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* DealWithTheDevil: You can make one with him, offering you mercy in exchange for betraying the rest of the Chimera company.
* FauxAffablyEvil: He's polite, charming, and one of the most heinous creatures you can encounter.
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[[/folder]]

[[folder:Big Red]]
The ManipulativeBastard of manipulative bastards. You can encounter him as a mercenary.
----
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* WanderingMinistrel: When you're not fighting, you're frequently performing to crowds of appreciative people who need something to take their mind off their woes. Your listeners can go from barflies, to vampires, to unruly soldiers, all the way to the king and queen of death themselves.

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* WanderingMinistrel: WanderingMinstrel: When you're not fighting, you're frequently performing to crowds of appreciative people who need something to take their mind off their woes. Your listeners can go from barflies, to vampires, to unruly soldiers, all the way to the king and queen of death themselves.
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* WanderingMinistrel: When you're not fighting, you're frequently performing to crowds of appreciative people who need something to take their mind off their woes. Your listeners can go from barflies, to vampires, to unruly soldiers, all the way to the king and queen of death themselves.

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* DeathByIrony: It's possible for him to be murdered by the men he hired to protect him.

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* DeathByIrony: It's possible for him to be murdered by the men he hired to protect him. He can also be killed by you, the person who saved his life.
* HeKnowsTooMuch: he's killed by you to stop him from revealing that you killed Dimitri. While it was technically in self defense, Dimitri was an esteemed member of the Chimera squad, asshole he may have been.


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* SurprisinglySuddenDeath: To show your morals are on a steady decline, you can murder him to prevent him from telling the mercenaries the truth of what happened to Dimitri.
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* BerserkButton: Don't try and use his ore deposits. Dimitri finds out the hard way how fiercely protective he is of them.
* DeathByIrony: It's possible for him to be murdered by the men he hired to protect him.


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* JerkWithAHeartOfGold: Despite being a prick to you and the mercenaries, he does understand your plight and help you escape the mines after you save his life, showing he has more honor than most of the treacherous douchebags in the gamebook.
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* AssholeVictim: He'll finally be killed by you and Morri after attempting to kill the dwarf in order to steal his silver. Because he's shown time and time again he's a homicidal thug without an ounce of conscience, it's hard not to cheer when he's finally killed.


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* TooDumbToLive: He murders his only guide in mines he's unfamiliar with and tries to pick a fight with you while overburdened by silver. This goes predictably poorly for him.


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* JerkassHasAPoint: Rude as he may be, he makes a fair point in refusing to pay the mercenaries after one of them attempted to murder him. He's also valid in stating that by joining with them, you're enabling their behavior, even if you're not actively participating in their atrocities.
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* AxCrazy: He'll resort to murder at the drop of a hat, no matter how pointless and excessive the reason is. Even amongst the ruthless and homicidal merceneries, he's deranged.
* DeathByMaterialism: His desire to hoard the mine's silver can bite him in the ass, as it reduces his mobility. This proves to be a fatal disadvantage when him and you have a fatal altercation, as he can't dodge your attacks fast enough with the excessive weight he's carrying.
* {{Greed}}: He's willing to attempt to murder Morri in order to steal the silver bars in the mines, being too impatient to even wait for his payday.
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* TeethClenchedTeamwork: He has these with the mercenaries, who he obviously can't stand. Despite this, he's forced to rely on them due to the demon's overwhelming manpower and physical strength.
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[[/folder]]

[[folder:Morri]]
A dwarven miner living in an underground city.
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* JerkAss: Despite his dislike of the mercenaries, he shares their unpleasant and rude nature. He's rude and has a fuse as short as his height.
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* HairTriggerTemper: Furious is his default emotion and it's easy to set him to default.
* JerkAss: He's a vicious BloodKnight with dirt for morals and that expands to his personality as well. The best way to sum him up is by stating that he's a total dick. You and the other mercenaries get the brunt of his anger when the undead don't, but thankfully it's not physical when directed at you.

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** You can also do this is the antics of the mercenaries become too much for you.



[[folder:Fermeli]]

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[[folder:Fermeli]][[folder:Cal]]



* AintTooProudToBeg: When he believes Dimitri has the upper hand, he begs for mercy. This isn't necessary, as he gets a chance to get some hits in shortly afterwards, turning the fight back in his favor.
* SirSwearsALot: As with most other mercenaries, his vocabulary consists of a healthy diet of four letter words. He's killed before he can broaden his horizons with a more varied series of explenitives.
* SmallRoleBigImpact: He's barely in the gamebook, but his death is the first stepping stone to get you into the mercenary business.
* WeHardlyKnewYe: His death is as sudden as his appearance, with him only existing to be killed by you.



!!Zalan Militia

[[folder:Drill Sergeant Kosser]]
The drill sergeant of the Zalan bootcamp you're sent to

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!!Zalan Militia

[[folder:Drill Sergeant Kosser]]
The drill sergeant of the Zalan bootcamp you're sent to
[[folder:Fermeli]]
A mercenary with a particuarly short lifespan.



* BrutalHonesty: He doesn't mince words about how bleak things are, laying down on you the dire situations you'll be committing to if you choose to be stationed anywhere.
* DrillSergeantNasty: Like pretty much every drill sergeant in fiction, he's an aggressive hardass to those under his command. Fortunately, you're able to avoid most of his wrath due to your skill as a marksman.
* JerkAss: He's known for being cruel to those who cannot live up to his expectations.
* JerkassHasAPoint: He's a crusty individual, but he makes a good point in saying you shouldn't just take the bare minimum with you on your journey to Tulan, as rations are hardly enough to live off.
* MrExposition: He serves to give you some insight into the state of the army and the trials and tribulations that they're facing. This can be used to make a choice about where you want to be stationed, as well as letting you know how bad things have become for Zalan and it's citizens.

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* BrutalHonesty: He doesn't mince words about how bleak things are, laying down on you AintTooProudToBeg: When he believes Dimitri has the dire situations you'll be committing upper hand, he begs for mercy. This isn't necessary, as he gets a chance to if you choose to be stationed anywhere.
* DrillSergeantNasty: Like pretty much every drill sergeant
get some hits in fiction, he's an aggressive hardass to those under shortly afterwards, turning the fight back in his command. Fortunately, you're able to avoid favor.
* SirSwearsALot: As with
most of other mercenaries, his wrath due to your skill as vocabulary consists of a marksman.
* JerkAss:
healthy diet of four letter words. He's known for being cruel to those who cannot live up to killed before he can broaden his expectations.
horizons with a more varied series of explenitives.
* JerkassHasAPoint: SmallRoleBigImpact: He's a crusty individual, barely in the gamebook, but he makes a good point in saying his death is the first stepping stone to get you shouldn't just take the bare minimum with you on your journey to Tulan, as rations are hardly enough to live off.
* MrExposition: He serves to give you some insight
into the state of the army and the trials and tribulations that they're facing. This can be used to make a choice about where you want mercenary business.
* WeHardlyKnewYe: His death is as sudden as his appearance, with him only existing
to be stationed, as well as letting you know how bad things have become for Zalan and it's citizens.killed by you.



[[folder:Wessel]]
A wizard on his way to the Retland kingdom.

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[[folder:Wessel]]
A wizard on his way to
!!Zalan Militia

[[folder:Drill Sergeant Kosser]]
The drill sergeant of
the Retland kingdom.Zalan bootcamp you're sent to


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* BrutalHonesty: He doesn't mince words about how bleak things are, laying down on you the dire situations you'll be committing to if you choose to be stationed anywhere.
* DrillSergeantNasty: Like pretty much every drill sergeant in fiction, he's an aggressive hardass to those under his command. Fortunately, you're able to avoid most of his wrath due to your skill as a marksman.
* JerkAss: He's known for being cruel to those who cannot live up to his expectations.
* JerkassHasAPoint: He's a crusty individual, but he makes a good point in saying you shouldn't just take the bare minimum with you on your journey to Tulan, as rations are hardly enough to live off.
* MrExposition: He serves to give you some insight into the state of the army and the trials and tribulations that they're facing. This can be used to make a choice about where you want to be stationed, as well as letting you know how bad things have become for Zalan and it's citizens.
[[/folder]]

[[folder:Wessel]]
A wizard on his way to the Retland kingdom.
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* TheAlcoholic: More often than not, he's pissed out of his mind.
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* ArchnemesisDad: A "heroic" example. He's this to the necromancer, his own son, who wishes to usher in the apocalypse.

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[[folder:Dimitri]]
A mercenary

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[[folder:Dimitri]]
A mercenary
[[folder:Captain]]
the head of the mercenaries


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* BlackAndGreyMorality: He's an atrocious excuse for a human being, yet (somehow) manages to be one of the more heroic characters due to actively fighting against the necromancer's reign of terror.
* BloodKnight: He doesn't just love killing, he absolutely adores it. To him, bloodshed comes long before family.
* OnlyKnownByTheirNickname: He's only ever referred to as boss, chief, or captain. Since he was never given a name in necromancer, the mystery remains and continues.
[[/folder]]

[[folder:Dimitri]]
A mercenary
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* AntiHero: While you're (mostly) unambiguously heroic during the military path, the mercenary path sees you becoming a far more morally murky hero, either participating in or enabling horrendous actions to support your family and the kingdom. While you're still on the side of good, it's hard to tell at points.
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* JerkAss: Like most mercenaries, he's a cruel and crass man with nothing nice to say to anyone. If you join with him, he'll mock you relentlessly.

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* OutlivingOnesOffspring: While she can potentially do this for you, in the military route, Mallack dies during an attack a few months before she meets her demise.

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* OutlivingOnesOffspring: While she can potentially do this for you, in the military route, Mallack dies during an attack a few months before she meets her demise. She can outlive Makana as well in the mercenary route, if the poor girl falls ill to a terminal sickness while the clerics are preoccupied with the necromancer's rampage.



* RememberTheNewGuy: She's yet another family member who makes her first appearance deep into the gamebook, having never so much been mentioned by name beforehand.

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** In the mercenary path, she can die from sickness if you retreat to the farm and attempt to live out the rest of your days there. It's even worse in this instance since she's far younger, making her early demise even crueller.
* RememberTheNewGuy: She's Unless you go down the mercenary path, she's yet another family member who makes her first appearance deep into the gamebook, having never so much been mentioned by name beforehand.
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* LackOfEmpathy: His response to causing someone's death is to loot their corpse. A real paragon of humanity he is.

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* SirSwearsALot: As with most other mercenaries, his vocabulary consists of a healthy diet of four letter words.

to:

* SirSwearsALot: As with most other mercenaries, his vocabulary consists of a healthy diet of four letter words. He's killed before he can broaden his horizons with a more varied series of explenitives.
* SmallRoleBigImpact: He's barely in the gamebook, but his death is the first stepping stone to get you into the mercenary business.
* WeHardlyKnewYe: His death is as sudden as his appearance, with him only existing to be killed by you.
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* AintTooProudToBeg: When he believes Dimitri has the upper hand, he begs for mercy. This isn't necessary, as he gets a chance to get some hits in shortly afterwards, turning the fight back in his favor.
* SirSwearsALot: As with most other mercenaries, his vocabulary consists of a healthy diet of four letter words.

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!!Zalan Militia

[[folder:Drill Sergeant Kosser]]
The drill sergeant of the Zalan bootcamp you're sent to

to:

!!Zalan Militia

[[folder:Drill Sergeant Kosser]]
The drill sergeant of the Zalan bootcamp you're sent to
!!Mercenaries

[[folder:Dimitri]]
A mercenary



* BrutalHonesty: He doesn't mince words about how bleak things are, laying down on you the dire situations you'll be committing to if you choose to be stationed anywhere.
* DrillSergeantNasty: Like pretty much every drill sergeant in fiction, he's an aggressive hardass to those under his command. Fortunately, you're able to avoid most of his wrath due to your skill as a marksman.
* JerkAss: He's known for being cruel to those who cannot live up to his expectations.
* JerkassHasAPoint: He's a crusty individual, but he makes a good point in saying you shouldn't just take the bare minimum with you on your journey to Tulan, as rations are hardly enough to live off.
* MrExposition: He serves to give you some insight into the state of the army and the trials and tribulations that they're facing. This can be used to make a choice about where you want to be stationed, as well as letting you know how bad things have become for Zalan and it's citizens.

to:

* BrutalHonesty: He doesn't mince words about how bleak things are, laying down on you the dire situations you'll be committing to if you choose to be stationed anywhere.
* DrillSergeantNasty: Like pretty much every drill sergeant in fiction, he's an aggressive hardass to those under his command. Fortunately, you're able to avoid most of his wrath due to your skill as a marksman.
* JerkAss:
HairTriggerTemper: He's known itching for being cruel a fight, and willing to those who cannot live up to his expectations.
* JerkassHasAPoint: He's a crusty individual, but he makes a good point in saying you shouldn't just take
use the bare minimum with you on your journey slightest provocation as an excuse to Tulan, as rations are hardly unleash hell upon whomever if unfortunate enough to live off.
trigger his wrath.
* MrExposition: InsaneTrollLogic: He serves tries to give you some insight into the state of the army and the trials and tribulations murder Fermeli for agreeing with him that they're facing. This can be used to make his sister is a choice about where you want to be stationed, as well as letting you know how bad things have become for Zalan whore.
* SirSwearsALot: His fucking vocabulary is pretty fucking crass, though it does compliment his crude
and it's citizens.crass personality succinctly.



[[folder:Wessel]]
A wizard on his way to the Retland kingdom.

to:

[[folder:Wessel]]
A wizard on his way to the Retland kingdom.
[[folder:Fermeli]]
Another mercenary



* BadassBoast: He's fond of giving these while fighting, though they usually are backed up more by arrogance than actual skill. This tends to get on the nerves of everyone around him, especially Vahlat who abhors braggarts.
* BerserkButton: Don't call him weasal or he'll blast you with a lightning bolt.
* BloodKnight: He loves fighting, charging into battle whenever the opportunity presents itself.
* ItsAllAboutMe: When it's revealed how much the demons and Mr. Demar have devastated Nuro, Wessel goes off into a rant about how Mr. Demar gave him a B in conjuration, ruining his perfect grades. Never mind the fact he's aware that Demar is partially responsible for causing the university to fall into chaos at the hands of bloodthirsty monsters.
* KilledOffForReal: He's one of the victims of the Nuro uprising.
* LeeroyJenkins: Strategy be damned when he's around. If he sees something posing even the slighest threat, he'll charge into battle with a barrage of spells aimed at his foes. This can end awfully for everyone if he misjudges the strength of his opponents.
* MilitaryMage: He's a mage in the army and a skilled fighter due to his knowledge in offensive spells.
* MotorMouth: You find out the hard way just how talkative he is. When he starts running his lips, he doesn't stop for an incredibly long time.
* SmallNameBigEgo: He seems determined to take credit for the successes of those around him, while conviently ignoring the fact that their successes only happened because he overcomplicated things so severely that others had to step in to save him. Despite being a fledgling soldier, he seems to believe he's already hot shit due to his moderate skill as a wizard.



[[folder:Tylir]]
Another soldier in the Zalan military.

to:

[[folder:Tylir]]
Another soldier in
!!Zalan Militia

[[folder:Drill Sergeant Kosser]]
The drill sergeant of
the Zalan military.bootcamp you're sent to



* NiceGuy: In his short time in the story, he politely refutes Wessel's boasting and becomes fast friends with you. This makes his death all the more abrupt and tragic.
* SoleSurvivor: By the time the two of you are introduced to one another, his entire squad has been killed by quillars.
* WeHardlyKnewYe: He dies a few months after you meet and befriend him, and due to the TimeSkip when he's introduced, you get little time to acquaint yourself with him as either the reader or player.

to:

* NiceGuy: In his short time in BrutalHonesty: He doesn't mince words about how bleak things are, laying down on you the story, he politely refutes Wessel's boasting and becomes fast friends with you. This makes his death all the more abrupt and tragic.
* SoleSurvivor: By the time the two of
dire situations you'll be committing to if you are introduced choose to one another, his entire squad has been killed by quillars.
be stationed anywhere.
* WeHardlyKnewYe: He dies a few months after you meet and befriend him, and due to the TimeSkip when DrillSergeantNasty: Like pretty much every drill sergeant in fiction, he's introduced, an aggressive hardass to those under his command. Fortunately, you're able to avoid most of his wrath due to your skill as a marksman.
* JerkAss: He's known for being cruel to those who cannot live up to his expectations.
* JerkassHasAPoint: He's a crusty individual, but he makes a good point in saying
you get little time to acquaint yourself shouldn't just take the bare minimum with him you on your journey to Tulan, as either rations are hardly enough to live off.
* MrExposition: He serves to give you some insight into
the reader or player.state of the army and the trials and tribulations that they're facing. This can be used to make a choice about where you want to be stationed, as well as letting you know how bad things have become for Zalan and it's citizens.



[[folder:Captain Vahlat]]
The captain of the military.

to:

[[folder:Captain Vahlat]]
The captain of
[[folder:Wessel]]
A wizard on his way to
the military.Retland kingdom.



* BadassBoast: He gives an effective battle rally for his soldiers when they're fighting the undead, full of courage, zeal, and profanity.
* BerserkButton: Braggarts. He can't stand those who overestimate their abilities or try to turn the topic to themselves, and has a habit of abruptly silencing those who boast in his proximity. Naturally, this sometimes puts him at odds with Wessel, who has a habit of doing both.
* DeadpanSnarker: He responds coyly when he realises that you and Wessel are the only reinforcements he's been sent, sarcastically complimenting the kingdom for doubling his recruits to four men.
* DramaticIrony: He's sure that the necromancer isn't as big of a threat as people make him out to be, and dismisses concerns about the necromancer's power and reach. For those who have read the gamebook, it's clear he's worse than anyone could ever have imagined.
* KilledOffForReal: Unfortunately for him, the necromancer turns out to be far more powerful than he imagined, and his army is no match for the undead menace. This leads to him being slaughtered alongside his troops.
* PrecisionFStrike: He'll tell Wessel to shut the fuck up if the arrogant wizard tries to turn learning about the news of the Nuro incident into a story about how things didn't always go his way in university.
* ReasonableAuthorityFigure: As captain of the army, he cares about his underlings and tries to get to know them as well as he can in between fights. He listens to and addresses their concerns while being as encouraging and friendly as he can be considering the circumstances.
* SirSwearsALot: He has quite the foul mouth, especially when under duress.

to:

* BadassBoast: He gives an effective battle rally for his soldiers when they're fighting He's fond of giving these while fighting, though they usually are backed up more by arrogance than actual skill. This tends to get on the undead, full nerves of courage, zeal, and profanity.
everyone around him, especially Vahlat who abhors braggarts.
* BerserkButton: Braggarts. He can't stand those who overestimate their abilities or try to turn the topic to themselves, and has a habit of abruptly silencing those who boast in his proximity. Naturally, this sometimes puts Don't call him at odds weasal or he'll blast you with Wessel, who has a habit of doing both.
lightning bolt.
* DeadpanSnarker: BloodKnight: He responds coyly when he realises that you loves fighting, charging into battle whenever the opportunity presents itself.
* ItsAllAboutMe: When it's revealed how much the demons
and Mr. Demar have devastated Nuro, Wessel are goes off into a rant about how Mr. Demar gave him a B in conjuration, ruining his perfect grades. Never mind the only reinforcements fact he's been sent, sarcastically complimenting the kingdom for doubling his recruits to four men.
* DramaticIrony: He's sure
aware that Demar is partially responsible for causing the necromancer isn't as big of a threat as people make him out university to be, and dismisses concerns about fall into chaos at the necromancer's power and reach. For those who have read the gamebook, it's clear he's worse than anyone could ever have imagined.
hands of bloodthirsty monsters.
* KilledOffForReal: Unfortunately for him, He's one of the necromancer turns out to be far more powerful than he imagined, and his army is no match for the undead menace. This leads to him being slaughtered alongside his troops.
* PrecisionFStrike: He'll tell Wessel to shut the fuck up if the arrogant wizard tries to turn learning about the news
victims of the Nuro incident uprising.
* LeeroyJenkins: Strategy be damned when he's around. If he sees something posing even the slighest threat, he'll charge
into battle with a story about barrage of spells aimed at his foes. This can end awfully for everyone if he misjudges the strength of his opponents.
* MilitaryMage: He's a mage in the army and a skilled fighter due to his knowledge in offensive spells.
* MotorMouth: You find out the hard way just
how talkative he is. When he starts running his lips, he doesn't stop for an incredibly long time.
* SmallNameBigEgo: He seems determined to take credit for the successes of those around him, while conviently ignoring the fact that their successes only happened because he overcomplicated
things didn't always go his way so severely that others had to step in university.
* ReasonableAuthorityFigure: As captain of the army, he cares about his underlings and tries
to get to know them as well as he can in between fights. He listens to and addresses their concerns while save him. Despite being a fledgling soldier, he seems to believe he's already hot shit due to his moderate skill as encouraging and friendly as he can be considering the circumstances.
* SirSwearsALot: He has quite the foul mouth, especially when under duress.
a wizard.



[[folder:Captain Eckard]]
The captain of fort virtue

to:

[[folder:Captain Eckard]]
The captain of fort virtue
[[folder:Tylir]]
Another soldier in the Zalan military.



* {{Expy}}: He's said to have a very similar personality to Vahlat.
* FatalFlaw: Stubbornness. His refusal to back down even when the odds are infinitely against him either ensures the death of him and/or his subordinates.
* HonorBeforeReason: He will not even consider abandoning Fort Virtue, despite the fact that holding onto it is an unnecessary distraction from all the other dangers Zalan is facing.
* TooDumbToLive: After ignoring and dismissing legitimate threats about the necromancer's impending world domination plan, he finally relents and sends in troops ...right into the necromancer's hands. This act of idiocy kills you and almost certainly cements his fate, having strengthened the already overpowered necromancer even more.
* WhatTheHellHero: He'll rightfully call you out for dragging him into a bitter argument with a visiting superior officer. Considering the fact he is demoted and transferred because of your actions, it almost makes it understandable why he took out his rage on your beloved lute.

to:

* {{Expy}}: He's said to have a very similar personality to Vahlat.
* FatalFlaw: Stubbornness. His refusal to back down even when
NiceGuy: In his short time in the odds are infinitely against him either ensures the story, he politely refutes Wessel's boasting and becomes fast friends with you. This makes his death of him and/or his subordinates.
* HonorBeforeReason: He will not even consider abandoning Fort Virtue, despite the fact that holding onto it is an unnecessary distraction from
all the other dangers Zalan is facing.
* TooDumbToLive: After ignoring
more abrupt and dismissing legitimate threats about tragic.
* SoleSurvivor: By
the necromancer's impending world domination plan, he finally relents time the two of you are introduced to one another, his entire squad has been killed by quillars.
* WeHardlyKnewYe: He dies a few months after you meet
and sends in troops ...right into befriend him, and due to the necromancer's hands. This act of idiocy kills TimeSkip when he's introduced, you and almost certainly cements his fate, having strengthened the already overpowered necromancer even more.
* WhatTheHellHero: He'll rightfully call you out for dragging him into a bitter argument
get little time to acquaint yourself with a visiting superior officer. Considering him as either the fact he is demoted and transferred because of your actions, it almost makes it understandable why he took out his rage on your beloved lute.reader or player.



[[folder:Superior officer]]
A woman you come to blows with during your stationing in Fort Virtue

to:

[[folder:Superior officer]]
A woman you come to blows with during your stationing in Fort Virtue
[[folder:Captain Vahlat]]
The captain of the military.



* AntiHero: She's ruthless and demanding, yet one of the best soldiers the grand alliance has.
* TheBusCameBack: She returns yet again after the TimeSkip, now an ever more distinguished captain of the grand alliance.
* CainAndAbel: She's sis from Necromancer, the abel in this tale. As she's one of the driving forces behind the grand alliance's army compared to her OmnicidalManiac brother, she fits into this role snugly.
* DarkSecret: She's the necromancer's sister. While she has nothing to do with the monster he's become, she feels incredible shame with being related to him.
* DisproportionateRetribution: If you don't respond to her insults, she'll march up to Captain Eckard to yell at him before leaving in a huff, and then spend months pulling enough strings to have the two of you transferred to far less accomodable locations. What happens to Eckard isn't known but you meet your death at the hands of a ferocious giant during another of the Necromancer's attacks.
* TheDreaded: Despite being an extremely capable captain, she's feared by her men due to her hostility.
* GoodIsNotNice: She's an incredibly hostile and rather unpleasant person, yet firmly on the side of good despite her many personality flaws.
* HairTriggerTemper: Anything can and will set her off, and she'll react with extreme force if given the chance to.
* ItsPersonal: One of the reasons she's so determined to stop the necromancer is because he's her brother.
* JerkAss: She reeks of hostility, looking for even the tiniest excuse to pick a fight with someone. Unfortunately, this can be you, with dire consequences.
* MustNotDieAVirgin: As she becomes more disillusioned with the state of the world, she propositions you for sex, though due to both of your declines in sanity, the two of you don't go through with it.
* NoSell: She'll see through your lies and decapitate you if you try to bluff your way out of her accusations.
* NotSoStoic: Despite trying to present herself as being unburdened by emotion, the losses and tragedy she's experienced has clearly traumatised her, and she barely stops herself from breaking down during a heated confrontation in her office.

to:

* AntiHero: She's ruthless and demanding, yet one of the best BadassBoast: He gives an effective battle rally for his soldiers when they're fighting the grand alliance has.
undead, full of courage, zeal, and profanity.
* TheBusCameBack: She returns yet again after BerserkButton: Braggarts. He can't stand those who overestimate their abilities or try to turn the TimeSkip, now an ever more distinguished captain topic to themselves, and has a habit of the grand alliance.
* CainAndAbel: She's sis from Necromancer, the abel
abruptly silencing those who boast in his proximity. Naturally, this tale. As she's one sometimes puts him at odds with Wessel, who has a habit of doing both.
* DeadpanSnarker: He responds coyly when he realises that you and Wessel are
the driving forces behind only reinforcements he's been sent, sarcastically complimenting the grand alliance's army compared kingdom for doubling his recruits to her OmnicidalManiac brother, she fits into this role snugly.
four men.
* DarkSecret: She's DramaticIrony: He's sure that the necromancer isn't as big of a threat as people make him out to be, and dismisses concerns about the necromancer's sister. While she has nothing to do with power and reach. For those who have read the monster gamebook, it's clear he's become, she feels incredible shame with being related to him.
* DisproportionateRetribution: If you don't respond to her insults, she'll march up to Captain Eckard to yell at him before leaving in a huff, and then spend months pulling enough strings to
worse than anyone could ever have the two of you transferred to far less accomodable locations. What happens to Eckard isn't known but you meet your death at the hands of a ferocious giant during another of the Necromancer's attacks.
imagined.
* TheDreaded: Despite being an extremely capable captain, she's feared by her men due to her hostility.
* GoodIsNotNice: She's an incredibly hostile and rather unpleasant person, yet firmly on the side of good despite her many personality flaws.
* HairTriggerTemper: Anything can and will set her off, and she'll react with extreme force if given the chance to.
* ItsPersonal: One of the reasons she's so determined to stop
KilledOffForReal: Unfortunately for him, the necromancer turns out to be far more powerful than he imagined, and his army is because he's her brother.
* JerkAss: She reeks of hostility, looking
no match for even the tiniest excuse undead menace. This leads to pick him being slaughtered alongside his troops.
* PrecisionFStrike: He'll tell Wessel to shut the fuck up if the arrogant wizard tries to turn learning about the news of the Nuro incident into
a fight with someone. Unfortunately, this story about how things didn't always go his way in university.
* ReasonableAuthorityFigure: As captain of the army, he cares about his underlings and tries to get to know them as well as he can in between fights. He listens to and addresses their concerns while being as encouraging and friendly as he
can be you, with dire consequences.
* MustNotDieAVirgin: As she becomes more disillusioned with
considering the state of circumstances.
* SirSwearsALot: He has quite
the world, she propositions you for sex, though due to both of your declines in sanity, the two of you don't go through with it.
* NoSell: She'll see through your lies and decapitate you if you try to bluff your way out of her accusations.
* NotSoStoic: Despite trying to present herself as being unburdened by emotion, the losses and tragedy she's experienced has clearly traumatised her, and she barely stops herself from breaking down during a heated confrontation in her office.
foul mouth, especially when under duress.



[[folder:Stagir]]
A dwarf who saved you from demons years ago.

to:

[[folder:Stagir]]
A dwarf who saved you from demons years ago.
[[folder:Captain Eckard]]
The captain of fort virtue



* BoomHeadshot: He uses a dwarven firearm to deliver this to a particuarly nasty demon that was attacking you.
* TheBusCameBack: He reappears 5 years after saving your life when you save his squad from an otherwise certain demise.
* DreadfulMusician: He breaks your lute while attempting and failing to play it, blaming it on the workmanship of the lute rather than his lack of talent. His singing is also abysmal.
* KarmicJackpot: He saved your life 5 years ago, allowing you to survive long enough to save his in a similar circumstance; by slaying a demon who was seconds away from ending his life.
* NiceGuy: He's a good natured and friendly dwarf, attributes sorely lacking in this CrapsackWorld.
* SoleSurvivor: Of his original clan, he's the only one still alive. While he's rebuilt his battalion over the years, he's had to witness the deaths of his men repeatedly.

to:

* BoomHeadshot: He uses a dwarven firearm to deliver this to a particuarly nasty demon that was attacking you.
* TheBusCameBack: He reappears 5 years after saving your life when you save his squad from an otherwise certain demise.
* DreadfulMusician: He breaks your lute while attempting and failing to play it, blaming it on the workmanship of the lute rather than his lack of talent. His singing is also abysmal.
* KarmicJackpot: He saved your life 5 years ago, allowing you to survive long enough to save his in a similar circumstance; by slaying a demon who was seconds away from ending his life.
* NiceGuy:
{{Expy}}: He's said to have a good natured very similar personality to Vahlat.
* FatalFlaw: Stubbornness. His refusal to back down even when the odds are infinitely against him either ensures the death of him and/or his subordinates.
* HonorBeforeReason: He will not even consider abandoning Fort Virtue, despite the fact that holding onto it is an unnecessary distraction from all the other dangers Zalan is facing.
* TooDumbToLive: After ignoring
and friendly dwarf, attributes sorely lacking dismissing legitimate threats about the necromancer's impending world domination plan, he finally relents and sends in this CrapsackWorld.
* SoleSurvivor: Of
troops ...right into the necromancer's hands. This act of idiocy kills you and almost certainly cements his original clan, he's fate, having strengthened the only one still alive. While he's rebuilt already overpowered necromancer even more.
* WhatTheHellHero: He'll rightfully call you out for dragging him into a bitter argument with a visiting superior officer. Considering the fact he is demoted and transferred because of your actions, it almost makes it understandable why he took out
his battalion over the years, he's had to witness the deaths of his men repeatedly.rage on your beloved lute.



[[folder:Private Ramusen]]
A soldier you go on a scout with

to:

[[folder:Private Ramusen]]
[[folder:Superior officer]]
A soldier woman you go on a scout withcome to blows with during your stationing in Fort Virtue



* RedShirt: He's murdered by Warnov while trying to rescue you from a hole you and Gannon fell into.

to:

* RedShirt: He's murdered AntiHero: She's ruthless and demanding, yet one of the best soldiers the grand alliance has.
* TheBusCameBack: She returns yet again after the TimeSkip, now an ever more distinguished captain of the grand alliance.
* CainAndAbel: She's sis from Necromancer, the abel in this tale. As she's one of the driving forces behind the grand alliance's army compared to her OmnicidalManiac brother, she fits into this role snugly.
* DarkSecret: She's the necromancer's sister. While she has nothing to do with the monster he's become, she feels incredible shame with being related to him.
* DisproportionateRetribution: If you don't respond to her insults, she'll march up to Captain Eckard to yell at him before leaving in a huff, and then spend months pulling enough strings to have the two of you transferred to far less accomodable locations. What happens to Eckard isn't known but you meet your death at the hands of a ferocious giant during another of the Necromancer's attacks.
* TheDreaded: Despite being an extremely capable captain, she's feared
by Warnov while her men due to her hostility.
* GoodIsNotNice: She's an incredibly hostile and rather unpleasant person, yet firmly on the side of good despite her many personality flaws.
* HairTriggerTemper: Anything can and will set her off, and she'll react with extreme force if given the chance to.
* ItsPersonal: One of the reasons she's so determined to stop the necromancer is because he's her brother.
* JerkAss: She reeks of hostility, looking for even the tiniest excuse to pick a fight with someone. Unfortunately, this can be you, with dire consequences.
* MustNotDieAVirgin: As she becomes more disillusioned with the state of the world, she propositions you for sex, though due to both of your declines in sanity, the two of you don't go through with it.
* NoSell: She'll see through your lies and decapitate you if you try to bluff your way out of her accusations.
* NotSoStoic: Despite
trying to rescue you present herself as being unburdened by emotion, the losses and tragedy she's experienced has clearly traumatised her, and she barely stops herself from breaking down during a hole you and Gannon fell into.heated confrontation in her office.



[[folder:Gannon]]
An unfortunate soul who is part of your scouting crew.

to:

[[folder:Gannon]]
An unfortunate soul
[[folder:Stagir]]
A dwarf
who is part of your scouting crew.saved you from demons years ago.



* NeckSnap: He breaks his neck after falling down a hole with you.
* RedShirt: He has no characterisation whatsoever, with his name only being mentioned to give his death a bit more weight to it.

to:

* NeckSnap: BoomHeadshot: He uses a dwarven firearm to deliver this to a particuarly nasty demon that was attacking you.
* TheBusCameBack: He reappears 5 years after saving your life when you save his squad from an otherwise certain demise.
* DreadfulMusician:
He breaks your lute while attempting and failing to play it, blaming it on the workmanship of the lute rather than his neck after falling down a hole with you.
lack of talent. His singing is also abysmal.
* RedShirt: KarmicJackpot: He has no characterisation whatsoever, with saved your life 5 years ago, allowing you to survive long enough to save his name in a similar circumstance; by slaying a demon who was seconds away from ending his life.
* NiceGuy: He's a good natured and friendly dwarf, attributes sorely lacking in this CrapsackWorld.
* SoleSurvivor: Of his original clan, he's the
only being mentioned to give one still alive. While he's rebuilt his death a bit more weight battalion over the years, he's had to it.witness the deaths of his men repeatedly.



!!Vampires

[[folder:Lord Rostov]]
The secretive leader of the vampire clans and the puppet king of the grand alliance.

to:

!!Vampires

[[folder:Lord Rostov]]
The secretive leader of the vampire clans and the puppet king of the grand alliance.
[[folder:Private Ramusen]]
A soldier you go on a scout with


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* RedShirt: He's murdered by Warnov while trying to rescue you from a hole you and Gannon fell into.
[[/folder]]

[[folder:Gannon]]
An unfortunate soul who is part of your scouting crew.
----
* NeckSnap: He breaks his neck after falling down a hole with you.
* RedShirt: He has no characterisation whatsoever, with his name only being mentioned to give his death a bit more weight to it.
[[/folder]]

!!Vampires

[[folder:Lord Rostov]]
The secretive leader of the vampire clans and the puppet king of the grand alliance.
----
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* {{Determinator}}: 60 years of nonstop torment and you still keep living to spite death. If that's not an example of a determinator, then nothing is.
* DidYouJustFlipOffCthulhu: You can do this to the necromancer by calling him out for all the heinous bullshit he's responsible for. As a two for one, he also does this to Catalina, another Cthulhu to flip off.

Added: 274

Changed: 74

Removed: 164

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* AscendToAHigherPlaneOfExistence: You can do this if you agree to play one last song for Catalina and the necromancer, reuniting with your family in the afterlife.



* AscendToAHigherPlaneOfExistence: You can do this if you agree to play one last song for Catalina and the necromancer, reuniting with your family in the afterlife.



* EarnYourHappyEnding: After all the horrors and heartbreak you've been through, you can finally reunite with your family in the afterlife if you play a song for the necromancer. It's a long time coming, and an ending you've more than earned.

to:

* EarnYourHappyEnding: Well, as close as you can get to "happy" in this notoriously bleak story. After all the horrors and heartbreak you've been through, you can finally reunite with your family in the afterlife if you play a song for the necromancer. It's a long time coming, and an ending you've more than earned.


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* AffablyEvil: Unlike her husband, her friendliness seems to be genuine. Pity she helped cause the apocalypse.
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Added DiffLines:

* AscendToAHigherPlaneOfExistence: You can do this if you agree to play one last song for Catalina and the necromancer, reuniting with your family in the afterlife.


Added DiffLines:

* BittersweetEnding: In the military path, you have to suffer through decades of anguish in an inhospitable world, but you're finally granted the mercy of death by the necromancer and reunited with your family in the afterlife. Even better, you get to die playing music. It's far from a happy ending, but it's the best fate you could have asked for considering the alternatives.


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* EarnYourHappyEnding: After all the horrors and heartbreak you've been through, you can finally reunite with your family in the afterlife if you play a song for the necromancer. It's a long time coming, and an ending you've more than earned.
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* TheReasonYouSuckSpeech: You can give a scathing and well deserved berating to Catalina and the necromancer, reminding them what awful excuses for human beings they are. Due to unloading 60 years of anguish onto the two of them in minutes, your words are enough to pierce even the self-appointed god of the dead.
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Added DiffLines:

* HappilyMarried: To Catalina, the queen of the dead.


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* LackOfEmpathy: Somehow, he's so entitled he believes that you'll happily play music for him and his wife, despite him having ruined your life in the most horrific way imaginable.


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* EvilOldFolks: She's of an advanced age like the necromancer, and while she isn't quite as bad as him, her body has become frail due to his deathly aura.
* HappilyMarried: To the necromancer/great lich lord II, the king of the dead.
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* EvenEvilHasLovedOnes: Probably the only nice thing that can be said about him is that his love for Catalina is genuine.


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* TheSociopath: While he's capable of feeling some genuine empathy for others, he's still an impulsive bastard with no regard for human life, driven by a lust for power above all else.


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* EvenEvilHasLovedOnes: She loves the necromancer and stays by his side until the end of her life. Amazingly, he seems to feel this way for her as well.
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* KilledOffscreen: He suffers this at the hands of the necromancer. He did survive long enough to advise him to appreciate your musical talents. The necromancer actually obliges when he meets you.


Added DiffLines:

* FauxAffablyEvil: He talks to you like you're an old friend when your paths cross many years later. If you weren't aware that he was solely responsible for the predicament the world is in, you'd think he was a bonafide NiceGuy. It's clear that he's just as evil as ever, only taking interest in you because you're another living being he can torment.

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