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* PreMortemOneLiner: In addition to its lobby and mid-trial voice lines, the Unknown's [[FinishingMove Memento Mori]] includes it giving a taunting one-liner to the dying Survivor before finishing them off.
-->"''Gottchya''"
--> "''Now, I am mad!''"
--> "''Here's looking at you...''"
--> "''Just die...''"
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* DifficultButAwesome: The grenade-like arc to UVX's projectiles requires quite a lot of skill to hit with, even with the splash damage (which has a smaller radius than it looks). There's also very little margin for error; it only takes 10 seconds for a Survivor to remove the Weakened state by staring at the Unknown, and the cooldown on UVX is several seconds, plus over 1 second to actually charge it, leaving you with less than 2 seconds to actually fire an accurate shot before the Survivor removes Weakened and is no longer vulnerable to damage. That said, being a ranged-attack Killer that moves at normal speed is still pretty powerful if you're skilled enough to land the shots quickly enough.

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* DifficultButAwesome: The grenade-like arc and bounce to UVX's projectiles requires quite a lot of skill to hit with, even with the splash damage (which has a smaller radius than it looks). There's also very little margin for error; it only takes 10 seconds for a Survivor to remove the Weakened state by staring at the Unknown, and the cooldown on UVX is several seconds, plus over 1 second to actually charge it, leaving you with less than 2 seconds to actually fire an accurate shot before the Survivor removes Weakened and is no longer vulnerable to damage. That said, being a ranged-attack Killer that moves at normal speed is still pretty powerful if you're skilled enough to land the shots quickly enough.
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* DifficultButAwesome: The grenade-like arc to UVX's projectiles requires quite a lot of skill to hit with, even with the splash damage (which has a smaller radius than it looks). There's also very little margin for error; it only takes 10 seconds for a Survivor to remove the Weakened state by staring at the Unknown, and the cooldown on UVX is several seconds, plus over 1 second to actually charge it, leaving you with less than 2 seconds to actually fire an accurate shot before the Survivor removes Weakened and is no longer vulnerable to damage. That said, being a ranged-attack Killer that moves at normal speed is still pretty powerful if you're skilled enough to land the shots quickly enough.


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* FaceStealer: Its premium cosmetics has it wearing the head and skin of some of its victims stretched over its decidedly non-human frame, such as a grandmother or a cheerleader.

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* DifficultButAwesome: His reduced speed is a very large disadvantage in a chase; you pretty much ''need'' to use his DashAttack in order to score hits. His Dash Attack is also quite difficult to use due to the restricted turning. However, his Dash Attack is also very versatile and gives him significant range, and if you can master it properly he can be one of the game's stronger Killers.



* DoppelgangerSpin: Using its power will cause the Unknown to occasionally drop immobile copies of itself around the map, similar to the hallucinations of the Hag and Doctor. It can instantly teleport itself to one of its copies, but these can also be dispelled by survivors before it has a chance to do so.

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* DoppelgangerSpin: Using its power will cause the Unknown to occasionally drop immobile copies of itself around the map, similar to the hallucinations of the Hag and Doctor. It can instantly teleport itself to one of its copies, but these can also be dispelled by survivors before it has a chance to do so. The hallucinations are permanent (unless dispelled), and teleporting to them won't use them up like with the Hag's traps or the Dredge's remnant. One of the Unknown's Ultra-Rare add-ons also causes him to leave behind a doppelganger when he teleports; this doppelganger isn't permanent (it disappears after several seconds) and isn't a teleport point, but it has a red stain and terror radius and can confuse survivors into thinking the Unknown is still at its previous location instead of having teleported away.


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* LongRangeFighter: The Unknown's main special attack is UVX, a parasite-like mouth that emerges from its neck and can fire grenade-like spectral projectiles. These fly in an arc, bounce off objects, and explode in a splash radius of a couple meters. Similar to Artist and Nemesis, the Unknown moves at normal speed but the trade-off for this is that the first hit from UVX only puts Survivors in a "Weakened" state, and you need to land a second hit while they're Weakened in order to actually deal damage. Survivors can also remove the Weakened status by staring at the Unknown for several seconds, similar to revealing Ghostface. The Unknown's niche is that he's the only LongRangeFighter with the secondary ability to teleport across the map.
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* CardCarryingVillain: Possibly. A few of its lobby voice lines, such as referring to itself as "the nameless legend," claiming to "deal in strange," and asking with certainty if the sight of it is "terribly frightening," all suggest that the Unknown is aware of--and embraces--its horrifying reputation.

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* CardCarryingVillain: Possibly. A few of its lobby voice lines, such as referring to itself as "the nameless legend," claiming to "deal in strange," and asking with certainty if the sight of it is "terribly frightening," all suggest that the Unknown is aware of--and embraces--its horrifying reputation.
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* CardCarryingVillain: Possibly. A few of its lobby voice lines, such as referring to itself as "the nameless legend," claiming to "deal in strange," and asking with certainty if the sight of it is "terribly frightening," all suggest that the Unknown is aware of--and embraces--its horrifying reputation.
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* GameplayAndStoryIntegration: The Unknown, as an urban legend, is effectively an amalgam of every rumor or story told about it; this is reflected in-game by a collection of elements that may seem incoherent when placed together. Its neck tentacle and projectile reflect theories that it was an alien or government experiment; its usage of an axe references tales that it may have been a mundane, serial axe murderer; its appearance and voice lines represent rumors that it takes the form of its victims and mimics their voices; and finally, its hallucinations showcase the idea that it's merely a collective hallucination or fiction, not a real entity.

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* BecomeARealBoy: Implied. Nobody could mistake the Unknown for human, but the fact that it wears human skin and speaks implies that on some level it wants to appear human. One of its lobby voicelines says it will get its "happiness" no matter what, adding more credence to the idea.

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* BadassBoast: A particularly chilling one, which may punctuate its JumpScare when selected in the lobby.
-->'''The Unknown:''' "''Tonight. The world at my feet.''"
* BecomeARealBoy: Implied. Nobody could mistake the Unknown for human, but the fact that it wears human skin and speaks implies that on some level it wants to appear human. One of its lobby voicelines voice lines says it will get its "happiness" no matter what, adding more credence to the idea.



* VoiceOfTheLegion: In addition to a choppy distortion effect, a masculine and a feminine voice speak simultaneously when it talks.

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* VoiceOfTheLegion: In addition to a choppy distortion effect, a masculine and a feminine voice speak simultaneously when it talks. Depending on which cosmetics are equipped, one will be emphasized over the other, such as the "Greenville Pep" and "Eyeless Woman" outfits making its voice more feminine than masculine.

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-->'''Voiced by:''' TBA

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-->'''Voiced by:''' TBA
Zoey Alexandria



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* JumpScare: When selected in the lobby, it will look hunched over on the ground. Then it suddenly comes to life and scrambles offscreen, before suddenly reappearing with its face close to the camera, complete with a ScareChord and a creepy one-liner.
** As a gameplay mechanic, it's rewarded for doing this to Survivors. If it teleports to a Hallucination that is being dispelled, the Survivor will instantly be affected by UVX and Killed Instinct.

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* JumpScare: JumpScare:
**
When selected in the lobby, it will look hunched over on the ground. Then it suddenly comes to life and scrambles offscreen, before suddenly reappearing with its face close to the camera, complete with a ScareChord and a creepy one-liner.
** As a gameplay mechanic, This is actually part of its gameplay, as it's rewarded for doing this to Survivors. If it teleports to a Hallucination that is being dispelled, the Survivor will instantly be affected by UVX and Killed Killer Instinct.
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** As a gameplay mechanic, it's rewarded for doing this to Survivors. If it teleports to a Hallucination that is being dispelled, the Survivor will instantly be affected by UVX and Killed Instinct.
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* ParanoiaFuel: Induces this perhaps more than any other Killer. It can teleport to any of its hallucinations in an instant, which gives it excellent map presence and makes it able to ambush Survivors from unpredictable angles. To dispel an hallucination, Survivors have to stand right in front of one for several seconds, all while dreading it won't suddenly teleport to it and JumpScare them.
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*ParanoiaFuel: Induces this perhaps more than any other Killer. It can teleport to any of its hallucinations in an instant, which gives it excellent map presence and makes it able to ambush Survivors from unpredictable angles. To dispel an hallucination, Survivors have to stand right in front of one for several seconds, all while dreading it won't suddenly teleport to it and JumpScare them.
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* ItCanThink: While much of its behaviour suggests the Unknown to simply be an animalistic predator using visual and vocal mimicry to lure its human prey to their deaths, some of its dialogue indicate that the creature possesses an ego and is bordering on sapient.

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* ItCanThink: While much of its behaviour suggests the Unknown to simply be an animalistic predator using visual and vocal mimicry to lure its human prey to their deaths, some of its dialogue indicate indicates that the creature possesses an ego and is bordering on sapient.
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* {{Leitmotif}}: Aside from a few stray banjo strings at the start, its main theme is an incoherent mess of out of tune instruments trying to put together a medley and resulting instead in a chaotic drone, matching to how the killer attempts to look human and instead looking incredibly inhuman. Its chase theme has the same idea with it getting faster and more chaotic the closer it gets.

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* {{Leitmotif}}: Aside from a few stray banjo strings at the start, its main theme is an incoherent mess of out of tune instruments trying to put together a medley and resulting instead in a chaotic drone, matching to how the killer attempts to look human and instead looking looks incredibly inhuman. Its chase theme has the same idea with it getting faster and more chaotic the closer it gets.
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* {{Cult}}: Suggested to have been summoned by one.

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* {{Cult}}: Suggested to have been [[MultipleChoicePast In one suggested origin]], the Unknown is a demon that was summoned by one.
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* NoBodyLeftBehind: Anyone subjected to their mori will be impaled by its tentacle-like tongues and ReducedToDust, which the Unknown then sucks into itself. Judging by how anyone targeted by it while it haunted Greenville were themselves never found, it's fair to say that they suffered the same fate.
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* ItCanThink: While much of its behaviour suggests the Unknown to simply be an animalistic predator using visual and vocal mimicry to lure its human prey to their deaths, some of its dialogue indicate that the creature possesses an ego and is bordering on sapient.


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* VillainousBreakdown: In its backstory, the Unknown completely loses its FauxAffablyEvil act and devolves into a panicking, frantic mess when the Entity forcibly drags it into its realm during one of its hunts.
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* {{Leitmotif}}: Aside from a few stray banjo strings at the start, its main theme is an incoherent mess of out of tune instruments trying to put together a medley and resulting instead in a chaotic drone. Its chase theme has the same idea with it getting faster and more chaotic the closer it gets.

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* {{Leitmotif}}: Aside from a few stray banjo strings at the start, its main theme is an incoherent mess of out of tune instruments trying to put together a medley and resulting instead in a chaotic drone.drone, matching to how the killer attempts to look human and instead looking incredibly inhuman. Its chase theme has the same idea with it getting faster and more chaotic the closer it gets.

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* {{Foil}}: To the Dredge, after a fashion. Both are Killers with appearances that are rife with BodyHorror, both are capable of [[VillainTeleportation teleporting around the trial]], and even the maps associated with their respective chapters share the Withered Isle as a realm. Compared to the Dredge, an EldritchAbomination with a BodyOfBodies which teleports to fixed points on the map (those being lockers) or a Remant it manually places, the Unknown is a HumanoidAbomination with a body resembling that of a singular, if [[CreepyAsymmetry horrifically distorted]] person, and which teleports to [[DoppelgangerSpin decoys]] that periodically and automatically form as it traverses the map, with the caveat that said decoys can be dispelled by Survivors. Furthermore, the Dredge has an easier time sneaking up on Survivors and attacking them directly via ''Nightfall'', while the Unknown is capable of injuring and downing Survivors from a distance via ''UVX''.
** In a story sense, they compare and contrast quite a bit. They're both inhuman monstrosities using human bodies and body parts for their appearance, and both happen to be decidedly eldritch. However, the Dredge has a defined backstory and origin, and was explicitly summoned as a result of a cult's repressed darkness being impossible to contain anymore, with it manifesting to feed. The Unknown, on the other hand, is scary because it has no definite origin, and it has a MultipleChoicePast as a result.

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* {{Foil}}: To the Dredge, after a fashion. fashion:
**
Both are Killers with appearances that are rife with human BodyHorror, being inhuman monstrosities with forms consisting of unnaturally-arranged body parts, and both are capable of [[VillainTeleportation teleporting around happen to be decidedly [[EldritchAbomination eldritch]] in nature. However, the trial]], and even the maps associated with their respective chapters share the Withered Isle as a realm. Compared to the Dredge, Dredge is an EldritchAbomination UndeadAbomination with a BodyOfBodies which teleports and a defined origin, being explicitly described as having been summoned by the repressed darkness of the Ottomarian cult becoming impossible to fixed points contain, allowing the Druanee to manifest and feed. The Unknown, on the map (those being lockers) or a Remant it manually places, the Unknown other hand, is a HumanoidAbomination with a body resembling that of a singular, if [[CreepyAsymmetry horrifically distorted]] person, and which teleports it is defined by its distinct and terrifying ''lack'' of explicit origins, instead possessing a MultipleChoicePast.
** Mechanically, both possess enhanced map mobility by way of [[VillainTeleportation teleporting around the trial]]. However, the Dredge can teleport to fixed points on the map (those being lockers) or a Remnant it must manually place, while the Unknown can teleport
to [[DoppelgangerSpin decoys]] hallucinations]] that periodically and automatically form as it traverses the map, with the caveat that said decoys only four at a time can be active and they can be dispelled by Survivors. Furthermore, the Dredge has an easier time sneaking up on Survivors and attacking them directly via ''Nightfall'', while the Unknown is capable of injuring and downing Survivors from a distance via ''UVX''.
** In a story sense, they compare and contrast quite a bit. They're both inhuman monstrosities using human bodies and body parts for their appearance, and both happen to be decidedly eldritch. However, the Dredge has a defined backstory and origin, and was explicitly summoned as a result of a cult's repressed darkness being impossible to contain anymore, with it manifesting to feed. The Unknown, on the other hand, is scary because it has no definite origin, and it has a MultipleChoicePast as a result.
''UVX''.
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* {{Leitmotif}}: Aside from a few stray banjo strings at the start, its main theme is an incoherent mess of out of tune instruments trying to put together a medley and resulting instead in a chaotic drone. Its chase theme has the same idea with it getting faster and more chaotic the closer it gets.


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* UrbanLegend: What is has become in-universe with people having multiple theories as to what it is. Visually, the Unknown is the embodiment of many classic and modern Urban Legend tropes such as serial killers (The axe and human appearance), aliens (its UVX organ and tentacles it uses in its mori), grotesque monsters (the way it appears to be wearing human skin and its unnatural movements, and how it talks) and how victims are "never seen again" (its Mori has it consume survivors whole after they turn to dust).

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* AbnormalLimbRotationRange: Its limbs can contort and twist around in ways that would kill a regular human.



* BecomeARealBoy: Implied. Nobody could mistake the Unknown for human, but the fact that it wears human skin and speaks implies that on some level it wants to appear human.

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* BecomeARealBoy: Implied. Nobody could mistake the Unknown for human, but the fact that it wears human skin and speaks implies that on some level it wants to appear human. One of its lobby voicelines says it will get its "happiness" no matter what, adding more credence to the idea.



* {{Creepypasta}}: Its horror thematic. The Unknown is inspired by AnalogHorror and internet urban legends such as the [[Literature/TheRake Rake]], the [[Franchise/TheSlenderManMythos Slender Man]], and fleshgaits.

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* {{Creepypasta}}: Its horror thematic. main aesthetic. The Unknown is inspired by AnalogHorror and internet urban legends such as the [[Literature/TheRake Rake]], the [[Franchise/TheSlenderManMythos Slender Man]], and fleshgaits.fleshgaits.
* {{Cult}}: Suggested to have been summoned by one.
* DeusAxMachina: It apparently picked up a fireaxe before the Entity snatched it up. Now it's locked into using it as its main weapon.



** In a story sense, they compare and contrast quite a bit. They're both inhuman monstrosities using human bodies and body parts for their appearance, and both happen to be decidedly eldritch. However, the Dredge has a defined backstory and origin, and was explicitly summoned as a result of a cult's repressed darkness being impossible to contain anymore, with it manifesting to feed. The Unknown, on the other hand, is scary because it has no definite origin, and it has a MultipleChoicePast as a result.



* LuringInPrey: Survivors weakend by ''UVX'' start hearing coherent versions of its voice lines, implying it has some psychological effect that helps lure victims towards it.

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* JumpScare: When selected in the lobby, it will look hunched over on the ground. Then it suddenly comes to life and scrambles offscreen, before suddenly reappearing with its face close to the camera, complete with a ScareChord and a creepy one-liner.
* LuringInPrey: Survivors weakend weakened by ''UVX'' start hearing coherent versions of its voice lines, implying it has some psychological effect that helps lure victims towards it.


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* NightmareFace: Its face is lopsided, lacking eyes, and the mouth is stretched in a constant grin.


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* TheSpook: Part of what makes it so terrifying compared to all the other Killers is that there is absolutely nothing concrete about its origins or what it really is. Only educated guesses can be made.


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* TimeAbyss: One of its lobby voicelines ("I lived... in dungeons... long forgotten...") implies it's been around for centuries, and this is just its latest form.


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* UncannyValley: Used for maximum horror. The Unknown looks like a badly distorted human with a permanent grin full of malice, and its body and limbs contort in ways that would be impossible for a human to do.
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* {{Foil}}: To the Dredge, after a fashion. Both are Killers with appearances that are rife with BodyHorror, both are capable of [[VillainTeleportation teleporting around the trial]], and the maps associated with their respective chapters even share a realm in the Withered Isle. Compared to the Dredge, an EldritchAbomination with a BodyOfBodies which teleports to fixed points on the map (those being lockers), the Unknown is a HumanoidAbomination with a body resembling a singular, if [[CreepyAsymmetry horrifically distorted]] person's, and which teleports to [[DoppelgangerSpin decoys]] that periodically form as it traverses the map (yet can be dispelled by Survivors). Furthermore, the Dredge has an easier time sneaking up on Survivors and attacking them directly via ''Nightfall'', while the Unknown is capable of injuring and downing Survivors from a distance via ''UVX''.

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* {{Foil}}: To the Dredge, after a fashion. Both are Killers with appearances that are rife with BodyHorror, both are capable of [[VillainTeleportation teleporting around the trial]], and even the maps associated with their respective chapters even share a realm in the Withered Isle. Isle as a realm. Compared to the Dredge, an EldritchAbomination with a BodyOfBodies which teleports to fixed points on the map (those being lockers), lockers) or a Remant it manually places, the Unknown is a HumanoidAbomination with a body resembling that of a singular, if [[CreepyAsymmetry horrifically distorted]] person's, person, and which teleports to [[DoppelgangerSpin decoys]] that periodically and automatically form as it traverses the map (yet map, with the caveat that said decoys can be dispelled by Survivors).Survivors. Furthermore, the Dredge has an easier time sneaking up on Survivors and attacking them directly via ''Nightfall'', while the Unknown is capable of injuring and downing Survivors from a distance via ''UVX''.
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* AlwaysABiggerFish: The Unknown was active for decades, killing dozens of people as an unstoppable HumanoidAbomination whose existence became urban legend, the investigators of which quickly falling victim to the creature in horrifying ways. Then, while in the process of claiming another victim, it got [[EldritchAbomination The Entity's]] attention. Its lore describes it as taunting the investigator by turning off the lights of her home and talking in the copied voices... only for the lights to suddenly turn back on and the words replaced by noises of frenzied panic. The investigator opens the door it was hiding behind and watches as it's dragged, kicking and screaming, into the Entity's realm.

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* AlwaysABiggerFish: The Unknown was active for decades, killing dozens of people as an unstoppable HumanoidAbomination whose existence became urban legend, the investigators of which quickly falling victim to the creature in horrifying ways. Then, while in the process of claiming another victim, it got [[EldritchAbomination The Entity's]] attention. Its lore describes it as taunting the investigator by turning off causing the lights of her home to flicker and talking in the copied voices... only for the lights to suddenly turn back on go out completely and the words replaced by noises of frenzied panic. The investigator opens the door it was hiding behind and watches as it's dragged, kicking and screaming, into the Entity's realm.
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* ShoutOut: One of it's lines is "[[WebOriginal/WinterOf83 Can you help me lift this?]]".

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* ShoutOut: One of it's lines is "[[WebOriginal/WinterOf83 "[[WebVideo/WinterOf83 Can you help me lift this?]]".
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* ShoutOut: One of it's lines is "[[WebOriginal/WinterOf83 Can you help me lift this?]]".
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->[[center:''VideoGame/DeadByDaylight'' Characters]]
->[[center:[[Characters/DeadByDaylight Main Character Index]] | [[Characters/DeadByDaylightSurvivors Survivors]] ([[Characters/DeadByDaylightSurvivorsPart1 Part 1]], [[Characters/DeadByDaylightSurvivorsPart2 Part 2]], [[Characters/DeadByDaylightSurvivorsPart3 Part 3]]) | [[Characters/DeadByDaylightKillers Killers]] ([[Characters/DeadByDaylightKillersPart1 Part 1]], [[Characters/DeadByDaylightKillersPart2 Part 2]], '''Part 3''') | [[Characters/DeadByDaylightNonPlayable Non-Playable Characters]]]]

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->[[center:''VideoGame/DeadByDaylight'' Characters]]
->[[center:[[Characters/DeadByDaylight
Characters]]\\
[[center:[[Characters/DeadByDaylight
Main Character Index]] | [[Characters/DeadByDaylightSurvivors Survivors]] ([[Characters/DeadByDaylightSurvivorsPart1 Part 1]], [[Characters/DeadByDaylightSurvivorsPart2 Part 2]], [[Characters/DeadByDaylightSurvivorsPart3 Part 3]]) | [[Characters/DeadByDaylightKillers Killers]] ([[Characters/DeadByDaylightKillersPart1 Part 1]], [[Characters/DeadByDaylightKillersPart2 Part 2]], '''Part 3''') | [[Characters/DeadByDaylightNonPlayable Non-Playable Characters]]]]



--> '''Voiced by:''' Viky Boyer

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--> '''Voiced -->'''Voiced by:''' Viky Boyer



* ConfusionFu: When she deploys a drone, she immediately becomes Undetectable for a short period of time, so if she drops a drone at a loop[=/=]maze tile during a chase it will suppress her heartbeat and red glow, making it harder for survivors to tell which direction she's coming from. In addition, she can also change the rotation of her drone's scanning lines to keep survivors guessing.

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* ConfusionFu: When she deploys a drone, she immediately becomes Undetectable for a short period of time, so if she drops a drone at a loop[=/=]maze loop/maze tile during a chase it will suppress her heartbeat and red glow, making it harder for survivors to tell which direction she's coming from. In addition, she can also change the rotation of her drone's scanning lines to keep survivors guessing.



* MsFanservice: She's the most conventionally attractive female Killer, with a curvy figure and a SupermodelStrut walk, a mild CleavageWindow, and no obvious deformities[=/=]mutations.

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* MsFanservice: She's the most conventionally attractive female Killer, with a curvy figure and a SupermodelStrut walk, a mild CleavageWindow, and no obvious deformities[=/=]mutations.deformities/mutations.



* WorthyOpponent: Her "Game Afoot" Perk targets the "strongest" survivor (the one that's been in chase against her the longest), making them the Obsession and giving her a speed boost against them whenever she breaks a pallet[=/=]barricaded door.

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* WorthyOpponent: Her "Game Afoot" Perk targets the "strongest" survivor (the one that's been in chase against her the longest), making them the Obsession and giving her a speed boost against them whenever she breaks a pallet[=/=]barricaded pallet/barricaded door.



--> '''Voiced by:''' Unknown

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--> '''Voiced -->'''Voiced by:''' Unknown



* TheAssimilator: He extracts desirable [=DNA=] strands from his victims and incorporates it into his own genetic structure in pursuit of creating a more "perfect" being.
* AwesomeButImpractical: The Singularity is one of the more engaging Killers to play as since he's constantly doing things; placing biopods, switching from camera to camera to find survivors, and teleporting to and chasing them with Overclock mode. However, he's not particularly ''effective''; Overclock mode requires him to jump through a lot of hoops to achieve (finding a survivor with a camera, slipstreaming them, then shooting them again to teleport to them), and while it does make him stronger than a normal M1 Killer with no power or chase perks it only lasts a few seconds and ''is by no means'' a guaranteed hit (it's comparable to a regular killer with Brutal Strength + Spirit Fury + Superior Anatomy, which means survivors can't be as greedy but can still loop him consistently by playing optimally). To top it off, [=EMPs=] are easily obtained and completely nullify his power by curing slipstream and disabling biopod cameras. His performance was apparently so weak that the developers decided to deploy a hotfix buffing him (by reducing the number and frequency of available [=EMPs=] and slowing down survivors who fire an [=EMP=] during a chase) almost immediately after he was released.

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* TheAssimilator: He extracts desirable [=DNA=] DNA strands from his victims and incorporates it into his own genetic structure in pursuit of creating a more "perfect" being.
* AwesomeButImpractical: The Singularity is one of the more engaging Killers to play as since he's constantly doing things; placing biopods, switching from camera to camera to find survivors, and teleporting to and chasing them with Overclock mode. However, he's not particularly ''effective''; Overclock mode requires him to jump through a lot of hoops to achieve (finding a survivor with a camera, slipstreaming them, then shooting them again to teleport to them), and while it does make him stronger than a normal M1 Killer with no power or chase perks it only lasts a few seconds and ''is by no means'' a guaranteed hit (it's comparable to a regular killer with Brutal Strength + Spirit Fury + Superior Anatomy, which means survivors can't be as greedy but can still loop him consistently by playing optimally). To top it off, [=EMPs=] are easily obtained and completely nullify his power by curing slipstream and disabling biopod cameras. His performance was apparently so weak that the developers decided to deploy a hotfix buffing him (by reducing the number and frequency of available [=EMPs=] and slowing down survivors who fire an [=EMP=] EMP during a chase) almost immediately after he was released.



--->'''Chucky''': Get back here! I'm not freakin' done with you!

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--->'''Chucky''': -->'''Chucky:''' Get back here! I'm not freakin' done with you!



--> '''Voiced by:''' TBA

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--> '''Voiced -->'''Voiced by:''' TBA



--> '''The Unknown:''' "''No one will hurt you... no one but me...''"

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--> '''The -->'''The Unknown:''' "''No one will hurt you... no one but me...''"



* {{Foil}}: To the Dredge, after a fashion. Both are Killers with appearances that are rife with BodyHorror, both are capable of [[VillainTeleportation teleporting around the trial]], and the maps associated with their respective chapters even share a realm in the Withered Isle. Compared to the Dredge, an EldritchAbomination with a BodyOfBodies which teleports to fixed points on the map (those being lockers), the Unknown is a HumanoidAbomination with a body resembling a singular, if [[CreepyAsymmetry horrifically distorted]] person’s, and which teleports to [[DoppelgangerSpin decoys]] that periodically form as it traverses the map (yet can be dispelled by Survivors). Furthermore, the Dredge has an easier time sneaking up on Survivors and attacking them directly via ''Nightfall'', while the Unknown is capable of injuring and downing Survivors from a distance via ''UVX''.

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* {{Foil}}: To the Dredge, after a fashion. Both are Killers with appearances that are rife with BodyHorror, both are capable of [[VillainTeleportation teleporting around the trial]], and the maps associated with their respective chapters even share a realm in the Withered Isle. Compared to the Dredge, an EldritchAbomination with a BodyOfBodies which teleports to fixed points on the map (those being lockers), the Unknown is a HumanoidAbomination with a body resembling a singular, if [[CreepyAsymmetry horrifically distorted]] person’s, person's, and which teleports to [[DoppelgangerSpin decoys]] that periodically form as it traverses the map (yet can be dispelled by Survivors). Furthermore, the Dredge has an easier time sneaking up on Survivors and attacking them directly via ''Nightfall'', while the Unknown is capable of injuring and downing Survivors from a distance via ''UVX''.
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* LuringInPrey: Survivors weakend by ''UVX'' start hearing coherent versions of its voice lines, implying it has some psychological effect that helps lure victims towards it.
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* ShapeshifterModeLock: Implied by its backstory. Via a combination of a victim trying to give it a physical definition, and being grabbed mid-attack by The Entity, its normally undefined shape has been locked into the appearance of heavily distorted human carrying a fireaxe, and while it can manifest decidedly non-human traits, seems incapable of using its full abilities.
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* {{Foil}}: To the Dredge, after a fashion. Both are Killers whose appearances are rife with BodyHorror, both are capable of [[VillainTeleportation teleporting around the trial]], and the maps associated with their respective chapters even share a realm in the Withered Isle. Compared to the Dredge, an EldritchAbomination with a BodyOfBodies which teleports via fixed points on the map (those being lockers), the Unknown is a HumanoidAbomination with a body resembling a singular person’s, but one that is [[CreepyAsymmetry horrifically distorted]], and which teleports via [[DoppelgangerSpin decoys]] that periodically form as it traverses the map (yet can be dispelled by Survivors). Furthermore, the Dredge has an easier time sneaking up on Survivors and attacking them directly via ''Nightfall'', while the Unknown is capable of injuring and downing Survivors from a distance via ''UVX''.

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* {{Foil}}: To the Dredge, after a fashion. Both are Killers whose with appearances that are rife with BodyHorror, both are capable of [[VillainTeleportation teleporting around the trial]], and the maps associated with their respective chapters even share a realm in the Withered Isle. Compared to the Dredge, an EldritchAbomination with a BodyOfBodies which teleports via to fixed points on the map (those being lockers), the Unknown is a HumanoidAbomination with a body resembling a singular person’s, but one that is singular, if [[CreepyAsymmetry horrifically distorted]], distorted]] person’s, and which teleports via to [[DoppelgangerSpin decoys]] that periodically form as it traverses the map (yet can be dispelled by Survivors). Furthermore, the Dredge has an easier time sneaking up on Survivors and attacking them directly via ''Nightfall'', while the Unknown is capable of injuring and downing Survivors from a distance via ''UVX''.



* VerbalTic: Most, if not all of The Unknown’s voice lines contain unnatural punctuation in the form of briefly pausing mid-sentence (or even mid-word), as if to emphasize its [[HumanoidAbomination deeply flawed]] [[BecomeARealBoy attempts to appear human]].

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* VerbalTic: Most, if not all of The the Unknown’s voice lines contain unnatural punctuation in the form of briefly pausing brief, mid-sentence (or even mid-word), mid-word) pauses, as if to emphasize its [[HumanoidAbomination deeply flawed]] [[BecomeARealBoy attempts to appear attempt at appearing human]].

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