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** '''Ulthwe''':
** '''Biel-Tan''':
** '''Alaitoc''':
** '''Saim-Hann''':

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** '''Ulthwe''':
'''Ulthwe''': The ship under the favor of the Craftworld known for their seers that can allow the summons of Maelstrom and Psychic Blockade as a defense against lightning strike.
** '''Biel-Tan''':
'''Biel-Tan''': Being known for their militancy means that the ship will receive Aspect Warriors to enhance ships' troop value along with the ability to summon Avatar of Khaine on board enemy ships as a superior form of Lightning Strike.
** '''Alaitoc''':
'''Alaitoc''': The ship under Alataitoic's favor allow Cameleoline Alloy that provide invisibility without a blip until it moves and Ranger strike team with the ability to grant critical hit automatically even if the enemy ships have shields.
** '''Saim-Hann''':'''Saim-Hann''': Already known for their quick attacks, Saim-Hann favors will allow ship to gain 50% damage if attack from hidden mode and create Phantom Disruption to cripple enemy's scanner.



* ReasonableAuthorityFigure: If the player allied with him, he not only agreed to stop attacking Imperial Fleet until the end of Chaos invasion but also allow the use of Eldar Webway that provide bonus deployment.

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* ReasonableAuthorityFigure: If the player allied with him, he not only agreed to stop attacking Imperial Fleet Navy until the end of Chaos invasion but also allow the use of Eldar Webway that provide bonus deployment.the player with safer passage during the time of Warp Storm(bonus deployment).



* WarriorPrince: He is the leader if Eldar Pirates in Gothic Sector.

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* WarriorPrince: He His title is the a nod to his position as a leader if of Eldar Pirates Corsairs and also skilled in Gothic Sector.void combat too.

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* [[BadBoss Bad Boss]]: It doesn't matter if there's another Chaos warship in the way or behind the Imperial ship he's aiming the Planet Killer's [[WaveMotionGun Armaggeddon Cannon]]; he'll fire it anyway.



* KickTheDog: Through the use of his flagship, the Planetkiller, he destroys a cardinal world with a populace of over 14 billion.
* WhoDares: When his flagship, the Planetkiller, takes damage, he screams:

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* [[AllYourPowersCombined All Your Powers Combined]]: As per fluff, he has the favor of all four Chaos Gods. In-game, this is represented by his ship, the Planet Killer, possessing the strengths and powers of all four marks above.
* KickTheDog: Through the use of his flagship, the Planetkiller, Planet Killer, he destroys a cardinal world with a populace of over 14 billion.
* [[WeCanRuleTogether We Can Rule Together]]: In his first showdown against Admiral Spire and his flagship takes significant damage, Abaddon finds Spire's devotion misplaced and offers him fame and power if he joins his side. Spire tells him to shove it. He retracts this offer immediately after.
* WhoDares: When his flagship, the Planetkiller, Planetkiller takes damage, he screams:

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* EnemyMine: Players can ally with them in sharing their common foe along with aiding their quests.
* ReasonableAuthorityFigure: If the player allied with him, he not only agreed to stop attacking Imperial Fleet until the end of Chaos invasion but also allow the use of Eldar Webway that provide bonus deployment.
* SpacePirate: Leader of one too.
* WarriorPrince: He is the leader if Eldar Pirates in Gothic Sector.

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[[folder:The Imperium of man]]

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[[folder:The Imperium of man]]
Imperial Navy]]



[[folder:The Forces of Chaos]]

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[[folder:The Forces Fleets of Chaos]]



[[folder:The Eldar]]

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[[folder:The Eldar]]
[[folder:Eldar Corsairs]]



* FactionCalculus: The Eldar fall squarely into the Cannons. They specialize in lightning fast strikes. They are most certainly the most maneuverable of the factions, only with Chaos coming close to matching them. However their ships are very squishy in comparison to the other main four factions. So much so that while even Chaos can pull off decent ramming maneuvers, its a suicidal tactic for most Eldar ships to attempt. Another issue is all their guns are forward facing, thus they end up being micro intensive. This is combined with their holofield mechanic, meaning they don't have shields unless they move. A good player can dance around their opponents, knocking out engines and leaving them free to whittle down their enemies from behind while taking minimal damage.

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* FactionCalculus: The Eldar fall squarely into the Cannons. They specialize in lightning fast strikes. They are most certainly the most maneuverable manoeuvrable of the factions, only with Chaos coming close to matching them. However their ships are very squishy in comparison to the other main four factions. So much so that while even Chaos can pull off decent ramming maneuvers, its manoeuvres in a pinch, it's a suicidal tactic for most Eldar ships to attempt. Another issue is all their guns are forward facing, thus they end up being micro intensive. This is combined with their holofield mechanic, meaning they don't have shields unless they move. A good player can dance around their opponents, knocking out engines and leaving them free to whittle down their enemies from behind while taking minimal damage.



[[folder:The Orks]]

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[[folder:The Orks]]
[[folder:Ork Freebooterz]]


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-->''Fifteen Orks on a dead man's hulk''
-->''Lookin' down da barrel of a gun''
-->''Gruntin' at each other''
-->''Through big sharp teeth''
-->''Sayin' "This one'll give us some fun!"''
-->''Fourteen Orks on a humie ship''
-->''Killin' anything that isn't green''
-->''Gruntin' to each other''
-->''Through big sharp teeth''
-->''Sayin' "Times be gettin' lean!"''
-->''One Ork left ta steal da loot''
-->''Wishin' it hadn't turned out so''
-->''Gruntin' ta himself''
-->''Through big sharp teeth''
-->''Sayin' "I shuda let da pilot go!"''
* FactionCalculus: The Freebooterz fit squarely into the Powerhouse, though played somewhat unconventionally. First and foremost, the Ork fleet are organised differently from the other fleets: instead of selecting from a list of different ships within a class, the Orks provide just one basic "krooza" but offer a wide variety of possible loadout options to choose from. An inescapable hallmark of all Ork ships is a massive, thick and heavy prow on the front which provides outstanding protection from the front, and also a number of engines on the back, making Ork ships very fast in straight courses but conversely quite vulnerable to damage in the rear. Ork ships are not only unrivalled for ramming actions but also for boarding actions, as Orks are notoriously fierce fighters and relish the chance to krump the enemy crew in the proper Orky way. However, you will also wish to seek close proximity to enemy vessels due to the also notorious inaccuracy of Ork gunnery; hitting anything at ranges further than medium is a feat, [[MoreDakka though this is somewhat made up for in closer ranges by the sheer number of the guns]]. Due to their anarchic and insubordinate natures, Ork kaptins have poor morale and are more likely than others to disobey the admiral and abandon battle... Unless you buy a special upgrade to give the kaptin some [[EatenAlive particularly "coercive" motivation]] to doing what he's told.

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* {{Pride}}: A famous trait of their race is their legendary pride and arrogance. During their debut trailer, the Eldar admiral has this to say after decisively destroying an ork fleet:

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* {{Pride}}: A famous trait of their race is their legendary pride and arrogance. During their debut trailer, the Eldar admiral has this to say after decisively destroying an ork Ork fleet:


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** Well, they're [[AttackAttackAttack Orks]]. He's not exactly wrong, is he?
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** '''Ulthwe''':
** '''Biel-Tan''':
** '''Alaitoc''':
** '''Saim-Hann''':
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Warmaster of Chaos, Lord of the Black Legion and Champion of the Chaos Gods. He leads a massive chaos invasion in the Gothic Sector in order to capture the ancient and powerful space stations, the Blackstone Fortresses.


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* {{BFS}}: Wields the fell-blade Drach'nyen.
* KickTheDog: Through the use of his flagship, the Planetkiller, he destroys a cardinal world with a populace of over 14 billion.
* WhoDares: When his flagship, the Planetkiller, takes damage, he screams:
--> '''Abaddon''': You '''DARE''' attack my ship !? I will make you suffer for this !


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!!Prince Eldrathain:

----
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* TheGreatestStoryNeverTold: Spire has a big impact on the Gothic War, but does not get mentioned in the wider materials which only describe the conflict in BroadStrokes. Considering that every assignment he has during the campaign after the first mission is at the direct bequest of the Inquisition, his specific actions may have been deliberately left off the official record.
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* FactionCalculus: The Imperial Navy is good at mid to close range engagements, thanks to it's large macro battery broadsides, common use of torpedo prow armament, and very good armor and shields. However it struggles at long range engagements, due to it's heavy reliance on Macro weapons, lack of carrier vessels until higher ship tiers (which tend to also be very expensive point wise), and moderate/mediocre speed. Overall, the Navy plays as the general "middle ground" fleet. Adaptable to what they may face but not able to equal those who specialize in one particular tactic or another. They are also the only fleet with ships that have default access to the Nova Cannon, a powerful, long range, forward facing weapon that fires a massive shell at just below the speed of light, before detonating in a massive thousands of km wide blast at a preset distance.

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* FactionCalculus: The Imperial Navy is good at mid to close range engagements, thanks to it's large macro battery broadsides, common use of torpedo prow armament, and very good armor and shields. However it struggles at long range engagements, due to it's heavy reliance on Macro weapons, lack of carrier vessels until higher ship tiers (which tend to also be very expensive point wise), and moderate/mediocre speed. Overall, the Navy plays as the general "middle ground" fleet. Adaptable to what they may face but not able to equal those who specialize in one particular tactic or another. A good rule of thumb is that the Imperial Navy is good at whatever the faction it faces is bad at, but it does not do what that faction does well as well; so against Chaos, it needs to close in; against Orks, they need to keep away (although they can pretty much go toe to toe), and with Eldar, they need ''really'' close in (and by that, we mean ram the pointy-eared space elves). They are also the only fleet with ships that have default access to the Nova Cannon, a powerful, long range, forward facing weapon that fires a massive shell at just below the speed of light, before detonating in a massive thousands of km wide blast at a preset distance.
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* EarWorm: The shanty they grunt in the trailers.
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* FactionCalculus: The Eldar fall squarely into the Cannons. They specialize in lightning fast strikes. They are most certainly the most maneuverable of the factions, only with Chaos coming close to matching them. However their ships are very squishy in comparison to the other main four factions. So much so that while even Chaos can pull off decent ramming maneuvers, its a suicidal tactic for most Eldar ships to attempt. Another issue is all their guns are forward facing, thus they end up being micro intensive. This is combined with their holofield mechanic, meaning they don't have shields unless they move. A good player can dance around their opponents, knocking out engines and leaving them free to whittle down their enemies from behind while taking minimal damage.

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** '''The Mark of Khorne''':
** '''The Mark of Tzeentch''':
** '''The Mark of Nurgle''':
** '''The Mark of Slaanesh''':

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** '''The Mark of Khorne''':
Khorne''': Ships with the Mark of the Lord of Slaughter become infected with Khorne's bloodlust, warping into forms that resemble bone temples to the concept of destruction. The bloodthirst of any heretic crewing the Chariots of Slaughter and the legion of daemons Khorne entrusts his fleet with makes these ships ideal for boarding actions and repelling any foolish enough to face the servants of the God of Blood in their own ship, giving these ships an unflinchingly aggressive playstyle.
** '''The Mark of Tzeentch''':
Tzeentch''': The subtle and spectacular magics of the Changer of Ways inflicts significantly less mutation than what perhaps the Imperium is expecting, instead becoming oddly beautiful blue and gold vessels that give testament to the glory Tzeentch offers to all who serve him. Any who confuses "beauty" with "soft" is an incredible fool; as befitting the Great Conspirator, Tzeentch's ships are given abilities that make their crews masters of mind games and ambush tactics. They can summon mists from the Warp to create their own nebulas for the and their fellow fleet to lurk in, and may summon a Warp Echo to deceive the sensors of the enemy-in many ways, for included in the arcane arts that create them also allow the true ship to switch places instantaneously, leaving the enemy confused and demoralized and allowing the ship to slip safely into the Warp...or prepare a flanking broadside.
** '''The Mark of Nurgle''':
Nurgle''': The Lord of Decay's loving touch makes his chosen fleet as disgusting and repulsive as any living being infected with his pathogens, growing disturbingly organic components and becoming coated with slime, a cloud of space-born Void-Locusts swarming about it like a grotesque hive queen. It is advised that any who faces these leprous ships stay far away-the Mark of Nurgle does not give the Grandfather's servants any greater armor, but the Locusts recognize when an enemy has entered their territory and viciously swarm the unfortunate ship, inflicting a constant stream of damage so long as Nurgle's ship remains nearby. Boarding a Nurglite ship is even more foolish-not only must one deal with the plague-maddened crew but the plague itself, making it nearly impossible to do anything lasting to the plague ship but send boarders to an early grave-if the cultists are feeling unusually merciful.
** '''The Mark of Slaanesh''':
Slaanesh''': The flying palaces of the Prince of Pleasures are as gaudy and pastel as one would expect from the god of decadence. And indeed, Slaanesh does not give his/her servants much in the way of direct combat ability-she/he has far more creative powers in mind than just droll shooting. The Whispers of Slaanesh surround these starborn shrines to temptation-as they grow closer, the captains of opposing ships become more prone to cowardice and disloyalty, disrupting the enemy's plans as they are forced to kill otherwise competent captains or let their ships be lost in the Warp for a few critical days. By focusing them, the siren song disrupts the chain of command more directly, canceling the fleet orders of the ships and leaving the enemy helpless for a few critical seconds as the Slaaneshi ship demostrates that just because Slaanesh did not give it new guns does not mean it lost the ones it already had.
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** '''The Adeptus Astartes''': The Space Marines, the Emperor's Elite soldiers. Limited in number, but extremely skilled at combat, especially planetary assaults and onboard vessels. Ships with the Adeptus Astartes favor, carry a small force of them on board, greatly improving the ship's ability to repel boarders by improving it's Troop Value. They are also being highly skilled a Boarding Actions themselves, or can even launch Deep Striking Terminator armored elite squads onto the enemy ship, granting them additional Assault rolls during these actions.

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** '''The Adeptus Astartes''': The Space Marines, the Emperor's Elite elite genetically enhanced soldiers. Limited in number, but extremely skilled at combat, especially planetary assaults and onboard vessels. fighting in the confines of ships and given some of the Imperium's finest equipment. Ships with the Adeptus Astartes favor, favor carry a small force of them on board, greatly improving the ship's ability to repel boarders by improving it's Troop Value. They are also being highly skilled a trained at performing Boarding Actions themselves, or and can even launch Deep Striking Terminator armored elite squads onto the enemy ship, granting them additional Assault rolls during these actions.



* FactionCalculus:

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* FactionCalculus:
FactionCalculus: Utilizing ancient warships, many of which have long since been retired from the Imperial Navy, the Chaos fleet acts as a dark mirror image to the Imperial Navy. Generally preferring mid to long range engagements, the ships of this fleet typically carry a combination of Lance and Macro weaponry for their broadsides. There is also a carrier vessel type ship in every size-class. Topping all of this off, the ships of Chaos tend to have faster speeds than their counterparts. However, this comes at some significant costs. The ships lack the heavy prow armor of the modern day Imperial fleet. They also tend to lack prow-armaments like Torpedoes, and the Nova-Cannons of the Loyal Imperial Navy. Finally, their Macro batteries are significantly weaker than others.
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** '''The Inquisition''': The shadowy operatives of the Imperium who seek to guard it from all threats. Be they hostile aliens, heresies within the Imperium, or the powers of Chaos attacking from the Warp. In game, ships which bear their favor gain an elite Inquisitorial retinue, improving all crew skills by +1, and allows the use of the Emperor's Tarot cards, alerting the fleet to unknown dangers by revealing one unidentified enemy ship true appearance.
** '''The Adeptus Mechanicus''': The cult of the Machine. Founded on Mars, the Mechanicus' Tech-Priest are the chief holders of technological knowledge of the Imperium. Chief among their role, is the finding of Standard Template Constructs (STC) from before the Age of Strife, back when Humanity's technology was at it's pinnacle, and the production of equipment for the Imperium at large. Ships with their favor receive even further extensive modifications and improvements than others, receiving an additional Skill and Upgrade slot each.
** '''The Imperial Navy''': The primary military power in charge of the Imperium's void and aerial engagements, the Navy patrols sectors of space, or helps provide the fleet for the Imperiums many Crusades. The events of the game focus on Battlefleet Gothic, the fleet in charge of protecting the Gothic sector and role in the Gothic War/12th Black Crusade of Abaddon the Despoiler. Ships which bear the Navy's favor are considered decorated and the pride of their fleets. As such, the ship's captain will not become insubordinate, and Cobra-Class Destroyer Escorts can be called in to assist and reinforce the fleet during battle.
** '''The Adeptus Astartes''': The Space Marines, the Emperor's Elite soldiers. Limited in number, but extremely skilled at combat, especially planetary assaults and onboard vessels. Ships with the Adeptus Astartes favor, carry an small force of them on board, greatly improving the ship's ability to repel boarders by improving it's Troop Value. They are also being highly skilled a Boarding Actions themselves, or can even launch Deep Striking Terminator armored elite squads onto the enemy ship, granting them additional Assault rolls during these actions.

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** '''The Inquisition''': The shadowy operatives of the Imperium who seek to guard it from all threats. Be they hostile aliens, heresies within the Imperium, or the powers of Chaos attacking from the Warp. In game, ships which bear their favor gain an elite Inquisitorial retinue, improving all crew skills by +1, and allows the use of the Emperor's Tarot cards, alerting the fleet to unknown dangers by revealing one unidentified enemy ship true appearance.
ship.
** '''The Adeptus Mechanicus''': The cult of the Machine. Founded on Mars, the Mechanicus' Tech-Priest tech-priest are the chief holders of technological knowledge of the Imperium. Chief among their role, is the finding of Standard Template Constructs (STC) from before the Age of Strife, back when Humanity's technology was at it's pinnacle, and the production of equipment for the Imperium at large. Ships with their favor receive even further extensive modifications and improvements than others, receiving an additional Skill skill and Upgrade upgrade slot each.
** '''The Imperial Navy''': The primary military power in charge of the Imperium's void and aerial engagements, the Navy patrols sectors of space, or helps provide the fleet for the Imperiums many Crusades. The events of the game focus on Battlefleet Gothic, the fleet in charge of protecting the Gothic sector and role in the Gothic War/12th Black Crusade of Abaddon the Despoiler. Ships which bear the Navy's favor are considered decorated and the pride of their fleets. As such, the ship's captain will not become insubordinate, and Cobra-Class Destroyer Escorts Cobra-class destroyer escorts can be called in to assist and reinforce the fleet during battle.
** '''The Adeptus Astartes''': The Space Marines, the Emperor's Elite soldiers. Limited in number, but extremely skilled at combat, especially planetary assaults and onboard vessels. Ships with the Adeptus Astartes favor, carry an a small force of them on board, greatly improving the ship's ability to repel boarders by improving it's Troop Value. They are also being highly skilled a Boarding Actions themselves, or can even launch Deep Striking Terminator armored elite squads onto the enemy ship, granting them additional Assault rolls during these actions.
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* FactionCalculus:
** '''The Inquisition''':
** '''The Adeptus Mechanicus''':
** '''The Imperial Navy''':
** '''The Adeptus Astartes''':

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* FactionCalculus:
FactionCalculus: The Imperial Navy is good at mid to close range engagements, thanks to it's large macro battery broadsides, common use of torpedo prow armament, and very good armor and shields. However it struggles at long range engagements, due to it's heavy reliance on Macro weapons, lack of carrier vessels until higher ship tiers (which tend to also be very expensive point wise), and moderate/mediocre speed. Overall, the Navy plays as the general "middle ground" fleet. Adaptable to what they may face but not able to equal those who specialize in one particular tactic or another. They are also the only fleet with ships that have default access to the Nova Cannon, a powerful, long range, forward facing weapon that fires a massive shell at just below the speed of light, before detonating in a massive thousands of km wide blast at a preset distance.
** '''The Inquisition''':
Inquisition''': The shadowy operatives of the Imperium who seek to guard it from all threats. Be they hostile aliens, heresies within the Imperium, or the powers of Chaos attacking from the Warp. In game, ships which bear their favor gain an elite Inquisitorial retinue, improving all crew skills by +1, and allows the use of the Emperor's Tarot cards, alerting the fleet to unknown dangers by revealing one unidentified enemy ship true appearance.
** '''The Adeptus Mechanicus''':
Mechanicus''': The cult of the Machine. Founded on Mars, the Mechanicus' Tech-Priest are the chief holders of technological knowledge of the Imperium. Chief among their role, is the finding of Standard Template Constructs (STC) from before the Age of Strife, back when Humanity's technology was at it's pinnacle, and the production of equipment for the Imperium at large. Ships with their favor receive even further extensive modifications and improvements than others, receiving an additional Skill and Upgrade slot each.
** '''The Imperial Navy''':
Navy''': The primary military power in charge of the Imperium's void and aerial engagements, the Navy patrols sectors of space, or helps provide the fleet for the Imperiums many Crusades. The events of the game focus on Battlefleet Gothic, the fleet in charge of protecting the Gothic sector and role in the Gothic War/12th Black Crusade of Abaddon the Despoiler. Ships which bear the Navy's favor are considered decorated and the pride of their fleets. As such, the ship's captain will not become insubordinate, and Cobra-Class Destroyer Escorts can be called in to assist and reinforce the fleet during battle.
** '''The Adeptus Astartes''':
Astartes''': The Space Marines, the Emperor's Elite soldiers. Limited in number, but extremely skilled at combat, especially planetary assaults and onboard vessels. Ships with the Adeptus Astartes favor, carry an small force of them on board, greatly improving the ship's ability to repel boarders by improving it's Troop Value. They are also being highly skilled a Boarding Actions themselves, or can even launch Deep Striking Terminator armored elite squads onto the enemy ship, granting them additional Assault rolls during these actions.



* ColdBloodedTorture: This is apparently what the aforementioned test entailed. "Apparently," because [[NothingIsScarier don't see what happens]], the equipment in the room he was tested in looks more like medical equipment than torture tools, and the purpose was to discern

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* ColdBloodedTorture: This is apparently what the aforementioned test entailed. "Apparently," because [[NothingIsScarier don't see what happens]], the equipment in the room he was tested in looks more like medical equipment than torture tools, and the purpose was to discern whether his information about an invading Chaos Fleet was true, and without intent to lead the Imperium into a trap
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''For tropes from the broader [[TabletopGame/Warhammer40000 Warhammer 40k]] setting, see Characters/Warhammer40000ChaosMarines.''
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* RammingAlwaysWorks: All factions have the option, but Ork ships in particular are geared towards it.
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* GlassCannon: Their ships are fast and maneuverable, and have access to destructive weaponry. Unfortunately, they have weak armor.

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* GlassCannon: Their ships are fast and maneuverable, and have access to destructive weaponry. Unfortunately, they have weak armor.armor and most of their ships lack shields.
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* GlassCanon: Their ships are fast and maneuverable, and have access to destructive weaponry. Unfortunately, they have weak armor.

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* GlassCanon: GlassCannon: Their ships are fast and maneuverable, and have access to destructive weaponry. Unfortunately, they have weak armor.
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* GlassCanon: Their ships are fast and maneuverable, and have access to destructive weaponry. Unfortunately, they have weak armor.
* {{Pride}}: A famous trait of their race is their legendary pride and arrogance. During their debut trailer, the Eldar admiral has this to say after decisively destroying an ork fleet:
--> '''Eldar Admiral''': You have a crude grasp, at best, of void combat strategy. I should not have expected much from your primitive race.
* StealthInSpace: Their starships have holo-field's that can turn their ships invisible.
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* ReasonableAuthorityFigure: It does not take long for him to admit your potential and in the canonical storyline, he agrees to a temporary truce with the Eldar on the notion that Battlefleet Gothic will need all the help it can get to wait out the storm and survive long enough to receive reinforcements.

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* ReasonableAuthorityFigure: It does not take long for him to admit your potential and Spire's potential. Keep it mind that this is after he mentions Spire's homeworld being rebellious. In the ensuing dialogues in the prologue, he all but ignores this little fact, choosing to trust the Inquisitor Horst's test deeming Spire fit for being admiral. In the canonical storyline, he agrees to a temporary truce with the Eldar on the notion that Battlefleet Gothic will need all the help it can get to wait out the storm and survive long enough to receive reinforcements.

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* FourStarBadass: Your direct superior officer and overall commander of Battlefleet Gothic. In Warhammer lore, he devised the plans throughout the invasion of the sector up until its end when the warp storm fades and imperial forces arrive as reinforcements.
* ReasonableAuthorityFigure: It does not take long for him to admit your potential and in the canonical storyline, he agrees to a temporary truce with the Eldar on the notion that Battlefleet Gothic will need all the help it can get to wait out the storm and survive long enough to receive reinforcements.
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* ReasonableAuthorityFigure: [ValuesDissonance For an Inquisitor]], anyway. After conducting Spire's test of purity he explains how they needed to be certain, citing [[TheCorruptor the nature of their enemy]] as the reason, and his tone makes it clear this is an apology.

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* ReasonableAuthorityFigure: [ValuesDissonance [[ValuesDissonance For an Inquisitor]], anyway. After conducting Spire's test of purity he explains how they needed to be certain, citing [[TheCorruptor [[TheCorruption the nature of their enemy]] as the reason, and his tone makes it clear this is an apology.

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* ColdBloodedTorture: Subjected to this during the prologue, courtesy of Inquisitor Horst, in order for his faith and purity to be tested. He fortunately passes.
* DarkAndTroubledPast: He is stated to originate from a world that rebelled against the Imperium, which is why he is subjected to the above ColdBloodedTorture .

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* {{Badass}}: Subjected to an [[ColdBloodedTorture extremely unpleasant]] test of his faith and purity and comes out unscathed, telling the Inquisitor who conducted the test that he understands why it was necessary.
* TheCaptain: Starts the prologue as this, in command of a ''Dauntless''-class light cruiser, but is quickly promoted to the rank of Admiral and given command of a fleet.
* ColdBloodedTorture: Subjected to this during This is apparently what the prologue, courtesy of Inquisitor Horst, aforementioned test entailed. "Apparently," because [[NothingIsScarier don't see what happens]], the equipment in order for his faith the room he was tested in looks more like medical equipment than torture tools, and purity the purpose was to be tested. He fortunately passes.
discern
* DarkAndTroubledPast: He is stated to originate from a world that rebelled against the Imperium, which is why he is subjected to [[ColdBloodedTorture the above ColdBloodedTorture .
above]].
* DeathGlare: When his homeworld's rebellion is mentioned, he doesn't look at all happy about it.
* FourStarBadass: What he becomes by the end of the prologue.




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* ReasonableAuthorityFigure: [ValuesDissonance For an Inquisitor]], anyway. After conducting Spire's test of purity he explains how they needed to be certain, citing [[TheCorruptor the nature of their enemy]] as the reason, and his tone makes it clear this is an apology.
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* SpacePirate: The actual faction name is Ork ''Pirates'' for a reason, and their introduction makes it pretty clear these are Freebooterz.
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!! Lord Admiral Cornelius von Ravensburg
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* ColdBloodedTorture: He undergoes this during the prologue, courtesy of Inquisitor Horst, in order for his faith and purity to be tested. He fortunately passes.
* DarkAndTroubledPast: He is stated to originate from a world that rebelled against the Imperium, which is why he undergoes the above ColdBloodedTorture .

to:

* ColdBloodedTorture: He undergoes Subjected to this during the prologue, courtesy of Inquisitor Horst, in order for his faith and purity to be tested. He fortunately passes.
* DarkAndTroubledPast: He is stated to originate from a world that rebelled against the Imperium, which is why he undergoes is subjected to the above ColdBloodedTorture .
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None

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* FactionCalculus:
** '''The Inquisition''':
** '''The Adeptus Mechanicus''':
** '''The Imperial Navy''':
** '''The Adeptus Astartes''':


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* FactionCalculus:

** '''The Mark of Khorne''':
** '''The Mark of Tzeentch''':
** '''The Mark of Nurgle''':
** '''The Mark of Slaanesh''':
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Added DiffLines:

* ColdBloodedTorture: He undergoes this during the prologue, courtesy of Inquisitor Horst, in order for his faith and purity to be tested. He fortunately passes.
* DarkAndTroubledPast: He is stated to originate from a world that rebelled against the Imperium, which is why he undergoes the above ColdBloodedTorture .
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None

Added DiffLines:

[[folder:The Imperium of man]]

!!General Tropes:

!!Admiral Spire

!!Inquisitor Horst

[[/folder]]

[[folder:The Forces of Chaos]]

!!General Tropes:

!!Warmaster Abaddon the Despoiler

[[/folder]]

[[folder:The Eldar]]

!!General Tropes:

[[/folder]]

[[folder:The Orks]]

!!General Tropes:

[[/folder]]

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