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* ZeroPercentApprovalRating: The Friendlies are publicly disliked because of their fanaticism. To prove his objectivity, Tam Olyn writes a series of articles that paint the culture in good light. [[spoiler: It's part of his plan of revenge.]]
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* DarkIsEvil / DarkIsNotEvil: All Friendlies (fanatical or faithful) always wear black.
to:
* HatedByAll: The Friendlies are publicly disliked because of their fanaticism. To prove his objectivity, Tam Olyn writes a series of articles that paint the culture in good light. [[spoiler: It's part of his plan of revenge.]]
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* TheTheocracy / TheRepublic: Led by the United Council of Churches, with the Eldest of Elders as their leader. Of course, being a republic, the Elders are elected.
to:
* TheTheocracy / TheRepublic: TheTheocracy: Led by the United Council of Churches, with the Eldest of Elders as their leader. Of course, being a republic, the Elders are elected.
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* CoolHouse / ElaborateUndergroundBase: In ''Dorsai!'', the heroes have to sneak into a underground residential complex to capture a vital target. While deep beneath the surface, equipment around the residence creates the illusion that its outside on a planetary surface.
to:
* CoolHouse / ElaborateUndergroundBase: In ''Dorsai!'', the heroes have to sneak into a underground residential complex to capture a vital target. While deep beneath the surface, equipment around the residence creates the illusion that its it's outside on a planetary surface.
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Spelling corrections
Changed line(s) 24 (click to see context) from:
* MilitaryAcademy: The Academy, were Dorsai are trained to be soldiers since their youth.
to:
* MilitaryAcademy: The Academy, were where Dorsai are trained to be soldiers since their youth.
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* HegemonicEmpire: One of the major powers among the Younger Worlds, having domination over their star system. However, they mostly leave their wards alone. Power means the Extoics can remain objective.
to:
* HegemonicEmpire: One of the major powers among the Younger Worlds, having domination over their star system. However, they mostly leave their wards alone. Power means the Extoics Exotics can remain objective.
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* FantasyCounterpartCulture: Analogous to the Roundheads of the EnglishCivilWar.
to:
* FantasyCounterpartCulture: Analogous to the Roundheads of the EnglishCivilWar.UsefulNotes/EnglishCivilWar.
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----
to:
----
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* LibertariansInSpace
* PlanetaryNation: The Dorsai are more culturally united than politically.
* PlanetaryNation: More like inter-planetary nation. The Exotics have two worlds, but like the Dorsai have little government. However, the Exotics have a stronger "government" than the Dorsai.
* PlanetaryNation: Like the Exotics, the Friendlies have more than one world.
* PlanetaryNation
* PlanetaryNation
* PlanetaryNation
* PlanetaryNation: Despite this, Dunnin's World tends to be considered pretty backwater.
* PlanetaryNation
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Fourth planet of the solar system. Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
to:
Fourth planet of the solar system. Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
hinterland.
* PlanetaryNation: The background information mention this.
* PlanetaryNation: The background information mention this.
Added DiffLines:
* PlanetaryNation
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Changed line(s) 53,54 (click to see context) from:
Their homeworlds of Harmony and Association are resource poor - no metals and poor farming conditions. It was an ideal place for the first settlers wishing to live an aesthetic, agrarian lifestyle. Alas, to survive as a culture they needed something to trade. Lacking products and having little practical skills, they've became mercenaries - conscripted cannon fodder to fight in others wars.
to:
Their homeworlds of Harmony and Association are resource poor - no metals and poor farming conditions. It was an ideal place for the first settlers wishing to live an aesthetic, ascetic, agrarian lifestyle. Alas, to survive as a culture they needed something to trade. Lacking products and having little practical skills, they've became mercenaries - conscripted cannon fodder to fight in others wars.
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* TheEmpire: Has some trappings of the trope. It's one of the "Tight" contract worlds - employment contracts can be sold off to another world without the individual's consent. It rules the Alpha Centauri system, is very wealthy, dominated by an elite, and has a large and powerful military. It uses it's military / scientific might and influence to attempt to influence other worlds to embrace the Tight Contract market.
to:
* TheEmpire: Has some trappings of the trope. It's one of the "Tight" contract worlds - employment contracts can be sold off to another world without the individual's consent. It rules the Alpha Centauri system, is very wealthy, dominated by an elite, and has a large and powerful military. It uses it's military / scientific might and influence to attempt to influence get the other worlds to embrace the Tight Contract market.
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Orbiting Sirius, Freiland was settled by Northern Europeans. As a result, the planet is known for their work ethic, self-sufficiency, most of all, their bureaucracy. With plenty of natural resources, the planet is rich and prosperous. Competitive allies with their neighbors, New Earth.
to:
Orbiting Sirius, Freiland was settled by Northern Europeans. As a result, the planet is known for their work ethic, self-sufficiency, and most of all, their bureaucracy. With plenty of natural resources, the planet is rich and prosperous. Competitive allies with their neighbors, New Earth.
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Changed line(s) 39 (click to see context) from:
* CadreOfForeignBodyguards: The Bond has whole Dorsai companies as a bodyguard. Ian doesn't think too highly of these "show guards".
to:
* CadreOfForeignBodyguards: The Bond has whole Dorsai companies as a bodyguard.escorts. Ian doesn't think too highly of these "show guards".
Changed line(s) 76 (click to see context) from:
* TheTheocracy: Led by the United Council of Churches, with the Eldest of Elders as their leader. Of course, being a republic, the Elders are elected.
to:
* TheTheocracy: TheTheocracy / TheRepublic: Led by the United Council of Churches, with the Eldest of Elders as their leader. Of course, being a republic, the Elders are elected.
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Frontier planet orbiting Altair, with few resources and low population. Barely terraformed and with little resources. Originally controlled by the Corbel (a "co-operative society), and first colonized to provide gambling and other entertainments on a world with no laws. However, the planet was eventually left to fend for itself.
to:
Frontier planet orbiting Altair, with few resources and low population. Barely terraformed and with little resources. Originally controlled by the Corbel (a "co-operative society), society"), and first colonized to provide gambling and other entertainments on a world with no laws. However, the planet was eventually left to fend for itself.
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Changed line(s) 51,52 (click to see context) from:
Inhabiting the worlds of Epsilon Eridanus, the Friendlies are a puritanical, deeply religious society. Throughout the Fourteen Worlds, they're known as fanatics - using their faith to justify their actions. However, others Friendlies have demonstrated that they are Faithful - following their beliefs instead of using them. As such, the culture displays the vital characteristic of Faith.
to:
Inhabiting the worlds of Epsilon Eridanus, the Friendlies are a puritanical, deeply religious society. Throughout the Fourteen Worlds, they're known as fanatics - using their faith to justify their actions. However, others other Friendlies have demonstrated that they are Faithful - following their beliefs instead of using them. As such, the culture displays the vital characteristic of Faith.
Changed line(s) 67 (click to see context) from:
* EliteArmy: While notable for their weak but cheap mercenaries, the Friendlies do have their excellent and zealous troops.
to:
* EliteArmy: While notable for their weak but cheap mercenaries, the Friendlies do have their own excellent and zealous troops. regular forces.
Changed line(s) 70,71 (click to see context) from:
* HadToBeSharp: With few natural resources, they had to find something to sell or fail due to economic pressures. A sparse lifestyle of framing does produce strong, healthy people. And there's enough to spare to fight in wars.
* IronicName: The Friendlies are far from being warm and nice. Likewise, Harmony and Association are plagued by violence.
* IronicName: The Friendlies are far from being warm and nice. Likewise, Harmony and Association are plagued by violence.
to:
* HadToBeSharp: With few natural resources, they had to find something to sell or fail due to economic pressures. A sparse lifestyle of framing farming does produce strong, healthy people. And there's enough to spare to fight in wars.
* IronicName: The Friendlies are far from being warm and nice. Likewise, Harmony and Association are plagued byviolence.discord and schism.
* IronicName: The Friendlies are far from being warm and nice. Likewise, Harmony and Association are plagued by
Changed line(s) 74 (click to see context) from:
* PrivateMilitaryContractors
to:
* PrivateMilitaryContractorsPrivateMilitaryContractors: Cornering the [[WeHaveReserves numerous]] fodder market.
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Airless mining world within the Procyon system, noted for it's plentiful and varied metals. Its inhabitants live in a subterranean network of communities, mining below the surface. Life is harsh, and the world is almost anarchic, governed by a criminal society. In desperation, some miners sign up to become mercenaries.
to:
Airless mining world within the Procyon system, noted for it's plentiful and varied metals. Its inhabitants live in a subterranean network of communities, mining below the surface. Life is harsh, and the world is almost anarchic, and governed by a criminal society. In desperation, some miners sign up to become mercenaries.
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* BeneathTheEarth
to:
* BeneathTheEarth BeneathTheEarth: Naturally, considering the surface conditions.
Changed line(s) 137 (click to see context) from:
Orbiting Sirius, Freiland was settled by Northern Europeans. As a result, the planet is known for their work ethic, self-sufficiency, most of all, their bureaucracy. (Their laws can be rather perplexing.) With plenty of natural resources, the planet is rich and prosperous. Competitive allies with their neighbors, New Earth.
to:
Orbiting Sirius, Freiland was settled by Northern Europeans. As a result, the planet is known for their work ethic, self-sufficiency, most of all, their bureaucracy. (Their laws can be rather perplexing.) With plenty of natural resources, the planet is rich and prosperous. Competitive allies with their neighbors, New Earth.
Changed line(s) 139 (click to see context) from:
* ObstructiveBureaucrat: Their most common characteristic Freilanders are known for.
to:
* ObstructiveBureaucrat: Their most common characteristic Freilanders are known for. for - Their laws can be rather perplexing.
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* RobeandWizardHat: Just the robes, but more than once do people describe an Exotic as "wizards".
to:
* RobeandWizardHat: RobeAndWizardHat: Just the robes, but more than once do people describe an Exotic as "wizards".
Changed line(s) 51,52 (click to see context) from:
Inhabiting the worlds of Epsilon Eridanus, the Friendlies are a puritanical, deeply religious society. Throughout the Fourteen Worlds, they're known as fanatics - using their faith to justify their actions. However, others Friendlies have demonstrated that they are Faithful - following their beliefs instead of using them. As such, the culture resent the vital characteristic of Faith.
to:
Inhabiting the worlds of Epsilon Eridanus, the Friendlies are a puritanical, deeply religious society. Throughout the Fourteen Worlds, they're known as fanatics - using their faith to justify their actions. However, others Friendlies have demonstrated that they are Faithful - following their beliefs instead of using them. As such, the culture resent displays the vital characteristic of Faith.
Changed line(s) 70 (click to see context) from:
* HadToBeSharp: With few natural resources, they had to find something to sell or fail due to economic pressures. A sparse lifestyle of framing does produce strong people. And there's enough to spare to fight in wars.
to:
* HadToBeSharp: With few natural resources, they had to find something to sell or fail due to economic pressures. A sparse lifestyle of framing does produce strong strong, healthy people. And there's enough to spare to fight in wars.
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Hard science cultures, noted for their technical talents and being Tight-contract worlds. Because of the high need for their skills and knowledge, these planets are wealthy and influential. While hard science and logic are important characteristics, it is not considered as relevant as Courage, Faith, or Philosophy.
to:
Hard science cultures, noted for their technical talents and being Tight-contract worlds. Because of the high need for their skills and knowledge, these planets are wealthy and influential. While hard science and logic are is an important characteristics, characteristic, it is not considered as relevant as Courage, Faith, or Philosophy.
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minot edits
Changed line(s) 23 (click to see context) from:
* MilitaryAcademy: The Academy, the school were Dorsai are trained to be soldiers since their youth.
to:
* MilitaryAcademy: The Academy, the school were Dorsai are trained to be soldiers since their youth.
Changed line(s) 62 (click to see context) from:
* CivilWar: The planet is plagued by wars between Friendly sects. Donal career begins by working as a trooper for the "First Dissident Church", who was fighting against the Orthodox forces.
to:
* CivilWar: The planet is two planets are plagued by wars conflicts between Friendly sects. Donal begins his career begins by as an officer for troopers working as a trooper for the "First Dissident Church", who was fighting against the Orthodox forces.
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* FlauntingYourFleets: The planet always maintains a large fleet of ships in orbit, one more sign of it's power.
to:
* FlauntingYourFleets: The planet always Always maintains a large fleet of ships in orbit, and one more sign of it's its power.
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* PrivateMilitaryContractors: Under Marshall Galt, the Freiland government hires out their local forces as mercenaries. It was done as an alternative to conducting "live exercises" (conducting small skirmishes against enemies) to help keep their fighting forces in fighting shape.
to:
* PrivateMilitaryContractors: Under Marshall Galt, the Freiland government hires out their local forces as mercenaries. It was done as an alternative to conducting "live exercises" (conducting small skirmishes against enemies) to help keep their fighting forces in fighting shape.
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Changed line(s) 16 (click to see context) from:
The descendants of unemployed mercenaries and others seeking freedom, they developed into a culture of fierce individualists. While technically ruled by a loose confederation, the central and local governments have no real power. They allow no one to interfere with their freedoms. At the same time, they are traditional folk, and have a sense of responsibility towards others. It is this accountability is what drives the Dorsai.
to:
The descendants of unemployed mercenaries and others seeking freedom, they developed into a culture of fierce individualists. While technically ruled by a loose confederation, the central and local governments have no real power. They The people allow no one to interfere with their freedoms. At the same time, they are traditional folk, and have a sense of responsibility towards others. It is this accountability is what drives the Dorsai.
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Dominating the Procyon system, the Exotics is a rather unique culture. To outsiders, they seem to be peaceful if very odd mystics. In reality, they're rather relentless in their ideology of non-interference. Specialists in medicine, psychology, genetic engineering, social sciences, but above all their culture represents Philosophy.
to:
Dominating the Procyon system, the Exotics is a rather unique culture. To outsiders, they seem to be peaceful if very odd mystics. In reality, they're rather relentless in their ideology of non-interference. Specialists in medicine, psychology, genetic engineering, social sciences, but above all their culture represents Philosophy.
Changed line(s) 53,54 (click to see context) from:
Their homeworlds of Harmony and Association are resource poor - with no metals and poor farming conditions. It was an ideal place for the first settlers wishing to live an aesthetic lifestyle. Alas, to survive as a culture they needed something to trade. Lacking products and having little practical skills, they've became mercenaries - conscripted cannon fodder to fight in others wars.
to:
Their homeworlds of Harmony and Association are resource poor - with no metals and poor farming conditions. It was an ideal place for the first settlers wishing to live an aesthetic aesthetic, agrarian lifestyle. Alas, to survive as a culture they needed something to trade. Lacking products and having little practical skills, they've became mercenaries - conscripted cannon fodder to fight in others wars.
Changed line(s) 58,59 (click to see context) from:
* AsceticAesthetic: When Tam visits one of Harmony small villages, he's notes how spartan the town is - buildings of concrete and plastic that would have been considered temporary structures, and people wearing black. In general, the Friendlies wear black, and leave their churches undecorated.
* CannonFodder: Their only major export. Ironically because they corner this market, they still make better soldiers than the inexperienced Cassidaian conscripts.
* CannonFodder: Their only major export. Ironically because they corner this market, they still make better soldiers than the inexperienced Cassidaian conscripts.
to:
* AsceticAesthetic: When Tam visits one of Harmony Harmony's small villages, he's notes how spartan the town is - buildings of concrete and plastic that would have been considered temporary structures, and people wearing black. In general, the Friendlies wear black, and leave their churches undecorated.
* CannonFodder: Their only major export. Ironically because they corner this market, theystill make were the better soldiers than the when faced against inexperienced Cassidaian conscripts.
* CannonFodder: Their only major export. Ironically because they corner this market, they
Changed line(s) 61 (click to see context) from:
* ChristianityIsCatholic: Averted - The Friendlies are closer to protestant Christian trappings (Church leaders use the title "Elder", and refuse to use any artwork in their places of worship), but are separate sect(s). According to ''The New Dorsai Companion'', some Friendlies have fused Muslim, Jews, or even Buddhist beliefs with Christian traditions.
to:
* ChristianityIsCatholic: Averted - The Friendlies are closer to protestant Christian trappings (Church leaders use the title "Elder", and refuse to use any artwork in their places of worship), but are a separate sect(s). sect. According to ''The New Dorsai Companion'', some Friendlies have fused Muslim, Jews, Jewish, or even Buddhist beliefs with Christian traditions. traditions.
* CivilWar: The planet is plagued by wars between Friendly sects. Donal career begins by working as a trooper for the "First Dissident Church", who was fighting against the Orthodox forces.
* CivilWar: The planet is plagued by wars between Friendly sects. Donal career begins by working as a trooper for the "First Dissident Church", who was fighting against the Orthodox forces.
Changed line(s) 75 (click to see context) from:
* TheTheocracy
to:
* TheTheocracyTheTheocracy: Led by the United Council of Churches, with the Eldest of Elders as their leader. Of course, being a republic, the Elders are elected.
Changed line(s) 81,82 (click to see context) from:
Hard science cultures, noted for their technical talents and being Tight-contract worlds. Because of the high need for their skills and knowledge, these planets are wealthy and influential. While hard science and logic are important characteristics, it is not as important as Courage, Faith, or Philosophy.
to:
Hard science cultures, noted for their technical talents and being Tight-contract worlds. Because of the high need for their skills and knowledge, these planets are wealthy and influential. While hard science and logic are important characteristics, it is not considered as important relevant as Courage, Faith, or Philosophy.
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Hard Science world orbiting Alpha Centauri B. The leading center of research and development of the Fourteen Worlds. Ruled by technocrats, the planet has a tightly controlled, people are seen as social resources. The Newtonians are rich and powerful thanks to its discoveries, and controls the Alpha Centauri system.
to:
Hard Science world orbiting Alpha Centauri B. The leading center of research and development of the Fourteen Worlds. Ruled by technocrats, the planet has a tightly controlled, people are seen as social resources. The Newtonians are rich and powerful thanks to its discoveries, and controls the Alpha Centauri system.
discoveries.
Changed line(s) 109 (click to see context) from:
Frontier world of Tau Ceti, known for its Entrepreneurs and commercial activities. Though having a larger surface than Earth, the planet has less mass (thus less gravity). With large unexplored and undeveloped landmasses, Ceta is the newest settled world. Multiple sovereign states exist on the planet, but it has no central government.
to:
Frontier world of Tau Ceti, known for its Entrepreneurs entrepreneurs and commercial activities. Though having a larger surface than Earth, the planet has less mass (thus less gravity). With large unexplored and undeveloped landmasses, Ceta is the newest settled world. Multiple sovereign states exist on the planet, but it has no central government.
Changed line(s) 116 (click to see context) from:
Airless mining world within the Procyon system, noted for it's plentiful and varied metals. Its inhabitants live in a subterranean network of communities, mining below the surface. Life is harsh, and the world is almost anarchic - governed by a criminal society. In desperation, some miners sign up to become mercenaries.
to:
Airless mining world within the Procyon system, noted for it's plentiful and varied metals. Its inhabitants live in a subterranean network of communities, mining below the surface. Life is harsh, and the world is almost anarchic - anarchic, governed by a criminal society. In desperation, some miners sign up to become mercenaries.
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* TheFederation: In regards to Off-world affairs.
to:
* DuringTheWar: New Earth is noted for having a number of colonial conflicts. The Atland CivilWar is featured in "Soldier, Ask Not".
* TheFederation: In regards to Off-worldaffairs.affairs, the planet acts as one.
* TheFederation: In regards to Off-world
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* LaResistance: The Blue Front saw itself as fighting against a unfair representation between the cities and the countryside. Subverted in that they're generally considered a fringe political group, and later becomes increasingly violent.
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* CadreOfForeignBodyguards: The Bond has whole Dorsai companies as a bodyguard. Ian doesn't think too highly of these "show guards".
Changed line(s) 60 (click to see context) from:
* ChristianityIsCatholic: Averted - The Friendlies are closer to protestant Christian trappings (Church leaders use the title "Elder", and refuse to use any artwork in their places of worship), but are separate sect(s). According to the "New Dorsai Companion", some Friendlies have fused Muslim, Jews, or even Buddhist beliefs with Christian traditions.
to:
* ChristianityIsCatholic: Averted - The Friendlies are closer to protestant Christian trappings (Church leaders use the title "Elder", and refuse to use any artwork in their places of worship), but are separate sect(s). According to the "New ''The New Dorsai Companion", Companion'', some Friendlies have fused Muslim, Jews, or even Buddhist beliefs with Christian traditions.
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Hard science cultures, noted for their technical talents and being Tight-contract worlds. Because of the high need for their skills and knowledge, these planets are wealthy and influential.
to:
Hard science cultures, noted for their technical talents and being Tight-contract worlds. Because of the high need for their skills and knowledge, these planets are wealthy and influential. \n While hard science and logic are important characteristics, it is not as important as Courage, Faith, or Philosophy.
* FlauntingYourFleets: The planet always maintains a large fleet of ships in orbit, one more sign of it's power.
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to:
* GadgeteerGenius: Their many patents is the reason why the planet is so powerful.
Changed line(s) 122,124 (click to see context) from:
* PleasurePlanet: According to the "New Dorsai Companion", the planet was settled for this purpose. With it's links to the underworld and desert nature, Dunnin's sounds like a Las Vegas InSpace. But eventually, it just became the backwater that the rest of the worlds treats it as.
* TheSyndicate: The Corbel has links to the criminal societies of the Fourteen Worlds, according to the New Dorsai Companion.
* TheSyndicate: The Corbel has links to the criminal societies of the Fourteen Worlds, according to the New Dorsai Companion.
to:
* PleasurePlanet: According to the "New ''The New Dorsai Companion", Companion''states the planet was settled for this purpose. With it's links to the underworld and desert nature, Dunnin's sounds like a Las Vegas InSpace. But eventually, it just became the backwater that the rest of the worlds treats it as.
* TheSyndicate: The Corbel has links to the criminal societies of the Fourteen Worlds,according to as mentioned in the New Dorsai Companion.''Companion''.
* TheSyndicate: The Corbel has links to the criminal societies of the Fourteen Worlds,
Changed line(s) 130,131 (click to see context) from:
* JackOfAllStats
to:
* JackOfAllStats
JackOfAllStats: Earth's hat. While regular Earthmen may not be as skilled as the Splinter Cultures, they retain all their abilities. In addition, the people of Earth have a capacity that the younger worlds lack. A capacity which manifests itself in only a few people, such as Tam Olyn.
Changed line(s) 136,137 (click to see context) from:
* PrivateMilitaryContractors: Under Marshall Galt, the Freiland government hires out their local forces as mercenaries. It was done as an alternative to conducting "live exercises" (conducting small skirmishes against enemies) as to help keep their fighting forces in fighting shape.
to:
* PrivateMilitaryContractors: Under Marshall Galt, the Freiland government hires out their local forces as mercenaries. It was done as an alternative to conducting "live exercises" (conducting small skirmishes against enemies) as to help keep their fighting forces in fighting shape.
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minor edit
Changed line(s) 71 (click to see context) from:
* MartyrdomCulture: They may die in other folk's wars in large numbers, but they now they die for their people and their faith.
to:
* MartyrdomCulture: They may die in other folk's wars in large numbers, but they now know they die for their people and their faith.
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Changed line(s) 19 (click to see context) from:
* BadassArmy
to:
* BadassArmyBadassArmy: Not only their major export, it's also their [[PlanetofHats Hat]].
* ElitesAreMoreGlamorous: Most of the Cycle focuses on the Dorsai, and in-universe the Dorsai are well renown for the elite capabilities.
* MilitaryAcademy: The Academy, the school were Dorsai are trained to be soldiers since their youth.
Changed line(s) 37,38 (click to see context) from:
* TechnicalPacifist: While they refuse to use violence themselves, it's not because of a moral code. Fighting would endanger their objectivity, and they have no qualms about using unscrupulous means to accomplish a goal.
* TheMedic
* TheMedic
to:
* TechnicalPacifist: While they refuse to use violence themselves, it's not because HegemonicEmpire: One of a moral code. Fighting would endanger the major powers among the Younger Worlds, having domination over their objectivity, and star system. However, they have no qualms about using unscrupulous mostly leave their wards alone. Power means to accomplish a goal.
the Extoics can remain objective.
*TheMedic TheMedic: One of their major exports.
*
Changed line(s) 42 (click to see context) from:
* Veganopia
to:
* VeganopiaTechnicalPacifist: While they refuse to use violence themselves, it's not because of a moral code. Fighting would endanger their objectivity, and they have no qualms about using unscrupulous means to accomplish a goal.
* SkeletonGovernment: The Exotics have no traditional government, but have social institutions that roughly correspond to the function.
* {{Veganopia}}: Tend to be vegetarians as part of their philosophy.
* SkeletonGovernment: The Exotics have no traditional government, but have social institutions that roughly correspond to the function.
* {{Veganopia}}: Tend to be vegetarians as part of their philosophy.
** SurprisinglyEliteCannonFodder: If a conscript lives long enough, they may become pretty decent soldiers.
* EliteArmy: While notable for their weak but cheap mercenaries, the Friendlies do have their excellent and zealous troops.
Changed line(s) 74 (click to see context) from:
to:
Hard science cultures, noted for their technical talents and being Tight-contract worlds. Because of the high need for their skills and knowledge, these planets are wealthy and influential.
Changed line(s) 76 (click to see context) from:
One of the Hard Science cultures. During the events of ''Dorsai'', it is a major power under the rule of Project Blaine (yes, his first name is Project). Presumably to be ''heavily'' terraformed, otherwise it wouldn't be settled. It leads the "Venus Group", which also includes the technically inclined worlds of Newton and Cassida.
to:
Changed line(s) 91 (click to see context) from:
Planet orbiting Alpha Centauri A, known for it's engineers and technicians. With Newton dominating the whole of Alpha Centauri, Cassida has been deeply influenced by it's neighbor - becoming focused on the hard sciences, and seeing people as resources. With it's natural resources, to produces the technology that Newton develops.
to:
Planet orbiting of Alpha Centauri A, known for it's engineers and technicians. With Newton dominating the whole of Alpha Centauri, Cassida has been deeply influenced by it's neighbor - becoming focused on the hard sciences, and seeing people as resources. With it's natural resources, to produces the technology that Newton develops.
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to:
* SupervillainLair: The home base of Prince William.
Changed line(s) 109 (click to see context) from:
to:
* TheSyndicate: What governs the planet (or the closest thing to) during the events of ''Dorsai!''.
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to:
* TheSyndicate: The Corbel has links to the criminal societies of the Fourteen Worlds, according to the New Dorsai Companion.
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* ObstructiveBureaucrat
to:
* ObstructiveBureaucrat
ObstructiveBureaucrat: Their most common characteristic Freilanders are known for.
* PrivateMilitaryContractors: Under Marshall Galt, the Freiland government hires out their local forces as mercenaries. It was done as an alternative to conducting "live exercises" (conducting small skirmishes against enemies) as to help keep their fighting forces in fighting shape.
* PrivateMilitaryContractors: Under Marshall Galt, the Freiland government hires out their local forces as mercenaries. It was done as an alternative to conducting "live exercises" (conducting small skirmishes against enemies) as to help keep their fighting forces in fighting shape.
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Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
to:
Fourth planet of the solar system. Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
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* TheCoup: One of the background events in "Soldier, Ask Not". With backing of the Friendlies, an urban-supported political party overthrows the legitimate administration.
* TheTheocracy: Said to be this, but the government seems to be handled by temporal leaders and have regular elections.
* TheTheocracy: Said to be this, but the government seems to be handled by temporal leaders and have regular elections.
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None
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Their homeworlds of Harmony and Association are resource poor - with no metals and poor farming conditions. It was an ideal place for the first settlers, wishing to live an aesthetic lifestyle. Alas, to survive as a culture, they needed something to trade. Lacking products and having little practical skills, they've became mercenaries - conscripted cannon fodder to fight in others wars.
to:
Their homeworlds of Harmony and Association are resource poor - with no metals and poor farming conditions. It was an ideal place for the first settlers, settlers wishing to live an aesthetic lifestyle. Alas, to survive as a culture, culture they needed something to trade. Lacking products and having little practical skills, they've became mercenaries - conscripted cannon fodder to fight in others wars.
* AsceticAesthetic: When Tam visits one of Harmony small villages, he's notes how spartan the town is - buildings of concrete and plastic that would have been considered temporary structures, and people wearing black. In general, the Friendlies wear black, and leave their churches undecorated.
* ChristianityIsCatholic: Averted - The Friendlies are closer to protestant Christian trappings (Church leaders use the title "Elder", and refuse to use any artwork in their places of worship), but are separate sect(s). According to the "New Dorsai Companion", some Friendlies have fused Muslim, Jews, or even Buddhist beliefs with Christian traditions.
* MartyrdomCulture: They may die in other folk's wars in large numbers, but they now they die for their people and their faith.
* TheTheocracy
* YeOldeButcheredeEnglishe: The Friendlies are noted for using "thee" and "thou" in their speech.
* YeOldeButcheredeEnglishe: The Friendlies are noted for using "thee" and "thou" in their speech.
* TheEmpire: Has some trappings of the trope. It's one of the "Tight" contract worlds - employment contracts can be sold off to another world without the individual's consent. It rules the Alpha Centauri system, is very wealthy, dominated by an elite, and has a large and powerful military. It uses it's military / scientific might and influence to attempt to influence other worlds to embrace the Tight Contract market.
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!!Earth
The homeworld of humanity, which remains the most populated and richest of the Fourteen Worlds. "Old Earth" has no centralized government, and remains multicultural and nonspecializing.
Originally, Earth played a major role in stellar affairs, with two power blocs attempting to influence the new colonies. But after the events of ''The Tactics of Mistake'', Earth has been relatively quiet in interstellar politics. Since then, Earth has focused on internal projects, such as "The Final Encyclopedia". Intergovernmental agencies and bodies exist, but they are unable to come to a consensus.
The homeworld of humanity, which remains the most populated and richest of the Fourteen Worlds. "Old Earth" has no centralized government, and remains multicultural and nonspecializing.
Originally, Earth played a major role in stellar affairs, with two power blocs attempting to influence the new colonies. But after the events of ''The Tactics of Mistake'', Earth has been relatively quiet in interstellar politics. Since then, Earth has focused on internal projects, such as "The Final Encyclopedia". Intergovernmental agencies and bodies exist, but they are unable to come to a consensus.
to:
The homeworld
Frontier world of
Originally, Earth played a major role in stellar affairs, with two power blocs attempting to influence the new colonies. But after the events of ''The Tactics of Mistake'', Earth has been relatively quiet in interstellar politics. Since then, Earth has focused on internal projects, such as "The Final Encyclopedia". Intergovernmental agencies and bodies exist, but they are unable to come to a consensus.
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* JackOfAllStats
!!Mars
Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
!!Ste. Marie
Rural and abundant planet settled by Roman Catholics, and known for their agriculturalists. Mostly quiet, it plays little role in interstellar politics. However, it shares the Procyon system with the Exotics, they're practically a ward of the culture. Governed by a democratic theocracy.
!!Mars
Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
!!Ste. Marie
Rural and abundant planet settled by Roman Catholics, and known for their agriculturalists. Mostly quiet, it plays little role in interstellar politics. However, it shares the Procyon system with the Exotics, they're practically a ward of the culture. Governed by a democratic theocracy.
to:
* JackOfAllStats
!!Mars
Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
!!Ste. Marie
Rural and abundant planet settled by Roman Catholics, and knownIntrepidMerchant: Reputed for their agriculturalists. Mostly quiet, it plays little role in interstellar politics. However, it shares the Procyon system with the Exotics, they're practically a ward of the culture. Governed by a democratic theocracy.
this, thanks to Prince William.
* [[MerchantCity Merchant Planet]]
!!Mars
Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
!!Ste. Marie
Rural and abundant planet settled by Roman Catholics, and known
* [[MerchantCity Merchant Planet]]
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!!New Earth
Multicultural world, one of the two habitable worlds of the Sirius system. Much like it's namesake, the planet never specialized socially. Sadly, the number of different cultures has resulted in conflict. It does provide a market for mercenaries. Allied with Freiland, if a bit competitive.
Multicultural world, one of the two habitable worlds of the Sirius system. Much like it's namesake, the planet never specialized socially. Sadly, the number of different cultures has resulted in conflict. It does provide a market for mercenaries. Allied with Freiland, if a bit competitive.
to:
Multicultural world, one of
Frontier planet orbiting Altair, with few resources and low population. Barely terraformed and with little resources. Originally controlled by the
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* TheFederation: In regards to Off-world affairs.
!!Freiland
Orbiting Sirius, Freiland was settled by Northern Europeans. As a result, the planet is known for their work ethic, self-sufficiency, most of all, their bureaucracy. (Their laws can be rather perplexing.) With plenty of natural resources, the planet is rich and prosperous. Competitive allies with their neighbors, New Earth.
!!Freiland
Orbiting Sirius, Freiland was settled by Northern Europeans. As a result, the planet is known for their work ethic, self-sufficiency, most of all, their bureaucracy. (Their laws can be rather perplexing.) With plenty of natural resources, the planet is rich and prosperous. Competitive allies with their neighbors, New Earth.
to:
* TheFederation: In regards PleasurePlanet: According to Off-world affairs.the "New Dorsai Companion", the planet was settled for this purpose. With it's links to the underworld and desert nature, Dunnin's sounds like a Las Vegas InSpace. But eventually, it just became the backwater that the rest of the worlds treats it as.
!!Earth
The homeworld of humanity, which remains the most populated and richest of the Fourteen Worlds. "Old Earth" has no centralized government, and remains multicultural and nonspecializing.
!!Freiland
Orbiting Sirius, Freiland was settled by Northern Europeans. AsOriginally, Earth played a result, the planet is known for their work ethic, self-sufficiency, most of all, their bureaucracy. (Their laws can be rather perplexing.) With plenty of natural resources, the planet is rich and prosperous. Competitive allies major role in stellar affairs, with their neighbors, New Earth.two power blocs attempting to influence the new colonies. But after the events of ''The Tactics of Mistake'', Earth has been relatively quiet in interstellar politics. Since then, Earth has focused on internal projects, such as "The Final Encyclopedia". Intergovernmental agencies and bodies exist, but they are unable to come to a consensus.
!!Earth
The homeworld of humanity, which remains the most populated and richest of the Fourteen Worlds. "Old Earth" has no centralized government, and remains multicultural and nonspecializing.
Orbiting Sirius, Freiland was settled by Northern Europeans. As
* JackOfAllStats
!!Freiland
Orbiting Sirius, Freiland was settled by Northern Europeans. As a result, the planet is known for their work ethic, self-sufficiency, most of all, their bureaucracy. (Their laws can be rather perplexing.) With plenty of natural resources, the planet is rich and prosperous. Competitive allies with their neighbors, New Earth.
----
!!Freiland
Orbiting Sirius, Freiland was settled by Northern Europeans. As a result, the planet is known for their work ethic, self-sufficiency, most of all, their bureaucracy. (Their laws can be rather perplexing.) With plenty of natural resources, the planet is rich and prosperous. Competitive allies with their neighbors, New Earth.
----
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!!Ceta
Frontier world of Tau Ceti, known for its Entrepreneurs and commercial activities. Though having a larger surface than Earth, the planet has less mass (thus less gravity). With large unexplored and undeveloped landmasses, Ceta is the newest settled world. Multiple sovereign states exist on the planet, but it has no central government.
Frontier world of Tau Ceti, known for its Entrepreneurs and commercial activities. Though having a larger surface than Earth, the planet has less mass (thus less gravity). With large unexplored and undeveloped landmasses, Ceta is the newest settled world. Multiple sovereign states exist on the planet, but it has no central government.
to:
Frontier world of Tau Ceti, known for its Entrepreneurs
Partly terraformed, Mars remains a dry and
!!New Earth
Multicultural world, one of the two habitable worlds of the Sirius system. Much like it's namesake, the planet never specialized socially. Sadly, the number of different cultures has
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* [[MerchantCity Merchant Planet]]
!!Dunnin's World
Frontier planet orbiting Altair, with few resources and low population. Barely terraformed and with little resources. Originally controlled by the Corbel (a "co-operative society), and first colonized to provide gambling and other entertainments on a world with no laws. However, the planet was eventually left to fend for itself.
!!Dunnin's World
Frontier planet orbiting Altair, with few resources and low population. Barely terraformed and with little resources. Originally controlled by the Corbel (a "co-operative society), and first colonized to provide gambling and other entertainments on a world with no laws. However, the planet was eventually left to fend for itself.
to:
* [[MerchantCity Merchant Planet]]
!!Dunnin's World
FrontierTheFederation: In regards to Off-world affairs.
!!Ste. Marie
Rural and abundant planetorbiting Altair, with few resources settled by Roman Catholics, and low population. Barely terraformed and with known for their agriculturalists. Mostly quiet, it plays little resources. Originally controlled by the Corbel (a "co-operative society), and first colonized to provide gambling and other entertainments on a world with no laws. role in interstellar politics. However, it shares the planet was eventually left to fend for itself. Procyon system with the Exotics, they're practically a ward of the culture. Governed by a democratic theocracy.
!!Dunnin's World
Frontier
!!Ste. Marie
Rural and abundant planet
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* PleasurePlanet: According to the "New Dorsai Companion", the planet was designed for this. With it's links to the underworld and desert nature, Dunnin's sounds like a Las Vegas InSpace.
to:
* PleasurePlanet: According to ChristianityIsCatholic: Justified that the "New Dorsai Companion", the planet was designed for this. With it's links to the underworld colonists are from Western and desert nature, Dunnin's sounds like a Las Vegas InSpace. Southern Europe.
Added DiffLines:
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Changed line(s) 9,10 (click to see context) from:
!!The Dorsai
to:
[[folder:The Dorsai]]
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* WallOfWeapons: Though true for many Dorsai, it is subverted in the ''Lost Dorsai'': the titular hero has wall of musical instruments displayed as if they were weapons which convinces the narrator that he truly has become a pacifist.
!!The Exotics
!!The Exotics
to:
* WallOfWeapons: Though true for many Dorsai, it is subverted in the ''Lost Dorsai'': the titular hero has wall of musical instruments displayed as if they were weapons which convinces the narrator that he truly has become a pacifist.
!!The Exotics
pacifist.
[[/folder]]
[[folder:The Exotics]]
!!The Exotics
[[/folder]]
[[folder:The Exotics]]
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!!The Friendlies
to:
[[folder:The Friendlies]]
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[[/folder]]
[[folder:The "Venus Group"]]
[[folder:The "Venus Group"]]
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!!Earth
The homeworld of humanity, which remains the most populated and richest of the Fourteen Worlds. "Old Earth" has no centralized government, and remains multicultural and nonspecializing.
Originally, Earth played a major role in stellar affairs, with two power blocs attempting to influence the new colonies. But after the events of ''The Tactics of Mistake'', Earth has been relatively quiet in interstellar politics. Since then, Earth has focused on internal projects, such as "The Final Encyclopedia". Intergovernmental agencies and bodies exist, but they are unable to come to a consensus.
The homeworld of humanity, which remains the most populated and richest of the Fourteen Worlds. "Old Earth" has no centralized government, and remains multicultural and nonspecializing.
Originally, Earth played a major role in stellar affairs, with two power blocs attempting to influence the new colonies. But after the events of ''The Tactics of Mistake'', Earth has been relatively quiet in interstellar politics. Since then, Earth has focused on internal projects, such as "The Final Encyclopedia". Intergovernmental agencies and bodies exist, but they are unable to come to a consensus.
to:
Hard Science world orbiting Alpha Centauri B. The
Originally, Earth played
Covered mostly by clouds, Newton has a high albedo. Reflecting its primary star's light and having two major
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* JackOfAllStats
!!Mars
Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
!!Newton
Hard Science world orbiting Alpha Centauri B. The leading center of research and development of the Fourteen Worlds. Ruled by technocrats, the planet has a tightly controlled, people are seen as social resources. The Newtonians are rich and powerful thanks to its discoveries, and controls the Alpha Centauri system.
Covered mostly by clouds, Newton has a high albedo. Reflecting its primary star's light and having two major moons, the planet has the nickname of "The Orange and the Two Pips".
----
!!Mars
Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
!!Newton
Hard Science world orbiting Alpha Centauri B. The leading center of research and development of the Fourteen Worlds. Ruled by technocrats, the planet has a tightly controlled, people are seen as social resources. The Newtonians are rich and powerful thanks to its discoveries, and controls the Alpha Centauri system.
Covered mostly by clouds, Newton has a high albedo. Reflecting its primary star's light and having two major moons, the planet has the nickname of "The Orange and the Two Pips".
----
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!!Ste. Marie
Rural and abundant planet settled by Roman Catholics, and known for their agriculturalists. Mostly quiet, it plays little role in interstellar politics. However, it shares the Procyon system with the Exotics, they're practically a ward of the culture. Governed by a democratic theocracy.
!!Coby
Airless mining world within the Procyon system, noted for it's plentiful and varied metals. Its inhabitants live in a subterranean network of communities, mining below the surface. Life is harsh, and the world is almost anarchic - governed by a criminal society. In desperation, some miners sign up to become mercenaries.
to:
[[folder:Other Worlds]]
!!Earth
The homeworld of humanity, which remains the most populated and
Originally, Earth played a major role in stellar affairs, with two power blocs attempting to influence the new colonies. But after the events of ''The Tactics of Mistake'', Earth has been relatively quiet in interstellar politics.
!!Coby
Airless mining world within the Procyon system, noted for it's plentiful
* JackOfAllStats
!!Mars
Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
!!Ste. Marie
Rural and abundant planet settled by Roman Catholics, and known for their agriculturalists. Mostly quiet, it plays little role in interstellar politics. However, it shares the Procyon system with the Exotics, they're practically a ward of the culture. Governed by a democratic theocracy.
!!Coby
Airless mining world within the Procyon system, noted for it's plentiful and varied metals. Its inhabitants live in a subterranean network of communities, mining below the surface. Life is harsh, and the world is almost anarchic - governed by a criminal society. In desperation, some miners sign up to become mercenaries.
----
!!Mars
Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
!!Ste. Marie
Rural and abundant planet settled by Roman Catholics, and known for their agriculturalists. Mostly quiet, it plays little role in interstellar politics. However, it shares the Procyon system with the Exotics, they're practically a ward of the culture. Governed by a democratic theocracy.
!!Coby
Airless mining world within the Procyon system, noted for it's plentiful and varied metals. Its inhabitants live in a subterranean network of communities, mining below the surface. Life is harsh, and the world is almost anarchic - governed by a criminal society. In desperation, some miners sign up to become mercenaries.
----
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[[/folder]]
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* FantasyCounterpartCulture: Roughly based on Swiss mercenaries. The local districts are even called Cantons. The working title of "Dorsai!" (The Swissman) would have lampshaded this.
to:
* FantasyCounterpartCulture: Roughly based on Swiss mercenaries. The local mercenaries, and the Dorsai's districts are even called Cantons. The working title of for "Dorsai!" (The Swissman) would have lampshaded this.
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* UniverseCompendium: ''The New Dorsai Companion'' by David W. Wixon, Dickson's assistant.
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* TechnicalPacifist: While they refuse to use violence themeselves, it's not because of a moral code. Fighting would endanger their objectivity, and they have no qualms about using unscuplous means to accomplish a goal.
to:
* TechnicalPacifist: While they refuse to use violence themeselves, themselves, it's not because of a moral code. Fighting would endanger their objectivity, and they have no qualms about using unscuplous unscrupulous means to accomplish a goal.
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* Veganopia
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Their homeworlds of Harmony and Association are resource poor - with no metals and poor farming conditions. It was an ideal place for the first settlers, wishing to live an aesthetic lifestyle. Alas, to survive as a culture, they needed something to trade. Lacking products and having little practical skills, they've became mercenaries - conscripted cannon fodder to fight in other's wars.
Both worlds are governed by a theocratic republic. However, sectarian violence and guerilla warfare is common.
Both worlds are governed by a theocratic republic. However, sectarian violence and guerilla warfare is common.
to:
Their homeworlds of Harmony and Association are resource poor - with no metals and poor farming conditions. It was an ideal place for the first settlers, wishing to live an aesthetic lifestyle. Alas, to survive as a culture, they needed something to trade. Lacking products and having little practical skills, they've became mercenaries - conscripted cannon fodder to fight in other's others wars.
Both worlds are governed by a theocratic republic. However, sectarian violence andguerilla guerrilla warfare is common.
Both worlds are governed by a theocratic republic. However, sectarian violence and
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* HadToBeSharp: With few natural resources, the Friendlies had to find something to sell or fail due to economic pressures. A sparse lifestyle of framing does produce strong people. And there's enough to spare to fight in wars.
to:
* HadToBeSharp: With few natural resources, the Friendlies they had to find something to sell or fail due to economic pressures. A sparse lifestyle of framing does produce strong people. And there's enough to spare to fight in wars.
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* AbsentMindedProfessor: its culture is noted for its physicists having "their heads in the clouds".
to:
* AbsentMindedProfessor: its Its culture is noted for its physicists having "their heads in the clouds".
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The homeworld of humanity, which remains the most populated and richest of the Fourteen Worlds. "Old Earth" has no centralized government, and remains multicultural and unspecialized.
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The homeworld of humanity, which remains the most populated and richest of the Fourteen Worlds. "Old Earth" has no centralized government, and remains multicultural and unspecialized.nonspecializing.
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----
* JackOfAllStats
* JackOfAllStats
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!!New Earth
Multicultural world, one of the two habitable worlds of the Sirius system. Much like it's namesake, the planet never specialized socially. Sadly, the number of different cultures has resulted in conflict. It does provide a market for mercenaries. Allied with Freiland, if a bit competitive.
* BeneathTheEarth
* CoolHouse / ElaborateUndergroundBase: In ''Dorsai!'', the heroes have to sneak into a underground residential complex to capture a vital target. While deep beneath the surface, equipment around the residence creates the illusion that its outside on a planetary surface.
!!New Earth
Multicultural world, one of the two habitable worlds of the Sirius system. Much like it's namesake, the planet never specialized socially. Sadly, the number of different cultures has resulted in conflict. It does provide a market for mercenaries. Allied with Freiland, if a bit competitive.
----
* CoolHouse / ElaborateUndergroundBase: In ''Dorsai!'', the heroes have to sneak into a underground residential complex to capture a vital target. While deep beneath the surface, equipment around the residence creates the illusion that its outside on a planetary surface.
!!New Earth
Multicultural world, one of the two habitable worlds of the Sirius system. Much like it's namesake, the planet never specialized socially. Sadly, the number of different cultures has resulted in conflict. It does provide a market for mercenaries. Allied with Freiland, if a bit competitive.
----
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!!Dunnin's World
Frontier planet orbiting Altair, with few resources and low population. Barely terraformed and with little resources. Originally controlled by the Corbel (a "co-operative society), and first colonized to provide gambling and other entertainments on a world with no laws. However, the planet was eventually left to fend for itself.
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* [[MerchantCity Merchant Planet]]
!!Dunnin's World
Frontier planet orbiting Altair, with few resources and low population. Barely terraformed and with little resources. Originally controlled by the Corbel (a "co-operative society), and first colonized to provide gambling and other entertainments on a world with no laws. However, the planet was eventually left to fend for itself.
----
!!Dunnin's World
Frontier planet orbiting Altair, with few resources and low population. Barely terraformed and with little resources. Originally controlled by the Corbel (a "co-operative society), and first colonized to provide gambling and other entertainments on a world with no laws. However, the planet was eventually left to fend for itself.
----
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Changed line(s) 11,12 (click to see context) from:
Honorable, dutiful, tall and physically powerful, the Dorsai are best warriors humanity has ever seen. Expert mercenaries, their culture represents the aspect of Courage.
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Honorable, dutiful, tall and physically powerful, the Dorsai are best warriors humanity has ever seen. Expert mercenaries, their culture represents the aspect of Courage.
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!The Fourteen Worlds
In the setting of the Childe Cycle, humanity has colonized new worlds. Most of these extrasolar colonies have concentrated on a singular cultural characteristic, and has become a basis of their society. These became known as the "Splinter Cultures".
In ''Necromancer'', the roots of the Splinter Cultures could already be seen in individuals who embody one of the major core ideologies: Courage, Faith, Philosophy, or the Hard Sciences. Following the events of that novel, humanity takes to the stars, with people traveling to colonies that shared their outlook. By the time of ''Dorsai'', the splintering is completed, and reinforced by economic necessity - Planets had to specialize or they could not survive economically. Each Culture had developed to emphasize their key aspect.
Note: While there are sixteen inhabited planets (including Earth), characters often refer to all of them as "the Fourteen Worlds". The Exotics (who control Mara and Kultis) and the Friendlies (who control Harmony and Association) tend to be counted as a single "world" each.
----
!!The Dorsai
Honorable, dutiful, tall and physically powerful, the Dorsai are best warriors humanity has ever seen. Expert mercenaries, their culture represents the aspect of Courage.
Orbiting Fomalhaut, their oceanic homeworld (also called The Dorsai) has many rocky islands with little farmland. Fishermen harvest the seas to provide food. With little natural resources, the people can only maintain their independence by working as mercenaries.
The descendants of unemployed mercenaries and others seeking freedom, they developed into a culture of fierce individualists. While technically ruled by a loose confederation, the central and local governments have no real power. They allow no one to interfere with their freedoms. At the same time, they are traditional folk, and have a sense of responsibility towards others. It is this accountability is what drives the Dorsai.
----
* AwesomeByAnalysis
* BadassArmy
* TheDeterminator: The Dorsai will ''never'' give up a fight, even when all else is lost. It is better to die than to be defeated.
* FantasyCounterpartCulture: Roughly based on Swiss mercenaries. The local districts are even called Cantons. The working title of "Dorsai!" (The Swissman) would have lampshaded this.
* ProudWarriorRace
* PrivateMilitaryContractors
* UniverseCompendium: ''The New Dorsai Companion'' by David W. Wixon, Dickson's assistant.
* UnstoppableRage: The Dorsai are noted for these - you do ''not'' want an angry Dorsai after you.
* WallOfWeapons: Though true for many Dorsai, it is subverted in the ''Lost Dorsai'': the titular hero has wall of musical instruments displayed as if they were weapons which convinces the narrator that he truly has become a pacifist.
!!The Exotics
Dominating the Procyon system, the Exotics is a rather unique culture. To outsiders, they seem to be peaceful if very odd mystics. In reality, they're rather relentless in their ideology of non-interference. Specialists in medicine, psychology, genetic engineering, social sciences, but above all their culture represents Philosophy.
Co-operative and mystical, some speculate the exotics may not be even human. In order to maintain their objectivity, the Exotics have developed their skills to stay rich, and thus maintain their independence. As such it is one of the major powers. Overtly agnostics, the Exotics are disliked by the Friendlies.
The warm worlds of Mara and Kultis are not ruled in a conventional manner. The closest leader of the Exotics is "The Bond" - a position that represents the relationship between the two planets.
----
* TechnicalPacifist: While they refuse to use violence themeselves, it's not because of a moral code. Fighting would endanger their objectivity, and they have no qualms about using unscuplous means to accomplish a goal.
* TheMedic
* OneWorldOrder: Well, as much as "Order" can be had with them.
* ThePhilosopher
* RobeandWizardHat: Just the robes, but more than once do people describe an Exotic as "wizards".
!!The Friendlies
Inhabiting the worlds of Epsilon Eridanus, the Friendlies are a puritanical, deeply religious society. Throughout the Fourteen Worlds, they're known as fanatics - using their faith to justify their actions. However, others Friendlies have demonstrated that they are Faithful - following their beliefs instead of using them. As such, the culture resent the vital characteristic of Faith.
Their homeworlds of Harmony and Association are resource poor - with no metals and poor farming conditions. It was an ideal place for the first settlers, wishing to live an aesthetic lifestyle. Alas, to survive as a culture, they needed something to trade. Lacking products and having little practical skills, they've became mercenaries - conscripted cannon fodder to fight in other's wars.
Both worlds are governed by a theocratic republic. However, sectarian violence and guerilla warfare is common.
----
* ZeroPercentApprovalRating: The Friendlies are publicly disliked because of their fanaticism. To prove his objectivity, Tam Olyn writes a series of articles that paint the culture in good light. [[spoiler: It's part of his plan of revenge.]]
* CannonFodder: Their only major export. Ironically because they corner this market, they still make better soldiers than the inexperienced Cassidaian conscripts.
* CultColony
* ChurchMilitant
* DarkIsEvil / DarkIsNotEvil: All Friendlies (fanatical or faithful) always wear black.
* TheDeterminator: They will never give up on their Faith, no matter what. They will keep on believing, even unto death.
* FantasyCounterpartCulture: Analogous to the Roundheads of the EnglishCivilWar.
* TheFundamentalist
* HadToBeSharp: With few natural resources, the Friendlies had to find something to sell or fail due to economic pressures. A sparse lifestyle of framing does produce strong people. And there's enough to spare to fight in wars.
* IronicName: The Friendlies are far from being warm and nice. Likewise, Harmony and Association are plagued by violence.
* KnightTemplar
* PrivateMilitaryContractors
* SaintlyChurch: Yes, despite their flaws, there are plenty of Friendlies who actually follow their faith.
!!Venus
One of the Hard Science cultures. During the events of ''Dorsai'', it is a major power under the rule of Project Blaine (yes, his first name is Project). Presumably to be ''heavily'' terraformed, otherwise it wouldn't be settled. It leads the "Venus Group", which also includes the technically inclined worlds of Newton and Cassida.
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* AbsentMindedProfessor: its culture is noted for its physicists having "their heads in the clouds".
* TheProfessor
!!Earth
The homeworld of humanity, which remains the most populated and richest of the Fourteen Worlds. "Old Earth" has no centralized government, and remains multicultural and unspecialized.
Originally, Earth played a major role in stellar affairs, with two power blocs attempting to influence the new colonies. But after the events of ''The Tactics of Mistake'', Earth has been relatively quiet in interstellar politics. Since then, Earth has focused on internal projects, such as "The Final Encyclopedia". Intergovernmental agencies and bodies exist, but they are unable to come to a consensus.
!!Mars
Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
!!Newton
Hard Science world orbiting Alpha Centauri B. The leading center of research and development of the Fourteen Worlds. Ruled by technocrats, the planet has a tightly controlled, people are seen as social resources. The Newtonians are rich and powerful thanks to its discoveries, and controls the Alpha Centauri system.
Covered mostly by clouds, Newton has a high albedo. Reflecting its primary star's light and having two major moons, the planet has the nickname of "The Orange and the Two Pips".
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* AbsentMindedProfessor: Like Venus, the people of Newton are commonly characterized by this.
* TheProfessor
!!Cassida
Planet orbiting Alpha Centauri A, known for it's engineers and technicians. With Newton dominating the whole of Alpha Centauri, Cassida has been deeply influenced by it's neighbor - becoming focused on the hard sciences, and seeing people as resources. With it's natural resources, to produces the technology that Newton develops.
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* TheEngineer
* PrivateMilitaryContractors: Among the many technological and marketing resources, Cassida is also noted for producing conscripts to fulfill their contract obligations.
!!Ste. Marie
Rural and abundant planet settled by Roman Catholics, and known for their agriculturalists. Mostly quiet, it plays little role in interstellar politics. However, it shares the Procyon system with the Exotics, they're practically a ward of the culture. Governed by a democratic theocracy.
!!Coby
Airless mining world within the Procyon system, noted for it's plentiful and varied metals. Its inhabitants live in a subterranean network of communities, mining below the surface. Life is harsh, and the world is almost anarchic - governed by a criminal society. In desperation, some miners sign up to become mercenaries.
!!New Earth
Multicultural world, one of the two habitable worlds of the Sirius system. Much like it's namesake, the planet never specialized socially. Sadly, the number of different cultures has resulted in conflict. It does provide a market for mercenaries. Allied with Freiland, if a bit competitive.
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*TheFederation: In regards to Off-world affairs.
!!Freiland
Orbiting Sirius, Freiland was settled by Northern Europeans. As a result, the planet is known for their work ethic, self-sufficiency, most of all, their bureaucracy. (Their laws can be rather perplexing.) With plenty of natural resources, the planet is rich and prosperous. Competitive allies with their neighbors, New Earth.
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* ObstructiveBureaucrat
!!Ceta
Frontier world of Tau Ceti, known for its Entrepreneurs and commercial activities. Though having a larger surface than Earth, the planet has less mass (thus less gravity). With large unexplored and undeveloped landmasses, Ceta is the newest settled world. Multiple sovereign states exist on the planet, but it has no central government.
!!Dunnin's World
Frontier planet orbiting Altair, with few resources and low population. Barely terraformed and with little resources. Originally controlled by the Corbel (a "co-operative society), and first colonized to provide gambling and other entertainments on a world with no laws. However, the planet was eventually left to fend for itself.
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* PleasurePlanet: According to the "New Dorsai Companion", the planet was designed for this. With it's links to the underworld and desert nature, Dunnin's sounds like a Las Vegas InSpace.
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In the setting of the Childe Cycle, humanity has colonized new worlds. Most of these extrasolar colonies have concentrated on a singular cultural characteristic, and has become a basis of their society. These became known as the "Splinter Cultures".
In ''Necromancer'', the roots of the Splinter Cultures could already be seen in individuals who embody one of the major core ideologies: Courage, Faith, Philosophy, or the Hard Sciences. Following the events of that novel, humanity takes to the stars, with people traveling to colonies that shared their outlook. By the time of ''Dorsai'', the splintering is completed, and reinforced by economic necessity - Planets had to specialize or they could not survive economically. Each Culture had developed to emphasize their key aspect.
Note: While there are sixteen inhabited planets (including Earth), characters often refer to all of them as "the Fourteen Worlds". The Exotics (who control Mara and Kultis) and the Friendlies (who control Harmony and Association) tend to be counted as a single "world" each.
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!!The Dorsai
Honorable, dutiful, tall and physically powerful, the Dorsai are best warriors humanity has ever seen. Expert mercenaries, their culture represents the aspect of Courage.
Orbiting Fomalhaut, their oceanic homeworld (also called The Dorsai) has many rocky islands with little farmland. Fishermen harvest the seas to provide food. With little natural resources, the people can only maintain their independence by working as mercenaries.
The descendants of unemployed mercenaries and others seeking freedom, they developed into a culture of fierce individualists. While technically ruled by a loose confederation, the central and local governments have no real power. They allow no one to interfere with their freedoms. At the same time, they are traditional folk, and have a sense of responsibility towards others. It is this accountability is what drives the Dorsai.
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* AwesomeByAnalysis
* BadassArmy
* TheDeterminator: The Dorsai will ''never'' give up a fight, even when all else is lost. It is better to die than to be defeated.
* FantasyCounterpartCulture: Roughly based on Swiss mercenaries. The local districts are even called Cantons. The working title of "Dorsai!" (The Swissman) would have lampshaded this.
* ProudWarriorRace
* PrivateMilitaryContractors
* UniverseCompendium: ''The New Dorsai Companion'' by David W. Wixon, Dickson's assistant.
* UnstoppableRage: The Dorsai are noted for these - you do ''not'' want an angry Dorsai after you.
* WallOfWeapons: Though true for many Dorsai, it is subverted in the ''Lost Dorsai'': the titular hero has wall of musical instruments displayed as if they were weapons which convinces the narrator that he truly has become a pacifist.
!!The Exotics
Dominating the Procyon system, the Exotics is a rather unique culture. To outsiders, they seem to be peaceful if very odd mystics. In reality, they're rather relentless in their ideology of non-interference. Specialists in medicine, psychology, genetic engineering, social sciences, but above all their culture represents Philosophy.
Co-operative and mystical, some speculate the exotics may not be even human. In order to maintain their objectivity, the Exotics have developed their skills to stay rich, and thus maintain their independence. As such it is one of the major powers. Overtly agnostics, the Exotics are disliked by the Friendlies.
The warm worlds of Mara and Kultis are not ruled in a conventional manner. The closest leader of the Exotics is "The Bond" - a position that represents the relationship between the two planets.
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* TechnicalPacifist: While they refuse to use violence themeselves, it's not because of a moral code. Fighting would endanger their objectivity, and they have no qualms about using unscuplous means to accomplish a goal.
* TheMedic
* OneWorldOrder: Well, as much as "Order" can be had with them.
* ThePhilosopher
* RobeandWizardHat: Just the robes, but more than once do people describe an Exotic as "wizards".
!!The Friendlies
Inhabiting the worlds of Epsilon Eridanus, the Friendlies are a puritanical, deeply religious society. Throughout the Fourteen Worlds, they're known as fanatics - using their faith to justify their actions. However, others Friendlies have demonstrated that they are Faithful - following their beliefs instead of using them. As such, the culture resent the vital characteristic of Faith.
Their homeworlds of Harmony and Association are resource poor - with no metals and poor farming conditions. It was an ideal place for the first settlers, wishing to live an aesthetic lifestyle. Alas, to survive as a culture, they needed something to trade. Lacking products and having little practical skills, they've became mercenaries - conscripted cannon fodder to fight in other's wars.
Both worlds are governed by a theocratic republic. However, sectarian violence and guerilla warfare is common.
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* ZeroPercentApprovalRating: The Friendlies are publicly disliked because of their fanaticism. To prove his objectivity, Tam Olyn writes a series of articles that paint the culture in good light. [[spoiler: It's part of his plan of revenge.]]
* CannonFodder: Their only major export. Ironically because they corner this market, they still make better soldiers than the inexperienced Cassidaian conscripts.
* CultColony
* ChurchMilitant
* DarkIsEvil / DarkIsNotEvil: All Friendlies (fanatical or faithful) always wear black.
* TheDeterminator: They will never give up on their Faith, no matter what. They will keep on believing, even unto death.
* FantasyCounterpartCulture: Analogous to the Roundheads of the EnglishCivilWar.
* TheFundamentalist
* HadToBeSharp: With few natural resources, the Friendlies had to find something to sell or fail due to economic pressures. A sparse lifestyle of framing does produce strong people. And there's enough to spare to fight in wars.
* IronicName: The Friendlies are far from being warm and nice. Likewise, Harmony and Association are plagued by violence.
* KnightTemplar
* PrivateMilitaryContractors
* SaintlyChurch: Yes, despite their flaws, there are plenty of Friendlies who actually follow their faith.
!!Venus
One of the Hard Science cultures. During the events of ''Dorsai'', it is a major power under the rule of Project Blaine (yes, his first name is Project). Presumably to be ''heavily'' terraformed, otherwise it wouldn't be settled. It leads the "Venus Group", which also includes the technically inclined worlds of Newton and Cassida.
----
* AbsentMindedProfessor: its culture is noted for its physicists having "their heads in the clouds".
* TheProfessor
!!Earth
The homeworld of humanity, which remains the most populated and richest of the Fourteen Worlds. "Old Earth" has no centralized government, and remains multicultural and unspecialized.
Originally, Earth played a major role in stellar affairs, with two power blocs attempting to influence the new colonies. But after the events of ''The Tactics of Mistake'', Earth has been relatively quiet in interstellar politics. Since then, Earth has focused on internal projects, such as "The Final Encyclopedia". Intergovernmental agencies and bodies exist, but they are unable to come to a consensus.
!!Mars
Partly terraformed, Mars remains a dry and cold. Governed by a republic, the planet is a quiet hinterland.
!!Newton
Hard Science world orbiting Alpha Centauri B. The leading center of research and development of the Fourteen Worlds. Ruled by technocrats, the planet has a tightly controlled, people are seen as social resources. The Newtonians are rich and powerful thanks to its discoveries, and controls the Alpha Centauri system.
Covered mostly by clouds, Newton has a high albedo. Reflecting its primary star's light and having two major moons, the planet has the nickname of "The Orange and the Two Pips".
----
* AbsentMindedProfessor: Like Venus, the people of Newton are commonly characterized by this.
* TheProfessor
!!Cassida
Planet orbiting Alpha Centauri A, known for it's engineers and technicians. With Newton dominating the whole of Alpha Centauri, Cassida has been deeply influenced by it's neighbor - becoming focused on the hard sciences, and seeing people as resources. With it's natural resources, to produces the technology that Newton develops.
----
* TheEngineer
* PrivateMilitaryContractors: Among the many technological and marketing resources, Cassida is also noted for producing conscripts to fulfill their contract obligations.
!!Ste. Marie
Rural and abundant planet settled by Roman Catholics, and known for their agriculturalists. Mostly quiet, it plays little role in interstellar politics. However, it shares the Procyon system with the Exotics, they're practically a ward of the culture. Governed by a democratic theocracy.
!!Coby
Airless mining world within the Procyon system, noted for it's plentiful and varied metals. Its inhabitants live in a subterranean network of communities, mining below the surface. Life is harsh, and the world is almost anarchic - governed by a criminal society. In desperation, some miners sign up to become mercenaries.
!!New Earth
Multicultural world, one of the two habitable worlds of the Sirius system. Much like it's namesake, the planet never specialized socially. Sadly, the number of different cultures has resulted in conflict. It does provide a market for mercenaries. Allied with Freiland, if a bit competitive.
----
*TheFederation: In regards to Off-world affairs.
!!Freiland
Orbiting Sirius, Freiland was settled by Northern Europeans. As a result, the planet is known for their work ethic, self-sufficiency, most of all, their bureaucracy. (Their laws can be rather perplexing.) With plenty of natural resources, the planet is rich and prosperous. Competitive allies with their neighbors, New Earth.
---
* ObstructiveBureaucrat
!!Ceta
Frontier world of Tau Ceti, known for its Entrepreneurs and commercial activities. Though having a larger surface than Earth, the planet has less mass (thus less gravity). With large unexplored and undeveloped landmasses, Ceta is the newest settled world. Multiple sovereign states exist on the planet, but it has no central government.
!!Dunnin's World
Frontier planet orbiting Altair, with few resources and low population. Barely terraformed and with little resources. Originally controlled by the Corbel (a "co-operative society), and first colonized to provide gambling and other entertainments on a world with no laws. However, the planet was eventually left to fend for itself.
----
* PleasurePlanet: According to the "New Dorsai Companion", the planet was designed for this. With it's links to the underworld and desert nature, Dunnin's sounds like a Las Vegas InSpace.
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