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* Hank's special Trait allows him charge his Super from receiving damage by other Brawlers, needing to receive 2.4x of his max health in damage to fully charge a Super.



* His Super, ''[[MultiDirectionalBarrage Fish Torpedo]]'', fires a barrage of six torpedoes in a hexagonal pattern around Hank that travel very fast and will only stop after hitting a Brawler, an obstacle, of after 3 seconds. Brawlers can only be hit by a max of three torpedoes at point-blank, but large objectives such as the Heist safe can receive all six projectiles if Hank is right on top of them. Hank will also heal for 50% of his missing health when his Super is activated.

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* His Super, ''[[MultiDirectionalBarrage Fish Torpedo]]'', Torpedoes]]'', fires a barrage of six torpedoes in a hexagonal pattern around Hank that travel very fast and will only stop after hitting a Brawler, an obstacle, of after 3 seconds. Brawlers can only be hit by a max of three torpedoes at point-blank, but large objectives such as the Heist safe can receive all six projectiles if Hank is right on top of them. Hank will also heal for 50% of his missing health when his Super is activated.
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*HealThyself: A secondary effect of his Super is healing Hank 50% of his missing health whenever he uses it.

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