Follow TV Tropes

Following

History Characters / DeadCells

Go To

OR

Added: 187

Changed: 710

Is there an issue? Send a MessageReason:
None


The protagonist and playable character of the game. The Beheaded is a sentient, mobile clump of cells capable of possessing bodies. His main goal is to discover the secrets of the island and kill the King in hopes to end the continuous cycle.

to:

The protagonist and playable character of the game. The Beheaded is a sentient, mobile clump of cells capable of possessing bodies. His main goal is to discover the secrets of the island and kill the King in hopes to end of ending the continuous cycle.



* AllThereInTheManual: A minor example. His species is never specified in game, but ''The Heart of Dead Cells'' book refers to him as a homunculus.

to:

* AllThereInTheManual: A minor example. His species is never specified in the game, but ''The Heart of Dead Cells'' book refers to him as a homunculus.



* ButtMonkey: The trailers treat him as kind of a chump. While he is shown to get to get progressively more badass with each trailer, he inevitably dies at the end in an pathetic way, culminating in him accidentally impaling himself on a rock while attempting to kill a mushroom child.
* CompleteImmortality: While his bodies can (and will) die, the mass of cells that make up his consciousness can't. He can't even take damage in this form. His core is immune to damage from spikes and traps and if it falls in lava, it simply teleports back to his body with no damage.

to:

* ButtMonkey: The trailers treat him as kind of a chump. While he is shown to get to get progressively more badass with each trailer, he inevitably dies at the end in an a pathetic way, culminating in him accidentally impaling himself on a rock while attempting to kill a mushroom child.
* CompleteImmortality: While his bodies can (and will) die, the mass of cells that make up his consciousness can't. He can't even take damage in this form. His core is immune to damage from spikes and traps traps, and if it falls in lava, it simply teleports back to his body with no damage.



* FlamingHair / FlamingSkulls: When the clump of cells fully takes over a body, they disappear and the Beheaded has a flaming...thing...where the body's head ought to be.
* GenderBender: Physically in any case. Wearing one of the Time Keeper's, Mama Tick's, Servants' and Queen's outfits results in a noticeably more feminine looking body for the Beheaded to possess.

to:

* FlamingHair / FlamingHair
*
FlamingSkulls: When the clump of cells fully takes over a body, they disappear disappear, and the Beheaded has a flaming...thing...where the body's head ought to should be.
* GenderBender: Physically Physically, in any case. Wearing one of the Time Keeper's, Mama Tick's, Servants' Servants', and Queen's outfits results in a noticeably more feminine looking feminine-looking body for the Beheaded to possess.Beheaded.



* HeroicMime: Played with. He never speaks when interacting with others, emoting through gestures. When examining objects and background elements, however, his thoughts are visible to the player. This implies [[spoiler:and is eventually confirmed by the Collector]] that he can't actually speak. Probably because he has no mouth. [[spoiler:It's averted when the Beheaded reclaims his body, as there's not only dialogue, but a sound effect implying that he's talking.]]

to:

* HeroicMime: Played with. He never speaks when interacting with others, emoting through gestures. When However, when examining objects and background elements, however, his thoughts are visible to the player. This implies [[spoiler:and is eventually confirmed by the Collector]] that he can't actually speak. Probably because he has no mouth. [[spoiler:It's averted when the Beheaded reclaims his body, as there's not only dialogue, but a sound effect implying that he's talking.]]



* JerkWithAHeartOfGold: The Beheaded isn't really a nice person. He's [[AxCrazy absurdly violent]] and seems indifferent to the suffering of others, only acting according to his own desires. Despite this, he doesn't approve of the King's actions (executing his own soldiers and imprisoning innocents under the suspicion that they were infected) and does want to end the Malaise for good.

to:

* JerkWithAHeartOfGold: The Beheaded isn't really a nice person. He's [[AxCrazy absurdly violent]] and seems indifferent to the suffering of others, only acting according to his own desires. Despite this, he doesn't approve of the King's actions (executing his own soldiers and imprisoning innocents under the suspicion that they were infected) and does want to end the Malaise for good.



** [[LampshadedTrope Lampshaded]] by [[spoiler:the Collector prior to his boss fight. Notably, he doesn't even care that he's doomed the island by killing the only person that could create the cure to the Malaise]].

to:

** [[LampshadedTrope Lampshaded]] by [[spoiler:the Collector prior to his boss fight. Notably, he doesn't even care that he's doomed the island by killing the only person that who could create the cure to the Malaise]].



* TronLines: Some of the skins give him glowing lights, who change colours depending on if the player is using a weapon and which one.
* UndeadBarefooter: Outside of certain outfits and some weapons, doesn't bother to put shoes on the corpses he possesses. His bare feet are hard to see in-game, so it's mostly visible in artwork and [[spoiler:the final ending, where he stomps the Collector to death]].
* VictoryIsBoring: [[spoiler:During the final ending, he's gotten everything he wanted. He's brought an end to the cycle of death and rebirth that plagued him for the entire game, his mind and body are joined together again, and the Panacea has made him immune to the Malaise. However, his kingdom is lost, very few (if any) are left alive and sane, and he admits that it was more fun running through the sewers.]]

to:

* TronLines: Some of the skins give him glowing lights, who which change colours colors depending on if the player is using a weapon and which one.
* UndeadBarefooter: Outside of certain outfits and some weapons, he doesn't bother to put shoes on the corpses he possesses. His bare feet are hard to see in-game, so it's mostly visible in artwork and [[spoiler:the final ending, where he stomps the Collector to death]].
* VictoryIsBoring: [[spoiler:During the final ending, he's gotten everything he wanted. He's brought an end to ended the cycle of death and rebirth that plagued him for the entire game, his mind and body are joined together again, and the Panacea has made him immune to the Malaise. However, his kingdom is lost, very few (if any) are left alive and sane, and he admits that it was more fun running through the sewers.]]



* KilledOffscreen: We don't get to see how the Tutorial Knight dies, though it ends up with her losing an arm and being run through, among other things.
* WeHardlyKnewYe: She's killed off rather abruptly after only a few runs through the game. Her corpse remains at the entrance to the Promenade of the Condemned for each run afterwards.

to:

* KilledOffscreen: We don't get to see how the Tutorial Knight dies, though it ends up with dies. Just from looking at her losing an arm and being run through, body, however, it seems that she, among other things.
things, lost part of her arm and was run through.
* WeHardlyKnewYe: She's killed off rather abruptly after only a few runs through the game. Her corpse remains at the entrance to the Promenade of the Condemned for each run afterwards.



A scientist whom was working for the King in searching a cure for the Malaise. His notes can be found in nearly every biome, telling of his attempts and/or his thoughts on the area.

to:

A scientist whom who was working for the King in searching a cure for the Malaise. His notes can be found in nearly every biome, telling of his attempts and/or his thoughts on the area.



* ApocalypticLog: Throughout the game, you can find grimoires that document his attempts to cure the Malaise.

to:

* ApocalypticLog: Throughout the game, you can find grimoires that document documenting his attempts to cure the Malaise.



* BulletHell: On her final phase, one of her attacks is this, where she'll make all platforms disappear, fly to the ceiling, and shoot bullets all over the place.

to:

* BulletHell: On In her final phase, one of her attacks is this, where she'll make all platforms disappear, fly to the ceiling, and shoot bullets all over the place.



* TheDragon: Of Dracula, of course. If you take the normal route to Dracula's Castle, he'll make sure you never set foot in the Master's Keep.

to:

* TheDragon: Of Dracula, of course. If you take the normal route to Dracula's Castle, he'll make sure ensure you never set foot in the Master's Keep.



* OneHitKill: If he hits you directly with his scythe, he gets an orb that rotates around him. This does no damage, but if he gets six of them, he binds you with chains and delivers a one hit kill to you. You can survive it with Disengagement or Ygdar Orus Li Ox, however.
* SinisterScythe: He has a wicked looking dual scythe unique to this game. You can get it for yourself if you beat him.
* WakeUpCallBoss: He's a tier ''one'' boss, on the same level as the Concierge and Conjonctivius. He's ''much'' more challenging than any other boss on that tier, however.

to:

* OneHitKill: If he hits you directly with his scythe, he gets an orb that rotates around him. This does no damage, but if he gets six of them, he binds you with chains and delivers a one hit kill to you.one-hit kill. You can survive it with Disengagement or Ygdar Orus Li Ox, however.
* SinisterScythe: He has a wicked looking wicked-looking dual scythe unique to this game. You can get it for yourself if you beat him.
* WakeUpCallBoss: He's a tier ''one'' boss, on the same level as the Concierge and Conjonctivius. He's However, he's ''much'' more challenging than any other boss on that tier, however.
tier.



The boss fought in the Clock Room. The Time Keeper is a TimeMaster in the service of the King. She requested that the King build the Clock Tower, and attempts to stave the effects of the Malaise by trapping the entire island in a GroundhogDayLoop.

to:

The boss fought in the Clock Room. The Time Keeper is a TimeMaster in the service of the King. She requested requests that the King build the Clock Tower, Tower and attempts attempt to stave off the effects of the Malaise by trapping the entire island in a GroundhogDayLoop.



* DualWielding:She appears to carry two blades of varying lengths and uses them quite well.
* GroundhogDayLoop: She enforces this. A letter you can find in a room in the Clock Tower reveals she's been repeating the same day over and over again. It is also implied that her task makes her increasingly exhausted, as the number of executions decreases each day.

to:

* DualWielding:She DualWielding: She appears to carry two blades of varying lengths and uses them quite well.
* GroundhogDayLoop: She enforces this. A letter you can find in a room in the Clock Tower reveals she's been repeating the same day over and over again. repeatedly. It is also implied that her task makes her increasingly exhausted, exhausted as the number of executions decreases each day.
Is there an issue? Send a MessageReason:
None


* KilledOffscreen: We don't get to see how the Tutorial Knight dies.

to:

* KilledOffscreen: We don't get to see how the Tutorial Knight dies.dies, though it ends up with her losing an arm and being run through, among other things.

Added: 459

Changed: 171

Is there an issue? Send a MessageReason:
None


* AmnesiacHero: He doesn't seem to recall [[spoiler: and even detests his past as the King, [[IHatePastMe being disgusted by the latter's heinous acts]]. Even after regaining his original body, the Beheaded never truly remembers his former self.]]



* TheReveal: [[spoiler:The Beheaded is actually the King's mind.]]

to:

* TheReveal: [[spoiler:The Beheaded is actually the King's mind.mind, though we never get to find out why exactly he has come to such a state.]]
* RoyalsWhoActuallyDoSomething: Given TheReveal above, [[spoiler: he's unknowingly trying to right his wrongs by going on a quest to kill his past self, in the hopes of bringing an end to the island's madness.
]]



* BigBad: He's built up to be this at first. [[spoiler:The truth is ''far'' more complicated, however.]]

to:

* BigBad: He's built up to be this at first. [[spoiler:The truth is ''far'' more complicated, however.however - being also the Beheaded, he qualifies as the game's VillainProtagonist on the way to redemption.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheNoseKnows: Recognizes the Beheaded by scent.

Added: 630

Changed: 424

Is there an issue? Send a MessageReason:
None


* LackOfEmpathy: [[LampshadedTrope Lampshaded]] by [[spoiler:the Collector prior to his boss fight. Notably, he doesn't even care that he's doomed the island by killing the only person that could create the cure to the Malaise]].

to:

* LackOfEmpathy: LackOfEmpathy:
** Despite the Tutorial Knight helping him out, he doesn't seem moved by her sudden death and just loots her freshly murdered corpse.
**
[[LampshadedTrope Lampshaded]] by [[spoiler:the Collector prior to his boss fight. Notably, he doesn't even care that he's doomed the island by killing the only person that could create the cure to the Malaise]].



* DualWielding:She appears to carry two blades of varying lengths and uses them quite well.






* {{BFG}}: Euterpe uses a huge bow called the Gilded Yumi. It's worth noting that when the Beheaded uses it, he can barely pull the bow, yet Euterpe fires off arrows in rapid succession.

to:

* {{BFG}}: Euterpe uses a huge bow called the Gilded Yumi. It's worth noting that when the Beheaded uses it, he can barely pull the bow, yet Euterpe fires off arrows in rapid succession.DualWielding: Calliope and Kleio both dual wield giant morning stars and bladed tonfas respectively.



* GreatBow: Euterpe uses a huge bow called the Gilded Yumi. It's worth noting that when the Beheaded uses it, he can barely pull the bow, yet Euterpe fires off arrows in rapid succession.












[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UndeadBarefooter: Outside of certain outfits and some weapons, doesn't bother to put shoes on the corpses he possesses. His bare feet are hard to see in-game, so it's mostly visible in artwork and [[spoiler:the final ending, where he stomps the Collector to death]].
Is there an issue? Send a MessageReason:
None


* DevelopersForesight: If you fight Dracula using one of the Castlevania exclusive costumes, he'll deliver dialogue appropriate to that character. In the case of Richter and Alucard, the dialogue is ripped directly from ''VideoGame/CastlevaniaSymphonyOfTheNight''.

to:

* DevelopersForesight: If you fight Dracula using one of the Castlevania exclusive costumes, he'll deliver dialogue appropriate to that character. In the case of Richter and Alucard, the dialogue is ripped directly from ''VideoGame/CastlevaniaSymphonyOfTheNight''. He'll deliver more unique dialogue if you use the Vampire Killer during the first phase.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CatchAndReturn: One of her moves is a sort-of black hole in her palm, stopping projectiles you fire at her for a few seconds before sending them back at you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LetsGetDangerous: One of his lines during his first phase when you have lowered his health enough is that he's "done playing around. Now die."
Is there an issue? Send a MessageReason:
None


* OrcusOnHisThrone: Exceptionally [[AvertedTrope averted]] to an extent. If you enter his castle after clearing the Clock Tower, instead of sipping his human juice while waiting for you, Dracula will appears sporadically in the biome to hinder you[[note]]He will appear, do one action, and then disappear. This ranges from poisoning nearby food items, siccing bats on you, inverting the screen for a few seconds, turning a monster into an Elite, or just shooting a fireball at you[[/note]]. He is, however, untargetable, and you won't be able to actually fight him until you reach his throne room.

to:

* OrcusOnHisThrone: Exceptionally [[AvertedTrope averted]] to an extent. If you enter his castle after clearing the Clock Tower, instead of sipping his human juice while waiting for you, [[ProactiveBoss Dracula will appears appear sporadically in the biome to hinder you[[note]]He you]][[note]]He will appear, do one action, and then disappear. This ranges from poisoning nearby food items, siccing bats on you, inverting the screen for a few seconds, turning a monster into an Elite, or just shooting a fireball at you[[/note]]. He is, however, untargetable, and you won't be able to actually fight him until you reach his throne room.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MeaningfulName: Her name is a reference to the medical term for pink eye.
Is there an issue? Send a MessageReason:
None


* BareYourMidriff: Her outfit includes a generous portion of this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LargeHam: This incarnation of Dracula may be the biggest ham of them all. Nearly all of his quotes, particularly the ones he gives out when he's harrassing you in the stage before the boss battle, are some sort of snarky comment.
Is there an issue? Send a MessageReason:
None


* ContractualBossImmunity: His second form is the only enemy in the entire game completely immune to all forms of crowd control such as freezing, rooting, and even slowdown.

to:

* ContractualBossImmunity: His second form is the only enemy in the entire game completely immune to all forms of crowd control such as freezing, rooting, and even slowdown. Even the Wolf Trap, which normally ignores this trait, doesn't affect him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContractualBossImmunity: His second form is the only enemy in the entire game completely immune to all forms of crowd control such as freezing, rooting, and even slowdown.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CompositeCharacter: He takes the form of his ''VideoGame/CastlevaniaSymphonyOfTheNight'' incarnation, and while he has his moves from that game, he also has attacks from other games in the series, most notably ''VideoGame/CastlevaniaOrderOfEcclesia''.
Is there an issue? Send a MessageReason:
None


* DevelopersForesight: If you fight Dracula using one of the Castlevania exclusive costumes, he'll deliver dialogue appropriate to that character. In the case of Richter and Alucard, the dialogue is ripped directly from ''VideoGame/SymphonyOfTheNight''.

to:

* DevelopersForesight: If you fight Dracula using one of the Castlevania exclusive costumes, he'll deliver dialogue appropriate to that character. In the case of Richter and Alucard, the dialogue is ripped directly from ''VideoGame/SymphonyOfTheNight''.''VideoGame/CastlevaniaSymphonyOfTheNight''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopersForesight: If you fight Dracula using one of the Castlevania exclusive costumes, he'll deliver dialogue appropriate to that character. In the case of Richter and Alucard, the dialogue is ripped directly from ''VideoGame/SymphonyOfTheNight''.

Added: 1347

Changed: 312

Is there an issue? Send a MessageReason:
None


[[folder:The Time Keeper]]
!!The Time Keeper
The boss fought in the Clock Room. The Time Keeper is a TimeMaster in the service of the King. She requested that the King build the Clock Tower, and attempts to stave the effects of the Malaise by trapping the entire island in a GroundhogDayLoop.

to:

[[folder:The Time Keeper]]
!!The Time Keeper
[[folder:Death]]
!!Death
The boss fought in the Clock Room. The Time Keeper is a TimeMaster in the service of the King. She requested that the King build the Clock Tower, Defiled Necropolis. Dracula's close friend and attempts to stave the effects of the Malaise by trapping the entire island in a GroundhogDayLoop.
second-in-command.



* TheDragon: Of Dracula, of course. If you take the normal route to Dracula's Castle, he'll make sure you never set foot in the Master's Keep.
* NotSoFastBucko: If you take the normal route to Dracula's Castle, he drags you to the Defiled Necropolis just as you are about to enter the Master's Keep, denying you a chance to fight Dracula for that run.
* OneHitKill: If he hits you directly with his scythe, he gets an orb that rotates around him. This does no damage, but if he gets six of them, he binds you with chains and delivers a one hit kill to you. You can survive it with Disengagement or Ygdar Orus Li Ox, however.
* SinisterScythe: He has a wicked looking dual scythe unique to this game. You can get it for yourself if you beat him.
* WakeUpCallBoss: He's a tier ''one'' boss, on the same level as the Concierge and Conjonctivius. He's ''much'' more challenging than any other boss on that tier, however.

[[/folder]]

[[folder:The Time Keeper]]
!!The Time Keeper
The boss fought in the Clock Room. The Time Keeper is a TimeMaster in the service of the King. She requested that the King build the Clock Tower, and attempts to stave the effects of the Malaise by trapping the entire island in a GroundhogDayLoop.

----



The very same Dracula from the VideoGame/{{Castlevania}} franchise, introduced in the aptly-named ''Return to Castlevania'' DLC.

to:

The boss fought in the Master's Keep. The very same Dracula from the VideoGame/{{Castlevania}} franchise, introduced in the aptly-named ''Return to Castlevania'' DLC.
DLC.

----
* BossBanter: He tops even the Queen for being the chattiest boss in the game, reacting to most of your actions with derision.
Is there an issue? Send a MessageReason:
None


* OrcusOnHisThrone: Exceptionally [[AvertedTrope averted]] to an extent. If you enter his castle after clearing the Clock Tower, instead of sipping his human juice while waiting for you, Dracula will appears sporadically in the biome to attack you. He is, however, untargetable, and you won't be able to actually fight him until you reach his throne room.

to:

* OrcusOnHisThrone: Exceptionally [[AvertedTrope averted]] to an extent. If you enter his castle after clearing the Clock Tower, instead of sipping his human juice while waiting for you, Dracula will appears sporadically in the biome to attack you.hinder you[[note]]He will appear, do one action, and then disappear. This ranges from poisoning nearby food items, siccing bats on you, inverting the screen for a few seconds, turning a monster into an Elite, or just shooting a fireball at you[[/note]]. He is, however, untargetable, and you won't be able to actually fight him until you reach his throne room.
Is there an issue? Send a MessageReason:
None


The very same [[https://tvtropes.org/pmwiki/pmwiki.php/Characters/CastlevaniaDracula Dracula]] from the VideoGame/Castlevania franchise, introduced in the aptly-named ''Return to Castlevania'' DLC.

to:

The very same [[https://tvtropes.org/pmwiki/pmwiki.php/Characters/CastlevaniaDracula Dracula]] Dracula from the VideoGame/Castlevania VideoGame/{{Castlevania}} franchise, introduced in the aptly-named ''Return to Castlevania'' DLC.

Added: 1216

Changed: 11

Is there an issue? Send a MessageReason:
None



to:

[[/folder]]

[[folder:Dracula]]
!!Dracula

The very same [[https://tvtropes.org/pmwiki/pmwiki.php/Characters/CastlevaniaDracula Dracula]] from the VideoGame/Castlevania franchise, introduced in the aptly-named ''Return to Castlevania'' DLC.

* FreeFallFight: Phase 2 of the fight against him turns into one, in which Dracula makes good use of his transformation to fly all around and snipe you from afar, while the platforms you are fighting on plummet to the ground, with some that can be (temporarily) destroyed by his attacks.
* InterfaceScrew: While you are on your way to his throne room, Dracula can turn the screen upside-down, which can lead to a quick death if you are caught off-guard and in the middle of the fray.
* OneWingedAngel: As per tradition, once you defeat him in his vampire form, Dracula will take a new one, bumping up the difficulty by quite a few notches.
* OrcusOnHisThrone: Exceptionally [[AvertedTrope averted]] to an extent. If you enter his castle after clearing the Clock Tower, instead of sipping his human juice while waiting for you, Dracula will appears sporadically in the biome to attack you. He is, however, untargetable, and you won't be able to actually fight him until you reach his throne room.
Is there an issue? Send a MessageReason:
None


* TurnsRed: If you parry her too much, crowd control her too much, kick her off the stage too many times, or don't do much damage to her, she goes into an enraged state and gets a ''lot'' more aggressive.

to:

* TurnsRed: If you parry her too much, crowd control her too much, kick her off the stage too many times, or don't do much go a long time without doing a lot of damage to her, she goes into an enraged state and gets a ''lot'' more aggressive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TurnsRed: If you parry her too much, crowd control her too much, kick her off the stage too many times, or don't do much damage to her, she goes into an enraged state and gets a ''lot'' more aggressive.
Is there an issue? Send a MessageReason:
None


* FacelessEye: Frequently depicted as this in animated trailers and certain more light-hearted post-launch artwork with a cartoonishly expressionate eyeball at the center of the flame-like mass where his head should be. It's more ambiguous in-game and in more somber artwork in which he instead has more of an odd glowing yellow core that possibly functions as an eyeball.

to:

* FacelessEye: Frequently depicted as this in animated trailers and certain more light-hearted post-launch artwork with a cartoonishly expressionate expressive eyeball at the center of the flame-like mass where his head should be. It's more ambiguous in-game and in more somber artwork in which he instead has more of an odd glowing yellow core that possibly functions as an eyeball.

Top