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[-[[Characters/AgeOfEmpiresIIIBloodIceSteel "Blood", "Ice" and "Steel"]] | [[Characters/AgeOfEmpiresIIIFireShadows "Fire" and "Shadows"]] | [[Characters/AgeOfEmpiresIIITheAsianDynasties "Japan", "China" and "India"]] | [[Characters/AgeOfEmpiresIIIAIOpponents Deathmatch/Skirmish AI]] | [[Characters/AgeOfEmpiresIIICivilizations Major Civilizations]] ([[Characters/AgeOfEmpiresIIIEuropeanMajorCivilizations European]] | '''Non-European''') | [[Characters/AgeOfEmpiresIIIOtherCivilizations Other Civilizations]]-]]]

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[-[[Characters/AgeOfEmpiresIIIBloodIceSteel "Blood", "Ice" and "Steel"]] | [[Characters/AgeOfEmpiresIIIFireShadows "Fire" and "Shadows"]] "Shadow"]] | [[Characters/AgeOfEmpiresIIITheAsianDynasties "Japan", "China" and "India"]] | [[Characters/AgeOfEmpiresIIIAIOpponents Deathmatch/Skirmish AI]] | [[Characters/AgeOfEmpiresIIICivilizations Major Civilizations]] ([[Characters/AgeOfEmpiresIIIEuropeanMajorCivilizations European]] | '''Non-European''') | [[Characters/AgeOfEmpiresIIIOtherCivilizations Other Civilizations]]-]]]

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Changed: 336

Removed: 525

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Moved to the Consulate in Other Civilizations.


Civilizations introduced in ''Age of Empires III: The Asian Dynasties''.

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Civilizations introduced in ''Age of Empires III: The Asian Dynasties''.
Dynasties''. For the Consulate alliances check [[Characters/AgeOfEmpiresIIIOtherCivilizations the Other Civilizations page]].



'''Shared buildings''': Rice Paddy[[note]]slow gathering Food or Coin source[[/note]], Monastery[[note]]trains outlaws and provide Monk upgrades[[/note]], Castle[[note]]defensive building that trains artillery units[[/note]], Consulate[[note]]forge an alliance for specific techs and shipments[[/note]]\\

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'''Shared buildings''': Buildings''': Rice Paddy[[note]]slow gathering Food or Coin source[[/note]], Monastery[[note]]trains outlaws and provide Monk upgrades[[/note]], Castle[[note]]defensive building that trains artillery units[[/note]], Consulate[[note]]forge an alliance for specific techs and shipments[[/note]]\\



** '''Technical:''' Hindu Villagers cost wood instead of food, which can leave Indian players playing a delicate balancing act and expanding quickly to fuel their wood binge; as a counterbalance to this apparent weakness, they get free villagers with every Home City shipment. They cannot slaughter herdable animals for food, instead gaining experience from them in a Sacred Field. The Indian card deck lacks any Villager cards, but it still has a few tricks, like "The Raj" card which changes villager cost from wood to food, completely reworking the Indian economy and letting the civilization play more like a conventional European counterpart.

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** '''Technical:''' Hindu Villagers cost wood instead of food, which can leave Indian players playing a delicate balancing act and expanding quickly to fuel their wood binge; as a counterbalance to this apparent weakness, they get free villagers with every Home City shipment. They cannot slaughter herdable animals for food, instead gaining experience from them in a Sacred Field. The Indian card deck lacks any Villager cards, cards due to them being shipped with each shipment, but it still has a few tricks, like "The Raj" card which changes villager cost from wood to food, completely reworking the Indian economy and letting the civilization play more like a conventional European counterpart.



* AwesomeButImpractical: Choosing "Japanese Isolationism" at the Consulate, you'll be given the option to trade 4000 export for the ability to advance straight to the Imperial Age with the "UsefulNotes/MeijiRestoration" tech. Not only the player will advance in age without getting any kind of bonus that they would get by building a wonder, which is a death sentence in most scenarios, but 4000 export is far slower to gather in the Industrial Age compared to 4000 food and 4000 coin, even at the highest export gather rate.



* RoyalsWhoActuallyDoSomething: Shogun Tokugawa is one of the AI players, and with the namesake Home City Card, he can be shipped onto the battlefield and be retrained at the Shogunate should he fall in battle. Prior to the introduction of cosmetic hero skins for Explorers in the ''Definitive Edition'', Tokugawa was the only AI personality who also participated in the battle as well.

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* RoyalsWhoActuallyDoSomething: Shogun Tokugawa is one of the AI players, and with the namesake Home City Card, he can be shipped onto the battlefield and be retrained at the Shogunate should he fall in battle. Prior to the introduction of cosmetic hero skins for Explorers in the ''Definitive Edition'', Tokugawa was the only AI personality who also participated in the battle as well.


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* UniquenessDecay: Prior to the introduction of cosmetic hero skins for Explorers in the ''Definitive Edition'', Tokugawa was the only AI personality who also participated in the battle as well.
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'''Unique Units''': Inca War Chief[[note]]explorer and leader of the tribe, providing an aura that increases hitpoints and attack[[/note]],, Priestess[[note]]priest that can heal and convert[[/note]], Chasqui[[note]]fast scout[[/note]], Jungle Bowman[[note]]archer with poison-tipped arrows[[/note]], Plumed Spearman[[note]]anti-cavalry infantry[[/note]], Chimu Runner[[note]]fast shock infantry unit with a mace[[/note]], Bolas Warrior[[note]]ranged infantry unit which hurl projectiles in order to slow enemies[[/note]], Huaraca[[note]]anti-artillery and anti-building slinger[[/note]], Maceman[[note]]heavy infantry unit with a giant mace that deals splash damage[[/note]], Chincha Raft[[note]]naval raft which fires multiple projectiles[[/note]]\\

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'''Unique Units''': Inca War Chief[[note]]explorer and leader of the tribe, providing an aura that increases native warrior hitpoints and attack[[/note]],, attack[[/note]], Priestess[[note]]priest that can heal and convert[[/note]], Chasqui[[note]]fast scout[[/note]], Jungle Bowman[[note]]archer with poison-tipped arrows[[/note]], Plumed Spearman[[note]]anti-cavalry infantry[[/note]], Chimu Runner[[note]]fast shock infantry unit with a mace[[/note]], Bolas Warrior[[note]]ranged infantry unit which hurl projectiles in order to slow enemies[[/note]], Huaraca[[note]]anti-artillery and anti-building slinger[[/note]], Maceman[[note]]heavy infantry unit with a giant mace that deals splash damage[[/note]], Chincha Raft[[note]]naval raft which fires multiple projectiles[[/note]]\\



** '''Turtle:''' The Inca possess excellent walls and unique building variants to make it easier to stake out territory, including an armed trading post that can garrison villagers, a fortress that can be built by the War Chief, and a elite barracks that can hold a garrison of military units without taking up population space.

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** '''Turtle:''' The Inca possess excellent walls and unique building variants to make it easier to stake out territory, including an large houses that passively generates food, armed trading post posts that can garrison villagers, a fortress that can be built by the War Chief, and a an elite barracks that can hold a garrison of military units without taking up population space.



* PoisonedWeapons: The Jungle Bowman is equipped with poison-tipped arrows.

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* PoisonedWeapons: The Jungle Bowman is equipped with poison-tipped arrows. The poison effect can be improved by sending the "Curare" card.

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* AnachronismStew: The Chinese are an amalgamation of both the Ming and Qing Dynasties, with their unique "Banner Armies" recruiting mechanic being based on the titular military divisions used by the Manchus.


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* CompositeCharacter: The Chinese are an amalgamation of both the Ming and Qing Dynasties. Their naval roster is largely inspired by the Ming fleets commanded by Zheng He, while their unique "Banner Armies" recruiting mechanic is based on the titular military divisions used by the Manchus.
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* HistoricalInJoke: Their Consulate options are the British, Germans, French, and Russians, which are some the nations which were involved in the scramble for concessions in China and eventually be part of the Eight-Nation Alliance that fought against the Boxer militia.
* InfiniteSupplies: The Porcelain Tower, one of the Seven Wonders of the World, can generate food, wood, coin, or the combination of all three as well as export and experience at an average rate. The bonus is also dependent on when it was built so it is beneficial to build it at the Imperial Age.

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* HistoricalInJoke: Their Consulate options are the British, Germans, French, and Russians, which are some the nations which were involved in the scramble for concessions in China China, imposing unequal treaties, and eventually be part of later banded together as the Eight-Nation Alliance that "Eight-Nation Alliance" when Chinese rebels fought back against the Boxer militia.
them.
* InfiniteSupplies: The Porcelain Tower, one of the Seven Wonders of the World, can generate food, wood, coin, or the combination of all three as well as export and experience at an average rate. The bonus trickle rate is also dependent on when it was built so it is beneficial to build it at the Imperial Age.

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