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* EarlyBirdCameo: After your first deployment to the Docks, one of them will [[spoiler: hitch a ride with the ARC back to the Otago]].

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* AmbitionIsEvil: {{Inverted|Trope}}. Maeko's [[ToBeAMaster ambition and desire to excel]] is one of the things that differentiates her from characters like her boss, Chief Administrator [=MacDonald=], who's ''lack'' of ambition is what leads to him becoming corrupt.

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* ActionSurvivor: Maeko tends to only be equipped with a sidearm at ''best'' during missions where she's the only character you control. This in turn means instead of straight up fights, she has to use wits, stealth and trickery to avoid death by Xenomorph.
* AmbitionIsEvil: {{Inverted|Trope}}. Maeko's [[ToBeAMaster ambition and desire to excel]] is one of the things that differentiates her from characters like her boss, Chief Administrator [=MacDonald=], who's whose ''lack'' of ambition is what leads to him becoming corrupt.
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* SurprisinglySuddenDeath: [[spoilier: He gets snatched by the Titan Xenomorph in the final dungeon. This death is the first indication it even ''exists.'']]

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* SurprisinglySuddenDeath: [[spoilier: [[spoiler: He gets snatched by the Titan Xenomorph in the final dungeon. This death is the first indication it even ''exists.'']]
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* UncertainDoom: [[spoiler: Last seen at the top of a tower with hundreds of xenomorphs crawling up the sides. She's almost certainly dead if she is human; if she's a synth like Hayes theorizes the xenomorphs should leave her alone as long as she doesn't attack.]]

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* UncertainDoom: [[spoiler: Last seen at the top of a tower with hundreds of xenomorphs crawling up the sides. She's almost certainly dead if she is human; if she's a synth like Hayes theorizes the xenomorphs should leave her alone as long as she doesn't attack. Even if she is a synth however, she would definitely be killed when Lethe is bombarded by the Cerberus failsafe.]]
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* PoorCommunicationKills: [[spoiler: Bookard's stubborn refusal to evacuate is in part because it seems she wasn't given the details of just ''why'' the Otago's crew was evacuating, only finding out seconds before her gruesome death.]]

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* AdmiringTheAbomination: He has an... unhealthy fascination with the aliens.

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* AdmiringTheAbomination: He As with many Weyland-Yutani scientists before him, he has an... unhealthy fascination with the aliens. [[spoiler: This ends up biting him in the end as he keeps the chestburster that is released by the captured Guardian due to his fascination, which in turn leads to his death.]]


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* FailedASpotCheck: [[spoiler: He winds up being butchered by the drone [[{{Irony}} he released]] because he wasn't paying attention while threatening Maeko.]]


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* WrongGenreSavvy: For all his fascination with the aliens, [[spoiler: he fails to comprehend the idea that the drone he unleashed wouldn't just hang around the area he let it out in and would move towards the sound of a large commotion.]]
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* UncertainDoom: It's not clear at the end if it died from the Cerberus strikes, or if it survived due to being deep underground as it's not seen trying to pursue Hayes and Cassandra as they escape it on the elevator.

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* CorporateSamurai: As a captain in one of [[MegaCorp Weyland-Yutani]]'s security subsidiaries with a ton of spec-ops military experience, employed directly under an executive level to handle the most sensitive of assignments to the company, Stern certainly qualifies as one.

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* CorporateSamurai: As a captain in one of [[MegaCorp Weyland-Yutani]]'s security subsidiaries with a ton of spec-ops military experience, employed directly under an executive level to handle the most sensitive of assignments to the company, Stern certainly qualifies as one.+



* SacrificialLion: [[spoiler: He dies right at the end, trying to hold his own against the Titan Xenomorph and getting a cargo container sized backhand for his trouble. This action serves to show that unlike every other Xenomorph in the game, you ''can't'' fight it.]]



* EatenAlive: [[spoiler: His fate. Devoured by the Titan Xenomorph's NestedMouth.]]



* SurprisinglySuddenDeath: [[spoilier: He gets snatched by the Titan Xenomorph in the final dungeon. This death is the first indication it even ''exists.'']]



* FinalBoss: A Xeno Titan serves as the final opponent of the game, though you don't actually get a chance to fight back.

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* FinalBoss: A The Xeno Titan serves as the final opponent of the game, though you don't actually get a chance to fight back.
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He was trying to escape. Didn't care about Hayes.


* TakingTheBullet: If there is one moment of redeeming quality for [=McDonald=], it's that when the {{Face Hugger}}s invade the control room of Pioneer Station, he doesn't hesitate to push Maeko out of the way and get between her and the aliens. This saves Maeko and [[FaceFullOfAlienWingWong costs him his life]].
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* MissionControl: For most of the story, Maeko remains aboard the Otago, overseeing operations from the CIC station on the Otago's bridge. Turns out her administrative skills translate well to coordinating a military op.


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* YouAreInCommandNow: [[spoiler:After Harper falls into a coma, Maeko has to step up and take command of the Otago's crew.]]
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Theories state that Praetorians evolve from chosen Drones once a Hive nears its full development. Significantly larger and tougher than typical xenomorphs, these bipedal creatures can be identified by their bread head crest and longer dorsal spines. Cleverer than their cousins, Praetorians seem to act both as a Queen's bodyguards and as her army commanders, a dual role that makes them essential to the Hive. As well as being smarter, Praetorians are also more cunning. They are able to summon additional Drones to aid with their intimidating screech and are known to torment their prey before the finishing blow is finally delivered.

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Theories state that Praetorians evolve from chosen Drones once a Hive nears its full development. Significantly larger and tougher than typical xenomorphs, these bipedal creatures can be identified by their bread broad head crest and longer dorsal spines. Cleverer than their cousins, Praetorians seem to act both as a Queen's bodyguards and as her army commanders, a dual role that makes them essential to the Hive. As well as being smarter, Praetorians are also more cunning. They are able to summon additional Drones to aid with their intimidating screech and are known to torment their prey before the finishing blow is finally delivered.
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Presumably a later development stage of the Runner, Crushers usually appear when the Hive becomes more mature. These monstrous, four-legged creatures are sometimes described as the Xenomorph equivalent of a tank. They show up when brute strength or a discouraging degree of resilience are required. The Crushers' most notable feature is their large head crest, which can endure most forms of gunfire, explosive ammunition included. Once lowered into charging position, this crest allows Crushers to run through multiple enemies and even vehicles. Theis already intimidating sight is only heightened by the Crushers' habit of stomping, which is said to paralyze their prey in fear.

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Presumably a later development stage of the Runner, Crushers usually appear when the Hive becomes more mature. These monstrous, four-legged creatures are sometimes described as the Xenomorph equivalent of a tank. They show up when brute strength or a discouraging degree of resilience are required. The Crushers' most notable feature is their large head crest, which can endure most forms of gunfire, explosive ammunition included. Once lowered into charging position, this crest allows Crushers to run through multiple enemies and even vehicles. Theis This already intimidating sight is only heightened by the Crushers' habit of stomping, which is said to paralyze their prey in fear.

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[[/folder]]

[[folder:Humanoid]]
!! Weyland-Yutani Commando
The Weyland-Yutani Corporation stated to employ private military companies pretty early in its history. After years of outsourcing, Weyland-Yutani eventually simply decided to buy these companies outright, thus creating an entire branch that was fully dedicated to protecting the company's assets. The PMC operators usually wear white body armor. They are armed as well as the USCM--if not better. After all, they are responsible for the security of Weyland-Yutani's most secret operations. This mainly involves researching the Xenomorphs, a task that is entrusted only to those whom the company calls its commandos: elite contractors who are usually former special forces from the Three World Empire.


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* AdvancingBossOfDoom: There is no way for you to kill it with the weaponry you have. As such, the final encounter is spent running away from it for dear life.
* FinalBoss: A Xeno Titan serves as the final opponent of the game, though you don't actually get a chance to fight back.
* MonstrousMandibles: Its lower jaw consists of bifurcated jawbones.
* NestedMouths: Of course, since it is one of the most notable features of any Xenomorph, but this creature has an unusual variation. Instead of the inner mouth being separate from the front mouth like a tongue, this one is actually an extension of the Titan's lower jaw that unhinges from the rest to snap forward.
* SnakePeople: It has a humanoid upper torso with a snake-like lower half, primarily moving around by using its arms to drag itself forward. Interestingly, it does have a pelvis with tiny claw-like legs sticking out of it, which are probably meant to help with gripping the ground.
[[/folder]]

[[folder:Humanoid]]
!! Weyland-Yutani Commando
The Weyland-Yutani Corporation stated to employ private military companies pretty early in its history. After years of outsourcing, Weyland-Yutani eventually simply decided to buy these companies outright, thus creating an entire branch that was fully dedicated to protecting the company's assets. The PMC operators usually wear white body armor. They are armed as well as the USCM--if not better. After all, they are responsible for the security of Weyland-Yutani's most secret operations. This mainly involves researching the Xenomorphs, a task that is entrusted only to those whom the company calls its commandos: elite contractors who are usually former special forces from the Three World Empire.
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* {{Chestburster}}: They're not one themselves, but they do play host to one, their implants slowing down it's gestation. However that doesn't stop the gestation entirely, just suspends it temporarily.
* {{Cyborg}}: They're augmented with a special cryonic rig implanted across their chest, back, neck, and face. By means of this implant, they can be implanted with a {{chestburster}} and postpone it's moment of birth.
* EliteMooks: Unlike the more junior cultists, the Guardians are exclusively equipped with firearms, and their modifications make them able to absorb more damage.
* WhyIsntItAttacking: {{Invoked|Trope}} by the Embyrostasis device. By getting this device implanted, they can be host to a {{chestburster}} for an indeterminate length of time, and so long as they don't threaten themselves or the aliens they can walk among them undisturbed.
* WillingChanneler: Less "spirit" and more "parasite", but otherwise the Guardian plays a willing host to another entity that gestates inside of them.

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* SecondLawMyAss: An advantage (from the company's standpoint) of Working Joes over more modern and intelligent synthetics is that the regulations around primary synthetic programming concerning not harming humans can be more easily subverted via commands from their MasterComputer. Hence when the [[QuarantineWithExtremePrejudice Cerberus Protocol]] is put into effect, they immediately stop responding to commands from humans are capable of lethal actions to make sure that protocol is enforced.

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* SecondLawMyAss: An advantage (from the company's standpoint) of Working Joes over more modern and intelligent synthetics is that the regulations around primary synthetic programming concerning not harming humans can be more easily subverted via commands from their MasterComputer. Hence when the [[QuarantineWithExtremePrejudice Cerberus Protocol]] is put into effect, they immediately stop responding to commands from humans and are capable of lethal actions to make sure that protocol is enforced.




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* AdmiringTheAbomination: When confronted with xenomorphs, the cultists will fall to their knees, spreading their arms in religious ecstasy and willingly giving themselves to them.
* {{Cult}}: Recruited from the disaffected of Lethe and {{brainwashed}} into fanaticism.
* ImprovisedWeapon: Those who can't get their hands on firearms will wield hammers, pickaxes, and sections of pipe instead, rushing into melee combat against fully armed opposition.
* MartyrdomCulture: They will eagerly march to their deaths for the cause.
* {{Mooks}}: The closest thing to "basic" enemies as this game gets.
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* CanonImmigrant: Descended from the earlier generation of Working Joes in ''VideoGame/AlienIsolation''.
* TheEngineer: They function primarily to conduct simple and/or repetitive maintenance work that wouldn't be cost-effective to hire a human to do.
* SecondLawMyAss: An advantage (from the company's standpoint) of Working Joes over more modern and intelligent synthetics is that the regulations around primary synthetic programming concerning not harming humans can be more easily subverted via commands from their MasterComputer. Hence when the [[QuarantineWithExtremePrejudice Cerberus Protocol]] is put into effect, they immediately stop responding to commands from humans are capable of lethal actions to make sure that protocol is enforced.
* {{Robot}}: Seegson never was able to produce [[RidiculouslyHumanRobots genuinely convincing robots]], but to their fortune they discovered that there was a market for obviously robotic workers and stopped trying to push them across the UncannyValley. This generation of Working Joes forgo the rubber-mask look of previous ones to present an image of a harmless robotic coworker.
* StaticStunGun: They wield long electric prods that can knock over and stun a marine with the discharge on a hit.
* UniqueEnemy: Only appear as enemies on Pioneer Station. All other Working Joes encountered are damaged models that can be repaired and returned to the Otago to assist its engineers.
* UpgradeArtifact: Working Joes are individually less intelligent than Hyperdyne and W-Y synthetics and must be controlled by a MasterComputer to be effective. When Weyland-Yutani bought up an old line of Working Joes, they upgraded the Master Computer to consequently upgrade the intelligence of every Working Joe connected to it without having to pay to enhance each unit individually.

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* DoomTroops: They look intimidating in their masks, helmets, and full body armor, all in [[LightIsNotGood clinical white]].
* DropShip: Like the UNSC, they employ a variation of the UD-4 "Cheyenne" Dropship in different colors to perform insertions.
* EliteMooks: They're just as well-equipped as Colonial Marines and typical dispatched on missions critical to the company.
* PrivateMilitaryContractors: Part of a PMC owned as a subsidiary of Weyland-Yutani.
* TheWorfEffect: While supposedly well-trained and certainly well-equipped, the W-Y commandos aren't necessarily and more prepared for the xenomorphs and the most frequent times the marines encounter them is to find a pile of their bodies spread out on the ground to sell just how deadly things got.



Some members of the Darwin Era are dyed-in-the-wool fanatics. Others are simply lost souls, seeking an escape from a bleak life. Most of them believe that the Xenomorphs are reborn humans, and as such, they seek to get infected by them--but not before the enigmatic purposes of the Darwin Era have been brought to fruition. To this end, they will follow the orders of their strict hierarchy to the letter and at the cost of their own lives. The cultists select their weapons (improvised melee armaments, or firearms for the luckiness among them) and then charge into battle with rage in their stomachs and misguided dreams in their heads.

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Some members of the Darwin Era are dyed-in-the-wool fanatics. Others are simply lost souls, seeking an escape from a bleak life. Most of them believe that the Xenomorphs are reborn humans, and as such, they seek to get infected by them--but not before the enigmatic purposes of the Darwin Era have been brought to fruition. To this end, they will follow the orders of their strict hierarchy to the letter and at the cost of their own lives. The cultists select their weapons (improvised melee armaments, or firearms for the luckiness luckiest among them) and then charge into battle with rage in their stomachs and misguided dreams in their heads.
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* TakingTheBullet: If there is one moment of redeeming quality for [=McDonald=], it's that when the {{Face Hugger}}s invade the control room of Pioneer Station, he doesn't hesitate to push Maeko out of the way and get between her and the aliens. This saves Maeko and [[FaceFullOfAlienWingWong costs him his life]].
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* UncertainDoom: [[spoiler: Last seen at the top of a tower with hundreds of xenomorphs crawling up the sides. She's almost certainly dead if she is human; if she's a synth like Hayes theorizes the xenomorphs should leave her alone as long as she doesn't attack.]]

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Every Hive is lead by a Queen. These specimens are regarded as the biggest and most intelligent form of the Xenomorph. A Queen's main purpose is to lay Eggs within the Hive itself, a mission she completes with the help of an Ovipositor, a sort of abdomen that produces Eggs. Generally surrounded by other Xenomorph castes that she can sommon, a Queen is nevertheless perfectly capable of engaging in combat on her own, using her armored shell and incredibly sharp limbs to come out on top. Fortunately for those who cross paths with a Queen, she will usually let other creatures fight for her.

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Every Hive is lead by a Queen. These specimens are regarded as the biggest and most intelligent form of the Xenomorph. A Queen's main purpose is to lay Eggs within the Hive itself, a mission she completes with the help of an Ovipositor, a sort of abdomen that produces Eggs. Generally surrounded by other Xenomorph castes that she can sommon, summon, a Queen is nevertheless perfectly capable of engaging in combat on her own, using her armored shell and incredibly sharp limbs to come out on top. Fortunately for those who cross paths with a Queen, she will usually let other creatures fight for her.
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* BossBattle: Complete with a LifeMeter across the edge of the screen, Queens are always a climatic battle in any mission.
* FoeTossingCharge: When the Queen gets into range and has line-of-sight to a target in the open, she'll break into a sprit, using her size and momentum to knock over her foes. Add to that her deadly close-combat attacks, and recieving a charge from her can be a TotalPartyKill.
* InstantDeathRadius: The Queen has a OneHitKill ability that she can use up close, necessitating HitAndRunTactics or simply doing enough damage quickly enough to burn her health down before she can get to them.
* RecurringBoss: There are several Queens on Lethe, and the marines will have to fight them again and again.
* SkippableBoss: Not every Queen needs to be fought. There are a few missions where the marines can bypass a Queen instead of engaging with her.




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* {{Chestburster}}: An example of the TropeNamer.
* ScriptedBattle: Chestbursters are never encountered as "regular" enemies, only making appearances during scripted encounters, usually during the birthing event [[ExactlyWhatItSaysOnTheTin for which they're named]]. Even when marines fire at them, their small size makes them hard to hit and they usually just slither away quickly to go and grow into an adult form.

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* SmashedEggsHatching: Zigzagged. Shooting at an egg will cause it to release it's facehugger, '''unless''' the attack does enough damage in one hit to destroy it outright. Anything less will give the facehugger enough time to get out.
* StationaryEnemy: Eggs do not move, but are placed strategically by the creatures. Usually they're placed in small clusters just inside doors, around blind corners, and of course near flat walls covered in MeatMoss victims can be cocooned to.




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* DeadlyLunge: Telegraphed with a little icon, where the facehugger rears back on its tail and prepares to leap. This should be priority targets for the "Kill that bastard!" command, because once they leap they always land on target...
* FaceFullOfAlienWingWong: If one of them manages to reach one of your marines, it wraps itself around their head and they're not getting up again without [[ImportedAlienPhlebotinum an extraction device]].
* FragileSpeedster: They can't withstand much damage, but they are small and quick and consequently hard to hit with firearms.
* OneHitKill: It may not do damage, but all it needs is one good grab to put a marine down for good...
* SuicidalOverconfidence: Facehuggers have only one strategy: go directly for the face. This makes it easy to, for example, lure them into the path of a flamethrower.

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