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big lipped alligator moment goes in the ymmw page


* BigLippedAlligatorMoment: You can make Kris eat prison cell moss, and announce to Noelle that you're going to touch a block of cheese lying in an alleyway and then rub it down like a beloved pet. Each one will earn you a confused reaction from other characters.
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Would fit under Other Characters better


!!Others
[[folder: The SOUL]]
!!The SOUL
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/deltarune_soul.png]]
[[caption-width-right:168:'''THEN, THE FUTURE IS IN YOUR HANDS.''']]
->''"That's your SOUL, the culmination of your being! Within, it holds your WILL... your COMPASSION... and the FATE of the world."''
-->--'''Ralsei'''
The SOUL that drives and unites the Three Heroes in their quest to banish the Angel's Heaven. For one reason or another, this is the player's method of interacting with the world through Kris, the current vessel the SOUL inhabits. The SOUL effectively serves as this game's version of [[Characters/UndertaleSpoilerCharacters the Anomaly]].
----
* EleventhHourSuperpower: In the battle with Spamton NEO, the SOUL changes itself into the yellow SHOOTER mode, pulling off a BigDamnHeroes moment and doing the legwork for the rest of the battle.
* AddressingThePlayer: Though you seemingly control Kris, you're really controlling the SOUL, which acts as the player's stand-in.
* AllLovingHero: A compassionate playthrough of the game results in this, which tends to run counter to Kris's mischievous and moody normal self.
* AlmightyIdiot:
** Lured by whatever the mysterious VOICE was offering at the start of the game, you are told that you have no ability to make meaningful choices and denied your vessel. The SOUL is instead cast into Kris, and you are stuck with the game's established outcomes. On top of that, Kris can remove the SOUL from their body at certain moments.
** Chapter 2 offers you the chance to take actions guaranteed to shake up the story, but you need to lack the moral restraint against [[VideoGameCrueltyPotential doing depraved stuff]] like {{gaslighting}} and ''cold-blooded murder'' to follow the requirements. When Spamton projects onto Kris, he compares the situation to how he "LOST IT" when he "TRIED TO SEE TOO FAR."
* AmbiguouslyEvil: Like ''Undertale'', ''Deltarune'' questions the player's morality by scrutinizing how the player treats the beings of a world when free of apparent consequences. In Chapter 1, although the game [[{{Railroading}} railroads]] you away from meaningful choices, there are times when the player may fail to consider how uncomfortable Kris might feel when made to act certain ways. Still, [[InnocentlyInsensitive it (usually) isn't out of malice and can only be deduced after the fact]]. The game downplays its moral significance by claiming to have only one ending, but it puts the player in the uncommon scenario in which [[MeatPuppet the vessel the player inhabits is alive]] and aware of what the player does. The player's potential for kindness and cruelty is therefore put to the test. Chapter 2, more like the Genocide Route in ''Undertale'', gives the player the [[VideoGameCrueltyPotential ability to make extremely significant moral choices]].
* AmbiguousSyntax: Checking the reflection in the Dreemurr household changes from "it's only you" (in Chapter 1) to "it's what ''they'' call ''you''" (in Chapter 2), emphasizing the nature of your control over Kris. This can make it difficult to tell [[TheFourthWallWillNotProtectYou who's truly being addressed]] during dialogue with characters that [[HeKnowsAboutTimedHits give tutorials]] and [[MediumAwareness reference the nature of the game]].
* AntiAntiChrist: After making "CONTACT" with the VOICE (whose ID for printing their dialogue is [[NumberOfTheBeast 666 during the Vessel creation and 667 on the Game Over screen]]), the SOUL enters Kris's body [[SymbioticPossession to use Kris as a vessel]]. Despite being LovecraftLite, the SOUL can be a force for good and help the heroes in their journey to finally banish "The Angel's Heaven."
* TheAntichrist: The SOUL essentially becomes this in the Weird Route of Chapter 2. There, the SOUL [[CompellingVoice manipulates]] Noelle, through her trust in Kris, into becoming a living weapon. Thanks to the alterations from the normal route, by the time the Fountain is sealed, Susie will comment that it doesn't feel like she and the others are heroes.
* AntiHero: The SOUL can be anywhere on the spectrum the player chooses. It can be a KnightInSourArmor, who constantly makes Kris be a bit of a jerk but still recruits Darkners, or an outright NominalHero who constantly beats the snot out of Darkners and treats their companions like dirt.
* AxCrazy: If the SOUL so chooses, and fully realized on the Weird route of Chapter 2, though you are much more on the ManipulativeBastard and {{Sadist}} side of things. Manipulating and {{Gaslighting}} Noelle into doing the actual violence for you.
* BigBad: If the SOUL so chooses, and fully realized on the Weird route of Chapter 2, where the SOUL can make Kris do terrible things to Noelle including gaslighting, mental abuse, and eventually attacking Berdly. The outcome leaves her deeply traumatized and Berdly possibly dead, and the game heavily implies that even Kris is disturbed by what the SOUL made them do. This is reinforced by the chapter villains, as Queen more or less ceases to be the villain as nothing she did could even hope to compare and the King from Chapter 1 openly expresses disgust for your actions.
* BigGood: If the SOUL so chooses, they can make Kris engage with and befriend others they wouldn't normally. While this [[SoProudOfYou delights their monster mother]] Toriel, the townsfolk who've known the human [[ThePrankster since childhood]] immediately pick up on the fact [[OutOfCharacterAlert that something's suspicious]] about their actions.
* BloodKnight: Seam tells you that taking on [[{{Superboss}} the Holders of the Shadow Crystals]] means facing enemies far stronger than the common foes you'll come across on the adventure, which is nothing but enticing to players looking for a challenge.
* BlueAndOrangeMorality: The choices you make while controlling the party or going through the game's menus might baffle the world's inhabitants or intrigue the VOICE respectively. The latter finds your behavior interesting if you constantly copy the same files over and over, or if you repeatedly "threaten" to erase a file and cancel the effort several times.
* BrainwashingForTheGreaterGood: It's hard to call the SOUL using Kris as their vessel anything but mind control, as Kris is aware of and displeased with their influence. However, outside of the Weird Route, that doesn't necessarily make it a bad thing. Kris on their own may be unwilling or unable to [[SavingTheWorld save the world]] from the Dark Fountains -- [[AmbiguouslyEvil or even actively planning something equally dangerous]]. On a more personal level, one could point to how the SOUL has forced Kris to be more social and lead them to making friends they themself actually care about (Susie especially).
* ButThouMust: Enforced. The greater forces at large have stripped you of meaningful choices, and thus you must abide by whatever occurs. The Weird route gives you the opportunity to weasel out of this situation...[[VillainProtagonist by manipulating events to turn for the worse]].
* CompellingVoice: Implied to be how the SOUL commands the other characters by using Kris as a proxy. Susie has to go out of her way to add a global Action to hers and Ralsei's menus and Noelle states she can still hear a voice ordering her even if Kris is knocked out during the evil version of their fight against Berdly. It is specifically noted it isn't Kris's voice telling her to fight throughout the chapter.
* ContrastingSequelAntagonist: For a Player taking the Weird Route. While the Anomaly of a Genocide Route was welcomed as a "[[BigBadDuumvirate partner]]" by Chara, who will wonder if they believe they are above the consequences of their actions and [[DealWithTheDevil tries to oppose this by tainting future playthroughs]], the SOUL of a Weird Route takes advantage of the ''lack'' of consequences to do as they please, and already had their control somewhat-opposed by Kris ''before'' the route.
* ContrastingSequelMainCharacter: In ''Undertale'', it is much more ambiguous as to whether The Player is an in-universe character that controls Frisk like a puppet. ''Deltarune'' wastes no time establishing early on that the Player is a separate entity from Kris, that the SOUL is in your direct control as a result, and that Kris is not at all at ease about the situation.
* ControllableHelplessness:
** Once Kris throws the SOUL into the cage in TheStinger of Chapter 1, you can still move inside of it, but you can't escape.
** Once Kris runs the tap in the bathroom in the ending of Chapter 2, you can shake their body around for a second before they kneel and manage to rip the SOUL out.
* TheCorrupter: A hidden route on Chapter 2 reveals that Kris isn't the only person the SOUL can influence. It can also command party members like Noelle, with ''much'' darker results.
* TheCorruption: While Spamton provides the means through the Thorn Ring, it is only through the Player's urging and planning that Noelle gains the will and strength to kill. Every SAVE point comments how both Kris and Noelle are feeling power, and even after returning to Castle Town, the SAVE point claims you can still feel it "in your hands".
* CosmicPlaything: From the setup for Chapter 1's demo, the terms and conditions require you to "ACCEPT EVERYTHING THAT HAPPENS FROM NOW ON". By agreeing to play the game, it's repeated that you can't make decisions to radically shift the story beyond slight differences. The Weird Route subverts this in the worst way possible.
* CreativeSterility: You cannot make Kris play the piano via controlling the SOUL.
* CuriosityIsACrapshoot:
** You may have a purpose for trying to exhaust all the possible choices and interactions, but it doesn't make sense to the world's in-game inhabitants. Repeatedly flushing the toilet or switching between entering and exiting the house will result in Toriel asking if Kris is feeling okay.
** Reaching the {{superboss}} of Chapter 2 requires following the advice of a TreacherousQuestgiver, and from Susie and Ralsei's perspective, it's just Kris deliberately getting themself into danger for little reason.
* {{Egopolis}}: Ralsei's Castle Town is named after whatever you put as the "Creator's" name in the opening sequence.
* EmpoweredBadassNormal: Kris doesn't have any supernatural or magical elements of their own as a human, yet thanks to your control, will get access to the Yellow SOUL shooter mode to fight Spamton.
* EnemyWithin: During the SOUL's possession.
** Inverted with a [[TheConscience pacifistic SOUL]], whose moral and kinder tendencies guide a mischievous Kris into a [[KnightInShiningArmor more heroic archetype]]. Played Straight in the Weird Route as they become an outright demonic influence on Kris and Noelle, forcing the former to abuse their childhood friend and ordering the latter to kill their classmate, Berdly. If Kris runs out of HP, Noelle will refuse to escape with Berdly since [[HearingVoices she can still hear the commands]], and after every turn, Kris ''immediately'' gets back up.
** From Kris's end, it's ZigZagged, in the general sense that they're "enemies" due to the difficulties of SharingABody. When the SOUL is more in control during possession, Kris may show disagreement with their decisions by using monotonous delivery or body language to convey what they really feel and mean to others. But as creepy and [[LackOfEmpathy inconsiderate]] as Kris can get, their actions without the SOUL's influence haven't been shown to be completely harmful to others.
* EnemyWithout: Whenever Kris manages to tear the SOUL out.
** Kris has their own goals separate from the SOUL's agenda and always deems it necessary to forcibly retake control over their body to accomplish them. Whether it's to [[PokeThePoodle simply hoard their mom's pie to themself]] or to slash the tires on her car and create a new Dark Fountain in the house, they want to avoid risking interference from possession.
** Inverted with a kinder SOUL. They are responsible for pacifist runs and can force Kris to act more personable and talkative than usual, something Kris detests at times. Downplayed if the Player executes the Weird Route; though they grant Noelle fatal spells, dramatically alter the events of the story and unnerve Kris, they are still susceptible to getting torn out and [[ControllableHelplessness are not physically capable enough]] to cause further harm with such an abstract form.
* EvilAllAlong: Taking the [=SnowGrave=] route in Chapter 2 recontextualizes the SOUL's actions in the rest of the game from benevolent to seemingly biding its time until it can affect things in a truly malicious manner.
* EvilFeelsGood: Spamton NEO's rant in the Weird Route [[InvokedTrope accuses them as experiencing this]], giving into their worst impulses and resorting to corrupting Noelle so they can experience a taste of freedom. The game gives opportunities for the SOUL to rub salt into the wound by [[KickTheDog intimidating Noelle when she's visiting her father in the hospital]], in the event where this is well and truly the case for the Player.
* ExactWords: The game's first chapter makes it clear that your choices do not and will not matter, never changing the outcome in any meaningful way. By Chapter 2, however, there is a way to change the context of the story's events in a much more significant manner, with ''Noelle's'' choices being the key. Your decisions may not matter, but everyone else's will.
* ExpendableAlternateUniverse:
** With multiple SAVE slots, consequences between different storylines never need to bleed into each other, allowing you to follow a Pacifist run in one file, a low-recruitment playthrough in another, and even relegating the Weird Route to its own slot without fear of it affecting another game. The VOICE practically encourages this, saying "PREPARATIONS ARE COMPLETE" upon making every file identical before completing Chapter 1.
** An Inverted case happens with the Shadow Crystals. If you defeated them in one file but did not in another, you can still get their Crystals just outside of Castle Town in the hole to the left after finishing their chapter, [[PlayerNudge at Seam's suggestion]]. You only need to fight them in one SAVE file to get their PlotCoupon and rewarded equipment, the latter matching the Pacifist or violent outcome.
* FaustianRebellion: The Weird Route of Chapter 2 is implicitly portrayed as this.
** The Player is granted access to ''Deltarune'' through cooperation with the VOICE, who has [[NumberOfTheBeast some demonic themes]] and expresses great hope for "CREATING A NEW FUTURE WITH YOU", after depriving them of the ability to make meaningful choices. The SOUL, in turn, has the opportunity to make the most out of the limited possession they have over Kris and their friends, following a series of events that shift the story into an altered direction.
** Spamton [[SatanicArchetype takes on a manipulative and complicit role]] as he [[DealWithTheDevil offers to make Noelle stronger]] with the painful Thorn Ring. In exchange, the story takes an off-putting turn as Queen's mansion is overrun by him. The SOUL is prevented from sealing the Fountain by Spamton NEO as a consequence for executing the route, who is reveling in his control over Cyber World and intends to punish Kris for trying to put a stop to it. Despite his power, the Player's will overrides his ambitions by ordering Noelle to make quick work of him.
* FeaturelessProtagonist: Exaggerated. You only input your name while the most visual basis you get is the red SOUL, which has no face, gender or backstory.
* GameplayAndStoryIntegration: Since Kris and Ralsei are still in the jail cell while Susie and Lancer fight, the SOUL flies from the upper right corner of the screen where the cell is whenever it's Lancer's turn.
* GoodIsNotNice: Even if you purposefully avoid becoming a VillainProtagonist via the Weird Route, you can still treat characters pretty roughly, influencing the heroes into beating the crap out of everyone and making Kris in particular do things they dislike.
* TheHeart: [[ShapedLikeItself Duh]]. The SOUL is the one that keeps the Three Heroes together where Ralsei falters, and helps lead the team through Kris. More literally, the SOUL is the one that has to evade the spells and attacks of enemies, for if it gets hit, the targeted party member(s) take damage.
* HeartBeatDown: Of course what the human SOUL [[ShapedLikeItself takes the shape of]], and as Chapter 2's {{Superboss}} battle shows, has at least some its own unique modes.
* HelloInsertNameHere: The real name you give as the creator of the discarded "vessel" from the intro overwrites Kris's save file with yours. The game makes it clear from the start that the SOUL is meant to be your personal role, for better or worse.
* HijackingCthulhu: Kris occasionally has chances to defy the player's demands, and even rarer, moments where they can tear the SOUL right out of their body to act on their own.
* HorrifyingTheHorror: The potential harm you can inflict on Noelle unnerves the normally-stoic and creepy Kris.
* HumansAreCthulhu: In your eyes, you're just controlling your designated PlayerCharacter and trying to find the {{Easter Egg}}s in a videogame. To the inhabitants of ''Deltarune'', you are an otherworldly being that made "contact" with the mysterious VOICE and was summoned to its universe, taking form by ''[[DemonicPossession possessing]]'' Kris, seemingly against their will, so they can face off against terrifying {{Superboss}}es in the Dark World.
* ImmortalityHurts: With the ability to SAVE and return to certain points, you're able to retry bosses and areas that were tough enough to drain your party's HP. Getting ''past'' them is another matter entirely.
* InnocentlyInsensitive: Even if you don't go out of your way to be malicious, the player is likely to compel Kris to act in discomforting ways. Your ability to tell what Kris wants is limited mostly to indirect signs visible after the fact. The conventions of video games leads one to take your control over Kris at face value and never consider their feelings at all. In particular, completing Spamton's sidequest will have you taking many bizarre actions Susie calls out as foolish, ignore signs Kris is afraid of Spamton, and end up traumatizing the kid by forcing them to face the chapter's {{superboss}} -- all just to see more of the game and collect an object of completely unknown use.
* KickTheDog:
** They can take the Manual from Ralsei and the Bouquet from Asgore and toss them from their inventory.
*** In the Manual's case, Ralsei tries to put it back in your inventory the first time, thinking it was an accident. After the successful second time, he just apologizes meekly and promises to make a better one.
*** Tossing the Bouquet (which you can do in front of Asgore) might use the text, "You threw the X on the ground like the piece of trash that it is", one of the usual phrases that can accompany the throwing away of any other item in the game.
---->* You threw the Bouquet on the ground like the piece of trash that it is.
** In the Chapter 2 Hometown Epilogue, if you went down the Weird Route, you have the option to visit Noelle at the hospital and reveal that it wasn't actually a dream. It can get worse if Kris is ordered to move closer, or if they confront her while equipped with her watch, further rubbing salt into the wound.
* KnightOfCerebus: The SOUL becomes this in the Weird Route during Chapter 2, showing how dark of a path (that's even worse than the Genocide route in Undertale) the player can potentially take by emotionally manipulating Noelle to become a living weapon, killing everyone she comes across, including Berdly. All of the humor and lightheartedness in Chapter 2 is sucked dry when the SOUL manipulates both Kris and Noelle into this particular route.
* LovecraftLite: The SOUL is a difficult concept for ''Deltarune''[='s=] inhabitants to study and grasp according to one of the library books, and while able to warp the storyline into something else with the Weird Route, the SOUL has just as much potential to guide the heroes to [[GoldenEnding the best outcomes possible]]. They also aren't immune to being torn out and sealed elsewhere whenever Kris has the opportunity.
* {{MacGuffin}}: The only thing that can seal a Dark Fountain is a human SOUL. Because Kris is Hometown's TokenHuman, they're the only person with it.
* MagicallyBindingContract: The terms and conditions before booting Chapter 1 only say, "YOU ACCEPT EVERYTHING THAT HAPPENS FROM NOW ON". Start playing, and the game proceeds to demonstrate how little your decisions matter during its opening sequences.
* MakeWrongWhatOnceWentRight: If the Player makes a choice that goes contrary to the Weird Route's prerequisites, the game accompanies it with a cheerful jingle as if expressing relief. This alerts you to what the mistake was, allowing you to reset to a previous state if you didn't mean to abandon the run.
* MindRape: The player is a corrupting, abusive mental influence on Noelle in the Weird Route, and may even be outside of it.
* MustMakeAmends:
** When trying for a different playthrough, a player could attempt a pacifist outcome after seeing the circumstances of the violent end for Chapter 1 and the low-recruitment epilogue for Chapter 2.
** A player may choose to willingly abort the Weird Route of Chapter 2, with the option of either continuing with a normal run from where they left off or resetting to before the chapter's diverging point.
* NominalHero: A more neutral run less focused on recruitments, while avoiding the sadism of the Weird Route, lets you guide the trio to their end goal of sealing every Fountain with a much less heroic slant.
* OurSoulsAreDifferent: While Ralsei refers to the SOUL as the manifestation of Kris's being, it is also responsible for damage the rest of the party can take. It can also influence other members like Susie and Noelle (to varying degrees of success), gets removed and placed back into Kris's body at their will, and is the key to sealing the Dark Fountains away. The most distinctive thing about the SOUL, however, is its nature as an entity ''separate'' from the body it inhabits. Being the Player's method of interacting with the world, it comes with its own modes without prompting from Kris and is able to alter the story with limited control through the Weird Route, much to Ralsei's brief shock.
* OutOfCharacterAlert: The SOUL's actions don't line up with Kris's, such as being terrible at the piano when Kris is a great player, or talking and being more sociable while under the SOUL's control. Several characters comment about it, [[ItsProbablyNothing but don't take it seriously]]. The Weird Route of Chapter 2 makes Noelle realize that something is ''seriously off'' about Kris and that nobody seems to notice, and the fact that "Kris" has been manipulating her into doing horrible things with a terrifying voice that isn't theirs ''does'' make her take it seriously.
* OutsideContextProblem: The SOUL has abilities almost none of the other characters have for themselves, such as the Yellow "shoot 'em up" mode and the ability to SAVE. The first file you use actually ''overwrites Kris's'', and Ralsei [[AntiPoopSocking suggests you SAVE to take a break]] at the epilogue of Chapter 2, but nobody else is ever seen using it.
* PayEvilUntoEvil: You have the option to order the beatdown of the more aggressive enemies, such as the holders of the Shadow Crystals. In the Weird Route, Spamton intends to get revenge on Kris for trying to seal the Fountain just when he's managed to take over Cyber World, and you in turn have to defeat him by summoning Noelle to finish him off.
* PlayerAndProtagonistIntegration: A combination of different variations of this.
** The SOUL takes the role of an '''Advisor''' to Kris, who had their own personality, life and free will until the start of the game. With its possession, they influence how Kris must act in situations, even if they do not enjoy said choices, as is the case with throwing away the Ball of Junk.
** Both Kris and the Soul [[HeroicMime do not speak in the text boxes]], and actions and the overall story are rather fixed. The ways that Kris can act and communicate carry an implication of their personality. Kris's personality in certain scenarios is usually up to player interpretation.
** The player has a direct role in the story, being the '''Controller''' of the SOUL that is in turn possessing Kris. Kris is aware of this and, in the Chapter epilogues, removes the SOUL in order to act on their own.
** The SOUL itself is a '''FeaturelessProtagonist''', while Kris is effectively a Deconstruction by having their own lives beforehand. Checking the mirror in Chapter 2 reinforces the idea that '''You Are You''', since the FlavorText claims the reflection is simply "What they call 'you'".
** There is also a subversion of '''AnAdventurerIsYou''', as the character creation is immediately rendered void to be replaced with Kris. The element of a KarmaMeter is also downplayed, yet still retains a part in the story.
* PowersThatBe: The forces behind the game have removed your ability to make meaningful, impactful choices in ''Deltarune'''s universe. In turn, the SOUL is also a "power" in this universe, being a possessing force that guides the heroes on their journey. You may not be that almighty, however, given that Kris can remove you from their body, albeit with some struggling.
* PreferableImpersonator: Though many characters notice Kris's change in attitude when under the SOUL's control, from their perspective Kris is [[TookALevelInKindness suddenly more kind and personable]], so they don't want to look a gift horse in the mouth. Toriel makes many mentions in Chapter 2 that she's amazed Kris has spent a whole day with a friend.
* ReadingAheadInTheScript: In a meta sense, this is how one can describe the Player looking through the files of the game. Pulling things like the Weird Route off could have been discovered and executed after paying attention to the very specific actions you'd need to take, with almost no in-game indication of its existence. The game accounts for this, since there are a handful of messages intended for dataminers, and this lets you connect the dots between the "UNUSED" dialogue lines with the "FEAR" message at Spamton's shop that was apparently trying to "TALK TO [[AmbiguousSyntax YOU]]".
* RealityWarper: {{Downplayed}}. Being a representation of the player, they exist in a different context than the rest of the characters, which allows them to do stuff like hear characters' {{Inner Monologue}}s without their knowledge.
** Aside from ''VideoGame/{{Undertale}}'''s Data Manipulation, your TimeMaster powers are [[AdaptationalBadass greatly increased]]: Now you have ''three'' timelines at your disposal and you can not only Reset but also Overwrite and even [[TimeCrash Erase]] them. Keep in mind for the last one that Chara needed LV 20 to do something like that.
** In Chapter 2, they take it a step further by trying to actively ''interfere'' with the game world in ways that shouldn't involve them, such as making Kris ''reply'' to Noelle's {{Inner Monologue}}s and steering her out of her intended story path, as well trying to control Susie via a DialogueTree when she's having a private conversation with Noelle. Just like with Susie's prison sequence in Chapter 1, the latter fails, as Susie completely ignores the player's selected input, suggesting that the SOUL cannot easily interfere with the story without using [[DecoyProtagonist Kris]] as an intermediary.
* RippleEffectProofMemory: Whatever is going on in the world of ''Deltarune'', the SOUL can say anachronistic things to Sans and Undyne that only make sense to ''Undertale'' players, such as greeting Sans like an old friend when you're meeting for the first time, or mentioning Alphys to Undyne when they've never met. An even more significant example is the SOUL using abilities from ''Undertale'' without being prompted, such as turning yellow during the fight with Spamton NEO.
* SealedInsideAPersonShapedCan: For whatever reason, even with the reveals that you are not Kris and that Kris has enough agency to remove you, the SOUL seems to be bound to Kris's body and cannot inhabit any other character, along with being unable to directly influence Kris into going too far from their true character (whatever that "true character" even is). While at first it seems like a SealedGoodInACan situation where you can't do much about the AmbiguouslyEvil Kris's actions after they [[AndShowItToYou rip you out]] and shove you in a cage, Chapter Two reveals you are equally capable of good and [[SealedEvilInACan evil]], with Kris themself expressing increasing frustration at the SOUL possessing them and seems to [[EveryoneHasStandards get unnerved]] by you taking agency to do something genuinely evil like [[CorruptTheCutie corrupting Noelle]].
* SentientPhlebotinum: It's a SOUL after all, specifically the player's. It can influence or if left loose outright brainwash those under its sway.
* ShadowArchetype: Their choices are controlled by a higher power... just like how they control the choices of Kris.
* ShipperOnDeck:
** The SOUL can force Kris to pursue relationships with any one (or all) of the other party members. If curious, the SOUL will learn through cross-examination of multiple choice questions and party member flavoured-tea, Kris seems to favor Susie. Picking either Ralsei or Noelle when asked by Susie who Kris would take to the festival at the end of Chapter 2 will result in Susie noting Kris gave their [[ThatCameOutWrong answer in a confused tone of voice]], and if you choose nobody Susie complains about Kris staring at her.
** Given a dark turn in the Weird route, in which the player makes Kris call Noelle something "more" than a friend and Spamton in turn will call Noelle Kris' [[SlutShaming "hochi mama"]].
* SpacetimeEater: Three SAVE slots are available for you to duplicate, erase and transfer at your will, which is the equivalent to time manipulation in the logic of these universes. The VOICE hints that doing so is more than just messing with files.
* SpannerInTheWorks: After locking into the Weird Route, Ralsei will ask if Kris wants to think about what Susie's doing with Noelle, and the game refuses to give you the option to answer. Ralsei is caught off-guard, and tries to ask again, but Susie ends up returning anyway. Normally, he'd be fine even if Kris answered "no", but the fact that he couldn't even prompt the dialogue option surprises him.
-->'''Susie:''' Alright let's go!\\
'''Ralsei:''' H-huh? What!? W-wait [=--=] wait!? Wait, we were supposed to [=--=]
* SplitPersonalityTakeover: The SOUL serves as this for Kris, though thus far, the reasons why are unknown.
* StalkerWithACrush: The Snowgrave[=/=]Weird route has the SOUL force Kris to act as one towards Noelle, demanding Noelle ride the Ferris Wheel with them, having Kris declare that Noelle is something other than their friend, and forcing Noelle to wear rings, while Spamton NEO makes disparaging comments calling Noelle a "Hochi Mama" and "Side Chick" to Kris.
* SuperpoweredEvilSide: Chapter 2 introduces recruitment, where electing to fight enemies instead of befriending them will lose access to their spot in Castle Town, but "make you stronger". It allows you to level-grind Noelle through the violent Weird Route, giving her access to its exclusive Thorn Ring to cast even stronger spells.
* SupportingProtagonist: You are not Kris, who everyone focuses on as the protagonist and leader of the Three Heroes, but rather the SOUL inside Kris that lets the trio get as far as they do with none the wiser. Interestingly enough, this lets you follow Susie's perspective momentarily rather than sticking to only Kris all the time like with Frisk in ''Undertale''.
* SymbioticPossession: You influence specific individuals in-game, this time a whole party instead of just one individual (to the point of following Susie when she's separated from Kris). However, your influence this time is more limited and fundamentally beneficial. Susie only seems vaguely guided by the player. Kris is far more susceptible to your control, but starts acting on their own (by defending Susie in a cutscene) more readily than Frisk did.[[note]]Kris also outright rebels against you in the end of Chapter 1, but that may be the result of ''someone/something else'' [[DemonicPossession possessing them]].[[/note]] Most significantly, you ''cannot'' make any of them but the ExtremeDoormat Noelle kill people.
* TechnicalPacifist: Certain strategies may even use [=FIGHTing=] as buildup to sparing enemies, such as attacking the barriers Queen sets up. There's also the Yellow "[[UnexpectedGameplayChange shoot 'em up]]" mode that lets you counter Spamton's attacks without directly hurting him to increase his spare gauge.
* TimeMaster: This time around, you have access to three save slots that you can choose to duplicate, erase, and bring to the next chapter with ease. It's implied by the VOICE, in the menu before Chapter 1's completion, that there's more to simply copying data, such as when they say "PREPARATIONS ARE COMPLETE" if you chose to make every file the same.
* TomTheDarkLord: An entity akin to the VOICE that has the option to either help save the world or corrupt it, named after anything you might go by. It's especially the case when going down the Weird Route.
* TheUnfettered:
** A player [[HundredPercentCompletion trying to find anything and everything]] the world of ''Deltarune'' has to offer will inevitably risk the safety and will of the Delta Warriors.
** Whether it's to get a chance at experiencing freedom in a world where "your choices don't matter", or simply because they [[ItAmusedMe wanted to see what would happen if they followed it]], the SOUL executing the Weird Route classifies them as this. It's enough for Spamton to start drawing parallels with his own views by psychologically projecting his feelings onto Kris.
* UniqueProtagonistAsset: It's through your presence that the heroes are able to make decisions, take and avoid damage in battle, and seal the Dark Fountains away, the accompanying soundtrack for the last one fittingly titled, "YOUR POWER".
* UnwittingPawn: It's ''painfully'' obvious that you're being manipulated by several parties, but since we don't know what's going on and the game employs almost constant {{Railroading}}, there's really not much choice except let everyone and their mother put you on strings and hope for the best.
* VideoGameCaringPotential: You are the guiding force that is meant to direct and help the heroes on their journey, and although it's stated that you can't help by much, you still have opportunities to make your presence count.
** Through trial and error, you can assess the dialogue and actions Kris would prefer to take in order to make them seem more in-character, or at the very least avoid putting strain on them with actions that go against their will. There's no real benefit to this besides [[ThrowTheDogABone letting Kris be themself]] while you're still in control.
** As Kris normally isn't too sociable or nice themself, you can make them act much kinder during your adventures in the Dark World and across town.
* VideoGameCrueltyPotential: Along the way, you can also use your rather limited influence to cause the cast pain and trouble, with Kris's treatment being foremost. Then there's the role and character the player portrays during the Weird Route.
* WickedHeartSymbol: If taking a more violent approach and[=/=]or willing to go down the Weird Route, the SOUL assumes a more villainous role while keeping the simple form of a floating heart.
* YouBastard: During the Weird Route of Chapter 2, ''nobody'' is happy with the events caused by the Player's manipulation, as the narration always makes sure to distinguish the difference between Kris's voice and yours. Ralsei becomes shocked over what is "supposed to" happen, and even ''Kris'' becomes concerned with what the Player's doing, judging from their facial expression that Ralsei reads. This, as well as Spamton NEO's dialogue at Kris, avoids calling the Player out as an entity, [[LeaningOnTheFourthWall but still manages to shame them indirectly]].
* YouCantFightFate: After finishing your Vessel, the game renders your choices void, tells you "nobody can choose who they are in this world", and puts you into Kris's role instead. This continues with superficial dialogue choices and the same outcome with different events during Chapter 1. The Weird Route of Chapter 2 allows the Player to Defy this, catching Ralsei by surprise at one point. However, this is primarily achieved through gaslighting Noelle through her connection to [[AndIMustScream Kris]] and [[ExtremeDoormat natural submissiveness]] and goading Noelle on until she starts causing lethal injuries against opponents, massively spirling events OffTheRails as a result. [[ExactWords The Soul's choices don't matter]], but through [[ManipulativeBastard manipulating others]] with Kris as an intermediary, [[LoopholeAbuse it can goad them into making decisions that do]].
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[[/folder]]
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!!Others
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[[Characters/DeltaruneDarkners Darkners]]: [[Characters/DeltaruneCardKingdom Card Kingdom]] ([[Characters/DeltaruneCardCastleRoyalty Card Castle Royalty]]) | [[Characters/DeltaruneCyberWorld Cyber World]] ([[Characters/DeltaruneQueen Queen]], [[Characters/DeltaruneSpamton Spamton]])\\
[[Characters/DeltaruneLightners Lightners]] ([[Characters/DeltaruneNoelle Noelle]], [[Characters/DeltaruneBerdly Berdly]])\\

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[[Characters/DeltaruneDarkners Darkners]]: [[Characters/DeltaruneCardKingdom Card Kingdom]] ([[Characters/DeltaruneCardCastleRoyalty Card Castle Royalty]]) | [[Characters/DeltaruneCyberWorld Cyber World]] ([[Characters/DeltaruneQueen Queen]], [[Characters/DeltaruneSpamton ([[Characters/DeltaruneSpamton Spamton]])\\
[[Characters/DeltaruneLightners Lightners]] ([[Characters/DeltaruneNoelle Noelle]], [[Characters/DeltaruneBerdly Berdly]])\\Lightners]]\\
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'''The Three Heroes''': ([[Characters/DeltaruneKris Kris]], [[Characters/DeltaruneSusie Susie]])\\

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'''The Three Heroes''': ([[Characters/DeltaruneKris Kris]], [[Characters/DeltaruneSusie Susie]])\\Heroes'''\\

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!! CharacterSpecificPages
[[index]]
* '''[[Characters/DeltaruneKris Kris]]'''[[note]]Includes [[SymbioticPossession the SOUL]].[[/note]]
* '''[[Characters/DeltaruneSusie Susie]]'''
[[/index]]

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[[folder:Ralsei]]
!!Ralsei
[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/tvtropes_ralsei2.png]]
[[caption-width-right:183:''"I hope we can become friends!"'']]
[[caption-width-right:183:[[labelnote:Click here to see his apperance in chapter 1]]https://static.tvtropes.org/pmwiki/pub/images/tvtropes_ralsei1.png[[/labelnote]]]]

The Prince of Darkness, who's been waiting for a very long time for a Human and Monster to fulfill the prophecy and become part of the Delta Warriors. Ralsei is a sweet, kind-hearted Darkner, who is still learning what it means to have friends.\\
\\
In combat, Ralsei fights with his scarf. As the team's healer, [[SquishyWizard he doesn't deal much damage, nor does he have a lot of health]], but his spells are used to put enemies to sleep, and heal the party.

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[[folder:Ralsei]]
!!Ralsei
[[quoteright:183:https://static.
[[folder:Kris]]
!!Kris Dreemurr
[[quoteright:103:https://static.
tvtropes.org/pmwiki/pub/images/tvtropes_ralsei2.png]]
[[caption-width-right:183:''"I hope we can become friends!"'']]
[[caption-width-right:183:[[labelnote:Click here to see his apperance in chapter 1]]https://static.tvtropes.org/pmwiki/pub/images/tvtropes_ralsei1.png[[/labelnote]]]]

The Prince of Darkness, who's been waiting for a very long time for a Human and Monster to fulfill the prophecy and become part of the Delta Warriors. Ralsei is a sweet, kind-hearted Darkner, who is still learning
org/pmwiki/pub/images/kris_sprites.png]]
[[caption-width-right:103:ã…¤''It's only you.''\\
'''''[[SplitPersonality It's
what it means to have friends.\\
\\
In combat, Ralsei fights
they call "you".]]''''']]

->''"DO YOU WANNA BE A [Heart] ON A [Chain] YOUR WHOLE LIFE!?"''
-->-- '''[[Characters/DeltaruneSpamton Spamton NEO]]''', summarizing Kris' entire character.
The main protagonist. Described by residents of their town as creepy, distant and quiet, Kris is the only human living in the monster town of Hometown
with his scarf. As their adopted family, the team's healer, [[SquishyWizard he doesn't deal much damage, nor does he have Dreemurrs. They live a lot of health]], but his spells are used to put enemies to sleep, and heal peaceful life until they fall into the party.dark world with Susie, after which their life begins to turn upside-down.



* AccidentalProposal: Trying to equip the Snow Ring on him will make him ask if you're proposing to him. He won't wear it, however.
* ActualPacifist: Tries to be this in Chapter 1. While this approach works out just fine for the majority of the game, this ends up becoming a FatalFlaw towards the end of the chapter. After the King gets tired out from the fight, Ralsei heals him out of sympathy, not suspecting the outcome where King [[ISurrenderSuckers wasn't being sincere about his]] HeelFaceTurn, nearly getting the entire party killed. After this incident, Ralsei becomes a little more willing to use violent approaches when absolutely necessary.
* AmbiguousInnocence: How much of his "pacifistic NiceGuy" persona is genuine is repeatedly called into question. At the very least, he's hiding ''some kind'' of ulterior motive for his actions, knows a lot more then he lets on, and seems to have a vested interest making sure Kris and Susie never dwell too much on the more disturbing parts of the Dark World.
** In Chapter 1, when Kris and Ralsei are stuck in a jail cell and the point of view switches back to them after watching Susie for a while, Ralsei is shown saying "...so that's why, OK, Kris?" This happens again in Chapter 2's normal route, where Ralsei asks Kris if he imagines what Susie is doing. Responding that they do results in the point of view switching to Susie again for a cutscene between her and Noelle; when the cutscene ends, Ralsei is shown saying "So that's why..." to Kris before Susie interrupts. Something's happening behind the scenes between Ralsei and Kris whenever the latter isn't being controlled by the player. Later in Chapter 2's Weird route, when Ralsei asks Kris if they wonder what Susie and Noelle are doing, no cutscene plays. Ralsei then asks Kris again if they wonder what the other two are doing and when Susie returns, with no cutscene having played, says "Wait, we were supposed to --" as if he intended on having a cutscene play there -- either because he's aware of the script, or he is trying to hide things from ''the player''. Similarly, the off-the-rails Weird Route takes place in the only bit of either chapter where Kris is left "unsupervised" by his partners, after Susie forcibly grabs Ralsei for a team-up and leaves Kris (and the SOUL) on their own.
** He apparently has knowledge of the Light World to the extent of knowing the layout of Kris's school and the contents of specific rooms in it, while also being aware of how Darkners (apparently) exist within the Light World as inanimate objects, but conspicuously never reveals ''how'' he's privy to all this and always redirects the conversation if the topic ever gets too close to coming up. Especially since he stated in Chapter 1 that he's spent his entire life in the Kingdom of Darkness and never ventured outside. However, other Darkners seem to be aware of their status as inanimate objects in the real world too, including a few who actively change into key items even in the Dark World to enter Kris's inventory, so it may just be an inherent part of a Darkner's existence.
* AmbiguousSituation: It's not clear if Ralsei is a Lightner, Darkner, or something else entirely. The King's forces lump him in with Kris and Susie as Lightners, but the King himself mentions that Ralsei "worships the Lightners". In the manual hidden in the game data, Ralsei explicitly refers to his body as being formed from darkness itself thanks to his kingdom's Fountain. Almost every other Darkner is formed from some sort of object they turn back into in the Light world, but there's no obvious item Ralsei could have been made from, and he's never seen in the Light world. This is accentuated in Chapter 2 when Ralsei transports himself to the Library Dark World, with no apparent means of travel in either the Light or Dark world. It's also revealed that Darkners get TakenForGranite if they're brought into other Fountain regions they don't belong to. Ralsei seems to be completely exempt from this rule, likely due to coming from the central Fountain.
* ArmorPiercingQuestion: After giving the Lightners a [[SarcasmMode lovely]] description of the Roaring, he ends the whole prophecy with these chilling words.
-->''"Lost eternally in an endless night... Is that your idea of paradise?"''
* AsideGlance: One of his portraits in Chapter 1 depicts him like this, clearly annoyed at Lancer's antics.
* AuthorityInNameOnly: He ''is'' technically the reigning monarch of the Kingdom of Darkness, but he's such an ExtremeDoormat that not a single person respects his authority and he doesn't even bother invoking it but a couple of times... Including getting Kris and Susie to ''actually start on their group project'' by temporarily banishing them from his kingdom until they do so.
* BadassInANiceSuit: See BattleButler below. He doesn't get to wear the suit for long, but ''damn'' does he look good in it... and adorable, too. [[{{Squee}} The Swatchlings certainly think so.]]
* BarefootCartoonAnimal: He's a goat-boy with a green robe covering his entire torso, but no footwear. This was ambiguous in Chapter 1, as his legs and feet, like his head, were in shadow, leading to some belief that he was wearing black boots, but the shadow is no longer there in Chapter 2, and the resulting depiction is unmistakably barefoot.
* BattleButler: ...{{defied|Trope}}. Though The Queen makes him put on a butler outfit, Susie makes him take off the outfit before he can be used in battle again.
* BeautifulAllAlong: Not that he starts off particularly ugly, but he definitely gets prettier the more of his true appearance is shown. With his FaceFramedInShadow he's more cutesy than anything else, but once he reveals his face he borders on being a PrettyBoy, at least by monster standards. If you progress far enough in Spamton's sidequest and see an interaction where Susie [[TheGlassesGottaGo steals his glasses]] it's taken even further; without them, he's so pretty, he looks like he has makeup on, and could probably pass for a girl.
* BespectacledCutie: A male example. He wears large, round glasses that just add to his cute appearance.
* BlushSticker: Present on some of his sprites and dialogue portraits, including when he takes his hat off and reveals his face.
* CallBack:
** A few of his lines during the battle tutorial early on are lifted directly from Flowey's introduction in ''Undertale''.
** The robe he wears when he first shows up also happens to appear identical to that of the River Person.
* CannotConveySarcasm: Ralsei is so earnest and innocent, he has to be taught the concept of sarcasm by Susie, [[GoneHorriblyRight who started regretting it later on]].
-->'''Susie:''' ''[=[=][[ItMakesSenseInContext Lands on top of Ralsei]][=]=]'' Heh, miss me?\\
'''Ralsei''': Of course not!! (Just kidding! That was sarcasm! I missed you!!)\\
'''Susie''': Man, we gotta work on your delivery.
* CharacterDevelopment: At first, Ralsei thinks every conflict can be resolved through peace only until after the fight against King in Chapter 1, where he comes to [[HardTruthAesop the realization]] that some violence is necessary. Tellingly, the Giga Queen fight in Chapter 2 has Ralsei actively suggest how to better knock her lights out rather than trying to spare/pacify her, resulting in a battle that can only be won through violence. Chapter 2 gives us more insight into his character: the reason he tried to go full pacifist was because he believed that all you needed to do to make friends is be nice but he realized that people like [[BloodKnight Susie]] can be his friend without being nice all of the time.
* CheerfulChild: He's very sweet to everyone, and while his age is unknown, his innocence and pacifism make him seem more childish.
* CheeryPink: Has a pink scarf and pink horns in his character portrait, and is the friendliest and most optimistic out of the heroes.
* ClothFu: His weapon is a scarf, which he uses as a whip.
* ClothingAppendage: Ralsei seems to have complete control of his scarf, using it to shield himself when defending and to lift his hat for his item animation.

to:


* AccidentalProposal: Trying EleventhHourSuperpower: Attempting to equip talk the Snow Ring King down during the climax fight of Chapter 1 replaces Kris's [=ACTs=] with stronger versions of Kris's teammates' normal magic. Ralsei's Dual Heal restores the whole party; Susie's Red Buster deals a huge chunk of damage; and, when used alone, Kris's Courage increases the whole party's defense (which is [[UselessUsefulSpell not so useful when you have access to more efficient abilities]]).
* ActuallyPrettyFunny: After the Spamton NEO fight, if Kris says "yes" to Susie's question, she later notes how Kris is smiling when she jokes about burning Kris and Ralsei to keep herself warm, calling them "idiot-scented candles."
* AdoptionAngst: Kris clearly loves and is loved by their adopted family, but there are numerous implications that [[InterspeciesAdoption being raised in a family of monster goats]] in a town with no humans makes Kris think they ''shouldn't be'' a human.
* AgeAppropriateAngst: A lot of their emotionally cold behavior can be explained by the fact they're a bullied teenager whose parents are having an ugly divorce, and whose brother just left the family for college.
* AffectionateNickname: Kris gets a few from various characters: "Krissy" from Catty and Bratty, "Krismas" from Rudy (and, in one instance, Noelle), "Krisp" from Temmie, "little buddy" from Pizzapants, "Kris Cross Applesauce" from Queen...
* AmazingTechnicolorPopulation: Blue in the Dark World, and the same off-yellow as Frisk in the Light World.
* AmbiguouslyEvil: When separated from the SOUL at the end of the first two Chapters, Kris seems to be almost zombie-like and have RedEyesTakeWarning, not to mention their penchant for pulling out a knife and looking like they're about to kill something. But Kris never actually does kill anyone, instead performing actions that seem to further an obscured agenda of their own. And if their implied reactions to the [[WhamEpisode Weird Route]] and Spamton NEO are anything to go by, [[EveryoneHasStandards even a creepy kid like Kris is freaked out]].
* AmbiguouslyHuman: All the other characters believe Kris to be human and treat them as such, but some things the player sees cast doubt
on him Kris's exact nature. It's emphasized that the player controls the SOUL, not Kris, and the two are separate entities. If the SOUL does belong to Kris, there's an unexplained schism between them. If it's not Kris's SOUL, where did they get it, and where is their SOUL? Or did they never have one? There's also their ZombieGait when not under the SOUL's influence, as well as their apparently natural red eyes.
* AmbiguousSyntax: Kris's initial description in the Dark World menu reads, "LV.1 Human: Body contains a human SOUL." While it's a known fact that humans' bodies contain [=SOULs=], this is phrased in a very peculiar way that doesn't necessarily say that the SOUL actually ''belongs'' to Kris. This is even more eerie in the official Japanese version, in which the sentence is phrased more closely to, "LV.1 Human: A body containing a human SOUL," almost as if it's describing Kris as a container.
* AndIMustScream: The true Kris seems to be aware that they're being possessed but is unable to stop their actions or tell anyone what's going on. After corrupting Noelle on the Snowgrave Route, when Kris meets up with Susie and Ralsei, Susie starts to comment that Kris looks upset. After the fight with Spamton NEO on the normal route, if Kris tells Susie that they're not alright, Kris
will make him ask if start screaming. Regardless of the route, it's clear that the events you're proposing forcing Kris through aren't doing wonders for their sanity, and they're unable to him. He won't wear it, however.
regain control of their body.
* ActualPacifist: Tries to be this in AndShowItToYou:
** During TheStinger of
Chapter 1. While this approach works out just fine for 1, Kris yanks their own SOUL--or, more accurately, ''your'' SOUL--out of their chest before throwing it into a birdcage.
** In Chapter 2's ending, Kris holds the SOUL as the recently-made Dark Fountain consumes the living room.
* AnimationBump: For
the majority of the game, this ends Kris's sprites are completely expressionless... until they remove the SOUL. This is the only time that you can see Kris open their mouth.
* ArmorIsUseless: In the Dark World, Kris has gauntlets, greaves, and a breastplate. Yet their default Defense stat is no higher than Ralsei's or Susie's, who are wearing a robe and a sleeveless jacket, respectively.
* ArmorPiercingResponse: The 2022 anniversary content reveals that, after a particularly cruel bout of bullying from Susie, Kris said ''something'' that made her immediately shut
up becoming and sprint out of the room.
* AudienceSurrogate: Subverted to
a FatalFlaw towards greater degree than with Frisk. Kris at first appears to lack expression, dialogue, or personality, letting the player project feelings and decisions onto them. But it becomes increasingly clear that Kris's quiet and stoicism don't keep them from having feelings, opinions, and an agenda separate from or even ''opposed to'' what the player tries to express through Kris.
* BadassNormal: Kris lacks any magic their monster peers possess (and it's implied that both Lightner and Darkner monsters lack the vulnerability to physical impacts that monsters from ''Undertale'' have, or at least are ''less'' vulnerable), yet Kris can fight them on equal footing through skilled swordplay and speed.
* BaitAndSwitch:
** At the beginning of the game, you are presented with customization choices for your vessel. After completing that segment, you are told that your choices don't matter, so your character will be automatically set to default and named Kris.
** In TheStinger of Chapter 1, Kris throws the SOUL in a cage and pulls out a knife, implying some malevolent intentions. The beginning of Chapter 2 picked up right after that scene, revealed that Kris used the knife to eat a butterscotch pie in what was implied (according to Toriel's reaction) to be an overdramatic manner. But TheStinger of Chapter 2 implies that Kris created the Dark Fountain in the computer lab with the knife, too.
* BatmanGambit: At
the end of Chapter 2, Kris correctly predicted that Toriel would go to the chapter. After car to get the King gets tired out from sugar (somehow, Kris knew she left it in the fight, Ralsei heals him out of sympathy, not suspecting car), that she would be protective enough to make Susie stay for the outcome where King [[ISurrenderSuckers wasn't being sincere night after seeing the slashed tires, and that [[PoliceAreUseless the cops]] would be slow enough to let everyone fall asleep, giving Kris enough time to make a new Dark Fountain in their house.
* BigBrotherWorship: Events around Hometown suggest that Kris really looks up to their older brother Asriel, who is away at college. Just the taste of hot chocolate is enough to choke Kris up thinking
about his]] HeelFaceTurn, nearly getting Asriel, and Toriel mentions that the two were practically inseparable when they were younger.
* BigEater: Kris apparently ate an
entire party killed. After butterscotch cinnamon pie that Toriel baked, and it's mentioned that she may routinely hide food from Kris. The minister of the local church also mentions that Kris likes to drink more than their own share of the communal wine (or "sick fruit juice," as Kris calls it). Considering they're a growing teenager, this incident, Ralsei becomes a little more willing trope can be justified.
* BigLippedAlligatorMoment: You can make Kris eat prison cell moss, and announce
to use violent approaches when absolutely necessary.
* AmbiguousInnocence: How much
Noelle that you're going to touch a block of his "pacifistic NiceGuy" persona is genuine is cheese lying in an alleyway and then rub it down like a beloved pet. Each one will earn you a confused reaction from other characters.
* BizarreTasteInFood: Susie might [[BigEater eat everything]], but Kris will eat anything.
** Besides their SweetTooth, there's a RunningGag that Kris enjoys the taste of ''moss''. In addition to eating it in their cell in Chapter 1, it comes up
repeatedly called into question. At the very least, he's hiding ''some kind'' of ulterior motive for his actions, knows a lot more then he lets on, and seems to have a vested interest making sure Kris and Susie never dwell too much on the more disturbing parts of the Dark World.
** In Chapter 1, when Kris and Ralsei are stuck in a jail cell and the point of view switches back to them after watching Susie for a while, Ralsei is shown saying "...so that's why, OK, Kris?" This happens again
in Chapter 2's normal route, where Ralsei asks Kris if he imagines what Susie is doing. Responding that they do results in the point of view switching to Susie again for a cutscene between her and Noelle; when the cutscene ends, Ralsei is shown saying "So that's why..." to Kris before Susie interrupts. Something's happening behind the scenes between Ralsei and Kris whenever the latter isn't being controlled by the player. Later 2.
** Also
in Chapter 2's Weird route, when Ralsei asks Kris 2, if they wonder what Susie and Noelle are doing, no cutscene plays. Ralsei then asks ends up joking that Kris again if they wonder what [[ItMakesSenseInContext might need a dog treat to stay put on the other two are doing and when Susie returns, switch]], answering "[[BluntYes Yes]]" shocks her with no cutscene having played, says "Wait, we were supposed to --" as if he intended on having a cutscene play there -- either because he's aware of their sheer honesty.
** In
the script, or he is trying to hide things from ''the player''. Similarly, the off-the-rails Weird Route takes place in the only bit of either chapter where Kris is left "unsupervised" by his partners, after Susie forcibly grabs Ralsei for a team-up and leaves Kris (and the SOUL) on their own.
** He apparently has knowledge of the Light World to the extent of knowing the layout
Chapter 2, one of Kris's school and the contents of specific rooms in it, while also being aware of how Darkners (apparently) exist within the Light World as inanimate objects, but conspicuously never reveals ''how'' he's privy to all this and always redirects the conversation if the topic ever gets too close to coming up. Especially since he stated in Chapter 1 that he's spent his entire life [=ACTs=] in the Kingdom of Darkness and never ventured outside. However, other Darkners seem Spamton NEO fight involves Kris eating a "fried Pipis", which is apparently edible enough (for Kris anyways) to be aware heal 120 of their status as inanimate objects in HP.
* BladeEnthusiast: Kris has a particular fondness for knives and can summon one to their hand to eat pies and tear Dark Fountains out from
the real world too, including a few who actively change into key items even ground, though they use swords in the Dark World to enter Kris's inventory, so it may just be an inherent part instead. The start of a Darkner's existence.
* AmbiguousSituation: It's
Chapter 2 has Toriel find out they ate all of her pie not clear if Ralsei because someone ate it and left behind a knife, but because the knife is specifically said by her to be Kris', implying that [[TroublingUnchildlikeBehavior this child owns their own personal knife]]. On a Lightner, Darkner, or something else entirely. The King's forces lump him in with more lighthearted note, their internet search history includes [[WebVideo/KiwamiJapan videos of gimmicky handmade knives]], such as one made of jelly.
* BladeSpam:
Kris and Susie as Lightners, but the King himself mentions that Ralsei "worships the Lightners". In the manual hidden can use X-Slash in the game data, Ralsei explicitly refers to his body as being formed from darkness itself thanks to his kingdom's Fountain. Almost every other Darkner is formed from some sort Weird Route version of object [[FinalBoss Spamton NEO]] fight, where they turn back into in the Light world, but there's no obvious item Ralsei could have been made from, and he's never seen in the Light world. This is accentuated perform two critical slashes which form an X.
* BoomerangBigot: There's a point
in Chapter 2 when Ralsei transports himself where Kris can look at a book about humans only to hastily close it and put it away. The narration vaguely suggests Kris did so [[HumansAreUgly out of disgust for what they saw]].
* BrilliantButLazy: Kris frequently sleeps through
the Library Dark World, with no apparent beginning of class, but has the third-highest grades only behind Berdly and Noelle -- which, considering that Berdley's grades are mostly from sponging off Noelle's work, means of travel in either the Light or Dark world. It's also revealed that Darkners get TakenForGranite if they're brought into other Fountain regions they don't belong to. Ralsei seems to be completely exempt from this rule, likely due to coming from the central Fountain.
* ArmorPiercingQuestion: After giving the Lightners a [[SarcasmMode lovely]] description of the Roaring, he ends the whole prophecy with these chilling words.
-->''"Lost eternally in an endless night... Is that your idea of paradise?"''
* AsideGlance: One of his portraits in Chapter 1 depicts him like this, clearly annoyed at Lancer's antics.
* AuthorityInNameOnly: He ''is''
Kris is technically the reigning monarch of the Kingdom of Darkness, but he's such an ExtremeDoormat that not a single person respects his authority and he doesn't even bother invoking it but a couple of times... Including getting Kris and Susie to ''actually start on their group project'' by temporarily banishing them from his kingdom until they do so.
* BadassInANiceSuit: See BattleButler below. He doesn't get to wear the suit for long, but ''damn'' does he look good in it... and adorable, too. [[{{Squee}} The Swatchlings certainly think so.]]
* BarefootCartoonAnimal: He's a goat-boy with a green robe covering his entire torso, but no footwear. This was ambiguous in Chapter 1, as his legs and feet, like his head, were in shadow, leading to some belief that he was wearing black boots, but the shadow is no longer there in Chapter 2, and the resulting depiction is unmistakably barefoot.
* BattleButler: ...{{defied|Trope}}. Though The Queen makes him put on a butler outfit, Susie makes him take off the outfit before he can be used in battle again.
* BeautifulAllAlong: Not that he starts off particularly ugly, but he definitely gets prettier the more of his true appearance is shown. With his FaceFramedInShadow he's more cutesy than anything else, but once he reveals his face he borders on being a PrettyBoy, at least by monster standards. If you progress far enough in Spamton's sidequest and see an interaction where Susie [[TheGlassesGottaGo steals his glasses]] it's taken even further; without them, he's so pretty, he looks like he has makeup on, and could probably pass for a girl.
* BespectacledCutie: A male example. He wears large, round glasses that
just add to his cute appearance.
* BlushSticker: Present on some of his sprites and dialogue portraits, including when he takes his hat off and reveals his face.
* CallBack:
** A few of his lines during
behind the battle tutorial early on are lifted directly from Flowey's introduction in ''Undertale''.
** The robe he wears when he first shows up also happens to appear identical to that of the River Person.
* CannotConveySarcasm: Ralsei is so earnest and innocent, he has to be taught the concept of sarcasm by Susie, [[GoneHorriblyRight who started regretting it later on]].
-->'''Susie:''' ''[=[=][[ItMakesSenseInContext Lands on top of Ralsei]][=]=]'' Heh, miss me?\\
'''Ralsei''': Of course not!! (Just kidding! That was sarcasm! I missed you!!)\\
'''Susie''': Man, we gotta work on your delivery.
class overachiever.
* CharacterDevelopment: At first, Ralsei thinks every conflict can be resolved through peace only until after While on the overworld, Kris's body language and dialogue from [=NPCs=] hint at their lack of emotional investment towards others, and being really quiet. While in the Dark World, Kris changes into a heroic KnightInShiningArmor. This is best shown by them diving in front of Susie during the fight against the King of their own volition, despite previously being mocked by Susie that they don't do or say anything. Possibly subverted, or... [[PlayingWithATrope something]], in the Chapter 1, 1's final cutscene, where he comes to [[HardTruthAesop Kris rips out their SOUL (or the realization]] SOUL that some violence is necessary. Tellingly, the Giga Queen fight in player has been using to control them, at least), ''summons a knife from thin air'', and gives the player [[RedEyesTakeWarning a very nasty glare with their eyes glowing red]].
* TheChessmaster: Proves to be one during the end of
Chapter 2 has Ralsei actively suggest how 2. When the SOUL brings Susie to better knock her lights out rather than trying their house, Kris uses the opportunity to spare/pacify her, resulting in a battle tell Toriel they need to wash their hands, and literally forces the player to use the bathroom sink (assuming they're the narrator, since they state that can only be won through violence. Chapter 2 gives us more insight into his character: the reason he tried to go full pacifist was because he believed that all you needed to do to make friends bathroom sink is be nice but he realized that people like [[BloodKnight Susie]] can be his friend without being nice all of the time.
* CheerfulChild: He's very sweet to everyone, and while his age is unknown, his innocence and pacifism make him seem more childish.
* CheeryPink: Has a pink scarf and pink horns in his character portrait, and is the friendliest and most optimistic
"so much better"). Once there, they rip their SOUL out, break out of the heroes.
house on their own and slash the car's tires (somehow knowing that Toriel left the sugar in it), knowing it would worry [[MamaBear Toriel]] enough to make sure Susie stays for the night and that the police would come. Finally, when everyone's sleeping, Kris rips their SOUL out again to open the door, turn the TV on, and make a new Dark Fountain. In short, Kris got everything they wanted within the span of a few minutes: another adventure with Susie, some quality time with their mom, a new ArcVillain to fight, and finally proving to Undyne that they're not lying when saying the Dark Worlds are real. All the while, they tricked both their mother and at least one cop without them being aware of it, while the very entity controlling them can do nothing but watch.
* ClothFu: His weapon ChildOfTwoWorlds: Kris is a scarf, which he uses human who was adopted by Asgore and Toriel Dreemurr as a whip.
very young child and was raised in a town otherwise populated entirely by monsters. Because of this, they identify more closely with monsterkind (to the point where looking at pictures of human families makes them uncomfortable), yet constantly feel some level of unwanted distance as a result of the marked differences between humans and monsters.
* ClothingAppendage: Ralsei seems TheChosenOne: Presumably the chosen human hero needed to have complete control help prevent [[TheEndOfTheWorldAsWeKnowIt The Roaring]]. Specifically, it's their SOUL that's needed to seal the Fountains.
* TheComicallySerious: If it'll pacify or allow them to spare foes, Kris will do anything from bowing their head, to doing ballerina twirls, to compliments or lectures. All while keeping their HiddenEyes and deadpan expression. While Susie tries to play the OnlySaneMan but fails repeatedly at all the weirdness in the Dark World, Kris consistently just stands there, never reacting to much
of his scarf, using it anything at all.
* CompositeCharacter: Kris is built almost entirely from traits from both Frisk and Chara: their role as the player-controlled character (sort of), expression, silent nature, Dark World color palette, and Light World skin color lean towards the former; while their Light World attire, relation
to shield himself the Dreemurr family, and [[RedEyesTakeWarning glowing red eyes when defending and to lift his hat for his item animation.SOUL-less]] scream of the latter. What exactly this means in terms of the story has not been made clear.



** He's contrasted against Asriel from ''Undertale''. Ralsei is pretty much exactly what it would be like to have an innocent Asriel as a party member... and, in ''Undertale'', you never actually get to interact directly with Asriel in that state. Moreover, when you ''do'' interact with Asriel in ''Undertale'', he's clearly been tempered by his past traumas and long life as Flowey, making him come off as someone WiseBeyondTheirYears. Ralsei, on the other hand, is more exuberant and innocent, akin to the actual young Asriel seen in the Dreemurrs' home videos near the end of ''Undertale''.
** Just like Flowey, he gives you the combat tutorial. Quite unlike Flowey, the tutorial Ralsei gives is ''completely'' sincere, and he's genuinely interested in helping Kris. His EstablishingCharacterMoment also serves as an inversion of Flowey's own introduction. Furthermore, their philosophies in said moment turn out to be proven wrong by the end of the story.
-->'''Flowey:''' In this world, it's kill or be killed.\\
'''Ralsei:''' In this world, you don't have to kill anyone.
* CuteLittleFangs: His fangs can be seen "biting" onto his scarf in his Chapter 1 portraits.
* CuteWitch: A RareMaleExample. He's cute as a button, wears a RobeAndWizardHat, and is the team's primary magic user. He even cooks with a MagicCauldron!
* TheCutie: He's innocent, adorable, and friendly to everyone.
* CutscenePowerToTheMax: At the beginning of Chapter 2, he's able to pacify two werewires at once. Normally, he can pacify one enemy per turn.
* DarkIsNotEvil: His face is shrouded in darkness, he shares certain aesthetic elements of ''Franchise/FinalFantasy''[='s=] {{Black Mage}}s, and he is quite literally the Prince of Darkness in regards to the primary Fountain of Darkness that maintains his side of the world's balance; the manual hidden in the game files even has him proclaim that his ''body'' is made of literal darkness. He's also probably one of the most adorably nice and pleasant characters in the whole series, he refuses to let anyone be killed, and he's also packing healing and pacification magic as the WhiteMage of the party.
* DimensionLord: Of the central Fountain of Darkness in Castle Town, having mastery of it and able to move to other Fountains with ease. Though he's more like a ''[[LamePunReaction Dimension Doormat]]'' because of his ExtremeDoormat personality everyone including his own subjects walks over him (sometimes literally).
* DoesThatSoundLikeFunToYou: Gives a scathing one to Berdly, Noelle, Susie and Queen after they agree to create another Fountain of Darkness at the end of Chapter 2, telling them that their idea of "fun" would not only result in TheEndOfTheWorldAsWeKnowIt, but also the deaths of all Darkners and locking all Lightners in a FateWorseThanDeath.
* DoWrongRight: He has a number of lines that involve advising the QuirkyMinibossSquad, including suggesting they don't procrastinate in creating their Thrash Machine.
* EmbarrassingNickname: Is called "Toothpaste Boy" by Susie and Lancer throughout Chapter 1 due to his bright green clothing and the generally conical shape it forms, resembling a squeeze tube.
* EmptyPilesOfClothing: When knocked out, Ralsei's body seems to vanish, leaving behind his robes, scarf and hat (the latter isn't present in Chapter 2 onwards).
* ExtremeDoormat: Zigzagged a bit. His reaction to Susie's bullying is to assume that he's the one who's done something wrong by not showing her enough friendship and tells Kris to buy the pastry from her and Lancer's stand just to keep them quiet. He reacts similarly if the player tosses the manual he wrote or derails his tutorial. However, he doesn't hesitate to show his impatience for Lancer's antics and insists that Susie stop insulting on him when she offers to try his baking. He also wastes no time uncharacteristically pointing out the asininity of Berdly and Noelle's plans of creating more Dark Fountains in such a blunt manner while pulling no punches.
* EyeGlasses: Downplayed in Chapter 1. For the most part, his eyes move independently of his round glasses, but when he's sad, the frames are shown curling inwards like eyebrows. Chapter 2, meanwhile, completely avoids this, consistently depicting his glasses as round and independent of his eye movements in all of his portraits.
* TheFaceless: Toyed with. First, he shows up in a concealing robe and reveals himself to appear to be covered in black fur with minimal facial details. It's not until the end of Chapter 1 when he removes his hat that it turns out he's had his FaceFramedInShadow the whole time.
* FatalFlaw: As it turns out, being an ActualPacifist nets you a SurprisinglyRealisticOutcome when you trust that the tyrannical BigBad wouldn't pull off a sneak attack once you let your guard down. After exactly that happens in Chapter 1, Ralsei becomes more open to violent approaches when necessary.
* FighterMageThief: The Mage to his team with Kris and Susie. Ralsei's role is primarily as a support, for his ability to spare Tired enemies early and heal his teammates is invaluable, but [[SquishyWizard he has the lowest attack and the lowest health]].
* FirstEpisodeTwist: Has his FaceFramedInShadow up until the end of the first chapter, when he takes off his hat and reveals he's a goat monster [[IdenticalStranger just like the Dreemurrs]].
* FlatCharacter: PlayedWith. Ralsei is by no means bare minimum in terms of character, but there are some in-universe indications that Ralsei doesn't have a firm grasp of his own identity. Unlike Kris and Susie, he doesn't have a "favorite flavor" (barring the Teas, which healing varies depending on the consumer's relationship with the character who the flavor is based on) and during the swan boat ride in Chapter 2 he wonders what it's like to be "Ralsei-like".
* {{Foil}}: Ralsei's unending patience and kindness comes out much stronger in his introduction thanks to being contrasted against Susie's recklessness, apathy, and cruelty.
* ForcedSleep: Pacify puts an enemy to sleep and out of combat, though they have to already be tired for it to work.
* FriendlessBackground: Ralsei has no subjects in his entire kingdom and has spent his whole life waiting for the heroes of legend to arrive all by himself. He admits this contributes to his shyness and hesitance to show his face at the beginning of their journey since he's so worried about first impressions and what to do when he ''gets'' friends. The game itself even refers to him this way in his class description starting off, and likewise in Chapter 2 when he's since befriended Kris & Susie it changes to reflect this.
* TheGlassesGottaGo: When Susie snatches his glasses during the Spamton NEO sidequest, he's revealed to have pretty eyes.
* {{Guyliner}}: As can be seen after the aforementioned TheGlassesGottaGo moment, Ralsei looks like he's wearing pink eyeliner and mascara when not bespectacled. Though in his case, it might be natural.
* HeKnowsAboutTimedHits: Ralsei is capable of directly referring to the game's mechanics, interface and controls. This is in contrast to Susie, who usually has no idea about what he's talking about.
* HealerSignsOnEarly: He's the very first ally whom Kris meets, and he happens to have healing powers that prove useful to them for the rest of their journey.
* HopelessWithTech: When fighting Poppups, his mis-clicks are some of the ''worst'', and in one case he panics so hard he deletes the browser's shortcut on the desktop but feels guilty as hell because he thinks he deleted the whole internet.
* TheIdealist: He enthusiastically instructs Kris on how to ACT without hurting anyone, does everything he can to befriend Kris and Susie, avoids violence whenever he can, and is always willing to believe an enemy when they say they don't want to fight anymore. Unfortunately, the King takes advantage of this, resulting in Ralsei [[TookALevelInCynic downplaying his philosophy]].
* IdenticalStranger: Looks near-identical to ''Undertale''[='=]s Asriel when he removes his hat, but there's no other indication he's actually related to the Dreemurr family at all. Noelle even seems to acknowledge this similarity, indicating the resemblance to ''Deltarune''[='s=] Asriel goes beyond both being goat monsters.
* IdleAnimation: Standing close to Ralsei for a period of time will cause him to blush.
* InstantCostumeChange: When Susie tells him to take off his butler outfit, he spins to instantly change back to his robes.
* InTouchWithHisFeminineSide: Ralsei is a boy who's good at baking, arts and crafts and sewing, considering he made the training dummy. He's also openly affectionate, patient, understanding and enjoys hugs.
* KafkaKomedy: He's the sweetest person in the whole game (barring Noelle) and he's also the subject of a lot of humiliation in both Chapter 1 (where Susie throws him at K. Round) and 2 (where he gets squashed by Susie no less than 2 times the whole chapter). All of this is PlayedForLaughs.
* {{Leitmotif}}: "The Legend", which plays when Ralsei tells you about the Prophecy, seems to be his theme-- it's remixed for "Empty Town" and interpolated by "My Castle Town", both of which are associated with his domain, and he sings it to put Ponmen and Susie to sleep.
* LostInTranslation: The SignificantAnagram aspect of Ralsei's name is lost in the Japanese localization as his Japanese name ("ラルセイ" ''Rarusei'') is a romanization of his name instead of an anagram of Asriel's ("アズリエル" ''Azurieru'').
* MagicallyIneptFighter: Defeating Spamton NEO by force (including in the Weird Route) yields a [=PuppetScarf=] which can only worn by Ralsei. It ''drastically'' reduces his Magic stat (and by extension, his Heal Prayer healing), but ''drastically'' increases his Attack stat to on par with Susie's.
* MasculineGirlFeminineBoy: Feminine boy to Susie's masculine girl, being more affectionate and gentle.
* MayorOfAGhostTown: Ralsei is the "prince" of a castle town, and when we first meet him its only resident. It's only after the evacuation of other Dark Worlds that Ralsei has subjects [[AuthorityInNameOnly to be ignored by]].
* MeaningfulAppearance: In Chapter 1 he wears a pointed green hat with hornlike nubs that hid his entire face in shadow. His shadowed face relates to him being the most mysterious of the main trio, the pointed witchlike hat ties into his status as the team's main magic user, and the hornlike nubs foreshadow the reveal of his ''actual'' horns.
* MediumAwareness: A strange case. HeKnowsAboutTimedHits as an explanation of the pacifist side of the combat system, seems to comprehend how Kris's inventory works, and has a general idea of how the world mechanics seem to operate to the point that he might occasionally point it out if something doesn't quite work as planned. However, much like with the Monsters in ''VideoGame/{{Undertale}}'', this all seems to be in-universe factors that many Darkners are used to.
** A few interactions may play with this tendency. For example, at one point he acts as though it had been a long time between Chapters 1 and 2 only to act surprised when he realizes it's only been a day. It remains to be seen if these are anything more than simple nudges to the audience.
* MoralityChain: While his motives are in question, it's undeniable that he consistently pushes Kris and Susie to make the moral choice and help others, no matter the circumstance. Whatever his reasons and nature, he genuinely wants to help people be their best selves.
* MrExposition: Explains the prophecy that resulted in Kris and Susie falling into the Dark Lands, along with gameplay mechanics -- he does a better job at giving tutorials than the puzzle pieces in the tutorial room.
* MyGodWhatHaveIDone:
** After he's [[WoundedGazelleGambit tricked into healing King]], Ralsei feels guilty for almost getting his friends killed.
** Played for laughs whenever he clicks on a Poppup ad in-battle, which he always responds to with loud repentance. One particular ad causes him to panic and delete the browser shortcut, making him believe that he deleted the entire internet; the in-game narration describes Ralsei as feeling extremely guilty about that even before his dialogue starts.
* MysteriousPast: Between Ralsei not expounding much on his nature, other characters having nothing to say about him because nobody else apparently knew him beforehand, and no one choosing to ask, there isn't much known about him besides what's given for the sake of the plot. [[AmbiguouslyHuman What he truly is]], [[AmbiguousInnocence how he knows some of the things he knows]], and [[IdenticalStranger why he's so similar to Asriel]] are all as-of-yet uncommented on.
* NiceGuy: Very kind and hospitable towards everyone, and always looks for peaceful solutions to conflict.
* NiceMeanAndInBetween: The NiceGuy to Kris's HeroicMime and Susie's JerkWithAHeartOfGold.
* NoBodyLeftBehind: If he's knocked out in battle, his body seems to just vanish out of thin air, leaving [[EmptyPilesOfClothing only his clothes]] behind.
* NotSoAboveItAll:
** Back in Chapter 1, his response to [[MundaneMadeAwesome Lancer dramatically assuming "Stool Forme", to help Susie reach some candy in a tree]], is to point out that he just put his hands on the ground. By early Chapter 2, Ralsei does the exact same thing after ''practicing'' it, calling it "Magical Stool Forme R". [[JustifiedTrope To be fair, however]], it must take a lot of practice to be able to hold up two people who are both heavier than you on your back.
** During one of the typing puzzles from Chapter 2, Susie asks Kris if they can write out a swear, and Ralsei responds that they can't with the letters given. Susie excitedly realizes this means he not only knows swear words, but he also checked whether you could make them. Ralsei hurriedly shifts the focus back onto finishing the puzzle.
* OhCrap: During the K. Round rematch, when he realizes Susie's [=ACTing=] plan is a FastballSpecial.
* OnlySaneMan: In a different way to Susie. While Susie is the only one to question the RPG mechanics and the less-than-realistic choices the game offers (such as complimenting enemies who are trying to attack or kill you, or only allowing Kris to ACT), Ralsei is the most sensible of the group, is often less than impressed at Susie's violent tendencies and Kris' taste for moss, and the least likely to do something extravagant that doesn't further the party's goals.
* OOCIsSeriousBusiness: Considering Ralsei's entire goal is to stop more Fountains of Darkness so the balance is kept, hearing Noelle and Berdly openly contemplating opening more fountains so the good times never end causes the normally cheerful prince to sternly [[WhatTheHellHero call them out]] and outline what would ''[[ApocalypseHow really happen]]'' if too many fountains are opened, which scares both them and [[EvenEvilHasStandards Queen]] straight. Ralsei's explanation is so blunt, without attempting to pretty up the context, that it almost feels like a different person talking.
* OutOfFocus: In a weird way in Chapter 2 in the minds of some characters -- Noelle, Berdly and the Queen don't seem to particularly acknowledge his presence unless he makes them notice him. Noelle briefly seems to hint in one scene that Ralsei looks like Asriel, but when she and Kris meet up with Susie and Ralsei, they don't even seem to introduce themselves to each other. Likewise, Queen ''completely forgets Ralsei exists'' until she realizes she neglected to prepare a cage to capture him. When Queen tries to give compliments to the party, she passes over him ''twice'', eventually trying to compliment [[TheFriendNobodyLikes Berdly]] of all people first. If you hack the game to let Noelle drink the Susie and Ralsei flavored teas, she claims that the latter is ''invisible'', which raises... implications.
* PersonalityPowers: Magic for healing and forcing sleep couldn't be a better fit for someone as kind and pacifistic.
* ReverseArmFold: His overworld sprite in Chapter 2 always has his arms folded behind his back, signifying his character as a patient and considerate prince.
* RidiculouslyCuteCritter: Ralsei is very cute and fluffy and almost everyone finds him absolutely adorable.
* RobeAndWizardHat: His outfit of choice, though he ditches the hat at the end of Chapter 1.
* SatanIsGood: Ralsei has a strange amount of Satanic concepts associated with him: he's a literal Prince of Darkness who hides his face, is goatlike in design, is opposed to something called the "Angel's Heaven", and has a sort of opposite connection to Asriel, who's named for an angel. Despite this, he's a very kind, helpful person who at least says he's trying to save the world... [[AmbiguousInnocence assuming he's telling the truth]].
-->'''Ralsei''': ''[Equipping the Jevilstail]'' I'm a good devil, OK?
* ScaryShinyGlasses: When revealing the Roaring's existence in Chapter 2, the lenses of his glasses turn completely white on his overworld sprite, highlighting [[OOCIsSeriousBusiness his uncharacteristic sternness in that moment and the gravitas of the Roaring]]. His dialogue portrait similarly features visible glare on his glasses at that point, though his closed eyes can still be seen through them.
* ScreamsLikeALittleGirl: {{Subverted|Trope}}. In Chapter 2, when Kris and Susie get out of their prison rooms in Queen's castle, they hear a high-pitched scream that Susie immediately assumes it's Ralsei. When they meet him again... it turns out it was just the Swatchlings letting out a {{Squee}} because of his butler outfit.
* ShipTease: He gets a little bit of it with Kris. In Chapter 1, he blushes every time Kris does something nice or shows him affection, like hugging him during the tutorial. In Chapter 2, the swan boat ride is framed almost like a TunnelOfLove, and Kris can say that "it's good that Ralsei is Ralsei"; their words cause Ralsei to stammer quite a bit. Giving Ralsei the present from a bottle-throwing booth also has Ralsei choke back his words somewhat, again while blushing. The swan boat segment is especially telling since, while it's not blatantly romantic, it gets juxtaposed in-game with Susie's rescue of Noelle which ''is'' more obviously romantic.
* ShootTheMedicFirst: Downplayed: enemies like [[{{Superboss}} Jevil and Spamton NEO]] actually target every member, but because Ralsei has less HP and defense than others, he falls down quicker.
* SignificantAnagram: Ralsei to Asriel, tying in with their resemblance to one another.
* SilkHidingSteel: In a RareMaleExample of this trope, Ralsei is usually compassionate, feminine in both hobbies and appearance, and when it comes to Kris, borderline submissive. However, when the King issues a death threat to him, he responds with this:
-->'''Ralsei:''' ''[While smiling]'' Sorry, but my friends and I aren't going anywhere!
* SmartPeopleWearGlasses: He's a magic user who is very knowledgeable about the Dark World and the legends that Kris and Susie have found themselves in, and he wears a pair of round spectacles.
* SquishyWizard: Ralsei's Magic is varied and versatile, from healing the party to removing tired enemies from the fight, but he has the lowest HP and physical attack.
* StepfordSmiler: While his cheerfulness and optimism are genuine for the most part, if the player does [[VideoGameCrueltyPotential particularly cruel things]] like discarding his manual or beating the tar out of his dummy, it's clear he's making a mighty effort to act like he's not upset by it.
* StunnedSilence: His reaction to Kris hugging him is to basically be reduced to a silent, blushing wreck.
* StylisticSuck: His Chapter 1 portrait when confused is notably less detailed, looking like an MS Paint doodle complete with crooked lines.
* SupremeChef: While we don't get to taste the cake he baked on account of Susie [[BigEater immediately chomping it down]], her saying that it's just a little "thick on the frosting" and asking for more implies that it tastes pretty good. We ''do'' get to taste the [=ButlerJuice=] which he made during his brief stint as a butler, and it heals a whopping ''100 health''!
* SweetSheep: While more anthropomorphic than most examples, Ralsei is a goodhearted, sweet and friendly goat boy.
* TechnicalPacifist: Heavily pushes Kris and Susie to not attack monsters, and really regrets fighting, but if Kris orders him to fight, he will. Thankfully, the worst the main group can do to enemies is a NonLethalKO.
* TechnicolorEyes: As shown when Susie steals his glasses, his irises are a vibrant pink in color, which highlights his feminine traits even further.
* ThroughAFaceFullOfFur: He blushes a lot, despite being covered in fur ''and'' having his hat casting a shadow over his face.
* TookALevelInCynic: He eventually concedes to [[JerkWithAHeartOfGold Susie]] that [[JerkassHasAPoint she was right]] about not every enemy being willing to parlay and befriend them, and expect it to work out. He still doesn't like to fight, but as of Chapter 2 is more willing to do so if the situations dictate that there's no choice.
* TranquilFury: If you decide to goof off during his combat tutorial, whether it be by repeatedly missing attacks or using other mechanics when he's specifically teaching you something, he'll end the tutorial then and there while almost at a loss for words.
* {{Tritagonist}}: Set up as this as the third DELTA WARRIOR, but doesn't get much time for his own character arc in the first two chapters.
* UnknownRival: More than once the Queen forgets he's even there in Chapter 2, which leads to things like her ''forgetting to bring a cage for him'' when she tries to capture all of the heroes at one point.
* UnusuallyUninterestingSight: Besides Kris and Susie, most characters (especially the Lightners) barely acknowledge Ralsei's existence, usually only noticing him only when it's impossible for him not to stand out.
* VoiceGrunting: His voice clips resemble a goat bleating, similar to the Dreemurrs'.
* WhiteMage: Despite resembling a black mage from ''Franchise/FinalFantasy'' with his hat on, Ralsei's spells are entirely noncombative, emphasizing his pacifist preferences. One spell is for healing, while the other (which is literally called "Pacify") is for putting tired enemies to sleep, which removes them from battle.
** WhiteMagicianGirl: A RareMaleExample. Ralsei is sweet, compassionate, accomodating and ingenue to the point of naivety (but he's getting better in that regard). He's also a monster's version of a PrettyBoy and, while pushed by the player, he can have some ShipTease moments with Kris.

to:

** He's contrasted against Asriel from ''Undertale''. Ralsei While Frisk was a young child who was armed with [[ImprovisedWeapon whatever tool they could find]], Kris is pretty an older teenager who carries a legitimate weapon on their journey ([[HeroesPreferSwords a sword]], at least in the Dark World). They're also much exactly what more outwardly moody-looking, with Kris having shadowed eyes compared to Frisk's blank (but still visible) "-_-" facial expression (though it would may be like to have an innocent Asriel as a party member... and, in implied that their eyes are open, just not visible).
** In
''Undertale'', you never actually get to interact directly learning that Frisk was a separate entity from the player with Asriel in a true name different from the one the player chose for them was a major twist that state. Moreover, when you ''do'' interact with Asriel in ''Undertale'', he's clearly been tempered by his past traumas and long life as Flowey, making him come off as someone WiseBeyondTheirYears. Ralsei, on the other hand, is more exuberant and innocent, akin to the actual young Asriel seen in the Dreemurrs' home videos near was first revealed at the end of ''Undertale''.
** Just like Flowey, he gives you
a Pacifist run. In ''Deltarune'', the combat tutorial. Quite unlike Flowey, the tutorial Ralsei gives player is ''completely'' sincere, and he's genuinely interested in helping Kris. His EstablishingCharacterMoment also serves as an inversion of Flowey's own introduction. Furthermore, their philosophies in said moment turn out to be proven wrong by the end of the story.
-->'''Flowey:''' In this world, it's kill or be killed.\\
'''Ralsei:''' In this world, you don't have to kill anyone.
* CuteLittleFangs: His fangs can be seen "biting" onto his scarf in his Chapter 1 portraits.
* CuteWitch: A RareMaleExample. He's cute as a button, wears a RobeAndWizardHat, and is the team's primary magic user. He even cooks with a MagicCauldron!
* TheCutie: He's innocent, adorable, and friendly to everyone.
* CutscenePowerToTheMax: At
told from the beginning of Chapter 2, he's able to pacify two werewires at once. Normally, he can pacify one enemy per turn.
* DarkIsNotEvil: His face is shrouded in darkness, he shares certain aesthetic elements of ''Franchise/FinalFantasy''[='s=] {{Black Mage}}s, and he is quite literally the Prince of Darkness in regards to the primary Fountain of Darkness
that maintains his side of the world's balance; the manual hidden in the game files even has him proclaim that his ''body'' is made of literal darkness. He's also probably one of the most adorably nice and pleasant characters in the whole series, he refuses to let anyone be killed, and he's also packing healing and pacification magic as the WhiteMage of the party.
* DimensionLord: Of the central Fountain of Darkness in Castle Town, having mastery of it and able to move to other Fountains with ease. Though he's more like a ''[[LamePunReaction Dimension Doormat]]'' because of his ExtremeDoormat personality everyone including his own subjects walks over him (sometimes literally).
* DoesThatSoundLikeFunToYou: Gives a scathing one to Berdly, Noelle, Susie and Queen after
they agree to create another Fountain of Darkness at the end of Chapter 2, telling them that their idea of "fun" would not only result in TheEndOfTheWorldAsWeKnowIt, but also the deaths of all Darkners and locking all Lightners in a FateWorseThanDeath.
* DoWrongRight: He has a number of lines that involve advising the QuirkyMinibossSquad, including suggesting they don't procrastinate in creating their Thrash Machine.
* EmbarrassingNickname: Is called "Toothpaste Boy" by Susie and Lancer throughout Chapter 1 due to his bright green clothing
Kris are different entities, and the generally conical shape it forms, resembling a squeeze tube.
* EmptyPilesOfClothing: When knocked out, Ralsei's body seems to vanish, leaving behind his robes, scarf and hat (the latter isn't present
player's choice of name is immediately discarded in Chapter 2 onwards).
* ExtremeDoormat: Zigzagged a bit. His reaction to Susie's bullying is to assume that he's the one who's done something wrong by not showing her enough friendship and tells Kris to buy the pastry from her and Lancer's stand just to keep them quiet. He reacts similarly if the player tosses the manual he wrote or derails his tutorial. However, he doesn't hesitate to show his impatience for Lancer's antics and insists that Susie stop insulting on him when she offers to try his baking. He also wastes no time uncharacteristically pointing out the asininity
favor of Berdly and Noelle's plans of creating more Dark Fountains in such a blunt manner while pulling no punches.
* EyeGlasses: Downplayed in Chapter 1. For the most part, his eyes move independently of his round glasses, but when he's sad, the frames are shown curling inwards like eyebrows. Chapter 2, meanwhile, completely avoids this, consistently depicting his glasses as round and independent of his eye movements in all of his portraits.
* TheFaceless: Toyed with. First, he shows up in a concealing robe and reveals himself to appear
Kris's true name.
** While Frisk was designed
to be covered in black fur with minimal facial details. It's not until the end of Chapter 1 when he removes his hat that it turns out he's had his FaceFramedInShadow the whole time.
* FatalFlaw: As it turns out, being an ActualPacifist nets you a SurprisinglyRealisticOutcome when you trust that the tyrannical BigBad wouldn't pull off a sneak attack once you let your guard down. After exactly that happens in Chapter 1, Ralsei becomes more open
easy to violent approaches when necessary.
* FighterMageThief: The Mage to his team with Kris and Susie. Ralsei's role is primarily as
project onto (as a support, for his ability to spare Tired enemies early and heal his teammates is invaluable, but [[SquishyWizard he has the lowest attack and the lowest health]].
* FirstEpisodeTwist: Has his FaceFramedInShadow up until the end of the first chapter, when he takes off his hat and reveals he's a goat monster [[IdenticalStranger just like the Dreemurrs]].
* FlatCharacter: PlayedWith. Ralsei is by no
means bare minimum in terms of character, but there are some in-universe indications that Ralsei doesn't have a firm grasp of his own identity. Unlike Kris and Susie, he doesn't have a "favorite flavor" (barring the Teas, which healing varies depending on the consumer's hiding their true relationship with the character who player), Kris is seemingly designed so they're difficult to project onto. While Frisk was very visibly nondescript, Kris's design has a lot more detail, from their HiddenEyes to their body language in battle. They also are given more backstory and are implied to have been somewhat of a mischievous prankster, in contrast to Frisk's total lack of an established backstory.
** Because of Chara gradually taking control, Frisk happily went along with whatever
the flavor SOUL made them do, even if it damned them. Kris, however, actively knows the SOUL is based on) controlling them and appears to utterly resent the lack of agency, and takes chances to rebel against the player during chapter endings. Certain times when the party vocalizes Kris's expressions (especially after witnessing Spamton NEO's fate and during the swan boat ride in Chapter 2 he wonders what it's like to be "Ralsei-like".
* {{Foil}}: Ralsei's unending patience and kindness comes out much stronger in his introduction thanks to being contrasted against Susie's recklessness, apathy, and cruelty.
* ForcedSleep: Pacify puts an enemy to sleep and out of combat, though they have to already be tired for it to work.
* FriendlessBackground: Ralsei has no subjects in his entire kingdom and has spent his whole life waiting for the heroes of legend to arrive all by himself. He admits this contributes to his shyness and hesitance to show his face at the beginning of their journey since he's so worried about first impressions and what to do when he ''gets'' friends. The game itself even refers to him this way in his class description starting off, and likewise in Chapter 2 when he's since befriended Kris & Susie it changes to reflect this.
* TheGlassesGottaGo: When Susie snatches his glasses during the Spamton NEO sidequest, he's revealed to have pretty eyes.
* {{Guyliner}}: As can be seen after the aforementioned TheGlassesGottaGo moment, Ralsei looks like he's wearing pink eyeliner and mascara when not bespectacled. Though in his case, it might be natural.
* HeKnowsAboutTimedHits: Ralsei is capable of directly referring to the game's mechanics, interface and controls. This is in contrast to Susie, who usually has no idea about what he's talking about.
* HealerSignsOnEarly: He's the very first ally whom Kris meets, and he happens to have healing powers that prove useful to them for the rest of their journey.
* HopelessWithTech: When fighting Poppups, his mis-clicks are some of the ''worst'', and in one case he panics so hard he deletes the browser's shortcut on the desktop but feels guilty as hell because he thinks he deleted the whole internet.
* TheIdealist: He enthusiastically instructs Kris on how to ACT without hurting anyone, does everything he can to befriend Kris and Susie, avoids violence whenever he can, and is always willing to believe an enemy when they say they don't want to fight anymore. Unfortunately, the King takes advantage of this, resulting in Ralsei [[TookALevelInCynic downplaying his philosophy]].
* IdenticalStranger: Looks near-identical to ''Undertale''[='=]s Asriel when he removes his hat, but there's no other indication he's actually related to the Dreemurr family at all. Noelle even seems to acknowledge this similarity, indicating the resemblance to ''Deltarune''[='s=] Asriel goes beyond both being goat monsters.
* IdleAnimation: Standing close to Ralsei for a period of time will cause him to blush.
* InstantCostumeChange: When Susie tells him to take off his butler outfit, he spins to instantly change back to his robes.
* InTouchWithHisFeminineSide: Ralsei is a boy who's good at baking, arts and crafts and sewing, considering he made the training dummy. He's also openly affectionate, patient, understanding and enjoys hugs.
* KafkaKomedy: He's the sweetest person in the whole game (barring Noelle) and he's also the subject of a lot of humiliation in both Chapter 1 (where Susie throws him at K. Round) and 2 (where he gets squashed by Susie no less than 2 times the whole chapter). All of this is PlayedForLaughs.
* {{Leitmotif}}: "The Legend", which plays when Ralsei tells you about the Prophecy, seems to be his theme-- it's remixed for "Empty Town" and interpolated by "My Castle Town", both of which are associated with his domain, and he sings it to put Ponmen and Susie to sleep.
* LostInTranslation: The SignificantAnagram aspect of Ralsei's name is lost in the Japanese localization as his Japanese name ("ラルセイ" ''Rarusei'') is a romanization of his name instead of an anagram of Asriel's ("アズリエル" ''Azurieru'').
* MagicallyIneptFighter: Defeating Spamton NEO by force (including in the
Weird Route) yields a [=PuppetScarf=] which can only worn by Ralsei. It ''drastically'' reduces his Magic stat (and by extension, his Heal Prayer healing), but ''drastically'' increases his Attack stat to on par with Susie's.
* MasculineGirlFeminineBoy: Feminine boy to Susie's masculine girl, being more affectionate and gentle.
* MayorOfAGhostTown: Ralsei is the "prince" of a castle town, and
route when we first meet him its only resident. It's only after the evacuation of other Dark Worlds that Ralsei has subjects [[AuthorityInNameOnly to be ignored by]].
* MeaningfulAppearance: In Chapter 1 he wears a pointed green hat with hornlike nubs that hid his entire face in shadow. His shadowed face relates to him being the most mysterious of the main trio, the pointed witchlike hat ties into his status as the team's main magic user, and the hornlike nubs foreshadow the reveal of his ''actual'' horns.
* MediumAwareness: A strange case. HeKnowsAboutTimedHits as an explanation of the pacifist side of the combat system, seems to comprehend how Kris's inventory works, and has a general idea of how the world mechanics seem to operate to the point that he might occasionally point it out if something doesn't quite work as planned. However, much like with the Monsters in ''VideoGame/{{Undertale}}'', this all seems to be in-universe factors that many Darkners are used to.
** A few interactions may play with this tendency. For example, at one point he acts as though it had been a long time between Chapters 1 and 2 only to act surprised when he realizes it's only been a day. It remains to be seen if these are anything more than simple nudges to the audience.
* MoralityChain: While his motives are in question, it's undeniable that he consistently pushes Kris and Susie to make the moral choice and help others, no matter the circumstance. Whatever his reasons and nature, he genuinely wants to help people be their best selves.
* MrExposition: Explains the prophecy that resulted in Kris and Susie falling into the Dark Lands, along with gameplay mechanics -- he does a better job at giving tutorials than the puzzle pieces in the tutorial room.
* MyGodWhatHaveIDone:
** After he's [[WoundedGazelleGambit tricked into healing King]], Ralsei feels guilty for almost getting his friends killed.
** Played for laughs whenever he clicks on a Poppup ad in-battle, which he always responds to with loud repentance. One particular ad causes him to panic and delete the browser shortcut, making him believe that he deleted the entire internet; the in-game narration describes Ralsei as feeling extremely guilty about that even before his dialogue starts.
* MysteriousPast: Between Ralsei not expounding much on his nature, other characters having nothing to say about him because nobody else apparently knew him beforehand, and no one choosing to ask, there isn't much known about him besides what's given for the sake of the plot. [[AmbiguouslyHuman What he truly is]], [[AmbiguousInnocence how he knows some of the things he knows]], and [[IdenticalStranger why he's so similar to Asriel]] are all as-of-yet uncommented on.
* NiceGuy: Very kind and hospitable towards everyone, and always looks for peaceful solutions to conflict.
* NiceMeanAndInBetween: The NiceGuy to Kris's HeroicMime and Susie's JerkWithAHeartOfGold.
* NoBodyLeftBehind: If he's knocked out in battle, his body seems to just vanish out of thin air, leaving [[EmptyPilesOfClothing only his clothes]] behind.
* NotSoAboveItAll:
** Back in Chapter 1, his response to [[MundaneMadeAwesome Lancer dramatically assuming "Stool Forme", to help Susie reach some candy in a tree]], is to point out that he just put his hands on the ground. By early Chapter 2, Ralsei does the exact same thing after ''practicing'' it, calling it "Magical Stool Forme R". [[JustifiedTrope To be fair, however]], it must take a lot of practice to be able to hold up two people who are both heavier than you on your back.
** During one of the typing puzzles from Chapter 2, Susie asks Kris if they can write out a swear, and Ralsei responds that they can't with the letters given. Susie excitedly realizes this means he not only knows swear words, but he also checked whether you could make them. Ralsei hurriedly shifts the focus back onto finishing the puzzle.
* OhCrap: During the K. Round rematch, when he realizes Susie's [=ACTing=] plan is a FastballSpecial.
* OnlySaneMan: In a different way to Susie. While Susie is the only one to question the RPG mechanics and the less-than-realistic choices the game offers (such as complimenting enemies who are trying to attack or kill you, or only allowing
player forces Kris to ACT), Ralsei is the most sensible of the group, is often less than impressed at Susie's violent tendencies and Kris' taste for moss, and the least likely to do something extravagant that doesn't further the party's goals.
* OOCIsSeriousBusiness: Considering Ralsei's entire goal is to stop more Fountains of Darkness so the balance is kept, hearing
abuse Noelle and Berdly openly contemplating opening more fountains so the good times never end causes the normally cheerful prince to sternly [[WhatTheHellHero call them out]] and outline what would ''[[ApocalypseHow really happen]]'' if too many fountains are opened, which scares both them and [[EvenEvilHasStandards Queen]] straight. Ralsei's explanation is so blunt, without attempting to pretty up the context, that it almost feels like a different person talking.
* OutOfFocus: In a weird way in Chapter 2 in the minds of some characters -- Noelle, Berdly and the Queen don't seem to particularly acknowledge his presence unless he makes them notice him. Noelle briefly seems to hint in one scene that Ralsei looks like Asriel, but when
she and Kris meet up with Susie and Ralsei, kills Berdly) imply they don't even seem to introduce themselves to each other. Likewise, Queen ''completely forgets Ralsei exists'' until she realizes she neglected to prepare a cage to capture him. When Queen tries to give compliments to the party, she passes over him ''twice'', eventually trying to compliment [[TheFriendNobodyLikes Berdly]] of all people first. If you hack the game to let Noelle drink the Susie and Ralsei flavored teas, she claims that the latter is ''invisible'', which raises... implications.
* PersonalityPowers: Magic for healing and forcing sleep couldn't be a better fit for someone as kind and pacifistic.
* ReverseArmFold: His overworld sprite in Chapter 2 always has his arms folded behind his back, signifying his character as a patient and considerate prince.
* RidiculouslyCuteCritter: Ralsei is very cute and fluffy and almost everyone finds him absolutely adorable.
* RobeAndWizardHat: His outfit of choice, though he ditches the hat at the end of Chapter 1.
* SatanIsGood: Ralsei has a strange amount of Satanic concepts associated with him: he's a literal Prince of Darkness who hides his face, is goatlike in design, is opposed to something called the "Angel's Heaven", and has a sort of opposite connection to Asriel, who's named for an angel. Despite this, he's a very kind, helpful person who at least says he's trying to save the world... [[AmbiguousInnocence assuming he's telling the truth]].
-->'''Ralsei''': ''[Equipping the Jevilstail]'' I'm a good devil, OK?
* ScaryShinyGlasses: When revealing the Roaring's existence in Chapter 2, the lenses of his glasses turn completely white on his overworld sprite, highlighting [[OOCIsSeriousBusiness his uncharacteristic sternness in that moment and the gravitas of the Roaring]]. His dialogue portrait similarly features visible glare on his glasses at that point, though his closed eyes can still be seen through them.
* ScreamsLikeALittleGirl: {{Subverted|Trope}}. In Chapter 2, when Kris and Susie get out of
view their prison rooms in Queen's castle, they hear a high-pitched scream that Susie immediately assumes it's Ralsei. When they meet him again... it turns out it was just the Swatchlings letting out a {{Squee}} because of his butler outfit.
* ShipTease: He gets a little bit of it with Kris. In Chapter 1, he blushes every time Kris does something nice or shows him affection, like hugging him during the tutorial. In Chapter 2, the swan boat ride is framed almost like a TunnelOfLove, and Kris can say that "it's good that Ralsei is Ralsei"; their words cause Ralsei to stammer quite a bit. Giving Ralsei the present from a bottle-throwing booth also has Ralsei choke back his words somewhat, again while blushing. The swan boat segment is especially telling since, while it's not blatantly romantic, it gets juxtaposed in-game with Susie's rescue of Noelle which ''is'' more obviously romantic.
* ShootTheMedicFirst: Downplayed: enemies like [[{{Superboss}} Jevil and Spamton NEO]] actually target every member, but because Ralsei has less HP and defense than others, he falls down quicker.
* SignificantAnagram: Ralsei to Asriel, tying in with their resemblance to one another.
* SilkHidingSteel: In a RareMaleExample of this trope, Ralsei is usually compassionate, feminine in both hobbies and appearance, and when it comes to Kris, borderline submissive. However, when the King issues a death threat to him, he responds with this:
-->'''Ralsei:''' ''[While smiling]'' Sorry, but my friends and I aren't going anywhere!
* SmartPeopleWearGlasses: He's a magic user who is very knowledgeable about the Dark World and the legends that Kris and Susie have found themselves in, and he wears a pair of round spectacles.
* SquishyWizard: Ralsei's Magic is varied and versatile, from healing the party to removing tired enemies from the fight, but he has the lowest HP and physical attack.
* StepfordSmiler: While his cheerfulness and optimism are genuine for the most part, if the player does [[VideoGameCrueltyPotential particularly cruel things]] like discarding his manual or beating the tar out of his dummy, it's clear he's making a mighty effort to act like he's not upset by it.
* StunnedSilence: His reaction to Kris hugging him is to basically be reduced to a silent, blushing wreck.
* StylisticSuck: His Chapter 1 portrait when confused is notably less detailed, looking like
situation as an MS Paint doodle complete with crooked lines.
* SupremeChef: While we don't get to taste the cake he baked on account of Susie [[BigEater immediately chomping it down]], her saying that it's just a little "thick on the frosting" and asking for more implies that it tastes pretty good. We ''do'' get to taste the [=ButlerJuice=] which he made during his brief stint as a butler, and it heals a whopping ''100 health''!
* SweetSheep: While more anthropomorphic than most examples, Ralsei is a goodhearted, sweet and friendly goat boy.
AndIMustScream.
* TechnicalPacifist: Heavily pushes CreepyChild: Their neighbors and fellow denizens outright proclaim this to their face when chatting them up, and not without reason; according to Catti, they used to study occultism. For reasons thus far unknown, Kris is more sociable and less creepy when in the player's control, though their weird side sometimes creeps through like how one of Poppup interactions having you "unconsciously" clicking on a popup about demon summoning lessons for teenagers.
* DarkIsNotEvil: Played with '''heavily'''. Kris looks and acts kind of creepy, and there are several moments showing that at least one of their eyes is glowing red under those bangs. However, the game actively messes around with the player's expectations about how malevolent they are. Most of the available evidence suggests they are, at worst, an antisocial loner with underdeveloped social skills, or possibly an unspecified disorder. They get numerous PetTheDog moments outside of the player's decisions, such as having beautifully played the piano for hospital patients in the past, their friendship with the town ExtremeDoormat Noelle, and independently protecting
Susie to not attack monsters, and really regrets fighting, but if Kris orders him to fight, he will. Thankfully, from an incoming attack. Their behavior at the worst end of each chapter muddies the main group can do to enemies is a NonLethalKO.
* TechnicolorEyes: As shown when Susie steals his glasses, his irises are a vibrant pink in color, which highlights his feminine traits
waters even further.
* ThroughAFaceFullOfFur: He blushes a lot, despite
further, being covered in fur inconsistent with both the SOUL's influence ''and'' having his hat casting a shadow over his face.
Kris's pre-established personality.
* TookALevelInCynic: He eventually concedes DeconstructedCharacterArchetype: Kris seems to [[JerkWithAHeartOfGold Susie]] that [[JerkassHasAPoint she was right]] about not every enemy be a deconstruction of the video game "blank-slate" silent protagonists made to simply be the AudienceSurrogate and/or avatars for the player. The player controls Kris to interact with the world and achieve the goals the game wants the player to pull off. However, Kris actually has a personality, identity, and goals outside of player input, and seems very much unhappy with being willing directly controlled by someone. This is further picked at by Kris' encounters with Spamton, who habitually projects onto them in an increasingly unsettling manner, especially during the Weird Route, highlighting the negative implications of treating Kris as an AudienceSurrogate.
* DecoyProtagonist: You're controlling the SOUL, which happens
to parlay be inside Kris. They make this distinction violently clear in TheStinger of both Chapter 1 and befriend them, 2, where Kris [[AndShowItToYou rips the SOUL out of their chest]] and expect throws it to work out. He into a birdcage, where you still have limited control over it.
* DemonicPossession: Implied to be how they see the SOUL, as shown by them [[AndShowItToYou ripping it out]] and giving it a DeathGlare. Depending on how you act, this can actually be an inversion, as Kris is implied to be a bit of a better person under the influence... or prove them entirely right on the [[VillainProtagonist Weird Route]], where even CreepyChild Kris grows increasingly unhappy to obey your commands to drive Noelle to evil.
* {{Deuteragonist}}: The player is not strictly Kris, but rather the SOUL inside of them controlling their actions. As shown in TheStinger of each chapter, Kris on their own without the SOUL's influence is an entirely independent character, and whatever agenda they have may or may not match the player's.
* DoesNotLikeSpam: Kris
doesn't seem to like Hearts Donuts very much, as they only get 10-20 HP from them. For comparison, Susie gets 80-90 HP from them and has a positive reaction when they're given to fight, but as her ("Mmm, blood!"). This could be because they hate being controlled by the heart-shaped SOUL.
* EmoTeen: Their appearance in Hometown riffs on this, with townspeople calling them creepy and a loner.
* EmptyShell: A few things hint at this. Kris almost never does anything on their own,[[note]]The only time they do take action
of Chapter 2 their own volition is more willing defending Susie from one of King's attacks.[[/note]] being told what to do so if by Toriel, Alphys, and then Susie and Ralsei. Their bedroom is completely barren, and their eyes are never visible. Their blue coloration in the situations dictate dark world is an unhealthy, almost corpse-like pallor. There's also the fact that they don't have any secondary stats like Susie and Ralsei do (aside from one pip of Guts). Then there's no choice.
TheStinger, which implies that something ''else'' is animating them ''besides'' the [=SOUL=].
* TranquilFury: EveryoneHasStandards:
** They're somewhat implied to be an EmptyShell and quite mischievous, but in the Weird Route of Chapter 2, Ralsei and Susie will note that they look visibly distressed right after you goad Noelle into killing Berdly. This heavily implies that it was the ''player'' that did so, not Kris.
** Although Kris has intentionally scared and pranked Noelle in the past, Noelle will note that they look hurt if the player pranks her by having Kris step off the switch during the electricity puzzle, implying that potentially dangerous pranks cross the line for them.
** Fighting Spamton NEO apparently disturbs Kris immensely. It isn't clear whether this is because of Spamton NEO's incredibly disturbing DemonicDummy-esque appearance, or if it's because of the parallels between Spamton NEO's situation and their own.
** On a lighter note, it seems they have very little tolerance for "cartoon criticism".
If you try and read the review board in the "TEENZ-OWN" corner of the Librarby in Chapter 1, instead of No/Yes options it's "NO NO NO NO NO NO NO NO NO" and "Yes", while attempting to read it again in Chapter 2, it simply states that just looking at it is "sapping your energy rapidly" without specifying what was written. When Alphys lets them borrow her VHS tape of ''The Symptoms'' and starts going on a rapid-fire rant about the show, Kris will reject her offer outside the player's choices.
* ExactWords: Starting in Chapter 2, Kris sometimes follows the player's choices while subverting their intent, either on impulse or as an act of rebellion.
** If you tell Kris to open the door of Asriel's room of the mansion, they do so, but they keep their eyes closed without walking in.
** If you have Kris say they're fine after fighting NEO Spamton, their body language will show to Susie that they are not.
** Making Kris say they'd want to ride the Ferris wheel with anyone but Susie has them do so, but in a very confused tone of voice. Having them be silent instead makes them look very intently towards Susie.
* ExtremeOmnivore: Though not nearly to the same extent as Susie, Kris has been shown to eat some things that are considered inedible to humans, most notably moss. The only exception depicted so far is the blood-filled [=HeartsDonut=], which they outright hate eating.
* FighterMageThief: The Thief to their team with Susie and Ralsei. Kris has fairly well-rounded stats, and their ability to ACT in place of casting magic gives them the primary means to spare opponents and solidifies their spot as TheLeader.
* FireForgedFriends: While their initial feelings towards Susie aren't known, she's seen bullying them at the start of the story. A day in the Dark World later, however, she openly calls Kris her friend, and is much nicer to them. ([[JerkWithAHeartOfGold In her own fashion]], but still.) The feeling is implied to be mutual, considering Monster Kid notices Kris getting angry when they say Susie sucks (even though Monster Kid was describing things Susie did ''before'' entering the Dark World). Most significantly, they protect Susie from the King's bullets just before they hit her ''without player input''.
* FragileSpeedster: Because they fight the Weird Route's mansion boss alone, Kris is forced to dodge his attacks with precision if they don't want to take all the damage.
* FreezeFrameBonus: In the spiffy new animation for entering a Dark World, Kris's eye can be briefly seen for a frame or two. Their eye is shown to be red.
* FriendlessBackground: Implied. Their half of their shared bedroom with Asriel is barren and empty save for old toys, and while their fellow classmates are friendly enough with them, none of them seem especially close to Kris either. Noelle is implied to be their only friend.
* GlassCannon: When fighting Spamton NEO face-to-face in the Weird Route, Kris is more powerful than ever and even has a new double damage attack, but because they're alone, the player has less total health for the fight.
* GoodIsNotNice: Kris isn't the kindest character as a whole, which is reflected in most of the unfriendly choices available.
** You and by extension Kris, can be bitter, and show it towards Susie, despite saving her from King and ending off on a good note quietly.
* GreenEyedMonster:
** Kris really, ''really'' loves and cares for Asriel, but their room in Castle Town implies they're jealous of his achievements, and seeks to have them for themself.
** Berdly accuses Kris of being envious of his and Noelle's academic success, but nothing else supports this.
* {{Hammerspace}}: Kris is responsible for both their own equipment and the party's entire inventory.
** As a Lightner, Kris can pull their sword and a shield from seemingly nowhere, never carrying a sheath or strap for either, as their equipment shapeshifts into what they need depending on their actions. This is {{lampshade|Hanging}}d in [[https://tcrf.net/images/1/10/Deltarune_Kris_Battle_Concept_Art.jpg a piece of concept art]] by Temmie Chang, which includes a doodle of Temmie bewilderedly wondering where the sword goes when Kris isn't using it.
** Their inventory can hold up to 40 items on their person, with different items categorized into their own menus, and they are capable of holding Lancer, Rouxls, and the original        [[gold:Starwalker]] within their pockets. {{Justified|Trope}} since those three Darkners are toys.
** Spamton even Lampshades this on two occasions with a full inventory. If his NEO form is defeated in a normal playthrough, he'll be incredulous that they've gone through the effort to clog their inventory (inevitably with repeated purchases of the same [=ARMORs/WEAPONs=]), with the only reasonable explanation being an attempt to reject his reward. On the Weird Route, trying to buy the [=ThornRing=] causes him to comment on how their pockets are spacious enough to hold Lancer but still can't keep the Ring on them, saying "THERE'S A [Boy], BUT THERE'S NO ROOM FOR A [Ring]".
** PlayedForLaughs if
you decide to goof off during steal the Susie shaped statue and the Ice-E cryptid, which are obviously too big for them to be normally carried.
* HappilyAdopted: By the Dreemurrs. Even though Toriel and Asgore have problems in their own lives, both of them still love Kris dearly and take opportunities to say so.
** While Kris never speaks, they still have narration suggesting the affection is mutual. They hold Toriel's hand and hug her at school in Chapter 1, and the narration never refers to Toriel as anything but Kris's mother. The same is true of Asgore and
his combat tutorial, whether title as Kris's father.
** Kris still holds some affection for their brother Asriel, as noted in a few incidental places. The way that the narration details Asriel, he is LovedByAll around town, and characters comment on how the two siblings were practically inseparable when Asriel was still living there. There's even dialogue that said Kris used to wear fake horns until their "real" horns grew in when they were younger, because they wanted to look more like the rest of their family.
* HeightAngst: There are a few moments in Chapter 2 that suggest Kris is either insecure about their height, or [[InvokedTrope willing to pretend]] to be insecure about their height [[ItAmusedMe for the sake of a joke]]. Queen challenging them to an arcade machine too large for them to reach the controls causes them to collapse in shame, and the narration dubs a stack of grocery store baskets too tall for them to reach the top of [[SeriousBusiness "The Throne of Evils"]].
* HeroWithBadPublicity: While at least decently respected for being one of Asgore and Toriel's children, Kris is disparaged by their classmates and the townsfolk alike for being a bit of a troublemaker when they were younger. Though being a CreepyChild didn't help their cause. In the Dark World, King demonizing the Lightners results in Kris being an open target for any antagonistic Darkners that aren't JustFollowingOrders.
* HeroicMime: Much like with Frisk, their dialog with other characters is unspoken or picked as a menu option.
* HiddenDepths:
** According to some Lightner [=NPCs=], Kris is an excellent piano player, and used to play
it be by at the hospital for the patients, as well as at church from time to time. Whenever the player tries to get them to play the piano, however, they just make a discordant noise; Kris isn't happy about that, as Susie's comments in Chapter 2 indicate.
** Despite having a LackOfEmpathy, drinking the hot chocolate is described as having emotional value for Kris, what with it being a reminder of their beloved big brother Asriel (and, more specifically, how he would buy it for them following their parents' divorce). The narration states that "Your throat tightened", implying that Kris is TryingNotToCry.
** Berdly notes that Kris is actually a very smart student, only third in the class behind himself and Noelle (and, much later, Berdly confesses his grades are only good because Noelle helps him study). He says this very condescendingly, of course, but the fact he
repeatedly missing attacks or using other mechanics acknowledges their potential at all speaks volumes.
*** It should also be noted that, as observed through by Alphys, Kris has a bad habit of sleeping through at least part of classes, so the fact that they achieve great grades in spite of that speaks further volumes.
*** In addition, the fact that Berdly is actually stupid and needs Noelle's help to achieve anything means that Kris is the ''second'' smartest student.
** It's noted on numerous occasions by [=NPCs=] that Kris was a very mischievous child and pulled a lot of pranks back in the day, such as covering themself in ketchup and claiming it was blood, putting a bath bomb in the toilet, dropping the "green lizard" into the pit in [[VideoGame/SuperMarioWorld a video game]] on purpose to make Asriel upset, swapping out Noelle's eggnog with mayonnaise
when he's specifically teaching you something, he'll end she wasn't looking, and hiding under her bed to scare her (because she had a fear of "humans under the tutorial then bed").
* HiddenEyes: Their eyes are never seen until TheStinger, where their visible eye is [[RedEyesTakeWarning glowing bright red]]. It can be seen again in Chapter 2 [[FreezeFrameBonus for a brief moment]] when Kris & Susie are leaping back into the Dark World,
and there while almost once more at a loss for words.
* {{Tritagonist}}: Set up as this as
the third DELTA WARRIOR, but very end, right as they open another Dark Fountain.
* HormoneAddledTeenager: Spamton is convinced that they are one, claiming that they both want "HOTSINGLE".
* HypnoticGaze: Implied to some extent when the party works on pacifying Jevil with hypnosis techniques.
-->[[CompellingVoice [=*=] Ralsei chanted something!]]\\
[[HypnoPendulum [=*=] Susie spun something around!]]\\
[[BreadEggsMilkSquick [=*=] Kris gazed strangely!]]
* IJustWantToBeFree: Possibly. While it obviously
doesn't get much time for seem like they are very pleased with the player's control of them, as shown by their reaction to the Weird Route as well as to Spamton's speech about his own character arc lack of free will, they do manually return the SOUL back into their bodies whenever they tear it out, suggesting that at the very least they have something to gain by staying "under control" to an extent.
* IJustWantToBeSpecial: A minor example, but one of the search results found in their room in Queen's palace shows they want to be able to use magic.
* InhumanEyeConcealers: Kris's eyes may or not glow [[RedEyesTakeWarning red]] constantly, but they have every time they show through their bangs.
* InterspeciesRomance: Downplayed. If they're made to click on a [[YourHeartsDesire Poppup]], one of the potential ads presented is one for "[[ClickbaitGag monsters 4 humans in your area]]".
* KnightInShiningArmor: Takes on this appearance
in the first two chapters.
* UnknownRival: More than once
Dark World. They also defend their allies from an attack by the Queen forgets he's even there in Chapter 2, which leads to things like her ''forgetting to bring a cage for him'' when she tries to capture all of King during the heroes at one point.
boss battle with him.
* UnusuallyUninterestingSight: Besides Kris KnightlySwordAndShield: Wields a sword and Susie, most shield as a knight in the Dark World.
* LackOfEmpathy: [[PlayingWithATrope Played With]]. Based on responses from
characters (especially that knew them before being possessed by the Lightners) barely acknowledge Ralsei's existence, usually only noticing him only when it's impossible for him not to stand out.
* VoiceGrunting: His voice clips resemble a goat bleating, similar to the Dreemurrs'.
* WhiteMage: Despite resembling a black mage from ''Franchise/FinalFantasy''
SOUL, along with his hat on, Ralsei's spells are entirely noncombative, emphasizing his pacifist preferences. One spell is how they don't react much towards attempts at conversation, Kris doesn't ''appear'' to have a sense of empathy for healing, while the other (which is literally called "Pacify") is for putting tired enemies to sleep, which removes those around them, and they don't really react much if you make them from battle.
** WhiteMagicianGirl: A RareMaleExample. Ralsei is sweet, compassionate, accomodating and ingenue
act violent or rude to most people. However, as shown by how they [[EveryoneHasStandards get increasingly unnerved]] if you force them down the "[[EarnYourBadEnding Weird Route]]" (with them even subtly expressing relief if you abort it any at point), to the point of naivety (but he's getting better them actually showing a horrified expression if you make Noelle kill Berdly, along with how they are saddened by just doing bad things to Noelle in general, they actually ''do'' have a sense of empathy and morality, it's just severely under-developed compared to everybody else, with [[MoralityPet Noelle]] being the one who best brings it out of them. Even then, they show subtle signs of that regard). He's also a monster's version of a PrettyBoy and, while pushed by lesser-but-still-present empathy towards other characters throughout the story, such as them saving Susie without any input from the player, he or when you learn that Kris often played the piano for hospital patients.
* TheLeader: Mainly of the Levelheaded and Mastermind variety, able to keep a cool head at all times during their adventures and being the one who gives their party members strategic orders to participate in ACT commands. They're also the one who ultimately makes the call on whether to fight or spare opponents.
* LuckilyMyShieldWillProtectMe: Their sword morphs into a shield for their DefendCommand.
* MagicallyIneptFighter: As in ''Undertale'', humans seem to be inherently lacking in magical power, and Kris is no exception. This
can been seen by how Kris's Magic stat is zero, and the menu explicitly points out that the ACT command does not involve magic. Despite this, they can engage in some [=ACTs=] that use TP, but they either aren't necessarily magic or are multi-[=ACTs=] which have the description of Kris's SOUL shining on their ally and empowering their magic. However, they have a power that allows them to power themself and others up and can activate "yellow mode" without the assistance of a monster, though this power is considered completely different from magic, being described as "a certain power".
* MarsNeedsWomen: Inverted; Kris is hinted to be attracted to Susie and them clicking on the [[YourHeartsDesire Poppup enemies]] might involve an advert of "monsters 4 humans in your area". Conversely, they seem disturbed by the sight of other humans in a book. Most likely, this is a result of growing up exclusively around monsters.
* MeaningfulName: As noted on the ''Undertale'' character page, in Scandinavian languages, "Kris" invokes the word "crisis" or "critical", in contrast to Frisk whose name means "[to be] healthy[=/=]sound." As well, "Kris" is also the name of [[https://en.wikipedia.org/wiki/Kris a type of dagger]].
* MeatPuppet: The least charitable way to put Kris's relationship with the SOUL. The first time they enter the Dark World in Chapter 1, their class description as a "[=LV1=] Human" reads, "Body contains ''a'' human SOUL". The Japanese localization translates it as "''A body'' that houses a human SOUL".
* MommasBoy: Despite being a teenager, they still let Toriel lead them into the school by hand and get a hug. Berdly even comments on Toriel usually being their project partner.
* MySisterIsOffLimits: It's implied Kris dislikes the idea of Bratty dating Asriel. Both times they encounter her, "Go away" is among the dialogue tree options they can respond with, and Bratty will respond by thinking Kris's vitriol toward her is in response to her desire to date Asriel.
* MysteriousPast: Downplayed. They were adopted by the Dreemurrs at
some point, but it is not yet known how and why they were separated from their human parents. It appears to have happened when Kris was very young, as they once asked Toriel and Asgore when their horns were going to grow in like the rest of their family.
* NiceMeanAndInBetween: The GoodIsNotNice HeroicMime to Ralsei's NiceGuy and Susie's JerkWithAHeartOfGold.
* NoJustNoReaction: When looking at an anime review of ''Mew Mew Kissy Cutie 2'' in the library (implicitly written by Alphys), they have the option to read it, with their choices being "Yes" and "No No No No No No No No No".
* NotSoAboveItAll: While a quiet and moody teenager who's none too sociable, Kris gets a few moments to express themself.
** If some of the narration is from Kris's perspective, they're occasionally a bit of a LemonyNarrator.
** Cutscenes where they're more in control show some expressiveness. They're willing to join Susie and Ralsei in dramatically posing once they start their next adventure in Cyber World, and when confronted with the heinousness of being too dang short to fight Queen in an arcade game, they dramatically [[HeightAngst collapse in shame]].
** Let them interact with their room's communication horn at Queen's mansion, and they'll shove their entire head inside and honk. [[BirdsOfAFeather Which turns out to be the same thing Susie was doing in her room]].
** One ACT you can do during the fight against Queen in Chapter 2 is to propose a toast to make her drop her shield. While Susie and Ralsei will make awkward proposals, Kris's toast is described as memorable and charming enough for Queen to genuinely appreciate it. Susie comments that their delivery was rather emotional.
** After Berdly gets freed, Queen pulls a "LookBehindYou" gag to get away. It works to the point where even ''Kris'' decides to look back. Considering how cutscenes grant them a little more control over their body, they're so fooled (or even [[{{Troll}} intentionally playing along with the ruse]]) that they ''briefly override the SOUL's control'' to react.
* NotSoStoic: Kris's sprite never changes, but other characters will note changes in Kris's expression and say it aloud for the player to take note of things that get through their stoic façade;
** Monster Kid describes them as looking annoyed when they badmouth Susie, and drinking hot chocolate from the diner, something Kris and Asriel once did regularly, causes their throat to tighten as they're TryingNotToCry thinking about Asriel. One of the search results Queen uses to construct Kris's room in her mansion is also "college summer vacation when", again showing they clearly miss Asriel.
** A few scenes in chapter 2 have Kris expressing frustration at the SOUL's control over them, such as when they witness the fate of Spamton NEO and when they try to play the piano again but are still unable to do it properly.
** Their encounters with Spamton stand out for being the first time Kris seems outright terrified by a boss; they repeatedly back away from him during their first meeting, the "Exit" prompts in his shop menu are replaced with "ESCAPE" and '''"RUN AWAY"''', and on the way back from the fight with Spamton NEO, Susie notices they're covered in goosebumps. When asked if they're okay on the way back, a Yes results in Susie noting how shaken and unconvincing that was, and a No results in them ''screaming it''. Be it that Spamton affected them that badly or they saw the parallels to Spamton's desire for freedom from his strings and their own relationship as the SOUL's puppet, the encounter left them shaken.
** If you take the Weird Route of Chapter 2, after Noelle freezes Berdly with [=SnowGrave=] and wanders off, Kris reunites with the party, where Ralsei and Susie notice that Kris looks shaken and stressed out -- having made clear that they and you are different entities, it seems that Kris is trying to process what you made them do to Noelle and what she, in turn, did to their classmate and is ''not happy about it''.
*** This is corroborated during the final boss fight against Spamton NEO in the Weird Route, it very specifically states in the text box that "''Kris'' called for help" while "''you'' whispered Noelle's name".
** When Kris finds they're too short to reach the control panel of Queen's arcade machine in Chapter 2, they'll fall to the floor in complete anguish.
** If you find and pick up [[RunningGag the moss]] in the corner next to the dumpster in Chapter 2, Noelle will note with confusion how Kris seems to have a very pleased expression on their face.
** In the corridor with the de-activatable force field, if you step off of the button while Noelle is crossing the field, she'll get back at Kris by doing the same trick. However, when Noelle asks how Kris felt in response, she notes how hurt they look.
* [[NotHimself Not Themselves]]: Characters regularly remark on how Kris is acting different than usual. Even when [[EmoTeen their usual]] makes them an [[LonersAreFreaks outsider]] already.
* ObliviousAdoption: As a child, Kris seemed to believe that their horns would grow in when they got older, and wore a hairband with horns to look more like their adopted parents and brother.
* ObsessedWithFood: Kris is remarked as a glutton, eating all of Toriel's pie, and drinking Father Alvin's communal wine. Their mother is concerned enough to warn Sans to keep chocolate away from them.
* OOCIsSeriousBusiness:
** In the Hometown epilogue of Chapter 1, many of the town's residents will note that Kris isn't acting [[CreepyChild as creepy as they normally are]]. If that isn't enough to tip you off that something is wrong, [[WhamShot what happens after the epilogue certainly will]].
** After encountering Spamton NEO, the otherwise [[TheComicallySerious utterly-unflappable]] Kris all but has an panic attack: they uncontrollably back away from him when he appears in his new body, they're told they have goosebumps after the fight, and when asked if they're okay, Kris does all they can to possibly convey to Ralsei and Susie that they're very much ''not.''
** Even before that, encounters with Spamton clearly put fear into Kris. Upon first meeting him, they back up instinctively (and against the player's input) when he suddenly punches his garbage bin.
* OutOfCharacterAlert: Subverted and PlayedForLaughs at one point in Chapter 2. After Noelle gets chased by more Maice in the second Annoying Mouse Room, she asks why they keep going after her, prompting a dialogue option. Select "Unknown", and Kris will robotically say the word (instead of "I don't know") while standing very still. Noelle isn't disturbed, because this is apparently rather ''[[CreepyChild in-character]]'' for them.
* ThePenIsMightier: So far, Kris's weapons in the Dark World consist of what appear as stationeries in the Light World. For example, the Wood Blade manifesting from a pencil and the Bounce Blade from an eraser.
* PerverseSexualLust: The narration repeatedly makes mention that the book Asriel indefinitely borrowed from the Librarby has an "immodestly dressed" purple dragon on the front. ''Susie'' is a purple dragon, whom Kris gets several
ShipTease moments with, implying that said dishabille illustration has had an influence on Kris's tastes. There's also the advert boasting "[[ClickbaitGag monsters 4 humans in your area]]" that Poppups generate to tempt them into clicking.
* PetTheDog: If you manage to appear in a certain room in the Scarlet Forest (it's RNG based)
with Kris.an unknown person behind a tree who gives you an egg, you can give the egg to Asgore in the epilogue, giving the poor guy something to eat other than the single pickle in his fridge.
* PlayerCharacter: Or "vessel", as the voice at the beginning calls them. This is made [[AndShowItToYou violently clear in]] both [[TheStinger stingers]].
* ThePrankster: It's implied they were one in their younger days; at one point, one of the students mentions that Kris would scare people by pretending their hand was cut off and use ketchup for fake blood. Likewise, Rudy will reminisce that Noelle used to be afraid of humans hiding under the bed while stating it wasn't nice of Kris to do that.
* PsychoKnifeNut: Kris has a fascination with knives that recalls the Fallen Child's association with the Worn Dagger[=/=]Real Knife back in ''Undertale''. In the Light World they can gleefully [[SummonToHand manifest]] [[DeviousDaggers a dagger]] on the palm of their hand, but only ever do so for mysterious tasks while free from the SOUL's control. In a BaitAndSwitch moment, Toriel complains about Kris eating an entire pumpkin pie and specifies that the kitchen knife on the plate is ''theirs''. It's further PlayedForLaughs with mentions of Kris viewing videos of how to make gimmick knives like one made of jelly.
* PunnyName: Besides the SignificantAnagram, a "kris" can also be [[TheyCallHimSword a type of dagger]].
* RaisedByWolves: They're the only human in a town of monsters, raised by a [[InterspeciesAdoption family of anthropomorphic goats.]] If you go upstairs in the library, you can find a book on "How to care for humans"... That the game implies must have been [[GoodParents frequently borrowed]] by Toriel.
* RedEyesTakeWarning: Their eyes are usually hidden by their bangs, but the few times they're seen show that they're always ''glowing a bright red''. This is even visible when Kris and Susie jump into the Dark World in Chapter 2, suggesting that they're naturally like that.
* ShipTease: There are heavy implications that Kris has a crush on Susie, from having unhappy expressions if forced by the player to badmouth Susie, to Susie's Tea restoring more HP for them compared to Noelle or Ralsei's tea. After the Spamton NEO fight if you make Kris lie and tell Susie and Ralsei they're okay Ralsei attempts to comfort them by letting them wear his scarf, only to be rejected in favor of Kris wanting to wear Susie's jacket instead, and wanting to go to the fair with Susie is also the only dialogue option that Kris will genuinely say without a surprised tone when asked by Susie who they would go with. Bonus points that Susie is a dragon monster, and their older brother Asriel also ''[[CovertPervert had a thing]]'' for dragons.
* SignificantAnagram: Kris is a partial anagram of Frisk and a complete anagram of "risk".
* SleepyHead: Kris has a history of not waking up on time for school. They also have a history of sleeping ''through'' school, to the point where they're often the last to leave class.
* SleevesAreForWimps: In the Dark World, Kris wears a sleeveless armor, but this doesn't stop them from getting the job done, may it be the pacifist or violent way.
* TheSmartOne: Along with being the one who cooks up strategies on how to approach battles, Kris is the one who solves the puzzles during their adventures, Susie even has to follow Kris's lead on how to solve a puzzle required to open a cell Kris and Ralsei were imprisoned in. Even the highly-egotistical Berdly is willing to acknowledge their studiousness in school, suggesting that this isn't just the result of the SOUL's influence.
* SneakingSnacks: Apparently does this often. Sans states that Toriel has to keep her chocolate locked up to prevent them from doing it. Chapter 2 begins with Kris having snuck out in the night and eaten the cinnamon-butterscotch pie Toriel was saving for the next day.
* TheSoulless: The SOUL is implied to be an invader in Kris's body and one of the first things you can do in the Dark World is overwriting their save file, "[[https://www.reddit.com/r/Deltarune/comments/9x1uli/eerie_save_file_prompts/ as if it was never there at all]]". The first two chapters end with Kris pulling the SOUL out of their chest to do something without its interference, even as they look barely able to walk without it.
* SoullessBedroom: While Kris's side of the bedroom looks comfortable and well-furnished, it's also strangely devoid of personal belongings or decorations, as opposed to Asriel's side, which is covered in trophies and stickers.
* SplitPersonality: Kris seems to have another personality who rips their SOUL out of their chest and stocks them before committing crimes. In this state, they have [[RedEyesTakeWarning red eyes]], move [[ZombieGait like a zombie]], eat pie, slash tires, and [[BreadEggsMilkSquick open Dark Fountains in the living room]]. On the other hand, assuming every action Kris takes without your direct input is their own, they also protect their friends, miss their brother deeply, and look up gimmicky videos online. It's ambiguous if they're possessed, going crazy, or trying to free themself from the player's control. During her conversation with Susie, Toriel says that she's used to Kris mysteriously disappearing, implying that they already have a dissociative disorder before the events of the game.
* TheStoic: Kris doesn't have any kind of "shocked" sprite, unlike Susie or Ralsei. Whatever Kris sees, they just take it in stride.
* SuperEmpowering: During the final battle against the King, using Kris's ACT commands replaces them with stronger team combo moves. When used in tandem with their party members, the text states that Kris's SOUL is shining on the teammate they're empowering.
* SupportingProtagonist: Kris is the playable character, but Susie and Noelle are the ones who undergo the most character development in Chapters 1 and 2, respectively.
* SuperReflexes: Kris's agility apparently isn't limited to the Dark World. Susie once pitched an apple at their head, only for them to deflect it with a notebook and then snatch it out of the air.
* SuspiciouslySimilarSubstitute: Kris is a lot like Frisk and Chara from ''Undertale'', with a lean more toward Chara (straight down to the oft-missed detail of [[http://pixelartmaker.com/art/b83e9f39c9811fd their bangs concealing their eyes]]).
* SweetTooth: It's implied by Toriel. When she announced to Kris that she's baked a cinnamon-butterscotch pie, she has to warn Kris not to immediately eat the entire pie. Also, Sans admits to Kris that Toriel told him whenever she buys chocolate, she has to lock it away so that Kris doesn't eat it all.
* TakeOurWordForIt: Their face never changes, they rarely react to anything that happens in a way that is conveyed visually to the viewer, and they're essentially a HeroicMime to the player, but their tone and expressions in certain situations can sometimes be alluded to via other people's reactions to them. For example, if Kris finds the moss behind the dumpster, Noelle notices they have a very pleased expression, or if you pick the "Perish" option when Queen asks the trio to join her, Susie will question why Kris said it so enthusiastically.
* ThatRussianSquatDance: They do this dance when dancing with the Sweet Cap'n Cakes.
* TokenHuman: Kris is the only human living in Hometown, something their peers occasionally remark about.
* TrademarkFavoriteFood:
** Moss. Initially introduced as a one-off gag in Chapter 1, Chapter 2 establishes that Kris genuinely enjoys the taste of it, with Noelle pointing out how happy Kris looks when they come across a patch of the stuff in Cyber City.
** Chocolate. Toriel apparently has to lock up the house's supply of chocolate to keep Kris from eating all of it, the hot chocolate from the waitress at the QC's Diner is said to taste wonderful, and they get 80-90 HP from eating a Choco Diamond. Given how Kris' design combines elements of Frisk and Chara from ''VideoGame/{{Undertale}}'', their love of chocolate may be a callback to Chara's "[[red:No chocolate.]]" comment when investigating Asgore's fridge during the Genocide Route in that game.
* {{Troll}}: Kris is a prankster at heart, and has shown a few moments where they'd prefer to mess around and goof off.
** Trying to use the communication device in their room at Queen's mansion results in Kris attempting to stick their entire head inside to make funny noises -- [[BirdsOfAFeather something Susie also tries to do]]. Afterwards, they start thinking about dumping the many bath bombs they also have in the room through the horn. The only reason they don't do so is because there's not enough time to.
** Backtrack after the acid tunnel ride with Susie in tow, and you can interact with the swan boat switch. Narration indicates that they're wondering about clogging the place up with multiple swan boats.
** It's especially the case with all their pranks on [[ChildhoodFriends Noelle]]:
*** After Berdly presents his obnoxious statue to Queen, Kris can be made to repeatedly observe it with Noelle wondering why they're so fixated on it. The flavor text changes to describe their supposed awe in the statue, but when Noelle tries to play along by saying she appreciates the statue too, the narration immediately changes its tune to say it "seems to suck bad". Noelle yells at them ([[ActuallyPrettyFunny with a smile]]) for this.
*** Kris and Noelle come across an electric barrier that has to be temporarily deactivated by standing on one of two buttons. Kris can be made to step off the button before Noelle gets the chance to walk past, to which she'll respond by asking if it'll take a dog treat to make them stay on the switch. Kris can howl out a "Nooooo", making her laugh, and if they're prompted to answer "[[BluntYes Yes]]", Noelle is caught off-guard by such a genuine answer. Stepping off ''again'' reminds her of the times they've worked on group projects together.
*** Elect to give Queen's gift box to Noelle, [[ShipTease and she'll be flattered]]... only to be surprised by Kris apparently [[MomentKiller asking for a refund]]. She immediately takes off the box to confront them about the remark, [[ActuallyPrettyFunny smiling all the while]].
* UniquenessDecay: {{Discussed}}. In Chapter 1, they're the only one who can ACT. In Chapter 2, when Susie questions why she needs Kris to tell her what to do before she is able to do it, Ralsei responds that [=ACTing=] is Kris's unique trait. [[YouHaveResearchedBreathing This is shortly before she learns a weaker version of the ACT command]] and forces Ralsei to do the same. On the other hand, Kris has a "certain power" that makes their friends' magic stronger.
* UniqueProtagonistAsset: They are the only human in the story, so they're the only character with the characteristic [=SOUL=]s of humans, and the shining light only they can see allows them to save and reload events. They're also the only character with the ACT command, with Susie and Ralsei having a MAGIC command in its place,[[note]]At least until Chapter 2, where your other party members gain the ability to ACT on their own, but Kris's [=ACTs=] are more powerful and they're the only one who can initiate Dual and Trio [=ACTs=].[[/note]] making them indispensable to any sort of pacifist victory.
* UnSorcerer: They're a [[TokenHuman regular human who lives in a monster town]], so they can't use magic at all, and are also vulnerable to its effects if used offensively against them. Serves as a DreamCrushingHandicap as going by Catti's dialogue and their Internet browsing history in Chapter 2, Kris still really wants to use magic.
* UselessUsefulSpell: More like Useless Useful ACT, since Kris can't cast magic. During Chapter 1's FinalBoss, talking to the King with Kris will replace Kris's "Talk" ACT with "Courage", which increases the entire party's defence for 25% TP... for only one turn. Since you can end King's fight early by [=FIGHTing=] without impacting the story, you're better off saving that TP for Susie's Red Buster.
* VagueAge: Kris is a teenager who is attending high/middle school, but their age is otherwise left unspecified. Depending on how much older Asriel is, Kris could even be in their final year of high school. This serves as yet another parallel with Frisk, who couldn't be mistaken for anything other than a very young child.
* WhatWouldXDo: Susie's on a Ferris wheel with Noelle and asks herself what Kris would do in this situation. The first option is "point and hearts come out", which is their generic animation for [=ACT=]s. The second is "eat moss".
* XMakesAnythingCool: In the Weird Route version of [[FinalBoss Spamton NEO]]'s fight, Kris can use X-Slash, which are two slashes in shape of an X.
* ZombieGait: Kris can yank the SOUL off their body and become free to do as they please, but in that state, they apparently can only shamble and drag themself around while hunched over in pain.


Added DiffLines:

[[folder:Susie]]
!!Susie
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/susie_sprites_6.png]]
[[caption-width-right:150:''"We're a team, right!? Nothing can stop us!"'']]
[[caption-width-right:150:[[labelnote:Click here to see her appearance in chapter 1]]https://static.tvtropes.org/pmwiki/pub/images/susie_sprites_chapter_1.png ''"Hey. Let me tell you a secret. Quiet people piss me off."'']][[/labelnote]]
->''"Me? Some kind of hero or something...? You've got the wrong person."''

The {{deuteragonist}} of ''Deltarune'', a monster girl in Kris's class infamous for being a violent troublemaker. After she and Kris are paired together for a school group project, they're sent on an errand to retrieve chalk from the school's supply closet where they inadvertently wander into the Dark World. While initially closed off and aloof, her journey with through the Dark World with Kris slowly mellows her out, changing her from a cruel and rude bully to a kindhearted and [[JerkWithAHeartOfGold still rude]] friend.

While in the Dark World, she wields a large axe in battle and possesses a great deal of health, taking the role of the party's tank. She also has some damage-dealing magic attacks in her arsenal, and later learns some minor healing magic as well.
----
* ActionGirl: Susie is always hunkering for a fight and advocating the use of violence towards enemies.
* TheAllSolvingHammer:
** In Chapter 1, Susie was less "solving" and more "hammering". Until having her HeelRealization in the Card Castle, she'll automatically attack enemies while in your party, forcing PacifistRun players to warn them to avoid her attacks.
** In Chapter 2, however, she'll use [[SwordBeam Rude Buster]] from off screen to help her friends when they are in danger. That said, [[TookALevelInKindness she doesn't necessarily use it to KO opponents]], as when rescuing Noelle, she'll only attack the Werewires' wires (sparing them), the Queen is only launched away when she's hit to protect Noelle, and if you decide to trigger Spamton NEO's fight in the normal run, she will use it to just repel him from Kris. Specifically, she'll usually only use it on her own prompting when in a GodzillaThreshold.
* AntiHero: She's very fond of violence as a first resort (to the point the player is advised to warn enemies in advance that she'll attack regardless of what you say), and [[HeelFaceRevolvingDoor switches sides three times]] due to the fact that she doesn't like to follow orders, but she ends up [[CharacterDevelopment mellowing out]] as Chapter 1 goes on. She's incredibly violent and impulsive even after her HeelFaceTurn; she's just much more willing to be a team player.
* ArtificialInsolence:
** In Chapter 1, until her HeelRealization in the Card Castle, as a party member Susie cannot be commanded and will automatically attack the topmost enemy. Players who wishes a PacifistRun will need to use the "Warn" action to make Susie's attacks miss.
** Even after she has joined the party for real, she still refuses to re-equip her starting weapon if she already held other weapons, saying "I'm too good for that," and will refuse to wear some armor, including hair ribbon ones.
* AttackOfThe50FootWhatever: Susie ''loves'' [[{{Kaiju}} giant monster]] movies. She implies she frequently daydreams about being "Susiezilla" during the Ferris wheel ride with Noelle, and ends up watching a 12-hour monster movie marathon with Kris at the end of Chapter 2 (at least before she passes out only a few minutes in).
* AxCrazy: How else would you describe a [[TheBully bully]] whose favorite threat is to ''eat'' her victim's face, and her idea of "complimenting" the enemy is how she likes the axe ''in'' their face? She does mellow down a ''lot'' as the story goes on.
-->'''Susie:''' Hey, little guy. [[PreAssKickingOneLiner I really like the ax in your face.]] ''(attacks C. Round, driving it away)'' Where'd you get it? Heh heh heh heh.
* BarbaricBattleaxe: Susie starts off as a BarbaricBully, with one of her first interactions with Kris being her threatening to bite their face off. When the two enter the Dark World, she finds herself wielding a battle axe--and she's quick to put it to use. While she mellows out into a JerkWithAHeartOfGold over the course of the story, she remains the most rough and aggressive member of the party.
* BarbarianLonghair: She has long, wild hair, fitting her rugged getup and initially brutish personality.
* BarbaricBully: She's threatened to bite people's faces off for annoying her, though it's not clear how serious she's being about carrying out her threats. Her hesitation to actually kill anyone and how she's a JerkWithAHeartOfGold heavily implies that they were empty threats.
* BecauseYouWereNiceToMe:
** She befriends Lancer when the latter is not afraid of her threats, but is instead happy to meet someone who is scary and wishes to learn from her.
** Chapter 2 reveals that despite having been a bully in the past, Susie never went after Noelle for this reason, with Noelle having offered her a pencil on her first day and Susie deciding to spare her. Ironically, Noelle is the one person who ''wants'' to [[TooKinkyToTorture be bullied by Susie]].
* TheBerserker: Deconstructed. In the first half of Chapter 1, she's uncontrollable and will constantly attack monsters, with Kris and Ralsei having to warn them to watch out if they want to spare them. This makes things significantly harder for Kris and Ralsei, especially if you're trying to spare the enemies. Against K. Round, her constant attacking makes the battle more difficult as time goes on. After beating her and Lancer, Susie finally becomes controllable in battle, and later admits that this mentality was only making things worse.
* BigEater: One of Susie's most prominent traits is her seemingly bottomless stomach and [[ObsessedWithFood obsession with food.]]
** Her EstablishingCharacterMoment involves her chomping down the chalk intended for the classroom.
** In the Card Kingdom, she eats the Top Chef's cake, a pine cone, and Lancer's mysterious tree-salsa.
** Nearly all of her FlavorText when she's given food has her complaining about the portion size or demanding more.
** When exploring Ralsei's castle, he will prepare a cake from his cauldron if you interact with it. Susie tilts her head up and eats the whole thing, which Ralsei prepared for them to share. Interacting with the cauldron again prompts her into asking for another. Interacting with it ''again'' after visiting her room in Ralsei's castle adds in how she wants a "cauldron-fresh one".
** In Cyber World, when you are each riding in teacups at Queen's castle, tea will pour down into the cups. [[CoveredInGunge Kris and Ralsei get drenched and their cups almost filled to the brim.]] Susie just opens her mouth and lets the tea pour directly into her mouth, not spilling a single drop.
** When [=ACTing=] on a Poppup, the other party members will accidentally click on dating-related pop ups. Susie will click on a picture of a steak.
** And then there's [[NoodleIncident whatever got her banned from Free Ham Sandwich day]]...
* TheBigGirl: She's the most physically capable member of the team concerning power and defense, but also the one who resorts to violence the easiest.
* BigSisterInstinct: As part of her CharacterDevelopment, this side of her is woken up by Lancer.
** During the fight against Susie and Lancer, you can end the battle by having Kris and Ralsei attack Lancer until she gets worried and surrenders to make them stop beating on him.
** King [[OffingTheOffspring threatening to murder Lancer just for failing him]] doesn't sit well with Susie, to say the least.
** While more of a friend to Noelle, Susie immediately [[BringIt accepts the idea of battling Queen]] for kidnapping her after Queen asks if she wants to fight.
** She starts to look out for Kris the same way as of Chapter 2, threatening to beat up Snowy and Monster Kid for offhandedly bad-mouthing them.
* BloodKnight: Always up for a good battle. Before she becomes controllable, she'll always attack the topmost enemy on the screen. Even after character development kicks in, she prefers the more violent approach to dealing with the Darkners, only deciding not to with King [[BecauseYouWereNiceToMe because Lancer treated her nicely]].
* BrutalHonesty: Temmie is offended that Susie said her egg would never hatch because it was hard-boiled.
* BrutishCharacterBrutishWeapon: She wields a large battle axe in combat, tying in with her initial characterization as a crude, thuggish bully who threatens to maul people.
* TheBully: Susie is established as a violent bully; however, when she witnesses Lancer's dad bullying him in the exact same manner, she changes her tune.
* BullyHunter: When Snowy and Monster Kid call Kris a "weenie" when daring the other to enter a mysterious bunker, not realizing said human and Susie are [[RightBehindMe right behind them]], Susie wrathfully tells them ''to fear her more than the bunker'', and violently kicks the door to make her point.
* BullyTurnedBuddy: At first she threatened to eat Kris's face off, threatened to beat up Lancer in one of their earlier encounters, and did not care for Ralsei's suggestion to SPARE any enemies or being told what to do. By the end of Chapter 1, however, she's come to see them as friends and treats them better while becoming more of a team player.
* ButThouMust: PlayedForLaughs. In the Ferris wheel, when Susie tells Noelle that she dreams about being Susiezilla, Noelle asks her if being "Susiezilla" is something Susie thinks about a lot. The options are "Lie" and "Lie", not that the player has any control over Susie anyway.
* CallBack: Her fight against Lancer is almost identical to Frisk's fight against Toriel, down to being the moment where Lancer's bullets avoid hitting her, and it serves as a similar moment that it does for players, where she realizes peaceful solutions can work.
* CastingAShadow: Downplayed, so far. Her character class is "[[MagicKnight Dark Knight]]", and Chapter 2 reveals Lightners (or at least the monsters do) have [[ElementalPowers elemental magic]] in the Dark World, implying Susie has power over darkness itself. However, in the first two chapters, her spells only use magic as raw violent energy for Rude Buster and the more powerful Red Buster, or pitifully bad healing.
* CatchPhrase: "Nah." She's rather uninterested in the conflict between Lightners and Darkners, and generally tries to avoid showing any sensitive emotion. As such, Susie is very dismissive of just about everything.
** "If I HAVE to" and "If you want to" also qualify, normally indicating that Susie wants to do something (like being nice) but doesn't want to admit it.
* CharacterDevelopment:
** She mellows out ''significantly'' over the course of a few hours in Chapter 1. Her friendship with Lancer allows her to show a happier, more fun-loving side, and then allows her to embrace a more peaceful path, since she can't bring herself to truly hurt him. She also goes from scoffing at the idea of being nice to enemies to swallowing her pride and asking Kris and Ralsei to help her do just that. Her defensiveness lessens considerably, too; at the end, she admits her "attack first, ask questions never" mentality wasn't working, and she does so without any prompting.
** The development sticks after the end of the chapter, and by Chapter 2, it is hard to believe anyone was ever truly afraid of her. While she's definitively TheBigGirl to the team and she still favors brute force (which she is competent at), her anti-social behavior has been reduced to [[DeadpanSnarker mere banter]] and [[SurroundedByIdiots constant complaining]] that is PlayedForLaughs and that ''nobody'' takes seriously. She's also openly friendly to Kris (waiting for them after class and following them around town, despite not understanding why they are visiting everyone) and very eager to have "more adventures". Not to mention that, during battle, she's completely on-board with sparing and recruiting, and willing to participate in any of the shenanigans necessary for a peaceful resolution, including (trying to) say nice things to monsters and ''dancing''. Perhaps not a coincidence, her sprite is also MUCH more expressive and her "disturbing" expressions much goofier. She can still terrify her classmates when she has to, though, as she shows when she overheard someone call Kris a "weenie".
** [[TwentyPercentMoreAwesome It's even quantified under her status screen]] -- her Rudeness stat starts out at 100, decreases to 99 after Susie joins the party for real, and drops 10 points to 89 in Chapter 2.
* CluelessChickMagnet: She has more people attracted to her than anyone else in the story. Noelle is clearly smitten with her, various reactions from Kris noticed by others heavily imply that they are attracted to her, and after the events of chapter 2, even Berdly has gained a crush on her. And she is completely oblivious to ALL of it.
* ComicallyIneptHealing: "[[BlatantLies Ultimate Heal]]", the healing spell she learns midway through Chapter 2 (described as healing an ally [[DamnedByFaintPraise "to the best of her ability"]]). It costs 100% TP and heals a ''measly'' amount of health, but that doesn't stop her from flaunting it any chance she gets. [[PlayedForDrama Ends up becoming less comical later on]] when Lancer gets sick and she tries to heal him, which doesn't work, though it ends up being {{subverted}} when it's revealed that even a stronger healer like [[WhiteMage Ralsei]] can't heal Lancer either, due to Lancer's condition being for [[TakenForGranite a different reason]].
* ComicallyMissingThePoint: In Chapter 1, you can tell Noelle that Susie likes to eat chalk. If you do this, then in Chapter 2, Noelle will give Susie [[ThroughHerStomach a lunchbox full of chalk]]. However, Susie doesn't pick up on what she means by it and yells (after Noelle leaves), "SHE HAD CHALK THIS WHOLE TIME? AND DIDN'T GIVE IT TO ALPHYS?"
* ContraltoOfStrength: Her VoiceGrunting is the deepest for a female character yet, even more so than the previous record-holder, Undyne, and she is also the most physically strong of the group.
* CoolBigSis: She becomes something like this to Lancer as the first chapter progresses, as he learns how to be a bad guy from her.
* CutscenePowerToTheMax: She can use Rude Buster twice in quick succession to spare Werewires by destroying their wires.
* DeadpanSnarker: She definitely has her moments, especially when dealing with the more idiotic (and prior to CharacterDevelopment, idealistic) part of the cast.
-->''(Susie kicks her desk in class to greet Kris)''\\
'''Alphys:''' Susie, please don't kick your desk. Treat school property, like you'd treat people.\\
'''Susie:''' ....Okay. ''Next time I'll [[GroinAttack aim for the vitals]]. (laughs)''
* DefrostingIceQueen: When first introduced, she is cold and doesn't have any friends, but near the end of the Chapter 1, she starts to warm up to Kris and the others.
* {{Delinquent}}: She's this in school, with her even making mention of being nearly expelled due to how often she causes trouble. Though, it's implied that only she and the other classmates see herself as this, as the only bad thing that Alphys had said about her to Toriel is that she eats chalk.
* {{Deuteragonist}}: She has the main character arc in Chapter 1 since Kris is a SilentProtagonist and Ralsei serves as the primary ExpositionFairy, going from a selfish bully who threatens to eat people's faces to [[JerkWithAHeartOfGold a hero in her own right]], if rough around the edges.
* DoesNotLikeSpam: Susie doesn't like Choco Diamonds, as they're implied to be small and not very filling. When you give her one, her reaction is "That's it?" and it only heals her for 20-30 HP.
* DoWrongRight: She accidentally does this with Lancer, becoming his mentor in being bad. Though as it turns out, she's [[IJustWantToHaveFriends only barely better at it than he is]].
* DraconicHumanoid: Although Susie's design is fairly nondescript and only slightly reptilian, peripheral information implies she's a humanoid dragon of some kind. The description for her Mane Ax says that it's a ''Beginner's ax forged from the mane of a dragon whelp'', implying that it's made out of her own hair. An apparently-lurid book called ''How to Draw Dragons'' (between Berdly in Chapter 1 and its description in Chapter 2, its cover features an "immodestly dressed" purple dragon wearing lipstick) is brought up twice with an implied connection to Susie: Asriel keeps a copy and Susie gets angry at seeing the room Queen made for him based on his internet search history, suggesting a connection. Noelle, who is attracted to Susie, also tries to buy a copy when told to click on the Poppup's ads.
* TheDreaded: The students of Alphys' class all fear her. When Kris is told to follow Susie into the hallway, the other students speak as though Kris is about to die. Furthermore, Susie establishes herself as someone to be feared almost immediately upon arriving in the Dark World.
* DualBoss: After her FaceHeelTurn, she is fought in the forest along with Lancer, whom you must fight with Kris and Ralsei.
* DuelingPlayerCharacters: As mentioned above, she is fought alongside Lancer, though due to the nature of the combat system she launches spinning ax shaped bullets at your soul instead of directly hitting you. In addition, she has only 10 more HP than what she has as a party member at that point while also taking reduced damage from all of your attacks, [[HealthDamageAsymmetry just like how party members don't take much damage compared to enemies]].
* DumbMuscle: Downplayed -- Susie has trouble solving puzzles and figuring out how to [=ACT=] around enemies, preferring to let Kris handle that stuff. She also doesn't have the best grades in school. That said, Susie arguably has the most emotional intelligence in the group, is a capable fighter with quite a bit of common sense (other than [[ExtremeOmnivore for food, of course]]), and ''some'' degree of puzzle-solving ability, as she comes up with a suggestion to help Kris with a puzzle [[FeigningIntelligence Berdly]] was clueless about.
* EarlyBirdCameo: In ''Undertale'', when the "fun" value is between 80 and 89, a clam girl appears in Waterfall who tells Frisk that her neighbor in the capital has a daughter named Suzy and that she thinks that the two could be good friends. During the True Pacifist epilogue, she cryptically states that in the grand scheme of things, Suzy may be why Frisk came to the underground in the first place.[[note]]This text was added in the v1.001 patch, released in January 2016.[[/note]] In the Switch version (released 43 days prior to ''Deltarune''), an additional line of dialogue is added to her epilogue text when the fun value is set to 81, in which she states that the time they will meet Suzy is fast approaching, before turning into a gray sprite similar to the Gaster followers and disappearing. Speaking to the clam girl and learning of Suzy's existence also causes a picture of three smiling people with the words [[ArcWords "don't forget"]] to be added to Sans's secret workshop[[note]]Like the dialogue about Suzy being why Frisk came to the underground, this was added in the v1.001 update.[[/note]]. Although their names are spelled differently, with aspects of ''Deltarune'', the name "Susie" included, having been planned since before the release of ''Undertale'''s demo, it could still mean something, especially given how everything looks at the moment.
* EasilyForgiven: In Chapter 1, if no Darkeners are violently defeated in any of the encounters that Kris is in, they will simply conclude that they had "tamed the beast that was tormenting them."
* EnragedByIdiocy:
** She's initially angered by Lancer's MinionWithAnFInEvil tendencies and only joins him once he starts making attempts to actually ''be'' evil, though she's not that great in that department herself.
** She's not too happy about Sweet Cap'n Cakes identifying her and her friends as lackeys of Queen, even though they're trying to stop her and rescue Noelle. When Sweet Cap'n Cakes come to the comically wrong conclusion at the end of their battle with the heroes that ''they'' have redeemed the heroes, Susie is not amused.
--->'''Susie''': [[PowerTrio We]] ARE [[TheChosenMany the good side]]!!!
--->'''Ralsei''': Just go with it, Susie!
* EstablishingCharacterMoment: Eating chalk in the hallway and then bullying Kris and threatening to eat their face, before backing off, establishing her goofiness and focusing more on being scary than actually being bad.
* EtTuBrute: She does ''not'' take it well when she finds out that her crew has been imprisoned under Lancer's order. That being said, Lancer himself has a very valid reason for locking them up...
* EveryoneHasStandards:
** Despite being the powerhouse of the team and more than enough of a {{Jerkass}} to indiscriminately thrash anyone in the path to her getting home, Susie doesn't kill anyone in the process. Even in battle, she merely sends the foes flying despite having the capability to slaughter them all. This comes to a head when it seems like she's going to make sure Lancer is RewardedAsATraitorDeserves, only to botch the fatal blow on purpose and make amends with him.
** It's implied that she holds respect for Toriel, as Susie mentions that Kris "[has] a good mother", and that "it would be a shame to make her bury her child" in Chapter 1. Chapter 2 follows up on this: when Toriel invites her into the house, Susie is [[OutOfCharacterMoment incredibly meek and deferential around her]], standing excessively straight-backed and calling her "ma'am", and only loosens up when Toriel convinces her to bake a pie with her. Even then, she holds back on her typical casual swearing, hastily swapping out "hell" for "heck."
** Despite having a self-professed love for ooze and blood, even ''she'' is highly unnerved by Spamton and his mannerisms during the {{Superboss}} fight with him and she's the only one who questions the whole thing after the boss fight.
* EvilLaugh: She's not evil, but has a deep reverberating laugh nonetheless, fitting her initially acrid attitude towards Kris and Ralsei.
* ExpositoryHairstyleChange: Susie starts out bouncing between schoolyard bully and reluctant ally. Towards the end of Chapter 1, she saves Kris from the King cementing her hero status, while her bangs switch from covering both eyes to only covering one.
* ExpositoryPronoun: In the Japanese localization, she uses the pronoun "[[UsefulNotes/JapanesePronouns ore]]", which is considered even more masculine than the usual {{tomboy}} pronoun of "boku", and she speaks like a young hooligan in general. She briefly drops it when she first meets Toriel and tries really, ''really'' hard to be polite, instead using "atashi" (which itself plays into her usual characterization by using a pronoun commonly associated with TheIdiotFromOsaka).
* ExtremeOmnivore: She's a BigEater in general but on top of regular food she's also eaten chalk, pine cones, possibly people's faces, and at Kris's house, drank some of their shampoo. Her room in the Dark World has a fridge that has, aside from actual food, things like blackened toaster crumbs, moss, and pieces of ice. She also ate the pencil Noelle lent to her because it looked like a candy cane.
* FaceOfAThug: Susie perpetuates being a terrifying individual to her class and people in general, and she has the overall attitude of a thug as well as a particularly freaky NightmareFace whenever she's pissed or threatens to eat people's faces, but she is and can be ''way'' nicer than one may think. Chapter 2 then plays this for comedy, as her expressions begin showing her "nightmare face" elements in times when she's just ''excited'' about things.
* FakeSpecialAttack: The "[=UltimateHeal=]" spell that Susie learns in Chapter 2 requires 100% TP to use, but only heals 1-2 HP as she is trying to attack with the spell. Ambyu-Lances will comment on how bad her healing is if they're present when she uses it.
* FastballSpecial: Certain enemies have unique [=ACTs=] where Susie has to chuck another party member at them. For K. Round, she throws Ralsei, and for the Werewires, she throws Kris.
* FighterMageThief: The Fighter to her team with Kris and Ralsei. Susie packs the highest HP, base defense, and attack power, making her a good anchor the other characters can work around.
* FireForgedFriends: At the start, she can't stand Kris, but their journey in the Dark World changes that. When they finally get home, she suggests they go back together the next day, and gives them a genuine smile.
* {{Foil}}: With regards to Kris, both are loners with no friends, are known to eat a lot, and hide their eyes with their hair, though how they choose to act with regards shutting out others are opposite one another.
* FreudianExcuse: Chapter 2 heavily implies that her home situation isn't great. When Ralsei shows her and Kris the personal bedrooms he had installed for them in his castle, she spends most of the scene fixated on the idea of having her own room. And during the epilogue, she doesn't so much as touch the phone after Toriel asks her to call her parents to tell them that she's staying the night.
* GenkiGirl: Surprisingly turns out to be this in Chapter 2 after she's broken out of her shell. Though still outwardly the most cynical of the gang, she becomes incredibly energetic and ready for adventure, all but dragging Kris back to the Dark World after class.
* GoodIsNotNice: Downplayed. Even after CharacterDevelopment, Susie does remain pretty aloof and rude, just [[JerkWithAHeartOfGold not as much towards her friends]]. In battle, her [=ACTs=] primarily involve some form of rudeness (such as refusing treatment from Ambyu-Lances) or non-lethal aggression (like throwing Kris or Ralsei at the thing strengthening the enemy or controlling them).
* GracefulLoser: {{Double subver|sion}}ted. She initially tries to weasel her way out of a loss should the player beat her and Lancer non-lethally, but she does start traveling with the party again all the same. Later, in the long elevator ride, she'll admit she lost.
* {{Hammerspace}}: Where she apparently keeps her axe. Her DefendCommand even shows her tossing it and making it vanish, which might be a CallBack to how Undyne and Asgore summoned their weapons.
* HatesBeingCalledCute: A slight variation. In the Weird Route, when Queen says she always knew that Susie was a "nice girl", Susie becomes startled, then quickly changes the subject by angrily telling Kris to hurry up and seal the fountain.
* HatesBeingTouched: Gets defensive wherever the possibility of hugs is brought up. As Ralsei suggests that she could practice hugging on the dummy, she angrily changes the subject to Kris hurrying up; and if Ralsei hugs Kris after the Spamton fight, the latter indicates they'd like one from Susie, who rebuffs them and storms off.
* HealthDamageAsymmetry: {{Subverted}} in Susie's case in the fight against her and Lancer. She has nearly the same amount of health as what she has as a party member and all attacks on her deal only 30% of the normal damage.
* HeelFaceRevolvingDoor: Constantly shifting her allegiance in Chapter 1, owing to Ralsei's more pacifist approach. She starts as a heel bully to Kris, turns into an AntiHero face when Ralsei joins, turns heel again with Lancer, turns semi-face after escaping the dungeon, then turns completely face after the battle with the King.
* HeroicWillpower: Her willful and stubborn personality makes her highly resistant to any attempt at changing her mind. While initially this was exhibited by her stubborn refusal to be nice or helpful until [[MoralityPet Lancer]] helped her become a DefrostingIceQueen, after becoming a genuine JerkWithAHeartOfGold it shows especially well by how she practically {{No Sell}}s all attempts at manipulating her, especially by the SOUL, and sticks to what she wants to do.
* HeroWithAnFInGood: Played with; she's rather incompetent at giving out compliments and acting non-violent ("I hope you get unbanned from Free Ham Sandwich Day."), but the King is such a tyrant that it works out anyway. She's better at being good in Chapter 2, though she still has her rude moments.
* HiddenDepths: She's surprisingly defensive of her doll if you give her the gift in Chapter 2.
* HidingBehindYourBangs: In Chapter 1, her bangs cover her eyes to highlight her violent, antisocial nature. However, when she opens up more and has a HeelFaceTurn, her eyes start appearing more frequently. By Chapter 2, her hair only covers her eyes when she's actively trying to be threatening (most commonly during battles).
* TheIdiotFromOsaka: Susie is a loud, brash, and crass bully whose book smarts are implied to be well below ideal. Consequently, the Japanese translation depicts her as a {{Bokukko}} who normally refers to herself with the pronoun "ore" but switches to "atashi," commonly associated with the Kansai region, when trying to be polite around Toriel in Chapter 2.
* IJustWantToHaveFriends:
** Her real motivation, and what ends up triggering her final HeelFaceTurn, is that she just wants people to like her. But she's such a JerkWithAHeartOfGold that she has no idea how to go about that, not helped that she expects everyone to think the worst of her anyways. It's shown how she reacts ''very'' badly to Lancer's apparent betrayal.
** Monster Kid notes that when they, Snowy, and Jockington were playing handball one time, they noticed Susie off to the side, simply staring at them. Then, when the ball landed right in front of her, she simply froze... before punting the ball right into Undyne's police car window and running off.
%%* IneffectualSympatheticVillain: During her brief attempt at villainy in Chapter 1.
* InnocentlyInsensitive: When she runs into Lancer while rescuing the others, Susie is breezy about the prospect of thrashing the King so that he won't hurt her, Kris, or Ralsei. She doesn't register that she's upsetting Lancer because she's talking about hurting his dad.
* JerkassHasAPoint: Ralsei eventually concedes at the end of the Chapter 1 that Susie was right that you can't just expect to befriend everyone and expect it to work out.
* JerkassToOne: Before the events of the game, Susie was a menace to all of her classmates (except Noelle, [[CovertPervert to her disappointment]]), but apparently ''despised'' Kris in particular. Kris either shrugging off or [[ActuallyPrettyFunny laughing at]] her attempts to bully them just got her more worked up.
* JerkWithAHeartOfGold: She's established early on as a "mean girl", but she slowly reveals herself as not all that bad. While she prefers the direct, violent approach in most situations, her reasons for doing so are more pragmatic than anything, and she eventually does come around to respecting more peaceful solutions. [[HiddenHeartOfGold There are several hints that her mean behavior is a front she puts up, primarily the fact that she never really follows through on her scary threats, and the fact that she never actually kills anyone.]]
** There's also her reactions to Queen nabbing Noelle and revealing what she plans to do with her. For instance, she's pissed off enough that Queen's kidnapping people at all and is even more mortified when she hears that Queen is considering making Noelle's face into a robot one.
* JumpedAtTheCall: In Chapter 2, in stark contrast to {{refus|al Of The Call}}ing the call until the final dungeon of Chapter 1, she immediately jumps into the Dark Fountain with Kris at the "Librarby" and is even glad for another adventure when Ralsei joins them.
-->'''Susie:''' Can't be mad about another adventure, right? C'mon, Kris! ''(the three heroes [[https://i.imgur.com/XzHZoQS.png pose dynamically]])'' Let's go!
* KamehameHadoken: In Chapter 2, she gets Ralsei to teach her healing magic, when, in Susie fashion, she uses to attack people with a healing projectile, doing the classic ''Street Fighter'' pose while doing so. Unfortunately, her projectile is less like Ryu's Hadoken and more like ''[[JokeCharacter Dan's]]'' Gadoken, being incredibly slow-moving, short-ranged, and not really that effective or efficient.
* TheLadette: If you didn't know her name, you wouldn't be blamed for thinking she was just a long-haired guy. At first, she looks like a typical BarbaricBully and has zero stereotypical feminine personality traits.
* LadySwearsALot: She's the most foul-mouthed of the three heroes by a long shot, frequently using the word "ass" to describe things negatively.
* TheLancer: She carries elements of this. Susie is aggressive, brash, and talkative, unlike Kris. She refuses to follow Kris at first, going around clobbering monsters. Even once Susie joins the squad, she can't be controlled. It's only after a good chunk of the game that Susie decides to start [=ACTing=] and following Kris's orders. Hilariously enough, this character development comes about as a result of her friendship with a character ''named'' Lancer.
* LeeroyJenkins: Susie is initially uncontrollable, and will automatically attack the topmost enemy on the screen. Ralsei ''tries'' to get her to play nice, to no avail. Even before she becomes a party member, her plan for trying to escape the World of Darkness basically amounts to ditching Kris and running off on her own, beating up everyone that gets in her way.
* {{Leitmotif}}: "Susie", a sinister guitar riff that plays when you catch her eating chalk. "Vs. Susie", played when she battles Lancer, uses a remix of the song.
* LiteralMinded:
** In Chapter 2's intro, when told about treating school property like she treats people after she kicked her own table, she proclaims that [[GroinAttack she'll "aim for the vitals"]].
** Susie [[ExtremeOmnivore ate the pencil]] Noelle gave her when they first met because she thought the pencil having candy-cane stripes on it would make it candy-flavored.
* LockedOutOfTheLoop: Kris and Ralsei avoid telling Susie about the SOUL possessing Kris or about aspects of the Dark World such as how Darkners correspond to objects in the Light World that must be brought to Ralsei's town. They even exploit this by focusing the SOUL on Susie when she's somewhere else to discuss something important in private.
* LogicalLatecomer: To the Dark World, she has a rather understandable response to being trapped: freaking out, running to find the nearest exit, and refusing Ralsei's pleas to be a hero. She also questions being nice to opponents that attack her and the others.
* LonersAreFreaks: Monster Kid describes her as such, to [[FireForgedFriends Kris]]'s annoyance.
* MadeOfIron: {{Subverted|Trope}}. Susie is glad to climb the fence instead of do the puzzle in Chapter 1 under the condition she'll stab herself, and is happy at her bed being made of spikes in Chapter 2. However, on the latter chapter, she [[OwMyBodyPart injures her leg]] when falling from the trash heap after surviving the unfinished roller coaster ride.
* MagicallyIneptFighter: PlayedWith.
** From a mechanic standpoint, Susie's starting magic stat is very low; however, from a story standpoint, she IS a monster, and thus she is capable of using magical spells much like Ralsei, and unlike Kris.
** Her starting spell is [[SwordBeam Rude Buster]], which is usually inapplicable to a PacifistRun and for a Neutral Run it has a high TP cost that doesn't usually justify using it unless you're using it to specifically avoid wasting TP by hitting its maximum. On the other hand, if you're able to consistently graze bullets without getting hit enough to need Ralsei's Heal Prayer, Rude Buster suddenly becomes [[DifficultButAwesome a fantastic source of damage output]].
** In an example PlayedForLaughs, Susie does learn some healing magic partway through Chapter 2... but it more closely resembles [[UselessUsefulSpell a joke rather than any sort of strategic capability]]. It costs 100% of your TP and heals a pitiful amount of health, up to barely above one digit.
* MagicKnight: Has amazing attack and can use spells [[GameplayAndStoryIntegration (due to being a monster)]] despite her [[MagicallyIneptFighter pretty low base magic stat]].
* MasculineGirlFeminineBoy: The masculine girl to Ralsei's feminine boy, being more aggressive and brash.
* TheMillstone: Starts out this way if you're trying to spare your opponents, as she automatically attacks every round, so the first round has to be spent warning the enemy encounter about her so her attacks will always miss [[OneHitKO or the enemy she attacks will usually be defeated right away]]. After you fight K. Round, a boss who can HealThyself and gets stronger when attacked, even Ralsei points out how unhelpful her behavior is. Eventually, she's convinced to drop the [[TheBerserker Berserker]] act and the player is allowed to control her.
* MonsterKnight: Her class is Dark Knight, and she ultimately turns out to have her own selfish sense of morality that gets exposed and tested a bit more at the end of Chapter 1.
* MoreTeethThanTheOsmondFamily: Whenever she threatens someone, she bares large rows of sharp, yellow teeth. Later, she starts doing it when she's worked up or excited.
* MusicSoothesTheSavageBeast: Before officially joining the party, she can be put to sleep by Ralsei's singing in battles with the appropriate ACT. This works both when she's in the party (such as against Ponmen) or as an enemy (in the DualBoss fight alongside Lancer).
* MyRulesAreNotYourRules: In Chapter 2, she questions why Kris is the only one who can ACT, and teaches herself her own version of ACT that can be accessed through the Magic menu and forces Ralsei to learn it. In cutscenes where Kris is not there and there are multiple dialogue choices, she also responds with the same answer regardless of choice.
* NewTransferStudent: The 2022 anniversary content reveals that she's a recent arrival to Kris's school, and possibly Hometown in general.
* NiceMeanAndInBetween: The JerkWithAHeartOfGold (Mean) to Ralsei's NiceGuy and Kris's HeroicMime (In-Between).
* NightmareFace: In Chapter 1, she likes to show off her sharp teeth. It helps her that she's also using her bangs. As of Chapter 2, however, these "nightmare faces" become PlayedForLaughs, as the normally terrifying SlasherSmile becomes severely downplayed by her [[WideEyesAndShrunkenIrises huge eyes]].
* NoodleIncident: She got banned from Free Ham Sandwich Day at some point, likely due to her BigEater tendencies.[[note]]It's not uncommon for All-You-Can-Eat buffets to ban people if they regularly eat ''significantly'' more food than the average person, or if they stand to use up their inventory faster than they can get it resupplied.[[/note]]
* NoSenseOfDirection: She's aware of Lancer's lack of directional sense, but she's just as bad in an actual maze. During the "lost woods"-style puzzle, the second half of it involves going the direction Lancer and Susie aren't going.
* NoSocialSkills: Ultimately, the reason behind Susie's cruel tendencies and what earns her the role of an outcast is her difficulties with expressing herself in non-threatening ways. This includes her not being able to receive positive reinforcement without getting defensive as well as not even knowing ''how'' to compliment people. A big part of her character development is accepting that [[YouAreBetterThanYouThinkYouAre she's better than]] [[AllOfTheOtherReindeer everyone else]] [[LonersAreFreaks thinks she is]], coupled with some good, old-fashioned practice in regards to just talking with others.
* NotCompletelyUseless: While useful in violent playstyles, there's no real application for Rude Buster (or Red Buster) in {{pacifist|Run}} playstyles... save for when facing bosses.
** King's battle in Chapter 1 has the same outcome regardless of whether you spare or attack him; however, the latter is the faster option of the two, meaning attacking King and using Rude Buster (and upgrading it to Red Buster) will end the fight much quicker. Equipping her the [[InfinityPlusOneSword Devilsknife]] prior to the battle even increases both spells' damage and cuts their cost!
** Queen's first boss battle in Chapter 2 has her put up a battery acid shield that must be depleted by [=ACTing=] or [=FIGHT=]ing. Red Buster is the fastest way to do so, dealing up to 7 blocks of shields worth of damage versus the largest version of the shield; combining it with an R-Action or attack from Ralsei can potentially [[OneHitKill destroy it in one turn]]. And so long as it's only used versus the shield, the player won't make any progress to the violent outcome of the fight.
** Likewise, defeating both {{Superboss}}es (Jevil and Spamton NEO) through violence yields a different Equipment piece as a weapon that improves their respective party member's attack (though it's worth noting Jevil's [[SinisterScythe Devilsknife]] is much more useful for [[MagicKnight Susie]] than Spamton's [[MagicallyIneptFighter Puppet Scarf]] is for [[WhiteMage Ralsei]]).
* ObliviousToLove: Three characters have feelings for her and she doesn't notice!
** Susie notices Noelle [[CannotTalkToWomen acting very nervous and blushing around her]] at the start of Chapter 2. She concludes that she must be onto their adventures in the Dark World, completely unaware of Noelle's crush on her. Despite this, she is shown to clearly have her own feelings towards Noelle, [[WhatIsThisThingYouCallLove even if she still doesn't completely understand them.]]
*** If Kris told Noelle in Chapter 1's epilogue that Susie eats chalk, she'll give Susie a lunchbox of chalk in the aforementioned Chapter 2 prologue and runs away. Susie doesn't understand that it's intended to be eaten, instead raging to Kris about Noelle not giving it to Alphys.
** She doesn't understand that Berdly's CryingWolf moment to have a kiss was addressed to her specifically.
** She considers it ridiculous that Kris would want to specifically hang out with her at the festival, thinking they're just avoiding the question. Being friends and all, she takes it for a given that they'd go there together.
* OddFriendship: With Lancer and Ralsei.
** Lancer and her end up getting along really well despite Susie being an ill-tempered bully and Lancer being [[MinionWithAnFInEvil a decent guy on the wrong side]].
** She and Ralsei getting along later on (especially in Chapter 2) is also notable, considering her [[JerkWithAHeartOfGold rudeness and dry wit]] and his [[NiceGuy polite, nice demeanor]].
* OnlySaneWoman: In some respects, despite her anti-social and often violent behavior. She has a better grasp of the potential seriousness of their situation than Ralsei and Kris, and is more inclined to question the typical assumptions of RPG plots or the things encouraged by the game mechanics of ''Undertale'' (such as complimenting people who are trying to kill you).
* OOCIsSeriousBusiness: Incredibly hard to spot, but it's there. On the battlefield, Susie keeps her usual {{grin|Of Audacity}} when idle and gains something of a SlasherSmile when she attacks. However, in the battle against [[NoNonsenseNemesis King]], she completely drops it and is dead serious, both when idle and attacking, only ever smiling when performing Rude[=/=]Red Buster. ''That'' is when you know Susie actually means business.
* ParentalNeglect: Heavily implied. The fact that she eats anything she comes across, regardless of whether or not it's actually edible, implies she may not have enough to eat at home. When Ralsei shows her her room, her dialogue implies that the concept of having her own bedroom is foreign to her. She shows [[OutOfCharacterMoment uncharacteristic respect]] to Kris' loving and caring mother, and when Toriel asks her to call her parents to let them know she's staying the night at the end of Chapter 2, she says she will, but never makes the call. Her Light World clothes look like they're in bad shape, with torn jeans and an oversized jacket, in contrast to both her Dark World appearance and the more expressive clothing of her classmates. We also never see her house while walking around Hometown (though like Berdly and her other classmates, she may live beyond the police line in Hometown).
* PasteEater: She eats the chalk from Alphys's classroom.
* PetTheDog:
** She genuinely gets along with Lancer really well, when everyone else finds him pretty irritating, and he ends up being the catalyst for her HeelFaceTurn.
** Even before she grew out of being a bully, she never picked on Noelle Holiday. Why? [[BecauseYouWereNiceToMe Noelle loaned her a pencil once]].
* PokeThePoodle: After her initial FaceHeelTurn, Susie basically just pulls harmless pranks on Kris and Ralsei, calling them schoolyard names, and poses no real threat. It helps that she's following Lancer, [[MinionWithAnFInEvil who couldn't be genuinely evil if he tried]].
* PsychoPink: Her skin is pink in the Dark World, and starts out as a violent loose cannon. She downplays it after her HeelFaceTurn as she cools down significantly, but is still confrontational compared to the other two heroes.
* PurpleIsPowerful: She has purple scales in the Light World, purple elements to her color scheme in the Dark World, and is physically the strongest party member in the game.
* TheRedMage: {{Parodied|Trope}} -- she's taught healing magic by Ralsei in Chapter 2... but not only does it take 100% TP to use, it takes the form of a [[Franchise/StreetFighter Hadoken]], and [[UselessUsefulSpell it only heals a measly amount of HP]].
* ReformedButNotTamed: She started out as a violent and brutal berserker that attacks anything on sight. By the end of Chapter 1, not much about her has changed except that she won't attack enemies on sight.
* RefusalOfTheCall: In Chapter 1, she wants nothing to do with Ralsei's prophecy about being a legendary hero. She only goes along with him and Kris because it's her only chance to get home. Eventually she softens and [[CantRefuseTheCallAnymore comes to accept the call at the end of the chapter]].
* RottenRockAndRoll: While not completely evil, she starts off as rather antagonistic, and her theme consists of an electric guitar riff that plays during her more threatening moments. It later gets a BossRemix during her fight with Lancer in the basement.
* SailorEarth: Susie is the most prominent character who doesn't have a clear analogue in ''Undertale'', serving as a composite of some of the monster characters' attributes (primarily Undyne) with how players themselves approached the game; this even gets a subtle nod in the Hometown segment at the end of Chapter 1, where she can't be found at home or in the town, being literally out of place. But what that means for her role in the story remains a mystery. However, it should be noted that she may have been foreshadowed in ''Undertale'''s Switch release, when someone known as ''Suzy'' is referred to.
* ScaryTeeth: Her jaws are filled with crooked, yellow fangs. Her "angry" sprites usually have them on full display, and she's not shy about [[TearOffYourFace threatening to use them]]. This is used for comedy in Chapter 2, since she starts smiling out of ''excitement'', but the teeth are as scary-looking as ever.
* SelfHarm: Susie has expressed interest in stabbing herself at least once per chapter so far. These comments are never really elaborated on, so it is currently not clear whether she is joking or not.
* SignatureLaugh: She has a raspy, wheezy-sounding laugh.
* SignificantAnagram: Susie is an anagram for "issue". She's got issues. But compared to Kris and Ralsei, this is arguably more mysterious in authorial intent than theirs.
* SinisterScythe: If Jevil is defeated via violence, he turns into the Jevilsknife for her to use as a weapon, although this doesn't change her battle sprite.
* SlasherSmile: Comes up whenever violence is the topic. Her eyes emerge from her bangs, and she appears to be drooling.
* SleevesAreForWimps: Like Kris, her Dark World outfit doesn't have sleeves, but this doesn't stop her from destroying any obstacle on her path.
* SoreLoser: If you lose against Queen in the boxing mini-game, trying to retire has Susie refusing the command, saying that she was just practicing and starting the match over.
* StylisticSuck: After sealing the Dark Fountain in Chapter 2, Susie shows off two crudely drawn sprites -- both of which heavily distort her proportions -- in reaction to Noelle trying to peek at her tail. Tweets reveal that these sprites were almost exact recreations of some "concept art" that Toby drew; the roughness of each doodle was completely retained.
* SwordBeam:
** ''Ax Beam'', actually, but her [[SignatureMove main Magic ability]], Rude Buster (and [[LimitBreak Red Buster]]), makes Susie swing her ax in the air, launching an purple energy crescent at the target. The spell eats up a large chunk of TP, but also deals a lot of damage -- even more than her already fairly beefy normal attack. She also uses this in cutscenes to knock away others.
** During her BossBattle, she fires a volley of small axes at the player by swinging her ax repeatedly.
* TeamMom: Gradually turns into a version of this. She's neither the smartest nor kindest team member, but after learning how to get along with her friends, she grows very protective of them and is willing to risk everything for them, doing her best to protect both their bodies and feelings.
* TearOffYourFace: One of her favorite threats. She threatens to do it to Kris at school, and to Lancer in the Dark World. It's unknown if she's actually done it before, but the rows of sharp teeth she bears in her SlasherSmile show she's more than capable of it.
* TheTell: While she tries to play it cool about her excitement about hanging out with Noelle, she can't hide her tail wagging.
* TokenEvilTeammate: At first. You can't control her for the first two-thirds of Chapter 1; she attacks all enemies by default. She eventually comes around following her CharacterDevelopment.
* TomboyAndGirlyGirl: She's the tomboy to Noelle's girly girl, being the more aggressive and battle-loving of the two. This is even emphasized by their dark world personas; Susie plays the role of [[TheBigGuy The Big Girl]] whereas Noelle is a SquishyWizard.
* TookALevelInKindness: Starts out mindlessly attacking opponents and being an intimidating bully. After a brief FaceHeelTurn and some bonding with Lancer, she slowly softens up to the rest of the party and is even convinced to give [=ACTing=] a try instead of just attacking all the time. Even when she's away from the party to save Noelle in Chapter 2, when Werewires appear to grab Noelle, Susie uses Rude Buster... on their wires, instantly sparing them.
* TrademarkFavoriteFood: Likes to eat chalk, and has the highest healing when given a Hearts Donut.
* ToughSpikesAndStuds: Susie's Dark World appearance has studded bracelets on her upper arms and wrists to compliment her bad girl persona.
* TroubledButCute: How [[LipstickLesbian Noelle]] appears to see her, anyway[[note]]Noelle is visibly relieved if the player talks to her in the epilogue and says that Susie really is much nicer than her reputation suggests[[/note]].
* {{Tsundere}}:
** A blatant classic Harsh type. Susie is very mean and cruel to basically everyone, but over the course of the first chapter, she develops a soft spot for Lancer and eventually, even [[TrueCompanions Kris and Ralsei]].
** She's generally softer (Sweet) towards Noelle than she is with almost anyone else, [[BecauseYouWereNiceToMe never even having picked on her because she thinks of her as genuinely nice]], but if she gets flustered or confused, she will still sometimes snap at her.
** If her healing from tea flavors is anything to go by, anyone she considers a friend must be very important to her, as all tea flavors (except her own) will heal 120 HP, which may be found surprising from someone who likes being TheBully.
* ThouShallNotKill: If there's one good thing that can be said about her pre-CharacterDevelopment, it's that she doesn't straight up ''murder'' people even though she has the means to do so. Enemies she defeats will be comically launched offscreen and her HeelFaceTurn is cemented by her refusing to deliver a fatal blow to Lancer and later not killing the King after he pulls a ISurrenderSuckers.
* UnwittingInstigatorOfDoom: Forcing Ralsei to go with her in Chapter 2 can potentially lead to the Weird Route, which leaves Noelle deeply traumatized and Berdly comatose or ''murdered''.
* VirtuousCharacterCopy: Susie is one to [[Franchise/SuperMarioBros Bowser]]; she's a big, violent, arrogant, toothy beast, and physically resembles Bowser as if he were a teenage girl, complete with spiky arm bracelets in the Dark World. But while Bowser is an EvilOverlord and the ArchEnemy for Mario, Susie tries to act big and tough, but is actually a pretty big goofball and overall not as bad as she (or anybody else) thinks she is, and ultimately becomes a close friend to Kris by the end of Chapter 1.
* VoiceGrunting: A deep, bellowing noise is used for her text. She also has various growling noises that she occasionally uses outside of speaking.
* WasntThatFun: When she and Kris end up in the closet, and questioning what really happened, Susie takes a moment, and asks Kris if they want to visit the Dark World the next day.
-->'''Susie:''' ...Kris? ''(places her hand on Kris' shoulder, smiling genuinely)'' [[https://i.imgur.com/86YioNK.png Let's go back there tomorrow, alright?]]
* YellowEyesOfSneakiness: Has these, but due to having long bangs that obscure her eyes in the overworld and having black and white dialogue sprites, you only see them after fighting King when she pulls the hair out of her eyes, and by that time has gone through enough CharacterDevelopment for the sneakiness part to be subverted. They change to white whenever Susie becomes extremely shocked.
* YouthfulFreckles: Susie has these on her cheeks, even if you can't always see them.
[[/folder]]
[[folder:Ralsei]]
!!Ralsei
[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/tvtropes_ralsei2.png]]
[[caption-width-right:183:''"I hope we can become friends!"'']]
[[caption-width-right:183:[[labelnote:Click here to see his apperance in chapter 1]]https://static.tvtropes.org/pmwiki/pub/images/tvtropes_ralsei1.png[[/labelnote]]]]

The Prince of Darkness, who's been waiting for a very long time for a Human and Monster to fulfill the prophecy and become part of the Delta Warriors. Ralsei is a sweet, kind-hearted Darkner, who is still learning what it means to have friends.\\
\\
In combat, Ralsei fights with his scarf. As the team's healer, [[SquishyWizard he doesn't deal much damage, nor does he have a lot of health]], but his spells are used to put enemies to sleep, and heal the party.
----
* AccidentalProposal: Trying to equip the Snow Ring on him will make him ask if you're proposing to him. He won't wear it, however.
* ActualPacifist: Tries to be this in Chapter 1. While this approach works out just fine for the majority of the game, this ends up becoming a FatalFlaw towards the end of the chapter. After the King gets tired out from the fight, Ralsei heals him out of sympathy, not suspecting the outcome where King [[ISurrenderSuckers wasn't being sincere about his]] HeelFaceTurn, nearly getting the entire party killed. After this incident, Ralsei becomes a little more willing to use violent approaches when absolutely necessary.
* AmbiguousInnocence: How much of his "pacifistic NiceGuy" persona is genuine is repeatedly called into question. At the very least, he's hiding ''some kind'' of ulterior motive for his actions, knows a lot more then he lets on, and seems to have a vested interest making sure Kris and Susie never dwell too much on the more disturbing parts of the Dark World.
** In Chapter 1, when Kris and Ralsei are stuck in a jail cell and the point of view switches back to them after watching Susie for a while, Ralsei is shown saying "...so that's why, OK, Kris?" This happens again in Chapter 2's normal route, where Ralsei asks Kris if he imagines what Susie is doing. Responding that they do results in the point of view switching to Susie again for a cutscene between her and Noelle; when the cutscene ends, Ralsei is shown saying "So that's why..." to Kris before Susie interrupts. Something's happening behind the scenes between Ralsei and Kris whenever the latter isn't being controlled by the player. Later in Chapter 2's Weird route, when Ralsei asks Kris if they wonder what Susie and Noelle are doing, no cutscene plays. Ralsei then asks Kris again if they wonder what the other two are doing and when Susie returns, with no cutscene having played, says "Wait, we were supposed to --" as if he intended on having a cutscene play there -- either because he's aware of the script, or he is trying to hide things from ''the player''. Similarly, the off-the-rails Weird Route takes place in the only bit of either chapter where Kris is left "unsupervised" by his partners, after Susie forcibly grabs Ralsei for a team-up and leaves Kris (and the SOUL) on their own.
** He apparently has knowledge of the Light World to the extent of knowing the layout of Kris's school and the contents of specific rooms in it, while also being aware of how Darkners (apparently) exist within the Light World as inanimate objects, but conspicuously never reveals ''how'' he's privy to all this and always redirects the conversation if the topic ever gets too close to coming up. Especially since he stated in Chapter 1 that he's spent his entire life in the Kingdom of Darkness and never ventured outside. However, other Darkners seem to be aware of their status as inanimate objects in the real world too, including a few who actively change into key items even in the Dark World to enter Kris's inventory, so it may just be an inherent part of a Darkner's existence.
* AmbiguousSituation: It's not clear if Ralsei is a Lightner, Darkner, or something else entirely. The King's forces lump him in with Kris and Susie as Lightners, but the King himself mentions that Ralsei "worships the Lightners". In the manual hidden in the game data, Ralsei explicitly refers to his body as being formed from darkness itself thanks to his kingdom's Fountain. Almost every other Darkner is formed from some sort of object they turn back into in the Light world, but there's no obvious item Ralsei could have been made from, and he's never seen in the Light world. This is accentuated in Chapter 2 when Ralsei transports himself to the Library Dark World, with no apparent means of travel in either the Light or Dark world. It's also revealed that Darkners get TakenForGranite if they're brought into other Fountain regions they don't belong to. Ralsei seems to be completely exempt from this rule, likely due to coming from the central Fountain.
* ArmorPiercingQuestion: After giving the Lightners a [[SarcasmMode lovely]] description of the Roaring, he ends the whole prophecy with these chilling words.
-->''"Lost eternally in an endless night... Is that your idea of paradise?"''
* AsideGlance: One of his portraits in Chapter 1 depicts him like this, clearly annoyed at Lancer's antics.
* AuthorityInNameOnly: He ''is'' technically the reigning monarch of the Kingdom of Darkness, but he's such an ExtremeDoormat that not a single person respects his authority and he doesn't even bother invoking it but a couple of times... Including getting Kris and Susie to ''actually start on their group project'' by temporarily banishing them from his kingdom until they do so.
* BadassInANiceSuit: See BattleButler below. He doesn't get to wear the suit for long, but ''damn'' does he look good in it... and adorable, too. [[{{Squee}} The Swatchlings certainly think so.]]
* BarefootCartoonAnimal: He's a goat-boy with a green robe covering his entire torso, but no footwear. This was ambiguous in Chapter 1, as his legs and feet, like his head, were in shadow, leading to some belief that he was wearing black boots, but the shadow is no longer there in Chapter 2, and the resulting depiction is unmistakably barefoot.
* BattleButler: ...{{defied|Trope}}. Though The Queen makes him put on a butler outfit, Susie makes him take off the outfit before he can be used in battle again.
* BeautifulAllAlong: Not that he starts off particularly ugly, but he definitely gets prettier the more of his true appearance is shown. With his FaceFramedInShadow he's more cutesy than anything else, but once he reveals his face he borders on being a PrettyBoy, at least by monster standards. If you progress far enough in Spamton's sidequest and see an interaction where Susie [[TheGlassesGottaGo steals his glasses]] it's taken even further; without them, he's so pretty, he looks like he has makeup on, and could probably pass for a girl.
* BespectacledCutie: A male example. He wears large, round glasses that just add to his cute appearance.
* BlushSticker: Present on some of his sprites and dialogue portraits, including when he takes his hat off and reveals his face.
* CallBack:
** A few of his lines during the battle tutorial early on are lifted directly from Flowey's introduction in ''Undertale''.
** The robe he wears when he first shows up also happens to appear identical to that of the River Person.
* CannotConveySarcasm: Ralsei is so earnest and innocent, he has to be taught the concept of sarcasm by Susie, [[GoneHorriblyRight who started regretting it later on]].
-->'''Susie:''' ''[=[=][[ItMakesSenseInContext Lands on top of Ralsei]][=]=]'' Heh, miss me?\\
'''Ralsei''': Of course not!! (Just kidding! That was sarcasm! I missed you!!)\\
'''Susie''': Man, we gotta work on your delivery.
* CharacterDevelopment: At first, Ralsei thinks every conflict can be resolved through peace only until after the fight against King in Chapter 1, where he comes to [[HardTruthAesop the realization]] that some violence is necessary. Tellingly, the Giga Queen fight in Chapter 2 has Ralsei actively suggest how to better knock her lights out rather than trying to spare/pacify her, resulting in a battle that can only be won through violence. Chapter 2 gives us more insight into his character: the reason he tried to go full pacifist was because he believed that all you needed to do to make friends is be nice but he realized that people like [[BloodKnight Susie]] can be his friend without being nice all of the time.
* CheerfulChild: He's very sweet to everyone, and while his age is unknown, his innocence and pacifism make him seem more childish.
* CheeryPink: Has a pink scarf and pink horns in his character portrait, and is the friendliest and most optimistic out of the heroes.
* ClothFu: His weapon is a scarf, which he uses as a whip.
* ClothingAppendage: Ralsei seems to have complete control of his scarf, using it to shield himself when defending and to lift his hat for his item animation.
* ContrastingSequelMainCharacter:
** He's contrasted against Asriel from ''Undertale''. Ralsei is pretty much exactly what it would be like to have an innocent Asriel as a party member... and, in ''Undertale'', you never actually get to interact directly with Asriel in that state. Moreover, when you ''do'' interact with Asriel in ''Undertale'', he's clearly been tempered by his past traumas and long life as Flowey, making him come off as someone WiseBeyondTheirYears. Ralsei, on the other hand, is more exuberant and innocent, akin to the actual young Asriel seen in the Dreemurrs' home videos near the end of ''Undertale''.
** Just like Flowey, he gives you the combat tutorial. Quite unlike Flowey, the tutorial Ralsei gives is ''completely'' sincere, and he's genuinely interested in helping Kris. His EstablishingCharacterMoment also serves as an inversion of Flowey's own introduction. Furthermore, their philosophies in said moment turn out to be proven wrong by the end of the story.
-->'''Flowey:''' In this world, it's kill or be killed.\\
'''Ralsei:''' In this world, you don't have to kill anyone.
* CuteLittleFangs: His fangs can be seen "biting" onto his scarf in his Chapter 1 portraits.
* CuteWitch: A RareMaleExample. He's cute as a button, wears a RobeAndWizardHat, and is the team's primary magic user. He even cooks with a MagicCauldron!
* TheCutie: He's innocent, adorable, and friendly to everyone.
* CutscenePowerToTheMax: At the beginning of Chapter 2, he's able to pacify two werewires at once. Normally, he can pacify one enemy per turn.
* DarkIsNotEvil: His face is shrouded in darkness, he shares certain aesthetic elements of ''Franchise/FinalFantasy''[='s=] {{Black Mage}}s, and he is quite literally the Prince of Darkness in regards to the primary Fountain of Darkness that maintains his side of the world's balance; the manual hidden in the game files even has him proclaim that his ''body'' is made of literal darkness. He's also probably one of the most adorably nice and pleasant characters in the whole series, he refuses to let anyone be killed, and he's also packing healing and pacification magic as the WhiteMage of the party.
* DimensionLord: Of the central Fountain of Darkness in Castle Town, having mastery of it and able to move to other Fountains with ease. Though he's more like a ''[[LamePunReaction Dimension Doormat]]'' because of his ExtremeDoormat personality everyone including his own subjects walks over him (sometimes literally).
* DoesThatSoundLikeFunToYou: Gives a scathing one to Berdly, Noelle, Susie and Queen after they agree to create another Fountain of Darkness at the end of Chapter 2, telling them that their idea of "fun" would not only result in TheEndOfTheWorldAsWeKnowIt, but also the deaths of all Darkners and locking all Lightners in a FateWorseThanDeath.
* DoWrongRight: He has a number of lines that involve advising the QuirkyMinibossSquad, including suggesting they don't procrastinate in creating their Thrash Machine.
* EmbarrassingNickname: Is called "Toothpaste Boy" by Susie and Lancer throughout Chapter 1 due to his bright green clothing and the generally conical shape it forms, resembling a squeeze tube.
* EmptyPilesOfClothing: When knocked out, Ralsei's body seems to vanish, leaving behind his robes, scarf and hat (the latter isn't present in Chapter 2 onwards).
* ExtremeDoormat: Zigzagged a bit. His reaction to Susie's bullying is to assume that he's the one who's done something wrong by not showing her enough friendship and tells Kris to buy the pastry from her and Lancer's stand just to keep them quiet. He reacts similarly if the player tosses the manual he wrote or derails his tutorial. However, he doesn't hesitate to show his impatience for Lancer's antics and insists that Susie stop insulting on him when she offers to try his baking. He also wastes no time uncharacteristically pointing out the asininity of Berdly and Noelle's plans of creating more Dark Fountains in such a blunt manner while pulling no punches.
* EyeGlasses: Downplayed in Chapter 1. For the most part, his eyes move independently of his round glasses, but when he's sad, the frames are shown curling inwards like eyebrows. Chapter 2, meanwhile, completely avoids this, consistently depicting his glasses as round and independent of his eye movements in all of his portraits.
* TheFaceless: Toyed with. First, he shows up in a concealing robe and reveals himself to appear to be covered in black fur with minimal facial details. It's not until the end of Chapter 1 when he removes his hat that it turns out he's had his FaceFramedInShadow the whole time.
* FatalFlaw: As it turns out, being an ActualPacifist nets you a SurprisinglyRealisticOutcome when you trust that the tyrannical BigBad wouldn't pull off a sneak attack once you let your guard down. After exactly that happens in Chapter 1, Ralsei becomes more open to violent approaches when necessary.
* FighterMageThief: The Mage to his team with Kris and Susie. Ralsei's role is primarily as a support, for his ability to spare Tired enemies early and heal his teammates is invaluable, but [[SquishyWizard he has the lowest attack and the lowest health]].
* FirstEpisodeTwist: Has his FaceFramedInShadow up until the end of the first chapter, when he takes off his hat and reveals he's a goat monster [[IdenticalStranger just like the Dreemurrs]].
* FlatCharacter: PlayedWith. Ralsei is by no means bare minimum in terms of character, but there are some in-universe indications that Ralsei doesn't have a firm grasp of his own identity. Unlike Kris and Susie, he doesn't have a "favorite flavor" (barring the Teas, which healing varies depending on the consumer's relationship with the character who the flavor is based on) and during the swan boat ride in Chapter 2 he wonders what it's like to be "Ralsei-like".
* {{Foil}}: Ralsei's unending patience and kindness comes out much stronger in his introduction thanks to being contrasted against Susie's recklessness, apathy, and cruelty.
* ForcedSleep: Pacify puts an enemy to sleep and out of combat, though they have to already be tired for it to work.
* FriendlessBackground: Ralsei has no subjects in his entire kingdom and has spent his whole life waiting for the heroes of legend to arrive all by himself. He admits this contributes to his shyness and hesitance to show his face at the beginning of their journey since he's so worried about first impressions and what to do when he ''gets'' friends. The game itself even refers to him this way in his class description starting off, and likewise in Chapter 2 when he's since befriended Kris & Susie it changes to reflect this.
* TheGlassesGottaGo: When Susie snatches his glasses during the Spamton NEO sidequest, he's revealed to have pretty eyes.
* {{Guyliner}}: As can be seen after the aforementioned TheGlassesGottaGo moment, Ralsei looks like he's wearing pink eyeliner and mascara when not bespectacled. Though in his case, it might be natural.
* HeKnowsAboutTimedHits: Ralsei is capable of directly referring to the game's mechanics, interface and controls. This is in contrast to Susie, who usually has no idea about what he's talking about.
* HealerSignsOnEarly: He's the very first ally whom Kris meets, and he happens to have healing powers that prove useful to them for the rest of their journey.
* HopelessWithTech: When fighting Poppups, his mis-clicks are some of the ''worst'', and in one case he panics so hard he deletes the browser's shortcut on the desktop but feels guilty as hell because he thinks he deleted the whole internet.
* TheIdealist: He enthusiastically instructs Kris on how to ACT without hurting anyone, does everything he can to befriend Kris and Susie, avoids violence whenever he can, and is always willing to believe an enemy when they say they don't want to fight anymore. Unfortunately, the King takes advantage of this, resulting in Ralsei [[TookALevelInCynic downplaying his philosophy]].
* IdenticalStranger: Looks near-identical to ''Undertale''[='=]s Asriel when he removes his hat, but there's no other indication he's actually related to the Dreemurr family at all. Noelle even seems to acknowledge this similarity, indicating the resemblance to ''Deltarune''[='s=] Asriel goes beyond both being goat monsters.
* IdleAnimation: Standing close to Ralsei for a period of time will cause him to blush.
* InstantCostumeChange: When Susie tells him to take off his butler outfit, he spins to instantly change back to his robes.
* InTouchWithHisFeminineSide: Ralsei is a boy who's good at baking, arts and crafts and sewing, considering he made the training dummy. He's also openly affectionate, patient, understanding and enjoys hugs.
* KafkaKomedy: He's the sweetest person in the whole game (barring Noelle) and he's also the subject of a lot of humiliation in both Chapter 1 (where Susie throws him at K. Round) and 2 (where he gets squashed by Susie no less than 2 times the whole chapter). All of this is PlayedForLaughs.
* {{Leitmotif}}: "The Legend", which plays when Ralsei tells you about the Prophecy, seems to be his theme-- it's remixed for "Empty Town" and interpolated by "My Castle Town", both of which are associated with his domain, and he sings it to put Ponmen and Susie to sleep.
* LostInTranslation: The SignificantAnagram aspect of Ralsei's name is lost in the Japanese localization as his Japanese name ("ラルセイ" ''Rarusei'') is a romanization of his name instead of an anagram of Asriel's ("アズリエル" ''Azurieru'').
* MagicallyIneptFighter: Defeating Spamton NEO by force (including in the Weird Route) yields a [=PuppetScarf=] which can only worn by Ralsei. It ''drastically'' reduces his Magic stat (and by extension, his Heal Prayer healing), but ''drastically'' increases his Attack stat to on par with Susie's.
* MasculineGirlFeminineBoy: Feminine boy to Susie's masculine girl, being more affectionate and gentle.
* MayorOfAGhostTown: Ralsei is the "prince" of a castle town, and when we first meet him its only resident. It's only after the evacuation of other Dark Worlds that Ralsei has subjects [[AuthorityInNameOnly to be ignored by]].
* MeaningfulAppearance: In Chapter 1 he wears a pointed green hat with hornlike nubs that hid his entire face in shadow. His shadowed face relates to him being the most mysterious of the main trio, the pointed witchlike hat ties into his status as the team's main magic user, and the hornlike nubs foreshadow the reveal of his ''actual'' horns.
* MediumAwareness: A strange case. HeKnowsAboutTimedHits as an explanation of the pacifist side of the combat system, seems to comprehend how Kris's inventory works, and has a general idea of how the world mechanics seem to operate to the point that he might occasionally point it out if something doesn't quite work as planned. However, much like with the Monsters in ''VideoGame/{{Undertale}}'', this all seems to be in-universe factors that many Darkners are used to.
** A few interactions may play with this tendency. For example, at one point he acts as though it had been a long time between Chapters 1 and 2 only to act surprised when he realizes it's only been a day. It remains to be seen if these are anything more than simple nudges to the audience.
* MoralityChain: While his motives are in question, it's undeniable that he consistently pushes Kris and Susie to make the moral choice and help others, no matter the circumstance. Whatever his reasons and nature, he genuinely wants to help people be their best selves.
* MrExposition: Explains the prophecy that resulted in Kris and Susie falling into the Dark Lands, along with gameplay mechanics -- he does a better job at giving tutorials than the puzzle pieces in the tutorial room.
* MyGodWhatHaveIDone:
** After he's [[WoundedGazelleGambit tricked into healing King]], Ralsei feels guilty for almost getting his friends killed.
** Played for laughs whenever he clicks on a Poppup ad in-battle, which he always responds to with loud repentance. One particular ad causes him to panic and delete the browser shortcut, making him believe that he deleted the entire internet; the in-game narration describes Ralsei as feeling extremely guilty about that even before his dialogue starts.
* MysteriousPast: Between Ralsei not expounding much on his nature, other characters having nothing to say about him because nobody else apparently knew him beforehand, and no one choosing to ask, there isn't much known about him besides what's given for the sake of the plot. [[AmbiguouslyHuman What he truly is]], [[AmbiguousInnocence how he knows some of the things he knows]], and [[IdenticalStranger why he's so similar to Asriel]] are all as-of-yet uncommented on.
* NiceGuy: Very kind and hospitable towards everyone, and always looks for peaceful solutions to conflict.
* NiceMeanAndInBetween: The NiceGuy to Kris's HeroicMime and Susie's JerkWithAHeartOfGold.
* NoBodyLeftBehind: If he's knocked out in battle, his body seems to just vanish out of thin air, leaving [[EmptyPilesOfClothing only his clothes]] behind.
* NotSoAboveItAll:
** Back in Chapter 1, his response to [[MundaneMadeAwesome Lancer dramatically assuming "Stool Forme", to help Susie reach some candy in a tree]], is to point out that he just put his hands on the ground. By early Chapter 2, Ralsei does the exact same thing after ''practicing'' it, calling it "Magical Stool Forme R". [[JustifiedTrope To be fair, however]], it must take a lot of practice to be able to hold up two people who are both heavier than you on your back.
** During one of the typing puzzles from Chapter 2, Susie asks Kris if they can write out a swear, and Ralsei responds that they can't with the letters given. Susie excitedly realizes this means he not only knows swear words, but he also checked whether you could make them. Ralsei hurriedly shifts the focus back onto finishing the puzzle.
* OhCrap: During the K. Round rematch, when he realizes Susie's [=ACTing=] plan is a FastballSpecial.
* OnlySaneMan: In a different way to Susie. While Susie is the only one to question the RPG mechanics and the less-than-realistic choices the game offers (such as complimenting enemies who are trying to attack or kill you, or only allowing Kris to ACT), Ralsei is the most sensible of the group, is often less than impressed at Susie's violent tendencies and Kris' taste for moss, and the least likely to do something extravagant that doesn't further the party's goals.
* OOCIsSeriousBusiness: Considering Ralsei's entire goal is to stop more Fountains of Darkness so the balance is kept, hearing Noelle and Berdly openly contemplating opening more fountains so the good times never end causes the normally cheerful prince to sternly [[WhatTheHellHero call them out]] and outline what would ''[[ApocalypseHow really happen]]'' if too many fountains are opened, which scares both them and [[EvenEvilHasStandards Queen]] straight. Ralsei's explanation is so blunt, without attempting to pretty up the context, that it almost feels like a different person talking.
* OutOfFocus: In a weird way in Chapter 2 in the minds of some characters -- Noelle, Berdly and the Queen don't seem to particularly acknowledge his presence unless he makes them notice him. Noelle briefly seems to hint in one scene that Ralsei looks like Asriel, but when she and Kris meet up with Susie and Ralsei, they don't even seem to introduce themselves to each other. Likewise, Queen ''completely forgets Ralsei exists'' until she realizes she neglected to prepare a cage to capture him. When Queen tries to give compliments to the party, she passes over him ''twice'', eventually trying to compliment [[TheFriendNobodyLikes Berdly]] of all people first. If you hack the game to let Noelle drink the Susie and Ralsei flavored teas, she claims that the latter is ''invisible'', which raises... implications.
* PersonalityPowers: Magic for healing and forcing sleep couldn't be a better fit for someone as kind and pacifistic.
* ReverseArmFold: His overworld sprite in Chapter 2 always has his arms folded behind his back, signifying his character as a patient and considerate prince.
* RidiculouslyCuteCritter: Ralsei is very cute and fluffy and almost everyone finds him absolutely adorable.
* RobeAndWizardHat: His outfit of choice, though he ditches the hat at the end of Chapter 1.
* SatanIsGood: Ralsei has a strange amount of Satanic concepts associated with him: he's a literal Prince of Darkness who hides his face, is goatlike in design, is opposed to something called the "Angel's Heaven", and has a sort of opposite connection to Asriel, who's named for an angel. Despite this, he's a very kind, helpful person who at least says he's trying to save the world... [[AmbiguousInnocence assuming he's telling the truth]].
-->'''Ralsei''': ''[Equipping the Jevilstail]'' I'm a good devil, OK?
* ScaryShinyGlasses: When revealing the Roaring's existence in Chapter 2, the lenses of his glasses turn completely white on his overworld sprite, highlighting [[OOCIsSeriousBusiness his uncharacteristic sternness in that moment and the gravitas of the Roaring]]. His dialogue portrait similarly features visible glare on his glasses at that point, though his closed eyes can still be seen through them.
* ScreamsLikeALittleGirl: {{Subverted|Trope}}. In Chapter 2, when Kris and Susie get out of their prison rooms in Queen's castle, they hear a high-pitched scream that Susie immediately assumes it's Ralsei. When they meet him again... it turns out it was just the Swatchlings letting out a {{Squee}} because of his butler outfit.
* ShipTease: He gets a little bit of it with Kris. In Chapter 1, he blushes every time Kris does something nice or shows him affection, like hugging him during the tutorial. In Chapter 2, the swan boat ride is framed almost like a TunnelOfLove, and Kris can say that "it's good that Ralsei is Ralsei"; their words cause Ralsei to stammer quite a bit. Giving Ralsei the present from a bottle-throwing booth also has Ralsei choke back his words somewhat, again while blushing. The swan boat segment is especially telling since, while it's not blatantly romantic, it gets juxtaposed in-game with Susie's rescue of Noelle which ''is'' more obviously romantic.
* ShootTheMedicFirst: Downplayed: enemies like [[{{Superboss}} Jevil and Spamton NEO]] actually target every member, but because Ralsei has less HP and defense than others, he falls down quicker.
* SignificantAnagram: Ralsei to Asriel, tying in with their resemblance to one another.
* SilkHidingSteel: In a RareMaleExample of this trope, Ralsei is usually compassionate, feminine in both hobbies and appearance, and when it comes to Kris, borderline submissive. However, when the King issues a death threat to him, he responds with this:
-->'''Ralsei:''' ''[While smiling]'' Sorry, but my friends and I aren't going anywhere!
* SmartPeopleWearGlasses: He's a magic user who is very knowledgeable about the Dark World and the legends that Kris and Susie have found themselves in, and he wears a pair of round spectacles.
* SquishyWizard: Ralsei's Magic is varied and versatile, from healing the party to removing tired enemies from the fight, but he has the lowest HP and physical attack.
* StepfordSmiler: While his cheerfulness and optimism are genuine for the most part, if the player does [[VideoGameCrueltyPotential particularly cruel things]] like discarding his manual or beating the tar out of his dummy, it's clear he's making a mighty effort to act like he's not upset by it.
* StunnedSilence: His reaction to Kris hugging him is to basically be reduced to a silent, blushing wreck.
* StylisticSuck: His Chapter 1 portrait when confused is notably less detailed, looking like an MS Paint doodle complete with crooked lines.
* SupremeChef: While we don't get to taste the cake he baked on account of Susie [[BigEater immediately chomping it down]], her saying that it's just a little "thick on the frosting" and asking for more implies that it tastes pretty good. We ''do'' get to taste the [=ButlerJuice=] which he made during his brief stint as a butler, and it heals a whopping ''100 health''!
* SweetSheep: While more anthropomorphic than most examples, Ralsei is a goodhearted, sweet and friendly goat boy.
* TechnicalPacifist: Heavily pushes Kris and Susie to not attack monsters, and really regrets fighting, but if Kris orders him to fight, he will. Thankfully, the worst the main group can do to enemies is a NonLethalKO.
* TechnicolorEyes: As shown when Susie steals his glasses, his irises are a vibrant pink in color, which highlights his feminine traits even further.
* ThroughAFaceFullOfFur: He blushes a lot, despite being covered in fur ''and'' having his hat casting a shadow over his face.
* TookALevelInCynic: He eventually concedes to [[JerkWithAHeartOfGold Susie]] that [[JerkassHasAPoint she was right]] about not every enemy being willing to parlay and befriend them, and expect it to work out. He still doesn't like to fight, but as of Chapter 2 is more willing to do so if the situations dictate that there's no choice.
* TranquilFury: If you decide to goof off during his combat tutorial, whether it be by repeatedly missing attacks or using other mechanics when he's specifically teaching you something, he'll end the tutorial then and there while almost at a loss for words.
* {{Tritagonist}}: Set up as this as the third DELTA WARRIOR, but doesn't get much time for his own character arc in the first two chapters.
* UnknownRival: More than once the Queen forgets he's even there in Chapter 2, which leads to things like her ''forgetting to bring a cage for him'' when she tries to capture all of the heroes at one point.
* UnusuallyUninterestingSight: Besides Kris and Susie, most characters (especially the Lightners) barely acknowledge Ralsei's existence, usually only noticing him only when it's impossible for him not to stand out.
* VoiceGrunting: His voice clips resemble a goat bleating, similar to the Dreemurrs'.
* WhiteMage: Despite resembling a black mage from ''Franchise/FinalFantasy'' with his hat on, Ralsei's spells are entirely noncombative, emphasizing his pacifist preferences. One spell is for healing, while the other (which is literally called "Pacify") is for putting tired enemies to sleep, which removes them from battle.
** WhiteMagicianGirl: A RareMaleExample. Ralsei is sweet, compassionate, accomodating and ingenue to the point of naivety (but he's getting better in that regard). He's also a monster's version of a PrettyBoy and, while pushed by the player, he can have some ShipTease moments with Kris.
[[/folder]]

[[folder: The SOUL]]
!!The SOUL
[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/deltarune_soul.png]]
[[caption-width-right:168:'''THEN, THE FUTURE IS IN YOUR HANDS.''']]
->''"That's your SOUL, the culmination of your being! Within, it holds your WILL... your COMPASSION... and the FATE of the world."''
-->--'''Ralsei'''
The SOUL that drives and unites the Three Heroes in their quest to banish the Angel's Heaven. For one reason or another, this is the player's method of interacting with the world through Kris, the current vessel the SOUL inhabits. The SOUL effectively serves as this game's version of [[Characters/UndertaleSpoilerCharacters the Anomaly]].
----
* EleventhHourSuperpower: In the battle with Spamton NEO, the SOUL changes itself into the yellow SHOOTER mode, pulling off a BigDamnHeroes moment and doing the legwork for the rest of the battle.
* AddressingThePlayer: Though you seemingly control Kris, you're really controlling the SOUL, which acts as the player's stand-in.
* AllLovingHero: A compassionate playthrough of the game results in this, which tends to run counter to Kris's mischievous and moody normal self.
* AlmightyIdiot:
** Lured by whatever the mysterious VOICE was offering at the start of the game, you are told that you have no ability to make meaningful choices and denied your vessel. The SOUL is instead cast into Kris, and you are stuck with the game's established outcomes. On top of that, Kris can remove the SOUL from their body at certain moments.
** Chapter 2 offers you the chance to take actions guaranteed to shake up the story, but you need to lack the moral restraint against [[VideoGameCrueltyPotential doing depraved stuff]] like {{gaslighting}} and ''cold-blooded murder'' to follow the requirements. When Spamton projects onto Kris, he compares the situation to how he "LOST IT" when he "TRIED TO SEE TOO FAR."
* AmbiguouslyEvil: Like ''Undertale'', ''Deltarune'' questions the player's morality by scrutinizing how the player treats the beings of a world when free of apparent consequences. In Chapter 1, although the game [[{{Railroading}} railroads]] you away from meaningful choices, there are times when the player may fail to consider how uncomfortable Kris might feel when made to act certain ways. Still, [[InnocentlyInsensitive it (usually) isn't out of malice and can only be deduced after the fact]]. The game downplays its moral significance by claiming to have only one ending, but it puts the player in the uncommon scenario in which [[MeatPuppet the vessel the player inhabits is alive]] and aware of what the player does. The player's potential for kindness and cruelty is therefore put to the test. Chapter 2, more like the Genocide Route in ''Undertale'', gives the player the [[VideoGameCrueltyPotential ability to make extremely significant moral choices]].
* AmbiguousSyntax: Checking the reflection in the Dreemurr household changes from "it's only you" (in Chapter 1) to "it's what ''they'' call ''you''" (in Chapter 2), emphasizing the nature of your control over Kris. This can make it difficult to tell [[TheFourthWallWillNotProtectYou who's truly being addressed]] during dialogue with characters that [[HeKnowsAboutTimedHits give tutorials]] and [[MediumAwareness reference the nature of the game]].
* AntiAntiChrist: After making "CONTACT" with the VOICE (whose ID for printing their dialogue is [[NumberOfTheBeast 666 during the Vessel creation and 667 on the Game Over screen]]), the SOUL enters Kris's body [[SymbioticPossession to use Kris as a vessel]]. Despite being LovecraftLite, the SOUL can be a force for good and help the heroes in their journey to finally banish "The Angel's Heaven."
* TheAntichrist: The SOUL essentially becomes this in the Weird Route of Chapter 2. There, the SOUL [[CompellingVoice manipulates]] Noelle, through her trust in Kris, into becoming a living weapon. Thanks to the alterations from the normal route, by the time the Fountain is sealed, Susie will comment that it doesn't feel like she and the others are heroes.
* AntiHero: The SOUL can be anywhere on the spectrum the player chooses. It can be a KnightInSourArmor, who constantly makes Kris be a bit of a jerk but still recruits Darkners, or an outright NominalHero who constantly beats the snot out of Darkners and treats their companions like dirt.
* AxCrazy: If the SOUL so chooses, and fully realized on the Weird route of Chapter 2, though you are much more on the ManipulativeBastard and {{Sadist}} side of things. Manipulating and {{Gaslighting}} Noelle into doing the actual violence for you.
* BigBad: If the SOUL so chooses, and fully realized on the Weird route of Chapter 2, where the SOUL can make Kris do terrible things to Noelle including gaslighting, mental abuse, and eventually attacking Berdly. The outcome leaves her deeply traumatized and Berdly possibly dead, and the game heavily implies that even Kris is disturbed by what the SOUL made them do. This is reinforced by the chapter villains, as Queen more or less ceases to be the villain as nothing she did could even hope to compare and the King from Chapter 1 openly expresses disgust for your actions.
* BigGood: If the SOUL so chooses, they can make Kris engage with and befriend others they wouldn't normally. While this [[SoProudOfYou delights their monster mother]] Toriel, the townsfolk who've known the human [[ThePrankster since childhood]] immediately pick up on the fact [[OutOfCharacterAlert that something's suspicious]] about their actions.
* BloodKnight: Seam tells you that taking on [[{{Superboss}} the Holders of the Shadow Crystals]] means facing enemies far stronger than the common foes you'll come across on the adventure, which is nothing but enticing to players looking for a challenge.
* BlueAndOrangeMorality: The choices you make while controlling the party or going through the game's menus might baffle the world's inhabitants or intrigue the VOICE respectively. The latter finds your behavior interesting if you constantly copy the same files over and over, or if you repeatedly "threaten" to erase a file and cancel the effort several times.
* BrainwashingForTheGreaterGood: It's hard to call the SOUL using Kris as their vessel anything but mind control, as Kris is aware of and displeased with their influence. However, outside of the Weird Route, that doesn't necessarily make it a bad thing. Kris on their own may be unwilling or unable to [[SavingTheWorld save the world]] from the Dark Fountains -- [[AmbiguouslyEvil or even actively planning something equally dangerous]]. On a more personal level, one could point to how the SOUL has forced Kris to be more social and lead them to making friends they themself actually care about (Susie especially).
* ButThouMust: Enforced. The greater forces at large have stripped you of meaningful choices, and thus you must abide by whatever occurs. The Weird route gives you the opportunity to weasel out of this situation...[[VillainProtagonist by manipulating events to turn for the worse]].
* CompellingVoice: Implied to be how the SOUL commands the other characters by using Kris as a proxy. Susie has to go out of her way to add a global Action to hers and Ralsei's menus and Noelle states she can still hear a voice ordering her even if Kris is knocked out during the evil version of their fight against Berdly. It is specifically noted it isn't Kris's voice telling her to fight throughout the chapter.
* ContrastingSequelAntagonist: For a Player taking the Weird Route. While the Anomaly of a Genocide Route was welcomed as a "[[BigBadDuumvirate partner]]" by Chara, who will wonder if they believe they are above the consequences of their actions and [[DealWithTheDevil tries to oppose this by tainting future playthroughs]], the SOUL of a Weird Route takes advantage of the ''lack'' of consequences to do as they please, and already had their control somewhat-opposed by Kris ''before'' the route.
* ContrastingSequelMainCharacter: In ''Undertale'', it is much more ambiguous as to whether The Player is an in-universe character that controls Frisk like a puppet. ''Deltarune'' wastes no time establishing early on that the Player is a separate entity from Kris, that the SOUL is in your direct control as a result, and that Kris is not at all at ease about the situation.
* ControllableHelplessness:
** Once Kris throws the SOUL into the cage in TheStinger of Chapter 1, you can still move inside of it, but you can't escape.
** Once Kris runs the tap in the bathroom in the ending of Chapter 2, you can shake their body around for a second before they kneel and manage to rip the SOUL out.
* TheCorrupter: A hidden route on Chapter 2 reveals that Kris isn't the only person the SOUL can influence. It can also command party members like Noelle, with ''much'' darker results.
* TheCorruption: While Spamton provides the means through the Thorn Ring, it is only through the Player's urging and planning that Noelle gains the will and strength to kill. Every SAVE point comments how both Kris and Noelle are feeling power, and even after returning to Castle Town, the SAVE point claims you can still feel it "in your hands".
* CosmicPlaything: From the setup for Chapter 1's demo, the terms and conditions require you to "ACCEPT EVERYTHING THAT HAPPENS FROM NOW ON". By agreeing to play the game, it's repeated that you can't make decisions to radically shift the story beyond slight differences. The Weird Route subverts this in the worst way possible.
* CreativeSterility: You cannot make Kris play the piano via controlling the SOUL.
* CuriosityIsACrapshoot:
** You may have a purpose for trying to exhaust all the possible choices and interactions, but it doesn't make sense to the world's in-game inhabitants. Repeatedly flushing the toilet or switching between entering and exiting the house will result in Toriel asking if Kris is feeling okay.
** Reaching the {{superboss}} of Chapter 2 requires following the advice of a TreacherousQuestgiver, and from Susie and Ralsei's perspective, it's just Kris deliberately getting themself into danger for little reason.
* {{Egopolis}}: Ralsei's Castle Town is named after whatever you put as the "Creator's" name in the opening sequence.
* EmpoweredBadassNormal: Kris doesn't have any supernatural or magical elements of their own as a human, yet thanks to your control, will get access to the Yellow SOUL shooter mode to fight Spamton.
* EnemyWithin: During the SOUL's possession.
** Inverted with a [[TheConscience pacifistic SOUL]], whose moral and kinder tendencies guide a mischievous Kris into a [[KnightInShiningArmor more heroic archetype]]. Played Straight in the Weird Route as they become an outright demonic influence on Kris and Noelle, forcing the former to abuse their childhood friend and ordering the latter to kill their classmate, Berdly. If Kris runs out of HP, Noelle will refuse to escape with Berdly since [[HearingVoices she can still hear the commands]], and after every turn, Kris ''immediately'' gets back up.
** From Kris's end, it's ZigZagged, in the general sense that they're "enemies" due to the difficulties of SharingABody. When the SOUL is more in control during possession, Kris may show disagreement with their decisions by using monotonous delivery or body language to convey what they really feel and mean to others. But as creepy and [[LackOfEmpathy inconsiderate]] as Kris can get, their actions without the SOUL's influence haven't been shown to be completely harmful to others.
* EnemyWithout: Whenever Kris manages to tear the SOUL out.
** Kris has their own goals separate from the SOUL's agenda and always deems it necessary to forcibly retake control over their body to accomplish them. Whether it's to [[PokeThePoodle simply hoard their mom's pie to themself]] or to slash the tires on her car and create a new Dark Fountain in the house, they want to avoid risking interference from possession.
** Inverted with a kinder SOUL. They are responsible for pacifist runs and can force Kris to act more personable and talkative than usual, something Kris detests at times. Downplayed if the Player executes the Weird Route; though they grant Noelle fatal spells, dramatically alter the events of the story and unnerve Kris, they are still susceptible to getting torn out and [[ControllableHelplessness are not physically capable enough]] to cause further harm with such an abstract form.
* EvilAllAlong: Taking the [=SnowGrave=] route in Chapter 2 recontextualizes the SOUL's actions in the rest of the game from benevolent to seemingly biding its time until it can affect things in a truly malicious manner.
* EvilFeelsGood: Spamton NEO's rant in the Weird Route [[InvokedTrope accuses them as experiencing this]], giving into their worst impulses and resorting to corrupting Noelle so they can experience a taste of freedom. The game gives opportunities for the SOUL to rub salt into the wound by [[KickTheDog intimidating Noelle when she's visiting her father in the hospital]], in the event where this is well and truly the case for the Player.
* ExactWords: The game's first chapter makes it clear that your choices do not and will not matter, never changing the outcome in any meaningful way. By Chapter 2, however, there is a way to change the context of the story's events in a much more significant manner, with ''Noelle's'' choices being the key. Your decisions may not matter, but everyone else's will.
* ExpendableAlternateUniverse:
** With multiple SAVE slots, consequences between different storylines never need to bleed into each other, allowing you to follow a Pacifist run in one file, a low-recruitment playthrough in another, and even relegating the Weird Route to its own slot without fear of it affecting another game. The VOICE practically encourages this, saying "PREPARATIONS ARE COMPLETE" upon making every file identical before completing Chapter 1.
** An Inverted case happens with the Shadow Crystals. If you defeated them in one file but did not in another, you can still get their Crystals just outside of Castle Town in the hole to the left after finishing their chapter, [[PlayerNudge at Seam's suggestion]]. You only need to fight them in one SAVE file to get their PlotCoupon and rewarded equipment, the latter matching the Pacifist or violent outcome.
* FaustianRebellion: The Weird Route of Chapter 2 is implicitly portrayed as this.
** The Player is granted access to ''Deltarune'' through cooperation with the VOICE, who has [[NumberOfTheBeast some demonic themes]] and expresses great hope for "CREATING A NEW FUTURE WITH YOU", after depriving them of the ability to make meaningful choices. The SOUL, in turn, has the opportunity to make the most out of the limited possession they have over Kris and their friends, following a series of events that shift the story into an altered direction.
** Spamton [[SatanicArchetype takes on a manipulative and complicit role]] as he [[DealWithTheDevil offers to make Noelle stronger]] with the painful Thorn Ring. In exchange, the story takes an off-putting turn as Queen's mansion is overrun by him. The SOUL is prevented from sealing the Fountain by Spamton NEO as a consequence for executing the route, who is reveling in his control over Cyber World and intends to punish Kris for trying to put a stop to it. Despite his power, the Player's will overrides his ambitions by ordering Noelle to make quick work of him.
* FeaturelessProtagonist: Exaggerated. You only input your name while the most visual basis you get is the red SOUL, which has no face, gender or backstory.
* GameplayAndStoryIntegration: Since Kris and Ralsei are still in the jail cell while Susie and Lancer fight, the SOUL flies from the upper right corner of the screen where the cell is whenever it's Lancer's turn.
* GoodIsNotNice: Even if you purposefully avoid becoming a VillainProtagonist via the Weird Route, you can still treat characters pretty roughly, influencing the heroes into beating the crap out of everyone and making Kris in particular do things they dislike.
* TheHeart: [[ShapedLikeItself Duh]]. The SOUL is the one that keeps the Three Heroes together where Ralsei falters, and helps lead the team through Kris. More literally, the SOUL is the one that has to evade the spells and attacks of enemies, for if it gets hit, the targeted party member(s) take damage.
* HeartBeatDown: Of course what the human SOUL [[ShapedLikeItself takes the shape of]], and as Chapter 2's {{Superboss}} battle shows, has at least some its own unique modes.
* HelloInsertNameHere: The real name you give as the creator of the discarded "vessel" from the intro overwrites Kris's save file with yours. The game makes it clear from the start that the SOUL is meant to be your personal role, for better or worse.
* HijackingCthulhu: Kris occasionally has chances to defy the player's demands, and even rarer, moments where they can tear the SOUL right out of their body to act on their own.
* HorrifyingTheHorror: The potential harm you can inflict on Noelle unnerves the normally-stoic and creepy Kris.
* HumansAreCthulhu: In your eyes, you're just controlling your designated PlayerCharacter and trying to find the {{Easter Egg}}s in a videogame. To the inhabitants of ''Deltarune'', you are an otherworldly being that made "contact" with the mysterious VOICE and was summoned to its universe, taking form by ''[[DemonicPossession possessing]]'' Kris, seemingly against their will, so they can face off against terrifying {{Superboss}}es in the Dark World.
* ImmortalityHurts: With the ability to SAVE and return to certain points, you're able to retry bosses and areas that were tough enough to drain your party's HP. Getting ''past'' them is another matter entirely.
* InnocentlyInsensitive: Even if you don't go out of your way to be malicious, the player is likely to compel Kris to act in discomforting ways. Your ability to tell what Kris wants is limited mostly to indirect signs visible after the fact. The conventions of video games leads one to take your control over Kris at face value and never consider their feelings at all. In particular, completing Spamton's sidequest will have you taking many bizarre actions Susie calls out as foolish, ignore signs Kris is afraid of Spamton, and end up traumatizing the kid by forcing them to face the chapter's {{superboss}} -- all just to see more of the game and collect an object of completely unknown use.
* KickTheDog:
** They can take the Manual from Ralsei and the Bouquet from Asgore and toss them from their inventory.
*** In the Manual's case, Ralsei tries to put it back in your inventory the first time, thinking it was an accident. After the successful second time, he just apologizes meekly and promises to make a better one.
*** Tossing the Bouquet (which you can do in front of Asgore) might use the text, "You threw the X on the ground like the piece of trash that it is", one of the usual phrases that can accompany the throwing away of any other item in the game.
---->* You threw the Bouquet on the ground like the piece of trash that it is.
** In the Chapter 2 Hometown Epilogue, if you went down the Weird Route, you have the option to visit Noelle at the hospital and reveal that it wasn't actually a dream. It can get worse if Kris is ordered to move closer, or if they confront her while equipped with her watch, further rubbing salt into the wound.
* KnightOfCerebus: The SOUL becomes this in the Weird Route during Chapter 2, showing how dark of a path (that's even worse than the Genocide route in Undertale) the player can potentially take by emotionally manipulating Noelle to become a living weapon, killing everyone she comes across, including Berdly. All of the humor and lightheartedness in Chapter 2 is sucked dry when the SOUL manipulates both Kris and Noelle into this particular route.
* LovecraftLite: The SOUL is a difficult concept for ''Deltarune''[='s=] inhabitants to study and grasp according to one of the library books, and while able to warp the storyline into something else with the Weird Route, the SOUL has just as much potential to guide the heroes to [[GoldenEnding the best outcomes possible]]. They also aren't immune to being torn out and sealed elsewhere whenever Kris has the opportunity.
* {{MacGuffin}}: The only thing that can seal a Dark Fountain is a human SOUL. Because Kris is Hometown's TokenHuman, they're the only person with it.
* MagicallyBindingContract: The terms and conditions before booting Chapter 1 only say, "YOU ACCEPT EVERYTHING THAT HAPPENS FROM NOW ON". Start playing, and the game proceeds to demonstrate how little your decisions matter during its opening sequences.
* MakeWrongWhatOnceWentRight: If the Player makes a choice that goes contrary to the Weird Route's prerequisites, the game accompanies it with a cheerful jingle as if expressing relief. This alerts you to what the mistake was, allowing you to reset to a previous state if you didn't mean to abandon the run.
* MindRape: The player is a corrupting, abusive mental influence on Noelle in the Weird Route, and may even be outside of it.
* MustMakeAmends:
** When trying for a different playthrough, a player could attempt a pacifist outcome after seeing the circumstances of the violent end for Chapter 1 and the low-recruitment epilogue for Chapter 2.
** A player may choose to willingly abort the Weird Route of Chapter 2, with the option of either continuing with a normal run from where they left off or resetting to before the chapter's diverging point.
* NominalHero: A more neutral run less focused on recruitments, while avoiding the sadism of the Weird Route, lets you guide the trio to their end goal of sealing every Fountain with a much less heroic slant.
* OurSoulsAreDifferent: While Ralsei refers to the SOUL as the manifestation of Kris's being, it is also responsible for damage the rest of the party can take. It can also influence other members like Susie and Noelle (to varying degrees of success), gets removed and placed back into Kris's body at their will, and is the key to sealing the Dark Fountains away. The most distinctive thing about the SOUL, however, is its nature as an entity ''separate'' from the body it inhabits. Being the Player's method of interacting with the world, it comes with its own modes without prompting from Kris and is able to alter the story with limited control through the Weird Route, much to Ralsei's brief shock.
* OutOfCharacterAlert: The SOUL's actions don't line up with Kris's, such as being terrible at the piano when Kris is a great player, or talking and being more sociable while under the SOUL's control. Several characters comment about it, [[ItsProbablyNothing but don't take it seriously]]. The Weird Route of Chapter 2 makes Noelle realize that something is ''seriously off'' about Kris and that nobody seems to notice, and the fact that "Kris" has been manipulating her into doing horrible things with a terrifying voice that isn't theirs ''does'' make her take it seriously.
* OutsideContextProblem: The SOUL has abilities almost none of the other characters have for themselves, such as the Yellow "shoot 'em up" mode and the ability to SAVE. The first file you use actually ''overwrites Kris's'', and Ralsei [[AntiPoopSocking suggests you SAVE to take a break]] at the epilogue of Chapter 2, but nobody else is ever seen using it.
* PayEvilUntoEvil: You have the option to order the beatdown of the more aggressive enemies, such as the holders of the Shadow Crystals. In the Weird Route, Spamton intends to get revenge on Kris for trying to seal the Fountain just when he's managed to take over Cyber World, and you in turn have to defeat him by summoning Noelle to finish him off.
* PlayerAndProtagonistIntegration: A combination of different variations of this.
** The SOUL takes the role of an '''Advisor''' to Kris, who had their own personality, life and free will until the start of the game. With its possession, they influence how Kris must act in situations, even if they do not enjoy said choices, as is the case with throwing away the Ball of Junk.
** Both Kris and the Soul [[HeroicMime do not speak in the text boxes]], and actions and the overall story are rather fixed. The ways that Kris can act and communicate carry an implication of their personality. Kris's personality in certain scenarios is usually up to player interpretation.
** The player has a direct role in the story, being the '''Controller''' of the SOUL that is in turn possessing Kris. Kris is aware of this and, in the Chapter epilogues, removes the SOUL in order to act on their own.
** The SOUL itself is a '''FeaturelessProtagonist''', while Kris is effectively a Deconstruction by having their own lives beforehand. Checking the mirror in Chapter 2 reinforces the idea that '''You Are You''', since the FlavorText claims the reflection is simply "What they call 'you'".
** There is also a subversion of '''AnAdventurerIsYou''', as the character creation is immediately rendered void to be replaced with Kris. The element of a KarmaMeter is also downplayed, yet still retains a part in the story.
* PowersThatBe: The forces behind the game have removed your ability to make meaningful, impactful choices in ''Deltarune'''s universe. In turn, the SOUL is also a "power" in this universe, being a possessing force that guides the heroes on their journey. You may not be that almighty, however, given that Kris can remove you from their body, albeit with some struggling.
* PreferableImpersonator: Though many characters notice Kris's change in attitude when under the SOUL's control, from their perspective Kris is [[TookALevelInKindness suddenly more kind and personable]], so they don't want to look a gift horse in the mouth. Toriel makes many mentions in Chapter 2 that she's amazed Kris has spent a whole day with a friend.
* ReadingAheadInTheScript: In a meta sense, this is how one can describe the Player looking through the files of the game. Pulling things like the Weird Route off could have been discovered and executed after paying attention to the very specific actions you'd need to take, with almost no in-game indication of its existence. The game accounts for this, since there are a handful of messages intended for dataminers, and this lets you connect the dots between the "UNUSED" dialogue lines with the "FEAR" message at Spamton's shop that was apparently trying to "TALK TO [[AmbiguousSyntax YOU]]".
* RealityWarper: {{Downplayed}}. Being a representation of the player, they exist in a different context than the rest of the characters, which allows them to do stuff like hear characters' {{Inner Monologue}}s without their knowledge.
** Aside from ''VideoGame/{{Undertale}}'''s Data Manipulation, your TimeMaster powers are [[AdaptationalBadass greatly increased]]: Now you have ''three'' timelines at your disposal and you can not only Reset but also Overwrite and even [[TimeCrash Erase]] them. Keep in mind for the last one that Chara needed LV 20 to do something like that.
** In Chapter 2, they take it a step further by trying to actively ''interfere'' with the game world in ways that shouldn't involve them, such as making Kris ''reply'' to Noelle's {{Inner Monologue}}s and steering her out of her intended story path, as well trying to control Susie via a DialogueTree when she's having a private conversation with Noelle. Just like with Susie's prison sequence in Chapter 1, the latter fails, as Susie completely ignores the player's selected input, suggesting that the SOUL cannot easily interfere with the story without using [[DecoyProtagonist Kris]] as an intermediary.
* RippleEffectProofMemory: Whatever is going on in the world of ''Deltarune'', the SOUL can say anachronistic things to Sans and Undyne that only make sense to ''Undertale'' players, such as greeting Sans like an old friend when you're meeting for the first time, or mentioning Alphys to Undyne when they've never met. An even more significant example is the SOUL using abilities from ''Undertale'' without being prompted, such as turning yellow during the fight with Spamton NEO.
* SealedInsideAPersonShapedCan: For whatever reason, even with the reveals that you are not Kris and that Kris has enough agency to remove you, the SOUL seems to be bound to Kris's body and cannot inhabit any other character, along with being unable to directly influence Kris into going too far from their true character (whatever that "true character" even is). While at first it seems like a SealedGoodInACan situation where you can't do much about the AmbiguouslyEvil Kris's actions after they [[AndShowItToYou rip you out]] and shove you in a cage, Chapter Two reveals you are equally capable of good and [[SealedEvilInACan evil]], with Kris themself expressing increasing frustration at the SOUL possessing them and seems to [[EveryoneHasStandards get unnerved]] by you taking agency to do something genuinely evil like [[CorruptTheCutie corrupting Noelle]].
* SentientPhlebotinum: It's a SOUL after all, specifically the player's. It can influence or if left loose outright brainwash those under its sway.
* ShadowArchetype: Their choices are controlled by a higher power... just like how they control the choices of Kris.
* ShipperOnDeck:
** The SOUL can force Kris to pursue relationships with any one (or all) of the other party members. If curious, the SOUL will learn through cross-examination of multiple choice questions and party member flavoured-tea, Kris seems to favor Susie. Picking either Ralsei or Noelle when asked by Susie who Kris would take to the festival at the end of Chapter 2 will result in Susie noting Kris gave their [[ThatCameOutWrong answer in a confused tone of voice]], and if you choose nobody Susie complains about Kris staring at her.
** Given a dark turn in the Weird route, in which the player makes Kris call Noelle something "more" than a friend and Spamton in turn will call Noelle Kris' [[SlutShaming "hochi mama"]].
* SpacetimeEater: Three SAVE slots are available for you to duplicate, erase and transfer at your will, which is the equivalent to time manipulation in the logic of these universes. The VOICE hints that doing so is more than just messing with files.
* SpannerInTheWorks: After locking into the Weird Route, Ralsei will ask if Kris wants to think about what Susie's doing with Noelle, and the game refuses to give you the option to answer. Ralsei is caught off-guard, and tries to ask again, but Susie ends up returning anyway. Normally, he'd be fine even if Kris answered "no", but the fact that he couldn't even prompt the dialogue option surprises him.
-->'''Susie:''' Alright let's go!\\
'''Ralsei:''' H-huh? What!? W-wait [=--=] wait!? Wait, we were supposed to [=--=]
* SplitPersonalityTakeover: The SOUL serves as this for Kris, though thus far, the reasons why are unknown.
* StalkerWithACrush: The Snowgrave[=/=]Weird route has the SOUL force Kris to act as one towards Noelle, demanding Noelle ride the Ferris Wheel with them, having Kris declare that Noelle is something other than their friend, and forcing Noelle to wear rings, while Spamton NEO makes disparaging comments calling Noelle a "Hochi Mama" and "Side Chick" to Kris.
* SuperpoweredEvilSide: Chapter 2 introduces recruitment, where electing to fight enemies instead of befriending them will lose access to their spot in Castle Town, but "make you stronger". It allows you to level-grind Noelle through the violent Weird Route, giving her access to its exclusive Thorn Ring to cast even stronger spells.
* SupportingProtagonist: You are not Kris, who everyone focuses on as the protagonist and leader of the Three Heroes, but rather the SOUL inside Kris that lets the trio get as far as they do with none the wiser. Interestingly enough, this lets you follow Susie's perspective momentarily rather than sticking to only Kris all the time like with Frisk in ''Undertale''.
* SymbioticPossession: You influence specific individuals in-game, this time a whole party instead of just one individual (to the point of following Susie when she's separated from Kris). However, your influence this time is more limited and fundamentally beneficial. Susie only seems vaguely guided by the player. Kris is far more susceptible to your control, but starts acting on their own (by defending Susie in a cutscene) more readily than Frisk did.[[note]]Kris also outright rebels against you in the end of Chapter 1, but that may be the result of ''someone/something else'' [[DemonicPossession possessing them]].[[/note]] Most significantly, you ''cannot'' make any of them but the ExtremeDoormat Noelle kill people.
* TechnicalPacifist: Certain strategies may even use [=FIGHTing=] as buildup to sparing enemies, such as attacking the barriers Queen sets up. There's also the Yellow "[[UnexpectedGameplayChange shoot 'em up]]" mode that lets you counter Spamton's attacks without directly hurting him to increase his spare gauge.
* TimeMaster: This time around, you have access to three save slots that you can choose to duplicate, erase, and bring to the next chapter with ease. It's implied by the VOICE, in the menu before Chapter 1's completion, that there's more to simply copying data, such as when they say "PREPARATIONS ARE COMPLETE" if you chose to make every file the same.
* TomTheDarkLord: An entity akin to the VOICE that has the option to either help save the world or corrupt it, named after anything you might go by. It's especially the case when going down the Weird Route.
* TheUnfettered:
** A player [[HundredPercentCompletion trying to find anything and everything]] the world of ''Deltarune'' has to offer will inevitably risk the safety and will of the Delta Warriors.
** Whether it's to get a chance at experiencing freedom in a world where "your choices don't matter", or simply because they [[ItAmusedMe wanted to see what would happen if they followed it]], the SOUL executing the Weird Route classifies them as this. It's enough for Spamton to start drawing parallels with his own views by psychologically projecting his feelings onto Kris.
* UniqueProtagonistAsset: It's through your presence that the heroes are able to make decisions, take and avoid damage in battle, and seal the Dark Fountains away, the accompanying soundtrack for the last one fittingly titled, "YOUR POWER".
* UnwittingPawn: It's ''painfully'' obvious that you're being manipulated by several parties, but since we don't know what's going on and the game employs almost constant {{Railroading}}, there's really not much choice except let everyone and their mother put you on strings and hope for the best.
* VideoGameCaringPotential: You are the guiding force that is meant to direct and help the heroes on their journey, and although it's stated that you can't help by much, you still have opportunities to make your presence count.
** Through trial and error, you can assess the dialogue and actions Kris would prefer to take in order to make them seem more in-character, or at the very least avoid putting strain on them with actions that go against their will. There's no real benefit to this besides [[ThrowTheDogABone letting Kris be themself]] while you're still in control.
** As Kris normally isn't too sociable or nice themself, you can make them act much kinder during your adventures in the Dark World and across town.
* VideoGameCrueltyPotential: Along the way, you can also use your rather limited influence to cause the cast pain and trouble, with Kris's treatment being foremost. Then there's the role and character the player portrays during the Weird Route.
* WickedHeartSymbol: If taking a more violent approach and[=/=]or willing to go down the Weird Route, the SOUL assumes a more villainous role while keeping the simple form of a floating heart.
* YouBastard: During the Weird Route of Chapter 2, ''nobody'' is happy with the events caused by the Player's manipulation, as the narration always makes sure to distinguish the difference between Kris's voice and yours. Ralsei becomes shocked over what is "supposed to" happen, and even ''Kris'' becomes concerned with what the Player's doing, judging from their facial expression that Ralsei reads. This, as well as Spamton NEO's dialogue at Kris, avoids calling the Player out as an entity, [[LeaningOnTheFourthWall but still manages to shame them indirectly]].
* YouCantFightFate: After finishing your Vessel, the game renders your choices void, tells you "nobody can choose who they are in this world", and puts you into Kris's role instead. This continues with superficial dialogue choices and the same outcome with different events during Chapter 1. The Weird Route of Chapter 2 allows the Player to Defy this, catching Ralsei by surprise at one point. However, this is primarily achieved through gaslighting Noelle through her connection to [[AndIMustScream Kris]] and [[ExtremeDoormat natural submissiveness]] and goading Noelle on until she starts causing lethal injuries against opponents, massively spirling events OffTheRails as a result. [[ExactWords The Soul's choices don't matter]], but through [[ManipulativeBastard manipulating others]] with Kris as an intermediary, [[LoopholeAbuse it can goad them into making decisions that do]].
----
[[/folder]]

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