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* AmazonBrigade: Downplayed; the class has a few male Operators within their ranks, but in terms of the number of female operators, the Sniper class has notably slightly surpassed the Guard class (a class famously known for having many Operators) at some point(s) during the game, one way or another. In terms of 6-star Operators in particular, the Sniper class actually have more female 6-stars than the Guard class, the most out of all eight Operator classes, which is exacerbated with how there notably has not been a single male 6-star Sniper released yet so far in the game.

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* AmazonBrigade: Downplayed; the class has a few male Operators within their ranks, but in In terms of the number of female operators, 6-star Operators, the Sniper class is one of two classes (the other being Defender) where none of the 6-star members are male; it is significantly pronounced for Snipers than Defenders as by the time ''Arknights'' CN server celebrates their 5th anniversary, they would have a total of ''14'' (female) 6-star Operators, resulting in them being the Operator class that has notably slightly surpassed the most female 6-star units, [[{{Irony}} ironically]] more than the Guard class (a class famously that is known for having many Operators) at some point(s) during the game, one way or another. In terms of 6-star Operators in particular, the Sniper class actually have more female 6-stars than the Guard class, the most out of all eight Operator classes, which is exacerbated with how there notably has not been a single Operators, both male 6-star Sniper released yet so far in the game.and female).
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* AchillesHeel: Engaging in prolonged combat against enemies without downtime to refill their ammo can be detrimental to Hunters, since they will wind up burning through their ammo until they run out, resulting in them loading in only one shot before firing, which would considerably harm their [=DPS=].
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'''Hunter''' Snipers are a Sniper blend of Liberator Guards and Mystic Casters. They have high ATK and a fairly fast attack interval, but carry up to 8 ammo and can only attack when they have any (dealing 120% of their normal damage), slowly reloading when they are idling or out of ammo. They have a modified range comparable to that of a Lord Guard with an extra tile in front.

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'''Hunter''' Snipers are a Sniper blend of Liberator Guards and Mystic Casters. They have high ATK and a fairly fast attack interval, but carry up to 8 ammo and can only attack when they have any (dealing 120% of their normal damage), any, slowly reloading when they are idling or out of ammo.ammo; in exchange, their attacks have an innate 120% ATK scaling. They have a modified range comparable to that of a Lord Guard with an extra tile in front.
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* [-'''6★ Operators of this archetype:''' Rosmontis-]

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* [-'''6★ Operators of this archetype:''' Rosmontis-]Rosmontis, [[spoiler:Wiš'adel]]-]



!!!'''Default DP cost range (without potential upgrades):''' TBA

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!!!'''Default DP cost range (without potential upgrades):''' TBA21[[note]]No 4-star operator released yet to have this lower bound cost[[/note]] DP
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* ObviousRulePatch: The archetype's ammo mechanic is explicitly ''not'' the same mechanic as that of operators with ammo-based skills such as Ash, Insider or Ch'en the Holungday, instead having its own unique meter. While there are likely other causes for this (such as the Hunter's ammo system being their trait and having no reason to interact with the SP bar), it means they specifically ''cannot'' make use of Ch'en the Holungday's Frugality or Insider's Fire Support talents (in the case of a theoretical Laterano faction Hunter) to potentially extend their ammo count.
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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | '''Snipers''' ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\

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'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | '''Snipers''' ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToM A-M]] ([[Characters/ArknightsCastersAToG A-G]] | [[Characters/ArknightsCastersHToM H-M]] | [[Characters/ArknightsCastersNToZ N-Z]]) | [[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \\
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* DeliberateValuesDissonance: Of all Team Rainbow's Operators, Ash is the one who adapts the worst with Terra. She sees the treatment of the Infected through the lens of Earth's morality, given the history of discrimination toward the sufferers of relatively unknown disease in the past like HIV/AIDS, and it makes her averse to interacting with the locals because she deems them barbaric. This makes her the last to realize just how dangerous Oripathy is, being less of a disease and more a biohazard, and how [[JerkassHasAPoint the segregation of the Infected has a reason to exist]].

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* DeliberateValuesDissonance: Of all Team Rainbow's Operators, Ash is the one who adapts the worst with Terra. She sees the treatment of the Infected through the lens of Earth's morality, given the history of discrimination toward the sufferers of relatively unknown disease diseases in the past like HIV/AIDS, and it makes her averse to interacting with the locals because she deems them barbaric. This makes her the last to realize just how dangerous Oripathy is, being less of a disease and more a biohazard, and how [[JerkassHasAPoint the segregation of the Infected has a reason to exist]].



* IneffectualLoner: Because of DeliberateValuesDissonance above, she becomes distrustful towards non-infected locals. As a result, in the 6 months she's stranded in Terra, she largely caves herself inside Team Rainbow's hideout in a constant state of paranoia and does some ineffectual actions, like dictating a TrustPassword that ultimately does little.

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* IneffectualLoner: Because of DeliberateValuesDissonance above, she becomes distrustful towards non-infected locals. As a result, in the 6 months she's stranded in Terra, she largely caves herself inside Team Rainbow's hideout in a constant state of paranoia and does some ineffectual actions, like dictating a TrustPassword that ultimately does little.generally pointless TrustPassword.



* ItsAllMyFault: She considers [[spoiler:Miarow's death]] as a personal failure, complete with many what-ifs she can do to prevent it. Tachanka ends up talking her out of full blown depression with a YouAreBetterThanYouThinkYouAre speech, and she shouldn't look away from the good she had done.

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* ItsAllMyFault: She considers [[spoiler:Miarow's death]] as a personal failure, complete with many what-ifs she can do to prevent it. Tachanka ends up talking her out of full blown depression with a YouAreBetterThanYouThinkYouAre speech, and that she shouldn't look away from the good she had done.



* NoHoldsBarredBeatdown: [[spoiler:She nearly beats Drudge to death with her bare hands after seeing him keep acting as if he has any clout on anyone, after what he has done (keep in mind that this is a normal human ''beating up'' a Terran, who are stated to be ''far'' stronger than Earth's humans. This suggests that Drudge lacks basic skills in brawling, otherwise he could easily throw her around).]]
* OOCIsSeriousBusiness: The normally calm and reserved Ash completely loses her cool when [[spoiler:she witnesses Miarow's death and beats the crap out of Drudge as revenge.]]

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* NoHoldsBarredBeatdown: [[spoiler:She nearly beats Drudge to death with her bare hands after seeing him keep acting as if he has any clout on anyone, after what he has done (keep done. Keep in mind that this is a normal human ''beating up'' a Terran, who are stated to be ''far'' stronger than Earth's humans. This suggests humans, suggesting that Drudge lacks basic skills in brawling, fighting that he could have otherwise he could used to easily throw her around).around.]]
* OOCIsSeriousBusiness: The normally calm and reserved Ash completely loses her cool when [[spoiler:she witnesses Miarow's death and later beats the crap out of Drudge as revenge.]]
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** This is sort of played with in their Module, which causes them to deal more damage if the target is sitting right in front of them (i.e at point-blanc range).
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* ItOnlyWorksOnce: Only works several times, to be exact. Their talent stops working once the bonus damage effect (see RandomEffectSpell below) has triggered 3 times.

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* ItOnlyWorksOnce: Only works several times, to be exact. Their talent stops working once the bonus damage effect (see RandomEffectSpell below) has triggered 3 times.times, meaning you'd need to redeploy them and wait out their long redeployment timer to activate the talent again.
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* LoopholeAbuse: Due to [=ASPD=] affecting the character's animation, they cannot take much advantage of ASPD buffs...but this also means that they also aren't affected by [=ASPD=] ''debuffs''.
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* [-'''6★ Operators of this archetype:''' Ray-]
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'''Loopshooter''' Snipers throw boomerang-like projectiles that return to them after striking a target, and cannot attack again until their projectile(s) return to them. Because of this, they'll attack faster the closer the target is.

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'''Loopshooter''' Snipers throw boomerang-like projectiles that return to them after striking a target, and cannot attack again until their projectile(s) return to them. Because of this, they'll attack faster the closer the target is. They have an expanded range comparable to that of a Marksman Sniper with an extra row behind them.
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!!'''Loopshooter'''
!!!'''Default DP cost range (without potential upgrades):''' TBA
'''Loopshooter''' Snipers throw boomerang-like projectiles that return to them after striking a target, and cannot attack again until their projectile(s) return to them. Because of this, they'll attack faster the closer the target is.
* [-'''4★ Operators of this archetype:''' Caper-]
----
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* LongRangeFighter: They have a wide attack range, and some of them can even extend their attack range to become ''global.'' This makes them ''the'' rulers of long-distance fighting, almost inherently by definition. While several other Snipers rely on weapons that shoot delayed projectiles or are designed for use in mid/close range, but this archetype rifle stands out by often having skills that extend their range into nearly ludicrous proportions, meaning that as long as the enemy is not too bulky, they can be extraordinarily deadly even if they're a continent away. Their own low health and [[MightyGlacier reliance on slow attacks]] further encourage them to attack from a distance [[note]] With for example Fartooth's talent emphasizing on this, only coming into effect if she remains unhurt [[/note]], and they have very limited options when it comes to directly fighting off close-ranged threats.

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* LongRangeFighter: They have a wide attack range, and some of them can even extend their attack range to become ''global.'' This makes them ''the'' rulers of long-distance fighting, almost inherently by definition. While several other Snipers rely on weapons that shoot delayed projectiles or are designed for use in mid/close range, but this archetype rifle stands out by often having skills that extend their range into nearly ludicrous proportions, meaning that as long as the enemy is not too bulky, they can be extraordinarily deadly even if they're a continent away. Their own low health and [[MightyGlacier reliance on slow attacks]] further encourage them to attack from a distance [[note]] With for example Fartooth's talent emphasizing on this, only coming into effect if she remains unhurt [[/note]], and they have very limited options when it comes to directly fighting off close-ranged threats.
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* LongRangeFighter: They have a wide attack range, and some of them can even extend their attack range to become ''global.''

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* LongRangeFighter: They have a wide attack range, and some of them can even extend their attack range to become ''global.'''' This makes them ''the'' rulers of long-distance fighting, almost inherently by definition. While several other Snipers rely on weapons that shoot delayed projectiles or are designed for use in mid/close range, but this archetype rifle stands out by often having skills that extend their range into nearly ludicrous proportions, meaning that as long as the enemy is not too bulky, they can be extraordinarily deadly even if they're a continent away. Their own low health and [[MightyGlacier reliance on slow attacks]] further encourage them to attack from a distance [[note]] With for example Fartooth's talent emphasizing on this, only coming into effect if she remains unhurt [[/note]], and they have very limited options when it comes to directly fighting off close-ranged threats.

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[[caption-width-right:350:They might not be able to help you gain victory, but they can definitely "cart" you back to the camp safely.]]

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[[caption-width-right:350:They might [[caption-width-right:350:This may not be able to help necessarily earn you gain victory, but they can definitely "cart" it will get you back to the camp safely.]]



->''These three Felynes are very curious of the land of Terra.''

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->''These three ->''A trio of Felynes are very curious of willing to brave death to satiate their curiosity for the land world of Terra.''



* ChekhovsGun: The stinkfowl nest that Artisan Felyne took [[spoiler:contains a type of Originium slug that emits bright light, which Artisan Felyne used to craft a makeshift Flash Grenade to bring down Rathalos at the climax of "A Flurry to the Flame".]]

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* ChekhovsGun: The stinkfowl nest that Artisan Felyne took [[spoiler:contains a type of Originium slug that emits bright light, light - likely the Flamecaller Originium Slug referenced in "Mizuki & Caerula Arbor" - which Artisan Felyne used to craft a makeshift Flash Grenade to bring down Rathalos at the climax of "A Flurry to the Flame".]]



* TemporaryOnlineContent: They are the limited welfare operator of "A Flurry to the Flame" event.
* TrappedInAnotherWorld: The three Felynes are all originally from the ''VideoGame/MonsterHunter'' world, but some unknown phenomenon has forcibly transported them to Terra, and they join Rhodes Island to search for way back. For the most part though, Scholar and Artisan Felyne are too fascinated with Terra's alien ecology and technology to think about much else, with only Palico expressing any desire to go back home.

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* TemporaryOnlineContent: They are the limited welfare operator of "A Flurry to the Flame" event.
event, and will not return after the event leaves.
* TrappedInAnotherWorld: The three Felynes are all originally from the ''VideoGame/MonsterHunter'' world, but some unknown phenomenon has forcibly transported them to Terra, and they join Rhodes Island to search for way back. For the most part though, Scholar and Artisan Felyne are too fascinated with Terra's alien ecology and technology to think about much else, with only Palico expressing any desire to go back home. home.
* TheVoiceless: They have no actual voice actor and their speech lines are all rendered in cat meowing noises. They apparently do speak and can be understood by the people of Terra, however.
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->''*cat meowing noises*''

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->''*cat meowing noises*''
->''"On Your Meowjesty's summons, we the Felyne Special Corps... cream of the crop of the Terra Research Commission's Furst Fleet, have arrived! Meowch! Get your hind paws off my head!"''

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->'''Talents:''' Felyne Lottery Explosive

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->'''Talents:''' Felyne Lottery ExplosiveBomb



* {{Cloudcuckoolander}}: Artisan Felyne gives off this impression in "A Flurry to the Flame". He handed Yato an Originium slug when she asked for an axe to cut down the bushes, and obliviously made off with a featherbeast nest and eggs which forced Noir Corne to fend off the attack.

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* ChekhovsGun: The stinkfowl nest that Artisan Felyne took [[spoiler:contains a type of Originium slug that emits bright light, which Artisan Felyne used to craft a makeshift Flash Grenade to bring down Rathalos at the climax of "A Flurry to the Flame".]]
* {{Cloudcuckoolander}}: Artisan Felyne gives off this impression in "A Flurry to the Flame". He handed Yato an Originium slug when she asked for an axe to cut down the bushes, and obliviously made off with a featherbeast stinkfowl nest and eggs which forced Noir Corne to fend off the attack.



* KleptomaniacHero: During "A Flurry to the Flame", Craftsman Felyne went around stealing villagers' belongings that interested him, causing him to get chased by the villagers.
* RandomEffectSpell: Their talent '''Felyne Lottery Explosive''' has a chance to trigger 4 different effects upon attacking: deals 450% bonus physical damage at max potential, stuns the enemy for 0.2 second, puts the enemy to sleep for 3 seconds, or nothing happens.

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* KleptomaniacHero: During "A Flurry to the Flame", Craftsman Artisan Felyne went around stealing villagers' belongings that interested him, causing him to get chased by the villagers.
* RandomEffectSpell: Their talent '''Felyne Lottery Explosive''' Bomb''' has a chance to trigger 4 different effects upon attacking: deals 450% bonus physical damage at max potential, stuns the enemy for 0.2 second, puts the enemy to sleep for 3 seconds, or nothing happens.
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* JokeCharacter: Much like [[Characters/ArknightsGuardsAToH Conviction]], the Commission's 1-star rarity stats and unreliable talent makes them poor combatants. They will at best be deployed for some cheap crowd-control before getting retreated once their talent runs out of charges.

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* JokeCharacter: Much Just like [[Characters/ArknightsGuardsAToH Conviction]], the Commission's 1-star rarity stats and unreliable talent makes them poor combatants. They will at best be deployed for some cheap crowd-control before getting retreated once their talent runs out of charges. But hey, they're absolutely adorable to have around!

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