Is there an issue? Send a MessageReason:
None
Changed line(s) 49,50 (click to see context) from:
[[folder:Giant Glaucus Slug]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 52 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallTiny
Changed line(s) 54 (click to see context) from:
* PoisonousPerson: Glaucus slugs are one of the few animals capable of eating highly toxic jellyfish,and concentrate consumed venom to use against future prey.
to:
* ChestBurster: Extra toe eggs are laid within a host's foot. After two weeks, the larvae squirm their way out, leaving behind a small wound on the foot.
* PoisonousPerson:Glaucus slugs are one The extra toe's toxin numbs the flesh, allowing adults to attach themselves to hosts and larvae to crawl out of the few animals capable of eating highly toxic jellyfish,and concentrate consumed venom host's body without being noticed.
* TheSymbiote: The extra toe is a small insect that has adapted touse against future prey.look like a humanoid toe and attaches itself to a humanoid's foot, from which it feeds on the host's blood. Though usually viewed as a parasite, the relationship can also be mutualistic--an extra toe can sense when its host's real toenails grow too long and detaches itself to trim them back when the host is sleeping, and for a host who is missing toes, an extra toe is a cheap and easy replacement.
* PoisonousPerson:
* TheSymbiote: The extra toe is a small insect that has adapted to
Changed line(s) 57,58 (click to see context) from:
[[folder:Jungle Mantis]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 60 (click to see context) from:
->'''Size:''' Large (swarm)
to:
->'''Size:''' Large (swarm)Medium
Changed line(s) 62 (click to see context) from:
* SlayingMantis: Jungle mantises are extraordinarily large (the longest specimens are up to 1 foot long) with thick exoskeletons, serrated tibial spines and extra little claws on the ends of their already sharp limbs. When they combine their strength as a swarm, jungle mantises can grip, hold and drag large animals. The largest swarms are flying apocalypses capable of destroying entire settlements in an evening.
to:
* SlayingMantis: Jungle mantises are extraordinarily large (the longest specimens are up to 1 foot long) DefeatEqualsExplosion: When the fethrotte is killed, it bubbles and froths and undulates with thick exoskeletons, serrated tibial spines and extra little claws on the ends of their already sharp limbs. When they combine their strength growing intensity before exploding in a foul spew.
* FantasticDietRequirement: The fethrotte was created as aswarm, jungle mantises disposal system to devour dangerous chemicals in alchemical laboratories and can grip, hold no longer be sustained by normal food.
* {{Mutants}}: Creating a fethrotte involves feeding a mundane giant rat a caustic mixture of mutagens anddrag large animals. The largest swarms are flying apocalypses capable of destroying entire settlements in an evening.other alchemical drippings.
* FantasticDietRequirement: The fethrotte was created as a
* {{Mutants}}: Creating a fethrotte involves feeding a mundane giant rat a caustic mixture of mutagens and
Changed line(s) 65,66 (click to see context) from:
[[folder:Mogadb]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 68 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Changed line(s) 70,71 (click to see context) from:
* HorseOfADifferentColor: Particularly cruel fey have been known to craft whole packs of mogadbs, even riding them as war beasts.
* TheWormThatWalks: Creating a mogadb involving gathering a large number of tiny animals, enacting a ritual that ensorcells them into acting as a single large predator, and sealing the swarm into a skin vessel. While it has no central intelligence, a mogadb's constituent swarm nonetheless behaves like a single beast. As the mogadb becomes damaged, the swarm can be seen within, acting in eerie concert.
* TheWormThatWalks: Creating a mogadb involving gathering a large number of tiny animals, enacting a ritual that ensorcells them into acting as a single large predator, and sealing the swarm into a skin vessel. While it has no central intelligence, a mogadb's constituent swarm nonetheless behaves like a single beast. As the mogadb becomes damaged, the swarm can be seen within, acting in eerie concert.
to:
* HorseOfADifferentColor: Particularly cruel fey have been known to craft whole packs PoisonousPerson: Glaucus slugs are one of mogadbs, even riding them as war beasts.
* TheWormThatWalks: Creating a mogadb involving gathering a large numberthe few animals capable of tiny animals, enacting a ritual that ensorcells them into acting as a single large predator, eating highly toxic jellyfish, and sealing the swarm into a skin vessel. While it has no central intelligence, a mogadb's constituent swarm nonetheless behaves like a single beast. As the mogadb becomes damaged, the swarm can be seen within, acting in eerie concert.concentrate consumed venom to use against future prey.
* TheWormThatWalks: Creating a mogadb involving gathering a large number
Changed line(s) 74,75 (click to see context) from:
[[folder:Owlpaca]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 77 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge (swarm)
Changed line(s) 79,80 (click to see context) from:
* ArtificialHybrid: This amalgamation of an owl and an alpaca is the result of an eccentric magical shepherd's bizarre experiments.
* ExorcistHead: Like owls, an owlpaca's eyes are fixed in place, so it has to turn its head in order to change its view. With a longer neck, owlpacas are able to rotate their necks even further than an owl, to a maximum of 270 degrees in their youth, without tearing any tendons.
* ExorcistHead: Like owls, an owlpaca's eyes are fixed in place, so it has to turn its head in order to change its view. With a longer neck, owlpacas are able to rotate their necks even further than an owl, to a maximum of 270 degrees in their youth, without tearing any tendons.
to:
* ArtificialHybrid: This amalgamation of an owl SlayingMantis: Jungle mantises are extraordinarily large (the longest specimens are up to 1 foot long) with thick exoskeletons, serrated tibial spines and an alpaca is extra little claws on the result ends of an eccentric magical shepherd's bizarre experiments.
* ExorcistHead: Like owls, an owlpaca's eyes are fixed in place, so it has to turn its head in order to change its view. With a longer neck, owlpacas are able to rotatetheir necks even further than an owl, to a maximum of 270 degrees in already sharp limbs. When they combine their youth, without tearing any tendons.strength as a swarm, jungle mantises can grip, hold and drag large animals. The largest swarms are flying apocalypses capable of destroying entire settlements in an evening.
* ExorcistHead: Like owls, an owlpaca's eyes are fixed in place, so it has to turn its head in order to change its view. With a longer neck, owlpacas are able to rotate
Changed line(s) 83,84 (click to see context) from:
[[folder:Parrotbear]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 88,89 (click to see context) from:
* MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.
to:
* MixAndMatchCritters: The parrotbear is HorseOfADifferentColor: Particularly cruel fey have been known to craft whole packs of mogadbs, even riding them as vibrant as war beasts.
* TheWormThatWalks: Creating amacaw but mogadb involving gathering a large and ferocious number of tiny animals, enacting a ritual that ensorcells them into acting as a bear.
* UndergroundMonkey: Owlbearssingle large predator, and parrotbears are so similar that it is largely thought that sealing the parrotbear is swarm into a skin vessel. While it has no central intelligence, a mogadb's constituent swarm nonetheless behaves like a single beast. As the work of a copycat wizard who sought to put their own spin on mogadb becomes damaged, the infamous owlbear. Others speculate that the parrotbear may swarm can be some practical joke of the gods or simply an evolutionary offshoot.seen within, acting in eerie concert.
* TheWormThatWalks: Creating a
* UndergroundMonkey: Owlbears
Changed line(s) 92,93 (click to see context) from:
[[folder:Runebranded Aurochs]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 95 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 97 (click to see context) from:
* PowerGlows: These aurochsen are wilder, stronger and deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with an ornery light.
to:
* PowerGlows: These aurochsen ArtificialHybrid: This amalgamation of an owl and an alpaca is the result of an eccentric magical shepherd's bizarre experiments.
* ExorcistHead: Like owls, an owlpaca's eyes arewilder, stronger and deadlier than fixed in place, so it has to turn its head in order to change its view. With a longer neck, owlpacas are able to rotate their kin, and possess glowing scars that look like incomplete runes and eyes that shine with necks even further than an ornery light.owl, to a maximum of 270 degrees in their youth, without tearing any tendons.
* ExorcistHead: Like owls, an owlpaca's eyes are
Changed line(s) 100,101 (click to see context) from:
[[folder:Giant Sea Squirt]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 103 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 105 (click to see context) from:
* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals as large as sharks.
to:
* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as sharks.a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.
Changed line(s) 108,109 (click to see context) from:
[[folder:Shale Spitter]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 111 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 113,119 (click to see context) from:
* DishingOutDirt: Shale spitters can tapp into some primal connection with caves in order to instantaneously conjure stalagmites or stalactites.
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than its weight in gold.
!!Shale Charger
->'''Level:''' 6
->'''Size:''' Large
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than its weight in gold.
!!Shale Charger
->'''Level:''' 6
->'''Size:''' Large
to:
* DishingOutDirt: Shale spitters can tapp into some primal connection PowerGlows: These aurochsen are wilder, stronger and deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with caves in order to instantaneously conjure stalagmites or stalactites.
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than its weight in gold.
!!Shale Charger
an ornery light.
[[/folder]]
[[folder:Giant Sea Squirt]]
->'''Level:'''6
5
->'''Alignment:''' TrueNeutral
->'''Size:'''LargeMedium
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than its weight in gold.
!!Shale Charger
[[/folder]]
[[folder:Giant Sea Squirt]]
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 121,125 (click to see context) from:
* FastTunnelling: Shale chargers can burrow at great speed, rapidly digging through solid rock and opening up new tunnels for their smaller comrades to explore, while feeding as it goes.
* HornAttack: Shale chargers grow hard, jagged horns atop their skulls, which aid them in both fighting as well as digging.
!!Obsidian Shale Beast
->'''Level:''' 10
* HornAttack: Shale chargers grow hard, jagged horns atop their skulls, which aid them in both fighting as well as digging.
!!Obsidian Shale Beast
->'''Level:''' 10
to:
* FastTunnelling: Shale chargers PoisonousPerson: Sea squirts can burrow at great speed, rapidly digging through solid rock deliver painful stings, paralysing and opening up new tunnels for their smaller comrades to explore, while feeding drowinng animals as it goes.
* HornAttack: Shale chargers grow hard, jagged horns atop their skulls, which aid them in both fightinglarge as well as digging.
!!Obsidian Shale Beast
sharks.
[[/folder]]
[[folder:Shale Spitter]]
->'''Level:'''102
->'''Alignment:''' TrueNeutral
* HornAttack: Shale chargers grow hard, jagged horns atop their skulls, which aid them in both fighting
!!Obsidian Shale Beast
[[/folder]]
[[folder:Shale Spitter]]
->'''Level:'''
->'''Alignment:''' TrueNeutral
Changed line(s) 128,132 (click to see context) from:
* TakeMeInstead: Shale beasts will stay behind to distract an attacker if doing so will enable its pack mates to escape.
!!Shale Behemoth
->'''Level:''' 18
->'''Size:''' Gargantuan
!!Shale Behemoth
->'''Level:''' 18
->'''Size:''' Gargantuan
to:
* TakeMeInstead: DishingOutDirt: Shale beasts will stay behind spitters can tapp into some primal connection with caves in order to distract an attacker if doing so will enable instantaneously conjure stalagmites or stalactites.
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than itspack mates to escape.
weight in gold.
!!ShaleBehemoth
Charger
->'''Level:'''18
6
->'''Size:'''GargantuanLarge
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than its
!!Shale
->'''Level:'''
->'''Size:'''
Changed line(s) 134,139 (click to see context) from:
* VibrationManipulation: Shale behemoths grow a unique form of acoustically sensitive crystal that can generate and amplify deafening sonic signals. When threatened, they can generate bone-shaking shockwaves and eardrum-rupturing reverberations.
[[/folder]]
[[folder:Solovei]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
[[/folder]]
[[folder:Solovei]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
to:
* VibrationManipulation: FastTunnelling: Shale behemoths chargers can burrow at great speed, rapidly digging through solid rock and opening up new tunnels for their smaller comrades to explore, while feeding as it goes.
* HornAttack: Shale chargers growa unique form of acoustically sensitive crystal that can generate and amplify deafening sonic signals. When threatened, they can generate bone-shaking shockwaves and eardrum-rupturing reverberations.
[[/folder]]
[[folder:Solovei]]
hard, jagged horns atop their skulls, which aid them in both fighting as well as digging.
!!Obsidian Shale Beast
->'''Level:'''6
->'''Alignment:''' TrueNeutral10
* HornAttack: Shale chargers grow
[[/folder]]
[[folder:Solovei]]
!!Obsidian Shale Beast
->'''Level:'''
->'''Alignment:''' TrueNeutral
Changed line(s) 142,144 (click to see context) from:
* BeastWithAHumanFace: Soloveis are bizarre, flightless scavenger birds with beaked humanoid heads.
* BrownNote: A solovei subdues prey with its supernaturally shrill screeching, which stuns nearby creatures.
* MakeThemRot: The vibrations induced by a solovei's warbling are so powerful that they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches of warped and decaying vegetation in the tree canopy above.
* BrownNote: A solovei subdues prey with its supernaturally shrill screeching, which stuns nearby creatures.
* MakeThemRot: The vibrations induced by a solovei's warbling are so powerful that they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches of warped and decaying vegetation in the tree canopy above.
to:
* BeastWithAHumanFace: Soloveis are bizarre, flightless scavenger birds with beaked humanoid heads.
* BrownNote: A solovei subdues prey withTakeMeInstead: Shale beasts will stay behind to distract an attacker if doing so will enable its supernaturally shrill screeching, which stuns nearby creatures.
pack mates to escape.
!!Shale Behemoth
->'''Level:''' 18
->'''Size:''' Gargantuan
----
*MakeThemRot: The vibrations induced by VibrationManipulation: Shale behemoths grow a solovei's warbling are so powerful unique form of acoustically sensitive crystal that can generate and amplify deafening sonic signals. When threatened, they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches of warped can generate bone-shaking shockwaves and decaying vegetation in the tree canopy above.eardrum-rupturing reverberations.
* BrownNote: A solovei subdues prey with
!!Shale Behemoth
->'''Level:''' 18
->'''Size:''' Gargantuan
----
*
Changed line(s) 147,148 (click to see context) from:
[[folder:Stick Tongue]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 150 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 152 (click to see context) from:
* OverlyLongTongue: A stick tongue's tongue is long enough to snap out of a tree's foliage, wrap itself around a child's armpits and snatch them up forever.
to:
* OverlyLongTongue: BeastWithAHumanFace: Soloveis are bizarre, flightless scavenger birds with beaked humanoid heads.
* BrownNote: Astick tongue's tongue is long enough to snap out solovei subdues prey with its supernaturally shrill screeching, which stuns nearby creatures.
* MakeThemRot: The vibrations induced by a solovei's warbling are so powerful that they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches ofa tree's foliage, wrap itself around a child's armpits warped and snatch them up forever.decaying vegetation in the tree canopy above.
* BrownNote: A
* MakeThemRot: The vibrations induced by a solovei's warbling are so powerful that they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches of
Changed line(s) 155 (click to see context) from:
[[folder:Twistwere]]
to:
->'''Level:''' 5
->'''Size:''' Large
Changed line(s) 158 (click to see context) from:
* OurWerebeastsAreDifferent: The twistwere is the result of the curse of lycanthropy making a zoonotic jump from humanoids to animals. While in their animal form, twistweres behave as perfectly normal animals of their species until the light of the full moon shines upon them. Twistweres can pass on their curse to their offspring or transmit the curse through their bite. As with werecreatures, those born with the curse have full control over their shapechanging abilities except during a full moon, when the transformation is irresistible, though they typically only transform by choice when their lives are in danger. In hybrid form, a twistwere appears as a stretched-out and distorted version of their animal form, with muscular bulges and elongated appendages.
to:
* OurWerebeastsAreDifferent: The twistwere OverlyLongTongue: A stick tongue's tongue is the result long enough to snap out of the curse of lycanthropy making a zoonotic jump from humanoids to animals. While in their animal form, twistweres behave as perfectly normal animals of their species until the light of the full moon shines upon them. Twistweres can pass on their curse to their offspring or transmit the curse through their bite. As with werecreatures, those born with the curse have full control over their shapechanging abilities except during tree's foliage, wrap itself around a full moon, when the transformation is irresistible, though they typically only transform by choice when their lives are in danger. In hybrid form, a twistwere appears as a stretched-out child's armpits and distorted version of their animal form, with muscular bulges and elongated appendages.snatch them up forever.
[[folder:Twistwere]]
->'''Alignment:''' TrueNeutral
----
* OurWerebeastsAreDifferent: The twistwere is the result of the curse of lycanthropy making a zoonotic jump from humanoids to animals. While in their animal form, twistweres behave as perfectly normal animals of their species until the light of the full moon shines upon them. Twistweres can pass on their curse to their offspring or transmit the curse through their bite. As with werecreatures, those born with the curse have full control over their shapechanging abilities except during a full moon, when the transformation is irresistible, though they typically only transform by choice when their lives are in danger. In hybrid form, a twistwere appears as a stretched-out and distorted version of their animal form, with muscular bulges and elongated appendages.
[[/folder]]
->'''Alignment:''' TrueNeutral
----
* OurWerebeastsAreDifferent: The twistwere is the result of the curse of lycanthropy making a zoonotic jump from humanoids to animals. While in their animal form, twistweres behave as perfectly normal animals of their species until the light of the full moon shines upon them. Twistweres can pass on their curse to their offspring or transmit the curse through their bite. As with werecreatures, those born with the curse have full control over their shapechanging abilities except during a full moon, when the transformation is irresistible, though they typically only transform by choice when their lives are in danger. In hybrid form, a twistwere appears as a stretched-out and distorted version of their animal form, with muscular bulges and elongated appendages.
[[/folder]]
Changed line(s) 1169,1170 (click to see context) from:
[[folder:Zuggle]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 1172 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 1174,1175 (click to see context) from:
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
to:
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of MuckMonster: A frenzied trashfire is an elemental matter.
creature formed of a large, roiling mass of trash and debris, surrounded by fire. These creatures can spring up without warning in trash yards or polluted areas.
*PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.UnstoppableRage: Frenzied trashfires are sentient but always described as driven by a relentless rage, usually directed at the markers (or excesses) of civilisation.
*
Changed line(s) 1178,1180 (click to see context) from:
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
[[folder:Killing Intent]]
->'''Level:''' 4
to:
[[folder:Killing Intent]]
->'''Level:'''
Changed line(s) 1184,1185 (click to see context) from:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
to:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the bodyDidntNeedThoseAnyway: Q-metal morphoids are able to create multiple appendages from their bodies and goes on a murderous rampage. Once its possession has throw them at enemies. Enterprising individuals have attempted to taunt morphoids into doing so in order to collect q-metal and run its course or it runs out away.
* FantasticMetals: Q-metal morphoids are metal elementals made ofvictims q-metal, a strange silvery metal that bursts into flames when struck.
* MultiArmedAndDangerous: A q-metal morphoid can have up tokill, six attached limbs at any time.
* SpinAttack: The q-metal morphoid can spin around like akilling intent leaves the confused host to deal whirlwind of death, attacking nearby creatures with the bloody aftermath.each of its current limbs.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body
* FantasticMetals: Q-metal morphoids are metal elementals made of
* MultiArmedAndDangerous: A q-metal morphoid can have up to
* SpinAttack: The q-metal morphoid can spin around like a
Changed line(s) 1188,1190 (click to see context) from:
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
[[folder:Unraveler]]
->'''Level:''' 7
to:
[[folder:Unraveler]]
->'''Level:'''
Changed line(s) 1192 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 1194,1196 (click to see context) from:
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
to:
* BlueAndOrangeMorality: Being messengers and scholars BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
elemental matter.
*MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons PhlebotinumOverdose: A zuggle that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.feed on too much elemental energy risks exploding.
*
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
Changed line(s) 1199,1204 (click to see context) from:
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:''' 10
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:''' 10
to:
[[folder:Agathion]]
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:'''
!!Osphranteal
->'''Level:''' 10
Changed line(s) 1207 (click to see context) from:
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
to:
* ArchEnemy: While osphranteals despise any kind of evil, they hold AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When aspecial enmity toward daemons in general killing intent locates a suitably strong host, it possesses the body and meladaemons in particular. No one knows where this ancient grudge came from.goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
* DemonicPossession: When a
Changed line(s) 1210,1216 (click to see context) from:
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small
to:
[[folder:Inevitable]]
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:'''
!!Arcarayut
->'''Level:''' 10
->'''Size:'''
Changed line(s) 1218 (click to see context) from:
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
to:
* CrystallineCreature: An aracarayut looks BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams likea fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
Changed line(s) 1221,1226 (click to see context) from:
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
to:
[[folder:Agathion]]
->'''Alignment:'''
!!Fylaka
!!Osphranteal
->'''Level:'''
->'''Size:'''
Changed line(s) 1228,1230 (click to see context) from:
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
to:
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and ArchEnemy: While osphranteals despise any kind of evil, they are relentless hold a special enmity toward daemons in their pursuits. The mere sight of general and meladaemons in particular. No one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them toknows where they need to be.this ancient grudge came from.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to
Changed line(s) 1233,1238 (click to see context) from:
!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
to:
[[folder:Daemon]]
[[folder:Inevitable]]
->'''Alignment:'''
!!Ardeodaemon
!!Arcarayut
->'''Level:'''
Changed line(s) 1241,1245 (click to see context) from:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
to:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
[[/folder]]
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:'''76
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
[[/folder]]
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:'''
Changed line(s) 1248,1258 (click to see context) from:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
to:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths TheNoseKnows: Fylakas can sniff out souls from incredible distances, and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks tothey are relentless in their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foepursuits. The mere sight of one of these skull-faced bloodhounds is often enough to foe and even inadvertently curing diseased adversaries, many other daemons view motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in theirflealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purgeexpansive rib cages, within which divine energy weakens the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodilessprisoner and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy,keeps it from escaping, and if one believes a course of action leading escort them to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.where they need to be.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy,
Changed line(s) 1261,1266 (click to see context) from:
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
to:
[[folder:Daemon]]
->'''Alignment:'''
!!Coromn
!!Ardeodaemon
->'''Level:'''
->'''Size:'''
Changed line(s) 1268,1272 (click to see context) from:
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
to:
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and beneficent, becomes a puppet tyrant subject only attacking those who try to its every whim.
* TheCorrupter: Coromns spend the majority ofdouse or suffocate their time spreading corruption fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic anddissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks irreplaceable damage with arson. If left to their silver tongues.
!!Excubitor
own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:'''87
* TheCorrupter: Coromns spend the majority of
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and
!!Excubitor
!!Creusadaemon
->'''Level:'''
Changed line(s) 1275,1279 (click to see context) from:
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
to:
* HumanDisguise: When an excubitor is contracted BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks toprotect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe tofirst fall to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever thatvillain's 'secretary'.
* JustFollowingOrders: Excubitors are forged froma creusadaemon induces in a mortal can, in fact, ultimately purge the souls victim of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
disease inflicted by some other daemon.
!!Senidaemon
->'''Level:'''47
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to
* UnwantedAssistance: The same magical fever that
* JustFollowingOrders: Excubitors are forged from
!!Siluvain
!!Senidaemon
->'''Level:'''
Changed line(s) 1282 (click to see context) from:
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
to:
* HumanDisguise: Memento devils sow discord StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death byassuming the identities entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the dead. So long as universe than would its survival, it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.will kill itself.
* StrawNihilist: Senidaemons, who embody death by
Changed line(s) 1285,1288 (click to see context) from:
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
to:
->'''Level:''' 20
->'''Alignment:'''
!!Coromn
->'''Level:''' 6
->'''Size:'''
Changed line(s) 1290,1292 (click to see context) from:
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
to:
* DemonOfHumanOrigin: These fiends were once ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend thehighest judges in a long-forgotten empire, tasked with trying majority of their time spreading corruption and sentencing dissent in the most heinous criminals.
lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
*JudgeJuryAndExecutioner: In its domain, HumanDisguise: When an excubitor is contracted to protect a kharozat maintains order by declaring judgement principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided andenacting whatever sentences it considers to be appropriate.
abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
*TwoFaced: Every kharozat has three masked faces, each representing a different aspect HumanDisguise: Memento devils sow discord by assuming the identities of the adjudication process dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).use this knowledge to torment the living.
* TheCorrupter: Coromns spend the
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
*
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
*
Added DiffLines:
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 74,75 (click to see context) from:
[[folder:Parrotbear]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 77 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 79,80 (click to see context) from:
* MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.
to:
* MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large ArtificialHybrid: This amalgamation of an owl and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbearan alpaca is the work result of a copycat wizard who sought an eccentric magical shepherd's bizarre experiments.
* ExorcistHead: Like owls, an owlpaca's eyes are fixed in place, so it has toput turn its head in order to change its view. With a longer neck, owlpacas are able to rotate their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke necks even further than an owl, to a maximum of the gods or simply an evolutionary offshoot.270 degrees in their youth, without tearing any tendons.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear
* ExorcistHead: Like owls, an owlpaca's eyes are fixed in place, so it has to
Changed line(s) 83 (click to see context) from:
[[folder:Runebranded Aurochs]]
to:
Changed line(s) 88 (click to see context) from:
* PowerGlows: These aurochsen are wilder, stronger and deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with an ornery light.
to:
* PowerGlows: These aurochsen MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears arewilder, stronger and deadlier than so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their kin, and possess glowing scars own spin on the infamous owlbear. Others speculate that look like incomplete runes and eyes that shine with the parrotbear may be some practical joke of the gods or simply an ornery light.evolutionary offshoot.
* UndergroundMonkey: Owlbears and parrotbears are
Changed line(s) 91,92 (click to see context) from:
[[folder:Giant Sea Squirt]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 94 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 96 (click to see context) from:
* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals as large as sharks.
to:
* PoisonousPerson: Sea squirts can deliver painful stings, paralysing PowerGlows: These aurochsen are wilder, stronger and drowinng animals as large as sharks.deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with an ornery light.
Changed line(s) 99,100 (click to see context) from:
[[folder:Shale Spitter]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals as large as sharks.
[[/folder]]
[[folder:Shale Spitter]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
[[/folder]]
[[folder:Shale Spitter]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
Changed line(s) 138,140 (click to see context) from:
[[folder:Wackadodo]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 143,144 (click to see context) from:
* InvoluntaryDance: Wackadodos spread a disease that gives their victims a growing urge to dance.
* ToothyBird: Uncharacteristically for avians, the wackadodo has sharp teeth in its beaks.
* ToothyBird: Uncharacteristically for avians, the wackadodo has sharp teeth in its beaks.
to:
* InvoluntaryDance: Wackadodos spread a disease that gives their victims a growing urge OverlyLongTongue: A stick tongue's tongue is long enough to dance.
* ToothyBird: Uncharacteristically for avians, the wackadodo has sharp teeth in its beaks.snap out of a tree's foliage, wrap itself around a child's armpits and snatch them up forever.
* ToothyBird: Uncharacteristically for avians, the wackadodo has sharp teeth in its beaks.
Changed line(s) 147,149 (click to see context) from:
!Beasts
[[folder:Afneith]]
->'''Level:''' 8
[[folder:Afneith]]
->'''Level:''' 8
to:
[[folder:Afneith]]
->'''Level:''' 8
Deleted line(s) 151 (click to see context) :
->'''Size:''' Large
Changed line(s) 153,155 (click to see context) from:
* AchillesHeel: As a safeguard in case the afneith should escape, its creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
to:
* AchillesHeel: As a safeguard in case OurWerebeastsAreDifferent: The twistwere is the afneith should escape, its creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. Theresult was so fearsome that of the creators were curse of lycanthropy making a zoonotic jump from humanoids to animals. While in their animal form, twistweres behave as perfectly normal animals of their species until the light of the full moon shines upon them. Twistweres can pass on their curse to their offspring or transmit the curse through their bite. As with werecreatures, those born with the curse have full control over their shapechanging abilities except during a full moon, when the transformation is irresistible, though they typically only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneithstransform by choice when their lives are eight-legged felines.in danger. In hybrid form, a twistwere appears as a stretched-out and distorted version of their animal form, with muscular bulges and elongated appendages.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The
* VertebrateWithExtraLimbs: Afneiths
Changed line(s) 158,159 (click to see context) from:
[[folder:Garataur]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 163,165 (click to see context) from:
* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
to:
* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of InvoluntaryDance: Wackadodos spread a disease that gives their victims a growing urge to dance.
* ToothyBird: Uncharacteristically for avians, the wackadodo has sharp teeth in itsclan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.beaks.
* ToothyBird: Uncharacteristically for avians, the wackadodo has sharp teeth in its
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
Changed line(s) 168,170 (click to see context) from:
[[folder:Phase Tiger]]
->'''Level:''' 7
->'''Alignment:''' ChaoticEvil
->'''Level:''' 7
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 173,174 (click to see context) from:
* AnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the tigers regard as weakness) and for their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart an entire pack of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
to:
* AnimalJingoism: Phase tigers disdain blink dogs both BeastOfBattle: The war tortoise is an enormous, trained siege turtle with a tough shell, a steady pace, stable footing and a propensity for ramming things with their inherent goodness (which the tigers regard as weakness) heads Dwarven siege crews train for at least a decade in order to work in perfect tandem with each other and for with their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart war tortoise.
* SiegeEngines: War tortoises carry large decks on their shells, which can be outfitted with anentire pack array of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.siege weapons.
* SiegeEngines: War tortoises carry large decks on their shells, which can be outfitted with an
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
Changed line(s) 177,180 (click to see context) from:
[[folder:Reaver Beaver]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 182,183 (click to see context) from:
* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.
to:
* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul itMoreTeethThanTheOsmondFamily: Wildcat gorgers are best known for their almost body-length mouths filled with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.teeth.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it
Changed line(s) 186,187 (click to see context) from:
[[folder:Salt Stalker]]
->'''Level:''' 4
->'''Level:''' 4
to:
[[folder:Afneith]]
->'''Level:'''
Changed line(s) 189 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 191,198 (click to see context) from:
* HiveCasteSystem: Different kinds of salt stalkers have evolved to fill different niches within their packs. Packs with multiple types tend to have a complicated social structure and power hierarchy, with different roles and even sub-roles for the different kinds.
* KillItWithWater: Water is anathema to salt stalkers. Their alien anatomy violently revolts if they so much as try to digest fluids, so salt stalkers only live in the driest deserts and strictly eat dehydrated meat.
* PoisonousPerson: A salt stalker's bite injects a potent hygroscopic venom, dramatically dehydrating afflicted creatures in a matter of minutes.
* SpikeShooter: Brittle, jagged spines that poke out from every part of a salt stalker, and can be ejected and aimed toward distant prey.
!!Salt Scorcher
->'''Level:''' 6
->'''Size:''' Medium
* KillItWithWater: Water is anathema to salt stalkers. Their alien anatomy violently revolts if they so much as try to digest fluids, so salt stalkers only live in the driest deserts and strictly eat dehydrated meat.
* PoisonousPerson: A salt stalker's bite injects a potent hygroscopic venom, dramatically dehydrating afflicted creatures in a matter of minutes.
* SpikeShooter: Brittle, jagged spines that poke out from every part of a salt stalker, and can be ejected and aimed toward distant prey.
!!Salt Scorcher
->'''Level:''' 6
->'''Size:''' Medium
to:
* HiveCasteSystem: Different kinds of salt stalkers have evolved to fill different niches within their packs. Packs with multiple types tend to have AchillesHeel: As a complicated social structure and power hierarchy, with different roles and even sub-roles for safeguard in case the different kinds.
* KillItWithWater: Water is anathemaafneith should escape, its creators ensured that it had an easily exploitable weakness to salt stalkers. Their alien anatomy violently revolts if the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was somuch as try to digest fluids, so salt stalkers fearsome that the creators were only live too glad to lock it away in the driest deserts and strictly eat dehydrated meat.
tomb.
*PoisonousPerson: A salt stalker's bite injects a potent hygroscopic venom, dramatically dehydrating afflicted creatures in a matter of minutes.
* SpikeShooter: Brittle, jagged spines that poke out from every part of a salt stalker, and can be ejected and aimed toward distant prey.
!!Salt Scorcher
VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
[[/folder]]
[[folder:Garataur]]
->'''Level:'''6
5
->'''Alignment:''' NeutralEvil
->'''Size:'''MediumLarge
* KillItWithWater: Water is anathema
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so
*
* SpikeShooter: Brittle, jagged spines that poke out from every part of a salt stalker, and can be ejected and aimed toward distant prey.
!!Salt Scorcher
[[/folder]]
[[folder:Garataur]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:'''
Changed line(s) 200,203 (click to see context) from:
* PlayingWithFire: Salt scorchers are a fire-spitting off-shoot of the salt stalker.
!!Salt Glider
->'''Level:''' 8
!!Salt Glider
->'''Level:''' 8
to:
* PlayingWithFire: Salt scorchers are a fire-spitting off-shoot AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even thesalt stalker.
!!Salt Glider
most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
[[/folder]]
[[folder:Phase Tiger]]
->'''Level:'''87
->'''Alignment:''' ChaoticEvil
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the
!!Salt Glider
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
[[/folder]]
[[folder:Phase Tiger]]
->'''Level:'''
->'''Alignment:''' ChaoticEvil
Changed line(s) 206,213 (click to see context) from:
* ItsRainingMen: In mixed hunting packs, salt gliders famously enjoy lifting and carrying their pack mates across the battlefield, allowing the pack to conduct surprise attacks.
!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
* BewareMyStingerTail: A salt mother's tail impale foes with spikes and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.
!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
* BewareMyStingerTail: A salt mother's tail impale foes with spikes and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.
to:
* ItsRainingMen: In mixed hunting packs, salt gliders famously enjoy lifting and carrying AnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the tigers regard as weakness) and for their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart an entire pack mates across of blink dogs for the battlefield, allowing the pack to conduct surprise attacks.
!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
sheer sport of it.
*BewareMyStingerTail: A salt mother's tail impale foes with spikes CatsAreMean: Phase tigers have a reputation for wanton cruelty and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.vileness.
!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
*
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.
Changed line(s) 216,218 (click to see context) from:
!Plants
[[folder:Hook Melon]]
->'''Level:''' 4
[[folder:Hook Melon]]
->'''Level:''' 4
to:
[[folder:Hook Melon]]
->'''Level:'''
Changed line(s) 222 (click to see context) from:
* PuppeteerParasite: When intertwined with another creature's nervous system, a hook melon has a limited amount of control over the host's movements. They use this to travel as far as possible from their parent tree and seek out a suitable place to sprout, often bludgeoning their unwilling host into unconsciousness or death in the process.
to:
* PuppeteerParasite: When intertwined AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it withanother creature's nervous system, a hook melon has a limited amount of control over the host's movements. They use this to travel as far as possible from their parent tree and seek out a suitable place to sprout, often bludgeoning their unwilling host into unconsciousness or death disease. Their colonies are constructed in the process.same way, often supplementing humanoid corpses with those of other animals.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with
Changed line(s) 225,227 (click to see context) from:
[[folder:Husk]]
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base
to:
->'''Level:''' 4
->'''Alignment:'''
->'''Size:'''
Changed line(s) 229,236 (click to see context) from:
* AxCrazy: Lonely, angry and twisted, husks see any living creature as worthy of obliteration, especially those who ever dared to desecrate, dominate or denude the forest.
* DefeatEqualsExplosion: When a husk is destroyed, a burst of negative energy explodes from its body.
* WasOnceAMan: When the bond to its realm is broken or severed, a sentient plant creature's rage can transform it into a terrible shadow of its former self.
[[/folder]]
[[folder:Iron Fern]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
* DefeatEqualsExplosion: When a husk is destroyed, a burst of negative energy explodes from its body.
* WasOnceAMan: When the bond to its realm is broken or severed, a sentient plant creature's rage can transform it into a terrible shadow of its former self.
[[/folder]]
[[folder:Iron Fern]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
to:
* AxCrazy: Lonely, angry HiveCasteSystem: Different kinds of salt stalkers have evolved to fill different niches within their packs. Packs with multiple types tend to have a complicated social structure and twisted, husks see any living creature as worthy of obliteration, especially those who ever dared to desecrate, dominate or denude power hierarchy, with different roles and even sub-roles for the forest.
different kinds.
*DefeatEqualsExplosion: When a husk KillItWithWater: Water is destroyed, anathema to salt stalkers. Their alien anatomy violently revolts if they so much as try to digest fluids, so salt stalkers only live in the driest deserts and strictly eat dehydrated meat.
* PoisonousPerson: A salt stalker's bite injects aburst potent hygroscopic venom, dramatically dehydrating afflicted creatures in a matter of negative energy explodes minutes.
* SpikeShooter: Brittle, jagged spines that poke out fromits body.
* WasOnceAMan: When the bond to its realm is broken or severed,every part of a sentient plant creature's rage salt stalker, and can transform it into a terrible shadow of its former self.
[[/folder]]
[[folder:Iron Fern]]
be ejected and aimed toward distant prey.
!!Salt Scorcher
->'''Level:'''2
->'''Alignment:''' TrueNeutral6
*
* PoisonousPerson: A salt stalker's bite injects a
* SpikeShooter: Brittle, jagged spines that poke out from
* WasOnceAMan: When the bond to its realm is broken or severed,
[[/folder]]
[[folder:Iron Fern]]
!!Salt Scorcher
->'''Level:'''
->'''Alignment:''' TrueNeutral
Changed line(s) 239,244 (click to see context) from:
* NonIndicativeName: Because there are as many different types of iron fern as there are metals, the name is something of a misnomer; the most common varieties of iron fern are, in fact, copper, tin and nickel ferns.
[[/folder]]
[[folder:Sanguine Rose]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
[[/folder]]
[[folder:Sanguine Rose]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
to:
* NonIndicativeName: Because there PlayingWithFire: Salt scorchers are as many different types a fire-spitting off-shoot of iron fern as there are metals, the name is something of a misnomer; the most common varieties of iron fern are, in fact, copper, tin and nickel ferns.
[[/folder]]
[[folder:Sanguine Rose]]
salt stalker.
!!Salt Glider
->'''Level:'''4
->'''Alignment:''' NeutralEvil8
[[/folder]]
[[folder:Sanguine Rose]]
!!Salt Glider
->'''Level:'''
->'''Alignment:''' NeutralEvil
Changed line(s) 247 (click to see context) from:
* NonHumanUndead: These undead plants are created when vampires fertilise them with the remains of victims who perished before the vampire could finish drinking their blood.
to:
* NonHumanUndead: These undead plants are created when vampires fertilise them with the remains of victims who perished before the vampire could finish drinking ItsRainingMen: In mixed hunting packs, salt gliders famously enjoy lifting and carrying their blood.pack mates across the battlefield, allowing the pack to conduct surprise attacks.
!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
* BewareMyStingerTail: A salt mother's tail impale foes with spikes and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.
!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
* BewareMyStingerTail: A salt mother's tail impale foes with spikes and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.
Changed line(s) 250,253 (click to see context) from:
[[folder:Thorn Crawler]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
[[folder:Hook Melon]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 255,256 (click to see context) from:
* ManEatingPlant: Thorn crawlers are predatory plants that feed on bodily fluids, leeching them into their root systems.
* TheSpiny: Every inch of a thorn crawler's body is covered in razor-sharp thorns.
* TheSpiny: Every inch of a thorn crawler's body is covered in razor-sharp thorns.
to:
* ManEatingPlant: Thorn crawlers are predatory plants that feed on bodily fluids, leeching them into PuppeteerParasite: When intertwined with another creature's nervous system, a hook melon has a limited amount of control over the host's movements. They use this to travel as far as possible from their root systems.
* TheSpiny: Every inch ofparent tree and seek out a thorn crawler's body is covered suitable place to sprout, often bludgeoning their unwilling host into unconsciousness or death in razor-sharp thorns.the process.
* TheSpiny: Every inch of
Changed line(s) 259,262 (click to see context) from:
[[folder:Wildfire Leshy]]
->'''Level:''' 2
->'''Alignment:''' ChaoticGood
->'''Size:''' Small
->'''Level:''' 2
->'''Alignment:''' ChaoticGood
->'''Size:''' Small
to:
->'''Level:''' 2
->'''Alignment:'''
->'''Size:'''
Changed line(s) 264,265 (click to see context) from:
* SmokeOut: The wildfire leshy can will its own burning embers to flare up, creating a thick plume of opaque smoke.
* WreathedInFlames: A wildfire leshy is coated in living flame whose touch can burn other creatures.
* WreathedInFlames: A wildfire leshy is coated in living flame whose touch can burn other creatures.
to:
* SmokeOut: The wildfire leshy can will its own burning embers to flare up, creating a thick plume of opaque smoke.
* WreathedInFlames: A wildfire leshy is coated inAxCrazy: Lonely, angry and twisted, husks see any living flame whose touch creature as worthy of obliteration, especially those who ever dared to desecrate, dominate or denude the forest.
* DefeatEqualsExplosion: When a husk is destroyed, a burst of negative energy explodes from its body.
* WasOnceAMan: When the bond to its realm is broken or severed, a sentient plant creature's rage canburn other creatures.transform it into a terrible shadow of its former self.
* WreathedInFlames: A wildfire leshy is coated in
* DefeatEqualsExplosion: When a husk is destroyed, a burst of negative energy explodes from its body.
* WasOnceAMan: When the bond to its realm is broken or severed, a sentient plant creature's rage can
Changed line(s) 268,270 (click to see context) from:
!Fungi
[[folder:Fungal Raptor]]
->'''Level:''' 6
[[folder:Fungal Raptor]]
->'''Level:''' 6
to:
[[folder:Fungal Raptor]]
->'''Level:'''
Changed line(s) 274,275 (click to see context) from:
* AchillesHeel: Fresh blood is harmful to fungal raptors, a fact desperate defenders might try to use to their advantage.
* FesteringFungus: Packs of fungal raptors hunt dark forests and damp swamps, using their diseased wings to drive prey deeper into their territory by creating a maze of pestilence.
* FesteringFungus: Packs of fungal raptors hunt dark forests and damp swamps, using their diseased wings to drive prey deeper into their territory by creating a maze of pestilence.
to:
* AchillesHeel: Fresh blood NonIndicativeName: Because there are as many different types of iron fern as there are metals, the name is harmful to fungal raptors, a fact desperate defenders might try to use to their advantage.
* FesteringFungus: Packssomething of fungal raptors hunt dark forests a misnomer; the most common varieties of iron fern are, in fact, copper, tin and damp swamps, using their diseased wings to drive prey deeper into their territory by creating a maze of pestilence.nickel ferns.
* FesteringFungus: Packs
Changed line(s) 278,281 (click to see context) from:
[[folder:Scroll Mold]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 283 (click to see context) from:
* MagicEater: Scroll molds have a particular taste for magic items. If a scroll mold senses magic and there is no one around, it might make its way over to the source and attempt to incorporate the item into itself.
to:
* MagicEater: Scroll molds have a particular taste for magic items. If a scroll mold senses magic and there is no one around, it might make its way over to NonHumanUndead: These undead plants are created when vampires fertilise them with the source and attempt to incorporate remains of victims who perished before the item into itself.vampire could finish drinking their blood.
Changed line(s) 286,290 (click to see context) from:
!Fey
[[folder:Cloaked Gouger]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[folder:Cloaked Gouger]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[folder:Cloaked Gouger]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 292,293 (click to see context) from:
* EyelessFace: Cloaked gougers only have featureless flesh where eyes should be, and rely on their cloaks to navigate the world.
* EyeScream: Cloaked gougers hunt down creatures and steal their eyes to add to their collection. Once a gouger selects a target, it sets up an ambush and paralyses prey with toxins so it can remove its prize.
* EyeScream: Cloaked gougers hunt down creatures and steal their eyes to add to their collection. Once a gouger selects a target, it sets up an ambush and paralyses prey with toxins so it can remove its prize.
to:
* EyelessFace: Cloaked gougers only have featureless flesh where eyes should be, and rely ManEatingPlant: Thorn crawlers are predatory plants that feed on bodily fluids, leeching them into their cloaks to navigate the world.
root systems.
*EyeScream: Cloaked gougers hunt down creatures and steal their eyes to add to their collection. Once TheSpiny: Every inch of a gouger selects a target, it sets up an ambush and paralyses prey with toxins so it can remove its prize.thorn crawler's body is covered in razor-sharp thorns.
*
Changed line(s) 296,297 (click to see context) from:
[[folder:Eeko]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 301 (click to see context) from:
* {{Planimal}}: Classified as both fey and plants, eeko resemble bushes that grow around a primordial golden beehive. The hive and its constituent bees are the real animating force of this fey.
to:
* {{Planimal}}: Classified as both fey and plants, eeko resemble bushes that grow around a primordial golden beehive. SmokeOut: The hive and wildfire leshy can will its constituent bees are the real animating force own burning embers to flare up, creating a thick plume of this fey.opaque smoke.
* WreathedInFlames: A wildfire leshy is coated in living flame whose touch can burn other creatures.
* WreathedInFlames: A wildfire leshy is coated in living flame whose touch can burn other creatures.
Changed line(s) 304,307 (click to see context) from:
[[folder:Galtzagorri]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
to:
[[folder:Fungal Raptor]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 309 (click to see context) from:
* {{Workaholic}}: For a galtzagorri, unemployment is a fate worse than death. An unoccupied galtzagorri is prone to buzz about the land in search of those eager to delegate their menial tasks. Once bonded, a galtzagorri goes about any task, big or small, with enthusiasm. An underworked galtzagorri quickly becomes agitated, undoing with frenetic anxiety the tasks it has already completed. If completely idle, it may even sabotage simple mechanical devices only so that it can fix them again.
to:
* {{Workaholic}}: For a galtzagorri, unemployment AchillesHeel: Fresh blood is a fate worse than death. An unoccupied galtzagorri is prone harmful to buzz about the land in search of those eager fungal raptors, a fact desperate defenders might try to delegate use to their menial tasks. Once bonded, advantage.
* FesteringFungus: Packs of fungal raptors hunt dark forests and damp swamps, using their diseased wings to drive prey deeper into their territory by creating agaltzagorri goes about any task, big or small, with enthusiasm. An underworked galtzagorri quickly becomes agitated, undoing with frenetic anxiety the tasks it has already completed. If completely idle, it may even sabotage simple mechanical devices only so that it can fix them again.maze of pestilence.
* FesteringFungus: Packs of fungal raptors hunt dark forests and damp swamps, using their diseased wings to drive prey deeper into their territory by creating a
Changed line(s) 312,314 (click to see context) from:
[[folder:Jikou]]
->'''Level:''' 12
->'''Alignment:''' LawfulNeutral
->'''Level:''' 12
->'''Alignment:''' LawfulNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 317,318 (click to see context) from:
* ThinkingUpPortals: A jikou can traverse the Material Plane by using a sleeping creature as a gate to and from the Dimension of Dreams.
* {{Tulpa}}: When an ankou is duped or trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of revenge.
* {{Tulpa}}: When an ankou is duped or trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of revenge.
to:
* ThinkingUpPortals: A jikou can traverse MagicEater: Scroll molds have a particular taste for magic items. If a scroll mold senses magic and there is no one around, it might make its way over to the Material Plane by using a sleeping creature as a gate to source and from attempt to incorporate the Dimension of Dreams.
* {{Tulpa}}: When an ankou is duped or trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of revenge.item into itself.
* {{Tulpa}}: When an ankou is duped or trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of revenge.
Changed line(s) 321,324 (click to see context) from:
[[folder:Matrona]]
->'''Level:''' 15
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
->'''Level:''' 15
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
to:
[[folder:Cloaked Gouger]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 326,327 (click to see context) from:
* HumongousMecha: Matronas typically inhabit hulking magical constructs of iron and stone.
* TheNapoleon: Matronas are small pixie-like fey envious of creatures larger than themselves (which happens to be most of them). To compensate for their diminutive figures, matronas craft artificial bodies around themselves.
* TheNapoleon: Matronas are small pixie-like fey envious of creatures larger than themselves (which happens to be most of them). To compensate for their diminutive figures, matronas craft artificial bodies around themselves.
to:
* HumongousMecha: Matronas typically inhabit hulking magical constructs of iron EyelessFace: Cloaked gougers only have featureless flesh where eyes should be, and stone.
rely on their cloaks to navigate the world.
*TheNapoleon: Matronas are small pixie-like fey envious of EyeScream: Cloaked gougers hunt down creatures larger than themselves (which happens to be most of them). To compensate for and steal their diminutive figures, matronas craft artificial bodies around themselves.eyes to add to their collection. Once a gouger selects a target, it sets up an ambush and paralyses prey with toxins so it can remove its prize.
*
Changed line(s) 330,333 (click to see context) from:
[[folder:Milopoxy]]
->'''Level:''' 8
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Level:''' 8
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 335 (click to see context) from:
* MilesGloriosus: Far from really aiding anyone, milopoxies tend to expend all their energy boasting about imagined heroic deeds and imploring evildoers to beware of their righteous blades. More often than not, a milopoxy's ward ends up dead from exhaustion or neglect since milopoxies have no need for food or water and believe that everlasting glory is more than enough sustenance to live on.
to:
* MilesGloriosus: Far from really aiding anyone, milopoxies tend to expend all their energy boasting about imagined heroic deeds {{Planimal}}: Classified as both fey and imploring evildoers to beware of their righteous blades. More often than not, a milopoxy's ward ends up dead from exhaustion or neglect since milopoxies have no need for food or water and believe plants, eeko resemble bushes that everlasting glory is more than enough sustenance to live on.grow around a primordial golden beehive. The hive and its constituent bees are the real animating force of this fey.
Changed line(s) 338,339 (click to see context) from:
[[folder:Othruni]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 341 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Changed line(s) 343,344 (click to see context) from:
* LightEmUp: The light stored within the crystals of an othruni's body can be released in the form of a beam of concentrated light.
* RockMonster: An othruni's body is made of stone and crystal and moss.
* RockMonster: An othruni's body is made of stone and crystal and moss.
to:
* LightEmUp: The light stored within {{Workaholic}}: For a galtzagorri, unemployment is a fate worse than death. An unoccupied galtzagorri is prone to buzz about the crystals land in search of an othruni's body those eager to delegate their menial tasks. Once bonded, a galtzagorri goes about any task, big or small, with enthusiasm. An underworked galtzagorri quickly becomes agitated, undoing with frenetic anxiety the tasks it has already completed. If completely idle, it may even sabotage simple mechanical devices only so that it can be released in the form of a beam of concentrated light.
* RockMonster: An othruni's body is made of stone and crystal and moss.fix them again.
* RockMonster: An othruni's body is made of stone and crystal and moss.
Changed line(s) 347,350 (click to see context) from:
[[folder:Silk-Tailed Beetle]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 352,353 (click to see context) from:
* BewareMyStingerTail: The tail of a silk-tailed beetle is made up of millions of tiny, sharp, brittle barbs, each no wider than a strand of human hair and coated in a venom that bewilders foes.
* HorseOfADifferentColor: Miniature fey sometimes use silk-tailed beetles as mounts or beasts of burden.
* HorseOfADifferentColor: Miniature fey sometimes use silk-tailed beetles as mounts or beasts of burden.
to:
* BewareMyStingerTail: The tail of ThinkingUpPortals: A jikou can traverse the Material Plane by using a silk-tailed beetle is made up of millions of tiny, sharp, brittle barbs, each no wider than sleeping creature as a strand of human hair gate to and coated in a venom that bewilders foes.
from the Dimension of Dreams.
*HorseOfADifferentColor: Miniature fey sometimes use silk-tailed beetles as mounts {{Tulpa}}: When an ankou is duped or beasts trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of burden.revenge.
*
Changed line(s) 356,359 (click to see context) from:
[[folder:Skotogelia]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 361 (click to see context) from:
* MagicLibrarian: Skotogelias maintain vast libraries in the fey realm using a magical umbral script scrawled in the shadows of the Netherworld.
to:
* MagicLibrarian: Skotogelias maintain vast libraries in the fey realm using a HumongousMecha: Matronas typically inhabit hulking magical umbral script scrawled in the shadows constructs of the Netherworld.iron and stone.
* TheNapoleon: Matronas are small pixie-like fey envious of creatures larger than themselves (which happens to be most of them). To compensate for their diminutive figures, matronas craft artificial bodies around themselves.
* TheNapoleon: Matronas are small pixie-like fey envious of creatures larger than themselves (which happens to be most of them). To compensate for their diminutive figures, matronas craft artificial bodies around themselves.
Changed line(s) 364,365 (click to see context) from:
[[folder:Trodaiche-sidhe]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 369 (click to see context) from:
* TheSquire: Among the wild hunt, trodaiche-sidhes are considered highly reliable squires. They take care of everything that makes a successful hunt possible and allow their superiors to focus entirely upon the hunt. Most do this because they have been promised they will one day be invited to join the wild hunt proper.
to:
* TheSquire: Among the wild hunt, trodaiche-sidhes are considered highly reliable squires. They take care of everything that makes a successful hunt possible and allow MilesGloriosus: Far from really aiding anyone, milopoxies tend to expend all their superiors energy boasting about imagined heroic deeds and imploring evildoers to focus entirely upon the hunt. Most do this because they beware of their righteous blades. More often than not, a milopoxy's ward ends up dead from exhaustion or neglect since milopoxies have been promised they will one day be invited no need for food or water and believe that everlasting glory is more than enough sustenance to join the wild hunt proper.live on.
Changed line(s) 372,373 (click to see context) from:
!Dragons
[[folder:Wild Dragon]]
[[folder:Wild Dragon]]
to:
[[folder:Wild Dragon]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Changed line(s) 375,378 (click to see context) from:
* VolcanicVeins: Most wild dragons are covered with mystic tracings in a distinctly different colour from that of their scales. These serve to channel magical energy throughout the wild dragon's body, a magical circulatory system.
!!Amber Dragon
->'''Alignment:''' ChaoticNeutral
!!Amber Dragon
->'''Alignment:''' ChaoticNeutral
to:
* VolcanicVeins: Most wild dragons are covered with mystic tracings in a distinctly different colour from that of their scales. These serve to channel magical energy throughout LightEmUp: The light stored within the wild dragon's body, crystals of an othruni's body can be released in the form of a magical circulatory system.
!!Amber Dragon
beam of concentrated light.
* RockMonster: An othruni's body is made of stone and crystal and moss.
[[/folder]]
[[folder:Silk-Tailed Beetle]]
->'''Level:''' 2
->'''Alignment:'''ChaoticNeutralTrueNeutral
->'''Size:''' Small
!!Amber Dragon
* RockMonster: An othruni's body is made of stone and crystal and moss.
[[/folder]]
[[folder:Silk-Tailed Beetle]]
->'''Level:''' 2
->'''Alignment:'''
->'''Size:''' Small
Changed line(s) 380,387 (click to see context) from:
* BitchInSheepsClothing: Amber dragons appear to be the friendliest and most approachable of dragons and are often seen as harmless gossips and chatty busybodies. In reality, these manipulative rumourmongers are far more cunning than they're given credit for and adore nothing more than learning and spreading rumours.
* GossipEvolution: Amber dragons are always willing to add a bit of embellishment or a twist to rumours that are getting a little stale.
* KnowledgeBroker: Some amber dragons work as information brokers. They spread simple and entertaining rumours for free to tempt clients, then charge for more sensitive information. Most accept payment only in secrets and personal information which can be sold to other clients.
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they are to spread it. They care for their own entertainment and not for the lives their words could ruin.
* ShockAndAwe: An amber dragon's breath weapon and body are covered in piezoelectric sand.
!!Cerulean Dragon
->'''Alignment:''' ChaoticNeutral
* GossipEvolution: Amber dragons are always willing to add a bit of embellishment or a twist to rumours that are getting a little stale.
* KnowledgeBroker: Some amber dragons work as information brokers. They spread simple and entertaining rumours for free to tempt clients, then charge for more sensitive information. Most accept payment only in secrets and personal information which can be sold to other clients.
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they are to spread it. They care for their own entertainment and not for the lives their words could ruin.
* ShockAndAwe: An amber dragon's breath weapon and body are covered in piezoelectric sand.
!!Cerulean Dragon
->'''Alignment:''' ChaoticNeutral
to:
* BitchInSheepsClothing: Amber dragons appear to be the friendliest and most approachable BewareMyStingerTail: The tail of dragons and are often seen as harmless gossips and chatty busybodies. In reality, these manipulative rumourmongers are far more cunning a silk-tailed beetle is made up of millions of tiny, sharp, brittle barbs, each no wider than they're given credit for a strand of human hair and adore nothing more than learning and spreading rumours.
* GossipEvolution: Amber dragons are always willing to addcoated in a bit of embellishment or a twist to rumours venom that are getting a little stale.
bewilders foes.
*KnowledgeBroker: Some amber dragons work HorseOfADifferentColor: Miniature fey sometimes use silk-tailed beetles as information brokers. They spread simple and entertaining rumours for free to tempt clients, then charge for more sensitive information. Most accept payment only in secrets and personal information which can be sold to other clients.
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they are to spread it. They care for their own entertainment and not for the lives their words could ruin.
* ShockAndAwe: An amber dragon's breath weapon and body are covered in piezoelectric sand.
!!Cerulean Dragon
mounts or beasts of burden.
[[/folder]]
[[folder:Skotogelia]]
->'''Level:''' 5
->'''Alignment:'''ChaoticNeutralTrueNeutral
->'''Size:''' Tiny
* GossipEvolution: Amber dragons are always willing to add
*
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they are to spread it. They care for their own entertainment and not for the lives their words could ruin.
* ShockAndAwe: An amber dragon's breath weapon and body are covered in piezoelectric sand.
!!Cerulean Dragon
[[/folder]]
[[folder:Skotogelia]]
->'''Level:''' 5
->'''Alignment:'''
->'''Size:''' Tiny
Changed line(s) 389,394 (click to see context) from:
* BoldExplorer: Cerulean dragons chart paths and blaze trails through lands unknown to them to sate their neverending curiosity. They explore unusual sites and mysterious wonders, never content to be sedentary and never afraid of surprises or dangers.
* MakingASplash: One of the cerulean dragon's breath weapons is a blast of pressurised water.
* WalkingTheEarth: Cerulean dragons are filled with an eternal wanderlust and an unabating passion for travel. They live a fast-paced life and prefer to stay on the move at all times.
!!Harlequin Dragon
->'''Alignment:''' ChaoticGood
* MakingASplash: One of the cerulean dragon's breath weapons is a blast of pressurised water.
* WalkingTheEarth: Cerulean dragons are filled with an eternal wanderlust and an unabating passion for travel. They live a fast-paced life and prefer to stay on the move at all times.
!!Harlequin Dragon
->'''Alignment:''' ChaoticGood
to:
* BoldExplorer: Cerulean dragons chart paths and blaze trails through lands unknown to them to sate their neverending curiosity. They explore unusual sites and mysterious wonders, never content to be sedentary and never afraid of surprises or dangers.
* MakingASplash: OneMagicLibrarian: Skotogelias maintain vast libraries in the fey realm using a magical umbral script scrawled in the shadows of the cerulean dragon's breath weapons is a blast of pressurised water.
* WalkingTheEarth: Cerulean dragons are filled with an eternal wanderlust and an unabating passion for travel. They live a fast-paced life and prefer to stay on the move at all times.
!!Harlequin Dragon
Netherworld.
[[/folder]]
[[folder:Trodaiche-sidhe]]
->'''Level:''' 6
->'''Alignment:'''ChaoticGoodChaoticNeutral
->'''Size:''' Medium
* MakingASplash: One
* WalkingTheEarth: Cerulean dragons are filled with an eternal wanderlust and an unabating passion for travel. They live a fast-paced life and prefer to stay on the move at all times.
!!Harlequin Dragon
[[/folder]]
[[folder:Trodaiche-sidhe]]
->'''Level:''' 6
->'''Alignment:'''
->'''Size:''' Medium
Changed line(s) 396,402 (click to see context) from:
* ClownSpecies: Harlequin dragons are a whole species of comedians and jesters who match wits with the world, playing light-hearted pranks while spouting cunning insults, witty quips and hilarious jokes.
* MonsterClown: Evil harlequin dragons use their abilities to shape devoted minions to manipulate, reveal secrets, ruin lives and upend societies. Their jokes are cruel and crushing, always driving their subjects to the dirt or deeper into sadness and desperation.
* NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience. Most harlequin dragons hope that their subjects can unravel and understand the wisdom they impart, leading to meaningful personal revelations and positive change.
* PoisonousPerson: One of the harlequin dragon's breath weapons is a cloud of toxic gas.
!!Indigo Dragon
->'''Alignment:''' ChaoticGood
* MonsterClown: Evil harlequin dragons use their abilities to shape devoted minions to manipulate, reveal secrets, ruin lives and upend societies. Their jokes are cruel and crushing, always driving their subjects to the dirt or deeper into sadness and desperation.
* NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience. Most harlequin dragons hope that their subjects can unravel and understand the wisdom they impart, leading to meaningful personal revelations and positive change.
* PoisonousPerson: One of the harlequin dragon's breath weapons is a cloud of toxic gas.
!!Indigo Dragon
->'''Alignment:''' ChaoticGood
to:
* ClownSpecies: Harlequin dragons TheSquire: Among the wild hunt, trodaiche-sidhes are a whole species considered highly reliable squires. They take care of comedians everything that makes a successful hunt possible and jesters who match wits with the world, playing light-hearted pranks while spouting cunning insults, witty quips and hilarious jokes.
* MonsterClown: Evil harlequin dragons useallow their abilities superiors to shape devoted minions to manipulate, reveal secrets, ruin lives and upend societies. Their jokes are cruel and crushing, always driving their subjects to focus entirely upon the dirt or deeper into sadness and desperation.
* NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience.hunt. Most harlequin dragons hope that their subjects can unravel and understand the wisdom do this because they impart, leading have been promised they will one day be invited to meaningful personal revelations and positive change.
* PoisonousPerson: One ofjoin the harlequin dragon's breath weapons is a cloud of toxic gas.
!!Indigo Dragon
->'''Alignment:''' ChaoticGoodwild hunt proper.
[[/folder]]
!Dragons
[[folder:Wild Dragon]]
* MonsterClown: Evil harlequin dragons use
* NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience.
* PoisonousPerson: One of
!!Indigo Dragon
->'''Alignment:''' ChaoticGood
[[/folder]]
!Dragons
[[folder:Wild Dragon]]
Changed line(s) 404,409 (click to see context) from:
* BigFancyHouse: Most indigo dragons live in magnificent, sprawling manors in prosperous towns and cities, built to host lavish events and accommodate large crowds of visitors. Many have expansive grounds and employ legions of servants.
* LifeOfTheParty: Indigo dragons are social butterflies who love to celebrate and party. They believe there should be no barriers to fun, and thus parties should be safe, inclusive spaces open to all free of charge and without invitation.
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading that same happiness and excitement to those around them with no ulterior motives or favours expected in return.
* WorkHardPlayHard: Indigo dragons work hard throughout the day, then celebrate the day's successes with a bang.
!!Vermilion Dragon
* LifeOfTheParty: Indigo dragons are social butterflies who love to celebrate and party. They believe there should be no barriers to fun, and thus parties should be safe, inclusive spaces open to all free of charge and without invitation.
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading that same happiness and excitement to those around them with no ulterior motives or favours expected in return.
* WorkHardPlayHard: Indigo dragons work hard throughout the day, then celebrate the day's successes with a bang.
!!Vermilion Dragon
to:
* BigFancyHouse: VolcanicVeins: Most indigo dragons live in magnificent, sprawling manors in prosperous towns and cities, built to host lavish events and accommodate large crowds of visitors. Many have expansive grounds and employ legions of servants.
* LifeOfTheParty: Indigowild dragons are social butterflies who love to celebrate and party. They believe there should be no barriers to fun, and thus parties should be safe, inclusive spaces open to all free of charge and without invitation.
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreadingcovered with mystic tracings in a distinctly different colour from that same happiness and excitement of their scales. These serve to those around them with no ulterior motives or favours expected in return.
* WorkHardPlayHard: Indigo dragons work hardchannel magical energy throughout the day, then celebrate the day's successes with wild dragon's body, a bang.
!!Vermilionmagical circulatory system.
!!Amber Dragon
* LifeOfTheParty: Indigo
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading
* WorkHardPlayHard: Indigo dragons work hard
!!Vermilion
!!Amber Dragon
Changed line(s) 412,421 (click to see context) from:
* MasterOfIllusion: Vermilion dragons are talented illusionists who weave fantastical illusions as easily as they breathe.
* TheMunchausen: Vermilion dragons are fabulous storytellers who care more for the tale and their craft than they do for the truth. They're notorious exaggerators and liars who always believe a story or event has room for 'improvement'. Their favourite stories nearly always revolve around themselves and their own exploits. Many vermilion dragons are such expert storytellers and confabulators that many people believe them, even when reality and more factual accounts clearly contradict their stories.
* PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilion dragon's stories, no matter how outrageous and fabricated, always maintain a central core of truth amid the fiction. Finding this hidden truth can be a significant challenge, particularly as time passes and the original tale grows grander and grander. Some scholars recommend that listeners ignore everything descriptive, while others encourage breaking a tale down to its most basic plot points and ignoring everything else.
[[/folder]]
[[folder:Bog Bomber]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
* TheMunchausen: Vermilion dragons are fabulous storytellers who care more for the tale and their craft than they do for the truth. They're notorious exaggerators and liars who always believe a story or event has room for 'improvement'. Their favourite stories nearly always revolve around themselves and their own exploits. Many vermilion dragons are such expert storytellers and confabulators that many people believe them, even when reality and more factual accounts clearly contradict their stories.
* PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilion dragon's stories, no matter how outrageous and fabricated, always maintain a central core of truth amid the fiction. Finding this hidden truth can be a significant challenge, particularly as time passes and the original tale grows grander and grander. Some scholars recommend that listeners ignore everything descriptive, while others encourage breaking a tale down to its most basic plot points and ignoring everything else.
[[/folder]]
[[folder:Bog Bomber]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
* MasterOfIllusion: Vermilion BitchInSheepsClothing: Amber dragons appear to be the friendliest and most approachable of dragons and are often seen as harmless gossips and chatty busybodies. In reality, these manipulative rumourmongers are far more cunning than they're given credit for and adore nothing more than learning and spreading rumours.
* GossipEvolution: Amber dragons aretalented illusionists who weave fantastical illusions as easily as they breathe.
always willing to add a bit of embellishment or a twist to rumours that are getting a little stale.
*TheMunchausen: Vermilion KnowledgeBroker: Some amber dragons work as information brokers. They spread simple and entertaining rumours for free to tempt clients, then charge for more sensitive information. Most accept payment only in secrets and personal information which can be sold to other clients.
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they arefabulous storytellers who to spread it. They care more for the tale and their craft than they do for the truth. They're notorious exaggerators and liars who always believe a story or event has room for 'improvement'. Their favourite stories nearly always revolve around themselves and their own exploits. Many vermilion dragons are such expert storytellers entertainment and confabulators that many people believe them, even when reality and more factual accounts clearly contradict not for the lives their stories.
words could ruin.
*PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilionShockAndAwe: An amber dragon's stories, no matter how outrageous breath weapon and fabricated, always maintain a central core of truth amid the fiction. Finding this hidden truth can be a significant challenge, particularly as time passes and the original tale grows grander and grander. Some scholars recommend that listeners ignore everything descriptive, while others encourage breaking a tale down to its most basic plot points and ignoring everything else.
[[/folder]]
[[folder:Bog Bomber]]
->'''Level:''' 10
body are covered in piezoelectric sand.
!!Cerulean Dragon
->'''Alignment:'''TrueNeutral
->'''Size:''' HugeChaoticNeutral
* GossipEvolution: Amber dragons are
*
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they are
*
* VeryLooselyBasedOnATrueStory: A vermilion
[[/folder]]
[[folder:Bog Bomber]]
->'''Level:''' 10
!!Cerulean Dragon
->'''Alignment:'''
->'''Size:''' Huge
Changed line(s) 423,434 (click to see context) from:
* BeastOfBattle: Boggards use bog bombers to defend and expand their territory, and value them as formidable allies, especially in battle.
* DefeatEqualsExplosion: When a bog bomber is reduced to 0 Hit Points, it explodes in a 20-foot burst.
* HybridMonster: The bog bomber is a crossbreed between a flame drake and a giant frog. Boggards found a way to breed these monsters together, which either results in a nest of bog bombers or dozens of dead boggards.
* InASingleBound: Bog bombers can jump and sprint incredible distances.
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers have the ability to spit huge balls of fire at their prey.
[[/folder]]
[[folder:Cathartic Worm]]
->'''Level:''' 9
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
* DefeatEqualsExplosion: When a bog bomber is reduced to 0 Hit Points, it explodes in a 20-foot burst.
* HybridMonster: The bog bomber is a crossbreed between a flame drake and a giant frog. Boggards found a way to breed these monsters together, which either results in a nest of bog bombers or dozens of dead boggards.
* InASingleBound: Bog bombers can jump and sprint incredible distances.
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers have the ability to spit huge balls of fire at their prey.
[[/folder]]
[[folder:Cathartic Worm]]
->'''Level:''' 9
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
to:
* BeastOfBattle: Boggards use bog bombers to defend BoldExplorer: Cerulean dragons chart paths and expand blaze trails through lands unknown to them to sate their territory, neverending curiosity. They explore unusual sites and value them as formidable allies, especially in battle.
* DefeatEqualsExplosion: When a bog bomber is reducedmysterious wonders, never content to 0 Hit Points, it explodes in a 20-foot burst.
be sedentary and never afraid of surprises or dangers.
*HybridMonster: The bog bomber MakingASplash: One of the cerulean dragon's breath weapons is a crossbreed between a flame drake and a giant frog. Boggards found a way to breed these monsters together, which either results in a nest blast of bog bombers or dozens of dead boggards.
pressurised water.
*InASingleBound: Bog bombers can jump and sprint incredible distances.
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing outWalkingTheEarth: Cerulean dragons are filled with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers havean eternal wanderlust and an unabating passion for travel. They live a fast-paced life and prefer to stay on the ability to spit huge balls of fire move at their prey.
[[/folder]]
[[folder:Cathartic Worm]]
->'''Level:''' 9
all times.
!!Harlequin Dragon
->'''Alignment:'''ChaoticNeutral
->'''Size:''' LargeChaoticGood
* DefeatEqualsExplosion: When a bog bomber is reduced
*
*
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out
* PlayingWithFire: Bog bombers have
[[/folder]]
[[folder:Cathartic Worm]]
->'''Level:''' 9
!!Harlequin Dragon
->'''Alignment:'''
->'''Size:''' Large
Changed line(s) 436,443 (click to see context) from:
* EmotionEater: Cathartic worms feed on the emotions of those around them. They don't care what emotion(s) their victim feels, as long as the emotions are strong. Victims rarely even understand what happened, often feeling calm and even-keeled after a feeding has occurred.
[[/folder]]
[[folder:Drake]]
!!Blink Drake
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder:Drake]]
!!Blink Drake
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
* EmotionEater: Cathartic worms feed on ClownSpecies: Harlequin dragons are a whole species of comedians and jesters who match wits with the emotions of those around them. They don't care what emotion(s) world, playing light-hearted pranks while spouting cunning insults, witty quips and hilarious jokes.
* MonsterClown: Evil harlequin dragons use theirvictim feels, as long as abilities to shape devoted minions to manipulate, reveal secrets, ruin lives and upend societies. Their jokes are cruel and crushing, always driving their subjects to the emotions are strong. Victims rarely even dirt or deeper into sadness and desperation.
* NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience. Most harlequin dragons hope that their subjects can unravel and understandwhat happened, often feeling calm the wisdom they impart, leading to meaningful personal revelations and even-keeled after positive change.
* PoisonousPerson: One of the harlequin dragon's breath weapons is afeeding has occurred.
[[/folder]]
[[folder:Drake]]
!!Blink Drake
->'''Level:''' 11
cloud of toxic gas.
!!Indigo Dragon
->'''Alignment:'''TrueNeutral
->'''Size:''' SmallChaoticGood
* MonsterClown: Evil harlequin dragons use their
* NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience. Most harlequin dragons hope that their subjects can unravel and understand
* PoisonousPerson: One of the harlequin dragon's breath weapons is a
[[/folder]]
[[folder:Drake]]
!!Blink Drake
->'''Level:''' 11
!!Indigo Dragon
->'''Alignment:'''
->'''Size:''' Small
Changed line(s) 445,451 (click to see context) from:
* TeleportSpam: Infused with teleportation magic, blink drakes are constantly teleporting around.
* ThinkingUpPortals: The blink drake's breath weapon is a ball of barely-restrained teleportation magic that explodes into micro-portals, which rend those in the vicinity but are too small for anything to travel through.
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
* ThinkingUpPortals: The blink drake's breath weapon is a ball of barely-restrained teleportation magic that explodes into micro-portals, which rend those in the vicinity but are too small for anything to travel through.
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
to:
* TeleportSpam: Infused with teleportation magic, blink drakes BigFancyHouse: Most indigo dragons live in magnificent, sprawling manors in prosperous towns and cities, built to host lavish events and accommodate large crowds of visitors. Many have expansive grounds and employ legions of servants.
* LifeOfTheParty: Indigo dragons areconstantly teleporting around.
* ThinkingUpPortals: The blink drake's breath weapon is a ballsocial butterflies who love to celebrate and party. They believe there should be no barriers to fun, and thus parties should be safe, inclusive spaces open to all free of barely-restrained teleportation magic charge and without invitation.
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading thatexplodes into micro-portals, which rend same happiness and excitement to those around them with no ulterior motives or favours expected in return.
* WorkHardPlayHard: Indigo dragons work hard throughout thevicinity but are too small for anything to travel through.
!!Sapphire Drake
->'''Level:''' 7
day, then celebrate the day's successes with a bang.
!!Vermilion Dragon
->'''Alignment:'''NeutralEvil
->'''Size:''' LargeChaoticNeutral
* LifeOfTheParty: Indigo dragons are
* ThinkingUpPortals: The blink drake's breath weapon is a ball
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading that
* WorkHardPlayHard: Indigo dragons work hard throughout the
!!Sapphire Drake
->'''Level:''' 7
!!Vermilion Dragon
->'''Alignment:'''
->'''Size:''' Large
Changed line(s) 453 (click to see context) from:
* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
to:
* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards MasterOfIllusion: Vermilion dragons are talented illusionists who attempted to cross-breed jungle drakes weave fantastical illusions as easily as they breathe.
* TheMunchausen: Vermilion dragons are fabulous storytellers who care more for the tale andflame drakes.their craft than they do for the truth. They're notorious exaggerators and liars who always believe a story or event has room for 'improvement'. Their favourite stories nearly always revolve around themselves and their own exploits. Many vermilion dragons are such expert storytellers and confabulators that many people believe them, even when reality and more factual accounts clearly contradict their stories.
* PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilion dragon's stories, no matter how outrageous and fabricated, always maintain a central core of truth amid the fiction. Finding this hidden truth can be a significant challenge, particularly as time passes and the original tale grows grander and grander. Some scholars recommend that listeners ignore everything descriptive, while others encourage breaking a tale down to its most basic plot points and ignoring everything else.
* TheMunchausen: Vermilion dragons are fabulous storytellers who care more for the tale and
* PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilion dragon's stories, no matter how outrageous and fabricated, always maintain a central core of truth amid the fiction. Finding this hidden truth can be a significant challenge, particularly as time passes and the original tale grows grander and grander. Some scholars recommend that listeners ignore everything descriptive, while others encourage breaking a tale down to its most basic plot points and ignoring everything else.
Changed line(s) 456,458 (click to see context) from:
[[folder:Irivyrn]]
->'''Level:''' 12
->'''Alignment:''' ChaoticNeutral
->'''Level:''' 12
->'''Alignment:''' ChaoticNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 461 (click to see context) from:
* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.
to:
* BewareMyStingerTail: An irivyrn's venomous tail stinger injects BeastOfBattle: Boggards use bog bombers to defend and expand their territory, and value them as formidable allies, especially in battle.
* DefeatEqualsExplosion: When adeadly venom whose iridescence bog bomber is so concentrated that reduced to 0 Hit Points, it explodes in a 20-foot burst.
* HybridMonster: The bog bomber is a crossbreed between a flame drake and a giant frog. Boggards found a way to breed these monsters together, which either results in a nest of bog bombers or dozens of dead boggards.
* InASingleBound: Bog bombers caneven blind subjects.jump and sprint incredible distances.
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers have the ability to spit huge balls of fire at their prey.
* DefeatEqualsExplosion: When a
* HybridMonster: The bog bomber is a crossbreed between a flame drake and a giant frog. Boggards found a way to breed these monsters together, which either results in a nest of bog bombers or dozens of dead boggards.
* InASingleBound: Bog bombers can
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers have the ability to spit huge balls of fire at their prey.
Changed line(s) 464,465 (click to see context) from:
[[folder:Shadowless House Drake]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 467 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 469,470 (click to see context) from:
* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.
to:
* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in EmotionEater: Cathartic worms feed on the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest cornersemotions of space. All those around them. They don't care what emotion(s) their capricious fervour is replaced with conniving, ruthless malice.victim feels, as long as the emotions are strong. Victims rarely even understand what happened, often feeling calm and even-keeled after a feeding has occurred.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners
Changed line(s) 473,476 (click to see context) from:
[[folder:Star Wyrm]]
->'''Level:''' 19
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
->'''Level:''' 19
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large
to:
!!Blink Drake
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 478,479 (click to see context) from:
* ThePowerOfTheVoid: A star wyrm can attune to and breathe out the emptiness of the void between the stars.
* TheWormThatWalks: Each star wyrm consists of countless motes of light that gather into the shape of a dragon.
* TheWormThatWalks: Each star wyrm consists of countless motes of light that gather into the shape of a dragon.
to:
* ThePowerOfTheVoid: A star wyrm can attune to and breathe out the emptiness TeleportSpam: Infused with teleportation magic, blink drakes are constantly teleporting around.
* ThinkingUpPortals: The blink drake's breath weapon is a ball ofthe void between the stars.
* TheWormThatWalks: Each star wyrm consists of countless motes of lightbarely-restrained teleportation magic that gather explodes into micro-portals, which rend those in the shape of a dragon.vicinity but are too small for anything to travel through.
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
* ThinkingUpPortals: The blink drake's breath weapon is a ball of
* TheWormThatWalks: Each star wyrm consists of countless motes of light
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
Changed line(s) 482,483 (click to see context) from:
[[folder:Tidragan]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 485 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallHuge
Changed line(s) 487 (click to see context) from:
* CollectorOfTheStrange: Tidragats collect items that would be inconvenient to lose, like the hair brush of one who takes pride on their appearance or the water skins from adventurers that were about to head out into the wilderness; the more inconvenient an item's loss would be, the more value the tidragat places on it. Tidragats are usually smart enough to not take items that would be so inconvenient to lose that their victims are determined to track them down, except when it comes to items involving magic.
to:
* CollectorOfTheStrange: Tidragats collect items BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that would be inconvenient to lose, like the hair brush of one who takes pride on their appearance or the water skins from adventurers that were about to head out into the wilderness; the more inconvenient an item's loss would be, the more value the tidragat places on it. Tidragats are usually smart enough to not take items that would be so inconvenient to lose that their victims are determined to track them down, except when it comes to items involving magic.can even blind subjects.
Changed line(s) 490,493 (click to see context) from:
[[folder:Warp Wyrm]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 495,496 (click to see context) from:
* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
to:
* JustToyingWithThem: Like cats CastsNoShadow: A shadowless house drake seems to cast no shadow, or sadists, warp wyrms delight its shadow is hazy and indistinct even in playing with the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All theirvictims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.capricious fervour is replaced with conniving, ruthless malice.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
Changed line(s) 499,503 (click to see context) from:
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
to:
[[folder:Butcher Booth]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 505 (click to see context) from:
* ChestMonster: A butcher booth is a deadly ambush predator that mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.
to:
* ChestMonster: ThePowerOfTheVoid: A butcher booth is a deadly ambush predator star wyrm can attune to and breathe out the emptiness of the void between the stars.
* TheWormThatWalks: Each star wyrm consists of countless motes of light thatmimics the appearance of small, grim buildings. It lures prey gather into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.the shape of a dragon.
* TheWormThatWalks: Each star wyrm consists of countless motes of light that
Changed line(s) 508,510 (click to see context) from:
[[folder:Coquecigrue]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 513,515 (click to see context) from:
* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
to:
* AttackItsWeakPoint: The coquecigrue's green heart glows visibly CollectorOfTheStrange: Tidragats collect items that would be inconvenient to lose, like the hair brush of one who takes pride on their appearance or the water skins from beneath its translucent breast, and those who know adventurers that were about to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voicehead out into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creaturethe wilderness; the more inconvenient an item's loss would be, the more value the tidragat places on it. Tidragats are usually smart enough to not take items that twists the minds of those who see or hear it.would be so inconvenient to lose that their victims are determined to track them down, except when it comes to items involving magic.
* BrownNote: The coquecigrue can turn its voice
* BrownNoteBeing: The coquecigrue is a bizarre creature
Changed line(s) 518,521 (click to see context) from:
[[folder:Gymnophobia]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 523 (click to see context) from:
* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.
to:
* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
Changed line(s) 526,529 (click to see context) from:
[[folder:Hook Hanger]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[folder:Butcher Booth]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 531 (click to see context) from:
* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.
to:
* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything ChestMonster: A butcher booth is a deadly ambush predator that crosses their path.mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.
Changed line(s) 534,537 (click to see context) from:
[[folder:Muted Delver]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 539,541 (click to see context) from:
* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
to:
* BlowYouAway: Muted delvers have two small nozzles next to their eyes, AttackItsWeakPoint: The coquecigrue's green heart glows visibly from which they fire jets of pressurised air beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature thatpierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalkstwists the loneliest corners minds of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.those who see or hear it.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks
Changed line(s) 544 (click to see context) from:
[[folder:Myzoform]]
to:
Changed line(s) 549,552 (click to see context) from:
* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
to:
* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories MultipleHeadCase: While a gymnophobia's dozens of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together intotendrils share a single humanoid shape.mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into
Changed line(s) 555,558 (click to see context) from:
[[folder:Shadow Thief]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 560 (click to see context) from:
* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.
to:
* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.
Changed line(s) 563,565 (click to see context) from:
[[folder:Shinglelurk]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 568,570 (click to see context) from:
* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
to:
* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producingBlowYouAway: Muted delvers have two offspring before dying.
* ThatsNoMoon: Sincesmall nozzles next to their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage totraipse over them.consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing
* ThatsNoMoon: Since
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
Changed line(s) 573,576 (click to see context) from:
[[folder:Sklaggan]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 578 (click to see context) from:
* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.
to:
* AlienAbduction: Hailing from AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the subterranean depths fresh memories of the Netherworld, sklaggans invade other planes creatures. When a myzoform strikes, it absorbs everything and use perverse organic technology leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach tocapture each other, the two create a kind of feedback loop as their minds interconnect and conduct experiments feed on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
Changed line(s) 581,584 (click to see context) from:
[[folder:Temporal Manifestation]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 586,588 (click to see context) from:
* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
to:
* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filledFusionDance: Shadow thieves merge with images of a mortal creature to steal the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.mortal's shadow.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
Changed line(s) 591,594 (click to see context) from:
[[folder:Yomhibdi]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 596,597 (click to see context) from:
* EmotionEater: Yomhibdi exists solely to feed on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
to:
* EmotionEater: Yomhibdi exists solely ArtificialHybrid: Shinglelurks were created by wizards who sought to feed devise a camouflaged solution for home defence. These wizards experimented on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted inkcloakers, mimics and squandered emotional energies of creators who give up on works ochre jellies before they're finished.ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
* OrphanedSeries: Yomhibdis manifest from the wasted ink
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
Changed line(s) 600,601 (click to see context) from:
!Constructs
[[folder:Astringent Armor]]
[[folder:Astringent Armor]]
to:
[[folder:Astringent Armor]]
Changed line(s) 603 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralEvil
Changed line(s) 606 (click to see context) from:
* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.
to:
* AnimatedArmor: Suits AlienAbduction: Hailing from the subterranean depths of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.
Changed line(s) 609,612 (click to see context) from:
[[folder:Carnivorous Chapeau]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 614 (click to see context) from:
* LivingHat: Carnivorous chapeaus are living constructs capable of appearing like any kind of headgear.
to:
* LivingHat: Carnivorous chapeaus BiggerOnTheInside: Creatures swallowed by a temporal manifestation are living constructs capable of appearing like subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any kind number of headgear.creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
Changed line(s) 617,620 (click to see context) from:
[[folder:Celestial Geometry]]
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 622 (click to see context) from:
* StanceSystem: A celestial geometry is attuned to one of five platonic solids, which can be changed freely. Depending on its attunement, it gains a corresponding defensive ability and Geometric Evocation.
to:
* StanceSystem: A celestial geometry is attuned EmotionEater: Yomhibdi exists solely to one feed on the negative emotions of five platonic solids, which can be changed freely. Depending on its attunement, it gains a corresponding defensive ability creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink andGeometric Evocation.squandered emotional energies of creators who give up on works before they're finished.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and
Changed line(s) 625 (click to see context) from:
[[folder:Constructed Companion]]
to:
[[folder:Astringent Armor]]
->'''Level:''' 4
->'''Size:''' Medium
Changed line(s) 628,632 (click to see context) from:
* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.
!!Mechanical Maître D'
->'''Level:''' 6
->'''Size:''' Medium
!!Mechanical Maître D'
->'''Level:''' 6
->'''Size:''' Medium
to:
* RobotBuddy: Constructed companions AnimatedArmor: Suits of astringent armor are designed constructs animated by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.
!!Mechanical Maître D'
arcane rituals, curses, fiendish possession or raw evil energy.
[[/folder]]
[[folder:Carnivorous Chapeau]]
->'''Level:'''6
-1
->'''Alignment:''' TrueNeutral
->'''Size:'''MediumTiny
!!Mechanical Maître D'
[[/folder]]
[[folder:Carnivorous Chapeau]]
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 634,638 (click to see context) from:
* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.
!!Automatic Acolyte
->'''Level:''' 8
->'''Size:''' Medium
!!Automatic Acolyte
->'''Level:''' 8
->'''Size:''' Medium
to:
* ImprovisedWeapon: If its clientele LivingHat: Carnivorous chapeaus are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.
!!Automatic Acolyte
living constructs capable of appearing like any kind of headgear.
[[/folder]]
[[folder:Celestial Geometry]]
->'''Level:'''8
14
->'''Alignment:''' TrueNeutral
->'''Size:'''MediumLarge
!!Automatic Acolyte
[[/folder]]
[[folder:Celestial Geometry]]
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 640,647 (click to see context) from:
* RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
to:
* RobotWizard: An automatic acolyte StanceSystem: A celestial geometry is capable attuned to one of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned againstfive platonic solids, which can be changed freely. Depending on its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.attunement, it gains a corresponding defensive ability and Geometric Evocation.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
Changed line(s) 650,653 (click to see context) from:
[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
to:
->'''Level:''' 12
->'''Alignment:'''
->'''Size:''' Huge
Changed line(s) 655,661 (click to see context) from:
* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
[[/folder]]
[[folder:Dredgenaut]]
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder:Dredgenaut]]
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
* MechanicalMonster: Corpsesewn colossi tend not to have RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a much greater variety of disciplines for the purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
[[/folder]]
[[folder:Dredgenaut]]
entertaining, serving and protecting living masters and associates.
!!Mechanical Maître D'
->'''Level:'''14
->'''Alignment:''' TrueNeutral
6
->'''Size:'''HugeMedium
[[/folder]]
[[folder:Dredgenaut]]
!!Mechanical Maître D'
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 663,669 (click to see context) from:
* RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.
[[/folder]]
[[folder:Fury Sphere]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]
[[folder:Fury Sphere]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
to:
* RapidAging: For reasons not entirely understood, dredgenauts ImprovisedWeapon: If its clientele are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, threatened, a mechanical maître d' can quickly age living creatures.
[[/folder]]
[[folder:Fury Sphere]]
wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.
!!Automatic Acolyte
->'''Level:'''9
->'''Alignment:''' ChaoticEvil
8
->'''Size:'''LargeMedium
[[/folder]]
[[folder:Fury Sphere]]
!!Automatic Acolyte
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:'''
Changed line(s) 671,672 (click to see context) from:
* MistreatmentInducedBetrayal: Fury spheres were originally created by powerful immortal beings of good and law who infused each with the spirit of a blessed being. When their creators made a new and supposedly superior machine and cast the old pieces away to be melted down, the celestial spheres refused to accept, fled Heaven and infused themselves with wrath and hatred, the diametric opposite of their old essence. Fury spheres now delight in chaos and the destruction of all things peaceful in order to spite their creators and strike back at the world that wronged them and left them behind.
* ShockwaveStomp: A fury sphere can propel itself into the air and crash down, creating a shockwave and battering enemies as it flies by.
* ShockwaveStomp: A fury sphere can propel itself into the air and crash down, creating a shockwave and battering enemies as it flies by.
to:
* MistreatmentInducedBetrayal: Fury spheres were originally created by powerful immortal beings RobotWizard: An automatic acolyte is capable of good and law who infused each with the spirit of casting nearly any basic spell from a blessed being. When their creators made magic item such as a new and supposedly superior machine and scroll or wand, though it cannot cast the old pieces away spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed tobe melted down, the celestial spheres refused to accept, fled Heaven and infused themselves with wrath and hatred, the diametric opposite of their old essence. Fury spheres now delight in chaos and the destruction of all things peaceful in order to spite their creators and strike back at the world perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that wronged them and left them behind.
* ShockwaveStomp: A fury sphere can propel itself intothe air and crash down, creating a shockwave and battering enemies as it flies by.bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to
* ShockwaveStomp: A fury sphere can propel itself into
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
Changed line(s) 675,680 (click to see context) from:
[[folder:Golem]]
->'''Alignment:''' TrueNeutral
!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large
->'''Alignment:''' TrueNeutral
!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large
to:
->'''Level:''' 12
->'''Alignment:'''
!!Rope Golem
->'''Level:''' 6
->'''Size:'''
Changed line(s) 682,688 (click to see context) from:
* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
!!Golem of Wonder
->'''Level:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
!!Golem of Wonder
->'''Level:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
to:
* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to MechanicalMonster: Corpsesewn colossi tend not kill.
* ThatsNoMoon: As long as it remains still,to have a rope golem can easily pass for a mundane pile of ropes; much greater purpose than to scour the golem is typically instructed land in search of ever more bodies to wait consume in order to fuel thselves. In this guise until it can get the jump on intruders.
!!Golem of Wonder
way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
[[/folder]]
[[folder:Dredgenaut]]
->'''Level:'''11
14
->'''Alignment:'''ChaoticNeutral
TrueNeutral
->'''Size:'''LargeHuge
* ThatsNoMoon: As long as it remains still,
!!Golem of Wonder
[[/folder]]
[[folder:Dredgenaut]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 690,694 (click to see context) from:
* ConfusionFu: Golems of wonder's attacks are based on chaos and randomness, making it virtually impossible to guess what they will do next.
* RandomEffectSpell: The effects of the chaotic magic upon which a golem of wonder was built varies randomly every time it's invoked.
!!Possibility Golem
->'''Level:''' 14
* RandomEffectSpell: The effects of the chaotic magic upon which a golem of wonder was built varies randomly every time it's invoked.
!!Possibility Golem
->'''Level:''' 14
to:
* ConfusionFu: Golems of wonder's attacks RapidAging: For reasons not entirely understood, dredgenauts are based on chaos and randomness, making it virtually impossible particularly prone to guess what they will do next.
* RandomEffectSpell: The effects of the chaotic magic upon which a golem of wonder was built varies randomly every time it's invoked.
!!Possibility Golem
collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.
[[/folder]]
[[folder:Fury Sphere]]
->'''Level:'''149
->'''Alignment:''' ChaoticEvil
* RandomEffectSpell: The effects of the chaotic magic upon which a golem of wonder was built varies randomly every time it's invoked.
!!Possibility Golem
[[/folder]]
[[folder:Fury Sphere]]
->'''Level:'''
->'''Alignment:''' ChaoticEvil
Changed line(s) 697,706 (click to see context) from:
* DeathActivatedSuperpower: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself for one final attack before it's destroyed for good.
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually exists and doesn't exist in each space, the possibility golem is always hidden.
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
* StayingAlive: Time itself unravels with a time golem's defeat, sending ripples that manifest as future anomalies. Someone who destroys a time golem may encounter a weaker, hostile version of it at an inopportune time down the road.
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp and bend time around itself and erase opponents from existence.
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually exists and doesn't exist in each space, the possibility golem is always hidden.
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
* StayingAlive: Time itself unravels with a time golem's defeat, sending ripples that manifest as future anomalies. Someone who destroys a time golem may encounter a weaker, hostile version of it at an inopportune time down the road.
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp and bend time around itself and erase opponents from existence.
to:
* DeathActivatedSuperpower: MistreatmentInducedBetrayal: Fury spheres were originally created by powerful immortal beings of good and law who infused each with the spirit of a blessed being. When their creators made a possibility golem is reduced new and supposedly superior machine and cast the old pieces away to 0 Hit Points, it duplicates into multiple copies be melted down, the celestial spheres refused to accept, fled Heaven and infused themselves with wrath and hatred, the diametric opposite of their old essence. Fury spheres now delight in chaos and the destruction of all things peaceful in order to spite their creators and strike back at the world that wronged them and left them behind.
* ShockwaveStomp: A fury sphere can propel itselffor one final attack before it's destroyed for good.
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicatesinto multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually existsthe air and doesn't exist in each space, the possibility golem is always hidden.
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
* StayingAlive: Time itself unravels withcrash down, creating a time golem's defeat, sending ripples that manifest as future anomalies. Someone who destroys a time golem may encounter a weaker, hostile version of it at an inopportune time down the road.
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warpshockwave and bend time around itself and erase opponents from existence.battering enemies as it flies by.
* ShockwaveStomp: A fury sphere can propel itself
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates
* InvisibleMonsters: As it continually exists
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
* StayingAlive: Time itself unravels with
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp
Changed line(s) 709,712 (click to see context) from:
[[folder:Gunpowder Bear]]
->'''Level:''' 1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
->'''Level:''' 1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
to:
->'''Level:''' 1
->'''Alignment:'''
!!Rope Golem
->'''Level:''' 6
->'''Size:'''
Changed line(s) 714,722 (click to see context) from:
* BearsAreBadNews: Gunpowder bears are vicious creatures that resemble cuddly toy bears.
* MadBomber: Gunpowder bears are known for their driving need to seek and detonate objects with the potential to explode.
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pulls the string on its back, destroying itself in a fiery explosion.
[[/folder]]
[[folder:Haunting Spoon]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
* MadBomber: Gunpowder bears are known for their driving need to seek and detonate objects with the potential to explode.
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pulls the string on its back, destroying itself in a fiery explosion.
[[/folder]]
[[folder:Haunting Spoon]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
to:
* BearsAreBadNews: Gunpowder bears are vicious creatures that resemble cuddly toy bears.
KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
*MadBomber: Gunpowder bears are known ThatsNoMoon: As long as it remains still, a rope golem can easily pass for their driving need to seek and detonate objects with a mundane pile of ropes; the potential golem is typically instructed to explode.
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pullswait in this guise until it can get the string jump on its back, destroying itself in a fiery explosion.
[[/folder]]
[[folder:Haunting Spoon]]
intruders.
!!Golem of Wonder
->'''Level:'''1
11
->'''Alignment:'''TrueNeutral
ChaoticNeutral
->'''Size:'''TinyLarge
*
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pulls
[[/folder]]
[[folder:Haunting Spoon]]
!!Golem of Wonder
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 724,730 (click to see context) from:
* NotInFrontOfTheParrot: Haunting spoons act as a repository for conversations and similar sounds, recording them and replaying entire pieces at random whenever people come close. The sound that they replay most frequently is the first thing they 'heard' that led to their creation, usually a violent incident or a particularly strongly worded argument. More than one murder case has been accidentally solved when a haunting spoon began replaying the scene.
[[/folder]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
* NotInFrontOfTheParrot: Haunting spoons act as a repository for conversations ConfusionFu: Golems of wonder's attacks are based on chaos and similar sounds, recording them and replaying entire pieces at random whenever people come close. The sound that randomness, making it virtually impossible to guess what they replay most frequently is will do next.
* RandomEffectSpell: The effects of thefirst thing they 'heard' that led to their creation, usually chaotic magic upon which a violent incident or a particularly strongly worded argument. More than one murder case has been accidentally solved when a haunting spoon began replaying the scene.
[[/folder]]
[[folder:Hieroglyph Scorpion]]
golem of wonder was built varies randomly every time it's invoked.
!!Possibility Golem
->'''Level:'''10
->'''Alignment:''' TrueNeutral
14
->'''Size:'''SmallLarge
* RandomEffectSpell: The effects of the
[[/folder]]
[[folder:Hieroglyph Scorpion]]
!!Possibility Golem
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 732,733 (click to see context) from:
* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
to:
* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims DeathActivatedSuperpower: When a possibility golem is reduced to stone 0 Hit Points, it duplicates into multiple copies of itself for one final attack before it's destroyed for good.
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually exists andadds them to doesn't exist in each space, the scorpion's mural. Destroying the mural could free them and their loot.
possibility golem is always hidden.
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
*ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in StayingAlive: Time itself unravels with painted murals, chiseled inscriptions a time golem's defeat, sending ripples that manifest as future anomalies. Someone who destroys a time golem may encounter a weaker, hostile version of it at an inopportune time down the road.
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp andornate sarcophagi allow them to tail tomb-robbers unseen, then leap out bend time around itself and attack.erase opponents from existence.
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually exists and
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
*
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp and
Changed line(s) 736,739 (click to see context) from:
[[folder:Iron Houndmaster]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 741 (click to see context) from:
* DetachmentCombat: The iron houndmaster's two halves are not fully wired to function in unison and can split during combat. This is a risky proposition because the halves may not combine back together correctly.
to:
* DetachmentCombat: The iron houndmaster's two halves BearsAreBadNews: Gunpowder bears are not fully wired vicious creatures that resemble cuddly toy bears.
* MadBomber: Gunpowder bears are known for their driving need tofunction in unison seek and can split during combat. This is a risky proposition because detonate objects with the halves may not combine back together correctly.potential to explode.
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pulls the string on its back, destroying itself in a fiery explosion.
* MadBomber: Gunpowder bears are known for their driving need to
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pulls the string on its back, destroying itself in a fiery explosion.
Changed line(s) 744,745 (click to see context) from:
[[folder:Knotsman]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 747 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Changed line(s) 749 (click to see context) from:
* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.
to:
* HealingFactor: NotInFrontOfTheParrot: Haunting spoons act as a repository for conversations and similar sounds, recording them and replaying entire pieces at random whenever people come close. The magic sound that animates a knotsman also enables it to tie and re-tie even the they replay most frayed fibers of its body.frequently is the first thing they 'heard' that led to their creation, usually a violent incident or a particularly strongly worded argument. More than one murder case has been accidentally solved when a haunting spoon began replaying the scene.
Changed line(s) 752,755 (click to see context) from:
[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 757,758 (click to see context) from:
* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
to:
* CursedItem: Any creature that attempts TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to wield stone and adds them to the living blade is affected by its curse. While cursed, scorpion's mural. Destroying the creature must advance the living blade's agenda.
mural could free them and their loot.
*EvilWeapon: A living blade is a sentient weapon driven ThatsNoMoon: Hieroglyph scorpions' unique ability to carry blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.attack.
*
Changed line(s) 761,762 (click to see context) from:
[[folder:Living Divination Deck]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 764 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinyMedium
Changed line(s) 766,767 (click to see context) from:
* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
to:
* DeathDealer: A living divination deck fights by launching itself at DetachmentCombat: The iron houndmaster's two halves are not fully wired to function in unison and can split during combat. This is a foe, cascading across risky proposition because the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.halves may not combine back together correctly.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
Changed line(s) 770,771 (click to see context) from:
[[folder:Living Figment]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 773 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 775,776 (click to see context) from:
* ChameleonCamouflage: A living figment not adjacent to a hostile creature can choose to perfectly mimic the terrain in which it finds itself, allowing it to hide even while directly observed.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind of their own.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind of their own.
to:
* ChameleonCamouflage: A living figment not adjacent to HealingFactor: The magic that animates a hostile creature can choose to perfectly mimic the terrain in which it finds itself, allowing knotsman also enables it to hide tie and re-tie even while directly observed.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mindthe most frayed fibers of their own.its body.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind
Changed line(s) 779 (click to see context) from:
[[folder:Living Library]]
to:
[[folder:Living Library]]Blade]]
Changed line(s) 781 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralEvil
Changed line(s) 784,785 (click to see context) from:
* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
to:
* FusionDance: When a powerful wizard loses or abandons their spellbook, CursedItem: Any creature that attempts to wield the book can retain a portion of living blade is affected by its owner's magical energy, gaining sentience in curse. While cursed, the process. When many creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentientbooks gather in one place, they magically bond into weapon driven to carry out some secret and often nefarious agenda. It can manifest a living library, a walking repository of arcane knowledge with phantom wielder or entice an unsuspecting warrior to pick it up and receive its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.curse.
* EvilWeapon: A living blade is a sentient
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
Changed line(s) 788 (click to see context) from:
[[folder:Living Proof]]
to:
[[folder:Living Proof]]Divination Deck]]
Changed line(s) 793 (click to see context) from:
* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.
to:
* DefeatEqualsExplosion: When a DeathDealer: A living proof is destroyed, divination deck fights by launching itself at a foe, cascading across the alchemical battlefield and mathematical knowledge animating it becomes unstable and is released distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures inan explosive burst.its vicinity.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in
Changed line(s) 796,797 (click to see context) from:
[[folder:Mechanical Artillerist]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 801 (click to see context) from:
* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.
to:
* DefeatEqualsExplosion: When a mechanical artillerist is reduced ChameleonCamouflage: A living figment not adjacent to 0 Hit Points, its internal reservoir a hostile creature can choose to perfectly mimic the terrain in which it finds itself, allowing it to hide even while directly observed.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind ofblack powder cooks off.their own.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind of
Changed line(s) 804,805 (click to see context) from:
[[folder:Mercurial Knight]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 809,812 (click to see context) from:
* AnimatedArmor: In solid form, a mercurial knight appears as a suit of armour.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.
to:
* AnimatedArmor: In solid form, FusionDance: When a mercurial knight appears as a suit of armour.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far frompowerful wizard loses or abandons their masters during spellbook, the book can retain a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat,portion of its owner's magical energy, gaining and losing effects based on sentience in the form it occupies. In solid form, it is an imposing defender; process. When many sentient books gather in liquid form, one place, they magically bond into a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat,
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
Changed line(s) 815,816 (click to see context) from:
[[folder:Nobbler]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 818 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Changed line(s) 820,821 (click to see context) from:
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
to:
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and abduct unsuspecting quarry mathematical knowledge animating it becomes unstable and is released in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.an explosive burst.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
Changed line(s) 824,827 (click to see context) from:
[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 829,831 (click to see context) from:
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
to:
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eagerDefeatEqualsExplosion: When a mechanical artillerist is reduced to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages 0 Hit Points, its students to take on pupils internal reservoir of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.black powder cooks off.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
Changed line(s) 834,835 (click to see context) from:
[[folder:Puppeteer]]
->'''Level:''' 11
->'''Level:''' 11
to:
->'''Level:'''
Changed line(s) 839,840 (click to see context) from:
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
to:
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
AnimatedArmor: In solid form, a mercurial knight appears as a suit of armour.
*WasOnceAMan: Puppeteers were once mortal artists BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change whospent years of obsessive toil honing they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, masters during a visit fight.
* MultiformBalance: A mercurial knight flows froma trickster spirit, or a doomed pact with a devil causes these artists solid to turn into liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a wooden simulacrum of themselves.knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.
*
* ChronicBackstabbingDisorder: Mercurial knights may change who
* MultiformBalance: A mercurial knight flows from
Changed line(s) 843,845 (click to see context) from:
[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 848 (click to see context) from:
* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.
to:
* AnimatedArmor: Ruin bruisers resemble suits BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of animated ceremonial full plate armour made of marble, inlaid with bronze.the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
Changed line(s) 851,854 (click to see context) from:
[[folder:Silkwurm]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 856,857 (click to see context) from:
* BaseOnWheels: The silkwurm is the best-known example of a megacolony of arachnids congregating together and using the carcass of a creature (most often a cave worm) to build a mobile, defensible home that can feed the teeming masses.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck to the silkwurm's body.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck to the silkwurm's body.
to:
* BaseOnWheels: CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. Thesilkwurm orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of thebest-known example of a megacolony of arachnids congregating together and using dark elder beings lurking in the carcass dark corners of a creature (most often a cave worm) to build a mobile, defensible home the Universe, so that it can feed loose its own malevolent presence from beyond the teeming masses.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck to the silkwurm's body.stars.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck to the silkwurm's body.
Changed line(s) 860,861 (click to see context) from:
[[folder:Smyf]]
->'''Level:''' 4 (copper), 6 (silver), 10 (gold)
->'''Level:''' 4 (copper), 6 (silver), 10 (gold)
to:
->'''Level:'''
Changed line(s) 863 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 865,873 (click to see context) from:
* AnimateInanimateObject: Each smyf's body is forged of disparate pieces of mundane equipment connected into a single entity by strands of primal energy.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
to:
* AnimateInanimateObject: Each smyf's body is forged MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years ofdisparate pieces obsessive toil honing their craft and manipulating puppets in the presence of mundane equipment connected weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a single entity by strands wooden simulacrum of primal energy.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.themselves.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
Changed line(s) 876,878 (click to see context) from:
[[folder:Sorrow Portrait]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 881,882 (click to see context) from:
* LivingDrawing: Sorrow portraits are magical paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim and spend most of their time pretending to be a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with a certain horrific aesthetic and protect the dwelling from undesirables.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim and spend most of their time pretending to be a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with a certain horrific aesthetic and protect the dwelling from undesirables.
to:
* LivingDrawing: Sorrow portraits are magical paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixedAnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with the blood of a still-living victim and spend most of their time pretending to be a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with a certain horrific aesthetic and protect the dwelling from undesirables.bronze.
* SpookyPainting: Sorrow portraits are created from paint mixed
Changed line(s) 885,886 (click to see context) from:
[[folder:Springjaw Doll]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 888 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallGargantuan
Changed line(s) 890 (click to see context) from:
* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
to:
* ClockworkCreature: Underneath its exterior, BaseOnWheels: The silkwurm is the doll hides a complex structure best-known example of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll megacolony of arachnids congregating together and using the carcass of a creature (most often a cave worm) to build a mobile, defensible home that can be programmed feed the teeming masses.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck toperform a small selection of actions or a specific routine.the silkwurm's body.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck to
Changed line(s) 893,894 (click to see context) from:
[[folder:Toy Spy]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 896 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinySmall
Changed line(s) 898,899 (click to see context) from:
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
to:
* PoisonedWeapons: A toy spy's needle injects whatever toxin AnimateInanimateObject: Each smyf's body is loaded forged of disparate pieces of mundane equipment connected into its cartridge, typically something nonlethal.
a single entity by strands of primal energy.
*SpyBot: Crafted ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At ashape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend theircreator's behalf.exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
*
* CyberCyclops: At a
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
Changed line(s) 902,905 (click to see context) from:
[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 907,908 (click to see context) from:
* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
to:
* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded LivingDrawing: Sorrow portraits are magical toy begin to degrade or warp, paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim andthey can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire onlyspend most of their time pretending to be reunited a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with their original playmates or find some other child to entertain, but a certain horrific aesthetic and protect the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.dwelling from undesirables.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim and
* NonMaliciousMonster: Most toy swarms desire only
Changed line(s) 911,912 (click to see context) from:
[[folder:Zweiblade Guardian]]
->'''Level:''' 9
->'''Level:''' 9
to:
->'''Level:'''
Changed line(s) 914 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Changed line(s) 916,917 (click to see context) from:
* DetachmentCombat: If its outer layer binding the interior together is broken, a zweiblade guardian detaches into two separate bodies controlled by the same animating spark. The halves take full advantage of their newfound duality, immediately transitioning to flanking tactics or dividing their attention between priority targets. However, expensive repairs are necessary after a split. It's speculated that the inventor was a charlatan whose shoddy construction caused regular constructs to split in two.
* DualWielding: A zweiblade guardian wields a pair of blades, which is divided between its halves if it splits.
* DualWielding: A zweiblade guardian wields a pair of blades, which is divided between its halves if it splits.
to:
* DetachmentCombat: If ClockworkCreature: Underneath its outer layer binding exterior, the interior together is broken, doll hides a zweiblade guardian detaches into two separate bodies controlled by the same animating spark. The halves take full advantage complex structure of their newfound duality, immediately transitioning to flanking tactics or dividing their attention between priority targets. However, expensive repairs are necessary after a split. It's speculated that the inventor was a charlatan whose shoddy construction caused regular constructs to split in two.
* DualWielding: A zweiblade guardian wields a pair of blades, which is divided betweenheavy clockwork machinery. Like other clockwork creatures, upon its halves if it splits.creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* DualWielding: A zweiblade guardian wields a pair of blades, which is divided between
Changed line(s) 920,922 (click to see context) from:
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5
[[folder:Chamber Ooze]]
->'''Level:''' 5
to:
[[folder:Chamber Ooze]]
->'''Level:'''
Changed line(s) 924 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeTiny
Changed line(s) 926 (click to see context) from:
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.
to:
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely tothe point that draw undo attention, toy spies do surveillance or reconnaissance on their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.creator's behalf.
* SpyBot: Crafted in a shape unlikely to
Changed line(s) 929,930 (click to see context) from:
[[folder:Eyesore]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 932 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 934 (click to see context) from:
* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.
to:
* EyeScream: Any creature MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited withvision that looks upon an eyesore risks having their own eyes magically removed and added original playmates or find some other child to entertain, but the eyesore's collection.way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with
Changed line(s) 937,940 (click to see context) from:
[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 942,943 (click to see context) from:
* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
to:
* BodyOfBodies: The necroflesh monarch is an undead ooze made from DetachmentCombat: If its outer layer binding the muscle, fat and sinew of countless victims, all combined interior together is broken, a zweiblade guardian detaches into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tendstwo separate bodies controlled by the same animating spark. The halves take full advantage of their newfound duality, immediately transitioning to keep a troop flanking tactics or small army dividing their attention between priority targets. However, expensive repairs are necessary after a split. It's speculated that the inventor was a charlatan whose shoddy construction caused regular constructs to split in two.
* DualWielding: A zweiblade guardian wields a pair ofskeletal warriors by blades, which is divided between its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.halves if it splits.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends
* DualWielding: A zweiblade guardian wields a pair of
Changed line(s) 946,947 (click to see context) from:
[[folder:Prismatic Ooze]]
->'''Level:''' 17
->'''Level:''' 17
to:
[[folder:Chamber Ooze]]
->'''Level:'''
Changed line(s) 951 (click to see context) from:
* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.
to:
* RandomEffectSpell: The prismatic ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's touch inflicts a myriad of randomly-determined harmful magical effects.stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.
Changed line(s) 954,957 (click to see context) from:
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
to:
[[folder:Ghostwriter]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 960 (click to see context) from:
* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.
to:
* {{Workaholic}}: A ghostwriter typically rises from EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.eyesore's collection.
Changed line(s) 963,966 (click to see context) from:
[[folder:Hearth Hound]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 968,970 (click to see context) from:
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
to:
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests BodyOfBodies: The necroflesh monarch is an undead ooze made from the flames muscle, fat and sinew of the hearth countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends todefend keep a troop or small army of skeletal warriors by its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spendingside at all times. Regardless of how strong its entire life with one family in one home, its spirit minions might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingersbe, they are not for protection, but serve as a century or more in order mobile food source to watch over its original family's children and grandchildren.tap into during lean times.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers
Changed line(s) 973,976 (click to see context) from:
[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 978,979 (click to see context) from:
* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
to:
* DealWithTheDevil: These undead are perversions RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.randomly-determined harmful magical effects.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
Changed line(s) 982,984 (click to see context) from:
[[folder:Parasite Husk]]
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
to:
[[folder:Ghostwriter]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 987 (click to see context) from:
* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.
to:
* RaisingTheSteaks: {{Workaholic}}: A parasite husk manifests ghostwriter typically rises from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies can awaken these parasites, creating a significantly more dangerous zombie.at the writings of the living.
Changed line(s) 990,993 (click to see context) from:
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
to:
!!Wispy Wayfarer
->'''Level:'''
->'''Alignment:'''
Changed line(s) 996,1001 (click to see context) from:
* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
!!Dishrag Dervish
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
to:
* FlyingFace: A wispy wayfarer resembles AngryGuardDog: Once a humanoid skull missing hearth hound senses a threat against its lower jaw and wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life withcoins one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over itseye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
original family's children and grandchildren.
[[/folder]]
[[folder:Lost Savior]]
->'''Level:'''4
11
->'''Alignment:'''ChaoticEvil
LawfulEvil
->'''Size:'''LargeMedium
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its
!!Dishrag Dervish
[[/folder]]
[[folder:Lost Savior]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1003,1011 (click to see context) from:
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
to:
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe.DealWithTheDevil: These dozens of souls undead are trapped and compounded into a single tortured, wrathful entity, doomed perversions of former heroes who foolishly attempted to haunt its theatre negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for eternity.
the hero's people.
*ThePrimaDonna: Curtain callers despise anyone who dares to interrupt HumanDisguise: Under the guise of their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, former selves, lost saviors might win its favour.look like heroic figures from folklore or simply glorious and righteous fighters.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe.
*
Changed line(s) 1014,1015 (click to see context) from:
[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Level:''' 10
to:
->'''Level:'''
Changed line(s) 1017 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanMedium
Changed line(s) 1019,1020 (click to see context) from:
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
to:
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary:RaisingTheSteaks: A skeletal monstrosity is scraped together parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter right circumstances, the negative energies can then sharpen the bones of smaller animals and fasten them around the core.awaken these parasites, creating a significantly more dangerous zombie.
* WalkingOssuary:
Changed line(s) 1023,1024 (click to see context) from:
[[folder:Slaugh]]
->'''Level:''' 8
->'''Level:''' 8
to:
!!Wispy Wayfarer
->'''Level:'''
Changed line(s) 1028,1036 (click to see context) from:
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
[[/folder]]
[[folder:Unarmored]]
->'''Level:''' 12
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
[[/folder]]
[[folder:Unarmored]]
->'''Level:''' 12
to:
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefieldwith glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power ofcoins over its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
[[/folder]]
[[folder:Unarmored]]
eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
->'''Level:'''124
* FrontlineGeneral: Slaughs wade into the battlefield
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of
[[/folder]]
[[folder:Unarmored]]
!!Dishrag Dervish
->'''Level:'''
Changed line(s) 1038 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 1040 (click to see context) from:
* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
to:
* MooksAteMyEquipment: When MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when afighter spends stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt theirfinal moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.favour.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their
Changed line(s) 1043,1044 (click to see context) from:
[[folder:Veenlijk]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 1046 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumGargantuan
Changed line(s) 1048,1050 (click to see context) from:
* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
to:
* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comesBallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before beingwhen a humanoid is strangled animated. Large dinosaurs are popular bases to death work from. The crafter can then sharpen the bones of smaller animals and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: Whenfasten them around the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.core.
* {{Mummy}}: A veenlijk comes
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being
* RoaringRampageOfRevenge: When
Changed line(s) 1053,1054 (click to see context) from:
[[folder:Venomous Snakedead]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 1058,1060 (click to see context) from:
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
to:
* HumanSacrifice: Venomous snakedead ChronicBackstabbingDisorder: Though the methods for creating slaughs are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
*PoisonousPerson: A venomous snakedead's fangs drip FrontlineGeneral: Slaughs wade into the battlefield with venom.
glee, setting a prime example for their underlings.
*SnakePeople: ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A venomous snakedead retains its humanoid body but shows clear signs single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of itsfate: fangs dripping with venom and a long, sinewy neck.constituent souls to either release waves of necromantic energy or funnel power into its strikes.
*
*
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its
Changed line(s) 1063,1064 (click to see context) from:
[[folder:Windborne Dead]]
->'''Level:''' 10
->'''Level:''' 10
to:
->'''Level:'''
Changed line(s) 1068,1069 (click to see context) from:
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
to:
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.Ethereal Plane before striking.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
Changed line(s) 1072,1076 (click to see context) from:
!Spirits
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)
to:
[[folder:Arrongtata]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1078,1082 (click to see context) from:
* TheBlank: Arrongtata's abandonment of their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
to:
* TheBlank: Arrongtata's abandonment InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross theirkami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.path.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Changed line(s) 1085,1087 (click to see context) from:
[[folder:Atoning Spirit]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 1090 (click to see context) from:
* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to the target: a deceased loved one or an older or younger version of the target itself.
to:
* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs ofsomeone close to the target: its fate: fangs dripping with venom and a deceased loved one or an older or younger version of the target itself.long, sinewy neck.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of
Changed line(s) 1093,1096 (click to see context) from:
[[folder:Kami]]
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
to:
!!Kawakami
->'''Level:'''
->'''Alignment:'''
Changed line(s) 1099,1101 (click to see context) from:
* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
to:
* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperamentDestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and changes unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest whenthey use specific abilities.
* SupernaturalSuffocation: In destructive state,teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.contingency.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament
* TeleporterAccident: Many windborne dead manifest when
* SupernaturalSuffocation: In destructive state,
Changed line(s) 1104,1106 (click to see context) from:
[[folder:Living Bones]]
->'''Alignment:''' NeutralGood
->'''Size:''' Any
->'''Alignment:''' NeutralGood
->'''Size:''' Any
to:
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1108,1109 (click to see context) from:
* DemBones: Living bones are created when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
to:
* DemBones: Living bones are created when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain TheBlank: Arrongtata's abandonment of their previous bony visage kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with awarm glow around them.
* OxymoronicBeing: The living bones is something that shouldn'twild hawk and train it to be possible, their mount.
* JoustingLance: Arrongtata hawk riders trade out theresult of void energy that animates traditional arrongtata spear for a skeleton being almost completely extinguished tiny longspear and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a
* OxymoronicBeing: The living bones is something that shouldn't
* JoustingLance: Arrongtata hawk riders trade out the
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Changed line(s) 1112,1115 (click to see context) from:
[[folder:Writer's Block]]
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1117 (click to see context) from:
* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]
to:
* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary AFormYouAreComfortableWith: An atoning spirit animated by their obsession, frustration and regret.[[invoked]]may appear in any form it likes, preferably that of someone close to the target: a deceased loved one or an older or younger version of the target itself.
Changed line(s) 1120,1122 (click to see context) from:
!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 10
[[folder:Ferropaceon]]
->'''Level:''' 10
to:
[[folder:Ferropaceon]]
!!Kawakami
->'''Level:'''
Changed line(s) 1124 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 1126 (click to see context) from:
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.
to:
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it MakingASplash: A kawakami can find. The oldest ferropaceons can control cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by theirmagnetic fields to such a degree that current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami canwield metallic weapons, oscillating their magnetism so that the weapon hovers around them cause water and strikes at their command.mud to rapidly swell from a creature, forcing it to hold its breath.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their
* SupernaturalSuffocation: In destructive state, a kawakami can
Changed line(s) 1129,1132 (click to see context) from:
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
->'''Level:''' 2
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1134,1135 (click to see context) from:
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
to:
* BigCreepyCrawlies: Nearly all zuggles resemble DemBones: Living bones are created when a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elementalskeleton comes in contact with vitality energy risks exploding.and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
* PhlebotinumOverdose: A zuggle that feed on too much elemental
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
Changed line(s) 1138,1142 (click to see context) from:
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[folder:Killing Intent]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1144,1145 (click to see context) from:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
to:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession:DiedDuringProduction: When an author is utterly fixated on their goal and keeps a killing intent locates a suitably strong host, it possesses white-knuckled grip on their quills but still fails to deliver their magnum opus, the body visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.regret.[[invoked]]
* DemonicPossession:
Changed line(s) 1148,1152 (click to see context) from:
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
to:
[[folder:Unraveler]]
[[folder:Ferropaceon]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1154,1156 (click to see context) from:
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
to:
* BlueAndOrangeMorality: Being messengers and scholars of entropy, MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can be difficult find. The oldest ferropaceons can control their magnetic fields to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering such a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weaponsdegree that strike it in melee begin to physically fall apart at they can wield metallic weapons, oscillating their magnetism so that the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.weapon hovers around them and strikes at their command.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
Changed line(s) 1159,1165 (click to see context) from:
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large
to:
[[folder:Agathion]]
->'''Level:''' 2
->'''Alignment:'''
!!Osphranteal
->'''Level:''' 10
->'''Size:'''
Changed line(s) 1167 (click to see context) from:
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
to:
* ArchEnemy: While osphranteals despise any kind BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
Changed line(s) 1170,1176 (click to see context) from:
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small
to:
[[folder:Inevitable]]
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:'''
!!Arcarayut
->'''Level:''' 10
->'''Size:'''
Changed line(s) 1178 (click to see context) from:
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
to:
* CrystallineCreature: An aracarayut looks like AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When afist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
* DemonicPossession: When a
Changed line(s) 1181,1185 (click to see context) from:
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:''' 6
to:
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:'''
!!Fylaka
->'''Level:''' 6
Changed line(s) 1188,1190 (click to see context) from:
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
to:
* TheNoseKnows: Fylakas BlueAndOrangeMorality: Being messengers and scholars of entropy, it can sniff out souls from incredible distances, be difficult to predict an unraveler's actions and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough motives. At times, it might visit only to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure coverssate its face.
* YourSoulIsMine: Fylakascuriosity; other times, it might be delivering a message for powerful beings; still other times, it might try to trap souls unravel everything in their expansive rib cages, within which divine energy weakens its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at theprisoner and keeps it from escaping, and escort them to where they need to be.seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers
* YourSoulIsMine: Fylakas
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
Changed line(s) 1193,1199 (click to see context) from:
!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
to:
[[folder:Daemon]]
[[folder:Agathion]]
->'''Alignment:'''
!!Ardeodaemon
!!Osphranteal
->'''Level:'''
->'''Size:'''
Changed line(s) 1201,1206 (click to see context) from:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
to:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who diedmeladaemons in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
particular. No one knows where this ancient grudge came from.
[[/folder]]
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:'''7
10
->'''Size:'''MediumSmall
* PyroManiac: Believed to be formed from the corrupted souls of those who died
!!Creusadaemon
[[/folder]]
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:'''
->'''Size:'''
Changed line(s) 1208,1218 (click to see context) from:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
to:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever thatCrystallineCreature: An aracarayut looks like a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted fist-sized filigreed diamond orbited by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and iftwo marbles—one jet black, one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.bone white.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if
Changed line(s) 1221,1224 (click to see context) from:
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Alignment:''' LawfulEvil
!!Coromn
to:
->'''Alignment:'''
!!Coromn
!!Fylaka
Changed line(s) 1228,1242 (click to see context) from:
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
to:
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just TheNoseKnows: Fylakas can sniff out souls from incredible distances, and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority ofthey are relentless in their time spreading corruption and dissent pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking thelands of mortals. Though less physically imposing or intimidating than fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in theirkin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal,expansive rib cages, within which divine energy weakens the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forgedprisoner and keeps it from the souls of mortals who aided escaping, and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledgeescort them to torment the living.where they need to be.
* TheCorrupter: Coromns spend the majority of
* SkullForAHead: A skeletal mask mimicking the
* YourSoulIsMine: Fylakas try to trap souls in their
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal,
* JustFollowingOrders: Excubitors are forged
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge
Changed line(s) 1245,1246 (click to see context) from:
[[folder:Kharozat]]
->'''Level:''' 20
->'''Level:''' 20
to:
->'''Level:''' 20
[[folder:Daemon]]
Changed line(s) 1248 (click to see context) from:
->'''Size:''' Large
to:
!!Ardeodaemon
->'''Level:''' 4
->'''Size:'''
Changed line(s) 1250,1252 (click to see context) from:
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
to:
* DemonOfHumanOrigin: These fiends were once DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the highest judges in a long-forgotten empire, tasked with trying conflagration from afar and sentencing the most heinous criminals.
only attacking those who try to douse or suffocate their fires.
*JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers PyroManiac: Believed to be appropriate.
formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
*TwoFaced: Every kharozat has three masked faces, each representing BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that adifferent aspect creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of theadjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).universe than would its survival, it will kill itself.
*
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
*
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the
Added DiffLines:
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 138,141 (click to see context) from:
!Beasts
[[folder:Afneith]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
[[folder:Afneith]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
to:
[[folder:Afneith]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 144,146 (click to see context) from:
* AchillesHeel: As a safeguard in case the afneith should escape, its creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
to:
* AchillesHeel: As InvoluntaryDance: Wackadodos spread a safeguard in case the afneith should escape, its creators ensured disease that it had an easily exploitable weakness gives their victims a growing urge to dance.
* ToothyBird: Uncharacteristically for avians, thebelladonna herb—a weakness that they tried to keep secret but which wackadodo has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it awaysharp teeth in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.its beaks.
* ToothyBird: Uncharacteristically for avians, the
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
Changed line(s) 149,151 (click to see context) from:
[[folder:Garataur]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
to:
[[folder:Afneith]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 154,156 (click to see context) from:
* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
to:
* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of AchillesHeel: As a safeguard in case the afneith should escape, its clan through some combination of strength, charisma and unparalleled bloodshed.
creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
*HeinousHyena: BioweaponBeast: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led first afneith was created by a garataur, cabal of desert-dwelling druids who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resemblesserved a kholo from cat-adoring pharaoh. When the waist up, with pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the body of a primordial hyena creators were only too glad to lock it away in place of legs.the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
*
* OurCentaursAreDifferent: A garataur resembles
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
Changed line(s) 159,161 (click to see context) from:
[[folder:Phase Tiger]]
->'''Level:''' 7
->'''Alignment:''' ChaoticEvil
->'''Level:''' 7
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 164,165 (click to see context) from:
* AnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the tigers regard as weakness) and for their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart an entire pack of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
to:
* AnimalJingoism: Phase tigers disdain blink dogs both AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain fortheir inherent goodness (which neighbours. Even the tigers regard as weakness) most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and for their tendency to help other creatures in need. instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: Aphase tiger is always happy to track down and tear apart an entire pack of blink dogs for garataur resembles a kholo from the sheer sport waist up, with the body of it.
* CatsAreMean: Phase tigers havea reputation for wanton cruelty and vileness.primordial hyena in place of legs.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for
* OurCentaursAreDifferent: A
* CatsAreMean: Phase tigers have
Changed line(s) 168,171 (click to see context) from:
[[folder:Reaver Beaver]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 173,174 (click to see context) from:
* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.
to:
* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstructAnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the flow of water tigers regard as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of weakness) and for their tendency to help other animals.creatures in need. A phase tiger is always happy to track down and tear apart an entire pack of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
Changed line(s) 177,179 (click to see context) from:
[[folder:Salt Stalker]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.
[[/folder]]
[[folder:Salt Stalker]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.
[[/folder]]
[[folder:Salt Stalker]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
Changed line(s) 608 (click to see context) from:
[[folder:Constructed Companion]]
to:
->'''Level:''' 14
->'''Size:''' Large
* StanceSystem: A celestial geometry is attuned to one of five platonic solids, which can be changed freely. Depending on its attunement, it gains a corresponding defensive ability and Geometric Evocation.
[[/folder]]
[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral
----
[[/folder]]
[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral
----
Changed line(s) 649,653 (click to see context) from:
[[folder:Golem]]
->'''Alignment:''' TrueNeutral
!!Rope Golem
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
!!Rope Golem
->'''Level:''' 6
to:
->'''Level:''' 9
->'''Alignment:'''
!!Rope Golem
->'''Level:''' 6
* MistreatmentInducedBetrayal: Fury spheres were originally created by powerful immortal beings of good and law who infused each with the spirit of a blessed being. When their creators made a new and supposedly superior machine and cast the old pieces away to be melted down, the celestial spheres refused to accept, fled Heaven and infused themselves with wrath and hatred, the diametric opposite of their old essence. Fury spheres now delight in chaos and the destruction of all things peaceful in order to spite their creators and strike back at the world that wronged them and left them behind.
* ShockwaveStomp: A fury sphere can propel itself into the air and crash down, creating a shockwave and battering enemies as it flies by.
[[/folder]]
[[folder:Golem]]
->'''Alignment:''' TrueNeutral
!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large
----
* ShockwaveStomp: A fury sphere can propel itself into the air and crash down, creating a shockwave and battering enemies as it flies by.
[[/folder]]
[[folder:Golem]]
->'''Alignment:''' TrueNeutral
!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large
----
Changed line(s) 667,669 (click to see context) from:
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
->'''Level:''' 21
->'''Size:''' Tiny
to:
->'''Level:'''
->'''Size:'''
* DeathActivatedSuperpower: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself for one final attack before it's destroyed for good.
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually exists and doesn't exist in each space, the possibility golem is always hidden.
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
* DoppelgangerAttack: When a possibility golem is reduced to 0 Hit Points, it duplicates into multiple copies of itself in multiple positions for one final attack.
* InvisibleMonsters: As it continually exists and doesn't exist in each space, the possibility golem is always hidden.
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
Changed line(s) 702,703 (click to see context) from:
[[folder:Knotsman]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 707 (click to see context) from:
* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.
to:
* HealingFactor: DetachmentCombat: The magic that animates a knotsman also enables it iron houndmaster's two halves are not fully wired to tie function in unison and re-tie even can split during combat. This is a risky proposition because the most frayed fibers of its body.halves may not combine back together correctly.
Changed line(s) 710,712 (click to see context) from:
[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 715,716 (click to see context) from:
* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
to:
* CursedItem: Any creature HealingFactor: The magic that attempts animates a knotsman also enables it to wield tie and re-tie even the living blade is affected by most frayed fibers of its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.body.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
Changed line(s) 719,722 (click to see context) from:
[[folder:Living Divination Deck]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
to:
[[folder:Living Divination Deck]]
Blade]]
->'''Level:'''1
8
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''TinyMedium
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 724,725 (click to see context) from:
* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
to:
* DeathDealer: CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A livingdivination deck fights by launching itself at blade is a foe, cascading across the battlefield sentient weapon driven to carry out some secret and distracting the enemy with often nefarious agenda. It can manifest a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures inphantom wielder or entice an unsuspecting warrior to pick it up and receive its vicinity.curse.
* EvilWeapon: A living
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in
Changed line(s) 728,729 (click to see context) from:
[[folder:Living Library]]
->'''Level:''' 8
->'''Level:''' 8
to:
[[folder:Living Library]]
Divination Deck]]
->'''Level:'''81
->'''Level:'''
Changed line(s) 731 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Changed line(s) 733,734 (click to see context) from:
* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
to:
* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a DeathDealer: A living library, divination deck fights by launching itself at a walking repository of arcane knowledge foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in itsown mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.vicinity.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
Changed line(s) 737,738 (click to see context) from:
[[folder:Living Proof]]
->'''Level:''' 1
->'''Level:''' 1
to:
[[folder:Living Proof]]
Figment]]
->'''Level:'''16
->'''Level:'''
Changed line(s) 740 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinyLarge
Changed line(s) 742 (click to see context) from:
* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.
to:
* DefeatEqualsExplosion: When a ChameleonCamouflage: A living proof is destroyed, figment not adjacent to a hostile creature can choose to perfectly mimic the alchemical and mathematical knowledge animating terrain in which it becomes unstable and is released in an explosive burst.finds itself, allowing it to hide even while directly observed.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind of their own.
* PureMagicBeing: Living figments occasionally arise from highly complex, long-lasting illusions that eventually take on a mind of their own.
Changed line(s) 745,746 (click to see context) from:
[[folder:Mechanical Artillerist]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 748 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 750 (click to see context) from:
* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.
to:
* DefeatEqualsExplosion: FusionDance: When a mechanical artillerist is reduced to 0 Hit Points, powerful wizard loses or abandons their spellbook, the book can retain a portion of its internal reservoir owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of black powder cooks off.arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
Changed line(s) 753,754 (click to see context) from:
[[folder:Mercurial Knight]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 756 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Changed line(s) 758,761 (click to see context) from:
* AnimatedArmor: In solid form, a mercurial knight appears as a suit of armour.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.
to:
* AnimatedArmor: In solid form, DefeatEqualsExplosion: When a mercurial knight appears as a suit of armour.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solidliving proof is destroyed, the alchemical and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gainingmathematical knowledge animating it becomes unstable and losing effects based on the form it occupies. In solid form, it is released in an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.explosive burst.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining
Changed line(s) 764,765 (click to see context) from:
[[folder:Nobbler]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 767 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 769,770 (click to see context) from:
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
to:
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed DefeatEqualsExplosion: When a mechanical artillerist is reduced to track and abduct unsuspecting quarry in the middle 0 Hit Points, its internal reservoir of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.black powder cooks off.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
Changed line(s) 773,776 (click to see context) from:
[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 778,780 (click to see context) from:
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
to:
* CombatTentacles: Two writhing tentacles composed AnimatedArmor: In solid form, a mercurial knight appears as a suit of negative energy squirm outward armour.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far fromthe orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils oftheir own; if unchecked, an orb of insanity can lead an entire society into derangement.
masters during a fight.
*FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence MultiformBalance: A mercurial knight flows from beyond solid to liquid throughout combat, gaining and losing effects based on the stars.form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.
* BlobMonster: Composed almost entirely of quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of
*
Changed line(s) 783,784 (click to see context) from:
[[folder:Puppeteer]]
->'''Level:''' 11
->'''Level:''' 11
to:
->'''Level:'''
Changed line(s) 788,789 (click to see context) from:
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
to:
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers BagOfKidnapping: Nobblers, sometimes called bag-people, are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craftstealthy constructs designed to track and manipulating puppets abduct unsuspecting quarry in the presence middle of weird occult energies. Either the magic of their workshop, night.
* HumanDisguise: While mobile, avisit from nobbler takes a trickster spirit, or roughly humanoid shape, resembling a doomed pact with skulking kidnapper wearing a devil causes these artists to turn into a wooden simulacrum of themselves.heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft
* HumanDisguise: While mobile, a
Changed line(s) 792,795 (click to see context) from:
[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 797 (click to see context) from:
* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.
to:
* AnimatedArmor: Ruin bruisers resemble suits CombatTentacles: Two writhing tentacles composed of animated ceremonial full plate armour made negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb ofmarble, inlaid insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with bronze.dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
* TheCorrupter: An orb of
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
Changed line(s) 800,801 (click to see context) from:
[[folder:Smyf]]
->'''Level:''' 4 (copper), 6 (silver), 10 (gold)
->'''Level:''' 4 (copper), 6 (silver), 10 (gold)
to:
->'''Level:'''
Changed line(s) 803 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 805,813 (click to see context) from:
* AnimateInanimateObject: Each smyf's body is forged of disparate pieces of mundane equipment connected into a single entity by strands of primal energy.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
to:
* AnimateInanimateObject: Each smyf's body is forged MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years ofdisparate pieces obsessive toil honing their craft and manipulating puppets in the presence of mundane equipment connected weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a single entity by strands wooden simulacrum of primal energy.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.themselves.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
Changed line(s) 816,818 (click to see context) from:
[[folder:Sorrow Portrait]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 821,822 (click to see context) from:
* LivingDrawing: Sorrow portraits are magical paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim and spend most of their time pretending to be a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with a certain horrific aesthetic and protect the dwelling from undesirables.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim and spend most of their time pretending to be a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with a certain horrific aesthetic and protect the dwelling from undesirables.
to:
* LivingDrawing: Sorrow portraits are magical paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixedAnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with the blood of a still-living victim and spend most of their time pretending to be a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with a certain horrific aesthetic and protect the dwelling from undesirables.bronze.
* SpookyPainting: Sorrow portraits are created from paint mixed
Changed line(s) 825,826 (click to see context) from:
[[folder:Springjaw Doll]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 828 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallGargantuan
Changed line(s) 830 (click to see context) from:
* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
to:
* ClockworkCreature: Underneath its exterior, BaseOnWheels: The silkwurm is the doll hides a complex structure best-known example of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll megacolony of arachnids congregating together and using the carcass of a creature (most often a cave worm) to build a mobile, defensible home that can be programmed feed the teeming masses.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck toperform a small selection of actions or a specific routine.the silkwurm's body.
* MooksAteMyEquipment: Any creature that strikes the silkwurm with a melee weapon risks having it getting stuck to
Changed line(s) 833,834 (click to see context) from:
[[folder:Toy Spy]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 836 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinySmall
Changed line(s) 838,839 (click to see context) from:
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
to:
* PoisonedWeapons: A toy spy's needle injects whatever toxin AnimateInanimateObject: Each smyf's body is loaded forged of disparate pieces of mundane equipment connected into its cartridge, typically something nonlethal.
a single entity by strands of primal energy.
*SpyBot: Crafted ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks carefully.
* CyberCyclops: At ashape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on coppersmyf's centre, two copper bowls fuse into an orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend theircreator's behalf.exotic dishes with freezing beams and grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
*
* CyberCyclops: At a
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
Changed line(s) 842,845 (click to see context) from:
[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 847,848 (click to see context) from:
* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
to:
* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded LivingDrawing: Sorrow portraits are magical toy begin to degrade or warp, paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim andthey can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire onlyspend most of their time pretending to be reunited a regular macabre painting. Sadistic manor owners favour sorrow portraits as they decorate the mansion with their original playmates or find some other child to entertain, but a certain horrific aesthetic and protect the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.dwelling from undesirables.
* SpookyPainting: Sorrow portraits are created from paint mixed with the blood of a still-living victim and
* NonMaliciousMonster: Most toy swarms desire only
Changed line(s) 851,853 (click to see context) from:
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5
[[folder:Chamber Ooze]]
->'''Level:''' 5
to:
[[folder:Chamber Ooze]]
->'''Level:'''
Changed line(s) 855 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Changed line(s) 857 (click to see context) from:
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.
to:
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to ClockworkCreature: Underneath its exterior, the point that their colour is discernible only as doll hides a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its victims with furniture before engulfing its unsuspecting prey.creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
Changed line(s) 860 (click to see context) from:
[[folder:Eyesore]]
to:
Changed line(s) 863 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Changed line(s) 865 (click to see context) from:
* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.
to:
* EyeScream: Any creature with vision that looks upon an eyesore risks having PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on theirown eyes magically removed and added to the eyesore's collection.creator's behalf.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their
Changed line(s) 868,871 (click to see context) from:
[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 873,874 (click to see context) from:
* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
to:
* BodyOfBodies: The necroflesh monarch is an undead ooze made from MyLittlePanzer: After enough time of neglect, the muscle, fat enchantments that control a discarded magical toy begin to degrade or warp, and sinew of countless victims, all combined they can morph into one pulsing, hulking form.
something sinister.
*DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends NonMaliciousMonster: Most toy swarms desire only to keep a troop be reunited with their original playmates or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, find some other child to entertain, but the way they are not for protection, but serve as a mobile food source go about this can be frightening or dangerous. The easiest way to tap into during lean times.defeat a toy swarm is to agree to play with it.
*
Changed line(s) 877,878 (click to see context) from:
[[folder:Prismatic Ooze]]
->'''Level:''' 17
->'''Level:''' 17
to:
->'''Level:'''
Changed line(s) 882 (click to see context) from:
* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.
to:
* RandomEffectSpell: DetachmentCombat: If its outer layer binding the interior together is broken, a zweiblade guardian detaches into two separate bodies controlled by the same animating spark. The prismatic ooze's touch inflicts a myriad halves take full advantage of randomly-determined harmful magical effects.their newfound duality, immediately transitioning to flanking tactics or dividing their attention between priority targets. However, expensive repairs are necessary after a split. It's speculated that the inventor was a charlatan whose shoddy construction caused regular constructs to split in two.
* DualWielding: A zweiblade guardian wields a pair of blades, which is divided between its halves if it splits.
* DualWielding: A zweiblade guardian wields a pair of blades, which is divided between its halves if it splits.
Changed line(s) 885,889 (click to see context) from:
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
to:
[[folder:Ghostwriter]]
[[folder:Chamber Ooze]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 891 (click to see context) from:
* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.
to:
* {{Workaholic}}: A ghostwriter typically rises from ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen point that their colour is discernible only as a ghostwriter, this unswerving intellectual aims wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its creative energies at the writings of the living.victims with furniture before engulfing its unsuspecting prey.
Changed line(s) 894,895 (click to see context) from:
[[folder:Hearth Hound]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 899,901 (click to see context) from:
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
to:
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire lifeEyeScream: Any creature with one family in one home, its spirit might linger within the embers vision that looks upon an eyesore risks having their own eyes magically removed and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyaladded to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.eyesore's collection.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal
Changed line(s) 904,907 (click to see context) from:
[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 909,910 (click to see context) from:
* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
to:
* DealWithTheDevil: These BodyOfBodies: The necroflesh monarch is an undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain ooze made in from the hopes muscle, fat and sinew of salvation for the hero's people.
countless victims, all combined into one pulsing, hulking form.
*HumanDisguise: Under the guise DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of their former selves, lost saviors skeletal warriors by its side at all times. Regardless of how strong its minions might look like heroic figures from folklore or simply glorious and righteous fighters.be, they are not for protection, but serve as a mobile food source to tap into during lean times.
*
Changed line(s) 913,916 (click to see context) from:
[[folder:Parasite Husk]]
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 918 (click to see context) from:
* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.
to:
* RaisingTheSteaks: A parasite husk manifests from an attempt to create RandomEffectSpell: The prismatic ooze's touch inflicts a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.myriad of randomly-determined harmful magical effects.
Changed line(s) 921,924 (click to see context) from:
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
to:
!!Wispy Wayfarer
[[folder:Ghostwriter]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 927,929 (click to see context) from:
* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
!!Dishrag Dervish
to:
* FlyingFace: {{Workaholic}}: A wispy wayfarer resembles ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a humanoid skull missing long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervishcreative energies at the writings of the living.
[[/folder]]
[[folder:Hearth Hound]]
!!Dishrag Dervish
[[/folder]]
[[folder:Hearth Hound]]
Changed line(s) 931,932 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''LargeMedium
->'''Size:'''
Changed line(s) 934,942 (click to see context) from:
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
to:
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain callerAngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests when a stage production becomes from the deathtrap flames of an the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entiretroupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singinglife with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, one family in one home, its spirit might win linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects itsfavour.family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing
* UndyingLoyalty: A hearth hound bravely protects its
Changed line(s) 945,948 (click to see context) from:
[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 950,951 (click to see context) from:
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
to:
* BallisticBone: Skeletal monstrosities can fling DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of theirbones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped togetherformer selves, lost saviors might look like heroic figures from the bones of multiple smaller creatures, glued them together with resin folklore or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals simply glorious and fasten them around the core.righteous fighters.
* HumanDisguise: Under the guise of their
* WalkingOssuary: A skeletal monstrosity is scraped together
Changed line(s) 954,955 (click to see context) from:
[[folder:Slaugh]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 959,963 (click to see context) from:
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
to:
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have RaisingTheSteaks: A parasite husk manifests from an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In orderattempt to create a slaugh, zombie from a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wieldingparasites, creating a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.significantly more dangerous zombie.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order
* SinisterScythe: Slaughs are towering undead abominations wielding
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
Changed line(s) 966,968 (click to see context) from:
[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
to:
!!Wispy Wayfarer
->'''Level:'''
->'''Alignment:'''
Changed line(s) 971,977 (click to see context) from:
* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
[[/folder]]
[[folder:Veenlijk]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Veenlijk]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
* MooksAteMyEquipment: When FlyingFace: A wispy wayfarer resembles a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer humanoid skull missing its fate, an unarmored spirits away lower jaw and with coins over its victim's armour to the Ethereal Plane before striking.
[[/folder]]
[[folder:Veenlijk]]
eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
->'''Level:'''7
4
->'''Alignment:'''NeutralEvil
ChaoticEvil
->'''Size:'''MediumLarge
[[/folder]]
[[folder:Veenlijk]]
!!Dishrag Dervish
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 979,981 (click to see context) from:
* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
to:
* InfernalRetaliation: A veenlijk's body is highly flammable, MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposedbuckets of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targetingscummy dishwater that terrorise anyone who happens still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed tocross haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt theirpath.singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their
Changed line(s) 984,985 (click to see context) from:
[[folder:Venomous Snakedead]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 987 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumGargantuan
Changed line(s) 989,991 (click to see context) from:
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
to:
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity issacrificed by scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signsanimated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of its fate: fangs dripping with venom smaller animals and a long, sinewy neck.fasten them around the core.
* WalkingOssuary: A skeletal monstrosity is
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs
Changed line(s) 994,996 (click to see context) from:
[[folder:Windborne Dead]]
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 999,1000 (click to see context) from:
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
to:
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who ChronicBackstabbingDisorder: Though the methods for creating slaughs are simply well known, few dare to raise them because slaughs have an outsized reputation for treachery and unceremoniously flung from the top of a rival wizard's tower.
betrayal.
*TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high FrontlineGeneral: Slaughs wade into the atmosphere, without battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and mostbasic ''feather fall'' spell as imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding acontingency.fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
*
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most
* SinisterScythe: Slaughs are towering undead abominations wielding a
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
Changed line(s) 1003,1007 (click to see context) from:
!Spirits
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)
to:
[[folder:Arrongtata]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1009,1013 (click to see context) from:
* TheBlank: Arrongtata's abandonment of their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
to:
* TheBlank: Arrongtata's abandonment of MooksAteMyEquipment: When a fighter spends their kami duties cost them final moments lamenting that they would have survived if only they had better armour, their face. spirit can rise as an unarmored. To overcome this, arrongtata bound their bodies ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade outthe traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.Ethereal Plane before striking.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Changed line(s) 1016,1018 (click to see context) from:
[[folder:Atoning Spirit]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 1021 (click to see context) from:
* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to the target: a deceased loved one or an older or younger version of the target itself.
to:
* AFormYouAreComfortableWith: An atoning spirit InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it mayappear at first seek to avenge its death, hunting down anyone it deems complicit in any form it likes, preferably that of someone close its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to the target: a deceased loved one or an older or younger version of the target itself.cross their path.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may
Changed line(s) 1024,1027 (click to see context) from:
[[folder:Kami]]
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
to:
!!Kawakami
->'''Level:'''
->'''Alignment:'''
Changed line(s) 1030,1032 (click to see context) from:
* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
to:
* MakingASplash: HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: Akawakami can cover allies in healing water in restorative state, or unleash an explosion venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs ofwater in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperamentits fate: fangs dripping with venom and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state,a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.long, sinewy neck.
* PoisonousPerson: A
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament
* SupernaturalSuffocation: In destructive state,
Changed line(s) 1035,1037 (click to see context) from:
[[folder:Living Bones]]
->'''Alignment:''' NeutralGood
->'''Size:''' Any
->'''Alignment:''' NeutralGood
->'''Size:''' Any
to:
->'''Level:''' 10
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1039,1040 (click to see context) from:
* DemBones: Living bones are created when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
to:
* DemBones: Living bones DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are created simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest whena skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible,teleportation magic goes terribly awry, leaving the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in caster stranded high into the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).atmosphere, without the most basic ''feather fall'' spell as a contingency.
* TeleporterAccident: Many windborne dead manifest when
* OxymoronicBeing: The living bones is something that shouldn't be possible,
Changed line(s) 1043,1046 (click to see context) from:
[[folder:Writer's Block]]
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
[[folder:Arrongtata]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1048 (click to see context) from:
* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]
to:
* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force TheBlank: Arrongtata's abandonment of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by kami duties cost them their obsession, frustration face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection andregret.[[invoked]]rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Changed line(s) 1051,1053 (click to see context) from:
!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 10
[[folder:Ferropaceon]]
->'''Level:''' 10
to:
[[folder:Ferropaceon]]
->'''Level:'''
Changed line(s) 1055 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 1057 (click to see context) from:
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.
to:
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards AFormYouAreComfortableWith: An atoning spirit may appear in any magnetic materials form it can find. The oldest ferropaceons can control their magnetic fields to such a degree likes, preferably that they can wield metallic weapons, oscillating their magnetism so that of someone close to the weapon hovers around them and strikes at their command.target: a deceased loved one or an older or younger version of the target itself.
Changed line(s) 1060,1063 (click to see context) from:
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
!!Kawakami
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1065,1066 (click to see context) from:
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
to:
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar MakingASplash: A kawakami can cover allies in healing water in restorative state, or wood weevil made unleash an explosion of elemental matter.
water in destructive state.
*PhlebotinumOverdose: StanceSystem: A zuggle that feed on too much elemental energy risks exploding.kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
*
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
Changed line(s) 1069,1073 (click to see context) from:
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:'''
->'''Size:'''
Changed line(s) 1075,1076 (click to see context) from:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
to:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: WhenDemBones: Living bones are created when a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, thebloody aftermath.result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
* DemonicPossession: When
* OxymoronicBeing: The living bones is something that shouldn't be possible, the
Changed line(s) 1079,1081 (click to see context) from:
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
[[folder:Unraveler]]
->'''Level:''' 7
to:
[[folder:Unraveler]]
->'''Level:'''
Changed line(s) 1083 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 1085,1087 (click to see context) from:
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
to:
* BlueAndOrangeMorality: Being messengers DiedDuringProduction: When an author is utterly fixated on their goal and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering keeps a message for powerful beings; white-knuckled grip on their quills but still other times, it might try fails to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart atdeliver their magnum opus, the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
Changed line(s) 1090,1094 (click to see context) from:
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
to:
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
[[folder:Ferropaceon]]
->'''Alignment:''' TrueNeutral
Changed line(s) 1098 (click to see context) from:
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
to:
* ArchEnemy: While osphranteals despise MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any kind of evil, magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they hold a special enmity toward daemons in general can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and meladaemons in particular. No one knows where this ancient grudge came from.strikes at their command.
Changed line(s) 1101,1106 (click to see context) from:
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
to:
[[folder:Inevitable]]
->'''Level:''' 2
->'''Alignment:'''
!!Arcarayut
->'''Level:''' 10
Changed line(s) 1109 (click to see context) from:
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
to:
* CrystallineCreature: An aracarayut looks like BigCreepyCrawlies: Nearly all zuggles resemble a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
Changed line(s) 1112 (click to see context) from:
[[folder:Psychopomp]]
to:
[[folder:Killing Intent]]
->'''Level:''' 4
Changed line(s) 1114,1117 (click to see context) from:
!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
to:
Changed line(s) 1119,1121 (click to see context) from:
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
to:
* TheNoseKnows: Fylakas can sniff AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs outsouls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough victims to motivate kill, a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimickingkilling intent leaves the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas tryconfused host to trap souls in their expansive rib cages, within which divine energy weakens deal with the prisoner and keeps it from escaping, and escort them to where they need to be.bloody aftermath.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out
* SkullForAHead: A skeletal mask mimicking
* YourSoulIsMine: Fylakas try
Changed line(s) 1124,1130 (click to see context) from:
!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
to:
[[folder:Daemon]]
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:'''
!!Ardeodaemon
->'''Level:''' 4
->'''Size:'''
Changed line(s) 1132,1137 (click to see context) from:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
to:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only attacking those who to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to douse unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike orsuffocate their fires.
* PyroManiac: Believedweapons that strike it in melee begin to be formed from physically fall apart at the corrupted souls of those who died seams like frayed rope.
* ShiplessFasterThanLightTravel: When inhorrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
vacuum, an unraveler can travel long distances faster than light.
[[/folder]]
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:'''7
10
->'''Size:'''MediumLarge
* MooksAteMyEquipment: Objects hit by an unraveler's strike or
* PyroManiac: Believed
* ShiplessFasterThanLightTravel: When in
!!Creusadaemon
[[/folder]]
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:'''
->'''Size:'''
Changed line(s) 1139,1149 (click to see context) from:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
to:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many otherArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon inducesin a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodilessgeneral and shrouded meladaemons in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and ifparticular. No one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.knows where this ancient grudge came from.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other
* UnwantedAssistance: The same magical fever that a creusadaemon induces
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if
Changed line(s) 1152,1157 (click to see context) from:
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
to:
[[folder:Inevitable]]
->'''Alignment:'''
!!Coromn
!!Arcarayut
->'''Level:'''
->'''Size:'''
Changed line(s) 1159,1163 (click to see context) from:
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
to:
* ArtifactOfDoom: A coromn achieves its foul agenda CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
two marbles—one jet black, one bone white.
[[/folder]]
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:'''86
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
[[/folder]]
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:'''
Changed line(s) 1166,1173 (click to see context) from:
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
to:
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from theTheNoseKnows: Fylakas can sniff out souls of mortals who aided from incredible distances, and abetted they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking theevils of others. The reward for a devil who fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls inlife was just following orders is an eternity of following their expansive rib cages, within which divine energy weakens the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memoriesprisoner and use this knowledge keeps it from escaping, and escort them to torment the living.where they need to be.
* JustFollowingOrders: Excubitors are forged from the
* SkullForAHead: A skeletal mask mimicking the
* YourSoulIsMine: Fylakas try to trap souls in
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories
Changed line(s) 1176,1177 (click to see context) from:
[[folder:Kharozat]]
->'''Level:''' 20
->'''Level:''' 20
to:
->'''Level:''' 20
[[folder:Daemon]]
Changed line(s) 1179 (click to see context) from:
->'''Size:''' Large
to:
!!Ardeodaemon
->'''Level:''' 4
->'''Size:'''
Changed line(s) 1181,1183 (click to see context) from:
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
to:
* DemonOfHumanOrigin: These fiends were once DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the highest judges in a long-forgotten empire, tasked with trying conflagration from afar and sentencing the most heinous criminals.
only attacking those who try to douse or suffocate their fires.
*JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers PyroManiac: Believed to be appropriate.
formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
*TwoFaced: Every kharozat has three masked faces, each representing BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that adifferent aspect creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of theadjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).universe than would its survival, it will kill itself.
*
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
*
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the
Added DiffLines:
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 600 (click to see context) from:
[[folder:Constructed Companion]]
to:
->'''Level:''' -1
->'''Size:''' Tiny
* LivingHat: Carnivorous chapeaus are living constructs capable of appearing like any kind of headgear.
[[/folder]]
[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral
----
[[/folder]]
[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral
----
Changed line(s) 650,655 (click to see context) from:
[[/folder]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
[[folder:Hieroglyph Scorpion]]
!!Golem of Wonder
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 657,658 (click to see context) from:
* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
to:
* TakenForGranite: ConfusionFu: Golems of wonder's attacks are based on chaos and randomness, making it virtually impossible to guess what they will do next.
* RandomEffectSpell: Thehieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to effects of the scorpion's mural. Destroying the mural could free them and their loot.
chaotic magic upon which a golem of wonder was built varies randomly every time it's invoked.
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
*ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in StayingAlive: Time itself unravels with painted murals, chiseled inscriptions a time golem's defeat, sending ripples that manifest as future anomalies. Someone who destroys a time golem may encounter a weaker, hostile version of it at an inopportune time down the road.
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp andornate sarcophagi allow them to tail tomb-robbers unseen, then leap out bend time around itself and attack.erase opponents from existence.
* RandomEffectSpell: The
!!Time Golem
->'''Level:''' 21
->'''Size:''' Tiny
----
*
* TimeMaster: Worked from the immaterial threads of time itself, a time golem can warp and
Changed line(s) 661,664 (click to see context) from:
[[folder:Knotsman]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 666 (click to see context) from:
* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.
to:
* HealingFactor: The magic BearsAreBadNews: Gunpowder bears are vicious creatures that animates a knotsman also enables it resemble cuddly toy bears.
* MadBomber: Gunpowder bears are known for their driving need totie seek and re-tie even detonate objects with the most frayed fibers potential to explode.
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pulls the string on itsbody.back, destroying itself in a fiery explosion.
* MadBomber: Gunpowder bears are known for their driving need to
* SuicideAttack: In a fit of euphoria, an enraptured gunpowder bear pulls the string on its
Changed line(s) 669,672 (click to see context) from:
[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 674,675 (click to see context) from:
* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
to:
* CursedItem: Any creature NotInFrontOfTheParrot: Haunting spoons act as a repository for conversations and similar sounds, recording them and replaying entire pieces at random whenever people come close. The sound that attempts to wield they replay most frequently is the living blade is affected by its curse. While cursed, first thing they 'heard' that led to their creation, usually a violent incident or a particularly strongly worded argument. More than one murder case has been accidentally solved when a haunting spoon began replaying the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.scene.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
Changed line(s) 678,679 (click to see context) from:
[[folder:Living Divination Deck]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 681 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinySmall
Changed line(s) 683,684 (click to see context) from:
* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
to:
* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the battlefield scorpion's mural. Destroying the mural could free them and distracting the enemy their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in witha flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
Changed line(s) 687,688 (click to see context) from:
[[folder:Living Library]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 692,693 (click to see context) from:
* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
to:
* FusionDance: When HealingFactor: The magic that animates a powerful wizard loses or abandons their spellbook, knotsman also enables it to tie and re-tie even the book can retain a portion most frayed fibers of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.body.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
Changed line(s) 696,699 (click to see context) from:
[[folder:Living Proof]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
to:
[[folder:Living Proof]]
Blade]]
->'''Level:'''1
8
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''TinyMedium
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 701 (click to see context) from:
* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.
to:
* DefeatEqualsExplosion: When a CursedItem: Any creature that attempts to wield the living proof blade is destroyed, affected by its curse. While cursed, the alchemical creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret andmathematical knowledge animating often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it becomes unstable up and is released in an explosive burst.receive its curse.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and
Changed line(s) 704,705 (click to see context) from:
[[folder:Mechanical Artillerist]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 707 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeTiny
Changed line(s) 709 (click to see context) from:
* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.
to:
* DefeatEqualsExplosion: When DeathDealer: A living divination deck fights by launching itself at a mechanical artillerist is reduced to 0 Hit Points, foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in itsinternal reservoir of black powder cooks off.vicinity.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its
Changed line(s) 712,713 (click to see context) from:
[[folder:Nobbler]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 717,718 (click to see context) from:
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
to:
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the middle process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of the night.
arcane knowledge with its own mind.
*HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
*
Changed line(s) 721,723 (click to see context) from:
[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 726,728 (click to see context) from:
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
to:
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from DefeatEqualsExplosion: When a living proof is destroyed, the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonderalchemical and madness. The orb encourages its students to take on pupils of their own; if unchecked, mathematical knowledge animating it becomes unstable and is released in an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.explosive burst.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
Changed line(s) 731,732 (click to see context) from:
[[folder:Puppeteer]]
->'''Level:''' 11
->'''Level:''' 11
to:
->'''Level:'''
Changed line(s) 734 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 736,737 (click to see context) from:
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
to:
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent yearsDefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.black powder cooks off.
* WasOnceAMan: Puppeteers were once mortal artists who spent years
Changed line(s) 740,742 (click to see context) from:
[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 745 (click to see context) from:
* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.
to:
* AnimatedArmor: Ruin bruisers resemble suits In solid form, a mercurial knight appears as a suit of animated ceremonial full plate armour made armour.
* BlobMonster: Composed almost entirely ofmarble, inlaid with bronze.quicksilver, mercurial knights can switch between solid and liquid forms at will.
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.
* BlobMonster: Composed almost entirely of
* ChronicBackstabbingDisorder: Mercurial knights may change who they consider to be allies on a whim--sometimes based on who is winning, but other times inscrutable. As a result, they often end up stationed far from their masters during a fight.
* MultiformBalance: A mercurial knight flows from solid to liquid throughout combat, gaining and losing effects based on the form it occupies. In solid form, it is an imposing defender; in liquid form, a knight loses some protection but gains speed, grace and the ability to fit through the smallest crack.
Changed line(s) 748,749 (click to see context) from:
[[folder:Springjaw Doll]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 751 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 753,754 (click to see context) from:
* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
to:
* ClockworkCreature: Underneath its exterior, BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the doll hides a complex structure middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavyclockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
Changed line(s) 757,759 (click to see context) from:
[[folder:Toy Spy]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 762,763 (click to see context) from:
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
to:
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages itscartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikelystudents to draw undo attention, toy spies do surveillance or reconnaissance take on pupils of their creator's behalf.own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its
* SpyBot: Crafted in a shape unlikely
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
Changed line(s) 766,767 (click to see context) from:
[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 769 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 771,772 (click to see context) from:
* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
to:
* MyLittlePanzer: After enough time MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years ofneglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited withobsessive toil honing their original playmates or find some other child to entertain, but craft and manipulating puppets in the way they go about this can be frightening presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or dangerous. The easiest way to defeat a toy swarm is to agree to play doomed pact with it.a devil causes these artists to turn into a wooden simulacrum of themselves.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of
* NonMaliciousMonster: Most toy swarms desire only to be reunited with
Changed line(s) 775,779 (click to see context) from:
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[folder:Chamber Ooze]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[folder:Chamber Ooze]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 781 (click to see context) from:
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.
to:
* ThatsNoMoon: Chamber oozes fill themselves AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.bronze.
Changed line(s) 784,785 (click to see context) from:
[[folder:Eyesore]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 787 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 789 (click to see context) from:
* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.
to:
* EyeScream: Any creature with vision that AnimateInanimateObject: Each smyf's body is forged of disparate pieces of mundane equipment connected into a single entity by strands of primal energy.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looksupon carefully.
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into aneyesore risks having orbed torso bearing a large white eye.
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend theirown eyes magically removed exotic dishes with freezing beams and added grenades of crushed ice.
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at theeyesore's collection.restaurant, allowing them to fill in wherever they are needed. Combined with the relatively low expenses required to create a coppersmyf, they are much more prevalent in gnome and fey restaurants than more powerful smyfs.
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
* ChestMonster: When guarding money, a goldsmyf waits undetected in the form of three gold coins for unsuspecting thieves. The faux coins are usually marked so those in the know can avoid touching them. Untrained eyes can't easily detect these engravings, but they can be found if one looks
* CyberCyclops: At a coppersmyf's centre, two copper bowls fuse into an
* EyeBeams: A coppersmyf can fire a disintegrating eye beam at any would-be thieves.
* AnIcePerson: Silversmyfs defend their
* JackOfAllTrades: Coppersmyfs often learn how to perform a variety of tasks at the
* MoneyMauling: When exploding, a goldsmyf can release the three gold coins that make up its body and use them as projectile weapons.
* PlayingWithFire: A goldsmyf can breathe fire and cause itself to explode in a fiery emanation.
* WeaponsOfTheirTrade: The coppersmyf's meat cleaver can both chop food and chase down thieves, as can the silversmyf's forks and knives.
Changed line(s) 792,793 (click to see context) from:
[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Level:''' 15
to:
->'''Level:'''
Changed line(s) 795 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanMedium
Changed line(s) 797,798 (click to see context) from:
* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
to:
* BodyOfBodies: The necroflesh monarch is an undead ooze made LivingDrawing: Sorrow portraits are magical paintings that can trap other creatures within their artificial painted world.
* SpookyPainting: Sorrow portraits are created from paint mixed with themuscle, fat blood of a still-living victim and sinew spend most of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tendstheir time pretending to keep be a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, regular macabre painting. Sadistic manor owners favour sorrow portraits as they are not for protection, but serve as decorate the mansion with a mobile food source to tap into during lean times.certain horrific aesthetic and protect the dwelling from undesirables.
* SpookyPainting: Sorrow portraits are created from paint mixed with the
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends
Changed line(s) 801,802 (click to see context) from:
[[folder:Prismatic Ooze]]
->'''Level:''' 17
->'''Level:''' 17
to:
->'''Level:'''
Changed line(s) 804 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Changed line(s) 806 (click to see context) from:
* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.
to:
* RandomEffectSpell: The prismatic ooze's touch inflicts ClockworkCreature: Underneath its exterior, the doll hides a myriad complex structure of randomly-determined harmful magical effects.heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
Changed line(s) 809,813 (click to see context) from:
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
to:
[[folder:Ghostwriter]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 815 (click to see context) from:
* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.
to:
* {{Workaholic}}: PoisonedWeapons: A ghostwriter toy spy's needle injects whatever toxin is loaded into its cartridge, typically rises from the spirit of an avid scholar something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance orarcanist who worked endlessly but fruitlessly reconnaissance on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.their creator's behalf.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or
Changed line(s) 818,819 (click to see context) from:
[[folder:Hearth Hound]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 821 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 823,825 (click to see context) from:
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
to:
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from MyLittlePanzer: After enough time of neglect, the flames of the hearth enchantments that control a discarded magical toy begin to defend its loved ones.
degrade or warp, and they can morph into something sinister.
*RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life NonMaliciousMonster: Most toy swarms desire only to be reunited with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over itstheir original family's children and grandchildren.playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
*
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its
Changed line(s) 828,831 (click to see context) from:
[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
to:
[[folder:Chamber Ooze]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 833,834 (click to see context) from:
* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
to:
* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise ofpoint that their former selves, lost saviors might look like heroic figures from folklore colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply glorious and righteous fighters.walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.
* HumanDisguise: Under the guise of
Changed line(s) 837 (click to see context) from:
[[folder:Parasite Husk]]
to:
Changed line(s) 839 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilTrueNeutral
Changed line(s) 842 (click to see context) from:
* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.
to:
* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse EyeScream: Any creature with vision that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In looks upon an eyesore risks having their own eyes magically removed and added to the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.eyesore's collection.
Changed line(s) 845,847 (click to see context) from:
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
!!Wispy Wayfarer
->'''Level:''' 2
to:
!!Wispy Wayfarer
->'''Level:'''
Changed line(s) 849 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumGargantuan
Changed line(s) 851,855 (click to see context) from:
* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
!!Dishrag Dervish
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
to:
* FlyingFace: A wispy wayfarer resembles BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without ahumanoid skull missing meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its lower jaw and with coins over side at all times. Regardless of how strong its eye sockets, hovering above minions might be, they are not for protection, but serve as a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
mobile food source to tap into during lean times.
[[/folder]]
[[folder:Prismatic Ooze]]
->'''Level:'''4
17
->'''Alignment:'''ChaoticEvilTrueNeutral
* DevourTheDragon: To make sure it never goes without a
!!Dishrag Dervish
[[/folder]]
[[folder:Prismatic Ooze]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 858,866 (click to see context) from:
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
to:
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.randomly-determined harmful magical effects.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
Changed line(s) 869,872 (click to see context) from:
[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
[[folder:Ghostwriter]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 874,875 (click to see context) from:
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
to:
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary:{{Workaholic}}: A skeletal monstrosity is scraped together ghostwriter typically rises from the bones spirit of multiple smaller creatures, glued them together with resin an avid scholar or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the bones writings of smaller animals and fasten them around the core.living.
* WalkingOssuary:
Changed line(s) 878,880 (click to see context) from:
[[folder:Slaugh]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 883,887 (click to see context) from:
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
to:
* ChronicBackstabbingDisorder: Though AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade intoflames of the battlefield hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life withglee, setting a prime example one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers fortheir underlings.
* ManySpiritsInsideOfOne: Ina century or more in order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest watch over its original family's children and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.grandchildren.
* FrontlineGeneral: Slaughs wade into
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for
* ManySpiritsInsideOfOne: In
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
Changed line(s) 890,892 (click to see context) from:
[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 895 (click to see context) from:
* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
to:
* MooksAteMyEquipment: When DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a fighter spends covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of theirfinal moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
* HumanDisguise: Under the guise of their
Changed line(s) 898,899 (click to see context) from:
[[folder:Veenlijk]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 903,905 (click to see context) from:
* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
to:
* InfernalRetaliation: RaisingTheSteaks: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage parasite husk manifests from an attempt to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being whencreate a humanoid is strangled to death and its zombie from a corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: Whenthat hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.
* {{Mummy}}: A veenlijk comes into being when
* RoaringRampageOfRevenge: When
Changed line(s) 908 (click to see context) from:
[[folder:Venomous Snakedead]]
to:
!!Wispy Wayfarer
Changed line(s) 913,919 (click to see context) from:
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
[[/folder]]
[[folder:Windborne Dead]]
->'''Level:''' 10
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
[[/folder]]
[[folder:Windborne Dead]]
->'''Level:''' 10
to:
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which FlyingFace: A wispy wayfarer resembles a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs dripskull missing its lower jaw and with venom.
* SnakePeople: A venomous snakedead retainscoins over its humanoid body but shows clear signs of its fate: fangs dripping with venom and eye sockets, hovering above a long, sinewy neck.
[[/folder]]
[[folder:Windborne Dead]]
tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
->'''Level:'''104
* PoisonousPerson: A venomous snakedead's fangs drip
* SnakePeople: A venomous snakedead retains
[[/folder]]
[[folder:Windborne Dead]]
!!Dishrag Dervish
->'''Level:'''
Changed line(s) 921 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 923,924 (click to see context) from:
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
to:
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne deadMuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests whenteleportation magic goes terribly awry, leaving a stage production becomes the caster stranded high deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments theatmosphere, curtain caller's eternal concert, without the most basic ''feather fall'' spell as a contingency.trying to upstage or outdo it, might win its favour.
* TeleporterAccident: Many windborne dead
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the
Changed line(s) 927,931 (click to see context) from:
!Spirits
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)
to:
[[folder:Arrongtata]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 933,937 (click to see context) from:
* TheBlank: Arrongtata's abandonment of their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
to:
* TheBlank: Arrongtata's abandonment of BallisticBone: Skeletal monstrosities can fling their kami duties cost them bones at foes. Because they can incorporate other bones into their face. To overcome this, arrongtata bound their bodies to a shield face crafted own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together fromnatural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amountthe bones of time to form a bond multiple smaller creatures, glued them together with a wild hawk resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade outfasten them around the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.core.
* WalkingOssuary: A skeletal monstrosity is scraped together from
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount
* JoustingLance: Arrongtata hawk riders trade out
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Changed line(s) 940,942 (click to see context) from:
[[folder:Atoning Spirit]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 945 (click to see context) from:
* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to the target: a deceased loved one or an older or younger version of the target itself.
to:
* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to ChronicBackstabbingDisorder: Though the target: methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting adeceased loved prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into oneor an older or younger version of being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into thetarget itself.power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the
Changed line(s) 948,951 (click to see context) from:
[[folder:Kami]]
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
to:
!!Kawakami
->'''Level:'''
->'''Alignment:'''
Changed line(s) 954,956 (click to see context) from:
* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
to:
* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined byMooksAteMyEquipment: When a fighter spends their current temperament and changes when final moments lamenting that they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakamiwould have survived if only they had better armour, their spirit can cause water and mud to rapidly swell from a creature, forcing it to hold rise as an unarmored. To ensure that well-equipped foes also suffer its breath.fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by
* SupernaturalSuffocation: In destructive state, a kawakami
Changed line(s) 959,961 (click to see context) from:
[[folder:Living Bones]]
->'''Alignment:''' NeutralGood
->'''Size:''' Any
->'''Alignment:''' NeutralGood
->'''Size:''' Any
to:
->'''Level:''' 7
->'''Alignment:'''
->'''Size:'''
Changed line(s) 963,964 (click to see context) from:
* DemBones: Living bones are created when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
to:
* DemBones: Living bones are created InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when askeleton comes in contact with vitality energy humanoid is strangled to death and its corpse is not destroyed but transformed. They still retain disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross theirprevious bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).path.
* {{Mummy}}: A veenlijk comes into being when a
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
Changed line(s) 967,970 (click to see context) from:
[[folder:Writer's Block]]
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 972 (click to see context) from:
* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]
to:
* DiedDuringProduction: When an author HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is utterly fixated on their goal sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom andkeeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]long, sinewy neck.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and
Changed line(s) 975,976 (click to see context) from:
!Elementals
[[folder:Ferropaceon]]
[[folder:Ferropaceon]]
to:
[[folder:Ferropaceon]]
Changed line(s) 978,979 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''LargeMedium
->'''Size:'''
Changed line(s) 981 (click to see context) from:
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.
to:
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the weapon hovers around them and strikes at their command.top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
Changed line(s) 984,987 (click to see context) from:
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
[[folder:Arrongtata]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 989,990 (click to see context) from:
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
to:
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made TheBlank: Arrongtata's abandonment of elemental matter.
their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
*PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
*
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Changed line(s) 993,995 (click to see context) from:
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
[[folder:Killing Intent]]
->'''Level:''' 4
to:
[[folder:Killing Intent]]
->'''Level:'''
Changed line(s) 997 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 999,1000 (click to see context) from:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
to:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host,AFormYouAreComfortableWith: An atoning spirit may appear in any form it possesses likes, preferably that of someone close to the body and goes on target: a murderous rampage. Once its possession has run its course deceased loved one or it runs out an older or younger version of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.target itself.
* DemonicPossession: When a killing intent locates a suitably strong host,
Changed line(s) 1003,1006 (click to see context) from:
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
to:
[[folder:Unraveler]]
!!Kawakami
->'''Level:'''
->'''Alignment:'''
Changed line(s) 1009,1011 (click to see context) from:
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
to:
* BlueAndOrangeMorality: Being messengers MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament andscholars of entropy, it changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami canbe difficult to predict an unraveler's actions cause water and motives. At times, mud to rapidly swell from a creature, forcing it might visit only to sate hold its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.breath.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and
* SupernaturalSuffocation: In destructive state, a kawakami can
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
Changed line(s) 1014,1015 (click to see context) from:
!Celestials
[[folder:Agathion]]
[[folder:Agathion]]
to:
[[folder:Agathion]]
Changed line(s) 1017,1020 (click to see context) from:
!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large
to:
Changed line(s) 1022 (click to see context) from:
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
to:
* ArchEnemy: While osphranteals despise any kind of evil, they hold DemBones: Living bones are created when a special enmity toward daemons skeleton comes in general contact with vitality energy and meladaemons is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate inparticular. No one knows where this ancient grudge came from.the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in
Changed line(s) 1025,1030 (click to see context) from:
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
to:
[[folder:Inevitable]]
->'''Level:''' 5
->'''Alignment:'''
!!Arcarayut
->'''Level:''' 10
Changed line(s) 1033 (click to see context) from:
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
to:
* CrystallineCreature: An aracarayut looks like DiedDuringProduction: When an author is utterly fixated on their goal and keeps a fist-sized filigreed diamond orbited white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by two marbles—one jet black, one bone white.their obsession, frustration and regret.[[invoked]]
Changed line(s) 1036 (click to see context) from:
[[folder:Psychopomp]]
to:
[[folder:Ferropaceon]]
->'''Level:''' 10
Changed line(s) 1038,1041 (click to see context) from:
!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
to:
Changed line(s) 1043,1045 (click to see context) from:
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
to:
* TheNoseKnows: Fylakas MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can sniff out souls from incredible distances, and they are relentless in find. The oldest ferropaceons can control their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough magnetic fields to motivate such a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls indegree that they can wield metallic weapons, oscillating their expansive rib cages, within which divine energy weakens magnetism so that the prisoner and keeps it from escaping, and escort weapon hovers around them to where they need to be.and strikes at their command.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in
Changed line(s) 1048,1053 (click to see context) from:
!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
to:
[[folder:Daemon]]
->'''Level:''' 2
->'''Alignment:'''
!!Ardeodaemon
->'''Level:''' 4
Changed line(s) 1056,1061 (click to see context) from:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
to:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted soulswood weevil made of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
[[/folder]]
!Ethereal
[[folder:Killing Intent]]
->'''Level:'''7
4
->'''Alignment:''' TrueNeutral
->'''Size:'''MediumLarge
* PyroManiac: Believed to be formed from the corrupted souls
!!Creusadaemon
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
[[/folder]]
!Ethereal
[[folder:Killing Intent]]
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 1063,1068 (click to see context) from:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
to:
* BeastMan: Creusadaemons resemble humanoid fleas AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal withreptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purgethe victim of a disease inflicted by some other daemon.
!!Senidaemonbloody aftermath.
[[/folder]]
!Astral
[[folder:Unraveler]]
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge
!!Senidaemon
[[/folder]]
!Astral
[[folder:Unraveler]]
->'''Alignment:''' ChaoticNeutral
Changed line(s) 1072,1073 (click to see context) from:
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
to:
* StealthExpert: Senidaemons are masters of stealth, bodiless BlueAndOrangeMorality: Being messengers and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappingsscholars of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist entropy, it can be difficult to destroy, predict an unraveler's actions and if one believes a course of action leading motives. At times, it might visit only to sate its death would lead toward curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances fasterextinction of the universe than would its survival, it will kill itself.light.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster
Changed line(s) 1076,1081 (click to see context) from:
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
to:
[[folder:Agathion]]
->'''Alignment:'''
!!Coromn
!!Osphranteal
->'''Level:'''
->'''Size:'''
Changed line(s) 1083,1097 (click to see context) from:
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
to:
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning ArchEnemy: While osphranteals despise any kind of evil, they hold a disguised crown devil, a sovereign, no matter how just special enmity toward daemons in general and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissentmeladaemons in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More thanparticular. No one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and useknows where this knowledge to torment the living.ancient grudge came from.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use
Changed line(s) 1100,1103 (click to see context) from:
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
to:
->'''Level:''' 20
[[folder:Inevitable]]
->'''Alignment:'''
!!Arcarayut
->'''Level:''' 10
->'''Size:'''
Changed line(s) 1105,1107 (click to see context) from:
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
to:
* DemonOfHumanOrigin: These fiends were once the highest judges in CrystallineCreature: An aracarayut looks like a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains orderfist-sized filigreed diamond orbited by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).two marbles—one jet black, one bone white.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
Added DiffLines:
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
----
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
[[/folder]]
!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
----
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
[[/folder]]
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 409,413 (click to see context) from:
[[folder:Drake]]
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
to:
!!Sapphire Drake
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 415 (click to see context) from:
* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
to:
* ArtificialHybrid: According BeastOfBattle: Boggards use bog bombers to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes defend and expand their territory, and value them as formidable allies, especially in battle.
* DefeatEqualsExplosion: When a bog bomber is reduced to 0 Hit Points, it explodes in a 20-foot burst.
* HybridMonster: The bog bomber is a crossbreed between a flamedrakes.drake and a giant frog. Boggards found a way to breed these monsters together, which either results in a nest of bog bombers or dozens of dead boggards.
* InASingleBound: Bog bombers can jump and sprint incredible distances.
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers have the ability to spit huge balls of fire at their prey.
* DefeatEqualsExplosion: When a bog bomber is reduced to 0 Hit Points, it explodes in a 20-foot burst.
* HybridMonster: The bog bomber is a crossbreed between a flame
* InASingleBound: Bog bombers can jump and sprint incredible distances.
* OverlyLongTongue: Bog bombers tend to consume their prey by lashing out with their sticky, fiery tongues, pulling their prey toward their gaping maws.
* PlayingWithFire: Bog bombers have the ability to spit huge balls of fire at their prey.
Changed line(s) 418,419 (click to see context) from:
[[folder:Irivyrn]]
->'''Level:''' 12
->'''Level:''' 12
to:
->'''Level:'''
Changed line(s) 421 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeLarge
Changed line(s) 423 (click to see context) from:
* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.
to:
* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can EmotionEater: Cathartic worms feed on the emotions of those around them. They don't care what emotion(s) their victim feels, as long as the emotions are strong. Victims rarely even blind subjects.understand what happened, often feeling calm and even-keeled after a feeding has occurred.
Changed line(s) 426,428 (click to see context) from:
[[folder:Shadowless House Drake]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
to:
!!Blink Drake
->'''Level:'''
->'''Alignment:'''
Changed line(s) 431,432 (click to see context) from:
* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.
to:
* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow TeleportSpam: Infused with teleportation magic, blink drakes are constantly teleporting around.
* ThinkingUpPortals: The blink drake's breath weapon ishazy and indistinct even a ball of barely-restrained teleportation magic that explodes into micro-portals, which rend those in the hardest light.
vicinity but are too small for anything to travel through.
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
*{{Mutants}}: These house ArtificialHybrid: According to popular legends, sapphire drakes have been twisted were originally created by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
* ThinkingUpPortals: The blink drake's breath weapon is
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
*
Changed line(s) 435,438 (click to see context) from:
[[folder:Warp Wyrm]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 440,441 (click to see context) from:
* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
to:
* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
Changed line(s) 444,448 (click to see context) from:
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
to:
[[folder:Butcher Booth]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 450 (click to see context) from:
* ChestMonster: A butcher booth is a deadly ambush predator that mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.
to:
* ChestMonster: CastsNoShadow: A butcher booth shadowless house drake seems to cast no shadow, or its shadow is a deadly ambush predator that mimics hazy and indistinct even in the appearance hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners ofsmall, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.space. All their capricious fervour is replaced with conniving, ruthless malice.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of
Changed line(s) 453,456 (click to see context) from:
[[folder:Coquecigrue]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 458,460 (click to see context) from:
* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
to:
* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, ThePowerOfTheVoid: A star wyrm can attune to and those who know to strike this vital organ can deal massive damage.
breathe out the emptiness of the void between the stars.
*BrownNote: The coquecigrue can turn its voice TheWormThatWalks: Each star wyrm consists of countless motes of light that gather into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twiststhe minds shape of those who see or hear it.a dragon.
*
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists
Changed line(s) 463,466 (click to see context) from:
[[folder:Gymnophobia]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 468 (click to see context) from:
* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.
to:
* MultipleHeadCase: While a gymnophobia's dozens CollectorOfTheStrange: Tidragats collect items that would be inconvenient to lose, like the hair brush of tendrils share a single mind, each individual caecilian one who takes pride on their appearance or the water skins from adventurers that were about to head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with out into the wilderness; the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is inconvenient an item's loss would be, the need more value the tidragat places on it. Tidragats are usually smart enough to hide and protect not take items that would be so inconvenient to lose that their heart.victims are determined to track them down, except when it comes to items involving magic.
Changed line(s) 471,472 (click to see context) from:
[[folder:Hook Hanger]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 476 (click to see context) from:
* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.
to:
* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane andmaiming just about anything that crosses their path.Universe.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and
Changed line(s) 479,480 (click to see context) from:
[[folder:Muted Delver]]
->'''Level:''' 11
->'''Level:''' 11
to:
[[folder:Butcher Booth]]
->'''Level:'''
Changed line(s) 482 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeGargantuan
Changed line(s) 484,486 (click to see context) from:
* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
to:
* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air ChestMonster: A butcher booth is a deadly ambush predator that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is amimics the appearance of small, grim buildings. It lures prey into its gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.mouth—the front door—then turns its victims into undead husks for later consumption.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a
Changed line(s) 489,492 (click to see context) from:
[[folder:Myzoform]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 494,497 (click to see context) from:
* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
to:
* AbstractEater: Myzoforms feed on AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and digest memories. A myzoform those who know to strike this vital organ can survive on deal massive damage.
* BrownNote: The coquecigrue can turn itsown experiences and memories, but most are addicted to the fresh memories of other creatures. When voice into a myzoform strikes, madness-inducing warble as it absorbs everything and leaves the victim likes.
* BrownNoteBeing: The coquecigrue is ababbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken andbizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: Ascreature that twists the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgamof magically modified lampreys fused together into a single humanoid shape.those who see or hear it.
* BrownNote: The coquecigrue can turn its
* BrownNoteBeing: The coquecigrue is a
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and
* SanitySlippage: As
* TheWormThatWalks: A myzoform is an amalgam
Changed line(s) 500,503 (click to see context) from:
[[folder:Shadow Thief]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 505 (click to see context) from:
* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.
to:
* FusionDance: Shadow thieves merge MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a mortal creature to steal new personality. In this way, a gymnophobia self-polices, with the mortal's shadow.more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.
Changed line(s) 508 (click to see context) from:
[[folder:Shinglelurk]]
to:
Changed line(s) 510,511 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Size:''' Huge
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''HugeMedium
->'''Size:'''
Changed line(s) 513,515 (click to see context) from:
* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
to:
* ArtificialHybrid: Shinglelurks were created by wizards AxCrazy: Hook hangers are misanthropic killers who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics disdain all other forms of life and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain agefind great pleasure in killing and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Sincemaiming just about anything that crosses their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.path.
* DeathByChildbirth: Upon reaching a certain age
* ThatsNoMoon: Since
Changed line(s) 518,521 (click to see context) from:
[[folder:Sklaggan]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 523 (click to see context) from:
* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.
to:
* AlienAbduction: Hailing BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks thesubterranean depths loneliest corners of the Netherworld, sklaggans invade other planes deepest seas. It climbs aboard ships so that it can devour the crew one by one and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.drive survivors mad.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the
Changed line(s) 526,529 (click to see context) from:
[[folder:Temporal Manifestation]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 531,533 (click to see context) from:
* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
to:
* BiggerOnTheInside: Creatures swallowed by a temporal manifestation AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are subsumed addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until aunique temporal pocket. This temporal pocket has no dimensions and can fit any myzoform is born.
* SanitySlippage: As the number ofcreatures not larger than minds inside them increases, only the temporal manifestation itself.
* CelestialBody: Temporal manifestations appearmost powerful myzoforms can hold onto their sanity; most eventually break down as roughly humanoid-shaped voids filled with images their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam ofthe night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating magically modified lampreys fused together into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.single humanoid shape.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a
* SanitySlippage: As the number of
* CelestialBody: Temporal manifestations appear
* TheWormThatWalks: A myzoform is an amalgam of
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
Changed line(s) 536,539 (click to see context) from:
[[folder:Yomhibdi]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 541,542 (click to see context) from:
* EmotionEater: Yomhibdi exists solely to feed on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
to:
* EmotionEater: Yomhibdi exists solely FusionDance: Shadow thieves merge with a mortal creature to feed on steal the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.mortal's shadow.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
Changed line(s) 545,547 (click to see context) from:
!Constructs
[[folder:Astringent Armor]]
->'''Level:''' 4
[[folder:Astringent Armor]]
->'''Level:''' 4
to:
[[folder:Astringent Armor]]
->'''Level:'''
Changed line(s) 549 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Changed line(s) 551 (click to see context) from:
* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.
to:
* AnimatedArmor: Suits of astringent armor are constructs animated ArtificialHybrid: Shinglelurks were created by arcane rituals, curses, fiendish possession or raw evil energy.wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
Changed line(s) 554,555 (click to see context) from:
[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral
->'''Alignment:''' TrueNeutral
to:
->'''Level:''' 4
->'''Alignment:'''
->'''Size:''' Medium
Changed line(s) 557,560 (click to see context) from:
* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.
!!Mechanical Maître D'
->'''Level:''' 6
!!Mechanical Maître D'
->'''Level:''' 6
to:
* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters AlienAbduction: Hailing from a variety of disciplines for the purpose subterranean depths of entertaining, serving the Netherworld, sklaggans invade other planes and protecting use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living masters creature is worthy of invasive and associates.
!!Mechanical Maître D'
thorough examination.
[[/folder]]
[[folder:Temporal Manifestation]]
->'''Level:'''65
->'''Alignment:''' NeutralEvil
!!Mechanical Maître D'
[[/folder]]
[[folder:Temporal Manifestation]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
Changed line(s) 563,566 (click to see context) from:
* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.
!!Automatic Acolyte
->'''Level:''' 8
!!Automatic Acolyte
->'''Level:''' 8
to:
* ImprovisedWeapon: If its clientele BiggerOnTheInside: Creatures swallowed by a temporal manifestation are threatened, subsumed into a mechanical maître d' unique temporal pocket. This temporal pocket has no dimensions and can wield cutlery to deadly effect or vent fetid gases fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming fromfood waste stored in its body.
!!Automatic Acolyte
a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
[[/folder]]
[[folder:Yomhibdi]]
->'''Level:'''84
->'''Alignment:''' ChaoticNeutral
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from
!!Automatic Acolyte
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
[[/folder]]
[[folder:Yomhibdi]]
->'''Level:'''
->'''Alignment:''' ChaoticNeutral
Changed line(s) 569,576 (click to see context) from:
* RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
to:
* RobotWizard: An automatic acolyte is capable EmotionEater: Yomhibdi exists solely to feed on the negative emotions of casting nearly any basic spell creative mortals.
* OrphanedSeries: Yomhibdis manifest froma magic item such as a scroll or wand, though it cannot cast spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures thatthe bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.wasted ink and squandered emotional energies of creators who give up on works before they're finished.
* OrphanedSeries: Yomhibdis manifest from
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
Changed line(s) 579,582 (click to see context) from:
[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
to:
[[folder:Astringent Armor]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 584 (click to see context) from:
* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
to:
* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search AnimatedArmor: Suits of ever more bodies to consume in order to fuel thselves. In this way, they astringent armor are perpetual murder machines: powered constructs animated by death only so that they may inflict yet more death.arcane rituals, curses, fiendish possession or raw evil energy.
Changed line(s) 587,588 (click to see context) from:
[[folder:Dredgenaut]]
->'''Level:''' 14
->'''Level:''' 14
to:
->'''Level:''' 14
Deleted line(s) 590 (click to see context) :
->'''Size:''' Huge
Changed line(s) 592,598 (click to see context) from:
* RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.
[[/folder]]
[[folder:Golem]]
->'''Alignment:''' TrueNeutral
!!Rope Golem
[[/folder]]
[[folder:Golem]]
->'''Alignment:''' TrueNeutral
!!Rope Golem
to:
* RapidAging: For reasons not entirely understood, dredgenauts RobotBuddy: Constructed companions are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living creatures.
[[/folder]]
[[folder:Golem]]
->'''Alignment:''' TrueNeutral
!!Rope Golemmasters and associates.
!!Mechanical Maître D'
[[/folder]]
[[folder:Golem]]
->'''Alignment:''' TrueNeutral
!!Rope Golem
!!Mechanical Maître D'
Changed line(s) 600 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 602,609 (click to see context) from:
* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
* KnowsTheRopes: A rope golem ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can silently strangle multiple opponents wield cutlery to death, deadly effect or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to waitvent fetid gases from food waste stored in this guise until it can get the jump on intruders.
[[/folder]]
[[folder:Hieroglyph Scorpion]]
its body.
!!Automatic Acolyte
->'''Level:'''10
->'''Alignment:''' TrueNeutral
8
->'''Size:'''SmallMedium
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait
[[/folder]]
[[folder:Hieroglyph Scorpion]]
!!Automatic Acolyte
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 611,612 (click to see context) from:
* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
to:
* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against itsvictims to stone and adds them to master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; thescorpion's mural. Destroying other is empty in case the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique abilitymaster must seek quick sanctuary or the bodyguard needs to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.temporarily restrain an assailant.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the
* ThatsNoMoon: Hieroglyph scorpions' unique ability
Changed line(s) 615,618 (click to see context) from:
[[folder:Knotsman]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 620 (click to see context) from:
* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.
to:
* HealingFactor: The magic MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.they may inflict yet more death.
Changed line(s) 623,626 (click to see context) from:
[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 628,629 (click to see context) from:
* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
to:
* CursedItem: Any creature that attempts RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to wield the collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.creatures.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
Changed line(s) 632,633 (click to see context) from:
[[folder:Living Divination Deck]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:''' 1
Changed line(s) 635 (click to see context) from:
->'''Size:''' Tiny
to:
!!Rope Golem
->'''Level:''' 6
->'''Size:'''
Changed line(s) 637,638 (click to see context) from:
* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
to:
* DeathDealer: KnowsTheRopes: A living divination deck fights by launching itself at rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, afoe, cascading across rope golem can easily pass for a mundane pile of ropes; the battlefield and distracting golem is typically instructed to wait in this guise until it can get the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.jump on intruders.
* ThatsNoMoon: As long as it remains still, a
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
Changed line(s) 641,642 (click to see context) from:
[[folder:Living Library]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 644 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 646,647 (click to see context) from:
* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
to:
* FusionDance: When a powerful wizard loses or abandons TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend inthe process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
Changed line(s) 650,651 (click to see context) from:
[[folder:Living Proof]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 653 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinyMedium
Changed line(s) 655 (click to see context) from:
* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.
to:
* DefeatEqualsExplosion: When HealingFactor: The magic that animates a living proof is destroyed, knotsman also enables it to tie and re-tie even the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.most frayed fibers of its body.
Changed line(s) 658,661 (click to see context) from:
[[folder:Mechanical Artillerist]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 663 (click to see context) from:
* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.
to:
* DefeatEqualsExplosion: When a mechanical artillerist CursedItem: Any creature that attempts to wield the living blade is reduced to 0 Hit Points, affected by its internal reservoir of black powder cooks off.curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
Changed line(s) 666,667 (click to see context) from:
[[folder:Nobbler]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 669 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Changed line(s) 671,672 (click to see context) from:
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
to:
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and abduct unsuspecting quarry in distracting the middle enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes thenight.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.good fortunes of any creatures in its vicinity.
* WindsOfDestinyChange: A living divination deck quashes the
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
Changed line(s) 675,678 (click to see context) from:
[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 680,682 (click to see context) from:
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
to:
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them downFusionDance: When a path of wonder and madness. The orb encourages its students to take on pupils of powerful wizard loses or abandons their own; if unchecked, an orb of insanity spellbook, the book can lead an entire society into derangement.
* FightingAShadow: The orbretain a portion of insanity is a crystal ball possessed by one of the dark elder beings lurking its owner's magical energy, gaining sentience in the dark corners process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of the Universe, so that it can loose arcane knowledge with its own malevolent presence from beyond the stars.mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down
* FightingAShadow: The orb
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
Changed line(s) 685,686 (click to see context) from:
[[folder:Puppeteer]]
->'''Level:''' 11
->'''Level:''' 11
to:
->'''Level:'''
Changed line(s) 688 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Changed line(s) 690,691 (click to see context) from:
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
to:
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craftDefeatEqualsExplosion: When a living proof is destroyed, the alchemical and manipulating puppets mathematical knowledge animating it becomes unstable and is released in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.an explosive burst.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft
Changed line(s) 694,697 (click to see context) from:
[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 699 (click to see context) from:
* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.
to:
* AnimatedArmor: Ruin bruisers resemble suits DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of animated ceremonial full plate armour made of marble, inlaid with bronze.black powder cooks off.
Changed line(s) 702,703 (click to see context) from:
[[folder:Springjaw Doll]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 705 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 707,708 (click to see context) from:
* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
to:
* ClockworkCreature: Underneath its exterior, BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the doll hides a complex structure middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavyclockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
Changed line(s) 711,713 (click to see context) from:
[[folder:Toy Spy]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 716,717 (click to see context) from:
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
to:
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages itscartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikelystudents to draw undo attention, toy spies do surveillance or reconnaissance take on pupils of their creator's behalf.own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its
* SpyBot: Crafted in a shape unlikely
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
Changed line(s) 720,721 (click to see context) from:
[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 723 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 725,726 (click to see context) from:
* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
to:
* MyLittlePanzer: After enough time MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years ofneglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited withobsessive toil honing their original playmates or find some other child to entertain, but craft and manipulating puppets in the way they go about this can be frightening presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or dangerous. The easiest way to defeat a toy swarm is to agree to play doomed pact with it.a devil causes these artists to turn into a wooden simulacrum of themselves.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of
* NonMaliciousMonster: Most toy swarms desire only to be reunited with
Changed line(s) 729,733 (click to see context) from:
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[folder:Chamber Ooze]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[folder:Chamber Ooze]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 735 (click to see context) from:
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.
to:
* ThatsNoMoon: Chamber oozes fill themselves AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.bronze.
Changed line(s) 738,739 (click to see context) from:
[[folder:Eyesore]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 741 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 743 (click to see context) from:
* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.
to:
* EyeScream: Any creature ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in withvision that looks upon an eyesore risks having their own eyes magically removed painted murals, chiseled inscriptions and added ornate sarcophagi allow them to the eyesore's collection.tail tomb-robbers unseen, then leap out and attack.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with
Changed line(s) 746,749 (click to see context) from:
[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 751,752 (click to see context) from:
* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
to:
* BodyOfBodies: The necroflesh monarch PoisonedWeapons: A toy spy's needle injects whatever toxin is an undead ooze made from the muscle, fat and sinew of countless victims, all combined loaded into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors byits side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as cartridge, typically something nonlethal.
* SpyBot: Crafted in amobile food source shape unlikely to tap into during lean times.draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by
* SpyBot: Crafted in a
Changed line(s) 755,756 (click to see context) from:
[[folder:Prismatic Ooze]]
->'''Level:''' 17
->'''Level:''' 17
to:
->'''Level:'''
Changed line(s) 760 (click to see context) from:
* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.
to:
* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad MyLittlePanzer: After enough time of randomly-determined harmful neglect, the enchantments that control a discarded magical effects.toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
Changed line(s) 763,767 (click to see context) from:
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
to:
[[folder:Ghostwriter]]
[[folder:Chamber Ooze]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 769 (click to see context) from:
* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.
to:
* {{Workaholic}}: A ghostwriter typically rises from ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen point that their colour is discernible only as a ghostwriter, this unswerving intellectual aims wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its creative energies at the writings of the living.victims with furniture before engulfing its unsuspecting prey.
Changed line(s) 772,773 (click to see context) from:
[[folder:Hearth Hound]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 777,779 (click to see context) from:
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
to:
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire lifeEyeScream: Any creature with one family in one home, its spirit might linger within the embers vision that looks upon an eyesore risks having their own eyes magically removed and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyaladded to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.eyesore's collection.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal
Changed line(s) 782,785 (click to see context) from:
[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 787,788 (click to see context) from:
* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
to:
* DealWithTheDevil: These BodyOfBodies: The necroflesh monarch is an undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain ooze made in from the hopes muscle, fat and sinew of salvation for the hero's people.
countless victims, all combined into one pulsing, hulking form.
*HumanDisguise: Under the guise DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of their former selves, lost saviors skeletal warriors by its side at all times. Regardless of how strong its minions might look like heroic figures from folklore or simply glorious and righteous fighters.be, they are not for protection, but serve as a mobile food source to tap into during lean times.
*
Changed line(s) 791,794 (click to see context) from:
[[folder:Parasite Husk]]
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 796 (click to see context) from:
* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.
to:
* RaisingTheSteaks: A parasite husk manifests from an attempt to create RandomEffectSpell: The prismatic ooze's touch inflicts a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.myriad of randomly-determined harmful magical effects.
Changed line(s) 799,802 (click to see context) from:
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
to:
!!Wispy Wayfarer
[[folder:Ghostwriter]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 805,807 (click to see context) from:
* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
!!Dishrag Dervish
to:
* FlyingFace: {{Workaholic}}: A wispy wayfarer resembles ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a humanoid skull missing long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervishcreative energies at the writings of the living.
[[/folder]]
[[folder:Hearth Hound]]
!!Dishrag Dervish
[[/folder]]
[[folder:Hearth Hound]]
Changed line(s) 809,810 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''LargeMedium
->'''Size:'''
Changed line(s) 812,820 (click to see context) from:
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
to:
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain callerAngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests when a stage production becomes from the deathtrap flames of an the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entiretroupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singinglife with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, one family in one home, its spirit might win linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects itsfavour.family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing
* UndyingLoyalty: A hearth hound bravely protects its
Changed line(s) 823,826 (click to see context) from:
[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 828,829 (click to see context) from:
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
to:
* BallisticBone: Skeletal monstrosities can fling DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of theirbones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped togetherformer selves, lost saviors might look like heroic figures from the bones of multiple smaller creatures, glued them together with resin folklore or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals simply glorious and fasten them around the core.righteous fighters.
* HumanDisguise: Under the guise of their
* WalkingOssuary: A skeletal monstrosity is scraped together
Changed line(s) 832,833 (click to see context) from:
[[folder:Slaugh]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 837,841 (click to see context) from:
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
to:
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have RaisingTheSteaks: A parasite husk manifests from an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In orderattempt to create a slaugh, zombie from a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wieldingparasites, creating a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.significantly more dangerous zombie.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order
* SinisterScythe: Slaughs are towering undead abominations wielding
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
Changed line(s) 844,846 (click to see context) from:
[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
to:
!!Wispy Wayfarer
->'''Level:'''
->'''Alignment:'''
Changed line(s) 849,855 (click to see context) from:
* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
[[/folder]]
[[folder:Veenlijk]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Veenlijk]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
* MooksAteMyEquipment: When FlyingFace: A wispy wayfarer resembles a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer humanoid skull missing its fate, an unarmored spirits away lower jaw and with coins over its victim's armour to the Ethereal Plane before striking.
[[/folder]]
[[folder:Veenlijk]]
eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
->'''Level:'''7
4
->'''Alignment:'''NeutralEvil
ChaoticEvil
->'''Size:'''MediumLarge
[[/folder]]
[[folder:Veenlijk]]
!!Dishrag Dervish
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 857,859 (click to see context) from:
* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
to:
* InfernalRetaliation: A veenlijk's body is highly flammable, MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposedbuckets of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targetingscummy dishwater that terrorise anyone who happens still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed tocross haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt theirpath.singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their
Changed line(s) 862,863 (click to see context) from:
[[folder:Venomous Snakedead]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 865 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumGargantuan
Changed line(s) 867,869 (click to see context) from:
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
to:
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity issacrificed by scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signsanimated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of its fate: fangs dripping with venom smaller animals and a long, sinewy neck.fasten them around the core.
* WalkingOssuary: A skeletal monstrosity is
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs
Changed line(s) 872,874 (click to see context) from:
[[folder:Windborne Dead]]
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 877,878 (click to see context) from:
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
to:
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who ChronicBackstabbingDisorder: Though the methods for creating slaughs are simply well known, few dare to raise them because slaughs have an outsized reputation for treachery and unceremoniously flung from the top of a rival wizard's tower.
betrayal.
*TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high FrontlineGeneral: Slaughs wade into the atmosphere, without battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and mostbasic ''feather fall'' spell as imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding acontingency.fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
*
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most
* SinisterScythe: Slaughs are towering undead abominations wielding a
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
Changed line(s) 881,885 (click to see context) from:
!Spirits
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (individual), Large (swarm)
to:
[[folder:Arrongtata]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 887,891 (click to see context) from:
* TheBlank: Arrongtata's abandonment of their kami duties cost them their face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
to:
* TheBlank: Arrongtata's abandonment of MooksAteMyEquipment: When a fighter spends their kami duties cost them final moments lamenting that they would have survived if only they had better armour, their face. spirit can rise as an unarmored. To overcome this, arrongtata bound their bodies ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade outthe traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.Ethereal Plane before striking.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Changed line(s) 894,896 (click to see context) from:
[[folder:Atoning Spirit]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 899 (click to see context) from:
* AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to the target: a deceased loved one or an older or younger version of the target itself.
to:
* AFormYouAreComfortableWith: An atoning spirit InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it mayappear at first seek to avenge its death, hunting down anyone it deems complicit in any form it likes, preferably that of someone close its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to the target: a deceased loved one or an older or younger version of the target itself.cross their path.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may
Changed line(s) 902,905 (click to see context) from:
[[folder:Kami]]
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
!!Kawakami
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
to:
!!Kawakami
->'''Level:'''
->'''Alignment:'''
Changed line(s) 908,910 (click to see context) from:
* MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
to:
* MakingASplash: HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: Akawakami can cover allies in healing water in restorative state, or unleash an explosion venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs ofwater in destructive state.
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperamentits fate: fangs dripping with venom and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state,a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.long, sinewy neck.
* PoisonousPerson: A
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of
* StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament
* SupernaturalSuffocation: In destructive state,
Changed line(s) 913,915 (click to see context) from:
[[folder:Living Bones]]
->'''Alignment:''' NeutralGood
->'''Size:''' Any
->'''Alignment:''' NeutralGood
->'''Size:''' Any
to:
->'''Level:''' 10
->'''Alignment:'''
->'''Size:'''
Changed line(s) 917,918 (click to see context) from:
* DemBones: Living bones are created when a skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
to:
* DemBones: Living bones DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are created simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest whena skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible,teleportation magic goes terribly awry, leaving the result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in caster stranded high into the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).atmosphere, without the most basic ''feather fall'' spell as a contingency.
* TeleporterAccident: Many windborne dead manifest when
* OxymoronicBeing: The living bones is something that shouldn't be possible,
Changed line(s) 921,924 (click to see context) from:
[[folder:Writer's Block]]
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Level:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
[[folder:Arrongtata]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 926 (click to see context) from:
* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]
to:
* DiedDuringProduction: When an author is utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to deliver their magnum opus, the visceral force TheBlank: Arrongtata's abandonment of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by kami duties cost them their obsession, frustration face. To overcome this, arrongtata bound their bodies to a shield face crafted from natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection andregret.[[invoked]]rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to form a bond with a wild hawk and train it to be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Changed line(s) 929,931 (click to see context) from:
!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 10
[[folder:Ferropaceon]]
->'''Level:''' 10
to:
[[folder:Ferropaceon]]
->'''Level:'''
Changed line(s) 933 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 935 (click to see context) from:
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.
to:
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards AFormYouAreComfortableWith: An atoning spirit may appear in any magnetic materials form it can find. The oldest ferropaceons can control their magnetic fields to such a degree likes, preferably that they can wield metallic weapons, oscillating their magnetism so that of someone close to the weapon hovers around them and strikes at their command.target: a deceased loved one or an older or younger version of the target itself.
Changed line(s) 938,941 (click to see context) from:
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
!!Kawakami
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 943,944 (click to see context) from:
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
to:
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar MakingASplash: A kawakami can cover allies in healing water in restorative state, or wood weevil made unleash an explosion of elemental matter.
water in destructive state.
*PhlebotinumOverdose: StanceSystem: A zuggle that feed on too much elemental energy risks exploding.kawakami exists in one of two states: destructive or restorative. Their state is determined by their current temperament and changes when they use specific abilities.
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
*
* SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from a creature, forcing it to hold its breath.
Changed line(s) 947,951 (click to see context) from:
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:'''
->'''Size:'''
Changed line(s) 953,954 (click to see context) from:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
to:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: WhenDemBones: Living bones are created when a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal skeleton comes in contact with vitality energy and is not destroyed but transformed. They still retain their previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, thebloody aftermath.result of void energy that animates a skeleton being almost completely extinguished and replaced with vitality energy. There is lively debate in the more obscure academic circles on whether or not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
* DemonicPossession: When
* OxymoronicBeing: The living bones is something that shouldn't be possible, the
Changed line(s) 957,959 (click to see context) from:
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
[[folder:Unraveler]]
->'''Level:''' 7
to:
[[folder:Unraveler]]
->'''Level:'''
Changed line(s) 961 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 963,965 (click to see context) from:
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
to:
* BlueAndOrangeMorality: Being messengers DiedDuringProduction: When an author is utterly fixated on their goal and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering keeps a message for powerful beings; white-knuckled grip on their quills but still other times, it might try fails to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart atdeliver their magnum opus, the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.visceral force of their drive to create lingers on. While the author did not create a manuscript, they’ve brought something else into the world: a literary spirit animated by their obsession, frustration and regret.[[invoked]]
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
Changed line(s) 968,972 (click to see context) from:
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
to:
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
[[folder:Ferropaceon]]
->'''Alignment:''' TrueNeutral
Changed line(s) 976 (click to see context) from:
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
to:
* ArchEnemy: While osphranteals despise MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any kind of evil, magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they hold a special enmity toward daemons in general can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and meladaemons in particular. No one knows where this ancient grudge came from.strikes at their command.
Changed line(s) 979,984 (click to see context) from:
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
to:
[[folder:Inevitable]]
->'''Level:''' 2
->'''Alignment:'''
!!Arcarayut
->'''Level:''' 10
Changed line(s) 987 (click to see context) from:
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
to:
* CrystallineCreature: An aracarayut looks like BigCreepyCrawlies: Nearly all zuggles resemble a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
Changed line(s) 990 (click to see context) from:
[[folder:Psychopomp]]
to:
[[folder:Killing Intent]]
->'''Level:''' 4
Changed line(s) 992,995 (click to see context) from:
!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
to:
Changed line(s) 997,999 (click to see context) from:
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
to:
* TheNoseKnows: Fylakas can sniff AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs outsouls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough victims to motivate kill, a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimickingkilling intent leaves the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas tryconfused host to trap souls in their expansive rib cages, within which divine energy weakens deal with the prisoner and keeps it from escaping, and escort them to where they need to be.bloody aftermath.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out
* SkullForAHead: A skeletal mask mimicking
* YourSoulIsMine: Fylakas try
Changed line(s) 1002,1008 (click to see context) from:
!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
to:
[[folder:Daemon]]
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:'''
!!Ardeodaemon
->'''Level:''' 4
->'''Size:'''
Changed line(s) 1010,1015 (click to see context) from:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
to:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only attacking those who to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to douse unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike orsuffocate their fires.
* PyroManiac: Believedweapons that strike it in melee begin to be formed from physically fall apart at the corrupted souls of those who died seams like frayed rope.
* ShiplessFasterThanLightTravel: When inhorrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
vacuum, an unraveler can travel long distances faster than light.
[[/folder]]
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:'''7
10
->'''Size:'''MediumLarge
* MooksAteMyEquipment: Objects hit by an unraveler's strike or
* PyroManiac: Believed
* ShiplessFasterThanLightTravel: When in
!!Creusadaemon
[[/folder]]
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:'''
->'''Size:'''
Changed line(s) 1017,1027 (click to see context) from:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
to:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many otherArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon inducesin a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodilessgeneral and shrouded meladaemons in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and ifparticular. No one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.knows where this ancient grudge came from.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other
* UnwantedAssistance: The same magical fever that a creusadaemon induces
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if
Changed line(s) 1030,1035 (click to see context) from:
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
to:
[[folder:Inevitable]]
->'''Alignment:'''
!!Coromn
!!Arcarayut
->'''Level:'''
->'''Size:'''
Changed line(s) 1037,1041 (click to see context) from:
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
to:
* ArtifactOfDoom: A coromn achieves its foul agenda CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
two marbles—one jet black, one bone white.
[[/folder]]
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:'''86
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
[[/folder]]
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:'''
Changed line(s) 1044,1051 (click to see context) from:
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
to:
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from theTheNoseKnows: Fylakas can sniff out souls of mortals who aided from incredible distances, and abetted they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking theevils of others. The reward for a devil who fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls inlife was just following orders is an eternity of following their expansive rib cages, within which divine energy weakens the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memoriesprisoner and use this knowledge keeps it from escaping, and escort them to torment the living.where they need to be.
* JustFollowingOrders: Excubitors are forged from the
* SkullForAHead: A skeletal mask mimicking the
* YourSoulIsMine: Fylakas try to trap souls in
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories
Changed line(s) 1054,1055 (click to see context) from:
[[folder:Kharozat]]
->'''Level:''' 20
->'''Level:''' 20
to:
->'''Level:''' 20
[[folder:Daemon]]
Changed line(s) 1057 (click to see context) from:
->'''Size:''' Large
to:
!!Ardeodaemon
->'''Level:''' 4
->'''Size:'''
Changed line(s) 1059,1061 (click to see context) from:
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
to:
* DemonOfHumanOrigin: These fiends were once DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the highest judges in a long-forgotten empire, tasked with trying conflagration from afar and sentencing the most heinous criminals.
only attacking those who try to douse or suffocate their fires.
*JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers PyroManiac: Believed to be appropriate.
formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
*TwoFaced: Every kharozat has three masked faces, each representing BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that adifferent aspect creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of theadjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).universe than would its survival, it will kill itself.
*
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
*
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the
Added DiffLines:
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 364,368 (click to see context) from:
[[folder:Drake]]
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
to:
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Changed line(s) 370,374 (click to see context) from:
* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
[[/folder]]
[[folder:Irivyrn]]
->'''Level:''' 12
[[/folder]]
[[folder:Irivyrn]]
->'''Level:''' 12
to:
* ArtificialHybrid: According VolcanicVeins: Most wild dragons are covered with mystic tracings in a distinctly different colour from that of their scales. These serve to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
[[/folder]]
[[folder:Irivyrn]]
->'''Level:''' 12channel magical energy throughout the wild dragon's body, a magical circulatory system.
!!Amber Dragon
[[/folder]]
[[folder:Irivyrn]]
->'''Level:''' 12
!!Amber Dragon
Deleted line(s) 376 (click to see context) :
->'''Size:''' Huge
Changed line(s) 378,382 (click to see context) from:
* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.
[[/folder]]
[[folder:Shadowless House Drake]]
->'''Level:''' 4
[[/folder]]
[[folder:Shadowless House Drake]]
->'''Level:''' 4
to:
* BewareMyStingerTail: An irivyrn's venomous tail stinger injects BitchInSheepsClothing: Amber dragons appear to be the friendliest and most approachable of dragons and are often seen as harmless gossips and chatty busybodies. In reality, these manipulative rumourmongers are far more cunning than they're given credit for and adore nothing more than learning and spreading rumours.
* GossipEvolution: Amber dragons are always willing to add adeadly venom whose iridescence is so concentrated bit of embellishment or a twist to rumours that it are getting a little stale.
* KnowledgeBroker: Some amber dragons work as information brokers. They spread simple and entertaining rumours for free to tempt clients, then charge for more sensitive information. Most accept payment only in secrets and personal information which caneven blind subjects.
[[/folder]]
[[folder:Shadowless House Drake]]
->'''Level:''' 4be sold to other clients.
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they are to spread it. They care for their own entertainment and not for the lives their words could ruin.
* ShockAndAwe: An amber dragon's breath weapon and body are covered in piezoelectric sand.
!!Cerulean Dragon
* GossipEvolution: Amber dragons are always willing to add a
* KnowledgeBroker: Some amber dragons work as information brokers. They spread simple and entertaining rumours for free to tempt clients, then charge for more sensitive information. Most accept payment only in secrets and personal information which can
[[/folder]]
[[folder:Shadowless House Drake]]
->'''Level:''' 4
* MaliciousSlander: Amber dragons have no interest in whether the gossip they choose to spread is true. In fact, the more outlandish a rumour, the more likely they are to spread it. They care for their own entertainment and not for the lives their words could ruin.
* ShockAndAwe: An amber dragon's breath weapon and body are covered in piezoelectric sand.
!!Cerulean Dragon
Deleted line(s) 384 (click to see context) :
->'''Size:''' Small
Changed line(s) 386,393 (click to see context) from:
* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.
[[/folder]]
[[folder:Warp Wyrm]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.
[[/folder]]
[[folder:Warp Wyrm]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy BoldExplorer: Cerulean dragons chart paths and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. Allblaze trails through lands unknown to them to sate their capricious fervour neverending curiosity. They explore unusual sites and mysterious wonders, never content to be sedentary and never afraid of surprises or dangers.
* MakingASplash: One of the cerulean dragon's breath weapons isreplaced a blast of pressurised water.
* WalkingTheEarth: Cerulean dragons are filled withconniving, ruthless malice.
[[/folder]]
[[folder:Warp Wyrm]]
->'''Level:''' 8
an eternal wanderlust and an unabating passion for travel. They live a fast-paced life and prefer to stay on the move at all times.
!!Harlequin Dragon
->'''Alignment:'''NeutralEvil
->'''Size:''' MediumChaoticGood
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All
* MakingASplash: One of the cerulean dragon's breath weapons is
* WalkingTheEarth: Cerulean dragons are filled with
[[/folder]]
[[folder:Warp Wyrm]]
->'''Level:''' 8
!!Harlequin Dragon
->'''Alignment:'''
->'''Size:''' Medium
Changed line(s) 395,403 (click to see context) from:
* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
[[/folder]]
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
[[/folder]]
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
to:
* JustToyingWithThem: Like cats or sadists, warp wyrms delight in ClownSpecies: Harlequin dragons are a whole species of comedians and jesters who match wits with the world, playing with light-hearted pranks while spouting cunning insults, witty quips and hilarious jokes.
* MonsterClown: Evil harlequin dragons use theirvictims before making abilities to shape devoted minions to manipulate, reveal secrets, ruin lives and upend societies. Their jokes are cruel and crushing, always driving their subjects to the killing blow.
dirt or deeper into sadness and desperation.
*TeleportSpam: Warp wyrms are capable of rapidly teleporting between NonIronicClown: Harlequin dragons reveal their insights to their subjects through humour crafted to hide deeper meaning that's revealed through introspection and experience. Most harlequin dragons hope that their subjects can unravel and understand the Ethereal Plane wisdom they impart, leading to meaningful personal revelations and Universe.
[[/folder]]
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
positive change.
* PoisonousPerson: One of the harlequin dragon's breath weapons is a cloud of toxic gas.
!!Indigo Dragon
->'''Alignment:'''ChaoticEvil
->'''Size:''' GargantuanChaoticGood
* MonsterClown: Evil harlequin dragons use their
*
[[/folder]]
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
* PoisonousPerson: One of the harlequin dragon's breath weapons is a cloud of toxic gas.
!!Indigo Dragon
->'''Alignment:'''
->'''Size:''' Gargantuan
Changed line(s) 405 (click to see context) from:
* ChestMonster: A butcher booth is a deadly ambush predator that mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.
to:
* ChestMonster: A butcher booth is a deadly ambush predator BigFancyHouse: Most indigo dragons live in magnificent, sprawling manors in prosperous towns and cities, built to host lavish events and accommodate large crowds of visitors. Many have expansive grounds and employ legions of servants.
* LifeOfTheParty: Indigo dragons are social butterflies who love to celebrate and party. They believe there should be no barriers to fun, and thus parties should be safe, inclusive spaces open to all free of charge and without invitation.
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading thatmimics same happiness and excitement to those around them with no ulterior motives or favours expected in return.
* WorkHardPlayHard: Indigo dragons work hard throughout theappearance day, then celebrate the day's successes with a bang.
!!Vermilion Dragon
->'''Alignment:''' ChaoticNeutral
----
* MasterOfIllusion: Vermilion dragons are talented illusionists who weave fantastical illusions as easily as they breathe.
* TheMunchausen: Vermilion dragons are fabulous storytellers who care more for the tale and their craft than they do for the truth. They're notorious exaggerators and liars who always believe a story or event has room for 'improvement'. Their favourite stories nearly always revolve around themselves and their own exploits. Many vermilion dragons are such expert storytellers and confabulators that many people believe them, even when reality and more factual accounts clearly contradict their stories.
* PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilion dragon's stories, no matter how outrageous and fabricated, always maintain a central core ofsmall, grim buildings. It lures prey into truth amid the fiction. Finding this hidden truth can be a significant challenge, particularly as time passes and the original tale grows grander and grander. Some scholars recommend that listeners ignore everything descriptive, while others encourage breaking a tale down to its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.most basic plot points and ignoring everything else.
* LifeOfTheParty: Indigo dragons are social butterflies who love to celebrate and party. They believe there should be no barriers to fun, and thus parties should be safe, inclusive spaces open to all free of charge and without invitation.
* NiceGuy: Indigo dragons are impulsive, passionate and pure-hearted, making merry for the joy of it and spreading that
* WorkHardPlayHard: Indigo dragons work hard throughout the
!!Vermilion Dragon
->'''Alignment:''' ChaoticNeutral
----
* MasterOfIllusion: Vermilion dragons are talented illusionists who weave fantastical illusions as easily as they breathe.
* TheMunchausen: Vermilion dragons are fabulous storytellers who care more for the tale and their craft than they do for the truth. They're notorious exaggerators and liars who always believe a story or event has room for 'improvement'. Their favourite stories nearly always revolve around themselves and their own exploits. Many vermilion dragons are such expert storytellers and confabulators that many people believe them, even when reality and more factual accounts clearly contradict their stories.
* PrefersTheIllusion: Vermilion dragons so enjoy experiencing illusions and admiring their artistry that they'd rather be duped than disbelieve.
* VeryLooselyBasedOnATrueStory: A vermilion dragon's stories, no matter how outrageous and fabricated, always maintain a central core of
Changed line(s) 408,411 (click to see context) from:
[[folder:Coquecigrue]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
!!Sapphire Drake
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 413,415 (click to see context) from:
* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
to:
* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.flame drakes.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
Changed line(s) 418,421 (click to see context) from:
[[folder:Gymnophobia]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 423 (click to see context) from:
* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.
to:
* MultipleHeadCase: While BewareMyStingerTail: An irivyrn's venomous tail stinger injects a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on deadly venom whose iridescence is the need to hide and protect their heart.so concentrated that it can even blind subjects.
Changed line(s) 426,429 (click to see context) from:
[[folder:Hook Hanger]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 431 (click to see context) from:
* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.
to:
* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and find indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by greatpleasure evil beings residing in killing and maiming just about anything that crosses the farthest corners of space. All their path.capricious fervour is replaced with conniving, ruthless malice.
* {{Mutants}}: These house drakes have been twisted by great
Changed line(s) 434,437 (click to see context) from:
[[folder:Muted Delver]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 439,441 (click to see context) from:
* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
to:
* BlowYouAway: Muted delvers have two small nozzles next to JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their eyes, from which they fire jets victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable ofpressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips,rapidly teleporting between the Ethereal Plane and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.Universe.
* TeleportSpam: Warp wyrms are capable of
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips,
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
Changed line(s) 444,445 (click to see context) from:
[[folder:Myzoform]]
->'''Level:''' 9
->'''Level:''' 9
to:
[[folder:Butcher Booth]]
->'''Level:'''
Changed line(s) 447 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeGargantuan
Changed line(s) 449,452 (click to see context) from:
* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
to:
* AbstractEater: Myzoforms feed on and digest memories. ChestMonster: A myzoform can survive on its own experiences and memories, but most are addicted to butcher booth is a deadly ambush predator that mimics the fresh memories appearance of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turnsmall, grim buildings. It lures prey into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused togetherits gigantic mouth—the front door—then turns its victims into a single humanoid shape.undead husks for later consumption.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together
Changed line(s) 455,456 (click to see context) from:
[[folder:Shadow Thief]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 460 (click to see context) from:
* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.
to:
* FusionDance: Shadow thieves merge with AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into amortal madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creatureto steal that twists the mortal's shadow.minds of those who see or hear it.
* BrownNote: The coquecigrue can turn its voice into a
* BrownNoteBeing: The coquecigrue is a bizarre creature
Changed line(s) 463,466 (click to see context) from:
[[folder:Shinglelurk]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 468,470 (click to see context) from:
* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
to:
* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise MultipleHeadCase: While a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reachinggymnophobia's dozens of tendrils share a certain age and size, a shinglelurk single mind, each individual caecilian head has its own personality. A severed head will moult grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and bud, producing two offspring before dying.
* ThatsNoMoon: Sinceprotect their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.heart.
* DeathByChildbirth: Upon reaching
* ThatsNoMoon: Since
Changed line(s) 473,474 (click to see context) from:
[[folder:Sklaggan]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 478 (click to see context) from:
* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.
to:
* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade AxCrazy: Hook hangers are misanthropic killers who disdain all other planes forms of life and use perverse organic technology to capture find great pleasure in killing and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.maiming just about anything that crosses their path.
Changed line(s) 481,484 (click to see context) from:
[[folder:Temporal Manifestation]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 486,488 (click to see context) from:
* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
to:
* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, andcan fit any number of creatures not larger than yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks thetemporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with imagesloneliest corners of the night sky. The images are deepest seas. It climbs aboard ships so that of time moving in all directions at once: stars dying it can devour the crew one by one and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.drive survivors mad.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
Changed line(s) 491,494 (click to see context) from:
[[folder:Yomhibdi]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 496,497 (click to see context) from:
* EmotionEater: Yomhibdi exists solely to feed on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
to:
* EmotionEater: Yomhibdi exists solely to AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the negative emotions fresh memories of creative mortals.
* OrphanedSeries: Yomhibdis manifest fromother creatures. When a myzoform strikes, it absorbs everything and leaves the wasted ink victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect andsquandered emotional energies feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number ofcreators who give up on works before they're finished.minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
* OrphanedSeries: Yomhibdis manifest from
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and
* SanitySlippage: As the number of
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
Changed line(s) 500,502 (click to see context) from:
!Constructs
[[folder:Astringent Armor]]
->'''Level:''' 4
[[folder:Astringent Armor]]
->'''Level:''' 4
to:
[[folder:Astringent Armor]]
->'''Level:'''
Changed line(s) 504 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 506 (click to see context) from:
* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.
to:
* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.
Changed line(s) 509 (click to see context) from:
[[folder:Constructed Companion]]
to:
->'''Level:''' 7
->'''Size:''' Huge
Changed line(s) 512,515 (click to see context) from:
* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.
!!Mechanical Maître D'
->'''Level:''' 6
!!Mechanical Maître D'
->'''Level:''' 6
to:
* RobotBuddy: Constructed companions are designed ArtificialHybrid: Shinglelurks were created by extremely skilled engineers, artificers wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and spellcasters from ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching avariety of disciplines certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs forthe purpose of entertaining, serving and protecting living masters and associates.
!!Mechanical Maître D'
unsuspecting prey to traipse over them.
[[/folder]]
[[folder:Sklaggan]]
->'''Level:'''64
->'''Alignment:''' NeutralEvil
* DeathByChildbirth: Upon reaching a
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for
!!Mechanical Maître D'
[[/folder]]
[[folder:Sklaggan]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
Changed line(s) 518,521 (click to see context) from:
* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.
!!Automatic Acolyte
->'''Level:''' 8
!!Automatic Acolyte
->'''Level:''' 8
to:
* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases AlienAbduction: Hailing from food waste stored in its body.
!!Automatic Acolyte
the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.
[[/folder]]
[[folder:Temporal Manifestation]]
->'''Level:'''85
->'''Alignment:''' NeutralEvil
!!Automatic Acolyte
[[/folder]]
[[folder:Temporal Manifestation]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
Changed line(s) 524,531 (click to see context) from:
* RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
to:
* RobotWizard: An automatic acolyte is capable of casting nearly BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any basic spell number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from amagic item such as singularity then dissipating into a scroll or wand, though it cannot cast spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
cold, lifeless, dark ending.
*DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.Universe.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
*
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
Changed line(s) 534,537 (click to see context) from:
[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 539 (click to see context) from:
* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
to:
* MechanicalMonster: Corpsesewn colossi tend not EmotionEater: Yomhibdi exists solely to have a much greater purpose than to scour feed on the land in search negative emotions of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
Changed line(s) 542,543 (click to see context) from:
[[folder:Dredgenaut]]
->'''Level:''' 14
->'''Level:''' 14
to:
[[folder:Astringent Armor]]
->'''Level:'''
Changed line(s) 545 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeMedium
Changed line(s) 547 (click to see context) from:
* RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.
to:
* RapidAging: For reasons not entirely understood, dredgenauts AnimatedArmor: Suits of astringent armor are particularly prone to collecting supernatural constructs animated by arcane rituals, curses, fiendish possession or psychically resonant evidence that, when destroyed, can quickly age living creatures.raw evil energy.
Changed line(s) 550 (click to see context) from:
[[folder:Golem]]
to:
Deleted line(s) 552,555 (click to see context) :
!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large
Changed line(s) 557,564 (click to see context) from:
* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still,spellcasters from a rope golem can easily pass variety of disciplines for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]
[[folder:Hieroglyph Scorpion]]
purpose of entertaining, serving and protecting living masters and associates.
!!Mechanical Maître D'
->'''Level:'''10
->'''Alignment:''' TrueNeutral
6
->'''Size:'''SmallMedium
* ThatsNoMoon: As long as it remains still,
[[/folder]]
[[folder:Hieroglyph Scorpion]]
!!Mechanical Maître D'
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:'''
Changed line(s) 566,572 (click to see context) from:
* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]
[[folder:Knotsman]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]
[[folder:Knotsman]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
to:
* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns ImprovisedWeapon: If its victims clientele are threatened, a mechanical maître d' can wield cutlery to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blenddeadly effect or vent fetid gases from food waste stored in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]
[[folder:Knotsman]]
its body.
!!Automatic Acolyte
->'''Level:'''7
->'''Alignment:''' TrueNeutral8
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend
[[/folder]]
[[folder:Knotsman]]
!!Automatic Acolyte
->'''Level:'''
->'''Alignment:''' TrueNeutral
Changed line(s) 575 (click to see context) from:
* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.
to:
* HealingFactor: The RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures thatanimates a knotsman also enables it to tie and re-tie even the most frayed fibers of bodyguard isn't turned against its body.master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
Changed line(s) 578,579 (click to see context) from:
[[folder:Living Blade]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 581 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Changed line(s) 583,584 (click to see context) from:
* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
to:
* CursedItem: Any creature MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.they may inflict yet more death.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
Changed line(s) 587,588 (click to see context) from:
[[folder:Living Divination Deck]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 590 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinyHuge
Changed line(s) 592,593 (click to see context) from:
* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
to:
* DeathDealer: A RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.creatures.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
Changed line(s) 596,597 (click to see context) from:
[[folder:Living Library]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:''' 8
Changed line(s) 599 (click to see context) from:
->'''Size:''' Medium
to:
!!Rope Golem
->'''Level:''' 6
->'''Size:'''
Changed line(s) 601,602 (click to see context) from:
* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
to:
* FusionDance: When a powerful wizard loses KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or abandons their spellbook, bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; thebook golem is typically instructed to wait in this guise until it can retain a portion of its owner's magical energy, gaining sentience in get the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.jump on intruders.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
Changed line(s) 605,606 (click to see context) from:
[[folder:Living Proof]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 608 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinySmall
Changed line(s) 610 (click to see context) from:
* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.
to:
* DefeatEqualsExplosion: When a living proof is destroyed, TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the alchemical scorpion's mural. Destroying the mural could free them and mathematical knowledge animating it becomes unstable their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions andis released in an explosive burst.ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and
Changed line(s) 613 (click to see context) from:
[[folder:Mechanical Artillerist]]
to:
Changed line(s) 616 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 618 (click to see context) from:
* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.
to:
* DefeatEqualsExplosion: When HealingFactor: The magic that animates a mechanical artillerist is reduced knotsman also enables it to 0 Hit Points, tie and re-tie even the most frayed fibers of its internal reservoir of black powder cooks off.body.
Changed line(s) 621,623 (click to see context) from:
[[folder:Nobbler]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 626,627 (click to see context) from:
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
to:
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed CursedItem: Any creature that attempts to track wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret andabduct often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.warrior to pick it up and receive its curse.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
Changed line(s) 630,632 (click to see context) from:
[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 635,637 (click to see context) from:
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
to:
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the orb's surface.
* TheCorrupter: An orb of insanity searchesbattlefield and distracting the cosmos for beings eager to glean occult knowledge. It tempts these people enemy with dangerous insight, leading them down a path flurry of wonder and madness. The orb encourages cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in itsstudents to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.vicinity.
* TheCorrupter: An orb of insanity searches
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
Changed line(s) 640,641 (click to see context) from:
[[folder:Puppeteer]]
->'''Level:''' 11
->'''Level:''' 11
to:
->'''Level:'''
Changed line(s) 645,646 (click to see context) from:
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
to:
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honingFusionDance: When a powerful wizard loses or abandons their craft and manipulating puppets spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn process. When many sentient books gather in one place, they magically bond into a wooden simulacrum living library, a walking repository of themselves.arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
Changed line(s) 649,652 (click to see context) from:
[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 654 (click to see context) from:
* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.
to:
* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.
Changed line(s) 657,658 (click to see context) from:
[[folder:Springjaw Doll]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 660 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 662,663 (click to see context) from:
* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
to:
* ClockworkCreature: Underneath DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its exterior, the doll hides a complex structure internal reservoir of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.black powder cooks off.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
Changed line(s) 666,667 (click to see context) from:
[[folder:Toy Spy]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 669 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinyMedium
Changed line(s) 671,672 (click to see context) from:
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
to:
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: CraftedBagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, ashape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
* SpyBot: Crafted
* HumanDisguise: While mobile, a
Changed line(s) 675,678 (click to see context) from:
[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 680,681 (click to see context) from:
* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
to:
* MyLittlePanzer: After enough time CombatTentacles: Two writhing tentacles composed of neglect, negative energy squirm outward from the enchantments that control a discarded magical toy begin orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager todegrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunitedglean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their original playmates or find some other child to entertain, but own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of theway they go about this dark elder beings lurking in the dark corners of the Universe, so that it can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.loose its own malevolent presence from beyond the stars.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to
* NonMaliciousMonster: Most toy swarms desire only to be reunited
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the
Changed line(s) 684,686 (click to see context) from:
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5
[[folder:Chamber Ooze]]
->'''Level:''' 5
to:
[[folder:Chamber Ooze]]
->'''Level:'''
Changed line(s) 688 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 690 (click to see context) from:
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.
to:
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing theircolour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given craft and pay no heed to rooms that appear to be dripping manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with rank mildew. As prey simply walk unknowingly a devil causes these artists to turn into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.wooden simulacrum of themselves.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their
Changed line(s) 693,695 (click to see context) from:
[[folder:Eyesore]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 698 (click to see context) from:
* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.
to:
* EyeScream: Any creature AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.bronze.
Changed line(s) 701,704 (click to see context) from:
[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 706,707 (click to see context) from:
* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
to:
* BodyOfBodies: The necroflesh monarch is an undead ooze made from ClockworkCreature: Underneath its exterior, the muscle, fat and sinew doll hides a complex structure of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes withoutheavy clockwork machinery. Like other clockwork creatures, upon its creation a meal, a necroflesh monarch tends springjaw doll can be programmed to keep perform a troop or small army selection of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as actions or a mobile food source specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability totap into during lean times.blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
* DevourTheDragon: To make sure it never goes without
* ThatsNoMoon: Hieroglyph scorpions' unique ability to
Changed line(s) 710,711 (click to see context) from:
[[folder:Prismatic Ooze]]
->'''Level:''' 17
->'''Level:''' 17
to:
->'''Level:'''
Changed line(s) 713 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeTiny
Changed line(s) 715 (click to see context) from:
* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.
to:
* RandomEffectSpell: The prismatic ooze's touch inflicts PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in amyriad of randomly-determined harmful magical effects.shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
* SpyBot: Crafted in a
Changed line(s) 718,722 (click to see context) from:
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
to:
[[folder:Ghostwriter]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 724 (click to see context) from:
* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.
to:
* {{Workaholic}}: A ghostwriter typically rises from MyLittlePanzer: After enough time of neglect, the spirit of an avid scholar enchantments that control a discarded magical toy begin to degrade or arcanist who worked endlessly warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, butfruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, the way they go about this unswerving intellectual aims its creative energies at the writings of the living.can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but
Changed line(s) 727,728 (click to see context) from:
[[folder:Hearth Hound]]
->'''Level:''' 4
->'''Level:''' 4
to:
[[folder:Chamber Ooze]]
->'''Level:'''
Changed line(s) 730 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 732,734 (click to see context) from:
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
to:
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire lifeThatsNoMoon: Chamber oozes fill themselves with one family in one home, its spirit might linger within the embers air and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyalexpand dramatically, stretching to the very end, point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it sometimes lingers for a century or more snaps in order to watch over on itself, smashing its original family's children and grandchildren.victims with furniture before engulfing its unsuspecting prey.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal
Changed line(s) 737,739 (click to see context) from:
[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 742,743 (click to see context) from:
* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
to:
* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant EyeScream: Any creature with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise ofvision that looks upon an eyesore risks having their former selves, lost saviors might look like heroic figures from folklore or simply glorious own eyes magically removed and righteous fighters.added to the eyesore's collection.
* HumanDisguise: Under the guise of
Changed line(s) 746,747 (click to see context) from:
[[folder:Parasite Husk]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 749 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumGargantuan
Changed line(s) 751 (click to see context) from:
* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.
to:
* RaisingTheSteaks: A parasite husk manifests BodyOfBodies: The necroflesh monarch is an undead ooze made from an attempt the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends tocreate keep a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating protection, but serve as a significantly more dangerous zombie.mobile food source to tap into during lean times.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to
Changed line(s) 754,758 (click to see context) from:
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
!!Wispy Wayfarer
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 760,763 (click to see context) from:
* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
->'''Level:''' 4
!!Dishrag Dervish
->'''Level:''' 4
to:
* FlyingFace: A wispy wayfarer resembles RandomEffectSpell: The prismatic ooze's touch inflicts a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
myriad of randomly-determined harmful magical effects.
[[/folder]]
!Undead
[[folder:Ghostwriter]]
->'''Level:'''46
!!Dishrag Dervish
[[/folder]]
!Undead
[[folder:Ghostwriter]]
->'''Level:'''
Changed line(s) 765 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 767,775 (click to see context) from:
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
to:
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise {{Workaholic}}: A ghostwriter typically rises from the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrapspirit of an entire troupe. These dozens of souls are trapped and compounded into avid scholar or arcanist who worked endlessly but fruitlessly on a single tortured, wrathful entity, doomed to haunt long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augmentscreative energies at the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.writings of the living.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments
Changed line(s) 778,781 (click to see context) from:
[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 783,784 (click to see context) from:
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
to:
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped togetherAngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the bones flames of multiple smaller creatures, glued them together the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life withresin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen one family in one home, its spirit might linger within the bones of smaller animals embers and fasten them around ashes of the core.hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
* WalkingOssuary: A skeletal monstrosity is scraped together
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
Changed line(s) 787,789 (click to see context) from:
[[folder:Slaugh]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 792,796 (click to see context) from:
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
to:
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are toweringDealWithTheDevil: These undead abominations wielding are perversions of former heroes who foolishly attempted to negotiate a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap intocovenant with the power dread aboleths—the outcome of its constituent souls to either release waves a truly desperate bargain made in the hopes of necromantic energy salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore orfunnel power into its strikes.simply glorious and righteous fighters.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering
* SoulPower: A slaugh can tap into
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or
Changed line(s) 799,801 (click to see context) from:
[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 804 (click to see context) from:
* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
to:
* MooksAteMyEquipment: When RaisingTheSteaks: A parasite husk manifests from an attempt to create a fighter spends their final moments lamenting zombie from a corpse that they would have survived if only they had better armour, their spirit hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.awaken these parasites, creating a significantly more dangerous zombie.
Changed line(s) 807,808 (click to see context) from:
[[folder:Veenlijk]]
->'''Level:''' 7
->'''Level:''' 7
to:
!!Wispy Wayfarer
->'''Level:'''
Changed line(s) 812,820 (click to see context) from:
* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
[[/folder]]
[[folder:Venomous Snakedead]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
[[/folder]]
[[folder:Venomous Snakedead]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
* InfernalRetaliation: FlyingFace: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being whenwispy wayfarer resembles a humanoid is strangled to death skull missing its lower jaw and with coins over its corpse is disposed of and subsequently preserved in eye sockets, hovering above a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
[[/folder]]
[[folder:Venomous Snakedead]]
tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
->'''Level:'''2
4
->'''Alignment:'''NeutralEvil
ChaoticEvil
->'''Size:'''MediumLarge
* {{Mummy}}: A veenlijk comes into being when
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
[[/folder]]
[[folder:Venomous Snakedead]]
!!Dishrag Dervish
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 822,827 (click to see context) from:
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
[[/folder]]
[[folder:Windborne Dead]]
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
[[/folder]]
[[folder:Windborne Dead]]
to:
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venomMuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and a long, sinewy neck.
[[/folder]]
[[folder:Windborne Dead]]buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom
[[/folder]]
[[folder:Windborne Dead]]
!!Curtain Caller
Changed line(s) 830 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumGargantuan
Changed line(s) 832,833 (click to see context) from:
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
to:
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifestMergerOfSouls: A curtain caller manifests when teleportation magic goes terribly awry, leaving a stage production becomes the caster stranded high deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments theatmosphere, curtain caller's eternal concert, without the most basic ''feather fall'' spell as a contingency.trying to upstage or outdo it, might win its favour.
* TeleporterAccident: Many windborne dead manifest
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the
Changed line(s) 836,837 (click to see context) from:
!Elementals
[[folder:Ferropaceon]]
[[folder:Ferropaceon]]
to:
[[folder:Ferropaceon]]
Changed line(s) 839,840 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''LargeGargantuan
->'''Size:'''
Changed line(s) 842 (click to see context) from:
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.
to:
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it BallisticBone: Skeletal monstrosities can find. The oldest ferropaceons can control fling their magnetic fields to such a degree that bones at foes. Because they can wield metallic weapons, oscillating incorporate other bones into their magnetism so that own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from theweapon hovers bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around them and strikes at their command.the core.
* WalkingOssuary: A skeletal monstrosity is scraped together from the
Changed line(s) 845,848 (click to see context) from:
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 850,851 (click to see context) from:
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
to:
* BigCreepyCrawlies: Nearly all zuggles resemble ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting alarge caterpillar or wood weevil made prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue ofelemental matter.
formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
*PhlebotinumOverdose: SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: Azuggle that feed on too much elemental slaugh can tap into the power of its constituent souls to either release waves of necromantic energy risks exploding.or funnel power into its strikes.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of
*
* SoulPower: A
Changed line(s) 854,858 (click to see context) from:
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[folder:Killing Intent]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 860,861 (click to see context) from:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
to:
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession:MooksAteMyEquipment: When a killing intent locates a suitably strong host, it possesses fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.Ethereal Plane before striking.
* DemonicPossession:
Changed line(s) 864,865 (click to see context) from:
!Astral
[[folder:Unraveler]]
[[folder:Unraveler]]
to:
[[folder:Unraveler]]
Changed line(s) 867 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralNeutralEvil
Changed line(s) 870,872 (click to see context) from:
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
to:
* BlueAndOrangeMorality: Being messengers InfernalRetaliation: A veenlijk's body is highly flammable, and scholars of entropy, when ignited it can be difficult becomes a smoky conflagration, dealing damage to predict an unraveler's actions both itself and motives. At times, it might visit only adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled tosate death and its curiosity; other times, corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, itmight be delivering a message for powerful beings; still other times, may at first seek to avenge its death, hunting down anyone it might try to unravel everything deems complicit in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee beginterrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.cross their path.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to
* RoaringRampageOfRevenge: When the veenlijk rises, it
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
Changed line(s) 875,881 (click to see context) from:
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large
to:
[[folder:Agathion]]
->'''Level:''' 2
->'''Alignment:'''
!!Osphranteal
->'''Level:''' 10
->'''Size:'''
Changed line(s) 883 (click to see context) from:
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
to:
* ArchEnemy: While osphranteals despise any kind HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs ofevil, they hold a special enmity toward daemons in general its fate: fangs dripping with venom and meladaemons in particular. No one knows where this ancient grudge came from.a long, sinewy neck.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of
Changed line(s) 886,890 (click to see context) from:
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
to:
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
Changed line(s) 892 (click to see context) from:
->'''Size:''' Small
to:
->'''Alignment:''' ChaoticEvil
->'''Size:'''SmallMedium
->'''Size:'''
Changed line(s) 894 (click to see context) from:
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
to:
* CrystallineCreature: An aracarayut looks like DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
Changed line(s) 897 (click to see context) from:
[[folder:Psychopomp]]
to:
[[folder:Arrongtata]]
->'''Level:''' 3 (hawk rider), 4 (commander), 5 (swarm)
Changed line(s) 899,902 (click to see context) from:
!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
to:
Changed line(s) 904,906 (click to see context) from:
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
to:
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in TheBlank: Arrongtata's abandonment of their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls inkami duties cost them their expansive rib cages, within which divine energy weakens the prisoner and keeps it face. To overcome this, arrongtata bound their bodies to a shield face crafted from escaping, natural materials.
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection andescort them rigorous military training.
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time towhere they need form a bond with a wild hawk and train it to be.be their mount.
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in
* HiveMind: An arrongtata battalion works like a hive mind due to arrongtata's telepathic connection and
* HorseOfADifferentColor: Certain arrongtata spend a significant amount of time to
* JoustingLance: Arrongtata hawk riders trade out the traditional arrongtata spear for a tiny longspear and javelins.
* SummonToHand: An arrongtata commander can teleport its face from anywhere into its hand.
Changed line(s) 909,915 (click to see context) from:
!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
to:
[[folder:Daemon]]
->'''Level:''' 6
->'''Alignment:'''
!!Ardeodaemon
->'''Level:''' 4
->'''Size:'''
Changed line(s) 917,921 (click to see context) from:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
to:
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring AFormYouAreComfortableWith: An atoning spirit may appear in any form it likes, preferably that of someone close to watch the conflagration from afar and only attacking those who try to douse target: a deceased loved one or suffocate their fires.
* PyroManiac: Believed to be formed froman older or younger version of the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
target itself.
[[/folder]]
[[folder:Kami]]
!!Kawakami
->'''Level:'''79
->'''Alignment:''' TrueNeutral
* PyroManiac: Believed to be formed from
!!Creusadaemon
[[/folder]]
[[folder:Kami]]
!!Kawakami
->'''Level:'''
->'''Alignment:''' TrueNeutral
Changed line(s) 924,934 (click to see context) from:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
to:
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
MakingASplash: A kawakami can cover allies in healing water in restorative state, or unleash an explosion of water in destructive state.
*InASingleBound: Creusadaemons boast amazing leaping abilities thanks to StanceSystem: A kawakami exists in one of two states: destructive or restorative. Their state is determined by their long, powerful legs.
current temperament and changes when they use specific abilities.
*TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing SupernaturalSuffocation: In destructive state, a kawakami can cause water and mud to rapidly swell from foe a creature, forcing it to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading tohold its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.breath.
*
*
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to
Changed line(s) 937,942 (click to see context) from:
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
to:
->'''Alignment:'''
!!Coromn
->'''Level:''' 6
->'''Size:'''
Changed line(s) 944,949 (click to see context) from:
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
to:
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning DemBones: Living bones are created when a disguised crown devil, a sovereign, no matter how just skeleton comes in contact with vitality energy and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority ofis not destroyed but transformed. They still retain their time spreading corruption previous bony visage with a warm glow around them.
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished anddissent replaced with vitality energy. There is lively debate in the lands of mortals. Though less physically imposing more obscure academic circles on whether or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
not an undead animated by vitality energy is technically still an undead (in gameplay terms, it is in ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] but not in ''TabletopGame/{{Pathfinder}}'' 2nd Edition).
[[/folder]]
[[folder:Writer's Block]]
->'''Level:'''8
5
->'''Alignment:''' ChaoticNeutral
->'''Size:'''MediumSmall
* TheCorrupter: Coromns spend the majority of
* OxymoronicBeing: The living bones is something that shouldn't be possible, the result of void energy that animates a skeleton being almost completely extinguished and
!!Excubitor
[[/folder]]
[[folder:Writer's Block]]
->'''Level:'''
->'''Alignment:''' ChaoticNeutral
->'''Size:'''
Changed line(s) 951,958 (click to see context) from:
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
to:
* HumanDisguise: DiedDuringProduction: When an excubitor author is contracted utterly fixated on their goal and keeps a white-knuckled grip on their quills but still fails to protect a principal, deliver their magnum opus, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only visceral force of their drive to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged fromcreate lingers on. While the souls of mortals who aided and abetted the evils of others. The reward for author did not create a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itselfmanuscript, they’ve brought something else into a perfect copy of any deceased mortal, access the deceased's memories world: a literary spirit animated by their obsession, frustration and use this knowledge to torment the living.regret.[[invoked]]
* JustFollowingOrders: Excubitors are forged from
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself
Changed line(s) 961,963 (click to see context) from:
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
to:
[[folder:Ferropaceon]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 966,968 (click to see context) from:
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
to:
* DemonOfHumanOrigin: These fiends were once MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the highest judges in a long-forgotten empire, tasked with trying weapon hovers around them and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).strikes at their command.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
Added DiffLines:
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
----
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
[[/folder]]
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
[[/folder]]
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
[[/folder]]
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large
----
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
[[/folder]]
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small
----
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
[[/folder]]
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
----
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
[[/folder]]
!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
----
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
[[/folder]]
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[foldercontrol]]
!Humanoids
[[folder:Dundrath]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* BeastMan: Dundraths are thickset humanoids who resemble woolly mammoths with burly arms and hands and keen yellow eyes.
* BloodKnight: A dundrath's primary motivation is simple: find and devour a warm-blooded meal. More than mere hunger, this ravenous drive compels dundraths to attack mercilessly and indiscriminately, even when up against creatures significantly larger or stronger than themselves. Dundraths almost invariably delight in the hunt, and many take grotesque pleasure in the pain and anguish they inflict.
[[/folder]]
[[folder:Hag]]
!!Feld Hag
->'''Level:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* {{Animorphism}}: To covertly destroy crops and spread famine, feld hags transform into various nondescript animals.
* ToServeMan: A feld hag is rarely sated until she has feasted upon the raw flesh of a farmer's child.
[[/folder]]
[[folder:Keepsake Warden]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* ImprovisedWeapon: A keepsake warden always keeps a tool for excavation close at hand—preferably something that can double as a deadly weapon.
[[/folder]]
[[folder:Swarm Assassin]]
->'''Level:''' 3
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
----
* OneToMillionToOne: When attacking, a swarm assassin often spreads out as a swarm, then reincorporates elsewhere on the battlefield.
* PoisonedWeapons: The swarm assassin secretes the venom of its constituent locusts onto its weapon.
* TheWormThatWalks: Each swarm assassin is a mass of black locusts, bound together in humanoid shape with unholy magic.
[[/folder]]
!Animals
[[folder:Blood Mouse]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* VampiricDraining: Blood mice are so named for their predilection for drinking blood through their snout-like proboscides.
[[/folder]]
[[folder:Giant Glaucus Slug]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* PoisonousPerson: Glaucus slugs are one of the few animals capable of eating highly toxic jellyfish,and concentrate consumed venom to use against future prey.
[[/folder]]
[[folder:Jungle Mantis]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (swarm)
----
* SlayingMantis: Jungle mantises are extraordinarily large (the longest specimens are up to 1 foot long) with thick exoskeletons, serrated tibial spines and extra little claws on the ends of their already sharp limbs. When they combine their strength as a swarm, jungle mantises can grip, hold and drag large animals. The largest swarms are flying apocalypses capable of destroying entire settlements in an evening.
[[/folder]]
[[folder:Mogadb]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* HorseOfADifferentColor: Particularly cruel fey have been known to craft whole packs of mogadbs, even riding them as war beasts.
* TheWormThatWalks: Creating a mogadb involving gathering a large number of tiny animals, enacting a ritual that ensorcells them into acting as a single large predator, and sealing the swarm into a skin vessel. While it has no central intelligence, a mogadb's constituent swarm nonetheless behaves like a single beast. As the mogadb becomes damaged, the swarm can be seen within, acting in eerie concert.
[[/folder]]
[[folder:Parrotbear]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.
[[/folder]]
[[folder:Runebranded Aurochs]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* PowerGlows: These aurochsen are wilder, stronger and deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with an ornery light.
[[/folder]]
[[folder:Giant Sea Squirt]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals as large as sharks.
[[/folder]]
[[folder:Shale Spitter]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* DishingOutDirt: Shale spitters can tapp into some primal connection with caves in order to instantaneously conjure stalagmites or stalactites.
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than its weight in gold.
!!Shale Charger
->'''Level:''' 6
->'''Size:''' Large
----
* FastTunnelling: Shale chargers can burrow at great speed, rapidly digging through solid rock and opening up new tunnels for their smaller comrades to explore, while feeding as it goes.
* HornAttack: Shale chargers grow hard, jagged horns atop their skulls, which aid them in both fighting as well as digging.
!!Obsidian Shale Beast
->'''Level:''' 10
->'''Size:''' Medium
----
* TakeMeInstead: Shale beasts will stay behind to distract an attacker if doing so will enable its pack mates to escape.
!!Shale Behemoth
->'''Level:''' 18
->'''Size:''' Gargantuan
----
* VibrationManipulation: Shale behemoths grow a unique form of acoustically sensitive crystal that can generate and amplify deafening sonic signals. When threatened, they can generate bone-shaking shockwaves and eardrum-rupturing reverberations.
[[/folder]]
[[folder:Solovei]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BeastWithAHumanFace: Soloveis are bizarre, flightless scavenger birds with beaked humanoid heads.
* BrownNote: A solovei subdues prey with its supernaturally shrill screeching, which stuns nearby creatures.
* MakeThemRot: The vibrations induced by a solovei's warbling are so powerful that they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches of warped and decaying vegetation in the tree canopy above.
[[/folder]]
!Beasts
[[folder:Afneith]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AchillesHeel: As a safeguard in case the afneith should escape, its creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
[[/folder]]
[[folder:Garataur]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
[[/folder]]
[[folder:Phase Tiger]]
->'''Level:''' 7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* AnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the tigers regard as weakness) and for their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart an entire pack of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
[[/folder]]
[[folder:Reaver Beaver]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.
[[/folder]]
[[folder:Salt Stalker]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* HiveCasteSystem: Different kinds of salt stalkers have evolved to fill different niches within their packs. Packs with multiple types tend to have a complicated social structure and power hierarchy, with different roles and even sub-roles for the different kinds.
* KillItWithWater: Water is anathema to salt stalkers. Their alien anatomy violently revolts if they so much as try to digest fluids, so salt stalkers only live in the driest deserts and strictly eat dehydrated meat.
* PoisonousPerson: A salt stalker's bite injects a potent hygroscopic venom, dramatically dehydrating afflicted creatures in a matter of minutes.
* SpikeShooter: Brittle, jagged spines that poke out from every part of a salt stalker, and can be ejected and aimed toward distant prey.
!!Salt Scorcher
->'''Level:''' 6
->'''Size:''' Medium
----
* PlayingWithFire: Salt scorchers are a fire-spitting off-shoot of the salt stalker.
!!Salt Glider
->'''Level:''' 8
->'''Size:''' Large
----
* ItsRainingMen: In mixed hunting packs, salt gliders famously enjoy lifting and carrying their pack mates across the battlefield, allowing the pack to conduct surprise attacks.
!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
* BewareMyStingerTail: A salt mother's tail impale foes with spikes and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.
[[/folder]]
!Plants
[[folder:Hook Melon]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* PuppeteerParasite: When intertwined with another creature's nervous system, a hook melon has a limited amount of control over the host's movements. They use this to travel as far as possible from their parent tree and seek out a suitable place to sprout, often bludgeoning their unwilling host into unconsciousness or death in the process.
[[/folder]]
[[folder:Husk]]
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base
----
* AxCrazy: Lonely, angry and twisted, husks see any living creature as worthy of obliteration, especially those who ever dared to desecrate, dominate or denude the forest.
* DefeatEqualsExplosion: When a husk is destroyed, a burst of negative energy explodes from its body.
* WasOnceAMan: When the bond to its realm is broken or severed, a sentient plant creature's rage can transform it into a terrible shadow of its former self.
[[/folder]]
[[folder:Iron Fern]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* NonIndicativeName: Because there are as many different types of iron fern as there are metals, the name is something of a misnomer; the most common varieties of iron fern are, in fact, copper, tin and nickel ferns.
[[/folder]]
[[folder:Sanguine Rose]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* NonHumanUndead: These undead plants are created when vampires fertilise them with the remains of victims who perished before the vampire could finish drinking their blood.
[[/folder]]
[[folder:Thorn Crawler]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* ManEatingPlant: Thorn crawlers are predatory plants that feed on bodily fluids, leeching them into their root systems.
* TheSpiny: Every inch of a thorn crawler's body is covered in razor-sharp thorns.
[[/folder]]
[[folder:Wildfire Leshy]]
->'''Level:''' 2
->'''Alignment:''' ChaoticGood
->'''Size:''' Small
----
* SmokeOut: The wildfire leshy can will its own burning embers to flare up, creating a thick plume of opaque smoke.
* WreathedInFlames: A wildfire leshy is coated in living flame whose touch can burn other creatures.
[[/folder]]
!Fungi
[[folder:Fungal Raptor]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AchillesHeel: Fresh blood is harmful to fungal raptors, a fact desperate defenders might try to use to their advantage.
* FesteringFungus: Packs of fungal raptors hunt dark forests and damp swamps, using their diseased wings to drive prey deeper into their territory by creating a maze of pestilence.
[[/folder]]
[[folder:Scroll Mold]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* MagicEater: Scroll molds have a particular taste for magic items. If a scroll mold senses magic and there is no one around, it might make its way over to the source and attempt to incorporate the item into itself.
[[/folder]]
!Fey
[[folder:Cloaked Gouger]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* EyelessFace: Cloaked gougers only have featureless flesh where eyes should be, and rely on their cloaks to navigate the world.
* EyeScream: Cloaked gougers hunt down creatures and steal their eyes to add to their collection. Once a gouger selects a target, it sets up an ambush and paralyses prey with toxins so it can remove its prize.
[[/folder]]
[[folder:Eeko]]
->'''Level:''' 6
->'''Alignment:''' ChaoticGood
->'''Size:''' Small
----
* {{Planimal}}: Classified as both fey and plants, eeko resemble bushes that grow around a primordial golden beehive. The hive and its constituent bees are the real animating force of this fey.
[[/folder]]
[[folder:Galtzagorri]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
----
* {{Workaholic}}: For a galtzagorri, unemployment is a fate worse than death. An unoccupied galtzagorri is prone to buzz about the land in search of those eager to delegate their menial tasks. Once bonded, a galtzagorri goes about any task, big or small, with enthusiasm. An underworked galtzagorri quickly becomes agitated, undoing with frenetic anxiety the tasks it has already completed. If completely idle, it may even sabotage simple mechanical devices only so that it can fix them again.
[[/folder]]
[[folder:Jikou]]
->'''Level:''' 12
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
----
* ThinkingUpPortals: A jikou can traverse the Material Plane by using a sleeping creature as a gate to and from the Dimension of Dreams.
* {{Tulpa}}: When an ankou is duped or trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of revenge.
[[/folder]]
[[folder:Matrona]]
->'''Level:''' 15
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
----
* HumongousMecha: Matronas typically inhabit hulking magical constructs of iron and stone.
* TheNapoleon: Matronas are small pixie-like fey envious of creatures larger than themselves (which happens to be most of them). To compensate for their diminutive figures, matronas craft artificial bodies around themselves.
[[/folder]]
[[folder:Milopoxy]]
->'''Level:''' 8
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* MilesGloriosus: Far from really aiding anyone, milopoxies tend to expend all their energy boasting about imagined heroic deeds and imploring evildoers to beware of their righteous blades. More often than not, a milopoxy's ward ends up dead from exhaustion or neglect since milopoxies have no need for food or water and believe that everlasting glory is more than enough sustenance to live on.
[[/folder]]
[[folder:Othruni]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* LightEmUp: The light stored within the crystals of an othruni's body can be released in the form of a beam of concentrated light.
* RockMonster: An othruni's body is made of stone and crystal and moss.
[[/folder]]
[[folder:Silk-Tailed Beetle]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* BewareMyStingerTail: The tail of a silk-tailed beetle is made up of millions of tiny, sharp, brittle barbs, each no wider than a strand of human hair and coated in a venom that bewilders foes.
* HorseOfADifferentColor: Miniature fey sometimes use silk-tailed beetles as mounts or beasts of burden.
[[/folder]]
[[folder:Skotogelia]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* MagicLibrarian: Skotogelias maintain vast libraries in the fey realm using a magical umbral script scrawled in the shadows of the Netherworld.
[[/folder]]
[[folder:Trodaiche-sidhe]]
->'''Level:''' 6
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* TheSquire: Among the wild hunt, trodaiche-sidhes are considered highly reliable squires. They take care of everything that makes a successful hunt possible and allow their superiors to focus entirely upon the hunt. Most do this because they have been promised they will one day be invited to join the wild hunt proper.
[[/folder]]
!Dragons
[[folder:Drake]]
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
[[/folder]]
[[folder:Irivyrn]]
->'''Level:''' 12
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
----
* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.
[[/folder]]
[[folder:Shadowless House Drake]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
----
* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.
[[/folder]]
[[folder:Warp Wyrm]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
[[/folder]]
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* ChestMonster: A butcher booth is a deadly ambush predator that mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.
[[/folder]]
[[folder:Coquecigrue]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
[[/folder]]
[[folder:Gymnophobia]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.
[[/folder]]
[[folder:Hook Hanger]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.
[[/folder]]
[[folder:Muted Delver]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
----
* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
[[/folder]]
[[folder:Myzoform]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
[[/folder]]
[[folder:Shadow Thief]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.
[[/folder]]
[[folder:Shinglelurk]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
[[/folder]]
[[folder:Sklaggan]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.
[[/folder]]
[[folder:Temporal Manifestation]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
[[/folder]]
[[folder:Yomhibdi]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* EmotionEater: Yomhibdi exists solely to feed on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
[[/folder]]
!Constructs
[[folder:Astringent Armor]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.
[[/folder]]
[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral
----
* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.
!!Mechanical Maître D'
->'''Level:''' 6
->'''Size:''' Medium
----
* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.
!!Automatic Acolyte
->'''Level:''' 8
->'''Size:''' Medium
----
* RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
[[/folder]]
[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
----
* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
[[/folder]]
[[folder:Dredgenaut]]
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.
[[/folder]]
[[folder:Golem]]
->'''Alignment:''' TrueNeutral
!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large
----
* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]
[[folder:Knotsman]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.
[[/folder]]
[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
[[/folder]]
[[folder:Living Divination Deck]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
[[/folder]]
[[folder:Living Library]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
[[/folder]]
[[folder:Living Proof]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.
[[/folder]]
[[folder:Mechanical Artillerist]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.
[[/folder]]
[[folder:Nobbler]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
[[/folder]]
[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
----
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
[[/folder]]
[[folder:Puppeteer]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
[[/folder]]
[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
----
* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.
[[/folder]]
[[folder:Springjaw Doll]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]
[[folder:Toy Spy]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
[[/folder]]
[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
[[/folder]]
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.
[[/folder]]
[[folder:Eyesore]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.
[[/folder]]
[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
----
* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
[[/folder]]
[[folder:Prismatic Ooze]]
->'''Level:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.
[[/folder]]
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.
[[/folder]]
[[folder:Hearth Hound]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
[[/folder]]
[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
----
* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
[[/folder]]
[[folder:Parasite Husk]]
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.
[[/folder]]
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
[[/folder]]
[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
----
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
[[/folder]]
[[folder:Slaugh]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
[[/folder]]
[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
[[/folder]]
[[folder:Veenlijk]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
[[/folder]]
[[folder:Venomous Snakedead]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
[[/folder]]
[[folder:Windborne Dead]]
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
[[/folder]]
!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.
[[/folder]]
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
----
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
[[/folder]]
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
[[/folder]]
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
[[/folder]]
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large
----
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
[[/folder]]
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small
----
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
[[/folder]]
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
----
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
[[/folder]]
!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
----
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
[[/folder]]
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]
----
!Humanoids
[[folder:Dundrath]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* BeastMan: Dundraths are thickset humanoids who resemble woolly mammoths with burly arms and hands and keen yellow eyes.
* BloodKnight: A dundrath's primary motivation is simple: find and devour a warm-blooded meal. More than mere hunger, this ravenous drive compels dundraths to attack mercilessly and indiscriminately, even when up against creatures significantly larger or stronger than themselves. Dundraths almost invariably delight in the hunt, and many take grotesque pleasure in the pain and anguish they inflict.
[[/folder]]
[[folder:Hag]]
!!Feld Hag
->'''Level:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* {{Animorphism}}: To covertly destroy crops and spread famine, feld hags transform into various nondescript animals.
* ToServeMan: A feld hag is rarely sated until she has feasted upon the raw flesh of a farmer's child.
[[/folder]]
[[folder:Keepsake Warden]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* ImprovisedWeapon: A keepsake warden always keeps a tool for excavation close at hand—preferably something that can double as a deadly weapon.
[[/folder]]
[[folder:Swarm Assassin]]
->'''Level:''' 3
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
----
* OneToMillionToOne: When attacking, a swarm assassin often spreads out as a swarm, then reincorporates elsewhere on the battlefield.
* PoisonedWeapons: The swarm assassin secretes the venom of its constituent locusts onto its weapon.
* TheWormThatWalks: Each swarm assassin is a mass of black locusts, bound together in humanoid shape with unholy magic.
[[/folder]]
!Animals
[[folder:Blood Mouse]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* VampiricDraining: Blood mice are so named for their predilection for drinking blood through their snout-like proboscides.
[[/folder]]
[[folder:Giant Glaucus Slug]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* PoisonousPerson: Glaucus slugs are one of the few animals capable of eating highly toxic jellyfish,and concentrate consumed venom to use against future prey.
[[/folder]]
[[folder:Jungle Mantis]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (swarm)
----
* SlayingMantis: Jungle mantises are extraordinarily large (the longest specimens are up to 1 foot long) with thick exoskeletons, serrated tibial spines and extra little claws on the ends of their already sharp limbs. When they combine their strength as a swarm, jungle mantises can grip, hold and drag large animals. The largest swarms are flying apocalypses capable of destroying entire settlements in an evening.
[[/folder]]
[[folder:Mogadb]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* HorseOfADifferentColor: Particularly cruel fey have been known to craft whole packs of mogadbs, even riding them as war beasts.
* TheWormThatWalks: Creating a mogadb involving gathering a large number of tiny animals, enacting a ritual that ensorcells them into acting as a single large predator, and sealing the swarm into a skin vessel. While it has no central intelligence, a mogadb's constituent swarm nonetheless behaves like a single beast. As the mogadb becomes damaged, the swarm can be seen within, acting in eerie concert.
[[/folder]]
[[folder:Parrotbear]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MixAndMatchCritters: The parrotbear is as vibrant as a macaw but large and ferocious as a bear.
* UndergroundMonkey: Owlbears and parrotbears are so similar that it is largely thought that the parrotbear is the work of a copycat wizard who sought to put their own spin on the infamous owlbear. Others speculate that the parrotbear may be some practical joke of the gods or simply an evolutionary offshoot.
[[/folder]]
[[folder:Runebranded Aurochs]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* PowerGlows: These aurochsen are wilder, stronger and deadlier than their kin, and possess glowing scars that look like incomplete runes and eyes that shine with an ornery light.
[[/folder]]
[[folder:Giant Sea Squirt]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* PoisonousPerson: Sea squirts can deliver painful stings, paralysing and drowinng animals as large as sharks.
[[/folder]]
[[folder:Shale Spitter]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* DishingOutDirt: Shale spitters can tapp into some primal connection with caves in order to instantaneously conjure stalagmites or stalactites.
* EatDirtCheap: Shale spitters subsist on crystals and stones.
* SolidGoldPoop: Shale spitters' crystalline waste matter is worth more than its weight in gold.
!!Shale Charger
->'''Level:''' 6
->'''Size:''' Large
----
* FastTunnelling: Shale chargers can burrow at great speed, rapidly digging through solid rock and opening up new tunnels for their smaller comrades to explore, while feeding as it goes.
* HornAttack: Shale chargers grow hard, jagged horns atop their skulls, which aid them in both fighting as well as digging.
!!Obsidian Shale Beast
->'''Level:''' 10
->'''Size:''' Medium
----
* TakeMeInstead: Shale beasts will stay behind to distract an attacker if doing so will enable its pack mates to escape.
!!Shale Behemoth
->'''Level:''' 18
->'''Size:''' Gargantuan
----
* VibrationManipulation: Shale behemoths grow a unique form of acoustically sensitive crystal that can generate and amplify deafening sonic signals. When threatened, they can generate bone-shaking shockwaves and eardrum-rupturing reverberations.
[[/folder]]
[[folder:Solovei]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BeastWithAHumanFace: Soloveis are bizarre, flightless scavenger birds with beaked humanoid heads.
* BrownNote: A solovei subdues prey with its supernaturally shrill screeching, which stuns nearby creatures.
* MakeThemRot: The vibrations induced by a solovei's warbling are so powerful that they disrupt organic matter. Savvy travellers might notice a solovei's nest if they recognise the distinct patches of warped and decaying vegetation in the tree canopy above.
[[/folder]]
!Beasts
[[folder:Afneith]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AchillesHeel: As a safeguard in case the afneith should escape, its creators ensured that it had an easily exploitable weakness to the belladonna herb—a weakness that they tried to keep secret but which has inevitably become common knowledge to treasure hunters.
* BioweaponBeast: The first afneith was created by a cabal of desert-dwelling druids who served a cat-adoring pharaoh. When the pharaoh died, her will stipulated that her tomb not be guarded by constructs or soldiers but by a feline beast of her own peculiar specifications. The result was so fearsome that the creators were only too glad to lock it away in the tomb.
* VertebrateWithExtraLimbs: Afneiths are eight-legged felines.
[[/folder]]
[[folder:Garataur]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* AsskickingLeadsToLeadership: A garataur rapidly claims leadership of its clan through some combination of strength, charisma and unparalleled bloodshed.
* HeinousHyena: The arrival of a garataur means little more than fear and pain for neighbours. Even the most aggressive groups of kholo cannot compete with a war band led by a garataur, who actively seek out and instigate total wars, even when they don't need slaves.
* OurCentaursAreDifferent: A garataur resembles a kholo from the waist up, with the body of a primordial hyena in place of legs.
[[/folder]]
[[folder:Phase Tiger]]
->'''Level:''' 7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* AnimalJingoism: Phase tigers disdain blink dogs both for their inherent goodness (which the tigers regard as weakness) and for their tendency to help other creatures in need. A phase tiger is always happy to track down and tear apart an entire pack of blink dogs for the sheer sport of it.
* CatsAreMean: Phase tigers have a reputation for wanton cruelty and vileness.
[[/folder]]
[[folder:Reaver Beaver]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* AcidAttack: Reaver beavers unleash volleys of acidic spittle before swarming forward in an ungainly rush.
* HumanResources: Reaver beavers' primary building material is corpses. Horrific corpse dams can obstruct the flow of water as well as befoul it with disease. Their colonies are constructed in the same way, often supplementing humanoid corpses with those of other animals.
[[/folder]]
[[folder:Salt Stalker]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* HiveCasteSystem: Different kinds of salt stalkers have evolved to fill different niches within their packs. Packs with multiple types tend to have a complicated social structure and power hierarchy, with different roles and even sub-roles for the different kinds.
* KillItWithWater: Water is anathema to salt stalkers. Their alien anatomy violently revolts if they so much as try to digest fluids, so salt stalkers only live in the driest deserts and strictly eat dehydrated meat.
* PoisonousPerson: A salt stalker's bite injects a potent hygroscopic venom, dramatically dehydrating afflicted creatures in a matter of minutes.
* SpikeShooter: Brittle, jagged spines that poke out from every part of a salt stalker, and can be ejected and aimed toward distant prey.
!!Salt Scorcher
->'''Level:''' 6
->'''Size:''' Medium
----
* PlayingWithFire: Salt scorchers are a fire-spitting off-shoot of the salt stalker.
!!Salt Glider
->'''Level:''' 8
->'''Size:''' Large
----
* ItsRainingMen: In mixed hunting packs, salt gliders famously enjoy lifting and carrying their pack mates across the battlefield, allowing the pack to conduct surprise attacks.
!!Salt Mother
->'''Level:''' 10
->'''Size:''' Huge
----
* BewareMyStingerTail: A salt mother's tail impale foes with spikes and inject ounces of venom.
* InsectQueen: Like a queen bee, the salt mother oversees, commands and produces all the salt stalkers beneath her.
[[/folder]]
!Plants
[[folder:Hook Melon]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* PuppeteerParasite: When intertwined with another creature's nervous system, a hook melon has a limited amount of control over the host's movements. They use this to travel as far as possible from their parent tree and seek out a suitable place to sprout, often bludgeoning their unwilling host into unconsciousness or death in the process.
[[/folder]]
[[folder:Husk]]
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base
----
* AxCrazy: Lonely, angry and twisted, husks see any living creature as worthy of obliteration, especially those who ever dared to desecrate, dominate or denude the forest.
* DefeatEqualsExplosion: When a husk is destroyed, a burst of negative energy explodes from its body.
* WasOnceAMan: When the bond to its realm is broken or severed, a sentient plant creature's rage can transform it into a terrible shadow of its former self.
[[/folder]]
[[folder:Iron Fern]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* NonIndicativeName: Because there are as many different types of iron fern as there are metals, the name is something of a misnomer; the most common varieties of iron fern are, in fact, copper, tin and nickel ferns.
[[/folder]]
[[folder:Sanguine Rose]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* NonHumanUndead: These undead plants are created when vampires fertilise them with the remains of victims who perished before the vampire could finish drinking their blood.
[[/folder]]
[[folder:Thorn Crawler]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* ManEatingPlant: Thorn crawlers are predatory plants that feed on bodily fluids, leeching them into their root systems.
* TheSpiny: Every inch of a thorn crawler's body is covered in razor-sharp thorns.
[[/folder]]
[[folder:Wildfire Leshy]]
->'''Level:''' 2
->'''Alignment:''' ChaoticGood
->'''Size:''' Small
----
* SmokeOut: The wildfire leshy can will its own burning embers to flare up, creating a thick plume of opaque smoke.
* WreathedInFlames: A wildfire leshy is coated in living flame whose touch can burn other creatures.
[[/folder]]
!Fungi
[[folder:Fungal Raptor]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AchillesHeel: Fresh blood is harmful to fungal raptors, a fact desperate defenders might try to use to their advantage.
* FesteringFungus: Packs of fungal raptors hunt dark forests and damp swamps, using their diseased wings to drive prey deeper into their territory by creating a maze of pestilence.
[[/folder]]
[[folder:Scroll Mold]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* MagicEater: Scroll molds have a particular taste for magic items. If a scroll mold senses magic and there is no one around, it might make its way over to the source and attempt to incorporate the item into itself.
[[/folder]]
!Fey
[[folder:Cloaked Gouger]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* EyelessFace: Cloaked gougers only have featureless flesh where eyes should be, and rely on their cloaks to navigate the world.
* EyeScream: Cloaked gougers hunt down creatures and steal their eyes to add to their collection. Once a gouger selects a target, it sets up an ambush and paralyses prey with toxins so it can remove its prize.
[[/folder]]
[[folder:Eeko]]
->'''Level:''' 6
->'''Alignment:''' ChaoticGood
->'''Size:''' Small
----
* {{Planimal}}: Classified as both fey and plants, eeko resemble bushes that grow around a primordial golden beehive. The hive and its constituent bees are the real animating force of this fey.
[[/folder]]
[[folder:Galtzagorri]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
----
* {{Workaholic}}: For a galtzagorri, unemployment is a fate worse than death. An unoccupied galtzagorri is prone to buzz about the land in search of those eager to delegate their menial tasks. Once bonded, a galtzagorri goes about any task, big or small, with enthusiasm. An underworked galtzagorri quickly becomes agitated, undoing with frenetic anxiety the tasks it has already completed. If completely idle, it may even sabotage simple mechanical devices only so that it can fix them again.
[[/folder]]
[[folder:Jikou]]
->'''Level:''' 12
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny
----
* ThinkingUpPortals: A jikou can traverse the Material Plane by using a sleeping creature as a gate to and from the Dimension of Dreams.
* {{Tulpa}}: When an ankou is duped or trapped by a devious master's contract, its subconscious mind manifests a jikou, which embodies its twisted, murderous dreams of revenge.
[[/folder]]
[[folder:Matrona]]
->'''Level:''' 15
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
----
* HumongousMecha: Matronas typically inhabit hulking magical constructs of iron and stone.
* TheNapoleon: Matronas are small pixie-like fey envious of creatures larger than themselves (which happens to be most of them). To compensate for their diminutive figures, matronas craft artificial bodies around themselves.
[[/folder]]
[[folder:Milopoxy]]
->'''Level:''' 8
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* MilesGloriosus: Far from really aiding anyone, milopoxies tend to expend all their energy boasting about imagined heroic deeds and imploring evildoers to beware of their righteous blades. More often than not, a milopoxy's ward ends up dead from exhaustion or neglect since milopoxies have no need for food or water and believe that everlasting glory is more than enough sustenance to live on.
[[/folder]]
[[folder:Othruni]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* LightEmUp: The light stored within the crystals of an othruni's body can be released in the form of a beam of concentrated light.
* RockMonster: An othruni's body is made of stone and crystal and moss.
[[/folder]]
[[folder:Silk-Tailed Beetle]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* BewareMyStingerTail: The tail of a silk-tailed beetle is made up of millions of tiny, sharp, brittle barbs, each no wider than a strand of human hair and coated in a venom that bewilders foes.
* HorseOfADifferentColor: Miniature fey sometimes use silk-tailed beetles as mounts or beasts of burden.
[[/folder]]
[[folder:Skotogelia]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* MagicLibrarian: Skotogelias maintain vast libraries in the fey realm using a magical umbral script scrawled in the shadows of the Netherworld.
[[/folder]]
[[folder:Trodaiche-sidhe]]
->'''Level:''' 6
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* TheSquire: Among the wild hunt, trodaiche-sidhes are considered highly reliable squires. They take care of everything that makes a successful hunt possible and allow their superiors to focus entirely upon the hunt. Most do this because they have been promised they will one day be invited to join the wild hunt proper.
[[/folder]]
!Dragons
[[folder:Drake]]
!!Sapphire Drake
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* ArtificialHybrid: According to popular legends, sapphire drakes were originally created by greedy pirate-wizards who attempted to cross-breed jungle drakes and flame drakes.
[[/folder]]
[[folder:Irivyrn]]
->'''Level:''' 12
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
----
* BewareMyStingerTail: An irivyrn's venomous tail stinger injects a deadly venom whose iridescence is so concentrated that it can even blind subjects.
[[/folder]]
[[folder:Shadowless House Drake]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
----
* CastsNoShadow: A shadowless house drake seems to cast no shadow, or its shadow is hazy and indistinct even in the hardest light.
* {{Mutants}}: These house drakes have been twisted by great evil beings residing in the farthest corners of space. All their capricious fervour is replaced with conniving, ruthless malice.
[[/folder]]
[[folder:Warp Wyrm]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* JustToyingWithThem: Like cats or sadists, warp wyrms delight in playing with their victims before making the killing blow.
* TeleportSpam: Warp wyrms are capable of rapidly teleporting between the Ethereal Plane and Universe.
[[/folder]]
!Aberrations
[[folder:Butcher Booth]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* ChestMonster: A butcher booth is a deadly ambush predator that mimics the appearance of small, grim buildings. It lures prey into its gigantic mouth—the front door—then turns its victims into undead husks for later consumption.
[[/folder]]
[[folder:Coquecigrue]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* AttackItsWeakPoint: The coquecigrue's green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage.
* BrownNote: The coquecigrue can turn its voice into a madness-inducing warble as it likes.
* BrownNoteBeing: The coquecigrue is a bizarre creature that twists the minds of those who see or hear it.
[[/folder]]
[[folder:Gymnophobia]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* MultipleHeadCase: While a gymnophobia's dozens of tendrils share a single mind, each individual caecilian head has its own personality. A severed head will grow back with a new personality. In this way, a gymnophobia self-polices, with the more violent or belligerent heads nipping off weaker ones. The only thing all heads seem to agree on is the need to hide and protect their heart.
[[/folder]]
[[folder:Hook Hanger]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* AxCrazy: Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in killing and maiming just about anything that crosses their path.
[[/folder]]
[[folder:Muted Delver]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
----
* BlowYouAway: Muted delvers have two small nozzles next to their eyes, from which they fire jets of pressurised air that pierce victims.
* MouthStitchedShut: Nobody is quite sure how muted delvers manage to consume their prey, owing to their sealed lips, and yet they do.
* SeaMonster: The muted delver is a gigantic monstrosity that stalks the loneliest corners of the deepest seas. It climbs aboard ships so that it can devour the crew one by one and drive survivors mad.
[[/folder]]
[[folder:Myzoform]]
->'''Level:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* AbstractEater: Myzoforms feed on and digest memories. A myzoform can survive on its own experiences and memories, but most are addicted to the fresh memories of other creatures. When a myzoform strikes, it absorbs everything and leaves the victim a babbling amnesiac.
* FusionDance: When two pre-sapient lampreys, affected by aboleth magic, attach to each other, the two create a kind of feedback loop as their minds interconnect and feed on and regurgitate the other's increasingly broken and bizarre memories. The lampreys then look for more lampreys to turn into their body, until a myzoform is born.
* SanitySlippage: As the number of minds inside them increases, only the most powerful myzoforms can hold onto their sanity; most eventually break down as their collective conscience becomes a civil war.
* TheWormThatWalks: A myzoform is an amalgam of magically modified lampreys fused together into a single humanoid shape.
[[/folder]]
[[folder:Shadow Thief]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* FusionDance: Shadow thieves merge with a mortal creature to steal the mortal's shadow.
[[/folder]]
[[folder:Shinglelurk]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* ArtificialHybrid: Shinglelurks were created by wizards who sought to devise a camouflaged solution for home defence. These wizards experimented on cloakers, mimics and ochre jellies before ultimately creating the hybrid known as the shinglelurk.
* DeathByChildbirth: Upon reaching a certain age and size, a shinglelurk will moult and bud, producing two offspring before dying.
* ThatsNoMoon: Since their body blends seamlessly with common roofing, shinglelurks wait on roofs for unsuspecting prey to traipse over them.
[[/folder]]
[[folder:Sklaggan]]
->'''Level:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* AlienAbduction: Hailing from the subterranean depths of the Netherworld, sklaggans invade other planes and use perverse organic technology to capture and conduct experiments on natives. To a sklaggan, every living creature is worthy of invasive and thorough examination.
[[/folder]]
[[folder:Temporal Manifestation]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* BiggerOnTheInside: Creatures swallowed by a temporal manifestation are subsumed into a unique temporal pocket. This temporal pocket has no dimensions and can fit any number of creatures not larger than the temporal manifestation itself.
* CelestialBody: Temporal manifestations appear as roughly humanoid-shaped voids filled with images of the night sky. The images are that of time moving in all directions at once: stars dying and being reborn, galaxies expanding and collapsing, universes forming from a singularity then dissipating into a cold, lifeless, dark ending.
* HiddenAgendaVillain: Temporal manifestations' agendas are inscrutable and rarely bode well for creatures from the Universe.
[[/folder]]
[[folder:Yomhibdi]]
->'''Level:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* EmotionEater: Yomhibdi exists solely to feed on the negative emotions of creative mortals.
* OrphanedSeries: Yomhibdis manifest from the wasted ink and squandered emotional energies of creators who give up on works before they're finished.
[[/folder]]
!Constructs
[[folder:Astringent Armor]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AnimatedArmor: Suits of astringent armor are constructs animated by arcane rituals, curses, fiendish possession or raw evil energy.
[[/folder]]
[[folder:Constructed Companion]]
->'''Alignment:''' TrueNeutral
----
* RobotBuddy: Constructed companions are designed by extremely skilled engineers, artificers and spellcasters from a variety of disciplines for the purpose of entertaining, serving and protecting living masters and associates.
!!Mechanical Maître D'
->'''Level:''' 6
->'''Size:''' Medium
----
* ImprovisedWeapon: If its clientele are threatened, a mechanical maître d' can wield cutlery to deadly effect or vent fetid gases from food waste stored in its body.
!!Automatic Acolyte
->'''Level:''' 8
->'''Size:''' Medium
----
* RobotWizard: An automatic acolyte is capable of casting nearly any basic spell from a magic item such as a scroll or wand, though it cannot cast spells by itself.
!!Bespoke Bodyguard
->'''Level:''' 10
->'''Size:''' Large
----
* DumbMuscle: Programmed to perform far simpler tasks, a bespoke bodyguard is far less innovative or independent than either mechanical maîtres d' or automatic acolytes. This also ensures that the bodyguard isn't turned against its master by magic.
* PocketDimension: A bespoke bodyguard's torso features two extradimensional spaces. One typically holds its master's luggage; the other is empty in case the master must seek quick sanctuary or the bodyguard needs to temporarily restrain an assailant.
[[/folder]]
[[folder:Corpsesewn Colossus]]
->'''Level:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
----
* MechanicalMonster: Corpsesewn colossi tend not to have a much greater purpose than to scour the land in search of ever more bodies to consume in order to fuel thselves. In this way, they are perpetual murder machines: powered by death only so that they may inflict yet more death.
[[/folder]]
[[folder:Dredgenaut]]
->'''Level:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* RapidAging: For reasons not entirely understood, dredgenauts are particularly prone to collecting supernatural or psychically resonant evidence that, when destroyed, can quickly age living creatures.
[[/folder]]
[[folder:Golem]]
->'''Alignment:''' TrueNeutral
!!Rope Golem
->'''Level:''' 6
->'''Size:''' Large
----
* KnowsTheRopes: A rope golem can silently strangle multiple opponents to death, or bind and gag them if instructed to not kill.
* ThatsNoMoon: As long as it remains still, a rope golem can easily pass for a mundane pile of ropes; the golem is typically instructed to wait in this guise until it can get the jump on intruders.
[[/folder]]
[[folder:Hieroglyph Scorpion]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* TakenForGranite: The hieroglyph scorpion's inscription venom gradually turns its victims to stone and adds them to the scorpion's mural. Destroying the mural could free them and their loot.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]
[[folder:Knotsman]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* HealingFactor: The magic that animates a knotsman also enables it to tie and re-tie even the most frayed fibers of its body.
[[/folder]]
[[folder:Living Blade]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* CursedItem: Any creature that attempts to wield the living blade is affected by its curse. While cursed, the creature must advance the living blade's agenda.
* EvilWeapon: A living blade is a sentient weapon driven to carry out some secret and often nefarious agenda. It can manifest a phantom wielder or entice an unsuspecting warrior to pick it up and receive its curse.
[[/folder]]
[[folder:Living Divination Deck]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* DeathDealer: A living divination deck fights by launching itself at a foe, cascading across the battlefield and distracting the enemy with a flurry of cards.
* WindsOfDestinyChange: A living divination deck quashes the good fortunes of any creatures in its vicinity.
[[/folder]]
[[folder:Living Library]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* FusionDance: When a powerful wizard loses or abandons their spellbook, the book can retain a portion of its owner's magical energy, gaining sentience in the process. When many sentient books gather in one place, they magically bond into a living library, a walking repository of arcane knowledge with its own mind.
* PowerCopying: Living libraries can learn new types of magic just by watching spellcasters.
[[/folder]]
[[folder:Living Proof]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* DefeatEqualsExplosion: When a living proof is destroyed, the alchemical and mathematical knowledge animating it becomes unstable and is released in an explosive burst.
[[/folder]]
[[folder:Mechanical Artillerist]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* DefeatEqualsExplosion: When a mechanical artillerist is reduced to 0 Hit Points, its internal reservoir of black powder cooks off.
[[/folder]]
[[folder:Nobbler]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* BagOfKidnapping: Nobblers, sometimes called bag-people, are stealthy constructs designed to track and abduct unsuspecting quarry in the middle of the night.
* HumanDisguise: While mobile, a nobbler takes a roughly humanoid shape, resembling a skulking kidnapper wearing a heavy cloak. A glance at the cloak's interior reveals nothing but yawning darkness.
[[/folder]]
[[folder:Orb of Insanity]]
->'''Level:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
----
* CombatTentacles: Two writhing tentacles composed of negative energy squirm outward from the orb's surface.
* TheCorrupter: An orb of insanity searches the cosmos for beings eager to glean occult knowledge. It tempts these people with dangerous insight, leading them down a path of wonder and madness. The orb encourages its students to take on pupils of their own; if unchecked, an orb of insanity can lead an entire society into derangement.
* FightingAShadow: The orb of insanity is a crystal ball possessed by one of the dark elder beings lurking in the dark corners of the Universe, so that it can loose its own malevolent presence from beyond the stars.
[[/folder]]
[[folder:Puppeteer]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* MarionetteMaster: Puppeteers manipulate lifeless dolls on invisible, ethereal strings. Without these puppets, puppeteers are harmless.
* WasOnceAMan: Puppeteers were once mortal artists who spent years of obsessive toil honing their craft and manipulating puppets in the presence of weird occult energies. Either the magic of their workshop, a visit from a trickster spirit, or a doomed pact with a devil causes these artists to turn into a wooden simulacrum of themselves.
[[/folder]]
[[folder:Ruin Bruiser]]
->'''Level:''' 6
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
----
* AnimatedArmor: Ruin bruisers resemble suits of animated ceremonial full plate armour made of marble, inlaid with bronze.
[[/folder]]
[[folder:Springjaw Doll]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ClockworkCreature: Underneath its exterior, the doll hides a complex structure of heavy clockwork machinery. Like other clockwork creatures, upon its creation a springjaw doll can be programmed to perform a small selection of actions or a specific routine.
* ThatsNoMoon: Hieroglyph scorpions' unique ability to blend in with painted murals, chiseled inscriptions and ornate sarcophagi allow them to tail tomb-robbers unseen, then leap out and attack.
[[/folder]]
[[folder:Toy Spy]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
----
* PoisonedWeapons: A toy spy's needle injects whatever toxin is loaded into its cartridge, typically something nonlethal.
* SpyBot: Crafted in a shape unlikely to draw undo attention, toy spies do surveillance or reconnaissance on their creator's behalf.
[[/folder]]
[[folder:Toy Swarm]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MyLittlePanzer: After enough time of neglect, the enchantments that control a discarded magical toy begin to degrade or warp, and they can morph into something sinister.
* NonMaliciousMonster: Most toy swarms desire only to be reunited with their original playmates or find some other child to entertain, but the way they go about this can be frightening or dangerous. The easiest way to defeat a toy swarm is to agree to play with it.
[[/folder]]
!Oozes
[[folder:Chamber Ooze]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* ThatsNoMoon: Chamber oozes fill themselves with air and expand dramatically, stretching to the point that their colour is discernible only as a wet sheen or mouldy film. Most adventurers take unpleasant grime as a given and pay no heed to rooms that appear to be dripping with rank mildew. As prey simply walk unknowingly into a chamber ooze's stretched-out stomach, it snaps in on itself, smashing its victims with furniture before engulfing its unsuspecting prey.
[[/folder]]
[[folder:Eyesore]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* EyeScream: Any creature with vision that looks upon an eyesore risks having their own eyes magically removed and added to the eyesore's collection.
[[/folder]]
[[folder:Necroflesh Monarch]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
----
* BodyOfBodies: The necroflesh monarch is an undead ooze made from the muscle, fat and sinew of countless victims, all combined into one pulsing, hulking form.
* DevourTheDragon: To make sure it never goes without a meal, a necroflesh monarch tends to keep a troop or small army of skeletal warriors by its side at all times. Regardless of how strong its minions might be, they are not for protection, but serve as a mobile food source to tap into during lean times.
[[/folder]]
[[folder:Prismatic Ooze]]
->'''Level:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* RandomEffectSpell: The prismatic ooze's touch inflicts a myriad of randomly-determined harmful magical effects.
[[/folder]]
!Undead
[[folder:Ghostwriter]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* {{Workaholic}}: A ghostwriter typically rises from the spirit of an avid scholar or arcanist who worked endlessly but fruitlessly on a long-winded historical treatise or arcane thesis. Risen as a ghostwriter, this unswerving intellectual aims its creative energies at the writings of the living.
[[/folder]]
[[folder:Hearth Hound]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AngryGuardDog: Once a hearth hound senses a threat against its wards, it instantly manifests from the flames of the hearth to defend its loved ones.
* RaisingTheSteaks: When a cherished canine companion peacefully passes away after spending its entire life with one family in one home, its spirit might linger within the embers and ashes of the hearth.
* UndyingLoyalty: A hearth hound bravely protects its family from attackers and chases away threats. Loyal to the very end, it sometimes lingers for a century or more in order to watch over its original family's children and grandchildren.
[[/folder]]
[[folder:Lost Savior]]
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
----
* DealWithTheDevil: These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths—the outcome of a truly desperate bargain made in the hopes of salvation for the hero's people.
* HumanDisguise: Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters.
[[/folder]]
[[folder:Parasite Husk]]
->'''Level:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* RaisingTheSteaks: A parasite husk manifests from an attempt to create a zombie from a corpse that hosted parasites, most often tapeworms, whose corpses provide another possible receptacle for negative energy. In the right circumstances, the negative energies can awaken these parasites, creating a significantly more dangerous zombie.
[[/folder]]
[[folder:Sitebound Spirit]]
!!Wispy Wayfarer
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* FlyingFace: A wispy wayfarer resembles a humanoid skull missing its lower jaw and with coins over its eye sockets, hovering above a tattered canvas sailcloth draped over a disembodied ship mast.
!!Dishrag Dervish
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* MuckMonster: Dishrag dervishes manifest as grubby dishrags, splintered brooms and buckets of scummy dishwater that terrorise anyone who still dares patronise the sinful business.
!!Curtain Caller
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
----
* MergerOfSouls: A curtain caller manifests when a stage production becomes the deathtrap of an entire troupe. These dozens of souls are trapped and compounded into a single tortured, wrathful entity, doomed to haunt its theatre for eternity.
* ThePrimaDonna: Curtain callers despise anyone who dares to interrupt their singing with a counter-performance. A performer who plays along with or augments the curtain caller's eternal concert, without trying to upstage or outdo it, might win its favour.
[[/folder]]
[[folder:Skeletal Monstrosity]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
----
* BallisticBone: Skeletal monstrosities can fling their bones at foes. Because they can incorporate other bones into their own bodies, skeletal monstrosities never lack ammunition.
* WalkingOssuary: A skeletal monstrosity is scraped together from the bones of multiple smaller creatures, glued them together with resin or magic before being animated. Large dinosaurs are popular bases to work from. The crafter can then sharpen the bones of smaller animals and fasten them around the core.
[[/folder]]
[[folder:Slaugh]]
->'''Level:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* ChronicBackstabbingDisorder: Though the methods for creating slaughs are well known, few dare to raise them because slaughs have an outsized reputation for treachery and betrayal.
* FrontlineGeneral: Slaughs wade into the battlefield with glee, setting a prime example for their underlings.
* ManySpiritsInsideOfOne: In order to create a slaugh, a necromancer must collect a retinue of formidable souls--only the strongest and most imposing warriors will do. A single hulking corpse is used to bind these souls into one being.
* SinisterScythe: Slaughs are towering undead abominations wielding a fearsome skull-bedecked scythe.
* SoulPower: A slaugh can tap into the power of its constituent souls to either release waves of necromantic energy or funnel power into its strikes.
[[/folder]]
[[folder:Unarmored]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* MooksAteMyEquipment: When a fighter spends their final moments lamenting that they would have survived if only they had better armour, their spirit can rise as an unarmored. To ensure that well-equipped foes also suffer its fate, an unarmored spirits away its victim's armour to the Ethereal Plane before striking.
[[/folder]]
[[folder:Veenlijk]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* InfernalRetaliation: A veenlijk's body is highly flammable, and when ignited it becomes a smoky conflagration, dealing damage to both itself and adjacent creatures.
* {{Mummy}}: A veenlijk comes into being when a humanoid is strangled to death and its corpse is disposed of and subsequently preserved in a swamp.
* RoaringRampageOfRevenge: When the veenlijk rises, it may at first seek to avenge its death, hunting down anyone it deems complicit in its terrible fate. Most veenlijken end up indiscriminately targeting anyone who happens to cross their path.
[[/folder]]
[[folder:Venomous Snakedead]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* HumanSacrifice: Venomous snakedead are created through vile arcane means during which a sentient humanoid is sacrificed by being bitten numerous times by venomous snakes.
* PoisonousPerson: A venomous snakedead's fangs drip with venom.
* SnakePeople: A venomous snakedead retains its humanoid body but shows clear signs of its fate: fangs dripping with venom and a long, sinewy neck.
[[/folder]]
[[folder:Windborne Dead]]
->'''Level:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
----
* DestinationDefenestration: Sometimes, windborne dead arise from spellcasters who are simply and unceremoniously flung from the top of a rival wizard's tower.
* TeleporterAccident: Many windborne dead manifest when teleportation magic goes terribly awry, leaving the caster stranded high into the atmosphere, without the most basic ''feather fall'' spell as a contingency.
[[/folder]]
!Elementals
[[folder:Ferropaceon]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* MagnetismManipulation: The ferropaceon has a naturally smooth magnetic shell upon which it single-mindedly hoards any magnetic materials it can find. The oldest ferropaceons can control their magnetic fields to such a degree that they can wield metallic weapons, oscillating their magnetism so that the weapon hovers around them and strikes at their command.
[[/folder]]
[[folder:Zuggle]]
->'''Level:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
----
* BigCreepyCrawlies: Nearly all zuggles resemble a large caterpillar or wood weevil made of elemental matter.
* PhlebotinumOverdose: A zuggle that feed on too much elemental energy risks exploding.
[[/folder]]
!Ethereal
[[folder:Killing Intent]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AbstractEater: Killing intents feed on pure bloodlust.
* DemonicPossession: When a killing intent locates a suitably strong host, it possesses the body and goes on a murderous rampage. Once its possession has run its course or it runs out of victims to kill, a killing intent leaves the confused host to deal with the bloody aftermath.
[[/folder]]
!Astral
[[folder:Unraveler]]
->'''Level:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
----
* BlueAndOrangeMorality: Being messengers and scholars of entropy, it can be difficult to predict an unraveler's actions and motives. At times, it might visit only to sate its curiosity; other times, it might be delivering a message for powerful beings; still other times, it might try to unravel everything in its path for incomprehensible reasons.
* MooksAteMyEquipment: Objects hit by an unraveler's strike or weapons that strike it in melee begin to physically fall apart at the seams like frayed rope.
* ShiplessFasterThanLightTravel: When in vacuum, an unraveler can travel long distances faster than light.
[[/folder]]
!Celestials
[[folder:Agathion]]
->'''Alignment:''' NeutralGood
!!Osphranteal
->'''Level:''' 10
->'''Size:''' Large
----
* ArchEnemy: While osphranteals despise any kind of evil, they hold a special enmity toward daemons in general and meladaemons in particular. No one knows where this ancient grudge came from.
[[/folder]]
!Monitors
[[folder:Inevitable]]
->'''Alignment:''' LawfulNeutral
!!Arcarayut
->'''Level:''' 10
->'''Size:''' Small
----
* CrystallineCreature: An aracarayut looks like a fist-sized filigreed diamond orbited by two marbles—one jet black, one bone white.
[[/folder]]
[[folder:Psychopomp]]
->'''Alignment:''' TrueNeutral
!!Fylaka
->'''Level:''' 6
->'''Size:''' Medium
----
* TheNoseKnows: Fylakas can sniff out souls from incredible distances, and they are relentless in their pursuits. The mere sight of one of these skull-faced bloodhounds is often enough to motivate a wandering soul to fall back in line.
* SkullForAHead: A skeletal mask mimicking the fylaka's own bone structure covers its face.
* YourSoulIsMine: Fylakas try to trap souls in their expansive rib cages, within which divine energy weakens the prisoner and keeps it from escaping, and escort them to where they need to be.
[[/folder]]
!Fiends
[[folder:Daemon]]
->'''Alignment:''' NeutralEvil
!!Ardeodaemon
->'''Level:''' 4
->'''Size:''' Small
----
* DirtyCoward: Ardeodaemons avoid confrontation if possible, preferring to watch the conflagration from afar and only attacking those who try to douse or suffocate their fires.
* PyroManiac: Believed to be formed from the corrupted souls of those who died in horrific fires, ardeodaemons seek to inflict tragic and irreplaceable damage with arson. If left to their own devices, ardeodaemons scout out their targets for days, finding the best ways to maximise the damage before acting.
!!Creusadaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* BeastMan: Creusadaemons resemble humanoid fleas with reptilian mouths and eyes.
* InASingleBound: Creusadaemons boast amazing leaping abilities thanks to their long, powerful legs.
* TeethClenchedTeamwork: Since creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, many other daemons view their flealike kin as nuisances.
* UnwantedAssistance: The same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of a disease inflicted by some other daemon.
!!Senidaemon
->'''Level:''' 7
->'''Size:''' Medium
----
* StealthExpert: Senidaemons are masters of stealth, bodiless and shrouded in perpetual silence.
* StrawNihilist: Senidaemons, who embody death by entropy itself, lack most trappings of individuality. Their alien minds are unconcerned with hope, meaning or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will kill itself.
[[/folder]]
[[folder:Devil]]
->'''Alignment:''' LawfulEvil
!!Coromn
->'''Level:''' 6
->'''Size:''' Medium
----
* ArtifactOfDoom: A coromn achieves its foul agenda by appearing as beautiful royal finery before an unsuspecting ruler. Upon donning a disguised crown devil, a sovereign, no matter how just and beneficent, becomes a puppet tyrant subject to its every whim.
* TheCorrupter: Coromns spend the majority of their time spreading corruption and dissent in the lands of mortals. Though less physically imposing or intimidating than their kin, coromns can destroy entire nations thanks to their silver tongues.
!!Excubitor
->'''Level:''' 8
->'''Size:''' Medium
----
* HumanDisguise: When an excubitor is contracted to protect a principal, the contract specifies a specific alternate form for it, usually a humanoid. More than one would-be hero has confronted a villain only to first fall to that villain's 'secretary'.
* JustFollowingOrders: Excubitors are forged from the souls of mortals who aided and abetted the evils of others. The reward for a devil who in life was just following orders is an eternity of following the orders of mortals.
!!Siluvain
->'''Level:''' 4
->'''Size:''' Medium
----
* HumanDisguise: Memento devils sow discord by assuming the identities of the dead. So long as it possesses cherished grave goods, a memento devil can transform itself into a perfect copy of any deceased mortal, access the deceased's memories and use this knowledge to torment the living.
[[/folder]]
[[folder:Kharozat]]
->'''Level:''' 20
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* DemonOfHumanOrigin: These fiends were once the highest judges in a long-forgotten empire, tasked with trying and sentencing the most heinous criminals.
* JudgeJuryAndExecutioner: In its domain, a kharozat maintains order by declaring judgement and enacting whatever sentences it considers to be appropriate.
* TwoFaced: Every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (LawfulNeutral), prosecutor (LawfulEvil), and executioner (ChaoticEvil).
[[/folder]]
----