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Investigator Tropes:



* AllLovingHero: Despite everything they had done, when [[spoiler:Azar lies defeated at her hands, waiting for her to finish him off]], she nevertheless refuses to kill them and gives them another chance.

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* AllLovingHero: Despite everything they had done, when [[spoiler:Azar lies defeated at her hands, waiting for her to finish him off]], she nevertheless refuses to kill them and gives them another chance.[[note]]This personality trait was dropped after a patch and replaced with TheDeterminator.[[/note]]



Secret Identity Tropes
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* IJustWantToHaveFriends: Most of her issues stem from not having time to make friends.
* ParentalNeglect: Her father was too busy being a CEO.



* AmnesiacHero: As can be seen in "Chrono Ark: Hope", [[spoiler:all of them were actually participants of the Ark Project before it has taken the turn it has.]] Multiple of them give signs that they remember their identity [[VisionsOfAnotherSelf in their dreams]].

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* AmnesiacHero: As can be seen in "Chrono Ark: Hope", [[spoiler:all of them were actually participants of the Ark Project before it has taken the turn it has.]] Multiple Some of them give signs that they remember their identity [[VisionsOfAnotherSelf in their dreams]].dreams]].
* AmnesiacDissonance: If you opt to reveal the truth of their past identities, some of the Investigators undergo a wild personality shift. [[spoiler:Pressel and Ilya go from heroes to complete assholes, Joey and Johan realize they were losers, etc.]]



Investigator Tropes:



* BitchInSheepsClothing: He presents himself as a trustworthy teammate in the prologue and provides advice to Lucy upon confronting the Witch. But further into the fight, he doesn't show concern for Lian bearing the curses, stopped Hein from telling Lucy to cast the curse on either him or Azar because she has to make grow to make decisions on her own--despite Lucy being an inexperienced leader and child who should be receiving that help now, casually reacting to Lian's death like a game character died and spouting video game terms to everyone else's bewilderment, and finally, he was about to abandon Lucy to the Witch, only turning around when he heard Lucy say she wanted to save the world where she hadn't wanted to in previous runs.
* DeathByAThousandCuts: His fighting style. He can [[SpontaneousWeaponCreation conjure multiple illusion swords]], which are canonically extremely fast (represented in gameplay as having swiftness) and can also hit any target on field. Each individual sword may not deal a ton of damage, but with the right build he can rather easily summon a fan of illusion blades each turn.

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* BitchInSheepsClothing: He presents himself as a trustworthy teammate in the prologue and provides advice to Lucy upon confronting the Witch. But further into the fight, he doesn't show concern for Lian bearing the curses, stopped Hein from telling Lucy to cast the curse on either him or Azar because she has to make grow to make decisions on her own--despite Lucy being an inexperienced leader and child who should be receiving that help now, casually reacting to Lian's death like a game character died and spouting video game terms to everyone else's bewilderment, and finally, he was about to abandon Lucy to the Witch, only turning around when he heard Lucy say she wanted to save the world where she hadn't wanted to in previous runs.
* DeathByAThousandCuts: His fighting style. He can [[SpontaneousWeaponCreation conjure multiple illusion swords]], which are canonically extremely fast (represented in gameplay as having swiftness) and can also hit any target anything on the field. Each individual illusion sword may not deal a ton of damage, be weak, but with the right build he Azar can rather easily summon a fan of illusion blades swords each turn.



Secret Identity Tropes:
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* BitchInSheepsClothing: He presents himself as a trustworthy teammate in the prologue and provides advice to Lucy upon confronting the Witch. But further into the fight, he doesn't show concern for Lian bearing the curses, stopped Hein from telling Lucy to cast the curse on either him or Azar because she has to make grow to make decisions on her own--despite Lucy being an inexperienced leader and child who should be receiving that help now, casually reacting to Lian's death like a game character died and spouting video game terms to everyone else's bewilderment, and finally, he was about to abandon Lucy to the Witch, only turning around when he heard Lucy say she wanted to save the world where she hadn't wanted to in previous runs.



* GradualRegeneration: Joey's playstyle revolves around giving everyone healing buffs
* InsufferableGenius: Undeniably a gifted chemist whose potions are a huge help for the team. And oh boy does he let people know about it.

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* GradualRegeneration: Joey's playstyle revolves around giving everyone healing buffs
the party regeneration and status buffs.
* InsufferableGenius: Undeniably a gifted chemist whose potions are a huge help for the team. And oh boy does he let people know about it.



* MasterPoisoner: Joey can also be played as a damage-over-time fighter, using poisons that aren't as strong as pain magic but are highly effective at bypassing enemy resistances.

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* MasterPoisoner: Joey can also be played as a damage-over-time fighter, using poisons that aren't as strong as pain magic but are highly effective at bypassing enemy resistances. Joey also has skills that can debuff crowds of enemies by gassing the battlefield.



Secret Identity Tropes:
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Investigator Tropes:



* ActionBomb: If needed, one card lets you throw Eve, causing her to explode and somehow shield the party. This knocks her out for two turns.
* AssistCharacter: When Sizz uses a healing spell on one ally, they gain Eve as an assist who can attack when the ally attacks. Boosting the same ally twice makes Eve even stronger. Some of Sizz's skills cause Eve to boost that character further.

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* ActionBomb: If needed, one card lets you throw Eve, causing her to explode and somehow shield the party. This knocks her Eve out for two turns.
* AssistCharacter: When Sizz uses a healing spell on one ally, they gain Eve as an assist who can attack once when the ally attacks. Boosting the same ally twice makes Eve even stronger. Some of Sizz's skills cause Eve to boost that character further.



Secret Identity Tropes:
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* HighPoweredCareerWoman: Sizz is basically second-in-command of the Ark Project.



Investigator Tropes:



Secret Identity Tropes:
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* IndexedAndNerdy: He's basically every main stereotypical nerd trope on this list.



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*



Secret Identity
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See [[spoiler:Chiyo]].



Investigator Tropes:



Secret Identity Tropes:
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* Cult: She was raised by one. The Holy State of Baraq wasn't much better.
* EvilStoleMyFaith: At some point, she realized that God wasn't a good person - or possibly didn't exist - if they could stand back and watch humanity commit atrocity after atrocity across the world.



Secret Identity Tropes:
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* DirtyCoward: He'll grovel before the final boss if he's about to die.
--> Ilya: Wait, I have nothing to do with these [[KilledMidSentence guys-]]



A tank dressed-
'''*BOOM*'''

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A tank dressed-
'''*BOOM*'''
dressed-\\
'''*BOOM*'''\\



* AwesomeButImpractical: The whole tank. It does even more damage than the FinalBoss ''on the first turn'', and then adds insult to injury since it has full immunity to all damage from Investigators who are at Death's Door... but it takes a whole four turns to reload, during which it has to resort to sending weak footsoldiers and potshots from the side ports.

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* AlphaStrike: The Parade Tank unleashes its devastating cannon on the first turn, but then spends another three turns reloading.
* AwesomeButImpractical: The whole tank. It does even more damage than the FinalBoss ''on the first turn'', and then adds insult to injury since it has full immunity to all damage from Investigators who are at Death's Door... Door (which is basically most of your party after taking a mortar to the face)... but it takes a whole four three turns to reload, during which it has to resort to sending reload. Its only other abilities are summoning weak footsoldiers drummer boys and and taking potshots from the side ports.

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The Witch's three-headed dog. They start off by inflicting a quick bite that deals moderate damage, and then perform a howl that deals ScratchDamage to both Investigators but can solidify their former attack from pain damage to an injury. They're an introduction to the importance of healing between rounds.

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The Witch's three-headed dog. They Every turn, they start off by inflicting a quick bite that deals moderate damage, and then perform a howl that howl, which deals deals ScratchDamage to both Investigators but can solidify their former attack from pain turn the damage to from the bite into an injury.injury that can't be easily healed. They're an introduction to the importance of healing between rounds.



A lineage of warrior hedgehogs who have the misfortune of lacking the wisdom to realize how pointless their CycleOfRevenge against your party is.

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A lineage of warrior hedgehogs who have the misfortune of lacking the wisdom to realize how pointless their CycleOfRevenge against your party is. Dorochi will begin the fight by showing off their super move on every member of the party. From there, Dorochi will obsess over a character in your party based on a counter that shifts according to how much mana is used; if an Investigator uses a skill from hand and Dorochi is obsessed with that character, he counters them ''hard''. Once you deplete his HP, Dorochi will unleash a final barrier in the form of four magical swords, which must be destroyed to deal the final blow.



* RippleEffectProofMemory: They are some of the ''only'' beings in the world that somehow survive the time loop. They waste this power trying to get revenge on you.
* WeaponizedAnimal: Each Dorochi fights by sticking blades to their sides and using their natural agility to throw themselves at you.
* YouKilledMyFather: You killed Dorochi the 1st in self-defense. From there, each Dorochi seeks to avenge their father.



A chuckling clown who's infatuated with your deck. The Joker will begin by forcing you to skill cards in your deck to replace with his own calling card, which deals massive damage to anyone with a debuff when it's played. In turn, the Joker fights with a bleed-based knife, and can counter-attack with stuns, increasing the chance that his card will trigger.

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A chuckling clown who's infatuated with your deck. The Joker will begin by forcing you to skill cards select a card in your deck to replace with his own calling card, which deals massive damage to anyone any Investigator with a debuff when it's played. played (and it will play itself if it's in your hand at the end of your turn). He'll add a second calling card. In turn, the Joker fights with a bleed-based bleed-heavy knife, and can counter-attack with stuns, increasing after getting hit four times by stunning a random character. These debuffs will increase the chance that his card will trigger.



A burly strongclown whose schtick is juggling... ''dynamite''. His two gimmicks revolve around forcing ''you'' to juggle cards, as one ability forces self-destructing dynamite skills into your deck, while the other skill punishes you with thrown dynamite for holding onto cards.

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A burly strongclown whose schtick is juggling... ''dynamite''. His two gimmicks revolve around forcing ''you'' to juggle cards, as one ability forces self-destructing dynamite skills into your deck, hand, while the other skill punishes you with thrown dynamite for holding onto cards.

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