[IdiotHero at 3 or less Intelligence]] (they still won't come, though).

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* StupidEvil: You almost feel sorry for him because of just how gullible and naïve he is. You can say directly to his face that you're there to kill him and everyone else on the rig, and he won't call any guards or defend himself, himself. Instead, he just glowers at you and tells you it's too late to stop his plan even if he dies. He's wrong, by the way. Strangely enough, he ''will'' call for his guards if and only if you are [[IdiotHero at 3 or less Intelligence]] (they still won't come, though).
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* SnarkToSnarkCombat: If the Chosen One talks like a smartass to him, he matches them with his own American-brand sass.
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* TranquilFury: Should you piss him off to the point where he decides to kill you, he'll tell you in a surprisingly serious and quiet [[NoIndoorVoice (well, relatively quiet)]] voice:
--> '''Dornan''': You are a danger to us all. That will end ''now.''
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* JustTheFirstCitizen: Subverted. She officially goes by the title of First Citizen, but there isn't an ounce of humility in her body. She is very up-front about the fact that she is ''the'' supreme leader of Vault City, and will not accept anyone questioning her authority.

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