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Because of how large the cast is, both playable characters and NP Cs are given their own page


[[foldercontrol]]

!!Playable Classes

[[folder:Tropes that apply to all]]
* AssistCharacter: The Arad Explorers feature allows any of your characters on the same server to call any of your Level 50+ characters to perform a predetermined attack out of 3 possible choices. There's no minimum level limit on who's allowed to call in the assist character, and the damage, while severely nerfed compared to the actual character, stays constant no matter who calls him/her, allowing you to clear out earlier dungeon rooms and OneHitKill weaker bosses on command.
* {{Badass}}
* BadassNormal: Each class has a subclass with this as their motif, which is forgoing advanced magic or tactics for practical attacks.
** Slayers have the Blade Master, who uses only sword skills and styles to fight.
** Like Slayers, Female Slayers have the Vagabond, who is stated to purposefully supress the energy of the metastasis within them and uses DualWielding as their main form of offense. Despite this, they still end up being by far the flashiest class out of the 4.
** Fighters have the Striker, who uses simple but powerful strikes to hit enemies.
** Priests have the Monk, who forgoes weaponry and magic for powerful strikes and brute force, possibly backed by passive magic but never directly.
** Thieves have the Rogue, who doesn't use magic but fast movements and acrobatics to attack enemies.
** Gunners have the Ranger subclass, whose focus is solely on using his guns to the fullest and attacking with melee strikes and not anything else during battle.
** Mages don't seem to have one that fits this motif, but the Elementalist might be this magic style, not using any advanced magics but rather more simple magic types, or the Battle Mage, who has to use magic but forgoes many spells for a focus on using their weapon.
** Demonic Lancer has the Duelist, relying only on his lance for fast attacks.
* CallingYourAttacks: Plenty of them!
-->"Elemental Rain!"
-->"Block Throw!"
-->"Junk Spin!"
* GratuitousEnglish: In the Korean dub at least, all of the characters will at least have some lines in English when they activate a skill.
* HelloInsertNameHere
** NoNameGiven: Even with their own established personalities and backstories, they're never given any canon names.
* OneManArmy: When you solo dungeons, they're easily this, subverted with Summoner, Chaos, Necromancer, and Mechanic.
* SignificantWardrobeShift: All of the characters at least go through this through the process of Awakening as their cut-in art has them have different outfits or even have entirely different appearances.
** ExpositoryHairstyleChange: Several of them gain longer or shorter hair, Elven Knight, Male Nen Master, and Glacial Master, even change their hair colors.
** FanservicePack: Some of them wear less clothing or expose more skin.
* WeaponOfChoice: Each class generally has a preferred weapon choice. They don't have to adhere to them, but certain classes encourage a certain weapon type to be used. [[note]](Exception being the [[ExactlyWhatItSaysOnTheTin Weapon Master]] class for Slayers, who can use any slayer-class weapon PLUS the inclusion of "Lightsabres" exclusive to them, rather effectively.)[[/note]]
** Slayer:
*** Blade Master: They can use any of the five sword types available, and because they aren't limited by a specific weapon mastery, they can switch between them at will. However, the [[BeamSword Lightsabre]] is exclusive to them.
*** Soul Bender: Katanas for speed and magic attack.
*** Berserker: Zanbatos for power, katanas for speed.
*** Asura: Short swords for magic power, katanas for a balance between magic attack power and speed.
*** Sword Master: They can use any Slayer weapon with the exception of [[BeamSword Lightsabres]]
*** Demon Slayer: Zanbatos for their raw damage, but they transform into a WhipSword in their hands.
*** Dark Templar: Short Swords for magic attack.
*** Vagabond: They can wield 2 types of weapons at the same time, but their offhand weapon is restricted to a [[BeamSword Lightsabre]]. People generally prefer to use a Zanbato as their main weapon, since their naturally slow attack speed is nullified both by their main buff and the game averaging the attack speed between their 2 weapons, with the Lightsabre being the fastest weapon type. They're also unique in that they can actually change the type of their secondary weapon to another type of beam weapon on the fly , although this only changes the secondary effect of their main attack string.
** Fighter:
*** Striker: Boxing gloves, a balance of attack power and speed. Also, strikers are the only fighter subclass that are allowed to wield these.
*** Grappler: Gauntlets for power, tonfas for speed and defense bonuses.
*** Nen Master: Knucklers for magic attack power, tonfas for defense to balance out their [[SquishyWizard cloth armor]].
*** Brawler: Claws, which are a balance of physical and magical attack power and can inflict bleeding.
** Gunner:
*** Ranger: Revolvers
*** Launcher: Hand cannons, for high physical attack power. [[StatStick They don't use them much, anyways.]]
*** Mechanic: Autoguns for high magic attack power.
*** Spitfire: Bowsguns for magic attack power. Muskets for physical attack power.
** Mages:
*** Elementalist, Summoner, Elemental Bomber, and Glacial Master: Staves for raw power, rods for casting speed, attack speed (more important for Glacial Masters than other classes), and saving mana.
*** Witch: Broomsticks so they can fly and use aerial attacks, but they can use staves or rods if they want.
*** Battlemage: Spears for physical attack power, poles for speed and/or magical attack power.
** Priest:
*** Crusader: Crosses to boost their ability to buff and heal their teammates, rosaries for magical attack power.
*** Monk: Totem poles for attack power and speed, but battle axes and scythes would also work.
*** Exorcist: Battle axe for physical attack power, rosaries for magical attack power, or scythes for speed and a balance between physical and magical power.
*** Avenger: Scythes for magical attack power and speed.
** Thief:
*** Rogue: Daggers for speed, Twin Swords for power.
*** Necromancer: Dual Wands for magical attack power.
*** Kunoichi: Kunai (called Chakra Weapons ingame).
*** Shadow Dancer: Daggers.
** Creator: Broomsticks, [[StatStick but they can't even]] ''[[MechanicallyUnusualClass attack]]'' [[StatStick with them.]]
** Dark Knight: Swords. Unique in that he can use any Slayer weapon without a problem, and can choose which weapon type he wants to be good with.
** Knight
*** Elven Knight: Can only wield Zanbatos
*** Chaos: Can only wield Short Swords
** Demonic Lancer
*** Duelist: Lances for speed.
*** Vanguard: Halberds for attack power.
[[/folder]]

[[folder:Slayer]]
[[quoteright:193:http://static.tvtropes.org/pmwiki/pub/images/slayernew_5348.png]]
->'''Voiced by''': Allan Groves (EN)

->''The day the demon came into my arm... my life was changed forever!''


The Slayer is a swordsman whose arm is possessed by the demon Kazan. Because of this, he must keep his arm shackled with magic chains to keep the demon at bay. His base class specializes in close combat, charging at the enemy with powerful melee attacks. He can also call upon the demonic power of his arm to supplement his attacks.

Possible subclasses include: Blade Master, Soul Bender, Berserker, and Asura

----
Tropes associated with the Slayer:
* CharlesAtlasSuperpower: A rather mundane version; due to Kazan's curse taking one of his arms, he has trained himself in the art of using only his remaining hand, eventually gaining the power to wield in one hand weapons that would take the average warrior two.
* DealWithTheDevil: Three of the four subclasses involve the slayer utilizing the power of his demonic arm to some degree. The Asura subclass makes a pact, trading his sight for the ability to perceive and control "waves." The Berserker gives in to possession to gain immense power, and the Soul Bender '''takes control''' by [[BadassBookworm learning to control demonic energies.]]
* DemonicPossession: One of his arms is possessed by the demon Kazan.
* HeroesPreferSwords: Subverted if he equips a bludgeon.
* RedRightHand: Due to possession by Kazan.
* SelfMadeOrphan: Though not by choice.
* ShonenHair: Spiky throughout all of his awakening portraits, except for the Omniblade, who instead becomes a LongHairedPrettyBoy.

!!Blade Master
[[quoteright:239:http://static.tvtropes.org/pmwiki/pub/images/phpfdpizhpm_9619.jpg]]

->''With each stroke, my sword paints the vast sky red...''
->''Perhaps this will be my masterpiece.''

The Blade Master chooses not to rely on his demonic arm nor let it consume him, instead continuing to improve his swordsmanship. The Blademaster wears light armor primarily and does not specialize in a specific weapon like most subclasses, instead specializing in utilizing every weapon that a slayer can wield, including their own exclusive weapon, the [[LaserBlade Lightsabre]]. The Blade Master is a combo-based class, having a wide variety of sword skills with different effects depending on which weapon he's wielding.

The Blade Master's Awakening is Grand Master which adds the ability to lower his opponent's defense on a critical hit and allows him to summon a Sword Storm.

His 2nd Awakening is the Omniblade. The Omniblade gains the ability to telekinetically manipulate his blades and utilizes the techniques of famous slayers such as Aganzo and Bwanga.

----
* BadassNormal: Whereas the other subclasses rely on the power of the Slayer's demonic arm, the Blade Master relies only on his sword skills.
* BladeSpam: ''Secret Slayer Technique'', which essentially becomes the replacement for his normal combo and can be combined with it: its exact effects depend on the weapon equiped, but it generally involves multiple attacks with additional effects, with the exception of the Zanbato version that draws enemies in with a small tornado before doing massive damage with a single giant charged-up slash.
** An even better version of this is the Illusion Sword Dance, which involves up to 25 extremely fast slashes over the course of 3 seconds, followed by a multi-hitting SwordBeam.
** His 2nd Awakening move, Omnislay: Mind's Sword is a more focused example of this: he sheathes his sword, charges up and everything in the area in front of him is hit by multiple slashes. Season 2 update allows him to hit even enemies that move out of the target area and adds in a damaging Cross Slash finisher to the move if it's fully charged that targets the enemy with the most HP remaining.
* BoringButPractical: One of the few subclasses that can really make use of the esoteric "Magic Cataclysm" Epic shoulder armor. Its effect has a chance to triple Basic Attack power when using skills, which would normally just be a gimmick and nothing more, but Secret Slayer Technique uses Basic Attack power while simultaneously counting as a skill (not to mention with a Lightsaber or Katana, it hits many times per second to activate the effect more often). The effect's cooldown is just as long as its duration, meaning it can be maintained 100% of the time, rending 90% of his moveset moot when his DPS will be higher just using this skill. Without using much of his hard hitting skills, the Blade Master falls into a DeathOfAThousandCuts type of subclass, and while certainly not weak in the long run, it lacks much of the flash and impact of a powerhouse.
* IaijutsuPractitioner: Several of his skills, including ''Draw Sword'' and ''Lightning Draw Sword''. Blade Masters can specialize in this with the ''Thousand Sword Warrior'' Chronicle set.
* ImplausibleFencingPowers: While a lot of the Blade Master's skills qualify, this trope is taken to the extreme with his Awakening Active, ''Sword Storm'', which lets the Blade Master to summon a ring of floating blades to assault his enemies with. Taken UpToEleven with his second Awakening Active, which allows him to summon multiple floating swords that attack the enemy when he does.
* LongHairedPrettyBoy: In his 2nd awakening portrait.
* MasterSwordsman: Can wield any slayer weapon and of all the slayer subclasses specializes in maintaining combos.
* MultiMeleeMaster: Can wield [[LaserBlade Lightsabers]], [[{{BFS}} Zanbatos]], [[KatanasAreJustBetter Katanas]], Short Swords, or [[CarryABigStick Bludgeons]], [[QuickMelee often switching between them mid dungeon]]. Most of his skills vary in properties depending on what weapon he's wielding, generally resulting in more hits or additional followup strikes.
* StanceSystem: ''Flowing Stance'' works as one, giving him access to a variety of moves while in the stance. Note that once he has a used a move the stance is immediately canceled.
** He can use these moves out of the stance but at a greater cost with less damage.
** One of the moves is a sword {{Shoryuken}} which does extra damage to airborne enemies.
* SomeDexterityRequired: Notably one of two subclasses along with Dark Knight that can use the [[InfinityPlusOneSword Epic Lightsaber Balmung]] due to the Lightsaber License requirement (the other being Vagabond). It increases your damage by a whopping 60% but requires you to empty your skill bar in order to maximize damage, making you use your skills through manual input. Unfortunately for him, Secret Slayer Technique and Flowing Stance cannot be used without a skill slot, so it's more like he gets a 50% damage boost. Variants do exist in the form of a Revolver for Gunners and a Dagger for Thieves, but those weapon types aren't restricted. This trope is somewhat alleviated in that you can customize your skill's inputs, but the game is rather fast paced and you have quite a number of skills to remember along with only being able to mark up to 10 skills' cooldowns. Have fun using the manual input for [[InstantAwesomeJustAddDragons Raging Dragon Slash]] 4+ times and making sure you aim it in the right direction each time!
* QuickMelee: While all characters can change weapons in dungeons, he has less of a cooldown before being able to do so again and obtains a buff during this cooldown period. He also creates an afterimage that attacks the enemy whenever he switches weapons and switching weapons transfers some of the original weapon's enhancements (ie. reinforce, refine, etc) to the new weapon for a set amount of time, meaning that he doesn't have to spend all his time and money to enhance 2 seperate weapons.
* ThePowerOfBlood: Not nearly to the same degree as the Berserker, but a number of his skills cause a Bleed effect on the enemy when he's equipped with a katana and and his attacks cause a special kind of Bleed effect called "Signature Wound" that causes a damaging blood explosion if he can stack enough of them on the enemy quickly enough.
* ThrowingYourSwordAlwaysWorks: One of his 2nd Awakening skills, Omnislay: Shooting Star, consists of him quickly leaping offscreen and raining 40+ swords in a targetted area before landing with a damaging shockwave. Season 2 update added the ability to throw additional Thunder Swords in the target area that deal increased damage and momentarily hold the enemies hit by them, preventing them from escaping the rain of swords.

!!Soul Bender
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/php1vl99jpm_4121.jpg]]

->''Whether the chains of fate can be broken. It all depends on your will.''

Ths Soul Bender is a slayer that controls demonic energies in his arm. He wears cloth armor and wields a [[KatanasAreJustBetter katana]] to better utilize his powers. He can imbue his weapon with dark energy and summon demons which cause a variety of effects in the area around them.

His Awakening is the Soul Reaper. The Soul Reaper uses his nightmares to better control his demonic powers and can summon Blache, the god of violence, to consume his enemies.

His 2nd Awakening is the Dark Lord. The Dark Lord can infuse his demons into others, including himself, and can summon Zieg, the first Soul Bender.

----
* BadassBookworm: The Soul Bender learns how to manipulate the dark energies within him by studying the nature of his demon parasites.
* CastingAShadow: Practically all of his attacks are of the dark [[ElementalPowers element]], with the exceptions being [[KillItWithIce ''Ice Saya'' and ''Ice Saya Crystal'']].
* DeathFromAbove: ''Tombstone'' rains down numerous tombstones from the sky strike monsters around the Soul Bender.
* FlashStep: ''Phantasmal Slayer'' causes the Soul Bender to instantly perform a screenwide slash, invoking SingleStrokeBattle as the Soul Bender and everything hit freezes for a moment before the slash actually hits.
* InstantRunes: His demon summons create auras around them in an oval area.
* {{Intangibility}}: Can maintain this briefly while dashing during his skill, ''Ghost Step''. Note that he will only be intangible against enemy attacks, environment and obstacles will still block him.
* PuppetFighter: Summoning Zieg turns the Soul Bender into one temporarily: he will mimic your attacks with his own, stronger equivalents and when he runs out of time, he's DraggedOffToHell and any enemy close to him with low enough HP is dragged in with him and instantly killed.
* SlidingScaleOfFreeWillVsFate: Played with, rather than giving into to Kazan, the Soul Bender ends up overpowering him and manages to bring more [[OurDemonsAreDifferent Demons]] under his control. [[YourDaysAreNumbered This will work against him in the long run]] as his demons heavily resent him for enslaving them and it is implied that they will lead to his eventual demise.
** Zieg, the first soul bender died due to this. Although [[spoiler: later in the advancement to Dark Lord, it's revealed he wasn't killed, but instead turned into an immensely powerful demon. Summoning him is considered the strongest move in your arsenal.]]
* StatusBuff: Uses his demons to generate areas that will buff allies or debuff enemies within them.
* SwordBeam: Summoning Kalla allows the Soul Bender to fire projectiles with his standard attacks.
* WeaksauceWeakness: Fares even worse against Light-element attacks than the standard Slayer, with ''-30'' base Light resistance.
* YouWillNotEvadeMe: ''Phantom Sword Slash'', it creates a whip like motion with the Soul Bender's sword to drag enemies over to him. This is useful for maintaining enemies in his debuff areas.


!!Berserker
[[quoteright:248:http://static.tvtropes.org/pmwiki/pub/images/php60qrewpm_6009.jpg]]

->''I will do anything for more power... even if it means selling my soul.''

The Berserker gives in to his DemonicPossession, which in turn gives him power to a wide range of vicious attacks. He wears heavy armor and uses a [[{{BFS}} zanbato]]. The Berserker uses blood-based skills that use his HP rather than his MP, but can replenish their health by killing enemies.

His Awakening is the Hell Bringer. The Hell Bringer gives into his bloodlust for more power and gains the ability to use the blood of his enemies as a weapon.

His 2nd Awakening is the Blood Evil. The Blood Evil is even more effective at infusing the power of blood into his attacks and can destroy their enemies with a vicious explosive vortex of blood.
----
* BloodLust: His First Awakening Passive, ''Blood Memory'', [[StatusBuff increases his strength and accuracy]] based off the number of [[StatusAilment bleeding units]] around him.
* BloodyMurder: Can create geysers of blood to erupt under his enemies, swords of blood to explode on them or twisters of blood to suck in his enemies.
* CastFromHitPoints: One of the main features of his moveset: most of his attacks cost HP instead of MP to cast, and with some moves, he can purposefully sacrifice more of his HP than necessary, which ties in with...
* DesperationAttack: His main passive skill, Bloody Cross, greatly increases his damage and attack speed when he's at low HP. In essence, playing a Berserker is a constant juggling act between whether you think you can take another hit before dying or if you should use an effective healing skill that's only useable at low health to back off but lose the damage bonus. The Season 2 update further helps him with this by giving him a passive skill that prevents him from being healed by his allies so that he won't lose his effectiveness as well a buff that temporarily prevents his HP from dropping to 0.
* GroundShatteringLanding: Often slams his sword onto the ground to erupt blood underneath his enemies.
* HeroicRROD: It's heavily implied that berserkers live short but bloody lives (even compared with Soul Benders) with the length shortening for the awakenings as the power they channel will eventually become too much for their bodies.
* LifeDrain: While ''Frenzy'' is active the Berserker recovers health whenever he kills enemy units.
* TheBerserker: [[ExactlyWhatItSaysOnTheTin Of Course]]

!!Asura
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/phpr4wl9epm_6258.jpg]]

->''I see with my entire body...''
->''...so no matter where you attack me, I will know you're coming''

The Asura strikes a [[DealWithTheDevil deal with Kazan]], exchanging his sight for the ability to manifest [[SwordBeam sword waves]]. He wears Plate Armor and wields short swords. the Asura can summon forth sword waves, gaining long ranged attacks in addition to an already effective short range.

His awakening is the Silent Eye. The Silent Eye improves his mind's eye, allowing him to predict his enemies movements and temporarily gain the ability to freely control sword waves.

His 2nd Awakening is the Indra. The Indra adds light waves to his repertoire, gaining the ability to control lightning and even summon a lightning god.
----
* DeathOrGloryAttack: ''Ground Quaker'' and ''Agni Pentacle'' both skills force the Asura to be stationary and maintain his enemies close to him in order to efficiently damage them. ''Agni Pentacle'' also uses up all of the Asura's Wave Manifestations, leaving him debuffed afterwards.
** However, what the game doesn't tell you is that you can actually cancel Ground Quaker into Deadly Enticer, which draws the stunned enemies in, and then cancel that into Agni Pentacle to forego Enticer's normal finishing blow, allowing Pentacle to deal maximum damage to every enemy in range...which is in most cases all of them.
* DisabilitySuperPower: The Asura is blind, although his AuraVision negates his inability to see.
* DubNameChange: An interesting case with his Awakening's name. It was originally called Dark Knight, but a class was later created with the same name. When Neople relaunched the global servers, the name was changed to Silent Eye.
* HandicappedBadass: Sacrificed his eyesight for more power, yet can still hold off on his own.
* MagicKnight: Utilizes swords and magic, and is the bulkiest of the Slayers.
* PersonalRaincloud: A less-than-amusing example: one of his second Awakening skills allows him to summon a thundercloud that follows him around and repeatedly fires lightning-charged Vajras at his enemies and once it expires, it shoots out a large number of them before turning into a gigantic one itself and falling on the enemy.
* ShockAndAwe: His 2nd awakening passive converts his neutral elemental attacks to light, and adds lightning effects to his fire and ice skills.
* SwordBeam: Specializes in a [[ElementalPowers variety of these]], including [[KillItWithFire fire]], [[KillItWIthIce ice]], and by his 2nd awakening, [[LightEmUp light]] waves.

[[/folder]]

[[folder:Fighter]]
[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/fighternew_3160.png]]

->''The sweat after a rigorous training is the greatest reward for Fighters!''

The Fighter is a warrior who trains in the art of martial arts combat. She travels to Arad to seek newfound strength.

Like the Slayer, the fighter is also a close range fighter. However, she prefers to fight with her fists rather than with other weapons. She sacrifices some of the defense that Slayers have and normally has to get up closer to her enemies, but she strikes and moves faster.

Possible subclasses include: Striker, Nen Master, Brawler and Grappler

----
Tropes associated with the Fighter:
* AmazonianBeauty: Visibly has muscles, as well as buffer arms and legs compared to the other female character classes. Her sprites are similar to her art in this regard, although an update in April 2015 of the Korean version [[http://i.imgur.com/IS6aNXF.jpg slimmed her model down a notch or two.]]
* BoobsOfSteel: The most physical female character class around, especially the other close combat females all use magic to some degree once they update their classes, while the F. Fighter, even in her [[KiManipulation Nen Master class]], will always rely on her fists for battle.
* ShotoClone: The Fighter has access to many moves from ''Franchise/StreetFighter'', not the least of which includes an uppercut, a fireball (Nen Shot) and a hurricane kick. Her Grappler subclass isn't so far removed from Zangief, either.

!!Striker
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/php73ry2mam_8235.jpg]]

->''The only thing worth trusting in this world are my rock-like fists and my steel-like legs!!''

The Striker hones her body into a living weapon, focusing on on striking enemies with her fists and legs. Her short range is offset by her incredible [[LightningBruiser speed and resilience]]. She wears Light Armor and is the only fighter who has access to [[PowerFist Boxing Gloves]]

Her Awakening is the Champion. The Champion, who can increase her Damage based off the distance she runs and can gather roomfuls of enemies into The World's Greatest Low Kick.

Her 2nd Awakening is the Kaiser. The Kaiser can break the natural limits of her body, even fast enough to break through the sound barrier.
----
* CharlesAtlasSuperpower: She uses no [[KiManipulation Nen Energy]] or [[CombatPragmatist tricks up her sleeve]], only her physical body to fight.
* HumansAreSpecial: From the ''Dungeon Fighter Online'' wiki, under "[[PrestigeClass Awakening as a Champion]]":
-->''"How much do you know about humans?''
-->''Humans lack in ability to learn, and continuously repeat their mistakes. They are greedy and cannot cooperate with each other, and much too weak to ever master magic. They easily become lazy if they do not have an incentive to work. They are careless and offensive, and are always putting their entire race in danger. Does that suggest then that humans, given all they lack in ability and potential, are of no threat and should be ignored?''
-->''In spite of their faults, the human ability to grow and adapt, to become stronger and evolve is a strength they were blessed with from God. This quality in humans is so strong that one might even think God bestowed them with so many faults, merely to provide balance for their superior drive.''
-->''When a human pushes themselves to build muscle, to gain conditioning, or to learn any art, their movements become too quick to be seen, their fists and mind become as powerful as any weapon or magic spell. Still, you may mistakenly take them for granted with all of the faults you know about them. You may remember that they are the lazy, careless vagrant you have seen laying in the streets before…''
-->''However, should you ever meet one in combat, with eyes burning bright with rage and sweat glistening from their brow like the exhaust of a heavy engine, use caution…''
-->''Within the heart of that human may lay the chaotic power of destruction that only exists otherwise in outer space."''
-->-Excerpt from ''The Dark Elves Study on Humans''
* LightningBruiser: She's a fairly fast, mobile character and does one of largest amounts of burst damage in the game.
* {{Shoryuken}}: ''Rising Fist'', the striker performs an upercut that launches herself and her opponents upward.
* SpeedBlitz: ''Lightning Dance'', causes her to quickly dash between enemies, striking them rapidly.

!!Nen Master
[[quoteright:248:http://static.tvtropes.org/pmwiki/pub/images/phpbyi0w2am_5378.jpg]]

->''My body and soul are one with nature... allowing Nen power to flow through me.''

The Nen Master [[KiManipulation utilizes the forces of Nen]] as a weapon for her and her allies. She can empower her party with various buffs and her attacks possess a large amount of range, allow her to attack farther than the other Fighters. She wears Cloth Armor to better channel her Nen and uses either Tonfas or Knuckles.

Her Awakening is the Blazing Flower. The Blazing Flower becomes attuned to the power of Nen as such that it naturally protects her and can manifest itself as destructive Nen Flowers.

Her 2nd Awakening is the Nen Empress. The Nen Empress learns to concentrate her Nen in order to perform devastating attacks.
----
* AnimeChineseGirl: Has the look, especially in her 2nd Awakening portait.
* DeflectorShields: ''Nen Guard'', it creates a temporary bubble that protects her party and herself from harm. ''Ultimate Nen Guard'' takes this UpToEleven by creating an even larger bubble and healing allies inside when the bubble is struck by enemies.
* DoppelgangerAttack:
** ''Doppleganger Blast'' summons a wall of Dopplegangers made of Nen that explode on contact with enemies.
** ''Saint Illusion'' fires off a barrage of Doppelgangers forward before the Nen Master charges forward herself.
* FlowerMotifs: Her First Awakening active, ''Nen Flower'', summons buds of Nen energy around her. After she uses multiple nen attacks on the buds they will fully bloom which can then explode, damaging enemies around them. Her First Awakening Passive, ''Floating Nen Flowers'', gives her a passive shield that will negate the damage of the first attack she receives and will give her speed and intelligence buff while the shield is down.
* KiManipulation: Nen is essentially Ki.
** EnergyBall: ''Nen Shot''. Her second Awakening active, Brillian Nen, takes his UpToEleven: she jumps high into the air, charges up a huge sphere of energy and throws it down, causing a massive explosion and hitting every enemy in the room.
** KamehameHadoken: ''Nen Cannon'', a [[ChargedAttack charged]] ''[[EnergyBall Nen Shot]]''. Her second Awakening skill, Nen Implosion, fires out a massive beam that would make [[Franchise/DragonBall Goku]] proud.
* LightEmUp: Her attacks are all of the light [[ElementalPowers element]].
* MakeMeWannaShout: ''Lion's Roar'' and ''Lion's Grand Roar''
* OrbitingParticleShield: ''Spiral Nen'' creates Nen particles that orbit around the Nen Master and damage nearby enemies.
* TigerVersusDragon: The Dragon to the Male Nen Master's Tiger. This is especially evident through her skill ''Raging Light Dragon'', where she channels nen energy in the form of a dragon to coil around her enemies.

!!Brawler
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/php1yamwfam_9870.jpg]]

->''Though they call us cowards, it is simply because we were victorious over them. [[CombatPragmatist What's wrong with winning every time]]?''

The Brawler exploits every single tactic she can in order to win, from kicking sand in the eyes, to applying poison to her weapons. There is no tactic she will not resort to in order to come out victorious. She uses Heavy Armor and wields Claws.

Her Awakening is the Hellcat. The Hellcat has become so accustomed to using poison, not only is she immune, but her very blood is poison.

Her 2nd Awakening is the Black Widow. the Black Widow's mastery of poison is so refined, that it's become its own kung-fu style.
----
* AHandfulForAnEye: Throwing sand into her opponents' eyes is one of her earliest skills.
* CombatPragmatist: Her method of attacking is all about stacking [[StatusAilment Status Ailments]] on enemies.
* CrutchCharacter: Of sorts. While her various status effects may work wonders in the early levels, they become less and less efficient as the dungeons get harder and enemies begin to be able [[NoSell resist them more and more]]. There does exist various equipment to deal with this, but such items are usually rather rare and/or expensive, and even then monsters can still evade her debuffs.
* EverythingsBetterWithSpinning/ SpinAttack: Her skill, ''Junk Spin'' causes her to spin into tornado, shooting out random garbage from her (DontAsk)
* GirlinessUpgrade: In her 1st awakening art she has a {{Ladette}} appearance, but in her 2nd awakening she has a HimeCut and overall looks more feminine.
* IShallTauntYou: ''Taunt'' debuffs enemies in an area around the Brawler, decreasing their accuracy and making them more vulnerable to her [[StatusAilment Status Ailments]]
* NoHoldsBarredBeatdown/ KickThemWhileTheyAreDown: Her skill, ''Mount'', allows her to, well, [[ExactlyWhatItSaysOnTheTin mount]] on top of a fallen enemy to beat the living snot out of them. A passive skill that upgrades Mount, ''Raging Vulcan'', takes this UpToEleven by adding a shockwave effect to each hit, damaging enemies nearby
* PoisonousPerson: Many of her skills are poison themed.
** AcquiredPoisonImmunity: Reduces damage taken from poisoning by half. After her First Awakening she becomes completely immune to poisoning and her [[BloodyMurder blood itself becomes poisonous]].
** PoisonedWeapon: She can buff her claws, adding a poison effect to them. In addition she can set off mines filled with poison.
** TechnicolorToxin: All her poison has a [[PurpleIsTheNewBlack purple/magenta]] color.
* YouWillNotEvadeMe: ''Heaven's Net'', the Brawler throws out an InescapableNet to snare enemies then rakes them back in towards her.

!!Grappler
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/phpw8hvqaam_5865.jpg]]

->''The moment we start to tango, you'll wish you had never asked me to [[DanceBattler dance]].''

The Grappler specializes in exploiting her opponent's leverage and weight by using grabs and throws. Not only does this give her many defensive counterattacks, but also makes her an asset in parties by holding down enemies.

Her Awakening is the Dervish. The Dervish is so advanced at grappling, she can even gather her foes into a twister.

Her 2nd Awakening is the Ultimate Diva. The Ultimate Diva incorporates spins into her grabs, allowing them to be more devastating on impact.
----
* AntiFrustrationFeatures: ''Grab Cannon'' allows the Grappler to apply her throw's damage and a "Super Hold" to unthrowable enemies, keeping her from being completely useless against most giant (or otherwise unthrowable) bosses.
* CharlesAtlasSuperpower: She uses no [[KiManipulation Nen Energy]] or [[CombatPragmatist tricks up her sleeve]], only her physical body to fight.
* ChunkyUpdraft: Ultimate Diva has this as her class-specific cosmetic feature.
* DifficultButAwesome: Unlike most of female Fighter's subclasses, she can be much harder to play competently: while performing most of the grabs while running increases their range by a lot, the actual hitbox of the grabs is often relatively small and it can be easy to miss them completely, wasting your MP and missing out all the damage the grab would've done to the enemies and with the exception of her midair grabs, putting the grab on a cooldown: hell, she's the only character in the game who has [[LimitBreak Awakenings]] that can fail to activate completely if there's no-one for her to grab and even if you manage to land most of your grabs, you'll often find yourself low on MP. However, if you DO find reliable methods to ensure that her grabs connect, she often deals massive damage to the enemy and she can easily stunlock her enemies without them being able to retaliate at all.
* GrievousHarmWithABody: A lot of her skills involve throwing her opponents into each other.
* GroundShatteringLanding: Can pull this off with ''Wild Cannon Spike'', which causes her to quickly rush downwards while jumping, gathering up all enemies she comes in contact with and then punching the ground hard enough to cause rocky spire to rise up from the ground, followed by it exploding, complete with PreExplosionGlow.
* HumanHammerThrow: ''Giant Swing''.
* MightyGlacier: Can counter most attacks, break enemy super armor, and [[TeamSpirit leave monsters wide open for their teammates]], but has a hard time ranking high in dungeons because most of her grapples are too slow to build high scoring combos.
* SpinningPiledriver: ''Spiral'', the Grappler turns 360 to grab all enemies surrounding her, then jumps up and slams them all into the ground. Her 2nd Awakening ultimate move, Hurricane Superplex, takes this UpToEleven, uppercutting the enemy high into the sky and then slamming them down for a massive shockwave that stuns the target on top of the damage done by the move.
* SuplexFinisher: Has a variety to choose from.
* TornadoMove: Her First Awakening Active, ''Giant Twister'', transforms the Grappler into a spinning typhoon that picks up all enemies around her before leaping high into the air and punching the ground to cause a massive shockwave.
* WrestlerInAllOfUs: Many of her grabs resemble wrestling moves and her awakening art is styled after a professional wrestler.
* YouAreAlreadyDead: Torbellino is a a wrestling-based variant of this: she grabs an enemy, disappears, essentially performs a SpeedBlitz version of repeated pressure point strikes and bone breakers and once she reappears, the enemy is hit by multiple damaging explosions.

[[/folder]]

[[folder:Gunner]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/mgunnernew_8460.png]]
->''The smell of fresh gunpowder after a firefight is a reminder that I am still alive.''

The Gunner hails from the world of Empyrean, a world where magic was banned. To make up for the lack of magic, the Empyreans mastered technology. As such, the Gunner specializes in mid to long range combat, preferring to play keep away from his enemies while he unloads his bullets into them.

Possible subclasses include: Ranger, Launcher, Mechanic and Spitfire

----
* {{Bishounen}}: Compared to most of the males, he certainly fits.
* BottomlessMagazines: He never reloads unless he is in idle stance.
* GratuitousSpanish: Says ''"Adios"'' when ''Punisher'' is used.
* GunsAkimbo: Always wields two guns, no matter what kind he equips.
* NonuniformUniform: Compared to most subclasses in the game that have their own unique canon outfits, the male Gunner's are closer to this: all of his outfits are basically fancier customized variants of his basic outfit, with Desperado's outfit being worn down, ridden with bulletholes and includes a cowboy hat, Wrecking Ball only wearing one of the sleeves and a headset, Machinist having tied the coat to his waist and Spitfire being the only one with the entire outfit worn normally with an added shoulder pad.
* PistolWhipping: His basic attacks have him draw out his gun to hit his opponents before shooting
* SlideAttack: His basic dash attack.
* TrappedInAnotherWorld: Fell from Empyrean to Arad.

!!Ranger
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mranger_5048.jpg]]

->''The difference between life and death is a split second. So the difference between me and you? [[YouAreAlreadyDead I'm alive]].''

The Ranger combines expert sharpshooting with close range kicks in order to unleash a flurry of death. This gives them more combo potential and gives opportunities to defend themselves at an otherwise vulnerable range. They wear Leather Armor and wield Revolvers.

His Awakening is the Desperado. The Desperado is such an ace at shooting that anyone he shoots is marked for death.

His 2nd Awakening is the Raven. The Raven improves his shooting abilities to the point that his aim is uncanny and his speed unmatched.
----
* AnimalMotifs: Ravens in his Second Awakening.
* BoomHeadshot: His skills, ''Headshot'', ''[=MultiHeadshot=]'', and ''[[UptoEleven Ultimate [=MultiHeadshot=]]]''.
** As a Raven, he gets a skill that turns the finishing shot in his normal attack into a headshot.
* CriticalHitClass: ''Death By Revolver'' improves the damage dealt by critical hits, a stat that is normally very hard to increase.
* TheGunslinger: Of the QuickDraw and GunFu kind.
* MagikarpPower: Requires tons of Critical Hit boosting gear to fully utilize ''Death By Revolver'', and also requires a highly-reinforced weapon, but once he gets geared he can dish it out and then some.
* NoShirtLongJacket: His Second Awakening portrait
* OralFixation: Has a cigarette in his mouth as part of his subclass cosmetic feature.
** SmokingIsCool
* PrecisionGuidedBoomerang: ''Death Hawk'' not only that, but a boomerang made of two revolvers!
* RevolversAreJustBetter: Can specialize in using these.

!!Launcher
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mlauncher_2143.jpg]]

->''For guns and for life... you only got one shot to make it count.''

The Launcher specializes in Heavy Weaponry. While slower and more unwieldy than regular guns, a Launcher's heavy weapons have massive range and equally impressive firepower. He wears Heavy Armor and wields Hand Cannons.

His awakening is the Wrecking Ball. The Wrecking Ball has access to a special satellite, equipped with navigation systems to pinpoint his enemies, and a giant laser weapon that the Wrecking Ball can call down upon his enemies.

His 2nd Awakening is the Destroyer. The Destroyer boasts both improved strength for better weapon handling, and altered weaponry, with more firepower. They also gain new weapons to utilize, including the devastating Buster Beam.
----
* AlphaStrike: ''Concentrated Fire'' is a buff skill that lets him fire all of his weapons in rapid succession, ignoring LawOfInverseRecoil, allowing skills to [[ChargedAttack charge instantly]], but prevents movement during his [[VideoGameFlamethrowersSuck flamethrower attacks]]
* AttackAttackAttack: ''Heavy Firearm Mastery'' passively rewards him for consecutively attacking with fire arms by stacking on a damage buff every time he pulls out a different weapon, capping up to 4 times.
* {{BFG}}: Can utilize a variety.
* DeathFromAbove: Gains the ability to call in a ''Quantum Bomb'' on his targets, and eventually a gigantic tremor-generating machine. Also how Satellite Beam operates.
* {{Hammerspace}}: Carries enough heat to make a supernova look cold.
* KillSat: His first Awakening active, ''[[ExactlyWhatItSaysOnTheTin Satellite Beam]]'', calls down a laser on his enemies.
* MultiRangedMaster
** FrickinLaserBeams: ''Laser Rifle'', which can be [[ChargedAttack charged]] to fire off an even wider and [[WaveMotionGun more powerful laser]].
*** Second Awakening gives the Launcher the ''Buster Beam'', which used to be a combination of BeamSpam and AwesomeButImpractical before the skill was streamlined. The reason for its impracticality is that the damage is spread over a large area with no real way to control it and the final part of the move only hits in a small area: the new version of the move gathers all enemies in a single spot before blasting them with a more concentrated beam.
** GatlingGood: ''M-137 Gatling Gun'', it can [[MoreDakka fire off more shots]] the faster you tap the skill key.
** GrenadeLauncher: ''FM-31 [[ExactlyWhatItSaysOnTheTin Grenade Launcher]]''
** RecursiveAmmo: The ''FM-92 Stinger'' shoots a projectile into the air that splits itself into four bombs before landing on the ground and demolishing everything in the kill zone. ''FM-92 SW Stinger'', continues the trend, but instead [[HomingProjectile homes in on the target(s)]]
** SuckingInLines: His ''X-1 Extruder'' does this, creating a large vortex of energy that sucks in not only lines, but [[YouWillNotEvadeMe enemies as well]] before firing the condensed energy into one big bang.
** VideoGameFlamethrowersSuck: Downplayed. ''M-3 Flamethrower'' has extremely short range, but is deceptively powerful, and ''Flame Pillar'' averts this entirely.
* OddNameOut: The launchers "skills" (see {{BFG}} above tend to have official-sounding names. FM-31 Grenade Launcher, FM-92 Stinger, M-127 Gatling, etc. However, his longer, more powerful flamethrower is simply named [[ExactlyWhatItSaysOnTheTin Flame Pillar]]
* PistolWhip: "Sub Weapon Crusher" allows the Launcher to strike and knock back enemies with the sub weapon he's pulling out.
* StatStick: The HandCannon he equips only serves to boost the power of his subweapons. Most launchers rarely use these in combat.

!!Mechanic
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mmech_1727.jpg]]

->''Meet my little friends... they're a [[ActionBomb blast]]!''

The Mechanic focuses on building an army of robots in order to defeat his enemies. These robots tend to be short lived, but deal devastating damage, especially with the explosion that ensues after fulfilling their purpose. They wear Cloth Armor and wield autoguns.

His Awakening is the Machinist. The Machinist inherits the will of the Seven Meisters who pioneered Empyrean technology, with the ability to call forth Gaebolg, their final creation.

his 2nd Awakening is the Prime. The Prime gains the help of two robots to help him construct his robots. He also researches into dimensional technology, allowing him to harness the strength of new robots.
----
* ActionBomb: Many of his robots. His emphasis on this sets him apart from his DistaffCounterpart
* AttackDrone: The G-series robots. Although they aren't as powerful as they are in the hands of their DistaffCounterpart
* DeathFromAbove: ''Mech Drop'' calls down air support to rain down robots on enemies which then explode.
* {{Invisibility}}: ''Camouflage'' casts a cloaking device over himself and his allies, giving them a window of opportunity to get the drop on monsters.
* KillItWithFire: Focuses primarily on Fire Damage. ''Firebolt'' converts his otherwise light-based attacks to fire
* MechaMooks: Summons robots as a means of offense. Tends to focus more on directing his robots to explode on enemies compared to the [[DistaffCounterpart female Mechanic]]
** His Second Awakening Active ''Hell March'', opens a portal where an army of robot soldiers march out of, trampling anything in their path before stopping to give a MilitarySalute, and then blowing up.
* PunchedAcrossTheRoom: His First Awakening Active, ''Gaebolg Punch'', creates a portal that summons a large mecha fist to slam into his opponents, dealing heavy damage.
* TheTurretMaster: Can install [[SentryGun turrets]], ''EX-S Viper'' and ''[[MoreDakka EX-S Viper Zero]]'' to fire off at enemies.

!!Spitfire
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mspitfire_1754.jpg]]

->''Do you see this in my hands? The bullet that went through your body... I will allow you to feel the pain throughout your entire body.''

The Spitfire imbues his bullets with elemental magic and utilizes a variety of different bombs, from land mines to grenades. While not as flashy as most other gunners, their wide repertoire allows them to be prepared for anything.

His Awakening is the General. The General's magic bullets have increased potency. He can also call in the Black Rose Special Forces to provide backup fire.

His 2nd Awakening is the Marshal. The Marshal can call in artillery provide supporting fire, and use experimental weaponry, such as the Supernova bomb.
----
* CrosshairAware: Can call a sniper to shoot enemies through the skill, ''Neil the Sniper'', which allows the player to manually aim at enemies through a controllable cross-hair.
* ColonelBadass: His [[PrestigeClass First and Second Awakening titles]], General and Marshal, imply that he is a Military Leader of some sort.
** AmazonBrigade: His First Awakening active, ''Special Forces Black Roses'', allows him to summon an all female squad of gunmen to fire off at his enemies.
* ElementalPowers: Can apply [[SilverBullet light]], [[KillItWithIce ice]], or [[KillItWithFire fire]] properties to a number of bullets and in addition can equip neutral, [[ShockAndAwe lightning]], and freezing grenades. He also has access to the skill, ''Napalm'', which is a ''[[KillItWithFire fire]]'' based nuke that creates an area which does damage over time to enemies within it.
* GratuitousSpanish: In Nexon DFO when all the characters spokes English, he shouts ''"Hasta la vista!"'' when using ''C4 Remote Control''.
* GrenadeSpam: Not to the extent of [[DistaffCounterpart Female Spitfires]], but Male Spitfires still use grenades as part of their kit.
* LandMineGoesClick: Averted, ''Flash Mine'' and ''M61 Mine'' set off the moment enemies step on them.
* MoreDakka: Spitfire gets exclusive passive mastery skills for Muskets and Bowguns, drastically increasing the attack speed and firing rate of both weapons. The Male Spitfire also has passives that focus more bullets.
* TheStrategist: Implied, the Spitfire has an access to a variety of different bullets and grenades that will deal more damage based on the type of enemy they hit (ex. [[SilverBullet Silver Bullets]] do more damage to demon, spirit, and undead type monsters while [[KillItWithFire Fire Bullets]] do more damage to plant, insect, and building type enemies). In addition the Spitfire can set down mines and attach [[GrenadeTag explosives]] onto enemies, allowing him to lure enemies into traps or zone them in [[PlayerVersusPlayer PVP]].

[[/folder]]

[[folder:Mage]]
[[quoteright:193:http://static.tvtropes.org/pmwiki/pub/images/magenew_5078.png]]
->''Tiny elements that make up this universe, come to my hands and find your new purpose in life! ''

Don't let her size fool you! Though she may be tiny, the Mage is a powerful spellcaster. Though she lacks physical power, she more than makes up for it with her powerful spells. She hails from the world of Pandemonium, a dying world which she is trying to revive.

Possible subclasses include: Elementalist, Summoner, Battle Mage and Witch

----
* BadassAdorable
* ChildMage: Appears to be at most in her preteens.
* ComboBreaker: ''Phase Shift'' allows the mage to teleport away while in hitstun, although this is only possible every 20 seconds at best.
* GlassCannon: Can barely take hits.
* TheKlutz: If you miss with her dashing attack, she will fall, this however is removed entirely if you advance as a Battle Mage.
* OurElvesAreBetter: Subverted, in spite of looking like a Elf, she is considered a Pandemonian, who are a separate species from Elves.
* TokenMiniMoe: Aside from the Creator, she is the only little girl of the cast.
* TrappedInAnotherWorld: Trapped in Arad from Pandemonium, although she came out of her own decision.
* PointyEars: Like many Pandemonian characters -- they're apparently distinct from the "true" elves of Arad, but more hasn't really been said.
* ProjectileSpell: ''Magic Missile'', throws out a star shaped missile that can be spammed.


!!Elementalist
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/elementalist_2176.jpg]]

->''Fireballs of unthinkable destruction... come from such a little girl.''

While all mage subclasses have spells of all four elements, the Elementalist attacks directly with the raw power of the elements. While this leaves them without utility, they make up for it with raw power.

Her Awakening is the Archmage. The Archmage's studies into magic have enlightened her on why magic exists, which allows her to call forth a storm of elements from the astral.

Her second awakening is the Overmind. The Overmind has awakened the true potential of her magic and can call forth the Sixth Element to annihilate her foes.
----
* ChargedAttack: Can charge her spells beyond their required cast time for greater strength
* ColonyDrop: Summons fiery meteors in the shape of Jack-O'-Lantern. Her First Awakening active, ''Astral Storm'', takes it UptoEleven by summoning a barrage of meteors from all four elements to rain down on her opponents.
* ElementalPowers: All of her attacks are of at least one of the four elements.
** KillItWithFire: ''[[{{Fireballs}} Lantern Firebomb]]'',''Fire Pillar'', and ''[[ColonyDrop Halloween Buster]]''
** KillItWithIce: ''Frosty's Head'', ''Ice Wall'', and ''Arctic Burst''
** LightEmUp/ ShockAndAwe: ''Florae Circle'', ''[[PowerOfTheSun Sun Burst]]'', and ''Lightning Strike''
** CastingAShadow/ PowerOfTheVoid: ''[[CatsAreMagic Pluto]]'', ''The Void'', and ''[[UnrealisticBlackHole Black Hole]]''
* {{Fireballs}}: in the shape of a [[RunningGag Jack-O'-Lantern]]
* UnrealisticBlackHole: Can create these to gather up enemies for her other spells.

!!Summoner
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/summoner_1112.jpg]]

->''Some say my skills are breathtaking...''
->''...but I couldn't do it without a little help from my friends.''

The Summoner, as the name implies, specializes in summoning magic. The Summoner can call forth her own personal army, comprised of all sorts of beasts and spirits from Arad, to defeat her enemies for her.

Her Awakening is the Lunar Princess. The Lunar Princess enhances her bond with her summons and can summon Kasijas, the 4th Apostle to aid them in combat.

Her second awakening is the Eclipse. The Eclipse imbues her summons with the power of the Eclipse and can summon horrifying creatures from the moon known as "Devourers" to fight for them.
----
* ArtificialStupidity: ''Mark The Target!'' exists to avoid this; without a designated enemy, your summons generally just take their own sweet time wandering around while beating up whatever they fancy. Giving them something to focus on makes them a ''far'' more lethal threat.
* TheBeastmaster
* BoringButPractical: The summoner can clear dungeons with relative ease by sending her minions out onto the front lines, and buffing/dispelling them when needed....and that's about it. Unlike some other summoning classes, she doesn't interact much with other enemies aside from marking/slowing them, while other classes such as the Necromancer still play a relatively active part in the battle. While this doesn't necessarily make her not fun, it still is boring in contrast to the other, more combo based classes.
* CoolBigSis: Her summon ''Big Sis Louise!'' is implied to be this.
* DidWeJustHaveTeaWithCthulhu: Her First Awakening active, ''Hired Summon: Conqueror Kasijas'' summons the [[PhysicalGod Apostle Kasijas]] to fight at your side. Summoning him, however, [[CastFromHitPoints takes a good chunk of health]] from the Summoner.
* EarlyGameHell: The Summoner has it quite rough early on compared to other classes; she gets very few damage options and suffers from a relatively weak skill set and extremely passive playstyle, not helped by her being a SquishyWizard and being a gigantic MP hog. However, train her up enough, and you'll get some of the game's strongest damage options and become one of the fastest single-target damage dealers in the entire game.
* ElementalEmbodiment: Her spirit summons are all elementals.
* TheMinionMaster: Has an entire army of minions to back her up but rarely fights herself.
* SummonMagic
* WhipItGood: Can whip her summons and party members to beef up their stats.
* ZergRush: Depending on build she can have 7-8 1st tier spirits, 1-2 2nd tier spirits, 7 hired summons, and Kasijas all out at the same time.

!!Battle Mage
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/battlemage_3468.jpg]]

->''Magicians these days are full of only theories. To survive in this rough world, magic for the purpose of fighting is what's needed.''

Unlike other Mages, Battle Mages prefer the thrill of close-range combat as opposed to their less melee oriented counterparts. To enhance their normally frail bodies, Battle Mages use magic is strengthen their attacks by manifesting them as Chasers, elemental orbs which follow the Battle Mage around.

Her Awakening is the Bellatrix. The Bellatrix is not only attuned to the rhythm of her attacks, but can transform into a Teana, an ancestor race that lived on Terra before it fractured.

Her 2nd Awakening is the Ashtarte. the Asharte utilizes evolved Chasers and can channel the power of her Teana transformation into her regular form, gaining power rivaling those of the Apostles.
----
* DanceBattler: Her First Awakening passive, ''Battle Groove'', implies this, increasing her stats based on how high she racks up a combo. This is further emphasized by a passive ability that extends the time before her combo is broken and another skill which does little damage but keeps hitting the enemy periodically to maintain her combo.
* FoeTossingCharge: Possesses two such moves. ''Palm Blast'' is a chaser-generating skill that, when charged, can cause enemies to bounce off of walls. ''Meteor Dash'' is the upgraded version that grants Super Armor and massively launches struck enemies.
* FragileSpeedster: Can perform many fast paced, showy combos, but has subpar defense.
* MagicalGirlWarrior: Is a MagicKnight in MagicalGirl form.
* NinjaLog: ''Phase Shift'', which can be activated anytime she is hit provided the skill isn't under cooldown. It causes her to teleport some distance away, leaving behind a straw dummy that also functions as a speed-boosting pickup.
* PintsizedPowerhouse: While the Battle Mage is among the smallest of Dungeon Fighters, she's physically the strongest of all mages(Male or Female) and her ability to combo makes her a force to be reckoned with in [[PlayerVersusPlayer PVP]].
* SpamAttack: ''Punto Wave'' starts as one of these before the finishing hit. Brutally effective when combined with a full load of chasers and ''Chaser Generator'' active.
* SuperMode: Her First Awakening Active ''Teana Transformation'' transforms the Battle Mage into an enhanced combat form that bears a more [[PlotRelevantAgeUp mature]] [[SexierAlterEgo appearance]] and gives her access to new attacks while in that form while becoming ImmuneToFlinching.
** Her Second Awakening Active ''Apostlize'' reverts her back to a form closer to her original appearance and allows her to use all her abilities in that form.
* YinYangBomb: ''Fusion Chaser'', when used with chasers of non opposing [[ElementalPowers elements]] it simply creates an explosion when the Battle Mage strikes her opponents. When used with chasers of opposing [[ElementalPowers elements]] however the chasers attach themselves to the enemy and create a spinning motion around one another.

!!Witch
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/witch_6998.jpg]]

->''I found this old spell called 'Last Breath' on one of my ancient scrolls.''
->''I think it might be a good luck spell! Hehe~''
->''Can I cast it on you?''

The Witch utilizes the ancient magics of Pandemonium to build and use magical contraptions and enlist the aid of familiars. All of the Witch's skills work on chance: any given spell has a chance to work normally, become even more powerful, or just fail/backfire.

Her Awakening is the Trickster. The Trickster has improved the odds of success for her magic and has created a magical contraption that utilizes all four basic elements.

Her second awakening is the Geniewiz. Gone are the failures, replaced with even more powerful jackpot successes, thanks to the power of the Lapis Philosophorum. Her familiars also become hommunculi to help operate her machines. Her studies in magic have also allowed her to learn how to create and use the Ouroboros Wheel.
----
* ButtMonkey: Several of her skill sequences end with either her falling onto the ground after getting exploded on or launched across the screen.
* CuteWitch
* EpicFail: When some skills fail, they FAIL. For instance, if Mega Drill fails, the Witch pulls a vehicle with a drill attached to the front out of thin air... and spikes it into the ground, causing it to instantly explode for minor damage.
* {{Familiar}}: has one for each [[ElementalPowers element]], [[{{Catsaremagic}} Pluto]] for dark, Florae for light, [[{{Snowlems}} Jack Frost]] for ice, and Jack-O'-Lantern for fire.
* FlyingBroomstick: She is the only mage able to equip broomsticks, this also allows her to [[VideogameDashing air dash]] when she has a broomstick equipped.
* FunPersonified: Even by Mage standards, she's more about being fun and cute and goofy than "cool" or "badass." She's still an extremely powerful character all the same.
* TheGambler: Several of her skills have a chance to have a success, a sleeper success, or a failure. For example, ''Lava Potion'' will either lay a large puddle of lava on the ground, lay a ''pool'' of lava on the ground, or just explode. ''Devolution Flyswatter'', when it kills an enemy, has a chance to spawn either a goblin archer, a giant minotaur, or another enemy you have to kill. She eventually loses the fail chance to instead gain a "jackpot" success.
* MadeOfIron: See ButtMonkey above, the Witch takes no damage and stays perfectly intact despite having her machines explode in front of her, ''getting electrocuted on'', or even slam herself onto the ground hard enough to create a shockwave.
* ModestyShorts: Her Awakening cut-in shows that she's wearing a pair of black shorts under her dress.
* SpinAttack: Does this with a couple of broom attacks, becoming a flying buzzsaw or a bouncing buzzsaw.
* StatusBuffDispel: ''Disenchant'' removes buffs from nearby enemies and slows them while [[StatusBuff buffing]] the Witch with additional Strength and Intellect based on how many enemies were disenchanted.

[[/folder]]

[[folder:Priest]]
[[quoteright:170:http://static.tvtropes.org/pmwiki/pub/images/priestnew_5517.png]]
->'''Voiced by''': Kyu-Joon Cho(KR)

->''My Lord, why have you chosen me?''

The Priest is a devout holy warrior on a mission to prevent the resurrection of the demon Ozma. He fights in close range with giant weapons, able to take more punishment than other classes. That said, he can also play a support role, providing buffs and healing to his partymates.

Possible subclasses include: Crusader, Monk, Exorcist and Avenger

----
* GrievousHarmWithABody: One of his starting skills lets him grab an enemy and throw them face-first into other enemies.
* ImportantHaircut: In the backstory. Originally, the priest had the long hair in game, but he went through a RetCon.
* ReligiousBruiser: He is a devoted ChurchMilitant against Ozma.
* ReligionIsMagic: It is heavily implied his magic is backed by his faith, except for the Avenger class.

!!Crusader
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mcrusader_7208.jpg]]

->''The Imposters were once human, like us. We must remind ourselves to treat them with benevolence.''

The "support" class of DFO, although he does have offensive skills of his own. Awakens as a Paladin.

His second awakening is the Saint. The Saint possesses attacks that combine support and offense, and can call down rays of light or a gigantic hammer to smite his foes.
----
* BoltOfDivineRetribution: ''Revenge of Light'' is a protective buff that retaliates at enemies who do magic damage with Lightning Bolts.
* CombatMedic: While healing and support is a Crusader's primary power, they are no slouch in combat, especially when wielding Rosaries.
* DropTheHammer: ''Hammer of Repentance'' [[ExactlyWhatItSaysOnTheTin literally]] drops a hammer of light onto enemies.
** ''Jupiter Hammer'' takes this a step further by allowing the Crusader to temporarily equip a large hammer of light to enhance his atacks.
* HolyHandGrenade: Has a lot of "Holy" magic in his skills.
* StatStick: Crosses don't provide much in the way of offensive stats, but they come with tons of defensive stats.
* StatusBuff: Has a large variety to bestow upon his allies.
** DeflectorShields: ''Light of Divinity''
** GradualRegeneration: ''Slow Heal'' and ''Healing Wind''
* StoneWall: Wears Plate Armor. He can also summon giant walls of light.

!!Monk
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mmonk_3135.jpg]]

->''All evils of this world must be destroyed without hesitation... even if the evil has taken control of those once pure and dear to your hearts.''

Awakens as a Templar (or Godhand, depending on version).

His second awakening is the Justice. The Justice gains increased power as he unleashes higher combos and lands counter attacks, and can unleash a MegatonPunch or a rapid FlashStep combo.
----
* CoatCape: His Justice art has one of these.
* CounterAttack: ''Sacred Counter'' allows the Monk to strike forward after being hit in a readied stance.
* DoppelgangerAttack: ''Shadow Clone'' summons shadows that mimic the Monk's actions and attack alongside him.
* ExtremityExtremist: The Monk puts down his weapon to go at his opponents mano a mano and only mano a mano.
* FlashStep: ''Ducking Dash'' and ''Sway''. His 2nd Awakening attack ''Wrath of God'' works like this as well.
* LightningBruiser: Without his Giant Weapon weighing him down, he moves and strikes MUCH faster at the cost of much of his range.
* RapidFireFisticuffs: ''Machine Gun Jab'' and ''Hurricane and Roll''.
* StatStick: Any weapon a Monk uses exists only to boost his stats, both via the actual stats on the weapon and the aura produced by ''Will Driver''. The fact that his WeaponOfChoice is totems drives this point home further.
* [[SwordPlant Totem Plant]]: ''Will Driver'' plants the Monk's weapon into the ground, enabling his hand-to-hand combat style in the process.
* TornadoMove: ''Twister of Judgement'' summons mini tornadoes that follow enemies and hit them, making it useful to maintain combo count while away from enemies.

!!Exorcist
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mexorcist_428.jpg]]

->''Be at ease. For my spirits and [[PaperTalisman talismans]] will ward away evil..''

Themed around {{Onmyodo}} and {{TheFourGods}}, has access to both physical and magical skills and can specialize in either. Awakens as a Hyperion.

His second awakening is the Draconid, who has enhanced Chakras and can utilize the Yellow Dragon for his ultimate attacks.
----
* AnAxeToGrind: Physical Exorcists use battle axes as their main weapon.
* BoringButPractical: One of the most powerful physical builds is built around amping up ''Giant Weapon Launcher'', the Priest's basic uppercut skill, to insane levels due to the ability to charge it for multiple stronger hits.
* ButtonMashing: Many Exorcist moves can score extra damage in this way. ''Shikigami Legion'' in particular, depending on the build, can nearly require some form of auto-fire to achieve maximum damage.
* ChargedAttack: "Lurking Dragon" allows the Exorcist to charge many of his physical attacks for increased damage and defense debuffs.
* DragonsUpTheYinYang: His First Awakening active, ''Blue Dragon Hammer''.
* HomeRunHitter: ''Star in the Sky'' The Exorcist's previous English voice acting even yelled out "HOME RUN!" with a full charge.
* GeometricMagic: The Magic Exorcists Talismans create areas that damage enemies over time or debuff them.
* KillItWithFire and LightEmUp: The two main elements of Exorcists: Physical Exos use entirely fire, and Magical Exos eventually specialize in light.
* LinearWarriorsQuadraticWizards: It is much easier to level up as a Physical Exo and it's no slouch endgame, but a fully geared Magic Exorcist's Lightning Amulet is one of the strongest abilities out there. This usually translates to getting to the desired level/gear situation with physical and then swapping to magic due to free skill resets. There's also nothing keeping either build from dabbling into the other side for utility except for the amount of SP remaining.
* MightyGlacier: Physical Exorcists hit like a truck but are among the slowest of Dungeon Fighters
* PaperTalisman: Utilized by Magic Exorcists.
* SpinAttack: ''Spinning Cross''
* [[ThrowingYourSwordAlwaysWorks Throwing Your Weapon Always Works]]: ''Crucifix Wind'' is a physical Exorcist skill that involves throwing his giant weapon forward, creating a spinning weapon in front of him.

!!Avenger
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mavenger_3248.jpg]]

->''May the heavens bestow forgiveness upon me!''

One of Ozma's most feared powers is the ability to transform even the most pious man into a twisted, demonic version of themselves. Known as the Imposters, these monsters are almost completely mindless, bound utterly to Ozma's will and their past selves completely stripped from them. However, in recent times the Priests have discovered a way to reverse the process, thus allowing them to return Imposters to their original selves. However, while the saved person regains their sanity, they are forever altered by Ozma's touch, granting them a portion of his dark power. Calling themselves Avengers, these Priests are generally given an arm's length from the church, but none can deny their piety and their determination to combat evil. Awakens as a Doom Guardian.

His second awakening is the Immortal, which comes with an improved Devil Strike passives and abilities that utilize brief transformations into his demon form.
----
* CastingAShadow: Most of his attacks are of the dark [[ElementalPowers element]]. More to this point, this is also the base concept behind his Devil Strike skill: during any of his Avenger-exclusive moves, you can press any of the 3 basic action buttons to summon an illusionary demon that attacks the enemy with various claw swipes at a cost of some of the demon gauge.
* CastFromHitPoints: ''Painful Rapture'', while technically one of the skills available to all priests, is specialized for Avengers: they get a skill that decreases the HP consumed and increases the MP recovered and by default, using the skill fills their unique demon gauge by a large amount, allowing the skill to almost max it out in 3 or 4 uses when mastered.
* CombatTentacles: One of his skills summons a spiked set of these that then proceed to stab into and violently tear apart the enemies when they retract afterwards.
* DarkIsNotEvil: Still serves the church in spite of having Ozma's demonic powers.
* GiantHandsOfDoom: Has 3 different variants: Furious Grab, which summons a single large demon hand that deals damage and has a chance to immobilize the enemy and which can be used by all Priest classes, Demon Clutch which is a pair of demonic arms that grab and crush the enemy for massive damage and Execution, which is described below
* GrievousHarmWithABody: Execution, which manifests a giant demonic hand which the Avenger uses to grab his enemy, slam them behind him over his head, drag them along the ground and finally throw them high into the air. It can only be used during Metamorphosis or Demonize, with the former version omitting the dragging portion of the move and returning the Avenger to normal after it's finished.
* OneWingedAngel: The Avenger's First Awakening Active, ''Demonize'', transforms the Avenger into a powerful demon that has access to its own abilities and different, stronger variants of all of Avenger's skills. He can also go halfway with ''Metamorphosis' when his devil gauge is at least halfway full, giving him powerful clawing attacks instead of using his weapon and the ability to use Devil Strike without restrictions.
* RollingAttack: ''Spinning Deformation'' transforms the Avenger into a spinning saw blade. The demon form performs a quick charging slash that hits any enemies caught in it repeatedly instead.
* SinisterScythe: Equips scythes.
* SpamAttack: Shadow Render is a rapid combo of 7 scythe swings, each of which heal a preset amount of HP per swing per enemy hit, allowing the Avenger to quickly heal themselves if they use it on a large group of enemies. In demon form, he instead performs rapid clawing attacks with the same effect. Taken UpToEleven with his second awakening active, Unholy Fury, which is an extended claw slashing combo in demon form, ending in a massive double claw slash.
* SpikesOfDoom: Thorn of Protection projects a mass of black spikes from his upper body that hit all enemies around him. The demon form creates even larger spikes that can break super armor and hit twice.
* SuperMode: ''Metamorphisis'' transforms the Avenger a half-demon that gives him a noticeable boost in speed and power while''Demonize'' fully transforms the Avenger into a powerful demon that makes him ImmuneToFlinching.
* WeaponOfChoice: Scythes. Notable in that Avenger is the only Priest subclass to get a dedicated weapon mastery. [[note]]Crusaders and Monks don't have masteries at all, and Exorcists get a catch-all "Giant Weapon Mastery"[[/note]]

[[/folder]]

[[folder:Female Gunner]]
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/150px-gunner_f_4800.png]]
->''This missus never misses her target…''

The DistaffCounterpart to the gunner. Much like her male counterpart, she is also an Empyrean, and also uses guns. However, though her skillset is very similar, she usually either focuses on a different part of her skillset or has less power in her attacks but more utility.

She uses the same subclasses as her male counterpart: Ranger, Launcher, Mechanic and Spitfire

----
* BottomlessMagazines: She never reloads unless she is in idle stance.
* TheCameo: Out of all the characters in ''DFO'', the female gunner has gotten the most appearances in other games outside of it, usually as a character named "Rose", who is either one specific sub-class (generally a Ranger) or can become any of her other subclasses, depending on the game. The games Rose has appeared in includes [[http://cyphers.nexon.com/cyphers/pages/character/j/1 ''Cyphers Online'']] (known as "J") and ''VideoGame/{{Elsword}}''.
* GunsAkimbo: Always wields two guns, no matter what guns she equips.
* KickChick: Most of her melee attacks are kicks, the Ranger class gives her most kicking skills as well.
* PistolWhipping: Her basic attacks have her draw out her gun to hit her opponents before shooting.
* SlideAttack: Her basic dash attack.
* StatuesqueStunner: She's about as tall as her male counterpart, but unlike his lanky build, she has a rather shapely figure.
* TrappedInAnotherWorld: Fell from Empyrean to Arad.

!!Ranger
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/franger_5976.jpg]]

->''I've yet to meet a gun I can’t out run…or a soul who can out run mine.''

Awakens as a Bloodia.

Her second awakening is the Crimson Rose. She further improves on the bleeding power of her skills and utilizes chains in her attacks.
----
* BoomHeadshot: Her skills, ''Headshot'', ''[=MultiHeadshot=]'', and ''[[UptoEleven Ultimate [=MultiHeadshot=]]]''.
* ChainPain: Becomes a dedicated specialist after their 2nd Awakening
* TheGunslinger: Of the QuickDraw and GunFu kind.
* HiddenWeapons: Her First Awakening passive, ''Veiled Cutter'', adds a cutting effect to her kick attacks when you cancel into them, giving them a chance to bleed opponents.
* MixandMatchWeapon: Her subclass cosmetic feature attaches a blade and chain to her revolvers.
** Her Passive, ''Gunblade'', gives her additional acrobatic attacks through the use of her gunblades when she dash attacks or double jumps.
* PrecisionGuidedBoomerang: ''Death Hawk'' not only that, but a boomerang made of two revolvers! With ''Chain Powder'' on, it can create a suction effect''
* RevolversAreJustBetter: Can specialize in using these.

!!Launcher
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/flauncher_9085.jpg]]

->''Ah, so many beautiful bodies all gathered together. A beautiful sight, indeed.''
->''As if they were just there waiting for me...to blow them all away. Lock and load!''

Awakens as a Demolitionist.

Her second awakening is the Storm Bringer. Similarly to the male Launcher, she gets improved subweapons and strength training. However, replacing the Destroyer's actives are a two-shot wind cannon and an AlphaStrike.
----
* AlphaStrike: Her second awakening active ''Operation Raids'' calls down an armor pack that sends out a barrage of [[FrickinLaserBeams laser beams]], [[GatlingGood: gatling rounds]], [[GrenadeLauncher grenade]] and [[RecursiveAmmo missile shots]], before finishing it off with a [[EverythingMakesAMushroom mushroom cloud explosion]]
* AttackAttackAttack: ''Heavy Firearm Mastery'' passively rewards her for consecutively attacking with fire arms by stacking on a damage buff every time she pulls out a different weapon, capping up to 4 times.
* BeamSpam: Her First Awakening active, ''Ancient Trigger'', summons a large laser cannon that first fires off a spray of lasers before converging into a WaveMotionGun.
* {{BFG}}: Can utilize a variety of these.
* BlowYouAway: ''PT-15 Prototype'' shoots out a powerful wind cannon blast that can help the launcher get some much needed distance from her enemies.
** RocketJump: Pressing the down key during the attack allows her to propel herself into the air with the blast sucking in enemies under her.
* DeathFromAbove: Gains the ability to call in a ''Quantum Bomb'' on her targets
* {{Hammerspace}}: Carries enough heat to make a supernova look cold.
* MultiRangedMaster
** FrickinLaserBeams: ''Laser Rifle'', which can be [[ChargedAttack charged]] to fire off an even wider and more powerful laser, adding an electric spark to it when charged even longer after her second awakening.
** GatlingGood: ''M-137 Gatling Gun'', it can [[MoreDakka fire off more shots]] the faster you tap the skill key.
** GrenadeLauncher: ''FM-31 [[ExactlyWhatItSaysOnTheTin Grenade Launcher]]''
** RecursiveAmmo: The ''FM-92 mk2 Lancer'' shoots a projectile into the air that splits itself into eight bombs before landing on the ground and demolishing everything in the kill zone. ''FM-92 mk2 Lancer SW'', continues the trend, but instead [[HomingProjectile homes in on the target(s)]]
** SuckingInLines: Her ''X-1 Extruder'' does this, creating a large vortex of energy that sucks in not only lines, but [[YouWillNotEvadeMe enemies as well]] before firing the condensed energy into one big bang.
** VideoGameFlamethrowersSuck: Downplayed. ''M-3 Flamethrower'' has extremely short range, but is deceptively powerful, but ''Flame Pillar'' averts this entirely.
* OddNameOut: The launchers "skills" (see {{BFG}} above tend to have official-sounding names. FM-31 Grenade Launcher, FM-92 mk2 Lancer, M-127 Gatling, etc. However, her longer, more powerful flamethrower is simply named [[ExactlyWhatItSaysOnTheTin Flame Pillar]]
* PistolWhip: "Sub Weapon Crusher" allows the Launcher to strike and knock back enemies with the sub weapon she's pulling out.
* StatStick: The HandCannon she equips only serves to boost the power of her subweapons. Most launchers rarely use these in combat.
* TechnicolorFire: A second awakening passive of hers, ''[=AJ=] Reinforced Parts'' causes her flamethrowers to spew blue flames if held out long enough.

!!Mechanic
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/fmech_6412.jpg]]

->''The cold metallic body of a deadly mechanical device... caressed by the soft warmth of a feminine hand.''

Compared to her male counterpart, she focuses on the "G-Series" of mechs.

Awakens as a Metalheart.

Her second awakening is the Optimus, where she gains the ability to switch between the G-Series instantly along with making them even more powerful.
----
* ActionBomb: Many of her robots
* AttackDrone: Her main specialty, the G-series robots.
* DeathFromAbove: ''Mech Drop'' calls down air support to rain down robots on enemies which then explode.
* FashionableAsymmetry: In her 'Awakened Ones' avatar set, she has one thigh-high on only one leg.
* {{Invisibility}}: ''Camouflage'' casts a cloaking device over herself and her allies, giving them a window of opportunity to get the drop on monsters.
* LightEmUp: Focuses primarily on Light Damage, ''Transformation'' allows her to convert all her otherwise fire-based attacks to light.
* {{Mecha}}: Her First Awakening Active, ''G-0 Battledroid Transformation'', makes the Female Mechanic lockdown on enemy targets then quickly constructs a mech to fire off at them.
* MechaMooks: Summons robots as a means of offense. Focuses more on the ''G-Series'', a series of robots that follow closely with the Mechanic and attack nearby enemies, than the [[DistaffCounterpart Male Mechanic]].
* TheTurretMaster: Can install [[SentryGun turrets]], ''EX-S Viper'' and ''[[MoreDakka EX-S Viper Zero]]'' to fire off at enemies.

!!Spitfire
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/fspitfire_9786.jpg]]

->''I have a capricious mood that shifts whenever I endow my bullets with a different elemental power…which means you never know how you are going to die.''

Uses a variety of bullets and grenades, she has a more air friendly play style compared to her male counterpart, though is a bit slower on the ground. Awakens as a [[{{Valkyries}} Valkyrie]].

Her second awakening is the Frejya. The Frejya fights from the sky with a jetpack, increased air power, and BottomlessMagazines. In addition, she can call in her counterpart to the Crimson Rose, known as the Valkyrie Forces.
----
* CrosshairAware: Can call a sniper to shoot enemies through the skill, ''Neil the Sniper'', which allows the player to manually aim at enemies through a controllable cross-hair.
* DeathFromAbove: What separates them from their male counterparts. While initially, it was just the ability to throw grenades in the air, their 2nd Awakening update solidifies this by giving them a JumpJetPack, the ability to use almost all of their skills in midair, and a 2nd Awakening passive which buffs their damage if they attack from midair.
* ElementalPowers: Can apply [[SilverBullet light]], [[KillItWithIce ice]], or [[KillItWithFire fire]] properties to a number of bullets and in addition can equip neutral, [[ShockAndAwe lightning]], and freezing grenades. She also has access to the skill, ''Photon Bomb'', which is a ''[[LightEmUp light]]'' based nuke that creates an area which stuns enemies within it.
* GrenadeSpam: Tends to utilize grenades more than her male counterpart. Taken UpToEleven with her 2nd Awakening buff skill that prevents her stock of grenades from dropping below 1 for a short amount of time, allowing her to spam them constantly.
* JumpJetPack: After the female gunner 2nd awakening she gains ''Nitro Motor'' which allows her to perform 3 additional jumps in the air.
* LandMineGoesClick: Averted, ''Flash Mine'' and ''M61 Mine'' set off the moment enemies step on them.
* MoreDakka: Spitfire possesses exclusive passive mastery skills for Muskets and Bowguns, drastically increasing the attack speed and firing rate of both weapons. The buff skill Aerial Fire also allows them to fire massively increased number of projectiles in midair.
* TheStrategist: Implied, the Spitfire has an access to a variety of different bullets and grenades that will deal more damage based on the type of enemy they hit (ex. [[SilverBullet Silver Bullets]] do more damage to demon, spirit, and undead type monsters while [[KillItWithFire Fire Bullets]] do more damage to plant, insect, and building type enemies). In addition the Spitfire can set down mines and attach [[GrenadeTag explosives]] onto enemies, allowing her to lure enemies into traps or zone them in [[PlayerVersusPlayer PVP]].

[[/folder]]

[[folder:Thief]]
[[quoteright:169:http://static.tvtropes.org/pmwiki/pub/images/thief_946.png]]
->''They call me a Thief, but I'm not after your jewels or your precious wares. I specialize in... How shall I put this... corporeal embezzlement.''

Possible subclasses include: Rogue, Necromancer, Kunoichi, and Shadow Dancer
----
* CombatStilettos: Her default design has her wear high heels.
* DualWielding: Comes with ReverseGrip
* FantasticRacism: Shows some contempt for humans when first starting out on her journey. She is on the receiving end herself by a few [=NPCs=]. This is toned down considerably post-Metastasis.
* OurElvesAreBetter: Is a Dark Elf.
* ScarfOfAsskicking: Part of her default design.
* TheStoic: The personality given to the generic Thief.

!!Rogue
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/frogue_5440.jpg]]

->''Fast. Faster! If you manage to see the shining blades in my hands, try your best to dodge them.''
Members of the Dark Elven Royal Guards, Rogues specialize in swift, sonic speed movements, being able to cut down foes before they're able to blink... [[GameplayAndStorySegregation Or so the lore goes]].

Ingame she is capable inhuman speeds, but choosing to equip Twin Swords instead of Daggers noticeably lowers her attack speed in exchange for greater attack power. Regardless of which weapon she wields, the Rogue is excellent at comboing attacks. Her main feature lies in her skill ''Hit End'' which allows her to build up ''Contact Points'' through her attacks and spend them by pressing "Z" at the end of just about any given skills for a powerful finisher.

Awakens as a Silver Moon

Her 2nd Awakening is the Alcyone
----
* DeathOfAThousandCuts: Especially if she wields Daggers.
* DivingKick: ''Diving Arrow'' causes the Rogue to dive down from the sky and perform an air kick on the enemy which she can finish off with a slam kick.
* DoubleJump: One of her skills.
* FlashStep: ''Side Step'', a sidestep, and ''Breaking Rush'', a forward dash.
* GlowingEyes: Her subclass effect causes her eyes to glow white.
* KnifeNut: Can use either Twin Swords or Daggers.
* SpeedBlitz: Several of her attacks, including ''Lightning Arrow'', ''[[MeteorMove Excel Strike]]'', and ''Sonic Assault''

!!Necromancer
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/fnecro_3055.jpg]]

->Respect for the dead? Hahaha! I'll have none of it if that's what it takes to make ends meet!''
A practitioner of traditional Dark Elf Magics, the Necromancer specializes in coordinating with her primary summon, Nicholas, to aid her in her attacks. She invokes the spirit of the ancient king of the Dark Elves, Vallacre, to embrace his powers, being able to cleave great areas with his blade while he is summoned.

Awakens as a Defiler

Her 2nd Awakening is the Thanatos
----
* ArachnidAppearanceAndAttire: Not her, but one of her main summons, ''Nicholas'', was known as the Spider Prince when he was alive. Several of his attacks are spider themed, like summoning a large spider to strike enemies or creating a web of darkness around him to damage enemies over time and, with later skill upgrades, immobilize them
* BattleButler: Again, ''Nicholas''
* CastingAShadow: All of her attacks are of the dark [[ElementalPowers element]].
* CastFromHitPoints: ''Dark Ritual'' is a buff that grants the Necromancer a temporary boost in intellect at the cost of strength and some of her Health.
* ElegantGothicLolita: Summons a zombie variant who proceeds to barf on monsters before then disappearing.
* HomingProjectile: ''Dark Soul'' creates a spectral projectile that seeks out the first enemy in range.
* {{Necromancer}}: [[ExactlyWhatItSaysOnTheTin Duh]]
* NightOfTheLivingMooks: Downplayed, compared to the [[MinionMaster Summoner]] and [[MechaMooks Mechanics]], the Necromancer doesn't have an army of minions constantly at her disposal, instead she summons a temporary group of zombies through issuing a skill command to ''Nicholas''. The zombies summoned grab onto enemies then [[ActionBomb explode]] having a chance to [[TheVirus curse]] them. If an enemey dies while still cursed will a zombie will be summoned in its place.
* PowersViaPossession: Her summon, ''Vallacre'' was the ancient king of the dark elves and the Necromancer is described as allowing ''Vallacre'' to possess her. This makes ''Vallacre'' play less like a summon and more like a [[StatusBuff skill buff]], changing the Necromancer's basic attacks into strikes with ''Vallacre's'' [[{{BFS}} sword]] and giving the Necromancer access to new abilities while ''Vallacre'' is summoned.
* YourSoulIsMine: She can collect the souls of defeated units (including her own) in order to charge up for a buff that grants bonuses to several of her skills.

!!Kunoichi
[[quoteright:321:http://static.tvtropes.org/pmwiki/pub/images/f22a23c45bdbadeb866b144938b16ea5.png]]
A Shonan trained ninja who specializes in area of effect fire magic. Often utilizing clones to attack with her.

Awakens as an Izunabi.

Her 2nd Awakening is the Shiranui.
----
* ChargedAttack: Most of her attacks can be powered up by holding down the button used to cast it: this usually makes the attack do more damage or have more reach.
* DoppelgangerAttack: She can either cancel her skills while she's casting them, substituting herself with a clone that finishes the attack for her or have the clone repeat the last 6 skills she used in powered up form and in rapid succession.
* DoubleJump: In the same manner as the Rogue.
* GratuitousJapanese: Regardless of the language of her voice, she will utter Japanese words with some of her attacks
-->'''Flying Squirrel''':''ムササビ! (Musasabi)! しまい! (Shimai!)''
* HighlyVisibleNinja: Especially in her 2nd awakening art, where's she's clad in ''all white''.
* HimeCut: In her first awakening portrait.
* KillItWithFire: Basically all of her attacks involve this one way or another, combined with StuffBlowingUp.
* McNinja: Possibly an in-universe example, Dark Elf culture is non-Asian in design and it is said that the Thief seamlessly blends [[{{Wutai}} Suju]] magics with Dark Elf magics as a Kunoichi.
* NinjaLog: Another one of her skills.
* PublicDomainArtifact: Her 2nd Awakening skills are named after and connected to Imperial Regalia of Japan: she gains a spinning ring of magatama that she can shoot at her enemies to gradually power up her attacks, 2 additional summons in form of Yamata no Orochi and Amaterasu and her 2nd Awakening Active allows her to summon the flaming sword Kusanagi, which she can then temporarily wield to further enhance the power of her attacks and [[TechnicolorFire turn her flames blue.]]
* StockNinjaWeaponry: She equips Kunai as her weapon, and can also use shurikens in her skills.

!!Shadow Dancer
[[quoteright:332:http://static.tvtropes.org/pmwiki/pub/images/thief_shadowdancer.png]]
An Assassin character who gains bonuses when back attacking.

She Awakens as a Nightmare.

Her 2nd Awakening is the Grim Reaper.
----
* BeatStillMyHeart: ''Fatal Blitz'', if used from behind, will rip out a single target's heart before crushing it in her hand.
* CastingAShadow: While none of her attacks deal any implicit shadow damage, she is able to manipulate her own shadows by extending them into an aura around her that allow her attacks to bounce between enemies within the aura whenever she lands a back attack.
* ChainPain: Her 2nd Awakening Active, ''Chain Reaction'', attaches a chain to her daggers, giving her access to additional moves that allow her to bind an enemy in place, or perform a finisher to string up a single target.
* FlashStep: One that allows her to cancel out of attacks and have a [[DoppelgangerAttack Shadow Clone]] finish the attack for her.
* GratuitousSpanish: Whispers ''"Adios"'' when Fatal Blitz is used behind the enemy.
* InTheBack: Her entire skill set is geared around exposing the enemy's back, either by maneuvering behind them or spinning them around,[[BackStab and then stabbing them]] for increased power and followup attacks on all of her attacks.
* InTheHood: Part of her attire in official art.
* KnifeNut: Equips Daggers
* SexyBacklessOutfit: It's visible in her awakening art if you squint, but in wallpapers and as an avatar set, it's clear that her crop top exposes her back.
* SlasherSmile: In her cut-in when the ''Assassination'' skill is performed from behind the enemy.
* SuperMovePortraitAttack: When the ''Assassination'' skill is used when the enemy's back is turned, it will show one of these that take up the whole screen for a split second.

[[/folder]]

[[folder:Male Fighter]]
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/mfighter_9698.png]]

->'''Voiced by''': Creator/NobuyukiHiyama (JP)

->''I will kick out whatever blocks my way!''

A Fighter who originates from Suju, specializing in the art of battle taught in his homeland. His style of battle, Suju fighting, focuses largely on kicking.

Much like the original Fighter, he can also become a Nen Master, Striker, Brawler, or Grappler.

----
* ArtEvolution: His old sprite used to be much more stiff and lacking in animation frames when compared to most other characters, so he was slightly redesigned and animated better.
* FlashStep: ''Flash Move'' allows him to dash forward quickly while also giving him brief invincibility.
* KickChick: [[GenderInvertedTrope Gender-Inverted]]
* MrFanservice: His default design is a WalkingShirtlessScene, and is pretty muscular to boot.
* LeeroyJenkins: The personality given to the generic [[http://www.youtube.com/watch?v=u8fzRjp2_vc male fighter.]][[spoiler: Also led to him leaving the temple he trained at in his backstory.]]

!!Striker
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mstriker_6179.jpg]]

->''You think you can avoid my kick attack? How about you try to catch the shadow first.''

Highly similar to his female counterpart but with some twists, awakening as the Dragon Fist.

His 2nd Awakening is the Tyrant.
----
* CharlesAtlasSuperpower: He uses no [[KiManipulation Nen Energy]] or [[CombatPragmatist tricks up his sleeve]], only his physical body to fight.
* DynamicEntry: His main source of damage is the ''Dragon Kick'', an advancing flying kick that does massive amounts of damage to anything it hits: with the right Chronicle set and other gear that reduces cooldowns, you can practically spam it at every chance you get.
* ExtremityExtremist: Almost every attacking skill exclusive to the M. Striker is a kick. Initially downplayed after his 2nd Awakening revamp which made his 2nd Awakening Active into a charged punch until it was changed to a series of flaming kicks with the charged punch changed into a regular 2nd Awakening skill. In another aversion of this, he was also given the ''Raid Punch'' passive that changes his ''Air Walk' headstomp into a diving punch with a fire effect.
* FlashStep: Like the base Fighter, he can also use ''Flash Move''. Season 2 update also gave him access to the ''Quick Step'' passive skill which allows him to cancel his attacks into Flash Move without putting it into cooldown at a cost of a Muscle Shift cancel as well as allowing him to use it dash backwards: with enough skill, you can gain Monk-like mobility for as long as you have Muscle Shift cancels available.
* HurricaneKick: ''Flame Tornado Kick'', it lifts the striker into the air as he spin kicks his opponents.
* LightningBruiser: He's a fairly fast, mobile character and does one of largest amounts of burst damage in the game.
* SpeedBlitz: ''Lightning Dance'', causes him to dash between enemies, kicking them all into a single spot, before he dashes to that spot to finish them off with a powerful kick.
* WalkingShirtlessScene: His Awakening portrait.
* WreathedInFlames: His Awakening, ''Suju Inferno'', sets his legs on fire, giving him a buff that enhances the power of all his attacks. His 2nd Awakening skills can enhance this effect even further, allowing him to keep it up permanently with enough equipment that increases its duration and reduces its cooldown.

!!Nen Master
[[quoteright:234:http://static.tvtropes.org/pmwiki/pub/images/mnenmaster_4165.jpg]]

->''Nen... that which is more important than life itself.''

Similar to the female version but more of a focus on offense. Awakens as Radiant Lion.

His 2nd Awakening is the Nen Emperor
----
* AnimalMotifs: Tigers.
* DeflectorShields: ''Nen Guard'', his lasts much shorter than the female version but also has a shorter cooldown and instant cast time to compensate.
* DoppelgangerAttack: ''Doppleganger Blast'' summons a wall of Dopplegangers made of Nen that explode on contact with enemies.
* EnergyBall: ''Nen Shot''
* KamehameHadoken: ''Nen Cannon'', A [[ChargedAttack charged]] ''[[EnergyBall Nen Shot]]''
* KiManipulation: Nen is essentially Ki.
* LightEmUp: His attacks are all of the light [[ElementalPowers element]].
* LightIsNotGood: Gained his Nen abilities through forbidden means [[CastFromHitPoints that cut into his lifespawn]]. Does not care one bit about that "forbidden" part, although an implied DarkAndTroubledPast does not help. By the time he advances into Nen Emperor, he's stated to only have 1 or 2 years of life left at best and that's only if he uses the powers granted by the advancement to siphon more lifespan for himself.
* MakeMeWannaShout: Lion's Roar, although it only strikes in front of him in contrast to how the female version hits around her.
* PowerDyesYourHair: Originally had brown hair in his 1st awakening portrait, in his 2nd, his hair becomes blonde.
* OrbitingParticleShield: ''Spiral Nen'' creates Nen particles that orbit around the Nen Master and damage nearby enemies: he can then send them to temporarily assault enemies or widen their circling radius. Compared to the female Nen Master, the Male Nen Master directly manipulates his Nen particles in combat more often.
* TigerVersusDragon: The Tiger to the Female Nen Master's Dragon. This is especially evident through his skill ''Haitai Summon'', where he summons a burst of nen energy forward in the shape of a Tiger.

!!Brawler
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mbrawler_3185.jpg]]

->''The only rule a Brawler needs, is to [[CombatPragmatist clear your mind of all rules]].''

Similar to the female one but with a focus on throwing things to do his status ailments. Awakens as [=Rampager=]. (KR name Thousand Hands)

His 2nd Awakening is known as Hades.
----
* AHandfulForAnEye: Kicking sand into his opponents' eyes is one of his earliest skills.
* AcquiredPoisonImmunity: Not to the point of Female Brawlers but he still takes reduced damage from poisoning.
* ChainPain: Utilizes Chains in several of his post Awakening attacks.
* ChargedAttack: An odd variant, ''Strengthen Throw'' buffs his next throw attack to be more powerful and have an additional effect. It can be cast often but the ''Strengthen Throw'' version of some skills may not be so useful depending on the situation.
* ColonyDrop: The ''[[ChargedAttack Strengthen Throw]]'' version of ''Brick Throw'' [[DontAsk somehow]] manages to combine three bricks into a large meteor that the Brawler jumps up to launch at his opponents. One of his 2nd Awakening skills, ''Cave-in'' also allows him to use his chains to literally collapse the ceiling on his enemies.
* CombatPragmatist: His method of attacking is all about stacking [[StatusAilment Status Ailments]] on enemies. Though he seems better than his female counterpart as his usage of moves mainly involves throwing and his version of venom mine has him toss it up and kick it, blasting whatever's infront of him with a plume of poison gas.
* EverythingsBetterwithSpinning/ SpinAttack: His skill, ''Needle Spin'', turns him into a bloody tornado of needles
* EyepatchOfPower: His 2nd Awakening's Art gives him an eyepatch
* ImpossiblyCoolWeapon: His 2nd Awakening's ultimate attack has what can only be described as a bat made of a bunch of mines taped and chained together. You can actually see the thing in [[http://wiki.dfo-world.com/view/File:Dark_King.jpg Hades's full art]].
** StuffBlowingUp: His 2nd Awakening Active, ''Upgraded Poison Mine: Firelock'', smashes the bat into a poor sucker's face, blowing it up while [[PutTheLaughterInSlaughter laughing manically]].
* InescapableNet: ''Net Throw'', the Brawler throws out a net that immobilizes enemies. [[YouWillNotEvadeMe Can drag enemies towards him]] with ''[[ChargedAttack Strengthen Throw]]''.
* IShallTauntYou: ''Taunt'' debuffs enemies in an area around the Brawler, decreasing their accuracy and making them more vulnerable to his [[StatusAilment Status Ailments]]
* NoHoldsBarredBeatdown/ KickThemWhileTheyAreDown: Also has the skill ''Mount'', but unlike his female counterpart, the Male Brawler's version of mount only hits 3 times while hitting more with each individual hit. His version of ''Raging Vulcan'', upgrades the mount into a single charged punch with a shock wave that hits the whole screen.
* SlasherSmile: Especially pronounced in [[http://wiki.dfo-world.com/view/File:Dark_King.jpg his 2nd Awakening art]].
* SlideAttack: ''Ground Tackle'' causes the brawler to do a sliding kick on the ground while kicking up sand in the process.
* StickyBomb: The non strengthened version of ''Dirty Barrel'' throws out a barrel of viscous liquid that explodes on enemies it hits and slows them.
* TechnicolorToxin: His poison attacks have a [[PurpleIsTheNewBlack purple/magenta]] color
* WhipItGood: ''Blood Rage'', the Brawler whips out chains in front of him quickly.

!!Grappler
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mgrappler_147.jpg]]

->''If I defeat the most powerful of your group, it means I defeat all of you.''

Very similar to the female counter part, but with a greater focus on grabbing and pummeling instead of power slams. He awakens as the Juggernaut.

His 2nd Awakening is the Titan.
----
* AntiFrustrationFeatures: Also has ''Grab Cannon'', although the nature of his attacks somewhat diminishes the importance.
* BoringButPractical: Comes off as this when compared to the Female Grappler: not only does his Overwhelming Grab have much more reach than Female Grappler's Unstoppable Grab, but it also allows him to throw multiple enemies at the same time with his basic skills. In exchange, most of his basic throws consist largely of kicking the enemy away in a variety of ways or quickly pummeling them before slamming them to the ground, while the Female Grappler uses much more elaborate wrestling throws to deal with her enemies. That being said, his 2nd Awakening takes his fighting style UpToEleven with moves that do things like a grab that gathers up enemies in a single spot before jumping off them, leaping off the wall and doing a massive diving kick that causes a huge explosion, a judo throw so powerful that it buries them halfway into the ground, followed by a fiery explosion that spits them back out and stomping the ground so hard that it creates SteppingStonesInTheSky which he rapidly leaps off of while simultaneously hitting the enemy before finally slamming them into the ground.
* CharlesAtlasSuperpower: He uses no [[KiManipulation Nen Energy]] or [[CombatPragmatist tricks up his sleeve]], only his physical body to fight.
* GrievousHarmWithABody: A lot of his skills involve throwing his opponents into each other, also more prone to body slams than his female counterpart. Slam Kick and Rolling Spike are his main forms of this, as he can specifically aim the enem(y/ies) he initially threw with them to land closer or father depending on if you press nothing or hold up or down.
* GroundShatteringLanding: Can pull this off with several of his moves, especially ''Wild Cannon Spike'' and the finisher for his First Awakening active, ''Rhythmic Assault''.
* MeteorMove: Some of his "throws" involve kicking his enemies into the air then slamming them back into the ground.
* MightyGlacier: While fairly slow he can break enemy super-armor and [[TeamSpirit leave them open to attacks]], although he cannot hold enemies as long as female grapplers.
* WrestlerInAllOfUs: Has various throws and holds and his awakening art is styled after a Judo practitioner.

[[/folder]]

[[folder:Male Mage]]
[[quoteright:173:http://static.tvtropes.org/pmwiki/pub/images/phpqz40hxpm_4986.jpg]]
->'''Voiced by''': BobbyThong (EN) SoichiroHoshi(JP)

->''Who needs a heart when you have the limitless power of the Abyss?''

An outcasted Mage who, after undergoing a fatal experimental procedure, was resurrected via the power of the Abyss, a limitless source of energy that has replaced his heart. Now wielding unimaginable magical strength, he is sent to Arad to atone for his sins.

Wielding dark magicks, the Male Mage is a vastly different counterpart to the average Mage. With the ''Abyss'' in his heart, he can regenerate limitless Mana, and he possesses the strength of ''Immortality'', an ability that allows him to defy death itself. The Male Mage is particularly specialized in elemental magic, with abilities such as ''Ice Sword'' and ''Wind Strike''.

He can advance to become an Elemental Bomber or a Glacial Master.

----
Tropes associated with the Male Mage:
* TheAtoner: Resurrected and sent to Arad to atone for his crimes on Pandemonium.
* BadassAdorable
* ChildMage: Appears to be at most in his early teens.
* DarkerAndEdgier: compared to his [[DistaffCounterpart female]] [[TokenMiniMoe counterpart]]
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=Oo1z-pXCjC8 New Trial]], reprises in his [[https://www.youtube.com/watch?v=fdk8jCeoDfs 2nd Awakening Trailer]] in [[https://www.youtube.com/watch?v=erMPMOKQzps Rock Form]]
* OurElvesAreBetter: Subverted, in spite of looking like a Dark Elf, he is considered a Pandemonian, who are a separate species from Dark Elves.
* PointyEars: Like many Pandemonian characters -- they're apparently distinct from the "true" dark elves of Arad, but more hasn't really been said.
* PowerAtAPrice: A part of himself is replaced with the abyss, giving him limited immortality and stronger powers. The long term effects aren't known.
* ProjectileSpell: His basic attacks are magical blue orbs.
* TrappedInAnotherWorld: Originally from Pandemonium but was sent to Arad by a mysterious being [[spoiler: later revealed to be Hilder]] who gave him a second chance at life.
* WhyWontYouDie: one of his passive skills, ''Immortality'', is an auto revive when his hp reaches zero. This is offset by the fact that for a few seconds immediately after reviving he takes extra damage and cannot use healing potions, if he dies within that period of time it counts as a death.

!!Elemental Bomber
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/elebomber_2394.jpg]]

->''The energy surrounding me... it is... so beautiful.''
Most likely the SpearCounterpart of the [[ElementalPowers Elementalist]], though his brand of elemental powers is different. He awakens as a Warlock.

His 2nd Awakening is the Oblivion
----
* ChainLightning: One of his attacks
* ChargedAttack: He gains stacks of ''Elemental Force'' with each skill that he uses. He can expend these charges when he casts ''Elemental Cannon'' for a larger and more damaging Cannon Blast.
* ColonyDrop: His 2nd Awakening Active, ''Armageddon Strike'', causes the Oblivion to conjure an elemental nuke the size of a planet above his head, teleport into it, then, when it lands, detonate it with a BadassFingersnap.
* ElementalPowers: Can enchant his basic attacks with one of the four elements through the skill ''Elemental Shift''. In addition he has access to skills of all four elements and unlike Elementalists, can easily invest skill points in skills of all elements due to his [[MasterOfNone lack of an elemental mastery skill]].
* MagicMissileStorm: ''Elemental Rain'', the Elemental Bomber jumps up and fires off a barrage of elemental magic missiles before finishing off with a giant magic cannonball. Now updated into a much quicker BeamSpam of elemental lasers instead.
* JackOfAllTrades: In terms of [[ElementalPowers elements]]. While most of the female mage classes usually tend to focus on 2 elements in their skill builds, the Elemental Bomber does not have to specialize in any specific elements. This is reflected in his First Awakening Passive, ''Elemental Chain'', where using a skill of one element buffs the power of skills for the other three.

!!Glacial Master
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/gm_8668.jpg]]

->''One day, ice will quench the fires of hell itself.''

Does not appear to be a SpearCounterpart to any Female Mage class, although he does share some class-specific armor sets with the Battle Mage. Is ExactlyWhatItSaysOnTheTin: A mage that focuses on ice attacks and freezing enemies. He awakens as a Hell Freezer

His 2nd Awakening is the Eternal
----
* AnIcePerson: All of his attacks [[KillItWithIce are ice based]] even the [[KillItWithWater water]] ones.
** Literally too in his awakening, as the lore states he's basically an icy embodiment of the abyss and that he's neither alive or dead.
* ElementalPunch: The Glacial Master's basic attacks change to encase his fists in ice to strike at his enemies.
* HarmlessFreezing: His First Awakening passive, ''Frozen Soul'', and later skill upgrades to ''Path of Frost'' freeze enemies around the Glacial Master without doing any damage to them.
* KillItWithWater: ''Raging Water Pillar'', the Glacial Master creates a pentacle which forms waterspouts that circle him before converging and exploding into a giant column of water.
* SpontaneousWeaponCreation: Can create spears, bows, swords, [[DropTheHammer blunt weapons]] and drills out of ice.
** MultiMeleeMaster: Can efficiently wield any of these weapons without any problems.

[[/folder]]

[[folder:Dark Knight]]
[[quoteright:166:http://static.tvtropes.org/pmwiki/pub/images/406573943822763_6379.png]]

After being infected by Kazan's curse, a fateful encounter with a princess caused a young Slayer's infection to rapidly accelerate, [[DrivenToMadness causing him to go insane]] and making him a viable subject for the Vilmark experiments. However, the experiments' failure causes him to arrive at the Time Gate, where he gains the power to purge the curse from his body. Upon meeting the Creator, he sees a vision of the end of time. In order to prevent the fate of the world, he and the Creator sacrifice a large portion of their power to leave the Time Gate and arrive in present-day Arad.

As a designated "Supplementary Class", he gains no Subclasses or Awakenings. His gameplay focuses around a combo system where up to six Slayer Skills can be bound to the same hotkey to create a combo initiated by mashing the hotkey, with each successive Skill gaining an increasing power boost. He is able to use all armors and can wield all Slayer weapons.

----
* BagOfSpilling: Justified; breaking out of the Time Gate cost him the majority of his power, and he must regain it throughout his journey.
* JackOfAllTrades: He has most abilities (non awakening actives mainly) from every Slayer subclass.
** MasterOfNone: But he lacks the passives that define each subclass, forcing him to be versatile.
* MechanicallyUnusualClass: The aforementioned combo system. Additionally, none of the Dark Knight's skills have any non-hotkey inputs, including the basic Z button LauncherMove every other class starts off with (it needs to be bound to a hotkey combo).

[[/folder]]

[[folder:Creator]]
[[quoteright:157:http://static.tvtropes.org/pmwiki/pub/images/creator_4506.png]]

A prolific Mage who was also subject to the Vilmark experiments, much like the Dark Knight. The experiment's failure resulted in becoming trapped within the Time Gate, where she learned to harness the "Familiar of Time", granting her the ability to manipulate the very fabric of the world around her, earning her the title of "Creator". Having learned about the end of time from the Dark Knight, the two sacrificed their powers to escape the Time Gate and travel to Arad to prevent the fate of the world.

As a designated "Supplementary Class", she gains no Subclasses or Awakenings. Unlike other characters, she wields a [[MechanicallyUnusualFighter vastly different control scheme focused around the mouse.]] She can wield all of the same weapons a Mage does, although her WeaponOfChoice leans towards Broomsticks.

----
* ButtonMashing: Damage dealing at later stages can boil down to hammering the mouse buttons as fast as humanly possible to maximize DPS.
* CrutchCharacter: Similarly to the Female Brawler, she'll be able to utterly decimate early dungeons without much effort, but will become more and more reliant on having a team to protect her or playing more carefully in the later levels due to not being able to insta-gib everything on screen any more, although her damage output remains quite high.
* DeathOfAThousandCuts: Due to the nature of her basic attack, killing endgame enemies can come down to this, interspersed with a few very hard hits.
* ElementalPowers: She can invoke them but in a different style than the other elemental focused mage classes.
** KillItWithFire: The Fire skill allows her to summon a fire pillar that the player can manuever with the left mouse click, as well as summon small meteors with the right mouse click. The Protection skill's Flame Whirlwind also envelops the Creator in a tornado of fire.
** AnIcePerson: The Ice skill allows her to summon giant ice balls that bowl over enemies with the left mouse click, as well as summon huge ice plates that crush enemies flat with the right mouse click. Protection can also generate a barrier of ice that defends the Creator from attacks.
** GreenThumb: Interference's Wood Fence allows her to create a barrier made of roots with the right mouse click.
** BlowYouAway: Wind allows her to summon a highly damaging wind tunnel she can direct with the left mouse click, or create a vortex of wind with the right mouse click that pulls enemies towards it and deals continuous damage.
* FetchQuest: Along her journey, she is additionally tasked with recovering Time Gate Fragments from area bosses. Completing these quests restores Fragments to the Time Gate, which, in turn, unlocks flat stat boosts for her.
* GlassCannon: Beyond all others; she's one of the most frail classes, but is also one of the strongest classes.
* LinearWarriorsQuadraticWizards: Unfortunately inverted in her case; at the beginning of the game, she's an outright GameBreaker that has both superior range and Magic strength compared to virtually every other class. However, by the time she hits Level 50, her damage growth begins flatlining, as she lacks endgame tools due to the nature of her class.
* MechanicallyUnusualClass: While some recent classes have some extra quirks, she outright controls differently.
* {{Meganekko}}: Art appears to follow the archetype, though in game, she has them on the top of her head.
* NoSell: The Protection skill can create a barrier of ice with the right mouse click. While this renders the Creator temporarily immobile, the shield also momentarily defends against all damage by absorbing attacks. However, it will shatter prematurely if it eats too much damage.
* NonStandardCharacterDesign: Her design appears more {{Animesque}} compared to previous classes.
* SquishyWizard: Less so than the average Mage due to her choice of Plate Armor, but she still has problems holding her ground if caught in a firefight. Not that it should be a problem, though; you'd basically have to ''let'' her be attacked given her playstyle.
* SupportPartyMember: As her relative strength diminishes and other characters begin to catch up, her playstyle becomes more geared toward supporting a party. She possesses a variety of skills that manipulate enemy positions (Fling, Wood Fence, Wind Storm), stunlock/juggle targets (basic attack, Flame Whirlwind, Meteor Drop), or knock down (Ice Stone, Ice Plate). Additionally, her playstyle assures that she's in danger much less of the time, and she still has respectable damage output.
* ThemedCursor: While the cursor is otherwise the same as any other player's outside of dungeons, it becomes an orange circle when within dungeons. When clicked, the circle produces a burst effect that damages enemies within its range. The cursor also changes in response to activating one of her five Skills.


[[/folder]]

[[folder:Female Slayer]]
[[quoteright:216:http://static.tvtropes.org/pmwiki/pub/images/phpnjptwfpm_6748.jpg]]
->'''Voiced by''': Creator/KanaUeda (JP)

The Female Slayer is one of but few humans who survived the aftermath of the failure of the Vilmark experiment known as "Metastasis". Having survived the destruction granted her the ability to harness the energy of the Metastasis itself, and this unique power was recognized by the Empire Knights, who took her and others in against their will and trained them as soldiers. However, she was then ousted by the Empire for supposed treachery, and now opposes them for revenge.

Compared to Gunners and Fighters, she plays [[DistaffCounterpart rather differently]] from her male counterpart.

Possible subclasses include: Sword Master, Demon Slayer, Dark Templar, and Vagabond.
----
* ChildSoldier: Was trained since she was a kid, unwillingly.
* EarlyBirdCameo: A Female Slayer is one of the [=NPCs=] rescued in the Village of Confinement 'dungeon' before the class itself was made playable in [=DFO=]. She also appears in the loading screen for the third part of Slote Power Plant Escape.
** These are artifacts of the fact that, in the original Korean version and most of the other Asian versions, [[BadExportForYou F. Slayer was added before the Season 4 update]] -- Nexon ended up never adding her (or the two other remaining pre-Metastasis classes), and she got put on the back burner by Neople in favor of focusing on getting things more up to date with the Korean version and adding new classes instead of a DistaffCounterpart.
* HeroesPreferSwords: Subverted if she equips a bludgeon.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=2x1UEoLeXpc Great Beginning]]
* ReverseGrip
* ZettaiRyouiki: Type A at base and similar in her subclasses mostly.

!!Sword Master
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/934a59cb117e49469c081881e3bcd7d1.png]]
Most likely the DistaffCounterpart of the [[MasterSwordsman Blade Master]], but mixes magic in with her skills.
Awakens as a Noblesse.

At 2nd awakening she becomes a Majesty.
----
* AllYourPowersCombined: ''Elemental Eradicator'' summons all of the Sword Master's elemental weapons at once to hold enemies before slashing the held enemies with each weapon and finishing them off.
* AwesomeButImpractical: ''Ascending Dragon'' certainly looks impressive, and its power is no joke, but it's nigh impossible to land all of the hits against the enemies you need it to. Latency also subjects the skill to this since even if you do activate it, it sometimes won't register the hit and thus will not continue with the rest of the attack.
* {{BFS}}: ''Arcane Sword Blast''
* BladeSpam: ''Swift Demon Slash'' and ''Tossing Slash'', the latter which is this trope made into a grab. Also eventually acquires a skill named ''Imperial Fencing'' that functions similarly to Blade Masters' ''Secret Slayer Technique'', in particular, the Katana's iteration is very much this trope, but is [[DeathOfAThousandCuts not exactly the most powerful]] iteration. However, she can be...
* BoringButPractical: If one acquires the "Magic Cataclysm" Epic shoulder armor (noted above in the Blade Master section) and specializes in using Katanas.
* BoyishShortHair: In both of her awakening art.
* CameraAbuse: Her Awakening skill is a triple slash that hits everything in the room and creates 3 deep jagged gashes on the screen, momentarily shattering it into pieces and briefly pulling her and her enemies into another dimension.
* CounterAttack: She has this, which can be activated upon successfully guarding an attack, in additional to already possessing Female Slayer's common reversal skill.
* DiagonalCut: Her Second Awakening, ''Final Sword Laevateinn'', and to a lesser degree, ''Swift Sword''.
* DopplegangerAttack: ''Illusion Sword''. Taken UpToEleven if one completes the ''Ancient Illusion'' Chronicle set, allowing her to cast the skill ''every second'', creating another illusion before the previous one even disappears.
* ElementalPowers: Can infuse her sword with fire, ice, light, or dark properties and has a passive skill that has a chance to cast an additional elemental projectile every time she connects with a hit from one of her skills: with high enough skill levels, a short sword and the ''Monster Ruler'' Chronicle set which powers up the respective passive skill, the chance to cast the skill can be increased to 100% and its cooldown can be reduced massively to a degree that if you were to stack enough boosts to the skill so that it'd hit the +10 extra skill levels cap, you could trigger it over 6.5 times per second, far more often than she could hit the enemy with any of her skills on a regular basis.
* GratuitousFrench: Not spoken by her personally, but the translation of her buff is called ''Sentiment Du Fer Critical'', which is based on a fencing term.
* IaijutsuPractitioner: Has more of a focus on this than her other classes and Blade Master as various moves use it.
* MasterSwordsman
* MultiMeleeMaster: Downplayed, compared to Blade Masters, but can wield [[{{BFS}} Zanbatos]], [[KatanasAreJustBetter Katanas]], Short Swords, or [[CarryABigStick Bludgeons]]. Everything but a LaserBlade. She also lacks the passive ability to master all weapons simultaneously.
* NamedWeapons: The elemental weapons she uses have names stated in the easily-glossed-over skill description of ''Elemental Shift'', as does the magic associated with each element, named in ''Magic Sword Medley''
** PlayingWithFire: Flamberge (Burning Eyes)
** AnIcePerson: Gallatin (Ice Spears)
** ShockAndAwe: Stormbringer (Mjollnir)
** CastingAShadow: Balisada (Soaring Black Flowers)
* SwordBeam: ''Flash''
* ThrowingYourSwordAlwaysWorks: ''Magic Sword Release'', combined with a [[ThisIsADrill drilling motion]].

!!Demon Slayer
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/120a6ce05db2e039bef38709da76f2f1.png]]
Most likely the DistaffCounterpart of the [[BloodyMurder Berserker]], she uses a demonic whipsword that gives her a bloodlust.
Awakens as a Demonbane.

At 2nd awakening she becomes a Deicide.
----
* AwesomeButImpractical: Before the Season 2 update. Sure, she has a WhipSword and constantly laughs at her enemies, but before her update, she was a nightmare to use in parties: her attacks flung her enemies all over the place, making it difficult if not impossible for the other party members to get any hits in.
* BloodLust: Stated to be a side effect of her WhipSword. Weaponized in form of Berserk, her main buff, which has the ingame description of letting Daimus take control over her body, causing her to glow red.
* BloodyMurder: Not to the same extent as the Berserker, but some of her skills take HP to use and almost all of her attacks have a chance of making her enemies bleed.
* DoppelgangerAttack: Sanguine Choreography creates around 6 shadowy clones of her called Krongs which dash to the nearest enemy and use one of her Soaring Blades-type attacks on them.
* DynamicEntry: If used on the ground, Sword Demon Strike allows her to make a huge leap forward which she can follow up with a slash that attaches Daimus on whoever she hits with it, who then proceeds to repeatedly slash at them.
* EvilWeapon: Her WhipSword is composed of three demons, Phnom as the blade, Daimus as the hilt, and Kelkus to support Phnom. Unfortunately for her, at least Phnom doesn't seem to be particularily happy to be working for her and Usurper Phnom involves Phnom breaking into pieces and starting to attack her before Daimus puts him back to his place.
* FlechetteStorm: Her first Awakening skill, Gloom Sword: Giga Blade starts off with BladeSpam, followed by her [[SwordPlant stabbing the Heaven Cleaver into the ground behind her]], which creates a portal from which numerous Kelkuses pour out to repeatedly stab the enemy. They also attach themselves onto the Demon Slayer, briefly turning her into a demon that charges at the enemy before she steps back, turns back to normal and creates a huge explosion by slamming her enlarged Heaven Cleaver into the ground.
* NoblewomansLaugh: Let's out an [[PutTheLaughterInSlaughter epic gale]] during ''Bleeding Blades''
* SexyBacklessOutfit: Her 2nd awakening art.
* WhipSword: Extends to WhipItGood in many of her attacks and can also use it by [[SpikesOfDoom stabbing it into the ground and having the blade repeatedly stab enemies from below]]. Generally speaking, a number of her attacks that involve using her weapon in a distinctly whiplike manner are known as Soaring Blades - <action>.

!!Dark Templar
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/77dea5d29e804a49413ceab5366db809.png]]
Most likely the DistaffCounterpart of the [[SwordBeam Asura]], although she has a few similarities with the [[CastingAShadow Soul Bender]] as well. She pledges her allegiance to the long forgotten god of death, Usir, in exchange for her powers.
Awakens as a Dark Empress.

At 2nd awakening she becomes a Nemesis.
----
* CastingAShadow: Her attacks tend to be of the Dark [[ElementalPowers element]].
* MagicKnight: Utilizes swords and magic, and is the bulkiest of the Slayers.
* ShadowWalker: Can sink into the shadows to move around.
* YourSoulIsMine: Absorbs enemy souls through attacking and killing monsters, which she can then use for some of her attacks

!!Vagabond
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/7406375f1ae20e79de51127cc4620efc.png]]
A Female Slayer who has decided to surpress the Metatstatic energy within her, focusing only on her abilities as a sword wielder. Her abilities focus on DualWielding via a sub-weapon she can use with her normal attack. Possesses a ''Lightsaber License'', granting her use of the Lightsaber class.

Awakens as a Dualist.

At 2nd awakening she becomes a Sword Empress.
----
* CaptainErsatz: Her playstyle and abilities are reminiscent of a Jedi (or Sith if you prefer), a resemblance supported by her specialization with [[LaserBlade lightsabers]] and mastery over [[MindOverMatter the force]].
* EverythingsBetterWithSpinning: Her default attack has her spinning around, so does her skills, and even her awakening.
* FlowerMotifs: Has some Lotus Flower imagery in several of her attacks.
* KillItWithFire: Can manifest blasts of fire using Qi Gong
* KiManipulation: Her telekinetic powers are stated to come from manipulating Qi Gong
* NinjaPirateZombieRobot: A DualWielding, [[MindOverMatter Telekinetic]], [[LaserBlade Lightsaber wielding]], Buddhist themed swordswoman
* SomeDexterityRequired: Able to use the Balmung to its highest potential (see the Blade Master section for more info).
* SwordPlant: The finisher to ''Comet Rush'' and the beginning of her Second Awakening skill ''Moonlight Rain Dance''.

[[/folder]]

[[folder:Knight]]
[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/phpgynbtgpm_4724.jpg]]
->'''Voiced by''': Seo Young Kim (KR)

Formerly a mild-mannered schoolteacher from a quiet village, a woman learns from mysterious dreams that she is a '''Knight''', one of many beings from another dimension destined to find the missing Apostle Carloso. To this end, she bids farewell to the life she once knew in order to follow her destiny.

The Knight is one of many alternate selves that were created from a single image and scattered across the world to fulfill the same purpose. Gaining strength as a Knight takes the form of a process known as "synchronization", where power is slowly seeped into the Knight from alternate counterparts of herself. However, the Knight must take care not to let the power overwhelm her, as she runs the risk of losing herself amongst the synchronization process.

Possible subclasses include: Elven Knight and Chaos. Future subclasses planned are the Dragon Knight and Paladin.
----
* AlternateSelf: She attains her subclasses differently than other characters. Instead of training for them, she synchronizes with alternative versions of herself.
* BoobsOfSteel: Bustier (especially as the Elven Knight) than the Female Fighter and the Thief, who were already nicely sized physical fighters.
* {{Gainaxing}}: Never stops bouncing; even during her idle stance her breasts jiggle.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=1d6w2rsFWhA [=Dream4U=]]], reprises in her [[https://www.youtube.com/watch?v=hrfqAI-RFPg 2nd Awakening Trailer]] in [[https://www.youtube.com/watch?v=o3LHQ-xA_FY Rock Form]]
* LuckilyMyShieldWillProtectMe: Uses a shield with her sword, and her main quirk is choosing shields for various boosts.
* MissFanservice: She seems designed with {{Fanservice}} in mind more than previous female characters.
* NonStandardCharacterDesign: Quite different even compared to Creator, looking more fitting in a ''VideoGame/SoulCalibur'' game (she basically [[{{Expy}} looks like Sophitia]] from that series) or a typical fantasy anime.
* ShieldBash: Several of her skills have her use her shield as an attack. Notably, her ''basic combo'' prior to promoting is nothing but this.
* TasteOfPower: One quest that allows her to temporarily assume one of her subclasses in a special dungeon instance. She isn't allowed to keep those powers beyond that moment, as it would severely strain her.


!!Elven Knight
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/1fbbffacc6a4152ca78cb77362e6dc4e.png]]
A subclass which has her seemingly take on full elven traits. Wields Zanbatos and Plate Armor. Awakens as a Peacemaker.

Her 2nd Awakening is the Gaia.
----
* DifficultButAwesome: Her ability, ''Chain Rush'', is essentially this: while it's in effect, performing any skill causes a moving gauge to appear on top of her head, at which point they can use an unique Chain Rush-exclusive attack to cancel any of their normal attacks and then follow that up with another skill to advance the chain, increasing her damage output up to double her normal damage at 5x chain. However, it's easy to lose the chain and timing your attacks so they both match the chain gauge and actually hit the enemy can be difficult to manage.
* DynamicEntry: ''Elvish Jump'', when fully charged, can let the player jump roughly two screen widths into battle, sword first.
* FanservicePack: Her art seems to take Knight's already very sizable endowments and turn it UpToEleven.
* FertileFeet: ''Nature's Protection'' causes grass to spontaneously grow wherever the Elven Knight walks.
* GreenThumb: Her attacks are all nature themed.
* LuckilyMyShieldWillProtectMe: Has a number of skills that involve raising her shield to block enemy attacks.
* MythicalMotifs: Unicorns.
* OurElvesAreDifferent
* PowerUpMount: Can ride a Guardian Unicorn, gaining a new set of attacks.
* RapunzelHair: Her avatar set based on her artwork reveals that the Elven Knight's hair goes down all the way to her knees.
* ShieldBash: A number of her attacks use this in some form, and outside of her various skills, her normal attacks involve whacking the enemy with her shield over actually using that giant sword of hers.
* WhyWontYouDie: In addition to being absurdly tanky, Elven Knights possess the ''Dimension Molter'' skill, which lets her revive once every 3 minutes.

!!Chaos
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/c80f436b5c112e740bcbf51a205c71b4.png]]
A Knight who has turned to the treacherous path of demons, gaining command of a small army of demons who are at the beck and call of the Knight so long as she proves her dominance. Throughout her journey across the world, the Chaos must face off against a demonic synchronization that threatens to drive her mad with power. At Level 50, she awakens as a ''Demon Queen''.

Her 2nd Awakening is the Demon God.
----
* AutoRevive: If the Chaos falls in combat, ''Evil God Aten'' will activate, which automatically restores 10% of her HP and brings out Aten, who stalls enemies with FrickinLaserBeams and destroys your own summons to prolong his uptime. This skill has an extensive cooldown, however.
* BadBoss: Through the use of ''Wicked Blood Fusion'', She can attack her own demons to beef their stats. In addition, she can sacrifice a minion (or more) to be an ActionBomb through the use of ''Sacrificial Bomb'' and ''Genocide Crush''.
* CompetitiveBalance: Subverted; her overpoweredness pretty much prevents her from ever enrolling into the Arena. This also makes all Arena-related Titles LostForever for this character.
* DynamicEntry: Demon Soldiers summoned through the ''Hell Gate'' create an explosion on spawn, damaging enemies near the Hell Gate.
* FinishingMove: ''Final Attack'' causes her to shoulder tackle enemies, then attack with a highly-damaging combo. The "finishing" part takes into account the fact that enemies ensnared by the initial attack [[ZergRush become the target of all Demon Soldiers/Magicians currently on-screen.]] The end result is usually a pile of mush in the case of regular mooks, or incredible damage on bosses.
* FrickinLaserBeams:
** Aten can use these while he's out; they deal damage and slow down enemies they come into contact with.
** Dimension Blade will allow your Demon Magicians to summon WaveMotionGun lasers at enemies for a very brief period of time.
* GirlishPigtails: Demon Queen sports this style.
* MagicKnight: Don't be fooled by her plethora of physical-esque attacks; all of her Skills are '''Magical''' in nature, even the ones that physically attack enemies.
* TheMinionMaster: Can summon rather cutesy demons that follow her and attack alongside her.
* MismatchedEyes: Has one purple eye and one green eye (normal eye color).
* {{Nerf}}: While most classes either got buffs or a mix of buffs and nerfs during the Season 2 update for ''[=DFOG=]'', Chaos is the only class that was absolutely hit with the nerf bat, decreasing her damage output from about half of her skill tree and reducing the usefulness of certain summons. Granted, she was also a GameBreaker and one of the her previously nonfunctional skills was fixed, giving her the potential to be as strong as she used to be although with more effort.
* NonhumanHumanoidHybrid: Is half Demon, half Pandemonian.
* NotTheIntendedUse: If you're running a bit low on Rank Points, just tap ''Wicked Blood Fusion'' and activate a high-combo skill such as ''Fancy Twist''. Not only do your Demons gain a quick Attack buff, but this also counts towards your Rank Points. You can easily rise two to three Ranks instantly via this method.
* RapidFireFisticuffs: ''Evil God Mayhem'' involves summoning Aten's fists to punch everything in the Chaos's path, capped off by a launching punch from the ground. If you [[ButtonMashing mash the Attack key]], you can get ''even more'' punches.
* SleevesAreForWimps: Demon God sports this style. Some fans have taken to the nickname [[FanNickname "Armpit God"]] for it.
* StuffBlowingUp:
** ''Black Impact'' causes the Chaos to thrust her blade into the ground to create a black shockwave that deals continuous damage to all enemies within the hit radius and inflicts Blind. If any Demon Soldiers are also within the blast zone, they also gain the ability to emit mini-shockwaves periodically over a period of several seconds.
** Any Demon Soldiers and Magicians will detonate when the ''Genocide Crush'' skill is initiated. Since Chaos usually have a small legion of summons out at all times, this results in ''a lot'' of exploding. And damage.
* TornadoMove: ''Fancy Twist'' surrounds herself with a tornado that draws in nearby monsters.
* UnusualEars: Her ears resemble fins.
* WhyWontYouDie: ''Guardian: Evil God Aten'' allows her to resurrect with a percentage of her health should she die and summons ''Devil God Aten'' to fight alongside her.


[[/folder]]

[[folder: Demonic Lancer]]
[[quoteright:272:http://static.tvtropes.org/pmwiki/pub/images/demonlancer20.png]]
An upcoming class, to hit Korean servers on January 2016. Also referred to as "Sirocco's Child".
----
* BladeOnAStick: Wields Lances.
* {{Bishonen}}: A more muscular version of the trope.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=Skgxe7qEZUE Crack Is Over]].
* YouGottaHaveBlueHair: Has dark blue hair.

!!Duelist
The Demonic Lancer who refused the power of the Demon Lance and has searched across Arad for lance techniques to further hone his own skills.

He awakens as a Highlander
----
* DoppelgangerAttack: Can cancel out of skills to leave behind a clone to continue the attack for him.
* LightningBruiser: A quick, sturdy, combo-based fighter.

!!Vanguard
The Demonic Lancer who uses the powerful destructive force of the Demon Lance to reduce enemies into ashes instantly.

He awakens as a Revenant
----
* MightyGlacier: A slow, deliberate, hard hitting fighter
[[/folder]]

!![=NPCs=]

[[folder:The Apostles]]
The Apostles are powerful beings whose actions set the course for DFO's storyline. They each come from various worlds, and have each claimed part of Pandemonium as their own. However, several of the apostles were suddenly "transfered" to the land of Arad, leading them to cause trouble and come into conflict with the Dungeon Fighters.. Their powers are considered to be that of [[PhysicalGods Demi-gods]], and they each have a unique aura that [[LikeCannotCutLike prevents them from killing one another directly]].
----

!!Cain the Fatality
The strongest Apostle of all, Cain is the king of Pandemonium. No one dares to stand against him. No traps or magic can overcome his extreme strength and vitality. Even though he is the strongest being in all of Pandemonium, he doesn't care about the surrounding areas except Union Square, where he resides, so he never invades another Apostle's territory.
----
* WorldsStrongestMan

!!Crying Eyes Hilder
Unable to forget what happened to her beautiful homeland and her family, Hilder is considered to be the first being to use the forces of Nature to create magic. She holds all knowledge of Pandemonium's history and endeavors to rebuild Pandemonium to its original status. She has the power to stay out of harm's way and possesses telepathy, which is why she takes on the deed to unite Pandemonium's residents and prevent conflict. Although she has weaker fighting abilities than most of the other Apostles, due to the above traits, the people of Pandemonium still consider her as the Second Apostle.
----
* BareYourMidriff
* GodsHandsAreTied: The player character pretty much asks Hilder upfront why she and Cain don't just [[WhyDontYouJustShootHim kill the more destructive Apostles themselves]]. Apparently they tried, but their own powers as Apostles [[LikeCannotCutLike prevent them from killing one another]], forcing Hilder to go to extremes.
* TheHeavy: She's had a hand in many of the disasters that occurred throughout the game.
* {{Stripperific}}: Is fully clothed except for her torso area....
* WellIntentionedExtremist: She wants to revive Pandemonium, but doing so comes at the cost of Arad.
* ZettaiRyouiki: Grade A

!!Isis - Prey in the Blue Sky
Isis originally lived in a place that was ruled by a race that soars the skies. Due to the odd changes to his world, he flew to a height no others in his world could, and while scouting the azure skies, he discovered the existence of Pandemonium. There, he found Cain and during the fierce battle between the two, Pandemonium drifted away from his home. Thus, Isis became a resident of Pandemonium.
----
* WingedHumanoid: Isis is a Birdman with 3 pairs of wings.

!!Kasijas the Conqueror
Belonging to a race where battle is the meaning of life, Kasijas arrived at Pandemonium trying to find stronger opponents after defeating all others on his planet. He battled every Apostle he could find in Pandemonium (excluding Lotus and Isis) and found that he could barely defeat his opponents. However, upon fighting Cain, Kasijas lost to his overwhelming powers and now fears Cain. Whenever Pandemonium clings on to another world, he eagerly seeks opponents to battle with. He is about 1.5 times bigger than a regular human being, and wields two swords. From his battle experience, he can be seen as one of the strongest creatures that ever existed. Upon hearing that there are powerful creatures in the Land of Arad, he made a contract with Summoner Kate and is ready to be summoned to the Land of Arad, looking for a good challenge.
----
* ChallengeSeeker: He agrees to be available to be summoned for the opportunity of finding worthy battles.
* SummonBiggerFish: He becomes one of the Summoner's summons after her awakening

!!Sirocco of Intangible
The first of the Apostles to be transferred to Arad. In fact, it's because of her that many of the major events in Arad have come to fruition (Being resposible for the Great Devolution, and The Metastasis was a result of Carloso). Wherever her powers arrive, the world will change. She holds the power to change the world around her. She can only freely move around warm areas, so she resides in the Metro Center in Pandemonium. Because of this, she fights Anton for energy often.

However, she was transferred to Arad, arriving in the Screaming Cavern. There, she went insane, nearly wiping out the Nugols living there, and creating an unstable environment. Eventually, the Empire sent its best soldiers, including the four Legendary Weapon Masters, to investigate the cavern. Unfortunately, most of the investigating party succumbed to Siroko's overwhelming power, and Roxy, a Dark Elf Beserker, unleashed the full power of Kazan's Blood Curse to put an end to Siroko once and for all. However, this act ended up costing Roxy her life in the process...
----
* PosthumousCharacter: Killed by the four Legendary Weapon Masters before the events of the game. The prologue comic even shows her defeat.
* RealityWarper
* {{Stripperific}}
* WhenItAllBegan: Was responsible for the Great Devolution on Arad

!!Delezie, Plagued Apostle
The source of all diseases, Delezie has the power to turn living things into dust. It was rejected by the residents of Pandemonium after spreading the flu and black death, so he is controlled by the other Apostles where it resides in the Bronx area. He chooses not to pick fights with the other Apostles unless his life is on the line. Delezie is another one of the Apostles that were transferred to Arad. It appeared in North Myre, literally turning the place into a living hell.

A portion of Delezie's power also appeared in Noire Ferra, ruining the Dark Elf city and transforming much of Aphelia into monsters cursed by Delezie's Plague. There, a phantasm of Delezie materialized, causing much torment and destruction before eventually being defeated by adventurers.

Delezie met its end in Reshpon, Village of Pain, after being defeated by heroes wielding the divine protection of Hilder. After being defeated, Delezie was cast into an Interdimensional Rift and thrown into a space vacuum, utterly annihilating him.
----
* BarrierChangeBoss: His main gimmick in his boss fight is to absorb the first element you hit him with, both reflecting it ''and'' healing from it for a little while, before dropping it and waiting for another element. Oh, and don't try to be smart and make him absorb non-elemental attacks, because he'll ''massively'' buff himself in response.
* EldritchAbomination: Though his preferred form is more of an AnimalisticAbomination, he can shed it at will and become a literal tornado of pure disease.
* FightingAShadow: The boss of City of Noire Ferra is a weak phantom copy of the original Delezie. The real thing in Reshpon is much, ''much'' worse.
* {{Plaguemaster}}: Essentially a Ur Example in-universe, being the progenitor of every disease and sickness imaginable in Pandemonium. It doesn't help that he enjoys what he does.
* PurpleIsPowerful: Being a resident PersonOfMassDestruction, this is a given.
* RedEyesTakeWarning: Having first fought Phantasmal Delezie, whose eyes are blue, the real Delezie's piercing red eyes are a clear indicator that it's done playing nice.
* SealedEvilInACan: Because of his nature, he's effectively immortal. Therefore, after the Dungeon Fighter deals with him, Hilder opens an Interdimensional Rift to banish him into.
* WalkingWasteland: His presence in Arad causes whole cities to succumb to deadly plagues, turning many of its denizens into [[BodyHorror crude shambles of flesh]].

!!Flame Eater Anton
The largest Apostle in Pandemonium, Anton's body is large enough to cover a whole area in Pandemonium. Just before his world was destroyed, he used all his power to pull himself onto Pandemonium, which had appeared around his world when it was destroyed. He resides in Metro Center and consumes the energy that is generated every once a while. Whenever he falls asleep, Pandemonium will glow like it is on fire. This is the only time where people in the land of Empyrean can see Pandemonium, which the Empyreans call "the mirage of an upside down city."

Anton was later transferred to the land of Empyrean, and went to the Power Station to continue his feast on energy. Because of Anton, the Kartels were able to obtain a major advantage over the forces in Ghent due to the loss in power.
----
* ColossusClimb: He's quite obviously too gigantic to be fought directly, and is instead combated through several dungeons that take place on his body.
* DiabolusExMachina: Essentially this to the Empyreans. Because of his arrival and consuming the power at the power plant, the Kartels were able to launch their attack on Ghent.
* {{Kaiju}}: He is an enormous monster who is feeding off the power plants of Empyrean.

!!Gangling Lotus
Originally from an ocean world. Lotus is also transferred to Arad while hibernating but lands on the Behemoth, startling it and sending it to the skies. From there, Lotus wakes up to find he is in an unfamiliar place. After finding out where is exactly, Lotus uses his mind-control powers to take over the minds of the GBL who resided on Behemoth. What's very interesting is that Lotus manages to do all of this while being in an incredibly weakened state. When you eventually fight and defeat Lotus, he's only at ~10% of his true power.

Lotus met his end after heroes overcame his many forces and mind control abilites. However, with his parting words, he mentioned that his death was already foretold by Siroko...
----
* CombatTentacles: Utilizes his tentacles to strike and slam.
* CthulhuMythos: His design takes some inspiration from Cthulu
* MindRape
* PlotCouponThatDoesSomething: The Hyper Jammer. In-story, you make the thing to prevent your character from being mind controlled. It's possible to fight Lotus without the Hyper Jammer (and you have to do so at least once), but wearing it cuts down on the {{InvincibleMinorMinion}}s generated during the fight.
* WeaksauceWeakness: It's possible, if timed very well, to avoid his mind control attack by ''jumping''. The "Leap" buff helps.

!!Luke the Constructor
Ever since his birth, Luke's blood drove him into a life of endless building. The Second Apostle, Hilder, saw his abilities and asked him to rebuild Pandemonium. The progress is slow because he is doing this job alone. He is currently rebuilding Metro Center. Pandemonium can receive a constant supply of energy, all thanks to him. Due to being pressured by Bakal 1000 years ago, he built the City of Death, which connects the land of Pandemonium and the land of Empyrean.

While much about Luke still remains unknown, it was he who showed Bakal many events of the future, including the death of the Apostles, and what that entailed.
----
* DreamingOfThingsToCome: He's seen his own death and the deaths of all the other Apostles and depicted them using his lights. His visions of his own death motivated him to fill the Castle of Death with guardians to stop the Dungeon Fighters from making it to Pandemonium.
* GadgeteerGenius

!!Dragon King Bakal
One of the former Apostles, Bakal tried to take over the land of Empyrean. However, he was eventually defeated and killed.

Due to his wish to conquer the whole land of Pandemonium, Bakal was no longer considered an Apostle. Because of this, Bakal declared the Dragon War with his Dragonoid army to gain the Water of Life, which would make him immortal. However, he was fought off by the combined efforts of Hilder, Kasijas, and Luke. He then escaped to the land of Empyrean using the City of Death that he had Luke made, and sealed away all means of getting to the Land of Empyrean from the land of Arad, causing the Sky Tower to disappear from Arad. He then conquered the land of Empyrean and forbade the use of magic as it was a threat to him. He built a castle for himself and made an army out of the Soldiers of Light. Since magic was forbidden in the land of Empyrean, the people developed high quality technology, especially machines. The Mechanics of Empyrean eventually defeated Bakal and his Army of Light, ending his reign of terror. Bakal's scream before his death split Empyrean into several pieces. Many parts fell on the land of Arad around where North Myre is. Bakal's castle floated away from Empyrean and can sometimes be seen on a sunny day, and it is now known as the Floating Castle.

However, it turns out that Bakal was merely acting on behalf of the beings on Arad. After being shown visions of the future in which many of the other Apostles and himself were to be slain along with the world of Arad to be sacrificed in order to revive Pandemonium, Bakal took it upon himself to take over Empyrean and make its inhabitants strong enough to prevent their eventual destruction. However, Bakal didn't count on Hilder sending heroes from 500 years in the future to come back in time and defeat him...

Bakal also had four sons: Ash Core, Numak, Itrenok and Neiser and created the the three legendary dragons, Skasa the Ice Dragon, Death Dragon Spirazzi, and Hismark.
----
* BanOnMagic: Banned magic so that nobody could oppose him with it. So the Empyreans instead developed technology. In actuality, it's so that the Empyreans could grow stronger without relying on magic, so that they could stand a chance against Hilder.
* INeedYouStronger: He knows that Hilder is guiding the Dungeon Fighters and plans to make short work of them and Arad after they've defeated the other Apostles. So he planned to make them stronger than Hilder intended so that they could stand a chance against her.
* WellIntentionedExtremist: He learned that Hilder will find {{Unwitting Pawn}}s (the Dungeon Fighters) to kill him and the other Apostles and then destroy Arad and Empyrean in order to restore Pandemonium. So, he plans on making the Dungeon Fighters stronger than Hilder intended so that they can take her down too. Thus why he oppressed the Empyreans and [[BanOnMagic banned magic]], forcing them to grow stronger and develop technology in place of magic.

!!Michael of the Holy Eye
The 11th Apostle, the creator of the priest arts, and the leader of the Order of the Holy Eye, he is the General of the war against the Black Bible. Michael is also responsible for sealing away Ozma many years ago. Due to unknown reasons, Michel has the appearance of a young man despite being much older than he appears.

Michael currently holds guard over Ozma in Dark Side, unable to truly kill him. However, he stands ever present of the plans already set in motion, aware that Ozma's death could spell destruction for the rest of the world...
----
* ArchangelMichael: His design and namesake seems to be inspired by the Angel Michael.
* BadassPreacher: Creator of the Priest class.
* BarrierMaiden: He's preventing Ozma from coming into the world when you encounter him.
* InTheHood: Has his hood up at all times.
* OlderThanTheyLook: Resembles a young adolescent man in spite being over centuries old.

!!Ozma of Chaos
The 12th known Apostle. Formerly a human wielder of magic, Ozma accepted evil powers from a Dark God and became the God of Chaos. With his powers, he brought much destruction and chaos to Arad before being eventually being sealed by Michael in another dimension. It is because of Ozma that the Impostors were created and the Cosmos Demons descended to Arad. Ozma was also the one who cursed Kazan and brought about his Blood Curse.

Ozma was eventually defeated by heroes who had wandered into the Dark Side.
----
* DeityOfHumanOrigin
* InterfaceScrew: The absolute king of this, as his name implies: he can make your party's attacks damage each other, causing you to very quickly kill each other by accident if you're not prepared for it, force your characters to teleport around randomly, completely black out the screen except for a small area around him and cause the camera to focus on a different player: all of these can be countered by the player who's currently transformed into one of his demons, but figuring out what they should do is easier said than done, especially since lag can easily ruin your attempts. He's also protected by a barrier that takes repeated hits to break and only makes him vulnerable for short perioids of time: thanks to all the above and the fact that the effects can stack, all he needs to do is to create dark geysers of energy and slowly floating balls of darkness and an unco-ordinated party can easily lose tens of lives before being able to take him down.
* TheCorrupter: His influence is what gives the [[DarkIsNotEvil Avenger]] his powers.
** Also indirectly responisble for Kazan's Blood Curse, making him this to all Slayers.

!!The 13th Apostle - The One Who Knows All Secrets
----
* UnknownCharacter: As of right now

!!Carloso

A being known as "the creator of all universes". He split himself into various parts and sealed all of them away, throwing the world into destruction and chaos. However, this ended with Nemyr's intervention, who also fashioned a being in her own image, the Knight, and scattered her various copies to the ends of the earth. Now currently missing, the Knights have been tasked by fate to find him. While not an Apostle himself, his power exceeds even that of Cain.
----
* RealityWarper: Reabsorbing one of his lost fragments caused all of Arad to undergo a CosmicRetcon.
* WalkingShirtlessScene

[[/folder]]

[[folder: The Four Legendary Grand Masters]]
!!Bwanga
[[quoteright::http://static.tvtropes.org/pmwiki/pub/images/bwanga2.png]]
The World's greatest Bludgeon Master and the Chief of the Bantus.
----
* CarryABigStick: His weapon is the Bludgeon, a weapon that is considered the weirdest out of the 5 slayer weapons (even compared to Lightsabre). It has a lot of ground-bouncing abilities, yet he literally uses his herculean strength to hurl people into the sky.
* EskimoLand: Where the Bantus live [[spoiler: or used to]].
* MotherRussiaMakesYouStrong: Lives on a frozen mountain. Considering his huge size, it should be obvious that he's no ordinary warrior.
* [[DeadLittleSister Dead Little Brother]]: [[spoiler: Since Orca died in the Metastasis from an Avalanche. Considering Reno isn't here either... It's kinda obvious what happened.]] Though, Bwanga doesn't turn evil from this, instead, becoming the chief again to protect Arad again.
* TheBigGuy: Of the 4 Blade Masters. Tallest NPC in the game. And his attack style reflects really well considering he has a lot of super armor.
** Becomes pretty scary when he can [[FlashStep literally teleport after a short animation in front of you if you run too much]]. Pretty amazing when he comes out of the teleport charging at you like a truck.
* NonStandardCharacterDesign: As an APC, his sprite is notably larger than the usual slayer sprite.
* ScaryImpracticalArmor: Has skulls and pelts across his garb. It's quite a feat of seeing him for the first time and not being scared.

!!Vaughn Walshuted
[[quoteright::http://static.tvtropes.org/pmwiki/pub/images/bahn2.png]]
The World's greatest Short Sword Master. Master of the Iron Wolf Knights of the De Los Empire. Obviously from his name, he hails from the empire. He participated in the Screaming Cave incident with the others.
----
* AscendedExtra: Before the season 2 update he has only showed up in a flashback cutscene at the beginning of the Time Break quests and later in Confidential area in an epic quest. After the update he has showed up in nearly every epic quest prior to the Ghent quests, conversing with the player and assisting them in dungeons.
* AmbitionIsEvil: [[spoiler: Ever since the Screaming Cavern incident, he spearheaded the research in Vilmark, which turned the land around Lorien Forest to become an hellhole filled with mutated monsters by artificially making Metastasis. Why? Just so he could train with the monsters he lost from the Screaming Caverns to catch up to the rest of the Blade Masters. It has to be reminded that the Vilmark accident was so horrendous that everyone who spearheaded the research was executed by the empire (well, almost). Almost literally almost transforms him into an heroic Starscream if you think about his reputation. Siran is shocked by this VERY deeply.]]
** [[spoiler: It's even worse when you know him from Female Slayer's main story. He's one of the leaders of the project after Vilmark of weaponizing children into Slayer soldiers.]]
* GoodCopBadCop: Compared to Hartz, he's literally the complete opposite, talkative and carefree. Though, compared to Hartz, he tends to also not think of plans that well.
* MulticoloredHair: Blonde is a single red strand of hair.
* NotNowKiddo: Literally is treated like this by most of the Blade Masters.


----

!!Siran
[[quoteright::http://static.tvtropes.org/pmwiki/pub/images/siran.png]]
The World's greatest Katana Master. Siran hails from Suju and participated in the Screaming Cave incident where Apostle Siroko was encountered and killed. Upon Siroko's death, a crack in time opened, blinding everyone except Siran, who protected himself using Nen and was promptly drawn into the Time Gate. Within the Time Gate, he saw the disasters that would occur before being ejected from the Time Gate back to his own time. Since then, he retired and went back to Suju, waiting for someone who he could trust in order to help investigate who started the disasters. Years later, he meets the player and shares his story with them, sending them to find out the truth behind the disasters.
----
* KiManipulation: Unlike other Blade Masters, he's able to use Nen. He discovers the Time Gate with this.
* OlderThanHeLooks: Looks mid-30 but is really in his 50s after traveling through the Time Gate.
* RazorWind: His Secret Slayer Technique (Or Secret Sword Art) releases massive sword waves again and again. His NPC tends to be almost Blade Beam spam at that point.
* ThatDidntHappen: [[spoiler: He used to teach not only Woo, but Sayoung, who became jealous of Woo's success to the point of selling his soul for more power. Siran refuses to acknowledge Sayoung as an apprentice because of this. At the end, Sayoung's obsession of mastering swordsmanship turned him into an monster, who you encounter in Frost Cave now. As Siran says, "A True Swordsman doesn't let his sword control his life".]]
* TheAgeless: Due to the effects of the Time Gate, he's stopped aging and actually appears younger than his apprentice.
* TheGadfly: He's fond of using his OlderThanTheyLook state to mess with people.
* TimeMaster: He can freely open the Time Gate, allowing those who travel through it to travel through time.
* SkunkStripe: Has brown hair with a few streaks of white.
* VerbalTic: Says "thang" in place of "thing" as part of his accent.
* WhatTheHellIsThatAccent: Never explained, but is said to have a thick Suju accent.

!!Aganzo
[[quoteright::http://static.tvtropes.org/pmwiki/pub/images/aganzo2.png]]
The World's greatest Zanbato Master.
----
* {{BFS}}: Zanbato is a giant blade that is used by Berserkers or Blade Masters for their incredible Physical strength, even outdoing Bludgeons.
* CrusadingWidower: The death of his lover, Roxy, left a great impact on him.
* InterspeciesRomance: With Roxy, a Dark Elf.
* IWorkAlone: Tends to shy away from others, even his own fellow Legendary Grand Masters. He is, however, level 90, and more than capable of handling matters on his own.
* HeroicBSOD: Goes through one after Roxy dies, as seen in the Screaming Cave dungeon, when Siran approaches him asking him questions about the culprit behind the problems of the Time Gate area, Aganzo is too depressed to answer.
* OneHandedZweihander: Downplayed; he carries it with one hand but uses both to swing it as he is an APC of the Male Slayer.
* TornadoMove: His Illusion Sword Dance creates freaking Tornados that follow you since Pre-Metastasis.

!!Roxy
While not one of the Legendary Grand Masters, she traveled with them when investigating the Screaming Cave, and through her sacrafice, helped to put down Sirocco
----
* TheBerserker
* DiedInYourArmsTonight: Died in Aganzo's arms as shown in the pre-Metastasis prologue comic.
* OurElvesAreBetter: Was a Dark Elf
* HeroicSacrifice: Was able to kill Sirocco at the cost of her life.
* InterspeciesRomance: With Aganzo, a human.
* TheLostLenore: To Aganzo
* PosthumousCharacter
[[/folder]]

[[folder:Job Trainers]]
[=NPCs=] who help your characters advance to their next job.

!!G.S.D.
The male Slayer Trainer
----
* BlindSeer: Comes with being an Asura
* OnlyKnownByInitials: Nobody knows what GSD stands for.

!!Pungjin
The Fighter Trainer
----
* EyesAlwaysShut

!!Kiri the Lady
The Gunner Trainer
----
* FishOutOfWater: Was originally from Empyrean, many of her quotes express her curiosity regarding the world of Arad.

!!Sharan
The Mage Trainer
----
* OurElvesAreBetter: She is a Dark Elf

!!Grandis
The Priest Trainer
----
* GirlsLoveStuffedAnimals: Carries a Teddy Bear by her side.

!!Minet
The Thief Trainer
----
* OurElvesAreBetter: She is a Dark Elf

!!Robato
The female Slayer Trainer
----
* TheAtoner: For her hunting of other people with the Kazan Syndrom
* HunterOfHisOwnKind: Originally hunted other people who were infected with the Kazan Syndrome for the De Los Empire before [[DefectorFromDecadence defecting]].

!!Anise Veinstei
The Knight Trainer
----
* AlternateSelf: Of the Knight player character
[[/folder]]

[[folder:Misc.]]
!!Seria Kirmin
A mysterious woman who helps the player throughout her or his adventures.
----
* DamselInDistress: She is first encountered crying for help when surrounded by monsters.
* TheFairFolk: [[spoiler: She's actually one of the fairies who helped maintain the Great Pentacles. Restoring the Great Pentacles made her change into human form.]]

!!Iris
A fortuneteller from Pandemonium and leader of the Terra Cotta mages. She aids the player in killing the Apostles in order to revive Pandemonium.

[[spoiler: The events of the Time Gate area reveal her to be responsible for all of the disasters that plagued Arad and Empyrean under the control of Hilder. After being defeated, Hilder attempts to dispose of her, only for the Dungeon Fighter to rescue her.]]
----
* BrainwashedAndCrazy: [[spoiler: Hilder has been using her as a "marionette" to instigate the disasters of Arad and Empyrean.]]
* MagicMusic
* TheManBehindTheMan: [[spoiler: While she was acting under Hilder's orders, she had a hand in most of the events that happened in Arad and Empyrean. ]]
* MarionetteMaster: She's a skilled puppeteer and was originally the one who taught the Animation profession. [[spoiler: Ironically, she's used as a marionette by Hilder]]

!!Delilah
----
* CoolOldLady: She is always around after you complete a dungeon, available to repair your equipment

!!Jar Squadron (Manjin, Danjin, Arin, Pokin, and Cardin)
----
* {{Bishounen}}: In ''Slap-Up Party'', it's revealed that all of them are super-handsome guys that attract girls the moment they take their pots off. They keep the pots on to keep a low profile in crowds.
* CatchPhrase: "You have to spend mawney to make mawney!"
* PutOnABus: Only Danjin appears as a permanent NPC, although Senior and others make some temporary appearances during specific events.

!!Faris, The Sewer Princess
----
* HeelFaceTurn: Was first an APC enemy who attacks the player, is now an NPC who gives out quests.
* {{Jerkass}}: Hates loud noises, threatens to beat you up, and downright insults you if you call yourself an adventurer.
* JerkWithAHeartOfGold: Rude, abrasive, and acts like she doesn't care about anyone but herself... but very clearly cares deeply about the fate of Hendon Myre and restoring it to an inhabitable state. There's even several hints that the former aspect is just a JerkassFacade.
* TheLadette
* WolverineClaws: She is a Brawler
* ZettaiRyouiki: Grade A

!!Ophelia Bagrans
----
* DefectorFromDecadence: Was formally a GBL follower.
** Post-Metastasis, she's their leader now, since the entire order wasn't brainwashed by Lotus.
* GirlishPigtails: [[RapunzelHair Waist length too!]]

!!Isadora
----
* HeelFaceTurn: Pre-Metastasis she was a Boss of GBL Arad Branch, Post-Metastasis she is an NPC but in the Ice Wall (an area that holds memories of Pre-Metastasis Arad) an apparition of her appears as a boss.
* HotLibrarian: While she's head of the current GBL's libraries, she's very much attractive.
* [[YouGottaHaveBlueHair You Gotta Have Pink Hair]]

!!Kargon
----
* BareYourMidriff: Before Cataclysm, his outfit shows the majority of his torso.
* PeekABangs: His Pre-Metastasis design
* PointyEars: He is a Dark Elf
* WalkingShirtlessScene: Post-Metastasis has him wearing a fur coat with no shirt under
* CasanovaWannabe: While not so apparent post-Metastasis, a small bit reveals that he's something of a womanizer, voicing feelings for Seria yet attempting to smooth talk Ophelia. It's FridgeBrilliance that he's hanging around Behemoth, where the latter resides.

!!Lorianne
----
* DistressedDamsel: Pre-Metastasis an Epic Quest involves her being imprisoned in Dragonoid Nest and has to be rescued by the player.
* DumbBlonde: In one Pre-Metastasis quest, she'll ask for an item you can directly buy from her.
** Although she is said to be one of Sharan's [[GeniusDitz Magic Students]]
* HairDecorations: Wears a red ribbon in her hair.
* KilledOffForReal: Is implied to have been killed during the Great Metastasis, her ribbon and pet Denkas' skeleton can be found in Chessboard of Despair.

!!Abello Alparia
----
* 80'sHair
* PointyEars

!!Michelle Monohan
----
* ButtMonkey: When she's assisting you in the Ice Wall dungeon chances are she'll spend most of the time being tossed around by your attacks.
** Fixed now, you can't hit her unless you're confused or using Summoner's Lasher.
* EvilMeScaresMe: [[spoiler:She has this reaction when she encounters her pre-Metastasis self in the Nightmare.]]
* FriendlyFire: Amusingly, all of her powers that affect enemies also affect the Chaos' summons. This can lead to something of a hassle for Chaos players who rely largely on their Demon Soldiers and Magicians and discovers that Michelle is keeping them stunlocked because the game treats them similarly to enemies.
* HeelFaceTurn: Pre-Metastasis, she was the boss of Verderia, now she's an NPC and also assists you during storyline quests.
** [[spoiler: Leads to an [[IAmWhatIAm "I didn't mean to harm anyone"]] event at the Ice Wall of Resignation Arc when she encounters her past self...]]
* MindOverMatter: Her power is primarily telekinesis, but she can also sense certain wavelengths and energies. In gameplay, this translates to her being able to project her power into the Nightmare without going inside, allowing her to assist you through {{Gimmick Level}}s.
* ShrinkingViolet
* SuperDeformed: How she appears when accompanying you.
[[/folder]]

to:

[[foldercontrol]]

!!Playable Classes

[[folder:Tropes that apply to all]]
[[index]]
* AssistCharacter: The Arad Explorers feature allows any of your characters on the same server to call any of your Level 50+ characters to perform a predetermined attack out of 3 possible choices. There's no minimum level limit on who's allowed to call in the assist character, and the damage, while severely nerfed compared to the actual character, stays constant no matter who calls him/her, allowing you to clear out earlier dungeon rooms and OneHitKill weaker bosses on command.
Characters/DungeonFighterOnlinePlayers
* {{Badass}}
* BadassNormal: Each class has a subclass with this as their motif, which is forgoing advanced magic or tactics for practical attacks.
** Slayers have the Blade Master, who uses only sword skills and styles to fight.
** Like Slayers, Female Slayers have the Vagabond, who is stated to purposefully supress the energy of the metastasis within them and uses DualWielding as their main form of offense. Despite this, they still end up being by far the flashiest class out of the 4.
** Fighters have the Striker, who uses simple but powerful strikes to hit enemies.
** Priests have the Monk, who forgoes weaponry and magic for powerful strikes and brute force, possibly backed by passive magic but never directly.
** Thieves have the Rogue, who doesn't use magic but fast movements and acrobatics to attack enemies.
** Gunners have the Ranger subclass, whose focus is solely on using his guns to the fullest and attacking with melee strikes and not anything else during battle.
** Mages don't seem to have one that fits this motif, but the Elementalist might be this magic style, not using any advanced magics but rather more simple magic types, or the Battle Mage, who has to use magic but forgoes many spells for a focus on using their weapon.
** Demonic Lancer has the Duelist, relying only on his lance for fast attacks.
* CallingYourAttacks: Plenty of them!
-->"Elemental Rain!"
-->"Block Throw!"
-->"Junk Spin!"
* GratuitousEnglish: In the Korean dub at least, all of the characters will at least have some lines in English when they activate a skill.
* HelloInsertNameHere
** NoNameGiven: Even with their own established personalities and backstories, they're never given any canon names.
* OneManArmy: When you solo dungeons, they're easily this, subverted with Summoner, Chaos, Necromancer, and Mechanic.
* SignificantWardrobeShift: All of the characters at least go through this through the process of Awakening as their cut-in art has them have different outfits or even have entirely different appearances.
** ExpositoryHairstyleChange: Several of them gain longer or shorter hair, Elven Knight, Male Nen Master, and Glacial Master, even change their hair colors.
** FanservicePack: Some of them wear less clothing or expose more skin.
* WeaponOfChoice: Each class generally has a preferred weapon choice. They don't have to adhere to them, but certain classes encourage a certain weapon type to be used. [[note]](Exception being the [[ExactlyWhatItSaysOnTheTin Weapon Master]] class for Slayers, who can use any slayer-class weapon PLUS the inclusion of "Lightsabres" exclusive to them, rather effectively.)[[/note]]
** Slayer:
*** Blade Master: They can use any of the five sword types available, and because they aren't limited by a specific weapon mastery, they can switch between them at will. However, the [[BeamSword Lightsabre]] is exclusive to them.
*** Soul Bender: Katanas for speed and magic attack.
*** Berserker: Zanbatos for power, katanas for speed.
*** Asura: Short swords for magic power, katanas for a balance between magic attack power and speed.
*** Sword Master: They can use any Slayer weapon with the exception of [[BeamSword Lightsabres]]
*** Demon Slayer: Zanbatos for their raw damage, but they transform into a WhipSword in their hands.
*** Dark Templar: Short Swords for magic attack.
*** Vagabond: They can wield 2 types of weapons at the same time, but their offhand weapon is restricted to a [[BeamSword Lightsabre]]. People generally prefer to use a Zanbato as their main weapon, since their naturally slow attack speed is nullified both by their main buff and the game averaging the attack speed between their 2 weapons, with the Lightsabre being the fastest weapon type. They're also unique in that they can actually change the type of their secondary weapon to another type of beam weapon on the fly , although this only changes the secondary effect of their main attack string.
** Fighter:
*** Striker: Boxing gloves, a balance of attack power and speed. Also, strikers are the only fighter subclass that are allowed to wield these.
*** Grappler: Gauntlets for power, tonfas for speed and defense bonuses.
*** Nen Master: Knucklers for magic attack power, tonfas for defense to balance out their [[SquishyWizard cloth armor]].
*** Brawler: Claws, which are a balance of physical and magical attack power and can inflict bleeding.
** Gunner:
*** Ranger: Revolvers
*** Launcher: Hand cannons, for high physical attack power. [[StatStick They don't use them much, anyways.]]
*** Mechanic: Autoguns for high magic attack power.
*** Spitfire: Bowsguns for magic attack power. Muskets for physical attack power.
** Mages:
*** Elementalist, Summoner, Elemental Bomber, and Glacial Master: Staves for raw power, rods for casting speed, attack speed (more important for Glacial Masters than other classes), and saving mana.
*** Witch: Broomsticks so they can fly and use aerial attacks, but they can use staves or rods if they want.
*** Battlemage: Spears for physical attack power, poles for speed and/or magical attack power.
** Priest:
*** Crusader: Crosses to boost their ability to buff and heal their teammates, rosaries for magical attack power.
*** Monk: Totem poles for attack power and speed, but battle axes and scythes would also work.
*** Exorcist: Battle axe for physical attack power, rosaries for magical attack power, or scythes for speed and a balance between physical and magical power.
*** Avenger: Scythes for magical attack power and speed.
** Thief:
*** Rogue: Daggers for speed, Twin Swords for power.
*** Necromancer: Dual Wands for magical attack power.
*** Kunoichi: Kunai (called Chakra Weapons ingame).
*** Shadow Dancer: Daggers.
** Creator: Broomsticks, [[StatStick but they can't even]] ''[[MechanicallyUnusualClass attack]]'' [[StatStick with them.]]
** Dark Knight: Swords. Unique in that he can use any Slayer weapon without a problem, and can choose which weapon type he wants to be good with.
** Knight
*** Elven Knight: Can only wield Zanbatos
*** Chaos: Can only wield Short Swords
** Demonic Lancer
*** Duelist: Lances for speed.
*** Vanguard: Halberds for attack power.
[[/folder]]

[[folder:Slayer]]
[[quoteright:193:http://static.tvtropes.org/pmwiki/pub/images/slayernew_5348.png]]
->'''Voiced by''': Allan Groves (EN)

->''The day the demon came into my arm... my life was changed forever!''


The Slayer is a swordsman whose arm is possessed by the demon Kazan. Because of this, he must keep his arm shackled with magic chains to keep the demon at bay. His base class specializes in close combat, charging at the enemy with powerful melee attacks. He can also call upon the demonic power of his arm to supplement his attacks.

Possible subclasses include: Blade Master, Soul Bender, Berserker, and Asura

----
Tropes associated with the Slayer:
* CharlesAtlasSuperpower: A rather mundane version; due to Kazan's curse taking one of his arms, he has trained himself in the art of using only his remaining hand, eventually gaining the power to wield in one hand weapons that would take the average warrior two.
* DealWithTheDevil: Three of the four subclasses involve the slayer utilizing the power of his demonic arm to some degree. The Asura subclass makes a pact, trading his sight for the ability to perceive and control "waves." The Berserker gives in to possession to gain immense power, and the Soul Bender '''takes control''' by [[BadassBookworm learning to control demonic energies.]]
* DemonicPossession: One of his arms is possessed by the demon Kazan.
* HeroesPreferSwords: Subverted if he equips a bludgeon.
* RedRightHand: Due to possession by Kazan.
* SelfMadeOrphan: Though not by choice.
* ShonenHair: Spiky throughout all of his awakening portraits, except for the Omniblade, who instead becomes a LongHairedPrettyBoy.

!!Blade Master
[[quoteright:239:http://static.tvtropes.org/pmwiki/pub/images/phpfdpizhpm_9619.jpg]]

->''With each stroke, my sword paints the vast sky red...''
->''Perhaps this will be my masterpiece.''

The Blade Master chooses not to rely on his demonic arm nor let it consume him, instead continuing to improve his swordsmanship. The Blademaster wears light armor primarily and does not specialize in a specific weapon like most subclasses, instead specializing in utilizing every weapon that a slayer can wield, including their own exclusive weapon, the [[LaserBlade Lightsabre]]. The Blade Master is a combo-based class, having a wide variety of sword skills with different effects depending on which weapon he's wielding.

The Blade Master's Awakening is Grand Master which adds the ability to lower his opponent's defense on a critical hit and allows him to summon a Sword Storm.

His 2nd Awakening is the Omniblade. The Omniblade gains the ability to telekinetically manipulate his blades and utilizes the techniques of famous slayers such as Aganzo and Bwanga.

----
* BadassNormal: Whereas the other subclasses rely on the power of the Slayer's demonic arm, the Blade Master relies only on his sword skills.
* BladeSpam: ''Secret Slayer Technique'', which essentially becomes the replacement for his normal combo and can be combined with it: its exact effects depend on the weapon equiped, but it generally involves multiple attacks with additional effects, with the exception of the Zanbato version that draws enemies in with a small tornado before doing massive damage with a single giant charged-up slash.
** An even better version of this is the Illusion Sword Dance, which involves up to 25 extremely fast slashes over the course of 3 seconds, followed by a multi-hitting SwordBeam.
** His 2nd Awakening move, Omnislay: Mind's Sword is a more focused example of this: he sheathes his sword, charges up and everything in the area in front of him is hit by multiple slashes. Season 2 update allows him to hit even enemies that move out of the target area and adds in a damaging Cross Slash finisher to the move if it's fully charged that targets the enemy with the most HP remaining.
* BoringButPractical: One of the few subclasses that can really make use of the esoteric "Magic Cataclysm" Epic shoulder armor. Its effect has a chance to triple Basic Attack power when using skills, which would normally just be a gimmick and nothing more, but Secret Slayer Technique uses Basic Attack power while simultaneously counting as a skill (not to mention with a Lightsaber or Katana, it hits many times per second to activate the effect more often). The effect's cooldown is just as long as its duration, meaning it can be maintained 100% of the time, rending 90% of his moveset moot when his DPS will be higher just using this skill. Without using much of his hard hitting skills, the Blade Master falls into a DeathOfAThousandCuts type of subclass, and while certainly not weak in the long run, it lacks much of the flash and impact of a powerhouse.
* IaijutsuPractitioner: Several of his skills, including ''Draw Sword'' and ''Lightning Draw Sword''. Blade Masters can specialize in this with the ''Thousand Sword Warrior'' Chronicle set.
* ImplausibleFencingPowers: While a lot of the Blade Master's skills qualify, this trope is taken to the extreme with his Awakening Active, ''Sword Storm'', which lets the Blade Master to summon a ring of floating blades to assault his enemies with. Taken UpToEleven with his second Awakening Active, which allows him to summon multiple floating swords that attack the enemy when he does.
* LongHairedPrettyBoy: In his 2nd awakening portrait.
* MasterSwordsman: Can wield any slayer weapon and of all the slayer subclasses specializes in maintaining combos.
* MultiMeleeMaster: Can wield [[LaserBlade Lightsabers]], [[{{BFS}} Zanbatos]], [[KatanasAreJustBetter Katanas]], Short Swords, or [[CarryABigStick Bludgeons]], [[QuickMelee often switching between them mid dungeon]]. Most of his skills vary in properties depending on what weapon he's wielding, generally resulting in more hits or additional followup strikes.
* StanceSystem: ''Flowing Stance'' works as one, giving him access to a variety of moves while in the stance. Note that once he has a used a move the stance is immediately canceled.
** He can use these moves out of the stance but at a greater cost with less damage.
** One of the moves is a sword {{Shoryuken}} which does extra damage to airborne enemies.
* SomeDexterityRequired: Notably one of two subclasses along with Dark Knight that can use the [[InfinityPlusOneSword Epic Lightsaber Balmung]] due to the Lightsaber License requirement (the other being Vagabond). It increases your damage by a whopping 60% but requires you to empty your skill bar in order to maximize damage, making you use your skills through manual input. Unfortunately for him, Secret Slayer Technique and Flowing Stance cannot be used without a skill slot, so it's more like he gets a 50% damage boost. Variants do exist in the form of a Revolver for Gunners and a Dagger for Thieves, but those weapon types aren't restricted. This trope is somewhat alleviated in that you can customize your skill's inputs, but the game is rather fast paced and you have quite a number of skills to remember along with only being able to mark up to 10 skills' cooldowns. Have fun using the manual input for [[InstantAwesomeJustAddDragons Raging Dragon Slash]] 4+ times and making sure you aim it in the right direction each time!
* QuickMelee: While all characters can change weapons in dungeons, he has less of a cooldown before being able to do so again and obtains a buff during this cooldown period. He also creates an afterimage that attacks the enemy whenever he switches weapons and switching weapons transfers some of the original weapon's enhancements (ie. reinforce, refine, etc) to the new weapon for a set amount of time, meaning that he doesn't have to spend all his time and money to enhance 2 seperate weapons.
* ThePowerOfBlood: Not nearly to the same degree as the Berserker, but a number of his skills cause a Bleed effect on the enemy when he's equipped with a katana and and his attacks cause a special kind of Bleed effect called "Signature Wound" that causes a damaging blood explosion if he can stack enough of them on the enemy quickly enough.
* ThrowingYourSwordAlwaysWorks: One of his 2nd Awakening skills, Omnislay: Shooting Star, consists of him quickly leaping offscreen and raining 40+ swords in a targetted area before landing with a damaging shockwave. Season 2 update added the ability to throw additional Thunder Swords in the target area that deal increased damage and momentarily hold the enemies hit by them, preventing them from escaping the rain of swords.

!!Soul Bender
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/php1vl99jpm_4121.jpg]]

->''Whether the chains of fate can be broken. It all depends on your will.''

Ths Soul Bender is a slayer that controls demonic energies in his arm. He wears cloth armor and wields a [[KatanasAreJustBetter katana]] to better utilize his powers. He can imbue his weapon with dark energy and summon demons which cause a variety of effects in the area around them.

His Awakening is the Soul Reaper. The Soul Reaper uses his nightmares to better control his demonic powers and can summon Blache, the god of violence, to consume his enemies.

His 2nd Awakening is the Dark Lord. The Dark Lord can infuse his demons into others, including himself, and can summon Zieg, the first Soul Bender.

----
* BadassBookworm: The Soul Bender learns how to manipulate the dark energies within him by studying the nature of his demon parasites.
* CastingAShadow: Practically all of his attacks are of the dark [[ElementalPowers element]], with the exceptions being [[KillItWithIce ''Ice Saya'' and ''Ice Saya Crystal'']].
* DeathFromAbove: ''Tombstone'' rains down numerous tombstones from the sky strike monsters around the Soul Bender.
* FlashStep: ''Phantasmal Slayer'' causes the Soul Bender to instantly perform a screenwide slash, invoking SingleStrokeBattle as the Soul Bender and everything hit freezes for a moment before the slash actually hits.
* InstantRunes: His demon summons create auras around them in an oval area.
* {{Intangibility}}: Can maintain this briefly while dashing during his skill, ''Ghost Step''. Note that he will only be intangible against enemy attacks, environment and obstacles will still block him.
* PuppetFighter: Summoning Zieg turns the Soul Bender into one temporarily: he will mimic your attacks with his own, stronger equivalents and when he runs out of time, he's DraggedOffToHell and any enemy close to him with low enough HP is dragged in with him and instantly killed.
* SlidingScaleOfFreeWillVsFate: Played with, rather than giving into to Kazan, the Soul Bender ends up overpowering him and manages to bring more [[OurDemonsAreDifferent Demons]] under his control. [[YourDaysAreNumbered This will work against him in the long run]] as his demons heavily resent him for enslaving them and it is implied that they will lead to his eventual demise.
** Zieg, the first soul bender died due to this. Although [[spoiler: later in the advancement to Dark Lord, it's revealed he wasn't killed, but instead turned into an immensely powerful demon. Summoning him is considered the strongest move in your arsenal.]]
* StatusBuff: Uses his demons to generate areas that will buff allies or debuff enemies within them.
* SwordBeam: Summoning Kalla allows the Soul Bender to fire projectiles with his standard attacks.
* WeaksauceWeakness: Fares even worse against Light-element attacks than the standard Slayer, with ''-30'' base Light resistance.
* YouWillNotEvadeMe: ''Phantom Sword Slash'', it creates a whip like motion with the Soul Bender's sword to drag enemies over to him. This is useful for maintaining enemies in his debuff areas.


!!Berserker
[[quoteright:248:http://static.tvtropes.org/pmwiki/pub/images/php60qrewpm_6009.jpg]]

->''I will do anything for more power... even if it means selling my soul.''

The Berserker gives in to his DemonicPossession, which in turn gives him power to a wide range of vicious attacks. He wears heavy armor and uses a [[{{BFS}} zanbato]]. The Berserker uses blood-based skills that use his HP rather than his MP, but can replenish their health by killing enemies.

His Awakening is the Hell Bringer. The Hell Bringer gives into his bloodlust for more power and gains the ability to use the blood of his enemies as a weapon.

His 2nd Awakening is the Blood Evil. The Blood Evil is even more effective at infusing the power of blood into his attacks and can destroy their enemies with a vicious explosive vortex of blood.
----
* BloodLust: His First Awakening Passive, ''Blood Memory'', [[StatusBuff increases his strength and accuracy]] based off the number of [[StatusAilment bleeding units]] around him.
* BloodyMurder: Can create geysers of blood to erupt under his enemies, swords of blood to explode on them or twisters of blood to suck in his enemies.
* CastFromHitPoints: One of the main features of his moveset: most of his attacks cost HP instead of MP to cast, and with some moves, he can purposefully sacrifice more of his HP than necessary, which ties in with...
* DesperationAttack: His main passive skill, Bloody Cross, greatly increases his damage and attack speed when he's at low HP. In essence, playing a Berserker is a constant juggling act between whether you think you can take another hit before dying or if you should use an effective healing skill that's only useable at low health to back off but lose the damage bonus. The Season 2 update further helps him with this by giving him a passive skill that prevents him from being healed by his allies so that he won't lose his effectiveness as well a buff that temporarily prevents his HP from dropping to 0.
* GroundShatteringLanding: Often slams his sword onto the ground to erupt blood underneath his enemies.
* HeroicRROD: It's heavily implied that berserkers live short but bloody lives (even compared with Soul Benders) with the length shortening for the awakenings as the power they channel will eventually become too much for their bodies.
* LifeDrain: While ''Frenzy'' is active the Berserker recovers health whenever he kills enemy units.
* TheBerserker: [[ExactlyWhatItSaysOnTheTin Of Course]]

!!Asura
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/phpr4wl9epm_6258.jpg]]

->''I see with my entire body...''
->''...so no matter where you attack me, I will know you're coming''

The Asura strikes a [[DealWithTheDevil deal with Kazan]], exchanging his sight for the ability to manifest [[SwordBeam sword waves]]. He wears Plate Armor and wields short swords. the Asura can summon forth sword waves, gaining long ranged attacks in addition to an already effective short range.

His awakening is the Silent Eye. The Silent Eye improves his mind's eye, allowing him to predict his enemies movements and temporarily gain the ability to freely control sword waves.

His 2nd Awakening is the Indra. The Indra adds light waves to his repertoire, gaining the ability to control lightning and even summon a lightning god.
----
* DeathOrGloryAttack: ''Ground Quaker'' and ''Agni Pentacle'' both skills force the Asura to be stationary and maintain his enemies close to him in order to efficiently damage them. ''Agni Pentacle'' also uses up all of the Asura's Wave Manifestations, leaving him debuffed afterwards.
** However, what the game doesn't tell you is that you can actually cancel Ground Quaker into Deadly Enticer, which draws the stunned enemies in, and then cancel that into Agni Pentacle to forego Enticer's normal finishing blow, allowing Pentacle to deal maximum damage to every enemy in range...which is in most cases all of them.
* DisabilitySuperPower: The Asura is blind, although his AuraVision negates his inability to see.
* DubNameChange: An interesting case with his Awakening's name. It was originally called Dark Knight, but a class was later created with the same name. When Neople relaunched the global servers, the name was changed to Silent Eye.
* HandicappedBadass: Sacrificed his eyesight for more power, yet can still hold off on his own.
* MagicKnight: Utilizes swords and magic, and is the bulkiest of the Slayers.
* PersonalRaincloud: A less-than-amusing example: one of his second Awakening skills allows him to summon a thundercloud that follows him around and repeatedly fires lightning-charged Vajras at his enemies and once it expires, it shoots out a large number of them before turning into a gigantic one itself and falling on the enemy.
* ShockAndAwe: His 2nd awakening passive converts his neutral elemental attacks to light, and adds lightning effects to his fire and ice skills.
* SwordBeam: Specializes in a [[ElementalPowers variety of these]], including [[KillItWithFire fire]], [[KillItWIthIce ice]], and by his 2nd awakening, [[LightEmUp light]] waves.

[[/folder]]

[[folder:Fighter]]
[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/fighternew_3160.png]]

->''The sweat after a rigorous training is the greatest reward for Fighters!''

The Fighter is a warrior who trains in the art of martial arts combat. She travels to Arad to seek newfound strength.

Like the Slayer, the fighter is also a close range fighter. However, she prefers to fight with her fists rather than with other weapons. She sacrifices some of the defense that Slayers have and normally has to get up closer to her enemies, but she strikes and moves faster.

Possible subclasses include: Striker, Nen Master, Brawler and Grappler

----
Tropes associated with the Fighter:
* AmazonianBeauty: Visibly has muscles, as well as buffer arms and legs compared to the other female character classes. Her sprites are similar to her art in this regard, although an update in April 2015 of the Korean version [[http://i.imgur.com/IS6aNXF.jpg slimmed her model down a notch or two.]]
* BoobsOfSteel: The most physical female character class around, especially the other close combat females all use magic to some degree once they update their classes, while the F. Fighter, even in her [[KiManipulation Nen Master class]], will always rely on her fists for battle.
* ShotoClone: The Fighter has access to many moves from ''Franchise/StreetFighter'', not the least of which includes an uppercut, a fireball (Nen Shot) and a hurricane kick. Her Grappler subclass isn't so far removed from Zangief, either.

!!Striker
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/php73ry2mam_8235.jpg]]

->''The only thing worth trusting in this world are my rock-like fists and my steel-like legs!!''

The Striker hones her body into a living weapon, focusing on on striking enemies with her fists and legs. Her short range is offset by her incredible [[LightningBruiser speed and resilience]]. She wears Light Armor and is the only fighter who has access to [[PowerFist Boxing Gloves]]

Her Awakening is the Champion. The Champion, who can increase her Damage based off the distance she runs and can gather roomfuls of enemies into The World's Greatest Low Kick.

Her 2nd Awakening is the Kaiser. The Kaiser can break the natural limits of her body, even fast enough to break through the sound barrier.
----
* CharlesAtlasSuperpower: She uses no [[KiManipulation Nen Energy]] or [[CombatPragmatist tricks up her sleeve]], only her physical body to fight.
* HumansAreSpecial: From the ''Dungeon Fighter Online'' wiki, under "[[PrestigeClass Awakening as a Champion]]":
-->''"How much do you know about humans?''
-->''Humans lack in ability to learn, and continuously repeat their mistakes. They are greedy and cannot cooperate with each other, and much too weak to ever master magic. They easily become lazy if they do not have an incentive to work. They are careless and offensive, and are always putting their entire race in danger. Does that suggest then that humans, given all they lack in ability and potential, are of no threat and should be ignored?''
-->''In spite of their faults, the human ability to grow and adapt, to become stronger and evolve is a strength they were blessed with from God. This quality in humans is so strong that one might even think God bestowed them with so many faults, merely to provide balance for their superior drive.''
-->''When a human pushes themselves to build muscle, to gain conditioning, or to learn any art, their movements become too quick to be seen, their fists and mind become as powerful as any weapon or magic spell. Still, you may mistakenly take them for granted with all of the faults you know about them. You may remember that they are the lazy, careless vagrant you have seen laying in the streets before…''
-->''However, should you ever meet one in combat, with eyes burning bright with rage and sweat glistening from their brow like the exhaust of a heavy engine, use caution…''
-->''Within the heart of that human may lay the chaotic power of destruction that only exists otherwise in outer space."''
-->-Excerpt from ''The Dark Elves Study on Humans''
* LightningBruiser: She's a fairly fast, mobile character and does one of largest amounts of burst damage in the game.
* {{Shoryuken}}: ''Rising Fist'', the striker performs an upercut that launches herself and her opponents upward.
* SpeedBlitz: ''Lightning Dance'', causes her to quickly dash between enemies, striking them rapidly.

!!Nen Master
[[quoteright:248:http://static.tvtropes.org/pmwiki/pub/images/phpbyi0w2am_5378.jpg]]

->''My body and soul are one with nature... allowing Nen power to flow through me.''

The Nen Master [[KiManipulation utilizes the forces of Nen]] as a weapon for her and her allies. She can empower her party with various buffs and her attacks possess a large amount of range, allow her to attack farther than the other Fighters. She wears Cloth Armor to better channel her Nen and uses either Tonfas or Knuckles.

Her Awakening is the Blazing Flower. The Blazing Flower becomes attuned to the power of Nen as such that it naturally protects her and can manifest itself as destructive Nen Flowers.

Her 2nd Awakening is the Nen Empress. The Nen Empress learns to concentrate her Nen in order to perform devastating attacks.
----
* AnimeChineseGirl: Has the look, especially in her 2nd Awakening portait.
* DeflectorShields: ''Nen Guard'', it creates a temporary bubble that protects her party and herself from harm. ''Ultimate Nen Guard'' takes this UpToEleven by creating an even larger bubble and healing allies inside when the bubble is struck by enemies.
* DoppelgangerAttack:
** ''Doppleganger Blast'' summons a wall of Dopplegangers made of Nen that explode on contact with enemies.
** ''Saint Illusion'' fires off a barrage of Doppelgangers forward before the Nen Master charges forward herself.
* FlowerMotifs: Her First Awakening active, ''Nen Flower'', summons buds of Nen energy around her. After she uses multiple nen attacks on the buds they will fully bloom which can then explode, damaging enemies around them. Her First Awakening Passive, ''Floating Nen Flowers'', gives her a passive shield that will negate the damage of the first attack she receives and will give her speed and intelligence buff while the shield is down.
* KiManipulation: Nen is essentially Ki.
** EnergyBall: ''Nen Shot''. Her second Awakening active, Brillian Nen, takes his UpToEleven: she jumps high into the air, charges up a huge sphere of energy and throws it down, causing a massive explosion and hitting every enemy in the room.
** KamehameHadoken: ''Nen Cannon'', a [[ChargedAttack charged]] ''[[EnergyBall Nen Shot]]''. Her second Awakening skill, Nen Implosion, fires out a massive beam that would make [[Franchise/DragonBall Goku]] proud.
* LightEmUp: Her attacks are all of the light [[ElementalPowers element]].
* MakeMeWannaShout: ''Lion's Roar'' and ''Lion's Grand Roar''
* OrbitingParticleShield: ''Spiral Nen'' creates Nen particles that orbit around the Nen Master and damage nearby enemies.
* TigerVersusDragon: The Dragon to the Male Nen Master's Tiger. This is especially evident through her skill ''Raging Light Dragon'', where she channels nen energy in the form of a dragon to coil around her enemies.

!!Brawler
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/php1yamwfam_9870.jpg]]

->''Though they call us cowards, it is simply because we were victorious over them. [[CombatPragmatist What's wrong with winning every time]]?''

The Brawler exploits every single tactic she can in order to win, from kicking sand in the eyes, to applying poison to her weapons. There is no tactic she will not resort to in order to come out victorious. She uses Heavy Armor and wields Claws.

Her Awakening is the Hellcat. The Hellcat has become so accustomed to using poison, not only is she immune, but her very blood is poison.

Her 2nd Awakening is the Black Widow. the Black Widow's mastery of poison is so refined, that it's become its own kung-fu style.
----
* AHandfulForAnEye: Throwing sand into her opponents' eyes is one of her earliest skills.
* CombatPragmatist: Her method of attacking is all about stacking [[StatusAilment Status Ailments]] on enemies.
* CrutchCharacter: Of sorts. While her various status effects may work wonders in the early levels, they become less and less efficient as the dungeons get harder and enemies begin to be able [[NoSell resist them more and more]]. There does exist various equipment to deal with this, but such items are usually rather rare and/or expensive, and even then monsters can still evade her debuffs.
* EverythingsBetterWithSpinning/ SpinAttack: Her skill, ''Junk Spin'' causes her to spin into tornado, shooting out random garbage from her (DontAsk)
* GirlinessUpgrade: In her 1st awakening art she has a {{Ladette}} appearance, but in her 2nd awakening she has a HimeCut and overall looks more feminine.
* IShallTauntYou: ''Taunt'' debuffs enemies in an area around the Brawler, decreasing their accuracy and making them more vulnerable to her [[StatusAilment Status Ailments]]
* NoHoldsBarredBeatdown/ KickThemWhileTheyAreDown: Her skill, ''Mount'', allows her to, well, [[ExactlyWhatItSaysOnTheTin mount]] on top of a fallen enemy to beat the living snot out of them. A passive skill that upgrades Mount, ''Raging Vulcan'', takes this UpToEleven by adding a shockwave effect to each hit, damaging enemies nearby
* PoisonousPerson: Many of her skills are poison themed.
** AcquiredPoisonImmunity: Reduces damage taken from poisoning by half. After her First Awakening she becomes completely immune to poisoning and her [[BloodyMurder blood itself becomes poisonous]].
** PoisonedWeapon: She can buff her claws, adding a poison effect to them. In addition she can set off mines filled with poison.
** TechnicolorToxin: All her poison has a [[PurpleIsTheNewBlack purple/magenta]] color.
* YouWillNotEvadeMe: ''Heaven's Net'', the Brawler throws out an InescapableNet to snare enemies then rakes them back in towards her.

!!Grappler
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/phpw8hvqaam_5865.jpg]]

->''The moment we start to tango, you'll wish you had never asked me to [[DanceBattler dance]].''

The Grappler specializes in exploiting her opponent's leverage and weight by using grabs and throws. Not only does this give her many defensive counterattacks, but also makes her an asset in parties by holding down enemies.

Her Awakening is the Dervish. The Dervish is so advanced at grappling, she can even gather her foes into a twister.

Her 2nd Awakening is the Ultimate Diva. The Ultimate Diva incorporates spins into her grabs, allowing them to be more devastating on impact.
----
* AntiFrustrationFeatures: ''Grab Cannon'' allows the Grappler to apply her throw's damage and a "Super Hold" to unthrowable enemies, keeping her from being completely useless against most giant (or otherwise unthrowable) bosses.
* CharlesAtlasSuperpower: She uses no [[KiManipulation Nen Energy]] or [[CombatPragmatist tricks up her sleeve]], only her physical body to fight.
* ChunkyUpdraft: Ultimate Diva has this as her class-specific cosmetic feature.
* DifficultButAwesome: Unlike most of female Fighter's subclasses, she can be much harder to play competently: while performing most of the grabs while running increases their range by a lot, the actual hitbox of the grabs is often relatively small and it can be easy to miss them completely, wasting your MP and missing out all the damage the grab would've done to the enemies and with the exception of her midair grabs, putting the grab on a cooldown: hell, she's the only character in the game who has [[LimitBreak Awakenings]] that can fail to activate completely if there's no-one for her to grab and even if you manage to land most of your grabs, you'll often find yourself low on MP. However, if you DO find reliable methods to ensure that her grabs connect, she often deals massive damage to the enemy and she can easily stunlock her enemies without them being able to retaliate at all.
* GrievousHarmWithABody: A lot of her skills involve throwing her opponents into each other.
* GroundShatteringLanding: Can pull this off with ''Wild Cannon Spike'', which causes her to quickly rush downwards while jumping, gathering up all enemies she comes in contact with and then punching the ground hard enough to cause rocky spire to rise up from the ground, followed by it exploding, complete with PreExplosionGlow.
* HumanHammerThrow: ''Giant Swing''.
* MightyGlacier: Can counter most attacks, break enemy super armor, and [[TeamSpirit leave monsters wide open for their teammates]], but has a hard time ranking high in dungeons because most of her grapples are too slow to build high scoring combos.
* SpinningPiledriver: ''Spiral'', the Grappler turns 360 to grab all enemies surrounding her, then jumps up and slams them all into the ground. Her 2nd Awakening ultimate move, Hurricane Superplex, takes this UpToEleven, uppercutting the enemy high into the sky and then slamming them down for a massive shockwave that stuns the target on top of the damage done by the move.
* SuplexFinisher: Has a variety to choose from.
* TornadoMove: Her First Awakening Active, ''Giant Twister'', transforms the Grappler into a spinning typhoon that picks up all enemies around her before leaping high into the air and punching the ground to cause a massive shockwave.
* WrestlerInAllOfUs: Many of her grabs resemble wrestling moves and her awakening art is styled after a professional wrestler.
* YouAreAlreadyDead: Torbellino is a a wrestling-based variant of this: she grabs an enemy, disappears, essentially performs a SpeedBlitz version of repeated pressure point strikes and bone breakers and once she reappears, the enemy is hit by multiple damaging explosions.

[[/folder]]

[[folder:Gunner]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/mgunnernew_8460.png]]
->''The smell of fresh gunpowder after a firefight is a reminder that I am still alive.''

The Gunner hails from the world of Empyrean, a world where magic was banned. To make up for the lack of magic, the Empyreans mastered technology. As such, the Gunner specializes in mid to long range combat, preferring to play keep away from his enemies while he unloads his bullets into them.

Possible subclasses include: Ranger, Launcher, Mechanic and Spitfire

----
* {{Bishounen}}: Compared to most of the males, he certainly fits.
* BottomlessMagazines: He never reloads unless he is in idle stance.
* GratuitousSpanish: Says ''"Adios"'' when ''Punisher'' is used.
* GunsAkimbo: Always wields two guns, no matter what kind he equips.
* NonuniformUniform: Compared to most subclasses in the game that have their own unique canon outfits, the male Gunner's are closer to this: all of his outfits are basically fancier customized variants of his basic outfit, with Desperado's outfit being worn down, ridden with bulletholes and includes a cowboy hat, Wrecking Ball only wearing one of the sleeves and a headset, Machinist having tied the coat to his waist and Spitfire being the only one with the entire outfit worn normally with an added shoulder pad.
* PistolWhipping: His basic attacks have him draw out his gun to hit his opponents before shooting
* SlideAttack: His basic dash attack.
* TrappedInAnotherWorld: Fell from Empyrean to Arad.

!!Ranger
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mranger_5048.jpg]]

->''The difference between life and death is a split second. So the difference between me and you? [[YouAreAlreadyDead I'm alive]].''

The Ranger combines expert sharpshooting with close range kicks in order to unleash a flurry of death. This gives them more combo potential and gives opportunities to defend themselves at an otherwise vulnerable range. They wear Leather Armor and wield Revolvers.

His Awakening is the Desperado. The Desperado is such an ace at shooting that anyone he shoots is marked for death.

His 2nd Awakening is the Raven. The Raven improves his shooting abilities to the point that his aim is uncanny and his speed unmatched.
----
* AnimalMotifs: Ravens in his Second Awakening.
* BoomHeadshot: His skills, ''Headshot'', ''[=MultiHeadshot=]'', and ''[[UptoEleven Ultimate [=MultiHeadshot=]]]''.
** As a Raven, he gets a skill that turns the finishing shot in his normal attack into a headshot.
* CriticalHitClass: ''Death By Revolver'' improves the damage dealt by critical hits, a stat that is normally very hard to increase.
* TheGunslinger: Of the QuickDraw and GunFu kind.
* MagikarpPower: Requires tons of Critical Hit boosting gear to fully utilize ''Death By Revolver'', and also requires a highly-reinforced weapon, but once he gets geared he can dish it out and then some.
* NoShirtLongJacket: His Second Awakening portrait
* OralFixation: Has a cigarette in his mouth as part of his subclass cosmetic feature.
** SmokingIsCool
* PrecisionGuidedBoomerang: ''Death Hawk'' not only that, but a boomerang made of two revolvers!
* RevolversAreJustBetter: Can specialize in using these.

!!Launcher
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mlauncher_2143.jpg]]

->''For guns and for life... you only got one shot to make it count.''

The Launcher specializes in Heavy Weaponry. While slower and more unwieldy than regular guns, a Launcher's heavy weapons have massive range and equally impressive firepower. He wears Heavy Armor and wields Hand Cannons.

His awakening is the Wrecking Ball. The Wrecking Ball has access to a special satellite, equipped with navigation systems to pinpoint his enemies, and a giant laser weapon that the Wrecking Ball can call down upon his enemies.

His 2nd Awakening is the Destroyer. The Destroyer boasts both improved strength for better weapon handling, and altered weaponry, with more firepower. They also gain new weapons to utilize, including the devastating Buster Beam.
----
* AlphaStrike: ''Concentrated Fire'' is a buff skill that lets him fire all of his weapons in rapid succession, ignoring LawOfInverseRecoil, allowing skills to [[ChargedAttack charge instantly]], but prevents movement during his [[VideoGameFlamethrowersSuck flamethrower attacks]]
* AttackAttackAttack: ''Heavy Firearm Mastery'' passively rewards him for consecutively attacking with fire arms by stacking on a damage buff every time he pulls out a different weapon, capping up to 4 times.
* {{BFG}}: Can utilize a variety.
* DeathFromAbove: Gains the ability to call in a ''Quantum Bomb'' on his targets, and eventually a gigantic tremor-generating machine. Also how Satellite Beam operates.
* {{Hammerspace}}: Carries enough heat to make a supernova look cold.
* KillSat: His first Awakening active, ''[[ExactlyWhatItSaysOnTheTin Satellite Beam]]'', calls down a laser on his enemies.
* MultiRangedMaster
** FrickinLaserBeams: ''Laser Rifle'', which can be [[ChargedAttack charged]] to fire off an even wider and [[WaveMotionGun more powerful laser]].
*** Second Awakening gives the Launcher the ''Buster Beam'', which used to be a combination of BeamSpam and AwesomeButImpractical before the skill was streamlined. The reason for its impracticality is that the damage is spread over a large area with no real way to control it and the final part of the move only hits in a small area: the new version of the move gathers all enemies in a single spot before blasting them with a more concentrated beam.
** GatlingGood: ''M-137 Gatling Gun'', it can [[MoreDakka fire off more shots]] the faster you tap the skill key.
** GrenadeLauncher: ''FM-31 [[ExactlyWhatItSaysOnTheTin Grenade Launcher]]''
** RecursiveAmmo: The ''FM-92 Stinger'' shoots a projectile into the air that splits itself into four bombs before landing on the ground and demolishing everything in the kill zone. ''FM-92 SW Stinger'', continues the trend, but instead [[HomingProjectile homes in on the target(s)]]
** SuckingInLines: His ''X-1 Extruder'' does this, creating a large vortex of energy that sucks in not only lines, but [[YouWillNotEvadeMe enemies as well]] before firing the condensed energy into one big bang.
** VideoGameFlamethrowersSuck: Downplayed. ''M-3 Flamethrower'' has extremely short range, but is deceptively powerful, and ''Flame Pillar'' averts this entirely.
* OddNameOut: The launchers "skills" (see {{BFG}} above tend to have official-sounding names. FM-31 Grenade Launcher, FM-92 Stinger, M-127 Gatling, etc. However, his longer, more powerful flamethrower is simply named [[ExactlyWhatItSaysOnTheTin Flame Pillar]]
* PistolWhip: "Sub Weapon Crusher" allows the Launcher to strike and knock back enemies with the sub weapon he's pulling out.
* StatStick: The HandCannon he equips only serves to boost the power of his subweapons. Most launchers rarely use these in combat.

!!Mechanic
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mmech_1727.jpg]]

->''Meet my little friends... they're a [[ActionBomb blast]]!''

The Mechanic focuses on building an army of robots in order to defeat his enemies. These robots tend to be short lived, but deal devastating damage, especially with the explosion that ensues after fulfilling their purpose. They wear Cloth Armor and wield autoguns.

His Awakening is the Machinist. The Machinist inherits the will of the Seven Meisters who pioneered Empyrean technology, with the ability to call forth Gaebolg, their final creation.

his 2nd Awakening is the Prime. The Prime gains the help of two robots to help him construct his robots. He also researches into dimensional technology, allowing him to harness the strength of new robots.
----
* ActionBomb: Many of his robots. His emphasis on this sets him apart from his DistaffCounterpart
* AttackDrone: The G-series robots. Although they aren't as powerful as they are in the hands of their DistaffCounterpart
* DeathFromAbove: ''Mech Drop'' calls down air support to rain down robots on enemies which then explode.
* {{Invisibility}}: ''Camouflage'' casts a cloaking device over himself and his allies, giving them a window of opportunity to get the drop on monsters.
* KillItWithFire: Focuses primarily on Fire Damage. ''Firebolt'' converts his otherwise light-based attacks to fire
* MechaMooks: Summons robots as a means of offense. Tends to focus more on directing his robots to explode on enemies compared to the [[DistaffCounterpart female Mechanic]]
** His Second Awakening Active ''Hell March'', opens a portal where an army of robot soldiers march out of, trampling anything in their path before stopping to give a MilitarySalute, and then blowing up.
* PunchedAcrossTheRoom: His First Awakening Active, ''Gaebolg Punch'', creates a portal that summons a large mecha fist to slam into his opponents, dealing heavy damage.
* TheTurretMaster: Can install [[SentryGun turrets]], ''EX-S Viper'' and ''[[MoreDakka EX-S Viper Zero]]'' to fire off at enemies.

!!Spitfire
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mspitfire_1754.jpg]]

->''Do you see this in my hands? The bullet that went through your body... I will allow you to feel the pain throughout your entire body.''

The Spitfire imbues his bullets with elemental magic and utilizes a variety of different bombs, from land mines to grenades. While not as flashy as most other gunners, their wide repertoire allows them to be prepared for anything.

His Awakening is the General. The General's magic bullets have increased potency. He can also call in the Black Rose Special Forces to provide backup fire.

His 2nd Awakening is the Marshal. The Marshal can call in artillery provide supporting fire, and use experimental weaponry, such as the Supernova bomb.
----
* CrosshairAware: Can call a sniper to shoot enemies through the skill, ''Neil the Sniper'', which allows the player to manually aim at enemies through a controllable cross-hair.
* ColonelBadass: His [[PrestigeClass First and Second Awakening titles]], General and Marshal, imply that he is a Military Leader of some sort.
** AmazonBrigade: His First Awakening active, ''Special Forces Black Roses'', allows him to summon an all female squad of gunmen to fire off at his enemies.
* ElementalPowers: Can apply [[SilverBullet light]], [[KillItWithIce ice]], or [[KillItWithFire fire]] properties to a number of bullets and in addition can equip neutral, [[ShockAndAwe lightning]], and freezing grenades. He also has access to the skill, ''Napalm'', which is a ''[[KillItWithFire fire]]'' based nuke that creates an area which does damage over time to enemies within it.
* GratuitousSpanish: In Nexon DFO when all the characters spokes English, he shouts ''"Hasta la vista!"'' when using ''C4 Remote Control''.
* GrenadeSpam: Not to the extent of [[DistaffCounterpart Female Spitfires]], but Male Spitfires still use grenades as part of their kit.
* LandMineGoesClick: Averted, ''Flash Mine'' and ''M61 Mine'' set off the moment enemies step on them.
* MoreDakka: Spitfire gets exclusive passive mastery skills for Muskets and Bowguns, drastically increasing the attack speed and firing rate of both weapons. The Male Spitfire also has passives that focus more bullets.
* TheStrategist: Implied, the Spitfire has an access to a variety of different bullets and grenades that will deal more damage based on the type of enemy they hit (ex. [[SilverBullet Silver Bullets]] do more damage to demon, spirit, and undead type monsters while [[KillItWithFire Fire Bullets]] do more damage to plant, insect, and building type enemies). In addition the Spitfire can set down mines and attach [[GrenadeTag explosives]] onto enemies, allowing him to lure enemies into traps or zone them in [[PlayerVersusPlayer PVP]].

[[/folder]]

[[folder:Mage]]
[[quoteright:193:http://static.tvtropes.org/pmwiki/pub/images/magenew_5078.png]]
->''Tiny elements that make up this universe, come to my hands and find your new purpose in life! ''

Don't let her size fool you! Though she may be tiny, the Mage is a powerful spellcaster. Though she lacks physical power, she more than makes up for it with her powerful spells. She hails from the world of Pandemonium, a dying world which she is trying to revive.

Possible subclasses include: Elementalist, Summoner, Battle Mage and Witch

----
* BadassAdorable
* ChildMage: Appears to be at most in her preteens.
* ComboBreaker: ''Phase Shift'' allows the mage to teleport away while in hitstun, although this is only possible every 20 seconds at best.
* GlassCannon: Can barely take hits.
* TheKlutz: If you miss with her dashing attack, she will fall, this however is removed entirely if you advance as a Battle Mage.
* OurElvesAreBetter: Subverted, in spite of looking like a Elf, she is considered a Pandemonian, who are a separate species from Elves.
* TokenMiniMoe: Aside from the Creator, she is the only little girl of the cast.
* TrappedInAnotherWorld: Trapped in Arad from Pandemonium, although she came out of her own decision.
* PointyEars: Like many Pandemonian characters -- they're apparently distinct from the "true" elves of Arad, but more hasn't really been said.
* ProjectileSpell: ''Magic Missile'', throws out a star shaped missile that can be spammed.


!!Elementalist
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/elementalist_2176.jpg]]

->''Fireballs of unthinkable destruction... come from such a little girl.''

While all mage subclasses have spells of all four elements, the Elementalist attacks directly with the raw power of the elements. While this leaves them without utility, they make up for it with raw power.

Her Awakening is the Archmage. The Archmage's studies into magic have enlightened her on why magic exists, which allows her to call forth a storm of elements from the astral.

Her second awakening is the Overmind. The Overmind has awakened the true potential of her magic and can call forth the Sixth Element to annihilate her foes.
----
* ChargedAttack: Can charge her spells beyond their required cast time for greater strength
* ColonyDrop: Summons fiery meteors in the shape of Jack-O'-Lantern. Her First Awakening active, ''Astral Storm'', takes it UptoEleven by summoning a barrage of meteors from all four elements to rain down on her opponents.
* ElementalPowers: All of her attacks are of at least one of the four elements.
** KillItWithFire: ''[[{{Fireballs}} Lantern Firebomb]]'',''Fire Pillar'', and ''[[ColonyDrop Halloween Buster]]''
** KillItWithIce: ''Frosty's Head'', ''Ice Wall'', and ''Arctic Burst''
** LightEmUp/ ShockAndAwe: ''Florae Circle'', ''[[PowerOfTheSun Sun Burst]]'', and ''Lightning Strike''
** CastingAShadow/ PowerOfTheVoid: ''[[CatsAreMagic Pluto]]'', ''The Void'', and ''[[UnrealisticBlackHole Black Hole]]''
* {{Fireballs}}: in the shape of a [[RunningGag Jack-O'-Lantern]]
* UnrealisticBlackHole: Can create these to gather up enemies for her other spells.

!!Summoner
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/summoner_1112.jpg]]

->''Some say my skills are breathtaking...''
->''...but I couldn't do it without a little help from my friends.''

The Summoner, as the name implies, specializes in summoning magic. The Summoner can call forth her own personal army, comprised of all sorts of beasts and spirits from Arad, to defeat her enemies for her.

Her Awakening is the Lunar Princess. The Lunar Princess enhances her bond with her summons and can summon Kasijas, the 4th Apostle to aid them in combat.

Her second awakening is the Eclipse. The Eclipse imbues her summons with the power of the Eclipse and can summon horrifying creatures from the moon known as "Devourers" to fight for them.
----
* ArtificialStupidity: ''Mark The Target!'' exists to avoid this; without a designated enemy, your summons generally just take their own sweet time wandering around while beating up whatever they fancy. Giving them something to focus on makes them a ''far'' more lethal threat.
* TheBeastmaster
* BoringButPractical: The summoner can clear dungeons with relative ease by sending her minions out onto the front lines, and buffing/dispelling them when needed....and that's about it. Unlike some other summoning classes, she doesn't interact much with other enemies aside from marking/slowing them, while other classes such as the Necromancer still play a relatively active part in the battle. While this doesn't necessarily make her not fun, it still is boring in contrast to the other, more combo based classes.
* CoolBigSis: Her summon ''Big Sis Louise!'' is implied to be this.
* DidWeJustHaveTeaWithCthulhu: Her First Awakening active, ''Hired Summon: Conqueror Kasijas'' summons the [[PhysicalGod Apostle Kasijas]] to fight at your side. Summoning him, however, [[CastFromHitPoints takes a good chunk of health]] from the Summoner.
* EarlyGameHell: The Summoner has it quite rough early on compared to other classes; she gets very few damage options and suffers from a relatively weak skill set and extremely passive playstyle, not helped by her being a SquishyWizard and being a gigantic MP hog. However, train her up enough, and you'll get some of the game's strongest damage options and become one of the fastest single-target damage dealers in the entire game.
* ElementalEmbodiment: Her spirit summons are all elementals.
* TheMinionMaster: Has an entire army of minions to back her up but rarely fights herself.
* SummonMagic
* WhipItGood: Can whip her summons and party members to beef up their stats.
* ZergRush: Depending on build she can have 7-8 1st tier spirits, 1-2 2nd tier spirits, 7 hired summons, and Kasijas all out at the same time.

!!Battle Mage
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/battlemage_3468.jpg]]

->''Magicians these days are full of only theories. To survive in this rough world, magic for the purpose of fighting is what's needed.''

Unlike other Mages, Battle Mages prefer the thrill of close-range combat as opposed to their less melee oriented counterparts. To enhance their normally frail bodies, Battle Mages use magic is strengthen their attacks by manifesting them as Chasers, elemental orbs which follow the Battle Mage around.

Her Awakening is the Bellatrix. The Bellatrix is not only attuned to the rhythm of her attacks, but can transform into a Teana, an ancestor race that lived on Terra before it fractured.

Her 2nd Awakening is the Ashtarte. the Asharte utilizes evolved Chasers and can channel the power of her Teana transformation into her regular form, gaining power rivaling those of the Apostles.
----
* DanceBattler: Her First Awakening passive, ''Battle Groove'', implies this, increasing her stats based on how high she racks up a combo. This is further emphasized by a passive ability that extends the time before her combo is broken and another skill which does little damage but keeps hitting the enemy periodically to maintain her combo.
* FoeTossingCharge: Possesses two such moves. ''Palm Blast'' is a chaser-generating skill that, when charged, can cause enemies to bounce off of walls. ''Meteor Dash'' is the upgraded version that grants Super Armor and massively launches struck enemies.
* FragileSpeedster: Can perform many fast paced, showy combos, but has subpar defense.
* MagicalGirlWarrior: Is a MagicKnight in MagicalGirl form.
* NinjaLog: ''Phase Shift'', which can be activated anytime she is hit provided the skill isn't under cooldown. It causes her to teleport some distance away, leaving behind a straw dummy that also functions as a speed-boosting pickup.
* PintsizedPowerhouse: While the Battle Mage is among the smallest of Dungeon Fighters, she's physically the strongest of all mages(Male or Female) and her ability to combo makes her a force to be reckoned with in [[PlayerVersusPlayer PVP]].
* SpamAttack: ''Punto Wave'' starts as one of these before the finishing hit. Brutally effective when combined with a full load of chasers and ''Chaser Generator'' active.
* SuperMode: Her First Awakening Active ''Teana Transformation'' transforms the Battle Mage into an enhanced combat form that bears a more [[PlotRelevantAgeUp mature]] [[SexierAlterEgo appearance]] and gives her access to new attacks while in that form while becoming ImmuneToFlinching.
** Her Second Awakening Active ''Apostlize'' reverts her back to a form closer to her original appearance and allows her to use all her abilities in that form.
* YinYangBomb: ''Fusion Chaser'', when used with chasers of non opposing [[ElementalPowers elements]] it simply creates an explosion when the Battle Mage strikes her opponents. When used with chasers of opposing [[ElementalPowers elements]] however the chasers attach themselves to the enemy and create a spinning motion around one another.

!!Witch
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/witch_6998.jpg]]

->''I found this old spell called 'Last Breath' on one of my ancient scrolls.''
->''I think it might be a good luck spell! Hehe~''
->''Can I cast it on you?''

The Witch utilizes the ancient magics of Pandemonium to build and use magical contraptions and enlist the aid of familiars. All of the Witch's skills work on chance: any given spell has a chance to work normally, become even more powerful, or just fail/backfire.

Her Awakening is the Trickster. The Trickster has improved the odds of success for her magic and has created a magical contraption that utilizes all four basic elements.

Her second awakening is the Geniewiz. Gone are the failures, replaced with even more powerful jackpot successes, thanks to the power of the Lapis Philosophorum. Her familiars also become hommunculi to help operate her machines. Her studies in magic have also allowed her to learn how to create and use the Ouroboros Wheel.
----
* ButtMonkey: Several of her skill sequences end with either her falling onto the ground after getting exploded on or launched across the screen.
* CuteWitch
* EpicFail: When some skills fail, they FAIL. For instance, if Mega Drill fails, the Witch pulls a vehicle with a drill attached to the front out of thin air... and spikes it into the ground, causing it to instantly explode for minor damage.
* {{Familiar}}: has one for each [[ElementalPowers element]], [[{{Catsaremagic}} Pluto]] for dark, Florae for light, [[{{Snowlems}} Jack Frost]] for ice, and Jack-O'-Lantern for fire.
* FlyingBroomstick: She is the only mage able to equip broomsticks, this also allows her to [[VideogameDashing air dash]] when she has a broomstick equipped.
* FunPersonified: Even by Mage standards, she's more about being fun and cute and goofy than "cool" or "badass." She's still an extremely powerful character all the same.
* TheGambler: Several of her skills have a chance to have a success, a sleeper success, or a failure. For example, ''Lava Potion'' will either lay a large puddle of lava on the ground, lay a ''pool'' of lava on the ground, or just explode. ''Devolution Flyswatter'', when it kills an enemy, has a chance to spawn either a goblin archer, a giant minotaur, or another enemy you have to kill. She eventually loses the fail chance to instead gain a "jackpot" success.
* MadeOfIron: See ButtMonkey above, the Witch takes no damage and stays perfectly intact despite having her machines explode in front of her, ''getting electrocuted on'', or even slam herself onto the ground hard enough to create a shockwave.
* ModestyShorts: Her Awakening cut-in shows that she's wearing a pair of black shorts under her dress.
* SpinAttack: Does this with a couple of broom attacks, becoming a flying buzzsaw or a bouncing buzzsaw.
* StatusBuffDispel: ''Disenchant'' removes buffs from nearby enemies and slows them while [[StatusBuff buffing]] the Witch with additional Strength and Intellect based on how many enemies were disenchanted.

[[/folder]]

[[folder:Priest]]
[[quoteright:170:http://static.tvtropes.org/pmwiki/pub/images/priestnew_5517.png]]
->'''Voiced by''': Kyu-Joon Cho(KR)

->''My Lord, why have you chosen me?''

The Priest is a devout holy warrior on a mission to prevent the resurrection of the demon Ozma. He fights in close range with giant weapons, able to take more punishment than other classes. That said, he can also play a support role, providing buffs and healing to his partymates.

Possible subclasses include: Crusader, Monk, Exorcist and Avenger

----
* GrievousHarmWithABody: One of his starting skills lets him grab an enemy and throw them face-first into other enemies.
* ImportantHaircut: In the backstory. Originally, the priest had the long hair in game, but he went through a RetCon.
* ReligiousBruiser: He is a devoted ChurchMilitant against Ozma.
* ReligionIsMagic: It is heavily implied his magic is backed by his faith, except for the Avenger class.

!!Crusader
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mcrusader_7208.jpg]]

->''The Imposters were once human, like us. We must remind ourselves to treat them with benevolence.''

The "support" class of DFO, although he does have offensive skills of his own. Awakens as a Paladin.

His second awakening is the Saint. The Saint possesses attacks that combine support and offense, and can call down rays of light or a gigantic hammer to smite his foes.
----
* BoltOfDivineRetribution: ''Revenge of Light'' is a protective buff that retaliates at enemies who do magic damage with Lightning Bolts.
* CombatMedic: While healing and support is a Crusader's primary power, they are no slouch in combat, especially when wielding Rosaries.
* DropTheHammer: ''Hammer of Repentance'' [[ExactlyWhatItSaysOnTheTin literally]] drops a hammer of light onto enemies.
** ''Jupiter Hammer'' takes this a step further by allowing the Crusader to temporarily equip a large hammer of light to enhance his atacks.
* HolyHandGrenade: Has a lot of "Holy" magic in his skills.
* StatStick: Crosses don't provide much in the way of offensive stats, but they come with tons of defensive stats.
* StatusBuff: Has a large variety to bestow upon his allies.
** DeflectorShields: ''Light of Divinity''
** GradualRegeneration: ''Slow Heal'' and ''Healing Wind''
* StoneWall: Wears Plate Armor. He can also summon giant walls of light.

!!Monk
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mmonk_3135.jpg]]

->''All evils of this world must be destroyed without hesitation... even if the evil has taken control of those once pure and dear to your hearts.''

Awakens as a Templar (or Godhand, depending on version).

His second awakening is the Justice. The Justice gains increased power as he unleashes higher combos and lands counter attacks, and can unleash a MegatonPunch or a rapid FlashStep combo.
----
* CoatCape: His Justice art has one of these.
* CounterAttack: ''Sacred Counter'' allows the Monk to strike forward after being hit in a readied stance.
* DoppelgangerAttack: ''Shadow Clone'' summons shadows that mimic the Monk's actions and attack alongside him.
* ExtremityExtremist: The Monk puts down his weapon to go at his opponents mano a mano and only mano a mano.
* FlashStep: ''Ducking Dash'' and ''Sway''. His 2nd Awakening attack ''Wrath of God'' works like this as well.
* LightningBruiser: Without his Giant Weapon weighing him down, he moves and strikes MUCH faster at the cost of much of his range.
* RapidFireFisticuffs: ''Machine Gun Jab'' and ''Hurricane and Roll''.
* StatStick: Any weapon a Monk uses exists only to boost his stats, both via the actual stats on the weapon and the aura produced by ''Will Driver''. The fact that his WeaponOfChoice is totems drives this point home further.
* [[SwordPlant Totem Plant]]: ''Will Driver'' plants the Monk's weapon into the ground, enabling his hand-to-hand combat style in the process.
* TornadoMove: ''Twister of Judgement'' summons mini tornadoes that follow enemies and hit them, making it useful to maintain combo count while away from enemies.

!!Exorcist
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mexorcist_428.jpg]]

->''Be at ease. For my spirits and [[PaperTalisman talismans]] will ward away evil..''

Themed around {{Onmyodo}} and {{TheFourGods}}, has access to both physical and magical skills and can specialize in either. Awakens as a Hyperion.

His second awakening is the Draconid, who has enhanced Chakras and can utilize the Yellow Dragon for his ultimate attacks.
----
* AnAxeToGrind: Physical Exorcists use battle axes as their main weapon.
* BoringButPractical: One of the most powerful physical builds is built around amping up ''Giant Weapon Launcher'', the Priest's basic uppercut skill, to insane levels due to the ability to charge it for multiple stronger hits.
* ButtonMashing: Many Exorcist moves can score extra damage in this way. ''Shikigami Legion'' in particular, depending on the build, can nearly require some form of auto-fire to achieve maximum damage.
* ChargedAttack: "Lurking Dragon" allows the Exorcist to charge many of his physical attacks for increased damage and defense debuffs.
* DragonsUpTheYinYang: His First Awakening active, ''Blue Dragon Hammer''.
* HomeRunHitter: ''Star in the Sky'' The Exorcist's previous English voice acting even yelled out "HOME RUN!" with a full charge.
* GeometricMagic: The Magic Exorcists Talismans create areas that damage enemies over time or debuff them.
* KillItWithFire and LightEmUp: The two main elements of Exorcists: Physical Exos use entirely fire, and Magical Exos eventually specialize in light.
* LinearWarriorsQuadraticWizards: It is much easier to level up as a Physical Exo and it's no slouch endgame, but a fully geared Magic Exorcist's Lightning Amulet is one of the strongest abilities out there. This usually translates to getting to the desired level/gear situation with physical and then swapping to magic due to free skill resets. There's also nothing keeping either build from dabbling into the other side for utility except for the amount of SP remaining.
* MightyGlacier: Physical Exorcists hit like a truck but are among the slowest of Dungeon Fighters
* PaperTalisman: Utilized by Magic Exorcists.
* SpinAttack: ''Spinning Cross''
* [[ThrowingYourSwordAlwaysWorks Throwing Your Weapon Always Works]]: ''Crucifix Wind'' is a physical Exorcist skill that involves throwing his giant weapon forward, creating a spinning weapon in front of him.

!!Avenger
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mavenger_3248.jpg]]

->''May the heavens bestow forgiveness upon me!''

One of Ozma's most feared powers is the ability to transform even the most pious man into a twisted, demonic version of themselves. Known as the Imposters, these monsters are almost completely mindless, bound utterly to Ozma's will and their past selves completely stripped from them. However, in recent times the Priests have discovered a way to reverse the process, thus allowing them to return Imposters to their original selves. However, while the saved person regains their sanity, they are forever altered by Ozma's touch, granting them a portion of his dark power. Calling themselves Avengers, these Priests are generally given an arm's length from the church, but none can deny their piety and their determination to combat evil. Awakens as a Doom Guardian.

His second awakening is the Immortal, which comes with an improved Devil Strike passives and abilities that utilize brief transformations into his demon form.
----
* CastingAShadow: Most of his attacks are of the dark [[ElementalPowers element]]. More to this point, this is also the base concept behind his Devil Strike skill: during any of his Avenger-exclusive moves, you can press any of the 3 basic action buttons to summon an illusionary demon that attacks the enemy with various claw swipes at a cost of some of the demon gauge.
* CastFromHitPoints: ''Painful Rapture'', while technically one of the skills available to all priests, is specialized for Avengers: they get a skill that decreases the HP consumed and increases the MP recovered and by default, using the skill fills their unique demon gauge by a large amount, allowing the skill to almost max it out in 3 or 4 uses when mastered.
* CombatTentacles: One of his skills summons a spiked set of these that then proceed to stab into and violently tear apart the enemies when they retract afterwards.
* DarkIsNotEvil: Still serves the church in spite of having Ozma's demonic powers.
* GiantHandsOfDoom: Has 3 different variants: Furious Grab, which summons a single large demon hand that deals damage and has a chance to immobilize the enemy and which can be used by all Priest classes, Demon Clutch which is a pair of demonic arms that grab and crush the enemy for massive damage and Execution, which is described below
* GrievousHarmWithABody: Execution, which manifests a giant demonic hand which the Avenger uses to grab his enemy, slam them behind him over his head, drag them along the ground and finally throw them high into the air. It can only be used during Metamorphosis or Demonize, with the former version omitting the dragging portion of the move and returning the Avenger to normal after it's finished.
* OneWingedAngel: The Avenger's First Awakening Active, ''Demonize'', transforms the Avenger into a powerful demon that has access to its own abilities and different, stronger variants of all of Avenger's skills. He can also go halfway with ''Metamorphosis' when his devil gauge is at least halfway full, giving him powerful clawing attacks instead of using his weapon and the ability to use Devil Strike without restrictions.
* RollingAttack: ''Spinning Deformation'' transforms the Avenger into a spinning saw blade. The demon form performs a quick charging slash that hits any enemies caught in it repeatedly instead.
* SinisterScythe: Equips scythes.
* SpamAttack: Shadow Render is a rapid combo of 7 scythe swings, each of which heal a preset amount of HP per swing per enemy hit, allowing the Avenger to quickly heal themselves if they use it on a large group of enemies. In demon form, he instead performs rapid clawing attacks with the same effect. Taken UpToEleven with his second awakening active, Unholy Fury, which is an extended claw slashing combo in demon form, ending in a massive double claw slash.
* SpikesOfDoom: Thorn of Protection projects a mass of black spikes from his upper body that hit all enemies around him. The demon form creates even larger spikes that can break super armor and hit twice.
* SuperMode: ''Metamorphisis'' transforms the Avenger a half-demon that gives him a noticeable boost in speed and power while''Demonize'' fully transforms the Avenger into a powerful demon that makes him ImmuneToFlinching.
* WeaponOfChoice: Scythes. Notable in that Avenger is the only Priest subclass to get a dedicated weapon mastery. [[note]]Crusaders and Monks don't have masteries at all, and Exorcists get a catch-all "Giant Weapon Mastery"[[/note]]

[[/folder]]

[[folder:Female Gunner]]
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/150px-gunner_f_4800.png]]
->''This missus never misses her target…''

The DistaffCounterpart to the gunner. Much like her male counterpart, she is also an Empyrean, and also uses guns. However, though her skillset is very similar, she usually either focuses on a different part of her skillset or has less power in her attacks but more utility.

She uses the same subclasses as her male counterpart: Ranger, Launcher, Mechanic and Spitfire

----
* BottomlessMagazines: She never reloads unless she is in idle stance.
* TheCameo: Out of all the characters in ''DFO'', the female gunner has gotten the most appearances in other games outside of it, usually as a character named "Rose", who is either one specific sub-class (generally a Ranger) or can become any of her other subclasses, depending on the game. The games Rose has appeared in includes [[http://cyphers.nexon.com/cyphers/pages/character/j/1 ''Cyphers Online'']] (known as "J") and ''VideoGame/{{Elsword}}''.
* GunsAkimbo: Always wields two guns, no matter what guns she equips.
* KickChick: Most of her melee attacks are kicks, the Ranger class gives her most kicking skills as well.
* PistolWhipping: Her basic attacks have her draw out her gun to hit her opponents before shooting.
* SlideAttack: Her basic dash attack.
* StatuesqueStunner: She's about as tall as her male counterpart, but unlike his lanky build, she has a rather shapely figure.
* TrappedInAnotherWorld: Fell from Empyrean to Arad.

!!Ranger
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/franger_5976.jpg]]

->''I've yet to meet a gun I can’t out run…or a soul who can out run mine.''

Awakens as a Bloodia.

Her second awakening is the Crimson Rose. She further improves on the bleeding power of her skills and utilizes chains in her attacks.
----
* BoomHeadshot: Her skills, ''Headshot'', ''[=MultiHeadshot=]'', and ''[[UptoEleven Ultimate [=MultiHeadshot=]]]''.
* ChainPain: Becomes a dedicated specialist after their 2nd Awakening
* TheGunslinger: Of the QuickDraw and GunFu kind.
* HiddenWeapons: Her First Awakening passive, ''Veiled Cutter'', adds a cutting effect to her kick attacks when you cancel into them, giving them a chance to bleed opponents.
* MixandMatchWeapon: Her subclass cosmetic feature attaches a blade and chain to her revolvers.
** Her Passive, ''Gunblade'', gives her additional acrobatic attacks through the use of her gunblades when she dash attacks or double jumps.
* PrecisionGuidedBoomerang: ''Death Hawk'' not only that, but a boomerang made of two revolvers! With ''Chain Powder'' on, it can create a suction effect''
* RevolversAreJustBetter: Can specialize in using these.

!!Launcher
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/flauncher_9085.jpg]]

->''Ah, so many beautiful bodies all gathered together. A beautiful sight, indeed.''
->''As if they were just there waiting for me...to blow them all away. Lock and load!''

Awakens as a Demolitionist.

Her second awakening is the Storm Bringer. Similarly to the male Launcher, she gets improved subweapons and strength training. However, replacing the Destroyer's actives are a two-shot wind cannon and an AlphaStrike.
----
* AlphaStrike: Her second awakening active ''Operation Raids'' calls down an armor pack that sends out a barrage of [[FrickinLaserBeams laser beams]], [[GatlingGood: gatling rounds]], [[GrenadeLauncher grenade]] and [[RecursiveAmmo missile shots]], before finishing it off with a [[EverythingMakesAMushroom mushroom cloud explosion]]
* AttackAttackAttack: ''Heavy Firearm Mastery'' passively rewards her for consecutively attacking with fire arms by stacking on a damage buff every time she pulls out a different weapon, capping up to 4 times.
* BeamSpam: Her First Awakening active, ''Ancient Trigger'', summons a large laser cannon that first fires off a spray of lasers before converging into a WaveMotionGun.
* {{BFG}}: Can utilize a variety of these.
* BlowYouAway: ''PT-15 Prototype'' shoots out a powerful wind cannon blast that can help the launcher get some much needed distance from her enemies.
** RocketJump: Pressing the down key during the attack allows her to propel herself into the air with the blast sucking in enemies under her.
* DeathFromAbove: Gains the ability to call in a ''Quantum Bomb'' on her targets
* {{Hammerspace}}: Carries enough heat to make a supernova look cold.
* MultiRangedMaster
** FrickinLaserBeams: ''Laser Rifle'', which can be [[ChargedAttack charged]] to fire off an even wider and more powerful laser, adding an electric spark to it when charged even longer after her second awakening.
** GatlingGood: ''M-137 Gatling Gun'', it can [[MoreDakka fire off more shots]] the faster you tap the skill key.
** GrenadeLauncher: ''FM-31 [[ExactlyWhatItSaysOnTheTin Grenade Launcher]]''
** RecursiveAmmo: The ''FM-92 mk2 Lancer'' shoots a projectile into the air that splits itself into eight bombs before landing on the ground and demolishing everything in the kill zone. ''FM-92 mk2 Lancer SW'', continues the trend, but instead [[HomingProjectile homes in on the target(s)]]
** SuckingInLines: Her ''X-1 Extruder'' does this, creating a large vortex of energy that sucks in not only lines, but [[YouWillNotEvadeMe enemies as well]] before firing the condensed energy into one big bang.
** VideoGameFlamethrowersSuck: Downplayed. ''M-3 Flamethrower'' has extremely short range, but is deceptively powerful, but ''Flame Pillar'' averts this entirely.
* OddNameOut: The launchers "skills" (see {{BFG}} above tend to have official-sounding names. FM-31 Grenade Launcher, FM-92 mk2 Lancer, M-127 Gatling, etc. However, her longer, more powerful flamethrower is simply named [[ExactlyWhatItSaysOnTheTin Flame Pillar]]
* PistolWhip: "Sub Weapon Crusher" allows the Launcher to strike and knock back enemies with the sub weapon she's pulling out.
* StatStick: The HandCannon she equips only serves to boost the power of her subweapons. Most launchers rarely use these in combat.
* TechnicolorFire: A second awakening passive of hers, ''[=AJ=] Reinforced Parts'' causes her flamethrowers to spew blue flames if held out long enough.

!!Mechanic
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/fmech_6412.jpg]]

->''The cold metallic body of a deadly mechanical device... caressed by the soft warmth of a feminine hand.''

Compared to her male counterpart, she focuses on the "G-Series" of mechs.

Awakens as a Metalheart.

Her second awakening is the Optimus, where she gains the ability to switch between the G-Series instantly along with making them even more powerful.
----
* ActionBomb: Many of her robots
* AttackDrone: Her main specialty, the G-series robots.
* DeathFromAbove: ''Mech Drop'' calls down air support to rain down robots on enemies which then explode.
* FashionableAsymmetry: In her 'Awakened Ones' avatar set, she has one thigh-high on only one leg.
* {{Invisibility}}: ''Camouflage'' casts a cloaking device over herself and her allies, giving them a window of opportunity to get the drop on monsters.
* LightEmUp: Focuses primarily on Light Damage, ''Transformation'' allows her to convert all her otherwise fire-based attacks to light.
* {{Mecha}}: Her First Awakening Active, ''G-0 Battledroid Transformation'', makes the Female Mechanic lockdown on enemy targets then quickly constructs a mech to fire off at them.
* MechaMooks: Summons robots as a means of offense. Focuses more on the ''G-Series'', a series of robots that follow closely with the Mechanic and attack nearby enemies, than the [[DistaffCounterpart Male Mechanic]].
* TheTurretMaster: Can install [[SentryGun turrets]], ''EX-S Viper'' and ''[[MoreDakka EX-S Viper Zero]]'' to fire off at enemies.

!!Spitfire
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/fspitfire_9786.jpg]]

->''I have a capricious mood that shifts whenever I endow my bullets with a different elemental power…which means you never know how you are going to die.''

Uses a variety of bullets and grenades, she has a more air friendly play style compared to her male counterpart, though is a bit slower on the ground. Awakens as a [[{{Valkyries}} Valkyrie]].

Her second awakening is the Frejya. The Frejya fights from the sky with a jetpack, increased air power, and BottomlessMagazines. In addition, she can call in her counterpart to the Crimson Rose, known as the Valkyrie Forces.
----
* CrosshairAware: Can call a sniper to shoot enemies through the skill, ''Neil the Sniper'', which allows the player to manually aim at enemies through a controllable cross-hair.
* DeathFromAbove: What separates them from their male counterparts. While initially, it was just the ability to throw grenades in the air, their 2nd Awakening update solidifies this by giving them a JumpJetPack, the ability to use almost all of their skills in midair, and a 2nd Awakening passive which buffs their damage if they attack from midair.
* ElementalPowers: Can apply [[SilverBullet light]], [[KillItWithIce ice]], or [[KillItWithFire fire]] properties to a number of bullets and in addition can equip neutral, [[ShockAndAwe lightning]], and freezing grenades. She also has access to the skill, ''Photon Bomb'', which is a ''[[LightEmUp light]]'' based nuke that creates an area which stuns enemies within it.
* GrenadeSpam: Tends to utilize grenades more than her male counterpart. Taken UpToEleven with her 2nd Awakening buff skill that prevents her stock of grenades from dropping below 1 for a short amount of time, allowing her to spam them constantly.
* JumpJetPack: After the female gunner 2nd awakening she gains ''Nitro Motor'' which allows her to perform 3 additional jumps in the air.
* LandMineGoesClick: Averted, ''Flash Mine'' and ''M61 Mine'' set off the moment enemies step on them.
* MoreDakka: Spitfire possesses exclusive passive mastery skills for Muskets and Bowguns, drastically increasing the attack speed and firing rate of both weapons. The buff skill Aerial Fire also allows them to fire massively increased number of projectiles in midair.
* TheStrategist: Implied, the Spitfire has an access to a variety of different bullets and grenades that will deal more damage based on the type of enemy they hit (ex. [[SilverBullet Silver Bullets]] do more damage to demon, spirit, and undead type monsters while [[KillItWithFire Fire Bullets]] do more damage to plant, insect, and building type enemies). In addition the Spitfire can set down mines and attach [[GrenadeTag explosives]] onto enemies, allowing her to lure enemies into traps or zone them in [[PlayerVersusPlayer PVP]].

[[/folder]]

[[folder:Thief]]
[[quoteright:169:http://static.tvtropes.org/pmwiki/pub/images/thief_946.png]]
->''They call me a Thief, but I'm not after your jewels or your precious wares. I specialize in... How shall I put this... corporeal embezzlement.''

Possible subclasses include: Rogue, Necromancer, Kunoichi, and Shadow Dancer
----
* CombatStilettos: Her default design has her wear high heels.
* DualWielding: Comes with ReverseGrip
* FantasticRacism: Shows some contempt for humans when first starting out on her journey. She is on the receiving end herself by a few [=NPCs=]. This is toned down considerably post-Metastasis.
* OurElvesAreBetter: Is a Dark Elf.
* ScarfOfAsskicking: Part of her default design.
* TheStoic: The personality given to the generic Thief.

!!Rogue
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/frogue_5440.jpg]]

->''Fast. Faster! If you manage to see the shining blades in my hands, try your best to dodge them.''
Members of the Dark Elven Royal Guards, Rogues specialize in swift, sonic speed movements, being able to cut down foes before they're able to blink... [[GameplayAndStorySegregation Or so the lore goes]].

Ingame she is capable inhuman speeds, but choosing to equip Twin Swords instead of Daggers noticeably lowers her attack speed in exchange for greater attack power. Regardless of which weapon she wields, the Rogue is excellent at comboing attacks. Her main feature lies in her skill ''Hit End'' which allows her to build up ''Contact Points'' through her attacks and spend them by pressing "Z" at the end of just about any given skills for a powerful finisher.

Awakens as a Silver Moon

Her 2nd Awakening is the Alcyone
----
* DeathOfAThousandCuts: Especially if she wields Daggers.
* DivingKick: ''Diving Arrow'' causes the Rogue to dive down from the sky and perform an air kick on the enemy which she can finish off with a slam kick.
* DoubleJump: One of her skills.
* FlashStep: ''Side Step'', a sidestep, and ''Breaking Rush'', a forward dash.
* GlowingEyes: Her subclass effect causes her eyes to glow white.
* KnifeNut: Can use either Twin Swords or Daggers.
* SpeedBlitz: Several of her attacks, including ''Lightning Arrow'', ''[[MeteorMove Excel Strike]]'', and ''Sonic Assault''

!!Necromancer
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/fnecro_3055.jpg]]

->Respect for the dead? Hahaha! I'll have none of it if that's what it takes to make ends meet!''
A practitioner of traditional Dark Elf Magics, the Necromancer specializes in coordinating with her primary summon, Nicholas, to aid her in her attacks. She invokes the spirit of the ancient king of the Dark Elves, Vallacre, to embrace his powers, being able to cleave great areas with his blade while he is summoned.

Awakens as a Defiler

Her 2nd Awakening is the Thanatos
----
* ArachnidAppearanceAndAttire: Not her, but one of her main summons, ''Nicholas'', was known as the Spider Prince when he was alive. Several of his attacks are spider themed, like summoning a large spider to strike enemies or creating a web of darkness around him to damage enemies over time and, with later skill upgrades, immobilize them
* BattleButler: Again, ''Nicholas''
* CastingAShadow: All of her attacks are of the dark [[ElementalPowers element]].
* CastFromHitPoints: ''Dark Ritual'' is a buff that grants the Necromancer a temporary boost in intellect at the cost of strength and some of her Health.
* ElegantGothicLolita: Summons a zombie variant who proceeds to barf on monsters before then disappearing.
* HomingProjectile: ''Dark Soul'' creates a spectral projectile that seeks out the first enemy in range.
* {{Necromancer}}: [[ExactlyWhatItSaysOnTheTin Duh]]
* NightOfTheLivingMooks: Downplayed, compared to the [[MinionMaster Summoner]] and [[MechaMooks Mechanics]], the Necromancer doesn't have an army of minions constantly at her disposal, instead she summons a temporary group of zombies through issuing a skill command to ''Nicholas''. The zombies summoned grab onto enemies then [[ActionBomb explode]] having a chance to [[TheVirus curse]] them. If an enemey dies while still cursed will a zombie will be summoned in its place.
* PowersViaPossession: Her summon, ''Vallacre'' was the ancient king of the dark elves and the Necromancer is described as allowing ''Vallacre'' to possess her. This makes ''Vallacre'' play less like a summon and more like a [[StatusBuff skill buff]], changing the Necromancer's basic attacks into strikes with ''Vallacre's'' [[{{BFS}} sword]] and giving the Necromancer access to new abilities while ''Vallacre'' is summoned.
* YourSoulIsMine: She can collect the souls of defeated units (including her own) in order to charge up for a buff that grants bonuses to several of her skills.

!!Kunoichi
[[quoteright:321:http://static.tvtropes.org/pmwiki/pub/images/f22a23c45bdbadeb866b144938b16ea5.png]]
A Shonan trained ninja who specializes in area of effect fire magic. Often utilizing clones to attack with her.

Awakens as an Izunabi.

Her 2nd Awakening is the Shiranui.
----
* ChargedAttack: Most of her attacks can be powered up by holding down the button used to cast it: this usually makes the attack do more damage or have more reach.
* DoppelgangerAttack: She can either cancel her skills while she's casting them, substituting herself with a clone that finishes the attack for her or have the clone repeat the last 6 skills she used in powered up form and in rapid succession.
* DoubleJump: In the same manner as the Rogue.
* GratuitousJapanese: Regardless of the language of her voice, she will utter Japanese words with some of her attacks
-->'''Flying Squirrel''':''ムササビ! (Musasabi)! しまい! (Shimai!)''
* HighlyVisibleNinja: Especially in her 2nd awakening art, where's she's clad in ''all white''.
* HimeCut: In her first awakening portrait.
* KillItWithFire: Basically all of her attacks involve this one way or another, combined with StuffBlowingUp.
* McNinja: Possibly an in-universe example, Dark Elf culture is non-Asian in design and it is said that the Thief seamlessly blends [[{{Wutai}} Suju]] magics with Dark Elf magics as a Kunoichi.
* NinjaLog: Another one of her skills.
* PublicDomainArtifact: Her 2nd Awakening skills are named after and connected to Imperial Regalia of Japan: she gains a spinning ring of magatama that she can shoot at her enemies to gradually power up her attacks, 2 additional summons in form of Yamata no Orochi and Amaterasu and her 2nd Awakening Active allows her to summon the flaming sword Kusanagi, which she can then temporarily wield to further enhance the power of her attacks and [[TechnicolorFire turn her flames blue.]]
* StockNinjaWeaponry: She equips Kunai as her weapon, and can also use shurikens in her skills.

!!Shadow Dancer
[[quoteright:332:http://static.tvtropes.org/pmwiki/pub/images/thief_shadowdancer.png]]
An Assassin character who gains bonuses when back attacking.

She Awakens as a Nightmare.

Her 2nd Awakening is the Grim Reaper.
----
* BeatStillMyHeart: ''Fatal Blitz'', if used from behind, will rip out a single target's heart before crushing it in her hand.
* CastingAShadow: While none of her attacks deal any implicit shadow damage, she is able to manipulate her own shadows by extending them into an aura around her that allow her attacks to bounce between enemies within the aura whenever she lands a back attack.
* ChainPain: Her 2nd Awakening Active, ''Chain Reaction'', attaches a chain to her daggers, giving her access to additional moves that allow her to bind an enemy in place, or perform a finisher to string up a single target.
* FlashStep: One that allows her to cancel out of attacks and have a [[DoppelgangerAttack Shadow Clone]] finish the attack for her.
* GratuitousSpanish: Whispers ''"Adios"'' when Fatal Blitz is used behind the enemy.
* InTheBack: Her entire skill set is geared around exposing the enemy's back, either by maneuvering behind them or spinning them around,[[BackStab and then stabbing them]] for increased power and followup attacks on all of her attacks.
* InTheHood: Part of her attire in official art.
* KnifeNut: Equips Daggers
* SexyBacklessOutfit: It's visible in her awakening art if you squint, but in wallpapers and as an avatar set, it's clear that her crop top exposes her back.
* SlasherSmile: In her cut-in when the ''Assassination'' skill is performed from behind the enemy.
* SuperMovePortraitAttack: When the ''Assassination'' skill is used when the enemy's back is turned, it will show one of these that take up the whole screen for a split second.

[[/folder]]

[[folder:Male Fighter]]
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/mfighter_9698.png]]

->'''Voiced by''': Creator/NobuyukiHiyama (JP)

->''I will kick out whatever blocks my way!''

A Fighter who originates from Suju, specializing in the art of battle taught in his homeland. His style of battle, Suju fighting, focuses largely on kicking.

Much like the original Fighter, he can also become a Nen Master, Striker, Brawler, or Grappler.

----
* ArtEvolution: His old sprite used to be much more stiff and lacking in animation frames when compared to most other characters, so he was slightly redesigned and animated better.
* FlashStep: ''Flash Move'' allows him to dash forward quickly while also giving him brief invincibility.
* KickChick: [[GenderInvertedTrope Gender-Inverted]]
* MrFanservice: His default design is a WalkingShirtlessScene, and is pretty muscular to boot.
* LeeroyJenkins: The personality given to the generic [[http://www.youtube.com/watch?v=u8fzRjp2_vc male fighter.]][[spoiler: Also led to him leaving the temple he trained at in his backstory.]]

!!Striker
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mstriker_6179.jpg]]

->''You think you can avoid my kick attack? How about you try to catch the shadow first.''

Highly similar to his female counterpart but with some twists, awakening as the Dragon Fist.

His 2nd Awakening is the Tyrant.
----
* CharlesAtlasSuperpower: He uses no [[KiManipulation Nen Energy]] or [[CombatPragmatist tricks up his sleeve]], only his physical body to fight.
* DynamicEntry: His main source of damage is the ''Dragon Kick'', an advancing flying kick that does massive amounts of damage to anything it hits: with the right Chronicle set and other gear that reduces cooldowns, you can practically spam it at every chance you get.
* ExtremityExtremist: Almost every attacking skill exclusive to the M. Striker is a kick. Initially downplayed after his 2nd Awakening revamp which made his 2nd Awakening Active into a charged punch until it was changed to a series of flaming kicks with the charged punch changed into a regular 2nd Awakening skill. In another aversion of this, he was also given the ''Raid Punch'' passive that changes his ''Air Walk' headstomp into a diving punch with a fire effect.
* FlashStep: Like the base Fighter, he can also use ''Flash Move''. Season 2 update also gave him access to the ''Quick Step'' passive skill which allows him to cancel his attacks into Flash Move without putting it into cooldown at a cost of a Muscle Shift cancel as well as allowing him to use it dash backwards: with enough skill, you can gain Monk-like mobility for as long as you have Muscle Shift cancels available.
* HurricaneKick: ''Flame Tornado Kick'', it lifts the striker into the air as he spin kicks his opponents.
* LightningBruiser: He's a fairly fast, mobile character and does one of largest amounts of burst damage in the game.
* SpeedBlitz: ''Lightning Dance'', causes him to dash between enemies, kicking them all into a single spot, before he dashes to that spot to finish them off with a powerful kick.
* WalkingShirtlessScene: His Awakening portrait.
* WreathedInFlames: His Awakening, ''Suju Inferno'', sets his legs on fire, giving him a buff that enhances the power of all his attacks. His 2nd Awakening skills can enhance this effect even further, allowing him to keep it up permanently with enough equipment that increases its duration and reduces its cooldown.

!!Nen Master
[[quoteright:234:http://static.tvtropes.org/pmwiki/pub/images/mnenmaster_4165.jpg]]

->''Nen... that which is more important than life itself.''

Similar to the female version but more of a focus on offense. Awakens as Radiant Lion.

His 2nd Awakening is the Nen Emperor
----
* AnimalMotifs: Tigers.
* DeflectorShields: ''Nen Guard'', his lasts much shorter than the female version but also has a shorter cooldown and instant cast time to compensate.
* DoppelgangerAttack: ''Doppleganger Blast'' summons a wall of Dopplegangers made of Nen that explode on contact with enemies.
* EnergyBall: ''Nen Shot''
* KamehameHadoken: ''Nen Cannon'', A [[ChargedAttack charged]] ''[[EnergyBall Nen Shot]]''
* KiManipulation: Nen is essentially Ki.
* LightEmUp: His attacks are all of the light [[ElementalPowers element]].
* LightIsNotGood: Gained his Nen abilities through forbidden means [[CastFromHitPoints that cut into his lifespawn]]. Does not care one bit about that "forbidden" part, although an implied DarkAndTroubledPast does not help. By the time he advances into Nen Emperor, he's stated to only have 1 or 2 years of life left at best and that's only if he uses the powers granted by the advancement to siphon more lifespan for himself.
* MakeMeWannaShout: Lion's Roar, although it only strikes in front of him in contrast to how the female version hits around her.
* PowerDyesYourHair: Originally had brown hair in his 1st awakening portrait, in his 2nd, his hair becomes blonde.
* OrbitingParticleShield: ''Spiral Nen'' creates Nen particles that orbit around the Nen Master and damage nearby enemies: he can then send them to temporarily assault enemies or widen their circling radius. Compared to the female Nen Master, the Male Nen Master directly manipulates his Nen particles in combat more often.
* TigerVersusDragon: The Tiger to the Female Nen Master's Dragon. This is especially evident through his skill ''Haitai Summon'', where he summons a burst of nen energy forward in the shape of a Tiger.

!!Brawler
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mbrawler_3185.jpg]]

->''The only rule a Brawler needs, is to [[CombatPragmatist clear your mind of all rules]].''

Similar to the female one but with a focus on throwing things to do his status ailments. Awakens as [=Rampager=]. (KR name Thousand Hands)

His 2nd Awakening is known as Hades.
----
* AHandfulForAnEye: Kicking sand into his opponents' eyes is one of his earliest skills.
* AcquiredPoisonImmunity: Not to the point of Female Brawlers but he still takes reduced damage from poisoning.
* ChainPain: Utilizes Chains in several of his post Awakening attacks.
* ChargedAttack: An odd variant, ''Strengthen Throw'' buffs his next throw attack to be more powerful and have an additional effect. It can be cast often but the ''Strengthen Throw'' version of some skills may not be so useful depending on the situation.
* ColonyDrop: The ''[[ChargedAttack Strengthen Throw]]'' version of ''Brick Throw'' [[DontAsk somehow]] manages to combine three bricks into a large meteor that the Brawler jumps up to launch at his opponents. One of his 2nd Awakening skills, ''Cave-in'' also allows him to use his chains to literally collapse the ceiling on his enemies.
* CombatPragmatist: His method of attacking is all about stacking [[StatusAilment Status Ailments]] on enemies. Though he seems better than his female counterpart as his usage of moves mainly involves throwing and his version of venom mine has him toss it up and kick it, blasting whatever's infront of him with a plume of poison gas.
* EverythingsBetterwithSpinning/ SpinAttack: His skill, ''Needle Spin'', turns him into a bloody tornado of needles
* EyepatchOfPower: His 2nd Awakening's Art gives him an eyepatch
* ImpossiblyCoolWeapon: His 2nd Awakening's ultimate attack has what can only be described as a bat made of a bunch of mines taped and chained together. You can actually see the thing in [[http://wiki.dfo-world.com/view/File:Dark_King.jpg Hades's full art]].
** StuffBlowingUp: His 2nd Awakening Active, ''Upgraded Poison Mine: Firelock'', smashes the bat into a poor sucker's face, blowing it up while [[PutTheLaughterInSlaughter laughing manically]].
* InescapableNet: ''Net Throw'', the Brawler throws out a net that immobilizes enemies. [[YouWillNotEvadeMe Can drag enemies towards him]] with ''[[ChargedAttack Strengthen Throw]]''.
* IShallTauntYou: ''Taunt'' debuffs enemies in an area around the Brawler, decreasing their accuracy and making them more vulnerable to his [[StatusAilment Status Ailments]]
* NoHoldsBarredBeatdown/ KickThemWhileTheyAreDown: Also has the skill ''Mount'', but unlike his female counterpart, the Male Brawler's version of mount only hits 3 times while hitting more with each individual hit. His version of ''Raging Vulcan'', upgrades the mount into a single charged punch with a shock wave that hits the whole screen.
* SlasherSmile: Especially pronounced in [[http://wiki.dfo-world.com/view/File:Dark_King.jpg his 2nd Awakening art]].
* SlideAttack: ''Ground Tackle'' causes the brawler to do a sliding kick on the ground while kicking up sand in the process.
* StickyBomb: The non strengthened version of ''Dirty Barrel'' throws out a barrel of viscous liquid that explodes on enemies it hits and slows them.
* TechnicolorToxin: His poison attacks have a [[PurpleIsTheNewBlack purple/magenta]] color
* WhipItGood: ''Blood Rage'', the Brawler whips out chains in front of him quickly.

!!Grappler
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/mgrappler_147.jpg]]

->''If I defeat the most powerful of your group, it means I defeat all of you.''

Very similar to the female counter part, but with a greater focus on grabbing and pummeling instead of power slams. He awakens as the Juggernaut.

His 2nd Awakening is the Titan.
----
* AntiFrustrationFeatures: Also has ''Grab Cannon'', although the nature of his attacks somewhat diminishes the importance.
* BoringButPractical: Comes off as this when compared to the Female Grappler: not only does his Overwhelming Grab have much more reach than Female Grappler's Unstoppable Grab, but it also allows him to throw multiple enemies at the same time with his basic skills. In exchange, most of his basic throws consist largely of kicking the enemy away in a variety of ways or quickly pummeling them before slamming them to the ground, while the Female Grappler uses much more elaborate wrestling throws to deal with her enemies. That being said, his 2nd Awakening takes his fighting style UpToEleven with moves that do things like a grab that gathers up enemies in a single spot before jumping off them, leaping off the wall and doing a massive diving kick that causes a huge explosion, a judo throw so powerful that it buries them halfway into the ground, followed by a fiery explosion that spits them back out and stomping the ground so hard that it creates SteppingStonesInTheSky which he rapidly leaps off of while simultaneously hitting the enemy before finally slamming them into the ground.
* CharlesAtlasSuperpower: He uses no [[KiManipulation Nen Energy]] or [[CombatPragmatist tricks up his sleeve]], only his physical body to fight.
* GrievousHarmWithABody: A lot of his skills involve throwing his opponents into each other, also more prone to body slams than his female counterpart. Slam Kick and Rolling Spike are his main forms of this, as he can specifically aim the enem(y/ies) he initially threw with them to land closer or father depending on if you press nothing or hold up or down.
* GroundShatteringLanding: Can pull this off with several of his moves, especially ''Wild Cannon Spike'' and the finisher for his First Awakening active, ''Rhythmic Assault''.
* MeteorMove: Some of his "throws" involve kicking his enemies into the air then slamming them back into the ground.
* MightyGlacier: While fairly slow he can break enemy super-armor and [[TeamSpirit leave them open to attacks]], although he cannot hold enemies as long as female grapplers.
* WrestlerInAllOfUs: Has various throws and holds and his awakening art is styled after a Judo practitioner.

[[/folder]]

[[folder:Male Mage]]
[[quoteright:173:http://static.tvtropes.org/pmwiki/pub/images/phpqz40hxpm_4986.jpg]]
->'''Voiced by''': BobbyThong (EN) SoichiroHoshi(JP)

->''Who needs a heart when you have the limitless power of the Abyss?''

An outcasted Mage who, after undergoing a fatal experimental procedure, was resurrected via the power of the Abyss, a limitless source of energy that has replaced his heart. Now wielding unimaginable magical strength, he is sent to Arad to atone for his sins.

Wielding dark magicks, the Male Mage is a vastly different counterpart to the average Mage. With the ''Abyss'' in his heart, he can regenerate limitless Mana, and he possesses the strength of ''Immortality'', an ability that allows him to defy death itself. The Male Mage is particularly specialized in elemental magic, with abilities such as ''Ice Sword'' and ''Wind Strike''.

He can advance to become an Elemental Bomber or a Glacial Master.

----
Tropes associated with the Male Mage:
* TheAtoner: Resurrected and sent to Arad to atone for his crimes on Pandemonium.
* BadassAdorable
* ChildMage: Appears to be at most in his early teens.
* DarkerAndEdgier: compared to his [[DistaffCounterpart female]] [[TokenMiniMoe counterpart]]
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=Oo1z-pXCjC8 New Trial]], reprises in his [[https://www.youtube.com/watch?v=fdk8jCeoDfs 2nd Awakening Trailer]] in [[https://www.youtube.com/watch?v=erMPMOKQzps Rock Form]]
* OurElvesAreBetter: Subverted, in spite of looking like a Dark Elf, he is considered a Pandemonian, who are a separate species from Dark Elves.
* PointyEars: Like many Pandemonian characters -- they're apparently distinct from the "true" dark elves of Arad, but more hasn't really been said.
* PowerAtAPrice: A part of himself is replaced with the abyss, giving him limited immortality and stronger powers. The long term effects aren't known.
* ProjectileSpell: His basic attacks are magical blue orbs.
* TrappedInAnotherWorld: Originally from Pandemonium but was sent to Arad by a mysterious being [[spoiler: later revealed to be Hilder]] who gave him a second chance at life.
* WhyWontYouDie: one of his passive skills, ''Immortality'', is an auto revive when his hp reaches zero. This is offset by the fact that for a few seconds immediately after reviving he takes extra damage and cannot use healing potions, if he dies within that period of time it counts as a death.

!!Elemental Bomber
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/elebomber_2394.jpg]]

->''The energy surrounding me... it is... so beautiful.''
Most likely the SpearCounterpart of the [[ElementalPowers Elementalist]], though his brand of elemental powers is different. He awakens as a Warlock.

His 2nd Awakening is the Oblivion
----
* ChainLightning: One of his attacks
* ChargedAttack: He gains stacks of ''Elemental Force'' with each skill that he uses. He can expend these charges when he casts ''Elemental Cannon'' for a larger and more damaging Cannon Blast.
* ColonyDrop: His 2nd Awakening Active, ''Armageddon Strike'', causes the Oblivion to conjure an elemental nuke the size of a planet above his head, teleport into it, then, when it lands, detonate it with a BadassFingersnap.
* ElementalPowers: Can enchant his basic attacks with one of the four elements through the skill ''Elemental Shift''. In addition he has access to skills of all four elements and unlike Elementalists, can easily invest skill points in skills of all elements due to his [[MasterOfNone lack of an elemental mastery skill]].
* MagicMissileStorm: ''Elemental Rain'', the Elemental Bomber jumps up and fires off a barrage of elemental magic missiles before finishing off with a giant magic cannonball. Now updated into a much quicker BeamSpam of elemental lasers instead.
* JackOfAllTrades: In terms of [[ElementalPowers elements]]. While most of the female mage classes usually tend to focus on 2 elements in their skill builds, the Elemental Bomber does not have to specialize in any specific elements. This is reflected in his First Awakening Passive, ''Elemental Chain'', where using a skill of one element buffs the power of skills for the other three.

!!Glacial Master
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/gm_8668.jpg]]

->''One day, ice will quench the fires of hell itself.''

Does not appear to be a SpearCounterpart to any Female Mage class, although he does share some class-specific armor sets with the Battle Mage. Is ExactlyWhatItSaysOnTheTin: A mage that focuses on ice attacks and freezing enemies. He awakens as a Hell Freezer

His 2nd Awakening is the Eternal
----
* AnIcePerson: All of his attacks [[KillItWithIce are ice based]] even the [[KillItWithWater water]] ones.
** Literally too in his awakening, as the lore states he's basically an icy embodiment of the abyss and that he's neither alive or dead.
* ElementalPunch: The Glacial Master's basic attacks change to encase his fists in ice to strike at his enemies.
* HarmlessFreezing: His First Awakening passive, ''Frozen Soul'', and later skill upgrades to ''Path of Frost'' freeze enemies around the Glacial Master without doing any damage to them.
* KillItWithWater: ''Raging Water Pillar'', the Glacial Master creates a pentacle which forms waterspouts that circle him before converging and exploding into a giant column of water.
* SpontaneousWeaponCreation: Can create spears, bows, swords, [[DropTheHammer blunt weapons]] and drills out of ice.
** MultiMeleeMaster: Can efficiently wield any of these weapons without any problems.

[[/folder]]

[[folder:Dark Knight]]
[[quoteright:166:http://static.tvtropes.org/pmwiki/pub/images/406573943822763_6379.png]]

After being infected by Kazan's curse, a fateful encounter with a princess caused a young Slayer's infection to rapidly accelerate, [[DrivenToMadness causing him to go insane]] and making him a viable subject for the Vilmark experiments. However, the experiments' failure causes him to arrive at the Time Gate, where he gains the power to purge the curse from his body. Upon meeting the Creator, he sees a vision of the end of time. In order to prevent the fate of the world, he and the Creator sacrifice a large portion of their power to leave the Time Gate and arrive in present-day Arad.

As a designated "Supplementary Class", he gains no Subclasses or Awakenings. His gameplay focuses around a combo system where up to six Slayer Skills can be bound to the same hotkey to create a combo initiated by mashing the hotkey, with each successive Skill gaining an increasing power boost. He is able to use all armors and can wield all Slayer weapons.

----
* BagOfSpilling: Justified; breaking out of the Time Gate cost him the majority of his power, and he must regain it throughout his journey.
* JackOfAllTrades: He has most abilities (non awakening actives mainly) from every Slayer subclass.
** MasterOfNone: But he lacks the passives that define each subclass, forcing him to be versatile.
* MechanicallyUnusualClass: The aforementioned combo system. Additionally, none of the Dark Knight's skills have any non-hotkey inputs, including the basic Z button LauncherMove every other class starts off with (it needs to be bound to a hotkey combo).

[[/folder]]

[[folder:Creator]]
[[quoteright:157:http://static.tvtropes.org/pmwiki/pub/images/creator_4506.png]]

A prolific Mage who was also subject to the Vilmark experiments, much like the Dark Knight. The experiment's failure resulted in becoming trapped within the Time Gate, where she learned to harness the "Familiar of Time", granting her the ability to manipulate the very fabric of the world around her, earning her the title of "Creator". Having learned about the end of time from the Dark Knight, the two sacrificed their powers to escape the Time Gate and travel to Arad to prevent the fate of the world.

As a designated "Supplementary Class", she gains no Subclasses or Awakenings. Unlike other characters, she wields a [[MechanicallyUnusualFighter vastly different control scheme focused around the mouse.]] She can wield all of the same weapons a Mage does, although her WeaponOfChoice leans towards Broomsticks.

----
* ButtonMashing: Damage dealing at later stages can boil down to hammering the mouse buttons as fast as humanly possible to maximize DPS.
* CrutchCharacter: Similarly to the Female Brawler, she'll be able to utterly decimate early dungeons without much effort, but will become more and more reliant on having a team to protect her or playing more carefully in the later levels due to not being able to insta-gib everything on screen any more, although her damage output remains quite high.
* DeathOfAThousandCuts: Due to the nature of her basic attack, killing endgame enemies can come down to this, interspersed with a few very hard hits.
* ElementalPowers: She can invoke them but in a different style than the other elemental focused mage classes.
** KillItWithFire: The Fire skill allows her to summon a fire pillar that the player can manuever with the left mouse click, as well as summon small meteors with the right mouse click. The Protection skill's Flame Whirlwind also envelops the Creator in a tornado of fire.
** AnIcePerson: The Ice skill allows her to summon giant ice balls that bowl over enemies with the left mouse click, as well as summon huge ice plates that crush enemies flat with the right mouse click. Protection can also generate a barrier of ice that defends the Creator from attacks.
** GreenThumb: Interference's Wood Fence allows her to create a barrier made of roots with the right mouse click.
** BlowYouAway: Wind allows her to summon a highly damaging wind tunnel she can direct with the left mouse click, or create a vortex of wind with the right mouse click that pulls enemies towards it and deals continuous damage.
* FetchQuest: Along her journey, she is additionally tasked with recovering Time Gate Fragments from area bosses. Completing these quests restores Fragments to the Time Gate, which, in turn, unlocks flat stat boosts for her.
* GlassCannon: Beyond all others; she's one of the most frail classes, but is also one of the strongest classes.
* LinearWarriorsQuadraticWizards: Unfortunately inverted in her case; at the beginning of the game, she's an outright GameBreaker that has both superior range and Magic strength compared to virtually every other class. However, by the time she hits Level 50, her damage growth begins flatlining, as she lacks endgame tools due to the nature of her class.
* MechanicallyUnusualClass: While some recent classes have some extra quirks, she outright controls differently.
* {{Meganekko}}: Art appears to follow the archetype, though in game, she has them on the top of her head.
* NoSell: The Protection skill can create a barrier of ice with the right mouse click. While this renders the Creator temporarily immobile, the shield also momentarily defends against all damage by absorbing attacks. However, it will shatter prematurely if it eats too much damage.
* NonStandardCharacterDesign: Her design appears more {{Animesque}} compared to previous classes.
* SquishyWizard: Less so than the average Mage due to her choice of Plate Armor, but she still has problems holding her ground if caught in a firefight. Not that it should be a problem, though; you'd basically have to ''let'' her be attacked given her playstyle.
* SupportPartyMember: As her relative strength diminishes and other characters begin to catch up, her playstyle becomes more geared toward supporting a party. She possesses a variety of skills that manipulate enemy positions (Fling, Wood Fence, Wind Storm), stunlock/juggle targets (basic attack, Flame Whirlwind, Meteor Drop), or knock down (Ice Stone, Ice Plate). Additionally, her playstyle assures that she's in danger much less of the time, and she still has respectable damage output.
* ThemedCursor: While the cursor is otherwise the same as any other player's outside of dungeons, it becomes an orange circle when within dungeons. When clicked, the circle produces a burst effect that damages enemies within its range. The cursor also changes in response to activating one of her five Skills.


[[/folder]]

[[folder:Female Slayer]]
[[quoteright:216:http://static.tvtropes.org/pmwiki/pub/images/phpnjptwfpm_6748.jpg]]
->'''Voiced by''': Creator/KanaUeda (JP)

The Female Slayer is one of but few humans who survived the aftermath of the failure of the Vilmark experiment known as "Metastasis". Having survived the destruction granted her the ability to harness the energy of the Metastasis itself, and this unique power was recognized by the Empire Knights, who took her and others in against their will and trained them as soldiers. However, she was then ousted by the Empire for supposed treachery, and now opposes them for revenge.

Compared to Gunners and Fighters, she plays [[DistaffCounterpart rather differently]] from her male counterpart.

Possible subclasses include: Sword Master, Demon Slayer, Dark Templar, and Vagabond.
----
* ChildSoldier: Was trained since she was a kid, unwillingly.
* EarlyBirdCameo: A Female Slayer is one of the [=NPCs=] rescued in the Village of Confinement 'dungeon' before the class itself was made playable in [=DFO=]. She also appears in the loading screen for the third part of Slote Power Plant Escape.
** These are artifacts of the fact that, in the original Korean version and most of the other Asian versions, [[BadExportForYou F. Slayer was added before the Season 4 update]] -- Nexon ended up never adding her (or the two other remaining pre-Metastasis classes), and she got put on the back burner by Neople in favor of focusing on getting things more up to date with the Korean version and adding new classes instead of a DistaffCounterpart.
* HeroesPreferSwords: Subverted if she equips a bludgeon.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=2x1UEoLeXpc Great Beginning]]
* ReverseGrip
* ZettaiRyouiki: Type A at base and similar in her subclasses mostly.

!!Sword Master
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/934a59cb117e49469c081881e3bcd7d1.png]]
Most likely the DistaffCounterpart of the [[MasterSwordsman Blade Master]], but mixes magic in with her skills.
Awakens as a Noblesse.

At 2nd awakening she becomes a Majesty.
----
* AllYourPowersCombined: ''Elemental Eradicator'' summons all of the Sword Master's elemental weapons at once to hold enemies before slashing the held enemies with each weapon and finishing them off.
* AwesomeButImpractical: ''Ascending Dragon'' certainly looks impressive, and its power is no joke, but it's nigh impossible to land all of the hits against the enemies you need it to. Latency also subjects the skill to this since even if you do activate it, it sometimes won't register the hit and thus will not continue with the rest of the attack.
* {{BFS}}: ''Arcane Sword Blast''
* BladeSpam: ''Swift Demon Slash'' and ''Tossing Slash'', the latter which is this trope made into a grab. Also eventually acquires a skill named ''Imperial Fencing'' that functions similarly to Blade Masters' ''Secret Slayer Technique'', in particular, the Katana's iteration is very much this trope, but is [[DeathOfAThousandCuts not exactly the most powerful]] iteration. However, she can be...
* BoringButPractical: If one acquires the "Magic Cataclysm" Epic shoulder armor (noted above in the Blade Master section) and specializes in using Katanas.
* BoyishShortHair: In both of her awakening art.
* CameraAbuse: Her Awakening skill is a triple slash that hits everything in the room and creates 3 deep jagged gashes on the screen, momentarily shattering it into pieces and briefly pulling her and her enemies into another dimension.
* CounterAttack: She has this, which can be activated upon successfully guarding an attack, in additional to already possessing Female Slayer's common reversal skill.
* DiagonalCut: Her Second Awakening, ''Final Sword Laevateinn'', and to a lesser degree, ''Swift Sword''.
* DopplegangerAttack: ''Illusion Sword''. Taken UpToEleven if one completes the ''Ancient Illusion'' Chronicle set, allowing her to cast the skill ''every second'', creating another illusion before the previous one even disappears.
* ElementalPowers: Can infuse her sword with fire, ice, light, or dark properties and has a passive skill that has a chance to cast an additional elemental projectile every time she connects with a hit from one of her skills: with high enough skill levels, a short sword and the ''Monster Ruler'' Chronicle set which powers up the respective passive skill, the chance to cast the skill can be increased to 100% and its cooldown can be reduced massively to a degree that if you were to stack enough boosts to the skill so that it'd hit the +10 extra skill levels cap, you could trigger it over 6.5 times per second, far more often than she could hit the enemy with any of her skills on a regular basis.
* GratuitousFrench: Not spoken by her personally, but the translation of her buff is called ''Sentiment Du Fer Critical'', which is based on a fencing term.
* IaijutsuPractitioner: Has more of a focus on this than her other classes and Blade Master as various moves use it.
* MasterSwordsman
* MultiMeleeMaster: Downplayed, compared to Blade Masters, but can wield [[{{BFS}} Zanbatos]], [[KatanasAreJustBetter Katanas]], Short Swords, or [[CarryABigStick Bludgeons]]. Everything but a LaserBlade. She also lacks the passive ability to master all weapons simultaneously.
* NamedWeapons: The elemental weapons she uses have names stated in the easily-glossed-over skill description of ''Elemental Shift'', as does the magic associated with each element, named in ''Magic Sword Medley''
** PlayingWithFire: Flamberge (Burning Eyes)
** AnIcePerson: Gallatin (Ice Spears)
** ShockAndAwe: Stormbringer (Mjollnir)
** CastingAShadow: Balisada (Soaring Black Flowers)
* SwordBeam: ''Flash''
* ThrowingYourSwordAlwaysWorks: ''Magic Sword Release'', combined with a [[ThisIsADrill drilling motion]].

!!Demon Slayer
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/120a6ce05db2e039bef38709da76f2f1.png]]
Most likely the DistaffCounterpart of the [[BloodyMurder Berserker]], she uses a demonic whipsword that gives her a bloodlust.
Awakens as a Demonbane.

At 2nd awakening she becomes a Deicide.
----
* AwesomeButImpractical: Before the Season 2 update. Sure, she has a WhipSword and constantly laughs at her enemies, but before her update, she was a nightmare to use in parties: her attacks flung her enemies all over the place, making it difficult if not impossible for the other party members to get any hits in.
* BloodLust: Stated to be a side effect of her WhipSword. Weaponized in form of Berserk, her main buff, which has the ingame description of letting Daimus take control over her body, causing her to glow red.
* BloodyMurder: Not to the same extent as the Berserker, but some of her skills take HP to use and almost all of her attacks have a chance of making her enemies bleed.
* DoppelgangerAttack: Sanguine Choreography creates around 6 shadowy clones of her called Krongs which dash to the nearest enemy and use one of her Soaring Blades-type attacks on them.
* DynamicEntry: If used on the ground, Sword Demon Strike allows her to make a huge leap forward which she can follow up with a slash that attaches Daimus on whoever she hits with it, who then proceeds to repeatedly slash at them.
* EvilWeapon: Her WhipSword is composed of three demons, Phnom as the blade, Daimus as the hilt, and Kelkus to support Phnom. Unfortunately for her, at least Phnom doesn't seem to be particularily happy to be working for her and Usurper Phnom involves Phnom breaking into pieces and starting to attack her before Daimus puts him back to his place.
* FlechetteStorm: Her first Awakening skill, Gloom Sword: Giga Blade starts off with BladeSpam, followed by her [[SwordPlant stabbing the Heaven Cleaver into the ground behind her]], which creates a portal from which numerous Kelkuses pour out to repeatedly stab the enemy. They also attach themselves onto the Demon Slayer, briefly turning her into a demon that charges at the enemy before she steps back, turns back to normal and creates a huge explosion by slamming her enlarged Heaven Cleaver into the ground.
* NoblewomansLaugh: Let's out an [[PutTheLaughterInSlaughter epic gale]] during ''Bleeding Blades''
* SexyBacklessOutfit: Her 2nd awakening art.
* WhipSword: Extends to WhipItGood in many of her attacks and can also use it by [[SpikesOfDoom stabbing it into the ground and having the blade repeatedly stab enemies from below]]. Generally speaking, a number of her attacks that involve using her weapon in a distinctly whiplike manner are known as Soaring Blades - <action>.

!!Dark Templar
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/77dea5d29e804a49413ceab5366db809.png]]
Most likely the DistaffCounterpart of the [[SwordBeam Asura]], although she has a few similarities with the [[CastingAShadow Soul Bender]] as well. She pledges her allegiance to the long forgotten god of death, Usir, in exchange for her powers.
Awakens as a Dark Empress.

At 2nd awakening she becomes a Nemesis.
----
* CastingAShadow: Her attacks tend to be of the Dark [[ElementalPowers element]].
* MagicKnight: Utilizes swords and magic, and is the bulkiest of the Slayers.
* ShadowWalker: Can sink into the shadows to move around.
* YourSoulIsMine: Absorbs enemy souls through attacking and killing monsters, which she can then use for some of her attacks

!!Vagabond
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/7406375f1ae20e79de51127cc4620efc.png]]
A Female Slayer who has decided to surpress the Metatstatic energy within her, focusing only on her abilities as a sword wielder. Her abilities focus on DualWielding via a sub-weapon she can use with her normal attack. Possesses a ''Lightsaber License'', granting her use of the Lightsaber class.

Awakens as a Dualist.

At 2nd awakening she becomes a Sword Empress.
----
* CaptainErsatz: Her playstyle and abilities are reminiscent of a Jedi (or Sith if you prefer), a resemblance supported by her specialization with [[LaserBlade lightsabers]] and mastery over [[MindOverMatter the force]].
* EverythingsBetterWithSpinning: Her default attack has her spinning around, so does her skills, and even her awakening.
* FlowerMotifs: Has some Lotus Flower imagery in several of her attacks.
* KillItWithFire: Can manifest blasts of fire using Qi Gong
* KiManipulation: Her telekinetic powers are stated to come from manipulating Qi Gong
* NinjaPirateZombieRobot: A DualWielding, [[MindOverMatter Telekinetic]], [[LaserBlade Lightsaber wielding]], Buddhist themed swordswoman
* SomeDexterityRequired: Able to use the Balmung to its highest potential (see the Blade Master section for more info).
* SwordPlant: The finisher to ''Comet Rush'' and the beginning of her Second Awakening skill ''Moonlight Rain Dance''.

[[/folder]]

[[folder:Knight]]
[[quoteright:137:http://static.tvtropes.org/pmwiki/pub/images/phpgynbtgpm_4724.jpg]]
->'''Voiced by''': Seo Young Kim (KR)

Formerly a mild-mannered schoolteacher from a quiet village, a woman learns from mysterious dreams that she is a '''Knight''', one of many beings from another dimension destined to find the missing Apostle Carloso. To this end, she bids farewell to the life she once knew in order to follow her destiny.

The Knight is one of many alternate selves that were created from a single image and scattered across the world to fulfill the same purpose. Gaining strength as a Knight takes the form of a process known as "synchronization", where power is slowly seeped into the Knight from alternate counterparts of herself. However, the Knight must take care not to let the power overwhelm her, as she runs the risk of losing herself amongst the synchronization process.

Possible subclasses include: Elven Knight and Chaos. Future subclasses planned are the Dragon Knight and Paladin.
----
* AlternateSelf: She attains her subclasses differently than other characters. Instead of training for them, she synchronizes with alternative versions of herself.
* BoobsOfSteel: Bustier (especially as the Elven Knight) than the Female Fighter and the Thief, who were already nicely sized physical fighters.
* {{Gainaxing}}: Never stops bouncing; even during her idle stance her breasts jiggle.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=1d6w2rsFWhA [=Dream4U=]]], reprises in her [[https://www.youtube.com/watch?v=hrfqAI-RFPg 2nd Awakening Trailer]] in [[https://www.youtube.com/watch?v=o3LHQ-xA_FY Rock Form]]
* LuckilyMyShieldWillProtectMe: Uses a shield with her sword, and her main quirk is choosing shields for various boosts.
* MissFanservice: She seems designed with {{Fanservice}} in mind more than previous female characters.
* NonStandardCharacterDesign: Quite different even compared to Creator, looking more fitting in a ''VideoGame/SoulCalibur'' game (she basically [[{{Expy}} looks like Sophitia]] from that series) or a typical fantasy anime.
* ShieldBash: Several of her skills have her use her shield as an attack. Notably, her ''basic combo'' prior to promoting is nothing but this.
* TasteOfPower: One quest that allows her to temporarily assume one of her subclasses in a special dungeon instance. She isn't allowed to keep those powers beyond that moment, as it would severely strain her.


!!Elven Knight
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/1fbbffacc6a4152ca78cb77362e6dc4e.png]]
A subclass which has her seemingly take on full elven traits. Wields Zanbatos and Plate Armor. Awakens as a Peacemaker.

Her 2nd Awakening is the Gaia.
----
* DifficultButAwesome: Her ability, ''Chain Rush'', is essentially this: while it's in effect, performing any skill causes a moving gauge to appear on top of her head, at which point they can use an unique Chain Rush-exclusive attack to cancel any of their normal attacks and then follow that up with another skill to advance the chain, increasing her damage output up to double her normal damage at 5x chain. However, it's easy to lose the chain and timing your attacks so they both match the chain gauge and actually hit the enemy can be difficult to manage.
* DynamicEntry: ''Elvish Jump'', when fully charged, can let the player jump roughly two screen widths into battle, sword first.
* FanservicePack: Her art seems to take Knight's already very sizable endowments and turn it UpToEleven.
* FertileFeet: ''Nature's Protection'' causes grass to spontaneously grow wherever the Elven Knight walks.
* GreenThumb: Her attacks are all nature themed.
* LuckilyMyShieldWillProtectMe: Has a number of skills that involve raising her shield to block enemy attacks.
* MythicalMotifs: Unicorns.
* OurElvesAreDifferent
* PowerUpMount: Can ride a Guardian Unicorn, gaining a new set of attacks.
* RapunzelHair: Her avatar set based on her artwork reveals that the Elven Knight's hair goes down all the way to her knees.
* ShieldBash: A number of her attacks use this in some form, and outside of her various skills, her normal attacks involve whacking the enemy with her shield over actually using that giant sword of hers.
* WhyWontYouDie: In addition to being absurdly tanky, Elven Knights possess the ''Dimension Molter'' skill, which lets her revive once every 3 minutes.

!!Chaos
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/c80f436b5c112e740bcbf51a205c71b4.png]]
A Knight who has turned to the treacherous path of demons, gaining command of a small army of demons who are at the beck and call of the Knight so long as she proves her dominance. Throughout her journey across the world, the Chaos must face off against a demonic synchronization that threatens to drive her mad with power. At Level 50, she awakens as a ''Demon Queen''.

Her 2nd Awakening is the Demon God.
----
* AutoRevive: If the Chaos falls in combat, ''Evil God Aten'' will activate, which automatically restores 10% of her HP and brings out Aten, who stalls enemies with FrickinLaserBeams and destroys your own summons to prolong his uptime. This skill has an extensive cooldown, however.
* BadBoss: Through the use of ''Wicked Blood Fusion'', She can attack her own demons to beef their stats. In addition, she can sacrifice a minion (or more) to be an ActionBomb through the use of ''Sacrificial Bomb'' and ''Genocide Crush''.
* CompetitiveBalance: Subverted; her overpoweredness pretty much prevents her from ever enrolling into the Arena. This also makes all Arena-related Titles LostForever for this character.
* DynamicEntry: Demon Soldiers summoned through the ''Hell Gate'' create an explosion on spawn, damaging enemies near the Hell Gate.
* FinishingMove: ''Final Attack'' causes her to shoulder tackle enemies, then attack with a highly-damaging combo. The "finishing" part takes into account the fact that enemies ensnared by the initial attack [[ZergRush become the target of all Demon Soldiers/Magicians currently on-screen.]] The end result is usually a pile of mush in the case of regular mooks, or incredible damage on bosses.
* FrickinLaserBeams:
** Aten can use these while he's out; they deal damage and slow down enemies they come into contact with.
** Dimension Blade will allow your Demon Magicians to summon WaveMotionGun lasers at enemies for a very brief period of time.
* GirlishPigtails: Demon Queen sports this style.
* MagicKnight: Don't be fooled by her plethora of physical-esque attacks; all of her Skills are '''Magical''' in nature, even the ones that physically attack enemies.
* TheMinionMaster: Can summon rather cutesy demons that follow her and attack alongside her.
* MismatchedEyes: Has one purple eye and one green eye (normal eye color).
* {{Nerf}}: While most classes either got buffs or a mix of buffs and nerfs during the Season 2 update for ''[=DFOG=]'', Chaos is the only class that was absolutely hit with the nerf bat, decreasing her damage output from about half of her skill tree and reducing the usefulness of certain summons. Granted, she was also a GameBreaker and one of the her previously nonfunctional skills was fixed, giving her the potential to be as strong as she used to be although with more effort.
* NonhumanHumanoidHybrid: Is half Demon, half Pandemonian.
* NotTheIntendedUse: If you're running a bit low on Rank Points, just tap ''Wicked Blood Fusion'' and activate a high-combo skill such as ''Fancy Twist''. Not only do your Demons gain a quick Attack buff, but this also counts towards your Rank Points. You can easily rise two to three Ranks instantly via this method.
* RapidFireFisticuffs: ''Evil God Mayhem'' involves summoning Aten's fists to punch everything in the Chaos's path, capped off by a launching punch from the ground. If you [[ButtonMashing mash the Attack key]], you can get ''even more'' punches.
* SleevesAreForWimps: Demon God sports this style. Some fans have taken to the nickname [[FanNickname "Armpit God"]] for it.
* StuffBlowingUp:
** ''Black Impact'' causes the Chaos to thrust her blade into the ground to create a black shockwave that deals continuous damage to all enemies within the hit radius and inflicts Blind. If any Demon Soldiers are also within the blast zone, they also gain the ability to emit mini-shockwaves periodically over a period of several seconds.
** Any Demon Soldiers and Magicians will detonate when the ''Genocide Crush'' skill is initiated. Since Chaos usually have a small legion of summons out at all times, this results in ''a lot'' of exploding. And damage.
* TornadoMove: ''Fancy Twist'' surrounds herself with a tornado that draws in nearby monsters.
* UnusualEars: Her ears resemble fins.
* WhyWontYouDie: ''Guardian: Evil God Aten'' allows her to resurrect with a percentage of her health should she die and summons ''Devil God Aten'' to fight alongside her.


[[/folder]]

[[folder: Demonic Lancer]]
[[quoteright:272:http://static.tvtropes.org/pmwiki/pub/images/demonlancer20.png]]
An upcoming class, to hit Korean servers on January 2016. Also referred to as "Sirocco's Child".
----
* BladeOnAStick: Wields Lances.
* {{Bishonen}}: A more muscular version of the trope.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=Skgxe7qEZUE Crack Is Over]].
* YouGottaHaveBlueHair: Has dark blue hair.

!!Duelist
The Demonic Lancer who refused the power of the Demon Lance and has searched across Arad for lance techniques to further hone his own skills.

He awakens as a Highlander
----
* DoppelgangerAttack: Can cancel out of skills to leave behind a clone to continue the attack for him.
* LightningBruiser: A quick, sturdy, combo-based fighter.

!!Vanguard
The Demonic Lancer who uses the powerful destructive force of the Demon Lance to reduce enemies into ashes instantly.

He awakens as a Revenant
----
* MightyGlacier: A slow, deliberate, hard hitting fighter
[[/folder]]

!![=NPCs=]

[[folder:The Apostles]]
The Apostles are powerful beings whose actions set the course for DFO's storyline. They each come from various worlds, and have each claimed part of Pandemonium as their own. However, several of the apostles were suddenly "transfered" to the land of Arad, leading them to cause trouble and come into conflict with the Dungeon Fighters.. Their powers are considered to be that of [[PhysicalGods Demi-gods]], and they each have a unique aura that [[LikeCannotCutLike prevents them from killing one another directly]].
----

!!Cain the Fatality
The strongest Apostle of all, Cain is the king of Pandemonium. No one dares to stand against him. No traps or magic can overcome his extreme strength and vitality. Even though he is the strongest being in all of Pandemonium, he doesn't care about the surrounding areas except Union Square, where he resides, so he never invades another Apostle's territory.
----
* WorldsStrongestMan

!!Crying Eyes Hilder
Unable to forget what happened to her beautiful homeland and her family, Hilder is considered to be the first being to use the forces of Nature to create magic. She holds all knowledge of Pandemonium's history and endeavors to rebuild Pandemonium to its original status. She has the power to stay out of harm's way and possesses telepathy, which is why she takes on the deed to unite Pandemonium's residents and prevent conflict. Although she has weaker fighting abilities than most of the other Apostles, due to the above traits, the people of Pandemonium still consider her as the Second Apostle.
----
* BareYourMidriff
* GodsHandsAreTied: The player character pretty much asks Hilder upfront why she and Cain don't just [[WhyDontYouJustShootHim kill the more destructive Apostles themselves]]. Apparently they tried, but their own powers as Apostles [[LikeCannotCutLike prevent them from killing one another]], forcing Hilder to go to extremes.
* TheHeavy: She's had a hand in many of the disasters that occurred throughout the game.
* {{Stripperific}}: Is fully clothed except for her torso area....
* WellIntentionedExtremist: She wants to revive Pandemonium, but doing so comes at the cost of Arad.
* ZettaiRyouiki: Grade A

!!Isis - Prey in the Blue Sky
Isis originally lived in a place that was ruled by a race that soars the skies. Due to the odd changes to his world, he flew to a height no others in his world could, and while scouting the azure skies, he discovered the existence of Pandemonium. There, he found Cain and during the fierce battle between the two, Pandemonium drifted away from his home. Thus, Isis became a resident of Pandemonium.
----
* WingedHumanoid: Isis is a Birdman with 3 pairs of wings.

!!Kasijas the Conqueror
Belonging to a race where battle is the meaning of life, Kasijas arrived at Pandemonium trying to find stronger opponents after defeating all others on his planet. He battled every Apostle he could find in Pandemonium (excluding Lotus and Isis) and found that he could barely defeat his opponents. However, upon fighting Cain, Kasijas lost to his overwhelming powers and now fears Cain. Whenever Pandemonium clings on to another world, he eagerly seeks opponents to battle with. He is about 1.5 times bigger than a regular human being, and wields two swords. From his battle experience, he can be seen as one of the strongest creatures that ever existed. Upon hearing that there are powerful creatures in the Land of Arad, he made a contract with Summoner Kate and is ready to be summoned to the Land of Arad, looking for a good challenge.
----
* ChallengeSeeker: He agrees to be available to be summoned for the opportunity of finding worthy battles.
* SummonBiggerFish: He becomes one of the Summoner's summons after her awakening

!!Sirocco of Intangible
The first of the Apostles to be transferred to Arad. In fact, it's because of her that many of the major events in Arad have come to fruition (Being resposible for the Great Devolution, and The Metastasis was a result of Carloso). Wherever her powers arrive, the world will change. She holds the power to change the world around her. She can only freely move around warm areas, so she resides in the Metro Center in Pandemonium. Because of this, she fights Anton for energy often.

However, she was transferred to Arad, arriving in the Screaming Cavern. There, she went insane, nearly wiping out the Nugols living there, and creating an unstable environment. Eventually, the Empire sent its best soldiers, including the four Legendary Weapon Masters, to investigate the cavern. Unfortunately, most of the investigating party succumbed to Siroko's overwhelming power, and Roxy, a Dark Elf Beserker, unleashed the full power of Kazan's Blood Curse to put an end to Siroko once and for all. However, this act ended up costing Roxy her life in the process...
----
* PosthumousCharacter: Killed by the four Legendary Weapon Masters before the events of the game. The prologue comic even shows her defeat.
* RealityWarper
* {{Stripperific}}
* WhenItAllBegan: Was responsible for the Great Devolution on Arad

!!Delezie, Plagued Apostle
The source of all diseases, Delezie has the power to turn living things into dust. It was rejected by the residents of Pandemonium after spreading the flu and black death, so he is controlled by the other Apostles where it resides in the Bronx area. He chooses not to pick fights with the other Apostles unless his life is on the line. Delezie is another one of the Apostles that were transferred to Arad. It appeared in North Myre, literally turning the place into a living hell.

A portion of Delezie's power also appeared in Noire Ferra, ruining the Dark Elf city and transforming much of Aphelia into monsters cursed by Delezie's Plague. There, a phantasm of Delezie materialized, causing much torment and destruction before eventually being defeated by adventurers.

Delezie met its end in Reshpon, Village of Pain, after being defeated by heroes wielding the divine protection of Hilder. After being defeated, Delezie was cast into an Interdimensional Rift and thrown into a space vacuum, utterly annihilating him.
----
* BarrierChangeBoss: His main gimmick in his boss fight is to absorb the first element you hit him with, both reflecting it ''and'' healing from it for a little while, before dropping it and waiting for another element. Oh, and don't try to be smart and make him absorb non-elemental attacks, because he'll ''massively'' buff himself in response.
* EldritchAbomination: Though his preferred form is more of an AnimalisticAbomination, he can shed it at will and become a literal tornado of pure disease.
* FightingAShadow: The boss of City of Noire Ferra is a weak phantom copy of the original Delezie. The real thing in Reshpon is much, ''much'' worse.
* {{Plaguemaster}}: Essentially a Ur Example in-universe, being the progenitor of every disease and sickness imaginable in Pandemonium. It doesn't help that he enjoys what he does.
* PurpleIsPowerful: Being a resident PersonOfMassDestruction, this is a given.
* RedEyesTakeWarning: Having first fought Phantasmal Delezie, whose eyes are blue, the real Delezie's piercing red eyes are a clear indicator that it's done playing nice.
* SealedEvilInACan: Because of his nature, he's effectively immortal. Therefore, after the Dungeon Fighter deals with him, Hilder opens an Interdimensional Rift to banish him into.
* WalkingWasteland: His presence in Arad causes whole cities to succumb to deadly plagues, turning many of its denizens into [[BodyHorror crude shambles of flesh]].

!!Flame Eater Anton
The largest Apostle in Pandemonium, Anton's body is large enough to cover a whole area in Pandemonium. Just before his world was destroyed, he used all his power to pull himself onto Pandemonium, which had appeared around his world when it was destroyed. He resides in Metro Center and consumes the energy that is generated every once a while. Whenever he falls asleep, Pandemonium will glow like it is on fire. This is the only time where people in the land of Empyrean can see Pandemonium, which the Empyreans call "the mirage of an upside down city."

Anton was later transferred to the land of Empyrean, and went to the Power Station to continue his feast on energy. Because of Anton, the Kartels were able to obtain a major advantage over the forces in Ghent due to the loss in power.
----
* ColossusClimb: He's quite obviously too gigantic to be fought directly, and is instead combated through several dungeons that take place on his body.
* DiabolusExMachina: Essentially this to the Empyreans. Because of his arrival and consuming the power at the power plant, the Kartels were able to launch their attack on Ghent.
* {{Kaiju}}: He is an enormous monster who is feeding off the power plants of Empyrean.

!!Gangling Lotus
Originally from an ocean world. Lotus is also transferred to Arad while hibernating but lands on the Behemoth, startling it and sending it to the skies. From there, Lotus wakes up to find he is in an unfamiliar place. After finding out where is exactly, Lotus uses his mind-control powers to take over the minds of the GBL who resided on Behemoth. What's very interesting is that Lotus manages to do all of this while being in an incredibly weakened state. When you eventually fight and defeat Lotus, he's only at ~10% of his true power.

Lotus met his end after heroes overcame his many forces and mind control abilites. However, with his parting words, he mentioned that his death was already foretold by Siroko...
----
* CombatTentacles: Utilizes his tentacles to strike and slam.
* CthulhuMythos: His design takes some inspiration from Cthulu
* MindRape
* PlotCouponThatDoesSomething: The Hyper Jammer. In-story, you make the thing to prevent your character from being mind controlled. It's possible to fight Lotus without the Hyper Jammer (and you have to do so at least once), but wearing it cuts down on the {{InvincibleMinorMinion}}s generated during the fight.
* WeaksauceWeakness: It's possible, if timed very well, to avoid his mind control attack by ''jumping''. The "Leap" buff helps.

!!Luke the Constructor
Ever since his birth, Luke's blood drove him into a life of endless building. The Second Apostle, Hilder, saw his abilities and asked him to rebuild Pandemonium. The progress is slow because he is doing this job alone. He is currently rebuilding Metro Center. Pandemonium can receive a constant supply of energy, all thanks to him. Due to being pressured by Bakal 1000 years ago, he built the City of Death, which connects the land of Pandemonium and the land of Empyrean.

While much about Luke still remains unknown, it was he who showed Bakal many events of the future, including the death of the Apostles, and what that entailed.
----
* DreamingOfThingsToCome: He's seen his own death and the deaths of all the other Apostles and depicted them using his lights. His visions of his own death motivated him to fill the Castle of Death with guardians to stop the Dungeon Fighters from making it to Pandemonium.
* GadgeteerGenius

!!Dragon King Bakal
One of the former Apostles, Bakal tried to take over the land of Empyrean. However, he was eventually defeated and killed.

Due to his wish to conquer the whole land of Pandemonium, Bakal was no longer considered an Apostle. Because of this, Bakal declared the Dragon War with his Dragonoid army to gain the Water of Life, which would make him immortal. However, he was fought off by the combined efforts of Hilder, Kasijas, and Luke. He then escaped to the land of Empyrean using the City of Death that he had Luke made, and sealed away all means of getting to the Land of Empyrean from the land of Arad, causing the Sky Tower to disappear from Arad. He then conquered the land of Empyrean and forbade the use of magic as it was a threat to him. He built a castle for himself and made an army out of the Soldiers of Light. Since magic was forbidden in the land of Empyrean, the people developed high quality technology, especially machines. The Mechanics of Empyrean eventually defeated Bakal and his Army of Light, ending his reign of terror. Bakal's scream before his death split Empyrean into several pieces. Many parts fell on the land of Arad around where North Myre is. Bakal's castle floated away from Empyrean and can sometimes be seen on a sunny day, and it is now known as the Floating Castle.

However, it turns out that Bakal was merely acting on behalf of the beings on Arad. After being shown visions of the future in which many of the other Apostles and himself were to be slain along with the world of Arad to be sacrificed in order to revive Pandemonium, Bakal took it upon himself to take over Empyrean and make its inhabitants strong enough to prevent their eventual destruction. However, Bakal didn't count on Hilder sending heroes from 500 years in the future to come back in time and defeat him...

Bakal also had four sons: Ash Core, Numak, Itrenok and Neiser and created the the three legendary dragons, Skasa the Ice Dragon, Death Dragon Spirazzi, and Hismark.
----
* BanOnMagic: Banned magic so that nobody could oppose him with it. So the Empyreans instead developed technology. In actuality, it's so that the Empyreans could grow stronger without relying on magic, so that they could stand a chance against Hilder.
* INeedYouStronger: He knows that Hilder is guiding the Dungeon Fighters and plans to make short work of them and Arad after they've defeated the other Apostles. So he planned to make them stronger than Hilder intended so that they could stand a chance against her.
* WellIntentionedExtremist: He learned that Hilder will find {{Unwitting Pawn}}s (the Dungeon Fighters) to kill him and the other Apostles and then destroy Arad and Empyrean in order to restore Pandemonium. So, he plans on making the Dungeon Fighters stronger than Hilder intended so that they can take her down too. Thus why he oppressed the Empyreans and [[BanOnMagic banned magic]], forcing them to grow stronger and develop technology in place of magic.

!!Michael of the Holy Eye
The 11th Apostle, the creator of the priest arts, and the leader of the Order of the Holy Eye, he is the General of the war against the Black Bible. Michael is also responsible for sealing away Ozma many years ago. Due to unknown reasons, Michel has the appearance of a young man despite being much older than he appears.

Michael currently holds guard over Ozma in Dark Side, unable to truly kill him. However, he stands ever present of the plans already set in motion, aware that Ozma's death could spell destruction for the rest of the world...
----
* ArchangelMichael: His design and namesake seems to be inspired by the Angel Michael.
* BadassPreacher: Creator of the Priest class.
* BarrierMaiden: He's preventing Ozma from coming into the world when you encounter him.
* InTheHood: Has his hood up at all times.
* OlderThanTheyLook: Resembles a young adolescent man in spite being over centuries old.

!!Ozma of Chaos
The 12th known Apostle. Formerly a human wielder of magic, Ozma accepted evil powers from a Dark God and became the God of Chaos. With his powers, he brought much destruction and chaos to Arad before being eventually being sealed by Michael in another dimension. It is because of Ozma that the Impostors were created and the Cosmos Demons descended to Arad. Ozma was also the one who cursed Kazan and brought about his Blood Curse.

Ozma was eventually defeated by heroes who had wandered into the Dark Side.
----
* DeityOfHumanOrigin
* InterfaceScrew: The absolute king of this, as his name implies: he can make your party's attacks damage each other, causing you to very quickly kill each other by accident if you're not prepared for it, force your characters to teleport around randomly, completely black out the screen except for a small area around him and cause the camera to focus on a different player: all of these can be countered by the player who's currently transformed into one of his demons, but figuring out what they should do is easier said than done, especially since lag can easily ruin your attempts. He's also protected by a barrier that takes repeated hits to break and only makes him vulnerable for short perioids of time: thanks to all the above and the fact that the effects can stack, all he needs to do is to create dark geysers of energy and slowly floating balls of darkness and an unco-ordinated party can easily lose tens of lives before being able to take him down.
* TheCorrupter: His influence is what gives the [[DarkIsNotEvil Avenger]] his powers.
** Also indirectly responisble for Kazan's Blood Curse, making him this to all Slayers.

!!The 13th Apostle - The One Who Knows All Secrets
----
* UnknownCharacter: As of right now

!!Carloso

A being known as "the creator of all universes". He split himself into various parts and sealed all of them away, throwing the world into destruction and chaos. However, this ended with Nemyr's intervention, who also fashioned a being in her own image, the Knight, and scattered her various copies to the ends of the earth. Now currently missing, the Knights have been tasked by fate to find him. While not an Apostle himself, his power exceeds even that of Cain.
----
* RealityWarper: Reabsorbing one of his lost fragments caused all of Arad to undergo a CosmicRetcon.
* WalkingShirtlessScene

[[/folder]]

[[folder: The Four Legendary Grand Masters]]
!!Bwanga
[[quoteright::http://static.tvtropes.org/pmwiki/pub/images/bwanga2.png]]
The World's greatest Bludgeon Master and the Chief of the Bantus.
----
* CarryABigStick: His weapon is the Bludgeon, a weapon that is considered the weirdest out of the 5 slayer weapons (even compared to Lightsabre). It has a lot of ground-bouncing abilities, yet he literally uses his herculean strength to hurl people into the sky.
* EskimoLand: Where the Bantus live [[spoiler: or used to]].
* MotherRussiaMakesYouStrong: Lives on a frozen mountain. Considering his huge size, it should be obvious that he's no ordinary warrior.
* [[DeadLittleSister Dead Little Brother]]: [[spoiler: Since Orca died in the Metastasis from an Avalanche. Considering Reno isn't here either... It's kinda obvious what happened.]] Though, Bwanga doesn't turn evil from this, instead, becoming the chief again to protect Arad again.
* TheBigGuy: Of the 4 Blade Masters. Tallest NPC in the game. And his attack style reflects really well considering he has a lot of super armor.
** Becomes pretty scary when he can [[FlashStep literally teleport after a short animation in front of you if you run too much]]. Pretty amazing when he comes out of the teleport charging at you like a truck.
* NonStandardCharacterDesign: As an APC, his sprite is notably larger than the usual slayer sprite.
* ScaryImpracticalArmor: Has skulls and pelts across his garb. It's quite a feat of seeing him for the first time and not being scared.

!!Vaughn Walshuted
[[quoteright::http://static.tvtropes.org/pmwiki/pub/images/bahn2.png]]
The World's greatest Short Sword Master. Master of the Iron Wolf Knights of the De Los Empire. Obviously from his name, he hails from the empire. He participated in the Screaming Cave incident with the others.
----
* AscendedExtra: Before the season 2 update he has only showed up in a flashback cutscene at the beginning of the Time Break quests and later in Confidential area in an epic quest. After the update he has showed up in nearly every epic quest prior to the Ghent quests, conversing with the player and assisting them in dungeons.
* AmbitionIsEvil: [[spoiler: Ever since the Screaming Cavern incident, he spearheaded the research in Vilmark, which turned the land around Lorien Forest to become an hellhole filled with mutated monsters by artificially making Metastasis. Why? Just so he could train with the monsters he lost from the Screaming Caverns to catch up to the rest of the Blade Masters. It has to be reminded that the Vilmark accident was so horrendous that everyone who spearheaded the research was executed by the empire (well, almost). Almost literally almost transforms him into an heroic Starscream if you think about his reputation. Siran is shocked by this VERY deeply.]]
** [[spoiler: It's even worse when you know him from Female Slayer's main story. He's one of the leaders of the project after Vilmark of weaponizing children into Slayer soldiers.]]
* GoodCopBadCop: Compared to Hartz, he's literally the complete opposite, talkative and carefree. Though, compared to Hartz, he tends to also not think of plans that well.
* MulticoloredHair: Blonde is a single red strand of hair.
* NotNowKiddo: Literally is treated like this by most of the Blade Masters.


----

!!Siran
[[quoteright::http://static.tvtropes.org/pmwiki/pub/images/siran.png]]
The World's greatest Katana Master. Siran hails from Suju and participated in the Screaming Cave incident where Apostle Siroko was encountered and killed. Upon Siroko's death, a crack in time opened, blinding everyone except Siran, who protected himself using Nen and was promptly drawn into the Time Gate. Within the Time Gate, he saw the disasters that would occur before being ejected from the Time Gate back to his own time. Since then, he retired and went back to Suju, waiting for someone who he could trust in order to help investigate who started the disasters. Years later, he meets the player and shares his story with them, sending them to find out the truth behind the disasters.
----
* KiManipulation: Unlike other Blade Masters, he's able to use Nen. He discovers the Time Gate with this.
* OlderThanHeLooks: Looks mid-30 but is really in his 50s after traveling through the Time Gate.
* RazorWind: His Secret Slayer Technique (Or Secret Sword Art) releases massive sword waves again and again. His NPC tends to be almost Blade Beam spam at that point.
* ThatDidntHappen: [[spoiler: He used to teach not only Woo, but Sayoung, who became jealous of Woo's success to the point of selling his soul for more power. Siran refuses to acknowledge Sayoung as an apprentice because of this. At the end, Sayoung's obsession of mastering swordsmanship turned him into an monster, who you encounter in Frost Cave now. As Siran says, "A True Swordsman doesn't let his sword control his life".]]
* TheAgeless: Due to the effects of the Time Gate, he's stopped aging and actually appears younger than his apprentice.
* TheGadfly: He's fond of using his OlderThanTheyLook state to mess with people.
* TimeMaster: He can freely open the Time Gate, allowing those who travel through it to travel through time.
* SkunkStripe: Has brown hair with a few streaks of white.
* VerbalTic: Says "thang" in place of "thing" as part of his accent.
* WhatTheHellIsThatAccent: Never explained, but is said to have a thick Suju accent.

!!Aganzo
[[quoteright::http://static.tvtropes.org/pmwiki/pub/images/aganzo2.png]]
The World's greatest Zanbato Master.
----
* {{BFS}}: Zanbato is a giant blade that is used by Berserkers or Blade Masters for their incredible Physical strength, even outdoing Bludgeons.
* CrusadingWidower: The death of his lover, Roxy, left a great impact on him.
* InterspeciesRomance: With Roxy, a Dark Elf.
* IWorkAlone: Tends to shy away from others, even his own fellow Legendary Grand Masters. He is, however, level 90, and more than capable of handling matters on his own.
* HeroicBSOD: Goes through one after Roxy dies, as seen in the Screaming Cave dungeon, when Siran approaches him asking him questions about the culprit behind the problems of the Time Gate area, Aganzo is too depressed to answer.
* OneHandedZweihander: Downplayed; he carries it with one hand but uses both to swing it as he is an APC of the Male Slayer.
* TornadoMove: His Illusion Sword Dance creates freaking Tornados that follow you since Pre-Metastasis.

!!Roxy
While not one of the Legendary Grand Masters, she traveled with them when investigating the Screaming Cave, and through her sacrafice, helped to put down Sirocco
----
* TheBerserker
* DiedInYourArmsTonight: Died in Aganzo's arms as shown in the pre-Metastasis prologue comic.
* OurElvesAreBetter: Was a Dark Elf
* HeroicSacrifice: Was able to kill Sirocco at the cost of her life.
* InterspeciesRomance: With Aganzo, a human.
* TheLostLenore: To Aganzo
* PosthumousCharacter
[[/folder]]

[[folder:Job Trainers]]
[=NPCs=] who help your characters advance to their next job.

!!G.S.D.
The male Slayer Trainer
----
* BlindSeer: Comes with being an Asura
* OnlyKnownByInitials: Nobody knows what GSD stands for.

!!Pungjin
The Fighter Trainer
----
* EyesAlwaysShut

!!Kiri the Lady
The Gunner Trainer
----
* FishOutOfWater: Was originally from Empyrean, many of her quotes express her curiosity regarding the world of Arad.

!!Sharan
The Mage Trainer
----
* OurElvesAreBetter: She is a Dark Elf

!!Grandis
The Priest Trainer
----
* GirlsLoveStuffedAnimals: Carries a Teddy Bear by her side.

!!Minet
The Thief Trainer
----
* OurElvesAreBetter: She is a Dark Elf

!!Robato
The female Slayer Trainer
----
* TheAtoner: For her hunting of other people with the Kazan Syndrom
* HunterOfHisOwnKind: Originally hunted other people who were infected with the Kazan Syndrome for the De Los Empire before [[DefectorFromDecadence defecting]].

!!Anise Veinstei
The Knight Trainer
----
* AlternateSelf: Of the Knight player character
[[/folder]]

[[folder:Misc.]]
!!Seria Kirmin
A mysterious woman who helps the player throughout her or his adventures.
----
* DamselInDistress: She is first encountered crying for help when surrounded by monsters.
* TheFairFolk: [[spoiler: She's actually one of the fairies who helped maintain the Great Pentacles. Restoring the Great Pentacles made her change into human form.]]

!!Iris
A fortuneteller from Pandemonium and leader of the Terra Cotta mages. She aids the player in killing the Apostles in order to revive Pandemonium.

[[spoiler: The events of the Time Gate area reveal her to be responsible for all of the disasters that plagued Arad and Empyrean under the control of Hilder. After being defeated, Hilder attempts to dispose of her, only for the Dungeon Fighter to rescue her.]]
----
* BrainwashedAndCrazy: [[spoiler: Hilder has been using her as a "marionette" to instigate the disasters of Arad and Empyrean.]]
* MagicMusic
* TheManBehindTheMan: [[spoiler: While she was acting under Hilder's orders, she had a hand in most of the events that happened in Arad and Empyrean. ]]
* MarionetteMaster: She's a skilled puppeteer and was originally the one who taught the Animation profession. [[spoiler: Ironically, she's used as a marionette by Hilder]]

!!Delilah
----
* CoolOldLady: She is always around after you complete a dungeon, available to repair your equipment

!!Jar Squadron (Manjin, Danjin, Arin, Pokin, and Cardin)
----
* {{Bishounen}}: In ''Slap-Up Party'', it's revealed that all of them are super-handsome guys that attract girls the moment they take their pots off. They keep the pots on to keep a low profile in crowds.
* CatchPhrase: "You have to spend mawney to make mawney!"
* PutOnABus: Only Danjin appears as a permanent NPC, although Senior and others make some temporary appearances during specific events.

!!Faris, The Sewer Princess
----
* HeelFaceTurn: Was first an APC enemy who attacks the player, is now an NPC who gives out quests.
* {{Jerkass}}: Hates loud noises, threatens to beat you up, and downright insults you if you call yourself an adventurer.
* JerkWithAHeartOfGold: Rude, abrasive, and acts like she doesn't care about anyone but herself... but very clearly cares deeply about the fate of Hendon Myre and restoring it to an inhabitable state. There's even several hints that the former aspect is just a JerkassFacade.
* TheLadette
* WolverineClaws: She is a Brawler
* ZettaiRyouiki: Grade A

!!Ophelia Bagrans
----
* DefectorFromDecadence: Was formally a GBL follower.
** Post-Metastasis, she's their leader now, since the entire order wasn't brainwashed by Lotus.
* GirlishPigtails: [[RapunzelHair Waist length too!]]

!!Isadora
----
* HeelFaceTurn: Pre-Metastasis she was a Boss of GBL Arad Branch, Post-Metastasis she is an NPC but in the Ice Wall (an area that holds memories of Pre-Metastasis Arad) an apparition of her appears as a boss.
* HotLibrarian: While she's head of the current GBL's libraries, she's very much attractive.
* [[YouGottaHaveBlueHair You Gotta Have Pink Hair]]

!!Kargon
----
* BareYourMidriff: Before Cataclysm, his outfit shows the majority of his torso.
* PeekABangs: His Pre-Metastasis design
* PointyEars: He is a Dark Elf
* WalkingShirtlessScene: Post-Metastasis has him wearing a fur coat with no shirt under
* CasanovaWannabe: While not so apparent post-Metastasis, a small bit reveals that he's something of a womanizer, voicing feelings for Seria yet attempting to smooth talk Ophelia. It's FridgeBrilliance that he's hanging around Behemoth, where the latter resides.

!!Lorianne
----
* DistressedDamsel: Pre-Metastasis an Epic Quest involves her being imprisoned in Dragonoid Nest and has to be rescued by the player.
* DumbBlonde: In one Pre-Metastasis quest, she'll ask for an item you can directly buy from her.
** Although she is said to be one of Sharan's [[GeniusDitz Magic Students]]
* HairDecorations: Wears a red ribbon in her hair.
* KilledOffForReal: Is implied to have been killed during the Great Metastasis, her ribbon and pet Denkas' skeleton can be found in Chessboard of Despair.

!!Abello Alparia
----
* 80'sHair
* PointyEars

!!Michelle Monohan
----
* ButtMonkey: When she's assisting you in the Ice Wall dungeon chances are she'll spend most of the time being tossed around by your attacks.
** Fixed now, you can't hit her unless you're confused or using Summoner's Lasher.
* EvilMeScaresMe: [[spoiler:She has this reaction when she encounters her pre-Metastasis self in the Nightmare.]]
* FriendlyFire: Amusingly, all of her powers that affect enemies also affect the Chaos' summons. This can lead to something of a hassle for Chaos players who rely largely on their Demon Soldiers and Magicians and discovers that Michelle is keeping them stunlocked because the game treats them similarly to enemies.
* HeelFaceTurn: Pre-Metastasis, she was the boss of Verderia, now she's an NPC and also assists you during storyline quests.
** [[spoiler: Leads to an [[IAmWhatIAm "I didn't mean to harm anyone"]] event at the Ice Wall of Resignation Arc when she encounters her past self...]]
* MindOverMatter: Her power is primarily telekinesis, but she can also sense certain wavelengths and energies. In gameplay, this translates to her being able to project her power into the Nightmare without going inside, allowing her to assist you through {{Gimmick Level}}s.
* ShrinkingViolet
* SuperDeformed: How she appears when accompanying you.
[[/folder]]
Characters/DungeonFighterOnlineNPC
[[/index]]
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Added DiffLines:

* FlechetteStorm: Her first Awakening skill, Gloom Sword: Giga Blade starts off with BladeSpam, followed by her [[SwordPlant stabbing the Heaven Cleaver into the ground behind her]], which creates a portal from which numerous Kelkuses pour out to repeatedly stab the enemy. They also attach themselves onto the Demon Slayer, briefly turning her into a demon that charges at the enemy before she steps back, turns back to normal and creates a huge explosion by slamming her enlarged Heaven Cleaver into the ground.

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