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'''Team Bonus''': Walls cost -50%

to:

'''Team Bonus''': Walls cost -50%-50%\\



'''Wonder''': Temple of the Great Jaguar.

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'''Wonder''': Temple of the Great Jaguar.
Jaguar.\\


* BadassBeard: His charachter portrait sports one along with barbaric long hair.

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* BadassBeard: His charachter character portrait sports one along with barbaric long hair.

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* FactionCalculus: Cannon. The Britons have incredibly strong archers and have one of the best foot archers in the game as well as having great siege capacity. At the same time, their frontline options are very weak since their cavalry is lackluster, needing to rely on their full upgraded infantry line to protect their archers and trebuchets.


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* FactionCalculus: Balanced. They have a diverse and versatile tech tree, and have strong civilization bonuses that allow them to fit into any role in any map.


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* FactionCalculus: Cannon. They can brute force easily with their faster moving infantry and siege weapons, but their defensive capacity is one of the weakest, missing a couple of defensive upgrades for their buildings. That being said, the Celts do have access to Paladins without Bloodlines, so their frontline isn't as bad when compared to the Britons.


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* FactionCalculus: Balanced, much like the Byzantines, they have well-rounded tech tree and have strong offensive and defensive capacity.


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* FactionCalculus: Powerhouse. Their Paladins are arguably the best in the game, having a total of 192 HP with their civilization bonus. They also have strong eco bonuses that encourage the player to go for the Knight rush strategy.


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* FactionCalculus: Horde. The Goth's gameplan is to spam a ton of cheap infantry and overwhelm their opponent with them, but lack any defensive capacity whatsoever with their infantry lacking the last armor upgrade to reflect on this.


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* FactionCalculus: Prior to the HD expansion, they fit into the Cannon faction due to their lackluster frontline, relying on their foot soldiers as their main army composition. With Bloodlines added into their tech tree and the introduction of the Yasama tech, they now fit into the Balanced faction.


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* FactionCalculus: Subversive. Their cavalry units aren't the best defensive wise, as their cavalry units lack the Paladin upgrade and the last Blacksmith armor upgrade. They make up for this with their strong hit-and-run tactics with their cavalry archers and their siege weapons, which requires a lot of micromanagement skill from the player.


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* FactionCalculus: Powerhouse. The civilization is the only civilization that has all the upgrades to their cavalry units, and the civilization itself relies on a lot of gold efficient units such as gunpowder units, Paladins, and War Elephants.


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* FactionCalculus: Balanced[=/=]Powerhouse. The civilization have a wide tech tree and have some gold efficient lategame units like the Mameluke, gunpowder, and their tankier camels.


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* FactionCalculus: Powerhouse. Their defensive capacity and farms are one of the best in the game, and their tech tree puts emphasis on their gold efficient units. In fact, the Teutons are the only civilization in the game that cannot upgrade their scout cavalry line.


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* FactionCalculus: Powerhouse. The Turks have the worst trash units in the game (lacking upgrades for their Skirmisher and spearman units), but their civilization puts more emphasis on their gold efficient lategame units such as their unique units and beefier cavalry archers.


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* FactionCalculus: In water maps, they are the Powerhouse faction due to their strong naval bonuses they are one of the most consistent naval civlizations. In land maps, the fit into Subversive faction since they lack any good lategame land units, but make up for it for their strong economic bonuses that allows them to play aggressively and apply early game pressure with their limited tech tree, even allowing them to close out games as early game Feudal Age.


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* FactionCalculus: Subversive: Their defensive capacities are weak, but can easily produce their cheap military units without any problems thanks to their strong early game economic bonuses.


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* FactionCalculus: Subversive. Their defensive capacity is lackluster, and their lategame potential is very limited (their only powerful unit in their tech tree are their cheaper Heavy Cavalry Archers and their Paladins), but have one of the best early game offensive capacities in the game to the point that they can constantly keep up with their aggression throughout the game.


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* FactionCalculus: Powerhouse. The Koreans put emphasis on their strong defensive capacities alongside with their slow, powerful, and gold efficient units.


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* FactionCalculus: Cannon. Their foot archers are incredibly strong and their unique unit is very mobile and can mass up archers easily. However, their frontline capacity is very weak since they lack the Champion upgrade, meaing they need to rely on their beefy Eagle Warriors and Halberdiers to protect their archers.


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* FactionCalculus: Powerhouse. While they have a reasonable tech tree, their biggest appeal is their gold efficient units. Even their own villagers are much stronger when compared to the other civilizations' villagers and they are the only civilization that have all the upgrades to their trash units.

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* PetTheDog: His one redeeming moment was when he insisted on attending El Cid's funeral in the final cutscene.



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* EpicFlail: The UU is a rider armed with a chain flail.


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* BadassMoustache: The UU is completely shaved except for a long moustache and ponytail.

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* PartingWordsRegret: He calls his son Francesco a coward for not wanting to follow him across a river with a strong current. Muzio ends up drowning in said river.


* HistoricalHeroUpgrade: A very minor one, if the player so chooses. In real life Attila killed Bleda in a calculated power grab. If the player chooses to save Bleda from the Iron Boar then in the mission Attila still has to kill Bleda in self-defense.




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* MoralEventHorizon: In the first mission, if the player chooses to save Bleda from the Iron Boar, Bleda orders his hidden archers to kill Attila. If the player kills Bleda and the archers, then returns Attila to camp, one of the Huns condemns Bleda's treachery and claims it made him deserving of his death.
* UngratefulBastard: If Attila kills the Iron Boar before it can kill Bleda, then Bleda will order hidden archers to kill Attila. He actually acknowledges that Attila saved his life before giving this order.

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* FarEast: The War Wagon's design is based on wagon models from Qin Shi Huang's tomb in China.


* DarkAndtroubledPast: He lost three of his brothers to wars against the Huns and witnessed their brutality first-hand.



* BigDamnHeroes: In one mission, he saves one native tribe from an aggressive neighbor. In the next mission, while exploring the Amazon jungles, de Orellana can optionally save the region from a volcanic eruption by diverting a river into it's path. In the mission right after this, he goes out of his way to save the crew of a Spanish ship from bloodthirsty cannibals.



* VillainProtagonist: Given that he is a conquistador, but unlike Cortés, does not engage in very villainous actions. His vilest acts are committed on order from Pizarro, with him in charge, nothing is really bad.

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* IDidWhatIHadToDo: One mission, while exploring the Amazon jungles, de Orellana orders his soldiers to massacre the first native village he comes across. He says that they desperately need the food from that village to avoid starvation, and for the rest of the mission the player can choose to ask the rest of the villages for food peacefully.
* JustFollowingOrders: In the first mission, de Orellana assassinated four men on orders from Gonzalo Pizarro.
* KicktheDog: Several missions feature de Orellana launching unprovoked attacks on natives, using threats of violence to extort food or supplies from them, outright enslaving them, plundering their temples (thereby destroying their heritage), carrying out assassinations, and blackmailing adulterous merchants.
* VillainProtagonist: Given that he He is a conquistador, but unlike Cortés, does not engage in very villainous actions. His vilest and he acts like it. While some of his atrocities are committed carried out on order from orders of the expedition leader, Gonzalo Pizarro, with him in charge, nothing is really bad. most of them were done freely.



* VillainProtagonist: A straighter example than Orellana, as Orellana was JustFollowingOrders, while Pizarro was the one giving the orders.

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* VillainProtagonist: A straighter example than Orellana, as Orellana was JustFollowingOrders, while Pizarro was conquestador, and not above ordering the one giving the orders.assassination of a rival explorer's sergeants.


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!!Juan Cortejo
The leader of another Spanish expedition team who got shipwrecked and kidnapped by cannibals. He and his crew got rescued by Francisco de Orellana.

* DarkestHour: He admits that he abandoned hope of surviving his captivity.
* ForcedToWatch: The cannibals who kidnapped his crew killed and ate some of his crewmen, and left the corpses of three impaled on stakes in his holding pen.
* RevengeBeforeReason: He says he wants revenge against the cannibals, but de Orellana just wants to escape the jungle. Downplayed in that the player needs gold to build the fleet that will take them out, and one of the options for getting it is to attack the cannibals.
* SayYourPrayers: He did this while held by the cannibals, and attributes de Orellana rescuing his crew to God answering said prayers.


* ZergRush: Their first unique technology, Royal Heirs, allows the Ethiopians to train Shotel Warriors nearly instantly.

to:

* ZergRush: Their first Since Shotel Warriors can be massed quickly, even moreso with the Royal Heirs unique technology, Royal Heirs, allows the Ethiopians one effective strategy is to train Shotel Warriors nearly instantly.
mass a large number of them then send them to defenseless buildings, especially town centers, and make very short work of them.


* StarterVillian: rather competent by all accounts, even defeating Wallace at Falkirk. In game the least dangerous main opponent, justified of course since it's a tutorial campaign.

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* StarterVillian: StarterVillain: rather competent by all accounts, even defeating Wallace at Falkirk. In game the least dangerous main opponent, justified of course since it's a tutorial campaign.



to:

* StarterVillian: rather competent by all accounts, even defeating Wallace at Falkirk. In game the least dangerous main opponent, justified of course since it's a tutorial campaign.


--> %%Civilization type goes here%%\\

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--> %%Civilization -->Civilization type goes here%%\\TBA\\



%%All applicable bonuses go here%%\\

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%%All applicable bonuses go here%%\\Bonuses TBA\\



--> %%Civilization type goes here%%\\

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--> %%Civilization -->Civilization type goes here%%\\TBA\\



%%All applicable bonuses go here%%\\

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%%All applicable bonuses go here%%\\Bonuses TBA\\



--> %%Civilization type goes here%%\\

to:

--> %%Civilization -->Civilization type goes here%%\\TBA\\



%%All applicable bonuses go here%%\\

to:

%%All applicable bonuses go here%%\\Bonuses TBA\\



--> %%Civilization type goes here%%\\

to:

--> %%Civilization -->Civilization type goes here%%\\TBA\\



%%All applicable bonuses go here%%\\

to:

%%All applicable bonuses go here%%\\Bonuses TBA\\


--> \\%%Civilization type goes here

to:

--> \\%%Civilization %%Civilization type goes herehere%%\\



\\%%All applicable bonuses go here

to:

\\%%All %%All applicable bonuses go herehere%%\\



--> \\%%Civilization type goes here

to:

--> \\%%Civilization %%Civilization type goes herehere%%\\



\\%%All applicable bonuses go here

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\\%%All %%All applicable bonuses go herehere%%\\



--> \\%%Civilization type goes here

to:

--> \\%%Civilization %%Civilization type goes herehere%%\\



\\%%All applicable bonuses go here

to:

\\%%All %%All applicable bonuses go herehere%%\\



--> \\%%Civilization type goes here

to:

--> \\%%Civilization %%Civilization type goes herehere%%\\



\\%%All applicable bonuses go here

to:

\\%%All %%All applicable bonuses go herehere%%\\


Cavalry and naval civilization.

-->'''Architecture''': Middle Eastern.\\

to:

Cavalry
-->Cavalry
and naval civilization.

-->'''Architecture''':
civilization.\\
'''Architecture''':
Middle Eastern.\\
Villagers move +10% faster.\\
Stable units cost -15% in Castle, -20% in Imperial Age.\\
Ships move +10% faster.\\
'''Team Bonus''': Genitour available in Archery Range.
\\



Archer civilization with strong siege weapons.

-->'''Architecture''': African.\\

to:

Archer civilization with strong siege weapons.

-->'''Architecture''':

-->Archer civilization.\\
'''Architecture''':
African.\\
Archers fire +15% faster.\\
Receive +100 gold, +100 food when advancing to the next Age.\\
Pikeman upgrade free.\\
'''Team Bonus''': Towers and Outposts +3 LOS.
\\



Durable infantry with economy and research bonuses.

-->'''Architecture''': African.\\

to:

Durable infantry with economy and research bonuses.

-->'''Architecture''':

-->Infantry civilization.\\
'''Architecture''':
African.\\
Buildings cost -15% wood.\\
Barracks units +1 pierce armor per Age (starting from Feudal Age).\\
Gold Mining free.\\
'''Team Bonus''': University researches +80% faster.
\\



Naval and Gunpowder civilization.

-->'''Architecture''': Mediterranean.\\

to:

Naval
-->Naval
and Gunpowder civilization.

-->'''Architecture''':
civilization.\\
'''Architecture''':
Mediterranean.\\
All units cost -15% gold.\\
Ships +10% HP.\\
'''Team Bonus''': Free Cartography from the Dark Age.
\\



'''Unique Building''': Feitoria (economic building generating a slow trickle of resources)\\

to:

'''Unique Building''': Feitoria (economic (Imperial Age economic building generating a slow trickle of resources)\\



Monk and elephant civilization.

-->'''Architecture''': Southeast Asian\\

to:

Monk
-->Monk
and elephant civilization.

-->'''Architecture''':
civilization.\\
'''Architecture''':
Southeast Asian\\Asian\\
Free Lumber Camp upgrades.\\
Infantry +1 attack per Age.\\
Monastery techs 50% cheaper.\\
'''Team Bonus''': Relics visible on map.\\



Siege and elephant civilization.

-->'''Architecture''': Southeast Asian\\

to:

Siege
-->Siege
and elephant civilization.

-->'''Architecture''':
civilization.\\
'''Architecture''':
Southeast Asian\\Asian\\
No buildings required to advance to the next Age or unlock other buildings.\\
Battle Elephants +15% faster.\\
Villagers can garrison in Houses.\\
'''Team Bonus''': Scorpions +1 range.\\



Naval civilization with strong economy bonuses on Fish Traps and faster age advancement.

-->'''Architecture''': Southeast Asian\\

to:

Naval civilization with strong economy bonuses on
-->Naval civilization.\\
'''Architecture''': Southeast Asian\\
Advancing to Ages +80% faster.\\
Fish Traps and faster age advancement.

-->'''Architecture''': Southeast Asian\\
cost -33%.\\
Fish Traps provide unlimited food.\\
Battle Elephants 30% cheaper.\\
'''Team Bonus''': Docks +100% LOS.\\



Archer civilization with decent teamwork and team bonuses.

-->'''Architecture''': Southeast Asian\\

to:

Archer civilization with decent teamwork and team bonuses.

-->'''Architecture''':

-->Archer civilization.\\
'''Architecture''':
Southeast Asian\\Asian\\
Reveal enemy positions at game start.\\
Archery Range units +20% HP.\\
Free Conscription.\\
'''Team Bonus''': Have access to Imperial Skirmisher upgrade.\\



-->'''Architecture''': Eastern European\\

to:

-->'''Architecture''': --> \\%%Civilization type goes here
'''Architecture''':
Eastern European\\European\\
\\%%All applicable bonuses go here
'''Team Bonus''': TBA\\



-->'''Architecture''': Central Asian\\

to:

-->'''Architecture''': --> \\%%Civilization type goes here
'''Architecture''':
Central Asian\\Asian\\
\\%%All applicable bonuses go here
'''Team Bonus''': TBA\\



-->'''Architecture''': Eastern European\\

to:

-->'''Architecture''': --> \\%%Civilization type goes here
'''Architecture''':
Eastern European\\European\\
\\%%All applicable bonuses go here
'''Team Bonus''': TBA\\



-->'''Architecture''': Central Asian\\

to:

-->'''Architecture''': --> \\%%Civilization type goes here
'''Architecture''':
Central Asian\\Asian\\
\\%%All applicable bonuses go here
'''Team Bonus''': TBA\\

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