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[[folder:Giant Glaucus Slug]]
->'''Level:''' 4

to:

[[folder:Giant Glaucus Slug]]
[[folder:Extra Toe]]
->'''Level:''' 41



->'''Size:''' Small

to:

->'''Size:''' SmallTiny



* PoisonousPerson: Glaucus slugs are one of the few animals capable of eating highly toxic jellyfish,and concentrate consumed venom to use against future prey.

to:

* ChestBurster: Extra toe eggs are laid within a host's foot. After two weeks, the larvae squirm their way out, leaving behind a small wound on the foot.
* PoisonousPerson: Glaucus slugs are one The extra toe's toxin numbs the flesh, allowing adults to attach themselves to hosts and larvae to crawl out of the few animals capable of eating highly toxic jellyfish,and concentrate consumed venom host's body without being noticed.
* TheSymbiote: The extra toe is a small insect that has adapted
to use against future prey.look like a humanoid toe and attaches itself to a humanoid's foot, from which it feeds on the host's blood. Though usually viewed as a parasite, the relationship can also be mutualistic--an extra toe can sense when its host's real toenails grow too long and detaches itself to trim them back when the host is sleeping, and for a host who is missing toes, an extra toe is a cheap and easy replacement.



[[folder:Jungle Mantis]]
->'''Level:''' 8

to:

[[folder:Jungle Mantis]]
[[folder:Fethrotte]]
->'''Level:''' 83



->'''Size:''' Large (swarm)

to:

->'''Size:''' Large (swarm)Medium



* SlayingMantis: Jungle mantises are extraordinarily large (the longest specimens are up to 1 foot long) with thick exoskeletons, serrated tibial spines and extra little claws on the ends of their already sharp limbs. When they combine their strength as a swarm, jungle mantises can grip, hold and drag large animals. The largest swarms are flying apocalypses capable of destroying entire settlements in an evening.

to:

* SlayingMantis: Jungle mantises are extraordinarily large (the longest specimens are up to 1 foot long) DefeatEqualsExplosion: When the fethrotte is killed, it bubbles and froths and undulates with thick exoskeletons, serrated tibial spines and extra little claws on the ends of their already sharp limbs. When they combine their strength growing intensity before exploding in a foul spew.
* FantasticDietRequirement: The fethrotte was created
as a swarm, jungle mantises disposal system to devour dangerous chemicals in alchemical laboratories and can grip, hold no longer be sustained by normal food.
* {{Mutants}}: Creating a fethrotte involves feeding a mundane giant rat a caustic mixture of mutagens
and drag large animals. The largest swarms are flying apocalypses capable of destroying entire settlements in an evening.other alchemical drippings.



[[folder:Mogadb]]
->'''Level:''' 3

to:

[[folder:Mogadb]]
[[folder:Giant Glaucus Slug]]
->'''Level:''' 34



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* HorseOfADifferentColor: Particularly cruel fey have been known to craft whole packs of mogadbs, even riding them as war beasts.
* TheWormThatWalks: Creating a mogadb involving gathering a large number of tiny animals, enacting a ritual that ensorcells them into acting as a single large predator, and sealing the swarm into a skin vessel. While it has no central intelligence, a mogadb's constituent swarm nonetheless behaves like a single beast. As the mogadb becomes damaged, the swarm can be seen within, acting in eerie concert.

to:

* HorseOfADifferentColor: Particularly cruel fey have been known to craft whole packs PoisonousPerson: Glaucus slugs are one of mogadbs, even riding them as war beasts.
* TheWormThatWalks: Creating a mogadb involving gathering a large number
the few animals capable of tiny animals, enacting a ritual that ensorcells them into acting as a single large predator, eating highly toxic jellyfish, and sealing the swarm into a skin vessel. While it has no central intelligence, a mogadb's constituent swarm nonetheless behaves like a single beast. As the mogadb becomes damaged, the swarm can be seen within, acting in eerie concert.concentrate consumed venom to use against future prey.



[[folder:Owlpaca]]
->'''Level:''' 3

to:

[[folder:Owlpaca]]
[[folder:Jungle Mantis]]
->'''Level:''' 38



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge (swarm)



* ArtificialHybrid: This amalgamation of an owl and an alpaca is the result of an eccentric magical shepherd's bizarre experiments.
* ExorcistHead: Like owls, an owlpaca's eyes are fixed in place, so it has to turn its head in order to change its view. With a longer neck, owlpacas are able to rotate their necks even further than an owl, to a maximum of 270 degrees in their youth, without tearing any tendons.

to:

* ArtificialHybrid: This amalgamation of an owl SlayingMantis: Jungle mantises are extraordinarily large (the longest specimens are up to 1 foot long) with thick exoskeletons, serrated tibial spines and an alpaca is extra little claws on the result ends of an eccentric magical shepherd's bizarre experiments.
* ExorcistHead: Like owls, an owlpaca's eyes are fixed in place, so it has to turn its head in order to change its view. With a longer neck, owlpacas are able to rotate
their necks even further than an owl, to a maximum of 270 degrees in already sharp limbs. When they combine their youth, without tearing any tendons.strength as a swarm, jungle mantises can grip, hold and drag large animals. The largest swarms are flying apocalypses capable of destroying entire settlements in an evening.



[[folder:Parrotbear]]
->'''Level:''' 4

to:

[[folder:Parrotbear]]
[[folder:Mogadb]]
->'''Level:''' 43



* MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.

to:

* MixAndMatchCritters: The parrotbear is HorseOfADifferentColor: Particularly cruel fey have been known to craft whole packs of mogadbs, even riding them as vibrant as war beasts.
* TheWormThatWalks: Creating
a macaw but mogadb involving gathering a large and ferocious number of tiny animals, enacting a ritual that ensorcells them into acting as a bear.
* UndergroundMonkey: Owlbears
single large predator, and parrotbears are so similar that it is largely thought that sealing the parrotbear is swarm into a skin vessel. While it has no central intelligence, a mogadb's constituent swarm nonetheless behaves like a single beast. As the work of a copycat wizard who sought to put their own spin on mogadb becomes damaged, the infamous owlbear. Others speculate that the parrotbear may swarm can be some practical joke of the gods or simply an evolutionary offshoot.seen within, acting in eerie concert.



[[folder:Runebranded Aurochs]]
->'''Level:''' 4

to:

[[folder:Runebranded Aurochs]]
[[folder:Owlpaca]]
->'''Level:''' 43



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* PowerGlows: These aurochsen are wilder, stronger and deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with an ornery light.

to:

* PowerGlows: These aurochsen ArtificialHybrid: This amalgamation of an owl and an alpaca is the result of an eccentric magical shepherd's bizarre experiments.
* ExorcistHead: Like owls, an owlpaca's eyes
are wilder, stronger and deadlier than fixed in place, so it has to turn its head in order to change its view. With a longer neck, owlpacas are able to rotate their kin, and possess glowing scars that look like incomplete runes and eyes that shine with necks even further than an ornery light.owl, to a maximum of 270 degrees in their youth, without tearing any tendons.



[[folder:Giant Sea Squirt]]
->'''Level:''' 5

to:

[[folder:Giant Sea Squirt]]
[[folder:Parrotbear]]
->'''Level:''' 54



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals as large as sharks.

to:

* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as sharks.a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.



[[folder:Shale Spitter]]
->'''Level:''' 2

to:

[[folder:Shale Spitter]]
[[folder:Runebranded Aurochs]]
->'''Level:''' 24



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* DishingOutDirt: Shale spitters can tapp into some primal connection with caves in order to instantaneously conjure stalagmites or stalactites.
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than its weight in gold.

!!Shale Charger
->'''Level:''' 6
->'''Size:''' Large

to:

* DishingOutDirt: Shale spitters can tapp into some primal connection PowerGlows: These aurochsen are wilder, stronger and deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with caves in order to instantaneously conjure stalagmites or stalactites.
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than its weight in gold.

!!Shale Charger
an ornery light.
[[/folder]]

[[folder:Giant Sea Squirt]]
->'''Level:''' 6
5
->'''Alignment:''' TrueNeutral
->'''Size:''' LargeMedium



* FastTunnelling: Shale chargers can burrow at great speed, rapidly digging through solid rock and opening up new tunnels for their smaller comrades to explore, while feeding as it goes.
* HornAttack: Shale chargers grow hard, jagged horns atop their skulls, which aid them in both fighting as well as digging.

!!Obsidian Shale Beast
->'''Level:''' 10

to:

* FastTunnelling: Shale chargers PoisonousPerson: Sea squirts can burrow at great speed, rapidly digging through solid rock deliver painful stings, paralysing and opening up new tunnels for their smaller comrades to explore, while feeding drowinng animals as it goes.
* HornAttack: Shale chargers grow hard, jagged horns atop their skulls, which aid them in both fighting
large as well as digging.

!!Obsidian Shale Beast
sharks.
[[/folder]]

[[folder:Shale Spitter]]
->'''Level:''' 102
->'''Alignment:''' TrueNeutral



* TakeMeInstead: Shale beasts will stay behind to distract an attacker if doing so will enable its pack mates to escape.

!!Shale Behemoth
->'''Level:''' 18
->'''Size:''' Gargantuan

to:

* TakeMeInstead: DishingOutDirt: Shale beasts will stay behind spitters can tapp into some primal connection with caves in order to distract an attacker if doing so will enable instantaneously conjure stalagmites or stalactites.
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than
its pack mates to escape.

weight in gold.

!!Shale Behemoth
Charger
->'''Level:''' 18
6
->'''Size:''' GargantuanLarge



* VibrationManipulation: Shale behemoths grow a unique form of acoustically sensitive crystal that can generate and amplify deafening sonic signals. When threatened, they can generate bone-shaking shockwaves and eardrum-rupturing reverberations.
[[/folder]]

[[folder:Solovei]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral

to:

* VibrationManipulation: FastTunnelling: Shale behemoths chargers can burrow at great speed, rapidly digging through solid rock and opening up new tunnels for their smaller comrades to explore, while feeding as it goes.
* HornAttack: Shale chargers
grow a unique form of acoustically sensitive crystal that can generate and amplify deafening sonic signals. When threatened, they can generate bone-shaking shockwaves and eardrum-rupturing reverberations.
[[/folder]]

[[folder:Solovei]]
hard, jagged horns atop their skulls, which aid them in both fighting as well as digging.

!!Obsidian Shale Beast
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
10



* BeastWithAHumanFace: Soloveis are bizarre, flightless scavenger birds with beaked humanoid heads.
* BrownNote: A solovei subdues prey with its supernaturally shrill screeching, which stuns nearby creatures.
* MakeThemRot: The vibrations induced by a solovei's warbling are so powerful that they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches of warped and decaying vegetation in the tree canopy above.

to:

* BeastWithAHumanFace: Soloveis are bizarre, flightless scavenger birds with beaked humanoid heads.
* BrownNote: A solovei subdues prey with
TakeMeInstead: Shale beasts will stay behind to distract an attacker if doing so will enable its supernaturally shrill screeching, which stuns nearby creatures.
pack mates to escape.

!!Shale Behemoth
->'''Level:''' 18
->'''Size:''' Gargantuan
----
* MakeThemRot: The vibrations induced by VibrationManipulation: Shale behemoths grow a solovei's warbling are so powerful unique form of acoustically sensitive crystal that can generate and amplify deafening sonic signals. When threatened, they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches of warped can generate bone-shaking shockwaves and decaying vegetation in the tree canopy above.eardrum-rupturing reverberations.



[[folder:Stick Tongue]]
->'''Level:''' 5

to:

[[folder:Stick Tongue]]
[[folder:Solovei]]
->'''Level:''' 56



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* OverlyLongTongue: A stick tongue's tongue is long enough to snap out of a tree's foliage, wrap itself around a child's armpits and snatch them up forever.

to:

* OverlyLongTongue: BeastWithAHumanFace: Soloveis are bizarre, flightless scavenger birds with beaked humanoid heads.
* BrownNote:
A stick tongue's tongue is long enough to snap out solovei subdues prey with its supernaturally shrill screeching, which stuns nearby creatures.
* MakeThemRot: The vibrations induced by a solovei's warbling are so powerful that they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches
of a tree's foliage, wrap itself around a child's armpits warped and snatch them up forever.decaying vegetation in the tree canopy above.



[[folder:Twistwere]]

to:

[[folder:Twistwere]][[folder:Stick Tongue]]
->'''Level:''' 5



->'''Size:''' Large



* OurWerebeastsAreDifferent: The twistwere is the result of the curse of lycanthropy making a zoonotic jump from humanoids to animals. While in their animal form, twistweres behave as perfectly normal animals of their species until the light of the full moon shines upon them. Twistweres can pass on their curse to their offspring or transmit the curse through their bite. As with werecreatures, those born with the curse have full control over their shapechanging abilities except during a full moon, when the transformation is irresistible, though they typically only transform by choice when their lives are in danger. In hybrid form, a twistwere appears as a stretched-out and distorted version of their animal form, with muscular bulges and elongated appendages.

to:

* OurWerebeastsAreDifferent: The twistwere OverlyLongTongue: A stick tongue's tongue is the result long enough to snap out of the curse of lycanthropy making a zoonotic jump from humanoids to animals. While in their animal form, twistweres behave as perfectly normal animals of their species until the light of the full moon shines upon them. Twistweres can pass on their curse to their offspring or transmit the curse through their bite. As with werecreatures, those born with the curse have full control over their shapechanging abilities except during tree's foliage, wrap itself around a full moon, when the transformation is irresistible, though they typically only transform by choice when their lives are in danger. In hybrid form, a twistwere appears as a stretched-out child's armpits and distorted version of their animal form, with muscular bulges and elongated appendages.snatch them up forever.



[[folder:Twistwere]]
->'''Alignment:''' TrueNeutral
----
* OurWerebeastsAreDifferent: The twistwere is the result of the curse of lycanthropy making a zoonotic jump from humanoids to animals. While in their animal form, twistweres behave as perfectly normal animals of their species until the light of the full moon shines upon them. Twistweres can pass on their curse to their offspring or transmit the curse through their bite. As with werecreatures, those born with the curse have full control over their shapechanging abilities except during a full moon, when the transformation is irresistible, though they typically only transform by choice when their lives are in danger. In hybrid form, a twistwere appears as a stretched-out and distorted version of their animal form, with muscular bulges and elongated appendages.
[[/folder]]



[[folder:Zuggle]]
->'''Level:''' 2

to:

[[folder:Zuggle]]
[[folder:Frenzied Trashfire]]
->'''Level:''' 28



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.

to:

* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of MuckMonster: A frenzied trashfire is an elemental matter.
creature formed of a large, roiling mass of trash and debris, surrounded by fire. These creatures can spring up without warning in trash yards or polluted areas.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.UnstoppableRage: Frenzied trashfires are sentient but always described as driven by a relentless rage, usually directed at the markers (or excesses) of civilisation.



!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4

to:

!Ethereal
[[folder:Killing Intent]]
[[folder:Q-Metal Morphoid]]
->'''Level:''' 414



* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.

to:

* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body
DidntNeedThoseAnyway: Q-metal morphoids are able to create multiple appendages from their bodies and goes on a murderous rampage. Once its possession has throw them at enemies. Enterprising individuals have attempted to taunt morphoids into doing so in order to collect q-metal and run its course or it runs out away.
* FantasticMetals: Q-metal morphoids are metal elementals made
of victims q-metal, a strange silvery metal that bursts into flames when struck.
* MultiArmedAndDangerous: A q-metal morphoid can have up
to kill, six attached limbs at any time.
* SpinAttack: The q-metal morphoid can spin around like
a killing intent leaves the confused host to deal whirlwind of death, attacking nearby creatures with the bloody aftermath.each of its current limbs.



!Astral
[[folder:Unraveler]]
->'''Level:''' 7

to:

!Astral
[[folder:Unraveler]]
[[folder:Zuggle]]
->'''Level:''' 72



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.

to:

* BlueAndOrangeMorality: Being messengers and scholars BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
elemental matter.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons PhlebotinumOverdose: A zuggle that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
feed on too much elemental energy risks exploding.



!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal
->'''Level:''' 10

to:

!Celestials
[[folder:Agathion]]
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' NeutralGood

!!Osphranteal
->'''Level:''' 10
TrueNeutral



* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.

to:

* ArchEnemy: While osphranteals despise any kind of evil, they hold AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When
a special enmity toward daemons in general killing intent locates a suitably strong host, it possesses the body and meladaemons in particular. No one knows where this ancient grudge came from.goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.



!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small

to:

!Monitors
[[folder:Inevitable]]
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10
ChaoticNeutral
->'''Size:''' SmallMedium



* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.

to:

* CrystallineCreature: An aracarayut looks BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams
like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.



[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral

!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium

to:

[[folder:Psychopomp]]
!Celestials
[[folder:Agathion]]
->'''Alignment:''' TrueNeutral

!!Fylaka
NeutralGood

!!Osphranteal
->'''Level:''' 6
10
->'''Size:''' MediumLarge



* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.

to:

* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and ArchEnemy: While osphranteals despise any kind of evil, they are relentless hold a special enmity toward daemons in their pursuits. The mere sight of general and meladaemons in particular. No one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to
knows where they need to be.this ancient grudge came from.



!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4

to:

!Fiends
[[folder:Daemon]]
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
LawfulNeutral

!!Arcarayut
->'''Level:''' 410



* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7

to:

* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
[[/folder]]

[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral

!!Fylaka
->'''Level:''' 76



* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.

to:

* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths TheNoseKnows: Fylakas can sniff out souls from incredible distances, and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to
they are relentless in their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe
pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to foe and even inadvertently curing diseased adversaries, many other daemons view motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in
their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge
expansive rib cages, within which divine energy weakens the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless
prisoner and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy,
keeps it from escaping, and if one believes a course of action leading escort them to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.where they need to be.



[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium

to:

[[folder:Devil]]
!Fiends
[[folder:Daemon]]
->'''Alignment:''' LawfulEvil

!!Coromn
NeutralEvil

!!Ardeodaemon
->'''Level:''' 6
4
->'''Size:''' MediumSmall



* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8

to:

* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and beneficent, becomes a puppet tyrant subject only attacking those who try to its every whim.
* TheCorrupter: Coromns spend the majority of
douse or suffocate their time spreading corruption fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic
and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks irreplaceable damage with arson. If left to their silver tongues.

!!Excubitor
own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 87



* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4

to:

* HumanDisguise: When an excubitor is contracted BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks
to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe
to first fall to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever
that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from
a creusadaemon induces in a mortal can, in fact, ultimately purge the souls victim of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 47



* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.

to:

* HumanDisguise: Memento devils sow discord StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death
by assuming the identities entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the dead. So long as universe than would its survival, it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.will kill itself.



[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

[[folder:Kharozat]]
->'''Level:''' 20
[[folder:Devil]]
->'''Alignment:''' NeutralEvil
LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' LargeMedium



* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).

to:

* DemonOfHumanOrigin: These fiends were once ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend
the highest judges in a long-forgotten empire, tasked with trying majority of their time spreading corruption and sentencing dissent in the most heinous criminals.
lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* JudgeJuryAndExecutioner: In its domain, HumanDisguise: When an excubitor is contracted to protect a kharozat maintains order by declaring judgement principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided
and enacting whatever sentences it considers to be appropriate.
abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect HumanDisguise: Memento devils sow discord by assuming the identities of the adjudication process dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).use this knowledge to torment the living.


Added DiffLines:


[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]

Added: 15667

Changed: 65347

Removed: 13092

Is there an issue? Send a MessageReason:
None


[[folder:Parrotbear]]
->'''Level:''' 4

to:

[[folder:Parrotbear]]
[[folder:Owlpaca]]
->'''Level:''' 43



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.

to:

* MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large ArtificialHybrid: This amalgamation of an owl and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear
an alpaca is the work result of a copycat wizard who sought an eccentric magical shepherd's bizarre experiments.
* ExorcistHead: Like owls, an owlpaca's eyes are fixed in place, so it has
to put turn its head in order to change its view. With a longer neck, owlpacas are able to rotate their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke necks even further than an owl, to a maximum of the gods or simply an evolutionary offshoot.270 degrees in their youth, without tearing any tendons.



[[folder:Runebranded Aurochs]]

to:

[[folder:Runebranded Aurochs]][[folder:Parrotbear]]



* PowerGlows: These aurochsen are wilder, stronger and deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with an ornery light.

to:

* PowerGlows: These aurochsen MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears
are wilder, stronger and deadlier than so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their kin, and possess glowing scars own spin on the infamous owlbear. Others speculate that look like incomplete runes and eyes that shine with the parrotbear may be some practical joke of the gods or simply an ornery light.evolutionary offshoot.



[[folder:Giant Sea Squirt]]
->'''Level:''' 5

to:

[[folder:Giant Sea Squirt]]
[[folder:Runebranded Aurochs]]
->'''Level:''' 54



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals as large as sharks.

to:

* PoisonousPerson: Sea squirts can deliver painful stings, paralysing PowerGlows: These aurochsen are wilder, stronger and drowinng animals as large as sharks.deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with an ornery light.



[[folder:Shale Spitter]]
->'''Level:''' 2

to:

[[folder:Shale Spitter]]
[[folder:Giant Sea Squirt]]
->'''Level:''' 25



* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals as large as sharks.
[[/folder]]

[[folder:Shale Spitter]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----



[[folder:Wackadodo]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil

to:

[[folder:Wackadodo]]
[[folder:Stick Tongue]]
->'''Level:''' 6
5
->'''Alignment:''' NeutralEvilTrueNeutral



* InvoluntaryDance: Wackadodos spread a disease that gives their victims a growing urge to dance.
* ToothyBird: Uncharacteristically for avians, the wackadodo has sharp teeth in its beaks.

to:

* InvoluntaryDance: Wackadodos spread a disease that gives their victims a growing urge OverlyLongTongue: A stick tongue's tongue is long enough to dance.
* ToothyBird: Uncharacteristically for avians, the wackadodo has sharp teeth in its beaks.
snap out of a tree's foliage, wrap itself around a child's armpits and snatch them up forever.



!Beasts
[[folder:Afneith]]
->'''Level:''' 8

to:

!Beasts
[[folder:Afneith]]
->'''Level:''' 8
[[folder:Twistwere]]



->'''Size:''' Large



* AchillesHeel: As a safeguard in case the afneith should escape, its creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.

to:

* AchillesHeel: As a safeguard in case OurWerebeastsAreDifferent: The twistwere is the afneith should escape, its creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The
result was so fearsome that of the creators were curse of lycanthropy making a zoonotic jump from humanoids to animals. While in their animal form, twistweres behave as perfectly normal animals of their species until the light of the full moon shines upon them. Twistweres can pass on their curse to their offspring or transmit the curse through their bite. As with werecreatures, those born with the curse have full control over their shapechanging abilities except during a full moon, when the transformation is irresistible, though they typically only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneiths
transform by choice when their lives are eight-legged felines.in danger. In hybrid form, a twistwere appears as a stretched-out and distorted version of their animal form, with muscular bulges and elongated appendages.



[[folder:Garataur]]
->'''Level:''' 5

to:

[[folder:Garataur]]
[[folder:Wackadodo]]
->'''Level:''' 56



* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.

to:

* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of InvoluntaryDance: Wackadodos spread a disease that gives their victims a growing urge to dance.
* ToothyBird: Uncharacteristically for avians, the wackadodo has sharp teeth in
its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
beaks.



[[folder:Phase Tiger]]
->'''Level:''' 7
->'''Alignment:''' ChaoticEvil

to:

[[folder:Phase Tiger]]
[[folder:War Tortoise]]
->'''Level:''' 7
8
->'''Alignment:''' ChaoticEvilTrueNeutral



* AnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the tigers regard as weakness) and for their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart an entire pack of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.

to:

* AnimalJingoism: Phase tigers disdain blink dogs both BeastOfBattle: The war tortoise is an enormous, trained siege turtle with a tough shell, a steady pace, stable footing and a propensity for ramming things with their inherent goodness (which the tigers regard as weakness) heads Dwarven siege crews train for at least a decade in order to work in perfect tandem with each other and for with their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart war tortoise.
* SiegeEngines: War tortoises carry large decks on their shells, which can be outfitted with
an entire pack array of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
siege weapons.



[[folder:Reaver Beaver]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Reaver Beaver]]
[[folder:Wildcat Gorger]]
->'''Level:''' 5
7
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumLarge



* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.

to:

* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it
MoreTeethThanTheOsmondFamily: Wildcat gorgers are best known for their almost body-length mouths filled with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.teeth.



[[folder:Salt Stalker]]
->'''Level:''' 4

to:

[[folder:Salt Stalker]]
!Beasts
[[folder:Afneith]]
->'''Level:''' 48



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* HiveCasteSystem: Different kinds of salt stalkers have evolved to fill different niches within their packs. Packs with multiple types tend to have a complicated social structure and power hierarchy, with different roles and even sub-roles for the different kinds.
* KillItWithWater: Water is anathema to salt stalkers. Their alien anatomy violently revolts if they so much as try to digest fluids, so salt stalkers only live in the driest deserts and strictly eat dehydrated meat.
* PoisonousPerson: A salt stalker's bite injects a potent hygroscopic venom, dramatically dehydrating afflicted creatures in a matter of minutes.
* SpikeShooter: Brittle, jagged spines that poke out from every part of a salt stalker, and can be ejected and aimed toward distant prey.

!!Salt Scorcher
->'''Level:''' 6
->'''Size:''' Medium

to:

* HiveCasteSystem: Different kinds of salt stalkers have evolved to fill different niches within their packs. Packs with multiple types tend to have AchillesHeel: As a complicated social structure and power hierarchy, with different roles and even sub-roles for safeguard in case the different kinds.
* KillItWithWater: Water is anathema
afneith should escape, its creators ensured that it had an easily exploitable weakness to salt stalkers. Their alien anatomy violently revolts if the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was
so much as try to digest fluids, so salt stalkers fearsome that the creators were only live too glad to lock it away in the driest deserts and strictly eat dehydrated meat.
tomb.
* PoisonousPerson: A salt stalker's bite injects a potent hygroscopic venom, dramatically dehydrating afflicted creatures in a matter of minutes.
* SpikeShooter: Brittle, jagged spines that poke out from every part of a salt stalker, and can be ejected and aimed toward distant prey.

!!Salt Scorcher
VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
[[/folder]]

[[folder:Garataur]]
->'''Level:''' 6
5
->'''Alignment:''' NeutralEvil
->'''Size:''' MediumLarge



* PlayingWithFire: Salt scorchers are a fire-spitting off-shoot of the salt stalker.

!!Salt Glider
->'''Level:''' 8

to:

* PlayingWithFire: Salt scorchers are a fire-spitting off-shoot AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even
the salt stalker.

!!Salt Glider
most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
[[/folder]]

[[folder:Phase Tiger]]
->'''Level:''' 87
->'''Alignment:''' ChaoticEvil



* ItsRainingMen: In mixed hunting packs, salt gliders famously enjoy lifting and carrying their pack mates across the battlefield, allowing the pack to conduct surprise attacks.

!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
* BewareMyStingerTail: A salt mother's tail impale foes with spikes and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.

to:

* ItsRainingMen: In mixed hunting packs, salt gliders famously enjoy lifting and carrying AnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the tigers regard as weakness) and for their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart an entire pack mates across of blink dogs for the battlefield, allowing the pack to conduct surprise attacks.

!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
sheer sport of it.
* BewareMyStingerTail: A salt mother's tail impale foes with spikes CatsAreMean: Phase tigers have a reputation for wanton cruelty and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.
vileness.



!Plants
[[folder:Hook Melon]]
->'''Level:''' 4

to:

!Plants
[[folder:Hook Melon]]
[[folder:Reaver Beaver]]
->'''Level:''' 45



* PuppeteerParasite: When intertwined with another creature's nervous system, a hook melon has a limited amount of control over the host's movements. They use this to travel as far as possible from their parent tree and seek out a suitable place to sprout, often bludgeoning their unwilling host into unconsciousness or death in the process.

to:

* PuppeteerParasite: When intertwined AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it
with another creature's nervous system, a hook melon has a limited amount of control over the host's movements. They use this to travel as far as possible from their parent tree and seek out a suitable place to sprout, often bludgeoning their unwilling host into unconsciousness or death disease. Their colonies are constructed in the process.same way, often supplementing humanoid corpses with those of other animals.



[[folder:Husk]]
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base

to:

[[folder:Husk]]
[[folder:Salt Stalker]]
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Same as baseMedium



* AxCrazy: Lonely, angry and twisted, husks see any living creature as worthy of obliteration, especially those who ever dared to desecrate, dominate or denude the forest.
* DefeatEqualsExplosion: When a husk is destroyed, a burst of negative energy explodes from its body.
* WasOnceAMan: When the bond to its realm is broken or severed, a sentient plant creature's rage can transform it into a terrible shadow of its former self.
[[/folder]]

[[folder:Iron Fern]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral

to:

* AxCrazy: Lonely, angry HiveCasteSystem: Different kinds of salt stalkers have evolved to fill different niches within their packs. Packs with multiple types tend to have a complicated social structure and twisted, husks see any living creature as worthy of obliteration, especially those who ever dared to desecrate, dominate or denude power hierarchy, with different roles and even sub-roles for the forest.
different kinds.
* DefeatEqualsExplosion: When a husk KillItWithWater: Water is destroyed, anathema to salt stalkers. Their alien anatomy violently revolts if they so much as try to digest fluids, so salt stalkers only live in the driest deserts and strictly eat dehydrated meat.
* PoisonousPerson: A salt stalker's bite injects
a burst potent hygroscopic venom, dramatically dehydrating afflicted creatures in a matter of negative energy explodes minutes.
* SpikeShooter: Brittle, jagged spines that poke out
from its body.
* WasOnceAMan: When the bond to its realm is broken or severed,
every part of a sentient plant creature's rage salt stalker, and can transform it into a terrible shadow of its former self.
[[/folder]]

[[folder:Iron Fern]]
be ejected and aimed toward distant prey.

!!Salt Scorcher
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
6



* NonIndicativeName: Because there are as many different types of iron fern as there are metals, the name is something of a misnomer; the most common varieties of iron fern are, in fact, copper, tin and nickel ferns.
[[/folder]]

[[folder:Sanguine Rose]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil

to:

* NonIndicativeName: Because there PlayingWithFire: Salt scorchers are as many different types a fire-spitting off-shoot of iron fern as there are metals, the name is something of a misnomer; the most common varieties of iron fern are, in fact, copper, tin and nickel ferns.
[[/folder]]

[[folder:Sanguine Rose]]
salt stalker.

!!Salt Glider
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
8



* NonHumanUndead: These undead plants are created when vampires fertilise them with the remains of victims who perished before the vampire could finish drinking their blood.

to:

* NonHumanUndead: These undead plants are created when vampires fertilise them with the remains of victims who perished before the vampire could finish drinking ItsRainingMen: In mixed hunting packs, salt gliders famously enjoy lifting and carrying their blood.pack mates across the battlefield, allowing the pack to conduct surprise attacks.

!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
* BewareMyStingerTail: A salt mother's tail impale foes with spikes and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.



[[folder:Thorn Crawler]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

[[folder:Thorn Crawler]]
!Plants
[[folder:Hook Melon]]
->'''Level:''' 15
4
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' HugeMedium



* ManEatingPlant: Thorn crawlers are predatory plants that feed on bodily fluids, leeching them into their root systems.
* TheSpiny: Every inch of a thorn crawler's body is covered in razor-sharp thorns.

to:

* ManEatingPlant: Thorn crawlers are predatory plants that feed on bodily fluids, leeching them into PuppeteerParasite: When intertwined with another creature's nervous system, a hook melon has a limited amount of control over the host's movements. They use this to travel as far as possible from their root systems.
* TheSpiny: Every inch of
parent tree and seek out a thorn crawler's body is covered suitable place to sprout, often bludgeoning their unwilling host into unconsciousness or death in razor-sharp thorns.the process.



[[folder:Wildfire Leshy]]
->'''Level:''' 2
->'''Alignment:''' ChaoticGood
->'''Size:''' Small

to:

[[folder:Wildfire Leshy]]
->'''Level:''' 2
[[folder:Husk]]
->'''Alignment:''' ChaoticGood
ChaoticEvil
->'''Size:''' SmallSame as base



* SmokeOut: The wildfire leshy can will its own burning embers to flare up, creating a thick plume of opaque smoke.
* WreathedInFlames: A wildfire leshy is coated in living flame whose touch can burn other creatures.

to:

* SmokeOut: The wildfire leshy can will its own burning embers to flare up, creating a thick plume of opaque smoke.
* WreathedInFlames: A wildfire leshy is coated in
AxCrazy: Lonely, angry and twisted, husks see any living flame whose touch creature as worthy of obliteration, especially those who ever dared to desecrate, dominate or denude the forest.
* DefeatEqualsExplosion: When a husk is destroyed, a burst of negative energy explodes from its body.
* WasOnceAMan: When the bond to its realm is broken or severed, a sentient plant creature's rage
can burn other creatures.transform it into a terrible shadow of its former self.



!Fungi
[[folder:Fungal Raptor]]
->'''Level:''' 6

to:

!Fungi
[[folder:Fungal Raptor]]
[[folder:Iron Fern]]
->'''Level:''' 62



* AchillesHeel: Fresh blood is harmful to fungal raptors, a fact desperate defenders might try to use to their advantage.
* FesteringFungus: Packs of fungal raptors hunt dark forests and damp swamps, using their diseased wings to drive prey deeper into their territory by creating a maze of pestilence.

to:

* AchillesHeel: Fresh blood NonIndicativeName: Because there are as many different types of iron fern as there are metals, the name is harmful to fungal raptors, a fact desperate defenders might try to use to their advantage.
* FesteringFungus: Packs
something of fungal raptors hunt dark forests a misnomer; the most common varieties of iron fern are, in fact, copper, tin and damp swamps, using their diseased wings to drive prey deeper into their territory by creating a maze of pestilence.nickel ferns.



[[folder:Scroll Mold]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

to:

[[folder:Scroll Mold]]
[[folder:Sanguine Rose]]
->'''Level:''' 0
4
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' TinyLarge



* MagicEater: Scroll molds have a particular taste for magic items. If a scroll mold senses magic and there is no one around, it might make its way over to the source and attempt to incorporate the item into itself.

to:

* MagicEater: Scroll molds have a particular taste for magic items. If a scroll mold senses magic and there is no one around, it might make its way over to NonHumanUndead: These undead plants are created when vampires fertilise them with the source and attempt to incorporate remains of victims who perished before the item into itself.vampire could finish drinking their blood.



!Fey
[[folder:Cloaked Gouger]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

!Fey
[[folder:Cloaked Gouger]]
[[folder:Thorn Crawler]]
->'''Level:''' 6
15
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumHuge



* EyelessFace: Cloaked gougers only have featureless flesh where eyes should be, and rely on their cloaks to navigate the world.
* EyeScream: Cloaked gougers hunt down creatures and steal their eyes to add to their collection. Once a gouger selects a target, it sets up an ambush and paralyses prey with toxins so it can remove its prize.

to:

* EyelessFace: Cloaked gougers only have featureless flesh where eyes should be, and rely ManEatingPlant: Thorn crawlers are predatory plants that feed on bodily fluids, leeching them into their cloaks to navigate the world.
root systems.
* EyeScream: Cloaked gougers hunt down creatures and steal their eyes to add to their collection. Once TheSpiny: Every inch of a gouger selects a target, it sets up an ambush and paralyses prey with toxins so it can remove its prize.thorn crawler's body is covered in razor-sharp thorns.



[[folder:Eeko]]
->'''Level:''' 6

to:

[[folder:Eeko]]
[[folder:Wildfire Leshy]]
->'''Level:''' 62



* {{Planimal}}: Classified as both fey and plants, eeko resemble bushes that grow around a primordial golden beehive. The hive and its constituent bees are the real animating force of this fey.

to:

* {{Planimal}}: Classified as both fey and plants, eeko resemble bushes that grow around a primordial golden beehive. SmokeOut: The hive and wildfire leshy can will its constituent bees are the real animating force own burning embers to flare up, creating a thick plume of this fey.opaque smoke.
* WreathedInFlames: A wildfire leshy is coated in living flame whose touch can burn other creatures.



[[folder:Galtzagorri]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny

to:

[[folder:Galtzagorri]]
!Fungi
[[folder:Fungal Raptor]]
->'''Level:''' 2
6
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' TinyMedium



* {{Workaholic}}: For a galtzagorri, unemployment is a fate worse than death. An unoccupied galtzagorri is prone to buzz about the land in search of those eager to delegate their menial tasks. Once bonded, a galtzagorri goes about any task, big or small, with enthusiasm. An underworked galtzagorri quickly becomes agitated, undoing with frenetic anxiety the tasks it has already completed. If completely idle, it may even sabotage simple mechanical devices only so that it can fix them again.

to:

* {{Workaholic}}: For a galtzagorri, unemployment AchillesHeel: Fresh blood is a fate worse than death. An unoccupied galtzagorri is prone harmful to buzz about the land in search of those eager fungal raptors, a fact desperate defenders might try to delegate use to their menial tasks. Once bonded, advantage.
* FesteringFungus: Packs of fungal raptors hunt dark forests and damp swamps, using their diseased wings to drive prey deeper into their territory by creating
a galtzagorri goes about any task, big or small, with enthusiasm. An underworked galtzagorri quickly becomes agitated, undoing with frenetic anxiety the tasks it has already completed. If completely idle, it may even sabotage simple mechanical devices only so that it can fix them again.maze of pestilence.



[[folder:Jikou]]
->'''Level:''' 12
->'''Alignment:''' LawfulNeutral

to:

[[folder:Jikou]]
[[folder:Scroll Mold]]
->'''Level:''' 12
0
->'''Alignment:''' LawfulNeutralTrueNeutral



* ThinkingUpPortals: A jikou can traverse the Material Plane by using a sleeping creature as a gate to and from the Dimension of Dreams.
* {{Tulpa}}: When an ankou is duped or trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of revenge.

to:

* ThinkingUpPortals: A jikou can traverse MagicEater: Scroll molds have a particular taste for magic items. If a scroll mold senses magic and there is no one around, it might make its way over to the Material Plane by using a sleeping creature as a gate to source and from attempt to incorporate the Dimension of Dreams.
* {{Tulpa}}: When an ankou is duped or trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of revenge.
item into itself.



[[folder:Matrona]]
->'''Level:''' 15
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan

to:

[[folder:Matrona]]
!Fey
[[folder:Cloaked Gouger]]
->'''Level:''' 15
6
->'''Alignment:''' LawfulEvil
NeutralEvil
->'''Size:''' GargantuanMedium



* HumongousMecha: Matronas typically inhabit hulking magical constructs of iron and stone.
* TheNapoleon: Matronas are small pixie-like fey envious of creatures larger than themselves (which happens to be most of them). To compensate for their diminutive figures, matronas craft artificial bodies around themselves.

to:

* HumongousMecha: Matronas typically inhabit hulking magical constructs of iron EyelessFace: Cloaked gougers only have featureless flesh where eyes should be, and stone.
rely on their cloaks to navigate the world.
* TheNapoleon: Matronas are small pixie-like fey envious of EyeScream: Cloaked gougers hunt down creatures larger than themselves (which happens to be most of them). To compensate for and steal their diminutive figures, matronas craft artificial bodies around themselves.eyes to add to their collection. Once a gouger selects a target, it sets up an ambush and paralyses prey with toxins so it can remove its prize.



[[folder:Milopoxy]]
->'''Level:''' 8
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

to:

[[folder:Milopoxy]]
[[folder:Eeko]]
->'''Level:''' 8
6
->'''Alignment:''' ChaoticNeutral
ChaoticGood
->'''Size:''' MediumSmall



* MilesGloriosus: Far from really aiding anyone, milopoxies tend to expend all their energy boasting about imagined heroic deeds and imploring evildoers to beware of their righteous blades. More often than not, a milopoxy's ward ends up dead from exhaustion or neglect since milopoxies have no need for food or water and believe that everlasting glory is more than enough sustenance to live on.

to:

* MilesGloriosus: Far from really aiding anyone, milopoxies tend to expend all their energy boasting about imagined heroic deeds {{Planimal}}: Classified as both fey and imploring evildoers to beware of their righteous blades. More often than not, a milopoxy's ward ends up dead from exhaustion or neglect since milopoxies have no need for food or water and believe plants, eeko resemble bushes that everlasting glory is more than enough sustenance to live on.grow around a primordial golden beehive. The hive and its constituent bees are the real animating force of this fey.



[[folder:Othruni]]
->'''Level:''' 7

to:

[[folder:Othruni]]
[[folder:Galtzagorri]]
->'''Level:''' 72



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny



* LightEmUp: The light stored within the crystals of an othruni's body can be released in the form of a beam of concentrated light.
* RockMonster: An othruni's body is made of stone and crystal and moss.

to:

* LightEmUp: The light stored within {{Workaholic}}: For a galtzagorri, unemployment is a fate worse than death. An unoccupied galtzagorri is prone to buzz about the crystals land in search of an othruni's body those eager to delegate their menial tasks. Once bonded, a galtzagorri goes about any task, big or small, with enthusiasm. An underworked galtzagorri quickly becomes agitated, undoing with frenetic anxiety the tasks it has already completed. If completely idle, it may even sabotage simple mechanical devices only so that it can be released in the form of a beam of concentrated light.
* RockMonster: An othruni's body is made of stone and crystal and moss.
fix them again.



[[folder:Silk-Tailed Beetle]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

[[folder:Silk-Tailed Beetle]]
[[folder:Jikou]]
->'''Level:''' 2
12
->'''Alignment:''' TrueNeutral
LawfulNeutral
->'''Size:''' SmallTiny



* BewareMyStingerTail: The tail of a silk-tailed beetle is made up of millions of tiny, sharp, brittle barbs, each no wider than a strand of human hair and coated in a venom that bewilders foes.
* HorseOfADifferentColor: Miniature fey sometimes use silk-tailed beetles as mounts or beasts of burden.

to:

* BewareMyStingerTail: The tail of ThinkingUpPortals: A jikou can traverse the Material Plane by using a silk-tailed beetle is made up of millions of tiny, sharp, brittle barbs, each no wider than sleeping creature as a strand of human hair gate to and coated in a venom that bewilders foes.
from the Dimension of Dreams.
* HorseOfADifferentColor: Miniature fey sometimes use silk-tailed beetles as mounts {{Tulpa}}: When an ankou is duped or beasts trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of burden.revenge.



[[folder:Skotogelia]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

to:

[[folder:Skotogelia]]
[[folder:Matrona]]
->'''Level:''' 5
15
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' TinyGargantuan



* MagicLibrarian: Skotogelias maintain vast libraries in the fey realm using a magical umbral script scrawled in the shadows of the Netherworld.

to:

* MagicLibrarian: Skotogelias maintain vast libraries in the fey realm using a HumongousMecha: Matronas typically inhabit hulking magical umbral script scrawled in the shadows constructs of the Netherworld.iron and stone.
* TheNapoleon: Matronas are small pixie-like fey envious of creatures larger than themselves (which happens to be most of them). To compensate for their diminutive figures, matronas craft artificial bodies around themselves.



[[folder:Trodaiche-sidhe]]
->'''Level:''' 6

to:

[[folder:Trodaiche-sidhe]]
[[folder:Milopoxy]]
->'''Level:''' 68



* TheSquire: Among the wild hunt, trodaiche-sidhes are considered highly reliable squires. They take care of everything that makes a successful hunt possible and allow their superiors to focus entirely upon the hunt. Most do this because they have been promised they will one day be invited to join the wild hunt proper.

to:

* TheSquire: Among the wild hunt, trodaiche-sidhes are considered highly reliable squires. They take care of everything that makes a successful hunt possible and allow MilesGloriosus: Far from really aiding anyone, milopoxies tend to expend all their superiors energy boasting about imagined heroic deeds and imploring evildoers to focus entirely upon the hunt. Most do this because they beware of their righteous blades. More often than not, a milopoxy's ward ends up dead from exhaustion or neglect since milopoxies have been promised they will one day be invited no need for food or water and believe that everlasting glory is more than enough sustenance to join the wild hunt proper.live on.



!Dragons
[[folder:Wild Dragon]]

to:

!Dragons
[[folder:Wild Dragon]]
[[folder:Othruni]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium



* VolcanicVeins: Most wild dragons are covered with mystic tracings in a distinctly different colour from that of their scales. These serve to channel magical energy throughout the wild dragon's body, a magical circulatory system.

!!Amber Dragon
->'''Alignment:''' ChaoticNeutral

to:

* VolcanicVeins: Most wild dragons are covered with mystic tracings in a distinctly different colour from that of their scales. These serve to channel magical energy throughout LightEmUp: The light stored within the wild dragon's body, crystals of an othruni's body can be released in the form of a magical circulatory system.

!!Amber Dragon
beam of concentrated light.
* RockMonster: An othruni's body is made of stone and crystal and moss.
[[/folder]]

[[folder:Silk-Tailed Beetle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutralTrueNeutral
->'''Size:''' Small



* BitchInSheepsClothing: Amber dragons appear to be the friendliest and most approachable of dragons and are often seen as harmless gossips and chatty busybodies. In reality, these manipulative rumourmongers are far more cunning than they're given credit for and adore nothing more than learning and spreading rumours.
* GossipEvolution: Amber dragons are always willing to add a bit of embellishment or a twist to rumours that are getting a little stale.
* KnowledgeBroker: Some amber dragons work as information brokers. They spread simple and entertaining rumours for free to tempt clients, then charge for more sensitive information. Most accept payment only in secrets and personal information which can be sold to other clients.
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they are to spread it. They care for their own entertainment and not for the lives their words could ruin.
* ShockAndAwe: An amber dragon's breath weapon and body are covered in piezoelectric sand.

!!Cerulean Dragon
->'''Alignment:''' ChaoticNeutral

to:

* BitchInSheepsClothing: Amber dragons appear to be the friendliest and most approachable BewareMyStingerTail: The tail of dragons and are often seen as harmless gossips and chatty busybodies. In reality, these manipulative rumourmongers are far more cunning a silk-tailed beetle is made up of millions of tiny, sharp, brittle barbs, each no wider than they're given credit for a strand of human hair and adore nothing more than learning and spreading rumours.
* GossipEvolution: Amber dragons are always willing to add
coated in a bit of embellishment or a twist to rumours venom that are getting a little stale.
bewilders foes.
* KnowledgeBroker: Some amber dragons work HorseOfADifferentColor: Miniature fey sometimes use silk-tailed beetles as information brokers. They spread simple and entertaining rumours for free to tempt clients, then charge for more sensitive information. Most accept payment only in secrets and personal information which can be sold to other clients.
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they are to spread it. They care for their own entertainment and not for the lives their words could ruin.
* ShockAndAwe: An amber dragon's breath weapon and body are covered in piezoelectric sand.

!!Cerulean Dragon
mounts or beasts of burden.
[[/folder]]

[[folder:Skotogelia]]
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutralTrueNeutral
->'''Size:''' Tiny



* BoldExplorer: Cerulean dragons chart paths and blaze trails through lands unknown to them to sate their neverending curiosity. They explore unusual sites and mysterious wonders, never content to be sedentary and never afraid of surprises or dangers.
* MakingASplash: One of the cerulean dragon's breath weapons is a blast of pressurised water.
* WalkingTheEarth: Cerulean dragons are filled with an eternal wanderlust and an unabating passion for travel. They live a fast-paced life and prefer to stay on the move at all times.

!!Harlequin Dragon
->'''Alignment:''' ChaoticGood

to:

* BoldExplorer: Cerulean dragons chart paths and blaze trails through lands unknown to them to sate their neverending curiosity. They explore unusual sites and mysterious wonders, never content to be sedentary and never afraid of surprises or dangers.
* MakingASplash: One
MagicLibrarian: Skotogelias maintain vast libraries in the fey realm using a magical umbral script scrawled in the shadows of the cerulean dragon's breath weapons is a blast of pressurised water.
* WalkingTheEarth: Cerulean dragons are filled with an eternal wanderlust and an unabating passion for travel. They live a fast-paced life and prefer to stay on the move at all times.

!!Harlequin Dragon
Netherworld.
[[/folder]]

[[folder:Trodaiche-sidhe]]
->'''Level:''' 6
->'''Alignment:''' ChaoticGoodChaoticNeutral
->'''Size:''' Medium



* ClownSpecies: Harlequin dragons are a whole species of comedians and jesters who match wits with the world, playing light-hearted pranks while spouting cunning insults, witty quips and hilarious jokes.
* MonsterClown: Evil harlequin dragons use their abilities to shape devoted minions to manipulate, reveal secrets, ruin lives and upend societies. Their jokes are cruel and crushing, always driving their subjects to the dirt or deeper into sadness and desperation.
* NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience. Most harlequin dragons hope that their subjects can unravel and understand the wisdom they impart, leading to meaningful personal revelations and positive change.
* PoisonousPerson: One of the harlequin dragon's breath weapons is a cloud of toxic gas.

!!Indigo Dragon
->'''Alignment:''' ChaoticGood

to:

* ClownSpecies: Harlequin dragons TheSquire: Among the wild hunt, trodaiche-sidhes are a whole species considered highly reliable squires. They take care of comedians everything that makes a successful hunt possible and jesters who match wits with the world, playing light-hearted pranks while spouting cunning insults, witty quips and hilarious jokes.
* MonsterClown: Evil harlequin dragons use
allow their abilities superiors to shape devoted minions to manipulate, reveal secrets, ruin lives and upend societies. Their jokes are cruel and crushing, always driving their subjects to focus entirely upon the dirt or deeper into sadness and desperation.
* NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience.
hunt. Most harlequin dragons hope that their subjects can unravel and understand the wisdom do this because they impart, leading have been promised they will one day be invited to meaningful personal revelations and positive change.
* PoisonousPerson: One of
join the harlequin dragon's breath weapons is a cloud of toxic gas.

!!Indigo Dragon
->'''Alignment:''' ChaoticGood
wild hunt proper.
[[/folder]]

!Dragons
[[folder:Wild Dragon]]



* BigFancyHouse: Most indigo dragons live in magnificent, sprawling manors in prosperous towns and cities, built to host lavish events and accommodate large crowds of visitors. Many have expansive grounds and employ legions of servants.
* LifeOfTheParty: Indigo dragons are social butterflies who love to celebrate and party. They believe there should be no barriers to fun, and thus parties should be safe, inclusive spaces open to all free of charge and without invitation.
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading that same happiness and excitement to those around them with no ulterior motives or favours expected in return.
* WorkHardPlayHard: Indigo dragons work hard throughout the day, then celebrate the day's successes with a bang.

!!Vermilion Dragon

to:

* BigFancyHouse: VolcanicVeins: Most indigo dragons live in magnificent, sprawling manors in prosperous towns and cities, built to host lavish events and accommodate large crowds of visitors. Many have expansive grounds and employ legions of servants.
* LifeOfTheParty: Indigo
wild dragons are social butterflies who love to celebrate and party. They believe there should be no barriers to fun, and thus parties should be safe, inclusive spaces open to all free of charge and without invitation.
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading
covered with mystic tracings in a distinctly different colour from that same happiness and excitement of their scales. These serve to those around them with no ulterior motives or favours expected in return.
* WorkHardPlayHard: Indigo dragons work hard
channel magical energy throughout the day, then celebrate the day's successes with wild dragon's body, a bang.

!!Vermilion
magical circulatory system.

!!Amber
Dragon



* MasterOfIllusion: Vermilion dragons are talented illusionists who weave fantastical illusions as easily as they breathe.
* TheMunchausen: Vermilion dragons are fabulous storytellers who care more for the tale and their craft than they do for the truth. They're notorious exaggerators and liars who always believe a story or event has room for 'improvement'. Their favourite stories nearly always revolve around themselves and their own exploits. Many vermilion dragons are such expert storytellers and confabulators that many people believe them, even when reality and more factual accounts clearly contradict their stories.
* PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilion dragon's stories, no matter how outrageous and fabricated, always maintain a central core of truth amid the fiction. Finding this hidden truth can be a significant challenge, particularly as time passes and the original tale grows grander and grander. Some scholars recommend that listeners ignore everything descriptive, while others encourage breaking a tale down to its most basic plot points and ignoring everything else.
[[/folder]]

[[folder:Bog Bomber]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

* MasterOfIllusion: Vermilion BitchInSheepsClothing: Amber dragons appear to be the friendliest and most approachable of dragons and are often seen as harmless gossips and chatty busybodies. In reality, these manipulative rumourmongers are far more cunning than they're given credit for and adore nothing more than learning and spreading rumours.
* GossipEvolution: Amber
dragons are talented illusionists who weave fantastical illusions as easily as they breathe.
always willing to add a bit of embellishment or a twist to rumours that are getting a little stale.
* TheMunchausen: Vermilion KnowledgeBroker: Some amber dragons work as information brokers. They spread simple and entertaining rumours for free to tempt clients, then charge for more sensitive information. Most accept payment only in secrets and personal information which can be sold to other clients.
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they
are fabulous storytellers who to spread it. They care more for the tale and their craft than they do for the truth. They're notorious exaggerators and liars who always believe a story or event has room for 'improvement'. Their favourite stories nearly always revolve around themselves and their own exploits. Many vermilion dragons are such expert storytellers entertainment and confabulators that many people believe them, even when reality and more factual accounts clearly contradict not for the lives their stories.
words could ruin.
* PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilion
ShockAndAwe: An amber dragon's stories, no matter how outrageous breath weapon and fabricated, always maintain a central core of truth amid the fiction. Finding this hidden truth can be a significant challenge, particularly as time passes and the original tale grows grander and grander. Some scholars recommend that listeners ignore everything descriptive, while others encourage breaking a tale down to its most basic plot points and ignoring everything else.
[[/folder]]

[[folder:Bog Bomber]]
->'''Level:''' 10
body are covered in piezoelectric sand.

!!Cerulean Dragon
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
ChaoticNeutral



* BeastOfBattle: Boggards use bog bombers to defend and expand their territory, and value them as formidable allies, especially in battle.
* DefeatEqualsExplosion: When a bog bomber is reduced to 0 Hit Points, it explodes in a 20-foot burst.
* HybridMonster: The bog bomber is a crossbreed between a flame drake and a giant frog. Boggards found a way to breed these monsters together, which either results in a nest of bog bombers or dozens of dead boggards.
* InASingleBound: Bog bombers can jump and sprint incredible distances.
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers have the ability to spit huge balls of fire at their prey.
[[/folder]]

[[folder:Cathartic Worm]]
->'''Level:''' 9
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

to:

* BeastOfBattle: Boggards use bog bombers to defend BoldExplorer: Cerulean dragons chart paths and expand blaze trails through lands unknown to them to sate their territory, neverending curiosity. They explore unusual sites and value them as formidable allies, especially in battle.
* DefeatEqualsExplosion: When a bog bomber is reduced
mysterious wonders, never content to 0 Hit Points, it explodes in a 20-foot burst.
be sedentary and never afraid of surprises or dangers.
* HybridMonster: The bog bomber MakingASplash: One of the cerulean dragon's breath weapons is a crossbreed between a flame drake and a giant frog. Boggards found a way to breed these monsters together, which either results in a nest blast of bog bombers or dozens of dead boggards.
pressurised water.
* InASingleBound: Bog bombers can jump and sprint incredible distances.
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out
WalkingTheEarth: Cerulean dragons are filled with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers have
an eternal wanderlust and an unabating passion for travel. They live a fast-paced life and prefer to stay on the ability to spit huge balls of fire move at their prey.
[[/folder]]

[[folder:Cathartic Worm]]
->'''Level:''' 9
all times.

!!Harlequin Dragon
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
ChaoticGood



* EmotionEater: Cathartic worms feed on the emotions of those around them. They don't care what emotion(s) their victim feels, as long as the emotions are strong. Victims rarely even understand what happened, often feeling calm and even-keeled after a feeding has occurred.
[[/folder]]

[[folder:Drake]]
!!Blink Drake
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

* EmotionEater: Cathartic worms feed on ClownSpecies: Harlequin dragons are a whole species of comedians and jesters who match wits with the emotions of those around them. They don't care what emotion(s) world, playing light-hearted pranks while spouting cunning insults, witty quips and hilarious jokes.
* MonsterClown: Evil harlequin dragons use
their victim feels, as long as abilities to shape devoted minions to manipulate, reveal secrets, ruin lives and upend societies. Their jokes are cruel and crushing, always driving their subjects to the emotions are strong. Victims rarely even dirt or deeper into sadness and desperation.
* NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience. Most harlequin dragons hope that their subjects can unravel and
understand what happened, often feeling calm the wisdom they impart, leading to meaningful personal revelations and even-keeled after positive change.
* PoisonousPerson: One of the harlequin dragon's breath weapons is
a feeding has occurred.
[[/folder]]

[[folder:Drake]]
!!Blink Drake
->'''Level:''' 11
cloud of toxic gas.

!!Indigo Dragon
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
ChaoticGood



* TeleportSpam: Infused with teleportation magic, blink drakes are constantly teleporting around.
* ThinkingUpPortals: The blink drake's breath weapon is a ball of barely-restrained teleportation magic that explodes into micro-portals, which rend those in the vicinity but are too small for anything to travel through.

!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

* TeleportSpam: Infused with teleportation magic, blink drakes BigFancyHouse: Most indigo dragons live in magnificent, sprawling manors in prosperous towns and cities, built to host lavish events and accommodate large crowds of visitors. Many have expansive grounds and employ legions of servants.
* LifeOfTheParty: Indigo dragons
are constantly teleporting around.
* ThinkingUpPortals: The blink drake's breath weapon is a ball
social butterflies who love to celebrate and party. They believe there should be no barriers to fun, and thus parties should be safe, inclusive spaces open to all free of barely-restrained teleportation magic charge and without invitation.
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading
that explodes into micro-portals, which rend same happiness and excitement to those around them with no ulterior motives or favours expected in return.
* WorkHardPlayHard: Indigo dragons work hard throughout
the vicinity but are too small for anything to travel through.

!!Sapphire Drake
->'''Level:''' 7
day, then celebrate the day's successes with a bang.

!!Vermilion Dragon
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
ChaoticNeutral



* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.

to:

* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards MasterOfIllusion: Vermilion dragons are talented illusionists who attempted to cross-breed jungle drakes weave fantastical illusions as easily as they breathe.
* TheMunchausen: Vermilion dragons are fabulous storytellers who care more for the tale
and flame drakes.their craft than they do for the truth. They're notorious exaggerators and liars who always believe a story or event has room for 'improvement'. Their favourite stories nearly always revolve around themselves and their own exploits. Many vermilion dragons are such expert storytellers and confabulators that many people believe them, even when reality and more factual accounts clearly contradict their stories.
* PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilion dragon's stories, no matter how outrageous and fabricated, always maintain a central core of truth amid the fiction. Finding this hidden truth can be a significant challenge, particularly as time passes and the original tale grows grander and grander. Some scholars recommend that listeners ignore everything descriptive, while others encourage breaking a tale down to its most basic plot points and ignoring everything else.



[[folder:Irivyrn]]
->'''Level:''' 12
->'''Alignment:''' ChaoticNeutral

to:

[[folder:Irivyrn]]
[[folder:Bog Bomber]]
->'''Level:''' 12
10
->'''Alignment:''' ChaoticNeutralTrueNeutral



* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.

to:

* BewareMyStingerTail: An irivyrn's venomous tail stinger injects BeastOfBattle: Boggards use bog bombers to defend and expand their territory, and value them as formidable allies, especially in battle.
* DefeatEqualsExplosion: When
a deadly venom whose iridescence bog bomber is so concentrated that reduced to 0 Hit Points, it explodes in a 20-foot burst.
* HybridMonster: The bog bomber is a crossbreed between a flame drake and a giant frog. Boggards found a way to breed these monsters together, which either results in a nest of bog bombers or dozens of dead boggards.
* InASingleBound: Bog bombers
can even blind subjects.jump and sprint incredible distances.
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers have the ability to spit huge balls of fire at their prey.



[[folder:Shadowless House Drake]]
->'''Level:''' 4

to:

[[folder:Shadowless House Drake]]
[[folder:Cathartic Worm]]
->'''Level:''' 49



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.

to:

* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in EmotionEater: Cathartic worms feed on the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners
emotions of space. All those around them. They don't care what emotion(s) their capricious fervour is replaced with conniving, ruthless malice.victim feels, as long as the emotions are strong. Victims rarely even understand what happened, often feeling calm and even-keeled after a feeding has occurred.



[[folder:Star Wyrm]]
->'''Level:''' 19
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

to:

[[folder:Star Wyrm]]
[[folder:Drake]]
!!Blink Drake
->'''Level:''' 19
11
->'''Alignment:''' LawfulNeutral
TrueNeutral
->'''Size:''' LargeSmall



* ThePowerOfTheVoid: A star wyrm can attune to and breathe out the emptiness of the void between the stars.
* TheWormThatWalks: Each star wyrm consists of countless motes of light that gather into the shape of a dragon.

to:

* ThePowerOfTheVoid: A star wyrm can attune to and breathe out the emptiness TeleportSpam: Infused with teleportation magic, blink drakes are constantly teleporting around.
* ThinkingUpPortals: The blink drake's breath weapon is a ball
of the void between the stars.
* TheWormThatWalks: Each star wyrm consists of countless motes of light
barely-restrained teleportation magic that gather explodes into micro-portals, which rend those in the shape of a dragon.vicinity but are too small for anything to travel through.

!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.



[[folder:Tidragan]]
->'''Level:''' 3

to:

[[folder:Tidragan]]
[[folder:Irivyrn]]
->'''Level:''' 312



->'''Size:''' Small

to:

->'''Size:''' SmallHuge



* CollectorOfTheStrange: Tidragats collect items that would be inconvenient to lose, like the hair brush of one who takes pride on their appearance or the water skins from adventurers that were about to head out into the wilderness; the more inconvenient an item's loss would be, the more value the tidragat places on it. Tidragats are usually smart enough to not take items that would be so inconvenient to lose that their victims are determined to track them down, except when it comes to items involving magic.

to:

* CollectorOfTheStrange: Tidragats collect items BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that would be inconvenient to lose, like the hair brush of one who takes pride on their appearance or the water skins from adventurers that were about to head out into the wilderness; the more inconvenient an item's loss would be, the more value the tidragat places on it. Tidragats are usually smart enough to not take items that would be so inconvenient to lose that their victims are determined to track them down, except when it comes to items involving magic.can even blind subjects.



[[folder:Warp Wyrm]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Warp Wyrm]]
[[folder:Shadowless House Drake]]
->'''Level:''' 8
4
->'''Alignment:''' NeutralEvil
ChaoticNeutral
->'''Size:''' MediumSmall



* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.

to:

* JustToyingWithThem: Like cats CastsNoShadow: A shadowless house drake seems to cast no shadow, or sadists, warp wyrms delight its shadow is hazy and indistinct even in playing with the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All
their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
capricious fervour is replaced with conniving, ruthless malice.



!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

to:

!Aberrations
[[folder:Butcher Booth]]
[[folder:Star Wyrm]]
->'''Level:''' 12
19
->'''Alignment:''' ChaoticEvil
LawfulNeutral
->'''Size:''' GargantuanLarge



* ChestMonster: A butcher booth is a deadly ambush predator that mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.

to:

* ChestMonster: ThePowerOfTheVoid: A butcher booth is a deadly ambush predator star wyrm can attune to and breathe out the emptiness of the void between the stars.
* TheWormThatWalks: Each star wyrm consists of countless motes of light
that mimics the appearance of small, grim buildings. It lures prey gather into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.the shape of a dragon.



[[folder:Coquecigrue]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral

to:

[[folder:Coquecigrue]]
[[folder:Tidragan]]
->'''Level:''' 8
3
->'''Alignment:''' TrueNeutralChaoticNeutral



* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.

to:

* AttackItsWeakPoint: The coquecigrue's green heart glows visibly CollectorOfTheStrange: Tidragats collect items that would be inconvenient to lose, like the hair brush of one who takes pride on their appearance or the water skins from beneath its translucent breast, and those who know adventurers that were about to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice
head out into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature
the wilderness; the more inconvenient an item's loss would be, the more value the tidragat places on it. Tidragats are usually smart enough to not take items that twists the minds of those who see or hear it.would be so inconvenient to lose that their victims are determined to track them down, except when it comes to items involving magic.



[[folder:Gymnophobia]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

to:

[[folder:Gymnophobia]]
[[folder:Warp Wyrm]]
->'''Level:''' 9
8
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' LargeMedium



* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.

to:

* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.



[[folder:Hook Hanger]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Hook Hanger]]
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 7
12
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' MediumGargantuan



* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.

to:

* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything ChestMonster: A butcher booth is a deadly ambush predator that crosses their path.mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.



[[folder:Muted Delver]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge

to:

[[folder:Muted Delver]]
[[folder:Coquecigrue]]
->'''Level:''' 11
8
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' HugeSmall



* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.

to:

* BlowYouAway: Muted delvers have two small nozzles next to their eyes, AttackItsWeakPoint: The coquecigrue's green heart glows visibly from which they fire jets of pressurised air beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature
that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks
twists the loneliest corners minds of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.those who see or hear it.



[[folder:Myzoform]]

to:

[[folder:Myzoform]][[folder:Gymnophobia]]



* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.

to:

* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories MultipleHeadCase: While a gymnophobia's dozens of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into
tendrils share a single humanoid shape.mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.



[[folder:Shadow Thief]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

[[folder:Shadow Thief]]
[[folder:Hook Hanger]]
->'''Level:''' 2
7
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' SmallMedium



* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.

to:

* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.



[[folder:Shinglelurk]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral

to:

[[folder:Shinglelurk]]
[[folder:Muted Delver]]
->'''Level:''' 7
11
->'''Alignment:''' TrueNeutralChaoticEvil



* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.

to:

* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing
BlowYouAway: Muted delvers have two offspring before dying.
* ThatsNoMoon: Since
small nozzles next to their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage
to traipse over them.consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.



[[folder:Sklaggan]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Sklaggan]]
[[folder:Myzoform]]
->'''Level:''' 4
9
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' MediumLarge



* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.

to:

* AlienAbduction: Hailing from AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the subterranean depths fresh memories of the Netherworld, sklaggans invade other planes creatures. When a myzoform strikes, it absorbs everything and use perverse organic technology leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach
to capture each other, the two create a kind of feedback loop as their minds interconnect and conduct experiments feed on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.



[[folder:Temporal Manifestation]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Temporal Manifestation]]
[[folder:Shadow Thief]]
->'''Level:''' 5
2
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumSmall



* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.

to:

* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled
FusionDance: Shadow thieves merge with images of a mortal creature to steal the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
mortal's shadow.



[[folder:Yomhibdi]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

to:

[[folder:Yomhibdi]]
[[folder:Shinglelurk]]
->'''Level:''' 4
7
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' MediumHuge



* EmotionEater: Yomhibdi exists solely to feed on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.

to:

* EmotionEater: Yomhibdi exists solely ArtificialHybrid: Shinglelurks were created by wizards who sought to feed devise a camouflaged solution for home defence. These wizards experimented on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink
cloakers, mimics and squandered emotional energies of creators who give up on works ochre jellies before they're finished.ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.



!Constructs
[[folder:Astringent Armor]]

to:

!Constructs
[[folder:Astringent Armor]]
[[folder:Sklaggan]]



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralNeutralEvil



* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.

to:

* AnimatedArmor: Suits AlienAbduction: Hailing from the subterranean depths of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.



[[folder:Carnivorous Chapeau]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

to:

[[folder:Carnivorous Chapeau]]
[[folder:Temporal Manifestation]]
->'''Level:''' -1
5
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' TinyMedium



* LivingHat: Carnivorous chapeaus are living constructs capable of appearing like any kind of headgear.

to:

* LivingHat: Carnivorous chapeaus BiggerOnTheInside: Creatures swallowed by a temporal manifestation are living constructs capable of appearing like subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any kind number of headgear.creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.



[[folder:Celestial Geometry]]
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Celestial Geometry]]
[[folder:Yomhibdi]]
->'''Level:''' 14
4
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' LargeMedium



* StanceSystem: A celestial geometry is attuned to one of five platonic solids, which can be changed freely. Depending on its attunement, it gains a corresponding defensive ability and Geometric Evocation.

to:

* StanceSystem: A celestial geometry is attuned EmotionEater: Yomhibdi exists solely to one feed on the negative emotions of five platonic solids, which can be changed freely. Depending on its attunement, it gains a corresponding defensive ability creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink
and Geometric Evocation.squandered emotional energies of creators who give up on works before they're finished.



[[folder:Constructed Companion]]

to:

[[folder:Constructed Companion]]!Constructs
[[folder:Astringent Armor]]
->'''Level:''' 4



->'''Size:''' Medium



* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.

!!Mechanical Maître D'
->'''Level:''' 6
->'''Size:''' Medium

to:

* RobotBuddy: Constructed companions AnimatedArmor: Suits of astringent armor are designed constructs animated by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.

!!Mechanical Maître D'
arcane rituals, curses, fiendish possession or raw evil energy.
[[/folder]]

[[folder:Carnivorous Chapeau]]
->'''Level:''' 6
-1
->'''Alignment:''' TrueNeutral
->'''Size:''' MediumTiny



* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.

!!Automatic Acolyte
->'''Level:''' 8
->'''Size:''' Medium

to:

* ImprovisedWeapon: If its clientele LivingHat: Carnivorous chapeaus are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.

!!Automatic Acolyte
living constructs capable of appearing like any kind of headgear.
[[/folder]]

[[folder:Celestial Geometry]]
->'''Level:''' 8
14
->'''Alignment:''' TrueNeutral
->'''Size:''' MediumLarge



* RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.

!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.

to:

* RobotWizard: An automatic acolyte StanceSystem: A celestial geometry is capable attuned to one of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.

!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against
five platonic solids, which can be changed freely. Depending on its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
attunement, it gains a corresponding defensive ability and Geometric Evocation.



[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

to:

[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
[[folder:Constructed Companion]]
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
TrueNeutral



* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
[[/folder]]

[[folder:Dredgenaut]]
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

* MechanicalMonster: Corpsesewn colossi tend not to have RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a much greater variety of disciplines for the purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
[[/folder]]

[[folder:Dredgenaut]]
entertaining, serving and protecting living masters and associates.

!!Mechanical Maître D'
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
6
->'''Size:''' HugeMedium



* RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.
[[/folder]]

[[folder:Fury Sphere]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

to:

* RapidAging: For reasons not entirely understood, dredgenauts ImprovisedWeapon: If its clientele are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, threatened, a mechanical maître d' can quickly age living creatures.
[[/folder]]

[[folder:Fury Sphere]]
wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.

!!Automatic Acolyte
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
8
->'''Size:''' LargeMedium



* MistreatmentInducedBetrayal: Fury spheres were originally created by powerful immortal beings of good and law who infused each with the spirit of a blessed being. When their creators made a new and supposedly superior machine and cast the old pieces away to be melted down, the celestial spheres refused to accept, fled Heaven and infused themselves with wrath and hatred, the diametric opposite of their old essence. Fury spheres now delight in chaos and the destruction of all things peaceful in order to spite their creators and strike back at the world that wronged them and left them behind.
* ShockwaveStomp: A fury sphere can propel itself into the air and crash down, creating a shockwave and battering enemies as it flies by.

to:

* MistreatmentInducedBetrayal: Fury spheres were originally created by powerful immortal beings RobotWizard: An automatic acolyte is capable of good and law who infused each with the spirit of casting nearly any basic spell from a blessed being. When their creators made magic item such as a new and supposedly superior machine and scroll or wand, though it cannot cast the old pieces away spells by itself.

!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed
to be melted down, the celestial spheres refused to accept, fled Heaven and infused themselves with wrath and hatred, the diametric opposite of their old essence. Fury spheres now delight in chaos and the destruction of all things peaceful in order to spite their creators and strike back at the world perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that wronged them and left them behind.
* ShockwaveStomp: A fury sphere can propel itself into
the air and crash down, creating a shockwave and battering enemies as it flies by.bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.



[[folder:Golem]]
->'''Alignment:''' TrueNeutral

!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large

to:

[[folder:Golem]]
[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral

!!Rope Golem
->'''Level:''' 6
NeutralEvil
->'''Size:''' LargeHuge



* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.

!!Golem of Wonder
->'''Level:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

to:

* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to MechanicalMonster: Corpsesewn colossi tend not kill.
* ThatsNoMoon: As long as it remains still,
to have a rope golem can easily pass for a mundane pile of ropes; much greater purpose than to scour the golem is typically instructed land in search of ever more bodies to wait consume in order to fuel thselves. In this guise until it can get the jump on intruders.

!!Golem of Wonder
way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
[[/folder]]

[[folder:Dredgenaut]]
->'''Level:''' 11
14
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' LargeHuge



* ConfusionFu: Golems of wonder's attacks are based on chaos and randomness, making it virtually impossible to guess what they will do next.
* RandomEffectSpell: The effects of the chaotic magic upon which a golem of wonder was built varies randomly every time it's invoked.

!!Possibility Golem
->'''Level:''' 14

to:

* ConfusionFu: Golems of wonder's attacks RapidAging: For reasons not entirely understood, dredgenauts are based on chaos and randomness, making it virtually impossible particularly prone to guess what they will do next.
* RandomEffectSpell: The effects of the chaotic magic upon which a golem of wonder was built varies randomly every time it's invoked.

!!Possibility Golem
collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.
[[/folder]]

[[folder:Fury Sphere]]
->'''Level:''' 149
->'''Alignment:''' ChaoticEvil



* DeathActivatedSuperpower: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself for one final attack before it's destroyed for good.
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually exists and doesn't exist in each space, the possibility golem is always hidden.

!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
* StayingAlive: Time itself unravels with a time golem's defeat, sending ripples that manifest as future anomalies. Someone who destroys a time golem may encounter a weaker, hostile version of it at an inopportune time down the road.
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp and bend time around itself and erase opponents from existence.

to:

* DeathActivatedSuperpower: MistreatmentInducedBetrayal: Fury spheres were originally created by powerful immortal beings of good and law who infused each with the spirit of a blessed being. When their creators made a possibility golem is reduced new and supposedly superior machine and cast the old pieces away to 0 Hit Points, it duplicates into multiple copies be melted down, the celestial spheres refused to accept, fled Heaven and infused themselves with wrath and hatred, the diametric opposite of their old essence. Fury spheres now delight in chaos and the destruction of all things peaceful in order to spite their creators and strike back at the world that wronged them and left them behind.
* ShockwaveStomp: A fury sphere can propel
itself for one final attack before it's destroyed for good.
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates
into multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually exists
the air and doesn't exist in each space, the possibility golem is always hidden.

!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
* StayingAlive: Time itself unravels with
crash down, creating a time golem's defeat, sending ripples that manifest as future anomalies. Someone who destroys a time golem may encounter a weaker, hostile version of it at an inopportune time down the road.
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp
shockwave and bend time around itself and erase opponents from existence.battering enemies as it flies by.



[[folder:Gunpowder Bear]]
->'''Level:''' 1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

to:

[[folder:Gunpowder Bear]]
->'''Level:''' 1
[[folder:Golem]]
->'''Alignment:''' ChaoticEvil
TrueNeutral

!!Rope Golem
->'''Level:''' 6
->'''Size:''' TinyLarge



* BearsAreBadNews: Gunpowder bears are vicious creatures that resemble cuddly toy bears.
* MadBomber: Gunpowder bears are known for their driving need to seek and detonate objects with the potential to explode.
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pulls the string on its back, destroying itself in a fiery explosion.
[[/folder]]

[[folder:Haunting Spoon]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

to:

* BearsAreBadNews: Gunpowder bears are vicious creatures that resemble cuddly toy bears.
KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* MadBomber: Gunpowder bears are known ThatsNoMoon: As long as it remains still, a rope golem can easily pass for their driving need to seek and detonate objects with a mundane pile of ropes; the potential golem is typically instructed to explode.
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pulls
wait in this guise until it can get the string jump on its back, destroying itself in a fiery explosion.
[[/folder]]

[[folder:Haunting Spoon]]
intruders.

!!Golem of Wonder
->'''Level:''' 1
11
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' TinyLarge



* NotInFrontOfTheParrot: Haunting spoons act as a repository for conversations and similar sounds, recording them and replaying entire pieces at random whenever people come close. The sound that they replay most frequently is the first thing they 'heard' that led to their creation, usually a violent incident or a particularly strongly worded argument. More than one murder case has been accidentally solved when a haunting spoon began replaying the scene.
[[/folder]]

[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

* NotInFrontOfTheParrot: Haunting spoons act as a repository for conversations ConfusionFu: Golems of wonder's attacks are based on chaos and similar sounds, recording them and replaying entire pieces at random whenever people come close. The sound that randomness, making it virtually impossible to guess what they replay most frequently is will do next.
* RandomEffectSpell: The effects of
the first thing they 'heard' that led to their creation, usually chaotic magic upon which a violent incident or a particularly strongly worded argument. More than one murder case has been accidentally solved when a haunting spoon began replaying the scene.
[[/folder]]

[[folder:Hieroglyph Scorpion]]
golem of wonder was built varies randomly every time it's invoked.

!!Possibility Golem
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
14
->'''Size:''' SmallLarge



* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.

to:

* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims DeathActivatedSuperpower: When a possibility golem is reduced to stone 0 Hit Points, it duplicates into multiple copies of itself for one final attack before it's destroyed for good.
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually exists
and adds them to doesn't exist in each space, the scorpion's mural. Destroying the mural could free them and their loot.
possibility golem is always hidden.

!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in StayingAlive: Time itself unravels with painted murals, chiseled inscriptions a time golem's defeat, sending ripples that manifest as future anomalies. Someone who destroys a time golem may encounter a weaker, hostile version of it at an inopportune time down the road.
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp
and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out bend time around itself and attack.erase opponents from existence.



[[folder:Iron Houndmaster]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

[[folder:Iron Houndmaster]]
[[folder:Gunpowder Bear]]
->'''Level:''' 8
1
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' MediumTiny



* DetachmentCombat: The iron houndmaster's two halves are not fully wired to function in unison and can split during combat. This is a risky proposition because the halves may not combine back together correctly.

to:

* DetachmentCombat: The iron houndmaster's two halves BearsAreBadNews: Gunpowder bears are not fully wired vicious creatures that resemble cuddly toy bears.
* MadBomber: Gunpowder bears are known for their driving need
to function in unison seek and can split during combat. This is a risky proposition because detonate objects with the halves may not combine back together correctly.potential to explode.
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pulls the string on its back, destroying itself in a fiery explosion.



[[folder:Knotsman]]
->'''Level:''' 7

to:

[[folder:Knotsman]]
[[folder:Haunting Spoon]]
->'''Level:''' 71



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny



* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.

to:

* HealingFactor: NotInFrontOfTheParrot: Haunting spoons act as a repository for conversations and similar sounds, recording them and replaying entire pieces at random whenever people come close. The magic sound that animates a knotsman also enables it to tie and re-tie even the they replay most frayed fibers of its body.frequently is the first thing they 'heard' that led to their creation, usually a violent incident or a particularly strongly worded argument. More than one murder case has been accidentally solved when a haunting spoon began replaying the scene.



[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Living Blade]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 8
10
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumSmall



* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.

to:

* CursedItem: Any creature that attempts TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to wield stone and adds them to the living blade is affected by its curse. While cursed, scorpion's mural. Destroying the creature must advance the living blade's agenda.
mural could free them and their loot.
* EvilWeapon: A living blade is a sentient weapon driven ThatsNoMoon: Hieroglyph scorpions' unique ability to carry blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.attack.



[[folder:Living Divination Deck]]
->'''Level:''' 1

to:

[[folder:Living Divination Deck]]
[[folder:Iron Houndmaster]]
->'''Level:''' 18



->'''Size:''' Tiny

to:

->'''Size:''' TinyMedium



* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.

to:

* DeathDealer: A living divination deck fights by launching itself at DetachmentCombat: The iron houndmaster's two halves are not fully wired to function in unison and can split during combat. This is a foe, cascading across risky proposition because the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
halves may not combine back together correctly.



[[folder:Living Figment]]
->'''Level:''' 6

to:

[[folder:Living Figment]]
[[folder:Knotsman]]
->'''Level:''' 67



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* ChameleonCamouflage: A living figment not adjacent to a hostile creature can choose to perfectly mimic the terrain in which it finds itself, allowing it to hide even while directly observed.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind of their own.

to:

* ChameleonCamouflage: A living figment not adjacent to HealingFactor: The magic that animates a hostile creature can choose to perfectly mimic the terrain in which it finds itself, allowing knotsman also enables it to hide tie and re-tie even while directly observed.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind
the most frayed fibers of their own.its body.



[[folder:Living Library]]

to:

[[folder:Living Library]]Blade]]



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralNeutralEvil



* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.

to:

* FusionDance: When a powerful wizard loses or abandons their spellbook, CursedItem: Any creature that attempts to wield the book can retain a portion of living blade is affected by its owner's magical energy, gaining sentience in curse. While cursed, the process. When many creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a
sentient books gather in one place, they magically bond into weapon driven to carry out some secret and often nefarious agenda. It can manifest a living library, a walking repository of arcane knowledge with phantom wielder or entice an unsuspecting warrior to pick it up and receive its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
curse.



[[folder:Living Proof]]

to:

[[folder:Living Proof]]Divination Deck]]



* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.

to:

* DefeatEqualsExplosion: When a DeathDealer: A living proof is destroyed, divination deck fights by launching itself at a foe, cascading across the alchemical battlefield and mathematical knowledge animating it becomes unstable and is released distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures
in an explosive burst.its vicinity.



[[folder:Mechanical Artillerist]]
->'''Level:''' 7

to:

[[folder:Mechanical Artillerist]]
[[folder:Living Figment]]
->'''Level:''' 76



* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.

to:

* DefeatEqualsExplosion: When a mechanical artillerist is reduced ChameleonCamouflage: A living figment not adjacent to 0 Hit Points, its internal reservoir a hostile creature can choose to perfectly mimic the terrain in which it finds itself, allowing it to hide even while directly observed.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind
of black powder cooks off.their own.



[[folder:Mercurial Knight]]
->'''Level:''' 3

to:

[[folder:Mercurial Knight]]
[[folder:Living Library]]
->'''Level:''' 38



* AnimatedArmor: In solid form, a mercurial knight appears as a suit of armour.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.

to:

* AnimatedArmor: In solid form, FusionDance: When a mercurial knight appears as a suit of armour.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from
powerful wizard loses or abandons their masters during spellbook, the book can retain a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat,
portion of its owner's magical energy, gaining and losing effects based on sentience in the form it occupies. In solid form, it is an imposing defender; process. When many sentient books gather in liquid form, one place, they magically bond into a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.



[[folder:Nobbler]]
->'''Level:''' 5

to:

[[folder:Nobbler]]
[[folder:Living Proof]]
->'''Level:''' 51



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny



* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.

to:

* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and abduct unsuspecting quarry mathematical knowledge animating it becomes unstable and is released in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
an explosive burst.



[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

to:

[[folder:Orb of Insanity]]
[[folder:Mechanical Artillerist]]
->'''Level:''' 15
7
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' TinyLarge



* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.

to:

* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager
DefeatEqualsExplosion: When a mechanical artillerist is reduced to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages 0 Hit Points, its students to take on pupils internal reservoir of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
black powder cooks off.



[[folder:Puppeteer]]
->'''Level:''' 11

to:

[[folder:Puppeteer]]
[[folder:Mercurial Knight]]
->'''Level:''' 113



* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.

to:

* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
AnimatedArmor: In solid form, a mercurial knight appears as a suit of armour.
* WasOnceAMan: Puppeteers were once mortal artists BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change
who spent years of obsessive toil honing they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, masters during a visit fight.
* MultiformBalance: A mercurial knight flows
from a trickster spirit, or a doomed pact with a devil causes these artists solid to turn into liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a wooden simulacrum of themselves.knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.



[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral

to:

[[folder:Ruin Bruiser]]
[[folder:Nobbler]]
->'''Level:''' 6
5
->'''Alignment:''' LawfulNeutralTrueNeutral



* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.

to:

* AnimatedArmor: Ruin bruisers resemble suits BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of animated ceremonial full plate armour made of marble, inlaid with bronze.the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.



[[folder:Silkwurm]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

to:

[[folder:Silkwurm]]
[[folder:Orb of Insanity]]
->'''Level:''' 12
15
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' GargantuanTiny



* BaseOnWheels: The silkwurm is the best-known example of a megacolony of arachnids congregating together and using the carcass of a creature (most often a cave worm) to build a mobile, defensible home that can feed the teeming masses.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck to the silkwurm's body.

to:

* BaseOnWheels: CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness.
The silkwurm orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity
is a crystal ball possessed by one of the best-known example of a megacolony of arachnids congregating together and using dark elder beings lurking in the carcass dark corners of a creature (most often a cave worm) to build a mobile, defensible home the Universe, so that it can feed loose its own malevolent presence from beyond the teeming masses.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck to the silkwurm's body.
stars.



[[folder:Smyf]]
->'''Level:''' 4 (copper), 6 (silver), 10 (gold)

to:

[[folder:Smyf]]
[[folder:Puppeteer]]
->'''Level:''' 4 (copper), 6 (silver), 10 (gold)11



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* AnimateInanimateObject: Each smyf's body is forged of disparate pieces of mundane equipment connected into a single entity by strands of primal energy.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.

to:

* AnimateInanimateObject: Each smyf's body is forged MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years
of disparate pieces obsessive toil honing their craft and manipulating puppets in the presence of mundane equipment connected weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a single entity by strands wooden simulacrum of primal energy.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
themselves.



[[folder:Sorrow Portrait]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil

to:

[[folder:Sorrow Portrait]]
[[folder:Ruin Bruiser]]
->'''Level:''' 12
6
->'''Alignment:''' NeutralEvilLawfulNeutral



* LivingDrawing: Sorrow portraits are magical paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim and spend most of their time pretending to be a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with a certain horrific aesthetic and protect the dwelling from undesirables.

to:

* LivingDrawing: Sorrow portraits are magical paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed
AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with the blood of a still-living victim and spend most of their time pretending to be a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with a certain horrific aesthetic and protect the dwelling from undesirables.bronze.



[[folder:Springjaw Doll]]
->'''Level:''' 1

to:

[[folder:Springjaw Doll]]
[[folder:Silkwurm]]
->'''Level:''' 112



->'''Size:''' Small

to:

->'''Size:''' SmallGargantuan



* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.

to:

* ClockworkCreature: Underneath its exterior, BaseOnWheels: The silkwurm is the doll hides a complex structure best-known example of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll megacolony of arachnids congregating together and using the carcass of a creature (most often a cave worm) to build a mobile, defensible home that can be programmed feed the teeming masses.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck
to perform a small selection of actions or a specific routine.the silkwurm's body.



[[folder:Toy Spy]]
->'''Level:''' 3

to:

[[folder:Toy Spy]]
[[folder:Smyf]]
->'''Level:''' 34 (copper), 6 (silver), 10 (gold)



->'''Size:''' Tiny

to:

->'''Size:''' TinySmall



* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.

to:

* PoisonedWeapons: A toy spy's needle injects whatever toxin AnimateInanimateObject: Each smyf's body is loaded forged of disparate pieces of mundane equipment connected into its cartridge, typically something nonlethal.
a single entity by strands of primal energy.
* SpyBot: Crafted ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At
a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend
their creator's behalf.exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.



[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Toy Swarm]]
[[folder:Sorrow Portrait]]
->'''Level:''' 2
12
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeMedium



* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.

to:

* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded LivingDrawing: Sorrow portraits are magical toy begin to degrade or warp, paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim
and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only
spend most of their time pretending to be reunited a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with their original playmates or find some other child to entertain, but a certain horrific aesthetic and protect the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.dwelling from undesirables.



[[folder:Zweiblade Guardian]]
->'''Level:''' 9

to:

[[folder:Zweiblade Guardian]]
[[folder:Springjaw Doll]]
->'''Level:''' 91



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* DetachmentCombat: If its outer layer binding the interior together is broken, a zweiblade guardian detaches into two separate bodies controlled by the same animating spark. The halves take full advantage of their newfound duality, immediately transitioning to flanking tactics or dividing their attention between priority targets. However, expensive repairs are necessary after a split. It's speculated that the inventor was a charlatan whose shoddy construction caused regular constructs to split in two.
* DualWielding: A zweiblade guardian wields a pair of blades, which is divided between its halves if it splits.

to:

* DetachmentCombat: If ClockworkCreature: Underneath its outer layer binding exterior, the interior together is broken, doll hides a zweiblade guardian detaches into two separate bodies controlled by the same animating spark. The halves take full advantage complex structure of their newfound duality, immediately transitioning to flanking tactics or dividing their attention between priority targets. However, expensive repairs are necessary after a split. It's speculated that the inventor was a charlatan whose shoddy construction caused regular constructs to split in two.
* DualWielding: A zweiblade guardian wields a pair of blades, which is divided between
heavy clockwork machinery. Like other clockwork creatures, upon its halves if it splits.creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.



!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5

to:

!Oozes
[[folder:Chamber Ooze]]
[[folder:Toy Spy]]
->'''Level:''' 53



->'''Size:''' Large

to:

->'''Size:''' LargeTiny



* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.

to:

* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely
to the point that draw undo attention, toy spies do surveillance or reconnaissance on their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.creator's behalf.



[[folder:Eyesore]]
->'''Level:''' 3

to:

[[folder:Eyesore]]
[[folder:Toy Swarm]]
->'''Level:''' 32



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.

to:

* EyeScream: Any creature MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited
with vision that looks upon an eyesore risks having their own eyes magically removed and added original playmates or find some other child to entertain, but the eyesore's collection.way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.



[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

to:

[[folder:Necroflesh Monarch]]
[[folder:Zweiblade Guardian]]
->'''Level:''' 15
9
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' GargantuanLarge



* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.

to:

* BodyOfBodies: The necroflesh monarch is an undead ooze made from DetachmentCombat: If its outer layer binding the muscle, fat and sinew of countless victims, all combined interior together is broken, a zweiblade guardian detaches into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends
two separate bodies controlled by the same animating spark. The halves take full advantage of their newfound duality, immediately transitioning to keep a troop flanking tactics or small army dividing their attention between priority targets. However, expensive repairs are necessary after a split. It's speculated that the inventor was a charlatan whose shoddy construction caused regular constructs to split in two.
* DualWielding: A zweiblade guardian wields a pair
of skeletal warriors by blades, which is divided between its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.halves if it splits.



[[folder:Prismatic Ooze]]
->'''Level:''' 17

to:

[[folder:Prismatic !Oozes
[[folder:Chamber
Ooze]]
->'''Level:''' 175



* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.

to:

* RandomEffectSpell: The prismatic ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's touch inflicts a myriad of randomly-determined harmful magical effects.stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.



!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil

to:

!Undead
[[folder:Ghostwriter]]
[[folder:Eyesore]]
->'''Level:''' 6
3
->'''Alignment:''' ChaoticEvilTrueNeutral



* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.

to:

* {{Workaholic}}: A ghostwriter typically rises from EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.eyesore's collection.



[[folder:Hearth Hound]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

[[folder:Hearth Hound]]
[[folder:Necroflesh Monarch]]
->'''Level:''' 4
15
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' MediumGargantuan



* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.

to:

* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests BodyOfBodies: The necroflesh monarch is an undead ooze made from the flames muscle, fat and sinew of the hearth countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends
to defend keep a troop or small army of skeletal warriors by its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending
side at all times. Regardless of how strong its entire life with one family in one home, its spirit minions might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers
be, they are not for protection, but serve as a century or more in order mobile food source to watch over its original family's children and grandchildren.tap into during lean times.



[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

to:

[[folder:Lost Savior]]
[[folder:Prismatic Ooze]]
->'''Level:''' 11
17
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:''' MediumLarge



* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.

to:

* DealWithTheDevil: These undead are perversions RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
randomly-determined harmful magical effects.



[[folder:Parasite Husk]]
->'''Level:''' 3
->'''Alignment:''' NeutralEvil

to:

[[folder:Parasite Husk]]
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 3
6
->'''Alignment:''' NeutralEvilChaoticEvil



* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.

to:

* RaisingTheSteaks: {{Workaholic}}: A parasite husk manifests ghostwriter typically rises from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies can awaken these parasites, creating a significantly more dangerous zombie.at the writings of the living.



[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil

to:

[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
[[folder:Hearth Hound]]
->'''Level:''' 2
4
->'''Alignment:''' NeutralEvilTrueNeutral



* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

to:

* FlyingFace: A wispy wayfarer resembles AngryGuardDog: Once a humanoid skull missing hearth hound senses a threat against its lower jaw and wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life
with coins one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch
over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
original family's children and grandchildren.
[[/folder]]

[[folder:Lost Savior]]
->'''Level:''' 4
11
->'''Alignment:''' ChaoticEvil
LawfulEvil
->'''Size:''' LargeMedium



* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.

to:

* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe.
DealWithTheDevil: These dozens of souls undead are trapped and compounded into a single tortured, wrathful entity, doomed perversions of former heroes who foolishly attempted to haunt its theatre negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for eternity.
the hero's people.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt HumanDisguise: Under the guise of their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, former selves, lost saviors might win its favour.look like heroic figures from folklore or simply glorious and righteous fighters.



[[folder:Skeletal Monstrosity]]
->'''Level:''' 10

to:

[[folder:Skeletal Monstrosity]]
[[folder:Parasite Husk]]
->'''Level:''' 103



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanMedium



* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.

to:

* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary:
RaisingTheSteaks: A skeletal monstrosity is scraped together parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter right circumstances, the negative energies can then sharpen the bones of smaller animals and fasten them around the core.awaken these parasites, creating a significantly more dangerous zombie.



[[folder:Slaugh]]
->'''Level:''' 8

to:

[[folder:Slaugh]]
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 82



* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
[[/folder]]

[[folder:Unarmored]]
->'''Level:''' 12

to:

* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield
with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of
coins over its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
[[/folder]]

[[folder:Unarmored]]
eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
->'''Level:''' 124



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.

to:

* MooksAteMyEquipment: When MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when
a fighter spends stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt
their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.favour.



[[folder:Veenlijk]]
->'''Level:''' 7

to:

[[folder:Veenlijk]]
[[folder:Skeletal Monstrosity]]
->'''Level:''' 710



->'''Size:''' Medium

to:

->'''Size:''' MediumGargantuan



* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.

to:

* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes
BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before
being when a humanoid is strangled animated. Large dinosaurs are popular bases to death work from. The crafter can then sharpen the bones of smaller animals and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When
fasten them around the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.core.



[[folder:Venomous Snakedead]]
->'''Level:''' 2

to:

[[folder:Venomous Snakedead]]
[[folder:Slaugh]]
->'''Level:''' 28



* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.

to:

* HumanSacrifice: Venomous snakedead ChronicBackstabbingDisorder: Though the methods for creating slaughs are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* PoisonousPerson: A venomous snakedead's fangs drip FrontlineGeneral: Slaughs wade into the battlefield with venom.
glee, setting a prime example for their underlings.
* SnakePeople: ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A venomous snakedead retains its humanoid body but shows clear signs single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power
of its fate: fangs dripping with venom and a long, sinewy neck.constituent souls to either release waves of necromantic energy or funnel power into its strikes.



[[folder:Windborne Dead]]
->'''Level:''' 10

to:

[[folder:Windborne Dead]]
[[folder:Unarmored]]
->'''Level:''' 1012



* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.

to:

* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
Ethereal Plane before striking.



!Spirits
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)

to:

!Spirits
[[folder:Arrongtata]]
[[folder:Veenlijk]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
7
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Small (individual), Large (swarm)Medium



* TheBlank: Arrongtata's abandonment of their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.

to:

* TheBlank: Arrongtata's abandonment InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed
of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross
their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
path.



[[folder:Atoning Spirit]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral

to:

[[folder:Atoning Spirit]]
[[folder:Venomous Snakedead]]
->'''Level:''' 6
2
->'''Alignment:''' TrueNeutralNeutralEvil



* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to the target: a deceased loved one or an older or younger version of the target itself.

to:

* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs
of someone close to the target: its fate: fangs dripping with venom and a deceased loved one or an older or younger version of the target itself.long, sinewy neck.



[[folder:Kami]]
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral

to:

[[folder:Kami]]
!!Kawakami
[[folder:Windborne Dead]]
->'''Level:''' 9
10
->'''Alignment:''' TrueNeutralChaoticEvil



* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.

to:

* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament
DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and changes unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest
when they use specific abilities.
* SupernaturalSuffocation: In destructive state,
teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.contingency.



[[folder:Living Bones]]
->'''Alignment:''' NeutralGood
->'''Size:''' Any

to:

[[folder:Living Bones]]
!Spirits
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' NeutralGood
TrueNeutral
->'''Size:''' AnySmall (individual), Large (swarm)



* DemBones: Living bones are created when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).

to:

* DemBones: Living bones are created when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain TheBlank: Arrongtata's abandonment of their previous bony visage kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond
with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't
wild hawk and train it to be possible, their mount.
* JoustingLance: Arrongtata hawk riders trade out
the result of void energy that animates traditional arrongtata spear for a skeleton being almost completely extinguished tiny longspear and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.



[[folder:Writer's Block]]
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

to:

[[folder:Writer's Block]]
[[folder:Atoning Spirit]]
->'''Level:''' 5
6
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' SmallMedium



* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]

to:

* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary AFormYouAreComfortableWith: An atoning spirit animated by their obsession, frustration and regret.[[invoked]]may appear in any form it likes, preferably that of someone close to the target: a deceased loved one or an older or younger version of the target itself.



!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 10

to:

!Elementals
[[folder:Ferropaceon]]
[[folder:Kami]]
!!Kawakami
->'''Level:''' 109



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.

to:

* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it MakingASplash: A kawakami can find. The oldest ferropaceons can control cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by
their magnetic fields to such a degree that current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami
can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them cause water and strikes at their command.mud to rapidly swell from a creature, forcing it to hold its breath.



[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

to:

[[folder:Zuggle]]
->'''Level:''' 2
[[folder:Living Bones]]
->'''Alignment:''' ChaoticNeutral
NeutralGood
->'''Size:''' SmallAny



* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.

to:

* BigCreepyCrawlies: Nearly all zuggles resemble DemBones: Living bones are created when a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental
skeleton comes in contact with vitality energy risks exploding.and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).



!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

!Ethereal
[[folder:Killing Intent]]
[[folder:Writer's Block]]
->'''Level:''' 4
5
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' LargeSmall



* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.

to:

* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession:
DiedDuringProduction: When an author is utterly fixated on their goal and keeps a killing intent locates a suitably strong host, it possesses white-knuckled grip on their quills but still fails to deliver their magnum opus, the body visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.regret.[[invoked]]



!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

to:

!Astral
[[folder:Unraveler]]
!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 7
10
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' MediumLarge



* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.

to:

* BlueAndOrangeMorality: Being messengers and scholars of entropy, MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can be difficult find. The oldest ferropaceons can control their magnetic fields to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering such a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons
degree that strike it in melee begin to physically fall apart at they can wield metallic weapons, oscillating their magnetism so that the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
weapon hovers around them and strikes at their command.



!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large

to:

!Celestials
[[folder:Agathion]]
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' NeutralGood

!!Osphranteal
->'''Level:''' 10
ChaoticNeutral
->'''Size:''' LargeSmall



* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.

to:

* ArchEnemy: While osphranteals despise any kind BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.



!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small

to:

!Monitors
[[folder:Inevitable]]
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10
TrueNeutral
->'''Size:''' SmallLarge



* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.

to:

* CrystallineCreature: An aracarayut looks like AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When
a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.



[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral

!!Fylaka
->'''Level:''' 6

to:

[[folder:Psychopomp]]
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral

!!Fylaka
->'''Level:''' 6
ChaoticNeutral



* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.

to:

* TheNoseKnows: Fylakas BlueAndOrangeMorality: Being messengers and scholars of entropy, it can sniff out souls from incredible distances, be difficult to predict an unraveler's actions and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough motives. At times, it might visit only to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers
sate its face.
* YourSoulIsMine: Fylakas
curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to trap souls unravel everything in their expansive rib cages, within which divine energy weakens its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at
the prisoner and keeps it from escaping, and escort them to where they need to be.seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.



!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small

to:

!Fiends
[[folder:Daemon]]
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
NeutralGood

!!Osphranteal
->'''Level:''' 4
10
->'''Size:''' SmallLarge



* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium

to:

* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died
meladaemons in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
particular. No one knows where this ancient grudge came from.
[[/folder]]

!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 7
10
->'''Size:''' MediumSmall



* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.

to:

* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that
CrystallineCreature: An aracarayut looks like a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted fist-sized filigreed diamond orbited by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if
two marbles—one jet black, one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.bone white.



[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn

to:

[[folder:Devil]]
[[folder:Psychopomp]]
->'''Alignment:''' LawfulEvil

!!Coromn
TrueNeutral

!!Fylaka



* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.

to:

* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just TheNoseKnows: Fylakas can sniff out souls from incredible distances, and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of
they are relentless in their time spreading corruption and dissent pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking
the lands of mortals. Though less physically imposing or intimidating than fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in
their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal,
expansive rib cages, within which divine energy weakens the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged
prisoner and keeps it from the souls of mortals who aided escaping, and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge
escort them to torment the living.where they need to be.



[[folder:Kharozat]]
->'''Level:''' 20

to:

[[folder:Kharozat]]
->'''Level:''' 20
!Fiends
[[folder:Daemon]]



->'''Size:''' Large

to:


!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' LargeSmall



* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).

to:

* DemonOfHumanOrigin: These fiends were once DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the highest judges in a long-forgotten empire, tasked with trying conflagration from afar and sentencing the most heinous criminals.
only attacking those who try to douse or suffocate their fires.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers PyroManiac: Believed to be appropriate.
formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* TwoFaced: Every kharozat has three masked faces, each representing BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that
a different aspect creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction
of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).universe than would its survival, it will kill itself.


Added DiffLines:


[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]

[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]

Added: 10539

Changed: 29372

Removed: 6866

Is there an issue? Send a MessageReason:
None


!Beasts
[[folder:Afneith]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral

to:

!Beasts
[[folder:Afneith]]
[[folder:Wackadodo]]
->'''Level:''' 8
6
->'''Alignment:''' TrueNeutralNeutralEvil



* AchillesHeel: As a safeguard in case the afneith should escape, its creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.

to:

* AchillesHeel: As InvoluntaryDance: Wackadodos spread a safeguard in case the afneith should escape, its creators ensured disease that it had an easily exploitable weakness gives their victims a growing urge to dance.
* ToothyBird: Uncharacteristically for avians,
the belladonna herb—a weakness that they tried to keep secret but which wackadodo has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away
sharp teeth in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
its beaks.



[[folder:Garataur]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil

to:

[[folder:Garataur]]
!Beasts
[[folder:Afneith]]
->'''Level:''' 5
8
->'''Alignment:''' NeutralEvilTrueNeutral



* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.

to:

* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of AchillesHeel: As a safeguard in case the afneith should escape, its clan through some combination of strength, charisma and unparalleled bloodshed.
creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* HeinousHyena: BioweaponBeast: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led first afneith was created by a garataur, cabal of desert-dwelling druids who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles
served a kholo from cat-adoring pharaoh. When the waist up, with pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the body of a primordial hyena creators were only too glad to lock it away in place of legs.the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.



[[folder:Phase Tiger]]
->'''Level:''' 7
->'''Alignment:''' ChaoticEvil

to:

[[folder:Phase Tiger]]
[[folder:Garataur]]
->'''Level:''' 7
5
->'''Alignment:''' ChaoticEvilNeutralEvil



* AnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the tigers regard as weakness) and for their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart an entire pack of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.

to:

* AnimalJingoism: Phase tigers disdain blink dogs both AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain
for their inherent goodness (which neighbours. Even the tigers regard as weakness) most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and for their tendency to help other creatures in need. instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent:
A phase tiger is always happy to track down and tear apart an entire pack of blink dogs for garataur resembles a kholo from the sheer sport waist up, with the body of it.
* CatsAreMean: Phase tigers have
a reputation for wanton cruelty and vileness.primordial hyena in place of legs.



[[folder:Reaver Beaver]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Reaver Beaver]]
[[folder:Phase Tiger]]
->'''Level:''' 5
7
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' MediumLarge



* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.

to:

* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct
AnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the flow of water tigers regard as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of weakness) and for their tendency to help other animals.creatures in need. A phase tiger is always happy to track down and tear apart an entire pack of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.



[[folder:Salt Stalker]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral

to:

[[folder:Salt Stalker]]
[[folder:Reaver Beaver]]
->'''Level:''' 4
5
->'''Alignment:''' TrueNeutralNeutralEvil



* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.
[[/folder]]

[[folder:Salt Stalker]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----



[[folder:Constructed Companion]]

to:

[[folder:Constructed Companion]][[folder:Celestial Geometry]]
->'''Level:''' 14



->'''Size:''' Large



* StanceSystem: A celestial geometry is attuned to one of five platonic solids, which can be changed freely. Depending on its attunement, it gains a corresponding defensive ability and Geometric Evocation.
[[/folder]]

[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral
----



[[folder:Golem]]
->'''Alignment:''' TrueNeutral

!!Rope Golem
->'''Level:''' 6

to:

[[folder:Golem]]
[[folder:Fury Sphere]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral

!!Rope Golem
->'''Level:''' 6
ChaoticEvil



* MistreatmentInducedBetrayal: Fury spheres were originally created by powerful immortal beings of good and law who infused each with the spirit of a blessed being. When their creators made a new and supposedly superior machine and cast the old pieces away to be melted down, the celestial spheres refused to accept, fled Heaven and infused themselves with wrath and hatred, the diametric opposite of their old essence. Fury spheres now delight in chaos and the destruction of all things peaceful in order to spite their creators and strike back at the world that wronged them and left them behind.
* ShockwaveStomp: A fury sphere can propel itself into the air and crash down, creating a shockwave and battering enemies as it flies by.
[[/folder]]

[[folder:Golem]]
->'''Alignment:''' TrueNeutral

!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large
----



!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny

to:

!!Time !!Possibility Golem
->'''Level:''' 21
14
->'''Size:''' TinyLarge



* DeathActivatedSuperpower: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself for one final attack before it's destroyed for good.
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually exists and doesn't exist in each space, the possibility golem is always hidden.

!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----



[[folder:Knotsman]]
->'''Level:''' 7

to:

[[folder:Knotsman]]
[[folder:Iron Houndmaster]]
->'''Level:''' 78



* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.

to:

* HealingFactor: DetachmentCombat: The magic that animates a knotsman also enables it iron houndmaster's two halves are not fully wired to tie function in unison and re-tie even can split during combat. This is a risky proposition because the most frayed fibers of its body.halves may not combine back together correctly.



[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil

to:

[[folder:Living Blade]]
[[folder:Knotsman]]
->'''Level:''' 8
7
->'''Alignment:''' NeutralEvilTrueNeutral



* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.

to:

* CursedItem: Any creature HealingFactor: The magic that attempts animates a knotsman also enables it to wield tie and re-tie even the living blade is affected by most frayed fibers of its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
body.



[[folder:Living Divination Deck]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

to:

[[folder:Living Divination Deck]]
Blade]]
->'''Level:''' 1
8
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' TinyMedium



* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.

to:

* DeathDealer: CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon:
A living divination deck fights by launching itself at blade is a foe, cascading across the battlefield sentient weapon driven to carry out some secret and distracting the enemy with often nefarious agenda. It can manifest a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in
phantom wielder or entice an unsuspecting warrior to pick it up and receive its vicinity.curse.



[[folder:Living Library]]
->'''Level:''' 8

to:

[[folder:Living Library]]
Divination Deck]]
->'''Level:''' 81



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny



* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.

to:

* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a DeathDealer: A living library, divination deck fights by launching itself at a walking repository of arcane knowledge foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in
its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
vicinity.



[[folder:Living Proof]]
->'''Level:''' 1

to:

[[folder:Living Proof]]
Figment]]
->'''Level:''' 16



->'''Size:''' Tiny

to:

->'''Size:''' TinyLarge



* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.

to:

* DefeatEqualsExplosion: When a ChameleonCamouflage: A living proof is destroyed, figment not adjacent to a hostile creature can choose to perfectly mimic the alchemical and mathematical knowledge animating terrain in which it becomes unstable and is released in an explosive burst.finds itself, allowing it to hide even while directly observed.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind of their own.



[[folder:Mechanical Artillerist]]
->'''Level:''' 7

to:

[[folder:Mechanical Artillerist]]
[[folder:Living Library]]
->'''Level:''' 78



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.

to:

* DefeatEqualsExplosion: FusionDance: When a mechanical artillerist is reduced to 0 Hit Points, powerful wizard loses or abandons their spellbook, the book can retain a portion of its internal reservoir owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of black powder cooks off.arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.



[[folder:Mercurial Knight]]
->'''Level:''' 3

to:

[[folder:Mercurial Knight]]
[[folder:Living Proof]]
->'''Level:''' 31



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny



* AnimatedArmor: In solid form, a mercurial knight appears as a suit of armour.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.

to:

* AnimatedArmor: In solid form, DefeatEqualsExplosion: When a mercurial knight appears as a suit of armour.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid
living proof is destroyed, the alchemical and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining
mathematical knowledge animating it becomes unstable and losing effects based on the form it occupies. In solid form, it is released in an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.explosive burst.



[[folder:Nobbler]]
->'''Level:''' 5

to:

[[folder:Nobbler]]
[[folder:Mechanical Artillerist]]
->'''Level:''' 57



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.

to:

* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed DefeatEqualsExplosion: When a mechanical artillerist is reduced to track and abduct unsuspecting quarry in the middle 0 Hit Points, its internal reservoir of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
black powder cooks off.



[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

to:

[[folder:Orb of Insanity]]
[[folder:Mercurial Knight]]
->'''Level:''' 15
3
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' TinyMedium



* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.

to:

* CombatTentacles: Two writhing tentacles composed AnimatedArmor: In solid form, a mercurial knight appears as a suit of negative energy squirm outward armour.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far
from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of
their own; if unchecked, an orb of insanity can lead an entire society into derangement.
masters during a fight.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence MultiformBalance: A mercurial knight flows from beyond solid to liquid throughout combat, gaining and losing effects based on the stars.form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.



[[folder:Puppeteer]]
->'''Level:''' 11

to:

[[folder:Puppeteer]]
[[folder:Nobbler]]
->'''Level:''' 115



* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.

to:

* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers BagOfKidnapping: Nobblers, sometimes called bag-people, are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft
stealthy constructs designed to track and manipulating puppets abduct unsuspecting quarry in the presence middle of weird occult energies. Either the magic of their workshop, night.
* HumanDisguise: While mobile,
a visit from nobbler takes a trickster spirit, or roughly humanoid shape, resembling a doomed pact with skulking kidnapper wearing a devil causes these artists to turn into a wooden simulacrum of themselves.heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.



[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

to:

[[folder:Ruin Bruiser]]
[[folder:Orb of Insanity]]
->'''Level:''' 6
15
->'''Alignment:''' LawfulNeutral
ChaoticEvil
->'''Size:''' MediumTiny



* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.

to:

* AnimatedArmor: Ruin bruisers resemble suits CombatTentacles: Two writhing tentacles composed of animated ceremonial full plate armour made negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb
of marble, inlaid insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with bronze.dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.



[[folder:Smyf]]
->'''Level:''' 4 (copper), 6 (silver), 10 (gold)

to:

[[folder:Smyf]]
[[folder:Puppeteer]]
->'''Level:''' 4 (copper), 6 (silver), 10 (gold)11



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* AnimateInanimateObject: Each smyf's body is forged of disparate pieces of mundane equipment connected into a single entity by strands of primal energy.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.

to:

* AnimateInanimateObject: Each smyf's body is forged MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years
of disparate pieces obsessive toil honing their craft and manipulating puppets in the presence of mundane equipment connected weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a single entity by strands wooden simulacrum of primal energy.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
themselves.



[[folder:Sorrow Portrait]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil

to:

[[folder:Sorrow Portrait]]
[[folder:Ruin Bruiser]]
->'''Level:''' 12
6
->'''Alignment:''' NeutralEvilLawfulNeutral



* LivingDrawing: Sorrow portraits are magical paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim and spend most of their time pretending to be a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with a certain horrific aesthetic and protect the dwelling from undesirables.

to:

* LivingDrawing: Sorrow portraits are magical paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed
AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with the blood of a still-living victim and spend most of their time pretending to be a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with a certain horrific aesthetic and protect the dwelling from undesirables.bronze.



[[folder:Springjaw Doll]]
->'''Level:''' 1

to:

[[folder:Springjaw Doll]]
[[folder:Silkwurm]]
->'''Level:''' 112



->'''Size:''' Small

to:

->'''Size:''' SmallGargantuan



* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.

to:

* ClockworkCreature: Underneath its exterior, BaseOnWheels: The silkwurm is the doll hides a complex structure best-known example of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll megacolony of arachnids congregating together and using the carcass of a creature (most often a cave worm) to build a mobile, defensible home that can be programmed feed the teeming masses.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck
to perform a small selection of actions or a specific routine.the silkwurm's body.



[[folder:Toy Spy]]
->'''Level:''' 3

to:

[[folder:Toy Spy]]
[[folder:Smyf]]
->'''Level:''' 34 (copper), 6 (silver), 10 (gold)



->'''Size:''' Tiny

to:

->'''Size:''' TinySmall



* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.

to:

* PoisonedWeapons: A toy spy's needle injects whatever toxin AnimateInanimateObject: Each smyf's body is loaded forged of disparate pieces of mundane equipment connected into its cartridge, typically something nonlethal.
a single entity by strands of primal energy.
* SpyBot: Crafted ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At
a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend
their creator's behalf.exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.



[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Toy Swarm]]
[[folder:Sorrow Portrait]]
->'''Level:''' 2
12
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeMedium



* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.

to:

* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded LivingDrawing: Sorrow portraits are magical toy begin to degrade or warp, paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim
and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only
spend most of their time pretending to be reunited a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with their original playmates or find some other child to entertain, but a certain horrific aesthetic and protect the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.dwelling from undesirables.



!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5

to:

!Oozes
[[folder:Chamber Ooze]]
[[folder:Springjaw Doll]]
->'''Level:''' 51



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.

to:

* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to ClockworkCreature: Underneath its exterior, the point that their colour is discernible only as doll hides a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its victims with furniture before engulfing its unsuspecting prey.creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.



[[folder:Eyesore]]

to:

[[folder:Eyesore]][[folder:Toy Spy]]



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny



* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.

to:

* EyeScream: Any creature with vision that looks upon an eyesore risks having PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on
their own eyes magically removed and added to the eyesore's collection.creator's behalf.



[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

to:

[[folder:Necroflesh Monarch]]
[[folder:Toy Swarm]]
->'''Level:''' 15
2
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' GargantuanLarge



* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.

to:

* BodyOfBodies: The necroflesh monarch is an undead ooze made from MyLittlePanzer: After enough time of neglect, the muscle, fat enchantments that control a discarded magical toy begin to degrade or warp, and sinew of countless victims, all combined they can morph into one pulsing, hulking form.
something sinister.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends NonMaliciousMonster: Most toy swarms desire only to keep a troop be reunited with their original playmates or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, find some other child to entertain, but the way they are not for protection, but serve as a mobile food source go about this can be frightening or dangerous. The easiest way to tap into during lean times.defeat a toy swarm is to agree to play with it.



[[folder:Prismatic Ooze]]
->'''Level:''' 17

to:

[[folder:Prismatic Ooze]]
[[folder:Zweiblade Guardian]]
->'''Level:''' 179



* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.

to:

* RandomEffectSpell: DetachmentCombat: If its outer layer binding the interior together is broken, a zweiblade guardian detaches into two separate bodies controlled by the same animating spark. The prismatic ooze's touch inflicts a myriad halves take full advantage of randomly-determined harmful magical effects.their newfound duality, immediately transitioning to flanking tactics or dividing their attention between priority targets. However, expensive repairs are necessary after a split. It's speculated that the inventor was a charlatan whose shoddy construction caused regular constructs to split in two.
* DualWielding: A zweiblade guardian wields a pair of blades, which is divided between its halves if it splits.



!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

to:

!Undead
[[folder:Ghostwriter]]
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 6
5
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' MediumLarge



* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.

to:

* {{Workaholic}}: A ghostwriter typically rises from ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen point that their colour is discernible only as a ghostwriter, this unswerving intellectual aims wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its creative energies at the writings of the living.victims with furniture before engulfing its unsuspecting prey.



[[folder:Hearth Hound]]
->'''Level:''' 4

to:

[[folder:Hearth Hound]]
[[folder:Eyesore]]
->'''Level:''' 43



* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.

to:

* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life
EyeScream: Any creature with one family in one home, its spirit might linger within the embers vision that looks upon an eyesore risks having their own eyes magically removed and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal
added to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.eyesore's collection.



[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

to:

[[folder:Lost Savior]]
[[folder:Necroflesh Monarch]]
->'''Level:''' 11
15
->'''Alignment:''' LawfulEvil
NeutralEvil
->'''Size:''' MediumGargantuan



* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.

to:

* DealWithTheDevil: These BodyOfBodies: The necroflesh monarch is an undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain ooze made in from the hopes muscle, fat and sinew of salvation for the hero's people.
countless victims, all combined into one pulsing, hulking form.
* HumanDisguise: Under the guise DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of their former selves, lost saviors skeletal warriors by its side at all times. Regardless of how strong its minions might look like heroic figures from folklore or simply glorious and righteous fighters.be, they are not for protection, but serve as a mobile food source to tap into during lean times.



[[folder:Parasite Husk]]
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Parasite Husk]]
[[folder:Prismatic Ooze]]
->'''Level:''' 3
17
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumLarge



* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.

to:

* RaisingTheSteaks: A parasite husk manifests from an attempt to create RandomEffectSpell: The prismatic ooze's touch inflicts a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.myriad of randomly-determined harmful magical effects.



[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil

to:

[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 2
6
->'''Alignment:''' NeutralEvilChaoticEvil



* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish

to:

* FlyingFace: {{Workaholic}}: A wispy wayfarer resembles ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a humanoid skull missing long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
creative energies at the writings of the living.
[[/folder]]

[[folder:Hearth Hound]]



->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' LargeMedium



* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.

to:

* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller
AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests when a stage production becomes from the deathtrap flames of an the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its
entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing
life with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, one family in one home, its spirit might win linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects
its favour.family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.



[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

to:

[[folder:Skeletal Monstrosity]]
[[folder:Lost Savior]]
->'''Level:''' 10
11
->'''Alignment:''' NeutralEvil
LawfulEvil
->'''Size:''' GargantuanMedium



* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.

to:

* BallisticBone: Skeletal monstrosities can fling DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of
their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together
former selves, lost saviors might look like heroic figures from the bones of multiple smaller creatures, glued them together with resin folklore or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals simply glorious and fasten them around the core.righteous fighters.



[[folder:Slaugh]]
->'''Level:''' 8

to:

[[folder:Slaugh]]
[[folder:Parasite Husk]]
->'''Level:''' 83



* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.

to:

* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have RaisingTheSteaks: A parasite husk manifests from an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order
attempt to create a slaugh, zombie from a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding
parasites, creating a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
significantly more dangerous zombie.



[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil

to:

[[folder:Unarmored]]
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 12
2
->'''Alignment:''' ChaoticEvilNeutralEvil



* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
[[/folder]]

[[folder:Veenlijk]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

* MooksAteMyEquipment: When FlyingFace: A wispy wayfarer resembles a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer humanoid skull missing its fate, an unarmored spirits away lower jaw and with coins over its victim's armour to the Ethereal Plane before striking.
[[/folder]]

[[folder:Veenlijk]]
eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
->'''Level:''' 7
4
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' MediumLarge



* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.

to:

* InfernalRetaliation: A veenlijk's body is highly flammable, MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed
buckets of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting
scummy dishwater that terrorise anyone who happens still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed
to cross haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt
their path.singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.



[[folder:Venomous Snakedead]]
->'''Level:''' 2

to:

[[folder:Venomous Snakedead]]
[[folder:Skeletal Monstrosity]]
->'''Level:''' 210



->'''Size:''' Medium

to:

->'''Size:''' MediumGargantuan



* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.

to:

* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity
is sacrificed by scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs
animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of its fate: fangs dripping with venom smaller animals and a long, sinewy neck.fasten them around the core.



[[folder:Windborne Dead]]
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil

to:

[[folder:Windborne Dead]]
[[folder:Slaugh]]
->'''Level:''' 10
8
->'''Alignment:''' ChaoticEvilNeutralEvil



* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.

to:

* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who ChronicBackstabbingDisorder: Though the methods for creating slaughs are simply well known, few dare to raise them because slaughs have an outsized reputation for treachery and unceremoniously flung from the top of a rival wizard's tower.
betrayal.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high FrontlineGeneral: Slaughs wade into the atmosphere, without battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only
the strongest and most basic ''feather fall'' spell as imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding
a contingency.fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.



!Spirits
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)

to:

!Spirits
[[folder:Arrongtata]]
[[folder:Unarmored]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
12
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Small (individual), Large (swarm)Medium



* TheBlank: Arrongtata's abandonment of their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.

to:

* TheBlank: Arrongtata's abandonment of MooksAteMyEquipment: When a fighter spends their kami duties cost them final moments lamenting that they would have survived if only they had better armour, their face. spirit can rise as an unarmored. To overcome this, arrongtata bound their bodies ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out
the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Ethereal Plane before striking.



[[folder:Atoning Spirit]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral

to:

[[folder:Atoning Spirit]]
[[folder:Veenlijk]]
->'''Level:''' 6
7
->'''Alignment:''' TrueNeutralNeutralEvil



* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to the target: a deceased loved one or an older or younger version of the target itself.

to:

* AFormYouAreComfortableWith: An atoning spirit InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it
may appear at first seek to avenge its death, hunting down anyone it deems complicit in any form it likes, preferably that of someone close its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to the target: a deceased loved one or an older or younger version of the target itself.cross their path.



[[folder:Kami]]
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral

to:

[[folder:Kami]]
!!Kawakami
[[folder:Venomous Snakedead]]
->'''Level:''' 9
2
->'''Alignment:''' TrueNeutralNeutralEvil



* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.

to:

* MakingASplash: HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson:
A kawakami can cover allies in healing water in restorative state, or unleash an explosion venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs
of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament
its fate: fangs dripping with venom and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state,
a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.long, sinewy neck.



[[folder:Living Bones]]
->'''Alignment:''' NeutralGood
->'''Size:''' Any

to:

[[folder:Living Bones]]
[[folder:Windborne Dead]]
->'''Level:''' 10
->'''Alignment:''' NeutralGood
ChaoticEvil
->'''Size:''' AnyMedium



* DemBones: Living bones are created when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).

to:

* DemBones: Living bones DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are created simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest
when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible,
teleportation magic goes terribly awry, leaving the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in caster stranded high into the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).atmosphere, without the most basic ''feather fall'' spell as a contingency.



[[folder:Writer's Block]]
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

to:

[[folder:Writer's Block]]
!Spirits
[[folder:Arrongtata]]
->'''Level:''' 5
3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' SmallSmall (individual), Large (swarm)



* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]

to:

* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force TheBlank: Arrongtata's abandonment of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by kami duties cost them their obsession, frustration face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection
and regret.[[invoked]]rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.



!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 10

to:

!Elementals
[[folder:Ferropaceon]]
[[folder:Atoning Spirit]]
->'''Level:''' 106



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.

to:

* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards AFormYouAreComfortableWith: An atoning spirit may appear in any magnetic materials form it can find. The oldest ferropaceons can control their magnetic fields to such a degree likes, preferably that they can wield metallic weapons, oscillating their magnetism so that of someone close to the weapon hovers around them and strikes at their command.target: a deceased loved one or an older or younger version of the target itself.



[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

to:

[[folder:Zuggle]]
[[folder:Kami]]
!!Kawakami
->'''Level:''' 2
9
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' SmallMedium



* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.

to:

* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar MakingASplash: A kawakami can cover allies in healing water in restorative state, or wood weevil made unleash an explosion of elemental matter.
water in destructive state.
* PhlebotinumOverdose: StanceSystem: A zuggle that feed on too much elemental energy risks exploding.kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.



!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
[[folder:Living Bones]]
->'''Alignment:''' TrueNeutral
NeutralGood
->'''Size:''' LargeAny



* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.

to:

* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When
DemBones: Living bones are created when a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible,
the bloody aftermath.result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).



!Astral
[[folder:Unraveler]]
->'''Level:''' 7

to:

!Astral
[[folder:Unraveler]]
[[folder:Writer's Block]]
->'''Level:''' 75



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.

to:

* BlueAndOrangeMorality: Being messengers DiedDuringProduction: When an author is utterly fixated on their goal and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering keeps a message for powerful beings; white-knuckled grip on their quills but still other times, it might try fails to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at
deliver their magnum opus, the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]



!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal

to:

!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal
!Elementals
[[folder:Ferropaceon]]



->'''Alignment:''' TrueNeutral



* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.

to:

* ArchEnemy: While osphranteals despise MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any kind of evil, magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they hold a special enmity toward daemons in general can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and meladaemons in particular. No one knows where this ancient grudge came from.strikes at their command.



!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10

to:

!Monitors
[[folder:Inevitable]]
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10
ChaoticNeutral



* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.

to:

* CrystallineCreature: An aracarayut looks like BigCreepyCrawlies: Nearly all zuggles resemble a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.



[[folder:Psychopomp]]

to:

[[folder:Psychopomp]]!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4




!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium

to:

\n!!Fylaka\n->'''Level:''' 6\n->'''Size:''' MediumLarge



* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.

to:

* TheNoseKnows: Fylakas can sniff AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs
out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough victims to motivate kill, a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking
killing intent leaves the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try
confused host to trap souls in their expansive rib cages, within which divine energy weakens deal with the prisoner and keeps it from escaping, and escort them to where they need to be.bloody aftermath.



!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small

to:

!Fiends
[[folder:Daemon]]
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
ChaoticNeutral
->'''Size:''' SmallMedium



* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium

to:

* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only attacking those who to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to douse unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike
or suffocate their fires.
* PyroManiac: Believed
weapons that strike it in melee begin to be formed from physically fall apart at the corrupted souls of those who died seams like frayed rope.
* ShiplessFasterThanLightTravel: When
in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
vacuum, an unraveler can travel long distances faster than light.
[[/folder]]

!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal
->'''Level:''' 7
10
->'''Size:''' MediumLarge



* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.

to:

* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other
ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces
in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless
general and shrouded meladaemons in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if
particular. No one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.knows where this ancient grudge came from.



[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium

to:

[[folder:Devil]]
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulEvil

!!Coromn
LawfulNeutral

!!Arcarayut
->'''Level:''' 6
10
->'''Size:''' MediumSmall



* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8

to:

* ArtifactOfDoom: A coromn achieves its foul agenda CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
two marbles—one jet black, one bone white.
[[/folder]]

[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral

!!Fylaka
->'''Level:''' 86



* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.

to:

* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the
TheNoseKnows: Fylakas can sniff out souls of mortals who aided from incredible distances, and abetted they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking
the evils of others. The reward for a devil who fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls
in life was just following orders is an eternity of following their expansive rib cages, within which divine energy weakens the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories
prisoner and use this knowledge keeps it from escaping, and escort them to torment the living.where they need to be.



[[folder:Kharozat]]
->'''Level:''' 20

to:

[[folder:Kharozat]]
->'''Level:''' 20
!Fiends
[[folder:Daemon]]



->'''Size:''' Large

to:


!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' LargeSmall



* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).

to:

* DemonOfHumanOrigin: These fiends were once DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the highest judges in a long-forgotten empire, tasked with trying conflagration from afar and sentencing the most heinous criminals.
only attacking those who try to douse or suffocate their fires.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers PyroManiac: Believed to be appropriate.
formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* TwoFaced: Every kharozat has three masked faces, each representing BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that
a different aspect creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction
of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).universe than would its survival, it will kill itself.


Added DiffLines:


[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]

[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]

Added: 11338

Changed: 23429

Removed: 6263

Is there an issue? Send a MessageReason:
None


[[folder:Constructed Companion]]

to:

[[folder:Constructed Companion]][[folder:Carnivorous Chapeau]]
->'''Level:''' -1



->'''Size:''' Tiny



* LivingHat: Carnivorous chapeaus are living constructs capable of appearing like any kind of headgear.
[[/folder]]

[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral
----



[[/folder]]

[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

[[/folder]]

[[folder:Hieroglyph Scorpion]]

!!Golem of Wonder
->'''Level:''' 10
11
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' SmallLarge



* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.

to:

* TakenForGranite: ConfusionFu: Golems of wonder's attacks are based on chaos and randomness, making it virtually impossible to guess what they will do next.
* RandomEffectSpell:
The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to effects of the scorpion's mural. Destroying the mural could free them and their loot.
chaotic magic upon which a golem of wonder was built varies randomly every time it's invoked.

!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in StayingAlive: Time itself unravels with painted murals, chiseled inscriptions a time golem's defeat, sending ripples that manifest as future anomalies. Someone who destroys a time golem may encounter a weaker, hostile version of it at an inopportune time down the road.
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp
and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out bend time around itself and attack.erase opponents from existence.



[[folder:Knotsman]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

[[folder:Knotsman]]
[[folder:Gunpowder Bear]]
->'''Level:''' 7
1
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' MediumTiny



* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.

to:

* HealingFactor: The magic BearsAreBadNews: Gunpowder bears are vicious creatures that animates a knotsman also enables it resemble cuddly toy bears.
* MadBomber: Gunpowder bears are known for their driving need
to tie seek and re-tie even detonate objects with the most frayed fibers potential to explode.
* SuicideAttack: In a fit
of euphoria, an enraptured gunpowder bear pulls the string on its body.back, destroying itself in a fiery explosion.



[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Living Blade]]
[[folder:Haunting Spoon]]
->'''Level:''' 8
1
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumTiny



* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.

to:

* CursedItem: Any creature NotInFrontOfTheParrot: Haunting spoons act as a repository for conversations and similar sounds, recording them and replaying entire pieces at random whenever people come close. The sound that attempts to wield they replay most frequently is the living blade is affected by its curse. While cursed, first thing they 'heard' that led to their creation, usually a violent incident or a particularly strongly worded argument. More than one murder case has been accidentally solved when a haunting spoon began replaying the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
scene.



[[folder:Living Divination Deck]]
->'''Level:''' 1

to:

[[folder:Living Divination Deck]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 110



->'''Size:''' Tiny

to:

->'''Size:''' TinySmall



* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.

to:

* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the battlefield scorpion's mural. Destroying the mural could free them and distracting the enemy their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in
with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.



[[folder:Living Library]]
->'''Level:''' 8

to:

[[folder:Living Library]]
[[folder:Knotsman]]
->'''Level:''' 87



* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.

to:

* FusionDance: When HealingFactor: The magic that animates a powerful wizard loses or abandons their spellbook, knotsman also enables it to tie and re-tie even the book can retain a portion most frayed fibers of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
body.



[[folder:Living Proof]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

to:

[[folder:Living Proof]]
Blade]]
->'''Level:''' 1
8
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' TinyMedium



* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.

to:

* DefeatEqualsExplosion: When a CursedItem: Any creature that attempts to wield the living proof blade is destroyed, affected by its curse. While cursed, the alchemical creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret
and mathematical knowledge animating often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it becomes unstable up and is released in an explosive burst.receive its curse.



[[folder:Mechanical Artillerist]]
->'''Level:''' 7

to:

[[folder:Mechanical Artillerist]]
[[folder:Living Divination Deck]]
->'''Level:''' 71



->'''Size:''' Large

to:

->'''Size:''' LargeTiny



* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.

to:

* DefeatEqualsExplosion: When DeathDealer: A living divination deck fights by launching itself at a mechanical artillerist is reduced to 0 Hit Points, foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in
its internal reservoir of black powder cooks off.vicinity.



[[folder:Nobbler]]
->'''Level:''' 5

to:

[[folder:Nobbler]]
[[folder:Living Library]]
->'''Level:''' 58



* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.

to:

* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the middle process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of the night.
arcane knowledge with its own mind.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.



[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil

to:

[[folder:Orb of Insanity]]
[[folder:Living Proof]]
->'''Level:''' 15
1
->'''Alignment:''' ChaoticEvilTrueNeutral



* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.

to:

* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from DefeatEqualsExplosion: When a living proof is destroyed, the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder
alchemical and madness. The orb encourages its students to take on pupils of their own; if unchecked, mathematical knowledge animating it becomes unstable and is released in an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
explosive burst.



[[folder:Puppeteer]]
->'''Level:''' 11

to:

[[folder:Puppeteer]]
[[folder:Mechanical Artillerist]]
->'''Level:''' 117



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.

to:

* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years
DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.black powder cooks off.



[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral

to:

[[folder:Ruin Bruiser]]
[[folder:Mercurial Knight]]
->'''Level:''' 6
3
->'''Alignment:''' LawfulNeutralTrueNeutral



* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.

to:

* AnimatedArmor: Ruin bruisers resemble suits In solid form, a mercurial knight appears as a suit of animated ceremonial full plate armour made armour.
* BlobMonster: Composed almost entirely
of marble, inlaid with bronze.quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.



[[folder:Springjaw Doll]]
->'''Level:''' 1

to:

[[folder:Springjaw Doll]]
[[folder:Nobbler]]
->'''Level:''' 15



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.

to:

* ClockworkCreature: Underneath its exterior, BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the doll hides a complex structure middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a
heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
cloak. A glance at the cloak's interior reveals nothing but yawning darkness.



[[folder:Toy Spy]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral

to:

[[folder:Toy Spy]]
[[folder:Orb of Insanity]]
->'''Level:''' 3
15
->'''Alignment:''' TrueNeutralChaoticEvil



* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.

to:

* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages
its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely
students to draw undo attention, toy spies do surveillance or reconnaissance take on pupils of their creator's behalf.own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.



[[folder:Toy Swarm]]
->'''Level:''' 2

to:

[[folder:Toy Swarm]]
[[folder:Puppeteer]]
->'''Level:''' 211



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.

to:

* MyLittlePanzer: After enough time MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years
of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with
obsessive toil honing their original playmates or find some other child to entertain, but craft and manipulating puppets in the way they go about this can be frightening presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or dangerous. The easiest way to defeat a toy swarm is to agree to play doomed pact with it.a devil causes these artists to turn into a wooden simulacrum of themselves.



!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

!Oozes
[[folder:Chamber Ooze]]
[[folder:Ruin Bruiser]]
->'''Level:''' 5
6
->'''Alignment:''' TrueNeutral
LawfulNeutral
->'''Size:''' LargeMedium



* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.

to:

* ThatsNoMoon: Chamber oozes fill themselves AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.bronze.



[[folder:Eyesore]]
->'''Level:''' 3

to:

[[folder:Eyesore]]
[[folder:Smyf]]
->'''Level:''' 34 (copper), 6 (silver), 10 (gold)



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.

to:

* EyeScream: Any creature with vision that AnimateInanimateObject: Each smyf's body is forged of disparate pieces of mundane equipment connected into a single entity by strands of primal energy.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one
looks upon carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into
an eyesore risks having orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend
their own eyes magically removed exotic dishes with freezing beams and added grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how
to perform a variety of tasks at the eyesore's collection.restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.



[[folder:Necroflesh Monarch]]
->'''Level:''' 15

to:

[[folder:Necroflesh Monarch]]
[[folder:Sorrow Portrait]]
->'''Level:''' 1512



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanMedium



* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.

to:

* BodyOfBodies: The necroflesh monarch is an undead ooze made LivingDrawing: Sorrow portraits are magical paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created
from paint mixed with the muscle, fat blood of a still-living victim and sinew spend most of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends
their time pretending to keep be a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, regular macabre painting. Sadistic manor owners favour sorrow portraits as they are not for protection, but serve as decorate the mansion with a mobile food source to tap into during lean times.certain horrific aesthetic and protect the dwelling from undesirables.



[[folder:Prismatic Ooze]]
->'''Level:''' 17

to:

[[folder:Prismatic Ooze]]
[[folder:Springjaw Doll]]
->'''Level:''' 171



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.

to:

* RandomEffectSpell: The prismatic ooze's touch inflicts ClockworkCreature: Underneath its exterior, the doll hides a myriad complex structure of randomly-determined harmful magical effects.heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.



!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

to:

!Undead
[[folder:Ghostwriter]]
[[folder:Toy Spy]]
->'''Level:''' 6
3
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' MediumTiny



* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.

to:

* {{Workaholic}}: PoisonedWeapons: A ghostwriter toy spy's needle injects whatever toxin is loaded into its cartridge, typically rises from the spirit of an avid scholar something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance
or arcanist who worked endlessly but fruitlessly reconnaissance on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.their creator's behalf.



[[folder:Hearth Hound]]
->'''Level:''' 4

to:

[[folder:Hearth Hound]]
[[folder:Toy Swarm]]
->'''Level:''' 42



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.

to:

* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from MyLittlePanzer: After enough time of neglect, the flames of the hearth enchantments that control a discarded magical toy begin to defend its loved ones.
degrade or warp, and they can morph into something sinister.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life NonMaliciousMonster: Most toy swarms desire only to be reunited with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its
their original family's children and grandchildren.playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.



[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

to:

[[folder:Lost Savior]]
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 11
5
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:''' MediumLarge



* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.

to:

* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of
point that their former selves, lost saviors might look like heroic figures from folklore colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply glorious and righteous fighters.walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.



[[folder:Parasite Husk]]

to:

[[folder:Parasite Husk]][[folder:Eyesore]]



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilTrueNeutral



* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.

to:

* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse EyeScream: Any creature with vision that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In looks upon an eyesore risks having their own eyes magically removed and added to the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.eyesore's collection.



[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2

to:

[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
[[folder:Necroflesh Monarch]]
->'''Level:''' 215



->'''Size:''' Medium

to:

->'''Size:''' MediumGargantuan



* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil

to:

* FlyingFace: A wispy wayfarer resembles BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without
a humanoid skull missing meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its lower jaw and with coins over side at all times. Regardless of how strong its eye sockets, hovering above minions might be, they are not for protection, but serve as a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
mobile food source to tap into during lean times.
[[/folder]]

[[folder:Prismatic Ooze]]
->'''Level:''' 4
17
->'''Alignment:''' ChaoticEvilTrueNeutral



* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.

to:

* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
randomly-determined harmful magical effects.



[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

to:

[[folder:Skeletal Monstrosity]]
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 10
6
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' GargantuanMedium



* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.

to:

* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary:
{{Workaholic}}: A skeletal monstrosity is scraped together ghostwriter typically rises from the bones spirit of multiple smaller creatures, glued them together with resin an avid scholar or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the bones writings of smaller animals and fasten them around the core.living.



[[folder:Slaugh]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil

to:

[[folder:Slaugh]]
[[folder:Hearth Hound]]
->'''Level:''' 8
4
->'''Alignment:''' NeutralEvilTrueNeutral



* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.

to:

* ChronicBackstabbingDisorder: Though AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into
flames of the battlefield hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life
with glee, setting a prime example one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers
for their underlings.
* ManySpiritsInsideOfOne: In
a century or more in order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest watch over its original family's children and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
grandchildren.



[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil

to:

[[folder:Unarmored]]
[[folder:Lost Savior]]
->'''Level:''' 12
11
->'''Alignment:''' ChaoticEvilLawfulEvil



* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.

to:

* MooksAteMyEquipment: When DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a fighter spends covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of
their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.



[[folder:Veenlijk]]
->'''Level:''' 7

to:

[[folder:Veenlijk]]
[[folder:Parasite Husk]]
->'''Level:''' 73



* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.

to:

* InfernalRetaliation: RaisingTheSteaks: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage parasite husk manifests from an attempt to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when
create a humanoid is strangled to death and its zombie from a corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When
that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.



[[folder:Venomous Snakedead]]

to:

[[folder:Venomous Snakedead]][[folder:Sitebound Spirit]]
!!Wispy Wayfarer



* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
[[/folder]]

[[folder:Windborne Dead]]
->'''Level:''' 10

to:

* HumanSacrifice: Venomous snakedead are created through vile arcane means during which FlyingFace: A wispy wayfarer resembles a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip
skull missing its lower jaw and with venom.
* SnakePeople: A venomous snakedead retains
coins over its humanoid body but shows clear signs of its fate: fangs dripping with venom and eye sockets, hovering above a long, sinewy neck.
[[/folder]]

[[folder:Windborne Dead]]
tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
->'''Level:''' 104



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.

to:

* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead
MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests
when teleportation magic goes terribly awry, leaving a stage production becomes the caster stranded high deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments
the atmosphere, curtain caller's eternal concert, without the most basic ''feather fall'' spell as a contingency.trying to upstage or outdo it, might win its favour.



!Spirits
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)

to:

!Spirits
[[folder:Arrongtata]]
[[folder:Skeletal Monstrosity]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
10
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Small (individual), Large (swarm)Gargantuan



* TheBlank: Arrongtata's abandonment of their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.

to:

* TheBlank: Arrongtata's abandonment of BallisticBone: Skeletal monstrosities can fling their kami duties cost them bones at foes. Because they can incorporate other bones into their face. To overcome this, arrongtata bound their bodies to a shield face crafted own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together
from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount
the bones of time to form a bond multiple smaller creatures, glued them together with a wild hawk resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out
fasten them around the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
core.



[[folder:Atoning Spirit]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral

to:

[[folder:Atoning Spirit]]
[[folder:Slaugh]]
->'''Level:''' 6
8
->'''Alignment:''' TrueNeutralNeutralEvil



* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to the target: a deceased loved one or an older or younger version of the target itself.

to:

* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to ChronicBackstabbingDisorder: Though the target: methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting
a deceased loved prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into
one or an older or younger version of being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into
the target itself.power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.



[[folder:Kami]]
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral

to:

[[folder:Kami]]
!!Kawakami
[[folder:Unarmored]]
->'''Level:''' 9
12
->'''Alignment:''' TrueNeutralChaoticEvil



* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.

to:

* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by
MooksAteMyEquipment: When a fighter spends their current temperament and changes when final moments lamenting that they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami
would have survived if only they had better armour, their spirit can cause water and mud to rapidly swell from a creature, forcing it to hold rise as an unarmored. To ensure that well-equipped foes also suffer its breath.fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.



[[folder:Living Bones]]
->'''Alignment:''' NeutralGood
->'''Size:''' Any

to:

[[folder:Living Bones]]
[[folder:Veenlijk]]
->'''Level:''' 7
->'''Alignment:''' NeutralGood
NeutralEvil
->'''Size:''' AnyMedium



* DemBones: Living bones are created when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).

to:

* DemBones: Living bones are created InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being
when a skeleton comes in contact with vitality energy humanoid is strangled to death and its corpse is not destroyed but transformed. They still retain disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross
their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
path.



[[folder:Writer's Block]]
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

to:

[[folder:Writer's Block]]
[[folder:Venomous Snakedead]]
->'''Level:''' 5
2
->'''Alignment:''' ChaoticNeutral
NeutralEvil
->'''Size:''' SmallMedium



* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]

to:

* DiedDuringProduction: When an author HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is utterly fixated on their goal sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom
and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]long, sinewy neck.



!Elementals
[[folder:Ferropaceon]]

to:

!Elementals
[[folder:Ferropaceon]]
[[folder:Windborne Dead]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' LargeMedium



* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.

to:

* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the weapon hovers around them and strikes at their command.top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.



[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

to:

[[folder:Zuggle]]
!Spirits
[[folder:Arrongtata]]
->'''Level:''' 2
3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' SmallSmall (individual), Large (swarm)



* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.

to:

* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made TheBlank: Arrongtata's abandonment of elemental matter.
their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.



!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4

to:

!Ethereal
[[folder:Killing Intent]]
[[folder:Atoning Spirit]]
->'''Level:''' 46



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.

to:

* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host,
AFormYouAreComfortableWith: An atoning spirit may appear in any form it possesses likes, preferably that of someone close to the body and goes on target: a murderous rampage. Once its possession has run its course deceased loved one or it runs out an older or younger version of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.target itself.



!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral

to:

!Astral
[[folder:Unraveler]]
[[folder:Kami]]
!!Kawakami
->'''Level:''' 7
9
->'''Alignment:''' ChaoticNeutralTrueNeutral



* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.

to:

* BlueAndOrangeMorality: Being messengers MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament
and scholars of entropy, it changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami
can be difficult to predict an unraveler's actions cause water and motives. At times, mud to rapidly swell from a creature, forcing it might visit only to sate hold its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
breath.



!Celestials
[[folder:Agathion]]

to:

!Celestials
[[folder:Agathion]]
[[folder:Living Bones]]




!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large

to:

\n!!Osphranteal \n->'''Level:''' 10\n->'''Size:''' LargeAny



* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.

to:

* ArchEnemy: While osphranteals despise any kind of evil, they hold DemBones: Living bones are created when a special enmity toward daemons skeleton comes in general contact with vitality energy and meladaemons is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate
in particular. No one knows where this ancient grudge came from.the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).



!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10

to:

!Monitors
[[folder:Inevitable]]
[[folder:Writer's Block]]
->'''Level:''' 5
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10
ChaoticNeutral



* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.

to:

* CrystallineCreature: An aracarayut looks like DiedDuringProduction: When an author is utterly fixated on their goal and keeps a fist-sized filigreed diamond orbited white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by two marbles—one jet black, one bone white.their obsession, frustration and regret.[[invoked]]



[[folder:Psychopomp]]

to:

[[folder:Psychopomp]]!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 10




!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium

to:

\n!!Fylaka\n->'''Level:''' 6\n->'''Size:''' MediumLarge



* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.

to:

* TheNoseKnows: Fylakas MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can sniff out souls from incredible distances, and they are relentless in find. The oldest ferropaceons can control their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough magnetic fields to motivate such a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in
degree that they can wield metallic weapons, oscillating their expansive rib cages, within which divine energy weakens magnetism so that the prisoner and keeps it from escaping, and escort weapon hovers around them to where they need to be.and strikes at their command.



!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4

to:

!Fiends
[[folder:Daemon]]
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
ChaoticNeutral



* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium

to:

* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls
wood weevil made of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
[[/folder]]

!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 7
4
->'''Alignment:''' TrueNeutral
->'''Size:''' MediumLarge



* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon

to:

* BeastMan: Creusadaemons resemble humanoid fleas AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal
with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge
the victim of a disease inflicted by some other daemon.

!!Senidaemon
bloody aftermath.
[[/folder]]

!Astral
[[folder:Unraveler]]



->'''Alignment:''' ChaoticNeutral



* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.

to:

* StealthExpert: Senidaemons are masters of stealth, bodiless BlueAndOrangeMorality: Being messengers and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings
scholars of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist entropy, it can be difficult to destroy, predict an unraveler's actions and if one believes a course of action leading motives. At times, it might visit only to sate its death would lead toward curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances
faster extinction of the universe than would its survival, it will kill itself.light.



[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium

to:

[[folder:Devil]]
!Celestials
[[folder:Agathion]]
->'''Alignment:''' LawfulEvil

!!Coromn
NeutralGood

!!Osphranteal
->'''Level:''' 6
10
->'''Size:''' MediumLarge



* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.

to:

* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning ArchEnemy: While osphranteals despise any kind of evil, they hold a disguised crown devil, a sovereign, no matter how just special enmity toward daemons in general and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent
meladaemons in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than
particular. No one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use
knows where this knowledge to torment the living.ancient grudge came from.



[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

[[folder:Kharozat]]
->'''Level:''' 20
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' NeutralEvil
LawfulNeutral

!!Arcarayut
->'''Level:''' 10
->'''Size:''' LargeSmall



* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).

to:

* DemonOfHumanOrigin: These fiends were once the highest judges in CrystallineCreature: An aracarayut looks like a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order
fist-sized filigreed diamond orbited by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
two marbles—one jet black, one bone white.


Added DiffLines:


[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral

!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
----
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
[[/folder]]

!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
----
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
[[/folder]]

[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]

[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]

Added: 9424

Changed: 35560

Removed: 7006

Is there an issue? Send a MessageReason:
None


[[folder:Drake]]
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

[[folder:Drake]]
!!Sapphire Drake
[[folder:Bog Bomber]]
->'''Level:''' 7
10
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' LargeHuge



* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.

to:

* ArtificialHybrid: According BeastOfBattle: Boggards use bog bombers to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes defend and expand their territory, and value them as formidable allies, especially in battle.
* DefeatEqualsExplosion: When a bog bomber is reduced to 0 Hit Points, it explodes in a 20-foot burst.
* HybridMonster: The bog bomber is a crossbreed between a
flame drakes.drake and a giant frog. Boggards found a way to breed these monsters together, which either results in a nest of bog bombers or dozens of dead boggards.
* InASingleBound: Bog bombers can jump and sprint incredible distances.
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers have the ability to spit huge balls of fire at their prey.



[[folder:Irivyrn]]
->'''Level:''' 12

to:

[[folder:Irivyrn]]
[[folder:Cathartic Worm]]
->'''Level:''' 129



->'''Size:''' Huge

to:

->'''Size:''' HugeLarge



* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.

to:

* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can EmotionEater: Cathartic worms feed on the emotions of those around them. They don't care what emotion(s) their victim feels, as long as the emotions are strong. Victims rarely even blind subjects.understand what happened, often feeling calm and even-keeled after a feeding has occurred.



[[folder:Shadowless House Drake]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral

to:

[[folder:Shadowless House Drake]]
[[folder:Drake]]
!!Blink Drake
->'''Level:''' 4
11
->'''Alignment:''' ChaoticNeutralTrueNeutral



* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.

to:

* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow TeleportSpam: Infused with teleportation magic, blink drakes are constantly teleporting around.
* ThinkingUpPortals: The blink drake's breath weapon
is hazy and indistinct even a ball of barely-restrained teleportation magic that explodes into micro-portals, which rend those in the hardest light.
vicinity but are too small for anything to travel through.

!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* {{Mutants}}: These house ArtificialHybrid: According to popular legends, sapphire drakes have been twisted were originally created by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.



[[folder:Warp Wyrm]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Warp Wyrm]]
[[folder:Irivyrn]]
->'''Level:''' 8
12
->'''Alignment:''' NeutralEvil
ChaoticNeutral
->'''Size:''' MediumHuge



* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.

to:

* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.



!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

to:

!Aberrations
[[folder:Butcher Booth]]
[[folder:Shadowless House Drake]]
->'''Level:''' 12
4
->'''Alignment:''' ChaoticEvil
ChaoticNeutral
->'''Size:''' GargantuanSmall



* ChestMonster: A butcher booth is a deadly ambush predator that mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.

to:

* ChestMonster: CastsNoShadow: A butcher booth shadowless house drake seems to cast no shadow, or its shadow is a deadly ambush predator that mimics hazy and indistinct even in the appearance hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners
of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.space. All their capricious fervour is replaced with conniving, ruthless malice.



[[folder:Coquecigrue]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

[[folder:Coquecigrue]]
[[folder:Star Wyrm]]
->'''Level:''' 8
19
->'''Alignment:''' TrueNeutral
LawfulNeutral
->'''Size:''' SmallLarge



* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.

to:

* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, ThePowerOfTheVoid: A star wyrm can attune to and those who know to strike this vital organ can deal massive damage.
breathe out the emptiness of the void between the stars.
* BrownNote: The coquecigrue can turn its voice TheWormThatWalks: Each star wyrm consists of countless motes of light that gather into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists
the minds shape of those who see or hear it.a dragon.



[[folder:Gymnophobia]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

to:

[[folder:Gymnophobia]]
[[folder:Tidragan]]
->'''Level:''' 9
3
->'''Alignment:''' ChaoticEvil
ChaoticNeutral
->'''Size:''' LargeSmall



* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.

to:

* MultipleHeadCase: While a gymnophobia's dozens CollectorOfTheStrange: Tidragats collect items that would be inconvenient to lose, like the hair brush of tendrils share a single mind, each individual caecilian one who takes pride on their appearance or the water skins from adventurers that were about to head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with out into the wilderness; the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is inconvenient an item's loss would be, the need more value the tidragat places on it. Tidragats are usually smart enough to hide and protect not take items that would be so inconvenient to lose that their heart.victims are determined to track them down, except when it comes to items involving magic.



[[folder:Hook Hanger]]
->'''Level:''' 7

to:

[[folder:Hook Hanger]]
[[folder:Warp Wyrm]]
->'''Level:''' 78



* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.

to:

* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane
and maiming just about anything that crosses their path.Universe.



[[folder:Muted Delver]]
->'''Level:''' 11

to:

[[folder:Muted Delver]]
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 1112



->'''Size:''' Huge

to:

->'''Size:''' HugeGargantuan



* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.

to:

* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air ChestMonster: A butcher booth is a deadly ambush predator that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a
mimics the appearance of small, grim buildings. It lures prey into its gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.mouth—the front door—then turns its victims into undead husks for later consumption.



[[folder:Myzoform]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

to:

[[folder:Myzoform]]
[[folder:Coquecigrue]]
->'''Level:''' 9
8
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' LargeSmall



* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.

to:

* AbstractEater: Myzoforms feed on AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and digest memories. A myzoform those who know to strike this vital organ can survive on deal massive damage.
* BrownNote: The coquecigrue can turn
its own experiences and memories, but most are addicted to the fresh memories of other creatures. When voice into a myzoform strikes, madness-inducing warble as it absorbs everything and leaves the victim likes.
* BrownNoteBeing: The coquecigrue is
a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and
bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As
creature that twists the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam
of magically modified lampreys fused together into a single humanoid shape.those who see or hear it.



[[folder:Shadow Thief]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

[[folder:Shadow Thief]]
[[folder:Gymnophobia]]
->'''Level:''' 2
9
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' SmallLarge



* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.

to:

* FusionDance: Shadow thieves merge MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a mortal creature to steal new personality. In this way, a gymnophobia self-polices, with the mortal's shadow.more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.



[[folder:Shinglelurk]]

to:

[[folder:Shinglelurk]][[folder:Hook Hanger]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' HugeMedium



* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.

to:

* ArtificialHybrid: Shinglelurks were created by wizards AxCrazy: Hook hangers are misanthropic killers who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics disdain all other forms of life and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age
find great pleasure in killing and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since
maiming just about anything that crosses their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.path.



[[folder:Sklaggan]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Sklaggan]]
[[folder:Muted Delver]]
->'''Level:''' 4
11
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' MediumHuge



* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.

to:

* AlienAbduction: Hailing BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks
the subterranean depths loneliest corners of the Netherworld, sklaggans invade other planes deepest seas. It climbs aboard ships so that it can devour the crew one by one and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.drive survivors mad.



[[folder:Temporal Manifestation]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Temporal Manifestation]]
[[folder:Myzoform]]
->'''Level:''' 5
9
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' MediumLarge



* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.

to:

* BiggerOnTheInside: Creatures swallowed by a temporal manifestation AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are subsumed addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn
into their body, until a unique temporal pocket. This temporal pocket has no dimensions and can fit any myzoform is born.
* SanitySlippage: As the
number of creatures not larger than minds inside them increases, only the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear
most powerful myzoforms can hold onto their sanity; most eventually break down as roughly humanoid-shaped voids filled with images their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam
of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating magically modified lampreys fused together into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
single humanoid shape.



[[folder:Yomhibdi]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

to:

[[folder:Yomhibdi]]
[[folder:Shadow Thief]]
->'''Level:''' 4
2
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' MediumSmall



* EmotionEater: Yomhibdi exists solely to feed on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.

to:

* EmotionEater: Yomhibdi exists solely FusionDance: Shadow thieves merge with a mortal creature to feed on steal the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
mortal's shadow.



!Constructs
[[folder:Astringent Armor]]
->'''Level:''' 4

to:

!Constructs
[[folder:Astringent Armor]]
[[folder:Shinglelurk]]
->'''Level:''' 47



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge



* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.

to:

* AnimatedArmor: Suits of astringent armor are constructs animated ArtificialHybrid: Shinglelurks were created by arcane rituals, curses, fiendish possession or raw evil energy.wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.



[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral

to:

[[folder:Constructed Companion]]
[[folder:Sklaggan]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutralNeutralEvil
->'''Size:''' Medium



* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.

!!Mechanical Maître D'
->'''Level:''' 6

to:

* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters AlienAbduction: Hailing from a variety of disciplines for the purpose subterranean depths of entertaining, serving the Netherworld, sklaggans invade other planes and protecting use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living masters creature is worthy of invasive and associates.

!!Mechanical Maître D'
thorough examination.
[[/folder]]

[[folder:Temporal Manifestation]]
->'''Level:''' 65
->'''Alignment:''' NeutralEvil



* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.

!!Automatic Acolyte
->'''Level:''' 8

to:

* ImprovisedWeapon: If its clientele BiggerOnTheInside: Creatures swallowed by a temporal manifestation are threatened, subsumed into a mechanical maître d' unique temporal pocket. This temporal pocket has no dimensions and can wield cutlery to deadly effect or vent fetid gases fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming
from food waste stored in its body.

!!Automatic Acolyte
a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
[[/folder]]

[[folder:Yomhibdi]]
->'''Level:''' 84
->'''Alignment:''' ChaoticNeutral



* RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.

!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.

to:

* RobotWizard: An automatic acolyte is capable EmotionEater: Yomhibdi exists solely to feed on the negative emotions of casting nearly any basic spell creative mortals.
* OrphanedSeries: Yomhibdis manifest
from a magic item such as a scroll or wand, though it cannot cast spells by itself.

!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that
the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
wasted ink and squandered emotional energies of creators who give up on works before they're finished.



[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

to:

[[folder:Corpsesewn Colossus]]
!Constructs
[[folder:Astringent Armor]]
->'''Level:''' 12
4
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' HugeMedium



* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.

to:

* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search AnimatedArmor: Suits of ever more bodies to consume in order to fuel thselves. In this way, they astringent armor are perpetual murder machines: powered constructs animated by death only so that they may inflict yet more death.arcane rituals, curses, fiendish possession or raw evil energy.



[[folder:Dredgenaut]]
->'''Level:''' 14

to:

[[folder:Dredgenaut]]
->'''Level:''' 14
[[folder:Constructed Companion]]



->'''Size:''' Huge



* RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.
[[/folder]]

[[folder:Golem]]
->'''Alignment:''' TrueNeutral

!!Rope Golem

to:

* RapidAging: For reasons not entirely understood, dredgenauts RobotBuddy: Constructed companions are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living creatures.
[[/folder]]

[[folder:Golem]]
->'''Alignment:''' TrueNeutral

!!Rope Golem
masters and associates.

!!Mechanical Maître D'



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]

[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

* KnowsTheRopes: A rope golem ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can silently strangle multiple opponents wield cutlery to death, deadly effect or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait
vent fetid gases from food waste stored in this guise until it can get the jump on intruders.
[[/folder]]

[[folder:Hieroglyph Scorpion]]
its body.

!!Automatic Acolyte
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
8
->'''Size:''' SmallMedium



* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.

to:

* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.

!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against
its victims to stone and adds them to master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage;
the scorpion's mural. Destroying other is empty in case the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability
master must seek quick sanctuary or the bodyguard needs to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.temporarily restrain an assailant.



[[folder:Knotsman]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

[[folder:Knotsman]]
[[folder:Corpsesewn Colossus]]
->'''Level:''' 7
12
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' MediumHuge



* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.

to:

* HealingFactor: The magic MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.they may inflict yet more death.



[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Living Blade]]
[[folder:Dredgenaut]]
->'''Level:''' 8
14
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumHuge



* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.

to:

* CursedItem: Any creature that attempts RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to wield the collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
creatures.



[[folder:Living Divination Deck]]
->'''Level:''' 1

to:

[[folder:Living Divination Deck]]
->'''Level:''' 1
[[folder:Golem]]



->'''Size:''' Tiny

to:


!!Rope Golem
->'''Level:''' 6
->'''Size:''' TinyLarge



* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.

to:

* DeathDealer: KnowsTheRopes: A living divination deck fights by launching itself at rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still,
a foe, cascading across rope golem can easily pass for a mundane pile of ropes; the battlefield and distracting golem is typically instructed to wait in this guise until it can get the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
jump on intruders.



[[folder:Living Library]]
->'''Level:''' 8

to:

[[folder:Living Library]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 810



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.

to:

* FusionDance: When a powerful wizard loses or abandons TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend
in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.



[[folder:Living Proof]]
->'''Level:''' 1

to:

[[folder:Living Proof]]
[[folder:Knotsman]]
->'''Level:''' 17



->'''Size:''' Tiny

to:

->'''Size:''' TinyMedium



* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.

to:

* DefeatEqualsExplosion: When HealingFactor: The magic that animates a living proof is destroyed, knotsman also enables it to tie and re-tie even the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.most frayed fibers of its body.



[[folder:Mechanical Artillerist]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Mechanical Artillerist]]
[[folder:Living Blade]]
->'''Level:''' 7
8
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeMedium



* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.

to:

* DefeatEqualsExplosion: When a mechanical artillerist CursedItem: Any creature that attempts to wield the living blade is reduced to 0 Hit Points, affected by its internal reservoir of black powder cooks off.curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.



[[folder:Nobbler]]
->'''Level:''' 5

to:

[[folder:Nobbler]]
[[folder:Living Divination Deck]]
->'''Level:''' 51



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny



* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.

to:

* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and abduct unsuspecting quarry in distracting the middle enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes
the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
good fortunes of any creatures in its vicinity.



[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

to:

[[folder:Orb of Insanity]]
[[folder:Living Library]]
->'''Level:''' 15
8
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' TinyMedium



* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.

to:

* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down
FusionDance: When a path of wonder and madness. The orb encourages its students to take on pupils of powerful wizard loses or abandons their own; if unchecked, an orb of insanity spellbook, the book can lead an entire society into derangement.
* FightingAShadow: The orb
retain a portion of insanity is a crystal ball possessed by one of the dark elder beings lurking its owner's magical energy, gaining sentience in the dark corners process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of the Universe, so that it can loose arcane knowledge with its own malevolent presence from beyond the stars.mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.



[[folder:Puppeteer]]
->'''Level:''' 11

to:

[[folder:Puppeteer]]
[[folder:Living Proof]]
->'''Level:''' 111



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny



* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.

to:

* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft
DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and manipulating puppets mathematical knowledge animating it becomes unstable and is released in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.an explosive burst.



[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

to:

[[folder:Ruin Bruiser]]
[[folder:Mechanical Artillerist]]
->'''Level:''' 6
7
->'''Alignment:''' LawfulNeutral
TrueNeutral
->'''Size:''' MediumLarge



* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.

to:

* AnimatedArmor: Ruin bruisers resemble suits DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of animated ceremonial full plate armour made of marble, inlaid with bronze.black powder cooks off.



[[folder:Springjaw Doll]]
->'''Level:''' 1

to:

[[folder:Springjaw Doll]]
[[folder:Nobbler]]
->'''Level:''' 15



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.

to:

* ClockworkCreature: Underneath its exterior, BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the doll hides a complex structure middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a
heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
cloak. A glance at the cloak's interior reveals nothing but yawning darkness.



[[folder:Toy Spy]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral

to:

[[folder:Toy Spy]]
[[folder:Orb of Insanity]]
->'''Level:''' 3
15
->'''Alignment:''' TrueNeutralChaoticEvil



* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.

to:

* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages
its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely
students to draw undo attention, toy spies do surveillance or reconnaissance take on pupils of their creator's behalf.own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.



[[folder:Toy Swarm]]
->'''Level:''' 2

to:

[[folder:Toy Swarm]]
[[folder:Puppeteer]]
->'''Level:''' 211



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.

to:

* MyLittlePanzer: After enough time MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years
of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with
obsessive toil honing their original playmates or find some other child to entertain, but craft and manipulating puppets in the way they go about this can be frightening presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or dangerous. The easiest way to defeat a toy swarm is to agree to play doomed pact with it.a devil causes these artists to turn into a wooden simulacrum of themselves.



!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

!Oozes
[[folder:Chamber Ooze]]
[[folder:Ruin Bruiser]]
->'''Level:''' 5
6
->'''Alignment:''' TrueNeutral
LawfulNeutral
->'''Size:''' LargeMedium



* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.

to:

* ThatsNoMoon: Chamber oozes fill themselves AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.bronze.



[[folder:Eyesore]]
->'''Level:''' 3

to:

[[folder:Eyesore]]
[[folder:Springjaw Doll]]
->'''Level:''' 31



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.

to:

* EyeScream: Any creature ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in
with vision that looks upon an eyesore risks having their own eyes magically removed painted murals, chiseled inscriptions and added ornate sarcophagi allow them to the eyesore's collection.tail tomb-robbers unseen, then leap out and attack.



[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

to:

[[folder:Necroflesh Monarch]]
[[folder:Toy Spy]]
->'''Level:''' 15
3
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' GargantuanTiny



* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.

to:

* BodyOfBodies: The necroflesh monarch PoisonedWeapons: A toy spy's needle injects whatever toxin is an undead ooze made from the muscle, fat and sinew of countless victims, all combined loaded into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by
its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as cartridge, typically something nonlethal.
* SpyBot: Crafted in
a mobile food source shape unlikely to tap into during lean times.draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.



[[folder:Prismatic Ooze]]
->'''Level:''' 17

to:

[[folder:Prismatic Ooze]]
[[folder:Toy Swarm]]
->'''Level:''' 172



* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.

to:

* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad MyLittlePanzer: After enough time of randomly-determined harmful neglect, the enchantments that control a discarded magical effects.toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.



!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

to:

!Undead
[[folder:Ghostwriter]]
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 6
5
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' MediumLarge



* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.

to:

* {{Workaholic}}: A ghostwriter typically rises from ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen point that their colour is discernible only as a ghostwriter, this unswerving intellectual aims wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its creative energies at the writings of the living.victims with furniture before engulfing its unsuspecting prey.



[[folder:Hearth Hound]]
->'''Level:''' 4

to:

[[folder:Hearth Hound]]
[[folder:Eyesore]]
->'''Level:''' 43



* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.

to:

* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life
EyeScream: Any creature with one family in one home, its spirit might linger within the embers vision that looks upon an eyesore risks having their own eyes magically removed and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal
added to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.eyesore's collection.



[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

to:

[[folder:Lost Savior]]
[[folder:Necroflesh Monarch]]
->'''Level:''' 11
15
->'''Alignment:''' LawfulEvil
NeutralEvil
->'''Size:''' MediumGargantuan



* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.

to:

* DealWithTheDevil: These BodyOfBodies: The necroflesh monarch is an undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain ooze made in from the hopes muscle, fat and sinew of salvation for the hero's people.
countless victims, all combined into one pulsing, hulking form.
* HumanDisguise: Under the guise DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of their former selves, lost saviors skeletal warriors by its side at all times. Regardless of how strong its minions might look like heroic figures from folklore or simply glorious and righteous fighters.be, they are not for protection, but serve as a mobile food source to tap into during lean times.



[[folder:Parasite Husk]]
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Parasite Husk]]
[[folder:Prismatic Ooze]]
->'''Level:''' 3
17
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumLarge



* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.

to:

* RaisingTheSteaks: A parasite husk manifests from an attempt to create RandomEffectSpell: The prismatic ooze's touch inflicts a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.myriad of randomly-determined harmful magical effects.



[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil

to:

[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 2
6
->'''Alignment:''' NeutralEvilChaoticEvil



* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish

to:

* FlyingFace: {{Workaholic}}: A wispy wayfarer resembles ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a humanoid skull missing long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
creative energies at the writings of the living.
[[/folder]]

[[folder:Hearth Hound]]



->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' LargeMedium



* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.

to:

* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller
AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests when a stage production becomes from the deathtrap flames of an the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its
entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing
life with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, one family in one home, its spirit might win linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects
its favour.family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.



[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

to:

[[folder:Skeletal Monstrosity]]
[[folder:Lost Savior]]
->'''Level:''' 10
11
->'''Alignment:''' NeutralEvil
LawfulEvil
->'''Size:''' GargantuanMedium



* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.

to:

* BallisticBone: Skeletal monstrosities can fling DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of
their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together
former selves, lost saviors might look like heroic figures from the bones of multiple smaller creatures, glued them together with resin folklore or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals simply glorious and fasten them around the core.righteous fighters.



[[folder:Slaugh]]
->'''Level:''' 8

to:

[[folder:Slaugh]]
[[folder:Parasite Husk]]
->'''Level:''' 83



* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.

to:

* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have RaisingTheSteaks: A parasite husk manifests from an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order
attempt to create a slaugh, zombie from a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding
parasites, creating a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
significantly more dangerous zombie.



[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil

to:

[[folder:Unarmored]]
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 12
2
->'''Alignment:''' ChaoticEvilNeutralEvil



* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
[[/folder]]

[[folder:Veenlijk]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

* MooksAteMyEquipment: When FlyingFace: A wispy wayfarer resembles a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer humanoid skull missing its fate, an unarmored spirits away lower jaw and with coins over its victim's armour to the Ethereal Plane before striking.
[[/folder]]

[[folder:Veenlijk]]
eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
->'''Level:''' 7
4
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' MediumLarge



* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.

to:

* InfernalRetaliation: A veenlijk's body is highly flammable, MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed
buckets of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting
scummy dishwater that terrorise anyone who happens still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed
to cross haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt
their path.singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.



[[folder:Venomous Snakedead]]
->'''Level:''' 2

to:

[[folder:Venomous Snakedead]]
[[folder:Skeletal Monstrosity]]
->'''Level:''' 210



->'''Size:''' Medium

to:

->'''Size:''' MediumGargantuan



* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.

to:

* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity
is sacrificed by scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs
animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of its fate: fangs dripping with venom smaller animals and a long, sinewy neck.fasten them around the core.



[[folder:Windborne Dead]]
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil

to:

[[folder:Windborne Dead]]
[[folder:Slaugh]]
->'''Level:''' 10
8
->'''Alignment:''' ChaoticEvilNeutralEvil



* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.

to:

* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who ChronicBackstabbingDisorder: Though the methods for creating slaughs are simply well known, few dare to raise them because slaughs have an outsized reputation for treachery and unceremoniously flung from the top of a rival wizard's tower.
betrayal.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high FrontlineGeneral: Slaughs wade into the atmosphere, without battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only
the strongest and most basic ''feather fall'' spell as imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding
a contingency.fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.



!Spirits
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)

to:

!Spirits
[[folder:Arrongtata]]
[[folder:Unarmored]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
12
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Small (individual), Large (swarm)Medium



* TheBlank: Arrongtata's abandonment of their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.

to:

* TheBlank: Arrongtata's abandonment of MooksAteMyEquipment: When a fighter spends their kami duties cost them final moments lamenting that they would have survived if only they had better armour, their face. spirit can rise as an unarmored. To overcome this, arrongtata bound their bodies ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out
the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Ethereal Plane before striking.



[[folder:Atoning Spirit]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral

to:

[[folder:Atoning Spirit]]
[[folder:Veenlijk]]
->'''Level:''' 6
7
->'''Alignment:''' TrueNeutralNeutralEvil



* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to the target: a deceased loved one or an older or younger version of the target itself.

to:

* AFormYouAreComfortableWith: An atoning spirit InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it
may appear at first seek to avenge its death, hunting down anyone it deems complicit in any form it likes, preferably that of someone close its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to the target: a deceased loved one or an older or younger version of the target itself.cross their path.



[[folder:Kami]]
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral

to:

[[folder:Kami]]
!!Kawakami
[[folder:Venomous Snakedead]]
->'''Level:''' 9
2
->'''Alignment:''' TrueNeutralNeutralEvil



* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.

to:

* MakingASplash: HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson:
A kawakami can cover allies in healing water in restorative state, or unleash an explosion venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs
of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament
its fate: fangs dripping with venom and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state,
a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.long, sinewy neck.



[[folder:Living Bones]]
->'''Alignment:''' NeutralGood
->'''Size:''' Any

to:

[[folder:Living Bones]]
[[folder:Windborne Dead]]
->'''Level:''' 10
->'''Alignment:''' NeutralGood
ChaoticEvil
->'''Size:''' AnyMedium



* DemBones: Living bones are created when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).

to:

* DemBones: Living bones DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are created simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest
when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible,
teleportation magic goes terribly awry, leaving the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in caster stranded high into the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).atmosphere, without the most basic ''feather fall'' spell as a contingency.



[[folder:Writer's Block]]
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

to:

[[folder:Writer's Block]]
!Spirits
[[folder:Arrongtata]]
->'''Level:''' 5
3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' SmallSmall (individual), Large (swarm)



* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]

to:

* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force TheBlank: Arrongtata's abandonment of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by kami duties cost them their obsession, frustration face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection
and regret.[[invoked]]rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.



!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 10

to:

!Elementals
[[folder:Ferropaceon]]
[[folder:Atoning Spirit]]
->'''Level:''' 106



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.

to:

* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards AFormYouAreComfortableWith: An atoning spirit may appear in any magnetic materials form it can find. The oldest ferropaceons can control their magnetic fields to such a degree likes, preferably that they can wield metallic weapons, oscillating their magnetism so that of someone close to the weapon hovers around them and strikes at their command.target: a deceased loved one or an older or younger version of the target itself.



[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

to:

[[folder:Zuggle]]
[[folder:Kami]]
!!Kawakami
->'''Level:''' 2
9
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' SmallMedium



* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.

to:

* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar MakingASplash: A kawakami can cover allies in healing water in restorative state, or wood weevil made unleash an explosion of elemental matter.
water in destructive state.
* PhlebotinumOverdose: StanceSystem: A zuggle that feed on too much elemental energy risks exploding.kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.



!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
[[folder:Living Bones]]
->'''Alignment:''' TrueNeutral
NeutralGood
->'''Size:''' LargeAny



* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.

to:

* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When
DemBones: Living bones are created when a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible,
the bloody aftermath.result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).



!Astral
[[folder:Unraveler]]
->'''Level:''' 7

to:

!Astral
[[folder:Unraveler]]
[[folder:Writer's Block]]
->'''Level:''' 75



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.

to:

* BlueAndOrangeMorality: Being messengers DiedDuringProduction: When an author is utterly fixated on their goal and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering keeps a message for powerful beings; white-knuckled grip on their quills but still other times, it might try fails to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at
deliver their magnum opus, the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]



!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal

to:

!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal
!Elementals
[[folder:Ferropaceon]]



->'''Alignment:''' TrueNeutral



* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.

to:

* ArchEnemy: While osphranteals despise MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any kind of evil, magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they hold a special enmity toward daemons in general can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and meladaemons in particular. No one knows where this ancient grudge came from.strikes at their command.



!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10

to:

!Monitors
[[folder:Inevitable]]
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10
ChaoticNeutral



* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.

to:

* CrystallineCreature: An aracarayut looks like BigCreepyCrawlies: Nearly all zuggles resemble a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.



[[folder:Psychopomp]]

to:

[[folder:Psychopomp]]!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4




!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium

to:

\n!!Fylaka\n->'''Level:''' 6\n->'''Size:''' MediumLarge



* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.

to:

* TheNoseKnows: Fylakas can sniff AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs
out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough victims to motivate kill, a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking
killing intent leaves the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try
confused host to trap souls in their expansive rib cages, within which divine energy weakens deal with the prisoner and keeps it from escaping, and escort them to where they need to be.bloody aftermath.



!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small

to:

!Fiends
[[folder:Daemon]]
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
ChaoticNeutral
->'''Size:''' SmallMedium



* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium

to:

* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only attacking those who to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to douse unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike
or suffocate their fires.
* PyroManiac: Believed
weapons that strike it in melee begin to be formed from physically fall apart at the corrupted souls of those who died seams like frayed rope.
* ShiplessFasterThanLightTravel: When
in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
vacuum, an unraveler can travel long distances faster than light.
[[/folder]]

!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal
->'''Level:''' 7
10
->'''Size:''' MediumLarge



* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.

to:

* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other
ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces
in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless
general and shrouded meladaemons in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if
particular. No one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.knows where this ancient grudge came from.



[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium

to:

[[folder:Devil]]
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulEvil

!!Coromn
LawfulNeutral

!!Arcarayut
->'''Level:''' 6
10
->'''Size:''' MediumSmall



* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8

to:

* ArtifactOfDoom: A coromn achieves its foul agenda CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
two marbles—one jet black, one bone white.
[[/folder]]

[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral

!!Fylaka
->'''Level:''' 86



* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.

to:

* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the
TheNoseKnows: Fylakas can sniff out souls of mortals who aided from incredible distances, and abetted they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking
the evils of others. The reward for a devil who fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls
in life was just following orders is an eternity of following their expansive rib cages, within which divine energy weakens the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories
prisoner and use this knowledge keeps it from escaping, and escort them to torment the living.where they need to be.



[[folder:Kharozat]]
->'''Level:''' 20

to:

[[folder:Kharozat]]
->'''Level:''' 20
!Fiends
[[folder:Daemon]]



->'''Size:''' Large

to:


!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' LargeSmall



* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).

to:

* DemonOfHumanOrigin: These fiends were once DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the highest judges in a long-forgotten empire, tasked with trying conflagration from afar and sentencing the most heinous criminals.
only attacking those who try to douse or suffocate their fires.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers PyroManiac: Believed to be appropriate.
formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* TwoFaced: Every kharozat has three masked faces, each representing BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that
a different aspect creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction
of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).universe than would its survival, it will kill itself.


Added DiffLines:


[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]

[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]

Added: 13446

Changed: 32493

Removed: 7111

Is there an issue? Send a MessageReason:
None


[[folder:Drake]]
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

[[folder:Drake]]
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[folder:Wild Dragon]]



* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
[[/folder]]

[[folder:Irivyrn]]
->'''Level:''' 12

to:

* ArtificialHybrid: According VolcanicVeins: Most wild dragons are covered with mystic tracings in a distinctly different colour from that of their scales. These serve to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
[[/folder]]

[[folder:Irivyrn]]
->'''Level:''' 12
channel magical energy throughout the wild dragon's body, a magical circulatory system.

!!Amber Dragon



->'''Size:''' Huge



* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.
[[/folder]]

[[folder:Shadowless House Drake]]
->'''Level:''' 4

to:

* BewareMyStingerTail: An irivyrn's venomous tail stinger injects BitchInSheepsClothing: Amber dragons appear to be the friendliest and most approachable of dragons and are often seen as harmless gossips and chatty busybodies. In reality, these manipulative rumourmongers are far more cunning than they're given credit for and adore nothing more than learning and spreading rumours.
* GossipEvolution: Amber dragons are always willing to add
a deadly venom whose iridescence is so concentrated bit of embellishment or a twist to rumours that it are getting a little stale.
* KnowledgeBroker: Some amber dragons work as information brokers. They spread simple and entertaining rumours for free to tempt clients, then charge for more sensitive information. Most accept payment only in secrets and personal information which
can even blind subjects.
[[/folder]]

[[folder:Shadowless House Drake]]
->'''Level:''' 4
be sold to other clients.
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they are to spread it. They care for their own entertainment and not for the lives their words could ruin.
* ShockAndAwe: An amber dragon's breath weapon and body are covered in piezoelectric sand.

!!Cerulean Dragon



->'''Size:''' Small



* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.
[[/folder]]

[[folder:Warp Wyrm]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy BoldExplorer: Cerulean dragons chart paths and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All
blaze trails through lands unknown to them to sate their capricious fervour neverending curiosity. They explore unusual sites and mysterious wonders, never content to be sedentary and never afraid of surprises or dangers.
* MakingASplash: One of the cerulean dragon's breath weapons
is replaced a blast of pressurised water.
* WalkingTheEarth: Cerulean dragons are filled
with conniving, ruthless malice.
[[/folder]]

[[folder:Warp Wyrm]]
->'''Level:''' 8
an eternal wanderlust and an unabating passion for travel. They live a fast-paced life and prefer to stay on the move at all times.

!!Harlequin Dragon
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
ChaoticGood



* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
[[/folder]]

!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

to:

* JustToyingWithThem: Like cats or sadists, warp wyrms delight in ClownSpecies: Harlequin dragons are a whole species of comedians and jesters who match wits with the world, playing with light-hearted pranks while spouting cunning insults, witty quips and hilarious jokes.
* MonsterClown: Evil harlequin dragons use
their victims before making abilities to shape devoted minions to manipulate, reveal secrets, ruin lives and upend societies. Their jokes are cruel and crushing, always driving their subjects to the killing blow.
dirt or deeper into sadness and desperation.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience. Most harlequin dragons hope that their subjects can unravel and understand the Ethereal Plane wisdom they impart, leading to meaningful personal revelations and Universe.
[[/folder]]

!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
positive change.
* PoisonousPerson: One of the harlequin dragon's breath weapons is a cloud of toxic gas.

!!Indigo Dragon
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
ChaoticGood



* ChestMonster: A butcher booth is a deadly ambush predator that mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.

to:

* ChestMonster: A butcher booth is a deadly ambush predator BigFancyHouse: Most indigo dragons live in magnificent, sprawling manors in prosperous towns and cities, built to host lavish events and accommodate large crowds of visitors. Many have expansive grounds and employ legions of servants.
* LifeOfTheParty: Indigo dragons are social butterflies who love to celebrate and party. They believe there should be no barriers to fun, and thus parties should be safe, inclusive spaces open to all free of charge and without invitation.
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading
that mimics same happiness and excitement to those around them with no ulterior motives or favours expected in return.
* WorkHardPlayHard: Indigo dragons work hard throughout
the appearance day, then celebrate the day's successes with a bang.

!!Vermilion Dragon
->'''Alignment:''' ChaoticNeutral
----
* MasterOfIllusion: Vermilion dragons are talented illusionists who weave fantastical illusions as easily as they breathe.
* TheMunchausen: Vermilion dragons are fabulous storytellers who care more for the tale and their craft than they do for the truth. They're notorious exaggerators and liars who always believe a story or event has room for 'improvement'. Their favourite stories nearly always revolve around themselves and their own exploits. Many vermilion dragons are such expert storytellers and confabulators that many people believe them, even when reality and more factual accounts clearly contradict their stories.
* PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilion dragon's stories, no matter how outrageous and fabricated, always maintain a central core
of small, grim buildings. It lures prey into truth amid the fiction. Finding this hidden truth can be a significant challenge, particularly as time passes and the original tale grows grander and grander. Some scholars recommend that listeners ignore everything descriptive, while others encourage breaking a tale down to its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.most basic plot points and ignoring everything else.



[[folder:Coquecigrue]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

[[folder:Coquecigrue]]
[[folder:Drake]]
!!Sapphire Drake
->'''Level:''' 8
7
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' SmallLarge



* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.

to:

* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
flame drakes.



[[folder:Gymnophobia]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

to:

[[folder:Gymnophobia]]
[[folder:Irivyrn]]
->'''Level:''' 9
12
->'''Alignment:''' ChaoticEvil
ChaoticNeutral
->'''Size:''' LargeHuge



* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.

to:

* MultipleHeadCase: While BewareMyStingerTail: An irivyrn's venomous tail stinger injects a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on deadly venom whose iridescence is the need to hide and protect their heart.so concentrated that it can even blind subjects.



[[folder:Hook Hanger]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Hook Hanger]]
[[folder:Shadowless House Drake]]
->'''Level:''' 7
4
->'''Alignment:''' NeutralEvil
ChaoticNeutral
->'''Size:''' MediumSmall



* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.

to:

* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and find indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by
great pleasure evil beings residing in killing and maiming just about anything that crosses the farthest corners of space. All their path.capricious fervour is replaced with conniving, ruthless malice.



[[folder:Muted Delver]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge

to:

[[folder:Muted Delver]]
[[folder:Warp Wyrm]]
->'''Level:''' 11
8
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' HugeMedium



* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.

to:

* BlowYouAway: Muted delvers have two small nozzles next to JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their eyes, from which they fire jets victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable
of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips,
rapidly teleporting between the Ethereal Plane and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
Universe.



[[folder:Myzoform]]
->'''Level:''' 9

to:

[[folder:Myzoform]]
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 912



->'''Size:''' Large

to:

->'''Size:''' LargeGargantuan



* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.

to:

* AbstractEater: Myzoforms feed on and digest memories. ChestMonster: A myzoform can survive on its own experiences and memories, but most are addicted to butcher booth is a deadly ambush predator that mimics the fresh memories appearance of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn
small, grim buildings. It lures prey into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together
its gigantic mouth—the front door—then turns its victims into a single humanoid shape.undead husks for later consumption.



[[folder:Shadow Thief]]
->'''Level:''' 2

to:

[[folder:Shadow Thief]]
[[folder:Coquecigrue]]
->'''Level:''' 28



* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.

to:

* FusionDance: Shadow thieves merge with AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into
a mortal madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre
creature to steal that twists the mortal's shadow.minds of those who see or hear it.



[[folder:Shinglelurk]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

[[folder:Shinglelurk]]
[[folder:Gymnophobia]]
->'''Level:''' 7
9
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' HugeLarge



* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.

to:

* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise MultipleHeadCase: While a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching
gymnophobia's dozens of tendrils share a certain age and size, a shinglelurk single mind, each individual caecilian head has its own personality. A severed head will moult grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and bud, producing two offspring before dying.
* ThatsNoMoon: Since
protect their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.heart.



[[folder:Sklaggan]]
->'''Level:''' 4

to:

[[folder:Sklaggan]]
[[folder:Hook Hanger]]
->'''Level:''' 47



* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.

to:

* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade AxCrazy: Hook hangers are misanthropic killers who disdain all other planes forms of life and use perverse organic technology to capture find great pleasure in killing and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.maiming just about anything that crosses their path.



[[folder:Temporal Manifestation]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Temporal Manifestation]]
[[folder:Muted Delver]]
->'''Level:''' 5
11
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' MediumHuge



* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.

to:

* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips,
and can fit any number of creatures not larger than yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks
the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images
loneliest corners of the night sky. The images are deepest seas. It climbs aboard ships so that of time moving in all directions at once: stars dying it can devour the crew one by one and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
drive survivors mad.



[[folder:Yomhibdi]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

to:

[[folder:Yomhibdi]]
[[folder:Myzoform]]
->'''Level:''' 4
9
->'''Alignment:''' ChaoticNeutral
ChaoticEvil
->'''Size:''' MediumLarge



* EmotionEater: Yomhibdi exists solely to feed on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.

to:

* EmotionEater: Yomhibdi exists solely to AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the negative emotions fresh memories of creative mortals.
* OrphanedSeries: Yomhibdis manifest from
other creatures. When a myzoform strikes, it absorbs everything and leaves the wasted ink victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect
and squandered emotional energies feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number
of creators who give up on works before they're finished.minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.



!Constructs
[[folder:Astringent Armor]]
->'''Level:''' 4

to:

!Constructs
[[folder:Astringent Armor]]
[[folder:Shadow Thief]]
->'''Level:''' 42



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.

to:

* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.



[[folder:Constructed Companion]]

to:

[[folder:Constructed Companion]][[folder:Shinglelurk]]
->'''Level:''' 7



->'''Size:''' Huge



* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.

!!Mechanical Maître D'
->'''Level:''' 6

to:

* RobotBuddy: Constructed companions are designed ArtificialHybrid: Shinglelurks were created by extremely skilled engineers, artificers wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and spellcasters from ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching
a variety of disciplines certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs
for the purpose of entertaining, serving and protecting living masters and associates.

!!Mechanical Maître D'
unsuspecting prey to traipse over them.
[[/folder]]

[[folder:Sklaggan]]
->'''Level:''' 64
->'''Alignment:''' NeutralEvil



* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.

!!Automatic Acolyte
->'''Level:''' 8

to:

* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases AlienAbduction: Hailing from food waste stored in its body.

!!Automatic Acolyte
the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.
[[/folder]]

[[folder:Temporal Manifestation]]
->'''Level:''' 85
->'''Alignment:''' NeutralEvil



* RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.

!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.

to:

* RobotWizard: An automatic acolyte is capable of casting nearly BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any basic spell number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming
from a magic item such as singularity then dissipating into a scroll or wand, though it cannot cast spells by itself.

!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
cold, lifeless, dark ending.
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
Universe.



[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

to:

[[folder:Corpsesewn Colossus]]
[[folder:Yomhibdi]]
->'''Level:''' 12
4
->'''Alignment:''' NeutralEvil
ChaoticNeutral
->'''Size:''' HugeMedium



* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.

to:

* MechanicalMonster: Corpsesewn colossi tend not EmotionEater: Yomhibdi exists solely to have a much greater purpose than to scour feed on the land in search negative emotions of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.



[[folder:Dredgenaut]]
->'''Level:''' 14

to:

[[folder:Dredgenaut]]
!Constructs
[[folder:Astringent Armor]]
->'''Level:''' 144



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium



* RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.

to:

* RapidAging: For reasons not entirely understood, dredgenauts AnimatedArmor: Suits of astringent armor are particularly prone to collecting supernatural constructs animated by arcane rituals, curses, fiendish possession or psychically resonant evidence that, when destroyed, can quickly age living creatures.raw evil energy.



[[folder:Golem]]

to:

[[folder:Golem]][[folder:Constructed Companion]]




!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large



* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]

[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still,
spellcasters from a rope golem can easily pass variety of disciplines for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]

[[folder:Hieroglyph Scorpion]]
purpose of entertaining, serving and protecting living masters and associates.

!!Mechanical Maître D'
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
6
->'''Size:''' SmallMedium



* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]

[[folder:Knotsman]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral

to:

* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns ImprovisedWeapon: If its victims clientele are threatened, a mechanical maître d' can wield cutlery to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend
deadly effect or vent fetid gases from food waste stored in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]

[[folder:Knotsman]]
its body.

!!Automatic Acolyte
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
8



* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.

to:

* HealingFactor: The RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.

!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures
that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of bodyguard isn't turned against its body.master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.



[[folder:Living Blade]]
->'''Level:''' 8

to:

[[folder:Living Blade]]
[[folder:Corpsesewn Colossus]]
->'''Level:''' 812



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge



* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.

to:

* CursedItem: Any creature MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
they may inflict yet more death.



[[folder:Living Divination Deck]]
->'''Level:''' 1

to:

[[folder:Living Divination Deck]]
[[folder:Dredgenaut]]
->'''Level:''' 114



->'''Size:''' Tiny

to:

->'''Size:''' TinyHuge



* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.

to:

* DeathDealer: A RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
creatures.



[[folder:Living Library]]
->'''Level:''' 8

to:

[[folder:Living Library]]
->'''Level:''' 8
[[folder:Golem]]



->'''Size:''' Medium

to:


!!Rope Golem
->'''Level:''' 6
->'''Size:''' MediumLarge



* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.

to:

* FusionDance: When a powerful wizard loses KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or abandons their spellbook, bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes;
the book golem is typically instructed to wait in this guise until it can retain a portion of its owner's magical energy, gaining sentience in get the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
jump on intruders.



[[folder:Living Proof]]
->'''Level:''' 1

to:

[[folder:Living Proof]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 110



->'''Size:''' Tiny

to:

->'''Size:''' TinySmall



* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.

to:

* DefeatEqualsExplosion: When a living proof is destroyed, TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the alchemical scorpion's mural. Destroying the mural could free them and mathematical knowledge animating it becomes unstable their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions
and is released in an explosive burst.ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.



[[folder:Mechanical Artillerist]]

to:

[[folder:Mechanical Artillerist]][[folder:Knotsman]]



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.

to:

* DefeatEqualsExplosion: When HealingFactor: The magic that animates a mechanical artillerist is reduced knotsman also enables it to 0 Hit Points, tie and re-tie even the most frayed fibers of its internal reservoir of black powder cooks off.body.



[[folder:Nobbler]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral

to:

[[folder:Nobbler]]
[[folder:Living Blade]]
->'''Level:''' 5
8
->'''Alignment:''' TrueNeutralNeutralEvil



* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.

to:

* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed CursedItem: Any creature that attempts to track wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret
and abduct often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
warrior to pick it up and receive its curse.



[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil

to:

[[folder:Orb of Insanity]]
[[folder:Living Divination Deck]]
->'''Level:''' 15
1
->'''Alignment:''' ChaoticEvilTrueNeutral



* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.

to:

* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the orb's surface.
* TheCorrupter: An orb of insanity searches
battlefield and distracting the cosmos for beings eager to glean occult knowledge. It tempts these people enemy with dangerous insight, leading them down a path flurry of wonder and madness. The orb encourages cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in
its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
vicinity.



[[folder:Puppeteer]]
->'''Level:''' 11

to:

[[folder:Puppeteer]]
[[folder:Living Library]]
->'''Level:''' 118



* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.

to:

* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing
FusionDance: When a powerful wizard loses or abandons their craft and manipulating puppets spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn process. When many sentient books gather in one place, they magically bond into a wooden simulacrum living library, a walking repository of themselves.arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.



[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

to:

[[folder:Ruin Bruiser]]
[[folder:Living Proof]]
->'''Level:''' 6
1
->'''Alignment:''' LawfulNeutral
TrueNeutral
->'''Size:''' MediumTiny



* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.

to:

* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.



[[folder:Springjaw Doll]]
->'''Level:''' 1

to:

[[folder:Springjaw Doll]]
[[folder:Mechanical Artillerist]]
->'''Level:''' 17



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.

to:

* ClockworkCreature: Underneath DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its exterior, the doll hides a complex structure internal reservoir of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
black powder cooks off.



[[folder:Toy Spy]]
->'''Level:''' 3

to:

[[folder:Toy Spy]]
[[folder:Nobbler]]
->'''Level:''' 35



->'''Size:''' Tiny

to:

->'''Size:''' TinyMedium



* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.

to:

* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted
BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile,
a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.



[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Toy Swarm]]
[[folder:Orb of Insanity]]
->'''Level:''' 2
15
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' LargeTiny



* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.

to:

* MyLittlePanzer: After enough time CombatTentacles: Two writhing tentacles composed of neglect, negative energy squirm outward from the enchantments that control a discarded magical toy begin orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager
to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited
glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their original playmates or find some other child to entertain, but own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of
the way they go about this dark elder beings lurking in the dark corners of the Universe, so that it can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.loose its own malevolent presence from beyond the stars.



!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5

to:

!Oozes
[[folder:Chamber Ooze]]
[[folder:Puppeteer]]
->'''Level:''' 511



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.

to:

* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing
their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given craft and pay no heed to rooms that appear to be dripping manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with rank mildew. As prey simply walk unknowingly a devil causes these artists to turn into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.wooden simulacrum of themselves.



[[folder:Eyesore]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral

to:

[[folder:Eyesore]]
[[folder:Ruin Bruiser]]
->'''Level:''' 3
6
->'''Alignment:''' TrueNeutralLawfulNeutral



* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.

to:

* EyeScream: Any creature AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.bronze.



[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

to:

[[folder:Necroflesh Monarch]]
[[folder:Springjaw Doll]]
->'''Level:''' 15
1
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' GargantuanSmall



* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.

to:

* BodyOfBodies: The necroflesh monarch is an undead ooze made from ClockworkCreature: Underneath its exterior, the muscle, fat and sinew doll hides a complex structure of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without
heavy clockwork machinery. Like other clockwork creatures, upon its creation a meal, a necroflesh monarch tends springjaw doll can be programmed to keep perform a troop or small army selection of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as actions or a mobile food source specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability
to tap into during lean times.blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.



[[folder:Prismatic Ooze]]
->'''Level:''' 17

to:

[[folder:Prismatic Ooze]]
[[folder:Toy Spy]]
->'''Level:''' 173



->'''Size:''' Large

to:

->'''Size:''' LargeTiny



* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.

to:

* RandomEffectSpell: The prismatic ooze's touch inflicts PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in
a myriad of randomly-determined harmful magical effects.shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.



!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

to:

!Undead
[[folder:Ghostwriter]]
[[folder:Toy Swarm]]
->'''Level:''' 6
2
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' MediumLarge



* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.

to:

* {{Workaholic}}: A ghostwriter typically rises from MyLittlePanzer: After enough time of neglect, the spirit of an avid scholar enchantments that control a discarded magical toy begin to degrade or arcanist who worked endlessly warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain,
but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, the way they go about this unswerving intellectual aims its creative energies at the writings of the living.can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.



[[folder:Hearth Hound]]
->'''Level:''' 4

to:

[[folder:Hearth Hound]]
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 45



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.

to:

* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life
ThatsNoMoon: Chamber oozes fill themselves with one family in one home, its spirit might linger within the embers air and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal
expand dramatically, stretching to the very end, point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it sometimes lingers for a century or more snaps in order to watch over on itself, smashing its original family's children and grandchildren.victims with furniture before engulfing its unsuspecting prey.



[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil

to:

[[folder:Lost Savior]]
[[folder:Eyesore]]
->'''Level:''' 11
3
->'''Alignment:''' LawfulEvilTrueNeutral



* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.

to:

* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant EyeScream: Any creature with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of
vision that looks upon an eyesore risks having their former selves, lost saviors might look like heroic figures from folklore or simply glorious own eyes magically removed and righteous fighters.added to the eyesore's collection.



[[folder:Parasite Husk]]
->'''Level:''' 3

to:

[[folder:Parasite Husk]]
[[folder:Necroflesh Monarch]]
->'''Level:''' 315



->'''Size:''' Medium

to:

->'''Size:''' MediumGargantuan



* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.

to:

* RaisingTheSteaks: A parasite husk manifests BodyOfBodies: The necroflesh monarch is an undead ooze made from an attempt the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends
to create keep a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating protection, but serve as a significantly more dangerous zombie.mobile food source to tap into during lean times.



[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
[[folder:Prismatic Ooze]]
->'''Level:''' 2
17
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumLarge



* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
->'''Level:''' 4

to:

* FlyingFace: A wispy wayfarer resembles RandomEffectSpell: The prismatic ooze's touch inflicts a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
myriad of randomly-determined harmful magical effects.
[[/folder]]

!Undead
[[folder:Ghostwriter]]
->'''Level:''' 46



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.

to:

* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise {{Workaholic}}: A ghostwriter typically rises from the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap
spirit of an entire troupe. These dozens of souls are trapped and compounded into avid scholar or arcanist who worked endlessly but fruitlessly on a single tortured, wrathful entity, doomed to haunt long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments
creative energies at the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.writings of the living.



[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

to:

[[folder:Skeletal Monstrosity]]
[[folder:Hearth Hound]]
->'''Level:''' 10
4
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' GargantuanMedium



* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.

to:

* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together
AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the bones flames of multiple smaller creatures, glued them together the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life
with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen one family in one home, its spirit might linger within the bones of smaller animals embers and fasten them around ashes of the core.hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.



[[folder:Slaugh]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil

to:

[[folder:Slaugh]]
[[folder:Lost Savior]]
->'''Level:''' 8
11
->'''Alignment:''' NeutralEvilLawfulEvil



* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.

to:

* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering
DealWithTheDevil: These undead abominations wielding are perversions of former heroes who foolishly attempted to negotiate a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into
covenant with the power dread aboleths—the outcome of its constituent souls to either release waves a truly desperate bargain made in the hopes of necromantic energy salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore
or funnel power into its strikes.simply glorious and righteous fighters.



[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil

to:

[[folder:Unarmored]]
[[folder:Parasite Husk]]
->'''Level:''' 12
3
->'''Alignment:''' ChaoticEvilNeutralEvil



* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.

to:

* MooksAteMyEquipment: When RaisingTheSteaks: A parasite husk manifests from an attempt to create a fighter spends their final moments lamenting zombie from a corpse that they would have survived if only they had better armour, their spirit hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.awaken these parasites, creating a significantly more dangerous zombie.



[[folder:Veenlijk]]
->'''Level:''' 7

to:

[[folder:Veenlijk]]
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 72



* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
[[/folder]]

[[folder:Venomous Snakedead]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

* InfernalRetaliation: FlyingFace: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when
wispy wayfarer resembles a humanoid is strangled to death skull missing its lower jaw and with coins over its corpse is disposed of and subsequently preserved in eye sockets, hovering above a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
[[/folder]]

[[folder:Venomous Snakedead]]
tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
->'''Level:''' 2
4
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' MediumLarge



* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
[[/folder]]

[[folder:Windborne Dead]]

to:

* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom
MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and a long, sinewy neck.
[[/folder]]

[[folder:Windborne Dead]]
buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller



->'''Size:''' Medium

to:

->'''Size:''' MediumGargantuan



* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.

to:

* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest
MergerOfSouls: A curtain caller manifests when teleportation magic goes terribly awry, leaving a stage production becomes the caster stranded high deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments
the atmosphere, curtain caller's eternal concert, without the most basic ''feather fall'' spell as a contingency.trying to upstage or outdo it, might win its favour.



!Elementals
[[folder:Ferropaceon]]

to:

!Elementals
[[folder:Ferropaceon]]
[[folder:Skeletal Monstrosity]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeGargantuan



* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.

to:

* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it BallisticBone: Skeletal monstrosities can find. The oldest ferropaceons can control fling their magnetic fields to such a degree that bones at foes. Because they can wield metallic weapons, oscillating incorporate other bones into their magnetism so that own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from
the weapon hovers bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around them and strikes at their command.the core.



[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

to:

[[folder:Zuggle]]
[[folder:Slaugh]]
->'''Level:''' 2
8
->'''Alignment:''' ChaoticNeutral
NeutralEvil
->'''Size:''' SmallMedium



* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.

to:

* BigCreepyCrawlies: Nearly all zuggles resemble ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting
a large caterpillar or wood weevil made prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue
of elemental matter.
formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* PhlebotinumOverdose: SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower:
A zuggle that feed on too much elemental slaugh can tap into the power of its constituent souls to either release waves of necromantic energy risks exploding.or funnel power into its strikes.



!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

!Ethereal
[[folder:Killing Intent]]
[[folder:Unarmored]]
->'''Level:''' 4
12
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' LargeMedium



* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.

to:

* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession:
MooksAteMyEquipment: When a killing intent locates a suitably strong host, it possesses fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.Ethereal Plane before striking.



!Astral
[[folder:Unraveler]]

to:

!Astral
[[folder:Unraveler]]
[[folder:Veenlijk]]



->'''Alignment:''' ChaoticNeutral

to:

->'''Alignment:''' ChaoticNeutralNeutralEvil



* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.

to:

* BlueAndOrangeMorality: Being messengers InfernalRetaliation: A veenlijk's body is highly flammable, and scholars of entropy, when ignited it can be difficult becomes a smoky conflagration, dealing damage to predict an unraveler's actions both itself and motives. At times, it might visit only adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled
to sate death and its curiosity; other times, corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises,
it might be delivering a message for powerful beings; still other times, may at first seek to avenge its death, hunting down anyone it might try to unravel everything deems complicit in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin
terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
cross their path.



!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large

to:

!Celestials
[[folder:Agathion]]
[[folder:Venomous Snakedead]]
->'''Level:''' 2
->'''Alignment:''' NeutralGood

!!Osphranteal
->'''Level:''' 10
NeutralEvil
->'''Size:''' LargeMedium



* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.

to:

* ArchEnemy: While osphranteals despise any kind HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs
of evil, they hold a special enmity toward daemons in general its fate: fangs dripping with venom and meladaemons in particular. No one knows where this ancient grudge came from.a long, sinewy neck.



!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral

!!Arcarayut

to:

!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral

!!Arcarayut
[[folder:Windborne Dead]]



->'''Size:''' Small

to:

->'''Alignment:''' ChaoticEvil
->'''Size:''' SmallMedium



* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.

to:

* CrystallineCreature: An aracarayut looks like DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.



[[folder:Psychopomp]]

to:

[[folder:Psychopomp]]!Spirits
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)




!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium

to:

\n!!Fylaka\n->'''Level:''' 6\n->'''Size:''' MediumSmall (individual), Large (swarm)



* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.

to:

* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in TheBlank: Arrongtata's abandonment of their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in
kami duties cost them their expansive rib cages, within which divine energy weakens the prisoner and keeps it face. To overcome this, arrongtata bound their bodies to a shield face crafted from escaping, natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection
and escort them rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time
to where they need form a bond with a wild hawk and train it to be.be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.



!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small

to:

!Fiends
[[folder:Daemon]]
[[folder:Atoning Spirit]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
TrueNeutral
->'''Size:''' SmallMedium



* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7

to:

* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to watch the conflagration from afar and only attacking those who try to douse target: a deceased loved one or suffocate their fires.
* PyroManiac: Believed to be formed from
an older or younger version of the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
target itself.
[[/folder]]

[[folder:Kami]]
!!Kawakami
->'''Level:''' 79
->'''Alignment:''' TrueNeutral



* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.

to:

* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their long, powerful legs.
current temperament and changes when they use specific abilities.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from foe a creature, forcing it to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to
hold its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.breath.



[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium

to:

[[folder:Devil]]
[[folder:Living Bones]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
NeutralGood
->'''Size:''' MediumAny



* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium

to:

* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning DemBones: Living bones are created when a disguised crown devil, a sovereign, no matter how just skeleton comes in contact with vitality energy and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of
is not destroyed but transformed. They still retain their time spreading corruption previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished
and dissent replaced with vitality energy. There is lively debate in the lands of mortals. Though less physically imposing more obscure academic circles on whether or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
[[/folder]]

[[folder:Writer's Block]]
->'''Level:''' 8
5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' MediumSmall



* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.

to:

* HumanDisguise: DiedDuringProduction: When an excubitor author is contracted utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to protect a principal, deliver their magnum opus, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only visceral force of their drive to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from
create lingers on. While the souls of mortals who aided and abetted the evils of others. The reward for author did not create a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself
manuscript, they’ve brought something else into a perfect copy of any deceased mortal, access the deceased's memories world: a literary spirit animated by their obsession, frustration and use this knowledge to torment the living.regret.[[invoked]]



[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil

to:

[[folder:Kharozat]]
!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 20
10
->'''Alignment:''' NeutralEvilTrueNeutral



* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).

to:

* DemonOfHumanOrigin: These fiends were once MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the highest judges in a long-forgotten empire, tasked with trying weapon hovers around them and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
strikes at their command.


Added DiffLines:


[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
----
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
[[/folder]]

!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
[[/folder]]

!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
[[/folder]]

!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large
----
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
[[/folder]]

!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small
----
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
[[/folder]]

[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral

!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
----
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
[[/folder]]

!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
----
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
[[/folder]]

[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]

[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]

Added: 47955

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]
!Humanoids
[[folder:Dundrath]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* BeastMan: Dundraths are thickset humanoids who resemble woolly mammoths with burly arms and hands and keen yellow eyes.
* BloodKnight: A dundrath's primary motivation is simple: find and devour a warm-blooded meal. More than mere hunger, this ravenous drive compels dundraths to attack mercilessly and indiscriminately, even when up against creatures significantly larger or stronger than themselves. Dundraths almost invariably delight in the hunt, and many take grotesque pleasure in the pain and anguish they inflict.
[[/folder]]

[[folder:Hag]]
!!Feld Hag
->'''Level:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* {{Animorphism}}: To covertly destroy crops and spread famine, feld hags transform into various nondescript animals.
* ToServeMan: A feld hag is rarely sated until she has feasted upon the raw flesh of a farmer's child.
[[/folder]]

[[folder:Keepsake Warden]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* ImprovisedWeapon: A keepsake warden always keeps a tool for excavation close at hand—preferably something that can double as a deadly weapon.
[[/folder]]

[[folder:Swarm Assassin]]
->'''Level:''' 3
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
----
* OneToMillionToOne: When attacking, a swarm assassin often spreads out as a swarm, then reincorporates elsewhere on the battlefield.
* PoisonedWeapons: The swarm assassin secretes the venom of its constituent locusts onto its weapon.
* TheWormThatWalks: Each swarm assassin is a mass of black locusts, bound together in humanoid shape with unholy magic.
[[/folder]]

!Animals
[[folder:Blood Mouse]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* VampiricDraining: Blood mice are so named for their predilection for drinking blood through their snout-like proboscides.
[[/folder]]

[[folder:Giant Glaucus Slug]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* PoisonousPerson: Glaucus slugs are one of the few animals capable of eating highly toxic jellyfish,and concentrate consumed venom to use against future prey.
[[/folder]]

[[folder:Jungle Mantis]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (swarm)
----
* SlayingMantis: Jungle mantises are extraordinarily large (the longest specimens are up to 1 foot long) with thick exoskeletons, serrated tibial spines and extra little claws on the ends of their already sharp limbs. When they combine their strength as a swarm, jungle mantises can grip, hold and drag large animals. The largest swarms are flying apocalypses capable of destroying entire settlements in an evening.
[[/folder]]

[[folder:Mogadb]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* HorseOfADifferentColor: Particularly cruel fey have been known to craft whole packs of mogadbs, even riding them as war beasts.
* TheWormThatWalks: Creating a mogadb involving gathering a large number of tiny animals, enacting a ritual that ensorcells them into acting as a single large predator, and sealing the swarm into a skin vessel. While it has no central intelligence, a mogadb's constituent swarm nonetheless behaves like a single beast. As the mogadb becomes damaged, the swarm can be seen within, acting in eerie concert.
[[/folder]]

[[folder:Parrotbear]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.
[[/folder]]

[[folder:Runebranded Aurochs]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* PowerGlows: These aurochsen are wilder, stronger and deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with an ornery light.
[[/folder]]

[[folder:Giant Sea Squirt]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals as large as sharks.
[[/folder]]

[[folder:Shale Spitter]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* DishingOutDirt: Shale spitters can tapp into some primal connection with caves in order to instantaneously conjure stalagmites or stalactites.
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than its weight in gold.

!!Shale Charger
->'''Level:''' 6
->'''Size:''' Large
----
* FastTunnelling: Shale chargers can burrow at great speed, rapidly digging through solid rock and opening up new tunnels for their smaller comrades to explore, while feeding as it goes.
* HornAttack: Shale chargers grow hard, jagged horns atop their skulls, which aid them in both fighting as well as digging.

!!Obsidian Shale Beast
->'''Level:''' 10
->'''Size:''' Medium
----
* TakeMeInstead: Shale beasts will stay behind to distract an attacker if doing so will enable its pack mates to escape.

!!Shale Behemoth
->'''Level:''' 18
->'''Size:''' Gargantuan
----
* VibrationManipulation: Shale behemoths grow a unique form of acoustically sensitive crystal that can generate and amplify deafening sonic signals. When threatened, they can generate bone-shaking shockwaves and eardrum-rupturing reverberations.
[[/folder]]

[[folder:Solovei]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BeastWithAHumanFace: Soloveis are bizarre, flightless scavenger birds with beaked humanoid heads.
* BrownNote: A solovei subdues prey with its supernaturally shrill screeching, which stuns nearby creatures.
* MakeThemRot: The vibrations induced by a solovei's warbling are so powerful that they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches of warped and decaying vegetation in the tree canopy above.
[[/folder]]

!Beasts
[[folder:Afneith]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AchillesHeel: As a safeguard in case the afneith should escape, its creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
[[/folder]]

[[folder:Garataur]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
[[/folder]]

[[folder:Phase Tiger]]
->'''Level:''' 7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* AnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the tigers regard as weakness) and for their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart an entire pack of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
[[/folder]]

[[folder:Reaver Beaver]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.
[[/folder]]

[[folder:Salt Stalker]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* HiveCasteSystem: Different kinds of salt stalkers have evolved to fill different niches within their packs. Packs with multiple types tend to have a complicated social structure and power hierarchy, with different roles and even sub-roles for the different kinds.
* KillItWithWater: Water is anathema to salt stalkers. Their alien anatomy violently revolts if they so much as try to digest fluids, so salt stalkers only live in the driest deserts and strictly eat dehydrated meat.
* PoisonousPerson: A salt stalker's bite injects a potent hygroscopic venom, dramatically dehydrating afflicted creatures in a matter of minutes.
* SpikeShooter: Brittle, jagged spines that poke out from every part of a salt stalker, and can be ejected and aimed toward distant prey.

!!Salt Scorcher
->'''Level:''' 6
->'''Size:''' Medium
----
* PlayingWithFire: Salt scorchers are a fire-spitting off-shoot of the salt stalker.

!!Salt Glider
->'''Level:''' 8
->'''Size:''' Large
----
* ItsRainingMen: In mixed hunting packs, salt gliders famously enjoy lifting and carrying their pack mates across the battlefield, allowing the pack to conduct surprise attacks.

!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
* BewareMyStingerTail: A salt mother's tail impale foes with spikes and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.
[[/folder]]

!Plants
[[folder:Hook Melon]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* PuppeteerParasite: When intertwined with another creature's nervous system, a hook melon has a limited amount of control over the host's movements. They use this to travel as far as possible from their parent tree and seek out a suitable place to sprout, often bludgeoning their unwilling host into unconsciousness or death in the process.
[[/folder]]

[[folder:Husk]]
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base
----
* AxCrazy: Lonely, angry and twisted, husks see any living creature as worthy of obliteration, especially those who ever dared to desecrate, dominate or denude the forest.
* DefeatEqualsExplosion: When a husk is destroyed, a burst of negative energy explodes from its body.
* WasOnceAMan: When the bond to its realm is broken or severed, a sentient plant creature's rage can transform it into a terrible shadow of its former self.
[[/folder]]

[[folder:Iron Fern]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* NonIndicativeName: Because there are as many different types of iron fern as there are metals, the name is something of a misnomer; the most common varieties of iron fern are, in fact, copper, tin and nickel ferns.
[[/folder]]

[[folder:Sanguine Rose]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* NonHumanUndead: These undead plants are created when vampires fertilise them with the remains of victims who perished before the vampire could finish drinking their blood.
[[/folder]]

[[folder:Thorn Crawler]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* ManEatingPlant: Thorn crawlers are predatory plants that feed on bodily fluids, leeching them into their root systems.
* TheSpiny: Every inch of a thorn crawler's body is covered in razor-sharp thorns.
[[/folder]]

[[folder:Wildfire Leshy]]
->'''Level:''' 2
->'''Alignment:''' ChaoticGood
->'''Size:''' Small
----
* SmokeOut: The wildfire leshy can will its own burning embers to flare up, creating a thick plume of opaque smoke.
* WreathedInFlames: A wildfire leshy is coated in living flame whose touch can burn other creatures.
[[/folder]]

!Fungi
[[folder:Fungal Raptor]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AchillesHeel: Fresh blood is harmful to fungal raptors, a fact desperate defenders might try to use to their advantage.
* FesteringFungus: Packs of fungal raptors hunt dark forests and damp swamps, using their diseased wings to drive prey deeper into their territory by creating a maze of pestilence.
[[/folder]]

[[folder:Scroll Mold]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* MagicEater: Scroll molds have a particular taste for magic items. If a scroll mold senses magic and there is no one around, it might make its way over to the source and attempt to incorporate the item into itself.
[[/folder]]

!Fey
[[folder:Cloaked Gouger]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* EyelessFace: Cloaked gougers only have featureless flesh where eyes should be, and rely on their cloaks to navigate the world.
* EyeScream: Cloaked gougers hunt down creatures and steal their eyes to add to their collection. Once a gouger selects a target, it sets up an ambush and paralyses prey with toxins so it can remove its prize.
[[/folder]]

[[folder:Eeko]]
->'''Level:''' 6
->'''Alignment:''' ChaoticGood
->'''Size:''' Small
----
* {{Planimal}}: Classified as both fey and plants, eeko resemble bushes that grow around a primordial golden beehive. The hive and its constituent bees are the real animating force of this fey.
[[/folder]]

[[folder:Galtzagorri]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
----
* {{Workaholic}}: For a galtzagorri, unemployment is a fate worse than death. An unoccupied galtzagorri is prone to buzz about the land in search of those eager to delegate their menial tasks. Once bonded, a galtzagorri goes about any task, big or small, with enthusiasm. An underworked galtzagorri quickly becomes agitated, undoing with frenetic anxiety the tasks it has already completed. If completely idle, it may even sabotage simple mechanical devices only so that it can fix them again.
[[/folder]]

[[folder:Jikou]]
->'''Level:''' 12
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
----
* ThinkingUpPortals: A jikou can traverse the Material Plane by using a sleeping creature as a gate to and from the Dimension of Dreams.
* {{Tulpa}}: When an ankou is duped or trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of revenge.
[[/folder]]

[[folder:Matrona]]
->'''Level:''' 15
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
----
* HumongousMecha: Matronas typically inhabit hulking magical constructs of iron and stone.
* TheNapoleon: Matronas are small pixie-like fey envious of creatures larger than themselves (which happens to be most of them). To compensate for their diminutive figures, matronas craft artificial bodies around themselves.
[[/folder]]

[[folder:Milopoxy]]
->'''Level:''' 8
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* MilesGloriosus: Far from really aiding anyone, milopoxies tend to expend all their energy boasting about imagined heroic deeds and imploring evildoers to beware of their righteous blades. More often than not, a milopoxy's ward ends up dead from exhaustion or neglect since milopoxies have no need for food or water and believe that everlasting glory is more than enough sustenance to live on.
[[/folder]]

[[folder:Othruni]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* LightEmUp: The light stored within the crystals of an othruni's body can be released in the form of a beam of concentrated light.
* RockMonster: An othruni's body is made of stone and crystal and moss.
[[/folder]]

[[folder:Silk-Tailed Beetle]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* BewareMyStingerTail: The tail of a silk-tailed beetle is made up of millions of tiny, sharp, brittle barbs, each no wider than a strand of human hair and coated in a venom that bewilders foes.
* HorseOfADifferentColor: Miniature fey sometimes use silk-tailed beetles as mounts or beasts of burden.
[[/folder]]

[[folder:Skotogelia]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* MagicLibrarian: Skotogelias maintain vast libraries in the fey realm using a magical umbral script scrawled in the shadows of the Netherworld.
[[/folder]]

[[folder:Trodaiche-sidhe]]
->'''Level:''' 6
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* TheSquire: Among the wild hunt, trodaiche-sidhes are considered highly reliable squires. They take care of everything that makes a successful hunt possible and allow their superiors to focus entirely upon the hunt. Most do this because they have been promised they will one day be invited to join the wild hunt proper.
[[/folder]]

!Dragons
[[folder:Drake]]
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
[[/folder]]

[[folder:Irivyrn]]
->'''Level:''' 12
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
----
* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.
[[/folder]]

[[folder:Shadowless House Drake]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
----
* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.
[[/folder]]

[[folder:Warp Wyrm]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
[[/folder]]

!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* ChestMonster: A butcher booth is a deadly ambush predator that mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.
[[/folder]]

[[folder:Coquecigrue]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
[[/folder]]

[[folder:Gymnophobia]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.
[[/folder]]

[[folder:Hook Hanger]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.
[[/folder]]

[[folder:Muted Delver]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
----
* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
[[/folder]]

[[folder:Myzoform]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
[[/folder]]

[[folder:Shadow Thief]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.
[[/folder]]

[[folder:Shinglelurk]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
[[/folder]]

[[folder:Sklaggan]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.
[[/folder]]

[[folder:Temporal Manifestation]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
[[/folder]]

[[folder:Yomhibdi]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* EmotionEater: Yomhibdi exists solely to feed on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
[[/folder]]

!Constructs
[[folder:Astringent Armor]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.
[[/folder]]

[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral
----
* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.

!!Mechanical Maître D'
->'''Level:''' 6
->'''Size:''' Medium
----
* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.

!!Automatic Acolyte
->'''Level:''' 8
->'''Size:''' Medium
----
* RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.

!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
[[/folder]]

[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
----
* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
[[/folder]]

[[folder:Dredgenaut]]
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.
[[/folder]]

[[folder:Golem]]
->'''Alignment:''' TrueNeutral

!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large
----
* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]

[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]

[[folder:Knotsman]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.
[[/folder]]

[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
[[/folder]]

[[folder:Living Divination Deck]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
[[/folder]]

[[folder:Living Library]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
[[/folder]]

[[folder:Living Proof]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.
[[/folder]]

[[folder:Mechanical Artillerist]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.
[[/folder]]

[[folder:Nobbler]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
[[/folder]]

[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
----
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
[[/folder]]

[[folder:Puppeteer]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
[[/folder]]

[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
----
* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.
[[/folder]]

[[folder:Springjaw Doll]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]

[[folder:Toy Spy]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
[[/folder]]

[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
[[/folder]]

!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.
[[/folder]]

[[folder:Eyesore]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.
[[/folder]]

[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
----
* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
[[/folder]]

[[folder:Prismatic Ooze]]
->'''Level:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.
[[/folder]]

!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.
[[/folder]]

[[folder:Hearth Hound]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
[[/folder]]

[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
----
* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
[[/folder]]

[[folder:Parasite Husk]]
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.
[[/folder]]

[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.

!!Dishrag Dervish
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.

!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
[[/folder]]

[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
----
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
[[/folder]]

[[folder:Slaugh]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
[[/folder]]

[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
[[/folder]]

[[folder:Veenlijk]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
[[/folder]]

[[folder:Venomous Snakedead]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
[[/folder]]

[[folder:Windborne Dead]]
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
[[/folder]]

!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.
[[/folder]]

[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
----
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
[[/folder]]

!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
[[/folder]]

!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
[[/folder]]

!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood

!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large
----
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
[[/folder]]

!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral

!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small
----
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
[[/folder]]

[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral

!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
----
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
[[/folder]]

!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil

!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
----
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.

!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.

!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
[[/folder]]

[[folder:Devil]]
->'''Alignment:''' LawfulEvil

!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.

!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.

!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]

[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]
----

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